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EditCardAction.cpp
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56 lines (54 loc) · 1.34 KB
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#include "EditCardAction.h"
#include "Input.h"
#include "Output.h"
#include "Card.h"
#include "CardOne.h"
#include "CardTwo.h"
#include "CardThree.h"
#include "CardFour.h"
#include "CardFive.h"
#include "CardSix.h"
#include "CardSeven.h"
#include "CardEight.h"
#include "CardNine.h"
#include "CardTen.h"
#include "CardEleven.h"
#include "CardTwelve.h"
#include "CardThirteen.h"
EditCardAction::EditCardAction(ApplicationManager* pApp) :Action(pApp)
{
}
bool EditCardAction::ReadActionParameters()
{
Grid* pGrid = pManager->GetGrid();
Output* pOut = pGrid->GetOutput();
Input* pIn = pGrid->GetInput();
pOut->PrintMessage("Click On The Source To Edit");
sourcecardPosition = pIn->GetCellClicked();
if (!sourcecardPosition.IsValidCell())
{
return false;
}
pOut->ClearStatusBar();
return true;
}
void EditCardAction::Execute()
{
Grid* pGrid = pManager->GetGrid();
Output* pOut = pGrid->GetOutput();
if (!ReadActionParameters())
{
pGrid->PrintErrorMessage("Error: Invalid Cell ! Click to continue ...");
return;
}
GameObject* SourceObject = pGrid->GetSourceObject(sourcecardPosition);
if (Card* source = dynamic_cast<Card*>(SourceObject))
{
source->EditParameters(pGrid);
}
else
pGrid->PrintErrorMessage("Error:Cell has no cards! Click to continue ...");
}
EditCardAction::~EditCardAction()
{
}