-
Notifications
You must be signed in to change notification settings - Fork 2
Expand file tree
/
Copy pathSnake.cpp
More file actions
106 lines (93 loc) · 2.73 KB
/
Snake.cpp
File metadata and controls
106 lines (93 loc) · 2.73 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
#include "Snake.h"
#include "Ladder.h"
#include "Player.h"
int Snake::NumberOfSnakes = 0;
Snake::Snake(const CellPosition& startCellPos, const CellPosition& endCellPos) : GameObject(startCellPos)
{
this->endCellPos = endCellPos;
NumberOfSnakes++;
///TODO: Do the needed validation
if (!IsValidSnake()) //if the ladder is invalid set start and end position = toset(-1,-1)
{
CellPosition toset;
position = toset;
this->endCellPos = toset;
}
}
bool Snake::IsValidSnake() const
{
if (position.IsValidCell() && endCellPos.IsValidCell())
{
if (position.HCell() == endCellPos.HCell() && position.VCell() < endCellPos.VCell())
return true;
}
return false;
}
void Snake::Draw(Output* pOut) const
{
pOut->DrawSnake(position, endCellPos);
}
void Snake::Apply(Grid* pGrid, Player* pPlayer)
{
///TODO: Implement this function as mentioned in the guideline steps (numbered below) below
Output* pOut = pGrid->GetOutput();
Input* pIn = pGrid->GetInput();
pGrid->PrintErrorMessage("You have reached a snake. Click to continue ...");
pPlayer->MoveToCell(pGrid, endCellPos);
}
CellPosition Snake::GetEndPosition() const
{
return endCellPos;
}
int Snake::GetNumberOfSnakes()
{
return NumberOfSnakes;
}
bool Snake::IsOverlapping(GameObject* pObj)
{
if (!pObj) return false;
if (pObj->GetPosition().VCell() == this->endCellPos.VCell() && dynamic_cast<Ladder*>(pObj))
{
return true;
}
if (Snake* tocheck = dynamic_cast<Snake*>(pObj))
{
if (this->GetPosition().VCell() >= tocheck->GetPosition().VCell() && this->GetPosition().VCell() <= tocheck->GetEndPosition().VCell())
{
return true;
}
if (this->GetEndPosition().VCell() >= tocheck->GetPosition().VCell() && this->GetEndPosition().VCell() <= tocheck->GetEndPosition().VCell())
{
return true;
}
if (tocheck->GetPosition().VCell() >= this->GetPosition().VCell() && tocheck->GetPosition().VCell() <= this->GetEndPosition().VCell())
{
return true;
}
if (tocheck->GetEndPosition().VCell() >= this->GetPosition().VCell() && tocheck->GetEndPosition().VCell() <= this->GetEndPosition().VCell())
{
return true;
}
}
else if (Ladder* tocheck = dynamic_cast<Ladder*>(pObj))
{
if (tocheck->GetEndPosition().VCell() == this->position.VCell()) return true;
}
return false;
}
void Snake::Save(ofstream& save, ObjectType T)
{
if (T != Snakes) return;
save << position.GetCellNum() << " " << endCellPos.GetCellNum() << "\n";
}
void Snake::Read(ifstream& load)
{
int Spos, Epos;
load >> Spos >> Epos;
position = CellPosition::GetCellPositionFromNum(Spos);
endCellPos = CellPosition::GetCellPositionFromNum(Epos);
}
Snake::~Snake()
{
NumberOfSnakes--;
}