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PumpScript.cs
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61 lines (48 loc) · 2.12 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PumpScript : MonoBehaviour
{
[Header("0 for Lever or 1 for Sphere")]
public int pumpType = 1;
public float ForceMultiplier = 100000f;
public GameObject FingerObj;
public static float pumping;
Rigidbody rb;
void Start()
{
rb = GetComponent<Rigidbody>();
}
void FixedUpdate()
{
if (pumpType == 0)
{
pumping = Input.GetAxis("Vertical") * ForceMultiplier * Time.deltaTime;
rb.AddForce(transform.forward * pumping);
}
else if (pumpType == 1)
{
pumping = Input.GetAxis("Vertical") * ForceMultiplier * Time.deltaTime;
//Debug.Log(pumping);
transform.localScale = new Vector3(transform.localScale.x + pumping, transform.localScale.y + pumping, transform.localScale.z + pumping);
if(transform.localScale.x >= 0.15f)
transform.localScale = new Vector3(0.15f, 0.15f, 0.15f);
if(transform.localScale.x <= 0.075f)
transform.localScale = new Vector3(0.075f, 0.075f, 0.075f);
}
else if (pumpType == 2)
{
pumping = (FingerObj.transform.localRotation.eulerAngles.z +90f) % 360f; //Input.GetAxis("Vertical") * ForceMultiplier * Time.deltaTime;
pumping = Mathf.Clamp(pumping, 25f, 95f);
pumping = pumping / 95f;
if (transform.localScale.x >= 0.15f)
transform.localScale = new Vector3(0.15f, 0.15f, 0.15f);
if (transform.localScale.x <= 0.075f)
transform.localScale = new Vector3(0.075f, 0.075f, 0.075f);
transform.localScale = new Vector3(transform.localScale.x * (pumping * -ForceMultiplier),
transform.localScale.y * (pumping * -ForceMultiplier),
transform.localScale.z * (pumping * -ForceMultiplier));
//Debug.Log(pumping * -ForceMultiplier);
}
}
}