Vuforia Chalk is the leading remote assistance and expert guidance app, produced by PTC. While I can't share any videos of the app on RealWear, I can talk a little about what I worked on:
- Built RealWear-specific UI on top of the original Android app.
- Collaborated closely with the UX team when implementing audio and image assets.
- Reworked how notifications were displayed.
Vuforia Capture is an enterprise solution for the HoloLens 1 & 2, Magic Leap and RealWear. It's part of the Vuforia Expert Capture suite, with my work being on both the Capture and Vantage sides. I worked on this from the very start of it being at PTC, being in close contact with the UX team and helping on the design side whenever possible in addition to my normal engineering duties.
- Shipped Vuforia Capture and Vantage for the HoloLens 1 & 2, Magic Leap and RealWear.
- Led the charge on a reworked Vuforia Capture app, which replaced the original 2019 version and features numerous improvements.
- Brainstormed with UX on creative input methods and design choices for augmented reality platforms such as the HoloLens 2.
- Created tools for UX to use for rapid prototyping in Unity and on the HoloLens.
- Owned the repositories and did release manager duties such as cutting releases, updating CI variables and managing localization updates along with release hotfixes.
- Worked on many more features across both platforms, such as notifications, UI, user interaction and more.
JayWalker is a HoloLens arcade game about dodging cars in the street. The game was shown off at Becker College's booth at PAX East 2017 and was very well received.
- Designed the full game while also doing engineering work.
- Responsible for the UI for the main menu and loading screen.
- Prototyped and completed a second gametype, 4x4 Crossing, for the game.
- Ran playtests to gather data and tweak design based on player feedback.
- Implemented spatial mapping and refined using test data from many environments.
- Wrote GameMaster, the main progression script that all game objects pull from.
- Managed and mentored the studio in implementing GitHub for source control.
- Designed an audio system for the game's dialogue.
- Built stable releases each week for the team.
- Implemented an inventory system for the player that showed a new email and icon at certain milestones.
- Added in support for voice commands to open the UI.
- Created the base progression script to manage which objects were available and when.
- Managed a team of 15 staff, including developers and moderators.
- Introduced Trello to the development process and held sprints for content milestones.
- Grew the project's audience from nothing all the way to 25,000+ registered users.
- Managed the project's Twitter, Twitch, and forum presence.
- Designed new content for the game, including a new map for players to visit during the winter event.
- Hosted our last dev stream which had over 3,000 viewers