diff --git a/.gitignore b/.gitignore index 55412ca75d..e0b21e449b 100644 --- a/.gitignore +++ b/.gitignore @@ -32,3 +32,9 @@ profile !default.mode1v3 !default.mode2v3 !default.perspectivev3 + +# Microsoft Visual Studio +#################### +*.sdf +*.opensdf +*.suo diff --git a/.travis.yml b/.travis.yml index 73716930b5..39cab86c88 100644 --- a/.travis.yml +++ b/.travis.yml @@ -1,8 +1,16 @@ language: c -compiler: - - gcc - - clang - - i686-w64-mingw32-gcc + +env: +# These fail because ioquake3 is missing vorbis +# Re-enable after they add vorbis or OA imports it +# - i686-w64-mingw32-gcc +# - x86_64-w64-mingw32-gcc + # extra libs + - CC=gcc USE_CODEC_VORBIS=1 USE_FREETYPE=1 + - CC=clang USE_CODEC_VORBIS=1 USE_FREETYPE=1 + # cross-compile using mingw +# - CC= PLATFORM="mingw32" ARCH="x86" +# - CC= PLATFORM="mingw32" ARCH="x86_64" script: ./travis-ci-build.sh @@ -10,7 +18,17 @@ before_install: - echo "yes" | sudo apt-add-repository ppa:zoogie/sdl2-snapshots - sudo apt-get update -qq - sudo apt-get remove -qq -y mingw32 - - sudo apt-get install -q -y libgl1-mesa-dev libsdl2-dev libvorbis-dev libfreetype6-dev mingw-w64 + - sudo apt-get install -q -y libgl1-mesa-dev libsdl2-dev libfreetype6-dev mingw-w64 notifications: email: false + +addons: + coverity_scan: + project: + name: "ioquake/ioq3" + description: "Build submitted via Travis CI" + notification_email: quake3-commits@icculus.org + build_command_prepend: "make clean" + build_command: "make release" + branch_pattern: master diff --git a/Makefile b/Makefile index ea2480aa83..66ad25c258 100644 --- a/Makefile +++ b/Makefile @@ -6,7 +6,7 @@ COMPILE_PLATFORM=$(shell uname|sed -e s/_.*//|tr '[:upper:]' '[:lower:]'|sed -e 's/\//_/g') -COMPILE_ARCH=$(shell uname -m | sed -e s/i.86/x86/) +COMPILE_ARCH=$(shell uname -m | sed -e s/i.86/x86/ | sed -e 's/^arm.*/arm/') ifeq ($(COMPILE_PLATFORM),sunos) # Solaris uname and GNU uname differ @@ -50,13 +50,25 @@ endif # causing problems with keeping up to date with the repository. # ############################################################################# +-include Makefile.OpenArena -include Makefile.local +ifeq ($(COMPILE_PLATFORM),cygwin) + PLATFORM=mingw32 +endif + ifndef PLATFORM PLATFORM=$(COMPILE_PLATFORM) endif export PLATFORM +ifeq ($(PLATFORM),mingw32) + MINGW=1 +endif +ifeq ($(PLATFORM),mingw64) + MINGW=1 +endif + ifeq ($(COMPILE_ARCH),i86pc) COMPILE_ARCH=x86 endif @@ -151,6 +163,18 @@ ifndef USE_OPENAL USE_OPENAL=1 endif +ifndef GLSL_POSTPROCESS +GLSL_POSTPROCESS=1 +endif + +ifndef GLSL_TEXTURES +GLSL_TEXTURES=1 +endif + +ifndef GLSL_BACKEND +GLSL_BACKEND=1 +endif + ifndef USE_OPENAL_DLOPEN USE_OPENAL_DLOPEN=1 endif @@ -160,7 +184,7 @@ USE_CURL=1 endif ifndef USE_CURL_DLOPEN - ifeq ($(PLATFORM),mingw32) + ifdef MINGW USE_CURL_DLOPEN=0 else USE_CURL_DLOPEN=1 @@ -171,6 +195,10 @@ ifndef USE_CODEC_VORBIS USE_CODEC_VORBIS=0 endif +ifndef USE_CODEC_XMP +USE_CODEC_XMP=1 +endif + ifndef USE_CODEC_OPUS USE_CODEC_OPUS=1 endif @@ -187,34 +215,42 @@ ifndef USE_FREETYPE USE_FREETYPE=0 endif -ifndef USE_INTERNAL_SPEEX -USE_INTERNAL_SPEEX=1 +ifndef USE_INTERNAL_LIBS +USE_INTERNAL_LIBS=1 endif ifndef USE_INTERNAL_OGG -USE_INTERNAL_OGG=1 +USE_INTERNAL_OGG=$(USE_INTERNAL_LIBS) +endif + +ifndef USE_INTERNAL_VORBIS +USE_INTERNAL_VORBIS=$(USE_INTERNAL_LIBS) endif ifndef USE_INTERNAL_OPUS -USE_INTERNAL_OPUS=1 +USE_INTERNAL_OPUS=$(USE_INTERNAL_LIBS) endif ifndef USE_INTERNAL_ZLIB -USE_INTERNAL_ZLIB=1 +USE_INTERNAL_ZLIB=$(USE_INTERNAL_LIBS) endif ifndef USE_INTERNAL_JPEG -USE_INTERNAL_JPEG=1 +USE_INTERNAL_JPEG=$(USE_INTERNAL_LIBS) endif ifndef USE_LOCAL_HEADERS -USE_LOCAL_HEADERS=1 +USE_LOCAL_HEADERS=$(USE_INTERNAL_LIBS) endif ifndef USE_RENDERER_DLOPEN USE_RENDERER_DLOPEN=1 endif +ifndef USE_CONSOLE_WINDOW +USE_CONSOLE_WINDOW=1 +endif + ifndef DEBUG_CFLAGS DEBUG_CFLAGS=-g -O0 endif @@ -228,6 +264,8 @@ SDIR=$(MOUNT_DIR)/server RCOMMONDIR=$(MOUNT_DIR)/renderercommon RGL1DIR=$(MOUNT_DIR)/renderergl1 RGL2DIR=$(MOUNT_DIR)/renderergl2 +RSOFTDIR=$(MOUNT_DIR)/renderersoft +ROADIR=$(MOUNT_DIR)/renderer_oa CMDIR=$(MOUNT_DIR)/qcommon SDLDIR=$(MOUNT_DIR)/sdl ASMDIR=$(MOUNT_DIR)/asm @@ -239,10 +277,10 @@ NDIR=$(MOUNT_DIR)/null UIDIR=$(MOUNT_DIR)/ui Q3UIDIR=$(MOUNT_DIR)/q3_ui JPDIR=$(MOUNT_DIR)/jpeg-8c -SPEEXDIR=$(MOUNT_DIR)/libspeex -OGGDIR=$(MOUNT_DIR)/libogg-1.3.0 -OPUSDIR=$(MOUNT_DIR)/opus-1.0.2 -OPUSFILEDIR=$(MOUNT_DIR)/opusfile-0.2 +OGGDIR=$(MOUNT_DIR)/libogg-1.3.1 +VORBISDIR=$(MOUNT_DIR)/libvorbis-1.3.4 +OPUSDIR=$(MOUNT_DIR)/opus-1.1 +OPUSFILEDIR=$(MOUNT_DIR)/opusfile-0.5 ZDIR=$(MOUNT_DIR)/zlib Q3ASMDIR=$(MOUNT_DIR)/tools/asm LBURGDIR=$(MOUNT_DIR)/tools/lcc/lburg @@ -261,19 +299,23 @@ ifneq ($(BUILD_CLIENT),0) # set PKG_CONFIG_PATH to influence this, e.g. # PKG_CONFIG_PATH=/opt/cross/i386-mingw32msvc/lib/pkgconfig ifneq ($(call bin_path, pkg-config),) - CURL_CFLAGS=$(shell pkg-config --silence-errors --cflags libcurl) - CURL_LIBS=$(shell pkg-config --silence-errors --libs libcurl) - OPENAL_CFLAGS=$(shell pkg-config --silence-errors --cflags openal) - OPENAL_LIBS=$(shell pkg-config --silence-errors --libs openal) - SDL_CFLAGS=$(shell pkg-config --silence-errors --cflags sdl2|sed 's/-Dmain=SDL_main//') - SDL_LIBS=$(shell pkg-config --silence-errors --libs sdl2) - FREETYPE_CFLAGS=$(shell pkg-config --silence-errors --cflags freetype2) - endif - # Use sdl-config if all else fails + CURL_CFLAGS ?= $(shell pkg-config --silence-errors --cflags libcurl) + CURL_LIBS ?= $(shell pkg-config --silence-errors --libs libcurl) + OPENAL_CFLAGS ?= $(shell pkg-config --silence-errors --cflags openal) + OPENAL_LIBS ?= $(shell pkg-config --silence-errors --libs openal) + SDL_CFLAGS ?= $(shell pkg-config --silence-errors --cflags sdl2|sed 's/-Dmain=SDL_main//') + SDL_LIBS ?= $(shell pkg-config --silence-errors --libs sdl2) + FREETYPE_CFLAGS ?= $(shell pkg-config --silence-errors --cflags freetype2) + else + # assume they're in the system default paths (no -I or -L needed) + CURL_LIBS ?= -lcurl + OPENAL_LIBS ?= -lopenal + endif + # Use sdl2-config if all else fails ifeq ($(SDL_CFLAGS),) ifneq ($(call bin_path, sdl2-config),) - SDL_CFLAGS=$(shell sdl2-config --cflags) - SDL_LIBS=$(shell sdl2-config --libs) + SDL_CFLAGS ?= $(shell sdl2-config --cflags) + SDL_LIBS ?= $(shell sdl2-config --libs) endif endif endif @@ -288,49 +330,36 @@ ifeq ($(wildcard .git),.git) endif endif - +USE_GIT=0 ############################################################################# # SETUP AND BUILD -- LINUX ############################################################################# -## Defaults -LIB=lib - INSTALL=install MKDIR=mkdir +EXTRA_FILES= +CLIENT_EXTRA_FILES= -ifneq (,$(findstring "$(PLATFORM)", "linux" "gnu_kfreebsd" "kfreebsd-gnu")) - - ifeq ($(ARCH),x86_64) - LIB=lib64 - else - ifeq ($(ARCH),ppc64) - LIB=lib64 - else - ifeq ($(ARCH),s390x) - LIB=lib64 - endif - endif - endif +ifneq (,$(findstring "$(COMPILE_PLATFORM)", "linux" "gnu_kfreebsd" "kfreebsd-gnu" "gnu")) + TOOLS_CFLAGS += -DARCH_STRING=\"$(COMPILE_ARCH)\" +endif +ifneq (,$(findstring "$(PLATFORM)", "linux" "gnu_kfreebsd" "kfreebsd-gnu" "gnu")) BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \ - -pipe -DUSE_ICON + -pipe -DUSE_ICON -DARCH_STRING=\\\"$(ARCH)\\\" CLIENT_CFLAGS += $(SDL_CFLAGS) - OPTIMIZEVM = -O3 -funroll-loops -fomit-frame-pointer + OPTIMIZEVM = -O3 OPTIMIZE = $(OPTIMIZEVM) -ffast-math + ifeq ($(ARCH),x86_64) - OPTIMIZEVM = -O3 -fomit-frame-pointer -funroll-loops \ - -falign-loops=2 -falign-jumps=2 -falign-functions=2 \ - -fstrength-reduce + OPTIMIZEVM = -O3 OPTIMIZE = $(OPTIMIZEVM) -ffast-math HAVE_VM_COMPILED = true else ifeq ($(ARCH),x86) - OPTIMIZEVM = -O3 -march=i586 -fomit-frame-pointer \ - -funroll-loops -falign-loops=2 -falign-jumps=2 \ - -falign-functions=2 -fstrength-reduce + OPTIMIZEVM = -O3 -march=i586 OPTIMIZE = $(OPTIMIZEVM) -ffast-math HAVE_VM_COMPILED=true else @@ -367,13 +396,14 @@ ifneq (,$(findstring "$(PLATFORM)", "linux" "gnu_kfreebsd" "kfreebsd-gnu")) ifeq ($(USE_OPENAL),1) ifneq ($(USE_OPENAL_DLOPEN),1) - CLIENT_LIBS += -lopenal + CLIENT_LIBS += $(THREAD_LIBS) $(OPENAL_LIBS) endif endif ifeq ($(USE_CURL),1) + CLIENT_CFLAGS += $(CURL_CFLAGS) ifneq ($(USE_CURL_DLOPEN),1) - CLIENT_LIBS += -lcurl + CLIENT_LIBS += $(CURL_LIBS) endif endif @@ -381,10 +411,6 @@ ifneq (,$(findstring "$(PLATFORM)", "linux" "gnu_kfreebsd" "kfreebsd-gnu")) CLIENT_LIBS += -lrt endif - ifeq ($(USE_FREETYPE),1) - BASE_CFLAGS += $(FREETYPE_CFLAGS) - endif - ifeq ($(ARCH),x86) # linux32 make ... BASE_CFLAGS += -m32 @@ -406,14 +432,15 @@ ifeq ($(PLATFORM),darwin) RENDERER_LIBS= OPTIMIZEVM= - BASE_CFLAGS = -Wall -Wimplicit -Wstrict-prototypes + BASE_CFLAGS = -Wall -Wimplicit -Wstrict-prototypes -mmacosx-version-min=10.5 \ + -DMAC_OS_X_VERSION_MIN_REQUIRED=1050 ifeq ($(ARCH),ppc) - BASE_CFLAGS += -arch ppc -faltivec -mmacosx-version-min=10.2 + BASE_CFLAGS += -arch ppc -faltivec OPTIMIZEVM += -O3 endif ifeq ($(ARCH),ppc64) - BASE_CFLAGS += -arch ppc64 -faltivec -mmacosx-version-min=10.2 + BASE_CFLAGS += -arch ppc64 -faltivec endif ifeq ($(ARCH),x86) OPTIMIZEVM += -march=prescott -mfpmath=sse @@ -433,13 +460,13 @@ ifeq ($(PLATFORM),darwin) endif ifeq ($(CROSS_COMPILING),1) - ifeq ($(ARCH),ppc) - CC=powerpc-apple-darwin10-gcc - RANLIB=powerpc-apple-darwin10-ranlib + ifeq ($(ARCH),x86_64) + CC=x86_64-apple-darwin13-cc + RANLIB=x86_64-apple-darwin13-ranlib else ifeq ($(ARCH),x86) - CC=i686-apple-darwin10-gcc - RANLIB=i686-apple-darwin10-ranlib + CC=i386-apple-darwin13-cc + RANLIB=i386-apple-darwin13-ranlib else $(error Architecture $(ARCH) is not supported when cross compiling) endif @@ -457,15 +484,12 @@ ifeq ($(PLATFORM),darwin) endif ifeq ($(USE_CURL),1) + CLIENT_CFLAGS += $(CURL_CFLAGS) ifneq ($(USE_CURL_DLOPEN),1) - CLIENT_LIBS += -lcurl + CLIENT_LIBS += $(CURL_LIBS) endif endif - ifeq ($(USE_FREETYPE),1) - BASE_CFLAGS += $(FREETYPE_CFLAGS) - endif - BASE_CFLAGS += -D_THREAD_SAFE=1 ifeq ($(USE_LOCAL_HEADERS),1) @@ -479,8 +503,8 @@ ifeq ($(PLATFORM),darwin) CLIENT_LIBS += -framework IOKit \ $(LIBSDIR)/macosx/libSDL2-2.0.0.dylib RENDERER_LIBS += -framework OpenGL $(LIBSDIR)/macosx/libSDL2-2.0.0.dylib + CLIENT_EXTRA_FILES += $(LIBSDIR)/macosx/libSDL2-2.0.0.dylib - OPTIMIZEVM += -falign-loops=16 OPTIMIZE = $(OPTIMIZEVM) -ffast-math SHLIBEXT=dylib @@ -496,7 +520,7 @@ else # ifeq darwin # SETUP AND BUILD -- MINGW32 ############################################################################# -ifeq ($(PLATFORM),mingw32) +ifdef MINGW ifeq ($(CROSS_COMPILING),1) # If CC is already set to something generic, we probably want to use @@ -510,17 +534,17 @@ ifeq ($(PLATFORM),mingw32) MINGW_PREFIXES=amd64-mingw32msvc x86_64-w64-mingw32 endif ifeq ($(ARCH),x86) - MINGW_PREFIXES=i586-mingw32msvc i686-w64-mingw32 + MINGW_PREFIXES=i586-mingw32msvc i686-w64-mingw32 i686-pc-mingw32 endif ifndef CC - CC=$(strip $(foreach MINGW_PREFIX, $(MINGW_PREFIXES), \ - $(call bin_path, $(MINGW_PREFIX)-gcc))) + CC=$(firstword $(strip $(foreach MINGW_PREFIX, $(MINGW_PREFIXES), \ + $(call bin_path, $(MINGW_PREFIX)-gcc)))) endif ifndef WINDRES - WINDRES=$(strip $(foreach MINGW_PREFIX, $(MINGW_PREFIXES), \ - $(call bin_path, $(MINGW_PREFIX)-windres))) + WINDRES=$(firstword $(strip $(foreach MINGW_PREFIX, $(MINGW_PREFIXES), \ + $(call bin_path, $(MINGW_PREFIX)-windres)))) endif else # Some MinGW installations define CC to cc, but don't actually provide cc, @@ -534,6 +558,10 @@ ifeq ($(PLATFORM),mingw32) endif endif + ifeq ($(CC),) + $(error Cannot find a suitable cross compiler for $(PLATFORM)) + endif + BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \ -DUSE_ICON @@ -550,17 +578,14 @@ ifeq ($(PLATFORM),mingw32) endif ifeq ($(ARCH),x86_64) - OPTIMIZEVM = -O3 -fno-omit-frame-pointer \ - -falign-loops=2 -funroll-loops -falign-jumps=2 -falign-functions=2 \ - -fstrength-reduce - OPTIMIZE = $(OPTIMIZEVM) --fast-math + OPTIMIZEVM = -O3 + OPTIMIZE = $(OPTIMIZEVM) -ffast-math HAVE_VM_COMPILED = true endif ifeq ($(ARCH),x86) - OPTIMIZEVM = -O3 -march=i586 -fno-omit-frame-pointer \ - -falign-loops=2 -funroll-loops -falign-jumps=2 -falign-functions=2 \ - -fstrength-reduce + OPTIMIZEVM = -O3 -march=i586 OPTIMIZE = $(OPTIMIZEVM) -ffast-math + OPTIMIZE += -flto HAVE_VM_COMPILED = true endif @@ -574,13 +599,27 @@ ifeq ($(PLATFORM),mingw32) TOOLS_BINEXT=.exe endif - LIBS= -lws2_32 -lwinmm -lpsapi - CLIENT_LDFLAGS += -mwindows + ifeq ($(COMPILE_PLATFORM),cygwin) + TOOLS_BINEXT=.exe + TOOLS_CC=$(CC) + endif + + # clang 3.4 doesn't support this + ifneq ("$(CC)", $(findstring "$(CC)", "clang" "clang++")) + CLIENT_LDFLAGS += -mwindows + endif CLIENT_LIBS = -lgdi32 -lole32 RENDERER_LIBS = -lgdi32 -lole32 -lopengl32 + #ifeq ($(USE_CONSOLE_WINDOW),0) + CLIENT_CFLAGS += -DUSE_CONSOLE_WINDOW + CLIENT_LIBS += -lcomdlg32 -lcomctl32 + LIBS += -lcomdlg32 -lcomctl32 + LIBS += -lgdi32 -lole32 -lcomctl32 -lcomdlg32 #leilei - for console. if it works. :/ + #endif + ifeq ($(USE_FREETYPE),1) - BASE_CFLAGS += -Ifreetype2 + FREETYPE_CFLAGS = -Ifreetype2 endif ifeq ($(USE_CURL),1) @@ -617,22 +656,24 @@ ifeq ($(PLATFORM),mingw32) $(LIBSDIR)/win32/libSDL2.dll.a RENDERER_LIBS += $(LIBSDIR)/win32/libSDL2main.a \ $(LIBSDIR)/win32/libSDL2.dll.a - SDLDLL=libSDL2.dll + SDLDLL=SDL2.dll + CLIENT_EXTRA_FILES += $(LIBSDIR)/win32/SDL2.dll else - CLIENT_LIBS += $(LIBSDIR)/win64/libSDL2main.a \ - $(LIBSDIR)/win64/libSDL2.dll.a - RENDERER_LIBS += $(LIBSDIR)/win64/libSDL2main.a \ - $(LIBSDIR)/win64/libSDL2.dll.a - SDLDLL=libSDL2.dll + CLIENT_LIBS += $(LIBSDIR)/win64/libSDL264main.a \ + $(LIBSDIR)/win64/libSDL264.dll.a + RENDERER_LIBS += $(LIBSDIR)/win64/libSDL264main.a \ + $(LIBSDIR)/win64/libSDL264.dll.a + SDLDLL=SDL264.dll + CLIENT_EXTRA_FILES += $(LIBSDIR)/win64/SDL264.dll endif else CLIENT_CFLAGS += $(SDL_CFLAGS) CLIENT_LIBS += $(SDL_LIBS) RENDERER_LIBS += $(SDL_LIBS) - SDLDLL=libSDL2.dll + SDLDLL=SDL2.dll endif -else # ifeq mingw32 +else # ifdef MINGW ############################################################################# # SETUP AND BUILD -- FREEBSD @@ -647,7 +688,7 @@ ifeq ($(PLATFORM),freebsd) CLIENT_CFLAGS += $(SDL_CFLAGS) HAVE_VM_COMPILED = true - OPTIMIZEVM = -O3 -funroll-loops -fomit-frame-pointer + OPTIMIZEVM = -O3 OPTIMIZE = $(OPTIMIZEVM) -ffast-math SHLIBEXT=so @@ -666,13 +707,14 @@ ifeq ($(PLATFORM),freebsd) # optional features/libraries ifeq ($(USE_OPENAL),1) ifeq ($(USE_OPENAL_DLOPEN),1) - CLIENT_LIBS += $(THREAD_LIBS) -lopenal + CLIENT_LIBS += $(THREAD_LIBS) $(OPENAL_LIBS) endif endif ifeq ($(USE_CURL),1) + CLIENT_CFLAGS += $(CURL_CFLAGS) ifeq ($(USE_CURL_DLOPEN),1) - CLIENT_LIBS += -lcurl + CLIENT_LIBS += $(CURL_LIBS) endif endif @@ -699,20 +741,16 @@ ifeq ($(PLATFORM),openbsd) -pipe -DUSE_ICON -DMAP_ANONYMOUS=MAP_ANON CLIENT_CFLAGS += $(SDL_CFLAGS) - OPTIMIZEVM = -O3 -funroll-loops -fomit-frame-pointer + OPTIMIZEVM = -O3 OPTIMIZE = $(OPTIMIZEVM) -ffast-math ifeq ($(ARCH),x86_64) - OPTIMIZEVM = -O3 -fomit-frame-pointer -funroll-loops \ - -falign-loops=2 -falign-jumps=2 -falign-functions=2 \ - -fstrength-reduce + OPTIMIZEVM = -O3 OPTIMIZE = $(OPTIMIZEVM) -ffast-math HAVE_VM_COMPILED = true else ifeq ($(ARCH),x86) - OPTIMIZEVM = -O3 -march=i586 -fomit-frame-pointer \ - -funroll-loops -falign-loops=2 -falign-jumps=2 \ - -falign-functions=2 -fstrength-reduce + OPTIMIZEVM = -O3 -march=i586 OPTIMIZE = $(OPTIMIZEVM) -ffast-math HAVE_VM_COMPILED=true else @@ -759,13 +797,13 @@ ifeq ($(PLATFORM),openbsd) ifeq ($(USE_OPENAL),1) ifneq ($(USE_OPENAL_DLOPEN),1) - CLIENT_LIBS += $(THREAD_LIBS) -lopenal + CLIENT_LIBS += $(THREAD_LIBS) $(OPENAL_LIBS) endif endif ifeq ($(USE_CURL),1) ifneq ($(USE_CURL_DLOPEN),1) - CLIENT_LIBS += -lcurl + CLIENT_LIBS += $(CURL_LIBS) endif endif else # ifeq openbsd @@ -796,6 +834,7 @@ else # ifeq netbsd ############################################################################# ifeq ($(PLATFORM),irix64) + LIB=lib ARCH=mips @@ -850,7 +889,6 @@ ifeq ($(PLATFORM),sunos) else ifeq ($(ARCH),x86) OPTIMIZEVM += -march=i586 -fomit-frame-pointer \ - -falign-loops=2 -falign-jumps=2 \ -falign-functions=2 -fstrength-reduce HAVE_VM_COMPILED=true BASE_CFLAGS += -m32 @@ -887,7 +925,7 @@ else # ifeq sunos endif #Linux endif #darwin -endif #mingw32 +endif #MINGW endif #FreeBSD endif #OpenBSD endif #NetBSD @@ -909,10 +947,6 @@ endif TARGETS = -ifeq ($(USE_FREETYPE),1) - BASE_CFLAGS += -DBUILD_FREETYPE -endif - ifndef FULLBINEXT FULLBINEXT=.$(ARCH)$(BINEXT) endif @@ -927,13 +961,17 @@ endif ifneq ($(BUILD_CLIENT),0) ifneq ($(USE_RENDERER_DLOPEN),0) - TARGETS += $(B)/$(CLIENTBIN)$(FULLBINEXT) $(B)/renderer_opengl1_$(SHLIBNAME) - ifneq ($(BUILD_RENDERER_OPENGL2), 0) + TARGETS += $(B)/$(CLIENTBIN)$(FULLBINEXT) $(B)/renderer_openarena1_$(SHLIBNAME) + TARGETS += $(B)/renderer_opengl1_$(SHLIBNAME) + TARGETS += $(B)/renderer_software_$(SHLIBNAME) + ifneq ($(BUILD_RENDERER_OPENGL2),0) TARGETS += $(B)/renderer_opengl2_$(SHLIBNAME) endif else TARGETS += $(B)/$(CLIENTBIN)$(FULLBINEXT) - ifneq ($(BUILD_RENDERER_OPENGL2), 0) + TARGETS += $(B)/$(CLIENTBIN)_opengl1$(FULLBINEXT) + TARGETS += $(B)/$(CLIENTBIN)_software$(FULLBINEXT) + ifneq ($(BUILD_RENDERER_OPENGL2),0) TARGETS += $(B)/$(CLIENTBIN)_opengl2$(FULLBINEXT) endif endif @@ -983,32 +1021,59 @@ ifeq ($(USE_CURL),1) endif endif -ifeq ($(USE_CODEC_VORBIS),1) - CLIENT_CFLAGS += -DUSE_CODEC_VORBIS - CLIENT_LIBS += -lvorbisfile -lvorbis +ifeq ($(USE_VOIP),1) + CLIENT_CFLAGS += -DUSE_VOIP + SERVER_CFLAGS += -DUSE_VOIP + NEED_OPUS=1 +endif + +ifeq ($(USE_CODEC_XMP),1) + CLIENT_CFLAGS += -DUSE_CODEC_XMP + CLIENT_LIBS += -lxmp NEED_OGG=1 endif ifeq ($(USE_CODEC_OPUS),1) CLIENT_CFLAGS += -DUSE_CODEC_OPUS + NEED_OPUS=1 +endif + +ifeq ($(NEED_OPUS),1) ifeq ($(USE_INTERNAL_OPUS),1) - CLIENT_CFLAGS += -DOPUS_BUILD -DHAVE_LRINTF -DFLOATING_POINT -DUSE_ALLOCA \ + OPUS_CFLAGS = -DOPUS_BUILD -DHAVE_LRINTF -DFLOATING_POINT -DUSE_ALLOCA \ -I$(OPUSDIR)/include -I$(OPUSDIR)/celt -I$(OPUSDIR)/silk \ - -I$(OPUSDIR)/silk/float + -I$(OPUSDIR)/silk/float -I$(OPUSFILEDIR)/include + else + OPUS_CFLAGS ?= $(shell pkg-config --silence-errors --cflags opusfile opus || true) + OPUS_LIBS ?= $(shell pkg-config --silence-errors --libs opusfile opus || echo -lopusfile -lopus) + endif + CLIENT_CFLAGS += $(OPUS_CFLAGS) + CLIENT_LIBS += $(OPUS_LIBS) + NEED_OGG=1 +endif - CLIENT_CFLAGS += -I$(OPUSFILEDIR)/include +ifeq ($(USE_CODEC_VORBIS),1) + CLIENT_CFLAGS += -DUSE_CODEC_VORBIS + ifeq ($(USE_INTERNAL_VORBIS),1) + CLIENT_CFLAGS += -I$(VORBISDIR)/include -I$(VORBISDIR)/lib else - CLIENT_LIBS += -lopusfile -lopus + VORBIS_CFLAGS ?= $(shell pkg-config --silence-errors --cflags vorbisfile vorbis || true) + VORBIS_LIBS ?= $(shell pkg-config --silence-errors --libs vorbisfile vorbis || echo -lvorbisfile -lvorbis) endif + CLIENT_CFLAGS += $(VORBIS_CFLAGS) + CLIENT_LIBS += $(VORBIS_LIBS) NEED_OGG=1 endif ifeq ($(NEED_OGG),1) ifeq ($(USE_INTERNAL_OGG),1) - CLIENT_CFLAGS += -I$(OGGDIR)/include + OGG_CFLAGS = -I$(OGGDIR)/include else - CLIENT_LIBS += -logg + OGG_CFLAGS ?= $(shell pkg-config --silence-errors --cflags ogg || true) + OGG_LIBS ?= $(shell pkg-config --silence-errors --libs ogg || echo -logg) endif + CLIENT_CFLAGS += $(OGG_CFLAGS) + CLIENT_LIBS += $(OGG_LIBS) endif ifeq ($(USE_RENDERER_DLOPEN),1) @@ -1019,32 +1084,33 @@ ifeq ($(USE_MUMBLE),1) CLIENT_CFLAGS += -DUSE_MUMBLE endif -ifeq ($(USE_VOIP),1) - CLIENT_CFLAGS += -DUSE_VOIP - SERVER_CFLAGS += -DUSE_VOIP - ifeq ($(USE_INTERNAL_SPEEX),1) - CLIENT_CFLAGS += -DFLOATING_POINT -DUSE_ALLOCA -I$(SPEEXDIR)/include - else - CLIENT_LIBS += -lspeex -lspeexdsp - endif -endif - ifeq ($(USE_INTERNAL_ZLIB),1) - BASE_CFLAGS += -DNO_GZIP - BASE_CFLAGS += -I$(ZDIR) + ZLIB_CFLAGS = -DNO_GZIP -I$(ZDIR) else - LIBS += -lz + ZLIB_CFLAGS ?= $(shell pkg-config --silence-errors --cflags zlib || true) + ZLIB_LIBS ?= $(shell pkg-config --silence-errors --libs zlib || echo -lz) endif +BASE_CFLAGS += $(ZLIB_CFLAGS) +LIBS += $(ZLIB_LIBS) ifeq ($(USE_INTERNAL_JPEG),1) BASE_CFLAGS += -DUSE_INTERNAL_JPEG BASE_CFLAGS += -I$(JPDIR) else - RENDERER_LIBS += -ljpeg + # IJG libjpeg doesn't have pkg-config, but libjpeg-turbo uses libjpeg.pc; + # we fall back to hard-coded answers if libjpeg.pc is unavailable + JPEG_CFLAGS ?= $(shell pkg-config --silence-errors --cflags libjpeg || true) + JPEG_LIBS ?= $(shell pkg-config --silence-errors --libs libjpeg || echo -ljpeg) + BASE_CFLAGS += $(JPEG_CFLAGS) + RENDERER_LIBS += $(JPEG_LIBS) endif ifeq ($(USE_FREETYPE),1) - RENDERER_LIBS += -lfreetype + FREETYPE_CFLAGS ?= $(shell pkg-config --silence-errors --cflags freetype2 || true) + FREETYPE_LIBS ?= $(shell pkg-config --silence-errors --libs freetype2 || echo -lfreetype) + + BASE_CFLAGS += -DBUILD_FREETYPE $(FREETYPE_CFLAGS) + RENDERER_LIBS += $(FREETYPE_LIBS) endif ifeq ("$(CC)", $(findstring "$(CC)", "clang" "clang++")) @@ -1198,14 +1264,37 @@ release: CLIENT_CFLAGS="$(CLIENT_CFLAGS)" SERVER_CFLAGS="$(SERVER_CFLAGS)" V=$(V) ifneq ($(call bin_path, tput),) - TERM_COLUMNS=$(shell echo $$((`tput cols`-4))) + TERM_COLUMNS=$(shell if c=`tput cols`; then echo $$(($$c-4)); else echo 76; fi) else TERM_COLUMNS=76 endif +define ADD_COPY_TARGET +TARGETS += $2 +$2: $1 + $(echo_cmd) "CP $$<" + @cp $1 $2 +endef + +# These functions allow us to generate rules for copying a list of files +# into the base directory of the build; this is useful for bundling libs, +# README files or whatever else +define GENERATE_COPY_TARGETS +$(foreach FILE,$1, \ + $(eval $(call ADD_COPY_TARGET, \ + $(FILE), \ + $(addprefix $(B)/,$(notdir $(FILE)))))) +endef + +$(call GENERATE_COPY_TARGETS,$(EXTRA_FILES)) + +ifneq ($(BUILD_CLIENT),0) + $(call GENERATE_COPY_TARGETS,$(CLIENT_EXTRA_FILES)) +endif + NAKED_TARGETS=$(shell echo $(TARGETS) | sed -e "s!$(B)/!!g") -print_list=@for i in $(1); \ +print_list=-@for i in $(1); \ do \ echo " $$i"; \ done @@ -1276,9 +1365,12 @@ makedirs: @if [ ! -d $(B) ];then $(MKDIR) $(B);fi @if [ ! -d $(B)/client ];then $(MKDIR) $(B)/client;fi @if [ ! -d $(B)/client/opus ];then $(MKDIR) $(B)/client/opus;fi + @if [ ! -d $(B)/client/vorbis ];then $(MKDIR) $(B)/client/vorbis;fi @if [ ! -d $(B)/renderergl1 ];then $(MKDIR) $(B)/renderergl1;fi @if [ ! -d $(B)/renderergl2 ];then $(MKDIR) $(B)/renderergl2;fi @if [ ! -d $(B)/renderergl2/glsl ];then $(MKDIR) $(B)/renderergl2/glsl;fi + @if [ ! -d $(B)/renderer_oa ];then $(MKDIR) $(B)/renderer_oa;fi + @if [ ! -d $(B)/renderersoft ];then $(MKDIR) $(B)/renderersoft;fi @if [ ! -d $(B)/ded ];then $(MKDIR) $(B)/ded;fi @if [ ! -d $(B)/$(BASEGAME) ];then $(MKDIR) $(B)/$(BASEGAME);fi @if [ ! -d $(B)/$(BASEGAME)/cgame ];then $(MKDIR) $(B)/$(BASEGAME)/cgame;fi @@ -1521,6 +1613,7 @@ Q3OBJ = \ $(B)/client/snd_codec_wav.o \ $(B)/client/snd_codec_ogg.o \ $(B)/client/snd_codec_opus.o \ + $(B)/client/snd_codec_xmp.o \ \ $(B)/client/qal.o \ $(B)/client/snd_openal.o \ @@ -1581,7 +1674,7 @@ Q3OBJ = \ $(B)/client/con_log.o \ $(B)/client/sys_main.o -ifeq ($(PLATFORM),mingw32) +ifdef MINGW Q3OBJ += \ $(B)/client/con_passive.o else @@ -1595,6 +1688,7 @@ Q3R2OBJ = \ $(B)/renderergl2/tr_bsp.o \ $(B)/renderergl2/tr_cmds.o \ $(B)/renderergl2/tr_curve.o \ + $(B)/renderergl2/tr_dsa.o \ $(B)/renderergl2/tr_extramath.o \ $(B)/renderergl2/tr_extensions.o \ $(B)/renderergl2/tr_fbo.o \ @@ -1602,11 +1696,12 @@ Q3R2OBJ = \ $(B)/renderergl2/tr_font.o \ $(B)/renderergl2/tr_glsl.o \ $(B)/renderergl2/tr_image.o \ - $(B)/renderergl2/tr_image_png.o \ - $(B)/renderergl2/tr_image_jpg.o \ $(B)/renderergl2/tr_image_bmp.o \ - $(B)/renderergl2/tr_image_tga.o \ + $(B)/renderergl2/tr_image_jpg.o \ $(B)/renderergl2/tr_image_pcx.o \ + $(B)/renderergl2/tr_image_png.o \ + $(B)/renderergl2/tr_image_tga.o \ + $(B)/renderergl2/tr_image_dds.o \ $(B)/renderergl2/tr_init.o \ $(B)/renderergl2/tr_light.o \ $(B)/renderergl2/tr_main.o \ @@ -1659,6 +1754,45 @@ Q3R2STRINGOBJ = \ $(B)/renderergl2/glsl/tonemap_fp.o \ $(B)/renderergl2/glsl/tonemap_vp.o +Q3ROAOBJ = \ + $(B)/renderer_oa/tr_animation.o \ + $(B)/renderer_oa/tr_backend.o \ + $(B)/renderer_oa/tr_bsp.o \ + $(B)/renderer_oa/tr_cmds.o \ + $(B)/renderer_oa/tr_curve.o \ + $(B)/renderer_oa/tr_flares.o \ + $(B)/renderer_oa/tr_font.o \ + $(B)/renderer_oa/tr_image.o \ + $(B)/renderer_oa/tr_image_png.o \ + $(B)/renderer_oa/tr_image_jpg.o \ + $(B)/renderer_oa/tr_image_bmp.o \ + $(B)/renderer_oa/tr_image_tga.o \ + $(B)/renderer_oa/tr_image_pcx.o \ + $(B)/renderer_oa/tr_init.o \ + $(B)/renderer_oa/tr_light.o \ + $(B)/renderer_oa/tr_main.o \ + $(B)/renderer_oa/tr_marks.o \ + $(B)/renderer_oa/tr_mesh.o \ + $(B)/renderer_oa/tr_model.o \ + $(B)/renderer_oa/tr_model_iqm.o \ + $(B)/renderer_oa/tr_model_mdo.o \ + $(B)/renderer_oa/tr_noise.o \ + $(B)/renderer_oa/tr_scene.o \ + $(B)/renderer_oa/tr_shade.o \ + $(B)/renderer_oa/tr_shade_calc.o \ + $(B)/renderer_oa/tr_shader.o \ + $(B)/renderer_oa/tr_shadows.o \ + $(B)/renderer_oa/tr_sky.o \ + $(B)/renderer_oa/tr_surface.o \ + $(B)/renderer_oa/tr_world.o \ + \ + $(B)/renderer_oa/tr_bloom.o \ + $(B)/renderer_oa/tr_extensions.o \ + \ + $(B)/renderergl1/sdl_gamma.o \ + $(B)/renderergl1/sdl_glimp.o + + Q3ROBJ = \ $(B)/renderergl1/tr_animation.o \ $(B)/renderergl1/tr_backend.o \ @@ -1668,11 +1802,11 @@ Q3ROBJ = \ $(B)/renderergl1/tr_flares.o \ $(B)/renderergl1/tr_font.o \ $(B)/renderergl1/tr_image.o \ - $(B)/renderergl1/tr_image_png.o \ - $(B)/renderergl1/tr_image_jpg.o \ $(B)/renderergl1/tr_image_bmp.o \ - $(B)/renderergl1/tr_image_tga.o \ + $(B)/renderergl1/tr_image_jpg.o \ $(B)/renderergl1/tr_image_pcx.o \ + $(B)/renderergl1/tr_image_png.o \ + $(B)/renderergl1/tr_image_tga.o \ $(B)/renderergl1/tr_init.o \ $(B)/renderergl1/tr_light.o \ $(B)/renderergl1/tr_main.o \ @@ -1693,6 +1827,47 @@ Q3ROBJ = \ $(B)/renderergl1/sdl_gamma.o \ $(B)/renderergl1/sdl_glimp.o + +Q3RSOFTOBJ = \ + $(B)/renderer_oa/tr_animation.o \ + $(B)/renderer_oa/tr_backend.o \ + $(B)/renderer_oa/tr_bsp.o \ + $(B)/renderer_oa/tr_cmds.o \ + $(B)/renderer_oa/tr_curve.o \ + $(B)/renderer_oa/tr_flares.o \ + $(B)/renderer_oa/tr_font.o \ + $(B)/renderer_oa/tr_image.o \ + $(B)/renderer_oa/tr_image_png.o \ + $(B)/renderer_oa/tr_image_jpg.o \ + $(B)/renderer_oa/tr_image_bmp.o \ + $(B)/renderer_oa/tr_image_tga.o \ + $(B)/renderer_oa/tr_image_pcx.o \ + $(B)/renderer_oa/tr_init.o \ + $(B)/renderer_oa/tr_light.o \ + $(B)/renderer_oa/tr_main.o \ + $(B)/renderer_oa/tr_marks.o \ + $(B)/renderer_oa/tr_mesh.o \ + $(B)/renderer_oa/tr_model.o \ + $(B)/renderer_oa/tr_model_iqm.o \ + $(B)/renderer_oa/tr_model_mdo.o \ + $(B)/renderer_oa/tr_noise.o \ + $(B)/renderer_oa/tr_scene.o \ + $(B)/renderer_oa/tr_shade.o \ + $(B)/renderer_oa/tr_shade_calc.o \ + $(B)/renderer_oa/tr_shader.o \ + $(B)/renderer_oa/tr_shadows.o \ + $(B)/renderer_oa/tr_sky.o \ + $(B)/renderer_oa/tr_surface.o \ + $(B)/renderer_oa/tr_world.o \ + \ + $(B)/renderer_oa/tr_bloom.o \ + $(B)/renderer_oa/tr_extensions.o \ + \ + $(B)/renderersoft/sdl_gamma.o \ + $(B)/renderersoft/sdl_glimp.o + + + ifneq ($(USE_RENDERER_DLOPEN), 0) Q3ROBJ += \ $(B)/renderergl1/q_shared.o \ @@ -1705,6 +1880,19 @@ ifneq ($(USE_RENDERER_DLOPEN), 0) $(B)/renderergl1/puff.o \ $(B)/renderergl1/q_math.o \ $(B)/renderergl1/tr_subs.o + + Q3ROAOBJ += \ + $(B)/renderergl1/q_shared.o \ + $(B)/renderergl1/puff.o \ + $(B)/renderergl1/q_math.o \ + $(B)/renderergl1/tr_subs.o + + Q3RSOFTOBJ += \ + $(B)/renderergl1/q_shared.o \ + $(B)/renderergl1/puff.o \ + $(B)/renderergl1/q_math.o \ + $(B)/renderergl1/tr_subs.o + endif ifneq ($(USE_INTERNAL_JPEG),0) @@ -1770,59 +1958,18 @@ ifeq ($(ARCH),x86_64) $(B)/client/ftola.o endif -ifeq ($(USE_VOIP),1) -ifeq ($(USE_INTERNAL_SPEEX),1) -Q3OBJ += \ - $(B)/client/bits.o \ - $(B)/client/buffer.o \ - $(B)/client/cb_search.o \ - $(B)/client/exc_10_16_table.o \ - $(B)/client/exc_10_32_table.o \ - $(B)/client/exc_20_32_table.o \ - $(B)/client/exc_5_256_table.o \ - $(B)/client/exc_5_64_table.o \ - $(B)/client/exc_8_128_table.o \ - $(B)/client/fftwrap.o \ - $(B)/client/filterbank.o \ - $(B)/client/filters.o \ - $(B)/client/gain_table.o \ - $(B)/client/gain_table_lbr.o \ - $(B)/client/hexc_10_32_table.o \ - $(B)/client/hexc_table.o \ - $(B)/client/high_lsp_tables.o \ - $(B)/client/jitter.o \ - $(B)/client/kiss_fft.o \ - $(B)/client/kiss_fftr.o \ - $(B)/client/lpc.o \ - $(B)/client/lsp.o \ - $(B)/client/lsp_tables_nb.o \ - $(B)/client/ltp.o \ - $(B)/client/mdf.o \ - $(B)/client/modes.o \ - $(B)/client/modes_wb.o \ - $(B)/client/nb_celp.o \ - $(B)/client/preprocess.o \ - $(B)/client/quant_lsp.o \ - $(B)/client/resample.o \ - $(B)/client/sb_celp.o \ - $(B)/client/smallft.o \ - $(B)/client/speex.o \ - $(B)/client/speex_callbacks.o \ - $(B)/client/speex_header.o \ - $(B)/client/stereo.o \ - $(B)/client/vbr.o \ - $(B)/client/vq.o \ - $(B)/client/window.o -endif -endif - -ifeq ($(USE_CODEC_OPUS),1) +ifeq ($(NEED_OPUS),1) ifeq ($(USE_INTERNAL_OPUS),1) Q3OBJ += \ + $(B)/client/opus/analysis.o \ + $(B)/client/opus/mlp.o \ + $(B)/client/opus/mlp_data.o \ $(B)/client/opus/opus.o \ $(B)/client/opus/opus_decoder.o \ $(B)/client/opus/opus_encoder.o \ $(B)/client/opus/opus_multistream.o \ + $(B)/client/opus/opus_multistream_encoder.o \ + $(B)/client/opus/opus_multistream_decoder.o \ $(B)/client/opus/repacketizer.o \ \ $(B)/client/opus/bands.o \ @@ -1837,6 +1984,8 @@ Q3OBJ += \ $(B)/client/opus/mdct.o \ $(B)/client/opus/modes.o \ $(B)/client/opus/pitch.o \ + $(B)/client/opus/celt_encoder.o \ + $(B)/client/opus/celt_decoder.o \ $(B)/client/opus/celt_lpc.o \ $(B)/client/opus/quant_bands.o \ $(B)/client/opus/rate.o \ @@ -1955,7 +2104,8 @@ Q3OBJ += \ $(B)/client/info.o \ $(B)/client/internal.o \ $(B)/client/opusfile.o \ - $(B)/client/stream.o + $(B)/client/stream.o \ + $(B)/client/wincerts.o endif endif @@ -1967,6 +2117,33 @@ Q3OBJ += \ endif endif +ifeq ($(USE_CODEC_VORBIS),1) +ifeq ($(USE_INTERNAL_VORBIS),1) +Q3OBJ += \ + $(B)/client/vorbis/analysis.o \ + $(B)/client/vorbis/bitrate.o \ + $(B)/client/vorbis/block.o \ + $(B)/client/vorbis/codebook.o \ + $(B)/client/vorbis/envelope.o \ + $(B)/client/vorbis/floor0.o \ + $(B)/client/vorbis/floor1.o \ + $(B)/client/vorbis/info.o \ + $(B)/client/vorbis/lookup.o \ + $(B)/client/vorbis/lpc.o \ + $(B)/client/vorbis/lsp.o \ + $(B)/client/vorbis/mapping0.o \ + $(B)/client/vorbis/mdct.o \ + $(B)/client/vorbis/psy.o \ + $(B)/client/vorbis/registry.o \ + $(B)/client/vorbis/res0.o \ + $(B)/client/vorbis/smallft.o \ + $(B)/client/vorbis/sharedbook.o \ + $(B)/client/vorbis/synthesis.o \ + $(B)/client/vorbis/vorbisfile.o \ + $(B)/client/vorbis/window.o +endif +endif + ifeq ($(USE_INTERNAL_ZLIB),1) Q3OBJ += \ $(B)/client/adler32.o \ @@ -1990,7 +2167,7 @@ ifeq ($(HAVE_VM_COMPILED),true) endif endif -ifeq ($(PLATFORM),mingw32) +ifdef MINGW Q3OBJ += \ $(B)/client/win_resource.o \ $(B)/client/sys_win32.o @@ -2025,11 +2202,23 @@ $(B)/renderer_opengl2_$(SHLIBNAME): $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ) \ $(THREAD_LIBS) $(LIBSDLMAIN) $(RENDERER_LIBS) $(LIBS) + +$(B)/renderer_openarena1_$(SHLIBNAME): $(Q3ROAOBJ) $(JPGOBJ) + $(echo_cmd) "LD $@" + $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3ROAOBJ) $(JPGOBJ) \ + $(THREAD_LIBS) $(LIBSDLMAIN) $(RENDERER_LIBS) $(LIBS) + +$(B)/renderer_software_$(SHLIBNAME): $(Q3RSOFTOBJ) $(JPGOBJ) + $(echo_cmd) "LD $@" + $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3RSOFTOBJ) $(JPGOBJ) \ + $(THREAD_LIBS) $(LIBSDLMAIN) $(RENDERER_LIBS) $(LIBS) + + else -$(B)/$(CLIENTBIN)$(FULLBINEXT): $(Q3OBJ) $(Q3ROBJ) $(JPGOBJ) $(LIBSDLMAIN) +$(B)/$(CLIENTBIN)$(FULLBINEXT): $(Q3OBJ) $(Q3ROAOBJ) $(JPGOBJ) $(LIBSDLMAIN) $(echo_cmd) "LD $@" $(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) \ - -o $@ $(Q3OBJ) $(Q3ROBJ) $(JPGOBJ) \ + -o $@ $(Q3OBJ) $(Q3ROAOBJ) $(JPGOBJ) \ $(LIBSDLMAIN) $(CLIENT_LIBS) $(RENDERER_LIBS) $(LIBS) $(B)/$(CLIENTBIN)_opengl2$(FULLBINEXT): $(Q3OBJ) $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ) $(LIBSDLMAIN) @@ -2037,6 +2226,18 @@ $(B)/$(CLIENTBIN)_opengl2$(FULLBINEXT): $(Q3OBJ) $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(J $(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) \ -o $@ $(Q3OBJ) $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ) \ $(LIBSDLMAIN) $(CLIENT_LIBS) $(RENDERER_LIBS) $(LIBS) + +$(B)/$(CLIENTBIN)_opengl1$(FULLBINEXT): $(Q3OBJ) $(Q3ROBJ) $(JPGOBJ) $(LIBSDLMAIN) + $(echo_cmd) "LD $@" + $(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) \ + -o $@ $(Q3OBJ) $(Q3ROBJ) $(JPGOBJ) \ + $(LIBSDLMAIN) $(CLIENT_LIBS) $(RENDERER_LIBS) $(LIBS) + +$(B)/$(CLIENTBIN)_software$(FULLBINEXT): $(Q3OBJ) $(Q3RSOFTOBJ) $(JPGOBJ) $(LIBSDLMAIN) + $(echo_cmd) "LD $@" + $(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) \ + -o $@ $(Q3OBJ) $(Q3RSOFTOBJ) $(JPGOBJ) \ + $(LIBSDLMAIN) $(CLIENT_LIBS) $(RENDERER_LIBS) $(LIBS) endif ifneq ($(strip $(LIBSDLMAIN)),) @@ -2158,7 +2359,7 @@ ifeq ($(HAVE_VM_COMPILED),true) endif endif -ifeq ($(PLATFORM),mingw32) +ifdef MINGW Q3DOBJ += \ $(B)/ded/win_resource.o \ $(B)/ded/sys_win32.o \ @@ -2488,10 +2689,10 @@ $(B)/client/%.o: $(CMDIR)/%.c $(B)/client/%.o: $(BLIBDIR)/%.c $(DO_BOT_CC) -$(B)/client/%.o: $(SPEEXDIR)/%.c +$(B)/client/%.o: $(OGGDIR)/src/%.c $(DO_CC) -$(B)/client/%.o: $(OGGDIR)/src/%.c +$(B)/client/vorbis/%.o: $(VORBISDIR)/lib/%.c $(DO_CC) $(B)/client/opus/%.o: $(OPUSDIR)/src/%.c @@ -2552,6 +2753,27 @@ $(B)/renderergl2/%.o: $(RCOMMONDIR)/%.c $(B)/renderergl2/%.o: $(RGL2DIR)/%.c $(DO_REF_CC) +$(B)/renderer_oa/%.o: $(ROADIR)/%.c + $(DO_REF_CC) + +$(B)/renderer_oa/%.o: $(RCOMMONDIR)/%.c + $(DO_REF_CC) + +$(B)/renderersoft/%.o: $(CMDIR)/%.c + $(DO_REF_CC) + +$(B)/renderersoft/%.o: $(SDLDIR)/%.c + $(DO_REF_CC) + +$(B)/renderersoft/%.o: $(JPDIR)/%.c + $(DO_REF_CC) + +$(B)/renderersoft/%.o: $(RCOMMONDIR)/%.c + $(DO_REF_CC) + +$(B)/renderersoft/%.o: $(RSOFTDIR)/%.c + $(DO_REF_CC) + $(B)/ded/%.o: $(ASMDIR)/%.s $(DO_AS) @@ -2676,7 +2898,7 @@ $(B)/$(MISSIONPACK)/qcommon/%.asm: $(CMDIR)/%.c $(Q3LCC) # MISC ############################################################################# -OBJ = $(Q3OBJ) $(Q3ROBJ) $(Q3R2OBJ) $(Q3DOBJ) $(JPGOBJ) \ +OBJ = $(Q3OBJ) $(Q3ROBJ) $(Q3R2OBJ) $(Q3ROAOBJ) $(Q3RSOFTOBJ) $(Q3DOBJ) $(JPGOBJ) \ $(MPGOBJ) $(Q3GOBJ) $(Q3CGOBJ) $(MPCGOBJ) $(Q3UIOBJ) $(MPUIOBJ) \ $(MPGVMOBJ) $(Q3GVMOBJ) $(Q3CGVMOBJ) $(MPCGVMOBJ) $(Q3UIVMOBJ) $(MPUIVMOBJ) TOOLSOBJ = $(LBURGOBJ) $(Q3CPPOBJ) $(Q3RCCOBJ) $(Q3LCCOBJ) $(Q3ASMOBJ) @@ -2698,9 +2920,17 @@ ifneq ($(BUILD_CLIENT),0) $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(CLIENTBIN)$(FULLBINEXT) $(COPYBINDIR)/$(CLIENTBIN)$(FULLBINEXT) ifneq ($(USE_RENDERER_DLOPEN),0) $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/renderer_opengl1_$(SHLIBNAME) $(COPYBINDIR)/renderer_opengl1_$(SHLIBNAME) + $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/renderer_software_$(SHLIBNAME) $(COPYBINDIR)/renderer_software_$(SHLIBNAME) + $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/renderer_openarena1_$(SHLIBNAME) $(COPYBINDIR)/renderer_openarena1_$(SHLIBNAME) ifneq ($(BUILD_RENDERER_OPENGL2),0) $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/renderer_opengl2_$(SHLIBNAME) $(COPYBINDIR)/renderer_opengl2_$(SHLIBNAME) endif + else + $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(CLIENTBIN)_opengl1$(FULLBINEXT) $(COPYBINDIR)/$(CLIENTBIN)_opengl1$(FULLBINEXT) + $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(CLIENTBIN)_software$(FULLBINEXT) $(COPYBINDIR)/$(CLIENTBIN)_software$(FULLBINEXT) + ifneq ($(BUILD_RENDERER_OPENGL2),0) + $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(CLIENTBIN)_opengl2$(FULLBINEXT) $(COPYBINDIR)/$(CLIENTBIN)_opengl2$(FULLBINEXT) + endif endif endif @@ -2767,14 +2997,13 @@ distclean: clean toolsclean @rm -rf $(BUILD_DIR) installer: release -ifeq ($(PLATFORM),mingw32) +ifdef MINGW @$(MAKE) VERSION=$(VERSION) -C $(NSISDIR) V=$(V) \ SDLDLL=$(SDLDLL) \ USE_RENDERER_DLOPEN=$(USE_RENDERER_DLOPEN) \ USE_OPENAL_DLOPEN=$(USE_OPENAL_DLOPEN) \ USE_CURL_DLOPEN=$(USE_CURL_DLOPEN) \ USE_INTERNAL_OPUS=$(USE_INTERNAL_OPUS) \ - USE_INTERNAL_SPEEX=$(USE_INTERNAL_SPEEX) \ USE_INTERNAL_ZLIB=$(USE_INTERNAL_ZLIB) \ USE_INTERNAL_JPEG=$(USE_INTERNAL_JPEG) else diff --git a/Makefile.OpenArena b/Makefile.OpenArena new file mode 100644 index 0000000000..8f738f5421 --- /dev/null +++ b/Makefile.OpenArena @@ -0,0 +1,74 @@ +# Avoid making updates to this file unless you want to change defaults. +# Create a Makefile.local which is ignored by git for your local overrides +# that you don't want committed to git. + +USE_GIT =0 +# Defaults for OpenArena. You shouldn't need to modify this section +# This is only the client/server engine so we don't build the QVM here. +BUILD_STANDALONE=1 +BUILD_CLIENT=1 +BUILD_SERVER=1 +BUILD_GAME_SO=0 +BUILD_GAME_QVM=0 +BUILD_BASEGAME=0 +BUILD_MISSIONPACK=0 +BASEGAME=baseoa +# VERSION=1.36+0.8.8 +VERSION=3.0.0a + +# OpenArena doesn't use opus yet +USE_CODEC_VORBIS=1 +USE_CODEC_OPUS=0 + +USE_CODEC_XMP=1 + +# FLTO Test + +OPTIMIZE += -flto + +# Can't use CURL on my system atm +USE_CURL=0 + +# This doesn't work with OpenArena yet +BUILD_RENDERER_OPENGL2=0 +# You can disable the renderer libraries and build in the OA renderer by default +USE_RENDERER_DLOPEN=0 + +USE_CONSOLE_WINDOW=1 # use an early console window (WIN32 only) + +# renderer_oa - This causes compiling issues on Linux and does not work yet. +USE_FALLBACK_GLSL=0 + +# renderer_oa - Whether to compile with GLSL support on certain features or not. for debugging!? Porting?! +GLSL_POSTPROCESSING =1 # for r_ntsc/leifx/anime/retroAA/palletize/postprocess +GLSL_TEXTURES =1 # for shaders on models, leifxdither, etc +GLSL_BACKEND =1 # for the entire backend. + + + + +# You can change these although you probably don't need to +CLIENTBIN=openarena +SERVERBIN=oa_ded +COPYDIR=/usr/local/games/openarena + +# Cross compiling: 64-bit Windows +# PLATFORM=mingw32 +# ARCH=x86_64 +# USE_CODEC_VORBIS=0 +# +# Cross compiling: 32-bit Windows +# PLATFORM=mingw32 +# ARCH=x86 +# USE_CODEC_VORBIS=0 + +# DEBUG_CFLAGS=-ggdb -O0 + +# You normally pass these on the command line (e.g. make V=1) +# rather than setting them for all builds. +# +# Verbose build +# V=1 +# +# Build a zip -r9 file or Mac OSX release zip (make-macosx-app.sh) +# ARCHIVE=1 diff --git a/README.md b/README.md index e8cd6f0e86..232a15bf59 100644 --- a/README.md +++ b/README.md @@ -1,3 +1,145 @@ +# OpenArena Engine [![Build Status](https://travis-ci.org/OpenArena/engine.png?branch=master)](https://travis-ci.org/OpenArena/engine) # + +This project is a fork of ioquake3 with OpenArena specific changes to the +client and server. + +## Building ## + +This a standard ioquake3 build which they describe [here](http://wiki.ioquake3.org/Building_ioquake3) + +It's not an autotools based build. If you don't have the dependencies, it +will break in the middle of the build. + +If you are on Ubuntu or Debian, the easiest way to compile this is to install +the build dependencies for the "ioquake3" package. + +```sh +$ sudo apt-get install libgl1-mesa-dev libsdl1.2-dev libvorbis-dev libfreetype6-dev libxmp-dev +$ git clone git://github.com/OpenArena/engine.git +$ cd engine +$ make +``` + +You may want to change a few things in Makefile.local. Other than installing +the build dependencies, you shouldn't need to do anything else. By default it +builds a modular renderer so you need the binary + *.so or *.dll files in the +same directory to run it. + +## Development ## + +```sh +# Get this project or sign up on github and fork it +$ git clone git://github.com/OpenArena/engine.git +$ cd engine + +# Create a reference to the upstream project +$ git remote add upstream git://github.com/ioquake/ioq3.git + +# View changes in this project compared to ioquake3 +$ git fetch upstream +$ git diff upstream/master +``` + +## Switching renderers ## + +Recent ioquake3 versions allow for a modular renderer. This allows you to +select the renderer at runtime rather than compiling in one into the binary. + +This feature is enabled by default. If you wish to disable it, uncomment +USE_RENDERER_DLOPEN=0 in Makefile.local. With ioquake3, this embeds the +opengl1 renderer. In OpenArena, it embeds the openarena1 renderer. + +When you start OpenArena, you can pass the name of the dynamic library to +load. ioquake3 assumes a naming convention renderer_*_. + +Example: + +```sh +# Enable the default OpenArena renderer with GLSL, bloom support and more. +# This is based on the renderergl1 code. +$ ./openarena.x86_64 +set cl_renderer openarena1 + +# Enable the default ioquake3 renderer (renderergl1). +# If you are having trouble with OA's renderer, this is a safe alternative. +$ ./openarena.x86_64 +set cl_renderer opengl1 + +# Enable renderergl2 which is now in upstream +# It doesn't work with OpenArena yet +$ ./openarena.x86_64 +set cl_renderer opengl2 +``` + +## TODO ## + +* Wait for ioquake3 to add/reject vorbis so we can fix Windows builds + - Cross compiling on Windows works in experimental/latest-libraries branch +* Wait for ioquake3 to add/reject latest curl + - Required to fix build problems on Windows for some users + - Also in the experimental/latest-libraries branch +* Verify that allowing say/say_team to bypass Cmd_Args_Sanitize is safe. +* Try to avoid changing qcommon area to support GLSL. Canete's renderergl2 + didn't need this change so this renderer shouldn't either. +* Build in FreeBSD and Mac OS X +* Remove compiler warnings. I kept them in for now so the code would be + as close as possible to 0.8.8. +* Potential GLSL debugging fix that was made available after 0.8.8 release + - Need to find a link to this. Is this real? +* Fix Ogg Vorbis music looping hitching bug. +* Software rendering module based on TinyGL, optimized for performance. +* Direct3D7 rendering module. 7 particularly, for compatibility with more legacy graphics chipsets and underperforming onboard video chipsets without a good OpenGL driver. +* Restore Win9X support (Regressions are in PSAPI and the TCP stack) +* Restore the use of the WGL_3DFX_gamma_control extension + +## Status ## + +* Initial testing on Debian and Windows +* Need help testing on other platforms +* Need help testing the SDL2 branch since ioquake3 is moving to SDL2 + - sdl2 branch is considered finished in ioquake3 so it is a good base + - See experimental/latest-libraries-sdl2 branch in this repository to + test with OpenArena. + +## Changes from 0.8.8 release ## + +* Sync with upstream so openarena.i386 uses the OA 0.8.8 renderer, + openarena_opengl2.i386 uses Canete's opengl2 and openarena_opengl1.i386 + uses the default renderer. (plus minor updates). +* OA's renderer is now in renderer_oa and the base ioquake3 renderer is left + untouched +* This does not remove the game or cgame files. They are never referenced or + built. This makes it easier to keep in sync with upstream. It would also + be possible to integrate the OA engine and OA game code at some point in the + future. +* Makefile has fewer changes since the recent upstream Makefile makes it easier + to support standalone games +* cl_yawspeed and cl_pitchspeed are CVAR_CHEAT instead of removing the + variables and using a constant. +* r_aviMotionJpegQuality was left untouched +* Enables STANDALONE so the CD key and authorize server related changes are + no longer needed. +* Enables LEGACY_PROTOCOL and sets the version to 71. +* This uses a different GAMENAME_FOR_MASTER than 0.8.8. It also uses the new + HEARTBEAT_FOR_MASTER name since the code says to leave it unless you have a + good reason. +* Any trivial whitespace changes were left out + + +## renderer_oa changes ## + +* Widescreen horizontal expansion support +* Paletted texturing support, for the few older cards that support the paletted texture extensions (3dfx) +* Many changes to the flares code - sun flares, support for custom flare shaders, a lower quality flare option (huge framerate jump on oa_pvomit), additional lens reflection effects, configurable lens reflection types for dynamic lights, sun or map lights +* Brightness by blended quad, allowing overbrights to work in a window without the need for a fragment shader +* More postprocessing effects, including a multipass shader effect for simulating the looks of a popular 1996 3d card +* Slowness feature to simulate the rough speed of a typical 6th generation computer setup by default (common 1998 computers), potentially useful for content producers looking to optimize their stuff + + +## client changes ## + +* Module player for music as an alternative to streams (.mod, .it, .xm and .s3m formats). Uses the libxmp library. + + +# ioquake3 README # + ,---------------------------------------. | _ _ ____ | | (_)___ __ _ _ _ __ _| |_____|__ / | @@ -8,7 +150,7 @@ `---------- http://ioquake3.org --------' The intent of this project is to provide a baseline Quake 3 which may be used -for further development and baseq3 fun. +for further development and baseq3 fun. Some of the major features currently implemented are: * SDL backend @@ -38,6 +180,8 @@ The original id software readme that accompanied the Q3 source release has been renamed to id-readme.txt so as to prevent confusion. Please refer to the web-site for updated status. +More documentation is on: +http://wiki.ioquake3.org/ # Compilation and installation @@ -46,7 +190,7 @@ For *nix 2. Run 'make'. For Windows, - 1. Please refer to the excellent instructions here: + 1. Please refer to the excellent instructions here: http://wiki.ioquake3.org/Building_ioquake3 For Mac OS X, building a Universal Binary @@ -74,41 +218,46 @@ The following variables may be set, either on the command line or in Makefile.local: ``` - CFLAGS - use this for custom CFLAGS - V - set to show cc command line when building - DEFAULT_BASEDIR - extra path to search for baseq3 and such - BUILD_SERVER - build the 'ioq3ded' server binary - BUILD_CLIENT - build the 'ioquake3' client binary - BUILD_BASEGAME - build the 'baseq3' binaries - BUILD_MISSIONPACK - build the 'missionpack' binaries - BUILD_GAME_SO - build the game shared libraries - BUILD_GAME_QVM - build the game qvms - BUILD_STANDALONE - build binaries suited for stand-alone games - SERVERBIN - rename 'ioq3ded' server binary - CLIENTBIN - rename 'ioquake3' client binary - BASEGAME - rename 'baseq3' - BASEGAME_CFLAGS - custom CFLAGS for basegame - MISSIONPACK - rename 'missionpack' - MISSIONPACK_CFLAGS - custom CFLAGS for missionpack (default '-DMISSIONPACK') - USE_OPENAL - use OpenAL where available - USE_OPENAL_DLOPEN - link with OpenAL at runtime - USE_CURL - use libcurl for http/ftp download support - USE_CURL_DLOPEN - link with libcurl at runtime - USE_CODEC_VORBIS - enable Ogg Vorbis support - USE_CODEC_OPUS - enable Ogg Opus support - USE_MUMBLE - enable Mumble support - USE_VOIP - enable built-in VoIP support - USE_INTERNAL_SPEEX - build internal speex library instead of dynamically - linking against system libspeex - USE_FREETYPE - enable FreeType support for rendering fonts - USE_INTERNAL_ZLIB - build and link against internal zlib - USE_INTERNAL_JPEG - build and link against internal JPEG library - USE_INTERNAL_OGG - build and link against internal ogg library - USE_INTERNAL_OPUS - build and link against internal opus/opusfile libraries - USE_LOCAL_HEADERS - use headers local to ioq3 instead of system ones - DEBUG_CFLAGS - C compiler flags to use for building debug version - COPYDIR - the target installation directory - TEMPDIR - specify user defined directory for temp files + CFLAGS - use this for custom CFLAGS + V - set to show cc command line when building + DEFAULT_BASEDIR - extra path to search for baseq3 and such + BUILD_SERVER - build the 'ioq3ded' server binary + BUILD_CLIENT - build the 'ioquake3' client binary + BUILD_BASEGAME - build the 'baseq3' binaries + BUILD_MISSIONPACK - build the 'missionpack' binaries + BUILD_GAME_SO - build the game shared libraries + BUILD_GAME_QVM - build the game qvms + BUILD_STANDALONE - build binaries suited for stand-alone games + SERVERBIN - rename 'ioq3ded' server binary + CLIENTBIN - rename 'ioquake3' client binary + USE_RENDERER_DLOPEN - build and use the renderer in a library + BASEGAME - rename 'baseq3' + BASEGAME_CFLAGS - custom CFLAGS for basegame + MISSIONPACK - rename 'missionpack' + MISSIONPACK_CFLAGS - custom CFLAGS for missionpack (default '-DMISSIONPACK') + USE_OPENAL - use OpenAL where available + USE_OPENAL_DLOPEN - link with OpenAL at runtime + USE_CURL - use libcurl for http/ftp download support + USE_CURL_DLOPEN - link with libcurl at runtime + USE_CODEC_VORBIS - enable Ogg Vorbis support + USE_CODEC_OPUS - enable Ogg Opus support + USE_MUMBLE - enable Mumble support + USE_VOIP - enable built-in VoIP support + USE_INTERNAL_LIBS - build internal libraries instead of dynamically + linking against system libraries; this just sets + the default for USE_INTERNAL_SPEEX etc. + and USE_LOCAL_HEADERS + USE_INTERNAL_SPEEX - build internal speex library instead of dynamically + linking against system libspeex + USE_FREETYPE - enable FreeType support for rendering fonts + USE_INTERNAL_ZLIB - build and link against internal zlib + USE_INTERNAL_JPEG - build and link against internal JPEG library + USE_INTERNAL_OGG - build and link against internal ogg library + USE_INTERNAL_OPUS - build and link against internal opus/opusfile libraries + USE_LOCAL_HEADERS - use headers local to ioq3 instead of system ones + DEBUG_CFLAGS - C compiler flags to use for building debug version + COPYDIR - the target installation directory + TEMPDIR - specify user defined directory for temp files ``` The defaults for these variables differ depending on the target platform. @@ -203,9 +352,9 @@ The defaults for these variables differ depending on the target platform. com_maxfpsMinimized - Maximum frames per second when minimized com_busyWait - Will use a busy loop to wait for rendering next frame when set to non-zero value - com_pipefile - Specify filename to create a named pipe + com_pipefile - Specify filename to create a named pipe through which other processes can control - the server while it is running. + the server while it is running. Nonfunctional on Windows. com_gamename - Gamename sent to master server in getservers[Ext] query and infoResponse @@ -314,208 +463,10 @@ The defaults for these variables differ depending on the target platform. all bots even if someone is named "allbots") tell - send message to a single client (new to server) -``` - - -# README for Users - -## Using shared libraries instead of qvm - -To force Q3 to use shared libraries instead of qvms run it with the following -parameters: `+set sv_pure 0 +set vm_cgame 0 +set vm_game 0 +set vm_ui 0` - -## Using Demo Data Files - -Copy demoq3/pak0.pk3 from the demo installer to your baseq3 directory. The -qvm files in this pak0.pk3 will not work, so you have to use the native -shared libraries or qvms from this project. To use the new qvms, they must be -put into a pk3 file. A pk3 file is just a zip file, so any compression tool -that can create such files will work. The shared libraries should already be -in the correct place. Use the instructions above to use them. - -Please bear in mind that you will not be able to play online using the demo -data, nor is it something that we like to spend much time maintaining or -supporting. - -## Help! Ioquake3 won't give me an fps of X anymore when setting com_maxfps! - -Ioquake3 now uses the select() system call to wait for the rendering of the -next frame when com_maxfps was hit. This will improve your CPU load -considerably in these cases. However, not all systems may support a -granularity for its timing functions that is required to perform this waiting -correctly. For instance, ioquake3 tells select() to wait 2 milliseconds, but -really it can only wait for a multiple of 5ms, i.e. 5, 10, 15, 20... ms. -In this case you can always revert back to the old behaviour by setting the -cvar com_busyWait to 1. - -## Using HTTP/FTP Download Support (Server) - -You can enable redirected downloads on your server even if it's not -an ioquake3 server. You simply need to use the 'sets' command to put -the sv_dlURL cvar into your SERVERINFO string and ensure sv_allowDownloads -is set to 1 - -sv_dlURL is the base of the URL that contains your custom .pk3 files -the client will append both fs_game and the filename to the end of -this value. For example, if you have sv_dlURL set to -`"http://ioquake3.org"`, fs_game is `"baseq3"`, and the client is -missing `"test.pk3"`, it will attempt to download from the URL -`"http://ioquake3.org/baseq3/test.pk3"` - -sv_allowDownload's value is now a bitmask made up of the following -flags: - - * 1 - ENABLE - * 4 - do not use UDP downloads - * 8 - do not ask the client to disconnect when using HTTP/FTP - -Server operators who are concerned about potential "leeching" from their -HTTP servers from other ioquake3 servers can make use of the HTTP_REFERER -that ioquake3 sets which is `"ioQ3://{SERVER_IP}:{SERVER_PORT}"`. For, -example, Apache's mod_rewrite can restrict access based on HTTP_REFERER. - -On a sidenote, downloading via UDP has been improved and yields higher data -rates now. You can configure the maximum bandwidth for UDP downloads via the -cvar sv_dlRate. Due to system-specific limits the download rate is capped -at about 1 Mbyte/s per client, so curl downloading may still be faster. -## Using HTTP/FTP Download Support (Client) - -Simply setting cl_allowDownload to 1 will enable HTTP/FTP downloads -assuming ioquake3 was compiled with USE_CURL=1 (the default). -like sv_allowDownload, cl_allowDownload also uses a bitmask value -supporting the following flags: - - * 1 - ENABLE - * 2 - do not use HTTP/FTP downloads - * 4 - do not use UDP downloads - -When ioquake3 is built with USE_CURL_DLOPEN=1 (default on some platforms), -it will use the value of the cvar cl_cURLLib as the filename of the cURL -library to dynamically load. - -## Multiuser Support on Windows systems -On Windows, all user specific files such as autogenerated configuration, -demos, videos, screenshots, and autodownloaded pk3s are now saved in a -directory specific to the user who is running ioquake3. - -On NT-based such as Windows XP, this is usually a directory named: - - C:\Documents and Settings\%USERNAME%\Application Data\Quake3\ - -Windows 95, Windows 98, and Windows ME will use a directory like: - - C:\Windows\Application Data\Quake3 - -in single-user mode, or: - - C:\Windows\Profiles\%USERNAME%\Application Data\Quake3 - -if multiple logins have been enabled. - -In order to access this directory more easily, the installer may create a -Shortcut which has its target set to: - - %APPDATA%\Quake3\ - -This Shortcut would work for all users on the system regardless of the -locale settings. Unfortunately, this environment variable is only -present on Windows NT based systems. - -You can revert to the old single-user behaviour by setting the fs_homepath -cvar to the directory where ioquake3 is installed. For example: - - ioquake3.exe +set fs_homepath "c:\ioquake3" - -Note that this cvar MUST be set as a command line parameter. - -## SDL Keyboard Differences - -ioquake3 clients have different keyboard behaviour compared to the original -Quake3 clients. - - * "Caps Lock" and "Num Lock" can not be used as normal binds since they - do not send a KEYUP event until the key is pressed again. - - * SDL > 1.2.9 does not support disabling dead key recognition. In order to - send dead key characters (e.g. ~, ', `, and ^), you must key a Space (or - sometimes the same character again) after the character to send it on - many international keyboard layouts. - - * The SDL client supports many more keys than the original Quake3 client. - For example the keys: "Windows", "SysReq", "ScrollLock", and "Break". - For non-US keyboards, all of the so called "World" keys are now supported - as well as F13, F14, F15, and the country-specific mode/meta keys. - -On many international layouts the default console toggle keys are also dead -keys, meaning that dropping the console potentially results in -unintentionally initiating the keying of a dead key. Furthermore SDL 1.2's -dead key support is broken by design and Q3 doesn't support non-ASCII text -entry, so the chances are you won't get the correct character anyway. - -If you use such a keyboard layout, you can set the cvar cl_consoleKeys. This -is a space delimited list of key names that will toggle the console. The key -names are the usual Q3 names e.g. "~", "`", "c", "BACKSPACE", "PAUSE", -"WINDOWS" etc. It's also possible to use ASCII characters, by hexadecimal -number. Some example values for cl_consoleKeys: - - "~ ` 0x7e 0x60" Toggle on ~ or ` (the default) - "WINDOWS" Toggle on the Windows key - "c" Toggle on the c key - "0x43" Toggle on the C character (Shift-c) - "PAUSE F1 PGUP" Toggle on the Pause, F1 or Page Up keys - -Note that when you elect a set of console keys or characters, they cannot -then be used for binding, nor will they generate characters when entering -text. Also, in addition to the nominated console keys, Shift-ESC is hard -coded to always toggle the console. - -## QuakeLive mouse acceleration -(patch and this text written by TTimo from id) - -I've been using an experimental mouse acceleration code for a while, and -decided to make it available to everyone. Don't be too worried if you don't -understand the explanations below, this is mostly intended for advanced -players: -To enable it, set cl_mouseAccelStyle 1 (0 is the default/legacy behavior) - -New style is controlled with 3 cvars: - -sensitivity -cl_mouseAccel -cl_mouseAccelOffset - -The old code (cl_mouseAccelStyle 0) can be difficult to calibrate because if -you have a base sensitivity setup, as soon as you set a non zero acceleration -your base sensitivity at low speeds will change as well. The other problem -with style 0 is that you are stuck on a square (power of two) acceleration -curve. - -The new code tries to solve both problems: - -Once you setup your sensitivity to feel comfortable and accurate enough for -low mouse deltas with no acceleration (cl_mouseAccel 0), you can start -increasing cl_mouseAccel and tweaking cl_mouseAccelOffset to get the -amplification you want for high deltas with little effect on low mouse deltas. - -cl_mouseAccel is a power value. Should be >= 1, 2 will be the same power curve -as style 0. The higher the value, the faster the amplification grows with the -mouse delta. - -cl_mouseAccelOffset sets how much base mouse delta will be doubled by -acceleration. The closer to zero you bring it, the more acceleration will -happen at low speeds. This is also very useful if you are changing to a new -mouse with higher dpi, if you go from 500 to 1000 dpi, you can divide your -cl_mouseAccelOffset by two to keep the same overall 'feel' (you will likely -gain in precision when you do that, but that is not related to mouse -acceleration). - -Mouse acceleration is tricky to configure, and when you do you'll have to -re-learn your aiming. But you will find that it's very much forth it in the -long run. - -If you try the new acceleration code and start using it, I'd be very -interested by your feedback. + cvar_modified [filter] - list modified cvars, can filter results (such as "r*" + for renderer cvars) like cvarlist which lists all cvars +``` # README for Developers @@ -574,12 +525,12 @@ your own binaries. Instead, you can just use the pre-built binaries on the website. Just make sure the game is called with: +set com_basegame - + in any links/scripts you install for your users to start the game. The binary must not detect any original quake3 game pak files. If this condition is met, the game will set com_standalone to 1 and is then running in stand alone mode. - + If you want the engine to use a different directory in your homepath than e.g. "Quake3" on Windows or ".q3a" on Linux, then set a new name at startup by adding @@ -630,55 +581,6 @@ not prohibit commercial exploitation and all assets (e.g. textures, sounds, maps) created by yourself are your property and can be sold like every other game you find in stores. -## Network protocols - -There are now two cvars that give you some degree of freedom over the reported -protocol versions between clients and servers: "com_protocol" and -"com_legacyprotocol". -The reason for this is that some standalone games increased the protocol -number even though nothing really changed in their protocol and the ioquake3 -engine is still fully compatible. - -In order to harden the network protocol against UDP spoofing attacks a new -network protocol was introduced that defends against such attacks. -Unfortunately, this protocol will be incompatible to the original quake3 1.32c -which is the latest official release from id. -Luckily, ioquake3 has backwards compatibility, on the client as well as on the -server. This means ioquake3 players can play on old servers just as ioquake3 -servers are able to service old clients. - -The cvar "com_protocol" denotes the protocol version for the new hardened -protocol, whereas the "com_legacyprotocol" cvar denotes the protocol version -for the legacy protocol. -If the value for "com_protocol" and "com_legacyprotocol" is identical, then -the legacy protocol is always used. If "com_legacyprotocol" is set to 0, then -support for the legacy protocol is disabled. - -Mods that use a standalone engine obviously do not require dual protocol -support, and it is turned off if the engine is compiled with STANDALONE per -default. If you desire backwards compatibility to older versions of your -game you can still enable it in q_shared.h by defining -LEGACY_PROTOCOL. - -## cl_guid Support - -cl_guid is a cvar which is part of the client's USERINFO string. Its value -is a 32 character string made up of [a-f] and [0-9] characters. This -value is pseudo-unique for every player. Id's Quake 3 Arena client also -sets cl_guid, but only if Punkbuster is enabled on the client. - -If cl_guidServerUniq is non-zero (the default), then this value is also -pseudo-unique for each server a client connects to (based on IP:PORT of -the server). - -The purpose of cl_guid is to add an identifier for each player on -a server. This value can be reset by the client at any time so it's not -useful for blocking access. However, it can have at least two uses in -your mod's game code: - - 1. improve logging to allow statistical tools to index players by more - than just name - 2. granting some weak admin rights to players without requiring passwords ## PNG support @@ -713,18 +615,13 @@ directory, this restriction is lifted. # Contributing -Please send all patches to bugzilla (https://bugzilla.icculus.org), or join the -mailing list (http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org) and -submit your patch there. The best case scenario is that you submit your patch -to bugzilla, and then post the URL to the mailing list. +Please send all patches to bugzilla (https://bugzilla.icculus.org), or as a GitHub pull request and +submit your patch there. The focus for ioq3 is to develop a stable base suitable for further development -and provide players with the same Quake 3 experience they've had for years. As -such ioq3 does not have any significant graphical enhancements and none are -planned at this time. However, improved graphics and sound patches will be -accepted as long as they are entirely optional, do not require new media and -are off by default. +and provide players with the same Quake 3 experience they've had for years. +We do have graphical improvements with the new renderer, but they are off by default. # Building Official Installers @@ -782,5 +679,3 @@ Significant contributions from * optical * Aaron Gyes - -[![githalytics.com alpha](https://cruel-carlota.pagodabox.com/f88af076b5015c62b699968f6772c3a5 "githalytics.com")](http://githalytics.com/ioquake/ioq3) diff --git a/code/SDL2/include/SDL.h b/code/SDL2/include/SDL.h index f2d760c2ed..a9077095fe 100644 --- a/code/SDL2/include/SDL.h +++ b/code/SDL2/include/SDL.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -32,18 +32,20 @@ * * \section intro_sec Introduction * - * This is the Simple DirectMedia Layer, a general API that provides low - * level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, - * and 2D framebuffer across multiple platforms. + * Simple DirectMedia Layer is a cross-platform development library designed + * to provide low level access to audio, keyboard, mouse, joystick, and + * graphics hardware via OpenGL and Direct3D. It is used by video playback + * software, emulators, and popular games including Valve's award winning + * catalog and many Humble Bundle games. * - * SDL is written in C, but works with C++ natively, and has bindings to - * several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, - * Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, - * Pike, Pliant, Python, Ruby, and Smalltalk. + * SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. + * Support for other platforms may be found in the source code. * - * This library is distributed under the zlib license, which can be - * found in the file "COPYING". This license allows you to use SDL - * freely for any purpose as long as you retain the copyright notice. + * SDL is written in C, works natively with C++, and there are bindings + * available for several other languages, including C# and Python. + * + * This library is distributed under the zlib license, which can be found + * in the file "COPYING.txt". * * The best way to learn how to use SDL is to check out the header files in * the "include" subdirectory and the programs in the "test" subdirectory. @@ -72,6 +74,7 @@ #include "SDL_endian.h" #include "SDL_error.h" #include "SDL_events.h" +#include "SDL_filesystem.h" #include "SDL_joystick.h" #include "SDL_gamecontroller.h" #include "SDL_haptic.h" @@ -103,7 +106,7 @@ extern "C" { * These are the flags which may be passed to SDL_Init(). You should * specify the subsystems which you will be using in your application. */ -/*@{*/ +/* @{ */ #define SDL_INIT_TIMER 0x00000001 #define SDL_INIT_AUDIO 0x00000010 #define SDL_INIT_VIDEO 0x00000020 /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */ @@ -116,7 +119,7 @@ extern "C" { SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \ SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \ ) -/*@}*/ +/* @} */ /** * This function initializes the subsystems specified by \c flags diff --git a/code/SDL2/include/SDL_assert.h b/code/SDL2/include/SDL_assert.h index 5a6afc5e2b..42348f7d13 100644 --- a/code/SDL2/include/SDL_assert.h +++ b/code/SDL2/include/SDL_assert.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -86,8 +86,14 @@ This also solves the problem of... disable assertions. */ +#ifdef _MSC_VER /* stupid /W4 warnings. */ +#define SDL_NULL_WHILE_LOOP_CONDITION (-1 == __LINE__) +#else +#define SDL_NULL_WHILE_LOOP_CONDITION (0) +#endif + #define SDL_disabled_assert(condition) \ - do { (void) sizeof ((condition)); } while (0) + do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION) typedef enum { @@ -114,7 +120,16 @@ typedef struct SDL_assert_data /* Never call this directly. Use the SDL_assert* macros. */ extern DECLSPEC SDL_assert_state SDLCALL SDL_ReportAssertion(SDL_assert_data *, const char *, - const char *, int); + const char *, int) +#if defined(__clang__) +#if __has_feature(attribute_analyzer_noreturn) +/* this tells Clang's static analysis that we're a custom assert function, + and that the analyzer should assume the condition was always true past this + SDL_assert test. */ + __attribute__((analyzer_noreturn)) +#endif +#endif +; /* the do {} while(0) avoids dangling else problems: if (x) SDL_assert(y); else blah(); @@ -140,7 +155,7 @@ extern DECLSPEC SDL_assert_state SDLCALL SDL_ReportAssertion(SDL_assert_data *, } \ break; /* not retrying. */ \ } \ - } while (0) + } while (SDL_NULL_WHILE_LOOP_CONDITION) #endif /* enabled assertions support code */ @@ -165,6 +180,9 @@ extern DECLSPEC SDL_assert_state SDLCALL SDL_ReportAssertion(SDL_assert_data *, # error Unknown assertion level. #endif +/* this assertion is never disabled at any level. */ +#define SDL_assert_always(condition) SDL_enabled_assert(condition) + typedef SDL_assert_state (SDLCALL *SDL_AssertionHandler)( const SDL_assert_data* data, void* userdata); @@ -193,6 +211,35 @@ extern DECLSPEC void SDLCALL SDL_SetAssertionHandler( SDL_AssertionHandler handler, void *userdata); +/** + * \brief Get the default assertion handler. + * + * This returns the function pointer that is called by default when an + * assertion is triggered. This is an internal function provided by SDL, + * that is used for assertions when SDL_SetAssertionHandler() hasn't been + * used to provide a different function. + * + * \return The default SDL_AssertionHandler that is called when an assert triggers. + */ +extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void); + +/** + * \brief Get the current assertion handler. + * + * This returns the function pointer that is called when an assertion is + * triggered. This is either the value last passed to + * SDL_SetAssertionHandler(), or if no application-specified function is + * set, is equivalent to calling SDL_GetDefaultAssertionHandler(). + * + * \param puserdata Pointer to a void*, which will store the "userdata" + * pointer that was passed to SDL_SetAssertionHandler(). + * This value will always be NULL for the default handler. + * If you don't care about this data, it is safe to pass + * a NULL pointer to this function to ignore it. + * \return The SDL_AssertionHandler that is called when an assert triggers. + */ +extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata); + /** * \brief Get a list of all assertion failures. * diff --git a/code/SDL2/include/SDL_atomic.h b/code/SDL2/include/SDL_atomic.h index 7bd669d1ac..bb3a9b657d 100644 --- a/code/SDL2/include/SDL_atomic.h +++ b/code/SDL2/include/SDL_atomic.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -64,13 +64,6 @@ #include "begin_code.h" -/* Need to do this here because intrin.h has C++ code in it */ -/* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */ -#if defined(_MSC_VER) && (_MSC_VER >= 1500) -#include -#define HAVE_MSC_ATOMICS 1 -#endif - /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { @@ -91,7 +84,7 @@ extern "C" { * The spin lock functions and type are required and can not be * emulated because they are used in the atomic emulation code. */ -/*@{*/ +/* @{ */ typedef int SDL_SpinLock; @@ -118,7 +111,7 @@ extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock); */ extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock); -/*@}*//*SDL AtomicLock*/ +/* @} *//* SDL AtomicLock */ /** @@ -181,57 +174,11 @@ extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquire(); #define SDL_MemoryBarrierAcquire() SDL_CompilerBarrier() #endif - -/* Platform specific optimized versions of the atomic functions, - * you can disable these by defining SDL_DISABLE_ATOMIC_INLINE - */ -#if defined(SDL_ATOMIC_DISABLED) && SDL_ATOMIC_DISABLED -#define SDL_DISABLE_ATOMIC_INLINE -#endif -#ifndef SDL_DISABLE_ATOMIC_INLINE - -#ifdef HAVE_MSC_ATOMICS - -#define SDL_AtomicSet(a, v) _InterlockedExchange((long*)&(a)->value, (v)) -#define SDL_AtomicAdd(a, v) _InterlockedExchangeAdd((long*)&(a)->value, (v)) -#define SDL_AtomicCAS(a, oldval, newval) (_InterlockedCompareExchange((long*)&(a)->value, (newval), (oldval)) == (oldval)) -#define SDL_AtomicSetPtr(a, v) _InterlockedExchangePointer((a), (v)) -#if _M_IX86 -#define SDL_AtomicCASPtr(a, oldval, newval) (_InterlockedCompareExchange((long*)(a), (long)(newval), (long)(oldval)) == (long)(oldval)) -#else -#define SDL_AtomicCASPtr(a, oldval, newval) (_InterlockedCompareExchangePointer((a), (newval), (oldval)) == (oldval)) -#endif - -#elif defined(__MACOSX__) -#include - -#define SDL_AtomicCAS(a, oldval, newval) OSAtomicCompareAndSwap32Barrier((oldval), (newval), &(a)->value) -#ifdef __LP64__ -#define SDL_AtomicCASPtr(a, oldval, newval) OSAtomicCompareAndSwap64Barrier((int64_t)(oldval), (int64_t)(newval), (int64_t*)(a)) -#else -#define SDL_AtomicCASPtr(a, oldval, newval) OSAtomicCompareAndSwap32Barrier((int32_t)(oldval), (int32_t)(newval), (int32_t*)(a)) -#endif - -#elif defined(HAVE_GCC_ATOMICS) - -#define SDL_AtomicSet(a, v) __sync_lock_test_and_set(&(a)->value, v) -#define SDL_AtomicAdd(a, v) __sync_fetch_and_add(&(a)->value, v) -#define SDL_AtomicSetPtr(a, v) __sync_lock_test_and_set(a, v) -#define SDL_AtomicCAS(a, oldval, newval) __sync_bool_compare_and_swap(&(a)->value, oldval, newval) -#define SDL_AtomicCASPtr(a, oldval, newval) __sync_bool_compare_and_swap(a, oldval, newval) - -#endif - -#endif /* !SDL_DISABLE_ATOMIC_INLINE */ - - /** * \brief A type representing an atomic integer value. It is a struct * so people don't accidentally use numeric operations on it. */ -#ifndef SDL_atomic_t_defined typedef struct { int value; } SDL_atomic_t; -#endif /** * \brief Set an atomic variable to a new value if it is currently an old value. @@ -240,37 +187,19 @@ typedef struct { int value; } SDL_atomic_t; * * \note If you don't know what this function is for, you shouldn't use it! */ -#ifndef SDL_AtomicCAS extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval); -#endif /** * \brief Set an atomic variable to a value. * * \return The previous value of the atomic variable. */ -#ifndef SDL_AtomicSet -SDL_FORCE_INLINE int SDL_AtomicSet(SDL_atomic_t *a, int v) -{ - int value; - do { - value = a->value; - } while (!SDL_AtomicCAS(a, value, v)); - return value; -} -#endif +extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v); /** * \brief Get the value of an atomic variable */ -#ifndef SDL_AtomicGet -SDL_FORCE_INLINE int SDL_AtomicGet(SDL_atomic_t *a) -{ - int value = a->value; - SDL_CompilerBarrier(); - return value; -} -#endif +extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a); /** * \brief Add to an atomic variable. @@ -279,16 +208,7 @@ SDL_FORCE_INLINE int SDL_AtomicGet(SDL_atomic_t *a) * * \note This same style can be used for any number operation */ -#ifndef SDL_AtomicAdd -SDL_FORCE_INLINE int SDL_AtomicAdd(SDL_atomic_t *a, int v) -{ - int value; - do { - value = a->value; - } while (!SDL_AtomicCAS(a, value, (value + v))); - return value; -} -#endif +extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_atomic_t *a, int v); /** * \brief Increment an atomic variable used as a reference count. @@ -314,38 +234,19 @@ SDL_FORCE_INLINE int SDL_AtomicAdd(SDL_atomic_t *a, int v) * * \note If you don't know what this function is for, you shouldn't use it! */ -#ifndef SDL_AtomicCASPtr -extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void* *a, void *oldval, void *newval); -#endif +extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void **a, void *oldval, void *newval); /** * \brief Set a pointer to a value atomically. * * \return The previous value of the pointer. */ -#ifndef SDL_AtomicSetPtr -SDL_FORCE_INLINE void* SDL_AtomicSetPtr(void* *a, void* v) -{ - void* value; - do { - value = *a; - } while (!SDL_AtomicCASPtr(a, value, v)); - return value; -} -#endif +extern DECLSPEC void* SDLCALL SDL_AtomicSetPtr(void **a, void* v); /** * \brief Get the value of a pointer atomically. */ -#ifndef SDL_AtomicGetPtr -SDL_FORCE_INLINE void* SDL_AtomicGetPtr(void* *a) -{ - void* value = *a; - SDL_CompilerBarrier(); - return value; -} -#endif - +extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a); /* Ends C function definitions when using C++ */ #ifdef __cplusplus diff --git a/code/SDL2/include/SDL_audio.h b/code/SDL2/include/SDL_audio.h index 0b6f28af6e..4c987d5110 100644 --- a/code/SDL2/include/SDL_audio.h +++ b/code/SDL2/include/SDL_audio.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -66,7 +66,7 @@ typedef Uint16 SDL_AudioFormat; /** * \name Audio flags */ -/*@{*/ +/* @{ */ #define SDL_AUDIO_MASK_BITSIZE (0xFF) #define SDL_AUDIO_MASK_DATATYPE (1<<8) @@ -85,7 +85,7 @@ typedef Uint16 SDL_AudioFormat; * * Defaults to LSB byte order. */ -/*@{*/ +/* @{ */ #define AUDIO_U8 0x0008 /**< Unsigned 8-bit samples */ #define AUDIO_S8 0x8008 /**< Signed 8-bit samples */ #define AUDIO_U16LSB 0x0010 /**< Unsigned 16-bit samples */ @@ -94,30 +94,30 @@ typedef Uint16 SDL_AudioFormat; #define AUDIO_S16MSB 0x9010 /**< As above, but big-endian byte order */ #define AUDIO_U16 AUDIO_U16LSB #define AUDIO_S16 AUDIO_S16LSB -/*@}*/ +/* @} */ /** * \name int32 support */ -/*@{*/ +/* @{ */ #define AUDIO_S32LSB 0x8020 /**< 32-bit integer samples */ #define AUDIO_S32MSB 0x9020 /**< As above, but big-endian byte order */ #define AUDIO_S32 AUDIO_S32LSB -/*@}*/ +/* @} */ /** * \name float32 support */ -/*@{*/ +/* @{ */ #define AUDIO_F32LSB 0x8120 /**< 32-bit floating point samples */ #define AUDIO_F32MSB 0x9120 /**< As above, but big-endian byte order */ #define AUDIO_F32 AUDIO_F32LSB -/*@}*/ +/* @} */ /** * \name Native audio byte ordering */ -/*@{*/ +/* @{ */ #if SDL_BYTEORDER == SDL_LIL_ENDIAN #define AUDIO_U16SYS AUDIO_U16LSB #define AUDIO_S16SYS AUDIO_S16LSB @@ -129,21 +129,21 @@ typedef Uint16 SDL_AudioFormat; #define AUDIO_S32SYS AUDIO_S32MSB #define AUDIO_F32SYS AUDIO_F32MSB #endif -/*@}*/ +/* @} */ /** * \name Allow change flags * * Which audio format changes are allowed when opening a device. */ -/*@{*/ +/* @{ */ #define SDL_AUDIO_ALLOW_FREQUENCY_CHANGE 0x00000001 #define SDL_AUDIO_ALLOW_FORMAT_CHANGE 0x00000002 #define SDL_AUDIO_ALLOW_CHANNELS_CHANGE 0x00000004 #define SDL_AUDIO_ALLOW_ANY_CHANGE (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE) -/*@}*/ +/* @} */ -/*@}*//*Audio flags*/ +/* @} *//* Audio flags */ /** * This function is called when the audio device needs more data. @@ -218,10 +218,10 @@ typedef struct SDL_AudioCVT * These functions return the list of built in audio drivers, in the * order that they are normally initialized by default. */ -/*@{*/ +/* @{ */ extern DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void); extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index); -/*@}*/ +/* @} */ /** * \name Initialization and cleanup @@ -230,10 +230,10 @@ extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index); * you have a specific need to specify the audio driver you want to * use. You should normally use SDL_Init() or SDL_InitSubSystem(). */ -/*@{*/ +/* @{ */ extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name); extern DECLSPEC void SDLCALL SDL_AudioQuit(void); -/*@}*/ +/* @} */ /** * This function returns the name of the current audio driver, or NULL @@ -359,7 +359,7 @@ extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(const char * * Get the current audio state. */ -/*@{*/ +/* @{ */ typedef enum { SDL_AUDIO_STOPPED = 0, @@ -370,7 +370,7 @@ extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioStatus(void); extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev); -/*@}*//*Audio State*/ +/* @} *//* Audio State */ /** * \name Pause audio functions @@ -381,11 +381,11 @@ SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev); * data for your callback function after opening the audio device. * Silence will be written to the audio device during the pause. */ -/*@{*/ +/* @{ */ extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on); extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev, int pause_on); -/*@}*//*Pause audio functions*/ +/* @} *//* Pause audio functions */ /** * This function loads a WAVE from the data source, automatically freeing @@ -482,12 +482,12 @@ extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst, * the callback function is not running. Do not call these from the callback * function or you will cause deadlock. */ -/*@{*/ +/* @{ */ extern DECLSPEC void SDLCALL SDL_LockAudio(void); extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev); extern DECLSPEC void SDLCALL SDL_UnlockAudio(void); extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev); -/*@}*//*Audio lock functions*/ +/* @} *//* Audio lock functions */ /** * This function shuts down audio processing and closes the audio device. diff --git a/code/SDL2/include/SDL_bits.h b/code/SDL2/include/SDL_bits.h index b1ed20bf72..341524fd9f 100644 --- a/code/SDL2/include/SDL_bits.h +++ b/code/SDL2/include/SDL_bits.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/code/SDL2/include/SDL_blendmode.h b/code/SDL2/include/SDL_blendmode.h index 85aa474595..8c257be9c0 100644 --- a/code/SDL2/include/SDL_blendmode.h +++ b/code/SDL2/include/SDL_blendmode.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/code/SDL2/include/SDL_clipboard.h b/code/SDL2/include/SDL_clipboard.h index 1f5742d167..74e2b32fe7 100644 --- a/code/SDL2/include/SDL_clipboard.h +++ b/code/SDL2/include/SDL_clipboard.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/code/SDL2/include/SDL_config.h b/code/SDL2/include/SDL_config.h index 7440940add..9a2e51c55a 100644 --- a/code/SDL2/include/SDL_config.h +++ b/code/SDL2/include/SDL_config.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -29,8 +29,12 @@ */ /* Add any platform that doesn't build using the configure system. */ -#if defined(__WIN32__) +#ifdef USING_PREMAKE_CONFIG_H +#include "SDL_config_premake.h" +#elif defined(__WIN32__) #include "SDL_config_windows.h" +#elif defined(__WINRT__) +#include "SDL_config_winrt.h" #elif defined(__MACOSX__) #include "SDL_config_macosx.h" #elif defined(__IPHONEOS__) diff --git a/code/SDL2/include/SDL_config.h.cmake b/code/SDL2/include/SDL_config.h.cmake new file mode 100644 index 0000000000..b6fb53aa23 --- /dev/null +++ b/code/SDL2/include/SDL_config.h.cmake @@ -0,0 +1,395 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2014 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_config_h +#define _SDL_config_h + +/** + * \file SDL_config.h.in + * + * This is a set of defines to configure the SDL features + */ + +/* General platform specific identifiers */ +#include "SDL_platform.h" + +/* C language features */ +#cmakedefine const @HAVE_CONST@ +#cmakedefine inline @HAVE_INLINE@ +#cmakedefine volatile @HAVE_VOLATILE@ + +/* C datatypes */ +/* Define SIZEOF_VOIDP for 64/32 architectures */ +#ifdef __LP64__ +#define SIZEOF_VOIDP 8 +#else +#define SIZEOF_VOIDP 4 +#endif + +#cmakedefine HAVE_GCC_ATOMICS @HAVE_GCC_ATOMICS@ +#cmakedefine HAVE_GCC_SYNC_LOCK_TEST_AND_SET @HAVE_GCC_SYNC_LOCK_TEST_AND_SET@ +#cmakedefine HAVE_PTHREAD_SPINLOCK @HAVE_PTHREAD_SPINLOCK@ + +/* Comment this if you want to build without any C library requirements */ +#cmakedefine HAVE_LIBC 1 +#if HAVE_LIBC + +/* Useful headers */ +#cmakedefine HAVE_ALLOCA_H 1 +#cmakedefine HAVE_SYS_TYPES_H 1 +#cmakedefine HAVE_STDIO_H 1 +#cmakedefine STDC_HEADERS 1 +#cmakedefine HAVE_STDLIB_H 1 +#cmakedefine HAVE_STDARG_H 1 +#cmakedefine HAVE_MALLOC_H 1 +#cmakedefine HAVE_MEMORY_H 1 +#cmakedefine HAVE_STRING_H 1 +#cmakedefine HAVE_STRINGS_H 1 +#cmakedefine HAVE_INTTYPES_H 1 +#cmakedefine HAVE_STDINT_H 1 +#cmakedefine HAVE_CTYPE_H 1 +#cmakedefine HAVE_MATH_H 1 +#cmakedefine HAVE_ICONV_H 1 +#cmakedefine HAVE_SIGNAL_H 1 +#cmakedefine HAVE_ALTIVEC_H 1 +#cmakedefine HAVE_PTHREAD_NP_H 1 +#cmakedefine HAVE_LIBUDEV_H 1 +#cmakedefine HAVE_DBUS_DBUS_H 1 + +/* C library functions */ +#cmakedefine HAVE_MALLOC 1 +#cmakedefine HAVE_CALLOC 1 +#cmakedefine HAVE_REALLOC 1 +#cmakedefine HAVE_FREE 1 +#cmakedefine HAVE_ALLOCA 1 +#ifndef __WIN32__ /* Don't use C runtime versions of these on Windows */ +#cmakedefine HAVE_GETENV 1 +#cmakedefine HAVE_SETENV 1 +#cmakedefine HAVE_PUTENV 1 +#cmakedefine HAVE_UNSETENV 1 +#endif +#cmakedefine HAVE_QSORT 1 +#cmakedefine HAVE_ABS 1 +#cmakedefine HAVE_BCOPY 1 +#cmakedefine HAVE_MEMSET 1 +#cmakedefine HAVE_MEMCPY 1 +#cmakedefine HAVE_MEMMOVE 1 +#cmakedefine HAVE_MEMCMP 1 +#cmakedefine HAVE_STRLEN 1 +#cmakedefine HAVE_STRLCPY 1 +#cmakedefine HAVE_STRLCAT 1 +#cmakedefine HAVE_STRDUP 1 +#cmakedefine HAVE__STRREV 1 +#cmakedefine HAVE__STRUPR 1 +#cmakedefine HAVE__STRLWR 1 +#cmakedefine HAVE_INDEX 1 +#cmakedefine HAVE_RINDEX 1 +#cmakedefine HAVE_STRCHR 1 +#cmakedefine HAVE_STRRCHR 1 +#cmakedefine HAVE_STRSTR 1 +#cmakedefine HAVE_ITOA 1 +#cmakedefine HAVE__LTOA 1 +#cmakedefine HAVE__UITOA 1 +#cmakedefine HAVE__ULTOA 1 +#cmakedefine HAVE_STRTOL 1 +#cmakedefine HAVE_STRTOUL 1 +#cmakedefine HAVE__I64TOA 1 +#cmakedefine HAVE__UI64TOA 1 +#cmakedefine HAVE_STRTOLL 1 +#cmakedefine HAVE_STRTOULL 1 +#cmakedefine HAVE_STRTOD 1 +#cmakedefine HAVE_ATOI 1 +#cmakedefine HAVE_ATOF 1 +#cmakedefine HAVE_STRCMP 1 +#cmakedefine HAVE_STRNCMP 1 +#cmakedefine HAVE__STRICMP 1 +#cmakedefine HAVE_STRCASECMP 1 +#cmakedefine HAVE__STRNICMP 1 +#cmakedefine HAVE_STRNCASECMP 1 +#cmakedefine HAVE_VSSCANF 1 +#cmakedefine HAVE_VSNPRINTF 1 +#cmakedefine HAVE_M_PI 1 +#cmakedefine HAVE_ATAN 1 +#cmakedefine HAVE_ATAN2 1 +#cmakedefine HAVE_ACOS 1 +#cmakedefine HAVE_ASIN 1 +#cmakedefine HAVE_CEIL 1 +#cmakedefine HAVE_COPYSIGN 1 +#cmakedefine HAVE_COS 1 +#cmakedefine HAVE_COSF 1 +#cmakedefine HAVE_FABS 1 +#cmakedefine HAVE_FLOOR 1 +#cmakedefine HAVE_LOG 1 +#cmakedefine HAVE_POW 1 +#cmakedefine HAVE_SCALBN 1 +#cmakedefine HAVE_SIN 1 +#cmakedefine HAVE_SINF 1 +#cmakedefine HAVE_SQRT 1 +#cmakedefine HAVE_FSEEKO 1 +#cmakedefine HAVE_FSEEKO64 1 +#cmakedefine HAVE_SIGACTION 1 +#cmakedefine HAVE_SA_SIGACTION 1 +#cmakedefine HAVE_SETJMP 1 +#cmakedefine HAVE_NANOSLEEP 1 +#cmakedefine HAVE_SYSCONF 1 +#cmakedefine HAVE_SYSCTLBYNAME 1 +#cmakedefine HAVE_CLOCK_GETTIME 1 +#cmakedefine HAVE_GETPAGESIZE 1 +#cmakedefine HAVE_MPROTECT 1 +#cmakedefine HAVE_ICONV 1 +#cmakedefine HAVE_PTHREAD_SETNAME_NP 1 +#cmakedefine HAVE_PTHREAD_SET_NAME_NP 1 +#cmakedefine HAVE_SEM_TIMEDWAIT 1 +#elif __WIN32__ +#cmakedefine HAVE_STDARG_H 1 +#cmakedefine HAVE_STDDEF_H 1 +#else +/* We may need some replacement for stdarg.h here */ +#include +#endif /* HAVE_LIBC */ + +/* SDL internal assertion support */ +#cmakedefine SDL_DEFAULT_ASSERT_LEVEL @SDL_DEFAULT_ASSERT_LEVEL@ + +/* Allow disabling of core subsystems */ +#cmakedefine SDL_ATOMIC_DISABLED @SDL_ATOMIC_DISABLED@ +#cmakedefine SDL_AUDIO_DISABLED @SDL_AUDIO_DISABLED@ +#cmakedefine SDL_CPUINFO_DISABLED @SDL_CPUINFO_DISABLED@ +#cmakedefine SDL_EVENTS_DISABLED @SDL_EVENTS_DISABLED@ +#cmakedefine SDL_FILE_DISABLED @SDL_FILE_DISABLED@ +#cmakedefine SDL_JOYSTICK_DISABLED @SDL_JOYSTICK_DISABLED@ +#cmakedefine SDL_HAPTIC_DISABLED @SDL_HAPTIC_DISABLED@ +#cmakedefine SDL_LOADSO_DISABLED @SDL_LOADSO_DISABLED@ +#cmakedefine SDL_RENDER_DISABLED @SDL_RENDER_DISABLED@ +#cmakedefine SDL_THREADS_DISABLED @SDL_THREADS_DISABLED@ +#cmakedefine SDL_TIMERS_DISABLED @SDL_TIMERS_DISABLED@ +#cmakedefine SDL_VIDEO_DISABLED @SDL_VIDEO_DISABLED@ +#cmakedefine SDL_POWER_DISABLED @SDL_POWER_DISABLED@ +#cmakedefine SDL_FILESYSTEM_DISABLED @SDL_FILESYSTEM_DISABLED@ + +/* Enable various audio drivers */ +#cmakedefine SDL_AUDIO_DRIVER_ALSA @SDL_AUDIO_DRIVER_ALSA@ +#cmakedefine SDL_AUDIO_DRIVER_ALSA_DYNAMIC @SDL_AUDIO_DRIVER_ALSA_DYNAMIC@ +#cmakedefine SDL_AUDIO_DRIVER_ARTS @SDL_AUDIO_DRIVER_ARTS@ +#cmakedefine SDL_AUDIO_DRIVER_ARTS_DYNAMIC @SDL_AUDIO_DRIVER_ARTS_DYNAMIC@ +#cmakedefine SDL_AUDIO_DRIVER_PULSEAUDIO @SDL_AUDIO_DRIVER_PULSEAUDIO@ +#cmakedefine SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC @SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC@ +#cmakedefine SDL_AUDIO_DRIVER_HAIKU @SDL_AUDIO_DRIVER_HAIKU@ +#cmakedefine SDL_AUDIO_DRIVER_BSD @SDL_AUDIO_DRIVER_BSD@ +#cmakedefine SDL_AUDIO_DRIVER_COREAUDIO @SDL_AUDIO_DRIVER_COREAUDIO@ +#cmakedefine SDL_AUDIO_DRIVER_DISK @SDL_AUDIO_DRIVER_DISK@ +#cmakedefine SDL_AUDIO_DRIVER_DUMMY @SDL_AUDIO_DRIVER_DUMMY@ +#cmakedefine SDL_AUDIO_DRIVER_XAUDIO2 @SDL_AUDIO_DRIVER_XAUDIO2@ +#cmakedefine SDL_AUDIO_DRIVER_DSOUND @SDL_AUDIO_DRIVER_DSOUND@ +#cmakedefine SDL_AUDIO_DRIVER_ESD @SDL_AUDIO_DRIVER_ESD@ +#cmakedefine SDL_AUDIO_DRIVER_ESD_DYNAMIC @SDL_AUDIO_DRIVER_ESD_DYNAMIC@ +#cmakedefine SDL_AUDIO_DRIVER_NAS @SDL_AUDIO_DRIVER_NAS@ +#cmakedefine SDL_AUDIO_DRIVER_NAS_DYNAMIC @SDL_AUDIO_DRIVER_NAS_DYNAMIC@ +#cmakedefine SDL_AUDIO_DRIVER_SNDIO @SDL_AUDIO_DRIVER_SNDIO@ +#cmakedefine SDL_AUDIO_DRIVER_SNDIO_DYNAMIC @SDL_AUDIO_DRIVER_SNDIO_DYNAMIC@ +#cmakedefine SDL_AUDIO_DRIVER_OSS @SDL_AUDIO_DRIVER_OSS@ +#cmakedefine SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H @SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H@ +#cmakedefine SDL_AUDIO_DRIVER_PAUDIO @SDL_AUDIO_DRIVER_PAUDIO@ +#cmakedefine SDL_AUDIO_DRIVER_QSA @SDL_AUDIO_DRIVER_QSA@ +#cmakedefine SDL_AUDIO_DRIVER_SUNAUDIO @SDL_AUDIO_DRIVER_SUNAUDIO@ +#cmakedefine SDL_AUDIO_DRIVER_WINMM @SDL_AUDIO_DRIVER_WINMM@ +#cmakedefine SDL_AUDIO_DRIVER_FUSIONSOUND @SDL_AUDIO_DRIVER_FUSIONSOUND@ +#cmakedefine SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC @SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC@ + +/* Enable various input drivers */ +#cmakedefine SDL_INPUT_LINUXEV @SDL_INPUT_LINUXEV@ +#cmakedefine SDL_INPUT_LINUXKD @SDL_INPUT_LINUXKD@ +#cmakedefine SDL_INPUT_TSLIB @SDL_INPUT_TSLIB@ +#cmakedefine SDL_JOYSTICK_HAIKU @SDL_JOYSTICK_HAIKU@ +#cmakedefine SDL_JOYSTICK_DINPUT @SDL_JOYSTICK_DINPUT@ +#cmakedefine SDL_JOYSTICK_DUMMY @SDL_JOYSTICK_DUMMY@ +#cmakedefine SDL_JOYSTICK_IOKIT @SDL_JOYSTICK_IOKIT@ +#cmakedefine SDL_JOYSTICK_LINUX @SDL_JOYSTICK_LINUX@ +#cmakedefine SDL_JOYSTICK_WINMM @SDL_JOYSTICK_WINMM@ +#cmakedefine SDL_JOYSTICK_USBHID @SDL_JOYSTICK_USBHID@ +#cmakedefine SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H @SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H@ +#cmakedefine SDL_HAPTIC_DUMMY @SDL_HAPTIC_DUMMY@ +#cmakedefine SDL_HAPTIC_LINUX @SDL_HAPTIC_LINUX@ +#cmakedefine SDL_HAPTIC_IOKIT @SDL_HAPTIC_IOKIT@ +#cmakedefine SDL_HAPTIC_DINPUT @SDL_HAPTIC_DINPUT@ + +/* Enable various shared object loading systems */ +#cmakedefine SDL_LOADSO_HAIKU @SDL_LOADSO_HAIKU@ +#cmakedefine SDL_LOADSO_DLOPEN @SDL_LOADSO_DLOPEN@ +#cmakedefine SDL_LOADSO_DUMMY @SDL_LOADSO_DUMMY@ +#cmakedefine SDL_LOADSO_LDG @SDL_LOADSO_LDG@ +#cmakedefine SDL_LOADSO_WINDOWS @SDL_LOADSO_WINDOWS@ + +/* Enable various threading systems */ +#cmakedefine SDL_THREAD_PTHREAD @SDL_THREAD_PTHREAD@ +#cmakedefine SDL_THREAD_PTHREAD_RECURSIVE_MUTEX @SDL_THREAD_PTHREAD_RECURSIVE_MUTEX@ +#cmakedefine SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP @SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP@ +#cmakedefine SDL_THREAD_WINDOWS @SDL_THREAD_WINDOWS@ + +/* Enable various timer systems */ +#cmakedefine SDL_TIMER_HAIKU @SDL_TIMER_HAIKU@ +#cmakedefine SDL_TIMER_DUMMY @SDL_TIMER_DUMMY@ +#cmakedefine SDL_TIMER_UNIX @SDL_TIMER_UNIX@ +#cmakedefine SDL_TIMER_WINDOWS @SDL_TIMER_WINDOWS@ +#cmakedefine SDL_TIMER_WINCE @SDL_TIMER_WINCE@ + +/* Enable various video drivers */ +#cmakedefine SDL_VIDEO_DRIVER_HAIKU @SDL_VIDEO_DRIVER_HAIKU@ +#cmakedefine SDL_VIDEO_DRIVER_COCOA @SDL_VIDEO_DRIVER_COCOA@ +#cmakedefine SDL_VIDEO_DRIVER_DIRECTFB @SDL_VIDEO_DRIVER_DIRECTFB@ +#cmakedefine SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC @SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC@ +#cmakedefine SDL_VIDEO_DRIVER_DUMMY @SDL_VIDEO_DRIVER_DUMMY@ +#cmakedefine SDL_VIDEO_DRIVER_WINDOWS @SDL_VIDEO_DRIVER_WINDOWS@ +#cmakedefine SDL_VIDEO_DRIVER_WAYLAND @SDL_VIDEO_DRIVER_WAYLAND@ + +#if 0 +/* !!! FIXME: in configure script version, missing here: */ +#undef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH +#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC +#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL +#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR +#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON +#endif + +#cmakedefine SDL_VIDEO_DRIVER_MIR @SDL_VIDEO_DRIVER_MIR@ +#cmakedefine SDL_VIDEO_DRIVER_MIR_DYNAMIC @SDL_VIDEO_DRIVER_MIR_DYNAMIC@ +#cmakedefine SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON @SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON@ +#cmakedefine SDL_VIDEO_DRIVER_X11 @SDL_VIDEO_DRIVER_X11@ +#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC @SDL_VIDEO_DRIVER_X11_DYNAMIC@ +#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT @SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT@ +#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR @SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR@ +#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA @SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA@ +#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 @SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2@ +#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR @SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR@ +#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS @SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS@ +#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE @SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE@ +#cmakedefine SDL_VIDEO_DRIVER_X11_XCURSOR @SDL_VIDEO_DRIVER_X11_XCURSOR@ +#cmakedefine SDL_VIDEO_DRIVER_X11_XINERAMA @SDL_VIDEO_DRIVER_X11_XINERAMA@ +#cmakedefine SDL_VIDEO_DRIVER_X11_XINPUT2 @SDL_VIDEO_DRIVER_X11_XINPUT2@ +#cmakedefine SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH @SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH@ +#cmakedefine SDL_VIDEO_DRIVER_X11_XRANDR @SDL_VIDEO_DRIVER_X11_XRANDR@ +#cmakedefine SDL_VIDEO_DRIVER_X11_XSCRNSAVER @SDL_VIDEO_DRIVER_X11_XSCRNSAVER@ +#cmakedefine SDL_VIDEO_DRIVER_X11_XSHAPE @SDL_VIDEO_DRIVER_X11_XSHAPE@ +#cmakedefine SDL_VIDEO_DRIVER_X11_XVIDMODE @SDL_VIDEO_DRIVER_X11_XVIDMODE@ +#cmakedefine SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS @SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS@ +#cmakedefine SDL_VIDEO_DRIVER_X11_CONST_PARAM_XDATA32 @SDL_VIDEO_DRIVER_X11_CONST_PARAM_XDATA32@ +#cmakedefine SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY @SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY@ +#cmakedefine SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM @SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM@ + +#cmakedefine SDL_VIDEO_RENDER_D3D @SDL_VIDEO_RENDER_D3D@ +#cmakedefine SDL_VIDEO_RENDER_D3D11 @SDL_VIDEO_RENDER_D3D11@ +#cmakedefine SDL_VIDEO_RENDER_OGL @SDL_VIDEO_RENDER_OGL@ +#cmakedefine SDL_VIDEO_RENDER_OGL_ES @SDL_VIDEO_RENDER_OGL_ES@ +#cmakedefine SDL_VIDEO_RENDER_OGL_ES2 @SDL_VIDEO_RENDER_OGL_ES2@ +#cmakedefine SDL_VIDEO_RENDER_DIRECTFB @SDL_VIDEO_RENDER_DIRECTFB@ + +/* Enable OpenGL support */ +#cmakedefine SDL_VIDEO_OPENGL @SDL_VIDEO_OPENGL@ +#cmakedefine SDL_VIDEO_OPENGL_ES @SDL_VIDEO_OPENGL_ES@ +#cmakedefine SDL_VIDEO_OPENGL_ES2 @SDL_VIDEO_OPENGL_ES2@ +#cmakedefine SDL_VIDEO_OPENGL_BGL @SDL_VIDEO_OPENGL_BGL@ +#cmakedefine SDL_VIDEO_OPENGL_CGL @SDL_VIDEO_OPENGL_CGL@ +#cmakedefine SDL_VIDEO_OPENGL_GLX @SDL_VIDEO_OPENGL_GLX@ +#cmakedefine SDL_VIDEO_OPENGL_WGL @SDL_VIDEO_OPENGL_WGL@ +#cmakedefine SDL_VIDEO_OPENGL_EGL @SDL_VIDEO_OPENGL_EGL@ +#cmakedefine SDL_VIDEO_OPENGL_OSMESA @SDL_VIDEO_OPENGL_OSMESA@ +#cmakedefine SDL_VIDEO_OPENGL_OSMESA_DYNAMIC @SDL_VIDEO_OPENGL_OSMESA_DYNAMIC@ + +/* Enable system power support */ +#cmakedefine SDL_POWER_LINUX @SDL_POWER_LINUX@ +#cmakedefine SDL_POWER_WINDOWS @SDL_POWER_WINDOWS@ +#cmakedefine SDL_POWER_MACOSX @SDL_POWER_MACOSX@ +#cmakedefine SDL_POWER_HAIKU @SDL_POWER_HAIKU@ +#cmakedefine SDL_POWER_HARDWIRED @SDL_POWER_HARDWIRED@ + +/* Enable system filesystem support */ +#cmakedefine SDL_FILESYSTEM_HAIKU @SDL_FILESYSTEM_HAIKU@ +#cmakedefine SDL_FILESYSTEM_COCOA @SDL_FILESYSTEM_COCOA@ +#cmakedefine SDL_FILESYSTEM_DUMMY @SDL_FILESYSTEM_DUMMY@ +#cmakedefine SDL_FILESYSTEM_UNIX @SDL_FILESYSTEM_UNIX@ +#cmakedefine SDL_FILESYSTEM_WINDOWS @SDL_FILESYSTEM_WINDOWS@ + +/* Enable assembly routines */ +#cmakedefine SDL_ASSEMBLY_ROUTINES @SDL_ASSEMBLY_ROUTINES@ +#cmakedefine SDL_ALTIVEC_BLITTERS @SDL_ALTIVEC_BLITTERS@ + + +/* Platform specific definitions */ +#if !defined(__WIN32__) +# if !defined(_STDINT_H_) && !defined(_STDINT_H) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H) +typedef unsigned int size_t; +typedef signed char int8_t; +typedef unsigned char uint8_t; +typedef signed short int16_t; +typedef unsigned short uint16_t; +typedef signed int int32_t; +typedef unsigned int uint32_t; +typedef signed long long int64_t; +typedef unsigned long long uint64_t; +typedef unsigned long uintptr_t; +# endif /* if (stdint.h isn't available) */ +#else /* __WIN32__ */ +# if !defined(_STDINT_H_) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H) +# if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) +#define HAVE_STDINT_H 1 +# elif defined(_MSC_VER) +typedef signed __int8 int8_t; +typedef unsigned __int8 uint8_t; +typedef signed __int16 int16_t; +typedef unsigned __int16 uint16_t; +typedef signed __int32 int32_t; +typedef unsigned __int32 uint32_t; +typedef signed __int64 int64_t; +typedef unsigned __int64 uint64_t; +# ifndef _UINTPTR_T_DEFINED +# ifdef _WIN64 +typedef unsigned __int64 uintptr_t; +# else +typedef unsigned int uintptr_t; +# endif +#define _UINTPTR_T_DEFINED +# endif +/* Older Visual C++ headers don't have the Win64-compatible typedefs... */ +# if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) +#define DWORD_PTR DWORD +# endif +# if ((_MSC_VER <= 1200) && (!defined(LONG_PTR))) +#define LONG_PTR LONG +# endif +# else /* !__GNUC__ && !_MSC_VER */ +typedef signed char int8_t; +typedef unsigned char uint8_t; +typedef signed short int16_t; +typedef unsigned short uint16_t; +typedef signed int int32_t; +typedef unsigned int uint32_t; +typedef signed long long int64_t; +typedef unsigned long long uint64_t; +# ifndef _SIZE_T_DEFINED_ +#define _SIZE_T_DEFINED_ +typedef unsigned int size_t; +# endif +typedef unsigned int uintptr_t; +# endif /* __GNUC__ || _MSC_VER */ +# endif /* !_STDINT_H_ && !HAVE_STDINT_H */ +#endif /* __WIN32__ */ + +#endif /* _SDL_config_h */ diff --git a/code/SDL2/include/SDL_config.h.in b/code/SDL2/include/SDL_config.h.in new file mode 100644 index 0000000000..689dcf8395 --- /dev/null +++ b/code/SDL2/include/SDL_config.h.in @@ -0,0 +1,333 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2014 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_config_h +#define _SDL_config_h + +/** + * \file SDL_config.h.in + * + * This is a set of defines to configure the SDL features + */ + +/* General platform specific identifiers */ +#include "SDL_platform.h" + +/* Make sure that this isn't included by Visual C++ */ +#ifdef _MSC_VER +#error You should run hg revert SDL_config.h +#endif + +/* C language features */ +#undef const +#undef inline +#undef volatile + +/* C datatypes */ +#ifdef __LP64__ +#define SIZEOF_VOIDP 8 +#else +#define SIZEOF_VOIDP 4 +#endif +#undef HAVE_GCC_ATOMICS +#undef HAVE_GCC_SYNC_LOCK_TEST_AND_SET +#undef HAVE_PTHREAD_SPINLOCK + +/* Comment this if you want to build without any C library requirements */ +#undef HAVE_LIBC +#if HAVE_LIBC + +/* Useful headers */ +#undef HAVE_ALLOCA_H +#undef HAVE_SYS_TYPES_H +#undef HAVE_STDIO_H +#undef STDC_HEADERS +#undef HAVE_STDLIB_H +#undef HAVE_STDARG_H +#undef HAVE_MALLOC_H +#undef HAVE_MEMORY_H +#undef HAVE_STRING_H +#undef HAVE_STRINGS_H +#undef HAVE_INTTYPES_H +#undef HAVE_STDINT_H +#undef HAVE_CTYPE_H +#undef HAVE_MATH_H +#undef HAVE_ICONV_H +#undef HAVE_SIGNAL_H +#undef HAVE_ALTIVEC_H +#undef HAVE_PTHREAD_NP_H +#undef HAVE_LIBUDEV_H +#undef HAVE_DBUS_DBUS_H + +/* C library functions */ +#undef HAVE_MALLOC +#undef HAVE_CALLOC +#undef HAVE_REALLOC +#undef HAVE_FREE +#undef HAVE_ALLOCA +#ifndef __WIN32__ /* Don't use C runtime versions of these on Windows */ +#undef HAVE_GETENV +#undef HAVE_SETENV +#undef HAVE_PUTENV +#undef HAVE_UNSETENV +#endif +#undef HAVE_QSORT +#undef HAVE_ABS +#undef HAVE_BCOPY +#undef HAVE_MEMSET +#undef HAVE_MEMCPY +#undef HAVE_MEMMOVE +#undef HAVE_MEMCMP +#undef HAVE_STRLEN +#undef HAVE_STRLCPY +#undef HAVE_STRLCAT +#undef HAVE_STRDUP +#undef HAVE__STRREV +#undef HAVE__STRUPR +#undef HAVE__STRLWR +#undef HAVE_INDEX +#undef HAVE_RINDEX +#undef HAVE_STRCHR +#undef HAVE_STRRCHR +#undef HAVE_STRSTR +#undef HAVE_ITOA +#undef HAVE__LTOA +#undef HAVE__UITOA +#undef HAVE__ULTOA +#undef HAVE_STRTOL +#undef HAVE_STRTOUL +#undef HAVE__I64TOA +#undef HAVE__UI64TOA +#undef HAVE_STRTOLL +#undef HAVE_STRTOULL +#undef HAVE_STRTOD +#undef HAVE_ATOI +#undef HAVE_ATOF +#undef HAVE_STRCMP +#undef HAVE_STRNCMP +#undef HAVE__STRICMP +#undef HAVE_STRCASECMP +#undef HAVE__STRNICMP +#undef HAVE_STRNCASECMP +#undef HAVE_SSCANF +#undef HAVE_VSSCANF +#undef HAVE_SNPRINTF +#undef HAVE_VSNPRINTF +#undef HAVE_M_PI +#undef HAVE_ATAN +#undef HAVE_ATAN2 +#undef HAVE_ACOS +#undef HAVE_ASIN +#undef HAVE_CEIL +#undef HAVE_COPYSIGN +#undef HAVE_COS +#undef HAVE_COSF +#undef HAVE_FABS +#undef HAVE_FLOOR +#undef HAVE_LOG +#undef HAVE_POW +#undef HAVE_SCALBN +#undef HAVE_SIN +#undef HAVE_SINF +#undef HAVE_SQRT +#undef HAVE_FSEEKO +#undef HAVE_FSEEKO64 +#undef HAVE_SIGACTION +#undef HAVE_SA_SIGACTION +#undef HAVE_SETJMP +#undef HAVE_NANOSLEEP +#undef HAVE_SYSCONF +#undef HAVE_SYSCTLBYNAME +#undef HAVE_CLOCK_GETTIME +#undef HAVE_GETPAGESIZE +#undef HAVE_MPROTECT +#undef HAVE_ICONV +#undef HAVE_PTHREAD_SETNAME_NP +#undef HAVE_PTHREAD_SET_NAME_NP +#undef HAVE_SEM_TIMEDWAIT + +#else +#define HAVE_STDARG_H 1 +#define HAVE_STDDEF_H 1 +#define HAVE_STDINT_H 1 +#endif /* HAVE_LIBC */ + +/* SDL internal assertion support */ +#undef SDL_DEFAULT_ASSERT_LEVEL + +/* Allow disabling of core subsystems */ +#undef SDL_ATOMIC_DISABLED +#undef SDL_AUDIO_DISABLED +#undef SDL_CPUINFO_DISABLED +#undef SDL_EVENTS_DISABLED +#undef SDL_FILE_DISABLED +#undef SDL_JOYSTICK_DISABLED +#undef SDL_HAPTIC_DISABLED +#undef SDL_LOADSO_DISABLED +#undef SDL_RENDER_DISABLED +#undef SDL_THREADS_DISABLED +#undef SDL_TIMERS_DISABLED +#undef SDL_VIDEO_DISABLED +#undef SDL_POWER_DISABLED +#undef SDL_FILESYSTEM_DISABLED + +/* Enable various audio drivers */ +#undef SDL_AUDIO_DRIVER_ALSA +#undef SDL_AUDIO_DRIVER_ALSA_DYNAMIC +#undef SDL_AUDIO_DRIVER_ARTS +#undef SDL_AUDIO_DRIVER_ARTS_DYNAMIC +#undef SDL_AUDIO_DRIVER_PULSEAUDIO +#undef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC +#undef SDL_AUDIO_DRIVER_HAIKU +#undef SDL_AUDIO_DRIVER_BSD +#undef SDL_AUDIO_DRIVER_COREAUDIO +#undef SDL_AUDIO_DRIVER_DISK +#undef SDL_AUDIO_DRIVER_DUMMY +#undef SDL_AUDIO_DRIVER_XAUDIO2 +#undef SDL_AUDIO_DRIVER_DSOUND +#undef SDL_AUDIO_DRIVER_ESD +#undef SDL_AUDIO_DRIVER_ESD_DYNAMIC +#undef SDL_AUDIO_DRIVER_NAS +#undef SDL_AUDIO_DRIVER_NAS_DYNAMIC +#undef SDL_AUDIO_DRIVER_SNDIO +#undef SDL_AUDIO_DRIVER_SNDIO_DYNAMIC +#undef SDL_AUDIO_DRIVER_OSS +#undef SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H +#undef SDL_AUDIO_DRIVER_PAUDIO +#undef SDL_AUDIO_DRIVER_QSA +#undef SDL_AUDIO_DRIVER_SUNAUDIO +#undef SDL_AUDIO_DRIVER_WINMM +#undef SDL_AUDIO_DRIVER_FUSIONSOUND +#undef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC + +/* Enable various input drivers */ +#undef SDL_INPUT_LINUXEV +#undef SDL_INPUT_LINUXKD +#undef SDL_INPUT_TSLIB +#undef SDL_JOYSTICK_HAIKU +#undef SDL_JOYSTICK_DINPUT +#undef SDL_JOYSTICK_DUMMY +#undef SDL_JOYSTICK_IOKIT +#undef SDL_JOYSTICK_LINUX +#undef SDL_JOYSTICK_WINMM +#undef SDL_JOYSTICK_USBHID +#undef SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H +#undef SDL_HAPTIC_DUMMY +#undef SDL_HAPTIC_LINUX +#undef SDL_HAPTIC_IOKIT +#undef SDL_HAPTIC_DINPUT + +/* Enable various shared object loading systems */ +#undef SDL_LOADSO_HAIKU +#undef SDL_LOADSO_DLOPEN +#undef SDL_LOADSO_DUMMY +#undef SDL_LOADSO_LDG +#undef SDL_LOADSO_WINDOWS + +/* Enable various threading systems */ +#undef SDL_THREAD_PTHREAD +#undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX +#undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP +#undef SDL_THREAD_WINDOWS + +/* Enable various timer systems */ +#undef SDL_TIMER_HAIKU +#undef SDL_TIMER_DUMMY +#undef SDL_TIMER_UNIX +#undef SDL_TIMER_WINDOWS + +/* Enable various video drivers */ +#undef SDL_VIDEO_DRIVER_HAIKU +#undef SDL_VIDEO_DRIVER_COCOA +#undef SDL_VIDEO_DRIVER_DIRECTFB +#undef SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC +#undef SDL_VIDEO_DRIVER_DUMMY +#undef SDL_VIDEO_DRIVER_WINDOWS +#undef SDL_VIDEO_DRIVER_WAYLAND +#undef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH +#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC +#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL +#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR +#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON +#undef SDL_VIDEO_DRIVER_MIR +#undef SDL_VIDEO_DRIVER_MIR_DYNAMIC +#undef SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON +#undef SDL_VIDEO_DRIVER_X11 +#undef SDL_VIDEO_DRIVER_RPI +#undef SDL_VIDEO_DRIVER_X11_DYNAMIC +#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT +#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR +#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA +#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 +#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR +#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS +#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE +#undef SDL_VIDEO_DRIVER_X11_XCURSOR +#undef SDL_VIDEO_DRIVER_X11_XINERAMA +#undef SDL_VIDEO_DRIVER_X11_XINPUT2 +#undef SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH +#undef SDL_VIDEO_DRIVER_X11_XRANDR +#undef SDL_VIDEO_DRIVER_X11_XSCRNSAVER +#undef SDL_VIDEO_DRIVER_X11_XSHAPE +#undef SDL_VIDEO_DRIVER_X11_XVIDMODE +#undef SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS +#undef SDL_VIDEO_DRIVER_X11_CONST_PARAM_XDATA32 +#undef SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY +#undef SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM + +#undef SDL_VIDEO_RENDER_D3D +#undef SDL_VIDEO_RENDER_D3D11 +#undef SDL_VIDEO_RENDER_OGL +#undef SDL_VIDEO_RENDER_OGL_ES +#undef SDL_VIDEO_RENDER_OGL_ES2 +#undef SDL_VIDEO_RENDER_DIRECTFB + +/* Enable OpenGL support */ +#undef SDL_VIDEO_OPENGL +#undef SDL_VIDEO_OPENGL_ES +#undef SDL_VIDEO_OPENGL_ES2 +#undef SDL_VIDEO_OPENGL_BGL +#undef SDL_VIDEO_OPENGL_CGL +#undef SDL_VIDEO_OPENGL_EGL +#undef SDL_VIDEO_OPENGL_GLX +#undef SDL_VIDEO_OPENGL_WGL +#undef SDL_VIDEO_OPENGL_OSMESA +#undef SDL_VIDEO_OPENGL_OSMESA_DYNAMIC + +/* Enable system power support */ +#undef SDL_POWER_LINUX +#undef SDL_POWER_WINDOWS +#undef SDL_POWER_MACOSX +#undef SDL_POWER_HAIKU +#undef SDL_POWER_HARDWIRED + +/* Enable system filesystem support */ +#undef SDL_FILESYSTEM_HAIKU +#undef SDL_FILESYSTEM_COCOA +#undef SDL_FILESYSTEM_DUMMY +#undef SDL_FILESYSTEM_UNIX +#undef SDL_FILESYSTEM_WINDOWS + +/* Enable assembly routines */ +#undef SDL_ASSEMBLY_ROUTINES +#undef SDL_ALTIVEC_BLITTERS + +#endif /* _SDL_config_h */ diff --git a/code/SDL2/include/SDL_config_android.h b/code/SDL2/include/SDL_config_android.h index e0c019f248..738dd94cca 100644 --- a/code/SDL2/include/SDL_config_android.h +++ b/code/SDL2/include/SDL_config_android.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -81,12 +81,13 @@ #define HAVE_STRNCMP 1 #define HAVE_STRCASECMP 1 #define HAVE_STRNCASECMP 1 -#define HAVE_SSCANF 1 -#define HAVE_SNPRINTF 1 +#define HAVE_VSSCANF 1 #define HAVE_VSNPRINTF 1 #define HAVE_M_PI 1 #define HAVE_ATAN 1 #define HAVE_ATAN2 1 +#define HAVE_ACOS 1 +#define HAVE_ASIN 1 #define HAVE_CEIL 1 #define HAVE_COPYSIGN 1 #define HAVE_COS 1 @@ -129,10 +130,15 @@ /* Enable OpenGL ES */ #define SDL_VIDEO_OPENGL_ES 1 +#define SDL_VIDEO_OPENGL_ES2 1 +#define SDL_VIDEO_OPENGL_EGL 1 #define SDL_VIDEO_RENDER_OGL_ES 1 #define SDL_VIDEO_RENDER_OGL_ES2 1 /* Enable system power support */ #define SDL_POWER_ANDROID 1 +/* !!! FIXME: what does Android do for filesystem stuff? */ +#define SDL_FILESYSTEM_DUMMY 1 + #endif /* _SDL_config_android_h */ diff --git a/code/SDL2/include/SDL_config_iphoneos.h b/code/SDL2/include/SDL_config_iphoneos.h index b27b18973e..a0f55b6a7e 100644 --- a/code/SDL2/include/SDL_config_iphoneos.h +++ b/code/SDL2/include/SDL_config_iphoneos.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -79,12 +79,13 @@ #define HAVE_STRNCMP 1 #define HAVE_STRCASECMP 1 #define HAVE_STRNCASECMP 1 -#define HAVE_SSCANF 1 -#define HAVE_SNPRINTF 1 +#define HAVE_VSSCANF 1 #define HAVE_VSNPRINTF 1 #define HAVE_M_PI 1 #define HAVE_ATAN 1 #define HAVE_ATAN2 1 +#define HAVE_ACOS 1 +#define HAVE_ASIN 1 #define HAVE_CEIL 1 #define HAVE_COPYSIGN 1 #define HAVE_COS 1 @@ -148,4 +149,7 @@ */ #define SDL_IPHONE_MAX_GFORCE 5.0 +/* enable filesystem support */ +#define SDL_FILESYSTEM_COCOA 1 + #endif /* _SDL_config_iphoneos_h */ diff --git a/code/SDL2/include/SDL_config_macosx.h b/code/SDL2/include/SDL_config_macosx.h index 68a0ebb9be..e627aef268 100644 --- a/code/SDL2/include/SDL_config_macosx.h +++ b/code/SDL2/include/SDL_config_macosx.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -82,8 +82,7 @@ #define HAVE_STRNCMP 1 #define HAVE_STRCASECMP 1 #define HAVE_STRNCASECMP 1 -#define HAVE_SSCANF 1 -#define HAVE_SNPRINTF 1 +#define HAVE_VSSCANF 1 #define HAVE_VSNPRINTF 1 #define HAVE_CEIL 1 #define HAVE_COPYSIGN 1 @@ -104,6 +103,8 @@ #define HAVE_SYSCTLBYNAME 1 #define HAVE_ATAN 1 #define HAVE_ATAN2 1 +#define HAVE_ACOS 1 +#define HAVE_ASIN 1 /* Enable various audio drivers */ #define SDL_AUDIO_DRIVER_COREAUDIO 1 @@ -171,6 +172,9 @@ /* Enable system power support */ #define SDL_POWER_MACOSX 1 +/* enable filesystem support */ +#define SDL_FILESYSTEM_COCOA 1 + /* Enable assembly routines */ #define SDL_ASSEMBLY_ROUTINES 1 #ifdef __ppc__ diff --git a/code/SDL2/include/SDL_config_minimal.h b/code/SDL2/include/SDL_config_minimal.h index fe3cebc7ed..1bddafea76 100644 --- a/code/SDL2/include/SDL_config_minimal.h +++ b/code/SDL2/include/SDL_config_minimal.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -75,4 +75,7 @@ typedef unsigned long uintptr_t; /* Enable the dummy video driver (src/video/dummy/\*.c) */ #define SDL_VIDEO_DRIVER_DUMMY 1 +/* Enable the dummy filesystem driver (src/filesystem/dummy/\*.c) */ +#define SDL_FILESYSTEM_DUMMY 1 + #endif /* _SDL_config_minimal_h */ diff --git a/code/SDL2/include/SDL_config_nintendods.h b/code/SDL2/include/SDL_config_nintendods.h deleted file mode 100644 index 97c2d0871b..0000000000 --- a/code/SDL2/include/SDL_config_nintendods.h +++ /dev/null @@ -1,129 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2012 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef _SDL_config_nintendods_h -#define _SDL_config_nintendods_h - -#include "SDL_platform.h" - -/* This is a set of defines to configure the SDL features */ - -#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H) -typedef signed char int8_t; -typedef unsigned char uint8_t; -typedef signed short int16_t; -typedef unsigned short uint16_t; -typedef signed int int32_t; -typedef unsigned int uint32_t; -typedef signed long long int64_t; -typedef unsigned long long uint64_t; - -/* LiF: __PTRDIFF_TYPE__ was causing errors of conflicting typedefs with the - shipping with devkitARM. copied a similar ifdef from it. */ -#ifndef __PTRDIFF_TYPE__ -typedef unsigned long uintptr_t; -#else -typedef unsigned __PTRDIFF_TYPE__ uintptr_t; -#endif -#endif /* !_STDINT_H_ && !HAVE_STDINT_H */ - -#define SIZEOF_VOIDP 4 - -/* Useful headers */ -#define HAVE_SYS_TYPES_H 1 -#define HAVE_STDIO_H 1 -#define STDC_HEADERS 1 -#define HAVE_STRING_H 1 -#define HAVE_CTYPE_H 1 - -/* C library functions */ -#define HAVE_MALLOC 1 -#define HAVE_CALLOC 1 -#define HAVE_REALLOC 1 -#define HAVE_FREE 1 -#define HAVE_ALLOCA 1 -#define HAVE_GETENV 1 -#define HAVE_SETENV 1 -#define HAVE_PUTENV 1 -#define HAVE_QSORT 1 -#define HAVE_ABS 1 -#define HAVE_BCOPY 1 -#define HAVE_MEMSET 1 -#define HAVE_MEMCPY 1 -#define HAVE_MEMMOVE 1 -#define HAVE_MEMCMP 1 -#define HAVE_STRLEN 1 -#define HAVE_STRDUP 1 -#define HAVE_INDEX 1 -#define HAVE_RINDEX 1 -#define HAVE_STRCHR 1 -#define HAVE_STRRCHR 1 -#define HAVE_STRSTR 1 -#define HAVE_STRTOL 1 -#define HAVE_STRTOD 1 -#define HAVE_ATOI 1 -#define HAVE_ATOF 1 -#define HAVE_STRCMP 1 -#define HAVE_STRNCMP 1 -#define HAVE_STRICMP 1 -#define HAVE_STRCASECMP 1 -#define HAVE_SSCANF 1 -#define HAVE_SNPRINTF 1 -#define HAVE_VSNPRINTF 1 - -/* DS isn't that sophisticated */ -#define LACKS_SYS_MMAN_H 1 - -/* Enable various audio drivers */ -#define SDL_AUDIO_DRIVER_NDS 1 -/*#define SDL_AUDIO_DRIVER_DUMMY 1 TODO: uncomment this later*/ - -/* Enable various input drivers */ -#define SDL_JOYSTICK_NDS 1 -/*#define SDL_JOYSTICK_DUMMY 1 TODO: uncomment this later*/ - -/* DS has no dynamic linking afaik */ -#define SDL_LOADSO_DISABLED 1 - -/* Enable various threading systems */ -/*#define SDL_THREAD_NDS 1*/ -#define SDL_THREADS_DISABLED 1 - -/* Enable various timer systems */ -#define SDL_TIMER_NDS 1 - -/* Enable various video drivers */ -#define SDL_VIDEO_DRIVER_NDS 1 -#ifdef USE_HW_RENDERER -#define SDL_VIDEO_RENDER_NDS 1 -#else -#define SDL_VIDEO_RENDER_NDS 0 -#endif - -/* Enable system power support */ -#define SDL_POWER_NINTENDODS 1 - -/* Enable haptic support */ -#define SDL_HAPTIC_NDS 1 - -#define SDL_BYTEORDER SDL_LIL_ENDIAN - -#endif /* _SDL_config_nintendods_h */ diff --git a/code/SDL2/include/SDL_config_pandora.h b/code/SDL2/include/SDL_config_pandora.h index b93a1bc1a5..ac8b08508c 100644 --- a/code/SDL2/include/SDL_config_pandora.h +++ b/code/SDL2/include/SDL_config_pandora.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -81,8 +81,7 @@ #define HAVE_STRNCMP 1 #define HAVE_STRCASECMP 1 #define HAVE_STRNCASECMP 1 -#define HAVE_SSCANF 1 -#define HAVE_SNPRINTF 1 +#define HAVE_VSSCANF 1 #define HAVE_VSNPRINTF 1 #define HAVE_M_PI 1 #define HAVE_CEIL 1 @@ -114,6 +113,7 @@ #define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP 1 #define SDL_TIMER_UNIX 1 +#define SDL_FILESYSTEM_UNIX 1 #define SDL_VIDEO_DRIVER_DUMMY 1 #define SDL_VIDEO_DRIVER_X11 1 diff --git a/code/SDL2/include/SDL_config_psp.h b/code/SDL2/include/SDL_config_psp.h index bf456f6880..2f9d023c5e 100644 --- a/code/SDL2/include/SDL_config_psp.h +++ b/code/SDL2/include/SDL_config_psp.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -79,12 +79,13 @@ #define HAVE_STRNCMP 1 #define HAVE_STRCASECMP 1 #define HAVE_STRNCASECMP 1 -#define HAVE_SSCANF 1 -#define HAVE_SNPRINTF 1 +#define HAVE_VSSCANF 1 #define HAVE_VSNPRINTF 1 #define HAVE_M_PI 1 #define HAVE_ATAN 1 #define HAVE_ATAN2 1 +#define HAVE_ACOS 1 +#define HAVE_ASIN 1 #define HAVE_CEIL 1 #define HAVE_COPYSIGN 1 #define HAVE_COS 1 @@ -99,8 +100,8 @@ #define HAVE_SQRT 1 #define HAVE_SETJMP 1 #define HAVE_NANOSLEEP 1 -//#define HAVE_SYSCONF 1 -//#define HAVE_SIGACTION 1 +/* #define HAVE_SYSCONF 1 */ +/* #define HAVE_SIGACTION 1 */ /* PSP isn't that sophisticated */ @@ -126,6 +127,9 @@ #define SDL_POWER_PSP 1 +/* !!! FIXME: what does PSP do for filesystem stuff? */ +#define SDL_FILESYSTEM_DUMMY 1 + /* PSP doesn't have haptic device (src/haptic/dummy/\*.c) */ #define SDL_HAPTIC_DISABLED 1 diff --git a/code/SDL2/include/SDL_config_windows.h b/code/SDL2/include/SDL_config_windows.h index 0b7621564d..35eda4653e 100644 --- a/code/SDL2/include/SDL_config_windows.h +++ b/code/SDL2/include/SDL_config_windows.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -105,12 +105,10 @@ typedef unsigned int uintptr_t; #define HAVE_STRCHR 1 #define HAVE_STRRCHR 1 #define HAVE_STRSTR 1 -#define HAVE_ITOA 1 #define HAVE__LTOA 1 #define HAVE__ULTOA 1 #define HAVE_STRTOL 1 #define HAVE_STRTOUL 1 -#define HAVE_STRTOLL 1 #define HAVE_STRTOD 1 #define HAVE_ATOI 1 #define HAVE_ATOF 1 @@ -118,22 +116,29 @@ typedef unsigned int uintptr_t; #define HAVE_STRNCMP 1 #define HAVE__STRICMP 1 #define HAVE__STRNICMP 1 -#define HAVE_SSCANF 1 -#define HAVE_M_PI 1 #define HAVE_ATAN 1 #define HAVE_ATAN2 1 +#define HAVE_ACOS 1 +#define HAVE_ASIN 1 #define HAVE_CEIL 1 -#define HAVE_COPYSIGN 1 #define HAVE_COS 1 #define HAVE_COSF 1 #define HAVE_FABS 1 #define HAVE_FLOOR 1 #define HAVE_LOG 1 #define HAVE_POW 1 -#define HAVE_SCALBN 1 #define HAVE_SIN 1 #define HAVE_SINF 1 #define HAVE_SQRT 1 +#if _MSC_VER >= 1800 +#define HAVE_STRTOLL 1 +#define HAVE_VSSCANF 1 +#define HAVE_COPYSIGN 1 +#define HAVE_SCALBN 1 +#endif +#if !defined(_MSC_VER) || defined(_USE_MATH_DEFINES) +#define HAVE_M_PI 1 +#endif #else #define HAVE_STDARG_H 1 #define HAVE_STDDEF_H 1 @@ -166,6 +171,9 @@ typedef unsigned int uintptr_t; #ifndef SDL_VIDEO_RENDER_D3D #define SDL_VIDEO_RENDER_D3D 1 #endif +#ifndef SDL_VIDEO_RENDER_D3D11 +#define SDL_VIDEO_RENDER_D3D11 0 +#endif /* Enable OpenGL support */ #ifndef SDL_VIDEO_OPENGL @@ -177,10 +185,23 @@ typedef unsigned int uintptr_t; #ifndef SDL_VIDEO_RENDER_OGL #define SDL_VIDEO_RENDER_OGL 1 #endif +#ifndef SDL_VIDEO_RENDER_OGL_ES2 +#define SDL_VIDEO_RENDER_OGL_ES2 1 +#endif +#ifndef SDL_VIDEO_OPENGL_ES2 +#define SDL_VIDEO_OPENGL_ES2 1 +#endif +#ifndef SDL_VIDEO_OPENGL_EGL +#define SDL_VIDEO_OPENGL_EGL 1 +#endif + /* Enable system power support */ #define SDL_POWER_WINDOWS 1 +/* Enable filesystem support */ +#define SDL_FILESYSTEM_WINDOWS 1 + /* Enable assembly routines (Win64 doesn't have inline asm) */ #ifndef _WIN64 #define SDL_ASSEMBLY_ROUTINES 1 diff --git a/code/SDL2/include/SDL_config_winrt.h b/code/SDL2/include/SDL_config_winrt.h new file mode 100644 index 0000000000..78b43ab649 --- /dev/null +++ b/code/SDL2/include/SDL_config_winrt.h @@ -0,0 +1,190 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_config_windows_h +#define _SDL_config_windows_h + +#include "SDL_platform.h" + +/* This is a set of defines to configure the SDL features */ + +#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H) +#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) +#define HAVE_STDINT_H 1 +#elif defined(_MSC_VER) +typedef signed __int8 int8_t; +typedef unsigned __int8 uint8_t; +typedef signed __int16 int16_t; +typedef unsigned __int16 uint16_t; +typedef signed __int32 int32_t; +typedef unsigned __int32 uint32_t; +typedef signed __int64 int64_t; +typedef unsigned __int64 uint64_t; +#ifndef _UINTPTR_T_DEFINED +#ifdef _WIN64 +typedef unsigned __int64 uintptr_t; +#else +typedef unsigned int uintptr_t; +#endif +#define _UINTPTR_T_DEFINED +#endif +/* Older Visual C++ headers don't have the Win64-compatible typedefs... */ +#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) +#define DWORD_PTR DWORD +#endif +#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR))) +#define LONG_PTR LONG +#endif +#else /* !__GNUC__ && !_MSC_VER */ +typedef signed char int8_t; +typedef unsigned char uint8_t; +typedef signed short int16_t; +typedef unsigned short uint16_t; +typedef signed int int32_t; +typedef unsigned int uint32_t; +typedef signed long long int64_t; +typedef unsigned long long uint64_t; +#ifndef _SIZE_T_DEFINED_ +#define _SIZE_T_DEFINED_ +typedef unsigned int size_t; +#endif +typedef unsigned int uintptr_t; +#endif /* __GNUC__ || _MSC_VER */ +#endif /* !_STDINT_H_ && !HAVE_STDINT_H */ + +#ifdef _WIN64 +# define SIZEOF_VOIDP 8 +#else +# define SIZEOF_VOIDP 4 +#endif + +/* Useful headers */ +#define HAVE_LIBC 1 +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STRING_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_MATH_H 1 +#define HAVE_FLOAT_H 1 +#define HAVE_SIGNAL_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE__STRREV 1 +#define HAVE__STRUPR 1 +//#define HAVE__STRLWR 1 // TODO, WinRT: consider using _strlwr_s instead +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +//#define HAVE_ITOA 1 // TODO, WinRT: consider using _itoa_s instead +//#define HAVE__LTOA 1 // TODO, WinRT: consider using _ltoa_s instead +//#define HAVE__ULTOA 1 // TODO, WinRT: consider using _ultoa_s instead +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +//#define HAVE_STRTOLL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE__STRICMP 1 +#define HAVE__STRNICMP 1 +#define HAVE_VSNPRINTF 1 +//#define HAVE_SSCANF 1 // TODO, WinRT: consider using sscanf_s instead +#define HAVE_M_PI 1 +#define HAVE_ATAN 1 +#define HAVE_ATAN2 1 +#define HAVE_CEIL 1 +#define HAVE__COPYSIGN 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_FABS 1 +#define HAVE_FLOOR 1 +#define HAVE_LOG 1 +#define HAVE_POW 1 +//#define HAVE_SCALBN 1 +#define HAVE__SCALB 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#define HAVE__FSEEKI64 1 + +/* Enable various audio drivers */ +#define SDL_AUDIO_DRIVER_XAUDIO2 1 +#define SDL_AUDIO_DRIVER_DISK 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable various input drivers */ +// TODO, WinRT: Get haptic support working +#define SDL_HAPTIC_DISABLED 1 + +#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP +#define SDL_JOYSTICK_DISABLED 1 +#else +#define SDL_JOYSTICK_XINPUT 1 +#endif + +/* Enable various shared object loading systems */ +#define SDL_LOADSO_WINDOWS 1 + +/* Enable various threading systems */ +#define SDL_THREAD_STDCPP 1 + +/* Enable various timer systems */ +#define SDL_TIMER_WINDOWS 1 + +/* Enable various video drivers */ +#define SDL_VIDEO_DRIVER_WINRT 1 +#define SDL_VIDEO_DRIVER_DUMMY 1 + +/* Enable OpenGL ES 2.0 (via a modified ANGLE library) */ +#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP /* TODO, WinRT: try adding OpenGL ES 2 support for Windows Phone 8 */ +#define SDL_VIDEO_OPENGL_ES2 1 +#define SDL_VIDEO_OPENGL_EGL 1 +#endif + +/* Enable appropriate renderer(s) */ +#define SDL_VIDEO_RENDER_D3D11 1 + +#if SDL_VIDEO_OPENGL_ES2 +#define SDL_VIDEO_RENDER_OGL_ES2 1 +#endif + +/* Enable system power support */ +#define SDL_POWER_WINRT 1 + +/* Enable assembly routines (Win64 doesn't have inline asm) */ +#ifndef _WIN64 +#define SDL_ASSEMBLY_ROUTINES 1 +#endif + +#endif /* _SDL_config_windows_h */ diff --git a/code/SDL2/include/SDL_config_wiz.h b/code/SDL2/include/SDL_config_wiz.h index 9be04d92a9..7efc20bc96 100644 --- a/code/SDL2/include/SDL_config_wiz.h +++ b/code/SDL2/include/SDL_config_wiz.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -75,8 +75,7 @@ #define HAVE_STRNCMP 1 #define HAVE_STRCASECMP 1 #define HAVE_STRNCASECMP 1 -#define HAVE_SSCANF 1 -#define HAVE_SNPRINTF 1 +#define HAVE_VSSCANF 1 #define HAVE_VSNPRINTF 1 #define HAVE_M_PI 1 #define HAVE_CEIL 1 diff --git a/code/SDL2/include/SDL_copying.h b/code/SDL2/include/SDL_copying.h index 3a8fb758a1..0964da84f4 100644 --- a/code/SDL2/include/SDL_copying.h +++ b/code/SDL2/include/SDL_copying.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/code/SDL2/include/SDL_cpuinfo.h b/code/SDL2/include/SDL_cpuinfo.h index dde3074f03..1f6efd384a 100644 --- a/code/SDL2/include/SDL_cpuinfo.h +++ b/code/SDL2/include/SDL_cpuinfo.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -32,7 +32,7 @@ /* Need to do this here because intrin.h has C++ code in it */ /* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */ -#if defined(_MSC_VER) && (_MSC_VER >= 1500) +#if defined(_MSC_VER) && (_MSC_VER >= 1500) && (defined(_M_IX86) || defined(_M_X64)) #include #ifndef _WIN64 #define __MMX__ @@ -134,6 +134,16 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE41(void); */ extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE42(void); +/** + * This function returns true if the CPU has AVX features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX(void); + +/** + * This function returns the amount of RAM configured in the system, in MB. + */ +extern DECLSPEC int SDLCALL SDL_GetSystemRAM(void); + /* Ends C function definitions when using C++ */ #ifdef __cplusplus diff --git a/code/SDL2/include/SDL_egl.h b/code/SDL2/include/SDL_egl.h new file mode 100644 index 0000000000..d312f0425d --- /dev/null +++ b/code/SDL2/include/SDL_egl.h @@ -0,0 +1,1396 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2014 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_opengles.h + * + * This is a simple file to encapsulate the OpenGL ES 2.0 API headers. + */ +#ifndef _MSC_VER + +#include + +#else /* _MSC_VER */ + +/* EGL headers for Visual Studio */ + +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2009 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. +* +* $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $ +* +* Adopters may modify this file to suit their platform. Adopters are +* encouraged to submit platform specific modifications to the Khronos +* group so that they can be included in future versions of this file. +* Please submit changes by sending them to the public Khronos Bugzilla +* (http://khronos.org/bugzilla) by filing a bug against product +* "Khronos (general)" component "Registry". +* +* A predefined template which fills in some of the bug fields can be +* reached using http://tinyurl.com/khrplatform-h-bugreport, but you +* must create a Bugzilla login first. +* +* +* See the Implementer's Guidelines for information about where this file +* should be located on your system and for more details of its use: +* http://www.khronos.org/registry/implementers_guide.pdf +* +* This file should be included as +* #include +* by Khronos client API header files that use its types and defines. +* +* The types in khrplatform.h should only be used to define API-specific types. +* +* Types defined in khrplatform.h: +* khronos_int8_t signed 8 bit +* khronos_uint8_t unsigned 8 bit +* khronos_int16_t signed 16 bit +* khronos_uint16_t unsigned 16 bit +* khronos_int32_t signed 32 bit +* khronos_uint32_t unsigned 32 bit +* khronos_int64_t signed 64 bit +* khronos_uint64_t unsigned 64 bit +* khronos_intptr_t signed same number of bits as a pointer +* khronos_uintptr_t unsigned same number of bits as a pointer +* khronos_ssize_t signed size +* khronos_usize_t unsigned size +* khronos_float_t signed 32 bit floating point +* khronos_time_ns_t unsigned 64 bit time in nanoseconds +* khronos_utime_nanoseconds_t unsigned time interval or absolute time in +* nanoseconds +* khronos_stime_nanoseconds_t signed time interval in nanoseconds +* khronos_boolean_enum_t enumerated boolean type. This should +* only be used as a base type when a client API's boolean type is +* an enum. Client APIs which use an integer or other type for +* booleans cannot use this as the base type for their boolean. +* +* Tokens defined in khrplatform.h: +* +* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. +* +* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. +* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. +* +* Calling convention macros defined in this file: +* KHRONOS_APICALL +* KHRONOS_APIENTRY +* KHRONOS_APIATTRIBUTES +* +* These may be used in function prototypes as: +* +* KHRONOS_APICALL void KHRONOS_APIENTRY funcname( +* int arg1, +* int arg2) KHRONOS_APIATTRIBUTES; +*/ + +/*------------------------------------------------------------------------- +* Definition of KHRONOS_APICALL +*------------------------------------------------------------------------- +* This precedes the return type of the function in the function prototype. +*/ +#if defined(_WIN32) && !defined(__SCITECH_SNAP__) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- +* Definition of KHRONOS_APIENTRY +*------------------------------------------------------------------------- +* This follows the return type of the function and precedes the function +* name in the function prototype. +*/ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) +/* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- +* Definition of KHRONOS_APIATTRIBUTES +*------------------------------------------------------------------------- +* This follows the closing parenthesis of the function prototype arguments. +*/ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- +* basic type definitions +*-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* +* Using +*/ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__VMS ) || defined(__sgi) + +/* +* Using +*/ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* +* Win32 +*/ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* +* Sun or Digital +*/ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* +* Hypothetical platform with no float or int64 support +*/ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* +* Generic fallback +*/ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* +* Types that are (so far) the same on all platforms +*/ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* +* Types that differ between LLP64 and LP64 architectures - in LLP64, +* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears +* to be the only LLP64 architecture in current use. +*/ +#ifdef _WIN64 +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* +* Float type +*/ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types +* +* These types can be used to represent a time interval in nanoseconds or +* an absolute Unadjusted System Time. Unadjusted System Time is the number +* of nanoseconds since some arbitrary system event (e.g. since the last +* time the system booted). The Unadjusted System Time is an unsigned +* 64 bit value that wraps back to 0 every 584 years. Time intervals +* may be either signed or unsigned. +*/ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* +* Dummy value used to pad enum types to 32 bits. +*/ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* +* Enumerated boolean type +* +* Values other than zero should be considered to be true. Therefore +* comparisons should not be made against KHRONOS_TRUE. +*/ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ + + +#ifndef __eglplatform_h_ +#define __eglplatform_h_ + +/* +** Copyright (c) 2007-2009 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Platform-specific types and definitions for egl.h +* $Revision: 12306 $ on $Date: 2010-08-25 09:51:28 -0700 (Wed, 25 Aug 2010) $ +* +* Adopters may modify khrplatform.h and this file to suit their platform. +* You are encouraged to submit all modifications to the Khronos group so that +* they can be included in future versions of this file. Please submit changes +* by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla) +* by filing a bug against product "EGL" component "Registry". +*/ + +/*#include */ + +/* Macros used in EGL function prototype declarations. +* +* EGL functions should be prototyped as: +* +* EGLAPI return-type EGLAPIENTRY eglFunction(arguments); +* typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments); +* +* KHRONOS_APICALL and KHRONOS_APIENTRY are defined in KHR/khrplatform.h +*/ + +#ifndef EGLAPI +#define EGLAPI KHRONOS_APICALL +#endif + +#ifndef EGLAPIENTRY +#define EGLAPIENTRY KHRONOS_APIENTRY +#endif +#define EGLAPIENTRYP EGLAPIENTRY* + +/* The types NativeDisplayType, NativeWindowType, and NativePixmapType +* are aliases of window-system-dependent types, such as X Display * or +* Windows Device Context. They must be defined in platform-specific +* code below. The EGL-prefixed versions of Native*Type are the same +* types, renamed in EGL 1.3 so all types in the API start with "EGL". +* +* Khronos STRONGLY RECOMMENDS that you use the default definitions +* provided below, since these changes affect both binary and source +* portability of applications using EGL running on different EGL +* implementations. +*/ + +#if defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */ +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include + +#if __WINRT__ +#include +typedef IUnknown * EGLNativeWindowType; +typedef int EGLNativeDisplayType; +typedef HBITMAP EGLNativePixmapType; +#else +typedef HDC EGLNativeDisplayType; +typedef HBITMAP EGLNativePixmapType; +typedef HWND EGLNativeWindowType; +#endif + +#elif defined(__WINSCW__) || defined(__SYMBIAN32__) /* Symbian */ + +typedef int EGLNativeDisplayType; +typedef void *EGLNativeWindowType; +typedef void *EGLNativePixmapType; + +#elif defined(WL_EGL_PLATFORM) + +typedef struct wl_display *EGLNativeDisplayType; +typedef struct wl_egl_pixmap *EGLNativePixmapType; +typedef struct wl_egl_window *EGLNativeWindowType; + +#elif defined(__GBM__) + +typedef struct gbm_device *EGLNativeDisplayType; +typedef struct gbm_bo *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(ANDROID) /* Android */ + +struct ANativeWindow; +struct egl_native_pixmap_t; + +typedef struct ANativeWindow *EGLNativeWindowType; +typedef struct egl_native_pixmap_t *EGLNativePixmapType; +typedef void *EGLNativeDisplayType; + +#elif defined(MIR_EGL_PLATFORM) + +#include +typedef MirEGLNativeDisplayType EGLNativeDisplayType; +typedef void *EGLNativePixmapType; +typedef MirEGLNativeWindowType EGLNativeWindowType; + +#elif defined(__unix__) + +#ifdef MESA_EGL_NO_X11_HEADERS + +typedef void *EGLNativeDisplayType; +typedef khronos_uintptr_t EGLNativePixmapType; +typedef khronos_uintptr_t EGLNativeWindowType; + +#else + +/* X11 (tentative) */ +#include +#include + +typedef Display *EGLNativeDisplayType; +typedef Pixmap EGLNativePixmapType; +typedef Window EGLNativeWindowType; + +#endif /* MESA_EGL_NO_X11_HEADERS */ + +#else +#error "Platform not recognized" +#endif + +/* EGL 1.2 types, renamed for consistency in EGL 1.3 */ +typedef EGLNativeDisplayType NativeDisplayType; +typedef EGLNativePixmapType NativePixmapType; +typedef EGLNativeWindowType NativeWindowType; + + +/* Define EGLint. This must be a signed integral type large enough to contain +* all legal attribute names and values passed into and out of EGL, whether +* their type is boolean, bitmask, enumerant (symbolic constant), integer, +* handle, or other. While in general a 32-bit integer will suffice, if +* handles are 64 bit types, then EGLint should be defined as a signed 64-bit +* integer type. +*/ +typedef khronos_int32_t EGLint; + +#endif /* __eglplatform_h */ + +/* -*- mode: c; tab-width: 8; -*- */ +/* vi: set sw=4 ts=8: */ +/* Reference version of egl.h for EGL 1.4. +* $Revision: 9356 $ on $Date: 2009-10-21 02:52:25 -0700 (Wed, 21 Oct 2009) $ +*/ + +/* +** Copyright (c) 2007-2009 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __egl_h_ +#define __egl_h_ + +/* All platform-dependent types and macro boilerplate (such as EGLAPI +* and EGLAPIENTRY) should go in eglplatform.h. +*/ +/*#include */ + +#ifdef __cplusplus +extern "C" { +#endif + + /* EGL Types */ + /* EGLint is defined in eglplatform.h */ + typedef unsigned int EGLBoolean; + typedef unsigned int EGLenum; + typedef void *EGLConfig; + typedef void *EGLContext; + typedef void *EGLDisplay; + typedef void *EGLSurface; + typedef void *EGLClientBuffer; + + /* EGL Versioning */ +#define EGL_VERSION_1_0 1 +#define EGL_VERSION_1_1 1 +#define EGL_VERSION_1_2 1 +#define EGL_VERSION_1_3 1 +#define EGL_VERSION_1_4 1 + + /* EGL Enumerants. Bitmasks and other exceptional cases aside, most + * enums are assigned unique values starting at 0x3000. + */ + + /* EGL aliases */ +#define EGL_FALSE 0 +#define EGL_TRUE 1 + + /* Out-of-band handle values */ +#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0) +#define EGL_NO_CONTEXT ((EGLContext)0) +#define EGL_NO_DISPLAY ((EGLDisplay)0) +#define EGL_NO_SURFACE ((EGLSurface)0) + + /* Out-of-band attribute value */ +#define EGL_DONT_CARE ((EGLint)-1) + + /* Errors / GetError return values */ +#define EGL_SUCCESS 0x3000 +#define EGL_NOT_INITIALIZED 0x3001 +#define EGL_BAD_ACCESS 0x3002 +#define EGL_BAD_ALLOC 0x3003 +#define EGL_BAD_ATTRIBUTE 0x3004 +#define EGL_BAD_CONFIG 0x3005 +#define EGL_BAD_CONTEXT 0x3006 +#define EGL_BAD_CURRENT_SURFACE 0x3007 +#define EGL_BAD_DISPLAY 0x3008 +#define EGL_BAD_MATCH 0x3009 +#define EGL_BAD_NATIVE_PIXMAP 0x300A +#define EGL_BAD_NATIVE_WINDOW 0x300B +#define EGL_BAD_PARAMETER 0x300C +#define EGL_BAD_SURFACE 0x300D +#define EGL_CONTEXT_LOST 0x300E /* EGL 1.1 - IMG_power_management */ + + /* Reserved 0x300F-0x301F for additional errors */ + + /* Config attributes */ +#define EGL_BUFFER_SIZE 0x3020 +#define EGL_ALPHA_SIZE 0x3021 +#define EGL_BLUE_SIZE 0x3022 +#define EGL_GREEN_SIZE 0x3023 +#define EGL_RED_SIZE 0x3024 +#define EGL_DEPTH_SIZE 0x3025 +#define EGL_STENCIL_SIZE 0x3026 +#define EGL_CONFIG_CAVEAT 0x3027 +#define EGL_CONFIG_ID 0x3028 +#define EGL_LEVEL 0x3029 +#define EGL_MAX_PBUFFER_HEIGHT 0x302A +#define EGL_MAX_PBUFFER_PIXELS 0x302B +#define EGL_MAX_PBUFFER_WIDTH 0x302C +#define EGL_NATIVE_RENDERABLE 0x302D +#define EGL_NATIVE_VISUAL_ID 0x302E +#define EGL_NATIVE_VISUAL_TYPE 0x302F +#define EGL_SAMPLES 0x3031 +#define EGL_SAMPLE_BUFFERS 0x3032 +#define EGL_SURFACE_TYPE 0x3033 +#define EGL_TRANSPARENT_TYPE 0x3034 +#define EGL_TRANSPARENT_BLUE_VALUE 0x3035 +#define EGL_TRANSPARENT_GREEN_VALUE 0x3036 +#define EGL_TRANSPARENT_RED_VALUE 0x3037 +#define EGL_NONE 0x3038 /* Attrib list terminator */ +#define EGL_BIND_TO_TEXTURE_RGB 0x3039 +#define EGL_BIND_TO_TEXTURE_RGBA 0x303A +#define EGL_MIN_SWAP_INTERVAL 0x303B +#define EGL_MAX_SWAP_INTERVAL 0x303C +#define EGL_LUMINANCE_SIZE 0x303D +#define EGL_ALPHA_MASK_SIZE 0x303E +#define EGL_COLOR_BUFFER_TYPE 0x303F +#define EGL_RENDERABLE_TYPE 0x3040 +#define EGL_MATCH_NATIVE_PIXMAP 0x3041 /* Pseudo-attribute (not queryable) */ +#define EGL_CONFORMANT 0x3042 + + /* Reserved 0x3041-0x304F for additional config attributes */ + + /* Config attribute values */ +#define EGL_SLOW_CONFIG 0x3050 /* EGL_CONFIG_CAVEAT value */ +#define EGL_NON_CONFORMANT_CONFIG 0x3051 /* EGL_CONFIG_CAVEAT value */ +#define EGL_TRANSPARENT_RGB 0x3052 /* EGL_TRANSPARENT_TYPE value */ +#define EGL_RGB_BUFFER 0x308E /* EGL_COLOR_BUFFER_TYPE value */ +#define EGL_LUMINANCE_BUFFER 0x308F /* EGL_COLOR_BUFFER_TYPE value */ + + /* More config attribute values, for EGL_TEXTURE_FORMAT */ +#define EGL_NO_TEXTURE 0x305C +#define EGL_TEXTURE_RGB 0x305D +#define EGL_TEXTURE_RGBA 0x305E +#define EGL_TEXTURE_2D 0x305F + + /* Config attribute mask bits */ +#define EGL_PBUFFER_BIT 0x0001 /* EGL_SURFACE_TYPE mask bits */ +#define EGL_PIXMAP_BIT 0x0002 /* EGL_SURFACE_TYPE mask bits */ +#define EGL_WINDOW_BIT 0x0004 /* EGL_SURFACE_TYPE mask bits */ +#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 /* EGL_SURFACE_TYPE mask bits */ +#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 /* EGL_SURFACE_TYPE mask bits */ +#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 /* EGL_SURFACE_TYPE mask bits */ +#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 /* EGL_SURFACE_TYPE mask bits */ + +#define EGL_OPENGL_ES_BIT 0x0001 /* EGL_RENDERABLE_TYPE mask bits */ +#define EGL_OPENVG_BIT 0x0002 /* EGL_RENDERABLE_TYPE mask bits */ +#define EGL_OPENGL_ES2_BIT 0x0004 /* EGL_RENDERABLE_TYPE mask bits */ +#define EGL_OPENGL_BIT 0x0008 /* EGL_RENDERABLE_TYPE mask bits */ + + /* QueryString targets */ +#define EGL_VENDOR 0x3053 +#define EGL_VERSION 0x3054 +#define EGL_EXTENSIONS 0x3055 +#define EGL_CLIENT_APIS 0x308D + + /* QuerySurface / SurfaceAttrib / CreatePbufferSurface targets */ +#define EGL_HEIGHT 0x3056 +#define EGL_WIDTH 0x3057 +#define EGL_LARGEST_PBUFFER 0x3058 +#define EGL_TEXTURE_FORMAT 0x3080 +#define EGL_TEXTURE_TARGET 0x3081 +#define EGL_MIPMAP_TEXTURE 0x3082 +#define EGL_MIPMAP_LEVEL 0x3083 +#define EGL_RENDER_BUFFER 0x3086 +#define EGL_VG_COLORSPACE 0x3087 +#define EGL_VG_ALPHA_FORMAT 0x3088 +#define EGL_HORIZONTAL_RESOLUTION 0x3090 +#define EGL_VERTICAL_RESOLUTION 0x3091 +#define EGL_PIXEL_ASPECT_RATIO 0x3092 +#define EGL_SWAP_BEHAVIOR 0x3093 +#define EGL_MULTISAMPLE_RESOLVE 0x3099 + + /* EGL_RENDER_BUFFER values / BindTexImage / ReleaseTexImage buffer targets */ +#define EGL_BACK_BUFFER 0x3084 +#define EGL_SINGLE_BUFFER 0x3085 + + /* OpenVG color spaces */ +#define EGL_VG_COLORSPACE_sRGB 0x3089 /* EGL_VG_COLORSPACE value */ +#define EGL_VG_COLORSPACE_LINEAR 0x308A /* EGL_VG_COLORSPACE value */ + + /* OpenVG alpha formats */ +#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B /* EGL_ALPHA_FORMAT value */ +#define EGL_VG_ALPHA_FORMAT_PRE 0x308C /* EGL_ALPHA_FORMAT value */ + + /* Constant scale factor by which fractional display resolutions & + * aspect ratio are scaled when queried as integer values. + */ +#define EGL_DISPLAY_SCALING 10000 + + /* Unknown display resolution/aspect ratio */ +#define EGL_UNKNOWN ((EGLint)-1) + + /* Back buffer swap behaviors */ +#define EGL_BUFFER_PRESERVED 0x3094 /* EGL_SWAP_BEHAVIOR value */ +#define EGL_BUFFER_DESTROYED 0x3095 /* EGL_SWAP_BEHAVIOR value */ + + /* CreatePbufferFromClientBuffer buffer types */ +#define EGL_OPENVG_IMAGE 0x3096 + + /* QueryContext targets */ +#define EGL_CONTEXT_CLIENT_TYPE 0x3097 + + /* CreateContext attributes */ +#define EGL_CONTEXT_CLIENT_VERSION 0x3098 + + /* Multisample resolution behaviors */ +#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A /* EGL_MULTISAMPLE_RESOLVE value */ +#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B /* EGL_MULTISAMPLE_RESOLVE value */ + + /* BindAPI/QueryAPI targets */ +#define EGL_OPENGL_ES_API 0x30A0 +#define EGL_OPENVG_API 0x30A1 +#define EGL_OPENGL_API 0x30A2 + + /* GetCurrentSurface targets */ +#define EGL_DRAW 0x3059 +#define EGL_READ 0x305A + + /* WaitNative engines */ +#define EGL_CORE_NATIVE_ENGINE 0x305B + + /* EGL 1.2 tokens renamed for consistency in EGL 1.3 */ +#define EGL_COLORSPACE EGL_VG_COLORSPACE +#define EGL_ALPHA_FORMAT EGL_VG_ALPHA_FORMAT +#define EGL_COLORSPACE_sRGB EGL_VG_COLORSPACE_sRGB +#define EGL_COLORSPACE_LINEAR EGL_VG_COLORSPACE_LINEAR +#define EGL_ALPHA_FORMAT_NONPRE EGL_VG_ALPHA_FORMAT_NONPRE +#define EGL_ALPHA_FORMAT_PRE EGL_VG_ALPHA_FORMAT_PRE + + /* EGL extensions must request enum blocks from the Khronos + * API Registrar, who maintains the enumerant registry. Submit + * a bug in Khronos Bugzilla against task "Registry". + */ + + + + /* EGL Functions */ + + EGLAPI EGLint EGLAPIENTRY eglGetError(void); + + EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay(EGLNativeDisplayType display_id); + EGLAPI EGLBoolean EGLAPIENTRY eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor); + EGLAPI EGLBoolean EGLAPIENTRY eglTerminate(EGLDisplay dpy); + + EGLAPI const char * EGLAPIENTRY eglQueryString(EGLDisplay dpy, EGLint name); + + EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, + EGLint config_size, EGLint *num_config); + EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, + EGLConfig *configs, EGLint config_size, + EGLint *num_config); + EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, + EGLint attribute, EGLint *value); + + EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, + EGLNativeWindowType win, + const EGLint *attrib_list); + EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, + const EGLint *attrib_list); + EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, + EGLNativePixmapType pixmap, + const EGLint *attrib_list); + EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface(EGLDisplay dpy, EGLSurface surface); + EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface(EGLDisplay dpy, EGLSurface surface, + EGLint attribute, EGLint *value); + + EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI(EGLenum api); + EGLAPI EGLenum EGLAPIENTRY eglQueryAPI(void); + + EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient(void); + + EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread(void); + + EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer( + EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, + EGLConfig config, const EGLint *attrib_list); + + EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, + EGLint attribute, EGLint value); + EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer); + EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer); + + + EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval(EGLDisplay dpy, EGLint interval); + + + EGLAPI EGLContext EGLAPIENTRY eglCreateContext(EGLDisplay dpy, EGLConfig config, + EGLContext share_context, + const EGLint *attrib_list); + EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext(EGLDisplay dpy, EGLContext ctx); + EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, + EGLSurface read, EGLContext ctx); + + EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext(void); + EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface(EGLint readdraw); + EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay(void); + EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext(EGLDisplay dpy, EGLContext ctx, + EGLint attribute, EGLint *value); + + EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL(void); + EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative(EGLint engine); + EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers(EGLDisplay dpy, EGLSurface surface); + EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, + EGLNativePixmapType target); + + /* This is a generic function pointer type, whose name indicates it must + * be cast to the proper type *and calling convention* before use. + */ + typedef void(*__eglMustCastToProperFunctionPointerType)(void); + + /* Now, define eglGetProcAddress using the generic function ptr. type */ + EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY + eglGetProcAddress(const char *procname); + +#ifdef __cplusplus +} +#endif + +#endif /* __egl_h_ */ + + + + +#ifndef __eglext_h_ +#define __eglext_h_ + +#ifdef __cplusplus +extern "C" { +#endif + + /* + ** Copyright (c) 2007-2013 The Khronos Group Inc. + ** + ** Permission is hereby granted, free of charge, to any person obtaining a + ** copy of this software and/or associated documentation files (the + ** "Materials"), to deal in the Materials without restriction, including + ** without limitation the rights to use, copy, modify, merge, publish, + ** distribute, sublicense, and/or sell copies of the Materials, and to + ** permit persons to whom the Materials are furnished to do so, subject to + ** the following conditions: + ** + ** The above copyright notice and this permission notice shall be included + ** in all copies or substantial portions of the Materials. + ** + ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY + ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. + */ + +/* #include */ + + /*************************************************************/ + + /* Header file version number */ + /* Current version at http://www.khronos.org/registry/egl/ */ + /* $Revision: 21254 $ on $Date: 2013-04-25 03:11:55 -0700 (Thu, 25 Apr 2013) $ */ +#define EGL_EGLEXT_VERSION 16 + +#ifndef EGL_KHR_config_attribs +#define EGL_KHR_config_attribs 1 +#define EGL_CONFORMANT_KHR 0x3042 /* EGLConfig attribute */ +#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 /* EGL_SURFACE_TYPE bitfield */ +#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 /* EGL_SURFACE_TYPE bitfield */ +#endif + +#ifndef EGL_KHR_lock_surface +#define EGL_KHR_lock_surface 1 +#define EGL_READ_SURFACE_BIT_KHR 0x0001 /* EGL_LOCK_USAGE_HINT_KHR bitfield */ +#define EGL_WRITE_SURFACE_BIT_KHR 0x0002 /* EGL_LOCK_USAGE_HINT_KHR bitfield */ +#define EGL_LOCK_SURFACE_BIT_KHR 0x0080 /* EGL_SURFACE_TYPE bitfield */ +#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 /* EGL_SURFACE_TYPE bitfield */ +#define EGL_MATCH_FORMAT_KHR 0x3043 /* EGLConfig attribute */ +#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 /* EGL_MATCH_FORMAT_KHR value */ +#define EGL_FORMAT_RGB_565_KHR 0x30C1 /* EGL_MATCH_FORMAT_KHR value */ +#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 /* EGL_MATCH_FORMAT_KHR value */ +#define EGL_FORMAT_RGBA_8888_KHR 0x30C3 /* EGL_MATCH_FORMAT_KHR value */ +#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 /* eglLockSurfaceKHR attribute */ +#define EGL_LOCK_USAGE_HINT_KHR 0x30C5 /* eglLockSurfaceKHR attribute */ +#define EGL_BITMAP_POINTER_KHR 0x30C6 /* eglQuerySurface attribute */ +#define EGL_BITMAP_PITCH_KHR 0x30C7 /* eglQuerySurface attribute */ +#define EGL_BITMAP_ORIGIN_KHR 0x30C8 /* eglQuerySurface attribute */ +#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 /* eglQuerySurface attribute */ +#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA /* eglQuerySurface attribute */ +#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB /* eglQuerySurface attribute */ +#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC /* eglQuerySurface attribute */ +#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD /* eglQuerySurface attribute */ +#define EGL_LOWER_LEFT_KHR 0x30CE /* EGL_BITMAP_ORIGIN_KHR value */ +#define EGL_UPPER_LEFT_KHR 0x30CF /* EGL_BITMAP_ORIGIN_KHR value */ +#ifdef EGL_EGLEXT_PROTOTYPES + EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR(EGLDisplay display, EGLSurface surface, const EGLint *attrib_list); + EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR(EGLDisplay display, EGLSurface surface); +#endif /* EGL_EGLEXT_PROTOTYPES */ + typedef EGLBoolean(EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list); + typedef EGLBoolean(EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface); +#endif + +#ifndef EGL_KHR_image +#define EGL_KHR_image 1 +#define EGL_NATIVE_PIXMAP_KHR 0x30B0 /* eglCreateImageKHR target */ + typedef void *EGLImageKHR; +#define EGL_NO_IMAGE_KHR ((EGLImageKHR)0) +#ifdef EGL_EGLEXT_PROTOTYPES + EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); + EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR image); +#endif /* EGL_EGLEXT_PROTOTYPES */ + typedef EGLImageKHR(EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); + typedef EGLBoolean(EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image); +#endif + +#ifndef EGL_KHR_vg_parent_image +#define EGL_KHR_vg_parent_image 1 +#define EGL_VG_PARENT_IMAGE_KHR 0x30BA /* eglCreateImageKHR target */ +#endif + +#ifndef EGL_KHR_gl_texture_2D_image +#define EGL_KHR_gl_texture_2D_image 1 +#define EGL_GL_TEXTURE_2D_KHR 0x30B1 /* eglCreateImageKHR target */ +#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC /* eglCreateImageKHR attribute */ +#endif + +#ifndef EGL_KHR_gl_texture_cubemap_image +#define EGL_KHR_gl_texture_cubemap_image 1 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 /* eglCreateImageKHR target */ +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 /* eglCreateImageKHR target */ +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 /* eglCreateImageKHR target */ +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 /* eglCreateImageKHR target */ +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 /* eglCreateImageKHR target */ +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 /* eglCreateImageKHR target */ +#endif + +#ifndef EGL_KHR_gl_texture_3D_image +#define EGL_KHR_gl_texture_3D_image 1 +#define EGL_GL_TEXTURE_3D_KHR 0x30B2 /* eglCreateImageKHR target */ +#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD /* eglCreateImageKHR attribute */ +#endif + +#ifndef EGL_KHR_gl_renderbuffer_image +#define EGL_KHR_gl_renderbuffer_image 1 +#define EGL_GL_RENDERBUFFER_KHR 0x30B9 /* eglCreateImageKHR target */ +#endif + +#if KHRONOS_SUPPORT_INT64 /* EGLTimeKHR requires 64-bit uint support */ +#ifndef EGL_KHR_reusable_sync +#define EGL_KHR_reusable_sync 1 + + typedef void* EGLSyncKHR; + typedef khronos_utime_nanoseconds_t EGLTimeKHR; + +#define EGL_SYNC_STATUS_KHR 0x30F1 +#define EGL_SIGNALED_KHR 0x30F2 +#define EGL_UNSIGNALED_KHR 0x30F3 +#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5 +#define EGL_CONDITION_SATISFIED_KHR 0x30F6 +#define EGL_SYNC_TYPE_KHR 0x30F7 +#define EGL_SYNC_REUSABLE_KHR 0x30FA +#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 /* eglClientWaitSyncKHR bitfield */ +#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFFull +#define EGL_NO_SYNC_KHR ((EGLSyncKHR)0) +#ifdef EGL_EGLEXT_PROTOTYPES + EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); + EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR sync); + EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); + EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); + EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); +#endif /* EGL_EGLEXT_PROTOTYPES */ + typedef EGLSyncKHR(EGLAPIENTRYP PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); + typedef EGLBoolean(EGLAPIENTRYP PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync); + typedef EGLint(EGLAPIENTRYP PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); + typedef EGLBoolean(EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); + typedef EGLBoolean(EGLAPIENTRYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); +#endif +#endif + +#ifndef EGL_KHR_image_base +#define EGL_KHR_image_base 1 + /* Most interfaces defined by EGL_KHR_image_pixmap above */ +#define EGL_IMAGE_PRESERVED_KHR 0x30D2 /* eglCreateImageKHR attribute */ +#endif + +#ifndef EGL_KHR_image_pixmap +#define EGL_KHR_image_pixmap 1 + /* Interfaces defined by EGL_KHR_image above */ +#endif + +#ifndef EGL_IMG_context_priority +#define EGL_IMG_context_priority 1 +#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100 +#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101 +#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102 +#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103 +#endif + +#ifndef EGL_KHR_lock_surface2 +#define EGL_KHR_lock_surface2 1 +#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 +#endif + +#ifndef EGL_NV_coverage_sample +#define EGL_NV_coverage_sample 1 +#define EGL_COVERAGE_BUFFERS_NV 0x30E0 +#define EGL_COVERAGE_SAMPLES_NV 0x30E1 +#endif + +#ifndef EGL_NV_depth_nonlinear +#define EGL_NV_depth_nonlinear 1 +#define EGL_DEPTH_ENCODING_NV 0x30E2 +#define EGL_DEPTH_ENCODING_NONE_NV 0 +#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3 +#endif + +#if KHRONOS_SUPPORT_INT64 /* EGLTimeNV requires 64-bit uint support */ +#ifndef EGL_NV_sync +#define EGL_NV_sync 1 +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6 +#define EGL_SYNC_STATUS_NV 0x30E7 +#define EGL_SIGNALED_NV 0x30E8 +#define EGL_UNSIGNALED_NV 0x30E9 +#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001 +#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFFull +#define EGL_ALREADY_SIGNALED_NV 0x30EA +#define EGL_TIMEOUT_EXPIRED_NV 0x30EB +#define EGL_CONDITION_SATISFIED_NV 0x30EC +#define EGL_SYNC_TYPE_NV 0x30ED +#define EGL_SYNC_CONDITION_NV 0x30EE +#define EGL_SYNC_FENCE_NV 0x30EF +#define EGL_NO_SYNC_NV ((EGLSyncNV)0) + typedef void* EGLSyncNV; + typedef khronos_utime_nanoseconds_t EGLTimeNV; +#ifdef EGL_EGLEXT_PROTOTYPES + EGLAPI EGLSyncNV EGLAPIENTRY eglCreateFenceSyncNV(EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); + EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncNV(EGLSyncNV sync); + EGLAPI EGLBoolean EGLAPIENTRY eglFenceNV(EGLSyncNV sync); + EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncNV(EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); + EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncNV(EGLSyncNV sync, EGLenum mode); + EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribNV(EGLSyncNV sync, EGLint attribute, EGLint *value); +#endif /* EGL_EGLEXT_PROTOTYPES */ + typedef EGLSyncNV(EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); + typedef EGLBoolean(EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync); + typedef EGLBoolean(EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync); + typedef EGLint(EGLAPIENTRYP PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); + typedef EGLBoolean(EGLAPIENTRYP PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode); + typedef EGLBoolean(EGLAPIENTRYP PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint *value); +#endif +#endif + +#if KHRONOS_SUPPORT_INT64 /* Dependent on EGL_KHR_reusable_sync which requires 64-bit uint support */ +#ifndef EGL_KHR_fence_sync +#define EGL_KHR_fence_sync 1 + /* Reuses most tokens and entry points from EGL_KHR_reusable_sync */ +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0 +#define EGL_SYNC_CONDITION_KHR 0x30F8 +#define EGL_SYNC_FENCE_KHR 0x30F9 +#endif +#endif + +#ifndef EGL_HI_clientpixmap +#define EGL_HI_clientpixmap 1 + + /* Surface Attribute */ +#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74 + /* + * Structure representing a client pixmap + * (pixmap's data is in client-space memory). + */ + struct EGLClientPixmapHI + { + void* pData; + EGLint iWidth; + EGLint iHeight; + EGLint iStride; + }; +#ifdef EGL_EGLEXT_PROTOTYPES + EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurfaceHI(EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI* pixmap); +#endif /* EGL_EGLEXT_PROTOTYPES */ + typedef EGLSurface(EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI* pixmap); +#endif /* EGL_HI_clientpixmap */ + +#ifndef EGL_HI_colorformats +#define EGL_HI_colorformats 1 + /* Config Attribute */ +#define EGL_COLOR_FORMAT_HI 0x8F70 + /* Color Formats */ +#define EGL_COLOR_RGB_HI 0x8F71 +#define EGL_COLOR_RGBA_HI 0x8F72 +#define EGL_COLOR_ARGB_HI 0x8F73 +#endif /* EGL_HI_colorformats */ + +#ifndef EGL_MESA_drm_image +#define EGL_MESA_drm_image 1 +#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 /* CreateDRMImageMESA attribute */ +#define EGL_DRM_BUFFER_USE_MESA 0x31D1 /* CreateDRMImageMESA attribute */ +#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 /* EGL_IMAGE_FORMAT_MESA attribute value */ +#define EGL_DRM_BUFFER_MESA 0x31D3 /* eglCreateImageKHR target */ +#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4 +#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001 /* EGL_DRM_BUFFER_USE_MESA bits */ +#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002 /* EGL_DRM_BUFFER_USE_MESA bits */ +#ifdef EGL_EGLEXT_PROTOTYPES + EGLAPI EGLImageKHR EGLAPIENTRY eglCreateDRMImageMESA(EGLDisplay dpy, const EGLint *attrib_list); + EGLAPI EGLBoolean EGLAPIENTRY eglExportDRMImageMESA(EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); +#endif /* EGL_EGLEXT_PROTOTYPES */ + typedef EGLImageKHR(EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint *attrib_list); + typedef EGLBoolean(EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); +#endif + +#ifndef EGL_NV_post_sub_buffer +#define EGL_NV_post_sub_buffer 1 +#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE +#ifdef EGL_EGLEXT_PROTOTYPES + EGLAPI EGLBoolean EGLAPIENTRY eglPostSubBufferNV(EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); +#endif /* EGL_EGLEXT_PROTOTYPES */ + typedef EGLBoolean(EGLAPIENTRYP PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); +#endif + +#ifndef EGL_ANGLE_query_surface_pointer +#define EGL_ANGLE_query_surface_pointer 1 +#ifdef EGL_EGLEXT_PROTOTYPES + EGLAPI EGLBoolean eglQuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value); +#endif + typedef EGLBoolean(EGLAPIENTRYP PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value); +#endif + +#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle +#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1 +#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 +#endif + +#ifndef EGL_NV_coverage_sample_resolve +#define EGL_NV_coverage_sample_resolve 1 +#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131 +#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132 +#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133 +#endif + +#if KHRONOS_SUPPORT_INT64 /* EGLuint64NV requires 64-bit uint support */ +#ifndef EGL_NV_system_time +#define EGL_NV_system_time 1 + typedef khronos_utime_nanoseconds_t EGLuint64NV; +#ifdef EGL_EGLEXT_PROTOTYPES + EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeFrequencyNV(void); + EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeNV(void); +#endif /* EGL_EGLEXT_PROTOTYPES */ + typedef EGLuint64NV(EGLAPIENTRYP PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) (void); + typedef EGLuint64NV(EGLAPIENTRYP PFNEGLGETSYSTEMTIMENVPROC) (void); +#endif +#endif + +#if KHRONOS_SUPPORT_INT64 /* EGLuint64KHR requires 64-bit uint support */ +#ifndef EGL_KHR_stream +#define EGL_KHR_stream 1 + typedef void* EGLStreamKHR; + typedef khronos_uint64_t EGLuint64KHR; +#define EGL_NO_STREAM_KHR ((EGLStreamKHR)0) +#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 +#define EGL_PRODUCER_FRAME_KHR 0x3212 +#define EGL_CONSUMER_FRAME_KHR 0x3213 +#define EGL_STREAM_STATE_KHR 0x3214 +#define EGL_STREAM_STATE_CREATED_KHR 0x3215 +#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216 +#define EGL_STREAM_STATE_EMPTY_KHR 0x3217 +#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218 +#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219 +#define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A +#define EGL_BAD_STREAM_KHR 0x321B +#define EGL_BAD_STATE_KHR 0x321C +#ifdef EGL_EGLEXT_PROTOTYPES + EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamKHR(EGLDisplay dpy, const EGLint *attrib_list); + EGLAPI EGLBoolean EGLAPIENTRY eglDestroyStreamKHR(EGLDisplay dpy, EGLStreamKHR stream); + EGLAPI EGLBoolean EGLAPIENTRY eglStreamAttribKHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); + EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamKHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value); + EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamu64KHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value); +#endif /* EGL_EGLEXT_PROTOTYPES */ + typedef EGLStreamKHR(EGLAPIENTRYP PFNEGLCREATESTREAMKHRPROC)(EGLDisplay dpy, const EGLint *attrib_list); + typedef EGLBoolean(EGLAPIENTRYP PFNEGLDESTROYSTREAMKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream); + typedef EGLBoolean(EGLAPIENTRYP PFNEGLSTREAMATTRIBKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); + typedef EGLBoolean(EGLAPIENTRYP PFNEGLQUERYSTREAMKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value); + typedef EGLBoolean(EGLAPIENTRYP PFNEGLQUERYSTREAMU64KHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value); +#endif +#endif + +#ifdef EGL_KHR_stream /* Requires KHR_stream extension */ +#ifndef EGL_KHR_stream_consumer_gltexture +#define EGL_KHR_stream_consumer_gltexture 1 +#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E +#ifdef EGL_EGLEXT_PROTOTYPES + EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalKHR(EGLDisplay dpy, EGLStreamKHR stream); + EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireKHR(EGLDisplay dpy, EGLStreamKHR stream); + EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseKHR(EGLDisplay dpy, EGLStreamKHR stream); +#endif /* EGL_EGLEXT_PROTOTYPES */ + typedef EGLBoolean(EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream); + typedef EGLBoolean(EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream); + typedef EGLBoolean(EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream); +#endif +#endif + +#ifdef EGL_KHR_stream /* Requires KHR_stream extension */ +#ifndef EGL_KHR_stream_producer_eglsurface +#define EGL_KHR_stream_producer_eglsurface 1 +#define EGL_STREAM_BIT_KHR 0x0800 +#ifdef EGL_EGLEXT_PROTOTYPES + EGLAPI EGLSurface EGLAPIENTRY eglCreateStreamProducerSurfaceKHR(EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); +#endif /* EGL_EGLEXT_PROTOTYPES */ + typedef EGLSurface(EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC)(EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); +#endif +#endif + +#ifdef EGL_KHR_stream /* Requires KHR_stream extension */ +#ifndef EGL_KHR_stream_producer_aldatalocator +#define EGL_KHR_stream_producer_aldatalocator 1 +#endif +#endif + +#ifdef EGL_KHR_stream /* Requires KHR_stream extension */ +#ifndef EGL_KHR_stream_fifo +#define EGL_KHR_stream_fifo 1 + /* reuse EGLTimeKHR */ +#define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC +#define EGL_STREAM_TIME_NOW_KHR 0x31FD +#define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE +#define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF +#ifdef EGL_EGLEXT_PROTOTYPES + EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamTimeKHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value); +#endif /* EGL_EGLEXT_PROTOTYPES */ + typedef EGLBoolean(EGLAPIENTRYP PFNEGLQUERYSTREAMTIMEKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value); +#endif +#endif + +#ifndef EGL_EXT_create_context_robustness +#define EGL_EXT_create_context_robustness 1 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138 +#define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF +#endif + +#ifndef EGL_ANGLE_d3d_share_handle_client_buffer +#define EGL_ANGLE_d3d_share_handle_client_buffer 1 + /* reuse EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE */ +#endif + +#ifndef EGL_KHR_create_context +#define EGL_KHR_create_context 1 +#define EGL_CONTEXT_MAJOR_VERSION_KHR EGL_CONTEXT_CLIENT_VERSION +#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB +#define EGL_CONTEXT_FLAGS_KHR 0x30FC +#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD +#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF +#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001 +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004 +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001 +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002 +#define EGL_OPENGL_ES3_BIT_KHR 0x00000040 +#endif + +#ifndef EGL_KHR_surfaceless_context +#define EGL_KHR_surfaceless_context 1 + /* No tokens/entry points, just relaxes an error condition */ +#endif + +#ifdef EGL_KHR_stream /* Requires KHR_stream extension */ +#ifndef EGL_KHR_stream_cross_process_fd +#define EGL_KHR_stream_cross_process_fd 1 + typedef int EGLNativeFileDescriptorKHR; +#define EGL_NO_FILE_DESCRIPTOR_KHR ((EGLNativeFileDescriptorKHR)(-1)) +#ifdef EGL_EGLEXT_PROTOTYPES + EGLAPI EGLNativeFileDescriptorKHR EGLAPIENTRY eglGetStreamFileDescriptorKHR(EGLDisplay dpy, EGLStreamKHR stream); + EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamFromFileDescriptorKHR(EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); +#endif /* EGL_EGLEXT_PROTOTYPES */ + typedef EGLNativeFileDescriptorKHR(EGLAPIENTRYP PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream); + typedef EGLStreamKHR(EGLAPIENTRYP PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC)(EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); +#endif +#endif + +#ifndef EGL_EXT_multiview_window +#define EGL_EXT_multiview_window 1 +#define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134 +#endif + +#ifndef EGL_KHR_wait_sync +#define EGL_KHR_wait_sync 1 +#ifdef EGL_EGLEXT_PROTOTYPES + EGLAPI EGLint EGLAPIENTRY eglWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); +#endif /* EGL_EGLEXT_PROTOTYPES */ + typedef EGLint(EGLAPIENTRYP PFNEGLWAITSYNCKHRPROC)(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); +#endif + +#ifndef EGL_NV_post_convert_rounding +#define EGL_NV_post_convert_rounding 1 + /* No tokens or entry points, just relaxes behavior of SwapBuffers */ +#endif + +#ifndef EGL_NV_native_query +#define EGL_NV_native_query 1 +#ifdef EGL_EGLEXT_PROTOTYPES + EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeDisplayNV(EGLDisplay dpy, EGLNativeDisplayType* display_id); + EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeWindowNV(EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType* window); + EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativePixmapNV(EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType* pixmap); +#endif /* EGL_EGLEXT_PROTOTYPES */ + typedef EGLBoolean(EGLAPIENTRYP PFNEGLQUERYNATIVEDISPLAYNVPROC)(EGLDisplay dpy, EGLNativeDisplayType *display_id); + typedef EGLBoolean(EGLAPIENTRYP PFNEGLQUERYNATIVEWINDOWNVPROC)(EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window); + typedef EGLBoolean(EGLAPIENTRYP PFNEGLQUERYNATIVEPIXMAPNVPROC)(EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap); +#endif + +#ifndef EGL_NV_3dvision_surface +#define EGL_NV_3dvision_surface 1 +#define EGL_AUTO_STEREO_NV 0x3136 +#endif + +#ifndef EGL_ANDROID_framebuffer_target +#define EGL_ANDROID_framebuffer_target 1 +#define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147 +#endif + +#ifndef EGL_ANDROID_blob_cache +#define EGL_ANDROID_blob_cache 1 + typedef khronos_ssize_t EGLsizeiANDROID; + typedef void(*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize); + typedef EGLsizeiANDROID(*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize); +#ifdef EGL_EGLEXT_PROTOTYPES + EGLAPI void EGLAPIENTRY eglSetBlobCacheFuncsANDROID(EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); +#endif /* EGL_EGLEXT_PROTOTYPES */ + typedef void (EGLAPIENTRYP PFNEGLSETBLOBCACHEFUNCSANDROIDPROC)(EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); +#endif + +#ifndef EGL_ANDROID_image_native_buffer +#define EGL_ANDROID_image_native_buffer 1 +#define EGL_NATIVE_BUFFER_ANDROID 0x3140 +#endif + +#ifndef EGL_ANDROID_native_fence_sync +#define EGL_ANDROID_native_fence_sync 1 +#define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144 +#define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145 +#define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146 +#define EGL_NO_NATIVE_FENCE_FD_ANDROID -1 +#ifdef EGL_EGLEXT_PROTOTYPES + EGLAPI EGLint EGLAPIENTRY eglDupNativeFenceFDANDROID(EGLDisplay dpy, EGLSyncKHR); +#endif /* EGL_EGLEXT_PROTOTYPES */ + typedef EGLint(EGLAPIENTRYP PFNEGLDUPNATIVEFENCEFDANDROIDPROC)(EGLDisplay dpy, EGLSyncKHR); +#endif + +#ifndef EGL_ANDROID_recordable +#define EGL_ANDROID_recordable 1 +#define EGL_RECORDABLE_ANDROID 0x3142 +#endif + +#ifndef EGL_EXT_buffer_age +#define EGL_EXT_buffer_age 1 +#define EGL_BUFFER_AGE_EXT 0x313D +#endif + +#ifndef EGL_EXT_image_dma_buf_import +#define EGL_EXT_image_dma_buf_import 1 +#define EGL_LINUX_DMA_BUF_EXT 0x3270 +#define EGL_LINUX_DRM_FOURCC_EXT 0x3271 +#define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272 +#define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273 +#define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274 +#define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275 +#define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276 +#define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277 +#define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278 +#define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279 +#define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A +#define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B +#define EGL_SAMPLE_RANGE_HINT_EXT 0x327C +#define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D +#define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E +#define EGL_ITU_REC601_EXT 0x327F +#define EGL_ITU_REC709_EXT 0x3280 +#define EGL_ITU_REC2020_EXT 0x3281 +#define EGL_YUV_FULL_RANGE_EXT 0x3282 +#define EGL_YUV_NARROW_RANGE_EXT 0x3283 +#define EGL_YUV_CHROMA_SITING_0_EXT 0x3284 +#define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285 +#endif + +#ifndef EGL_ARM_pixmap_multisample_discard +#define EGL_ARM_pixmap_multisample_discard 1 +#define EGL_DISCARD_SAMPLES_ARM 0x3286 +#endif + +#ifndef EGL_EXT_swap_buffers_with_damage +#define EGL_EXT_swap_buffers_with_damage 1 +#ifdef EGL_EGLEXT_PROTOTYPES + EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageEXT(EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); +#endif /* EGL_EGLEXT_PROTOTYPES */ + typedef EGLBoolean(EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC)(EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); +#endif + +/* #include */ + +#ifdef __cplusplus +} +#endif + +#endif /* __eglext_h_ */ + + + +#endif /* _MSC_VER */ diff --git a/code/SDL2/include/SDL_endian.h b/code/SDL2/include/SDL_endian.h index c58edcca02..161c418de9 100644 --- a/code/SDL2/include/SDL_endian.h +++ b/code/SDL2/include/SDL_endian.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -33,10 +33,10 @@ /** * \name The two types of endianness */ -/*@{*/ +/* @{ */ #define SDL_LIL_ENDIAN 1234 #define SDL_BIG_ENDIAN 4321 -/*@}*/ +/* @} */ #ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */ #ifdef __linux__ @@ -206,7 +206,7 @@ SDL_SwapFloat(float x) * \name Swap to native * Byteswap item from the specified endianness to the native endianness. */ -/*@{*/ +/* @{ */ #if SDL_BYTEORDER == SDL_LIL_ENDIAN #define SDL_SwapLE16(X) (X) #define SDL_SwapLE32(X) (X) @@ -226,7 +226,7 @@ SDL_SwapFloat(float x) #define SDL_SwapBE64(X) (X) #define SDL_SwapFloatBE(X) (X) #endif -/*@}*//*Swap to native*/ +/* @} *//* Swap to native */ /* Ends C function definitions when using C++ */ #ifdef __cplusplus diff --git a/code/SDL2/include/SDL_error.h b/code/SDL2/include/SDL_error.h index 229b268027..5776cfa260 100644 --- a/code/SDL2/include/SDL_error.h +++ b/code/SDL2/include/SDL_error.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -48,7 +48,7 @@ extern DECLSPEC void SDLCALL SDL_ClearError(void); * \internal * Private error reporting function - used internally. */ -/*@{*/ +/* @{ */ #define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM) #define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED) #define SDL_InvalidParamError(param) SDL_SetError("Parameter '%s' is invalid", (param)) @@ -63,7 +63,7 @@ typedef enum } SDL_errorcode; /* SDL_Error() unconditionally returns -1. */ extern DECLSPEC int SDLCALL SDL_Error(SDL_errorcode code); -/*@}*//*Internal error functions*/ +/* @} *//* Internal error functions */ /* Ends C function definitions when using C++ */ #ifdef __cplusplus diff --git a/code/SDL2/include/SDL_events.h b/code/SDL2/include/SDL_events.h index b997b5ec8b..fc5a145e75 100644 --- a/code/SDL2/include/SDL_events.h +++ b/code/SDL2/include/SDL_events.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -134,6 +134,9 @@ typedef enum /* Drag and drop events */ SDL_DROPFILE = 0x1000, /**< The system requests a file open */ + /* Render events */ + SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset */ + /** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use, * and should be allocated with SDL_RegisterEvents() */ @@ -239,8 +242,8 @@ typedef struct SDL_MouseButtonEvent Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ Uint8 button; /**< The mouse button index */ Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ + Uint8 clicks; /**< 1 for single-click, 2 for double-click, etc. */ Uint8 padding1; - Uint8 padding2; Sint32 x; /**< X coordinate, relative to window */ Sint32 y; /**< Y coordinate, relative to window */ } SDL_MouseButtonEvent; @@ -254,8 +257,8 @@ typedef struct SDL_MouseWheelEvent Uint32 timestamp; Uint32 windowID; /**< The window with mouse focus, if any */ Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ - Sint32 x; /**< The amount scrolled horizontally */ - Sint32 y; /**< The amount scrolled vertically */ + Sint32 x; /**< The amount scrolled horizontally, positive to the right and negative to the left */ + Sint32 y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */ } SDL_MouseWheelEvent; /** @@ -541,7 +544,7 @@ typedef union SDL_Event */ extern DECLSPEC void SDLCALL SDL_PumpEvents(void); -/*@{*/ +/* @{ */ typedef enum { SDL_ADDEVENT, @@ -570,7 +573,7 @@ typedef enum extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents, SDL_eventaction action, Uint32 minType, Uint32 maxType); -/*@}*/ +/* @} */ /** * Checks to see if certain event types are in the event queue. @@ -681,7 +684,7 @@ extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter, extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, void *userdata); -/*@{*/ +/* @{ */ #define SDL_QUERY -1 #define SDL_IGNORE 0 #define SDL_DISABLE 0 @@ -697,7 +700,7 @@ extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, * current processing state of the specified event. */ extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state); -/*@}*/ +/* @} */ #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY) /** diff --git a/code/SDL2/include/SDL_filesystem.h b/code/SDL2/include/SDL_filesystem.h new file mode 100644 index 0000000000..de3e227d42 --- /dev/null +++ b/code/SDL2/include/SDL_filesystem.h @@ -0,0 +1,136 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2014 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_filesystem.h + * + * \brief Include file for filesystem SDL API functions + */ + +#ifndef _SDL_filesystem_h +#define _SDL_filesystem_h + +#include "SDL_stdinc.h" + +#include "begin_code.h" + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief Get the path where the application resides. + * + * Get the "base path". This is the directory where the application was run + * from, which is probably the installation directory, and may or may not + * be the process's current working directory. + * + * This returns an absolute path in UTF-8 encoding, and is guaranteed to + * end with a path separator ('\\' on Windows, '/' most other places). + * + * The pointer returned by this function is owned by you. Please call + * SDL_free() on the pointer when you are done with it, or it will be a + * memory leak. This is not necessarily a fast call, though, so you should + * call this once near startup and save the string if you need it. + * + * Some platforms can't determine the application's path, and on other + * platforms, this might be meaningless. In such cases, this function will + * return NULL. + * + * \return String of base dir in UTF-8 encoding, or NULL on error. + * + * \sa SDL_GetPrefPath + */ +extern DECLSPEC char *SDLCALL SDL_GetBasePath(void); + +/** + * \brief Get the user-and-app-specific path where files can be written. + * + * Get the "pref dir". This is meant to be where users can write personal + * files (preferences and save games, etc) that are specific to your + * application. This directory is unique per user, per application. + * + * This function will decide the appropriate location in the native filesystem, + * create the directory if necessary, and return a string of the absolute + * path to the directory in UTF-8 encoding. + * + * On Windows, the string might look like: + * "C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\" + * + * On Linux, the string might look like: + * "/home/bob/.local/share/My Program Name/" + * + * On Mac OS X, the string might look like: + * "/Users/bob/Library/Application Support/My Program Name/" + * + * (etc.) + * + * You specify the name of your organization (if it's not a real organization, + * your name or an Internet domain you own might do) and the name of your + * application. These should be untranslated proper names. + * + * Both the org and app strings may become part of a directory name, so + * please follow these rules: + * + * - Try to use the same org string (including case-sensitivity) for + * all your applications that use this function. + * - Always use a unique app string for each one, and make sure it never + * changes for an app once you've decided on it. + * - Unicode characters are legal, as long as it's UTF-8 encoded, but... + * - ...only use letters, numbers, and spaces. Avoid punctuation like + * "Game Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient. + * + * This returns an absolute path in UTF-8 encoding, and is guaranteed to + * end with a path separator ('\\' on Windows, '/' most other places). + * + * The pointer returned by this function is owned by you. Please call + * SDL_free() on the pointer when you are done with it, or it will be a + * memory leak. This is not necessarily a fast call, though, so you should + * call this once near startup and save the string if you need it. + * + * You should assume the path returned by this function is the only safe + * place to write files (and that SDL_GetBasePath(), while it might be + * writable, or even the parent of the returned path, aren't where you + * should be writing things). + * + * Some platforms can't determine the pref path, and on other + * platforms, this might be meaningless. In such cases, this function will + * return NULL. + * + * \param org The name of your organization. + * \param app The name of your application. + * \return UTF-8 string of user dir in platform-dependent notation. NULL + * if there's a problem (creating directory failed, etc). + * + * \sa SDL_GetBasePath + */ +extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_system_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/code/SDL2/include/SDL_gamecontroller.h b/code/SDL2/include/SDL_gamecontroller.h index e55749ce35..b00ad713d1 100644 --- a/code/SDL2/include/SDL_gamecontroller.h +++ b/code/SDL2/include/SDL_gamecontroller.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -30,6 +30,7 @@ #include "SDL_stdinc.h" #include "SDL_error.h" +#include "SDL_rwops.h" #include "SDL_joystick.h" #include "begin_code.h" @@ -108,6 +109,23 @@ typedef struct SDL_GameControllerButtonBind * */ +/** + * Load a set of mappings from a seekable SDL data stream (memory or file), filtered by the current SDL_GetPlatform() + * A community sourced database of controllers is available at https://raw.github.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt + * + * If \c freerw is non-zero, the stream will be closed after being read. + * + * \return number of mappings added, -1 on error + */ +extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW( SDL_RWops * rw, int freerw ); + +/** + * Load a set of mappings from a file, filtered by the current SDL_GetPlatform() + * + * Convenience macro. + */ +#define SDL_GameControllerAddMappingsFromFile(file) SDL_GameControllerAddMappingsFromRW(SDL_RWFromFile(file, "rb"), 1) + /** * Add or update an existing mapping configuration * diff --git a/code/SDL2/include/SDL_gesture.h b/code/SDL2/include/SDL_gesture.h index 21f10ead73..dbc1692423 100644 --- a/code/SDL2/include/SDL_gesture.h +++ b/code/SDL2/include/SDL_gesture.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -58,14 +58,14 @@ extern DECLSPEC int SDLCALL SDL_RecordGesture(SDL_TouchID touchId); * * */ -extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *src); +extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *dst); /** * \brief Save a currently loaded Dollar Gesture template * * */ -extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *src); +extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *dst); /** diff --git a/code/SDL2/include/SDL_haptic.h b/code/SDL2/include/SDL_haptic.h index da555c9c3c..234975abe3 100644 --- a/code/SDL2/include/SDL_haptic.h +++ b/code/SDL2/include/SDL_haptic.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -140,12 +140,12 @@ typedef struct _SDL_Haptic SDL_Haptic; * * Different haptic features a device can have. */ -/*@{*/ +/* @{ */ /** * \name Haptic effects */ -/*@{*/ +/* @{ */ /** * \brief Constant effect supported. @@ -177,7 +177,7 @@ typedef struct _SDL_Haptic SDL_Haptic; #define SDL_HAPTIC_LEFTRIGHT (1<<2) /* !!! FIXME: put this back when we have more bits in 2.1 */ -/*#define SDL_HAPTIC_SQUARE (1<<2)*/ +/* #define SDL_HAPTIC_SQUARE (1<<2) */ /** * \brief Triangle wave effect supported. @@ -262,7 +262,7 @@ typedef struct _SDL_Haptic SDL_Haptic; */ #define SDL_HAPTIC_CUSTOM (1<<11) -/*@}*//*Haptic effects*/ +/* @} *//* Haptic effects */ /* These last few are features the device has, not effects */ @@ -305,7 +305,7 @@ typedef struct _SDL_Haptic SDL_Haptic; /** * \name Direction encodings */ -/*@{*/ +/* @{ */ /** * \brief Uses polar coordinates for the direction. @@ -328,9 +328,9 @@ typedef struct _SDL_Haptic SDL_Haptic; */ #define SDL_HAPTIC_SPHERICAL 2 -/*@}*//*Direction encodings*/ +/* @} *//* Direction encodings */ -/*@}*//*Haptic features*/ +/* @} *//* Haptic features */ /* * Misc defines. diff --git a/code/SDL2/include/SDL_hints.h b/code/SDL2/include/SDL_hints.h index 74b63ee099..b98ce6834c 100644 --- a/code/SDL2/include/SDL_hints.h +++ b/code/SDL2/include/SDL_hints.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -94,6 +94,30 @@ extern "C" { */ #define SDL_HINT_RENDER_OPENGL_SHADERS "SDL_RENDER_OPENGL_SHADERS" +/** + * \brief A variable controlling whether the Direct3D device is initialized for thread-safe operations. + * + * This variable can be set to the following values: + * "0" - Thread-safety is not enabled (faster) + * "1" - Thread-safety is enabled + * + * By default the Direct3D device is created with thread-safety disabled. + */ +#define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE" + +/** + * \brief A variable controlling whether to enable Direct3D 11+'s Debug Layer. + * + * This variable does not have any effect on the Direct3D 9 based renderer. + * + * This variable can be set to the following values: + * "0" - Disable Debug Layer use + * "1" - Enable Debug Layer use + * + * By default, SDL does not use Direct3D Debug Layer. + */ +#define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_HINT_RENDER_DIRECT3D11_DEBUG" + /** * \brief A variable controlling the scaling quality * @@ -117,6 +141,17 @@ extern "C" { */ #define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC" +/** + * \brief A variable controlling whether the screensaver is enabled. + * + * This variable can be set to the following values: + * "0" - Disable screensaver + * "1" - Enable screensaver + * + * By default SDL will disable the screensaver. + */ +#define SDL_HINT_VIDEO_ALLOW_SCREENSAVER "SDL_VIDEO_ALLOW_SCREENSAVER" + /** * \brief A variable controlling whether the X11 VidMode extension should be used. * @@ -162,12 +197,22 @@ extern "C" { #define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD" /** - * \brief Minimize your SDL_Window if it loses key focus when in Fullscreen mode. Defaults to true. +* \brief A variable controlling whether relative mouse mode is implemented using mouse warping +* +* This variable can be set to the following values: +* "0" - Relative mouse mode uses raw input +* "1" - Relative mouse mode uses mouse warping +* +* By default SDL will use raw input for relative mouse mode +*/ +#define SDL_HINT_MOUSE_RELATIVE_MODE_WARP "SDL_MOUSE_RELATIVE_MODE_WARP" + +/** + * \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true. * */ #define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS" - /** * \brief A variable controlling whether the idle timer is disabled on iOS. * @@ -192,14 +237,24 @@ extern "C" { * "LandscapeLeft", "LandscapeRight", "Portrait" "PortraitUpsideDown" */ #define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS" + +/** + * \brief A variable controlling whether an Android built-in accelerometer should be + * listed as a joystick device, rather than listing actual joysticks only. + * + * This variable can be set to the following values: + * "0" - List only real joysticks and accept input from them + * "1" - List real joysticks along with the accelerometer as if it were a 3 axis joystick (the default). + */ +#define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK" /** * \brief A variable that lets you disable the detection and use of Xinput gamepad devices * * The variable can be set to the following values: - * "0" - Disable XInput timer (only uses direct input) - * "1" - Enable XInput timer (the default) + * "0" - Disable XInput detection (only uses direct input) + * "1" - Enable XInput detection (the default) */ #define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED" @@ -222,7 +277,7 @@ extern "C" { * "0" - Disable joystick & gamecontroller input events when the * application is in the background. * "1" - Enable joystick & gamecontroller input events when the - * application is in the backgroumd. + * application is in the background. * * The default value is "0". This hint may be set at any time. */ @@ -257,6 +312,129 @@ extern "C" { #define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION" +/** + * \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac) + */ +#define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED" + +/** + * \brief A variable that determines whether ctrl+click should generate a right-click event on Mac + * + * If present, holding ctrl while left clicking will generate a right click + * event when on Mac. + */ +#define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK" + +/** +* \brief A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries +* +* SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It +* can use two different sets of binaries, those compiled by the user from source +* or those provided by the Chrome browser. In the later case, these binaries require +* that SDL loads a DLL providing the shader compiler. +* +* This variable can be set to the following values: +* "d3dcompiler_46.dll" - default, best for Vista or later. +* "d3dcompiler_43.dll" - for XP support. +* "none" - do not load any library, useful if you compiled ANGLE from source and included the compiler in your binaries. +* +*/ +#define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER" + +/** +* \brief A variable that is the address of another SDL_Window* (as a hex string formatted with "%p"). +* +* If this hint is set before SDL_CreateWindowFrom() and the SDL_Window* it is set to has +* SDL_WINDOW_OPENGL set (and running on WGL only, currently), then two things will occur on the newly +* created SDL_Window: +* +* 1. Its pixel format will be set to the same pixel format as this SDL_Window. This is +* needed for example when sharing an OpenGL context across multiple windows. +* +* 2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be used for +* OpenGL rendering. +* +* This variable can be set to the following values: +* The address (as a string "%p") of the SDL_Window* that new windows created with SDL_CreateWindowFrom() should +* share a pixel format with. +*/ +#define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT" + +/* + * \brief A URL to a WinRT app's privacy policy + * + * All network-enabled WinRT apps must make a privacy policy available to its + * users. On Windows 8, 8.1, and RT, Microsoft mandates that this policy be + * be available in the Windows Settings charm, as accessed from within the app. + * SDL provides code to add a URL-based link there, which can point to the app's + * privacy policy. + * + * To setup a URL to an app's privacy policy, set SDL_HINT_WINRT_PRIVACY_POLICY_URL + * before calling any SDL_Init functions. The contents of the hint should + * be a valid URL. For example, "http://www.example.com". + * + * The default value is "", which will prevent SDL from adding a privacy policy + * link to the Settings charm. This hint should only be set during app init. + * + * The label text of an app's "Privacy Policy" link may be customized via another + * hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL. + * + * Please note that on Windows Phone, Microsoft does not provide standard UI + * for displaying a privacy policy link, and as such, SDL_HINT_WINRT_PRIVACY_POLICY_URL + * will not get used on that platform. Network-enabled phone apps should display + * their privacy policy through some other, in-app means. + */ +#define SDL_HINT_WINRT_PRIVACY_POLICY_URL "SDL_HINT_WINRT_PRIVACY_POLICY_URL" + +/** \brief Label text for a WinRT app's privacy policy link + * + * Network-enabled WinRT apps must include a privacy policy. On Windows 8, 8.1, and RT, + * Microsoft mandates that this policy be available via the Windows Settings charm. + * SDL provides code to add a link there, with it's label text being set via the + * optional hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL. + * + * Please note that a privacy policy's contents are not set via this hint. A separate + * hint, SDL_HINT_WINRT_PRIVACY_POLICY_URL, is used to link to the actual text of the + * policy. + * + * The contents of this hint should be encoded as a UTF8 string. + * + * The default value is "Privacy Policy". This hint should only be set during app + * initialization, preferably before any calls to SDL_Init. + * + * For additional information on linking to a privacy policy, see the documentation for + * SDL_HINT_WINRT_PRIVACY_POLICY_URL. + */ +#define SDL_HINT_WINRT_PRIVACY_POLICY_LABEL "SDL_HINT_WINRT_PRIVACY_POLICY_LABEL" + +/** \brief If set to 1, back button press events on Windows Phone 8+ will be marked as handled. + * + * TODO, WinRT: document SDL_HINT_WINRT_HANDLE_BACK_BUTTON need and use + * For now, more details on why this is needed can be found at the + * beginning of the following web page: + * http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj247550(v=vs.105).aspx + */ +#define SDL_HINT_WINRT_HANDLE_BACK_BUTTON "SDL_HINT_WINRT_HANDLE_BACK_BUTTON" + +/** + * \brief A variable that dictates policy for fullscreen Spaces on Mac OS X. + * + * This hint only applies to Mac OS X. + * + * The variable can be set to the following values: + * "0" - Disable Spaces support (FULLSCREEN_DESKTOP won't use them and + * SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen" + * button on their titlebars). + * "1" - Enable Spaces support (FULLSCREEN_DESKTOP will use them and + * SDL_WINDOW_RESIZABLE windows will offer the "fullscreen" + * button on their titlebars. + * + * The default value is "1". Spaces are disabled regardless of this hint if + * the OS isn't at least Mac OS X Lion (10.7). This hint must be set before + * any windows are created. + */ +#define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES" + /** * \brief An enumeration of hint priorities diff --git a/code/SDL2/include/SDL_input.h b/code/SDL2/include/SDL_input.h deleted file mode 100644 index 95dc3b0fbb..0000000000 --- a/code/SDL2/include/SDL_input.h +++ /dev/null @@ -1,87 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2012 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_input.h - * - * Include file for lowlevel SDL input device handling. - * - * This talks about individual devices, and not the system cursor. If you - * just want to know when the user moves the pointer somewhere in your - * window, this is NOT the API you want. This one handles things like - * multi-touch, drawing tablets, and multiple, separate mice. - * - * The other API is in SDL_mouse.h - */ - -#ifndef _SDL_input_h -#define _SDL_input_h - -#include "SDL_stdinc.h" -#include "SDL_error.h" -#include "SDL_video.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -/* *INDENT-OFF* */ -extern "C" { -/* *INDENT-ON* */ -#endif - - -/* Function prototypes */ - -/* !!! FIXME: real documentation - * - Redetect devices - * - This invalidates all existing device information from previous queries! - * - There is an implicit (re)detect upon SDL_Init(). - */ -extern DECLSPEC int SDLCALL SDL_RedetectInputDevices(void); - -/** - * \brief Get the number of mouse input devices available. - */ -extern DECLSPEC int SDLCALL SDL_GetNumInputDevices(void); - -/** - * \brief Gets the name of a device with the given index. - * - * \param index is the index of the device, whose name is to be returned. - * - * \return the name of the device with the specified index - */ -extern DECLSPEC const char *SDLCALL SDL_GetInputDeviceName(int index); - - -extern DECLSPEC int SDLCALL SDL_IsDeviceDisconnected(int index); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -/* *INDENT-OFF* */ -} -/* *INDENT-ON* */ -#endif -#include "close_code.h" - -#endif /* _SDL_mouse_h */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/code/SDL2/include/SDL_joystick.h b/code/SDL2/include/SDL_joystick.h index 2667403483..b0b1c6673f 100644 --- a/code/SDL2/include/SDL_joystick.h +++ b/code/SDL2/include/SDL_joystick.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -115,7 +115,7 @@ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joys * Return a string representation for this guid. pszGUID must point to at least 33 bytes * (32 for the string plus a NULL terminator). */ -extern DECLSPEC void SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID); +extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID); /** * convert a string into a joystick formatted guid @@ -187,7 +187,7 @@ extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick, /** * \name Hat positions */ -/*@{*/ +/* @{ */ #define SDL_HAT_CENTERED 0x00 #define SDL_HAT_UP 0x01 #define SDL_HAT_RIGHT 0x02 @@ -197,7 +197,7 @@ extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick, #define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) #define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) -/*@}*/ +/* @} */ /** * Get the current state of a POV hat on a joystick. diff --git a/code/SDL2/include/SDL_keyboard.h b/code/SDL2/include/SDL_keyboard.h index e10f9fd15a..586a26cff2 100644 --- a/code/SDL2/include/SDL_keyboard.h +++ b/code/SDL2/include/SDL_keyboard.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/code/SDL2/include/SDL_keycode.h b/code/SDL2/include/SDL_keycode.h index de584e126b..d5f5dd0aef 100644 --- a/code/SDL2/include/SDL_keycode.h +++ b/code/SDL2/include/SDL_keycode.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/code/SDL2/include/SDL_loadso.h b/code/SDL2/include/SDL_loadso.h index 790d0a724c..0359eae17d 100644 --- a/code/SDL2/include/SDL_loadso.h +++ b/code/SDL2/include/SDL_loadso.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/code/SDL2/include/SDL_log.h b/code/SDL2/include/SDL_log.h index 79ae4cde43..5c2bca5932 100644 --- a/code/SDL2/include/SDL_log.h +++ b/code/SDL2/include/SDL_log.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/code/SDL2/include/SDL_main.h b/code/SDL2/include/SDL_main.h index bbb7e859b3..2e8fae95ea 100644 --- a/code/SDL2/include/SDL_main.h +++ b/code/SDL2/include/SDL_main.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -39,6 +39,18 @@ */ #define SDL_MAIN_AVAILABLE +#elif defined(__WINRT__) +/* On WinRT, SDL provides a main function that initializes CoreApplication, + creating an instance of IFrameworkView in the process. + + Please note that #include'ing SDL_main.h is not enough to get a main() + function working. In non-XAML apps, the file, + src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled + into the app itself. In XAML apps, the function, SDL_WinRTRunApp must be + called, with a pointer to the Direct3D-hosted XAML control passed in. +*/ +#define SDL_MAIN_NEEDED + #elif defined(__IPHONEOS__) /* On iOS SDL provides a main function that creates an application delegate and starts the iOS application run loop. @@ -94,14 +106,14 @@ extern C_LINKAGE int SDL_main(int argc, char *argv[]); extern "C" { #endif -/* +/** * This is called by the real SDL main function to let the rest of the * library know that initialization was done properly. * * Calling this yourself without knowing what you're doing can cause * crashes and hard to diagnose problems with your application. */ -extern DECLSPEC void SDL_SetMainReady(void); +extern DECLSPEC void SDLCALL SDL_SetMainReady(void); #ifdef __WIN32__ @@ -115,6 +127,24 @@ extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); #endif /* __WIN32__ */ +#ifdef __WINRT__ + +/** + * \brief Initializes and launches an SDL/WinRT application. + * + * \param mainFunction The SDL app's C-style main(). + * \param xamlBackgroundPanel An optional, XAML-based, background panel. + * For Non-XAML apps, this value must be set to NULL. For XAML apps, + * pass in a pointer to a SwapChainBackgroundPanel, casted to an + * IInspectable (via reinterpret_cast). + * \ret 0 on success, -1 on failure. On failure, use SDL_GetError to retrieve more + * information on the failure. + */ +extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * xamlBackgroundPanel); + +#endif /* __WINRT__ */ + + #ifdef __cplusplus } #endif diff --git a/code/SDL2/include/SDL_messagebox.h b/code/SDL2/include/SDL_messagebox.h index cb1a1ccff0..6004da0f5f 100644 --- a/code/SDL2/include/SDL_messagebox.h +++ b/code/SDL2/include/SDL_messagebox.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/code/SDL2/include/SDL_mouse.h b/code/SDL2/include/SDL_mouse.h index 36c29e90a7..ebfd18fa74 100644 --- a/code/SDL2/include/SDL_mouse.h +++ b/code/SDL2/include/SDL_mouse.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/code/SDL2/include/SDL_mutex.h b/code/SDL2/include/SDL_mutex.h index 3efc4a8901..3e8b4dbed9 100644 --- a/code/SDL2/include/SDL_mutex.h +++ b/code/SDL2/include/SDL_mutex.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -52,9 +52,9 @@ extern "C" { /** * \name Mutex functions */ -/*@{*/ +/* @{ */ -/* The SDL mutex structure, defined in SDL_mutex.c */ +/* The SDL mutex structure, defined in SDL_sysmutex.c */ struct SDL_mutex; typedef struct SDL_mutex SDL_mutex; @@ -94,15 +94,15 @@ extern DECLSPEC int SDLCALL SDL_UnlockMutex(SDL_mutex * mutex); */ extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex * mutex); -/*@}*//*Mutex functions*/ +/* @} *//* Mutex functions */ /** * \name Semaphore functions */ -/*@{*/ +/* @{ */ -/* The SDL semaphore structure, defined in SDL_sem.c */ +/* The SDL semaphore structure, defined in SDL_syssem.c */ struct SDL_semaphore; typedef struct SDL_semaphore SDL_sem; @@ -154,15 +154,15 @@ extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem * sem); */ extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem * sem); -/*@}*//*Semaphore functions*/ +/* @} *//* Semaphore functions */ /** * \name Condition variable functions */ -/*@{*/ +/* @{ */ -/* The SDL condition variable structure, defined in SDL_cond.c */ +/* The SDL condition variable structure, defined in SDL_syscond.c */ struct SDL_cond; typedef struct SDL_cond SDL_cond; @@ -237,7 +237,7 @@ extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex); extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond * cond, SDL_mutex * mutex, Uint32 ms); -/*@}*//*Condition variable functions*/ +/* @} *//* Condition variable functions */ /* Ends C function definitions when using C++ */ diff --git a/code/SDL2/include/SDL_name.h b/code/SDL2/include/SDL_name.h index d0469e1f29..719666ff1e 100644 --- a/code/SDL2/include/SDL_name.h +++ b/code/SDL2/include/SDL_name.h @@ -1,3 +1,23 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2014 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ #ifndef _SDLname_h_ #define _SDLname_h_ @@ -9,3 +29,5 @@ #define SDL_NAME(X) SDL_##X #endif /* _SDLname_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/code/SDL2/include/SDL_opengl.h b/code/SDL2/include/SDL_opengl.h index 2f120aa95a..b48ea7abe9 100644 --- a/code/SDL2/include/SDL_opengl.h +++ b/code/SDL2/include/SDL_opengl.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/code/SDL2/include/SDL_opengles.h b/code/SDL2/include/SDL_opengles.h index 00e60f5c17..d88e1573f9 100644 --- a/code/SDL2/include/SDL_opengles.h +++ b/code/SDL2/include/SDL_opengles.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/code/SDL2/include/SDL_opengles2.h b/code/SDL2/include/SDL_opengles2.h index 7697626f4a..2c05479231 100644 --- a/code/SDL2/include/SDL_opengles2.h +++ b/code/SDL2/include/SDL_opengles2.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -24,7 +24,7 @@ * * This is a simple file to encapsulate the OpenGL ES 2.0 API headers. */ - +#ifndef _MSC_VER #ifdef __IPHONEOS__ #include #include @@ -33,6 +33,2758 @@ #include #endif +#else /* _MSC_VER */ + +/* OpenGL ES2 headers for Visual Studio */ + +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2009 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. +* +* $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $ +* +* Adopters may modify this file to suit their platform. Adopters are +* encouraged to submit platform specific modifications to the Khronos +* group so that they can be included in future versions of this file. +* Please submit changes by sending them to the public Khronos Bugzilla +* (http://khronos.org/bugzilla) by filing a bug against product +* "Khronos (general)" component "Registry". +* +* A predefined template which fills in some of the bug fields can be +* reached using http://tinyurl.com/khrplatform-h-bugreport, but you +* must create a Bugzilla login first. +* +* +* See the Implementer's Guidelines for information about where this file +* should be located on your system and for more details of its use: +* http://www.khronos.org/registry/implementers_guide.pdf +* +* This file should be included as +* #include +* by Khronos client API header files that use its types and defines. +* +* The types in khrplatform.h should only be used to define API-specific types. +* +* Types defined in khrplatform.h: +* khronos_int8_t signed 8 bit +* khronos_uint8_t unsigned 8 bit +* khronos_int16_t signed 16 bit +* khronos_uint16_t unsigned 16 bit +* khronos_int32_t signed 32 bit +* khronos_uint32_t unsigned 32 bit +* khronos_int64_t signed 64 bit +* khronos_uint64_t unsigned 64 bit +* khronos_intptr_t signed same number of bits as a pointer +* khronos_uintptr_t unsigned same number of bits as a pointer +* khronos_ssize_t signed size +* khronos_usize_t unsigned size +* khronos_float_t signed 32 bit floating point +* khronos_time_ns_t unsigned 64 bit time in nanoseconds +* khronos_utime_nanoseconds_t unsigned time interval or absolute time in +* nanoseconds +* khronos_stime_nanoseconds_t signed time interval in nanoseconds +* khronos_boolean_enum_t enumerated boolean type. This should +* only be used as a base type when a client API's boolean type is +* an enum. Client APIs which use an integer or other type for +* booleans cannot use this as the base type for their boolean. +* +* Tokens defined in khrplatform.h: +* +* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. +* +* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. +* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. +* +* Calling convention macros defined in this file: +* KHRONOS_APICALL +* KHRONOS_APIENTRY +* KHRONOS_APIATTRIBUTES +* +* These may be used in function prototypes as: +* +* KHRONOS_APICALL void KHRONOS_APIENTRY funcname( +* int arg1, +* int arg2) KHRONOS_APIATTRIBUTES; +*/ + +/*------------------------------------------------------------------------- +* Definition of KHRONOS_APICALL +*------------------------------------------------------------------------- +* This precedes the return type of the function in the function prototype. +*/ +#if defined(_WIN32) && !defined(__SCITECH_SNAP__) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- +* Definition of KHRONOS_APIENTRY +*------------------------------------------------------------------------- +* This follows the return type of the function and precedes the function +* name in the function prototype. +*/ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) +/* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- +* Definition of KHRONOS_APIATTRIBUTES +*------------------------------------------------------------------------- +* This follows the closing parenthesis of the function prototype arguments. +*/ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- +* basic type definitions +*-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* +* Using +*/ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__VMS ) || defined(__sgi) + +/* +* Using +*/ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* +* Win32 +*/ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* +* Sun or Digital +*/ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* +* Hypothetical platform with no float or int64 support +*/ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* +* Generic fallback +*/ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* +* Types that are (so far) the same on all platforms +*/ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* +* Types that differ between LLP64 and LP64 architectures - in LLP64, +* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears +* to be the only LLP64 architecture in current use. +*/ +#ifdef _WIN64 +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* +* Float type +*/ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types +* +* These types can be used to represent a time interval in nanoseconds or +* an absolute Unadjusted System Time. Unadjusted System Time is the number +* of nanoseconds since some arbitrary system event (e.g. since the last +* time the system booted). The Unadjusted System Time is an unsigned +* 64 bit value that wraps back to 0 every 584 years. Time intervals +* may be either signed or unsigned. +*/ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* +* Dummy value used to pad enum types to 32 bits. +*/ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* +* Enumerated boolean type +* +* Values other than zero should be considered to be true. Therefore +* comparisons should not be made against KHRONOS_TRUE. +*/ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ + + +#ifndef __gl2platform_h_ +#define __gl2platform_h_ + +/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */ + +/* + * This document is licensed under the SGI Free Software B License Version + * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . + */ + +/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h + * + * Adopters may modify khrplatform.h and this file to suit their platform. + * You are encouraged to submit all modifications to the Khronos group so that + * they can be included in future versions of this file. Please submit changes + * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla) + * by filing a bug against product "OpenGL-ES" component "Registry". + */ + +/*#include */ + +#ifndef GL_APICALL +#define GL_APICALL KHRONOS_APICALL +#endif + +#ifndef GL_APIENTRY +#define GL_APIENTRY KHRONOS_APIENTRY +#endif + +#endif /* __gl2platform_h_ */ + +#ifndef __gl2_h_ +#define __gl2_h_ + +/* $Revision: 16803 $ on $Date:: 2012-02-02 09:49:18 -0800 #$ */ + +/*#include */ + +#ifdef __cplusplus +extern "C" { +#endif + +/* + * This document is licensed under the SGI Free Software B License Version + * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . + */ + +/*------------------------------------------------------------------------- + * Data type definitions + *-----------------------------------------------------------------------*/ + +typedef void GLvoid; +typedef char GLchar; +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef khronos_int8_t GLbyte; +typedef short GLshort; +typedef int GLint; +typedef int GLsizei; +typedef khronos_uint8_t GLubyte; +typedef unsigned short GLushort; +typedef unsigned int GLuint; +typedef khronos_float_t GLfloat; +typedef khronos_float_t GLclampf; +typedef khronos_int32_t GLfixed; + +/* GL types for handling large vertex buffer objects */ +typedef khronos_intptr_t GLintptr; +typedef khronos_ssize_t GLsizeiptr; + +/* OpenGL ES core versions */ +#define GL_ES_VERSION_2_0 1 + +/* ClearBufferMask */ +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 + +/* Boolean */ +#define GL_FALSE 0 +#define GL_TRUE 1 + +/* BeginMode */ +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 + +/* AlphaFunction (not supported in ES20) */ +/* GL_NEVER */ +/* GL_LESS */ +/* GL_EQUAL */ +/* GL_LEQUAL */ +/* GL_GREATER */ +/* GL_NOTEQUAL */ +/* GL_GEQUAL */ +/* GL_ALWAYS */ + +/* BlendingFactorDest */ +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 + +/* BlendingFactorSrc */ +/* GL_ZERO */ +/* GL_ONE */ +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +/* GL_SRC_ALPHA */ +/* GL_ONE_MINUS_SRC_ALPHA */ +/* GL_DST_ALPHA */ +/* GL_ONE_MINUS_DST_ALPHA */ + +/* BlendEquationSeparate */ +#define GL_FUNC_ADD 0x8006 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ +#define GL_BLEND_EQUATION_ALPHA 0x883D + +/* BlendSubtract */ +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B + +/* Separate Blend Functions */ +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 + +/* Buffer Objects */ +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 + +#define GL_STREAM_DRAW 0x88E0 +#define GL_STATIC_DRAW 0x88E4 +#define GL_DYNAMIC_DRAW 0x88E8 + +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 + +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 + +/* CullFaceMode */ +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_FRONT_AND_BACK 0x0408 + +/* DepthFunction */ +/* GL_NEVER */ +/* GL_LESS */ +/* GL_EQUAL */ +/* GL_LEQUAL */ +/* GL_GREATER */ +/* GL_NOTEQUAL */ +/* GL_GEQUAL */ +/* GL_ALWAYS */ + +/* EnableCap */ +#define GL_TEXTURE_2D 0x0DE1 +#define GL_CULL_FACE 0x0B44 +#define GL_BLEND 0x0BE2 +#define GL_DITHER 0x0BD0 +#define GL_STENCIL_TEST 0x0B90 +#define GL_DEPTH_TEST 0x0B71 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_COVERAGE 0x80A0 + +/* ErrorCode */ +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 + +/* FrontFaceDirection */ +#define GL_CW 0x0900 +#define GL_CCW 0x0901 + +/* GetPName */ +#define GL_LINE_WIDTH 0x0B21 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +/* GL_SCISSOR_TEST */ +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +/* GL_POLYGON_OFFSET_FILL */ +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB + +/* GetTextureParameter */ +/* GL_TEXTURE_MAG_FILTER */ +/* GL_TEXTURE_MIN_FILTER */ +/* GL_TEXTURE_WRAP_S */ +/* GL_TEXTURE_WRAP_T */ + +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 + +/* HintMode */ +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + +/* HintTarget */ +#define GL_GENERATE_MIPMAP_HINT 0x8192 + +/* DataType */ +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_FIXED 0x140C + +/* PixelFormat */ +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A + +/* PixelType */ +/* GL_UNSIGNED_BYTE */ +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 + +/* Shaders */ +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_SHADER_TYPE 0x8B4F +#define GL_DELETE_STATUS 0x8B80 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D + +/* StencilFunction */ +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 + +/* StencilOp */ +/* GL_ZERO */ +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_INVERT 0x150A +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 + +/* StringName */ +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +/* TextureMagFilter */ +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 + +/* TextureMinFilter */ +/* GL_NEAREST */ +/* GL_LINEAR */ +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 + +/* TextureParameterName */ +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 + +/* TextureTarget */ +/* GL_TEXTURE_2D */ +#define GL_TEXTURE 0x1702 + +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C + +/* TextureUnit */ +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 + +/* TextureWrapMode */ +#define GL_REPEAT 0x2901 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MIRRORED_REPEAT 0x8370 + +/* Uniform Types */ +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_CUBE 0x8B60 + +/* Vertex Arrays */ +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F + +/* Read Format */ +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B + +/* Shader Source */ +#define GL_COMPILE_STATUS 0x8B81 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_COMPILER 0x8DFA + +/* Shader Binary */ +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 + +/* Shader Precision-Specified Types */ +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 + +/* Framebuffer Object. */ +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 + +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGB565 0x8D62 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_STENCIL_INDEX8 0x8D48 + +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 + +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 + +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 + +#define GL_NONE 0 + +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD + +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 + +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 + +/*------------------------------------------------------------------------- + * GL core functions. + *-----------------------------------------------------------------------*/ + +GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); +GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name); +GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); +GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode ); +GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); +GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); +GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); +GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); +GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); +GL_APICALL void GL_APIENTRY glClearStencil (GLint s); +GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); +GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); +GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); +GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); +GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); +GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers); +GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers); +GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); +GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers); +GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); +GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures); +GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); +GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); +GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); +GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glDisable (GLenum cap); +GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); +GL_APICALL void GL_APIENTRY glEnable (GLenum cap); +GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glFinish (void); +GL_APICALL void GL_APIENTRY glFlush (void); +GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); +GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); +GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); +GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers); +GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers); +GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); +GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); +GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); +GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); +GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); +GL_APICALL GLenum GL_APIENTRY glGetError (void); +GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); +GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); +GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); +GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); +GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); +GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); +GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params); +GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); +GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); +GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); +GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); +GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer); +GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); +GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); +GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); +GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); +GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); +GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); +GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); +GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); +GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); +GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); +GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); +GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); +GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); +GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length); +GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); +GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); +GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params); +GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params); +GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); +GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); +GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v); +GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); +GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v); +GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y); +GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v); +GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y); +GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v); +GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v); +GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z); +GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v); +GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v); +GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w); +GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v); +GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); +GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); +GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); +GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values); +GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y); +GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values); +GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values); +GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values); +GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); +GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); + +#ifdef __cplusplus +} +#endif + +#endif /* __gl2_h_ */ + + +#ifndef __gl2ext_h_ +#define __gl2ext_h_ + +/* $Revision: 19436 $ on $Date:: 2012-10-10 10:37:04 -0700 #$ */ + +#ifdef __cplusplus +extern "C" { +#endif + +/* + * This document is licensed under the SGI Free Software B License Version + * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . + */ + +#ifndef GL_APIENTRYP +# define GL_APIENTRYP GL_APIENTRY* +#endif + +/*------------------------------------------------------------------------* + * OES extension tokens + *------------------------------------------------------------------------*/ + +/* GL_OES_compressed_ETC1_RGB8_texture */ +#ifndef GL_OES_compressed_ETC1_RGB8_texture +#define GL_ETC1_RGB8_OES 0x8D64 +#endif + +/* GL_OES_compressed_paletted_texture */ +#ifndef GL_OES_compressed_paletted_texture +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#endif + +/* GL_OES_depth24 */ +#ifndef GL_OES_depth24 +#define GL_DEPTH_COMPONENT24_OES 0x81A6 +#endif + +/* GL_OES_depth32 */ +#ifndef GL_OES_depth32 +#define GL_DEPTH_COMPONENT32_OES 0x81A7 +#endif + +/* GL_OES_depth_texture */ +/* No new tokens introduced by this extension. */ + +/* GL_OES_EGL_image */ +#ifndef GL_OES_EGL_image +typedef void* GLeglImageOES; +#endif + +/* GL_OES_EGL_image_external */ +#ifndef GL_OES_EGL_image_external +/* GLeglImageOES defined in GL_OES_EGL_image already. */ +#define GL_TEXTURE_EXTERNAL_OES 0x8D65 +#define GL_SAMPLER_EXTERNAL_OES 0x8D66 +#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 +#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 +#endif + +/* GL_OES_element_index_uint */ +#ifndef GL_OES_element_index_uint +#define GL_UNSIGNED_INT 0x1405 +#endif + +/* GL_OES_get_program_binary */ +#ifndef GL_OES_get_program_binary +#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE +#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF +#endif + +/* GL_OES_mapbuffer */ +#ifndef GL_OES_mapbuffer +#define GL_WRITE_ONLY_OES 0x88B9 +#define GL_BUFFER_ACCESS_OES 0x88BB +#define GL_BUFFER_MAPPED_OES 0x88BC +#define GL_BUFFER_MAP_POINTER_OES 0x88BD +#endif + +/* GL_OES_packed_depth_stencil */ +#ifndef GL_OES_packed_depth_stencil +#define GL_DEPTH_STENCIL_OES 0x84F9 +#define GL_UNSIGNED_INT_24_8_OES 0x84FA +#define GL_DEPTH24_STENCIL8_OES 0x88F0 +#endif + +/* GL_OES_required_internalformat */ +#ifndef GL_OES_required_internalformat +#define GL_ALPHA8_OES 0x803C +#define GL_DEPTH_COMPONENT16_OES 0x81A5 +/* reuse GL_DEPTH_COMPONENT24_OES */ +/* reuse GL_DEPTH24_STENCIL8_OES */ +/* reuse GL_DEPTH_COMPONENT32_OES */ +#define GL_LUMINANCE4_ALPHA4_OES 0x8043 +#define GL_LUMINANCE8_ALPHA8_OES 0x8045 +#define GL_LUMINANCE8_OES 0x8040 +#define GL_RGBA4_OES 0x8056 +#define GL_RGB5_A1_OES 0x8057 +#define GL_RGB565_OES 0x8D62 +/* reuse GL_RGB8_OES */ +/* reuse GL_RGBA8_OES */ +/* reuse GL_RGB10_EXT */ +/* reuse GL_RGB10_A2_EXT */ +#endif + +/* GL_OES_rgb8_rgba8 */ +#ifndef GL_OES_rgb8_rgba8 +#define GL_RGB8_OES 0x8051 +#define GL_RGBA8_OES 0x8058 +#endif + +/* GL_OES_standard_derivatives */ +#ifndef GL_OES_standard_derivatives +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B +#endif + +/* GL_OES_stencil1 */ +#ifndef GL_OES_stencil1 +#define GL_STENCIL_INDEX1_OES 0x8D46 +#endif + +/* GL_OES_stencil4 */ +#ifndef GL_OES_stencil4 +#define GL_STENCIL_INDEX4_OES 0x8D47 +#endif + +#ifndef GL_OES_surfaceless_context +#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 +#endif + +/* GL_OES_texture_3D */ +#ifndef GL_OES_texture_3D +#define GL_TEXTURE_WRAP_R_OES 0x8072 +#define GL_TEXTURE_3D_OES 0x806F +#define GL_TEXTURE_BINDING_3D_OES 0x806A +#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 +#define GL_SAMPLER_3D_OES 0x8B5F +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 +#endif + +/* GL_OES_texture_float */ +/* No new tokens introduced by this extension. */ + +/* GL_OES_texture_float_linear */ +/* No new tokens introduced by this extension. */ + +/* GL_OES_texture_half_float */ +#ifndef GL_OES_texture_half_float +#define GL_HALF_FLOAT_OES 0x8D61 +#endif + +/* GL_OES_texture_half_float_linear */ +/* No new tokens introduced by this extension. */ + +/* GL_OES_texture_npot */ +/* No new tokens introduced by this extension. */ + +/* GL_OES_vertex_array_object */ +#ifndef GL_OES_vertex_array_object +#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 +#endif + +/* GL_OES_vertex_half_float */ +/* GL_HALF_FLOAT_OES defined in GL_OES_texture_half_float already. */ + +/* GL_OES_vertex_type_10_10_10_2 */ +#ifndef GL_OES_vertex_type_10_10_10_2 +#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6 +#define GL_INT_10_10_10_2_OES 0x8DF7 +#endif + +/*------------------------------------------------------------------------* + * KHR extension tokens + *------------------------------------------------------------------------*/ + +#ifndef GL_KHR_debug +typedef void (GL_APIENTRYP GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam); +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_QUERY 0x82E3 +/* PROGRAM_PIPELINE only in GL */ +#define GL_SAMPLER 0x82E6 +/* DISPLAY_LIST only in GL */ +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#endif + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#endif + +/*------------------------------------------------------------------------* + * AMD extension tokens + *------------------------------------------------------------------------*/ + +/* GL_AMD_compressed_3DC_texture */ +#ifndef GL_AMD_compressed_3DC_texture +#define GL_3DC_X_AMD 0x87F9 +#define GL_3DC_XY_AMD 0x87FA +#endif + +/* GL_AMD_compressed_ATC_texture */ +#ifndef GL_AMD_compressed_ATC_texture +#define GL_ATC_RGB_AMD 0x8C92 +#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 +#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE +#endif + +/* GL_AMD_performance_monitor */ +#ifndef GL_AMD_performance_monitor +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 +#endif + +/* GL_AMD_program_binary_Z400 */ +#ifndef GL_AMD_program_binary_Z400 +#define GL_Z400_BINARY_AMD 0x8740 +#endif + +/*------------------------------------------------------------------------* + * ANGLE extension tokens + *------------------------------------------------------------------------*/ + +/* GL_ANGLE_framebuffer_blit */ +#ifndef GL_ANGLE_framebuffer_blit +#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA +#endif + +/* GL_ANGLE_framebuffer_multisample */ +#ifndef GL_ANGLE_framebuffer_multisample +#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 +#define GL_MAX_SAMPLES_ANGLE 0x8D57 +#endif + +/* GL_ANGLE_instanced_arrays */ +#ifndef GL_ANGLE_instanced_arrays +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE +#endif + +/* GL_ANGLE_pack_reverse_row_order */ +#ifndef GL_ANGLE_pack_reverse_row_order +#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 +#endif + +/* GL_ANGLE_texture_compression_dxt3 */ +#ifndef GL_ANGLE_texture_compression_dxt3 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#endif + +/* GL_ANGLE_texture_compression_dxt5 */ +#ifndef GL_ANGLE_texture_compression_dxt5 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 +#endif + +/* GL_ANGLE_texture_usage */ +#ifndef GL_ANGLE_texture_usage +#define GL_TEXTURE_USAGE_ANGLE 0x93A2 +#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 +#endif + +/* GL_ANGLE_translated_shader_source */ +#ifndef GL_ANGLE_translated_shader_source +#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 +#endif + +/*------------------------------------------------------------------------* + * APPLE extension tokens + *------------------------------------------------------------------------*/ + +/* GL_APPLE_copy_texture_levels */ +/* No new tokens introduced by this extension. */ + +/* GL_APPLE_framebuffer_multisample */ +#ifndef GL_APPLE_framebuffer_multisample +#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 +#define GL_MAX_SAMPLES_APPLE 0x8D57 +#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA +#endif + +/* GL_APPLE_rgb_422 */ +#ifndef GL_APPLE_rgb_422 +#define GL_RGB_422_APPLE 0x8A1F +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#endif + +/* GL_APPLE_sync */ +#ifndef GL_APPLE_sync + +#ifndef __gl3_h_ +/* These types are defined with reference to + * in the Apple extension spec, but here we use the Khronos + * portable types in khrplatform.h, and assume those types + * are always defined. + * If any other extensions using these types are defined, + * the typedefs must move out of this block and be shared. + */ +typedef khronos_int64_t GLint64; +typedef khronos_uint64_t GLuint64; +typedef struct __GLsync *GLsync; +#endif + +#define GL_SYNC_OBJECT_APPLE 0x8A53 +#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 +#define GL_OBJECT_TYPE_APPLE 0x9112 +#define GL_SYNC_CONDITION_APPLE 0x9113 +#define GL_SYNC_STATUS_APPLE 0x9114 +#define GL_SYNC_FLAGS_APPLE 0x9115 +#define GL_SYNC_FENCE_APPLE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 +#define GL_UNSIGNALED_APPLE 0x9118 +#define GL_SIGNALED_APPLE 0x9119 +#define GL_ALREADY_SIGNALED_APPLE 0x911A +#define GL_TIMEOUT_EXPIRED_APPLE 0x911B +#define GL_CONDITION_SATISFIED_APPLE 0x911C +#define GL_WAIT_FAILED_APPLE 0x911D +#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001 +#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull +#endif + +/* GL_APPLE_texture_format_BGRA8888 */ +#ifndef GL_APPLE_texture_format_BGRA8888 +#define GL_BGRA_EXT 0x80E1 +#endif + +/* GL_APPLE_texture_max_level */ +#ifndef GL_APPLE_texture_max_level +#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D +#endif + +/*------------------------------------------------------------------------* + * ARM extension tokens + *------------------------------------------------------------------------*/ + +/* GL_ARM_mali_program_binary */ +#ifndef GL_ARM_mali_program_binary +#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61 +#endif + +/* GL_ARM_mali_shader_binary */ +#ifndef GL_ARM_mali_shader_binary +#define GL_MALI_SHADER_BINARY_ARM 0x8F60 +#endif + +/* GL_ARM_rgba8 */ +/* No new tokens introduced by this extension. */ + +/*------------------------------------------------------------------------* + * EXT extension tokens + *------------------------------------------------------------------------*/ + +/* GL_EXT_blend_minmax */ +#ifndef GL_EXT_blend_minmax +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#endif + +/* GL_EXT_color_buffer_half_float */ +#ifndef GL_EXT_color_buffer_half_float +#define GL_RGBA16F_EXT 0x881A +#define GL_RGB16F_EXT 0x881B +#define GL_RG16F_EXT 0x822F +#define GL_R16F_EXT 0x822D +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 +#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 +#endif + +/* GL_EXT_debug_label */ +#ifndef GL_EXT_debug_label +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 +#endif + +/* GL_EXT_debug_marker */ +/* No new tokens introduced by this extension. */ + +/* GL_EXT_discard_framebuffer */ +#ifndef GL_EXT_discard_framebuffer +#define GL_COLOR_EXT 0x1800 +#define GL_DEPTH_EXT 0x1801 +#define GL_STENCIL_EXT 0x1802 +#endif + +/* GL_EXT_map_buffer_range */ +#ifndef GL_EXT_map_buffer_range +#define GL_MAP_READ_BIT_EXT 0x0001 +#define GL_MAP_WRITE_BIT_EXT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 +#endif + +/* GL_EXT_multisampled_render_to_texture */ +#ifndef GL_EXT_multisampled_render_to_texture +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C +/* reuse values from GL_EXT_framebuffer_multisample (desktop extension) */ +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +#endif + +/* GL_EXT_multiview_draw_buffers */ +#ifndef GL_EXT_multiview_draw_buffers +#define GL_COLOR_ATTACHMENT_EXT 0x90F0 +#define GL_MULTIVIEW_EXT 0x90F1 +#define GL_DRAW_BUFFER_EXT 0x0C01 +#define GL_READ_BUFFER_EXT 0x0C02 +#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2 +#endif + +/* GL_EXT_multi_draw_arrays */ +/* No new tokens introduced by this extension. */ + +/* GL_EXT_occlusion_query_boolean */ +#ifndef GL_EXT_occlusion_query_boolean +#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A +#define GL_CURRENT_QUERY_EXT 0x8865 +#define GL_QUERY_RESULT_EXT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 +#endif + +/* GL_EXT_read_format_bgra */ +#ifndef GL_EXT_read_format_bgra +#define GL_BGRA_EXT 0x80E1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 +#endif + +/* GL_EXT_robustness */ +#ifndef GL_EXT_robustness +/* reuse GL_NO_ERROR */ +#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 +#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 +#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 +#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 +#define GL_NO_RESET_NOTIFICATION_EXT 0x8261 +#endif + +/* GL_EXT_separate_shader_objects */ +#ifndef GL_EXT_separate_shader_objects +#define GL_VERTEX_SHADER_BIT_EXT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 +#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE_EXT 0x8258 +#define GL_ACTIVE_PROGRAM_EXT 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A +#endif + +/* GL_EXT_shader_framebuffer_fetch */ +#ifndef GL_EXT_shader_framebuffer_fetch +#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 +#endif + +/* GL_EXT_shader_texture_lod */ +/* No new tokens introduced by this extension. */ + +/* GL_EXT_shadow_samplers */ +#ifndef GL_EXT_shadow_samplers +#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C +#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D +#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E +#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 +#endif + +/* GL_EXT_sRGB */ +#ifndef GL_EXT_sRGB +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 +#endif + +/* GL_EXT_texture_compression_dxt1 */ +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#endif + +/* GL_EXT_texture_filter_anisotropic */ +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif + +/* GL_EXT_texture_format_BGRA8888 */ +#ifndef GL_EXT_texture_format_BGRA8888 +#define GL_BGRA_EXT 0x80E1 +#endif + +/* GL_EXT_texture_rg */ +#ifndef GL_EXT_texture_rg +#define GL_RED_EXT 0x1903 +#define GL_RG_EXT 0x8227 +#define GL_R8_EXT 0x8229 +#define GL_RG8_EXT 0x822B +#endif + +/* GL_EXT_texture_storage */ +#ifndef GL_EXT_texture_storage +#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F +#define GL_ALPHA8_EXT 0x803C +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_RGBA32F_EXT 0x8814 +#define GL_RGB32F_EXT 0x8815 +#define GL_ALPHA32F_EXT 0x8816 +#define GL_LUMINANCE32F_EXT 0x8818 +#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 +/* reuse GL_RGBA16F_EXT */ +/* reuse GL_RGB16F_EXT */ +#define GL_ALPHA16F_EXT 0x881C +#define GL_LUMINANCE16F_EXT 0x881E +#define GL_LUMINANCE_ALPHA16F_EXT 0x881F +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGB10_EXT 0x8052 +#define GL_BGRA8_EXT 0x93A1 +#define GL_R8_EXT 0x8229 +#define GL_RG8_EXT 0x822B +#define GL_R32F_EXT 0x822E +#define GL_RG32F_EXT 0x8230 +#define GL_R16F_EXT 0x822D +#define GL_RG16F_EXT 0x822F +#endif + +/* GL_EXT_texture_type_2_10_10_10_REV */ +#ifndef GL_EXT_texture_type_2_10_10_10_REV +#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 +#endif + +/* GL_EXT_unpack_subimage */ +#ifndef GL_EXT_unpack_subimage +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#endif + +/*------------------------------------------------------------------------* + * DMP extension tokens + *------------------------------------------------------------------------*/ + +/* GL_DMP_shader_binary */ +#ifndef GL_DMP_shader_binary +#define GL_SHADER_BINARY_DMP 0x9250 +#endif + +/*------------------------------------------------------------------------* + * FJ extension tokens + *------------------------------------------------------------------------*/ + +/* GL_FJ_shader_binary_GCCSO */ +#ifndef GL_FJ_shader_binary_GCCSO +#define GCCSO_SHADER_BINARY_FJ 0x9260 +#endif + +/*------------------------------------------------------------------------* + * IMG extension tokens + *------------------------------------------------------------------------*/ + +/* GL_IMG_program_binary */ +#ifndef GL_IMG_program_binary +#define GL_SGX_PROGRAM_BINARY_IMG 0x9130 +#endif + +/* GL_IMG_read_format */ +#ifndef GL_IMG_read_format +#define GL_BGRA_IMG 0x80E1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 +#endif + +/* GL_IMG_shader_binary */ +#ifndef GL_IMG_shader_binary +#define GL_SGX_BINARY_IMG 0x8C0A +#endif + +/* GL_IMG_texture_compression_pvrtc */ +#ifndef GL_IMG_texture_compression_pvrtc +#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 +#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 +#endif + +/* GL_IMG_multisampled_render_to_texture */ +#ifndef GL_IMG_multisampled_render_to_texture +#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 +#define GL_MAX_SAMPLES_IMG 0x9135 +#define GL_TEXTURE_SAMPLES_IMG 0x9136 +#endif + +/*------------------------------------------------------------------------* + * NV extension tokens + *------------------------------------------------------------------------*/ + +/* GL_NV_coverage_sample */ +#ifndef GL_NV_coverage_sample +#define GL_COVERAGE_COMPONENT_NV 0x8ED0 +#define GL_COVERAGE_COMPONENT4_NV 0x8ED1 +#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2 +#define GL_COVERAGE_BUFFERS_NV 0x8ED3 +#define GL_COVERAGE_SAMPLES_NV 0x8ED4 +#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5 +#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6 +#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7 +#define GL_COVERAGE_BUFFER_BIT_NV 0x8000 +#endif + +/* GL_NV_depth_nonlinear */ +#ifndef GL_NV_depth_nonlinear +#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C +#endif + +/* GL_NV_draw_buffers */ +#ifndef GL_NV_draw_buffers +#define GL_MAX_DRAW_BUFFERS_NV 0x8824 +#define GL_DRAW_BUFFER0_NV 0x8825 +#define GL_DRAW_BUFFER1_NV 0x8826 +#define GL_DRAW_BUFFER2_NV 0x8827 +#define GL_DRAW_BUFFER3_NV 0x8828 +#define GL_DRAW_BUFFER4_NV 0x8829 +#define GL_DRAW_BUFFER5_NV 0x882A +#define GL_DRAW_BUFFER6_NV 0x882B +#define GL_DRAW_BUFFER7_NV 0x882C +#define GL_DRAW_BUFFER8_NV 0x882D +#define GL_DRAW_BUFFER9_NV 0x882E +#define GL_DRAW_BUFFER10_NV 0x882F +#define GL_DRAW_BUFFER11_NV 0x8830 +#define GL_DRAW_BUFFER12_NV 0x8831 +#define GL_DRAW_BUFFER13_NV 0x8832 +#define GL_DRAW_BUFFER14_NV 0x8833 +#define GL_DRAW_BUFFER15_NV 0x8834 +#define GL_COLOR_ATTACHMENT0_NV 0x8CE0 +#define GL_COLOR_ATTACHMENT1_NV 0x8CE1 +#define GL_COLOR_ATTACHMENT2_NV 0x8CE2 +#define GL_COLOR_ATTACHMENT3_NV 0x8CE3 +#define GL_COLOR_ATTACHMENT4_NV 0x8CE4 +#define GL_COLOR_ATTACHMENT5_NV 0x8CE5 +#define GL_COLOR_ATTACHMENT6_NV 0x8CE6 +#define GL_COLOR_ATTACHMENT7_NV 0x8CE7 +#define GL_COLOR_ATTACHMENT8_NV 0x8CE8 +#define GL_COLOR_ATTACHMENT9_NV 0x8CE9 +#define GL_COLOR_ATTACHMENT10_NV 0x8CEA +#define GL_COLOR_ATTACHMENT11_NV 0x8CEB +#define GL_COLOR_ATTACHMENT12_NV 0x8CEC +#define GL_COLOR_ATTACHMENT13_NV 0x8CED +#define GL_COLOR_ATTACHMENT14_NV 0x8CEE +#define GL_COLOR_ATTACHMENT15_NV 0x8CEF +#endif + +/* GL_NV_fbo_color_attachments */ +#ifndef GL_NV_fbo_color_attachments +#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF +/* GL_COLOR_ATTACHMENT{0-15}_NV defined in GL_NV_draw_buffers already. */ +#endif + +/* GL_NV_fence */ +#ifndef GL_NV_fence +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +#endif + +/* GL_NV_read_buffer */ +#ifndef GL_NV_read_buffer +#define GL_READ_BUFFER_NV 0x0C02 +#endif + +/* GL_NV_read_buffer_front */ +/* No new tokens introduced by this extension. */ + +/* GL_NV_read_depth */ +/* No new tokens introduced by this extension. */ + +/* GL_NV_read_depth_stencil */ +/* No new tokens introduced by this extension. */ + +/* GL_NV_read_stencil */ +/* No new tokens introduced by this extension. */ + +/* GL_NV_texture_compression_s3tc_update */ +/* No new tokens introduced by this extension. */ + +/* GL_NV_texture_npot_2D_mipmap */ +/* No new tokens introduced by this extension. */ + +/*------------------------------------------------------------------------* + * QCOM extension tokens + *------------------------------------------------------------------------*/ + +/* GL_QCOM_alpha_test */ +#ifndef GL_QCOM_alpha_test +#define GL_ALPHA_TEST_QCOM 0x0BC0 +#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1 +#define GL_ALPHA_TEST_REF_QCOM 0x0BC2 +#endif + +/* GL_QCOM_binning_control */ +#ifndef GL_QCOM_binning_control +#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0 +#define GL_CPU_OPTIMIZED_QCOM 0x8FB1 +#define GL_GPU_OPTIMIZED_QCOM 0x8FB2 +#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3 +#endif + +/* GL_QCOM_driver_control */ +/* No new tokens introduced by this extension. */ + +/* GL_QCOM_extended_get */ +#ifndef GL_QCOM_extended_get +#define GL_TEXTURE_WIDTH_QCOM 0x8BD2 +#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 +#define GL_TEXTURE_DEPTH_QCOM 0x8BD4 +#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 +#define GL_TEXTURE_FORMAT_QCOM 0x8BD6 +#define GL_TEXTURE_TYPE_QCOM 0x8BD7 +#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 +#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 +#define GL_TEXTURE_TARGET_QCOM 0x8BDA +#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB +#define GL_STATE_RESTORE 0x8BDC +#endif + +/* GL_QCOM_extended_get2 */ +/* No new tokens introduced by this extension. */ + +/* GL_QCOM_perfmon_global_mode */ +#ifndef GL_QCOM_perfmon_global_mode +#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 +#endif + +/* GL_QCOM_writeonly_rendering */ +#ifndef GL_QCOM_writeonly_rendering +#define GL_WRITEONLY_RENDERING_QCOM 0x8823 +#endif + +/* GL_QCOM_tiled_rendering */ +#ifndef GL_QCOM_tiled_rendering +#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 +#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 +#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 +#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 +#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 +#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 +#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 +#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 +#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 +#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 +#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 +#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 +#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 +#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 +#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 +#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 +#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 +#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 +#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 +#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 +#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 +#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 +#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 +#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 +#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 +#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 +#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 +#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 +#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 +#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 +#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 +#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 +#endif + +/*------------------------------------------------------------------------* + * VIV extension tokens + *------------------------------------------------------------------------*/ + +/* GL_VIV_shader_binary */ +#ifndef GL_VIV_shader_binary +#define GL_SHADER_BINARY_VIV 0x8FC4 +#endif + +/*------------------------------------------------------------------------* + * End of extension tokens, start of corresponding extension functions + *------------------------------------------------------------------------*/ + +/*------------------------------------------------------------------------* + * OES extension functions + *------------------------------------------------------------------------*/ + +/* GL_OES_compressed_ETC1_RGB8_texture */ +#ifndef GL_OES_compressed_ETC1_RGB8_texture +#define GL_OES_compressed_ETC1_RGB8_texture 1 +#endif + +/* GL_OES_compressed_paletted_texture */ +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 +#endif + +/* GL_OES_depth24 */ +#ifndef GL_OES_depth24 +#define GL_OES_depth24 1 +#endif + +/* GL_OES_depth32 */ +#ifndef GL_OES_depth32 +#define GL_OES_depth32 1 +#endif + +/* GL_OES_depth_texture */ +#ifndef GL_OES_depth_texture +#define GL_OES_depth_texture 1 +#endif + +/* GL_OES_EGL_image */ +#ifndef GL_OES_EGL_image +#define GL_OES_EGL_image 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); +GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); +#endif +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); +#endif + +/* GL_OES_EGL_image_external */ +#ifndef GL_OES_EGL_image_external +#define GL_OES_EGL_image_external 1 +/* glEGLImageTargetTexture2DOES defined in GL_OES_EGL_image already. */ +#endif + +/* GL_OES_element_index_uint */ +#ifndef GL_OES_element_index_uint +#define GL_OES_element_index_uint 1 +#endif + +/* GL_OES_fbo_render_mipmap */ +#ifndef GL_OES_fbo_render_mipmap +#define GL_OES_fbo_render_mipmap 1 +#endif + +/* GL_OES_fragment_precision_high */ +#ifndef GL_OES_fragment_precision_high +#define GL_OES_fragment_precision_high 1 +#endif + +/* GL_OES_get_program_binary */ +#ifndef GL_OES_get_program_binary +#define GL_OES_get_program_binary 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); +GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); +#endif +typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); +typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); +#endif + +/* GL_OES_mapbuffer */ +#ifndef GL_OES_mapbuffer +#define GL_OES_mapbuffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access); +GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target); +GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, GLvoid** params); +#endif +typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); +typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, GLvoid** params); +#endif + +/* GL_OES_packed_depth_stencil */ +#ifndef GL_OES_packed_depth_stencil +#define GL_OES_packed_depth_stencil 1 +#endif + +/* GL_OES_required_internalformat */ +#ifndef GL_OES_required_internalformat +#define GL_OES_required_internalformat 1 +#endif + +/* GL_OES_rgb8_rgba8 */ +#ifndef GL_OES_rgb8_rgba8 +#define GL_OES_rgb8_rgba8 1 +#endif + +/* GL_OES_standard_derivatives */ +#ifndef GL_OES_standard_derivatives +#define GL_OES_standard_derivatives 1 +#endif + +/* GL_OES_stencil1 */ +#ifndef GL_OES_stencil1 +#define GL_OES_stencil1 1 +#endif + +/* GL_OES_stencil4 */ +#ifndef GL_OES_stencil4 +#define GL_OES_stencil4 1 +#endif + +#ifndef GL_OES_surfaceless_context +#define GL_OES_surfaceless_context 1 +#endif + +/* GL_OES_texture_3D */ +#ifndef GL_OES_texture_3D +#define GL_OES_texture_3D 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); +GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); +GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); +GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +#endif +typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); +typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); +typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOES) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +#endif + +/* GL_OES_texture_float */ +#ifndef GL_OES_texture_float +#define GL_OES_texture_float 1 +#endif + +/* GL_OES_texture_float_linear */ +#ifndef GL_OES_texture_float_linear +#define GL_OES_texture_float_linear 1 +#endif + +/* GL_OES_texture_half_float */ +#ifndef GL_OES_texture_half_float +#define GL_OES_texture_half_float 1 +#endif + +/* GL_OES_texture_half_float_linear */ +#ifndef GL_OES_texture_half_float_linear +#define GL_OES_texture_half_float_linear 1 +#endif + +/* GL_OES_texture_npot */ +#ifndef GL_OES_texture_npot +#define GL_OES_texture_npot 1 +#endif + +/* GL_OES_vertex_array_object */ +#ifndef GL_OES_vertex_array_object +#define GL_OES_vertex_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array); +GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays); +GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays); +GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array); +#endif +typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array); +typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays); +typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array); +#endif + +/* GL_OES_vertex_half_float */ +#ifndef GL_OES_vertex_half_float +#define GL_OES_vertex_half_float 1 +#endif + +/* GL_OES_vertex_type_10_10_10_2 */ +#ifndef GL_OES_vertex_type_10_10_10_2 +#define GL_OES_vertex_type_10_10_10_2 1 +#endif + +/*------------------------------------------------------------------------* + * KHR extension functions + *------------------------------------------------------------------------*/ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GL_APICALL void GL_APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GL_APICALL void GL_APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); +GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GL_APICALL void GL_APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); +GL_APICALL void GL_APIENTRY glPopDebugGroup (void); +GL_APICALL void GL_APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GL_APICALL void GL_APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +GL_APICALL void GL_APIENTRY glGetPointerv (GLenum pname, void **params); +#endif +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); +typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); +typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); +typedef void (GL_APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETPOINTERVPROC) (GLenum pname, void **params); +#endif + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 +#endif + + +/*------------------------------------------------------------------------* + * AMD extension functions + *------------------------------------------------------------------------*/ + +/* GL_AMD_compressed_3DC_texture */ +#ifndef GL_AMD_compressed_3DC_texture +#define GL_AMD_compressed_3DC_texture 1 +#endif + +/* GL_AMD_compressed_ATC_texture */ +#ifndef GL_AMD_compressed_ATC_texture +#define GL_AMD_compressed_ATC_texture 1 +#endif + +/* AMD_performance_monitor */ +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, GLvoid *data); +GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); +GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); +GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList); +GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor); +GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data); +typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList); +typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif + +/* GL_AMD_program_binary_Z400 */ +#ifndef GL_AMD_program_binary_Z400 +#define GL_AMD_program_binary_Z400 1 +#endif + +/*------------------------------------------------------------------------* + * ANGLE extension functions + *------------------------------------------------------------------------*/ + +/* GL_ANGLE_framebuffer_blit */ +#ifndef GL_ANGLE_framebuffer_blit +#define GL_ANGLE_framebuffer_blit 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif + +/* GL_ANGLE_framebuffer_multisample */ +#ifndef GL_ANGLE_framebuffer_multisample +#define GL_ANGLE_framebuffer_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +#ifndef GL_ANGLE_instanced_arrays +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor); +#endif +typedef void (GL_APIENTRYP PFLGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GL_APIENTRYP PFLGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +typedef void (GL_APIENTRYP PFLGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); +#endif + +/* GL_ANGLE_pack_reverse_row_order */ +#ifndef GL_ANGLE_pack_reverse_row_order +#define GL_ANGLE_pack_reverse_row_order 1 +#endif + +/* GL_ANGLE_texture_compression_dxt3 */ +#ifndef GL_ANGLE_texture_compression_dxt3 +#define GL_ANGLE_texture_compression_dxt3 1 +#endif + +/* GL_ANGLE_texture_compression_dxt5 */ +#ifndef GL_ANGLE_texture_compression_dxt5 +#define GL_ANGLE_texture_compression_dxt5 1 +#endif + +/* GL_ANGLE_texture_usage */ +#ifndef GL_ANGLE_texture_usage +#define GL_ANGLE_texture_usage 1 +#endif + +#ifndef GL_ANGLE_translated_shader_source +#define GL_ANGLE_translated_shader_source 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source); +#endif +typedef void (GL_APIENTRYP PFLGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source); +#endif + +/*------------------------------------------------------------------------* + * APPLE extension functions + *------------------------------------------------------------------------*/ + +/* GL_APPLE_copy_texture_levels */ +#ifndef GL_APPLE_copy_texture_levels +#define GL_APPLE_copy_texture_levels 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); +#endif +typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); +#endif + +/* GL_APPLE_framebuffer_multisample */ +#ifndef GL_APPLE_framebuffer_multisample +#define GL_APPLE_framebuffer_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum, GLsizei, GLenum, GLsizei, GLsizei); +GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void); +#endif + +/* GL_APPLE_rgb_422 */ +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 +#endif + +/* GL_APPLE_sync */ +#ifndef GL_APPLE_sync +#define GL_APPLE_sync 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags); +GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync); +GL_APICALL void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync); +GL_APICALL GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params); +GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +#endif +typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync); +typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync); +typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params); +typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +#endif + +/* GL_APPLE_texture_format_BGRA8888 */ +#ifndef GL_APPLE_texture_format_BGRA8888 +#define GL_APPLE_texture_format_BGRA8888 1 +#endif + +/* GL_APPLE_texture_max_level */ +#ifndef GL_APPLE_texture_max_level +#define GL_APPLE_texture_max_level 1 +#endif + +/*------------------------------------------------------------------------* + * ARM extension functions + *------------------------------------------------------------------------*/ + +/* GL_ARM_mali_program_binary */ +#ifndef GL_ARM_mali_program_binary +#define GL_ARM_mali_program_binary 1 +#endif + +/* GL_ARM_mali_shader_binary */ +#ifndef GL_ARM_mali_shader_binary +#define GL_ARM_mali_shader_binary 1 +#endif + +/* GL_ARM_rgba8 */ +#ifndef GL_ARM_rgba8 +#define GL_ARM_rgba8 1 +#endif + +/*------------------------------------------------------------------------* + * EXT extension functions + *------------------------------------------------------------------------*/ + +/* GL_EXT_blend_minmax */ +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#endif + +/* GL_EXT_color_buffer_half_float */ +#ifndef GL_EXT_color_buffer_half_float +#define GL_EXT_color_buffer_half_float 1 +#endif + +/* GL_EXT_debug_label */ +#ifndef GL_EXT_debug_label +#define GL_EXT_debug_label 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif + +/* GL_EXT_debug_marker */ +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); +GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); +GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void); +#endif +typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); +#endif + +/* GL_EXT_discard_framebuffer */ +#ifndef GL_EXT_discard_framebuffer +#define GL_EXT_discard_framebuffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments); +#endif +typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +#endif + +/* GL_EXT_map_buffer_range */ +#ifndef GL_EXT_map_buffer_range +#define GL_EXT_map_buffer_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void* GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length); +#endif +typedef void* (GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +#endif + +/* GL_EXT_multisampled_render_to_texture */ +#ifndef GL_EXT_multisampled_render_to_texture +#define GL_EXT_multisampled_render_to_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum, GLsizei, GLenum, GLsizei, GLsizei); +GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei); +#endif +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif + +/* GL_EXT_multiview_draw_buffers */ +#ifndef GL_EXT_multiview_draw_buffers +#define GL_EXT_multiview_draw_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index); +GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices); +GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data); +#endif +typedef void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index); +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum *location, const GLint *indices); +typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data); +#endif + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei); +GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); +#endif + +/* GL_EXT_occlusion_query_boolean */ +#ifndef GL_EXT_occlusion_query_boolean +#define GL_EXT_occlusion_query_boolean 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids); +GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids); +GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id); +GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id); +GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target); +GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params); +#endif +typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids); +typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id); +typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id); +typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params); +#endif + +/* GL_EXT_read_format_bgra */ +#ifndef GL_EXT_read_format_bgra +#define GL_EXT_read_format_bgra 1 +#endif + +/* GL_EXT_robustness */ +#ifndef GL_EXT_robustness +#define GL_EXT_robustness 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void); +GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, float *params); +GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params); +#endif +typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void); +typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, float *params); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +#endif + +/* GL_EXT_separate_shader_objects */ +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program); +GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program); +GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings); +GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline); +GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const GLuint *pipelines); +GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines); +GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline); +GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint x); +GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint x, GLint y); +GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z); +GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); +GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat x); +GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat x, GLfloat y); +GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline); +GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +#endif +typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program); +typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings); +typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines); +typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines); +typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint x); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint x, GLint y); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat x); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +#endif + +/* GL_EXT_shader_framebuffer_fetch */ +#ifndef GL_EXT_shader_framebuffer_fetch +#define GL_EXT_shader_framebuffer_fetch 1 +#endif + +/* GL_EXT_shader_texture_lod */ +#ifndef GL_EXT_shader_texture_lod +#define GL_EXT_shader_texture_lod 1 +#endif + +/* GL_EXT_shadow_samplers */ +#ifndef GL_EXT_shadow_samplers +#define GL_EXT_shadow_samplers 1 +#endif + +/* GL_EXT_sRGB */ +#ifndef GL_EXT_sRGB +#define GL_EXT_sRGB 1 +#endif + +/* GL_EXT_texture_compression_dxt1 */ +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_EXT_texture_compression_dxt1 1 +#endif + +/* GL_EXT_texture_filter_anisotropic */ +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#endif + +/* GL_EXT_texture_format_BGRA8888 */ +#ifndef GL_EXT_texture_format_BGRA8888 +#define GL_EXT_texture_format_BGRA8888 1 +#endif + +/* GL_EXT_texture_rg */ +#ifndef GL_EXT_texture_rg +#define GL_EXT_texture_rg 1 +#endif + +/* GL_EXT_texture_storage */ +#ifndef GL_EXT_texture_storage +#define GL_EXT_texture_storage 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif + +/* GL_EXT_texture_type_2_10_10_10_REV */ +#ifndef GL_EXT_texture_type_2_10_10_10_REV +#define GL_EXT_texture_type_2_10_10_10_REV 1 +#endif + +/* GL_EXT_unpack_subimage */ +#ifndef GL_EXT_unpack_subimage +#define GL_EXT_unpack_subimage 1 +#endif + +/*------------------------------------------------------------------------* + * DMP extension functions + *------------------------------------------------------------------------*/ + +/* GL_DMP_shader_binary */ +#ifndef GL_DMP_shader_binary +#define GL_DMP_shader_binary 1 +#endif + +/*------------------------------------------------------------------------* + * FJ extension functions + *------------------------------------------------------------------------*/ + +/* GL_FJ_shader_binary_GCCSO */ +#ifndef GL_FJ_shader_binary_GCCSO +#define GL_FJ_shader_binary_GCCSO 1 +#endif + +/*------------------------------------------------------------------------* + * IMG extension functions + *------------------------------------------------------------------------*/ + +/* GL_IMG_program_binary */ +#ifndef GL_IMG_program_binary +#define GL_IMG_program_binary 1 +#endif + +/* GL_IMG_read_format */ +#ifndef GL_IMG_read_format +#define GL_IMG_read_format 1 +#endif + +/* GL_IMG_shader_binary */ +#ifndef GL_IMG_shader_binary +#define GL_IMG_shader_binary 1 +#endif + +/* GL_IMG_texture_compression_pvrtc */ +#ifndef GL_IMG_texture_compression_pvrtc +#define GL_IMG_texture_compression_pvrtc 1 +#endif + +/* GL_IMG_multisampled_render_to_texture */ +#ifndef GL_IMG_multisampled_render_to_texture +#define GL_IMG_multisampled_render_to_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum, GLsizei, GLenum, GLsizei, GLsizei); +GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei); +#endif +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif + +/*------------------------------------------------------------------------* + * NV extension functions + *------------------------------------------------------------------------*/ + +/* GL_NV_coverage_sample */ +#ifndef GL_NV_coverage_sample +#define GL_NV_coverage_sample 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask); +GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation); +#endif +typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask); +typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation); +#endif + +/* GL_NV_depth_nonlinear */ +#ifndef GL_NV_depth_nonlinear +#define GL_NV_depth_nonlinear 1 +#endif + +/* GL_NV_draw_buffers */ +#ifndef GL_NV_draw_buffers +#define GL_NV_draw_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs); +#endif +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs); +#endif + +/* GL_NV_fbo_color_attachments */ +#ifndef GL_NV_fbo_color_attachments +#define GL_NV_fbo_color_attachments 1 +#endif + +/* GL_NV_fence */ +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei, const GLuint *); +GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei, GLuint *); +GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint); +GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint); +GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *); +GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint); +GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint, GLenum); +#endif +typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#endif + +/* GL_NV_read_buffer */ +#ifndef GL_NV_read_buffer +#define GL_NV_read_buffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode); +#endif +typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode); +#endif + +/* GL_NV_read_buffer_front */ +#ifndef GL_NV_read_buffer_front +#define GL_NV_read_buffer_front 1 +#endif + +/* GL_NV_read_depth */ +#ifndef GL_NV_read_depth +#define GL_NV_read_depth 1 +#endif + +/* GL_NV_read_depth_stencil */ +#ifndef GL_NV_read_depth_stencil +#define GL_NV_read_depth_stencil 1 +#endif + +/* GL_NV_read_stencil */ +#ifndef GL_NV_read_stencil +#define GL_NV_read_stencil 1 +#endif + +/* GL_NV_texture_compression_s3tc_update */ +#ifndef GL_NV_texture_compression_s3tc_update +#define GL_NV_texture_compression_s3tc_update 1 +#endif + +/* GL_NV_texture_npot_2D_mipmap */ +#ifndef GL_NV_texture_npot_2D_mipmap +#define GL_NV_texture_npot_2D_mipmap 1 +#endif + +/*------------------------------------------------------------------------* + * QCOM extension functions + *------------------------------------------------------------------------*/ + +/* GL_QCOM_alpha_test */ +#ifndef GL_QCOM_alpha_test +#define GL_QCOM_alpha_test 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref); +#endif +typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref); +#endif + +/* GL_QCOM_binning_control */ +#ifndef GL_QCOM_binning_control +#define GL_QCOM_binning_control 1 +#endif + +/* GL_QCOM_driver_control */ +#ifndef GL_QCOM_driver_control +#define GL_QCOM_driver_control 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls); +GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); +GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl); +GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl); +#endif +typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls); +typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); +typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +#endif + +/* GL_QCOM_extended_get */ +#ifndef GL_QCOM_extended_get +#define GL_QCOM_extended_get 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures); +GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); +GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); +GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); +GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); +GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, GLvoid **params); +#endif +typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures); +typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); +typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, GLvoid **params); +#endif + +/* GL_QCOM_extended_get2 */ +#ifndef GL_QCOM_extended_get2 +#define GL_QCOM_extended_get2 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders); +GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms); +GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program); +GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length); +#endif +typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders); +typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms); +typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length); +#endif + +/* GL_QCOM_perfmon_global_mode */ +#ifndef GL_QCOM_perfmon_global_mode +#define GL_QCOM_perfmon_global_mode 1 +#endif + +/* GL_QCOM_writeonly_rendering */ +#ifndef GL_QCOM_writeonly_rendering +#define GL_QCOM_writeonly_rendering 1 +#endif + +/* GL_QCOM_tiled_rendering */ +#ifndef GL_QCOM_tiled_rendering +#define GL_QCOM_tiled_rendering 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); +GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask); +#endif +typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); +typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask); +#endif + +/*------------------------------------------------------------------------* + * VIV extension tokens + *------------------------------------------------------------------------*/ + +/* GL_VIV_shader_binary */ +#ifndef GL_VIV_shader_binary +#define GL_VIV_shader_binary 1 +#endif + +#ifdef __cplusplus +} +#endif + +#endif /* __gl2ext_h_ */ + +#endif /* _MSC_VER */ + #ifndef APIENTRY -#define APIENTRY +#define APIENTRY GL_APIENTRY #endif diff --git a/code/SDL2/include/SDL_pixels.h b/code/SDL2/include/SDL_pixels.h index 5e17cba53d..3131af7b74 100644 --- a/code/SDL2/include/SDL_pixels.h +++ b/code/SDL2/include/SDL_pixels.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -28,6 +28,8 @@ #ifndef _SDL_pixels_h #define _SDL_pixels_h +#include "SDL_stdinc.h" + #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus @@ -39,10 +41,10 @@ extern "C" { * * These define alpha as the opacity of a surface. */ -/*@{*/ +/* @{ */ #define SDL_ALPHA_OPAQUE 255 #define SDL_ALPHA_TRANSPARENT 0 -/*@}*/ +/* @} */ /** Pixel type. */ enum diff --git a/code/SDL2/include/SDL_platform.h b/code/SDL2/include/SDL_platform.h index 096edf4bc1..dbe71a7071 100644 --- a/code/SDL2/include/SDL_platform.h +++ b/code/SDL2/include/SDL_platform.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -32,10 +32,6 @@ #undef __AIX__ #define __AIX__ 1 #endif -#if defined(__BEOS__) -#undef __BEOS__ -#define __BEOS__ 1 -#endif #if defined(__HAIKU__) #undef __HAIKU__ #define __HAIKU__ 1 @@ -64,9 +60,9 @@ #undef __LINUX__ #define __LINUX__ 1 #endif -#if defined(ANDROID) +#if defined(ANDROID) || defined(__ANDROID__) #undef __ANDROID__ -#undef __LINUX__ /*do we need to do this?*/ +#undef __LINUX__ /* do we need to do this? */ #define __ANDROID__ 1 #endif @@ -117,9 +113,29 @@ #undef __SOLARIS__ #define __SOLARIS__ 1 #endif + #if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) +/* Try to find out if we're compiling for WinRT or non-WinRT */ +/* If _USING_V110_SDK71_ is defined it means we are using the v110_xp or v120_xp toolset. */ +#if defined(_MSC_VER) && (_MSC_VER >= 1700) && !(_USING_V110_SDK71_) /* _MSC_VER==1700 for MSVC 2012 */ +#include +#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) +#undef __WINDOWS__ +#define __WINDOWS__ 1 +/* See if we're compiling for WinRT: */ +#elif WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) +#undef __WINRT__ +#define __WINRT__ 1 +#endif +#else +#undef __WINDOWS__ +#define __WINDOWS__ 1 +#endif /* _MSC_VER < 1700 */ +#endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */ + +#if defined(__WINDOWS__) #undef __WIN32__ -#define __WIN32__ 1 +#define __WIN32__ 1 #endif #if defined(__PSP__) #undef __PSP__ diff --git a/code/SDL2/include/SDL_power.h b/code/SDL2/include/SDL_power.h index 4f70c5bb16..cf71c98249 100644 --- a/code/SDL2/include/SDL_power.h +++ b/code/SDL2/include/SDL_power.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/code/SDL2/include/SDL_quit.h b/code/SDL2/include/SDL_quit.h index 485e42db04..8a786445d1 100644 --- a/code/SDL2/include/SDL_quit.h +++ b/code/SDL2/include/SDL_quit.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/code/SDL2/include/SDL_rect.h b/code/SDL2/include/SDL_rect.h index c8af7c197a..0a95a33449 100644 --- a/code/SDL2/include/SDL_rect.h +++ b/code/SDL2/include/SDL_rect.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -44,7 +44,7 @@ extern "C" { * * \sa SDL_EnclosePoints */ -typedef struct +typedef struct SDL_Point { int x; int y; diff --git a/code/SDL2/include/SDL_render.h b/code/SDL2/include/SDL_render.h index 1e24619f01..77f706a9b2 100644 --- a/code/SDL2/include/SDL_render.h +++ b/code/SDL2/include/SDL_render.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -381,6 +381,31 @@ extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch); +/** + * \brief Update a rectangle within a planar YV12 or IYUV texture with new pixel data. + * + * \param texture The texture to update + * \param rect A pointer to the rectangle of pixels to update, or NULL to + * update the entire texture. + * \param Yplane The raw pixel data for the Y plane. + * \param Ypitch The number of bytes between rows of pixel data for the Y plane. + * \param Uplane The raw pixel data for the U plane. + * \param Upitch The number of bytes between rows of pixel data for the U plane. + * \param Vplane The raw pixel data for the V plane. + * \param Vpitch The number of bytes between rows of pixel data for the V plane. + * + * \return 0 on success, or -1 if the texture is not valid. + * + * \note You can use SDL_UpdateTexture() as long as your pixel data is + * a contiguous block of Y and U/V planes in the proper order, but + * this function is available if your pixel data is not contiguous. + */ +extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture, + const SDL_Rect * rect, + const Uint8 *Yplane, int Ypitch, + const Uint8 *Uplane, int Upitch, + const Uint8 *Vplane, int Vpitch); + /** * \brief Lock a portion of the texture for write-only pixel access. * @@ -571,7 +596,7 @@ extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer, * * \return 0 on success, or -1 on error */ -extern DECLSPEC int SDL_SetRenderDrawColor(SDL_Renderer * renderer, +extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a); @@ -587,7 +612,7 @@ extern DECLSPEC int SDL_SetRenderDrawColor(SDL_Renderer * renderer, * * \return 0 on success, or -1 on error */ -extern DECLSPEC int SDL_GetRenderDrawColor(SDL_Renderer * renderer, +extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer, Uint8 * r, Uint8 * g, Uint8 * b, Uint8 * a); diff --git a/code/SDL2/include/SDL_revision.h b/code/SDL2/include/SDL_revision.h index 2d57530ee6..a75dc33097 100644 --- a/code/SDL2/include/SDL_revision.h +++ b/code/SDL2/include/SDL_revision.h @@ -1,2 +1,2 @@ -#define SDL_REVISION "hg-7633:d6a8fa507a45" -#define SDL_REVISION_NUMBER 7633 +#define SDL_REVISION "hg-8628:b558f99d48f0" +#define SDL_REVISION_NUMBER 8628 diff --git a/code/SDL2/include/SDL_rwops.h b/code/SDL2/include/SDL_rwops.h index 0461ff7829..4bdd7876a3 100644 --- a/code/SDL2/include/SDL_rwops.h +++ b/code/SDL2/include/SDL_rwops.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -148,7 +148,7 @@ typedef struct SDL_RWops * * Functions to create SDL_RWops structures from various data streams. */ -/*@{*/ +/* @{ */ extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFile(const char *file, const char *mode); @@ -165,7 +165,7 @@ extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromMem(void *mem, int size); extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromConstMem(const void *mem, int size); -/*@}*//*RWFrom functions*/ +/* @} *//* RWFrom functions */ extern DECLSPEC SDL_RWops *SDLCALL SDL_AllocRW(void); @@ -180,14 +180,14 @@ extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops * area); * * Macros to easily read and write from an SDL_RWops structure. */ -/*@{*/ +/* @{ */ #define SDL_RWsize(ctx) (ctx)->size(ctx) #define SDL_RWseek(ctx, offset, whence) (ctx)->seek(ctx, offset, whence) #define SDL_RWtell(ctx) (ctx)->seek(ctx, 0, RW_SEEK_CUR) #define SDL_RWread(ctx, ptr, size, n) (ctx)->read(ctx, ptr, size, n) #define SDL_RWwrite(ctx, ptr, size, n) (ctx)->write(ctx, ptr, size, n) #define SDL_RWclose(ctx) (ctx)->close(ctx) -/*@}*//*Read/write macros*/ +/* @} *//* Read/write macros */ /** @@ -195,7 +195,7 @@ extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops * area); * * Read an item of the specified endianness and return in native format. */ -/*@{*/ +/* @{ */ extern DECLSPEC Uint8 SDLCALL SDL_ReadU8(SDL_RWops * src); extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops * src); extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops * src); @@ -203,14 +203,14 @@ extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops * src); extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops * src); extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops * src); extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops * src); -/*@}*//*Read endian functions*/ +/* @} *//* Read endian functions */ /** * \name Write endian functions * * Write an item of native format to the specified endianness. */ -/*@{*/ +/* @{ */ extern DECLSPEC size_t SDLCALL SDL_WriteU8(SDL_RWops * dst, Uint8 value); extern DECLSPEC size_t SDLCALL SDL_WriteLE16(SDL_RWops * dst, Uint16 value); extern DECLSPEC size_t SDLCALL SDL_WriteBE16(SDL_RWops * dst, Uint16 value); @@ -218,7 +218,7 @@ extern DECLSPEC size_t SDLCALL SDL_WriteLE32(SDL_RWops * dst, Uint32 value); extern DECLSPEC size_t SDLCALL SDL_WriteBE32(SDL_RWops * dst, Uint32 value); extern DECLSPEC size_t SDLCALL SDL_WriteLE64(SDL_RWops * dst, Uint64 value); extern DECLSPEC size_t SDLCALL SDL_WriteBE64(SDL_RWops * dst, Uint64 value); -/*@}*//*Write endian functions*/ +/* @} *//* Write endian functions */ /* Ends C function definitions when using C++ */ diff --git a/code/SDL2/include/SDL_scancode.h b/code/SDL2/include/SDL_scancode.h index d3f8748116..4b3be28fb4 100644 --- a/code/SDL2/include/SDL_scancode.h +++ b/code/SDL2/include/SDL_scancode.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -49,7 +49,7 @@ typedef enum * * These values are from usage page 0x07 (USB keyboard page). */ - /*@{*/ + /* @{ */ SDL_SCANCODE_A = 4, SDL_SCANCODE_B = 5, @@ -339,14 +339,14 @@ typedef enum * special KMOD_MODE for it I'm adding it here */ - /*@}*//*Usage page 0x07*/ + /* @} *//* Usage page 0x07 */ /** * \name Usage page 0x0C * * These values are mapped from usage page 0x0C (USB consumer page). */ - /*@{*/ + /* @{ */ SDL_SCANCODE_AUDIONEXT = 258, SDL_SCANCODE_AUDIOPREV = 259, @@ -366,14 +366,14 @@ typedef enum SDL_SCANCODE_AC_REFRESH = 273, SDL_SCANCODE_AC_BOOKMARKS = 274, - /*@}*//*Usage page 0x0C*/ + /* @} *//* Usage page 0x0C */ /** * \name Walther keys * * These are values that Christian Walther added (for mac keyboard?). */ - /*@{*/ + /* @{ */ SDL_SCANCODE_BRIGHTNESSDOWN = 275, SDL_SCANCODE_BRIGHTNESSUP = 276, @@ -388,7 +388,7 @@ typedef enum SDL_SCANCODE_APP1 = 283, SDL_SCANCODE_APP2 = 284, - /*@}*//*Walther keys*/ + /* @} *//* Walther keys */ /* Add any other keys here. */ diff --git a/code/SDL2/include/SDL_shape.h b/code/SDL2/include/SDL_shape.h index 63f850c942..53029306e3 100644 --- a/code/SDL2/include/SDL_shape.h +++ b/code/SDL2/include/SDL_shape.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/code/SDL2/include/SDL_stdinc.h b/code/SDL2/include/SDL_stdinc.h index 7fa9c1049f..31b343d303 100644 --- a/code/SDL2/include/SDL_stdinc.h +++ b/code/SDL2/include/SDL_stdinc.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -71,8 +71,18 @@ # include #endif #ifdef HAVE_MATH_H +# if defined(__WINRT__) +/* Defining _USE_MATH_DEFINES is required to get M_PI to be defined on + WinRT. See http://msdn.microsoft.com/en-us/library/4hwaceh6.aspx + for more information. +*/ +# define _USE_MATH_DEFINES +# endif # include #endif +#ifdef HAVE_FLOAT_H +# include +#endif #if defined(HAVE_ICONV) && defined(HAVE_ICONV_H) # include #endif @@ -89,7 +99,7 @@ * Use proper C++ casts when compiled as C++ to be compatible with the option * -Wold-style-cast of GCC (and -Werror=old-style-cast in GCC 4.2 and above). */ -/*@{*/ +/* @{ */ #ifdef __cplusplus #define SDL_reinterpret_cast(type, expression) reinterpret_cast(expression) #define SDL_static_cast(type, expression) static_cast(expression) @@ -99,7 +109,7 @@ #define SDL_static_cast(type, expression) ((type)(expression)) #define SDL_const_cast(type, expression) ((type)(expression)) #endif -/*@}*//*Cast operators*/ +/* @} *//* Cast operators */ /* Define a four character code as a Uint32 */ #define SDL_FOURCC(A, B, C, D) \ @@ -111,7 +121,7 @@ /** * \name Basic data types */ -/*@{*/ +/* @{ */ typedef enum { @@ -153,7 +163,7 @@ typedef int64_t Sint64; */ typedef uint64_t Uint64; -/*@}*//*Basic data types*/ +/* @} *//* Basic data types */ #define SDL_COMPILE_TIME_ASSERT(name, x) \ @@ -255,7 +265,7 @@ extern DECLSPEC void *SDLCALL SDL_memset(void *dst, int c, size_t len); #define SDL_zerop(x) SDL_memset((x), 0, sizeof(*(x))) /* Note that memset() is a byte assignment and this is a 32-bit assignment, so they're not directly equivalent. */ -SDL_FORCE_INLINE void SDL_memset4(void *dst, int val, size_t dwords) +SDL_FORCE_INLINE void SDL_memset4(void *dst, Uint32 val, size_t dwords) { #if defined(__GNUC__) && defined(i386) int u0, u1, u2; @@ -331,6 +341,7 @@ extern DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1, const char *str2); extern DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1, const char *str2, size_t len); extern DECLSPEC int SDLCALL SDL_sscanf(const char *text, const char *fmt, ...); +extern DECLSPEC int SDLCALL SDL_vsscanf(const char *text, const char *fmt, va_list ap); extern DECLSPEC int SDLCALL SDL_snprintf(char *text, size_t maxlen, const char *fmt, ...); extern DECLSPEC int SDLCALL SDL_vsnprintf(char *text, size_t maxlen, const char *fmt, va_list ap); @@ -340,6 +351,8 @@ extern DECLSPEC int SDLCALL SDL_vsnprintf(char *text, size_t maxlen, const char #endif #endif +extern DECLSPEC double SDLCALL SDL_acos(double x); +extern DECLSPEC double SDLCALL SDL_asin(double x); extern DECLSPEC double SDLCALL SDL_atan(double x); extern DECLSPEC double SDLCALL SDL_atan2(double x, double y); extern DECLSPEC double SDLCALL SDL_ceil(double x); diff --git a/code/SDL2/include/SDL_surface.h b/code/SDL2/include/SDL_surface.h index fece797437..aa8d821741 100644 --- a/code/SDL2/include/SDL_surface.h +++ b/code/SDL2/include/SDL_surface.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -48,12 +48,12 @@ extern "C" { * \internal * Used internally (read-only). */ -/*@{*/ +/* @{ */ #define SDL_SWSURFACE 0 /**< Just here for compatibility */ #define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */ #define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */ #define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */ -/*@}*//*Surface flags*/ +/* @} *//* Surface flags */ /** * Evaluates to true if the surface needs to be locked before access. @@ -357,7 +357,7 @@ extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface, * surface. */ extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface - (SDL_Surface * src, SDL_PixelFormat * fmt, Uint32 flags); + (SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags); extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat (SDL_Surface * src, Uint32 pixel_format, Uint32 flags); diff --git a/code/SDL2/include/SDL_system.h b/code/SDL2/include/SDL_system.h index 26e9eaa0a9..fd929f7f98 100644 --- a/code/SDL2/include/SDL_system.h +++ b/code/SDL2/include/SDL_system.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -29,11 +29,9 @@ #define _SDL_system_h #include "SDL_stdinc.h" - -#if defined(__IPHONEOS__) && __IPHONEOS__ -#include "SDL_video.h" #include "SDL_keyboard.h" -#endif +#include "SDL_render.h" +#include "SDL_video.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ @@ -41,6 +39,31 @@ extern "C" { #endif + +/* Platform specific functions for Windows */ +#ifdef __WIN32__ + +/* Returns the D3D9 adapter index that matches the specified display index. + This adapter index can be passed to IDirect3D9::CreateDevice and controls + on which monitor a full screen application will appear. +*/ +extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex ); + +/* Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer. + Once you are done using the device, you should release it to avoid a resource leak. + */ +typedef struct IDirect3DDevice9 IDirect3DDevice9; +extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer); + +/* Returns the DXGI Adapter and Output indices for the specified display index. + These can be passed to EnumAdapters and EnumOutputs respectively to get the objects + required to create a DX10 or DX11 device and swap chain. + */ +extern DECLSPEC void SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex ); + +#endif /* __WIN32__ */ + + /* Platform specific functions for iOS */ #if defined(__IPHONEOS__) && __IPHONEOS__ @@ -93,6 +116,69 @@ extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(); #endif /* __ANDROID__ */ +/* Platform specific functions for WinRT */ +#if defined(__WINRT__) && __WINRT__ + +/** + * \brief WinRT / Windows Phone path types + */ +typedef enum +{ + /** \brief The installed app's root directory. + Files here are likely to be read-only. */ + SDL_WINRT_PATH_INSTALLED_LOCATION, + + /** \brief The app's local data store. Files may be written here */ + SDL_WINRT_PATH_LOCAL_FOLDER, + + /** \brief The app's roaming data store. Unsupported on Windows Phone. + Files written here may be copied to other machines via a network + connection. + */ + SDL_WINRT_PATH_ROAMING_FOLDER, + + /** \brief The app's temporary data store. Unsupported on Windows Phone. + Files written here may be deleted at any time. */ + SDL_WINRT_PATH_TEMP_FOLDER +} SDL_WinRT_Path; + + +/** + * \brief Retrieves a WinRT defined path on the local file system + * + * \note Documentation on most app-specific path types on WinRT + * can be found on MSDN, at the URL: + * http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx + * + * \param pathType The type of path to retrieve. + * \ret A UCS-2 string (16-bit, wide-char) containing the path, or NULL + * if the path is not available for any reason. Not all paths are + * available on all versions of Windows. This is especially true on + * Windows Phone. Check the documentation for the given + * SDL_WinRT_Path for more information on which path types are + * supported where. + */ +extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType); + +/** + * \brief Retrieves a WinRT defined path on the local file system + * + * \note Documentation on most app-specific path types on WinRT + * can be found on MSDN, at the URL: + * http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx + * + * \param pathType The type of path to retrieve. + * \ret A UTF-8 string (8-bit, multi-byte) containing the path, or NULL + * if the path is not available for any reason. Not all paths are + * available on all versions of Windows. This is especially true on + * Windows Phone. Check the documentation for the given + * SDL_WinRT_Path for more information on which path types are + * supported where. + */ +extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType); + +#endif /* __WINRT__ */ + /* Ends C function definitions when using C++ */ #ifdef __cplusplus diff --git a/code/SDL2/include/SDL_syswm.h b/code/SDL2/include/SDL_syswm.h index 5e4454f86e..a3fe73861c 100644 --- a/code/SDL2/include/SDL_syswm.h +++ b/code/SDL2/include/SDL_syswm.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -56,6 +56,10 @@ struct SDL_SysWMinfo; #include #endif +#if defined(SDL_VIDEO_DRIVER_WINRT) +#include +#endif + /* This is the structure for custom window manager events */ #if defined(SDL_VIDEO_DRIVER_X11) #if defined(__APPLE__) && defined(__MACH__) @@ -90,9 +94,15 @@ typedef struct _NSWindow NSWindow; #include #else typedef struct _UIWindow UIWindow; +typedef struct _UIViewController UIViewController; #endif #endif +#if defined(SDL_VIDEO_DRIVER_MIR) +#include +#endif + + /** * These are the various supported windowing subsystems */ @@ -104,6 +114,9 @@ typedef enum SDL_SYSWM_DIRECTFB, SDL_SYSWM_COCOA, SDL_SYSWM_UIKIT, + SDL_SYSWM_WAYLAND, + SDL_SYSWM_MIR, + SDL_SYSWM_WINRT, } SDL_SYSWM_TYPE; /** @@ -168,6 +181,12 @@ struct SDL_SysWMinfo HWND window; /**< The window handle */ } win; #endif +#if defined(SDL_VIDEO_DRIVER_WINRT) + struct + { + IInspectable * window; /**< The WinRT CoreWindow */ + } winrt; +#endif #if defined(SDL_VIDEO_DRIVER_X11) struct { @@ -195,6 +214,22 @@ struct SDL_SysWMinfo UIWindow *window; /* The UIKit window */ } uikit; #endif +#if defined(SDL_VIDEO_DRIVER_WAYLAND) + struct + { + struct wl_display *display; /**< Wayland display */ + struct wl_surface *surface; /**< Wayland surface */ + struct wl_shell_surface *shell_surface; /**< Wayland shell_surface (window manager handle) */ + } wl; +#endif +#if defined(SDL_VIDEO_DRIVER_MIR) + struct + { + MirConnection *connection; /**< Mir display server connection */ + MirSurface *surface; /**< Mir surface */ + } mir; +#endif + /* Can't have an empty union */ int dummy; } info; diff --git a/code/SDL2/include/SDL_test.h b/code/SDL2/include/SDL_test.h index 7e0de08948..ae649a420f 100644 --- a/code/SDL2/include/SDL_test.h +++ b/code/SDL2/include/SDL_test.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/code/SDL2/include/SDL_test_assert.h b/code/SDL2/include/SDL_test_assert.h index beba16f5ed..79c84d6064 100644 --- a/code/SDL2/include/SDL_test_assert.h +++ b/code/SDL2/include/SDL_test_assert.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/code/SDL2/include/SDL_test_common.h b/code/SDL2/include/SDL_test_common.h index f07acf7c15..45c9edafd2 100644 --- a/code/SDL2/include/SDL_test_common.h +++ b/code/SDL2/include/SDL_test_common.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -82,6 +82,7 @@ typedef struct Uint32 render_flags; SDL_bool skip_renderer; SDL_Renderer **renderers; + SDL_Texture **targets; /* Audio info */ const char *audiodriver; @@ -108,6 +109,7 @@ typedef struct int gl_major_version; int gl_minor_version; int gl_debug; + int gl_profile_mask; } SDLTest_CommonState; #include "begin_code.h" diff --git a/code/SDL2/include/SDL_test_compare.h b/code/SDL2/include/SDL_test_compare.h index 98ca8ce81e..f1353a8d25 100644 --- a/code/SDL2/include/SDL_test_compare.h +++ b/code/SDL2/include/SDL_test_compare.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/code/SDL2/include/SDL_test_crc32.h b/code/SDL2/include/SDL_test_crc32.h index f0a84a48c2..a180fe3bbc 100644 --- a/code/SDL2/include/SDL_test_crc32.h +++ b/code/SDL2/include/SDL_test_crc32.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/code/SDL2/include/SDL_test_font.h b/code/SDL2/include/SDL_test_font.h index aa9286b4aa..8d51d4a9b5 100644 --- a/code/SDL2/include/SDL_test_font.h +++ b/code/SDL2/include/SDL_test_font.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -38,6 +38,20 @@ extern "C" { /* Function prototypes */ +#define FONT_CHARACTER_SIZE 8 + +/** + * \brief Draw a string in the currently set font. + * + * \param renderer The renderer to draw on. + * \param x The X coordinate of the upper left corner of the character. + * \param y The Y coordinate of the upper left corner of the character. + * \param c The character to draw. + * + * \returns Returns 0 on success, -1 on failure. + */ +int SDLTest_DrawCharacter( SDL_Renderer *renderer, int x, int y, char c ); + /** * \brief Draw a string in the currently set font. * @@ -48,7 +62,7 @@ extern "C" { * * \returns Returns 0 on success, -1 on failure. */ -int SDLTest_DrawString(SDL_Renderer * renderer, int x, int y, const char *s); +int SDLTest_DrawString( SDL_Renderer * renderer, int x, int y, const char *s ); /* Ends C function definitions when using C++ */ diff --git a/code/SDL2/include/SDL_test_fuzzer.h b/code/SDL2/include/SDL_test_fuzzer.h index a528ddc5e2..640180397c 100644 --- a/code/SDL2/include/SDL_test_fuzzer.h +++ b/code/SDL2/include/SDL_test_fuzzer.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/code/SDL2/include/SDL_test_harness.h b/code/SDL2/include/SDL_test_harness.h index d2da04f1ed..2c1e2ade84 100644 --- a/code/SDL2/include/SDL_test_harness.h +++ b/code/SDL2/include/SDL_test_harness.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -43,43 +43,43 @@ extern "C" { #endif -//! Definitions for test case structures +/* ! Definitions for test case structures */ #define TEST_ENABLED 1 #define TEST_DISABLED 0 -//! Definition of all the possible test return values of the test case method +/* ! Definition of all the possible test return values of the test case method */ #define TEST_ABORTED -1 #define TEST_STARTED 0 #define TEST_COMPLETED 1 #define TEST_SKIPPED 2 -//! Definition of all the possible test results for the harness +/* ! Definition of all the possible test results for the harness */ #define TEST_RESULT_PASSED 0 #define TEST_RESULT_FAILED 1 #define TEST_RESULT_NO_ASSERT 2 #define TEST_RESULT_SKIPPED 3 #define TEST_RESULT_SETUP_FAILURE 4 -//!< Function pointer to a test case setup function (run before every test) +/* !< Function pointer to a test case setup function (run before every test) */ typedef void (*SDLTest_TestCaseSetUpFp)(void *arg); -//!< Function pointer to a test case function +/* !< Function pointer to a test case function */ typedef int (*SDLTest_TestCaseFp)(void *arg); -//!< Function pointer to a test case teardown function (run after every test) +/* !< Function pointer to a test case teardown function (run after every test) */ typedef void (*SDLTest_TestCaseTearDownFp)(void *arg); /** * Holds information about a single test case. */ typedef struct SDLTest_TestCaseReference { - /*!< Func2Stress */ + /* !< Func2Stress */ SDLTest_TestCaseFp testCase; - /*!< Short name (or function name) "Func2Stress" */ + /* !< Short name (or function name) "Func2Stress" */ char *name; - /*!< Long name or full description "This test pushes func2() to the limit." */ + /* !< Long name or full description "This test pushes func2() to the limit." */ char *description; - /*!< Set to TEST_ENABLED or TEST_DISABLED (test won't be run) */ + /* !< Set to TEST_ENABLED or TEST_DISABLED (test won't be run) */ int enabled; } SDLTest_TestCaseReference; @@ -87,13 +87,13 @@ typedef struct SDLTest_TestCaseReference { * Holds information about a test suite (multiple test cases). */ typedef struct SDLTest_TestSuiteReference { - /*!< "PlatformSuite" */ + /* !< "PlatformSuite" */ char *name; - /*!< The function that is run before each test. NULL skips. */ + /* !< The function that is run before each test. NULL skips. */ SDLTest_TestCaseSetUpFp testSetUp; - /*!< The test cases that are run as part of the suite. Last item should be NULL. */ + /* !< The test cases that are run as part of the suite. Last item should be NULL. */ const SDLTest_TestCaseReference **testCases; - /*!< The function that is run after each test. NULL skips. */ + /* !< The function that is run after each test. NULL skips. */ SDLTest_TestCaseTearDownFp testTearDown; } SDLTest_TestSuiteReference; diff --git a/code/SDL2/include/SDL_test_images.h b/code/SDL2/include/SDL_test_images.h index 21cf39ff7f..0562799618 100644 --- a/code/SDL2/include/SDL_test_images.h +++ b/code/SDL2/include/SDL_test_images.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/code/SDL2/include/SDL_test_log.h b/code/SDL2/include/SDL_test_log.h index a581d2e754..76ce105835 100644 --- a/code/SDL2/include/SDL_test_log.h +++ b/code/SDL2/include/SDL_test_log.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/code/SDL2/include/SDL_test_md5.h b/code/SDL2/include/SDL_test_md5.h index b0d4b7b041..029e164bf8 100644 --- a/code/SDL2/include/SDL_test_md5.h +++ b/code/SDL2/include/SDL_test_md5.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/code/SDL2/include/SDL_test_random.h b/code/SDL2/include/SDL_test_random.h index ce6192c257..6c5660d80d 100644 --- a/code/SDL2/include/SDL_test_random.h +++ b/code/SDL2/include/SDL_test_random.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/code/SDL2/include/SDL_thread.h b/code/SDL2/include/SDL_thread.h index c878c3ab9c..4e48cc34c1 100644 --- a/code/SDL2/include/SDL_thread.h +++ b/code/SDL2/include/SDL_thread.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -51,9 +51,10 @@ typedef unsigned long SDL_threadID; /* Thread local storage ID, 0 is the invalid ID */ typedef unsigned int SDL_TLSID; -/* The SDL thread priority +/** + * The SDL thread priority. * - * Note: On many systems you require special privileges to set high priority. + * \note On many systems you require special privileges to set high priority. */ typedef enum { SDL_THREAD_PRIORITY_LOW, @@ -61,8 +62,9 @@ typedef enum { SDL_THREAD_PRIORITY_HIGH } SDL_ThreadPriority; -/* The function passed to SDL_CreateThread() - It is passed a void* user context parameter and returns an int. +/** + * The function passed to SDL_CreateThread(). + * It is passed a void* user context parameter and returns an int. */ typedef int (SDLCALL * SDL_ThreadFunction) (void *data); @@ -109,7 +111,12 @@ SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, /** * Create a thread. */ +#if defined(SDL_CreateThread) && SDL_DYNAMIC_API +#undef SDL_CreateThread +#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) +#else #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) +#endif #else @@ -117,7 +124,7 @@ SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, * Create a thread. * * Thread naming is a little complicated: Most systems have very small - * limits for the string length (BeOS has 32 bytes, Linux currently has 16, + * limits for the string length (Haiku has 32 bytes, Linux currently has 16, * Visual C++ 6.0 has nine!), and possibly other arbitrary rules. You'll * have to see what happens with your system's debugger. The name should be * UTF-8 (but using the naming limits of C identifiers is a better bet). @@ -163,13 +170,53 @@ extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread); extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority); /** - * Wait for a thread to finish. + * Wait for a thread to finish. Threads that haven't been detached will + * remain (as a "zombie") until this function cleans them up. Not doing so + * is a resource leak. + * + * Once a thread has been cleaned up through this function, the SDL_Thread + * that references it becomes invalid and should not be referenced again. + * As such, only one thread may call SDL_WaitThread() on another. * * The return code for the thread function is placed in the area * pointed to by \c status, if \c status is not NULL. + * + * You may not wait on a thread that has been used in a call to + * SDL_DetachThread(). Use either that function or this one, but not + * both, or behavior is undefined. + * + * It is safe to pass NULL to this function; it is a no-op. */ extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status); +/** + * A thread may be "detached" to signify that it should not remain until + * another thread has called SDL_WaitThread() on it. Detaching a thread + * is useful for long-running threads that nothing needs to synchronize + * with or further manage. When a detached thread is done, it simply + * goes away. + * + * There is no way to recover the return code of a detached thread. If you + * need this, don't detach the thread and instead use SDL_WaitThread(). + * + * Once a thread is detached, you should usually assume the SDL_Thread isn't + * safe to reference again, as it will become invalid immediately upon + * the detached thread's exit, instead of remaining until someone has called + * SDL_WaitThread() to finally clean it up. As such, don't detach the same + * thread more than once. + * + * If a thread has already exited when passed to SDL_DetachThread(), it will + * stop waiting for a call to SDL_WaitThread() and clean up immediately. + * It is not safe to detach a thread that might be used with SDL_WaitThread(). + * + * You may not call SDL_WaitThread() on a thread that has been detached. + * Use either that function or this one, but not both, or behavior is + * undefined. + * + * It is safe to pass NULL to this function; it is a no-op. + */ +extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread); + /** * \brief Create an identifier that is globally visible to all threads but refers to data that is thread-specific. * diff --git a/code/SDL2/include/SDL_timer.h b/code/SDL2/include/SDL_timer.h index e065cf4f9f..a48e0466e1 100644 --- a/code/SDL2/include/SDL_timer.h +++ b/code/SDL2/include/SDL_timer.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -44,6 +44,17 @@ extern "C" { */ extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void); +/** + * \brief Compare SDL ticks values, and return true if A has passed B + * + * e.g. if you want to wait 100 ms, you could do this: + * Uint32 timeout = SDL_GetTicks() + 100; + * while (!SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) { + * ... do work until timeout has elapsed + * } + */ +#define SDL_TICKS_PASSED(A, B) ((Sint32)((B) - (A)) <= 0) + /** * \brief Get the current value of the high resolution counter */ diff --git a/code/SDL2/include/SDL_touch.h b/code/SDL2/include/SDL_touch.h index 9e6d7c65fb..017deb28b8 100644 --- a/code/SDL2/include/SDL_touch.h +++ b/code/SDL2/include/SDL_touch.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/code/SDL2/include/SDL_types.h b/code/SDL2/include/SDL_types.h index bb485cdb0e..cd3ba33cd3 100644 --- a/code/SDL2/include/SDL_types.h +++ b/code/SDL2/include/SDL_types.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/code/SDL2/include/SDL_version.h b/code/SDL2/include/SDL_version.h index a9ced804d3..d02898bbba 100644 --- a/code/SDL2/include/SDL_version.h +++ b/code/SDL2/include/SDL_version.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -59,7 +59,7 @@ typedef struct SDL_version */ #define SDL_MAJOR_VERSION 2 #define SDL_MINOR_VERSION 0 -#define SDL_PATCHLEVEL 0 +#define SDL_PATCHLEVEL 3 /** * \brief Macro to determine SDL version program was compiled against. diff --git a/code/SDL2/include/SDL_video.h b/code/SDL2/include/SDL_video.h index f3a9619773..49ea37ad00 100644 --- a/code/SDL2/include/SDL_video.h +++ b/code/SDL2/include/SDL_video.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -107,7 +107,8 @@ typedef enum SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */ SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */ SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ), - SDL_WINDOW_FOREIGN = 0x00000800 /**< window not created by SDL */ + SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */ + SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000 /**< window should be created in high-DPI mode if supported */ } SDL_WindowFlags; /** @@ -186,14 +187,15 @@ typedef enum SDL_GL_CONTEXT_EGL, SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_PROFILE_MASK, - SDL_GL_SHARE_WITH_CURRENT_CONTEXT + SDL_GL_SHARE_WITH_CURRENT_CONTEXT, + SDL_GL_FRAMEBUFFER_SRGB_CAPABLE } SDL_GLattr; typedef enum { SDL_GL_CONTEXT_PROFILE_CORE = 0x0001, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002, - SDL_GL_CONTEXT_PROFILE_ES = 0x0004 + SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /* GLX_CONTEXT_ES2_PROFILE_BIT_EXT */ } SDL_GLprofile; typedef enum @@ -393,10 +395,11 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window); * \param w The width of the window. * \param h The height of the window. * \param flags The flags for the window, a mask of any of the following: - * ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL, - * ::SDL_WINDOW_HIDDEN, ::SDL_WINDOW_BORDERLESS, - * ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED, - * ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED. + * ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL, + * ::SDL_WINDOW_HIDDEN, ::SDL_WINDOW_BORDERLESS, + * ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED, + * ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED, + * ::SDL_WINDOW_ALLOW_HIGHDPI. * * \return The id of the window created, or zero if window creation failed. * @@ -821,7 +824,7 @@ extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void); /** * \name OpenGL support functions */ -/*@{*/ +/* @{ */ /** * \brief Dynamically load an OpenGL library. @@ -862,6 +865,11 @@ extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void); extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char *extension); +/** + * \brief Reset all previously set OpenGL context attributes to their default values + */ +extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void); + /** * \brief Set an OpenGL window attribute before window creation. */ @@ -899,6 +907,24 @@ extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void); */ extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void); +/** + * \brief Get the size of a window's underlying drawable (for use with glViewport). + * + * \param window Window from which the drawable size should be queried + * \param w Pointer to variable for storing the width, may be NULL + * \param h Pointer to variable for storing the height, may be NULL + * + * This may differ from SDL_GetWindowSize if we're rendering to a high-DPI + * drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a + * platform with high-DPI support (Apple calls this "Retina"), and not disabled + * by the SDL_HINT_VIDEO_HIGHDPI_DISABLED hint. + * + * \sa SDL_GetWindowSize() + * \sa SDL_CreateWindow() + */ +extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w, + int *h); + /** * \brief Set the swap interval for the current OpenGL context. * @@ -939,7 +965,7 @@ extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window); */ extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context); -/*@}*//*OpenGL support functions*/ +/* @} *//* OpenGL support functions */ /* Ends C function definitions when using C++ */ diff --git a/code/SDL2/include/begin_code.h b/code/SDL2/include/begin_code.h index dd1f0616d0..f37ee3696e 100644 --- a/code/SDL2/include/begin_code.h +++ b/code/SDL2/include/begin_code.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -33,15 +33,17 @@ #endif #define _begin_code_h -/* Some compilers use a special export keyword */ -#ifndef DECLSPEC -# if defined(__BEOS__) || defined(__HAIKU__) -# if defined(__GNUC__) -# define DECLSPEC __declspec(dllexport) +#ifndef SDL_DEPRECATED +# if (__GNUC__ >= 4) /* technically, this arrived in gcc 3.1, but oh well. */ +# define SDL_DEPRECATED __attribute__((deprecated)) # else -# define DECLSPEC __declspec(export) +# define SDL_DEPRECATED # endif -# elif defined(__WIN32__) +#endif + +/* Some compilers use a special export keyword */ +#ifndef DECLSPEC +# if defined(__WIN32__) || defined(__WINRT__) # ifdef __BORLANDC__ # ifdef BUILD_SDL # define DECLSPEC @@ -54,6 +56,8 @@ # else # if defined(__GNUC__) && __GNUC__ >= 4 # define DECLSPEC __attribute__ ((visibility("default"))) +# elif defined(__GNUC__) && __GNUC__ >= 2 +# define DECLSPEC __declspec(dllexport) # else # define DECLSPEC # endif @@ -62,7 +66,7 @@ /* By default SDL uses the C calling convention */ #ifndef SDLCALL -#if defined(__WIN32__) && !defined(__GNUC__) +#if (defined(__WIN32__) || defined(__WINRT__)) && !defined(__GNUC__) #define SDLCALL __cdecl #else #define SDLCALL @@ -95,48 +99,34 @@ #endif #endif /* Compiler needs structure packing set */ -/* Set up compiler-specific options for inlining functions */ -#ifndef SDL_INLINE_OKAY -#ifdef __GNUC__ -#define SDL_INLINE_OKAY -#else -/* Add any special compiler-specific cases here */ -#if defined(_MSC_VER) || defined(__BORLANDC__) || \ - defined(__DMC__) || defined(__SC__) || \ - defined(__WATCOMC__) || defined(__LCC__) || \ - defined(__DECC) +#ifndef SDL_INLINE +#if defined(__GNUC__) +#define SDL_INLINE __inline__ +#elif defined(_MSC_VER) || defined(__BORLANDC__) || \ + defined(__DMC__) || defined(__SC__) || \ + defined(__WATCOMC__) || defined(__LCC__) || \ + defined(__DECC) +#define SDL_INLINE __inline #ifndef __inline__ -#define __inline__ __inline +#define __inline__ __inline #endif -#define SDL_INLINE_OKAY #else -#if !defined(__MRC__) && !defined(_SGI_SOURCE) +#define SDL_INLINE inline #ifndef __inline__ #define __inline__ inline #endif -#define SDL_INLINE_OKAY -#endif /* Not a funky compiler */ -#endif /* Visual C++ */ -#endif /* GNU C */ -#endif /* SDL_INLINE_OKAY */ - -/* If inlining isn't supported, remove "__inline__", turning static - inlined functions into static functions (resulting in code bloat - in all files which include the offending header files) -*/ -#ifndef SDL_INLINE_OKAY -#define __inline__ #endif +#endif /* SDL_INLINE not defined */ #ifndef SDL_FORCE_INLINE #if defined(_MSC_VER) #define SDL_FORCE_INLINE __forceinline #elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) ) -#define SDL_FORCE_INLINE __attribute__((always_inline)) static inline +#define SDL_FORCE_INLINE __attribute__((always_inline)) static __inline__ #else -#define SDL_FORCE_INLINE static __inline__ -#endif +#define SDL_FORCE_INLINE static SDL_INLINE #endif +#endif /* SDL_FORCE_INLINE not defined */ /* Apparently this is needed by several Windows compilers */ #if !defined(__MACH__) diff --git a/code/SDL2/include/close_code.h b/code/SDL2/include/close_code.h index 4901482d5c..9826f14786 100644 --- a/code/SDL2/include/close_code.h +++ b/code/SDL2/include/close_code.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2013 Sam Lantinga + Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/code/SDL2/include/doxyfile b/code/SDL2/include/doxyfile new file mode 100644 index 0000000000..495dbc19bc --- /dev/null +++ b/code/SDL2/include/doxyfile @@ -0,0 +1,1555 @@ +# Doxyfile 1.5.9 + +# This file describes the settings to be used by the documentation system +# doxygen (www.doxygen.org) for a project +# +# All text after a hash (#) is considered a comment and will be ignored +# The format is: +# TAG = value [value, ...] +# For lists items can also be appended using: +# TAG += value [value, ...] +# Values that contain spaces should be placed between quotes (" ") + +#--------------------------------------------------------------------------- +# Project related configuration options +#--------------------------------------------------------------------------- + +# This tag specifies the encoding used for all characters in the config file +# that follow. The default is UTF-8 which is also the encoding used for all +# text before the first occurrence of this tag. Doxygen uses libiconv (or the +# iconv built into libc) for the transcoding. See +# http://www.gnu.org/software/libiconv for the list of possible encodings. + +DOXYFILE_ENCODING = UTF-8 + +# The PROJECT_NAME tag is a single word (or a sequence of words surrounded +# by quotes) that should identify the project. + +PROJECT_NAME = SDL + +# The PROJECT_NUMBER tag can be used to enter a project or revision number. +# This could be handy for archiving the generated documentation or +# if some version control system is used. + +PROJECT_NUMBER = 2.0.0 + +# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) +# base path where the generated documentation will be put. +# If a relative path is entered, it will be relative to the location +# where doxygen was started. If left blank the current directory will be used. + +OUTPUT_DIRECTORY = . + +# If the CREATE_SUBDIRS tag is set to YES, then doxygen will create +# 4096 sub-directories (in 2 levels) under the output directory of each output +# format and will distribute the generated files over these directories. +# Enabling this option can be useful when feeding doxygen a huge amount of +# source files, where putting all generated files in the same directory would +# otherwise cause performance problems for the file system. + +CREATE_SUBDIRS = YES + +# The OUTPUT_LANGUAGE tag is used to specify the language in which all +# documentation generated by doxygen is written. Doxygen will use this +# information to generate all constant output in the proper language. +# The default language is English, other supported languages are: +# Afrikaans, Arabic, Brazilian, Catalan, Chinese, Chinese-Traditional, +# Croatian, Czech, Danish, Dutch, Esperanto, Farsi, Finnish, French, German, +# Greek, Hungarian, Italian, Japanese, Japanese-en (Japanese with English +# messages), Korean, Korean-en, Lithuanian, Norwegian, Macedonian, Persian, +# Polish, Portuguese, Romanian, Russian, Serbian, Serbian-Cyrilic, Slovak, +# Slovene, Spanish, Swedish, Ukrainian, and Vietnamese. + +OUTPUT_LANGUAGE = English + +# If the BRIEF_MEMBER_DESC tag is set to YES (the default) Doxygen will +# include brief member descriptions after the members that are listed in +# the file and class documentation (similar to JavaDoc). +# Set to NO to disable this. + +BRIEF_MEMBER_DESC = YES + +# If the REPEAT_BRIEF tag is set to YES (the default) Doxygen will prepend +# the brief description of a member or function before the detailed description. +# Note: if both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the +# brief descriptions will be completely suppressed. + +REPEAT_BRIEF = YES + +# This tag implements a quasi-intelligent brief description abbreviator +# that is used to form the text in various listings. Each string +# in this list, if found as the leading text of the brief description, will be +# stripped from the text and the result after processing the whole list, is +# used as the annotated text. Otherwise, the brief description is used as-is. +# If left blank, the following values are used ("$name" is automatically +# replaced with the name of the entity): "The $name class" "The $name widget" +# "The $name file" "is" "provides" "specifies" "contains" +# "represents" "a" "an" "the" + +ABBREVIATE_BRIEF = "The $name class" \ + "The $name widget" \ + "The $name file" \ + is \ + provides \ + specifies \ + contains \ + represents \ + a \ + an \ + the + +# If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then +# Doxygen will generate a detailed section even if there is only a brief +# description. + +ALWAYS_DETAILED_SEC = YES + +# If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all +# inherited members of a class in the documentation of that class as if those +# members were ordinary class members. Constructors, destructors and assignment +# operators of the base classes will not be shown. + +INLINE_INHERITED_MEMB = NO + +# If the FULL_PATH_NAMES tag is set to YES then Doxygen will prepend the full +# path before files name in the file list and in the header files. If set +# to NO the shortest path that makes the file name unique will be used. + +FULL_PATH_NAMES = YES + +# If the FULL_PATH_NAMES tag is set to YES then the STRIP_FROM_PATH tag +# can be used to strip a user-defined part of the path. Stripping is +# only done if one of the specified strings matches the left-hand part of +# the path. The tag can be used to show relative paths in the file list. +# If left blank the directory from which doxygen is run is used as the +# path to strip. + +STRIP_FROM_PATH = + +# The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of +# the path mentioned in the documentation of a class, which tells +# the reader which header file to include in order to use a class. +# If left blank only the name of the header file containing the class +# definition is used. Otherwise one should specify the include paths that +# are normally passed to the compiler using the -I flag. + +STRIP_FROM_INC_PATH = + +# If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter +# (but less readable) file names. This can be useful is your file systems +# doesn't support long names like on DOS, Mac, or CD-ROM. + +SHORT_NAMES = NO + +# If the JAVADOC_AUTOBRIEF tag is set to YES then Doxygen +# will interpret the first line (until the first dot) of a JavaDoc-style +# comment as the brief description. If set to NO, the JavaDoc +# comments will behave just like regular Qt-style comments +# (thus requiring an explicit @brief command for a brief description.) + +JAVADOC_AUTOBRIEF = NO + +# If the QT_AUTOBRIEF tag is set to YES then Doxygen will +# interpret the first line (until the first dot) of a Qt-style +# comment as the brief description. If set to NO, the comments +# will behave just like regular Qt-style comments (thus requiring +# an explicit \brief command for a brief description.) + +QT_AUTOBRIEF = NO + +# The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make Doxygen +# treat a multi-line C++ special comment block (i.e. a block of //! or /// +# comments) as a brief description. This used to be the default behaviour. +# The new default is to treat a multi-line C++ comment block as a detailed +# description. Set this tag to YES if you prefer the old behaviour instead. + +MULTILINE_CPP_IS_BRIEF = NO + +# If the INHERIT_DOCS tag is set to YES (the default) then an undocumented +# member inherits the documentation from any documented member that it +# re-implements. + +INHERIT_DOCS = YES + +# If the SEPARATE_MEMBER_PAGES tag is set to YES, then doxygen will produce +# a new page for each member. If set to NO, the documentation of a member will +# be part of the file/class/namespace that contains it. + +SEPARATE_MEMBER_PAGES = NO + +# The TAB_SIZE tag can be used to set the number of spaces in a tab. +# Doxygen uses this value to replace tabs by spaces in code fragments. + +TAB_SIZE = 8 + +# This tag can be used to specify a number of aliases that acts +# as commands in the documentation. An alias has the form "name=value". +# For example adding "sideeffect=\par Side Effects:\n" will allow you to +# put the command \sideeffect (or @sideeffect) in the documentation, which +# will result in a user-defined paragraph with heading "Side Effects:". +# You can put \n's in the value part of an alias to insert newlines. + +ALIASES = "defined=\"\def\"" \ + "discussion=\"\par Discussion:\n\"" + +# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C +# sources only. Doxygen will then generate output that is more tailored for C. +# For instance, some of the names that are used will be different. The list +# of all members will be omitted, etc. + +OPTIMIZE_OUTPUT_FOR_C = YES + +# Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java +# sources only. Doxygen will then generate output that is more tailored for +# Java. For instance, namespaces will be presented as packages, qualified +# scopes will look different, etc. + +OPTIMIZE_OUTPUT_JAVA = NO + +# Set the OPTIMIZE_FOR_FORTRAN tag to YES if your project consists of Fortran +# sources only. Doxygen will then generate output that is more tailored for +# Fortran. + +OPTIMIZE_FOR_FORTRAN = NO + +# Set the OPTIMIZE_OUTPUT_VHDL tag to YES if your project consists of VHDL +# sources. Doxygen will then generate output that is tailored for +# VHDL. + +OPTIMIZE_OUTPUT_VHDL = NO + +# Doxygen selects the parser to use depending on the extension of the files it parses. +# With this tag you can assign which parser to use for a given extension. +# Doxygen has a built-in mapping, but you can override or extend it using this tag. +# The format is ext=language, where ext is a file extension, and language is one of +# the parsers supported by doxygen: IDL, Java, Javascript, C#, C, C++, D, PHP, +# Objective-C, Python, Fortran, VHDL, C, C++. For instance to make doxygen treat +# .inc files as Fortran files (default is PHP), and .f files as C (default is Fortran), +# use: inc=Fortran f=C. Note that for custom extensions you also need to set +# FILE_PATTERNS otherwise the files are not read by doxygen. + +EXTENSION_MAPPING = + +# If you use STL classes (i.e. std::string, std::vector, etc.) but do not want +# to include (a tag file for) the STL sources as input, then you should +# set this tag to YES in order to let doxygen match functions declarations and +# definitions whose arguments contain STL classes (e.g. func(std::string); v.s. +# func(std::string) {}). This also make the inheritance and collaboration +# diagrams that involve STL classes more complete and accurate. + +BUILTIN_STL_SUPPORT = YES + +# If you use Microsoft's C++/CLI language, you should set this option to YES to +# enable parsing support. + +CPP_CLI_SUPPORT = NO + +# Set the SIP_SUPPORT tag to YES if your project consists of sip sources only. +# Doxygen will parse them like normal C++ but will assume all classes use public +# instead of private inheritance when no explicit protection keyword is present. + +SIP_SUPPORT = NO + +# For Microsoft's IDL there are propget and propput attributes to indicate getter +# and setter methods for a property. Setting this option to YES (the default) +# will make doxygen to replace the get and set methods by a property in the +# documentation. This will only work if the methods are indeed getting or +# setting a simple type. If this is not the case, or you want to show the +# methods anyway, you should set this option to NO. + +IDL_PROPERTY_SUPPORT = YES + +# If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC +# tag is set to YES, then doxygen will reuse the documentation of the first +# member in the group (if any) for the other members of the group. By default +# all members of a group must be documented explicitly. + +DISTRIBUTE_GROUP_DOC = NO + +# Set the SUBGROUPING tag to YES (the default) to allow class member groups of +# the same type (for instance a group of public functions) to be put as a +# subgroup of that type (e.g. under the Public Functions section). Set it to +# NO to prevent subgrouping. Alternatively, this can be done per class using +# the \nosubgrouping command. + +SUBGROUPING = YES + +# When TYPEDEF_HIDES_STRUCT is enabled, a typedef of a struct, union, or enum +# is documented as struct, union, or enum with the name of the typedef. So +# typedef struct TypeS {} TypeT, will appear in the documentation as a struct +# with name TypeT. When disabled the typedef will appear as a member of a file, +# namespace, or class. And the struct will be named TypeS. This can typically +# be useful for C code in case the coding convention dictates that all compound +# types are typedef'ed and only the typedef is referenced, never the tag name. + +TYPEDEF_HIDES_STRUCT = YES + +# The SYMBOL_CACHE_SIZE determines the size of the internal cache use to +# determine which symbols to keep in memory and which to flush to disk. +# When the cache is full, less often used symbols will be written to disk. +# For small to medium size projects (<1000 input files) the default value is +# probably good enough. For larger projects a too small cache size can cause +# doxygen to be busy swapping symbols to and from disk most of the time +# causing a significant performance penality. +# If the system has enough physical memory increasing the cache will improve the +# performance by keeping more symbols in memory. Note that the value works on +# a logarithmic scale so increasing the size by one will rougly double the +# memory usage. The cache size is given by this formula: +# 2^(16+SYMBOL_CACHE_SIZE). The valid range is 0..9, the default is 0, +# corresponding to a cache size of 2^16 = 65536 symbols + +SYMBOL_CACHE_SIZE = 0 + +#--------------------------------------------------------------------------- +# Build related configuration options +#--------------------------------------------------------------------------- + +# If the EXTRACT_ALL tag is set to YES doxygen will assume all entities in +# documentation are documented, even if no documentation was available. +# Private class members and static file members will be hidden unless +# the EXTRACT_PRIVATE and EXTRACT_STATIC tags are set to YES + +EXTRACT_ALL = YES + +# If the EXTRACT_PRIVATE tag is set to YES all private members of a class +# will be included in the documentation. + +EXTRACT_PRIVATE = YES + +# If the EXTRACT_STATIC tag is set to YES all static members of a file +# will be included in the documentation. + +EXTRACT_STATIC = YES + +# If the EXTRACT_LOCAL_CLASSES tag is set to YES classes (and structs) +# defined locally in source files will be included in the documentation. +# If set to NO only classes defined in header files are included. + +EXTRACT_LOCAL_CLASSES = YES + +# This flag is only useful for Objective-C code. When set to YES local +# methods, which are defined in the implementation section but not in +# the interface are included in the documentation. +# If set to NO (the default) only methods in the interface are included. + +EXTRACT_LOCAL_METHODS = YES + +# If this flag is set to YES, the members of anonymous namespaces will be +# extracted and appear in the documentation as a namespace called +# 'anonymous_namespace{file}', where file will be replaced with the base +# name of the file that contains the anonymous namespace. By default +# anonymous namespace are hidden. + +EXTRACT_ANON_NSPACES = YES + +# If the HIDE_UNDOC_MEMBERS tag is set to YES, Doxygen will hide all +# undocumented members of documented classes, files or namespaces. +# If set to NO (the default) these members will be included in the +# various overviews, but no documentation section is generated. +# This option has no effect if EXTRACT_ALL is enabled. + +HIDE_UNDOC_MEMBERS = NO + +# If the HIDE_UNDOC_CLASSES tag is set to YES, Doxygen will hide all +# undocumented classes that are normally visible in the class hierarchy. +# If set to NO (the default) these classes will be included in the various +# overviews. This option has no effect if EXTRACT_ALL is enabled. + +HIDE_UNDOC_CLASSES = NO + +# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, Doxygen will hide all +# friend (class|struct|union) declarations. +# If set to NO (the default) these declarations will be included in the +# documentation. + +HIDE_FRIEND_COMPOUNDS = NO + +# If the HIDE_IN_BODY_DOCS tag is set to YES, Doxygen will hide any +# documentation blocks found inside the body of a function. +# If set to NO (the default) these blocks will be appended to the +# function's detailed documentation block. + +HIDE_IN_BODY_DOCS = NO + +# The INTERNAL_DOCS tag determines if documentation +# that is typed after a \internal command is included. If the tag is set +# to NO (the default) then the documentation will be excluded. +# Set it to YES to include the internal documentation. + +INTERNAL_DOCS = YES + +# If the CASE_SENSE_NAMES tag is set to NO then Doxygen will only generate +# file names in lower-case letters. If set to YES upper-case letters are also +# allowed. This is useful if you have classes or files whose names only differ +# in case and if your file system supports case sensitive file names. Windows +# and Mac users are advised to set this option to NO. + +CASE_SENSE_NAMES = NO + +# If the HIDE_SCOPE_NAMES tag is set to NO (the default) then Doxygen +# will show members with their full class and namespace scopes in the +# documentation. If set to YES the scope will be hidden. + +HIDE_SCOPE_NAMES = NO + +# If the SHOW_INCLUDE_FILES tag is set to YES (the default) then Doxygen +# will put a list of the files that are included by a file in the documentation +# of that file. + +SHOW_INCLUDE_FILES = YES + +# If the INLINE_INFO tag is set to YES (the default) then a tag [inline] +# is inserted in the documentation for inline members. + +INLINE_INFO = YES + +# If the SORT_MEMBER_DOCS tag is set to YES (the default) then doxygen +# will sort the (detailed) documentation of file and class members +# alphabetically by member name. If set to NO the members will appear in +# declaration order. + +SORT_MEMBER_DOCS = YES + +# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the +# brief documentation of file, namespace and class members alphabetically +# by member name. If set to NO (the default) the members will appear in +# declaration order. + +SORT_BRIEF_DOCS = NO + +# If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the +# hierarchy of group names into alphabetical order. If set to NO (the default) +# the group names will appear in their defined order. + +SORT_GROUP_NAMES = NO + +# If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be +# sorted by fully-qualified names, including namespaces. If set to +# NO (the default), the class list will be sorted only by class name, +# not including the namespace part. +# Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES. +# Note: This option applies only to the class list, not to the +# alphabetical list. + +SORT_BY_SCOPE_NAME = NO + +# The GENERATE_TODOLIST tag can be used to enable (YES) or +# disable (NO) the todo list. This list is created by putting \todo +# commands in the documentation. + +GENERATE_TODOLIST = YES + +# The GENERATE_TESTLIST tag can be used to enable (YES) or +# disable (NO) the test list. This list is created by putting \test +# commands in the documentation. + +GENERATE_TESTLIST = YES + +# The GENERATE_BUGLIST tag can be used to enable (YES) or +# disable (NO) the bug list. This list is created by putting \bug +# commands in the documentation. + +GENERATE_BUGLIST = YES + +# The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or +# disable (NO) the deprecated list. This list is created by putting +# \deprecated commands in the documentation. + +GENERATE_DEPRECATEDLIST= YES + +# The ENABLED_SECTIONS tag can be used to enable conditional +# documentation sections, marked by \if sectionname ... \endif. + +ENABLED_SECTIONS = + +# The MAX_INITIALIZER_LINES tag determines the maximum number of lines +# the initial value of a variable or define consists of for it to appear in +# the documentation. If the initializer consists of more lines than specified +# here it will be hidden. Use a value of 0 to hide initializers completely. +# The appearance of the initializer of individual variables and defines in the +# documentation can be controlled using \showinitializer or \hideinitializer +# command in the documentation regardless of this setting. + +MAX_INITIALIZER_LINES = 30 + +# If the sources in your project are distributed over multiple directories +# then setting the SHOW_DIRECTORIES tag to YES will show the directory hierarchy +# in the documentation. The default is NO. + +SHOW_DIRECTORIES = YES + +# Set the SHOW_FILES tag to NO to disable the generation of the Files page. +# This will remove the Files entry from the Quick Index and from the +# Folder Tree View (if specified). The default is YES. + +SHOW_FILES = YES + +# Set the SHOW_NAMESPACES tag to NO to disable the generation of the +# Namespaces page. This will remove the Namespaces entry from the Quick Index +# and from the Folder Tree View (if specified). The default is YES. + +SHOW_NAMESPACES = YES + +# The FILE_VERSION_FILTER tag can be used to specify a program or script that +# doxygen should invoke to get the current version for each file (typically from +# the version control system). Doxygen will invoke the program by executing (via +# popen()) the command , where is the value of +# the FILE_VERSION_FILTER tag, and is the name of an input file +# provided by doxygen. Whatever the program writes to standard output +# is used as the file version. See the manual for examples. + +FILE_VERSION_FILTER = + +# The LAYOUT_FILE tag can be used to specify a layout file which will be parsed by +# doxygen. The layout file controls the global structure of the generated output files +# in an output format independent way. The create the layout file that represents +# doxygen's defaults, run doxygen with the -l option. You can optionally specify a +# file name after the option, if omitted DoxygenLayout.xml will be used as the name +# of the layout file. + +LAYOUT_FILE = + +#--------------------------------------------------------------------------- +# configuration options related to warning and progress messages +#--------------------------------------------------------------------------- + +# The QUIET tag can be used to turn on/off the messages that are generated +# by doxygen. Possible values are YES and NO. If left blank NO is used. + +QUIET = NO + +# The WARNINGS tag can be used to turn on/off the warning messages that are +# generated by doxygen. Possible values are YES and NO. If left blank +# NO is used. + +WARNINGS = YES + +# If WARN_IF_UNDOCUMENTED is set to YES, then doxygen will generate warnings +# for undocumented members. If EXTRACT_ALL is set to YES then this flag will +# automatically be disabled. + +WARN_IF_UNDOCUMENTED = YES + +# If WARN_IF_DOC_ERROR is set to YES, doxygen will generate warnings for +# potential errors in the documentation, such as not documenting some +# parameters in a documented function, or documenting parameters that +# don't exist or using markup commands wrongly. + +WARN_IF_DOC_ERROR = YES + +# This WARN_NO_PARAMDOC option can be abled to get warnings for +# functions that are documented, but have no documentation for their parameters +# or return value. If set to NO (the default) doxygen will only warn about +# wrong or incomplete parameter documentation, but not about the absence of +# documentation. + +WARN_NO_PARAMDOC = YES + +# The WARN_FORMAT tag determines the format of the warning messages that +# doxygen can produce. The string should contain the $file, $line, and $text +# tags, which will be replaced by the file and line number from which the +# warning originated and the warning text. Optionally the format may contain +# $version, which will be replaced by the version of the file (if it could +# be obtained via FILE_VERSION_FILTER) + +WARN_FORMAT = "$file:$line: $text" + +# The WARN_LOGFILE tag can be used to specify a file to which warning +# and error messages should be written. If left blank the output is written +# to stderr. + +WARN_LOGFILE = ./doxygen_warn.txt + +#--------------------------------------------------------------------------- +# configuration options related to the input files +#--------------------------------------------------------------------------- + +# The INPUT tag can be used to specify the files and/or directories that contain +# documented source files. You may enter file names like "myfile.cpp" or +# directories like "/usr/src/myproject". Separate the files or directories +# with spaces. + +INPUT = . + +# This tag can be used to specify the character encoding of the source files +# that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is +# also the default input encoding. Doxygen uses libiconv (or the iconv built +# into libc) for the transcoding. See http://www.gnu.org/software/libiconv for +# the list of possible encodings. + +INPUT_ENCODING = UTF-8 + +# If the value of the INPUT tag contains directories, you can use the +# FILE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp +# and *.h) to filter out the source-files in the directories. If left +# blank the following patterns are tested: +# *.c *.cc *.cxx *.cpp *.c++ *.java *.ii *.ixx *.ipp *.i++ *.inl *.h *.hh *.hxx +# *.hpp *.h++ *.idl *.odl *.cs *.php *.php3 *.inc *.m *.mm *.py *.f90 + +FILE_PATTERNS = *.c \ + *.cc \ + *.cxx \ + *.cpp \ + *.c++ \ + *.d \ + *.java \ + *.ii \ + *.ixx \ + *.ipp \ + *.i++ \ + *.inl \ + *.h \ + *.hh \ + *.hxx \ + *.hpp \ + *.h++ \ + *.idl \ + *.odl \ + *.cs \ + *.php \ + *.php3 \ + *.inc \ + *.m \ + *.mm \ + *.dox \ + *.py \ + *.f90 \ + *.f \ + *.vhd \ + *.vhdl \ + *.h.in \ + *.h.default + +# The RECURSIVE tag can be used to turn specify whether or not subdirectories +# should be searched for input files as well. Possible values are YES and NO. +# If left blank NO is used. + +RECURSIVE = YES + +# The EXCLUDE tag can be used to specify files and/or directories that should +# excluded from the INPUT source files. This way you can easily exclude a +# subdirectory from a directory tree whose root is specified with the INPUT tag. + +EXCLUDE = ../doxy \ + ../test \ + ../Xcode \ + ../VisualC \ + ../VisualCE \ + ../Xcode-iOS + +# The EXCLUDE_SYMLINKS tag can be used select whether or not files or +# directories that are symbolic links (a Unix filesystem feature) are excluded +# from the input. + +EXCLUDE_SYMLINKS = NO + +# If the value of the INPUT tag contains directories, you can use the +# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude +# certain files from those directories. Note that the wildcards are matched +# against the file with absolute path, so to exclude all test directories +# for example use the pattern */test/* + +EXCLUDE_PATTERNS = + +# The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names +# (namespaces, classes, functions, etc.) that should be excluded from the +# output. The symbol name can be a fully qualified name, a word, or if the +# wildcard * is used, a substring. Examples: ANamespace, AClass, +# AClass::ANamespace, ANamespace::*Test + +EXCLUDE_SYMBOLS = + +# The EXAMPLE_PATH tag can be used to specify one or more files or +# directories that contain example code fragments that are included (see +# the \include command). + +EXAMPLE_PATH = + +# If the value of the EXAMPLE_PATH tag contains directories, you can use the +# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp +# and *.h) to filter out the source-files in the directories. If left +# blank all files are included. + +EXAMPLE_PATTERNS = * + +# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be +# searched for input files to be used with the \include or \dontinclude +# commands irrespective of the value of the RECURSIVE tag. +# Possible values are YES and NO. If left blank NO is used. + +EXAMPLE_RECURSIVE = YES + +# The IMAGE_PATH tag can be used to specify one or more files or +# directories that contain image that are included in the documentation (see +# the \image command). + +IMAGE_PATH = + +# The INPUT_FILTER tag can be used to specify a program that doxygen should +# invoke to filter for each input file. Doxygen will invoke the filter program +# by executing (via popen()) the command , where +# is the value of the INPUT_FILTER tag, and is the name of an +# input file. Doxygen will then use the output that the filter program writes +# to standard output. If FILTER_PATTERNS is specified, this tag will be +# ignored. + +INPUT_FILTER = + +# The FILTER_PATTERNS tag can be used to specify filters on a per file pattern +# basis. Doxygen will compare the file name with each pattern and apply the +# filter if there is a match. The filters are a list of the form: +# pattern=filter (like *.cpp=my_cpp_filter). See INPUT_FILTER for further +# info on how filters are used. If FILTER_PATTERNS is empty, INPUT_FILTER +# is applied to all files. + +FILTER_PATTERNS = + +# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using +# INPUT_FILTER) will be used to filter the input files when producing source +# files to browse (i.e. when SOURCE_BROWSER is set to YES). + +FILTER_SOURCE_FILES = NO + +#--------------------------------------------------------------------------- +# configuration options related to source browsing +#--------------------------------------------------------------------------- + +# If the SOURCE_BROWSER tag is set to YES then a list of source files will +# be generated. Documented entities will be cross-referenced with these sources. +# Note: To get rid of all source code in the generated output, make sure also +# VERBATIM_HEADERS is set to NO. + +SOURCE_BROWSER = YES + +# Setting the INLINE_SOURCES tag to YES will include the body +# of functions and classes directly in the documentation. + +INLINE_SOURCES = YES + +# Setting the STRIP_CODE_COMMENTS tag to YES (the default) will instruct +# doxygen to hide any special comment blocks from generated source code +# fragments. Normal C and C++ comments will always remain visible. + +STRIP_CODE_COMMENTS = NO + +# If the REFERENCED_BY_RELATION tag is set to YES +# then for each documented function all documented +# functions referencing it will be listed. + +REFERENCED_BY_RELATION = YES + +# If the REFERENCES_RELATION tag is set to YES +# then for each documented function all documented entities +# called/used by that function will be listed. + +REFERENCES_RELATION = YES + +# If the REFERENCES_LINK_SOURCE tag is set to YES (the default) +# and SOURCE_BROWSER tag is set to YES, then the hyperlinks from +# functions in REFERENCES_RELATION and REFERENCED_BY_RELATION lists will +# link to the source code. Otherwise they will link to the documentation. + +REFERENCES_LINK_SOURCE = YES + +# If the USE_HTAGS tag is set to YES then the references to source code +# will point to the HTML generated by the htags(1) tool instead of doxygen +# built-in source browser. The htags tool is part of GNU's global source +# tagging system (see http://www.gnu.org/software/global/global.html). You +# will need version 4.8.6 or higher. + +USE_HTAGS = NO + +# If the VERBATIM_HEADERS tag is set to YES (the default) then Doxygen +# will generate a verbatim copy of the header file for each class for +# which an include is specified. Set to NO to disable this. + +VERBATIM_HEADERS = YES + +#--------------------------------------------------------------------------- +# configuration options related to the alphabetical class index +#--------------------------------------------------------------------------- + +# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index +# of all compounds will be generated. Enable this if the project +# contains a lot of classes, structs, unions or interfaces. + +ALPHABETICAL_INDEX = YES + +# If the alphabetical index is enabled (see ALPHABETICAL_INDEX) then +# the COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns +# in which this list will be split (can be a number in the range [1..20]) + +COLS_IN_ALPHA_INDEX = 5 + +# In case all classes in a project start with a common prefix, all +# classes will be put under the same header in the alphabetical index. +# The IGNORE_PREFIX tag can be used to specify one or more prefixes that +# should be ignored while generating the index headers. + +IGNORE_PREFIX = SDL_ \ + SDL + +#--------------------------------------------------------------------------- +# configuration options related to the HTML output +#--------------------------------------------------------------------------- + +# If the GENERATE_HTML tag is set to YES (the default) Doxygen will +# generate HTML output. + +GENERATE_HTML = YES + +# The HTML_OUTPUT tag is used to specify where the HTML docs will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be +# put in front of it. If left blank `html' will be used as the default path. + +HTML_OUTPUT = html + +# The HTML_FILE_EXTENSION tag can be used to specify the file extension for +# each generated HTML page (for example: .htm,.php,.asp). If it is left blank +# doxygen will generate files with .html extension. + +HTML_FILE_EXTENSION = .html + +# The HTML_HEADER tag can be used to specify a personal HTML header for +# each generated HTML page. If it is left blank doxygen will generate a +# standard header. + +HTML_HEADER = + +# The HTML_FOOTER tag can be used to specify a personal HTML footer for +# each generated HTML page. If it is left blank doxygen will generate a +# standard footer. + +HTML_FOOTER = + +# The HTML_STYLESHEET tag can be used to specify a user-defined cascading +# style sheet that is used by each HTML page. It can be used to +# fine-tune the look of the HTML output. If the tag is left blank doxygen +# will generate a default style sheet. Note that doxygen will try to copy +# the style sheet file to the HTML output directory, so don't put your own +# stylesheet in the HTML output directory as well, or it will be erased! + +HTML_STYLESHEET = + +# If the HTML_ALIGN_MEMBERS tag is set to YES, the members of classes, +# files or namespaces will be aligned in HTML using tables. If set to +# NO a bullet list will be used. + +HTML_ALIGN_MEMBERS = YES + +# If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML +# documentation will contain sections that can be hidden and shown after the +# page has loaded. For this to work a browser that supports +# JavaScript and DHTML is required (for instance Mozilla 1.0+, Firefox +# Netscape 6.0+, Internet explorer 5.0+, Konqueror, or Safari). + +HTML_DYNAMIC_SECTIONS = YES + +# If the GENERATE_DOCSET tag is set to YES, additional index files +# will be generated that can be used as input for Apple's Xcode 3 +# integrated development environment, introduced with OSX 10.5 (Leopard). +# To create a documentation set, doxygen will generate a Makefile in the +# HTML output directory. Running make will produce the docset in that +# directory and running "make install" will install the docset in +# ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find +# it at startup. +# See http://developer.apple.com/tools/creatingdocsetswithdoxygen.html for more information. + +GENERATE_DOCSET = NO + +# When GENERATE_DOCSET tag is set to YES, this tag determines the name of the +# feed. A documentation feed provides an umbrella under which multiple +# documentation sets from a single provider (such as a company or product suite) +# can be grouped. + +DOCSET_FEEDNAME = "SDL 2.0 Doxygen" + +# When GENERATE_DOCSET tag is set to YES, this tag specifies a string that +# should uniquely identify the documentation set bundle. This should be a +# reverse domain-name style string, e.g. com.mycompany.MyDocSet. Doxygen +# will append .docset to the name. + +DOCSET_BUNDLE_ID = org.libsdl.sdl20 + +# If the GENERATE_HTMLHELP tag is set to YES, additional index files +# will be generated that can be used as input for tools like the +# Microsoft HTML help workshop to generate a compiled HTML help file (.chm) +# of the generated HTML documentation. + +GENERATE_HTMLHELP = NO + +# If the GENERATE_HTMLHELP tag is set to YES, the CHM_FILE tag can +# be used to specify the file name of the resulting .chm file. You +# can add a path in front of the file if the result should not be +# written to the html output directory. + +CHM_FILE = ./sdl20.chm + +# If the GENERATE_HTMLHELP tag is set to YES, the HHC_LOCATION tag can +# be used to specify the location (absolute path including file name) of +# the HTML help compiler (hhc.exe). If non-empty doxygen will try to run +# the HTML help compiler on the generated index.hhp. + +HHC_LOCATION = + +# If the GENERATE_HTMLHELP tag is set to YES, the GENERATE_CHI flag +# controls if a separate .chi index file is generated (YES) or that +# it should be included in the master .chm file (NO). + +GENERATE_CHI = NO + +# If the GENERATE_HTMLHELP tag is set to YES, the CHM_INDEX_ENCODING +# is used to encode HtmlHelp index (hhk), content (hhc) and project file +# content. + +CHM_INDEX_ENCODING = + +# If the GENERATE_HTMLHELP tag is set to YES, the BINARY_TOC flag +# controls whether a binary table of contents is generated (YES) or a +# normal table of contents (NO) in the .chm file. + +BINARY_TOC = NO + +# The TOC_EXPAND flag can be set to YES to add extra items for group members +# to the contents of the HTML help documentation and to the tree view. + +TOC_EXPAND = YES + +# If the GENERATE_QHP tag is set to YES and both QHP_NAMESPACE and QHP_VIRTUAL_FOLDER +# are set, an additional index file will be generated that can be used as input for +# Qt's qhelpgenerator to generate a Qt Compressed Help (.qch) of the generated +# HTML documentation. + +GENERATE_QHP = NO + +# If the QHG_LOCATION tag is specified, the QCH_FILE tag can +# be used to specify the file name of the resulting .qch file. +# The path specified is relative to the HTML output folder. + +QCH_FILE = + +# The QHP_NAMESPACE tag specifies the namespace to use when generating +# Qt Help Project output. For more information please see +# http://doc.trolltech.com/qthelpproject.html#namespace + +QHP_NAMESPACE = + +# The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating +# Qt Help Project output. For more information please see +# http://doc.trolltech.com/qthelpproject.html#virtual-folders + +QHP_VIRTUAL_FOLDER = doc + +# If QHP_CUST_FILTER_NAME is set, it specifies the name of a custom filter to add. +# For more information please see +# http://doc.trolltech.com/qthelpproject.html#custom-filters + +QHP_CUST_FILTER_NAME = + +# The QHP_CUST_FILT_ATTRS tag specifies the list of the attributes of the custom filter to add.For more information please see +# Qt Help Project / Custom Filters. + +QHP_CUST_FILTER_ATTRS = + +# The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this project's +# filter section matches. +# Qt Help Project / Filter Attributes. + +QHP_SECT_FILTER_ATTRS = + +# If the GENERATE_QHP tag is set to YES, the QHG_LOCATION tag can +# be used to specify the location of Qt's qhelpgenerator. +# If non-empty doxygen will try to run qhelpgenerator on the generated +# .qhp file. + +QHG_LOCATION = + +# The DISABLE_INDEX tag can be used to turn on/off the condensed index at +# top of each HTML page. The value NO (the default) enables the index and +# the value YES disables it. + +DISABLE_INDEX = NO + +# This tag can be used to set the number of enum values (range [1..20]) +# that doxygen will group on one line in the generated HTML documentation. + +ENUM_VALUES_PER_LINE = 1 + +# The GENERATE_TREEVIEW tag is used to specify whether a tree-like index +# structure should be generated to display hierarchical information. +# If the tag value is set to FRAME, a side panel will be generated +# containing a tree-like index structure (just like the one that +# is generated for HTML Help). For this to work a browser that supports +# JavaScript, DHTML, CSS and frames is required (for instance Mozilla 1.0+, +# Netscape 6.0+, Internet explorer 5.0+, or Konqueror). Windows users are +# probably better off using the HTML help feature. Other possible values +# for this tag are: HIERARCHIES, which will generate the Groups, Directories, +# and Class Hierarchy pages using a tree view instead of an ordered list; +# ALL, which combines the behavior of FRAME and HIERARCHIES; and NONE, which +# disables this behavior completely. For backwards compatibility with previous +# releases of Doxygen, the values YES and NO are equivalent to FRAME and NONE +# respectively. + +GENERATE_TREEVIEW = ALL + +# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be +# used to set the initial width (in pixels) of the frame in which the tree +# is shown. + +TREEVIEW_WIDTH = 250 + +# Use this tag to change the font size of Latex formulas included +# as images in the HTML documentation. The default is 10. Note that +# when you change the font size after a successful doxygen run you need +# to manually remove any form_*.png images from the HTML output directory +# to force them to be regenerated. + +FORMULA_FONTSIZE = 10 + +#--------------------------------------------------------------------------- +# configuration options related to the LaTeX output +#--------------------------------------------------------------------------- + +# If the GENERATE_LATEX tag is set to YES (the default) Doxygen will +# generate Latex output. + +GENERATE_LATEX = NO + +# The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be +# put in front of it. If left blank `latex' will be used as the default path. + +LATEX_OUTPUT = latex + +# The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be +# invoked. If left blank `latex' will be used as the default command name. + +LATEX_CMD_NAME = latex + +# The MAKEINDEX_CMD_NAME tag can be used to specify the command name to +# generate index for LaTeX. If left blank `makeindex' will be used as the +# default command name. + +MAKEINDEX_CMD_NAME = makeindex + +# If the COMPACT_LATEX tag is set to YES Doxygen generates more compact +# LaTeX documents. This may be useful for small projects and may help to +# save some trees in general. + +COMPACT_LATEX = NO + +# The PAPER_TYPE tag can be used to set the paper type that is used +# by the printer. Possible values are: a4, a4wide, letter, legal and +# executive. If left blank a4wide will be used. + +PAPER_TYPE = a4wide + +# The EXTRA_PACKAGES tag can be to specify one or more names of LaTeX +# packages that should be included in the LaTeX output. + +EXTRA_PACKAGES = + +# The LATEX_HEADER tag can be used to specify a personal LaTeX header for +# the generated latex document. The header should contain everything until +# the first chapter. If it is left blank doxygen will generate a +# standard header. Notice: only use this tag if you know what you are doing! + +LATEX_HEADER = + +# If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated +# is prepared for conversion to pdf (using ps2pdf). The pdf file will +# contain links (just like the HTML output) instead of page references +# This makes the output suitable for online browsing using a pdf viewer. + +PDF_HYPERLINKS = YES + +# If the USE_PDFLATEX tag is set to YES, pdflatex will be used instead of +# plain latex in the generated Makefile. Set this option to YES to get a +# higher quality PDF documentation. + +USE_PDFLATEX = YES + +# If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \\batchmode. +# command to the generated LaTeX files. This will instruct LaTeX to keep +# running if errors occur, instead of asking the user for help. +# This option is also used when generating formulas in HTML. + +LATEX_BATCHMODE = NO + +# If LATEX_HIDE_INDICES is set to YES then doxygen will not +# include the index chapters (such as File Index, Compound Index, etc.) +# in the output. + +LATEX_HIDE_INDICES = NO + +# If LATEX_SOURCE_CODE is set to YES then doxygen will include +# source code with syntax highlighting in the LaTeX output. +# Note that which sources are shown also depends on other settings +# such as SOURCE_BROWSER. + +LATEX_SOURCE_CODE = NO + +#--------------------------------------------------------------------------- +# configuration options related to the RTF output +#--------------------------------------------------------------------------- + +# If the GENERATE_RTF tag is set to YES Doxygen will generate RTF output +# The RTF output is optimized for Word 97 and may not look very pretty with +# other RTF readers or editors. + +GENERATE_RTF = NO + +# The RTF_OUTPUT tag is used to specify where the RTF docs will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be +# put in front of it. If left blank `rtf' will be used as the default path. + +RTF_OUTPUT = rtf + +# If the COMPACT_RTF tag is set to YES Doxygen generates more compact +# RTF documents. This may be useful for small projects and may help to +# save some trees in general. + +COMPACT_RTF = NO + +# If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated +# will contain hyperlink fields. The RTF file will +# contain links (just like the HTML output) instead of page references. +# This makes the output suitable for online browsing using WORD or other +# programs which support those fields. +# Note: wordpad (write) and others do not support links. + +RTF_HYPERLINKS = NO + +# Load stylesheet definitions from file. Syntax is similar to doxygen's +# config file, i.e. a series of assignments. You only have to provide +# replacements, missing definitions are set to their default value. + +RTF_STYLESHEET_FILE = + +# Set optional variables used in the generation of an rtf document. +# Syntax is similar to doxygen's config file. + +RTF_EXTENSIONS_FILE = + +#--------------------------------------------------------------------------- +# configuration options related to the man page output +#--------------------------------------------------------------------------- + +# If the GENERATE_MAN tag is set to YES (the default) Doxygen will +# generate man pages + +GENERATE_MAN = NO + +# The MAN_OUTPUT tag is used to specify where the man pages will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be +# put in front of it. If left blank `man' will be used as the default path. + +MAN_OUTPUT = man + +# The MAN_EXTENSION tag determines the extension that is added to +# the generated man pages (default is the subroutine's section .3) + +MAN_EXTENSION = .3 + +# If the MAN_LINKS tag is set to YES and Doxygen generates man output, +# then it will generate one additional man file for each entity +# documented in the real man page(s). These additional files +# only source the real man page, but without them the man command +# would be unable to find the correct page. The default is NO. + +MAN_LINKS = NO + +#--------------------------------------------------------------------------- +# configuration options related to the XML output +#--------------------------------------------------------------------------- + +# If the GENERATE_XML tag is set to YES Doxygen will +# generate an XML file that captures the structure of +# the code including all documentation. + +GENERATE_XML = NO + +# The XML_OUTPUT tag is used to specify where the XML pages will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be +# put in front of it. If left blank `xml' will be used as the default path. + +XML_OUTPUT = xml + +# The XML_SCHEMA tag can be used to specify an XML schema, +# which can be used by a validating XML parser to check the +# syntax of the XML files. + +XML_SCHEMA = + +# The XML_DTD tag can be used to specify an XML DTD, +# which can be used by a validating XML parser to check the +# syntax of the XML files. + +XML_DTD = + +# If the XML_PROGRAMLISTING tag is set to YES Doxygen will +# dump the program listings (including syntax highlighting +# and cross-referencing information) to the XML output. Note that +# enabling this will significantly increase the size of the XML output. + +XML_PROGRAMLISTING = YES + +#--------------------------------------------------------------------------- +# configuration options for the AutoGen Definitions output +#--------------------------------------------------------------------------- + +# If the GENERATE_AUTOGEN_DEF tag is set to YES Doxygen will +# generate an AutoGen Definitions (see autogen.sf.net) file +# that captures the structure of the code including all +# documentation. Note that this feature is still experimental +# and incomplete at the moment. + +GENERATE_AUTOGEN_DEF = NO + +#--------------------------------------------------------------------------- +# configuration options related to the Perl module output +#--------------------------------------------------------------------------- + +# If the GENERATE_PERLMOD tag is set to YES Doxygen will +# generate a Perl module file that captures the structure of +# the code including all documentation. Note that this +# feature is still experimental and incomplete at the +# moment. + +GENERATE_PERLMOD = NO + +# If the PERLMOD_LATEX tag is set to YES Doxygen will generate +# the necessary Makefile rules, Perl scripts and LaTeX code to be able +# to generate PDF and DVI output from the Perl module output. + +PERLMOD_LATEX = NO + +# If the PERLMOD_PRETTY tag is set to YES the Perl module output will be +# nicely formatted so it can be parsed by a human reader. This is useful +# if you want to understand what is going on. On the other hand, if this +# tag is set to NO the size of the Perl module output will be much smaller +# and Perl will parse it just the same. + +PERLMOD_PRETTY = YES + +# The names of the make variables in the generated doxyrules.make file +# are prefixed with the string contained in PERLMOD_MAKEVAR_PREFIX. +# This is useful so different doxyrules.make files included by the same +# Makefile don't overwrite each other's variables. + +PERLMOD_MAKEVAR_PREFIX = + +#--------------------------------------------------------------------------- +# Configuration options related to the preprocessor +#--------------------------------------------------------------------------- + +# If the ENABLE_PREPROCESSING tag is set to YES (the default) Doxygen will +# evaluate all C-preprocessor directives found in the sources and include +# files. + +ENABLE_PREPROCESSING = YES + +# If the MACRO_EXPANSION tag is set to YES Doxygen will expand all macro +# names in the source code. If set to NO (the default) only conditional +# compilation will be performed. Macro expansion can be done in a controlled +# way by setting EXPAND_ONLY_PREDEF to YES. + +MACRO_EXPANSION = YES + +# If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES +# then the macro expansion is limited to the macros specified with the +# PREDEFINED and EXPAND_AS_DEFINED tags. + +EXPAND_ONLY_PREDEF = YES + +# If the SEARCH_INCLUDES tag is set to YES (the default) the includes files +# in the INCLUDE_PATH (see below) will be search if a #include is found. + +SEARCH_INCLUDES = YES + +# The INCLUDE_PATH tag can be used to specify one or more directories that +# contain include files that are not input files but should be processed by +# the preprocessor. + +INCLUDE_PATH = + +# You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard +# patterns (like *.h and *.hpp) to filter out the header-files in the +# directories. If left blank, the patterns specified with FILE_PATTERNS will +# be used. + +INCLUDE_FILE_PATTERNS = + +# The PREDEFINED tag can be used to specify one or more macro names that +# are defined before the preprocessor is started (similar to the -D option of +# gcc). The argument of the tag is a list of macros of the form: name +# or name=definition (no spaces). If the definition and the = are +# omitted =1 is assumed. To prevent a macro definition from being +# undefined via #undef or recursively expanded use the := operator +# instead of the = operator. + +PREDEFINED = DOXYGEN_SHOULD_IGNORE_THIS=1 \ + DECLSPEC= \ + SDLCALL= \ + _WIN32=1 + +# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then +# this tag can be used to specify a list of macro names that should be expanded. +# The macro definition that is found in the sources will be used. +# Use the PREDEFINED tag if you want to use a different macro definition. + +EXPAND_AS_DEFINED = + +# If the SKIP_FUNCTION_MACROS tag is set to YES (the default) then +# doxygen's preprocessor will remove all function-like macros that are alone +# on a line, have an all uppercase name, and do not end with a semicolon. Such +# function macros are typically used for boiler-plate code, and will confuse +# the parser if not removed. + +SKIP_FUNCTION_MACROS = YES + +#--------------------------------------------------------------------------- +# Configuration::additions related to external references +#--------------------------------------------------------------------------- + +# The TAGFILES option can be used to specify one or more tagfiles. +# Optionally an initial location of the external documentation +# can be added for each tagfile. The format of a tag file without +# this location is as follows: +# TAGFILES = file1 file2 ... +# Adding location for the tag files is done as follows: +# TAGFILES = file1=loc1 "file2 = loc2" ... +# where "loc1" and "loc2" can be relative or absolute paths or +# URLs. If a location is present for each tag, the installdox tool +# does not have to be run to correct the links. +# Note that each tag file must have a unique name +# (where the name does NOT include the path) +# If a tag file is not located in the directory in which doxygen +# is run, you must also specify the path to the tagfile here. + +TAGFILES = + +# When a file name is specified after GENERATE_TAGFILE, doxygen will create +# a tag file that is based on the input files it reads. + +GENERATE_TAGFILE = ./SDL.tag + +# If the ALLEXTERNALS tag is set to YES all external classes will be listed +# in the class index. If set to NO only the inherited external classes +# will be listed. + +ALLEXTERNALS = NO + +# If the EXTERNAL_GROUPS tag is set to YES all external groups will be listed +# in the modules index. If set to NO, only the current project's groups will +# be listed. + +EXTERNAL_GROUPS = YES + +# The PERL_PATH should be the absolute path and name of the perl script +# interpreter (i.e. the result of `which perl'). + +PERL_PATH = c:\Perl\bin\perl.exe + +#--------------------------------------------------------------------------- +# Configuration options related to the dot tool +#--------------------------------------------------------------------------- + +# If the CLASS_DIAGRAMS tag is set to YES (the default) Doxygen will +# generate a inheritance diagram (in HTML, RTF and LaTeX) for classes with base +# or super classes. Setting the tag to NO turns the diagrams off. Note that +# this option is superseded by the HAVE_DOT option below. This is only a +# fallback. It is recommended to install and use dot, since it yields more +# powerful graphs. + +CLASS_DIAGRAMS = YES + +# You can define message sequence charts within doxygen comments using the \msc +# command. Doxygen will then run the mscgen tool (see +# http://www.mcternan.me.uk/mscgen/) to produce the chart and insert it in the +# documentation. The MSCGEN_PATH tag allows you to specify the directory where +# the mscgen tool resides. If left empty the tool is assumed to be found in the +# default search path. + +MSCGEN_PATH = + +# If set to YES, the inheritance and collaboration graphs will hide +# inheritance and usage relations if the target is undocumented +# or is not a class. + +HIDE_UNDOC_RELATIONS = YES + +# If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is +# available from the path. This tool is part of Graphviz, a graph visualization +# toolkit from AT&T and Lucent Bell Labs. The other options in this section +# have no effect if this option is set to NO (the default) + +HAVE_DOT = YES + +# By default doxygen will write a font called FreeSans.ttf to the output +# directory and reference it in all dot files that doxygen generates. This +# font does not include all possible unicode characters however, so when you need +# these (or just want a differently looking font) you can specify the font name +# using DOT_FONTNAME. You need need to make sure dot is able to find the font, +# which can be done by putting it in a standard location or by setting the +# DOTFONTPATH environment variable or by setting DOT_FONTPATH to the directory +# containing the font. + +DOT_FONTNAME = FreeSans + +# The DOT_FONTSIZE tag can be used to set the size of the font of dot graphs. +# The default size is 10pt. + +DOT_FONTSIZE = 10 + +# By default doxygen will tell dot to use the output directory to look for the +# FreeSans.ttf font (which doxygen will put there itself). If you specify a +# different font using DOT_FONTNAME you can set the path where dot +# can find it using this tag. + +DOT_FONTPATH = + +# If the CLASS_GRAPH and HAVE_DOT tags are set to YES then doxygen +# will generate a graph for each documented class showing the direct and +# indirect inheritance relations. Setting this tag to YES will force the +# the CLASS_DIAGRAMS tag to NO. + +CLASS_GRAPH = YES + +# If the COLLABORATION_GRAPH and HAVE_DOT tags are set to YES then doxygen +# will generate a graph for each documented class showing the direct and +# indirect implementation dependencies (inheritance, containment, and +# class references variables) of the class with other documented classes. + +COLLABORATION_GRAPH = YES + +# If the GROUP_GRAPHS and HAVE_DOT tags are set to YES then doxygen +# will generate a graph for groups, showing the direct groups dependencies + +GROUP_GRAPHS = YES + +# If the UML_LOOK tag is set to YES doxygen will generate inheritance and +# collaboration diagrams in a style similar to the OMG's Unified Modeling +# Language. + +UML_LOOK = NO + +# If set to YES, the inheritance and collaboration graphs will show the +# relations between templates and their instances. + +TEMPLATE_RELATIONS = YES + +# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDE_GRAPH, and HAVE_DOT +# tags are set to YES then doxygen will generate a graph for each documented +# file showing the direct and indirect include dependencies of the file with +# other documented files. + +INCLUDE_GRAPH = YES + +# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDED_BY_GRAPH, and +# HAVE_DOT tags are set to YES then doxygen will generate a graph for each +# documented header file showing the documented files that directly or +# indirectly include this file. + +INCLUDED_BY_GRAPH = YES + +# If the CALL_GRAPH and HAVE_DOT options are set to YES then +# doxygen will generate a call dependency graph for every global function +# or class method. Note that enabling this option will significantly increase +# the time of a run. So in most cases it will be better to enable call graphs +# for selected functions only using the \callgraph command. + +CALL_GRAPH = NO + +# If the CALLER_GRAPH and HAVE_DOT tags are set to YES then +# doxygen will generate a caller dependency graph for every global function +# or class method. Note that enabling this option will significantly increase +# the time of a run. So in most cases it will be better to enable caller +# graphs for selected functions only using the \callergraph command. + +CALLER_GRAPH = NO + +# If the GRAPHICAL_HIERARCHY and HAVE_DOT tags are set to YES then doxygen +# will graphical hierarchy of all classes instead of a textual one. + +GRAPHICAL_HIERARCHY = YES + +# If the DIRECTORY_GRAPH, SHOW_DIRECTORIES and HAVE_DOT tags are set to YES +# then doxygen will show the dependencies a directory has on other directories +# in a graphical way. The dependency relations are determined by the #include +# relations between the files in the directories. + +DIRECTORY_GRAPH = YES + +# The DOT_IMAGE_FORMAT tag can be used to set the image format of the images +# generated by dot. Possible values are png, jpg, or gif +# If left blank png will be used. + +DOT_IMAGE_FORMAT = png + +# The tag DOT_PATH can be used to specify the path where the dot tool can be +# found. If left blank, it is assumed the dot tool can be found in the path. + +DOT_PATH = + +# The DOTFILE_DIRS tag can be used to specify one or more directories that +# contain dot files that are included in the documentation (see the +# \dotfile command). + +DOTFILE_DIRS = + +# The DOT_GRAPH_MAX_NODES tag can be used to set the maximum number of +# nodes that will be shown in the graph. If the number of nodes in a graph +# becomes larger than this value, doxygen will truncate the graph, which is +# visualized by representing a node as a red box. Note that doxygen if the +# number of direct children of the root node in a graph is already larger than +# DOT_GRAPH_MAX_NODES then the graph will not be shown at all. Also note +# that the size of a graph can be further restricted by MAX_DOT_GRAPH_DEPTH. + +DOT_GRAPH_MAX_NODES = 50 + +# The MAX_DOT_GRAPH_DEPTH tag can be used to set the maximum depth of the +# graphs generated by dot. A depth value of 3 means that only nodes reachable +# from the root by following a path via at most 3 edges will be shown. Nodes +# that lay further from the root node will be omitted. Note that setting this +# option to 1 or 2 may greatly reduce the computation time needed for large +# code bases. Also note that the size of a graph can be further restricted by +# DOT_GRAPH_MAX_NODES. Using a depth of 0 means no depth restriction. + +MAX_DOT_GRAPH_DEPTH = 2 + +# Set the DOT_TRANSPARENT tag to YES to generate images with a transparent +# background. This is disabled by default, because dot on Windows does not +# seem to support this out of the box. Warning: Depending on the platform used, +# enabling this option may lead to badly anti-aliased labels on the edges of +# a graph (i.e. they become hard to read). + +DOT_TRANSPARENT = NO + +# Set the DOT_MULTI_TARGETS tag to YES allow dot to generate multiple output +# files in one run (i.e. multiple -o and -T options on the command line). This +# makes dot run faster, but since only newer versions of dot (>1.8.10) +# support this, this feature is disabled by default. + +DOT_MULTI_TARGETS = YES + +# If the GENERATE_LEGEND tag is set to YES (the default) Doxygen will +# generate a legend page explaining the meaning of the various boxes and +# arrows in the dot generated graphs. + +GENERATE_LEGEND = YES + +# If the DOT_CLEANUP tag is set to YES (the default) Doxygen will +# remove the intermediate dot files that are used to generate +# the various graphs. + +DOT_CLEANUP = YES + +#--------------------------------------------------------------------------- +# Options related to the search engine +#--------------------------------------------------------------------------- + +# The SEARCHENGINE tag specifies whether or not a search engine should be +# used. If set to NO the values of all tags below this one will be ignored. + +SEARCHENGINE = NO diff --git a/code/asm/ftola.asm b/code/asm/ftola.asm index 321b6b5e94..a3dc5551fb 100644 --- a/code/asm/ftola.asm +++ b/code/asm/ftola.asm @@ -21,10 +21,9 @@ ; MASM ftol conversion functions using SSE or FPU ; assume __cdecl calling convention is being used for x86, __fastcall for x64 +IFNDEF idx64 .686p .xmm - -IFNDEF idx64 .model flat, c ENDIF diff --git a/code/asm/snapvector.asm b/code/asm/snapvector.asm index 9e61bec6d1..59949f0f80 100644 --- a/code/asm/snapvector.asm +++ b/code/asm/snapvector.asm @@ -24,10 +24,9 @@ ; function prototype: ; void qsnapvector(vec3_t vec) +IFNDEF idx64 .686p .xmm - -IFNDEF idx64 .model flat, c ENDIF @@ -37,17 +36,12 @@ ENDIF ssemask DWORD 0FFFFFFFFh, 0FFFFFFFFh, 0FFFFFFFFh, 00000000h ssecw DWORD 00001F80h -IFNDEF idx64 - fpucw WORD 037Fh -ENDIF - .code IFDEF idx64 ; qsnapvector using SSE qsnapvectorsse PROC - sub rsp, 8 movaps xmm1, ssemask ; initialize the mask register movups xmm0, [rcx] ; here is stored our vector. Read 4 values in one go movaps xmm2, xmm0 ; keep a copy of the original data diff --git a/code/botlib/be_aas_reach.c b/code/botlib/be_aas_reach.c index ed9ff76df7..379948aa25 100644 --- a/code/botlib/be_aas_reach.c +++ b/code/botlib/be_aas_reach.c @@ -2108,7 +2108,7 @@ int AAS_Reachability_Jump(int area1num, int area2num) int stopevent, areas[10], numareas; float phys_jumpvel, maxjumpdistance, maxjumpheight, height, bestdist, speed; vec_t *v1, *v2, *v3, *v4; - vec3_t beststart, beststart2, bestend, bestend2; + vec3_t beststart = {0}, beststart2 = {0}, bestend = {0}, bestend2 = {0}; vec3_t teststart, testend, dir, velocity, cmdmove, up = {0, 0, 1}, sidewards; aas_area_t *area1, *area2; aas_face_t *face1, *face2; @@ -3152,7 +3152,7 @@ aas_lreachability_t *AAS_FindFaceReachabilities(vec3_t *facepoints, int numpoint int facenum, edgenum, bestfacenum; float *v1, *v2, *v3, *v4; float bestdist, speed, hordist, dist; - vec3_t beststart, beststart2, bestend, bestend2, tmp, hordir, testpoint; + vec3_t beststart = {0}, beststart2 = {0}, bestend = {0}, bestend2 = {0}, tmp, hordir, testpoint; aas_lreachability_t *lreach, *lreachabilities; aas_area_t *area; aas_face_t *face; diff --git a/code/botlib/be_aas_route.c b/code/botlib/be_aas_route.c index d4287a0451..bad375d4fc 100644 --- a/code/botlib/be_aas_route.c +++ b/code/botlib/be_aas_route.c @@ -1770,7 +1770,7 @@ int AAS_AreaRouteToGoalArea(int areanum, vec3_t origin, int goalareanum, int tra //=========================================================================== int AAS_AreaTravelTimeToGoalArea(int areanum, vec3_t origin, int goalareanum, int travelflags) { - int traveltime, reachnum; + int traveltime, reachnum = 0; if (AAS_AreaRouteToGoalArea(areanum, origin, goalareanum, travelflags, &traveltime, &reachnum)) { @@ -1786,7 +1786,7 @@ int AAS_AreaTravelTimeToGoalArea(int areanum, vec3_t origin, int goalareanum, in //=========================================================================== int AAS_AreaReachabilityToGoalArea(int areanum, vec3_t origin, int goalareanum, int travelflags) { - int traveltime, reachnum; + int traveltime, reachnum = 0; if (AAS_AreaRouteToGoalArea(areanum, origin, goalareanum, travelflags, &traveltime, &reachnum)) { diff --git a/code/botlib/l_precomp.c b/code/botlib/l_precomp.c index bfa7564c69..c0870dbe0e 100644 --- a/code/botlib/l_precomp.c +++ b/code/botlib/l_precomp.c @@ -995,14 +995,14 @@ int PC_Directive_include(source_t *source) script = LoadScriptFile(token.string); if (!script) { - strcpy(path, source->includepath); - strcat(path, token.string); + Q_strncpyz(path, source->includepath, sizeof(path)); + Q_strcat(path, sizeof(path), token.string); script = LoadScriptFile(path); } //end if } //end if else if (token.type == TT_PUNCTUATION && *token.string == '<') { - strcpy(path, source->includepath); + Q_strncpyz(path, source->includepath, sizeof(path)); while(PC_ReadSourceToken(source, &token)) { if (token.linescrossed > 0) @@ -1011,7 +1011,7 @@ int PC_Directive_include(source_t *source) break; } //end if if (token.type == TT_PUNCTUATION && *token.string == '>') break; - strncat(path, token.string, MAX_PATH - 1); + Q_strcat(path, sizeof(path), token.string); } //end while if (*token.string != '>') { @@ -2086,9 +2086,12 @@ int PC_EvaluateTokens(source_t *source, token_t *tokens, signed long int *intval //remove the second value if not question mark operator if (o->operator != P_QUESTIONMARK) v = v->next; // - if (v->prev) v->prev->next = v->next; - else firstvalue = v->next; - if (v->next) v->next->prev = v->prev; + if (v) + { + if (v->prev) v->prev->next = v->next; + else firstvalue = v->next; + if (v->next) v->next->prev = v->prev; + } //FreeMemory(v); FreeValue(v); } //end if @@ -2442,7 +2445,7 @@ int PC_Directive_eval(source_t *source) token.whitespace_p = source->scriptstack->script_p; token.endwhitespace_p = source->scriptstack->script_p; token.linescrossed = 0; - sprintf(token.string, "%d", abs(value)); + sprintf(token.string, "%ld", labs(value)); token.type = TT_NUMBER; token.subtype = TT_INTEGER|TT_LONG|TT_DECIMAL; PC_UnreadSourceToken(source, &token); @@ -2547,12 +2550,12 @@ int PC_DollarDirective_evalint(source_t *source) token.whitespace_p = source->scriptstack->script_p; token.endwhitespace_p = source->scriptstack->script_p; token.linescrossed = 0; - sprintf(token.string, "%d", abs(value)); + sprintf(token.string, "%ld", labs(value)); token.type = TT_NUMBER; token.subtype = TT_INTEGER|TT_LONG|TT_DECIMAL; #ifdef NUMBERVALUE - token.intvalue = abs(value); + token.intvalue = labs(value); token.floatvalue = token.intvalue; #endif //NUMBERVALUE @@ -2831,6 +2834,7 @@ int PC_ExpectTokenType(source_t *source, int type, int subtype, token_t *token) { if ((token->subtype & subtype) != subtype) { + strcpy(str, ""); if (subtype & TT_DECIMAL) strcpy(str, "decimal"); if (subtype & TT_HEX) strcpy(str, "hex"); if (subtype & TT_OCTAL) strcpy(str, "octal"); @@ -2954,10 +2958,14 @@ void PC_UnreadToken(source_t *source, token_t *token) //============================================================================ void PC_SetIncludePath(source_t *source, char *path) { - strncpy(source->includepath, path, MAX_PATH); + size_t len; + + Q_strncpyz(source->includepath, path, MAX_PATH-1); + + len = strlen(source->includepath); //add trailing path seperator - if (source->includepath[strlen(source->includepath)-1] != '\\' && - source->includepath[strlen(source->includepath)-1] != '/') + if (len > 0 && source->includepath[len-1] != '\\' && + source->includepath[len-1] != '/') { strcat(source->includepath, PATHSEPERATOR_STR); } //end if diff --git a/code/botlib/l_script.c b/code/botlib/l_script.c index cc74404a9a..ee9cddc0f8 100644 --- a/code/botlib/l_script.c +++ b/code/botlib/l_script.c @@ -828,7 +828,7 @@ int PS_ReadPrimitive(script_t *script, token_t *token) len = 0; while(*script->script_p > ' ' && *script->script_p != ';') { - if (len >= MAX_TOKEN) + if (len >= MAX_TOKEN - 1) { ScriptError(script, "primitive token longer than MAX_TOKEN = %d", MAX_TOKEN); return 0; @@ -956,6 +956,7 @@ int PS_ExpectTokenType(script_t *script, int type, int subtype, token_t *token) if (token->type != type) { + strcpy(str, ""); if (type == TT_STRING) strcpy(str, "string"); if (type == TT_LITERAL) strcpy(str, "literal"); if (type == TT_NUMBER) strcpy(str, "number"); @@ -968,6 +969,7 @@ int PS_ExpectTokenType(script_t *script, int type, int subtype, token_t *token) { if ((token->subtype & subtype) != subtype) { + strcpy(str, ""); if (subtype & TT_DECIMAL) strcpy(str, "decimal"); if (subtype & TT_HEX) strcpy(str, "hex"); if (subtype & TT_OCTAL) strcpy(str, "octal"); @@ -1350,7 +1352,7 @@ script_t *LoadScriptFile(const char *filename) buffer = GetClearedMemory(sizeof(script_t) + length + 1); script = (script_t *) buffer; Com_Memset(script, 0, sizeof(script_t)); - strcpy(script->filename, filename); + Q_strncpyz(script->filename, filename, sizeof(script->filename)); script->buffer = (char *) buffer + sizeof(script_t); script->buffer[length] = 0; script->length = length; @@ -1396,7 +1398,7 @@ script_t *LoadScriptMemory(char *ptr, int length, char *name) buffer = GetClearedMemory(sizeof(script_t) + length + 1); script = (script_t *) buffer; Com_Memset(script, 0, sizeof(script_t)); - strcpy(script->filename, name); + Q_strncpyz(script->filename, name, sizeof(script->filename)); script->buffer = (char *) buffer + sizeof(script_t); script->buffer[length] = 0; script->length = length; diff --git a/code/cgame/cg_consolecmds.c b/code/cgame/cg_consolecmds.c index 4c9affad1c..4c8b075e97 100644 --- a/code/cgame/cg_consolecmds.c +++ b/code/cgame/cg_consolecmds.c @@ -358,7 +358,7 @@ static void CG_TauntDeathInsult_f (void ) { } static void CG_TauntGauntlet_f (void ) { - trap_SendConsoleCommand("cmd vsay kill_guantlet\n"); + trap_SendConsoleCommand("cmd vsay kill_gauntlet\n"); } static void CG_TaskSuicide_f (void ) { diff --git a/code/cgame/cg_draw.c b/code/cgame/cg_draw.c index aa22657a32..cb914c95e0 100644 --- a/code/cgame/cg_draw.c +++ b/code/cgame/cg_draw.c @@ -49,8 +49,6 @@ int CG_Text_Width(const char *text, float scale, int limit) { float out; glyphInfo_t *glyph; float useScale; -// FIXME: see ui_main.c, same problem -// const unsigned char *s = text; const char *s = text; fontInfo_t *font = &cgDC.Assets.textFont; if (scale <= cg_smallFont.value) { @@ -71,7 +69,7 @@ int CG_Text_Width(const char *text, float scale, int limit) { s += 2; continue; } else { - glyph = &font->glyphs[(int)*s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build + glyph = &font->glyphs[*s & 255]; out += glyph->xSkip; s++; count++; @@ -86,8 +84,6 @@ int CG_Text_Height(const char *text, float scale, int limit) { float max; glyphInfo_t *glyph; float useScale; -// TTimo: FIXME -// const unsigned char *s = text; const char *s = text; fontInfo_t *font = &cgDC.Assets.textFont; if (scale <= cg_smallFont.value) { @@ -108,7 +104,7 @@ int CG_Text_Height(const char *text, float scale, int limit) { s += 2; continue; } else { - glyph = &font->glyphs[(int)*s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build + glyph = &font->glyphs[*s & 255]; if (max < glyph->height) { max = glyph->height; } @@ -141,8 +137,6 @@ void CG_Text_Paint(float x, float y, float scale, vec4_t color, const char *text } useScale = scale * font->glyphScale; if (text) { -// TTimo: FIXME -// const unsigned char *s = text; const char *s = text; trap_R_SetColor( color ); memcpy(&newColor[0], &color[0], sizeof(vec4_t)); @@ -152,7 +146,7 @@ void CG_Text_Paint(float x, float y, float scale, vec4_t color, const char *text } count = 0; while (s && *s && count < len) { - glyph = &font->glyphs[(int)*s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build + glyph = &font->glyphs[*s & 255]; //int yadj = Assets.textFont.glyphs[text[i]].bottom + Assets.textFont.glyphs[text[i]].top; //float yadj = scale * (Assets.textFont.glyphs[text[i]].imageHeight - Assets.textFont.glyphs[text[i]].height); if ( Q_IsColorString( s ) ) { @@ -685,6 +679,11 @@ static float CG_DrawAttacker( float y ) { return y; } + if ( !cgs.clientinfo[clientNum].infoValid ) { + cg.attackerTime = 0; + return y; + } + t = cg.time - cg.attackerTime; if ( t > ATTACKER_HEAD_TIME ) { cg.attackerTime = 0; @@ -995,7 +994,7 @@ static void CG_DrawUpperRight(stereoFrame_t stereoFrame) y = CG_DrawTimer( y ); } if ( cg_drawAttacker.integer ) { - y = CG_DrawAttacker( y ); + CG_DrawAttacker( y ); } } @@ -1281,7 +1280,7 @@ static void CG_DrawLowerRight( void ) { } y = CG_DrawScores( y ); - y = CG_DrawPowerups( y ); + CG_DrawPowerups( y ); } #endif // MISSIONPACK @@ -1334,7 +1333,7 @@ static void CG_DrawLowerLeft( void ) { } - y = CG_DrawPickupItem( y ); + CG_DrawPickupItem( y ); } #endif // MISSIONPACK @@ -1905,6 +1904,8 @@ static void CG_DrawCrosshair(void) trap_R_DrawStretchPic( x + cg.refdef.x + 0.5 * (cg.refdef.width - w), y + cg.refdef.y + 0.5 * (cg.refdef.height - h), w, h, 0, 0, 1, 1, hShader ); + + trap_R_SetColor( NULL ); } /* @@ -2304,8 +2305,7 @@ static void CG_DrawProxWarning( void ) { char s [32]; int w; static int proxTime; - static int proxCounter; - static int proxTick; + int proxTick; if( !(cg.snap->ps.eFlags & EF_TICKING ) ) { proxTime = 0; @@ -2313,17 +2313,12 @@ static void CG_DrawProxWarning( void ) { } if (proxTime == 0) { - proxTime = cg.time + 5000; - proxCounter = 5; - proxTick = 0; + proxTime = cg.time; } - if (cg.time > proxTime) { - proxTick = proxCounter--; - proxTime = cg.time + 1000; - } + proxTick = 10 - ((cg.time - proxTime) / 1000); - if (proxTick != 0) { + if (proxTick > 0 && proxTick <= 5) { Com_sprintf(s, sizeof(s), "INTERNAL COMBUSTION IN: %i", proxTick); } else { Com_sprintf(s, sizeof(s), "YOU HAVE BEEN MINED"); diff --git a/code/cgame/cg_effects.c b/code/cgame/cg_effects.c index 99f6499568..9b2d0f7a98 100644 --- a/code/cgame/cg_effects.c +++ b/code/cgame/cg_effects.c @@ -640,7 +640,7 @@ void CG_GibPlayer( vec3_t playerOrigin ) { /* ================== -CG_LaunchGib +CG_LaunchExplode ================== */ void CG_LaunchExplode( vec3_t origin, vec3_t velocity, qhandle_t hModel ) { @@ -673,7 +673,7 @@ void CG_LaunchExplode( vec3_t origin, vec3_t velocity, qhandle_t hModel ) { #define EXP_JUMP 150 /* =================== -CG_GibPlayer +CG_BigExplode Generated a bunch of gibs launching out from the bodies location =================== diff --git a/code/cgame/cg_ents.c b/code/cgame/cg_ents.c index 484bce13eb..7629f0b8ca 100644 --- a/code/cgame/cg_ents.c +++ b/code/cgame/cg_ents.c @@ -349,9 +349,9 @@ static void CG_Item( centity_t *cent ) { // add to refresh list trap_R_AddRefEntityToScene(&ent); -#ifdef MISSIONPACK - if ( item->giType == IT_WEAPON && wi->barrelModel ) { + if ( item->giType == IT_WEAPON && wi && wi->barrelModel ) { refEntity_t barrel; + vec3_t angles; memset( &barrel, 0, sizeof( barrel ) ); @@ -361,14 +361,17 @@ static void CG_Item( centity_t *cent ) { barrel.shadowPlane = ent.shadowPlane; barrel.renderfx = ent.renderfx; + angles[YAW] = 0; + angles[PITCH] = 0; + angles[ROLL] = 0; + AnglesToAxis( angles, barrel.axis ); + CG_PositionRotatedEntityOnTag( &barrel, &ent, wi->weaponModel, "tag_barrel" ); - AxisCopy( ent.axis, barrel.axis ); barrel.nonNormalizedAxes = ent.nonNormalizedAxes; trap_R_AddRefEntityToScene( &barrel ); } -#endif // accompanying rings / spheres for powerups if ( !cg_simpleItems.integer ) diff --git a/code/cgame/cg_event.c b/code/cgame/cg_event.c index 084bde7dee..131be74217 100644 --- a/code/cgame/cg_event.c +++ b/code/cgame/cg_event.c @@ -428,23 +428,28 @@ Returns waterlevel for entity origin int CG_WaterLevel(centity_t *cent) { vec3_t point; int contents, sample1, sample2, anim, waterlevel; + int viewheight; - // get waterlevel, accounting for ducking - waterlevel = 0; - VectorCopy(cent->lerpOrigin, point); - point[2] += MINS_Z + 1; anim = cent->currentState.legsAnim & ~ANIM_TOGGLEBIT; if (anim == LEGS_WALKCR || anim == LEGS_IDLECR) { - point[2] += CROUCH_VIEWHEIGHT; + viewheight = CROUCH_VIEWHEIGHT; } else { - point[2] += DEFAULT_VIEWHEIGHT; + viewheight = DEFAULT_VIEWHEIGHT; } + // + // get waterlevel, accounting for ducking + // + waterlevel = 0; + + point[0] = cent->lerpOrigin[0]; + point[1] = cent->lerpOrigin[1]; + point[2] = cent->lerpOrigin[2] + MINS_Z + 1; contents = CG_PointContents(point, -1); if (contents & MASK_WATER) { - sample2 = point[2] - MINS_Z; + sample2 = viewheight - MINS_Z; sample1 = sample2 / 2; waterlevel = 1; point[2] = cent->lerpOrigin[2] + MINS_Z + sample1; @@ -489,7 +494,7 @@ void CG_PainEvent( centity_t *cent, int health ) { snd = "*pain100_1.wav"; } // play a gurp sound instead of a normal pain sound - if (CG_WaterLevel(cent) >= 1) { + if (CG_WaterLevel(cent) == 3) { if (rand()&1) { trap_S_StartSound(NULL, cent->currentState.number, CHAN_VOICE, CG_CustomSound(cent->currentState.number, "sound/player/gurp1.wav")); } else { @@ -867,6 +872,10 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) { DEBUGNAME("EV_USE_ITEM14"); CG_UseItem( cent ); break; + case EV_USE_ITEM15: + DEBUGNAME("EV_USE_ITEM15"); + CG_UseItem( cent ); + break; //================================================================= @@ -1160,7 +1169,7 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) { case EV_DEATH3: DEBUGNAME("EV_DEATHx"); - if (CG_WaterLevel(cent) >= 1) { + if (CG_WaterLevel(cent) == 3) { trap_S_StartSound(NULL, es->number, CHAN_VOICE, CG_CustomSound(es->number, "*drown.wav")); } else { trap_S_StartSound(NULL, es->number, CHAN_VOICE, CG_CustomSound(es->number, va("*death%i.wav", event - EV_DEATH1 + 1))); diff --git a/code/cgame/cg_info.c b/code/cgame/cg_info.c index 1bf23ec1be..cda9027a4b 100644 --- a/code/cgame/cg_info.c +++ b/code/cgame/cg_info.c @@ -290,7 +290,6 @@ void CG_DrawInformation( void ) { if ( value ) { UI_DrawProportionalString( 320, y, va( "capturelimit %i", value ), UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); - y += PROP_HEIGHT; } } } diff --git a/code/cgame/cg_local.h b/code/cgame/cg_local.h index 4c4f6eaab4..d78fad72a2 100644 --- a/code/cgame/cg_local.h +++ b/code/cgame/cg_local.h @@ -31,10 +31,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA // If you absolutely need something stored, it can either be kept // by the server in the server stored userinfos, or stashed in a cvar. -#ifdef MISSIONPACK -#define CG_FONT_THRESHOLD 0.1 -#endif - #define POWERUP_BLINKS 5 #define POWERUP_BLINK_TIME 1000 diff --git a/code/cgame/cg_localents.c b/code/cgame/cg_localents.c index 8a85621e48..be61ce3188 100644 --- a/code/cgame/cg_localents.c +++ b/code/cgame/cg_localents.c @@ -74,7 +74,7 @@ void CG_FreeLocalEntity( localEntity_t *le ) { =================== CG_AllocLocalEntity -Will allways succeed, even if it requires freeing an old active entity +Will always succeed, even if it requires freeing an old active entity =================== */ localEntity_t *CG_AllocLocalEntity( void ) { diff --git a/code/cgame/cg_marks.c b/code/cgame/cg_marks.c index e29f4c9bf8..f219a983f9 100644 --- a/code/cgame/cg_marks.c +++ b/code/cgame/cg_marks.c @@ -65,7 +65,7 @@ CG_FreeMarkPoly ================== */ void CG_FreeMarkPoly( markPoly_t *le ) { - if ( !le->prevMark ) { + if ( !le->prevMark || !le->nextMark ) { CG_Error( "CG_FreeLocalEntity: not active" ); } diff --git a/code/cgame/cg_newdraw.c b/code/cgame/cg_newdraw.c index d0028d67e4..85c8040b55 100644 --- a/code/cgame/cg_newdraw.c +++ b/code/cgame/cg_newdraw.c @@ -295,8 +295,6 @@ static void CG_DrawPlayerHead(rectDef_t *rect, qboolean draw2D) { cg.headEndYaw = 180 + 20 * cos( crandom()*M_PI ); cg.headEndPitch = 5 * cos( crandom()*M_PI ); } - - size = rect->w * 1.25; } // if the server was frozen for a while we may have a bad head start time @@ -510,8 +508,6 @@ static void CG_DrawSelectedPlayerPowerup( rectDef_t *rect, qboolean draw2D ) { item = BG_FindItemForPowerup( j ); if (item) { CG_DrawPic( x, y, rect->w, rect->h, trap_R_RegisterShader( item->icon ) ); - x += 3; - y += 3; return; } } @@ -1218,7 +1214,7 @@ static void CG_Text_Paint_Limit(float *maxX, float x, float y, float scale, vec4 } count = 0; while (s && *s && count < len) { - glyph = &font->glyphs[(int)*s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build + glyph = &font->glyphs[*s & 255]; if ( Q_IsColorString( s ) ) { memcpy( newColor, g_color_table[ColorIndex(*(s+1))], sizeof( newColor ) ); newColor[3] = color[3]; @@ -1227,7 +1223,7 @@ static void CG_Text_Paint_Limit(float *maxX, float x, float y, float scale, vec4 continue; } else { float yadj = useScale * glyph->top; - if (CG_Text_Width(s, useScale, 1) + x > max) { + if (CG_Text_Width(s, scale, 1) + x > max) { *maxX = 0; break; } diff --git a/code/cgame/cg_players.c b/code/cgame/cg_players.c index 425a2faa8f..9c76aac3eb 100644 --- a/code/cgame/cg_players.c +++ b/code/cgame/cg_players.c @@ -83,7 +83,7 @@ CLIENT INFO ====================== CG_ParseAnimationFile -Read a configuration file containing animation coutns and rates +Read a configuration file containing animation counts and rates models/players/visor/animation.cfg, etc ====================== */ @@ -1774,6 +1774,9 @@ static void CG_PlayerTokens( centity_t *cent, int renderfx ) { refEntity_t ent; vec3_t dir, origin; skulltrail_t *trail; + if ( cent->currentState.number >= MAX_CLIENTS ) { + return; + } trail = &cg.skulltrails[cent->currentState.number]; tokens = cent->currentState.generic1; if ( !tokens ) { diff --git a/code/cgame/cg_playerstate.c b/code/cgame/cg_playerstate.c index 4954b3308d..c696a91f4a 100644 --- a/code/cgame/cg_playerstate.c +++ b/code/cgame/cg_playerstate.c @@ -385,7 +385,7 @@ void CG_CheckLocalSounds( playerState_t *ps, playerState_t *ops ) { #endif pushReward(sfx, cgs.media.medalGauntlet, ps->persistant[PERS_GAUNTLET_FRAG_COUNT]); reward = qtrue; - //Com_Printf("guantlet frag\n"); + //Com_Printf("gauntlet frag\n"); } if (ps->persistant[PERS_DEFEND_COUNT] != ops->persistant[PERS_DEFEND_COUNT]) { pushReward(cgs.media.defendSound, cgs.media.medalDefend, ps->persistant[PERS_DEFEND_COUNT]); diff --git a/code/cgame/cg_servercmds.c b/code/cgame/cg_servercmds.c index bff44071cb..e863edca23 100644 --- a/code/cgame/cg_servercmds.c +++ b/code/cgame/cg_servercmds.c @@ -326,7 +326,7 @@ static void CG_ConfigStringModified( void ) { cgs.teamVoteNo[num-CS_TEAMVOTE_NO] = atoi( str ); cgs.teamVoteModified[num-CS_TEAMVOTE_NO] = qtrue; } else if ( num >= CS_TEAMVOTE_STRING && num <= CS_TEAMVOTE_STRING + 1) { - Q_strncpyz( cgs.teamVoteString[num-CS_TEAMVOTE_STRING], str, sizeof( cgs.teamVoteString ) ); + Q_strncpyz( cgs.teamVoteString[num-CS_TEAMVOTE_STRING], str, sizeof( cgs.teamVoteString[0] ) ); #ifdef MISSIONPACK trap_S_StartLocalSound( cgs.media.voteNow, CHAN_ANNOUNCER ); #endif @@ -480,7 +480,7 @@ static void CG_MapRestart( void ) { #ifdef MISSIONPACK if (cg_singlePlayerActive.integer) { trap_Cvar_Set("ui_matchStartTime", va("%i", cg.time)); - if (cg_recordSPDemo.integer && cg_recordSPDemoName.string && *cg_recordSPDemoName.string) { + if (cg_recordSPDemo.integer && *cg_recordSPDemoName.string) { trap_SendConsoleCommand(va("set g_synchronousclients 1 ; record %s \n", cg_recordSPDemoName.string)); } } @@ -820,7 +820,6 @@ CG_PlayVoiceChat ================= */ void CG_PlayVoiceChat( bufferedVoiceChat_t *vchat ) { -#ifdef MISSIONPACK // if we are going into the intermission, don't start any voices if ( cg.intermissionStarted ) { return; @@ -845,7 +844,6 @@ void CG_PlayVoiceChat( bufferedVoiceChat_t *vchat ) { CG_Printf( "%s\n", vchat->message ); } voiceChatBuffer[cg.voiceChatBufferOut].snd = 0; -#endif } /* @@ -854,7 +852,6 @@ CG_PlayBufferedVoieChats ===================== */ void CG_PlayBufferedVoiceChats( void ) { -#ifdef MISSIONPACK if ( cg.voiceChatTime < cg.time ) { if (cg.voiceChatBufferOut != cg.voiceChatBufferIn && voiceChatBuffer[cg.voiceChatBufferOut].snd) { // @@ -864,7 +861,6 @@ void CG_PlayBufferedVoiceChats( void ) { cg.voiceChatTime = cg.time + 1000; } } -#endif } /* @@ -873,7 +869,6 @@ CG_AddBufferedVoiceChat ===================== */ void CG_AddBufferedVoiceChat( bufferedVoiceChat_t *vchat ) { -#ifdef MISSIONPACK // if we are going into the intermission, don't start any voices if ( cg.intermissionStarted ) { return; @@ -885,7 +880,6 @@ void CG_AddBufferedVoiceChat( bufferedVoiceChat_t *vchat ) { CG_PlayVoiceChat( &voiceChatBuffer[cg.voiceChatBufferOut] ); cg.voiceChatBufferOut++; } -#endif } /* @@ -894,7 +888,6 @@ CG_VoiceChatLocal ================= */ void CG_VoiceChatLocal( int mode, qboolean voiceOnly, int clientNum, int color, const char *cmd ) { -#ifdef MISSIONPACK char *chat; voiceChatList_t *voiceChatList; clientInfo_t *ci; @@ -934,7 +927,6 @@ void CG_VoiceChatLocal( int mode, qboolean voiceOnly, int clientNum, int color, CG_AddBufferedVoiceChat(&vchat); } } -#endif } /* @@ -962,7 +954,7 @@ void CG_VoiceChat( int mode ) { CG_VoiceChatLocal( mode, voiceOnly, clientNum, color, cmd ); } -#endif +#endif // MISSIONPACK /* ================= diff --git a/code/cgame/cg_snapshot.c b/code/cgame/cg_snapshot.c index 1bf8970d16..a2e018db6a 100644 --- a/code/cgame/cg_snapshot.c +++ b/code/cgame/cg_snapshot.c @@ -142,6 +142,7 @@ static void CG_TransitionSnapshot( void ) { // if we had a map_restart, set everthing with initial if ( !cg.snap ) { + return; } // clear the currentValid flag for all entities in the existing snapshot diff --git a/code/cgame/cg_view.c b/code/cgame/cg_view.c index 0fc763a913..1131841f70 100644 --- a/code/cgame/cg_view.c +++ b/code/cgame/cg_view.c @@ -269,7 +269,7 @@ static void CG_OffsetThirdPersonView( void ) { VectorCopy( trace.endpos, view ); view[2] += (1.0 - trace.fraction) * 32; // try another trace to this position, because a tunnel may have the ceiling - // close enogh that this is poking out + // close enough that this is poking out CG_Trace( &trace, cg.refdef.vieworg, mins, maxs, view, cg.predictedPlayerState.clientNum, MASK_SOLID ); VectorCopy( trace.endpos, view ); diff --git a/code/cgame/cg_weapons.c b/code/cgame/cg_weapons.c index 6445241164..4dbe6d55c5 100644 --- a/code/cgame/cg_weapons.c +++ b/code/cgame/cg_weapons.c @@ -460,7 +460,7 @@ static void CG_NailTrail( centity_t *ent, const weaponInfo_t *wi ) { /* ========================== -CG_NailTrail +CG_PlasmaTrail ========================== */ static void CG_PlasmaTrail( centity_t *cent, const weaponInfo_t *wi ) { @@ -655,19 +655,16 @@ void CG_RegisterWeapon( int weaponNum ) { weaponInfo->ammoModel = trap_R_RegisterModel( ammo->world_model[0] ); } - strcpy( path, item->world_model[0] ); - COM_StripExtension(path, path, sizeof(path)); - strcat( path, "_flash.md3" ); + COM_StripExtension( item->world_model[0], path, sizeof(path) ); + Q_strcat( path, sizeof(path), "_flash.md3" ); weaponInfo->flashModel = trap_R_RegisterModel( path ); - strcpy( path, item->world_model[0] ); - COM_StripExtension(path, path, sizeof(path)); - strcat( path, "_barrel.md3" ); + COM_StripExtension( item->world_model[0], path, sizeof(path) ); + Q_strcat( path, sizeof(path), "_barrel.md3" ); weaponInfo->barrelModel = trap_R_RegisterModel( path ); - strcpy( path, item->world_model[0] ); - COM_StripExtension(path, path, sizeof(path)); - strcat( path, "_hand.md3" ); + COM_StripExtension( item->world_model[0], path, sizeof(path) ); + Q_strcat( path, sizeof(path), "_hand.md3" ); weaponInfo->handsModel = trap_R_RegisterModel( path ); if ( !weaponInfo->handsModel ) { @@ -1757,9 +1754,6 @@ void CG_MissileHitWall( int weapon, int clientNum, vec3_t origin, vec3_t dir, im vec3_t sprOrg; vec3_t sprVel; - mark = 0; - radius = 32; - sfx = 0; mod = 0; shader = 0; light = 0; diff --git a/code/client/cl_avi.c b/code/client/cl_avi.c index 3b0d7751a3..17fd371f74 100644 --- a/code/client/cl_avi.c +++ b/code/client/cl_avi.c @@ -122,17 +122,6 @@ static ID_INLINE void WRITE_2BYTES( int x ) bufIndex += 2; } -/* -=============== -WRITE_1BYTES -=============== -*/ -static ID_INLINE void WRITE_1BYTES( int x ) -{ - buffer[ bufIndex ] = x; - bufIndex += 1; -} - /* =============== START_CHUNK diff --git a/code/client/cl_cgame.c b/code/client/cl_cgame.c index d1e84806ce..d69ae7527d 100644 --- a/code/client/cl_cgame.c +++ b/code/client/cl_cgame.c @@ -905,37 +905,27 @@ void CL_FirstSnapshot( void ) { #endif #ifdef USE_VOIP - if (!clc.speexInitialized) { + if (!clc.voipCodecInitialized) { int i; - speex_bits_init(&clc.speexEncoderBits); - speex_bits_reset(&clc.speexEncoderBits); + int error; - clc.speexEncoder = speex_encoder_init(&speex_nb_mode); + clc.opusEncoder = opus_encoder_create(48000, 1, OPUS_APPLICATION_VOIP, &error); - speex_encoder_ctl(clc.speexEncoder, SPEEX_GET_FRAME_SIZE, - &clc.speexFrameSize); - speex_encoder_ctl(clc.speexEncoder, SPEEX_GET_SAMPLING_RATE, - &clc.speexSampleRate); - - clc.speexPreprocessor = speex_preprocess_state_init(clc.speexFrameSize, - clc.speexSampleRate); - - i = 1; - speex_preprocess_ctl(clc.speexPreprocessor, - SPEEX_PREPROCESS_SET_DENOISE, &i); - - i = 1; - speex_preprocess_ctl(clc.speexPreprocessor, - SPEEX_PREPROCESS_SET_AGC, &i); + if ( error ) { + Com_DPrintf("VoIP: Error opus_encoder_create %d\n", error); + return; + } for (i = 0; i < MAX_CLIENTS; i++) { - speex_bits_init(&clc.speexDecoderBits[i]); - speex_bits_reset(&clc.speexDecoderBits[i]); - clc.speexDecoder[i] = speex_decoder_init(&speex_nb_mode); + clc.opusDecoder[i] = opus_decoder_create(48000, 1, &error); + if ( error ) { + Com_DPrintf("VoIP: Error opus_decoder_create(%d) %d\n", i, error); + return; + } clc.voipIgnore[i] = qfalse; clc.voipGain[i] = 1.0f; } - clc.speexInitialized = qtrue; + clc.voipCodecInitialized = qtrue; clc.voipMuteAll = qfalse; Cmd_AddCommand ("voip", CL_Voip_f); Cvar_Set("cl_voipSendTarget", "spatial"); diff --git a/code/client/cl_cin.c b/code/client/cl_cin.c index 45c4dd45b8..be4fb1bc40 100644 --- a/code/client/cl_cin.c +++ b/code/client/cl_cin.c @@ -94,8 +94,8 @@ typedef struct { qboolean looping, holdAtEnd, dirty, alterGameState, silent, shader; fileHandle_t iFile; e_status status; - unsigned int startTime; - unsigned int lastTime; + int startTime; + int lastTime; long tfps; long RoQPlayed; long ROQSize; @@ -1158,7 +1158,7 @@ static void RoQInterrupt(void) if (cinTable[currentHandle].numQuads == -1) { readQuadInfo( framedata ); setupQuad( 0, 0 ); - cinTable[currentHandle].startTime = cinTable[currentHandle].lastTime = CL_ScaledMilliseconds()*com_timescale->value; + cinTable[currentHandle].startTime = cinTable[currentHandle].lastTime = CL_ScaledMilliseconds(); } if (cinTable[currentHandle].numQuads != 1) cinTable[currentHandle].numQuads = 0; break; @@ -1225,7 +1225,7 @@ static void RoQInterrupt(void) static void RoQ_init( void ) { - cinTable[currentHandle].startTime = cinTable[currentHandle].lastTime = CL_ScaledMilliseconds()*com_timescale->value; + cinTable[currentHandle].startTime = cinTable[currentHandle].lastTime = CL_ScaledMilliseconds(); cinTable[currentHandle].RoQPlayed = 24; @@ -1356,11 +1356,11 @@ e_status CIN_RunCinematic (int handle) return cinTable[currentHandle].status; } - thisTime = CL_ScaledMilliseconds()*com_timescale->value; + thisTime = CL_ScaledMilliseconds(); if (cinTable[currentHandle].shader && (abs(thisTime - cinTable[currentHandle].lastTime))>100) { cinTable[currentHandle].startTime += thisTime - cinTable[currentHandle].lastTime; } - cinTable[currentHandle].tfps = ((((CL_ScaledMilliseconds()*com_timescale->value) - cinTable[currentHandle].startTime)*3)/100); + cinTable[currentHandle].tfps = (((CL_ScaledMilliseconds() - cinTable[currentHandle].startTime)*3)/100); start = cinTable[currentHandle].startTime; while( (cinTable[currentHandle].tfps != cinTable[currentHandle].numQuads) @@ -1368,8 +1368,7 @@ e_status CIN_RunCinematic (int handle) { RoQInterrupt(); if (start != cinTable[currentHandle].startTime) { - cinTable[currentHandle].tfps = ((((CL_ScaledMilliseconds()*com_timescale->value) - - cinTable[currentHandle].startTime)*3)/100); + cinTable[currentHandle].tfps = (((CL_ScaledMilliseconds() - cinTable[currentHandle].startTime)*3)/100); start = cinTable[currentHandle].startTime; } } @@ -1472,7 +1471,9 @@ int CIN_PlayCinematic( const char *arg, int x, int y, int w, int h, int systemBi Con_Close(); - s_rawend[0] = s_soundtime; + if (!cinTable[currentHandle].silent) { + s_rawend[0] = s_soundtime; + } return currentHandle; } diff --git a/code/client/cl_console.c b/code/client/cl_console.c index d1b9fec16d..3622946533 100644 --- a/code/client/cl_console.c +++ b/code/client/cl_console.c @@ -45,7 +45,7 @@ typedef struct { float displayFrac; // aproaches finalFrac at scr_conspeed float finalFrac; // 0.0 to 1.0 lines of console to display - + float userFrac; // 0.0 to 1.0 - for user Configurations. Don't want to mess with finalFrac - marky int vislines; // in scanlines int times[NUM_CON_TIMES]; // cls.realtime time the line was generated @@ -583,8 +583,11 @@ void Con_DrawNotify (void) if ( ( text[x] & 0xff ) == ' ' ) { continue; } - if ( ( (text[x]>>8)&7 ) != currentColor ) { - currentColor = (text[x]>>8)&7; + if ( ( (text[x]>>8) % NUMBER_OF_COLORS ) != currentColor ) { + currentColor = (text[x]>>8) % NUMBER_OF_COLORS; + } + if ( ColorIndexForNumber( text[x]>>8 ) != currentColor ) { + currentColor = ColorIndexForNumber( text[x]>>8 ); re.SetColor( g_color_table[currentColor] ); } SCR_DrawSmallChar( cl_conXOffset->integer + con.xadjust + (x+1)*SMALLCHAR_WIDTH, v, text[x] & 0xff ); @@ -653,13 +656,25 @@ void Con_DrawSolidConsole( float frac ) { y = 0; } else { - SCR_DrawPic( 0, 0, SCREEN_WIDTH, y, cls.consoleShader ); + if ( cl_consoleType->integer ) { + color[0] = cl_consoleType->integer > 1 ? cl_consoleColor[0]->value : 1.0f ; + color[1] = cl_consoleType->integer > 1 ? cl_consoleColor[1]->value : 1.0f ; + color[2] = cl_consoleType->integer > 1 ? cl_consoleColor[2]->value : 1.0f ; + color[3] = cl_consoleColor[3]->value; + re.SetColor( color ); + } + if ( cl_consoleType->integer == 2 ) { + SCR_DrawPic( 0, 0, SCREEN_WIDTH, y, cls.whiteShader ); + } else { + SCR_DrawPic( 0, 0, SCREEN_WIDTH, y, cls.consoleShader ); + } } color[0] = 1; color[1] = 0; color[2] = 0; - color[3] = 1; + if( !cl_consoleType->integer ) + color[3] = 1; SCR_FillRect( 0, y, SCREEN_WIDTH, 2, color ); @@ -677,7 +692,7 @@ void Con_DrawSolidConsole( float frac ) { // draw the text con.vislines = lines; - rows = (lines-SMALLCHAR_WIDTH)/SMALLCHAR_WIDTH; // rows of text to draw + rows = (lines-SMALLCHAR_HEIGHT)/SMALLCHAR_HEIGHT; // rows of text to draw y = lines - (SMALLCHAR_HEIGHT*3); @@ -717,8 +732,8 @@ void Con_DrawSolidConsole( float frac ) { continue; } - if ( ( (text[x]>>8)&7 ) != currentColor ) { - currentColor = (text[x]>>8)&7; + if ( ColorIndexForNumber( text[x]>>8 ) != currentColor ) { + currentColor = ColorIndexForNumber( text[x]>>8 ); re.SetColor( g_color_table[currentColor] ); } SCR_DrawSmallChar( con.xadjust + (x+1)*SMALLCHAR_WIDTH, y, text[x] & 0xff ); @@ -772,7 +787,7 @@ Scroll it up or down void Con_RunConsole (void) { // decide on the destination height of the console if ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) - con.finalFrac = 0.5; // half screen + con.finalFrac = con.userFrac; else con.finalFrac = 0; // none visible @@ -793,6 +808,22 @@ void Con_RunConsole (void) { } +/* +================== +Con_SetFrac +================== +*/ +void Con_SetFrac(const float conFrac) +{ + // clamp the cvar value + if (conFrac < .1f) { // don't let the console be hidden + con.userFrac = .1f; + } else if (conFrac > 1.0f) { + con.userFrac = 1.0f; + } else { + con.userFrac = conFrac; + } +} void Con_PageUp( void ) { con.display -= 2; diff --git a/code/client/cl_curl.c b/code/client/cl_curl.c index 901ef9993e..3ff5a3d89f 100644 --- a/code/client/cl_curl.c +++ b/code/client/cl_curl.c @@ -177,12 +177,20 @@ void CL_cURL_Shutdown( void ) void CL_cURL_Cleanup(void) { if(clc.downloadCURLM) { + CURLMcode result; + if(clc.downloadCURL) { - qcurl_multi_remove_handle(clc.downloadCURLM, + result = qcurl_multi_remove_handle(clc.downloadCURLM, clc.downloadCURL); + if(result != CURLM_OK) { + Com_DPrintf("qcurl_multi_remove_handle failed: %s\n", qcurl_multi_strerror(result)); + } qcurl_easy_cleanup(clc.downloadCURL); } - qcurl_multi_cleanup(clc.downloadCURLM); + result = qcurl_multi_cleanup(clc.downloadCURLM); + if(result != CURLM_OK) { + Com_DPrintf("CL_cURL_Cleanup: qcurl_multi_cleanup failed: %s\n", qcurl_multi_strerror(result)); + } clc.downloadCURLM = NULL; clc.downloadCURL = NULL; } @@ -209,8 +217,36 @@ static size_t CL_cURL_CallbackWrite(void *buffer, size_t size, size_t nmemb, return size*nmemb; } +CURLcode qcurl_easy_setopt_warn(CURL *curl, CURLoption option, ...) +{ + CURLcode result; + + va_list argp; + va_start(argp, option); + + if(option < CURLOPTTYPE_OBJECTPOINT) { + long longValue = va_arg(argp, long); + result = qcurl_easy_setopt(curl, option, longValue); + } else if(option < CURLOPTTYPE_OFF_T) { + void *pointerValue = va_arg(argp, void *); + result = qcurl_easy_setopt(curl, option, pointerValue); + } else { + curl_off_t offsetValue = va_arg(argp, curl_off_t); + result = qcurl_easy_setopt(curl, option, offsetValue); + } + + if(result != CURLE_OK) { + Com_DPrintf("qcurl_easy_setopt failed: %s\n", qcurl_easy_strerror(result)); + } + va_end(argp); + + return result; +} + void CL_cURL_BeginDownload( const char *localName, const char *remoteURL ) { + CURLMcode result; + clc.cURLUsed = qtrue; Com_Printf("URL: %s\n", remoteURL); Com_DPrintf("***** CL_cURL_BeginDownload *****\n" @@ -246,23 +282,23 @@ void CL_cURL_BeginDownload( const char *localName, const char *remoteURL ) } if(com_developer->integer) - qcurl_easy_setopt(clc.downloadCURL, CURLOPT_VERBOSE, 1); - qcurl_easy_setopt(clc.downloadCURL, CURLOPT_URL, clc.downloadURL); - qcurl_easy_setopt(clc.downloadCURL, CURLOPT_TRANSFERTEXT, 0); - qcurl_easy_setopt(clc.downloadCURL, CURLOPT_REFERER, va("ioQ3://%s", + qcurl_easy_setopt_warn(clc.downloadCURL, CURLOPT_VERBOSE, 1); + qcurl_easy_setopt_warn(clc.downloadCURL, CURLOPT_URL, clc.downloadURL); + qcurl_easy_setopt_warn(clc.downloadCURL, CURLOPT_TRANSFERTEXT, 0); + qcurl_easy_setopt_warn(clc.downloadCURL, CURLOPT_REFERER, va("ioQ3://%s", NET_AdrToString(clc.serverAddress))); - qcurl_easy_setopt(clc.downloadCURL, CURLOPT_USERAGENT, va("%s %s", + qcurl_easy_setopt_warn(clc.downloadCURL, CURLOPT_USERAGENT, va("%s %s", Q3_VERSION, qcurl_version())); - qcurl_easy_setopt(clc.downloadCURL, CURLOPT_WRITEFUNCTION, + qcurl_easy_setopt_warn(clc.downloadCURL, CURLOPT_WRITEFUNCTION, CL_cURL_CallbackWrite); - qcurl_easy_setopt(clc.downloadCURL, CURLOPT_WRITEDATA, &clc.download); - qcurl_easy_setopt(clc.downloadCURL, CURLOPT_NOPROGRESS, 0); - qcurl_easy_setopt(clc.downloadCURL, CURLOPT_PROGRESSFUNCTION, + qcurl_easy_setopt_warn(clc.downloadCURL, CURLOPT_WRITEDATA, &clc.download); + qcurl_easy_setopt_warn(clc.downloadCURL, CURLOPT_NOPROGRESS, 0); + qcurl_easy_setopt_warn(clc.downloadCURL, CURLOPT_PROGRESSFUNCTION, CL_cURL_CallbackProgress); - qcurl_easy_setopt(clc.downloadCURL, CURLOPT_PROGRESSDATA, NULL); - qcurl_easy_setopt(clc.downloadCURL, CURLOPT_FAILONERROR, 1); - qcurl_easy_setopt(clc.downloadCURL, CURLOPT_FOLLOWLOCATION, 1); - qcurl_easy_setopt(clc.downloadCURL, CURLOPT_MAXREDIRS, 5); + qcurl_easy_setopt_warn(clc.downloadCURL, CURLOPT_PROGRESSDATA, NULL); + qcurl_easy_setopt_warn(clc.downloadCURL, CURLOPT_FAILONERROR, 1); + qcurl_easy_setopt_warn(clc.downloadCURL, CURLOPT_FOLLOWLOCATION, 1); + qcurl_easy_setopt_warn(clc.downloadCURL, CURLOPT_MAXREDIRS, 5); clc.downloadCURLM = qcurl_multi_init(); if(!clc.downloadCURLM) { qcurl_easy_cleanup(clc.downloadCURL); @@ -271,7 +307,13 @@ void CL_cURL_BeginDownload( const char *localName, const char *remoteURL ) "failed"); return; } - qcurl_multi_add_handle(clc.downloadCURLM, clc.downloadCURL); + result = qcurl_multi_add_handle(clc.downloadCURLM, clc.downloadCURL); + if(result != CURLM_OK) { + qcurl_easy_cleanup(clc.downloadCURL); + clc.downloadCURL = NULL; + Com_Error(ERR_DROP,"CL_cURL_BeginDownload: qcurl_multi_add_handle() failed: %s", qcurl_multi_strerror(result)); + return; + } if(!(clc.sv_allowDownload & DLF_NO_DISCONNECT) && !clc.cURLDisconnected) { diff --git a/code/client/cl_curl.h b/code/client/cl_curl.h index d1d08b4fb8..c91bcf821c 100644 --- a/code/client/cl_curl.h +++ b/code/client/cl_curl.h @@ -28,7 +28,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #include "../qcommon/qcommon.h" #ifdef USE_LOCAL_HEADERS - #include "../libcurl/curl/curl.h" + #include "../libcurl-7.35.0/curl/curl.h" #else #include #endif diff --git a/code/client/cl_input.c b/code/client/cl_input.c index d35e3c3149..39f330ae1c 100644 --- a/code/client/cl_input.c +++ b/code/client/cl_input.c @@ -450,7 +450,7 @@ void CL_MouseMove(usercmd_t *cmd) if (mx == 0.0f && my == 0.0f) return; - if (cl_mouseAccel->value != 0.0f) + if (cl_mouseAccel->value != 0.0f && cl_mouseAccelOffset->value > 0.0f) { if(cl_mouseAccelStyle->integer == 0) { @@ -604,10 +604,10 @@ usercmd_t CL_CreateCmd( void ) { // draw debug graphs of turning for mouse testing if ( cl_debugMove->integer ) { if ( cl_debugMove->integer == 1 ) { - SCR_DebugGraph( abs(cl.viewangles[YAW] - oldAngles[YAW]) ); + SCR_DebugGraph( fabs(cl.viewangles[YAW] - oldAngles[YAW]) ); } if ( cl_debugMove->integer == 2 ) { - SCR_DebugGraph( abs(cl.viewangles[PITCH] - oldAngles[PITCH]) ); + SCR_DebugGraph( fabs(cl.viewangles[PITCH] - oldAngles[PITCH]) ); } } @@ -632,6 +632,12 @@ void CL_CreateNewCommands( void ) { frame_msec = com_frameTime - old_com_frameTime; + // if running over 1000fps, act as if each frame is 1ms + // prevents divisions by zero + if ( frame_msec < 1 ) { + frame_msec = 1; + } + // if running less than 5fps, truncate the extra time to prevent // unexpected moves after a hitch if ( frame_msec > 200 ) { @@ -788,7 +794,7 @@ void CL_WritePacket( void ) { { if((clc.voipFlags & VOIP_SPATIAL) || Com_IsVoipTarget(clc.voipTargets, sizeof(clc.voipTargets), -1)) { - MSG_WriteByte (&buf, clc_voip); + MSG_WriteByte (&buf, clc_voipOpus); MSG_WriteByte (&buf, clc.voipOutgoingGeneration); MSG_WriteLong (&buf, clc.voipOutgoingSequence); MSG_WriteByte (&buf, clc.voipOutgoingDataFrames); @@ -809,7 +815,7 @@ void CL_WritePacket( void ) { MSG_Init (&fakemsg, fakedata, sizeof (fakedata)); MSG_Bitstream (&fakemsg); MSG_WriteLong (&fakemsg, clc.reliableAcknowledge); - MSG_WriteByte (&fakemsg, svc_voip); + MSG_WriteByte (&fakemsg, svc_voipOpus); MSG_WriteShort (&fakemsg, clc.clientNum); MSG_WriteByte (&fakemsg, clc.voipOutgoingGeneration); MSG_WriteLong (&fakemsg, clc.voipOutgoingSequence); diff --git a/code/client/cl_keys.c b/code/client/cl_keys.c index 7ad8676d81..b58fc601b7 100644 --- a/code/client/cl_keys.c +++ b/code/client/cl_keys.c @@ -1207,7 +1207,7 @@ void CL_KeyDownEvent( int key, unsigned time ) { keys[key].down = qtrue; keys[key].repeats++; - if( keys[key].repeats == 1 && key != K_SCROLLOCK && key != K_KP_NUMLOCK && key != K_CAPSLOCK ) + if( keys[key].repeats == 1 ) anykeydown++; if( keys[K_ALT].down && key == K_ENTER ) @@ -1220,6 +1220,13 @@ void CL_KeyDownEvent( int key, unsigned time ) // console key is hardcoded, so the user can never unbind it if( key == K_CONSOLE || ( keys[K_SHIFT].down && key == K_ESCAPE ) ) { + Con_SetFrac(cl_consoleHeight->value); + if (key == K_CONSOLE) { + if (keys[K_ALT].down) + Con_SetFrac(1.0f); + else if (keys[K_SHIFT].down) + Con_SetFrac(.25f); + } Con_ToggleConsole_f (); Key_ClearStates (); return; @@ -1299,8 +1306,7 @@ void CL_KeyUpEvent( int key, unsigned time ) { keys[key].repeats = 0; keys[key].down = qfalse; - if (key != K_SCROLLOCK && key != K_KP_NUMLOCK && key != K_CAPSLOCK) - anykeydown--; + anykeydown--; if (anykeydown < 0) { anykeydown = 0; @@ -1385,9 +1391,6 @@ void Key_ClearStates (void) anykeydown = 0; for ( i=0 ; i < MAX_KEYS ; i++ ) { - if (i == K_SCROLLOCK || i == K_KP_NUMLOCK || i == K_CAPSLOCK) - continue; - if ( keys[i].down ) { CL_KeyEvent( i, qfalse, 0 ); diff --git a/code/client/cl_main.c b/code/client/cl_main.c index daf2ed587a..d963abfacb 100644 --- a/code/client/cl_main.c +++ b/code/client/cl_main.c @@ -44,6 +44,7 @@ cvar_t *cl_voipSendTarget; cvar_t *cl_voipGainDuringCapture; cvar_t *cl_voipCaptureMult; cvar_t *cl_voipShowMeter; +cvar_t *cl_voipProtocol; cvar_t *cl_voip; #endif @@ -120,6 +121,10 @@ cvar_t *cl_guidServerUniq; cvar_t *cl_consoleKeys; cvar_t *cl_rate; +cvar_t *cl_consoleType; +cvar_t *cl_consoleColor[4]; + +cvar_t *cl_consoleHeight; clientActive_t cl; clientConnection_t clc; @@ -149,7 +154,6 @@ typedef struct serverStatus_s } serverStatus_t; serverStatus_t cl_serverStatusList[MAX_SERVERSTATUSREQUESTS]; -int serverStatusCount; #if defined __USEA3D && defined __A3D_GEOM void hA3Dg_ExportRenderGeom (refexport_t *incoming_re); @@ -251,8 +255,8 @@ void CL_Voip_f( void ) if (clc.state != CA_ACTIVE) reason = "Not connected to a server"; - else if (!clc.speexInitialized) - reason = "Speex not initialized"; + else if (!clc.voipCodecInitialized) + reason = "Voip codec not initialized"; else if (!clc.voipEnabled) reason = "Server doesn't support VoIP"; else if (!clc.demoplaying && (Cvar_VariableValue( "g_gametype" ) == GT_SINGLE_PLAYER || Cvar_VariableValue("ui_singlePlayerActive"))) @@ -307,6 +311,8 @@ void CL_VoipNewGeneration(void) clc.voipOutgoingGeneration = 1; clc.voipPower = 0.0f; clc.voipOutgoingSequence = 0; + + opus_encoder_ctl(clc.opusEncoder, OPUS_RESET_STATE); } /* @@ -395,7 +401,7 @@ void CL_VoipParseTargets(void) =============== CL_CaptureVoip -Record more audio from the hardware if required and encode it into Speex +Record more audio from the hardware if required and encode it into Opus data for later transmission. =============== */ @@ -425,11 +431,12 @@ void CL_CaptureVoip(void) Com_Printf("Until then, VoIP is disabled.\n"); Cvar_Set("cl_voip", "0"); } + Cvar_Set("cl_voipProtocol", cl_voip->integer ? "opus" : ""); cl_voip->modified = qfalse; cl_rate->modified = qfalse; } - if (!clc.speexInitialized) + if (!clc.voipCodecInitialized) return; // just in case this gets called at a bad time. if (clc.voipOutgoingDataSize > 0) @@ -449,6 +456,8 @@ void CL_CaptureVoip(void) dontCapture = qtrue; // not connected to a server. else if (!clc.voipEnabled) dontCapture = qtrue; // server doesn't support VoIP. + else if ( Cvar_VariableValue( "g_gametype" ) == GT_SINGLE_PLAYER || Cvar_VariableValue("ui_singlePlayerActive")) + dontCapture = qtrue; // single player game. else if (clc.demoplaying) dontCapture = qtrue; // playing back a demo. else if ( cl_voip->integer == 0 ) @@ -482,80 +491,67 @@ void CL_CaptureVoip(void) if ((cl_voipSend->integer) || (finalFrame)) { // user wants to capture audio? int samples = S_AvailableCaptureSamples(); - const int mult = (finalFrame) ? 1 : 4; // 4 == 80ms of audio. + const int packetSamples = (finalFrame) ? VOIP_MAX_FRAME_SAMPLES : VOIP_MAX_PACKET_SAMPLES; // enough data buffered in audio hardware to process yet? - if (samples >= (clc.speexFrameSize * mult)) { - // audio capture is always MONO16 (and that's what speex wants!). - // 2048 will cover 12 uncompressed frames in narrowband mode. - static int16_t sampbuffer[2048]; + if (samples >= packetSamples) { + // audio capture is always MONO16. + static int16_t sampbuffer[VOIP_MAX_PACKET_SAMPLES]; float voipPower = 0.0f; - int speexFrames = 0; - int wpos = 0; - int pos = 0; + int voipFrames; + int i, bytes; - if (samples > (clc.speexFrameSize * 4)) - samples = (clc.speexFrameSize * 4); + if (samples > VOIP_MAX_PACKET_SAMPLES) + samples = VOIP_MAX_PACKET_SAMPLES; // !!! FIXME: maybe separate recording from encoding, so voipPower // !!! FIXME: updates faster than 4Hz? - samples -= samples % clc.speexFrameSize; - S_Capture(samples, (byte *) sampbuffer); // grab from audio card. - - // this will probably generate multiple speex packets each time. - while (samples > 0) { - int16_t *sampptr = &sampbuffer[pos]; - int i, bytes; + samples -= samples % VOIP_MAX_FRAME_SAMPLES; + if (samples != 120 && samples != 240 && samples != 480 && samples != 960 && samples != 1920 && samples != 2880 ) { + Com_Printf("Voip: bad number of samples %d\n", samples); + return; + } + voipFrames = samples / VOIP_MAX_FRAME_SAMPLES; - // preprocess samples to remove noise... - speex_preprocess_run(clc.speexPreprocessor, sampptr); + S_Capture(samples, (byte *) sampbuffer); // grab from audio card. - // check the "power" of this packet... - for (i = 0; i < clc.speexFrameSize; i++) { - const float flsamp = (float) sampptr[i]; - const float s = fabs(flsamp); - voipPower += s * s; - sampptr[i] = (int16_t) ((flsamp) * audioMult); - } + // check the "power" of this packet... + for (i = 0; i < samples; i++) { + const float flsamp = (float) sampbuffer[i]; + const float s = fabs(flsamp); + voipPower += s * s; + sampbuffer[i] = (int16_t) ((flsamp) * audioMult); + } - // encode raw audio samples into Speex data... - speex_bits_reset(&clc.speexEncoderBits); - speex_encode_int(clc.speexEncoder, sampptr, - &clc.speexEncoderBits); - bytes = speex_bits_write(&clc.speexEncoderBits, - (char *) &clc.voipOutgoingData[wpos+1], - sizeof (clc.voipOutgoingData) - (wpos+1)); - assert((bytes > 0) && (bytes < 256)); - clc.voipOutgoingData[wpos] = (byte) bytes; - wpos += bytes + 1; - - // look at the data for the next packet... - pos += clc.speexFrameSize; - samples -= clc.speexFrameSize; - speexFrames++; + // encode raw audio samples into Opus data... + bytes = opus_encode(clc.opusEncoder, sampbuffer, samples, + (unsigned char *) clc.voipOutgoingData, + sizeof (clc.voipOutgoingData)); + if ( bytes <= 0 ) { + Com_DPrintf("VoIP: Error encoding %d samples\n", samples); + bytes = 0; } clc.voipPower = (voipPower / (32768.0f * 32768.0f * - ((float) (clc.speexFrameSize * speexFrames)))) * - 100.0f; + ((float) samples))) * 100.0f; if ((useVad) && (clc.voipPower < cl_voipVADThreshold->value)) { CL_VoipNewGeneration(); // no "talk" for at least 1/4 second. } else { - clc.voipOutgoingDataSize = wpos; - clc.voipOutgoingDataFrames = speexFrames; + clc.voipOutgoingDataSize = bytes; + clc.voipOutgoingDataFrames = voipFrames; Com_DPrintf("VoIP: Send %d frames, %d bytes, %f power\n", - speexFrames, wpos, clc.voipPower); + voipFrames, bytes, clc.voipPower); #if 0 static FILE *encio = NULL; if (encio == NULL) encio = fopen("voip-outgoing-encoded.bin", "wb"); - if (encio != NULL) { fwrite(clc.voipOutgoingData, wpos, 1, encio); fflush(encio); } + if (encio != NULL) { fwrite(clc.voipOutgoingData, bytes, 1, encio); fflush(encio); } static FILE *decio = NULL; if (decio == NULL) decio = fopen("voip-outgoing-decoded.bin", "wb"); - if (decio != NULL) { fwrite(sampbuffer, speexFrames * clc.speexFrameSize * 2, 1, decio); fflush(decio); } + if (decio != NULL) { fwrite(sampbuffer, voipFrames * VOIP_MAX_FRAME_SAMPLES * 2, 1, decio); fflush(decio); } #endif } } @@ -670,7 +666,7 @@ void CL_StopRecord_f( void ) { CL_DemoFilename ================== */ -void CL_DemoFilename( int number, char *fileName ) { +void CL_DemoFilename( int number, char *fileName, int fileNameSize ) { int a,b,c,d; if(number < 0 || number > 9999) @@ -684,7 +680,7 @@ void CL_DemoFilename( int number, char *fileName ) { number -= c*10; d = number; - Com_sprintf( fileName, MAX_OSPATH, "demo%i%i%i%i" + Com_sprintf( fileName, fileNameSize, "demo%i%i%i%i" , a, b, c, d ); } @@ -744,7 +740,7 @@ void CL_Record_f( void ) { // scan for a free demo name for ( number = 0 ; number <= 9999 ; number++ ) { - CL_DemoFilename( number, demoName ); + CL_DemoFilename( number, demoName, sizeof( demoName ) ); #ifdef LEGACY_PROTOCOL if(clc.compat) Com_sprintf(name, sizeof(name), "demos/%s.%s%d", demoName, DEMOEXT, com_legacyprotocol->integer); @@ -901,6 +897,12 @@ void CL_DemoCompleted( void ) CL_DemoFrameDurationSDev( ) ); Com_Printf( "%s", buffer ); + + // leilei - shove some abridged info in a cvar for display in the UI + { + Cvar_Set( "ui_timedemoResult", va("%3.1f fps %3.1f seconds", clc.timeDemoFrames*1000.0 / time, time/1000.0) ); + + } // Write a log of all the frame durations if( cl_timedemoLog && strlen( cl_timedemoLog->string ) > 0 ) { @@ -1421,14 +1423,11 @@ void CL_Disconnect( qboolean showMainMenu ) { cl_voipUseVAD->integer = tmp; } - if (clc.speexInitialized) { + if (clc.voipCodecInitialized) { int i; - speex_bits_destroy(&clc.speexEncoderBits); - speex_encoder_destroy(clc.speexEncoder); - speex_preprocess_state_destroy(clc.speexPreprocessor); + opus_encoder_destroy(clc.opusEncoder); for (i = 0; i < MAX_CLIENTS; i++) { - speex_bits_destroy(&clc.speexDecoderBits[i]); - speex_decoder_destroy(clc.speexDecoder[i]); + opus_decoder_destroy(clc.opusDecoder[i]); } } Cmd_RemoveCommand ("voip"); @@ -1457,6 +1456,7 @@ void CL_Disconnect( qboolean showMainMenu ) { // Remove pure paks FS_PureServerSetLoadedPaks("", ""); + FS_PureServerSetReferencedPaks( "", "" ); CL_ClearState (); @@ -1808,6 +1808,50 @@ static void CL_CompleteRcon( char *args, int argNum ) } } +/* +================== +CL_CompletePlayerName +================== +*/ +static void CL_CompletePlayerName( char *args, int argNum ) +{ + if( argNum == 2 ) + { + char names[MAX_CLIENTS][MAX_NAME_LENGTH]; + const char *namesPtr[MAX_CLIENTS]; + int i; + int clientCount; + int nameCount; + const char *info; + const char *name; + + //configstring + info = cl.gameState.stringData + cl.gameState.stringOffsets[CS_SERVERINFO]; + clientCount = atoi( Info_ValueForKey( info, "sv_maxclients" ) ); + + nameCount = 0; + + for( i = 0; i < clientCount; i++ ) { + if( i == clc.clientNum ) + continue; + + info = cl.gameState.stringData + cl.gameState.stringOffsets[CS_PLAYERS+i]; + + name = Info_ValueForKey( info, "n" ); + if( name[0] == '\0' ) + continue; + Q_strncpyz( names[nameCount], name, sizeof(names[nameCount]) ); + Q_CleanStr( names[nameCount] ); + + namesPtr[nameCount] = names[nameCount]; + nameCount++; + } + qsort( (void*)namesPtr, nameCount, sizeof( namesPtr[0] ), Com_strCompare ); + + Field_CompletePlayerName( namesPtr, nameCount ); + } +} + /* ===================== CL_Rcon_f @@ -1820,7 +1864,7 @@ void CL_Rcon_f( void ) { char message[MAX_RCON_MESSAGE]; netadr_t to; - if ( !rcon_client_password->string ) { + if ( !rcon_client_password->string[0] ) { Com_Printf ("You must set 'rconpassword' before\n" "issuing an rcon command.\n"); return; @@ -2300,9 +2344,9 @@ Resend a connect message if the last one has timed out ================= */ void CL_CheckForResend( void ) { - int port, i; + int port; char info[MAX_INFO_STRING]; - char data[MAX_INFO_STRING]; + char data[MAX_INFO_STRING + 10]; // don't send anything if playing back a demo if ( clc.demoplaying ) { @@ -2356,19 +2400,8 @@ void CL_CheckForResend( void ) { Info_SetValueForKey( info, "qport", va("%i", port ) ); Info_SetValueForKey( info, "challenge", va("%i", clc.challenge ) ); - strcpy(data, "connect "); - // TTimo adding " " around the userinfo string to avoid truncated userinfo on the server - // (Com_TokenizeString tokenizes around spaces) - data[8] = '"'; - - for(i=0;istring); @@ -3236,6 +3272,7 @@ void CL_InitRef( void ) { ri.Cvar_Set = Cvar_Set; ri.Cvar_SetValue = Cvar_SetValue; ri.Cvar_CheckRange = Cvar_CheckRange; + ri.Cvar_SetDescription = Cvar_SetDescription; ri.Cvar_VariableIntegerValue = Cvar_VariableIntegerValue; // cinematic stuff @@ -3406,6 +3443,56 @@ static void CL_GenerateQKey(void) } } +void CL_Sayto_f( void ) { + char *rawname; + char name[MAX_NAME_LENGTH]; + char cleanName[MAX_NAME_LENGTH]; + const char *info; + int count; + int i; + int clientNum; + char *p; + + if ( Cmd_Argc() < 3 ) { + Com_Printf ("sayto \n"); + return; + } + + rawname = Cmd_Argv(1); + + Com_FieldStringToPlayerName( name, MAX_NAME_LENGTH, rawname ); + + info = cl.gameState.stringData + cl.gameState.stringOffsets[CS_SERVERINFO]; + count = atoi( Info_ValueForKey( info, "sv_maxclients" ) ); + + clientNum = -1; + for( i = 0; i < count; i++ ) { + + info = cl.gameState.stringData + cl.gameState.stringOffsets[CS_PLAYERS+i]; + Q_strncpyz( cleanName, Info_ValueForKey( info, "n" ), sizeof(cleanName) ); + Q_CleanStr( cleanName ); + + if ( !Q_stricmp( cleanName, name ) ) { + clientNum = i; + break; + } + } + if( clientNum <= -1 ) + { + Com_Printf ("No such player name: %s.\n", name); + return; + } + + p = Cmd_ArgsFrom(2); + + if ( *p == '"' ) { + p++; + p[strlen(p)-1] = 0; + } + + CL_AddReliableCommand(va("tell %i \"%s\"", clientNum, p ), qfalse); +} + /* ==================== CL_Init @@ -3454,8 +3541,8 @@ void CL_Init( void ) { rconAddress = Cvar_Get ("rconAddress", "", 0); - cl_yawspeed = Cvar_Get ("cl_yawspeed", "140", CVAR_ARCHIVE); - cl_pitchspeed = Cvar_Get ("cl_pitchspeed", "140", CVAR_ARCHIVE); + cl_yawspeed = Cvar_Get ("cl_yawspeed", "140", CVAR_CHEAT); + cl_pitchspeed = Cvar_Get ("cl_pitchspeed", "140", CVAR_CHEAT); cl_anglespeedkey = Cvar_Get ("cl_anglespeedkey", "1.5", 0); cl_maxpackets = Cvar_Get ("cl_maxpackets", "30", CVAR_ARCHIVE ); @@ -3493,7 +3580,7 @@ void CL_Init( void ) { // init autoswitch so the ui will have it correctly even // if the cgame hasn't been started - Cvar_Get ("cg_autoswitch", "1", CVAR_ARCHIVE); + Cvar_Get ("cg_autoswitch", "2", CVAR_ARCHIVE); m_pitch = Cvar_Get ("m_pitch", "0.022", CVAR_ARCHIVE); m_yaw = Cvar_Get ("m_yaw", "0.022", CVAR_ARCHIVE); @@ -3535,6 +3622,14 @@ void CL_Init( void ) { // ~ and `, as keys and characters cl_consoleKeys = Cvar_Get( "cl_consoleKeys", "~ ` 0x7e 0x60", CVAR_ARCHIVE); + cl_consoleType = Cvar_Get( "cl_consoleType", "0", CVAR_ARCHIVE ); + cl_consoleColor[0] = Cvar_Get( "cl_consoleColorRed", "1", CVAR_ARCHIVE ); + cl_consoleColor[1] = Cvar_Get( "cl_consoleColorGreen", "0", CVAR_ARCHIVE ); + cl_consoleColor[2] = Cvar_Get( "cl_consoleColorBlue", "0", CVAR_ARCHIVE ); + cl_consoleColor[3] = Cvar_Get( "cl_consoleColorAlpha", "0.8", CVAR_ARCHIVE ); + + cl_consoleHeight = Cvar_Get("cl_consoleHeight", "0.5", CVAR_ARCHIVE); + // userinfo Cvar_Get ("name", "UnnamedPlayer", CVAR_USERINFO | CVAR_ARCHIVE ); cl_rate = Cvar_Get ("rate", "25000", CVAR_USERINFO | CVAR_ARCHIVE ); @@ -3569,9 +3664,9 @@ void CL_Init( void ) { cl_voipVADThreshold = Cvar_Get ("cl_voipVADThreshold", "0.25", CVAR_ARCHIVE); cl_voipShowMeter = Cvar_Get ("cl_voipShowMeter", "1", CVAR_ARCHIVE); - // This is a protocol version number. - cl_voip = Cvar_Get ("cl_voip", "1", CVAR_USERINFO | CVAR_ARCHIVE); + cl_voip = Cvar_Get ("cl_voip", "1", CVAR_ARCHIVE); Cvar_CheckRange( cl_voip, 0, 1, qtrue ); + cl_voipProtocol = Cvar_Get ("cl_voipProtocol", cl_voip->integer ? "opus" : "", CVAR_USERINFO | CVAR_ROM); #endif @@ -3608,6 +3703,10 @@ void CL_Init( void ) { Cmd_AddCommand ("model", CL_SetModel_f ); Cmd_AddCommand ("video", CL_Video_f ); Cmd_AddCommand ("stopvideo", CL_StopVideo_f ); + if( !com_dedicated->integer ) { + Cmd_AddCommand ("sayto", CL_Sayto_f ); + Cmd_SetCommandCompletionFunc( "sayto", CL_CompletePlayerName ); + } CL_InitRef(); SCR_Init (); @@ -3843,7 +3942,7 @@ void CL_ServerInfoPacket( netadr_t from, msg_t *msg ) { Q_strncpyz( info, MSG_ReadString( msg ), MAX_INFO_STRING ); if (strlen(info)) { if (info[strlen(info)-1] != '\n') { - strncat(info, "\n", sizeof(info) - 1); + Q_strcat(info, sizeof(info), "\n"); } Com_Printf( "%s: %s", NET_AdrToStringwPort( from ), info ); } @@ -3875,11 +3974,7 @@ serverStatus_t *CL_GetServerStatus( netadr_t from ) { oldestTime = cl_serverStatusList[i].startTime; } } - if (oldest != -1) { - return &cl_serverStatusList[oldest]; - } - serverStatusCount++; - return &cl_serverStatusList[serverStatusCount & (MAX_SERVERSTATUSREQUESTS-1)]; + return &cl_serverStatusList[oldest]; } /* @@ -4007,7 +4102,7 @@ void CL_ServerStatusResponse( netadr_t from, msg_t *msg ) { if (serverStatus->print) { Com_Printf("\nPlayers:\n"); - Com_Printf("num: score: ping: name:\n"); + Com_Printf("score: ping: name:\n"); } for (i = 0, s = MSG_ReadStringLine( msg ); *s; s = MSG_ReadStringLine( msg ), i++) { @@ -4024,7 +4119,7 @@ void CL_ServerStatusResponse( netadr_t from, msg_t *msg ) { s++; else s = "unknown"; - Com_Printf("%-2d %-3d %-3d %s\n", i, score, ping, s ); + Com_Printf("%-2d %-3d %-3d %s\n", i, score, ping, s ); } } len = strlen(serverStatus->string); diff --git a/code/client/cl_parse.c b/code/client/cl_parse.c index a424aa5932..c4150cd987 100644 --- a/code/client/cl_parse.c +++ b/code/client/cl_parse.c @@ -34,7 +34,8 @@ char *svc_strings[256] = { "svc_download", "svc_snapshot", "svc_EOF", - "svc_voip", + "svc_voipSpeex", + "svc_voipOpus", }; void SHOWNET( msg_t *msg, char *s) { @@ -359,8 +360,8 @@ void CL_SystemInfoChanged( void ) { else #endif { - s = Info_ValueForKey( systemInfo, "sv_voip" ); - clc.voipEnabled = atoi(s); + s = Info_ValueForKey( systemInfo, "sv_voipProtocol" ); + clc.voipEnabled = !Q_stricmp(s, "opus"); } #endif @@ -412,7 +413,11 @@ void CL_SystemInfoChanged( void ) { else { // If this cvar may not be modified by a server discard the value. - if(!(cvar_flags & (CVAR_SYSTEMINFO | CVAR_SERVER_CREATED | CVAR_USER_CREATED))) + // I have added exceptions for sv_fps, pmove_fixed and pmove_msec. These should relly be corrected in the game logic code, + // but they are required for a lot of mods and not all can be changed. + // vq3 uses pmove_fixed, pmove_msec and g_synchronousClients. Most unlagged mods uses sv_fps too. + if(!(cvar_flags & (CVAR_SYSTEMINFO | CVAR_SERVER_CREATED)) && Q_stricmp(key, "sv_fps") && Q_stricmp(key, "pmove_fixed") &&\ + Q_stricmp(key, "pmove_msec") && Q_stricmp(key, "g_synchronousClients")) { #ifndef STANDALONE if(Q_stricmp(key, "g_synchronousClients") && Q_stricmp(key, "pmove_fixed") && @@ -680,13 +685,13 @@ static void CL_PlayVoip(int sender, int samplecnt, const byte *data, int flags) { if(flags & VOIP_DIRECT) { - S_RawSamples(sender + 1, samplecnt, clc.speexSampleRate, 2, 1, + S_RawSamples(sender + 1, samplecnt, 48000, 2, 1, data, clc.voipGain[sender], -1); } if(flags & VOIP_SPATIAL) { - S_RawSamples(sender + MAX_CLIENTS + 1, samplecnt, clc.speexSampleRate, 2, 1, + S_RawSamples(sender + MAX_CLIENTS + 1, samplecnt, 48000, 2, 1, data, 1.0f, sender); } } @@ -699,8 +704,8 @@ A VoIP message has been received from the server ===================== */ static -void CL_ParseVoip ( msg_t *msg ) { - static short decoded[4096]; // !!! FIXME: don't hardcode. +void CL_ParseVoip ( msg_t *msg, qboolean ignoreData ) { + static short decoded[VOIP_MAX_PACKET_SAMPLES*4]; // !!! FIXME: don't hard code const int sender = MSG_ReadShort(msg); const int generation = MSG_ReadByte(msg); @@ -708,8 +713,9 @@ void CL_ParseVoip ( msg_t *msg ) { const int frames = MSG_ReadByte(msg); const int packetsize = MSG_ReadShort(msg); const int flags = MSG_ReadBits(msg, VOIP_FLAGCNT); - char encoded[1024]; - int seqdiff = sequence - clc.voipIncomingSequence[sender]; + unsigned char encoded[4000]; + int numSamples; + int seqdiff; int written = 0; int i; @@ -738,14 +744,15 @@ void CL_ParseVoip ( msg_t *msg ) { return; // overlarge packet, bail. } - if (!clc.speexInitialized) { - MSG_ReadData(msg, encoded, packetsize); // skip payload. - return; // can't handle VoIP without libspeex! + MSG_ReadData(msg, encoded, packetsize); + + if (ignoreData) { + return; // just ignore legacy speex voip data + } else if (!clc.voipCodecInitialized) { + return; // can't handle VoIP without libopus! } else if (sender >= MAX_CLIENTS) { - MSG_ReadData(msg, encoded, packetsize); // skip payload. return; // bogus sender. } else if (CL_ShouldIgnoreVoipSender(sender)) { - MSG_ReadData(msg, encoded, packetsize); // skip payload. return; // Channel is muted, bail. } @@ -753,73 +760,64 @@ void CL_ParseVoip ( msg_t *msg ) { Com_DPrintf("VoIP: packet accepted!\n"); + seqdiff = sequence - clc.voipIncomingSequence[sender]; + // This is a new "generation" ... a new recording started, reset the bits. if (generation != clc.voipIncomingGeneration[sender]) { Com_DPrintf("VoIP: new generation %d!\n", generation); - speex_bits_reset(&clc.speexDecoderBits[sender]); + opus_decoder_ctl(clc.opusDecoder[sender], OPUS_RESET_STATE); clc.voipIncomingGeneration[sender] = generation; seqdiff = 0; } else if (seqdiff < 0) { // we're ahead of the sequence?! // This shouldn't happen unless the packet is corrupted or something. Com_DPrintf("VoIP: misordered sequence! %d < %d!\n", sequence, clc.voipIncomingSequence[sender]); - // reset the bits just in case. - speex_bits_reset(&clc.speexDecoderBits[sender]); + // reset the decoder just in case. + opus_decoder_ctl(clc.opusDecoder[sender], OPUS_RESET_STATE); seqdiff = 0; - } else if (seqdiff * clc.speexFrameSize * 2 >= sizeof (decoded)) { // dropped more than we can handle? + } else if (seqdiff * VOIP_MAX_PACKET_SAMPLES*2 >= sizeof (decoded)) { // dropped more than we can handle? // just start over. Com_DPrintf("VoIP: Dropped way too many (%d) frames from client #%d\n", seqdiff, sender); - speex_bits_reset(&clc.speexDecoderBits[sender]); + opus_decoder_ctl(clc.opusDecoder[sender], OPUS_RESET_STATE); seqdiff = 0; } if (seqdiff != 0) { Com_DPrintf("VoIP: Dropped %d frames from client #%d\n", seqdiff, sender); - // tell speex that we're missing frames... + // tell opus that we're missing frames... for (i = 0; i < seqdiff; i++) { - assert((written + clc.speexFrameSize) * 2 < sizeof (decoded)); - speex_decode_int(clc.speexDecoder[sender], NULL, decoded + written); - written += clc.speexFrameSize; + assert((written + VOIP_MAX_PACKET_SAMPLES) * 2 < sizeof (decoded)); + numSamples = opus_decode(clc.opusDecoder[sender], NULL, 0, decoded + written, VOIP_MAX_PACKET_SAMPLES, 0); + if ( numSamples <= 0 ) { + Com_DPrintf("VoIP: Error decoding frame %d from client #%d\n", i, sender); + continue; + } + written += numSamples; } } - for (i = 0; i < frames; i++) { - const int len = MSG_ReadByte(msg); - if (len < 0) { - Com_DPrintf("VoIP: Short packet!\n"); - break; - } - MSG_ReadData(msg, encoded, len); - - // shouldn't happen, but just in case... - if ((written + clc.speexFrameSize) * 2 > sizeof (decoded)) { - Com_DPrintf("VoIP: playback %d bytes, %d samples, %d frames\n", - written * 2, written, i); - - CL_PlayVoip(sender, written, (const byte *) decoded, flags); - written = 0; - } + numSamples = opus_decode(clc.opusDecoder[sender], encoded, packetsize, decoded + written, ARRAY_LEN(decoded) - written, 0); - speex_bits_read_from(&clc.speexDecoderBits[sender], encoded, len); - speex_decode_int(clc.speexDecoder[sender], - &clc.speexDecoderBits[sender], decoded + written); + if ( numSamples <= 0 ) { + Com_DPrintf("VoIP: Error decoding voip data from client #%d\n", sender); + numSamples = 0; + } - #if 0 - static FILE *encio = NULL; - if (encio == NULL) encio = fopen("voip-incoming-encoded.bin", "wb"); - if (encio != NULL) { fwrite(encoded, len, 1, encio); fflush(encio); } - static FILE *decio = NULL; - if (decio == NULL) decio = fopen("voip-incoming-decoded.bin", "wb"); - if (decio != NULL) { fwrite(decoded+written, clc.speexFrameSize*2, 1, decio); fflush(decio); } - #endif + #if 0 + static FILE *encio = NULL; + if (encio == NULL) encio = fopen("voip-incoming-encoded.bin", "wb"); + if (encio != NULL) { fwrite(encoded, len, 1, encio); fflush(encio); } + static FILE *decio = NULL; + if (decio == NULL) decio = fopen("voip-incoming-decoded.bin", "wb"); + if (decio != NULL) { fwrite(decoded+written, clc.speexFrameSize*2, 1, decio); fflush(decio); } + #endif - written += clc.speexFrameSize; - } + written += numSamples; Com_DPrintf("VoIP: playback %d bytes, %d samples, %d frames\n", - written * 2, written, i); + written * 2, written, frames); if(written > 0) CL_PlayVoip(sender, written, (const byte *) decoded, flags); @@ -922,9 +920,14 @@ void CL_ParseServerMessage( msg_t *msg ) { case svc_download: CL_ParseDownload( msg ); break; - case svc_voip: + case svc_voipSpeex: +#ifdef USE_VOIP + CL_ParseVoip( msg, qtrue ); +#endif + break; + case svc_voipOpus: #ifdef USE_VOIP - CL_ParseVoip( msg ); + CL_ParseVoip( msg, !clc.voipEnabled ); #endif break; } diff --git a/code/client/cl_scrn.c b/code/client/cl_scrn.c index 095dc8adcb..831d5ef7ae 100644 --- a/code/client/cl_scrn.c +++ b/code/client/cl_scrn.c @@ -481,7 +481,7 @@ void SCR_DrawScreenField( stereoFrame_t stereoFrame ) { // wide aspect ratio screens need to have the sides cleared // unless they are displaying game renderings - if ( uiFullscreen || (clc.state != CA_ACTIVE && clc.state != CA_CINEMATIC) ) { + if ( uiFullscreen || clc.state < CA_LOADING ) { if ( cls.glconfig.vidWidth * 480 > cls.glconfig.vidHeight * 640 ) { re.SetColor( g_color_table[0] ); re.DrawStretchPic( 0, 0, cls.glconfig.vidWidth, cls.glconfig.vidHeight, 0, 0, 0, 0, cls.whiteShader ); diff --git a/code/client/client.h b/code/client/client.h index a9b3e51e5c..07aa045771 100644 --- a/code/client/client.h +++ b/code/client/client.h @@ -35,8 +35,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #endif /* USE_CURL */ #ifdef USE_VOIP -#include "speex/speex.h" -#include "speex/speex_preprocess.h" +#include #endif // file full of random crap that gets used to create cl_guid @@ -238,14 +237,11 @@ typedef struct { #ifdef USE_VOIP qboolean voipEnabled; - qboolean speexInitialized; - int speexFrameSize; - int speexSampleRate; + qboolean voipCodecInitialized; // incoming data... // !!! FIXME: convert from parallel arrays to array of a struct. - SpeexBits speexDecoderBits[MAX_CLIENTS]; - void *speexDecoder[MAX_CLIENTS]; + OpusDecoder *opusDecoder[MAX_CLIENTS]; byte voipIncomingGeneration[MAX_CLIENTS]; int voipIncomingSequence[MAX_CLIENTS]; float voipGain[MAX_CLIENTS]; @@ -257,9 +253,7 @@ typedef struct { // then we are sending to clientnum i. uint8_t voipTargets[(MAX_CLIENTS + 7) / 8]; uint8_t voipFlags; - SpeexPreprocessState *speexPreprocessor; - SpeexBits speexEncoderBits; - void *speexEncoder; + OpusEncoder *opusEncoder; int voipOutgoingDataSize; int voipOutgoingDataFrames; int voipOutgoingSequence; @@ -430,6 +424,11 @@ extern cvar_t *cl_autoRecordDemo; extern cvar_t *cl_consoleKeys; +extern cvar_t *cl_consoleType; +extern cvar_t *cl_consoleColor[4]; + +extern cvar_t *cl_consoleHeight; + #ifdef USE_MUMBLE extern cvar_t *cl_useMumble; extern cvar_t *cl_mumbleScale; @@ -447,6 +446,13 @@ extern cvar_t *cl_voipGainDuringCapture; extern cvar_t *cl_voipCaptureMult; extern cvar_t *cl_voipShowMeter; extern cvar_t *cl_voip; + +// 20ms at 48k +#define VOIP_MAX_FRAME_SAMPLES ( 20 * 48 ) + +// 3 frame is 60ms of audio, the max opus will encode at once +#define VOIP_MAX_PACKET_FRAMES 3 +#define VOIP_MAX_PACKET_SAMPLES ( VOIP_MAX_FRAME_SAMPLES * VOIP_MAX_PACKET_FRAMES ) #endif //================================================= @@ -553,6 +559,8 @@ void Con_Top( void ); void Con_Bottom( void ); void Con_Close( void ); +void Con_SetFrac( const float conFrac ); + void CL_LoadConsoleHistory( void ); void CL_SaveConsoleHistory( void ); diff --git a/code/client/fx_local.h b/code/client/fx_local.h new file mode 100644 index 0000000000..04e9351cbe --- /dev/null +++ b/code/client/fx_local.h @@ -0,0 +1,476 @@ +/* +=========================================================================== +Copyright (C) 2006 Sjoerd van der Berg ( harekiet @ gmail.com ) + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// fx_local.h -- private fx definitions + +#define FX_HASH_SHIFT 8 +#define FX_HASH_SIZE ( 1 << FX_HASH_SHIFT ) +#define FX_HASH_MASK (FX_HASH_SIZE - 1) + +#define FX_ACTIVE_HASH_SHIFT 5 +#define FX_ACTIVE_HASH_SIZE ( 1 << FX_ACTIVE_HASH_SHIFT ) +#define FX_ACTIVE_HASH_MASK (FX_ACTIVE_HASH_SIZE - 1) + +#define FX_MAX_SCRIPTS 4096 + +#define FX_MAX_ENTITIES (16*1024) + +#define FX_EMIT_TRACE 0x001 +#define FX_EMIT_SINK 0x002 +#define FX_EMIT_MOVE 0x004 +#define FX_EMIT_PARENT 0x010 +#define FX_EMIT_IMPACT 0x020 + +#define FX_EMIT_MASKSIZE 16 //Probably enough space + +#define FX_ENT_STATIONARY 0x001 +#define FX_ENT_DEAD 0x002 + +#define FX_SCRIPT_PARENT 0x001 +#define FX_STACK_SIZE 128 +#define FX_VECTOR_PARENT 0x10000 + +#define FX_MASK_PARENT 0x00001 +#define FX_MASK_ORIGIN 0x00002 +#define FX_MASK_VELOCITY 0x00004 +#define FX_MASK_SHADER 0x00008 +#define FX_MASK_SIZE 0x00010 +#define FX_MASK_ROTATE 0x00020 +#define FX_MASK_COLOR 0x00040 + +#define FX_MASK_DIR 0x00080 +#define FX_MASK_MODEL 0x00100 +#define FX_MASK_AXIS 0x00200 +#define FX_MASK_ANGLES 0x00400 +#define FX_MASK_WIDTH 0x00800 +#define FX_MASK_T0 0x01000 +#define FX_MASK_T1 0x02000 +#define FX_MASK_T2 0x04000 +#define FX_MASK_T3 0x08000 +#define FX_MASK_V0 0x10000 +#define FX_MASK_V1 0x20000 +#define FX_MASK_V2 0x40000 +#define FX_MASK_V3 0x80000 + + + +struct fxHashEntry_s; +struct fxEntity_s; +struct fxInitScript_s; + +typedef struct fxAtive_s { + struct fxAtive_s *next; + unsigned int key1, key2; + int beenUsed; +} fxActive_t; + +//Making any changes to this order you'll also need to modify the mask/unpacking stuff +typedef struct { + vec3_t origin; + vec3_t velocity; + + float size, rotate; + color4ub_t color; + qhandle_t shader; + + vec3_t dir; + float width; + vec3_t angles; + qhandle_t model; + vec3_t axis[3]; + + float t0, t1, t2, t3; + vec3_t v0, v1, v2, v3; + const fxParent_t *parent; + + float lerp; + float loop; + float life; + + struct fxEntity_s *entity; + int shaderTime; + unsigned int key; + + int stackUsed; + float stackData[FX_STACK_SIZE]; +} fxRun_t; + +const void *fxRunMath( fxRun_t *run, const void *data, float *value ); +typedef const void *(*fxHandler_t)( fxRun_t *run, const void * ); + +static ID_INLINE const float *fxFloatSrc( const fxRun_t *run, int offset ) { + if ( offset & FX_VECTOR_PARENT) + return (float *) (((char *)run->parent) + (offset & ~FX_VECTOR_PARENT) ); + else + return (float *) (((char *)run) + offset ); +} + +static ID_INLINE float *fxFloatDst( const fxRun_t *run, int offset ) { + return (float *) (((char *)run) + offset ); +} + +typedef enum { + fxCmdHalt, + fxCmdSkip, + + fxCmdEmitter, + fxCmdKill, + fxCmdRepeat, + fxCmdOnce, + fxCmdIf, + fxCmdInterval, + fxCmdDistance, + + + fxCmdSprite, + fxCmdBeam, + fxCmdLight, + fxCmdDirModel, + fxCmdAnglesModel, + fxCmdAxisModel, + fxCmdQuad, + fxCmdRings, + fxCmdSpark, + fxCmdDecal, + + fxCmdTrace, + fxCmdScript, + + fxCmdColor, + fxCmdColorList, + fxCmdColorBlend, + fxCmdColorHue, + fxCmdColorScale, + fxCmdColorMath, + fxCmdColorFade, + fxCmdAlphaFade, + + fxCmdShader, + fxCmdShaderList, + fxCmdModel, + fxCmdModelList, + fxCmdSound, + fxCmdSoundList, + fxCmdLoopSound, + fxCmdVibrate, + + fxCmdPush, + fxCmdPop, + fxCmdPushParent, + + fxCmdScale, + fxCmdCopy, + fxCmdAdd, + fxCmdAddScale, + fxCmdSub, + fxCmdSubScale, + fxCmdRotateAround, + fxCmdInverse, + fxCmdNormalize, + fxCmdPerpendicular, + fxCmdRandom, + fxCmdClear, + fxCmdWobble, + fxCmdMakeAngles, + fxCmdValue, +} fxCommand_t; + +typedef struct { + int blockSize; + void *blockData; +} fxRunBlock_t; + +typedef struct fxScript_s { + fxHandle_t handle; + struct fxHashEntry_s *entry; + struct fxScript_s *remap; + unsigned int readMask; + void *data[0]; +} fxScript_t; + +typedef struct { + int renderfx; +} fxRunRender_t; + +typedef struct { + color4ub_t value; +} fxRunColor_t; +typedef struct { + unsigned int count; +} fxRunColorBlend_t; +typedef struct { + unsigned int count; +} fxRunColorList_t; +typedef struct { + float delay, scale; +} fxRunColorFade_t; +typedef struct { + unsigned int index; +} fxRunColorMath_t; +typedef struct { + color4ub_t value; +} fxRunAlpha_t; +typedef struct { + int size; +} fxRunAlphaScale_t; +typedef struct { + float delay, scale; +} fxRunAlphaFade_t; +typedef struct { + int size; +} fxRunRed_t; +typedef struct { + int size; +} fxRunGreen_t; +typedef struct { + int size; +} fxRunBlue_t; + +typedef struct { + unsigned short flags; + unsigned short size; + unsigned short emitRun; + unsigned short impactRun; + unsigned short deathRun; + unsigned short allocSize; + byte mask[FX_EMIT_MASKSIZE]; + float impactSpeed; + float bounceFactor; + float sinkDelay, sinkDepth; + float gravity; +} fxRunEmitter_t; + +typedef struct { + int src; + int dst; +} fxRunScale_t; +typedef struct { + int src; + int dst; +} fxRunWobble_t; +typedef struct { + int src; + int dst; +} fxRunCopy_t; +typedef struct { + int src; + int dst; +} fxRunMakeAngles_t; +typedef struct { + int dst; +} fxRunClear_t; +typedef struct { + int src; + int dst; +} fxRunInverse_t; +typedef struct { + int src; + int dst; +} fxRunNormalize_t; +typedef struct { + int src1; + int src2; + int dst; +} fxRunAdd_t; +typedef struct { + int src1; + int src2; + int dst; +} fxRunSub_t; +typedef struct { + int src; + int scale; + int dst; +} fxRunAddScale_t; +typedef struct { + int src; + int scale; + int dst; +} fxRunSubScale_t; +typedef struct { + int src; + int dir; + int dst; +} fxRunRotateAround_t; +typedef struct { + int src; + int dst; +} fxRunPerpendicular_t; +typedef struct { + int dst; +} fxRunRandom_t; + +typedef struct { + int dst; +} fxRunValue_t; + +typedef struct { + qhandle_t shader; +} fxRunShader_t; +typedef struct { + unsigned int count; +} fxRunShaderList_t; + +typedef struct { + qhandle_t model; +} fxRunModel_t; + +typedef struct { + unsigned int count; + qhandle_t list[0]; +} fxRunModelList_t; + +typedef struct { + int flags; + int life; +} fxRunDecal_t; + +typedef struct { + void *data; +} fxRunScript_t; + +typedef struct { + int count; + int offset; +} fxRunPush_t; + +typedef struct { + int count; + int offset; +} fxRunPushParent_t; + +typedef struct { + int count; + int offset; +} fxRunPop_t; + +typedef struct { + int size; +} fxRunRepeat_t; + +typedef struct { + int size; +} fxRunOnce_t; +typedef struct { + int beenUsed; +} fxActiveOnce_t; + + +typedef struct { + int size; +} fxRunInterval_t; +typedef struct { + int beenUsed; + int nextTime; +} fxActiveInterval_t; + +typedef struct { + int size; +} fxRunSkip_t; +typedef struct { + int testCount; + int elseStep; + int size; +} fxRunIf_t; +typedef struct { + int size; +} fxRunDistance_t; +typedef struct { + int beenUsed; + vec3_t lastOrigin; + float distance; +} fxActiveDistance_t; + +typedef struct { + float strength; +} fxRunVibrate_t; + +typedef struct { + unsigned int count; + sfxHandle_t handle[0]; +} fxRunSoundList_t; + +typedef struct { + sfxHandle_t handle; +} fxRunSound_t; + +typedef struct { + sfxHandle_t handle; +} fxRunLoopSound_t; + +typedef struct fxEntity_s { + struct fxEntity_s *next; + const fxRunEmitter_t *emitter; + + int flags; + int startTime; + float traceTime; + float moveTime, lifeScale; + + vec3_t origin, velocity; +} fxEntity_t; + +/* Just gonna stick with using next for now */ +typedef struct fxHashEntry_s { + const char *name; + const char *text; + fxScript_t *script; + struct fxHashEntry_s *next; +} fxHashEntry_t; + +#define FX_VIBRATE_QUEUE 32 +typedef struct { + fxScript_t *scripts[FX_MAX_SCRIPTS]; + fxHashEntry_t *entryHash[FX_HASH_SIZE]; + fxActive_t *activeHash[FX_ACTIVE_HASH_SIZE]; + + int scriptCount; + int *allocSearch; + int *allocStart; + int allocSize; + int time, oldTime; + float timeFraction; + float deltaTime; + int seed; + fxEntity_t *entityActive; + fxEntity_t *entityNew; + struct { + int entitySize, activeSize; + int entityCount, activeCount; + } last; + struct { + int used, time; + float offset, magnitude; + struct { + vec3_t origin; + float strength; + } queue[FX_VIBRATE_QUEUE]; + } vibrate; + struct { + fxHashEntry_t *entries; + } alloc; +} fxMain_t; + +void fxInitParser( void ); +void fxFreeMemory( void ); + +extern cvar_t *fx_Debug; +extern cvar_t *fx_Override; diff --git a/code/client/fx_main.c b/code/client/fx_main.c new file mode 100644 index 0000000000..593d39c589 --- /dev/null +++ b/code/client/fx_main.c @@ -0,0 +1,1569 @@ +/* +=========================================================================== +Copyright (C) 2006 Sjoerd van der Berg ( harekiet @ gmail.com ) + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// fx_main.c Run FX Scripts and provide several commands for them + +#include "client.h" +#include "fx_local.h" + +fxMain_t fx; +cvar_t *fx_Megs; +cvar_t *fx_Vibrate; +cvar_t *fx_Override; +cvar_t *fx_Debug; + +static ID_INLINE void fxMaskInput( const byte *mask, const void *readV, void *writeV ) { + const long *read = (long *)readV; + long *write = (long*)writeV; + + read += mask[0]; + mask++; + while (1) { + int count; + /* Copy blocks */ + if (!mask[0]) + break; + count = mask[0]; + do { + *write++ = *read++; + count--; + } while (count > 0); + /* Skip blocks */ + if (!mask[1]) + break; + read += mask[1]; + mask += 2; + } +} + + +static ID_INLINE void fxMaskOutput( const byte *mask, const void *readV, void *writeV ) { + const long *read = (long *)readV; + long *write = (long*)writeV; + + write += mask[0]; + mask++; + while (1) { + int count; + /* Copy blocks */ + if (!mask[0]) + break; + count = mask[0]; + do { + *write++ = *read++; + count--; + } while (count > 0); + /* Skip blocks */ + if (!mask[1]) + break; + write += mask[1]; + mask += 2; + } +} + + +//Some forward defines +static void *fxGetActive( unsigned int key1, unsigned int key2, int size ); +static const void *fxRun( fxRun_t *run, const void *data ); + +static ID_INLINE int fxRand( void ) { + fx.seed = (69069 * fx.seed + 1); + return fx.seed; +} +static ID_INLINE float fxRandom( void ) { + return (fxRand() & 0xffff) * (1.0f / 0x10000); +} + +/* Very simple allocation function */ +static void *fxAlloc( int size ) { + int *search = fx.allocSearch; + int *searchStart = search; + + size += sizeof( int ); + //TODO make size a multiple of sizeof (void *) + while (1) { + //Used block + if ( search[0] == size ) { + search[0] = -size; + fx.allocSearch = (int*)(((char *)search) + size); + return search + 1; + } else if ( search[0] > size ) { + fx.allocSearch = (int*)(((char *)search) + size); + fx.allocSearch[0] = search[0] - size; + search[0] = -size; + return search + 1; + } else if ( search[0] < 0 ) { + search = (int*)(((char *)search) - search[0]); + //Last block + } else if (!search[0] ) { + search = fx.allocStart; + //Free block but too small, find a free one after it and join + } else { + int *searchNext = (int*)(((char *)search) + search[0]); + /* Is the next one free, if so add it */ + if ( searchNext[0] > 0 ) { + search[0] += searchNext[0]; + /* Added the start one and still not enough room? */ + if ( searchStart == searchNext && search[0] < size ) + break; + continue; + } else { + search = searchNext; + } + } + /* Check if it went a full loop, out of space then */ + if ( search == searchStart) { + break; + } + } + if ( fx_Debug->integer ) { + Com_Printf("FX_Debug:Ran out of allocation space, needed %d\n", size ); + } else { + Com_Error( ERR_DROP, "FX Ran out of allocation space for %d bytes, increase fx_Megs\n", size ); + } + return 0; +} + +static void fxVibrate( const vec3_t position, float strength ) { + if ( fx.vibrate.used < FX_VIBRATE_QUEUE ) { + int i = fx.vibrate.used++; + VectorCopy( position, fx.vibrate.queue[i].origin ); + fx.vibrate.queue[i].strength = strength; + } +} + +static void fxDoVibrate( const vec3_t origin, const vec3_t position, float strength ) { + vec3_t dist; + float magnitude, oldmagnitude; + + VectorSubtract( origin, position, dist ); + + magnitude = 1.0f - VectorLength( dist ) / 1000.0; + if( magnitude <= 0 ) + return; + magnitude = strength * magnitude * magnitude; + + if( fx.vibrate.time ) { + // Adjust for current vibration + int time = fx.time - fx.vibrate.time; + if( time < 20 ) + time = 20; + oldmagnitude = fx.vibrate.magnitude / (time / 20.0f); + } + else { + oldmagnitude = 0; + } + + fx.vibrate.magnitude = magnitude + oldmagnitude; + if( fx.vibrate.magnitude < 0 ) + fx.vibrate.magnitude= 0; + + fx.vibrate.offset = fxRandom() * 360; // Always on the 'up' half + fx.vibrate.time = fx.time; +} + + +void FX_VibrateView( float scale, vec3_t origin, vec3_t angles ) { + int i, time; + float magnitude; + + scale *= fx_Vibrate->value; + if (scale <= 0) { + fx.vibrate.used = 0; + return; + } + for ( i = 0; i < fx.vibrate.used; i++ ) { + fxDoVibrate( origin, fx.vibrate.queue[i].origin, fx.vibrate.queue[i].strength * scale ); + } + fx.vibrate.used = 0; + if( !fx.vibrate.time ) + return; + + time = fx.time - fx.vibrate.time; + if( time < 20 ) + time = 20; + magnitude = ((fx.vibrate.magnitude > 100) ? 100 : fx.vibrate.magnitude) / (time / 20.0f); + if( magnitude <= 3 ) + { + // There's not enough vibration to care about + fx.vibrate.time = 0; + return; + } + + origin[2] += magnitude * 0.3 * sin( 1.4 * (fx.vibrate.offset + SQRTFAST(time)) ); + angles[ROLL] += magnitude * (0.1 * sin( 0.1 * (fx.vibrate.offset + SQRTFAST(time)) ) - 0.05); +} +static int fxSize( void *block ) { + return ((int*)block)[-1]; +} + +static void fxFree( void *block ) { + int *alloc = ((int*)block) - 1; + alloc[0] = -alloc[0]; +} + +static const void *fxRunDecal( const fxRun_t *run, const fxRunDecal_t *decal ) { + int i; + vec4_t color; + + for (i = 0;i<4;i++) + color[i] = run->color[i] * ( 1.0f / 255); + + re.DecalProject( run->shader, run->origin, run->dir, color, run->rotate, run->size, decal->flags, decal->life ); + return decal + 1; +} +static const void* fxRunBeam( const fxRun_t *run, const fxRunRender_t* render ) { + refBeam_t beam; + + VectorCopy( run->origin, beam.start ); + VectorAdd( beam.start, run->dir, beam.end ); + beam.width = run->size; + beam.rotateAngle = run->rotate; + beam.shaderTime = run->shaderTime; + beam.shader = run->shader; + beam.renderfx = render->renderfx; + Byte4Copy( run->color, beam.color ); + re.AddBeamToScene( &beam ); + return render + 1; +} + +static const void* fxRunSpark( const fxRun_t *run, const fxRunRender_t* render ) { + refBeam_t spark; + + VectorNormalize2( run->velocity, spark.end ); + VectorMA( run->origin, -0.5*run->size, spark.end, spark.start ); + VectorMA( run->origin, 0.5*run->size, spark.end, spark.end ); + spark.width = run->width; + spark.rotateAngle = 0; + spark.shaderTime = run->shaderTime; + spark.shader = run->shader; + spark.renderfx = render->renderfx; + Byte4Copy( run->color, spark.color ); + re.AddBeamToScene( &spark ); + return render + 1; +} + +static const void* fxRunRings( const fxRun_t *run, const fxRunRender_t* render ) { + refRings_t rings; + + VectorCopy( run->origin, rings.start ); + VectorAdd( rings.start, run->dir, rings.end ); + rings.radius = run->size; + rings.stepSize = run->width; + rings.shaderTime = run->shaderTime; + rings.shader = run->shader; + rings.renderfx = render->renderfx; + Byte4Copy( run->color, rings.color ); + re.AddRingsToScene( &rings ); + return render + 1; +} +static const void* fxRunSprite( const fxRun_t* run, const fxRunRender_t* render ) { + refSprite_t sprite; + VectorCopy( run->origin, sprite.origin ); + sprite.shader = run->shader; + sprite.radius = run->size; + sprite.rotation = run->rotate; + sprite.shaderTime = run->shaderTime; + Byte4Copy( run->color, sprite.color ); + sprite.renderfx = render->renderfx; + re.AddSpriteToScene( &sprite ); + return render + 1; +} + +static const void* fxRunQuad( const fxRun_t *run, const fxRunRender_t* render ) { + polyVert_t verts[4]; + vec3_t left, up; + + PerpendicularVector( up, run->dir ); + RotatePointAroundVector( left, run->dir, up, run->angles[ROLL] ); + CrossProduct( run->dir, left, up ); + + VectorScale( up, run->size, up ); + VectorScale( left, -run->size, left ); + verts[0].xyz[0] = run->origin[0] + left[0] + up[0]; + verts[0].xyz[1] = run->origin[1] + left[1] + up[1]; + verts[0].xyz[2] = run->origin[2] + left[2] + up[2]; + verts[1].xyz[0] = run->origin[0] - left[0] + up[0]; + verts[1].xyz[1] = run->origin[1] - left[1] + up[1]; + verts[1].xyz[2] = run->origin[2] - left[2] + up[2]; + verts[2].xyz[0] = run->origin[0] - left[0] - up[0]; + verts[2].xyz[1] = run->origin[1] - left[1] - up[1]; + verts[2].xyz[2] = run->origin[2] - left[2] - up[2]; + verts[3].xyz[0] = run->origin[0] + left[0] - up[0]; + verts[3].xyz[1] = run->origin[1] + left[1] - up[1]; + verts[3].xyz[2] = run->origin[2] + left[2] - up[2]; + + Byte4Copy( run->color, verts[0].modulate ); + Byte4Copy( run->color, verts[1].modulate ); + Byte4Copy( run->color, verts[2].modulate ); + Byte4Copy( run->color, verts[3].modulate ); + verts[0].st[0] = 0; verts[0].st[1] = 0; + verts[1].st[0] = 1; verts[1].st[1] = 0; + verts[2].st[0] = 1; verts[2].st[1] = 1; + verts[3].st[0] = 0; verts[3].st[1] = 1; + re.AddPolyToScene( run->shader, 4, verts, 1 ); + return render + 1; +} +static const void* fxRunAnglesModel( const fxRun_t *run, const fxRunRender_t* render ) { + refModel_t model; + + memset( &model, 0, sizeof( model )); + VectorCopy( run->origin, model.origin ); + VectorCopy( run->origin, model.oldorigin ); + + model.hModel = run->model; + model.customShader = run->shader; + model.shaderTime = run->shaderTime; + model.renderfx = render->renderfx; + Byte4Copy( run->color, model.shaderRGBA ); + + // Setup the axis from the angles + AnglesToAxis( run->angles, model.axis ); + if ( run->size > 0 && run->size != 1 ) { + VectorScale( model.axis[0], run->size, model.axis[0] ); + VectorScale( model.axis[1], run->size, model.axis[1] ); + VectorScale( model.axis[2], run->size, model.axis[2] ); + model.nonNormalizedAxes = qtrue; + } + re.AddModelToScene( &model ); + return render + 1; +} +static const void* fxRunDirModel( const fxRun_t *run, const fxRunRender_t* render ) { + refModel_t model; + + memset( &model, 0, sizeof( model )); + VectorCopy( run->origin, model.origin ); + VectorCopy( run->origin, model.oldorigin ); + + model.hModel = run->model; + model.customShader = run->shader; + model.shaderTime = run->shaderTime; + model.renderfx = render->renderfx; + Byte4Copy( run->color, model.shaderRGBA ); + + // Setup the axis from the angles + VectorCopy( run->dir, model.axis[0] ); + RotateAroundDirection( model.axis, run->rotate ); + if ( run->size != 1 ) { + VectorScale( model.axis[0], run->size, model.axis[0] ); + VectorScale( model.axis[1], run->size, model.axis[1] ); + VectorScale( model.axis[2], run->size, model.axis[2] ); + model.nonNormalizedAxes = qtrue; + } + re.AddModelToScene( &model ); + return render + 1; +} +static const void* fxRunAxisModel( const fxRun_t *run, const fxRunRender_t* render ) { + refModel_t model; + + memset( &model, 0, sizeof( model )); + VectorCopy( run->origin, model.origin ); + VectorCopy( run->origin, model.oldorigin ); + + model.hModel = run->model; + model.customShader = run->shader; + model.shaderTime = run->shaderTime; + model.renderfx = render->renderfx; + Byte4Copy( run->color, model.shaderRGBA ); + + // Setup the axis from the angles + if ( run->size != 1 ) { + VectorScale( run->axis[0], run->size, model.axis[0] ); + VectorScale( run->axis[1], run->size, model.axis[1] ); + VectorScale( run->axis[2], run->size, model.axis[2] ); + model.nonNormalizedAxes = qtrue; + } else { + VectorCopy( run->axis[0], model.axis[0] ); + VectorCopy( run->axis[1], model.axis[1] ); + VectorCopy( run->axis[2], model.axis[2] ); + model.nonNormalizedAxes = qfalse; + } + re.AddModelToScene( &model ); + return render + 1; +} +static void fxRunLight( fxRun_t *run ) { + float r = run->color[0] * ( 1 / 255.0f ); + float g = run->color[1] * ( 1 / 255.0f ); + float b = run->color[2] * ( 1 / 255.0f ); + re.AddLightToScene( run->origin, run->size, r, g, b); +} + +static void fxRunTrace( fxRun_t *run ) { + trace_t tr; + vec3_t end; + + VectorMA( run->origin, 8000, run->dir, end ); + CM_BoxTrace( &tr, run->origin, end, 0, 0, 0, CONTENTS_SOLID, qfalse ); + if ( tr.fraction < 1 ) { + VectorCopy( tr.endpos, run->origin ); + VectorCopy( tr.plane.normal, run->dir ); + } +} + +static const void *fxRunShader( fxRun_t *run, const fxRunShader_t *shader ) { + run->shader = shader->shader; + return shader + 1; +} +static const void *fxRunShaderList( fxRun_t *run, const fxRunShaderList_t *shaderList ) { + float i; + qhandle_t *list = (qhandle_t*)fxRunMath( run, shaderList + 1, &i ); + run->shader = list[ (unsigned int)(i * shaderList->count) % shaderList->count ]; + return list + shaderList->count; +} +static const void *fxRunModel( fxRun_t *run, const fxRunModel_t *model ) { + run->model = model->model; + return model + 1; +} +static const void *fxRunModelList( fxRun_t *run, const fxRunModelList_t *modelList ) { + float i; + qhandle_t *list = (qhandle_t*)fxRunMath( run, modelList + 1, &i ); + run->model = list[ (unsigned int)(i * modelList->count) % modelList->count ]; + return list + modelList->count; +} +static const void *fxRunSoundList( const fxRun_t *run, const fxRunSoundList_t *sound ) { + unsigned int index = fxRand() % sound->count; + S_StartSound( run->origin, 0, 0, sound->handle[index] ); + return &sound->handle[ sound->count ]; +} +static const void *fxRunSound( const fxRun_t *run, const fxRunSound_t *sound ) { + S_StartSound( run->origin, 0, 0, sound->handle ); + return sound + 1; +} +static const void *fxRunLoopSound( const fxRun_t *run, const fxRunLoopSound_t *loopSound ) { + S_LoopingSound( (void *)run->key, run->origin, run->velocity, loopSound->handle, 127 ); + return loopSound + 1; +} +static const void *fxRunColor( fxRun_t *run, const fxRunColor_t *color ) { + run->color[0] = color->value[0]; + run->color[1] = color->value[1]; + run->color[2] = color->value[2]; + return color + 1; +} +static const void *fxRunColorList( fxRun_t *run, const fxRunColorList_t *colorList ) { + float i; + color4ub_t *list = (color4ub_t*)fxRunMath( run, colorList + 1, &i ); + byte *newColor; + + newColor = list[(unsigned int)(i * colorList->count) % colorList->count ]; + + run->color[0] = newColor[0]; + run->color[1] = newColor[1]; + run->color[2] = newColor[2]; + return list + colorList->count; +} + +static const void *fxRunColorBlend( fxRun_t *run, const fxRunColorBlend_t *colorBlend ) { + float i; + unsigned int index; + int blend; + color4ub_t *list = (color4ub_t*)fxRunMath( run, colorBlend + 1, &i ); + const byte *start, *end; + + i *= colorBlend->count-1; + index = (int)( i ); + start = list[ index % colorBlend->count ]; + end = list[ (index + 1) % colorBlend->count ]; + blend = Q_ftol(i * 256.0f) & 255; + + run->color[0] = start[0] + ((( end[0] - start[0] ) * blend) >> 8); + run->color[1] = start[1] + ((( end[1] - start[1] ) * blend) >> 8); + run->color[2] = start[2] + ((( end[2] - start[2] ) * blend) >> 8); + return list + colorBlend->count; +} + +static const void *fxRunColorHue( fxRun_t *run, const void *data ) { + float i; + const void *next = fxRunMath( run, data, &i ); + float deg, angle, v; + + deg = (i * 360); + angle = DEG2RAD( fmodf( deg, 120)); + v = ((cos(angle) / cos((M_PI / 3) - angle)) + 1) / 3; + if ( deg <= 120) { + run->color[0] = (v*255); + run->color[1] = ((1-v)*255); + run->color[2] = 0; + } else if ( deg <= 240) { + run->color[0] = 0; + run->color[1] = (v*255); + run->color[2] = ((1-v)*255); + } else { + run->color[0] = ((1-v)*255); + run->color[1] = 0; + run->color[2] = (v*255); + } + return next; +} + +static const void *fxRunColorMath( fxRun_t *run, const fxRunColorMath_t *colorMath ) { + float i; + const void *next = fxRunMath( run, colorMath + 1, &i ); + byte *color = run->color + colorMath->index; + if ( i < 0) + color[0] = 0; + else if ( i > 1.0f) + color[0] = 255; + else + color[0] = Q_ftol( 255 * i ); + return next; +} + +static const void *fxRunColorScale( fxRun_t *run, const void *data ) { + float i; + const void *next = fxRunMath( run, data, &i ); + int s = Q_ftol(255 * i); + run->color[0] = (s * run->color[0]) >> 8; + run->color[1] = (s * run->color[1]) >> 8; + run->color[2] = (s * run->color[2]) >> 8; + return next; +} + +static const void *fxRunColorFade( fxRun_t *run, const fxRunColorFade_t *colorFade ) { + if ( run->lerp > colorFade->delay ) { + int s = 255 - (run->lerp - colorFade->delay) * 255 * (1.0f / (1.0f - colorFade->delay)); + run->color[0] = (s * run->color[0]) >> 8; + run->color[1] = (s * run->color[1]) >> 8; + run->color[2] = (s * run->color[2]) >> 8; + } + return colorFade + 1; +} + +static const void *fxRunAlphaFade( fxRun_t *run, const fxRunAlphaFade_t *alphaFade ) { + if ( run->lerp > alphaFade->delay ) { + unsigned int s = 255 + Q_ftol( (run->lerp - alphaFade->delay) * alphaFade->scale); + run->color[3] = (s * run->color[3]) >> 8; + } + return alphaFade + 1; +} + +static const void *fxRunVibrate( fxRun_t *run, const fxRunVibrate_t *vibrate) { + fxVibrate( run->origin, vibrate->strength ); + return vibrate + 1; +} + +static const void *fxRunScale( fxRun_t *run, const fxRunScale_t *scale) { + const float *src = fxFloatSrc( run, scale->src ); + float *dst = fxFloatDst( run, scale->dst ); + float v; + const void *next; + + next = fxRunMath( run, scale+1, &v ); + VectorScale( src, v, dst ); + return next; +} + +static const void *fxRunValue( fxRun_t *run, const fxRunValue_t *value) { + float *dst = fxFloatDst( run, value->dst ); + return fxRunMath( run, value + 1, dst ); +} + +static const void *fxRunClear( fxRun_t *run, const fxRunClear_t *clear) { + float *dst = fxFloatDst( run, clear->dst ); + VectorClear( dst ); + return clear + 1; +} + +static const void *fxRunAddScale( fxRun_t *run, const fxRunAddScale_t *addScale) { + const float *src = fxFloatSrc( run, addScale->src ); + const float *scale = fxFloatSrc( run, addScale->scale ); + float *dst = fxFloatDst( run, addScale->dst ); + float v; + const void *next; + + next = fxRunMath( run, addScale+1, &v ); + VectorMA( src, v, scale, dst ); + return next; +} + +static const void *fxRunSubScale( fxRun_t *run, const fxRunSubScale_t *subScale) { + const float *src = fxFloatSrc( run, subScale->src ); + const float *scale = fxFloatSrc( run, subScale->scale ); + float *dst = fxFloatDst( run, subScale->dst ); + float v; + const void *next; + + next = fxRunMath( run, subScale+1, &v ); + VectorMA( src, -v, scale, dst ); + return next; +} + + +static const void *fxRunAdd( fxRun_t *run, const fxRunAdd_t *add) { + const float *src1 = fxFloatSrc( run, add->src1 ); + const float *src2 = fxFloatSrc( run, add->src2 ); + float *dst = fxFloatDst( run, add->dst ); + VectorAdd( src1, src2, dst ); + return add + 1; +} + +static const void *fxRunSub( fxRun_t *run, const fxRunSub_t *sub) { + const float *src1 = fxFloatSrc( run, sub->src1 ); + const float *src2 = fxFloatSrc( run, sub->src2 ); + float *dst = fxFloatDst( run, sub->dst ); + VectorSubtract( src1, src2, dst ); + return sub + 1; +} + +static const void *fxRunRotateAround( fxRun_t *run, const fxRunRotateAround_t *rotateAround) { + const float *src = fxFloatSrc( run, rotateAround->src ); + const float *dir = fxFloatSrc( run, rotateAround->dir ); + float *dst = fxFloatDst( run, rotateAround->dst ); + float v; + const void *next; + + next = fxRunMath( run, rotateAround+1, &v ); + RotatePointAroundVector( dst, dir, src, v ); + return next; +} + +static const void *fxRunCopy( fxRun_t *run, const fxRunCopy_t *copy) { + const float *src = fxFloatSrc( run, copy->src ); + float *dst = fxFloatDst( run, copy->dst ); + + VectorCopy( src, dst ); + return copy + 1; +} + +static const void *fxRunInverse( fxRun_t *run, const fxRunInverse_t *inverse ) { + const float *src = fxFloatSrc( run, inverse->src ); + float *dst = fxFloatDst( run, inverse->dst ); + + dst[0] = -src[0]; + dst[1] = -src[1]; + dst[2] = -src[2]; + return inverse+1; +} + +static const void *fxRunNormalize( fxRun_t *run, const fxRunNormalize_t *normalize ) { + const float *src = fxFloatSrc( run, normalize->src ); + float *dst = fxFloatDst( run, normalize->dst ); + + VectorNormalize2( src, dst ); + return normalize+1; +} + +static const void *fxRunPerpendicular( fxRun_t *run, const fxRunPerpendicular_t *perpendicular ) { + const float *src = fxFloatSrc( run, perpendicular->src ); + float *dst = fxFloatDst( run, perpendicular->dst ); + + PerpendicularVector( dst, src ); + return perpendicular+1; +} + +static const void *fxRunWobble( fxRun_t *run, const fxRunWobble_t *wobble ) { + const float *src = fxFloatSrc( run, wobble->src ); + float *dst = fxFloatDst( run, wobble->dst ); + float v; + const void *next; + float angle, s; + vec3_t axis[3]; + + next = fxRunMath( run, wobble+1, &v ); + + /* Check for the unlikely upward/downward vector */ + + VectorCopy( src, axis[0] ); + RotateAroundDirection( axis, fxRandom() * 360 ); + angle = DEG2RAD( v ); + s = cos( angle ); + VectorScale( axis[0], s, dst ); + s = sin( angle ); + VectorMA( dst, s, axis[2], dst ); + return next; +} + +static const void *fxRunMakeAngles( fxRun_t *run, const fxRunMakeAngles_t *makeAngles ) { + const float *src = fxFloatSrc( run, makeAngles->src ); + float *dst = fxFloatDst( run, makeAngles->dst ); + + vectoangles( src, dst ); + return makeAngles + 1; +} + +static const void *fxRunRandom( fxRun_t *run, const fxRunRandom_t *random ) { + float *dst = fxFloatDst( run, random->dst ); + + float yaw = fxRandom() * 2 * M_PI; + float pitch = fxRandom() * 2 * M_PI; + float cp = cos ( pitch ); + float sp = sin ( pitch ); + float cy = cos ( yaw ); + float sy = sin ( yaw ); + + dst[0] = cp*cy; + dst[1] = cp*sy; + dst[2] = -sp; + return random + 1; +} + +static const void *fxRunEmitter( fxRun_t *run, const fxRunEmitter_t *emitter ) { + fxEntity_t *entity; + + entity = fxAlloc( emitter->allocSize ); + if ( entity ) { + float life; + + entity->next = fx.entityNew; + fx.entityNew = entity; + + entity->startTime = fx.time; + fxRunMath( run, emitter + 1, &life ); + entity->lifeScale = 1.0f / (life * 1000); + entity->traceTime = 0; + entity->moveTime = 0; + entity->flags = 0; + VectorCopy( run->origin, entity->origin ); + VectorCopy( run->velocity, entity->velocity ); + entity->emitter = emitter; + fxMaskInput( emitter->mask, run->velocity + 3, entity + 1 ); + } + return ((byte *)emitter) + emitter->size; +} + +const void *fxRunRepeat( fxRun_t *run, const fxRunRepeat_t *repeat ) { + int i, count; + const void *next; + float v, loopScale; + + next = fxRunMath( run, repeat + 1, &v ); + count = Q_ftol(v); + loopScale = 1.0 / count; + for (i = 0; i < count; i++ ) { + run->loop = i * loopScale; + fxRun( run, next ); + } + return ((char *)repeat) + repeat->size; + } + +const void *fxRunIf( fxRun_t *run, const fxRunIf_t *runIf ) { + int i; + const void *next; + float v; + + next = runIf + 1; + for ( i = 0; itestCount;i++) { + int *blockSize; + next = fxRunMath( run, next, &v ); + blockSize = (int *)next; + next = blockSize + 1; + if ( v ) { + fxRun( run, next ); + return ((char *)runIf) + runIf->size; + } else { + /* Skip the block for this if case */ + next = ((char *)(next)) + blockSize[0]; + } + } + if ( runIf->elseStep) { + return next; + } else { + return ((char *)runIf) + runIf->size; + } +} + +static const void *fxRunSkip( fxRun_t *run, const fxRunSkip_t *skip ) { + return ((byte *)skip) + skip->size; +} + +static const void *fxRunDistance( fxRun_t *run, const fxRunDistance_t *distance ) { + fxActiveDistance_t *active; + vec3_t delta, realOrigin; + float lengthScale; + + if ( run->entity && run->entity->flags & FX_ENT_STATIONARY ) + return ((byte *)distance) + distance->size; + active = fxGetActive( run->key, (unsigned int)distance, sizeof( fxActiveDistance_t) ); + if ( !active ) + return ((byte *)distance) + distance->size; + if ( !active->beenUsed ) { + active->beenUsed = qtrue; + VectorCopy( run->origin, active->lastOrigin ); + return ((byte *)distance) + distance->size; + } + VectorSubtract( run->origin, active->lastOrigin, delta ); + lengthScale = VectorNormalize( delta ); + if ( lengthScale + active->distance < 0 ) { + return ((byte *)distance) + distance->size; + } + active->distance += lengthScale; + lengthScale = -active->distance; + VectorCopy( run->origin, realOrigin ); + while ( active->distance >= 0 ) { + float step; + const void *mathEnd = fxRunMath( run, distance + 1, &step ); + VectorMA( active->lastOrigin, lengthScale, delta, run->origin ); + lengthScale += step; + active->distance -= step; + fxRun( run, mathEnd ); + } + VectorCopy( realOrigin, active->lastOrigin ); + VectorCopy( realOrigin, run->origin ); + return ((byte *)distance) + distance->size; +} + +static const void *fxRunInterval( fxRun_t *run, const fxRunInterval_t *interval ) { + float i; + fxActiveInterval_t *active; + const void *mathNext; + + active = fxGetActive( run->key, (unsigned int)interval, sizeof( fxActiveInterval_t) ); + if ( !active->beenUsed ) { + mathNext = fxRunMath( run, interval + 1, &i ); + if ( i <= 0) + goto returnIt; + active->beenUsed = qtrue; + fxRun( run, mathNext); + active->nextTime = fx.time + i * 1000; + } else while( active->nextTime <= fx.time ) { + mathNext = fxRunMath( run, interval + 1, &i ); + if ( i <= 0) + break; + fxRun( run, mathNext); + active->nextTime += i * 1000; + } +returnIt: + return ((byte *)interval) + interval->size; + } + +static const void *fxRunOnce( fxRun_t *run, const fxRunOnce_t *once ) { + fxActiveOnce_t *active; + + active = fxGetActive( run->key, (unsigned int)once, sizeof( fxActiveOnce_t) ); + if ( !active->beenUsed ) { + active->beenUsed = qtrue; + fxRun( run, once + 1); + } + return ((byte *)once) + once->size; + } + +static const void *fxRunPushParent( fxRun_t *run, const fxRunPushParent_t *push ) { + int i; + float *input = ( float *)(((char *)(run->parent)) + push->offset); + if ( run->stackUsed + push->count > FX_STACK_SIZE ) { + Com_Printf( "Overflowing run stack\n" ); + return push + 1; + } + for (i = push->count; i > 0; i--) { + run->stackData[run->stackUsed++] = *input++; + } + return push + 1; +} + +static const void *fxRunPush( fxRun_t *run, const fxRunPush_t *push ) { + int i; + float *input = ( float *)(((char *)run) + push->offset); + if ( run->stackUsed + push->count > FX_STACK_SIZE ) { + Com_Printf( "Overflowing run stack\n" ); + return push + 1; + } + for (i = push->count; i > 0; i--) { + run->stackData[run->stackUsed++] = *input++; + } + return push + 1; +} + +static const void *fxRunPop( fxRun_t *run, const fxRunPop_t *pop ) { + int i; + float *output = ( float *)(((char *)run) + pop->offset); + if ( run->stackUsed - pop->count < 0) { + Com_Printf( "underflowing run stack\n" ); + return pop + 1; + } + for (i = pop->count; i > 0; i--) { + output[i-1] = run->stackData[--run->stackUsed]; + } + return pop + 1; +} + +static const void *fxRun( fxRun_t *run, const void *data ); + +static const void *fxRunScript( fxRun_t *run, const fxRunScript_t *script ) { + fxRun( run, script->data ); + return script + 1; +} + +static const void *fxRun( fxRun_t *run, const void *data ) { + while ( 1 ) { + const int *cmdList = (int *)data; + int cmd = cmdList[0]; + data = cmdList + 1; + switch ( cmd ) { + case fxCmdHalt: + return data; + default: + Com_Error( ERR_DROP, "FX:Unknown command %d\n", cmd ); + break; + case fxCmdSkip: + data = fxRunSkip( run, (fxRunSkip_t*)data); + break; + case fxCmdKill: + if ( run->entity ) + run->entity->flags |= FX_ENT_DEAD; + return data; + case fxCmdEmitter: + data = fxRunEmitter( run, (fxRunEmitter_t*)data); + break; + case fxCmdRepeat: + data = fxRunRepeat( run, (fxRunRepeat_t*)data); + break; + case fxCmdDistance: + data = fxRunDistance( run, (fxRunDistance_t*)data); + break; + case fxCmdInterval: + data = fxRunInterval( run, (fxRunInterval_t*)data); + break; + case fxCmdIf: + data = fxRunIf( run, (fxRunIf_t*)data); + break; + case fxCmdOnce: + data = fxRunOnce( run, (fxRunOnce_t*)data); + break; + + case fxCmdLight: + fxRunLight( run ); + break; + case fxCmdSprite: + data = fxRunSprite( run, (fxRunRender_t*)data ); + break; + case fxCmdQuad: + data = fxRunQuad( run, (fxRunRender_t*)data ); + break; + case fxCmdSpark: + data = fxRunSpark( run, (fxRunRender_t*)data ); + break; + case fxCmdBeam: + data = fxRunBeam( run, (fxRunRender_t*)data ); + break; + case fxCmdRings: + data = fxRunRings( run, (fxRunRender_t*)data ); + break; + case fxCmdAxisModel: + data = fxRunAxisModel( run, (fxRunRender_t*)data ); + break; + case fxCmdAnglesModel: + data = fxRunAnglesModel( run, (fxRunRender_t*)data ); + break; + case fxCmdDirModel: + data = fxRunDirModel( run, (fxRunRender_t*)data ); + break; + case fxCmdDecal: + data = fxRunDecal( run, (fxRunDecal_t*)data ); + break; + + case fxCmdTrace: + fxRunTrace( run ); + break; + + case fxCmdScript: + data = fxRunScript( run, (fxRunScript_t*)data ); + break; + case fxCmdColor: + data = fxRunColor( run, (fxRunColor_t*)data); + break; + case fxCmdColorList: + data = fxRunColorList( run, (fxRunColorList_t*)data); + break; + case fxCmdColorBlend: + data = fxRunColorBlend( run, (fxRunColorBlend_t*)data); + break; + case fxCmdColorMath: + data = fxRunColorMath( run, (fxRunColorMath_t*)data); + break; + case fxCmdColorScale: + data = fxRunColorScale( run, data); + break; + case fxCmdColorHue: + data = fxRunColorHue( run, data); + break; + case fxCmdShader: + data = fxRunShader( run, (fxRunShader_t*)data); + break; + case fxCmdShaderList: + data = fxRunShaderList( run, (fxRunShaderList_t*)data); + break; + case fxCmdModel: + data = fxRunModel( run, (fxRunModel_t*)data); + break; + case fxCmdModelList: + data = fxRunModelList( run, (fxRunModelList_t*)data); + break; + case fxCmdSound: + data = fxRunSound( run, (fxRunSound_t*)data); + break; + case fxCmdSoundList: + data = fxRunSoundList( run, (fxRunSoundList_t*)data); + break; + case fxCmdLoopSound: + data = fxRunLoopSound( run, (fxRunLoopSound_t*)data); + break; + case fxCmdVibrate: + data = fxRunVibrate( run, (fxRunVibrate_t*)data); + break; + + case fxCmdAlphaFade: + data = fxRunAlphaFade( run, (fxRunAlphaFade_t*)data); + break; + case fxCmdColorFade: + data = fxRunColorFade( run, (fxRunColorFade_t*)data); + break; + case fxCmdPush: + data = fxRunPush( run, (fxRunPush_t*)data); + break; + case fxCmdPop: + data = fxRunPop( run, (fxRunPop_t*)data); + break; + case fxCmdPushParent: + data = fxRunPushParent( run, (fxRunPushParent_t*)data); + break; + + case fxCmdAdd: + data = fxRunAdd( run, (fxRunAdd_t*)data); + break; + case fxCmdSub: + data = fxRunSub( run, (fxRunSub_t*)data); + break; + case fxCmdAddScale: + data = fxRunAddScale( run, (fxRunAddScale_t*)data); + break; + case fxCmdSubScale: + data = fxRunSubScale( run, (fxRunSubScale_t*)data); + break; + case fxCmdRotateAround: + data = fxRunRotateAround( run, (fxRunRotateAround_t*)data); + break; + case fxCmdScale: + data = fxRunScale( run, (fxRunScale_t*)data); + break; + case fxCmdCopy: + data = fxRunCopy( run, (fxRunCopy_t*)data); + break; + case fxCmdRandom: + data = fxRunRandom( run, (fxRunRandom_t*)data); + break; + case fxCmdWobble: + data = fxRunWobble( run, (fxRunWobble_t*)data); + break; + case fxCmdNormalize: + data = fxRunNormalize( run, (fxRunNormalize_t*)data); + break; + case fxCmdPerpendicular: + data = fxRunPerpendicular( run, (fxRunPerpendicular_t*)data); + break; + case fxCmdInverse: + data = fxRunInverse( run, (fxRunInverse_t*)data); + break; + case fxCmdClear: + data = fxRunClear( run, (fxRunClear_t*)data); + break; + case fxCmdValue: + data = fxRunValue( run, (fxRunValue_t*)data ); + break; + } + } + return data; +} + +static fxEntity_t *fxRunEntities( fxEntity_t **nextEntity ) { + fxEntity_t *lastEntity; + fxRun_t run; + + lastEntity = 0; + for (; nextEntity[0]; nextEntity = &nextEntity[0]->next ) { + float deltaTime; + float moveTime; + int movePasses; + const fxRunEmitter_t *emitter; +killSkip: + run.entity = nextEntity[0]; + + fx.last.entityCount++; + fx.last.entitySize += fxSize( run.entity ); + + deltaTime = (fx.time - run.entity->startTime) + fx.timeFraction; + run.lerp = deltaTime * run.entity->lifeScale; + if ( run.lerp >= 1.0f ) { + run.entity->flags |= FX_ENT_DEAD; + } else if ( deltaTime < 0 ) { + lastEntity = run.entity; + continue; + } + run.shaderTime = run.entity->startTime; + run.life = deltaTime * 0.001; + run.key = (unsigned int)run.entity; + emitter = run.entity->emitter; + run.stackUsed = 0; + + if ( !(emitter->flags & FX_EMIT_MOVE ) ) { + VectorCopy( run.entity->origin, run.origin ); + VectorCopy( run.entity->velocity, run.velocity ); + goto runEntity; + } else if ( !(emitter->flags & FX_EMIT_TRACE ) ) { + VectorMA( run.entity->origin, run.life, run.entity->velocity, run.origin ); + VectorCopy( run.entity->velocity, run.velocity ); + + run.velocity[2] -= 2 * run.life * emitter->gravity; + run.origin[2] -= run.life * run.life * emitter->gravity; + goto runEntity; + } else if ( run.entity->flags & FX_ENT_STATIONARY ) { + VectorCopy( run.entity->origin, run.origin ); + if ( emitter->flags & FX_EMIT_SINK && run.lerp > emitter->sinkDelay ) { + run.origin[2] -= emitter->sinkDepth * ( run.lerp - emitter->sinkDelay ); + } + VectorClear( run.velocity ); + goto runEntity; + } + + moveTime = run.life - run.entity->moveTime; + //Still within the valid trace range just move it directly + if( !moveTime || (moveTime < run.entity->traceTime )) { +traceOkay: + VectorMA( run.entity->origin, moveTime, run.entity->velocity, run.origin ); + run.origin[2] -= moveTime * moveTime * emitter->gravity; + VectorCopy( run.entity->velocity, run.velocity ); + run.velocity[2] -= 2 * moveTime * emitter->gravity; + goto runEntity; + } + + //movepasses will go down fast incase stuff fails + for( movePasses = 2; movePasses >= 0; movePasses-- ) { + trace_t tr; + vec3_t oldOrigin, oldVelocity, newOrigin; + vec3_t traceMin, traceMax; + float addTime; + + //Tracetime holds the time since the last update to the origin/velocity + //Calculate the previous trace end position + VectorMA( run.entity->origin, run.entity->traceTime, run.entity->velocity, oldOrigin ); + oldOrigin[2] -= run.entity->traceTime * run.entity->traceTime * emitter->gravity; + VectorCopy( run.entity->velocity, oldVelocity ); + oldVelocity[2] -= 2 * run.entity->traceTime * emitter->gravity; + + //Predict how far we can go from this position if there's any time left in the particle's life anyway + addTime = 0.001 * movePasses * ( 30 + (rand() & 15 ) ); + + //If the entity is still moving upwards check when upward speed will hit 0 if that takes longer that 2 milliseconds + if ( oldVelocity[2] > 0 ) { + float left = oldVelocity[2] / ( 2 * emitter->gravity ); + if ( left < addTime ) { + addTime = left; + } + traceMin[2] = 0; + traceMax[2] = addTime * addTime * emitter->gravity; + } else { + traceMin[2] = -addTime * addTime * emitter->gravity; + traceMax[2] = 0; + } + traceMin[0] = traceMin[1] = -0.1f; + traceMin[2] -= 0.1f; + traceMax[0] = traceMax[1] = 0.1f; + traceMax[2] += 0.1f; + //Check the end position of the trace without the last piece of gravity + VectorMA( oldOrigin, addTime, oldVelocity, newOrigin ); + + CM_BoxTrace( &tr, oldOrigin, newOrigin, traceMin, traceMax, 0, CONTENTS_SOLID, qfalse ); + if ( tr.allsolid || tr.fraction == 0 ) + break; + if ( tr.fraction < 1 ) { + addTime *= tr.fraction * 0.99; + } + run.entity->traceTime += addTime; + //Have we moved into safe territory for now + if ( run.entity->traceTime >= moveTime ) { + goto traceOkay; + } + //Did we only add a very small piece go into regular trace mode +// if ( addTime > 0.001f ) +// break; + } + + //Can do a few passes if the particle bounces between a few surfaces + for( movePasses = 2; movePasses >= 0; movePasses-- ) { + vec3_t oldOrigin; + trace_t tr; + + VectorMA( run.entity->origin, run.entity->traceTime, run.entity->velocity, oldOrigin ); + oldOrigin[2] -= run.entity->traceTime * run.entity->traceTime * emitter->gravity; + + VectorCopy( run.entity->origin, run.origin ); + VectorMA( run.entity->origin, moveTime, run.entity->velocity, run.origin ); + run.origin[2] -= moveTime * moveTime * emitter->gravity; + + VectorCopy( run.entity->velocity, run.velocity ); + run.velocity[2] -= 2 * moveTime * emitter->gravity; + + //Determine how far we can still go before we hit something + CM_BoxTrace( &tr, oldOrigin, run.origin, vec3_origin, vec3_origin, 0, CONTENTS_SOLID, qtrue ); + if ( tr.allsolid || (tr.surfaceFlags & SURF_NOIMPACT) ) { + /* Special case just don't do anything */ + goto killEntity; + //Full trace succeeded + } else if ( tr.fraction == 1 ) { + goto runEntity; + } else { + if ( emitter->flags & FX_EMIT_IMPACT ) { + run.entity->flags |= FX_ENT_DEAD; + goto runEntity; + } + if ( emitter->impactRun && (VectorLengthSquared( run.velocity ) > emitter->impactSpeed ) ) { + /* Run the optional code for the impact handler */ + VectorCopy( tr.endpos, run.origin ); + VectorCopy( tr.plane.normal, run.dir ); + fxRun( &run, ((char *)emitter) + emitter->impactRun ); + } + if ( emitter->bounceFactor > 0 ) { + float bounceTime; + float reflect; + float fractionTime = ( moveTime - run.entity->traceTime ) * tr.fraction; + + bounceTime = run.entity->traceTime + fractionTime; + if ( tr.fraction ) { + //Add back the velocity till the impact time + run.velocity[2] += 2 * fractionTime * emitter->gravity; + reflect = -2 * DotProduct( tr.plane.normal, run.velocity ); + VectorMA( run.velocity, reflect, tr.plane.normal, run.velocity ); + VectorScale( run.velocity, emitter->bounceFactor, run.velocity ); + VectorCopy( run.velocity, run.entity->velocity ); + } + VectorCopy( tr.endpos, run.entity->origin ); + + //Stop moving if it's on a vertical slope and speed is low */ + if ( ( tr.plane.normal[2] > 0 && VectorLengthSquared( run.velocity ) < 40 ) ) { + run.entity->flags |= FX_ENT_STATIONARY; + VectorClear( run.entity->velocity ); + goto runEntity; + } + //Move slightly back in time to prevent negative offsets + run.entity->moveTime += bounceTime; + moveTime = run.life - run.entity->moveTime; + run.entity->traceTime = 0; + continue; + } + } + } +runEntity: + fxMaskOutput( emitter->mask, run.entity + 1, run.velocity + 3 ); + if ( run.entity->flags & FX_ENT_DEAD ) { + if ( emitter->deathRun ) + fxRun( &run, ((char *)emitter) + emitter->deathRun ); + goto killEntity; + } else { + fxRun( &run, ((char *)emitter) + emitter->emitRun ); + } + lastEntity = run.entity; + continue; +killEntity: + nextEntity[0] = run.entity->next; + fxFree( run.entity ); + if ( !nextEntity[0] ) + break; + goto killSkip; + } + return lastEntity; +} + +static void *fxGetActive( unsigned int key1, unsigned int key2, int size ) { + fxActive_t *active; + unsigned int index; + + index = ((key1 ^ key2) >> FX_ACTIVE_HASH_SHIFT) ^ key1 ^ key2; + index &= FX_ACTIVE_HASH_MASK; + active = fx.activeHash[ index ]; + while (1) { + if (!active) { + active = fxAlloc( sizeof( fxActive_t ) + size ); + if (!active) + return 0; + active->next = fx.activeHash[ index ]; + fx.activeHash[ index ] = active; + + active->key1 = key1; + active->key2 = key2; + memset( active + 1, 0, size ); + fx.last.activeCount++; + fx.last.activeSize += fxSize( active ); + break; + } else if (active->key1 == key1 && active->key2 == key2) { + fx.last.activeCount++; + fx.last.activeSize += fxSize( active ); + break; + } + active = active->next; + } + active->beenUsed = qtrue; + return active + 1; +} + + +static void fxDebugDrawString( int x, int y, const char *line ) { + int i; + for (i = 0; i<40;i++) { + if (!line[i]) + break; + SCR_DrawSmallChar( x, y, line[i] ); + x += SMALLCHAR_WIDTH; + } +} + +static void fxDebugDraw( void ) { + char buf[512]; + int x = cls.glconfig.vidWidth * 3 / 4; + int y = cls.glconfig.vidHeight - SMALLCHAR_HEIGHT * 10 * 1.5; + + re.SetColor( colorWhite ); + + Com_sprintf( buf, sizeof( buf ), "Entities %d, mem %dkb", fx.last.entityCount, fx.last.entitySize / -1024 ); + fxDebugDrawString( x, y, buf ); + y += SMALLCHAR_HEIGHT * 1.5; + Com_sprintf( buf, sizeof( buf ), "Active %d, mem %dkb", fx.last.activeCount, fx.last.activeSize / -1024 ); + fxDebugDrawString( x, y, buf ); + y += SMALLCHAR_HEIGHT * 1.5; + + re.SetColor( NULL ); +} + +void FX_Debug( void ) { + if ( fx_Debug->integer ) + fxDebugDraw(); +} + +void FX_Reset( void ) { + int *lastAlloc; + + memset( fx.activeHash, 0, sizeof( fx.activeHash )); + fx.entityActive = 0; + fx.entityNew = 0; + fx.vibrate.time = 0; + fx.vibrate.used = 0; + /* Create the terminator block */ + fx.allocStart[0] = fx.allocSize - sizeof( int ); + fx.allocSearch = fx.allocStart; + lastAlloc = (int *)(((char *)fx.allocStart) + fx.allocSize - sizeof( int )); + lastAlloc[0] = 0; +} + +void FX_Begin( int time, float timeFraction ) { + fx.deltaTime = fx.time - fx.oldTime; + fx.oldTime = fx.time; + fx.time = time; + fx.timeFraction = timeFraction; + if ( fx.deltaTime < 0 || fx.deltaTime > 50) { + fx.oldTime = fx.time; + fx.deltaTime = 0; + } + fx.seed = time; + /* Clear some stats */ + fx.last.activeCount = 0; + fx.last.entityCount = 0; + fx.last.entitySize = 0; + fx.last.activeSize = 0; + /* Run the currently active entities */ + fxRunEntities( &fx.entityActive ); +} + +void FX_End( void ) { + int i; + int loops = 5; + /* Run all the new entities and loop a few times for recursive entities */ + while ( loops>0 && fx.entityNew ) { + fxEntity_t *newEntities, *lastEntity; + newEntities = fx.entityNew; + fx.entityNew = 0; + lastEntity = fxRunEntities( &newEntities ); + if ( lastEntity ) { + lastEntity->next = fx.entityActive; + fx.entityActive = newEntities; + } + loops --; + } + /* Go through the active list and set all to false */ + for( i = 0; i < FX_ACTIVE_HASH_SIZE; i++) { + fxActive_t **activeList = &fx.activeHash[i]; + while ( activeList[0] ) { + fxActive_t *active = activeList[0]; + if ( active->beenUsed ) { + active->beenUsed = qfalse; + if (!active->next) + break; + activeList = &active->next; + continue; + } + activeList[0] = active->next; + fxFree( active ); + } + } +} + +void FX_Run( fxHandle_t handle, const fxParent_t *parent, unsigned int key ) { + fxRun_t run; + const fxScript_t *script; + + if (handle <= 0 || handle > fx.scriptCount || !parent ) + return; + script = fx.scripts[handle]; + + //Check for illegal readmasks for undefined values + if ( fx_Debug->integer ) { + int debug = fx_Debug->integer; + char warning[256]; + warning[0] = 0; + if ( (script->readMask & FX_MASK_ORIGIN) && !(parent->flags & FXP_ORIGIN ) ) { + Q_strcat( warning, sizeof( warning ), "origin, " ); + } + if ( (script->readMask & FX_MASK_VELOCITY) && !(parent->flags & FXP_VELOCITY ) ) { + Q_strcat( warning, sizeof( warning ), "velocity, " ); + } + if ( (script->readMask & FX_MASK_DIR) && !(parent->flags & FXP_DIR ) ) { + Q_strcat( warning, sizeof( warning ), "dir, " ); + } + if ( (script->readMask & FX_MASK_ANGLES) && !(parent->flags & FXP_ANGLES ) ) { + Q_strcat( warning, sizeof( warning ), "angles, " ); + } + if ( debug > 1 && (script->readMask & FX_MASK_SIZE) && !(parent->flags & FXP_SIZE ) ) { + Q_strcat( warning, sizeof( warning ), "size, " ); + } + if ( (script->readMask & FX_MASK_WIDTH) && !(parent->flags & FXP_WIDTH ) ) { + Q_strcat( warning, sizeof( warning ), "width, " ); + } + if ( debug > 1 && (script->readMask & FX_MASK_SHADER) && !(parent->flags & FXP_SHADER ) ) { + Q_strcat( warning, sizeof( warning ), "shader, " ); + } + if ( (script->readMask & FX_MASK_MODEL) && !(parent->flags & FXP_MODEL ) ) { + Q_strcat( warning, sizeof( warning ), "model, " ); + } + if ( (script->readMask & FX_MASK_AXIS) && !(parent->flags & FXP_AXIS ) ) { + Q_strcat( warning, sizeof( warning ), "axis, " ); + } + if ( warning[0] ) { + Com_Printf("FX_Debug:script '%s' requires %s which aren't supplied by caller\n", script->entry->name, warning ); + } + } + VectorCopy( parent->origin, run.origin ); + if ( parent->flags & FXP_VELOCITY) + VectorCopy( parent->velocity, run.velocity ); + else + VectorClear( run.velocity ); + if ( parent->flags & FXP_DIR ) + VectorCopy( parent->dir, run.dir ); + if ( parent->flags & FXP_ANGLES ) { + VectorCopy( parent->angles, run.angles ); + run.rotate = run.angles[ROLL]; + } else { + VectorClear( run.angles ); + run.rotate = 0; + } + if ( parent->flags & FXP_AXIS ) + AxisCopy( parent->axis, run.axis ); + + *(int *)run.color = ( parent->flags & FXP_COLOR ) ? *(int *)parent->color : 0xffffffff; + run.shader = ( parent->flags & FXP_SHADER ) ? parent->shader : 0; + run.model = ( parent->flags & FXP_MODEL ) ? parent->model : 0; + run.size = ( parent->flags & FXP_SIZE ) ? parent->size : 1.0f; + run.width = ( parent->flags & FXP_WIDTH ) ? parent->width : 1.0f; + + run.parent = parent; + run.shaderTime = 0; + run.key = key; + run.stackUsed = 0; + run.entity = 0; + fxRun( &run, script->data ); +} + + +static void fxList( void ) { + const fxScript_t *script; + int i; + + if ( fx.scriptCount <= 1) { + Com_Printf("No fx scripts loaded\n"); + return; + } + Com_Printf ( "-----------------------\n" ); + for ( i = 1; ientry->name ); + if ( script->remap ) { + Com_Printf( " remap to %s", script->remap->entry->name ); + } + Com_Printf( "\n"); + } + Com_Printf( "%d Total scripts\n", fx.scriptCount - 1); + Com_Printf ( "-----------------------\n" ); +} + +static void fxStats( void ) { + int *alloc = fx.allocStart; + int allocSize, allocBlocks; + int freeSize, freeBlocks; + + allocSize = allocBlocks = 0; + freeSize = freeBlocks = 0; + + while ( 1 ) { + int size = alloc[0]; + if ( size < 0 ) { + size = -size; + allocSize += size; + allocBlocks++; + } else if ( size > 0 ) { + freeSize += size; + freeBlocks++; + } else + break; + alloc = (int*)(((char *)alloc) + size); + } + + Com_Printf( "FX Stats:\n" ); + Com_Printf( "Free %d in %d blocks\n", freeSize, freeBlocks ); + Com_Printf( "Allocated %d in %d blocks\n", allocSize, allocBlocks ); +} + +void FX_Init( void ) { + Com_Memset( &fx, 0, sizeof( fx )); + + fx_Megs = Cvar_Get( "fx_Megs", "2", CVAR_ARCHIVE | CVAR_LATCH ); + fx_Vibrate = Cvar_Get( "fx_Vibrate", "1", CVAR_ARCHIVE ); + fx_Override = Cvar_Get( "fx_Override", "", CVAR_ARCHIVE ); + fx_Debug = Cvar_Get( "fx_Debug", "0", CVAR_CHEAT ); + fx.allocSize = fx_Megs->integer; + if ( fx.allocSize < 1) + fx.allocSize = 1; + else if (fx.allocSize > 8) { + fx.allocSize = 8; + } + fx.allocSize *= 1024*1024; + fx.allocStart = Hunk_Alloc( fx.allocSize, h_low ); + FX_Reset( ); + Cmd_AddCommand( "fxStats", fxStats ); + Cmd_AddCommand( "fxList", fxList ); + Cmd_AddCommand( "fxReset", FX_Reset ); + + fxInitParser(); +} + +void FX_Shutdown( void ) { + Cmd_RemoveCommand( "fxStats" ); + Cmd_RemoveCommand( "fxReset" ); + Cmd_RemoveCommand( "fxRemap" ); + Cmd_RemoveCommand( "fxMath" ); + Cmd_RemoveCommand( "fxReload" ); + if ( fx.alloc.entries ) + fxFreeMemory(); +} \ No newline at end of file diff --git a/code/client/fx_parse.c b/code/client/fx_parse.c new file mode 100644 index 0000000000..23993034c7 --- /dev/null +++ b/code/client/fx_parse.c @@ -0,0 +1,2390 @@ +/* +=========================================================================== +Copyright (C) 2006 Sjoerd van der Berg ( harekiet @ gmail.com ) + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// fx_parse.c -- Parse and load FX Scripts and handle the fx related math + +#include "client.h" +#include "fx_local.h" + +fxMain_t fx; + +#define parentOfs(m) ((size_t)&((((fxParent_t*)0)->m))) +#define parentSize(m) (sizeof((((fxParent_t*)0)->m)) / sizeof(float)) +#define runOfs(m) ((size_t)&((((fxRun_t*)0)->m))) +#define runSize(m) (sizeof((((fxRun_t*)0)->m)) / sizeof(float)) + +static fxScript_t *fxFindScript( const char *name ); + +static unsigned int fxGenerateHash( const char *name ) { + unsigned int hash = 0; + while (*name) { + char c = tolower(name[0]); + hash = (hash << 5 ) ^ (hash >> 27) ^ c; + name++; + } + return (hash ^ (hash >> FX_HASH_SHIFT) ^ (hash >> (FX_HASH_SHIFT*2))) & FX_HASH_MASK; +} + +typedef enum { + fxParentScript, + fxParentEmitter, +} fxParseParent_t; + +typedef struct { + const char *last, *text, *name, *line; + int lineCount; + char token[1024]; + fxParseParent_t parent; + fxRunEmitter_t *emitter; + int loopDepth; + unsigned int readMask, writeMask, vectorMask; +} fxParse_t; + +typedef struct { + int size, used; + byte *data; +} fxParseOut_t; + + +static ID_INLINE void fxParseWrite( fxParse_t *parse, unsigned int mask ) { + parse->writeMask |= mask; +} + +static ID_INLINE void fxParseRead( fxParse_t *parse, unsigned int mask ) { + mask &= ~parse->writeMask; + parse->readMask |= mask; +} + +qboolean fxParseError( fxParse_t *parse, const char *fmt, ... ) { + va_list argptr; + char msg[512]; + char line[512]; + int i = 0; + + if ( parse->line ) { + while (i < sizeof( line ) - 1) { + if ( !parse->line[i] ) + break; + if ( parse->line[i] == '\n' ) + break; + if ( parse->line[i] == '\r' ) + break; + line[i] = parse->line[i]; + i++; + } + } + line[i] = 0; + + va_start (argptr,fmt); + Q_vsnprintf (msg, sizeof(msg), fmt, argptr); + va_end (argptr); + + Com_Printf( S_COLOR_YELLOW "fxError:'%s' in line '%s' in script '%s'\n", msg ,line, parse->name ); + return qfalse; +} + +qboolean fxParseErrorIllegal( fxParse_t *parse ) { + return fxParseError( parse, "Illegal token %s", parse->token ); +} + +static void *fxParseAlloc( int size ) { + return Z_TagMalloc( size, TAG_FX ); +} +static void fxParseFree( void *free ) { + Z_Free( free ); +} + +static qboolean fxParseCreateMask( fxParse_t *parse, byte *table, int tableLen, unsigned short *allocAdd ) { + byte modMask[ runOfs( stackUsed ) / 4 ]; + unsigned int mask = parse->readMask; + int modeCount, maskIndex, maskLast, tableIndex = 0; + int totalCount; + byte checkVal; + + memset( modMask, 0, sizeof( modMask )); +#define MODSET( m ) memset( modMask + (runOfs( m ) / 4), 1, runSize( m ) ); +#if 0 + if ( mask & FX_MASK_ORIGIN ) MODSET( origin ); + if ( mask & FX_MASK_VELOCITY ) MODSET( velocity ); +#endif + if ( mask & FX_MASK_SHADER ) MODSET( shader ); + if ( mask & FX_MASK_SIZE ) MODSET( size ); + if ( mask & FX_MASK_ROTATE ) MODSET( rotate ); + if ( mask & FX_MASK_COLOR ) MODSET( color ); + + if ( mask & FX_MASK_PARENT ) MODSET( parent ); + if ( mask & FX_MASK_DIR ) MODSET( dir ); + if ( mask & FX_MASK_MODEL ) MODSET( model ); + if ( mask & FX_MASK_AXIS ) MODSET( axis ); + if ( mask & FX_MASK_ANGLES ) MODSET( angles ); + if ( mask & FX_MASK_WIDTH ) MODSET( width ); + if ( mask & FX_MASK_T0 ) MODSET( t0 ); + if ( mask & FX_MASK_T1 ) MODSET( t1 ); + if ( mask & FX_MASK_T2 ) MODSET( t2 ); + if ( mask & FX_MASK_T3 ) MODSET( t3 ); + if ( mask & FX_MASK_V0 ) MODSET( v0 ); + if ( mask & FX_MASK_V1 ) MODSET( v1 ); + if ( mask & FX_MASK_V2 ) MODSET( v2 ); + if ( mask & FX_MASK_V3 ) MODSET( v3 ); +#undef MODSET + + //This is all somewhat hacky, but seems to work + maskIndex = 3 + runOfs( velocity ) / 4; + maskLast = runOfs( parent ) / 4 + runSize( parent ); + modeCount = 0; + totalCount = 0; + checkVal = 0; + + while ( maskIndex < maskLast ) { + if ( checkVal == modMask[maskIndex] ) { + maskIndex++; + modeCount++; + totalCount += checkVal; + } else { + if ( tableIndex >= tableLen ) + return fxParseError( parse, "Ran out of write mask space" ); + checkVal ^= 1; + table[tableIndex++] = modeCount; + modeCount = 0; + } + } + if ( tableIndex >= tableLen ) + return fxParseError( parse, "Ran out of write mask space" ); + table[tableIndex++] = modeCount; + if (modeCount) { + if ( tableIndex >= tableLen ) + return fxParseError( parse, "Ran out of write mask space" ); + table[tableIndex++] = 0; + } + *allocAdd += totalCount * 4; + return qtrue; +} + +#define SEPERATOR(_T_) ((_T_ == ' ') || (_T_ == '\n') || (_T_ == '\t') || (_T_ == '\r')) + +static qboolean fxParseToken( fxParse_t *parse, qboolean skipLine ) { + const char *p = parse->text; + char *token = parse->token; + qboolean haveQuote = qfalse; + int tokenLength = 0; + + if (!parse->line) + parse->line = p; + + parse->last = p; + while (1) { + if ( tokenLength >= sizeof( parse->token )) { + parse->token[ sizeof( parse->token ) -1 ] = 0; + return fxParseError( parse, "token %s too long", parse->token ); + } + if ( haveQuote ) { + if (*p == '\n' || *p == '\r' || *p == 0) { + return fxParseError( parse, "token missing end quote" ); + } + if ( *p == '\"' ) { + if (!SEPERATOR(p[1]) && !p[1]) + return fxParseError( parse, "token quote followed by a character" ); + haveQuote = qfalse; + p++; + break; + } + token[tokenLength++] = p[0]; + } else if ( tokenLength ) { + if (SEPERATOR(p[0]) || !p[0]) + break; + token[tokenLength++] = p[0]; + } else if (!p[0]) { + break; + } else if (p[0] == '"' ) { + haveQuote = qtrue; + } else if (SEPERATOR(p[0])) { + if ( p[0] == '\n' || p[0] == '\r' ) { + if ( !skipLine ) + break; + parse->line = p+1; + parse->last = 0; + } + } else { + token[tokenLength++] = p[0]; + } + p++; + } + parse->text = p; + token[tokenLength] = 0; + if (!tokenLength ) + return qfalse; + return qtrue; +} + +static qboolean fxParseReverse( fxParse_t *parse ) { + if (!parse->last) + return fxParseError( parse, "Can't reverse a token" ); + parse->text = parse->last; + return qtrue; +} + +static qboolean fxParseWord( fxParse_t *parse, const char *type ) { + if (!fxParseToken( parse, qfalse )) { + if ( !type ) + type = "word"; + return fxParseError( parse, "Missing %s" ); + } + return qtrue; +} + +static qboolean fxParseCompare( fxParse_t *parse, const char *compare ) { + if (!fxParseWord( parse, compare )) { + return qfalse; + } + if (Q_stricmp( parse->token, compare )) + return fxParseError( parse, "%s doesn't match %s", parse->token, compare ); + return qtrue; +} + +typedef qboolean (*fxListMatch_t)( fxParse_t *, void * ); + +static qboolean fxParseList( fxParse_t *parse, const char *list, fxListMatch_t match, int dataSize, void *data, int countMax, unsigned int *count ) { + const char *token = parse->token; + + if (!fxParseCompare( parse, "{")) + return qfalse; + *count = 0; + while ( 1 ) { + if (!fxParseToken( parse, qtrue )) { + return fxParseError( parse, "Expected %s entry", list ); + } + if (!Q_stricmp( token, "}")) + break; + if (!match( parse, ((char *)data) + *count * dataSize )) + return qfalse; + (*count)++; + if ( *count >= countMax ) + return fxParseError( parse, "Too many entries for %s (max %d)", list, countMax ); + } + if (!*count) + return fxParseError( parse, "%s is empty", list ); + return qtrue; +} + +static qboolean fxMatchValidFloat( fxParse_t *parse ) { + int doneNumber = 0; + int donePoint = 0; + + char *token = parse->token; + for ( ;1;token++) { + switch (*token) { + case 0: + if (!doneNumber) + return fxParseError( parse, "empty float", parse->token ); + return qtrue; + case '0': case '1': case '2': case '3': case '4': + case '5': case '6': case '7': case '8': case '9': + doneNumber++; + continue; + case '.': + if ( donePoint ) + return fxParseError( parse, "invalid float %s", parse->token ); + donePoint++; + continue; + default: + return fxParseError( parse, "illegal char %c in float %s", *token, parse->token ); + } + } + return qfalse; +} + +static qboolean fxParseFloat( fxParse_t *parse, float *data ) { + if (!fxParseToken( parse, qfalse )) { + return fxParseError( parse, "Expected float" ); + } + if (!fxMatchValidFloat( parse )) + return qfalse; + //TODO check for valid float? + *data = atof( parse->token ); + return qtrue; +} + +/* Bit of a hack to parse the second 2 values */ +static qboolean fxMatchColor( fxParse_t *parse, byte *data ) { + int i; + for (i = 0;i<3;i++) { + float f; + if (!i) { + if (!fxMatchValidFloat( parse )) + return qfalse; + f = atof( parse->token ); + } else if (!fxParseFloat( parse, &f)) { + return qfalse; + } + if ( f < 0 ) + f = 0; + else if ( f > 1) + f = 1; + data[i] = f * 255; + } + return qtrue; +} + +static qboolean fxMatchShader( fxParse_t *parse, qhandle_t *data ) { + data[0] = re.RegisterShader( parse->token ); + if (!data[0]) + return fxParseError( parse, "shader %s not found", parse->token ); + return qtrue; +} + +static qboolean fxMatchModel( fxParse_t *parse, qhandle_t *data ) { + data[0] = re.RegisterModel( parse->token ); + if (!data[0]) + return fxParseError( parse, "model %s not found", parse->token ); + return qtrue; +} + +static qboolean fxMatchSound( fxParse_t *parse, sfxHandle_t *data ) { + data[0] = S_RegisterSound( parse->token, qfalse ); + if (!data[0]) + return fxParseError( parse, "Sound %s not found", parse->token ); + return qtrue; +} + +static qboolean fxParseColor( fxParse_t *parse, byte *data ) { + int i; + for (i = 0;i<3;i++) { + float f; + if (!fxParseFloat( parse, &f )) { + return qfalse; + } + if ( f < 0 ) + f = 0; + else if ( f > 1) + f = 1; + data[i] = f * 255; + } + return qtrue; +} + +static qboolean fxParseRenderFX( fxParse_t *parse, int *renderFX ) { + *renderFX = RF_NOSHADOW; + while (fxParseToken( parse, qfalse ) ) { + const char *token = parse->token; + if (!Q_stricmp(token, "firstPerson")) { + *renderFX |= RF_FIRST_PERSON; + } else if (!Q_stricmp(token, "thirdPerson")) { + *renderFX |= RF_THIRD_PERSON; + } else if (!Q_stricmp(token, "shadow")) { + *renderFX &= ~RF_NOSHADOW; + } else if (!Q_stricmp(token, "cullNear") || !Q_stricmp(token, "cullRadius" ) ) { + *renderFX |= RF_CULLRADIUS; + } else if (!Q_stricmp(token, "depthHack")) { + *renderFX |= RF_DEPTHHACK; + } else if (!Q_stricmp(token, "stencil")) { + *renderFX |= RF_STENCIL; + } else { + return fxParseError( parse, "Illegal render keyword %s", token ); + } + } + return qtrue; +} + + +static qboolean fxParseOut( fxParse_t *parse, fxParseOut_t *out, const void *data, int size ) { + if ( out->used + size + sizeof( void *) > out->size ) { + fxParseError( parse, "Overflowing output buffer" ); + return qfalse; + } + memcpy( out->data + out->used, data, size ); + out->used += size; + return qtrue; +} + +static qboolean fxParseOutCmd( fxParse_t *parse, fxParseOut_t *out, int cmd, const void *data, int size ) { + if (!fxParseOut( parse, out, &cmd, sizeof( cmd ) )) + return qfalse; + if (!fxParseOut( parse, out, data, size )) + return qfalse; + return qtrue; +} + +typedef struct { + fxRun_t *run; + const int *data; +} fxMathInfo_t; + +typedef float (*fxMathHandler)( fxMathInfo_t *info ); + +static float ID_INLINE fxMath( fxMathInfo_t *info ) { + fxMathHandler * handler = ( fxMathHandler *)info->data; + info->data++; + return (*handler)( info ); +} + +const void *fxRunMath( fxRun_t *run, const void *data, float *value ) { + fxMathInfo_t info; + info.run = run; + info.data = data; + + *value = fxMath( &info ); + return info.data; +} +static float fxMathNeg( fxMathInfo_t *info ) { + return -fxMath( info ); +} +static float fxMathMul( fxMathInfo_t *info ) { + float v1 = fxMath( info ); + float v2 = fxMath( info ); + return v1 * v2; +} +static float fxMathDiv( fxMathInfo_t *info ) { + float v1 = fxMath( info ); + float v2 = fxMath( info ); + return v1 / v2; +} +static float fxMathAdd( fxMathInfo_t *info ) { + float v1 = fxMath( info ); + float v2 = fxMath( info ); + return v1 + v2; +} +static float fxMathSub( fxMathInfo_t *info ) { + float v1 = fxMath( info ); + float v2 = fxMath( info ); + return v1 - v2; +} + +static float fxMathEqual( fxMathInfo_t *info ) { + float v1 = fxMath( info ); + float v2 = fxMath( info ); + return ((v1 != 0) == (v2 != 0)) ? 1 : 0; +} +static float fxMathNotEqual( fxMathInfo_t *info ) { + float v1 = fxMath( info ); + float v2 = fxMath( info ); + return ((v1 != 0) != (v2 != 0)) ? 1 : 0; +} + +static float fxMathTE( fxMathInfo_t *info ) { + float v1 = fxMath( info ); + float v2 = fxMath( info ); + return ( v1 == v2 ) ? 1 : 0; +} +static float fxMathTNE( fxMathInfo_t *info ) { + float v1 = fxMath( info ); + float v2 = fxMath( info ); + return ( v1 != v2 ) ? 1 : 0; +} +static float fxMathTG( fxMathInfo_t *info ) { + float v1 = fxMath( info ); + float v2 = fxMath( info ); + return (v1 > v2) ? 1 : 0; +} +static float fxMathTGE( fxMathInfo_t *info ) { + float v1 = fxMath( info ); + float v2 = fxMath( info ); + return (v1 >= v2) ? 1 : 0; +} +static float fxMathTS( fxMathInfo_t *info ) { + float v1 = fxMath( info ); + float v2 = fxMath( info ); + return (v1 < v2) ? 1 : 0; +} +static float fxMathTSE( fxMathInfo_t *info ) { + float v1 = fxMath( info ); + float v2 = fxMath( info ); + return (v1 <= v2) ? 1 : 0; +} + +static float fxMathAND( fxMathInfo_t *info ) { + float v1 = fxMath( info ); + float v2 = fxMath( info ); + return (v1 && v2) ? 1 : 0; +} + +static float fxMathOR( fxMathInfo_t *info ) { + float v1 = fxMath( info ); + float v2 = fxMath( info ); + return (v1 || v2) ? 1 : 0; +} + +static float fxMathSin( fxMathInfo_t *info ) { + return sinf( DEG2RAD( fxMath( info ))); +} +static float fxMathCos( fxMathInfo_t *info ) { + return cosf( DEG2RAD( fxMath( info ))); +} +static float fxMathWave( fxMathInfo_t *info ) { + return sinf( fxMath( info ) * 2 * M_PI ); +} +static float fxMathSqrt( fxMathInfo_t *info ) { + return sqrtf( fxMath( info )); +} +static float fxMathCeil( fxMathInfo_t *info ) { + return ceilf( fxMath( info )); +} +static float fxMathFloor( fxMathInfo_t *info ) { + return floorf( fxMath( info )); +} +static float fxMathClip( fxMathInfo_t *info) { + float v = fxMath( info ); + if ( v < 0.0f) + return 0.0f; + if ( v > 1.0f ) + return 1.0f; + return v; +} +static float fxMathZero( fxMathInfo_t *info ) { + return 0; +} +static float fxMathPi( fxMathInfo_t *info ) { + return M_PI; +} +static float fxMathRed( fxMathInfo_t *info ) { + return info->run->color[0] * (1.0f/255); +} +static float fxMathGreen( fxMathInfo_t *info ) { + return info->run->color[1] * (1.0f/255); +} +static float fxMathBlue( fxMathInfo_t *info ) { + return info->run->color[2] * (1.0f/255); +} +static float fxMathAlpha( fxMathInfo_t *info ) { + return info->run->color[3] * (1.0f/255); +} +static float fxMathValue( fxMathInfo_t *info ) { + int ofs = info->data[0]; + float *v = (float *)(((char *)info->run) + ofs); + info->data++; + return v[0]; +} +static float fxMathLength( fxMathInfo_t *info ) { + int ofs = info->data[0]; + const float *v = fxFloatSrc( info->run, ofs ); + info->data++; + return VectorLength( v ); +} +static float fxMathParent( fxMathInfo_t *info ) { + int ofs = info->data[0]; + float *v = (float *)(((char *)info->run->parent) + ofs); + info->data++; + return v[0]; +} +static float fxMathConst( fxMathInfo_t *info) { + float v1 = ((float *)info->data)[0]; + info->data++; + return v1; +} +static float fxMathTime( fxMathInfo_t *info) { + return fx.time * 0.001f; +} +static float fxMathRand( fxMathInfo_t *info) { + fx.seed = fx.seed * 16091 + 1; + return (fx.seed & 0xffff) * (1.0f / 0x10000); +} +static float fxMathCrand( fxMathInfo_t *info) { + fx.seed = fx.seed * 16091 + 1; + return 1.0f - (2.0f / 0x10000) * (fx.seed & 0xffff); +} +static float fxMathCvar( fxMathInfo_t *info ) { + cvar_t *cvar; + memcpy( &cvar, info->data, sizeof( cvar_t *)); + info->data += sizeof( cvar_t *) / sizeof( int ); + return cvar->value; +} + +static qboolean fxParseParentValue( const char *val, int *ofs ) { + if (0) { + } else if (!Q_stricmp( val, "parentorigin0")) { + *ofs = parentOfs( origin[0] ); + } else if (!Q_stricmp( val, "parentorigin1")) { + *ofs = parentOfs( origin[1] ); + } else if (!Q_stricmp( val, "parentorigin2")) { + *ofs = parentOfs( origin[2] ); + } else if (!Q_stricmp( val, "parentvelocity0")) { + *ofs = parentOfs( velocity[0] ); + } else if (!Q_stricmp( val, "parentvelocity1")) { + *ofs = parentOfs( velocity[1] ); + } else if (!Q_stricmp( val, "parentvelocity2")) { + *ofs = parentOfs( velocity[2] ); + } else if (!Q_stricmp( val, "parentangles0")) { + *ofs = parentOfs( angles[0] ); + } else if (!Q_stricmp( val, "parentangles1")) { + *ofs = parentOfs( angles[1] ); + } else if (!Q_stricmp( val, "parentangles2")) { + *ofs = parentOfs( angles[2] ); + } else if (!Q_stricmp( val, "parentyaw")) { + *ofs = parentOfs( angles[YAW] ); + } else if (!Q_stricmp( val, "parentpitch")) { + *ofs = parentOfs( angles[PITCH] ); + } else if (!Q_stricmp( val, "parentroll")) { + *ofs = parentOfs( angles[ROLL] ); + } else if (!Q_stricmp( val, "parentangle")) { + *ofs = parentOfs( angles[ROLL] ); + } else if (!Q_stricmp( val, "parentsize")) { + *ofs = parentOfs( size ); + } else { + return qfalse; + } + return qtrue; +} + + +#define PARSE_RUN_VECTOR_ENTRY( _VEC, _MASK, _NUM ) \ + if (!Q_stricmp( val, #_VEC #_NUM)) { \ + *ofs = runOfs( _VEC[_NUM] ); \ + *mask = _MASK; \ + } + + +#define PARSE_RUN_VECTOR( _VEC, _MASK ) \ + PARSE_RUN_VECTOR_ENTRY( _VEC, _MASK, 0 ) \ + else \ + PARSE_RUN_VECTOR_ENTRY( _VEC, _MASK, 1 ) \ + else \ + PARSE_RUN_VECTOR_ENTRY( _VEC, _MASK, 2 ) + + +static qboolean fxMatchFloat( const char *val, int *ofs, unsigned int *mask ) { + PARSE_RUN_VECTOR( origin, FX_MASK_ORIGIN ) + else PARSE_RUN_VECTOR( velocity, FX_MASK_VELOCITY ) + else PARSE_RUN_VECTOR( angles, FX_MASK_ANGLES ) + else PARSE_RUN_VECTOR( dir, FX_MASK_DIR ) + else PARSE_RUN_VECTOR( v0, FX_MASK_V0 ) + else PARSE_RUN_VECTOR( v1, FX_MASK_V1 ) + else PARSE_RUN_VECTOR( v2, FX_MASK_V2 ) + else PARSE_RUN_VECTOR( v3, FX_MASK_V3 ) + else if (!Q_stricmp( val, "rotate") || !Q_stricmp( val, "angle")) { + *ofs = runOfs( rotate ); + *mask = FX_MASK_ROTATE; + } else if (!Q_stricmp( val, "size")) { + *ofs = runOfs( size ); + *mask = FX_MASK_SIZE; + } else if (!Q_stricmp( val, "width")) { + *ofs = runOfs( width ); + *mask = FX_MASK_WIDTH; + } else if (!Q_stricmp( val, "yaw")) { + *ofs = runOfs( angles[YAW] ); + *mask = FX_MASK_ANGLES; + } else if (!Q_stricmp( val, "pitch")) { + *ofs = runOfs( angles[PITCH] ); + *mask = FX_MASK_ANGLES; + } else if (!Q_stricmp( val, "roll")) { + *ofs = runOfs( angles[ROLL] ); + *mask = FX_MASK_ANGLES; + } else if (!Q_stricmp( val, "t0")) { + *ofs = runOfs( t0 ); + *mask = FX_MASK_T0; + } else if (!Q_stricmp( val, "t1")) { + *ofs = runOfs( t1 ); + *mask = FX_MASK_T1; + } else if (!Q_stricmp( val, "t2")) { + *ofs = runOfs( t2 ); + *mask = FX_MASK_T2; + } else if (!Q_stricmp( val, "t3")) { + *ofs = runOfs( t3 ); + *mask = FX_MASK_T3; + } else { + return qfalse; + } + return qtrue; +} + +static qboolean fxMatchVector( const char *val, int *ofs, unsigned int *mask ) { + if (!Q_stricmp( val, "origin")) { + *ofs = runOfs( origin ); + *mask = FX_MASK_ORIGIN; + } else if (!Q_stricmp( val, "velocity")) { + *ofs = runOfs( velocity ); + *mask = FX_MASK_VELOCITY; + } else if (!Q_stricmp( val, "angles")) { + *ofs = runOfs( angles ); + *mask = FX_MASK_ANGLES; + } else if (!Q_stricmp( val, "dir")) { + *ofs = runOfs( dir ); + *mask = FX_MASK_DIR; + } else if (!Q_stricmp( val, "v0")) { + *ofs = runOfs( v0 ); + *mask = FX_MASK_V0; + } else if (!Q_stricmp( val, "v1")) { + *ofs = runOfs( v1 ); + *mask = FX_MASK_V1; + } else if (!Q_stricmp( val, "v2")) { + *ofs = runOfs( v2 ); + *mask = FX_MASK_V2; + } else if (!Q_stricmp( val, "v3")) { + *ofs = runOfs( v3 ); + *mask = FX_MASK_V3; + } else if (!Q_stricmp( val, "parentOrigin" )) { + *ofs = parentOfs( origin ) | FX_VECTOR_PARENT; + *mask = FX_MASK_PARENT; + } else if (!Q_stricmp( val, "parentVelocity" )) { + *ofs = parentOfs( velocity ) | FX_VECTOR_PARENT; + *mask = FX_MASK_PARENT; + } else if (!Q_stricmp( val, "parentAngles" )) { + *ofs = parentOfs( angles ) | FX_VECTOR_PARENT; + *mask = FX_MASK_PARENT; + } else if (!Q_stricmp( val, "parentDir" )) { + *ofs = parentOfs( dir ) | FX_VECTOR_PARENT; + *mask = FX_MASK_PARENT; + } else { + return qfalse; + } + return qtrue; +} + +static qboolean fxParseVectorOptional( fxParse_t *parse, int *ofs ) { + unsigned int mask; + + if (!fxParseToken( parse, qfalse )) { + mask = parse->vectorMask; + } else if (!fxMatchVector( parse->token, ofs, &mask ) ) { + mask = parse->vectorMask; + if (!fxParseReverse( parse )) + return qfalse; + } + if ( mask & FX_MASK_PARENT ) { + return fxParseError( parse, "Can't write to a parent vector" ); + } + fxParseWrite( parse, mask ); + return qtrue; +} + +static qboolean fxParseVectorRead( fxParse_t *parse, int *ofs ) { + unsigned int mask; + if (!fxParseToken( parse, qfalse )) { + return fxParseError( parse, "Expected read vector name" ); + } + if ( !fxMatchVector( parse->token, ofs, &mask ) ) { + return fxParseError( parse, "Unknown read vector name %s", parse->token ); + } + parse->vectorMask = mask; + fxParseRead( parse, mask ); + return qtrue; +} + +static qboolean fxParseVectorWrite( fxParse_t *parse, int *ofs ) { + unsigned int mask; + if (!fxParseToken( parse, qfalse )) { + return fxParseError( parse, "Expected write vector name" ); + } + if ( !fxMatchVector( parse->token, ofs, &mask ) ) { + return fxParseError( parse, "Unknown write vector name %s", parse->token ); + } + if ( mask & FX_MASK_PARENT ) { + return fxParseError( parse, "Can't write to a parent vector" ); + } + fxParseWrite( parse, mask ); + return qtrue; +} + +typedef enum { + mathParseLine, + mathParseSingle, + mathParseMul, +} mathParseType_t; + +typedef struct { + byte data[1024]; + int used; +} fxMathOut_t; + + +static qboolean fxMathAppend( fxParse_t *parse, fxMathOut_t *out, const void *data, int size ) { + if ( size + out->used > sizeof( out->data )) + return fxParseError( parse, "Overflowing math parser" ); + if ( !size || !data) + return fxParseError( parse, "math adding 0 sized data" ); + memcpy( out->data + out->used, data, size ); + out->used += size; + return qtrue; +} + +static qboolean fxMathAppendOut( fxParse_t *parse, fxMathOut_t *out, const fxMathOut_t *add ) { + return fxMathAppend( parse, out, add->data, add->used ); +} + +static qboolean fxMathAppendInt( fxParse_t *parse, fxMathOut_t *out, int val ) { + return fxMathAppend( parse, out, &val, sizeof( int )); +} + +static qboolean fxMathAppendHandler( fxParse_t *parse, fxMathOut_t *out, fxMathHandler handler ) { + //TODO for 64bit platforms use a relative 32bit offset + return fxMathAppend( parse, out, &handler, sizeof( handler )); +} + +static qboolean fxMathParse( fxParse_t *parse, mathParseType_t parseType, char **line, const fxMathOut_t *in, fxMathOut_t *out ); + +static qboolean fxMathParseHandler( fxParse_t *parse, char **line, fxMathOut_t *out, fxMathHandler handler ) { + if (!fxMathAppendHandler( parse, out, handler)) + return qfalse; + return fxMathParse( parse, mathParseSingle, line, 0, out ); +} + + +static qboolean fxMathParse( fxParse_t *parse, mathParseType_t parseType, char **line, const fxMathOut_t *in, fxMathOut_t *out ) { + char buf[64]; + int wordSize; + fxMathOut_t val; + fxMathHandler tempHandler; + + wordSize = 0; + val.used = 0; + + if ( parseType == mathParseLine && !in ) { + if (!fxMathParse( parse, mathParseMul, line, 0, &val )) + return qfalse; + return fxMathParse( parse, mathParseLine, line, &val, out ); + } + + while ( 1 ) { + char c = line[0][0]; + + if ( wordSize ) { + int i; + qboolean isNumber; + + if ( !c || c == ')' || c == '(' || c == ' ' + || c == '-' || c =='+' || c == '*' || c == '/' + || c == '!' || c == '<' || c == '>' || c == '=' || + c == '&' || c == '|' ) { + /* Easier to just parse the value first incase of trouble */ + buf[wordSize] = 0; + + if ( val.used ) + return fxParseError( parse, "math double value %s", buf ); + + isNumber = qtrue; + for ( i = 0; i < wordSize;i++) { + if (!(buf[i] == '.' || (buf[i] >= '0' && buf[i] <= '9'))) { + isNumber = qfalse; + break; + } + } + + if ( isNumber ) { + float value = atof( buf ); + if (!fxMathAppendHandler( parse, &val, fxMathConst )) + return qfalse; + if (!fxMathAppend( parse, &val, &value, sizeof( value ))) + return qfalse; + } else if (!Q_stricmp( buf, "sin")) { + if (!fxMathParseHandler( parse, line, &val, &fxMathSin )) + return qfalse; + } else if (!Q_stricmp( buf, "cos")) { + if (!fxMathParseHandler( parse, line, &val, &fxMathCos )) + return qfalse; + } else if (!Q_stricmp( buf, "wave")) { + if (!fxMathParseHandler( parse, line, &val, &fxMathWave)) + return qfalse; + } else if (!Q_stricmp( buf, "sqrt")) { + if (!fxMathParseHandler( parse, line, &val, &fxMathSqrt )) + return qfalse; + } else if (!Q_stricmp( buf, "ceil")) { + if (!fxMathParseHandler( parse, line, &val, &fxMathCeil )) + return qfalse; + } else if (!Q_stricmp( buf, "floor")) { + if (!fxMathParseHandler( parse, line, &val, &fxMathFloor )) + return qfalse; + } else if (!Q_stricmp( buf, "clip")) { + if (!fxMathParseHandler( parse, line, &val, &fxMathClip )) + return qfalse; + } else if (!Q_stricmp( buf, "rand") || !Q_stricmp( buf, "rnd")) { + if (!fxMathAppendHandler( parse, &val, &fxMathRand)) + return qfalse; + } else if (!Q_stricmp( buf, "time")) { + if (!fxMathAppendHandler( parse, &val, &fxMathTime)) + return qfalse; + } else if (!Q_stricmp( buf, "crand")) { + if (!fxMathAppendHandler( parse, &val, &fxMathCrand)) + return qfalse; + } else if (!Q_stricmp( buf, "pi")) { + if (!fxMathAppendHandler( parse, &val, &fxMathPi)) + return qfalse; + } else if (!Q_stricmp( buf, "red")) { + if (!fxMathAppendHandler( parse, &val, &fxMathRed)) + return qfalse; + fxParseRead( parse, FX_MASK_COLOR); + } else if (!Q_stricmp( buf, "green")) { + if (!fxMathAppendHandler( parse, &val, &fxMathGreen)) + return qfalse; + fxParseRead( parse, FX_MASK_COLOR); + } else if (!Q_stricmp( buf, "blue")) { + if (!fxMathAppendHandler( parse, &val, &fxMathBlue)) + return qfalse; + fxParseRead( parse, FX_MASK_COLOR); + } else if (!Q_stricmp( buf, "alpha")) { + if (!fxMathAppendHandler( parse, &val, &fxMathAlpha)) + return qfalse; + fxParseRead( parse, FX_MASK_COLOR); + } else if (!Q_stricmp( buf, "life")) { + if ( !parse->emitter ) + return fxParseError( parse, "Can't access life outside of emitter" ); + if (!fxMathAppendHandler( parse, &val, &fxMathValue)) + return qfalse; + if (!fxMathAppendInt( parse, &val, runOfs( life ))) + return qfalse; + } else if (!Q_stricmp( buf, "lerp")) { + if ( !parse->emitter ) + return fxParseError( parse, "Can't access lerp outside of emitter" ); + if (!fxMathAppendHandler( parse, &val, &fxMathValue)) + return qfalse; + if (!fxMathAppendInt( parse, &val, runOfs( lerp ))) + return qfalse; + } else if (!Q_stricmp( buf, "loop")) { + if ( parse->loopDepth <= 0 ) + return fxParseError( parse, "Can't access loop outside of a loop" ); + if (!fxMathAppendHandler( parse, &val, &fxMathValue)) + return qfalse; + if (!fxMathAppendInt( parse, &val, runOfs( loop ))) + return qfalse; + } else { + int ofs; + unsigned int mask; + cvar_t *cv; + if (fxMatchFloat( buf, &ofs, &mask)) { + parse->readMask |= mask; + if (!fxMathAppendHandler( parse, &val, fxMathValue)) + return qfalse; + if (!fxMathAppendInt( parse, &val, ofs )) + return qfalse; + } else if (fxMatchVector( buf, &ofs, &mask)) { + parse->readMask |= mask; + if (!fxMathAppendHandler( parse, &val, fxMathLength)) + return qfalse; + if (!fxMathAppendInt( parse, &val, ofs )) + return qfalse; + } else if (fxParseParentValue( buf, &ofs)) { + parse->readMask |= FX_MASK_PARENT; + if (!fxMathAppendHandler( parse, &val, fxMathParent)) + return qfalse; + if (!fxMathAppendInt( parse, &val, ofs )) + return qfalse; + } else if ( (cv = Cvar_FindVar( buf )) ) { + if (!fxMathAppendHandler( parse, &val, &fxMathCvar)) + return qfalse; + if (!fxMathAppend( parse, &val, &cv, sizeof( cv ))) + return qfalse; + } else { + return fxParseError( parse, "math unknown word %s", buf ); + } + } + wordSize = 0; + } else { + if (wordSize >= sizeof( buf ) - 1) + return fxParseError( parse, "math too long word %s", buf ); + buf[wordSize++] = c; + line[0]++; + } + continue; + } + + switch (c) { + case '+': + case '-': + if ( parseType != mathParseLine ) { + if ( val.used ) + return fxMathAppendOut( parse, out, &val ); + if ( c == '-' && !fxMathAppendHandler( parse, out, fxMathNeg )) + return qfalse; + line[0]++; + return fxMathParse( parse, mathParseMul, line, 0, out ); + } + line[0]++; + if (!fxMathAppendHandler( parse, &val, c == '+' ? fxMathAdd : fxMathSub )) + return qfalse; + if (!fxMathAppendOut( parse, &val, in )) + return qfalse; + if (!fxMathParse( parse, mathParseMul, line, 0, &val )) + return qfalse; + return fxMathParse( parse, mathParseLine, line, &val, out ); + case '!': + case '<': + case '>': + case '=': + case '&': + case '|': + if ( parseType != mathParseLine ) { + if (!val.used ) + return fxParseError( parse, "Expected value before %c", c ); + return fxMathAppendOut( parse, out, &val ); + } + switch (c) { + case '&': + if ( line[0][1] == '&' ) + line[0]++; + tempHandler = fxMathAND; + break; + case '|': + if ( line[0][1] == '|' ) + line[0]++; + tempHandler = fxMathOR; + break; + case '<': + if ( line[0][1] == '=' ) { + line[0]++; + tempHandler = fxMathTSE; + } else { + tempHandler = fxMathTS; + } + break; + case '>': + if ( line[0][1] == '=' ) { + line[0]++; + tempHandler = fxMathTGE; + } else { + tempHandler = fxMathTG; + } + break; + case '!': + if ( line[0][1] == '=' ) { + line[0]++; + tempHandler = fxMathNotEqual; + } else { + tempHandler = fxMathTNE; + } + break; + case '=': + if ( line[0][1] == '=' ) { + line[0]++; + tempHandler = fxMathEqual; + } else { + tempHandler = fxMathTE; + } + break; + default: + return fxParseError( parse, "math unknown char '%c'", c ); + } + line[0]++; + if (!fxMathAppendHandler( parse, out, tempHandler )) + return qfalse; + if (!fxMathAppendOut( parse, out, in )) + return qfalse; + return fxMathParse( parse, mathParseLine, line, 0, out ); + case '*': + case '/': + if (!val.used) { + return fxParseError( parse, "math unexpected %c", c ); + } + if ( parseType != mathParseMul ) + return fxMathAppendOut( parse, out, &val ); + line[0]++; + if (!fxMathAppendHandler( parse, out, c == '*' ? fxMathMul : fxMathDiv )) + return qfalse; + if (!fxMathAppendOut( parse, out, &val )) + return qfalse; + return fxMathParse( parse, mathParseMul, line, 0, out ); + case '(': + if ( val.used || parseType == mathParseLine) + return fxParseError( parse, "math unexpected (" ); + line[0]++; + if (!fxMathParse( parse, mathParseLine, line, 0, &val )) + return qfalse; + if (line[0][0] != ')' ) + return fxParseError( parse, "math expected )" ); + line[0]++; + continue; + case ')': + if ( parseType == mathParseLine ) { + if (!in || !in->used ) + return fxParseError( parse, "math:unexpected )"); + return fxMathAppendOut( parse, out, in ); + } + return fxMathAppendOut( parse, out, &val ); + case 0: + if ( parseType == mathParseLine ) { + if (!in ) + return fxParseError( parse, "math empty line?" ); + return fxMathAppendOut( parse, out, in ); + } + if ( !val.used ) + return fxParseError( parse, "math expected some value" ); + return fxMathAppendOut( parse, out, &val ); + case ' ': + line[0]++; + continue; + default: + if ( val.used ) + return fxParseError( parse, "math unexpected char %c", c ); + buf[wordSize++] = c; + line[0]++; + continue; + } + //Final break that only reaches when we end this parse + break; + } + return qfalse; +} + +static qboolean fxParseMath( fxParse_t *parse, fxParseOut_t *out ) { + char buf[1024]; + int i; + const char *p; + char *line; + fxMathOut_t mathOut; + + p = parse->text; + parse->last = p; + i = 0; + + for( ;; p++ ) { + switch (*p) { + case '\n': + case '\r': + case '{': + case 0: + break; + case '"': + continue; + default: + if ( i > sizeof( buf) - 2) + break; + buf[i++] = *p; + continue; + } + break; + } + parse->text = p; + buf[i] = 0; + + line = buf; + mathOut.used = 0; + if (!fxMathParse( parse, mathParseLine, &line, 0, &mathOut )) + return qfalse; + if ( out->used + mathOut.used > out->size ) + return fxParseError( parse, "Overflowing output buffer" ); + memcpy( out->data + out->used, mathOut.data, mathOut.used ); + out->used += mathOut.used; + return qtrue; +} + +static qboolean fxParseStackName( fxParse_t *parse, int *ofs, int *count, unsigned int *mask ) { + + const char *token = parse->token; + if (!fxParseWord( parse , "stack name" )) + return qfalse; + + if ( fxMatchFloat( token, ofs, mask )) { + *count = 1; + return qtrue; + } else if ( fxMatchVector( token, ofs, mask )) { + if ( *mask & FX_MASK_PARENT ) + return fxParseError( parse, "Can't access parent value %s", token ); + *count = 3; + return qtrue; + } else if (!Q_stricmp( token, "color")) { + *ofs = runOfs( color ); + *count = runSize( color ); + *mask = FX_MASK_COLOR; + } else if (!Q_stricmp( token, "model")) { + *ofs = runOfs( model ); + *count = runSize( model ); + *mask = FX_MASK_MODEL; + } else if (!Q_stricmp( token, "shader")) { + *ofs = runOfs( shader ); + *count = runSize( shader ); + *mask = FX_MASK_SHADER; + } else { + return fxParseError( parse, "Unknown stack tag %s", token ); + } + return qtrue; +} + +static qboolean fxParseParentName( fxParse_t *parse, int *ofs, int *count ) { + const char *token = parse->token; + if (!fxParseWord( parse, "parentname" )) + return qfalse; + if (!Q_stricmp( token, "origin")) { + *ofs = parentOfs( origin ); + *count = parentSize( origin ); + } else if (!Q_stricmp( token, "velocity")) { + *ofs = parentOfs( velocity ); + *count = parentSize( velocity ); + } else if (!Q_stricmp( token, "dir")) { + *ofs = parentOfs( dir ); + *count = parentSize( dir ); + } else if (!Q_stricmp( token, "angles")) { + *ofs = parentOfs( angles ); + *count = parentSize( angles ); + } else if (!Q_stricmp( token, "shader")) { + *ofs = parentOfs( shader ); + *count = parentSize( shader ); + } else if (!Q_stricmp( token, "model")) { + *ofs = parentOfs( model ); + *count = parentSize( model ); + } else if (!Q_stricmp( token, "size")) { + *ofs = parentOfs( size ); + *count = parentSize( size ); + } else if (!Q_stricmp( token, "width")) { + *ofs = parentOfs( width ); + *count = parentSize( width ); + } else if (!Q_stricmp( token, "yaw")) { + *ofs = parentOfs( angles[YAW] ); + *count = parentSize( angles[YAW] ); + } else if (!Q_stricmp( token, "pitch")) { + *ofs = parentOfs( angles[PITCH] ); + *count = parentSize( angles[PITCH] ); + } else if (!Q_stricmp( token, "roll")) { + *ofs = parentOfs( angles[ROLL] ); + *count = parentSize( angles[ROLL] ); + } else if (!Q_stricmp( token, "angle")) { + *ofs = parentOfs( angles[ROLL] ); + *count = parentSize( angles[ROLL] ); + } else if (!Q_stricmp( token, "color")) { + *ofs = parentOfs( color ); + *count = parentSize( color ); + } else if (!Q_stricmp( token, "color2")) { + *ofs = parentOfs( color2 ); + *count = parentSize( color2 ); + } else { + return fxParseError( parse, "Unknown parent tag %s", token ); + } + return qtrue; +} + +static qboolean fxParseColorMathOut( fxParse_t *parse, fxParseOut_t *out, unsigned int index ) { + fxRunColorMath_t colorMath; + colorMath.index = index; + if (!fxParseOutCmd( parse, out, fxCmdColorMath, &colorMath, sizeof( colorMath ))) + return qfalse; + if (!fxParseMath( parse, out )) + return qfalse; + fxParseWrite( parse, FX_MASK_COLOR ); + return qtrue; +} + +static qboolean fxParseBlock( fxParse_t *parse, fxParseOut_t *out ); + +static qboolean fxParseIfBlock( fxParse_t *parse, fxParseOut_t *out ) { + int *blockSize = (int *)(out->data + out->used); + /* Store an int to contain the block size */ + if (!fxParseOut( parse, out, blockSize, sizeof( int ))) + return qfalse; + blockSize[0] = out->used; + if (!fxParseBlock( parse, out )) + return qfalse; + /* Store the blocksize in front of the block */ + blockSize[0] = out->used - blockSize[0]; + return qtrue; +} + +/* This is started up with a parsed token alread in the parse */ +static qboolean fxParseBlock( fxParse_t *parse, fxParseOut_t *out ) { + byte temp[1024]; + const char *token = parse->token; + + if (!fxParseToken( parse, qtrue )) { + return fxParseError( parse, "missing opening paranthesis" ); + } + if (Q_stricmp( token, "{" )) + return fxParseError( parse, "no opening paranthesis, got %s", token ); + + while ( 1 ) { + if (!fxParseToken( parse, qtrue )) { + return fxParseError( parse, "missing closing paranthesis" ); + } + if ( parse->emitter ) { + fxRunEmitter_t *emitter = parse->emitter; + if (!Q_stricmp( token, "moveGravity" ) ) { + if (!fxParseFloat( parse, &emitter->gravity )) + return qfalse; + emitter->flags |= FX_EMIT_MOVE; + continue; + } else if (!Q_stricmp( token, "moveBounce" ) ) { + if (!fxParseFloat( parse, &emitter->gravity )) + return qfalse; + if (!fxParseFloat( parse, &emitter->bounceFactor )) + return qfalse; + emitter->flags |= FX_EMIT_MOVE | FX_EMIT_TRACE; + continue; + } else if (!Q_stricmp( token, "impactDeath" ) ) { + if (!fxParseFloat( parse, &emitter->gravity )) + return qfalse; + emitter->flags |= FX_EMIT_MOVE | FX_EMIT_TRACE | FX_EMIT_IMPACT; + continue; + } else if (!Q_stricmp( token, "sink" ) ) { + if (!fxParseFloat( parse, &emitter->sinkDelay )) + return qfalse; + if (!fxParseFloat( parse, &emitter->sinkDepth )) + return qfalse; + //Scale the sinkdepth up for easy multiplying later + emitter->sinkDepth *= 1.0f / ( 1.0f - emitter->sinkDelay ); + emitter->flags |= FX_EMIT_MOVE | FX_EMIT_SINK; + continue; + } else if (!Q_stricmp( token, "impact" ) ) { + fxParseOut_t impactOut; + fxRunSkip_t *skip = (fxRunSkip_t *)temp; + + if (!fxParseFloat( parse, &emitter->impactSpeed )) + return qfalse; + + emitter->impactSpeed *= emitter->impactSpeed; + emitter->flags |= FX_EMIT_MOVE | FX_EMIT_TRACE; + + impactOut.data = temp; + impactOut.size = sizeof( temp ); + impactOut.used = sizeof( fxRunSkip_t ); + if (!fxParseBlock( parse, &impactOut )) + return qfalse; + skip->size = impactOut.used; + + emitter->impactRun = out->used + sizeof( void *) + sizeof( fxRunSkip_t ); + if (!fxParseOutCmd( parse, out, fxCmdSkip, skip, skip->size )) + return qfalse; + continue; + } else if (!Q_stricmp( token, "death" ) ) { + fxParseOut_t deathOut; + fxRunSkip_t *skip = (fxRunSkip_t *)temp; + + deathOut.data = temp; + deathOut.size = sizeof( temp ); + deathOut.used = sizeof( fxRunSkip_t ); + if (!fxParseBlock( parse, &deathOut )) + return qfalse; + skip->size = deathOut.used; + + emitter->deathRun = out->used + sizeof( void *) + sizeof( fxRunSkip_t ); + if (!fxParseOutCmd( parse, out, fxCmdSkip, skip, skip->size )) + return qfalse; + continue; + } + } + if (0) { + } else if (!Q_stricmp( token, "shaderClear" ) ) { + fxRunShader_t shader; + shader.shader = 0; + if (!fxParseOutCmd( parse, out, fxCmdShader, &shader, sizeof( shader ))) + return qfalse; + fxParseWrite( parse, FX_MASK_SHADER ); + } else if (!Q_stricmp( token, "shader" ) ) { + fxRunShader_t shader; + if (!fxParseWord( parse, "shadername" )) + return qfalse; + if (!fxMatchShader( parse, &shader.shader )) + return qfalse; + if (!fxParseOutCmd( parse, out, fxCmdShader, &shader, sizeof( shader ))) + return qfalse; + fxParseWrite( parse, FX_MASK_SHADER ); + } else if (!Q_stricmp( token, "model" ) ) { + fxRunModel_t model; + if (!fxParseWord( parse, "modelname" )) + return qfalse; + if (!fxMatchModel( parse, &model.model )) + return qfalse; + if (!fxParseOutCmd( parse, out, fxCmdModel, &model, sizeof( model ))) + return qfalse; + fxParseWrite( parse, FX_MASK_MODEL ); + } else if (!Q_stricmp( token, "sound" ) ) { + fxRunSound_t sound; + if (!fxParseWord( parse, "soundname" )) + return qfalse; + if (!fxMatchSound( parse, &sound.handle )) + return qfalse; + if (!fxParseOutCmd( parse, out, fxCmdSound, &sound, sizeof( sound ))) + return qfalse; + fxParseRead( parse, FX_MASK_ORIGIN ); + } else if (!Q_stricmp( token, "shaderList" ) ) { + fxRunShaderList_t *shaderList = (fxRunShaderList_t *)&temp; + fxParseOut_t shaderListOut; + + shaderListOut.data = temp; + shaderListOut.size = sizeof( temp ); + shaderListOut.used = sizeof( fxRunShaderList_t ); + if (!fxParseMath( parse, &shaderListOut )) + return qfalse; + if (!fxParseList( parse, "shaderList", fxMatchShader, sizeof (qhandle_t ), + temp + shaderListOut.used, + ( shaderListOut.size - shaderListOut.used ) / sizeof (qhandle_t ), + &shaderList->count )) + return qfalse; + if (!fxParseOutCmd( parse, out, fxCmdShaderList, temp, shaderListOut.used + shaderList->count * sizeof( qhandle_t ) )) + return qfalse; + fxParseWrite( parse, FX_MASK_SHADER ); + } else if (!Q_stricmp( token, "modelList" ) ) { + fxRunModelList_t *modelList = (fxRunModelList_t *)&temp; + fxParseOut_t modelListOut; + + modelListOut.data = temp; + modelListOut.size = sizeof( temp ); + modelListOut.used = sizeof( fxRunModelList_t ); + if (!fxParseMath( parse, &modelListOut )) + return qfalse; + if (!fxParseList( parse, "modelList", fxMatchModel, sizeof (qhandle_t ), + temp + modelListOut.used, + ( modelListOut.size - modelListOut.used ) / sizeof (qhandle_t ), + &modelList->count )) + return qfalse; + if (!fxParseOutCmd( parse, out, fxCmdModelList, temp, modelListOut.used + modelList->count * sizeof( qhandle_t ) )) + return qfalse; + fxParseWrite( parse, FX_MASK_MODEL ); + } else if (!Q_stricmp( token, "colorList" ) ) { + fxRunColorList_t *colorList = (fxRunColorList_t *)&temp; + fxParseOut_t colorListOut; + + colorListOut.data = temp; + colorListOut.size = sizeof( temp ); + colorListOut.used = sizeof( fxRunColorList_t ); + if (!fxParseMath( parse, &colorListOut )) + return qfalse; + if (!fxParseList( parse, "colorList", fxMatchColor, sizeof( color4ub_t ), + temp + colorListOut.used, + ( colorListOut.size - colorListOut.used ) / sizeof( color4ub_t ), + &colorList->count )) + return qfalse; + if (!fxParseOutCmd( parse, out, fxCmdColorList, temp, colorListOut.used + colorList->count * sizeof( color4ub_t ) )) + return qfalse; + fxParseWrite( parse, FX_MASK_COLOR ); + } else if (!Q_stricmp( token, "colorBlend" ) ) { + fxRunColorBlend_t *colorBlend = (fxRunColorBlend_t *)&temp; + fxParseOut_t colorBlendOut; + + colorBlendOut.data = temp; + colorBlendOut.size = sizeof( temp ); + colorBlendOut.used = sizeof( fxRunColorBlend_t ); + if (!fxParseMath( parse, &colorBlendOut )) + return qfalse; + if (!fxParseList( parse, "colorBlend", fxMatchColor, sizeof( color4ub_t ), + temp + colorBlendOut.used, + ( colorBlendOut.size - colorBlendOut.used ) / sizeof( color4ub_t ), + &colorBlend->count )) + return qfalse; + if (!fxParseOutCmd( parse, out, fxCmdColorBlend, temp, colorBlendOut.used + colorBlend->count * sizeof( color4ub_t ) )) + return qfalse; + fxParseWrite( parse, FX_MASK_COLOR ); + } else if (!Q_stricmp( token, "soundList" ) ) { + fxRunSoundList_t *soundList = (fxRunSoundList_t *)&temp; + if (!fxParseList( parse, "SoundList", fxMatchSound, sizeof( sfxHandle_t ), + soundList + 1, + (sizeof(temp) - sizeof( *soundList)) / sizeof( sfxHandle_t ), + &soundList->count )) + return qfalse; + if (!fxParseOutCmd( parse, out, fxCmdSoundList, temp, sizeof(soundList) + soundList->count * sizeof( sfxHandle_t ) )) + return qfalse; + fxParseRead( parse, FX_MASK_ORIGIN ); + } else if (!Q_stricmp( token, "loopSound" ) ) { + fxRunLoopSound_t loopSound; + if (!fxParseWord( parse, "Soundname" )) { + return qfalse; + } + loopSound.handle = S_RegisterSound( token, qfalse ); + if (!fxParseOutCmd( parse, out, fxCmdLoopSound, &loopSound, sizeof( loopSound ))) + return qfalse; + fxParseRead( parse, FX_MASK_ORIGIN | FX_MASK_VELOCITY ); + } else if (!Q_stricmp( token, "Sprite" ) ) { + fxRunRender_t runRender; + if (!fxParseRenderFX( parse, &runRender.renderfx )) + return qfalse; + if (!fxParseOutCmd( parse, out, fxCmdSprite, &runRender, sizeof( runRender ))) + return qfalse; + fxParseRead( parse, FX_MASK_ORIGIN | FX_MASK_COLOR | FX_MASK_ROTATE | FX_MASK_SHADER | FX_MASK_SIZE ); + } else if (!Q_stricmp( token, "Spark" ) ) { + fxRunRender_t runRender; + if (!fxParseRenderFX( parse, &runRender.renderfx )) + return qfalse; + if (!fxParseOutCmd( parse, out, fxCmdSpark, &runRender, sizeof( runRender ))) + return qfalse; + fxParseRead( parse, FX_MASK_ORIGIN | FX_MASK_VELOCITY | FX_MASK_COLOR | FX_MASK_SHADER | FX_MASK_SIZE | FX_MASK_WIDTH ); + } else if (!Q_stricmp( token, "Quad" ) ) { + fxRunRender_t runRender; + if (!fxParseRenderFX( parse, &runRender.renderfx )) + return qfalse; + if (!fxParseOutCmd( parse, out, fxCmdQuad, &runRender, sizeof( runRender ))) + return qfalse; + fxParseRead( parse, FX_MASK_ORIGIN | FX_MASK_COLOR | FX_MASK_ROTATE | FX_MASK_SHADER | FX_MASK_SIZE | FX_MASK_DIR ); + } else if (!Q_stricmp( token, "Beam" ) ) { + fxRunRender_t runRender; + if (!fxParseRenderFX( parse, &runRender.renderfx )) + return qfalse; + if (!fxParseOutCmd( parse, out, fxCmdBeam, &runRender, sizeof( runRender ))) + return qfalse; + fxParseRead( parse, FX_MASK_ORIGIN | FX_MASK_COLOR | FX_MASK_ROTATE | FX_MASK_SHADER | FX_MASK_SIZE | FX_MASK_DIR ); + } else if (!Q_stricmp( token, "Rings" ) ) { + fxRunRender_t runRender; + if (!fxParseRenderFX( parse, &runRender.renderfx )) + return qfalse; + if (!fxParseOutCmd( parse, out, fxCmdRings, &runRender, sizeof( runRender ))) + return qfalse; + fxParseRead( parse, FX_MASK_ORIGIN | FX_MASK_COLOR | FX_MASK_ROTATE | FX_MASK_SHADER | FX_MASK_SIZE | FX_MASK_WIDTH | FX_MASK_DIR ); + } else if (!Q_stricmp( token, "anglesModel" ) ) { + fxRunRender_t runRender; + if (!fxParseRenderFX( parse, &runRender.renderfx )) + return qfalse; + if (!fxParseOutCmd( parse, out, fxCmdAnglesModel, &runRender, sizeof( runRender ))) + return qfalse; + fxParseRead( parse, FX_MASK_ORIGIN | FX_MASK_COLOR | FX_MASK_SHADER | FX_MASK_SIZE | FX_MASK_ANGLES | FX_MASK_MODEL ); + } else if (!Q_stricmp( token, "axisModel" ) ) { + fxRunRender_t runRender; + if (!fxParseRenderFX( parse, &runRender.renderfx )) + return qfalse; + if (!fxParseOutCmd( parse, out, fxCmdAxisModel, &runRender, sizeof( runRender ))) + return qfalse; + fxParseRead( parse, FX_MASK_ORIGIN | FX_MASK_COLOR | FX_MASK_SHADER | FX_MASK_SIZE | FX_MASK_AXIS | FX_MASK_MODEL ); + } else if (!Q_stricmp( token, "dirModel" ) ) { + fxRunRender_t runRender; + if (!fxParseRenderFX( parse, &runRender.renderfx )) + return qfalse; + if (!fxParseOutCmd( parse, out, fxCmdDirModel, &runRender, sizeof( runRender ))) + return qfalse; + fxParseRead( parse, FX_MASK_ORIGIN | FX_MASK_COLOR | FX_MASK_SHADER | FX_MASK_SIZE | FX_MASK_DIR | FX_MASK_MODEL | FX_MASK_ROTATE ); + } else if (!Q_stricmp( token, "Light" ) ) { + if (!fxParseOutCmd( parse, out, fxCmdLight, 0, 0 )) + return qfalse; + fxParseRead( parse, FX_MASK_ORIGIN | FX_MASK_COLOR | FX_MASK_SIZE ); + } else if (!Q_stricmp( token, "Decal" ) ) { + fxRunDecal_t decal; + decal.flags = 0; + decal.life = 10000; + + while (fxParseToken( parse, qfalse ) ) { + if (!Q_stricmp(token, "temp")) { + decal.flags |= DECAL_TEMP; + } else if (!Q_stricmp(token, "alpha")) { + decal.flags |= DECAL_ALPHA; + } else if (!Q_stricmp(token, "energy")) { + decal.flags |= DECAL_ENERGY; + //Last one has to be a float life + } else { + if (!fxMatchValidFloat( parse )) + return qfalse; + decal.life = atof( token ) * 1000; + } + } + if ( decal.life <= 0 ) { + decal.life = 10000; + } + if (!fxParseOutCmd( parse, out, fxCmdDecal, &decal, sizeof( decal ))) + return qfalse; + fxParseRead( parse, FX_MASK_ORIGIN | FX_MASK_COLOR | FX_MASK_SIZE | FX_MASK_DIR ); + } else if (!Q_stricmp( token, "Trace" ) ) { + if (!fxParseOutCmd( parse, out, fxCmdTrace, 0, 0)) + return qfalse; + fxParseRead( parse, FX_MASK_ORIGIN | FX_MASK_DIR ); + fxParseWrite( parse, FX_MASK_ORIGIN | FX_MASK_DIR ); + } else if (!Q_stricmp( token, "vibrate" ) ) { + fxRunVibrate_t vibrate; + if (!fxParseFloat( parse, &vibrate.strength )) + return qfalse; + if (!fxParseOutCmd( parse, out, fxCmdVibrate, &vibrate, sizeof( vibrate ))) + return qfalse; + fxParseRead( parse, FX_MASK_ORIGIN ); + } else if (!Q_stricmp( token, "alphaFade" ) ) { + fxRunAlphaFade_t alphaFade; + if (!fxParseFloat( parse, &alphaFade.delay )) + return qfalse; + if ( alphaFade.delay < 0 || alphaFade.delay >= 1.0f ) + return fxParseError( parse, "Fade value %f illegal", alphaFade.delay ); + alphaFade.scale = -255.0f / (1.0f - alphaFade.delay ); + if (!fxParseOutCmd( parse, out, fxCmdAlphaFade, &alphaFade, sizeof( alphaFade ))) + return qfalse; + fxParseRead( parse, FX_MASK_COLOR ); + fxParseWrite( parse, FX_MASK_COLOR ); + } else if (!Q_stricmp( token, "color" ) ) { + fxRunColor_t color; + if (!fxParseColor( parse, color.value )) + return qfalse; + if (!fxParseOutCmd( parse, out, fxCmdColor, &color, sizeof( color ))) + return qfalse; + fxParseWrite( parse, FX_MASK_COLOR ); + } else if (!Q_stricmp( token, "colorFade" ) ) { + fxRunColorFade_t colorFade; + if (!fxParseFloat( parse, &colorFade.delay )) + return qfalse; + if ( colorFade.delay < 0 || colorFade.delay >= 1.0f ) + return fxParseError( parse, "Fade value %f illegal", colorFade.delay ); + colorFade.scale = -255.0f / (1.0f - colorFade.delay ); + if (!fxParseOutCmd( parse, out, fxCmdColorFade, &colorFade, sizeof( colorFade ))) + return qfalse; + fxParseRead( parse, FX_MASK_COLOR ); + fxParseWrite( parse, FX_MASK_COLOR ); + } else if (!Q_stricmp( token, "colorScale" ) ) { + if (!fxParseOutCmd( parse, out, fxCmdColorScale, 0, 0 )) + return qfalse; + if (!fxParseMath( parse, out )) + return qfalse; + fxParseRead( parse, FX_MASK_COLOR ); + fxParseWrite( parse, FX_MASK_COLOR ); + } else if (!Q_stricmp( token, "colorHue" ) ) { + if (!fxParseOutCmd( parse, out, fxCmdColorHue, 0, 0)) + return qfalse; + if (!fxParseMath( parse, out )) + return qfalse; + fxParseWrite( parse, FX_MASK_COLOR ); + } else if (!Q_stricmp( token, "red" ) ) { + if (!fxParseColorMathOut( parse, out, 0 )) + return qfalse; + } else if (!Q_stricmp( token, "green" ) ) { + if (!fxParseColorMathOut( parse, out, 1 )) + return qfalse; + } else if (!Q_stricmp( token, "blue" ) ) { + if (!fxParseColorMathOut( parse, out, 2 )) + return qfalse; + } else if (!Q_stricmp( token, "alpha" ) ) { + if (!fxParseColorMathOut( parse, out, 3 )) + return qfalse; + } else if (!Q_stricmp( token, "wobble" ) ) { + fxRunWobble_t wobble; + + if (!fxParseVectorRead( parse, &wobble.src )) + return qfalse; + if (!fxParseVectorWrite( parse, &wobble.dst )) + return qfalse; + if (!fxParseOutCmd( parse, out, fxCmdWobble, &wobble, sizeof( wobble ))) + return qfalse; + if (!fxParseMath( parse, out )) + return qfalse; + } else if (!Q_stricmp( token, "makeAngles" ) ) { + fxRunMakeAngles_t makeAngles; + + if (!fxParseVectorRead( parse, &makeAngles.src )) + return qfalse; + makeAngles.dst = makeAngles.src; + if (!fxParseVectorOptional( parse, &makeAngles.dst )) + return qfalse; + if (!fxParseOutCmd( parse, out, fxCmdMakeAngles, &makeAngles, sizeof( makeAngles ))) + return qfalse; + } else if (!Q_stricmp( token, "inverse" ) ) { + fxRunInverse_t inverse; + + if (!fxParseVectorRead( parse, &inverse.src )) + return qfalse; + inverse.dst = inverse.src; + fxParseVectorOptional( parse, &inverse.dst ); + if (!fxParseOutCmd( parse, out, fxCmdInverse, &inverse, sizeof( inverse ))) + return qfalse; + } else if (!Q_stricmp( token, "normalize" ) ) { + fxRunNormalize_t normalize; + + if (!fxParseVectorRead( parse, &normalize.src )) + return qfalse; + normalize.dst = normalize.src; + fxParseVectorOptional( parse, &normalize.dst ); + if (!fxParseOutCmd( parse, out, fxCmdNormalize, &normalize, sizeof( normalize ))) + return qfalse; + } else if (!Q_stricmp( token, "perpendicular" ) ) { + fxRunPerpendicular_t perpendicular; + + if (!fxParseVectorRead( parse, &perpendicular.src )) + return qfalse; + perpendicular.dst = perpendicular.src; + fxParseVectorOptional( parse, &perpendicular.dst ); + if (!fxParseOutCmd( parse, out, fxCmdPerpendicular, &perpendicular, sizeof( perpendicular ))) + return qfalse; + } else if (!Q_stricmp( token, "clear" ) ) { + fxRunClear_t clear; + if (!fxParseVectorWrite( parse, &clear.dst )) + return qfalse; + if (!fxParseOutCmd( parse, out, fxCmdClear, &clear, sizeof( clear ))) + return qfalse; + } else if (!Q_stricmp( token, "copy" ) ) { + fxRunCopy_t copy; + if (!fxParseVectorRead( parse, ©.src )) + return qfalse; + if (!fxParseVectorWrite( parse, ©.dst )) + return qfalse; + if (!fxParseOutCmd( parse, out, fxCmdCopy, ©, sizeof( copy ))) + return qfalse; + } else if (!Q_stricmp( token, "scale" ) ) { + fxRunScale_t scale; + + if (!fxParseVectorRead( parse, &scale.src )) + return qfalse; +// scale.dst = scale.src; + if (!fxParseVectorWrite( parse, &scale.dst )) + return qfalse; + if (!fxParseOutCmd( parse, out, fxCmdScale, &scale, sizeof( scale ))) + return qfalse; + if (!fxParseMath( parse, out )) + return qfalse; + } else if (!Q_stricmp( token, "add" ) ) { + fxRunAdd_t add; + + if (!fxParseVectorRead( parse, &add.src1 )) + return qfalse; + if (!fxParseVectorRead( parse, &add.src2 )) + return qfalse; + if (!fxParseVectorWrite( parse, &add.dst )) + return qfalse; + if (!fxParseOutCmd( parse, out, fxCmdAdd, &add, sizeof( add ))) + return qfalse; + } else if (!Q_stricmp( token, "sub" ) ) { + fxRunSub_t sub; + + if (!fxParseVectorRead( parse, &sub.src1 )) + return qfalse; + if (!fxParseVectorRead( parse, &sub.src2 )) + return qfalse; + if (!fxParseVectorWrite( parse, &sub.dst )) + return qfalse; + if (!fxParseOutCmd( parse, out, fxCmdSub, &sub, sizeof( sub ))) + return qfalse; + } else if (!Q_stricmp( token, "addScale" ) ) { + fxRunAddScale_t addScale; + + if (!fxParseVectorRead( parse, &addScale.src )) + return qfalse; + if (!fxParseVectorRead( parse, &addScale.scale )) + return qfalse; + if (!fxParseVectorWrite( parse, &addScale.dst )) + return qfalse; + if (!fxParseOutCmd( parse, out, fxCmdAddScale, &addScale, sizeof( addScale ))) + return qfalse; + if (!fxParseMath( parse, out )) + return qfalse; + } else if (!Q_stricmp( token, "subScale" ) ) { + fxRunSubScale_t subScale; + + if (!fxParseVectorRead( parse, &subScale.src )) + return qfalse; + if (!fxParseVectorRead( parse, &subScale.scale )) + return qfalse; + if (!fxParseVectorWrite( parse, &subScale.dst )) + return qfalse; + if (!fxParseOutCmd( parse, out, fxCmdSubScale, &subScale, sizeof( subScale ))) + return qfalse; + if (!fxParseMath( parse, out )) + return qfalse; + } else if (!Q_stricmp( token, "rotateAround" ) ) { + fxRunRotateAround_t rotateAround; + + if (!fxParseVectorRead( parse, &rotateAround.src )) + return qfalse; + if (!fxParseVectorRead( parse, &rotateAround.dir )) + return qfalse; + if (!fxParseVectorWrite( parse, &rotateAround.dst )) + return qfalse; + if (!fxParseOutCmd( parse, out, fxCmdRotateAround, &rotateAround, sizeof( rotateAround ))) + return qfalse; + if (!fxParseMath( parse, out )) + return qfalse; + } else if (!Q_stricmp( token, "random" ) ) { + fxRunRandom_t random; + if (!fxParseVectorWrite( parse, &random.dst )) + return qfalse; + if (!fxParseOutCmd( parse, out, fxCmdRandom, &random, sizeof( random ))) + return qfalse; + } else if (!Q_stricmp( token, "kill" ) ) { + if (!fxParseOutCmd( parse, out, fxCmdKill, 0, 0 )) + return qfalse; + } else if (!Q_stricmp( token, "emitter" ) || !Q_stricmp( token, "entity" )) { + fxRunEmitter_t *oldEmitter; + fxRunEmitter_t *newEmitter = (fxRunEmitter_t *)temp; + fxParseOut_t emitterOut; + unsigned oldReadMask, oldWriteMask, newReadMask; + int oldLoopDepth; + + memset( newEmitter, 0, sizeof( fxRunEmitter_t ) ); + + emitterOut.data = temp; + emitterOut.size = sizeof( temp ); + emitterOut.used = sizeof( fxRunEmitter_t ); + if (!fxParseMath( parse, &emitterOut )) + return qfalse; + newEmitter->emitRun = emitterOut.used; + oldEmitter = parse->emitter; + oldReadMask = parse->readMask; + oldWriteMask = parse->writeMask; + oldLoopDepth = parse->loopDepth; + + parse->emitter = newEmitter; + parse->loopDepth = 0; + parse->readMask = 0; + parse->writeMask = 0; + if (!fxParseBlock( parse, &emitterOut )) + return qfalse; + //Create copy table and extra size requirements + if (!fxParseCreateMask( parse, newEmitter->mask, sizeof( newEmitter->mask ), &newEmitter->allocSize )) + return qfalse; + newEmitter->allocSize += sizeof( fxEntity_t ); + newEmitter->size = emitterOut.used; + //Emitters only read, restore the rest of the previous version + newReadMask = parse->readMask; + parse->readMask = oldReadMask; + parse->writeMask = oldWriteMask; + parse->loopDepth = oldLoopDepth; + //forward readmask to caller + fxParseRead( parse, newReadMask ); + parse->emitter = oldEmitter; + if (!fxParseOutCmd( parse, out, fxCmdEmitter, newEmitter, emitterOut.used )) + return qfalse; + + } else if (!Q_stricmp( token, "interval" ) ) { + fxRunInterval_t *Interval = (fxRunInterval_t *)temp; + fxParseOut_t intervalOut; + + parse->loopDepth++; + intervalOut.data = temp; + intervalOut.size = sizeof( temp ); + intervalOut.used = sizeof( fxRunInterval_t ); + if (!fxParseMath( parse, &intervalOut )) + return qfalse; + if (!fxParseBlock( parse, &intervalOut )) + return qfalse; + Interval->size = intervalOut.used; + if (!fxParseOutCmd( parse, out, fxCmdInterval, Interval, intervalOut.used )) + return qfalse; + parse->loopDepth--; + + } else if (!Q_stricmp( token, "repeat" ) ) { + fxRunRepeat_t *repeat = (fxRunRepeat_t *)temp; + fxParseOut_t repeatOut; + + repeatOut.data = temp; + repeatOut.size = sizeof( temp ); + repeatOut.used = sizeof( fxRunRepeat_t ); + parse->loopDepth++; + if (!fxParseMath( parse, &repeatOut )) + return qfalse; + if (!fxParseBlock( parse, &repeatOut )) + return qfalse; + repeat->size = repeatOut.used; + if (!fxParseOutCmd( parse, out, fxCmdRepeat, repeat, repeatOut.used )) + return qfalse; + parse->loopDepth--; + } else if (!Q_stricmp( token, "distance" ) ) { + fxRunDistance_t *distance = (fxRunDistance_t *)temp; + fxParseOut_t distanceOut; + + parse->loopDepth++; + distanceOut.data = temp; + distanceOut.size = sizeof( temp ); + distanceOut.used = sizeof( fxRunDistance_t ); + if (!fxParseMath( parse, &distanceOut )) + return qfalse; + if (!fxParseBlock( parse, &distanceOut )) + return qfalse; + distance->size = distanceOut.used; + if (!fxParseOutCmd( parse, out, fxCmdDistance, distance, distanceOut.used )) + return qfalse; + parse->loopDepth--; + fxParseRead( parse, FX_MASK_ORIGIN ); + } else if (!Q_stricmp( token, "if" ) ) { + fxRunIf_t *doIf = (fxRunIf_t *)temp; + fxParseOut_t ifOut; + + doIf->testCount = 1; + doIf->elseStep = 0; + ifOut.data = temp; + ifOut.size = sizeof( temp ); + ifOut.used = sizeof( fxRunIf_t ); + if (!fxParseMath( parse, &ifOut )) + return qfalse; + if (!fxParseIfBlock( parse, &ifOut )) + return qfalse; + while (1) { + if (!fxParseToken( parse, qfalse )) + break; + if (!Q_stricmp( token, "elif")) { + doIf->testCount += 1; + if (!fxParseMath( parse, &ifOut )) + return qfalse; + if (!fxParseIfBlock( parse, &ifOut )) + return qfalse; + } else if (!Q_stricmp( token, "else" )) { + doIf->elseStep = qtrue; + if (!fxParseBlock( parse, &ifOut )) + return qfalse; + break; + } + } + /* Calculate the total size for the final exit */ + doIf->size = ifOut.used; + if (!fxParseOutCmd( parse, out, fxCmdIf, doIf, ifOut.used )) + return qfalse; + } else if (!Q_stricmp( token, "once" ) ) { + fxRunOnce_t *once = (fxRunOnce_t *)temp; + fxParseOut_t onceOut; + + onceOut.data = temp; + onceOut.size = sizeof( temp ); + onceOut.used = sizeof( fxRunOnce_t ); + if (!fxParseBlock( parse, &onceOut )) + return qfalse; + once->size = onceOut.used; + if (!fxParseOutCmd( parse, out, fxCmdOnce, once, onceOut.used )) + return qfalse; + } else if (!Q_stricmp( token, "pushParent" ) ) { + fxRunPushParent_t push; + if (!fxParseParentName( parse, &push.offset, &push.count )) + return qfalse; + if (!fxParseOutCmd( parse, out, fxCmdPushParent, &push, sizeof( push ))) + return qfalse; + fxParseRead( parse, FX_MASK_PARENT ); + } else if (!Q_stricmp( token, "push" ) ) { + int mask; + fxRunPush_t push; + if (!fxParseStackName( parse, &push.offset, &push.count, &mask )) + return qfalse; + if (!fxParseOutCmd( parse, out, fxCmdPush, &push, sizeof( push ))) + return qfalse; + fxParseRead( parse, mask ); + } else if (!Q_stricmp( token, "pop" ) ) { + int mask; + fxRunPop_t pop; + + if (!fxParseStackName( parse, &pop.offset, &pop.count, &mask )) + return qfalse; + if (!fxParseOutCmd( parse, out, fxCmdPop, &pop, sizeof( pop ))) + return qfalse; + fxParseWrite( parse, mask ); + } else if (!Q_stricmp( token, "script" ) ) { + fxRunScript_t script; + fxScript_t *loadScript; + + if (!fxParseWord( parse, "scriptname" )) + return qfalse; + loadScript = fxFindScript( token ); + if (!loadScript ) + return fxParseError( parse, "Can't load script %s", token ); + script.data = loadScript->data; + fxParseRead( parse, loadScript->readMask ); + if (!fxParseOutCmd( parse, out, fxCmdScript, &script, sizeof( script ))) + return qfalse; + } else if (!Q_stricmp( token, "}" ) ) { + if (!fxParseOutCmd( parse, out, 0, 0, 0 )) + return qfalse; + return qtrue; + } else { + unsigned int mask; + fxRunValue_t value; + if (fxMatchFloat( token, &value.dst, &mask)) { + if (!fxParseOutCmd( parse, out, fxCmdValue, &value, sizeof( value ) )) + return qfalse; + if (!fxParseMath( parse, out )) + return qfalse; + fxParseWrite( parse, mask ); + } else { + return fxParseError( parse, "Unknown token %s", parse->token ); + } + } + } + return qfalse; +} + +static fxScript_t *fxParseScript( fxHashEntry_t *entry ) { + fxParse_t parse; + fxParseOut_t parseOut; + fxScript_t *script; + char parseData[ 32*1024]; + byte *allocBuf; + int allocSize; + + /* Check if this one has already been loaded */ + if ( entry->script ) + return entry->script; + + if ( fx.scriptCount >= FX_MAX_SCRIPTS ) { + Com_Printf( "fx script limit reached" ); + return 0; + } + + /* Prepare variables for parsing the text */ + memset( &parse, 0, sizeof( parse )); + parse.text = entry->text; + parse.name = entry->name; + + parseOut.data = parseData; + parseOut.used = 0; + parseOut.size = sizeof( parseData ); + + if (!fxParseBlock( &parse, &parseOut )) + return 0; + + /* Allocate the script struct and set it up */ + allocSize = parseOut.used + sizeof( fxScript_t ); + allocBuf = fxParseAlloc( allocSize ); + script = (fxScript_t *) allocBuf; + script->remap = 0; + script->readMask = parse.readMask; + Com_Memcpy( &script->data, parseOut.data, parseOut.used ); + entry->script = script; + script->entry = entry; + /* Register script in table an increase scriptcount */ + fx.scripts[ fx.scriptCount ] = script; + script->handle = fx.scriptCount; + fx.scriptCount++; + return script; +} + + +#define SCAN_ENTRIES 256 +typedef struct fxScanBlock_s { + fxHashEntry_t entries[SCAN_ENTRIES]; + int entriesUsed; + struct fxScanBlock_s *next; +} fxScanBlock_t; + +static char *scanSkipSpaces( char *p ) { + for (;*p;p++) + if ((*p != ' ') && (*p != '\t') && (*p != '\n')) + break; + return p; +} +/* This will modify the original string */ +static char *scanMakeWord( char **input ) { + char *ret; + char *p = *input; + + p = scanSkipSpaces( p ); + ret = p; + for (;*p;p++) { + if (*p == ' ' || *p == '\t' || *p == '\n') { + *p++ = 0; + break; + } + } + *input = p; + return ret; +} + +static char *scanMakeSection( char **input ) { + char *ret; + char *p = *input; + int braceDepth = 1; + + p = scanSkipSpaces( p ); + if ( p[0] != '{') + return 0; + ret = p; + p++; + for (;*p;p++) { + if ( p[0] == '{') { + braceDepth++; + } else if ( p[0] == '}') { + braceDepth--; + if (!braceDepth) { + if (p[1]) { + p[1] = 0; + p+=2; + } else { + p += 1; + } + break; + } + } + } + if ( braceDepth ) + return 0; + *input = p; + return ret; +} + +static int scanCopyString( char *dst, const char *src, int left ) { + int done = 0; + if ( left <= 0) + return 0; + while (left > 1 && src[done]) { + dst[done] = src[done]; + done++; + left--; + } + dst[done] = 0; + done++; + return done; +} + +static void fxScanDir( const char *dirName, void **buffers, int *numFiles) { + int i, dirFiles; + char **fxFiles; + + fxFiles = FS_ListFiles( "scripts", ".fx", &dirFiles ); + + // load the files first time + for ( i = 0; i < dirFiles; i++ ) { + char filename[MAX_QPATH]; + if (*numFiles >= FX_MAX_SCRIPTS) { + Com_Error( ERR_DROP, "Too many .fx files" ); + } + Com_sprintf( filename, sizeof( filename ), "%s/%s", dirName, fxFiles[i] ); + FS_ReadFile( filename, &buffers[numFiles[0]] ); + numFiles[0]++; + } + FS_FreeFileList( fxFiles ); +} + +static void *emptyScript[2]; +static void fxScanFiles( void ) { + char *buffers[FX_MAX_SCRIPTS]; + int numFiles; + int allocSize; + int i; + fxHashEntry_t *entryWrite; + int entrySize, nameSize, textSize; + char *allocBuf, *nameWrite, *textWrite; + fxScanBlock_t *scanBlock = 0; + fxHashEntry_t *tempHash[FX_HASH_SIZE]; + + /* Clear some stuff just to be safe */ + fx.alloc.entries = 0; + memset( fx.scripts, 0, sizeof( fx.scripts )); + memset( fx.entryHash, 0, sizeof( fx.entryHash )); + /* Init the default handle for an invalid/empty script*/ + fx.scripts[0] = (fxScript_t *)emptyScript; + fx.scriptCount = 1; + // scan for FX files + Com_Memset( tempHash, 0, sizeof( tempHash )); + numFiles = 0; + fxScanDir( "scripts", buffers, &numFiles ); + if ( fx_Override->string[0] ) { + int i; + Cmd_TokenizeString( fx_Override->string ); + for( i=0; inext ) { + if ( Q_stricmp( entry->name, name )) + continue; + /* Override the current entry */ + entry->name = name; + entry->text = section; + break; + } + /* Didn't find an entry, add a new one */ + if (!entry) { + /* Get an entry from the block */ + if ( !scanBlock || scanBlock->entriesUsed == SCAN_ENTRIES) { + fxScanBlock_t *newBlock = Hunk_AllocateTempMemory( sizeof( fxScanBlock_t )); + newBlock->entriesUsed = 0; + newBlock->next = scanBlock; + scanBlock = newBlock; + } + entry = &scanBlock->entries[scanBlock->entriesUsed++]; + entry->name = name; + entry->text = section; + entry->next = tempHash[hashIndex]; + tempHash[hashIndex] = entry; + } + } + } + /* Scan through our hash and determine allocation sizes */ + nameSize = 0; textSize = 0; entrySize = 0; + allocSize = 0; + for ( i = 0; i < FX_HASH_SIZE; i++) { + fxHashEntry_t *entry; + for (entry = tempHash[i]; entry; entry = entry->next ) { + entrySize += sizeof( fxHashEntry_t ); + nameSize += strlen( entry->name ) + 1; + textSize += strlen( entry->text ) + 1; + } + } + /* List of entries in front, then all the names, then all the text */ + allocBuf = (char*) fxParseAlloc( entrySize + nameSize + textSize ); + fx.alloc.entries = (fxHashEntry_t*)allocBuf; + entryWrite = fx.alloc.entries; + nameWrite = allocBuf + entrySize; + textWrite = allocBuf + entrySize + nameSize; + /* Silly overkill to ensure that names are read linearly, oh well */ + for ( i = 0; i < FX_HASH_SIZE; i++) { + fxHashEntry_t *entry, *newEntry, *startEntry; + newEntry = 0; + startEntry = entryWrite; + for (entry = tempHash[i]; entry; entry = entry->next ) { + int len; + newEntry = entryWrite++; + + memset( newEntry, 0, sizeof (*newEntry)); + newEntry->next = entryWrite; + + newEntry->name = nameWrite; + len = scanCopyString( nameWrite, entry->name, nameSize ); + nameSize -= len; nameWrite += len; + + newEntry->text = textWrite; + len = scanCopyString( textWrite, entry->text, textSize ); + textSize -= len; textWrite += len; + } + if ( newEntry ) { + fx.entryHash[i] = startEntry; + newEntry->next = 0; + } + } + /* Free all allocated memory in the good order hopefully */ + while (scanBlock) { + fxScanBlock_t *next = scanBlock->next; + Hunk_FreeTempMemory( scanBlock ); + scanBlock = next; + } + for ( i = numFiles-1; i >=0; i-- ) + FS_FreeFile( buffers[i] ); +} + +static fxScript_t *fxFindScript( const char *name ) { + unsigned int hashIndex; + fxHashEntry_t *entry; + if (!name) + return 0; + + hashIndex = fxGenerateHash( name ); + for ( entry = fx.entryHash[ hashIndex ]; entry; entry = entry->next ) { + if (!Q_stricmp( entry->name, name )) { + return fxParseScript( entry ); + } + } + return 0; +} + +fxHandle_t FX_Register( const char *name ) { + const fxScript_t *script; + script = fxFindScript( name ); + if ( fx_Debug->integer ) { + Com_Printf( "FX_Debug:Registering script %s, %s\n", name, script ? "success" : "failed" ); + } + if ( script ) + return script->handle; + return 0; +} + +static void fxRemap( void ) { + const char *map1, *map2; + fxScript_t *script1, *script2; + + if ( Cmd_Argc() < 1 ) { + Com_Printf("fxRemap oldScript newScript, will replace oldscript with new one\n" ); + Com_Printf("fxRemap oldScript, will reset the remap\n" ); + return; + } + map1 = Cmd_Argv( 1 ); + script1 = fxFindScript( map1 ); + if (!script1) { + Com_Printf( "fxScript %s not found\n", map1 ); + return; + } + if ( Cmd_Argc() > 2) { + map2 = Cmd_Argv( 2 ); + script2 = fxFindScript( map2 ); + if (!script2) { + Com_Printf( "fxScript %s not found\n", map2 ); + return; + } + script1->remap = script2; + Com_Printf("Remapped %s to %s", script1->entry->name, script2->entry->name ); + } else { + Com_Printf("Cleared remapping on script %s", script1->entry->name ); + script1->remap = 0; + } +} + +static void fxReload( void ) { + fxScript_t *scripts[FX_MAX_SCRIPTS]; + fxHashEntry_t *entries = fx.alloc.entries; + fxHashEntry_t *entryHash[FX_HASH_SIZE]; + int scriptCount; + int i; + + FX_Reset(); + + scriptCount = fx.scriptCount; + for ( i = 1; i < scriptCount;i++ ) { + scripts[i] = fx.scripts[i]; + fx.scripts[i] = 0; + } + for ( i = 0; i < FX_HASH_SIZE;i++ ) { + entryHash[i] = fx.entryHash[i]; + fx.entryHash[i] = 0; + } + fx.alloc.entries = 0; + /* Rescan all the files */ + fxScanFiles(); + /* Reload all the scripts in the same order */ + for (i = 1; i < scriptCount;i++ ) { + int c; + const char *name = scripts[i]->entry->name; + fxScript_t *load = fxFindScript( name ); + if ( load && load->handle == i ) + continue; + if (!load) + Com_Printf( "Failed to reload scripts %s\n", name ); + else + Com_Printf( "Script %s doesn't reload in the right handle\n", name ); + + /* Restore the old stuff and free the new stuff */ + for ( c = 1; c < fx.scriptCount; c++ ) + fxParseFree( fx.scripts[c] ); + fxParseFree( fx.alloc.entries ); + fx.scriptCount = scriptCount; + for ( c = 1; c < scriptCount; c++ ) + fx.scripts[c] = scripts[c]; + for ( c = 0; c< FX_HASH_SIZE; c++ ) + fx.entryHash[c] = entryHash[c]; + fx.alloc.entries = entries; + return; + } + /* Free the old stuff */ + for ( i = 1; i < scriptCount; i++ ) + fxParseFree( scripts[i] ); + fxParseFree( entries ); +} + + +static void fxMathTest( void ) { + char line[1024]; + char *lineP = line; + fxMathOut_t mathOut; + fxParse_t parse; + fxRun_t run; + + memset( &parse, 0, sizeof( parse )); + memset( &mathOut, 0, sizeof( mathOut )); + memset( &run, 0, sizeof( run )); + + Q_strncpyz( line, Cmd_ArgsFrom( 1 ), sizeof( line ) ); + if ( fxMathParse( &parse, mathParseLine, &lineP, 0, &mathOut ) ) { + fxMathInfo_t info; + info.data = (int *)mathOut.data; + info.run = &run; + Com_Printf( "result %f\n", fxMath( &info) ); + } +} + +void fxFreeMemory( void ) { + int i; + for ( i = 1; i < fx.scriptCount; i++ ) { + fxParseFree( fx.scripts[i] ); + fx.scripts[i] = 0; + } + fx.scriptCount = 0; + if ( fx.alloc.entries ) + fxParseFree( fx.alloc.entries ); + fx.alloc.entries = 0; +} + +void fxInitParser( void ) { + fxScanFiles(); + Cmd_AddCommand( "fxReload", fxReload ); + Cmd_AddCommand( "fxRemap", fxRemap ); + Cmd_AddCommand( "fxMath", fxMathTest ); +} + diff --git a/code/client/fx_public.h b/code/client/fx_public.h new file mode 100644 index 0000000000..01bdce17df --- /dev/null +++ b/code/client/fx_public.h @@ -0,0 +1,35 @@ +/* +=========================================================================== +Copyright (C) 2006 Sjoerd van der Berg ( harekiet @ gmail.com ) + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// fx_public.h -- public fx definitions + +#include "fx_types.h" + +void FX_Init( void ); +void FX_Shutdown( void ); +fxHandle_t FX_Register( const char *name ); + +void FX_Debug( void ); +void FX_Reset( void ); +void FX_Begin( int time, float fraction ); +void FX_End( void ); +void FX_Run( fxHandle_t handle, const fxParent_t *parent, unsigned int key ); +void FX_VibrateView( float scale, vec3_t origin, vec3_t angles ); diff --git a/code/client/fx_types.h b/code/client/fx_types.h new file mode 100644 index 0000000000..92547cd70a --- /dev/null +++ b/code/client/fx_types.h @@ -0,0 +1,51 @@ +/* +=========================================================================== +Copyright (C) 2006 Sjoerd van der Berg ( harekiet @ gmail.com ) + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// fx_types.h -- shared fx types +typedef int fxHandle_t; + +#define FXP_ORIGIN 0x0001 +#define FXP_VELOCITY 0x0002 +#define FXP_DIR 0x0004 +#define FXP_ANGLES 0x0008 +#define FXP_SIZE 0x0010 +#define FXP_WIDTH 0x0020 +#define FXP_COLOR 0x0040 +#define FXP_SHADER 0x0080 +#define FXP_MODEL 0x0100 +#define FXP_AXIS 0x0200 +#define FXP_LIFE 0x0400 + +typedef struct { + int flags; + vec3_t origin; + vec3_t velocity; + vec3_t dir; + color4ub_t color; + qhandle_t shader; + float life; + float size; + float width; + qhandle_t model; + vec3_t angles; + vec3_t axis[3]; + color4ub_t color2; +} fxParent_t; diff --git a/code/client/libmumblelink.c b/code/client/libmumblelink.c index c6d6acb001..4b01b82dad 100644 --- a/code/client/libmumblelink.c +++ b/code/client/libmumblelink.c @@ -35,7 +35,7 @@ #endif #include -#include +#include #include #include #include @@ -146,7 +146,7 @@ void mumble_set_identity(const char* identity) size_t len; if (!lm) return; - len = MIN(sizeof(lm->identity), strlen(identity)+1); + len = MIN(sizeof(lm->identity)/sizeof(wchar_t), strlen(identity)+1); mbstowcs(lm->identity, identity, len); } @@ -164,7 +164,7 @@ void mumble_set_description(const char* description) size_t len; if (!lm) return; - len = MIN(sizeof(lm->description), strlen(description)+1); + len = MIN(sizeof(lm->description)/sizeof(wchar_t), strlen(description)+1); mbstowcs(lm->description, description, len); } diff --git a/code/client/qal.c b/code/client/qal.c index eb22551283..5cc40de28a 100644 --- a/code/client/qal.c +++ b/code/client/qal.c @@ -83,7 +83,7 @@ LPALBUFFERDATA qalBufferData; LPALGETBUFFERF qalGetBufferf; LPALGETBUFFERI qalGetBufferi; LPALDOPPLERFACTOR qalDopplerFactor; -LPALDOPPLERVELOCITY qalDopplerVelocity; +LPALSPEEDOFSOUND qalSpeedOfSound; LPALDISTANCEMODEL qalDistanceModel; LPALCCREATECONTEXT qalcCreateContext; @@ -201,7 +201,7 @@ qboolean QAL_Init(const char *libname) qalGetBufferf = GPA("alGetBufferf"); qalGetBufferi = GPA("alGetBufferi"); qalDopplerFactor = GPA("alDopplerFactor"); - qalDopplerVelocity = GPA("alDopplerVelocity"); + qalSpeedOfSound = GPA("alSpeedOfSound"); qalDistanceModel = GPA("alDistanceModel"); qalcCreateContext = GPA("alcCreateContext"); @@ -300,7 +300,7 @@ void QAL_Shutdown( void ) qalGetBufferf = NULL; qalGetBufferi = NULL; qalDopplerFactor = NULL; - qalDopplerVelocity = NULL; + qalSpeedOfSound = NULL; qalDistanceModel = NULL; qalcCreateContext = NULL; diff --git a/code/client/qal.h b/code/client/qal.h index 8234497a4a..5a25ec404a 100644 --- a/code/client/qal.h +++ b/code/client/qal.h @@ -125,7 +125,6 @@ extern LPALGETBUFFERI qalGetBufferi; extern LPALGETBUFFER3I qalGetBuffer3i; extern LPALGETBUFFERIV qalGetBufferiv; extern LPALDOPPLERFACTOR qalDopplerFactor; -extern LPALDOPPLERVELOCITY qalDopplerVelocity; extern LPALSPEEDOFSOUND qalSpeedOfSound; extern LPALDISTANCEMODEL qalDistanceModel; @@ -220,7 +219,6 @@ extern LPALCCAPTURESAMPLES qalcCaptureSamples; #define qalGetBuffer3i alGetBuffer3i #define qalGetBufferiv alGetBufferiv #define qalDopplerFactor alDopplerFactor -#define qalDopplerVelocity alDopplerVelocity #define qalSpeedOfSound alSpeedOfSound #define qalDistanceModel alDistanceModel diff --git a/code/client/snd_codec.c b/code/client/snd_codec.c index b1923277bc..c2505a37b7 100644 --- a/code/client/snd_codec.c +++ b/code/client/snd_codec.c @@ -124,6 +124,7 @@ void S_CodecInit() { codecs = NULL; + #ifdef USE_CODEC_OPUS S_CodecRegister(&opus_codec); #endif @@ -134,6 +135,15 @@ void S_CodecInit() // Register wav codec last so that it is always tried first when a file extension was not found S_CodecRegister(&wav_codec); + +#ifdef USE_CODEC_XMP + S_CodecRegister(&xmp_codec); + S_CodecRegister(&xmp_mod_codec); + S_CodecRegister(&xmp_s3m_codec); + S_CodecRegister(&xmp_xm_codec); + S_CodecRegister(&xmp_it_codec); +#endif + } /* diff --git a/code/client/snd_codec.h b/code/client/snd_codec.h index 5ab1202f22..d68ff4f558 100644 --- a/code/client/snd_codec.h +++ b/code/client/snd_codec.h @@ -104,4 +104,13 @@ void S_OggOpus_CodecCloseStream(snd_stream_t *stream); int S_OggOpus_CodecReadStream(snd_stream_t *stream, int bytes, void *buffer); #endif // USE_CODEC_OPUS +// XMP (tracker music) codec +#ifdef USE_CODEC_XMP +extern snd_codec_t xmp_codec; +extern snd_codec_t xmp_mod_codec; +extern snd_codec_t xmp_xm_codec; +extern snd_codec_t xmp_it_codec; +extern snd_codec_t xmp_s3m_codec; +#endif // USE_CODEC_XMP + #endif // !_SND_CODEC_H_ diff --git a/code/client/snd_codec_xmp.c b/code/client/snd_codec_xmp.c new file mode 100644 index 0000000000..e88b66bd3d --- /dev/null +++ b/code/client/snd_codec_xmp.c @@ -0,0 +1,292 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2005 Stuart Dalton (badcdev@gmail.com) +Copyright (C) 2014 leilei + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Quake III Arena source code; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +int xmpspeed = 22050; // assume 22050hz unless........ +#ifdef USE_CODEC_XMP + +// includes for the Q3 sound system +#include "client.h" +#include "snd_codec.h" + +// includes for XMP +#include + + + + +// leilei - XMP +xmp_context xmpsong; +//int sound_init(int, int); +void sound_play(void *, int); +void sound_deinit(void); + + + + +extern int samplingrate; // from snd_dma + +void S_XMP_StartSong ( void ){ + + + +} + +void S_XMP_EndSong ( void ){ + + + +} + +int aintistreaming = 0; +char *streamilename; +/* +================= +S_XMP_CodecLoad +================= +*/ +void *S_XMP_CodecLoad(const char *filename, snd_info_t *info) +{ + // This is not a codec for sound effects + return NULL; +} + +/* +================= +S_XMP_CodecOpenStream +================= +*/ + +// FIXME: there's a memory leak here if you start the same song many many many many times. +snd_stream_t *S_XMP_CodecOpenStream(const char *filename) +{ + snd_stream_t *rv; + + // First let's close whatever song we had.... + + // Open + rv = S_CodecUtilOpen(filename, &xmp_codec); + if(!rv) + return NULL; + +// Com_Printf("OPENSTREAM %s\n", filename); + + { + fileHandle_t file; + void *buffer; + + // Try to open the file + FS_FOpenFileRead(filename, &file, qtrue); + if(!file) + { + Com_Printf( S_COLOR_RED "ERROR: No.\"%s\"\n",filename); + return NULL; + } + + + // Allocate some memory + long thelength = FS_ReadFile(filename, buffer); + + + buffer = Hunk_AllocateTempMemory(thelength); + if(!buffer) + { + FS_FCloseFile(file); + Com_Printf( S_COLOR_RED "ERROR: Out of memory reading \"%s\"\n", + filename); + return NULL; + } + + FS_Read(buffer, thelength, file); + + + // OK! + struct xmp_module_info mi; + + xmpsong = xmp_create_context(); + int itsloaded = 0; + + itsloaded = xmp_load_module_from_memory(xmpsong, buffer, 0); + + // Free our memory and close the file. + Hunk_FreeTempMemory(buffer); + FS_FCloseFile(file); // unfortunately these do not help with the leak + + if (itsloaded == 0) + itsloaded = xmp_start_player(xmpsong, xmpspeed, 0); // TODO: do sample rate of the mixer. + + if (itsloaded == 0){ + + // Com_Printf("XMP loaded our buffer of the file %s which is %i long \n", filename, thelength); + xmp_get_module_info(xmpsong, &mi); + // Com_Printf("Song Name: %s\n", mi.mod->name); + // Com_Printf("CODECLOAD %s\n", filename); + + } + + } + + + rv->info.size = 1337; // This doesn't matter! + rv->pos = 0; + + rv->info.rate = xmpspeed; + rv->info.width = 2; + rv->info.channels = 2; + rv->info.samples = 12; + + return rv; +} + +/* +================= +S_XMP_CodecCloseStream +================= +*/ +void S_XMP_CodecCloseStream(snd_stream_t *stream) +{ + xmp_end_player(xmpsong); + xmp_release_module(xmpsong); + xmp_free_context(xmpsong); + S_CodecUtilClose(&stream); +} + + +/* +================= +S_OGG_CodecReadStream +================= +*/ +int S_XMP_CodecReadStream(snd_stream_t *stream, int bytes, void *buffer) +{ + // buffer handling + struct xmp_module_info mi; + struct xmp_frame_info fi; + + int bytesRead, bytesLeft, c; + char *bufPtr; + + // check if input is valid + if(!(stream && buffer)) + { + return 0; + } + + if(bytes <= 0) + { + return 0; + } + + bytesRead = 0; + bytesLeft = bytes; + bufPtr = buffer; + + // cycle until we have the requested or all available bytes read + while(-1) + { + int yeah=xmp_play_buffer(xmpsong, buffer, bytesLeft, 0); + + if (yeah == 0){ // if we can play it... + xmp_get_frame_info(xmpsong, &fi); + + c = fi.buffer; + + // no more bytes are left + if(c <= 0) + { + break; + } + + bytesRead += c; + bytesLeft -= c; + bufPtr += c; + xmp_get_module_info(xmpsong, &mi); + + // we have enough bytes + if(bytesLeft <= 0) + { + break; + } + } + else // if we can't play it JUST STOP OK + { + break; + + } + } + + return bytes; +} + + +snd_codec_t xmp_codec = +{ + "umx", + S_XMP_CodecLoad, + S_XMP_CodecOpenStream, + S_XMP_CodecReadStream, + S_XMP_CodecCloseStream, + NULL +}; + +snd_codec_t xmp_mod_codec = +{ + "mod", + S_XMP_CodecLoad, + S_XMP_CodecOpenStream, + S_XMP_CodecReadStream, + S_XMP_CodecCloseStream, + NULL +}; + +snd_codec_t xmp_it_codec = +{ + "it", + S_XMP_CodecLoad, + S_XMP_CodecOpenStream, + S_XMP_CodecReadStream, + S_XMP_CodecCloseStream, + NULL +}; + +snd_codec_t xmp_s3m_codec = +{ + "s3m", + S_XMP_CodecLoad, + S_XMP_CodecOpenStream, + S_XMP_CodecReadStream, + S_XMP_CodecCloseStream, + NULL +}; + +snd_codec_t xmp_xm_codec = +{ + "xm", + S_XMP_CodecLoad, + S_XMP_CodecOpenStream, + S_XMP_CodecReadStream, + S_XMP_CodecCloseStream, + NULL +}; + +#endif // USE_CODEC_XMP diff --git a/code/client/snd_dma.c b/code/client/snd_dma.c index d623ec4cde..0f7ec1576a 100644 --- a/code/client/snd_dma.c +++ b/code/client/snd_dma.c @@ -33,6 +33,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #include "snd_codec.h" #include "client.h" +// leilei - mod playabck support + + void S_Update_( void ); void S_Base_StopAllSounds(void); void S_Base_StopBackgroundTrack( void ); @@ -55,6 +58,8 @@ channel_t s_channels[MAX_CHANNELS]; channel_t loop_channels[MAX_CHANNELS]; int numLoopChannels; +int samplingrate; // leilei - for snd_xmp + static int s_soundStarted; static qboolean s_soundMuted; @@ -400,7 +405,7 @@ void S_Base_BeginRegistration( void ) { Com_Memset(s_knownSfx, '\0', sizeof(s_knownSfx)); Com_Memset(sfxHash, '\0', sizeof(sfx_t *) * LOOP_HASH); - S_Base_RegisterSound("sound/feedback/hit.wav", qfalse); // changed to a sound in baseq3 + S_Base_RegisterSound("sound/misc/silence.wav", qfalse); // changed to a sound in baseoa } } @@ -982,29 +987,34 @@ void S_Base_RawSamples( int stream, int samples, int rate, int width, int s_chan int i; int src, dst; float scale; - int intVolume; + int intVolumeLeft, intVolumeRight; portable_samplepair_t *rawsamples; if ( !s_soundStarted || s_soundMuted ) { return; } - if(entityNum >= 0) - { - // FIXME: support spatialized raw streams, e.g. for VoIP - return; - } - if ( (stream < 0) || (stream >= MAX_RAW_STREAMS) ) { return; } - + rawsamples = s_rawsamples[stream]; - if(s_muted->integer) - intVolume = 0; - else - intVolume = 256 * volume * s_volume->value; + if ( s_muted->integer ) { + intVolumeLeft = intVolumeRight = 0; + } else { + int leftvol, rightvol; + + if ( entityNum >= 0 && entityNum < MAX_GENTITIES ) { + // support spatialized raw streams, e.g. for VoIP + S_SpatializeOrigin( loopSounds[ entityNum ].origin, 256, &leftvol, &rightvol ); + } else { + leftvol = rightvol = 256; + } + + intVolumeLeft = leftvol * volume * s_volume->value; + intVolumeRight = rightvol * volume * s_volume->value; + } if ( s_rawend[stream] < s_soundtime ) { Com_DPrintf( "S_Base_RawSamples: resetting minimum: %i < %i\n", s_rawend[stream], s_soundtime ); @@ -1022,8 +1032,8 @@ void S_Base_RawSamples( int stream, int samples, int rate, int width, int s_chan { dst = s_rawend[stream]&(MAX_RAW_SAMPLES-1); s_rawend[stream]++; - rawsamples[dst].left = ((short *)data)[i*2] * intVolume; - rawsamples[dst].right = ((short *)data)[i*2+1] * intVolume; + rawsamples[dst].left = ((short *)data)[i*2] * intVolumeLeft; + rawsamples[dst].right = ((short *)data)[i*2+1] * intVolumeRight; } } else @@ -1035,8 +1045,8 @@ void S_Base_RawSamples( int stream, int samples, int rate, int width, int s_chan break; dst = s_rawend[stream]&(MAX_RAW_SAMPLES-1); s_rawend[stream]++; - rawsamples[dst].left = ((short *)data)[src*2] * intVolume; - rawsamples[dst].right = ((short *)data)[src*2+1] * intVolume; + rawsamples[dst].left = ((short *)data)[src*2] * intVolumeLeft; + rawsamples[dst].right = ((short *)data)[src*2+1] * intVolumeRight; } } } @@ -1049,13 +1059,14 @@ void S_Base_RawSamples( int stream, int samples, int rate, int width, int s_chan break; dst = s_rawend[stream]&(MAX_RAW_SAMPLES-1); s_rawend[stream]++; - rawsamples[dst].left = ((short *)data)[src] * intVolume; - rawsamples[dst].right = ((short *)data)[src] * intVolume; + rawsamples[dst].left = ((short *)data)[src] * intVolumeLeft; + rawsamples[dst].right = ((short *)data)[src] * intVolumeRight; } } else if (s_channels == 2 && width == 1) { - intVolume *= 256; + intVolumeLeft *= 256; + intVolumeRight *= 256; for (i=0 ; ; i++) { @@ -1064,13 +1075,14 @@ void S_Base_RawSamples( int stream, int samples, int rate, int width, int s_chan break; dst = s_rawend[stream]&(MAX_RAW_SAMPLES-1); s_rawend[stream]++; - rawsamples[dst].left = ((char *)data)[src*2] * intVolume; - rawsamples[dst].right = ((char *)data)[src*2+1] * intVolume; + rawsamples[dst].left = ((char *)data)[src*2] * intVolumeLeft; + rawsamples[dst].right = ((char *)data)[src*2+1] * intVolumeRight; } } else if (s_channels == 1 && width == 1) { - intVolume *= 256; + intVolumeLeft *= 256; + intVolumeRight *= 256; for (i=0 ; ; i++) { @@ -1079,8 +1091,8 @@ void S_Base_RawSamples( int stream, int samples, int rate, int width, int s_chan break; dst = s_rawend[stream]&(MAX_RAW_SAMPLES-1); s_rawend[stream]++; - rawsamples[dst].left = (((byte *)data)[src]-128) * intVolume; - rawsamples[dst].right = (((byte *)data)[src]-128) * intVolume; + rawsamples[dst].left = (((byte *)data)[src]-128) * intVolumeLeft; + rawsamples[dst].right = (((byte *)data)[src]-128) * intVolumeRight; } } @@ -1191,6 +1203,9 @@ qboolean S_ScanChannelStarts( void ) { return newSamples; } + + + /* ============ S_Update @@ -1318,6 +1333,7 @@ void S_Update_(void) { sane = 11; // 85hz } + samplingrate = dma.speed; ma = s_mixahead->value * dma.speed; op = s_mixPreStep->value + sane*dma.speed*0.01; @@ -1397,6 +1413,7 @@ static void S_OpenBackgroundStream( const char *filename ) { } } + /* ====================== S_StartBackgroundTrack @@ -1417,11 +1434,7 @@ void S_Base_StartBackgroundTrack( const char *intro, const char *loop ){ return; } - if( !loop ) { - s_backgroundLoop[0] = 0; - } else { - Q_strncpyz( s_backgroundLoop, loop, sizeof( s_backgroundLoop ) ); - } + Q_strncpyz( s_backgroundLoop, loop, sizeof( s_backgroundLoop ) ); S_OpenBackgroundStream( intro ); } diff --git a/code/client/snd_local.h b/code/client/snd_local.h index 66f3bcdedb..e0f5b1d08b 100644 --- a/code/client/snd_local.h +++ b/code/client/snd_local.h @@ -56,6 +56,7 @@ typedef struct sfx_s { qboolean soundCompressed; // not in Memory int soundCompressionMethod; int soundLength; + int soundChannels; char soundName[MAX_QPATH]; int lastTimeUsed; struct sfx_s *next; diff --git a/code/client/snd_main.c b/code/client/snd_main.c index f0bce67b61..91ab161c69 100644 --- a/code/client/snd_main.c +++ b/code/client/snd_main.c @@ -106,6 +106,8 @@ S_StartBackgroundTrack */ void S_StartBackgroundTrack( const char *intro, const char *loop ) { + // leilei - i used to have extension stripping here, but it crashed on looped tracks + if( si.StartBackgroundTrack ) { si.StartBackgroundTrack( intro, loop ); } @@ -437,6 +439,8 @@ void S_Music_f( void ) { c = Cmd_Argc(); + // leilei - strip the extension so we can play other formats if our song's not there. + if ( c == 2 ) { si.StartBackgroundTrack( Cmd_Argv(1), NULL ); } else if ( c == 3 ) { diff --git a/code/client/snd_mem.c b/code/client/snd_mem.c index 1031f34c74..29c281d3e5 100644 --- a/code/client/snd_mem.c +++ b/code/client/snd_mem.c @@ -113,47 +113,51 @@ ResampleSfx resample / decimate to the current source rate ================ */ -static void ResampleSfx( sfx_t *sfx, int inrate, int inwidth, byte *data, qboolean compressed ) { +static int ResampleSfx( sfx_t *sfx, int channels, int inrate, int inwidth, int samples, byte *data, qboolean compressed ) { int outcount; int srcsample; float stepscale; - int i; + int i, j; int sample, samplefrac, fracstep; int part; sndBuffer *chunk; stepscale = (float)inrate / dma.speed; // this is usually 0.5, 1, or 2 - outcount = sfx->soundLength / stepscale; - sfx->soundLength = outcount; + outcount = samples / stepscale; samplefrac = 0; - fracstep = stepscale * 256; + fracstep = stepscale * 256 * channels; chunk = sfx->soundData; for (i=0 ; i> 8; samplefrac += fracstep; - if( inwidth == 2 ) { - sample = ( ((short *)data)[srcsample] ); - } else { - sample = (int)( (unsigned char)(data[srcsample]) - 128) << 8; - } - part = (i&(SND_CHUNK_SIZE-1)); - if (part == 0) { - sndBuffer *newchunk; - newchunk = SND_malloc(); - if (chunk == NULL) { - sfx->soundData = newchunk; + for (j=0 ; jnext = newchunk; + sample = (int)( (unsigned char)(data[srcsample+j]) - 128) << 8; + } + part = (i*channels+j)&(SND_CHUNK_SIZE-1); + if (part == 0) { + sndBuffer *newchunk; + newchunk = SND_malloc(); + if (chunk == NULL) { + sfx->soundData = newchunk; + } else { + chunk->next = newchunk; + } + chunk = newchunk; } - chunk = newchunk; - } - chunk->sndChunk[part] = sample; + chunk->sndChunk[part] = sample; + } } + + return outcount; } /* @@ -163,11 +167,11 @@ ResampleSfx resample / decimate to the current source rate ================ */ -static int ResampleSfxRaw( short *sfx, int inrate, int inwidth, int samples, byte *data ) { +static int ResampleSfxRaw( short *sfx, int channels, int inrate, int inwidth, int samples, byte *data ) { int outcount; int srcsample; float stepscale; - int i; + int i, j; int sample, samplefrac, fracstep; stepscale = (float)inrate / dma.speed; // this is usually 0.5, 1, or 2 @@ -175,18 +179,21 @@ static int ResampleSfxRaw( short *sfx, int inrate, int inwidth, int samples, byt outcount = samples / stepscale; samplefrac = 0; - fracstep = stepscale * 256; + fracstep = stepscale * 256 * channels; for (i=0 ; i> 8; samplefrac += fracstep; - if( inwidth == 2 ) { - sample = LittleShort ( ((short *)data)[srcsample] ); - } else { - sample = (int)( (unsigned char)(data[srcsample]) - 128) << 8; + for (j=0 ; jsoundName); } @@ -220,8 +229,8 @@ qboolean S_LoadSound( sfx_t *sfx ) if ( info.rate != 22050 ) { Com_DPrintf(S_COLOR_YELLOW "WARNING: %s is not a 22kHz audio file\n", sfx->soundName); } - - samples = Hunk_AllocateTempMemory(info.samples * sizeof(short) * 2); +#endif + samples = Hunk_AllocateTempMemory(info.channels * info.samples * sizeof(short) * 2); sfx->lastTimeUsed = Com_Milliseconds()+1; @@ -231,29 +240,30 @@ qboolean S_LoadSound( sfx_t *sfx ) // manager to do the right thing for us and page // sound in as needed - if( sfx->soundCompressed == qtrue) { + if( info.channels == 1 && sfx->soundCompressed == qtrue) { sfx->soundCompressionMethod = 1; sfx->soundData = NULL; - sfx->soundLength = ResampleSfxRaw( samples, info.rate, info.width, info.samples, data + info.dataofs ); + sfx->soundLength = ResampleSfxRaw( samples, info.channels, info.rate, info.width, info.samples, data + info.dataofs ); S_AdpcmEncodeSound(sfx, samples); #if 0 - } else if (info.samples>(SND_CHUNK_SIZE*16) && info.width >1) { + } else if (info.channels == 1 && info.samples>(SND_CHUNK_SIZE*16) && info.width >1) { sfx->soundCompressionMethod = 3; sfx->soundData = NULL; - sfx->soundLength = ResampleSfxRaw( samples, info.rate, info.width, info.samples, (data + info.dataofs) ); + sfx->soundLength = ResampleSfxRaw( samples, info.channels, info.rate, info.width, info.samples, (data + info.dataofs) ); encodeMuLaw( sfx, samples); - } else if (info.samples>(SND_CHUNK_SIZE*6400) && info.width >1) { + } else if (info.channels == 1 && info.samples>(SND_CHUNK_SIZE*6400) && info.width >1) { sfx->soundCompressionMethod = 2; sfx->soundData = NULL; - sfx->soundLength = ResampleSfxRaw( samples, info.rate, info.width, info.samples, (data + info.dataofs) ); + sfx->soundLength = ResampleSfxRaw( samples, info.channels, info.rate, info.width, info.samples, (data + info.dataofs) ); encodeWavelet( sfx, samples); #endif } else { sfx->soundCompressionMethod = 0; - sfx->soundLength = info.samples; sfx->soundData = NULL; - ResampleSfx( sfx, info.rate, info.width, data + info.dataofs, qfalse ); + sfx->soundLength = ResampleSfx( sfx, info.channels, info.rate, info.width, info.samples, data + info.dataofs, qfalse ); } + + sfx->soundChannels = info.channels; Hunk_FreeTempMemory(samples); Hunk_FreeTempMemory(data); diff --git a/code/client/snd_mix.c b/code/client/snd_mix.c index fca5e15fa4..943c50fa8b 100644 --- a/code/client/snd_mix.c +++ b/code/client/snd_mix.c @@ -234,7 +234,11 @@ static void S_PaintChannelFrom16_altivec( channel_t *ch, const sfx_t *sc, int co portable_samplepair_t *samp; sndBuffer *chunk; short *samples; - float ooff, fdata, fdiv, fleftvol, frightvol; + float ooff, fdata[2], fdiv, fleftvol, frightvol; + + if (sc->soundChannels <= 0) { + return; + } samp = &paintbuffer[ bufferOffset ]; @@ -242,6 +246,14 @@ static void S_PaintChannelFrom16_altivec( channel_t *ch, const sfx_t *sc, int co sampleOffset = sampleOffset*ch->oldDopplerScale; } + if ( sc->soundChannels == 2 ) { + sampleOffset *= sc->soundChannels; + + if ( sampleOffset & 1 ) { + sampleOffset &= ~1; + } + } + chunk = sc->soundData; while (sampleOffset>=SND_CHUNK_SIZE) { chunk = chunk->next; @@ -274,6 +286,10 @@ static void S_PaintChannelFrom16_altivec( channel_t *ch, const sfx_t *sc, int co while(i < count && (((unsigned long)&samp[i] & 0x1f) || ((count-i) < 8) || ((SND_CHUNK_SIZE - sampleOffset) < 8))) { data = samples[sampleOffset++]; samp[i].left += (data * leftvol)>>8; + + if ( sc->soundChannels == 2 ) { + data = samples[sampleOffset++]; + } samp[i].right += (data * rightvol)>>8; if (sampleOffset == SND_CHUNK_SIZE) { @@ -373,10 +389,10 @@ static void S_PaintChannelFrom16_altivec( channel_t *ch, const sfx_t *sc, int co for ( i=0 ; idopplerScale; + ooff = ooff + ch->dopplerScale * sc->soundChannels; boff = ooff; - fdata = 0; - for (j=aoff; jsoundChannels) { if (j == SND_CHUNK_SIZE) { chunk = chunk->next; if (!chunk) { @@ -385,11 +401,17 @@ static void S_PaintChannelFrom16_altivec( channel_t *ch, const sfx_t *sc, int co samples = chunk->sndChunk; ooff -= SND_CHUNK_SIZE; } - fdata += samples[j&(SND_CHUNK_SIZE-1)]; + if ( sc->soundChannels == 2 ) { + fdata[0] += samples[j&(SND_CHUNK_SIZE-1)]; + fdata[1] += samples[(j+1)&(SND_CHUNK_SIZE-1)]; + } else { + fdata[0] += samples[j&(SND_CHUNK_SIZE-1)]; + fdata[1] += samples[j&(SND_CHUNK_SIZE-1)]; + } } - fdiv = 256 * (boff-aoff); - samp[i].left += (fdata * fleftvol)/fdiv; - samp[i].right += (fdata * frightvol)/fdiv; + fdiv = 256 * (boff-aoff) / sc->soundChannels; + samp[i].left += (fdata[0] * fleftvol)/fdiv; + samp[i].right += (fdata[1] * frightvol)/fdiv; } } } @@ -402,7 +424,11 @@ static void S_PaintChannelFrom16_scalar( channel_t *ch, const sfx_t *sc, int cou portable_samplepair_t *samp; sndBuffer *chunk; short *samples; - float ooff, fdata, fdiv, fleftvol, frightvol; + float ooff, fdata[2], fdiv, fleftvol, frightvol; + + if (sc->soundChannels <= 0) { + return; + } samp = &paintbuffer[ bufferOffset ]; @@ -410,6 +436,14 @@ static void S_PaintChannelFrom16_scalar( channel_t *ch, const sfx_t *sc, int cou sampleOffset = sampleOffset*ch->oldDopplerScale; } + if ( sc->soundChannels == 2 ) { + sampleOffset *= sc->soundChannels; + + if ( sampleOffset & 1 ) { + sampleOffset &= ~1; + } + } + chunk = sc->soundData; while (sampleOffset>=SND_CHUNK_SIZE) { chunk = chunk->next; @@ -426,6 +460,10 @@ static void S_PaintChannelFrom16_scalar( channel_t *ch, const sfx_t *sc, int cou for ( i=0 ; i>8; + + if ( sc->soundChannels == 2 ) { + data = samples[sampleOffset++]; + } samp[i].right += (data * rightvol)>>8; if (sampleOffset == SND_CHUNK_SIZE) { @@ -447,10 +485,10 @@ static void S_PaintChannelFrom16_scalar( channel_t *ch, const sfx_t *sc, int cou for ( i=0 ; idopplerScale; + ooff = ooff + ch->dopplerScale * sc->soundChannels; boff = ooff; - fdata = 0; - for (j=aoff; jsoundChannels) { if (j == SND_CHUNK_SIZE) { chunk = chunk->next; if (!chunk) { @@ -459,11 +497,17 @@ static void S_PaintChannelFrom16_scalar( channel_t *ch, const sfx_t *sc, int cou samples = chunk->sndChunk; ooff -= SND_CHUNK_SIZE; } - fdata += samples[j&(SND_CHUNK_SIZE-1)]; + if ( sc->soundChannels == 2 ) { + fdata[0] += samples[j&(SND_CHUNK_SIZE-1)]; + fdata[1] += samples[(j+1)&(SND_CHUNK_SIZE-1)]; + } else { + fdata[0] += samples[j&(SND_CHUNK_SIZE-1)]; + fdata[1] += samples[j&(SND_CHUNK_SIZE-1)]; + } } - fdiv = 256 * (boff-aoff); - samp[i].left += (fdata * fleftvol)/fdiv; - samp[i].right += (fdata * frightvol)/fdiv; + fdiv = 256 * (boff-aoff) / sc->soundChannels; + samp[i].left += (fdata[0] * fleftvol)/fdiv; + samp[i].right += (fdata[1] * frightvol)/fdiv; } } } @@ -675,6 +719,10 @@ void S_PaintChannels( int endtime ) { ltime = s_paintedtime; sc = ch->thesfx; + if (sc->soundData==NULL || sc->soundLength==0) { + continue; + } + sampleOffset = ltime - ch->startSample; count = end - ltime; if ( sampleOffset + count > sc->soundLength ) { diff --git a/code/client/snd_openal.c b/code/client/snd_openal.c index e2d199905c..80c5cb6ced 100644 --- a/code/client/snd_openal.c +++ b/code/client/snd_openal.c @@ -50,6 +50,7 @@ static qboolean enumeration_all_ext = qfalse; #ifdef USE_VOIP static qboolean capture_ext = qfalse; #endif +extern int xmpspeed; // leilei /* ================= @@ -481,7 +482,7 @@ qboolean S_AL_BufferInit( void ) numSfx = 0; // Load the default sound, and lock it - default_sfx = S_AL_BufferFind("sound/feedback/hit.wav"); + default_sfx = S_AL_BufferFind("sound/misc/silence.wav"); S_AL_BufferUse(default_sfx); knownSfx[default_sfx].isLocked = qtrue; @@ -841,7 +842,7 @@ static void S_AL_SrcSetup(srcHandle_t src, sfxHandle_t sfx, alSrcPriority_t prio /* ================= -S_AL_NewLoopMaster +S_AL_SaveLoopPos Remove given source as loop master if it is the master and hand off master status to another source in this case. ================= */ @@ -2115,7 +2116,7 @@ void S_AL_StartBackgroundTrack( const char *intro, const char *loop ) issame = qfalse; // Copy the loop over - strncpy( s_backgroundLoop, loop, sizeof( s_backgroundLoop ) ); + Q_strncpyz( s_backgroundLoop, loop, sizeof( s_backgroundLoop ) ); if(!issame) { @@ -2309,7 +2310,7 @@ void S_AL_Update( void ) } if(s_alDopplerSpeed->modified) { - qalDopplerVelocity(s_alDopplerSpeed->value); + qalSpeedOfSound(s_alDopplerSpeed->value); s_alDopplerSpeed->modified = qfalse; } @@ -2506,7 +2507,7 @@ qboolean S_AL_Init( soundInterface_t *si ) s_alGain = Cvar_Get( "s_alGain", "1.0", CVAR_ARCHIVE ); s_alSources = Cvar_Get( "s_alSources", "96", CVAR_ARCHIVE ); s_alDopplerFactor = Cvar_Get( "s_alDopplerFactor", "1.0", CVAR_ARCHIVE ); - s_alDopplerSpeed = Cvar_Get( "s_alDopplerSpeed", "2200", CVAR_ARCHIVE ); + s_alDopplerSpeed = Cvar_Get( "s_alDopplerSpeed", "9000", CVAR_ARCHIVE ); s_alMinDistance = Cvar_Get( "s_alMinDistance", "120", CVAR_CHEAT ); s_alMaxDistance = Cvar_Get("s_alMaxDistance", "1024", CVAR_CHEAT); s_alRolloff = Cvar_Get( "s_alRolloff", "2", CVAR_CHEAT); @@ -2517,11 +2518,16 @@ qboolean S_AL_Init( soundInterface_t *si ) s_alInputDevice = Cvar_Get( "s_alInputDevice", "", CVAR_ARCHIVE | CVAR_LATCH ); s_alDevice = Cvar_Get("s_alDevice", "", CVAR_ARCHIVE | CVAR_LATCH); + + xmpspeed = 48000; // leilei - force it to 48000 which is the native mixing rate post-ac'97 + // Load QAL if( !QAL_Init( s_alDriver->string ) ) { Com_Printf( "Failed to load library: \"%s\".\n", s_alDriver->string ); - return qfalse; + if( !Q_stricmp( s_alDriver->string, ALDRIVER_DEFAULT ) || !QAL_Init( ALDRIVER_DEFAULT ) ) { + return qfalse; + } } device = s_alDevice->string; @@ -2621,7 +2627,7 @@ qboolean S_AL_Init( soundInterface_t *si ) // Set up OpenAL parameters (doppler, etc) qalDistanceModel(AL_INVERSE_DISTANCE_CLAMPED); qalDopplerFactor( s_alDopplerFactor->value ); - qalDopplerVelocity( s_alDopplerSpeed->value ); + qalSpeedOfSound( s_alDopplerSpeed->value ); #ifdef USE_VOIP // !!! FIXME: some of these alcCaptureOpenDevice() values should be cvars. @@ -2667,25 +2673,24 @@ qboolean S_AL_Init( soundInterface_t *si ) defaultinputdevice = qalcGetString(NULL, ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER); // dump a list of available devices to a cvar for the user to see. - while((curlen = strlen(inputdevicelist))) + if (inputdevicelist) { - Q_strcat(inputdevicenames, sizeof(inputdevicenames), inputdevicelist); - Q_strcat(inputdevicenames, sizeof(inputdevicenames), "\n"); - inputdevicelist += curlen + 1; + while((curlen = strlen(inputdevicelist))) + { + Q_strcat(inputdevicenames, sizeof(inputdevicenames), inputdevicelist); + Q_strcat(inputdevicenames, sizeof(inputdevicenames), "\n"); + inputdevicelist += curlen + 1; + } } s_alAvailableInputDevices = Cvar_Get("s_alAvailableInputDevices", inputdevicenames, CVAR_ROM | CVAR_NORESTART); - // !!! FIXME: 8000Hz is what Speex narrowband mode needs, but we - // !!! FIXME: should probably open the capture device after - // !!! FIXME: initializing Speex so we can change to wideband - // !!! FIXME: if we like. - Com_Printf("OpenAL default capture device is '%s'\n", defaultinputdevice); - alCaptureDevice = qalcCaptureOpenDevice(inputdevice, 8000, AL_FORMAT_MONO16, 4096); + Com_Printf("OpenAL default capture device is '%s'\n", defaultinputdevice ? defaultinputdevice : "none"); + alCaptureDevice = qalcCaptureOpenDevice(inputdevice, 48000, AL_FORMAT_MONO16, VOIP_MAX_PACKET_SAMPLES*4); if( !alCaptureDevice && inputdevice ) { Com_Printf( "Failed to open OpenAL Input device '%s', trying default.\n", inputdevice ); - alCaptureDevice = qalcCaptureOpenDevice(NULL, 8000, AL_FORMAT_MONO16, 4096); + alCaptureDevice = qalcCaptureOpenDevice(NULL, 48000, AL_FORMAT_MONO16, VOIP_MAX_PACKET_SAMPLES*4); } Com_Printf( "OpenAL capture device %s.\n", (alCaptureDevice == NULL) ? "failed to open" : "opened"); diff --git a/code/client/snd_wavelet.c b/code/client/snd_wavelet.c index a325ffdca5..3d8f5c7b7d 100644 --- a/code/client/snd_wavelet.c +++ b/code/client/snd_wavelet.c @@ -119,7 +119,7 @@ void NXPutc(NXStream *stream, char out) { void encodeWavelet( sfx_t *sfx, short *packets) { - float wksp[4097], temp; + float wksp[4097] = {0}, temp; int i, samples, size; sndBuffer *newchunk, *chunk; byte *out; @@ -169,7 +169,7 @@ void encodeWavelet( sfx_t *sfx, short *packets) { } void decodeWavelet(sndBuffer *chunk, short *to) { - float wksp[4097]; + float wksp[4097] = {0}; int i; byte *out; diff --git a/code/game/ai_dmq3.c b/code/game/ai_dmq3.c index fe224827e5..75749229db 100644 --- a/code/game/ai_dmq3.c +++ b/code/game/ai_dmq3.c @@ -1487,7 +1487,7 @@ EasyClientName char *EasyClientName(int client, char *buf, int size) { int i; char *str1, *str2, *ptr, c; - char name[128]; + char name[128] = {0}; ClientName(client, name, sizeof(name)); @@ -2876,6 +2876,7 @@ float BotEntityVisible(int viewer, vec3_t eye, vec3_t viewangles, float fov, int BotAI_Trace(&trace, start, NULL, NULL, end, passent, contents_mask); //if water was hit waterfactor = 1.0; + //note: trace.contents is always 0, see BotAI_Trace if (trace.contents & (CONTENTS_LAVA|CONTENTS_SLIME|CONTENTS_WATER)) { //if the water surface is translucent if (1) { @@ -4432,6 +4433,9 @@ open, which buttons to activate etc. ================== */ void BotAIBlocked(bot_state_t *bs, bot_moveresult_t *moveresult, int activate) { +#ifdef OBSTACLEDEBUG + char netname[MAX_NETNAME]; +#endif int movetype, bspent; vec3_t hordir, sideward, angles, up = {0, 0, 1}; //vec3_t start, end, mins, maxs; @@ -5006,6 +5010,7 @@ void BotCheckEvents(bot_state_t *bs, entityState_t *state) { case EV_USE_ITEM12: case EV_USE_ITEM13: case EV_USE_ITEM14: + case EV_USE_ITEM15: break; } } diff --git a/code/game/ai_main.c b/code/game/ai_main.c index bbf5fd574b..b9034b885b 100644 --- a/code/game/ai_main.c +++ b/code/game/ai_main.c @@ -149,7 +149,8 @@ void BotAI_Trace(bsp_trace_t *bsptrace, vec3_t start, vec3_t mins, vec3_t maxs, VectorCopy(trace.plane.normal, bsptrace->plane.normal); bsptrace->plane.signbits = trace.plane.signbits; bsptrace->plane.type = trace.plane.type; - bsptrace->surface.value = trace.surfaceFlags; + bsptrace->surface.value = 0; + bsptrace->surface.flags = trace.surfaceFlags; bsptrace->ent = trace.entityNum; bsptrace->exp_dist = 0; bsptrace->sidenum = 0; @@ -1099,7 +1100,8 @@ void BotWriteSessionData(bot_state_t *bs) { "%i %i %i %i %i %i %i %i" " %f %f %f" " %f %f %f" - " %f %f %f", + " %f %f %f" + " %f", bs->lastgoal_decisionmaker, bs->lastgoal_ltgtype, bs->lastgoal_teammate, @@ -1116,7 +1118,8 @@ void BotWriteSessionData(bot_state_t *bs) { bs->lastgoal_teamgoal.mins[2], bs->lastgoal_teamgoal.maxs[0], bs->lastgoal_teamgoal.maxs[1], - bs->lastgoal_teamgoal.maxs[2] + bs->lastgoal_teamgoal.maxs[2], + bs->formation_dist ); var = va( "botsession%i", bs->client ); @@ -1140,7 +1143,8 @@ void BotReadSessionData(bot_state_t *bs) { "%i %i %i %i %i %i %i %i" " %f %f %f" " %f %f %f" - " %f %f %f", + " %f %f %f" + " %f", &bs->lastgoal_decisionmaker, &bs->lastgoal_ltgtype, &bs->lastgoal_teammate, @@ -1157,7 +1161,8 @@ void BotReadSessionData(bot_state_t *bs) { &bs->lastgoal_teamgoal.mins[2], &bs->lastgoal_teamgoal.maxs[0], &bs->lastgoal_teamgoal.maxs[1], - &bs->lastgoal_teamgoal.maxs[2] + &bs->lastgoal_teamgoal.maxs[2], + &bs->formation_dist ); } @@ -1174,6 +1179,10 @@ int BotAISetupClient(int client, struct bot_settings_s *settings, qboolean resta if (!botstates[client]) botstates[client] = G_Alloc(sizeof(bot_state_t)); bs = botstates[client]; + if (!bs) { + return qfalse; + } + if (bs && bs->inuse) { BotAI_Print(PRT_FATAL, "BotAISetupClient: client %d already setup\n", client); return qfalse; @@ -1280,7 +1289,7 @@ int BotAIShutdownClient(int client, qboolean restart) { } trap_BotFreeMoveState(bs->ms); - //free the goal state` + //free the goal state trap_BotFreeGoalState(bs->gs); //free the chat file trap_BotFreeChatState(bs->cs); diff --git a/code/game/ai_main.h b/code/game/ai_main.h index ff258a0581..40f5bb47e3 100644 --- a/code/game/ai_main.h +++ b/code/game/ai_main.h @@ -248,7 +248,7 @@ typedef struct bot_state_s float leadmessage_time; //last time a messaged was sent to the team mate float leadbackup_time; //time backing up towards team mate // - char teamleader[32]; //netname of the team leader + char teamleader[MAX_NETNAME]; //netname of the team leader float askteamleader_time; //time asked for team leader float becometeamleader_time; //time the bot will become the team leader float teamgiveorders_time; //time to give team orders diff --git a/code/game/ai_team.c b/code/game/ai_team.c index 93e7af5d01..925a94d6b2 100644 --- a/code/game/ai_team.c +++ b/code/game/ai_team.c @@ -161,7 +161,7 @@ int BotSortTeamMatesByBaseTravelTime(bot_state_t *bs, int *teammates, int maxtea //skip spectators if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue; // - if (BotSameTeam(bs, i)) { + if (BotSameTeam(bs, i) && goal) { // traveltime = BotClientTravelTimeToGoal(i, goal); // @@ -337,7 +337,7 @@ BotCTFOrders */ void BotCTFOrders_BothFlagsNotAtBase(bot_state_t *bs) { int numteammates, defenders, attackers, i, other; - int teammates[MAX_CLIENTS]; + int teammates[MAX_CLIENTS] = {0}; char name[MAX_NETNAME], carriername[MAX_NETNAME]; numteammates = BotSortTeamMatesByBaseTravelTime(bs, teammates, sizeof(teammates)); @@ -695,7 +695,7 @@ BotCTFOrders */ void BotCTFOrders_BothFlagsAtBase(bot_state_t *bs) { int numteammates, defenders, attackers, i; - int teammates[MAX_CLIENTS]; + int teammates[MAX_CLIENTS] = {0}; char name[MAX_NETNAME]; //sort team mates by travel time to base @@ -1757,7 +1757,7 @@ BotHarvesterOrders */ void BotHarvesterOrders(bot_state_t *bs) { int numteammates, defenders, attackers, i; - int teammates[MAX_CLIENTS]; + int teammates[MAX_CLIENTS] = {0}; char name[MAX_NETNAME]; //sort team mates by travel time to base diff --git a/code/game/ai_vcmd.c b/code/game/ai_vcmd.c index 93db55f42f..a274bca79a 100644 --- a/code/game/ai_vcmd.c +++ b/code/game/ai_vcmd.c @@ -527,13 +527,13 @@ int BotVoiceChatCommand(bot_state_t *bs, int mode, char *voiceChat) { Q_strncpyz(buf, voiceChat, sizeof(buf)); cmd = buf; - for (ptr = cmd; *cmd && *cmd > ' '; cmd++); + for (; *cmd && *cmd > ' '; cmd++); while (*cmd && *cmd <= ' ') *cmd++ = '\0'; //voiceOnly = atoi(ptr); for (ptr = cmd; *cmd && *cmd > ' '; cmd++); while (*cmd && *cmd <= ' ') *cmd++ = '\0'; clientNum = atoi(ptr); - for (ptr = cmd; *cmd && *cmd > ' '; cmd++); + for (; *cmd && *cmd > ' '; cmd++); while (*cmd && *cmd <= ' ') *cmd++ = '\0'; //color = atoi(ptr); diff --git a/code/game/bg_misc.c b/code/game/bg_misc.c index 9a2710988d..415940968e 100644 --- a/code/game/bg_misc.c +++ b/code/game/bg_misc.c @@ -1087,7 +1087,6 @@ qboolean BG_CanItemBeGrabbed( int gametype, const entityState_t *ent, const play // don't pick up if already at max #ifdef MISSIONPACK if( bg_itemlist[ps->stats[STAT_PERSISTANT_POWERUP]].giTag == PW_GUARD ) { - upperBound = ps->stats[STAT_MAX_HEALTH]; } else #endif diff --git a/code/game/bg_pmove.c b/code/game/bg_pmove.c index 4dd5d38a24..2d0e8cf358 100644 --- a/code/game/bg_pmove.c +++ b/code/game/bg_pmove.c @@ -483,9 +483,9 @@ static void PM_WaterMove( void ) { // jump = head for surface if ( pm->cmd.upmove >= 10 ) { if (pm->ps->velocity[2] > -300) { - if ( pm->watertype == CONTENTS_WATER ) { + if ( pm->watertype & CONTENTS_WATER ) { pm->ps->velocity[2] = 100; - } else if (pm->watertype == CONTENTS_SLIME) { + } else if ( pm->watertype & CONTENTS_SLIME ) { pm->ps->velocity[2] = 80; } else { pm->ps->velocity[2] = 50; @@ -1790,7 +1790,7 @@ static void PM_DropTimers( void ) { PM_UpdateViewAngles This can be used as another entry point when only the viewangles -are being updated isntead of a full move +are being updated instead of a full move ================ */ void PM_UpdateViewAngles( playerState_t *ps, const usercmd_t *cmd ) { diff --git a/code/game/g_bot.c b/code/game/g_bot.c index 9b7714a595..6cc3917857 100644 --- a/code/game/g_bot.c +++ b/code/game/g_bot.c @@ -817,7 +817,7 @@ static void G_SpawnBots( char *botList, int baseDelay ) { while( *p && *p == ' ' ) { p++; } - if( !p ) { + if( !*p ) { break; } diff --git a/code/game/g_client.c b/code/game/g_client.c index ee88fac5f9..d1dcbc3c9c 100644 --- a/code/game/g_client.c +++ b/code/game/g_client.c @@ -630,7 +630,7 @@ static void ForceClientSkin( gclient_t *client, char *model, const char *skin ) /* =========== -ClientCheckName +ClientCleanName ============ */ static void ClientCleanName(const char *in, char *out, int outSize) diff --git a/code/game/g_cmds.c b/code/game/g_cmds.c index aaa1f8f648..f01df8475c 100644 --- a/code/game/g_cmds.c +++ b/code/game/g_cmds.c @@ -476,7 +476,7 @@ void Cmd_Kill_f( gentity_t *ent ) { /* ================= -BroadCastTeamChange +BroadcastTeamChange Let everyone know about a team change ================= @@ -651,6 +651,13 @@ void StopFollowing( gentity_t *ent ) { ent->client->ps.pm_flags &= ~PMF_FOLLOW; ent->r.svFlags &= ~SVF_BOT; ent->client->ps.clientNum = ent - g_entities; + + SetClientViewAngle( ent, ent->client->ps.viewangles ); + + // don't use dead view angles + if ( ent->client->ps.stats[STAT_HEALTH] <= 0 ) { + ent->client->ps.stats[STAT_HEALTH] = 1; + } } /* @@ -1348,7 +1355,7 @@ void Cmd_CallVote_f( gentity_t *ent ) { trap_SendServerCommand( -1, va("print \"%s called a vote.\n\"", ent->client->pers.netname ) ); - // start the voting, the caller autoamtically votes yes + // start the voting, the caller automatically votes yes level.voteTime = level.time; level.voteYes = 1; level.voteNo = 0; @@ -1513,7 +1520,7 @@ void Cmd_CallTeamVote_f( gentity_t *ent ) { trap_SendServerCommand( i, va("print \"%s called a team vote.\n\"", ent->client->pers.netname ) ); } - // start the voting, the caller autoamtically votes yes + // start the voting, the caller automatically votes yes level.teamVoteTime[cs_offset] = level.time; level.teamVoteYes[cs_offset] = 1; level.teamVoteNo[cs_offset] = 0; diff --git a/code/game/g_combat.c b/code/game/g_combat.c index 2fbd31705e..b981c58103 100644 --- a/code/game/g_combat.c +++ b/code/game/g_combat.c @@ -778,7 +778,7 @@ int G_InvulnerabilityEffect( gentity_t *targ, vec3_t dir, vec3_t point, vec3_t i #endif /* ============ -T_Damage +G_Damage targ entity that is being damaged inflictor entity that is causing the damage diff --git a/code/game/g_items.c b/code/game/g_items.c index f6d84cf756..59461d1e67 100644 --- a/code/game/g_items.c +++ b/code/game/g_items.c @@ -348,6 +348,10 @@ RespawnItem =============== */ void RespawnItem( gentity_t *ent ) { + if (!ent) { + return; + } + // randomly select from teamed entities if (ent->team) { gentity_t *master; @@ -364,10 +368,14 @@ void RespawnItem( gentity_t *ent ) { choice = rand() % count; - for (count = 0, ent = master; count < choice; ent = ent->teamchain, count++) + for (count = 0, ent = master; ent && count < choice; ent = ent->teamchain, count++) ; } + if (!ent) { + return; + } + ent->r.contents = CONTENTS_TRIGGER; ent->s.eFlags &= ~EF_NODRAW; ent->r.svFlags &= ~SVF_NOCLIENT; @@ -660,7 +668,7 @@ void FinishSpawningItem( gentity_t *ent ) { ent->r.contents = CONTENTS_TRIGGER; ent->touch = Touch_Item; - // useing an item causes it to respawn + // using an item causes it to respawn ent->use = Use_Item; if ( ent->spawnflags & 1 ) { diff --git a/code/game/g_main.c b/code/game/g_main.c index 11a74d78a3..e3903bffa6 100644 --- a/code/game/g_main.c +++ b/code/game/g_main.c @@ -506,6 +506,7 @@ void G_InitGame( int levelTime, int randomSeed, int restart ) { G_RemapTeamShaders(); + trap_SetConfigstring( CS_INTERMISSION, "" ); } @@ -1729,7 +1730,7 @@ Runs thinking code for this frame if necessary ============= */ void G_RunThink (gentity_t *ent) { - float thinktime; + int thinktime; thinktime = ent->nextthink; if (thinktime <= 0) { diff --git a/code/game/g_mover.c b/code/game/g_mover.c index b7948777b9..756c0dd0d9 100644 --- a/code/game/g_mover.c +++ b/code/game/g_mover.c @@ -881,6 +881,10 @@ void Think_SpawnNewDoorTrigger( gentity_t *ent ) { vec3_t mins, maxs; int i, best; + if (!ent) { + return; + } + // set all of the slaves as shootable for ( other = ent ; other ; other = other->teamchain ) { other->takedamage = qtrue; diff --git a/code/game/g_svcmds.c b/code/game/g_svcmds.c index b251ab35e2..755a7da390 100644 --- a/code/game/g_svcmds.c +++ b/code/game/g_svcmds.c @@ -132,11 +132,11 @@ UpdateIPBans */ static void UpdateIPBans (void) { - byte b[4]; - byte m[4]; + byte b[4] = {0}; + byte m[4] = {0}; int i,j; - char iplist_final[MAX_CVAR_VALUE_STRING]; - char ip[64]; + char iplist_final[MAX_CVAR_VALUE_STRING] = {0}; + char ip[64] = {0}; *iplist_final = 0; for (i = 0 ; i < numIPFilters ; i++) @@ -178,7 +178,7 @@ qboolean G_FilterPacket (char *from) { int i; unsigned in; - byte m[4]; + byte m[4] = {0}; char *p; i = 0; diff --git a/code/game/g_syscalls.c b/code/game/g_syscalls.c index 21208f3b30..c12aa06ba2 100644 --- a/code/game/g_syscalls.c +++ b/code/game/g_syscalls.c @@ -688,7 +688,7 @@ void trap_BotSaveGoalFuzzyLogic(int goalstate, char *filename) { } void trap_BotMutateGoalFuzzyLogic(int goalstate, float range) { - syscall( BOTLIB_AI_MUTATE_GOAL_FUZZY_LOGIC, goalstate, range ); + syscall( BOTLIB_AI_MUTATE_GOAL_FUZZY_LOGIC, goalstate, PASSFLOAT(range) ); } int trap_BotAllocGoalState(int state) { diff --git a/code/libcurl/curl/curl.h b/code/libcurl-7.35.0/curl/curl.h similarity index 53% rename from code/libcurl/curl/curl.h rename to code/libcurl-7.35.0/curl/curl.h index a0a0414806..aafaeed2d9 100644 --- a/code/libcurl/curl/curl.h +++ b/code/libcurl-7.35.0/curl/curl.h @@ -7,7 +7,7 @@ * | (__| |_| | _ <| |___ * \___|\___/|_| \_\_____| * - * Copyright (C) 1998 - 2006, Daniel Stenberg, , et al. + * Copyright (C) 1998 - 2013, Daniel Stenberg, , et al. * * This software is licensed as described in the file COPYING, which * you should have received as part of this distribution. The terms @@ -20,118 +20,107 @@ * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * - * $Id: curl.h,v 1.304 2006-08-04 16:08:41 giva Exp $ ***************************************************************************/ -/* If you have problems, all libcurl docs and details are found here: - http://curl.haxx.se/libcurl/ -*/ +/* + * If you have libcurl problems, all docs and details are found here: + * http://curl.haxx.se/libcurl/ + * + * curl-library mailing list subscription and unsubscription web interface: + * http://cool.haxx.se/mailman/listinfo/curl-library/ + */ + +#include "curlver.h" /* libcurl version defines */ +#include "curlbuild.h" /* libcurl build definitions */ +#include "curlrules.h" /* libcurl rules enforcement */ -#include "curlver.h" /* the libcurl version defines */ +/* + * Define WIN32 when build target is Win32 API + */ + +#if (defined(_WIN32) || defined(__WIN32__)) && \ + !defined(WIN32) && !defined(__SYMBIAN32__) +#define WIN32 +#endif #include #include +#if defined(__FreeBSD__) && (__FreeBSD__ >= 2) +/* Needed for __FreeBSD_version symbol definition */ +#include +#endif + /* The include stuff here below is mainly for time_t! */ -#ifdef vms -# include -# include -#else -# include -# include -#endif /* defined (vms) */ +#include +#include + +#if defined(WIN32) && !defined(_WIN32_WCE) && !defined(__CYGWIN__) +#if !(defined(_WINSOCKAPI_) || defined(_WINSOCK_H) || defined(__LWIP_OPT_H__)) +/* The check above prevents the winsock2 inclusion if winsock.h already was + included, since they can't co-exist without problems */ +#include +#include +#endif +#endif -typedef void CURL; +/* HP-UX systems version 9, 10 and 11 lack sys/select.h and so does oldish + libc5-based Linux systems. Only include it on systems that are known to + require it! */ +#if defined(_AIX) || defined(__NOVELL_LIBC__) || defined(__NetBSD__) || \ + defined(__minix) || defined(__SYMBIAN32__) || defined(__INTEGRITY) || \ + defined(ANDROID) || defined(__ANDROID__) || defined(__OpenBSD__) || \ + (defined(__FreeBSD_version) && (__FreeBSD_version < 800000)) +#include +#endif -#ifdef __cplusplus -extern "C" { +#if !defined(WIN32) && !defined(_WIN32_WCE) +#include #endif -/* - * Decorate exportable functions for Win32 DLL linking. - * This avoids using a .def file for building libcurl.dll. - */ -#if (defined(WIN32) || defined(_WIN32)) && !defined(CURL_STATICLIB) -#if defined(BUILDING_LIBCURL) -#define CURL_EXTERN __declspec(dllexport) -#else -#define CURL_EXTERN __declspec(dllimport) +#if !defined(WIN32) && !defined(__WATCOMC__) && !defined(__VXWORKS__) +#include #endif -#else -#ifdef CURL_HIDDEN_SYMBOLS -/* - * This definition is used to make external definitions visibile in the - * shared library when symbols are hidden by default. It makes no - * difference when compiling applications whether this is set or not, - * only when compiling the library. - */ -#define CURL_EXTERN CURL_EXTERN_SYMBOL -#else -#define CURL_EXTERN +#ifdef __BEOS__ +#include #endif + +#ifdef __cplusplus +extern "C" { #endif +typedef void CURL; + /* - * We want the typedef curl_off_t setup for large file support on all - * platforms. We also provide a CURL_FORMAT_OFF_T define to use in *printf - * format strings when outputting a variable of type curl_off_t. - * - * Note: "pocc -Ze" is MSVC compatibily mode and this sets _MSC_VER! + * libcurl external API function linkage decorations. */ -#if (defined(_MSC_VER) && !defined(__POCC__)) || (defined(__LCC__) && defined(WIN32)) -/* MSVC */ -#ifdef _WIN32_WCE - typedef long curl_off_t; -#define CURL_FORMAT_OFF_T "%ld" +#ifdef CURL_STATICLIB +# define CURL_EXTERN +#elif defined(WIN32) || defined(_WIN32) || defined(__SYMBIAN32__) +# if defined(BUILDING_LIBCURL) +# define CURL_EXTERN __declspec(dllexport) +# else +# define CURL_EXTERN __declspec(dllimport) +# endif +#elif defined(BUILDING_LIBCURL) && defined(CURL_HIDDEN_SYMBOLS) +# define CURL_EXTERN CURL_EXTERN_SYMBOL #else - typedef signed __int64 curl_off_t; -#define CURL_FORMAT_OFF_T "%I64d" -#endif -#else /* (_MSC_VER && !__POCC__) || (__LCC__ && WIN32) */ -#if (defined(__GNUC__) && defined(WIN32)) || defined(__WATCOMC__) -/* gcc on windows or Watcom */ - typedef long long curl_off_t; -#define CURL_FORMAT_OFF_T "%I64d" -#else /* GCC or Watcom on Windows */ - -/* "normal" POSIX approach, do note that this does not necessarily mean that - the type is >32 bits, see the SIZEOF_CURL_OFF_T define for that! */ - typedef off_t curl_off_t; - -/* Check a range of defines to detect large file support. On Linux it seems - none of these are set by default, so if you don't explicitly switches on - large file support, this define will be made for "small file" support. */ -#ifndef _FILE_OFFSET_BITS -#define _FILE_OFFSET_BITS 0 /* to prevent warnings in the check below */ -#define UNDEF_FILE_OFFSET_BITS -#endif -#ifndef FILESIZEBITS -#define FILESIZEBITS 0 /* to prevent warnings in the check below */ -#define UNDEF_FILESIZEBITS -#endif - -#if defined(_LARGE_FILES) || (_FILE_OFFSET_BITS > 32) || (FILESIZEBITS > 32) \ - || defined(_LARGEFILE_SOURCE) || defined(_LARGEFILE64_SOURCE) - /* For now, we assume at least one of these to be set for large files to - work! */ -#define CURL_FORMAT_OFF_T "%lld" -#else /* LARGE_FILE support */ -#define CURL_FORMAT_OFF_T "%ld" -#endif -#endif /* GCC or Watcom on Windows */ -#endif /* (_MSC_VER && !__POCC__) || (__LCC__ && WIN32) */ - -#ifdef UNDEF_FILE_OFFSET_BITS -/* this was defined above for our checks, undefine it again */ -#undef _FILE_OFFSET_BITS +# define CURL_EXTERN #endif -#ifdef UNDEF_FILESIZEBITS -/* this was defined above for our checks, undefine it again */ -#undef FILESIZEBITS +#ifndef curl_socket_typedef +/* socket typedef */ +#if defined(WIN32) && !defined(__LWIP_OPT_H__) +typedef SOCKET curl_socket_t; +#define CURL_SOCKET_BAD INVALID_SOCKET +#else +typedef int curl_socket_t; +#define CURL_SOCKET_BAD -1 #endif +#define curl_socket_typedef +#endif /* curl_socket_typedef */ struct curl_httppost { struct curl_httppost *next; /* next entry in the list */ @@ -155,43 +144,206 @@ struct curl_httppost { do not free in formfree */ #define HTTPPOST_BUFFER (1<<4) /* upload file from buffer */ #define HTTPPOST_PTRBUFFER (1<<5) /* upload file from pointer contents */ +#define HTTPPOST_CALLBACK (1<<6) /* upload file contents by using the + regular read callback to get the data + and pass the given pointer as custom + pointer */ char *showfilename; /* The file name to show. If not set, the actual file name will be used (if this is a file part) */ + void *userp; /* custom pointer used for + HTTPPOST_CALLBACK posts */ }; +/* This is the CURLOPT_PROGRESSFUNCTION callback proto. It is now considered + deprecated but was the only choice up until 7.31.0 */ typedef int (*curl_progress_callback)(void *clientp, double dltotal, double dlnow, double ultotal, double ulnow); +/* This is the CURLOPT_XFERINFOFUNCTION callback proto. It was introduced in + 7.32.0, it avoids floating point and provides more detailed information. */ +typedef int (*curl_xferinfo_callback)(void *clientp, + curl_off_t dltotal, + curl_off_t dlnow, + curl_off_t ultotal, + curl_off_t ulnow); + +#ifndef CURL_MAX_WRITE_SIZE /* Tests have proven that 20K is a very bad buffer size for uploads on - Windows, while 16K for some odd reason performed a lot better. */ + Windows, while 16K for some odd reason performed a lot better. + We do the ifndef check to allow this value to easier be changed at build + time for those who feel adventurous. The practical minimum is about + 400 bytes since libcurl uses a buffer of this size as a scratch area + (unrelated to network send operations). */ #define CURL_MAX_WRITE_SIZE 16384 +#endif + +#ifndef CURL_MAX_HTTP_HEADER +/* The only reason to have a max limit for this is to avoid the risk of a bad + server feeding libcurl with a never-ending header that will cause reallocs + infinitely */ +#define CURL_MAX_HTTP_HEADER (100*1024) +#endif + +/* This is a magic return code for the write callback that, when returned, + will signal libcurl to pause receiving on the current transfer. */ +#define CURL_WRITEFUNC_PAUSE 0x10000001 typedef size_t (*curl_write_callback)(char *buffer, size_t size, size_t nitems, void *outstream); + + +/* enumeration of file types */ +typedef enum { + CURLFILETYPE_FILE = 0, + CURLFILETYPE_DIRECTORY, + CURLFILETYPE_SYMLINK, + CURLFILETYPE_DEVICE_BLOCK, + CURLFILETYPE_DEVICE_CHAR, + CURLFILETYPE_NAMEDPIPE, + CURLFILETYPE_SOCKET, + CURLFILETYPE_DOOR, /* is possible only on Sun Solaris now */ + + CURLFILETYPE_UNKNOWN /* should never occur */ +} curlfiletype; + +#define CURLFINFOFLAG_KNOWN_FILENAME (1<<0) +#define CURLFINFOFLAG_KNOWN_FILETYPE (1<<1) +#define CURLFINFOFLAG_KNOWN_TIME (1<<2) +#define CURLFINFOFLAG_KNOWN_PERM (1<<3) +#define CURLFINFOFLAG_KNOWN_UID (1<<4) +#define CURLFINFOFLAG_KNOWN_GID (1<<5) +#define CURLFINFOFLAG_KNOWN_SIZE (1<<6) +#define CURLFINFOFLAG_KNOWN_HLINKCOUNT (1<<7) + +/* Content of this structure depends on information which is known and is + achievable (e.g. by FTP LIST parsing). Please see the url_easy_setopt(3) man + page for callbacks returning this structure -- some fields are mandatory, + some others are optional. The FLAG field has special meaning. */ +struct curl_fileinfo { + char *filename; + curlfiletype filetype; + time_t time; + unsigned int perm; + int uid; + int gid; + curl_off_t size; + long int hardlinks; + + struct { + /* If some of these fields is not NULL, it is a pointer to b_data. */ + char *time; + char *perm; + char *user; + char *group; + char *target; /* pointer to the target filename of a symlink */ + } strings; + + unsigned int flags; + + /* used internally */ + char * b_data; + size_t b_size; + size_t b_used; +}; + +/* return codes for CURLOPT_CHUNK_BGN_FUNCTION */ +#define CURL_CHUNK_BGN_FUNC_OK 0 +#define CURL_CHUNK_BGN_FUNC_FAIL 1 /* tell the lib to end the task */ +#define CURL_CHUNK_BGN_FUNC_SKIP 2 /* skip this chunk over */ + +/* if splitting of data transfer is enabled, this callback is called before + download of an individual chunk started. Note that parameter "remains" works + only for FTP wildcard downloading (for now), otherwise is not used */ +typedef long (*curl_chunk_bgn_callback)(const void *transfer_info, + void *ptr, + int remains); + +/* return codes for CURLOPT_CHUNK_END_FUNCTION */ +#define CURL_CHUNK_END_FUNC_OK 0 +#define CURL_CHUNK_END_FUNC_FAIL 1 /* tell the lib to end the task */ + +/* If splitting of data transfer is enabled this callback is called after + download of an individual chunk finished. + Note! After this callback was set then it have to be called FOR ALL chunks. + Even if downloading of this chunk was skipped in CHUNK_BGN_FUNC. + This is the reason why we don't need "transfer_info" parameter in this + callback and we are not interested in "remains" parameter too. */ +typedef long (*curl_chunk_end_callback)(void *ptr); + +/* return codes for FNMATCHFUNCTION */ +#define CURL_FNMATCHFUNC_MATCH 0 /* string corresponds to the pattern */ +#define CURL_FNMATCHFUNC_NOMATCH 1 /* pattern doesn't match the string */ +#define CURL_FNMATCHFUNC_FAIL 2 /* an error occurred */ + +/* callback type for wildcard downloading pattern matching. If the + string matches the pattern, return CURL_FNMATCHFUNC_MATCH value, etc. */ +typedef int (*curl_fnmatch_callback)(void *ptr, + const char *pattern, + const char *string); + +/* These are the return codes for the seek callbacks */ +#define CURL_SEEKFUNC_OK 0 +#define CURL_SEEKFUNC_FAIL 1 /* fail the entire transfer */ +#define CURL_SEEKFUNC_CANTSEEK 2 /* tell libcurl seeking can't be done, so + libcurl might try other means instead */ +typedef int (*curl_seek_callback)(void *instream, + curl_off_t offset, + int origin); /* 'whence' */ + /* This is a return code for the read callback that, when returned, will signal libcurl to immediately abort the current transfer. */ #define CURL_READFUNC_ABORT 0x10000000 +/* This is a return code for the read callback that, when returned, will + signal libcurl to pause sending data on the current transfer. */ +#define CURL_READFUNC_PAUSE 0x10000001 + typedef size_t (*curl_read_callback)(char *buffer, size_t size, size_t nitems, void *instream); +typedef enum { + CURLSOCKTYPE_IPCXN, /* socket created for a specific IP connection */ + CURLSOCKTYPE_ACCEPT, /* socket created by accept() call */ + CURLSOCKTYPE_LAST /* never use */ +} curlsocktype; + +/* The return code from the sockopt_callback can signal information back + to libcurl: */ +#define CURL_SOCKOPT_OK 0 +#define CURL_SOCKOPT_ERROR 1 /* causes libcurl to abort and return + CURLE_ABORTED_BY_CALLBACK */ +#define CURL_SOCKOPT_ALREADY_CONNECTED 2 + +typedef int (*curl_sockopt_callback)(void *clientp, + curl_socket_t curlfd, + curlsocktype purpose); + +struct curl_sockaddr { + int family; + int socktype; + int protocol; + unsigned int addrlen; /* addrlen was a socklen_t type before 7.18.0 but it + turned really ugly and painful on the systems that + lack this type */ + struct sockaddr addr; +}; -#ifndef CURL_NO_OLDIES - /* not used since 7.10.8, will be removed in a future release */ -typedef int (*curl_passwd_callback)(void *clientp, - const char *prompt, - char *buffer, - int buflen); -#endif +typedef curl_socket_t +(*curl_opensocket_callback)(void *clientp, + curlsocktype purpose, + struct curl_sockaddr *address); + +typedef int +(*curl_closesocket_callback)(void *clientp, curl_socket_t item); typedef enum { CURLIOE_OK, /* I/O operation successful */ @@ -253,74 +405,79 @@ typedef enum { CURLE_UNSUPPORTED_PROTOCOL, /* 1 */ CURLE_FAILED_INIT, /* 2 */ CURLE_URL_MALFORMAT, /* 3 */ - CURLE_URL_MALFORMAT_USER, /* 4 - NOT USED */ + CURLE_NOT_BUILT_IN, /* 4 - [was obsoleted in August 2007 for + 7.17.0, reused in April 2011 for 7.21.5] */ CURLE_COULDNT_RESOLVE_PROXY, /* 5 */ CURLE_COULDNT_RESOLVE_HOST, /* 6 */ CURLE_COULDNT_CONNECT, /* 7 */ CURLE_FTP_WEIRD_SERVER_REPLY, /* 8 */ - CURLE_FTP_ACCESS_DENIED, /* 9 a service was denied by the FTP server + CURLE_REMOTE_ACCESS_DENIED, /* 9 a service was denied by the server due to lack of access - when login fails this is not returned. */ - CURLE_FTP_USER_PASSWORD_INCORRECT, /* 10 - NOT USED */ + CURLE_FTP_ACCEPT_FAILED, /* 10 - [was obsoleted in April 2006 for + 7.15.4, reused in Dec 2011 for 7.24.0]*/ CURLE_FTP_WEIRD_PASS_REPLY, /* 11 */ - CURLE_FTP_WEIRD_USER_REPLY, /* 12 */ + CURLE_FTP_ACCEPT_TIMEOUT, /* 12 - timeout occurred accepting server + [was obsoleted in August 2007 for 7.17.0, + reused in Dec 2011 for 7.24.0]*/ CURLE_FTP_WEIRD_PASV_REPLY, /* 13 */ CURLE_FTP_WEIRD_227_FORMAT, /* 14 */ CURLE_FTP_CANT_GET_HOST, /* 15 */ - CURLE_FTP_CANT_RECONNECT, /* 16 */ - CURLE_FTP_COULDNT_SET_BINARY, /* 17 */ + CURLE_OBSOLETE16, /* 16 - NOT USED */ + CURLE_FTP_COULDNT_SET_TYPE, /* 17 */ CURLE_PARTIAL_FILE, /* 18 */ CURLE_FTP_COULDNT_RETR_FILE, /* 19 */ - CURLE_FTP_WRITE_ERROR, /* 20 */ - CURLE_FTP_QUOTE_ERROR, /* 21 */ + CURLE_OBSOLETE20, /* 20 - NOT USED */ + CURLE_QUOTE_ERROR, /* 21 - quote command failure */ CURLE_HTTP_RETURNED_ERROR, /* 22 */ CURLE_WRITE_ERROR, /* 23 */ - CURLE_MALFORMAT_USER, /* 24 - NOT USED */ - CURLE_FTP_COULDNT_STOR_FILE, /* 25 - failed FTP upload */ - CURLE_READ_ERROR, /* 26 - could open/read from file */ + CURLE_OBSOLETE24, /* 24 - NOT USED */ + CURLE_UPLOAD_FAILED, /* 25 - failed upload "command" */ + CURLE_READ_ERROR, /* 26 - couldn't open/read from file */ CURLE_OUT_OF_MEMORY, /* 27 */ /* Note: CURLE_OUT_OF_MEMORY may sometimes indicate a conversion error instead of a memory allocation error if CURL_DOES_CONVERSIONS is defined */ - CURLE_OPERATION_TIMEOUTED, /* 28 - the timeout time was reached */ - CURLE_FTP_COULDNT_SET_ASCII, /* 29 - TYPE A failed */ + CURLE_OPERATION_TIMEDOUT, /* 28 - the timeout time was reached */ + CURLE_OBSOLETE29, /* 29 - NOT USED */ CURLE_FTP_PORT_FAILED, /* 30 - FTP PORT operation failed */ CURLE_FTP_COULDNT_USE_REST, /* 31 - the REST command failed */ - CURLE_FTP_COULDNT_GET_SIZE, /* 32 - the SIZE command failed */ - CURLE_HTTP_RANGE_ERROR, /* 33 - RANGE "command" didn't work */ + CURLE_OBSOLETE32, /* 32 - NOT USED */ + CURLE_RANGE_ERROR, /* 33 - RANGE "command" didn't work */ CURLE_HTTP_POST_ERROR, /* 34 */ CURLE_SSL_CONNECT_ERROR, /* 35 - wrong when connecting with SSL */ CURLE_BAD_DOWNLOAD_RESUME, /* 36 - couldn't resume download */ CURLE_FILE_COULDNT_READ_FILE, /* 37 */ CURLE_LDAP_CANNOT_BIND, /* 38 */ CURLE_LDAP_SEARCH_FAILED, /* 39 */ - CURLE_LIBRARY_NOT_FOUND, /* 40 */ + CURLE_OBSOLETE40, /* 40 - NOT USED */ CURLE_FUNCTION_NOT_FOUND, /* 41 */ CURLE_ABORTED_BY_CALLBACK, /* 42 */ CURLE_BAD_FUNCTION_ARGUMENT, /* 43 */ - CURLE_BAD_CALLING_ORDER, /* 44 - NOT USED */ + CURLE_OBSOLETE44, /* 44 - NOT USED */ CURLE_INTERFACE_FAILED, /* 45 - CURLOPT_INTERFACE failed */ - CURLE_BAD_PASSWORD_ENTERED, /* 46 - NOT USED */ + CURLE_OBSOLETE46, /* 46 - NOT USED */ CURLE_TOO_MANY_REDIRECTS , /* 47 - catch endless re-direct loops */ - CURLE_UNKNOWN_TELNET_OPTION, /* 48 - User specified an unknown option */ + CURLE_UNKNOWN_OPTION, /* 48 - User specified an unknown option */ CURLE_TELNET_OPTION_SYNTAX , /* 49 - Malformed telnet option */ - CURLE_OBSOLETE, /* 50 - NOT USED */ - CURLE_SSL_PEER_CERTIFICATE, /* 51 - peer's certificate wasn't ok */ + CURLE_OBSOLETE50, /* 50 - NOT USED */ + CURLE_PEER_FAILED_VERIFICATION, /* 51 - peer's certificate or fingerprint + wasn't verified fine */ CURLE_GOT_NOTHING, /* 52 - when this is a specific error */ CURLE_SSL_ENGINE_NOTFOUND, /* 53 - SSL crypto engine not found */ CURLE_SSL_ENGINE_SETFAILED, /* 54 - can not set SSL crypto engine as default */ CURLE_SEND_ERROR, /* 55 - failed sending network data */ CURLE_RECV_ERROR, /* 56 - failure in receiving network data */ - CURLE_SHARE_IN_USE, /* 57 - share is in use */ + CURLE_OBSOLETE57, /* 57 - NOT IN USE */ CURLE_SSL_CERTPROBLEM, /* 58 - problem with the local certificate */ CURLE_SSL_CIPHER, /* 59 - couldn't use specified cipher */ CURLE_SSL_CACERT, /* 60 - problem with the CA cert (path?) */ - CURLE_BAD_CONTENT_ENCODING, /* 61 - Unrecognized transfer encoding */ + CURLE_BAD_CONTENT_ENCODING, /* 61 - Unrecognized/bad encoding */ CURLE_LDAP_INVALID_URL, /* 62 - Invalid LDAP URL */ CURLE_FILESIZE_EXCEEDED, /* 63 - Maximum file size exceeded */ - CURLE_FTP_SSL_FAILED, /* 64 - Requested FTP SSL level failed */ + CURLE_USE_SSL_FAILED, /* 64 - Requested FTP SSL level failed */ CURLE_SEND_FAIL_REWIND, /* 65 - Sending the data requires a rewind that failed */ CURLE_SSL_ENGINE_INITFAILED, /* 66 - failed to initialise ENGINE */ @@ -328,10 +485,10 @@ typedef enum { accepted and we failed to login */ CURLE_TFTP_NOTFOUND, /* 68 - file not found on server */ CURLE_TFTP_PERM, /* 69 - permission problem on server */ - CURLE_TFTP_DISKFULL, /* 70 - out of disk space on server */ + CURLE_REMOTE_DISK_FULL, /* 70 - out of disk space on server */ CURLE_TFTP_ILLEGAL, /* 71 - Illegal TFTP operation */ CURLE_TFTP_UNKNOWNID, /* 72 - Unknown transfer ID */ - CURLE_TFTP_EXISTS, /* 73 - File already exists */ + CURLE_REMOTE_FILE_EXISTS, /* 73 - File already exists */ CURLE_TFTP_NOSUCHUSER, /* 74 - No such user */ CURLE_CONV_FAILED, /* 75 - conversion failed */ CURLE_CONV_REQD, /* 76 - caller must register conversion @@ -339,9 +496,91 @@ typedef enum { CURLOPT_CONV_FROM_NETWORK_FUNCTION, CURLOPT_CONV_TO_NETWORK_FUNCTION, and CURLOPT_CONV_FROM_UTF8_FUNCTION */ + CURLE_SSL_CACERT_BADFILE, /* 77 - could not load CACERT file, missing + or wrong format */ + CURLE_REMOTE_FILE_NOT_FOUND, /* 78 - remote file not found */ + CURLE_SSH, /* 79 - error from the SSH layer, somewhat + generic so the error message will be of + interest when this has happened */ + + CURLE_SSL_SHUTDOWN_FAILED, /* 80 - Failed to shut down the SSL + connection */ + CURLE_AGAIN, /* 81 - socket is not ready for send/recv, + wait till it's ready and try again (Added + in 7.18.2) */ + CURLE_SSL_CRL_BADFILE, /* 82 - could not load CRL file, missing or + wrong format (Added in 7.19.0) */ + CURLE_SSL_ISSUER_ERROR, /* 83 - Issuer check failed. (Added in + 7.19.0) */ + CURLE_FTP_PRET_FAILED, /* 84 - a PRET command failed */ + CURLE_RTSP_CSEQ_ERROR, /* 85 - mismatch of RTSP CSeq numbers */ + CURLE_RTSP_SESSION_ERROR, /* 86 - mismatch of RTSP Session Ids */ + CURLE_FTP_BAD_FILE_LIST, /* 87 - unable to parse FTP file list */ + CURLE_CHUNK_FAILED, /* 88 - chunk callback reported error */ + CURLE_NO_CONNECTION_AVAILABLE, /* 89 - No connection available, the + session will be queued */ CURL_LAST /* never use! */ } CURLcode; +#ifndef CURL_NO_OLDIES /* define this to test if your app builds with all + the obsolete stuff removed! */ + +/* Previously obsoletes error codes re-used in 7.24.0 */ +#define CURLE_OBSOLETE10 CURLE_FTP_ACCEPT_FAILED +#define CURLE_OBSOLETE12 CURLE_FTP_ACCEPT_TIMEOUT + +/* compatibility with older names */ +#define CURLOPT_ENCODING CURLOPT_ACCEPT_ENCODING + +/* The following were added in 7.21.5, April 2011 */ +#define CURLE_UNKNOWN_TELNET_OPTION CURLE_UNKNOWN_OPTION + +/* The following were added in 7.17.1 */ +/* These are scheduled to disappear by 2009 */ +#define CURLE_SSL_PEER_CERTIFICATE CURLE_PEER_FAILED_VERIFICATION + +/* The following were added in 7.17.0 */ +/* These are scheduled to disappear by 2009 */ +#define CURLE_OBSOLETE CURLE_OBSOLETE50 /* no one should be using this! */ +#define CURLE_BAD_PASSWORD_ENTERED CURLE_OBSOLETE46 +#define CURLE_BAD_CALLING_ORDER CURLE_OBSOLETE44 +#define CURLE_FTP_USER_PASSWORD_INCORRECT CURLE_OBSOLETE10 +#define CURLE_FTP_CANT_RECONNECT CURLE_OBSOLETE16 +#define CURLE_FTP_COULDNT_GET_SIZE CURLE_OBSOLETE32 +#define CURLE_FTP_COULDNT_SET_ASCII CURLE_OBSOLETE29 +#define CURLE_FTP_WEIRD_USER_REPLY CURLE_OBSOLETE12 +#define CURLE_FTP_WRITE_ERROR CURLE_OBSOLETE20 +#define CURLE_LIBRARY_NOT_FOUND CURLE_OBSOLETE40 +#define CURLE_MALFORMAT_USER CURLE_OBSOLETE24 +#define CURLE_SHARE_IN_USE CURLE_OBSOLETE57 +#define CURLE_URL_MALFORMAT_USER CURLE_NOT_BUILT_IN + +#define CURLE_FTP_ACCESS_DENIED CURLE_REMOTE_ACCESS_DENIED +#define CURLE_FTP_COULDNT_SET_BINARY CURLE_FTP_COULDNT_SET_TYPE +#define CURLE_FTP_QUOTE_ERROR CURLE_QUOTE_ERROR +#define CURLE_TFTP_DISKFULL CURLE_REMOTE_DISK_FULL +#define CURLE_TFTP_EXISTS CURLE_REMOTE_FILE_EXISTS +#define CURLE_HTTP_RANGE_ERROR CURLE_RANGE_ERROR +#define CURLE_FTP_SSL_FAILED CURLE_USE_SSL_FAILED + +/* The following were added earlier */ + +#define CURLE_OPERATION_TIMEOUTED CURLE_OPERATION_TIMEDOUT + +#define CURLE_HTTP_NOT_FOUND CURLE_HTTP_RETURNED_ERROR +#define CURLE_HTTP_PORT_FAILED CURLE_INTERFACE_FAILED +#define CURLE_FTP_COULDNT_STOR_FILE CURLE_UPLOAD_FAILED + +#define CURLE_FTP_PARTIAL_FILE CURLE_PARTIAL_FILE +#define CURLE_FTP_BAD_DOWNLOAD_RESUME CURLE_BAD_DOWNLOAD_RESUME + +/* This was the error code 50 in 7.7.3 and a few earlier versions, this + is no longer used by libcurl but is instead #defined here only to not + make programs break */ +#define CURLE_ALREADY_COMPLETE 99999 + +#endif /*!CURL_NO_OLDIES*/ + /* This prototype applies to all conversion callbacks */ typedef CURLcode (*curl_conv_callback)(char *buffer, size_t length); @@ -350,52 +589,142 @@ typedef CURLcode (*curl_ssl_ctx_callback)(CURL *curl, /* easy handle */ OpenSSL SSL_CTX */ void *userptr); -/* Make a spelling correction for the operation timed-out define */ -#define CURLE_OPERATION_TIMEDOUT CURLE_OPERATION_TIMEOUTED +typedef enum { + CURLPROXY_HTTP = 0, /* added in 7.10, new in 7.19.4 default is to use + CONNECT HTTP/1.1 */ + CURLPROXY_HTTP_1_0 = 1, /* added in 7.19.4, force to use CONNECT + HTTP/1.0 */ + CURLPROXY_SOCKS4 = 4, /* support added in 7.15.2, enum existed already + in 7.10 */ + CURLPROXY_SOCKS5 = 5, /* added in 7.10 */ + CURLPROXY_SOCKS4A = 6, /* added in 7.18.0 */ + CURLPROXY_SOCKS5_HOSTNAME = 7 /* Use the SOCKS5 protocol but pass along the + host name rather than the IP address. added + in 7.18.0 */ +} curl_proxytype; /* this enum was added in 7.10 */ -#ifndef CURL_NO_OLDIES /* define this to test if your app builds with all - the obsolete stuff removed! */ -/* backwards compatibility with older names */ -#define CURLE_HTTP_NOT_FOUND CURLE_HTTP_RETURNED_ERROR -#define CURLE_HTTP_PORT_FAILED CURLE_INTERFACE_FAILED -#endif +/* + * Bitmasks for CURLOPT_HTTPAUTH and CURLOPT_PROXYAUTH options: + * + * CURLAUTH_NONE - No HTTP authentication + * CURLAUTH_BASIC - HTTP Basic authentication (default) + * CURLAUTH_DIGEST - HTTP Digest authentication + * CURLAUTH_GSSNEGOTIATE - HTTP GSS-Negotiate authentication + * CURLAUTH_NTLM - HTTP NTLM authentication + * CURLAUTH_DIGEST_IE - HTTP Digest authentication with IE flavour + * CURLAUTH_NTLM_WB - HTTP NTLM authentication delegated to winbind helper + * CURLAUTH_ONLY - Use together with a single other type to force no + * authentication or just that single type + * CURLAUTH_ANY - All fine types set + * CURLAUTH_ANYSAFE - All fine types except Basic + */ + +#define CURLAUTH_NONE ((unsigned long)0) +#define CURLAUTH_BASIC (((unsigned long)1)<<0) +#define CURLAUTH_DIGEST (((unsigned long)1)<<1) +#define CURLAUTH_GSSNEGOTIATE (((unsigned long)1)<<2) +#define CURLAUTH_NTLM (((unsigned long)1)<<3) +#define CURLAUTH_DIGEST_IE (((unsigned long)1)<<4) +#define CURLAUTH_NTLM_WB (((unsigned long)1)<<5) +#define CURLAUTH_ONLY (((unsigned long)1)<<31) +#define CURLAUTH_ANY (~CURLAUTH_DIGEST_IE) +#define CURLAUTH_ANYSAFE (~(CURLAUTH_BASIC|CURLAUTH_DIGEST_IE)) + +#define CURLSSH_AUTH_ANY ~0 /* all types supported by the server */ +#define CURLSSH_AUTH_NONE 0 /* none allowed, silly but complete */ +#define CURLSSH_AUTH_PUBLICKEY (1<<0) /* public/private key files */ +#define CURLSSH_AUTH_PASSWORD (1<<1) /* password */ +#define CURLSSH_AUTH_HOST (1<<2) /* host key files */ +#define CURLSSH_AUTH_KEYBOARD (1<<3) /* keyboard interactive */ +#define CURLSSH_AUTH_AGENT (1<<4) /* agent (ssh-agent, pageant...) */ +#define CURLSSH_AUTH_DEFAULT CURLSSH_AUTH_ANY + +#define CURLGSSAPI_DELEGATION_NONE 0 /* no delegation (default) */ +#define CURLGSSAPI_DELEGATION_POLICY_FLAG (1<<0) /* if permitted by policy */ +#define CURLGSSAPI_DELEGATION_FLAG (1<<1) /* delegate always */ + +#define CURL_ERROR_SIZE 256 + +enum curl_khtype { + CURLKHTYPE_UNKNOWN, + CURLKHTYPE_RSA1, + CURLKHTYPE_RSA, + CURLKHTYPE_DSS +}; + +struct curl_khkey { + const char *key; /* points to a zero-terminated string encoded with base64 + if len is zero, otherwise to the "raw" data */ + size_t len; + enum curl_khtype keytype; +}; + +/* this is the set of return values expected from the curl_sshkeycallback + callback */ +enum curl_khstat { + CURLKHSTAT_FINE_ADD_TO_FILE, + CURLKHSTAT_FINE, + CURLKHSTAT_REJECT, /* reject the connection, return an error */ + CURLKHSTAT_DEFER, /* do not accept it, but we can't answer right now so + this causes a CURLE_DEFER error but otherwise the + connection will be left intact etc */ + CURLKHSTAT_LAST /* not for use, only a marker for last-in-list */ +}; + +/* this is the set of status codes pass in to the callback */ +enum curl_khmatch { + CURLKHMATCH_OK, /* match */ + CURLKHMATCH_MISMATCH, /* host found, key mismatch! */ + CURLKHMATCH_MISSING, /* no matching host/key found */ + CURLKHMATCH_LAST /* not for use, only a marker for last-in-list */ +}; +typedef int + (*curl_sshkeycallback) (CURL *easy, /* easy handle */ + const struct curl_khkey *knownkey, /* known */ + const struct curl_khkey *foundkey, /* found */ + enum curl_khmatch, /* libcurl's view on the keys */ + void *clientp); /* custom pointer passed from app */ + +/* parameter for the CURLOPT_USE_SSL option */ typedef enum { - CURLPROXY_HTTP = 0, - CURLPROXY_SOCKS4 = 4, - CURLPROXY_SOCKS5 = 5 -} curl_proxytype; - -#define CURLAUTH_NONE 0 /* nothing */ -#define CURLAUTH_BASIC (1<<0) /* Basic (default) */ -#define CURLAUTH_DIGEST (1<<1) /* Digest */ -#define CURLAUTH_GSSNEGOTIATE (1<<2) /* GSS-Negotiate */ -#define CURLAUTH_NTLM (1<<3) /* NTLM */ -#define CURLAUTH_ANY ~0 /* all types set */ -#define CURLAUTH_ANYSAFE (~CURLAUTH_BASIC) + CURLUSESSL_NONE, /* do not attempt to use SSL */ + CURLUSESSL_TRY, /* try using SSL, proceed anyway otherwise */ + CURLUSESSL_CONTROL, /* SSL for the control connection or fail */ + CURLUSESSL_ALL, /* SSL for all communication or fail */ + CURLUSESSL_LAST /* not an option, never use */ +} curl_usessl; + +/* Definition of bits for the CURLOPT_SSL_OPTIONS argument: */ + +/* - ALLOW_BEAST tells libcurl to allow the BEAST SSL vulnerability in the + name of improving interoperability with older servers. Some SSL libraries + have introduced work-arounds for this flaw but those work-arounds sometimes + make the SSL communication fail. To regain functionality with those broken + servers, a user can this way allow the vulnerability back. */ +#define CURLSSLOPT_ALLOW_BEAST (1<<0) #ifndef CURL_NO_OLDIES /* define this to test if your app builds with all the obsolete stuff removed! */ -/* this was the error code 50 in 7.7.3 and a few earlier versions, this - is no longer used by libcurl but is instead #defined here only to not - make programs break */ -#define CURLE_ALREADY_COMPLETE 99999 -/* These are just to make older programs not break: */ -#define CURLE_FTP_PARTIAL_FILE CURLE_PARTIAL_FILE -#define CURLE_FTP_BAD_DOWNLOAD_RESUME CURLE_BAD_DOWNLOAD_RESUME -#endif +/* Backwards compatibility with older names */ +/* These are scheduled to disappear by 2009 */ -#define CURL_ERROR_SIZE 256 +#define CURLFTPSSL_NONE CURLUSESSL_NONE +#define CURLFTPSSL_TRY CURLUSESSL_TRY +#define CURLFTPSSL_CONTROL CURLUSESSL_CONTROL +#define CURLFTPSSL_ALL CURLUSESSL_ALL +#define CURLFTPSSL_LAST CURLUSESSL_LAST +#define curl_ftpssl curl_usessl +#endif /*!CURL_NO_OLDIES*/ -/* parameter for the CURLOPT_FTP_SSL option */ +/* parameter for the CURLOPT_FTP_SSL_CCC option */ typedef enum { - CURLFTPSSL_NONE, /* do not attempt to use SSL */ - CURLFTPSSL_TRY, /* try using SSL, proceed anyway otherwise */ - CURLFTPSSL_CONTROL, /* SSL for the control connection or fail */ - CURLFTPSSL_ALL, /* SSL for all communication or fail */ - CURLFTPSSL_LAST /* not an option, never use */ -} curl_ftpssl; + CURLFTPSSL_CCC_NONE, /* do not send CCC */ + CURLFTPSSL_CCC_PASSIVE, /* Let the server initiate the shutdown */ + CURLFTPSSL_CCC_ACTIVE, /* Initiate the shutdown */ + CURLFTPSSL_CCC_LAST /* not an option, never use */ +} curl_ftpccc; /* parameter for the CURLOPT_FTPSSLAUTH option */ typedef enum { @@ -405,6 +734,17 @@ typedef enum { CURLFTPAUTH_LAST /* not an option, never use */ } curl_ftpauth; +/* parameter for the CURLOPT_FTP_CREATE_MISSING_DIRS option */ +typedef enum { + CURLFTP_CREATE_DIR_NONE, /* do NOT create missing dirs! */ + CURLFTP_CREATE_DIR, /* (FTP/SFTP) if CWD fails, try MKD and then CWD + again if MKD succeeded, for SFTP this does + similar magic */ + CURLFTP_CREATE_DIR_RETRY, /* (FTP only) if CWD fails, try MKD and then CWD + again even if MKD failed! */ + CURLFTP_CREATE_DIR_LAST /* not an option, never use */ +} curl_ftpcreatedir; + /* parameter for the CURLOPT_FTP_FILEMETHOD option */ typedef enum { CURLFTPMETHOD_DEFAULT, /* let libcurl pick */ @@ -414,6 +754,35 @@ typedef enum { CURLFTPMETHOD_LAST /* not an option, never use */ } curl_ftpmethod; +/* CURLPROTO_ defines are for the CURLOPT_*PROTOCOLS options */ +#define CURLPROTO_HTTP (1<<0) +#define CURLPROTO_HTTPS (1<<1) +#define CURLPROTO_FTP (1<<2) +#define CURLPROTO_FTPS (1<<3) +#define CURLPROTO_SCP (1<<4) +#define CURLPROTO_SFTP (1<<5) +#define CURLPROTO_TELNET (1<<6) +#define CURLPROTO_LDAP (1<<7) +#define CURLPROTO_LDAPS (1<<8) +#define CURLPROTO_DICT (1<<9) +#define CURLPROTO_FILE (1<<10) +#define CURLPROTO_TFTP (1<<11) +#define CURLPROTO_IMAP (1<<12) +#define CURLPROTO_IMAPS (1<<13) +#define CURLPROTO_POP3 (1<<14) +#define CURLPROTO_POP3S (1<<15) +#define CURLPROTO_SMTP (1<<16) +#define CURLPROTO_SMTPS (1<<17) +#define CURLPROTO_RTSP (1<<18) +#define CURLPROTO_RTMP (1<<19) +#define CURLPROTO_RTMPT (1<<20) +#define CURLPROTO_RTMPE (1<<21) +#define CURLPROTO_RTMPTE (1<<22) +#define CURLPROTO_RTMPS (1<<23) +#define CURLPROTO_RTMPTS (1<<24) +#define CURLPROTO_GOPHER (1<<25) +#define CURLPROTO_ALL (~0) /* enable everything */ + /* long may be 32 or 64 bits, but we should never depend on anything else but 32 */ #define CURLOPTTYPE_LONG 0 @@ -427,25 +796,9 @@ typedef enum { #ifdef CINIT #undef CINIT #endif -/* - * Figure out if we can use the ## operator, which is supported by ISO/ANSI C - * and C++. Some compilers support it without setting __STDC__ or __cplusplus - * so we need to carefully check for them too. We don't use configure-checks - * for these since we want these headers to remain generic and working for all - * platforms. - */ -#if defined(__STDC__) || defined(_MSC_VER) || defined(__cplusplus) || \ - defined(__HP_aCC) || defined(__BORLANDC__) || defined(__LCC__) || \ - defined(__POCC__) || defined(__SALFORDC__) - /* This compiler is believed to have an ISO compatible preprocessor */ -#define CURL_ISOCPP -#else - /* This compiler is believed NOT to have an ISO compatible preprocessor */ -#undef CURL_ISOCPP -#endif #ifdef CURL_ISOCPP -#define CINIT(name,type,number) CURLOPT_ ## name = CURLOPTTYPE_ ## type + number +#define CINIT(na,t,nu) CURLOPT_ ## na = CURLOPTTYPE_ ## t + nu #else /* The macro "##" is ISO C, we assume pre-ISO C doesn't support it. */ #define LONG CURLOPTTYPE_LONG @@ -474,10 +827,10 @@ typedef enum { /* Name of proxy to use. */ CINIT(PROXY, OBJECTPOINT, 4), - /* "name:password" to use when fetching. */ + /* "user:password;options" to use when fetching. */ CINIT(USERPWD, OBJECTPOINT, 5), - /* "name:password" to use with proxy. */ + /* "user:password" to use with proxy. */ CINIT(PROXYUSERPWD, OBJECTPOINT, 6), /* Range to get, specified as an ASCII string. */ @@ -505,7 +858,7 @@ typedef enum { /* If the CURLOPT_INFILE is used, this can be used to inform libcurl about * how large the file being sent really is. That allows better error - * checking and better verifies that the upload was succcessful. -1 means + * checking and better verifies that the upload was successful. -1 means * unknown size. * * For large file support, there is also a _LARGE version of the key @@ -514,10 +867,10 @@ typedef enum { */ CINIT(INFILESIZE, LONG, 14), - /* POST input fields. */ + /* POST static input fields. */ CINIT(POSTFIELDS, OBJECTPOINT, 15), - /* Set the referer page (needed by some CGIs) */ + /* Set the referrer page (needed by some CGIs) */ CINIT(REFERER, OBJECTPOINT, 16), /* Set the FTP PORT string (interface name, named or numerical IP address) @@ -534,7 +887,7 @@ typedef enum { */ /* Set the "low speed limit" */ - CINIT(LOW_SPEED_LIMIT, LONG , 19), + CINIT(LOW_SPEED_LIMIT, LONG, 19), /* Set the "low speed time" */ CINIT(LOW_SPEED_TIME, LONG, 20), @@ -553,16 +906,14 @@ typedef enum { /* This points to a linked list of headers, struct curl_slist kind */ CINIT(HTTPHEADER, OBJECTPOINT, 23), - /* This points to a linked list of post entries, struct HttpPost */ + /* This points to a linked list of post entries, struct curl_httppost */ CINIT(HTTPPOST, OBJECTPOINT, 24), /* name of the file keeping your private SSL-certificate */ CINIT(SSLCERT, OBJECTPOINT, 25), - /* password for the SSL-private key, keep this for compatibility */ - CINIT(SSLCERTPASSWD, OBJECTPOINT, 26), - /* password for the SSL private key */ - CINIT(SSLKEYPASSWD, OBJECTPOINT, 26), + /* password for the SSL or SSH private key */ + CINIT(KEYPASSWD, OBJECTPOINT, 26), /* send TYPE parameter? */ CINIT(CRLF, LONG, 27), @@ -578,7 +929,7 @@ typedef enum { "cookie awareness" */ CINIT(COOKIEFILE, OBJECTPOINT, 31), - /* What version to specifly try to use. + /* What version to specifically try to use. See CURL_SSLVERSION defines below. */ CINIT(SSLVERSION, LONG, 32), @@ -605,9 +956,7 @@ typedef enum { /* send linked-list of post-transfer QUOTE commands */ CINIT(POSTQUOTE, OBJECTPOINT, 39), - /* Pass a pointer to string of the output using full variable-replacement - as described elsewhere. */ - CINIT(WRITEINFO, OBJECTPOINT, 40), + CINIT(WRITEINFO, OBJECTPOINT, 40), /* DEPRECATED, do not use! */ CINIT(VERBOSE, LONG, 41), /* talk a lot */ CINIT(HEADER, LONG, 42), /* throw the header out too */ @@ -616,9 +965,9 @@ typedef enum { CINIT(FAILONERROR, LONG, 45), /* no output on http error codes >= 300 */ CINIT(UPLOAD, LONG, 46), /* this is an upload */ CINIT(POST, LONG, 47), /* HTTP POST method */ - CINIT(FTPLISTONLY, LONG, 48), /* Use NLST when listing ftp dir */ + CINIT(DIRLISTONLY, LONG, 48), /* bare names when listing directories */ - CINIT(FTPAPPEND, LONG, 50), /* Append instead of overwrite on upload! */ + CINIT(APPEND, LONG, 50), /* Append instead of overwrite on upload! */ /* Specify whether to read the user+password from the .netrc or the URL. * This must be one of the CURL_NETRC_* enums below. */ @@ -631,15 +980,18 @@ typedef enum { /* 55 = OBSOLETE */ - /* Function that will be called instead of the internal progress display + /* DEPRECATED + * Function that will be called instead of the internal progress display * function. This function should be defined as the curl_progress_callback * prototype defines. */ CINIT(PROGRESSFUNCTION, FUNCTIONPOINT, 56), - /* Data passed to the progress callback */ + /* Data passed to the CURLOPT_PROGRESSFUNCTION and CURLOPT_XFERINFOFUNCTION + callbacks */ CINIT(PROGRESSDATA, OBJECTPOINT, 57), +#define CURLOPT_XFERINFODATA CURLOPT_PROGRESSDATA - /* We want the referer field set automatically when following locations */ + /* We want the referrer field set automatically when following locations */ CINIT(AUTOREFERER, LONG, 58), /* Port of the proxy, can be set in the proxy string as well with: @@ -655,10 +1007,10 @@ typedef enum { /* Set the interface string to use as outgoing network interface */ CINIT(INTERFACE, OBJECTPOINT, 62), - /* Set the krb4 security level, this also enables krb4 awareness. This is a - * string, 'clear', 'safe', 'confidential' or 'private'. If the string is - * set but doesn't match one of these, 'private' will be used. */ - CINIT(KRB4LEVEL, OBJECTPOINT, 63), + /* Set the krb4/5 security level, this also enables krb4/5 awareness. This + * is a string, 'clear', 'safe', 'confidential' or 'private'. If the string + * is set but doesn't match one of these, 'private' will be used. */ + CINIT(KRBLEVEL, OBJECTPOINT, 63), /* Set if we should verify the peer in ssl handshake, set 1 to verify. */ CINIT(SSL_VERIFYPEER, LONG, 64), @@ -683,9 +1035,7 @@ typedef enum { /* Max amount of cached alive connections */ CINIT(MAXCONNECTS, LONG, 71), - /* What policy to use when closing connections when the cache is filled - up */ - CINIT(CLOSEPOLICY, LONG, 72), + CINIT(CLOSEPOLICY, LONG, 72), /* DEPRECATED, do not use! */ /* 73 = OBSOLETE */ @@ -706,9 +1056,8 @@ typedef enum { /* Set to the Entropy Gathering Daemon socket pathname */ CINIT(EGDSOCKET, OBJECTPOINT, 77), - /* Time-out connect operations after this amount of seconds, if connects - are OK within this time, then fine... This only aborts the connect - phase. [Only works on unix-style/SIGALRM operating systems] */ + /* Time-out connect operations after this amount of seconds, if connects are + OK within this time, then fine... This only aborts the connect phase. */ CINIT(CONNECTTIMEOUT, LONG, 78), /* Function that will be called to store headers (instead of fwrite). The @@ -736,7 +1085,7 @@ typedef enum { CURL_HTTP_VERSION* enums set below. */ CINIT(HTTP_VERSION, LONG, 84), - /* Specificly switch on or off the FTP engine's use of the EPSV command. By + /* Specifically switch on or off the FTP engine's use of the EPSV command. By default, that one will always be attempted before the more traditional PASV command. */ CINIT(FTP_USE_EPSV, LONG, 85), @@ -759,12 +1108,12 @@ typedef enum { CINIT(SSLENGINE_DEFAULT, LONG, 90), /* Non-zero value means to use the global dns cache */ - CINIT(DNS_USE_GLOBAL_CACHE, LONG, 91), /* To becomeO BSOLETE soon */ + CINIT(DNS_USE_GLOBAL_CACHE, LONG, 91), /* DEPRECATED, do not use! */ /* DNS cache timeout */ CINIT(DNS_CACHE_TIMEOUT, LONG, 92), - /* send linked-list of pre-transfer QUOTE commands (Wesley Laxton)*/ + /* send linked-list of pre-transfer QUOTE commands */ CINIT(PREQUOTE, OBJECTPOINT, 93), /* set the debug function */ @@ -792,12 +1141,13 @@ typedef enum { CINIT(SHARE, OBJECTPOINT, 100), /* indicates type of proxy. accepted values are CURLPROXY_HTTP (default), - CURLPROXY_SOCKS4 and CURLPROXY_SOCKS5. */ + CURLPROXY_SOCKS4, CURLPROXY_SOCKS4A and CURLPROXY_SOCKS5. */ CINIT(PROXYTYPE, LONG, 101), /* Set the Accept-Encoding string. Use this to tell a server you would like - the response to be compressed. */ - CINIT(ENCODING, OBJECTPOINT, 102), + the response to be compressed. Before 7.21.6, this was known as + CURLOPT_ENCODING */ + CINIT(ACCEPT_ENCODING, OBJECTPOINT, 102), /* Set pointer to private data */ CINIT(PRIVATE, OBJECTPOINT, 103), @@ -806,12 +1156,12 @@ typedef enum { CINIT(HTTP200ALIASES, OBJECTPOINT, 104), /* Continue to send authentication (user+password) when following locations, - even when hostname changed. This can potentionally send off the name + even when hostname changed. This can potentially send off the name and password to whatever host the server decides. */ CINIT(UNRESTRICTED_AUTH, LONG, 105), - /* Specificly switch on or off the FTP engine's use of the EPRT command ( it - also disables the LPRT attempt). By default, those ones will always be + /* Specifically switch on or off the FTP engine's use of the EPRT command ( + it also disables the LPRT attempt). By default, those ones will always be attempted before the good old traditional PORT command. */ CINIT(FTP_USE_EPRT, LONG, 106), @@ -829,7 +1179,10 @@ typedef enum { argument */ CINIT(SSL_CTX_DATA, OBJECTPOINT, 109), - /* FTP Option that causes missing dirs to be created on the remote server */ + /* FTP Option that causes missing dirs to be created on the remote server. + In 7.19.4 we introduced the convenience enums for this option using the + CURLFTP_CREATE_DIR prefix. + */ CINIT(FTP_CREATE_MISSING_DIRS, LONG, 110), /* Set this to a bitmask value to enable the particular authentications @@ -841,7 +1194,8 @@ typedef enum { getting a response. This is different from transfer timeout time and essentially places a demand on the FTP server to acknowledge commands in a timely manner. */ - CINIT(FTP_RESPONSE_TIMEOUT, LONG , 112), + CINIT(FTP_RESPONSE_TIMEOUT, LONG, 112), +#define CURLOPT_SERVER_RESPONSE_TIMEOUT CURLOPT_FTP_RESPONSE_TIMEOUT /* Set this option to one of the CURL_IPRESOLVE_* defines (see below) to tell libcurl to resolve names to those IP versions only. This only has @@ -877,11 +1231,11 @@ typedef enum { CINIT(NETRC_FILE, OBJECTPOINT, 118), /* Enable SSL/TLS for FTP, pick one of: - CURLFTPSSL_TRY - try using SSL, proceed anyway otherwise - CURLFTPSSL_CONTROL - SSL for the control connection or fail - CURLFTPSSL_ALL - SSL for all communication or fail + CURLUSESSL_TRY - try using SSL, proceed anyway otherwise + CURLUSESSL_CONTROL - SSL for the control connection or fail + CURLUSESSL_ALL - SSL for all communication or fail */ - CINIT(FTP_SSL, LONG, 119), + CINIT(USE_SSL, LONG, 119), /* The _LARGE version of the standard POSTFIELDSIZE option */ CINIT(POSTFIELDSIZE_LARGE, OFF_T, 120), @@ -890,24 +1244,14 @@ typedef enum { CINIT(TCP_NODELAY, LONG, 121), /* 122 OBSOLETE, used in 7.12.3. Gone in 7.13.0 */ - - /* When doing 3rd party transfer, set the source user and password with - this */ - CINIT(SOURCE_USERPWD, OBJECTPOINT, 123), - + /* 123 OBSOLETE. Gone in 7.16.0 */ /* 124 OBSOLETE, used in 7.12.3. Gone in 7.13.0 */ /* 125 OBSOLETE, used in 7.12.3. Gone in 7.13.0 */ /* 126 OBSOLETE, used in 7.12.3. Gone in 7.13.0 */ + /* 127 OBSOLETE. Gone in 7.16.0 */ + /* 128 OBSOLETE. Gone in 7.16.0 */ - /* When doing 3rd party transfer, set the source pre-quote linked list - of commands with this */ - CINIT(SOURCE_PREQUOTE, OBJECTPOINT, 127), - - /* When doing 3rd party transfer, set the source post-quote linked list - of commands with this */ - CINIT(SOURCE_POSTQUOTE, OBJECTPOINT, 128), - - /* When FTP over SSL/TLS is selected (with CURLOPT_FTP_SSL), this option + /* When FTP over SSL/TLS is selected (with CURLOPT_USE_SSL), this option can be used to change libcurl's default action which is to first try "AUTH SSL" and then "AUTH TLS" in this order, and proceed when a OK response has been received. @@ -922,12 +1266,8 @@ typedef enum { CINIT(IOCTLFUNCTION, FUNCTIONPOINT, 130), CINIT(IOCTLDATA, OBJECTPOINT, 131), - /* To make a 3rd party transfer, set the source URL with this */ - CINIT(SOURCE_URL, OBJECTPOINT, 132), - - /* When doing 3rd party transfer, set the source quote linked list of - commands with this */ - CINIT(SOURCE_QUOTE, OBJECTPOINT, 133), + /* 132 OBSOLETE. Gone in 7.16.0 */ + /* 133 OBSOLETE. Gone in 7.16.0 */ /* zero terminated string for pass on to the FTP server when asked for "account" info */ @@ -982,9 +1322,286 @@ typedef enum { /* Pointer to command string to send if USER/PASS fails. */ CINIT(FTP_ALTERNATIVE_TO_USER, OBJECTPOINT, 147), + /* callback function for setting socket options */ + CINIT(SOCKOPTFUNCTION, FUNCTIONPOINT, 148), + CINIT(SOCKOPTDATA, OBJECTPOINT, 149), + + /* set to 0 to disable session ID re-use for this transfer, default is + enabled (== 1) */ + CINIT(SSL_SESSIONID_CACHE, LONG, 150), + + /* allowed SSH authentication methods */ + CINIT(SSH_AUTH_TYPES, LONG, 151), + + /* Used by scp/sftp to do public/private key authentication */ + CINIT(SSH_PUBLIC_KEYFILE, OBJECTPOINT, 152), + CINIT(SSH_PRIVATE_KEYFILE, OBJECTPOINT, 153), + + /* Send CCC (Clear Command Channel) after authentication */ + CINIT(FTP_SSL_CCC, LONG, 154), + + /* Same as TIMEOUT and CONNECTTIMEOUT, but with ms resolution */ + CINIT(TIMEOUT_MS, LONG, 155), + CINIT(CONNECTTIMEOUT_MS, LONG, 156), + + /* set to zero to disable the libcurl's decoding and thus pass the raw body + data to the application even when it is encoded/compressed */ + CINIT(HTTP_TRANSFER_DECODING, LONG, 157), + CINIT(HTTP_CONTENT_DECODING, LONG, 158), + + /* Permission used when creating new files and directories on the remote + server for protocols that support it, SFTP/SCP/FILE */ + CINIT(NEW_FILE_PERMS, LONG, 159), + CINIT(NEW_DIRECTORY_PERMS, LONG, 160), + + /* Set the behaviour of POST when redirecting. Values must be set to one + of CURL_REDIR* defines below. This used to be called CURLOPT_POST301 */ + CINIT(POSTREDIR, LONG, 161), + + /* used by scp/sftp to verify the host's public key */ + CINIT(SSH_HOST_PUBLIC_KEY_MD5, OBJECTPOINT, 162), + + /* Callback function for opening socket (instead of socket(2)). Optionally, + callback is able change the address or refuse to connect returning + CURL_SOCKET_BAD. The callback should have type + curl_opensocket_callback */ + CINIT(OPENSOCKETFUNCTION, FUNCTIONPOINT, 163), + CINIT(OPENSOCKETDATA, OBJECTPOINT, 164), + + /* POST volatile input fields. */ + CINIT(COPYPOSTFIELDS, OBJECTPOINT, 165), + + /* set transfer mode (;type=) when doing FTP via an HTTP proxy */ + CINIT(PROXY_TRANSFER_MODE, LONG, 166), + + /* Callback function for seeking in the input stream */ + CINIT(SEEKFUNCTION, FUNCTIONPOINT, 167), + CINIT(SEEKDATA, OBJECTPOINT, 168), + + /* CRL file */ + CINIT(CRLFILE, OBJECTPOINT, 169), + + /* Issuer certificate */ + CINIT(ISSUERCERT, OBJECTPOINT, 170), + + /* (IPv6) Address scope */ + CINIT(ADDRESS_SCOPE, LONG, 171), + + /* Collect certificate chain info and allow it to get retrievable with + CURLINFO_CERTINFO after the transfer is complete. */ + CINIT(CERTINFO, LONG, 172), + + /* "name" and "pwd" to use when fetching. */ + CINIT(USERNAME, OBJECTPOINT, 173), + CINIT(PASSWORD, OBJECTPOINT, 174), + + /* "name" and "pwd" to use with Proxy when fetching. */ + CINIT(PROXYUSERNAME, OBJECTPOINT, 175), + CINIT(PROXYPASSWORD, OBJECTPOINT, 176), + + /* Comma separated list of hostnames defining no-proxy zones. These should + match both hostnames directly, and hostnames within a domain. For + example, local.com will match local.com and www.local.com, but NOT + notlocal.com or www.notlocal.com. For compatibility with other + implementations of this, .local.com will be considered to be the same as + local.com. A single * is the only valid wildcard, and effectively + disables the use of proxy. */ + CINIT(NOPROXY, OBJECTPOINT, 177), + + /* block size for TFTP transfers */ + CINIT(TFTP_BLKSIZE, LONG, 178), + + /* Socks Service */ + CINIT(SOCKS5_GSSAPI_SERVICE, OBJECTPOINT, 179), + + /* Socks Service */ + CINIT(SOCKS5_GSSAPI_NEC, LONG, 180), + + /* set the bitmask for the protocols that are allowed to be used for the + transfer, which thus helps the app which takes URLs from users or other + external inputs and want to restrict what protocol(s) to deal + with. Defaults to CURLPROTO_ALL. */ + CINIT(PROTOCOLS, LONG, 181), + + /* set the bitmask for the protocols that libcurl is allowed to follow to, + as a subset of the CURLOPT_PROTOCOLS ones. That means the protocol needs + to be set in both bitmasks to be allowed to get redirected to. Defaults + to all protocols except FILE and SCP. */ + CINIT(REDIR_PROTOCOLS, LONG, 182), + + /* set the SSH knownhost file name to use */ + CINIT(SSH_KNOWNHOSTS, OBJECTPOINT, 183), + + /* set the SSH host key callback, must point to a curl_sshkeycallback + function */ + CINIT(SSH_KEYFUNCTION, FUNCTIONPOINT, 184), + + /* set the SSH host key callback custom pointer */ + CINIT(SSH_KEYDATA, OBJECTPOINT, 185), + + /* set the SMTP mail originator */ + CINIT(MAIL_FROM, OBJECTPOINT, 186), + + /* set the SMTP mail receiver(s) */ + CINIT(MAIL_RCPT, OBJECTPOINT, 187), + + /* FTP: send PRET before PASV */ + CINIT(FTP_USE_PRET, LONG, 188), + + /* RTSP request method (OPTIONS, SETUP, PLAY, etc...) */ + CINIT(RTSP_REQUEST, LONG, 189), + + /* The RTSP session identifier */ + CINIT(RTSP_SESSION_ID, OBJECTPOINT, 190), + + /* The RTSP stream URI */ + CINIT(RTSP_STREAM_URI, OBJECTPOINT, 191), + + /* The Transport: header to use in RTSP requests */ + CINIT(RTSP_TRANSPORT, OBJECTPOINT, 192), + + /* Manually initialize the client RTSP CSeq for this handle */ + CINIT(RTSP_CLIENT_CSEQ, LONG, 193), + + /* Manually initialize the server RTSP CSeq for this handle */ + CINIT(RTSP_SERVER_CSEQ, LONG, 194), + + /* The stream to pass to INTERLEAVEFUNCTION. */ + CINIT(INTERLEAVEDATA, OBJECTPOINT, 195), + + /* Let the application define a custom write method for RTP data */ + CINIT(INTERLEAVEFUNCTION, FUNCTIONPOINT, 196), + + /* Turn on wildcard matching */ + CINIT(WILDCARDMATCH, LONG, 197), + + /* Directory matching callback called before downloading of an + individual file (chunk) started */ + CINIT(CHUNK_BGN_FUNCTION, FUNCTIONPOINT, 198), + + /* Directory matching callback called after the file (chunk) + was downloaded, or skipped */ + CINIT(CHUNK_END_FUNCTION, FUNCTIONPOINT, 199), + + /* Change match (fnmatch-like) callback for wildcard matching */ + CINIT(FNMATCH_FUNCTION, FUNCTIONPOINT, 200), + + /* Let the application define custom chunk data pointer */ + CINIT(CHUNK_DATA, OBJECTPOINT, 201), + + /* FNMATCH_FUNCTION user pointer */ + CINIT(FNMATCH_DATA, OBJECTPOINT, 202), + + /* send linked-list of name:port:address sets */ + CINIT(RESOLVE, OBJECTPOINT, 203), + + /* Set a username for authenticated TLS */ + CINIT(TLSAUTH_USERNAME, OBJECTPOINT, 204), + + /* Set a password for authenticated TLS */ + CINIT(TLSAUTH_PASSWORD, OBJECTPOINT, 205), + + /* Set authentication type for authenticated TLS */ + CINIT(TLSAUTH_TYPE, OBJECTPOINT, 206), + + /* Set to 1 to enable the "TE:" header in HTTP requests to ask for + compressed transfer-encoded responses. Set to 0 to disable the use of TE: + in outgoing requests. The current default is 0, but it might change in a + future libcurl release. + + libcurl will ask for the compressed methods it knows of, and if that + isn't any, it will not ask for transfer-encoding at all even if this + option is set to 1. + + */ + CINIT(TRANSFER_ENCODING, LONG, 207), + + /* Callback function for closing socket (instead of close(2)). The callback + should have type curl_closesocket_callback */ + CINIT(CLOSESOCKETFUNCTION, FUNCTIONPOINT, 208), + CINIT(CLOSESOCKETDATA, OBJECTPOINT, 209), + + /* allow GSSAPI credential delegation */ + CINIT(GSSAPI_DELEGATION, LONG, 210), + + /* Set the name servers to use for DNS resolution */ + CINIT(DNS_SERVERS, OBJECTPOINT, 211), + + /* Time-out accept operations (currently for FTP only) after this amount + of miliseconds. */ + CINIT(ACCEPTTIMEOUT_MS, LONG, 212), + + /* Set TCP keepalive */ + CINIT(TCP_KEEPALIVE, LONG, 213), + + /* non-universal keepalive knobs (Linux, AIX, HP-UX, more) */ + CINIT(TCP_KEEPIDLE, LONG, 214), + CINIT(TCP_KEEPINTVL, LONG, 215), + + /* Enable/disable specific SSL features with a bitmask, see CURLSSLOPT_* */ + CINIT(SSL_OPTIONS, LONG, 216), + + /* Set the SMTP auth originator */ + CINIT(MAIL_AUTH, OBJECTPOINT, 217), + + /* Enable/disable SASL initial response */ + CINIT(SASL_IR, LONG, 218), + + /* Function that will be called instead of the internal progress display + * function. This function should be defined as the curl_xferinfo_callback + * prototype defines. (Deprecates CURLOPT_PROGRESSFUNCTION) */ + CINIT(XFERINFOFUNCTION, FUNCTIONPOINT, 219), + + /* The XOAUTH2 bearer token */ + CINIT(XOAUTH2_BEARER, OBJECTPOINT, 220), + + /* Set the interface string to use as outgoing network + * interface for DNS requests. + * Only supported by the c-ares DNS backend */ + CINIT(DNS_INTERFACE, OBJECTPOINT, 221), + + /* Set the local IPv4 address to use for outgoing DNS requests. + * Only supported by the c-ares DNS backend */ + CINIT(DNS_LOCAL_IP4, OBJECTPOINT, 222), + + /* Set the local IPv4 address to use for outgoing DNS requests. + * Only supported by the c-ares DNS backend */ + CINIT(DNS_LOCAL_IP6, OBJECTPOINT, 223), + + /* Set authentication options directly */ + CINIT(LOGIN_OPTIONS, OBJECTPOINT, 224), + CURLOPT_LASTENTRY /* the last unused */ } CURLoption; +#ifndef CURL_NO_OLDIES /* define this to test if your app builds with all + the obsolete stuff removed! */ + +/* Backwards compatibility with older names */ +/* These are scheduled to disappear by 2011 */ + +/* This was added in version 7.19.1 */ +#define CURLOPT_POST301 CURLOPT_POSTREDIR + +/* These are scheduled to disappear by 2009 */ + +/* The following were added in 7.17.0 */ +#define CURLOPT_SSLKEYPASSWD CURLOPT_KEYPASSWD +#define CURLOPT_FTPAPPEND CURLOPT_APPEND +#define CURLOPT_FTPLISTONLY CURLOPT_DIRLISTONLY +#define CURLOPT_FTP_SSL CURLOPT_USE_SSL + +/* The following were added earlier */ + +#define CURLOPT_SSLCERTPASSWD CURLOPT_KEYPASSWD +#define CURLOPT_KRB4LEVEL CURLOPT_KRBLEVEL + +#else +/* This is set if CURL_NO_OLDIES is defined at compile-time */ +#undef CURLOPT_DNS_USE_GLOBAL_CACHE /* soon obsolete */ +#endif + + /* Below here follows defines for the CURLOPT_IPRESOLVE option. If a host name resolves addresses using more than one IP protocol version, this option might be handy to force libcurl to use a specific IP version. */ @@ -997,26 +1614,7 @@ typedef enum { #define CURLOPT_WRITEDATA CURLOPT_FILE #define CURLOPT_READDATA CURLOPT_INFILE #define CURLOPT_HEADERDATA CURLOPT_WRITEHEADER - -#ifndef CURL_NO_OLDIES /* define this to test if your app builds with all - the obsolete stuff removed! */ -#define CURLOPT_HTTPREQUEST -1 -#define CURLOPT_FTPASCII CURLOPT_TRANSFERTEXT -#define CURLOPT_MUTE -2 -#define CURLOPT_PASSWDFUNCTION -3 -#define CURLOPT_PASSWDDATA -4 -#define CURLOPT_CLOSEFUNCTION -5 - -#define CURLOPT_SOURCE_HOST -6 -#define CURLOPT_SOURCE_PATH -7 -#define CURLOPT_SOURCE_PORT -8 -#define CURLOPT_PASV_HOST -9 - -#else -/* This is set if CURL_NO_OLDIES is defined at compile-time */ -#undef CURLOPT_DNS_USE_GLOBAL_CACHE /* soon obsolete */ -#endif - +#define CURLOPT_RTSPHEADER CURLOPT_HTTPHEADER /* These enums are for use with the CURLOPT_HTTP_VERSION option. */ enum { @@ -1025,10 +1623,30 @@ enum { for us! */ CURL_HTTP_VERSION_1_0, /* please use HTTP 1.0 in the request */ CURL_HTTP_VERSION_1_1, /* please use HTTP 1.1 in the request */ + CURL_HTTP_VERSION_2_0, /* please use HTTP 2.0 in the request */ CURL_HTTP_VERSION_LAST /* *ILLEGAL* http version */ }; +/* + * Public API enums for RTSP requests + */ +enum { + CURL_RTSPREQ_NONE, /* first in list */ + CURL_RTSPREQ_OPTIONS, + CURL_RTSPREQ_DESCRIBE, + CURL_RTSPREQ_ANNOUNCE, + CURL_RTSPREQ_SETUP, + CURL_RTSPREQ_PLAY, + CURL_RTSPREQ_PAUSE, + CURL_RTSPREQ_TEARDOWN, + CURL_RTSPREQ_GET_PARAMETER, + CURL_RTSPREQ_SET_PARAMETER, + CURL_RTSPREQ_RECORD, + CURL_RTSPREQ_RECEIVE, + CURL_RTSPREQ_LAST /* last in list */ +}; + /* These enums are for use with the CURLOPT_NETRC option. */ enum CURL_NETRC_OPTION { CURL_NETRC_IGNORED, /* The .netrc will never be read. @@ -1043,13 +1661,33 @@ enum CURL_NETRC_OPTION { enum { CURL_SSLVERSION_DEFAULT, - CURL_SSLVERSION_TLSv1, + CURL_SSLVERSION_TLSv1, /* TLS 1.x */ CURL_SSLVERSION_SSLv2, CURL_SSLVERSION_SSLv3, + CURL_SSLVERSION_TLSv1_0, + CURL_SSLVERSION_TLSv1_1, + CURL_SSLVERSION_TLSv1_2, CURL_SSLVERSION_LAST /* never use, keep last */ }; +enum CURL_TLSAUTH { + CURL_TLSAUTH_NONE, + CURL_TLSAUTH_SRP, + CURL_TLSAUTH_LAST /* never use, keep last */ +}; + +/* symbols to use with CURLOPT_POSTREDIR. + CURL_REDIR_POST_301, CURL_REDIR_POST_302 and CURL_REDIR_POST_303 + can be bitwise ORed so that CURL_REDIR_POST_301 | CURL_REDIR_POST_302 + | CURL_REDIR_POST_303 == CURL_REDIR_POST_ALL */ + +#define CURL_REDIR_GET_ALL 0 +#define CURL_REDIR_POST_301 1 +#define CURL_REDIR_POST_302 2 +#define CURL_REDIR_POST_303 4 +#define CURL_REDIR_POST_ALL \ + (CURL_REDIR_POST_301|CURL_REDIR_POST_302|CURL_REDIR_POST_303) typedef enum { CURL_TIMECOND_NONE, @@ -1061,10 +1699,6 @@ typedef enum { CURL_TIMECOND_LAST } curl_TimeCond; -#ifdef __BEOS__ -#include -#endif - /* curl_strequal() and curl_strnequal() are subject for removal in a future libcurl, see lib/README.curlx for details */ @@ -1108,7 +1742,9 @@ typedef enum { CFINIT(END), CFINIT(OBSOLETE2), - CURLFORM_LASTENTRY /* the last unusued */ + CFINIT(STREAM), + + CURLFORM_LASTENTRY /* the last unused */ } CURLformoption; #undef CFINIT /* done */ @@ -1130,7 +1766,7 @@ struct curl_forms { * CURL_FORMADD_MEMORY if the allocation of a FormInfo struct failed * CURL_FORMADD_UNKNOWN_OPTION if an unknown option was used * CURL_FORMADD_INCOMPLETE if the some FormInfo is not complete (or error) - * CURL_FORMADD_MEMORY if a HttpPost struct cannot be allocated + * CURL_FORMADD_MEMORY if a curl_httppost struct cannot be allocated * CURL_FORMADD_MEMORY if some allocation for string copying failed. * CURL_FORMADD_ILLEGAL_ARRAY if an illegal option is used in an array * @@ -1154,7 +1790,7 @@ typedef enum { * * DESCRIPTION * - * Pretty advanved function for building multi-part formposts. Each invoke + * Pretty advanced function for building multi-part formposts. Each invoke * adds one part that together construct a full post. Then use * CURLOPT_HTTPPOST to send it off to libcurl. */ @@ -1164,11 +1800,14 @@ CURL_EXTERN CURLFORMcode curl_formadd(struct curl_httppost **httppost, /* * callback function for curl_formget() - * The void *arg pointer will be the one passed as second argument to curl_formget(). + * The void *arg pointer will be the one passed as second argument to + * curl_formget(). * The character buffer passed to it must not be freed. - * Should return the buffer length passed to it as the argument "len" on success. + * Should return the buffer length passed to it as the argument "len" on + * success. */ -typedef size_t (*curl_formget_callback)(void *arg, const char *buf, size_t len); +typedef size_t (*curl_formget_callback)(void *arg, const char *buf, + size_t len); /* * NAME curl_formget() @@ -1264,7 +1903,9 @@ CURL_EXTERN void curl_free(void *p); * DESCRIPTION * * curl_global_init() should be invoked exactly once for each application that - * uses libcurl + * uses libcurl and before any call of other libcurl functions. + * + * This function is not thread-safe! */ CURL_EXTERN CURLcode curl_global_init(long flags); @@ -1335,6 +1976,37 @@ CURL_EXTERN void curl_slist_free_all(struct curl_slist *); */ CURL_EXTERN time_t curl_getdate(const char *p, const time_t *unused); +/* info about the certificate chain, only for OpenSSL builds. Asked + for with CURLOPT_CERTINFO / CURLINFO_CERTINFO */ +struct curl_certinfo { + int num_of_certs; /* number of certificates with information */ + struct curl_slist **certinfo; /* for each index in this array, there's a + linked list with textual information in the + format "name: value" */ +}; + +/* enum for the different supported SSL backends */ +typedef enum { + CURLSSLBACKEND_NONE = 0, + CURLSSLBACKEND_OPENSSL = 1, + CURLSSLBACKEND_GNUTLS = 2, + CURLSSLBACKEND_NSS = 3, + CURLSSLBACKEND_QSOSSL = 4, + CURLSSLBACKEND_GSKIT = 5, + CURLSSLBACKEND_POLARSSL = 6, + CURLSSLBACKEND_CYASSL = 7, + CURLSSLBACKEND_SCHANNEL = 8, + CURLSSLBACKEND_DARWINSSL = 9 +} curl_sslbackend; + +/* Information about the SSL library used and the respective internal SSL + handle, which can be used to obtain further information regarding the + connection. Asked for with CURLINFO_TLS_SESSION. */ +struct curl_tlssessioninfo { + curl_sslbackend backend; + void *internals; +}; + #define CURLINFO_STRING 0x100000 #define CURLINFO_LONG 0x200000 #define CURLINFO_DOUBLE 0x300000 @@ -1374,9 +2046,22 @@ typedef enum { CURLINFO_COOKIELIST = CURLINFO_SLIST + 28, CURLINFO_LASTSOCKET = CURLINFO_LONG + 29, CURLINFO_FTP_ENTRY_PATH = CURLINFO_STRING + 30, + CURLINFO_REDIRECT_URL = CURLINFO_STRING + 31, + CURLINFO_PRIMARY_IP = CURLINFO_STRING + 32, + CURLINFO_APPCONNECT_TIME = CURLINFO_DOUBLE + 33, + CURLINFO_CERTINFO = CURLINFO_SLIST + 34, + CURLINFO_CONDITION_UNMET = CURLINFO_LONG + 35, + CURLINFO_RTSP_SESSION_ID = CURLINFO_STRING + 36, + CURLINFO_RTSP_CLIENT_CSEQ = CURLINFO_LONG + 37, + CURLINFO_RTSP_SERVER_CSEQ = CURLINFO_LONG + 38, + CURLINFO_RTSP_CSEQ_RECV = CURLINFO_LONG + 39, + CURLINFO_PRIMARY_PORT = CURLINFO_LONG + 40, + CURLINFO_LOCAL_IP = CURLINFO_STRING + 41, + CURLINFO_LOCAL_PORT = CURLINFO_LONG + 42, + CURLINFO_TLS_SESSION = CURLINFO_SLIST + 43, /* Fill in new entries below here! */ - CURLINFO_LASTONE = 30 + CURLINFO_LASTONE = 43 } CURLINFO; /* CURLINFO_RESPONSE_CODE is the new name for the option previously known as @@ -1400,6 +2085,7 @@ typedef enum { #define CURL_GLOBAL_ALL (CURL_GLOBAL_SSL|CURL_GLOBAL_WIN32) #define CURL_GLOBAL_NOTHING 0 #define CURL_GLOBAL_DEFAULT CURL_GLOBAL_ALL +#define CURL_GLOBAL_ACK_EINTR (1<<2) /***************************************************************************** @@ -1409,7 +2095,7 @@ typedef enum { /* Different data locks for a single share */ typedef enum { CURL_LOCK_DATA_NONE = 0, - /* CURL_LOCK_DATA_SHARE is used internaly to say that + /* CURL_LOCK_DATA_SHARE is used internally to say that * the locking is just made to change the internal state of the share * itself. */ @@ -1444,14 +2130,15 @@ typedef enum { CURLSHE_BAD_OPTION, /* 1 */ CURLSHE_IN_USE, /* 2 */ CURLSHE_INVALID, /* 3 */ - CURLSHE_NOMEM, /* out of memory */ - CURLSHE_LAST /* never use */ + CURLSHE_NOMEM, /* 4 out of memory */ + CURLSHE_NOT_BUILT_IN, /* 5 feature not present in lib */ + CURLSHE_LAST /* never use */ } CURLSHcode; typedef enum { CURLSHOPT_NONE, /* don't use */ CURLSHOPT_SHARE, /* specify a data type to share */ - CURLSHOPT_UNSHARE, /* specify shich data type to stop sharing */ + CURLSHOPT_UNSHARE, /* specify which data type to stop sharing */ CURLSHOPT_LOCKFUNC, /* pass in a 'curl_lock_function' pointer */ CURLSHOPT_UNLOCKFUNC, /* pass in a 'curl_unlock_function' pointer */ CURLSHOPT_USERDATA, /* pass in a user data pointer used in the lock/unlock @@ -1471,15 +2158,16 @@ typedef enum { CURLVERSION_FIRST, CURLVERSION_SECOND, CURLVERSION_THIRD, + CURLVERSION_FOURTH, CURLVERSION_LAST /* never actually use this */ } CURLversion; /* The 'CURLVERSION_NOW' is the symbolic name meant to be used by - basicly all programs ever, that want to get version information. It is + basically all programs ever that want to get version information. It is meant to be a built-in version number for what kind of struct the caller expects. If the struct ever changes, we redefine the NOW to another enum from above. */ -#define CURLVERSION_NOW CURLVERSION_THIRD +#define CURLVERSION_NOW CURLVERSION_FOURTH typedef struct { CURLversion age; /* age of the returned struct */ @@ -1500,8 +2188,13 @@ typedef struct { /* This field was added in CURLVERSION_THIRD */ const char *libidn; + /* These field were added in CURLVERSION_FOURTH */ + /* Same as '_libiconv_version' if built with HAVE_ICONV */ int iconv_ver_num; + + const char *libssh_version; /* human readable string */ + } curl_version_info_data; #define CURL_VERSION_IPV6 (1<<0) /* IPv6-enabled */ @@ -1516,10 +2209,13 @@ typedef struct { #define CURL_VERSION_LARGEFILE (1<<9) /* supports files bigger than 2GB */ #define CURL_VERSION_IDN (1<<10) /* International Domain Names support */ #define CURL_VERSION_SSPI (1<<11) /* SSPI is supported */ -#define CURL_VERSION_CONV (1<<12) /* character conversions are - supported */ +#define CURL_VERSION_CONV (1<<12) /* character conversions supported */ +#define CURL_VERSION_CURLDEBUG (1<<13) /* debug memory tracking supported */ +#define CURL_VERSION_TLSAUTH_SRP (1<<14) /* TLS-SRP auth is supported */ +#define CURL_VERSION_NTLM_WB (1<<15) /* NTLM delegating to winbind helper */ +#define CURL_VERSION_HTTP2 (1<<16) /* HTTP2 support built-in */ -/* + /* * NAME curl_version_info() * * DESCRIPTION @@ -1551,6 +2247,26 @@ CURL_EXTERN const char *curl_easy_strerror(CURLcode); */ CURL_EXTERN const char *curl_share_strerror(CURLSHcode); +/* + * NAME curl_easy_pause() + * + * DESCRIPTION + * + * The curl_easy_pause function pauses or unpauses transfers. Select the new + * state by setting the bitmask, use the convenience defines below. + * + */ +CURL_EXTERN CURLcode curl_easy_pause(CURL *handle, int bitmask); + +#define CURLPAUSE_RECV (1<<0) +#define CURLPAUSE_RECV_CONT (0) + +#define CURLPAUSE_SEND (1<<2) +#define CURLPAUSE_SEND_CONT (0) + +#define CURLPAUSE_ALL (CURLPAUSE_RECV|CURLPAUSE_SEND) +#define CURLPAUSE_CONT (CURLPAUSE_RECV_CONT|CURLPAUSE_SEND_CONT) + #ifdef __cplusplus } #endif @@ -1560,4 +2276,21 @@ CURL_EXTERN const char *curl_share_strerror(CURLSHcode); #include "easy.h" /* nothing in curl is fun without the easy stuff */ #include "multi.h" +/* the typechecker doesn't work in C++ (yet) */ +#if defined(__GNUC__) && defined(__GNUC_MINOR__) && \ + ((__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)) && \ + !defined(__cplusplus) && !defined(CURL_DISABLE_TYPECHECK) +#include "typecheck-gcc.h" +#else +#if defined(__STDC__) && (__STDC__ >= 1) +/* This preprocessor magic that replaces a call with the exact same call is + only done to make sure application authors pass exactly three arguments + to these functions. */ +#define curl_easy_setopt(handle,opt,param) curl_easy_setopt(handle,opt,param) +#define curl_easy_getinfo(handle,info,arg) curl_easy_getinfo(handle,info,arg) +#define curl_share_setopt(share,opt,param) curl_share_setopt(share,opt,param) +#define curl_multi_setopt(handle,opt,param) curl_multi_setopt(handle,opt,param) +#endif /* __STDC__ >= 1 */ +#endif /* gcc >= 4.3 && !__cplusplus */ + #endif /* __CURL_CURL_H */ diff --git a/code/libcurl-7.35.0/curl/curlbuild.h b/code/libcurl-7.35.0/curl/curlbuild.h new file mode 100644 index 0000000000..d7790db599 --- /dev/null +++ b/code/libcurl-7.35.0/curl/curlbuild.h @@ -0,0 +1,587 @@ +#ifndef __CURL_CURLBUILD_H +#define __CURL_CURLBUILD_H +/*************************************************************************** + * _ _ ____ _ + * Project ___| | | | _ \| | + * / __| | | | |_) | | + * | (__| |_| | _ <| |___ + * \___|\___/|_| \_\_____| + * + * Copyright (C) 1998 - 2013, Daniel Stenberg, , et al. + * + * This software is licensed as described in the file COPYING, which + * you should have received as part of this distribution. The terms + * are also available at http://curl.haxx.se/docs/copyright.html. + * + * You may opt to use, copy, modify, merge, publish, distribute and/or sell + * copies of the Software, and permit persons to whom the Software is + * furnished to do so, under the terms of the COPYING file. + * + * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY + * KIND, either express or implied. + * + ***************************************************************************/ + +/* ================================================================ */ +/* NOTES FOR CONFIGURE CAPABLE SYSTEMS */ +/* ================================================================ */ + +/* + * NOTE 1: + * ------- + * + * See file include/curl/curlbuild.h.in, run configure, and forget + * that this file exists it is only used for non-configure systems. + * But you can keep reading if you want ;-) + * + */ + +/* ================================================================ */ +/* NOTES FOR NON-CONFIGURE SYSTEMS */ +/* ================================================================ */ + +/* + * NOTE 1: + * ------- + * + * Nothing in this file is intended to be modified or adjusted by the + * curl library user nor by the curl library builder. + * + * If you think that something actually needs to be changed, adjusted + * or fixed in this file, then, report it on the libcurl development + * mailing list: http://cool.haxx.se/mailman/listinfo/curl-library/ + * + * Try to keep one section per platform, compiler and architecture, + * otherwise, if an existing section is reused for a different one and + * later on the original is adjusted, probably the piggybacking one can + * be adversely changed. + * + * In order to differentiate between platforms/compilers/architectures + * use only compiler built in predefined preprocessor symbols. + * + * This header file shall only export symbols which are 'curl' or 'CURL' + * prefixed, otherwise public name space would be polluted. + * + * NOTE 2: + * ------- + * + * For any given platform/compiler curl_off_t must be typedef'ed to a + * 64-bit wide signed integral data type. The width of this data type + * must remain constant and independent of any possible large file + * support settings. + * + * As an exception to the above, curl_off_t shall be typedef'ed to a + * 32-bit wide signed integral data type if there is no 64-bit type. + * + * As a general rule, curl_off_t shall not be mapped to off_t. This + * rule shall only be violated if off_t is the only 64-bit data type + * available and the size of off_t is independent of large file support + * settings. Keep your build on the safe side avoiding an off_t gating. + * If you have a 64-bit off_t then take for sure that another 64-bit + * data type exists, dig deeper and you will find it. + * + * NOTE 3: + * ------- + * + * Right now you might be staring at file include/curl/curlbuild.h.dist or + * at file include/curl/curlbuild.h, this is due to the following reason: + * file include/curl/curlbuild.h.dist is renamed to include/curl/curlbuild.h + * when the libcurl source code distribution archive file is created. + * + * File include/curl/curlbuild.h.dist is not included in the distribution + * archive. File include/curl/curlbuild.h is not present in the git tree. + * + * The distributed include/curl/curlbuild.h file is only intended to be used + * on systems which can not run the also distributed configure script. + * + * On systems capable of running the configure script, the configure process + * will overwrite the distributed include/curl/curlbuild.h file with one that + * is suitable and specific to the library being configured and built, which + * is generated from the include/curl/curlbuild.h.in template file. + * + * If you check out from git on a non-configure platform, you must run the + * appropriate buildconf* script to set up curlbuild.h and other local files. + * + */ + +/* ================================================================ */ +/* DEFINITION OF THESE SYMBOLS SHALL NOT TAKE PLACE ANYWHERE ELSE */ +/* ================================================================ */ + +#ifdef CURL_SIZEOF_LONG +# error "CURL_SIZEOF_LONG shall not be defined except in curlbuild.h" + Error Compilation_aborted_CURL_SIZEOF_LONG_already_defined +#endif + +#ifdef CURL_TYPEOF_CURL_SOCKLEN_T +# error "CURL_TYPEOF_CURL_SOCKLEN_T shall not be defined except in curlbuild.h" + Error Compilation_aborted_CURL_TYPEOF_CURL_SOCKLEN_T_already_defined +#endif + +#ifdef CURL_SIZEOF_CURL_SOCKLEN_T +# error "CURL_SIZEOF_CURL_SOCKLEN_T shall not be defined except in curlbuild.h" + Error Compilation_aborted_CURL_SIZEOF_CURL_SOCKLEN_T_already_defined +#endif + +#ifdef CURL_TYPEOF_CURL_OFF_T +# error "CURL_TYPEOF_CURL_OFF_T shall not be defined except in curlbuild.h" + Error Compilation_aborted_CURL_TYPEOF_CURL_OFF_T_already_defined +#endif + +#ifdef CURL_FORMAT_CURL_OFF_T +# error "CURL_FORMAT_CURL_OFF_T shall not be defined except in curlbuild.h" + Error Compilation_aborted_CURL_FORMAT_CURL_OFF_T_already_defined +#endif + +#ifdef CURL_FORMAT_CURL_OFF_TU +# error "CURL_FORMAT_CURL_OFF_TU shall not be defined except in curlbuild.h" + Error Compilation_aborted_CURL_FORMAT_CURL_OFF_TU_already_defined +#endif + +#ifdef CURL_FORMAT_OFF_T +# error "CURL_FORMAT_OFF_T shall not be defined except in curlbuild.h" + Error Compilation_aborted_CURL_FORMAT_OFF_T_already_defined +#endif + +#ifdef CURL_SIZEOF_CURL_OFF_T +# error "CURL_SIZEOF_CURL_OFF_T shall not be defined except in curlbuild.h" + Error Compilation_aborted_CURL_SIZEOF_CURL_OFF_T_already_defined +#endif + +#ifdef CURL_SUFFIX_CURL_OFF_T +# error "CURL_SUFFIX_CURL_OFF_T shall not be defined except in curlbuild.h" + Error Compilation_aborted_CURL_SUFFIX_CURL_OFF_T_already_defined +#endif + +#ifdef CURL_SUFFIX_CURL_OFF_TU +# error "CURL_SUFFIX_CURL_OFF_TU shall not be defined except in curlbuild.h" + Error Compilation_aborted_CURL_SUFFIX_CURL_OFF_TU_already_defined +#endif + +/* ================================================================ */ +/* EXTERNAL INTERFACE SETTINGS FOR NON-CONFIGURE SYSTEMS ONLY */ +/* ================================================================ */ + +#if defined(__DJGPP__) || defined(__GO32__) +# if defined(__DJGPP__) && (__DJGPP__ > 1) +# define CURL_SIZEOF_LONG 4 +# define CURL_TYPEOF_CURL_OFF_T long long +# define CURL_FORMAT_CURL_OFF_T "lld" +# define CURL_FORMAT_CURL_OFF_TU "llu" +# define CURL_FORMAT_OFF_T "%lld" +# define CURL_SIZEOF_CURL_OFF_T 8 +# define CURL_SUFFIX_CURL_OFF_T LL +# define CURL_SUFFIX_CURL_OFF_TU ULL +# else +# define CURL_SIZEOF_LONG 4 +# define CURL_TYPEOF_CURL_OFF_T long +# define CURL_FORMAT_CURL_OFF_T "ld" +# define CURL_FORMAT_CURL_OFF_TU "lu" +# define CURL_FORMAT_OFF_T "%ld" +# define CURL_SIZEOF_CURL_OFF_T 4 +# define CURL_SUFFIX_CURL_OFF_T L +# define CURL_SUFFIX_CURL_OFF_TU UL +# endif +# define CURL_TYPEOF_CURL_SOCKLEN_T int +# define CURL_SIZEOF_CURL_SOCKLEN_T 4 + +#elif defined(__SALFORDC__) +# define CURL_SIZEOF_LONG 4 +# define CURL_TYPEOF_CURL_OFF_T long +# define CURL_FORMAT_CURL_OFF_T "ld" +# define CURL_FORMAT_CURL_OFF_TU "lu" +# define CURL_FORMAT_OFF_T "%ld" +# define CURL_SIZEOF_CURL_OFF_T 4 +# define CURL_SUFFIX_CURL_OFF_T L +# define CURL_SUFFIX_CURL_OFF_TU UL +# define CURL_TYPEOF_CURL_SOCKLEN_T int +# define CURL_SIZEOF_CURL_SOCKLEN_T 4 + +#elif defined(__BORLANDC__) +# if (__BORLANDC__ < 0x520) +# define CURL_SIZEOF_LONG 4 +# define CURL_TYPEOF_CURL_OFF_T long +# define CURL_FORMAT_CURL_OFF_T "ld" +# define CURL_FORMAT_CURL_OFF_TU "lu" +# define CURL_FORMAT_OFF_T "%ld" +# define CURL_SIZEOF_CURL_OFF_T 4 +# define CURL_SUFFIX_CURL_OFF_T L +# define CURL_SUFFIX_CURL_OFF_TU UL +# else +# define CURL_SIZEOF_LONG 4 +# define CURL_TYPEOF_CURL_OFF_T __int64 +# define CURL_FORMAT_CURL_OFF_T "I64d" +# define CURL_FORMAT_CURL_OFF_TU "I64u" +# define CURL_FORMAT_OFF_T "%I64d" +# define CURL_SIZEOF_CURL_OFF_T 8 +# define CURL_SUFFIX_CURL_OFF_T i64 +# define CURL_SUFFIX_CURL_OFF_TU ui64 +# endif +# define CURL_TYPEOF_CURL_SOCKLEN_T int +# define CURL_SIZEOF_CURL_SOCKLEN_T 4 + +#elif defined(__TURBOC__) +# define CURL_SIZEOF_LONG 4 +# define CURL_TYPEOF_CURL_OFF_T long +# define CURL_FORMAT_CURL_OFF_T "ld" +# define CURL_FORMAT_CURL_OFF_TU "lu" +# define CURL_FORMAT_OFF_T "%ld" +# define CURL_SIZEOF_CURL_OFF_T 4 +# define CURL_SUFFIX_CURL_OFF_T L +# define CURL_SUFFIX_CURL_OFF_TU UL +# define CURL_TYPEOF_CURL_SOCKLEN_T int +# define CURL_SIZEOF_CURL_SOCKLEN_T 4 + +#elif defined(__WATCOMC__) +# if defined(__386__) +# define CURL_SIZEOF_LONG 4 +# define CURL_TYPEOF_CURL_OFF_T __int64 +# define CURL_FORMAT_CURL_OFF_T "I64d" +# define CURL_FORMAT_CURL_OFF_TU "I64u" +# define CURL_FORMAT_OFF_T "%I64d" +# define CURL_SIZEOF_CURL_OFF_T 8 +# define CURL_SUFFIX_CURL_OFF_T i64 +# define CURL_SUFFIX_CURL_OFF_TU ui64 +# else +# define CURL_SIZEOF_LONG 4 +# define CURL_TYPEOF_CURL_OFF_T long +# define CURL_FORMAT_CURL_OFF_T "ld" +# define CURL_FORMAT_CURL_OFF_TU "lu" +# define CURL_FORMAT_OFF_T "%ld" +# define CURL_SIZEOF_CURL_OFF_T 4 +# define CURL_SUFFIX_CURL_OFF_T L +# define CURL_SUFFIX_CURL_OFF_TU UL +# endif +# define CURL_TYPEOF_CURL_SOCKLEN_T int +# define CURL_SIZEOF_CURL_SOCKLEN_T 4 + +#elif defined(__POCC__) +# if (__POCC__ < 280) +# define CURL_SIZEOF_LONG 4 +# define CURL_TYPEOF_CURL_OFF_T long +# define CURL_FORMAT_CURL_OFF_T "ld" +# define CURL_FORMAT_CURL_OFF_TU "lu" +# define CURL_FORMAT_OFF_T "%ld" +# define CURL_SIZEOF_CURL_OFF_T 4 +# define CURL_SUFFIX_CURL_OFF_T L +# define CURL_SUFFIX_CURL_OFF_TU UL +# elif defined(_MSC_VER) +# define CURL_SIZEOF_LONG 4 +# define CURL_TYPEOF_CURL_OFF_T __int64 +# define CURL_FORMAT_CURL_OFF_T "I64d" +# define CURL_FORMAT_CURL_OFF_TU "I64u" +# define CURL_FORMAT_OFF_T "%I64d" +# define CURL_SIZEOF_CURL_OFF_T 8 +# define CURL_SUFFIX_CURL_OFF_T i64 +# define CURL_SUFFIX_CURL_OFF_TU ui64 +# else +# define CURL_SIZEOF_LONG 4 +# define CURL_TYPEOF_CURL_OFF_T long long +# define CURL_FORMAT_CURL_OFF_T "lld" +# define CURL_FORMAT_CURL_OFF_TU "llu" +# define CURL_FORMAT_OFF_T "%lld" +# define CURL_SIZEOF_CURL_OFF_T 8 +# define CURL_SUFFIX_CURL_OFF_T LL +# define CURL_SUFFIX_CURL_OFF_TU ULL +# endif +# define CURL_TYPEOF_CURL_SOCKLEN_T int +# define CURL_SIZEOF_CURL_SOCKLEN_T 4 + +#elif defined(__LCC__) +# define CURL_SIZEOF_LONG 4 +# define CURL_TYPEOF_CURL_OFF_T long +# define CURL_FORMAT_CURL_OFF_T "ld" +# define CURL_FORMAT_CURL_OFF_TU "lu" +# define CURL_FORMAT_OFF_T "%ld" +# define CURL_SIZEOF_CURL_OFF_T 4 +# define CURL_SUFFIX_CURL_OFF_T L +# define CURL_SUFFIX_CURL_OFF_TU UL +# define CURL_TYPEOF_CURL_SOCKLEN_T int +# define CURL_SIZEOF_CURL_SOCKLEN_T 4 + +#elif defined(__SYMBIAN32__) +# if defined(__EABI__) /* Treat all ARM compilers equally */ +# define CURL_SIZEOF_LONG 4 +# define CURL_TYPEOF_CURL_OFF_T long long +# define CURL_FORMAT_CURL_OFF_T "lld" +# define CURL_FORMAT_CURL_OFF_TU "llu" +# define CURL_FORMAT_OFF_T "%lld" +# define CURL_SIZEOF_CURL_OFF_T 8 +# define CURL_SUFFIX_CURL_OFF_T LL +# define CURL_SUFFIX_CURL_OFF_TU ULL +# elif defined(__CW32__) +# pragma longlong on +# define CURL_SIZEOF_LONG 4 +# define CURL_TYPEOF_CURL_OFF_T long long +# define CURL_FORMAT_CURL_OFF_T "lld" +# define CURL_FORMAT_CURL_OFF_TU "llu" +# define CURL_FORMAT_OFF_T "%lld" +# define CURL_SIZEOF_CURL_OFF_T 8 +# define CURL_SUFFIX_CURL_OFF_T LL +# define CURL_SUFFIX_CURL_OFF_TU ULL +# elif defined(__VC32__) +# define CURL_SIZEOF_LONG 4 +# define CURL_TYPEOF_CURL_OFF_T __int64 +# define CURL_FORMAT_CURL_OFF_T "lld" +# define CURL_FORMAT_CURL_OFF_TU "llu" +# define CURL_FORMAT_OFF_T "%lld" +# define CURL_SIZEOF_CURL_OFF_T 8 +# define CURL_SUFFIX_CURL_OFF_T LL +# define CURL_SUFFIX_CURL_OFF_TU ULL +# endif +# define CURL_TYPEOF_CURL_SOCKLEN_T unsigned int +# define CURL_SIZEOF_CURL_SOCKLEN_T 4 + +#elif defined(__MWERKS__) +# define CURL_SIZEOF_LONG 4 +# define CURL_TYPEOF_CURL_OFF_T long long +# define CURL_FORMAT_CURL_OFF_T "lld" +# define CURL_FORMAT_CURL_OFF_TU "llu" +# define CURL_FORMAT_OFF_T "%lld" +# define CURL_SIZEOF_CURL_OFF_T 8 +# define CURL_SUFFIX_CURL_OFF_T LL +# define CURL_SUFFIX_CURL_OFF_TU ULL +# define CURL_TYPEOF_CURL_SOCKLEN_T int +# define CURL_SIZEOF_CURL_SOCKLEN_T 4 + +#elif defined(_WIN32_WCE) +# define CURL_SIZEOF_LONG 4 +# define CURL_TYPEOF_CURL_OFF_T __int64 +# define CURL_FORMAT_CURL_OFF_T "I64d" +# define CURL_FORMAT_CURL_OFF_TU "I64u" +# define CURL_FORMAT_OFF_T "%I64d" +# define CURL_SIZEOF_CURL_OFF_T 8 +# define CURL_SUFFIX_CURL_OFF_T i64 +# define CURL_SUFFIX_CURL_OFF_TU ui64 +# define CURL_TYPEOF_CURL_SOCKLEN_T int +# define CURL_SIZEOF_CURL_SOCKLEN_T 4 + +#elif defined(__MINGW32__) +# define CURL_SIZEOF_LONG 4 +# define CURL_TYPEOF_CURL_OFF_T long long +# define CURL_FORMAT_CURL_OFF_T "I64d" +# define CURL_FORMAT_CURL_OFF_TU "I64u" +# define CURL_FORMAT_OFF_T "%I64d" +# define CURL_SIZEOF_CURL_OFF_T 8 +# define CURL_SUFFIX_CURL_OFF_T LL +# define CURL_SUFFIX_CURL_OFF_TU ULL +# define CURL_TYPEOF_CURL_SOCKLEN_T int +# define CURL_SIZEOF_CURL_SOCKLEN_T 4 + +#elif defined(__VMS) +# if defined(__VAX) +# define CURL_SIZEOF_LONG 4 +# define CURL_TYPEOF_CURL_OFF_T long +# define CURL_FORMAT_CURL_OFF_T "ld" +# define CURL_FORMAT_CURL_OFF_TU "lu" +# define CURL_FORMAT_OFF_T "%ld" +# define CURL_SIZEOF_CURL_OFF_T 4 +# define CURL_SUFFIX_CURL_OFF_T L +# define CURL_SUFFIX_CURL_OFF_TU UL +# else +# define CURL_SIZEOF_LONG 4 +# define CURL_TYPEOF_CURL_OFF_T long long +# define CURL_FORMAT_CURL_OFF_T "lld" +# define CURL_FORMAT_CURL_OFF_TU "llu" +# define CURL_FORMAT_OFF_T "%lld" +# define CURL_SIZEOF_CURL_OFF_T 8 +# define CURL_SUFFIX_CURL_OFF_T LL +# define CURL_SUFFIX_CURL_OFF_TU ULL +# endif +# define CURL_TYPEOF_CURL_SOCKLEN_T unsigned int +# define CURL_SIZEOF_CURL_SOCKLEN_T 4 + +#elif defined(__OS400__) +# if defined(__ILEC400__) +# define CURL_SIZEOF_LONG 4 +# define CURL_TYPEOF_CURL_OFF_T long long +# define CURL_FORMAT_CURL_OFF_T "lld" +# define CURL_FORMAT_CURL_OFF_TU "llu" +# define CURL_FORMAT_OFF_T "%lld" +# define CURL_SIZEOF_CURL_OFF_T 8 +# define CURL_SUFFIX_CURL_OFF_T LL +# define CURL_SUFFIX_CURL_OFF_TU ULL +# define CURL_TYPEOF_CURL_SOCKLEN_T socklen_t +# define CURL_SIZEOF_CURL_SOCKLEN_T 4 +# define CURL_PULL_SYS_TYPES_H 1 +# define CURL_PULL_SYS_SOCKET_H 1 +# endif + +#elif defined(__MVS__) +# if defined(__IBMC__) || defined(__IBMCPP__) +# if defined(_ILP32) +# define CURL_SIZEOF_LONG 4 +# elif defined(_LP64) +# define CURL_SIZEOF_LONG 8 +# endif +# if defined(_LONG_LONG) +# define CURL_TYPEOF_CURL_OFF_T long long +# define CURL_FORMAT_CURL_OFF_T "lld" +# define CURL_FORMAT_CURL_OFF_TU "llu" +# define CURL_FORMAT_OFF_T "%lld" +# define CURL_SIZEOF_CURL_OFF_T 8 +# define CURL_SUFFIX_CURL_OFF_T LL +# define CURL_SUFFIX_CURL_OFF_TU ULL +# elif defined(_LP64) +# define CURL_TYPEOF_CURL_OFF_T long +# define CURL_FORMAT_CURL_OFF_T "ld" +# define CURL_FORMAT_CURL_OFF_TU "lu" +# define CURL_FORMAT_OFF_T "%ld" +# define CURL_SIZEOF_CURL_OFF_T 8 +# define CURL_SUFFIX_CURL_OFF_T L +# define CURL_SUFFIX_CURL_OFF_TU UL +# else +# define CURL_TYPEOF_CURL_OFF_T long +# define CURL_FORMAT_CURL_OFF_T "ld" +# define CURL_FORMAT_CURL_OFF_TU "lu" +# define CURL_FORMAT_OFF_T "%ld" +# define CURL_SIZEOF_CURL_OFF_T 4 +# define CURL_SUFFIX_CURL_OFF_T L +# define CURL_SUFFIX_CURL_OFF_TU UL +# endif +# define CURL_TYPEOF_CURL_SOCKLEN_T socklen_t +# define CURL_SIZEOF_CURL_SOCKLEN_T 4 +# define CURL_PULL_SYS_TYPES_H 1 +# define CURL_PULL_SYS_SOCKET_H 1 +# endif + +#elif defined(__370__) +# if defined(__IBMC__) || defined(__IBMCPP__) +# if defined(_ILP32) +# define CURL_SIZEOF_LONG 4 +# elif defined(_LP64) +# define CURL_SIZEOF_LONG 8 +# endif +# if defined(_LONG_LONG) +# define CURL_TYPEOF_CURL_OFF_T long long +# define CURL_FORMAT_CURL_OFF_T "lld" +# define CURL_FORMAT_CURL_OFF_TU "llu" +# define CURL_FORMAT_OFF_T "%lld" +# define CURL_SIZEOF_CURL_OFF_T 8 +# define CURL_SUFFIX_CURL_OFF_T LL +# define CURL_SUFFIX_CURL_OFF_TU ULL +# elif defined(_LP64) +# define CURL_TYPEOF_CURL_OFF_T long +# define CURL_FORMAT_CURL_OFF_T "ld" +# define CURL_FORMAT_CURL_OFF_TU "lu" +# define CURL_FORMAT_OFF_T "%ld" +# define CURL_SIZEOF_CURL_OFF_T 8 +# define CURL_SUFFIX_CURL_OFF_T L +# define CURL_SUFFIX_CURL_OFF_TU UL +# else +# define CURL_TYPEOF_CURL_OFF_T long +# define CURL_FORMAT_CURL_OFF_T "ld" +# define CURL_FORMAT_CURL_OFF_TU "lu" +# define CURL_FORMAT_OFF_T "%ld" +# define CURL_SIZEOF_CURL_OFF_T 4 +# define CURL_SUFFIX_CURL_OFF_T L +# define CURL_SUFFIX_CURL_OFF_TU UL +# endif +# define CURL_TYPEOF_CURL_SOCKLEN_T socklen_t +# define CURL_SIZEOF_CURL_SOCKLEN_T 4 +# define CURL_PULL_SYS_TYPES_H 1 +# define CURL_PULL_SYS_SOCKET_H 1 +# endif + +#elif defined(TPF) +# define CURL_SIZEOF_LONG 8 +# define CURL_TYPEOF_CURL_OFF_T long +# define CURL_FORMAT_CURL_OFF_T "ld" +# define CURL_FORMAT_CURL_OFF_TU "lu" +# define CURL_FORMAT_OFF_T "%ld" +# define CURL_SIZEOF_CURL_OFF_T 8 +# define CURL_SUFFIX_CURL_OFF_T L +# define CURL_SUFFIX_CURL_OFF_TU UL +# define CURL_TYPEOF_CURL_SOCKLEN_T int +# define CURL_SIZEOF_CURL_SOCKLEN_T 4 + +/* ===================================== */ +/* KEEP MSVC THE PENULTIMATE ENTRY */ +/* ===================================== */ + +#elif defined(_MSC_VER) +# if (_MSC_VER >= 900) && (_INTEGRAL_MAX_BITS >= 64) +# define CURL_SIZEOF_LONG 4 +# define CURL_TYPEOF_CURL_OFF_T __int64 +# define CURL_FORMAT_CURL_OFF_T "I64d" +# define CURL_FORMAT_CURL_OFF_TU "I64u" +# define CURL_FORMAT_OFF_T "%I64d" +# define CURL_SIZEOF_CURL_OFF_T 8 +# define CURL_SUFFIX_CURL_OFF_T i64 +# define CURL_SUFFIX_CURL_OFF_TU ui64 +# else +# define CURL_SIZEOF_LONG 4 +# define CURL_TYPEOF_CURL_OFF_T long +# define CURL_FORMAT_CURL_OFF_T "ld" +# define CURL_FORMAT_CURL_OFF_TU "lu" +# define CURL_FORMAT_OFF_T "%ld" +# define CURL_SIZEOF_CURL_OFF_T 4 +# define CURL_SUFFIX_CURL_OFF_T L +# define CURL_SUFFIX_CURL_OFF_TU UL +# endif +# define CURL_TYPEOF_CURL_SOCKLEN_T int +# define CURL_SIZEOF_CURL_SOCKLEN_T 4 + +/* ===================================== */ +/* KEEP GENERIC GCC THE LAST ENTRY */ +/* ===================================== */ + +#elif defined(__GNUC__) +# if defined(__ILP32__) || \ + defined(__i386__) || defined(__ppc__) || defined(__powerpc__) || \ + defined(__arm__) || defined(__sparc__) +# define CURL_SIZEOF_LONG 4 +# define CURL_TYPEOF_CURL_OFF_T long long +# define CURL_FORMAT_CURL_OFF_T "lld" +# define CURL_FORMAT_CURL_OFF_TU "llu" +# define CURL_FORMAT_OFF_T "%lld" +# define CURL_SIZEOF_CURL_OFF_T 8 +# define CURL_SUFFIX_CURL_OFF_T LL +# define CURL_SUFFIX_CURL_OFF_TU ULL +# elif defined(__LP64__) || \ + defined(__x86_64__) || defined(__ppc64__) || defined(__powerpc64__) || \ + defined(__sparc64__) +# define CURL_SIZEOF_LONG 8 +# define CURL_TYPEOF_CURL_OFF_T long +# define CURL_FORMAT_CURL_OFF_T "ld" +# define CURL_FORMAT_CURL_OFF_TU "lu" +# define CURL_FORMAT_OFF_T "%ld" +# define CURL_SIZEOF_CURL_OFF_T 8 +# define CURL_SUFFIX_CURL_OFF_T L +# define CURL_SUFFIX_CURL_OFF_TU UL +# endif +# define CURL_TYPEOF_CURL_SOCKLEN_T socklen_t +# define CURL_SIZEOF_CURL_SOCKLEN_T 4 +# define CURL_PULL_SYS_TYPES_H 1 +# define CURL_PULL_SYS_SOCKET_H 1 + +#else +# error "Unknown non-configure build target!" + Error Compilation_aborted_Unknown_non_configure_build_target +#endif + +/* CURL_PULL_SYS_TYPES_H is defined above when inclusion of header file */ +/* sys/types.h is required here to properly make type definitions below. */ +#ifdef CURL_PULL_SYS_TYPES_H +# include +#endif + +/* CURL_PULL_SYS_SOCKET_H is defined above when inclusion of header file */ +/* sys/socket.h is required here to properly make type definitions below. */ +#ifdef CURL_PULL_SYS_SOCKET_H +# include +#endif + +/* Data type definition of curl_socklen_t. */ + +#ifdef CURL_TYPEOF_CURL_SOCKLEN_T + typedef CURL_TYPEOF_CURL_SOCKLEN_T curl_socklen_t; +#endif + +/* Data type definition of curl_off_t. */ + +#ifdef CURL_TYPEOF_CURL_OFF_T + typedef CURL_TYPEOF_CURL_OFF_T curl_off_t; +#endif + +#endif /* __CURL_CURLBUILD_H */ diff --git a/code/libcurl-7.35.0/curl/curlrules.h b/code/libcurl-7.35.0/curl/curlrules.h new file mode 100644 index 0000000000..7c2ede35b6 --- /dev/null +++ b/code/libcurl-7.35.0/curl/curlrules.h @@ -0,0 +1,262 @@ +#ifndef __CURL_CURLRULES_H +#define __CURL_CURLRULES_H +/*************************************************************************** + * _ _ ____ _ + * Project ___| | | | _ \| | + * / __| | | | |_) | | + * | (__| |_| | _ <| |___ + * \___|\___/|_| \_\_____| + * + * Copyright (C) 1998 - 2012, Daniel Stenberg, , et al. + * + * This software is licensed as described in the file COPYING, which + * you should have received as part of this distribution. The terms + * are also available at http://curl.haxx.se/docs/copyright.html. + * + * You may opt to use, copy, modify, merge, publish, distribute and/or sell + * copies of the Software, and permit persons to whom the Software is + * furnished to do so, under the terms of the COPYING file. + * + * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY + * KIND, either express or implied. + * + ***************************************************************************/ + +/* ================================================================ */ +/* COMPILE TIME SANITY CHECKS */ +/* ================================================================ */ + +/* + * NOTE 1: + * ------- + * + * All checks done in this file are intentionally placed in a public + * header file which is pulled by curl/curl.h when an application is + * being built using an already built libcurl library. Additionally + * this file is also included and used when building the library. + * + * If compilation fails on this file it is certainly sure that the + * problem is elsewhere. It could be a problem in the curlbuild.h + * header file, or simply that you are using different compilation + * settings than those used to build the library. + * + * Nothing in this file is intended to be modified or adjusted by the + * curl library user nor by the curl library builder. + * + * Do not deactivate any check, these are done to make sure that the + * library is properly built and used. + * + * You can find further help on the libcurl development mailing list: + * http://cool.haxx.se/mailman/listinfo/curl-library/ + * + * NOTE 2 + * ------ + * + * Some of the following compile time checks are based on the fact + * that the dimension of a constant array can not be a negative one. + * In this way if the compile time verification fails, the compilation + * will fail issuing an error. The error description wording is compiler + * dependent but it will be quite similar to one of the following: + * + * "negative subscript or subscript is too large" + * "array must have at least one element" + * "-1 is an illegal array size" + * "size of array is negative" + * + * If you are building an application which tries to use an already + * built libcurl library and you are getting this kind of errors on + * this file, it is a clear indication that there is a mismatch between + * how the library was built and how you are trying to use it for your + * application. Your already compiled or binary library provider is the + * only one who can give you the details you need to properly use it. + */ + +/* + * Verify that some macros are actually defined. + */ + +#ifndef CURL_SIZEOF_LONG +# error "CURL_SIZEOF_LONG definition is missing!" + Error Compilation_aborted_CURL_SIZEOF_LONG_is_missing +#endif + +#ifndef CURL_TYPEOF_CURL_SOCKLEN_T +# error "CURL_TYPEOF_CURL_SOCKLEN_T definition is missing!" + Error Compilation_aborted_CURL_TYPEOF_CURL_SOCKLEN_T_is_missing +#endif + +#ifndef CURL_SIZEOF_CURL_SOCKLEN_T +# error "CURL_SIZEOF_CURL_SOCKLEN_T definition is missing!" + Error Compilation_aborted_CURL_SIZEOF_CURL_SOCKLEN_T_is_missing +#endif + +#ifndef CURL_TYPEOF_CURL_OFF_T +# error "CURL_TYPEOF_CURL_OFF_T definition is missing!" + Error Compilation_aborted_CURL_TYPEOF_CURL_OFF_T_is_missing +#endif + +#ifndef CURL_FORMAT_CURL_OFF_T +# error "CURL_FORMAT_CURL_OFF_T definition is missing!" + Error Compilation_aborted_CURL_FORMAT_CURL_OFF_T_is_missing +#endif + +#ifndef CURL_FORMAT_CURL_OFF_TU +# error "CURL_FORMAT_CURL_OFF_TU definition is missing!" + Error Compilation_aborted_CURL_FORMAT_CURL_OFF_TU_is_missing +#endif + +#ifndef CURL_FORMAT_OFF_T +# error "CURL_FORMAT_OFF_T definition is missing!" + Error Compilation_aborted_CURL_FORMAT_OFF_T_is_missing +#endif + +#ifndef CURL_SIZEOF_CURL_OFF_T +# error "CURL_SIZEOF_CURL_OFF_T definition is missing!" + Error Compilation_aborted_CURL_SIZEOF_CURL_OFF_T_is_missing +#endif + +#ifndef CURL_SUFFIX_CURL_OFF_T +# error "CURL_SUFFIX_CURL_OFF_T definition is missing!" + Error Compilation_aborted_CURL_SUFFIX_CURL_OFF_T_is_missing +#endif + +#ifndef CURL_SUFFIX_CURL_OFF_TU +# error "CURL_SUFFIX_CURL_OFF_TU definition is missing!" + Error Compilation_aborted_CURL_SUFFIX_CURL_OFF_TU_is_missing +#endif + +/* + * Macros private to this header file. + */ + +#define CurlchkszEQ(t, s) sizeof(t) == s ? 1 : -1 + +#define CurlchkszGE(t1, t2) sizeof(t1) >= sizeof(t2) ? 1 : -1 + +/* + * Verify that the size previously defined and expected for long + * is the same as the one reported by sizeof() at compile time. + */ + +typedef char + __curl_rule_01__ + [CurlchkszEQ(long, CURL_SIZEOF_LONG)]; + +/* + * Verify that the size previously defined and expected for + * curl_off_t is actually the the same as the one reported + * by sizeof() at compile time. + */ + +typedef char + __curl_rule_02__ + [CurlchkszEQ(curl_off_t, CURL_SIZEOF_CURL_OFF_T)]; + +/* + * Verify at compile time that the size of curl_off_t as reported + * by sizeof() is greater or equal than the one reported for long + * for the current compilation. + */ + +typedef char + __curl_rule_03__ + [CurlchkszGE(curl_off_t, long)]; + +/* + * Verify that the size previously defined and expected for + * curl_socklen_t is actually the the same as the one reported + * by sizeof() at compile time. + */ + +typedef char + __curl_rule_04__ + [CurlchkszEQ(curl_socklen_t, CURL_SIZEOF_CURL_SOCKLEN_T)]; + +/* + * Verify at compile time that the size of curl_socklen_t as reported + * by sizeof() is greater or equal than the one reported for int for + * the current compilation. + */ + +typedef char + __curl_rule_05__ + [CurlchkszGE(curl_socklen_t, int)]; + +/* ================================================================ */ +/* EXTERNALLY AND INTERNALLY VISIBLE DEFINITIONS */ +/* ================================================================ */ + +/* + * CURL_ISOCPP and CURL_OFF_T_C definitions are done here in order to allow + * these to be visible and exported by the external libcurl interface API, + * while also making them visible to the library internals, simply including + * curl_setup.h, without actually needing to include curl.h internally. + * If some day this section would grow big enough, all this should be moved + * to its own header file. + */ + +/* + * Figure out if we can use the ## preprocessor operator, which is supported + * by ISO/ANSI C and C++. Some compilers support it without setting __STDC__ + * or __cplusplus so we need to carefully check for them too. + */ + +#if defined(__STDC__) || defined(_MSC_VER) || defined(__cplusplus) || \ + defined(__HP_aCC) || defined(__BORLANDC__) || defined(__LCC__) || \ + defined(__POCC__) || defined(__SALFORDC__) || defined(__HIGHC__) || \ + defined(__ILEC400__) + /* This compiler is believed to have an ISO compatible preprocessor */ +#define CURL_ISOCPP +#else + /* This compiler is believed NOT to have an ISO compatible preprocessor */ +#undef CURL_ISOCPP +#endif + +/* + * Macros for minimum-width signed and unsigned curl_off_t integer constants. + */ + +#if defined(__BORLANDC__) && (__BORLANDC__ == 0x0551) +# define __CURL_OFF_T_C_HLPR2(x) x +# define __CURL_OFF_T_C_HLPR1(x) __CURL_OFF_T_C_HLPR2(x) +# define CURL_OFF_T_C(Val) __CURL_OFF_T_C_HLPR1(Val) ## \ + __CURL_OFF_T_C_HLPR1(CURL_SUFFIX_CURL_OFF_T) +# define CURL_OFF_TU_C(Val) __CURL_OFF_T_C_HLPR1(Val) ## \ + __CURL_OFF_T_C_HLPR1(CURL_SUFFIX_CURL_OFF_TU) +#else +# ifdef CURL_ISOCPP +# define __CURL_OFF_T_C_HLPR2(Val,Suffix) Val ## Suffix +# else +# define __CURL_OFF_T_C_HLPR2(Val,Suffix) Val/**/Suffix +# endif +# define __CURL_OFF_T_C_HLPR1(Val,Suffix) __CURL_OFF_T_C_HLPR2(Val,Suffix) +# define CURL_OFF_T_C(Val) __CURL_OFF_T_C_HLPR1(Val,CURL_SUFFIX_CURL_OFF_T) +# define CURL_OFF_TU_C(Val) __CURL_OFF_T_C_HLPR1(Val,CURL_SUFFIX_CURL_OFF_TU) +#endif + +/* + * Get rid of macros private to this header file. + */ + +#undef CurlchkszEQ +#undef CurlchkszGE + +/* + * Get rid of macros not intended to exist beyond this point. + */ + +#undef CURL_PULL_WS2TCPIP_H +#undef CURL_PULL_SYS_TYPES_H +#undef CURL_PULL_SYS_SOCKET_H +#undef CURL_PULL_SYS_POLL_H +#undef CURL_PULL_STDINT_H +#undef CURL_PULL_INTTYPES_H + +#undef CURL_TYPEOF_CURL_SOCKLEN_T +#undef CURL_TYPEOF_CURL_OFF_T + +#ifdef CURL_NO_OLDIES +#undef CURL_FORMAT_OFF_T /* not required since 7.19.0 - obsoleted in 7.20.0 */ +#endif + +#endif /* __CURL_CURLRULES_H */ diff --git a/code/libcurl/curl/curlver.h b/code/libcurl-7.35.0/curl/curlver.h similarity index 75% rename from code/libcurl/curl/curlver.h rename to code/libcurl-7.35.0/curl/curlver.h index 1634b172c8..2de9e5a563 100644 --- a/code/libcurl/curl/curlver.h +++ b/code/libcurl-7.35.0/curl/curlver.h @@ -7,7 +7,7 @@ * | (__| |_| | _ <| |___ * \___|\___/|_| \_\_____| * - * Copyright (C) 1998 - 2006, Daniel Stenberg, , et al. + * Copyright (C) 1998 - 2014, Daniel Stenberg, , et al. * * This software is licensed as described in the file COPYING, which * you should have received as part of this distribution. The terms @@ -20,21 +20,23 @@ * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * - * $Id: curlver.h,v 1.21 2006-06-12 07:24:14 bagder Exp $ ***************************************************************************/ /* This header file contains nothing but libcurl version info, generated by a script at release-time. This was made its own header file in 7.11.2 */ +/* This is the global package copyright */ +#define LIBCURL_COPYRIGHT "1996 - 2014 Daniel Stenberg, ." + /* This is the version number of the libcurl package from which this header file origins: */ -#define LIBCURL_VERSION "7.15.5" +#define LIBCURL_VERSION "7.35.0" /* The numeric version number is also available "in parts" by using these defines: */ #define LIBCURL_VERSION_MAJOR 7 -#define LIBCURL_VERSION_MINOR 15 -#define LIBCURL_VERSION_PATCH 5 +#define LIBCURL_VERSION_MINOR 35 +#define LIBCURL_VERSION_PATCH 0 /* This is the numeric version of the libcurl version number, meant for easier parsing and comparions by programs. The LIBCURL_VERSION_NUM define will @@ -51,6 +53,17 @@ and it is always a greater number in a more recent release. It makes comparisons with greater than and less than work. */ -#define LIBCURL_VERSION_NUM 0x070f05 +#define LIBCURL_VERSION_NUM 0x072300 + +/* + * This is the date and time when the full source package was created. The + * timestamp is not stored in git, as the timestamp is properly set in the + * tarballs by the maketgz script. + * + * The format of the date should follow this template: + * + * "Mon Feb 12 11:35:33 UTC 2007" + */ +#define LIBCURL_TIMESTAMP "Wed Jan 29 07:09:27 UTC 2014" #endif /* __CURL_CURLVER_H */ diff --git a/code/libcurl/curl/easy.h b/code/libcurl-7.35.0/curl/easy.h similarity index 76% rename from code/libcurl/curl/easy.h rename to code/libcurl-7.35.0/curl/easy.h index b586720024..c1e3e76096 100644 --- a/code/libcurl/curl/easy.h +++ b/code/libcurl-7.35.0/curl/easy.h @@ -7,7 +7,7 @@ * | (__| |_| | _ <| |___ * \___|\___/|_| \_\_____| * - * Copyright (C) 1998 - 2004, Daniel Stenberg, , et al. + * Copyright (C) 1998 - 2008, Daniel Stenberg, , et al. * * This software is licensed as described in the file COPYING, which * you should have received as part of this distribution. The terms @@ -20,7 +20,6 @@ * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * - * $Id: easy.h,v 1.13 2004/11/09 14:02:58 giva Exp $ ***************************************************************************/ #ifdef __cplusplus extern "C" { @@ -54,8 +53,8 @@ CURL_EXTERN CURLcode curl_easy_getinfo(CURL *curl, CURLINFO info, ...); * * Creates a new curl session handle with the same options set for the handle * passed in. Duplicating a handle could only be a matter of cloning data and - * options, internal state info and things like persistant connections cannot - * be transfered. It is useful in multithreaded applications when you can run + * options, internal state info and things like persistent connections cannot + * be transferred. It is useful in multithreaded applications when you can run * curl_easy_duphandle() for each new thread to avoid a series of identical * curl_easy_setopt() invokes in every thread. */ @@ -74,6 +73,28 @@ CURL_EXTERN CURL* curl_easy_duphandle(CURL *curl); */ CURL_EXTERN void curl_easy_reset(CURL *curl); +/* + * NAME curl_easy_recv() + * + * DESCRIPTION + * + * Receives data from the connected socket. Use after successful + * curl_easy_perform() with CURLOPT_CONNECT_ONLY option. + */ +CURL_EXTERN CURLcode curl_easy_recv(CURL *curl, void *buffer, size_t buflen, + size_t *n); + +/* + * NAME curl_easy_send() + * + * DESCRIPTION + * + * Sends data over the connected socket. Use after successful + * curl_easy_perform() with CURLOPT_CONNECT_ONLY option. + */ +CURL_EXTERN CURLcode curl_easy_send(CURL *curl, const void *buffer, + size_t buflen, size_t *n); + #ifdef __cplusplus } #endif diff --git a/code/libcurl/curl/mprintf.h b/code/libcurl-7.35.0/curl/mprintf.h similarity index 77% rename from code/libcurl/curl/mprintf.h rename to code/libcurl-7.35.0/curl/mprintf.h index 8d835f132d..cc9e7f5d1f 100644 --- a/code/libcurl/curl/mprintf.h +++ b/code/libcurl-7.35.0/curl/mprintf.h @@ -7,7 +7,7 @@ * | (__| |_| | _ <| |___ * \___|\___/|_| \_\_____| * - * Copyright (C) 1998 - 2006, Daniel Stenberg, , et al. + * Copyright (C) 1998 - 2013, Daniel Stenberg, , et al. * * This software is licensed as described in the file COPYING, which * you should have received as part of this distribution. The terms @@ -20,7 +20,6 @@ * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * - * $Id: mprintf.h,v 1.13 2006-03-28 10:08:54 bagder Exp $ ***************************************************************************/ #include @@ -28,22 +27,38 @@ #include "curl.h" +#ifdef __cplusplus +extern "C" { +#endif + CURL_EXTERN int curl_mprintf(const char *format, ...); CURL_EXTERN int curl_mfprintf(FILE *fd, const char *format, ...); CURL_EXTERN int curl_msprintf(char *buffer, const char *format, ...); -CURL_EXTERN int curl_msnprintf(char *buffer, size_t maxlength, const char *format, ...); +CURL_EXTERN int curl_msnprintf(char *buffer, size_t maxlength, + const char *format, ...); CURL_EXTERN int curl_mvprintf(const char *format, va_list args); CURL_EXTERN int curl_mvfprintf(FILE *fd, const char *format, va_list args); CURL_EXTERN int curl_mvsprintf(char *buffer, const char *format, va_list args); -CURL_EXTERN int curl_mvsnprintf(char *buffer, size_t maxlength, const char *format, va_list args); +CURL_EXTERN int curl_mvsnprintf(char *buffer, size_t maxlength, + const char *format, va_list args); CURL_EXTERN char *curl_maprintf(const char *format, ...); CURL_EXTERN char *curl_mvaprintf(const char *format, va_list args); #ifdef _MPRINTF_REPLACE +# undef printf +# undef fprintf +# undef sprintf +# undef vsprintf +# undef snprintf +# undef vprintf +# undef vfprintf +# undef vsnprintf +# undef aprintf +# undef vaprintf # define printf curl_mprintf # define fprintf curl_mfprintf #ifdef CURLDEBUG -/* When built with CURLDEBUG we define away the sprintf() functions since we +/* When built with CURLDEBUG we define away the sprintf functions since we don't want internal code to be using them */ # define sprintf sprintf_was_used # define vsprintf vsprintf_was_used @@ -59,4 +74,8 @@ CURL_EXTERN char *curl_mvaprintf(const char *format, va_list args); # define vaprintf curl_mvaprintf #endif +#ifdef __cplusplus +} +#endif + #endif /* __CURL_MPRINTF_H */ diff --git a/code/libcurl/curl/multi.h b/code/libcurl-7.35.0/curl/multi.h similarity index 75% rename from code/libcurl/curl/multi.h rename to code/libcurl-7.35.0/curl/multi.h index 05aeafc70d..3c4acb0f6e 100644 --- a/code/libcurl/curl/multi.h +++ b/code/libcurl-7.35.0/curl/multi.h @@ -7,7 +7,7 @@ * | (__| |_| | _ <| |___ * \___|\___/|_| \_\_____| * - * Copyright (C) 1998 - 2006, Daniel Stenberg, , et al. + * Copyright (C) 1998 - 2013, Daniel Stenberg, , et al. * * This software is licensed as described in the file COPYING, which * you should have received as part of this distribution. The terms @@ -20,7 +20,6 @@ * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * - * $Id: multi.h,v 1.38 2006-08-04 18:53:48 danf Exp $ ***************************************************************************/ /* This is an "external" header file. Don't give away any internals here! @@ -37,34 +36,6 @@ file descriptors simultaneous easily. */ -#if defined(_WIN32) && !defined(WIN32) -/* Chris Lewis mentioned that he doesn't get WIN32 defined, only _WIN32 so we - make this adjustment to catch this. */ -#define WIN32 1 -#endif - -#if defined(WIN32) && !defined(_WIN32_WCE) && !defined(__GNUC__) && \ - !defined(__CYGWIN__) || defined(__MINGW32__) -#if !(defined(_WINSOCKAPI_) || defined(_WINSOCK_H)) -/* The check above prevents the winsock2 inclusion if winsock.h already was - included, since they can't co-exist without problems */ -#include -#endif -#else - -/* HP-UX systems version 9, 10 and 11 lack sys/select.h and so does oldish - libc5-based Linux systems. Only include it on system that are known to - require it! */ -#if defined(_AIX) || defined(NETWARE) || defined(__NetBSD__) || defined(_MINIX) -#include -#endif - -#ifndef _WIN32_WCE -#include -#endif -#include -#include -#endif /* * This header file should not really need to include "curl.h" since curl.h @@ -83,18 +54,6 @@ extern "C" { typedef void CURLM; -#ifndef curl_socket_typedef -/* Public socket typedef */ -#ifdef WIN32 -typedef SOCKET curl_socket_t; -#define CURL_SOCKET_BAD INVALID_SOCKET -#else -typedef int curl_socket_t; -#define CURL_SOCKET_BAD -1 -#endif -#define curl_socket_typedef -#endif /* curl_socket_typedef */ - typedef enum { CURLM_CALL_MULTI_PERFORM = -1, /* please call curl_multi_perform() or curl_multi_socket*() soon */ @@ -105,6 +64,8 @@ typedef enum { CURLM_INTERNAL_ERROR, /* this is a libcurl bug */ CURLM_BAD_SOCKET, /* the passed in socket argument did not match */ CURLM_UNKNOWN_OPTION, /* curl_multi_setopt() with unsupported option */ + CURLM_ADDED_ALREADY, /* an easy handle already added to a multi handle was + attempted to get added - again */ CURLM_LAST } CURLMcode; @@ -130,6 +91,19 @@ struct CURLMsg { }; typedef struct CURLMsg CURLMsg; +/* Based on poll(2) structure and values. + * We don't use pollfd and POLL* constants explicitly + * to cover platforms without poll(). */ +#define CURL_WAIT_POLLIN 0x0001 +#define CURL_WAIT_POLLPRI 0x0002 +#define CURL_WAIT_POLLOUT 0x0004 + +struct curl_waitfd { + curl_socket_t fd; + short events; + short revents; /* not supported yet */ +}; + /* * Name: curl_multi_init() * @@ -174,6 +148,20 @@ CURL_EXTERN CURLMcode curl_multi_fdset(CURLM *multi_handle, fd_set *exc_fd_set, int *max_fd); +/* + * Name: curl_multi_wait() + * + * Desc: Poll on all fds within a CURLM set as well as any + * additional fds passed to the function. + * + * Returns: CURLMcode type, general multi error code. + */ +CURL_EXTERN CURLMcode curl_multi_wait(CURLM *multi_handle, + struct curl_waitfd extra_fds[], + unsigned int extra_nfds, + int timeout_ms, + int *ret); + /* * Name: curl_multi_perform() * @@ -264,6 +252,10 @@ CURL_EXTERN const char *curl_multi_strerror(CURLMcode); #define CURL_SOCKET_TIMEOUT CURL_SOCKET_BAD +#define CURL_CSELECT_IN 0x01 +#define CURL_CSELECT_OUT 0x02 +#define CURL_CSELECT_ERR 0x04 + typedef int (*curl_socket_callback)(CURL *easy, /* easy handle */ curl_socket_t s, /* socket */ int what, /* see above */ @@ -271,13 +263,39 @@ typedef int (*curl_socket_callback)(CURL *easy, /* easy handle */ pointer */ void *socketp); /* private socket pointer */ +/* + * Name: curl_multi_timer_callback + * + * Desc: Called by libcurl whenever the library detects a change in the + * maximum number of milliseconds the app is allowed to wait before + * curl_multi_socket() or curl_multi_perform() must be called + * (to allow libcurl's timed events to take place). + * + * Returns: The callback should return zero. + */ +typedef int (*curl_multi_timer_callback)(CURLM *multi, /* multi handle */ + long timeout_ms, /* see above */ + void *userp); /* private callback + pointer */ CURL_EXTERN CURLMcode curl_multi_socket(CURLM *multi_handle, curl_socket_t s, int *running_handles); +CURL_EXTERN CURLMcode curl_multi_socket_action(CURLM *multi_handle, + curl_socket_t s, + int ev_bitmask, + int *running_handles); + CURL_EXTERN CURLMcode curl_multi_socket_all(CURLM *multi_handle, int *running_handles); +#ifndef CURL_ALLOW_OLD_MULTI_SOCKET +/* This macro below was added in 7.16.3 to push users who recompile to use + the new curl_multi_socket_action() instead of the old curl_multi_socket() +*/ +#define curl_multi_socket(x,y,z) curl_multi_socket_action(x,y,0,z) +#endif + /* * Name: curl_multi_timeout() * @@ -293,7 +311,7 @@ CURL_EXTERN CURLMcode curl_multi_timeout(CURLM *multi_handle, #undef CINIT /* re-using the same name as in curl.h */ #ifdef CURL_ISOCPP -#define CINIT(name,type,number) CURLMOPT_ ## name = CURLOPTTYPE_ ## type + number +#define CINIT(name,type,num) CURLMOPT_ ## name = CURLOPTTYPE_ ## type + num #else /* The macro "##" is ISO C, we assume pre-ISO C doesn't support it. */ #define LONG CURLOPTTYPE_LONG @@ -310,6 +328,43 @@ typedef enum { /* This is the argument passed to the socket callback */ CINIT(SOCKETDATA, OBJECTPOINT, 2), + /* set to 1 to enable pipelining for this multi handle */ + CINIT(PIPELINING, LONG, 3), + + /* This is the timer callback function pointer */ + CINIT(TIMERFUNCTION, FUNCTIONPOINT, 4), + + /* This is the argument passed to the timer callback */ + CINIT(TIMERDATA, OBJECTPOINT, 5), + + /* maximum number of entries in the connection cache */ + CINIT(MAXCONNECTS, LONG, 6), + + /* maximum number of (pipelining) connections to one host */ + CINIT(MAX_HOST_CONNECTIONS, LONG, 7), + + /* maximum number of requests in a pipeline */ + CINIT(MAX_PIPELINE_LENGTH, LONG, 8), + + /* a connection with a content-length longer than this + will not be considered for pipelining */ + CINIT(CONTENT_LENGTH_PENALTY_SIZE, OFF_T, 9), + + /* a connection with a chunk length longer than this + will not be considered for pipelining */ + CINIT(CHUNK_LENGTH_PENALTY_SIZE, OFF_T, 10), + + /* a list of site names(+port) that are blacklisted from + pipelining */ + CINIT(PIPELINING_SITE_BL, OBJECTPOINT, 11), + + /* a list of server types that are blacklisted from + pipelining */ + CINIT(PIPELINING_SERVER_BL, OBJECTPOINT, 12), + + /* maximum number of open connections in total */ + CINIT(MAX_TOTAL_CONNECTIONS, LONG, 13), + CURLMOPT_LASTENTRY /* the last unused */ } CURLMoption; diff --git a/code/libcurl/curl/stdcheaders.h b/code/libcurl-7.35.0/curl/stdcheaders.h similarity index 74% rename from code/libcurl/curl/stdcheaders.h rename to code/libcurl-7.35.0/curl/stdcheaders.h index 024413ac33..ad82ef6335 100644 --- a/code/libcurl/curl/stdcheaders.h +++ b/code/libcurl-7.35.0/curl/stdcheaders.h @@ -1,18 +1,18 @@ #ifndef __STDC_HEADERS_H #define __STDC_HEADERS_H /*************************************************************************** - * _ _ ____ _ - * Project ___| | | | _ \| | - * / __| | | | |_) | | - * | (__| |_| | _ <| |___ + * _ _ ____ _ + * Project ___| | | | _ \| | + * / __| | | | |_) | | + * | (__| |_| | _ <| |___ * \___|\___/|_| \_\_____| * - * Copyright (C) 1998 - 2004, Daniel Stenberg, , et al. + * Copyright (C) 1998 - 2010, Daniel Stenberg, , et al. * * This software is licensed as described in the file COPYING, which * you should have received as part of this distribution. The terms * are also available at http://curl.haxx.se/docs/copyright.html. - * + * * You may opt to use, copy, modify, merge, publish, distribute and/or sell * copies of the Software, and permit persons to whom the Software is * furnished to do so, under the terms of the COPYING file. @@ -20,7 +20,6 @@ * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * - * $Id: stdcheaders.h,v 1.8 2004/01/07 09:19:34 bagder Exp $ ***************************************************************************/ #include @@ -31,4 +30,4 @@ size_t fwrite (const void *, size_t, size_t, FILE *); int strcasecmp(const char *, const char *); int strncasecmp(const char *, const char *, size_t); -#endif +#endif /* __STDC_HEADERS_H */ diff --git a/code/libcurl-7.35.0/curl/typecheck-gcc.h b/code/libcurl-7.35.0/curl/typecheck-gcc.h new file mode 100644 index 0000000000..cdeba21a29 --- /dev/null +++ b/code/libcurl-7.35.0/curl/typecheck-gcc.h @@ -0,0 +1,610 @@ +#ifndef __CURL_TYPECHECK_GCC_H +#define __CURL_TYPECHECK_GCC_H +/*************************************************************************** + * _ _ ____ _ + * Project ___| | | | _ \| | + * / __| | | | |_) | | + * | (__| |_| | _ <| |___ + * \___|\___/|_| \_\_____| + * + * Copyright (C) 1998 - 2013, Daniel Stenberg, , et al. + * + * This software is licensed as described in the file COPYING, which + * you should have received as part of this distribution. The terms + * are also available at http://curl.haxx.se/docs/copyright.html. + * + * You may opt to use, copy, modify, merge, publish, distribute and/or sell + * copies of the Software, and permit persons to whom the Software is + * furnished to do so, under the terms of the COPYING file. + * + * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY + * KIND, either express or implied. + * + ***************************************************************************/ + +/* wraps curl_easy_setopt() with typechecking */ + +/* To add a new kind of warning, add an + * if(_curl_is_sometype_option(_curl_opt)) + * if(!_curl_is_sometype(value)) + * _curl_easy_setopt_err_sometype(); + * block and define _curl_is_sometype_option, _curl_is_sometype and + * _curl_easy_setopt_err_sometype below + * + * NOTE: We use two nested 'if' statements here instead of the && operator, in + * order to work around gcc bug #32061. It affects only gcc 4.3.x/4.4.x + * when compiling with -Wlogical-op. + * + * To add an option that uses the same type as an existing option, you'll just + * need to extend the appropriate _curl_*_option macro + */ +#define curl_easy_setopt(handle, option, value) \ +__extension__ ({ \ + __typeof__ (option) _curl_opt = option; \ + if(__builtin_constant_p(_curl_opt)) { \ + if(_curl_is_long_option(_curl_opt)) \ + if(!_curl_is_long(value)) \ + _curl_easy_setopt_err_long(); \ + if(_curl_is_off_t_option(_curl_opt)) \ + if(!_curl_is_off_t(value)) \ + _curl_easy_setopt_err_curl_off_t(); \ + if(_curl_is_string_option(_curl_opt)) \ + if(!_curl_is_string(value)) \ + _curl_easy_setopt_err_string(); \ + if(_curl_is_write_cb_option(_curl_opt)) \ + if(!_curl_is_write_cb(value)) \ + _curl_easy_setopt_err_write_callback(); \ + if((_curl_opt) == CURLOPT_READFUNCTION) \ + if(!_curl_is_read_cb(value)) \ + _curl_easy_setopt_err_read_cb(); \ + if((_curl_opt) == CURLOPT_IOCTLFUNCTION) \ + if(!_curl_is_ioctl_cb(value)) \ + _curl_easy_setopt_err_ioctl_cb(); \ + if((_curl_opt) == CURLOPT_SOCKOPTFUNCTION) \ + if(!_curl_is_sockopt_cb(value)) \ + _curl_easy_setopt_err_sockopt_cb(); \ + if((_curl_opt) == CURLOPT_OPENSOCKETFUNCTION) \ + if(!_curl_is_opensocket_cb(value)) \ + _curl_easy_setopt_err_opensocket_cb(); \ + if((_curl_opt) == CURLOPT_PROGRESSFUNCTION) \ + if(!_curl_is_progress_cb(value)) \ + _curl_easy_setopt_err_progress_cb(); \ + if((_curl_opt) == CURLOPT_DEBUGFUNCTION) \ + if(!_curl_is_debug_cb(value)) \ + _curl_easy_setopt_err_debug_cb(); \ + if((_curl_opt) == CURLOPT_SSL_CTX_FUNCTION) \ + if(!_curl_is_ssl_ctx_cb(value)) \ + _curl_easy_setopt_err_ssl_ctx_cb(); \ + if(_curl_is_conv_cb_option(_curl_opt)) \ + if(!_curl_is_conv_cb(value)) \ + _curl_easy_setopt_err_conv_cb(); \ + if((_curl_opt) == CURLOPT_SEEKFUNCTION) \ + if(!_curl_is_seek_cb(value)) \ + _curl_easy_setopt_err_seek_cb(); \ + if(_curl_is_cb_data_option(_curl_opt)) \ + if(!_curl_is_cb_data(value)) \ + _curl_easy_setopt_err_cb_data(); \ + if((_curl_opt) == CURLOPT_ERRORBUFFER) \ + if(!_curl_is_error_buffer(value)) \ + _curl_easy_setopt_err_error_buffer(); \ + if((_curl_opt) == CURLOPT_STDERR) \ + if(!_curl_is_FILE(value)) \ + _curl_easy_setopt_err_FILE(); \ + if(_curl_is_postfields_option(_curl_opt)) \ + if(!_curl_is_postfields(value)) \ + _curl_easy_setopt_err_postfields(); \ + if((_curl_opt) == CURLOPT_HTTPPOST) \ + if(!_curl_is_arr((value), struct curl_httppost)) \ + _curl_easy_setopt_err_curl_httpost(); \ + if(_curl_is_slist_option(_curl_opt)) \ + if(!_curl_is_arr((value), struct curl_slist)) \ + _curl_easy_setopt_err_curl_slist(); \ + if((_curl_opt) == CURLOPT_SHARE) \ + if(!_curl_is_ptr((value), CURLSH)) \ + _curl_easy_setopt_err_CURLSH(); \ + } \ + curl_easy_setopt(handle, _curl_opt, value); \ +}) + +/* wraps curl_easy_getinfo() with typechecking */ +/* FIXME: don't allow const pointers */ +#define curl_easy_getinfo(handle, info, arg) \ +__extension__ ({ \ + __typeof__ (info) _curl_info = info; \ + if(__builtin_constant_p(_curl_info)) { \ + if(_curl_is_string_info(_curl_info)) \ + if(!_curl_is_arr((arg), char *)) \ + _curl_easy_getinfo_err_string(); \ + if(_curl_is_long_info(_curl_info)) \ + if(!_curl_is_arr((arg), long)) \ + _curl_easy_getinfo_err_long(); \ + if(_curl_is_double_info(_curl_info)) \ + if(!_curl_is_arr((arg), double)) \ + _curl_easy_getinfo_err_double(); \ + if(_curl_is_slist_info(_curl_info)) \ + if(!_curl_is_arr((arg), struct curl_slist *)) \ + _curl_easy_getinfo_err_curl_slist(); \ + } \ + curl_easy_getinfo(handle, _curl_info, arg); \ +}) + +/* TODO: typechecking for curl_share_setopt() and curl_multi_setopt(), + * for now just make sure that the functions are called with three + * arguments + */ +#define curl_share_setopt(share,opt,param) curl_share_setopt(share,opt,param) +#define curl_multi_setopt(handle,opt,param) curl_multi_setopt(handle,opt,param) + + +/* the actual warnings, triggered by calling the _curl_easy_setopt_err* + * functions */ + +/* To define a new warning, use _CURL_WARNING(identifier, "message") */ +#define _CURL_WARNING(id, message) \ + static void __attribute__((__warning__(message))) \ + __attribute__((__unused__)) __attribute__((__noinline__)) \ + id(void) { __asm__(""); } + +_CURL_WARNING(_curl_easy_setopt_err_long, + "curl_easy_setopt expects a long argument for this option") +_CURL_WARNING(_curl_easy_setopt_err_curl_off_t, + "curl_easy_setopt expects a curl_off_t argument for this option") +_CURL_WARNING(_curl_easy_setopt_err_string, + "curl_easy_setopt expects a " + "string (char* or char[]) argument for this option" + ) +_CURL_WARNING(_curl_easy_setopt_err_write_callback, + "curl_easy_setopt expects a curl_write_callback argument for this option") +_CURL_WARNING(_curl_easy_setopt_err_read_cb, + "curl_easy_setopt expects a curl_read_callback argument for this option") +_CURL_WARNING(_curl_easy_setopt_err_ioctl_cb, + "curl_easy_setopt expects a curl_ioctl_callback argument for this option") +_CURL_WARNING(_curl_easy_setopt_err_sockopt_cb, + "curl_easy_setopt expects a curl_sockopt_callback argument for this option") +_CURL_WARNING(_curl_easy_setopt_err_opensocket_cb, + "curl_easy_setopt expects a " + "curl_opensocket_callback argument for this option" + ) +_CURL_WARNING(_curl_easy_setopt_err_progress_cb, + "curl_easy_setopt expects a curl_progress_callback argument for this option") +_CURL_WARNING(_curl_easy_setopt_err_debug_cb, + "curl_easy_setopt expects a curl_debug_callback argument for this option") +_CURL_WARNING(_curl_easy_setopt_err_ssl_ctx_cb, + "curl_easy_setopt expects a curl_ssl_ctx_callback argument for this option") +_CURL_WARNING(_curl_easy_setopt_err_conv_cb, + "curl_easy_setopt expects a curl_conv_callback argument for this option") +_CURL_WARNING(_curl_easy_setopt_err_seek_cb, + "curl_easy_setopt expects a curl_seek_callback argument for this option") +_CURL_WARNING(_curl_easy_setopt_err_cb_data, + "curl_easy_setopt expects a " + "private data pointer as argument for this option") +_CURL_WARNING(_curl_easy_setopt_err_error_buffer, + "curl_easy_setopt expects a " + "char buffer of CURL_ERROR_SIZE as argument for this option") +_CURL_WARNING(_curl_easy_setopt_err_FILE, + "curl_easy_setopt expects a FILE* argument for this option") +_CURL_WARNING(_curl_easy_setopt_err_postfields, + "curl_easy_setopt expects a void* or char* argument for this option") +_CURL_WARNING(_curl_easy_setopt_err_curl_httpost, + "curl_easy_setopt expects a struct curl_httppost* argument for this option") +_CURL_WARNING(_curl_easy_setopt_err_curl_slist, + "curl_easy_setopt expects a struct curl_slist* argument for this option") +_CURL_WARNING(_curl_easy_setopt_err_CURLSH, + "curl_easy_setopt expects a CURLSH* argument for this option") + +_CURL_WARNING(_curl_easy_getinfo_err_string, + "curl_easy_getinfo expects a pointer to char * for this info") +_CURL_WARNING(_curl_easy_getinfo_err_long, + "curl_easy_getinfo expects a pointer to long for this info") +_CURL_WARNING(_curl_easy_getinfo_err_double, + "curl_easy_getinfo expects a pointer to double for this info") +_CURL_WARNING(_curl_easy_getinfo_err_curl_slist, + "curl_easy_getinfo expects a pointer to struct curl_slist * for this info") + +/* groups of curl_easy_setops options that take the same type of argument */ + +/* To add a new option to one of the groups, just add + * (option) == CURLOPT_SOMETHING + * to the or-expression. If the option takes a long or curl_off_t, you don't + * have to do anything + */ + +/* evaluates to true if option takes a long argument */ +#define _curl_is_long_option(option) \ + (0 < (option) && (option) < CURLOPTTYPE_OBJECTPOINT) + +#define _curl_is_off_t_option(option) \ + ((option) > CURLOPTTYPE_OFF_T) + +/* evaluates to true if option takes a char* argument */ +#define _curl_is_string_option(option) \ + ((option) == CURLOPT_URL || \ + (option) == CURLOPT_PROXY || \ + (option) == CURLOPT_INTERFACE || \ + (option) == CURLOPT_NETRC_FILE || \ + (option) == CURLOPT_USERPWD || \ + (option) == CURLOPT_USERNAME || \ + (option) == CURLOPT_PASSWORD || \ + (option) == CURLOPT_PROXYUSERPWD || \ + (option) == CURLOPT_PROXYUSERNAME || \ + (option) == CURLOPT_PROXYPASSWORD || \ + (option) == CURLOPT_NOPROXY || \ + (option) == CURLOPT_ACCEPT_ENCODING || \ + (option) == CURLOPT_REFERER || \ + (option) == CURLOPT_USERAGENT || \ + (option) == CURLOPT_COOKIE || \ + (option) == CURLOPT_COOKIEFILE || \ + (option) == CURLOPT_COOKIEJAR || \ + (option) == CURLOPT_COOKIELIST || \ + (option) == CURLOPT_FTPPORT || \ + (option) == CURLOPT_FTP_ALTERNATIVE_TO_USER || \ + (option) == CURLOPT_FTP_ACCOUNT || \ + (option) == CURLOPT_RANGE || \ + (option) == CURLOPT_CUSTOMREQUEST || \ + (option) == CURLOPT_SSLCERT || \ + (option) == CURLOPT_SSLCERTTYPE || \ + (option) == CURLOPT_SSLKEY || \ + (option) == CURLOPT_SSLKEYTYPE || \ + (option) == CURLOPT_KEYPASSWD || \ + (option) == CURLOPT_SSLENGINE || \ + (option) == CURLOPT_CAINFO || \ + (option) == CURLOPT_CAPATH || \ + (option) == CURLOPT_RANDOM_FILE || \ + (option) == CURLOPT_EGDSOCKET || \ + (option) == CURLOPT_SSL_CIPHER_LIST || \ + (option) == CURLOPT_KRBLEVEL || \ + (option) == CURLOPT_SSH_HOST_PUBLIC_KEY_MD5 || \ + (option) == CURLOPT_SSH_PUBLIC_KEYFILE || \ + (option) == CURLOPT_SSH_PRIVATE_KEYFILE || \ + (option) == CURLOPT_CRLFILE || \ + (option) == CURLOPT_ISSUERCERT || \ + (option) == CURLOPT_SOCKS5_GSSAPI_SERVICE || \ + (option) == CURLOPT_SSH_KNOWNHOSTS || \ + (option) == CURLOPT_MAIL_FROM || \ + (option) == CURLOPT_RTSP_SESSION_ID || \ + (option) == CURLOPT_RTSP_STREAM_URI || \ + (option) == CURLOPT_RTSP_TRANSPORT || \ + (option) == CURLOPT_XOAUTH2_BEARER || \ + (option) == CURLOPT_DNS_SERVERS || \ + (option) == CURLOPT_DNS_INTERFACE || \ + (option) == CURLOPT_DNS_LOCAL_IP4 || \ + (option) == CURLOPT_DNS_LOCAL_IP6 || \ + (option) == CURLOPT_LOGIN_OPTIONS || \ + 0) + +/* evaluates to true if option takes a curl_write_callback argument */ +#define _curl_is_write_cb_option(option) \ + ((option) == CURLOPT_HEADERFUNCTION || \ + (option) == CURLOPT_WRITEFUNCTION) + +/* evaluates to true if option takes a curl_conv_callback argument */ +#define _curl_is_conv_cb_option(option) \ + ((option) == CURLOPT_CONV_TO_NETWORK_FUNCTION || \ + (option) == CURLOPT_CONV_FROM_NETWORK_FUNCTION || \ + (option) == CURLOPT_CONV_FROM_UTF8_FUNCTION) + +/* evaluates to true if option takes a data argument to pass to a callback */ +#define _curl_is_cb_data_option(option) \ + ((option) == CURLOPT_WRITEDATA || \ + (option) == CURLOPT_READDATA || \ + (option) == CURLOPT_IOCTLDATA || \ + (option) == CURLOPT_SOCKOPTDATA || \ + (option) == CURLOPT_OPENSOCKETDATA || \ + (option) == CURLOPT_PROGRESSDATA || \ + (option) == CURLOPT_WRITEHEADER || \ + (option) == CURLOPT_DEBUGDATA || \ + (option) == CURLOPT_SSL_CTX_DATA || \ + (option) == CURLOPT_SEEKDATA || \ + (option) == CURLOPT_PRIVATE || \ + (option) == CURLOPT_SSH_KEYDATA || \ + (option) == CURLOPT_INTERLEAVEDATA || \ + (option) == CURLOPT_CHUNK_DATA || \ + (option) == CURLOPT_FNMATCH_DATA || \ + 0) + +/* evaluates to true if option takes a POST data argument (void* or char*) */ +#define _curl_is_postfields_option(option) \ + ((option) == CURLOPT_POSTFIELDS || \ + (option) == CURLOPT_COPYPOSTFIELDS || \ + 0) + +/* evaluates to true if option takes a struct curl_slist * argument */ +#define _curl_is_slist_option(option) \ + ((option) == CURLOPT_HTTPHEADER || \ + (option) == CURLOPT_HTTP200ALIASES || \ + (option) == CURLOPT_QUOTE || \ + (option) == CURLOPT_POSTQUOTE || \ + (option) == CURLOPT_PREQUOTE || \ + (option) == CURLOPT_TELNETOPTIONS || \ + (option) == CURLOPT_MAIL_RCPT || \ + 0) + +/* groups of curl_easy_getinfo infos that take the same type of argument */ + +/* evaluates to true if info expects a pointer to char * argument */ +#define _curl_is_string_info(info) \ + (CURLINFO_STRING < (info) && (info) < CURLINFO_LONG) + +/* evaluates to true if info expects a pointer to long argument */ +#define _curl_is_long_info(info) \ + (CURLINFO_LONG < (info) && (info) < CURLINFO_DOUBLE) + +/* evaluates to true if info expects a pointer to double argument */ +#define _curl_is_double_info(info) \ + (CURLINFO_DOUBLE < (info) && (info) < CURLINFO_SLIST) + +/* true if info expects a pointer to struct curl_slist * argument */ +#define _curl_is_slist_info(info) \ + (CURLINFO_SLIST < (info)) + + +/* typecheck helpers -- check whether given expression has requested type*/ + +/* For pointers, you can use the _curl_is_ptr/_curl_is_arr macros, + * otherwise define a new macro. Search for __builtin_types_compatible_p + * in the GCC manual. + * NOTE: these macros MUST NOT EVALUATE their arguments! The argument is + * the actual expression passed to the curl_easy_setopt macro. This + * means that you can only apply the sizeof and __typeof__ operators, no + * == or whatsoever. + */ + +/* XXX: should evaluate to true iff expr is a pointer */ +#define _curl_is_any_ptr(expr) \ + (sizeof(expr) == sizeof(void*)) + +/* evaluates to true if expr is NULL */ +/* XXX: must not evaluate expr, so this check is not accurate */ +#define _curl_is_NULL(expr) \ + (__builtin_types_compatible_p(__typeof__(expr), __typeof__(NULL))) + +/* evaluates to true if expr is type*, const type* or NULL */ +#define _curl_is_ptr(expr, type) \ + (_curl_is_NULL(expr) || \ + __builtin_types_compatible_p(__typeof__(expr), type *) || \ + __builtin_types_compatible_p(__typeof__(expr), const type *)) + +/* evaluates to true if expr is one of type[], type*, NULL or const type* */ +#define _curl_is_arr(expr, type) \ + (_curl_is_ptr((expr), type) || \ + __builtin_types_compatible_p(__typeof__(expr), type [])) + +/* evaluates to true if expr is a string */ +#define _curl_is_string(expr) \ + (_curl_is_arr((expr), char) || \ + _curl_is_arr((expr), signed char) || \ + _curl_is_arr((expr), unsigned char)) + +/* evaluates to true if expr is a long (no matter the signedness) + * XXX: for now, int is also accepted (and therefore short and char, which + * are promoted to int when passed to a variadic function) */ +#define _curl_is_long(expr) \ + (__builtin_types_compatible_p(__typeof__(expr), long) || \ + __builtin_types_compatible_p(__typeof__(expr), signed long) || \ + __builtin_types_compatible_p(__typeof__(expr), unsigned long) || \ + __builtin_types_compatible_p(__typeof__(expr), int) || \ + __builtin_types_compatible_p(__typeof__(expr), signed int) || \ + __builtin_types_compatible_p(__typeof__(expr), unsigned int) || \ + __builtin_types_compatible_p(__typeof__(expr), short) || \ + __builtin_types_compatible_p(__typeof__(expr), signed short) || \ + __builtin_types_compatible_p(__typeof__(expr), unsigned short) || \ + __builtin_types_compatible_p(__typeof__(expr), char) || \ + __builtin_types_compatible_p(__typeof__(expr), signed char) || \ + __builtin_types_compatible_p(__typeof__(expr), unsigned char)) + +/* evaluates to true if expr is of type curl_off_t */ +#define _curl_is_off_t(expr) \ + (__builtin_types_compatible_p(__typeof__(expr), curl_off_t)) + +/* evaluates to true if expr is abuffer suitable for CURLOPT_ERRORBUFFER */ +/* XXX: also check size of an char[] array? */ +#define _curl_is_error_buffer(expr) \ + (_curl_is_NULL(expr) || \ + __builtin_types_compatible_p(__typeof__(expr), char *) || \ + __builtin_types_compatible_p(__typeof__(expr), char[])) + +/* evaluates to true if expr is of type (const) void* or (const) FILE* */ +#if 0 +#define _curl_is_cb_data(expr) \ + (_curl_is_ptr((expr), void) || \ + _curl_is_ptr((expr), FILE)) +#else /* be less strict */ +#define _curl_is_cb_data(expr) \ + _curl_is_any_ptr(expr) +#endif + +/* evaluates to true if expr is of type FILE* */ +#define _curl_is_FILE(expr) \ + (__builtin_types_compatible_p(__typeof__(expr), FILE *)) + +/* evaluates to true if expr can be passed as POST data (void* or char*) */ +#define _curl_is_postfields(expr) \ + (_curl_is_ptr((expr), void) || \ + _curl_is_arr((expr), char)) + +/* FIXME: the whole callback checking is messy... + * The idea is to tolerate char vs. void and const vs. not const + * pointers in arguments at least + */ +/* helper: __builtin_types_compatible_p distinguishes between functions and + * function pointers, hide it */ +#define _curl_callback_compatible(func, type) \ + (__builtin_types_compatible_p(__typeof__(func), type) || \ + __builtin_types_compatible_p(__typeof__(func), type*)) + +/* evaluates to true if expr is of type curl_read_callback or "similar" */ +#define _curl_is_read_cb(expr) \ + (_curl_is_NULL(expr) || \ + __builtin_types_compatible_p(__typeof__(expr), __typeof__(fread)) || \ + __builtin_types_compatible_p(__typeof__(expr), curl_read_callback) || \ + _curl_callback_compatible((expr), _curl_read_callback1) || \ + _curl_callback_compatible((expr), _curl_read_callback2) || \ + _curl_callback_compatible((expr), _curl_read_callback3) || \ + _curl_callback_compatible((expr), _curl_read_callback4) || \ + _curl_callback_compatible((expr), _curl_read_callback5) || \ + _curl_callback_compatible((expr), _curl_read_callback6)) +typedef size_t (_curl_read_callback1)(char *, size_t, size_t, void*); +typedef size_t (_curl_read_callback2)(char *, size_t, size_t, const void*); +typedef size_t (_curl_read_callback3)(char *, size_t, size_t, FILE*); +typedef size_t (_curl_read_callback4)(void *, size_t, size_t, void*); +typedef size_t (_curl_read_callback5)(void *, size_t, size_t, const void*); +typedef size_t (_curl_read_callback6)(void *, size_t, size_t, FILE*); + +/* evaluates to true if expr is of type curl_write_callback or "similar" */ +#define _curl_is_write_cb(expr) \ + (_curl_is_read_cb(expr) || \ + __builtin_types_compatible_p(__typeof__(expr), __typeof__(fwrite)) || \ + __builtin_types_compatible_p(__typeof__(expr), curl_write_callback) || \ + _curl_callback_compatible((expr), _curl_write_callback1) || \ + _curl_callback_compatible((expr), _curl_write_callback2) || \ + _curl_callback_compatible((expr), _curl_write_callback3) || \ + _curl_callback_compatible((expr), _curl_write_callback4) || \ + _curl_callback_compatible((expr), _curl_write_callback5) || \ + _curl_callback_compatible((expr), _curl_write_callback6)) +typedef size_t (_curl_write_callback1)(const char *, size_t, size_t, void*); +typedef size_t (_curl_write_callback2)(const char *, size_t, size_t, + const void*); +typedef size_t (_curl_write_callback3)(const char *, size_t, size_t, FILE*); +typedef size_t (_curl_write_callback4)(const void *, size_t, size_t, void*); +typedef size_t (_curl_write_callback5)(const void *, size_t, size_t, + const void*); +typedef size_t (_curl_write_callback6)(const void *, size_t, size_t, FILE*); + +/* evaluates to true if expr is of type curl_ioctl_callback or "similar" */ +#define _curl_is_ioctl_cb(expr) \ + (_curl_is_NULL(expr) || \ + __builtin_types_compatible_p(__typeof__(expr), curl_ioctl_callback) || \ + _curl_callback_compatible((expr), _curl_ioctl_callback1) || \ + _curl_callback_compatible((expr), _curl_ioctl_callback2) || \ + _curl_callback_compatible((expr), _curl_ioctl_callback3) || \ + _curl_callback_compatible((expr), _curl_ioctl_callback4)) +typedef curlioerr (_curl_ioctl_callback1)(CURL *, int, void*); +typedef curlioerr (_curl_ioctl_callback2)(CURL *, int, const void*); +typedef curlioerr (_curl_ioctl_callback3)(CURL *, curliocmd, void*); +typedef curlioerr (_curl_ioctl_callback4)(CURL *, curliocmd, const void*); + +/* evaluates to true if expr is of type curl_sockopt_callback or "similar" */ +#define _curl_is_sockopt_cb(expr) \ + (_curl_is_NULL(expr) || \ + __builtin_types_compatible_p(__typeof__(expr), curl_sockopt_callback) || \ + _curl_callback_compatible((expr), _curl_sockopt_callback1) || \ + _curl_callback_compatible((expr), _curl_sockopt_callback2)) +typedef int (_curl_sockopt_callback1)(void *, curl_socket_t, curlsocktype); +typedef int (_curl_sockopt_callback2)(const void *, curl_socket_t, + curlsocktype); + +/* evaluates to true if expr is of type curl_opensocket_callback or + "similar" */ +#define _curl_is_opensocket_cb(expr) \ + (_curl_is_NULL(expr) || \ + __builtin_types_compatible_p(__typeof__(expr), curl_opensocket_callback) ||\ + _curl_callback_compatible((expr), _curl_opensocket_callback1) || \ + _curl_callback_compatible((expr), _curl_opensocket_callback2) || \ + _curl_callback_compatible((expr), _curl_opensocket_callback3) || \ + _curl_callback_compatible((expr), _curl_opensocket_callback4)) +typedef curl_socket_t (_curl_opensocket_callback1) + (void *, curlsocktype, struct curl_sockaddr *); +typedef curl_socket_t (_curl_opensocket_callback2) + (void *, curlsocktype, const struct curl_sockaddr *); +typedef curl_socket_t (_curl_opensocket_callback3) + (const void *, curlsocktype, struct curl_sockaddr *); +typedef curl_socket_t (_curl_opensocket_callback4) + (const void *, curlsocktype, const struct curl_sockaddr *); + +/* evaluates to true if expr is of type curl_progress_callback or "similar" */ +#define _curl_is_progress_cb(expr) \ + (_curl_is_NULL(expr) || \ + __builtin_types_compatible_p(__typeof__(expr), curl_progress_callback) || \ + _curl_callback_compatible((expr), _curl_progress_callback1) || \ + _curl_callback_compatible((expr), _curl_progress_callback2)) +typedef int (_curl_progress_callback1)(void *, + double, double, double, double); +typedef int (_curl_progress_callback2)(const void *, + double, double, double, double); + +/* evaluates to true if expr is of type curl_debug_callback or "similar" */ +#define _curl_is_debug_cb(expr) \ + (_curl_is_NULL(expr) || \ + __builtin_types_compatible_p(__typeof__(expr), curl_debug_callback) || \ + _curl_callback_compatible((expr), _curl_debug_callback1) || \ + _curl_callback_compatible((expr), _curl_debug_callback2) || \ + _curl_callback_compatible((expr), _curl_debug_callback3) || \ + _curl_callback_compatible((expr), _curl_debug_callback4) || \ + _curl_callback_compatible((expr), _curl_debug_callback5) || \ + _curl_callback_compatible((expr), _curl_debug_callback6) || \ + _curl_callback_compatible((expr), _curl_debug_callback7) || \ + _curl_callback_compatible((expr), _curl_debug_callback8)) +typedef int (_curl_debug_callback1) (CURL *, + curl_infotype, char *, size_t, void *); +typedef int (_curl_debug_callback2) (CURL *, + curl_infotype, char *, size_t, const void *); +typedef int (_curl_debug_callback3) (CURL *, + curl_infotype, const char *, size_t, void *); +typedef int (_curl_debug_callback4) (CURL *, + curl_infotype, const char *, size_t, const void *); +typedef int (_curl_debug_callback5) (CURL *, + curl_infotype, unsigned char *, size_t, void *); +typedef int (_curl_debug_callback6) (CURL *, + curl_infotype, unsigned char *, size_t, const void *); +typedef int (_curl_debug_callback7) (CURL *, + curl_infotype, const unsigned char *, size_t, void *); +typedef int (_curl_debug_callback8) (CURL *, + curl_infotype, const unsigned char *, size_t, const void *); + +/* evaluates to true if expr is of type curl_ssl_ctx_callback or "similar" */ +/* this is getting even messier... */ +#define _curl_is_ssl_ctx_cb(expr) \ + (_curl_is_NULL(expr) || \ + __builtin_types_compatible_p(__typeof__(expr), curl_ssl_ctx_callback) || \ + _curl_callback_compatible((expr), _curl_ssl_ctx_callback1) || \ + _curl_callback_compatible((expr), _curl_ssl_ctx_callback2) || \ + _curl_callback_compatible((expr), _curl_ssl_ctx_callback3) || \ + _curl_callback_compatible((expr), _curl_ssl_ctx_callback4) || \ + _curl_callback_compatible((expr), _curl_ssl_ctx_callback5) || \ + _curl_callback_compatible((expr), _curl_ssl_ctx_callback6) || \ + _curl_callback_compatible((expr), _curl_ssl_ctx_callback7) || \ + _curl_callback_compatible((expr), _curl_ssl_ctx_callback8)) +typedef CURLcode (_curl_ssl_ctx_callback1)(CURL *, void *, void *); +typedef CURLcode (_curl_ssl_ctx_callback2)(CURL *, void *, const void *); +typedef CURLcode (_curl_ssl_ctx_callback3)(CURL *, const void *, void *); +typedef CURLcode (_curl_ssl_ctx_callback4)(CURL *, const void *, const void *); +#ifdef HEADER_SSL_H +/* hack: if we included OpenSSL's ssl.h, we know about SSL_CTX + * this will of course break if we're included before OpenSSL headers... + */ +typedef CURLcode (_curl_ssl_ctx_callback5)(CURL *, SSL_CTX, void *); +typedef CURLcode (_curl_ssl_ctx_callback6)(CURL *, SSL_CTX, const void *); +typedef CURLcode (_curl_ssl_ctx_callback7)(CURL *, const SSL_CTX, void *); +typedef CURLcode (_curl_ssl_ctx_callback8)(CURL *, const SSL_CTX, + const void *); +#else +typedef _curl_ssl_ctx_callback1 _curl_ssl_ctx_callback5; +typedef _curl_ssl_ctx_callback1 _curl_ssl_ctx_callback6; +typedef _curl_ssl_ctx_callback1 _curl_ssl_ctx_callback7; +typedef _curl_ssl_ctx_callback1 _curl_ssl_ctx_callback8; +#endif + +/* evaluates to true if expr is of type curl_conv_callback or "similar" */ +#define _curl_is_conv_cb(expr) \ + (_curl_is_NULL(expr) || \ + __builtin_types_compatible_p(__typeof__(expr), curl_conv_callback) || \ + _curl_callback_compatible((expr), _curl_conv_callback1) || \ + _curl_callback_compatible((expr), _curl_conv_callback2) || \ + _curl_callback_compatible((expr), _curl_conv_callback3) || \ + _curl_callback_compatible((expr), _curl_conv_callback4)) +typedef CURLcode (*_curl_conv_callback1)(char *, size_t length); +typedef CURLcode (*_curl_conv_callback2)(const char *, size_t length); +typedef CURLcode (*_curl_conv_callback3)(void *, size_t length); +typedef CURLcode (*_curl_conv_callback4)(const void *, size_t length); + +/* evaluates to true if expr is of type curl_seek_callback or "similar" */ +#define _curl_is_seek_cb(expr) \ + (_curl_is_NULL(expr) || \ + __builtin_types_compatible_p(__typeof__(expr), curl_seek_callback) || \ + _curl_callback_compatible((expr), _curl_seek_callback1) || \ + _curl_callback_compatible((expr), _curl_seek_callback2)) +typedef CURLcode (*_curl_seek_callback1)(void *, curl_off_t, int); +typedef CURLcode (*_curl_seek_callback2)(const void *, curl_off_t, int); + + +#endif /* __CURL_TYPECHECK_GCC_H */ diff --git a/code/libcurl/curl/types.h b/code/libcurl/curl/types.h deleted file mode 100644 index d37d6ae9e1..0000000000 --- a/code/libcurl/curl/types.h +++ /dev/null @@ -1 +0,0 @@ -/* not used */ diff --git a/code/libogg-1.3.0/include/ogg/config_types.h b/code/libogg-1.3.1/include/ogg/config_types.h similarity index 92% rename from code/libogg-1.3.0/include/ogg/config_types.h rename to code/libogg-1.3.1/include/ogg/config_types.h index e0dd86550e..28288279d5 100644 --- a/code/libogg-1.3.0/include/ogg/config_types.h +++ b/code/libogg-1.3.1/include/ogg/config_types.h @@ -1,6 +1,7 @@ #ifndef __CONFIG_TYPES_H__ #define __CONFIG_TYPES_H__ +/* these are filled in by configure */ /* #define INCLUDE_INTTYPES_H 1 */ #define INCLUDE_STDINT_H 1 /* #define INCLUDE_SYS_TYPES_H 1 */ diff --git a/code/libogg-1.3.0/include/ogg/ogg.h b/code/libogg-1.3.1/include/ogg/ogg.h similarity index 100% rename from code/libogg-1.3.0/include/ogg/ogg.h rename to code/libogg-1.3.1/include/ogg/ogg.h diff --git a/code/libogg-1.3.0/include/ogg/os_types.h b/code/libogg-1.3.1/include/ogg/os_types.h similarity index 100% rename from code/libogg-1.3.0/include/ogg/os_types.h rename to code/libogg-1.3.1/include/ogg/os_types.h diff --git a/code/libogg-1.3.0/src/bitwise.c b/code/libogg-1.3.1/src/bitwise.c similarity index 100% rename from code/libogg-1.3.0/src/bitwise.c rename to code/libogg-1.3.1/src/bitwise.c diff --git a/code/libogg-1.3.0/src/framing.c b/code/libogg-1.3.1/src/framing.c similarity index 98% rename from code/libogg-1.3.0/src/framing.c rename to code/libogg-1.3.1/src/framing.c index 4452cbd580..3a2f0a6058 100644 --- a/code/libogg-1.3.0/src/framing.c +++ b/code/libogg-1.3.1/src/framing.c @@ -12,7 +12,7 @@ function: code raw packets into framed OggSquish stream and decode Ogg streams back into raw packets - last mod: $Id: framing.c 18052 2011-08-04 17:57:02Z giles $ + last mod: $Id: framing.c 18758 2013-01-08 16:29:56Z tterribe $ note: The CRC code is directly derived from public domain code by Ross Williams (ross@guest.adelaide.edu.au). See docs/framing.html @@ -21,6 +21,7 @@ ********************************************************************/ #include +#include #include #include @@ -236,39 +237,51 @@ int ogg_stream_destroy(ogg_stream_state *os){ /* Helpers for ogg_stream_encode; this keeps the structure and what's happening fairly clear */ -static int _os_body_expand(ogg_stream_state *os,int needed){ - if(os->body_storage<=os->body_fill+needed){ +static int _os_body_expand(ogg_stream_state *os,long needed){ + if(os->body_storage-needed<=os->body_fill){ + long body_storage; void *ret; - ret=_ogg_realloc(os->body_data,(os->body_storage+needed+1024)* - sizeof(*os->body_data)); + if(os->body_storage>LONG_MAX-needed){ + ogg_stream_clear(os); + return -1; + } + body_storage=os->body_storage+needed; + if(body_storagebody_data,body_storage*sizeof(*os->body_data)); if(!ret){ ogg_stream_clear(os); return -1; } - os->body_storage+=(needed+1024); + os->body_storage=body_storage; os->body_data=ret; } return 0; } -static int _os_lacing_expand(ogg_stream_state *os,int needed){ - if(os->lacing_storage<=os->lacing_fill+needed){ +static int _os_lacing_expand(ogg_stream_state *os,long needed){ + if(os->lacing_storage-needed<=os->lacing_fill){ + long lacing_storage; void *ret; - ret=_ogg_realloc(os->lacing_vals,(os->lacing_storage+needed+32)* - sizeof(*os->lacing_vals)); + if(os->lacing_storage>LONG_MAX-needed){ + ogg_stream_clear(os); + return -1; + } + lacing_storage=os->lacing_storage+needed; + if(lacing_storagelacing_vals,lacing_storage*sizeof(*os->lacing_vals)); if(!ret){ ogg_stream_clear(os); return -1; } os->lacing_vals=ret; - ret=_ogg_realloc(os->granule_vals,(os->lacing_storage+needed+32)* + ret=_ogg_realloc(os->granule_vals,lacing_storage* sizeof(*os->granule_vals)); if(!ret){ ogg_stream_clear(os); return -1; } os->granule_vals=ret; - os->lacing_storage+=(needed+32); + os->lacing_storage=lacing_storage; } return 0; } @@ -304,12 +317,17 @@ void ogg_page_checksum_set(ogg_page *og){ int ogg_stream_iovecin(ogg_stream_state *os, ogg_iovec_t *iov, int count, long e_o_s, ogg_int64_t granulepos){ - int bytes = 0, lacing_vals, i; + long bytes = 0, lacing_vals; + int i; if(ogg_stream_check(os)) return -1; if(!iov) return 0; - for (i = 0; i < count; ++i) bytes += (int)iov[i].iov_len; + for (i = 0; i < count; ++i){ + if(iov[i].iov_len>LONG_MAX) return -1; + if(bytes>LONG_MAX-(long)iov[i].iov_len) return -1; + bytes += (long)iov[i].iov_len; + } lacing_vals=bytes/255+1; if(os->body_returned){ diff --git a/code/libs/macosx/libSDL2-2.0.0.dylib b/code/libs/macosx/libSDL2-2.0.0.dylib index 20baaa6527..1fe3655974 100755 Binary files a/code/libs/macosx/libSDL2-2.0.0.dylib and b/code/libs/macosx/libSDL2-2.0.0.dylib differ diff --git a/code/libs/macosx/libSDL2main.a b/code/libs/macosx/libSDL2main.a index 514a169fb0..e4b36f121f 100644 Binary files a/code/libs/macosx/libSDL2main.a and b/code/libs/macosx/libSDL2main.a differ diff --git a/code/libs/win32/SDL2.dll b/code/libs/win32/SDL2.dll new file mode 100755 index 0000000000..b4397f6172 Binary files /dev/null and b/code/libs/win32/SDL2.dll differ diff --git a/code/libs/win32/libSDL2.a b/code/libs/win32/libSDL2.a index c66239410c..d1b5f45d92 100644 Binary files a/code/libs/win32/libSDL2.a and b/code/libs/win32/libSDL2.a differ diff --git a/code/libs/win32/libSDL2.dll b/code/libs/win32/libSDL2.dll deleted file mode 100755 index b40364de75..0000000000 Binary files a/code/libs/win32/libSDL2.dll and /dev/null differ diff --git a/code/libs/win32/libSDL2.dll.a b/code/libs/win32/libSDL2.dll.a index ccf672979e..d2a593bc69 100644 Binary files a/code/libs/win32/libSDL2.dll.a and b/code/libs/win32/libSDL2.dll.a differ diff --git a/code/libs/win32/libSDL2main.a b/code/libs/win32/libSDL2main.a index e31d0ba7db..1c85e5ac77 100644 Binary files a/code/libs/win32/libSDL2main.a and b/code/libs/win32/libSDL2main.a differ diff --git a/code/libs/win32/libcurl.a b/code/libs/win32/libcurl.a index 7f6ed2d7a5..eef9dc724a 100644 Binary files a/code/libs/win32/libcurl.a and b/code/libs/win32/libcurl.a differ diff --git a/code/libs/win64/SDL264.dll b/code/libs/win64/SDL264.dll new file mode 100755 index 0000000000..1da50b918d Binary files /dev/null and b/code/libs/win64/SDL264.dll differ diff --git a/code/libs/win64/libSDL2.a b/code/libs/win64/libSDL2.a deleted file mode 100644 index c7e762fbdf..0000000000 Binary files a/code/libs/win64/libSDL2.a and /dev/null differ diff --git a/code/libs/win64/libSDL2.dll b/code/libs/win64/libSDL2.dll deleted file mode 100755 index 7bc2fbc575..0000000000 Binary files a/code/libs/win64/libSDL2.dll and /dev/null differ diff --git a/code/libs/win64/libSDL264.a b/code/libs/win64/libSDL264.a new file mode 100644 index 0000000000..3fed69527e Binary files /dev/null and b/code/libs/win64/libSDL264.a differ diff --git a/code/libs/win64/libSDL2.dll.a b/code/libs/win64/libSDL264.dll.a similarity index 59% rename from code/libs/win64/libSDL2.dll.a rename to code/libs/win64/libSDL264.dll.a index 5b13261296..fd2ef7dac9 100644 Binary files a/code/libs/win64/libSDL2.dll.a and b/code/libs/win64/libSDL264.dll.a differ diff --git a/code/libs/win64/libSDL264main.a b/code/libs/win64/libSDL264main.a new file mode 100644 index 0000000000..a4e59ff2d8 Binary files /dev/null and b/code/libs/win64/libSDL264main.a differ diff --git a/code/libs/win64/libSDL2main.a b/code/libs/win64/libSDL2main.a deleted file mode 100644 index f22073c904..0000000000 Binary files a/code/libs/win64/libSDL2main.a and /dev/null differ diff --git a/code/libs/win64/libcurl.a b/code/libs/win64/libcurl.a index a1e9386c5c..e50e75e2c0 100644 Binary files a/code/libs/win64/libcurl.a and b/code/libs/win64/libcurl.a differ diff --git a/code/libvorbis-1.3.4/include/vorbis/codec.h b/code/libvorbis-1.3.4/include/vorbis/codec.h new file mode 100644 index 0000000000..999aa33510 --- /dev/null +++ b/code/libvorbis-1.3.4/include/vorbis/codec.h @@ -0,0 +1,243 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2001 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + + ******************************************************************** + + function: libvorbis codec headers + last mod: $Id: codec.h 17021 2010-03-24 09:29:41Z xiphmont $ + + ********************************************************************/ + +#ifndef _vorbis_codec_h_ +#define _vorbis_codec_h_ + +#ifdef __cplusplus +extern "C" +{ +#endif /* __cplusplus */ + +#include + +typedef struct vorbis_info{ + int version; + int channels; + long rate; + + /* The below bitrate declarations are *hints*. + Combinations of the three values carry the following implications: + + all three set to the same value: + implies a fixed rate bitstream + only nominal set: + implies a VBR stream that averages the nominal bitrate. No hard + upper/lower limit + upper and or lower set: + implies a VBR bitstream that obeys the bitrate limits. nominal + may also be set to give a nominal rate. + none set: + the coder does not care to speculate. + */ + + long bitrate_upper; + long bitrate_nominal; + long bitrate_lower; + long bitrate_window; + + void *codec_setup; +} vorbis_info; + +/* vorbis_dsp_state buffers the current vorbis audio + analysis/synthesis state. The DSP state belongs to a specific + logical bitstream ****************************************************/ +typedef struct vorbis_dsp_state{ + int analysisp; + vorbis_info *vi; + + float **pcm; + float **pcmret; + int pcm_storage; + int pcm_current; + int pcm_returned; + + int preextrapolate; + int eofflag; + + long lW; + long W; + long nW; + long centerW; + + ogg_int64_t granulepos; + ogg_int64_t sequence; + + ogg_int64_t glue_bits; + ogg_int64_t time_bits; + ogg_int64_t floor_bits; + ogg_int64_t res_bits; + + void *backend_state; +} vorbis_dsp_state; + +typedef struct vorbis_block{ + /* necessary stream state for linking to the framing abstraction */ + float **pcm; /* this is a pointer into local storage */ + oggpack_buffer opb; + + long lW; + long W; + long nW; + int pcmend; + int mode; + + int eofflag; + ogg_int64_t granulepos; + ogg_int64_t sequence; + vorbis_dsp_state *vd; /* For read-only access of configuration */ + + /* local storage to avoid remallocing; it's up to the mapping to + structure it */ + void *localstore; + long localtop; + long localalloc; + long totaluse; + struct alloc_chain *reap; + + /* bitmetrics for the frame */ + long glue_bits; + long time_bits; + long floor_bits; + long res_bits; + + void *internal; + +} vorbis_block; + +/* vorbis_block is a single block of data to be processed as part of +the analysis/synthesis stream; it belongs to a specific logical +bitstream, but is independent from other vorbis_blocks belonging to +that logical bitstream. *************************************************/ + +struct alloc_chain{ + void *ptr; + struct alloc_chain *next; +}; + +/* vorbis_info contains all the setup information specific to the + specific compression/decompression mode in progress (eg, + psychoacoustic settings, channel setup, options, codebook + etc). vorbis_info and substructures are in backends.h. +*********************************************************************/ + +/* the comments are not part of vorbis_info so that vorbis_info can be + static storage */ +typedef struct vorbis_comment{ + /* unlimited user comment fields. libvorbis writes 'libvorbis' + whatever vendor is set to in encode */ + char **user_comments; + int *comment_lengths; + int comments; + char *vendor; + +} vorbis_comment; + + +/* libvorbis encodes in two abstraction layers; first we perform DSP + and produce a packet (see docs/analysis.txt). The packet is then + coded into a framed OggSquish bitstream by the second layer (see + docs/framing.txt). Decode is the reverse process; we sync/frame + the bitstream and extract individual packets, then decode the + packet back into PCM audio. + + The extra framing/packetizing is used in streaming formats, such as + files. Over the net (such as with UDP), the framing and + packetization aren't necessary as they're provided by the transport + and the streaming layer is not used */ + +/* Vorbis PRIMITIVES: general ***************************************/ + +extern void vorbis_info_init(vorbis_info *vi); +extern void vorbis_info_clear(vorbis_info *vi); +extern int vorbis_info_blocksize(vorbis_info *vi,int zo); +extern void vorbis_comment_init(vorbis_comment *vc); +extern void vorbis_comment_add(vorbis_comment *vc, const char *comment); +extern void vorbis_comment_add_tag(vorbis_comment *vc, + const char *tag, const char *contents); +extern char *vorbis_comment_query(vorbis_comment *vc, const char *tag, int count); +extern int vorbis_comment_query_count(vorbis_comment *vc, const char *tag); +extern void vorbis_comment_clear(vorbis_comment *vc); + +extern int vorbis_block_init(vorbis_dsp_state *v, vorbis_block *vb); +extern int vorbis_block_clear(vorbis_block *vb); +extern void vorbis_dsp_clear(vorbis_dsp_state *v); +extern double vorbis_granule_time(vorbis_dsp_state *v, + ogg_int64_t granulepos); + +extern const char *vorbis_version_string(void); + +/* Vorbis PRIMITIVES: analysis/DSP layer ****************************/ + +extern int vorbis_analysis_init(vorbis_dsp_state *v,vorbis_info *vi); +extern int vorbis_commentheader_out(vorbis_comment *vc, ogg_packet *op); +extern int vorbis_analysis_headerout(vorbis_dsp_state *v, + vorbis_comment *vc, + ogg_packet *op, + ogg_packet *op_comm, + ogg_packet *op_code); +extern float **vorbis_analysis_buffer(vorbis_dsp_state *v,int vals); +extern int vorbis_analysis_wrote(vorbis_dsp_state *v,int vals); +extern int vorbis_analysis_blockout(vorbis_dsp_state *v,vorbis_block *vb); +extern int vorbis_analysis(vorbis_block *vb,ogg_packet *op); + +extern int vorbis_bitrate_addblock(vorbis_block *vb); +extern int vorbis_bitrate_flushpacket(vorbis_dsp_state *vd, + ogg_packet *op); + +/* Vorbis PRIMITIVES: synthesis layer *******************************/ +extern int vorbis_synthesis_idheader(ogg_packet *op); +extern int vorbis_synthesis_headerin(vorbis_info *vi,vorbis_comment *vc, + ogg_packet *op); + +extern int vorbis_synthesis_init(vorbis_dsp_state *v,vorbis_info *vi); +extern int vorbis_synthesis_restart(vorbis_dsp_state *v); +extern int vorbis_synthesis(vorbis_block *vb,ogg_packet *op); +extern int vorbis_synthesis_trackonly(vorbis_block *vb,ogg_packet *op); +extern int vorbis_synthesis_blockin(vorbis_dsp_state *v,vorbis_block *vb); +extern int vorbis_synthesis_pcmout(vorbis_dsp_state *v,float ***pcm); +extern int vorbis_synthesis_lapout(vorbis_dsp_state *v,float ***pcm); +extern int vorbis_synthesis_read(vorbis_dsp_state *v,int samples); +extern long vorbis_packet_blocksize(vorbis_info *vi,ogg_packet *op); + +extern int vorbis_synthesis_halfrate(vorbis_info *v,int flag); +extern int vorbis_synthesis_halfrate_p(vorbis_info *v); + +/* Vorbis ERRORS and return codes ***********************************/ + +#define OV_FALSE -1 +#define OV_EOF -2 +#define OV_HOLE -3 + +#define OV_EREAD -128 +#define OV_EFAULT -129 +#define OV_EIMPL -130 +#define OV_EINVAL -131 +#define OV_ENOTVORBIS -132 +#define OV_EBADHEADER -133 +#define OV_EVERSION -134 +#define OV_ENOTAUDIO -135 +#define OV_EBADPACKET -136 +#define OV_EBADLINK -137 +#define OV_ENOSEEK -138 + +#ifdef __cplusplus +} +#endif /* __cplusplus */ + +#endif + diff --git a/code/libvorbis-1.3.4/include/vorbis/vorbisenc.h b/code/libvorbis-1.3.4/include/vorbis/vorbisenc.h new file mode 100644 index 0000000000..02332b50ca --- /dev/null +++ b/code/libvorbis-1.3.4/include/vorbis/vorbisenc.h @@ -0,0 +1,436 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2001 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: vorbis encode-engine setup + last mod: $Id: vorbisenc.h 17021 2010-03-24 09:29:41Z xiphmont $ + + ********************************************************************/ + +/** \file + * Libvorbisenc is a convenient API for setting up an encoding + * environment using libvorbis. Libvorbisenc encapsulates the + * actions needed to set up the encoder properly. + */ + +#ifndef _OV_ENC_H_ +#define _OV_ENC_H_ + +#ifdef __cplusplus +extern "C" +{ +#endif /* __cplusplus */ + +#include "codec.h" + +/** + * This is the primary function within libvorbisenc for setting up managed + * bitrate modes. + * + * Before this function is called, the \ref vorbis_info + * struct should be initialized by using vorbis_info_init() from the libvorbis + * API. After encoding, vorbis_info_clear() should be called. + * + * The max_bitrate, nominal_bitrate, and min_bitrate settings are used to set + * constraints for the encoded file. This function uses these settings to + * select the appropriate encoding mode and set it up. + * + * \param vi Pointer to an initialized \ref vorbis_info struct. + * \param channels The number of channels to be encoded. + * \param rate The sampling rate of the source audio. + * \param max_bitrate Desired maximum bitrate (limit). -1 indicates unset. + * \param nominal_bitrate Desired average, or central, bitrate. -1 indicates unset. + * \param min_bitrate Desired minimum bitrate. -1 indicates unset. + * + * \return Zero for success, and negative values for failure. + * + * \retval 0 Success. + * \retval OV_EFAULT Internal logic fault; indicates a bug or heap/stack corruption. + * \retval OV_EINVAL Invalid setup request, eg, out of range argument. + * \retval OV_EIMPL Unimplemented mode; unable to comply with bitrate request. + */ +extern int vorbis_encode_init(vorbis_info *vi, + long channels, + long rate, + + long max_bitrate, + long nominal_bitrate, + long min_bitrate); + +/** + * This function performs step-one of a three-step bitrate-managed encode + * setup. It functions similarly to the one-step setup performed by \ref + * vorbis_encode_init but allows an application to make further encode setup + * tweaks using \ref vorbis_encode_ctl before finally calling \ref + * vorbis_encode_setup_init to complete the setup process. + * + * Before this function is called, the \ref vorbis_info struct should be + * initialized by using vorbis_info_init() from the libvorbis API. After + * encoding, vorbis_info_clear() should be called. + * + * The max_bitrate, nominal_bitrate, and min_bitrate settings are used to set + * constraints for the encoded file. This function uses these settings to + * select the appropriate encoding mode and set it up. + * + * \param vi Pointer to an initialized vorbis_info struct. + * \param channels The number of channels to be encoded. + * \param rate The sampling rate of the source audio. + * \param max_bitrate Desired maximum bitrate (limit). -1 indicates unset. + * \param nominal_bitrate Desired average, or central, bitrate. -1 indicates unset. + * \param min_bitrate Desired minimum bitrate. -1 indicates unset. + * + * \return Zero for success, and negative for failure. + * + * \retval 0 Success + * \retval OV_EFAULT Internal logic fault; indicates a bug or heap/stack corruption. + * \retval OV_EINVAL Invalid setup request, eg, out of range argument. + * \retval OV_EIMPL Unimplemented mode; unable to comply with bitrate request. + */ +extern int vorbis_encode_setup_managed(vorbis_info *vi, + long channels, + long rate, + + long max_bitrate, + long nominal_bitrate, + long min_bitrate); + +/** + * This function performs step-one of a three-step variable bitrate + * (quality-based) encode setup. It functions similarly to the one-step setup + * performed by \ref vorbis_encode_init_vbr() but allows an application to + * make further encode setup tweaks using \ref vorbis_encode_ctl() before + * finally calling \ref vorbis_encode_setup_init to complete the setup + * process. + * + * Before this function is called, the \ref vorbis_info struct should be + * initialized by using \ref vorbis_info_init() from the libvorbis API. After + * encoding, vorbis_info_clear() should be called. + * + * \param vi Pointer to an initialized vorbis_info struct. + * \param channels The number of channels to be encoded. + * \param rate The sampling rate of the source audio. + * \param quality Desired quality level, currently from -0.1 to 1.0 (lo to hi). + * + * \return Zero for success, and negative values for failure. + * + * \retval 0 Success + * \retval OV_EFAULT Internal logic fault; indicates a bug or heap/stack corruption. + * \retval OV_EINVAL Invalid setup request, eg, out of range argument. + * \retval OV_EIMPL Unimplemented mode; unable to comply with quality level request. + */ +extern int vorbis_encode_setup_vbr(vorbis_info *vi, + long channels, + long rate, + + float quality + ); + +/** + * This is the primary function within libvorbisenc for setting up variable + * bitrate ("quality" based) modes. + * + * + * Before this function is called, the vorbis_info struct should be + * initialized by using vorbis_info_init() from the libvorbis API. After + * encoding, vorbis_info_clear() should be called. + * + * \param vi Pointer to an initialized vorbis_info struct. + * \param channels The number of channels to be encoded. + * \param rate The sampling rate of the source audio. + * \param base_quality Desired quality level, currently from -0.1 to 1.0 (lo to hi). + * + * + * \return Zero for success, or a negative number for failure. + * + * \retval 0 Success + * \retval OV_EFAULT Internal logic fault; indicates a bug or heap/stack corruption. + * \retval OV_EINVAL Invalid setup request, eg, out of range argument. + * \retval OV_EIMPL Unimplemented mode; unable to comply with quality level request. + */ +extern int vorbis_encode_init_vbr(vorbis_info *vi, + long channels, + long rate, + + float base_quality + ); + +/** + * This function performs the last stage of three-step encoding setup, as + * described in the API overview under managed bitrate modes. + * + * Before this function is called, the \ref vorbis_info struct should be + * initialized by using vorbis_info_init() from the libvorbis API, one of + * \ref vorbis_encode_setup_managed() or \ref vorbis_encode_setup_vbr() called to + * initialize the high-level encoding setup, and \ref vorbis_encode_ctl() + * called if necessary to make encoding setup changes. + * vorbis_encode_setup_init() finalizes the highlevel encoding structure into + * a complete encoding setup after which the application may make no further + * setup changes. + * + * After encoding, vorbis_info_clear() should be called. + * + * \param vi Pointer to an initialized \ref vorbis_info struct. + * + * \return Zero for success, and negative values for failure. + * + * \retval 0 Success. + * \retval OV_EFAULT Internal logic fault; indicates a bug or heap/stack corruption. + * + * \retval OV_EINVAL Attempt to use vorbis_encode_setup_init() without first + * calling one of vorbis_encode_setup_managed() or vorbis_encode_setup_vbr() to + * initialize the high-level encoding setup + * + */ +extern int vorbis_encode_setup_init(vorbis_info *vi); + +/** + * This function implements a generic interface to miscellaneous encoder + * settings similar to the classic UNIX 'ioctl()' system call. Applications + * may use vorbis_encode_ctl() to query or set bitrate management or quality + * mode details by using one of several \e request arguments detailed below. + * vorbis_encode_ctl() must be called after one of + * vorbis_encode_setup_managed() or vorbis_encode_setup_vbr(). When used + * to modify settings, \ref vorbis_encode_ctl() must be called before \ref + * vorbis_encode_setup_init(). + * + * \param vi Pointer to an initialized vorbis_info struct. + * + * \param number Specifies the desired action; See \ref encctlcodes "the list + * of available requests". + * + * \param arg void * pointing to a data structure matching the request + * argument. + * + * \retval 0 Success. Any further return information (such as the result of a + * query) is placed into the storage pointed to by *arg. + * + * \retval OV_EINVAL Invalid argument, or an attempt to modify a setting after + * calling vorbis_encode_setup_init(). + * + * \retval OV_EIMPL Unimplemented or unknown request + */ +extern int vorbis_encode_ctl(vorbis_info *vi,int number,void *arg); + +/** + * \deprecated This is a deprecated interface. Please use vorbis_encode_ctl() + * with the \ref ovectl_ratemanage2_arg struct and \ref + * OV_ECTL_RATEMANAGE2_GET and \ref OV_ECTL_RATEMANAGE2_SET calls in new code. + * + * The \ref ovectl_ratemanage_arg structure is used with vorbis_encode_ctl() + * and the \ref OV_ECTL_RATEMANAGE_GET, \ref OV_ECTL_RATEMANAGE_SET, \ref + * OV_ECTL_RATEMANAGE_AVG, \ref OV_ECTL_RATEMANAGE_HARD calls in order to + * query and modify specifics of the encoder's bitrate management + * configuration. +*/ +struct ovectl_ratemanage_arg { + int management_active; /**< nonzero if bitrate management is active*/ +/** hard lower limit (in kilobits per second) below which the stream bitrate + will never be allowed for any given bitrate_hard_window seconds of time.*/ + long bitrate_hard_min; +/** hard upper limit (in kilobits per second) above which the stream bitrate + will never be allowed for any given bitrate_hard_window seconds of time.*/ + long bitrate_hard_max; +/** the window period (in seconds) used to regulate the hard bitrate minimum + and maximum*/ + double bitrate_hard_window; +/** soft lower limit (in kilobits per second) below which the average bitrate + tracker will start nudging the bitrate higher.*/ + long bitrate_av_lo; +/** soft upper limit (in kilobits per second) above which the average bitrate + tracker will start nudging the bitrate lower.*/ + long bitrate_av_hi; +/** the window period (in seconds) used to regulate the average bitrate + minimum and maximum.*/ + double bitrate_av_window; +/** Regulates the relative centering of the average and hard windows; in + libvorbis 1.0 and 1.0.1, the hard window regulation overlapped but + followed the average window regulation. In libvorbis 1.1 a bit-reservoir + interface replaces the old windowing interface; the older windowing + interface is simulated and this field has no effect.*/ + double bitrate_av_window_center; +}; + +/** + * \name struct ovectl_ratemanage2_arg + * + * The ovectl_ratemanage2_arg structure is used with vorbis_encode_ctl() and + * the OV_ECTL_RATEMANAGE2_GET and OV_ECTL_RATEMANAGE2_SET calls in order to + * query and modify specifics of the encoder's bitrate management + * configuration. + * +*/ +struct ovectl_ratemanage2_arg { + int management_active; /**< nonzero if bitrate management is active */ +/** Lower allowed bitrate limit in kilobits per second */ + long bitrate_limit_min_kbps; +/** Upper allowed bitrate limit in kilobits per second */ + long bitrate_limit_max_kbps; + long bitrate_limit_reservoir_bits; /**struct ovectl_ratemanage2_arg * + * + * Used to query the current encoder bitrate management setting. Also used to + * initialize fields of an ovectl_ratemanage2_arg structure for use with + * \ref OV_ECTL_RATEMANAGE2_SET. + */ +#define OV_ECTL_RATEMANAGE2_GET 0x14 + +/** + * Set the current encoder bitrate management settings. + * + * Argument: struct ovectl_ratemanage2_arg * + * + * Used to set the current encoder bitrate management settings to the values + * listed in the ovectl_ratemanage2_arg. Passing a NULL pointer will disable + * bitrate management. +*/ +#define OV_ECTL_RATEMANAGE2_SET 0x15 + +/** + * Returns the current encoder hard-lowpass setting (kHz) in the double + * pointed to by arg. + * + * Argument: double * +*/ +#define OV_ECTL_LOWPASS_GET 0x20 + +/** + * Sets the encoder hard-lowpass to the value (kHz) pointed to by arg. Valid + * lowpass settings range from 2 to 99. + * + * Argument: double * +*/ +#define OV_ECTL_LOWPASS_SET 0x21 + +/** + * Returns the current encoder impulse block setting in the double pointed + * to by arg. + * + * Argument: double * +*/ +#define OV_ECTL_IBLOCK_GET 0x30 + +/** + * Sets the impulse block bias to the the value pointed to by arg. + * + * Argument: double * + * + * Valid range is -15.0 to 0.0 [default]. A negative impulse block bias will + * direct to encoder to use more bits when incoding short blocks that contain + * strong impulses, thus improving the accuracy of impulse encoding. + */ +#define OV_ECTL_IBLOCK_SET 0x31 + +/** + * Returns the current encoder coupling setting in the int pointed + * to by arg. + * + * Argument: int * +*/ +#define OV_ECTL_COUPLING_GET 0x40 + +/** + * Enables/disables channel coupling in multichannel encoding according to arg. + * + * Argument: int * + * + * Zero disables channel coupling for multichannel inputs, nonzer enables + * channel coupling. Setting has no effect on monophonic encoding or + * multichannel counts that do not offer coupling. At present, coupling is + * available for stereo and 5.1 encoding. + */ +#define OV_ECTL_COUPLING_SET 0x41 + + /* deprecated rate management supported only for compatibility */ + +/** + * Old interface to querying bitrate management settings. + * + * Deprecated after move to bit-reservoir style management in 1.1 rendered + * this interface partially obsolete. + + * \deprecated Please use \ref OV_ECTL_RATEMANAGE2_GET instead. + * + * Argument: struct ovectl_ratemanage_arg * + */ +#define OV_ECTL_RATEMANAGE_GET 0x10 +/** + * Old interface to modifying bitrate management settings. + * + * deprecated after move to bit-reservoir style management in 1.1 rendered + * this interface partially obsolete. + * + * \deprecated Please use \ref OV_ECTL_RATEMANAGE2_SET instead. + * + * Argument: struct ovectl_ratemanage_arg * + */ +#define OV_ECTL_RATEMANAGE_SET 0x11 +/** + * Old interface to setting average-bitrate encoding mode. + * + * Deprecated after move to bit-reservoir style management in 1.1 rendered + * this interface partially obsolete. + * + * \deprecated Please use \ref OV_ECTL_RATEMANAGE2_SET instead. + * + * Argument: struct ovectl_ratemanage_arg * + */ +#define OV_ECTL_RATEMANAGE_AVG 0x12 +/** + * Old interface to setting bounded-bitrate encoding modes. + * + * deprecated after move to bit-reservoir style management in 1.1 rendered + * this interface partially obsolete. + * + * \deprecated Please use \ref OV_ECTL_RATEMANAGE2_SET instead. + * + * Argument: struct ovectl_ratemanage_arg * + */ +#define OV_ECTL_RATEMANAGE_HARD 0x13 + +/*@}*/ + + + +#ifdef __cplusplus +} +#endif /* __cplusplus */ + +#endif diff --git a/code/libvorbis-1.3.4/include/vorbis/vorbisfile.h b/code/libvorbis-1.3.4/include/vorbis/vorbisfile.h new file mode 100644 index 0000000000..9271331e72 --- /dev/null +++ b/code/libvorbis-1.3.4/include/vorbis/vorbisfile.h @@ -0,0 +1,206 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2007 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: stdio-based convenience library for opening/seeking/decoding + last mod: $Id: vorbisfile.h 17182 2010-04-29 03:48:32Z xiphmont $ + + ********************************************************************/ + +#ifndef _OV_FILE_H_ +#define _OV_FILE_H_ + +#ifdef __cplusplus +extern "C" +{ +#endif /* __cplusplus */ + +#include +#include "codec.h" + +/* The function prototypes for the callbacks are basically the same as for + * the stdio functions fread, fseek, fclose, ftell. + * The one difference is that the FILE * arguments have been replaced with + * a void * - this is to be used as a pointer to whatever internal data these + * functions might need. In the stdio case, it's just a FILE * cast to a void * + * + * If you use other functions, check the docs for these functions and return + * the right values. For seek_func(), you *MUST* return -1 if the stream is + * unseekable + */ +typedef struct { + size_t (*read_func) (void *ptr, size_t size, size_t nmemb, void *datasource); + int (*seek_func) (void *datasource, ogg_int64_t offset, int whence); + int (*close_func) (void *datasource); + long (*tell_func) (void *datasource); +} ov_callbacks; + +#ifndef OV_EXCLUDE_STATIC_CALLBACKS + +/* a few sets of convenient callbacks, especially for use under + * Windows where ov_open_callbacks() should always be used instead of + * ov_open() to avoid problems with incompatible crt.o version linking + * issues. */ + +static int _ov_header_fseek_wrap(FILE *f,ogg_int64_t off,int whence){ + if(f==NULL)return(-1); + +#ifdef __MINGW32__ + return fseeko64(f,off,whence); +#elif defined (_WIN32) + return _fseeki64(f,off,whence); +#else + return fseek(f,off,whence); +#endif +} + +/* These structs below (OV_CALLBACKS_DEFAULT etc) are defined here as + * static data. That means that every file which includes this header + * will get its own copy of these structs whether it uses them or + * not unless it #defines OV_EXCLUDE_STATIC_CALLBACKS. + * These static symbols are essential on platforms such as Windows on + * which several different versions of stdio support may be linked to + * by different DLLs, and we need to be certain we know which one + * we're using (the same one as the main application). + */ + +static ov_callbacks OV_CALLBACKS_DEFAULT = { + (size_t (*)(void *, size_t, size_t, void *)) fread, + (int (*)(void *, ogg_int64_t, int)) _ov_header_fseek_wrap, + (int (*)(void *)) fclose, + (long (*)(void *)) ftell +}; + +static ov_callbacks OV_CALLBACKS_NOCLOSE = { + (size_t (*)(void *, size_t, size_t, void *)) fread, + (int (*)(void *, ogg_int64_t, int)) _ov_header_fseek_wrap, + (int (*)(void *)) NULL, + (long (*)(void *)) ftell +}; + +static ov_callbacks OV_CALLBACKS_STREAMONLY = { + (size_t (*)(void *, size_t, size_t, void *)) fread, + (int (*)(void *, ogg_int64_t, int)) NULL, + (int (*)(void *)) fclose, + (long (*)(void *)) NULL +}; + +static ov_callbacks OV_CALLBACKS_STREAMONLY_NOCLOSE = { + (size_t (*)(void *, size_t, size_t, void *)) fread, + (int (*)(void *, ogg_int64_t, int)) NULL, + (int (*)(void *)) NULL, + (long (*)(void *)) NULL +}; + +#endif + +#define NOTOPEN 0 +#define PARTOPEN 1 +#define OPENED 2 +#define STREAMSET 3 +#define INITSET 4 + +typedef struct OggVorbis_File { + void *datasource; /* Pointer to a FILE *, etc. */ + int seekable; + ogg_int64_t offset; + ogg_int64_t end; + ogg_sync_state oy; + + /* If the FILE handle isn't seekable (eg, a pipe), only the current + stream appears */ + int links; + ogg_int64_t *offsets; + ogg_int64_t *dataoffsets; + long *serialnos; + ogg_int64_t *pcmlengths; /* overloaded to maintain binary + compatibility; x2 size, stores both + beginning and end values */ + vorbis_info *vi; + vorbis_comment *vc; + + /* Decoding working state local storage */ + ogg_int64_t pcm_offset; + int ready_state; + long current_serialno; + int current_link; + + double bittrack; + double samptrack; + + ogg_stream_state os; /* take physical pages, weld into a logical + stream of packets */ + vorbis_dsp_state vd; /* central working state for the packet->PCM decoder */ + vorbis_block vb; /* local working space for packet->PCM decode */ + + ov_callbacks callbacks; + +} OggVorbis_File; + + +extern int ov_clear(OggVorbis_File *vf); +extern int ov_fopen(const char *path,OggVorbis_File *vf); +extern int ov_open(FILE *f,OggVorbis_File *vf,const char *initial,long ibytes); +extern int ov_open_callbacks(void *datasource, OggVorbis_File *vf, + const char *initial, long ibytes, ov_callbacks callbacks); + +extern int ov_test(FILE *f,OggVorbis_File *vf,const char *initial,long ibytes); +extern int ov_test_callbacks(void *datasource, OggVorbis_File *vf, + const char *initial, long ibytes, ov_callbacks callbacks); +extern int ov_test_open(OggVorbis_File *vf); + +extern long ov_bitrate(OggVorbis_File *vf,int i); +extern long ov_bitrate_instant(OggVorbis_File *vf); +extern long ov_streams(OggVorbis_File *vf); +extern long ov_seekable(OggVorbis_File *vf); +extern long ov_serialnumber(OggVorbis_File *vf,int i); + +extern ogg_int64_t ov_raw_total(OggVorbis_File *vf,int i); +extern ogg_int64_t ov_pcm_total(OggVorbis_File *vf,int i); +extern double ov_time_total(OggVorbis_File *vf,int i); + +extern int ov_raw_seek(OggVorbis_File *vf,ogg_int64_t pos); +extern int ov_pcm_seek(OggVorbis_File *vf,ogg_int64_t pos); +extern int ov_pcm_seek_page(OggVorbis_File *vf,ogg_int64_t pos); +extern int ov_time_seek(OggVorbis_File *vf,double pos); +extern int ov_time_seek_page(OggVorbis_File *vf,double pos); + +extern int ov_raw_seek_lap(OggVorbis_File *vf,ogg_int64_t pos); +extern int ov_pcm_seek_lap(OggVorbis_File *vf,ogg_int64_t pos); +extern int ov_pcm_seek_page_lap(OggVorbis_File *vf,ogg_int64_t pos); +extern int ov_time_seek_lap(OggVorbis_File *vf,double pos); +extern int ov_time_seek_page_lap(OggVorbis_File *vf,double pos); + +extern ogg_int64_t ov_raw_tell(OggVorbis_File *vf); +extern ogg_int64_t ov_pcm_tell(OggVorbis_File *vf); +extern double ov_time_tell(OggVorbis_File *vf); + +extern vorbis_info *ov_info(OggVorbis_File *vf,int link); +extern vorbis_comment *ov_comment(OggVorbis_File *vf,int link); + +extern long ov_read_float(OggVorbis_File *vf,float ***pcm_channels,int samples, + int *bitstream); +extern long ov_read_filter(OggVorbis_File *vf,char *buffer,int length, + int bigendianp,int word,int sgned,int *bitstream, + void (*filter)(float **pcm,long channels,long samples,void *filter_param),void *filter_param); +extern long ov_read(OggVorbis_File *vf,char *buffer,int length, + int bigendianp,int word,int sgned,int *bitstream); +extern int ov_crosslap(OggVorbis_File *vf1,OggVorbis_File *vf2); + +extern int ov_halfrate(OggVorbis_File *vf,int flag); +extern int ov_halfrate_p(OggVorbis_File *vf); + +#ifdef __cplusplus +} +#endif /* __cplusplus */ + +#endif + diff --git a/code/libvorbis-1.3.4/lib/analysis.c b/code/libvorbis-1.3.4/lib/analysis.c new file mode 100644 index 0000000000..01aa6f30db --- /dev/null +++ b/code/libvorbis-1.3.4/lib/analysis.c @@ -0,0 +1,120 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2007 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: single-block PCM analysis mode dispatch + last mod: $Id: analysis.c 16226 2009-07-08 06:43:49Z xiphmont $ + + ********************************************************************/ + +#include +#include +#include +#include +#include "vorbis/codec.h" +#include "codec_internal.h" +#include "registry.h" +#include "scales.h" +#include "os.h" +#include "misc.h" + +/* decides between modes, dispatches to the appropriate mapping. */ +int vorbis_analysis(vorbis_block *vb, ogg_packet *op){ + int ret,i; + vorbis_block_internal *vbi=vb->internal; + + vb->glue_bits=0; + vb->time_bits=0; + vb->floor_bits=0; + vb->res_bits=0; + + /* first things first. Make sure encode is ready */ + for(i=0;ipacketblob[i]); + + /* we only have one mapping type (0), and we let the mapping code + itself figure out what soft mode to use. This allows easier + bitrate management */ + + if((ret=_mapping_P[0]->forward(vb))) + return(ret); + + if(op){ + if(vorbis_bitrate_managed(vb)) + /* The app is using a bitmanaged mode... but not using the + bitrate management interface. */ + return(OV_EINVAL); + + op->packet=oggpack_get_buffer(&vb->opb); + op->bytes=oggpack_bytes(&vb->opb); + op->b_o_s=0; + op->e_o_s=vb->eofflag; + op->granulepos=vb->granulepos; + op->packetno=vb->sequence; /* for sake of completeness */ + } + return(0); +} + +#ifdef ANALYSIS +int analysis_noisy=1; + +/* there was no great place to put this.... */ +void _analysis_output_always(char *base,int i,float *v,int n,int bark,int dB,ogg_int64_t off){ + int j; + FILE *of; + char buffer[80]; + + sprintf(buffer,"%s_%d.m",base,i); + of=fopen(buffer,"w"); + + if(!of)perror("failed to open data dump file"); + + for(j=0;j +#include +#include +#include +#include "vorbis/codec.h" +#include "codec_internal.h" +#include "os.h" +#include "misc.h" +#include "bitrate.h" + +/* compute bitrate tracking setup */ +void vorbis_bitrate_init(vorbis_info *vi,bitrate_manager_state *bm){ + codec_setup_info *ci=vi->codec_setup; + bitrate_manager_info *bi=&ci->bi; + + memset(bm,0,sizeof(*bm)); + + if(bi && (bi->reservoir_bits>0)){ + long ratesamples=vi->rate; + int halfsamples=ci->blocksizes[0]>>1; + + bm->short_per_long=ci->blocksizes[1]/ci->blocksizes[0]; + bm->managed=1; + + bm->avg_bitsper= rint(1.*bi->avg_rate*halfsamples/ratesamples); + bm->min_bitsper= rint(1.*bi->min_rate*halfsamples/ratesamples); + bm->max_bitsper= rint(1.*bi->max_rate*halfsamples/ratesamples); + + bm->avgfloat=PACKETBLOBS/2; + + /* not a necessary fix, but one that leads to a more balanced + typical initialization */ + { + long desired_fill=bi->reservoir_bits*bi->reservoir_bias; + bm->minmax_reservoir=desired_fill; + bm->avg_reservoir=desired_fill; + } + + } +} + +void vorbis_bitrate_clear(bitrate_manager_state *bm){ + memset(bm,0,sizeof(*bm)); + return; +} + +int vorbis_bitrate_managed(vorbis_block *vb){ + vorbis_dsp_state *vd=vb->vd; + private_state *b=vd->backend_state; + bitrate_manager_state *bm=&b->bms; + + if(bm && bm->managed)return(1); + return(0); +} + +/* finish taking in the block we just processed */ +int vorbis_bitrate_addblock(vorbis_block *vb){ + vorbis_block_internal *vbi=vb->internal; + vorbis_dsp_state *vd=vb->vd; + private_state *b=vd->backend_state; + bitrate_manager_state *bm=&b->bms; + vorbis_info *vi=vd->vi; + codec_setup_info *ci=vi->codec_setup; + bitrate_manager_info *bi=&ci->bi; + + int choice=rint(bm->avgfloat); + long this_bits=oggpack_bytes(vbi->packetblob[choice])*8; + long min_target_bits=(vb->W?bm->min_bitsper*bm->short_per_long:bm->min_bitsper); + long max_target_bits=(vb->W?bm->max_bitsper*bm->short_per_long:bm->max_bitsper); + int samples=ci->blocksizes[vb->W]>>1; + long desired_fill=bi->reservoir_bits*bi->reservoir_bias; + if(!bm->managed){ + /* not a bitrate managed stream, but for API simplicity, we'll + buffer the packet to keep the code path clean */ + + if(bm->vb)return(-1); /* one has been submitted without + being claimed */ + bm->vb=vb; + return(0); + } + + bm->vb=vb; + + /* look ahead for avg floater */ + if(bm->avg_bitsper>0){ + double slew=0.; + long avg_target_bits=(vb->W?bm->avg_bitsper*bm->short_per_long:bm->avg_bitsper); + double slewlimit= 15./bi->slew_damp; + + /* choosing a new floater: + if we're over target, we slew down + if we're under target, we slew up + + choose slew as follows: look through packetblobs of this frame + and set slew as the first in the appropriate direction that + gives us the slew we want. This may mean no slew if delta is + already favorable. + + Then limit slew to slew max */ + + if(bm->avg_reservoir+(this_bits-avg_target_bits)>desired_fill){ + while(choice>0 && this_bits>avg_target_bits && + bm->avg_reservoir+(this_bits-avg_target_bits)>desired_fill){ + choice--; + this_bits=oggpack_bytes(vbi->packetblob[choice])*8; + } + }else if(bm->avg_reservoir+(this_bits-avg_target_bits)avg_reservoir+(this_bits-avg_target_bits)packetblob[choice])*8; + } + } + + slew=rint(choice-bm->avgfloat)/samples*vi->rate; + if(slew<-slewlimit)slew=-slewlimit; + if(slew>slewlimit)slew=slewlimit; + choice=rint(bm->avgfloat+= slew/vi->rate*samples); + this_bits=oggpack_bytes(vbi->packetblob[choice])*8; + } + + + + /* enforce min(if used) on the current floater (if used) */ + if(bm->min_bitsper>0){ + /* do we need to force the bitrate up? */ + if(this_bitsminmax_reservoir-(min_target_bits-this_bits)<0){ + choice++; + if(choice>=PACKETBLOBS)break; + this_bits=oggpack_bytes(vbi->packetblob[choice])*8; + } + } + } + + /* enforce max (if used) on the current floater (if used) */ + if(bm->max_bitsper>0){ + /* do we need to force the bitrate down? */ + if(this_bits>max_target_bits){ + while(bm->minmax_reservoir+(this_bits-max_target_bits)>bi->reservoir_bits){ + choice--; + if(choice<0)break; + this_bits=oggpack_bytes(vbi->packetblob[choice])*8; + } + } + } + + /* Choice of packetblobs now made based on floater, and min/max + requirements. Now boundary check extreme choices */ + + if(choice<0){ + /* choosing a smaller packetblob is insufficient to trim bitrate. + frame will need to be truncated */ + long maxsize=(max_target_bits+(bi->reservoir_bits-bm->minmax_reservoir))/8; + bm->choice=choice=0; + + if(oggpack_bytes(vbi->packetblob[choice])>maxsize){ + + oggpack_writetrunc(vbi->packetblob[choice],maxsize*8); + this_bits=oggpack_bytes(vbi->packetblob[choice])*8; + } + }else{ + long minsize=(min_target_bits-bm->minmax_reservoir+7)/8; + if(choice>=PACKETBLOBS) + choice=PACKETBLOBS-1; + + bm->choice=choice; + + /* prop up bitrate according to demand. pad this frame out with zeroes */ + minsize-=oggpack_bytes(vbi->packetblob[choice]); + while(minsize-->0)oggpack_write(vbi->packetblob[choice],0,8); + this_bits=oggpack_bytes(vbi->packetblob[choice])*8; + + } + + /* now we have the final packet and the final packet size. Update statistics */ + /* min and max reservoir */ + if(bm->min_bitsper>0 || bm->max_bitsper>0){ + + if(max_target_bits>0 && this_bits>max_target_bits){ + bm->minmax_reservoir+=(this_bits-max_target_bits); + }else if(min_target_bits>0 && this_bitsminmax_reservoir+=(this_bits-min_target_bits); + }else{ + /* inbetween; we want to take reservoir toward but not past desired_fill */ + if(bm->minmax_reservoir>desired_fill){ + if(max_target_bits>0){ /* logical bulletproofing against initialization state */ + bm->minmax_reservoir+=(this_bits-max_target_bits); + if(bm->minmax_reservoirminmax_reservoir=desired_fill; + }else{ + bm->minmax_reservoir=desired_fill; + } + }else{ + if(min_target_bits>0){ /* logical bulletproofing against initialization state */ + bm->minmax_reservoir+=(this_bits-min_target_bits); + if(bm->minmax_reservoir>desired_fill)bm->minmax_reservoir=desired_fill; + }else{ + bm->minmax_reservoir=desired_fill; + } + } + } + } + + /* avg reservoir */ + if(bm->avg_bitsper>0){ + long avg_target_bits=(vb->W?bm->avg_bitsper*bm->short_per_long:bm->avg_bitsper); + bm->avg_reservoir+=this_bits-avg_target_bits; + } + + return(0); +} + +int vorbis_bitrate_flushpacket(vorbis_dsp_state *vd,ogg_packet *op){ + private_state *b=vd->backend_state; + bitrate_manager_state *bm=&b->bms; + vorbis_block *vb=bm->vb; + int choice=PACKETBLOBS/2; + if(!vb)return 0; + + if(op){ + vorbis_block_internal *vbi=vb->internal; + + if(vorbis_bitrate_managed(vb)) + choice=bm->choice; + + op->packet=oggpack_get_buffer(vbi->packetblob[choice]); + op->bytes=oggpack_bytes(vbi->packetblob[choice]); + op->b_o_s=0; + op->e_o_s=vb->eofflag; + op->granulepos=vb->granulepos; + op->packetno=vb->sequence; /* for sake of completeness */ + } + + bm->vb=0; + return(1); +} diff --git a/code/libvorbis-1.3.4/lib/bitrate.h b/code/libvorbis-1.3.4/lib/bitrate.h new file mode 100644 index 0000000000..db48fcb645 --- /dev/null +++ b/code/libvorbis-1.3.4/lib/bitrate.h @@ -0,0 +1,59 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2007 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: bitrate tracking and management + last mod: $Id: bitrate.h 13293 2007-07-24 00:09:47Z xiphmont $ + + ********************************************************************/ + +#ifndef _V_BITRATE_H_ +#define _V_BITRATE_H_ + +#include "vorbis/codec.h" +#include "codec_internal.h" +#include "os.h" + +/* encode side bitrate tracking */ +typedef struct bitrate_manager_state { + int managed; + + long avg_reservoir; + long minmax_reservoir; + long avg_bitsper; + long min_bitsper; + long max_bitsper; + + long short_per_long; + double avgfloat; + + vorbis_block *vb; + int choice; +} bitrate_manager_state; + +typedef struct bitrate_manager_info{ + long avg_rate; + long min_rate; + long max_rate; + long reservoir_bits; + double reservoir_bias; + + double slew_damp; + +} bitrate_manager_info; + +extern void vorbis_bitrate_init(vorbis_info *vi,bitrate_manager_state *bs); +extern void vorbis_bitrate_clear(bitrate_manager_state *bs); +extern int vorbis_bitrate_managed(vorbis_block *vb); +extern int vorbis_bitrate_addblock(vorbis_block *vb); +extern int vorbis_bitrate_flushpacket(vorbis_dsp_state *vd, ogg_packet *op); + +#endif diff --git a/code/libvorbis-1.3.4/lib/block.c b/code/libvorbis-1.3.4/lib/block.c new file mode 100644 index 0000000000..57dfe89671 --- /dev/null +++ b/code/libvorbis-1.3.4/lib/block.c @@ -0,0 +1,1046 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: PCM data vector blocking, windowing and dis/reassembly + last mod: $Id: block.c 19031 2013-12-03 19:20:50Z tterribe $ + + Handle windowing, overlap-add, etc of the PCM vectors. This is made + more amusing by Vorbis' current two allowed block sizes. + + ********************************************************************/ + +#include +#include +#include +#include +#include "vorbis/codec.h" +#include "codec_internal.h" + +#include "window.h" +#include "mdct.h" +#include "lpc.h" +#include "registry.h" +#include "misc.h" + +static int ilog2(unsigned int v){ + int ret=0; + if(v)--v; + while(v){ + ret++; + v>>=1; + } + return(ret); +} + +/* pcm accumulator examples (not exhaustive): + + <-------------- lW ----------------> + <--------------- W ----------------> +: .....|..... _______________ | +: .''' | '''_--- | |\ | +:.....''' |_____--- '''......| | \_______| +:.................|__________________|_______|__|______| + |<------ Sl ------>| > Sr < |endW + |beginSl |endSl | |endSr + |beginW |endlW |beginSr + + + |< lW >| + <--------------- W ----------------> + | | .. ______________ | + | | ' `/ | ---_ | + |___.'___/`. | ---_____| + |_______|__|_______|_________________| + | >|Sl|< |<------ Sr ----->|endW + | | |endSl |beginSr |endSr + |beginW | |endlW + mult[0] |beginSl mult[n] + + <-------------- lW -----------------> + |<--W-->| +: .............. ___ | | +: .''' |`/ \ | | +:.....''' |/`....\|...| +:.........................|___|___|___| + |Sl |Sr |endW + | | |endSr + | |beginSr + | |endSl + |beginSl + |beginW +*/ + +/* block abstraction setup *********************************************/ + +#ifndef WORD_ALIGN +#define WORD_ALIGN 8 +#endif + +int vorbis_block_init(vorbis_dsp_state *v, vorbis_block *vb){ + int i; + memset(vb,0,sizeof(*vb)); + vb->vd=v; + vb->localalloc=0; + vb->localstore=NULL; + if(v->analysisp){ + vorbis_block_internal *vbi= + vb->internal=_ogg_calloc(1,sizeof(vorbis_block_internal)); + vbi->ampmax=-9999; + + for(i=0;ipacketblob[i]=&vb->opb; + }else{ + vbi->packetblob[i]= + _ogg_calloc(1,sizeof(oggpack_buffer)); + } + oggpack_writeinit(vbi->packetblob[i]); + } + } + + return(0); +} + +void *_vorbis_block_alloc(vorbis_block *vb,long bytes){ + bytes=(bytes+(WORD_ALIGN-1)) & ~(WORD_ALIGN-1); + if(bytes+vb->localtop>vb->localalloc){ + /* can't just _ogg_realloc... there are outstanding pointers */ + if(vb->localstore){ + struct alloc_chain *link=_ogg_malloc(sizeof(*link)); + vb->totaluse+=vb->localtop; + link->next=vb->reap; + link->ptr=vb->localstore; + vb->reap=link; + } + /* highly conservative */ + vb->localalloc=bytes; + vb->localstore=_ogg_malloc(vb->localalloc); + vb->localtop=0; + } + { + void *ret=(void *)(((char *)vb->localstore)+vb->localtop); + vb->localtop+=bytes; + return ret; + } +} + +/* reap the chain, pull the ripcord */ +void _vorbis_block_ripcord(vorbis_block *vb){ + /* reap the chain */ + struct alloc_chain *reap=vb->reap; + while(reap){ + struct alloc_chain *next=reap->next; + _ogg_free(reap->ptr); + memset(reap,0,sizeof(*reap)); + _ogg_free(reap); + reap=next; + } + /* consolidate storage */ + if(vb->totaluse){ + vb->localstore=_ogg_realloc(vb->localstore,vb->totaluse+vb->localalloc); + vb->localalloc+=vb->totaluse; + vb->totaluse=0; + } + + /* pull the ripcord */ + vb->localtop=0; + vb->reap=NULL; +} + +int vorbis_block_clear(vorbis_block *vb){ + int i; + vorbis_block_internal *vbi=vb->internal; + + _vorbis_block_ripcord(vb); + if(vb->localstore)_ogg_free(vb->localstore); + + if(vbi){ + for(i=0;ipacketblob[i]); + if(i!=PACKETBLOBS/2)_ogg_free(vbi->packetblob[i]); + } + _ogg_free(vbi); + } + memset(vb,0,sizeof(*vb)); + return(0); +} + +/* Analysis side code, but directly related to blocking. Thus it's + here and not in analysis.c (which is for analysis transforms only). + The init is here because some of it is shared */ + +static int _vds_shared_init(vorbis_dsp_state *v,vorbis_info *vi,int encp){ + int i; + codec_setup_info *ci=vi->codec_setup; + private_state *b=NULL; + int hs; + + if(ci==NULL) return 1; + hs=ci->halfrate_flag; + + memset(v,0,sizeof(*v)); + b=v->backend_state=_ogg_calloc(1,sizeof(*b)); + + v->vi=vi; + b->modebits=ilog2(ci->modes); + + b->transform[0]=_ogg_calloc(VI_TRANSFORMB,sizeof(*b->transform[0])); + b->transform[1]=_ogg_calloc(VI_TRANSFORMB,sizeof(*b->transform[1])); + + /* MDCT is tranform 0 */ + + b->transform[0][0]=_ogg_calloc(1,sizeof(mdct_lookup)); + b->transform[1][0]=_ogg_calloc(1,sizeof(mdct_lookup)); + mdct_init(b->transform[0][0],ci->blocksizes[0]>>hs); + mdct_init(b->transform[1][0],ci->blocksizes[1]>>hs); + + /* Vorbis I uses only window type 0 */ + b->window[0]=ilog2(ci->blocksizes[0])-6; + b->window[1]=ilog2(ci->blocksizes[1])-6; + + if(encp){ /* encode/decode differ here */ + + /* analysis always needs an fft */ + drft_init(&b->fft_look[0],ci->blocksizes[0]); + drft_init(&b->fft_look[1],ci->blocksizes[1]); + + /* finish the codebooks */ + if(!ci->fullbooks){ + ci->fullbooks=_ogg_calloc(ci->books,sizeof(*ci->fullbooks)); + for(i=0;ibooks;i++) + vorbis_book_init_encode(ci->fullbooks+i,ci->book_param[i]); + } + + b->psy=_ogg_calloc(ci->psys,sizeof(*b->psy)); + for(i=0;ipsys;i++){ + _vp_psy_init(b->psy+i, + ci->psy_param[i], + &ci->psy_g_param, + ci->blocksizes[ci->psy_param[i]->blockflag]/2, + vi->rate); + } + + v->analysisp=1; + }else{ + /* finish the codebooks */ + if(!ci->fullbooks){ + ci->fullbooks=_ogg_calloc(ci->books,sizeof(*ci->fullbooks)); + for(i=0;ibooks;i++){ + if(ci->book_param[i]==NULL) + goto abort_books; + if(vorbis_book_init_decode(ci->fullbooks+i,ci->book_param[i])) + goto abort_books; + /* decode codebooks are now standalone after init */ + vorbis_staticbook_destroy(ci->book_param[i]); + ci->book_param[i]=NULL; + } + } + } + + /* initialize the storage vectors. blocksize[1] is small for encode, + but the correct size for decode */ + v->pcm_storage=ci->blocksizes[1]; + v->pcm=_ogg_malloc(vi->channels*sizeof(*v->pcm)); + v->pcmret=_ogg_malloc(vi->channels*sizeof(*v->pcmret)); + { + int i; + for(i=0;ichannels;i++) + v->pcm[i]=_ogg_calloc(v->pcm_storage,sizeof(*v->pcm[i])); + } + + /* all 1 (large block) or 0 (small block) */ + /* explicitly set for the sake of clarity */ + v->lW=0; /* previous window size */ + v->W=0; /* current window size */ + + /* all vector indexes */ + v->centerW=ci->blocksizes[1]/2; + + v->pcm_current=v->centerW; + + /* initialize all the backend lookups */ + b->flr=_ogg_calloc(ci->floors,sizeof(*b->flr)); + b->residue=_ogg_calloc(ci->residues,sizeof(*b->residue)); + + for(i=0;ifloors;i++) + b->flr[i]=_floor_P[ci->floor_type[i]]-> + look(v,ci->floor_param[i]); + + for(i=0;iresidues;i++) + b->residue[i]=_residue_P[ci->residue_type[i]]-> + look(v,ci->residue_param[i]); + + return 0; + abort_books: + for(i=0;ibooks;i++){ + if(ci->book_param[i]!=NULL){ + vorbis_staticbook_destroy(ci->book_param[i]); + ci->book_param[i]=NULL; + } + } + vorbis_dsp_clear(v); + return -1; +} + +/* arbitrary settings and spec-mandated numbers get filled in here */ +int vorbis_analysis_init(vorbis_dsp_state *v,vorbis_info *vi){ + private_state *b=NULL; + + if(_vds_shared_init(v,vi,1))return 1; + b=v->backend_state; + b->psy_g_look=_vp_global_look(vi); + + /* Initialize the envelope state storage */ + b->ve=_ogg_calloc(1,sizeof(*b->ve)); + _ve_envelope_init(b->ve,vi); + + vorbis_bitrate_init(vi,&b->bms); + + /* compressed audio packets start after the headers + with sequence number 3 */ + v->sequence=3; + + return(0); +} + +void vorbis_dsp_clear(vorbis_dsp_state *v){ + int i; + if(v){ + vorbis_info *vi=v->vi; + codec_setup_info *ci=(vi?vi->codec_setup:NULL); + private_state *b=v->backend_state; + + if(b){ + + if(b->ve){ + _ve_envelope_clear(b->ve); + _ogg_free(b->ve); + } + + if(b->transform[0]){ + mdct_clear(b->transform[0][0]); + _ogg_free(b->transform[0][0]); + _ogg_free(b->transform[0]); + } + if(b->transform[1]){ + mdct_clear(b->transform[1][0]); + _ogg_free(b->transform[1][0]); + _ogg_free(b->transform[1]); + } + + if(b->flr){ + if(ci) + for(i=0;ifloors;i++) + _floor_P[ci->floor_type[i]]-> + free_look(b->flr[i]); + _ogg_free(b->flr); + } + if(b->residue){ + if(ci) + for(i=0;iresidues;i++) + _residue_P[ci->residue_type[i]]-> + free_look(b->residue[i]); + _ogg_free(b->residue); + } + if(b->psy){ + if(ci) + for(i=0;ipsys;i++) + _vp_psy_clear(b->psy+i); + _ogg_free(b->psy); + } + + if(b->psy_g_look)_vp_global_free(b->psy_g_look); + vorbis_bitrate_clear(&b->bms); + + drft_clear(&b->fft_look[0]); + drft_clear(&b->fft_look[1]); + + } + + if(v->pcm){ + if(vi) + for(i=0;ichannels;i++) + if(v->pcm[i])_ogg_free(v->pcm[i]); + _ogg_free(v->pcm); + if(v->pcmret)_ogg_free(v->pcmret); + } + + if(b){ + /* free header, header1, header2 */ + if(b->header)_ogg_free(b->header); + if(b->header1)_ogg_free(b->header1); + if(b->header2)_ogg_free(b->header2); + _ogg_free(b); + } + + memset(v,0,sizeof(*v)); + } +} + +float **vorbis_analysis_buffer(vorbis_dsp_state *v, int vals){ + int i; + vorbis_info *vi=v->vi; + private_state *b=v->backend_state; + + /* free header, header1, header2 */ + if(b->header)_ogg_free(b->header);b->header=NULL; + if(b->header1)_ogg_free(b->header1);b->header1=NULL; + if(b->header2)_ogg_free(b->header2);b->header2=NULL; + + /* Do we have enough storage space for the requested buffer? If not, + expand the PCM (and envelope) storage */ + + if(v->pcm_current+vals>=v->pcm_storage){ + v->pcm_storage=v->pcm_current+vals*2; + + for(i=0;ichannels;i++){ + v->pcm[i]=_ogg_realloc(v->pcm[i],v->pcm_storage*sizeof(*v->pcm[i])); + } + } + + for(i=0;ichannels;i++) + v->pcmret[i]=v->pcm[i]+v->pcm_current; + + return(v->pcmret); +} + +static void _preextrapolate_helper(vorbis_dsp_state *v){ + int i; + int order=16; + float *lpc=alloca(order*sizeof(*lpc)); + float *work=alloca(v->pcm_current*sizeof(*work)); + long j; + v->preextrapolate=1; + + if(v->pcm_current-v->centerW>order*2){ /* safety */ + for(i=0;ivi->channels;i++){ + /* need to run the extrapolation in reverse! */ + for(j=0;jpcm_current;j++) + work[j]=v->pcm[i][v->pcm_current-j-1]; + + /* prime as above */ + vorbis_lpc_from_data(work,lpc,v->pcm_current-v->centerW,order); + +#if 0 + if(v->vi->channels==2){ + if(i==0) + _analysis_output("predataL",0,work,v->pcm_current-v->centerW,0,0,0); + else + _analysis_output("predataR",0,work,v->pcm_current-v->centerW,0,0,0); + }else{ + _analysis_output("predata",0,work,v->pcm_current-v->centerW,0,0,0); + } +#endif + + /* run the predictor filter */ + vorbis_lpc_predict(lpc,work+v->pcm_current-v->centerW-order, + order, + work+v->pcm_current-v->centerW, + v->centerW); + + for(j=0;jpcm_current;j++) + v->pcm[i][v->pcm_current-j-1]=work[j]; + + } + } +} + + +/* call with val<=0 to set eof */ + +int vorbis_analysis_wrote(vorbis_dsp_state *v, int vals){ + vorbis_info *vi=v->vi; + codec_setup_info *ci=vi->codec_setup; + + if(vals<=0){ + int order=32; + int i; + float *lpc=alloca(order*sizeof(*lpc)); + + /* if it wasn't done earlier (very short sample) */ + if(!v->preextrapolate) + _preextrapolate_helper(v); + + /* We're encoding the end of the stream. Just make sure we have + [at least] a few full blocks of zeroes at the end. */ + /* actually, we don't want zeroes; that could drop a large + amplitude off a cliff, creating spread spectrum noise that will + suck to encode. Extrapolate for the sake of cleanliness. */ + + vorbis_analysis_buffer(v,ci->blocksizes[1]*3); + v->eofflag=v->pcm_current; + v->pcm_current+=ci->blocksizes[1]*3; + + for(i=0;ichannels;i++){ + if(v->eofflag>order*2){ + /* extrapolate with LPC to fill in */ + long n; + + /* make a predictor filter */ + n=v->eofflag; + if(n>ci->blocksizes[1])n=ci->blocksizes[1]; + vorbis_lpc_from_data(v->pcm[i]+v->eofflag-n,lpc,n,order); + + /* run the predictor filter */ + vorbis_lpc_predict(lpc,v->pcm[i]+v->eofflag-order,order, + v->pcm[i]+v->eofflag,v->pcm_current-v->eofflag); + }else{ + /* not enough data to extrapolate (unlikely to happen due to + guarding the overlap, but bulletproof in case that + assumtion goes away). zeroes will do. */ + memset(v->pcm[i]+v->eofflag,0, + (v->pcm_current-v->eofflag)*sizeof(*v->pcm[i])); + + } + } + }else{ + + if(v->pcm_current+vals>v->pcm_storage) + return(OV_EINVAL); + + v->pcm_current+=vals; + + /* we may want to reverse extrapolate the beginning of a stream + too... in case we're beginning on a cliff! */ + /* clumsy, but simple. It only runs once, so simple is good. */ + if(!v->preextrapolate && v->pcm_current-v->centerW>ci->blocksizes[1]) + _preextrapolate_helper(v); + + } + return(0); +} + +/* do the deltas, envelope shaping, pre-echo and determine the size of + the next block on which to continue analysis */ +int vorbis_analysis_blockout(vorbis_dsp_state *v,vorbis_block *vb){ + int i; + vorbis_info *vi=v->vi; + codec_setup_info *ci=vi->codec_setup; + private_state *b=v->backend_state; + vorbis_look_psy_global *g=b->psy_g_look; + long beginW=v->centerW-ci->blocksizes[v->W]/2,centerNext; + vorbis_block_internal *vbi=(vorbis_block_internal *)vb->internal; + + /* check to see if we're started... */ + if(!v->preextrapolate)return(0); + + /* check to see if we're done... */ + if(v->eofflag==-1)return(0); + + /* By our invariant, we have lW, W and centerW set. Search for + the next boundary so we can determine nW (the next window size) + which lets us compute the shape of the current block's window */ + + /* we do an envelope search even on a single blocksize; we may still + be throwing more bits at impulses, and envelope search handles + marking impulses too. */ + { + long bp=_ve_envelope_search(v); + if(bp==-1){ + + if(v->eofflag==0)return(0); /* not enough data currently to search for a + full long block */ + v->nW=0; + }else{ + + if(ci->blocksizes[0]==ci->blocksizes[1]) + v->nW=0; + else + v->nW=bp; + } + } + + centerNext=v->centerW+ci->blocksizes[v->W]/4+ci->blocksizes[v->nW]/4; + + { + /* center of next block + next block maximum right side. */ + + long blockbound=centerNext+ci->blocksizes[v->nW]/2; + if(v->pcm_currentlW=v->lW; + vb->W=v->W; + vb->nW=v->nW; + + if(v->W){ + if(!v->lW || !v->nW){ + vbi->blocktype=BLOCKTYPE_TRANSITION; + /*fprintf(stderr,"-");*/ + }else{ + vbi->blocktype=BLOCKTYPE_LONG; + /*fprintf(stderr,"_");*/ + } + }else{ + if(_ve_envelope_mark(v)){ + vbi->blocktype=BLOCKTYPE_IMPULSE; + /*fprintf(stderr,"|");*/ + + }else{ + vbi->blocktype=BLOCKTYPE_PADDING; + /*fprintf(stderr,".");*/ + + } + } + + vb->vd=v; + vb->sequence=v->sequence++; + vb->granulepos=v->granulepos; + vb->pcmend=ci->blocksizes[v->W]; + + /* copy the vectors; this uses the local storage in vb */ + + /* this tracks 'strongest peak' for later psychoacoustics */ + /* moved to the global psy state; clean this mess up */ + if(vbi->ampmax>g->ampmax)g->ampmax=vbi->ampmax; + g->ampmax=_vp_ampmax_decay(g->ampmax,v); + vbi->ampmax=g->ampmax; + + vb->pcm=_vorbis_block_alloc(vb,sizeof(*vb->pcm)*vi->channels); + vbi->pcmdelay=_vorbis_block_alloc(vb,sizeof(*vbi->pcmdelay)*vi->channels); + for(i=0;ichannels;i++){ + vbi->pcmdelay[i]= + _vorbis_block_alloc(vb,(vb->pcmend+beginW)*sizeof(*vbi->pcmdelay[i])); + memcpy(vbi->pcmdelay[i],v->pcm[i],(vb->pcmend+beginW)*sizeof(*vbi->pcmdelay[i])); + vb->pcm[i]=vbi->pcmdelay[i]+beginW; + + /* before we added the delay + vb->pcm[i]=_vorbis_block_alloc(vb,vb->pcmend*sizeof(*vb->pcm[i])); + memcpy(vb->pcm[i],v->pcm[i]+beginW,ci->blocksizes[v->W]*sizeof(*vb->pcm[i])); + */ + + } + + /* handle eof detection: eof==0 means that we've not yet received EOF + eof>0 marks the last 'real' sample in pcm[] + eof<0 'no more to do'; doesn't get here */ + + if(v->eofflag){ + if(v->centerW>=v->eofflag){ + v->eofflag=-1; + vb->eofflag=1; + return(1); + } + } + + /* advance storage vectors and clean up */ + { + int new_centerNext=ci->blocksizes[1]/2; + int movementW=centerNext-new_centerNext; + + if(movementW>0){ + + _ve_envelope_shift(b->ve,movementW); + v->pcm_current-=movementW; + + for(i=0;ichannels;i++) + memmove(v->pcm[i],v->pcm[i]+movementW, + v->pcm_current*sizeof(*v->pcm[i])); + + + v->lW=v->W; + v->W=v->nW; + v->centerW=new_centerNext; + + if(v->eofflag){ + v->eofflag-=movementW; + if(v->eofflag<=0)v->eofflag=-1; + /* do not add padding to end of stream! */ + if(v->centerW>=v->eofflag){ + v->granulepos+=movementW-(v->centerW-v->eofflag); + }else{ + v->granulepos+=movementW; + } + }else{ + v->granulepos+=movementW; + } + } + } + + /* done */ + return(1); +} + +int vorbis_synthesis_restart(vorbis_dsp_state *v){ + vorbis_info *vi=v->vi; + codec_setup_info *ci; + int hs; + + if(!v->backend_state)return -1; + if(!vi)return -1; + ci=vi->codec_setup; + if(!ci)return -1; + hs=ci->halfrate_flag; + + v->centerW=ci->blocksizes[1]>>(hs+1); + v->pcm_current=v->centerW>>hs; + + v->pcm_returned=-1; + v->granulepos=-1; + v->sequence=-1; + v->eofflag=0; + ((private_state *)(v->backend_state))->sample_count=-1; + + return(0); +} + +int vorbis_synthesis_init(vorbis_dsp_state *v,vorbis_info *vi){ + if(_vds_shared_init(v,vi,0)){ + vorbis_dsp_clear(v); + return 1; + } + vorbis_synthesis_restart(v); + return 0; +} + +/* Unlike in analysis, the window is only partially applied for each + block. The time domain envelope is not yet handled at the point of + calling (as it relies on the previous block). */ + +int vorbis_synthesis_blockin(vorbis_dsp_state *v,vorbis_block *vb){ + vorbis_info *vi=v->vi; + codec_setup_info *ci=vi->codec_setup; + private_state *b=v->backend_state; + int hs=ci->halfrate_flag; + int i,j; + + if(!vb)return(OV_EINVAL); + if(v->pcm_current>v->pcm_returned && v->pcm_returned!=-1)return(OV_EINVAL); + + v->lW=v->W; + v->W=vb->W; + v->nW=-1; + + if((v->sequence==-1)|| + (v->sequence+1 != vb->sequence)){ + v->granulepos=-1; /* out of sequence; lose count */ + b->sample_count=-1; + } + + v->sequence=vb->sequence; + + if(vb->pcm){ /* no pcm to process if vorbis_synthesis_trackonly + was called on block */ + int n=ci->blocksizes[v->W]>>(hs+1); + int n0=ci->blocksizes[0]>>(hs+1); + int n1=ci->blocksizes[1]>>(hs+1); + + int thisCenter; + int prevCenter; + + v->glue_bits+=vb->glue_bits; + v->time_bits+=vb->time_bits; + v->floor_bits+=vb->floor_bits; + v->res_bits+=vb->res_bits; + + if(v->centerW){ + thisCenter=n1; + prevCenter=0; + }else{ + thisCenter=0; + prevCenter=n1; + } + + /* v->pcm is now used like a two-stage double buffer. We don't want + to have to constantly shift *or* adjust memory usage. Don't + accept a new block until the old is shifted out */ + + for(j=0;jchannels;j++){ + /* the overlap/add section */ + if(v->lW){ + if(v->W){ + /* large/large */ + const float *w=_vorbis_window_get(b->window[1]-hs); + float *pcm=v->pcm[j]+prevCenter; + float *p=vb->pcm[j]; + for(i=0;iwindow[0]-hs); + float *pcm=v->pcm[j]+prevCenter+n1/2-n0/2; + float *p=vb->pcm[j]; + for(i=0;iW){ + /* small/large */ + const float *w=_vorbis_window_get(b->window[0]-hs); + float *pcm=v->pcm[j]+prevCenter; + float *p=vb->pcm[j]+n1/2-n0/2; + for(i=0;iwindow[0]-hs); + float *pcm=v->pcm[j]+prevCenter; + float *p=vb->pcm[j]; + for(i=0;ipcm[j]+thisCenter; + float *p=vb->pcm[j]+n; + for(i=0;icenterW) + v->centerW=0; + else + v->centerW=n1; + + /* deal with initial packet state; we do this using the explicit + pcm_returned==-1 flag otherwise we're sensitive to first block + being short or long */ + + if(v->pcm_returned==-1){ + v->pcm_returned=thisCenter; + v->pcm_current=thisCenter; + }else{ + v->pcm_returned=prevCenter; + v->pcm_current=prevCenter+ + ((ci->blocksizes[v->lW]/4+ + ci->blocksizes[v->W]/4)>>hs); + } + + } + + /* track the frame number... This is for convenience, but also + making sure our last packet doesn't end with added padding. If + the last packet is partial, the number of samples we'll have to + return will be past the vb->granulepos. + + This is not foolproof! It will be confused if we begin + decoding at the last page after a seek or hole. In that case, + we don't have a starting point to judge where the last frame + is. For this reason, vorbisfile will always try to make sure + it reads the last two marked pages in proper sequence */ + + if(b->sample_count==-1){ + b->sample_count=0; + }else{ + b->sample_count+=ci->blocksizes[v->lW]/4+ci->blocksizes[v->W]/4; + } + + if(v->granulepos==-1){ + if(vb->granulepos!=-1){ /* only set if we have a position to set to */ + + v->granulepos=vb->granulepos; + + /* is this a short page? */ + if(b->sample_count>v->granulepos){ + /* corner case; if this is both the first and last audio page, + then spec says the end is cut, not beginning */ + long extra=b->sample_count-vb->granulepos; + + /* we use ogg_int64_t for granule positions because a + uint64 isn't universally available. Unfortunately, + that means granposes can be 'negative' and result in + extra being negative */ + if(extra<0) + extra=0; + + if(vb->eofflag){ + /* trim the end */ + /* no preceding granulepos; assume we started at zero (we'd + have to in a short single-page stream) */ + /* granulepos could be -1 due to a seek, but that would result + in a long count, not short count */ + + /* Guard against corrupt/malicious frames that set EOP and + a backdated granpos; don't rewind more samples than we + actually have */ + if(extra > (v->pcm_current - v->pcm_returned)<pcm_current - v->pcm_returned)<pcm_current-=extra>>hs; + }else{ + /* trim the beginning */ + v->pcm_returned+=extra>>hs; + if(v->pcm_returned>v->pcm_current) + v->pcm_returned=v->pcm_current; + } + + } + + } + }else{ + v->granulepos+=ci->blocksizes[v->lW]/4+ci->blocksizes[v->W]/4; + if(vb->granulepos!=-1 && v->granulepos!=vb->granulepos){ + + if(v->granulepos>vb->granulepos){ + long extra=v->granulepos-vb->granulepos; + + if(extra) + if(vb->eofflag){ + /* partial last frame. Strip the extra samples off */ + + /* Guard against corrupt/malicious frames that set EOP and + a backdated granpos; don't rewind more samples than we + actually have */ + if(extra > (v->pcm_current - v->pcm_returned)<pcm_current - v->pcm_returned)<pcm_current-=extra>>hs; + } /* else {Shouldn't happen *unless* the bitstream is out of + spec. Either way, believe the bitstream } */ + } /* else {Shouldn't happen *unless* the bitstream is out of + spec. Either way, believe the bitstream } */ + v->granulepos=vb->granulepos; + } + } + + /* Update, cleanup */ + + if(vb->eofflag)v->eofflag=1; + return(0); + +} + +/* pcm==NULL indicates we just want the pending samples, no more */ +int vorbis_synthesis_pcmout(vorbis_dsp_state *v,float ***pcm){ + vorbis_info *vi=v->vi; + + if(v->pcm_returned>-1 && v->pcm_returnedpcm_current){ + if(pcm){ + int i; + for(i=0;ichannels;i++) + v->pcmret[i]=v->pcm[i]+v->pcm_returned; + *pcm=v->pcmret; + } + return(v->pcm_current-v->pcm_returned); + } + return(0); +} + +int vorbis_synthesis_read(vorbis_dsp_state *v,int n){ + if(n && v->pcm_returned+n>v->pcm_current)return(OV_EINVAL); + v->pcm_returned+=n; + return(0); +} + +/* intended for use with a specific vorbisfile feature; we want access + to the [usually synthetic/postextrapolated] buffer and lapping at + the end of a decode cycle, specifically, a half-short-block worth. + This funtion works like pcmout above, except it will also expose + this implicit buffer data not normally decoded. */ +int vorbis_synthesis_lapout(vorbis_dsp_state *v,float ***pcm){ + vorbis_info *vi=v->vi; + codec_setup_info *ci=vi->codec_setup; + int hs=ci->halfrate_flag; + + int n=ci->blocksizes[v->W]>>(hs+1); + int n0=ci->blocksizes[0]>>(hs+1); + int n1=ci->blocksizes[1]>>(hs+1); + int i,j; + + if(v->pcm_returned<0)return 0; + + /* our returned data ends at pcm_returned; because the synthesis pcm + buffer is a two-fragment ring, that means our data block may be + fragmented by buffering, wrapping or a short block not filling + out a buffer. To simplify things, we unfragment if it's at all + possibly needed. Otherwise, we'd need to call lapout more than + once as well as hold additional dsp state. Opt for + simplicity. */ + + /* centerW was advanced by blockin; it would be the center of the + *next* block */ + if(v->centerW==n1){ + /* the data buffer wraps; swap the halves */ + /* slow, sure, small */ + for(j=0;jchannels;j++){ + float *p=v->pcm[j]; + for(i=0;ipcm_current-=n1; + v->pcm_returned-=n1; + v->centerW=0; + } + + /* solidify buffer into contiguous space */ + if((v->lW^v->W)==1){ + /* long/short or short/long */ + for(j=0;jchannels;j++){ + float *s=v->pcm[j]; + float *d=v->pcm[j]+(n1-n0)/2; + for(i=(n1+n0)/2-1;i>=0;--i) + d[i]=s[i]; + } + v->pcm_returned+=(n1-n0)/2; + v->pcm_current+=(n1-n0)/2; + }else{ + if(v->lW==0){ + /* short/short */ + for(j=0;jchannels;j++){ + float *s=v->pcm[j]; + float *d=v->pcm[j]+n1-n0; + for(i=n0-1;i>=0;--i) + d[i]=s[i]; + } + v->pcm_returned+=n1-n0; + v->pcm_current+=n1-n0; + } + } + + if(pcm){ + int i; + for(i=0;ichannels;i++) + v->pcmret[i]=v->pcm[i]+v->pcm_returned; + *pcm=v->pcmret; + } + + return(n1+n-v->pcm_returned); + +} + +const float *vorbis_window(vorbis_dsp_state *v,int W){ + vorbis_info *vi=v->vi; + codec_setup_info *ci=vi->codec_setup; + int hs=ci->halfrate_flag; + private_state *b=v->backend_state; + + if(b->window[W]-1<0)return NULL; + return _vorbis_window_get(b->window[W]-hs); +} diff --git a/code/libvorbis-1.3.4/lib/books/coupled/res_books_51.h b/code/libvorbis-1.3.4/lib/books/coupled/res_books_51.h new file mode 100644 index 0000000000..93910ff481 --- /dev/null +++ b/code/libvorbis-1.3.4/lib/books/coupled/res_books_51.h @@ -0,0 +1,12274 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2010 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + * + * function: static codebooks for 5.1 surround + * last modified: $Id: res_books_51.h 19057 2014-01-22 12:32:31Z xiphmont $ + * + ********************************************************************/ + +static const long _vq_quantlist__44p0_l0_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44p0_l0_0[] = { + 1, 3, 4, 7, 7, 8, 8, 9, 9, 9,10,10,10, 5, 6, 5, + 8, 7, 9, 8, 9, 9,10, 9,11,10, 5, 5, 7, 7, 8, 8, + 9, 9, 9, 9,10,10,11, 8, 9, 8,10, 9,10, 9,10, 9, + 11,10,11,10, 8, 8, 9, 9,10, 9,10, 9,11,10,11,10, + 11,10,11,11,11,11,11,11,11,11,11,11,11,11,10,11, + 11,11,12,11,11,11,11,11,11,10,12,12,12,12,12,12, + 12,11,12,12,12,11,11,11,12,12,12,12,12,12,12,11, + 12,11,12,11,11,13,12,12,12,13,12,12,12,12,11,12, + 11,11,13,13,13,12,12,12,12,12,12,11,11,11,10,13, + 13,13,12,13,12,13,11,13,10,12,11,11,13,13,12,13, + 12,12,12,12,11,12,11,11,11, +}; + +static const static_codebook _44p0_l0_0 = { + 2, 169, + (char *)_vq_lengthlist__44p0_l0_0, + 1, -526516224, 1616117760, 4, 0, + (long *)_vq_quantlist__44p0_l0_0, + 0 +}; + +static const long _vq_quantlist__44p0_l0_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44p0_l0_1[] = { + 1, 4, 4, 6, 6, 5, 5, 5, 7, 5, 5, 5, 5, 6, 7, 7, + 6, 7, 7, 7, 6, 7, 7, 7, 7, +}; + +static const static_codebook _44p0_l0_1 = { + 2, 25, + (char *)_vq_lengthlist__44p0_l0_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44p0_l0_1, + 0 +}; + +static const long _vq_quantlist__44p0_l1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p0_l1_0[] = { + 1, 4, 4, 4, 4, 4, 4, 4, 4, +}; + +static const static_codebook _44p0_l1_0 = { + 2, 9, + (char *)_vq_lengthlist__44p0_l1_0, + 1, -516716544, 1630767104, 2, 0, + (long *)_vq_quantlist__44p0_l1_0, + 0 +}; + +static const char _huff_lengthlist__44p0_lfe[] = { + 1, 3, 2, 3, +}; + +static const static_codebook _huff_book__44p0_lfe = { + 2, 4, + (char *)_huff_lengthlist__44p0_lfe, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist__44p0_long[] = { + 2, 3, 6, 7,10,14,16, 3, 2, 5, 7,11,14,17, 6, 5, + 5, 7,10,12,14, 7, 7, 6, 6, 7, 9,13,10,11, 9, 6, + 6, 9,11,15,15,13,10, 9,10,12,18,18,16,14,12,13, + 16, +}; + +static const static_codebook _huff_book__44p0_long = { + 2, 49, + (char *)_huff_lengthlist__44p0_long, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__44p0_p1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p0_p1_0[] = { + 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, +}; + +static const static_codebook _44p0_p1_0 = { + 5, 243, + (char *)_vq_lengthlist__44p0_p1_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44p0_p1_0, + 0 +}; + +static const long _vq_quantlist__44p0_p2_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p0_p2_0[] = { + 1, 5, 5, 0, 7, 7, 0, 8, 8, 0, 9, 9, 0,12,12, 0, + 8, 8, 0, 9, 9, 0,12,12, 0, 8, 8, 0, 6, 6, 0,11, + 11, 0,12,12, 0,12,12, 0,15,15, 0,11,11, 0,12,12, + 0,15,15, 0,12,12, 0, 5, 5, 0, 5, 5, 0, 6, 6, 0, + 7, 7, 0,11,11, 0, 6, 6, 0, 7, 7, 0,10,11, 0, 6, + 6, 0, 7, 7, 0,11,11, 0,12,12, 0,11,11, 0,15,15, + 0,10,10, 0,12,12, 0,15,15, 0,12,12, 0, 6, 6, 0, + 12,12, 0,12,12, 0,12,12, 0,15,15, 0,11,11, 0,12, + 12, 0,15,15, 0,12,12, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 8, 8, 0,12,12, 0,12,12, 0,12,12, 0,15, + 15, 0,12,12, 0,11,12, 0,15,16, 0,11,11, 0, 6, 6, + 0,11,12, 0,12,12, 0,12,12, 0,16,15, 0,12,12, 0, + 13,12, 0,15,14, 0,12,12, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, +}; + +static const static_codebook _44p0_p2_0 = { + 5, 243, + (char *)_vq_lengthlist__44p0_p2_0, + 1, -533200896, 1614282752, 2, 0, + (long *)_vq_quantlist__44p0_p2_0, + 0 +}; + +static const long _vq_quantlist__44p0_p2_1[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p0_p2_1[] = { + 1, 3, 3, 0, 9, 9, 0, 9, 9, 0,10,10, 0, 9, 9, 0, + 10,10, 0,10,10, 0, 9, 9, 0,10,10, 0, 7, 7, 0, 7, + 7, 0, 6, 6, 0, 8, 8, 0, 7, 7, 0, 8, 8, 0, 8, 9, + 0, 8, 8, 0, 8, 8, 0, 7, 7, 0, 9, 9, 0, 8, 8, 0, + 10,10, 0, 9, 9, 0,10,10, 0,10,10, 0, 9, 9, 0,10, + 10, 0, 9, 9, 0,11,11, 0,11,11, 0,12,12, 0,11,11, + 0,12,12, 0,13,13, 0,12,12, 0,13,12, 0, 8, 8, 0, + 12,12, 0,12,12, 0,13,13, 0,12,12, 0,13,13, 0,13, + 13, 0,13,13, 0,13,13, 0, 7, 7, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 9, 9, 0,11,11, 0,12,12, 0,13,13, 0,12, + 12, 0,13,13, 0,13,13, 0,12,12, 0,12,12, 0, 8, 8, + 0,12,12, 0,12,12, 0,13,13, 0,13,13, 0,13,14, 0, + 14,13, 0,13,13, 0,13,13, 0, 7, 7, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, +}; + +static const static_codebook _44p0_p2_1 = { + 5, 243, + (char *)_vq_lengthlist__44p0_p2_1, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44p0_p2_1, + 0 +}; + +static const long _vq_quantlist__44p0_p3_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p0_p3_0[] = { + 1, 6, 6, 7, 8, 8, 7, 8, 8, 7, 9, 9,10,12,11, 9, + 8, 8, 7, 9, 9,11,12,12, 9, 9, 9, 6, 7, 7,10,11, + 11,10,11,11,10,11,11,13,13,14,12,12,12,11,11,11, + 14,14,14,12,12,12, 6, 5, 5, 9, 6, 5, 9, 6, 6, 9, + 7, 7,12,10,10,11, 6, 6,10, 7, 7,13,10,10,12, 7, + 7, 7, 8, 8,12,10,10,12,10,10,11,10,10,15,13,13, + 13, 9, 9,12,11,11,16,13,13,15,11,11, 8, 7, 7,12, + 12,12,12,11,11,12,11,11,14,14,14,14,12,12,12,12, + 12,16,15,15,14,12,12, 0,10,10, 0,12,12, 0,12,12, + 0,11,11, 0,14,14, 0,11,11, 0,12,12, 0,15,15, 0, + 11,11, 8, 8, 8,13,11,11,13,10,10,13,11,11,15,13, + 13,14,11,11,12,10,10,16,14,14,14,10,10, 9, 7, 7, + 13,11,11,13,11,11,12,11,11,16,14,14,14,12,12,13, + 12,12,15,14,14,15,13,12, 0,11,11, 0,12,12, 0,12, + 12, 0,12,12, 0,15,15, 0,12,12, 0,13,12, 0,14,15, + 0,12,12, +}; + +static const static_codebook _44p0_p3_0 = { + 5, 243, + (char *)_vq_lengthlist__44p0_p3_0, + 1, -531365888, 1616117760, 2, 0, + (long *)_vq_quantlist__44p0_p3_0, + 0 +}; + +static const long _vq_quantlist__44p0_p3_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44p0_p3_1[] = { + 2, 4, 4, 8, 8,10,12,12,11,11, 9,11,11,12,13,11, + 12,12,11,11,11,12,12,12,12,10,13,12,13,13,11,12, + 12,13,13,11,12,12,13,13,11,12,13,13,13,11,13,13, + 13,13,10,13,13,12,13,11,12,12,14,14,11,13,12,12, + 12,11,12,12,13,13,11,13,13,12,12,11,13,13,13,13, + 11,12,12,13,13,11,13,13,12,12,11,12,12,13,13,11, + 13,13,12,12,11,13,13,13,13,11,12,12,14,14,11,13, + 13,12,12,11,12,12,13,13,11,13,13,12,12,11,10,10, + 10,10,12,10,10,11,11,11, 8, 8,11,11,13,10,10,10, + 10,12,10,10,10,10,13,11,11,11,11,13,10,10,11,11, + 13,11,11,12,12,13,11,11,11,11,13,11,11,12,12,13, + 11,11,12,12,13,10,10,11,11,13,11,11,11,11,13,11, + 10,11,11,13,11,11,11,11,13,11,11,11,11,13,10,10, + 11,11,13,11,11,11,11,12,10,11,11,11,13,11,11,11, + 11,13,11,11,11,11,13,10,10,11,11,13,11,11,11,11, + 13,11,11,11,11,13,11,11,11,11,11,10,10,10,10,12, + 10,10, 9, 9,12,12,12,11,11,13,12,12, 9, 9,13,12, + 12,10,10,12,12,12,12,12,13,13,13,14,14,13,12,12, + 11,11,13,13,13,12,12,13,12,12,11,11,13,12,13,11, + 11,13,13,13,14,14,13,12,12,10,10,13,13,13,11,11, + 13,12,12,10,10,13,13,13,11,11,13,13,13,14,14,13, + 12,12,10,10,13,13,13,11,11,13,12,13,10,10,13,13, + 13,11,11,13,13,13,14,14,13,12,12,10,10,13,13,13, + 11,11,13,13,12,10,10,14,12,12, 8, 8,14,12,12, 9, + 9,14,11,11, 9, 9,14,12,12, 8, 8,14,11,11, 7, 7, + 14,13,13,10,10,15,12,12,10,10,15,13,13,10,10,15, + 12,12, 9, 9,15,13,13,10,10,15,13,13,10,10,15,12, + 12,10,10,15,13,13,10,10,14,12,12, 9, 9,14,13,13, + 9, 9,14,13,13, 9, 9,15,12,12, 9, 9,15,13,13, 9, + 9,14,12,12, 9, 9,14,13,13, 9, 9,14,13,13, 9, 9, + 15,12,12, 9, 9,14,13,13, 9, 9,14,12,12, 9, 9,14, + 13,13, 9, 9,13,12,12, 8, 8,13,13,13, 8, 8,14,13, + 13, 9, 9,13,13,13, 7, 7,14,13,13, 8, 8,14,14,14, + 10,10,14,14,14,11,11,14,14,14, 9, 9,14,14,14,10, + 10,14,14,14, 9, 9,14,14,14,10, 9,15,14,14,11,11, + 14,14,14, 9, 9,14,14,14,10,10,14,14,14, 9, 9,14, + 14,14, 9, 9,15,14,14,11,11,14,14,14, 8, 8,14,14, + 14, 9, 9,14,14,14, 8, 8,14,14,14, 9, 9,15,14,14, + 11,11,14,14,14, 8, 8,14,14,14, 9, 9,14,14,14, 8, + 8,12,12,12,13,13,16,15,15,11,11,16,15,16,12,12, + 17,16,16,11,11,17,15,15,12,11,16,16,16,12,13,16, + 15,15,13,13,16,16,16,12,12,16,16,15,13,13,16,16, + 16,12,12,16,16,16,13,13,17,16,16,14,14,17,17,16, + 12,12,17,16,16,13,13,17,17,16,12,13,16,16,17,13, + 12,17,16,16,14,13,17,16,16,12,12,17,16,16,12,12, + 17,16,17,12,12,17,17,17,13,13,16,16,16,13,14,17, + 17,16,12,12,16,16,16,13,13,17,17,17,12,12,13,14, + 14,10,10,16,14,14,12,12,16,15,15,14,14,16,14,14, + 12,12,15,14,14,13,13,17,15,15,14,13,16,16,15,15, + 15,16,15,15,14,14,16,15,15,14,14,17,15,15,14,14, + 16,15,15,14,14,16,16,15,15,15,17,15,15,13,13,16, + 15,15,14,14,17,15,15,13,13,17,15,15,14,14,16,15, + 15,15,15,16,14,14,13,13,16,15,15,14,14,16,14,14, + 13,13,17,15,15,14,14,16,16,15,15,15,17,14,14,13, + 13,16,15,15,14,14,17,14,14,13,13,13,11,11,10,10, + 16,14,14,13,13,15,14,14,13,13,16,14,14,12,12,16, + 14,14,12,12,15,15,15,14,14,16,14,14,14,14,16,15, + 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15,14,14,18,19,15,15,15,18,18,14,15,14,18,19,15, + 14,14,21,19,15,15,15,19,18,14,14,14,19,18,14,15, + 15,19,18,15,15,15,20,19,15,14,14,20,18,14,15,15, + 18,19,14,14,14,19,18,14,15,15,18,19,15,15,15,18, + 19,15,14,14,19,19,15,15,15,19,19,14,14,14,19,20, + 14,15,15,18,19, +}; + +static const static_codebook _44p0_p3_1 = { + 5, 3125, + (char *)_vq_lengthlist__44p0_p3_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44p0_p3_1, + 0 +}; + +static const long _vq_quantlist__44p0_p4_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44p0_p4_0[] = { + 2, 6, 6,14,14, 6, 8, 8,14,14, 7, 7, 7,14,14, 0, + 13,13,15,16, 0,13,13,15,15, 7, 8, 8,15,15, 9,10, + 10,16,16, 9, 8, 8,14,15, 0,13,13,17,17, 0,13,13, + 16,16, 8, 8, 8,15,15,12,11,11,16,16, 9, 8, 8,14, + 14, 0,13,13,17,17, 0,13,13,15,15, 0,14,14,16,16, + 0, 0, 0,18,19, 0,12,12,16,15, 0,16,16, 0,20, 0, + 14,14,16,16, 0,14,14,17,17, 0, 0, 0,19,19, 0,12, + 12,15,15, 0,18,17,21,21, 0,14,14,16,16, 5, 7, 7, + 12,13, 9,10, 9,14,14,11,10,10,14,14, 0, 0, 0,18, + 17, 0,20,21,18,18, 9,10,10,14,14,12,12,12,17,16, + 12,10,10,14,14, 0,20,20,18,17, 0,21,21,17,17,11, + 10,10,14,14,15,13,13,18,18,13,11,11,14,14, 0,20, + 0,18,18, 0,20,21,18,17, 0,21, 0,18,19, 0, 0, 0, + 0,21, 0,21,20,16,17, 0, 0, 0,21,21, 0, 0, 0,20, + 18, 0,20, 0,17,18, 0, 0, 0, 0, 0, 0, 0,20,16,17, + 0, 0, 0,20, 0, 0, 0, 0,18,18, 6, 6, 6,13,13, 8, + 5, 5,11,11, 9, 6, 6,13,13, 0, 9, 9,12,12, 0,10, + 10,14,14, 9, 7, 7,13,13,12, 9, 9,13,13,10, 6, 6, + 13,13, 0,10,10,14,14, 0,10,10,13,13, 9, 7, 7,13, + 13,13,10,10,13,13,11, 6, 6,13,13, 0,10,10,15,15, + 0,10,10,13,13, 0,12,11,15,15, 0,20,19,17,16, 0, + 9, 9,13,13, 0,13,13,20,19, 0,11,11,13,13, 0,11, + 11,15,15, 0,20,19,17,17, 0,10,10,13,13, 0,14,15, + 0,21, 0,12,12,13,13, 0,10,10,12,12, 0,11,11,15, + 15, 0,11,11,15,15, 0,15,15,20,20, 0,16,16, 0, 0, + 0,11,11,15,15, 0,14,14,17,17, 0,11,11,15,15, 0, + 15,15,20,21, 0,16,16,21,21, 0,12,12,15,15, 0,15, + 15,18,20, 0,11,11,16,15, 0,15,15,21,21, 0,16,16, + 0,21, 0,16,16, 0, 0, 0, 0, 0, 0, 0, 0,14,14,21, + 21, 0,17,18, 0, 0, 0,16,17,20, 0, 0,16,16, 0, 0, + 0, 0, 0, 0, 0, 0,15,15,20,20, 0,19,18, 0,21, 0, + 18,17, 0, 0, 0,10,10,11,11, 0,10,10,10,10, 0,11, + 11,12,12, 0,11,11, 9, 9, 0,13,13,12,12, 0,11,11, + 12,12, 0,13,13,12,12, 0,10,10,12,12, 0,12,12,13, + 13, 0,12,12,12,12, 0,11,11,12,12, 0,13,13,12,12, + 0,10,10,12,12, 0,13,13,13,13, 0,12,12,12,12, 0, + 14,13,13,13, 0,19,21,15,15, 0,12,11,12,12, 0,16, + 15,19,19, 0,13,13,11,11, 0,13,13,13,13, 0, 0,21, + 15,16, 0,12,12,12,12, 0,16,16,19,21, 0,13,13,12, + 12, 7, 7, 7,16,16,11, 9, 9,16,16,12, 9, 9,16,16, + 0,13,13,16,16, 0,14,14,17,16,11, 9, 9,16,16,14, + 12,11,17,17,13, 8, 9,15,15, 0,13,13,19,19, 0,13, + 13,16,15,12,10,10,17,17,15,12,12,19,18,14, 9, 9, + 17,16, 0,14,14,18, 0, 0,14,13,16,16, 0,14,15,18, + 17, 0,21, 0,19,21, 0,12,12,16,16, 0,16,16, 0, 0, + 0,14,14,16,16, 0,14,14,18,18, 0, 0,21,20, 0, 0, + 13,13,16,17, 0,18,18, 0, 0, 0,15,14,17,16, 8, 7, + 7,14,14,11,10,10,15,15,13,10,10,15,15, 0,21,20, + 19,19, 0,21, 0,17,18,11,10,10,15,16,14,12,12,18, + 18,14,11,11,15,14, 0,21,20,18,19, 0, 0,21,18,18, + 12,11,11,16,16,16,14,14,18,20,14,11,11,16,15, 0, + 20,20,19,19, 0, 0,20,18,18, 0,21, 0,18,19, 0, 0, + 0, 0, 0, 0,20,20,17,18, 0, 0, 0,20,20, 0, 0, 0, + 19,19, 0, 0, 0,20,18, 0, 0, 0, 0, 0, 0, 0,21,18, + 18, 0,21,21, 0,21, 0, 0, 0,19,20,11, 9, 9,14,14, + 13,10,10,14,14,13,11,11,15,15, 0,13,13,13,13, 0, + 14,14,16,16,13,11,11,15,15,16,12,12,15,15,14,10, + 10,14,14, 0,14,14,16,16, 0,14,14,15,15,13,10,10, + 15,15,17,13,14,15,16,15,10,10,15,15, 0,14,14,17, + 16, 0,14,14,15,15, 0,15,15,17,17, 0, 0,21,18,18, + 0,13,13,15,15, 0,16,16,21,20, 0,14,14,15,14, 0, + 15,14,16,17, 0, 0,20,20,19, 0,13,13,15,15, 0,19, + 18, 0, 0, 0,15,15,15,15, 0,11,11,14,14, 0,12,12, + 16,16, 0,12,12,16,16, 0,15,16,21,21, 0,16,17,21, + 0, 0,12,12,17,16, 0,14,14,18,19, 0,11,11,16,16, + 0,15,15,20,21, 0,16,16,21, 0, 0,12,12,17,16, 0, + 15,15,19,19, 0,12,12,16,17, 0,16,15, 0, 0, 0,16, + 16, 0, 0, 0,17,17, 0,21, 0, 0, 0, 0, 0, 0,14,15, + 20, 0, 0,17,17, 0, 0, 0,17,17, 0, 0, 0,17,16, 0, + 0, 0, 0, 0, 0, 0, 0,15,15, 0, 0, 0,18,18, 0, 0, + 0,18,17, 0, 0, 0,11,11,14,14, 0,12,12,15,15, 0, + 12,12,15,15, 0,13,13,14,14, 0,14,14,17,17, 0,12, + 12,16,16, 0,14,14,16,16, 0,11,11,15,15, 0,13,13, + 16,17, 0,13,13,16,16, 0,12,12,15,15, 0,14,14,17, + 16, 0,11,11,15,15, 0,14,14,17,17, 0,13,13,16,16, + 0,15,15,17,18, 0,21,20,20,21, 0,12,12,15,15, 0, + 16,16,20,21, 0,14,14,15,15, 0,14,14,17,17, 0, 0, + 0,18,19, 0,12,13,15,15, 0,18,17,21, 0, 0,14,15, + 15,15, 8, 8, 8,16,16,12,10,10,16,16,13, 9, 9,16, + 16, 0,14,14,18,17, 0,14,14,16,17,12,10,10,18,17, + 14,12,11,18,18,14, 9, 9,16,16, 0,13,13,18,18, 0, + 13,13,17,16,12, 9, 9,16,17,17,13,13,17,17,14, 9, + 9,15,15, 0,14,14,20,19, 0,13,13,16,16, 0,15,15, + 19,18, 0, 0, 0,20,19, 0,12,13,17,17, 0,16,16,20, + 0, 0,14,14,16,17, 0,14,14,19,18, 0, 0, 0,20,20, + 0,13,13,16,16, 0,18,17, 0, 0, 0,15,15,16,16, 9, + 7, 7,14,14,12,10,10,15,15,13,10,10,15,15, 0,21, + 0,18,19, 0,20,21,19,18,12,10,10,16,15,15,13,13, + 18,18,14,11,11,15,15, 0, 0, 0,19,18, 0, 0,21,18, + 18,13,11,11,15,15,16,14,14,17,19,15,11,11,15,15, + 0,21,21,20,18, 0, 0,21,18,18, 0, 0,21,21,19, 0, + 0, 0, 0, 0, 0,19,20,18,17, 0, 0, 0,21,21, 0,21, + 0,20,18, 0, 0,21,19,19, 0, 0, 0, 0, 0, 0,20,21, + 17,17, 0, 0, 0, 0, 0, 0,21, 0,18,20, 0,10,10,14, + 14, 0,11,11,15,15, 0,11,11,15,15, 0,14,14,15,15, + 0,15,15,16,16, 0,11,12,16,16, 0,13,13,16,16, 0, + 11,11,15,15, 0,14,14,17,17, 0,14,14,15,15, 0,11, + 11,16,15, 0,14,14,15,15, 0,11,11,15,15, 0,15,15, + 17,17, 0,14,14,15,15, 0,16,16,18,18, 0, 0, 0,20, + 19, 0,14,13,16,15, 0,17,17,21, 0, 0,15,15,15,15, + 0,16,15,17,16, 0,20, 0,20,18, 0,13,14,15,15, 0, + 19,18, 0,21, 0,15,15,15,15, 0,11,11,14,14, 0,12, + 12,16,16, 0,12,12,16,16, 0,16,15,20,21, 0,17,16, + 0, 0, 0,12,12,16,16, 0,14,14,18,18, 0,11,11,16, + 16, 0,15,15,21,20, 0,16,16, 0, 0, 0,12,12,16,17, + 0,15,14,19,19, 0,11,12,16,16, 0,15,15,21, 0, 0, + 16,16, 0, 0, 0,16,17, 0, 0, 0, 0, 0, 0, 0, 0,15, + 15,21, 0, 0,17,17, 0, 0, 0,17,17, 0, 0, 0,17,16, + 0, 0, 0, 0, 0, 0, 0, 0,15,15, 0,20, 0,19,20, 0, + 0, 0,17,17, 0, 0, 0,12,12,15,15, 0,12,12,15,15, + 0,12,12,16,16, 0,13,13,15,15, 0,15,15,17,17, 0, + 13,13,17,16, 0,14,14,17,17, 0,11,11,16,16, 0,14, + 14,17,17, 0,13,13,16,16, 0,12,12,16,16, 0,15,15, + 16,17, 0,11,11,15,16, 0,14,14,17,17, 0,13,14,16, + 16, 0,15,15,18,18, 0,21,20,20,19, 0,13,13,16,17, + 0,16,16, 0, 0, 0,14,14,16,16, 0,15,15,18,18, 0, + 0, 0,20,19, 0,13,13,16,16, 0,17,17, 0, 0, 0,14, + 14,16,16, 0,11,11,16,16, 0,13,13,18,17, 0,13,13, + 17,17, 0,16,16,17,17, 0,16,16,17,18, 0,12,12,17, + 17, 0,15,15,18,18, 0,12,12,16,16, 0,16,16,19,19, + 0,15,15,16,17, 0,12,12,17,17, 0,17,17,18,18, 0, + 12,12,17,17, 0,16,16,19,19, 0,15,16,17,17, 0,16, + 16,18,17, 0, 0, 0,21,21, 0,13,13,16,16, 0,17,17, + 0,20, 0,15,15,16,17, 0,16,16,19,18, 0, 0,21,20, + 21, 0,14,14,17,16, 0,20, 0, 0, 0, 0,15,16,16,17, + 0, 9, 9,14,14, 0,13,13,16,16, 0,14,14,15,15, 0, + 0,20,19,19, 0, 0, 0,19,19, 0,12,12,15,15, 0,15, + 16,19,18, 0,14,14,15,15, 0,21, 0,18,18, 0,20, 0, + 17,18, 0,13,13,16,16, 0,17,17,17,19, 0,14,14,16, + 15, 0,21,20,20,19, 0, 0, 0,19,19, 0, 0, 0,19,18, + 0, 0, 0, 0, 0, 0,20,20,17,18, 0, 0, 0,21,21, 0, + 0, 0,18,18, 0,21, 0,18,19, 0, 0, 0, 0, 0, 0,20, + 21,18,18, 0, 0, 0,20,21, 0, 0, 0,19,19, 0,18,18, + 15,15, 0,20,21,17,17, 0,19,21,17,17, 0, 0, 0,17, + 18, 0, 0, 0,20,19, 0,19,19,17,17, 0, 0, 0,18,18, + 0,19,20,16,17, 0, 0,21,20,20, 0,19,20,19,18, 0, + 19,20,16,16, 0, 0, 0,18,19, 0,19,20,17,17, 0, 0, + 21, 0,20, 0,21,21,17,19, 0,20, 0,19,20, 0, 0, 0, + 20, 0, 0,19,18,17,16, 0, 0, 0, 0, 0, 0, 0,20,17, + 17, 0,20,21,18,20, 0, 0, 0, 0,21, 0,19,20,17,17, + 0, 0, 0, 0, 0, 0,20,21,17,17, 0,11,11,14,14, 0, + 13,13,16,17, 0,13,13,16,16, 0,17,17, 0,21, 0,18, + 17,21, 0, 0,13,13,16,16, 0,15,15,18,18, 0,12,12, + 16,16, 0,17,16,21, 0, 0,17,17, 0, 0, 0,12,12,17, + 17, 0,17,17,19,21, 0,13,12,16,16, 0,17,17, 0, 0, + 0,17,17, 0, 0, 0,18,17, 0,21, 0, 0, 0, 0, 0, 0, + 15,15,20, 0, 0,20,18, 0, 0, 0,17,18, 0, 0, 0,16, + 17, 0, 0, 0, 0, 0, 0, 0, 0,15,15, 0, 0, 0,19,19, + 0, 0, 0,18,18, 0, 0, 0,14,14,18,18, 0,16,16, 0, + 21, 0,16,16,21,21, 0,17,17, 0,20, 0,17,17,20, 0, + 0,16,15, 0, 0, 0,20,20, 0, 0, 0,15,15,20,20, 0, + 17,17,21, 0, 0,17,18,20,20, 0,15,15,20,20, 0,18, + 18, 0, 0, 0,15,15,19,20, 0,17,18, 0, 0, 0,17,17, + 20,20, 0,18,17,21, 0, 0, 0, 0, 0,21, 0,15,15,20, + 20, 0,19,19, 0, 0, 0,17,17,21, 0, 0,17,17, 0, 0, + 0, 0, 0,21, 0, 0,15,15,19,19, 0,20,21, 0, 0, 0, + 18,17,21,21, 0,12,12,16,16, 0,14,14,17,17, 0,13, + 13,17,18, 0,16,16,18,17, 0,16,16,18,18, 0,13,13, + 18,18, 0,15,16,19,18, 0,13,13,16,16, 0,16,16,20, + 18, 0,16,16,17,17, 0,12,13,17,17, 0,17,16,18,18, + 0,12,12,16,16, 0,17,16,20,19, 0,16,16,16,16, 0, + 16,17,18,20, 0, 0, 0,21,20, 0,14,14,17,16, 0,19, + 18, 0,20, 0,16,16,17,16, 0,16,16,17,18, 0, 0,21, + 21,21, 0,14,14,16,16, 0,20,20,21, 0, 0,16,16,16, + 16, 0,10,10,14,14, 0,14,14,15,16, 0,14,14,15,15, + 0, 0,21,18,18, 0, 0,21,18,19, 0,13,13,16,16, 0, + 16,16,18,18, 0,14,14,15,15, 0,21, 0,18,18, 0,21, + 0,18,18, 0,13,13,16,16, 0,17,17,19,20, 0,14,14, + 15,15, 0, 0, 0,18,20, 0, 0,21,18,18, 0, 0,21,19, + 18, 0, 0, 0, 0, 0, 0,20,21,18,17, 0, 0, 0,21,21, + 0, 0, 0,19,19, 0,21, 0,18,19, 0, 0, 0, 0, 0, 0, + 21,20,17,17, 0, 0,21,20, 0, 0, 0, 0,19,19, 0,19, + 20,15,16, 0, 0,20,18,17, 0,20,21,17,18, 0,21, 0, + 18,18, 0, 0, 0,19,19, 0,20,20,17,18, 0, 0, 0,18, + 19, 0,20,20,18,17, 0, 0, 0, 0,20, 0, 0,21,17,18, + 0,20,21,17,17, 0, 0, 0,18,18, 0,19,19,17,17, 0, + 0, 0,21,21, 0,20,20,17,17, 0, 0, 0,21,19, 0, 0, + 0,20,19, 0,21,20,17,18, 0, 0, 0, 0, 0, 0, 0,20, + 18,17, 0,21,20,18,18, 0, 0, 0,20,21, 0,20,20,17, + 17, 0, 0, 0, 0, 0, 0,20, 0,17,17, 0,11,11,13,14, + 0,13,13,16,16, 0,13,13,16,16, 0,17,17, 0, 0, 0, + 17,18, 0, 0, 0,13,13,16,16, 0,15,16,18,18, 0,13, + 13,16,17, 0,16,17,20, 0, 0,17,18,20, 0, 0,13,13, + 17,17, 0,16,16,20,21, 0,13,13,16,16, 0,17,17,21, + 0, 0,17,18, 0, 0, 0,17,18, 0,21, 0, 0, 0, 0, 0, + 0,15,15,20, 0, 0,19,19, 0, 0, 0,17,17, 0, 0, 0, + 18,17,21,20, 0, 0, 0, 0, 0, 0,16,16,20,21, 0,21, + 20, 0,21, 0,19,21, 0, 0, 0,15,15, 0, 0, 0,16,17, + 0,19, 0,16,16, 0, 0, 0,17,17, 0, 0, 0,19,18, 0, + 0, 0,16,16,20,20, 0,20,18,21, 0, 0,15,15,21,21, + 0,18,18, 0, 0, 0,18,19, 0, 0, 0,16,15, 0,21, 0, + 20,19, 0, 0, 0,16,16, 0, 0, 0,20,18, 0,21, 0,17, + 18,21, 0, 0,18,19, 0, 0, 0, 0, 0, 0, 0, 0,16,16, + 20,20, 0,19,20, 0, 0, 0,17,17, 0, 0, 0,18,17,20, + 21, 0, 0, 0, 0, 0, 0,16,16, 0,20, 0,20,22, 0, 0, + 0,18,18, 0,22, +}; + +static const static_codebook _44p0_p4_0 = { + 5, 3125, + (char *)_vq_lengthlist__44p0_p4_0, + 1, -528744448, 1616642048, 3, 0, + (long *)_vq_quantlist__44p0_p4_0, + 0 +}; + +static const long _vq_quantlist__44p0_p4_1[] = { + 3, + 2, + 4, + 1, + 5, + 0, + 6, +}; + +static const char _vq_lengthlist__44p0_p4_1[] = { + 2, 3, 3, 3, 3, 3, 3, +}; + +static const static_codebook _44p0_p4_1 = { + 1, 7, + (char *)_vq_lengthlist__44p0_p4_1, + 1, -533200896, 1611661312, 3, 0, + (long *)_vq_quantlist__44p0_p4_1, + 0 +}; + +static const long _vq_quantlist__44p0_p5_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p0_p5_0[] = { + 1, 6, 6, 6, 8, 8, 7, 8, 8, 7, 9, 8,10,11,11, 9, + 8, 8, 7, 8, 8,11,11,11, 9, 8, 8, 6, 7, 7,10,10, + 10,10,10,10,10,10,10,14,13,13,12,11,11,10,10,10, + 14,14,13,13,11,11, 6, 6, 6, 8, 5, 5, 8, 7, 7, 8, + 7, 7,11, 9, 9, 9, 7, 7, 8, 7, 7,12,10,10,10, 7, + 7, 7, 8, 8,12,11,11,12,10,10,11,10,10,14,13,13, + 13,10,10,11,10,11,16,14,14,13,10,10, 7, 8, 7,12, + 12,12,12,11,11,12,11,11,16,14,15,13,12,12,11,11, + 11,17,15,14,14,13,13,10, 9, 9,13,11,11,13,11,11, + 12,11,11,16,14,13,14,11,11,12,11,11,16,15,14,14, + 11,11, 7, 8, 8,12,11,11,12,10,10,12,10,10,16,14, + 13,13,11,11,12,10,10,16,14,14,13,10,10, 8, 8, 8, + 12,12,12,12,11,11,12,11,11,16,14,15,14,12,12,12, + 11,11,16,15,15,14,12,12,10,10,10,13,11,11,13,11, + 11,12,12,12,16,14,14,14,11,11,12,11,11,17,14,15, + 14,11,11, +}; + +static const static_codebook _44p0_p5_0 = { + 5, 243, + (char *)_vq_lengthlist__44p0_p5_0, + 1, -527106048, 1620377600, 2, 0, + (long *)_vq_quantlist__44p0_p5_0, + 0 +}; + +static const long _vq_quantlist__44p0_p5_1[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p0_p5_1[] = { + 2, 7, 7, 7, 8, 8, 7, 7, 7, 7, 8, 8, 8, 8, 9, 8, + 7, 7, 8, 8, 8, 9, 9, 9, 9, 7, 7, 6, 6, 6, 9, 7, + 7, 9, 7, 7, 9, 8, 8,10, 8, 8,10, 8, 8,10, 8, 8, + 10, 8, 8,10, 8, 8, 7, 6, 6, 9, 6, 6, 9, 6, 6, 9, + 7, 7,10, 8, 8, 9, 6, 6, 9, 7, 7,10, 8, 8, 9, 7, + 7, 7, 8, 8,11, 9, 9,11, 9, 9,11, 9, 9,12, 9, 9, + 12, 8, 8,12, 9, 9,12,10, 9,12, 8, 8, 8, 7, 7,10, + 9, 9,11, 9, 9,11, 9, 9,11,11,10,11, 9, 9,11,10, + 9,11,10,11,11, 9, 9,10, 8, 8,11, 9, 9,11, 9, 9, + 11, 9, 9,11,10,10,11, 9, 9,11, 9, 9,11,10,10,11, + 9, 9, 9, 8, 8,12, 9, 9,12, 9, 9,11, 9, 9,12, 9, + 9,12, 8, 8,12, 9, 9,12, 9, 9,12, 8, 8, 9, 7, 7, + 11, 9,10,11,10, 9,11, 9, 9,11,11,11,11, 9, 9,11, + 10,10,11,11,11,11, 9, 9,10, 9, 9,11, 9, 9,11,10, + 10,11,10, 9,11,10,10,11, 9, 9,11,10,10,11,10,11, + 11, 9, 9, +}; + +static const static_codebook _44p0_p5_1 = { + 5, 243, + (char *)_vq_lengthlist__44p0_p5_1, + 1, -530841600, 1616642048, 2, 0, + (long *)_vq_quantlist__44p0_p5_1, + 0 +}; + +static const long _vq_quantlist__44p0_p6_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p0_p6_0[] = { + 1, 8, 8, 8, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 8, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 7, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, +}; + +static const static_codebook _44p0_p6_0 = { + 5, 243, + (char *)_vq_lengthlist__44p0_p6_0, + 1, -516716544, 1630767104, 2, 0, + (long *)_vq_quantlist__44p0_p6_0, + 0 +}; + +static const long _vq_quantlist__44p0_p6_1[] = { + 12, + 11, + 13, + 10, + 14, + 9, + 15, + 8, + 16, + 7, + 17, + 6, + 18, + 5, + 19, + 4, + 20, + 3, + 21, + 2, + 22, + 1, + 23, + 0, + 24, +}; + +static const char _vq_lengthlist__44p0_p6_1[] = { + 1, 3, 2, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9,10,10,11, + 11,12,12,12,14,14,14,15,15, +}; + +static const static_codebook _44p0_p6_1 = { + 1, 25, + (char *)_vq_lengthlist__44p0_p6_1, + 1, -518864896, 1620639744, 5, 0, + (long *)_vq_quantlist__44p0_p6_1, + 0 +}; + +static const long _vq_quantlist__44p0_p6_2[] = { + 12, + 11, + 13, + 10, + 14, + 9, + 15, + 8, + 16, + 7, + 17, + 6, + 18, + 5, + 19, + 4, + 20, + 3, + 21, + 2, + 22, + 1, + 23, + 0, + 24, +}; + +static const char _vq_lengthlist__44p0_p6_2[] = { + 3, 4, 4, 5, 4, 5, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, + 5, 5, 5, 5, 5, 5, 5, 5, 5, +}; + +static const static_codebook _44p0_p6_2 = { + 1, 25, + (char *)_vq_lengthlist__44p0_p6_2, + 1, -529006592, 1611661312, 5, 0, + (long *)_vq_quantlist__44p0_p6_2, + 0 +}; + +static const char _huff_lengthlist__44p0_short[] = { + 3, 3, 7, 8,10,13,16, 3, 2, 5, 7, 9,13,16, 6, 4, + 4, 6,10,14,15, 7, 5, 5, 7,10,13,14, 9, 8, 9, 9, + 9,11,13,12,11,12, 9, 7, 8,11,14,12,10, 6, 5, 7, + 10, +}; + +static const static_codebook _huff_book__44p0_short = { + 2, 49, + (char *)_huff_lengthlist__44p0_short, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__44p1_l0_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44p1_l0_0[] = { + 1, 4, 4, 7, 7, 8, 8, 9, 9,10,10,11,11, 4, 6, 5, + 8, 6, 9, 8,10, 9,10,10,11,10, 5, 5, 6, 6, 8, 8, + 9, 9,10,10,10,10,11, 7, 8, 8, 9, 8,10, 9,10, 9, + 11,10,11,10, 7, 8, 8, 8,10, 9,10,10,10,10,11,10, + 11, 9,10,10,11,11,11,11,12,11,12,11,12,11, 9,10, + 10,11,11,11,11,11,11,11,12,11,12,11,11,11,12,12, + 12,12,12,12,12,12,12,11,11,12,11,12,12,12,12,12, + 12,12,12,11,12,12,12,12,12,13,12,13,12,12,12,12, + 12,12,12,12,12,13,13,13,13,12,13,12,12,12,12,12, + 13,13,12,13,12,13,12,13,12,12,12,12,13,13,13,13, + 13,13,12,12,12,12,12,11,12, +}; + +static const static_codebook _44p1_l0_0 = { + 2, 169, + (char *)_vq_lengthlist__44p1_l0_0, + 1, -526516224, 1616117760, 4, 0, + (long *)_vq_quantlist__44p1_l0_0, + 0 +}; + +static const long _vq_quantlist__44p1_l0_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44p1_l0_1[] = { + 1, 4, 4, 6, 6, 5, 5, 5, 6, 6, 5, 6, 5, 6, 6, 6, + 6, 7, 7, 7, 6, 7, 6, 7, 7, +}; + +static const static_codebook _44p1_l0_1 = { + 2, 25, + (char *)_vq_lengthlist__44p1_l0_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44p1_l0_1, + 0 +}; + +static const long _vq_quantlist__44p1_l1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p1_l1_0[] = { + 1, 4, 4, 4, 4, 4, 4, 4, 4, +}; + +static const static_codebook _44p1_l1_0 = { + 2, 9, + (char *)_vq_lengthlist__44p1_l1_0, + 1, -516716544, 1630767104, 2, 0, + (long *)_vq_quantlist__44p1_l1_0, + 0 +}; + +static const char _huff_lengthlist__44p1_lfe[] = { + 1, 3, 2, 3, +}; + +static const static_codebook _huff_book__44p1_lfe = { + 2, 4, + (char *)_huff_lengthlist__44p1_lfe, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist__44p1_long[] = { + 3, 3, 7, 7, 9,13,16, 3, 2, 4, 6,10,13,17, 7, 4, + 4, 6, 9,12,14, 7, 6, 6, 5, 7, 9,12,10,10, 9, 6, + 6, 9,12,14,14,13, 9, 8,10,11,18,18,15,13,11,10, + 11, +}; + +static const static_codebook _huff_book__44p1_long = { + 2, 49, + (char *)_huff_lengthlist__44p1_long, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__44p1_p1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p1_p1_0[] = { + 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, +}; + +static const static_codebook _44p1_p1_0 = { + 5, 243, + (char *)_vq_lengthlist__44p1_p1_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44p1_p1_0, + 0 +}; + +static const long _vq_quantlist__44p1_p2_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p1_p2_0[] = { + 1, 4, 4, 0, 7, 7, 0, 8, 8, 0, 9, 9, 0,12,12, 0, + 8, 8, 0, 9, 9, 0,12,12, 0, 8, 8, 0, 6, 6, 0,11, + 11, 0,11,11, 0,12,12, 0,14,14, 0,11,11, 0,12,12, + 0,14,14, 0,11,11, 0, 6, 6, 0, 6, 5, 0, 7, 6, 0, + 7, 7, 0,10,10, 0, 6, 6, 0, 7, 7, 0,10,10, 0, 7, + 7, 0, 7, 7, 0,10,10, 0,11,11, 0,11,11, 0,14,14, + 0,10,10, 0,12,12, 0,14,14, 0,12,12, 0, 6, 6, 0, + 11,11, 0,11,11, 0,12,12, 0,14,14, 0,11,11, 0,12, + 12, 0,15,15, 0,11,11, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 8, 8, 0,11,11, 0,11,11, 0,12,12, 0,15, + 15, 0,12,12, 0,11,11, 0,15,15, 0,11,11, 0, 6, 6, + 0,11,11, 0,12,12, 0,12,12, 0,15,15, 0,11,11, 0, + 12,12, 0,14,14, 0,12,12, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, +}; + +static const static_codebook _44p1_p2_0 = { + 5, 243, + (char *)_vq_lengthlist__44p1_p2_0, + 1, -533200896, 1614282752, 2, 0, + (long *)_vq_quantlist__44p1_p2_0, + 0 +}; + +static const long _vq_quantlist__44p1_p2_1[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p1_p2_1[] = { + 1, 3, 3, 0, 8, 8, 0, 8, 8, 0,10,10, 0, 9, 9, 0, + 10,10, 0,10,10, 0, 9, 9, 0,10,10, 0, 7, 7, 0, 7, + 7, 0, 7, 7, 0, 8, 8, 0, 8, 8, 0, 8, 8, 0, 9, 9, + 0, 8, 8, 0, 8, 8, 0, 7, 7, 0, 8, 8, 0, 8, 8, 0, + 10,10, 0, 9, 9, 0, 9, 9, 0,10,10, 0, 9, 9, 0,10, + 10, 0, 8, 8, 0,11,11, 0,11,11, 0,12,12, 0,11,11, + 0,12,12, 0,12,12, 0,12,12, 0,12,12, 0, 8, 8, 0, + 11,11, 0,11,11, 0,13,12, 0,12,12, 0,13,12, 0,13, + 13, 0,12,12, 0,13,13, 0, 7, 7, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 8, 8, 0,11,11, 0,11,11, 0,13,12, 0,12, + 12, 0,12,12, 0,12,12, 0,11,11, 0,12,12, 0, 8, 8, + 0,12,12, 0,12,12, 0,13,13, 0,12,12, 0,13,13, 0, + 13,13, 0,12,13, 0,13,13, 0, 7, 7, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, +}; + +static const static_codebook _44p1_p2_1 = { + 5, 243, + (char *)_vq_lengthlist__44p1_p2_1, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44p1_p2_1, + 0 +}; + +static const long _vq_quantlist__44p1_p3_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p1_p3_0[] = { + 1, 6, 6, 6, 7, 7, 7, 8, 8, 7, 8, 8,10,11,11, 9, + 8, 8, 7, 9, 9,11,12,12, 9, 8, 8, 6, 7, 7, 9,11, + 11,10,11,11,10,11,11,13,13,13,11,12,12,10,11,11, + 13,14,14,12,12,12, 6, 6, 6, 8, 6, 6, 8, 6, 6, 9, + 7, 7,12,10,10,10, 6, 6, 9, 7, 7,12,10,10,11, 7, + 6, 7, 8, 8,12,10,10,12,10,10,11,10,10,15,13,13, + 13,10,10,12,11,11,15,13,13,14,11,11, 8, 7, 7,12, + 11,11,12,11,11,11,11,11,14,14,14,13,12,12,12,11, + 11,16,15,15,14,12,12, 0,10,10, 0,11,11, 0,12,12, + 0,11,11, 0,14,14, 0,11,11, 0,11,11, 0,15,15, 0, + 11,11, 7, 8, 8,13,10,10,12,10,10,12,11,11,15,13, + 13,14,11,11,12,10,10,16,14,14,14,10,10, 8, 7, 7, + 12,11,11,13,11,11,12,11,11,15,14,14,14,12,12,13, + 12,12,15,14,14,15,12,12, 0,11,11, 0,12,12, 0,12, + 12, 0,12,12, 0,15,15, 0,12,12, 0,12,12, 0,15,14, + 0,12,12, +}; + +static const static_codebook _44p1_p3_0 = { + 5, 243, + (char *)_vq_lengthlist__44p1_p3_0, + 1, -531365888, 1616117760, 2, 0, + (long *)_vq_quantlist__44p1_p3_0, + 0 +}; + +static const long _vq_quantlist__44p1_p3_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44p1_p3_1[] = { + 2, 3, 4, 7, 7,10,12,12,12,12,10,11,11,13,13,11, + 12,12,11,11,12,12,12,12,12,11,13,13,13,13,12,12, + 12,13,14,12,13,13,13,13,12,13,13,13,13,12,13,13, + 13,13,11,13,13,13,13,12,12,12,14,14,12,13,13,12, + 12,12,12,13,13,13,12,13,13,13,13,12,13,13,13,13, + 12,12,12,14,14,12,13,13,12,12,12,13,13,13,13,12, + 13,13,12,12,12,13,13,13,13,12,12,12,14,14,12,13, + 13,12,12,12,13,13,13,13,12,13,13,12,12,10,10,11, + 10,10,11,11,11,11,11,11, 9, 9,10,10,12,11,11,10, + 10,12,10,10,10,10,13,12,12,12,12,13,11,11,11,11, + 13,12,12,12,12,13,11,11,11,11,13,12,12,12,12,13, + 12,12,12,12,13,11,11,11,11,13,12,12,12,12,13,11, + 11,11,11,13,12,12,11,11,13,12,12,11,11,13,11,11, + 11,11,13,12,12,11,11,13,11,11,11,11,13,12,12,11, + 11,13,12,12,11,11,13,11,11,11,11,13,12,12,11,11, + 13,11,11,11,11,13,12,12,11,11,11,11,11,10,10,11, + 11,11, 9, 9,11,12,12,11,11,12,12,12, 9, 9,13,13, + 13,10,10,13,13,13,11,11,13,13,13,14,14,13,13,13, + 11,10,13,13,14,12,12,13,13,13,11,11,13,13,13,11, + 11,13,13,13,14,14,13,13,13,10,10,13,13,13,11,11, + 13,13,13,10,10,13,14,13,11,11,13,14,14,14,14,13, + 13,13,10,10,13,14,14,11,11,13,13,13,10,10,13,14, + 14,11,11,13,13,13,14,14,14,13,13,10,10,13,14,14, + 11,11,13,13,13,10,10,14,12,12, 9, 9,14,12,12, 9, + 9,14,11,11, 9, 9,14,12,12, 8, 8,14,11,11, 7, 7, + 15,13,13,10,10,15,12,12,10,10,15,13,13,10,10,15, + 12,12,10,10,15,13,13,10,10,15,13,13,10,10,15,12, + 12,10,10,15,13,13,10,10,15,12,12,10,10,15,13,13, + 10,10,15,13,13,10,10,15,12,12,10,10,15,13,13, 9, + 9,15,12,12, 9, 9,14,13,13, 9, 9,15,13,13,10,10, + 15,12,12,10,10,15,13,13, 9, 9,15,12,12, 9, 9,15, + 13,13, 9, 9,13,12,12, 9, 9,13,13,13, 8, 8,13,13, + 13, 9, 9,13,13,13, 7, 7,14,13,13, 8, 8,14,14,14, + 10,10,15,14,14,11,11,14,14,14, 9, 9,15,14,14,10, + 10,15,14,14, 9, 9,14,14,14,10,10,15,14,14,11,11, + 15,14,14, 9, 9,14,14,14,10,10,14,14,14, 9, 9,15, + 14,15,10,10,15,14,14,11,11,14,14,14, 9, 9,14,14, + 14, 9, 9,14,14,14, 8, 8,15,14,14,10,10,15,14,14, + 11,11,14,14,14, 9, 9,15,14,14, 9, 9,14,14,14, 8, + 8,12,12,12,13,13,16,16,16,11,11,17,16,16,12,12, + 17,16,16,11,11,17,16,16,11,11,17,17,16,13,13,17, + 16,16,13,13,18,17,16,12,12,17,16,16,13,13,17,16, + 17,12,12,18,17,17,13,13,17,16,16,14,14,18,17,17, + 12,12,18,16,16,13,13,17,17,17,13,12,17,17,17,13, + 13,17,16,16,13,13,18,17,17,12,12,17,16,16,13,12, + 17,17,17,12,12,18,17,17,13,13,18,16,16,14,14,18, + 17,17,12,12,17,17,17,13,13,18,17,18,12,12,13,14, + 14,10,10,16,14,14,13,13,17,15,15,14,14,17,14,14, + 12,13,16,14,14,13,13,17,15,15,14,14,16,16,16,15, + 15,17,15,15,14,14,17,16,16,14,15,17,15,15,14,14, + 17,15,16,14,14,17,16,16,15,15,17,15,15,13,13,17, + 15,15,14,14,18,15,15,13,14,17,15,15,14,14,16,16, + 16,15,15,17,15,15,13,13,17,15,15,14,14,17,15,15, + 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15,19,19,15,15,14,20,19,15,15,15,20,19,15,15,14, + 20,19,15,15,15,20,19,15,15,15,19,20,15,14,14,19, + 20,15,15,15,20,20,15,14,14,20,19,15,15,15,19,19, + 15,15,15,19,19,15,14,14,19,19,15,15,15,19,20,15, + 15,15,20,20,15,15,15,19,19,15,15,15,20,19,16,14, + 14,19,19,15,15,15,20,19,15,14,15,20,19,14,15,15, + 20,19,12,12,12,13,13,16,16,16,11,11,16,16,16,12, + 12,17,16,16,11,11,17,15,16,11,11,17,17,17,13,13, + 18,16,17,13,13,18,17,17,13,12,17,16,17,13,13,17, + 17,17,13,13,16,16,16,12,12,17,16,16,13,13,17,16, + 16,12,12,17,16,16,12,13,17,17,17,12,12,17,17,17, + 13,13,18,16,16,13,13,18,17,17,12,12,18,17,17,12, + 12,17,17,17,12,12,17,17,17,12,12,17,16,16,13,13, + 17,17,17,12,12,17,16,16,12,12,17,17,17,12,12,13, + 14,14, 9, 9,16,14,14,13,13,16,15,15,14,14,17,14, + 14,13,13,16,14,14,13,13,17,15,15,15,15,16,16,16, + 15,15,17,15,15,14,14,17,15,15,15,15,17,15,15,14, + 14,17,15,15,14,14,16,16,16,15,15,17,15,15,14,14, + 17,15,15,14,14,17,15,15,14,14,17,15,15,14,14,16, + 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8, 8,14,14,14,19, + 19,14,13,13,19,19,14,14,14,19,19,14,13,14,19,19, + 15,15,15,20,20,15,14,14,20,19,15,15,15,19,20,15, + 14,14,19,20,15,15,15,20,19,15,15,15,19,20,15,14, + 14,20,20,15,15,15,20,19,15,14,14,19,19,15,15,15, + 19,19,15,15,15,20,19,15,14,14,21,19,15,15,15,20, + 21,15,14,14,21,19,15,15,15,19,19,15,15,15,20,20, + 15,14,14,19,21,15,15,15,19,19,15,14,14,19,20,15, + 15,15,19,19,13,12,12,13,13,17,16,16,11,11,17,16, + 15,12,12,18,16,16,11,11,17,16,16,11,11,18,17,17, + 13,13,18,16,16,13,13,17,17,17,12,13,18,17,16,13, + 13,18,17,17,13,13,17,17,17,13,13,17,16,16,13,13, + 18,16,17,12,12,17,16,16,13,12,17,17,17,12,12,18, + 17,17,13,12,18,16,16,13,13,18,17,17,12,12,17,16, + 16,12,12,17,17,17,11,11,17,16,16,12,12,17,16,16, + 13,13,17,16,16,11,11,17,16,16,12,12,17,17,17,11, + 11,13,14,14, 9, 9,16,14,14,13,13,16,15,15,14,14, + 17,14,14,12,12,16,14,14,13,13,17,15,15,14,14,17, + 15,16,15,15,17,15,15,14,14,17,15,16,14,15,18,15, + 15,14,14,17,15,15,14,14,16,16,16,15,15,18,15,15, + 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16,20,20,15,15,15,19,19,13,12,12, 8, 8,14,14,14, + 19,20,14,14,14,19,19,14,14,14,18,19,14,14,14,19, + 20,15,15,15,19,20,15,14,14,21,20,15,15,15,20,20, + 15,15,14,19,19,15,15,15,19,19,15,15,15,19,19,15, + 14,14,19,20,15,15,15,19,20,15,14,14,19,19,15,15, + 15,19,19,15,15,15,19,19,16,14,14,19,19,15,15,15, + 20,20,15,14,14,21,19,15,15,15,19,19,15,15,15,19, + 20,16,14,14,19,20,15,15,15,19,19,15,14,14,19,19, + 15,15,15,20,19, +}; + +static const static_codebook _44p1_p3_1 = { + 5, 3125, + (char *)_vq_lengthlist__44p1_p3_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44p1_p3_1, + 0 +}; + +static const long _vq_quantlist__44p1_p4_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44p1_p4_0[] = { + 2, 6, 6,14,14, 6, 7, 7,14,14, 7, 7, 7,14,14, 0, + 13,13,16,16, 0,13,13,15,14, 7, 8, 8,15,15, 9,10, + 10,16,16, 9, 8, 8,15,15, 0,13,13,17,16, 0,13,13, + 15,16, 8, 8, 8,15,15,12,11,11,16,16, 9, 8, 8,14, + 14, 0,13,13,17,18, 0,13,13,15,15, 0,14,14,16,16, + 0, 0, 0,19,18, 0,12,12,16,15, 0,15,16, 0,20, 0, + 14,14,16,16, 0,14,14,17,17, 0, 0, 0,19,18, 0,12, + 12,15,15, 0,17,17, 0,20, 0,14,14,16,16, 5, 6, 7, + 12,12, 9, 9, 9,14,14,10,10,10,14,14, 0,21,21,18, + 17, 0,20,20,18,17, 9,10,10,14,14,12,12,12,16,16, + 12,10,10,14,14, 0,20,19,18,17, 0, 0,20,17,18,11, + 10,10,14,14,14,13,13,18,18,13,11,11,14,14, 0,20, + 20,17,18, 0,21,21,17,17, 0,21, 0,18,18, 0, 0, 0, + 0, 0, 0,20,19,16,17, 0, 0, 0,19,19, 0, 0, 0,18, + 18, 0,21,21,18,18, 0, 0, 0, 0, 0, 0,20,20,16,17, + 0, 0, 0,21,21, 0, 0, 0,18,19, 6, 6, 6,13,12, 8, + 6, 6,11,11, 8, 6, 6,13,13, 0, 9, 9,11,11, 0,11, + 10,14,14, 9, 7, 7,13,13,11, 9, 9,13,13,10, 6, 6, + 13,13, 0,10,10,14,15, 0,10,10,13,13, 9, 7, 7,13, + 13,13,10, 9,13,13,10, 6, 6,13,13, 0,10,10,15,14, + 0,10,10,13,13, 0,11,11,15,15, 0,19,20,17,17, 0, + 9, 9,13,13, 0,13,13,20,20, 0,11,11,13,13, 0,11, + 11,15,15, 0,19,19,17,17, 0,10,10,13,13, 0,15,15, + 20,20, 0,12,12,13,13, 0,10,10,12,12, 0,11,11,15, + 15, 0,11,11,15,15, 0,15,15,20, 0, 0,16,16, 0,21, + 0,11,11,15,15, 0,14,14,18,17, 0,11,11,15,15, 0, + 15,16,19,20, 0,16,16,21,21, 0,12,12,15,15, 0,15, + 14,18,18, 0,11,11,16,16, 0,15,15,21,21, 0,16,15, + 0, 0, 0,16,16,21, 0, 0, 0, 0, 0, 0, 0,14,14,20, + 20, 0,18,18, 0, 0, 0,16,17,21, 0, 0,16,16,21,21, + 0, 0, 0, 0, 0, 0,15,15,21,21, 0,20,19, 0,21, 0, + 17,17, 0, 0, 0,10,10,12,11, 0,10,10,10,11, 0,11, + 11,12,12, 0,11,11, 9, 9, 0,13,13,11,12, 0,11,11, + 12,12, 0,13,13,12,12, 0,10,10,12,12, 0,12,12,13, + 13, 0,12,12,12,12, 0,11,11,12,12, 0,13,13,12,12, + 0,10,10,12,12, 0,13,13,14,14, 0,12,12,12,12, 0, + 14,14,14,13, 0,19,20,15,15, 0,12,11,12,12, 0,15, + 15,21,20, 0,13,13,11,11, 0,13,13,13,13, 0,19, 0, + 15,15, 0,12,12,12,12, 0,17,16,19, 0, 0,13,13,12, + 12, 7, 7, 7,16,16,11, 9, 9,15,15,12, 9, 9,16,16, + 0,13,13,15,14, 0,14,14,17,16,10, 9, 9,16,16,14, + 11,11,17,16,12, 9, 8,15,15, 0,13,13,18,18, 0,13, + 13,15,15,12,10,10,18,17,15,12,12,17,17,14, 9, 9, + 16,16, 0,13,13,18,19, 0,14,13,17,16, 0,14,14,18, + 18, 0, 0, 0,20,21, 0,12,12,16,16, 0,16,16,20,21, + 0,14,14,17,16, 0,14,14,18,19, 0, 0, 0,19,21, 0, + 13,13,17,17, 0,17,17, 0,21, 0,15,15,16,16, 8, 7, + 7,14,14,11,10,10,15,15,12,10,10,15,15, 0,20,20, + 18,18, 0, 0, 0,17,17,11,10,10,16,16,14,12,12,18, + 17,14,11,11,15,15, 0,20,21,18,18, 0, 0,19,18,17, + 12,10,10,16,16,17,14,14,19,19,14,11,11,15,15, 0, + 21,21,19,19, 0,21,20,19,18, 0,21, 0,18,19, 0, 0, + 0, 0, 0, 0,20,20,18,17, 0,21, 0, 0, 0, 0, 0, 0, + 19,18, 0, 0, 0,18,19, 0, 0, 0, 0, 0, 0, 0,21,17, + 18, 0, 0, 0, 0,21, 0, 0,21,18,19,11, 9, 9,14,14, + 13,10,10,13,13,13,11,11,15,15, 0,13,13,12,12, 0, + 15,15,16,16,13,10,10,15,15,16,12,12,15,15,15,10, + 10,15,15, 0,14,13,16,15, 0,14,13,15,15,13,10,10, + 15,15,18,14,14,15,15,15,10,10,14,15, 0,14,14,16, + 16, 0,14,14,16,15, 0,15,15,17,16, 0,21, 0,18,18, + 0,12,13,15,15, 0,16,16, 0, 0, 0,14,14,15,15, 0, + 15,15,16,16, 0,21,20,18,18, 0,13,13,15,15, 0,19, + 18, 0, 0, 0,15,15,15,15, 0,11,11,13,13, 0,12,12, + 16,16, 0,12,12,16,16, 0,15,16,20, 0, 0,16,17, 0, + 0, 0,12,12,16,16, 0,14,14,18,18, 0,11,11,16,17, + 0,15,15,20, 0, 0,16,16, 0, 0, 0,12,12,16,16, 0, + 15,15,19,19, 0,11,11,17,17, 0,16,16,21, 0, 0,16, + 16, 0, 0, 0,17,17,20,20, 0, 0, 0, 0, 0, 0,15,15, + 20, 0, 0,17,18, 0, 0, 0,17,17, 0, 0, 0,16,16, 0, + 21, 0, 0, 0, 0, 0, 0,15,15,21, 0, 0,19,18, 0, 0, + 0,18,17, 0, 0, 0,11,11,14,14, 0,11,11,15,15, 0, + 12,12,16,16, 0,13,13,14,14, 0,14,14,17,17, 0,12, + 12,16,16, 0,14,14,16,16, 0,11,11,16,15, 0,13,13, + 16,17, 0,13,13,16,16, 0,12,12,15,16, 0,15,14,16, + 16, 0,11,11,15,15, 0,14,14,17,17, 0,13,13,16,16, + 0,15,14,18,18, 0,21, 0,19,19, 0,13,13,15,15, 0, + 16,16,20,20, 0,14,14,16,15, 0,14,14,17,17, 0,21, + 0,20,18, 0,13,13,15,15, 0,17,17, 0, 0, 0,14,14, + 16,15, 8, 8, 8,16,16,12, 9, 9,16,16,13, 9, 9,16, + 16, 0,14,14,18,17, 0,14,14,16,17,12,10,10,18,17, + 14,11,11,18,18,14, 9, 9,16,16, 0,13,13,18,18, 0, + 13,13,17,16,12, 9, 9,16,17,17,13,13,16,16,14, 9, + 9,15,15, 0,14,14,20,20, 0,13,13,15,15, 0,15,14, + 18,18, 0, 0, 0,20,21, 0,12,13,16,17, 0,16,16,20, + 21, 0,14,14,16,17, 0,14,14,18,17, 0, 0, 0,20,21, + 0,13,13,16,16, 0,19,17, 0,21, 0,14,15,16,16, 8, + 7, 7,14,13,12,10,10,15,15,13,10,10,15,15, 0,21, + 21,18,19, 0,20,21,18,18,12,10,10,16,15,15,12,12, + 17,17,14,11,11,15,15, 0,21,21,19,18, 0, 0,21,17, + 18,13,11,11,15,15,16,13,13,18,19,15,11,11,15,14, + 0,21, 0,19,19, 0, 0,21,18,18, 0, 0,21,19,19, 0, + 0, 0, 0, 0, 0,20,19,17,17, 0, 0, 0,21, 0, 0,21, + 0,18,19, 0, 0,20,20,19, 0, 0, 0, 0, 0, 0,21,20, + 18,17, 0, 0, 0, 0,20, 0, 0, 0,18,19, 0,10,10,15, + 14, 0,11,11,14,14, 0,11,11,15,16, 0,14,14,15,15, + 0,15,15,16,16, 0,11,11,16,16, 0,14,13,16,16, 0, + 11,11,15,15, 0,14,14,16,16, 0,14,14,15,15, 0,11, + 11,15,15, 0,13,13,15,15, 0,11,11,15,15, 0,15,15, + 18,17, 0,14,14,15,15, 0,15,16,18,18, 0, 0, 0,20, + 20, 0,14,13,16,15, 0,17,17,21, 0, 0,15,15,15,15, + 0,16,15,17,17, 0, 0, 0,19,19, 0,13,13,15,15, 0, + 20,19, 0, 0, 0,15,15,15,15, 0,11,11,13,13, 0,12, + 12,16,16, 0,12,12,16,16, 0,15,15,21,21, 0,17,16, + 0, 0, 0,12,12,16,16, 0,14,14,17,17, 0,11,11,16, + 16, 0,15,15, 0, 0, 0,16,16,21, 0, 0,12,12,17,16, + 0,14,15,20,20, 0,11,11,16,16, 0,15,15, 0,20, 0, + 16,16, 0,21, 0,16,17,21, 0, 0, 0, 0, 0, 0, 0,15, + 15, 0,21, 0,18,18, 0, 0, 0,17,16, 0, 0, 0,17,17, + 21, 0, 0, 0, 0, 0, 0, 0,15,15, 0,20, 0,19,20,21, + 0, 0,17,18, 0, 0, 0,12,12,15,15, 0,12,12,15,15, + 0,12,12,16,16, 0,13,13,15,15, 0,15,15,17,17, 0, + 13,12,17,16, 0,14,14,17,16, 0,11,11,16,16, 0,14, + 14,17,17, 0,14,14,17,17, 0,12,12,16,16, 0,15,15, + 17,17, 0,11,11,16,16, 0,14,14,17,17, 0,14,14,16, + 16, 0,15,15,18,17, 0, 0, 0,19, 0, 0,13,13,16,16, + 0,16,16, 0,21, 0,14,14,16,16, 0,15,15,18,17, 0, + 0, 0,19,19, 0,13,13,16,16, 0,18,17, 0,21, 0,14, + 15,16,16, 0,11,11,16,16, 0,13,13,17,17, 0,13,13, + 17,17, 0,16,16,16,17, 0,16,16,18,18, 0,12,12,17, + 17, 0,16,15,18,17, 0,12,12,16,16, 0,16,15,19,19, + 0,16,15,17,17, 0,12,12,17,18, 0,16,16,18,18, 0, + 12,12,16,16, 0,16,16,19,19, 0,15,16,17,17, 0,15, + 16,18,18, 0, 0, 0,20,20, 0,13,13,16,16, 0,18,18, + 21,20, 0,15,15,16,16, 0,16,16,19,18, 0, 0, 0,19, + 20, 0,14,14,17,17, 0,19,19, 0,21, 0,15,16,16,16, + 0, 9, 9,14,14, 0,13,13,15,15, 0,14,14,15,15, 0, + 0,21,19,19, 0, 0,21,18,18, 0,12,12,15,15, 0,15, + 15,18,18, 0,14,13,15,15, 0,21,21,18,19, 0,21,20, + 18,18, 0,13,13,16,16, 0,17,17,18,19, 0,14,14,15, + 15, 0, 0,21,19,19, 0,21,20,18,19, 0,20,20,19,19, + 0, 0, 0, 0, 0, 0,19,20,17,17, 0, 0, 0,21,21, 0, + 21, 0,18,20, 0,21, 0,18,21, 0, 0, 0, 0, 0, 0,21, + 21,19,18, 0, 0, 0, 0, 0, 0, 0, 0,19,19, 0,18,18, + 15,15, 0,18,20,17,16, 0,20, 0,17,17, 0,21, 0,17, + 17, 0,21,20,19,20, 0,19,19,16,16, 0,21,21,17,18, + 0,19,19,17,17, 0,20,21,21,21, 0,20,20,18,18, 0, + 19,19,16,16, 0, 0,21,18,19, 0,18,19,16,17, 0,21, + 21,19,20, 0,21,19,18,18, 0,21,20,19,21, 0, 0, 0, + 20,21, 0,19,19,17,16, 0, 0, 0, 0, 0, 0,21,20,17, + 17, 0,20,21,19,18, 0, 0, 0, 0,21, 0,19,18,16,17, + 0, 0, 0, 0, 0, 0,20,20,17,17, 0,11,11,14,14, 0, + 13,13,16,16, 0,13,13,16,16, 0,17,17,21, 0, 0,17, + 18, 0, 0, 0,12,12,16,16, 0,15,15,17,18, 0,12,12, + 16,16, 0,16,16, 0,20, 0,17,17, 0,21, 0,12,12,17, + 17, 0,16,16,19,20, 0,12,12,17,17, 0,17,17, 0,20, + 0,17,17, 0, 0, 0,17,17,21, 0, 0, 0, 0, 0, 0, 0, + 15,15, 0,20, 0,19,19, 0, 0, 0,18,18, 0, 0, 0,17, + 17, 0, 0, 0, 0, 0, 0, 0, 0,15,15, 0, 0, 0,20,19, + 0, 0, 0,19,18, 0, 0, 0,14,14,21,19, 0,16,16,20, + 21, 0,16,16,20,20, 0,17,17,20, 0, 0,17,17,20,20, + 0,15,15,20,20, 0,19,18,20, 0, 0,15,15,20,20, 0, + 17,18,21,20, 0,17,17,20,21, 0,15,15,19,19, 0,19, + 18,21,21, 0,15,15,19,20, 0,17,18, 0, 0, 0,17,17, + 20,20, 0,17,18,20,21, 0, 0, 0, 0, 0, 0,15,15,20, + 20, 0,19,19, 0, 0, 0,17,17,19,21, 0,17,17, 0,21, + 0, 0, 0, 0,21, 0,15,15,20,19, 0, 0,20, 0, 0, 0, + 17,17,21,20, 0,12,12,16,16, 0,14,14,17,17, 0,13, + 13,17,17, 0,16,16,17,18, 0,17,16,18,18, 0,13,13, + 18,17, 0,15,16,19,18, 0,13,13,16,16, 0,16,16,19, + 19, 0,16,16,17,17, 0,13,12,17,17, 0,16,16,18,17, + 0,12,12,16,16, 0,17,17,19,18, 0,16,15,16,16, 0, + 16,17,18,19, 0, 0, 0,20,20, 0,14,14,17,16, 0,18, + 18,21, 0, 0,16,16,16,16, 0,16,16,18,17, 0, 0,21, + 21,21, 0,14,14,16,16, 0,21,20,21, 0, 0,16,16,16, + 16, 0,10,10,14,14, 0,14,14,15,16, 0,14,14,15,15, + 0, 0,21,18,18, 0, 0,21,18,19, 0,13,13,16,16, 0, + 16,16,18,17, 0,14,14,15,15, 0,20, 0,18,18, 0,21, + 0,18,17, 0,13,13,16,15, 0,17,17,19,19, 0,14,14, + 15,15, 0,20,20,18,19, 0, 0, 0,18,17, 0, 0,21,18, + 18, 0, 0, 0, 0, 0, 0,20,21,18,17, 0, 0, 0, 0, 0, + 0, 0, 0,19,19, 0, 0,21,18,18, 0, 0, 0, 0, 0, 0, + 21, 0,18,17, 0, 0, 0, 0,21, 0, 0, 0,19,20, 0,19, + 19,16,16, 0, 0,21,18,17, 0,21, 0,18,18, 0,20, 0, + 19,18, 0,21,20,19,19, 0,21,19,17,18, 0, 0,21,19, + 19, 0,21,19,18,18, 0,21, 0,20,18, 0, 0,21,18,18, + 0,20,21,17,17, 0,21, 0,18,18, 0,21,19,17,17, 0, + 21, 0, 0,20, 0, 0,20,17,18, 0, 0, 0,19,20, 0, 0, + 0,20,19, 0,19,21,17,18, 0,21, 0, 0, 0, 0,21,21, + 18,17, 0, 0,21,18,18, 0, 0, 0, 0,21, 0,20,19,16, + 17, 0, 0, 0, 0, 0, 0,21,20,17,17, 0,11,11,13,13, + 0,13,13,16,16, 0,13,13,16,16, 0,17,17, 0,21, 0, + 18,19,21, 0, 0,12,12,16,16, 0,15,15,19,18, 0,13, + 13,16,16, 0,16,17,21,19, 0,17,17,21,21, 0,13,13, + 16,16, 0,16,16,20,18, 0,13,13,16,16, 0,17,17, 0, + 0, 0,18,18, 0, 0, 0,18,17, 0,20, 0, 0, 0, 0, 0, + 0,15,15,21,21, 0,19,18, 0, 0, 0,17,17,21,21, 0, + 17,17, 0, 0, 0, 0, 0, 0, 0, 0,15,15,20,21, 0,20, + 20, 0, 0, 0,19,19, 0, 0, 0,14,15,21,19, 0,16,16, + 0,21, 0,17,16,21,21, 0,17,18,21,20, 0,18,18, 0, + 21, 0,16,16, 0,20, 0,19,19, 0, 0, 0,16,15, 0,20, + 0,18,18, 0, 0, 0,17,17, 0,21, 0,16,16,20,20, 0, + 20,19, 0, 0, 0,15,16,21,22, 0,18,18, 0, 0, 0,18, + 17, 0, 0, 0,18,18, 0, 0, 0, 0, 0, 0, 0, 0,16,16, + 21,20, 0,19,20, 0, 0, 0,18,17,21, 0, 0,17,18, 0, + 0, 0, 0, 0, 0, 0, 0,16,16, 0,20, 0, 0,20, 0, 0, + 0,18,18,22, 0, +}; + +static const static_codebook _44p1_p4_0 = { + 5, 3125, + (char *)_vq_lengthlist__44p1_p4_0, + 1, -528744448, 1616642048, 3, 0, + (long *)_vq_quantlist__44p1_p4_0, + 0 +}; + +static const long _vq_quantlist__44p1_p4_1[] = { + 3, + 2, + 4, + 1, + 5, + 0, + 6, +}; + +static const char _vq_lengthlist__44p1_p4_1[] = { + 2, 3, 3, 3, 3, 3, 3, +}; + +static const static_codebook _44p1_p4_1 = { + 1, 7, + (char *)_vq_lengthlist__44p1_p4_1, + 1, -533200896, 1611661312, 3, 0, + (long *)_vq_quantlist__44p1_p4_1, + 0 +}; + +static const long _vq_quantlist__44p1_p5_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p1_p5_0[] = { + 1, 6, 6, 7, 8, 8, 7, 8, 8, 7, 9, 8,10,11,11, 9, + 8, 8, 7, 8, 8,11,11,11, 9, 8, 8, 6, 7, 7,10,10, + 10,10,10,10,10,10,10,14,13,13,12,11,11,10,10,10, + 14,14,13,12,11,11, 6, 6, 6, 8, 5, 5, 8, 7, 7, 9, + 7, 7,11,10,10, 9, 7, 7, 9, 7, 7,12,10,10,10, 7, + 7, 7, 8, 8,12,11,10,12,10,10,11,10,10,15,13,13, + 13,10,10,11,10,10,17,14,13,13,10,10, 7, 7, 7,12, + 11,12,12,11,11,12,11,11,16,14,14,13,12,12,12,11, + 11,17,15,14,14,12,12,10, 9, 9,13,11,11,13,11,11, + 13,11,11,17,14,13,14,11,11,12,11,11,16,15,14,14, + 11,11, 7, 8, 8,12,11,11,12,10,10,12,10,10,15,13, + 13,14,11,10,12,10,10,16,14,14,14,10,10, 8, 7, 7, + 12,11,11,12,11,11,12,11,11,17,14,14,14,12,12,12, + 11,11,16,15,15,14,12,12,10,10,10,13,11,11,13,11, + 11,13,11,12,16,14,14,14,11,11,13,12,11,16,15,15, + 14,11,11, +}; + +static const static_codebook _44p1_p5_0 = { + 5, 243, + (char *)_vq_lengthlist__44p1_p5_0, + 1, -527106048, 1620377600, 2, 0, + (long *)_vq_quantlist__44p1_p5_0, + 0 +}; + +static const long _vq_quantlist__44p1_p5_1[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p1_p5_1[] = { + 2, 7, 7, 7, 7, 7, 7, 7, 7, 7, 8, 8, 9, 8, 8, 8, + 7, 7, 8, 8, 8, 9, 8, 8, 9, 7, 7, 6, 6, 6, 9, 8, + 7, 9, 7, 7, 9, 8, 8,10, 8, 8,10, 8, 8,10, 8, 8, + 10, 8, 8,10, 8, 8, 7, 6, 6, 9, 6, 6, 9, 7, 7, 9, + 7, 7,10, 8, 8, 9, 6, 6, 9, 7, 7,10, 8, 8, 9, 7, + 7, 7, 8, 8,11, 9, 9,11, 9, 9,11, 8, 9,12, 9, 9, + 12, 8, 8,11, 9, 9,12, 9, 9,12, 8, 8, 8, 7, 7,10, + 9, 9,10,10, 9,10, 9, 9,11,10,10,11, 9, 9,11, 9, + 9,11,10,11,11, 9, 9,10, 8, 8,11, 9, 9,10, 9, 9, + 11, 9, 9,11,10,10,11, 9, 9,11, 9, 9,11,10,10,11, + 9, 9, 9, 8, 8,11, 9, 9,12, 9, 9,11, 9, 9,12, 9, + 9,12, 8, 8,12, 9, 9,12, 9, 9,12, 8, 8, 9, 7, 7, + 11, 9, 9,11,10,10,11, 9, 9,11,11,11,11, 9, 9,11, + 10,10,11,11,11,11, 9, 9,10, 9, 9,11, 9, 9,11,10, + 10,11, 9, 9,11,10,10,11, 9, 9,11, 9,10,11,10,10, + 11, 9, 9, +}; + +static const static_codebook _44p1_p5_1 = { + 5, 243, + (char *)_vq_lengthlist__44p1_p5_1, + 1, -530841600, 1616642048, 2, 0, + (long *)_vq_quantlist__44p1_p5_1, + 0 +}; + +static const long _vq_quantlist__44p1_p6_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p1_p6_0[] = { + 1, 8, 8, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 8, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 7, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 7, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, +}; + +static const static_codebook _44p1_p6_0 = { + 5, 243, + (char *)_vq_lengthlist__44p1_p6_0, + 1, -516716544, 1630767104, 2, 0, + (long *)_vq_quantlist__44p1_p6_0, + 0 +}; + +static const long _vq_quantlist__44p1_p6_1[] = { + 12, + 11, + 13, + 10, + 14, + 9, + 15, + 8, + 16, + 7, + 17, + 6, + 18, + 5, + 19, + 4, + 20, + 3, + 21, + 2, + 22, + 1, + 23, + 0, + 24, +}; + +static const char _vq_lengthlist__44p1_p6_1[] = { + 1, 3, 2, 5, 4, 7, 7, 8, 8, 9, 9,10,10,11,11,12, + 12,13,13,13,14,16,16,16,16, +}; + +static const static_codebook _44p1_p6_1 = { + 1, 25, + (char *)_vq_lengthlist__44p1_p6_1, + 1, -518864896, 1620639744, 5, 0, + (long *)_vq_quantlist__44p1_p6_1, + 0 +}; + +static const long _vq_quantlist__44p1_p6_2[] = { + 12, + 11, + 13, + 10, + 14, + 9, + 15, + 8, + 16, + 7, + 17, + 6, + 18, + 5, + 19, + 4, + 20, + 3, + 21, + 2, + 22, + 1, + 23, + 0, + 24, +}; + +static const char _vq_lengthlist__44p1_p6_2[] = { + 3, 4, 4, 5, 4, 5, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, + 5, 5, 5, 5, 5, 5, 5, 5, 5, +}; + +static const static_codebook _44p1_p6_2 = { + 1, 25, + (char *)_vq_lengthlist__44p1_p6_2, + 1, -529006592, 1611661312, 5, 0, + (long *)_vq_quantlist__44p1_p6_2, + 0 +}; + +static const char _huff_lengthlist__44p1_short[] = { + 4, 5, 7, 8,10,13,14, 4, 2, 4, 6, 8,11,12, 7, 4, + 3, 5, 8,12,14, 8, 5, 4, 4, 8,12,12, 9, 7, 7, 7, + 9,10,11,13,11,11, 9, 7, 8,10,13,11,10, 6, 5, 7, + 9, +}; + +static const static_codebook _huff_book__44p1_short = { + 2, 49, + (char *)_huff_lengthlist__44p1_short, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__44p2_l0_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44p2_l0_0[] = { + 1, 4, 4, 7, 7, 8, 8, 9, 9,10,10,11,11, 4, 6, 5, + 8, 7, 9, 8,10, 9,11,10,11,11, 4, 5, 6, 7, 8, 8, + 9, 9,10,10,10,10,11, 8, 9, 8,10, 8,10, 9,11,10, + 11,11,11,11, 8, 8, 9, 8,10, 9,10,10,11,11,11,11, + 11, 9,10,10,11,11,11,11,11,11,12,11,12,11, 9,10, + 10,10,11,11,11,11,11,11,12,11,12,10,11,11,12,11, + 12,12,12,12,12,12,12,12,10,11,11,11,11,12,12,12, + 13,12,12,12,12,11,12,12,12,12,13,13,12,12,12,12, + 12,12,11,12,12,12,12,13,13,12,13,12,12,12,12,12, + 13,13,13,13,13,13,12,13,12,13,12,12,12,13,13,13, + 13,13,13,13,12,13,12,12,12, +}; + +static const static_codebook _44p2_l0_0 = { + 2, 169, + (char *)_vq_lengthlist__44p2_l0_0, + 1, -526516224, 1616117760, 4, 0, + (long *)_vq_quantlist__44p2_l0_0, + 0 +}; + +static const long _vq_quantlist__44p2_l0_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44p2_l0_1[] = { + 2, 4, 4, 5, 5, 4, 5, 5, 6, 5, 4, 5, 5, 5, 6, 5, + 5, 6, 6, 6, 5, 6, 5, 6, 6, +}; + +static const static_codebook _44p2_l0_1 = { + 2, 25, + (char *)_vq_lengthlist__44p2_l0_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44p2_l0_1, + 0 +}; + +static const long _vq_quantlist__44p2_l1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p2_l1_0[] = { + 1, 4, 4, 4, 4, 4, 4, 4, 4, +}; + +static const static_codebook _44p2_l1_0 = { + 2, 9, + (char *)_vq_lengthlist__44p2_l1_0, + 1, -516716544, 1630767104, 2, 0, + (long *)_vq_quantlist__44p2_l1_0, + 0 +}; + +static const char _huff_lengthlist__44p2_lfe[] = { + 1, 3, 2, 3, +}; + +static const static_codebook _huff_book__44p2_lfe = { + 2, 4, + (char *)_huff_lengthlist__44p2_lfe, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist__44p2_long[] = { + 3, 4, 9, 8, 8,10,13,16, 4, 2, 9, 5, 7,10,14,18, + 9, 7, 6, 5, 7, 9,12,16, 7, 5, 5, 3, 5, 8,11,13, + 8, 7, 7, 5, 5, 7, 9,11,10,10, 9, 8, 6, 6, 8,10, + 13,14,13,11, 9, 8, 9,10,17,18,16,14,11,10,10,10, +}; + +static const static_codebook _huff_book__44p2_long = { + 2, 64, + (char *)_huff_lengthlist__44p2_long, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__44p2_p1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p2_p1_0[] = { + 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, +}; + +static const static_codebook _44p2_p1_0 = { + 5, 243, + (char *)_vq_lengthlist__44p2_p1_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44p2_p1_0, + 0 +}; + +static const long _vq_quantlist__44p2_p2_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44p2_p2_0[] = { + 1, 4, 4, 0, 0, 0, 8, 8, 0, 0, 0, 9, 9, 0, 0, 0, + 10,10, 0, 0, 0, 0, 0, 0, 0, 0,10,10, 0, 0, 0, 0, + 0, 0, 0, 0, 9, 9, 0, 0, 0,11,11, 0, 0, 0, 0, 0, + 0, 0, 0,10,10, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 0, + 0, 0,11,11, 0, 0, 0, 0, 0, 0, 0, 0,11,11, 0, 0, + 0, 0, 0, 0, 0, 0,10,10, 0, 0, 0,11,11, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 0, 0, 0, + 6, 6, 0, 0, 0, 7, 7, 0, 0, 0, 8, 8, 0, 0, 0, 0, + 0, 0, 0, 0, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, + 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 0, + 0, 0, 0, 0, 0, 0, 0, 7, 7, 0, 0, 0, 9, 9, 0, 0, + 0, 0, 0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, + 8, 8, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 0, 0, 0, 8, 8, 0, + 0, 0,10,10, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 0, 0, + 0,10,10, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 0, 0, 0, + 11,11, 0, 0, 0, 0, 0, 0, 0, 0,10,10, 0, 0, 0, 0, + 0, 0, 0, 0, 9, 9, 0, 0, 0,11,10, 0, 0, 0, 0, 0, + 0, 0, 0,11,11, 0, 0, 0, 0, 0, 0, 0, 0,10,10, 0, + 0, 0,11,11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 8, 8, 0, 0, 0,10,10, 0, 0, 0,11,11, 0, 0, + 0,12,12, 0, 0, 0, 0, 0, 0, 0, 0,11,11, 0, 0, 0, + 0, 0, 0, 0, 0,10,10, 0, 0, 0,13,13, 0, 0, 0, 0, + 0, 0, 0, 0,13,13, 0, 0, 0, 0, 0, 0, 0, 0,12,12, + 0, 0, 0,13,13, 0, 0, 0, 0, 0, 0, 0, 0,13,13, 0, + 0, 0, 0, 0, 0, 0, 0,12,12, 0, 0, 0,13,13, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, + 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 0, 0, 0,11,11, + 0, 0, 0,12,12, 0, 0, 0,12,12, 0, 0, 0, 0, 0, 0, + 0, 0,13,13, 0, 0, 0, 0, 0, 0, 0, 0,12,11, 0, 0, + 0,12,12, 0, 0, 0, 0, 0, 0, 0, 0,13,13, 0, 0, 0, + 0, 0, 0, 0, 0,12,12, 0, 0, 0,13,13, 0, 0, 0, 0, + 0, 0, 0, 0,13,13, 0, 0, 0, 0, 0, 0, 0, 0,12,12, + 0, 0, 0,13,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 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0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, +}; + +static const static_codebook _44p2_p2_0 = { + 5, 3125, + (char *)_vq_lengthlist__44p2_p2_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44p2_p2_0, + 0 +}; + +static const long _vq_quantlist__44p2_p3_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p2_p3_0[] = { + 1, 5, 5, 6, 7, 7, 0, 8, 8, 6, 9, 9, 8,11,11, 0, + 8, 8, 0, 9, 9, 0,12,12, 0, 8, 8, 5, 7, 7, 7,10, + 10, 0,12,12, 8,11,11, 9,12,12, 0,11,12, 0,12,12, + 0,15,15, 0,12,12, 0, 6, 6, 0, 6, 6, 0, 7, 7, 0, + 7, 7, 0,10,10, 0, 7, 7, 0, 8, 8, 0,11,11, 0, 7, + 7, 6, 7, 7,10, 9, 9, 0,11,10,10, 9, 9,12,12,12, + 0,10,10, 0,11,11, 0,13,13, 0,11,11, 7, 6, 6,10, + 10,10, 0,11,11,11,11,11,12,12,12, 0,11,11, 0,12, + 12, 0,15,15, 0,11,11, 0,11,11, 0,11,11, 0,12,12, + 0,12,12, 0,14,14, 0,12,12, 0,12,12, 0,15,15, 0, + 11,11, 0, 8, 8, 0,10,10, 0,11,11, 0,11,11, 0,12, + 12, 0,12,12, 0,11,11, 0,15,15, 0,11,11, 0, 6, 6, + 0,10,10, 0,12,12, 0,10,10, 0,13,13, 0,12,12, 0, + 13,13, 0,14,14, 0,12,12, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, +}; + +static const static_codebook _44p2_p3_0 = { + 5, 243, + (char *)_vq_lengthlist__44p2_p3_0, + 1, -533200896, 1614282752, 2, 0, + (long *)_vq_quantlist__44p2_p3_0, + 0 +}; + +static const long _vq_quantlist__44p2_p3_1[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p2_p3_1[] = { + 2, 3, 3, 0, 8, 8, 0, 8, 8, 0, 9, 9, 0, 9, 9, 0, + 9, 9, 0, 9, 9, 0, 9, 9, 0, 8, 8, 0, 6, 6, 0, 7, + 7, 0, 7, 7, 0, 8, 8, 0, 8, 8, 0, 8, 8, 0, 8, 8, + 0, 8, 8, 0, 8, 8, 0, 6, 6, 0, 6, 6, 0, 6, 6, 0, + 8, 8, 0, 9, 9, 0, 7, 7, 0, 8, 8, 0, 9, 9, 0, 6, + 6, 0, 8, 8, 0, 9, 9, 0, 9, 9, 0,10,10, 0,10,10, + 0,10,10, 0,10,10, 0,11,11, 0, 9, 9, 0, 7, 7, 0, + 10,10, 0,10,10, 0,12,11, 0,12,12, 0,11,11, 0,11, + 11, 0,12,12, 0,10,10, 0, 7, 7, 0,10,10, 0,10,10, + 0,12,12, 0,11,12, 0,11,11, 0,11,11, 0,11,11, 0, + 10,10, 0, 8, 8, 0, 9, 9, 0, 9, 9, 0,10,10, 0,10, + 10, 0,10, 9, 0,10,10, 0,10,10, 0, 9, 9, 0, 6, 6, + 0,10,10, 0,10,10, 0,11,11, 0,12,12, 0,11,11, 0, + 11,11, 0,12,12, 0,11,11, 0, 7, 7, 0, 9, 9, 0, 9, + 9, 0,11,11, 0,11,11, 0,10,10, 0,10,10, 0,11,11, + 0, 9, 9, +}; + +static const static_codebook _44p2_p3_1 = { + 5, 243, + (char *)_vq_lengthlist__44p2_p3_1, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44p2_p3_1, + 0 +}; + +static const long _vq_quantlist__44p2_p4_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p2_p4_0[] = { + 1, 6, 6, 6, 7, 7, 7, 8, 8, 7, 8, 8,10,11,11, 9, + 8, 8, 7, 8, 8,11,11,11, 9, 8, 8, 6, 7, 7, 9,11, + 11, 9,11,11,10,11,11,12,13,13,11,12,12,10,11,11, + 13,14,14,12,12,12, 6, 6, 6, 8, 6, 6, 8, 7, 7, 9, + 7, 7,11,10,10,10, 6, 6, 9, 7, 7,12,10,10,11, 6, + 7, 7, 7, 7,11,10,10,12,10,10,11,10,10,14,13,13, + 13,10,10,12,11,11,15,13,13,14,10,10, 8, 7, 7,12, + 11,11,12,11,11,11,11,11,14,14,14,13,12,12,12,11, + 11,15,15,15,13,12,12, 0,10,10, 0,11,11, 0,11,11, + 0,11,11, 0,14,14, 0,11,11, 0,11,11, 0,15,15, 0, + 11,11, 7, 8, 8,12,10,10,12,10,10,12,11,11,15,13, + 13,14,11,11,12,10,10,16,14,14,14,10,10, 8, 7, 7, + 12,11,11,12,11,11,12,11,11,16,14,14,14,12,12,13, + 12,12,15,14,14,15,12,12, 0,11,11, 0,12,12, 0,12, + 12, 0,12,12, 0,15,15, 0,12,12, 0,12,12, 0,14,14, + 0,12,12, +}; + +static const static_codebook _44p2_p4_0 = { + 5, 243, + (char *)_vq_lengthlist__44p2_p4_0, + 1, -531365888, 1616117760, 2, 0, + (long *)_vq_quantlist__44p2_p4_0, + 0 +}; + +static const long _vq_quantlist__44p2_p4_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44p2_p4_1[] = { + 3, 4, 4, 8, 8,11, 9, 9,12,12,11,10,10,12,12,12, + 10,10,11,11,12,12,12,12,12,12,11,11,13,13,12,12, + 12,13,13,12,10,10,12,12,12,11,11,13,13,12,13,13, + 13,13,12,11,11,13,13,12,12,12,13,13,12,10,10,12, + 12,12,11,11,13,13,12,13,13,12,12,12,11,11,13,13, + 12,13,13,13,13,12,11,11,12,12,12,11,11,12,12,12, + 13,13,12,12,12,13,13,13,13,12,13,13,13,13,13,13, + 13,12,12,12,13,13,13,13,12,13,13,12,12,11, 8, 8, + 10,10,12,11,11,11,11,12,10,10,10,10,13,11,11,10, + 10,13,11,11,10,10,13,12,12,12,12,13,11,11,11,11, + 13,12,12,11,11,13,12,12,11,11,13,12,12,12,11,13, + 12,12,12,12,13,11,11,11,11,13,12,12,11,11,13,11, + 12,11,11,13,12,12,11,11,14,12,12,11,11,13,11,11, + 11,11,14,12,12,11,11,13,11,12,10,10,14,12,12,11, + 11,14,12,12,11,11,14,11,11,11,11,14,12,12,11,11, + 13,12,12,11,11,14,12,12,11,11,11, 8, 8,10,10,12, + 7, 7,10,10,12, 9, 9,11,11,13, 9, 9, 9, 9,13,13, + 13,10,10,13, 9, 9,12,12,13,13,13,12,12,13, 9, 8, + 11,11,13,10,10,12,12,14,13,13,11,11,13, 9, 9,11, + 11,13,13,13,12,12,13, 9, 9,10,10,13,10,10,11,11, + 13,13,13,10,10,14,10,10,11,11,14,14,14,12,12,13, + 9, 9,10,10,13,10,10,11,11,14,13,14,10,10,14,14, + 14,11,12,14,14,14,14,14,14,13,13,10,10,13,14,14, + 11,11,14,14,14,10,10,14, 9, 9, 9, 9,14, 9, 9, 9, + 9,14,10,10, 9, 9,14,10,10, 8, 8,14,11,11, 8, 8, + 15,11,11,10,10,15,12,12,10,10,15,10,10,10,10,15, + 11,11,10,10,15,13,13,10,10,15,11,11,10,10,15,12, + 12,10,10,15,10,10,10,10,15,11,11,10,10,15,13,13, + 10,10,15,11,11,10,10,15,12,12,10,10,15,11,11, 9, + 9,15,11,11, 9, 9,15,13,13, 9, 9,15,13,13,10,10, + 15,12,12,10,10,15,13,13,10,10,15,13,12, 9, 9,15, + 13,13, 9, 9,14,12,12, 9, 9,14,13,13, 9, 9,14,13, + 13, 9, 9,14,13,13, 7, 7,14,13,13, 8, 8,15,14,14, + 10,10,15,14,14,10,10,15,14,14,10,10,15,14,14,10, + 10,15,14,14, 9, 9,15,14,14,10,10,15,14,14,10,10, + 14,14,14, 9, 9,15,14,14,10,10,14,14,14, 9, 9,15, + 14,14,10,10,15,14,14,10,10,14,14,14, 9, 9,14,14, + 14, 9, 9,14,14,14, 8, 8,15,14,14,10,10,15,14,14, + 11,11,15,14,14, 9, 9,15,14,14, 9, 9,14,14,14, 8, + 8,13, 9, 9,12,12,17,11,11,12,12,17,12,12,12,12, + 17,12,12,11,11,18,15,15,12,12,17,12,12,12,12,17, + 14,15,13,13,17,12,12,12,12,17,13,13,12,13,17,15, + 15,12,12,18,13,13,13,13,18,15,15,13,13,18,12,12, + 12,12,18,13,13,13,13,18,15,15,12,12,18,13,13,12, + 12,18,15,15,13,13,18,13,13,12,12,17,13,13,12,12, + 17,15,15,12,12,18,15,15,13,13,18,15,15,13,14,18, + 15,16,12,12,18,15,15,12,12,18,16,16,12,12,13, 8, + 8,10,10,14,15,14,11,11,14,15,15,12,12,15,14,14, + 12,11,15,15,15,12,12,15,15,15,12,12,15,15,15,13, + 13,15,15,15,12,12,15,15,15,13,13,15,15,15,13,13, + 15,15,15,13,13,15,15,16,13,13,15,15,15,12,12,15, + 15,15,13,13,15,15,15,13,13,15,15,15,13,13,15,15, + 15,13,13,15,15,14,12,12,15,15,15,12,12,16,15,14, + 12,12,16,15,15,13,13,16,16,16,13,13,16,15,15,12, + 12,15,15,15,13,13,15,15,15,12,12,13,12,12,10,10, + 14,14,14,11,11,15,14,14,12,12,15,14,14,11,11,15, + 14,14,11,11,15,15,15,13,13,15,14,14,13,13,15,15, + 15,12,12,15,14,15,13,13,16,15,15,12,12,15,15,15, + 13,13,16,14,14,13,13,15,15,15,12,12,15,15,15,13, + 13,16,15,15,12,12,16,15,15,12,12,16,14,14,13,13, + 15,15,15,11,11,15,15,15,12,12,16,15,15,11,11,16, + 15,15,13,13,16,14,15,14,14,16,15,15,12,12,16,15, + 14,12,12,16,15,15,12,12,14,10,10, 9, 9,14,11,11, + 12,12,14,12,12,13,13,14,12,12,12,12,15,14,14,13, + 13,15,13,13,14,14,15,14,14,15,15,15,12,12,13,13, + 15,13,13,14,14,15,14,14,13,13,15,13,13,13,14,15, + 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18,16,16,12,12,17,15,15,12,12,17,16,16,12,12,13, + 8, 8,10,10,14,14,15,12,12,14,15,15,12,12,15,14, + 14,12,12,15,15,14,12,12,15,15,15,13,13,15,15,15, + 13,13,15,15,15,12,12,16,15,15,13,13,16,15,15,13, + 13,15,15,15,12,12,15,15,15,14,14,15,15,15,12,12, + 15,15,15,13,13,16,15,15,13,13,15,15,15,13,13,16, + 15,15,13,13,15,15,14,12,12,15,15,15,12,12,16,14, + 15,13,13,16,15,15,13,13,15,16,15,13,13,16,15,14, + 13,13,16,15,15,13,13,16,15,15,13,13,13,12,12,11, + 11,14,14,14,11,11,14,14,14,12,12,15,14,14,11,11, + 16,14,14,11,11,15,15,15,12,13,16,14,14,13,13,15, + 15,15,12,12,15,14,14,13,13,16,15,15,12,12,15,15, + 15,12,12,15,14,14,13,13,15,15,15,12,12,15,14,14, + 12,12,16,15,15,12,12,16,15,15,12,12,16,14,14,13, + 13,15,15,15,11,11,15,15,14,12,12,16,15,15,11,11, + 16,15,15,12,12,16,14,14,13,13,16,15,15,11,11,16, + 14,14,12,12,16,15,15,11,11,14,10,10, 9, 9,14,11, + 11,12,12,14,12,12,13,14,14,12,12,12,12,14,14,14, + 13,13,15,13,13,14,14,15,14,14,15,15,15,12,12,13, + 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11,11,17,15,15,11,11,18,16,16,12,12,18,15,15,13, + 13,18,15,15,11,11,17,15,15,12,12,18,15,15,11,11, + 13, 8, 8,10,10,14,14,14,11,11,15,15,15,12,12,15, + 14,14,11,11,16,14,14,12,12,15,15,15,12,12,15,15, + 15,13,13,15,15,15,12,12,15,15,15,12,12,16,15,15, + 13,13,15,15,15,12,12,15,15,15,13,13,16,15,15,12, + 12,15,15,15,12,12,16,15,15,13,13,16,15,15,12,12, + 15,15,15,13,13,15,14,14,12,12,15,15,15,12,12,16, + 15,14,12,12,16,15,15,13,13,16,16,16,13,13,16,14, + 15,13,13,15,15,15,13,13,16,15,15,12,12,13,12,12, + 10,10,14,14,14,11,11,15,14,14,12,12,15,14,14,11, + 11,16,14,14,11,11,15,14,15,12,12,15,14,14,13,13, + 15,15,15,12,12,15,14,14,12,12,15,14,15,12,12,15, + 15,15,12,12,16,14,14,13,13,15,15,15,11,12,16,14, + 14,12,12,16,15,15,12,12,15,15,15,12,12,16,14,14, + 12,12,15,15,15,11,11,15,14,14,11,12,15,15,14,11, + 11,16,15,15,12,12,16,14,14,13,13,16,15,15,11,11, + 16,14,14,12,12,16,15,15,11,11,13,10,10, 8, 8,14, + 12,12,12,12,14,12,12,13,13,14,12,12,12,12,14,14, + 14,13,13,15,13,13,14,14,15,15,14,15,15,15,13,13, + 13,13,15,13,13,14,14,15,14,15,14,14,15,13,13,13, + 13,15,15,15,15,15,15,12,12,13,12,15,13,13,14,14, + 15,14,14,13,13,15,13,13,14,13,15,15,15,16,16,15, + 13,13,12,12,15,13,13,13,13,14,14,14,12,12,15,15, + 15,14,14,15,15,15,20,20,15,14,14,13,13,15,15,14, + 14,14,15,14,14,13,13,13,12,12, 9, 9,14,13,13,12, + 12,14,13,13,12,12,14,14,14,12,12,14,14,14,13,13, + 15,14,14,13,13,15,14,14,14,14,15,15,14,12,12,15, + 14,14,13,13,15,14,15,14,15,15,14,14,13,13,15,14, + 14,14,14,15,14,14,12,12,15,14,14,13,13,14,15,14, + 15,14,15,14,14,13,13,15,14,14,14,14,15,14,14,12, + 12,15,14,14,13,13,15,15,15,14,14,15,15,15,14,14, + 16,14,14,14,14,15,15,15,14,14,15,14,14,14,14,14, + 15,15,14,14,13,13,13,12,13,17,15,15,12,12,17,15, + 15,12,12,18,15,15,11,11,17,16,16,11,11,18,16,16, + 13,13,18,17,16,13,13,18,16,16,12,12,18,16,16,12, + 12,18,17,17,12,12,17,16,16,12,13,17,16,16,12,13, + 17,16,16,12,12,17,16,16,12,12,18,17,16,12,12,18, + 16,16,12,12,17,16,17,12,12,18,15,15,11,11,18,15, + 15,12,12,17,17,17,11,11,17,17,17,12,12,17,16,16, + 13,13,18,16,16,11,11,18,16,16,12,12,18,17,16,11, + 11,14,14,14,10,10,16,15,14,11,11,16,15,15,12,12, + 16,14,14,12,12,17,14,14,13,13,17,15,15,13,13,17, + 15,15,14,14,16,15,15,12,12,16,15,15,13,13,18,15, + 15,14,14,16,15,15,12,12,16,15,15,14,14,16,15,15, + 12,12,16,15,15,13,13,17,15,15,13,13,17,15,15,13, + 13,17,15,15,14,14,16,14,14,12,12,17,15,15,12,12, + 18,15,15,13,13,17,15,15,14,14,17,16,16,15,15,17, + 15,14,13,13,17,15,15,14,14,17,15,15,13,13,14,12, + 12,11,11,15,14,14,12,12,16,14,14,12,12,16,14,14, + 11,11,17,14,14,12,12,16,15,14,13,13,16,14,14,13, + 13,16,15,15,12,12,16,14,14,13,13,17,15,15,13,13, + 16,15,15,13,13,17,14,14,13,13,16,15,15,12,12,16, + 14,14,12,12,16,15,15,12,12,17,15,15,12,12,17,14, + 14,13,13,16,15,15,12,12,16,14,14,12,12,16,15,15, + 12,12,17,15,15,13,13,17,14,14,13,13,17,15,15,12, + 12,17,14,14,12,12,17,15,15,12,12,14,14,14, 8, 8, + 14,14,14,13,13,14,15,15,14,14,14,14,14,14,14,15, + 15,15,19,19,15,15,15,14,14,15,15,16,20,19,15,15, + 15,14,14,15,16,16,15,15,15,15,15,19,19,15,15,15, + 14,14,15,16,16,19,20,15,15,15,14,14,15,15,15,15, + 15,15,15,15,19,19,15,15,15,15,15,15,15,16,19,20, + 15,14,15,14,14,15,15,15,15,15,15,15,15,20,19,15, + 15,15,21,19,15,16,16,20,20,15,15,14,19,19,15,15, + 16,20,21,15,15,15,20,19,13,12,12, 9, 9,14,14,14, + 12,12,14,13,13,13,13,14,14,14,13,13,15,14,14,20, + 19,15,14,14,14,13,15,14,14,19,19,15,15,14,13,13, + 15,14,14,14,14,15,15,15,19,20,15,14,14,13,13,15, + 14,14,20,19,14,15,14,13,13,15,14,14,14,13,15,15, + 15,19,20,15,15,14,14,14,15,14,14,21,19,15,15,15, + 13,13,15,14,14,14,14,14,15,15,20,20,15,15,15,21, + 20,15,14,14,19,20,15,15,15,20,20,15,14,14,19,20, + 15,15,15,21,19, +}; + +static const static_codebook _44p2_p4_1 = { + 5, 3125, + (char *)_vq_lengthlist__44p2_p4_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44p2_p4_1, + 0 +}; + +static const long _vq_quantlist__44p2_p5_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44p2_p5_0[] = { + 2, 6, 6,14,14, 6, 7, 7,14,14, 7, 7, 7,15,15, 0, + 13,13,16,16, 0,13,13,15,15, 7, 8, 8,15,15, 9,10, + 10,17,16, 9, 8, 8,15,15, 0,13,13,18,17, 0,13,13, + 16,16, 8, 8, 8,15,15,12,11,11,16,17, 9, 8, 8,14, + 14, 0,13,13,18,17, 0,13,13,16,15, 0,14,14,18,17, + 0,20,22,18,20, 0,12,12,16,16, 0,16,16,22,20, 0, + 14,14,16,16, 0,14,14,17,17, 0,22,22,22,19, 0,12, + 13,16,16, 0,17,17, 0, 0, 0,15,15,16,16, 5, 7, 7, + 13,13, 9, 9, 9,15,14,10,10,10,14,14, 0,21,21,18, + 17, 0,21,22,18,17, 9,10,10,14,14,12,12,12,17,17, + 12,10,10,14,14, 0,19,21,18,17, 0,20,22,18,18,11, + 10,10,14,14,14,13,13,18,17,12,11,11,14,14, 0,22, + 19,17,18, 0,20, 0,18,17, 0,22,21,17,17, 0, 0, 0, + 0, 0, 0,20,22,17,17, 0,22, 0,21,19, 0,22, 0,18, + 18, 0, 0,22,18,19, 0, 0, 0, 0, 0, 0,19,21,17,17, + 0, 0, 0,20,20, 0, 0, 0,18,18, 6, 6, 6,13,12, 8, + 6, 6,11,11, 8, 6, 6,13,13, 0, 9, 9,11,11, 0,11, + 11,14,14, 9, 7, 7,13,13,11, 9, 9,13,13,10, 6, 6, + 13,13, 0,10,10,14,14, 0,10,10,13,13, 9, 7, 7,13, + 14,13, 9, 9,13,13,10, 6, 6,13,12, 0,11,11,15,15, + 0,10,10,13,13, 0,12,12,15,15, 0,19, 0,17,17, 0, + 9, 9,13,13, 0,13,14,19,20, 0,11,11,13,13, 0,11, + 11,14,14, 0,19,20,17,18, 0,10,10,13,13, 0,15,15, + 21,19, 0,12,12,13,13, 0,10,10,12,13, 0,11,11,15, + 15, 0,11,11,15,15, 0,15,15,22, 0, 0,16,17,22, 0, + 0,11,11,15,15, 0,14,14,18,17, 0,11,11,15,16, 0, + 15,15,22,21, 0,16,16, 0,20, 0,12,12,16,15, 0,15, + 14,19,19, 0,11,11,16,16, 0,15,15,21, 0, 0,16,15, + 0, 0, 0,16,16,22,21, 0, 0, 0, 0, 0, 0,15,15,20, + 20, 0,18,18, 0, 0, 0,16,17, 0, 0, 0,17,17, 0,22, + 0, 0, 0, 0, 0, 0,15,15,21,22, 0,20,18, 0, 0, 0, + 18,17,22, 0, 0,10,10,12,11, 0,10,10,10,10, 0,11, + 11,12,12, 0,11,11, 9, 9, 0,13,13,12,12, 0,11,11, + 12,12, 0,13,13,12,12, 0,10,10,12,12, 0,13,12,13, + 13, 0,12,12,12,12, 0,11,11,12,12, 0,13,13,12,12, + 0,10,10,12,12, 0,13,13,13,14, 0,12,12,12,12, 0, + 13,14,14,14, 0,20,21,15,15, 0,12,11,12,12, 0,15, + 16,20,22, 0,13,12,11,11, 0,13,13,14,13, 0,20, 0, + 16,15, 0,12,12,12,12, 0,16,16,22,21, 0,13,13,12, + 12, 6, 7, 7,16,16,11, 9, 9,15,15,12, 9, 9,16,16, + 0,13,13,14,14, 0,14,14,16,17,10, 9, 9,16,16,14, + 12,12,16,16,12, 9, 9,15,15, 0,13,13,18,18, 0,13, + 13,15,16,12,10,10,17,18,15,12,12,17,17,13, 9, 9, + 16,16, 0,13,13,17,18, 0,14,14,16,16, 0,15,15,18, + 18, 0,22, 0,20,20, 0,12,12,16,16, 0,16,16,20,22, + 0,14,14,16,16, 0,15,14,18,18, 0, 0,22,19,21, 0, + 13,13,16,17, 0,17,17,22,22, 0,15,15,16,16, 7, 7, + 7,14,14,11,10,10,15,15,12,10,10,15,14, 0,22, 0, + 18,18, 0, 0,21,17,18,11,10,10,15,15,14,12,12,17, + 17,14,11,11,15,15, 0,22,20,18,18, 0, 0,20,18,17, + 12,10,10,16,16,17,14,14,19,18,14,11,11,15,15, 0, + 21,22,19,19, 0,21,22,18,18, 0,22, 0,19,21, 0, 0, + 0, 0, 0, 0,22,22,18,17, 0, 0, 0,21,20, 0,22,22, + 20,19, 0, 0,22,20,20, 0, 0, 0, 0, 0, 0,20,21,17, + 17, 0, 0,22,21,21, 0, 0, 0,18,18,10, 9, 9,14,14, + 13,10,10,13,13,13,10,11,14,14, 0,13,13,12,12, 0, + 15,15,16,16,13,10,10,15,15,15,12,12,14,14,15,10, + 10,14,15, 0,14,14,16,15, 0,14,14,15,15,13,10,10, + 15,15,18,13,13,15,15,15,10,10,14,15, 0,14,14,16, + 16, 0,14,14,15,15, 0,15,15,16,16, 0,22, 0,18,18, + 0,12,13,14,14, 0,17,17,22, 0, 0,14,14,14,14, 0, + 15,15,16,16, 0,22, 0,18,17, 0,13,13,14,14, 0,19, + 18,21,22, 0,15,15,14,14, 0,11,11,13,13, 0,12,12, + 16,16, 0,12,12,16,16, 0,15,16,21, 0, 0,16,17, 0, + 22, 0,12,12,16,16, 0,14,14,17,18, 0,11,11,16,16, + 0,15,15,21,22, 0,16,16, 0, 0, 0,12,12,16,16, 0, + 15,15, 0,19, 0,12,12,16,17, 0,16,16,22, 0, 0,16, + 16, 0,22, 0,17,17, 0,22, 0, 0, 0, 0, 0, 0,15,15, + 20,19, 0,18,18, 0, 0, 0,17,18, 0, 0, 0,17,17, 0, + 0, 0, 0, 0, 0, 0, 0,15,15, 0,22, 0,20,18, 0, 0, + 0,18,18,22,22, 0,11,11,14,14, 0,12,12,14,14, 0, + 12,12,15,15, 0,13,13,14,14, 0,14,14,17,16, 0,12, + 12,16,16, 0,14,14,16,16, 0,11,11,15,15, 0,13,13, + 16,16, 0,13,13,15,15, 0,12,12,15,15, 0,15,14,16, + 16, 0,11,11,15,15, 0,14,14,17,17, 0,13,13,15,15, + 0,15,15,17,17, 0, 0, 0,19,18, 0,13,12,15,15, 0, + 16,16, 0, 0, 0,14,14,15,15, 0,14,14,16,17, 0,22, + 0,18,18, 0,13,13,15,15, 0,17,17, 0, 0, 0,14,14, + 15,15, 8, 8, 8,16,16,12,10,10,16,16,13, 9, 9,16, + 16, 0,14,14,17,17, 0,14,14,17,16,12,10,10,18,17, + 14,11,11,18,18,14, 9,10,16,16, 0,13,13,18,19, 0, + 14,13,16,16,12, 9, 9,16,16,17,13,13,17,17,14, 9, + 9,15,15, 0,14,14,19,20, 0,13,13,15,15, 0,15,15, + 18,19, 0, 0,22,22,22, 0,13,13,17,17, 0,16,16,19, + 21, 0,14,14,16,16, 0,14,14,18,18, 0, 0, 0, 0, 0, + 0,13,13,16,16, 0,18,18, 0, 0, 0,15,15,16,16, 8, + 7, 7,14,14,12,10,10,15,15,13,10,10,15,14, 0,22, + 0,18,18, 0,22, 0,18,18,12,10,10,16,15,15,12,12, + 17,17,14,11,11,15,15, 0,20,21,19,18, 0, 0, 0,17, + 18,13,11,11,15,15,16,13,13,18,18,15,11,11,14,14, + 0,22,21,19,19, 0,21,22,18,18, 0,22,22,20,18, 0, + 0, 0, 0, 0, 0,22,19,17,17, 0, 0, 0,22,21, 0, 0, + 22,19,17, 0, 0,22,19,19, 0, 0, 0, 0, 0, 0,22,21, + 18,17, 0, 0, 0,22, 0, 0, 0, 0,19,19, 0,10,10,14, + 14, 0,11,11,15,14, 0,11,11,15,15, 0,14,14,15,14, + 0,15,15,16,16, 0,11,11,16,16, 0,13,13,16,16, 0, + 11,11,15,15, 0,14,14,17,16, 0,14,14,15,15, 0,11, + 11,16,16, 0,14,13,15,15, 0,11,11,15,15, 0,15,15, + 17,17, 0,14,14,15,14, 0,16,16,17,17, 0, 0,22,18, + 18, 0,13,13,15,15, 0,17,17,22, 0, 0,15,15,15,14, + 0,15,16,16,17, 0, 0,22,18,19, 0,13,13,15,15, 0, + 20,18,21, 0, 0,15,15,14,14, 0,11,11,13,13, 0,12, + 12,16,16, 0,12,12,16,15, 0,15,16,22,22, 0,17,17, + 0, 0, 0,12,12,16,16, 0,14,14,18,18, 0,11,11,16, + 16, 0,15,16,22,20, 0,16,16, 0,22, 0,12,12,16,16, + 0,15,15,18,20, 0,11,11,16,16, 0,15,15, 0, 0, 0, + 16,16, 0, 0, 0,17,17,22, 0, 0, 0, 0, 0, 0, 0,15, + 15, 0,21, 0,18,18, 0, 0, 0,17,16, 0, 0, 0,17,17, + 22,22, 0, 0, 0, 0, 0, 0,15,15,21, 0, 0,20,22, 0, + 0, 0,18,18, 0, 0, 0,12,12,15,15, 0,12,12,15,15, + 0,12,12,16,16, 0,13,13,15,15, 0,15,15,17,17, 0, + 13,12,16,16, 0,14,14,16,16, 0,12,11,16,16, 0,14, + 14,17,17, 0,14,14,16,16, 0,12,12,16,16, 0,15,15, + 17,16, 0,11,11,15,16, 0,14,14,17,17, 0,14,14,16, + 16, 0,15,15,18,18, 0, 0, 0,22,19, 0,13,13,15,16, + 0,16,17, 0, 0, 0,14,14,16,16, 0,15,15,18,17, 0, + 0, 0,20,20, 0,13,13,16,15, 0,17,17,22,22, 0,14, + 14,15,15, 0,11,11,16,16, 0,13,13,16,17, 0,13,13, + 17,18, 0,16,16,17,17, 0,17,17,18,18, 0,12,12,17, + 17, 0,16,15,18,18, 0,12,12,16,16, 0,16,16,18,18, + 0,15,15,17,17, 0,12,12,17,17, 0,16,16,19,18, 0, + 12,12,16,17, 0,16,16,19,19, 0,15,16,16,17, 0,16, + 16,19,17, 0, 0, 0,20,22, 0,13,13,16,16, 0,19,18, + 21, 0, 0,15,15,16,16, 0,16,16,18,18, 0, 0, 0,22, + 21, 0,14,14,16,16, 0,21,19,21,22, 0,16,16,16,16, + 0, 9, 9,14,14, 0,13,13,15,15, 0,14,14,15,15, 0, + 0,20,18,19, 0, 0,22,18,18, 0,12,12,15,15, 0,15, + 15,17,18, 0,14,13,14,14, 0,20, 0,18,18, 0,21, 0, + 18,17, 0,13,13,15,16, 0,17,17,18,18, 0,14,14,15, + 15, 0,22,22,20,19, 0,20,21,18,18, 0,20,22,19,19, + 0, 0, 0, 0, 0, 0,20,20,17,17, 0, 0,22,22,21, 0, + 22, 0,18,18, 0,20,22,19,19, 0, 0, 0, 0, 0, 0,21, + 21,17,18, 0, 0, 0,21,20, 0, 0,22,19,18, 0,18,18, + 15,15, 0,22,21,17,16, 0, 0,22,17,17, 0,20,22,18, + 18, 0, 0,22,20,20, 0,21,19,16,16, 0,21,21,18,18, + 0,19,19,17,17, 0, 0,22,19,19, 0,22,20,17,17, 0, + 21,19,16,16, 0,22,22,19,18, 0,19,20,16,16, 0,22, + 21,19,21, 0,21,22,17,18, 0,21,20,18,18, 0, 0, 0, + 19,20, 0,20,19,16,16, 0,22,22, 0, 0, 0,21,21,17, + 16, 0,22,20,19,18, 0, 0, 0,20,20, 0,20,19,16,16, + 0, 0, 0, 0, 0, 0,21,22,17,17, 0,11,11,13,13, 0, + 13,13,15,16, 0,13,13,16,16, 0,17,18,21, 0, 0,17, + 18, 0, 0, 0,12,12,15,16, 0,15,15,19,18, 0,12,12, + 16,16, 0,17,17,22, 0, 0,17,17, 0,22, 0,12,12,17, + 16, 0,16,16,19,20, 0,12,12,16,16, 0,17,17, 0, 0, + 0,17,17, 0,21, 0,17,16,22, 0, 0, 0, 0, 0, 0, 0, + 15,15,20,22, 0,20,18, 0, 0, 0,18,18, 0, 0, 0,17, + 17,21, 0, 0, 0, 0, 0, 0, 0,15,15,21,22, 0,19,20, + 22, 0, 0,19,18, 0, 0, 0,14,14,18,18, 0,16,16,22, + 20, 0,16,16,22,19, 0,17,17,20,22, 0,19,19, 0, 0, + 0,15,15,20, 0, 0,18,21, 0,20, 0,15,15,21,20, 0, + 18,17, 0, 0, 0,17,17, 0,22, 0,15,15,19,19, 0,19, + 18, 0, 0, 0,15,15,20, 0, 0,18,18,22,22, 0,17,17, + 0,20, 0,18,18, 0, 0, 0, 0,22, 0, 0, 0,15,15,19, + 20, 0,20,19, 0, 0, 0,17,17,20,21, 0,17,18,20,22, + 0, 0, 0, 0,22, 0,15,15,20,20, 0,22,20, 0, 0, 0, + 17,18,20, 0, 0,12,12,17,16, 0,14,14,17,17, 0,13, + 13,17,17, 0,16,16,18,18, 0,17,16,17,17, 0,13,13, + 17,17, 0,15,16,18,18, 0,13,13,16,16, 0,16,16,18, + 18, 0,16,16,17,16, 0,13,13,16,16, 0,17,17,18,17, + 0,12,12,15,16, 0,17,17,19,19, 0,16,16,16,16, 0, + 16,17,19,18, 0, 0, 0,21,22, 0,14,14,16,16, 0,18, + 18, 0,22, 0,16,16,16,16, 0,16,16,18,17, 0, 0, 0, + 21,20, 0,14,14,16,16, 0,21,22,22, 0, 0,16,16,16, + 16, 0, 9, 9,14,13, 0,13,14,15,16, 0,14,13,15,14, + 0,22, 0,18,18, 0,21, 0,17,18, 0,13,13,15,15, 0, + 15,16,18,17, 0,14,14,15,14, 0,20,22,18,18, 0,22, + 21,17,17, 0,13,13,15,15, 0,17,17,19,19, 0,14,14, + 14,14, 0, 0,22,18,18, 0, 0,22,17,17, 0, 0,22,19, + 20, 0, 0, 0, 0, 0, 0,21,20,17,16, 0, 0, 0,21,22, + 0, 0, 0,18,19, 0, 0, 0,18,18, 0, 0, 0, 0, 0, 0, + 22, 0,17,17, 0, 0, 0,20,22, 0, 0, 0,18,19, 0,18, + 19,16,16, 0,22,20,17,17, 0,22,22,17,18, 0,22,22, + 18,17, 0, 0,22,18,19, 0,20,20,17,18, 0, 0,22,19, + 18, 0,22,22,17,17, 0,22, 0,19,19, 0, 0,22,18,18, + 0,20,22,17,17, 0, 0,22,18,18, 0,19,20,17,17, 0, + 22, 0,20,19, 0,22,21,17,17, 0, 0, 0,18,18, 0, 0, + 0,22,19, 0,20, 0,17,17, 0,22, 0, 0,22, 0, 0,20, + 17,18, 0,22, 0,19,19, 0, 0, 0, 0,19, 0,19,21,17, + 17, 0, 0, 0, 0, 0, 0,20,21,17,16, 0,11,11,13,13, + 0,13,13,16,16, 0,13,13,15,16, 0,17,17,21,22, 0, + 17,18, 0, 0, 0,12,12,16,16, 0,15,15,18,18, 0,13, + 13,16,16, 0,17,16,21,21, 0,17,17, 0, 0, 0,13,13, + 16,16, 0,16,16,19,18, 0,13,13,16,16, 0,17,17, 0, + 22, 0,17,18,20,22, 0,17,18, 0, 0, 0, 0, 0, 0, 0, + 0,15,15,20, 0, 0,18,19, 0, 0, 0,17,17, 0, 0, 0, + 18,17,22, 0, 0, 0, 0, 0, 0, 0,15,16,21,20, 0,20, + 20, 0, 0, 0,18,19, 0, 0, 0,15,15,22,22, 0,17,16, + 20,22, 0,17,17,20,22, 0,18,18, 0,21, 0,19,18, 0, + 0, 0,16,16,20,20, 0,19,19,22, 0, 0,15,16,21,22, + 0,18,19,22, 0, 0,17,18, 0, 0, 0,16,16,22, 0, 0, + 19,19, 0,21, 0,15,16,20, 0, 0,18,18, 0,22, 0,18, + 17, 0, 0, 0,18,18, 0, 0, 0, 0, 0, 0, 0, 0,16,16, + 22,21, 0,20,21, 0, 0, 0,17,18,22, 0, 0,18,18, 0, + 0, 0, 0, 0, 0, 0, 0,16,16,20,19, 0,22,21, 0, 0, + 0,18,18,22,22, +}; + +static const static_codebook _44p2_p5_0 = { + 5, 3125, + (char *)_vq_lengthlist__44p2_p5_0, + 1, -528744448, 1616642048, 3, 0, + (long *)_vq_quantlist__44p2_p5_0, + 0 +}; + +static const long _vq_quantlist__44p2_p5_1[] = { + 3, + 2, + 4, + 1, + 5, + 0, + 6, +}; + +static const char _vq_lengthlist__44p2_p5_1[] = { + 2, 3, 3, 3, 3, 3, 3, +}; + +static const static_codebook _44p2_p5_1 = { + 1, 7, + (char *)_vq_lengthlist__44p2_p5_1, + 1, -533200896, 1611661312, 3, 0, + (long *)_vq_quantlist__44p2_p5_1, + 0 +}; + +static const long _vq_quantlist__44p2_p6_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p2_p6_0[] = { + 1, 7, 7, 7, 8, 8, 7, 8, 8, 7, 9, 9,10,11,11, 9, + 8, 8, 7, 8, 9,11,11,11, 9, 8, 8, 6, 7, 7,10,10, + 10,10,10,10,10,10,10,14,14,14,12,11,11,10,11,11, + 15,14,14,13,11,11, 6, 6, 6, 8, 5, 5, 8, 7, 7, 8, + 7, 7,11,10,10, 9, 7, 7, 9, 7, 7,12,10,10,10, 7, + 7, 6, 8, 7,12,10,10,12,10,10,11,10,10,15,14,13, + 13,10,10,11,10,10,16,14,14,14,10,10, 7, 7, 7,12, + 11,11,12,11,11,11,11,11,16,14,14,13,12,12,11,11, + 11,17,15,15,14,12,12,10, 9, 9,13,11,11,13,11,11, + 12,11,11,16,14,13,14,11,11,12,11,11,17,15,14,14, + 11,11, 7, 8, 8,12,11,11,12,10,10,12,10,10,16,13, + 14,13,10,10,11,10,10,17,14,14,14,10,10, 7, 7, 7, + 12,11,11,12,11,11,12,11,11,15,14,15,14,12,12,12, + 11,11,17,15,15,14,12,12,10,10, 9,13,11,11,13,11, + 11,13,11,11,16,14,14,14,11,11,13,11,11,16,15,15, + 15,11,11, +}; + +static const static_codebook _44p2_p6_0 = { + 5, 243, + (char *)_vq_lengthlist__44p2_p6_0, + 1, -527106048, 1620377600, 2, 0, + (long *)_vq_quantlist__44p2_p6_0, + 0 +}; + +static const long _vq_quantlist__44p2_p6_1[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p2_p6_1[] = { + 2, 6, 6, 7, 7, 7, 7, 7, 7, 7, 8, 8, 9, 9, 9, 8, + 7, 7, 8, 8, 8, 9, 9, 9, 9, 8, 8, 6, 7, 7, 9, 8, + 8, 9, 7, 7, 9, 8, 8,10, 8, 8,10, 8, 8,10, 8, 8, + 10, 8, 9,10, 8, 8, 7, 6, 6, 8, 6, 6, 9, 6, 6, 9, + 7, 7,10, 8, 8, 9, 6, 6, 9, 7, 7,10, 9, 8, 9, 7, + 7, 7, 7, 7,11, 8, 8,11, 9, 9,10, 9, 9,12, 9, 9, + 12, 8, 8,11, 9, 9,12, 9, 9,12, 8, 8, 8, 7, 7,10, + 9, 9,10, 9, 9,10, 9, 9,11,10,11,11, 9, 9,11, 9, + 9,11,11,11,11, 9, 9,10, 8, 8,11, 9, 9,10, 9, 9, + 11, 9, 9,11,10,10,11, 9, 9,11, 9, 9,12,10,10,11, + 9, 9, 8, 8, 8,11, 9, 9,12, 9, 9,11, 9, 9,12, 9, + 9,12, 8, 8,12, 9, 9,12, 9,10,12, 8, 8, 9, 7, 7, + 11, 9, 9,11,10,10,11, 9, 9,11,11,11,11, 9, 9,11, + 10,10,12,11,11,11, 9,10,10, 9, 9,11, 9, 9,11,10, + 10,11,10,10,11,11,11,11, 9, 9,11, 9,10,11,11,11, + 11, 9, 9, +}; + +static const static_codebook _44p2_p6_1 = { + 5, 243, + (char *)_vq_lengthlist__44p2_p6_1, + 1, -530841600, 1616642048, 2, 0, + (long *)_vq_quantlist__44p2_p6_1, + 0 +}; + +static const long _vq_quantlist__44p2_p7_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p2_p7_0[] = { + 1, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, +}; + +static const static_codebook _44p2_p7_0 = { + 5, 243, + (char *)_vq_lengthlist__44p2_p7_0, + 1, -513979392, 1633504256, 2, 0, + (long *)_vq_quantlist__44p2_p7_0, + 0 +}; + +static const long _vq_quantlist__44p2_p7_1[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p2_p7_1[] = { + 1, 9, 9, 6, 9, 9, 5, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10, +}; + +static const static_codebook _44p2_p7_1 = { + 5, 243, + (char *)_vq_lengthlist__44p2_p7_1, + 1, -516716544, 1630767104, 2, 0, + (long *)_vq_quantlist__44p2_p7_1, + 0 +}; + +static const long _vq_quantlist__44p2_p7_2[] = { + 12, + 11, + 13, + 10, + 14, + 9, + 15, + 8, + 16, + 7, + 17, + 6, + 18, + 5, + 19, + 4, + 20, + 3, + 21, + 2, + 22, + 1, + 23, + 0, + 24, +}; + +static const char _vq_lengthlist__44p2_p7_2[] = { + 1, 3, 2, 5, 4, 7, 7, 8, 8, 9, 9,10,10,11,11,12, + 12,13,13,14,14,15,15,15,15, +}; + +static const static_codebook _44p2_p7_2 = { + 1, 25, + (char *)_vq_lengthlist__44p2_p7_2, + 1, -518864896, 1620639744, 5, 0, + (long *)_vq_quantlist__44p2_p7_2, + 0 +}; + +static const long _vq_quantlist__44p2_p7_3[] = { + 12, + 11, + 13, + 10, + 14, + 9, + 15, + 8, + 16, + 7, + 17, + 6, + 18, + 5, + 19, + 4, + 20, + 3, + 21, + 2, + 22, + 1, + 23, + 0, + 24, +}; + +static const char _vq_lengthlist__44p2_p7_3[] = { + 3, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, + 5, 5, 5, 5, 5, 5, 5, 5, 5, +}; + +static const static_codebook _44p2_p7_3 = { + 1, 25, + (char *)_vq_lengthlist__44p2_p7_3, + 1, -529006592, 1611661312, 5, 0, + (long *)_vq_quantlist__44p2_p7_3, + 0 +}; + +static const char _huff_lengthlist__44p2_short[] = { + 4, 4,12, 9, 8,12,15,17, 4, 2,11, 6, 5, 9,13,15, + 11, 7, 8, 7, 7,10,14,13, 8, 5, 7, 5, 5, 8,12,12, + 8, 4, 7, 4, 3, 6,11,12,11, 8, 9, 7, 6, 8,11,12, + 15,13,14,12, 9, 7,10,13,16,12,17,12, 7, 5, 8,11, +}; + +static const static_codebook _huff_book__44p2_short = { + 2, 64, + (char *)_huff_lengthlist__44p2_short, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__44p3_l0_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44p3_l0_0[] = { + 1, 4, 4, 8, 8, 8, 8, 9, 9,10,10,10,10, 4, 6, 5, + 8, 7, 9, 9, 9, 9,10, 9,11, 9, 4, 5, 6, 7, 8, 9, + 9, 9, 9, 9,10, 9,10, 8, 9, 8, 9, 8,10, 9,11, 9, + 12,10,12,10, 8, 8, 9, 8, 9, 9,10, 9,11,10,12,10, + 12, 9,10,10,11,10,12,11,12,11,12,12,12,12, 9,10, + 10,11,11,11,11,11,12,12,12,12,12,10,11,11,12,12, + 12,12,12,12,12,12,12,12,10,11,11,12,12,12,12,12, + 12,12,12,12,12,11,12,12,12,12,12,13,12,13,12,13, + 12,12,11,12,12,12,12,12,12,13,12,12,12,12,12,12, + 12,12,13,13,12,13,12,13,12,13,12,12,12,13,12,13, + 12,13,12,13,12,13,12,12,12, +}; + +static const static_codebook _44p3_l0_0 = { + 2, 169, + (char *)_vq_lengthlist__44p3_l0_0, + 1, -526516224, 1616117760, 4, 0, + (long *)_vq_quantlist__44p3_l0_0, + 0 +}; + +static const long _vq_quantlist__44p3_l0_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44p3_l0_1[] = { + 3, 4, 4, 5, 5, 4, 4, 5, 5, 5, 4, 5, 4, 5, 5, 5, + 5, 6, 5, 6, 5, 6, 5, 6, 5, +}; + +static const static_codebook _44p3_l0_1 = { + 2, 25, + (char *)_vq_lengthlist__44p3_l0_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44p3_l0_1, + 0 +}; + +static const long _vq_quantlist__44p3_l1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p3_l1_0[] = { + 1, 4, 4, 4, 4, 4, 4, 4, 4, +}; + +static const static_codebook _44p3_l1_0 = { + 2, 9, + (char *)_vq_lengthlist__44p3_l1_0, + 1, -516716544, 1630767104, 2, 0, + (long *)_vq_quantlist__44p3_l1_0, + 0 +}; + +static const char _huff_lengthlist__44p3_lfe[] = { + 1, 3, 2, 3, +}; + +static const static_codebook _huff_book__44p3_lfe = { + 2, 4, + (char *)_huff_lengthlist__44p3_lfe, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist__44p3_long[] = { + 3, 4,13, 9, 9,12,15,17, 4, 2,18, 5, 7,10,14,18, + 11, 8, 6, 5, 6, 8,11,14, 8, 5, 5, 3, 5, 8,11,13, + 9, 6, 7, 5, 5, 7, 9,10,11,10, 9, 8, 6, 6, 8,10, + 14,14,11,11, 9, 8, 9,10,17,17,14,13,10, 9,10,10, +}; + +static const static_codebook _huff_book__44p3_long = { + 2, 64, + (char *)_huff_lengthlist__44p3_long, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__44p3_p1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p3_p1_0[] = { + 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, +}; + +static const static_codebook _44p3_p1_0 = { + 5, 243, + (char *)_vq_lengthlist__44p3_p1_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44p3_p1_0, + 0 +}; + +static const long _vq_quantlist__44p3_p2_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44p3_p2_0[] = { + 3, 7, 7, 0, 0, 0, 8, 8, 0, 0, 0, 8, 8, 0, 0, 0, + 11,11, 0, 0, 0, 0, 0, 0, 0, 0,10, 9, 0, 0, 0, 0, + 0, 0, 0, 0, 9, 9, 0, 0, 0,10,11, 0, 0, 0, 0, 0, + 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 0, + 0, 0,10,10, 0, 0, 0, 0, 0, 0, 0, 0,12,12, 0, 0, + 0, 0, 0, 0, 0, 0,11,11, 0, 0, 0,12,12, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 0, 0, 0, + 5, 5, 0, 0, 0, 7, 7, 0, 0, 0, 9, 9, 0, 0, 0, 0, + 0, 0, 0, 0, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 5, 5, + 0, 0, 0, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 0, + 0, 0, 0, 0, 0, 0, 0, 5, 6, 0, 0, 0, 7, 7, 0, 0, + 0, 0, 0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, + 8, 8, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0,11,11, 0, 0, 0, 9, 9, 0, + 0, 0,10,10, 0, 0, 0,10,10, 0, 0, 0, 0, 0, 0, 0, + 0,10,10, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 0, 0, 0, + 10,10, 0, 0, 0, 0, 0, 0, 0, 0,10,10, 0, 0, 0, 0, + 0, 0, 0, 0, 9, 9, 0, 0, 0,10,10, 0, 0, 0, 0, 0, + 0, 0, 0,11,12, 0, 0, 0, 0, 0, 0, 0, 0,11,11, 0, + 0, 0,12,12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 9, 9, 0, 0, 0, 7, 7, 0, 0, 0, 8, 8, 0, 0, + 0,10,10, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 0, 0, 0, + 0, 0, 0, 0, 0, 7, 7, 0, 0, 0, 9, 9, 0, 0, 0, 0, + 0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, + 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0,10,10, 0, + 0, 0, 0, 0, 0, 0, 0, 9, 9, 0, 0, 0,11,11, 0, 0, + 0, 0, 0, 0, 0, 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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, +}; + +static const static_codebook _44p3_p2_0 = { + 5, 3125, + (char *)_vq_lengthlist__44p3_p2_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44p3_p2_0, + 0 +}; + +static const long _vq_quantlist__44p3_p3_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p3_p3_0[] = { + 1, 5, 5, 5, 8, 8, 0, 8, 8, 6, 9, 9, 8,10,10, 0, + 8, 8, 0, 9, 9, 0,12,12, 0, 8, 8, 4, 7, 7, 6,10, + 10, 0,12,12, 7,11,11, 9,12,12, 0,12,12, 0,13,13, + 0,15,15, 0,12,12, 0, 7, 7, 0, 7, 7, 0, 8, 8, 0, + 8, 8, 0,10,10, 0, 7, 7, 0, 8, 8, 0,11,11, 0, 7, + 7, 5, 7, 7, 9, 9, 9, 0,11,10, 9, 9, 9,11,12,12, + 0,10,10, 0,11,11, 0,13,13, 0,11,11, 6, 7, 7, 9, + 10,10, 0,12,12,10,11,11,11,12,12, 0,12,12, 0,13, + 13, 0,15,15, 0,12,12, 0,10,10, 0,11,11, 0,11,11, + 0,12,12, 0,13,13, 0,11,11, 0,12,12, 0,15,15, 0, + 11,11, 0, 8, 8, 0,10,10, 0,12,12, 0,11,11, 0,12, + 12, 0,12,12, 0,12,12, 0,15,15, 0,11,11, 0, 7, 7, + 0,10,10, 0,12,12, 0,10,10, 0,12,13, 0,12,12, 0, + 13,13, 0,14,14, 0,12,12, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, +}; + +static const static_codebook _44p3_p3_0 = { + 5, 243, + (char *)_vq_lengthlist__44p3_p3_0, + 1, -533200896, 1614282752, 2, 0, + (long *)_vq_quantlist__44p3_p3_0, + 0 +}; + +static const long _vq_quantlist__44p3_p3_1[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p3_p3_1[] = { + 3, 4, 4, 0, 8, 8, 0, 8, 8, 0, 9, 9, 0,10,10, 0, + 8, 8, 0, 9, 9, 0,10,10, 0, 8, 8, 0, 7, 7, 0, 8, + 8, 0, 8, 8, 0, 8, 8, 0, 8, 8, 0, 8, 8, 0, 8, 8, + 0, 8, 8, 0, 8, 8, 0, 7, 7, 0, 6, 6, 0, 7, 7, 0, + 7, 7, 0,10,10, 0, 6, 6, 0, 7, 7, 0,10,10, 0, 6, + 5, 0, 8, 8, 0, 7, 7, 0, 8, 8, 0, 8, 8, 0, 9, 9, + 0, 7, 7, 0, 8, 8, 0, 9, 9, 0, 7, 7, 0, 6, 6, 0, + 9,10, 0,10,10, 0,10,10, 0,11,11, 0, 9, 9, 0,10, + 10, 0,11,11, 0, 9, 9, 0, 8, 8, 0, 8, 8, 0, 8, 8, + 0, 9, 9, 0, 9, 9, 0, 8, 8, 0, 8, 8, 0, 9, 9, 0, + 7, 7, 0, 8, 8, 0, 7, 7, 0, 7, 7, 0, 8, 8, 0, 9, + 9, 0, 7, 7, 0, 7, 7, 0, 9, 9, 0, 6, 6, 0, 6, 6, + 0,10,10, 0,10,10, 0,10,10, 0,12,12, 0, 9, 9, 0, + 10,10, 0,12,12, 0, 9, 9, 0, 8, 8, 0, 7, 7, 0, 8, + 8, 0, 8, 8, 0, 9, 9, 0, 7, 7, 0, 8, 8, 0, 9, 9, + 0, 7, 7, +}; + +static const static_codebook _44p3_p3_1 = { + 5, 243, + (char *)_vq_lengthlist__44p3_p3_1, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44p3_p3_1, + 0 +}; + +static const long _vq_quantlist__44p3_p4_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p3_p4_0[] = { + 1, 6, 6, 7, 7, 7, 7, 7, 7, 7, 8, 8,10,11,11, 9, + 8, 8, 8, 8, 8,11,11,11,10, 8, 8, 5, 7, 7, 9,11, + 11,10,11,11,10,11,11,12,13,14,11,12,12,10,11,11, + 13,14,14,12,12,12, 5, 6, 6, 8, 6, 6, 8, 7, 7, 8, + 7, 7,11,10,10,10, 7, 7, 9, 7, 7,12,11,11,11, 7, + 7, 7, 7, 7,11,10,10,12,10,10,11,10,10,15,13,13, + 13,10,10,12,11,11,15,13,13,14,11,11, 7, 7, 7,11, + 11,11,12,11,11,12,11,11,14,14,14,14,12,12,12,12, + 12,16,15,15,14,12,12, 0,10,10, 0,11,11, 0,11,12, + 0,11,11, 0,14,14, 0,11,11, 0,12,12, 0,15,15, 0, + 11,11, 8, 8, 8,12,10,10,12,10,10,13,11,11,15,13, + 13,14,11,11,12,10,10,16,14,14,14,10,10, 8, 7, 7, + 12,11,11,13,11,11,12,11,11,15,14,14,14,12,12,13, + 12,12,15,14,14,15,12,12, 0,11,11, 0,12,12, 0,12, + 12, 0,12,12, 0,15,15, 0,12,12, 0,13,13, 0,14,15, + 0,12,12, +}; + +static const static_codebook _44p3_p4_0 = { + 5, 243, + (char *)_vq_lengthlist__44p3_p4_0, + 1, -531365888, 1616117760, 2, 0, + (long *)_vq_quantlist__44p3_p4_0, + 0 +}; + +static const long _vq_quantlist__44p3_p4_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44p3_p4_1[] = { + 3, 4, 5, 8, 8,12,10,10,12,12,12,10,10,12,12,13, + 11,11,12,12,13,12,12,12,12,13,10,10,13,13,13,13, + 13,13,13,13,10,10,13,13,13,11,11,13,13,14,13,13, + 12,12,13,10,10,13,13,13,13,13,13,13,13,10,10,12, + 12,13,11,11,13,13,13,13,13,12,12,13,12,12,13,13, + 13,13,13,13,13,14,11,11,12,12,14,12,12,13,12,14, + 14,14,12,12,13,14,14,13,13,14,13,13,13,13,14,14, + 14,12,12,14,13,13,13,13,14,14,14,12,12,12, 8, 8, + 11,11,12,12,12,11,11,12,11,11,10,10,13,12,12,10, + 10,13,12,12,10,10,13,12,12,12,12,14,12,12,12,12, + 13,13,13,11,11,14,12,12,11,11,14,12,12,12,12,14, + 12,12,12,12,13,12,12,12,12,13,13,13,11,11,14,12, + 12,11,11,14,12,12,12,12,14,13,13,12,12,14,12,12, + 12,11,14,13,13,11,11,14,13,12,11,11,14,13,13,11, + 11,14,13,13,12,12,14,12,12,12,12,15,13,13,12,12, + 14,12,12,11,11,14,13,13,11,11,12, 9, 9,10,10,12, + 7, 7,11,11,12, 9, 9,12,12,13,10,10,10,10,14,14, + 14,11,11,13, 9, 9,12,12,14,14,14,12,12,13, 8, 8, + 11,11,14, 9, 9,12,12,14,14,14,11,11,13, 9, 9,12, + 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12,12,15,15,14,10,10,15,14,14,10,10,14,15,15, 9, + 9,14,10,10,12,12,17, 9, 9,12,12,17,10,10,13,13, + 17,11,11,12,12,18,14,14,12,12,17,10,10,13,13,17, + 14,14,12,12,17, 9, 9,12,12,17,11,11,12,12,17,14, + 14,12,12,18,10,10,13,13,18,14,14,13,13,18, 9, 9, + 12,12,18,10,10,13,13,18,14,14,12,12,18,11,11,13, + 13,18,14,14,13,13,18,10,10,12,12,17,11,11,12,12, + 17,14,14,12,12,18,15,15,13,13,18,14,14,14,14,18, + 15,15,12,12,18,14,14,12,12,18,15,15,12,12,13, 7, + 7,11,11,14,15,15,11,11,14,15,15,12,12,14,15,15, + 11,11,15,15,15,11,11,14,15,15,12,12,14,15,15,12, + 12,14,15,15,11,11,14,15,15,11,11,15,15,15,12,12, + 14,15,15,12,12,14,15,15,12,12,14,15,15,11,11,14, + 15,15,11,11,15,15,15,12,12,15,15,15,12,12,14,15, + 15,12,12,14,15,14,12,12,14,15,15,11,11,15,14,14, + 12,12,15,15,15,12,12,15,16,16,12,12,15,15,15,12, + 12,15,15,15,12,12,15,15,15,12,12,13,13,13,11,10, + 14,14,15,11,11,14,14,14,12,12,15,14,14,10,10,15, + 15,15,11,11,14,15,15,12,12,14,14,14,11,11,14,15, + 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15,14,14,11,11,14,15,15,12,12,14,14,14,12,12,14, + 15,15,11,11,14,15,14,12,12,15,14,14,11,11,14,15, + 15,12,12,14,14,14,11,11,14,15,15,11,11,14,14,14, + 12,12,15,15,14,11,11,15,15,15,12,12,15,14,14,12, + 12,14,15,15,11,11,14,15,14,11,11,15,15,15,10,10, + 15,15,15,12,12,15,14,14,14,13,15,15,15,11,11,15, + 15,15,11,11,15,15,15,10,10,14,11,11,10,10,15, 9, + 9,12,12,15,10,10,12,12,15,11,11,11,11,15,14,14, + 12,12,15,10,10,13,13,15,13,13,12,12,15, 9, 9,12, + 12,15,11,11,13,13,15,14,14,12,12,15,10,10,13,13, + 15,13,14,12,12,15, 9, 9,12,12,15,10,10,13,13,15, + 13,13,11,11,15,11,11,13,13,15,14,14,13,13,15,10, + 10,11,11,15,11,11,12,12,15,14,14,11,11,15,14,14, + 13,13,15,14,14,21,20,15,14,14,11,11,15,14,14,12, + 12,15,14,14,11,11,14,13,13,10,10,14,13,13,11,11, + 15,14,14,12,12,15,14,14,12,12,14,14,14,12,12,15, + 14,14,12,12,15,14,14,13,13,14,14,14,11,11,15,14, + 14,11,11,15,14,14,13,13,15,14,14,12,12,15,14,14, + 13,13,14,14,14,11,11,15,14,14,11,11,14,14,14,13, + 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14,14,14,14,14,14,11,11,15,14,14,12,12,14,14,14, + 14,14,15,14,14,12,12,15,14,14,13,13,15,14,14,12, + 12,15,14,14,12,12,14,14,14,14,13,15,15,15,14,14, + 15,14,14,13,13,15,15,15,14,14,15,14,14,13,13,15, + 15,15,13,13,14,13,13,13,13,18,15,15,12,12,18,15, + 15,13,12,18,15,16,11,11,18,16,17,12,12,18,15,15, + 13,13,18,17,17,12,12,18,15,15,12,12,17,15,15,12, + 12,18,17,17,12,12,18,15,15,13,13,18,16,17,12,12, + 17,15,15,12,12,18,15,15,12,12,18,16,17,11,12,18, + 16,16,12,12,17,16,17,12,12,18,15,15,11,11,18,15, + 15,12,12,18,17,17,11,11,17,17,17,12,12,18,16,16, + 13,13,18,17,17,11,11,18,16,16,12,12,18,17,17,11, + 11,15,14,14,11,11,16,15,15,11,11,16,15,15,12,12, + 16,15,15,12,12,17,15,15,14,13,16,15,15,12,12,17, + 15,15,14,14,16,15,15,11,11,16,15,15,12,12,18,15, + 15,13,13,16,15,15,11,11,17,15,15,14,14,16,15,15, + 11,11,16,15,15,12,12,17,15,15,13,13,16,15,15,12, + 12,17,16,15,14,14,16,14,15,12,12,16,15,15,12,12, + 18,15,15,13,13,17,15,15,14,14,17,16,16,15,15,17, + 15,15,13,13,17,15,15,14,14,18,15,15,13,13,15,12, + 13,11,11,15,14,14,12,12,16,14,14,12,12,16,14,14, + 12,12,16,14,14,12,12,16,14,14,13,12,17,14,14,13, + 13,16,15,15,12,12,16,14,14,12,12,17,14,14,12,12, + 16,14,14,12,12,17,14,14,13,13,15,15,15,12,12,16, + 14,14,12,12,17,14,14,12,12,17,15,15,12,12,17,14, + 14,13,13,16,15,15,12,12,16,14,14,12,12,17,15,15, + 12,12,18,15,15,13,13,17,14,14,13,13,17,15,15,12, + 12,17,14,14,12,12,17,15,15,12,12,14,15,15, 9, 9, + 15,15,15,12,12,15,15,15,13,13,15,15,15,14,14,15, + 15,15,19,19,15,15,16,13,13,15,15,16,19,20,15,15, + 15,13,12,15,16,16,14,14,15,15,15,19,19,15,15,15, + 13,13,15,16,15,20,19,14,15,15,13,13,15,15,15,14, + 14,15,15,15,19,19,15,15,15,14,14,15,16,16,19,20, + 15,15,15,14,14,15,15,15,14,14,15,15,15,19,19,15, + 15,15,20,19,15,16,16,20,19,15,15,15,19,19,15,16, + 16,20,20,15,15,15,19,20,14,13,13,10,10,14,14,14, + 11,11,14,14,14,12,12,15,14,14,13,13,15,14,14,19, + 20,15,14,14,12,12,14,14,14,20,19,14,14,14,11,11, + 15,14,14,12,12,15,14,14,20,20,15,14,14,12,12,14, + 14,14,20,19,14,14,14,11,11,15,14,14,12,12,15,14, + 14,19,20,15,14,14,13,13,15,14,14,22,19,15,15,14, + 12,12,15,14,14,13,13,14,15,15,22,20,15,15,15,20, + 20,15,14,14,21,20,15,15,15,20,21,15,14,14,20,20, + 14,15,15,20,20, +}; + +static const static_codebook _44p3_p4_1 = { + 5, 3125, + (char *)_vq_lengthlist__44p3_p4_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44p3_p4_1, + 0 +}; + +static const long _vq_quantlist__44p3_p5_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44p3_p5_0[] = { + 2, 6, 6,14,14, 6, 7, 7,14,14, 7, 7, 7,15,15, 0, + 12,12,15,15, 0,13,13,15,15, 7, 8, 8,15,15,10,10, + 10,16,16, 9, 8, 8,15,15, 0,13,13,18,17, 0,13,13, + 16,16, 8, 8, 8,15,15,12,11,11,16,16, 9, 8, 8,15, + 15, 0,13,13,18,18, 0,13,13,16,16, 0,14,14,17,17, + 0,20, 0,19,20, 0,12,12,16,16, 0,16,16,20,22, 0, + 14,14,16,16, 0,14,14,17,17, 0,20,22,20,19, 0,13, + 13,15,16, 0,17,18, 0,21, 0,15,15,16,16, 5, 7, 7, + 13,13, 8, 9, 9,14,14,10,10,10,14,14, 0,20,22,18, + 18, 0,22,21,18,17, 9,10,10,14,14,12,12,12,17,17, + 12,10,10,14,14, 0, 0,20,17,17, 0,22,21,17,18,11, + 10,10,14,14,14,13,13,18,18,12,11,11,14,14, 0,22, + 21,18,19, 0,20, 0,17,17, 0,22, 0,18,18, 0, 0, 0, + 0, 0, 0,20,20,17,17, 0,22, 0,22,21, 0,21, 0,19, + 18, 0,22,22,18,18, 0, 0, 0, 0, 0, 0,21, 0,17,17, + 0,22, 0,20,20, 0, 0, 0,19,18, 6, 6, 6,12,12, 8, + 6, 6,10,10, 8, 6, 6,13,12, 0,10,10,11,11, 0,11, + 11,13,13, 8, 7, 7,13,13,11, 9, 9,13,13,10, 6, 6, + 12,12, 0,10,10,14,14, 0,10,10,13,13, 9, 7, 7,13, + 13,12,10,10,13,13,10, 6, 6,12,12, 0,11,11,15,15, + 0,10,10,13,13, 0,12,12,15,14, 0,19,20,16,17, 0, + 9, 9,13,13, 0,14,14,20,21, 0,12,11,13,12, 0,12, + 12,15,14, 0,20,19,17,17, 0,10,10,12,13, 0,15,15, + 22,21, 0,12,12,12,13, 0,10,10,12,12, 0,11,11,15, + 15, 0,11,11,15,15, 0,15,15,22,22, 0,16,17, 0, 0, + 0,11,11,15,15, 0,14,14,18,18, 0,11,11,16,16, 0, + 16,15, 0,21, 0,16,16, 0, 0, 0,12,12,15,15, 0,14, + 14,19,19, 0,11,11,15,15, 0,15,15,22, 0, 0,16,16, + 22, 0, 0,16,16, 0,21, 0, 0, 0, 0, 0, 0,15,15,19, + 20, 0,18,18, 0, 0, 0,17,17, 0, 0, 0,17,17, 0, 0, + 0, 0, 0, 0, 0, 0,16,15,22,21, 0,20,20, 0, 0, 0, + 18,18, 0, 0, 0,10,10,12,12, 0,10,10,11,11, 0,11, + 11,12,12, 0,11,11, 9, 9, 0,13,12,12,12, 0,11,11, + 13,13, 0,13,13,12,12, 0,10,10,12,12, 0,13,12,13, + 13, 0,12,12,12,12, 0,11,11,13,13, 0,13,13,12,12, + 0,10,10,12,12, 0,13,13,14,13, 0,12,12,12,12, 0, + 14,13,13,14, 0,20,21,15,15, 0,11,11,12,12, 0,15, + 16,20,20, 0,12,13,10,10, 0,13,13,14,13, 0,20,20, + 15,15, 0,11,11,12,12, 0,16,17,21,21, 0,13,13,11, + 11, 6, 7, 7,16,15,11, 9, 9,14,15,12, 9, 9,16,16, + 0,13,13,15,15, 0,14,14,17,17,10, 9, 9,16,16,14, + 12,12,16,16,12, 9, 9,15,15, 0,13,13,17,18, 0,13, + 13,15,15,12,10,10,17,17,15,12,12,17,17,13, 9, 9, + 16,16, 0,13,13,18,19, 0,14,14,16,16, 0,15,15,18, + 18, 0, 0, 0,20,19, 0,12,12,17,16, 0,16,17, 0,21, + 0,14,15,16,16, 0,15,15,18,18, 0, 0,22,19,21, 0, + 13,13,16,16, 0,18,17,22,22, 0,15,15,16,16, 7, 7, + 7,13,13,11,10,10,15,15,12,10,10,14,14, 0,21, 0, + 18,17, 0,21,22,18,18,11,10,10,15,15,14,12,12,17, + 17,14,11,11,14,14, 0,21,20,18,18, 0,22,21,18,17, + 12,11,10,16,16,16,14,14,17,19,14,11,11,15,15, 0, + 0,22,19,19, 0,21,22,18,18, 0,21, 0,18,19, 0, 0, + 0,22, 0, 0,22,21,17,17, 0, 0, 0,20,22, 0, 0,21, + 18,18, 0, 0, 0,19,20, 0, 0, 0, 0, 0, 0, 0,21,17, + 17, 0, 0, 0,22,21, 0, 0, 0,19,19,10, 9, 9,14,13, + 13,10,10,12,12,13,10,10,14,14, 0,13,13,12,12, 0, + 15,14,16,15,13,10,10,14,14,15,12,12,14,14,15,10, + 10,14,14, 0,14,14,15,15, 0,14,13,14,14,13,10,10, + 15,15,17,13,13,15,15,14,10,10,14,14, 0,14,14,15, + 16, 0,14,14,15,15, 0,15,15,16,16, 0,21,22,17,18, + 0,12,12,14,14, 0,17,17,20,21, 0,14,14,14,14, 0, + 15,15,16,16, 0,21,22,18,18, 0,13,13,14,14, 0,18, + 18,22, 0, 0,15,15,14,14, 0,11,11,13,13, 0,12,12, + 16,15, 0,12,12,16,16, 0,16,16, 0, 0, 0,16,17, 0, + 22, 0,12,12,16,16, 0,14,14,17,18, 0,11,11,16,16, + 0,15,15, 0,21, 0,16,16,21,22, 0,12,12,16,16, 0, + 15,15,19,19, 0,12,12,17,16, 0,16,16,21,22, 0,16, + 16, 0, 0, 0,17,17, 0,22, 0, 0, 0, 0, 0, 0,15,15, + 19,20, 0,17,19, 0, 0, 0,17,17,22, 0, 0,17,17, 0, + 22, 0, 0, 0, 0, 0, 0,15,15,21, 0, 0,19,20, 0, 0, + 0,19,18,22, 0, 0,11,12,14,14, 0,11,11,14,14, 0, + 12,12,15,15, 0,13,13,13,13, 0,14,14,16,16, 0,12, + 12,15,15, 0,14,14,16,15, 0,11,11,15,15, 0,13,13, + 16,16, 0,13,13,15,15, 0,12,12,15,15, 0,15,14,16, + 16, 0,11,11,15,15, 0,14,14,17,17, 0,13,13,15,15, + 0,15,15,16,16, 0, 0, 0,18,18, 0,12,12,14,14, 0, + 16,16,22, 0, 0,14,14,15,15, 0,15,15,16,17, 0,21, + 22,18,18, 0,13,13,15,14, 0,18,17,22, 0, 0,14,14, + 15,15, 8, 8, 8,16,15,12,10,10,16,15,12,10,10,16, + 16, 0,14,14,16,17, 0,14,14,17,16,12,10,10,17,18, + 14,12,12,18,18,14,10,10,16,16, 0,14,14,18,18, 0, + 14,14,16,16,12, 9, 9,16,16,17,13,13,16,17,14, 9, + 9,15,15, 0,14,14,18,19, 0,13,13,15,15, 0,15,15, + 18,19, 0, 0, 0,22,21, 0,13,13,16,16, 0,16,16,22, + 0, 0,15,15,16,16, 0,14,14,18,17, 0, 0, 0,20, 0, + 0,13,13,16,16, 0,18,18, 0, 0, 0,15,15,16,16, 8, + 7, 7,13,13,12,10,10,15,15,12,10,10,14,14, 0,22, + 22,19,18, 0, 0, 0,18,18,12,10,10,15,15,14,13,13, + 17,17,14,11,11,15,15, 0,19,20,18,18, 0,22,21,17, + 18,13,11,11,15,15,16,13,13,18,18,14,11,11,14,15, + 0,22,21,20,19, 0,22,21,17,17, 0, 0,22,19,18, 0, + 0, 0, 0, 0, 0,22,20,17,17, 0, 0, 0,21,20, 0, 0, + 0,19,17, 0, 0,22,19,19, 0, 0, 0, 0, 0, 0,22,20, + 18,17, 0, 0, 0, 0, 0, 0, 0, 0,18,18, 0,10,10,14, + 14, 0,11,11,14,14, 0,11,11,15,15, 0,14,14,14,14, + 0,15,15,16,16, 0,11,11,16,16, 0,13,13,16,16, 0, + 11,11,15,15, 0,14,14,16,16, 0,14,14,15,15, 0,11, + 11,15,15, 0,13,13,15,15, 0,10,10,15,15, 0,15,15, + 17,17, 0,14,14,14,14, 0,16,16,16,16, 0, 0,22,19, + 19, 0,13,13,14,14, 0,17,17, 0, 0, 0,15,15,14,14, + 0,16,16,17,17, 0, 0,22,18,18, 0,13,13,14,14, 0, + 21,18, 0, 0, 0,15,15,14,14, 0,11,11,13,13, 0,12, + 12,15,15, 0,12,12,16,15, 0,16,16, 0, 0, 0,17,17, + 22,22, 0,12,12,16,16, 0,14,14,18,18, 0,11,12,16, + 16, 0,15,16, 0,21, 0,16,16,22,21, 0,12,12,16,16, + 0,15,15,19,20, 0,11,12,16,16, 0,15,15,20,22, 0, + 16,16, 0,22, 0,17,17,22, 0, 0, 0, 0, 0, 0, 0,15, + 15,21,22, 0,19,18, 0, 0, 0,17,17, 0, 0, 0,17,17, + 0,22, 0, 0, 0, 0, 0, 0,16,15,22, 0, 0,19,19, 0, + 0, 0,17,18, 0, 0, 0,12,12,15,15, 0,12,12,15,15, + 0,12,12,15,15, 0,13,13,14,14, 0,15,15,16,17, 0, + 12,12,16,16, 0,14,14,16,16, 0,12,11,15,16, 0,14, + 14,16,17, 0,14,14,16,16, 0,13,12,16,16, 0,15,15, + 16,16, 0,11,11,15,15, 0,14,14,16,16, 0,14,14,15, + 15, 0,15,15,18,17, 0, 0,22, 0,20, 0,13,13,15,15, + 0,16,17,22,22, 0,14,14,15,15, 0,15,15,17,18, 0, + 20, 0,19,19, 0,13,13,15,15, 0,18,18,22, 0, 0,14, + 14,15,15, 0,11,11,16,16, 0,14,14,17,16, 0,13,13, + 17,17, 0,16,16,17,17, 0,17,17,18,19, 0,12,12,16, + 17, 0,15,15,18,18, 0,12,12,16,16, 0,16,16,19,18, + 0,16,16,17,16, 0,12,13,17,17, 0,17,16,18,17, 0, + 13,12,16,16, 0,16,16,18,19, 0,16,16,16,17, 0,16, + 16,18,18, 0,22, 0,22,22, 0,13,13,16,16, 0,19,18, + 22,20, 0,16,15,16,16, 0,16,17,18,18, 0, 0, 0,22, + 20, 0,14,14,16,16, 0,19,19, 0, 0, 0,16,16,16,16, + 0, 9, 9,13,13, 0,13,13,15,15, 0,14,14,15,15, 0, + 0,22,17,18, 0,22, 0,18,19, 0,12,12,15,15, 0,15, + 16,17,17, 0,14,14,14,14, 0,22, 0,18,18, 0,21,22, + 17,17, 0,13,13,15,15, 0,17,17,17,18, 0,14,14,15, + 15, 0,22,21,21,19, 0,20,21,17,17, 0,21,21,19,18, + 0, 0, 0, 0, 0, 0,21,21,17,17, 0, 0, 0,22,22, 0, + 0,22,19,18, 0, 0,21,19,18, 0, 0, 0, 0,22, 0,19, + 20,17,17, 0, 0, 0, 0,22, 0, 0, 0,19,18, 0,19,19, + 15,16, 0,21,19,16,17, 0, 0,21,17,17, 0, 0,22,17, + 17, 0,22,22,18,19, 0,20,20,16,16, 0, 0,22,18,18, + 0,20,19,16,17, 0,22,21,20,19, 0, 0,21,17,17, 0, + 21,20,17,17, 0, 0, 0,18,18, 0,19,19,17,16, 0,22, + 0,19,19, 0,21,22,17,18, 0, 0,22,19,18, 0, 0, 0, + 19,20, 0,19,19,16,16, 0,22,22,22, 0, 0,20,22,16, + 16, 0,22,20,18,19, 0, 0, 0,20,19, 0,20,20,16,16, + 0, 0, 0, 0, 0, 0,22,20,17,16, 0,11,11,13,13, 0, + 14,13,15,15, 0,13,13,16,15, 0,18,17,21, 0, 0,18, + 18,21, 0, 0,12,12,15,15, 0,15,16,17,18, 0,12,12, + 15,15, 0,17,17,22,20, 0,17,18,22, 0, 0,12,12,17, + 16, 0,16,17,19,19, 0,13,13,16,16, 0,17,17, 0,22, + 0,17,17, 0,21, 0,18,18,20,22, 0, 0, 0, 0, 0, 0, + 15,15,21,20, 0,20,19, 0, 0, 0,18,18,22, 0, 0,17, + 17,22, 0, 0, 0, 0, 0, 0, 0,15,16,20,22, 0,20,21, + 0, 0, 0,19,18, 0, 0, 0,15,15,19,19, 0,17,16,20, + 20, 0,16,17,20,21, 0,18,17, 0, 0, 0,19,19, 0, 0, + 0,15,15,21,19, 0,19,19, 0, 0, 0,15,15,22,22, 0, + 18,18, 0,22, 0,17,18,22,21, 0,15,15,20,19, 0,19, + 19, 0, 0, 0,15,15,20,22, 0,18,19,20, 0, 0,18,17, + 21,21, 0,18,18,19,22, 0, 0, 0, 0, 0, 0,15,15,20, + 19, 0,19,19, 0, 0, 0,18,18,21,22, 0,18,18,22, 0, + 0, 0, 0, 0, 0, 0,15,15,19,20, 0,21,21, 0, 0, 0, + 17,17,20,20, 0,12,12,17,17, 0,14,14,16,17, 0,13, + 14,17,17, 0,16,16,17,17, 0,17,17,17,19, 0,13,13, + 17,17, 0,16,16,18,18, 0,13,13,16,16, 0,16,16,18, + 18, 0,16,16,17,17, 0,13,13,17,17, 0,17,17,18,17, + 0,12,12,15,16, 0,17,18,19,20, 0,16,16,16,16, 0, + 17,16,18,19, 0, 0,22,21,22, 0,14,14,16,16, 0,19, + 19, 0, 0, 0,16,16,16,16, 0,16,16,18,17, 0, 0,22, + 21,21, 0,14,14,16,16, 0,22,20,22, 0, 0,16,16,15, + 15, 0, 9, 9,13,13, 0,14,14,15,15, 0,14,14,14,14, + 0,22,22,18,18, 0, 0,22,18,18, 0,12,12,15,15, 0, + 16,16,18,17, 0,14,14,14,14, 0,20,21,18,18, 0,22, + 21,17,17, 0,13,13,15,15, 0,17,17,18,18, 0,14,14, + 14,14, 0, 0,21,18,19, 0, 0,22,17,17, 0,22,22,19, + 18, 0, 0, 0, 0, 0, 0,19,21,17,17, 0, 0, 0,22,20, + 0, 0,21,18,19, 0, 0,22,18,18, 0, 0, 0, 0,22, 0, + 20,22,17,17, 0, 0, 0,20,22, 0, 0, 0,18,18, 0,19, + 21,16,16, 0,20,22,16,17, 0,20, 0,17,17, 0,22, 0, + 18,17, 0,21, 0,18,19, 0,20,20,17,17, 0,22, 0,18, + 18, 0,21,20,17,17, 0, 0,20,20,19, 0, 0,21,18,17, + 0,21,21,17,17, 0,22, 0,18,17, 0,19,19,17,17, 0, + 0,22,20,21, 0, 0,21,17,17, 0,22, 0,18,18, 0, 0, + 0,20,22, 0,20,19,16,16, 0, 0, 0, 0, 0, 0,22,22, + 17,17, 0,22, 0,18,19, 0, 0, 0,21,20, 0,19,21,16, + 17, 0, 0, 0, 0, 0, 0,22,22,17,16, 0,11,11,13,13, + 0,13,13,15,15, 0,13,13,15,15, 0,17,17,22,21, 0, + 18,18,22, 0, 0,12,13,16,15, 0,15,16,18,18, 0,13, + 13,16,16, 0,17,17, 0,22, 0,17,17,22,22, 0,13,13, + 16,16, 0,16,16,19,18, 0,13,13,16,16, 0,18,17, 0, + 20, 0,18,17,20, 0, 0,17,17,21, 0, 0, 0, 0, 0, 0, + 0,15,15,21,22, 0,19,20, 0, 0, 0,18,18, 0, 0, 0, + 18,17, 0, 0, 0, 0, 0, 0, 0, 0,16,16,22,22, 0,20, + 20, 0, 0, 0,21,19, 0, 0, 0,15,15,20,19, 0,16,16, + 22,20, 0,17,17, 0,22, 0,18,18, 0,22, 0,19,17, 0, + 0, 0,15,16,22,20, 0,18,19, 0, 0, 0,16,16,22,20, + 0,18,18, 0,22, 0,18,18,22, 0, 0,16,16,21,20, 0, + 19,20, 0,22, 0,16,16, 0,22, 0,18,18, 0,22, 0,18, + 18, 0,21, 0,19,18, 0,22, 0, 0, 0, 0, 0, 0,16,16, + 21,20, 0,20, 0, 0, 0, 0,18,18,21, 0, 0,18,18, 0, + 0, 0, 0, 0, 0, 0, 0,16,16,21,19, 0, 0, 0, 0, 0, + 0,18,18, 0,21, +}; + +static const static_codebook _44p3_p5_0 = { + 5, 3125, + (char *)_vq_lengthlist__44p3_p5_0, + 1, -528744448, 1616642048, 3, 0, + (long *)_vq_quantlist__44p3_p5_0, + 0 +}; + +static const long _vq_quantlist__44p3_p5_1[] = { + 3, + 2, + 4, + 1, + 5, + 0, + 6, +}; + +static const char _vq_lengthlist__44p3_p5_1[] = { + 2, 3, 3, 3, 3, 3, 3, +}; + +static const static_codebook _44p3_p5_1 = { + 1, 7, + (char *)_vq_lengthlist__44p3_p5_1, + 1, -533200896, 1611661312, 3, 0, + (long *)_vq_quantlist__44p3_p5_1, + 0 +}; + +static const long _vq_quantlist__44p3_p6_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p3_p6_0[] = { + 1, 6, 6, 7, 7, 7, 7, 8, 8, 7, 9, 9,11,11,11, 9, + 8, 8, 8, 9, 9,12,11,11, 9, 8, 8, 6, 7, 7,10,11, + 10,10,10,10,11,11,10,14,13,14,12,11,11,11,11,11, + 15,14,14,13,12,12, 5, 6, 6, 8, 5, 5, 8, 7, 7, 8, + 8, 8,12,10,10, 9, 7, 7, 9, 7, 8,12,10,10,10, 7, + 7, 7, 8, 8,12,10,10,12,10,10,11,10,10,15,13,13, + 13,10,10,11,10,10,16,13,14,14,10,10, 7, 7, 7,12, + 11,11,12,11,11,11,11,11,16,15,15,14,12,12,12,11, + 11,16,15,16,14,12,12,10, 9, 9,14,11,11,13,11,11, + 12,11,11,16,14,14,14,11,11,12,11,11,17,15,15,14, + 11,11, 7, 8, 8,12,11,11,12,10,10,12,10,10,16,14, + 13,14,10,10,12,10,10,17,14,14,14,10,10, 8, 7, 7, + 13,11,11,12,11,11,12,11,11,16,15,14,14,12,12,12, + 11,11,16,15,14,15,12,12,11,10,10,13,11,11,13,12, + 11,13,11,11,17,14,14,14,11,11,13,11,11,17,14,15, + 14,11,11, +}; + +static const static_codebook _44p3_p6_0 = { + 5, 243, + (char *)_vq_lengthlist__44p3_p6_0, + 1, -527106048, 1620377600, 2, 0, + (long *)_vq_quantlist__44p3_p6_0, + 0 +}; + +static const long _vq_quantlist__44p3_p6_1[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p3_p6_1[] = { + 2, 6, 6, 7, 7, 7, 7, 7, 7, 7, 8, 8, 9, 9, 9, 9, + 7, 7, 8, 8, 8, 9, 9, 9, 9, 7, 8, 6, 7, 7, 8, 8, + 8, 8, 8, 8, 9, 8, 8,10, 9, 9,10, 8, 8,10, 8, 8, + 10, 9, 9,10, 8, 8, 6, 6, 6, 8, 6, 6, 8, 7, 7, 8, + 7, 7,10, 8, 8, 9, 7, 7, 9, 7, 7,10, 8, 9, 9, 7, + 7, 7, 7, 7,10, 8, 8,11, 8, 8,10, 8, 8,12, 9, 9, + 12, 8, 8,11, 9, 9,12, 9, 9,11, 8, 8, 7, 7, 7,10, + 9, 9,10, 9, 9,10, 9, 9,11,10,10,10, 9, 9,11, 9, + 9,11,10,10,11, 9, 9, 9, 8, 8,10, 9, 9,10, 9, 9, + 11, 9, 9,11,10,10,11, 9, 9,11, 9, 9,11,10,10,11, + 9, 9, 8, 8, 8,11, 9, 9,11, 9, 9,11, 9, 9,12, 9, + 9,12, 8, 8,12, 9, 9,12, 9, 9,12, 8, 8, 8, 7, 7, + 10, 9, 9,10, 9, 9,11, 9, 9,11,11,11,11, 9, 9,11, + 10,10,11,11,11,11, 9, 9,10, 9, 9,11, 9, 9,11, 9, + 10,11,10, 9,11,10,10,11, 9, 9,11, 9,10,11,10,10, + 11, 9, 9, +}; + +static const static_codebook _44p3_p6_1 = { + 5, 243, + (char *)_vq_lengthlist__44p3_p6_1, + 1, -530841600, 1616642048, 2, 0, + (long *)_vq_quantlist__44p3_p6_1, + 0 +}; + +static const long _vq_quantlist__44p3_p7_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p3_p7_0[] = { + 1, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, +}; + +static const static_codebook _44p3_p7_0 = { + 5, 243, + (char *)_vq_lengthlist__44p3_p7_0, + 1, -513979392, 1633504256, 2, 0, + (long *)_vq_quantlist__44p3_p7_0, + 0 +}; + +static const long _vq_quantlist__44p3_p7_1[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p3_p7_1[] = { + 1, 9, 9, 6, 9, 9, 5, 9, 9, 8, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 8, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 8, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 7, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 8, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10, +}; + +static const static_codebook _44p3_p7_1 = { + 5, 243, + (char *)_vq_lengthlist__44p3_p7_1, + 1, -516716544, 1630767104, 2, 0, + (long *)_vq_quantlist__44p3_p7_1, + 0 +}; + +static const long _vq_quantlist__44p3_p7_2[] = { + 12, + 11, + 13, + 10, + 14, + 9, + 15, + 8, + 16, + 7, + 17, + 6, + 18, + 5, + 19, + 4, + 20, + 3, + 21, + 2, + 22, + 1, + 23, + 0, + 24, +}; + +static const char _vq_lengthlist__44p3_p7_2[] = { + 1, 3, 2, 5, 4, 7, 7, 8, 8, 9, 9,10,10,11,11,12, + 12,13,13,14,14,15,15,15,15, +}; + +static const static_codebook _44p3_p7_2 = { + 1, 25, + (char *)_vq_lengthlist__44p3_p7_2, + 1, -518864896, 1620639744, 5, 0, + (long *)_vq_quantlist__44p3_p7_2, + 0 +}; + +static const long _vq_quantlist__44p3_p7_3[] = { + 12, + 11, + 13, + 10, + 14, + 9, + 15, + 8, + 16, + 7, + 17, + 6, + 18, + 5, + 19, + 4, + 20, + 3, + 21, + 2, + 22, + 1, + 23, + 0, + 24, +}; + +static const char _vq_lengthlist__44p3_p7_3[] = { + 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, + 5, 5, 5, 5, 5, 5, 5, 5, 5, +}; + +static const static_codebook _44p3_p7_3 = { + 1, 25, + (char *)_vq_lengthlist__44p3_p7_3, + 1, -529006592, 1611661312, 5, 0, + (long *)_vq_quantlist__44p3_p7_3, + 0 +}; + +static const char _huff_lengthlist__44p3_short[] = { + 4, 5,16, 9, 9,12,17,18, 4, 2,18, 6, 5, 9,13,15, + 10, 7, 7, 6, 7, 9,13,13, 8, 5, 6, 5, 5, 7,11,12, + 8, 4, 7, 4, 3, 6,10,12,11, 8, 9, 7, 6, 8,11,12, + 15,13,13,11, 9, 7,10,12,16,12,16,12, 6, 5, 8,11, +}; + +static const static_codebook _huff_book__44p3_short = { + 2, 64, + (char *)_huff_lengthlist__44p3_short, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__44p4_l0_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44p4_l0_0[] = { + 1, 4, 4, 8, 8, 9, 8, 9, 9,10,10,10,10, 4, 6, 5, + 8, 7, 9, 9, 9, 9,10, 9,10,10, 4, 5, 6, 7, 8, 9, + 9, 9, 9, 9,10, 9,10, 8, 9, 8, 9, 8,10, 9,11, 9, + 12,10,11,10, 8, 8, 9, 8, 9, 9,10, 9,11,10,11,10, + 12, 9,10,10,11,10,11,11,12,11,12,12,12,12, 9,10, + 10,11,11,11,11,11,12,12,12,12,12,10,11,11,12,12, + 12,12,12,12,12,12,12,12,10,11,11,12,12,12,12,12, + 12,12,12,12,12,11,12,12,12,12,12,12,12,12,12,13, + 12,12,11,12,11,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,13,12,12,12,12,12,12,11,13,12,12, + 12,13,12,12,12,12,12,12,12, +}; + +static const static_codebook _44p4_l0_0 = { + 2, 169, + (char *)_vq_lengthlist__44p4_l0_0, + 1, -526516224, 1616117760, 4, 0, + (long *)_vq_quantlist__44p4_l0_0, + 0 +}; + +static const long _vq_quantlist__44p4_l0_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44p4_l0_1[] = { + 3, 4, 4, 5, 5, 4, 4, 5, 5, 5, 4, 5, 4, 5, 5, 5, + 5, 6, 5, 6, 5, 6, 5, 6, 5, +}; + +static const static_codebook _44p4_l0_1 = { + 2, 25, + (char *)_vq_lengthlist__44p4_l0_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44p4_l0_1, + 0 +}; + +static const long _vq_quantlist__44p4_l1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p4_l1_0[] = { + 1, 4, 4, 4, 4, 4, 4, 4, 4, +}; + +static const static_codebook _44p4_l1_0 = { + 2, 9, + (char *)_vq_lengthlist__44p4_l1_0, + 1, -516716544, 1630767104, 2, 0, + (long *)_vq_quantlist__44p4_l1_0, + 0 +}; + +static const char _huff_lengthlist__44p4_lfe[] = { + 1, 3, 2, 3, +}; + +static const static_codebook _huff_book__44p4_lfe = { + 2, 4, + (char *)_huff_lengthlist__44p4_lfe, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist__44p4_long[] = { + 3, 5,13, 9, 9,12,16,18, 4, 2,20, 6, 7,10,15,20, + 10, 7, 5, 5, 6, 8,10,13, 8, 5, 5, 3, 5, 7,10,11, + 9, 7, 6, 5, 5, 7, 9, 9,11,10, 8, 7, 6, 6, 8, 8, + 15,15,10,10, 9, 7, 8, 9,17,19,13,12,10, 8, 9, 9, +}; + +static const static_codebook _huff_book__44p4_long = { + 2, 64, + (char *)_huff_lengthlist__44p4_long, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__44p4_p1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p4_p1_0[] = { + 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, +}; + +static const static_codebook _44p4_p1_0 = { + 5, 243, + (char *)_vq_lengthlist__44p4_p1_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44p4_p1_0, + 0 +}; + +static const long _vq_quantlist__44p4_p2_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44p4_p2_0[] = { + 3, 9, 9, 0, 0, 0, 8, 8, 0, 0, 0, 9, 9, 0, 0, 0, + 12,12, 0, 0, 0, 0, 0, 0, 0, 0,10,10, 0, 0, 0, 0, + 0, 0, 0, 0, 9, 9, 0, 0, 0,11,11, 0, 0, 0, 0, 0, + 0, 0, 0,10,10, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 0, + 0, 0,11,11, 0, 0, 0, 0, 0, 0, 0, 0,12,12, 0, 0, + 0, 0, 0, 0, 0, 0,11,11, 0, 0, 0,12,12, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 0, 0, 0, + 5, 5, 0, 0, 0, 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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, +}; + +static const static_codebook _44p4_p2_0 = { + 5, 3125, + (char *)_vq_lengthlist__44p4_p2_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44p4_p2_0, + 0 +}; + +static const long _vq_quantlist__44p4_p3_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p4_p3_0[] = { + 1, 6, 6, 5, 7, 8, 0, 8, 8, 6, 9, 9, 7,10,10, 0, + 8, 8, 0, 9, 9, 0,12,12, 0, 8, 8, 4, 7, 7, 6,10, + 10, 0,12,12, 7,11,11, 8,12,12, 0,12,12, 0,13,12, + 0,15,15, 0,12,12, 0, 7, 7, 0, 7, 7, 0, 7, 7, 0, + 8, 8, 0,10,10, 0, 7, 7, 0, 8, 8, 0,11,11, 0, 7, + 7, 5, 7, 7, 8, 9, 9, 0,10,10, 8, 9, 9,11,11,11, + 0,10, 9, 0,11,11, 0,13,13, 0,10,10, 6, 7, 7, 8, + 10,10, 0,12,12, 9,10,10,10,12,12, 0,12,12, 0,12, + 12, 0,15,15, 0,12,12, 0,10,10, 0,11,11, 0,11,11, + 0,11,11, 0,13,13, 0,11,11, 0,11,11, 0,15,15, 0, + 10,10, 0, 8, 8, 0,10,10, 0,12,12, 0,11,11, 0,12, + 12, 0,12,12, 0,12,12, 0,15,15, 0,11,11, 0, 7, 7, + 0,10,10, 0,12,12, 0,10,10, 0,12,12, 0,12,12, 0, + 13,13, 0,14,14, 0,12,12, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, +}; + +static const static_codebook _44p4_p3_0 = { + 5, 243, + (char *)_vq_lengthlist__44p4_p3_0, + 1, -533200896, 1614282752, 2, 0, + (long *)_vq_quantlist__44p4_p3_0, + 0 +}; + +static const long _vq_quantlist__44p4_p3_1[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p4_p3_1[] = { + 3, 5, 5, 0, 8, 8, 0, 8, 8, 0, 9, 9, 0,10,10, 0, + 8, 8, 0, 8, 8, 0,10,10, 0, 8, 8, 0, 7, 7, 0, 8, + 8, 0, 7, 7, 0, 8, 8, 0, 8, 8, 0, 8, 8, 0, 8, 8, + 0, 8, 8, 0, 8, 8, 0, 7, 7, 0, 6, 6, 0, 7, 7, 0, + 7, 7, 0,10,10, 0, 6, 6, 0, 7, 7, 0,10,10, 0, 5, + 5, 0, 8, 8, 0, 7, 7, 0, 8, 8, 0, 8, 8, 0, 9, 9, + 0, 7, 7, 0, 8, 8, 0, 9, 9, 0, 7, 7, 0, 6, 6, 0, + 9,10, 0,10,10, 0,10,10, 0,11,11, 0, 9, 9, 0,10, + 10, 0,11,11, 0, 9, 9, 0, 8, 8, 0, 8, 8, 0, 8, 8, + 0, 9, 9, 0, 9, 9, 0, 7, 7, 0, 8, 8, 0, 9, 9, 0, + 7, 7, 0, 8, 8, 0, 7, 7, 0, 7, 7, 0, 8, 8, 0, 9, + 9, 0, 7, 7, 0, 7, 7, 0, 8, 8, 0, 6, 6, 0, 6, 6, + 0,10,10, 0,10,10, 0,10,10, 0,12,12, 0, 9, 9, 0, + 10,10, 0,12,12, 0, 9, 9, 0, 8, 8, 0, 7, 7, 0, 7, + 7, 0, 8, 8, 0, 9, 9, 0, 7, 7, 0, 8, 8, 0, 9, 9, + 0, 6, 6, +}; + +static const static_codebook _44p4_p3_1 = { + 5, 243, + (char *)_vq_lengthlist__44p4_p3_1, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44p4_p3_1, + 0 +}; + +static const long _vq_quantlist__44p4_p4_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p4_p4_0[] = { + 1, 6, 6, 6, 7, 7, 7, 8, 8, 7, 8, 8,10,11,11, 9, + 8, 8, 8, 8, 8,11,11,12, 9, 8, 8, 5, 7, 7, 9,11, + 11,10,11,11,10,11,11,12,14,14,11,12,12,10,12,12, + 13,14,14,12,12,12, 5, 6, 6, 7, 6, 6, 8, 7, 7, 8, + 7, 7,11,10,10,10, 7, 7, 9, 8, 8,12,11,11,10, 7, + 7, 7, 7, 7,11,10,10,12,10,10,11,10,10,15,13,13, + 13,10,10,12,11,11,15,13,13,14,11,11, 7, 7, 7,11, + 11,11,12,11,11,12,11,11,14,14,14,13,12,12,12,12, + 12,16,15,15,14,12,12, 0,10,10, 0,11,11, 0,12,12, + 0,11,11, 0,14,14, 0,11,11, 0,12,12, 0,15,15, 0, + 11,11, 7, 8, 8,12,11,10,12,10,10,12,11,11,15,13, + 13,14,11,11,12,10,10,16,14,14,14,10,10, 8, 7, 7, + 12,11,11,12,11,11,12,11,11,15,14,14,14,12,12,13, + 12,12,15,14,14,15,13,13, 0,11,11, 0,12,12, 0,12, + 12, 0,12,12, 0,15,15, 0,12,12, 0,13,13, 0,15,14, + 0,12,12, +}; + +static const static_codebook _44p4_p4_0 = { + 5, 243, + (char *)_vq_lengthlist__44p4_p4_0, + 1, -531365888, 1616117760, 2, 0, + (long *)_vq_quantlist__44p4_p4_0, + 0 +}; + +static const long _vq_quantlist__44p4_p4_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44p4_p4_1[] = { + 4, 5, 5, 9, 9,12, 9, 9,12,12,12,10,10,13,13,13, + 11,11,12,12,13,13,13,12,12,13,10,10,13,13,13,13, + 13,13,13,13,10,10,13,12,13,11,11,13,13,13,14,14, + 13,12,13,10,10,13,13,12,13,13,13,13,13,10,10,12, + 12,13,11,11,13,13,13,14,14,12,12,13,12,12,13,13, + 13,13,13,13,13,13,11,11,12,12,13,11,11,13,13,13, + 14,14,12,12,13,14,14,13,13,14,13,13,14,14,14,14, + 14,12,12,13,14,14,13,13,14,14,14,12,12,12, 8, 8, + 12,12,13,12,12,11,11,13,11,11,11,11,14,12,12,11, + 11,14,12,12,10,11,14,12,12,12,12,14,12,12,12,12, + 13,13,13,11,11,14,12,12,11,11,14,12,12,12,12,14, + 12,12,12,12,14,12,12,12,12,14,13,13,11,11,14,12, + 12,11,11,14,12,12,12,12,14,13,13,12,12,14,12,12, + 12,12,14,13,13,11,11,14,12,12,11,11,14,13,13,11, + 11,15,13,13,12,12,14,12,12,12,12,15,13,13,12,12, + 14,12,12,11,11,15,13,13,11,11,12, 9, 9,11,11,13, + 7, 7,11,11,13, 8, 8,12,12,14,10,10,10,10,14,14, + 14,11,11,14, 8, 8,12,12,14,14,14,12,12,14, 7, 7, + 11,11,14, 9, 9,12,12,14,14,14,11,11,14, 8, 8,12, + 12,14,14,14,12,12,14, 7, 7,11,11,14, 9, 9,12,12, + 14,14,14,11,11,14,10,10,12,12,14,14,14,13,13,14, + 9, 9,11,11,14,10,10,12,11,15,14,14,11,11,14,15, + 15,12,12,15,14,14,14,14,15,14,14,11,11,15,14,14, + 12,12,15,14,14,11,11,14,11,11,10,10,15,10,10,10, + 10,15,10,10,10,10,15,11,11, 9, 9,15,12,13, 9, 9, + 15,11,11,11,11,15,13,13,11,11,15,10,10,10,10,15, + 11,11,10,10,15,13,13,11,11,15,11,11,11,11,15,13, + 13,11,11,15,10,10,10,10,15,11,11,10,10,15,13,13, + 10,11,15,12,12,11,11,15,13,13,11,10,15,11,11,10, + 10,15,11,12,10, 9,15,13,13,10,10,15,14,14,11,11, + 15,13,13,11,11,15,14,14,10,10,15,13,13,10,10,15, + 14,14,10,10,14,13,13,10,10,15,13,13,10,10,15,13, + 13,10,10,14,14,14, 8, 9,15,14,14, 9, 9,15,14,14, + 11,11,15,14,14,10,10,15,14,14,10,10,15,14,14,11, + 11,15,14,14,10,10,15,14,14,11,11,15,14,14,10,10, + 15,14,14,10,10,15,14,14,10,10,15,14,14, 9, 9,15, + 14,14,11,11,15,14,14,11,11,15,14,14,10,10,15,14, + 14,10,10,14,14,14, 9, 9,15,15,15,11,11,15,14,14, + 12,12,15,15,15,10,10,15,14,15,10,10,15,15,15, 9, + 9,15,10,10,13,13,17, 8, 8,12,12,17,10, 9,13,13, + 18,11,11,12,12,18,14,14,12,12,17, 9, 9,13,13,17, + 13,13,12,12,18, 8, 8,12,12,18,10,10,12,12,18,14, + 14,12,12,18,10,10,13,13,18,13,13,13,13,18, 9, 9, + 12,12,18,10,10,13,13,18,14,14,12,12,18,11,11,13, + 13,18,14,14,13,13,18,10,10,12,12,17,11,11,12,12, + 18,14,14,12,12,18,14,14,13,13,18,14,14,13,13,19, + 14,15,12,12,18,14,14,12,12,18,15,15,12,12,13, 7, + 7,11,11,14,15,15,11,11,14,16,15,11,11,14,15,15, + 11,11,14,15,15,11,11,14,15,15,11,12,14,15,15,12, + 12,13,15,15,11,11,14,15,15,11,11,15,15,15,12,12, + 14,15,15,12,12,14,16,16,12,12,14,15,15,11,11,14, + 15,15,11,11,15,15,15,12,12,15,15,15,12,12,14,15, + 15,12,12,14,15,15,11,11,14,15,15,11,11,15,14,15, + 12,12,15,15,15,12,12,15,16,16,12,12,15,15,15,12, + 12,14,15,15,12,12,15,15,15,12,12,13,13,13,11,11, + 14,14,15,11,11,14,14,14,12,12,14,15,15,10,10,15, + 15,15,11,11,14,15,15,12,12,14,14,14,11,11,14,15, + 15,11,11,14,15,15,12,12,15,15,15,11,11,14,15,15, + 12,12,14,14,15,11,11,14,15,15,11,11,14,15,15,12, + 12,15,15,15,11,11,15,15,15,12,12,14,15,15,12,12, + 14,15,15,10,10,14,15,15,11,11,15,15,15,10,10,15, + 15,15,12,12,15,15,15,14,14,15,15,15,11,11,15,15, + 15,11,11,15,15,15,11,11,14,10,10,10,10,15, 9, 9, + 12,11,15,10,10,12,12,15,11,11,11,11,15,13,13,12, + 12,16,10,10,12,12,15,13,13,12,12,15, 9, 9,11,11, + 15,10,10,13,12,15,13,13,11,11,15,10,10,12,12,15, + 13,13,12,12,15, 9, 9,11,11,15,10,10,12,12,15,13, + 13,11,11,15,11,11,12,12,15,13,13,13,13,15,10,10, + 11,11,15,11,11,12,12,15,13,14,11,11,15,14,14,13, + 13,16,14,14,20,19,15,14,14,11,11,15,13,14,12,12, + 15,14,14,11,11,14,13,13,10,10,14,14,13,11,11,15, + 13,14,12,12,15,14,14,12,12,15,14,14,11,11,15,14, + 14,12,12,15,15,14,13,13,15,14,14,11,11,15,14,14, + 11,11,15,14,14,13,13,15,14,14,12,12,15,14,14,13, + 13,15,14,14,11,11,15,14,14,11,11,15,14,14,13,13, + 15,14,14,12,12,15,14,14,12,12,15,14,14,12,12,15, + 14,14,11,11,15,15,15,12,12,15,15,15,13,13,16,14, + 14,12,12,15,15,15,13,13,15,15,15,12,12,15,15,15, + 12,12,14,10,10,13,13,17, 9, 9,12,12,17, 9, 9,13, + 13,17,11,11,12,12,18,14,14,12,12,18,10,10,13,13, + 18,14,13,12,12,18, 9, 9,12,12,18,10,10,12,13,18, + 14,14,12,12,17, 9, 9,12,12,17,13,14,12,12,17, 9, + 9,12,12,17,10,10,12,12,17,14,14,11,11,18,11,11, + 12,12,18,14,14,12,13,18,10,10,12,12,18,11,11,12, + 12,18,14,14,11,11,18,15,15,12,12,18,14,14,13,13, + 18,14,15,12,12,17,14,14,12,12,17,15,15,12,12,13, + 7, 7,11,11,14,15,15,11,11,14,15,15,11,11,14,15, + 15,11,11,14,15,15,11,11,14,15,15,11,11,14,15,15, + 12,12,14,15,15,11,11,14,15,15,11,11,15,15,15,12, + 12,14,15,15,11,11,14,15,15,12,12,14,15,15,11,11, + 15,15,15,11,11,15,15,15,12,12,14,15,15,12,12,14, + 15,16,12,12,14,15,15,11,11,14,15,15,11,11,15,15, + 15,12,12,15,15,15,12,12,15,16,16,12,12,15,15,15, + 12,12,15,15,15,12,12,15,15,15,12,12,13,13,13,12, + 12,14,14,14,11,11,14,14,14,12,12,14,14,14,10,10, + 15,15,15,11,11,14,15,15,12,12,14,14,14,11,11,14, + 15,15,11,11,14,14,14,12,12,15,15,14,11,11,14,15, + 15,12,12,14,14,14,11,11,14,15,15,11,11,14,14,14, + 11,11,15,14,14,10,10,14,15,15,12,12,14,14,14,12, + 12,14,15,15,10,10,14,15,15,11,11,15,15,15,10,10, + 15,15,15,12,12,15,14,14,13,13,15,15,15,10,10,15, + 14,14,11,11,15,15,15,10,10,14,10,10,10,10,14, 9, + 9,12,12,15,10,10,12,12,14,11,11,11,11,15,13,14, + 12,12,15,10,10,13,13,15,13,13,12,12,15, 9, 9,12, + 12,15,10,10,13,13,15,13,14,11,11,15,10,10,12,12, + 15,13,13,12,12,15, 9, 9,11,11,15,10,10,12,12,15, + 13,13,11,11,15,11,11,12,12,15,13,13,13,13,15,10, + 10,11,11,15,11,11,12,12,15,14,14,11,11,15,14,14, + 13,13,15,14,14,20,19,15,14,14,11,11,15,14,14,12, + 12,15,14,14,11,11,14,13,13,11,11,15,13,13,11,11, + 15,14,13,12,12,15,14,14,11,12,15,14,14,11,11,15, + 14,14,12,12,14,14,14,13,13,15,14,14,11,11,15,14, + 14,11,11,15,14,14,13,13,15,14,14,12,12,15,14,14, + 13,13,14,14,14,11,11,15,14,14,11,11,15,14,14,13, + 13,15,14,14,12,12,15,14,14,12,12,15,14,14,12,12, + 15,14,14,11,11,14,14,14,12,12,15,15,15,13,13,16, + 14,14,12,12,15,15,15,13,13,15,14,14,12,12,15,15, + 15,12,12,15,11,11,13,13,18,10,10,12,12,17,11,11, + 12,12,18,12,12,11,11,18,14,14,12,12,18,10,10,13, + 13,18,14,14,12,12,18,10,10,12,12,18,11,11,12,12, + 18,14,14,12,12,18,11,11,12,13,18,14,14,12,12,18, + 10,10,12,12,18,11,11,12,12,18,14,14,11,11,18,11, + 11,12,12,18,14,14,12,12,17,10,10,11,11,17,12,12, + 11,11,17,14,14,11,11,18,15,15,12,12,18,14,14,13, + 13,18,15,15,11,11,18,15,14,12,12,18,15,15,11,11, + 14, 8, 8,11,11,14,15,15,10,10,14,15,15,11,11,14, + 15,15,11,11,15,15,15,12,12,15,15,15,11,11,15,15, + 15,12,12,14,15,15,10,10,15,15,15,11,11,15,15,15, + 12,12,15,15,15,11,11,15,15,15,13,13,14,15,15,10, + 10,15,15,15,11,11,15,15,15,12,12,15,15,15,12,12, + 15,16,16,12,12,15,14,14,11,11,15,15,15,11,11,15, + 15,15,12,12,16,15,15,13,13,15,16,16,13,13,16,15, + 15,12,12,15,15,15,12,12,15,15,15,12,12,14,13,13, + 11,11,14,14,14,11,11,14,14,14,12,12,15,14,14,11, + 11,15,15,14,11,11,15,14,14,12,12,15,14,14,12,12, + 14,15,15,11,11,15,14,14,12,12,15,14,14,11,11,15, + 14,15,12,12,15,14,14,12,12,14,15,15,11,11,15,14, + 14,11,11,15,14,14,11,11,15,15,14,12,12,15,14,14, + 12,12,15,15,15,10,11,15,14,14,11,11,15,15,15,10, + 10,15,15,15,12,12,16,14,14,13,13,15,15,15,11,11, + 15,14,14,11,11,15,15,15,11,11,14,11,11, 9, 9,14, + 10,10,12,12,15,11,11,12,12,15,12,12,12,12,15,14, + 14,13,13,15,11,11,12,12,15,14,14,13,13,14,10,10, + 12,12,15,11,11,13,13,15,14,14,12,12,15,10,10,12, + 12,14,14,14,13,13,14,10,10,11,11,15,11,11,12,12, + 15,14,14,12,12,15,12,12,13,13,15,14,14,14,14,15, + 11,11,11,11,15,12,11,12,12,15,14,14,11,11,15,15, + 15,13,14,15,14,14,20,19,15,14,14,12,12,15,14,14, + 13,13,15,14,14,12,12,14,13,13,10,10,14,13,13,11, + 11,14,13,13,11,11,15,14,14,12,12,15,14,14,12,12, + 15,14,14,12,11,14,14,14,13,13,15,14,14,11,11,15, + 14,14,11,11,15,14,14,14,14,15,14,14,11,12,15,14, + 14,13,13,14,14,14,11,11,15,14,14,11,11,15,14,14, + 14,14,15,14,14,12,12,15,14,14,13,13,15,14,14,11, + 11,14,14,14,12,12,15,14,14,13,13,15,15,15,13,13, + 15,14,14,13,13,15,15,15,13,13,15,14,14,13,13,15, + 15,15,13,13,15,14,14,13,13,18,15,15,12,12,18,15, + 15,12,12,18,16,16,11,11,18,17,17,12,12,18,15,15, + 13,13,18,17,17,12,12,18,15,15,12,12,18,15,16,12, + 12,18,17,17,12,12,18,15,15,13,12,17,16,17,12,12, + 17,15,15,11,12,18,15,15,12,12,18,17,17,11,11,18, + 16,16,12,12,18,17,16,12,12,18,15,15,11,11,18,15, + 15,12,12,18,17,17,11,11,18,17,17,12,12,18,16,16, + 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15,12,12,15,16,16,14,14,15,15,15,19,19,15,16,15, + 13,13,15,16,16,19,20,15,15,15,12,13,15,16,16,14, + 14,15,15,15,20,19,15,15,15,14,14,15,16,16,19,19, + 15,15,15,14,13,15,15,15,14,14,15,15,15,19,19,15, + 16,16,20,19,15,17,16,21,20,15,15,15,20,19,15,16, + 16,20,20,15,15,15,19,20,14,13,13,10,10,14,14,14, + 11,11,14,14,14,12,12,15,14,14,13,13,15,15,14,20, + 20,15,14,14,12,12,14,14,14,19,19,15,14,14,11,11, + 15,14,14,12,12,15,14,14,20,19,15,14,14,12,12,14, + 14,14,20,20,14,14,14,11,11,15,14,14,12,12,15,14, + 14,20,21,15,14,14,13,13,15,14,14,20,20,15,14,14, + 12,12,15,14,14,13,13,14,15,15,20,20,15,15,15,20, + 19,15,14,14,20,19,15,15,15,20,20,15,14,14,21,20, + 15,15,15,20,20, +}; + +static const static_codebook _44p4_p4_1 = { + 5, 3125, + (char *)_vq_lengthlist__44p4_p4_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44p4_p4_1, + 0 +}; + +static const long _vq_quantlist__44p4_p5_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44p4_p5_0[] = { + 1, 7, 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0,14,14,17,17, 0,14,14, + 17,17, 0,17,17,18,17, 0,17,17,19,18, 0,13,13,17, + 17, 0,16,16,18,18, 0,13,13,16,16, 0,17,17,19,19, + 0,16,16,17,17, 0,13,13,18,18, 0,17,17,18,18, 0, + 13,13,17,17, 0,17,17,19,19, 0,16,17,17,17, 0,17, + 17,19,19, 0,21, 0,21,19, 0,14,14,16,16, 0,20,19, + 0,21, 0,16,16,16,16, 0,17,18,19,19, 0, 0, 0, 0, + 21, 0,15,15,16,17, 0,21,20, 0, 0, 0,17,18,16,17, + 0, 9, 9,14,14, 0,14,14,15,16, 0,14,14,15,15, 0, + 0, 0,18,18, 0,21, 0,18,19, 0,12,12,15,15, 0,16, + 16,17,17, 0,14,14,14,14, 0,22, 0,19,18, 0,22, 0, + 17,18, 0,14,14,16,15, 0,18,18,19,18, 0,14,15,15, + 15, 0, 0,21,20,20, 0, 0, 0,18,18, 0,21,21,19,19, + 0, 0, 0, 0, 0, 0,21,21,18,18, 0,22, 0,20,20, 0, + 22, 0,19,19, 0,22, 0,19,20, 0, 0, 0, 0, 0, 0, 0, + 21,17,18, 0, 0, 0,22,22, 0, 0, 0,19,18, 0,18,20, + 16,16, 0,21,20,17,17, 0, 0,21,18,18, 0,22,21,18, + 18, 0, 0,22,19,19, 0,20,20,17,17, 0, 0, 0,18,18, + 0,19,20,17,17, 0,22, 0,19,21, 0,22,21,18,18, 0, + 20,19,17,18, 0, 0, 0,19,19, 0,20,20,17,17, 0,22, + 22,21,21, 0,20, 0,18,18, 0,22,22,18,18, 0, 0, 0, + 20,22, 0,20,20,16,16, 0, 0, 0,21, 0, 0,21,20,16, + 17, 0,22, 0,19,20, 0, 0, 0,21,20, 0,19,21,17,17, + 0, 0, 0, 0, 0, 0,21,21,17,17, 0,12,12,13,13, 0, + 14,14,16,16, 0,14,14,16,16, 0,18,18, 0, 0, 0,19, + 18,22, 0, 0,13,13,16,16, 0,16,16,18,18, 0,13,13, + 16,16, 0,17,18,21, 0, 0,18,18,21, 0, 0,13,13,16, + 16, 0,17,17,19,20, 0,13,13,16,17, 0,18,18,21, 0, + 0,18,18,21, 0, 0,18,19, 0,21, 0, 0, 0, 0, 0, 0, + 16,16,21,20, 0,20,20, 0, 0, 0,18,19, 0, 0, 0,18, + 18, 0, 0, 0, 0, 0, 0, 0, 0,16,16, 0,21, 0,22,22, + 0, 0, 0,19,19, 0, 0, 0,16,16,19,20, 0,17,16,22, + 21, 0,17,17,21,20, 0,19,18, 0,22, 0,19,19,22,22, + 0,16,15,22,22, 0,19,19, 0,21, 0,15,15,20,20, 0, + 18,19, 0,21, 0,18,18,22,22, 0,16,16,21,20, 0,20, + 19,21,22, 0,16,15,20,20, 0,19,19, 0,22, 0,18,18, + 21, 0, 0,19,18,21,22, 0, 0, 0, 0, 0, 0,16,16,19, + 21, 0,20,22, 0,22, 0,18,18,20,21, 0,19,18, 0,22, + 0, 0, 0,22, 0, 0,16,16,20,20, 0,21,21, 0, 0, 0, + 18,18,21, 0, 0,12,12,17,17, 0,15,14,17,17, 0,14, + 14,18,18, 0,17,17,17,18, 0,18,18,18,18, 0,13,13, + 18,18, 0,16,17,19,18, 0,13,13,16,17, 0,17,17,18, + 19, 0,17,17,17,17, 0,13,13,17,17, 0,17,18,18,18, + 0,13,13,16,16, 0,18,18,19,20, 0,16,17,17,16, 0, + 17,18,19,18, 0, 0, 0,22,21, 0,15,15,16,16, 0,20, + 20,21,22, 0,17,17,16,16, 0,16,17,18,18, 0, 0, 0, + 21,21, 0,15,15,16,16, 0,21,20, 0, 0, 0,17,17,16, + 16, 0,10,10,14,14, 0,14,14,15,15, 0,14,14,15,15, + 0,22, 0,18,18, 0, 0, 0,19,19, 0,13,13,15,16, 0, + 17,16,18,18, 0,14,14,15,15, 0,21,21,19,18, 0,22, + 21,18,17, 0,14,14,15,15, 0,18,18,19,18, 0,15,15, + 14,14, 0,22,21,19,19, 0,22,21,17,18, 0, 0, 0,19, + 19, 0, 0, 0, 0, 0, 0,20,22,17,17, 0, 0,22,22,20, + 0, 0, 0,19,18, 0,21,22,19,18, 0, 0, 0, 0, 0, 0, + 22,22,17,18, 0, 0, 0,21,22, 0, 0, 0,19,18, 0,20, + 20,17,17, 0,21,21,17,18, 0,21,22,18,18, 0,21, 0, + 18,18, 0,22, 0,19,19, 0,19,21,18,18, 0, 0,22,18, + 18, 0,22,21,17,17, 0,22, 0,20,20, 0, 0, 0,18,18, + 0,22,21,18,18, 0,21, 0,19,19, 0,20,21,17,17, 0, + 0,22,22,20, 0,21,22,17,17, 0, 0,21,19,18, 0, 0, + 0,21,21, 0,21,20,16,17, 0, 0, 0, 0, 0, 0,21, 0, + 17,17, 0,21, 0,19,20, 0, 0, 0,20,22, 0,20,20,17, + 17, 0, 0, 0, 0, 0, 0,21,21,17,17, 0,12,12,13,13, + 0,14,14,16,16, 0,14,14,16,16, 0,18,18,21, 0, 0, + 19,19,22, 0, 0,13,13,16,16, 0,16,16,18,18, 0,13, + 13,16,16, 0,18,18,21,22, 0,18,18, 0,22, 0,13,13, + 16,16, 0,17,17,20,18, 0,13,13,16,16, 0,19,18, 0, + 22, 0,18,18,22,21, 0,18,19, 0, 0, 0, 0, 0, 0, 0, + 0,16,16,21,21, 0,21,21, 0, 0, 0,18,19, 0, 0, 0, + 19,19,21, 0, 0, 0, 0, 0, 0, 0,16,16, 0,21, 0,20, + 20, 0, 0, 0,20,20, 0, 0, 0,16,16,21,20, 0,18,17, + 21,22, 0,17,18, 0,21, 0,18,19,22,22, 0,19,19, 0, + 22, 0,16,17,21,22, 0,20,19, 0, 0, 0,16,16,20,21, + 0,19,19, 0, 0, 0,19,19, 0,22, 0,17,17,21,21, 0, + 19,20, 0, 0, 0,16,16, 0,20, 0,19,20, 0,21, 0,18, + 18, 0,22, 0,19,20,22,22, 0, 0, 0, 0,22, 0,17,17, + 0,21, 0,21,21, 0, 0, 0,18,19,23,21, 0,20,19, 0, + 0, 0, 0, 0, 0, 0, 0,17,17, 0,20, 0, 0, 0, 0, 0, + 0,19,19,23,22, +}; + +static const static_codebook _44p4_p5_0 = { + 5, 3125, + (char *)_vq_lengthlist__44p4_p5_0, + 1, -528744448, 1616642048, 3, 0, + (long *)_vq_quantlist__44p4_p5_0, + 0 +}; + +static const long _vq_quantlist__44p4_p5_1[] = { + 3, + 2, + 4, + 1, + 5, + 0, + 6, +}; + +static const char _vq_lengthlist__44p4_p5_1[] = { + 2, 3, 3, 3, 3, 3, 3, +}; + +static const static_codebook _44p4_p5_1 = { + 1, 7, + (char *)_vq_lengthlist__44p4_p5_1, + 1, -533200896, 1611661312, 3, 0, + (long *)_vq_quantlist__44p4_p5_1, + 0 +}; + +static const long _vq_quantlist__44p4_p6_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p4_p6_0[] = { + 1, 7, 7, 7, 8, 8, 7, 8, 8, 7, 9, 9,11,11,11, 9, + 8, 8, 8, 9, 9,12,11,12, 9, 8, 8, 6, 7, 7,10,11, + 11,10,10,10,11,11,11,14,14,14,12,11,12,11,11,11, + 15,15,14,13,12,12, 5, 6, 6, 8, 5, 5, 8, 7, 7, 8, + 7, 7,12,10,10,10, 7, 6, 9, 8, 8,12,10,10,10, 6, + 6, 7, 8, 8,12,10,10,12,10,10,11,10,10,16,14,14, + 13,10,10,12,10,10,15,14,14,14,10,10, 7, 7, 7,13, + 11,11,13,11,11,12,11,11,16,14,14,14,12,12,12,11, + 11,18,15,15,14,12,12,10, 9,10,14,11,11,13,11,11, + 12,11,11,17,14,14,14,11,11,13,11,11,16,15,15,14, + 11,11, 7, 8, 8,13,11,11,12,10,10,12,10,10,16,14, + 13,13,10,10,12,10,10,17,14,14,14,10,10, 8, 7, 7, + 12,11,11,13,11,11,12,11,11,16,15,14,14,12,12,12, + 11,11,16,15,15,14,12,12,11,10,10,14,11,11,13,11, + 11,13,11,11,17,14,14,14,11,11,13,11,11,18,14,15, + 15,11,10, +}; + +static const static_codebook _44p4_p6_0 = { + 5, 243, + (char *)_vq_lengthlist__44p4_p6_0, + 1, -527106048, 1620377600, 2, 0, + (long *)_vq_quantlist__44p4_p6_0, + 0 +}; + +static const long _vq_quantlist__44p4_p6_1[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p4_p6_1[] = { + 2, 6, 6, 6, 7, 7, 7, 7, 7, 7, 8, 8, 9, 9, 9, 9, + 7, 7, 8, 8, 8, 9, 9, 9, 9, 8, 8, 6, 7, 7, 8, 8, + 8, 8, 8, 8, 9, 8, 8, 9, 8, 9, 9, 8, 8,10, 8, 8, + 10, 9, 9,10, 8, 8, 6, 6, 6, 8, 6, 6, 8, 7, 7, 8, + 7, 7,10, 8, 8, 9, 7, 7, 9, 7, 7,10, 8, 8, 9, 7, + 7, 7, 7, 7,10, 8, 8,11, 9, 9,10, 9, 9,11, 9, 9, + 11, 8, 8,11, 9, 9,12, 9, 9,12, 8, 8, 7, 7, 7,10, + 9, 9,10, 9, 9,10, 9, 9,11,10,10,10, 9, 9,11, 9, + 10,11,10,11,10, 9, 9, 9, 8, 8,10, 9, 9,10, 9, 9, + 11, 9, 9,11,10,10,11, 9, 9,11, 9, 9,11,10,10,11, + 9, 9, 8, 8, 8,11, 9, 9,11, 9, 9,11, 9, 9,12, 9, + 9,12, 8, 8,11, 9, 9,12, 9, 9,12, 8, 8, 8, 7, 7, + 10, 9, 9,10, 9, 9,10, 9, 9,11,11,11,11, 9, 9,11, + 10,10,11,11,11,11, 9, 9,10, 9, 9,11, 9, 9,11, 9, + 10,11,10,10,11,10,10,11, 9, 9,11,10,10,11,10,10, + 11, 9, 9, +}; + +static const static_codebook _44p4_p6_1 = { + 5, 243, + (char *)_vq_lengthlist__44p4_p6_1, + 1, -530841600, 1616642048, 2, 0, + (long *)_vq_quantlist__44p4_p6_1, + 0 +}; + +static const long _vq_quantlist__44p4_p7_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p4_p7_0[] = { + 1, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, +}; + +static const static_codebook _44p4_p7_0 = { + 5, 243, + (char *)_vq_lengthlist__44p4_p7_0, + 1, -513979392, 1633504256, 2, 0, + (long *)_vq_quantlist__44p4_p7_0, + 0 +}; + +static const long _vq_quantlist__44p4_p7_1[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p4_p7_1[] = { + 1, 9, 9, 7, 9, 9, 8, 8, 9, 9, 9, 9, 9, 9, 9, 8, + 9, 9, 7, 9, 9, 9, 9, 9, 9, 9, 9, 7, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 6, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 5, 9, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 8, 9, 8, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 5,10, 9,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10, 8,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10, +}; + +static const static_codebook _44p4_p7_1 = { + 5, 243, + (char *)_vq_lengthlist__44p4_p7_1, + 1, -516716544, 1630767104, 2, 0, + (long *)_vq_quantlist__44p4_p7_1, + 0 +}; + +static const long _vq_quantlist__44p4_p7_2[] = { + 12, + 11, + 13, + 10, + 14, + 9, + 15, + 8, + 16, + 7, + 17, + 6, + 18, + 5, + 19, + 4, + 20, + 3, + 21, + 2, + 22, + 1, + 23, + 0, + 24, +}; + +static const char _vq_lengthlist__44p4_p7_2[] = { + 1, 3, 2, 5, 4, 7, 7, 8, 8, 9, 9,10,10,11,11,12, + 12,13,13,14,14,15,15,15,15, +}; + +static const static_codebook _44p4_p7_2 = { + 1, 25, + (char *)_vq_lengthlist__44p4_p7_2, + 1, -518864896, 1620639744, 5, 0, + (long *)_vq_quantlist__44p4_p7_2, + 0 +}; + +static const long _vq_quantlist__44p4_p7_3[] = { + 12, + 11, + 13, + 10, + 14, + 9, + 15, + 8, + 16, + 7, + 17, + 6, + 18, + 5, + 19, + 4, + 20, + 3, + 21, + 2, + 22, + 1, + 23, + 0, + 24, +}; + +static const char _vq_lengthlist__44p4_p7_3[] = { + 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, + 5, 5, 5, 5, 5, 5, 5, 5, 5, +}; + +static const static_codebook _44p4_p7_3 = { + 1, 25, + (char *)_vq_lengthlist__44p4_p7_3, + 1, -529006592, 1611661312, 5, 0, + (long *)_vq_quantlist__44p4_p7_3, + 0 +}; + +static const char _huff_lengthlist__44p4_short[] = { + 3, 5,16, 9, 9,13,18,21, 4, 2,21, 6, 6,10,15,21, + 16,19, 6, 5, 7,10,13,16, 8, 6, 5, 4, 4, 8,13,16, + 8, 5, 6, 4, 4, 7,12,15,13,10, 9, 7, 7, 9,13,16, + 18,15,13,12, 9, 7,10,14,21,18,13,13, 7, 5, 8,12, +}; + +static const static_codebook _huff_book__44p4_short = { + 2, 64, + (char *)_huff_lengthlist__44p4_short, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__44p5_l0_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44p5_l0_0[] = { + 1, 4, 4, 8, 8,10,10,10,10, 9, 8,11,11, 4, 6, 5, + 8, 6,10,10,10,10,10, 9,10, 9, 4, 5, 6, 6, 9,10, + 10,10,10, 9,10, 9,10, 8, 9, 8, 9, 8, 9, 9,10, 9, + 11,10,12,10, 8, 8, 9, 8, 9, 9, 9, 9,10,10,11,10, + 12, 9,10,10,11,10,11,10,12,11,12,11,13,11, 9,10, + 10,10,11,10,11,11,12,11,12,11,12,11,12,12,12,12, + 13,12,13,12,13,12,13,13,11,12,12,12,12,12,12,12, + 13,13,13,13,13,12,12,12,13,13,13,13,13,13,13,13, + 13,13,12,13,12,13,13,13,13,13,13,13,13,13,13,12, + 13,13,13,14,14,13,13,13,13,13,13,13,12,13,12,13, + 13,13,13,13,13,13,13,13,13, +}; + +static const static_codebook _44p5_l0_0 = { + 2, 169, + (char *)_vq_lengthlist__44p5_l0_0, + 1, -526516224, 1616117760, 4, 0, + (long *)_vq_quantlist__44p5_l0_0, + 0 +}; + +static const long _vq_quantlist__44p5_l0_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44p5_l0_1[] = { + 4, 4, 4, 5, 5, 4, 5, 5, 5, 5, 4, 5, 4, 4, 5, 5, + 5, 5, 5, 5, 5, 5, 5, 5, 5, +}; + +static const static_codebook _44p5_l0_1 = { + 2, 25, + (char *)_vq_lengthlist__44p5_l0_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44p5_l0_1, + 0 +}; + +static const long _vq_quantlist__44p5_l1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p5_l1_0[] = { + 1, 4, 4, 4, 4, 4, 4, 4, 4, +}; + +static const static_codebook _44p5_l1_0 = { + 2, 9, + (char *)_vq_lengthlist__44p5_l1_0, + 1, -516716544, 1630767104, 2, 0, + (long *)_vq_quantlist__44p5_l1_0, + 0 +}; + +static const char _huff_lengthlist__44p5_lfe[] = { + 1, 3, 2, 3, +}; + +static const static_codebook _huff_book__44p5_lfe = { + 2, 4, + (char *)_huff_lengthlist__44p5_lfe, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist__44p5_long[] = { + 3, 7,12,14,14,16,18,19, 6, 2, 4, 6, 8, 9,12,14, + 12, 3, 3, 5, 7, 8,11,13,13, 6, 4, 5, 7, 8,10,11, + 14, 8, 7, 7, 7, 7, 9,10,15, 9, 8, 7, 7, 6, 8, 9, + 17,11,11,10, 9, 8, 9, 9,19,14,13,11,10, 9, 9, 9, +}; + +static const static_codebook _huff_book__44p5_long = { + 2, 64, + (char *)_huff_lengthlist__44p5_long, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__44p5_p1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p5_p1_0[] = { + 2, 5, 5, 5, 7, 7, 5, 7, 7, 5, 7, 7, 7, 8, 9, 7, + 9, 9, 5, 7, 7, 7, 9, 9, 7, 9, 8, 5, 7, 8, 8, 9, + 10, 8, 9,10, 8, 9,10, 9,10,12,10,11,11, 8,10,10, + 10,11,11, 9,11,11, 5, 8, 7, 8, 9, 9, 8,10, 9, 8, + 10,10, 9,11,11,10,11,11, 8,10, 9,10,11,11, 9,12, + 10, 5, 8, 8, 7, 9,10, 8,10, 9, 7, 9, 9, 9,10,11, + 9,11,11, 8,10, 9,10,11,11,10,11,11, 7, 9, 9, 9, + 10,11, 9,11,11, 9, 9,11,10,10,13,11,11,12, 9,11, + 11,11,12,13,11,13,12, 7, 9, 9, 9,11,11, 9,11,10, + 9,11,10,10,11,12,11,13,12, 9,11,11,11,12,13,11, + 13,11, 5, 8, 8, 8, 9,10, 7,10, 9, 8, 9,10,10,11, + 11,10,11,11, 7, 9, 9, 9,11,11, 9,11,10, 7, 9, 9, + 9,10,11, 9,11,11, 9,11,11,11,11,13,11,13,12, 9, + 10,11,11,12,13,10,12,11, 7, 9, 9, 9,11,11, 9,11, + 10, 9,11,11,11,12,13,11,13,12, 9,11, 9,11,12,11, + 10,13,10, +}; + +static const static_codebook _44p5_p1_0 = { + 5, 243, + (char *)_vq_lengthlist__44p5_p1_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44p5_p1_0, + 0 +}; + +static const long _vq_quantlist__44p5_p2_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44p5_p2_0[] = { + 4, 6, 6, 9, 9, 6, 7, 8,10,10, 6, 8, 7,10,10, 8, + 10,10,12,13, 8,10,10,13,12, 6, 7, 8,10,10, 7, 8, + 9,10,11, 8, 9, 9,11,11,10,10,11,12,14,10,11,11, + 14,13, 6, 8, 7,10,10, 8, 9, 9,11,11, 7, 9, 8,11, + 10,10,11,11,13,14,10,11,10,14,12, 9,10,10,12,12, + 10,10,11,12,13,10,11,11,13,13,12,12,13,12,15,13, + 14,13,15,14, 9,10,10,12,12,10,11,11,13,13,10,11, + 10,13,12,13,13,14,14,15,12,13,12,15,12, 6, 7, 8, + 10,11, 8, 9,10,11,12, 8, 9, 9,11,12,10,11,12,13, + 14,10,11,11,14,13, 8, 9,10,11,12, 9,10,11,12,13, + 9,10,11,12,13,11,12,13,13,15,12,12,13,15,14, 8, + 9, 9,12,12, 9,10,11,12,13, 9,10,10,13,12,12,12, + 13,14,15,11,12,12,14,14,11,11,12,13,14,11,12,13, + 13,15,12,13,13,14,15,14,13,15,14,16,14,15,15,16, + 16,11,12,11,14,13,12,13,13,15,14,11,13,12,14,13, + 14,15,15,15,16,13,14,14,16,14, 6, 8, 7,11,10, 8, + 9, 9,11,12, 8,10, 9,12,11,10,11,11,13,14,10,12, + 11,14,13, 8, 9, 9,12,12, 9,10,10,12,13, 9,11,10, + 13,12,11,12,12,13,14,12,13,12,15,14, 8,10, 9,12, + 11, 9,11,10,13,12, 9,11,10,13,12,12,13,12,14,15, + 11,13,12,15,13,11,11,12,13,14,11,12,13,13,15,12, + 13,13,14,15,13,14,14,14,16,14,15,15,16,16,11,12, + 11,14,13,12,13,13,15,14,11,13,12,15,13,14,15,15, + 16,16,13,15,13,16,14, 9,10,11,12,14,11,11,12,13, + 15,11,12,12,13,14,13,14,15,15,17,13,14,14,15,16, + 11,11,12,13,15,12,12,13,14,16,12,13,13,14,15,14, + 14,16,15,17,15,15,15,16,17,11,12,12,14,14,12,13, + 13,15,16,12,13,13,15,15,15,15,15,16,17,14,15,15, + 16,16,14,14,15,15,17,14,15,15,15,17,15,15,16,16, + 17,16,16,17,16,18,17,17,17,18,18,14,15,14,16,16, + 15,15,16,17,17,14,15,15,17,16,17,17,17,18,18,16, + 16,16,17,17, 9,11,10,14,12,11,12,12,14,13,11,12, + 11,15,13,13,14,14,16,15,13,15,14,17,15,11,12,12, + 15,14,12,13,13,15,15,12,13,13,15,15,14,15,15,16, + 16,15,15,15,17,16,11,12,11,15,13,12,13,13,15,14, + 12,13,12,16,14,15,15,15,17,16,14,15,14,17,15,14, + 14,15,16,16,14,15,15,16,16,15,16,15,17,17,16,16, + 16,17,17,17,17,17,18,17,14,15,14,16,15,15,15,15, + 17,16,15,15,15,17,15,17,17,17,18,18,16,17,16,18, + 16, 6, 8, 8,11,11, 8, 9, 9,11,12, 8, 9, 9,12,11, + 10,11,11,13,14,10,12,11,14,13, 7, 9, 9,11,12, 9, + 10,10,12,13, 9,10,10,13,13,11,11,12,13,15,11,12, + 12,15,14, 8, 9, 9,12,11, 9,11,10,13,13, 9,11,10, + 13,12,12,13,12,14,15,11,13,12,15,13,10,11,12,13, + 14,11,12,12,13,15,12,12,13,14,15,13,13,14,14,16, + 14,15,15,16,16,11,12,11,14,13,12,13,13,15,14,11, + 13,12,15,13,14,15,15,15,16,13,14,14,16,14, 7, 9, + 9,11,12, 9,10,11,12,13, 9,10,10,13,12,11,12,12, + 14,15,11,12,12,15,14, 9, 9,11,11,13,10,10,12,12, + 14,10,11,12,13,14,12,12,13,14,16,12,13,13,15,15, + 9,11,10,13,13,10,12,12,13,14,10,12,11,14,13,12, + 13,13,15,16,12,13,13,15,14,11,11,13,13,15,12,12, + 14,13,16,13,13,13,14,15,14,14,15,14,17,15,15,15, + 16,16,12,13,12,15,14,13,14,14,15,15,12,14,13,16, + 14,15,15,16,16,17,14,15,14,17,15, 7, 9, 9,12,11, + 9,10,10,12,13, 9,11,10,13,12,11,12,12,14,14,11, + 13,12,15,14, 9,10,10,13,12,10,10,11,12,13,10,12, + 11,14,13,12,12,13,13,15,12,14,13,16,15, 9,10,10, + 13,12,11,11,12,13,13,10,12,10,14,12,13,13,13,15, + 15,12,13,12,15,13,11,12,12,14,14,12,12,13,14,15, + 13,14,13,15,15,14,13,15,13,16,15,16,15,17,16,12, + 13,12,14,14,13,14,14,15,15,12,13,12,15,14,15,15, + 16,16,17,14,15,13,16,13,10,11,12,13,14,11,12,13, + 14,15,12,13,13,15,15,14,14,15,15,17,14,15,15,16, + 16,12,12,13,12,15,12,12,14,13,16,13,13,14,14,16, + 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16,16,12,12,13,15,15,13,13,14,15,16,13,14,14,16, + 16,15,15,16,16,17,15,16,16,17,17,11,12,13,14,15, + 13,13,14,15,16,12,13,13,15,15,15,15,16,16,17,15, + 15,15,16,16,14,15,15,16,17,15,15,16,16,17,15,16, + 16,17,17,16,16,17,16,18,17,17,17,18,18,14,15,15, + 16,16,15,16,16,16,17,15,15,15,16,16,17,17,17,18, + 18,16,16,16,17,16,10,12,11,14,13,12,13,13,15,15, + 11,13,12,15,14,14,15,15,16,16,14,15,14,17,15,12, + 13,13,15,15,13,13,14,16,16,13,14,14,16,16,15,15, + 15,16,17,15,16,16,17,17,12,13,12,15,12,13,14,13, + 16,14,12,14,12,16,13,15,16,15,17,16,14,16,14,17, + 15,14,15,15,16,17,15,15,16,17,17,15,16,16,17,17, + 16,16,17,17,18,17,18,17,18,18,14,15,14,17,14,15, + 16,15,17,15,15,16,15,17,15,17,17,17,18,17,16,17, + 16,18,16, 9,11,11,14,14,11,12,12,14,14,11,12,12, + 15,14,13,14,14,16,16,13,15,14,16,16,10,11,12,14, + 14,11,12,13,15,15,12,13,13,15,15,13,14,15,16,17, + 14,15,15,17,16,11,12,12,15,14,12,13,13,15,15,12, + 13,13,15,15,14,15,15,16,16,14,15,15,17,16,12,13, + 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14,14,15,16,13,14,14,16,16,15,15,16,16,18,15,16, + 16,17,17,13,13,14,15,16,14,14,15,15,17,14,15,15, + 16,17,15,15,17,16,18,16,16,17,17,17,13,14,14,16, + 16,14,15,15,17,17,14,15,14,17,16,16,17,16,17,18, + 16,17,16,18,17,15,15,16,14,17,16,15,17,14,18,16, + 16,16,15,18,16,16,18,15,19,18,18,18,17,19,15,16, + 16,18,17,16,17,17,18,17,16,17,16,18,17,18,18,18, + 19,19,17,18,16,18,17,11,12,12,15,15,13,13,14,15, + 16,13,14,13,16,15,15,16,16,16,17,15,16,16,17,16, + 12,14,13,16,15,13,13,14,15,16,14,15,14,17,15,15, + 15,16,16,17,16,17,16,18,17,12,13,14,15,16,14,15, + 15,16,16,13,14,13,16,15,16,16,16,17,17,15,16,15, + 17,15,15,16,15,17,16,15,15,15,16,16,16,17,16,18, + 16,16,15,16,15,17,17,18,17,18,17,15,15,16,17,17, + 16,16,17,17,17,15,16,15,17,16,18,18,18,18,18,16, + 17,16,18,15, 9,11,11,14,14,11,12,12,14,15,10,12, + 12,15,14,13,14,15,16,16,13,14,14,16,16,11,12,12, + 14,15,12,12,13,15,15,12,13,13,15,15,14,15,15,16, + 17,14,15,15,16,16,10,12,12,14,14,12,13,13,15,15, + 11,13,12,15,15,14,15,15,16,17,13,15,14,16,16,14, + 14,14,15,16,14,15,15,16,17,14,15,15,16,17,16,16, + 17,16,18,16,17,17,17,17,12,14,13,16,15,13,15,14, + 16,16,13,14,14,16,15,16,16,16,17,17,15,16,15,17, + 16,10,11,11,14,14,12,12,13,14,15,11,13,12,15,14, + 14,15,15,16,17,14,15,15,16,16,12,13,13,15,15,12, + 13,14,15,16,13,14,14,15,15,15,15,16,16,17,15,15, + 16,17,17,11,12,12,15,15,13,13,14,15,16,12,13,13, + 15,15,15,15,16,16,17,14,15,15,16,16,14,15,15,16, + 16,15,15,15,16,17,15,16,16,17,17,16,16,17,16,18, + 17,17,17,17,18,13,14,15,16,16,15,15,16,16,17,14, + 14,14,16,16,16,16,17,17,18,16,16,16,17,16,10,12, + 12,14,14,12,13,13,15,15,11,13,12,15,15,14,15,15, + 16,17,13,15,14,17,16,12,13,13,15,15,13,13,14,15, + 16,13,14,14,16,16,15,15,16,16,17,15,15,16,17,17, + 11,13,12,15,14,13,14,13,16,15,12,14,12,16,15,15, + 16,15,17,17,14,15,14,17,16,14,15,15,16,17,15,15, + 16,16,17,15,16,16,17,17,16,16,17,17,18,17,17,17, + 18,18,13,15,13,17,14,14,16,14,17,16,14,15,13,17, + 15,16,17,16,18,17,15,17,15,18,16,11,12,12,15,15, + 13,13,14,15,16,13,14,13,16,15,15,16,16,16,17,15, + 16,16,17,16,12,14,13,16,15,13,13,14,15,16,14,15, + 15,16,16,16,15,16,16,17,16,16,16,17,17,12,13,14, + 15,16,14,14,15,15,17,13,14,13,16,15,16,16,17,17, + 18,15,16,15,17,15,15,16,15,17,17,15,15,16,16,17, + 16,17,16,17,17,16,15,17,15,18,17,18,17,18,18,15, + 15,16,16,17,16,16,17,16,18,15,15,15,16,16,17,17, + 18,17,18,16,16,15,17,15,12,13,13,15,15,13,14,14, + 16,16,13,14,14,16,16,15,16,16,17,18,15,16,15,18, + 16,13,14,14,16,16,14,14,15,16,17,14,15,15,17,17, + 16,16,17,17,18,16,16,17,18,17,13,14,13,16,14,14, + 15,15,17,16,14,15,14,17,15,16,17,17,18,17,15,17, + 15,18,16,15,16,16,17,17,16,16,17,17,18,16,17,17, + 18,18,17,16,18,17,19,18,18,18,18,18,15,16,15,17, + 14,16,16,16,18,15,16,17,15,18,14,18,18,18,18,17, + 17,18,16,19,15, +}; + +static const static_codebook _44p5_p2_0 = { + 5, 3125, + (char *)_vq_lengthlist__44p5_p2_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44p5_p2_0, + 0 +}; + +static const long _vq_quantlist__44p5_p3_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p5_p3_0[] = { + 1, 5, 6, 5, 7, 8, 5, 8, 7, 5, 7, 8, 7, 8,10, 8, + 10,10, 5, 8, 7, 8,10,10, 7,10, 8, 6, 8, 9, 8,10, + 11, 9,10,10, 9,10,11,10,11,12,11,12,12, 9,11,10, + 11,12,12,10,12,11, 6, 9, 8, 9,10,10, 8,11,10, 9, + 10,11,10,11,12,11,12,12, 9,11,10,11,12,12,10,12, + 11, 6, 9, 9, 8,10,11, 9,11,10, 8,10,10,10,10,12, + 11,12,12, 9,11,10,11,12,12,10,12,11, 8,10,10,10, + 11,12,10,12,11,10,10,12,11,11,13,12,13,13,10,12, + 11,12,13,13,11,13,11, 7,10,10,10,11,12,10,12,11, + 10,12,11,11,11,12,12,14,13,10,12,12,12,14,14,11, + 13,11, 6, 9, 9, 9,10,11, 8,11,10, 9,10,11,10,11, + 12,11,12,12, 8,11,10,11,12,12,10,12,10, 7,10,10, + 10,11,12,10,12,11,10,12,12,11,11,13,12,13,13,10, + 11,12,12,13,14,11,12,11, 8,10,10,10,11,12,10,12, + 11,10,11,12,11,11,13,12,13,13,10,12,10,12,13,13, + 11,13,11, +}; + +static const static_codebook _44p5_p3_0 = { + 5, 243, + (char *)_vq_lengthlist__44p5_p3_0, + 1, -533200896, 1614282752, 2, 0, + (long *)_vq_quantlist__44p5_p3_0, + 0 +}; + +static const long _vq_quantlist__44p5_p3_1[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p5_p3_1[] = { + 5, 6, 6, 6, 7, 7, 6, 7, 7, 6, 7, 7, 7, 7, 8, 7, + 8, 8, 6, 7, 7, 7, 8, 8, 7, 8, 7, 7, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 8, 9, 9, 8, 8, 8, + 8, 9, 9, 8, 9, 9, 7, 8, 7, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 9, 9, 8, 9, 9, 8, 8, 8, 8, 9, 9, 8, 9, + 8, 6, 8, 8, 7, 8, 8, 7, 8, 8, 7, 8, 8, 8, 8, 9, + 8, 9, 9, 8, 8, 8, 8, 9, 9, 8, 9, 8, 7, 8, 8, 8, + 9, 9, 8, 9, 9, 8, 8, 9, 9, 9, 9, 9, 9, 9, 8, 9, + 9, 9, 9, 9, 9, 9, 9, 7, 8, 8, 8, 8, 9, 8, 9, 8, + 8, 8, 8, 8, 9, 9, 9, 9, 9, 8, 9, 8, 9, 9, 9, 8, + 9, 9, 6, 8, 8, 7, 8, 8, 7, 8, 8, 8, 8, 8, 8, 8, + 9, 8, 9, 9, 7, 8, 8, 8, 9, 9, 8, 9, 8, 7, 8, 8, + 8, 8, 9, 8, 9, 8, 8, 8, 9, 8, 9, 9, 9, 9, 9, 8, + 8, 8, 9, 9, 9, 8, 9, 9, 7, 8, 8, 8, 9, 9, 8, 9, + 9, 8, 9, 9, 9, 9, 9, 9, 9, 9, 8, 9, 8, 9, 9, 9, + 9, 9, 9, +}; + +static const static_codebook _44p5_p3_1 = { + 5, 243, + (char *)_vq_lengthlist__44p5_p3_1, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44p5_p3_1, + 0 +}; + +static const long _vq_quantlist__44p5_p4_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p5_p4_0[] = { + 1, 5, 5, 5, 7, 9, 5, 9, 7, 5, 7, 8, 7, 7,10, 9, + 10,10, 5, 8, 7, 9,10,10, 7,10, 7, 6, 8, 9, 9,10, + 12, 9,11,11, 9,10,11,11,11,13,12,13,13, 9,11,11, + 11,12,13,11,13,11, 6, 9, 8, 9,11,11, 9,12,10, 9, + 11,11,11,11,13,11,13,12, 9,11,10,12,13,13,11,13, + 11, 6, 9, 9, 8,10,11, 9,12,11, 9,10,11,10,10,12, + 11,13,13, 9,11,11,11,13,12,11,13,11, 8,10,10, 9, + 10,12,10,12,11,10,10,12,10,10,13,12,13,13,10,12, + 11,12,13,13,10,13,10, 7,10,10,11,11,13,11,14,11, + 10,12,11,11,11,13,13,14,13,10,12,12,14,14,14,11, + 14,11, 6, 9, 9, 9,11,12, 8,11,10, 9,11,11,11,11, + 13,11,12,13, 8,11,10,11,13,13,10,12,10, 7,10,10, + 11,11,14,11,13,11,10,12,12,11,11,14,14,14,14,10, + 11,12,13,13,14,11,13,11, 8,10,10,10,11,12, 9,12, + 10,10,11,12,11,10,13,12,13,13,10,12,10,12,13,13, + 11,13,10, +}; + +static const static_codebook _44p5_p4_0 = { + 5, 243, + (char *)_vq_lengthlist__44p5_p4_0, + 1, -531365888, 1616117760, 2, 0, + (long *)_vq_quantlist__44p5_p4_0, + 0 +}; + +static const long _vq_quantlist__44p5_p4_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44p5_p4_1[] = { + 5, 7, 7,10,10, 7, 8, 9,10,11, 7, 9, 8,11,10, 9, + 10,10,11,11, 9,10,10,11,11, 7, 9, 9,10,10, 8, 9, + 10,10,11, 9,10,10,11,11,10,10,11,11,11,10,11,11, + 12,12, 7, 9, 9,10,10, 9,10,10,11,11, 8,10, 9,11, + 10,10,11,11,11,11,10,11,10,11,11,10,10,10,11,11, + 10,10,11,11,11,11,11,11,11,11,11,11,12,11,12,11, + 12,11,12,12,10,10,10,11,11,10,11,11,11,11,10,11, + 10,11,11,11,12,11,12,12,11,12,11,12,11, 8, 9, 9, + 11,11, 9,10,10,11,12, 9,10,10,11,11,10,11,11,12, + 12,10,11,11,12,12, 9,10,10,11,11,10,10,11,11,12, + 10,11,11,12,12,11,11,12,12,12,11,12,12,12,12, 9, + 10,10,11,11,10,11,11,12,12,10,11,10,12,12,11,12, + 12,12,12,11,12,12,12,12,11,11,11,12,12,11,11,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,11,11,11,12,12,11,12,12,12,12,11,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12, 8, 9, 9,11,11, 9, + 10,10,11,11, 9,10,10,11,11,10,11,11,12,12,10,11, + 11,12,12, 9,10,10,11,11,10,10,11,12,12,10,11,11, + 12,12,11,12,12,12,12,11,12,12,12,12, 9,10,10,11, + 11,10,11,11,12,12,10,11,10,12,11,11,12,12,12,12, + 11,12,11,12,12,11,11,11,12,12,11,12,12,12,12,11, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,11,11, + 11,12,12,11,12,12,12,12,11,12,11,12,12,12,12,12, + 12,12,12,12,12,12,12,10,11,11,12,12,11,12,12,12, + 12,11,12,12,12,12,12,12,13,13,13,12,12,12,13,13, + 11,12,12,12,12,12,12,12,12,13,12,12,12,13,13,12, + 12,13,13,13,12,13,13,13,13,11,12,12,12,12,12,12, + 12,13,13,12,12,12,13,13,12,13,13,13,13,12,13,13, + 13,13,12,12,12,12,13,12,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,12,12,12,13,12, + 13,13,13,13,13,12,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,10,11,11,12,12,11,12,12,12,12,11,12, + 11,12,12,12,12,12,13,12,12,12,12,13,13,11,12,12, + 12,12,12,12,12,13,13,12,12,12,13,13,12,13,13,13, + 13,12,13,13,13,13,11,12,12,12,12,12,12,12,13,13, + 12,12,12,13,12,12,13,13,13,13,12,13,12,13,13,12, + 12,12,12,13,12,13,13,13,13,12,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,12,12,12,13,12,13,13,13, + 13,13,12,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13, 8, 9, 9,11,11, 9,10,10,11,11, 9,10,10,12,11, + 10,11,11,12,12,10,11,11,12,12, 9,10,10,11,11,10, + 10,11,11,12,10,11,11,12,12,11,11,12,12,12,11,12, + 12,12,12, 9,10,10,11,11,10,11,11,12,12,10,11,10, + 12,12,11,12,12,12,12,11,12,12,12,12,11,11,11,12, + 12,11,11,12,12,12,11,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,11,11,11,12,12,11,12,12,12,12,11, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12, 9,10, + 10,11,11,10,10,11,12,12,10,11,11,12,12,11,11,12, + 12,12,11,12,12,12,12,10,10,11,11,12,11,11,12,12, + 12,11,11,12,12,12,11,11,12,12,13,12,12,12,12,12, + 10,11,11,12,12,11,12,11,12,12,11,12,11,12,12,12, + 12,12,12,12,12,12,12,12,12,11,11,12,12,12,12,12, + 12,12,12,12,12,12,12,13,12,12,13,12,13,12,12,13, + 13,13,11,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,13,12,12,12,12,13,12, 8,10,10,11,11, + 10,11,11,12,12,10,11,10,12,12,11,12,12,12,12,11, + 12,12,12,12,10,11,10,12,12,10,10,11,12,12,11,12, + 12,12,12,12,12,12,12,13,12,12,12,13,13,10,11,11, + 12,12,11,12,12,12,12,10,12,11,12,12,12,12,12,13, + 13,12,13,12,13,12,11,12,12,12,12,11,12,12,12,13, + 12,12,12,13,13,12,12,13,12,13,12,13,13,13,13,11, + 12,12,12,12,12,12,12,13,13,12,12,12,13,12,12,13, + 13,13,13,12,13,12,13,12,11,11,11,12,12,11,12,12, + 12,13,11,12,12,12,12,12,12,12,13,13,12,12,13,13, + 13,11,12,12,12,12,12,12,12,12,13,12,12,13,13,13, + 12,12,13,13,13,13,13,13,13,13,11,12,12,12,12,12, + 13,12,13,13,12,12,12,13,13,12,13,13,13,13,12,13, + 13,13,13,12,12,12,12,13,12,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,12,12,12,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,10,11,11,12,12,11,12,12,12,13,11, + 12,12,13,12,12,13,13,13,13,12,13,13,13,13,11,12, + 12,12,12,12,12,12,13,13,12,13,12,13,13,13,13,13, + 13,13,13,13,13,13,13,11,12,12,13,12,12,13,12,13, + 13,12,13,12,13,13,13,13,13,13,13,13,13,13,13,13, + 12,13,13,13,13,12,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,12,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13, 8, 9, 9,11,11, 9,10,10,11,12, 9,10,10,11, + 11,10,11,11,12,12,10,11,11,12,12, 9,10,10,11,11, + 10,10,11,12,12,10,11,11,12,12,11,11,12,12,12,11, + 12,12,12,12, 9,10,10,11,11,10,11,11,12,12,10,11, + 10,12,12,11,12,12,12,12,11,12,11,12,12,11,11,11, + 12,12,11,11,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,11,11,11,12,12,11,12,12,12,12, + 11,12,11,12,12,12,12,12,12,12,12,12,12,12,12, 8, + 10,10,11,11,10,10,11,12,12,10,11,11,12,12,11,12, + 12,12,12,11,12,12,12,12,10,11,11,12,12,10,11,12, + 12,12,11,12,12,12,12,12,12,12,12,13,12,12,12,13, + 13,10,10,11,12,12,11,12,12,12,12,10,11,10,12,12, + 12,12,12,13,13,12,12,12,13,12,11,12,12,12,12,11, + 12,12,12,13,12,12,12,13,13,12,12,13,12,13,12,13, + 13,13,13,11,12,12,12,12,12,12,12,13,13,11,12,12, + 13,12,12,13,13,13,13,12,13,12,13,12, 9,10,10,11, + 11,10,11,11,12,12,10,11,11,12,12,11,12,12,12,12, + 11,12,11,12,12,10,11,11,12,12,11,11,12,12,12,11, + 11,12,12,12,12,12,12,12,13,12,12,12,13,12,10,11, + 10,12,11,11,12,11,12,12,11,12,11,12,12,12,12,12, + 12,12,12,12,11,12,12,11,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,13,12,13,12,13,13,13,13, + 11,12,11,12,12,12,12,12,13,12,12,12,12,12,12,12, + 13,12,13,13,12,12,12,13,12,10,11,11,12,12,11,12, + 12,12,13,11,12,12,13,12,12,12,13,13,13,12,13,13, + 13,13,11,12,12,12,13,12,12,13,13,13,12,12,13,13, + 13,13,13,13,13,13,13,13,13,13,13,11,12,12,12,12, + 12,12,13,13,13,12,13,12,13,13,13,13,13,13,13,13, + 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6,10,10, 6, 7, 9,11,13, 5, 9, 7,13,11, 8, + 11,12,13,15, 8,12,11,15,13, 6, 7, 8,11,11, 7, 8, + 10,11,13, 9,10,10,13,13,11,11,13,12,16,12,13,13, + 16,15, 6, 8, 7,11,11, 9,10,10,13,13, 7,10, 7,13, + 11,12,13,13,15,16,11,13,11,16,12,10,11,11,11,13, + 11,11,13,12,15,13,13,13,14,15,13,12,15,12,17,15, + 16,16,16,16,10,11,11,14,11,13,13,13,15,14,11,13, + 11,15,12,15,15,16,16,16,13,15,12,17,12, 6, 8, 9, + 12,12, 9,10,12,13,15, 9,11,11,15,14,12,13,15,16, + 18,13,14,14,17,16, 9,10,11,13,14,11,10,13,14,16, + 11,12,12,15,15,14,13,16,15,18,14,15,15,17,17, 9, + 11,11,14,14,11,12,13,15,16,11,13,11,15,14,15,15, + 15,17,18,14,15,14,17,15,13,14,14,15,16,14,14,15, + 15,17,15,16,15,17,17,16,16,17,15,19,17,18,18,19, + 18,13,14,14,16,15,15,15,16,17,17,14,15,14,18,15, + 17,17,17,19,19,16,17,15,19,16, 6, 9, 8,13,12, 9, + 11,11,14,15, 9,12,10,15,13,13,14,14,16,17,12,15, + 13,18,16, 9,11,11,14,14,11,11,13,14,15,11,13,12, + 16,15,14,14,15,15,18,14,15,15,18,17, 9,11,10,14, + 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17,16,17,18,18,19,17,17,18,18,20,18,19,18,19,21, + 19,18,19,19,21,20, 0,19,21,20,16,17,16,19,16,18, + 18,18,19,19,17,18,17,20,17,19,20,20,22, 0,19,20, + 17,21,17,11,13,14,16,17,14,15,15,17,18,14,15,15, + 18,18,16,17,17,19,20,16,18,17,19,21,13,14,15,17, + 17,14,15,16,17,19,15,16,16,18,19,16,17,18,19,21, + 17,18,20,21,21,13,15,15,17,17,15,16,16,18,19,15, + 16,16,18,19,17,17,18,19,22,17,19,18,22,19,15,16, + 17,19,19,16,17,18,18,20,17,18,18,19,20,19,18,20, + 18,22,20,19,19,22,21,16,17,17,18,19,18,18,18,19, + 20,17,18,18,20,19,20,19,20,22,20,19,20,21,21,20, + 12,14,14,16,16,13,14,16,17,18,14,16,15,18,18,15, + 17,17,19,19,17,18,18,19,19,13,14,15,16,17,14,14, + 16,16,20,15,16,16,17,19,16,15,18,17,20,18,17,19, + 19,19,14,15,15,17,17,16,16,16,18,18,15,16,15,19, + 18,17,18,18,20,21,17,18,17,21,18,16,15,17,17,19, + 17,15,18,17,20,19,17,18,19,20,18,16,19,17,22,20, + 19,20,19,20,17,17,18,19,19,18,18,19,20,20,17,18, + 17,18,18,21,21,20,20,21,18,20,17,21,19,11,14,14, + 16,17,15,14,16,17,19,14,16,14,18,17,18,18,19,19, + 21,17,19,18,20,20,13,15,14,17,17,14,14,16,17,18, + 16,17,16,19,18,18,17,19,18,20,18,21,18,20,20,13, + 15,15,16,17,16,16,17,18,19,14,16,15,19,18,19,19, + 19,21,20,18,19,17,20,18,16,17,16,19,18,16,17,17, + 19,20,17,19,18,20,19,18,17,21,18, 0,21,20,20, 0, + 20,17,17,18,18,19,18,19,19,20,22,16,17,17,20,18, + 21,22,20,20,22,18,22,18,22,18,12,14,14,17,17,14, + 15,16,17,19,14,16,15,17,17,17,17,18,18,21,17,19, + 17,20,19,14,15,15,16,18,15,14,16,16,19,16,17,16, + 19,18,17,16,20,17,20,18,20,19,19,20,14,15,15,18, + 17,16,16,17,18,19,14,16,15,19,17,18,21,18,19,21, + 17,18,17,19,18,17,17,18,17,20,17,16,18,17,21,18, + 19,19,19,19,18,17,19,17,20,20,21,20,21,20,17,17, + 17,19,19,19,18,18,20,21,16,18,16,19,18,20,20,21, + 21,20,18,19,16, 0,17,12,14,14,17,17,15,15,18,17, + 19,15,18,15,20,16,20,19,21,18,22,20,20,20,22,19, + 14,16,14,20,17,14,15,17,17,20,18,18,17,20,18,18, + 17,19,17,21,20,21,20, 0,21,14,15,16,17,19,18,17, + 19,18,21,14,18,15,21,17,21,20,21,20, 0,18,21,17, + 21,17,18,19,17,20,18,16,17,17,19,19,19,21,20, 0, + 20,18,17,21,17, 0,22, 0,21, 0,22,17,17,19,18,20, + 20,20,21,19,22,16,17,18,20,18,22,22, 0,22, 0,17, + 21,17,22,17,11,14,13,16,16,14,15,15,17,18,14,15, + 14,18,17,17,18,18,19,20,16,17,17,21,19,13,14,15, + 17,17,15,16,16,18,18,15,16,16,19,18,18,18,18,19, + 20,17,18,18,20,19,13,15,14,17,17,15,16,16,17,18, + 14,16,15,19,17,17,18,19,21,21,17,18,17,20,18,16, + 17,17,19,19,17,18,19,19,20,18,19,18,21,21,21,20, + 19,21,22,20,20,19,21,20,15,17,16,19,19,17,18,18, + 20,21,16,18,17,20,18,19,19,21,21,21,19,19,19,20, + 18,11,14,13,17,16,14,14,16,16,19,14,16,15,19,16, + 18,18,18,19,22,17,18,17,20,19,13,15,14,17,17,15, + 15,16,17,19,16,17,16,20,18,18,17,19,18,21,19,19, + 18,22, 0,13,14,15,17,18,16,16,17,17,19,14,16,15, + 19,18,18,19,19,20,21,18,18,17,20,18,17,18,17,20, + 18,16,17,17,18,20,18,19,18,20,20,18,18,21,17,21, + 20,21,21, 0,19,16,16,18,18,19,19,18,20,19,20,16, + 17,17,20,18,21,20,21,22,22,18,20,17,21,17,12,14, + 14,17,16,14,15,16,18,18,13,15,14,18,17,17,18,18, + 19,19,15,17,16,19,19,14,15,15,17,17,15,15,16,18, + 19,15,16,16,19,18,17,17,18,18,20,18,18,18,21,20, + 13,15,14,17,16,15,16,15,18,18,14,16,14,18,17,18, + 18,18,19,21,16,18,16,20,17,17,18,17,18,19,17,17, + 18,18,19,18,19,19,21,19,19,18,20,18,21,21,20,20, + 21,20,16,17,15,20,17,17,19,17,19,19,17,18,15,20, + 17,19,20,19,21,22,17,20,16, 0,17,12,14,14,17,18, + 16,15,18,16,20,16,18,15,21,17,20,18,21,19,22,19, + 21,19, 0,19,14,16,15,19,17,14,15,17,16,21,18,19, + 18,21,17,19,17,21,17,22,20,21,21, 0,21,14,15,16, + 17,19,18,17,19,18,21,14,17,15,20,17,21,22,21,20, + 22,18,21,17,21,17,17,19,17,21,18,16,17,17,19,20, + 19,21,20,21,20,17,18,20,17,21, 0,22,20,21,22,17, + 17,20,18,21,21,20,22,20,21,16,17,17,21,19, 0,22, + 0,21,21,18,22,17,21,17,12,14,14,17,16,14,15,16, + 17,18,14,16,15,18,17,17,17,20,19,20,16,18,17,21, + 18,14,15,15,17,17,14,15,16,17,19,16,17,16,18,18, + 17,16,19,18,19,18,19,18,21,20,14,15,15,18,17,16, + 16,16,19,18,15,16,14,20,16,18,18,19,19,20,16,19, + 16,21,17,17,17,18,19,19,16,16,18,18,19,19,19,18, + 20,20,18,16,19,18,20,22,21,20,19,20,16,18,17,20, + 16,18,19,18,19,18,16,18,16,20,17,21,20,21,20,20, + 18,19,17,21,16, +}; + +static const static_codebook _44p5_p5_0 = { + 5, 3125, + (char *)_vq_lengthlist__44p5_p5_0, + 1, -528744448, 1616642048, 3, 0, + (long *)_vq_quantlist__44p5_p5_0, + 0 +}; + +static const long _vq_quantlist__44p5_p5_1[] = { + 3, + 2, + 4, + 1, + 5, + 0, + 6, +}; + +static const char _vq_lengthlist__44p5_p5_1[] = { + 2, 3, 3, 3, 3, 3, 3, +}; + +static const static_codebook _44p5_p5_1 = { + 1, 7, + (char *)_vq_lengthlist__44p5_p5_1, + 1, -533200896, 1611661312, 3, 0, + (long *)_vq_quantlist__44p5_p5_1, + 0 +}; + +static const long _vq_quantlist__44p5_p6_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p5_p6_0[] = { + 1, 5, 5, 5, 7, 9, 5, 9, 7, 5, 7, 8, 7, 7,10, 9, + 9,10, 5, 8, 7, 9,10, 9, 7,10, 7, 6, 9, 9, 9,10, + 12,10,12,11, 9,10,11,11,10,13,12,12,13,10,11,11, + 12,13,13,11,13,11, 6, 9, 9,10,11,12, 9,12,11,10, + 11,11,11,11,13,12,13,13, 9,11,10,12,13,13,11,13, + 10, 6, 9,10, 9,11,12,10,12,11, 9,10,11,10,10,13, + 11,13,13,10,11,11,12,13,12,11,13,11, 7, 9,10, 9, + 10,12,10,11,11,10,10,11,10,10,12,12,11,12,10,11, + 10,12,12,12,10,12,10, 7,10,10,11,11,13,11,13,11, + 10,12,11,11,10,13,13,14,13,10,11,12,13,13,14,11, + 13,10, 6,10, 9,10,11,12, 9,12,11, 9,11,11,11,11, + 13,12,12,13, 9,11,10,12,13,13,10,13,10, 7,10,10, + 11,11,14,11,13,11,10,12,11,11,10,14,13,14,13,10, + 11,12,13,13,14,11,13,10, 7,10, 9,10,10,12, 9,12, + 10,10,11,11,10,10,12,12,12,12, 9,11,10,11,12,12, + 10,12, 9, +}; + +static const static_codebook _44p5_p6_0 = { + 5, 243, + (char *)_vq_lengthlist__44p5_p6_0, + 1, -527106048, 1620377600, 2, 0, + (long *)_vq_quantlist__44p5_p6_0, + 0 +}; + +static const long _vq_quantlist__44p5_p6_1[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p5_p6_1[] = { + 2, 6, 6, 5, 7, 8, 5, 8, 7, 6, 7, 7, 7, 7, 8, 8, + 8, 8, 6, 7, 7, 7, 8, 8, 7, 8, 7, 6, 8, 8, 8, 9, + 10, 8, 9, 9, 8, 9, 9, 9, 9,10,10,10,10, 8, 9, 9, + 10,10,10, 9,10,10, 6, 8, 8, 8, 9, 9, 8,10, 9, 9, + 9, 9, 9, 9,10,10,10,10, 8, 9, 9,10,10,10, 9,10, + 9, 6, 8, 9, 8, 9, 9, 8, 9, 9, 8, 9, 9, 9, 9,10, + 9,10,10, 8, 9, 9, 9,10,10, 9,10, 9, 7, 8, 9, 8, + 9, 9, 9, 9, 9, 8, 9, 9, 9, 9, 9, 9, 9, 9, 8, 9, + 9, 9, 9, 9, 9, 9, 9, 7, 9, 9, 9,10,10, 9,10,10, + 9,10, 9, 9, 9,10,10,10,10, 9,10, 9,10,10,10, 9, + 10, 9, 6, 8, 8, 8, 9, 9, 8, 9, 9, 8, 9, 9, 9, 9, + 10, 9,10,10, 8, 9, 9, 9,10,10, 9,10, 9, 7, 9, 9, + 9,10,10, 9,10, 9, 9, 9,10,10, 9,10,10,10,10, 9, + 9, 9,10,10,10, 9,10, 9, 7, 9, 8, 8, 9, 9, 8, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 8, 9, 8, 9, 9, 9, + 9, 9, 9, +}; + +static const static_codebook _44p5_p6_1 = { + 5, 243, + (char *)_vq_lengthlist__44p5_p6_1, + 1, -530841600, 1616642048, 2, 0, + (long *)_vq_quantlist__44p5_p6_1, + 0 +}; + +static const long _vq_quantlist__44p5_p7_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p5_p7_0[] = { + 1, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, +}; + +static const static_codebook _44p5_p7_0 = { + 5, 243, + (char *)_vq_lengthlist__44p5_p7_0, + 1, -513979392, 1633504256, 2, 0, + (long *)_vq_quantlist__44p5_p7_0, + 0 +}; + +static const long _vq_quantlist__44p5_p7_1[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p5_p7_1[] = { + 1, 7, 7, 6, 9, 9, 7, 9, 9, 6, 9, 9, 9, 9, 9, 9, + 9, 9, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 7, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 7, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10, +}; + +static const static_codebook _44p5_p7_1 = { + 5, 243, + (char *)_vq_lengthlist__44p5_p7_1, + 1, -516716544, 1630767104, 2, 0, + (long *)_vq_quantlist__44p5_p7_1, + 0 +}; + +static const long _vq_quantlist__44p5_p7_2[] = { + 12, + 11, + 13, + 10, + 14, + 9, + 15, + 8, + 16, + 7, + 17, + 6, + 18, + 5, + 19, + 4, + 20, + 3, + 21, + 2, + 22, + 1, + 23, + 0, + 24, +}; + +static const char _vq_lengthlist__44p5_p7_2[] = { + 1, 2, 3, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9,10,10,11, + 11,12,12,13,13,14,14,14,14, +}; + +static const static_codebook _44p5_p7_2 = { + 1, 25, + (char *)_vq_lengthlist__44p5_p7_2, + 1, -518864896, 1620639744, 5, 0, + (long *)_vq_quantlist__44p5_p7_2, + 0 +}; + +static const long _vq_quantlist__44p5_p7_3[] = { + 12, + 11, + 13, + 10, + 14, + 9, + 15, + 8, + 16, + 7, + 17, + 6, + 18, + 5, + 19, + 4, + 20, + 3, + 21, + 2, + 22, + 1, + 23, + 0, + 24, +}; + +static const char _vq_lengthlist__44p5_p7_3[] = { + 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, + 5, 5, 5, 5, 5, 5, 5, 5, 5, +}; + +static const static_codebook _44p5_p7_3 = { + 1, 25, + (char *)_vq_lengthlist__44p5_p7_3, + 1, -529006592, 1611661312, 5, 0, + (long *)_vq_quantlist__44p5_p7_3, + 0 +}; + +static const char _huff_lengthlist__44p5_short[] = { + 4, 7,12,14,15,18,20,20, 5, 3, 4, 6, 9,11,15,19, + 9, 4, 3, 4, 7, 9,13,18,11, 6, 3, 3, 5, 8,13,19, + 14, 9, 6, 5, 7,10,16,20,16,11, 9, 8,10,10,14,16, + 21,14,13,11, 8, 7,11,14,21,14,13, 9, 6, 5,10,12, +}; + +static const static_codebook _huff_book__44p5_short = { + 2, 64, + (char *)_huff_lengthlist__44p5_short, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__44p6_l0_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44p6_l0_0[] = { + 1, 4, 4, 7, 7,10,10,12,12,12,12,13,12, 5, 5, 5, + 8, 6,11, 9,12,12,13,12,12,12, 4, 5, 5, 6, 8, 9, + 11,12,12,13,12,12,12, 7, 7, 8, 9, 9,11, 8,12, 9, + 12,12,12,12, 7, 8, 8, 9, 9, 8,11, 9,12,12,12,11, + 12,10,10,10,11,11,11,11,11,10,11,11,12,11,10,10, + 10,11,11,11,11,10,11,11,11,11,12,11,11,11,12,11, + 12,11,12,11,13,11,13,11,11,11,11,11,12,11,12,10, + 13,11,12,11,13,12,12,12,13,12,13,13,13,12,14,12, + 14,13,12,12,12,12,13,13,13,12,14,12,14,13,14,13, + 14,14,14,14,14,14,14,14,15,14,15,14,13,14,13,14, + 14,14,14,14,15,14,14,14,15, +}; + +static const static_codebook _44p6_l0_0 = { + 2, 169, + (char *)_vq_lengthlist__44p6_l0_0, + 1, -526516224, 1616117760, 4, 0, + (long *)_vq_quantlist__44p6_l0_0, + 0 +}; + +static const long _vq_quantlist__44p6_l0_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44p6_l0_1[] = { + 4, 4, 4, 5, 5, 4, 5, 5, 5, 5, 4, 5, 5, 5, 5, 5, + 5, 5, 4, 5, 5, 5, 5, 5, 4, +}; + +static const static_codebook _44p6_l0_1 = { + 2, 25, + (char *)_vq_lengthlist__44p6_l0_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44p6_l0_1, + 0 +}; + +static const long _vq_quantlist__44p6_l1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p6_l1_0[] = { + 1, 3, 2, 5, 5, 6, 6, 6, 6, +}; + +static const static_codebook _44p6_l1_0 = { + 2, 9, + (char *)_vq_lengthlist__44p6_l1_0, + 1, -516716544, 1630767104, 2, 0, + (long *)_vq_quantlist__44p6_l1_0, + 0 +}; + +static const char _huff_lengthlist__44p6_lfe[] = { + 2, 3, 1, 3, +}; + +static const static_codebook _huff_book__44p6_lfe = { + 2, 4, + (char *)_huff_lengthlist__44p6_lfe, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist__44p6_long[] = { + 2, 7,13,15,16,17,19,20, 6, 3, 4, 7, 9,10,12,15, + 13, 4, 3, 4, 7, 8,11,13,14, 7, 4, 4, 6, 7,10,11, + 16, 9, 7, 6, 7, 8, 9,10,16, 9, 8, 7, 7, 6, 8, 8, + 18,12,10,10, 9, 8, 8, 9,20,14,13,12,11, 8, 9, 9, +}; + +static const static_codebook _huff_book__44p6_long = { + 2, 64, + (char *)_huff_lengthlist__44p6_long, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__44p6_p1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p6_p1_0[] = { + 2, 5, 5, 5, 7, 7, 5, 7, 7, 5, 7, 7, 7, 8, 9, 7, + 9, 9, 5, 7, 7, 7, 9, 9, 7, 9, 8, 5, 7, 8, 8, 9, + 10, 8, 9, 9, 8, 9,10, 9,10,12,10,11,11, 8, 9,10, + 10,11,11, 9,11,11, 5, 8, 7, 8, 9, 9, 8,10, 9, 8, + 10, 9, 9,11,11,10,11,11, 8,10, 9,10,11,11, 9,12, + 10, 5, 8, 8, 7, 9,10, 8,10, 9, 7, 9, 9, 9,10,11, + 9,11,11, 8,10,10,10,11,11,10,12,11, 7, 9, 9, 9, + 10,11, 9,11,11, 9, 9,11,10,10,13,11,11,12, 9,11, + 11,11,12,13,11,13,12, 7, 9, 9, 9,11,11, 9,12,10, + 9,11,10,10,11,12,11,13,12, 9,11,11,11,13,13,11, + 13,11, 5, 8, 8, 8, 9,10, 7,10, 9, 8,10,10,10,11, + 11,10,11,11, 7, 9, 9, 9,11,11, 9,11,10, 7, 9, 9, + 9,10,12, 9,11,11, 9,11,11,11,11,13,11,13,13, 9, + 10,11,11,12,13,10,12,11, 7, 9, 9, 9,11,11, 9,11, + 10, 9,11,11,11,12,13,11,13,12, 9,11, 9,11,12,11, + 10,13,10, +}; + +static const static_codebook _44p6_p1_0 = { + 5, 243, + (char *)_vq_lengthlist__44p6_p1_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44p6_p1_0, + 0 +}; + +static const long _vq_quantlist__44p6_p2_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44p6_p2_0[] = { + 4, 6, 6, 9, 9, 6, 7, 8,10,10, 6, 8, 7,10,10, 8, + 10,10,12,13, 8,10,10,13,12, 6, 8, 8,10,10, 7, 8, + 9,10,11, 8, 9, 9,11,11,10,10,11,12,13,10,11,11, + 14,13, 6, 8, 8,10,10, 8, 9, 9,11,11, 7, 9, 8,11, + 10,10,11,11,13,14,10,11,10,13,12, 9,10,10,12,12, + 10,10,11,12,13,10,11,11,13,13,12,12,13,12,15,13, + 14,13,15,14, 9,10,10,13,12,10,11,11,13,13,10,11, + 10,13,12,13,13,14,14,15,12,13,12,15,12, 6, 8, 8, + 10,11, 8, 9,10,11,12, 8, 9, 9,11,11,10,11,12,13, + 14,10,11,11,14,13, 8, 9, 9,11,12, 9,10,11,12,13, + 9,10,11,12,13,11,11,13,13,15,11,12,12,14,14, 8, + 9, 9,12,12, 9,10,11,12,13, 9,10,10,13,12,11,12, + 13,14,15,11,12,12,14,14,11,11,12,13,14,11,12,13, + 13,15,12,13,13,14,15,13,13,14,14,16,14,15,15,16, + 16,11,12,11,14,13,12,13,13,14,14,11,13,12,14,13, + 14,15,15,16,16,13,14,14,16,14, 6, 8, 8,11,10, 8, + 9, 9,12,11, 8,10, 9,12,11,10,11,11,13,13,10,12, + 11,14,13, 8, 9, 9,12,12, 9,10,10,12,13, 9,11,10, + 13,12,11,12,12,14,14,11,13,12,15,14, 8, 9, 9,12, + 11, 9,10,10,13,12, 9,11,10,13,12,12,12,12,14,14, + 11,13,12,15,13,11,11,12,13,14,11,12,13,13,14,12, + 13,13,14,15,13,13,14,14,16,14,15,15,16,16,11,12, + 11,14,13,12,13,13,15,14,11,13,12,15,13,14,15,15, + 16,16,13,15,13,16,14, 9,10,11,12,13,11,11,12,13, + 14,11,12,12,13,14,13,13,14,14,16,13,14,14,15,16, + 11,11,12,13,14,12,12,13,14,15,12,13,13,14,15,14, + 14,15,15,17,14,15,15,16,17,11,12,12,14,14,12,13, + 13,14,15,12,13,12,15,15,14,15,15,16,17,14,15,15, + 16,16,13,14,14,15,16,14,14,15,15,17,15,15,15,16, + 17,16,16,17,16,18,16,17,17,18,18,13,14,14,16,15, + 14,15,15,17,16,14,15,15,16,16,16,17,17,18,18,16, + 16,16,17,16, 9,11,10,13,12,11,12,12,14,13,11,12, + 11,15,13,13,14,14,16,15,13,14,13,17,14,11,12,12, + 14,14,12,12,13,15,15,12,13,13,15,14,14,14,15,16, + 16,14,15,15,17,16,11,12,11,14,13,12,13,13,15,14, + 12,13,12,15,13,14,15,15,16,16,14,15,14,17,15,13, + 14,14,15,16,14,15,15,16,17,14,15,15,16,17,16,16, + 16,17,17,16,17,17,18,18,13,15,14,16,15,15,15,15, + 17,16,14,15,14,17,15,16,17,17,18,18,16,17,16,18, + 16, 6, 8, 8,11,11, 8, 9, 9,11,12, 8, 9, 9,12,11, + 10,11,11,13,14,10,12,11,14,13, 7, 9, 9,11,12, 9, + 10,10,12,13, 9,10,10,13,12,11,11,12,13,15,11,12, + 12,15,14, 8, 9, 9,12,11, 9,10,10,13,13, 9,11,10, + 13,12,12,12,12,14,15,11,13,12,15,13,10,11,11,13, + 14,11,12,12,13,15,11,12,12,14,14,13,13,14,14,16, + 14,15,14,16,16,11,12,11,14,13,12,13,13,15,14,11, + 13,12,15,13,14,15,15,16,16,13,14,14,16,14, 8, 9, + 9,11,12, 9,10,11,12,13, 9,10,10,13,12,11,12,13, + 14,15,11,12,12,15,14, 9, 9,11,11,13,10,10,12,12, + 14,10,10,11,13,14,12,12,13,14,16,12,13,13,15,15, + 9,11,10,13,12,10,11,11,13,14,10,12,11,14,13,12, + 13,13,15,16,12,13,13,15,15,11,11,13,13,15,12,12, + 14,13,15,13,13,14,14,15,14,14,15,14,17,15,15,15, + 16,16,12,13,12,15,14,13,14,14,15,15,12,14,13,15, + 14,15,15,15,17,17,14,15,14,17,15, 7, 9, 9,12,11, + 9,10,10,12,12, 9,11,10,13,12,11,12,12,14,14,11, + 13,12,15,14, 9,10,10,12,12,10,10,11,12,13,10,11, + 11,14,13,12,12,13,14,15,12,13,13,16,15, 9,10,10, + 13,12,10,11,11,13,13,10,11,10,14,12,13,13,13,15, + 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9,11,12, 8, 9, 9,12, + 11,10,11,12,13,14,10,11,11,14,13, 8, 9, 9,11,12, + 9,10,11,12,13, 9,10,10,13,13,11,12,13,13,15,11, + 12,12,15,14, 7, 9, 9,12,11, 9,10,10,12,13, 9,10, + 10,13,12,11,12,12,14,15,11,12,11,14,13,11,11,12, + 13,14,11,12,13,13,15,12,13,13,14,15,13,14,14,14, + 16,14,15,15,16,16,10,11,11,14,13,11,12,12,14,14, + 11,12,12,15,13,14,14,14,16,16,13,14,13,16,14, 7, + 9, 9,11,12, 9,10,10,12,13, 9,10,10,12,12,11,12, + 13,14,15,11,12,12,14,14, 9,10,10,12,13,10,10,11, + 12,14,10,11,11,13,13,12,12,13,14,15,13,13,13,15, + 15, 9,10,10,12,12,10,11,11,13,14,10,11,10,13,12, + 12,13,13,15,16,12,13,12,15,14,11,12,13,14,14,12, + 12,13,14,15,13,14,13,15,15,14,14,15,14,17,15,16, + 15,17,16,11,12,12,14,14,13,13,13,15,15,12,13,12, + 15,14,15,15,15,16,17,14,15,14,16,14, 8, 9, 9,12, + 11, 9,10,10,12,13, 9,11,10,13,12,11,12,12,14,15, + 11,12,12,15,14, 9,10,11,13,13,10,11,12,13,14,10, + 11,11,14,13,12,13,13,15,15,12,13,13,16,15, 9,11, + 9,13,11,10,11,10,14,13,10,12,10,14,12,12,13,13, + 15,15,12,13,12,16,14,12,12,13,14,15,12,13,14,14, + 16,13,14,14,15,15,14,14,15,15,17,15,16,15,17,16, + 11,13,11,15,13,13,14,13,15,14,12,14,12,16,13,15, + 15,15,16,16,14,15,14,17,14,10,11,11,13,14,11,12, + 13,14,15,11,12,12,14,15,14,14,15,16,17,14,15,15, + 16,16,11,12,13,14,15,12,13,14,15,16,13,14,14,15, + 16,15,15,16,16,18,15,16,16,17,17,11,12,12,14,15, + 13,13,14,14,16,12,13,13,15,15,15,15,16,16,18,14, + 15,15,16,16,14,15,15,16,17,15,15,16,16,17,15,16, + 16,17,17,16,16,17,16,19,17,18,17,18,18,14,14,15, + 16,16,15,15,16,16,17,14,15,15,16,16,17,17,18,18, + 19,16,17,16,17,16,10,12,11,14,13,11,13,12,15,14, + 11,13,12,15,14,14,15,15,16,16,13,15,14,17,15,12, + 13,13,15,15,13,13,14,15,16,13,14,14,16,16,14,15, + 15,17,17,15,16,16,17,17,11,13,12,15,12,13,14,13, + 16,13,12,14,12,16,13,15,16,15,17,16,14,16,14,18, + 14,14,15,15,16,17,15,15,16,16,17,15,16,16,17,17, + 16,16,17,17,18,17,18,17,18,18,14,15,14,17,14,15, + 16,15,18,15,15,16,15,18,14,17,17,17,18,17,16,17, + 16,19,16, 9,11,11,13,13,10,12,12,14,14,11,12,12, + 15,14,13,14,14,16,16,13,14,14,16,16,10,11,12,14, + 14,11,12,13,14,15,12,13,13,15,15,13,14,15,16,16, + 14,15,15,17,16,11,12,12,15,14,12,13,13,15,15,12, + 13,12,15,15,14,15,15,16,17,14,15,14,17,16,12,13, + 14,15,16,13,13,14,15,16,13,14,15,16,16,14,15,16, + 16,18,15,16,16,18,18,13,14,14,16,15,14,15,15,17, + 16,14,15,15,17,16,16,17,17,18,18,16,17,16,18,17, + 10,12,12,14,14,11,12,13,15,15,12,13,13,15,15,13, + 14,15,16,17,14,15,15,17,16,11,11,13,14,15,12,12, + 14,15,16,13,13,14,15,16,14,14,15,16,17,15,15,16, + 17,17,12,13,12,15,15,13,14,14,16,16,13,14,13,16, + 15,15,16,15,17,17,15,16,15,18,16,13,12,15,14,17, + 14,13,16,14,17,14,14,16,15,18,15,14,17,16,18,16, + 16,17,17,18,14,15,15,17,16,15,16,16,17,17,15,16, + 15,18,16,17,17,17,18,18,16,17,16,19,17,10,11,11, + 14,14,11,12,12,15,15,11,13,12,15,15,14,15,14,16, + 16,14,15,15,17,16,11,12,12,15,14,12,12,13,15,15, + 13,14,13,16,15,14,15,15,16,16,15,16,15,18,17,11, + 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16,17,17,18,18,15,16,15,18,17,18,18,19,19,19,17, + 18,16,19,16, 9,11,11,13,13,11,12,12,14,15,10,12, + 12,14,14,13,14,14,16,16,13,14,14,16,16,11,12,12, + 14,14,12,12,13,15,15,12,13,13,15,15,14,15,15,16, + 17,14,15,15,16,16,10,12,11,14,14,12,13,13,15,15, + 11,13,12,15,14,14,15,15,16,17,13,15,14,17,16,13, + 14,14,15,16,14,15,15,16,17,14,15,15,16,17,16,16, + 17,17,18,16,17,17,18,18,12,14,13,16,15,13,15,14, + 17,16,13,14,13,17,15,15,16,16,18,18,15,16,15,18, + 16,10,11,11,14,14,11,12,13,14,15,11,12,12,15,15, + 14,15,15,16,17,14,15,15,16,16,11,12,13,15,15,12, + 13,14,15,16,13,14,14,15,16,15,15,16,16,18,15,15, + 16,17,17,11,12,12,14,15,13,13,14,15,16,12,13,13, + 15,15,15,15,16,17,18,14,15,15,17,16,14,15,15,16, + 17,15,15,16,16,17,15,16,16,17,17,16,16,17,16,19, + 17,17,18,19,18,13,13,14,16,16,14,15,16,17,17,14, + 14,15,16,16,16,16,17,18,18,16,16,16,18,16,10,12, + 12,14,14,12,13,13,15,15,11,13,12,15,15,14,15,15, + 16,17,13,15,14,17,16,12,13,13,15,15,13,13,14,15, + 16,13,14,14,16,16,15,15,16,17,18,15,15,16,17,17, + 11,13,12,15,14,13,14,13,16,15,12,14,12,16,14,15, + 16,15,17,17,14,16,14,17,16,14,15,15,16,17,15,15, + 16,16,18,15,16,16,17,17,16,17,17,17,19,17,17,17, + 18,18,13,15,12,17,14,14,16,14,17,15,14,15,13,17, + 14,16,17,16,18,17,15,17,14,19,15,11,12,12,15,15, + 13,13,14,15,16,13,14,13,16,15,15,16,16,17,18,15, + 16,16,17,17,12,14,13,16,16,13,13,15,15,17,14,15, + 15,17,16,16,16,17,16,19,16,17,17,18,18,12,13,14, + 15,16,14,14,15,16,17,13,14,13,16,15,16,17,17,18, + 19,15,16,16,17,16,15,16,16,18,17,15,15,16,17,18, + 16,17,17,18,18,16,16,18,16,19,18,19,19,20,19,15, + 15,16,16,17,16,16,17,17,18,15,15,15,17,16,18,18, + 19,18,20,17,17,16,18,16,12,13,13,16,15,13,14,14, + 16,16,13,14,14,16,16,15,16,16,17,18,15,16,15,18, + 17,13,14,14,16,16,14,15,15,16,17,14,15,15,17,17, + 16,17,17,18,18,16,17,17,18,18,13,14,13,17,14,14, + 15,14,17,16,14,15,14,17,15,16,17,17,18,18,15,17, + 15,19,15,16,16,16,17,18,16,16,17,17,19,16,17,17, + 18,19,17,17,18,18,20,18,18,18,19,19,15,16,14,18, + 13,16,17,16,19,15,16,17,15,19,14,18,18,18,19,17, + 17,18,16,20,15, +}; + +static const static_codebook _44p6_p2_0 = { + 5, 3125, + (char *)_vq_lengthlist__44p6_p2_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44p6_p2_0, + 0 +}; + +static const long _vq_quantlist__44p6_p3_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p6_p3_0[] = { + 1, 5, 5, 5, 7, 8, 5, 8, 7, 5, 7, 8, 8, 8,10, 8, + 10,10, 5, 8, 7, 8,10,10, 8,10, 8, 6, 8, 9, 8,10, + 12, 9,11,11, 9,10,11,11,11,13,12,13,13, 9,11,11, + 11,13,13,11,13,12, 6, 9, 8, 9,11,11, 8,12,10, 9, + 11,11,11,12,13,11,13,13, 9,11,10,11,13,13,11,13, + 11, 5, 9, 9, 8,11,11, 9,12,11, 8,10,11,10,11,13, + 11,13,13, 9,11,11,11,13,13,11,13,12, 8,10,11,10, + 12,13,10,13,12,10,10,13,11,11,14,12,13,14,11,13, + 12,13,14,14,12,14,12, 8,11,10,11,12,13,11,14,12, + 10,13,12,12,12,13,13,15,14,11,12,13,13,14,15,12, + 14,12, 5, 9, 9, 9,11,12, 8,11,11, 9,11,11,11,12, + 13,11,13,13, 8,11,10,11,13,13,10,13,11, 8,10,11, + 11,12,14,11,13,12,11,13,12,12,12,14,13,15,14,10, + 12,13,13,14,15,12,13,12, 8,11,10,10,12,13,10,13, + 12,11,12,13,12,12,14,13,14,14,10,13,10,12,14,13, + 11,14,11, +}; + +static const static_codebook _44p6_p3_0 = { + 5, 243, + (char *)_vq_lengthlist__44p6_p3_0, + 1, -533200896, 1614282752, 2, 0, + (long *)_vq_quantlist__44p6_p3_0, + 0 +}; + +static const long _vq_quantlist__44p6_p3_1[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p6_p3_1[] = { + 5, 7, 7, 6, 7, 7, 6, 7, 7, 6, 7, 7, 7, 8, 8, 7, + 8, 8, 6, 7, 7, 7, 8, 8, 7, 8, 8, 7, 7, 8, 7, 8, + 8, 7, 8, 8, 8, 8, 8, 8, 8, 9, 8, 9, 9, 8, 8, 8, + 8, 9, 9, 8, 9, 8, 7, 8, 7, 7, 8, 8, 7, 8, 8, 8, + 8, 8, 8, 8, 9, 8, 9, 9, 8, 8, 8, 8, 9, 9, 8, 9, + 8, 6, 8, 8, 7, 8, 8, 7, 8, 8, 7, 8, 8, 8, 8, 9, + 8, 9, 9, 8, 8, 8, 8, 9, 9, 8, 9, 8, 7, 8, 8, 8, + 8, 9, 8, 9, 9, 8, 8, 9, 8, 9, 9, 9, 9, 9, 8, 9, + 9, 9, 9, 9, 9, 9, 9, 7, 8, 8, 8, 9, 9, 8, 9, 8, + 8, 8, 8, 8, 9, 9, 9, 9, 9, 8, 9, 8, 9, 9, 9, 9, + 9, 9, 6, 8, 8, 7, 8, 8, 7, 8, 8, 8, 8, 8, 8, 8, + 9, 8, 9, 9, 7, 8, 8, 8, 9, 9, 8, 9, 8, 7, 8, 8, + 8, 8, 9, 8, 9, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 8, + 8, 8, 9, 9, 9, 8, 9, 9, 7, 8, 8, 8, 9, 9, 8, 9, + 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 8, 9, 8, 9, 9, 9, + 9, 9, 9, +}; + +static const static_codebook _44p6_p3_1 = { + 5, 243, + (char *)_vq_lengthlist__44p6_p3_1, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44p6_p3_1, + 0 +}; + +static const long _vq_quantlist__44p6_p4_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p6_p4_0[] = { + 2, 5, 5, 5, 7, 8, 5, 8, 7, 5, 7, 7, 7, 7, 9, 7, + 9, 9, 5, 7, 7, 8, 9, 9, 7, 9, 7, 6, 8, 8, 8, 9, + 10, 8, 9, 9, 8, 9,10, 9, 9,11,10,11,11, 8, 9, 9, + 10,11,11, 9,11,10, 6, 8, 8, 8, 9, 9, 8,10, 9, 8, + 9, 9, 9,10,11,10,11,10, 8,10, 9,10,11,11, 9,11, + 9, 6, 8, 8, 7, 9, 9, 8,10, 9, 7, 9, 9, 9, 9,10, + 9,10,10, 8, 9, 9, 9,10,10, 9,11,10, 7, 9, 9, 8, + 10,10, 9,10,10, 9, 9,10,10,10,11,10,11,11, 9,10, + 10,10,11,11,10,11,10, 7, 9, 9, 9, 9,10, 9,10, 9, + 8,10, 9, 9, 9,11,10,11,11, 9,10,10,10,11,11, 9, + 11, 9, 6, 8, 8, 8, 9,10, 7, 9, 9, 8, 9, 9, 9,10, + 10, 9,10,10, 7, 9, 9, 9,10,10, 9,10, 9, 7, 9, 9, + 9, 9,10, 9,10, 9, 9,10,10, 9, 9,11,10,11,11, 8, + 9,10,10,11,11, 9,11, 9, 7, 9, 9, 9,10,10, 8,10, + 10, 9,10,10,10,10,11,10,11,11, 9,10, 9,10,11,11, + 10,11,10, +}; + +static const static_codebook _44p6_p4_0 = { + 5, 243, + (char *)_vq_lengthlist__44p6_p4_0, + 1, -531365888, 1616117760, 2, 0, + (long *)_vq_quantlist__44p6_p4_0, + 0 +}; + +static const long _vq_quantlist__44p6_p4_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44p6_p4_1[] = { + 6, 8, 8,10,10, 8, 9, 9,10,11, 8,10, 9,11,10, 9, + 10,10,11,11, 9,10,10,11,11, 8, 9, 9,10,10, 9, 9, + 10,11,11,10,10,10,11,11,10,11,11,11,11,10,11,11, + 11,11, 8, 9, 9,11,10,10,10,10,11,11, 9,10, 9,11, + 11,10,11,11,11,11,10,11,10,11,11,10,10,11,11,11, + 10,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,10,11,10,11,11,11,11,11,11,11,10,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11, 8, 9,10, + 11,11,10,10,11,11,11,10,10,10,11,11,10,11,11,12, + 12,10,11,11,12,12,10,10,11,11,11,10,10,11,11,12, + 11,11,11,12,12,11,11,12,12,12,11,11,12,12,12,10, + 10,10,11,11,11,11,11,12,12,10,11,11,12,12,11,12, + 12,12,12,11,12,11,12,12,11,11,11,11,12,11,11,12, + 12,12,11,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,11,11,11,12,11,11,12,12,12,12,11,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12, 8,10, 9,11,11,10, + 10,10,11,11,10,11,10,11,11,10,11,11,12,12,10,11, + 11,12,12,10,10,10,11,11,10,11,11,12,12,11,11,11, + 12,12,11,11,12,12,12,11,12,12,12,12,10,11,10,11, + 11,11,11,11,12,12,10,11,10,12,11,11,12,11,12,12, + 11,12,11,12,12,11,11,11,12,12,11,11,12,12,12,11, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,11,11, + 11,12,11,11,12,12,12,12,11,12,11,12,12,12,12,12, + 12,12,12,12,12,12,12,10,11,11,11,12,11,11,12,12, + 12,11,11,11,12,12,11,12,12,12,12,11,12,12,12,12, + 11,11,12,12,12,11,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,13,11,12,11,12,12,12,12, + 12,12,12,11,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,13,12,13,12,12,12,12,13,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,13,13,13,13,12, + 12,12,13,12,10,11,11,12,11,11,11,12,12,12,11,12, + 11,12,12,11,12,12,12,12,11,12,12,12,12,11,11,12, + 12,12,11,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,11,12,11,12,12,12,12,12,12,12, + 11,12,12,12,12,12,12,12,12,12,12,12,12,13,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,13,12,12,12,12,13,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,13,13,12,13,12,13, + 12, 8,10,10,11,11,10,10,11,11,11,10,11,10,11,11, + 10,11,11,12,12,10,11,11,12,12, 9,10,11,11,11,10, + 10,11,12,12,10,11,11,12,12,11,11,12,12,12,11,12, + 12,12,12,10,11,10,11,11,11,11,11,12,12,10,11,11, + 12,12,11,12,12,12,12,11,12,11,12,12,11,11,11,12, + 12,11,11,12,12,12,11,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,11,11,11,12,12,11,12,12,12,12,11, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12, 9,10, + 10,11,11,10,11,11,12,12,10,11,11,12,12,11,11,12, + 12,12,11,12,12,12,12,10,11,11,12,12,11,11,12,12, + 12,11,11,12,12,12,11,11,12,12,12,12,12,12,12,12, + 10,11,11,12,12,11,12,12,12,12,11,12,11,12,12,12, + 12,12,12,12,12,12,12,12,12,11,11,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,11,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12, 9,10,10,11,11, + 10,11,11,12,12,10,11,11,12,11,11,12,12,12,12,11, + 12,12,12,12,10,11,11,12,12,11,11,11,12,12,11,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,10,11,11, + 12,12,11,12,12,12,12,11,12,11,12,12,12,12,12,12, + 12,12,12,12,12,12,11,12,12,12,12,11,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,11, + 12,12,12,12,12,12,12,12,12,11,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,11,11,11,12,12,11,12,12, + 12,12,11,12,12,12,12,12,12,12,12,12,12,12,12,12, + 13,11,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,13,12,13,12,12,13,13,13,11,12,12,12,12,12, + 12,12,13,13,12,12,12,13,12,12,12,12,13,13,12,13, + 12,13,13,12,12,12,12,12,12,12,12,12,13,12,13,13, + 13,13,12,13,13,13,13,13,13,13,13,13,12,12,12,12, + 12,12,12,13,13,13,12,13,12,13,13,12,13,13,13,13, + 12,13,13,13,13,11,11,11,12,12,11,12,12,12,12,11, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,11,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13, + 12,13,12,12,12,13,13,11,12,12,12,12,12,12,12,12, + 13,12,12,12,13,12,12,13,12,13,13,12,13,12,13,13, + 12,12,12,12,12,12,12,13,13,13,12,12,13,13,13,12, + 13,13,12,13,13,13,13,13,13,12,12,12,12,12,12,13, + 12,13,13,12,13,12,13,12,12,13,13,13,13,12,13,13, + 13,13, 8,10,10,11,11,10,10,11,11,11, 9,11,10,11, + 11,10,11,11,12,12,10,11,11,12,12,10,10,11,11,11, + 10,11,11,12,12,11,11,11,12,12,11,11,12,12,12,11, + 12,12,12,12, 9,11,10,11,11,10,11,11,12,12,10,11, + 10,12,12,11,12,12,12,12,11,12,11,12,12,11,11,11, + 12,12,11,12,12,12,12,11,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,11,11,11,12,12,11,12,12,12,12, + 11,12,11,12,12,12,12,12,12,12,12,12,12,12,12, 9, + 10,10,11,11,10,11,11,12,12,10,11,11,12,12,11,12, + 12,12,12,11,12,12,12,12,10,11,11,12,12,11,11,12, + 12,12,11,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,10,11,11,12,12,11,11,12,12,12,11,11,11,12,12, + 12,12,12,12,12,11,12,12,12,12,11,12,12,12,12,11, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,11,12,12,12,12,12,12,12,12,12,11,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12, 9,10,10,11, + 11,10,11,11,12,12,10,11,11,12,12,11,12,12,12,12, + 11,12,11,12,12,10,11,11,12,12,11,11,12,12,12,11, + 11,12,12,12,12,12,12,12,12,12,12,12,12,12,10,11, + 11,12,12,11,12,11,12,12,11,12,11,12,12,12,12,12, + 12,12,11,12,11,12,12,11,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 11,12,11,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,11,11,11,12,12,11,12, + 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13,13,12,12,12,12,12,12,13,12,13,13,12,13,12,13, + 12,12,13,13,13,13,12,13,12,13,13,11,11,11,12,12, + 11,12,12,12,12,11,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,11,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,13,12,12,12,13,13,11,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13, + 13,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13, + 12,12,12,12,13,12,12,12,12,13,12,12,13,12,13,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 13,12,12,12,13,12,12,12,11,12,11,12,12,11,12,12, + 12,12,11,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,11,12,12,12,12,12,12,12,12,13,12,12,12,12,12, + 12,12,12,13,13,12,12,12,13,13,11,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,13,12,13,13,12,12, + 12,13,12,12,12,12,12,12,12,12,12,12,13,12,12,12, + 13,13,12,12,13,12,13,12,13,13,13,13,12,12,12,12, + 12,12,12,12,13,12,12,12,12,13,12,12,13,12,13,13, + 12,13,12,13,12, +}; + +static const static_codebook _44p6_p4_1 = { + 5, 3125, + (char *)_vq_lengthlist__44p6_p4_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44p6_p4_1, + 0 +}; + +static const long _vq_quantlist__44p6_p5_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44p6_p5_0[] = { + 2, 6, 6,10,10, 5, 7, 8,11,12, 5, 8, 7,12,11, 9, + 11,11,13,15, 9,11,11,15,13, 6, 7, 8,11,11, 7, 7, + 9,11,13, 8, 9, 9,13,12,11,11,12,12,15,11,12,12, + 15,14, 6, 8, 7,11,11, 8, 9, 9,12,13, 7, 9, 7,13, + 11,11,12,12,14,15,11,12,11,15,12,10,11,11,12,14, + 10,11,12,12,15,12,13,13,14,15,13,12,14,12,16,15, + 15,15,16,16,10,11,11,14,12,12,13,13,15,14,10,12, + 11,15,12,15,15,15,16,17,13,14,12,17,12, 6, 8, 8, + 12,12, 8, 9,10,13,13, 8, 9, 9,13,13,12,12,13,15, + 16,12,13,13,16,15, 8, 9,10,12,13, 9, 9,11,13,14, + 10,11,11,14,14,13,13,14,15,16,13,14,14,16,16, 8, + 10, 9,13,13,10,11,11,14,14, 9,10,10,14,13,13,14, + 14,16,17,13,13,13,16,15,12,13,13,14,16,13,13,14, + 14,16,14,14,14,16,16,15,15,16,15,18,16,17,17,18, + 18,12,13,13,15,15,14,14,14,16,16,13,14,13,16,15, + 16,16,17,18,18,15,16,15,18,15, 6, 8, 8,12,12, 8, + 9, 9,13,13, 8,10, 9,13,13,12,13,13,15,16,12,13, + 12,16,15, 8, 9,10,13,13, 9,10,10,13,14,10,11,11, + 14,14,13,13,13,15,16,13,14,14,17,16, 8,10, 9,13, + 13,10,11,11,14,14, 9,11, 9,14,13,13,14,14,16,16, + 13,14,13,16,14,12,13,13,15,16,13,13,14,15,16,14, + 14,14,16,16,15,15,16,15,18,17,17,17,18,18,12,13, + 13,16,14,14,14,14,16,16,13,14,13,16,14,16,17,17, + 18,18,15,16,15,18,15,11,12,13,14,16,13,13,14,15, + 17,13,14,14,16,17,16,16,17,17,19,16,17,17,18,19, + 13,13,14,16,16,14,14,15,16,17,14,15,15,17,17,17, + 16,17,17,19,17,17,18,19,19,13,14,14,16,16,14,14, + 15,17,18,14,15,14,17,17,17,17,18,18,19,17,17,17, + 18,19,16,16,16,17,18,17,17,17,18,19,17,17,17,18, + 19,18,18,19,18,20,19,20,19,21,20,16,17,17,18,18, + 17,17,18,19,19,17,17,17,19,18,19,19,19,19,20,19, + 19,19,20,19,11,13,12,16,14,13,14,14,17,16,13,14, + 13,17,15,16,17,17,18,18,16,17,16,19,17,13,14,14, + 16,16,14,14,14,17,17,14,15,15,17,16,17,17,17,19, + 19,17,18,17,19,18,13,14,13,17,16,14,15,15,17,17, + 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16,15,17,17,18,18,18,15,16,14,18,15, 7, 9, 9,13, + 13, 9,10,10,13,14, 9,11,10,14,13,12,13,14,15,16, + 12,14,13,16,15, 9,10,10,13,14,10,10,11,13,14,11, + 11,11,15,14,13,13,14,14,16,14,14,14,17,16, 9,10, + 9,14,13,11,11,11,14,14,10,11, 9,15,13,14,14,14, + 16,16,13,14,12,17,14,13,13,14,15,16,13,13,14,15, + 16,14,15,14,16,17,15,14,16,14,18,16,17,17,18,18, + 13,14,13,16,14,14,14,14,16,16,13,14,13,17,14,17, + 17,17,18,18,15,16,14,18,15,11,13,13,16,16,13,14, + 15,16,17,13,14,14,17,16,16,17,17,18,19,17,17,17, + 19,18,13,14,14,17,17,13,13,15,16,18,15,15,15,17, + 17,17,16,18,17,20,18,17,18,19,19,13,14,14,16,17, + 15,15,16,16,18,14,15,14,16,16,17,17,18,18,20,17, + 18,16,18,17,16,17,16,19,18,16,16,17,18,19,18,18, + 18,19,19,18,17,18,17,21,20,19,19,21,21,16,16,17, + 18,18,17,17,18,19,19,16,17,16,19,18,20,20,20,19, + 21,18,18,17,20,18,12,13,13,16,15,13,14,14,16,16, + 13,14,13,17,16,16,17,17,18,18,15,17,15,19,17,13, + 14,14,16,17,14,14,15,16,17,14,15,15,17,17,16,16, + 17,17,18,17,17,17,19,19,13,14,13,17,15,14,15,15, + 17,16,14,15,13,17,15,17,18,17,19,18,16,17,15,20, + 16,16,17,17,18,18,16,16,17,18,18,17,18,17,19,18, + 17,17,18,18,20,19,20,19,20,19,16,16,16,19,16,17, + 17,17,19,18,16,17,16,19,16,19,19,19,19,19,18,19, + 17,19,17,11,13,13,16,16,13,14,14,17,17,13,14,14, + 17,17,15,17,17,19,19,16,18,17,20,19,12,14,14,17, + 17,13,14,15,17,18,14,15,15,17,18,16,16,17,18,20, + 17,18,18,20,18,13,14,14,17,17,14,15,15,17,18,14, + 15,15,17,17,17,18,17,19,19,17,18,17,19,19,15,16, + 16,18,18,15,16,17,18,19,16,17,17,19,19,17,17,18, + 18,21,18,19,19,21,19,16,17,17,18,18,17,17,18,19, + 19,17,18,17,19,19,19,19,19,20,20,18,19,18,21,19, + 12,13,13,16,16,13,14,14,16,17,13,15,14,17,16,15, + 16,17,17,19,16,17,17,19,18,13,13,14,16,17,14,13, + 15,16,17,14,15,15,17,17,15,15,17,17,20,17,17,18, + 19,18,13,14,14,17,16,15,15,15,17,18,14,15,14,17, + 16,17,17,17,18,18,16,17,16,19,17,16,15,17,17,19, + 16,15,17,16,19,17,16,17,18,19,17,16,19,16,20,19, + 18,19,19,19,16,17,17,18,18,17,17,17,18,19,16,17, + 16,19,18,20,19,19,20,19,18,18,17,20,17,11,13,13, + 16,16,13,14,15,16,17,14,15,14,18,16,17,17,17,18, + 21,17,18,17,20,19,13,14,14,17,16,13,14,15,16,18, + 15,16,15,18,17,17,16,17,17,19,17,18,18,20,19,13, + 14,14,16,17,15,15,16,17,18,14,15,14,18,17,17,18, + 18,19,20,17,18,16,19,17,16,17,15,19,18,16,16,16, + 18,18,17,18,17,20,19,18,17,18,17,20,20,20,19,22, + 20,16,17,17,18,19,18,18,18,19,20,16,17,16,19,18, + 20,19,19,20,20,18,19,17,20,17,13,14,14,16,17,14, + 14,16,16,18,14,16,15,17,16,16,16,17,17,18,17,17, + 16,19,18,14,14,15,16,17,14,14,16,16,18,16,16,16, + 17,17,16,15,17,16,19,18,18,18,19,19,14,15,15,17, + 17,15,16,16,17,18,14,16,14,18,16,17,17,18,18,19, + 16,17,16,19,17,16,16,17,16,18,16,16,17,16,19,18, + 18,18,17,18,17,16,18,16,20,19,19,19,19,19,16,17, + 17,18,18,17,17,18,19,19,16,17,16,19,17,18,19,19, + 19,20,17,18,16,20,16,11,14,13,17,17,14,14,16,16, + 18,14,16,14,19,16,18,18,19,18,19,18,19,18,21,18, + 13,15,14,18,16,14,14,16,16,18,16,17,16,19,17,18, + 16,19,17,20,19,19,19,21,19,13,14,15,17,18,17,16, + 17,17,19,14,16,14,18,16,20,19,19,20,21,18,19,16, + 21,17,17,18,16,19,17,16,16,17,18,18,19,19,18,21, + 18,17,17,18,17,20,20,20,20,22,20,17,17,18,18,20, + 19,19,19,18,20,16,17,17,19,19,21,21,21,20,21,17, + 19,17,23,17,11,13,13,16,16,13,14,14,17,17,13,14, + 14,17,17,16,17,17,19,20,15,16,16,19,19,13,14,14, + 16,17,14,15,15,17,18,14,15,15,17,17,17,17,18,19, + 19,17,17,18,19,19,13,14,14,17,16,14,15,15,17,17, + 13,15,14,18,17,17,18,18,19,20,16,17,16,19,18,16, + 16,17,18,18,17,17,17,18,19,17,18,17,19,19,19,19, + 19,19,20,19,20,19,20,20,15,16,16,18,17,16,17,17, + 20,18,15,16,16,19,17,19,19,19,20,20,17,18,17,21, + 17,11,13,13,16,16,13,14,15,16,17,13,15,14,17,16, + 17,17,18,18,20,17,17,17,19,19,13,14,14,17,17,14, + 14,15,17,18,15,15,15,18,17,17,17,18,17,20,18,18, + 17,20,18,13,14,14,16,17,15,15,16,17,18,14,15,13, + 17,17,17,18,18,19,20,17,17,16,19,17,16,17,17,18, + 18,16,16,17,18,18,18,18,18,19,19,18,17,19,18,21, + 19,20,20,20,20,16,15,17,18,18,17,17,18,18,20,16, + 16,16,18,17,20,19,20,21,22,17,18,17,20,17,12,13, + 13,16,16,13,14,15,16,17,13,14,14,17,16,16,17,18, + 18,19,15,16,16,19,18,13,14,14,16,17,14,14,15,16, + 17,14,15,15,17,17,16,16,17,17,19,17,17,17,19,18, + 13,14,13,17,16,14,15,15,17,17,13,15,13,17,16,17, + 17,17,19,19,15,17,15,19,17,16,17,17,18,18,16,16, + 17,17,19,17,18,17,19,19,18,17,19,17,19,19,19,19, + 20,19,15,17,15,19,16,17,17,16,19,18,16,17,15,18, + 16,19,19,19,20,19,17,19,16,19,16,11,14,14,17,17, + 15,14,16,16,18,15,16,14,18,16,18,18,19,18,21,18, + 19,18,20,18,13,15,14,18,17,14,14,16,16,18,16,17, + 16,19,17,17,17,19,17,22,19,19,19,21,19,13,14,15, + 17,18,17,16,17,17,19,14,16,14,18,16,19,19,19,20, + 21,18,18,16,20,17,17,18,16,19,18,15,17,17,19,19, + 19,19,18,21,19,18,17,20,17,21,22,21,20,21,21,17, + 16,19,18,20,19,18,19,18,20,16,17,16,19,18,21,20, + 21,19,23,18,19,16,20,17,13,14,14,17,16,14,14,15, + 16,18,14,16,14,17,16,16,16,17,17,19,16,17,16,19, + 17,14,15,15,17,17,14,14,16,16,17,15,16,16,18,17, + 16,16,17,17,19,17,18,17,19,18,14,15,14,17,16,16, + 16,16,17,17,14,16,14,17,16,18,18,18,18,19,16,17, + 15,19,16,17,17,17,18,18,16,15,17,17,18,18,18,18, + 19,19,17,16,18,16,19,19,19,19,19,19,16,17,16,19, + 16,18,18,17,19,18,16,17,16,19,16,19,19,20,19,19, + 17,18,16,20,16, +}; + +static const static_codebook _44p6_p5_0 = { + 5, 3125, + (char *)_vq_lengthlist__44p6_p5_0, + 1, -528744448, 1616642048, 3, 0, + (long *)_vq_quantlist__44p6_p5_0, + 0 +}; + +static const long _vq_quantlist__44p6_p5_1[] = { + 3, + 2, + 4, + 1, + 5, + 0, + 6, +}; + +static const char _vq_lengthlist__44p6_p5_1[] = { + 2, 3, 3, 3, 3, 3, 3, +}; + +static const static_codebook _44p6_p5_1 = { + 1, 7, + (char *)_vq_lengthlist__44p6_p5_1, + 1, -533200896, 1611661312, 3, 0, + (long *)_vq_quantlist__44p6_p5_1, + 0 +}; + +static const long _vq_quantlist__44p6_p6_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p6_p6_0[] = { + 1, 5, 5, 5, 7, 9, 5, 9, 7, 5, 7, 8, 7, 7,10, 9, + 10,10, 5, 8, 7, 9,10,10, 7,10, 7, 6, 9, 9, 9,10, + 12, 9,11,11, 9,10,11,11,11,13,12,13,13, 9,11,11, + 12,13,13,11,13,11, 6, 9, 9, 9,11,11, 9,12,10, 9, + 11,11,11,11,13,12,13,13, 9,11,10,12,13,13,11,13, + 11, 6, 9, 9, 9,11,12, 9,12,11, 9,10,11,10,10,13, + 12,13,13, 9,11,11,12,13,12,11,13,11, 7, 9,10, 9, + 10,12,10,12,11,10,10,12,10,10,12,12,12,13,10,11, + 11,12,12,13,10,12,10, 7,10,10,11,11,14,11,14,11, + 10,12,11,11,11,14,14,14,14,10,11,12,14,14,14,11, + 14,11, 6, 9, 9, 9,11,12, 9,12,11, 9,11,11,11,11, + 13,12,12,13, 9,11,10,12,13,13,10,13,10, 7,10,10, + 11,11,14,11,14,11,10,12,11,11,11,14,14,15,14,10, + 11,12,13,14,15,11,14,11, 7,10, 9,10,11,12, 9,12, + 10,10,11,11,10,10,12,12,13,12, 9,12,10,12,13,12, + 10,12,10, +}; + +static const static_codebook _44p6_p6_0 = { + 5, 243, + (char *)_vq_lengthlist__44p6_p6_0, + 1, -527106048, 1620377600, 2, 0, + (long *)_vq_quantlist__44p6_p6_0, + 0 +}; + +static const long _vq_quantlist__44p6_p6_1[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p6_p6_1[] = { + 2, 6, 6, 6, 7, 8, 6, 8, 7, 6, 7, 7, 7, 7, 8, 7, + 8, 8, 6, 7, 7, 7, 8, 8, 7, 8, 7, 6, 8, 8, 8, 9, + 9, 8, 9, 9, 8, 9, 9, 9, 9,10, 9,10,10, 8, 9, 9, + 9,10,10, 9,10, 9, 6, 8, 8, 8, 9, 9, 8, 9, 9, 8, + 9, 9, 9, 9,10, 9,10,10, 8, 9, 9, 9,10, 9, 9,10, + 9, 6, 8, 8, 8, 9, 9, 8, 9, 9, 8, 9, 9, 9, 9,10, + 9, 9,10, 8, 9, 9, 9,10, 9, 9,10, 9, 7, 8, 8, 8, + 9, 9, 8, 9, 9, 8, 8, 9, 9, 9, 9, 9, 9, 9, 8, 9, + 9, 9,10, 9, 9, 9, 9, 7, 9, 9, 9, 9,10, 9,10, 9, + 9, 9, 9, 9, 9,10,10,10,10, 9, 9, 9,10,10,10, 9, + 10, 9, 6, 8, 8, 8, 9, 9, 8, 9, 9, 8, 9, 9, 9, 9, + 10, 9,10,10, 8, 9, 9, 9,10, 9, 9,10, 9, 7, 9, 9, + 9, 9,10, 9,10, 9, 9, 9, 9, 9, 9,10,10,10,10, 9, + 9, 9,10,10,10, 9,10, 9, 7, 8, 8, 8, 9, 9, 8, 9, + 9, 8, 9, 9, 9, 9,10, 9, 9,10, 8, 9, 8, 9, 9, 9, + 9,10, 9, +}; + +static const static_codebook _44p6_p6_1 = { + 5, 243, + (char *)_vq_lengthlist__44p6_p6_1, + 1, -530841600, 1616642048, 2, 0, + (long *)_vq_quantlist__44p6_p6_1, + 0 +}; + +static const long _vq_quantlist__44p6_p7_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p6_p7_0[] = { + 1, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, +}; + +static const static_codebook _44p6_p7_0 = { + 5, 243, + (char *)_vq_lengthlist__44p6_p7_0, + 1, -513979392, 1633504256, 2, 0, + (long *)_vq_quantlist__44p6_p7_0, + 0 +}; + +static const long _vq_quantlist__44p6_p7_1[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p6_p7_1[] = { + 1, 4, 5, 5,10,10, 5,10,10, 5,10,10,10,10,10,10, + 10,10, 5,10,10,10,10,10,10,10,10, 7,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10, 6,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10, 6,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10, 9,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10, 9,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10, 6,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10, 9,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, 9,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,11,11,11,11,11, + 11,11,11, +}; + +static const static_codebook _44p6_p7_1 = { + 5, 243, + (char *)_vq_lengthlist__44p6_p7_1, + 1, -516716544, 1630767104, 2, 0, + (long *)_vq_quantlist__44p6_p7_1, + 0 +}; + +static const long _vq_quantlist__44p6_p7_2[] = { + 12, + 11, + 13, + 10, + 14, + 9, + 15, + 8, + 16, + 7, + 17, + 6, + 18, + 5, + 19, + 4, + 20, + 3, + 21, + 2, + 22, + 1, + 23, + 0, + 24, +}; + +static const char _vq_lengthlist__44p6_p7_2[] = { + 1, 2, 3, 4, 5, 7, 7, 8, 8, 9, 9,10,10,11,11,12, + 12,13,13,14,14,15,15,15,15, +}; + +static const static_codebook _44p6_p7_2 = { + 1, 25, + (char *)_vq_lengthlist__44p6_p7_2, + 1, -518864896, 1620639744, 5, 0, + (long *)_vq_quantlist__44p6_p7_2, + 0 +}; + +static const long _vq_quantlist__44p6_p7_3[] = { + 12, + 11, + 13, + 10, + 14, + 9, + 15, + 8, + 16, + 7, + 17, + 6, + 18, + 5, + 19, + 4, + 20, + 3, + 21, + 2, + 22, + 1, + 23, + 0, + 24, +}; + +static const char _vq_lengthlist__44p6_p7_3[] = { + 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, + 5, 5, 5, 5, 5, 5, 5, 5, 5, +}; + +static const static_codebook _44p6_p7_3 = { + 1, 25, + (char *)_vq_lengthlist__44p6_p7_3, + 1, -529006592, 1611661312, 5, 0, + (long *)_vq_quantlist__44p6_p7_3, + 0 +}; + +static const char _huff_lengthlist__44p6_short[] = { + 2, 8,13,15,16,18,21,22, 5, 4, 6, 8,10,12,17,21, + 9, 5, 5, 6, 8,11,15,19,11, 6, 5, 5, 6, 7,12,14, + 14, 8, 7, 5, 4, 4, 9,11,16,11, 9, 7, 4, 3, 7,10, + 22,15,14,12, 8, 7, 9,11,21,16,15,12, 9, 5, 6, 8, +}; + +static const static_codebook _huff_book__44p6_short = { + 2, 64, + (char *)_huff_lengthlist__44p6_short, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__44p7_l0_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44p7_l0_0[] = { + 2, 4, 4, 7, 7, 8, 8,10,10,11,11,12,12, 4, 5, 5, + 7, 7, 9, 9,11, 9,12,11,12,12, 4, 5, 5, 7, 7, 9, + 9, 9,10,10,11,12,12, 7, 7, 7, 7, 8, 9, 8,11, 5, + 12, 6,12,10, 7, 7, 7, 8, 7, 8, 9, 5,11, 6,12,10, + 12, 8, 9, 9, 9, 9,10,10,11, 7,11, 7,12, 9, 8, 9, + 8, 9, 9,10,10, 7,11, 7,11, 9,11,10,10,10,10,10, + 10,10,11,10,11, 8,11, 9,10,10,10,10,10,10,10,10, + 11, 8,10, 9,11,10,11,11,11,11,11,10,11,10,12,10, + 12,11,10,11,11,11,11,10,11,10,11,10,12,11,12,11, + 12,12,12,12,12,12,12,12,12,12,13,12,11,12,11,12, + 12,12,12,12,11,12,11,12,13, +}; + +static const static_codebook _44p7_l0_0 = { + 2, 169, + (char *)_vq_lengthlist__44p7_l0_0, + 1, -526516224, 1616117760, 4, 0, + (long *)_vq_quantlist__44p7_l0_0, + 0 +}; + +static const long _vq_quantlist__44p7_l0_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44p7_l0_1[] = { + 4, 4, 4, 5, 5, 4, 4, 5, 5, 5, 4, 5, 4, 5, 5, 5, + 5, 5, 5, 5, 5, 5, 5, 5, 5, +}; + +static const static_codebook _44p7_l0_1 = { + 2, 25, + (char *)_vq_lengthlist__44p7_l0_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44p7_l0_1, + 0 +}; + +static const long _vq_quantlist__44p7_l1_0[] = { + 54, + 29, + 79, + 0, + 108, +}; + +static const char _vq_lengthlist__44p7_l1_0[] = { + 1, 2, 3, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 8, 8, +}; + +static const static_codebook _44p7_l1_0 = { + 2, 25, + (char *)_vq_lengthlist__44p7_l1_0, + 1, -514516992, 1620639744, 7, 0, + (long *)_vq_quantlist__44p7_l1_0, + 0 +}; + +static const char _huff_lengthlist__44p7_lfe[] = { + 2, 3, 1, 3, +}; + +static const static_codebook _huff_book__44p7_lfe = { + 2, 4, + (char *)_huff_lengthlist__44p7_lfe, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist__44p7_long[] = { + 2, 7,14,16,17,17,18,20, 6, 3, 5, 8,10,11,13,15, + 13, 5, 3, 5, 8, 9,11,12,15, 7, 4, 3, 5, 7, 9,11, + 16,10, 7, 5, 6, 7, 9,10,17,11, 8, 7, 7, 6, 8, 8, + 19,13,11, 9, 9, 8, 8, 9,20,14,13,11,10, 8, 9, 9, +}; + +static const static_codebook _huff_book__44p7_long = { + 2, 64, + (char *)_huff_lengthlist__44p7_long, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__44p7_p1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p7_p1_0[] = { + 2, 5, 5, 4, 7, 7, 4, 7, 7, 5, 7, 7, 7, 8, 9, 7, + 9, 9, 5, 7, 7, 7, 9, 9, 7, 9, 8, 6, 7, 8, 8, 9, + 10, 8, 9,10, 8, 9,10,10,10,12,10,11,11, 8,10,10, + 10,11,12,10,11,11, 6, 8, 7, 8,10, 9, 8,10, 9, 8, + 10,10,10,11,11,10,12,11, 8,10, 9,10,11,11,10,12, + 10, 5, 8, 8, 8,10,10, 8,10,10, 7, 9,10, 9,10,11, + 9,11,11, 8,10,10,10,11,12,10,12,11, 7, 9, 9, 9, + 10,11, 9,11,11, 9, 9,11,10,11,12,11,11,12, 9,11, + 11,11,12,12,11,12,12, 7, 9, 9,10,11,11,10,12,11, + 9,11,10,11,11,12,11,13,12,10,11,11,12,13,13,11, + 13,11, 5, 8, 8, 8,10,10, 8,10,10, 8,10,10,10,11, + 12,10,12,11, 7,10, 9, 9,11,11, 9,11,10, 7, 9, 9, + 10,11,12,10,11,11,10,11,11,11,11,13,12,13,13, 9, + 10,11,11,12,13,11,12,11, 7, 9, 9, 9,11,11, 9,11, + 10, 9,11,11,11,12,12,11,12,12, 9,11, 9,11,12,11, + 10,12,11, +}; + +static const static_codebook _44p7_p1_0 = { + 5, 243, + (char *)_vq_lengthlist__44p7_p1_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44p7_p1_0, + 0 +}; + +static const long _vq_quantlist__44p7_p2_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44p7_p2_0[] = { + 4, 6, 6, 9, 9, 6, 8, 8,10,10, 6, 8, 8,10,10, 8, + 10,10,12,13, 8,10,10,13,12, 6, 8, 8,10,10, 8, 8, + 9,10,11, 8, 9, 9,11,11,10,10,11,12,13,10,11,11, + 13,13, 6, 8, 8,10,10, 8, 9, 9,11,11, 8, 9, 8,11, + 10,10,11,11,13,13,10,11,10,13,12, 9,10,10,12,12, + 10,10,11,12,13,10,11,11,13,13,12,12,13,12,15,13, + 13,13,15,14, 9,10,10,12,12,10,11,11,13,13,10,11, + 10,13,12,12,13,13,14,15,12,13,12,15,12, 6, 8, 8, + 10,11, 8, 9,10,11,12, 8, 9, 9,11,11,10,11,12,13, + 14,10,11,11,13,13, 8, 9, 9,11,12, 9,10,11,12,13, + 9,10,10,12,13,11,12,13,13,15,11,12,12,14,14, 8, + 9, 9,11,12, 9,10,11,12,13, 9,10,10,13,12,11,12, + 13,14,15,11,12,12,14,13,10,11,12,13,14,11,12,13, + 13,15,12,13,13,14,14,13,13,14,14,16,14,15,14,16, + 15,10,12,11,14,13,12,12,13,14,14,11,12,12,14,14, + 14,14,15,15,16,13,14,14,16,14, 6, 8, 8,11,10, 8, + 9, 9,11,11, 8,10, 9,12,11,10,11,11,13,13,10,12, + 11,14,13, 8, 9, 9,12,11, 9,10,10,12,13, 9,11,10, + 13,12,11,12,12,14,14,11,13,12,15,14, 8, 9, 9,12, + 11, 9,10,10,13,12, 9,11,10,13,12,11,12,12,14,14, + 11,13,12,15,13,10,11,12,13,14,11,12,13,13,14,12, + 13,12,14,14,13,13,14,14,16,14,15,14,16,16,10,12, + 11,14,13,12,13,13,14,14,11,13,12,15,13,14,14,15, + 16,16,13,14,13,16,14, 9,10,11,12,13,11,11,12,13, + 14,11,11,12,13,14,13,13,14,14,16,13,14,14,15,15, + 11,11,12,13,14,12,12,13,13,15,12,13,13,14,15,14, + 14,15,15,17,14,14,15,16,16,11,12,12,13,14,12,12, + 13,14,15,12,13,12,14,15,14,14,15,15,17,14,15,14, + 16,16,13,14,14,15,16,14,14,15,15,17,14,15,15,16, + 16,15,16,17,16,18,16,17,16,17,17,13,14,14,16,15, + 14,15,15,16,16,14,15,14,16,15,16,16,17,17,18,16, + 16,16,17,16, 9,11,10,13,12,11,12,11,14,13,11,12, + 11,14,13,13,14,14,16,15,13,14,13,16,14,11,12,12, + 14,13,12,12,13,14,14,12,13,13,15,14,14,14,15,16, + 16,14,15,14,17,15,11,12,11,14,13,12,13,13,15,14, + 12,13,12,15,13,14,15,14,16,16,14,15,14,17,15,13, + 14,14,15,16,14,14,15,16,16,14,15,15,16,16,15,16, + 16,16,17,16,16,16,17,17,13,14,14,16,15,14,15,15, + 17,16,14,15,14,17,15,16,17,17,17,17,16,16,16,18, + 16, 6, 8, 8,11,11, 8, 9, 9,11,12, 8, 9, 9,12,11, + 10,11,11,13,14,10,11,11,14,13, 8, 9, 9,11,12, 9, + 10,10,12,13, 9,10,10,13,12,11,11,12,13,15,11,12, + 12,15,14, 8, 9, 9,12,11, 9,10,11,12,13, 9,11,10, + 13,12,11,12,12,14,15,11,13,12,15,14,10,11,11,13, + 14,11,12,12,13,14,11,12,12,14,14,13,13,14,14,16, + 13,14,14,16,15,11,12,11,14,13,12,13,13,14,14,11, + 13,12,14,13,14,14,15,16,16,13,14,14,16,14, 8, 9, + 9,11,12, 9,10,10,12,13, 9,10,10,13,12,11,12,12, + 14,15,11,12,12,14,14, 9, 9,10,11,13,10,10,12,12, + 14,10,10,11,13,13,12,12,13,14,16,12,12,13,15,15, + 9,10,10,13,12,10,11,11,13,14,10,12,11,14,13,12, + 13,13,15,15,12,13,13,15,15,11,11,12,13,15,12,12, + 13,13,15,12,13,13,14,15,14,14,15,15,17,14,15,15, + 16,16,11,13,12,15,14,13,13,13,15,15,12,14,13,15, + 14,15,15,15,16,16,14,15,15,17,15, 7, 9, 9,12,11, + 9,10,10,12,12, 9,11,10,13,12,11,12,12,14,14,11, + 13,12,15,14, 9,10,10,12,12,10,10,11,12,13,10,11, + 11,14,13,12,12,13,14,15,12,13,13,15,14, 9,10,10, + 12,12,10,11,11,13,13,10,11,10,14,12,12,13,13,15, + 15,12,13,12,15,13,11,12,12,14,14,12,12,13,14,15, + 12,13,13,15,15,14,13,14,13,16,14,15,15,16,16,11, + 12,12,14,14,13,13,14,15,15,12,13,12,15,14,15,15, + 15,16,16,14,15,14,17,14,10,11,12,13,14,11,12,13, + 14,15,11,12,12,14,15,13,14,15,15,17,14,14,14,16, + 16,11,12,13,12,15,12,12,14,13,16,13,13,14,13,16, + 14,14,15,14,17,15,15,15,15,17,11,13,12,15,15,13, + 13,14,15,16,12,14,13,16,15,15,15,15,17,17,15,15, + 15,17,16,14,14,15,14,16,14,14,16,14,17,15,15,15, + 14,17,16,16,17,15,18,17,17,17,16,18,14,15,15,17, + 16,15,16,16,17,17,15,16,15,17,16,17,17,17,18,18, + 16,17,16,18,17,10,11,11,14,13,11,12,12,14,14,11, + 13,12,15,14,14,14,14,16,16,14,15,14,16,15,11,12, + 12,15,13,12,13,13,15,14,13,14,13,16,14,14,15,15, + 16,16,15,16,15,17,16,11,13,12,15,14,13,13,14,15, + 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15,14,14,15,15,16,17,13,14,13,16,13, 8, 9, 9,12, + 11, 9,10,10,12,13, 9,10,10,13,12,11,12,12,14,15, + 11,12,12,15,14, 9,10,10,12,13,10,11,12,13,14,10, + 11,11,14,13,12,13,13,15,15,12,13,13,15,15, 9,10, + 9,13,11,10,11,10,13,13,10,12,10,14,12,12,13,12, + 15,15,12,13,12,15,14,11,12,13,14,15,12,13,14,14, + 15,13,13,13,15,15,14,15,15,15,17,15,15,15,16,16, + 11,12,11,15,13,12,13,13,15,14,12,13,12,16,13,14, + 15,15,16,16,14,15,14,17,14,10,11,11,13,14,11,12, + 13,14,15,11,12,12,14,14,14,14,15,15,17,14,14,14, + 15,16,11,12,13,14,15,12,13,14,14,16,13,14,13,15, + 15,14,15,16,15,17,15,15,15,17,17,11,12,12,13,15, + 13,13,14,14,16,12,13,13,14,15,15,15,15,16,17,14, + 15,15,16,16,14,15,15,16,16,14,15,15,16,17,15,15, + 16,16,17,16,16,17,16,18,17,17,17,18,18,14,14,15, + 15,16,15,15,15,16,17,14,15,15,16,16,16,17,17,17, + 18,16,16,16,17,16,10,11,11,14,13,11,13,12,15,14, + 11,13,12,15,14,14,15,14,16,16,13,15,14,17,15,11, + 12,13,15,15,12,13,14,15,16,13,14,13,16,15,15,15, + 15,16,17,15,15,15,17,16,11,13,11,15,12,13,14,13, + 16,13,12,14,12,16,13,15,15,15,17,15,14,16,14,17, + 14,14,15,15,16,17,15,15,16,16,17,15,16,15,17,17, + 16,16,17,17,18,16,17,17,18,18,14,15,14,17,13,15, + 16,15,17,15,15,16,15,17,14,16,17,16,18,16,16,17, + 16,18,15, 9,11,11,13,13,10,12,12,14,14,11,12,12, + 14,14,13,14,14,15,16,13,14,14,16,16,10,11,12,14, + 14,11,12,13,14,15,11,13,13,15,15,13,14,14,15,16, + 14,15,15,16,16,11,12,12,14,14,12,13,13,15,15,12, + 13,12,15,14,14,15,15,16,16,14,15,14,17,16,12,13, + 13,15,16,13,13,14,15,16,13,14,14,16,16,14,15,16, + 16,17,15,16,16,17,17,13,14,14,16,15,14,15,15,17, + 16,14,15,14,17,15,16,16,17,17,17,16,16,16,18,16, + 10,11,12,14,14,11,12,13,14,15,11,13,12,15,15,13, + 14,15,16,16,14,15,15,17,16,11,11,13,14,15,12,12, + 14,14,16,12,13,14,15,15,14,14,15,16,17,15,15,15, + 17,17,12,13,12,15,15,13,14,14,16,15,13,14,13,16, + 15,15,16,15,17,17,15,16,15,17,16,13,12,15,14,16, + 14,13,15,14,17,14,13,15,15,17,15,14,17,15,18,16, + 15,17,17,18,14,15,15,17,16,15,16,16,17,17,15,16, + 15,17,16,16,17,17,18,18,16,17,16,18,17,10,11,11, + 14,14,11,12,12,14,15,11,13,12,15,14,13,14,14,16, + 16,14,15,14,16,16,11,12,12,14,14,12,12,13,15,15, + 12,13,13,15,15,14,14,15,16,16,14,15,15,17,16,11, + 12,12,15,15,13,13,13,15,15,12,13,13,15,15,15,15, + 15,17,17,14,15,15,17,16,13,14,13,16,15,14,14,14, + 16,16,14,15,14,17,16,15,15,16,16,17,16,17,16,18, + 17,14,15,15,16,16,15,15,15,17,17,14,15,15,17,16, + 16,17,17,18,18,16,17,16,18,16,12,13,13,15,15,13, + 14,14,16,16,13,14,14,16,16,14,15,16,16,18,15,16, + 16,17,17,13,13,14,14,16,14,14,15,15,17,14,14,15, + 15,17,15,15,17,15,18,16,16,17,17,18,13,14,14,16, + 16,14,15,15,16,17,14,15,15,17,16,16,17,16,17,18, + 16,17,16,18,17,15,14,16,13,18,16,15,17,14,18,16, + 15,17,14,18,17,16,18,15,19,17,17,18,16,19,15,16, + 16,17,17,16,17,17,18,18,16,17,16,18,17,18,18,18, + 19,18,17,18,17,19,17,11,12,12,15,15,13,13,14,15, + 16,13,14,13,16,15,15,15,15,16,17,15,16,15,17,16, + 12,13,13,15,15,13,13,14,15,16,14,15,14,16,15,15, + 15,16,16,17,16,16,16,18,17,12,13,13,15,15,14,14, + 15,16,16,13,14,13,16,15,16,16,16,17,17,15,16,15, + 18,16,15,15,15,17,15,14,15,15,16,16,16,17,16,17, + 16,16,16,17,16,17,17,18,17,19,18,15,15,16,17,17, + 16,16,16,17,17,15,16,15,17,16,17,18,18,18,18,16, + 17,16,18,16, 9,11,11,13,13,11,12,12,14,14,10,12, + 12,14,14,13,14,14,15,16,13,14,14,16,15,11,12,12, + 14,14,12,12,13,14,15,12,13,13,15,15,14,14,15,16, + 17,14,15,15,16,16,10,12,11,14,14,11,13,13,15,15, + 11,13,12,15,14,14,14,15,16,16,13,14,14,16,15,13, + 14,14,15,16,14,14,15,15,17,14,15,15,16,17,16,16, + 16,16,18,16,16,17,17,17,12,13,13,16,15,13,14,14, + 16,16,12,14,13,16,15,15,16,16,17,17,14,16,15,17, + 16,10,11,11,14,14,11,12,13,14,15,11,12,12,15,14, + 14,14,15,16,16,13,14,14,16,16,11,12,12,14,15,12, + 13,14,15,15,13,13,13,15,15,14,15,15,16,17,15,15, + 15,16,17,11,12,12,14,14,12,13,13,15,15,12,13,12, + 15,15,14,15,15,16,17,14,15,14,16,16,14,14,15,16, + 16,14,15,15,16,17,15,16,15,17,17,16,16,17,16,18, + 16,17,17,18,18,13,13,14,15,16,14,14,15,16,17,14, + 14,14,16,15,16,16,17,17,18,15,16,15,17,16,10,12, + 11,14,14,11,13,13,15,15,11,13,12,15,15,14,15,15, + 16,16,13,15,14,16,16,12,12,13,15,15,13,13,14,15, + 16,13,14,14,16,15,15,15,16,16,17,15,15,15,17,17, + 11,13,11,15,14,12,14,13,16,15,12,14,12,16,14,15, + 15,15,17,17,14,15,14,17,15,14,15,15,16,17,15,15, + 16,16,17,15,16,16,17,17,16,16,17,17,18,16,17,17, + 18,18,13,14,12,16,14,14,15,13,17,15,14,15,13,17, + 14,16,17,15,18,17,15,17,14,18,15,11,12,12,14,15, + 13,13,14,15,16,13,14,13,16,15,15,15,16,16,17,15, + 15,15,16,16,12,13,13,15,15,13,13,14,15,16,14,15, + 14,16,16,15,15,16,16,18,16,16,16,18,17,12,13,13, + 15,15,14,14,15,15,16,13,14,13,15,15,16,16,16,17, + 18,15,16,15,17,16,15,16,15,17,16,15,15,16,16,17, + 16,17,16,17,17,16,16,17,16,18,17,18,18,18,18,14, + 15,15,15,17,16,15,17,16,17,14,15,15,16,16,17,17, + 18,18,19,16,16,16,17,16,12,13,13,15,15,13,14,14, + 16,16,13,14,14,16,16,15,16,16,17,17,15,16,15,18, + 16,13,14,14,16,16,14,15,15,16,17,14,15,15,17,16, + 16,16,17,17,18,16,17,16,18,18,13,14,13,16,14,14, + 15,14,17,15,14,15,14,17,14,16,17,16,18,17,15,17, + 15,18,15,15,16,16,17,18,16,16,17,17,18,16,17,17, + 17,18,17,17,18,18,19,17,18,18,19,18,15,16,14,17, + 13,16,17,15,18,14,16,17,15,18,14,18,18,17,19,16, + 17,18,16,19,15, +}; + +static const static_codebook _44p7_p2_0 = { + 5, 3125, + (char *)_vq_lengthlist__44p7_p2_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44p7_p2_0, + 0 +}; + +static const long _vq_quantlist__44p7_p3_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p7_p3_0[] = { + 2, 5, 5, 4, 7, 7, 4, 7, 7, 5, 7, 8, 7, 8,10, 8, + 9, 9, 5, 7, 7, 8, 9, 9, 7,10, 8, 5, 7, 8, 8, 9, + 10, 8,10,10, 8, 9,10,10,10,12,10,12,12, 8,10,10, + 10,12,12,10,12,11, 5, 8, 7, 8,10,10, 8,10, 9, 8, + 10,10,10,11,12,10,12,12, 8,10, 9,10,12,12,10,12, + 10, 5, 8, 8, 7,10,10, 8,10,10, 7, 9,10, 9,10,12, + 10,12,12, 8,10,10,10,12,12,10,12,11, 7, 9,10, 9, + 11,12,10,12,11, 9, 9,12,11,10,14,12,12,13,10,12, + 11,12,13,13,11,14,12, 7,10, 9,10,11,11,10,12,11, + 9,11,11,11,11,13,12,14,13,10,12,12,12,14,14,11, + 14,12, 5, 8, 8, 8,10,10, 7,10,10, 8,10,10,10,11, + 12,10,12,12, 7,10, 9,10,12,12, 9,12,10, 7, 9,10, + 10,11,12,10,11,11,10,12,12,11,12,14,12,14,14, 9, + 11,11,12,13,14,11,13,11, 7,10, 9,10,11,12, 9,12, + 11,10,11,12,11,12,14,12,13,13, 9,12, 9,12,13,12, + 11,14,10, +}; + +static const static_codebook _44p7_p3_0 = { + 5, 243, + (char *)_vq_lengthlist__44p7_p3_0, + 1, -533200896, 1614282752, 2, 0, + (long *)_vq_quantlist__44p7_p3_0, + 0 +}; + +static const long _vq_quantlist__44p7_p3_1[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p7_p3_1[] = { + 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 8, 7, 8, 8, 7, + 8, 8, 7, 8, 7, 7, 8, 8, 7, 8, 8, 7, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 8, 8, 9, 8, 8, 8, + 8, 8, 8, 8, 9, 8, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 9, 8, 8, 8, 8, 8, 8, 8, 9, 8, 8, 9, + 8, 7, 8, 8, 7, 8, 8, 7, 8, 8, 7, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 9, 8, 8, 9, 8, 7, 8, 8, 8, + 8, 9, 8, 8, 8, 8, 8, 8, 8, 8, 9, 8, 9, 9, 8, 8, + 8, 9, 9, 9, 8, 9, 9, 7, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 9, 8, 9, 9, 8, 8, 8, 8, 9, 9, 8, + 9, 8, 7, 8, 8, 7, 8, 8, 7, 8, 8, 8, 8, 8, 8, 8, + 9, 8, 8, 9, 7, 8, 8, 8, 8, 8, 8, 8, 8, 7, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 8, 9, 9, 8, + 8, 8, 8, 9, 9, 8, 9, 8, 7, 8, 8, 8, 8, 8, 8, 9, + 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 8, 8, 8, 8, 9, 9, + 8, 9, 8, +}; + +static const static_codebook _44p7_p3_1 = { + 5, 243, + (char *)_vq_lengthlist__44p7_p3_1, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44p7_p3_1, + 0 +}; + +static const long _vq_quantlist__44p7_p4_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p7_p4_0[] = { + 1, 5, 5, 5, 7, 8, 5, 8, 7, 5, 7, 8, 7, 8,10, 8, + 10,10, 5, 8, 7, 8,10,10, 7,10, 8, 6, 8, 9, 9,10, + 12, 9,11,11, 9,10,11,11,11,13,11,13,13, 9,11,11, + 11,12,13,11,13,11, 6, 9, 8, 9,11,11, 9,12,10, 9, + 11,11,11,11,13,11,13,13, 9,11,10,11,13,13,11,13, + 11, 6, 9, 9, 8,10,11, 9,12,11, 8,10,11,10,11,13, + 11,13,13, 9,11,11,11,13,12,11,13,11, 8,10,10, 9, + 11,12,10,12,12,10,10,12,11,11,14,12,13,14,10,12, + 12,12,13,13,11,14,11, 8,11,10,11,12,13,11,14,12, + 10,12,11,11,12,14,13,15,14,10,12,12,13,14,15,12, + 14,12, 5, 9, 9, 9,11,12, 8,11,10, 9,11,11,11,11, + 13,11,12,13, 8,11,10,11,13,13,10,13,11, 8,10,11, + 11,12,14,11,13,12,10,12,12,12,12,14,14,15,14,10, + 11,12,13,14,15,11,14,12, 8,10,10,10,12,12, 9,12, + 11,10,12,12,11,11,14,12,13,13,10,12,10,12,14,13, + 11,13,11, +}; + +static const static_codebook _44p7_p4_0 = { + 5, 243, + (char *)_vq_lengthlist__44p7_p4_0, + 1, -531365888, 1616117760, 2, 0, + (long *)_vq_quantlist__44p7_p4_0, + 0 +}; + +static const long _vq_quantlist__44p7_p4_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44p7_p4_1[] = { + 7, 8, 8,10,10, 8, 9, 9,10,11, 8, 9, 9,10,10, 9, + 10,10,11,11, 9,10,10,11,11, 8, 9, 9,10,10, 9, 9, + 10,11,11, 9,10,10,11,11,10,10,11,11,11,10,11,11, + 11,11, 8, 9, 9,10,10, 9,10,10,11,11, 9,10, 9,11, + 11,10,11,11,11,11,10,11,10,11,11,10,10,10,11,11, + 10,11,11,11,11,10,11,11,11,11,11,11,11,11,12,11, + 11,11,11,12,10,10,10,11,11,10,11,11,11,11,10,11, + 11,11,11,11,11,11,12,11,11,11,11,12,11, 8, 9,10, + 11,11, 9,10,11,11,11, 9,10,10,11,11,10,11,11,12, + 12,10,11,11,12,12,10,10,10,11,11,10,10,11,11,12, + 10,11,11,12,12,11,11,12,12,12,11,11,12,12,12,10, + 10,10,11,11,10,11,11,12,12,10,11,11,12,11,11,12, + 12,12,12,11,12,11,12,12,11,11,11,11,12,11,11,12, + 12,12,11,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,11,11,11,12,12,11,12,12,12,12,11,12,11,12,12, + 12,12,12,12,12,12,12,12,12,12, 8,10, 9,11,11, 9, + 10,10,11,11, 9,10,10,11,11,10,11,11,12,12,10,11, + 11,12,12,10,10,10,11,11,10,11,11,12,12,10,11,11, + 12,12,11,11,12,12,12,11,12,12,12,12,10,10,10,11, + 11,10,11,11,12,12,10,11,10,12,11,11,12,11,12,12, + 11,12,11,12,12,11,11,11,12,12,11,12,12,12,12,11, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,11,11, + 11,12,11,11,12,12,12,12,11,12,11,12,12,12,12,12, + 12,12,12,12,12,12,12,10,11,11,11,12,11,11,12,12, + 12,11,11,11,12,12,11,12,12,12,12,11,12,12,12,12, + 11,11,12,12,12,11,12,12,12,12,12,12,12,12,12,12, + 12,13,12,13,12,12,12,13,13,11,12,11,12,12,11,12, + 12,12,12,11,12,12,12,12,12,12,12,13,13,12,12,12, + 13,13,12,12,12,12,12,12,12,12,12,13,12,12,13,13, + 13,12,13,13,13,13,12,13,13,13,13,12,12,12,12,12, + 12,12,13,13,13,12,12,12,13,12,12,13,13,13,13,12, + 13,13,13,13,10,11,11,12,11,11,11,11,12,12,11,12, + 11,12,12,11,12,12,12,12,11,12,12,12,12,11,11,11, + 12,12,11,12,12,12,12,12,12,12,12,12,12,12,12,13, + 13,12,12,12,13,13,11,12,11,12,12,12,12,12,12,12, + 11,12,11,12,12,12,12,12,13,13,12,12,12,13,12,12, + 12,12,12,12,12,12,12,13,13,12,12,12,13,13,12,13, + 13,13,13,12,13,13,13,13,12,12,12,12,12,12,12,12, + 13,13,12,13,12,13,12,12,13,13,13,13,13,13,13,13, + 13, 8,10,10,11,11, 9,10,10,11,11, 9,10,10,11,11, + 10,11,11,12,12,10,11,11,12,12, 9,10,10,11,11,10, + 10,11,11,12,10,11,11,12,12,11,11,12,12,12,11,11, + 12,12,12,10,10,10,11,11,10,11,11,12,12,10,11,10, + 12,11,11,12,11,12,12,11,12,11,12,12,11,11,11,12, + 12,11,11,12,12,12,11,12,12,12,12,11,12,12,12,12, + 12,12,12,12,12,11,11,11,12,11,11,12,12,12,12,11, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12, 9,10, + 10,11,11,10,11,11,11,12,10,11,11,12,12,11,11,11, + 12,12,11,11,11,12,12,10,10,11,11,12,11,11,12,12, + 12,11,11,11,12,12,11,11,12,12,12,11,12,12,12,12, + 10,11,11,12,12,11,11,11,12,12,11,12,11,12,12,11, + 12,12,12,12,11,12,12,12,12,11,11,12,12,12,11,12, + 12,12,12,12,12,12,12,12,12,12,12,12,13,12,12,12, + 12,13,11,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,13,12, 9,10,10,11,11, + 10,11,11,12,12,10,11,11,12,11,11,12,11,12,12,11, + 12,11,12,12,10,11,11,12,12,11,11,11,12,12,11,12, + 11,12,12,11,12,12,12,12,12,12,12,12,12,10,11,11, + 12,12,11,12,11,12,12,11,12,11,12,12,12,12,12,13, + 12,12,12,12,12,12,11,12,11,12,12,11,12,12,12,12, + 12,12,12,12,12,12,12,12,12,13,12,12,12,12,13,11, + 12,12,12,12,12,12,12,13,12,11,12,12,12,12,12,12, + 12,13,12,12,12,12,13,12,10,11,11,12,12,11,12,12, + 12,12,11,12,12,12,12,12,12,12,12,13,12,12,12,13, + 13,11,11,12,12,12,12,12,12,12,13,12,12,12,12,12, + 12,12,13,12,13,12,12,13,13,13,11,12,12,12,12,12, + 12,12,13,13,12,12,12,13,12,12,13,12,13,13,12,13, + 12,13,13,12,12,12,12,12,12,12,13,12,13,12,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,12,12,12,13, + 13,12,13,13,13,13,12,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,10,11,11,12,12,11,12,12,12,12,11, + 12,12,12,12,12,12,12,13,13,12,12,12,13,13,11,12, + 12,12,12,12,12,12,12,13,12,12,12,13,12,12,12,13, + 13,13,12,13,13,13,13,11,12,12,12,12,12,12,12,13, + 13,12,12,12,13,12,12,13,13,13,13,12,13,12,13,13, + 12,12,12,12,12,12,13,13,13,13,12,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,12,12,12,13,12,12,13, + 13,13,13,12,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13, 8,10,10,11,11, 9,10,10,11,11, 9,10,10,11, + 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13,13,13,13,13,13,13,13,13,13,13,13,12,12,12,12, + 12,12,13,13,13,13,12,13,12,13,12,13,13,13,13,13, + 13,13,13,13,12, +}; + +static const static_codebook _44p7_p4_1 = { + 5, 3125, + (char *)_vq_lengthlist__44p7_p4_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44p7_p4_1, + 0 +}; + +static const long _vq_quantlist__44p7_p5_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44p7_p5_0[] = { + 2, 6, 6, 9, 9, 5, 7, 8,10,11, 5, 8, 7,11,10, 8, + 10,11,12,13, 8,11,10,13,12, 6, 7, 8,10,11, 7, 8, + 10,10,12, 8, 9, 9,12,11,10,10,12,11,14,10,11,12, + 14,13, 6, 8, 7,11,10, 8, 9, 9,11,12, 7,10, 8,12, + 10,10,12,12,13,14,10,12,10,14,11, 9,10,11,11,12, + 10,10,11,11,13,11,12,12,13,13,12,11,13,11,15,13, + 14,13,14,14, 9,11,10,12,11,11,12,12,13,13,10,11, + 10,13,11,13,13,14,14,14,12,13,11,14,11, 7, 8, 9, + 11,12, 9, 9,11,12,13, 9,10,10,13,12,11,12,13,13, + 15,11,12,12,14,14, 9,10,10,12,13,10,10,12,12,14, + 11,11,11,13,13,12,12,13,13,15,12,13,13,15,14, 9, + 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11,12,12,14,14,12,13,13,14,15,12,13,13,15,14,13, + 14,14,15,16,13,14,14,16,15,12,13,13,14,15,13,13, + 14,15,15,13,14,14,15,15,14,14,15,15,17,14,15,15, + 16,16,12,13,13,15,15,13,14,14,15,15,13,14,13,15, + 15,14,15,15,16,17,14,15,15,16,16,13,13,14,15,16, + 14,14,15,15,16,14,15,15,16,16,15,15,16,15,18,15, + 16,16,17,17,14,15,15,16,16,15,15,15,16,16,14,15, + 15,17,16,16,16,16,17,17,15,16,16,17,16,10,12,12, + 14,14,12,13,13,14,15,12,13,13,15,14,14,14,15,15, + 16,14,15,14,16,15,12,13,13,15,14,13,13,14,15,15, + 13,14,14,15,15,14,14,15,15,16,14,15,15,16,16,12, + 13,13,15,15,13,14,14,15,16,13,14,13,15,14,15,15, + 15,16,16,14,15,15,16,15,13,14,14,16,15,14,14,14, + 15,16,14,15,15,16,16,15,15,16,15,17,16,17,16,17, + 17,14,14,15,15,16,15,15,16,16,16,14,15,14,16,15, + 16,16,16,17,17,15,16,15,17,15,11,13,13,14,15,13, + 13,14,15,15,13,14,13,15,15,14,15,15,15,16,14,15, + 15,17,15,13,13,14,15,15,13,14,15,15,16,14,14,14, + 16,16,15,14,16,15,17,15,16,16,17,16,13,14,14,15, + 15,14,14,14,16,16,13,15,14,16,15,15,15,16,17,17, + 15,16,15,17,16,14,15,15,15,16,15,15,16,15,17,15, + 16,16,16,17,16,16,17,15,18,16,17,17,17,17,14,15, + 15,16,16,15,16,16,17,17,15,16,15,17,16,16,17,17, + 18,18,16,17,15,18,16,10,12,12,14,14,13,13,14,14, + 15,13,14,13,15,14,14,15,15,15,16,15,15,15,16,15, + 12,13,13,15,14,12,12,14,14,15,14,15,14,16,15,15, + 14,15,14,17,15,16,16,17,16,12,13,13,14,15,14,14, + 15,15,16,13,14,12,16,14,15,16,16,16,17,15,16,14, + 17,15,14,15,14,16,15,14,14,15,15,15,15,16,15,17, + 16,15,14,16,14,16,16,17,17,18,17,14,14,15,15,16, + 15,16,16,16,17,14,15,14,16,15,16,16,17,17,17,15, + 16,14,17,14,10,12,12,14,13,12,13,13,14,14,11,13, + 12,14,14,13,14,14,15,16,13,14,14,16,15,12,13,13, + 14,14,13,13,14,15,15,13,14,13,15,15,14,14,15,15, + 16,14,15,15,16,16,11,13,12,14,14,12,13,13,15,15, + 12,13,13,15,15,14,15,15,16,16,13,14,14,16,15,13, + 14,14,15,15,14,15,15,15,16,14,15,15,16,16,15,16, + 16,16,17,16,16,16,17,17,13,14,14,15,15,14,15,15, + 16,16,13,14,14,16,15,15,16,16,17,17,15,15,15,17, + 15,11,12,12,14,14,12,13,13,14,15,12,13,13,15,14, + 14,14,15,15,16,14,14,14,16,15,12,13,13,15,14,13, + 13,14,15,15,13,14,14,16,15,14,15,15,15,16,15,15, + 15,16,16,12,13,13,14,15,13,13,14,15,15,13,14,13, + 15,15,15,15,15,16,16,14,15,14,16,15,14,14,15,16, + 16,14,15,15,15,16,15,16,15,16,16,15,15,16,15,17, + 16,16,16,17,17,13,14,14,15,16,14,15,15,16,16,14, + 14,14,16,16,16,16,16,17,17,15,15,15,17,15,11,12, + 12,14,14,12,13,13,14,15,12,13,13,15,14,14,14,14, + 15,16,13,14,14,16,15,12,13,13,15,15,13,13,14,15, + 16,13,14,14,15,15,14,15,15,16,17,14,15,15,17,16, + 12,13,13,15,14,13,14,14,15,15,13,14,13,15,15,14, + 15,15,16,16,14,15,14,17,15,14,15,15,16,16,14,15, + 15,16,17,15,15,15,17,17,15,16,16,16,17,16,17,16, + 17,17,13,15,14,16,15,14,15,15,16,16,14,15,14,16, + 15,16,16,16,17,17,15,16,15,17,15,10,12,12,14,14, + 13,13,14,14,15,13,14,13,15,14,14,15,15,15,17,14, + 15,15,16,15,12,13,13,15,14,12,12,14,14,15,14,15, + 14,16,15,15,14,16,15,17,15,16,16,17,16,12,13,13, + 14,15,14,14,15,15,16,12,14,12,15,14,15,16,16,16, + 17,15,16,14,17,14,14,15,14,16,16,14,14,15,15,16, + 15,16,16,17,16,15,14,16,14,17,16,17,17,18,17,14, + 14,15,15,16,15,15,16,16,17,14,15,14,16,15,16,17, + 17,17,18,15,16,14,17,14,11,13,13,15,14,13,13,14, + 15,15,12,14,13,15,15,14,15,15,15,17,14,15,14,16, + 15,13,14,14,15,15,13,14,15,15,16,14,15,14,16,16, + 15,15,16,16,17,15,16,16,17,17,13,14,13,15,15,14, + 14,14,16,16,13,15,14,16,15,15,16,16,17,17,15,16, + 14,17,15,15,15,15,16,17,15,15,16,16,17,15,16,16, + 17,17,16,15,17,16,17,17,17,17,18,18,14,15,15,17, + 15,15,16,16,17,16,15,16,15,17,15,16,17,17,17,17, + 16,17,15,18,15, +}; + +static const static_codebook _44p7_p5_0 = { + 5, 3125, + (char *)_vq_lengthlist__44p7_p5_0, + 1, -528744448, 1616642048, 3, 0, + (long *)_vq_quantlist__44p7_p5_0, + 0 +}; + +static const long _vq_quantlist__44p7_p5_1[] = { + 3, + 2, + 4, + 1, + 5, + 0, + 6, +}; + +static const char _vq_lengthlist__44p7_p5_1[] = { + 2, 3, 3, 3, 3, 3, 3, +}; + +static const static_codebook _44p7_p5_1 = { + 1, 7, + (char *)_vq_lengthlist__44p7_p5_1, + 1, -533200896, 1611661312, 3, 0, + (long *)_vq_quantlist__44p7_p5_1, + 0 +}; + +static const long _vq_quantlist__44p7_p6_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p7_p6_0[] = { + 2, 5, 6, 5, 7, 8, 5, 8, 7, 5, 7, 7, 7, 7, 9, 8, + 9, 9, 5, 7, 7, 8, 9, 9, 7, 9, 7, 6, 8, 8, 8, 9, + 10, 8, 9, 9, 8, 9,10, 9, 9,11,10,10,11, 8,10, 9, + 10,10,11, 9,10,10, 6, 8, 8, 8, 9, 9, 8,10, 9, 8, + 9,10, 9,10,10,10,11,10, 8,10, 9,10,11,10, 9,11, + 9, 6, 8, 8, 7, 9, 9, 8, 9, 9, 7, 9, 9, 9, 9,10, + 9,10,10, 8, 9, 9, 9,10,10, 9,10, 9, 7, 9, 9, 9, + 10,10, 9,10,10, 9, 9,10,10, 9,11,10,11,11, 9,10, + 10,10,11,11,10,11,10, 6, 9, 8, 9,10,10, 9,10, 9, + 8,10,10, 9, 9,10,10,11,11, 9,10,10,10,11,11, 9, + 11, 9, 6, 8, 8, 8, 9, 9, 7, 9, 9, 8, 9, 9, 9, 9, + 10, 9,10,10, 7, 9, 9, 9,10,10, 9,10, 9, 6, 8, 9, + 9, 9,10, 9,10,10, 9,10,10, 9, 9,11,10,11,11, 8, + 10,10,10,11,11, 9,10, 9, 7, 9, 9, 9,10,10, 9,10, + 10, 9,10,10,10,10,11,10,11,11, 9,10, 9,10,11,11, + 10,11, 9, +}; + +static const static_codebook _44p7_p6_0 = { + 5, 243, + (char *)_vq_lengthlist__44p7_p6_0, + 1, -527106048, 1620377600, 2, 0, + (long *)_vq_quantlist__44p7_p6_0, + 0 +}; + +static const long _vq_quantlist__44p7_p6_1[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p7_p6_1[] = { + 4, 7, 7, 6, 7, 8, 6, 8, 7, 7, 7, 8, 7, 7, 8, 8, + 8, 8, 7, 7, 7, 8, 8, 8, 7, 8, 8, 7, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 8, 9, 9, 8, 8, 8, + 8, 9, 9, 8, 9, 8, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 9, 8, 9, 9, 8, 8, 8, 8, 9, 9, 8, 9, + 8, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, + 8, 9, 9, 8, 8, 8, 8, 9, 9, 8, 9, 8, 7, 8, 8, 8, + 8, 9, 8, 9, 8, 8, 8, 8, 8, 8, 9, 8, 9, 9, 8, 8, + 8, 9, 9, 9, 8, 9, 9, 7, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 9, 8, 9, 9, 8, 8, 8, 8, 9, 9, 8, + 9, 8, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 9, 8, 9, 9, 8, 8, 8, 8, 9, 9, 8, 9, 8, 7, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 8, 9, 9, 8, + 8, 8, 8, 9, 9, 8, 9, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 9, 9, 8, 9, 9, 8, 8, 8, 9, 9, 9, + 8, 9, 8, +}; + +static const static_codebook _44p7_p6_1 = { + 5, 243, + (char *)_vq_lengthlist__44p7_p6_1, + 1, -530841600, 1616642048, 2, 0, + (long *)_vq_quantlist__44p7_p6_1, + 0 +}; + +static const long _vq_quantlist__44p7_p7_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p7_p7_0[] = { + 1, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, +}; + +static const static_codebook _44p7_p7_0 = { + 5, 243, + (char *)_vq_lengthlist__44p7_p7_0, + 1, -513979392, 1633504256, 2, 0, + (long *)_vq_quantlist__44p7_p7_0, + 0 +}; + +static const long _vq_quantlist__44p7_p7_1[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p7_p7_1[] = { + 1, 5, 5, 4,10,10, 5,10,10, 5,10,10,10,10,10,10, + 10,10, 5,10,10,10,10,10, 9,10,10, 6,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10, 7,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10, 6,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10, 6,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,11,11, +}; + +static const static_codebook _44p7_p7_1 = { + 5, 243, + (char *)_vq_lengthlist__44p7_p7_1, + 1, -516716544, 1630767104, 2, 0, + (long *)_vq_quantlist__44p7_p7_1, + 0 +}; + +static const long _vq_quantlist__44p7_p7_2[] = { + 12, + 11, + 13, + 10, + 14, + 9, + 15, + 8, + 16, + 7, + 17, + 6, + 18, + 5, + 19, + 4, + 20, + 3, + 21, + 2, + 22, + 1, + 23, + 0, + 24, +}; + +static const char _vq_lengthlist__44p7_p7_2[] = { + 1, 3, 2, 4, 5, 7, 7, 8, 8, 9, 9,10,10,11,11,12, + 12,13,13,14,14,15,15,15,15, +}; + +static const static_codebook _44p7_p7_2 = { + 1, 25, + (char *)_vq_lengthlist__44p7_p7_2, + 1, -518864896, 1620639744, 5, 0, + (long *)_vq_quantlist__44p7_p7_2, + 0 +}; + +static const long _vq_quantlist__44p7_p7_3[] = { + 12, + 11, + 13, + 10, + 14, + 9, + 15, + 8, + 16, + 7, + 17, + 6, + 18, + 5, + 19, + 4, + 20, + 3, + 21, + 2, + 22, + 1, + 23, + 0, + 24, +}; + +static const char _vq_lengthlist__44p7_p7_3[] = { + 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, + 5, 5, 5, 5, 5, 5, 5, 5, 5, +}; + +static const static_codebook _44p7_p7_3 = { + 1, 25, + (char *)_vq_lengthlist__44p7_p7_3, + 1, -529006592, 1611661312, 5, 0, + (long *)_vq_quantlist__44p7_p7_3, + 0 +}; + +static const char _huff_lengthlist__44p7_short[] = { + 3, 9,14,16,17,19,22,22, 5, 4, 6, 9,11,13,17,20, + 9, 5, 5, 6, 9,11,15,19,11, 7, 5, 5, 7, 9,13,17, + 14, 9, 7, 6, 6, 7,11,14,16,11, 9, 7, 6, 4, 4, 8, + 19,15,13,11, 9, 4, 3, 4,21,16,16,15,12, 6, 4, 4, +}; + +static const static_codebook _huff_book__44p7_short = { + 2, 64, + (char *)_huff_lengthlist__44p7_short, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__44p8_l0_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44p8_l0_0[] = { + 2, 4, 4, 7, 7, 8, 8,10,10,11,11,12,12, 4, 5, 5, + 7, 7, 9, 9,10, 9,12,10,12,12, 4, 5, 5, 7, 7, 9, + 9, 9,10,10,12,12,12, 7, 7, 7, 7, 8, 9, 8,11, 5, + 12, 6,12,10, 7, 7, 7, 8, 7, 8, 9, 5,11, 6,12,10, + 12, 8, 9, 9, 9, 9, 9, 9,11, 7,11, 7,11, 9, 8, 9, + 9, 9, 9, 9, 9, 7,10, 7,11, 9,11,10,10,10,10,10, + 10,10,11,10,11, 8,12, 9,10,10,10,10,10,10,10,10, + 11, 8,11, 9,12,10,11,11,11,11,11,11,11,11,12,10, + 12,11,10,11,11,11,11,11,11,11,11,10,12,11,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,11,12,12,12, + 12,12,12,12,12,12,11,12,12, +}; + +static const static_codebook _44p8_l0_0 = { + 2, 169, + (char *)_vq_lengthlist__44p8_l0_0, + 1, -526516224, 1616117760, 4, 0, + (long *)_vq_quantlist__44p8_l0_0, + 0 +}; + +static const long _vq_quantlist__44p8_l0_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44p8_l0_1[] = { + 4, 4, 4, 5, 5, 4, 4, 5, 5, 5, 4, 5, 4, 5, 5, 5, + 5, 5, 5, 5, 5, 5, 5, 5, 5, +}; + +static const static_codebook _44p8_l0_1 = { + 2, 25, + (char *)_vq_lengthlist__44p8_l0_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44p8_l0_1, + 0 +}; + +static const long _vq_quantlist__44p8_l1_0[] = { + 54, + 29, + 79, + 0, + 108, +}; + +static const char _vq_lengthlist__44p8_l1_0[] = { + 1, 2, 3, 6, 7, 7, 6, 7, 7, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 8, 8, +}; + +static const static_codebook _44p8_l1_0 = { + 2, 25, + (char *)_vq_lengthlist__44p8_l1_0, + 1, -514516992, 1620639744, 7, 0, + (long *)_vq_quantlist__44p8_l1_0, + 0 +}; + +static const char _huff_lengthlist__44p8_lfe[] = { + 2, 3, 1, 3, +}; + +static const static_codebook _huff_book__44p8_lfe = { + 2, 4, + (char *)_huff_lengthlist__44p8_lfe, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist__44p8_long[] = { + 2, 7,14,16,17,18,20,21, 7, 4, 6, 8,11,12,14,16, + 13, 5, 4, 4, 8, 9,11,13,15, 8, 4, 3, 5, 7, 9,10, + 17,11, 8, 4, 4, 6, 9, 9,17,11, 9, 7, 6, 5, 7, 8, + 19,13,11, 9, 9, 7, 8, 8,21,15,13,11,10, 8, 8, 7, +}; + +static const static_codebook _huff_book__44p8_long = { + 2, 64, + (char *)_huff_lengthlist__44p8_long, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__44p8_p1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p8_p1_0[] = { + 2, 5, 5, 4, 7, 7, 4, 7, 7, 5, 7, 7, 7, 8, 9, 7, + 9, 9, 5, 7, 7, 7, 9, 9, 7, 9, 8, 6, 7, 8, 8, 9, + 10, 8, 9,10, 8, 9,10,10,10,12,10,11,12, 8,10,10, + 10,11,12,10,11,11, 6, 8, 7, 8,10, 9, 8,10, 9, 8, + 10,10,10,11,11,10,12,11, 8,10, 9,10,12,11,10,12, + 10, 5, 8, 8, 8,10,10, 8,10,10, 7, 9,10, 9,10,11, + 9,11,11, 8,10,10,10,12,12,10,12,11, 7, 9, 9, 9, + 10,11, 9,11,11, 9, 9,11,10,11,12,10,11,12, 9,11, + 11,11,12,12,11,12,12, 7, 9, 9,10,11,11,10,12,11, + 9,11,10,11,11,12,11,13,12,10,11,11,12,13,13,11, + 13,11, 5, 8, 8, 8,10,10, 8,10,10, 8,10,10,10,11, + 12,10,12,11, 7,10, 9, 9,11,11, 9,11,10, 7, 9, 9, + 10,11,12,10,11,11,10,11,11,11,11,13,12,13,13, 9, + 10,11,12,12,13,11,12,11, 7, 9, 9, 9,11,11, 9,11, + 10, 9,11,11,11,12,12,11,12,12, 9,11, 9,10,12,11, + 10,12,11, +}; + +static const static_codebook _44p8_p1_0 = { + 5, 243, + (char *)_vq_lengthlist__44p8_p1_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44p8_p1_0, + 0 +}; + +static const long _vq_quantlist__44p8_p2_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44p8_p2_0[] = { + 4, 6, 6, 9, 9, 6, 8, 8,10,10, 6, 8, 8,10,10, 8, + 9,10,12,12, 8,10, 9,12,12, 6, 8, 8,10,10, 8, 8, + 9,10,11, 8, 9, 9,11,11, 9,10,11,12,13,10,11,11, + 13,13, 6, 8, 8,10,10, 8, 9, 9,11,11, 8, 9, 8,11, + 10,10,11,11,13,13, 9,11,10,13,12, 9,10,10,12,12, + 10,10,11,12,13,10,11,11,13,13,12,12,13,12,15,12, + 13,13,15,14, 9,10,10,12,12,10,11,11,13,13,10,11, + 10,13,12,12,13,13,14,15,12,13,12,15,12, 7, 8, 8, + 10,11, 8, 9,10,11,12, 8, 9, 9,11,11,10,11,11,13, + 14,10,11,11,13,13, 8, 9, 9,11,12, 9,10,11,11,13, + 9,10,10,12,12,11,11,12,13,15,11,12,12,14,14, 8, + 9, 9,11,11, 9,10,11,12,13, 9,10,10,12,12,11,12, + 12,14,15,11,12,12,14,14,10,11,12,13,13,11,12,12, + 13,14,12,12,12,14,14,13,13,14,14,16,14,14,14,16, + 15,10,11,11,13,13,12,12,12,14,14,11,12,12,14,13, + 14,14,14,15,16,13,14,13,16,14, 7, 8, 8,11,10, 8, + 9, 9,11,11, 8,10, 9,12,11,10,11,11,13,13,10,11, + 11,14,13, 8, 9, 9,12,11, 9,10,10,12,12, 9,11,10, + 13,12,11,12,12,13,14,11,12,12,15,14, 8, 9, 9,12, + 11, 9,10,10,12,12, 9,11,10,13,11,11,12,12,14,14, + 11,12,12,14,13,10,11,11,13,13,11,12,12,13,14,12, + 13,12,14,14,13,13,14,14,16,13,14,14,16,15,10,11, + 11,13,13,12,12,12,14,14,11,12,12,14,13,13,14,14, + 15,15,13,14,13,16,14, 9,10,11,12,13,11,11,12,12, + 14,11,11,12,13,14,13,13,14,14,16,13,13,14,15,15, + 11,11,12,12,14,12,12,13,13,15,12,12,13,13,15,14, + 14,15,15,16,14,14,14,15,16,11,12,12,13,14,12,12, + 13,14,15,12,13,12,14,14,14,14,15,15,16,14,14,14, + 16,16,13,13,14,15,16,14,14,15,15,16,14,15,15,16, + 16,15,15,16,16,18,16,16,16,17,17,13,14,14,15,15, + 14,14,15,16,16,14,15,14,16,16,16,16,16,17,18,15, + 16,16,17,16, 9,11,10,13,12,11,12,11,14,13,11,12, + 11,14,12,13,14,13,15,14,13,14,13,16,14,11,12,12, + 14,13,12,12,13,14,14,12,13,12,15,14,14,14,14,16, + 16,14,15,14,17,15,11,12,11,14,12,12,13,12,15,13, + 12,13,12,15,13,14,14,14,16,15,14,15,14,16,15,13, + 14,14,15,15,14,14,15,16,16,14,15,14,16,16,15,15, + 16,16,17,16,16,16,17,17,13,14,14,16,15,14,15,15, + 16,16,14,15,14,17,15,16,16,16,17,17,15,16,15,18, + 16, 7, 8, 8,10,11, 8, 9, 9,11,12, 8, 9, 9,12,11, + 10,11,11,13,14,10,11,11,14,13, 8, 9, 9,11,11, 9, + 10,10,12,12, 9,10,10,12,12,11,12,12,13,14,11,12, + 12,14,14, 8, 9, 9,12,11, 9,10,11,12,13, 9,11,10, + 13,12,11,12,12,14,14,11,12,12,14,13,10,11,11,13, + 13,11,12,12,13,14,11,12,12,14,14,13,13,14,14,16, + 13,14,14,16,15,10,12,11,13,13,12,12,12,14,14,11, + 12,12,14,13,14,14,14,15,16,13,14,14,16,14, 8, 9, + 9,11,11, 9,10,10,12,12, 9,10,10,12,12,11,11,12, + 13,14,11,12,12,14,14, 9, 9,10,11,12,10,10,11,12, + 13,10,10,11,12,13,12,12,13,14,15,12,12,13,14,15, + 9,10,10,12,12,10,11,11,13,13,10,11,11,13,13,12, + 13,13,15,15,12,13,13,15,14,11,11,12,13,14,12,12, + 13,13,15,12,12,13,14,15,14,14,15,14,16,14,14,15, + 15,16,11,12,12,14,14,12,13,13,15,15,12,13,13,15, + 14,14,15,15,16,16,14,15,14,17,15, 8, 9, 9,11,11, + 9,10,10,12,12, 9,11,10,13,12,11,12,12,14,14,11, + 13,12,15,13, 9,10,10,12,12,10,10,11,12,13,10,12, + 11,13,13,12,12,13,13,15,12,13,13,15,14, 9,10,10, + 12,12,11,11,12,13,13,10,12,10,13,12,12,13,13,15, + 15,12,13,13,15,13,11,12,12,14,14,12,12,13,14,14, + 12,13,13,15,14,13,13,14,13,16,14,15,14,16,16,11, + 12,12,14,14,13,13,13,15,15,12,13,12,15,14,14,15, + 15,16,17,14,15,13,16,13,10,11,11,13,14,11,12,12, + 13,15,11,12,12,14,14,13,14,14,15,16,13,14,14,16, + 16,11,11,12,12,14,12,12,13,13,15,12,13,13,13,15, + 14,14,15,14,17,14,14,15,15,16,11,12,12,14,14,12, + 13,13,15,15,12,13,13,15,15,14,15,15,16,17,14,15, + 15,16,16,13,14,14,14,16,14,14,15,14,17,14,15,15, + 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9,10,10,12,12,10,10,11, + 12,13,11,12,11,13,13,12,12,13,13,15,12,13,13,15, + 15, 9,10,10,12,12,10,11,12,13,14,10,11,10,13,12, + 12,13,13,14,15,12,13,12,15,13,12,12,12,14,14,12, + 12,13,14,15,13,13,13,15,15,14,14,15,13,16,14,15, + 15,16,16,11,12,12,14,14,12,13,13,14,15,12,13,12, + 14,14,14,14,15,16,16,13,14,13,16,14, 8, 9, 9,11, + 11, 9,10,10,12,12, 9,10,10,12,12,11,12,12,14,14, + 11,12,11,14,14, 9,10,10,12,12,10,11,11,13,13,10, + 11,11,13,13,12,13,13,14,15,12,13,13,15,14, 9,10, + 9,12,11,10,11,10,13,12,10,11,10,13,12,12,13,12, + 15,14,12,13,12,15,14,11,12,12,14,14,12,13,13,14, + 15,12,13,13,15,15,14,14,15,15,17,14,15,15,16,16, + 11,12,11,14,13,12,13,12,15,14,12,13,12,15,13,14, + 15,14,16,15,13,15,14,17,14,10,11,11,13,14,11,12, + 13,13,15,11,12,12,14,14,14,14,15,15,17,13,14,14, + 15,16,11,12,12,14,14,12,12,13,14,15,13,13,13,15, + 15,14,15,15,15,17,15,15,15,16,16,11,12,12,13,14, + 13,13,14,14,15,12,13,13,14,15,14,15,15,16,17,14, + 15,15,16,16,14,14,14,16,16,14,14,15,15,17,15,15, + 15,17,16,16,16,17,16,18,16,17,17,18,17,13,14,14, + 15,16,14,15,15,16,17,14,15,15,16,16,16,17,17,17, + 18,16,16,16,17,16,10,11,11,14,13,11,12,12,14,14, + 11,12,12,15,13,13,14,14,16,15,13,14,14,16,15,11, + 12,12,14,14,12,13,13,15,15,12,13,13,15,15,14,15, + 15,16,17,14,15,15,17,16,11,12,11,14,12,12,13,13, + 15,13,12,13,12,15,13,14,15,15,16,15,14,15,14,17, + 14,13,14,14,16,16,14,15,15,16,17,14,15,15,16,17, + 16,16,17,17,18,16,17,17,18,18,13,14,14,16,13,14, + 15,15,17,14,14,15,14,17,14,16,17,16,17,16,16,17, + 16,18,15, 8,11,11,13,13,10,12,12,14,14,11,12,12, + 14,14,13,13,14,15,16,13,14,14,16,15,10,11,11,14, + 14,11,12,12,14,15,11,12,12,15,14,13,14,14,15,16, + 13,14,14,16,16,11,12,12,14,14,12,13,13,15,15,12, + 13,12,15,14,14,14,15,16,16,14,15,14,16,16,12,13, + 13,15,15,12,13,14,15,16,13,14,14,16,16,14,15,15, + 16,17,15,15,16,17,17,13,14,14,16,15,14,15,15,16, + 16,14,15,14,16,16,16,16,16,17,17,15,16,16,18,16, + 10,11,11,13,14,11,12,12,14,15,11,12,12,15,14,13, + 14,14,16,16,13,14,14,16,16,11,11,12,14,14,12,12, + 13,14,15,12,13,13,15,15,14,14,15,15,17,14,14,15, + 16,16,11,12,12,15,14,12,13,13,15,15,12,13,13,15, + 15,14,15,15,17,17,14,15,15,17,16,13,12,14,14,16, + 13,13,15,14,17,14,13,15,15,17,15,14,16,15,18,16, + 15,16,16,18,13,14,14,16,16,14,15,15,17,17,14,15, + 15,17,16,16,17,17,18,18,16,17,16,18,17,10,11,11, + 14,13,11,12,12,14,14,11,13,12,15,14,13,14,14,15, + 16,13,14,14,16,16,11,12,12,14,14,12,13,13,14,15, + 12,13,13,15,15,14,14,15,15,16,14,15,15,17,16,11, + 12,12,14,14,13,13,13,15,15,12,13,13,15,14,14,15, + 15,16,17,14,15,14,17,15,13,14,13,16,15,14,14,14, + 15,16,14,15,14,16,16,15,15,16,16,17,16,16,16,18, + 17,14,14,14,16,16,15,15,15,17,16,14,15,14,17,16, + 16,16,17,17,18,16,17,16,18,16,11,13,13,15,15,12, + 13,14,15,16,12,14,14,15,15,14,15,15,16,17,14,15, + 15,17,17,12,13,14,14,16,13,14,14,14,16,14,14,14, + 15,16,15,15,16,15,18,15,16,16,17,17,13,14,14,16, + 16,14,14,15,16,16,14,15,14,16,16,15,16,16,17,18, + 15,16,16,18,17,14,14,16,13,17,15,15,16,14,18,15, + 15,16,14,18,16,16,18,15,19,17,17,18,16,18,15,16, + 15,17,17,15,16,17,18,18,16,16,16,18,17,17,18,18, + 19,19,17,18,17,19,18,11,12,12,15,14,13,13,14,15, + 16,13,14,13,16,14,15,15,15,16,17,15,16,15,17,16, + 12,13,13,15,14,13,13,14,15,15,14,15,14,16,15,15, + 15,16,16,17,16,16,16,18,17,12,13,13,15,15,14,14, + 15,16,16,13,14,13,16,15,16,16,16,17,18,15,16,15, + 17,16,14,15,14,17,15,14,15,15,16,16,15,16,15,17, + 16,16,15,16,15,17,17,18,17,18,17,15,15,15,16,17, + 16,16,16,17,17,15,16,15,17,16,17,18,18,18,18,16, + 17,16,18,15, 8,11,11,13,13,11,12,12,14,14,10,12, + 12,14,14,13,14,14,15,16,13,14,13,16,15,11,12,12, + 14,14,12,12,13,14,15,12,13,13,15,15,14,14,15,15, + 16,14,14,14,16,16,10,11,11,14,14,11,12,12,14,15, + 11,12,12,15,14,13,14,14,16,16,13,14,14,16,15,13, + 14,14,15,16,14,14,15,16,16,14,15,15,16,16,15,16, + 16,16,18,16,16,16,17,17,12,13,13,15,15,13,14,14, + 16,16,12,14,13,16,15,15,16,15,17,17,14,16,15,17, + 16,10,11,11,13,14,11,12,13,14,15,11,13,12,14,14, + 14,14,15,16,16,13,14,14,16,16,11,12,12,14,14,12, + 13,13,14,15,13,14,13,15,15,14,15,15,16,17,14,15, + 15,17,16,11,12,12,14,14,12,13,13,15,15,12,13,12, + 15,14,14,15,15,16,17,14,15,15,16,16,14,14,14,16, + 16,14,14,15,16,16,15,15,15,16,16,16,16,17,16,18, + 16,17,17,18,18,13,13,14,15,16,14,14,15,16,17,13, + 14,14,16,16,16,16,17,17,18,15,16,15,17,16,10,11, + 11,14,13,11,12,12,14,14,11,12,12,15,14,13,14,14, + 16,16,13,14,14,16,16,11,12,12,14,14,12,13,13,15, + 15,12,13,13,15,15,14,15,15,16,17,14,15,15,17,16, + 11,12,11,14,14,12,13,13,15,15,12,13,12,15,14,14, + 15,14,16,16,14,15,14,17,16,14,14,14,16,16,14,15, + 15,16,17,14,15,15,17,17,16,16,17,17,18,16,17,17, + 18,18,13,14,12,16,14,14,15,13,17,15,13,15,13,17, + 14,16,16,15,18,16,15,17,14,18,15,11,12,12,14,15, + 13,13,14,14,16,13,14,13,15,14,15,15,16,16,17,15, + 16,15,17,16,12,13,13,15,15,13,13,14,15,16,14,15, + 14,16,16,15,15,16,15,18,16,16,16,18,17,12,13,13, + 15,15,14,14,15,15,16,13,14,13,15,15,16,16,16,16, + 18,15,16,15,17,16,15,15,15,17,16,15,15,16,16,17, + 16,16,16,18,17,16,16,17,15,18,17,18,17,19,18,14, + 14,15,15,17,15,15,16,16,17,14,15,15,16,16,17,17, + 18,17,19,16,17,15,17,15,11,13,12,15,15,12,14,14, + 15,15,12,14,13,16,15,15,15,15,17,17,14,15,15,17, + 16,12,14,14,16,16,14,14,15,16,16,14,14,14,16,16, + 15,16,17,17,18,15,16,16,18,17,12,14,13,16,14,13, + 14,14,16,15,13,15,14,16,14,15,16,16,17,17,15,16, + 15,18,15,15,15,16,17,17,15,16,16,17,18,16,16,16, + 18,18,17,17,18,18,19,17,17,18,19,19,14,15,14,17, + 13,15,16,15,18,14,15,16,15,18,14,17,18,17,18,16, + 16,18,16,19,15, +}; + +static const static_codebook _44p8_p2_0 = { + 5, 3125, + (char *)_vq_lengthlist__44p8_p2_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44p8_p2_0, + 0 +}; + +static const long _vq_quantlist__44p8_p3_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p8_p3_0[] = { + 2, 5, 5, 5, 7, 7, 5, 7, 7, 5, 7, 7, 7, 8, 9, 7, + 9, 9, 5, 7, 7, 7, 9, 9, 7, 9, 8, 5, 7, 8, 7, 9, + 10, 8, 9, 9, 8, 9,10, 9,10,12,10,11,11, 8,10, 9, + 10,11,12, 9,11,10, 5, 8, 7, 8,10, 9, 7,10, 9, 8, + 9,10, 9,10,11,10,12,11, 8,10, 9,10,11,11, 9,12, + 10, 5, 8, 8, 7, 9,10, 8,10, 9, 7, 9,10, 9,10,11, + 9,11,11, 8,10, 9,10,11,11,10,12,10, 7, 9,10, 9, + 10,12, 9,11,11, 9, 9,12,11,10,13,11,11,13,10,12, + 11,11,13,13,11,13,12, 7, 9, 9, 9,11,11, 9,12,11, + 9,11,10,10,11,12,11,13,12, 9,11,11,12,13,13,11, + 13,11, 5, 8, 8, 8, 9,10, 7,10, 9, 8, 9,10,10,10, + 12,10,11,11, 7,10, 9, 9,11,11, 9,11,10, 7, 9, 9, + 9,11,12, 9,11,11, 9,11,11,11,11,13,12,13,13, 9, + 10,11,11,12,13,10,12,11, 7,10, 9, 9,11,11, 9,12, + 10,10,11,12,11,12,13,12,13,13, 9,12, 9,11,13,11, + 10,13,10, +}; + +static const static_codebook _44p8_p3_0 = { + 5, 243, + (char *)_vq_lengthlist__44p8_p3_0, + 1, -533200896, 1614282752, 2, 0, + (long *)_vq_quantlist__44p8_p3_0, + 0 +}; + +static const long _vq_quantlist__44p8_p3_1[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p8_p3_1[] = { + 6, 7, 7, 7, 7, 8, 7, 8, 7, 7, 7, 8, 7, 8, 8, 8, + 8, 8, 7, 8, 7, 7, 8, 8, 7, 8, 8, 7, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 8, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 7, 8, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 8, 8, 9, 8, 8, + 8, 8, 9, 9, 8, 9, 9, 7, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 9, 8, 8, 8, 8, 8, 9, 9, 8, + 9, 8, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 7, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 8, 9, 9, 8, + 8, 8, 8, 8, 9, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 9, 9, 8, 9, 9, 8, 8, 8, 8, 9, 8, + 8, 9, 8, +}; + +static const static_codebook _44p8_p3_1 = { + 5, 243, + (char *)_vq_lengthlist__44p8_p3_1, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44p8_p3_1, + 0 +}; + +static const long _vq_quantlist__44p8_p4_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p8_p4_0[] = { + 2, 5, 5, 4, 7, 8, 4, 8, 7, 5, 7, 8, 7, 7,10, 8, + 9, 9, 5, 7, 7, 8, 9, 9, 7,10, 7, 5, 7, 8, 8, 9, + 11, 8,10,10, 8, 9,10,10,10,12,11,12,12, 8,10,10, + 10,12,12,10,12,11, 5, 8, 7, 8,10,10, 8,11, 9, 8, + 10,10,10,11,12,10,12,12, 8,10, 9,11,12,12,10,12, + 10, 5, 8, 8, 7,10,10, 8,11,10, 7, 9,10, 9,10,12, + 10,12,12, 8,10,10,10,12,12,10,12,11, 7, 9,10, 9, + 11,12,10,12,11, 9, 9,12,10,10,13,12,12,13,10,12, + 11,12,13,13,11,13,11, 7,10, 9,10,11,12,10,13,11, + 9,11,11,11,11,13,12,14,13,10,11,11,12,14,14,11, + 14,11, 5, 8, 8, 8,10,11, 7,10,10, 8,10,10,10,11, + 12,10,12,12, 7,10, 9,10,12,12, 9,12,10, 7, 9,10, + 10,11,13,10,12,11,10,11,11,11,11,14,12,14,14, 9, + 11,11,12,13,14,11,13,11, 7,10, 9,10,11,12, 9,12, + 10,10,11,12,11,11,13,12,13,13, 9,12, 9,12,13,12, + 10,13,10, +}; + +static const static_codebook _44p8_p4_0 = { + 5, 243, + (char *)_vq_lengthlist__44p8_p4_0, + 1, -531365888, 1616117760, 2, 0, + (long *)_vq_quantlist__44p8_p4_0, + 0 +}; + +static const long _vq_quantlist__44p8_p4_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44p8_p4_1[] = { + 7, 9, 9,10,10, 9,10,10,10,11, 9,10,10,11,10, 9, + 10,10,11,11, 9,10,10,11,11, 9,10,10,11,11,10,10, + 10,11,11,10,10,10,11,11,10,11,11,11,11,10,11,11, + 11,11, 9,10,10,11,11,10,10,10,11,11, 9,10,10,11, + 11,10,11,11,11,11,10,11,11,11,11,10,11,11,11,11, + 10,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,12,10,11,11,11,11,11,11,11,11,11,10,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11, 9,10,10, + 11,11,10,10,11,11,11,10,10,11,11,11,10,11,11,11, + 12,10,11,11,12,12,10,10,11,11,11,10,11,11,11,12, + 11,11,11,12,12,11,11,12,12,12,11,11,12,12,12,10, + 11,11,11,11,11,11,11,12,12,10,11,11,12,12,11,12, + 11,12,12,11,12,11,12,12,11,11,11,11,12,11,11,12, + 12,12,11,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,11,11,11,12,12,11,12,12,12,12,11,12,11,12,12, + 12,12,12,12,12,12,12,12,12,12, 9,10,10,11,11,10, + 11,10,11,11,10,11,10,11,11,10,11,11,12,12,10,11, + 11,12,11,10,11,11,11,11,10,11,11,11,12,11,11,11, + 12,12,11,11,12,12,12,11,11,11,12,12,10,11,10,11, + 11,11,11,11,12,12,10,11,11,12,11,11,12,11,12,12, + 11,12,11,12,12,11,11,11,12,12,11,11,12,12,12,11, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,11,11, + 11,12,11,11,12,12,12,12,11,12,11,12,12,12,12,12, + 12,12,12,12,12,12,12,10,11,11,11,11,11,11,11,12, + 12,11,11,11,12,12,11,12,12,12,12,11,12,12,12,12, + 11,11,11,12,12,11,11,12,12,12,11,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,11,11,11,12,12,11,12, + 12,12,12,11,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,13,12,13,12,12,12,12,13,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,13,12,10,11,11,11,11,11,11,11,12,12,11,11, + 11,12,12,11,12,12,12,12,11,12,12,12,12,11,11,11, + 12,12,11,12,12,12,12,11,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,11,11,11,12,12,11,12,12,12,12, + 11,12,11,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,13,12,12,13,12,13, + 12, 9,10,10,11,11,10,10,11,11,11,10,11,10,11,11, + 10,11,11,12,12,10,11,11,12,12,10,10,11,11,11,10, + 11,11,11,12,10,11,11,12,12,11,11,12,12,12,11,11, + 11,12,12,10,11,10,11,11,11,11,11,12,12,10,11,11, + 12,11,11,12,11,12,12,11,12,11,12,12,11,11,11,11, + 12,11,11,12,12,12,11,12,12,12,12,11,12,12,12,12, + 11,12,12,12,12,11,11,11,12,11,11,12,12,12,12,11, + 12,11,12,12,12,12,12,12,12,12,12,12,12,12,10,10, + 11,11,11,10,11,11,12,12,10,11,11,12,12,11,11,11, + 12,12,11,11,12,12,12,10,11,11,11,12,11,11,12,12, + 12,11,11,12,12,12,11,11,12,12,12,11,12,12,12,12, + 11,11,11,12,12,11,12,12,12,12,11,12,11,12,12,11, + 12,12,12,12,11,12,12,12,12,11,11,12,12,12,11,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,11,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12, 9,10,10,11,11, + 10,11,11,11,12,10,11,11,12,11,11,12,11,12,12,11, + 12,11,12,12,10,11,11,12,11,11,11,11,12,12,11,12, + 11,12,12,11,12,12,12,12,11,12,12,12,12,10,11,11, + 12,12,11,12,11,12,12,11,12,11,12,12,12,12,12,12, + 12,11,12,12,12,12,11,12,11,12,12,11,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,11, + 12,12,12,12,12,12,12,12,12,11,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,11,11,11,12,12,11,12,12, + 12,12,11,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,11,11,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,13,12,12,12,12,12,11,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,13,13,12,12, + 12,13,13,12,12,12,12,12,12,12,12,12,13,12,12,12, + 12,13,12,12,13,12,13,12,13,13,13,13,12,12,12,12, + 12,12,12,12,13,12,12,12,12,13,12,12,13,13,13,13, + 12,13,13,13,13,10,11,11,12,12,11,12,12,12,12,11, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,11,11, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 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13,12,12,12,13,12,12,12,11,11,11,12,12,11,12,12, + 12,12,11,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,11,12,12,12,12,12,12,12,12,13,12,12,12,12,13, + 12,12,13,13,13,12,12,12,13,13,11,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,13,12,13,13,12,13, + 12,13,12,12,12,12,12,12,12,12,12,12,13,12,13,12, + 13,13,12,13,13,12,13,12,13,13,13,13,12,12,12,12, + 12,12,12,12,13,12,12,13,12,13,12,12,13,12,13,12, + 12,13,12,13,12, +}; + +static const static_codebook _44p8_p4_1 = { + 5, 3125, + (char *)_vq_lengthlist__44p8_p4_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44p8_p4_1, + 0 +}; + +static const long _vq_quantlist__44p8_p5_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44p8_p5_0[] = { + 2, 6, 6, 9, 9, 5, 7, 8,10,11, 5, 8, 7,11,10, 8, + 10,11,12,13, 8,11,10,13,12, 6, 7, 8,10,11, 7, 8, + 10,10,12, 8, 9, 9,12,12,10,10,12,12,14,10,12,12, + 14,13, 6, 8, 7,11,10, 8, 9, 9,12,12, 7,10, 8,12, + 11,10,12,12,13,14,10,12,10,14,12, 9,10,11,11,13, + 10,10,11,11,13,11,12,12,13,14,12,12,13,11,15,13, + 14,14,15,14, 9,11,10,13,11,11,12,12,13,13,10,11, + 10,13,11,13,14,14,15,15,12,13,12,15,11, 6, 8, 9, + 11,12, 8, 9,11,12,13, 8,10,10,13,13,11,12,13,14, + 15,11,12,13,14,14, 9, 9,10,12,13,10,10,12,12,14, + 10,11,11,13,14,12,12,14,14,15,13,13,14,15,15, 9, + 10,10,13,13,10,11,11,13,14,10,11,10,14,13,13,13, + 14,15,15,12,14,13,15,14,12,12,13,13,14,12,13,14, + 13,15,13,14,14,15,15,14,14,15,14,16,15,15,15,16, + 16,12,13,13,14,14,13,14,14,15,15,12,14,13,15,14, + 14,15,15,16,16,14,15,14,16,14, 6, 9, 8,12,11, 8, + 10,10,13,13, 8,11, 9,13,12,11,12,12,14,14,11,13, + 12,15,14, 9,10,10,13,13,10,10,11,13,14,10,12,11, + 14,13,12,13,14,14,15,13,13,13,15,14, 9,10, 9,13, + 12,10,11,11,14,13,10,12,10,14,12,13,14,13,15,15, + 12,14,12,15,14,12,13,13,14,14,13,13,13,14,15,13, + 14,14,15,15,14,14,15,14,16,14,15,15,16,16,12,13, + 12,14,13,13,14,14,15,15,12,14,13,15,13,15,15,15, + 16,16,14,15,14,16,14,11,12,12,13,14,12,13,14,14, + 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9,13,12,10,11,11,13,14, 9,11, + 10,14,13,12,13,13,15,15,12,13,12,15,14,12,13,13, + 14,14,12,13,13,14,15,13,14,14,14,15,14,14,15,14, + 16,14,15,15,16,16,11,12,12,14,13,13,13,13,15,15, + 12,13,12,15,13,14,15,15,16,16,14,15,14,16,14, 7, + 9,10,12,13,10,10,12,12,14,10,12,11,14,13,12,13, + 14,14,15,12,13,13,15,14,10,11,11,13,13,11,11,12, + 13,14,12,13,12,14,14,13,13,14,13,16,14,14,14,15, + 15, 9,10,11,13,14,12,12,13,13,15,10,12,10,14,13, + 13,14,14,15,16,13,14,13,15,13,13,14,13,14,15,12, + 13,13,14,15,14,14,14,15,15,14,13,15,13,16,15,16, + 16,16,16,12,13,13,14,14,14,14,14,15,15,12,13,13, + 15,14,15,15,16,16,16,14,15,13,16,13, 7,10, 9,12, + 12, 9,10,11,13,13, 9,11,10,14,13,12,13,13,14,15, + 11,13,12,15,14, 9,11,11,13,13,10,10,12,13,14,11, + 12,12,14,14,13,13,14,14,16,13,14,14,16,15, 9,11, + 10,13,12,11,12,11,14,14,10,12,10,14,13,13,14,13, + 15,15,12,14,12,16,14,12,13,13,14,15,13,13,14,14, + 16,13,14,14,15,15,14,14,15,14,16,15,15,15,16,16, + 12,13,12,15,14,13,14,14,15,15,12,14,13,16,14,14, + 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14,15,15,17,16,12,13,13,15,15,13,14,14,15,16,13, + 14,14,16,15,14,15,15,16,17,14,15,15,17,16,13,14, + 14,15,16,14,14,15,15,16,14,15,15,16,16,15,15,16, + 16,17,15,16,16,17,17,14,15,15,16,16,15,15,15,16, + 16,15,15,15,16,16,16,17,16,17,17,16,16,16,18,16, + 11,12,12,14,14,12,13,14,15,15,12,13,13,15,15,13, + 14,15,16,16,14,15,15,16,16,12,13,13,15,15,13,13, + 14,15,16,13,14,14,15,16,14,14,15,16,17,15,15,15, + 16,17,12,13,13,15,15,13,14,14,15,16,13,14,14,16, + 15,15,15,15,16,17,15,16,15,17,16,14,14,15,15,16, + 14,14,15,15,17,15,15,16,16,17,15,15,16,15,18,16, + 16,16,17,17,14,15,15,16,16,15,16,16,17,17,15,15, + 15,17,16,16,17,16,17,17,16,16,16,18,16,11,12,12, + 14,14,13,13,14,15,15,13,14,13,15,15,14,15,15,16, + 16,14,15,15,16,16,12,13,13,15,15,13,13,14,15,15, + 14,14,14,16,15,15,15,15,15,16,15,16,15,17,16,12, + 13,13,15,15,14,14,15,15,16,13,14,13,16,15,15,15, + 16,16,17,15,16,15,17,15,14,15,14,16,16,14,15,15, + 16,16,15,16,15,17,16,15,15,16,15,17,16,17,16,17, + 17,14,15,15,16,16,15,16,16,16,17,14,15,15,16,16, + 16,17,17,17,18,16,16,16,17,16,12,13,13,15,15,13, + 13,14,15,16,13,14,14,16,15,14,15,15,16,17,14,15, + 15,17,16,13,14,14,15,16,14,14,15,15,17,14,15,15, + 16,16,15,14,16,15,17,15,16,16,17,17,13,14,14,16, + 16,14,15,15,16,16,14,15,14,16,16,15,16,16,17,17, + 15,16,15,17,16,15,15,16,15,17,15,15,16,15,17,15, + 16,16,16,17,16,15,17,15,18,17,17,17,17,17,15,15, + 15,17,17,16,16,16,17,17,15,16,15,17,17,16,17,17, + 18,18,16,17,15,18,15,11,12,12,15,15,13,13,15,14, + 16,13,14,13,16,14,15,15,16,16,17,15,16,15,17,15, + 12,14,13,16,14,13,13,14,14,16,14,15,14,16,15,15, + 15,16,15,17,16,16,16,17,16,12,13,14,15,16,15,15, + 15,15,16,13,15,13,16,14,16,16,16,17,17,15,16,15, + 17,15,15,16,15,16,15,14,14,15,16,16,16,16,16,17, + 16,15,15,16,15,17,17,17,17,18,17,15,15,15,16,16, + 16,16,16,16,17,14,15,15,17,16,17,17,17,17,18,15, + 16,15,18,14,10,12,12,14,14,12,13,13,15,15,12,13, + 13,15,15,14,14,15,15,16,13,15,14,16,16,12,13,13, + 15,15,13,14,14,15,16,13,14,14,15,15,14,15,15,16, + 17,14,15,15,17,16,12,13,13,15,15,13,14,14,15,15, + 12,14,13,15,15,14,15,15,16,17,14,15,14,17,15,14, + 15,15,16,16,14,15,15,16,17,15,15,15,17,16,16,16, + 16,16,17,16,16,16,17,17,13,14,14,16,15,14,15,15, + 16,16,14,15,14,16,16,15,16,16,17,17,15,16,15,17, + 16,11,12,12,14,15,13,13,14,14,15,13,14,13,15,15, + 14,15,15,16,16,14,15,15,16,16,12,14,13,15,15,13, + 13,14,15,16,14,15,14,16,15,15,15,16,15,17,15,16, + 16,17,16,12,13,13,15,15,14,14,15,15,16,13,14,13, + 16,15,15,15,16,16,17,15,15,15,16,16,14,15,15,16, + 16,14,15,15,16,16,15,16,16,17,17,16,16,16,16,17, + 16,17,17,18,17,14,14,15,15,16,15,15,16,16,17,14, + 15,15,16,16,16,16,16,17,17,15,16,15,17,15,11,12, + 12,14,14,12,13,14,15,15,12,13,13,15,15,14,15,15, + 16,16,13,15,14,16,16,12,13,13,15,15,13,14,14,15, + 16,13,14,14,16,16,15,15,15,16,17,15,15,15,17,16, + 12,13,13,15,15,13,14,14,16,15,13,14,13,16,15,15, + 16,15,17,17,14,15,14,17,16,14,15,15,16,16,15,15, + 16,16,17,15,16,16,17,17,16,16,16,16,18,16,17,16, + 18,17,14,15,14,16,15,15,15,15,17,16,14,15,14,17, + 15,16,17,16,17,17,15,16,15,17,15,11,12,12,15,15, + 13,13,15,14,16,13,15,13,16,14,15,15,16,15,17,15, + 16,15,17,16,12,14,13,15,15,13,13,15,15,16,15,15, + 15,16,15,15,15,16,15,17,16,16,16,17,16,12,13,14, + 15,16,14,14,15,15,16,13,14,13,16,14,16,16,16,16, + 17,15,16,15,17,15,15,16,15,16,16,14,15,15,16,16, + 16,16,16,17,16,15,15,16,15,17,17,17,17,18,17,15, + 15,15,15,16,16,16,16,16,17,14,15,14,16,15,17,17, + 17,17,18,15,16,15,17,15,12,13,13,15,15,13,14,14, + 15,16,13,14,14,16,15,14,15,15,16,17,14,15,15,17, + 16,13,14,14,16,15,13,14,15,16,16,14,15,15,16,16, + 15,15,16,16,17,15,16,16,17,17,13,14,13,16,15,14, + 15,15,16,16,13,15,14,16,15,15,16,16,17,17,15,16, + 14,17,15,15,15,16,17,17,15,15,16,16,17,16,16,16, + 17,17,16,15,17,16,18,17,17,17,18,18,15,15,15,17, + 14,16,16,16,17,16,15,16,15,17,15,16,17,17,18,17, + 16,17,15,18,15, +}; + +static const static_codebook _44p8_p5_0 = { + 5, 3125, + (char *)_vq_lengthlist__44p8_p5_0, + 1, -528744448, 1616642048, 3, 0, + (long *)_vq_quantlist__44p8_p5_0, + 0 +}; + +static const long _vq_quantlist__44p8_p5_1[] = { + 3, + 2, + 4, + 1, + 5, + 0, + 6, +}; + +static const char _vq_lengthlist__44p8_p5_1[] = { + 2, 3, 3, 3, 3, 3, 3, +}; + +static const static_codebook _44p8_p5_1 = { + 1, 7, + (char *)_vq_lengthlist__44p8_p5_1, + 1, -533200896, 1611661312, 3, 0, + (long *)_vq_quantlist__44p8_p5_1, + 0 +}; + +static const long _vq_quantlist__44p8_p6_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p8_p6_0[] = { + 2, 6, 6, 5, 7, 7, 5, 7, 7, 5, 7, 7, 7, 7, 9, 7, + 9, 9, 6, 7, 7, 8, 9, 9, 7, 9, 7, 6, 8, 8, 8, 9, + 10, 8, 9, 9, 8, 9,10, 9, 9,10,10,10,10, 8, 9, 9, + 10,10,11, 9,10,10, 6, 8, 8, 8, 9, 9, 8,10, 9, 8, + 9, 9, 9,10,10,10,11,10, 8,10, 9,10,11,10, 9,11, + 9, 6, 8, 8, 7, 9, 9, 7, 9, 9, 7, 9, 9, 8, 9,10, + 9,10,10, 8, 9, 9, 9,10,10, 9,10, 9, 7, 9, 9, 9, + 9,10, 9,10,10, 9, 9,10,10, 9,11,10,11,11, 9,10, + 10,10,11,11,10,11,10, 6, 9, 8, 9, 9,10, 9,10, 9, + 8,10,10, 9, 9,10,10,11,11, 9,10,10,10,11,11, 9, + 11, 9, 6, 8, 8, 7, 9, 9, 7, 9, 9, 8, 9, 9, 9, 9, + 10, 9,10,10, 7, 9, 9, 9,10,10, 8,10, 9, 6, 8, 9, + 9, 9,10, 9,10, 9, 9,10,10, 9, 9,11,10,11,11, 8, + 9,10,10,11,11, 9,10, 9, 7, 9, 9, 9,10,10, 9,10, + 9, 9,10,10,10,10,11,10,11,11, 9,10, 9,10,11,11, + 10,11, 9, +}; + +static const static_codebook _44p8_p6_0 = { + 5, 243, + (char *)_vq_lengthlist__44p8_p6_0, + 1, -527106048, 1620377600, 2, 0, + (long *)_vq_quantlist__44p8_p6_0, + 0 +}; + +static const long _vq_quantlist__44p8_p6_1[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p8_p6_1[] = { + 4, 7, 7, 7, 7, 8, 7, 8, 7, 7, 7, 8, 7, 8, 8, 8, + 8, 8, 7, 8, 7, 8, 8, 8, 7, 8, 8, 7, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 8, 8, 9, 8, 8, 8, + 8, 9, 8, 8, 8, 8, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 8, 8, 9, + 8, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, + 8, 8, 9, 8, 8, 8, 8, 9, 9, 8, 9, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 8, 9, 9, 8, 8, + 8, 8, 9, 9, 8, 9, 9, 7, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 9, 8, 9, 8, 8, 8, 8, 8, 9, 9, 8, + 9, 8, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 9, 8, 9, 9, 8, 8, 8, 8, 9, 8, 8, 9, 8, 7, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 8, 9, 9, 8, + 8, 8, 8, 9, 9, 8, 9, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 9, 9, 8, 9, 9, 8, 8, 8, 8, 9, 9, + 8, 9, 8, +}; + +static const static_codebook _44p8_p6_1 = { + 5, 243, + (char *)_vq_lengthlist__44p8_p6_1, + 1, -530841600, 1616642048, 2, 0, + (long *)_vq_quantlist__44p8_p6_1, + 0 +}; + +static const long _vq_quantlist__44p8_p7_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p8_p7_0[] = { + 1, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, +}; + +static const static_codebook _44p8_p7_0 = { + 5, 243, + (char *)_vq_lengthlist__44p8_p7_0, + 1, -512202240, 1635281408, 2, 0, + (long *)_vq_quantlist__44p8_p7_0, + 0 +}; + +static const long _vq_quantlist__44p8_p7_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44p8_p7_1[] = { + 1, 7, 7,12,12, 5,11,12,12,12, 5,12,11,12,12,12, + 12,12,12,12,12,13,13,13,13, 7,11,11,13,13,13,12, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13, 7,13,10,13,13,13,13,13,13,13,12,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13, 7,13,12, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,12, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13, 8,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,12,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,12,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13, 8,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,12,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,10,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13, 8,13,12,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,11, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,11,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13, +}; + +static const static_codebook _44p8_p7_1 = { + 5, 3125, + (char *)_vq_lengthlist__44p8_p7_1, + 1, -514619392, 1630767104, 3, 0, + (long *)_vq_quantlist__44p8_p7_1, + 0 +}; + +static const long _vq_quantlist__44p8_p7_2[] = { + 12, + 11, + 13, + 10, + 14, + 9, + 15, + 8, + 16, + 7, + 17, + 6, + 18, + 5, + 19, + 4, + 20, + 3, + 21, + 2, + 22, + 1, + 23, + 0, + 24, +}; + +static const char _vq_lengthlist__44p8_p7_2[] = { + 1, 3, 2, 4, 5, 7, 7, 8, 8, 9, 9,10,10,11,11,12, + 12,13,13,14,14,15,15,15,15, +}; + +static const static_codebook _44p8_p7_2 = { + 1, 25, + (char *)_vq_lengthlist__44p8_p7_2, + 1, -518864896, 1620639744, 5, 0, + (long *)_vq_quantlist__44p8_p7_2, + 0 +}; + +static const long _vq_quantlist__44p8_p7_3[] = { + 12, + 11, + 13, + 10, + 14, + 9, + 15, + 8, + 16, + 7, + 17, + 6, + 18, + 5, + 19, + 4, + 20, + 3, + 21, + 2, + 22, + 1, + 23, + 0, + 24, +}; + +static const char _vq_lengthlist__44p8_p7_3[] = { + 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, + 5, 5, 5, 5, 5, 5, 5, 5, 5, +}; + +static const static_codebook _44p8_p7_3 = { + 1, 25, + (char *)_vq_lengthlist__44p8_p7_3, + 1, -529006592, 1611661312, 5, 0, + (long *)_vq_quantlist__44p8_p7_3, + 0 +}; + +static const char _huff_lengthlist__44p8_short[] = { + 3, 9,15,17,20,21,22,23, 5, 5, 7, 9,11,13,17,20, + 9, 5, 5, 6, 8,10,15,18,11, 7, 5, 4, 6, 9,13,17, + 14, 9, 7, 5, 6, 7,10,14,17,10, 8, 6, 6, 4, 5, 8, + 20,14,13,10, 8, 4, 3, 4,23,17,16,14,12, 6, 4, 4, +}; + +static const static_codebook _huff_book__44p8_short = { + 2, 64, + (char *)_huff_lengthlist__44p8_short, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__44p9_l0_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44p9_l0_0[] = { + 2, 5, 5, 7, 6, 8, 8, 9, 9,10,10,11,11, 4, 5, 5, + 6, 7, 8, 8, 9, 9,10,10,11,10, 4, 5, 5, 7, 6, 8, + 8, 9, 9,10,10,10,10, 6, 6, 7, 6, 7, 8, 8, 9, 9, + 10, 9,11, 9, 6, 6, 6, 7, 6, 8, 8, 9, 9, 9,10, 9, + 11, 7, 7, 8, 8, 8, 8, 9, 9, 9,10, 9,11, 9, 7, 8, + 8, 8, 8, 9, 8, 9, 9, 9,10, 9,11, 8, 9, 9, 9, 9, + 9, 9,10,10,11,10,12,10, 8, 9, 9, 9, 9, 9, 9,10, + 9,10,11,11,12, 9,10,10,10,10,10,10,10,11,11,11, + 11,12, 9,10,10,10,10,11,10,11,10,11,11,12,11,11, + 11,11,11,11,11,11,11,12,11,12,11,12,11,11,11,11, + 11,11,11,12,11,12,11,12,11, +}; + +static const static_codebook _44p9_l0_0 = { + 2, 169, + (char *)_vq_lengthlist__44p9_l0_0, + 1, -526516224, 1616117760, 4, 0, + (long *)_vq_quantlist__44p9_l0_0, + 0 +}; + +static const long _vq_quantlist__44p9_l0_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44p9_l0_1[] = { + 4, 4, 4, 5, 5, 4, 4, 5, 5, 5, 4, 5, 4, 5, 5, 5, + 5, 5, 5, 5, 5, 5, 5, 5, 5, +}; + +static const static_codebook _44p9_l0_1 = { + 2, 25, + (char *)_vq_lengthlist__44p9_l0_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44p9_l0_1, + 0 +}; + +static const long _vq_quantlist__44p9_l1_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44p9_l1_0[] = { + 1, 2, 3, 5, 9, 9, 4, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9,10,10,10,10,10,10,10,10, +}; + +static const static_codebook _44p9_l1_0 = { + 2, 25, + (char *)_vq_lengthlist__44p9_l1_0, + 1, -514619392, 1630767104, 3, 0, + (long *)_vq_quantlist__44p9_l1_0, + 0 +}; + +static const char _huff_lengthlist__44p9_lfe[] = { + 1, 1, +}; + +static const static_codebook _huff_book__44p9_lfe = { + 1, 2, + (char *)_huff_lengthlist__44p9_lfe, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist__44p9_long[] = { + 3, 3, 3, 3, 3, 3, 3, 3, +}; + +static const static_codebook _huff_book__44p9_long = { + 1, 8, + (char *)_huff_lengthlist__44p9_long, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__44p9_p1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p9_p1_0[] = { + 1, 5, 5, 4, 8, 8, 4, 8, 8, 5, 7, 8, 8, 9,10, 8, + 10,10, 5, 8, 7, 8,10,10, 8,10, 9, 7, 9, 9, 9,11, + 11, 9,11,11, 9,11,11,11,12,13,11,13,13, 9,11,11, + 11,13,13,11,13,13, 7, 9, 9, 9,11,11, 9,11,11, 9, + 11,11,11,13,13,11,13,13, 9,11,11,11,13,13,11,13, + 12, 5, 9, 9, 9,11,11, 9,11,11, 9,11,11,11,12,13, + 11,13,13, 9,11,11,11,13,13,11,13,13, 9,11,12,11, + 13,13,12,13,13,11,12,13,13,14,15,13,14,14,12,13, + 13,13,15,15,13,15,14, 8,10,10,11,13,13,12,14,13, + 11,12,12,13,14,15,13,15,15,11,12,12,13,15,15,13, + 15,14, 5, 9, 9, 9,11,11, 9,11,11, 9,11,11,11,13, + 13,11,13,13, 9,11,10,11,13,13,11,13,12, 8,10,10, + 11,13,13,12,13,13,11,12,12,13,14,15,14,15,15,10, + 12,12,13,14,15,13,15,14, 9,12,11,12,13,13,11,13, + 13,12,13,13,13,15,15,13,14,15,11,13,12,13,15,14, + 13,15,14, +}; + +static const static_codebook _44p9_p1_0 = { + 5, 243, + (char *)_vq_lengthlist__44p9_p1_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44p9_p1_0, + 0 +}; + +static const long _vq_quantlist__44p9_p2_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44p9_p2_0[] = { + 4, 6, 6, 8, 8, 5, 7, 7, 9, 9, 5, 7, 7, 9, 9, 6, + 8, 8,11,11, 6, 8, 8,11,11, 6, 7, 7, 9, 9, 7, 8, + 9,10,11, 7, 9, 9,11,10, 8, 9,10,12,12, 8,10,10, + 12,12, 6, 7, 7, 9, 9, 7, 9, 9,10,10, 7, 9, 8,11, + 10, 8,10,10,12,12, 8,10, 9,12,12, 8, 9, 9,11,11, + 9,10,10,12,12, 9,11,11,12,13,11,12,12,13,14,11, + 12,12,14,14, 8, 9, 9,11,11, 9,11,10,13,12, 9,10, + 10,13,12,11,12,12,14,14,11,12,12,14,13, 7, 8, 9, + 10,10, 8,10,10,11,11, 8,10,10,11,11,10,11,11,13, + 13,10,11,11,13,13, 8, 9,10,10,11,10,11,11,12,13, + 10,11,11,12,12,11,11,12,13,14,11,12,12,14,14, 8, + 10,10,11,11,10,11,11,12,13,10,11,11,12,12,11,12, + 12,14,14,11,12,12,14,14,10,11,11,12,13,11,12,12, + 13,14,12,13,13,14,14,13,13,14,14,16,13,14,14,15, + 16,10,11,11,13,13,12,12,12,14,14,11,12,12,14,14, + 13,14,14,15,16,13,14,14,16,15, 7, 8, 8,10,10, 8, + 10,10,11,11, 8,10,10,12,11,10,11,11,13,13,10,11, + 11,13,13, 8,10,10,11,11,10,11,11,12,12,10,11,11, + 12,12,11,12,12,14,14,11,12,12,14,14, 8,10, 9,11, + 10,10,11,11,13,12,10,11,10,13,12,11,12,12,14,14, + 11,12,11,14,13,10,11,11,13,13,11,12,12,14,14,12, + 12,12,14,14,13,14,14,15,16,13,14,14,15,15,10,11, + 11,13,12,12,12,12,14,14,11,12,12,14,13,13,14,14, + 16,15,13,14,13,16,14,10,11,11,13,13,12,12,13,14, + 15,12,13,13,14,15,13,14,15,15,16,13,14,14,16,16, + 11,12,13,14,14,13,13,14,15,16,13,14,14,15,16,14, + 15,15,16,17,14,15,16,17,17,11,12,12,14,14,13,14, + 14,15,16,13,14,14,15,15,14,15,15,16,18,14,15,15, + 17,16,13,14,15,15,16,15,15,16,16,18,15,15,15,17, + 17,16,16,17,17,18,16,16,16,18,18,14,14,14,16,16, + 15,15,15,16,17,15,15,15,16,17,16,17,17,18,18,16, + 16,17,18,17,10,11,11,14,13,12,13,13,15,14,11,13, + 13,15,14,13,15,15,16,16,13,14,14,16,16,11,12,12, + 14,14,13,13,13,15,15,13,14,13,15,15,15,15,15,17, + 16,14,15,15,17,16,11,13,12,14,14,13,14,13,15,15, + 13,14,13,15,15,14,15,15,17,17,14,15,15,17,16,14, + 14,14,16,16,14,15,15,17,17,15,15,16,17,16,17,16, + 17,18,18,16,17,17,18,18,13,14,14,16,15,15,15,15, + 17,17,14,16,15,16,16,17,17,17,18,18,16,17,16,20, + 19, 6, 8, 8,10,10, 8,10,10,11,11, 8,10,10,12,11, + 10,11,11,13,13,10,11,11,13,13, 8, 9,10,11,11,10, + 11,11,12,12,10,11,11,13,12,11,12,12,14,14,11,12, + 12,14,14, 9,10,10,11,11,10,11,11,12,12,10,11,11, + 13,12,11,12,12,14,14,11,12,12,14,14,10,10,11,12, + 13,11,12,12,14,14,11,12,12,14,14,13,14,14,15,16, + 13,14,14,15,16,10,11,11,13,13,12,12,12,14,14,12, + 13,12,14,14,13,14,14,16,16,13,14,14,15,15, 9,10, + 10,11,12,10,11,11,12,13,10,11,11,13,12,11,12,12, + 14,14,11,12,12,14,14,10,10,11,12,13,11,12,12,13, + 14,11,12,12,13,14,12,13,14,14,15,12,13,13,15,15, + 10,11,11,13,13,11,12,12,13,14,11,12,12,14,13,12, + 13,13,15,15,12,13,13,15,15,12,11,13,12,14,13,13, + 14,14,15,13,13,14,14,15,14,15,15,16,17,14,15,15, + 16,17,12,13,12,14,14,13,14,14,15,15,13,14,14,15, + 15,14,15,15,16,17,14,15,15,16,17, 8, 9, 9,11,11, + 10,11,11,12,13,10,11,11,13,12,12,13,13,14,15,11, + 13,12,15,14, 9,11,10,12,12,11,12,12,13,14,11,12, + 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17,17,18,14,16,14,17,16,17,18,18,19,19,17,17,17, + 18,18,15,15,15,17,16,15,16,16,17,17,17,19,17,18, + 18,18,18,18,18,21,19,20,19,20,19,15,15,16,16,17, + 17,17,18,20,20,15,16,16,18,17,18,19,19,19,20,18, + 19,18,19,17, 6,11,11,13,13,11,12,12,14,14,11,12, + 12,14,14,13,14,14,16,16,13,14,14,16,16,11,12,12, + 14,14,12,13,13,15,15,12,13,13,15,15,14,15,15,17, + 17,14,15,15,17,16,11,12,12,14,14,12,13,13,15,15, + 12,13,13,15,15,14,15,15,16,16,14,15,15,16,16,13, + 14,14,16,16,15,15,15,16,16,14,15,15,17,16,16,17, + 17,19,18,16,17,17,18,18,13,14,14,15,15,14,15,15, + 17,16,14,15,15,17,16,16,17,16,17,18,15,16,16,18, + 18,10,12,12,14,14,12,13,14,15,15,12,13,13,15,15, + 14,15,15,17,17,14,15,15,17,16,12,13,13,15,15,14, + 14,14,15,16,14,15,15,16,16,15,16,16,17,18,16,16, + 16,18,18,12,13,13,14,14,14,14,15,16,16,13,14,14, + 16,16,15,16,16,18,18,15,16,16,19,17,14,15,15,16, + 17,15,15,16,17,17,16,17,16,17,18,17,17,18,17,19, + 17,17,18,18,19,14,14,14,16,16,15,16,16,17,17,15, + 16,15,17,17,17,17,17,19,20,16,17,17,18,18,11,12, + 12,14,14,12,13,13,15,15,12,13,13,15,15,14,15,15, + 16,16,14,15,14,16,16,12,13,13,15,15,14,14,14,16, + 16,13,14,14,16,16,15,16,16,18,17,15,16,16,17,17, + 12,13,13,15,15,13,14,14,16,16,13,14,14,16,16,15, + 16,15,18,18,15,16,15,17,16,14,15,15,16,16,15,16, + 16,17,17,15,16,16,18,17,16,17,17,18,18,16,17,17, + 18,18,14,15,14,16,15,15,16,15,17,17,15,16,15,17, + 16,16,17,17,18,18,17,17,16,19,17,10,12,12,14,15, + 14,14,15,15,17,14,15,14,17,15,16,17,17,17,18,16, + 17,17,18,18,12,14,13,16,15,14,14,16,15,17,15,17, + 16,18,17,17,17,18,17,19,18,18,18,19,18,12,13,14, + 15,15,15,16,16,16,17,14,15,14,18,16,18,17,18,19, + 19,17,18,17,20,18,15,15,15,17,17,15,16,16,17,18, + 18,18,18,19,18,18,18,19,18,20,18,19,19,21,21,15, + 15,16,16,17,17,18,18,18,18,15,16,16,17,17,17,19, + 20,19,20,17,18,18,19,17,13,14,14,16,16,14,15,15, + 16,17,14,15,15,17,17,16,16,17,17,18,15,17,16,17, + 17,14,15,15,16,16,15,16,16,17,17,16,16,16,17,17, + 17,17,18,17,18,17,17,17,18,20,14,15,15,17,16,15, + 16,16,17,17,15,16,16,17,17,17,17,17,18,18,16,17, + 17,19,18,16,16,17,17,17,17,18,17,19,18,17,17,17, + 18,19,17,20,18,19,21,17,19,18,19,20,15,17,15,17, + 16,16,17,17,18,18,17,17,17,18,17,18,19,18,19,21, + 18,18,17,19,19, +}; + +static const static_codebook _44p9_p2_0 = { + 5, 3125, + (char *)_vq_lengthlist__44p9_p2_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44p9_p2_0, + 0 +}; + +static const long _vq_quantlist__44p9_p3_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p9_p3_0[] = { + 2, 5, 4, 4, 7, 7, 4, 7, 6, 5, 6, 7, 7, 8, 9, 7, + 9, 9, 5, 7, 6, 7, 9, 9, 7, 9, 8, 6, 8, 8, 8,10, + 10, 8,10,10, 8, 9,10,10,11,12,10,12,12, 8,10,10, + 10,12,12,10,12,11, 6, 8, 8, 8,10,10, 8,10,10, 8, + 10,10,10,11,12,10,12,12, 8,10, 9,10,12,11,10,12, + 11, 5, 8, 8, 8,10,10, 8,10,10, 8, 9,10,10,11,11, + 10,11,11, 8,10,10,10,11,12,10,12,11, 8,10,10,10, + 11,11,10,11,11,10,11,11,11,12,13,11,12,13,10,11, + 11,11,13,13,11,13,13, 7, 9, 9,10,11,12,10,12,11, + 9,11,11,11,12,13,12,14,13, 9,11,11,12,13,14,11, + 13,12, 5, 8, 8, 8,10,10, 8,10,10, 8,10,10,10,11, + 12,10,12,12, 8,10, 9,10,12,11, 9,11,11, 7, 9, 9, + 10,11,12,10,12,11, 9,11,11,11,12,13,12,14,13, 9, + 11,11,12,13,14,11,13,12, 8,10,10,10,11,11,10,11, + 11,10,11,11,11,13,13,11,13,13,10,11,10,11,13,12, + 11,13,12, +}; + +static const static_codebook _44p9_p3_0 = { + 5, 243, + (char *)_vq_lengthlist__44p9_p3_0, + 1, -533200896, 1614282752, 2, 0, + (long *)_vq_quantlist__44p9_p3_0, + 0 +}; + +static const long _vq_quantlist__44p9_p3_1[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p9_p3_1[] = { + 4, 6, 6, 6, 7, 7, 6, 7, 7, 6, 7, 7, 7, 7, 8, 7, + 7, 8, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 8, 9, 9, 8, 9, 9, 8, 8, 8, + 8, 9, 9, 8, 9, 9, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 9, 9, 8, 9, 9, 8, 8, 8, 8, 9, 9, 8, 9, + 9, 5, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 9, + 8, 9, 9, 8, 8, 8, 8, 9, 9, 8, 9, 9, 8, 8, 8, 8, + 9, 9, 8, 9, 9, 8, 8, 9, 9, 9, 9, 9, 9, 9, 8, 9, + 9, 9, 9, 9, 9, 9, 9, 7, 8, 8, 8, 9, 9, 8, 9, 9, + 8, 9, 8, 9, 9, 9, 9, 9, 9, 8, 8, 8, 9, 9, 9, 9, + 9, 9, 6, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, + 9, 8, 9, 9, 8, 8, 8, 8, 9, 9, 8, 9, 9, 7, 8, 8, + 8, 9, 9, 8, 9, 9, 8, 8, 9, 9, 9, 9, 9, 9, 9, 8, + 8, 8, 9, 9, 9, 9, 9, 9, 8, 8, 8, 8, 9, 9, 8, 9, + 9, 8, 9, 9, 9, 9, 9, 9, 9, 9, 8, 9, 8, 9, 9, 9, + 9, 9, 9, +}; + +static const static_codebook _44p9_p3_1 = { + 5, 243, + (char *)_vq_lengthlist__44p9_p3_1, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44p9_p3_1, + 0 +}; + +static const long _vq_quantlist__44p9_p4_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p9_p4_0[] = { + 2, 5, 5, 4, 7, 7, 4, 7, 6, 5, 7, 7, 7, 8, 9, 7, + 9, 9, 5, 7, 7, 7, 9, 9, 7, 9, 8, 6, 7, 8, 8, 9, + 10, 8,10,10, 8, 9,10,10,11,12,10,11,12, 8,10,10, + 10,11,12,10,12,11, 6, 8, 7, 8,10,10, 8,10, 9, 8, + 10,10,10,11,12,10,12,12, 8,10, 9,10,12,11,10,12, + 11, 5, 8, 8, 8,10,10, 8,10,10, 7, 9,10, 9,10,11, + 10,11,11, 8,10,10,10,12,12,10,12,11, 7, 9, 9, 9, + 11,11, 9,11,11, 9,10,11,11,11,12,11,12,12, 9,11, + 11,11,12,12,11,12,12, 7, 9, 9,10,11,12,10,12,11, + 9,11,10,11,11,12,12,13,13, 9,11,11,12,13,13,11, + 13,11, 5, 8, 8, 8,10,10, 8,10,10, 8,10,10,10,11, + 12,10,12,12, 7, 9, 9, 9,11,11, 9,11,10, 7, 9, 9, + 10,11,12,10,12,11, 9,11,11,11,11,13,12,13,13, 9, + 10,11,12,13,13,11,12,11, 7, 9, 9, 9,11,11, 9,11, + 11, 9,11,11,11,12,12,11,12,12, 9,11,10,11,12,12, + 10,12,11, +}; + +static const static_codebook _44p9_p4_0 = { + 5, 243, + (char *)_vq_lengthlist__44p9_p4_0, + 1, -531365888, 1616117760, 2, 0, + (long *)_vq_quantlist__44p9_p4_0, + 0 +}; + +static const long _vq_quantlist__44p9_p4_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44p9_p4_1[] = { + 6, 8, 8,10, 9, 8, 9, 9,10,10, 8, 9, 9,10,10, 8, + 10,10,10,10, 8,10,10,10,10, 9, 9, 9,10,10, 9,10, + 10,10,11, 9,10,10,11,11,10,10,10,11,11,10,10,10, + 11,11, 9, 9, 9,10,10, 9,10,10,11,11, 9,10,10,11, + 10,10,10,10,11,11,10,10,10,11,11,10,10,10,10,11, + 10,10,11,11,11,10,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,10,10,10,11,10,10,11,11,11,11,10,11, + 10,11,11,11,11,11,11,11,10,11,11,11,11, 9,10,10, + 10,11,10,10,11,11,11,10,11,11,11,11,10,11,11,11, + 11,10,11,11,11,11,10,10,11,11,11,11,11,11,11,11, + 11,11,11,11,12,11,11,12,12,12,11,11,11,12,12,10, + 11,11,11,11,11,11,11,12,12,11,11,11,11,11,11,11, + 11,12,12,11,11,11,12,12,11,11,11,11,11,11,12,12, + 12,12,11,12,12,12,12,11,12,12,12,12,12,12,12,12, + 12,11,11,11,11,11,11,12,12,12,12,11,12,11,12,12, + 11,12,12,12,12,12,12,12,12,12, 9,10,10,11,10,10, + 11,11,11,11,10,11,11,11,11,10,11,11,11,11,10,11, + 11,11,11,10,11,11,11,11,11,11,11,11,11,11,11,11, + 12,12,11,11,12,12,12,11,11,11,12,12,10,11,10,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,12,12, + 11,11,11,12,12,11,11,11,11,11,11,12,12,12,12,11, + 12,12,12,12,11,12,12,12,12,12,12,12,12,12,11,11, + 11,11,11,11,12,12,12,12,11,12,11,12,12,12,12,12, + 12,12,11,12,12,12,12,11,11,11,11,11,11,12,12,12, + 12,11,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 11,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,13,13,12,12,12,13,13,11,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,13,13,12,12,12, + 13,13,12,12,12,12,12,12,12,12,12,13,12,12,12,13, + 13,12,13,13,13,13,12,13,13,13,13,12,12,12,12,12, + 12,12,12,13,13,12,12,12,13,13,12,13,13,13,13,12, + 13,13,13,13,11,11,11,11,11,11,12,12,12,12,11,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,11,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13, + 13,12,12,12,13,13,11,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,13,13,12,12,12,13,13,12, + 12,12,12,12,12,12,12,13,13,12,12,12,13,13,12,13, + 13,13,13,12,13,13,13,13,12,12,12,12,12,12,12,12, + 13,13,12,12,12,13,12,12,13,13,13,13,12,13,13,13, + 13, 7,10,10,11,11,10,10,11,11,11,10,11,11,11,11, + 10,11,11,11,11,10,11,11,11,11,10,10,10,11,11,10, + 11,11,11,11,11,11,11,11,12,11,11,11,12,12,11,11, + 11,12,12,10,11,11,11,11,11,11,11,12,11,11,11,11, + 12,11,11,11,11,12,12,11,11,11,12,12,11,11,11,11, + 11,11,11,11,12,12,11,11,12,12,12,11,12,12,12,12, + 11,12,12,12,12,11,11,11,11,11,11,12,12,12,12,11, + 11,12,12,12,11,12,12,12,12,11,12,12,12,12,10,11, + 11,11,11,11,11,11,11,12,11,11,11,11,11,11,11,11, + 12,12,11,11,11,12,12,11,11,11,11,11,11,11,12,12, + 12,11,11,11,12,12,11,12,12,12,12,11,12,12,12,12, + 11,11,11,11,11,11,12,11,12,12,11,11,11,12,12,11, + 12,12,12,12,11,12,12,12,12,11,11,11,11,12,11,12, + 12,12,12,11,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,11,11,11,12,12,11,12,12,12,12,11,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,10,11,10,11,11, + 11,11,11,12,12,11,11,11,12,12,11,12,12,12,12,11, + 12,12,12,12,10,11,11,12,11,11,11,12,12,12,11,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,11,11,11, + 12,11,11,12,12,12,12,11,12,11,12,12,12,12,12,12, + 12,12,12,12,12,12,11,12,11,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,13,12,12,12,12,12,11, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,13,12,12,12,13,12,11,11,11,12,12,12,12,12, + 12,12,11,12,12,12,12,12,12,12,12,12,12,12,12,12, + 13,11,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,13,13,13,12,12,12,13,13,11,12,12,12,12,12, + 12,12,12,13,12,12,12,12,12,12,12,13,13,13,12,13, + 12,13,13,12,12,12,12,12,12,12,12,13,13,12,12,12, + 13,13,12,13,13,13,13,12,13,13,13,13,12,12,12,12, + 12,12,12,12,13,13,12,13,12,13,13,12,13,13,13,13, + 12,13,13,13,13,11,11,11,12,12,12,12,12,12,12,11, + 12,12,12,12,12,12,12,13,13,12,12,12,13,13,11,12, + 12,12,12,12,12,12,12,12,12,12,12,13,13,12,13,12, + 13,13,12,13,13,13,13,11,12,12,12,12,12,12,12,13, + 13,12,12,12,13,12,12,13,13,13,13,12,13,13,13,13, + 12,12,12,12,12,12,12,13,13,13,12,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,12,12,12,12,12,12,13, + 13,13,13,12,12,12,13,13,13,13,13,13,13,13,13,13, + 13,13, 7,10,10,11,11,10,11,11,11,11,10,11,11,11, + 11,10,11,11,11,11,10,11,11,11,11,10,11,11,11,11, + 11,11,11,11,11,11,11,11,12,11,11,11,12,12,12,11, + 11,11,12,12,10,10,10,11,11,11,11,11,12,11,10,11, + 11,11,11,11,11,11,12,12,11,11,11,12,12,11,11,11, + 11,11,11,11,12,12,12,11,12,11,12,12,11,12,12,12, + 12,11,12,12,12,12,11,11,11,11,11,11,11,11,12,12, + 11,12,11,12,12,11,12,12,12,12,11,12,12,12,12,10, + 10,10,11,11,11,11,11,12,12,11,11,11,12,12,11,12, + 12,12,12,11,12,12,12,12,11,11,11,11,11,11,11,12, + 12,12,11,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,11,11,11,11,11,11,12,12,12,12,11,12,11,12,12, + 12,12,12,12,12,12,12,12,12,12,11,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,13,12,12, + 12,13,12,11,11,11,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,10,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,12,12, + 11,11,11,12,12,11,11,11,11,11,11,11,12,12,12,11, + 12,11,12,12,11,12,12,12,12,11,12,12,12,12,11,11, + 11,11,11,11,11,11,12,12,11,11,11,12,12,11,12,12, + 12,12,11,12,12,12,12,11,11,11,12,11,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 11,11,11,12,11,11,12,12,12,12,11,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,11,11,11,12,12,11,12, + 12,12,12,12,12,12,12,12,12,12,12,13,13,12,12,12, + 13,12,11,12,12,12,12,12,12,12,12,13,12,12,12,13, + 13,12,13,13,13,13,12,13,13,13,13,11,12,12,12,12, + 12,12,12,12,13,12,12,12,12,12,12,13,13,13,13,12, + 13,13,13,13,12,12,12,12,12,12,12,13,13,13,12,13, + 12,13,13,13,13,13,13,13,13,13,13,13,13,12,12,12, + 12,12,12,13,13,13,13,12,13,12,13,13,13,13,13,13, + 13,13,13,13,13,13,11,11,11,12,12,11,12,12,12,12, + 11,12,12,12,12,12,12,12,12,12,12,12,12,12,12,11, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13, + 12,13,13,12,12,12,13,13,11,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,13,13,12,13,12,13, + 13,12,12,12,12,12,12,12,12,13,13,12,12,12,13,13, + 13,13,13,13,13,12,13,13,13,13,12,12,12,12,12,12, + 13,12,13,13,12,13,12,13,12,12,13,13,13,13,12,13, + 13,13,13, 8,11,11,12,12,11,12,12,12,12,11,12,12, + 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12,12,12,12,12,13,12,12,12,13,13,13,13,13,13,13, + 12,13,13,13,13, +}; + +static const static_codebook _44p9_p4_1 = { + 5, 3125, + (char *)_vq_lengthlist__44p9_p4_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44p9_p4_1, + 0 +}; + +static const long _vq_quantlist__44p9_p5_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44p9_p5_0[] = { + 4, 6, 6, 9, 9, 6, 7, 8,10,11, 6, 8, 7,10,10, 8, + 10,10,12,12, 8,10,10,12,12, 6, 7, 8,10,10, 7, 8, + 9,10,11, 8, 9, 9,11,11,10,10,11,12,13,10,11,11, + 13,13, 6, 8, 7,10,10, 8, 9, 9,11,11, 7, 9, 8,11, + 10,10,11,11,13,13,10,11,10,13,12, 9,10,10,11,12, + 10,10,11,12,13,10,11,11,12,13,12,12,13,12,14,12, + 13,13,14,14, 9,10,10,12,11,10,11,11,13,12,10,11, + 10,13,12,12,13,13,14,14,12,13,12,14,12, 7, 8, 8, + 10,11, 8, 9,10,11,12, 8, 9, 9,11,12,10,11,12,13, + 14,10,11,11,13,13, 8, 9,10,11,12, 9,10,11,12,13, + 10,10,11,12,12,11,12,12,13,14,11,12,12,14,14, 8, + 9, 9,11,12,10,10,11,12,13, 9,10,10,12,12,11,12, + 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15,16,15,17,16,14,14,15,13,16,15,14,16,14,17,15, + 15,16,14,17,16,15,17,15,18,16,16,17,16,18,14,15, + 15,17,16,15,16,16,17,17,15,16,15,17,16,16,17,17, + 18,18,16,17,15,18,16,11,12,12,14,14,13,13,14,14, + 15,13,14,13,16,14,15,15,15,16,16,15,16,15,17,16, + 12,13,13,15,14,13,13,14,15,15,14,15,14,16,15,15, + 15,16,15,16,16,16,16,18,16,12,13,13,15,15,14,14, + 15,15,16,13,14,13,16,15,16,16,16,17,17,15,16,15, + 17,15,14,15,14,16,15,14,15,15,16,16,15,16,15,17, + 16,16,15,16,15,17,17,18,17,18,17,15,15,15,16,16, + 16,16,16,17,17,14,15,15,17,16,17,17,18,18,18,16, + 17,15,18,15, 9,11,11,13,13,11,12,12,14,14,11,12, + 12,14,14,13,14,14,15,16,13,14,14,15,15,11,12,12, + 14,14,12,13,13,14,15,12,13,13,14,14,14,14,15,15, + 16,14,14,14,16,16,11,12,12,14,14,12,13,13,14,15, + 11,13,12,14,14,13,14,14,16,16,13,14,14,16,15,13, + 14,14,15,15,14,14,15,15,16,14,15,14,16,16,15,15, + 16,16,17,15,16,16,17,17,12,13,13,15,15,13,14,14, + 16,15,12,14,13,16,15,15,16,15,17,17,14,15,15,17, + 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14,15,14,14,15,15,16,13,14,13,15,15,16,16,16,17, + 17,15,16,15,16,15,15,15,15,16,16,14,15,15,16,17, + 16,16,16,17,17,16,15,17,15,18,17,18,17,18,18,14, + 14,15,15,17,15,15,16,16,17,14,15,15,16,16,17,17, + 17,17,18,16,16,15,17,15,11,12,12,14,14,12,13,13, + 15,15,12,13,13,15,15,14,15,15,16,16,14,15,14,17, + 16,13,13,13,15,15,13,14,14,15,16,13,14,14,16,16, + 15,15,16,16,17,15,16,16,17,17,12,13,13,15,14,13, + 14,14,16,15,13,14,13,16,14,15,16,16,17,16,15,16, + 14,17,15,14,15,15,16,17,15,15,16,16,17,15,16,16, + 17,17,16,15,17,16,18,16,17,17,18,18,14,15,14,16, + 13,15,16,15,17,14,15,16,14,17,14,16,17,16,18,16, + 16,17,15,18,15, +}; + +static const static_codebook _44p9_p5_0 = { + 5, 3125, + (char *)_vq_lengthlist__44p9_p5_0, + 1, -528744448, 1616642048, 3, 0, + (long *)_vq_quantlist__44p9_p5_0, + 0 +}; + +static const long _vq_quantlist__44p9_p5_1[] = { + 3, + 2, + 4, + 1, + 5, + 0, + 6, +}; + +static const char _vq_lengthlist__44p9_p5_1[] = { + 2, 3, 3, 3, 3, 3, 3, +}; + +static const static_codebook _44p9_p5_1 = { + 1, 7, + (char *)_vq_lengthlist__44p9_p5_1, + 1, -533200896, 1611661312, 3, 0, + (long *)_vq_quantlist__44p9_p5_1, + 0 +}; + +static const long _vq_quantlist__44p9_p6_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p9_p6_0[] = { + 2, 5, 5, 5, 7, 7, 5, 7, 7, 5, 7, 7, 7, 8, 9, 7, + 9, 9, 5, 7, 7, 7, 9, 9, 7, 9, 8, 5, 7, 8, 8, 9, + 10, 8, 9,10, 8, 9,10,10,10,12,10,11,11, 8,10,10, + 10,11,12,10,11,10, 5, 8, 7, 8,10,10, 8,10, 9, 8, + 10,10,10,10,11,10,12,11, 8,10, 9,10,11,11,10,12, + 10, 5, 8, 8, 7, 9,10, 8,10, 9, 7, 9,10, 9,10,11, + 9,11,11, 8,10, 9,10,11,11, 9,11,10, 7, 9, 9, 9, + 10,11, 9,11,11, 9, 9,11,10,10,13,11,12,12, 9,11, + 11,11,12,13,11,13,11, 7, 9, 9, 9,10,11, 9,11,10, + 9,11,10,10,10,12,11,13,12, 9,11,11,11,12,12,10, + 12,10, 5, 8, 8, 8, 9,10, 7,10, 9, 8, 9,10, 9,10, + 11,10,11,11, 7,10, 9, 9,11,11, 9,11,10, 7, 9, 9, + 9,10,11, 9,11,10, 9,11,11,10,10,12,11,12,12, 9, + 10,11,11,12,13,10,12,10, 7, 9, 9, 9,11,11, 9,11, + 10, 9,11,11,11,11,13,11,13,12, 9,11, 9,11,12,12, + 10,13,10, +}; + +static const static_codebook _44p9_p6_0 = { + 5, 243, + (char *)_vq_lengthlist__44p9_p6_0, + 1, -527106048, 1620377600, 2, 0, + (long *)_vq_quantlist__44p9_p6_0, + 0 +}; + +static const long _vq_quantlist__44p9_p6_1[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44p9_p6_1[] = { + 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 8, 7, 8, 8, 7, + 8, 8, 7, 8, 7, 7, 8, 8, 7, 8, 8, 7, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 8, 8, 9, 8, 8, 8, + 8, 8, 8, 8, 8, 8, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, + 8, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 8, 8, 9, 8, 8, + 8, 8, 9, 9, 8, 9, 9, 7, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 9, 8, 8, 8, 8, 8, 9, 9, 8, + 9, 8, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 9, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 7, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 8, 9, 9, 8, + 8, 8, 8, 8, 9, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 9, 9, 8, 9, 9, 8, 8, 8, 8, 9, 8, + 8, 9, 8, +}; + +static const static_codebook _44p9_p6_1 = { + 5, 243, + (char *)_vq_lengthlist__44p9_p6_1, + 1, -530841600, 1616642048, 2, 0, + (long *)_vq_quantlist__44p9_p6_1, + 0 +}; + +static const long _vq_quantlist__44p9_p7_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44p9_p7_0[] = { + 1,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 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4,16,16, 4, 9,11,15,16, 4,12, 8,16,16,12, + 16,16,16,16,13,16,16,16,16, 5, 8,10,16,16, 9, 9, + 14,15,16,12,14,14,16,16,16,16,16,16,16,16,16,16, + 16,16, 5,11, 8,16,15,12,14,16,16,16, 9,15, 9,16, + 16,16,16,16,16,16,16,16,16,16,16,15,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16, 6,11,11, + 16,16,12,13,16,16,16,12,16,14,16,16,16,16,16,16, + 16,16,16,16,16,16,11,15,15,16,16,14,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,12, + 15,16,16,16,16,16,16,16,16,14,16,15,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16, 5,11,11,16,16,12, + 15,16,16,16,12,16,14,16,16,16,16,16,16,16,16,16, + 16,16,16,12,15,15,16,16,14,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,11,15,15,16, + 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16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16, 6,11,11,16,16,13,15,16,16,16,11,15,14,16, + 16,16,16,16,16,16,14,16,16,16,16,11,16,16,16,16, + 16,16,16,16,16,15,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,11,16,14,16,16,14,16,16,16,16,13,15, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, 7, + 11,11,16,16,13,13,16,16,16,13,16,13,16,16,16,16, + 16,16,16,16,16,16,16,16,12,16,15,16,16,14,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,12,14,16,16,16,16,16,16,16,16,14,16,13,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16, 8,13,14,16, + 16,15,16,16,16,16,14,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,15,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,15,16, + 15,16,16,16,16,16,16,16,16,16,15,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,15,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,15,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16, +}; + +static const static_codebook _44p9_p7_1 = { + 5, 3125, + (char *)_vq_lengthlist__44p9_p7_1, + 1, -514619392, 1630767104, 3, 0, + (long *)_vq_quantlist__44p9_p7_1, + 0 +}; + +static const long _vq_quantlist__44p9_p7_2[] = { + 12, + 11, + 13, + 10, + 14, + 9, + 15, + 8, + 16, + 7, + 17, + 6, + 18, + 5, + 19, + 4, + 20, + 3, + 21, + 2, + 22, + 1, + 23, + 0, + 24, +}; + +static const char _vq_lengthlist__44p9_p7_2[] = { + 1, 3, 2, 5, 4, 7, 7, 8, 8, 9,10,10,10,11,11,11, + 12,12,12,13,13,13,13,13,13, +}; + +static const static_codebook _44p9_p7_2 = { + 1, 25, + (char *)_vq_lengthlist__44p9_p7_2, + 1, -518864896, 1620639744, 5, 0, + (long *)_vq_quantlist__44p9_p7_2, + 0 +}; + +static const long _vq_quantlist__44p9_p7_3[] = { + 12, + 11, + 13, + 10, + 14, + 9, + 15, + 8, + 16, + 7, + 17, + 6, + 18, + 5, + 19, + 4, + 20, + 3, + 21, + 2, + 22, + 1, + 23, + 0, + 24, +}; + +static const char _vq_lengthlist__44p9_p7_3[] = { + 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, + 5, 5, 5, 5, 5, 5, 5, 5, 5, +}; + +static const static_codebook _44p9_p7_3 = { + 1, 25, + (char *)_vq_lengthlist__44p9_p7_3, + 1, -529006592, 1611661312, 5, 0, + (long *)_vq_quantlist__44p9_p7_3, + 0 +}; + +static const char _huff_lengthlist__44p9_short[] = { + 3, 3, 3, 3, 3, 3, 3, 3, +}; + +static const static_codebook _huff_book__44p9_short = { + 1, 8, + (char *)_huff_lengthlist__44p9_short, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__44pn1_l0_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44pn1_l0_0[] = { + 1, 3, 3, 8, 8,10,10,10,10,10,10,10,10, 5, 7, 5, + 9, 8,10,10,10,10,11,10,11,10, 5, 5, 7, 8, 9,10, + 10,11,10,10,11,10,11,10,10,10,11,11,11,11,11,11, + 11,10,11,11,10,10,10,10,11,11,11,11,11,10,11,11, + 11,11,11,11,11,11,12,11,10,11,11,11,11,11,11,11, + 11,11,11,11,11,10,10,11,11,12,11,11,11,11,11,11, + 12,11,11,11,10,11,11,11,11,11,11,11,11,10,11,11, + 10,11,10,11,11,11,11,11,11,11,11,11,11,12,11,11, + 12,12,11,11,11,11,11,11,11,11,11,11,11,11,12,11, + 10,11,11,11,11,11,11,11,12,11,13,11,11,11,11,11, + 11,11,11,11,11,11,12,11,13, +}; + +static const static_codebook _44pn1_l0_0 = { + 2, 169, + (char *)_vq_lengthlist__44pn1_l0_0, + 1, -526516224, 1616117760, 4, 0, + (long *)_vq_quantlist__44pn1_l0_0, + 0 +}; + +static const long _vq_quantlist__44pn1_l0_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44pn1_l0_1[] = { + 1, 4, 4, 7, 7, 4, 5, 6, 7, 7, 4, 6, 5, 7, 7, 7, + 6, 7, 6, 7, 7, 7, 6, 7, 6, +}; + +static const static_codebook _44pn1_l0_1 = { + 2, 25, + (char *)_vq_lengthlist__44pn1_l0_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44pn1_l0_1, + 0 +}; + +static const long _vq_quantlist__44pn1_l1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44pn1_l1_0[] = { + 1, 4, 4, 4, 4, 4, 4, 4, 4, +}; + +static const static_codebook _44pn1_l1_0 = { + 2, 9, + (char *)_vq_lengthlist__44pn1_l1_0, + 1, -516716544, 1630767104, 2, 0, + (long *)_vq_quantlist__44pn1_l1_0, + 0 +}; + +static const char _huff_lengthlist__44pn1_lfe[] = { + 1, 3, 2, 3, +}; + +static const static_codebook _huff_book__44pn1_lfe = { + 2, 4, + (char *)_huff_lengthlist__44pn1_lfe, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist__44pn1_long[] = { + 2, 3, 6, 7, 9,13,17, 3, 2, 5, 7, 9,13,17, 6, 5, + 5, 6, 9,12,16, 7, 7, 6, 6, 7,10,13,10,10, 9, 7, + 6,10,13,13,13,12,10,10,11,15,17,17,17,14,14,15, + 17, +}; + +static const static_codebook _huff_book__44pn1_long = { + 2, 49, + (char *)_huff_lengthlist__44pn1_long, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__44pn1_p1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44pn1_p1_0[] = { + 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, +}; + +static const static_codebook _44pn1_p1_0 = { + 5, 243, + (char *)_vq_lengthlist__44pn1_p1_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44pn1_p1_0, + 0 +}; + +static const long _vq_quantlist__44pn1_p2_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44pn1_p2_0[] = { + 1, 5, 5, 0, 7, 7, 0, 8, 8, 0, 9, 9, 0,12,12, 0, + 8, 8, 0, 9, 9, 0,13,13, 0, 8, 8, 0, 6, 6, 0,11, + 11, 0,12,12, 0,12,12, 0,14,14, 0,11,12, 0,12,12, + 0,15,15, 0,12,12, 0, 5, 5, 0, 5, 5, 0, 6, 6, 0, + 7, 7, 0,10,10, 0, 6, 6, 0, 7, 7, 0,11,11, 0, 6, + 6, 0, 7, 7, 0,11,11, 0,12,11, 0,11,11, 0,14,14, + 0,10,10, 0,12,12, 0,15,15, 0,12,12, 0, 6, 6, 0, + 12,12, 0,12,12, 0,12,12, 0,14,14, 0,11,11, 0,12, + 12, 0,16,16, 0,12,12, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 8, 8, 0,12,12, 0,12,12, 0,12,12, 0,15, + 15, 0,12,12, 0,11,11, 0,16,16, 0,11,11, 0, 6, 6, + 0,12,12, 0,12,12, 0,13,13, 0,15,15, 0,12,12, 0, + 13,13, 0,15,15, 0,12,12, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, +}; + +static const static_codebook _44pn1_p2_0 = { + 5, 243, + (char *)_vq_lengthlist__44pn1_p2_0, + 1, -533200896, 1614282752, 2, 0, + (long *)_vq_quantlist__44pn1_p2_0, + 0 +}; + +static const long _vq_quantlist__44pn1_p2_1[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44pn1_p2_1[] = { + 1, 3, 3, 0, 9, 9, 0, 9, 9, 0,10,10, 0, 9, 9, 0, + 10,10, 0,10,10, 0,10,10, 0,10,10, 0, 7, 7, 0, 7, + 7, 0, 6, 6, 0, 8, 8, 0, 7, 7, 0, 8, 8, 0, 8, 8, + 0, 7, 7, 0, 8, 8, 0, 7, 7, 0, 9, 9, 0, 8, 9, 0, + 10,10, 0, 9, 9, 0,10,10, 0,10,11, 0, 9, 9, 0,10, + 10, 0, 9, 9, 0,11,11, 0,12,12, 0,12,12, 0,11,11, + 0,12,12, 0,13,13, 0,12,12, 0,13,13, 0, 8, 8, 0, + 12,12, 0,12,12, 0,13,13, 0,13,13, 0,13,13, 0,13, + 13, 0,13,13, 0,13,13, 0, 7, 7, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 9, 9, 0,11,11, 0,12,12, 0,13,13, 0,12, + 12, 0,13,13, 0,13,13, 0,12,12, 0,12,12, 0, 9, 9, + 0,12,12, 0,13,13, 0,14,14, 0,13,13, 0,14,14, 0, + 14,14, 0,13,13, 0,14,14, 0, 7, 7, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, +}; + +static const static_codebook _44pn1_p2_1 = { + 5, 243, + (char *)_vq_lengthlist__44pn1_p2_1, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44pn1_p2_1, + 0 +}; + +static const long _vq_quantlist__44pn1_p3_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44pn1_p3_0[] = { + 1, 6, 6, 6, 8, 8, 6, 8, 8, 7, 9, 9,10,11,11, 8, + 8, 8, 7, 9, 9,11,12,12, 9, 9, 9, 6, 7, 7,10,11, + 11,10,11,11,10,11,11,13,13,13,12,12,12,10,12,11, + 14,14,14,12,12,12, 6, 5, 5, 9, 6, 6, 9, 6, 6, 9, + 7, 7,12,10,10,11, 7, 6, 9, 7, 7,13,11,11,12, 7, + 7, 7, 8, 8,12,10,10,12,10,10,11,10,10,15,13,13, + 13, 9, 9,12,11,11,15,14,14,15,11,11, 8, 7, 7,12, + 11,11,12,11,11,11,11,11,14,13,14,14,12,12,12,11, + 11,16,15,15,14,12,12, 0,10,10, 0,12,12, 0,12,12, + 0,11,11, 0,14,14, 0,11,11, 0,11,11, 0,15,15, 0, + 11,11, 7, 8, 8,13,11,11,12,10,10,12,11,11,15,13, + 13,14,11,11,12,10,10,16,14,14,15,10,10, 9, 7, 7, + 13,11,12,13,12,11,12,11,11,15,14,14,14,12,12,13, + 12,12,16,15,15,15,12,12, 0,11,11, 0,12,12, 0,12, + 13, 0,12,12, 0,15,15, 0,12,12, 0,12,12, 0,16,15, + 0,12,12, +}; + +static const static_codebook _44pn1_p3_0 = { + 5, 243, + (char *)_vq_lengthlist__44pn1_p3_0, + 1, -531365888, 1616117760, 2, 0, + (long *)_vq_quantlist__44pn1_p3_0, + 0 +}; + +static const long _vq_quantlist__44pn1_p3_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44pn1_p3_1[] = { + 2, 3, 4, 9, 9,10,12,12,12,11,10,12,12,13,12,11, + 13,12,11,11,11,12,12,12,11,11,13,13,13,13,11,12, + 12,14,14,12,13,13,13,13,11,13,13,13,13,11,13,13, + 13,13,11,13,13,13,13,11,12,12,14,14,12,13,13,12, + 12,11,13,13,13,13,11,13,13,12,12,11,13,13,13,13, + 12,12,13,14,14,12,13,13,12,12,11,13,13,13,13,11, + 13,13,12,12,11,13,13,13,13,12,13,13,14,14,12,13, + 13,12,12,11,13,13,13,13,11,13,13,12,12,11,10,10, + 10,10,12,10,10,11,11,12, 9, 9,11,11,13,11,11,10, + 10,13,10,10,10,10,13,11,11,12,12,13,10,10,12,12, + 14,12,11,12,12,13,11,11,11,12,13,12,12,12,12,13, + 11,11,12,12,13,10,10,12,12,14,11,11,12,12,13,11, + 11,12,12,13,11,11,12,12,14,12,12,12,12,14,10,10, + 11,11,14,12,11,11,11,13,11,11,11,11,13,12,12,11, + 11,14,12,12,12,11,14,10,10,11,11,14,12,11,11,11, + 13,11,11,11,11,13,12,12,11,11,11,11,11,10,10,12, + 10,11, 9, 9,12,12,12,11,11,13,12,12, 9, 9,13,13, + 13,10,10,13,13,13,12,12,13,13,13,14,14,13,12,12, + 11,11,14,13,13,12,12,14,13,13,11,11,13,13,13,12, + 11,13,13,13,14,14,13,12,12,10,10,14,13,13,11,11, + 13,13,13,10,10,13,13,13,11,11,14,13,13,14,14,14, + 12,12,10,10,13,13,13,11,11,13,13,13,10,10,13,13, + 13,11,11,14,13,13,14,14,14,13,13,10,10,13,13,13, + 11,11,13,13,13,10,10,14,12,12, 8, 8,14,12,12, 9, + 9,14,11,11, 9, 9,14,12,12, 8, 8,14,12,12, 7, 7, + 15,13,13,10,10,15,12,12,10,10,15,13,13,10,10,15, + 12,13, 9, 9,15,13,13,10,10,15,13,13,10,10,15,12, + 12,10,10,15,13,13,10,10,15,13,13, 9, 9,15,13,13, + 10,10,15,13,13,10,10,15,12,12,10,10,15,13,13, 9, + 9,14,13,12, 9, 9,14,13,13, 9, 9,15,13,13,10,10, + 15,12,12,10,10,15,13,13, 9, 9,15,13,13, 9, 9,14, + 13,13, 9, 9,14,12,12, 8, 8,13,13,13, 8, 8,14,14, + 13, 9, 9,14,14,13, 7, 7,14,14,14, 8, 8,14,14,14, + 10,10,15,14,14,12,12,14,14,14, 9, 9,15,14,14,10, + 10,14,14,14, 9, 9,14,14,14,10, 9,15,14,14,12,12, + 14,14,14, 9, 9,15,14,14,10,10,14,14,14, 9, 9,15, + 14,15, 9, 9,15,14,14,11,11,14,14,14, 8, 8,14,14, + 14, 9, 9,14,14,14, 8, 8,14,15,14,10,10,15,14,14, + 11,11,14,14,14, 8, 8,15,14,14, 9, 9,14,14,14, 8, + 8,12,12,12,13,13,16,16,15,12,12,17,16,16,13,13, + 17,16,16,11,11,17,16,16,12,12,17,16,17,13,13,17, + 16,16,14,14,17,17,16,12,12,18,16,16,13,13,17,16, + 17,12,12,17,17,17,13,13,18,16,16,14,14,18,17,17, + 12,12,17,17,17,13,13,18,17,17,13,13,17,17,17,13, + 13,17,16,16,14,14,17,17,17,12,12,16,16,17,13,13, + 17,17,16,12,12,18,17,17,13,13,18,16,16,14,14,18, + 17,17,12,12,19,16,17,13,13,17,16,17,12,12,13,14, + 14,10,10,16,14,14,13,13,17,15,15,14,14,17,14,14, + 13,13,16,14,14,13,13,17,16,15,14,14,16,16,16,15, + 15,17,15,15,14,14,17,15,15,14,14,17,15,15,14,14, + 17,16,15,14,14,16,16,16,15,15,18,15,15,13,13,16, + 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9,14,14,15,21,19,14, + 14,14,18,19,14,15,15,19,20,14,14,14,19,19,15,15, + 15,19,20,15,15,14,21,19,15,15,15,20,19,15,14,15, + 20,21,15,15,15,18,18,15,15,15,20,21,16,14,14,18, + 19,15,15,15,20,19,15,15,15,18,21,15,15,15,19,19, + 15,15,15,19,20,16,15,14,20,19,15,16,15,19,19,15, + 15,15,19, 0,14,15,15,19,19,15,15,15,19,19,15,15, + 14,20,19,15,15,15,20,19,15,15,15,19,19,15,15,15, + 20,19,12,12,12,13,13,16,15,16,11,11,16,16,16,12, + 12,17,16,16,11,11,17,16,16,12,11,17,17,17,13,13, + 18,16,16,14,14,18,18,17,13,13,17,16,16,13,13,17, + 17,17,13,13,17,16,17,12,12,17,15,16,13,13,17,16, + 17,12,12,17,16,16,13,12,17,16,16,12,12,18,17,17, + 13,13,18,16,16,13,14,18,17,17,12,12,17,16,16,12, + 12,17,17,17,12,12,18,17,17,13,13,17,16,16,14,14, + 17,17,17,12,12,17,16,16,12,12,18,17,17,12,12,13, + 14,14, 9, 9,16,14,14,13,13,16,15,15,14,14,16,14, + 14,13,13,16,14,14,13,13,17,16,15,15,15,16,15,16, + 16,15,17,15,15,14,14,17,15,15,15,15,17,15,15,14, + 14,17,15,15,14,14,16,15,16,16,16,17,15,15,14,14, + 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8, 8,14,14,14,20, + 18,14,13,13,19,19,14,14,14,19,18,15,14,14,19,20, + 14,15,15,20,20,15,14,14,21,20,15,15,15,20,20,15, + 15,14,21,19,15,15,15,19,19,15,15,15,19,20,15,14, + 14,20,20,15,15,15,19,20,15,14,14,19,20,15,15,15, + 20,20,15,15,15,20,19,15,14,14,20,21,15,15,15,20, + 21,15,14,14,20, 0,15,16,15,20,21,15,15,15,19,20, + 15,14,14,19,19,15,15,15,19,20,15,15,15,19,19,15, + 15,15,18,20,13,12,12,13,13,18,16,17,12,12,17,16, + 16,12,12,17,17,16,11,11,18,16,16,11,11,17,17,18, + 13,13,18,16,16,14,14,18,17,17,13,13,18,16,16,13, + 13,18,17,17,12,12,17,17,16,13,13,17,16,16,13,14, + 18,17,17,12,12,18,16,16,12,13,17,16,17,12,12,17, + 18,17,13,13,18,16,16,13,13,18,17,17,12,12,17,16, + 16,12,12,17,17,17,11,11,17,16,17,12,12,17,16,16, + 13,13,17,16,16,11,11,17,16,16,12,12,18,16,17,11, + 11,14,14,14, 9, 9,16,14,15,13,13,17,15,15,14,14, + 17,14,14,12,12,16,14,14,13,13,18,15,15,15,15,17, + 15,16,15,16,18,15,15,14,14,17,15,16,15,15,17,15, + 15,14,14,18,15,15,14,14,16,16,16,16,15,17,15,15, + 14,14,16,15,15,14,14,17,15,15,14,14,17,15,15,14, + 14,17,16,16,15,15,17,15,14,13,13,17,15,15,14,14, + 17,15,15,13,13,17,15,15,14,14,16,16,16,15,15,18, + 15,14,14,14,17,15,15,14,14,18,15,15,13,13,13,12, + 12,11,11,16,14,14,12,12,16,14,14,13,13,17,15,15, + 12,12,17,14,14,12,12,17,15,15,14,14,17,14,14,14, + 14,17,15,15,13,13,17,15,14,13,13,17,15,15,13,13, + 17,15,15,13,13,16,14,14,14,14,17,15,15,13,13,16, + 14,14,13,13,16,15,15,13,13,17,15,16,13,13,17,14, + 14,14,13,17,15,15,12,12,16,15,14,12,12,17,15,15, + 12,12,16,15,16,13,13,16,14,14,14,13,17,15,15,12, + 12,16,14,14,12,12,17,15,15,12,12,14,15,15, 8, 8, + 14,14,14,18,18,14,15,15,19,18,14,14,14,18,18,14, + 15,15,19,20,15,16,15,21,18,15,16,16,18, 0,15,15, + 15,19,20,15,16,16,20, 0,15,16,15,19,18,15,15,15, + 19,19,15,16,16,21,19,15,15,15,19,19,15,16,16,20, + 20,15,15,15,19,19,15,15,15,19,18,15,16,16,20,20, + 15,14,15,20,19,15,15,15,19,20,15,15,15,19,19,15, + 16,15,19,20,15,16,16,19,20,15,15,15,19,19,15,16, + 15,20,20,15,15,15,20,18,13,12,12, 8, 8,14,14,14, + 19,20,14,14,14,19,19,14,15,15,20,20,14,14,14,18, + 19,15,15,15,20, 0,15,14,14,18,20,15,15,15,19,19, + 15,15,15,21,19,15,15,15,19,20,15,15,15,20,21,15, + 14,14,20,19,15,15,15,20,19,15,15,14,21,19,15,15, + 15,19,18,15,15,15,20,19,15,14,14,19,19,15,15,16, + 20,19,15,15,15,20, 0,15,15,15,19,21,15,15,15,22, + 20,15,14,14,22,19,15,15,15,19,20,15,14,14,20,19, + 14,15,15,19,21, +}; + +static const static_codebook _44pn1_p3_1 = { + 5, 3125, + (char *)_vq_lengthlist__44pn1_p3_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44pn1_p3_1, + 0 +}; + +static const long _vq_quantlist__44pn1_p4_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44pn1_p4_0[] = { + 1, 7, 7,14,14, 6, 8, 8,15,16, 7, 8, 8,16,15, 0, + 14,14,17,17, 0,14,14,16,16, 7, 9, 9,16,16,10,11, + 11,17,18, 9, 8, 8,16,16, 0,14,14,19,19, 0,14,14, + 17,16, 8, 9, 9,16,16,12,12,12,17,17,10, 9, 9,16, + 16, 0,15,14,18,20, 0,14,14,17,17, 0,15,15,18,17, + 0,21, 0, 0,21, 0,13,13,17,17, 0,17,17, 0, 0, 0, + 15,15,17,17, 0,15,15,17,18, 0, 0, 0, 0,21, 0,13, + 13,17,17, 0,18,18, 0,21, 0,16,15,17,18, 6, 7, 7, + 14,14, 9,10,10,16,16,11,10,10,15,15, 0,21, 0,20, + 21, 0, 0, 0,18,20,10,10,10,15,16,12,13,13,18,18, + 12,11,11,15,15, 0, 0, 0,20,20, 0, 0,21,19,19,12, + 11,11,15,15,15,14,14,18,18,13,11,11,15,16, 0, 0, + 0,20,19, 0, 0, 0,20,21, 0, 0,20,19,19, 0, 0, 0, + 0, 0, 0,20, 0,17,18, 0, 0,21, 0, 0, 0, 0, 0,21, + 0, 0,21, 0,20,19, 0, 0, 0, 0, 0, 0,21, 0,18,18, + 0, 0, 0,21, 0, 0, 0, 0, 0,20, 7, 6, 6,13,13, 9, + 6, 6,12,12, 9, 7, 7,14,14, 0,10,10,12,12, 0,11, + 11,15,15, 9, 7, 7,14,14,12, 9, 9,14,14,10, 7, 7, + 14,13, 0,11,11,16,15, 0,11,11,14,14, 9, 7, 7,14, + 14,13,10,10,14,14,11, 7, 7,14,13, 0,11,11,16,16, + 0,11,11,14,14, 0,12,12,16,16, 0,19, 0,17,18, 0, + 10,10,14,14, 0,15,14, 0, 0, 0,12,12,14,14, 0,12, + 12,15,15, 0,20, 0,18,19, 0,10,10,14,14, 0,16,15, + 0,20, 0,13,13,14,14, 0,11,11,13,13, 0,12,13,16, + 16, 0,12,12,16,16, 0,16,16, 0,21, 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0,16,16,16,17, 0,17,17,19,20, 0, 0, 0, 0, + 21, 0,15,15,17,18, 0,21,21, 0, 0, 0,17,17,17,18, + 0,10,10,15,15, 0,15,14,17,18, 0,14,14,16,16, 0, + 0, 0,18, 0, 0,21, 0,19, 0, 0,13,13,17,16, 0,17, + 17,18, 0, 0,14,14,16,15, 0, 0, 0,21, 0, 0,21, 0, + 19,18, 0,13,13,17,17, 0,18,18,20,20, 0,15,15,16, + 16, 0, 0, 0,21,21, 0, 0, 0,20,20, 0, 0, 0,19, 0, + 0, 0, 0, 0, 0, 0,21,20,18,18, 0, 0, 0, 0, 0, 0, + 0, 0, 0,20, 0, 0, 0, 0,20, 0, 0, 0, 0, 0, 0, 0, + 0,19,18, 0, 0, 0, 0,21, 0, 0, 0,18,20, 0,18,19, + 16,17, 0,21,19,17,17, 0, 0,21,18,18, 0, 0,21,20, + 19, 0, 0, 0,20,20, 0, 0,21,17,17, 0, 0, 0,19,19, + 0,20,20,17,17, 0, 0, 0, 0,20, 0, 0,20,18,18, 0, + 21,20,17,17, 0, 0, 0,20,21, 0,19, 0,17,17, 0, 0, + 21, 0, 0, 0,20, 0,18,19, 0, 0, 0,21,21, 0, 0, 0, + 0,21, 0,20,20,17,17, 0, 0, 0, 0, 0, 0,21, 0,18, + 17, 0, 0, 0,20,19, 0, 0, 0, 0,21, 0,20,20,17,17, + 0, 0, 0, 0, 0, 0,21,21,18,18, 0,12,12,15,14, 0, + 14,14,17,17, 0,14,14,17,16, 0,18,18,21, 0, 0,19, + 20, 0, 0, 0,13,13,18,17, 0,16,16,19,18, 0,13,13, + 17,17, 0,17,17, 0, 0, 0,17,17,21, 0, 0,13,13,17, + 17, 0,17,17,21,20, 0,13,13,18,17, 0,18,19,21,21, + 0,19,18, 0, 0, 0,18,17, 0, 0, 0, 0, 0, 0, 0, 0, + 15,16, 0, 0, 0,21,21, 0, 0, 0,20,18,21, 0, 0,17, + 18, 0, 0, 0, 0, 0, 0, 0, 0,15,16, 0, 0, 0, 0,20, + 0, 0, 0, 0,19, 0, 0, 0,15,15,18,19, 0,18,17,21, + 0, 0,16,18, 0,20, 0,17,18,21, 0, 0,18,20, 0, 0, + 0,16,16,21,21, 0,19,20,21, 0, 0,16,15, 0,21, 0, + 18,20, 0, 0, 0,18,19, 0, 0, 0,16,15,21,21, 0,21, + 0, 0, 0, 0,16,15,21, 0, 0,20,19, 0, 0, 0,18,21, + 21, 0, 0,20,18, 0, 0, 0, 0, 0, 0, 0, 0,16,16, 0, + 20, 0,21, 0, 0, 0, 0,17,18,20,21, 0,18,18,21,21, + 0, 0, 0, 0, 0, 0,16,16,20, 0, 0, 0,21, 0, 0, 0, + 21,18, 0, 0, 0,12,12,20,17, 0,15,15,19,18, 0,14, + 14,19,18, 0,18,17,21,19, 0,17,17,21,17, 0,13,13, + 21,19, 0,16,17,20,19, 0,13,13,16,16, 0,17,17,20, + 21, 0,16,16,19,17, 0,13,13,18,18, 0,17,19,19,19, + 0,13,13,17,17, 0,18,18, 0,19, 0,16,17,18,18, 0, + 16,17,19,21, 0, 0, 0, 0, 0, 0,15,15,16,17, 0,20, + 19,21, 0, 0,17,17,17,17, 0,17,17,21,19, 0, 0, 0, + 0, 0, 0,15,15,17,17, 0,21, 0, 0, 0, 0,18,18,17, + 17, 0,10,10,15,15, 0,15,15,17,17, 0,15,14,16,16, + 0, 0, 0,21,19, 0,21,21,19,21, 0,13,13,17,16, 0, + 17,17,18,19, 0,14,15,16,15, 0, 0, 0,21,19, 0,21, + 21,18,19, 0,14,14,16,17, 0,18,18,18,19, 0,15,15, + 15,16, 0, 0,21, 0,21, 0, 0, 0,19,20, 0, 0, 0,21, + 19, 0, 0, 0, 0, 0, 0,21,21,19,17, 0, 0, 0, 0, 0, + 0, 0, 0,21,21, 0,21, 0, 0,21, 0, 0, 0, 0, 0, 0, + 21,21,19,18, 0, 0, 0, 0, 0, 0, 0, 0, 0,19, 0,21, + 18,18,17, 0,21, 0,20,20, 0, 0, 0,18,20, 0, 0,21, + 18,21, 0, 0, 0,21,18, 0, 0, 0, 0,19, 0, 0, 0,21, + 21, 0,20,21,17,19, 0,21, 0,21, 0, 0,21, 0,18,18, + 0,20,21,17,18, 0, 0, 0,21,19, 0,20,21,17,18, 0, + 0, 0,21,21, 0, 0, 0,20,19, 0, 0, 0,21,21, 0, 0, + 0, 0, 0, 0,21,21,19,18, 0, 0, 0, 0, 0, 0, 0,21, + 19,18, 0,21,21,19, 0, 0, 0, 0,21, 0, 0,21,21,18, + 17, 0, 0, 0, 0, 0, 0,21, 0,21,18, 0,12,12,14,14, + 0,15,14,17,17, 0,14,14,17,16, 0,19,17, 0, 0, 0, + 19,19, 0, 0, 0,13,13,17,17, 0,17,17,20,20, 0,13, + 13,18,18, 0,18,17, 0, 0, 0,18,21, 0, 0, 0,13,13, + 17,17, 0,18,18,21,20, 0,14,14,18,19, 0,19,18,21, + 0, 0,19,19, 0, 0, 0,20,18,20, 0, 0, 0, 0, 0, 0, + 0,15,16, 0, 0, 0,21,21, 0, 0, 0,19,19, 0, 0, 0, + 18,18, 0, 0, 0, 0, 0, 0, 0, 0,16,16, 0,21, 0, 0, + 0, 0, 0, 0,19,20, 0, 0, 0,15,15,20,21, 0,17,17, + 21,21, 0,17,17, 0, 0, 0,19,18, 0, 0, 0,18,19, 0, + 0, 0,17,16, 0,21, 0, 0,20, 0, 0, 0,16,16, 0,20, + 0,19,19, 0,21, 0,19,18, 0,21, 0,16,16, 0, 0, 0, + 21,21, 0, 0, 0,16,16, 0, 0, 0,21,21, 0, 0, 0,19, + 19, 0, 0, 0,20, 0, 0, 0, 0, 0, 0, 0, 0, 0,17,17, + 0,21, 0, 0,20, 0, 0, 0,20,18,21,21, 0,19,18, 0, + 20, 0, 0, 0, 0, 0, 0,16,17,21, 0, 0, 0,21, 0, 0, + 0,19,20,21,20, +}; + +static const static_codebook _44pn1_p4_0 = { + 5, 3125, + (char *)_vq_lengthlist__44pn1_p4_0, + 1, -528744448, 1616642048, 3, 0, + (long *)_vq_quantlist__44pn1_p4_0, + 0 +}; + +static const long _vq_quantlist__44pn1_p4_1[] = { + 3, + 2, + 4, + 1, + 5, + 0, + 6, +}; + +static const char _vq_lengthlist__44pn1_p4_1[] = { + 2, 3, 3, 3, 3, 3, 3, +}; + +static const static_codebook _44pn1_p4_1 = { + 1, 7, + (char *)_vq_lengthlist__44pn1_p4_1, + 1, -533200896, 1611661312, 3, 0, + (long *)_vq_quantlist__44pn1_p4_1, + 0 +}; + +static const long _vq_quantlist__44pn1_p5_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44pn1_p5_0[] = { + 1, 7, 7, 6, 8, 8, 7, 8, 8, 7, 9, 9,11,11,11, 9, + 8, 8, 7, 9, 9,11,12,11, 9, 9, 9, 6, 7, 7,10,11, + 11,10,10,10,10,11,11,15,14,14,12,12,12,11,11,11, + 14,14,14,12,12,12, 5, 6, 6, 8, 5, 5, 8, 7, 7, 8, + 8, 8,12,10,10,10, 7, 7, 8, 7, 7,12,10,10,10, 7, + 7, 6, 7, 7,12,11,11,12,10,10,11,10,10,14,14,13, + 13,10,10,11,10,10,16,14,14,14,11,10, 7, 7, 7,13, + 12,12,12,12,11,11,11,11,15,14,17,13,12,12,12,11, + 11,15,15,15,14,13,13,10, 9, 9,14,12,11,13,11,11, + 12,11,11,16,15,14,14,11,11,12,11,11,17,14,14,15, + 11,11, 7, 8, 8,12,11,11,13,10,10,11,10,10,17,14, + 13,14,10,10,12,10,10,18,15,15,14,10,10, 8, 7, 7, + 13,12,12,13,11,11,12,11,11,16,14,15,14,12,12,12, + 11,11,18,16,16,14,12,12,11,10,10,13,12,11,13,11, + 11,13,12,12, 0,15,14,14,11,11,13,11,11,16,15,15, + 15,11,11, +}; + +static const static_codebook _44pn1_p5_0 = { + 5, 243, + (char *)_vq_lengthlist__44pn1_p5_0, + 1, -527106048, 1620377600, 2, 0, + (long *)_vq_quantlist__44pn1_p5_0, + 0 +}; + +static const long _vq_quantlist__44pn1_p5_1[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44pn1_p5_1[] = { + 2, 6, 7, 6, 8, 8, 7, 7, 8, 7, 8, 8, 9, 9, 9, 8, + 7, 7, 8, 8, 8, 9, 9, 9, 9, 8, 8, 6, 6, 6, 9, 7, + 7, 9, 7, 7, 9, 8, 8,10, 8, 8,10, 8, 8,10, 8, 8, + 10, 9, 8,10, 8, 8, 7, 6, 6, 9, 6, 6, 9, 6, 6, 9, + 7, 7,10, 8, 8,10, 6, 6, 9, 7, 7,10, 8, 8,10, 6, + 6, 7, 7, 7,11, 9, 9,11, 9, 9,10, 9, 9,12,10,10, + 12, 8, 8,11, 9, 9,13, 9,10,12, 8, 8, 8, 7, 7,11, + 9,10,11,10,10,10, 9, 9,11,11,11,11, 9, 9,11,10, + 9,12,11,11,11, 9,10,10, 8, 8,11, 9,10,11, 9, 9, + 11, 9, 9,12,10,10,11, 9, 9,11, 9, 9,12,10,11,11, + 9, 9, 8, 8, 8,12, 9, 9,12, 9, 9,11, 9, 9,13, 9, + 9,13, 8, 8,12, 9, 9,13,10,10,12, 8, 8, 9, 7, 7, + 11,10,10,11,10,10,11,10,10,12,11,11,11,10, 9,11, + 10,10,11,11,11,11, 9, 9,11, 9, 9,12,10,10,11,10, + 10,12,10,10,11,11,11,11, 9, 9,11,10,10,12,11,11, + 11, 9, 9, +}; + +static const static_codebook _44pn1_p5_1 = { + 5, 243, + (char *)_vq_lengthlist__44pn1_p5_1, + 1, -530841600, 1616642048, 2, 0, + (long *)_vq_quantlist__44pn1_p5_1, + 0 +}; + +static const long _vq_quantlist__44pn1_p6_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44pn1_p6_0[] = { + 1, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, +}; + +static const static_codebook _44pn1_p6_0 = { + 5, 243, + (char *)_vq_lengthlist__44pn1_p6_0, + 1, -516716544, 1630767104, 2, 0, + (long *)_vq_quantlist__44pn1_p6_0, + 0 +}; + +static const long _vq_quantlist__44pn1_p6_1[] = { + 12, + 11, + 13, + 10, + 14, + 9, + 15, + 8, + 16, + 7, + 17, + 6, + 18, + 5, + 19, + 4, + 20, + 3, + 21, + 2, + 22, + 1, + 23, + 0, + 24, +}; + +static const char _vq_lengthlist__44pn1_p6_1[] = { + 1, 3, 2, 5, 4, 7, 7, 8, 8, 9, 9,10,10,11,11,12, + 12,13,13,14,14,15,15,15,15, +}; + +static const static_codebook _44pn1_p6_1 = { + 1, 25, + (char *)_vq_lengthlist__44pn1_p6_1, + 1, -518864896, 1620639744, 5, 0, + (long *)_vq_quantlist__44pn1_p6_1, + 0 +}; + +static const long _vq_quantlist__44pn1_p6_2[] = { + 12, + 11, + 13, + 10, + 14, + 9, + 15, + 8, + 16, + 7, + 17, + 6, + 18, + 5, + 19, + 4, + 20, + 3, + 21, + 2, + 22, + 1, + 23, + 0, + 24, +}; + +static const char _vq_lengthlist__44pn1_p6_2[] = { + 3, 5, 4, 5, 4, 5, 4, 5, 5, 5, 4, 5, 5, 5, 5, 5, + 5, 5, 5, 5, 5, 5, 5, 5, 5, +}; + +static const static_codebook _44pn1_p6_2 = { + 1, 25, + (char *)_vq_lengthlist__44pn1_p6_2, + 1, -529006592, 1611661312, 5, 0, + (long *)_vq_quantlist__44pn1_p6_2, + 0 +}; + +static const char _huff_lengthlist__44pn1_short[] = { + 4, 3, 7, 9,12,16,16, 3, 2, 5, 7,11,14,15, 7, 4, + 5, 6, 9,12,15, 8, 5, 5, 5, 8,10,14, 9, 7, 6, 6, + 8,10,12,12,10,10, 7, 6, 8,10,15,12,10, 6, 4, 7, + 9, +}; + +static const static_codebook _huff_book__44pn1_short = { + 2, 49, + (char *)_huff_lengthlist__44pn1_short, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + diff --git a/code/libvorbis-1.3.4/lib/books/coupled/res_books_stereo.h b/code/libvorbis-1.3.4/lib/books/coupled/res_books_stereo.h new file mode 100644 index 0000000000..9a9049f6ed --- /dev/null +++ b/code/libvorbis-1.3.4/lib/books/coupled/res_books_stereo.h @@ -0,0 +1,15783 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2007 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: static codebooks autogenerated by huff/huffbuld + last modified: $Id: res_books_stereo.h 19057 2014-01-22 12:32:31Z xiphmont $ + + ********************************************************************/ + +#include "codebook.h" + +static const long _vq_quantlist__16c0_s_p1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__16c0_s_p1_0[] = { + 1, 4, 4, 0, 0, 0, 0, 0, 0, 5, 7, 7, 0, 0, 0, 0, + 0, 0, 5, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 5, 8, 8, 0, 0, 0, 0, 0, 0, 8, 9,10, 0, 0, 0, + 0, 0, 0, 7, 9,10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 5, 8, 8, 0, 0, 0, 0, 0, 0, 7, 9, 9, 0, 0, + 0, 0, 0, 0, 7, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _16c0_s_p1_0 = { + 8, 6561, + (char *)_vq_lengthlist__16c0_s_p1_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__16c0_s_p1_0, + 0 +}; + +static const long _vq_quantlist__16c0_s_p3_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__16c0_s_p3_0[] = { + 1, 4, 4, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 6, 6, 7, 6, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 4, 6, 6, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6, 6, 9, 9, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 6, 6, 6, 9, 9, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _16c0_s_p3_0 = { + 4, 625, + (char *)_vq_lengthlist__16c0_s_p3_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__16c0_s_p3_0, + 0 +}; + +static const long _vq_quantlist__16c0_s_p4_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__16c0_s_p4_0[] = { + 1, 3, 2, 7, 8, 0, 0, 0, 0, 0, 0, 0, 6, 6, 0, 0, + 0, 0, 0, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 7, 7, + 0, 0, 0, 0, 0, 0, 0, 7, 7, 0, 0, 0, 0, 0, 0, 0, + 8, 8, 0, 0, 0, 0, 0, 0, 0, 8, 8, 0, 0, 0, 0, 0, + 0, 0, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _16c0_s_p4_0 = { + 2, 81, + (char *)_vq_lengthlist__16c0_s_p4_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__16c0_s_p4_0, + 0 +}; + +static const long _vq_quantlist__16c0_s_p5_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__16c0_s_p5_0[] = { + 1, 3, 3, 6, 6, 6, 6, 8, 8, 0, 0, 0, 7, 7, 7, 7, + 8, 8, 0, 0, 0, 7, 7, 7, 7, 8, 8, 0, 0, 0, 7, 7, + 8, 8, 9, 9, 0, 0, 0, 7, 7, 8, 8, 9, 9, 0, 0, 0, + 8, 9, 8, 8,10,10, 0, 0, 0, 8, 8, 8, 8,10,10, 0, + 0, 0,10,10, 9, 9,10,10, 0, 0, 0, 0, 0, 9, 9,10, + 10, +}; + +static const static_codebook _16c0_s_p5_0 = { + 2, 81, + (char *)_vq_lengthlist__16c0_s_p5_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__16c0_s_p5_0, + 0 +}; + +static const long _vq_quantlist__16c0_s_p6_0[] = { + 8, + 7, + 9, + 6, + 10, + 5, + 11, + 4, + 12, + 3, + 13, + 2, + 14, + 1, + 15, + 0, + 16, +}; + +static const char _vq_lengthlist__16c0_s_p6_0[] = { + 1, 3, 4, 6, 6, 7, 7, 8, 8, 8, 8, 9, 9,10,10,11, + 11, 0, 0, 0, 7, 7, 8, 8, 9, 9, 9, 9,10,10,10,11, + 11,11, 0, 0, 0, 6, 6, 8, 8, 9, 9, 9, 9,10,10,11, + 11,11,11, 0, 0, 0, 7, 7, 8, 8, 9, 9, 9, 9,10,10, + 11,11,12,12, 0, 0, 0, 7, 7, 8, 8, 9, 9, 9, 9,10, + 10,11,11,12,12, 0, 0, 0, 8, 8, 9, 9,10,10,10,10, + 11,11,12,12,12,12, 0, 0, 0, 8, 8, 9, 9,10,10,10, + 10,11,11,12,12,12,13, 0, 0, 0, 9, 9, 9, 9,10,10, + 10,10,11,11,12,12,13,13, 0, 0, 0, 0, 0,10,10,10, + 10,10,10,11,11,12,12,13,13, 0, 0, 0, 0, 0, 9, 9, + 10,10,11,11,12,12,13,13,13,13, 0, 0, 0, 0, 0, 9, + 9,10,10,11,11,12,12,13,13,13,14, 0, 0, 0, 0, 0, + 10,10,10,11,11,11,12,12,13,13,13,14, 0, 0, 0, 0, + 0, 0, 0,10,10,11,11,12,12,13,13,14,14, 0, 0, 0, + 0, 0, 0, 0,11,11,12,12,13,13,13,13,14,14, 0, 0, + 0, 0, 0, 0, 0,11,11,12,12,12,13,13,14,15,14, 0, + 0, 0, 0, 0, 0, 0,12,12,12,12,13,13,13,14,14,15, + 0, 0, 0, 0, 0, 0, 0, 0, 0,12,12,13,13,14,13,14, + 14, +}; + +static const static_codebook _16c0_s_p6_0 = { + 2, 289, + (char *)_vq_lengthlist__16c0_s_p6_0, + 1, -529530880, 1611661312, 5, 0, + (long *)_vq_quantlist__16c0_s_p6_0, + 0 +}; + +static const long _vq_quantlist__16c0_s_p7_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__16c0_s_p7_0[] = { + 1, 4, 4, 6, 6, 6, 7, 6, 6, 4, 7, 7,11,10,10,11, + 11,10, 4, 7, 7,10,10,10,11,10,10, 6,10,10,11,11, + 11,11,11,10, 6, 9, 9,11,12,12,11, 9, 9, 6, 9,10, + 11,12,12,11, 9,10, 7,11,11,11,11,11,12,13,12, 6, + 9,10,11,10,10,12,13,13, 6,10, 9,11,10,10,11,12, + 13, +}; + +static const static_codebook _16c0_s_p7_0 = { + 4, 81, + (char *)_vq_lengthlist__16c0_s_p7_0, + 1, -529137664, 1618345984, 2, 0, + (long *)_vq_quantlist__16c0_s_p7_0, + 0 +}; + +static const long _vq_quantlist__16c0_s_p7_1[] = { + 5, + 4, + 6, + 3, + 7, + 2, + 8, + 1, + 9, + 0, + 10, +}; + +static const char _vq_lengthlist__16c0_s_p7_1[] = { + 1, 3, 4, 6, 6, 7, 7, 8, 8, 8, 8,10,10,10, 7, 7, + 8, 8, 8, 9, 9, 9,10,10,10, 6, 7, 8, 8, 8, 8, 9, + 8,10,10,10, 7, 7, 8, 8, 9, 9, 9, 9,10,10,10, 7, + 7, 8, 8, 9, 9, 8, 9,10,10,10, 8, 8, 9, 9, 9, 9, + 9, 9,11,11,11, 8, 8, 9, 9, 9, 9, 9,10,10,11,11, + 9, 9, 9, 9, 9, 9, 9,10,11,11,11,10,11, 9, 9, 9, + 9,10, 9,11,11,11,10,11,10,10, 9, 9,10,10,11,11, + 11,11,11, 9, 9, 9, 9,10,10, +}; + +static const static_codebook _16c0_s_p7_1 = { + 2, 121, + (char *)_vq_lengthlist__16c0_s_p7_1, + 1, -531365888, 1611661312, 4, 0, + (long *)_vq_quantlist__16c0_s_p7_1, + 0 +}; + +static const long _vq_quantlist__16c0_s_p8_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__16c0_s_p8_0[] = { + 1, 4, 4, 7, 7, 7, 7, 7, 6, 8, 8,10,10, 6, 5, 6, + 8, 8, 8, 8, 8, 8, 8, 9,10,10, 7, 6, 6, 8, 8, 8, + 8, 8, 8, 8, 8,10,10, 0, 8, 8, 8, 8, 9, 8, 9, 9, + 9,10,10,10, 0, 9, 8, 8, 8, 9, 9, 8, 8, 9, 9,10, + 10, 0,12,11, 8, 8, 9, 9, 9, 9,10,10,11,10, 0,12, + 13, 8, 8, 9,10, 9, 9,11,11,11,12, 0, 0, 0, 8, 8, + 8, 8,10, 9,12,13,12,14, 0, 0, 0, 8, 8, 8, 9,10, + 10,12,12,13,14, 0, 0, 0,13,13, 9, 9,11,11, 0, 0, + 14, 0, 0, 0, 0,14,14,10,10,12,11,12,14,14,14, 0, + 0, 0, 0, 0,11,11,13,13,14,13,14,14, 0, 0, 0, 0, + 0,12,13,13,12,13,14,14,14, +}; + +static const static_codebook _16c0_s_p8_0 = { + 2, 169, + (char *)_vq_lengthlist__16c0_s_p8_0, + 1, -526516224, 1616117760, 4, 0, + (long *)_vq_quantlist__16c0_s_p8_0, + 0 +}; + +static const long _vq_quantlist__16c0_s_p8_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__16c0_s_p8_1[] = { + 1, 4, 3, 5, 5, 7, 7, 7, 6, 6, 7, 7, 7, 5, 5, 7, + 7, 7, 6, 6, 7, 7, 7, 6, 6, +}; + +static const static_codebook _16c0_s_p8_1 = { + 2, 25, + (char *)_vq_lengthlist__16c0_s_p8_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__16c0_s_p8_1, + 0 +}; + +static const long _vq_quantlist__16c0_s_p9_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__16c0_s_p9_0[] = { + 1, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, +}; + +static const static_codebook _16c0_s_p9_0 = { + 4, 81, + (char *)_vq_lengthlist__16c0_s_p9_0, + 1, -518803456, 1628680192, 2, 0, + (long *)_vq_quantlist__16c0_s_p9_0, + 0 +}; + +static const long _vq_quantlist__16c0_s_p9_1[] = { + 7, + 6, + 8, + 5, + 9, + 4, + 10, + 3, + 11, + 2, + 12, + 1, + 13, + 0, + 14, +}; + +static const char _vq_lengthlist__16c0_s_p9_1[] = { + 1, 5, 5, 5, 5, 9,11,11,10,10,10,10,10,10,10, 7, + 6, 6, 6, 6,10,10,10,10,10,10,10,10,10,10, 7, 6, + 6, 6, 6,10, 9,10,10,10,10,10,10,10,10,10, 7, 7, + 8, 9,10,10,10,10,10,10,10,10,10,10,10, 8, 7,10, + 10,10, 9,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10, +}; + +static const static_codebook _16c0_s_p9_1 = { + 2, 225, + (char *)_vq_lengthlist__16c0_s_p9_1, + 1, -520986624, 1620377600, 4, 0, + (long *)_vq_quantlist__16c0_s_p9_1, + 0 +}; + +static const long _vq_quantlist__16c0_s_p9_2[] = { + 10, + 9, + 11, + 8, + 12, + 7, + 13, + 6, + 14, + 5, + 15, + 4, + 16, + 3, + 17, + 2, + 18, + 1, + 19, + 0, + 20, +}; + +static const char _vq_lengthlist__16c0_s_p9_2[] = { + 1, 5, 5, 7, 8, 8, 7, 9, 9, 9,12,12,11,12,12,10, + 10,11,12,12,12,11,12,12, 8, 9, 8, 7, 9,10,10,11, + 11,10,11,12,10,12,10,12,12,12,11,12,11, 9, 8, 8, + 9,10, 9, 8, 9,10,12,12,11,11,12,11,10,11,12,11, + 12,12, 8, 9, 9, 9,10,11,12,11,12,11,11,11,11,12, + 12,11,11,12,12,11,11, 9, 9, 8, 9, 9,11, 9, 9,10, + 9,11,11,11,11,12,11,11,10,12,12,12, 9,12,11,10, + 11,11,11,11,12,12,12,11,11,11,12,10,12,12,12,10, + 10, 9,10, 9,10,10, 9, 9, 9,10,10,12,10,11,11, 9, + 11,11,10,11,11,11,10,10,10, 9, 9,10,10, 9, 9,10, + 11,11,10,11,10,11,10,11,11,10,11,11,11,10, 9,10, + 10, 9,10, 9, 9,11, 9, 9,11,10,10,11,11,10,10,11, + 10,11, 8, 9,11,11,10, 9,10,11,11,10,11,11,10,10, + 10,11,10, 9,10,10,11, 9,10,10, 9,11,10,10,10,10, + 11,10,11,11, 9,11,10,11,10,10,11,11,10,10,10, 9, + 10,10,11,11,11, 9,10,10,10,10,10,11,10,10,10, 9, + 10,10,11,10,10,10,10,10, 9,10,11,10,10,10,10,11, + 11,11,10,10,10,10,10,11,10,11,10,11,10,10,10, 9, + 11,11,10,10,10,11,11,10,10,10,10,10,10,10,10,11, + 11, 9,10,10,10,11,10,11,10,10,10,11, 9,10,11,10, + 11,10,10, 9,10,10,10,11,10,11,10,10,10,10,10,11, + 11,10,11,11,10,10,11,11,10, 9, 9,10,10,10,10,10, + 9,11, 9,10,10,10,11,11,10,10,10,10,11,11,11,10, + 9, 9,10,10,11,10,10,10,10,10,11,11,11,10,10,10, + 11,11,11, 9,10,10,10,10, 9,10, 9,10,11,10,11,10, + 10,11,11,10,11,11,11,11,11,10,11,10,10,10, 9,11, + 11,10,11,11,11,11,11,11,11,11,11,10,11,10,10,10, + 10,11,10,10,11, 9,10,10,10, +}; + +static const static_codebook _16c0_s_p9_2 = { + 2, 441, + (char *)_vq_lengthlist__16c0_s_p9_2, + 1, -529268736, 1611661312, 5, 0, + (long *)_vq_quantlist__16c0_s_p9_2, + 0 +}; + +static const char _huff_lengthlist__16c0_s_single[] = { + 3, 4,19, 7, 9, 7, 8,11, 9,12, 4, 1,19, 6, 7, 7, + 8,10,11,13,18,18,18,18,18,18,18,18,18,18, 8, 6, + 18, 8, 9, 9,11,12,14,18, 9, 6,18, 9, 7, 8, 9,11, + 12,18, 7, 6,18, 8, 7, 7, 7, 9,11,17, 8, 8,18, 9, + 7, 6, 6, 8,11,17,10,10,18,12, 9, 8, 7, 9,12,18, + 13,15,18,15,13,11,10,11,15,18,14,18,18,18,18,18, + 16,16,18,18, +}; + +static const static_codebook _huff_book__16c0_s_single = { + 2, 100, + (char *)_huff_lengthlist__16c0_s_single, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist__16c1_s_long[] = { + 2, 5,20, 7,10, 7, 8,10,11,11, 4, 2,20, 5, 8, 6, + 7, 9,10,10,20,20,20,20,19,19,19,19,19,19, 7, 5, + 19, 6,10, 7, 9,11,13,17,11, 8,19,10, 7, 7, 8,10, + 11,15, 7, 5,19, 7, 7, 5, 6, 9,11,16, 7, 6,19, 8, + 7, 6, 6, 7, 9,13, 9, 9,19,11, 9, 8, 6, 7, 8,13, + 12,14,19,16,13,10, 9, 8, 9,13,14,17,19,18,18,17, + 12,11,11,13, +}; + +static const static_codebook _huff_book__16c1_s_long = { + 2, 100, + (char *)_huff_lengthlist__16c1_s_long, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__16c1_s_p1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__16c1_s_p1_0[] = { + 1, 5, 5, 0, 0, 0, 0, 0, 0, 5, 7, 7, 0, 0, 0, 0, + 0, 0, 5, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 5, 8, 7, 0, 0, 0, 0, 0, 0, 7, 9, 9, 0, 0, 0, + 0, 0, 0, 7, 8, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 5, 7, 8, 0, 0, 0, 0, 0, 0, 7, 9, 8, 0, 0, + 0, 0, 0, 0, 7, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _16c1_s_p1_0 = { + 8, 6561, + (char *)_vq_lengthlist__16c1_s_p1_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__16c1_s_p1_0, + 0 +}; + +static const long _vq_quantlist__16c1_s_p3_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__16c1_s_p3_0[] = { + 1, 4, 4, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 5, 5, 7, 7, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 4, 5, 5, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 9, 9, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 6, 7, 7, 9, 9, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _16c1_s_p3_0 = { + 4, 625, + (char *)_vq_lengthlist__16c1_s_p3_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__16c1_s_p3_0, + 0 +}; + +static const long _vq_quantlist__16c1_s_p4_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__16c1_s_p4_0[] = { + 1, 2, 3, 7, 7, 0, 0, 0, 0, 0, 0, 0, 6, 6, 0, 0, + 0, 0, 0, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 7, 7, + 0, 0, 0, 0, 0, 0, 0, 7, 7, 0, 0, 0, 0, 0, 0, 0, + 8, 8, 0, 0, 0, 0, 0, 0, 0, 8, 9, 0, 0, 0, 0, 0, + 0, 0,10,10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _16c1_s_p4_0 = { + 2, 81, + (char *)_vq_lengthlist__16c1_s_p4_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__16c1_s_p4_0, + 0 +}; + +static const long _vq_quantlist__16c1_s_p5_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__16c1_s_p5_0[] = { + 1, 3, 3, 5, 5, 6, 6, 8, 8, 0, 0, 0, 7, 7, 7, 7, + 9, 9, 0, 0, 0, 7, 7, 7, 7, 9, 9, 0, 0, 0, 8, 8, + 8, 8, 9, 9, 0, 0, 0, 8, 8, 8, 8,10,10, 0, 0, 0, + 9, 9, 8, 8,10,10, 0, 0, 0, 9, 9, 8, 8,10,10, 0, + 0, 0,10,10, 9, 9,10,10, 0, 0, 0, 0, 0, 9, 9,10, + 10, +}; + +static const static_codebook _16c1_s_p5_0 = { + 2, 81, + (char *)_vq_lengthlist__16c1_s_p5_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__16c1_s_p5_0, + 0 +}; + +static const long _vq_quantlist__16c1_s_p6_0[] = { + 8, + 7, + 9, + 6, + 10, + 5, + 11, + 4, + 12, + 3, + 13, + 2, + 14, + 1, + 15, + 0, + 16, +}; + +static const char _vq_lengthlist__16c1_s_p6_0[] = { + 1, 3, 3, 6, 6, 8, 8, 9, 9, 9, 9,10,10,11,11,12, + 12, 0, 0, 0, 7, 7, 8, 8, 9, 9, 9, 9,10,10,11,11, + 12,12, 0, 0, 0, 7, 7, 8, 8, 9, 9, 9, 9,10,10,11, + 11,12,12, 0, 0, 0, 8, 8, 8, 9,10, 9,10,10,10,10, + 11,11,12,12, 0, 0, 0, 8, 8, 9, 9,10,10,10,10,11, + 11,11,12,12,12, 0, 0, 0, 8, 8, 9, 9,10,10,10,10, + 11,11,12,12,12,12, 0, 0, 0, 8, 8, 9, 9,10,10,10, + 10,11,11,12,12,13,13, 0, 0, 0, 9, 9, 9, 9,10,10, + 10,10,11,11,12,12,13,13, 0, 0, 0, 0, 0, 9, 9,10, + 10,10,10,11,11,12,12,13,13, 0, 0, 0, 0, 0, 9, 9, + 10,10,11,11,12,12,12,12,13,13, 0, 0, 0, 0, 0, 9, + 9,10,10,11,11,12,12,12,12,13,13, 0, 0, 0, 0, 0, + 10,10,11,10,11,11,12,12,13,13,13,13, 0, 0, 0, 0, + 0, 0, 0,10,10,11,11,12,12,13,13,13,13, 0, 0, 0, + 0, 0, 0, 0,11,11,12,12,12,12,13,13,14,14, 0, 0, + 0, 0, 0, 0, 0,11,11,12,12,12,12,13,13,14,14, 0, + 0, 0, 0, 0, 0, 0,12,12,12,12,13,13,13,13,14,14, + 0, 0, 0, 0, 0, 0, 0, 0, 0,12,12,13,13,13,13,14, + 14, +}; + +static const static_codebook _16c1_s_p6_0 = { + 2, 289, + (char *)_vq_lengthlist__16c1_s_p6_0, + 1, -529530880, 1611661312, 5, 0, + (long *)_vq_quantlist__16c1_s_p6_0, + 0 +}; + +static const long _vq_quantlist__16c1_s_p7_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__16c1_s_p7_0[] = { + 1, 4, 4, 6, 6, 6, 7, 6, 6, 4, 7, 7,10, 9,10,10, + 10, 9, 4, 7, 7,10,10,10,11,10,10, 6,10,10,11,11, + 11,11,10,10, 6,10, 9,11,11,11,11,10,10, 6,10,10, + 11,11,11,11,10,10, 7,11,11,11,11,11,12,12,11, 6, + 10,10,11,10,10,11,11,11, 6,10,10,10,11,10,11,11, + 11, +}; + +static const static_codebook _16c1_s_p7_0 = { + 4, 81, + (char *)_vq_lengthlist__16c1_s_p7_0, + 1, -529137664, 1618345984, 2, 0, + (long *)_vq_quantlist__16c1_s_p7_0, + 0 +}; + +static const long _vq_quantlist__16c1_s_p7_1[] = { + 5, + 4, + 6, + 3, + 7, + 2, + 8, + 1, + 9, + 0, + 10, +}; + +static const char _vq_lengthlist__16c1_s_p7_1[] = { + 2, 3, 3, 5, 6, 7, 7, 7, 7, 8, 8,10,10,10, 6, 6, + 7, 7, 8, 8, 8, 8,10,10,10, 6, 6, 7, 7, 8, 8, 8, + 8,10,10,10, 7, 7, 7, 7, 8, 8, 8, 8,10,10,10, 7, + 7, 7, 7, 8, 8, 8, 8,10,10,10, 7, 7, 8, 8, 8, 8, + 8, 8,10,10,10, 7, 7, 8, 8, 8, 8, 8, 8,10,10,10, + 8, 8, 8, 8, 8, 8, 9, 9,10,10,10,10,10, 8, 8, 8, + 8, 9, 9,10,10,10,10,10, 9, 9, 8, 8, 9, 9,10,10, + 10,10,10, 8, 8, 8, 8, 9, 9, +}; + +static const static_codebook _16c1_s_p7_1 = { + 2, 121, + (char *)_vq_lengthlist__16c1_s_p7_1, + 1, -531365888, 1611661312, 4, 0, + (long *)_vq_quantlist__16c1_s_p7_1, + 0 +}; + +static const long _vq_quantlist__16c1_s_p8_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__16c1_s_p8_0[] = { + 1, 4, 4, 6, 6, 7, 7, 7, 7, 8, 8, 9, 9, 6, 5, 5, + 7, 8, 8, 9, 8, 8, 9, 9,10,11, 6, 5, 5, 8, 8, 9, + 9, 8, 8, 9,10,10,11, 0, 8, 8, 8, 9, 9, 9, 9, 9, + 10,10,11,11, 0, 9, 9, 9, 8, 9, 9, 9, 9,10,10,11, + 11, 0,13,13, 9, 9,10,10,10,10,11,11,12,12, 0,14, + 13, 9, 9,10,10,10,10,11,11,12,12, 0, 0, 0,10,10, + 9, 9,11,11,12,12,13,12, 0, 0, 0,10,10, 9, 9,10, + 10,12,12,13,13, 0, 0, 0,13,14,11,10,11,11,12,12, + 13,14, 0, 0, 0,14,14,10,10,11,11,12,12,13,13, 0, + 0, 0, 0, 0,12,12,12,12,13,13,14,15, 0, 0, 0, 0, + 0,12,12,12,12,13,13,14,15, +}; + +static const static_codebook _16c1_s_p8_0 = { + 2, 169, + (char *)_vq_lengthlist__16c1_s_p8_0, + 1, -526516224, 1616117760, 4, 0, + (long *)_vq_quantlist__16c1_s_p8_0, + 0 +}; + +static const long _vq_quantlist__16c1_s_p8_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__16c1_s_p8_1[] = { + 2, 3, 3, 5, 5, 6, 6, 6, 5, 5, 6, 6, 6, 5, 5, 6, + 6, 6, 5, 5, 6, 6, 6, 5, 5, +}; + +static const static_codebook _16c1_s_p8_1 = { + 2, 25, + (char *)_vq_lengthlist__16c1_s_p8_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__16c1_s_p8_1, + 0 +}; + +static const long _vq_quantlist__16c1_s_p9_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__16c1_s_p9_0[] = { + 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 8, 8, +}; + +static const static_codebook _16c1_s_p9_0 = { + 2, 169, + (char *)_vq_lengthlist__16c1_s_p9_0, + 1, -513964032, 1628680192, 4, 0, + (long *)_vq_quantlist__16c1_s_p9_0, + 0 +}; + +static const long _vq_quantlist__16c1_s_p9_1[] = { + 7, + 6, + 8, + 5, + 9, + 4, + 10, + 3, + 11, + 2, + 12, + 1, + 13, + 0, + 14, +}; + +static const char _vq_lengthlist__16c1_s_p9_1[] = { + 1, 4, 4, 4, 4, 8, 8,12,13,14,14,14,14,14,14, 6, + 6, 6, 6, 6,10, 9,14,14,14,14,14,14,14,14, 7, 6, + 5, 6, 6,10, 9,12,13,13,13,13,13,13,13,13, 7, 7, + 9, 9,11,11,12,13,13,13,13,13,13,13,13, 7, 7, 8, + 8,11,12,13,13,13,13,13,13,13,13,13,12,12,10,10, + 13,12,13,13,13,13,13,13,13,13,13,12,12,10,10,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,12,13,12, + 13,13,13,13,13,13,13,13,13,13,13,13,12,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,12,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,12,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13, +}; + +static const static_codebook _16c1_s_p9_1 = { + 2, 225, + (char *)_vq_lengthlist__16c1_s_p9_1, + 1, -520986624, 1620377600, 4, 0, + (long *)_vq_quantlist__16c1_s_p9_1, + 0 +}; + +static const long _vq_quantlist__16c1_s_p9_2[] = { + 10, + 9, + 11, + 8, + 12, + 7, + 13, + 6, + 14, + 5, + 15, + 4, + 16, + 3, + 17, + 2, + 18, + 1, + 19, + 0, + 20, +}; + +static const char _vq_lengthlist__16c1_s_p9_2[] = { + 1, 4, 4, 6, 6, 7, 7, 8, 7, 8, 8, 9, 9, 9, 9,10, + 10,10, 9,10,10,11,12,12, 8, 8, 8, 8, 9, 9, 9, 9, + 10,10,10,10,10,11,11,10,12,11,11,13,11, 7, 7, 8, + 8, 8, 8, 9, 9, 9,10,10,10,10, 9,10,10,11,11,12, + 11,11, 8, 8, 8, 8, 9, 9,10,10,10,10,11,11,11,11, + 11,11,11,12,11,12,12, 8, 8, 9, 9, 9, 9, 9,10,10, + 10,10,10,10,11,11,11,11,11,11,12,11, 9, 9, 9, 9, + 10,10,10,10,11,10,11,11,11,11,11,11,12,12,12,12, + 11, 9, 9, 9, 9,10,10,10,10,11,11,11,11,11,11,11, + 11,11,12,12,12,13, 9,10,10, 9,11,10,10,10,10,11, + 11,11,11,11,10,11,12,11,12,12,11,12,11,10, 9,10, + 10,11,10,11,11,11,11,11,11,11,11,11,12,12,11,12, + 12,12,10,10,10,11,10,11,11,11,11,11,11,11,11,11, + 11,11,12,13,12,12,11, 9,10,10,11,11,10,11,11,11, + 12,11,11,11,11,11,12,12,13,13,12,13,10,10,12,10, + 11,11,11,11,11,11,11,11,11,12,12,11,13,12,12,12, + 12,13,12,11,11,11,11,11,11,12,11,12,11,11,11,11, + 12,12,13,12,11,12,12,11,11,11,11,11,12,11,11,11, + 11,12,11,11,12,11,12,13,13,12,12,12,12,11,11,11, + 11,11,12,11,11,12,11,12,11,11,11,11,13,12,12,12, + 12,13,11,11,11,12,12,11,11,11,12,11,12,12,12,11, + 12,13,12,11,11,12,12,11,12,11,11,11,12,12,11,12, + 11,11,11,12,12,12,12,13,12,13,12,12,12,12,11,11, + 12,11,11,11,11,11,11,12,12,12,13,12,11,13,13,12, + 12,11,12,10,11,11,11,11,12,11,12,12,11,12,12,13, + 12,12,13,12,12,12,12,12,11,12,12,12,11,12,11,11, + 11,12,13,12,13,13,13,13,13,12,13,13,12,12,13,11, + 11,11,11,11,12,11,11,12,11, +}; + +static const static_codebook _16c1_s_p9_2 = { + 2, 441, + (char *)_vq_lengthlist__16c1_s_p9_2, + 1, -529268736, 1611661312, 5, 0, + (long *)_vq_quantlist__16c1_s_p9_2, + 0 +}; + +static const char _huff_lengthlist__16c1_s_short[] = { + 5, 6,17, 8,12, 9,10,10,12,13, 5, 2,17, 4, 9, 5, + 7, 8,11,13,16,16,16,16,16,16,16,16,16,16, 6, 4, + 16, 5,10, 5, 7,10,14,16,13, 9,16,11, 8, 7, 8, 9, + 13,16, 7, 4,16, 5, 7, 4, 6, 8,11,13, 8, 6,16, 7, + 8, 5, 5, 7, 9,13, 9, 8,16, 9, 8, 6, 6, 7, 9,13, + 11,11,16,10,10, 7, 7, 7, 9,13,13,13,16,13,13, 9, + 9, 9,10,13, +}; + +static const static_codebook _huff_book__16c1_s_short = { + 2, 100, + (char *)_huff_lengthlist__16c1_s_short, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist__16c2_s_long[] = { + 4, 7, 9, 9, 9, 8, 9,10,13,16, 5, 4, 5, 6, 7, 7, + 8, 9,12,16, 6, 5, 5, 5, 7, 7, 9,10,12,15, 7, 6, + 5, 4, 5, 6, 8, 9,10,13, 8, 7, 7, 5, 5, 5, 7, 9, + 10,12, 7, 7, 7, 6, 5, 5, 6, 7,10,12, 8, 8, 8, 7, + 7, 5, 5, 6, 9,11, 8, 9, 9, 8, 8, 6, 6, 5, 8,11, + 10,11,12,12,11, 9, 9, 8, 9,12,13,14,15,15,14,12, + 12,11,11,13, +}; + +static const static_codebook _huff_book__16c2_s_long = { + 2, 100, + (char *)_huff_lengthlist__16c2_s_long, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__16c2_s_p1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__16c2_s_p1_0[] = { + 1, 3, 3, 0, 0, 0, 0, 0, 0, 4, 5, 5, 0, 0, 0, 0, + 0, 0, 4, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _16c2_s_p1_0 = { + 4, 81, + (char *)_vq_lengthlist__16c2_s_p1_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__16c2_s_p1_0, + 0 +}; + +static const long _vq_quantlist__16c2_s_p2_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__16c2_s_p2_0[] = { + 2, 4, 4, 7, 7, 0, 0, 0, 8, 8, 0, 0, 0, 8, 8, 0, + 0, 0, 8, 8, 0, 0, 0, 8, 8, 4, 4, 4, 8, 7, 0, 0, + 0, 8, 8, 0, 0, 0, 8, 8, 0, 0, 0, 9, 9, 0, 0, 0, + 9, 9, 4, 4, 4, 7, 8, 0, 0, 0, 8, 8, 0, 0, 0, 8, + 8, 0, 0, 0, 9, 9, 0, 0, 0, 9, 9, 7, 8, 8,10, 9, + 0, 0, 0,12,11, 0, 0, 0,11,12, 0, 0, 0,14,13, 0, + 0, 0,14,14, 7, 8, 8, 9,10, 0, 0, 0,11,12, 0, 0, + 0,11,11, 0, 0, 0,14,14, 0, 0, 0,14,14, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8,11,11, 0, 0, 0, + 12,11, 0, 0, 0,12,12, 0, 0, 0,13,12, 0, 0, 0,13, + 13, 8, 8, 8,11,11, 0, 0, 0,11,11, 0, 0, 0,12,12, + 0, 0, 0,13,13, 0, 0, 0,13,13, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 8, 9, 8,12,11, 0, 0, 0,12,12, 0, + 0, 0,12,11, 0, 0, 0,13,13, 0, 0, 0,13,13, 8, 8, + 8,11,12, 0, 0, 0,11,12, 0, 0, 0,11,12, 0, 0, 0, + 13,14, 0, 0, 0,13,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 8, 9, 9,14,14, 0, 0, 0,13,13, 0, 0, 0,13, + 13, 0, 0, 0,13,12, 0, 0, 0,13,13, 8, 9, 9,14,14, + 0, 0, 0,13,13, 0, 0, 0,13,13, 0, 0, 0,12,13, 0, + 0, 0,13,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, + 9, 9,14,14, 0, 0, 0,13,13, 0, 0, 0,13,13, 0, 0, + 0,13,13, 0, 0, 0,13,12, 8, 9, 9,14,14, 0, 0, 0, + 13,13, 0, 0, 0,13,13, 0, 0, 0,13,13, 0, 0, 0,12, + 12, +}; + +static const static_codebook _16c2_s_p2_0 = { + 4, 625, + (char *)_vq_lengthlist__16c2_s_p2_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__16c2_s_p2_0, + 0 +}; + +static const long _vq_quantlist__16c2_s_p3_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__16c2_s_p3_0[] = { + 1, 3, 3, 5, 5, 7, 7, 8, 8, 0, 0, 0, 6, 6, 8, 8, + 9, 9, 0, 0, 0, 6, 6, 8, 8, 9, 9, 0, 0, 0, 7, 7, + 8, 9,10,10, 0, 0, 0, 7, 7, 9, 9,10,10, 0, 0, 0, + 8, 8, 9, 9,11,11, 0, 0, 0, 7, 7, 9, 9,11,11, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _16c2_s_p3_0 = { + 2, 81, + (char *)_vq_lengthlist__16c2_s_p3_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__16c2_s_p3_0, + 0 +}; + +static const long _vq_quantlist__16c2_s_p4_0[] = { + 8, + 7, + 9, + 6, + 10, + 5, + 11, + 4, + 12, + 3, + 13, + 2, + 14, + 1, + 15, + 0, + 16, +}; + +static const char _vq_lengthlist__16c2_s_p4_0[] = { + 2, 3, 3, 5, 5, 6, 6, 6, 6, 7, 7, 8, 8, 8, 8, 9, + 9, 0, 0, 0, 6, 6, 7, 7, 8, 8, 8, 8, 9, 9,10,10, + 11,10, 0, 0, 0, 6, 6, 7, 7, 8, 8, 8, 8, 9, 9,10, + 10,10,10, 0, 0, 0, 6, 6, 8, 8, 9, 9, 9, 9,10,10, + 11,11,11,11, 0, 0, 0, 7, 6, 8, 8, 9, 9, 9, 9,10, + 10,11,11,11,11, 0, 0, 0, 7, 7, 8, 8, 9, 9,10,10, + 11,11,11,11,12,12, 0, 0, 0, 7, 7, 8, 8, 9, 9,10, + 10,11,11,11,11,12,12, 0, 0, 0, 7, 8, 8, 8, 9, 9, + 10,10,11,11,12,12,13,13, 0, 0, 0, 0, 0, 8, 8, 9, + 9,10,10,11,11,12,12,13,13, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _16c2_s_p4_0 = { + 2, 289, + (char *)_vq_lengthlist__16c2_s_p4_0, + 1, -529530880, 1611661312, 5, 0, + (long *)_vq_quantlist__16c2_s_p4_0, + 0 +}; + +static const long _vq_quantlist__16c2_s_p5_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__16c2_s_p5_0[] = { + 1, 4, 4, 5, 7, 7, 6, 7, 7, 4, 6, 6,10,11,10,10, + 10,11, 4, 6, 6,10,10,11,10,11,10, 5,10,10, 9,12, + 11,10,12,12, 7,10,10,12,12,12,12,13,13, 7,11,10, + 11,12,12,12,13,13, 6,11,10,10,12,12,11,12,12, 7, + 11,10,12,13,13,12,12,12, 7,10,11,12,13,13,12,12, + 12, +}; + +static const static_codebook _16c2_s_p5_0 = { + 4, 81, + (char *)_vq_lengthlist__16c2_s_p5_0, + 1, -529137664, 1618345984, 2, 0, + (long *)_vq_quantlist__16c2_s_p5_0, + 0 +}; + +static const long _vq_quantlist__16c2_s_p5_1[] = { + 5, + 4, + 6, + 3, + 7, + 2, + 8, + 1, + 9, + 0, + 10, +}; + +static const char _vq_lengthlist__16c2_s_p5_1[] = { + 2, 3, 3, 6, 6, 6, 6, 7, 7, 7, 7,11,10,10, 6, 6, + 7, 7, 8, 8, 8, 8,10,10,10, 6, 6, 7, 7, 8, 8, 8, + 8,11,11,11, 7, 7, 8, 8, 8, 8, 9, 9,11,11,11, 6, + 7, 8, 8, 8, 8, 9, 9,11,11,11, 7, 7, 8, 8, 8, 8, + 8, 8,11,11,11, 7, 7, 8, 8, 8, 8, 9, 9,11,11,11, + 8, 8, 8, 8, 8, 8, 8, 8,11,11,11,11,11, 8, 8, 8, + 8, 8, 8,12,11,11,11,11, 8, 8, 8, 8, 8, 8,12,11, + 11,11,11, 7, 7, 8, 8, 8, 8, +}; + +static const static_codebook _16c2_s_p5_1 = { + 2, 121, + (char *)_vq_lengthlist__16c2_s_p5_1, + 1, -531365888, 1611661312, 4, 0, + (long *)_vq_quantlist__16c2_s_p5_1, + 0 +}; + +static const long _vq_quantlist__16c2_s_p6_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__16c2_s_p6_0[] = { + 1, 4, 4, 6, 6, 8, 7, 8, 8, 9, 9,10,10, 5, 5, 5, + 7, 7, 9, 9, 9, 9,11,11,12,12, 6, 5, 5, 7, 7, 9, + 9,10, 9,11,11,12,12, 0, 7, 7, 7, 7, 9, 9,10,10, + 11,11,12,12, 0, 7, 7, 7, 7, 9, 9,10,10,11,11,12, + 12, 0,11,11, 8, 8,10,10,11,11,12,12,13,13, 0,12, + 12, 9, 9,10,10,11,11,12,12,13,13, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const static_codebook _16c2_s_p6_0 = { + 2, 169, + (char *)_vq_lengthlist__16c2_s_p6_0, + 1, -526516224, 1616117760, 4, 0, + (long *)_vq_quantlist__16c2_s_p6_0, + 0 +}; + +static const long _vq_quantlist__16c2_s_p6_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__16c2_s_p6_1[] = { + 2, 3, 3, 5, 5, 6, 6, 6, 5, 5, 6, 6, 6, 5, 5, 6, + 6, 6, 5, 5, 6, 6, 6, 5, 5, +}; + +static const static_codebook _16c2_s_p6_1 = { + 2, 25, + (char *)_vq_lengthlist__16c2_s_p6_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__16c2_s_p6_1, + 0 +}; + +static const long _vq_quantlist__16c2_s_p7_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__16c2_s_p7_0[] = { + 1, 4, 4, 7, 7, 8, 8, 8, 8,10, 9,10,10, 5, 5, 5, + 7, 7, 9, 9,10,10,11,10,12,11, 6, 5, 5, 7, 7, 9, + 9,10,10,11,11,12,12,20, 7, 7, 7, 7, 9, 9,10,10, + 11,11,12,12,20, 7, 7, 7, 7, 9, 9,11,10,12,11,12, + 12,20,11,11, 8, 8,10,10,11,11,12,12,13,13,20,12, + 12, 8, 8, 9, 9,11,11,12,12,13,13,20,20,21,10,10, + 10,10,11,11,12,12,13,13,21,21,21,10,10,10,10,11, + 11,12,12,13,13,21,21,21,14,14,11,11,12,12,13,13, + 13,14,21,21,21,16,15,11,11,12,11,13,13,14,14,21, + 21,21,21,21,13,13,12,12,13,13,14,14,21,21,21,21, + 21,13,13,12,12,13,13,14,14, +}; + +static const static_codebook _16c2_s_p7_0 = { + 2, 169, + (char *)_vq_lengthlist__16c2_s_p7_0, + 1, -523206656, 1618345984, 4, 0, + (long *)_vq_quantlist__16c2_s_p7_0, + 0 +}; + +static const long _vq_quantlist__16c2_s_p7_1[] = { + 5, + 4, + 6, + 3, + 7, + 2, + 8, + 1, + 9, + 0, + 10, +}; + +static const char _vq_lengthlist__16c2_s_p7_1[] = { + 2, 4, 4, 6, 6, 7, 7, 7, 7, 7, 7, 9, 9, 9, 6, 7, + 7, 7, 7, 7, 8, 8, 9, 9, 9, 6, 6, 7, 7, 7, 7, 8, + 8, 9, 9, 9, 7, 7, 7, 7, 8, 8, 8, 8, 9, 9, 9, 7, + 7, 7, 7, 8, 8, 8, 8, 9, 9, 9, 7, 7, 7, 7, 8, 8, + 8, 8, 9, 9, 9, 7, 7, 7, 7, 7, 7, 8, 8, 9, 9, 9, + 7, 7, 8, 8, 7, 7, 8, 8, 9, 9, 9, 9, 9, 8, 8, 7, + 7, 8, 8, 9, 9, 9, 9, 9, 8, 8, 7, 7, 8, 8, 9, 9, + 9, 9, 9, 7, 7, 7, 7, 8, 8, +}; + +static const static_codebook _16c2_s_p7_1 = { + 2, 121, + (char *)_vq_lengthlist__16c2_s_p7_1, + 1, -531365888, 1611661312, 4, 0, + (long *)_vq_quantlist__16c2_s_p7_1, + 0 +}; + +static const long _vq_quantlist__16c2_s_p8_0[] = { + 7, + 6, + 8, + 5, + 9, + 4, + 10, + 3, + 11, + 2, + 12, + 1, + 13, + 0, + 14, +}; + +static const char _vq_lengthlist__16c2_s_p8_0[] = { + 1, 4, 4, 6, 6, 7, 7, 7, 7, 8, 8, 9, 9,10,10, 6, + 6, 6, 8, 8, 9, 9, 8, 8, 9, 9,10,10,11,11, 6, 5, + 5, 8, 7, 9, 9, 8, 8, 9, 9,10,10,11,11,20, 8, 8, + 8, 8, 9, 9, 9, 9,10,10,11,10,12,11,20, 8, 8, 8, + 8, 9, 9, 9, 9,10,10,11,11,12,12,20,12,12, 9, 9, + 10,10,10,10,11,11,12,12,13,12,20,13,13, 9, 9,10, + 10,10,10,11,11,12,12,13,13,20,20,20, 9, 9, 9, 9, + 10,10,11,11,12,12,13,12,20,20,20, 9, 9, 9, 8,10, + 10,12,11,12,12,13,13,20,20,20,13,13,10,10,11,11, + 12,12,13,13,13,13,20,20,20,13,13,10,10,11,10,12, + 11,13,13,14,14,20,20,20,20,20,11,11,11,11,12,12, + 13,13,14,14,20,20,20,20,20,11,10,11,11,13,11,13, + 13,14,14,20,20,21,21,21,14,14,11,12,13,13,13,13, + 14,14,21,21,21,21,21,15,15,12,11,13,12,14,13,15, + 14, +}; + +static const static_codebook _16c2_s_p8_0 = { + 2, 225, + (char *)_vq_lengthlist__16c2_s_p8_0, + 1, -520986624, 1620377600, 4, 0, + (long *)_vq_quantlist__16c2_s_p8_0, + 0 +}; + +static const long _vq_quantlist__16c2_s_p8_1[] = { + 10, + 9, + 11, + 8, + 12, + 7, + 13, + 6, + 14, + 5, + 15, + 4, + 16, + 3, + 17, + 2, + 18, + 1, + 19, + 0, + 20, +}; + +static const char _vq_lengthlist__16c2_s_p8_1[] = { + 2, 4, 4, 6, 6, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 8,11,11,11, 7, 7, 8, 8, 8, 8, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,10,11,10, 7, 7, 8, + 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,11, + 11,11, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9,11,11,11, 8, 8, 8, 8, 9, 9, 9, 9, 9, + 9, 9, 9,10, 9,10,10,10,10,11,11,11, 8, 8, 9, 9, + 9, 9, 9, 9, 9, 9,10,10,10,10,10,10,10,10,11,11, + 11, 8, 8, 9, 9, 9, 9, 9, 9, 9,10,10,10,10,10,10, + 10,10,10,11,11,11, 9, 9, 9, 9, 9, 9, 9, 9,10,10, + 10,10,10,10,10,10,10,10,11,11,11,11,11, 9, 9, 9, + 9, 9, 9,10,10,10,10,10,10,10,10,10,10,11,11,11, + 11,11, 9, 9, 9, 9,10,10,10,10,10,10,10,10,10,10, + 10,10,11,11,11,11,11, 9, 9, 9, 9,10,10,10,10,10, + 10,10,10,10,10,10,10,11,11,11,11,11,10, 9,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,11,11,11,11, + 11,11,11,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,11,11,11,11,11,11,11,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,11,11,11,11,11,11,11,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,11,11,11,11,11, + 11,11,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 11,11,11,11,11,11,11,11,11,10,10,10,10,10,10,10, + 10,10,10,10,10,11,11,11,11,11,11,11,11,11,10,10, + 10,10,10,10,10,10,10,10,10,10,11,11,11,11,11,11, + 11,11,11,10,10,10,10,10,10,10,10,10,10,10,10,11, + 11,11,11,11,11,11,11,11,10,10,10,10,10,10,10,10, + 10,10,10,10,11,11,11,11,11,11,11,11,11,11,11,10, + 10,10,10,10,10,10,10,10,10, +}; + +static const static_codebook _16c2_s_p8_1 = { + 2, 441, + (char *)_vq_lengthlist__16c2_s_p8_1, + 1, -529268736, 1611661312, 5, 0, + (long *)_vq_quantlist__16c2_s_p8_1, + 0 +}; + +static const long _vq_quantlist__16c2_s_p9_0[] = { + 8, + 7, + 9, + 6, + 10, + 5, + 11, + 4, + 12, + 3, + 13, + 2, + 14, + 1, + 15, + 0, + 16, +}; + +static const char _vq_lengthlist__16c2_s_p9_0[] = { + 1, 4, 3,10, 8,10,10,10,10,10,10,10,10,10,10,10, + 10, 6,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10, 6,10, 9,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10, +}; + +static const static_codebook _16c2_s_p9_0 = { + 2, 289, + (char *)_vq_lengthlist__16c2_s_p9_0, + 1, -509798400, 1631393792, 5, 0, + (long *)_vq_quantlist__16c2_s_p9_0, + 0 +}; + +static const long _vq_quantlist__16c2_s_p9_1[] = { + 9, + 8, + 10, + 7, + 11, + 6, + 12, + 5, + 13, + 4, + 14, + 3, + 15, + 2, + 16, + 1, + 17, + 0, + 18, +}; + +static const char _vq_lengthlist__16c2_s_p9_1[] = { + 1, 4, 4, 7, 7, 7, 7, 7, 7, 8, 8,10, 9,11,10,13, + 11,14,13, 6, 6, 6, 8, 8, 8, 8, 8, 7, 9, 8,11, 9, + 13,11,14,12,14,13, 5, 6, 6, 8, 8, 8, 8, 8, 8, 9, + 9,11,11,13,11,14,13,15,15,17, 8, 8, 8, 8, 9, 9, + 9, 8,11, 9,12,10,13,11,14,12,14,13,17, 8, 8, 8, + 8, 9, 9, 9, 9,10,10,11,11,13,13,13,14,16,15,17, + 12,12, 8, 8, 9, 9,10,10,11,11,12,11,13,12,13,12, + 14,13,16,12,12, 8, 8, 9, 9,10,10,11,11,12,12,13, + 13,14,14,15,15,17,17,17, 9, 9, 9, 9,11,11,12,12, + 12,13,13,13,16,14,14,14,17,17,17, 9, 8, 9, 8,11, + 10,12,12,13,13,14,14,15,15,16,16,17,17,17,12,12, + 10,10,11,12,12,13,13,14,13,15,15,14,16,15,17,17, + 17,12,12,10, 8,12, 9,13,12,14,14,15,14,15,16,16, + 16,17,17,17,17,17,11,11,12,12,14,14,14,16,15,16, + 15,16,15,17,17,17,17,17,17,11, 9,12,10,13,11,15, + 14,16,16,17,16,16,15,17,17,17,17,17,15,15,12,12, + 14,14,15,16,16,15,16,16,17,17,17,17,17,17,17,14, + 14,12,10,14,11,15,12,17,16,15,16,17,16,17,17,17, + 17,17,17,17,13,13,14,14,14,16,17,17,16,17,17,17, + 17,17,17,17,17,17,17,13, 9,13,12,15,13,16,16,17, + 17,17,17,17,17,17,17,17,17,17,15,17,14,14,15,16, + 16,17,16,17,16,17,17,17,17,17,17,17,17,17,17,14, + 13,15,16,16,17,16,17,17,17, +}; + +static const static_codebook _16c2_s_p9_1 = { + 2, 361, + (char *)_vq_lengthlist__16c2_s_p9_1, + 1, -518287360, 1622704128, 5, 0, + (long *)_vq_quantlist__16c2_s_p9_1, + 0 +}; + +static const long _vq_quantlist__16c2_s_p9_2[] = { + 24, + 23, + 25, + 22, + 26, + 21, + 27, + 20, + 28, + 19, + 29, + 18, + 30, + 17, + 31, + 16, + 32, + 15, + 33, + 14, + 34, + 13, + 35, + 12, + 36, + 11, + 37, + 10, + 38, + 9, + 39, + 8, + 40, + 7, + 41, + 6, + 42, + 5, + 43, + 4, + 44, + 3, + 45, + 2, + 46, + 1, + 47, + 0, + 48, +}; + +static const char _vq_lengthlist__16c2_s_p9_2[] = { + 2, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, + 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, +}; + +static const static_codebook _16c2_s_p9_2 = { + 1, 49, + (char *)_vq_lengthlist__16c2_s_p9_2, + 1, -526909440, 1611661312, 6, 0, + (long *)_vq_quantlist__16c2_s_p9_2, + 0 +}; + +static const char _huff_lengthlist__16c2_s_short[] = { + 7,10,12,11,12,13,15,16,18,15,10, 8, 8, 8, 9,10, + 12,13,14,17,10, 7, 7, 7, 7, 8,10,12,15,18,10, 7, + 7, 5, 5, 6, 8,10,13,15,10, 7, 6, 5, 4, 4, 6, 9, + 12,15,11, 7, 7, 5, 4, 3, 4, 7,11,13,12, 9, 8, 7, + 5, 4, 4, 5,10,13,11,11,11, 9, 7, 5, 5, 5, 9,12, + 13,12,13,12,10, 8, 8, 7, 9,13,14,14,14,14,13,11, + 11,10,10,13, +}; + +static const static_codebook _huff_book__16c2_s_short = { + 2, 100, + (char *)_huff_lengthlist__16c2_s_short, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__8c0_s_p1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__8c0_s_p1_0[] = { + 1, 5, 4, 0, 0, 0, 0, 0, 0, 5, 7, 7, 0, 0, 0, 0, + 0, 0, 5, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 5, 8, 8, 0, 0, 0, 0, 0, 0, 7, 8, 9, 0, 0, 0, + 0, 0, 0, 7, 8, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 5, 8, 8, 0, 0, 0, 0, 0, 0, 7, 9, 9, 0, 0, + 0, 0, 0, 0, 7, 9, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 8, 8, 0, 0, 0, 0, + 0, 0, 8,10,10, 0, 0, 0, 0, 0, 0, 8, 9, 9, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,10, 9, 0, 0, 0, + 0, 0, 0, 8, 9,11, 0, 0, 0, 0, 0, 0, 9,11,11, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 9,10, 0, 0, + 0, 0, 0, 0, 9,11,10, 0, 0, 0, 0, 0, 0, 9,11,11, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _8c0_s_p1_0 = { + 8, 6561, + (char *)_vq_lengthlist__8c0_s_p1_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__8c0_s_p1_0, + 0 +}; + +static const long _vq_quantlist__8c0_s_p3_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__8c0_s_p3_0[] = { + 1, 4, 4, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 5, 6, 7, 7, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 4, 5, 5, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 7, 7, 8, 8, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 6, 7, 7, 8, 8, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _8c0_s_p3_0 = { + 4, 625, + (char *)_vq_lengthlist__8c0_s_p3_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__8c0_s_p3_0, + 0 +}; + +static const long _vq_quantlist__8c0_s_p4_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__8c0_s_p4_0[] = { + 1, 2, 3, 7, 7, 0, 0, 0, 0, 0, 0, 0, 6, 6, 0, 0, + 0, 0, 0, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 7, 7, + 0, 0, 0, 0, 0, 0, 0, 7, 7, 0, 0, 0, 0, 0, 0, 0, + 8, 8, 0, 0, 0, 0, 0, 0, 0, 9, 8, 0, 0, 0, 0, 0, + 0, 0,10,10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _8c0_s_p4_0 = { + 2, 81, + (char *)_vq_lengthlist__8c0_s_p4_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__8c0_s_p4_0, + 0 +}; + +static const long _vq_quantlist__8c0_s_p5_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__8c0_s_p5_0[] = { + 1, 3, 3, 5, 5, 7, 6, 8, 8, 0, 0, 0, 7, 7, 7, 7, + 8, 8, 0, 0, 0, 7, 7, 7, 7, 8, 9, 0, 0, 0, 8, 8, + 8, 8, 9, 9, 0, 0, 0, 8, 8, 8, 8, 9, 9, 0, 0, 0, + 9, 9, 8, 8,10,10, 0, 0, 0, 9, 9, 8, 8,10,10, 0, + 0, 0,10,10, 9, 9,10,10, 0, 0, 0, 0, 0, 9, 9,10, + 10, +}; + +static const static_codebook _8c0_s_p5_0 = { + 2, 81, + (char *)_vq_lengthlist__8c0_s_p5_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__8c0_s_p5_0, + 0 +}; + +static const long _vq_quantlist__8c0_s_p6_0[] = { + 8, + 7, + 9, + 6, + 10, + 5, + 11, + 4, + 12, + 3, + 13, + 2, + 14, + 1, + 15, + 0, + 16, +}; + +static const char _vq_lengthlist__8c0_s_p6_0[] = { + 1, 3, 3, 6, 6, 8, 8, 9, 9, 8, 8,10, 9,10,10,11, + 11, 0, 0, 0, 7, 7, 8, 8, 9, 9, 9, 9,10,10,11,11, + 11,12, 0, 0, 0, 7, 7, 8, 8, 9, 9, 9, 9,10,10,11, + 11,12,11, 0, 0, 0, 8, 8, 9, 9,10,10, 9, 9,10,10, + 11,11,12,12, 0, 0, 0, 8, 8, 9, 9,10,10, 9, 9,11, + 10,11,11,12,12, 0, 0, 0, 9, 9, 9, 9,10,10,10,10, + 11,11,11,12,12,12, 0, 0, 0, 9, 9, 9, 9,10,10,10, + 10,11,11,12,12,13,13, 0, 0, 0,10,10,10,10,11,11, + 10,10,11,11,12,12,13,13, 0, 0, 0, 0, 0,10, 9,10, + 11,10,10,11,11,12,12,13,13, 0, 0, 0, 0, 0, 9, 9, + 10, 9,10,11,12,12,13,13,14,13, 0, 0, 0, 0, 0, 9, + 9, 9,10,10,10,11,11,13,12,13,13, 0, 0, 0, 0, 0, + 10,10,10,10,11,11,12,12,13,13,14,14, 0, 0, 0, 0, + 0, 0, 0,10,10,11,11,12,12,13,13,13,14, 0, 0, 0, + 0, 0, 0, 0,11,11,11,11,12,12,13,14,14,14, 0, 0, + 0, 0, 0, 0, 0,11,11,11,11,12,12,13,13,14,13, 0, + 0, 0, 0, 0, 0, 0,11,11,12,12,13,13,14,14,14,14, + 0, 0, 0, 0, 0, 0, 0, 0, 0,12,12,12,12,13,13,14, + 14, +}; + +static const static_codebook _8c0_s_p6_0 = { + 2, 289, + (char *)_vq_lengthlist__8c0_s_p6_0, + 1, -529530880, 1611661312, 5, 0, + (long *)_vq_quantlist__8c0_s_p6_0, + 0 +}; + +static const long _vq_quantlist__8c0_s_p7_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__8c0_s_p7_0[] = { + 1, 4, 4, 7, 6, 6, 7, 6, 6, 4, 7, 7,11, 9,10,12, + 9,10, 4, 7, 7,10,10,10,11, 9, 9, 6,11,10,11,11, + 12,11,11,11, 6,10,10,11,11,12,11,10,10, 6, 9,10, + 11,11,11,11,10,10, 7,10,11,12,11,11,12,11,12, 6, + 9, 9,10, 9, 9,11,10,10, 6, 9, 9,10,10,10,11,10, + 10, +}; + +static const static_codebook _8c0_s_p7_0 = { + 4, 81, + (char *)_vq_lengthlist__8c0_s_p7_0, + 1, -529137664, 1618345984, 2, 0, + (long *)_vq_quantlist__8c0_s_p7_0, + 0 +}; + +static const long _vq_quantlist__8c0_s_p7_1[] = { + 5, + 4, + 6, + 3, + 7, + 2, + 8, + 1, + 9, + 0, + 10, +}; + +static const char _vq_lengthlist__8c0_s_p7_1[] = { + 1, 3, 3, 6, 6, 8, 8, 9, 9, 9, 9,10,10,10, 7, 7, + 8, 8, 9, 9, 9, 9,10,10, 9, 7, 7, 8, 8, 9, 9, 9, + 9,10,10,10, 8, 8, 9, 9, 9, 9, 9, 9,10,10,10, 8, + 8, 9, 9, 9, 9, 8, 9,10,10,10, 8, 8, 9, 9, 9,10, + 10,10,10,10,10, 9, 9, 9, 9, 9, 9,10,10,11,10,11, + 9, 9, 9, 9,10,10,10,10,11,11,11,10,10, 9, 9,10, + 10,10, 9,11,10,10,10,10,10,10, 9, 9,10,10,11,11, + 10,10,10, 9, 9, 9,10,10,10, +}; + +static const static_codebook _8c0_s_p7_1 = { + 2, 121, + (char *)_vq_lengthlist__8c0_s_p7_1, + 1, -531365888, 1611661312, 4, 0, + (long *)_vq_quantlist__8c0_s_p7_1, + 0 +}; + +static const long _vq_quantlist__8c0_s_p8_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__8c0_s_p8_0[] = { + 1, 4, 4, 7, 6, 7, 7, 7, 7, 8, 8, 9, 9, 7, 6, 6, + 7, 7, 8, 8, 7, 7, 8, 9,10,10, 7, 6, 6, 7, 7, 8, + 7, 7, 7, 9, 9,10,12, 0, 8, 8, 8, 8, 8, 9, 8, 8, + 9, 9,10,10, 0, 8, 8, 8, 8, 8, 9, 8, 9, 9, 9,11, + 10, 0, 0,13, 9, 8, 9, 9, 9, 9,10,10,11,11, 0,13, + 0, 9, 9, 9, 9, 9, 9,11,10,11,11, 0, 0, 0, 8, 9, + 10, 9,10,10,13,11,12,12, 0, 0, 0, 8, 9, 9, 9,10, + 10,13,12,12,13, 0, 0, 0,12, 0,10,10,12,11,10,11, + 12,12, 0, 0, 0,13,13,10,10,10,11,12, 0,13, 0, 0, + 0, 0, 0, 0,13,11, 0,12,12,12,13,12, 0, 0, 0, 0, + 0, 0,13,13,11,13,13,11,12, +}; + +static const static_codebook _8c0_s_p8_0 = { + 2, 169, + (char *)_vq_lengthlist__8c0_s_p8_0, + 1, -526516224, 1616117760, 4, 0, + (long *)_vq_quantlist__8c0_s_p8_0, + 0 +}; + +static const long _vq_quantlist__8c0_s_p8_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__8c0_s_p8_1[] = { + 1, 3, 4, 5, 5, 7, 6, 6, 6, 5, 7, 7, 7, 6, 6, 7, + 7, 7, 6, 6, 7, 7, 7, 6, 6, +}; + +static const static_codebook _8c0_s_p8_1 = { + 2, 25, + (char *)_vq_lengthlist__8c0_s_p8_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__8c0_s_p8_1, + 0 +}; + +static const long _vq_quantlist__8c0_s_p9_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__8c0_s_p9_0[] = { + 1, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, +}; + +static const static_codebook _8c0_s_p9_0 = { + 4, 81, + (char *)_vq_lengthlist__8c0_s_p9_0, + 1, -518803456, 1628680192, 2, 0, + (long *)_vq_quantlist__8c0_s_p9_0, + 0 +}; + +static const long _vq_quantlist__8c0_s_p9_1[] = { + 7, + 6, + 8, + 5, + 9, + 4, + 10, + 3, + 11, + 2, + 12, + 1, + 13, + 0, + 14, +}; + +static const char _vq_lengthlist__8c0_s_p9_1[] = { + 1, 4, 4, 5, 5,10, 8,11,11,11,11,11,11,11,11, 6, + 6, 6, 7, 6,11,10,11,11,11,11,11,11,11,11, 7, 5, + 6, 6, 6, 8, 7,11,11,11,11,11,11,11,11,11, 7, 8, + 8, 8, 9, 9,11,11,11,11,11,11,11,11,11, 9, 8, 7, + 8, 9,11,11,11,11,11,11,11,11,11,11,11,10,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,10,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11, +}; + +static const static_codebook _8c0_s_p9_1 = { + 2, 225, + (char *)_vq_lengthlist__8c0_s_p9_1, + 1, -520986624, 1620377600, 4, 0, + (long *)_vq_quantlist__8c0_s_p9_1, + 0 +}; + +static const long _vq_quantlist__8c0_s_p9_2[] = { + 10, + 9, + 11, + 8, + 12, + 7, + 13, + 6, + 14, + 5, + 15, + 4, + 16, + 3, + 17, + 2, + 18, + 1, + 19, + 0, + 20, +}; + +static const char _vq_lengthlist__8c0_s_p9_2[] = { + 1, 5, 5, 7, 7, 8, 7, 8, 8,10,10, 9, 9,10,10,10, + 11,11,10,12,11,12,12,12, 9, 8, 8, 8, 8, 8, 9,10, + 10,10,10,11,11,11,10,11,11,12,12,11,12, 8, 8, 7, + 7, 8, 9,10,10,10, 9,10,10, 9,10,10,11,11,11,11, + 11,11, 9, 9, 9, 9, 8, 9,10,10,11,10,10,11,11,12, + 10,10,12,12,11,11,10, 9, 9,10, 8, 9,10,10,10, 9, + 10,10,11,11,10,11,10,10,10,12,12,12, 9,10, 9,10, + 9, 9,10,10,11,11,11,11,10,10,10,11,12,11,12,11, + 12,10,11,10,11, 9,10, 9,10, 9,10,10, 9,10,10,11, + 10,11,11,11,11,12,11, 9,10,10,10,10,11,11,11,11, + 11,10,11,11,11,11,10,12,10,12,12,11,12,10,10,11, + 10, 9,11,10,11, 9,10,11,10,10,10,11,11,11,11,12, + 12,10, 9, 9,11,10, 9,12,11,10,12,12,11,11,11,11, + 10,11,11,12,11,10,12, 9,11,10,11,10,10,11,10,11, + 9,10,10,10,11,12,11,11,12,11,10,10,11,11, 9,10, + 10,12,10,11,10,10,10, 9,10,10,10,10, 9,10,10,11, + 11,11,11,12,11,10,10,10,10,11,11,10,11,11, 9,11, + 10,12,10,12,11,10,11,10,10,10,11,10,10,11,11,10, + 11,10,10,10,10,11,11,12,10,10,10,11,10,11,12,11, + 10,11,10,10,11,11,10,12,10, 9,10,10,11,11,11,10, + 12,10,10,11,11,11,10,10,11,10,10,10,11,10,11,10, + 12,11,11,10,10,10,12,10,10,11, 9,10,11,11,11,10, + 10,11,10,10, 9,11,11,12,12,11,12,11,11,11,11,11, + 11, 9,10,11,10,12,10,10,10,10,11,10,10,11,10,10, + 12,10,10,10,10,10, 9,12,10,10,10,10,12, 9,11,10, + 10,11,10,12,12,10,12,12,12,10,10,10,10, 9,10,11, + 10,10,12,10,10,12,11,10,11,10,10,12,11,10,12,10, + 10,11, 9,11,10, 9,10, 9,10, +}; + +static const static_codebook _8c0_s_p9_2 = { + 2, 441, + (char *)_vq_lengthlist__8c0_s_p9_2, + 1, -529268736, 1611661312, 5, 0, + (long *)_vq_quantlist__8c0_s_p9_2, + 0 +}; + +static const char _huff_lengthlist__8c0_s_single[] = { + 4, 5,18, 7,10, 6, 7, 8, 9,10, 5, 2,18, 5, 7, 5, + 6, 7, 8,11,17,17,17,17,17,17,17,17,17,17, 7, 4, + 17, 6, 9, 6, 8,10,12,15,11, 7,17, 9, 6, 6, 7, 9, + 11,15, 6, 4,17, 6, 6, 4, 5, 8,11,16, 6, 6,17, 8, + 6, 5, 6, 9,13,16, 8, 9,17,11, 9, 8, 8,11,13,17, + 9,12,17,15,14,13,12,13,14,17,12,15,17,17,17,17, + 17,16,17,17, +}; + +static const static_codebook _huff_book__8c0_s_single = { + 2, 100, + (char *)_huff_lengthlist__8c0_s_single, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__8c1_s_p1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__8c1_s_p1_0[] = { + 1, 5, 5, 0, 0, 0, 0, 0, 0, 5, 7, 7, 0, 0, 0, 0, + 0, 0, 5, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 5, 8, 7, 0, 0, 0, 0, 0, 0, 7, 8, 9, 0, 0, 0, + 0, 0, 0, 7, 8, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 5, 7, 8, 0, 0, 0, 0, 0, 0, 7, 9, 8, 0, 0, + 0, 0, 0, 0, 7, 9, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _8c1_s_p1_0 = { + 8, 6561, + (char *)_vq_lengthlist__8c1_s_p1_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__8c1_s_p1_0, + 0 +}; + +static const long _vq_quantlist__8c1_s_p3_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__8c1_s_p3_0[] = { + 2, 4, 4, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 6, 6, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 4, 4, 4, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6, 6, 7, 7, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 6, 6, 6, 7, 7, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _8c1_s_p3_0 = { + 4, 625, + (char *)_vq_lengthlist__8c1_s_p3_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__8c1_s_p3_0, + 0 +}; + +static const long _vq_quantlist__8c1_s_p4_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__8c1_s_p4_0[] = { + 1, 2, 3, 7, 7, 0, 0, 0, 0, 0, 0, 0, 6, 6, 0, 0, + 0, 0, 0, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 7, 7, + 0, 0, 0, 0, 0, 0, 0, 7, 7, 0, 0, 0, 0, 0, 0, 0, + 8, 8, 0, 0, 0, 0, 0, 0, 0, 9, 8, 0, 0, 0, 0, 0, + 0, 0,10,10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _8c1_s_p4_0 = { + 2, 81, + (char *)_vq_lengthlist__8c1_s_p4_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__8c1_s_p4_0, + 0 +}; + +static const long _vq_quantlist__8c1_s_p5_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__8c1_s_p5_0[] = { + 1, 3, 3, 4, 5, 6, 6, 8, 8, 0, 0, 0, 8, 8, 7, 7, + 9, 9, 0, 0, 0, 8, 8, 7, 7, 9, 9, 0, 0, 0, 9,10, + 8, 8, 9, 9, 0, 0, 0,10,10, 8, 8, 9, 9, 0, 0, 0, + 11,10, 8, 8,10,10, 0, 0, 0,11,11, 8, 8,10,10, 0, + 0, 0,12,12, 9, 9,10,10, 0, 0, 0, 0, 0, 9, 9,10, + 10, +}; + +static const static_codebook _8c1_s_p5_0 = { + 2, 81, + (char *)_vq_lengthlist__8c1_s_p5_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__8c1_s_p5_0, + 0 +}; + +static const long _vq_quantlist__8c1_s_p6_0[] = { + 8, + 7, + 9, + 6, + 10, + 5, + 11, + 4, + 12, + 3, + 13, + 2, + 14, + 1, + 15, + 0, + 16, +}; + +static const char _vq_lengthlist__8c1_s_p6_0[] = { + 1, 3, 3, 5, 5, 8, 8, 8, 8, 9, 9,10,10,11,11,11, + 11, 0, 0, 0, 8, 8, 8, 8, 9, 9, 9, 9,10,10,11,11, + 12,12, 0, 0, 0, 8, 8, 8, 8, 9, 9, 9, 9,10,10,11, + 11,12,12, 0, 0, 0, 9, 9, 8, 8,10,10,10,10,11,11, + 12,12,12,12, 0, 0, 0, 9, 9, 8, 8,10,10,10,10,11, + 11,12,12,12,12, 0, 0, 0,10,10, 9, 9,10,10,10,10, + 11,11,12,12,13,13, 0, 0, 0,10,10, 9, 9,10,10,10, + 10,11,11,12,12,13,13, 0, 0, 0,11,11, 9, 9,10,10, + 10,10,11,11,12,12,13,13, 0, 0, 0, 0, 0, 9, 9,10, + 10,10,10,11,11,12,12,13,13, 0, 0, 0, 0, 0, 9, 9, + 10,10,11,11,12,12,12,12,13,13, 0, 0, 0, 0, 0, 9, + 9,10,10,11,11,12,11,12,12,13,13, 0, 0, 0, 0, 0, + 10,10,11,11,11,11,12,12,13,12,13,13, 0, 0, 0, 0, + 0, 0, 0,11,10,11,11,12,12,13,13,13,13, 0, 0, 0, + 0, 0, 0, 0,11,11,12,12,12,12,13,13,13,14, 0, 0, + 0, 0, 0, 0, 0,11,11,12,12,12,12,13,13,14,13, 0, + 0, 0, 0, 0, 0, 0,12,12,12,12,13,13,13,13,14,14, + 0, 0, 0, 0, 0, 0, 0, 0, 0,12,12,13,13,13,13,14, + 14, +}; + +static const static_codebook _8c1_s_p6_0 = { + 2, 289, + (char *)_vq_lengthlist__8c1_s_p6_0, + 1, -529530880, 1611661312, 5, 0, + (long *)_vq_quantlist__8c1_s_p6_0, + 0 +}; + +static const long _vq_quantlist__8c1_s_p7_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__8c1_s_p7_0[] = { + 1, 4, 4, 6, 6, 6, 7, 6, 6, 4, 7, 7,10, 9, 9,10, + 9, 9, 5, 7, 7,10, 9, 9,10, 9, 9, 6,10,10,10,10, + 10,11,10,10, 6, 9, 9,10, 9,10,11,10,10, 6, 9, 9, + 10, 9, 9,11, 9,10, 7,10,10,11,11,11,11,10,10, 6, + 9, 9,10,10,10,11, 9, 9, 6, 9, 9,10,10,10,10, 9, + 9, +}; + +static const static_codebook _8c1_s_p7_0 = { + 4, 81, + (char *)_vq_lengthlist__8c1_s_p7_0, + 1, -529137664, 1618345984, 2, 0, + (long *)_vq_quantlist__8c1_s_p7_0, + 0 +}; + +static const long _vq_quantlist__8c1_s_p7_1[] = { + 5, + 4, + 6, + 3, + 7, + 2, + 8, + 1, + 9, + 0, + 10, +}; + +static const char _vq_lengthlist__8c1_s_p7_1[] = { + 2, 3, 3, 5, 5, 7, 7, 7, 7, 7, 7,10,10, 9, 7, 7, + 7, 7, 8, 8, 8, 8, 9, 9, 9, 7, 7, 7, 7, 8, 8, 8, + 8,10,10,10, 7, 7, 7, 7, 8, 8, 8, 8,10,10,10, 7, + 7, 7, 7, 8, 8, 8, 8,10,10,10, 8, 8, 8, 8, 8, 8, + 8, 8,10,10,10, 8, 8, 8, 8, 8, 8, 8, 8,10,10,10, + 8, 8, 8, 8, 8, 8, 8, 8,10,10,10,10,10, 8, 8, 8, + 8, 8, 8,10,10,10,10,10, 8, 8, 8, 8, 8, 8,10,10, + 10,10,10, 8, 8, 8, 8, 8, 8, +}; + +static const static_codebook _8c1_s_p7_1 = { + 2, 121, + (char *)_vq_lengthlist__8c1_s_p7_1, + 1, -531365888, 1611661312, 4, 0, + (long *)_vq_quantlist__8c1_s_p7_1, + 0 +}; + +static const long _vq_quantlist__8c1_s_p8_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__8c1_s_p8_0[] = { + 1, 4, 4, 6, 6, 8, 8, 8, 8, 9, 9,10,10, 7, 5, 5, + 7, 7, 8, 8, 8, 8, 9,10,11,11, 7, 5, 5, 7, 7, 8, + 8, 9, 9,10,10,11,11, 0, 8, 8, 8, 8, 9, 9, 9, 9, + 9,10,11,11, 0, 8, 8, 8, 8, 9, 9, 9, 9,10,10,11, + 11, 0,12,12, 9, 9, 9, 9,10, 9,10,11,11,11, 0,13, + 12, 9, 8, 9, 9,10,10,11,11,12,11, 0, 0, 0, 9, 9, + 9, 9,10,10,11,11,12,12, 0, 0, 0,10,10, 9, 9,10, + 10,11,11,12,12, 0, 0, 0,13,13,10,10,11,11,12,11, + 13,12, 0, 0, 0,14,14,10,10,11,10,11,11,12,12, 0, + 0, 0, 0, 0,12,12,11,11,12,12,13,13, 0, 0, 0, 0, + 0,12,12,11,10,12,11,13,12, +}; + +static const static_codebook _8c1_s_p8_0 = { + 2, 169, + (char *)_vq_lengthlist__8c1_s_p8_0, + 1, -526516224, 1616117760, 4, 0, + (long *)_vq_quantlist__8c1_s_p8_0, + 0 +}; + +static const long _vq_quantlist__8c1_s_p8_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__8c1_s_p8_1[] = { + 2, 3, 3, 5, 5, 6, 6, 6, 5, 5, 6, 6, 6, 5, 5, 6, + 6, 6, 5, 5, 6, 6, 6, 5, 5, +}; + +static const static_codebook _8c1_s_p8_1 = { + 2, 25, + (char *)_vq_lengthlist__8c1_s_p8_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__8c1_s_p8_1, + 0 +}; + +static const long _vq_quantlist__8c1_s_p9_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__8c1_s_p9_0[] = { + 1, 3, 3,10,10,10,10,10,10,10,10,10,10, 5, 6, 6, + 10,10,10,10,10,10,10,10,10,10, 6, 7, 8,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10, 9, 9, 9, 9, +}; + +static const static_codebook _8c1_s_p9_0 = { + 2, 169, + (char *)_vq_lengthlist__8c1_s_p9_0, + 1, -513964032, 1628680192, 4, 0, + (long *)_vq_quantlist__8c1_s_p9_0, + 0 +}; + +static const long _vq_quantlist__8c1_s_p9_1[] = { + 7, + 6, + 8, + 5, + 9, + 4, + 10, + 3, + 11, + 2, + 12, + 1, + 13, + 0, + 14, +}; + +static const char _vq_lengthlist__8c1_s_p9_1[] = { + 1, 4, 4, 5, 5, 7, 7, 9, 9,11,11,12,12,13,13, 6, + 5, 5, 6, 6, 9, 9,10,10,12,12,12,13,15,14, 6, 5, + 5, 7, 7, 9, 9,10,10,12,12,12,13,14,13,17, 7, 7, + 8, 8,10,10,11,11,12,13,13,13,13,13,17, 7, 7, 8, + 8,10,10,11,11,13,13,13,13,14,14,17,11,11, 9, 9, + 11,11,12,12,12,13,13,14,15,13,17,12,12, 9, 9,11, + 11,12,12,13,13,13,13,14,16,17,17,17,11,12,12,12, + 13,13,13,14,15,14,15,15,17,17,17,12,12,11,11,13, + 13,14,14,15,14,15,15,17,17,17,15,15,13,13,14,14, + 15,14,15,15,16,15,17,17,17,15,15,13,13,13,14,14, + 15,15,15,15,16,17,17,17,17,16,14,15,14,14,15,14, + 14,15,15,15,17,17,17,17,17,14,14,16,14,15,15,15, + 15,15,15,17,17,17,17,17,17,16,16,15,17,15,15,14, + 17,15,17,16,17,17,17,17,16,15,14,15,15,15,15,15, + 15, +}; + +static const static_codebook _8c1_s_p9_1 = { + 2, 225, + (char *)_vq_lengthlist__8c1_s_p9_1, + 1, -520986624, 1620377600, 4, 0, + (long *)_vq_quantlist__8c1_s_p9_1, + 0 +}; + +static const long _vq_quantlist__8c1_s_p9_2[] = { + 10, + 9, + 11, + 8, + 12, + 7, + 13, + 6, + 14, + 5, + 15, + 4, + 16, + 3, + 17, + 2, + 18, + 1, + 19, + 0, + 20, +}; + +static const char _vq_lengthlist__8c1_s_p9_2[] = { + 2, 4, 4, 6, 6, 7, 7, 8, 8, 8, 8, 9, 8, 9, 9, 9, + 9, 9, 9, 9, 9,11,11,12, 7, 7, 7, 7, 8, 8, 9, 9, + 9, 9,10,10,10,10,10,10,10,10,11,11,11, 7, 7, 7, + 7, 8, 8, 9, 8, 9, 9, 9, 9, 9, 9,10,10,10,10,11, + 11,12, 8, 8, 8, 8, 8, 8, 9, 9, 9, 9,10,10,10,10, + 10,10,10,10,11,11,11, 7, 7, 8, 8, 8, 8, 9, 9, 9, + 9,10,10,10,10,10,10,10,10,11,11,11, 8, 8, 8, 8, + 9, 9, 9, 9, 9, 9,10,10,10,10,10,10,10,10,11,11, + 11, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9,10,10,10,10,10, + 10,10,10,11,12,11, 9, 9, 8, 9, 9, 9, 9, 9,10,10, + 10,10,10,10,10,10,10,10,11,11,11,11,11, 8, 8, 9, + 9, 9, 9,10,10,10,10,10,10,10,10,10,10,11,12,11, + 12,11, 9, 9, 9, 9, 9,10,10,10,10,10,10,10,10,10, + 10,10,11,11,11,11,11, 9, 9, 9, 9,10,10,10,10,10, + 10,10,10,10,10,10,10,12,11,12,11,11, 9, 9, 9,10, + 10,10,10,10,10,10,10,10,10,10,10,10,12,11,11,11, + 11,11,11,10,10,10,10,10,10,10,10,10,10,10,10,10, + 11,11,11,12,11,11,12,11,10,10,10,10,10,10,10,10, + 10,10,10,10,11,10,11,11,11,11,11,11,11,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,11,11,12,11,12, + 11,11,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 11,11,12,11,12,11,11,11,11,10,10,10,10,10,10,10, + 10,10,10,10,10,11,11,12,11,11,12,11,11,12,10,10, + 11,10,10,10,10,10,10,10,10,10,11,11,11,11,11,11, + 11,11,11,10,10,10,10,10,10,10,10,10,10,10,10,12, + 12,11,12,11,11,12,12,12,11,11,10,10,10,10,10,10, + 10,10,10,11,12,12,11,12,12,11,12,11,11,11,11,10, + 10,10,10,10,10,10,10,10,10, +}; + +static const static_codebook _8c1_s_p9_2 = { + 2, 441, + (char *)_vq_lengthlist__8c1_s_p9_2, + 1, -529268736, 1611661312, 5, 0, + (long *)_vq_quantlist__8c1_s_p9_2, + 0 +}; + +static const char _huff_lengthlist__8c1_s_single[] = { + 4, 6,18, 8,11, 8, 8, 9, 9,10, 4, 4,18, 5, 9, 5, + 6, 7, 8,10,18,18,18,18,17,17,17,17,17,17, 7, 5, + 17, 6,11, 6, 7, 8, 9,12,12, 9,17,12, 8, 8, 9,10, + 10,13, 7, 5,17, 6, 8, 4, 5, 6, 8,10, 6, 5,17, 6, + 8, 5, 4, 5, 7, 9, 7, 7,17, 8, 9, 6, 5, 5, 6, 8, + 8, 8,17, 9,11, 8, 6, 6, 6, 7, 9,10,17,12,12,10, + 9, 7, 7, 8, +}; + +static const static_codebook _huff_book__8c1_s_single = { + 2, 100, + (char *)_huff_lengthlist__8c1_s_single, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist__44c2_s_long[] = { + 6, 6,12,10,10,10, 9,10,12,12, 6, 1,10, 5, 6, 6, + 7, 9,11,14,12, 9, 8,11, 7, 8, 9,11,13,15,10, 5, + 12, 7, 8, 7, 9,12,14,15,10, 6, 7, 8, 5, 6, 7, 9, + 12,14, 9, 6, 8, 7, 6, 6, 7, 9,12,12, 9, 7, 9, 9, + 7, 6, 6, 7,10,10,10, 9,10,11, 8, 7, 6, 6, 8,10, + 12,11,13,13,11,10, 8, 8, 8,10,11,13,15,15,14,13, + 10, 8, 8, 9, +}; + +static const static_codebook _huff_book__44c2_s_long = { + 2, 100, + (char *)_huff_lengthlist__44c2_s_long, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__44c2_s_p1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44c2_s_p1_0[] = { + 2, 4, 4, 0, 0, 0, 0, 0, 0, 5, 6, 6, 0, 0, 0, 0, + 0, 0, 5, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _44c2_s_p1_0 = { + 8, 6561, + (char *)_vq_lengthlist__44c2_s_p1_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44c2_s_p1_0, + 0 +}; + +static const long _vq_quantlist__44c2_s_p2_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44c2_s_p2_0[] = { + 1, 4, 4, 0, 0, 0, 7, 7, 0, 0, 0, 7, 7, 0, 0, 0, + 8, 8, 0, 0, 0, 0, 0, 0, 0, 4, 6, 6, 0, 0, 0, 8, + 8, 0, 0, 0, 8, 8, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, + 0, 0, 4, 6, 6, 0, 0, 0, 8, 8, 0, 0, 0, 8, 8, 0, + 0, 0, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 7, 8, 8, 0, 0, 0,11,11, 0, 0, + 0,11,11, 0, 0, 0,12,11, 0, 0, 0, 0, 0, 0, 0, 7, + 8, 8, 0, 0, 0,10,11, 0, 0, 0,11,11, 0, 0, 0,11, + 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 6, 8, 8, 0, 0, 0,11,11, 0, 0, 0,11,11, + 0, 0, 0,12,12, 0, 0, 0, 0, 0, 0, 0, 6, 8, 8, 0, + 0, 0,10,11, 0, 0, 0,10,11, 0, 0, 0,11,11, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 8, 9, 9, 0, 0, 0,11,12, 0, 0, 0,11,12, 0, 0, 0, + 12,11, 0, 0, 0, 0, 0, 0, 0, 8,10, 9, 0, 0, 0,12, + 11, 0, 0, 0,12,11, 0, 0, 0,11,12, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _44c2_s_p2_0 = { + 4, 625, + (char *)_vq_lengthlist__44c2_s_p2_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44c2_s_p2_0, + 0 +}; + +static const long _vq_quantlist__44c2_s_p3_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44c2_s_p3_0[] = { + 2, 4, 3, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 6, 6, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 4, 4, 4, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6, 6, 9, 9, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 6, 6, 7, 9, 9, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _44c2_s_p3_0 = { + 4, 625, + (char *)_vq_lengthlist__44c2_s_p3_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44c2_s_p3_0, + 0 +}; + +static const long _vq_quantlist__44c2_s_p4_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__44c2_s_p4_0[] = { + 1, 3, 3, 6, 6, 0, 0, 0, 0, 0, 6, 6, 6, 6, 0, 0, + 0, 0, 0, 6, 6, 6, 6, 0, 0, 0, 0, 0, 7, 7, 6, 6, + 0, 0, 0, 0, 0, 0, 0, 6, 7, 0, 0, 0, 0, 0, 0, 0, + 7, 8, 0, 0, 0, 0, 0, 0, 0, 8, 8, 0, 0, 0, 0, 0, + 0, 0, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _44c2_s_p4_0 = { + 2, 81, + (char *)_vq_lengthlist__44c2_s_p4_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__44c2_s_p4_0, + 0 +}; + +static const long _vq_quantlist__44c2_s_p5_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__44c2_s_p5_0[] = { + 1, 3, 3, 6, 6, 7, 7, 9, 9, 0, 7, 7, 7, 7, 7, 7, + 9, 9, 0, 7, 7, 7, 7, 7, 7, 9, 9, 0, 8, 8, 7, 7, + 8, 8,10,10, 0, 0, 0, 7, 7, 8, 8,10,10, 0, 0, 0, + 9, 9, 8, 8,10,10, 0, 0, 0, 9, 9, 8, 8,10,10, 0, + 0, 0,10,10, 9, 9,11,11, 0, 0, 0, 0, 0, 9, 9,11, + 11, +}; + +static const static_codebook _44c2_s_p5_0 = { + 2, 81, + (char *)_vq_lengthlist__44c2_s_p5_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__44c2_s_p5_0, + 0 +}; + +static const long _vq_quantlist__44c2_s_p6_0[] = { + 8, + 7, + 9, + 6, + 10, + 5, + 11, + 4, + 12, + 3, + 13, + 2, + 14, + 1, + 15, + 0, + 16, +}; + +static const char _vq_lengthlist__44c2_s_p6_0[] = { + 1, 4, 3, 6, 6, 8, 8, 9, 9, 9, 9, 9, 9,10,10,11, + 11, 0, 7, 7, 7, 7, 8, 8, 9, 9, 9, 9,10,10,11,11, + 12,11, 0, 7, 7, 7, 7, 8, 8, 9, 9, 9, 9,10,10,11, + 11,11,12, 0, 8, 8, 7, 7, 9, 9,10,10, 9, 9,10,10, + 11,11,12,12, 0, 0, 0, 7, 7, 9, 9,10,10,10, 9,10, + 10,11,11,12,12, 0, 0, 0, 8, 8, 9, 9,10,10,10,10, + 11,11,11,11,12,12, 0, 0, 0, 8, 8, 9, 9,10,10,10, + 10,11,11,12,12,12,12, 0, 0, 0, 9, 9, 9, 9,10,10, + 10,10,11,11,12,12,12,12, 0, 0, 0, 0, 0, 9, 9,10, + 10,10,10,11,11,12,12,13,13, 0, 0, 0, 0, 0, 9, 9, + 10,10,11,11,11,11,12,12,13,13, 0, 0, 0, 0, 0, 9, + 9,10,10,11,11,11,11,12,12,13,13, 0, 0, 0, 0, 0, + 10,10,10,10,11,11,12,12,13,12,13,13, 0, 0, 0, 0, + 0, 0, 0,10,10,11,11,12,12,13,13,13,13, 0, 0, 0, + 0, 0, 0, 0,11,11,12,12,12,12,13,13,13,14, 0, 0, + 0, 0, 0, 0, 0,11,11,12,12,12,12,13,13,13,14, 0, + 0, 0, 0, 0, 0, 0,12,12,12,12,13,13,13,13,14,14, + 0, 0, 0, 0, 0, 0, 0, 0, 0,12,12,13,13,13,13,14, + 14, +}; + +static const static_codebook _44c2_s_p6_0 = { + 2, 289, + (char *)_vq_lengthlist__44c2_s_p6_0, + 1, -529530880, 1611661312, 5, 0, + (long *)_vq_quantlist__44c2_s_p6_0, + 0 +}; + +static const long _vq_quantlist__44c2_s_p7_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44c2_s_p7_0[] = { + 1, 4, 4, 7, 6, 6, 7, 6, 6, 4, 7, 7,10, 9, 9,11, + 9, 9, 4, 7, 7,10, 9, 9,10, 9, 9, 7,10,10,11,10, + 11,11,10,11, 6, 9, 9,11,10,10,11,10,10, 6, 9, 9, + 11,10,11,11,10,10, 7,11,10,11,11,11,12,11,11, 6, + 9, 9,11,10,10,11,11,10, 6, 9, 9,11,10,10,12,10, + 11, +}; + +static const static_codebook _44c2_s_p7_0 = { + 4, 81, + (char *)_vq_lengthlist__44c2_s_p7_0, + 1, -529137664, 1618345984, 2, 0, + (long *)_vq_quantlist__44c2_s_p7_0, + 0 +}; + +static const long _vq_quantlist__44c2_s_p7_1[] = { + 5, + 4, + 6, + 3, + 7, + 2, + 8, + 1, + 9, + 0, + 10, +}; + +static const char _vq_lengthlist__44c2_s_p7_1[] = { + 2, 3, 4, 6, 6, 7, 7, 7, 7, 7, 7, 9, 7, 7, 6, 6, + 7, 7, 8, 8, 8, 8, 9, 6, 6, 6, 6, 7, 7, 8, 8, 8, + 8,10, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8,10,10,10, 7, + 7, 7, 7, 8, 8, 8, 8,10,10,10, 7, 7, 8, 8, 8, 8, + 8, 8,10,10,10, 7, 8, 8, 8, 8, 8, 8, 8,10,10,10, + 8, 8, 8, 8, 8, 8, 8, 8,10,10,10,10,10, 8, 8, 8, + 8, 8, 8,10,10,10,10,10, 9, 9, 8, 8, 8, 8,10,10, + 10,10,10, 8, 8, 8, 8, 8, 8, +}; + +static const static_codebook _44c2_s_p7_1 = { + 2, 121, + (char *)_vq_lengthlist__44c2_s_p7_1, + 1, -531365888, 1611661312, 4, 0, + (long *)_vq_quantlist__44c2_s_p7_1, + 0 +}; + +static const long _vq_quantlist__44c2_s_p8_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44c2_s_p8_0[] = { + 1, 4, 4, 6, 6, 7, 7, 7, 7, 8, 8, 9, 9, 6, 5, 5, + 7, 7, 8, 8, 8, 8, 9, 9,10,10, 7, 6, 5, 7, 7, 8, + 8, 8, 8, 9, 9,10,10, 0, 8, 8, 8, 8, 9, 9, 9, 9, + 10,10,11,11, 0, 8, 8, 8, 8, 9, 9, 9, 9,10,10,11, + 11, 0,12,12, 9, 9,10,10,10,10,11,11,11,11, 0,13, + 13, 9, 9,10,10,10,10,11,11,12,12, 0, 0, 0,10,10, + 10,10,11,11,12,12,12,13, 0, 0, 0,10,10,10,10,11, + 11,12,12,12,12, 0, 0, 0,14,14,10,11,11,11,12,12, + 13,13, 0, 0, 0,14,14,11,10,11,11,13,12,13,13, 0, + 0, 0, 0, 0,12,12,11,12,13,12,14,14, 0, 0, 0, 0, + 0,12,12,12,12,13,12,14,14, +}; + +static const static_codebook _44c2_s_p8_0 = { + 2, 169, + (char *)_vq_lengthlist__44c2_s_p8_0, + 1, -526516224, 1616117760, 4, 0, + (long *)_vq_quantlist__44c2_s_p8_0, + 0 +}; + +static const long _vq_quantlist__44c2_s_p8_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44c2_s_p8_1[] = { + 2, 4, 4, 5, 4, 6, 5, 5, 5, 5, 6, 5, 5, 5, 5, 6, + 5, 5, 5, 5, 6, 6, 6, 5, 5, +}; + +static const static_codebook _44c2_s_p8_1 = { + 2, 25, + (char *)_vq_lengthlist__44c2_s_p8_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44c2_s_p8_1, + 0 +}; + +static const long _vq_quantlist__44c2_s_p9_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44c2_s_p9_0[] = { + 1, 5, 4,12,12,12,12,12,12,12,12,12,12, 4, 9, 8, + 11,11,11,11,11,11,11,11,11,11, 2, 8, 7,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,10,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11, +}; + +static const static_codebook _44c2_s_p9_0 = { + 2, 169, + (char *)_vq_lengthlist__44c2_s_p9_0, + 1, -514541568, 1627103232, 4, 0, + (long *)_vq_quantlist__44c2_s_p9_0, + 0 +}; + +static const long _vq_quantlist__44c2_s_p9_1[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44c2_s_p9_1[] = { + 1, 4, 4, 6, 6, 7, 6, 8, 8,10, 9,10,10, 6, 5, 5, + 7, 7, 8, 7,10, 9,11,11,12,13, 6, 5, 5, 7, 7, 8, + 8,10,10,11,11,13,13,18, 8, 8, 8, 8, 9, 9,10,10, + 12,12,12,13,18, 8, 8, 8, 8, 9, 9,10,10,12,12,13, + 13,18,11,11, 8, 8,10,10,11,11,12,11,13,12,18,11, + 11, 9, 7,10,10,11,11,11,12,12,13,17,17,17,10,10, + 11,11,12,12,12,10,12,12,17,17,17,11,10,11,10,13, + 12,11,12,12,12,17,17,17,15,14,11,11,12,11,13,10, + 13,12,17,17,17,14,14,12,10,11,11,13,13,13,13,17, + 17,16,17,16,13,13,12,10,13,10,14,13,17,16,17,16, + 17,13,12,12,10,13,11,14,14, +}; + +static const static_codebook _44c2_s_p9_1 = { + 2, 169, + (char *)_vq_lengthlist__44c2_s_p9_1, + 1, -522616832, 1620115456, 4, 0, + (long *)_vq_quantlist__44c2_s_p9_1, + 0 +}; + +static const long _vq_quantlist__44c2_s_p9_2[] = { + 8, + 7, + 9, + 6, + 10, + 5, + 11, + 4, + 12, + 3, + 13, + 2, + 14, + 1, + 15, + 0, + 16, +}; + +static const char _vq_lengthlist__44c2_s_p9_2[] = { + 2, 4, 4, 6, 6, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, + 8,10, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 9, 9, 9, 9, + 9, 9,10, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 9, 9, 9, + 9, 9, 9,10, 8, 8, 8, 8, 8, 8, 8, 8, 9, 9, 9, 9, + 9, 9, 9, 9,10,10,10, 8, 7, 8, 8, 8, 8, 9, 9, 9, + 9, 9, 9, 9, 9,10,11,11, 8, 8, 8, 8, 9, 9, 9, 9, + 9, 9,10, 9, 9, 9,10,11,10, 8, 8, 8, 8, 9, 9, 9, + 9, 9, 9, 9,10,10,10,10,11,10, 8, 8, 9, 9, 9, 9, + 9, 9,10, 9, 9,10, 9,10,11,10,11,11,11, 8, 8, 9, + 9, 9, 9, 9, 9, 9, 9,10,10,11,11,11,11,11, 9, 9, + 9, 9, 9, 9,10, 9, 9, 9,10,10,11,11,11,11,11, 9, + 9, 9, 9, 9, 9, 9, 9, 9,10, 9,10,11,11,11,11,11, + 9, 9, 9, 9,10,10, 9, 9, 9,10,10,10,11,11,11,11, + 11,11,11, 9, 9, 9,10, 9, 9,10,10,10,10,11,11,10, + 11,11,11,11,10, 9,10,10, 9, 9, 9, 9,10,10,11,10, + 11,11,11,11,11, 9, 9, 9, 9,10, 9,10,10,10,10,11, + 10,11,11,11,11,11,10,10, 9, 9,10, 9,10,10,10,10, + 10,10,10,11,11,11,11,11,11, 9, 9,10, 9,10, 9,10, + 10, +}; + +static const static_codebook _44c2_s_p9_2 = { + 2, 289, + (char *)_vq_lengthlist__44c2_s_p9_2, + 1, -529530880, 1611661312, 5, 0, + (long *)_vq_quantlist__44c2_s_p9_2, + 0 +}; + +static const char _huff_lengthlist__44c2_s_short[] = { + 11, 9,13,12,12,11,12,12,13,15, 8, 2,11, 4, 8, 5, + 7,10,12,15,13, 7,10, 9, 8, 8,10,13,17,17,11, 4, + 12, 5, 9, 5, 8,11,14,16,12, 6, 8, 7, 6, 6, 8,11, + 13,16,11, 4, 9, 5, 6, 4, 6,10,13,16,11, 6,11, 7, + 7, 6, 7,10,13,15,13, 9,12, 9, 8, 6, 8,10,12,14, + 14,10,10, 8, 6, 5, 6, 9,11,13,15,11,11, 9, 6, 5, + 6, 8, 9,12, +}; + +static const static_codebook _huff_book__44c2_s_short = { + 2, 100, + (char *)_huff_lengthlist__44c2_s_short, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist__44c3_s_long[] = { + 5, 6,11,11,11,11,10,10,12,11, 5, 2,11, 5, 6, 6, + 7, 9,11,13,13,10, 7,11, 6, 7, 8, 9,10,12,11, 5, + 11, 6, 8, 7, 9,11,14,15,11, 6, 6, 8, 4, 5, 7, 8, + 10,13,10, 5, 7, 7, 5, 5, 6, 8,10,11,10, 7, 7, 8, + 6, 5, 5, 7, 9, 9,11, 8, 8,11, 8, 7, 6, 6, 7, 9, + 12,11,10,13, 9, 9, 7, 7, 7, 9,11,13,12,15,12,11, + 9, 8, 8, 8, +}; + +static const static_codebook _huff_book__44c3_s_long = { + 2, 100, + (char *)_huff_lengthlist__44c3_s_long, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__44c3_s_p1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44c3_s_p1_0[] = { + 2, 4, 4, 0, 0, 0, 0, 0, 0, 5, 6, 6, 0, 0, 0, 0, + 0, 0, 5, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 5, 7, 7, 0, 0, 0, 0, 0, 0, 7, 8, 8, 0, 0, 0, + 0, 0, 0, 6, 7, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 5, 7, 7, 0, 0, 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0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _44c3_s_p1_0 = { + 8, 6561, + (char *)_vq_lengthlist__44c3_s_p1_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44c3_s_p1_0, + 0 +}; + +static const long _vq_quantlist__44c3_s_p2_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44c3_s_p2_0[] = { + 2, 5, 5, 0, 0, 0, 5, 5, 0, 0, 0, 5, 5, 0, 0, 0, + 7, 8, 0, 0, 0, 0, 0, 0, 0, 5, 6, 6, 0, 0, 0, 7, + 7, 0, 0, 0, 7, 7, 0, 0, 0,10,10, 0, 0, 0, 0, 0, + 0, 0, 5, 6, 6, 0, 0, 0, 7, 7, 0, 0, 0, 7, 7, 0, + 0, 0,10,10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 5, 7, 7, 0, 0, 0, 7, 7, 0, 0, + 0, 7, 7, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 0, 0, 5, + 7, 7, 0, 0, 0, 7, 7, 0, 0, 0, 7, 7, 0, 0, 0, 9, + 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 5, 7, 7, 0, 0, 0, 7, 7, 0, 0, 0, 7, 7, + 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 0, 0, 5, 7, 7, 0, + 0, 0, 7, 7, 0, 0, 0, 7, 7, 0, 0, 0, 9, 9, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 8,10,10, 0, 0, 0, 9, 9, 0, 0, 0, 9, 9, 0, 0, 0, + 10,10, 0, 0, 0, 0, 0, 0, 0, 8,10,10, 0, 0, 0, 9, + 9, 0, 0, 0, 9, 9, 0, 0, 0,10,10, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _44c3_s_p2_0 = { + 4, 625, + (char *)_vq_lengthlist__44c3_s_p2_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44c3_s_p2_0, + 0 +}; + +static const long _vq_quantlist__44c3_s_p3_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44c3_s_p3_0[] = { + 2, 4, 3, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 6, 6, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 4, 4, 4, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6, 6, 9, 9, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 6, 6, 7, 9, 9, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _44c3_s_p3_0 = { + 4, 625, + (char *)_vq_lengthlist__44c3_s_p3_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44c3_s_p3_0, + 0 +}; + +static const long _vq_quantlist__44c3_s_p4_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__44c3_s_p4_0[] = { + 2, 3, 3, 6, 6, 0, 0, 0, 0, 0, 4, 4, 6, 6, 0, 0, + 0, 0, 0, 4, 4, 6, 6, 0, 0, 0, 0, 0, 5, 5, 6, 6, + 0, 0, 0, 0, 0, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, + 7, 8, 0, 0, 0, 0, 0, 0, 0, 7, 7, 0, 0, 0, 0, 0, + 0, 0, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _44c3_s_p4_0 = { + 2, 81, + (char *)_vq_lengthlist__44c3_s_p4_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__44c3_s_p4_0, + 0 +}; + +static const long _vq_quantlist__44c3_s_p5_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__44c3_s_p5_0[] = { + 1, 3, 4, 6, 6, 7, 7, 9, 9, 0, 5, 5, 7, 7, 7, 8, + 9, 9, 0, 5, 5, 7, 7, 8, 8, 9, 9, 0, 7, 7, 8, 8, + 8, 8,10,10, 0, 0, 0, 8, 8, 8, 8,10,10, 0, 0, 0, + 9, 9, 9, 9,10,10, 0, 0, 0, 9, 9, 9, 9,10,10, 0, + 0, 0,10,10,10,10,11,11, 0, 0, 0, 0, 0,10,10,11, + 11, +}; + +static const static_codebook _44c3_s_p5_0 = { + 2, 81, + (char *)_vq_lengthlist__44c3_s_p5_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__44c3_s_p5_0, + 0 +}; + +static const long _vq_quantlist__44c3_s_p6_0[] = { + 8, + 7, + 9, + 6, + 10, + 5, + 11, + 4, + 12, + 3, + 13, + 2, + 14, + 1, + 15, + 0, + 16, +}; + +static const char _vq_lengthlist__44c3_s_p6_0[] = { + 2, 3, 3, 6, 6, 7, 7, 8, 8, 8, 8, 9, 9,10,10,11, + 10, 0, 5, 5, 7, 7, 8, 8, 9, 9, 9, 9,10,10,10,10, + 11,11, 0, 5, 5, 7, 7, 8, 8, 9, 9, 9, 9,10,10,10, + 10,11,11, 0, 6, 6, 7, 7, 8, 8, 9, 9, 9, 9,10,10, + 11,11,11,11, 0, 0, 0, 7, 7, 8, 8, 9, 9, 9, 9,10, + 10,11,11,11,12, 0, 0, 0, 8, 8, 8, 8, 9, 9, 9, 9, + 10,10,11,11,12,12, 0, 0, 0, 8, 8, 8, 8, 9, 9, 9, + 9,10,10,11,11,12,12, 0, 0, 0, 9, 9, 9, 9,10,10, + 10,10,11,10,11,11,12,12, 0, 0, 0, 0, 0, 9, 9,10, + 10,10,10,11,11,11,11,12,12, 0, 0, 0, 0, 0, 9, 8, + 9, 9,10,10,11,11,12,12,12,12, 0, 0, 0, 0, 0, 8, + 8, 9, 9,10,10,11,11,12,11,12,12, 0, 0, 0, 0, 0, + 9,10,10,10,11,11,11,11,12,12,13,13, 0, 0, 0, 0, + 0, 0, 0,10,10,10,10,11,11,12,12,13,13, 0, 0, 0, + 0, 0, 0, 0,11,11,11,11,12,12,12,12,13,13, 0, 0, + 0, 0, 0, 0, 0,11,11,11,11,12,12,12,12,13,13, 0, + 0, 0, 0, 0, 0, 0,11,11,12,12,12,12,13,13,13,13, + 0, 0, 0, 0, 0, 0, 0, 0, 0,12,12,12,12,13,13,13, + 13, +}; + +static const static_codebook _44c3_s_p6_0 = { + 2, 289, + (char *)_vq_lengthlist__44c3_s_p6_0, + 1, -529530880, 1611661312, 5, 0, + (long *)_vq_quantlist__44c3_s_p6_0, + 0 +}; + +static const long _vq_quantlist__44c3_s_p7_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44c3_s_p7_0[] = { + 1, 4, 4, 7, 6, 6, 7, 6, 6, 4, 7, 7,10, 9, 9,11, + 9, 9, 4, 7, 7,10, 9, 9,11, 9, 9, 7,10,10,11,11, + 10,12,11,11, 6, 9, 9,11,10,10,11,10,10, 6, 9, 9, + 11,10,10,11,10,10, 7,11,11,11,11,11,12,11,11, 6, + 9, 9,11,10,10,11,10,10, 6, 9, 9,11,10,10,11,10, + 10, +}; + +static const static_codebook _44c3_s_p7_0 = { + 4, 81, + (char *)_vq_lengthlist__44c3_s_p7_0, + 1, -529137664, 1618345984, 2, 0, + (long *)_vq_quantlist__44c3_s_p7_0, + 0 +}; + +static const long _vq_quantlist__44c3_s_p7_1[] = { + 5, + 4, + 6, + 3, + 7, + 2, + 8, + 1, + 9, + 0, + 10, +}; + +static const char _vq_lengthlist__44c3_s_p7_1[] = { + 2, 4, 4, 6, 6, 7, 7, 7, 7, 8, 8,10, 5, 5, 6, 6, + 7, 7, 8, 8, 8, 8,10, 5, 5, 6, 6, 7, 7, 8, 8, 8, + 8,10, 6, 6, 7, 7, 8, 8, 8, 8, 8, 8,10,10,10, 7, + 7, 8, 7, 8, 8, 8, 8,10,10,10, 8, 8, 8, 8, 8, 8, + 8, 8,10,10,10, 7, 8, 8, 8, 8, 8, 8, 8,10,10,10, + 8, 8, 8, 8, 8, 8, 8, 8,10,10,10,10,10, 8, 8, 8, + 8, 8, 8,10,10,10,10,10, 9, 9, 8, 8, 9, 8,10,10, + 10,10,10, 8, 8, 8, 8, 8, 8, +}; + +static const static_codebook _44c3_s_p7_1 = { + 2, 121, + (char *)_vq_lengthlist__44c3_s_p7_1, + 1, -531365888, 1611661312, 4, 0, + (long *)_vq_quantlist__44c3_s_p7_1, + 0 +}; + +static const long _vq_quantlist__44c3_s_p8_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44c3_s_p8_0[] = { + 1, 4, 4, 6, 6, 7, 7, 8, 8, 9, 9,10,10, 6, 5, 5, + 7, 7, 8, 8, 8, 8, 9, 9,10,10, 7, 5, 5, 7, 7, 8, + 8, 8, 8, 9, 9,11,10, 0, 8, 8, 8, 8, 9, 9, 9, 9, + 10,10,11,11, 0, 8, 8, 8, 8, 9, 9, 9, 9,10,10,11, + 11, 0,12,12, 9, 9,10,10,10,10,11,11,11,12, 0,13, + 13, 9, 9,10,10,10,10,11,11,12,12, 0, 0, 0,10,10, + 10,10,11,11,12,12,12,12, 0, 0, 0,10,10,10,10,11, + 11,12,12,12,12, 0, 0, 0,14,14,11,11,11,11,12,12, + 13,13, 0, 0, 0,14,14,11,11,11,11,12,12,13,13, 0, + 0, 0, 0, 0,12,12,12,12,13,13,14,13, 0, 0, 0, 0, + 0,13,13,12,12,13,12,14,13, +}; + +static const static_codebook _44c3_s_p8_0 = { + 2, 169, + (char *)_vq_lengthlist__44c3_s_p8_0, + 1, -526516224, 1616117760, 4, 0, + (long *)_vq_quantlist__44c3_s_p8_0, + 0 +}; + +static const long _vq_quantlist__44c3_s_p8_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44c3_s_p8_1[] = { + 2, 4, 4, 5, 5, 6, 5, 5, 5, 5, 6, 4, 5, 5, 5, 6, + 5, 5, 5, 5, 6, 6, 6, 5, 5, +}; + +static const static_codebook _44c3_s_p8_1 = { + 2, 25, + (char *)_vq_lengthlist__44c3_s_p8_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44c3_s_p8_1, + 0 +}; + +static const long _vq_quantlist__44c3_s_p9_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44c3_s_p9_0[] = { + 1, 4, 4,12,12,12,12,12,12,12,12,12,12, 4, 9, 8, + 12,12,12,12,12,12,12,12,12,12, 2, 9, 7,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,11,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11, +}; + +static const static_codebook _44c3_s_p9_0 = { + 2, 169, + (char *)_vq_lengthlist__44c3_s_p9_0, + 1, -514332672, 1627381760, 4, 0, + (long *)_vq_quantlist__44c3_s_p9_0, + 0 +}; + +static const long _vq_quantlist__44c3_s_p9_1[] = { + 7, + 6, + 8, + 5, + 9, + 4, + 10, + 3, + 11, + 2, + 12, + 1, + 13, + 0, + 14, +}; + +static const char _vq_lengthlist__44c3_s_p9_1[] = { + 1, 4, 4, 6, 6, 7, 7, 8, 7, 9, 9,10,10,10,10, 6, + 5, 5, 7, 7, 8, 8,10, 8,11,10,12,12,13,13, 6, 5, + 5, 7, 7, 8, 8,10, 9,11,11,12,12,13,12,18, 8, 8, + 8, 8, 9, 9,10, 9,11,10,12,12,13,13,18, 8, 8, 8, + 8, 9, 9,10,10,11,11,13,12,14,13,18,11,11, 9, 9, + 10,10,11,11,11,12,13,12,13,14,18,11,11, 9, 8,11, + 10,11,11,11,11,12,12,14,13,18,18,18,10,11,10,11, + 12,12,12,12,13,12,14,13,18,18,18,10,11,11, 9,12, + 11,12,12,12,13,13,13,18,18,17,14,14,11,11,12,12, + 13,12,14,12,14,13,18,18,18,14,14,11,10,12, 9,12, + 13,13,13,13,13,18,18,17,16,18,13,13,12,12,13,11, + 14,12,14,14,17,18,18,17,18,13,12,13,10,12,11,14, + 14,14,14,17,18,18,18,18,15,16,12,12,13,10,14,12, + 14,15,18,18,18,16,17,16,14,12,11,13,10,13,13,14, + 15, +}; + +static const static_codebook _44c3_s_p9_1 = { + 2, 225, + (char *)_vq_lengthlist__44c3_s_p9_1, + 1, -522338304, 1620115456, 4, 0, + (long *)_vq_quantlist__44c3_s_p9_1, + 0 +}; + +static const long _vq_quantlist__44c3_s_p9_2[] = { + 8, + 7, + 9, + 6, + 10, + 5, + 11, + 4, + 12, + 3, + 13, + 2, + 14, + 1, + 15, + 0, + 16, +}; + +static const char _vq_lengthlist__44c3_s_p9_2[] = { + 2, 5, 5, 6, 6, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, + 8,10, 6, 6, 7, 7, 8, 7, 8, 8, 8, 8, 8, 9, 9, 9, + 9, 9,10, 6, 6, 7, 7, 7, 7, 8, 8, 8, 8, 9, 9, 9, + 9, 9, 9,10, 7, 7, 7, 7, 8, 8, 8, 8, 9, 9, 9, 9, + 9, 9, 9, 9,10,10,10, 7, 7, 8, 8, 8, 9, 9, 9, 9, + 9, 9, 9, 9, 9,11,11,11, 8, 8, 8, 8, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9,10,10,10, 8, 8, 8, 8, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9,10,10,10, 8, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9,10, 9,10,10,10,11,11, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9,11,10,11,11,11, 9, 9, + 9, 9, 9, 9,10,10, 9, 9,10, 9,11,10,11,11,11, 9, + 9, 9, 9, 9, 9, 9, 9,10,10,10, 9,11,11,11,11,11, + 9, 9, 9, 9,10,10, 9, 9, 9, 9,10, 9,11,11,11,11, + 11,11,11, 9, 9, 9, 9, 9, 9,10,10,10,10,11,11,11, + 11,11,11,11,10, 9,10,10, 9,10, 9, 9,10, 9,11,10, + 10,11,11,11,11, 9,10, 9, 9, 9, 9,10,10,10,10,11, + 11,11,11,11,11,10,10,10, 9, 9,10, 9,10, 9,10,10, + 10,10,11,11,11,11,11,11,11, 9, 9, 9, 9, 9,10,10, + 10, +}; + +static const static_codebook _44c3_s_p9_2 = { + 2, 289, + (char *)_vq_lengthlist__44c3_s_p9_2, + 1, -529530880, 1611661312, 5, 0, + (long *)_vq_quantlist__44c3_s_p9_2, + 0 +}; + +static const char _huff_lengthlist__44c3_s_short[] = { + 10, 9,13,11,14,10,12,13,13,14, 7, 2,12, 5,10, 5, + 7,10,12,14,12, 6, 9, 8, 7, 7, 9,11,13,16,10, 4, + 12, 5,10, 6, 8,12,14,16,12, 6, 8, 7, 6, 5, 7,11, + 12,16,10, 4, 8, 5, 6, 4, 6, 9,13,16,10, 6,10, 7, + 7, 6, 7, 9,13,15,12, 9,11, 9, 8, 6, 7,10,12,14, + 14,11,10, 9, 6, 5, 6, 9,11,13,15,13,11,10, 6, 5, + 6, 8, 9,11, +}; + +static const static_codebook _huff_book__44c3_s_short = { + 2, 100, + (char *)_huff_lengthlist__44c3_s_short, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist__44c4_s_long[] = { + 4, 7,11,11,11,11,10,11,12,11, 5, 2,11, 5, 6, 6, + 7, 9,11,12,11, 9, 6,10, 6, 7, 8, 9,10,11,11, 5, + 11, 7, 8, 8, 9,11,13,14,11, 6, 5, 8, 4, 5, 7, 8, + 10,11,10, 6, 7, 7, 5, 5, 6, 8, 9,11,10, 7, 8, 9, + 6, 6, 6, 7, 8, 9,11, 9, 9,11, 7, 7, 6, 6, 7, 9, + 12,12,10,13, 9, 8, 7, 7, 7, 8,11,13,11,14,11,10, + 9, 8, 7, 7, +}; + +static const static_codebook _huff_book__44c4_s_long = { + 2, 100, + (char *)_huff_lengthlist__44c4_s_long, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__44c4_s_p1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44c4_s_p1_0[] = { + 2, 4, 4, 0, 0, 0, 0, 0, 0, 5, 6, 6, 0, 0, 0, 0, + 0, 0, 5, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 5, 7, 7, 0, 0, 0, 0, 0, 0, 7, 8, 8, 0, 0, 0, + 0, 0, 0, 6, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 5, 7, 7, 0, 0, 0, 0, 0, 0, 6, 8, 7, 0, 0, + 0, 0, 0, 0, 7, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 7, 7, 0, 0, 0, 0, + 0, 0, 7, 8, 8, 0, 0, 0, 0, 0, 0, 7, 8, 8, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 8, 8, 0, 0, 0, + 0, 0, 0, 8, 9, 9, 0, 0, 0, 0, 0, 0, 8, 9, 9, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 8, 8, 0, 0, + 0, 0, 0, 0, 8, 9, 8, 0, 0, 0, 0, 0, 0, 8, 9, 9, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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+ +static const long _vq_quantlist__44c4_s_p2_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44c4_s_p2_0[] = { + 2, 5, 5, 0, 0, 0, 5, 5, 0, 0, 0, 5, 5, 0, 0, 0, + 7, 7, 0, 0, 0, 0, 0, 0, 0, 5, 6, 6, 0, 0, 0, 7, + 7, 0, 0, 0, 7, 7, 0, 0, 0,10,10, 0, 0, 0, 0, 0, + 0, 0, 5, 6, 6, 0, 0, 0, 7, 7, 0, 0, 0, 7, 7, 0, + 0, 0,10,10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 5, 8, 7, 0, 0, 0, 7, 7, 0, 0, + 0, 7, 7, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 0, 0, 5, + 7, 8, 0, 0, 0, 7, 7, 0, 0, 0, 7, 7, 0, 0, 0, 9, + 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 5, 7, 7, 0, 0, 0, 7, 7, 0, 0, 0, 7, 7, + 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 0, 0, 5, 7, 7, 0, + 0, 0, 7, 7, 0, 0, 0, 7, 7, 0, 0, 0, 9, 9, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 7,10,10, 0, 0, 0, 9, 9, 0, 0, 0, 9, 9, 0, 0, 0, + 10,10, 0, 0, 0, 0, 0, 0, 0, 8,10,10, 0, 0, 0, 9, + 9, 0, 0, 0, 9, 9, 0, 0, 0,10,10, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _44c4_s_p2_0 = { + 4, 625, + (char *)_vq_lengthlist__44c4_s_p2_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44c4_s_p2_0, + 0 +}; + +static const long _vq_quantlist__44c4_s_p3_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44c4_s_p3_0[] = { + 2, 3, 3, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 5, 4, 6, 6, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 4, 4, 5, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6, 6, 9, 9, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 6, 6, 7, 9, 9, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _44c4_s_p3_0 = { + 4, 625, + (char *)_vq_lengthlist__44c4_s_p3_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44c4_s_p3_0, + 0 +}; + +static const long _vq_quantlist__44c4_s_p4_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__44c4_s_p4_0[] = { + 2, 3, 3, 6, 6, 0, 0, 0, 0, 0, 4, 4, 6, 6, 0, 0, + 0, 0, 0, 4, 4, 6, 6, 0, 0, 0, 0, 0, 5, 5, 6, 6, + 0, 0, 0, 0, 0, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, + 7, 8, 0, 0, 0, 0, 0, 0, 0, 7, 7, 0, 0, 0, 0, 0, + 0, 0, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _44c4_s_p4_0 = { + 2, 81, + (char *)_vq_lengthlist__44c4_s_p4_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__44c4_s_p4_0, + 0 +}; + +static const long _vq_quantlist__44c4_s_p5_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__44c4_s_p5_0[] = { + 2, 3, 3, 6, 6, 7, 7, 9, 9, 0, 4, 4, 6, 6, 7, 7, + 9, 9, 0, 4, 5, 6, 6, 7, 7, 9, 9, 0, 6, 6, 7, 7, + 8, 8,10,10, 0, 0, 0, 7, 7, 8, 8,10, 9, 0, 0, 0, + 9, 8, 8, 8,10,10, 0, 0, 0, 8, 8, 8, 8,10,10, 0, + 0, 0,10,10, 9, 9,11,11, 0, 0, 0, 0, 0, 9, 9,10, + 10, +}; + +static const static_codebook _44c4_s_p5_0 = { + 2, 81, + (char *)_vq_lengthlist__44c4_s_p5_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__44c4_s_p5_0, + 0 +}; + +static const long _vq_quantlist__44c4_s_p6_0[] = { + 8, + 7, + 9, + 6, + 10, + 5, + 11, + 4, + 12, + 3, + 13, + 2, + 14, + 1, + 15, + 0, + 16, +}; + +static const char _vq_lengthlist__44c4_s_p6_0[] = { + 2, 4, 4, 6, 6, 8, 8, 9, 9, 8, 8, 9, 9,10,10,11, + 11, 0, 4, 4, 6, 6, 8, 8, 9, 9, 9, 9,10,10,11,11, + 11,11, 0, 4, 4, 7, 6, 8, 8, 9, 9, 9, 9,10,10,11, + 11,11,11, 0, 6, 6, 7, 7, 8, 8, 9, 9, 9, 9,10,10, + 11,11,11,12, 0, 0, 0, 7, 7, 8, 8, 9, 9, 9, 9,10, + 10,11,11,12,12, 0, 0, 0, 8, 8, 8, 8, 9, 9, 9, 9, + 10,10,11,11,12,12, 0, 0, 0, 8, 8, 8, 8, 9, 9, 9, + 9,10,10,11,11,12,12, 0, 0, 0, 9, 9, 9, 9,10,10, + 10,10,11,11,11,11,12,12, 0, 0, 0, 0, 0, 9, 9,10, + 10,10,10,11,11,11,11,12,12, 0, 0, 0, 0, 0, 9, 9, + 9,10,10,10,11,11,11,11,12,12, 0, 0, 0, 0, 0, 9, + 9, 9, 9,10,10,11,11,11,12,12,12, 0, 0, 0, 0, 0, + 10,10,10,10,11,11,11,11,12,12,13,12, 0, 0, 0, 0, + 0, 0, 0,10,10,11,11,11,11,12,12,12,12, 0, 0, 0, + 0, 0, 0, 0,11,11,11,11,12,12,12,12,13,13, 0, 0, + 0, 0, 0, 0, 0,11,11,11,11,12,12,12,12,13,13, 0, + 0, 0, 0, 0, 0, 0,12,12,12,12,12,12,13,13,13,13, + 0, 0, 0, 0, 0, 0, 0, 0, 0,12,12,12,12,12,13,13, + 13, +}; + +static const static_codebook _44c4_s_p6_0 = { + 2, 289, + (char *)_vq_lengthlist__44c4_s_p6_0, + 1, -529530880, 1611661312, 5, 0, + (long *)_vq_quantlist__44c4_s_p6_0, + 0 +}; + +static const long _vq_quantlist__44c4_s_p7_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44c4_s_p7_0[] = { + 1, 4, 4, 7, 6, 6, 7, 6, 6, 4, 7, 7,10, 9, 9,11, + 9, 9, 4, 7, 7,10, 9, 9,11, 9, 9, 7,10,10,11,11, + 10,11,11,11, 6, 9, 9,11,10,10,11,10,10, 6, 9, 9, + 11,10,10,11,10,10, 7,11,11,12,11,11,12,11,11, 6, + 9, 9,11,10,10,11,10,10, 6, 9, 9,11,10,10,11,10, + 10, +}; + +static const static_codebook _44c4_s_p7_0 = { + 4, 81, + (char *)_vq_lengthlist__44c4_s_p7_0, + 1, -529137664, 1618345984, 2, 0, + (long *)_vq_quantlist__44c4_s_p7_0, + 0 +}; + +static const long _vq_quantlist__44c4_s_p7_1[] = { + 5, + 4, + 6, + 3, + 7, + 2, + 8, + 1, + 9, + 0, + 10, +}; + +static const char _vq_lengthlist__44c4_s_p7_1[] = { + 2, 4, 4, 6, 6, 7, 7, 7, 7, 8, 8,10, 5, 5, 6, 6, + 7, 7, 8, 8, 8, 8,10, 5, 5, 6, 6, 7, 7, 8, 8, 8, + 8,10, 6, 6, 7, 7, 8, 8, 8, 8, 8, 8,10,10,10, 7, + 7, 8, 8, 8, 8, 8, 8,10,10,10, 8, 7, 8, 8, 8, 8, + 8, 8,10,10,10, 7, 7, 8, 8, 8, 8, 8, 8,10,10,10, + 8, 8, 8, 8, 8, 8, 8, 8,10,10,10,10,10, 8, 8, 8, + 8, 8, 8,10,10,10,10,10, 9, 9, 8, 8, 9, 8,10,10, + 10,10,10, 8, 8, 8, 8, 9, 9, +}; + +static const static_codebook _44c4_s_p7_1 = { + 2, 121, + (char *)_vq_lengthlist__44c4_s_p7_1, + 1, -531365888, 1611661312, 4, 0, + (long *)_vq_quantlist__44c4_s_p7_1, + 0 +}; + +static const long _vq_quantlist__44c4_s_p8_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44c4_s_p8_0[] = { + 1, 4, 4, 6, 6, 7, 7, 8, 8, 9, 9,10,10, 6, 5, 5, + 7, 7, 8, 8, 8, 8, 9,10,11,11, 7, 5, 5, 7, 7, 8, + 8, 9, 9,10,10,11,11, 0, 8, 8, 8, 8, 9, 9, 9, 9, + 10,10,11,11, 0, 8, 8, 8, 8, 9, 9, 9, 9,10,10,11, + 11, 0,12,12, 9, 9, 9, 9,10,10,10,10,11,11, 0,13, + 13, 9, 9,10, 9,10,10,11,11,11,12, 0, 0, 0,10,10, + 10,10,10,10,11,11,12,12, 0, 0, 0,10,10,10,10,10, + 10,11,11,12,12, 0, 0, 0,14,14,11,11,11,11,12,12, + 12,12, 0, 0, 0,14,14,11,11,11,11,12,12,12,13, 0, + 0, 0, 0, 0,12,12,12,12,12,12,13,13, 0, 0, 0, 0, + 0,13,12,12,12,12,12,13,13, +}; + +static const static_codebook _44c4_s_p8_0 = { + 2, 169, + (char *)_vq_lengthlist__44c4_s_p8_0, + 1, -526516224, 1616117760, 4, 0, + (long *)_vq_quantlist__44c4_s_p8_0, + 0 +}; + +static const long _vq_quantlist__44c4_s_p8_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44c4_s_p8_1[] = { + 2, 4, 4, 5, 5, 6, 5, 5, 5, 5, 6, 5, 4, 5, 5, 6, + 5, 5, 5, 5, 6, 6, 6, 5, 5, +}; + +static const static_codebook _44c4_s_p8_1 = { + 2, 25, + (char *)_vq_lengthlist__44c4_s_p8_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44c4_s_p8_1, + 0 +}; + +static const long _vq_quantlist__44c4_s_p9_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44c4_s_p9_0[] = { + 1, 3, 3,12,12,12,12,12,12,12,12,12,12, 4, 7, 7, + 12,12,12,12,12,12,12,12,12,12, 3, 8, 8,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12, +}; + +static const static_codebook _44c4_s_p9_0 = { + 2, 169, + (char *)_vq_lengthlist__44c4_s_p9_0, + 1, -513964032, 1628680192, 4, 0, + (long *)_vq_quantlist__44c4_s_p9_0, + 0 +}; + +static const long _vq_quantlist__44c4_s_p9_1[] = { + 7, + 6, + 8, + 5, + 9, + 4, + 10, + 3, + 11, + 2, + 12, + 1, + 13, + 0, + 14, +}; + +static const char _vq_lengthlist__44c4_s_p9_1[] = { + 1, 4, 4, 5, 5, 7, 7, 9, 8,10, 9,10,10,10,10, 6, + 5, 5, 7, 7, 9, 8,10, 9,11,10,12,12,13,13, 6, 5, + 5, 7, 7, 9, 9,10,10,11,11,12,12,12,13,19, 8, 8, + 8, 8, 9, 9,10,10,12,11,12,12,13,13,19, 8, 8, 8, + 8, 9, 9,11,11,12,12,13,13,13,13,19,12,12, 9, 9, + 11,11,11,11,12,11,13,12,13,13,18,12,12, 9, 9,11, + 10,11,11,12,12,12,13,13,14,19,18,18,11,11,11,11, + 12,12,13,12,13,13,14,14,16,18,18,11,11,11,10,12, + 11,13,13,13,13,13,14,17,18,18,14,15,11,12,12,13, + 13,13,13,14,14,14,18,18,18,15,15,12,10,13,10,13, + 13,13,13,13,14,18,17,18,17,18,12,13,12,13,13,13, + 14,14,16,14,18,17,18,18,17,13,12,13,10,12,12,14, + 14,14,14,17,18,18,18,18,14,15,12,12,13,12,14,14, + 15,15,18,18,18,17,18,15,14,12,11,12,12,14,14,14, + 15, +}; + +static const static_codebook _44c4_s_p9_1 = { + 2, 225, + (char *)_vq_lengthlist__44c4_s_p9_1, + 1, -520986624, 1620377600, 4, 0, + (long *)_vq_quantlist__44c4_s_p9_1, + 0 +}; + +static const long _vq_quantlist__44c4_s_p9_2[] = { + 10, + 9, + 11, + 8, + 12, + 7, + 13, + 6, + 14, + 5, + 15, + 4, + 16, + 3, + 17, + 2, + 18, + 1, + 19, + 0, + 20, +}; + +static const char _vq_lengthlist__44c4_s_p9_2[] = { + 2, 5, 5, 6, 6, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, + 8, 9, 9, 9, 9,11, 6, 6, 7, 7, 8, 8, 8, 8, 9, 9, + 9, 9, 9, 9, 9, 9,10,10,10,10,11, 6, 6, 7, 7, 8, + 8, 8, 8, 9, 9, 9, 9, 9, 9,10, 9,10,10,10,10,11, + 7, 7, 7, 7, 8, 8, 9, 9, 9, 9, 9, 9, 9,10,10,10, + 10,10,10,10,12,11,11, 7, 7, 8, 8, 9, 9, 9, 9, 9, + 9,10,10,10,10,10,10,10,10,12,11,12, 8, 8, 8, 8, + 9, 9, 9, 9, 9,10,10,10,10,10,10,10,10,10,11,11, + 11, 8, 8, 8, 8, 9, 9, 9, 9,10,10,10,10,10,10,10, + 10,10,10,11,11,12, 9, 9, 9, 9, 9, 9,10, 9,10,10, + 10,10,10,10,10,10,10,10,11,11,11,11,11, 9, 9, 9, + 9,10,10,10,10,10,10,10,10,10,10,10,10,11,12,11, + 11,11, 9, 9, 9,10,10,10,10,10,10,10,10,10,10,10, + 10,10,11,11,11,11,11, 9, 9, 9, 9,10,10,10,10,10, + 10,10,10,10,10,10,10,11,11,11,12,12,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,11,12,11,12, + 11,11,11, 9,10,10,10,10,10,10,10,10,10,10,10,10, + 10,11,12,11,11,11,11,11,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,11,11,11,12,11,11,11,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,12,11,11,12,11, + 11,11,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 11,11,11,11,11,11,11,11,11,10,10,10,10,10,10,10, + 10,10,10,10,10,11,11,11,11,12,12,11,11,11,11,11, + 11,11,10,10,10,10,10,10,10,10,12,12,12,11,11,11, + 12,11,11,11,10,10,10,10,10,10,10,10,10,10,10,12, + 11,12,12,12,12,12,11,12,11,11,10,10,10,10,10,10, + 10,10,10,10,12,12,12,12,11,11,11,11,11,11,11,10, + 10,10,10,10,10,10,10,10,10, +}; + +static const static_codebook _44c4_s_p9_2 = { + 2, 441, + (char *)_vq_lengthlist__44c4_s_p9_2, + 1, -529268736, 1611661312, 5, 0, + (long *)_vq_quantlist__44c4_s_p9_2, + 0 +}; + +static const char _huff_lengthlist__44c4_s_short[] = { + 4, 7,14,10,15,10,12,15,16,15, 4, 2,11, 5,10, 6, + 8,11,14,14,14,10, 7,11, 6, 8,10,11,13,15, 9, 4, + 11, 5, 9, 6, 9,12,14,15,14, 9, 6, 9, 4, 5, 7,10, + 12,13, 9, 5, 7, 6, 5, 5, 7,10,13,13,10, 8, 9, 8, + 7, 6, 8,10,14,14,13,11,10,10, 7, 7, 8,11,14,15, + 13,12, 9, 9, 6, 5, 7,10,14,17,15,13,11,10, 6, 6, + 7, 9,12,17, +}; + +static const static_codebook _huff_book__44c4_s_short = { + 2, 100, + (char *)_huff_lengthlist__44c4_s_short, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist__44c5_s_long[] = { + 3, 8, 9,13,10,12,12,12,12,12, 6, 4, 6, 8, 6, 8, + 10,10,11,12, 8, 5, 4,10, 4, 7, 8, 9,10,11,13, 8, + 10, 8, 9, 9,11,12,13,14,10, 6, 4, 9, 3, 5, 6, 8, + 10,11,11, 8, 6, 9, 5, 5, 6, 7, 9,11,12, 9, 7,11, + 6, 6, 6, 7, 8,10,12,11, 9,12, 7, 7, 6, 6, 7, 9, + 13,12,10,13, 9, 8, 7, 7, 7, 8,11,15,11,15,11,10, + 9, 8, 7, 7, +}; + +static const static_codebook _huff_book__44c5_s_long = { + 2, 100, + (char *)_huff_lengthlist__44c5_s_long, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__44c5_s_p1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44c5_s_p1_0[] = { + 2, 4, 4, 0, 0, 0, 0, 0, 0, 4, 7, 7, 0, 0, 0, 0, + 0, 0, 4, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 5, 7, 7, 0, 0, 0, 0, 0, 0, 7, 9, 9, 0, 0, 0, + 0, 0, 0, 7, 8, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 4, 7, 7, 0, 0, 0, 0, 0, 0, 7, 9, 8, 0, 0, + 0, 0, 0, 0, 7, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _44c5_s_p1_0 = { + 8, 6561, + (char *)_vq_lengthlist__44c5_s_p1_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44c5_s_p1_0, + 0 +}; + +static const long _vq_quantlist__44c5_s_p2_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44c5_s_p2_0[] = { + 2, 4, 4, 0, 0, 0, 5, 5, 0, 0, 0, 5, 5, 0, 0, 0, + 8, 7, 0, 0, 0, 0, 0, 0, 0, 4, 6, 6, 0, 0, 0, 8, + 8, 0, 0, 0, 8, 7, 0, 0, 0,10,10, 0, 0, 0, 0, 0, + 0, 0, 4, 6, 6, 0, 0, 0, 8, 8, 0, 0, 0, 7, 8, 0, + 0, 0,10,10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 5, 8, 7, 0, 0, 0, 8, 8, 0, 0, + 0, 8, 8, 0, 0, 0,10,10, 0, 0, 0, 0, 0, 0, 0, 5, + 7, 8, 0, 0, 0, 8, 8, 0, 0, 0, 8, 8, 0, 0, 0,10, + 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 5, 8, 8, 0, 0, 0, 8, 8, 0, 0, 0, 8, 8, + 0, 0, 0,10,10, 0, 0, 0, 0, 0, 0, 0, 5, 8, 8, 0, + 0, 0, 8, 8, 0, 0, 0, 8, 8, 0, 0, 0,10,10, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 8,10,10, 0, 0, 0,10,10, 0, 0, 0, 9,10, 0, 0, 0, + 11,10, 0, 0, 0, 0, 0, 0, 0, 8,10,10, 0, 0, 0,10, + 10, 0, 0, 0,10,10, 0, 0, 0,10,11, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _44c5_s_p2_0 = { + 4, 625, + (char *)_vq_lengthlist__44c5_s_p2_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44c5_s_p2_0, + 0 +}; + +static const long _vq_quantlist__44c5_s_p3_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44c5_s_p3_0[] = { + 2, 4, 3, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 5, 5, 6, 6, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 3, 5, 5, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6, 6, 8, 8, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 5, 6, 6, 8, 8, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _44c5_s_p3_0 = { + 4, 625, + (char *)_vq_lengthlist__44c5_s_p3_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44c5_s_p3_0, + 0 +}; + +static const long _vq_quantlist__44c5_s_p4_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__44c5_s_p4_0[] = { + 2, 3, 3, 6, 6, 0, 0, 0, 0, 0, 4, 4, 6, 6, 0, 0, + 0, 0, 0, 4, 4, 6, 6, 0, 0, 0, 0, 0, 5, 5, 6, 6, + 0, 0, 0, 0, 0, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, + 7, 7, 0, 0, 0, 0, 0, 0, 0, 8, 7, 0, 0, 0, 0, 0, + 0, 0, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _44c5_s_p4_0 = { + 2, 81, + (char *)_vq_lengthlist__44c5_s_p4_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__44c5_s_p4_0, + 0 +}; + +static const long _vq_quantlist__44c5_s_p5_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__44c5_s_p5_0[] = { + 2, 4, 3, 6, 6, 7, 7, 9, 9, 0, 4, 4, 6, 6, 7, 7, + 9, 9, 0, 4, 4, 6, 6, 7, 7, 9, 9, 0, 6, 6, 7, 7, + 7, 7, 9, 9, 0, 0, 0, 7, 6, 7, 7, 9, 9, 0, 0, 0, + 8, 8, 8, 8,10,10, 0, 0, 0, 8, 8, 8, 8,10,10, 0, + 0, 0, 9, 9, 9, 9,10,10, 0, 0, 0, 0, 0, 9, 9,10, + 10, +}; + +static const static_codebook _44c5_s_p5_0 = { + 2, 81, + (char *)_vq_lengthlist__44c5_s_p5_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__44c5_s_p5_0, + 0 +}; + +static const long _vq_quantlist__44c5_s_p6_0[] = { + 8, + 7, + 9, + 6, + 10, + 5, + 11, + 4, + 12, + 3, + 13, + 2, + 14, + 1, + 15, + 0, + 16, +}; + +static const char _vq_lengthlist__44c5_s_p6_0[] = { + 2, 4, 4, 6, 6, 8, 8, 9, 9, 9, 9,10,10,10,10,11, + 11, 0, 4, 4, 6, 6, 8, 8, 9, 9, 9, 9,10,10,11,11, + 12,12, 0, 4, 4, 6, 6, 8, 8, 9, 9, 9, 9,10,10,11, + 11,12,12, 0, 6, 6, 7, 7, 8, 8, 9, 9, 9, 9,10,10, + 11,11,12,12, 0, 0, 0, 7, 7, 8, 8, 9, 9, 9, 9,10, + 10,11,11,12,12, 0, 0, 0, 7, 7, 9, 9,10,10,10,10, + 11,11,11,11,12,12, 0, 0, 0, 7, 7, 8, 9,10,10,10, + 10,11,11,11,11,12,12, 0, 0, 0, 8, 8, 9, 9,10,10, + 10,10,11,11,12,12,12,12, 0, 0, 0, 0, 0, 9, 9,10, + 10,10,10,11,11,12,12,12,12, 0, 0, 0, 0, 0, 9, 9, + 10,10,10,10,11,11,12,12,12,12, 0, 0, 0, 0, 0, 9, + 9, 9,10,10,10,11,11,12,12,12,12, 0, 0, 0, 0, 0, + 10,10,10,10,11,11,11,12,12,12,13,13, 0, 0, 0, 0, + 0, 0, 0,10,10,11,11,11,11,12,12,13,13, 0, 0, 0, + 0, 0, 0, 0,11,11,11,11,12,12,12,13,13,13, 0, 0, + 0, 0, 0, 0, 0,11,11,11,11,12,12,12,12,13,13, 0, + 0, 0, 0, 0, 0, 0,12,12,12,12,13,12,13,13,13,13, + 0, 0, 0, 0, 0, 0, 0, 0, 0,12,12,12,12,13,13,13, + 13, +}; + +static const static_codebook _44c5_s_p6_0 = { + 2, 289, + (char *)_vq_lengthlist__44c5_s_p6_0, + 1, -529530880, 1611661312, 5, 0, + (long *)_vq_quantlist__44c5_s_p6_0, + 0 +}; + +static const long _vq_quantlist__44c5_s_p7_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44c5_s_p7_0[] = { + 1, 4, 4, 7, 6, 6, 7, 6, 6, 4, 7, 7,10, 9, 9,11, + 9, 9, 4, 7, 7,10, 9, 9,11, 9, 9, 7,10,10,11,11, + 10,11,11,11, 6, 9, 9,11,10,10,11,10,10, 6, 9, 9, + 11,10,10,11,10,10, 7,11,11,12,11,11,12,11,11, 6, + 9, 9,11,10,10,11,10,10, 6, 9, 9,11,10,10,11,10, + 10, +}; + +static const static_codebook _44c5_s_p7_0 = { + 4, 81, + (char *)_vq_lengthlist__44c5_s_p7_0, + 1, -529137664, 1618345984, 2, 0, + (long *)_vq_quantlist__44c5_s_p7_0, + 0 +}; + +static const long _vq_quantlist__44c5_s_p7_1[] = { + 5, + 4, + 6, + 3, + 7, + 2, + 8, + 1, + 9, + 0, + 10, +}; + +static const char _vq_lengthlist__44c5_s_p7_1[] = { + 2, 4, 4, 6, 6, 7, 7, 8, 8, 8, 8,10, 5, 5, 6, 6, + 7, 7, 8, 8, 8, 8,10, 5, 5, 6, 6, 7, 7, 8, 8, 8, + 8,10, 6, 6, 7, 7, 8, 8, 8, 8, 8, 8,10,10,10, 7, + 7, 8, 8, 8, 8, 8, 8,10,10,10, 7, 7, 8, 8, 8, 8, + 8, 8,10,10,10, 7, 7, 8, 8, 8, 8, 8, 8,10,10,10, + 8, 8, 8, 8, 8, 8, 8, 9,10,10,10,10,10, 8, 8, 8, + 8, 8, 8,10,10,10,10,10, 9, 9, 8, 8, 8, 8,10,10, + 10,10,10, 8, 8, 8, 8, 8, 8, +}; + +static const static_codebook _44c5_s_p7_1 = { + 2, 121, + (char *)_vq_lengthlist__44c5_s_p7_1, + 1, -531365888, 1611661312, 4, 0, + (long *)_vq_quantlist__44c5_s_p7_1, + 0 +}; + +static const long _vq_quantlist__44c5_s_p8_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44c5_s_p8_0[] = { + 1, 4, 4, 6, 6, 7, 7, 8, 8, 9, 9,10,10, 6, 5, 5, + 7, 7, 8, 8, 8, 9,10,10,10,10, 7, 5, 5, 7, 7, 8, + 8, 9, 9,10,10,10,10, 0, 8, 8, 8, 8, 9, 9, 9, 9, + 10,10,11,11, 0, 8, 8, 8, 8, 9, 9, 9, 9,10,10,11, + 11, 0,12,12, 9, 9, 9,10,10,10,10,10,11,11, 0,13, + 13, 9, 9, 9, 9,10,10,11,11,11,11, 0, 0, 0,10,10, + 10,10,10,10,11,11,11,11, 0, 0, 0,10,10,10,10,10, + 10,11,11,12,12, 0, 0, 0,14,14,11,11,11,11,12,12, + 12,12, 0, 0, 0,14,14,11,11,11,11,12,12,12,12, 0, + 0, 0, 0, 0,12,12,12,12,12,12,13,13, 0, 0, 0, 0, + 0,12,12,12,12,12,12,13,13, +}; + +static const static_codebook _44c5_s_p8_0 = { + 2, 169, + (char *)_vq_lengthlist__44c5_s_p8_0, + 1, -526516224, 1616117760, 4, 0, + (long *)_vq_quantlist__44c5_s_p8_0, + 0 +}; + +static const long _vq_quantlist__44c5_s_p8_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44c5_s_p8_1[] = { + 2, 4, 4, 5, 5, 6, 5, 5, 5, 5, 6, 4, 5, 5, 5, 6, + 5, 5, 5, 5, 6, 6, 6, 5, 5, +}; + +static const static_codebook _44c5_s_p8_1 = { + 2, 25, + (char *)_vq_lengthlist__44c5_s_p8_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44c5_s_p8_1, + 0 +}; + +static const long _vq_quantlist__44c5_s_p9_0[] = { + 7, + 6, + 8, + 5, + 9, + 4, + 10, + 3, + 11, + 2, + 12, + 1, + 13, + 0, + 14, +}; + +static const char _vq_lengthlist__44c5_s_p9_0[] = { + 1, 3, 3,13,13,13,13,13,13,13,13,13,13,13,13, 4, + 7, 7,13,13,13,13,13,13,13,13,13,13,13,13, 3, 8, + 6,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,12,12,12,12,12,12,12, + 12, +}; + +static const static_codebook _44c5_s_p9_0 = { + 2, 225, + (char *)_vq_lengthlist__44c5_s_p9_0, + 1, -512522752, 1628852224, 4, 0, + (long *)_vq_quantlist__44c5_s_p9_0, + 0 +}; + +static const long _vq_quantlist__44c5_s_p9_1[] = { + 8, + 7, + 9, + 6, + 10, + 5, + 11, + 4, + 12, + 3, + 13, + 2, + 14, + 1, + 15, + 0, + 16, +}; + +static const char _vq_lengthlist__44c5_s_p9_1[] = { + 1, 4, 4, 5, 5, 7, 7, 9, 8,10, 9,10,10,11,10,11, + 11, 6, 5, 5, 7, 7, 8, 9,10,10,11,10,12,11,12,11, + 13,12, 6, 5, 5, 7, 7, 9, 9,10,10,11,11,12,12,13, + 12,13,13,18, 8, 8, 8, 8, 9, 9,10,11,11,11,12,11, + 13,11,13,12,18, 8, 8, 8, 8,10,10,11,11,12,12,13, + 13,13,13,13,14,18,12,12, 9, 9,11,11,11,11,12,12, + 13,12,13,12,13,13,20,13,12, 9, 9,11,11,11,11,12, + 12,13,13,13,14,14,13,20,18,19,11,12,11,11,12,12, + 13,13,13,13,13,13,14,13,18,19,19,12,11,11,11,12, + 12,13,12,13,13,13,14,14,13,18,17,19,14,15,12,12, + 12,13,13,13,14,14,14,14,14,14,19,19,19,16,15,12, + 11,13,12,14,14,14,13,13,14,14,14,19,18,19,18,19, + 13,13,13,13,14,14,14,13,14,14,14,14,18,17,19,19, + 19,13,13,13,11,13,11,13,14,14,14,14,14,19,17,17, + 18,18,16,16,13,13,13,13,14,13,15,15,14,14,19,19, + 17,17,18,16,16,13,11,14,10,13,12,14,14,14,14,19, + 19,19,19,19,18,17,13,14,13,11,14,13,14,14,15,15, + 19,19,19,17,19,18,18,14,13,12,11,14,11,15,15,15, + 15, +}; + +static const static_codebook _44c5_s_p9_1 = { + 2, 289, + (char *)_vq_lengthlist__44c5_s_p9_1, + 1, -520814592, 1620377600, 5, 0, + (long *)_vq_quantlist__44c5_s_p9_1, + 0 +}; + +static const long _vq_quantlist__44c5_s_p9_2[] = { + 10, + 9, + 11, + 8, + 12, + 7, + 13, + 6, + 14, + 5, + 15, + 4, + 16, + 3, + 17, + 2, + 18, + 1, + 19, + 0, + 20, +}; + +static const char _vq_lengthlist__44c5_s_p9_2[] = { + 3, 5, 5, 6, 6, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 9,11, 5, 6, 7, 7, 8, 7, 8, 8, 8, 8, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,11, 5, 5, 7, 7, 7, + 7, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,11, + 7, 7, 7, 7, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, + 9,10, 9,10,11,11,11, 7, 7, 8, 8, 8, 8, 9, 9, 9, + 9, 9, 9,10,10,10,10,10,10,11,11,11, 8, 8, 8, 8, + 9, 9, 9, 9, 9, 9, 9,10,10,10,10,10,10,10,11,11, + 11, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9,10,10,10,10,10, + 10,10,10,11,11,11, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 10,10,10,10,10,10,10,10,11,11,11,11,11, 9, 9, 9, + 9, 9, 9,10, 9,10,10,10,10,10,10,10,10,11,11,11, + 11,11, 9, 9, 9, 9, 9, 9,10,10,10,10,10,10,10,10, + 10,10,11,11,11,11,11, 9, 9, 9, 9, 9, 9,10,10,10, + 10,10,10,10,10,10,10,11,11,11,11,11, 9, 9,10, 9, + 10,10,10,10,10,10,10,10,10,10,10,10,11,11,11,11, + 11,11,11, 9, 9,10,10,10,10,10,10,10,10,10,10,10, + 10,11,11,11,11,11,11,11,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,11,11,11,11,11,11,11,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,11,11,11,11,11, + 11,11,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 11,11,11,11,11,11,11,11,11,10,10,10,10,10,10,10, + 10,10,10,10,10,11,11,11,11,11,11,11,11,11,10,10, + 10,10,10,10,10,10,10,10,10,10,11,11,11,11,11,11, + 11,11,11,10,10,10,10,10,10,10,10,10,10,10,10,11, + 11,11,11,11,11,11,11,11,10,10,10,10,10,10,10,10, + 10,10,10,10,11,11,11,11,11,11,11,11,11,11,11,10, + 10,10,10,10,10,10,10,10,10, +}; + +static const static_codebook _44c5_s_p9_2 = { + 2, 441, + (char *)_vq_lengthlist__44c5_s_p9_2, + 1, -529268736, 1611661312, 5, 0, + (long *)_vq_quantlist__44c5_s_p9_2, + 0 +}; + +static const char _huff_lengthlist__44c5_s_short[] = { + 5, 8,10,14,11,11,12,16,15,17, 5, 5, 7, 9, 7, 8, + 10,13,17,17, 7, 5, 5,10, 5, 7, 8,11,13,15,10, 8, + 10, 8, 8, 8,11,15,18,18, 8, 5, 5, 8, 3, 4, 6,10, + 14,16, 9, 7, 6, 7, 4, 3, 5, 9,14,18,10, 9, 8,10, + 6, 5, 6, 9,14,18,12,12,11,12, 8, 7, 8,11,14,18, + 14,13,12,10, 7, 5, 6, 9,14,18,14,14,13,10, 6, 5, + 6, 8,11,16, +}; + +static const static_codebook _huff_book__44c5_s_short = { + 2, 100, + (char *)_huff_lengthlist__44c5_s_short, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist__44c6_s_long[] = { + 3, 8,11,13,14,14,13,13,16,14, 6, 3, 4, 7, 9, 9, + 10,11,14,13,10, 4, 3, 5, 7, 7, 9,10,13,15,12, 7, + 4, 4, 6, 6, 8,10,13,15,12, 8, 6, 6, 6, 6, 8,10, + 13,14,11, 9, 7, 6, 6, 6, 7, 8,12,11,13,10, 9, 8, + 7, 6, 6, 7,11,11,13,11,10, 9, 9, 7, 7, 6,10,11, + 13,13,13,13,13,11, 9, 8,10,12,12,15,15,16,15,12, + 11,10,10,12, +}; + +static const static_codebook _huff_book__44c6_s_long = { + 2, 100, + (char *)_huff_lengthlist__44c6_s_long, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__44c6_s_p1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44c6_s_p1_0[] = { + 1, 5, 5, 0, 5, 5, 0, 5, 5, 5, 8, 7, 0, 9, 9, 0, + 9, 8, 5, 7, 8, 0, 9, 9, 0, 8, 9, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 5, 9, 8, 0, 8, 8, 0, 8, 8, 5, 8, 9, + 0, 8, 8, 0, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, + 9, 9, 0, 8, 8, 0, 8, 8, 5, 9, 9, 0, 8, 8, 0, 8, + 8, +}; +static const static_codebook _44c6_s_p1_0 = { + 4, 81, + (char *)_vq_lengthlist__44c6_s_p1_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44c6_s_p1_0, + 0 +}; + +static const long _vq_quantlist__44c6_s_p2_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44c6_s_p2_0[] = { + 3, 5, 5, 8, 8, 0, 5, 5, 8, 8, 0, 5, 5, 8, 8, 0, + 7, 7, 9, 9, 0, 0, 0, 9, 9, 5, 7, 7, 9, 9, 0, 8, + 8,10,10, 0, 8, 7,10, 9, 0,10,10,11,11, 0, 0, 0, + 11,11, 5, 7, 7, 9, 9, 0, 8, 8,10,10, 0, 7, 8, 9, + 10, 0,10,10,11,11, 0, 0, 0,11,11, 8, 9, 9,11,11, + 0,11,11,12,12, 0,11,10,12,12, 0,13,14,14,14, 0, + 0, 0,14,13, 8, 9, 9,11,11, 0,11,11,12,12, 0,10, + 11,12,12, 0,14,13,14,14, 0, 0, 0,13,14, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 5, 8, 7,11,10, 0, 7, 7,10,10, + 0, 7, 7,10,10, 0, 9, 9,11,10, 0, 0, 0,11,11, 5, + 7, 8,10,11, 0, 7, 7,10,10, 0, 7, 7,10,10, 0, 9, + 9,10,11, 0, 0, 0,11,11, 8,10, 9,12,12, 0,10,10, + 12,12, 0,10,10,12,12, 0,12,12,13,13, 0, 0, 0,13, + 13, 8, 9,10,12,12, 0,10,10,11,12, 0,10,10,12,12, + 0,12,12,13,13, 0, 0, 0,13,13, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 5, 8, 8,11,11, 0, 7, 7,10,10, 0, 7, 7, + 10,10, 0, 9, 9,10,11, 0, 0, 0,11,10, 5, 8, 8,11, + 11, 0, 7, 7,10,10, 0, 7, 7,10,10, 0, 9, 9,11,11, + 0, 0, 0,10,11, 8,10,10,12,12, 0,10,10,12,12, 0, + 10,10,12,12, 0,12,13,13,13, 0, 0, 0,14,13, 8,10, + 10,12,12, 0,10,10,12,12, 0,10,10,12,12, 0,13,12, + 13,13, 0, 0, 0,13,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 7,10,10,14,13, 0, 9, 9,13,12, 0, 9, 9,12,12, 0, + 10,10,12,12, 0, 0, 0,12,12, 7,10,10,13,14, 0, 9, + 9,12,13, 0, 9, 9,12,12, 0,10,10,12,12, 0, 0, 0, + 12,12, 9,11,11,14,13, 0,11,10,14,13, 0,11,11,13, + 13, 0,12,12,13,13, 0, 0, 0,13,13, 9,11,11,13,14, + 0,10,11,13,14, 0,11,11,13,13, 0,12,12,13,13, 0, + 0, 0,13,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, + 11,11,14,14, 0,11,11,13,13, 0,11,10,13,13, 0,12, + 12,13,13, 0, 0, 0,13,13, 9,11,11,14,14, 0,11,11, + 13,13, 0,10,11,13,13, 0,12,12,14,13, 0, 0, 0,13, + 13, +}; + +static const static_codebook _44c6_s_p2_0 = { + 4, 625, + (char *)_vq_lengthlist__44c6_s_p2_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44c6_s_p2_0, + 0 +}; + +static const long _vq_quantlist__44c6_s_p3_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__44c6_s_p3_0[] = { + 2, 3, 4, 6, 6, 7, 7, 9, 9, 0, 4, 4, 6, 6, 7, 7, + 9,10, 0, 4, 4, 6, 6, 7, 7,10, 9, 0, 5, 5, 7, 7, + 8, 8,10,10, 0, 0, 0, 7, 6, 8, 8,10,10, 0, 0, 0, + 7, 7, 9, 9,11,11, 0, 0, 0, 7, 7, 9, 9,11,11, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _44c6_s_p3_0 = { + 2, 81, + (char *)_vq_lengthlist__44c6_s_p3_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__44c6_s_p3_0, + 0 +}; + +static const long _vq_quantlist__44c6_s_p4_0[] = { + 8, + 7, + 9, + 6, + 10, + 5, + 11, + 4, + 12, + 3, + 13, + 2, + 14, + 1, + 15, + 0, + 16, +}; + +static const char _vq_lengthlist__44c6_s_p4_0[] = { + 2, 4, 4, 6, 6, 7, 7, 8, 8, 8, 8, 9, 9, 9,10,10, + 10, 0, 4, 4, 6, 6, 8, 8, 9, 9, 9, 9,10,10,10,10, + 11,11, 0, 4, 4, 6, 6, 8, 8, 9, 9, 9, 9,10,10,10, + 10,11,11, 0, 6, 6, 7, 7, 8, 8, 9, 9, 9, 9,10,10, + 11,11,11,11, 0, 0, 0, 7, 7, 8, 8, 9, 9, 9, 9,10, + 10,11,11,11,11, 0, 0, 0, 7, 7, 9, 9,10,10,10,10, + 11,11,11,11,12,12, 0, 0, 0, 7, 7, 9, 9,10,10,10, + 10,11,11,11,11,12,12, 0, 0, 0, 7, 7, 8, 8, 9, 9, + 10,10,11,11,12,12,12,12, 0, 0, 0, 0, 0, 8, 8, 9, + 9,10,10,11,11,12,12,12,12, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _44c6_s_p4_0 = { + 2, 289, + (char *)_vq_lengthlist__44c6_s_p4_0, + 1, -529530880, 1611661312, 5, 0, + (long *)_vq_quantlist__44c6_s_p4_0, + 0 +}; + +static const long _vq_quantlist__44c6_s_p5_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44c6_s_p5_0[] = { + 1, 4, 4, 5, 7, 7, 6, 7, 7, 4, 6, 6, 9, 9,10,10, + 10, 9, 4, 6, 6, 9,10, 9,10, 9,10, 6, 9, 9,10,12, + 11,10,11,11, 7,10, 9,11,12,12,12,12,12, 7,10,10, + 11,12,12,12,12,12, 6,10,10,10,12,12,11,12,12, 7, + 9,10,11,12,12,12,12,12, 7,10, 9,12,12,12,12,12, + 12, +}; + +static const static_codebook _44c6_s_p5_0 = { + 4, 81, + (char *)_vq_lengthlist__44c6_s_p5_0, + 1, -529137664, 1618345984, 2, 0, + (long *)_vq_quantlist__44c6_s_p5_0, + 0 +}; + +static const long _vq_quantlist__44c6_s_p5_1[] = { + 5, + 4, + 6, + 3, + 7, + 2, + 8, + 1, + 9, + 0, + 10, +}; + +static const char _vq_lengthlist__44c6_s_p5_1[] = { + 3, 5, 4, 6, 6, 7, 7, 8, 8, 8, 8,11, 4, 4, 6, 6, + 7, 7, 8, 8, 8, 8,11, 4, 4, 6, 6, 7, 7, 8, 8, 8, + 8,11, 6, 6, 6, 6, 8, 8, 8, 8, 9, 9,11,11,11, 6, + 6, 7, 8, 8, 8, 8, 9,11,11,11, 7, 7, 8, 8, 8, 8, + 8, 8,11,11,11, 7, 7, 8, 8, 8, 8, 8, 8,11,11,11, + 8, 8, 8, 8, 8, 8, 8, 8,11,11,11,10,10, 8, 8, 8, + 8, 8, 8,11,11,11,10,10, 8, 8, 8, 8, 8, 8,11,11, + 11,10,10, 7, 7, 8, 8, 8, 8, +}; + +static const static_codebook _44c6_s_p5_1 = { + 2, 121, + (char *)_vq_lengthlist__44c6_s_p5_1, + 1, -531365888, 1611661312, 4, 0, + (long *)_vq_quantlist__44c6_s_p5_1, + 0 +}; + +static const long _vq_quantlist__44c6_s_p6_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44c6_s_p6_0[] = { + 1, 4, 4, 6, 6, 8, 8, 8, 8,10, 9,10,10, 6, 5, 5, + 7, 7, 9, 9, 9, 9,10,10,11,11, 6, 5, 5, 7, 7, 9, + 9,10, 9,11,10,11,11, 0, 6, 6, 7, 7, 9, 9,10,10, + 11,11,12,12, 0, 7, 7, 7, 7, 9, 9,10,10,11,11,12, + 12, 0,11,11, 8, 8,10,10,11,11,12,12,12,12, 0,11, + 12, 9, 8,10,10,11,11,12,12,13,13, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const static_codebook _44c6_s_p6_0 = { + 2, 169, + (char *)_vq_lengthlist__44c6_s_p6_0, + 1, -526516224, 1616117760, 4, 0, + (long *)_vq_quantlist__44c6_s_p6_0, + 0 +}; + +static const long _vq_quantlist__44c6_s_p6_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44c6_s_p6_1[] = { + 3, 4, 4, 5, 5, 5, 4, 4, 5, 5, 5, 4, 4, 5, 5, 6, + 5, 5, 5, 5, 6, 6, 6, 5, 5, +}; + +static const static_codebook _44c6_s_p6_1 = { + 2, 25, + (char *)_vq_lengthlist__44c6_s_p6_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44c6_s_p6_1, + 0 +}; + +static const long _vq_quantlist__44c6_s_p7_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44c6_s_p7_0[] = { + 1, 4, 4, 6, 6, 8, 8, 8, 8,10,10,11,10, 6, 5, 5, + 7, 7, 8, 8, 9, 9,10,10,12,11, 6, 5, 5, 7, 7, 8, + 8, 9, 9,10,10,12,11,21, 7, 7, 7, 7, 9, 9,10,10, + 11,11,12,12,21, 7, 7, 7, 7, 9, 9,10,10,11,11,12, + 12,21,12,12, 9, 9,10,10,11,11,11,11,12,12,21,12, + 12, 9, 9,10,10,11,11,12,12,12,12,21,21,21,11,11, + 10,10,11,12,12,12,13,13,21,21,21,11,11,10,10,12, + 12,12,12,13,13,21,21,21,15,15,11,11,12,12,13,13, + 13,13,21,21,21,15,16,11,11,12,12,13,13,14,14,21, + 21,21,21,20,13,13,13,13,13,13,14,14,20,20,20,20, + 20,13,13,13,13,13,13,14,14, +}; + +static const static_codebook _44c6_s_p7_0 = { + 2, 169, + (char *)_vq_lengthlist__44c6_s_p7_0, + 1, -523206656, 1618345984, 4, 0, + (long *)_vq_quantlist__44c6_s_p7_0, + 0 +}; + +static const long _vq_quantlist__44c6_s_p7_1[] = { + 5, + 4, + 6, + 3, + 7, + 2, + 8, + 1, + 9, + 0, + 10, +}; + +static const char _vq_lengthlist__44c6_s_p7_1[] = { + 3, 5, 5, 6, 6, 7, 7, 7, 7, 7, 7, 9, 5, 5, 6, 6, + 7, 7, 7, 7, 8, 7, 8, 5, 5, 6, 6, 7, 7, 7, 7, 7, + 7, 9, 6, 6, 7, 7, 7, 7, 8, 7, 7, 8, 9, 9, 9, 7, + 7, 7, 7, 7, 7, 7, 8, 9, 9, 9, 7, 7, 7, 7, 8, 8, + 8, 8, 9, 9, 9, 7, 7, 7, 7, 7, 7, 8, 8, 9, 9, 9, + 8, 8, 8, 8, 7, 7, 8, 8, 9, 9, 9, 9, 8, 8, 8, 7, + 7, 8, 8, 9, 9, 9, 8, 8, 8, 8, 7, 7, 8, 8, 9, 9, + 9, 8, 8, 7, 7, 7, 7, 8, 8, +}; + +static const static_codebook _44c6_s_p7_1 = { + 2, 121, + (char *)_vq_lengthlist__44c6_s_p7_1, + 1, -531365888, 1611661312, 4, 0, + (long *)_vq_quantlist__44c6_s_p7_1, + 0 +}; + +static const long _vq_quantlist__44c6_s_p8_0[] = { + 7, + 6, + 8, + 5, + 9, + 4, + 10, + 3, + 11, + 2, + 12, + 1, + 13, + 0, + 14, +}; + +static const char _vq_lengthlist__44c6_s_p8_0[] = { + 1, 4, 4, 7, 7, 8, 8, 7, 7, 8, 7, 9, 8,10, 9, 6, + 5, 5, 8, 8, 9, 9, 8, 8, 9, 9,11,10,11,10, 6, 5, + 5, 8, 8, 9, 9, 8, 8, 9, 9,10,10,11,11,18, 8, 8, + 9, 8,10,10, 9, 9,10,10,10,10,11,10,18, 8, 8, 9, + 9,10,10, 9, 9,10,10,11,11,12,12,18,12,13, 9,10, + 10,10, 9,10,10,10,11,11,12,11,18,13,13, 9, 9,10, + 10,10,10,10,10,11,11,12,12,18,18,18,10,10, 9, 9, + 11,11,11,11,11,12,12,12,18,18,18,10, 9,10, 9,11, + 10,11,11,11,11,13,12,18,18,18,14,13,10,10,11,11, + 12,12,12,12,12,12,18,18,18,14,13,10,10,11,10,12, + 12,12,12,12,12,18,18,18,18,18,12,12,11,11,12,12, + 13,13,13,14,18,18,18,18,18,12,12,11,11,12,11,13, + 13,14,13,18,18,18,18,18,16,16,11,12,12,13,13,13, + 14,13,18,18,18,18,18,16,15,12,11,12,11,13,11,15, + 14, +}; + +static const static_codebook _44c6_s_p8_0 = { + 2, 225, + (char *)_vq_lengthlist__44c6_s_p8_0, + 1, -520986624, 1620377600, 4, 0, + (long *)_vq_quantlist__44c6_s_p8_0, + 0 +}; + +static const long _vq_quantlist__44c6_s_p8_1[] = { + 10, + 9, + 11, + 8, + 12, + 7, + 13, + 6, + 14, + 5, + 15, + 4, + 16, + 3, + 17, + 2, + 18, + 1, + 19, + 0, + 20, +}; + +static const char _vq_lengthlist__44c6_s_p8_1[] = { + 3, 5, 5, 6, 6, 7, 7, 7, 7, 8, 7, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 8,10, 6, 6, 7, 7, 8, 8, 8, 8, 8, 8, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,10, 6, 6, 7, 7, 8, + 8, 8, 8, 8, 8, 9, 8, 9, 9, 9, 9, 9, 9, 9, 9,10, + 7, 7, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9,10,11,11, 8, 7, 8, 8, 8, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9,11,11,11, 8, 8, 8, 8, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,11,11, + 11, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9,11,11,11, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9,11,11,11,11,11, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,10,10, 9,11,11,11, + 11,11, 9, 9, 9, 9, 9, 9,10, 9, 9,10, 9,10, 9, 9, + 10, 9,11,11,11,11,11, 9, 9, 9, 9, 9, 9, 9,10,10, + 10,10, 9,10,10, 9,10,11,11,11,11,11, 9, 9, 9, 9, + 10,10,10, 9,10,10,10,10, 9,10,10, 9,11,11,11,11, + 11,11,11, 9, 9, 9, 9,10,10,10,10, 9,10,10,10,10, + 10,11,11,11,11,11,11,11,10, 9,10,10,10,10,10,10, + 10, 9,10, 9,10,10,11,11,11,11,11,11,11,10, 9,10, + 9,10,10, 9,10,10,10,10,10,10,10,11,11,11,11,11, + 11,11,10,10,10,10,10,10,10, 9,10,10,10,10,10, 9, + 11,11,11,11,11,11,11,11,11,10,10,10,10,10,10,10, + 10,10,10,10,10,11,11,11,11,11,11,11,11,11,10,10, + 10,10,10,10,10,10,10,10,10,10,11,11,11,11,11,11, + 11,11,11,10,10,10,10,10,10,10,10,10, 9,10,10,11, + 11,11,11,11,11,11,11,11,10,10,10, 9,10,10,10,10, + 10,10,10,10,10,11,11,11,11,11,11,11,11,10,11, 9, + 10,10,10,10,10,10,10,10,10, +}; + +static const static_codebook _44c6_s_p8_1 = { + 2, 441, + (char *)_vq_lengthlist__44c6_s_p8_1, + 1, -529268736, 1611661312, 5, 0, + (long *)_vq_quantlist__44c6_s_p8_1, + 0 +}; + +static const long _vq_quantlist__44c6_s_p9_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44c6_s_p9_0[] = { + 1, 3, 3,11,11,11,11,11,11,11,11,11,11, 4, 7, 7, + 11,11,11,11,11,11,11,11,11,11, 5, 8, 9,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10, +}; + +static const static_codebook _44c6_s_p9_0 = { + 2, 169, + (char *)_vq_lengthlist__44c6_s_p9_0, + 1, -511845376, 1630791680, 4, 0, + (long *)_vq_quantlist__44c6_s_p9_0, + 0 +}; + +static const long _vq_quantlist__44c6_s_p9_1[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44c6_s_p9_1[] = { + 1, 4, 4, 7, 7, 7, 7, 7, 6, 8, 8, 8, 8, 6, 6, 6, + 8, 8, 8, 8, 8, 7, 9, 8,10,10, 5, 6, 6, 8, 8, 9, + 9, 8, 8,10,10,10,10,16, 9, 9, 9, 9, 9, 9, 9, 8, + 10, 9,11,11,16, 8, 9, 9, 9, 9, 9, 9, 9,10,10,11, + 11,16,13,13, 9, 9,10, 9, 9,10,11,11,11,12,16,13, + 14, 9, 8,10, 8, 9, 9,10,10,12,11,16,14,16, 9, 9, + 9, 9,11,11,12,11,12,11,16,16,16, 9, 7, 9, 6,11, + 11,11,10,11,11,16,16,16,11,12, 9,10,11,11,12,11, + 13,13,16,16,16,12,11,10, 7,12,10,12,12,12,12,16, + 16,15,16,16,10,11,10,11,13,13,14,12,16,16,16,15, + 15,12,10,11,11,13,11,12,13, +}; + +static const static_codebook _44c6_s_p9_1 = { + 2, 169, + (char *)_vq_lengthlist__44c6_s_p9_1, + 1, -518889472, 1622704128, 4, 0, + (long *)_vq_quantlist__44c6_s_p9_1, + 0 +}; + +static const long _vq_quantlist__44c6_s_p9_2[] = { + 24, + 23, + 25, + 22, + 26, + 21, + 27, + 20, + 28, + 19, + 29, + 18, + 30, + 17, + 31, + 16, + 32, + 15, + 33, + 14, + 34, + 13, + 35, + 12, + 36, + 11, + 37, + 10, + 38, + 9, + 39, + 8, + 40, + 7, + 41, + 6, + 42, + 5, + 43, + 4, + 44, + 3, + 45, + 2, + 46, + 1, + 47, + 0, + 48, +}; + +static const char _vq_lengthlist__44c6_s_p9_2[] = { + 2, 4, 3, 4, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, + 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, +}; + +static const static_codebook _44c6_s_p9_2 = { + 1, 49, + (char *)_vq_lengthlist__44c6_s_p9_2, + 1, -526909440, 1611661312, 6, 0, + (long *)_vq_quantlist__44c6_s_p9_2, + 0 +}; + +static const char _huff_lengthlist__44c6_s_short[] = { + 3, 9,11,11,13,14,19,17,17,19, 5, 4, 5, 8,10,10, + 13,16,18,19, 7, 4, 4, 5, 8, 9,12,14,17,19, 8, 6, + 5, 5, 7, 7,10,13,16,18,10, 8, 7, 6, 5, 5, 8,11, + 17,19,11, 9, 7, 7, 5, 4, 5, 8,17,19,13,11, 8, 7, + 7, 5, 5, 7,16,18,14,13, 8, 6, 6, 5, 5, 7,16,18, + 18,16,10, 8, 8, 7, 7, 9,16,18,18,18,12,10,10, 9, + 9,10,17,18, +}; + +static const static_codebook _huff_book__44c6_s_short = { + 2, 100, + (char *)_huff_lengthlist__44c6_s_short, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist__44c7_s_long[] = { + 3, 8,11,13,15,14,14,13,15,14, 6, 4, 5, 7, 9,10, + 11,11,14,13,10, 4, 3, 5, 7, 8, 9,10,13,13,12, 7, + 4, 4, 5, 6, 8, 9,12,14,13, 9, 6, 5, 5, 6, 8, 9, + 12,14,12, 9, 7, 6, 5, 5, 6, 8,11,11,12,11, 9, 8, + 7, 6, 6, 7,10,11,13,11,10, 9, 8, 7, 6, 6, 9,11, + 13,13,12,12,12,10, 9, 8, 9,11,12,14,15,15,14,12, + 11,10,10,12, +}; + +static const static_codebook _huff_book__44c7_s_long = { + 2, 100, + (char *)_huff_lengthlist__44c7_s_long, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__44c7_s_p1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44c7_s_p1_0[] = { + 1, 5, 5, 0, 5, 5, 0, 5, 5, 5, 8, 7, 0, 9, 9, 0, + 9, 8, 5, 7, 8, 0, 9, 9, 0, 8, 9, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 5, 9, 9, 0, 8, 8, 0, 8, 8, 5, 8, 9, + 0, 8, 8, 0, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, + 9, 9, 0, 8, 8, 0, 8, 8, 5, 8, 9, 0, 8, 8, 0, 8, + 8, +}; + +static const static_codebook _44c7_s_p1_0 = { + 4, 81, + (char *)_vq_lengthlist__44c7_s_p1_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44c7_s_p1_0, + 0 +}; + +static const long _vq_quantlist__44c7_s_p2_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44c7_s_p2_0[] = { + 3, 5, 5, 8, 8, 0, 5, 5, 8, 8, 0, 5, 5, 8, 8, 0, + 7, 7, 9, 9, 0, 0, 0, 9, 9, 5, 7, 7, 9, 9, 0, 8, + 8,10,10, 0, 8, 7,10, 9, 0,10,10,11,11, 0, 0, 0, + 11,11, 5, 7, 7, 9, 9, 0, 8, 8,10,10, 0, 7, 8, 9, + 10, 0,10,10,11,11, 0, 0, 0,11,11, 8, 9, 9,11,10, + 0,11,11,12,12, 0,11,10,12,12, 0,13,14,14,14, 0, + 0, 0,14,13, 8, 9, 9,10,11, 0,11,11,12,12, 0,10, + 11,12,12, 0,13,13,14,14, 0, 0, 0,13,14, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 5, 8, 7,11,10, 0, 7, 7,10,10, + 0, 7, 7,10,10, 0, 9, 9,11,10, 0, 0, 0,11,11, 5, + 7, 8,10,11, 0, 7, 7,10,10, 0, 7, 7,10,10, 0, 9, + 9,10,11, 0, 0, 0,11,11, 8,10, 9,12,12, 0,10,10, + 12,12, 0,10,10,12,12, 0,12,12,13,13, 0, 0, 0,13, + 13, 8, 9,10,12,12, 0,10,10,12,12, 0,10,10,11,12, + 0,12,12,13,13, 0, 0, 0,13,13, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 5, 8, 8,11,11, 0, 7, 7,10,10, 0, 7, 7, + 10,10, 0, 9, 9,10,11, 0, 0, 0,11,10, 5, 8, 8,10, + 11, 0, 7, 7,10,10, 0, 7, 7,10,10, 0, 9, 9,11,10, + 0, 0, 0,10,11, 9,10,10,12,12, 0,10,10,12,12, 0, + 10,10,12,12, 0,12,13,13,13, 0, 0, 0,13,12, 9,10, + 10,12,12, 0,10,10,12,12, 0,10,10,12,12, 0,13,12, + 13,13, 0, 0, 0,12,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 7,10,10,14,13, 0, 9, 9,12,12, 0, 9, 9,12,12, 0, + 10,10,12,12, 0, 0, 0,12,12, 7,10,10,13,14, 0, 9, + 9,12,13, 0, 9, 9,12,12, 0,10,10,12,12, 0, 0, 0, + 12,12, 9,11,11,14,13, 0,11,10,13,12, 0,11,11,13, + 13, 0,12,12,13,13, 0, 0, 0,13,13, 9,11,11,13,14, + 0,10,11,12,13, 0,11,11,13,13, 0,12,12,13,13, 0, + 0, 0,13,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, + 11,11,14,14, 0,10,11,13,13, 0,11,10,13,13, 0,12, + 12,13,13, 0, 0, 0,13,12, 9,11,11,14,14, 0,11,10, + 13,13, 0,10,11,13,13, 0,12,12,14,13, 0, 0, 0,13, + 13, +}; + +static const static_codebook _44c7_s_p2_0 = { + 4, 625, + (char *)_vq_lengthlist__44c7_s_p2_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44c7_s_p2_0, + 0 +}; + +static const long _vq_quantlist__44c7_s_p3_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__44c7_s_p3_0[] = { + 2, 4, 4, 5, 5, 7, 7, 9, 9, 0, 4, 4, 6, 6, 7, 7, + 9, 9, 0, 4, 4, 6, 6, 7, 7, 9, 9, 0, 5, 5, 6, 6, + 8, 8,10,10, 0, 0, 0, 6, 6, 8, 8,10,10, 0, 0, 0, + 7, 7, 9, 9,10,10, 0, 0, 0, 7, 7, 8, 8,10,10, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _44c7_s_p3_0 = { + 2, 81, + (char *)_vq_lengthlist__44c7_s_p3_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__44c7_s_p3_0, + 0 +}; + +static const long _vq_quantlist__44c7_s_p4_0[] = { + 8, + 7, + 9, + 6, + 10, + 5, + 11, + 4, + 12, + 3, + 13, + 2, + 14, + 1, + 15, + 0, + 16, +}; + +static const char _vq_lengthlist__44c7_s_p4_0[] = { + 3, 4, 4, 5, 5, 7, 7, 8, 8, 8, 8, 9, 9,10,10,11, + 11, 0, 4, 4, 6, 6, 7, 7, 8, 8, 9, 9,10,10,11,11, + 12,12, 0, 4, 4, 6, 6, 7, 7, 8, 8, 9, 9,10,10,11, + 11,12,12, 0, 5, 5, 6, 6, 8, 8, 9, 9, 9, 9,10,10, + 11,12,12,12, 0, 0, 0, 6, 6, 8, 7, 9, 9, 9, 9,10, + 10,11,11,12,12, 0, 0, 0, 7, 7, 8, 8, 9, 9,10,10, + 11,11,12,12,13,12, 0, 0, 0, 7, 7, 8, 8, 9, 9,10, + 10,11,11,12,12,12,13, 0, 0, 0, 7, 7, 8, 8, 9, 9, + 10,10,11,11,12,12,13,13, 0, 0, 0, 0, 0, 8, 8, 9, + 9,10,10,11,11,12,12,13,13, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _44c7_s_p4_0 = { + 2, 289, + (char *)_vq_lengthlist__44c7_s_p4_0, + 1, -529530880, 1611661312, 5, 0, + (long *)_vq_quantlist__44c7_s_p4_0, + 0 +}; + +static const long _vq_quantlist__44c7_s_p5_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44c7_s_p5_0[] = { + 1, 4, 4, 5, 7, 7, 6, 7, 7, 4, 6, 7,10,10,10,10, + 10, 9, 4, 6, 6,10,10,10,10, 9,10, 5,10,10, 9,11, + 12,10,11,12, 7,10,10,11,12,12,12,12,12, 7,10,10, + 11,12,12,12,12,12, 6,10,10,10,12,12,11,12,12, 7, + 10,10,12,12,12,12,11,12, 7,10,10,11,12,12,12,12, + 12, +}; + +static const static_codebook _44c7_s_p5_0 = { + 4, 81, + (char *)_vq_lengthlist__44c7_s_p5_0, + 1, -529137664, 1618345984, 2, 0, + (long *)_vq_quantlist__44c7_s_p5_0, + 0 +}; + +static const long _vq_quantlist__44c7_s_p5_1[] = { + 5, + 4, + 6, + 3, + 7, + 2, + 8, + 1, + 9, + 0, + 10, +}; + +static const char _vq_lengthlist__44c7_s_p5_1[] = { + 3, 5, 5, 6, 6, 7, 7, 8, 8, 8, 8,11, 4, 4, 6, 6, + 7, 7, 8, 8, 9, 9,11, 4, 4, 6, 6, 7, 7, 8, 8, 9, + 9,12, 5, 5, 6, 6, 7, 7, 9, 9, 9, 9,12,12,12, 6, + 6, 7, 7, 9, 9, 9, 9,11,11,11, 7, 7, 7, 7, 8, 8, + 9, 9,11,11,11, 7, 7, 7, 7, 8, 8, 9, 9,11,11,11, + 7, 7, 8, 8, 8, 8, 9, 9,11,11,11,11,11, 8, 8, 8, + 8, 8, 9,11,11,11,11,11, 8, 8, 8, 8, 8, 8,11,11, + 11,11,11, 7, 7, 8, 8, 8, 8, +}; + +static const static_codebook _44c7_s_p5_1 = { + 2, 121, + (char *)_vq_lengthlist__44c7_s_p5_1, + 1, -531365888, 1611661312, 4, 0, + (long *)_vq_quantlist__44c7_s_p5_1, + 0 +}; + +static const long _vq_quantlist__44c7_s_p6_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44c7_s_p6_0[] = { + 1, 4, 4, 6, 6, 7, 7, 8, 7, 9, 8,10,10, 6, 5, 5, + 7, 7, 8, 8, 9, 9, 9,10,11,11, 7, 5, 5, 7, 7, 8, + 8, 9, 9,10,10,11,11, 0, 7, 7, 7, 7, 9, 8, 9, 9, + 10,10,11,11, 0, 8, 8, 7, 7, 8, 9, 9, 9,10,10,11, + 11, 0,11,11, 9, 9,10,10,11,10,11,11,12,12, 0,12, + 12, 9, 9,10,10,11,11,11,11,12,12, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const static_codebook _44c7_s_p6_0 = { + 2, 169, + (char *)_vq_lengthlist__44c7_s_p6_0, + 1, -526516224, 1616117760, 4, 0, + (long *)_vq_quantlist__44c7_s_p6_0, + 0 +}; + +static const long _vq_quantlist__44c7_s_p6_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44c7_s_p6_1[] = { + 3, 4, 4, 5, 5, 5, 4, 4, 5, 5, 5, 4, 4, 5, 5, 6, + 5, 5, 5, 5, 6, 6, 6, 5, 5, +}; + +static const static_codebook _44c7_s_p6_1 = { + 2, 25, + (char *)_vq_lengthlist__44c7_s_p6_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44c7_s_p6_1, + 0 +}; + +static const long _vq_quantlist__44c7_s_p7_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44c7_s_p7_0[] = { + 1, 4, 4, 6, 6, 7, 8, 9, 9,10,10,12,11, 6, 5, 5, + 7, 7, 8, 8, 9,10,11,11,12,12, 7, 5, 5, 7, 7, 8, + 8,10,10,11,11,12,12,20, 7, 7, 7, 7, 8, 9,10,10, + 11,11,12,13,20, 7, 7, 7, 7, 9, 9,10,10,11,12,13, + 13,20,11,11, 8, 8, 9, 9,11,11,12,12,13,13,20,11, + 11, 8, 8, 9, 9,11,11,12,12,13,13,20,20,20,10,10, + 10,10,12,12,13,13,13,13,20,20,20,10,10,10,10,12, + 12,13,13,13,14,20,20,20,14,14,11,11,12,12,13,13, + 14,14,20,20,20,14,14,11,11,12,12,13,13,14,14,20, + 20,20,20,19,13,13,13,13,14,14,15,14,19,19,19,19, + 19,13,13,13,13,14,14,15,15, +}; + +static const static_codebook _44c7_s_p7_0 = { + 2, 169, + (char *)_vq_lengthlist__44c7_s_p7_0, + 1, -523206656, 1618345984, 4, 0, + (long *)_vq_quantlist__44c7_s_p7_0, + 0 +}; + +static const long _vq_quantlist__44c7_s_p7_1[] = { + 5, + 4, + 6, + 3, + 7, + 2, + 8, + 1, + 9, + 0, + 10, +}; + +static const char _vq_lengthlist__44c7_s_p7_1[] = { + 4, 5, 5, 6, 6, 7, 7, 7, 7, 7, 7, 8, 6, 6, 7, 7, + 7, 7, 7, 7, 7, 7, 8, 6, 6, 6, 7, 7, 7, 7, 7, 7, + 7, 8, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, 7, + 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, 7, 7, 7, 7, 7, 7, + 7, 7, 8, 8, 8, 7, 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, + 7, 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 7, 7, 7, + 7, 7, 7, 8, 8, 8, 8, 8, 7, 7, 7, 7, 7, 7, 8, 8, + 8, 8, 8, 7, 7, 7, 7, 7, 7, +}; + +static const static_codebook _44c7_s_p7_1 = { + 2, 121, + (char *)_vq_lengthlist__44c7_s_p7_1, + 1, -531365888, 1611661312, 4, 0, + (long *)_vq_quantlist__44c7_s_p7_1, + 0 +}; + +static const long _vq_quantlist__44c7_s_p8_0[] = { + 7, + 6, + 8, + 5, + 9, + 4, + 10, + 3, + 11, + 2, + 12, + 1, + 13, + 0, + 14, +}; + +static const char _vq_lengthlist__44c7_s_p8_0[] = { + 1, 4, 4, 7, 7, 8, 8, 8, 7, 9, 8, 9, 9,10,10, 6, + 5, 5, 7, 7, 9, 9, 8, 8,10, 9,11,10,12,11, 6, 5, + 5, 8, 7, 9, 9, 8, 8,10,10,11,11,12,11,19, 8, 8, + 8, 8,10,10, 9, 9,10,10,11,11,12,11,19, 8, 8, 8, + 8,10,10, 9, 9,10,10,11,11,12,12,19,12,12, 9, 9, + 10,10, 9,10,10,10,11,11,12,12,19,12,12, 9, 9,10, + 10,10,10,10,10,12,12,12,12,19,19,19, 9, 9, 9, 9, + 11,10,11,11,12,11,13,13,19,19,19, 9, 9, 9, 9,11, + 10,11,11,11,12,13,13,19,19,19,13,13,10,10,11,11, + 12,12,12,12,13,12,19,19,19,14,13,10,10,11,11,12, + 12,12,13,13,13,19,19,19,19,19,12,12,12,11,12,13, + 14,13,13,13,19,19,19,19,19,12,12,12,11,12,12,13, + 14,13,14,19,19,19,19,19,16,16,12,13,12,13,13,14, + 15,14,19,18,18,18,18,16,15,12,11,12,11,14,12,14, + 14, +}; + +static const static_codebook _44c7_s_p8_0 = { + 2, 225, + (char *)_vq_lengthlist__44c7_s_p8_0, + 1, -520986624, 1620377600, 4, 0, + (long *)_vq_quantlist__44c7_s_p8_0, + 0 +}; + +static const long _vq_quantlist__44c7_s_p8_1[] = { + 10, + 9, + 11, + 8, + 12, + 7, + 13, + 6, + 14, + 5, + 15, + 4, + 16, + 3, + 17, + 2, + 18, + 1, + 19, + 0, + 20, +}; + +static const char _vq_lengthlist__44c7_s_p8_1[] = { + 3, 5, 5, 7, 6, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 8,10, 6, 6, 7, 7, 8, 8, 8, 8, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,10, 6, 6, 7, 7, 8, + 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,10, + 7, 7, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9,10,10,10, 8, 8, 8, 8, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9,10,10,10, 8, 8, 8, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,10,10, + 10, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9,10,10,10, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9,10,11,10,10,10, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9,10, 9, 9,10, 9, 9,10,11,10, + 11,10, 9, 9, 9, 9, 9, 9, 9,10,10,10, 9,10, 9, 9, + 9, 9,11,10,11,10,10, 9, 9, 9, 9, 9, 9,10, 9, 9, + 10, 9, 9,10, 9, 9,10,11,10,10,11,10, 9, 9, 9, 9, + 9,10,10, 9,10,10,10,10, 9,10,10,10,10,10,10,11, + 11,11,10, 9, 9, 9,10,10,10,10,10,10,10,10,10,10, + 10,10,10,11,11,10,10,10,10,10,10,10,10,10,10,10, + 10, 9,10,10, 9,10,11,11,10,11,10,11,10, 9,10,10, + 9,10,10,10,10,10,10,10,10,10,10,11,11,11,11,10, + 11,11,10,10,10,10,10,10, 9,10, 9,10,10, 9,10, 9, + 10,10,10,11,10,11,10,11,11,10,10,10,10,10,10, 9, + 10,10,10,10,10,10,10,11,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,11,10,11, + 11,10,10,10,10, 9, 9,10,10, 9, 9,10, 9,10,10,10, + 10,11,11,10,10,10,10,10,10,10, 9, 9,10,10,10, 9, + 9,10,10,10,10,10,11,10,11,10,10,10,10,10,10, 9, + 10,10,10,10,10,10,10,10,10, +}; + +static const static_codebook _44c7_s_p8_1 = { + 2, 441, + (char *)_vq_lengthlist__44c7_s_p8_1, + 1, -529268736, 1611661312, 5, 0, + (long *)_vq_quantlist__44c7_s_p8_1, + 0 +}; + +static const long _vq_quantlist__44c7_s_p9_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44c7_s_p9_0[] = { + 1, 3, 3,11,11,11,11,11,11,11,11,11,11, 4, 6, 6, + 11,11,11,11,11,11,11,11,11,11, 4, 7, 7,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11, +}; + +static const static_codebook _44c7_s_p9_0 = { + 2, 169, + (char *)_vq_lengthlist__44c7_s_p9_0, + 1, -511845376, 1630791680, 4, 0, + (long *)_vq_quantlist__44c7_s_p9_0, + 0 +}; + +static const long _vq_quantlist__44c7_s_p9_1[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44c7_s_p9_1[] = { + 1, 4, 4, 7, 7, 7, 7, 7, 6, 8, 8, 8, 8, 6, 6, 6, + 8, 8, 9, 8, 8, 7, 9, 8,11,10, 5, 6, 6, 8, 8, 9, + 8, 8, 8,10, 9,11,11,16, 8, 8, 9, 8, 9, 9, 9, 8, + 10, 9,11,10,16, 8, 8, 9, 9,10,10, 9, 9,10,10,11, + 11,16,13,13, 9, 9,10,10, 9,10,11,11,12,11,16,13, + 13, 9, 8,10, 9,10,10,10,10,11,11,16,14,16, 8, 9, + 9, 9,11,10,11,11,12,11,16,16,16, 9, 7,10, 7,11, + 10,11,11,12,11,16,16,16,12,12, 9,10,11,11,12,11, + 12,12,16,16,16,12,10,10, 7,11, 8,12,11,12,12,16, + 16,15,16,16,11,12,10,10,12,11,12,12,16,16,16,15, + 15,11,11,10,10,12,12,12,12, +}; + +static const static_codebook _44c7_s_p9_1 = { + 2, 169, + (char *)_vq_lengthlist__44c7_s_p9_1, + 1, -518889472, 1622704128, 4, 0, + (long *)_vq_quantlist__44c7_s_p9_1, + 0 +}; + +static const long _vq_quantlist__44c7_s_p9_2[] = { + 24, + 23, + 25, + 22, + 26, + 21, + 27, + 20, + 28, + 19, + 29, + 18, + 30, + 17, + 31, + 16, + 32, + 15, + 33, + 14, + 34, + 13, + 35, + 12, + 36, + 11, + 37, + 10, + 38, + 9, + 39, + 8, + 40, + 7, + 41, + 6, + 42, + 5, + 43, + 4, + 44, + 3, + 45, + 2, + 46, + 1, + 47, + 0, + 48, +}; + +static const char _vq_lengthlist__44c7_s_p9_2[] = { + 2, 4, 3, 4, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, + 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, +}; + +static const static_codebook _44c7_s_p9_2 = { + 1, 49, + (char *)_vq_lengthlist__44c7_s_p9_2, + 1, -526909440, 1611661312, 6, 0, + (long *)_vq_quantlist__44c7_s_p9_2, + 0 +}; + +static const char _huff_lengthlist__44c7_s_short[] = { + 4,11,12,14,15,15,17,17,18,18, 5, 6, 6, 8, 9,10, + 13,17,18,19, 7, 5, 4, 6, 8, 9,11,15,19,19, 8, 6, + 5, 5, 6, 7,11,14,16,17, 9, 7, 7, 6, 7, 7,10,13, + 15,19,10, 8, 7, 6, 7, 6, 7, 9,14,16,12,10, 9, 7, + 7, 6, 4, 5,10,15,14,13,11, 7, 6, 6, 4, 2, 7,13, + 16,16,15, 9, 8, 8, 8, 6, 9,13,19,19,17,12,11,10, + 10, 9,11,14, +}; + +static const static_codebook _huff_book__44c7_s_short = { + 2, 100, + (char *)_huff_lengthlist__44c7_s_short, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist__44c8_s_long[] = { + 3, 8,12,13,14,14,14,13,14,14, 6, 4, 5, 8,10,10, + 11,11,14,13, 9, 5, 4, 5, 7, 8, 9,10,13,13,12, 7, + 5, 4, 5, 6, 8, 9,12,13,13, 9, 6, 5, 5, 5, 7, 9, + 11,14,12,10, 7, 6, 5, 4, 6, 7,10,11,12,11, 9, 8, + 7, 5, 5, 6,10,10,13,12,10, 9, 8, 6, 6, 5, 8,10, + 14,13,12,12,11,10, 9, 7, 8,10,12,13,14,14,13,12, + 11, 9, 9,10, +}; + +static const static_codebook _huff_book__44c8_s_long = { + 2, 100, + (char *)_huff_lengthlist__44c8_s_long, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__44c8_s_p1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44c8_s_p1_0[] = { + 1, 5, 5, 0, 5, 5, 0, 5, 5, 5, 7, 7, 0, 9, 8, 0, + 9, 8, 6, 7, 7, 0, 8, 9, 0, 8, 9, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 5, 9, 8, 0, 8, 8, 0, 8, 8, 5, 8, 9, + 0, 8, 8, 0, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, + 9, 8, 0, 8, 8, 0, 8, 8, 5, 8, 9, 0, 8, 8, 0, 8, + 8, +}; + +static const static_codebook _44c8_s_p1_0 = { + 4, 81, + (char *)_vq_lengthlist__44c8_s_p1_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44c8_s_p1_0, + 0 +}; + +static const long _vq_quantlist__44c8_s_p2_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44c8_s_p2_0[] = { + 3, 5, 5, 8, 8, 0, 5, 5, 8, 8, 0, 5, 5, 8, 8, 0, + 7, 7, 9, 9, 0, 0, 0, 9, 9, 5, 7, 7, 9, 9, 0, 8, + 7,10, 9, 0, 8, 7,10, 9, 0,10,10,11,11, 0, 0, 0, + 11,11, 5, 7, 7, 9, 9, 0, 7, 8, 9,10, 0, 7, 8, 9, + 10, 0,10,10,11,11, 0, 0, 0,11,11, 8, 9, 9,11,10, + 0,11,10,12,11, 0,11,10,12,12, 0,13,13,14,14, 0, + 0, 0,14,13, 8, 9, 9,10,11, 0,10,11,12,12, 0,10, + 11,12,12, 0,13,13,14,14, 0, 0, 0,13,14, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 5, 8, 7,11,10, 0, 7, 7,10,10, + 0, 7, 7,10,10, 0, 9, 9,10,10, 0, 0, 0,11,10, 5, + 7, 8,10,11, 0, 7, 7,10,10, 0, 7, 7,10,10, 0, 9, + 9,10,10, 0, 0, 0,10,10, 8,10, 9,12,12, 0,10,10, + 12,11, 0,10,10,12,12, 0,12,12,13,12, 0, 0, 0,13, + 12, 8, 9,10,12,12, 0,10,10,11,12, 0,10,10,11,12, + 0,12,12,13,13, 0, 0, 0,12,13, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 6, 8, 7,11,10, 0, 7, 7,10,10, 0, 7, 7, + 10,10, 0, 9, 9,10,11, 0, 0, 0,10,10, 6, 7, 8,10, + 11, 0, 7, 7,10,10, 0, 7, 7,10,10, 0, 9, 9,10,10, + 0, 0, 0,10,10, 9,10, 9,12,12, 0,10,10,12,12, 0, + 10,10,12,11, 0,12,12,13,13, 0, 0, 0,13,12, 8, 9, + 10,12,12, 0,10,10,12,12, 0,10,10,11,12, 0,12,12, + 13,13, 0, 0, 0,12,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 7,10,10,13,13, 0, 9, 9,12,12, 0, 9, 9,12,12, 0, + 10,10,12,12, 0, 0, 0,12,12, 7,10,10,13,13, 0, 9, + 9,12,12, 0, 9, 9,12,12, 0,10,10,12,12, 0, 0, 0, + 12,12, 9,11,11,14,13, 0,10,10,13,12, 0,11,10,13, + 12, 0,12,12,13,12, 0, 0, 0,13,13, 9,11,11,13,14, + 0,10,11,12,13, 0,10,11,13,13, 0,12,12,12,13, 0, + 0, 0,13,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, + 11,11,14,14, 0,10,11,13,13, 0,11,10,13,13, 0,11, + 12,13,13, 0, 0, 0,13,12, 9,11,11,14,14, 0,11,10, + 13,13, 0,10,11,13,13, 0,12,12,13,13, 0, 0, 0,12, + 13, +}; + +static const static_codebook _44c8_s_p2_0 = { + 4, 625, + (char *)_vq_lengthlist__44c8_s_p2_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44c8_s_p2_0, + 0 +}; + +static const long _vq_quantlist__44c8_s_p3_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__44c8_s_p3_0[] = { + 2, 4, 4, 5, 5, 7, 7, 9, 9, 0, 4, 4, 6, 6, 7, 7, + 9, 9, 0, 4, 4, 6, 6, 7, 7, 9, 9, 0, 5, 5, 6, 6, + 8, 8,10,10, 0, 0, 0, 6, 6, 8, 8,10,10, 0, 0, 0, + 7, 7, 9, 9,10,10, 0, 0, 0, 7, 7, 8, 8,10,10, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _44c8_s_p3_0 = { + 2, 81, + (char *)_vq_lengthlist__44c8_s_p3_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__44c8_s_p3_0, + 0 +}; + +static const long _vq_quantlist__44c8_s_p4_0[] = { + 8, + 7, + 9, + 6, + 10, + 5, + 11, + 4, + 12, + 3, + 13, + 2, + 14, + 1, + 15, + 0, + 16, +}; + +static const char _vq_lengthlist__44c8_s_p4_0[] = { + 3, 4, 4, 5, 5, 7, 7, 8, 8, 8, 8, 9, 9,10,10,11, + 11, 0, 4, 4, 6, 6, 7, 7, 8, 8, 9, 8,10,10,11,11, + 11,11, 0, 4, 4, 6, 6, 7, 7, 8, 8, 9, 9,10,10,11, + 11,11,11, 0, 6, 5, 6, 6, 7, 7, 9, 9, 9, 9,10,10, + 11,11,12,12, 0, 0, 0, 6, 6, 7, 7, 9, 9, 9, 9,10, + 10,11,11,12,12, 0, 0, 0, 7, 7, 8, 8, 9, 9,10,10, + 11,11,11,12,12,12, 0, 0, 0, 7, 7, 8, 8, 9, 9,10, + 10,11,11,11,12,12,12, 0, 0, 0, 7, 7, 8, 8, 9, 9, + 10,10,11,11,12,12,13,13, 0, 0, 0, 0, 0, 8, 8, 9, + 9,10,10,11,11,12,12,13,13, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _44c8_s_p4_0 = { + 2, 289, + (char *)_vq_lengthlist__44c8_s_p4_0, + 1, -529530880, 1611661312, 5, 0, + (long *)_vq_quantlist__44c8_s_p4_0, + 0 +}; + +static const long _vq_quantlist__44c8_s_p5_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44c8_s_p5_0[] = { + 1, 4, 4, 5, 7, 7, 6, 7, 7, 4, 7, 6,10,10,10,10, + 10,10, 4, 6, 6,10,10,10,10, 9,10, 5,10,10, 9,11, + 11,10,11,11, 7,10,10,11,12,12,12,12,12, 7,10,10, + 11,12,12,12,12,12, 6,10,10,10,12,12,10,12,12, 7, + 10,10,11,12,12,12,12,12, 7,10,10,11,12,12,12,12, + 12, +}; + +static const static_codebook _44c8_s_p5_0 = { + 4, 81, + (char *)_vq_lengthlist__44c8_s_p5_0, + 1, -529137664, 1618345984, 2, 0, + (long *)_vq_quantlist__44c8_s_p5_0, + 0 +}; + +static const long _vq_quantlist__44c8_s_p5_1[] = { + 5, + 4, + 6, + 3, + 7, + 2, + 8, + 1, + 9, + 0, + 10, +}; + +static const char _vq_lengthlist__44c8_s_p5_1[] = { + 3, 5, 5, 6, 6, 7, 7, 8, 8, 8, 8,11, 4, 5, 6, 6, + 7, 7, 8, 8, 8, 8,11, 5, 5, 6, 6, 7, 7, 8, 8, 8, + 9,12, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9,12,12,12, 6, + 6, 7, 7, 8, 8, 9, 9,11,11,11, 6, 6, 7, 7, 8, 8, + 8, 8,11,11,11, 6, 6, 7, 7, 8, 8, 8, 8,11,11,11, + 7, 7, 7, 8, 8, 8, 8, 8,11,11,11,11,11, 7, 7, 8, + 8, 8, 8,11,11,11,11,11, 7, 7, 7, 7, 8, 8,11,11, + 11,11,11, 7, 7, 7, 7, 8, 8, +}; + +static const static_codebook _44c8_s_p5_1 = { + 2, 121, + (char *)_vq_lengthlist__44c8_s_p5_1, + 1, -531365888, 1611661312, 4, 0, + (long *)_vq_quantlist__44c8_s_p5_1, + 0 +}; + +static const long _vq_quantlist__44c8_s_p6_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44c8_s_p6_0[] = { + 1, 4, 4, 6, 6, 7, 7, 8, 8, 9, 9,10,10, 6, 5, 5, + 7, 7, 8, 8, 9, 9,10,10,11,11, 6, 5, 5, 7, 7, 8, + 8, 9, 9,10,10,11,11, 0, 7, 7, 7, 7, 9, 9,10,10, + 10,10,11,11, 0, 7, 7, 7, 7, 9, 9,10,10,10,10,11, + 11, 0,11,11, 9, 9,10,10,11,11,11,11,12,12, 0,12, + 12, 9, 9,10,10,11,11,12,12,12,12, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const static_codebook _44c8_s_p6_0 = { + 2, 169, + (char *)_vq_lengthlist__44c8_s_p6_0, + 1, -526516224, 1616117760, 4, 0, + (long *)_vq_quantlist__44c8_s_p6_0, + 0 +}; + +static const long _vq_quantlist__44c8_s_p6_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44c8_s_p6_1[] = { + 3, 4, 4, 5, 5, 5, 4, 4, 5, 5, 5, 4, 4, 5, 5, 6, + 5, 5, 5, 5, 6, 6, 6, 5, 5, +}; + +static const static_codebook _44c8_s_p6_1 = { + 2, 25, + (char *)_vq_lengthlist__44c8_s_p6_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44c8_s_p6_1, + 0 +}; + +static const long _vq_quantlist__44c8_s_p7_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44c8_s_p7_0[] = { + 1, 4, 4, 6, 6, 8, 7, 9, 9,10,10,12,12, 6, 5, 5, + 7, 7, 8, 8,10,10,11,11,12,12, 7, 5, 5, 7, 7, 8, + 8,10,10,11,11,12,12,21, 7, 7, 7, 7, 8, 9,10,10, + 11,11,12,12,21, 7, 7, 7, 7, 9, 9,10,10,12,12,13, + 13,21,11,11, 8, 8, 9, 9,11,11,12,12,13,13,21,11, + 11, 8, 8, 9, 9,11,11,12,12,13,13,21,21,21,10,10, + 10,10,11,11,12,13,13,13,21,21,21,10,10,10,10,11, + 11,13,13,14,13,21,21,21,13,13,11,11,12,12,13,13, + 14,14,21,21,21,14,14,11,11,12,12,13,13,14,14,21, + 21,21,21,20,13,13,13,12,14,14,16,15,20,20,20,20, + 20,13,13,13,13,14,13,15,15, +}; + +static const static_codebook _44c8_s_p7_0 = { + 2, 169, + (char *)_vq_lengthlist__44c8_s_p7_0, + 1, -523206656, 1618345984, 4, 0, + (long *)_vq_quantlist__44c8_s_p7_0, + 0 +}; + +static const long _vq_quantlist__44c8_s_p7_1[] = { + 5, + 4, + 6, + 3, + 7, + 2, + 8, + 1, + 9, + 0, + 10, +}; + +static const char _vq_lengthlist__44c8_s_p7_1[] = { + 4, 5, 6, 6, 6, 7, 7, 7, 7, 7, 7, 8, 6, 6, 6, 7, + 7, 7, 7, 7, 7, 7, 8, 6, 6, 6, 6, 7, 7, 7, 7, 7, + 7, 8, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, 7, + 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, 7, 7, 7, 7, 7, 7, + 7, 7, 8, 8, 8, 7, 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, + 7, 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 7, 7, 7, + 7, 7, 7, 8, 8, 8, 8, 8, 7, 7, 7, 7, 7, 7, 8, 8, + 8, 8, 8, 7, 7, 7, 7, 7, 7, +}; + +static const static_codebook _44c8_s_p7_1 = { + 2, 121, + (char *)_vq_lengthlist__44c8_s_p7_1, + 1, -531365888, 1611661312, 4, 0, + (long *)_vq_quantlist__44c8_s_p7_1, + 0 +}; + +static const long _vq_quantlist__44c8_s_p8_0[] = { + 7, + 6, + 8, + 5, + 9, + 4, + 10, + 3, + 11, + 2, + 12, + 1, + 13, + 0, + 14, +}; + +static const char _vq_lengthlist__44c8_s_p8_0[] = { + 1, 4, 4, 7, 6, 8, 8, 8, 7, 9, 8,10,10,11,10, 6, + 5, 5, 7, 7, 9, 9, 8, 8,10,10,11,11,12,11, 6, 5, + 5, 7, 7, 9, 9, 9, 9,10,10,11,11,12,12,20, 8, 8, + 8, 8, 9, 9, 9, 9,10,10,11,11,12,12,20, 8, 8, 8, + 8,10, 9, 9, 9,10,10,11,11,12,12,20,12,12, 9, 9, + 10,10,10,10,10,11,12,12,12,12,20,12,12, 9, 9,10, + 10,10,10,11,11,12,12,13,13,20,20,20, 9, 9, 9, 9, + 11,10,11,11,12,12,12,13,20,19,19, 9, 9, 9, 9,11, + 11,11,12,12,12,13,13,19,19,19,13,13,10,10,11,11, + 12,12,13,13,13,13,19,19,19,14,13,11,10,11,11,12, + 12,12,13,13,13,19,19,19,19,19,12,12,12,12,13,13, + 13,13,14,13,19,19,19,19,19,12,12,12,11,12,12,13, + 14,14,14,19,19,19,19,19,16,15,13,12,13,13,13,14, + 14,14,19,19,19,19,19,17,17,13,12,13,11,14,13,15, + 15, +}; + +static const static_codebook _44c8_s_p8_0 = { + 2, 225, + (char *)_vq_lengthlist__44c8_s_p8_0, + 1, -520986624, 1620377600, 4, 0, + (long *)_vq_quantlist__44c8_s_p8_0, + 0 +}; + +static const long _vq_quantlist__44c8_s_p8_1[] = { + 10, + 9, + 11, + 8, + 12, + 7, + 13, + 6, + 14, + 5, + 15, + 4, + 16, + 3, + 17, + 2, + 18, + 1, + 19, + 0, + 20, +}; + +static const char _vq_lengthlist__44c8_s_p8_1[] = { + 4, 5, 5, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 8,10, 6, 6, 7, 7, 8, 8, 8, 8, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,10, 6, 6, 7, 7, 8, + 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,10, + 7, 7, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9,10,10,10, 8, 8, 8, 8, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9,10,10,10, 8, 8, 8, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,10,10, + 10, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9,10,10,10, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9,10,10,10,10,10, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,10,10,10, + 10,10, 9, 9, 9, 9, 9, 9, 9, 9,10, 9, 9, 9, 9, 9, + 9, 9,10,10,10,10,10, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9,10,10,10,10,10, 9, 9, 9, 9, + 9, 9, 9, 9,10,10,10, 9, 9, 9, 9, 9,10,10,10,10, + 10,10,10, 9, 9, 9, 9, 9,10,10,10, 9, 9, 9, 9, 9, + 9,10,10,10,10,10,10,10, 9,10,10, 9,10,10,10,10, + 9,10, 9,10,10, 9,10,10,10,10,10,10,10, 9,10,10, + 10,10,10,10, 9, 9,10,10, 9,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, 9, 9, 9,10, 9, 9, 9, 9, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10, 9, 9, + 10, 9,10, 9,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10, 9, 9,10, 9, 9, 9,10,10,10,10,10,10, + 10,10,10,10,10, 9, 9, 9, 9, 9, 9,10, 9, 9,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10, 9,10, 9, + 9,10, 9, 9,10,10,10,10,10,10,10,10,10,10,10,10, + 10, 9, 9,10,10, 9,10, 9, 9, +}; + +static const static_codebook _44c8_s_p8_1 = { + 2, 441, + (char *)_vq_lengthlist__44c8_s_p8_1, + 1, -529268736, 1611661312, 5, 0, + (long *)_vq_quantlist__44c8_s_p8_1, + 0 +}; + +static const long _vq_quantlist__44c8_s_p9_0[] = { + 8, + 7, + 9, + 6, + 10, + 5, + 11, + 4, + 12, + 3, + 13, + 2, + 14, + 1, + 15, + 0, + 16, +}; + +static const char _vq_lengthlist__44c8_s_p9_0[] = { + 1, 4, 3,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11, 4, 7, 7,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11, 4, 8,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10, +}; + +static const static_codebook _44c8_s_p9_0 = { + 2, 289, + (char *)_vq_lengthlist__44c8_s_p9_0, + 1, -509798400, 1631393792, 5, 0, + (long *)_vq_quantlist__44c8_s_p9_0, + 0 +}; + +static const long _vq_quantlist__44c8_s_p9_1[] = { + 9, + 8, + 10, + 7, + 11, + 6, + 12, + 5, + 13, + 4, + 14, + 3, + 15, + 2, + 16, + 1, + 17, + 0, + 18, +}; + +static const char _vq_lengthlist__44c8_s_p9_1[] = { + 1, 4, 4, 7, 6, 7, 7, 7, 7, 8, 8, 9, 9,10,10,10, + 10,11,11, 6, 6, 6, 8, 8, 9, 8, 8, 7,10, 8,11,10, + 12,11,12,12,13,13, 5, 5, 6, 8, 8, 9, 9, 8, 8,10, + 9,11,11,12,12,13,13,13,13,17, 8, 8, 9, 9, 9, 9, + 9, 9,10, 9,12,10,12,12,13,12,13,13,17, 9, 8, 9, + 9, 9, 9, 9, 9,10,10,12,12,12,12,13,13,13,13,17, + 13,13, 9, 9,10,10,10,10,11,11,12,11,13,12,13,13, + 14,15,17,13,13, 9, 8,10, 9,10,10,11,11,12,12,14, + 13,15,13,14,15,17,17,17, 9,10, 9,10,11,11,12,12, + 12,12,13,13,14,14,15,15,17,17,17, 9, 8, 9, 8,11, + 11,12,12,12,12,14,13,14,14,14,15,17,17,17,12,14, + 9,10,11,11,12,12,14,13,13,14,15,13,15,15,17,17, + 17,13,11,10, 8,11, 9,13,12,13,13,13,13,13,14,14, + 14,17,17,17,17,17,11,12,11,11,13,13,14,13,15,14, + 13,15,16,15,17,17,17,17,17,11,11,12, 8,13,12,14, + 13,17,14,15,14,15,14,17,17,17,17,17,15,15,12,12, + 12,12,13,14,14,14,15,14,17,14,17,17,17,17,17,16, + 17,12,12,13,12,13,13,14,14,14,14,14,14,17,17,17, + 17,17,17,17,14,14,13,12,13,13,15,15,14,13,15,17, + 17,17,17,17,17,17,17,13,14,13,13,13,13,14,15,15, + 15,14,15,17,17,17,17,17,17,17,16,15,13,14,13,13, + 14,14,15,14,14,16,17,17,17,17,17,17,17,16,16,13, + 14,13,13,14,14,15,14,15,14, +}; + +static const static_codebook _44c8_s_p9_1 = { + 2, 361, + (char *)_vq_lengthlist__44c8_s_p9_1, + 1, -518287360, 1622704128, 5, 0, + (long *)_vq_quantlist__44c8_s_p9_1, + 0 +}; + +static const long _vq_quantlist__44c8_s_p9_2[] = { + 24, + 23, + 25, + 22, + 26, + 21, + 27, + 20, + 28, + 19, + 29, + 18, + 30, + 17, + 31, + 16, + 32, + 15, + 33, + 14, + 34, + 13, + 35, + 12, + 36, + 11, + 37, + 10, + 38, + 9, + 39, + 8, + 40, + 7, + 41, + 6, + 42, + 5, + 43, + 4, + 44, + 3, + 45, + 2, + 46, + 1, + 47, + 0, + 48, +}; + +static const char _vq_lengthlist__44c8_s_p9_2[] = { + 2, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, + 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, +}; + +static const static_codebook _44c8_s_p9_2 = { + 1, 49, + (char *)_vq_lengthlist__44c8_s_p9_2, + 1, -526909440, 1611661312, 6, 0, + (long *)_vq_quantlist__44c8_s_p9_2, + 0 +}; + +static const char _huff_lengthlist__44c8_s_short[] = { + 4,11,13,14,15,15,18,17,19,17, 5, 6, 8, 9,10,10, + 12,15,19,19, 6, 6, 6, 6, 8, 8,11,14,18,19, 8, 6, + 5, 4, 6, 7,10,13,16,17, 9, 7, 6, 5, 6, 7, 9,12, + 15,19,10, 8, 7, 6, 6, 6, 7, 9,13,15,12,10, 9, 8, + 7, 6, 4, 5,10,15,13,13,11, 8, 6, 6, 4, 2, 7,12, + 17,15,16,10, 8, 8, 7, 6, 9,12,19,18,17,13,11,10, + 10, 9,11,14, +}; + +static const static_codebook _huff_book__44c8_s_short = { + 2, 100, + (char *)_huff_lengthlist__44c8_s_short, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist__44c9_s_long[] = { + 3, 8,12,14,15,15,15,13,15,15, 6, 5, 8,10,12,12, + 13,12,14,13,10, 6, 5, 6, 8, 9,11,11,13,13,13, 8, + 5, 4, 5, 6, 8,10,11,13,14,10, 7, 5, 4, 5, 7, 9, + 11,12,13,11, 8, 6, 5, 4, 5, 7, 9,11,12,11,10, 8, + 7, 5, 4, 5, 9,10,13,13,11,10, 8, 6, 5, 4, 7, 9, + 15,14,13,12,10, 9, 8, 7, 8, 9,12,12,14,13,12,11, + 10, 9, 8, 9, +}; + +static const static_codebook _huff_book__44c9_s_long = { + 2, 100, + (char *)_huff_lengthlist__44c9_s_long, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__44c9_s_p1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44c9_s_p1_0[] = { + 1, 5, 5, 0, 5, 5, 0, 5, 5, 6, 8, 8, 0, 9, 8, 0, + 9, 8, 6, 8, 8, 0, 8, 9, 0, 8, 9, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 5, 8, 8, 0, 7, 7, 0, 8, 8, 5, 8, 8, + 0, 7, 8, 0, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, + 9, 8, 0, 8, 8, 0, 7, 7, 5, 8, 9, 0, 8, 8, 0, 7, + 7, +}; + +static const static_codebook _44c9_s_p1_0 = { + 4, 81, + (char *)_vq_lengthlist__44c9_s_p1_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44c9_s_p1_0, + 0 +}; + +static const long _vq_quantlist__44c9_s_p2_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44c9_s_p2_0[] = { + 3, 5, 5, 8, 8, 0, 5, 5, 8, 8, 0, 5, 5, 8, 8, 0, + 7, 7, 9, 9, 0, 0, 0, 9, 9, 6, 7, 7, 9, 8, 0, 8, + 8, 9, 9, 0, 8, 7, 9, 9, 0, 9,10,10,10, 0, 0, 0, + 11,10, 6, 7, 7, 8, 9, 0, 8, 8, 9, 9, 0, 7, 8, 9, + 9, 0,10, 9,11,10, 0, 0, 0,10,10, 8, 9, 8,10,10, + 0,10,10,12,11, 0,10,10,11,11, 0,12,13,13,13, 0, + 0, 0,13,12, 8, 8, 9,10,10, 0,10,10,11,12, 0,10, + 10,11,11, 0,13,12,13,13, 0, 0, 0,13,13, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 6, 8, 7,10,10, 0, 7, 7,10, 9, + 0, 7, 7,10,10, 0, 9, 9,10,10, 0, 0, 0,10,10, 6, + 7, 8,10,10, 0, 7, 7, 9,10, 0, 7, 7,10,10, 0, 9, + 9,10,10, 0, 0, 0,10,10, 8, 9, 9,11,11, 0,10,10, + 11,11, 0,10,10,11,11, 0,12,12,12,12, 0, 0, 0,12, + 12, 8, 9,10,11,11, 0, 9,10,11,11, 0,10,10,11,11, + 0,12,12,12,12, 0, 0, 0,12,12, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 5, 8, 7,10,10, 0, 7, 7,10,10, 0, 7, 7, + 10, 9, 0, 9, 9,10,10, 0, 0, 0,10,10, 6, 7, 8,10, + 10, 0, 7, 7,10,10, 0, 7, 7, 9,10, 0, 9, 9,10,10, + 0, 0, 0,10,10, 8,10, 9,12,11, 0,10,10,12,11, 0, + 10, 9,11,11, 0,11,12,12,12, 0, 0, 0,12,12, 8, 9, + 10,11,12, 0,10,10,11,11, 0, 9,10,11,11, 0,12,11, + 12,12, 0, 0, 0,12,12, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 7,10, 9,12,12, 0, 9, 9,12,11, 0, 9, 9,11,11, 0, + 10,10,12,11, 0, 0, 0,11,12, 7, 9,10,12,12, 0, 9, + 9,11,12, 0, 9, 9,11,11, 0,10,10,11,12, 0, 0, 0, + 11,11, 9,11,10,13,12, 0,10,10,12,12, 0,10,10,12, + 12, 0,11,11,12,12, 0, 0, 0,13,12, 9,10,11,12,13, + 0,10,10,12,12, 0,10,10,12,12, 0,11,12,12,12, 0, + 0, 0,12,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, + 11,10,13,13, 0,10,10,12,12, 0,10,10,12,12, 0,11, + 12,12,12, 0, 0, 0,12,12, 9,10,11,13,13, 0,10,10, + 12,12, 0,10,10,12,12, 0,12,11,13,12, 0, 0, 0,12, + 12, +}; + +static const static_codebook _44c9_s_p2_0 = { + 4, 625, + (char *)_vq_lengthlist__44c9_s_p2_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44c9_s_p2_0, + 0 +}; + +static const long _vq_quantlist__44c9_s_p3_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__44c9_s_p3_0[] = { + 3, 4, 4, 5, 5, 6, 6, 8, 8, 0, 4, 4, 5, 5, 6, 7, + 8, 8, 0, 4, 4, 5, 5, 7, 7, 8, 8, 0, 5, 5, 6, 6, + 7, 7, 9, 9, 0, 0, 0, 6, 6, 7, 7, 9, 9, 0, 0, 0, + 7, 7, 8, 8, 9, 9, 0, 0, 0, 7, 7, 8, 8, 9, 9, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _44c9_s_p3_0 = { + 2, 81, + (char *)_vq_lengthlist__44c9_s_p3_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__44c9_s_p3_0, + 0 +}; + +static const long _vq_quantlist__44c9_s_p4_0[] = { + 8, + 7, + 9, + 6, + 10, + 5, + 11, + 4, + 12, + 3, + 13, + 2, + 14, + 1, + 15, + 0, + 16, +}; + +static const char _vq_lengthlist__44c9_s_p4_0[] = { + 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9,10,10,10, + 10, 0, 5, 4, 5, 5, 7, 7, 8, 8, 8, 8, 9, 9,10,10, + 11,11, 0, 5, 5, 6, 6, 7, 7, 8, 8, 8, 8, 9, 9,10, + 10,11,11, 0, 6, 5, 6, 6, 7, 7, 8, 8, 9, 9,10,10, + 11,11,11,12, 0, 0, 0, 6, 6, 7, 7, 8, 8, 9, 9,10, + 10,11,11,12,12, 0, 0, 0, 7, 7, 7, 7, 9, 9, 9, 9, + 10,10,11,11,12,12, 0, 0, 0, 7, 7, 7, 8, 9, 9, 9, + 9,10,10,11,11,12,12, 0, 0, 0, 7, 7, 8, 8, 9, 9, + 10,10,11,11,12,12,13,13, 0, 0, 0, 0, 0, 8, 8, 9, + 9,10,10,11,11,12,12,12,12, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _44c9_s_p4_0 = { + 2, 289, + (char *)_vq_lengthlist__44c9_s_p4_0, + 1, -529530880, 1611661312, 5, 0, + (long *)_vq_quantlist__44c9_s_p4_0, + 0 +}; + +static const long _vq_quantlist__44c9_s_p5_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44c9_s_p5_0[] = { + 1, 4, 4, 5, 7, 7, 6, 7, 7, 4, 7, 6, 9,10,10,10, + 10, 9, 4, 6, 7, 9,10,10,10, 9,10, 5, 9, 9, 9,11, + 11,10,11,11, 7,10, 9,11,12,11,12,12,12, 7, 9,10, + 11,11,12,12,12,12, 6,10,10,10,12,12,10,12,11, 7, + 10,10,11,12,12,11,12,12, 7,10,10,11,12,12,12,12, + 12, +}; + +static const static_codebook _44c9_s_p5_0 = { + 4, 81, + (char *)_vq_lengthlist__44c9_s_p5_0, + 1, -529137664, 1618345984, 2, 0, + (long *)_vq_quantlist__44c9_s_p5_0, + 0 +}; + +static const long _vq_quantlist__44c9_s_p5_1[] = { + 5, + 4, + 6, + 3, + 7, + 2, + 8, + 1, + 9, + 0, + 10, +}; + +static const char _vq_lengthlist__44c9_s_p5_1[] = { + 4, 5, 5, 6, 6, 7, 7, 7, 7, 7, 7,11, 5, 5, 6, 6, + 7, 7, 7, 7, 8, 8,11, 5, 5, 6, 6, 7, 7, 7, 7, 8, + 8,11, 5, 5, 6, 6, 7, 7, 8, 8, 8, 8,11,11,11, 6, + 6, 7, 7, 7, 8, 8, 8,11,11,11, 6, 6, 7, 7, 7, 8, + 8, 8,11,11,11, 6, 6, 7, 7, 7, 7, 8, 8,11,11,11, + 7, 7, 7, 7, 7, 7, 8, 8,11,11,11,10,10, 7, 7, 7, + 7, 8, 8,11,11,11,11,11, 7, 7, 7, 7, 7, 7,11,11, + 11,11,11, 7, 7, 7, 7, 7, 7, +}; + +static const static_codebook _44c9_s_p5_1 = { + 2, 121, + (char *)_vq_lengthlist__44c9_s_p5_1, + 1, -531365888, 1611661312, 4, 0, + (long *)_vq_quantlist__44c9_s_p5_1, + 0 +}; + +static const long _vq_quantlist__44c9_s_p6_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44c9_s_p6_0[] = { + 2, 4, 4, 6, 6, 7, 7, 7, 7, 8, 8, 9, 9, 5, 4, 4, + 6, 6, 8, 8, 9, 9, 9, 9,10,10, 6, 4, 4, 6, 6, 8, + 8, 9, 9, 9, 9,10,10, 0, 6, 6, 7, 7, 8, 8, 9, 9, + 10,10,11,11, 0, 6, 6, 7, 7, 8, 8, 9, 9,10,10,11, + 11, 0,10,10, 8, 8, 9, 9,10,10,11,11,12,12, 0,11, + 11, 8, 8, 9, 9,10,10,11,11,12,12, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const static_codebook _44c9_s_p6_0 = { + 2, 169, + (char *)_vq_lengthlist__44c9_s_p6_0, + 1, -526516224, 1616117760, 4, 0, + (long *)_vq_quantlist__44c9_s_p6_0, + 0 +}; + +static const long _vq_quantlist__44c9_s_p6_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44c9_s_p6_1[] = { + 4, 4, 4, 5, 5, 5, 4, 4, 5, 5, 5, 4, 4, 5, 5, 5, + 5, 5, 5, 5, 5, 5, 5, 5, 5, +}; + +static const static_codebook _44c9_s_p6_1 = { + 2, 25, + (char *)_vq_lengthlist__44c9_s_p6_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44c9_s_p6_1, + 0 +}; + +static const long _vq_quantlist__44c9_s_p7_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44c9_s_p7_0[] = { + 2, 4, 4, 6, 6, 7, 7, 8, 8,10,10,11,11, 6, 4, 4, + 6, 6, 8, 8, 9, 9,10,10,12,12, 6, 4, 5, 6, 6, 8, + 8, 9, 9,10,10,12,12,20, 6, 6, 6, 6, 8, 8, 9,10, + 11,11,12,12,20, 6, 6, 6, 6, 8, 8,10,10,11,11,12, + 12,20,10,10, 7, 7, 9, 9,10,10,11,11,12,12,20,11, + 11, 7, 7, 9, 9,10,10,11,11,12,12,20,20,20, 9, 9, + 9, 9,11,11,12,12,13,13,20,20,20, 9, 9, 9, 9,11, + 11,12,12,13,13,20,20,20,13,13,10,10,11,11,12,13, + 13,13,20,20,20,13,13,10,10,11,11,12,13,13,13,20, + 20,20,20,19,12,12,12,12,13,13,14,15,19,19,19,19, + 19,12,12,12,12,13,13,14,14, +}; + +static const static_codebook _44c9_s_p7_0 = { + 2, 169, + (char *)_vq_lengthlist__44c9_s_p7_0, + 1, -523206656, 1618345984, 4, 0, + (long *)_vq_quantlist__44c9_s_p7_0, + 0 +}; + +static const long _vq_quantlist__44c9_s_p7_1[] = { + 5, + 4, + 6, + 3, + 7, + 2, + 8, + 1, + 9, + 0, + 10, +}; + +static const char _vq_lengthlist__44c9_s_p7_1[] = { + 5, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, + 7, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 7, 7, 7, 7, 7, + 7, 8, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 8, 8, 8, 6, + 6, 7, 7, 7, 7, 7, 7, 8, 8, 8, 7, 7, 7, 7, 7, 7, + 7, 7, 8, 8, 8, 7, 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, + 7, 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 7, 7, 7, + 7, 7, 7, 8, 8, 8, 8, 8, 7, 7, 7, 7, 7, 7, 8, 8, + 8, 8, 8, 7, 7, 7, 7, 7, 7, +}; + +static const static_codebook _44c9_s_p7_1 = { + 2, 121, + (char *)_vq_lengthlist__44c9_s_p7_1, + 1, -531365888, 1611661312, 4, 0, + (long *)_vq_quantlist__44c9_s_p7_1, + 0 +}; + +static const long _vq_quantlist__44c9_s_p8_0[] = { + 7, + 6, + 8, + 5, + 9, + 4, + 10, + 3, + 11, + 2, + 12, + 1, + 13, + 0, + 14, +}; + +static const char _vq_lengthlist__44c9_s_p8_0[] = { + 1, 4, 4, 7, 6, 8, 8, 8, 8, 9, 9,10,10,11,10, 6, + 5, 5, 7, 7, 9, 9, 8, 9,10,10,11,11,12,12, 6, 5, + 5, 7, 7, 9, 9, 9, 9,10,10,11,11,12,12,21, 7, 8, + 8, 8, 9, 9, 9, 9,10,10,11,11,12,12,21, 8, 8, 8, + 8, 9, 9, 9, 9,10,10,11,11,12,12,21,11,12, 9, 9, + 10,10,10,10,10,11,11,12,12,12,21,12,12, 9, 8,10, + 10,10,10,11,11,12,12,13,13,21,21,21, 9, 9, 9, 9, + 11,11,11,11,12,12,12,13,21,20,20, 9, 9, 9, 9,10, + 11,11,11,12,12,13,13,20,20,20,13,13,10,10,11,11, + 12,12,13,13,13,13,20,20,20,13,13,10,10,11,11,12, + 12,13,13,13,13,20,20,20,20,20,12,12,12,12,12,12, + 13,13,14,14,20,20,20,20,20,12,12,12,11,13,12,13, + 13,14,14,20,20,20,20,20,15,16,13,12,13,13,14,13, + 14,14,20,20,20,20,20,16,15,12,12,13,12,14,13,14, + 14, +}; + +static const static_codebook _44c9_s_p8_0 = { + 2, 225, + (char *)_vq_lengthlist__44c9_s_p8_0, + 1, -520986624, 1620377600, 4, 0, + (long *)_vq_quantlist__44c9_s_p8_0, + 0 +}; + +static const long _vq_quantlist__44c9_s_p8_1[] = { + 10, + 9, + 11, + 8, + 12, + 7, + 13, + 6, + 14, + 5, + 15, + 4, + 16, + 3, + 17, + 2, + 18, + 1, + 19, + 0, + 20, +}; + +static const char _vq_lengthlist__44c9_s_p8_1[] = { + 4, 6, 6, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 8,10, 6, 6, 7, 7, 8, 8, 8, 8, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,10, 6, 6, 7, 7, 8, + 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,10, + 7, 7, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9,10,10,10, 8, 8, 8, 8, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9,10,10,10, 8, 8, 8, 8, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,10,10, + 10, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9,10,10,10, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9,10,10,10,10,10, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,10,10,10, + 10,10, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9,10,10,10,10,10, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9,10,10,10,10,10, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9,10, 9, 9, 9,10,10,10,10, + 10,10,10, 9, 9, 9, 9, 9, 9,10, 9, 9, 9, 9, 9, 9, + 9,10,10,10,10,10,10,10, 9, 9, 9,10,10,10,10,10, + 9, 9, 9, 9, 9, 9,10,10,10,10,10,10,10, 9, 9,10, + 9,10, 9, 9, 9, 9, 9, 9, 9, 9,10,10,10,10,10,10, + 10,10,10,10, 9, 9,10,10, 9, 9, 9, 9, 9, 9, 9, 9, + 10,10,10,10,10,10,10,10,10,10,10,10,10, 9, 9, 9, + 9, 9, 9, 9, 9,10,10,10,10,10,10,10,10,10,10,10, + 10,10, 9, 9,10, 9, 9, 9, 9, 9,10,10,10,10,10,10, + 10,10,10,10,10, 9, 9,10,10, 9, 9,10, 9, 9, 9,10, + 10,10,10,10,10,10,10,10,10,10, 9, 9,10, 9, 9, 9, + 9, 9, 9, 9,10,10,10,10,10,10,10,10,10,10,10, 9, + 9, 9, 9,10, 9, 9, 9, 9, 9, +}; + +static const static_codebook _44c9_s_p8_1 = { + 2, 441, + (char *)_vq_lengthlist__44c9_s_p8_1, + 1, -529268736, 1611661312, 5, 0, + (long *)_vq_quantlist__44c9_s_p8_1, + 0 +}; + +static const long _vq_quantlist__44c9_s_p9_0[] = { + 9, + 8, + 10, + 7, + 11, + 6, + 12, + 5, + 13, + 4, + 14, + 3, + 15, + 2, + 16, + 1, + 17, + 0, + 18, +}; + +static const char _vq_lengthlist__44c9_s_p9_0[] = { + 1, 4, 3,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12, 4, 5, 6,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12, 4, 6, 6,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,11,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11, +}; + +static const static_codebook _44c9_s_p9_0 = { + 2, 361, + (char *)_vq_lengthlist__44c9_s_p9_0, + 1, -508535424, 1631393792, 5, 0, + (long *)_vq_quantlist__44c9_s_p9_0, + 0 +}; + +static const long _vq_quantlist__44c9_s_p9_1[] = { + 9, + 8, + 10, + 7, + 11, + 6, + 12, + 5, + 13, + 4, + 14, + 3, + 15, + 2, + 16, + 1, + 17, + 0, + 18, +}; + +static const char _vq_lengthlist__44c9_s_p9_1[] = { + 1, 4, 4, 7, 7, 7, 7, 8, 7, 9, 8, 9, 9,10,10,11, + 11,11,11, 6, 5, 5, 8, 8, 9, 9, 9, 8,10, 9,11,10, + 12,12,13,12,13,13, 5, 5, 5, 8, 8, 9, 9, 9, 9,10, + 10,11,11,12,12,13,12,13,13,17, 8, 8, 9, 9, 9, 9, + 9, 9,10,10,12,11,13,12,13,13,13,13,18, 8, 8, 9, + 9, 9, 9, 9, 9,11,11,12,12,13,13,13,13,13,13,17, + 13,12, 9, 9,10,10,10,10,11,11,12,12,12,13,13,13, + 14,14,18,13,12, 9, 9,10,10,10,10,11,11,12,12,13, + 13,13,14,14,14,17,18,18,10,10,10,10,11,11,11,12, + 12,12,14,13,14,13,13,14,18,18,18,10, 9,10, 9,11, + 11,12,12,12,12,13,13,15,14,14,14,18,18,16,13,14, + 10,11,11,11,12,13,13,13,13,14,13,13,14,14,18,18, + 18,14,12,11, 9,11,10,13,12,13,13,13,14,14,14,13, + 14,18,18,17,18,18,11,12,12,12,13,13,14,13,14,14, + 13,14,14,14,18,18,18,18,17,12,10,12, 9,13,11,13, + 14,14,14,14,14,15,14,18,18,17,17,18,14,15,12,13, + 13,13,14,13,14,14,15,14,15,14,18,17,18,18,18,15, + 15,12,10,14,10,14,14,13,13,14,14,14,14,18,16,18, + 18,18,18,17,14,14,13,14,14,13,13,14,14,14,15,15, + 18,18,18,18,17,17,17,14,14,14,12,14,13,14,14,15, + 14,15,14,18,18,18,18,18,18,18,17,16,13,13,13,14, + 14,14,14,15,16,15,18,18,18,18,18,18,18,17,17,13, + 13,13,13,14,13,14,15,15,15, +}; + +static const static_codebook _44c9_s_p9_1 = { + 2, 361, + (char *)_vq_lengthlist__44c9_s_p9_1, + 1, -518287360, 1622704128, 5, 0, + (long *)_vq_quantlist__44c9_s_p9_1, + 0 +}; + +static const long _vq_quantlist__44c9_s_p9_2[] = { + 24, + 23, + 25, + 22, + 26, + 21, + 27, + 20, + 28, + 19, + 29, + 18, + 30, + 17, + 31, + 16, + 32, + 15, + 33, + 14, + 34, + 13, + 35, + 12, + 36, + 11, + 37, + 10, + 38, + 9, + 39, + 8, + 40, + 7, + 41, + 6, + 42, + 5, + 43, + 4, + 44, + 3, + 45, + 2, + 46, + 1, + 47, + 0, + 48, +}; + +static const char _vq_lengthlist__44c9_s_p9_2[] = { + 2, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, + 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, +}; + +static const static_codebook _44c9_s_p9_2 = { + 1, 49, + (char *)_vq_lengthlist__44c9_s_p9_2, + 1, -526909440, 1611661312, 6, 0, + (long *)_vq_quantlist__44c9_s_p9_2, + 0 +}; + +static const char _huff_lengthlist__44c9_s_short[] = { + 5,13,18,16,17,17,19,18,19,19, 5, 7,10,11,12,12, + 13,16,17,18, 6, 6, 7, 7, 9, 9,10,14,17,19, 8, 7, + 6, 5, 6, 7, 9,12,19,17, 8, 7, 7, 6, 5, 6, 8,11, + 15,19, 9, 8, 7, 6, 5, 5, 6, 8,13,15,11,10, 8, 8, + 7, 5, 4, 4,10,14,12,13,11, 9, 7, 6, 4, 2, 6,12, + 18,16,16,13, 8, 7, 7, 5, 8,13,16,17,18,15,11, 9, + 9, 8,10,13, +}; + +static const static_codebook _huff_book__44c9_s_short = { + 2, 100, + (char *)_huff_lengthlist__44c9_s_short, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist__44c0_s_long[] = { + 5, 4, 8, 9, 8, 9,10,12,15, 4, 1, 5, 5, 6, 8,11, + 12,12, 8, 5, 8, 9, 9,11,13,12,12, 9, 5, 8, 5, 7, + 9,12,13,13, 8, 6, 8, 7, 7, 9,11,11,11, 9, 7, 9, + 7, 7, 7, 7,10,12,10,10,11, 9, 8, 7, 7, 9,11,11, + 12,13,12,11, 9, 8, 9,11,13,16,16,15,15,12,10,11, + 12, +}; + +static const static_codebook _huff_book__44c0_s_long = { + 2, 81, + (char *)_huff_lengthlist__44c0_s_long, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__44c0_s_p1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44c0_s_p1_0[] = { + 1, 5, 5, 0, 0, 0, 0, 0, 0, 5, 7, 7, 0, 0, 0, 0, + 0, 0, 5, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 5, 8, 7, 0, 0, 0, 0, 0, 0, 7, 9, 9, 0, 0, 0, + 0, 0, 0, 7, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 5, 7, 7, 0, 0, 0, 0, 0, 0, 7, 9, 9, 0, 0, + 0, 0, 0, 0, 7, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 7, 7, 0, 0, 0, 0, + 0, 0, 8,10, 9, 0, 0, 0, 0, 0, 0, 7, 9, 9, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 9, 9, 0, 0, 0, + 0, 0, 0, 9,10,11, 0, 0, 0, 0, 0, 0, 9,11,10, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _44c0_s_p1_0 = { + 8, 6561, + (char *)_vq_lengthlist__44c0_s_p1_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44c0_s_p1_0, + 0 +}; + +static const long _vq_quantlist__44c0_s_p2_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44c0_s_p2_0[] = { + 1, 4, 4, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 5, 5, 7, 6, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 4, 5, 6, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 7, 7, 9, 9, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 6, 7, 7, 9, 9, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _44c0_s_p2_0 = { + 4, 625, + (char *)_vq_lengthlist__44c0_s_p2_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44c0_s_p2_0, + 0 +}; + +static const long _vq_quantlist__44c0_s_p3_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__44c0_s_p3_0[] = { + 1, 3, 2, 8, 7, 0, 0, 0, 0, 0, 0, 0, 6, 6, 0, 0, + 0, 0, 0, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 7, 7, + 0, 0, 0, 0, 0, 0, 0, 7, 7, 0, 0, 0, 0, 0, 0, 0, + 8, 8, 0, 0, 0, 0, 0, 0, 0, 8, 8, 0, 0, 0, 0, 0, + 0, 0, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _44c0_s_p3_0 = { + 2, 81, + (char *)_vq_lengthlist__44c0_s_p3_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__44c0_s_p3_0, + 0 +}; + +static const long _vq_quantlist__44c0_s_p4_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__44c0_s_p4_0[] = { + 1, 3, 3, 6, 6, 6, 6, 8, 8, 0, 0, 0, 7, 7, 7, 7, + 9, 9, 0, 0, 0, 7, 7, 7, 7, 9, 9, 0, 0, 0, 7, 7, + 7, 8, 9, 9, 0, 0, 0, 7, 7, 7, 7, 9, 9, 0, 0, 0, + 9, 9, 8, 8,10,10, 0, 0, 0, 8, 9, 8, 8,10,10, 0, + 0, 0,10,10, 9, 9,10,10, 0, 0, 0, 0, 0, 9, 9,10, + 10, +}; + +static const static_codebook _44c0_s_p4_0 = { + 2, 81, + (char *)_vq_lengthlist__44c0_s_p4_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__44c0_s_p4_0, + 0 +}; + +static const long _vq_quantlist__44c0_s_p5_0[] = { + 8, + 7, + 9, + 6, + 10, + 5, + 11, + 4, + 12, + 3, + 13, + 2, + 14, + 1, + 15, + 0, + 16, +}; + +static const char _vq_lengthlist__44c0_s_p5_0[] = { + 1, 4, 3, 6, 6, 8, 7, 8, 8, 8, 8, 9, 9,10,10,11, + 11, 0, 0, 0, 7, 7, 8, 8, 9, 9, 9, 9, 9,10,10,10, + 11,11, 0, 0, 0, 7, 7, 8, 8, 9, 9, 9, 9,10,10,10, + 10,11,11, 0, 0, 0, 7, 7, 8, 8, 9, 9, 9, 9,10,10, + 11,11,11,11, 0, 0, 0, 7, 7, 8, 8, 9, 9, 9, 9,10, + 10,11,11,11,11, 0, 0, 0, 8, 8, 9, 9, 9, 9,10,10, + 10,10,11,11,12,12, 0, 0, 0, 8, 8, 9, 9, 9, 9,10, + 10,10,10,11,11,12,12, 0, 0, 0, 9, 9, 9, 9,10,10, + 10,10,11,11,11,12,12,12, 0, 0, 0, 0, 0, 9, 9,10, + 10,10,10,11,11,11,11,12,12, 0, 0, 0, 0, 0, 9, 9, + 10,10,10,10,11,11,12,12,13,13, 0, 0, 0, 0, 0, 9, + 9,10,10,10,10,11,11,12,12,13,13, 0, 0, 0, 0, 0, + 10,10,11,11,11,11,11,12,12,12,13,13, 0, 0, 0, 0, + 0, 0, 0,11,10,11,11,11,11,12,12,13,13, 0, 0, 0, + 0, 0, 0, 0,11,11,12,11,12,12,12,12,13,13, 0, 0, + 0, 0, 0, 0, 0,11,11,11,12,12,12,12,13,13,13, 0, + 0, 0, 0, 0, 0, 0,12,12,12,12,12,13,13,13,14,14, + 0, 0, 0, 0, 0, 0, 0, 0, 0,12,12,12,12,13,13,14, + 14, +}; + +static const static_codebook _44c0_s_p5_0 = { + 2, 289, + (char *)_vq_lengthlist__44c0_s_p5_0, + 1, -529530880, 1611661312, 5, 0, + (long *)_vq_quantlist__44c0_s_p5_0, + 0 +}; + +static const long _vq_quantlist__44c0_s_p6_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44c0_s_p6_0[] = { + 1, 4, 4, 7, 6, 6, 7, 6, 6, 4, 7, 7,10, 9, 9,10, + 9, 9, 4, 6, 7,10, 9, 9,11, 9, 9, 7,10,10,11,11, + 11,12,10,11, 6, 9, 9,11,10,11,11,10,10, 6, 9, 9, + 11,10,11,11,10,10, 7,11,10,12,11,11,11,11,11, 7, + 9, 9,10,10,10,11,11,10, 6, 9, 9,11,10,10,11,10, + 10, +}; + +static const static_codebook _44c0_s_p6_0 = { + 4, 81, + (char *)_vq_lengthlist__44c0_s_p6_0, + 1, -529137664, 1618345984, 2, 0, + (long *)_vq_quantlist__44c0_s_p6_0, + 0 +}; + +static const long _vq_quantlist__44c0_s_p6_1[] = { + 5, + 4, + 6, + 3, + 7, + 2, + 8, + 1, + 9, + 0, + 10, +}; + +static const char _vq_lengthlist__44c0_s_p6_1[] = { + 2, 3, 3, 6, 6, 7, 7, 7, 7, 7, 8,10,10,10, 6, 6, + 7, 7, 8, 8, 8, 8,10,10,10, 6, 6, 7, 7, 8, 8, 8, + 8,10,10,10, 7, 7, 7, 7, 8, 8, 8, 8,10,10,10, 7, + 7, 7, 7, 8, 8, 8, 8,10,10,10, 8, 7, 8, 8, 8, 8, + 8, 8,10,10,10, 7, 7, 8, 8, 8, 8, 8, 8,10,10,10, + 8, 8, 8, 8, 8, 8, 8, 8,10,10,10,10,10, 8, 8, 8, + 8, 8, 8,10,10,10,10,10, 9, 9, 8, 8, 8, 8,10,10, + 10,10,10, 8, 8, 8, 8, 8, 8, +}; + +static const static_codebook _44c0_s_p6_1 = { + 2, 121, + (char *)_vq_lengthlist__44c0_s_p6_1, + 1, -531365888, 1611661312, 4, 0, + (long *)_vq_quantlist__44c0_s_p6_1, + 0 +}; + +static const long _vq_quantlist__44c0_s_p7_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44c0_s_p7_0[] = { + 1, 4, 4, 6, 6, 7, 7, 7, 7, 8, 8, 9, 9, 7, 5, 5, + 7, 7, 8, 8, 8, 8, 9, 9,10,10, 7, 5, 6, 7, 7, 8, + 8, 8, 8, 9, 9,10,10, 0, 8, 8, 8, 8, 9, 9, 9, 9, + 10,10,11,11, 0, 8, 8, 8, 8, 9, 9, 9, 9,10,10,11, + 11, 0,12,12, 9, 9,10,10,10,10,11,11,11,11, 0,13, + 13, 9, 9, 9, 9,10,10,11,11,11,12, 0, 0, 0,10,10, + 10,10,11,11,11,11,12,12, 0, 0, 0,10,10, 9, 9,11, + 11,11,12,12,12, 0, 0, 0,13,13,10,10,11,11,12,12, + 13,13, 0, 0, 0,14,14,10,10,11,11,12,12,13,13, 0, + 0, 0, 0, 0,11,11,11,11,13,12,13,13, 0, 0, 0, 0, + 0,12,12,11,11,12,12,13,13, +}; + +static const static_codebook _44c0_s_p7_0 = { + 2, 169, + (char *)_vq_lengthlist__44c0_s_p7_0, + 1, -526516224, 1616117760, 4, 0, + (long *)_vq_quantlist__44c0_s_p7_0, + 0 +}; + +static const long _vq_quantlist__44c0_s_p7_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44c0_s_p7_1[] = { + 2, 3, 3, 5, 5, 6, 6, 6, 5, 5, 6, 6, 6, 5, 5, 6, + 6, 6, 5, 5, 6, 6, 6, 5, 5, +}; + +static const static_codebook _44c0_s_p7_1 = { + 2, 25, + (char *)_vq_lengthlist__44c0_s_p7_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44c0_s_p7_1, + 0 +}; + +static const long _vq_quantlist__44c0_s_p8_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44c0_s_p8_0[] = { + 1, 5, 5,10,10, 6, 9, 8,10,10, 6,10, 9,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10, 8,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,10,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11, +}; + +static const static_codebook _44c0_s_p8_0 = { + 4, 625, + (char *)_vq_lengthlist__44c0_s_p8_0, + 1, -518283264, 1627103232, 3, 0, + (long *)_vq_quantlist__44c0_s_p8_0, + 0 +}; + +static const long _vq_quantlist__44c0_s_p8_1[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44c0_s_p8_1[] = { + 1, 4, 4, 6, 6, 7, 7, 9, 9,11,12,13,12, 6, 5, 5, + 7, 7, 8, 8,10, 9,12,12,12,12, 6, 5, 5, 7, 7, 8, + 8,10, 9,12,11,11,13,16, 7, 7, 8, 8, 9, 9,10,10, + 12,12,13,12,16, 7, 7, 8, 7, 9, 9,10,10,11,12,12, + 13,16,10,10, 8, 8,10,10,11,12,12,12,13,13,16,11, + 10, 8, 7,11,10,11,11,12,11,13,13,16,16,16,10,10, + 10,10,11,11,13,12,13,13,16,16,16,11, 9,11, 9,15, + 13,12,13,13,13,16,16,16,15,13,11,11,12,13,12,12, + 14,13,16,16,16,14,13,11,11,13,12,14,13,13,13,16, + 16,16,16,16,13,13,13,12,14,13,14,14,16,16,16,16, + 16,13,13,12,12,14,14,15,13, +}; + +static const static_codebook _44c0_s_p8_1 = { + 2, 169, + (char *)_vq_lengthlist__44c0_s_p8_1, + 1, -522616832, 1620115456, 4, 0, + (long *)_vq_quantlist__44c0_s_p8_1, + 0 +}; + +static const long _vq_quantlist__44c0_s_p8_2[] = { + 8, + 7, + 9, + 6, + 10, + 5, + 11, + 4, + 12, + 3, + 13, + 2, + 14, + 1, + 15, + 0, + 16, +}; + +static const char _vq_lengthlist__44c0_s_p8_2[] = { + 2, 4, 4, 6, 6, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, + 8,10,10,10, 7, 7, 7, 8, 8, 8, 9, 9, 9, 9, 9, 9, + 9, 9,10,10,10, 7, 7, 7, 7, 8, 8, 9, 9, 9, 9, 9, + 9, 9, 9,10,10,10, 7, 7, 8, 8, 8, 8, 9, 9, 9, 9, + 9,10, 9, 9,10,10,10, 7, 7, 8, 8, 9, 8, 9, 9, 9, + 9,10, 9, 9,10,10,10,10, 8, 8, 8, 8, 9, 8, 9, 9, + 9, 9, 9,10, 9,10,10,10,10, 7, 7, 8, 8, 9, 9, 9, + 9, 9, 9,10, 9,10,10,10,10,10, 8, 8, 8, 9, 9, 9, + 9, 9, 9, 9,10,10,10, 9,11,10,10,10,10, 8, 8, 9, + 9, 9, 9, 9,10, 9, 9, 9,10,10,10,10,11,11, 9, 9, + 9, 9, 9, 9, 9, 9,10, 9, 9,10,11,10,10,11,11, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9,10, 9,11,11,10,11,11, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,10, 9,11,10,10,11, + 11,11,11, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,10,10,10, + 11,11,11,11, 9,10, 9,10, 9, 9, 9, 9,10, 9,10,11, + 10,11,10,10,10,10,10, 9, 9, 9,10, 9, 9, 9,10,11, + 11,10,11,11,10,11,10,10,10, 9, 9, 9, 9,10, 9, 9, + 10,11,10,11,11,11,11,10,11,10,10, 9,10, 9, 9, 9, + 10, +}; + +static const static_codebook _44c0_s_p8_2 = { + 2, 289, + (char *)_vq_lengthlist__44c0_s_p8_2, + 1, -529530880, 1611661312, 5, 0, + (long *)_vq_quantlist__44c0_s_p8_2, + 0 +}; + +static const char _huff_lengthlist__44c0_s_short[] = { + 9, 8,12,11,12,13,14,14,16, 6, 1, 5, 6, 6, 9,12, + 14,17, 9, 4, 5, 9, 7, 9,13,15,16, 8, 5, 8, 6, 8, + 10,13,17,17, 9, 6, 7, 7, 8, 9,13,15,17,11, 8, 9, + 9, 9,10,12,16,16,13, 7, 8, 7, 7, 9,12,14,15,13, + 6, 7, 5, 5, 7,10,13,13,14, 7, 8, 5, 6, 7, 9,10, + 12, +}; + +static const static_codebook _huff_book__44c0_s_short = { + 2, 81, + (char *)_huff_lengthlist__44c0_s_short, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist__44c0_sm_long[] = { + 5, 4, 9,10, 9,10,11,12,13, 4, 1, 5, 7, 7, 9,11, + 12,14, 8, 5, 7, 9, 8,10,13,13,13,10, 7, 9, 4, 6, + 7,10,12,14, 9, 6, 7, 6, 6, 7,10,12,12, 9, 8, 9, + 7, 6, 7, 8,11,12,11,11,11, 9, 8, 7, 8,10,12,12, + 13,14,12,11, 9, 9, 9,12,12,17,17,15,16,12,10,11, + 13, +}; + +static const static_codebook _huff_book__44c0_sm_long = { + 2, 81, + (char *)_huff_lengthlist__44c0_sm_long, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__44c0_sm_p1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44c0_sm_p1_0[] = { + 1, 5, 5, 0, 0, 0, 0, 0, 0, 5, 7, 7, 0, 0, 0, 0, + 0, 0, 5, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 5, 8, 7, 0, 0, 0, 0, 0, 0, 7, 9, 9, 0, 0, 0, + 0, 0, 0, 7, 8, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 5, 7, 7, 0, 0, 0, 0, 0, 0, 7, 9, 8, 0, 0, + 0, 0, 0, 0, 7, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 8, 7, 0, 0, 0, 0, + 0, 0, 8, 9, 9, 0, 0, 0, 0, 0, 0, 8, 9, 9, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 9, 9, 0, 0, 0, + 0, 0, 0, 9,10,10, 0, 0, 0, 0, 0, 0, 9,10,10, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 9, 9, 0, 0, + 0, 0, 0, 0, 8,10, 9, 0, 0, 0, 0, 0, 0, 9,10,10, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _44c0_sm_p1_0 = { + 8, 6561, + (char *)_vq_lengthlist__44c0_sm_p1_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44c0_sm_p1_0, + 0 +}; + +static const long _vq_quantlist__44c0_sm_p2_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44c0_sm_p2_0[] = { + 1, 4, 4, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 5, 5, 7, 7, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 4, 5, 5, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 7, 7, 9, 9, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 7, 7, 7, 9, 9, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _44c0_sm_p2_0 = { + 4, 625, + (char *)_vq_lengthlist__44c0_sm_p2_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44c0_sm_p2_0, + 0 +}; + +static const long _vq_quantlist__44c0_sm_p3_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__44c0_sm_p3_0[] = { + 1, 3, 3, 7, 7, 0, 0, 0, 0, 0, 5, 4, 7, 7, 0, 0, + 0, 0, 0, 5, 5, 7, 7, 0, 0, 0, 0, 0, 6, 7, 8, 8, + 0, 0, 0, 0, 0, 0, 0, 8, 8, 0, 0, 0, 0, 0, 0, 0, + 9,10, 0, 0, 0, 0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, + 0, 0,11,11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _44c0_sm_p3_0 = { + 2, 81, + (char *)_vq_lengthlist__44c0_sm_p3_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__44c0_sm_p3_0, + 0 +}; + +static const long _vq_quantlist__44c0_sm_p4_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__44c0_sm_p4_0[] = { + 1, 4, 3, 6, 6, 7, 7, 9, 9, 0, 5, 5, 7, 7, 8, 7, + 9, 9, 0, 5, 5, 7, 7, 8, 8, 9, 9, 0, 7, 7, 8, 8, + 8, 8,10,10, 0, 0, 0, 8, 8, 8, 8,10,10, 0, 0, 0, + 9, 9, 9, 9,11,11, 0, 0, 0, 9, 9, 9, 9,11,11, 0, + 0, 0,10,10,10,10,11,11, 0, 0, 0, 0, 0, 9, 9,11, + 11, +}; + +static const static_codebook _44c0_sm_p4_0 = { + 2, 81, + (char *)_vq_lengthlist__44c0_sm_p4_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__44c0_sm_p4_0, + 0 +}; + +static const long _vq_quantlist__44c0_sm_p5_0[] = { + 8, + 7, + 9, + 6, + 10, + 5, + 11, + 4, + 12, + 3, + 13, + 2, + 14, + 1, + 15, + 0, + 16, +}; + +static const char _vq_lengthlist__44c0_sm_p5_0[] = { + 1, 4, 4, 6, 6, 8, 8, 8, 8, 8, 8, 9, 9,10,10,11, + 11, 0, 6, 6, 7, 7, 8, 8, 9, 9, 9, 9,10,10,10,11, + 11,11, 0, 5, 6, 7, 7, 8, 8, 9, 9, 9, 9,10,10,10, + 11,11,11, 0, 7, 7, 8, 8, 8, 8, 9, 9, 9, 9,10,10, + 11,11,12,12, 0, 0, 0, 8, 8, 8, 8, 9, 9, 9, 9,10, + 10,11,11,12,12, 0, 0, 0, 8, 8, 9, 9,10,10,10,10, + 11,11,11,11,12,12, 0, 0, 0, 8, 8, 9, 9,10,10,10, + 10,11,11,11,11,12,12, 0, 0, 0, 9, 9, 9, 9,10,10, + 10,10,11,11,12,12,12,13, 0, 0, 0, 0, 0, 9, 9,10, + 10,10,10,11,11,12,12,13,13, 0, 0, 0, 0, 0, 9, 9, + 10,10,11,11,11,11,12,12,13,13, 0, 0, 0, 0, 0, 9, + 9,10,10,11,10,11,11,12,12,13,13, 0, 0, 0, 0, 0, + 10,10,10,10,11,11,12,12,12,13,13,13, 0, 0, 0, 0, + 0, 0, 0,10,10,11,11,12,12,12,13,13,13, 0, 0, 0, + 0, 0, 0, 0,11,11,12,12,12,12,13,13,14,14, 0, 0, + 0, 0, 0, 0, 0,11,11,12,11,12,12,13,13,13,13, 0, + 0, 0, 0, 0, 0, 0,12,12,12,12,13,13,13,13,14,14, + 0, 0, 0, 0, 0, 0, 0, 0, 0,12,12,12,12,13,13,14, + 14, +}; + +static const static_codebook _44c0_sm_p5_0 = { + 2, 289, + (char *)_vq_lengthlist__44c0_sm_p5_0, + 1, -529530880, 1611661312, 5, 0, + (long *)_vq_quantlist__44c0_sm_p5_0, + 0 +}; + +static const long _vq_quantlist__44c0_sm_p6_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44c0_sm_p6_0[] = { + 1, 4, 4, 7, 6, 6, 7, 6, 6, 4, 7, 7,10, 9, 9,11, + 9, 9, 4, 7, 7,10, 9, 9,11, 9, 9, 7,10,10,10,11, + 11,11,10,10, 6, 9, 9,11,11,10,11,10,10, 6, 9, 9, + 11,10,11,11,10,10, 7,11,10,11,11,11,11,11,11, 6, + 9, 9,11,10,10,11,11,10, 6, 9, 9,11,10,10,11,10, + 11, +}; + +static const static_codebook _44c0_sm_p6_0 = { + 4, 81, + (char *)_vq_lengthlist__44c0_sm_p6_0, + 1, -529137664, 1618345984, 2, 0, + (long *)_vq_quantlist__44c0_sm_p6_0, + 0 +}; + +static const long _vq_quantlist__44c0_sm_p6_1[] = { + 5, + 4, + 6, + 3, + 7, + 2, + 8, + 1, + 9, + 0, + 10, +}; + +static const char _vq_lengthlist__44c0_sm_p6_1[] = { + 2, 4, 4, 6, 6, 7, 7, 7, 7, 7, 8, 9, 5, 5, 6, 6, + 7, 7, 8, 8, 8, 8, 9, 5, 5, 6, 6, 7, 7, 8, 8, 8, + 8,10, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8,10,10,10, 7, + 7, 7, 7, 8, 8, 8, 8,10,10,10, 8, 8, 8, 8, 8, 8, + 8, 8,10,10,10, 8, 8, 8, 8, 8, 8, 8, 8,10,10,10, + 8, 8, 8, 8, 8, 8, 8, 8,10,10,10,10,10, 8, 8, 8, + 8, 8, 8,10,10,10,10,10, 9, 9, 8, 8, 8, 8,10,10, + 10,10,10, 8, 8, 8, 8, 8, 8, +}; + +static const static_codebook _44c0_sm_p6_1 = { + 2, 121, + (char *)_vq_lengthlist__44c0_sm_p6_1, + 1, -531365888, 1611661312, 4, 0, + (long *)_vq_quantlist__44c0_sm_p6_1, + 0 +}; + +static const long _vq_quantlist__44c0_sm_p7_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44c0_sm_p7_0[] = { + 1, 4, 4, 6, 6, 7, 7, 7, 7, 8, 8, 9, 9, 7, 5, 5, + 7, 7, 8, 8, 8, 8, 9, 9,10,10, 7, 6, 5, 7, 7, 8, + 8, 8, 8, 9, 9,10,10, 0, 8, 8, 8, 8, 9, 9, 9, 9, + 10,10,11,11, 0, 8, 8, 8, 8, 9, 9, 9, 9,10,10,11, + 11, 0,12,12, 9, 9,10,10,10,10,11,11,11,11, 0,13, + 13, 9, 9, 9, 9,10,10,11,11,11,12, 0, 0, 0, 9,10, + 10,10,11,11,12,11,12,12, 0, 0, 0,10,10, 9, 9,11, + 11,12,12,12,12, 0, 0, 0,13,13,10,10,11,11,12,12, + 13,13, 0, 0, 0,14,14,10,10,11,11,12,12,13,13, 0, + 0, 0, 0, 0,11,12,11,11,13,12,13,13, 0, 0, 0, 0, + 0,12,12,11,11,13,12,14,14, +}; + +static const static_codebook _44c0_sm_p7_0 = { + 2, 169, + (char *)_vq_lengthlist__44c0_sm_p7_0, + 1, -526516224, 1616117760, 4, 0, + (long *)_vq_quantlist__44c0_sm_p7_0, + 0 +}; + +static const long _vq_quantlist__44c0_sm_p7_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44c0_sm_p7_1[] = { + 2, 4, 4, 4, 4, 6, 5, 5, 5, 5, 6, 5, 5, 5, 5, 6, + 6, 6, 5, 5, 6, 6, 6, 5, 5, +}; + +static const static_codebook _44c0_sm_p7_1 = { + 2, 25, + (char *)_vq_lengthlist__44c0_sm_p7_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44c0_sm_p7_1, + 0 +}; + +static const long _vq_quantlist__44c0_sm_p8_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__44c0_sm_p8_0[] = { + 1, 3, 3,11,11,11,11,11,11, 3, 7, 6,11,11,11,11, + 11,11, 4, 8, 7,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12, +}; + +static const static_codebook _44c0_sm_p8_0 = { + 2, 81, + (char *)_vq_lengthlist__44c0_sm_p8_0, + 1, -516186112, 1627103232, 4, 0, + (long *)_vq_quantlist__44c0_sm_p8_0, + 0 +}; + +static const long _vq_quantlist__44c0_sm_p8_1[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44c0_sm_p8_1[] = { + 1, 4, 4, 6, 6, 7, 7, 9, 9,10,11,12,12, 6, 5, 5, + 7, 7, 8, 8,10,10,12,11,12,12, 6, 5, 5, 7, 7, 8, + 8,10,10,12,11,12,12,17, 7, 7, 8, 8, 9, 9,10,10, + 12,12,13,13,18, 7, 7, 8, 7, 9, 9,10,10,12,12,12, + 13,19,10,10, 8, 8,10,10,11,11,12,12,13,14,19,11, + 10, 8, 7,10,10,11,11,12,12,13,12,19,19,19,10,10, + 10,10,11,11,12,12,13,13,19,19,19,11, 9,11, 9,14, + 12,13,12,13,13,19,20,18,13,14,11,11,12,12,13,13, + 14,13,20,20,20,15,13,11,10,13,11,13,13,14,13,20, + 20,20,20,20,13,14,12,12,13,13,13,13,20,20,20,20, + 20,13,13,12,12,16,13,15,13, +}; + +static const static_codebook _44c0_sm_p8_1 = { + 2, 169, + (char *)_vq_lengthlist__44c0_sm_p8_1, + 1, -522616832, 1620115456, 4, 0, + (long *)_vq_quantlist__44c0_sm_p8_1, + 0 +}; + +static const long _vq_quantlist__44c0_sm_p8_2[] = { + 8, + 7, + 9, + 6, + 10, + 5, + 11, + 4, + 12, + 3, + 13, + 2, + 14, + 1, + 15, + 0, + 16, +}; + +static const char _vq_lengthlist__44c0_sm_p8_2[] = { + 2, 5, 5, 6, 6, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, + 8,10, 6, 6, 7, 7, 7, 7, 8, 8, 9, 9, 9, 9, 9, 9, + 9, 9,10, 6, 6, 7, 7, 8, 7, 8, 8, 9, 9, 9, 9, 9, + 9, 9, 9,10, 7, 7, 7, 7, 8, 8, 8, 9, 9, 9, 9, 9, + 9, 9, 9, 9,10,10,10, 7, 7, 8, 8, 9, 8, 9, 9, 9, + 9,10, 9, 9,10,10,10,11, 8, 8, 8, 8, 9, 9, 9, 9, + 9, 9, 9,10, 9,10,10,10,10, 8, 8, 8, 8, 9, 9, 9, + 9, 9, 9, 9, 9,10,10,11,10,10, 8, 8, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9,10,10,10,10,10,11,11, 8, 8, 9, + 9, 9, 9, 9, 9, 9, 9, 9,10,11,11,11,11,11, 9, 9, + 9, 9, 9, 9, 9, 9,10, 9,10, 9,11,11,10,11,11, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9,10, 9,11,11,10,11,11, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,10, 9,11,10,11,11, + 11,11,11, 9, 9,10, 9, 9, 9, 9, 9, 9, 9,10,11,10, + 11,11,11,11,10,10,10,10, 9, 9, 9, 9, 9, 9,10,11, + 11,11,11,11,11, 9,10, 9, 9, 9, 9, 9, 9, 9, 9,11, + 11,10,11,11,11,10,10,10, 9, 9, 9, 9, 9, 9, 9, 9, + 10,11,10,11,11,11,11,11,11, 9, 9, 9, 9, 9, 9, 9, + 9, +}; + +static const static_codebook _44c0_sm_p8_2 = { + 2, 289, + (char *)_vq_lengthlist__44c0_sm_p8_2, + 1, -529530880, 1611661312, 5, 0, + (long *)_vq_quantlist__44c0_sm_p8_2, + 0 +}; + +static const char _huff_lengthlist__44c0_sm_short[] = { + 6, 6,12,13,13,14,16,17,17, 4, 2, 5, 8, 7, 9,12, + 15,15, 9, 4, 5, 9, 7, 9,12,16,18,11, 6, 7, 4, 6, + 8,11,14,18,10, 5, 6, 5, 5, 7,10,14,17,10, 5, 7, + 7, 6, 7,10,13,16,11, 5, 7, 7, 7, 8,10,12,15,13, + 6, 7, 5, 5, 7, 9,12,13,16, 8, 9, 6, 6, 7, 9,10, + 12, +}; + +static const static_codebook _huff_book__44c0_sm_short = { + 2, 81, + (char *)_huff_lengthlist__44c0_sm_short, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist__44c1_s_long[] = { + 5, 5, 9,10, 9, 9,10,11,12, 5, 1, 5, 6, 6, 7,10, + 12,14, 9, 5, 6, 8, 8,10,12,14,14,10, 5, 8, 5, 6, + 8,11,13,14, 9, 5, 7, 6, 6, 8,10,12,11, 9, 7, 9, + 7, 6, 6, 7,10,10,10, 9,12, 9, 8, 7, 7,10,12,11, + 11,13,12,10, 9, 8, 9,11,11,14,15,15,13,11, 9, 9, + 11, +}; + +static const static_codebook _huff_book__44c1_s_long = { + 2, 81, + (char *)_huff_lengthlist__44c1_s_long, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__44c1_s_p1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44c1_s_p1_0[] = { + 2, 4, 4, 0, 0, 0, 0, 0, 0, 5, 7, 6, 0, 0, 0, 0, + 0, 0, 5, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 5, 7, 7, 0, 0, 0, 0, 0, 0, 7, 8, 8, 0, 0, 0, + 0, 0, 0, 7, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 5, 7, 7, 0, 0, 0, 0, 0, 0, 7, 8, 8, 0, 0, + 0, 0, 0, 0, 7, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 7, 7, 0, 0, 0, 0, + 0, 0, 7, 8, 8, 0, 0, 0, 0, 0, 0, 7, 8, 8, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 8, 8, 0, 0, 0, + 0, 0, 0, 8, 9,10, 0, 0, 0, 0, 0, 0, 8, 9, 9, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 8, 8, 0, 0, + 0, 0, 0, 0, 8, 9, 8, 0, 0, 0, 0, 0, 0, 8, 9, 9, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _44c1_s_p1_0 = { + 8, 6561, + (char *)_vq_lengthlist__44c1_s_p1_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44c1_s_p1_0, + 0 +}; + +static const long _vq_quantlist__44c1_s_p2_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44c1_s_p2_0[] = { + 2, 3, 4, 6, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 6, 6, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 4, 4, 5, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6, 6, 8, 8, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 6, 6, 6, 8, 8, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _44c1_s_p2_0 = { + 4, 625, + (char *)_vq_lengthlist__44c1_s_p2_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44c1_s_p2_0, + 0 +}; + +static const long _vq_quantlist__44c1_s_p3_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__44c1_s_p3_0[] = { + 1, 3, 2, 7, 7, 0, 0, 0, 0, 0,13,13, 6, 6, 0, 0, + 0, 0, 0,12, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 7, 7, + 0, 0, 0, 0, 0, 0, 0, 7, 7, 0, 0, 0, 0, 0, 0, 0, + 8, 9, 0, 0, 0, 0, 0, 0, 0, 8, 8, 0, 0, 0, 0, 0, + 0, 0,11,10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _44c1_s_p3_0 = { + 2, 81, + (char *)_vq_lengthlist__44c1_s_p3_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__44c1_s_p3_0, + 0 +}; + +static const long _vq_quantlist__44c1_s_p4_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__44c1_s_p4_0[] = { + 1, 3, 3, 6, 5, 6, 6, 8, 8, 0, 0, 0, 7, 7, 7, 7, + 9, 9, 0, 0, 0, 7, 7, 7, 7, 9, 9, 0, 0, 0, 7, 7, + 8, 8,10,10, 0, 0, 0, 7, 7, 8, 8,10,10, 0, 0, 0, + 9, 9, 8, 8,10,10, 0, 0, 0, 8, 8, 8, 8,10,10, 0, + 0, 0,10,10, 9, 9,11,11, 0, 0, 0, 0, 0, 9, 9,11, + 11, +}; + +static const static_codebook _44c1_s_p4_0 = { + 2, 81, + (char *)_vq_lengthlist__44c1_s_p4_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__44c1_s_p4_0, + 0 +}; + +static const long _vq_quantlist__44c1_s_p5_0[] = { + 8, + 7, + 9, + 6, + 10, + 5, + 11, + 4, + 12, + 3, + 13, + 2, + 14, + 1, + 15, + 0, + 16, +}; + +static const char _vq_lengthlist__44c1_s_p5_0[] = { + 1, 4, 3, 6, 6, 7, 7, 8, 8, 8, 8, 9, 9,10,10,11, + 11, 0, 0, 0, 7, 7, 8, 8, 9, 9, 9, 9,10,10,10,10, + 11,11, 0, 0, 0, 7, 7, 8, 8, 9, 9, 9, 9,10,10,10, + 10,11,11, 0, 0, 0, 7, 7, 8, 8, 9, 9, 9, 9,10,10, + 11,11,11,11, 0, 0, 0, 7, 7, 8, 8, 9, 9, 9, 9,10, + 10,11,11,12,11, 0, 0, 0, 8, 8, 9, 9, 9,10,10,10, + 10,10,11,11,12,12, 0, 0, 0, 8, 8, 9, 9,10, 9,10, + 10,10,10,11,11,12,12, 0, 0, 0, 9, 9, 9, 9,10,10, + 10,10,11,11,12,12,12,12, 0, 0, 0, 0, 0, 9, 9,10, + 10,10,10,11,11,12,12,12,12, 0, 0, 0, 0, 0, 9, 9, + 10,10,10,11,11,11,12,12,13,13, 0, 0, 0, 0, 0, 9, + 9,10,10,10,10,11,11,12,12,13,13, 0, 0, 0, 0, 0, + 10,10,10,10,11,11,12,12,12,12,13,13, 0, 0, 0, 0, + 0, 0, 0,10,10,11,11,12,12,12,12,13,13, 0, 0, 0, + 0, 0, 0, 0,11,11,12,12,12,12,13,13,13,13, 0, 0, + 0, 0, 0, 0, 0,11,11,11,11,12,12,13,13,13,13, 0, + 0, 0, 0, 0, 0, 0,12,12,12,12,12,12,13,13,14,14, + 0, 0, 0, 0, 0, 0, 0, 0, 0,12,12,12,12,13,13,14, + 14, +}; + +static const static_codebook _44c1_s_p5_0 = { + 2, 289, + (char *)_vq_lengthlist__44c1_s_p5_0, + 1, -529530880, 1611661312, 5, 0, + (long *)_vq_quantlist__44c1_s_p5_0, + 0 +}; + +static const long _vq_quantlist__44c1_s_p6_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44c1_s_p6_0[] = { + 1, 4, 4, 7, 6, 6, 7, 6, 6, 4, 7, 7,10, 9, 9,11, + 9, 9, 4, 7, 7,10, 9, 9,11, 9, 9, 6,10,10,11,11, + 11,11,10,10, 6, 9, 9,11,10,10,11,10,10, 6, 9, 9, + 11,10,11,11,10,10, 7,11,10,11,11,11,12,11,11, 7, + 9, 9,11,10,10,11,11,10, 6, 9, 9,10,10,10,12,10, + 11, +}; + +static const static_codebook _44c1_s_p6_0 = { + 4, 81, + (char *)_vq_lengthlist__44c1_s_p6_0, + 1, -529137664, 1618345984, 2, 0, + (long *)_vq_quantlist__44c1_s_p6_0, + 0 +}; + +static const long _vq_quantlist__44c1_s_p6_1[] = { + 5, + 4, + 6, + 3, + 7, + 2, + 8, + 1, + 9, + 0, + 10, +}; + +static const char _vq_lengthlist__44c1_s_p6_1[] = { + 2, 3, 3, 6, 6, 7, 7, 7, 7, 8, 8,10,10,10, 6, 6, + 7, 7, 8, 8, 8, 8,10,10,10, 6, 6, 7, 7, 8, 8, 8, + 8,10,10,10, 7, 7, 7, 7, 8, 8, 8, 8,10,10,10, 7, + 7, 7, 7, 8, 8, 8, 8,10,10,10, 7, 7, 8, 8, 8, 8, + 8, 8,10,10,10, 7, 7, 8, 8, 8, 8, 8, 8,10,10,10, + 8, 8, 8, 8, 8, 8, 8, 8,10,10,10,10,10, 8, 8, 8, + 8, 8, 8,10,10,10,10,10, 9, 9, 8, 8, 8, 8,10,10, + 10,10,10, 8, 8, 8, 8, 8, 8, +}; + +static const static_codebook _44c1_s_p6_1 = { + 2, 121, + (char *)_vq_lengthlist__44c1_s_p6_1, + 1, -531365888, 1611661312, 4, 0, + (long *)_vq_quantlist__44c1_s_p6_1, + 0 +}; + +static const long _vq_quantlist__44c1_s_p7_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44c1_s_p7_0[] = { + 1, 4, 4, 6, 6, 7, 7, 7, 7, 8, 8,10, 9, 7, 5, 6, + 7, 7, 8, 8, 8, 8, 9, 9,10,10, 7, 5, 5, 7, 7, 8, + 8, 8, 8, 9, 9,10,10, 0, 8, 8, 8, 8, 9, 9, 9, 9, + 10,10,11,10, 0, 8, 8, 8, 8, 9, 9, 9, 9,10,10,11, + 11, 0,12,12, 9, 9, 9,10,10,10,11,11,11,11, 0,13, + 13, 9, 9, 9, 9,10,10,11,11,11,11, 0, 0, 0,10,10, + 10,10,11,11,12,11,12,12, 0, 0, 0,10,10,10, 9,11, + 11,12,11,13,12, 0, 0, 0,13,13,10,10,11,11,12,12, + 13,13, 0, 0, 0,14,14,10,10,11,11,12,12,13,13, 0, + 0, 0, 0, 0,11,12,11,11,12,12,14,13, 0, 0, 0, 0, + 0,12,11,11,11,13,10,14,13, +}; + +static const static_codebook _44c1_s_p7_0 = { + 2, 169, + (char *)_vq_lengthlist__44c1_s_p7_0, + 1, -526516224, 1616117760, 4, 0, + (long *)_vq_quantlist__44c1_s_p7_0, + 0 +}; + +static const long _vq_quantlist__44c1_s_p7_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44c1_s_p7_1[] = { + 2, 3, 3, 5, 5, 6, 6, 6, 5, 5, 6, 6, 6, 5, 5, 6, + 6, 6, 5, 5, 6, 6, 6, 5, 5, +}; + +static const static_codebook _44c1_s_p7_1 = { + 2, 25, + (char *)_vq_lengthlist__44c1_s_p7_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44c1_s_p7_1, + 0 +}; + +static const long _vq_quantlist__44c1_s_p8_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44c1_s_p8_0[] = { + 1, 4, 3,10,10,10,10,10,10,10,10,10,10, 4, 8, 6, + 10,10,10,10,10,10,10,10,10,10, 4, 8, 7,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10, +}; + +static const static_codebook _44c1_s_p8_0 = { + 2, 169, + (char *)_vq_lengthlist__44c1_s_p8_0, + 1, -514541568, 1627103232, 4, 0, + (long *)_vq_quantlist__44c1_s_p8_0, + 0 +}; + +static const long _vq_quantlist__44c1_s_p8_1[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44c1_s_p8_1[] = { + 1, 4, 4, 6, 5, 7, 7, 9, 9,10,10,12,12, 6, 5, 5, + 7, 7, 8, 8,10,10,12,11,12,12, 6, 5, 5, 7, 7, 8, + 8,10,10,11,11,12,12,15, 7, 7, 8, 8, 9, 9,11,11, + 12,12,13,12,15, 8, 8, 8, 7, 9, 9,10,10,12,12,13, + 13,16,11,10, 8, 8,10,10,11,11,12,12,13,13,16,11, + 11, 9, 8,11,10,11,11,12,12,13,12,16,16,16,10,11, + 10,11,12,12,12,12,13,13,16,16,16,11, 9,11, 9,14, + 12,12,12,13,13,16,16,16,12,14,11,12,12,12,13,13, + 14,13,16,16,16,15,13,12,10,13,10,13,14,13,13,16, + 16,16,16,16,13,14,12,13,13,12,13,13,16,16,16,16, + 16,13,12,12,11,14,12,15,13, +}; + +static const static_codebook _44c1_s_p8_1 = { + 2, 169, + (char *)_vq_lengthlist__44c1_s_p8_1, + 1, -522616832, 1620115456, 4, 0, + (long *)_vq_quantlist__44c1_s_p8_1, + 0 +}; + +static const long _vq_quantlist__44c1_s_p8_2[] = { + 8, + 7, + 9, + 6, + 10, + 5, + 11, + 4, + 12, + 3, + 13, + 2, + 14, + 1, + 15, + 0, + 16, +}; + +static const char _vq_lengthlist__44c1_s_p8_2[] = { + 2, 4, 4, 6, 6, 6, 6, 7, 7, 8, 8, 8, 8, 8, 8, 8, + 8,10,10,10, 7, 7, 7, 7, 8, 8, 9, 9, 9, 9, 9, 9, + 9, 9,10,10,10, 7, 7, 8, 7, 8, 8, 9, 9, 9, 9, 9, + 9, 9, 9,10,10,10, 7, 7, 8, 8, 8, 9, 9, 9, 9, 9, + 9,10, 9, 9,10,10,10, 7, 7, 8, 8, 9, 8, 9, 9, 9, + 9,10, 9, 9,10,10,11,11, 8, 8, 8, 8, 9, 9, 9, 9, + 9, 9,10, 9, 9,10,10,10,10, 8, 8, 8, 8, 9, 9, 9, + 9, 9, 9, 9, 9,10,10,11,11,11, 8, 8, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9,10,10,10,10,11,11,11, 8, 8, 9, + 9, 9, 9,10, 9, 9, 9, 9, 9,11,11,11,11,11, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,11,10,10,11,11, 9, + 9, 9, 9, 9, 9, 9, 9, 9,10,10,10,10,11,10,11,11, + 9, 9, 9, 9, 9, 9, 9, 9, 9,10,10, 9,10,10,11,11, + 11,11,11, 9, 9, 9,10, 9, 9, 9, 9, 9, 9,10,11,11, + 11,11,11,11,10,10,10,10, 9, 9, 9, 9, 9, 9,10,11, + 11,11,11,11,11, 9,10, 9, 9, 9, 9,10, 9, 9, 9,11, + 11,11,11,11,11,11,10,10, 9, 9, 9, 9, 9, 9,10, 9, + 11,11,10,11,11,11,11,10,11, 9, 9, 9, 9, 9, 9, 9, + 9, +}; + +static const static_codebook _44c1_s_p8_2 = { + 2, 289, + (char *)_vq_lengthlist__44c1_s_p8_2, + 1, -529530880, 1611661312, 5, 0, + (long *)_vq_quantlist__44c1_s_p8_2, + 0 +}; + +static const char _huff_lengthlist__44c1_s_short[] = { + 6, 8,13,12,13,14,15,16,16, 4, 2, 4, 7, 6, 8,11, + 13,15,10, 4, 4, 8, 6, 8,11,14,17,11, 5, 6, 5, 6, + 8,12,14,17,11, 5, 5, 6, 5, 7,10,13,16,12, 6, 7, + 8, 7, 8,10,13,15,13, 8, 8, 7, 7, 8,10,12,15,15, + 7, 7, 5, 5, 7, 9,12,14,15, 8, 8, 6, 6, 7, 8,10, + 11, +}; + +static const static_codebook _huff_book__44c1_s_short = { + 2, 81, + (char *)_huff_lengthlist__44c1_s_short, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist__44c1_sm_long[] = { + 5, 4, 8,10, 9, 9,10,11,12, 4, 2, 5, 6, 6, 8,10, + 11,13, 8, 4, 6, 8, 7, 9,12,12,14,10, 6, 8, 4, 5, + 6, 9,11,12, 9, 5, 6, 5, 5, 6, 9,11,11, 9, 7, 9, + 6, 5, 5, 7,10,10,10, 9,11, 8, 7, 6, 7, 9,11,11, + 12,13,10,10, 9, 8, 9,11,11,15,15,12,13,11, 9,10, + 11, +}; + +static const static_codebook _huff_book__44c1_sm_long = { + 2, 81, + (char *)_huff_lengthlist__44c1_sm_long, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__44c1_sm_p1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44c1_sm_p1_0[] = { + 1, 5, 5, 0, 0, 0, 0, 0, 0, 5, 7, 7, 0, 0, 0, 0, + 0, 0, 5, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 5, 8, 7, 0, 0, 0, 0, 0, 0, 7, 9, 9, 0, 0, 0, + 0, 0, 0, 7, 8, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 5, 7, 7, 0, 0, 0, 0, 0, 0, 7, 9, 8, 0, 0, + 0, 0, 0, 0, 7, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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0 +}; + +static const long _vq_quantlist__44c1_sm_p2_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44c1_sm_p2_0[] = { + 2, 3, 4, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 6, 6, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 4, 4, 4, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6, 6, 9, 9, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 6, 6, 7, 9, 9, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _44c1_sm_p2_0 = { + 4, 625, + (char *)_vq_lengthlist__44c1_sm_p2_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44c1_sm_p2_0, + 0 +}; + +static const long _vq_quantlist__44c1_sm_p3_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__44c1_sm_p3_0[] = { + 1, 3, 3, 7, 7, 0, 0, 0, 0, 0, 5, 5, 6, 6, 0, 0, + 0, 0, 0, 5, 5, 7, 7, 0, 0, 0, 0, 0, 7, 7, 7, 7, + 0, 0, 0, 0, 0, 0, 0, 7, 7, 0, 0, 0, 0, 0, 0, 0, + 8, 9, 0, 0, 0, 0, 0, 0, 0, 8, 8, 0, 0, 0, 0, 0, + 0, 0,10,10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _44c1_sm_p3_0 = { + 2, 81, + (char *)_vq_lengthlist__44c1_sm_p3_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__44c1_sm_p3_0, + 0 +}; + +static const long _vq_quantlist__44c1_sm_p4_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__44c1_sm_p4_0[] = { + 1, 3, 3, 6, 6, 7, 7, 9, 9, 0, 6, 6, 7, 7, 8, 8, + 9, 9, 0, 6, 6, 7, 7, 8, 8, 9, 9, 0, 7, 7, 8, 8, + 8, 8,10,10, 0, 0, 0, 8, 8, 8, 8,10,10, 0, 0, 0, + 8, 8, 9, 9,11,11, 0, 0, 0, 9, 9, 9, 9,11,11, 0, + 0, 0,10,10,10,10,11,11, 0, 0, 0, 0, 0, 9, 9,11, + 11, +}; + +static const static_codebook _44c1_sm_p4_0 = { + 2, 81, + (char *)_vq_lengthlist__44c1_sm_p4_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__44c1_sm_p4_0, + 0 +}; + +static const long _vq_quantlist__44c1_sm_p5_0[] = { + 8, + 7, + 9, + 6, + 10, + 5, + 11, + 4, + 12, + 3, + 13, + 2, + 14, + 1, + 15, + 0, + 16, +}; + +static const char _vq_lengthlist__44c1_sm_p5_0[] = { + 2, 3, 3, 6, 6, 7, 7, 8, 8, 8, 8, 9, 9,10,10,11, + 11, 0, 5, 5, 6, 6, 8, 8, 9, 9, 9, 9,10,10,10,10, + 11,11, 0, 5, 5, 6, 6, 8, 8, 9, 9, 9, 9,10,10,10, + 10,11,11, 0, 7, 7, 7, 7, 8, 8, 9, 9, 9, 9,10,10, + 11,11,12,12, 0, 0, 0, 7, 7, 8, 8, 9, 9, 9, 9,10, + 10,11,11,12,12, 0, 0, 0, 8, 8, 8, 8, 9, 9,10,10, + 10,11,11,11,12,12, 0, 0, 0, 8, 8, 8, 8, 9, 9,10, + 10,10,10,11,11,12,12, 0, 0, 0, 9, 9, 9, 9,10,10, + 10,10,11,11,12,12,12,12, 0, 0, 0, 0, 0, 9, 9,10, + 10,10,10,11,11,12,12,13,13, 0, 0, 0, 0, 0, 9, 9, + 9, 9,10,10,11,11,12,12,13,13, 0, 0, 0, 0, 0, 9, + 9, 9, 9,10,10,11,11,12,12,13,13, 0, 0, 0, 0, 0, + 9, 9,10,10,11,11,12,12,12,12,13,13, 0, 0, 0, 0, + 0, 0, 0,10,10,11,11,12,12,12,12,13,13, 0, 0, 0, + 0, 0, 0, 0,11,11,11,11,12,12,13,13,13,13, 0, 0, + 0, 0, 0, 0, 0,11,11,11,11,12,12,13,13,13,13, 0, + 0, 0, 0, 0, 0, 0,11,11,12,12,12,12,13,13,14,14, + 0, 0, 0, 0, 0, 0, 0, 0, 0,12,12,12,12,13,13,14, + 14, +}; + +static const static_codebook _44c1_sm_p5_0 = { + 2, 289, + (char *)_vq_lengthlist__44c1_sm_p5_0, + 1, -529530880, 1611661312, 5, 0, + (long *)_vq_quantlist__44c1_sm_p5_0, + 0 +}; + +static const long _vq_quantlist__44c1_sm_p6_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44c1_sm_p6_0[] = { + 1, 4, 4, 7, 6, 6, 7, 6, 6, 4, 7, 7,10, 9, 9,11, + 9, 9, 4, 7, 7,10, 9, 9,11, 9, 9, 7,10,10,10,11, + 11,11,10,10, 6, 9, 9,11,11,10,11,10,10, 6, 9, 9, + 11,10,11,11,10,10, 7,11,11,11,11,11,11,11,11, 6, + 9, 9,11,10,10,11,11,10, 6, 9, 9,10,10,10,11,10, + 11, +}; + +static const static_codebook _44c1_sm_p6_0 = { + 4, 81, + (char *)_vq_lengthlist__44c1_sm_p6_0, + 1, -529137664, 1618345984, 2, 0, + (long *)_vq_quantlist__44c1_sm_p6_0, + 0 +}; + +static const long _vq_quantlist__44c1_sm_p6_1[] = { + 5, + 4, + 6, + 3, + 7, + 2, + 8, + 1, + 9, + 0, + 10, +}; + +static const char _vq_lengthlist__44c1_sm_p6_1[] = { + 2, 4, 4, 6, 6, 7, 7, 7, 7, 8, 8,10, 5, 5, 6, 6, + 7, 7, 8, 8, 8, 8,10, 5, 5, 6, 6, 7, 7, 8, 8, 8, + 8,10, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8,10,10,10, 7, + 7, 7, 7, 8, 8, 8, 8,10,10,10, 7, 7, 8, 8, 8, 8, + 8, 8,10,10,10, 7, 7, 8, 8, 8, 8, 8, 8,10,10,10, + 8, 8, 8, 8, 8, 8, 9, 8,10,10,10,10,10, 8, 8, 8, + 8, 8, 8,10,10,10,10,10, 9, 9, 8, 8, 8, 8,10,10, + 10,10,10, 8, 8, 8, 8, 8, 8, +}; + +static const static_codebook _44c1_sm_p6_1 = { + 2, 121, + (char *)_vq_lengthlist__44c1_sm_p6_1, + 1, -531365888, 1611661312, 4, 0, + (long *)_vq_quantlist__44c1_sm_p6_1, + 0 +}; + +static const long _vq_quantlist__44c1_sm_p7_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44c1_sm_p7_0[] = { + 1, 4, 4, 6, 6, 7, 7, 7, 7, 8, 8, 9, 9, 7, 5, 5, + 7, 7, 8, 8, 8, 8, 9, 9,10,10, 7, 5, 6, 7, 7, 8, + 8, 8, 8, 9, 9,11,10, 0, 8, 8, 8, 8, 9, 9, 9, 9, + 10,10,11,11, 0, 8, 8, 8, 8, 9, 9, 9, 9,10,10,11, + 11, 0,12,12, 9, 9,10,10,10,10,11,11,11,11, 0,13, + 13, 9, 9, 9, 9,10,10,11,11,12,12, 0, 0, 0, 9,10, + 9,10,11,11,12,11,13,12, 0, 0, 0,10,10, 9, 9,11, + 11,12,12,13,12, 0, 0, 0,13,13,10,10,11,11,12,12, + 13,13, 0, 0, 0,14,14,10,10,11,11,12,12,13,13, 0, + 0, 0, 0, 0,11,12,11,11,12,13,14,13, 0, 0, 0, 0, + 0,12,12,11,11,13,12,14,13, +}; + +static const static_codebook _44c1_sm_p7_0 = { + 2, 169, + (char *)_vq_lengthlist__44c1_sm_p7_0, + 1, -526516224, 1616117760, 4, 0, + (long *)_vq_quantlist__44c1_sm_p7_0, + 0 +}; + +static const long _vq_quantlist__44c1_sm_p7_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44c1_sm_p7_1[] = { + 2, 4, 4, 4, 5, 6, 5, 5, 5, 5, 6, 5, 5, 5, 5, 6, + 5, 5, 5, 5, 6, 6, 6, 5, 5, +}; + +static const static_codebook _44c1_sm_p7_1 = { + 2, 25, + (char *)_vq_lengthlist__44c1_sm_p7_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44c1_sm_p7_1, + 0 +}; + +static const long _vq_quantlist__44c1_sm_p8_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44c1_sm_p8_0[] = { + 1, 3, 3,13,13,13,13,13,13,13,13,13,13, 3, 6, 6, + 13,13,13,13,13,13,13,13,13,13, 4, 8, 7,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13, +}; + +static const static_codebook _44c1_sm_p8_0 = { + 2, 169, + (char *)_vq_lengthlist__44c1_sm_p8_0, + 1, -514541568, 1627103232, 4, 0, + (long *)_vq_quantlist__44c1_sm_p8_0, + 0 +}; + +static const long _vq_quantlist__44c1_sm_p8_1[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44c1_sm_p8_1[] = { + 1, 4, 4, 6, 6, 7, 7, 9, 9,10,11,12,12, 6, 5, 5, + 7, 7, 8, 7,10,10,11,11,12,12, 6, 5, 5, 7, 7, 8, + 8,10,10,11,11,12,12,16, 7, 7, 8, 8, 9, 9,11,11, + 12,12,13,13,17, 7, 7, 8, 7, 9, 9,11,10,12,12,13, + 13,19,11,10, 8, 8,10,10,11,11,12,12,13,13,19,11, + 11, 9, 7,11,10,11,11,12,12,13,12,19,19,19,10,10, + 10,10,11,12,12,12,13,14,18,19,19,11, 9,11, 9,13, + 12,12,12,13,13,19,20,19,13,15,11,11,12,12,13,13, + 14,13,18,19,20,15,13,12,10,13,10,13,13,13,14,20, + 20,20,20,20,13,14,12,12,13,12,13,13,20,20,20,20, + 20,13,12,12,12,14,12,14,13, +}; + +static const static_codebook _44c1_sm_p8_1 = { + 2, 169, + (char *)_vq_lengthlist__44c1_sm_p8_1, + 1, -522616832, 1620115456, 4, 0, + (long *)_vq_quantlist__44c1_sm_p8_1, + 0 +}; + +static const long _vq_quantlist__44c1_sm_p8_2[] = { + 8, + 7, + 9, + 6, + 10, + 5, + 11, + 4, + 12, + 3, + 13, + 2, + 14, + 1, + 15, + 0, + 16, +}; + +static const char _vq_lengthlist__44c1_sm_p8_2[] = { + 2, 5, 5, 6, 6, 7, 6, 7, 7, 8, 8, 8, 8, 8, 8, 8, + 8,10, 6, 6, 7, 7, 7, 7, 8, 8, 9, 9, 9, 9, 9, 9, + 9, 9,10, 6, 6, 7, 7, 8, 8, 8, 8, 9, 9, 9, 9, 9, + 9, 9, 9,10, 7, 7, 7, 7, 8, 8, 8, 9, 9, 9, 9, 9, + 9, 9, 9, 9,10,10,10, 7, 7, 8, 8, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9,10,11,11, 8, 8, 8, 8, 9, 9, 9, 9, + 9, 9,10,10, 9,10,10,10,10, 8, 8, 8, 8, 9, 9, 9, + 9, 9, 9, 9, 9,10,10,11,10,10, 8, 8, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9,10, 9,10,10,10,11,11, 8, 8, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9,11,11,11,11,11, 9, 9, + 9, 9, 9, 9, 9, 9,10, 9,10, 9,11,11,11,11,11, 9, + 8, 9, 9, 9, 9, 9, 9, 9,10,10, 9,11,11,10,11,11, + 9, 9, 9, 9, 9, 9, 9, 9, 9,10,10, 9,11,11,11,11, + 11,11,11, 9, 9,10, 9, 9, 9, 9,10, 9,10,10,11,10, + 11,11,11,11, 9,10,10,10, 9, 9, 9, 9, 9, 9,10,11, + 11,11,11,11,11, 9, 9, 9, 9, 9, 9, 9, 9,10, 9,11, + 11,10,11,11,11,11,10,10, 9, 9, 9, 9, 9, 9,10, 9, + 10,11,10,11,11,11,11,11,11, 9, 9,10, 9, 9, 9, 9, + 9, +}; + +static const static_codebook _44c1_sm_p8_2 = { + 2, 289, + (char *)_vq_lengthlist__44c1_sm_p8_2, + 1, -529530880, 1611661312, 5, 0, + (long *)_vq_quantlist__44c1_sm_p8_2, + 0 +}; + +static const char _huff_lengthlist__44c1_sm_short[] = { + 4, 7,13,14,14,15,16,18,18, 4, 2, 5, 8, 7, 9,12, + 15,15,10, 4, 5,10, 6, 8,11,15,17,12, 5, 7, 5, 6, + 8,11,14,17,11, 5, 6, 6, 5, 6, 9,13,17,12, 6, 7, + 6, 5, 6, 8,12,14,14, 7, 8, 6, 6, 7, 9,11,14,14, + 8, 9, 6, 5, 6, 9,11,13,16,10,10, 7, 6, 7, 8,10, + 11, +}; + +static const static_codebook _huff_book__44c1_sm_short = { + 2, 81, + (char *)_huff_lengthlist__44c1_sm_short, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist__44cn1_s_long[] = { + 4, 4, 7, 8, 7, 8,10,12,17, 3, 1, 6, 6, 7, 8,10, + 12,15, 7, 6, 9, 9, 9,11,12,14,17, 8, 6, 9, 6, 7, + 9,11,13,17, 7, 6, 9, 7, 7, 8, 9,12,15, 8, 8,10, + 8, 7, 7, 7,10,14, 9,10,12,10, 8, 8, 8,10,14,11, + 13,15,13,12,11,11,12,16,17,18,18,19,20,18,16,16, + 20, +}; + +static const static_codebook _huff_book__44cn1_s_long = { + 2, 81, + (char *)_huff_lengthlist__44cn1_s_long, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__44cn1_s_p1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44cn1_s_p1_0[] = { + 1, 4, 4, 0, 0, 0, 0, 0, 0, 5, 7, 7, 0, 0, 0, 0, + 0, 0, 5, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 5, 8, 8, 0, 0, 0, 0, 0, 0, 8, 9, 9, 0, 0, 0, + 0, 0, 0, 7, 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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _44cn1_s_p1_0 = { + 8, 6561, + (char *)_vq_lengthlist__44cn1_s_p1_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44cn1_s_p1_0, + 0 +}; + +static const long _vq_quantlist__44cn1_s_p2_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44cn1_s_p2_0[] = { + 1, 4, 4, 7, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 5, 5, 7, 7, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 4, 5, 5, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 7, 7, 9, 9, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 6, 7, 7, 9, 9, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _44cn1_s_p2_0 = { + 4, 625, + (char *)_vq_lengthlist__44cn1_s_p2_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44cn1_s_p2_0, + 0 +}; + +static const long _vq_quantlist__44cn1_s_p3_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__44cn1_s_p3_0[] = { + 1, 2, 3, 7, 7, 0, 0, 0, 0, 0, 0, 0, 6, 6, 0, 0, + 0, 0, 0, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 7, 7, + 0, 0, 0, 0, 0, 0, 0, 7, 7, 0, 0, 0, 0, 0, 0, 0, + 9, 8, 0, 0, 0, 0, 0, 0, 0, 8, 8, 0, 0, 0, 0, 0, + 0, 0,10,10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _44cn1_s_p3_0 = { + 2, 81, + (char *)_vq_lengthlist__44cn1_s_p3_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__44cn1_s_p3_0, + 0 +}; + +static const long _vq_quantlist__44cn1_s_p4_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__44cn1_s_p4_0[] = { + 1, 3, 3, 6, 6, 6, 6, 8, 8, 0, 0, 0, 6, 6, 7, 7, + 9, 9, 0, 0, 0, 6, 6, 7, 7, 9, 9, 0, 0, 0, 7, 7, + 8, 8,10,10, 0, 0, 0, 7, 7, 8, 8,10,10, 0, 0, 0, + 9, 9, 9, 9,10,10, 0, 0, 0, 9, 9, 9, 9,10,10, 0, + 0, 0,10,10,10,10,11,11, 0, 0, 0, 0, 0,10,10,11, + 11, +}; + +static const static_codebook _44cn1_s_p4_0 = { + 2, 81, + (char *)_vq_lengthlist__44cn1_s_p4_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__44cn1_s_p4_0, + 0 +}; + +static const long _vq_quantlist__44cn1_s_p5_0[] = { + 8, + 7, + 9, + 6, + 10, + 5, + 11, + 4, + 12, + 3, + 13, + 2, + 14, + 1, + 15, + 0, + 16, +}; + +static const char _vq_lengthlist__44cn1_s_p5_0[] = { + 1, 4, 3, 6, 6, 7, 7, 8, 8, 8, 8, 9, 9,10,10,10, + 10, 0, 0, 0, 7, 7, 8, 8, 9, 9, 9, 9,10,10,10,10, + 11,11, 0, 0, 0, 7, 7, 8, 8, 9, 9, 9, 9,10,10,10, + 10,11,11, 0, 0, 0, 7, 7, 8, 8, 9, 9, 9, 9,10,10, + 11,11,11,12, 0, 0, 0, 7, 7, 8, 8, 9, 9, 9, 9,10, + 10,11,11,11,11, 0, 0, 0, 8, 8, 9, 9, 9, 9,10,10, + 10,10,11,11,12,12, 0, 0, 0, 8, 8, 9, 9, 9, 9,10, + 10,10,11,11,11,12,12, 0, 0, 0, 9, 9,10, 9,10,10, + 10,10,11,11,11,11,12,12, 0, 0, 0, 0, 0, 9, 9,10, + 10,10,10,11,11,12,12,12,12, 0, 0, 0, 0, 0, 9, 9, + 10,10,10,11,11,11,12,12,13,13, 0, 0, 0, 0, 0, 9, + 9,10,10,10,10,11,11,12,12,13,13, 0, 0, 0, 0, 0, + 10,10,11,10,11,11,11,12,13,12,13,13, 0, 0, 0, 0, + 0, 0, 0,11,10,11,11,12,12,12,12,13,13, 0, 0, 0, + 0, 0, 0, 0,11,11,12,12,12,12,13,13,13,14, 0, 0, + 0, 0, 0, 0, 0,11,11,12,12,12,12,13,13,13,14, 0, + 0, 0, 0, 0, 0, 0,12,12,12,13,13,13,13,13,14,14, + 0, 0, 0, 0, 0, 0, 0, 0, 0,12,12,13,12,13,13,14, + 14, +}; + +static const static_codebook _44cn1_s_p5_0 = { + 2, 289, + (char *)_vq_lengthlist__44cn1_s_p5_0, + 1, -529530880, 1611661312, 5, 0, + (long *)_vq_quantlist__44cn1_s_p5_0, + 0 +}; + +static const long _vq_quantlist__44cn1_s_p6_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44cn1_s_p6_0[] = { + 1, 4, 4, 7, 6, 6, 7, 6, 6, 4, 6, 6,10, 9, 9,11, + 9, 9, 4, 6, 6,10, 9, 9,10, 9, 9, 7,10,10,11,11, + 11,12,11,11, 7, 9, 9,11,11,10,11,10,10, 7, 9, 9, + 11,10,11,11,10,10, 7,10,10,11,11,11,12,11,11, 7, + 9, 9,11,10,10,11,10,10, 7, 9, 9,11,10,10,11,10, + 10, +}; + +static const static_codebook _44cn1_s_p6_0 = { + 4, 81, + (char *)_vq_lengthlist__44cn1_s_p6_0, + 1, -529137664, 1618345984, 2, 0, + (long *)_vq_quantlist__44cn1_s_p6_0, + 0 +}; + +static const long _vq_quantlist__44cn1_s_p6_1[] = { + 5, + 4, + 6, + 3, + 7, + 2, + 8, + 1, + 9, + 0, + 10, +}; + +static const char _vq_lengthlist__44cn1_s_p6_1[] = { + 1, 4, 4, 6, 6, 7, 7, 8, 8, 8, 8,10,10,10, 7, 6, + 8, 8, 8, 8, 8, 8,10,10,10, 7, 6, 7, 7, 8, 8, 8, + 8,10,10,10, 7, 7, 8, 8, 8, 8, 8, 8,10,10,10, 7, + 7, 8, 8, 8, 8, 8, 8,10,10,10, 8, 8, 8, 8, 9, 9, + 9, 9,10,10,10, 8, 8, 8, 8, 9, 9, 9, 9,10,10,10, + 9, 9, 9, 9, 9, 9, 9, 9,10,10,10,10,10, 9, 9, 9, + 9, 9, 9,10,10,10,10,10, 9, 9, 9, 9, 9, 9,10,10, + 10,10,10, 9, 9, 9, 9, 9, 9, +}; + +static const static_codebook _44cn1_s_p6_1 = { + 2, 121, + (char *)_vq_lengthlist__44cn1_s_p6_1, + 1, -531365888, 1611661312, 4, 0, + (long *)_vq_quantlist__44cn1_s_p6_1, + 0 +}; + +static const long _vq_quantlist__44cn1_s_p7_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44cn1_s_p7_0[] = { + 1, 4, 4, 6, 6, 7, 7, 8, 8, 9, 9,10,10, 6, 5, 5, + 7, 7, 8, 8, 8, 8, 9, 9,11,11, 7, 5, 5, 7, 7, 8, + 8, 8, 8, 9,10,11,11, 0, 8, 8, 8, 8, 9, 9, 9, 9, + 10,10,11,11, 0, 8, 8, 8, 8, 9, 9, 9, 9,10,10,11, + 11, 0,12,12, 9, 9, 9,10,10,10,11,11,11,12, 0,13, + 13, 9, 9, 9, 9,10,10,11,11,11,12, 0, 0, 0,10,10, + 10,10,11,11,12,12,12,13, 0, 0, 0,10,10,10,10,11, + 11,12,12,13,12, 0, 0, 0,14,14,11,10,11,12,12,13, + 13,14, 0, 0, 0,15,15,11,11,12,11,12,12,14,13, 0, + 0, 0, 0, 0,12,12,12,12,13,13,14,14, 0, 0, 0, 0, + 0,13,13,12,12,13,13,13,14, +}; + +static const static_codebook _44cn1_s_p7_0 = { + 2, 169, + (char *)_vq_lengthlist__44cn1_s_p7_0, + 1, -526516224, 1616117760, 4, 0, + (long *)_vq_quantlist__44cn1_s_p7_0, + 0 +}; + +static const long _vq_quantlist__44cn1_s_p7_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44cn1_s_p7_1[] = { + 2, 3, 3, 5, 5, 6, 6, 6, 5, 5, 6, 6, 6, 5, 5, 6, + 6, 6, 5, 5, 6, 6, 6, 5, 5, +}; + +static const static_codebook _44cn1_s_p7_1 = { + 2, 25, + (char *)_vq_lengthlist__44cn1_s_p7_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44cn1_s_p7_1, + 0 +}; + +static const long _vq_quantlist__44cn1_s_p8_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44cn1_s_p8_0[] = { + 1, 7, 7,11,11, 8,11,11,11,11, 4,11, 3,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,10,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,10,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11, 7,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,10,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,10, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11, 8,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12, +}; + +static const static_codebook _44cn1_s_p8_0 = { + 4, 625, + (char *)_vq_lengthlist__44cn1_s_p8_0, + 1, -518283264, 1627103232, 3, 0, + (long *)_vq_quantlist__44cn1_s_p8_0, + 0 +}; + +static const long _vq_quantlist__44cn1_s_p8_1[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44cn1_s_p8_1[] = { + 1, 4, 4, 6, 6, 8, 8, 9,10,10,11,11,11, 6, 5, 5, + 7, 7, 8, 8, 9,10, 9,11,11,12, 5, 5, 5, 7, 7, 8, + 9,10,10,12,12,14,13,15, 7, 7, 8, 8, 9,10,11,11, + 10,12,10,11,15, 7, 8, 8, 8, 9, 9,11,11,13,12,12, + 13,15,10,10, 8, 8,10,10,12,12,11,14,10,10,15,11, + 11, 8, 8,10,10,12,13,13,14,15,13,15,15,15,10,10, + 10,10,12,12,13,12,13,10,15,15,15,10,10,11,10,13, + 11,13,13,15,13,15,15,15,13,13,10,11,11,11,12,10, + 14,11,15,15,14,14,13,10,10,12,11,13,13,14,14,15, + 15,15,15,15,11,11,11,11,12,11,15,12,15,15,15,15, + 15,12,12,11,11,14,12,13,14, +}; + +static const static_codebook _44cn1_s_p8_1 = { + 2, 169, + (char *)_vq_lengthlist__44cn1_s_p8_1, + 1, -522616832, 1620115456, 4, 0, + (long *)_vq_quantlist__44cn1_s_p8_1, + 0 +}; + +static const long _vq_quantlist__44cn1_s_p8_2[] = { + 8, + 7, + 9, + 6, + 10, + 5, + 11, + 4, + 12, + 3, + 13, + 2, + 14, + 1, + 15, + 0, + 16, +}; + +static const char _vq_lengthlist__44cn1_s_p8_2[] = { + 3, 4, 3, 6, 6, 7, 7, 8, 8, 9, 9, 9, 9, 9, 9, 9, + 9,10,11,11, 6, 6, 7, 7, 8, 8, 9, 9, 9, 9, 9, 9, + 9, 9,10,10,10, 6, 6, 7, 7, 8, 8, 9, 9, 9, 9, 9, + 9, 9, 9,10,10,10, 7, 7, 7, 8, 8, 8, 9, 9, 9, 9, + 9, 9,10, 9,10,11,10, 7, 6, 7, 7, 8, 8, 9, 9, 9, + 9, 9, 9, 9,10,10,10,11, 7, 7, 8, 8, 8, 8, 9, 9, + 9, 9, 9, 9, 9, 9,10,10,10, 7, 7, 8, 8, 8, 8, 9, + 9, 9, 9, 9, 9, 9,10,11,11,11, 8, 8, 8, 8, 8, 8, + 9, 9, 9, 9, 9, 9, 9, 9,11,10,10,11,11, 8, 8, 8, + 9, 9, 9, 9, 9, 9,10, 9,10,10,10,10,11,11, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,11,11,10,11,11, 9, + 9, 9, 9, 9, 9, 9, 9, 9,10,10,10,10,11,10,11,11, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,11,10,10,11, + 11,11,11, 9, 9, 9, 9, 9, 9, 9, 9,10,10,10,11,11, + 10,11,11,11, 9,10,10, 9, 9, 9, 9, 9, 9, 9,10,11, + 11,11,11,11,11, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,11, + 11,11,11,11,11,11,10,10, 9, 9, 9, 9, 9, 9, 9, 9, + 11,11,11,10,11,11,11,11,11, 9, 9, 9,10, 9, 9, 9, + 9, +}; + +static const static_codebook _44cn1_s_p8_2 = { + 2, 289, + (char *)_vq_lengthlist__44cn1_s_p8_2, + 1, -529530880, 1611661312, 5, 0, + (long *)_vq_quantlist__44cn1_s_p8_2, + 0 +}; + +static const char _huff_lengthlist__44cn1_s_short[] = { + 10, 9,12,15,12,13,16,14,16, 7, 1, 5,14, 7,10,13, + 16,16, 9, 4, 6,16, 8,11,16,16,16,14, 4, 7,16, 9, + 12,14,16,16,10, 5, 7,14, 9,12,14,15,15,13, 8, 9, + 14,10,12,13,14,15,13, 9, 9, 7, 6, 8,11,12,12,14, + 8, 8, 5, 4, 5, 8,11,12,16,10,10, 6, 5, 6, 8, 9, + 10, +}; + +static const static_codebook _huff_book__44cn1_s_short = { + 2, 81, + (char *)_huff_lengthlist__44cn1_s_short, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist__44cn1_sm_long[] = { + 3, 3, 8, 8, 8, 8,10,12,14, 3, 2, 6, 7, 7, 8,10, + 12,16, 7, 6, 7, 9, 8,10,12,14,16, 8, 6, 8, 4, 5, + 7, 9,11,13, 7, 6, 8, 5, 6, 7, 9,11,14, 8, 8,10, + 7, 7, 6, 8,10,13, 9,11,12, 9, 9, 7, 8,10,12,10, + 13,15,11,11,10, 9,10,13,13,16,17,14,15,14,13,14, + 17, +}; + +static const static_codebook _huff_book__44cn1_sm_long = { + 2, 81, + (char *)_huff_lengthlist__44cn1_sm_long, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__44cn1_sm_p1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44cn1_sm_p1_0[] = { + 1, 4, 5, 0, 0, 0, 0, 0, 0, 5, 7, 7, 0, 0, 0, 0, + 0, 0, 5, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 5, 8, 8, 0, 0, 0, 0, 0, 0, 8, 9, 9, 0, 0, 0, + 0, 0, 0, 7, 8, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 5, 8, 8, 0, 0, 0, 0, 0, 0, 7, 9, 8, 0, 0, + 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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _44cn1_sm_p1_0 = { + 8, 6561, + (char *)_vq_lengthlist__44cn1_sm_p1_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44cn1_sm_p1_0, + 0 +}; + +static const long _vq_quantlist__44cn1_sm_p2_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44cn1_sm_p2_0[] = { + 1, 4, 4, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 5, 5, 7, 7, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 4, 5, 5, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 7, 7, 9, 9, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 7, 7, 7, 9, 9, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _44cn1_sm_p2_0 = { + 4, 625, + (char *)_vq_lengthlist__44cn1_sm_p2_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44cn1_sm_p2_0, + 0 +}; + +static const long _vq_quantlist__44cn1_sm_p3_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__44cn1_sm_p3_0[] = { + 1, 3, 4, 7, 7, 0, 0, 0, 0, 0, 4, 4, 7, 7, 0, 0, + 0, 0, 0, 4, 5, 7, 7, 0, 0, 0, 0, 0, 6, 7, 8, 8, + 0, 0, 0, 0, 0, 0, 0, 8, 8, 0, 0, 0, 0, 0, 0, 0, + 9, 9, 0, 0, 0, 0, 0, 0, 0,10, 9, 0, 0, 0, 0, 0, + 0, 0,11,11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, +}; + +static const static_codebook _44cn1_sm_p3_0 = { + 2, 81, + (char *)_vq_lengthlist__44cn1_sm_p3_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__44cn1_sm_p3_0, + 0 +}; + +static const long _vq_quantlist__44cn1_sm_p4_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__44cn1_sm_p4_0[] = { + 1, 4, 3, 6, 6, 7, 7, 9, 9, 0, 5, 5, 7, 7, 8, 7, + 9, 9, 0, 5, 5, 7, 7, 8, 8, 9, 9, 0, 7, 7, 8, 8, + 8, 8,10,10, 0, 0, 0, 8, 8, 8, 8,10,10, 0, 0, 0, + 9, 9, 9, 9,10,10, 0, 0, 0, 9, 9, 9, 9,10,10, 0, + 0, 0,10,10,10,10,11,11, 0, 0, 0, 0, 0,10,10,11, + 11, +}; + +static const static_codebook _44cn1_sm_p4_0 = { + 2, 81, + (char *)_vq_lengthlist__44cn1_sm_p4_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__44cn1_sm_p4_0, + 0 +}; + +static const long _vq_quantlist__44cn1_sm_p5_0[] = { + 8, + 7, + 9, + 6, + 10, + 5, + 11, + 4, + 12, + 3, + 13, + 2, + 14, + 1, + 15, + 0, + 16, +}; + +static const char _vq_lengthlist__44cn1_sm_p5_0[] = { + 1, 4, 4, 6, 6, 8, 8, 9, 9, 8, 8, 9, 9,10,10,11, + 11, 0, 6, 6, 7, 7, 8, 8, 9, 9, 9, 9,10,10,11,11, + 12,12, 0, 6, 5, 7, 7, 8, 8, 9, 9, 9, 9,10,10,11, + 11,12,12, 0, 7, 7, 7, 7, 8, 8, 9, 9, 9, 9,10,10, + 11,11,12,12, 0, 0, 0, 7, 7, 8, 8, 9, 9,10,10,11, + 11,11,11,12,12, 0, 0, 0, 8, 8, 9, 9,10,10,10,10, + 11,11,12,12,12,12, 0, 0, 0, 8, 8, 9, 9,10,10,10, + 10,11,11,12,12,12,12, 0, 0, 0, 9, 9, 9, 9,10,10, + 10,10,11,11,12,12,13,13, 0, 0, 0, 0, 0, 9, 9,10, + 10,10,10,11,11,12,12,13,13, 0, 0, 0, 0, 0, 9, 9, + 10,10,11,11,12,12,13,13,13,13, 0, 0, 0, 0, 0, 9, + 9,10,10,11,11,12,12,12,13,13,13, 0, 0, 0, 0, 0, + 10,10,11,11,11,11,12,12,13,13,14,14, 0, 0, 0, 0, + 0, 0, 0,11,11,11,11,12,12,13,13,14,14, 0, 0, 0, + 0, 0, 0, 0,11,11,12,12,13,13,13,13,14,14, 0, 0, + 0, 0, 0, 0, 0,11,11,12,12,13,13,13,13,14,14, 0, + 0, 0, 0, 0, 0, 0,12,12,12,13,13,13,14,14,14,14, + 0, 0, 0, 0, 0, 0, 0, 0, 0,12,12,13,13,14,14,14, + 14, +}; + +static const static_codebook _44cn1_sm_p5_0 = { + 2, 289, + (char *)_vq_lengthlist__44cn1_sm_p5_0, + 1, -529530880, 1611661312, 5, 0, + (long *)_vq_quantlist__44cn1_sm_p5_0, + 0 +}; + +static const long _vq_quantlist__44cn1_sm_p6_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44cn1_sm_p6_0[] = { + 1, 4, 4, 7, 6, 6, 7, 6, 6, 4, 7, 6,10, 9, 9,11, + 9, 9, 4, 6, 7,10, 9, 9,11, 9, 9, 7,10,10,10,11, + 11,11,11,10, 6, 9, 9,11,10,10,11,10,10, 6, 9, 9, + 11,10,11,11,10,10, 7,11,11,11,11,11,12,11,11, 7, + 9, 9,11,10,10,12,10,10, 7, 9, 9,11,10,10,11,10, + 10, +}; + +static const static_codebook _44cn1_sm_p6_0 = { + 4, 81, + (char *)_vq_lengthlist__44cn1_sm_p6_0, + 1, -529137664, 1618345984, 2, 0, + (long *)_vq_quantlist__44cn1_sm_p6_0, + 0 +}; + +static const long _vq_quantlist__44cn1_sm_p6_1[] = { + 5, + 4, + 6, + 3, + 7, + 2, + 8, + 1, + 9, + 0, + 10, +}; + +static const char _vq_lengthlist__44cn1_sm_p6_1[] = { + 2, 4, 4, 5, 5, 7, 7, 7, 7, 8, 8,10, 5, 5, 6, 6, + 7, 7, 8, 8, 8, 8,10, 5, 5, 6, 6, 7, 7, 8, 8, 8, + 8,10, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8,10,10,10, 7, + 7, 7, 7, 8, 8, 8, 8,10,10,10, 8, 8, 8, 8, 8, 8, + 8, 8,10,10,10, 8, 8, 8, 8, 8, 8, 8, 8,10,10,10, + 8, 8, 8, 8, 8, 8, 9, 9,10,10,10,10,10, 8, 8, 8, + 8, 9, 9,10,10,10,10,10, 9, 9, 9, 9, 8, 9,10,10, + 10,10,10, 8, 9, 8, 8, 9, 8, +}; + +static const static_codebook _44cn1_sm_p6_1 = { + 2, 121, + (char *)_vq_lengthlist__44cn1_sm_p6_1, + 1, -531365888, 1611661312, 4, 0, + (long *)_vq_quantlist__44cn1_sm_p6_1, + 0 +}; + +static const long _vq_quantlist__44cn1_sm_p7_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44cn1_sm_p7_0[] = { + 1, 4, 4, 6, 6, 7, 7, 7, 7, 9, 9,10,10, 7, 5, 5, + 7, 7, 8, 8, 8, 8,10, 9,11,10, 7, 5, 5, 7, 7, 8, + 8, 8, 8, 9,10,11,11, 0, 8, 8, 8, 8, 9, 9, 9, 9, + 10,10,11,11, 0, 8, 8, 8, 8, 9, 9, 9, 9,10,10,11, + 11, 0,12,12, 9, 9, 9,10,10,10,11,11,12,12, 0,13, + 13, 9, 9, 9, 9,10,10,11,11,12,12, 0, 0, 0,10,10, + 10,10,11,11,12,12,12,13, 0, 0, 0,10,10,10,10,11, + 11,12,12,12,12, 0, 0, 0,14,14,11,11,11,11,12,13, + 13,13, 0, 0, 0,14,14,11,10,11,11,12,12,13,13, 0, + 0, 0, 0, 0,12,12,12,12,13,13,13,14, 0, 0, 0, 0, + 0,13,12,12,12,13,13,13,14, +}; + +static const static_codebook _44cn1_sm_p7_0 = { + 2, 169, + (char *)_vq_lengthlist__44cn1_sm_p7_0, + 1, -526516224, 1616117760, 4, 0, + (long *)_vq_quantlist__44cn1_sm_p7_0, + 0 +}; + +static const long _vq_quantlist__44cn1_sm_p7_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44cn1_sm_p7_1[] = { + 2, 4, 4, 4, 5, 6, 5, 5, 5, 5, 6, 5, 5, 5, 5, 6, + 5, 5, 5, 5, 6, 6, 6, 5, 5, +}; + +static const static_codebook _44cn1_sm_p7_1 = { + 2, 25, + (char *)_vq_lengthlist__44cn1_sm_p7_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44cn1_sm_p7_1, + 0 +}; + +static const long _vq_quantlist__44cn1_sm_p8_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__44cn1_sm_p8_0[] = { + 1, 4, 4,12,11,13,13,14,14, 4, 7, 7,11,13,14,14, + 14,14, 3, 8, 3,14,14,14,14,14,14,14,10,12,14,14, + 14,14,14,14,14,14, 5,14, 8,14,14,14,14,14,12,14, + 13,14,14,14,14,14,14,14,13,14,10,14,14,14,14,14, + 14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14, + 14, +}; + +static const static_codebook _44cn1_sm_p8_0 = { + 2, 81, + (char *)_vq_lengthlist__44cn1_sm_p8_0, + 1, -516186112, 1627103232, 4, 0, + (long *)_vq_quantlist__44cn1_sm_p8_0, + 0 +}; + +static const long _vq_quantlist__44cn1_sm_p8_1[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44cn1_sm_p8_1[] = { + 1, 4, 4, 6, 6, 8, 8, 9, 9,10,11,11,11, 6, 5, 5, + 7, 7, 8, 8,10,10,10,11,11,11, 6, 5, 5, 7, 7, 8, + 8,10,10,11,12,12,12,14, 7, 7, 7, 8, 9, 9,11,11, + 11,12,11,12,17, 7, 7, 8, 7, 9, 9,11,11,12,12,12, + 12,14,11,11, 8, 8,10,10,11,12,12,13,11,12,14,11, + 11, 8, 8,10,10,11,12,12,13,13,12,14,15,14,10,10, + 10,10,11,12,12,12,12,11,14,13,16,10,10,10, 9,12, + 11,12,12,13,14,14,15,14,14,13,10,10,11,11,12,11, + 13,11,14,12,15,13,14,11,10,12,10,12,12,13,13,13, + 13,14,15,15,12,12,11,11,12,11,13,12,14,14,14,14, + 17,12,12,11,10,13,11,13,13, +}; + +static const static_codebook _44cn1_sm_p8_1 = { + 2, 169, + (char *)_vq_lengthlist__44cn1_sm_p8_1, + 1, -522616832, 1620115456, 4, 0, + (long *)_vq_quantlist__44cn1_sm_p8_1, + 0 +}; + +static const long _vq_quantlist__44cn1_sm_p8_2[] = { + 8, + 7, + 9, + 6, + 10, + 5, + 11, + 4, + 12, + 3, + 13, + 2, + 14, + 1, + 15, + 0, + 16, +}; + +static const char _vq_lengthlist__44cn1_sm_p8_2[] = { + 3, 4, 4, 6, 6, 7, 7, 8, 8, 8, 8, 9, 9, 9, 9, 9, + 9,10, 6, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 9, 9, 9, + 9, 9,10, 6, 6, 6, 6, 7, 7, 8, 8, 8, 8, 9, 9, 9, + 9, 9, 9,10, 7, 7, 7, 7, 8, 8, 8, 8, 9, 9, 9, 9, + 9, 9, 9, 9,10,10,10, 7, 7, 7, 8, 8, 8, 9, 9, 9, + 9, 9, 9, 9, 9,10,10,10, 8, 8, 8, 8, 8, 8, 9, 9, + 9, 9, 9, 9, 9, 9,10,10,10, 8, 8, 8, 8, 8, 8, 9, + 9, 9, 9, 9, 9, 9, 9,11,10,11, 8, 8, 8, 8, 8, 8, + 9, 9, 9, 9, 9, 9, 9, 9,10,10,10,11,11, 8, 8, 8, + 8, 9, 9, 9, 9, 9, 9, 9, 9,11,10,11,11,11, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,10,11,10,11,11, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,10,11,11,10,11,11, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,11,10,11,11, + 11,11,11, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,10,11,11, + 11,11,11,11, 9,10,10,10, 9, 9, 9, 9, 9, 9,11,10, + 11,11,11,11,11, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,11, + 11,11,11,11,11,11,10,10, 9, 9, 9, 9, 9, 9, 9, 9, + 10,11,11,11,11,11,11,11,11, 9, 9, 9, 9, 9, 9, 9, + 9, +}; + +static const static_codebook _44cn1_sm_p8_2 = { + 2, 289, + (char *)_vq_lengthlist__44cn1_sm_p8_2, + 1, -529530880, 1611661312, 5, 0, + (long *)_vq_quantlist__44cn1_sm_p8_2, + 0 +}; + +static const char _huff_lengthlist__44cn1_sm_short[] = { + 5, 6,12,14,12,14,16,17,18, 4, 2, 5,11, 7,10,12, + 14,15, 9, 4, 5,11, 7,10,13,15,18,15, 6, 7, 5, 6, + 8,11,13,16,11, 5, 6, 5, 5, 6, 9,13,15,12, 5, 7, + 6, 5, 6, 9,12,14,12, 6, 7, 8, 6, 7, 9,12,13,14, + 8, 8, 7, 5, 5, 8,10,12,16, 9, 9, 8, 6, 6, 7, 9, + 9, +}; + +static const static_codebook _huff_book__44cn1_sm_short = { + 2, 81, + (char *)_huff_lengthlist__44cn1_sm_short, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + diff --git a/code/libvorbis-1.3.4/lib/books/floor/floor_books.h b/code/libvorbis-1.3.4/lib/books/floor/floor_books.h new file mode 100644 index 0000000000..e925313f7b --- /dev/null +++ b/code/libvorbis-1.3.4/lib/books/floor/floor_books.h @@ -0,0 +1,1547 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2007 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: static codebooks autogenerated by huff/huffbuld + last modified: $Id: floor_books.h 19057 2014-01-22 12:32:31Z xiphmont $ + + ********************************************************************/ + +#include "codebook.h" + +static const char _huff_lengthlist_line_256x7_0sub1[] = { + 0, 2, 3, 3, 3, 3, 4, 3, 4, +}; + +static const static_codebook _huff_book_line_256x7_0sub1 = { + 1, 9, + (char *)_huff_lengthlist_line_256x7_0sub1, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_256x7_0sub2[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 4, 3, 4, 3, 5, 3, + 6, 3, 6, 4, 6, 4, 7, 5, 7, +}; + +static const static_codebook _huff_book_line_256x7_0sub2 = { + 1, 25, + (char *)_huff_lengthlist_line_256x7_0sub2, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_256x7_0sub3[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 5, 2, 5, 3, 5, 3, + 6, 3, 6, 4, 7, 6, 7, 8, 7, 9, 8, 9, 9, 9,10, 9, + 11,13,11,13,10,10,13,13,13,13,13,13,12,12,12,12, +}; + +static const static_codebook _huff_book_line_256x7_0sub3 = { + 1, 64, + (char *)_huff_lengthlist_line_256x7_0sub3, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_256x7_1sub1[] = { + 0, 3, 3, 3, 3, 2, 4, 3, 4, +}; + +static const static_codebook _huff_book_line_256x7_1sub1 = { + 1, 9, + (char *)_huff_lengthlist_line_256x7_1sub1, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_256x7_1sub2[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 3, 4, 3, 4, 4, + 5, 4, 6, 5, 6, 7, 6, 8, 8, +}; + +static const static_codebook _huff_book_line_256x7_1sub2 = { + 1, 25, + (char *)_huff_lengthlist_line_256x7_1sub2, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_256x7_1sub3[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 2, 4, 3, 6, 3, 7, + 3, 8, 5, 8, 6, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 7, +}; + +static const static_codebook _huff_book_line_256x7_1sub3 = { + 1, 64, + (char *)_huff_lengthlist_line_256x7_1sub3, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_256x7_class0[] = { + 7, 5, 5, 9, 9, 6, 6, 9,12, 8, 7, 8,11, 8, 9,15, + 6, 3, 3, 7, 7, 4, 3, 6, 9, 6, 5, 6, 8, 6, 8,15, + 8, 5, 5, 9, 8, 5, 4, 6,10, 7, 5, 5,11, 8, 7,15, + 14,15,13,13,13,13, 8,11,15,10, 7, 6,11, 9,10,15, +}; + +static const static_codebook _huff_book_line_256x7_class0 = { + 1, 64, + (char *)_huff_lengthlist_line_256x7_class0, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_256x7_class1[] = { + 5, 6, 8,15, 6, 9,10,15,10,11,12,15,15,15,15,15, + 4, 6, 7,15, 6, 7, 8,15, 9, 8, 9,15,15,15,15,15, + 6, 8, 9,15, 7, 7, 8,15,10, 9,10,15,15,15,15,15, + 15,13,15,15,15,10,11,15,15,13,13,15,15,15,15,15, + 4, 6, 7,15, 6, 8, 9,15,10,10,12,15,15,15,15,15, + 2, 5, 6,15, 5, 6, 7,15, 8, 6, 7,15,15,15,15,15, + 5, 6, 8,15, 5, 6, 7,15, 9, 6, 7,15,15,15,15,15, + 14,12,13,15,12,10,11,15,15,15,15,15,15,15,15,15, + 7, 8, 9,15, 9,10,10,15,15,14,14,15,15,15,15,15, + 5, 6, 7,15, 7, 8, 9,15,12, 9,10,15,15,15,15,15, + 7, 7, 9,15, 7, 7, 8,15,12, 8, 9,15,15,15,15,15, + 13,13,14,15,12,11,12,15,15,15,15,15,15,15,15,15, + 15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15, + 13,13,13,15,15,15,15,15,15,15,15,15,15,15,15,15, + 15,12,13,15,15,12,13,15,15,14,15,15,15,15,15,15, + 15,15,15,15,15,15,13,15,15,15,15,15,15,15,15,15, +}; + +static const static_codebook _huff_book_line_256x7_class1 = { + 1, 256, + (char *)_huff_lengthlist_line_256x7_class1, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_512x17_0sub0[] = { + 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, + 5, 6, 5, 6, 6, 6, 6, 5, 6, 6, 7, 6, 7, 6, 7, 6, + 7, 6, 8, 7, 8, 7, 8, 7, 8, 7, 8, 7, 9, 7, 9, 7, + 9, 7, 9, 8, 9, 8,10, 8,10, 8,10, 7,10, 6,10, 8, + 10, 8,11, 7,10, 7,11, 8,11,11,12,12,11,11,12,11, + 13,11,13,11,13,12,15,12,13,13,14,14,14,14,14,15, + 15,15,16,14,17,19,19,18,18,18,18,18,18,18,18,18, + 18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18, +}; + +static const static_codebook _huff_book_line_512x17_0sub0 = { + 1, 128, + (char *)_huff_lengthlist_line_512x17_0sub0, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_512x17_1sub0[] = { + 2, 4, 5, 4, 5, 4, 5, 4, 5, 5, 5, 5, 5, 5, 6, 5, + 6, 5, 6, 6, 7, 6, 7, 6, 8, 7, 8, 7, 8, 7, 8, 7, +}; + +static const static_codebook _huff_book_line_512x17_1sub0 = { + 1, 32, + (char *)_huff_lengthlist_line_512x17_1sub0, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_512x17_1sub1[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 4, 3, 5, 3, 5, 4, 5, 4, 5, 4, 5, 5, 5, 5, 6, 5, + 6, 5, 7, 5, 8, 6, 8, 6, 8, 6, 8, 6, 8, 7, 9, 7, + 9, 7,11, 9,11,11,12,11,14,12,14,16,14,16,13,16, + 14,16,12,15,13,16,14,16,13,14,12,15,13,15,13,13, + 13,15,12,14,14,15,13,15,12,15,15,15,15,15,15,15, + 15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15, +}; + +static const static_codebook _huff_book_line_512x17_1sub1 = { + 1, 128, + (char *)_huff_lengthlist_line_512x17_1sub1, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_512x17_2sub1[] = { + 0, 4, 5, 4, 4, 4, 5, 4, 4, 4, 5, 4, 5, 4, 5, 3, + 5, 3, +}; + +static const static_codebook _huff_book_line_512x17_2sub1 = { + 1, 18, + (char *)_huff_lengthlist_line_512x17_2sub1, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_512x17_2sub2[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 4, 3, 4, 3, 4, 4, 5, 4, 5, 4, 6, 4, 6, 5, + 6, 5, 7, 5, 7, 6, 8, 6, 8, 6, 8, 7, 8, 7, 9, 7, + 9, 8, +}; + +static const static_codebook _huff_book_line_512x17_2sub2 = { + 1, 50, + (char *)_huff_lengthlist_line_512x17_2sub2, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_512x17_2sub3[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 3, 3, 3, 3, 4, 3, 4, 4, 5, 5, 6, 6, 7, 7, + 7, 8, 8,11, 8, 9, 9, 9,10,11,11,11, 9,10,10,11, + 11,11,11,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, +}; + +static const static_codebook _huff_book_line_512x17_2sub3 = { + 1, 128, + (char *)_huff_lengthlist_line_512x17_2sub3, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_512x17_3sub1[] = { + 0, 4, 4, 4, 4, 4, 4, 3, 4, 4, 4, 4, 4, 5, 4, 5, + 5, 5, +}; + +static const static_codebook _huff_book_line_512x17_3sub1 = { + 1, 18, + (char *)_huff_lengthlist_line_512x17_3sub1, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_512x17_3sub2[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 2, 3, 3, 4, 3, 5, 4, 6, 4, 6, 5, 7, 6, 7, + 6, 8, 6, 8, 7, 9, 8,10, 8,12, 9,13,10,15,10,15, + 11,14, +}; + +static const static_codebook _huff_book_line_512x17_3sub2 = { + 1, 50, + (char *)_huff_lengthlist_line_512x17_3sub2, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_512x17_3sub3[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 4, 8, 4, 8, 4, 8, 4, 8, 5, 8, 5, 8, 6, 8, + 4, 8, 4, 8, 5, 8, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, +}; + +static const static_codebook _huff_book_line_512x17_3sub3 = { + 1, 128, + (char *)_huff_lengthlist_line_512x17_3sub3, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_512x17_class1[] = { + 1, 2, 3, 6, 5, 4, 7, 7, +}; + +static const static_codebook _huff_book_line_512x17_class1 = { + 1, 8, + (char *)_huff_lengthlist_line_512x17_class1, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_512x17_class2[] = { + 3, 3, 3,14, 5, 4, 4,11, 8, 6, 6,10,17,12,11,17, + 6, 5, 5,15, 5, 3, 4,11, 8, 5, 5, 8,16, 9,10,14, + 10, 8, 9,17, 8, 6, 6,13,10, 7, 7,10,16,11,13,14, + 17,17,17,17,17,16,16,16,16,15,16,16,16,16,16,16, +}; + +static const static_codebook _huff_book_line_512x17_class2 = { + 1, 64, + (char *)_huff_lengthlist_line_512x17_class2, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_512x17_class3[] = { + 2, 4, 6,17, 4, 5, 7,17, 8, 7,10,17,17,17,17,17, + 3, 4, 6,15, 3, 3, 6,15, 7, 6, 9,17,17,17,17,17, + 6, 8,10,17, 6, 6, 8,16, 9, 8,10,17,17,15,16,17, + 17,17,17,17,12,15,15,16,12,15,15,16,16,16,16,16, +}; + +static const static_codebook _huff_book_line_512x17_class3 = { + 1, 64, + (char *)_huff_lengthlist_line_512x17_class3, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_128x4_class0[] = { + 7, 7, 7,11, 6, 6, 7,11, 7, 6, 6,10,12,10,10,13, + 7, 7, 8,11, 7, 7, 7,11, 7, 6, 7,10,11,10,10,13, + 10,10, 9,12, 9, 9, 9,11, 8, 8, 8,11,13,11,10,14, + 15,15,14,15,15,14,13,14,15,12,12,17,17,17,17,17, + 7, 7, 6, 9, 6, 6, 6, 9, 7, 6, 6, 8,11,11,10,12, + 7, 7, 7, 9, 7, 6, 6, 9, 7, 6, 6, 9,13,10,10,11, + 10, 9, 8,10, 9, 8, 8,10, 8, 8, 7, 9,13,12,10,11, + 17,14,14,13,15,14,12,13,17,13,12,15,17,17,14,17, + 7, 6, 6, 7, 6, 6, 5, 7, 6, 6, 6, 6,11, 9, 9, 9, + 7, 7, 6, 7, 7, 6, 6, 7, 6, 6, 6, 6,10, 9, 8, 9, + 10, 9, 8, 8, 9, 8, 7, 8, 8, 7, 6, 8,11,10, 9,10, + 17,17,12,15,15,15,12,14,14,14,10,12,15,13,12,13, + 11,10, 8,10,11,10, 8, 8,10, 9, 7, 7,10, 9, 9,11, + 11,11, 9,10,11,10, 8, 9,10, 8, 6, 8,10, 9, 9,11, + 14,13,10,12,12,11,10,10, 8, 7, 8,10,10,11,11,12, + 17,17,15,17,17,17,17,17,17,13,12,17,17,17,14,17, +}; + +static const static_codebook _huff_book_line_128x4_class0 = { + 1, 256, + (char *)_huff_lengthlist_line_128x4_class0, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_128x4_0sub0[] = { + 2, 2, 2, 2, +}; + +static const static_codebook _huff_book_line_128x4_0sub0 = { + 1, 4, + (char *)_huff_lengthlist_line_128x4_0sub0, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_128x4_0sub1[] = { + 0, 0, 0, 0, 3, 2, 3, 2, 3, 3, +}; + +static const static_codebook _huff_book_line_128x4_0sub1 = { + 1, 10, + (char *)_huff_lengthlist_line_128x4_0sub1, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_128x4_0sub2[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 4, 3, 4, 3, + 4, 4, 5, 4, 5, 4, 6, 5, 6, +}; + +static const static_codebook _huff_book_line_128x4_0sub2 = { + 1, 25, + (char *)_huff_lengthlist_line_128x4_0sub2, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_128x4_0sub3[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 3, 5, 3, 5, 3, + 5, 4, 6, 5, 6, 5, 7, 6, 6, 7, 7, 9, 9,11,11,16, + 11,14,10,11,11,13,16,15,15,15,15,15,15,15,15,15, +}; + +static const static_codebook _huff_book_line_128x4_0sub3 = { + 1, 64, + (char *)_huff_lengthlist_line_128x4_0sub3, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_256x4_class0[] = { + 6, 7, 7,12, 6, 6, 7,12, 7, 6, 6,10,15,12,11,13, + 7, 7, 8,13, 7, 7, 8,12, 7, 7, 7,11,12,12,11,13, + 10, 9, 9,11, 9, 9, 9,10,10, 8, 8,12,14,12,12,14, + 11,11,12,14,11,12,11,15,15,12,13,15,15,15,15,15, + 6, 6, 7,10, 6, 6, 6,11, 7, 6, 6, 9,14,12,11,13, + 7, 7, 7,10, 6, 6, 7, 9, 7, 7, 6,10,13,12,10,12, + 9, 9, 9,11, 9, 9, 8, 9, 9, 8, 8,10,13,12,10,12, + 12,12,11,13,12,12,11,12,15,13,12,15,15,15,14,14, + 6, 6, 6, 8, 6, 6, 5, 6, 7, 7, 6, 5,11,10, 9, 8, + 7, 6, 6, 7, 6, 6, 5, 6, 7, 7, 6, 6,11,10, 9, 8, + 8, 8, 8, 9, 8, 8, 7, 8, 8, 8, 6, 7,11,10, 9, 9, + 14,11,10,14,14,11,10,15,13,11, 9,11,15,12,12,11, + 11, 9, 8, 8,10, 9, 8, 9,11,10, 9, 8,12,11,12,11, + 13,10, 8, 9,11,10, 8, 9,10, 9, 8, 9,10, 8,12,12, + 15,11,10,10,13,11,10,10, 8, 8, 7,12,10, 9,11,12, + 15,12,11,15,13,11,11,15,12,14,11,13,15,15,13,13, +}; + +static const static_codebook _huff_book_line_256x4_class0 = { + 1, 256, + (char *)_huff_lengthlist_line_256x4_class0, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_256x4_0sub0[] = { + 2, 2, 2, 2, +}; + +static const static_codebook _huff_book_line_256x4_0sub0 = { + 1, 4, + (char *)_huff_lengthlist_line_256x4_0sub0, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_256x4_0sub1[] = { + 0, 0, 0, 0, 2, 2, 3, 3, 3, 3, +}; + +static const static_codebook _huff_book_line_256x4_0sub1 = { + 1, 10, + (char *)_huff_lengthlist_line_256x4_0sub1, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_256x4_0sub2[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 3, 4, 3, 4, 3, + 5, 3, 5, 4, 5, 4, 6, 4, 6, +}; + +static const static_codebook _huff_book_line_256x4_0sub2 = { + 1, 25, + (char *)_huff_lengthlist_line_256x4_0sub2, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_256x4_0sub3[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 3, 5, 3, 5, 3, + 6, 4, 7, 4, 7, 5, 7, 6, 7, 6, 7, 8,10,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,12,12,12,12,12, +}; + +static const static_codebook _huff_book_line_256x4_0sub3 = { + 1, 64, + (char *)_huff_lengthlist_line_256x4_0sub3, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_128x7_class0[] = { + 10, 7, 8,13, 9, 6, 7,11,10, 8, 8,12,17,17,17,17, + 7, 5, 5, 9, 6, 4, 4, 8, 8, 5, 5, 8,16,14,13,16, + 7, 5, 5, 7, 6, 3, 3, 5, 8, 5, 4, 7,14,12,12,15, + 10, 7, 8, 9, 7, 5, 5, 6, 9, 6, 5, 5,15,12, 9,10, +}; + +static const static_codebook _huff_book_line_128x7_class0 = { + 1, 64, + (char *)_huff_lengthlist_line_128x7_class0, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_128x7_class1[] = { + 8,13,17,17, 8,11,17,17,11,13,17,17,17,17,17,17, + 6,10,16,17, 6,10,15,17, 8,10,16,17,17,17,17,17, + 9,13,15,17, 8,11,17,17,10,12,17,17,17,17,17,17, + 17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17, + 6,11,15,17, 7,10,15,17, 8,10,17,17,17,15,17,17, + 4, 8,13,17, 4, 7,13,17, 6, 8,15,17,16,15,17,17, + 6,11,15,17, 6, 9,13,17, 8,10,17,17,15,17,17,17, + 16,17,17,17,12,14,15,17,13,14,15,17,17,17,17,17, + 5,10,14,17, 5, 9,14,17, 7, 9,15,17,15,15,17,17, + 3, 7,12,17, 3, 6,11,17, 5, 7,13,17,12,12,17,17, + 5, 9,14,17, 3, 7,11,17, 5, 8,13,17,13,11,16,17, + 12,17,17,17, 9,14,15,17,10,11,14,17,16,14,17,17, + 8,12,17,17, 8,12,17,17,10,12,17,17,17,17,17,17, + 5,10,17,17, 5, 9,15,17, 7, 9,17,17,13,13,17,17, + 7,11,17,17, 6,10,15,17, 7, 9,15,17,12,11,17,17, + 12,15,17,17,11,14,17,17,11,10,15,17,17,16,17,17, +}; + +static const static_codebook _huff_book_line_128x7_class1 = { + 1, 256, + (char *)_huff_lengthlist_line_128x7_class1, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_128x7_0sub1[] = { + 0, 3, 3, 3, 3, 3, 3, 3, 3, +}; + +static const static_codebook _huff_book_line_128x7_0sub1 = { + 1, 9, + (char *)_huff_lengthlist_line_128x7_0sub1, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_128x7_0sub2[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 4, 4, 4, 4, + 5, 4, 5, 4, 5, 4, 6, 4, 6, +}; + +static const static_codebook _huff_book_line_128x7_0sub2 = { + 1, 25, + (char *)_huff_lengthlist_line_128x7_0sub2, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_128x7_0sub3[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 5, 3, 5, 3, 5, 4, + 5, 4, 5, 5, 5, 5, 6, 5, 6, 5, 6, 5, 6, 5, 6, 5, + 7, 8, 9,11,13,13,13,13,13,13,13,13,13,13,13,13, +}; + +static const static_codebook _huff_book_line_128x7_0sub3 = { + 1, 64, + (char *)_huff_lengthlist_line_128x7_0sub3, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_128x7_1sub1[] = { + 0, 3, 3, 2, 3, 3, 4, 3, 4, +}; + +static const static_codebook _huff_book_line_128x7_1sub1 = { + 1, 9, + (char *)_huff_lengthlist_line_128x7_1sub1, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_128x7_1sub2[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 4, 3, 6, 3, 6, 3, + 6, 3, 7, 3, 8, 4, 9, 4, 9, +}; + +static const static_codebook _huff_book_line_128x7_1sub2 = { + 1, 25, + (char *)_huff_lengthlist_line_128x7_1sub2, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_128x7_1sub3[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 7, 2, 7, 3, 8, 4, + 9, 5, 9, 8,10,11,11,12,14,14,14,14,14,14,14,14, + 14,14,14,14,14,14,14,14,14,14,14,14,13,13,13,13, +}; + +static const static_codebook _huff_book_line_128x7_1sub3 = { + 1, 64, + (char *)_huff_lengthlist_line_128x7_1sub3, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_128x11_class1[] = { + 1, 6, 3, 7, 2, 4, 5, 7, +}; + +static const static_codebook _huff_book_line_128x11_class1 = { + 1, 8, + (char *)_huff_lengthlist_line_128x11_class1, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_128x11_class2[] = { + 1, 6,12,16, 4,12,15,16, 9,15,16,16,16,16,16,16, + 2, 5,11,16, 5,11,13,16, 9,13,16,16,16,16,16,16, + 4, 8,12,16, 5, 9,12,16, 9,13,15,16,16,16,16,16, + 15,16,16,16,11,14,13,16,12,15,16,16,16,16,16,15, +}; + +static const static_codebook _huff_book_line_128x11_class2 = { + 1, 64, + (char *)_huff_lengthlist_line_128x11_class2, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_128x11_class3[] = { + 7, 6, 9,17, 7, 6, 8,17,12, 9,11,16,16,16,16,16, + 5, 4, 7,16, 5, 3, 6,14, 9, 6, 8,15,16,16,16,16, + 5, 4, 6,13, 3, 2, 4,11, 7, 4, 6,13,16,11,10,14, + 12,12,12,16, 9, 7,10,15,12, 9,11,16,16,15,15,16, +}; + +static const static_codebook _huff_book_line_128x11_class3 = { + 1, 64, + (char *)_huff_lengthlist_line_128x11_class3, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_128x11_0sub0[] = { + 5, 5, 5, 5, 5, 5, 6, 5, 6, 5, 6, 5, 6, 5, 6, 5, + 6, 5, 6, 5, 6, 5, 6, 5, 6, 5, 6, 6, 6, 6, 7, 6, + 7, 6, 7, 6, 7, 6, 7, 6, 7, 6, 8, 6, 8, 6, 8, 7, + 8, 7, 8, 7, 8, 7, 9, 7, 9, 8, 9, 8, 9, 8,10, 8, + 10, 9,10, 9,10, 9,11, 9,11, 9,10,10,11,10,11,10, + 11,11,11,11,11,11,12,13,14,14,14,15,15,16,16,16, + 17,15,16,15,16,16,17,17,16,17,17,17,17,17,17,17, + 17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17, +}; + +static const static_codebook _huff_book_line_128x11_0sub0 = { + 1, 128, + (char *)_huff_lengthlist_line_128x11_0sub0, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_128x11_1sub0[] = { + 2, 5, 5, 5, 5, 5, 5, 4, 5, 5, 5, 5, 5, 5, 5, 5, + 6, 5, 6, 5, 6, 5, 7, 6, 7, 6, 7, 6, 8, 6, 8, 6, +}; + +static const static_codebook _huff_book_line_128x11_1sub0 = { + 1, 32, + (char *)_huff_lengthlist_line_128x11_1sub0, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_128x11_1sub1[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 5, 3, 5, 3, 6, 4, 6, 4, 7, 4, 7, 4, 7, 4, 8, 4, + 8, 4, 9, 5, 9, 5, 9, 5, 9, 6,10, 6,10, 6,11, 7, + 10, 7,10, 8,11, 9,11, 9,11,10,11,11,12,11,11,12, + 15,15,12,14,11,14,12,14,11,14,13,14,12,14,11,14, + 11,14,12,14,11,14,11,14,13,13,14,14,14,14,14,14, + 14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14, +}; + +static const static_codebook _huff_book_line_128x11_1sub1 = { + 1, 128, + (char *)_huff_lengthlist_line_128x11_1sub1, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_128x11_2sub1[] = { + 0, 4, 5, 4, 5, 4, 5, 3, 5, 3, 5, 3, 5, 4, 4, 4, + 5, 5, +}; + +static const static_codebook _huff_book_line_128x11_2sub1 = { + 1, 18, + (char *)_huff_lengthlist_line_128x11_2sub1, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_128x11_2sub2[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 3, 3, 3, 4, 4, 4, 4, 5, 4, 5, 4, 6, 5, 7, + 5, 7, 6, 8, 6, 8, 6, 9, 7, 9, 7,10, 7, 9, 8,11, + 8,11, +}; + +static const static_codebook _huff_book_line_128x11_2sub2 = { + 1, 50, + (char *)_huff_lengthlist_line_128x11_2sub2, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_128x11_2sub3[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 4, 8, 3, 8, 4, 8, 4, 8, 6, 8, 5, 8, 4, 8, + 4, 8, 6, 8, 7, 8, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, +}; + +static const static_codebook _huff_book_line_128x11_2sub3 = { + 1, 128, + (char *)_huff_lengthlist_line_128x11_2sub3, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_128x11_3sub1[] = { + 0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 4, + 5, 4, +}; + +static const static_codebook _huff_book_line_128x11_3sub1 = { + 1, 18, + (char *)_huff_lengthlist_line_128x11_3sub1, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_128x11_3sub2[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 5, 3, 5, 4, 6, 4, 6, 4, 7, 4, 7, 4, 8, 4, + 8, 4, 9, 4, 9, 4,10, 4,10, 5,10, 5,11, 5,12, 6, + 12, 6, +}; + +static const static_codebook _huff_book_line_128x11_3sub2 = { + 1, 50, + (char *)_huff_lengthlist_line_128x11_3sub2, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_128x11_3sub3[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 7, 1, 6, 3, 7, 3, 8, 4, 8, 5, 8, 8, 8, 9, + 7, 8, 8, 7, 7, 7, 8, 9,10, 9, 9,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10, 9, 9, +}; + +static const static_codebook _huff_book_line_128x11_3sub3 = { + 1, 128, + (char *)_huff_lengthlist_line_128x11_3sub3, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_128x17_class1[] = { + 1, 3, 4, 7, 2, 5, 6, 7, +}; + +static const static_codebook _huff_book_line_128x17_class1 = { + 1, 8, + (char *)_huff_lengthlist_line_128x17_class1, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_128x17_class2[] = { + 1, 4,10,19, 3, 8,13,19, 7,12,19,19,19,19,19,19, + 2, 6,11,19, 8,13,19,19, 9,11,19,19,19,19,19,19, + 6, 7,13,19, 9,13,19,19,10,13,18,18,18,18,18,18, + 18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18, +}; + +static const static_codebook _huff_book_line_128x17_class2 = { + 1, 64, + (char *)_huff_lengthlist_line_128x17_class2, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_128x17_class3[] = { + 3, 6,10,17, 4, 8,11,20, 8,10,11,20,20,20,20,20, + 2, 4, 8,18, 4, 6, 8,17, 7, 8,10,20,20,17,20,20, + 3, 5, 8,17, 3, 4, 6,17, 8, 8,10,17,17,12,16,20, + 13,13,15,20,10,10,12,20,15,14,15,20,20,20,19,19, +}; + +static const static_codebook _huff_book_line_128x17_class3 = { + 1, 64, + (char *)_huff_lengthlist_line_128x17_class3, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_128x17_0sub0[] = { + 5, 5, 6, 5, 6, 5, 6, 5, 6, 5, 6, 5, 6, 5, 6, 5, + 7, 5, 7, 5, 7, 5, 7, 5, 7, 5, 7, 5, 8, 5, 8, 5, + 8, 5, 8, 5, 8, 6, 8, 6, 8, 6, 9, 6, 9, 6, 9, 6, + 9, 6, 9, 7, 9, 7, 9, 7, 9, 7,10, 7,10, 8,10, 8, + 10, 8,10, 8,10, 8,11, 8,11, 8,11, 8,11, 8,11, 9, + 12, 9,12, 9,12, 9,12, 9,12,10,12,10,13,11,13,11, + 14,12,14,13,15,14,16,14,17,15,18,16,20,20,20,20, + 20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20, +}; + +static const static_codebook _huff_book_line_128x17_0sub0 = { + 1, 128, + (char *)_huff_lengthlist_line_128x17_0sub0, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_128x17_1sub0[] = { + 2, 5, 5, 4, 5, 4, 5, 4, 5, 5, 5, 5, 5, 5, 6, 5, + 6, 5, 6, 5, 7, 6, 7, 6, 7, 6, 8, 6, 9, 7, 9, 7, +}; + +static const static_codebook _huff_book_line_128x17_1sub0 = { + 1, 32, + (char *)_huff_lengthlist_line_128x17_1sub0, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_128x17_1sub1[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 4, 3, 5, 3, 5, 3, 6, 3, 6, 4, 6, 4, 7, 4, 7, 5, + 8, 5, 8, 6, 9, 7, 9, 7, 9, 8,10, 9,10, 9,11,10, + 11,11,11,11,11,11,12,12,12,13,12,13,12,14,12,15, + 12,14,12,16,13,17,13,17,14,17,14,16,13,17,14,17, + 14,17,15,17,15,15,16,17,17,17,17,17,17,17,17,17, + 17,17,17,17,17,17,16,16,16,16,16,16,16,16,16,16, +}; + +static const static_codebook _huff_book_line_128x17_1sub1 = { + 1, 128, + (char *)_huff_lengthlist_line_128x17_1sub1, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_128x17_2sub1[] = { + 0, 4, 5, 4, 6, 4, 8, 3, 9, 3, 9, 2, 9, 3, 8, 4, + 9, 4, +}; + +static const static_codebook _huff_book_line_128x17_2sub1 = { + 1, 18, + (char *)_huff_lengthlist_line_128x17_2sub1, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_128x17_2sub2[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 5, 1, 5, 3, 5, 3, 5, 4, 7, 5,10, 7,10, 7, + 12,10,14,10,14, 9,14,11,14,14,14,13,13,13,13,13, + 13,13, +}; + +static const static_codebook _huff_book_line_128x17_2sub2 = { + 1, 50, + (char *)_huff_lengthlist_line_128x17_2sub2, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_128x17_2sub3[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, + 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, + 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, + 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, +}; + +static const static_codebook _huff_book_line_128x17_2sub3 = { + 1, 128, + (char *)_huff_lengthlist_line_128x17_2sub3, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_128x17_3sub1[] = { + 0, 4, 4, 4, 4, 4, 4, 4, 5, 3, 5, 3, 5, 4, 6, 4, + 6, 4, +}; + +static const static_codebook _huff_book_line_128x17_3sub1 = { + 1, 18, + (char *)_huff_lengthlist_line_128x17_3sub1, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_128x17_3sub2[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 5, 3, 6, 3, 6, 4, 7, 4, 7, 4, 7, 4, 8, 4, + 8, 4, 8, 4, 8, 4, 9, 4, 9, 5,10, 5,10, 7,10, 8, + 10, 8, +}; + +static const static_codebook _huff_book_line_128x17_3sub2 = { + 1, 50, + (char *)_huff_lengthlist_line_128x17_3sub2, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_128x17_3sub3[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 3, 2, 4, 3, 4, 4, 4, 5, 4, 7, 5, 8, 5,11, + 6,10, 6,12, 7,12, 7,12, 8,12, 8,12,10,12,12,12, + 12,12,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, +}; + +static const static_codebook _huff_book_line_128x17_3sub3 = { + 1, 128, + (char *)_huff_lengthlist_line_128x17_3sub3, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_1024x27_class1[] = { + 2,10, 8,14, 7,12,11,14, 1, 5, 3, 7, 4, 9, 7,13, +}; + +static const static_codebook _huff_book_line_1024x27_class1 = { + 1, 16, + (char *)_huff_lengthlist_line_1024x27_class1, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_1024x27_class2[] = { + 1, 4, 2, 6, 3, 7, 5, 7, +}; + +static const static_codebook _huff_book_line_1024x27_class2 = { + 1, 8, + (char *)_huff_lengthlist_line_1024x27_class2, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_1024x27_class3[] = { + 1, 5, 7,21, 5, 8, 9,21,10, 9,12,20,20,16,20,20, + 4, 8, 9,20, 6, 8, 9,20,11,11,13,20,20,15,17,20, + 9,11,14,20, 8,10,15,20,11,13,15,20,20,20,20,20, + 20,20,20,20,13,20,20,20,18,18,20,20,20,20,20,20, + 3, 6, 8,20, 6, 7, 9,20,10, 9,12,20,20,20,20,20, + 5, 7, 9,20, 6, 6, 9,20,10, 9,12,20,20,20,20,20, + 8,10,13,20, 8, 9,12,20,11,10,12,20,20,20,20,20, + 18,20,20,20,15,17,18,20,18,17,18,20,20,20,20,20, + 7,10,12,20, 8, 9,11,20,14,13,14,20,20,20,20,20, + 6, 9,12,20, 7, 8,11,20,12,11,13,20,20,20,20,20, + 9,11,15,20, 8,10,14,20,12,11,14,20,20,20,20,20, + 20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20, + 11,16,18,20,15,15,17,20,20,17,20,20,20,20,20,20, + 9,14,16,20,12,12,15,20,17,15,18,20,20,20,20,20, + 16,19,18,20,15,16,20,20,17,17,20,20,20,20,20,20, + 20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20, +}; + +static const static_codebook _huff_book_line_1024x27_class3 = { + 1, 256, + (char *)_huff_lengthlist_line_1024x27_class3, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_1024x27_class4[] = { + 2, 3, 7,13, 4, 4, 7,15, 8, 6, 9,17,21,16,15,21, + 2, 5, 7,11, 5, 5, 7,14, 9, 7,10,16,17,15,16,21, + 4, 7,10,17, 7, 7, 9,15,11, 9,11,16,21,18,15,21, + 18,21,21,21,15,17,17,19,21,19,18,20,21,21,21,20, +}; + +static const static_codebook _huff_book_line_1024x27_class4 = { + 1, 64, + (char *)_huff_lengthlist_line_1024x27_class4, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_1024x27_0sub0[] = { + 5, 5, 5, 5, 6, 5, 6, 5, 6, 5, 6, 5, 6, 5, 6, 5, + 6, 5, 6, 5, 6, 5, 6, 5, 7, 5, 7, 5, 7, 5, 7, 5, + 8, 6, 8, 6, 8, 6, 9, 6, 9, 6,10, 6,10, 6,11, 6, + 11, 7,11, 7,12, 7,12, 7,12, 7,12, 7,12, 7,12, 7, + 12, 7,12, 8,13, 8,12, 8,12, 8,13, 8,13, 9,13, 9, + 13, 9,13, 9,12,10,12,10,13,10,14,11,14,12,14,13, + 14,13,14,14,15,16,15,15,15,14,15,17,21,22,22,21, + 22,22,22,22,22,22,21,21,21,21,21,21,21,21,21,21, +}; + +static const static_codebook _huff_book_line_1024x27_0sub0 = { + 1, 128, + (char *)_huff_lengthlist_line_1024x27_0sub0, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_1024x27_1sub0[] = { + 2, 5, 5, 4, 5, 4, 5, 4, 5, 4, 6, 5, 6, 5, 6, 5, + 6, 5, 7, 5, 7, 6, 8, 6, 8, 6, 8, 6, 9, 6, 9, 6, +}; + +static const static_codebook _huff_book_line_1024x27_1sub0 = { + 1, 32, + (char *)_huff_lengthlist_line_1024x27_1sub0, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_1024x27_1sub1[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 8, 5, 8, 4, 9, 4, 9, 4, 9, 4, 9, 4, 9, 4, 9, 4, + 9, 4, 9, 4, 9, 4, 8, 4, 8, 4, 9, 5, 9, 5, 9, 5, + 9, 5, 9, 6,10, 6,10, 7,10, 8,11, 9,11,11,12,13, + 12,14,13,15,13,15,14,16,14,17,15,17,15,15,16,16, + 15,16,16,16,15,18,16,15,17,17,19,19,19,19,19,19, + 19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19, +}; + +static const static_codebook _huff_book_line_1024x27_1sub1 = { + 1, 128, + (char *)_huff_lengthlist_line_1024x27_1sub1, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_1024x27_2sub0[] = { + 1, 5, 5, 5, 5, 5, 5, 5, 6, 5, 6, 5, 6, 5, 6, 5, + 6, 6, 7, 7, 7, 7, 8, 7, 8, 8, 9, 8,10, 9,10, 9, +}; + +static const static_codebook _huff_book_line_1024x27_2sub0 = { + 1, 32, + (char *)_huff_lengthlist_line_1024x27_2sub0, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_1024x27_2sub1[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 4, 3, 4, 3, 4, 4, 5, 4, 5, 4, 5, 5, 6, 5, 6, 5, + 7, 5, 7, 6, 7, 6, 8, 7, 8, 7, 8, 7, 9, 8, 9, 9, + 9, 9,10,10,10,11, 9,12, 9,12, 9,15,10,14, 9,13, + 10,13,10,12,10,12,10,13,10,12,11,13,11,14,12,13, + 13,14,14,13,14,15,14,16,13,13,14,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,15,15, +}; + +static const static_codebook _huff_book_line_1024x27_2sub1 = { + 1, 128, + (char *)_huff_lengthlist_line_1024x27_2sub1, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_1024x27_3sub1[] = { + 0, 4, 5, 4, 5, 3, 5, 3, 5, 3, 5, 4, 4, 4, 4, 5, + 5, 5, +}; + +static const static_codebook _huff_book_line_1024x27_3sub1 = { + 1, 18, + (char *)_huff_lengthlist_line_1024x27_3sub1, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_1024x27_3sub2[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 3, 3, 4, 3, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, + 5, 7, 5, 8, 6, 8, 6, 9, 7,10, 7,10, 8,10, 8,11, + 9,11, +}; + +static const static_codebook _huff_book_line_1024x27_3sub2 = { + 1, 50, + (char *)_huff_lengthlist_line_1024x27_3sub2, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_1024x27_3sub3[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 3, 7, 3, 8, 3,10, 3, 8, 3, 9, 3, 8, 4, 9, + 4, 9, 5, 9, 6,10, 6, 9, 7,11, 7,12, 9,13,10,13, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, +}; + +static const static_codebook _huff_book_line_1024x27_3sub3 = { + 1, 128, + (char *)_huff_lengthlist_line_1024x27_3sub3, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_1024x27_4sub1[] = { + 0, 4, 5, 4, 5, 4, 5, 4, 5, 3, 5, 3, 5, 3, 5, 4, + 5, 4, +}; + +static const static_codebook _huff_book_line_1024x27_4sub1 = { + 1, 18, + (char *)_huff_lengthlist_line_1024x27_4sub1, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_1024x27_4sub2[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 4, 2, 4, 2, 5, 3, 5, 4, 6, 6, 6, 7, 7, 8, + 7, 8, 7, 8, 7, 9, 8, 9, 8, 9, 8,10, 8,11, 9,12, + 9,12, +}; + +static const static_codebook _huff_book_line_1024x27_4sub2 = { + 1, 50, + (char *)_huff_lengthlist_line_1024x27_4sub2, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_1024x27_4sub3[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 2, 5, 2, 6, 3, 6, 4, 7, 4, 7, 5, 9, 5,11, + 6,11, 6,11, 7,11, 6,11, 6,11, 9,11, 8,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,10,10,10,10,10,10, +}; + +static const static_codebook _huff_book_line_1024x27_4sub3 = { + 1, 128, + (char *)_huff_lengthlist_line_1024x27_4sub3, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_2048x27_class1[] = { + 2, 6, 8, 9, 7,11,13,13, 1, 3, 5, 5, 6, 6,12,10, +}; + +static const static_codebook _huff_book_line_2048x27_class1 = { + 1, 16, + (char *)_huff_lengthlist_line_2048x27_class1, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_2048x27_class2[] = { + 1, 2, 3, 6, 4, 7, 5, 7, +}; + +static const static_codebook _huff_book_line_2048x27_class2 = { + 1, 8, + (char *)_huff_lengthlist_line_2048x27_class2, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_2048x27_class3[] = { + 3, 3, 6,16, 5, 5, 7,16, 9, 8,11,16,16,16,16,16, + 5, 5, 8,16, 5, 5, 7,16, 8, 7, 9,16,16,16,16,16, + 9, 9,12,16, 6, 8,11,16, 9,10,11,16,16,16,16,16, + 16,16,16,16,13,16,16,16,15,16,16,16,16,16,16,16, + 5, 4, 7,16, 6, 5, 8,16, 9, 8,10,16,16,16,16,16, + 5, 5, 7,15, 5, 4, 6,15, 7, 6, 8,16,16,16,16,16, + 9, 9,11,15, 7, 7, 9,16, 8, 8, 9,16,16,16,16,16, + 16,16,16,16,15,15,15,16,15,15,14,16,16,16,16,16, + 8, 8,11,16, 8, 9,10,16,11,10,14,16,16,16,16,16, + 6, 8,10,16, 6, 7,10,16, 8, 8,11,16,14,16,16,16, + 10,11,14,16, 9, 9,11,16,10,10,11,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,15,16,16,16,16,16,16,16,16,16,16,16, + 12,16,15,16,12,14,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, +}; + +static const static_codebook _huff_book_line_2048x27_class3 = { + 1, 256, + (char *)_huff_lengthlist_line_2048x27_class3, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_2048x27_class4[] = { + 2, 4, 7,13, 4, 5, 7,15, 8, 7,10,16,16,14,16,16, + 2, 4, 7,16, 3, 4, 7,14, 8, 8,10,16,16,16,15,16, + 6, 8,11,16, 7, 7, 9,16,11, 9,13,16,16,16,15,16, + 16,16,16,16,14,16,16,16,16,16,16,16,16,16,16,16, +}; + +static const static_codebook _huff_book_line_2048x27_class4 = { + 1, 64, + (char *)_huff_lengthlist_line_2048x27_class4, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_2048x27_0sub0[] = { + 5, 5, 5, 5, 5, 5, 6, 5, 6, 5, 6, 5, 6, 5, 6, 5, + 6, 5, 7, 5, 7, 5, 7, 5, 8, 5, 8, 5, 8, 5, 9, 5, + 9, 6,10, 6,10, 6,11, 6,11, 6,11, 6,11, 6,11, 6, + 11, 6,11, 6,12, 7,11, 7,11, 7,11, 7,11, 7,10, 7, + 11, 7,11, 7,12, 7,11, 8,11, 8,11, 8,11, 8,13, 8, + 12, 9,11, 9,11, 9,11,10,12,10,12, 9,12,10,12,11, + 14,12,16,12,12,11,14,16,17,17,17,17,17,17,17,17, + 17,17,17,17,17,17,17,17,17,17,17,17,16,16,16,16, +}; + +static const static_codebook _huff_book_line_2048x27_0sub0 = { + 1, 128, + (char *)_huff_lengthlist_line_2048x27_0sub0, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_2048x27_1sub0[] = { + 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, + 5, 5, 6, 6, 6, 6, 6, 6, 7, 6, 7, 6, 7, 6, 7, 6, +}; + +static const static_codebook _huff_book_line_2048x27_1sub0 = { + 1, 32, + (char *)_huff_lengthlist_line_2048x27_1sub0, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_2048x27_1sub1[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 6, 5, 7, 5, 7, 4, 7, 4, 8, 4, 8, 4, 8, 4, 8, 3, + 8, 4, 9, 4, 9, 4, 9, 4, 9, 4, 9, 5, 9, 5, 9, 6, + 9, 7, 9, 8, 9, 9, 9,10, 9,11, 9,14, 9,15,10,15, + 10,15,10,15,10,15,11,15,10,14,12,14,11,14,13,14, + 13,15,15,15,12,15,15,15,13,15,13,15,13,15,15,15, + 15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,14, +}; + +static const static_codebook _huff_book_line_2048x27_1sub1 = { + 1, 128, + (char *)_huff_lengthlist_line_2048x27_1sub1, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_2048x27_2sub0[] = { + 2, 4, 5, 4, 5, 4, 5, 4, 5, 5, 5, 5, 5, 5, 6, 5, + 6, 5, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, +}; + +static const static_codebook _huff_book_line_2048x27_2sub0 = { + 1, 32, + (char *)_huff_lengthlist_line_2048x27_2sub0, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_2048x27_2sub1[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 3, 4, 3, 4, 3, 4, 4, 5, 4, 5, 5, 5, 6, 6, 6, 7, + 6, 8, 6, 8, 6, 9, 7,10, 7,10, 7,10, 7,12, 7,12, + 7,12, 9,12,11,12,10,12,10,12,11,12,12,12,10,12, + 10,12,10,12, 9,12,11,12,12,12,12,12,11,12,11,12, + 12,12,12,12,12,12,12,12,10,10,12,12,12,12,12,10, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, +}; + +static const static_codebook _huff_book_line_2048x27_2sub1 = { + 1, 128, + (char *)_huff_lengthlist_line_2048x27_2sub1, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_2048x27_3sub1[] = { + 0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, + 5, 5, +}; + +static const static_codebook _huff_book_line_2048x27_3sub1 = { + 1, 18, + (char *)_huff_lengthlist_line_2048x27_3sub1, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_2048x27_3sub2[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 3, 3, 3, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 6, + 6, 7, 6, 7, 6, 8, 6, 9, 7, 9, 7, 9, 9,11, 9,12, + 10,12, +}; + +static const static_codebook _huff_book_line_2048x27_3sub2 = { + 1, 50, + (char *)_huff_lengthlist_line_2048x27_3sub2, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_2048x27_3sub3[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 3, 6, 3, 7, 3, 7, 5, 7, 7, 7, 7, 7, 6, 7, + 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, +}; + +static const static_codebook _huff_book_line_2048x27_3sub3 = { + 1, 128, + (char *)_huff_lengthlist_line_2048x27_3sub3, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_2048x27_4sub1[] = { + 0, 3, 4, 4, 4, 4, 4, 4, 4, 4, 5, 4, 5, 4, 5, 4, + 4, 5, +}; + +static const static_codebook _huff_book_line_2048x27_4sub1 = { + 1, 18, + (char *)_huff_lengthlist_line_2048x27_4sub1, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_2048x27_4sub2[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 3, 2, 4, 3, 4, 4, 4, 5, 5, 6, 5, 6, 5, 7, + 6, 6, 6, 7, 7, 7, 8, 9, 9, 9,12,10,11,10,10,12, + 10,10, +}; + +static const static_codebook _huff_book_line_2048x27_4sub2 = { + 1, 50, + (char *)_huff_lengthlist_line_2048x27_4sub2, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_2048x27_4sub3[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 3, 6, 5, 7, 5, 7, 7, 7, 7, 7, 5, 7, 5, 7, + 5, 7, 5, 7, 7, 7, 7, 7, 4, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 6, 6, 6, 6, +}; + +static const static_codebook _huff_book_line_2048x27_4sub3 = { + 1, 128, + (char *)_huff_lengthlist_line_2048x27_4sub3, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_256x4low_class0[] = { + 4, 5, 6,11, 5, 5, 6,10, 7, 7, 6, 6,14,13, 9, 9, + 6, 6, 6,10, 6, 6, 6, 9, 8, 7, 7, 9,14,12, 8,11, + 8, 7, 7,11, 8, 8, 7,11, 9, 9, 7, 9,13,11, 9,13, + 19,19,18,19,15,16,16,19,11,11,10,13,10,10, 9,15, + 5, 5, 6,13, 6, 6, 6,11, 8, 7, 6, 7,14,11,10,11, + 6, 6, 6,12, 7, 6, 6,11, 8, 7, 7,11,13,11, 9,11, + 9, 7, 6,12, 8, 7, 6,12, 9, 8, 8,11,13,10, 7,13, + 19,19,17,19,17,14,14,19,12,10, 8,12,13,10, 9,16, + 7, 8, 7,12, 7, 7, 7,11, 8, 7, 7, 8,12,12,11,11, + 8, 8, 7,12, 8, 7, 6,11, 8, 7, 7,10,10,11,10,11, + 9, 8, 8,13, 9, 8, 7,12,10, 9, 7,11, 9, 8, 7,11, + 18,18,15,18,18,16,17,18,15,11,10,18,11, 9, 9,18, + 16,16,13,16,12,11,10,16,12,11, 9, 6,15,12,11,13, + 16,16,14,14,13,11,12,16,12, 9, 9,13,13,10,10,12, + 17,18,17,17,14,15,14,16,14,12,14,15,12,10,11,12, + 18,18,18,18,18,18,18,18,18,12,13,18,16,11, 9,18, +}; + +static const static_codebook _huff_book_line_256x4low_class0 = { + 1, 256, + (char *)_huff_lengthlist_line_256x4low_class0, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_256x4low_0sub0[] = { + 1, 3, 2, 3, +}; + +static const static_codebook _huff_book_line_256x4low_0sub0 = { + 1, 4, + (char *)_huff_lengthlist_line_256x4low_0sub0, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_256x4low_0sub1[] = { + 0, 0, 0, 0, 2, 3, 2, 3, 3, 3, +}; + +static const static_codebook _huff_book_line_256x4low_0sub1 = { + 1, 10, + (char *)_huff_lengthlist_line_256x4low_0sub1, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_256x4low_0sub2[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 4, 3, 4, + 4, 4, 4, 4, 5, 5, 5, 6, 6, +}; + +static const static_codebook _huff_book_line_256x4low_0sub2 = { + 1, 25, + (char *)_huff_lengthlist_line_256x4low_0sub2, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist_line_256x4low_0sub3[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 4, 2, 4, 3, 5, 4, + 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 7, 7, 8, 6, 9, + 7,12,11,16,13,16,12,15,13,15,12,14,12,15,15,15, +}; + +static const static_codebook _huff_book_line_256x4low_0sub3 = { + 1, 64, + (char *)_huff_lengthlist_line_256x4low_0sub3, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + diff --git a/code/libvorbis-1.3.4/lib/books/uncoupled/res_books_uncoupled.h b/code/libvorbis-1.3.4/lib/books/uncoupled/res_books_uncoupled.h new file mode 100644 index 0000000000..736353b675 --- /dev/null +++ b/code/libvorbis-1.3.4/lib/books/uncoupled/res_books_uncoupled.h @@ -0,0 +1,7758 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2007 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: static codebooks autogenerated by huff/huffbuld + last modified: $Id: res_books_uncoupled.h 19057 2014-01-22 12:32:31Z xiphmont $ + + ********************************************************************/ + +#include "codebook.h" + +static const long _vq_quantlist__16u0__p1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__16u0__p1_0[] = { + 1, 4, 4, 5, 7, 7, 5, 7, 8, 5, 8, 8, 8,10,10, 8, + 10,11, 5, 8, 8, 8,10,10, 8,10,10, 4, 9, 9, 9,12, + 11, 8,11,11, 8,12,11,10,12,14,10,13,13, 7,11,11, + 10,14,12,11,14,14, 4, 9, 9, 8,11,11, 9,11,12, 7, + 11,11,10,13,14,10,12,14, 8,11,12,10,14,14,10,13, + 12, +}; + +static const static_codebook _16u0__p1_0 = { + 4, 81, + (char *)_vq_lengthlist__16u0__p1_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__16u0__p1_0, + 0 +}; + +static const long _vq_quantlist__16u0__p2_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__16u0__p2_0[] = { + 2, 4, 4, 5, 6, 6, 5, 6, 6, 5, 7, 7, 7, 8, 9, 7, + 8, 9, 5, 7, 7, 7, 9, 8, 7, 9, 7, 4, 7, 7, 7, 9, + 9, 7, 8, 8, 6, 9, 8, 7, 8,11, 9,11,10, 6, 8, 9, + 8,11, 8, 9,10,11, 4, 7, 7, 7, 8, 8, 7, 9, 9, 6, + 9, 8, 9,11,10, 8, 8,11, 6, 8, 9, 9,10,11, 8,11, + 8, +}; + +static const static_codebook _16u0__p2_0 = { + 4, 81, + (char *)_vq_lengthlist__16u0__p2_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__16u0__p2_0, + 0 +}; + +static const long _vq_quantlist__16u0__p3_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__16u0__p3_0[] = { + 1, 5, 5, 7, 7, 6, 7, 7, 8, 8, 6, 7, 8, 8, 8, 8, + 9, 9,11,11, 8, 9, 9,11,11, 6, 9, 8,10,10, 8,10, + 10,11,11, 8,10,10,11,11,10,11,10,13,12, 9,11,10, + 13,13, 6, 8, 9,10,10, 8,10,10,11,11, 8,10,10,11, + 11, 9,10,11,13,12,10,10,11,12,12, 8,11,11,14,13, + 10,12,11,15,13, 9,12,11,15,14,12,14,13,16,14,12, + 13,13,17,14, 8,11,11,13,14, 9,11,12,14,15,10,11, + 12,13,15,11,13,13,14,16,12,13,14,14,16, 5, 9, 9, + 11,11, 9,11,11,12,12, 8,11,11,12,12,11,12,12,15, + 14,10,12,12,15,15, 8,11,11,13,12,10,12,12,13,13, + 10,12,12,14,13,12,12,13,14,15,11,13,13,17,16, 7, + 11,11,13,13,10,12,12,14,13,10,12,12,13,14,12,13, + 12,15,14,11,13,13,15,14, 9,12,12,16,15,11,13,13, + 17,16,10,13,13,16,16,13,14,15,15,16,13,15,14,19, + 17, 9,12,12,14,16,11,13,13,15,16,10,13,13,17,16, + 13,14,13,17,15,12,15,15,16,17, 5, 9, 9,11,11, 8, + 11,11,13,12, 9,11,11,12,12,10,12,12,14,15,11,12, + 12,14,14, 7,11,10,13,12,10,12,12,14,13,10,11,12, + 13,13,11,13,13,15,16,12,12,13,15,15, 7,11,11,13, + 13,10,13,13,14,14,10,12,12,13,13,11,13,13,16,15, + 12,13,13,15,14, 9,12,12,15,15,10,13,13,17,16,11, + 12,13,15,15,12,15,14,18,18,13,14,14,16,17, 9,12, + 12,15,16,10,13,13,15,16,11,13,13,15,16,13,15,15, + 17,17,13,15,14,16,15, 7,11,11,15,16,10,13,12,16, + 17,10,12,13,15,17,15,16,16,18,17,13,15,15,17,18, + 8,12,12,16,16,11,13,14,17,18,11,13,13,18,16,15, + 17,16,17,19,14,15,15,17,16, 8,12,12,16,15,11,14, + 13,18,17,11,13,14,18,17,15,16,16,18,17,13,16,16, + 18,18,11,15,14,18,17,13,14,15,18, 0,12,15,15, 0, + 17,17,16,17,17,18,14,16,18,18, 0,11,14,14,17, 0, + 12,15,14,17,19,12,15,14,18, 0,15,18,16, 0,17,14, + 18,16,18, 0, 7,11,11,16,15,10,12,12,18,16,10,13, + 13,16,15,13,15,14,17,17,14,16,16,19,18, 8,12,12, + 16,16,11,13,13,18,16,11,13,14,17,16,14,15,15,19, + 18,15,16,16, 0,19, 8,12,12,16,17,11,13,13,17,17, + 11,14,13,17,17,13,15,15,17,19,15,17,17,19, 0,11, + 14,15,19,17,12,15,16,18,18,12,14,15,19,17,14,16, + 17, 0,18,16,16,19,17, 0,11,14,14,18,19,12,15,14, + 17,17,13,16,14,17,16,14,17,16,18,18,15,18,15, 0, + 18, +}; + +static const static_codebook _16u0__p3_0 = { + 4, 625, + (char *)_vq_lengthlist__16u0__p3_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__16u0__p3_0, + 0 +}; + +static const long _vq_quantlist__16u0__p4_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__16u0__p4_0[] = { + 3, 5, 5, 8, 8, 6, 6, 6, 9, 9, 6, 6, 6, 9, 9, 9, + 10, 9,11,11, 9, 9, 9,11,11, 6, 7, 7,10,10, 7, 7, + 8,10,10, 7, 7, 8,10,10,10,10,10,11,12, 9,10,10, + 11,12, 6, 7, 7,10,10, 7, 8, 7,10,10, 7, 8, 7,10, + 10,10,11,10,12,11,10,10,10,13,10, 9,10,10,12,12, + 10,11,10,14,12, 9,11,11,13,13,11,12,13,13,13,11, + 12,12,15,13, 9,10,10,12,13, 9,11,10,12,13,10,10, + 11,12,13,11,12,12,12,13,11,12,12,13,13, 5, 7, 7, + 10,10, 7, 8, 8,10,10, 7, 8, 8,10,10,10,11,10,12, + 13,10,10,11,12,12, 6, 8, 8,11,10, 7, 8, 9,10,12, + 8, 9, 9,11,11,11,10,11,11,12,10,11,11,13,12, 7, + 8, 8,10,11, 8, 9, 8,11,10, 8, 9, 9,11,11,10,12, + 10,13,11,10,11,11,13,13,10,11,10,14,13,10,10,11, + 13,13,10,12,11,14,13,12,11,13,12,13,13,12,13,14, + 14,10,11,11,13,13,10,11,10,12,13,10,12,12,12,14, + 12,12,12,14,12,12,13,12,17,15, 5, 7, 7,10,10, 7, + 8, 8,10,10, 7, 8, 8,11,10,10,10,11,12,12,10,11, + 11,12,13, 6, 8, 8,11,10, 8, 9, 9,11,11, 7, 8, 9, + 10,11,11,11,11,12,12,10,10,11,12,13, 6, 8, 8,10, + 11, 8, 9, 9,11,11, 7, 9, 7,11,10,10,12,12,13,13, + 11,11,10,13,11, 9,11,10,14,13,11,11,11,15,13,10, + 10,11,13,13,12,13,13,14,14,12,11,12,12,13,10,11, + 11,12,13,10,11,12,13,13,10,11,10,13,12,12,12,13, + 14, 0,12,13,11,13,11, 8,10,10,13,13,10,11,11,14, + 13,10,11,11,13,12,13,14,14,14,15,12,12,12,15,14, + 9,11,10,13,12,10,10,11,13,14,11,11,11,15,12,13, + 12,14,15,16,13,13,13,14,13, 9,11,11,12,12,10,12, + 11,13,13,10,11,11,13,14,13,13,13,15,15,13,13,14, + 17,15,11,12,12,14,14,10,11,12,13,15,12,13,13, 0, + 15,13,11,14,12,16,14,16,14, 0,15,11,12,12,14,16, + 11,13,12,16,15,12,13,13,14,15,12,14,12,15,13,15, + 14,14,16,16, 8,10,10,13,13,10,11,10,13,14,10,11, + 11,13,13,13,13,12,14,14,14,13,13,16,17, 9,10,10, + 12,14,10,12,11,14,13,10,11,12,13,14,12,12,12,15, + 15,13,13,13,14,14, 9,10,10,13,13,10,11,12,12,14, + 10,11,10,13,13,13,13,13,14,16,13,13,13,14,14,11, + 12,13,15,13,12,14,13,14,16,12,12,13,13,14,13,14, + 14,17,15,13,12,17,13,16,11,12,13,14,15,12,13,14, + 14,17,11,12,11,14,14,13,16,14,16, 0,14,15,11,15, + 11, +}; + +static const static_codebook _16u0__p4_0 = { + 4, 625, + (char *)_vq_lengthlist__16u0__p4_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__16u0__p4_0, + 0 +}; + +static const long _vq_quantlist__16u0__p5_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__16u0__p5_0[] = { + 1, 4, 4, 7, 7, 7, 7, 9, 9, 4, 6, 6, 8, 8, 8, 8, + 9, 9, 4, 6, 6, 8, 8, 8, 8, 9, 9, 7, 8, 8, 9, 9, + 9, 9,11,10, 7, 8, 8, 9, 9, 9, 9,10,11, 7, 8, 8, + 9, 9,10,10,11,11, 7, 8, 8, 9, 9,10,10,11,11, 9, + 9, 9,10,10,11,11,12,12, 9, 9, 9,10,10,11,11,12, + 12, +}; + +static const static_codebook _16u0__p5_0 = { + 2, 81, + (char *)_vq_lengthlist__16u0__p5_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__16u0__p5_0, + 0 +}; + +static const long _vq_quantlist__16u0__p6_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__16u0__p6_0[] = { + 1, 4, 4, 7, 7,10,10,12,12,13,13,18,17, 3, 6, 6, + 9, 9,11,11,13,13,14,14,18,17, 3, 6, 6, 9, 9,11, + 11,13,13,14,14,17,18, 7, 9, 9,11,11,13,13,14,14, + 15,15, 0, 0, 7, 9, 9,11,11,13,13,14,14,15,16,19, + 18,10,11,11,13,13,14,14,16,15,17,18, 0, 0,10,11, + 11,13,13,14,14,15,15,16,18, 0, 0,11,13,13,14,14, + 15,15,17,17, 0,19, 0, 0,11,13,13,14,14,14,15,16, + 18, 0,19, 0, 0,13,14,14,15,15,18,17,18,18, 0,19, + 0, 0,13,14,14,15,16,16,16,18,18,19, 0, 0, 0,16, + 17,17, 0,17,19,19, 0,19, 0, 0, 0, 0,16,19,16,17, + 18, 0,19, 0, 0, 0, 0, 0, 0, +}; + +static const static_codebook _16u0__p6_0 = { + 2, 169, + (char *)_vq_lengthlist__16u0__p6_0, + 1, -526516224, 1616117760, 4, 0, + (long *)_vq_quantlist__16u0__p6_0, + 0 +}; + +static const long _vq_quantlist__16u0__p6_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__16u0__p6_1[] = { + 1, 4, 5, 6, 6, 4, 6, 6, 6, 6, 4, 6, 6, 6, 6, 6, + 6, 6, 7, 7, 6, 6, 6, 7, 7, +}; + +static const static_codebook _16u0__p6_1 = { + 2, 25, + (char *)_vq_lengthlist__16u0__p6_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__16u0__p6_1, + 0 +}; + +static const long _vq_quantlist__16u0__p7_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__16u0__p7_0[] = { + 1, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, +}; + +static const static_codebook _16u0__p7_0 = { + 4, 81, + (char *)_vq_lengthlist__16u0__p7_0, + 1, -518803456, 1628680192, 2, 0, + (long *)_vq_quantlist__16u0__p7_0, + 0 +}; + +static const long _vq_quantlist__16u0__p7_1[] = { + 7, + 6, + 8, + 5, + 9, + 4, + 10, + 3, + 11, + 2, + 12, + 1, + 13, + 0, + 14, +}; + +static const char _vq_lengthlist__16u0__p7_1[] = { + 1, 5, 5, 6, 5, 9,10,11,11,10,10,10,10,10,10, 5, + 8, 8, 8,10,10,10,10,10,10,10,10,10,10,10, 5, 8, + 9, 9, 9,10,10,10,10,10,10,10,10,10,10, 5,10, 8, + 10,10,10,10,10,10,10,10,10,10,10,10, 4, 8, 9,10, + 10,10,10,10,10,10,10,10,10,10,10, 9,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10, 9,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10, +}; + +static const static_codebook _16u0__p7_1 = { + 2, 225, + (char *)_vq_lengthlist__16u0__p7_1, + 1, -520986624, 1620377600, 4, 0, + (long *)_vq_quantlist__16u0__p7_1, + 0 +}; + +static const long _vq_quantlist__16u0__p7_2[] = { + 10, + 9, + 11, + 8, + 12, + 7, + 13, + 6, + 14, + 5, + 15, + 4, + 16, + 3, + 17, + 2, + 18, + 1, + 19, + 0, + 20, +}; + +static const char _vq_lengthlist__16u0__p7_2[] = { + 1, 6, 6, 7, 8, 7, 7,10, 9,10, 9,11,10, 9,11,10, + 9, 9, 9, 9,10, 6, 8, 7, 9, 9, 8, 8,10,10, 9,11, + 11,12,12,10, 9,11, 9,12,10, 9, 6, 9, 8, 9,12, 8, + 8,11, 9,11,11,12,11,12,12,10,11,11,10,10,11, 7, + 10, 9, 9, 9, 9, 9,10, 9,10, 9,10,10,12,10,10,10, + 11,12,10,10, 7, 9, 9, 9,10, 9, 9,10,10, 9, 9, 9, + 11,11,10,10,10,10, 9, 9,12, 7, 9,10, 9,11, 9,10, + 9,10,11,11,11,10,11,12, 9,12,11,10,10,10, 7, 9, + 9, 9, 9,10,12,10, 9,11,12,10,11,12,12,11, 9,10, + 11,10,11, 7, 9,10,10,11,10, 9,10,11,11,11,10,12, + 12,12,11,11,10,11,11,12, 8, 9,10,12,11,10,10,12, + 12,12,12,12,10,11,11, 9,11,10,12,11,11, 8, 9,10, + 10,11,12,11,11,10,10,10,12,12,12, 9,10,12,12,12, + 12,12, 8,10,11,10,10,12, 9,11,12,12,11,12,12,12, + 12,10,12,10,10,10,10, 8,12,11,11,11,10,10,11,12, + 12,12,12,11,12,12,12,11,11,11,12,10, 9,10,10,12, + 10,12,10,12,12,10,10,10,11,12,12,12,11,12,12,12, + 11,10,11,12,12,12,11,12,12,11,12,12,11,12,12,12, + 12,11,12,12,10,10,10,10,11,11,12,11,12,12,12,12, + 12,12,12,11,12,11,10,11,11,12,11,11, 9,10,10,10, + 12,10,10,11, 9,11,12,11,12,11,12,12,10,11,10,12, + 9, 9, 9,12,11,10,11,10,12,10,12,10,12,12,12,11, + 11,11,11,11,10, 9,10,10,11,10,11,11,12,11,10,11, + 12,12,12,11,11, 9,12,10,12, 9,10,12,10,10,11,10, + 11,11,12,11,10,11,10,11,11,11,11,12,11,11,10, 9, + 10,10,10, 9,11,11,10, 9,12,10,11,12,11,12,12,11, + 12,11,12,11,10,11,10,12,11,12,11,12,11,12,10,11, + 10,10,12,11,10,11,11,11,10, +}; + +static const static_codebook _16u0__p7_2 = { + 2, 441, + (char *)_vq_lengthlist__16u0__p7_2, + 1, -529268736, 1611661312, 5, 0, + (long *)_vq_quantlist__16u0__p7_2, + 0 +}; + +static const char _huff_lengthlist__16u0__single[] = { + 3, 5, 8, 7,14, 8, 9,19, 5, 2, 5, 5, 9, 6, 9,19, + 8, 4, 5, 7, 8, 9,13,19, 7, 4, 6, 5, 9, 6, 9,19, + 12, 8, 7, 9,10,11,13,19, 8, 5, 8, 6, 9, 6, 7,19, + 8, 8,10, 7, 7, 4, 5,19,12,17,19,15,18,13,11,18, +}; + +static const static_codebook _huff_book__16u0__single = { + 2, 64, + (char *)_huff_lengthlist__16u0__single, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist__16u1__long[] = { + 3, 6,10, 8,12, 8,14, 8,14,19, 5, 3, 5, 5, 7, 6, + 11, 7,16,19, 7, 5, 6, 7, 7, 9,11,12,19,19, 6, 4, + 7, 5, 7, 6,10, 7,18,18, 8, 6, 7, 7, 7, 7, 8, 9, + 18,18, 7, 5, 8, 5, 7, 5, 8, 6,18,18,12, 9,10, 9, + 9, 9, 8, 9,18,18, 8, 7,10, 6, 8, 5, 6, 4,11,18, + 11,15,16,12,11, 8, 8, 6, 9,18,14,18,18,18,16,16, + 16,13,16,18, +}; + +static const static_codebook _huff_book__16u1__long = { + 2, 100, + (char *)_huff_lengthlist__16u1__long, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__16u1__p1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__16u1__p1_0[] = { + 1, 4, 4, 5, 7, 7, 5, 7, 7, 5, 8, 7, 7,10,10, 7, + 9,10, 5, 7, 8, 7,10, 9, 7,10,10, 5, 8, 8, 8,10, + 10, 8,10,10, 7,10,10,10,11,12,10,12,13, 7,10,10, + 9,13,11,10,12,13, 5, 8, 8, 8,10,10, 8,10,10, 7, + 10,10,10,12,12, 9,11,12, 7,10,11,10,12,12,10,13, + 11, +}; + +static const static_codebook _16u1__p1_0 = { + 4, 81, + (char *)_vq_lengthlist__16u1__p1_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__16u1__p1_0, + 0 +}; + +static const long _vq_quantlist__16u1__p2_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__16u1__p2_0[] = { + 3, 4, 4, 5, 6, 6, 5, 6, 6, 5, 6, 6, 6, 7, 8, 6, + 7, 8, 5, 6, 6, 6, 8, 7, 6, 8, 7, 5, 6, 6, 6, 8, + 8, 6, 8, 8, 6, 8, 8, 7, 7,10, 8, 9, 9, 6, 8, 8, + 7, 9, 8, 8, 9,10, 5, 6, 6, 6, 8, 8, 7, 8, 8, 6, + 8, 8, 8,10, 9, 7, 8, 9, 6, 8, 8, 8, 9, 9, 7,10, + 8, +}; + +static const static_codebook _16u1__p2_0 = { + 4, 81, + (char *)_vq_lengthlist__16u1__p2_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__16u1__p2_0, + 0 +}; + +static const long _vq_quantlist__16u1__p3_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__16u1__p3_0[] = { + 1, 5, 5, 8, 8, 6, 7, 7, 9, 9, 5, 7, 7, 9, 9, 9, + 10, 9,11,11, 9, 9,10,11,11, 6, 8, 8,10,10, 8, 9, + 10,11,11, 8, 9,10,11,11,10,11,11,12,13,10,11,11, + 13,13, 6, 8, 8,10,10, 8,10, 9,11,11, 8,10, 9,11, + 11,10,11,11,13,13,10,11,11,13,12, 9,11,11,14,13, + 10,12,12,15,14,10,12,11,14,13,12,13,13,15,15,12, + 13,13,16,14, 9,11,11,13,14,10,11,12,14,14,10,12, + 12,14,15,12,13,13,14,15,12,13,14,15,16, 5, 8, 8, + 11,11, 8,10,10,12,12, 8,10,10,12,12,11,12,12,14, + 14,11,12,12,14,14, 8,10,10,12,12, 9,11,12,12,13, + 10,12,12,13,13,12,12,13,14,15,11,13,13,15,15, 7, + 10,10,12,12, 9,12,11,13,12,10,11,12,13,13,12,13, + 12,15,14,11,12,13,15,15,10,12,12,15,14,11,13,13, + 16,15,11,13,13,16,15,14,13,14,15,16,13,15,15,17, + 17,10,12,12,14,15,11,12,12,15,15,11,13,13,15,16, + 13,15,13,16,15,13,15,15,16,17, 5, 8, 8,11,11, 8, + 10,10,12,12, 8,10,10,12,12,11,12,12,14,14,11,12, + 12,14,14, 7,10,10,12,12,10,12,12,14,13, 9,11,12, + 12,13,12,13,13,15,15,12,12,13,13,15, 7,10,10,12, + 13,10,11,12,13,13,10,12,11,13,13,11,13,13,15,15, + 12,13,12,15,14, 9,12,12,15,14,11,13,13,15,15,11, + 12,13,15,15,13,14,14,17,19,13,13,14,16,16,10,12, + 12,14,15,11,13,13,15,16,11,13,12,16,15,13,15,15, + 17,18,14,15,13,16,15, 8,11,11,15,14,10,12,12,16, + 15,10,12,12,16,16,14,15,15,18,17,13,14,15,16,18, + 9,12,12,15,15,11,12,14,16,17,11,13,13,16,15,15, + 15,15,17,18,14,15,16,17,17, 9,12,12,15,15,11,14, + 13,16,16,11,13,13,16,16,15,16,15,17,18,14,16,15, + 17,16,12,14,14,17,16,12,14,15,18,17,13,15,15,17, + 17,15,15,18,16,20,15,16,17,18,18,11,14,14,16,17, + 13,15,14,18,17,13,15,15,17,17,15,17,15,18,17,15, + 17,16,19,18, 8,11,11,14,15,10,12,12,15,15,10,12, + 12,16,16,13,14,14,17,16,14,15,15,17,17, 9,12,12, + 15,16,11,13,13,16,16,11,12,13,16,16,14,16,15,20, + 17,14,16,16,17,17, 9,12,12,15,16,11,13,13,16,17, + 11,13,13,17,16,14,15,15,17,18,15,15,15,18,18,11, + 14,14,17,16,13,15,15,17,17,13,14,14,18,17,15,16, + 16,18,19,15,15,17,17,19,11,14,14,16,17,13,15,14, + 17,19,13,15,14,18,17,15,17,16,18,18,15,17,15,18, + 16, +}; + +static const static_codebook _16u1__p3_0 = { + 4, 625, + (char *)_vq_lengthlist__16u1__p3_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__16u1__p3_0, + 0 +}; + +static const long _vq_quantlist__16u1__p4_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__16u1__p4_0[] = { + 4, 5, 5, 8, 8, 6, 6, 7, 9, 9, 6, 6, 6, 9, 9, 9, + 10, 9,11,11, 9, 9,10,11,11, 6, 7, 7,10, 9, 7, 7, + 8, 9,10, 7, 7, 8,10,10,10,10,10,10,12, 9, 9,10, + 11,12, 6, 7, 7, 9, 9, 7, 8, 7,10,10, 7, 8, 7,10, + 10, 9,10, 9,12,11,10,10, 9,12,10, 9,10,10,12,11, + 10,10,10,12,12, 9,10,10,12,12,12,11,12,13,13,11, + 11,12,12,13, 9,10,10,11,12, 9,10,10,12,12,10,10, + 10,12,12,11,12,11,14,13,11,12,12,14,13, 5, 7, 7, + 10,10, 7, 8, 8,10,10, 7, 8, 7,10,10,10,10,10,12, + 12,10,10,10,12,12, 6, 8, 7,10,10, 7, 7, 9,10,11, + 8, 9, 9,11,10,10,10,11,11,13,10,10,11,12,13, 6, + 8, 8,10,10, 7, 9, 8,11,10, 8, 9, 9,10,11,10,11, + 10,13,11,10,11,10,12,12,10,11,10,12,11,10,10,10, + 12,13,10,11,11,13,12,11,11,13,11,14,12,12,13,14, + 14, 9,10,10,12,13,10,11,10,13,12,10,11,11,12,13, + 11,12,11,14,12,12,13,13,15,14, 5, 7, 7,10,10, 7, + 7, 8,10,10, 7, 8, 8,10,10,10,10,10,11,12,10,10, + 10,12,12, 7, 8, 8,10,10, 8, 9, 8,11,10, 7, 8, 9, + 10,11,10,11,11,12,12,10,10,11,11,13, 7, 7, 8,10, + 10, 8, 8, 9,10,11, 7, 9, 7,11,10,10,11,11,13,12, + 11,11,10,13,11, 9,10,10,12,12,10,11,11,13,12,10, + 10,11,12,12,12,13,13,14,14,11,11,12,12,14,10,10, + 11,12,12,10,11,11,12,13,10,10,10,13,12,12,13,13, + 15,14,12,13,10,14,11, 8,10,10,12,12,10,11,10,13, + 13, 9,10,10,12,12,12,13,13,15,14,11,12,12,13,13, + 9,10,10,13,12,10,10,11,13,13,10,11,10,13,12,12, + 12,13,14,15,12,13,12,15,13, 9,10,10,12,13,10,11, + 10,13,12,10,10,11,12,13,12,14,12,15,13,12,12,13, + 14,15,11,12,11,14,13,11,11,12,14,15,12,13,12,15, + 14,13,11,15,11,16,13,14,14,16,15,11,12,12,14,14, + 11,12,11,14,13,12,12,13,14,15,13,14,12,16,12,14, + 14,14,15,15, 8,10,10,12,12, 9,10,10,12,12,10,10, + 11,13,13,11,12,12,13,13,12,13,13,14,15, 9,10,10, + 13,12,10,11,11,13,12,10,10,11,13,13,12,13,12,15, + 14,12,12,13,13,16, 9, 9,10,12,13,10,10,11,12,13, + 10,11,10,13,13,12,12,13,13,15,13,13,12,15,13,11, + 12,12,14,14,12,13,12,15,14,11,11,12,13,14,14,14, + 14,16,15,13,12,15,12,16,11,11,12,13,14,12,13,13, + 14,15,10,12,11,14,13,14,15,14,16,16,13,14,11,15, + 11, +}; + +static const static_codebook _16u1__p4_0 = { + 4, 625, + (char *)_vq_lengthlist__16u1__p4_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__16u1__p4_0, + 0 +}; + +static const long _vq_quantlist__16u1__p5_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__16u1__p5_0[] = { + 1, 4, 4, 7, 7, 7, 7, 9, 9, 4, 6, 6, 8, 8, 8, 8, + 10,10, 4, 5, 6, 8, 8, 8, 8,10,10, 7, 8, 8, 9, 9, + 9, 9,11,11, 7, 8, 8, 9, 9, 9, 9,11,11, 7, 8, 8, + 10, 9,11,11,12,11, 7, 8, 8, 9, 9,11,11,12,12, 9, + 10,10,11,11,12,12,13,12, 9,10,10,11,11,12,12,12, + 13, +}; + +static const static_codebook _16u1__p5_0 = { + 2, 81, + (char *)_vq_lengthlist__16u1__p5_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__16u1__p5_0, + 0 +}; + +static const long _vq_quantlist__16u1__p6_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__16u1__p6_0[] = { + 3, 4, 4, 6, 6, 7, 7, 9, 9, 4, 4, 4, 6, 6, 8, 8, + 9, 9, 4, 4, 4, 6, 6, 7, 7, 9, 9, 6, 6, 6, 7, 7, + 8, 8,10, 9, 6, 6, 6, 7, 7, 8, 8, 9,10, 7, 8, 7, + 8, 8, 9, 9,10,10, 7, 8, 8, 8, 8, 9, 9,10,10, 9, + 9, 9,10,10,10,10,11,11, 9, 9, 9,10,10,10,10,11, + 11, +}; + +static const static_codebook _16u1__p6_0 = { + 2, 81, + (char *)_vq_lengthlist__16u1__p6_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__16u1__p6_0, + 0 +}; + +static const long _vq_quantlist__16u1__p7_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__16u1__p7_0[] = { + 1, 4, 4, 4, 8, 8, 4, 8, 8, 5,11, 9, 8,12,11, 8, + 12,11, 5,10,11, 8,11,12, 8,11,12, 4,11,11,11,14, + 13,10,13,13, 8,14,13,12,14,16,12,16,15, 8,14,14, + 13,16,14,12,15,16, 4,11,11,10,14,13,11,14,14, 8, + 15,14,12,15,15,12,14,16, 8,14,14,11,16,15,12,15, + 13, +}; + +static const static_codebook _16u1__p7_0 = { + 4, 81, + (char *)_vq_lengthlist__16u1__p7_0, + 1, -529137664, 1618345984, 2, 0, + (long *)_vq_quantlist__16u1__p7_0, + 0 +}; + +static const long _vq_quantlist__16u1__p7_1[] = { + 5, + 4, + 6, + 3, + 7, + 2, + 8, + 1, + 9, + 0, + 10, +}; + +static const char _vq_lengthlist__16u1__p7_1[] = { + 2, 4, 4, 6, 6, 7, 7, 8, 8, 8, 8, 4, 6, 5, 7, 7, + 8, 8, 8, 8, 8, 8, 4, 5, 6, 7, 7, 8, 8, 8, 8, 8, + 8, 6, 7, 7, 8, 8, 8, 8, 9, 9, 9, 9, 6, 7, 7, 8, + 8, 8, 8, 9, 9, 9, 9, 7, 8, 8, 8, 8, 9, 9, 9,10, + 9,10, 7, 8, 8, 8, 8, 9, 9, 9, 9,10, 9, 8, 8, 8, + 9, 9,10,10,10,10,10,10, 8, 8, 8, 9, 9, 9, 9,10, + 10,10,10, 8, 8, 8, 9, 9, 9,10,10,10,10,10, 8, 8, + 8, 9, 9,10,10,10,10,10,10, +}; + +static const static_codebook _16u1__p7_1 = { + 2, 121, + (char *)_vq_lengthlist__16u1__p7_1, + 1, -531365888, 1611661312, 4, 0, + (long *)_vq_quantlist__16u1__p7_1, + 0 +}; + +static const long _vq_quantlist__16u1__p8_0[] = { + 5, + 4, + 6, + 3, + 7, + 2, + 8, + 1, + 9, + 0, + 10, +}; + +static const char _vq_lengthlist__16u1__p8_0[] = { + 1, 4, 4, 5, 5, 8, 8,10,10,12,12, 4, 7, 7, 8, 8, + 9, 9,12,11,14,13, 4, 7, 7, 7, 8, 9,10,11,11,13, + 12, 5, 8, 8, 9, 9,11,11,12,13,15,14, 5, 7, 8, 9, + 9,11,11,13,13,17,15, 8, 9,10,11,11,12,13,17,14, + 17,16, 8,10, 9,11,11,12,12,13,15,15,17,10,11,11, + 12,13,14,15,15,16,16,17, 9,11,11,12,12,14,15,17, + 15,15,16,11,14,12,14,15,16,15,16,16,16,15,11,13, + 13,14,14,15,15,16,16,15,16, +}; + +static const static_codebook _16u1__p8_0 = { + 2, 121, + (char *)_vq_lengthlist__16u1__p8_0, + 1, -524582912, 1618345984, 4, 0, + (long *)_vq_quantlist__16u1__p8_0, + 0 +}; + +static const long _vq_quantlist__16u1__p8_1[] = { + 5, + 4, + 6, + 3, + 7, + 2, + 8, + 1, + 9, + 0, + 10, +}; + +static const char _vq_lengthlist__16u1__p8_1[] = { + 2, 5, 5, 6, 6, 7, 7, 8, 8, 8, 8, 4, 6, 6, 7, 7, + 8, 7, 8, 8, 8, 8, 4, 6, 6, 7, 7, 7, 7, 8, 8, 8, + 8, 6, 7, 7, 7, 7, 8, 8, 8, 8, 8, 9, 6, 7, 7, 7, + 7, 8, 8, 8, 8, 9, 9, 7, 7, 7, 8, 8, 8, 8, 9, 9, + 9, 9, 7, 7, 7, 8, 8, 8, 8, 9, 9, 9, 9, 8, 8, 8, + 8, 8, 9, 9, 9, 9, 9, 9, 8, 8, 8, 8, 8, 9, 9, 9, + 9, 9, 9, 8, 8, 8, 9, 8, 9, 9, 9, 9, 9, 9, 8, 8, + 8, 9, 9, 9, 9, 9, 9, 9, 9, +}; + +static const static_codebook _16u1__p8_1 = { + 2, 121, + (char *)_vq_lengthlist__16u1__p8_1, + 1, -531365888, 1611661312, 4, 0, + (long *)_vq_quantlist__16u1__p8_1, + 0 +}; + +static const long _vq_quantlist__16u1__p9_0[] = { + 7, + 6, + 8, + 5, + 9, + 4, + 10, + 3, + 11, + 2, + 12, + 1, + 13, + 0, + 14, +}; + +static const char _vq_lengthlist__16u1__p9_0[] = { + 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 8, +}; + +static const static_codebook _16u1__p9_0 = { + 2, 225, + (char *)_vq_lengthlist__16u1__p9_0, + 1, -514071552, 1627381760, 4, 0, + (long *)_vq_quantlist__16u1__p9_0, + 0 +}; + +static const long _vq_quantlist__16u1__p9_1[] = { + 7, + 6, + 8, + 5, + 9, + 4, + 10, + 3, + 11, + 2, + 12, + 1, + 13, + 0, + 14, +}; + +static const char _vq_lengthlist__16u1__p9_1[] = { + 1, 6, 5, 9, 9,10,10, 6, 7, 9, 9,10,10,10,10, 5, + 10, 8,10, 8,10,10, 8, 8,10, 9,10,10,10,10, 5, 8, + 9,10,10,10,10, 8,10,10,10,10,10,10,10, 9,10,10, + 10,10,10,10, 9, 9,10,10,10,10,10,10, 9, 9, 8, 9, + 10,10,10, 9,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10, 8,10,10,10,10, + 10,10,10,10,10,10,10,10,10, 6, 8, 8,10,10,10, 8, + 10,10,10,10,10,10,10,10, 5, 8, 8,10,10,10, 9, 9, + 10,10,10,10,10,10,10,10, 9,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, +}; + +static const static_codebook _16u1__p9_1 = { + 2, 225, + (char *)_vq_lengthlist__16u1__p9_1, + 1, -522338304, 1620115456, 4, 0, + (long *)_vq_quantlist__16u1__p9_1, + 0 +}; + +static const long _vq_quantlist__16u1__p9_2[] = { + 8, + 7, + 9, + 6, + 10, + 5, + 11, + 4, + 12, + 3, + 13, + 2, + 14, + 1, + 15, + 0, + 16, +}; + +static const char _vq_lengthlist__16u1__p9_2[] = { + 1, 6, 6, 7, 8, 8,11,10, 9, 9,11, 9,10, 9,11,11, + 9, 6, 7, 6,11, 8,11, 9,10,10,11, 9,11,10,10,10, + 11, 9, 5, 7, 7, 8, 8,10,11, 8, 8,11, 9, 9,10,11, + 9,10,11, 8, 9, 6, 8, 8, 9, 9,10,10,11,11,11, 9, + 11,10, 9,11, 8, 8, 8, 9, 8, 9,10,11, 9, 9,11,11, + 10, 9, 9,11,10, 8,11, 8, 9, 8,11, 9,10, 9,10,11, + 11,10,10, 9,10,10, 8, 8, 9,10,10,10, 9,11, 9,10, + 11,11,11,11,10, 9,11, 9, 9,11,11,10, 8,11,11,11, + 9,10,10,11,10,11,11, 9,11,10, 9,11,10,10,10,10, + 9,11,10,11,10, 9, 9,10,11, 9, 8,10,11,11,10,10, + 11, 9,11,10,11,11,10,11, 9, 9, 8,10, 8, 9,11, 9, + 8,10,10, 9,11,10,11,10,11, 9,11, 8,10,11,11,11, + 11,10,10,11,11,11,11,10,11,11,10, 9, 8,10,10, 9, + 11,10,11,11,11, 9, 9, 9,11,11,11,10,10, 9, 9,10, + 9,11,11,11,11, 8,10,11,10,11,11,10,11,11, 9, 9, + 9,10, 9,11, 9,11,11,11,11,11,10,11,11,10,11,10, + 11,11, 9,11,10,11,10, 9,10, 9,10,10,11,11,11,11, + 9,10, 9,10,11,11,10,11,11,11,11,11,11,10,11,11, + 10, +}; + +static const static_codebook _16u1__p9_2 = { + 2, 289, + (char *)_vq_lengthlist__16u1__p9_2, + 1, -529530880, 1611661312, 5, 0, + (long *)_vq_quantlist__16u1__p9_2, + 0 +}; + +static const char _huff_lengthlist__16u1__short[] = { + 5, 7,10, 9,11,10,15,11,13,16, 6, 4, 6, 6, 7, 7, + 10, 9,12,16,10, 6, 5, 6, 6, 7,10,11,16,16, 9, 6, + 7, 6, 7, 7,10, 8,14,16,11, 6, 5, 4, 5, 6, 8, 9, + 15,16, 9, 6, 6, 5, 6, 6, 9, 8,14,16,12, 7, 6, 6, + 5, 6, 6, 7,13,16, 8, 6, 7, 6, 5, 5, 4, 4,11,16, + 9, 8, 9, 9, 7, 7, 6, 5,13,16,14,14,16,15,16,15, + 16,16,16,16, +}; + +static const static_codebook _huff_book__16u1__short = { + 2, 100, + (char *)_huff_lengthlist__16u1__short, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist__16u2__long[] = { + 5, 8,10,10,10,11,11,12,14,18, 7, 5, 5, 6, 8, 9, + 10,12,14,17, 9, 5, 4, 5, 6, 8,10,11,13,19, 9, 5, + 4, 4, 5, 6, 9,10,12,17, 8, 6, 5, 4, 4, 5, 7,10, + 11,15, 8, 7, 7, 6, 5, 5, 6, 9,11,14, 8, 9, 8, 7, + 6, 5, 6, 7,11,14, 9,11,11, 9, 7, 6, 6, 6, 9,14, + 11,14,15,13, 9, 8, 7, 7, 9,14,13,15,19,17,12,11, + 10, 9,10,14, +}; + +static const static_codebook _huff_book__16u2__long = { + 2, 100, + (char *)_huff_lengthlist__16u2__long, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__16u2_p1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__16u2_p1_0[] = { + 1, 5, 5, 5, 7, 7, 5, 7, 7, 5, 7, 7, 7, 9, 9, 7, + 9, 9, 5, 7, 7, 7, 9, 9, 8, 9, 9, 5, 7, 7, 8, 9, + 9, 7, 9, 9, 7, 9, 9, 9,10,11, 9,10,10, 7, 9, 9, + 9,10, 9, 9,10,11, 5, 8, 7, 7, 9, 9, 8, 9, 9, 7, + 9, 9, 9,11,10, 9, 9,10, 7, 9, 9, 9,10,10, 9,11, + 10, +}; + +static const static_codebook _16u2_p1_0 = { + 4, 81, + (char *)_vq_lengthlist__16u2_p1_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__16u2_p1_0, + 0 +}; + +static const long _vq_quantlist__16u2_p2_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__16u2_p2_0[] = { + 3, 5, 5, 8, 8, 5, 7, 7, 9, 9, 5, 7, 7, 9, 9, 9, + 10, 9,11,11, 9, 9, 9,11,11, 5, 7, 7, 9, 9, 7, 8, + 8,10,10, 7, 8, 8,10,10,10,10,10,12,12, 9,10,10, + 11,12, 5, 7, 7, 9, 9, 7, 8, 8,10,10, 7, 8, 8,10, + 10, 9,10,10,12,11,10,10,10,12,12, 9,10,10,12,12, + 10,10,10,12,12, 9,10,10,12,12,12,12,12,14,14,11, + 12,12,13,14, 9,10,10,12,12, 9,10,10,12,12,10,10, + 10,12,12,11,12,12,14,13,12,12,12,14,13, 5, 7, 7, + 9, 9, 7, 8, 8,10,10, 7, 8, 8,10,10,10,10,10,12, + 12,10,10,10,12,12, 7, 8, 8,11,10, 8, 9, 9,11,11, + 8, 9, 9,11,11,10,11,11,12,13,10,11,11,12,13, 7, + 8, 8,10,10, 8, 9, 8,11,10, 8, 9, 9,11,11,10,11, + 10,13,12,10,11,11,13,13,10,11,10,13,12,10,11,11, + 13,13,10,11,11,13,13,12,12,13,13,14,12,13,13,14, + 14, 9,10,10,12,12,10,11,10,13,12,10,11,11,13,13, + 12,13,12,14,13,12,13,13,14,15, 5, 7, 7, 9,10, 7, + 8, 8,10,10, 7, 8, 8,10,10,10,10,10,12,12,10,10, + 11,12,12, 7, 8, 8,10,10, 8, 9, 9,11,11, 8, 8, 9, + 10,11,10,11,11,13,13,10,10,11,12,13, 7, 8, 8,10, + 10, 8, 9, 9,11,11, 8, 9, 9,11,11,10,11,11,13,12, + 10,11,11,13,12, 9,10,10,12,12,10,11,11,13,13,10, + 10,11,12,13,12,13,13,15,14,12,12,13,12,14, 9,10, + 11,12,13,10,11,11,13,13,10,11,11,13,13,12,13,13, + 14,14,12,13,12,14,13, 8,10,10,12,12, 9,11,10,13, + 12, 9,10,10,12,13,12,13,13,14,14,12,12,12,14,14, + 9,10,10,13,13,10,11,11,13,13,10,11,11,13,13,13, + 13,13,14,15,12,13,13,14,15, 9,10,10,12,13,10,11, + 10,13,13,10,11,11,12,13,12,13,12,15,14,12,13,13, + 14,15,11,12,12,15,14,12,12,13,14,15,12,13,13,15, + 14,13,13,15,14,16,14,14,14,16,15,11,12,12,14,14, + 11,12,12,14,14,12,13,13,14,15,13,14,13,15,13,14, + 14,14,15,16, 8, 9,10,12,12, 9,10,10,13,12, 9,10, + 11,12,13,12,12,12,14,14,12,13,13,14,14, 9,10,10, + 13,12,10,11,11,13,13,10,10,11,13,13,12,13,13,15, + 14,12,12,13,14,15, 9,10,10,13,13,10,11,11,13,13, + 10,11,11,13,13,12,13,13,14,14,13,13,13,15,15,11, + 12,12,14,13,12,13,13,15,14,11,12,12,14,14,14,14, + 14,16,15,13,13,14,13,16,11,12,12,14,14,12,13,13, + 14,15,12,13,12,14,14,14,14,14,16,16,14,15,13,16, + 14, +}; + +static const static_codebook _16u2_p2_0 = { + 4, 625, + (char *)_vq_lengthlist__16u2_p2_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__16u2_p2_0, + 0 +}; + +static const long _vq_quantlist__16u2_p3_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__16u2_p3_0[] = { + 2, 4, 4, 6, 6, 7, 7, 9, 9, 4, 5, 5, 6, 6, 8, 7, + 9, 9, 4, 5, 5, 6, 6, 7, 8, 9, 9, 6, 6, 6, 7, 7, + 8, 8,10,10, 6, 6, 6, 7, 7, 8, 8,10,10, 7, 8, 7, + 8, 8, 9, 9,11,10, 7, 7, 8, 8, 8, 9, 9,10,11, 9, + 9, 9,10,10,11,10,11,11, 9, 9, 9,10,10,10,11,11, + 11, +}; + +static const static_codebook _16u2_p3_0 = { + 2, 81, + (char *)_vq_lengthlist__16u2_p3_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__16u2_p3_0, + 0 +}; + +static const long _vq_quantlist__16u2_p4_0[] = { + 8, + 7, + 9, + 6, + 10, + 5, + 11, + 4, + 12, + 3, + 13, + 2, + 14, + 1, + 15, + 0, + 16, +}; + +static const char _vq_lengthlist__16u2_p4_0[] = { + 2, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9,10,10,11,11,11, + 11, 5, 5, 5, 7, 6, 8, 7, 9, 9, 9, 9,10,10,11,11, + 12,12, 5, 5, 5, 6, 6, 7, 8, 8, 9, 9, 9,10,10,11, + 11,12,12, 6, 7, 6, 7, 7, 8, 8, 9, 9, 9, 9,10,10, + 11,11,12,12, 6, 6, 7, 7, 7, 8, 8, 9, 9, 9, 9,10, + 10,11,11,12,12, 7, 8, 8, 8, 8, 9, 9, 9, 9,10,10, + 11,11,11,11,12,12, 7, 7, 8, 8, 8, 9, 9, 9, 9,10, + 10,11,11,11,11,12,12, 8, 9, 9, 9, 9, 9, 9,10,10, + 10,10,11,11,12,12,12,12, 8, 9, 9, 9, 9, 9, 9,10, + 10,10,10,11,11,12,12,12,12, 9, 9, 9, 9, 9,10,10, + 10,10,10,11,11,11,12,12,13,13, 9, 9, 9, 9, 9,10, + 10,10,10,11,10,11,11,12,12,13,13,10,10,10,10,10, + 11,11,11,11,11,11,11,12,12,12,13,13,10,10,10,10, + 10,11,11,11,11,11,11,12,11,12,12,13,13,11,11,11, + 11,11,11,11,12,12,12,12,12,12,13,13,13,13,11,11, + 11,11,11,11,11,12,12,12,12,13,12,13,13,13,13,11, + 12,12,12,12,12,12,12,12,13,13,13,13,13,13,14,14, + 11,12,12,12,12,12,12,12,13,13,13,13,13,13,13,14, + 14, +}; + +static const static_codebook _16u2_p4_0 = { + 2, 289, + (char *)_vq_lengthlist__16u2_p4_0, + 1, -529530880, 1611661312, 5, 0, + (long *)_vq_quantlist__16u2_p4_0, + 0 +}; + +static const long _vq_quantlist__16u2_p5_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__16u2_p5_0[] = { + 1, 4, 4, 5, 7, 7, 5, 7, 7, 5, 8, 8, 7, 9, 9, 7, + 9,10, 5, 8, 8, 7,10, 9, 7,10, 9, 5, 8, 8, 8,11, + 10, 8,10,10, 7,10,10, 9, 9,12,10,12,12, 7,10,10, + 9,12,10,10,11,12, 5, 8, 8, 8,10,10, 8,11,11, 7, + 11,10,10,12,11, 9,10,12, 7,10,11,10,12,12, 9,12, + 9, +}; + +static const static_codebook _16u2_p5_0 = { + 4, 81, + (char *)_vq_lengthlist__16u2_p5_0, + 1, -529137664, 1618345984, 2, 0, + (long *)_vq_quantlist__16u2_p5_0, + 0 +}; + +static const long _vq_quantlist__16u2_p5_1[] = { + 5, + 4, + 6, + 3, + 7, + 2, + 8, + 1, + 9, + 0, + 10, +}; + +static const char _vq_lengthlist__16u2_p5_1[] = { + 2, 5, 5, 6, 6, 7, 7, 8, 8, 8, 8, 5, 6, 6, 7, 7, + 7, 7, 8, 8, 8, 8, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, + 8, 6, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 6, 7, 7, 7, + 7, 8, 8, 8, 8, 8, 8, 7, 7, 7, 8, 8, 8, 8, 8, 8, + 8, 8, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 8, 9, 9, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 9, 9, 8, 8, 8, 8, 8, 8, 8, 9, 9, 9, 9, 8, 8, + 8, 8, 8, 8, 8, 9, 9, 9, 9, +}; + +static const static_codebook _16u2_p5_1 = { + 2, 121, + (char *)_vq_lengthlist__16u2_p5_1, + 1, -531365888, 1611661312, 4, 0, + (long *)_vq_quantlist__16u2_p5_1, + 0 +}; + +static const long _vq_quantlist__16u2_p6_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__16u2_p6_0[] = { + 1, 5, 4, 7, 7, 8, 8, 8, 8,10,10,11,11, 4, 6, 6, + 7, 7, 9, 9, 9, 9,10,10,11,11, 4, 6, 6, 7, 7, 9, + 9, 9, 9,10,10,11,11, 7, 8, 8, 9, 9, 9, 9,10,10, + 11,11,12,12, 7, 7, 7, 9, 8,10, 9,10,10,11,11,12, + 12, 8, 9, 9, 9,10,10,10,11,11,12,12,13,13, 8, 9, + 9,10, 9,10,10,11,11,12,12,13,13, 8, 9, 9,10,10, + 11,11,11,11,12,12,13,13, 8, 9, 9,10,10,11,11,12, + 11,12,12,13,13,10,10,10,11,11,12,12,12,12,13,13, + 14,14,10,10,10,11,11,12,12,12,12,13,13,14,14,11, + 11,11,12,12,13,13,13,13,14,14,14,14,11,11,11,12, + 12,13,13,13,13,14,14,14,14, +}; + +static const static_codebook _16u2_p6_0 = { + 2, 169, + (char *)_vq_lengthlist__16u2_p6_0, + 1, -526516224, 1616117760, 4, 0, + (long *)_vq_quantlist__16u2_p6_0, + 0 +}; + +static const long _vq_quantlist__16u2_p6_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__16u2_p6_1[] = { + 2, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, + 5, 5, 5, 5, 5, 5, 5, 5, 5, +}; + +static const static_codebook _16u2_p6_1 = { + 2, 25, + (char *)_vq_lengthlist__16u2_p6_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__16u2_p6_1, + 0 +}; + +static const long _vq_quantlist__16u2_p7_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__16u2_p7_0[] = { + 1, 4, 4, 7, 7, 8, 8, 8, 8, 9, 9,10,10, 4, 6, 6, + 8, 8, 9, 9, 9, 9,10,10,11,10, 4, 6, 6, 8, 8, 9, + 9, 9, 9,10,10,11,11, 7, 8, 8,10, 9,10,10,10,10, + 11,11,12,12, 7, 8, 8,10,10,10,10,10,10,11,11,12, + 12, 8, 9, 9,10,10,11,11,11,11,12,12,13,13, 8, 9, + 9,10,10,11,11,11,11,12,12,13,13, 8, 9, 9,11,10, + 11,11,12,12,13,13,14,13, 8, 9, 9,10,10,11,11,12, + 12,13,13,13,13, 9,10,10,11,11,12,12,13,13,13,13, + 14,14, 9,10,10,11,11,12,12,13,13,13,13,14,14,10, + 11,11,12,12,13,13,14,13,14,14,15,14,10,11,11,12, + 12,13,13,14,13,14,14,15,14, +}; + +static const static_codebook _16u2_p7_0 = { + 2, 169, + (char *)_vq_lengthlist__16u2_p7_0, + 1, -523206656, 1618345984, 4, 0, + (long *)_vq_quantlist__16u2_p7_0, + 0 +}; + +static const long _vq_quantlist__16u2_p7_1[] = { + 5, + 4, + 6, + 3, + 7, + 2, + 8, + 1, + 9, + 0, + 10, +}; + +static const char _vq_lengthlist__16u2_p7_1[] = { + 2, 5, 5, 7, 7, 7, 7, 7, 7, 8, 8, 5, 6, 6, 7, 7, + 7, 7, 8, 8, 8, 8, 5, 6, 6, 7, 7, 7, 7, 8, 8, 8, + 8, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 7, 7, 7, 7, + 7, 8, 8, 8, 8, 8, 8, 7, 7, 7, 8, 8, 8, 8, 8, 8, + 8, 8, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 7, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 8, 7, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 8, 8, +}; + +static const static_codebook _16u2_p7_1 = { + 2, 121, + (char *)_vq_lengthlist__16u2_p7_1, + 1, -531365888, 1611661312, 4, 0, + (long *)_vq_quantlist__16u2_p7_1, + 0 +}; + +static const long _vq_quantlist__16u2_p8_0[] = { + 7, + 6, + 8, + 5, + 9, + 4, + 10, + 3, + 11, + 2, + 12, + 1, + 13, + 0, + 14, +}; + +static const char _vq_lengthlist__16u2_p8_0[] = { + 1, 4, 4, 7, 7, 8, 8, 7, 7, 9, 8,10, 9,11,11, 4, + 7, 6, 9, 8, 9, 9, 9, 9,10, 9,11, 9,12, 9, 4, 6, + 7, 8, 8, 9, 9, 9, 9,10,10,10,11,11,12, 7, 9, 8, + 10,10,11,11,10,10,11,11,12,12,13,12, 7, 8, 8,10, + 10,10,11,10,10,11,11,11,12,12,13, 8, 9, 9,11,11, + 11,11,11,11,12,12,13,13,13,13, 8, 9, 9,11,11,11, + 11,11,11,12,12,13,13,13,14, 8, 9, 9,10,10,11,11, + 12,11,13,13,14,13,14,14, 8, 9, 9,10,10,11,11,12, + 12,12,12,13,13,14,14, 9,10,10,11,11,12,12,13,12, + 13,13,14,14,15,15, 9,10,10,11,11,12,12,12,13,13, + 13,14,14,14,15,10,11,11,12,12,13,13,14,13,14,14, + 15,14,15,15,10,11,11,12,12,13,12,13,14,14,14,14, + 14,15,15,11,12,12,13,13,13,13,14,14,15,14,15,15, + 16,16,11,12,12,13,13,13,13,14,14,14,15,15,15,16, + 16, +}; + +static const static_codebook _16u2_p8_0 = { + 2, 225, + (char *)_vq_lengthlist__16u2_p8_0, + 1, -520986624, 1620377600, 4, 0, + (long *)_vq_quantlist__16u2_p8_0, + 0 +}; + +static const long _vq_quantlist__16u2_p8_1[] = { + 10, + 9, + 11, + 8, + 12, + 7, + 13, + 6, + 14, + 5, + 15, + 4, + 16, + 3, + 17, + 2, + 18, + 1, + 19, + 0, + 20, +}; + +static const char _vq_lengthlist__16u2_p8_1[] = { + 3, 5, 5, 7, 7, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 5, 6, 6, 7, 7, 8, 8, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9,10,10,10,10, 5, 6, 6, 7, 7, 8, + 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 7, + 7, 7, 8, 8, 9, 8, 9, 9, 9, 9, 9, 9,10,10,10,10, + 10,10,10,10, 7, 7, 7, 8, 8, 9, 9, 9, 9, 9, 9, 9, + 9,10, 9,10,10,10, 9,10, 9, 8, 8, 8, 9, 8, 9, 9, + 9, 9,10, 9,10,10,10,10,10,10,10,10,10,10, 8, 8, + 8, 8, 9, 9, 9, 9, 9, 9, 9,10,10,10,10,10,10,10, + 10,10,10, 8, 9, 9, 9, 9, 9, 9, 9, 9,10,10,10,10, + 10,10,10,10,10,10,10,10, 8, 9, 9, 9, 9, 9, 9, 9, + 10,10,10,10,10,10,10,10,10,10,10,10,10, 9, 9, 9, + 9, 9, 9, 9,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10, 9, 9, 9, 9, 9, 9, 9,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10, 9, 9, 9, 9, 9,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10, 9, 9, 9, 9, + 9,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10, 9, 9, 9,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10, 9, 9, 9,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10, 9, 9,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 9,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10, 9,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10, 9,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, 9, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10, 9,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10, +}; + +static const static_codebook _16u2_p8_1 = { + 2, 441, + (char *)_vq_lengthlist__16u2_p8_1, + 1, -529268736, 1611661312, 5, 0, + (long *)_vq_quantlist__16u2_p8_1, + 0 +}; + +static const long _vq_quantlist__16u2_p9_0[] = { + 7, + 6, + 8, + 5, + 9, + 4, + 10, + 3, + 11, + 2, + 12, + 1, + 13, + 0, + 14, +}; + +static const char _vq_lengthlist__16u2_p9_0[] = { + 1, 5, 3, 9, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 5, + 7, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 5, 7, + 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10, +}; + +static const static_codebook _16u2_p9_0 = { + 2, 225, + (char *)_vq_lengthlist__16u2_p9_0, + 1, -510036736, 1631393792, 4, 0, + (long *)_vq_quantlist__16u2_p9_0, + 0 +}; + +static const long _vq_quantlist__16u2_p9_1[] = { + 9, + 8, + 10, + 7, + 11, + 6, + 12, + 5, + 13, + 4, + 14, + 3, + 15, + 2, + 16, + 1, + 17, + 0, + 18, +}; + +static const char _vq_lengthlist__16u2_p9_1[] = { + 1, 4, 4, 7, 7, 7, 7, 7, 6, 9, 7,10, 8,12,12,13, + 13,14,14, 4, 7, 7, 9, 9, 9, 8, 9, 8,10, 9,11, 9, + 14, 9,14,10,13,11, 4, 7, 7, 9, 9, 9, 9, 8, 9,10, + 10,11,11,12,13,12,13,14,15, 7, 9, 9,10,11,10,10, + 10,10,11,12,13,13,13,14,17,14,15,16, 7, 9, 9,10, + 10,10,10,10,10,11,12,13,13,14,14,15,15,18,18, 8, + 9, 9,11,10,11,11,11,12,13,12,14,14,16,15,15,17, + 18,15, 8, 9, 9,10,10,11,11,11,11,13,13,14,14,15, + 15,15,16,16,18, 7, 9, 8,10,10,11,11,12,12,14,14, + 15,15,16,16,15,17,16,18, 8, 9, 9,10,10,11,12,12, + 12,13,13,16,15,17,16,17,18,17,18, 9,10,10,12,11, + 13,13,14,13,14,14,15,17,16,18,17,18,17,18, 9,10, + 10,12,11,12,13,13,14,15,16,14,15,16,18,18,18,18, + 17,11,11,11,13,13,14,14,16,15,15,15,16,15,15,18, + 18,18,17,16,11,11,12,13,13,15,14,15,16,16,16,17, + 16,15,18,17,18,16,18,12,13,13,15,15,15,16,18,16, + 17,16,17,16,17,17,17,18,18,17,13,13,13,15,13,16, + 15,17,16,16,16,18,18,18,18,16,17,17,18,13,15,14, + 15,15,18,17,18,18,18,16,18,17,18,17,18,16,17,17, + 14,14,14,15,16,17,16,18,18,18,17,18,17,18,18,18, + 16,16,16,14,17,16,17,15,16,18,18,17,18,17,18,17, + 18,18,18,17,18,17,15,16,15,18,15,18,17,16,18,18, + 18,18,18,18,17,18,16,18,17, +}; + +static const static_codebook _16u2_p9_1 = { + 2, 361, + (char *)_vq_lengthlist__16u2_p9_1, + 1, -518287360, 1622704128, 5, 0, + (long *)_vq_quantlist__16u2_p9_1, + 0 +}; + +static const long _vq_quantlist__16u2_p9_2[] = { + 24, + 23, + 25, + 22, + 26, + 21, + 27, + 20, + 28, + 19, + 29, + 18, + 30, + 17, + 31, + 16, + 32, + 15, + 33, + 14, + 34, + 13, + 35, + 12, + 36, + 11, + 37, + 10, + 38, + 9, + 39, + 8, + 40, + 7, + 41, + 6, + 42, + 5, + 43, + 4, + 44, + 3, + 45, + 2, + 46, + 1, + 47, + 0, + 48, +}; + +static const char _vq_lengthlist__16u2_p9_2[] = { + 2, 3, 4, 4, 4, 5, 5, 6, 5, 6, 6, 6, 6, 6, 6, 7, + 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 7, 7, 7, 7, 8, 8, 7, 8, 8, 8, 8, 8, + 8, +}; + +static const static_codebook _16u2_p9_2 = { + 1, 49, + (char *)_vq_lengthlist__16u2_p9_2, + 1, -526909440, 1611661312, 6, 0, + (long *)_vq_quantlist__16u2_p9_2, + 0 +}; + +static const char _huff_lengthlist__16u2__short[] = { + 8,11,13,13,15,16,19,19,19,19,11, 8, 8, 9, 9,11, + 13,15,19,20,14, 8, 7, 7, 8, 9,12,13,15,20,15, 9, + 6, 5, 5, 7,10,12,14,18,14, 9, 7, 5, 3, 4, 7,10, + 12,16,13,10, 8, 6, 3, 3, 5, 8,11,14,11,10, 9, 7, + 5, 4, 4, 6,11,14,10,10,10, 8, 6, 5, 5, 6,10,14, + 10,10,10, 9, 8, 7, 7, 7,10,14,11,12,12,12,11,10, + 10,10,12,16, +}; + +static const static_codebook _huff_book__16u2__short = { + 2, 100, + (char *)_huff_lengthlist__16u2__short, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__8u0__p1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__8u0__p1_0[] = { + 1, 4, 4, 5, 7, 7, 5, 7, 7, 5, 8, 8, 8,10,10, 7, + 10,10, 5, 8, 8, 7,10,10, 8,10,10, 4, 9, 8, 8,11, + 11, 8,11,11, 7,11,11,10,11,13,10,13,13, 7,11,11, + 10,13,12,10,13,13, 5, 9, 8, 8,11,11, 8,11,11, 7, + 11,11, 9,13,13,10,12,13, 7,11,11,10,13,13,10,13, + 11, +}; + +static const static_codebook _8u0__p1_0 = { + 4, 81, + (char *)_vq_lengthlist__8u0__p1_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__8u0__p1_0, + 0 +}; + +static const long _vq_quantlist__8u0__p2_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__8u0__p2_0[] = { + 2, 4, 4, 5, 6, 6, 5, 6, 6, 5, 7, 7, 6, 7, 8, 6, + 7, 8, 5, 7, 7, 6, 8, 8, 7, 9, 7, 5, 7, 7, 7, 9, + 9, 7, 8, 8, 6, 9, 8, 7, 7,10, 8,10,10, 6, 8, 8, + 8,10, 8, 8,10,10, 5, 7, 7, 7, 8, 8, 7, 8, 9, 6, + 8, 8, 8,10,10, 8, 8,10, 6, 8, 9, 8,10,10, 7,10, + 8, +}; + +static const static_codebook _8u0__p2_0 = { + 4, 81, + (char *)_vq_lengthlist__8u0__p2_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__8u0__p2_0, + 0 +}; + +static const long _vq_quantlist__8u0__p3_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__8u0__p3_0[] = { + 1, 5, 5, 7, 7, 6, 7, 7, 9, 9, 6, 7, 7, 9, 9, 8, + 10, 9,11,11, 8, 9, 9,11,11, 6, 8, 8,10,10, 8,10, + 10,11,11, 8,10,10,11,11,10,11,11,12,12,10,11,11, + 12,13, 6, 8, 8,10,10, 8,10,10,11,11, 8,10,10,11, + 11, 9,10,11,12,12,10,11,11,12,12, 8,11,11,14,13, + 10,12,11,15,13,10,12,11,14,14,12,13,12,16,14,12, + 14,12,16,15, 8,11,11,13,14,10,11,12,13,15,10,11, + 12,13,15,11,12,13,14,15,12,12,14,14,16, 5, 8, 8, + 11,11, 9,11,11,12,12, 8,10,11,12,12,11,12,12,15, + 14,11,12,12,14,14, 7,11,10,13,12,10,11,12,13,14, + 10,12,12,14,13,12,13,13,14,15,12,13,13,15,15, 7, + 10,11,12,13,10,12,11,14,13,10,12,13,13,15,12,13, + 12,14,14,11,13,13,15,16, 9,12,12,15,14,11,13,13, + 15,16,11,13,13,16,16,13,14,15,15,15,12,14,15,17, + 16, 9,12,12,14,15,11,13,13,15,16,11,13,13,16,18, + 13,14,14,17,16,13,15,15,17,18, 5, 8, 9,11,11, 8, + 11,11,12,12, 8,10,11,12,12,11,12,12,14,14,11,12, + 12,14,15, 7,11,10,12,13,10,12,12,14,13,10,11,12, + 13,14,11,13,13,15,14,12,13,13,14,15, 7,10,11,13, + 13,10,12,12,13,14,10,12,12,13,13,11,13,13,16,16, + 12,13,13,15,14, 9,12,12,16,15,10,13,13,15,15,11, + 13,13,17,15,12,15,15,18,17,13,14,14,15,16, 9,12, + 12,15,15,11,13,13,15,16,11,13,13,15,15,12,15,15, + 16,16,13,15,14,17,15, 7,11,11,15,15,10,13,13,16, + 15,10,13,13,15,16,14,15,15,17,19,13,15,14,15,18, + 9,12,12,16,16,11,13,14,17,16,11,13,13,17,16,15, + 15,16,17,19,13,15,16, 0,18, 9,12,12,16,15,11,14, + 13,17,17,11,13,14,16,16,15,16,16,19,18,13,15,15, + 17,19,11,14,14,19,16,12,14,15, 0,18,12,16,15,18, + 17,15,15,18,16,19,14,15,17,19,19,11,14,14,18,19, + 13,15,14,19,19,12,16,15,18,17,15,17,15, 0,16,14, + 17,16,19, 0, 7,11,11,14,14,10,12,12,15,15,10,13, + 13,16,15,13,15,15,17, 0,14,15,15,16,19, 9,12,12, + 16,16,11,14,14,16,16,11,13,13,16,16,14,17,16,19, + 0,14,18,17,17,19, 9,12,12,15,16,11,13,13,15,17, + 12,14,13,19,16,13,15,15,17,19,15,17,16,17,19,11, + 14,14,19,16,12,15,15,19,17,13,14,15,17,19,14,16, + 17,19,19,16,15,16,17,19,11,15,14,16,16,12,15,15, + 19, 0,12,14,15,19,19,14,16,16, 0,18,15,19,14,18, + 16, +}; + +static const static_codebook _8u0__p3_0 = { + 4, 625, + (char *)_vq_lengthlist__8u0__p3_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__8u0__p3_0, + 0 +}; + +static const long _vq_quantlist__8u0__p4_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__8u0__p4_0[] = { + 3, 5, 5, 8, 8, 5, 6, 7, 9, 9, 6, 7, 6, 9, 9, 9, + 9, 9,10,11, 9, 9, 9,11,10, 6, 7, 7,10,10, 7, 7, + 8,10,10, 7, 8, 8,10,10,10,10,10,10,11, 9,10,10, + 11,12, 6, 7, 7,10,10, 7, 8, 8,10,10, 7, 8, 7,10, + 10, 9,10,10,12,11,10,10,10,11,10, 9,10,10,12,11, + 10,10,10,13,11, 9,10,10,12,12,11,11,12,12,13,11, + 11,11,12,13, 9,10,10,12,12,10,10,11,12,12,10,10, + 11,12,12,11,11,11,13,13,11,12,12,13,13, 5, 7, 7, + 10,10, 7, 8, 8,10,10, 7, 8, 8,10,10,10,11,11,12, + 12,10,11,10,12,12, 7, 8, 8,11,11, 7, 8, 9,10,11, + 8, 9, 9,11,11,11,10,11,10,12,10,11,11,12,13, 7, + 8, 8,10,11, 8, 9, 8,12,10, 8, 9, 9,11,12,10,11, + 10,13,11,10,11,11,13,12, 9,11,10,13,12,10,10,11, + 12,12,10,11,11,13,13,12,10,13,11,14,11,12,12,15, + 13, 9,11,11,13,13,10,11,11,13,12,10,11,11,12,14, + 12,13,11,14,12,12,12,12,14,14, 5, 7, 7,10,10, 7, + 8, 8,10,10, 7, 8, 8,11,10,10,11,11,12,12,10,11, + 10,12,12, 7, 8, 8,10,11, 8, 9, 9,12,11, 8, 8, 9, + 10,11,10,11,11,12,13,11,10,11,11,13, 6, 8, 8,10, + 11, 8, 9, 9,11,11, 7, 9, 7,11,10,10,11,11,12,12, + 10,11,10,13,10, 9,11,10,13,12,10,12,11,13,13,10, + 10,11,12,13,11,12,13,15,14,11,11,13,12,13, 9,10, + 11,12,13,10,11,11,12,13,10,11,10,13,12,12,13,13, + 13,14,12,12,11,14,11, 8,10,10,12,13,10,11,11,13, + 13,10,11,10,13,13,12,13,14,15,14,12,12,12,14,13, + 9,10,10,13,12,10,10,12,13,13,10,11,11,15,12,12, + 12,13,15,14,12,13,13,15,13, 9,10,11,12,13,10,12, + 10,13,12,10,11,11,12,13,12,14,12,15,13,12,12,12, + 15,14,11,12,11,14,13,11,11,12,14,14,12,13,13,14, + 13,13,11,15,11,15,14,14,14,16,15,11,12,12,13,14, + 11,13,11,14,14,12,12,13,14,15,12,14,12,15,12,13, + 15,14,16,15, 8,10,10,12,12,10,10,10,12,13,10,11, + 11,13,13,12,12,12,13,14,13,13,13,15,15, 9,10,10, + 12,12,10,11,11,13,12,10,10,11,13,13,12,12,12,14, + 14,12,12,13,15,14, 9,10,10,13,12,10,10,12,12,13, + 10,11,10,13,13,12,13,13,14,14,12,13,12,14,13,11, + 12,12,14,13,12,13,12,14,14,10,12,12,14,14,14,14, + 14,16,14,13,12,14,12,15,10,12,12,14,15,12,13,13, + 14,16,11,12,11,15,14,13,14,14,14,15,13,14,11,14, + 12, +}; + +static const static_codebook _8u0__p4_0 = { + 4, 625, + (char *)_vq_lengthlist__8u0__p4_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__8u0__p4_0, + 0 +}; + +static const long _vq_quantlist__8u0__p5_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__8u0__p5_0[] = { + 1, 4, 4, 7, 7, 7, 7, 9, 9, 4, 6, 6, 8, 7, 8, 8, + 10,10, 4, 6, 6, 8, 8, 8, 8,10,10, 6, 8, 8, 9, 9, + 9, 9,11,11, 7, 8, 8, 9, 9, 9, 9,11,11, 7, 8, 8, + 9, 9,10,10,12,11, 7, 8, 8, 9, 9,10,10,11,11, 9, + 10,10,11,11,11,12,12,12, 9,10,10,11,11,12,12,12, + 12, +}; + +static const static_codebook _8u0__p5_0 = { + 2, 81, + (char *)_vq_lengthlist__8u0__p5_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__8u0__p5_0, + 0 +}; + +static const long _vq_quantlist__8u0__p6_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__8u0__p6_0[] = { + 1, 4, 4, 7, 7, 9, 9,11,11,12,12,16,16, 3, 6, 6, + 9, 9,11,11,12,12,13,14,18,16, 3, 6, 7, 9, 9,11, + 11,13,12,14,14,17,16, 7, 9, 9,11,11,12,12,14,14, + 14,14,17,16, 7, 9, 9,11,11,13,12,13,13,14,14,17, + 0, 9,11,11,12,13,14,14,14,13,15,14,17,17, 9,11, + 11,12,12,14,14,13,14,14,15, 0, 0,11,12,12,15,14, + 15,14,15,14,15,16,17, 0,11,12,13,13,13,14,14,15, + 14,15,15, 0, 0,12,14,14,15,15,14,16,15,15,17,16, + 0,18,13,14,14,15,14,15,14,15,16,17,16, 0, 0,17, + 17,18, 0,16,18,16, 0, 0, 0,17, 0, 0,16, 0, 0,16, + 16, 0,15, 0,17, 0, 0, 0, 0, +}; + +static const static_codebook _8u0__p6_0 = { + 2, 169, + (char *)_vq_lengthlist__8u0__p6_0, + 1, -526516224, 1616117760, 4, 0, + (long *)_vq_quantlist__8u0__p6_0, + 0 +}; + +static const long _vq_quantlist__8u0__p6_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__8u0__p6_1[] = { + 1, 4, 4, 6, 6, 4, 6, 5, 7, 7, 4, 5, 6, 7, 7, 6, + 7, 7, 7, 7, 6, 7, 7, 7, 7, +}; + +static const static_codebook _8u0__p6_1 = { + 2, 25, + (char *)_vq_lengthlist__8u0__p6_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__8u0__p6_1, + 0 +}; + +static const long _vq_quantlist__8u0__p7_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__8u0__p7_0[] = { + 1, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, +}; + +static const static_codebook _8u0__p7_0 = { + 4, 81, + (char *)_vq_lengthlist__8u0__p7_0, + 1, -518803456, 1628680192, 2, 0, + (long *)_vq_quantlist__8u0__p7_0, + 0 +}; + +static const long _vq_quantlist__8u0__p7_1[] = { + 7, + 6, + 8, + 5, + 9, + 4, + 10, + 3, + 11, + 2, + 12, + 1, + 13, + 0, + 14, +}; + +static const char _vq_lengthlist__8u0__p7_1[] = { + 1, 5, 5, 5, 5,10,10,11,11,11,11,11,11,11,11, 5, + 7, 6, 8, 8, 9,10,11,11,11,11,11,11,11,11, 6, 6, + 7, 9, 7,11,10,11,11,11,11,11,11,11,11, 5, 6, 6, + 11, 8,11,11,11,11,11,11,11,11,11,11, 5, 6, 6, 9, + 10,11,10,11,11,11,11,11,11,11,11, 7,10,10,11,11, + 11,11,11,11,11,11,11,11,11,11, 7,11, 8,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10, +}; + +static const static_codebook _8u0__p7_1 = { + 2, 225, + (char *)_vq_lengthlist__8u0__p7_1, + 1, -520986624, 1620377600, 4, 0, + (long *)_vq_quantlist__8u0__p7_1, + 0 +}; + +static const long _vq_quantlist__8u0__p7_2[] = { + 10, + 9, + 11, + 8, + 12, + 7, + 13, + 6, + 14, + 5, + 15, + 4, + 16, + 3, + 17, + 2, + 18, + 1, + 19, + 0, + 20, +}; + +static const char _vq_lengthlist__8u0__p7_2[] = { + 1, 6, 5, 7, 7, 9, 9, 9, 9,10,12,12,10,11,11,10, + 11,11,11,10,11, 6, 8, 8, 9, 9,10,10, 9,10,11,11, + 10,11,11,11,11,10,11,11,11,11, 6, 7, 8, 9, 9, 9, + 10,11,10,11,12,11,10,11,11,11,11,11,11,12,10, 8, + 9, 9,10, 9,10,10, 9,10,10,10,10,10, 9,10,10,10, + 10, 9,10,10, 9, 9, 9, 9,10,10, 9, 9,10,10,11,10, + 9,12,10,11,10, 9,10,10,10, 8, 9, 9,10, 9,10, 9, + 9,10,10, 9,10, 9,11,10,10,10,10,10, 9,10, 8, 8, + 9, 9,10, 9,11, 9, 8, 9, 9,10,11,10,10,10,11,12, + 9, 9,11, 8, 9, 8,11,10,11,10,10, 9,11,10,10,10, + 10,10,10,10,11,11,11,11, 8, 9, 9, 9,10,10,10,11, + 11,12,11,12,11,10,10,10,12,11,11,11,10, 8,10, 9, + 11,10,10,11,12,10,11,12,11,11,12,11,12,12,10,11, + 11,10, 9, 9,10,11,12,10,10,10,11,10,11,11,10,12, + 12,10,11,10,11,12,10, 9,10,10,11,10,11,11,11,11, + 11,12,11,11,11, 9,11,10,11,10,11,10, 9, 9,10,11, + 11,11,10,10,11,12,12,11,12,11,11,11,12,12,12,12, + 11, 9,11,11,12,10,11,11,11,11,11,11,12,11,11,12, + 11,11,11,10,11,11, 9,11,10,11,11,11,10,10,10,11, + 11,11,12,10,11,10,11,11,11,11,12, 9,11,10,11,11, + 10,10,11,11, 9,11,11,12,10,10,10,10,10,11,11,10, + 9,10,11,11,12,11,10,10,12,11,11,12,11,12,11,11, + 10,10,11,11,10,12,11,10,11,10,11,10,10,10,11,11, + 10,10,11,11,11,11,10,10,10,12,11,11,11,11,10, 9, + 10,11,11,11,12,11,11,11,12,10,11,11,11, 9,10,11, + 11,11,11,11,11,10,10,11,11,12,11,10,11,12,11,10, + 10,11, 9,10,11,11,11,11,11,10,11,11,10,12,11,11, + 11,12,11,11,11,10,10,11,11, +}; + +static const static_codebook _8u0__p7_2 = { + 2, 441, + (char *)_vq_lengthlist__8u0__p7_2, + 1, -529268736, 1611661312, 5, 0, + (long *)_vq_quantlist__8u0__p7_2, + 0 +}; + +static const char _huff_lengthlist__8u0__single[] = { + 4, 7,11, 9,12, 8, 7,10, 6, 4, 5, 5, 7, 5, 6,16, + 9, 5, 5, 6, 7, 7, 9,16, 7, 4, 6, 5, 7, 5, 7,17, + 10, 7, 7, 8, 7, 7, 8,18, 7, 5, 6, 4, 5, 4, 5,15, + 7, 6, 7, 5, 6, 4, 5,15,12,13,18,12,17,11, 9,17, +}; + +static const static_codebook _huff_book__8u0__single = { + 2, 64, + (char *)_huff_lengthlist__8u0__single, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__8u1__p1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__8u1__p1_0[] = { + 1, 4, 4, 5, 7, 7, 5, 7, 7, 5, 8, 8, 7, 9,10, 7, + 9, 9, 5, 8, 8, 7,10, 9, 7, 9, 9, 5, 8, 8, 8,10, + 10, 8,10,10, 7,10,10, 9,10,12,10,12,12, 7,10,10, + 9,12,11,10,12,12, 5, 8, 8, 8,10,10, 8,10,10, 7, + 10,10,10,12,12, 9,11,12, 7,10,10,10,12,12, 9,12, + 10, +}; + +static const static_codebook _8u1__p1_0 = { + 4, 81, + (char *)_vq_lengthlist__8u1__p1_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__8u1__p1_0, + 0 +}; + +static const long _vq_quantlist__8u1__p2_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__8u1__p2_0[] = { + 3, 4, 5, 5, 6, 6, 5, 6, 6, 5, 7, 6, 6, 7, 8, 6, + 7, 8, 5, 6, 6, 6, 8, 7, 6, 8, 7, 5, 6, 6, 7, 8, + 8, 6, 7, 7, 6, 8, 7, 7, 7, 9, 8, 9, 9, 6, 7, 8, + 7, 9, 7, 8, 9, 9, 5, 6, 6, 6, 7, 7, 7, 8, 8, 6, + 8, 7, 8, 9, 9, 7, 7, 9, 6, 7, 8, 8, 9, 9, 7, 9, + 7, +}; + +static const static_codebook _8u1__p2_0 = { + 4, 81, + (char *)_vq_lengthlist__8u1__p2_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__8u1__p2_0, + 0 +}; + +static const long _vq_quantlist__8u1__p3_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__8u1__p3_0[] = { + 1, 5, 5, 7, 7, 6, 7, 7, 9, 9, 6, 7, 7, 9, 9, 8, + 10, 9,11,11, 9, 9, 9,11,11, 6, 8, 8,10,10, 8,10, + 10,11,11, 8, 9,10,11,11,10,11,11,12,12,10,11,11, + 12,13, 6, 8, 8,10,10, 8,10, 9,11,11, 8,10, 9,11, + 11,10,11,11,12,12,10,11,11,12,12, 9,11,11,14,13, + 10,12,11,14,14,10,12,11,14,13,12,13,13,15,14,12, + 13,13,15,14, 8,11,11,13,14,10,11,12,13,15,10,11, + 12,14,14,12,13,13,14,15,12,13,13,14,15, 5, 8, 8, + 11,11, 8,10,10,12,12, 8,10,10,12,12,11,12,12,14, + 13,11,12,12,13,14, 8,10,10,12,12, 9,11,12,13,14, + 10,12,12,13,13,12,12,13,14,14,11,13,13,15,15, 7, + 10,10,12,12, 9,12,11,14,12,10,11,12,13,14,12,13, + 12,14,14,12,13,13,15,16,10,12,12,15,14,11,12,13, + 15,15,11,13,13,15,16,14,14,15,15,16,13,14,15,17, + 15, 9,12,12,14,15,11,13,12,15,15,11,13,13,15,15, + 13,14,13,15,14,13,14,14,17, 0, 5, 8, 8,11,11, 8, + 10,10,12,12, 8,10,10,12,12,11,12,12,14,14,11,12, + 12,14,14, 7,10,10,12,12,10,12,12,13,13, 9,11,12, + 12,13,11,12,13,15,15,11,12,13,14,15, 8,10,10,12, + 12,10,12,11,13,13,10,12,11,13,13,11,13,13,15,14, + 12,13,12,15,13, 9,12,12,14,14,11,13,13,16,15,11, + 12,13,16,15,13,14,15,16,16,13,13,15,15,16,10,12, + 12,15,14,11,13,13,14,16,11,13,13,15,16,13,15,15, + 16,17,13,15,14,16,15, 8,11,11,14,15,10,12,12,15, + 15,10,12,12,15,16,14,15,15,16,17,13,14,14,16,16, + 9,12,12,15,15,11,13,14,15,17,11,13,13,15,16,14, + 15,16,19,17,13,15,15, 0,17, 9,12,12,15,15,11,14, + 13,16,15,11,13,13,15,16,15,15,15,18,17,13,15,15, + 17,17,11,15,14,18,16,12,14,15,17,17,12,15,15,18, + 18,15,15,16,15,19,14,16,16, 0, 0,11,14,14,16,17, + 12,15,14,18,17,12,15,15,18,18,15,17,15,18,16,14, + 16,16,18,18, 7,11,11,14,14,10,12,12,15,15,10,12, + 13,15,15,13,14,15,16,16,14,15,15,18,18, 9,12,12, + 15,15,11,13,13,16,15,11,12,13,16,16,14,15,15,17, + 16,15,16,16,17,17, 9,12,12,15,15,11,13,13,15,17, + 11,14,13,16,15,13,15,15,17,17,15,15,15,18,17,11, + 14,14,17,15,12,14,15,17,18,13,13,15,17,17,14,16, + 16,19,18,16,15,17,17, 0,11,14,14,17,17,12,15,15, + 18, 0,12,15,14,18,16,14,17,17,19, 0,16,18,15, 0, + 16, +}; + +static const static_codebook _8u1__p3_0 = { + 4, 625, + (char *)_vq_lengthlist__8u1__p3_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__8u1__p3_0, + 0 +}; + +static const long _vq_quantlist__8u1__p4_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__8u1__p4_0[] = { + 4, 5, 5, 9, 9, 6, 7, 7, 9, 9, 6, 7, 7, 9, 9, 9, + 9, 9,11,11, 9, 9, 9,11,11, 6, 7, 7, 9, 9, 7, 7, + 8, 9,10, 7, 7, 8, 9,10, 9, 9,10,10,11, 9, 9,10, + 10,12, 6, 7, 7, 9, 9, 7, 8, 7,10, 9, 7, 8, 7,10, + 9, 9,10, 9,12,11,10,10, 9,12,10, 9,10,10,12,11, + 9,10,10,12,11, 9,10,10,12,12,11,11,12,12,13,11, + 11,12,12,13, 9, 9,10,12,11, 9,10,10,12,12,10,10, + 10,12,12,11,12,11,13,12,11,12,11,13,12, 6, 7, 7, + 9, 9, 7, 8, 8,10,10, 7, 8, 7,10, 9,10,10,10,12, + 12,10,10,10,12,11, 7, 8, 7,10,10, 7, 7, 9,10,11, + 8, 9, 9,11,10,10,10,11,10,12,10,10,11,12,12, 7, + 8, 8,10,10, 7, 9, 8,11,10, 8, 8, 9,11,11,10,11, + 10,12,11,10,11,11,12,12, 9,10,10,12,12, 9,10,10, + 12,12,10,11,11,13,12,11,10,12,10,14,12,12,12,13, + 14, 9,10,10,12,12, 9,11,10,12,12,10,11,11,12,12, + 11,12,11,14,12,12,12,12,14,14, 5, 7, 7, 9, 9, 7, + 7, 7, 9,10, 7, 8, 8,10,10,10,10,10,11,11,10,10, + 10,12,12, 7, 8, 8,10,10, 8, 9, 8,11,10, 7, 8, 9, + 10,11,10,10,10,11,12,10,10,11,11,13, 6, 7, 8,10, + 10, 8, 9, 9,10,10, 7, 9, 7,11,10,10,11,10,12,12, + 10,11,10,12,10, 9,10,10,12,12,10,11,11,13,12, 9, + 10,10,12,12,12,12,12,14,13,11,11,12,11,14, 9,10, + 10,11,12,10,11,11,12,13, 9,10,10,12,12,12,12,12, + 14,13,11,12,10,14,11, 9, 9,10,11,12, 9,10,10,12, + 12, 9,10,10,12,12,12,12,12,14,14,11,12,12,13,12, + 9,10, 9,12,12, 9,10,11,12,13,10,11,10,13,11,12, + 12,13,13,14,12,12,12,13,13, 9,10,10,12,12,10,11, + 10,13,12,10,10,11,12,13,12,13,12,14,13,12,12,12, + 13,14,11,12,11,14,13,10,10,11,13,13,12,12,12,14, + 13,12,10,14,10,15,13,14,14,14,14,11,11,12,13,14, + 10,12,11,13,13,12,12,12,13,15,12,13,11,15,12,13, + 13,14,14,14, 9,10, 9,12,12, 9,10,10,12,12,10,10, + 10,12,12,11,11,12,12,13,12,12,12,14,14, 9,10,10, + 12,12,10,11,10,13,12,10,10,11,12,13,12,12,12,14, + 13,12,12,13,13,14, 9,10,10,12,13,10,10,11,11,12, + 9,11,10,13,12,12,12,12,13,14,12,13,12,14,13,11, + 12,11,13,13,12,13,12,14,13,10,11,12,13,13,13,13, + 13,14,15,12,11,14,12,14,11,11,12,12,13,12,12,12, + 13,14,10,12,10,14,13,13,13,13,14,15,12,14,11,15, + 10, +}; + +static const static_codebook _8u1__p4_0 = { + 4, 625, + (char *)_vq_lengthlist__8u1__p4_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__8u1__p4_0, + 0 +}; + +static const long _vq_quantlist__8u1__p5_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__8u1__p5_0[] = { + 1, 4, 4, 7, 7, 7, 7, 9, 9, 4, 6, 5, 8, 7, 8, 8, + 10,10, 4, 6, 6, 8, 8, 8, 8,10,10, 7, 8, 8, 9, 9, + 9, 9,11,11, 7, 8, 8, 9, 9, 9, 9,11,11, 8, 8, 8, + 9, 9,10,10,12,11, 8, 8, 8, 9, 9,10,10,11,11, 9, + 10,10,11,11,11,11,13,12, 9,10,10,11,11,12,12,12, + 13, +}; + +static const static_codebook _8u1__p5_0 = { + 2, 81, + (char *)_vq_lengthlist__8u1__p5_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__8u1__p5_0, + 0 +}; + +static const long _vq_quantlist__8u1__p6_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__8u1__p6_0[] = { + 3, 4, 4, 6, 6, 7, 7, 9, 9, 4, 4, 5, 6, 6, 7, 7, + 9, 9, 4, 4, 4, 6, 6, 7, 7, 9, 9, 6, 6, 6, 7, 7, + 8, 8, 9, 9, 6, 6, 6, 7, 7, 8, 8, 9, 9, 7, 7, 7, + 8, 8, 8, 9,10,10, 7, 7, 7, 8, 8, 9, 8,10,10, 9, + 9, 9, 9, 9,10,10,10,10, 9, 9, 9, 9, 9,10,10,10, + 10, +}; + +static const static_codebook _8u1__p6_0 = { + 2, 81, + (char *)_vq_lengthlist__8u1__p6_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__8u1__p6_0, + 0 +}; + +static const long _vq_quantlist__8u1__p7_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__8u1__p7_0[] = { + 1, 4, 4, 5, 7, 7, 5, 7, 7, 5, 9, 9, 8,10,10, 8, + 10,10, 5, 9, 9, 7,10,10, 8,10,10, 4,10,10, 9,12, + 12, 9,11,11, 7,12,11,10,11,13,10,13,13, 7,12,12, + 10,13,12,10,13,13, 4,10,10, 9,12,12, 9,12,12, 7, + 12,12,10,13,13,10,12,13, 7,11,12,10,13,13,10,13, + 11, +}; + +static const static_codebook _8u1__p7_0 = { + 4, 81, + (char *)_vq_lengthlist__8u1__p7_0, + 1, -529137664, 1618345984, 2, 0, + (long *)_vq_quantlist__8u1__p7_0, + 0 +}; + +static const long _vq_quantlist__8u1__p7_1[] = { + 5, + 4, + 6, + 3, + 7, + 2, + 8, + 1, + 9, + 0, + 10, +}; + +static const char _vq_lengthlist__8u1__p7_1[] = { + 2, 4, 4, 6, 6, 7, 7, 8, 8, 8, 8, 4, 5, 5, 7, 7, + 8, 8, 9, 9, 9, 9, 4, 5, 5, 7, 7, 8, 8, 9, 9, 9, + 9, 6, 7, 7, 8, 8, 8, 8, 9, 9, 9, 9, 6, 7, 7, 8, + 8, 8, 8, 9, 9, 9, 9, 8, 8, 8, 8, 8, 9, 9, 9, 9, + 9, 9, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 8, 9, 9, + 9, 9, 9, 9,10,10,10,10, 8, 9, 9, 9, 9, 9, 9,10, + 10,10,10, 8, 9, 9, 9, 9, 9, 9,10,10,10,10, 8, 9, + 9, 9, 9, 9, 9,10,10,10,10, +}; + +static const static_codebook _8u1__p7_1 = { + 2, 121, + (char *)_vq_lengthlist__8u1__p7_1, + 1, -531365888, 1611661312, 4, 0, + (long *)_vq_quantlist__8u1__p7_1, + 0 +}; + +static const long _vq_quantlist__8u1__p8_0[] = { + 5, + 4, + 6, + 3, + 7, + 2, + 8, + 1, + 9, + 0, + 10, +}; + +static const char _vq_lengthlist__8u1__p8_0[] = { + 1, 4, 4, 6, 6, 8, 8,10,10,11,11, 4, 6, 6, 7, 7, + 9, 9,11,11,13,12, 4, 6, 6, 7, 7, 9, 9,11,11,12, + 12, 6, 7, 7, 9, 9,11,11,12,12,13,13, 6, 7, 7, 9, + 9,11,11,12,12,13,13, 8, 9, 9,11,11,12,12,13,13, + 14,14, 8, 9, 9,11,11,12,12,13,13,14,14, 9,11,11, + 12,12,13,13,14,14,15,15, 9,11,11,12,12,13,13,14, + 14,15,14,11,12,12,13,13,14,14,15,15,16,16,11,12, + 12,13,13,14,14,15,15,15,15, +}; + +static const static_codebook _8u1__p8_0 = { + 2, 121, + (char *)_vq_lengthlist__8u1__p8_0, + 1, -524582912, 1618345984, 4, 0, + (long *)_vq_quantlist__8u1__p8_0, + 0 +}; + +static const long _vq_quantlist__8u1__p8_1[] = { + 5, + 4, + 6, + 3, + 7, + 2, + 8, + 1, + 9, + 0, + 10, +}; + +static const char _vq_lengthlist__8u1__p8_1[] = { + 2, 5, 5, 6, 6, 7, 7, 7, 7, 8, 8, 5, 6, 6, 7, 7, + 7, 7, 8, 8, 8, 8, 5, 6, 6, 7, 7, 7, 7, 8, 8, 8, + 8, 6, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 6, 7, 7, 7, + 7, 8, 8, 8, 8, 8, 8, 7, 7, 7, 8, 8, 8, 8, 8, 8, + 8, 8, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 9, 8, 9, 9, 7, 8, 8, 8, 8, 8, 8, 9, + 8, 9, 9, 8, 8, 8, 8, 8, 8, 8, 9, 9, 9, 9, 8, 8, + 8, 8, 8, 8, 8, 9, 9, 9, 9, +}; + +static const static_codebook _8u1__p8_1 = { + 2, 121, + (char *)_vq_lengthlist__8u1__p8_1, + 1, -531365888, 1611661312, 4, 0, + (long *)_vq_quantlist__8u1__p8_1, + 0 +}; + +static const long _vq_quantlist__8u1__p9_0[] = { + 7, + 6, + 8, + 5, + 9, + 4, + 10, + 3, + 11, + 2, + 12, + 1, + 13, + 0, + 14, +}; + +static const char _vq_lengthlist__8u1__p9_0[] = { + 1, 4, 4,11,11,11,11,11,11,11,11,11,11,11,11, 3, + 11, 8,11,11,11,11,11,11,11,11,11,11,11,11, 3, 9, + 9,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10, +}; + +static const static_codebook _8u1__p9_0 = { + 2, 225, + (char *)_vq_lengthlist__8u1__p9_0, + 1, -514071552, 1627381760, 4, 0, + (long *)_vq_quantlist__8u1__p9_0, + 0 +}; + +static const long _vq_quantlist__8u1__p9_1[] = { + 7, + 6, + 8, + 5, + 9, + 4, + 10, + 3, + 11, + 2, + 12, + 1, + 13, + 0, + 14, +}; + +static const char _vq_lengthlist__8u1__p9_1[] = { + 1, 4, 4, 7, 7, 9, 9, 7, 7, 8, 8,10,10,11,11, 4, + 7, 7, 9, 9,10,10, 8, 8,10,10,10,11,10,11, 4, 7, + 7, 9, 9,10,10, 8, 8,10, 9,11,11,11,11, 7, 9, 9, + 12,12,11,12,10,10,11,10,12,11,11,11, 7, 9, 9,11, + 11,13,12, 9, 9,11,10,11,11,12,11, 9,10,10,12,12, + 14,14,10,10,11,12,12,11,11,11, 9,10,11,11,13,14, + 13,10,11,11,11,12,11,12,12, 7, 8, 8,10, 9,11,10, + 11,12,12,11,12,14,12,13, 7, 8, 8, 9,10,10,11,12, + 12,12,11,12,12,12,13, 9, 9, 9,11,11,13,12,12,12, + 12,11,12,12,13,12, 8,10,10,11,10,11,12,12,12,12, + 12,12,14,12,12, 9,11,11,11,12,12,12,12,13,13,12, + 12,13,13,12,10,11,11,12,11,12,12,12,11,12,13,12, + 12,12,13,11,11,12,12,12,13,12,12,11,12,13,13,12, + 12,13,12,11,12,12,13,13,12,13,12,13,13,13,13,14, + 13, +}; + +static const static_codebook _8u1__p9_1 = { + 2, 225, + (char *)_vq_lengthlist__8u1__p9_1, + 1, -522338304, 1620115456, 4, 0, + (long *)_vq_quantlist__8u1__p9_1, + 0 +}; + +static const long _vq_quantlist__8u1__p9_2[] = { + 8, + 7, + 9, + 6, + 10, + 5, + 11, + 4, + 12, + 3, + 13, + 2, + 14, + 1, + 15, + 0, + 16, +}; + +static const char _vq_lengthlist__8u1__p9_2[] = { + 2, 5, 4, 6, 6, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, + 9, 5, 6, 6, 7, 7, 8, 8, 9, 8, 9, 9, 9, 9, 9, 9, + 9, 9, 5, 6, 6, 7, 7, 8, 8, 8, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 7, 7, 7, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, + 9,10,10, 9, 7, 7, 7, 8, 8, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9,10,10, 8, 8, 8, 9, 9, 9, 9,10,10,10, 9, + 10,10,10,10,10,10, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, + 10,10,10,10,10,10,10, 9, 9, 9, 9, 9, 9, 9, 9,10, + 10,10,10,10,10,10,10,10, 9, 9, 9, 9, 9,10,10,10, + 10,10,10,10,10,10,10,10,10, 9, 9, 9, 9, 9, 9,10, + 10,10,10,10,10,10,10,10,10,10, 9, 9, 9, 9, 9,10, + 10,10,10,10,10,10,10,10,10,10,10, 9, 9, 9, 9,10, + 10,10,10,10,10,10,10,10,10,10,10,10, 9, 9, 9, 9, + 9,10,10,10,10,10,10,10,10,10,10,10,10, 9, 9, 9, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10, 9,10, + 9, 9, 9,10,10,10,10,10,10,10,10,10,10,10,10, 9, + 10, 9,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 9, 9,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10, +}; + +static const static_codebook _8u1__p9_2 = { + 2, 289, + (char *)_vq_lengthlist__8u1__p9_2, + 1, -529530880, 1611661312, 5, 0, + (long *)_vq_quantlist__8u1__p9_2, + 0 +}; + +static const char _huff_lengthlist__8u1__single[] = { + 4, 7,13, 9,15, 9,16, 8,10,13, 7, 5, 8, 6, 9, 7, + 10, 7,10,11,11, 6, 7, 8, 8, 9, 9, 9,12,16, 8, 5, + 8, 6, 8, 6, 9, 7,10,12,11, 7, 7, 7, 6, 7, 7, 7, + 11,15, 7, 5, 8, 6, 7, 5, 7, 6, 9,13,13, 9, 9, 8, + 6, 6, 5, 5, 9,14, 8, 6, 8, 6, 6, 4, 5, 3, 5,13, + 9, 9,11, 8,10, 7, 8, 4, 5,12,11,16,17,15,17,12, + 13, 8, 8,15, +}; + +static const static_codebook _huff_book__8u1__single = { + 2, 100, + (char *)_huff_lengthlist__8u1__single, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist__44u0__long[] = { + 5, 8,13,10,17,11,11,15, 7, 2, 4, 5, 8, 7, 9,16, + 13, 4, 3, 5, 6, 8,11,20,10, 4, 5, 5, 7, 6, 8,18, + 15, 7, 6, 7, 8,10,14,20,10, 6, 7, 6, 9, 7, 8,17, + 9, 8,10, 8,10, 5, 4,11,12,17,19,14,16,10, 7,12, +}; + +static const static_codebook _huff_book__44u0__long = { + 2, 64, + (char *)_huff_lengthlist__44u0__long, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__44u0__p1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44u0__p1_0[] = { + 1, 4, 4, 5, 8, 7, 5, 7, 8, 5, 8, 8, 8,11,11, 8, + 10,10, 5, 8, 8, 8,11,10, 8,11,11, 4, 8, 8, 8,11, + 11, 8,11,11, 8,12,11,11,13,13,11,13,14, 7,11,11, + 10,13,12,11,13,14, 4, 8, 8, 8,11,11, 8,11,12, 8, + 11,11,11,13,13,10,12,13, 8,11,11,11,14,13,11,14, + 13, +}; + +static const static_codebook _44u0__p1_0 = { + 4, 81, + (char *)_vq_lengthlist__44u0__p1_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44u0__p1_0, + 0 +}; + +static const long _vq_quantlist__44u0__p2_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44u0__p2_0[] = { + 2, 4, 4, 5, 6, 6, 5, 6, 6, 5, 7, 7, 7, 8, 8, 6, + 8, 8, 5, 7, 7, 6, 8, 8, 7, 8, 8, 4, 7, 7, 7, 8, + 8, 7, 8, 8, 7, 8, 8, 8, 9,10, 8,10,10, 6, 8, 8, + 8,10, 8, 8,10,10, 5, 7, 7, 7, 8, 8, 7, 8, 8, 6, + 8, 8, 8,10,10, 8, 8,10, 6, 8, 8, 8,10,10, 8,10, + 9, +}; + +static const static_codebook _44u0__p2_0 = { + 4, 81, + (char *)_vq_lengthlist__44u0__p2_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44u0__p2_0, + 0 +}; + +static const long _vq_quantlist__44u0__p3_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44u0__p3_0[] = { + 1, 5, 5, 8, 8, 5, 8, 7, 9, 9, 5, 7, 8, 9, 9, 9, + 10, 9,12,12, 9, 9,10,12,12, 6, 8, 8,11,10, 8,10, + 10,11,11, 8, 9,10,11,11,10,11,11,14,13,10,11,11, + 13,13, 5, 8, 8,10,10, 8,10,10,11,11, 8,10,10,11, + 11,10,11,11,13,13,10,11,11,13,13, 9,11,11,15,14, + 10,12,12,15,14,10,12,11,15,14,13,14,14,16,16,12, + 14,13,17,15, 9,11,11,14,15,10,11,12,14,16,10,11, + 12,14,16,12,13,14,16,16,13,13,15,15,18, 5, 8, 8, + 11,11, 8,10,10,12,12, 8,10,10,12,13,11,12,12,14, + 14,11,12,12,15,15, 8,10,10,13,13,10,12,12,13,13, + 10,12,12,14,14,12,13,13,15,15,12,13,13,16,16, 7, + 10,10,12,12,10,12,11,13,13,10,12,12,13,14,12,13, + 12,15,14,12,13,13,16,16,10,12,12,17,16,12,13,13, + 16,15,11,13,13,17,17,15,15,15,16,17,14,15,15,19, + 19,10,12,12,15,16,11,13,12,15,18,11,13,13,16,16, + 14,15,15,17,17,14,15,15,17,19, 5, 8, 8,11,11, 8, + 10,10,12,12, 8,10,10,12,12,11,12,12,16,15,11,12, + 12,14,15, 7,10,10,13,13,10,12,12,14,13,10,11,12, + 13,13,12,13,13,16,16,12,12,13,15,15, 8,10,10,13, + 13,10,12,12,14,14,10,12,12,13,13,12,13,13,16,16, + 12,13,13,15,15,10,12,12,16,15,11,13,13,17,16,11, + 12,13,16,15,13,15,15,19,17,14,15,14,17,16,10,12, + 12,16,16,11,13,13,16,17,12,13,13,15,17,14,15,15, + 17,19,14,15,15,17,17, 8,11,11,16,16,10,13,12,17, + 17,10,12,13,16,16,15,17,16,20,19,14,15,17,18,19, + 9,12,12,16,17,11,13,14,17,18,11,13,13,19,18,16, + 17,18,19,19,15,16,16,19,19, 9,12,12,16,17,11,14, + 13,18,17,11,13,13,17,17,16,17,16,20,19,14,16,16, + 18,18,12,15,15,19,17,14,15,16, 0,20,13,15,16,20, + 17,18,16,20, 0, 0,15,16,19,20, 0,12,15,14,18,19, + 13,16,15,20,19,13,16,15,20,18,17,18,17, 0,20,16, + 17,16, 0, 0, 8,11,11,16,15,10,12,12,17,17,10,13, + 13,17,16,14,16,15,18,20,15,16,16,19,19, 9,12,12, + 16,16,11,13,13,17,16,11,13,14,17,18,15,15,16,20, + 20,16,16,17,19,19, 9,13,12,16,17,11,14,13,17,17, + 11,14,14,18,17,14,16,15,18,19,16,17,18,18,19,12, + 14,15,19,18,13,15,16,18, 0,13,14,15, 0, 0,16,16, + 17,20, 0,17,17,20,20, 0,12,15,15,19,20,13,15,15, + 0, 0,14,16,15, 0, 0,15,18,16, 0, 0,17,18,16, 0, + 19, +}; + +static const static_codebook _44u0__p3_0 = { + 4, 625, + (char *)_vq_lengthlist__44u0__p3_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44u0__p3_0, + 0 +}; + +static const long _vq_quantlist__44u0__p4_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44u0__p4_0[] = { + 4, 5, 5, 9, 9, 5, 6, 6, 9, 9, 5, 6, 6, 9, 9, 9, + 10, 9,12,12, 9, 9,10,12,12, 5, 7, 7,10,10, 7, 7, + 8,10,10, 6, 7, 8,10,10,10,10,10,11,13,10, 9,10, + 12,13, 5, 7, 7,10,10, 6, 8, 7,10,10, 7, 8, 7,10, + 10, 9,10,10,12,12,10,10,10,13,11, 9,10,10,13,13, + 10,11,10,13,13,10,10,10,13,13,12,12,13,14,14,12, + 12,13,14,14, 9,10,10,13,13,10,10,10,13,13,10,10, + 10,13,13,12,13,12,15,14,12,13,12,15,15, 5, 7, 6, + 10,10, 7, 8, 8,10,10, 7, 8, 8,10,10,10,11,10,13, + 13,10,10,10,12,12, 7, 8, 8,11,10, 8, 8, 9,10,11, + 8, 9, 9,11,11,11,10,11,11,14,11,11,11,13,13, 6, + 8, 8,10,10, 7, 9, 8,11,10, 8, 9, 9,11,11,10,11, + 10,14,11,10,11,11,13,13,10,11,11,14,13,10,10,11, + 14,13,10,11,11,14,14,12,11,13,12,16,13,14,14,15, + 15,10,10,11,13,14,10,11,10,14,13,10,11,11,14,14, + 12,13,12,15,13,13,13,14,15,16, 5, 7, 7,10,10, 7, + 8, 8,10,10, 7, 8, 8,10,10,10,10,10,13,13,10,10, + 11,12,13, 6, 8, 8,11,10, 8, 9, 9,11,11, 7, 8, 9, + 10,11,10,11,11,13,13,10,10,11,11,13, 6, 8, 8,10, + 11, 8, 9, 9,11,11, 8, 9, 8,12,10,10,11,11,13,13, + 10,11,10,14,11,10,10,10,14,13,10,11,11,14,13,10, + 10,11,13,13,12,14,14,16,16,12,12,13,13,15,10,11, + 11,13,14,10,11,11,14,15,10,11,10,13,13,13,14,13, + 16,16,12,13,11,15,12, 9,10,10,13,13,10,11,11,14, + 13,10,10,11,13,14,13,14,13,16,16,13,13,13,15,16, + 9,10,10,13,13,10,10,11,13,14,10,11,11,15,13,13, + 13,14,14,18,13,13,14,16,15, 9,10,10,13,14,10,11, + 10,14,13,10,11,11,13,14,13,14,13,16,15,13,13,14, + 15,16,12,13,12,16,14,11,11,13,15,15,13,14,13,16, + 15,15,12,16,12,17,14,15,15,17,17,12,13,13,14,16, + 11,13,11,16,15,12,13,14,15,16,14,15,13, 0,14,14, + 16,16, 0, 0, 9,10,10,13,13,10,11,10,14,14,10,11, + 11,13,13,12,13,13,14,16,13,14,14,16,16, 9,10,10, + 14,14,11,11,11,14,13,10,10,11,14,14,13,13,13,16, + 16,13,13,14,14,17, 9,10,10,13,14,10,11,11,13,15, + 10,11,10,14,14,13,13,13,14,17,13,14,13,17,14,12, + 13,13,16,14,13,14,13,16,15,12,12,13,15,16,15,15, + 16,18,16,15,13,15,14, 0,12,12,13,14,16,13,13,14, + 15,16,11,12,11,16,14,15,16,16,17,17,14,15,12,17, + 12, +}; + +static const static_codebook _44u0__p4_0 = { + 4, 625, + (char *)_vq_lengthlist__44u0__p4_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44u0__p4_0, + 0 +}; + +static const long _vq_quantlist__44u0__p5_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__44u0__p5_0[] = { + 1, 4, 4, 7, 7, 7, 7, 9, 9, 4, 6, 6, 8, 8, 8, 8, + 9, 9, 4, 6, 6, 8, 8, 8, 8, 9, 9, 7, 8, 8, 9, 9, + 9, 9,11,10, 7, 8, 8, 9, 9, 9, 9,10,10, 7, 8, 8, + 9, 9,10,10,11,11, 7, 8, 8, 9, 9,10,10,11,11, 9, + 9, 9,10,10,11,11,12,12, 9, 9, 9,10,11,11,11,12, + 12, +}; + +static const static_codebook _44u0__p5_0 = { + 2, 81, + (char *)_vq_lengthlist__44u0__p5_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__44u0__p5_0, + 0 +}; + +static const long _vq_quantlist__44u0__p6_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44u0__p6_0[] = { + 1, 4, 4, 6, 6, 8, 8,10, 9,11,10,14,13, 4, 6, 5, + 8, 8, 9, 9,11,10,11,11,14,14, 4, 5, 6, 8, 8, 9, + 9,10,10,11,11,14,14, 6, 8, 8, 9, 9,10,10,11,11, + 12,12,16,15, 7, 8, 8, 9, 9,10,10,11,11,12,12,15, + 15, 9,10,10,10,10,11,11,12,12,12,12,15,15, 9,10, + 9,10,11,11,11,12,12,12,13,15,15,10,10,11,11,11, + 12,12,13,12,13,13,16,15,10,11,11,11,11,12,12,13, + 12,13,13,16,17,11,11,12,12,12,13,13,13,14,14,15, + 17,17,11,11,12,12,12,13,13,13,14,14,14,16,18,14, + 15,15,15,15,16,16,16,16,17,18, 0, 0,14,15,15,15, + 15,17,16,17,18,17,17,18, 0, +}; + +static const static_codebook _44u0__p6_0 = { + 2, 169, + (char *)_vq_lengthlist__44u0__p6_0, + 1, -526516224, 1616117760, 4, 0, + (long *)_vq_quantlist__44u0__p6_0, + 0 +}; + +static const long _vq_quantlist__44u0__p6_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44u0__p6_1[] = { + 2, 4, 4, 5, 5, 4, 5, 5, 5, 5, 4, 5, 5, 5, 5, 5, + 6, 6, 6, 6, 5, 6, 6, 6, 6, +}; + +static const static_codebook _44u0__p6_1 = { + 2, 25, + (char *)_vq_lengthlist__44u0__p6_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44u0__p6_1, + 0 +}; + +static const long _vq_quantlist__44u0__p7_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44u0__p7_0[] = { + 1, 4, 4,11,11, 9,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11, 9,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,10,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10, +}; + +static const static_codebook _44u0__p7_0 = { + 4, 625, + (char *)_vq_lengthlist__44u0__p7_0, + 1, -518709248, 1626677248, 3, 0, + (long *)_vq_quantlist__44u0__p7_0, + 0 +}; + +static const long _vq_quantlist__44u0__p7_1[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44u0__p7_1[] = { + 1, 4, 4, 6, 6, 6, 6, 7, 7, 8, 8, 9, 9, 5, 7, 7, + 8, 7, 7, 7, 9, 8,10, 9,10,11, 5, 7, 7, 8, 8, 7, + 7, 8, 9,10,10,11,11, 6, 8, 8, 9, 9, 9, 9,11,10, + 12,12,15,12, 6, 8, 8, 9, 9, 9, 9,11,11,12,11,14, + 12, 7, 8, 8,10,10,12,12,13,13,13,15,13,13, 7, 8, + 8,10,10,11,11,13,12,14,15,15,15, 9,10,10,11,12, + 13,13,14,15,14,15,14,15, 8,10,10,12,12,14,14,15, + 14,14,15,15,14,10,12,12,14,14,15,14,15,15,15,14, + 15,15,10,12,12,13,14,15,14,15,15,14,15,15,15,12, + 15,13,15,14,15,15,15,15,15,15,15,15,13,13,15,15, + 15,15,15,15,15,15,15,15,15, +}; + +static const static_codebook _44u0__p7_1 = { + 2, 169, + (char *)_vq_lengthlist__44u0__p7_1, + 1, -523010048, 1618608128, 4, 0, + (long *)_vq_quantlist__44u0__p7_1, + 0 +}; + +static const long _vq_quantlist__44u0__p7_2[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44u0__p7_2[] = { + 2, 5, 4, 6, 6, 7, 7, 8, 8, 8, 8, 9, 8, 5, 5, 6, + 7, 7, 8, 8, 8, 8, 9, 9, 9, 9, 5, 6, 5, 7, 7, 8, + 8, 8, 8, 9, 9, 9, 9, 6, 7, 7, 8, 8, 8, 8, 9, 8, + 9, 9, 9, 9, 6, 7, 7, 8, 7, 8, 8, 9, 9, 9, 9, 9, + 9, 7, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 7, 8, + 8, 9, 8, 9, 8, 9, 9, 9, 9, 9, 9, 8, 9, 8, 9, 9, + 9, 9, 9, 9, 9, 9,10,10, 8, 8, 9, 9, 9, 9, 9, 9, + 9, 9,10, 9,10, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9,10,10,10, 9, 9, 9, 9, 9, + 9, 9, 9,10, 9, 9,10,10, 9, +}; + +static const static_codebook _44u0__p7_2 = { + 2, 169, + (char *)_vq_lengthlist__44u0__p7_2, + 1, -531103744, 1611661312, 4, 0, + (long *)_vq_quantlist__44u0__p7_2, + 0 +}; + +static const char _huff_lengthlist__44u0__short[] = { + 12,13,14,13,17,12,15,17, 5, 5, 6,10,10,11,15,16, + 4, 3, 3, 7, 5, 7,10,16, 7, 7, 7,10, 9,11,12,16, + 6, 5, 5, 9, 5, 6,10,16, 8, 7, 7, 9, 6, 7, 9,16, + 11, 7, 3, 6, 4, 5, 8,16,12, 9, 4, 8, 5, 7, 9,16, +}; + +static const static_codebook _huff_book__44u0__short = { + 2, 64, + (char *)_huff_lengthlist__44u0__short, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist__44u1__long[] = { + 5, 8,13,10,17,11,11,15, 7, 2, 4, 5, 8, 7, 9,16, + 13, 4, 3, 5, 6, 8,11,20,10, 4, 5, 5, 7, 6, 8,18, + 15, 7, 6, 7, 8,10,14,20,10, 6, 7, 6, 9, 7, 8,17, + 9, 8,10, 8,10, 5, 4,11,12,17,19,14,16,10, 7,12, +}; + +static const static_codebook _huff_book__44u1__long = { + 2, 64, + (char *)_huff_lengthlist__44u1__long, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__44u1__p1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44u1__p1_0[] = { + 1, 4, 4, 5, 8, 7, 5, 7, 8, 5, 8, 8, 8,11,11, 8, + 10,10, 5, 8, 8, 8,11,10, 8,11,11, 4, 8, 8, 8,11, + 11, 8,11,11, 8,12,11,11,13,13,11,13,14, 7,11,11, + 10,13,12,11,13,14, 4, 8, 8, 8,11,11, 8,11,12, 8, + 11,11,11,13,13,10,12,13, 8,11,11,11,14,13,11,14, + 13, +}; + +static const static_codebook _44u1__p1_0 = { + 4, 81, + (char *)_vq_lengthlist__44u1__p1_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44u1__p1_0, + 0 +}; + +static const long _vq_quantlist__44u1__p2_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44u1__p2_0[] = { + 2, 4, 4, 5, 6, 6, 5, 6, 6, 5, 7, 7, 7, 8, 8, 6, + 8, 8, 5, 7, 7, 6, 8, 8, 7, 8, 8, 4, 7, 7, 7, 8, + 8, 7, 8, 8, 7, 8, 8, 8, 9,10, 8,10,10, 6, 8, 8, + 8,10, 8, 8,10,10, 5, 7, 7, 7, 8, 8, 7, 8, 8, 6, + 8, 8, 8,10,10, 8, 8,10, 6, 8, 8, 8,10,10, 8,10, + 9, +}; + +static const static_codebook _44u1__p2_0 = { + 4, 81, + (char *)_vq_lengthlist__44u1__p2_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44u1__p2_0, + 0 +}; + +static const long _vq_quantlist__44u1__p3_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44u1__p3_0[] = { + 1, 5, 5, 8, 8, 5, 8, 7, 9, 9, 5, 7, 8, 9, 9, 9, + 10, 9,12,12, 9, 9,10,12,12, 6, 8, 8,11,10, 8,10, + 10,11,11, 8, 9,10,11,11,10,11,11,14,13,10,11,11, + 13,13, 5, 8, 8,10,10, 8,10,10,11,11, 8,10,10,11, + 11,10,11,11,13,13,10,11,11,13,13, 9,11,11,15,14, + 10,12,12,15,14,10,12,11,15,14,13,14,14,16,16,12, + 14,13,17,15, 9,11,11,14,15,10,11,12,14,16,10,11, + 12,14,16,12,13,14,16,16,13,13,15,15,18, 5, 8, 8, + 11,11, 8,10,10,12,12, 8,10,10,12,13,11,12,12,14, + 14,11,12,12,15,15, 8,10,10,13,13,10,12,12,13,13, + 10,12,12,14,14,12,13,13,15,15,12,13,13,16,16, 7, + 10,10,12,12,10,12,11,13,13,10,12,12,13,14,12,13, + 12,15,14,12,13,13,16,16,10,12,12,17,16,12,13,13, + 16,15,11,13,13,17,17,15,15,15,16,17,14,15,15,19, + 19,10,12,12,15,16,11,13,12,15,18,11,13,13,16,16, + 14,15,15,17,17,14,15,15,17,19, 5, 8, 8,11,11, 8, + 10,10,12,12, 8,10,10,12,12,11,12,12,16,15,11,12, + 12,14,15, 7,10,10,13,13,10,12,12,14,13,10,11,12, + 13,13,12,13,13,16,16,12,12,13,15,15, 8,10,10,13, + 13,10,12,12,14,14,10,12,12,13,13,12,13,13,16,16, + 12,13,13,15,15,10,12,12,16,15,11,13,13,17,16,11, + 12,13,16,15,13,15,15,19,17,14,15,14,17,16,10,12, + 12,16,16,11,13,13,16,17,12,13,13,15,17,14,15,15, + 17,19,14,15,15,17,17, 8,11,11,16,16,10,13,12,17, + 17,10,12,13,16,16,15,17,16,20,19,14,15,17,18,19, + 9,12,12,16,17,11,13,14,17,18,11,13,13,19,18,16, + 17,18,19,19,15,16,16,19,19, 9,12,12,16,17,11,14, + 13,18,17,11,13,13,17,17,16,17,16,20,19,14,16,16, + 18,18,12,15,15,19,17,14,15,16, 0,20,13,15,16,20, + 17,18,16,20, 0, 0,15,16,19,20, 0,12,15,14,18,19, + 13,16,15,20,19,13,16,15,20,18,17,18,17, 0,20,16, + 17,16, 0, 0, 8,11,11,16,15,10,12,12,17,17,10,13, + 13,17,16,14,16,15,18,20,15,16,16,19,19, 9,12,12, + 16,16,11,13,13,17,16,11,13,14,17,18,15,15,16,20, + 20,16,16,17,19,19, 9,13,12,16,17,11,14,13,17,17, + 11,14,14,18,17,14,16,15,18,19,16,17,18,18,19,12, + 14,15,19,18,13,15,16,18, 0,13,14,15, 0, 0,16,16, + 17,20, 0,17,17,20,20, 0,12,15,15,19,20,13,15,15, + 0, 0,14,16,15, 0, 0,15,18,16, 0, 0,17,18,16, 0, + 19, +}; + +static const static_codebook _44u1__p3_0 = { + 4, 625, + (char *)_vq_lengthlist__44u1__p3_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44u1__p3_0, + 0 +}; + +static const long _vq_quantlist__44u1__p4_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44u1__p4_0[] = { + 4, 5, 5, 9, 9, 5, 6, 6, 9, 9, 5, 6, 6, 9, 9, 9, + 10, 9,12,12, 9, 9,10,12,12, 5, 7, 7,10,10, 7, 7, + 8,10,10, 6, 7, 8,10,10,10,10,10,11,13,10, 9,10, + 12,13, 5, 7, 7,10,10, 6, 8, 7,10,10, 7, 8, 7,10, + 10, 9,10,10,12,12,10,10,10,13,11, 9,10,10,13,13, + 10,11,10,13,13,10,10,10,13,13,12,12,13,14,14,12, + 12,13,14,14, 9,10,10,13,13,10,10,10,13,13,10,10, + 10,13,13,12,13,12,15,14,12,13,12,15,15, 5, 7, 6, + 10,10, 7, 8, 8,10,10, 7, 8, 8,10,10,10,11,10,13, + 13,10,10,10,12,12, 7, 8, 8,11,10, 8, 8, 9,10,11, + 8, 9, 9,11,11,11,10,11,11,14,11,11,11,13,13, 6, + 8, 8,10,10, 7, 9, 8,11,10, 8, 9, 9,11,11,10,11, + 10,14,11,10,11,11,13,13,10,11,11,14,13,10,10,11, + 14,13,10,11,11,14,14,12,11,13,12,16,13,14,14,15, + 15,10,10,11,13,14,10,11,10,14,13,10,11,11,14,14, + 12,13,12,15,13,13,13,14,15,16, 5, 7, 7,10,10, 7, + 8, 8,10,10, 7, 8, 8,10,10,10,10,10,13,13,10,10, + 11,12,13, 6, 8, 8,11,10, 8, 9, 9,11,11, 7, 8, 9, + 10,11,10,11,11,13,13,10,10,11,11,13, 6, 8, 8,10, + 11, 8, 9, 9,11,11, 8, 9, 8,12,10,10,11,11,13,13, + 10,11,10,14,11,10,10,10,14,13,10,11,11,14,13,10, + 10,11,13,13,12,14,14,16,16,12,12,13,13,15,10,11, + 11,13,14,10,11,11,14,15,10,11,10,13,13,13,14,13, + 16,16,12,13,11,15,12, 9,10,10,13,13,10,11,11,14, + 13,10,10,11,13,14,13,14,13,16,16,13,13,13,15,16, + 9,10,10,13,13,10,10,11,13,14,10,11,11,15,13,13, + 13,14,14,18,13,13,14,16,15, 9,10,10,13,14,10,11, + 10,14,13,10,11,11,13,14,13,14,13,16,15,13,13,14, + 15,16,12,13,12,16,14,11,11,13,15,15,13,14,13,16, + 15,15,12,16,12,17,14,15,15,17,17,12,13,13,14,16, + 11,13,11,16,15,12,13,14,15,16,14,15,13, 0,14,14, + 16,16, 0, 0, 9,10,10,13,13,10,11,10,14,14,10,11, + 11,13,13,12,13,13,14,16,13,14,14,16,16, 9,10,10, + 14,14,11,11,11,14,13,10,10,11,14,14,13,13,13,16, + 16,13,13,14,14,17, 9,10,10,13,14,10,11,11,13,15, + 10,11,10,14,14,13,13,13,14,17,13,14,13,17,14,12, + 13,13,16,14,13,14,13,16,15,12,12,13,15,16,15,15, + 16,18,16,15,13,15,14, 0,12,12,13,14,16,13,13,14, + 15,16,11,12,11,16,14,15,16,16,17,17,14,15,12,17, + 12, +}; + +static const static_codebook _44u1__p4_0 = { + 4, 625, + (char *)_vq_lengthlist__44u1__p4_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44u1__p4_0, + 0 +}; + +static const long _vq_quantlist__44u1__p5_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__44u1__p5_0[] = { + 1, 4, 4, 7, 7, 7, 7, 9, 9, 4, 6, 6, 8, 8, 8, 8, + 9, 9, 4, 6, 6, 8, 8, 8, 8, 9, 9, 7, 8, 8, 9, 9, + 9, 9,11,10, 7, 8, 8, 9, 9, 9, 9,10,10, 7, 8, 8, + 9, 9,10,10,11,11, 7, 8, 8, 9, 9,10,10,11,11, 9, + 9, 9,10,10,11,11,12,12, 9, 9, 9,10,11,11,11,12, + 12, +}; + +static const static_codebook _44u1__p5_0 = { + 2, 81, + (char *)_vq_lengthlist__44u1__p5_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__44u1__p5_0, + 0 +}; + +static const long _vq_quantlist__44u1__p6_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44u1__p6_0[] = { + 1, 4, 4, 6, 6, 8, 8,10, 9,11,10,14,13, 4, 6, 5, + 8, 8, 9, 9,11,10,11,11,14,14, 4, 5, 6, 8, 8, 9, + 9,10,10,11,11,14,14, 6, 8, 8, 9, 9,10,10,11,11, + 12,12,16,15, 7, 8, 8, 9, 9,10,10,11,11,12,12,15, + 15, 9,10,10,10,10,11,11,12,12,12,12,15,15, 9,10, + 9,10,11,11,11,12,12,12,13,15,15,10,10,11,11,11, + 12,12,13,12,13,13,16,15,10,11,11,11,11,12,12,13, + 12,13,13,16,17,11,11,12,12,12,13,13,13,14,14,15, + 17,17,11,11,12,12,12,13,13,13,14,14,14,16,18,14, + 15,15,15,15,16,16,16,16,17,18, 0, 0,14,15,15,15, + 15,17,16,17,18,17,17,18, 0, +}; + +static const static_codebook _44u1__p6_0 = { + 2, 169, + (char *)_vq_lengthlist__44u1__p6_0, + 1, -526516224, 1616117760, 4, 0, + (long *)_vq_quantlist__44u1__p6_0, + 0 +}; + +static const long _vq_quantlist__44u1__p6_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44u1__p6_1[] = { + 2, 4, 4, 5, 5, 4, 5, 5, 5, 5, 4, 5, 5, 5, 5, 5, + 6, 6, 6, 6, 5, 6, 6, 6, 6, +}; + +static const static_codebook _44u1__p6_1 = { + 2, 25, + (char *)_vq_lengthlist__44u1__p6_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44u1__p6_1, + 0 +}; + +static const long _vq_quantlist__44u1__p7_0[] = { + 3, + 2, + 4, + 1, + 5, + 0, + 6, +}; + +static const char _vq_lengthlist__44u1__p7_0[] = { + 1, 3, 2, 9, 9, 7, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 8, +}; + +static const static_codebook _44u1__p7_0 = { + 2, 49, + (char *)_vq_lengthlist__44u1__p7_0, + 1, -518017024, 1626677248, 3, 0, + (long *)_vq_quantlist__44u1__p7_0, + 0 +}; + +static const long _vq_quantlist__44u1__p7_1[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44u1__p7_1[] = { + 1, 4, 4, 6, 6, 6, 6, 7, 7, 8, 8, 9, 9, 5, 7, 7, + 8, 7, 7, 7, 9, 8,10, 9,10,11, 5, 7, 7, 8, 8, 7, + 7, 8, 9,10,10,11,11, 6, 8, 8, 9, 9, 9, 9,11,10, + 12,12,15,12, 6, 8, 8, 9, 9, 9, 9,11,11,12,11,14, + 12, 7, 8, 8,10,10,12,12,13,13,13,15,13,13, 7, 8, + 8,10,10,11,11,13,12,14,15,15,15, 9,10,10,11,12, + 13,13,14,15,14,15,14,15, 8,10,10,12,12,14,14,15, + 14,14,15,15,14,10,12,12,14,14,15,14,15,15,15,14, + 15,15,10,12,12,13,14,15,14,15,15,14,15,15,15,12, + 15,13,15,14,15,15,15,15,15,15,15,15,13,13,15,15, + 15,15,15,15,15,15,15,15,15, +}; + +static const static_codebook _44u1__p7_1 = { + 2, 169, + (char *)_vq_lengthlist__44u1__p7_1, + 1, -523010048, 1618608128, 4, 0, + (long *)_vq_quantlist__44u1__p7_1, + 0 +}; + +static const long _vq_quantlist__44u1__p7_2[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44u1__p7_2[] = { + 2, 5, 4, 6, 6, 7, 7, 8, 8, 8, 8, 9, 8, 5, 5, 6, + 7, 7, 8, 8, 8, 8, 9, 9, 9, 9, 5, 6, 5, 7, 7, 8, + 8, 8, 8, 9, 9, 9, 9, 6, 7, 7, 8, 8, 8, 8, 9, 8, + 9, 9, 9, 9, 6, 7, 7, 8, 7, 8, 8, 9, 9, 9, 9, 9, + 9, 7, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 7, 8, + 8, 9, 8, 9, 8, 9, 9, 9, 9, 9, 9, 8, 9, 8, 9, 9, + 9, 9, 9, 9, 9, 9,10,10, 8, 8, 9, 9, 9, 9, 9, 9, + 9, 9,10, 9,10, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9,10,10,10, 9, 9, 9, 9, 9, + 9, 9, 9,10, 9, 9,10,10, 9, +}; + +static const static_codebook _44u1__p7_2 = { + 2, 169, + (char *)_vq_lengthlist__44u1__p7_2, + 1, -531103744, 1611661312, 4, 0, + (long *)_vq_quantlist__44u1__p7_2, + 0 +}; + +static const char _huff_lengthlist__44u1__short[] = { + 12,13,14,13,17,12,15,17, 5, 5, 6,10,10,11,15,16, + 4, 3, 3, 7, 5, 7,10,16, 7, 7, 7,10, 9,11,12,16, + 6, 5, 5, 9, 5, 6,10,16, 8, 7, 7, 9, 6, 7, 9,16, + 11, 7, 3, 6, 4, 5, 8,16,12, 9, 4, 8, 5, 7, 9,16, +}; + +static const static_codebook _huff_book__44u1__short = { + 2, 64, + (char *)_huff_lengthlist__44u1__short, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist__44u2__long[] = { + 5, 9,14,12,15,13,10,13, 7, 4, 5, 6, 8, 7, 8,12, + 13, 4, 3, 5, 5, 6, 9,15,12, 6, 5, 6, 6, 6, 7,14, + 14, 7, 4, 6, 4, 6, 8,15,12, 6, 6, 5, 5, 5, 6,14, + 9, 7, 8, 6, 7, 5, 4,10,10,13,14,14,15,10, 6, 8, +}; + +static const static_codebook _huff_book__44u2__long = { + 2, 64, + (char *)_huff_lengthlist__44u2__long, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__44u2__p1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44u2__p1_0[] = { + 1, 4, 4, 5, 8, 7, 5, 7, 8, 5, 8, 8, 8,11,11, 8, + 10,11, 5, 8, 8, 8,11,10, 8,11,11, 4, 8, 8, 8,11, + 11, 8,11,11, 8,11,11,11,13,14,11,13,13, 7,11,11, + 10,13,12,11,14,14, 4, 8, 8, 8,11,11, 8,11,11, 8, + 11,11,11,14,13,10,12,13, 8,11,11,11,13,13,11,13, + 13, +}; + +static const static_codebook _44u2__p1_0 = { + 4, 81, + (char *)_vq_lengthlist__44u2__p1_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44u2__p1_0, + 0 +}; + +static const long _vq_quantlist__44u2__p2_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44u2__p2_0[] = { + 2, 5, 5, 5, 6, 6, 5, 6, 6, 5, 6, 6, 7, 8, 8, 6, + 8, 8, 5, 6, 6, 6, 8, 7, 7, 8, 8, 5, 6, 6, 7, 8, + 8, 6, 8, 8, 6, 8, 8, 8, 9,10, 8,10,10, 6, 8, 8, + 7,10, 8, 8,10,10, 5, 6, 6, 6, 8, 8, 7, 8, 8, 6, + 8, 8, 8,10,10, 8, 8,10, 6, 8, 8, 8,10,10, 8,10, + 9, +}; + +static const static_codebook _44u2__p2_0 = { + 4, 81, + (char *)_vq_lengthlist__44u2__p2_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44u2__p2_0, + 0 +}; + +static const long _vq_quantlist__44u2__p3_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44u2__p3_0[] = { + 2, 4, 4, 7, 8, 5, 7, 7, 9, 9, 5, 7, 7, 9, 9, 8, + 9, 9,12,11, 8, 9, 9,11,12, 5, 7, 7,10,10, 7, 9, + 9,11,11, 7, 9, 9,10,11,10,11,11,13,13, 9,10,11, + 12,13, 5, 7, 7,10,10, 7, 9, 9,11,10, 7, 9, 9,11, + 11, 9,11,10,13,13,10,11,11,13,13, 8,10,10,14,13, + 10,11,11,15,14, 9,11,11,15,14,13,14,13,16,14,12, + 13,13,15,16, 8,10,10,13,14, 9,11,11,14,15,10,11, + 11,14,15,12,13,13,15,15,12,13,14,15,16, 5, 7, 7, + 10,10, 7, 9, 9,11,11, 7, 9, 9,11,12,10,11,11,14, + 13,10,11,11,14,14, 7, 9, 9,12,12, 9,11,11,13,13, + 9,11,11,13,13,12,13,12,14,14,11,12,13,15,15, 7, + 9, 9,12,12, 8,11,10,13,12, 9,11,11,13,13,11,13, + 12,15,13,11,13,13,15,16, 9,12,11,15,15,11,12,12, + 16,15,11,12,13,16,16,13,14,15,16,15,13,15,15,17, + 17, 9,11,11,14,15,10,12,12,15,15,11,13,12,15,16, + 13,15,14,16,16,13,15,15,17,19, 5, 7, 7,10,10, 7, + 9, 9,12,11, 7, 9, 9,11,11,10,11,11,14,14,10,11, + 11,13,14, 7, 9, 9,12,12, 9,11,11,13,13, 9,10,11, + 12,13,11,13,12,16,15,11,12,12,14,15, 7, 9, 9,12, + 12, 9,11,11,13,13, 9,11,11,13,12,11,13,12,15,16, + 12,13,13,15,14, 9,11,11,15,14,11,13,12,16,15,10, + 11,12,15,15,13,14,14,18,17,13,14,14,15,17,10,11, + 11,14,15,11,13,12,15,17,11,13,12,15,16,13,15,14, + 18,17,14,15,15,16,18, 7,10,10,14,14,10,12,12,15, + 15,10,12,12,15,15,14,15,15,18,17,13,15,15,16,16, + 9,11,11,16,15,11,13,13,16,18,11,13,13,16,16,15, + 16,16, 0, 0,14,15,16,18,17, 9,11,11,15,15,10,13, + 12,17,16,11,12,13,16,17,14,15,16,19,19,14,15,15, + 0,20,12,14,14, 0, 0,13,14,16,19,18,13,15,16,20, + 17,16,18, 0, 0, 0,15,16,17,18,19,11,14,14, 0,19, + 12,15,14,17,17,13,15,15, 0, 0,16,17,15,20,19,15, + 17,16,19, 0, 8,10,10,14,15,10,12,11,15,15,10,11, + 12,16,15,13,14,14,19,17,14,15,15, 0, 0, 9,11,11, + 16,15,11,13,13,17,16,10,12,13,16,17,14,15,15,18, + 18,14,15,16,20,19, 9,12,12, 0,15,11,13,13,16,17, + 11,13,13,19,17,14,16,16,18,17,15,16,16,17,19,11, + 14,14,18,18,13,14,15, 0, 0,12,14,15,19,18,15,16, + 19, 0,19,15,16,19,19,17,12,14,14,16,19,13,15,15, + 0,17,13,15,14,18,18,15,16,15, 0,18,16,17,17, 0, + 0, +}; + +static const static_codebook _44u2__p3_0 = { + 4, 625, + (char *)_vq_lengthlist__44u2__p3_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44u2__p3_0, + 0 +}; + +static const long _vq_quantlist__44u2__p4_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44u2__p4_0[] = { + 4, 5, 5, 8, 8, 5, 7, 6, 9, 9, 5, 6, 7, 9, 9, 9, + 9, 9,11,11, 9, 9, 9,11,11, 5, 7, 7, 9, 9, 7, 8, + 8,10,10, 7, 7, 8,10,10,10,10,10,11,12, 9,10,10, + 11,12, 5, 7, 7, 9, 9, 6, 8, 7,10,10, 7, 8, 8,10, + 10, 9,10,10,12,11, 9,10,10,12,11, 9,10,10,12,12, + 10,10,10,13,12, 9,10,10,12,13,12,12,12,14,14,11, + 12,12,13,14, 9,10,10,12,12, 9,10,10,12,13,10,10, + 10,12,13,11,12,12,14,13,12,12,12,14,13, 5, 7, 7, + 10, 9, 7, 8, 8,10,10, 7, 8, 8,10,10,10,10,10,12, + 12,10,10,10,12,12, 7, 8, 8,11,10, 8, 8, 9,11,11, + 8, 9, 9,11,11,10,11,11,12,13,10,11,11,13,13, 6, + 8, 8,10,10, 7, 9, 8,11,10, 8, 9, 9,11,11,10,11, + 10,13,11,10,11,11,13,13, 9,10,10,13,13,10,11,11, + 13,13,10,11,11,14,13,12,11,13,12,15,12,13,13,15, + 15, 9,10,10,12,13,10,11,10,13,13,10,11,11,13,13, + 12,13,11,15,13,12,13,13,15,15, 5, 7, 7, 9,10, 7, + 8, 8,10,10, 7, 8, 8,10,10,10,10,10,12,12,10,10, + 11,12,12, 6, 8, 8,10,10, 8, 9, 9,11,11, 7, 8, 9, + 10,11,10,11,11,13,13,10,10,11,11,13, 7, 8, 8,10, + 11, 8, 9, 9,11,11, 8, 9, 8,11,11,10,11,11,13,13, + 10,11,11,13,12, 9,10,10,13,12,10,11,11,14,13,10, + 10,11,13,13,12,13,13,15,15,12,11,13,12,14, 9,10, + 10,12,13,10,11,11,13,14,10,11,11,13,13,12,13,13, + 15,15,12,13,12,15,12, 8, 9, 9,12,12, 9,11,10,13, + 13, 9,10,10,13,13,12,13,13,15,15,12,12,12,14,14, + 9,10,10,13,13,10,11,11,13,14,10,11,11,14,12,13, + 13,14,14,16,12,13,13,15,14, 9,10,10,13,13,10,11, + 10,14,13,10,11,11,13,14,12,14,13,16,14,13,13,13, + 14,15,11,13,12,15,14,11,12,13,14,15,12,13,13,16, + 15,14,12,15,12,16,14,15,15,17,16,11,12,12,14,15, + 11,13,11,15,14,12,13,13,15,16,13,15,12,17,13,14, + 15,15,16,16, 8, 9, 9,12,12, 9,10,10,13,13, 9,10, + 10,13,13,12,13,12,14,14,12,13,13,15,15, 9,10,10, + 13,13,10,11,11,14,13,10,10,11,13,14,12,13,13,15, + 14,12,12,14,14,16, 9,10,10,13,13,10,11,11,13,14, + 10,11,11,14,13,13,13,13,15,15,13,14,13,16,14,11, + 12,12,14,14,12,13,13,16,15,11,12,13,14,15,14,15, + 15,16,16,14,13,15,13,17,11,12,12,14,15,12,13,13, + 15,16,11,13,12,15,15,14,15,14,16,16,14,15,12,17, + 13, +}; + +static const static_codebook _44u2__p4_0 = { + 4, 625, + (char *)_vq_lengthlist__44u2__p4_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44u2__p4_0, + 0 +}; + +static const long _vq_quantlist__44u2__p5_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__44u2__p5_0[] = { + 1, 4, 4, 7, 7, 8, 8, 9, 9, 4, 6, 5, 8, 8, 8, 8, + 10,10, 4, 5, 6, 8, 8, 8, 8,10,10, 7, 8, 8, 9, 9, + 9, 9,11,11, 7, 8, 8, 9, 9, 9, 9,11,11, 8, 8, 8, + 9, 9,10,11,12,12, 8, 8, 8, 9, 9,10,10,12,12,10, + 10,10,11,11,12,12,13,13,10,10,10,11,11,12,12,13, + 13, +}; + +static const static_codebook _44u2__p5_0 = { + 2, 81, + (char *)_vq_lengthlist__44u2__p5_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__44u2__p5_0, + 0 +}; + +static const long _vq_quantlist__44u2__p6_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44u2__p6_0[] = { + 1, 4, 4, 6, 6, 8, 8,10,10,11,11,14,13, 4, 6, 5, + 8, 8, 9, 9,11,10,12,11,15,14, 4, 5, 6, 8, 8, 9, + 9,11,11,11,11,14,14, 6, 8, 8,10, 9,11,11,11,11, + 12,12,15,15, 6, 8, 8, 9, 9,11,11,11,12,12,12,15, + 15, 8,10,10,11,11,11,11,12,12,13,13,15,16, 8,10, + 10,11,11,11,11,12,12,13,13,16,16,10,11,11,12,12, + 12,12,13,13,13,13,17,16,10,11,11,12,12,12,12,13, + 13,13,14,16,17,11,12,12,13,13,13,13,14,14,15,14, + 18,17,11,12,12,13,13,13,13,14,14,14,15,19,18,14, + 15,15,15,15,16,16,18,19,18,18, 0, 0,14,15,15,16, + 15,17,17,16,18,17,18, 0, 0, +}; + +static const static_codebook _44u2__p6_0 = { + 2, 169, + (char *)_vq_lengthlist__44u2__p6_0, + 1, -526516224, 1616117760, 4, 0, + (long *)_vq_quantlist__44u2__p6_0, + 0 +}; + +static const long _vq_quantlist__44u2__p6_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44u2__p6_1[] = { + 2, 4, 4, 5, 5, 4, 5, 5, 6, 5, 4, 5, 5, 5, 6, 5, + 6, 5, 6, 6, 5, 5, 6, 6, 6, +}; + +static const static_codebook _44u2__p6_1 = { + 2, 25, + (char *)_vq_lengthlist__44u2__p6_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44u2__p6_1, + 0 +}; + +static const long _vq_quantlist__44u2__p7_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__44u2__p7_0[] = { + 1, 3, 2,12,12,12,12,12,12, 4,12,12,12,12,12,12, + 12,12, 5,12,12,12,12,12,12,12,12,12,12,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11, +}; + +static const static_codebook _44u2__p7_0 = { + 2, 81, + (char *)_vq_lengthlist__44u2__p7_0, + 1, -516612096, 1626677248, 4, 0, + (long *)_vq_quantlist__44u2__p7_0, + 0 +}; + +static const long _vq_quantlist__44u2__p7_1[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44u2__p7_1[] = { + 1, 4, 4, 7, 6, 7, 6, 8, 7, 9, 7, 9, 8, 4, 7, 6, + 8, 8, 9, 8,10, 9,10,10,11,11, 4, 7, 7, 8, 8, 8, + 8, 9,10,11,11,11,11, 6, 8, 8,10,10,10,10,11,11, + 12,12,12,12, 7, 8, 8,10,10,10,10,11,11,12,12,13, + 13, 7, 9, 9,11,10,12,12,13,13,14,13,14,14, 7, 9, + 9,10,11,11,12,13,13,13,13,16,14, 9,10,10,12,12, + 13,13,14,14,15,16,15,16, 9,10,10,12,12,12,13,14, + 14,14,15,16,15,10,12,12,13,13,15,13,16,16,15,17, + 17,17,10,11,11,12,14,14,14,15,15,17,17,15,17,11, + 12,12,14,14,14,15,15,15,17,16,17,17,10,12,12,13, + 14,14,14,17,15,17,17,17,17, +}; + +static const static_codebook _44u2__p7_1 = { + 2, 169, + (char *)_vq_lengthlist__44u2__p7_1, + 1, -523010048, 1618608128, 4, 0, + (long *)_vq_quantlist__44u2__p7_1, + 0 +}; + +static const long _vq_quantlist__44u2__p7_2[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44u2__p7_2[] = { + 2, 5, 5, 6, 6, 7, 7, 8, 7, 8, 8, 8, 8, 5, 6, 6, + 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 5, 6, 6, 7, 7, 8, + 7, 8, 8, 8, 8, 8, 8, 6, 7, 7, 7, 8, 8, 8, 8, 8, + 9, 9, 9, 9, 6, 7, 7, 8, 7, 8, 8, 9, 9, 9, 9, 9, + 9, 7, 8, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 7, 8, + 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 8, 8, 8, 8, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 8, 8, 8, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 8, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 8, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, +}; + +static const static_codebook _44u2__p7_2 = { + 2, 169, + (char *)_vq_lengthlist__44u2__p7_2, + 1, -531103744, 1611661312, 4, 0, + (long *)_vq_quantlist__44u2__p7_2, + 0 +}; + +static const char _huff_lengthlist__44u2__short[] = { + 13,15,17,17,15,15,12,17,11, 9, 7,10,10, 9,12,17, + 10, 6, 3, 6, 5, 7,10,17,15,10, 6, 9, 8, 9,11,17, + 15, 8, 4, 7, 3, 5, 9,16,16,10, 5, 8, 4, 5, 8,16, + 13,11, 5, 8, 3, 3, 5,14,13,12, 7,10, 5, 5, 7,14, +}; + +static const static_codebook _huff_book__44u2__short = { + 2, 64, + (char *)_huff_lengthlist__44u2__short, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist__44u3__long[] = { + 6, 9,13,12,14,11,10,13, 8, 4, 5, 7, 8, 7, 8,12, + 11, 4, 3, 5, 5, 7, 9,14,11, 6, 5, 6, 6, 6, 7,13, + 13, 7, 5, 6, 4, 5, 7,14,11, 7, 6, 6, 5, 5, 6,13, + 9, 7, 8, 6, 7, 5, 3, 9, 9,12,13,12,14,10, 6, 7, +}; + +static const static_codebook _huff_book__44u3__long = { + 2, 64, + (char *)_huff_lengthlist__44u3__long, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__44u3__p1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44u3__p1_0[] = { + 1, 4, 4, 5, 8, 7, 5, 7, 8, 5, 8, 8, 8,10,11, 8, + 10,11, 5, 8, 8, 8,11,10, 8,11,11, 4, 8, 8, 8,11, + 11, 8,11,11, 8,11,11,11,13,14,11,14,14, 8,11,11, + 10,14,12,11,14,14, 4, 8, 8, 8,11,11, 8,11,11, 7, + 11,11,11,14,14,10,12,14, 8,11,11,11,14,14,11,14, + 13, +}; + +static const static_codebook _44u3__p1_0 = { + 4, 81, + (char *)_vq_lengthlist__44u3__p1_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44u3__p1_0, + 0 +}; + +static const long _vq_quantlist__44u3__p2_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44u3__p2_0[] = { + 2, 5, 4, 5, 6, 6, 5, 6, 6, 5, 6, 6, 7, 8, 8, 6, + 8, 8, 5, 6, 6, 6, 8, 8, 7, 8, 8, 5, 7, 6, 7, 8, + 8, 6, 8, 8, 7, 8, 8, 8, 9,10, 8,10,10, 6, 8, 8, + 8,10, 8, 8,10,10, 5, 6, 6, 6, 8, 8, 7, 8, 8, 6, + 8, 8, 8,10,10, 8, 8,10, 7, 8, 8, 8,10,10, 8,10, + 9, +}; + +static const static_codebook _44u3__p2_0 = { + 4, 81, + (char *)_vq_lengthlist__44u3__p2_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44u3__p2_0, + 0 +}; + +static const long _vq_quantlist__44u3__p3_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44u3__p3_0[] = { + 2, 4, 4, 7, 7, 5, 7, 7, 9, 9, 5, 7, 7, 9, 9, 8, + 9, 9,12,12, 8, 9, 9,11,12, 5, 7, 7,10,10, 7, 9, + 9,11,11, 7, 9, 9,10,11,10,11,11,13,13, 9,10,11, + 13,13, 5, 7, 7,10,10, 7, 9, 9,11,10, 7, 9, 9,11, + 11, 9,11,10,13,13,10,11,11,14,13, 8,10,10,14,13, + 10,11,11,15,14, 9,11,11,14,14,13,14,13,16,16,12, + 13,13,15,15, 8,10,10,13,14, 9,11,11,14,14,10,11, + 11,14,15,12,13,13,15,15,13,14,14,15,16, 5, 7, 7, + 10,10, 7, 9, 9,11,11, 7, 9, 9,11,12,10,11,11,14, + 14,10,11,11,14,14, 7, 9, 9,12,12, 9,11,11,13,13, + 9,11,11,13,13,12,12,13,15,15,11,12,13,15,16, 7, + 9, 9,11,11, 8,11,10,13,12, 9,11,11,13,13,11,13, + 12,15,13,11,13,13,15,16, 9,12,11,15,14,11,12,13, + 16,15,11,13,13,15,16,14,14,15,17,16,13,15,16, 0, + 17, 9,11,11,15,15,10,13,12,15,15,11,13,13,15,16, + 13,15,13,16,15,14,16,15, 0,19, 5, 7, 7,10,10, 7, + 9, 9,11,11, 7, 9, 9,11,11,10,12,11,14,14,10,11, + 12,14,14, 7, 9, 9,12,12, 9,11,11,14,13, 9,10,11, + 12,13,11,13,13,16,16,11,12,13,13,16, 7, 9, 9,12, + 12, 9,11,11,13,13, 9,11,11,13,13,11,13,13,15,15, + 12,13,12,15,14, 9,11,11,15,14,11,13,12,16,16,10, + 12,12,15,15,13,15,15,17,19,13,14,15,16,17,10,12, + 12,15,15,11,13,13,16,16,11,13,13,15,16,13,15,15, + 0, 0,14,15,15,16,16, 8,10,10,14,14,10,12,12,15, + 15,10,12,11,15,16,14,15,15,19,20,13,14,14,18,16, + 9,11,11,15,15,11,13,13,17,16,11,13,13,16,16,15, + 17,17,20,20,14,15,16,17,20, 9,11,11,15,15,10,13, + 12,16,15,11,13,13,15,17,14,16,15,18, 0,14,16,15, + 18,20,12,14,14, 0, 0,14,14,16, 0, 0,13,16,15, 0, + 0,17,17,18, 0, 0,16,17,19,19, 0,12,14,14,18, 0, + 12,16,14, 0,17,13,15,15,18, 0,16,18,17, 0,17,16, + 18,17, 0, 0, 7,10,10,14,14,10,12,11,15,15,10,12, + 12,16,15,13,15,15,18, 0,14,15,15,17, 0, 9,11,11, + 15,15,11,13,13,16,16,11,12,13,16,16,14,15,16,17, + 17,14,16,16,16,18, 9,11,12,16,16,11,13,13,17,17, + 11,14,13,20,17,15,16,16,19, 0,15,16,17, 0,19,11, + 13,14,17,16,14,15,15,20,18,13,14,15,17,19,16,18, + 18, 0,20,16,16,19,17, 0,12,15,14,17, 0,14,15,15, + 18,19,13,16,15,19,20,15,18,18, 0,20,17, 0,16, 0, + 0, +}; + +static const static_codebook _44u3__p3_0 = { + 4, 625, + (char *)_vq_lengthlist__44u3__p3_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44u3__p3_0, + 0 +}; + +static const long _vq_quantlist__44u3__p4_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44u3__p4_0[] = { + 4, 5, 5, 8, 8, 5, 7, 6, 9, 9, 5, 6, 7, 9, 9, 9, + 9, 9,11,11, 9, 9, 9,11,11, 5, 7, 7, 9, 9, 7, 8, + 8,10,10, 7, 7, 8,10,10, 9,10,10,11,12, 9,10,10, + 11,12, 5, 7, 7, 9, 9, 7, 8, 7,10,10, 7, 8, 8,10, + 10, 9,10, 9,12,11, 9,10,10,12,11, 9,10, 9,12,12, + 9,10,10,13,12, 9,10,10,12,13,12,12,12,14,14,11, + 12,12,13,14, 9, 9,10,12,12, 9,10,10,12,12, 9,10, + 10,12,13,11,12,11,14,13,12,12,12,14,13, 5, 7, 7, + 9, 9, 7, 8, 8,10,10, 7, 8, 8,10,10,10,10,10,12, + 12, 9,10,10,12,12, 7, 8, 8,11,10, 8, 8, 9,11,11, + 8, 9, 9,11,11,11,11,11,12,13,10,11,11,13,13, 6, + 8, 8,10,10, 7, 9, 8,11,10, 8, 9, 9,11,11,10,11, + 10,13,11,10,11,11,13,13, 9,11,10,13,12,10,11,11, + 13,13,10,11,11,13,13,12,12,13,12,15,12,13,13,15, + 15, 9,10,10,12,13,10,11,10,13,12,10,11,11,13,14, + 12,13,11,15,13,12,13,13,15,15, 5, 7, 7, 9, 9, 7, + 8, 8,10,10, 7, 8, 8,10,10, 9,10,10,12,12,10,10, + 11,12,12, 6, 8, 8,10,10, 8, 9, 9,11,11, 7, 8, 9, + 10,11,10,11,11,13,13,10,10,11,11,13, 7, 8, 8,10, + 10, 8, 9, 9,11,11, 8, 9, 9,11,11,10,11,11,13,13, + 11,11,11,13,12, 9,10,10,13,12,10,11,11,14,13,10, + 10,11,12,13,12,13,13,15,15,12,11,13,13,14, 9,10, + 11,12,13,10,11,11,13,13,10,11,11,13,13,12,13,13, + 15,15,12,13,12,15,12, 8, 9, 9,12,12, 9,11,10,13, + 13, 9,10,10,13,13,12,13,13,15,14,12,12,12,14,13, + 9,10,10,13,12,10,11,11,13,13,10,11,11,14,12,13, + 13,14,14,16,12,13,13,15,15, 9,10,10,13,13,10,11, + 10,14,13,10,11,11,13,14,12,14,13,15,14,13,13,13, + 15,15,11,13,12,15,14,11,12,13,14,15,12,13,13,16, + 14,14,12,15,12,16,14,15,15,17,15,11,12,12,14,14, + 11,13,11,15,14,12,13,13,15,15,13,15,12,17,13,14, + 15,15,16,16, 8, 9, 9,12,12, 9,10,10,12,13, 9,10, + 10,13,13,12,12,12,14,14,12,13,13,15,15, 9,10,10, + 13,12,10,11,11,14,13,10,10,11,13,14,12,13,13,15, + 15,12,12,13,14,16, 9,10,10,13,13,10,11,11,13,14, + 10,11,11,14,13,12,13,13,14,15,13,14,13,16,14,11, + 12,12,14,14,12,13,13,15,14,11,12,13,14,15,14,15, + 15,16,16,13,13,15,13,16,11,12,12,14,15,12,13,13, + 14,15,11,13,12,15,14,14,15,15,16,16,14,15,12,16, + 13, +}; + +static const static_codebook _44u3__p4_0 = { + 4, 625, + (char *)_vq_lengthlist__44u3__p4_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44u3__p4_0, + 0 +}; + +static const long _vq_quantlist__44u3__p5_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__44u3__p5_0[] = { + 2, 3, 3, 6, 6, 7, 7, 9, 9, 4, 5, 5, 7, 7, 8, 8, + 10,10, 4, 5, 5, 7, 7, 8, 8,10,10, 6, 7, 7, 8, 8, + 9, 9,11,10, 6, 7, 7, 8, 8, 9, 9,10,10, 7, 8, 8, + 9, 9,10,10,11,11, 7, 8, 8, 9, 9,10,10,11,11, 9, + 10,10,11,10,11,11,12,12, 9,10,10,10,10,11,11,12, + 12, +}; + +static const static_codebook _44u3__p5_0 = { + 2, 81, + (char *)_vq_lengthlist__44u3__p5_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__44u3__p5_0, + 0 +}; + +static const long _vq_quantlist__44u3__p6_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44u3__p6_0[] = { + 1, 4, 4, 6, 6, 8, 8, 9, 9,10,11,13,14, 4, 6, 5, + 8, 8, 9, 9,10,10,11,11,14,14, 4, 6, 6, 8, 8, 9, + 9,10,10,11,11,14,14, 6, 8, 8, 9, 9,10,10,11,11, + 12,12,15,15, 6, 8, 8, 9, 9,10,11,11,11,12,12,15, + 15, 8, 9, 9,11,10,11,11,12,12,13,13,15,16, 8, 9, + 9,10,11,11,11,12,12,13,13,16,16,10,10,11,11,11, + 12,12,13,13,13,14,17,16, 9,10,11,12,11,12,12,13, + 13,13,13,16,18,11,12,11,12,12,13,13,13,14,15,14, + 17,17,11,11,12,12,12,13,13,13,14,14,15,18,17,14, + 15,15,15,15,16,16,17,17,19,18, 0,20,14,15,14,15, + 15,16,16,16,17,18,16,20,18, +}; + +static const static_codebook _44u3__p6_0 = { + 2, 169, + (char *)_vq_lengthlist__44u3__p6_0, + 1, -526516224, 1616117760, 4, 0, + (long *)_vq_quantlist__44u3__p6_0, + 0 +}; + +static const long _vq_quantlist__44u3__p6_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44u3__p6_1[] = { + 2, 4, 4, 5, 5, 4, 5, 5, 6, 5, 4, 5, 5, 5, 6, 5, + 6, 5, 6, 6, 5, 5, 6, 6, 6, +}; + +static const static_codebook _44u3__p6_1 = { + 2, 25, + (char *)_vq_lengthlist__44u3__p6_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44u3__p6_1, + 0 +}; + +static const long _vq_quantlist__44u3__p7_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__44u3__p7_0[] = { + 1, 3, 3,10,10,10,10,10,10, 4,10,10,10,10,10,10, + 10,10, 4,10,10,10,10,10,10,10,10,10,10, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, +}; + +static const static_codebook _44u3__p7_0 = { + 2, 81, + (char *)_vq_lengthlist__44u3__p7_0, + 1, -515907584, 1627381760, 4, 0, + (long *)_vq_quantlist__44u3__p7_0, + 0 +}; + +static const long _vq_quantlist__44u3__p7_1[] = { + 7, + 6, + 8, + 5, + 9, + 4, + 10, + 3, + 11, + 2, + 12, + 1, + 13, + 0, + 14, +}; + +static const char _vq_lengthlist__44u3__p7_1[] = { + 1, 4, 4, 6, 6, 7, 6, 8, 7, 9, 8,10, 9,11,11, 4, + 7, 7, 8, 7, 9, 9,10,10,11,11,11,11,12,12, 4, 7, + 7, 7, 7, 9, 9,10,10,11,11,12,12,12,11, 6, 8, 8, + 9, 9,10,10,11,11,12,12,13,12,13,13, 6, 8, 8, 9, + 9,10,11,11,11,12,12,13,14,13,13, 8, 9, 9,11,11, + 12,12,12,13,14,13,14,14,14,15, 8, 9, 9,11,11,11, + 12,13,14,13,14,15,17,14,15, 9,10,10,12,12,13,13, + 13,14,15,15,15,16,16,16, 9,11,11,12,12,13,13,14, + 14,14,15,16,16,16,16,10,12,12,13,13,14,14,15,15, + 15,16,17,17,17,17,10,12,11,13,13,15,14,15,14,16, + 17,16,16,16,16,11,13,12,14,14,14,14,15,16,17,16, + 17,17,17,17,11,13,12,14,14,14,15,17,16,17,17,17, + 17,17,17,12,13,13,15,16,15,16,17,17,16,16,17,17, + 17,17,12,13,13,15,15,15,16,17,17,17,16,17,16,17, + 17, +}; + +static const static_codebook _44u3__p7_1 = { + 2, 225, + (char *)_vq_lengthlist__44u3__p7_1, + 1, -522338304, 1620115456, 4, 0, + (long *)_vq_quantlist__44u3__p7_1, + 0 +}; + +static const long _vq_quantlist__44u3__p7_2[] = { + 8, + 7, + 9, + 6, + 10, + 5, + 11, + 4, + 12, + 3, + 13, + 2, + 14, + 1, + 15, + 0, + 16, +}; + +static const char _vq_lengthlist__44u3__p7_2[] = { + 2, 5, 5, 7, 6, 7, 7, 8, 8, 8, 8, 9, 9, 9, 9, 9, + 9, 5, 6, 6, 7, 7, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, + 10,10, 5, 6, 6, 7, 7, 8, 8, 8, 8, 9, 8, 9, 9, 9, + 9,10, 9, 7, 7, 7, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, + 10,10,10,10, 7, 7, 7, 8, 8, 8, 8, 9, 9, 9, 9,10, + 9,10,10,10,10, 7, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, + 10,10,10,10,10,10, 7, 8, 8, 9, 8, 9, 9, 9, 9,10, + 9,10,10,10,10,10,10, 8, 8, 8, 9, 9, 9, 9, 9, 9, + 9,10,10,10,10,10,10,10, 8, 9, 8, 9, 9, 9, 9,10, + 9,10,10,10,10,10,10,10,10, 9, 9, 9, 9, 9, 9,10, + 9,10,10,10,10,10,10,10,10,10, 9, 9, 9, 9, 9,10, + 9,10,10,10,10,10,10,10,10,10,10, 9, 9, 9,10, 9, + 10,10,10,10,10,10,10,10,10,10,10,10, 9, 9, 9,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10, 9, 9, 9, + 10,10,10,10,10,10,10,10,10,10,10,10,10,11, 9,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,11, 9, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 9,10,10,10,10,10,10,10,10,10,10,10,11,11,11,10, + 11, +}; + +static const static_codebook _44u3__p7_2 = { + 2, 289, + (char *)_vq_lengthlist__44u3__p7_2, + 1, -529530880, 1611661312, 5, 0, + (long *)_vq_quantlist__44u3__p7_2, + 0 +}; + +static const char _huff_lengthlist__44u3__short[] = { + 14,14,14,15,13,15,12,16,10, 8, 7, 9, 9, 8,12,16, + 10, 5, 4, 6, 5, 6, 9,16,14, 8, 6, 8, 7, 8,10,16, + 14, 7, 4, 6, 3, 5, 8,16,15, 9, 5, 7, 4, 4, 7,16, + 13,10, 6, 7, 4, 3, 4,13,13,12, 7, 9, 5, 5, 6,12, +}; + +static const static_codebook _huff_book__44u3__short = { + 2, 64, + (char *)_huff_lengthlist__44u3__short, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist__44u4__long[] = { + 3, 8,12,12,13,12,11,13, 5, 4, 6, 7, 8, 8, 9,13, + 9, 5, 4, 5, 5, 7, 9,13, 9, 6, 5, 6, 6, 7, 8,12, + 12, 7, 5, 6, 4, 5, 8,13,11, 7, 6, 6, 5, 5, 6,12, + 10, 8, 8, 7, 7, 5, 3, 8,10,12,13,12,12, 9, 6, 7, +}; + +static const static_codebook _huff_book__44u4__long = { + 2, 64, + (char *)_huff_lengthlist__44u4__long, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__44u4__p1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44u4__p1_0[] = { + 1, 4, 4, 5, 8, 7, 5, 7, 8, 5, 8, 8, 8,10,11, 8, + 10,11, 5, 8, 8, 8,11,10, 8,11,11, 4, 8, 8, 8,11, + 11, 8,11,11, 8,11,11,11,13,14,11,15,14, 8,11,11, + 10,13,12,11,14,14, 4, 8, 8, 8,11,11, 8,11,11, 7, + 11,11,11,15,14,10,12,14, 8,11,11,11,14,14,11,14, + 13, +}; + +static const static_codebook _44u4__p1_0 = { + 4, 81, + (char *)_vq_lengthlist__44u4__p1_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44u4__p1_0, + 0 +}; + +static const long _vq_quantlist__44u4__p2_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44u4__p2_0[] = { + 2, 5, 5, 5, 6, 6, 5, 6, 6, 5, 6, 6, 7, 8, 8, 6, + 8, 8, 5, 6, 6, 6, 8, 8, 7, 8, 8, 5, 7, 6, 6, 8, + 8, 6, 8, 8, 6, 8, 8, 8, 9,10, 8,10,10, 6, 8, 8, + 8,10, 8, 8,10,10, 5, 6, 6, 6, 8, 8, 6, 8, 8, 6, + 8, 8, 8,10,10, 8, 8,10, 6, 8, 8, 8,10,10, 8,10, + 9, +}; + +static const static_codebook _44u4__p2_0 = { + 4, 81, + (char *)_vq_lengthlist__44u4__p2_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44u4__p2_0, + 0 +}; + +static const long _vq_quantlist__44u4__p3_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44u4__p3_0[] = { + 2, 4, 4, 8, 8, 5, 7, 7, 9, 9, 5, 7, 7, 9, 9, 8, + 10, 9,12,12, 8, 9,10,12,12, 5, 7, 7,10,10, 7, 9, + 9,11,11, 7, 9, 9,11,11,10,12,11,14,14, 9,10,11, + 13,14, 5, 7, 7,10,10, 7, 9, 9,11,11, 7, 9, 9,11, + 11, 9,11,10,14,13,10,11,11,14,14, 8,10,10,14,13, + 10,12,12,15,14, 9,11,11,15,14,13,14,14,17,17,12, + 14,14,16,16, 8,10,10,14,14, 9,11,11,14,15,10,12, + 12,14,15,12,14,13,16,16,13,14,15,15,18, 4, 7, 7, + 10,10, 7, 9, 9,12,11, 7, 9, 9,11,12,10,12,11,15, + 14,10,11,12,14,15, 7, 9, 9,12,12, 9,11,12,13,13, + 9,11,12,13,13,12,13,13,15,16,11,13,13,15,16, 7, + 9, 9,12,12, 9,11,10,13,12, 9,11,12,13,14,11,13, + 12,16,14,12,13,13,15,16,10,12,12,16,15,11,13,13, + 17,16,11,13,13,17,16,14,15,15,17,17,14,16,16,18, + 20, 9,11,11,15,16,11,13,12,16,16,11,13,13,16,17, + 14,15,14,18,16,14,16,16,17,20, 5, 7, 7,10,10, 7, + 9, 9,12,11, 7, 9,10,11,12,10,12,11,15,15,10,12, + 12,14,14, 7, 9, 9,12,12, 9,12,11,14,13, 9,10,11, + 12,13,12,13,14,16,16,11,12,13,14,16, 7, 9, 9,12, + 12, 9,12,11,13,13, 9,12,11,13,13,11,13,13,16,16, + 12,13,13,16,15, 9,11,11,16,14,11,13,13,16,16,11, + 12,13,16,16,14,16,16,17,17,13,14,15,16,17,10,12, + 12,15,15,11,13,13,16,17,11,13,13,16,16,14,16,15, + 19,19,14,15,15,17,18, 8,10,10,14,14,10,12,12,15, + 15,10,12,12,16,16,14,16,15,20,19,13,15,15,17,16, + 9,12,12,16,16,11,13,13,16,18,11,14,13,16,17,16, + 17,16,20, 0,15,16,18,18,20, 9,11,11,15,15,11,14, + 12,17,16,11,13,13,17,17,15,17,15,20,20,14,16,16, + 17, 0,13,15,14,18,16,14,15,16, 0,18,14,16,16, 0, + 0,18,16, 0, 0,20,16,18,18, 0, 0,12,14,14,17,18, + 13,15,14,20,18,14,16,15,19,19,16,20,16, 0,18,16, + 19,17,19, 0, 8,10,10,14,14,10,12,12,16,15,10,12, + 12,16,16,13,15,15,18,17,14,16,16,19, 0, 9,11,11, + 16,15,11,14,13,18,17,11,12,13,17,18,14,17,16,18, + 18,15,16,17,18,18, 9,12,12,16,16,11,13,13,16,18, + 11,14,13,17,17,15,16,16,18,20,16,17,17,20,20,12, + 14,14,18,17,14,16,16, 0,19,13,14,15,18, 0,16, 0, + 0, 0, 0,16,16, 0,19,20,13,15,14, 0, 0,14,16,16, + 18,19,14,16,15, 0,20,16,20,18, 0,20,17,20,17, 0, + 0, +}; + +static const static_codebook _44u4__p3_0 = { + 4, 625, + (char *)_vq_lengthlist__44u4__p3_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44u4__p3_0, + 0 +}; + +static const long _vq_quantlist__44u4__p4_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44u4__p4_0[] = { + 4, 5, 5, 8, 8, 5, 7, 6, 9, 9, 5, 6, 7, 9, 9, 9, + 9, 9,11,11, 8, 9, 9,11,11, 5, 7, 7, 9, 9, 7, 8, + 8,10,10, 7, 7, 8,10,10, 9,10,10,11,12, 9,10,10, + 11,12, 5, 7, 7, 9, 9, 7, 8, 7,10,10, 7, 8, 8,10, + 10, 9,10,10,12,11, 9,10,10,12,11, 9,10, 9,12,12, + 9,10,10,13,12, 9,10,10,12,12,12,12,12,14,14,11, + 12,12,13,14, 9, 9,10,12,12, 9,10,10,13,13, 9,10, + 10,12,13,11,12,12,14,13,11,12,12,14,14, 5, 7, 7, + 9, 9, 7, 8, 8,10,10, 7, 8, 8,10,10,10,10,10,12, + 12, 9,10,10,12,12, 7, 8, 8,11,10, 8, 8, 9,11,11, + 8, 9, 9,11,11,11,11,11,12,13,10,11,11,13,13, 6, + 8, 8,10,10, 7, 9, 8,11,10, 8, 9, 9,11,11,10,11, + 10,13,11,10,11,11,13,13, 9,11,10,13,12,10,11,11, + 13,14,10,11,11,14,13,12,12,13,12,15,12,13,13,15, + 15, 9,10,10,12,13,10,11,10,13,12,10,11,11,13,14, + 12,13,11,15,13,13,13,13,15,15, 5, 7, 7, 9, 9, 7, + 8, 8,10,10, 7, 8, 8,10,10, 9,10,10,12,12,10,10, + 11,12,13, 6, 8, 8,10,10, 8, 9, 9,11,11, 7, 8, 9, + 10,11,10,11,11,13,13,10,10,11,11,13, 7, 8, 8,10, + 11, 8, 9, 9,11,11, 8, 9, 8,11,11,10,11,11,13,13, + 11,12,11,13,12, 9,10,10,13,12,10,11,11,14,13,10, + 10,11,12,13,12,13,13,15,15,12,11,13,13,14, 9,10, + 11,12,13,10,11,11,13,14,10,11,11,13,13,12,13,13, + 15,15,12,13,12,15,12, 8, 9, 9,12,12, 9,11,10,13, + 13, 9,10,10,13,13,12,13,13,15,15,12,12,12,14,14, + 9,10,10,13,13,10,11,11,13,14,10,11,11,14,13,13, + 13,14,14,16,13,13,13,15,15, 9,10,10,13,13,10,11, + 10,14,13,10,11,11,13,14,12,14,13,16,14,12,13,13, + 14,15,11,12,12,15,14,11,12,13,14,15,12,13,13,16, + 15,14,12,15,12,16,14,15,15,16,16,11,12,12,14,14, + 11,13,12,15,14,12,13,13,15,16,13,15,13,17,13,14, + 15,15,16,17, 8, 9, 9,12,12, 9,10,10,12,13, 9,10, + 10,13,13,12,12,12,14,14,12,13,13,15,15, 9,10,10, + 13,12,10,11,11,14,13,10,10,11,13,14,13,13,13,15, + 15,12,13,14,14,16, 9,10,10,13,13,10,11,11,13,14, + 10,11,11,14,14,13,13,13,15,15,13,14,13,16,14,11, + 12,12,15,14,12,13,13,16,15,11,12,13,14,15,14,15, + 15,17,16,13,13,15,13,16,11,12,13,14,15,13,13,13, + 15,16,11,13,12,15,14,14,15,15,16,16,14,15,12,17, + 13, +}; + +static const static_codebook _44u4__p4_0 = { + 4, 625, + (char *)_vq_lengthlist__44u4__p4_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44u4__p4_0, + 0 +}; + +static const long _vq_quantlist__44u4__p5_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__44u4__p5_0[] = { + 2, 3, 3, 6, 6, 7, 7, 9, 9, 4, 5, 5, 7, 7, 8, 8, + 10, 9, 4, 5, 5, 7, 7, 8, 8,10,10, 6, 7, 7, 8, 8, + 9, 9,11,10, 6, 7, 7, 8, 8, 9, 9,10,11, 7, 8, 8, + 9, 9,10,10,11,11, 7, 8, 8, 9, 9,10,10,11,11, 9, + 10,10,11,10,11,11,12,12, 9,10,10,10,11,11,11,12, + 12, +}; + +static const static_codebook _44u4__p5_0 = { + 2, 81, + (char *)_vq_lengthlist__44u4__p5_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__44u4__p5_0, + 0 +}; + +static const long _vq_quantlist__44u4__p6_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44u4__p6_0[] = { + 1, 4, 4, 6, 6, 8, 8, 9, 9,11,10,13,13, 4, 6, 5, + 8, 8, 9, 9,10,10,11,11,14,14, 4, 6, 6, 8, 8, 9, + 9,10,10,11,11,14,14, 6, 8, 8, 9, 9,10,10,11,11, + 12,12,15,15, 6, 8, 8, 9, 9,10,11,11,11,12,12,15, + 15, 8, 9, 9,11,10,11,11,12,12,13,13,16,16, 8, 9, + 9,10,10,11,11,12,12,13,13,16,16,10,10,10,12,11, + 12,12,13,13,14,14,16,16,10,10,10,11,12,12,12,13, + 13,13,14,16,17,11,12,11,12,12,13,13,14,14,15,14, + 18,17,11,11,12,12,12,13,13,14,14,14,15,19,18,14, + 15,14,15,15,17,16,17,17,17,17,21, 0,14,15,15,16, + 16,16,16,17,17,18,17,20,21, +}; + +static const static_codebook _44u4__p6_0 = { + 2, 169, + (char *)_vq_lengthlist__44u4__p6_0, + 1, -526516224, 1616117760, 4, 0, + (long *)_vq_quantlist__44u4__p6_0, + 0 +}; + +static const long _vq_quantlist__44u4__p6_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44u4__p6_1[] = { + 2, 4, 4, 5, 5, 4, 5, 5, 6, 5, 4, 5, 5, 5, 6, 5, + 6, 5, 6, 6, 5, 5, 6, 6, 6, +}; + +static const static_codebook _44u4__p6_1 = { + 2, 25, + (char *)_vq_lengthlist__44u4__p6_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44u4__p6_1, + 0 +}; + +static const long _vq_quantlist__44u4__p7_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44u4__p7_0[] = { + 1, 3, 3,12,12,12,12,12,12,12,12,12,12, 3,12,11, + 12,12,12,12,12,12,12,12,12,12, 4,11,10,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11, +}; + +static const static_codebook _44u4__p7_0 = { + 2, 169, + (char *)_vq_lengthlist__44u4__p7_0, + 1, -514332672, 1627381760, 4, 0, + (long *)_vq_quantlist__44u4__p7_0, + 0 +}; + +static const long _vq_quantlist__44u4__p7_1[] = { + 7, + 6, + 8, + 5, + 9, + 4, + 10, + 3, + 11, + 2, + 12, + 1, + 13, + 0, + 14, +}; + +static const char _vq_lengthlist__44u4__p7_1[] = { + 1, 4, 4, 6, 6, 7, 7, 9, 8,10, 8,10, 9,11,11, 4, + 7, 6, 8, 7, 9, 9,10,10,11,10,11,10,12,10, 4, 6, + 7, 8, 8, 9, 9,10,10,11,11,11,11,12,12, 6, 8, 8, + 10, 9,11,10,12,11,12,12,12,12,13,13, 6, 8, 8,10, + 10,10,11,11,11,12,12,13,12,13,13, 8, 9, 9,11,11, + 12,11,12,12,13,13,13,13,13,13, 8, 9, 9,11,11,11, + 12,12,12,13,13,13,13,13,13, 9,10,10,12,11,13,13, + 13,13,14,13,13,14,14,14, 9,10,11,11,12,12,13,13, + 13,13,13,14,15,14,14,10,11,11,12,12,13,13,14,14, + 14,14,14,15,16,16,10,11,11,12,13,13,13,13,15,14, + 14,15,16,15,16,10,12,12,13,13,14,14,14,15,15,15, + 15,15,15,16,11,12,12,13,13,14,14,14,15,15,15,16, + 15,17,16,11,12,12,13,13,13,15,15,14,16,16,16,16, + 16,17,11,12,12,13,13,14,14,15,14,15,15,17,17,16, + 16, +}; + +static const static_codebook _44u4__p7_1 = { + 2, 225, + (char *)_vq_lengthlist__44u4__p7_1, + 1, -522338304, 1620115456, 4, 0, + (long *)_vq_quantlist__44u4__p7_1, + 0 +}; + +static const long _vq_quantlist__44u4__p7_2[] = { + 8, + 7, + 9, + 6, + 10, + 5, + 11, + 4, + 12, + 3, + 13, + 2, + 14, + 1, + 15, + 0, + 16, +}; + +static const char _vq_lengthlist__44u4__p7_2[] = { + 2, 5, 5, 7, 7, 7, 7, 8, 8, 8, 8, 9, 9, 9, 9, 9, + 9, 5, 6, 6, 7, 7, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, + 9, 9, 5, 6, 6, 7, 7, 8, 8, 8, 8, 9, 9, 9, 9, 9, + 9, 9, 9, 7, 7, 7, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, + 10,10,10,10, 7, 7, 7, 8, 8, 8, 8, 9, 9, 9, 9,10, + 9,10, 9,10,10, 7, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, + 10,10,10,10,10,10, 7, 8, 8, 8, 8, 9, 9, 9, 9, 9, + 9,10,10,10,10,10,10, 8, 9, 8, 9, 9, 9, 9, 9, 9, + 10,10,10,10,10,10,10,10, 8, 8, 8, 9, 9, 9, 9, 9, + 10,10,10,10,10,10,10,10,10, 9, 9, 9, 9, 9,10,10, + 10,10,10,10,10,10,10,10,10,10, 9, 9, 9, 9, 9,10, + 10,10,10,10,10,10,10,10,10,10,10, 9, 9, 9, 9,10, + 10,10,10,10,10,10,10,10,10,10,10,10, 9, 9, 9, 9, + 10,10,10,10,10,10,10,10,10,11,10,10,10, 9, 9, 9, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10, 9, 9, + 9,10,10,10,10,10,10,10,10,10,10,10,10,10,10, 9, + 10, 9,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 9,10, 9,10,10,10,10,10,10,10,10,10,10,11,10,10, + 10, +}; + +static const static_codebook _44u4__p7_2 = { + 2, 289, + (char *)_vq_lengthlist__44u4__p7_2, + 1, -529530880, 1611661312, 5, 0, + (long *)_vq_quantlist__44u4__p7_2, + 0 +}; + +static const char _huff_lengthlist__44u4__short[] = { + 14,17,15,17,16,14,13,16,10, 7, 7,10,13,10,15,16, + 9, 4, 4, 6, 5, 7, 9,16,12, 8, 7, 8, 8, 8,11,16, + 14, 7, 4, 6, 3, 5, 8,15,13, 8, 5, 7, 4, 5, 7,16, + 12, 9, 6, 8, 3, 3, 5,16,14,13, 7,10, 5, 5, 7,15, +}; + +static const static_codebook _huff_book__44u4__short = { + 2, 64, + (char *)_huff_lengthlist__44u4__short, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist__44u5__long[] = { + 3, 8,13,12,14,12,16,11,13,14, 5, 4, 5, 6, 7, 8, + 10, 9,12,15,10, 5, 5, 5, 6, 8, 9, 9,13,15,10, 5, + 5, 6, 6, 7, 8, 8,11,13,12, 7, 5, 6, 4, 6, 7, 7, + 11,14,11, 7, 7, 6, 6, 6, 7, 6,10,14,14, 9, 8, 8, + 6, 7, 7, 7,11,16,11, 8, 8, 7, 6, 6, 7, 4, 7,12, + 10,10,12,10,10, 9,10, 5, 6, 9,10,12,15,13,14,14, + 14, 8, 7, 8, +}; + +static const static_codebook _huff_book__44u5__long = { + 2, 100, + (char *)_huff_lengthlist__44u5__long, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__44u5__p1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44u5__p1_0[] = { + 1, 4, 4, 5, 8, 7, 5, 7, 7, 5, 8, 8, 8,10,10, 7, + 9,10, 5, 8, 8, 7,10, 9, 8,10,10, 5, 8, 8, 8,10, + 10, 8,10,10, 8,10,10,10,12,13,10,13,13, 7,10,10, + 10,13,11,10,13,13, 4, 8, 8, 8,11,10, 8,10,10, 7, + 10,10,10,13,13,10,11,13, 8,10,11,10,13,13,10,13, + 12, +}; + +static const static_codebook _44u5__p1_0 = { + 4, 81, + (char *)_vq_lengthlist__44u5__p1_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44u5__p1_0, + 0 +}; + +static const long _vq_quantlist__44u5__p2_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44u5__p2_0[] = { + 3, 4, 4, 5, 6, 6, 5, 6, 6, 5, 6, 6, 6, 8, 8, 6, + 7, 8, 5, 6, 6, 6, 8, 7, 6, 8, 8, 5, 6, 6, 6, 8, + 8, 6, 8, 8, 6, 8, 8, 8, 9, 9, 8, 9, 9, 6, 8, 7, + 7, 9, 8, 8, 9, 9, 5, 6, 6, 6, 8, 7, 6, 8, 8, 6, + 8, 7, 8, 9, 9, 7, 8, 9, 6, 8, 8, 8, 9, 9, 8, 9, + 9, +}; + +static const static_codebook _44u5__p2_0 = { + 4, 81, + (char *)_vq_lengthlist__44u5__p2_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44u5__p2_0, + 0 +}; + +static const long _vq_quantlist__44u5__p3_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44u5__p3_0[] = { + 2, 4, 5, 8, 8, 5, 7, 6, 9, 9, 5, 6, 7, 9, 9, 8, + 10, 9,13,12, 8, 9,10,12,12, 5, 7, 7,10,10, 7, 9, + 9,11,11, 6, 8, 9,11,11,10,11,11,14,14, 9,10,11, + 13,14, 5, 7, 7, 9,10, 7, 9, 8,11,11, 7, 9, 9,11, + 11, 9,11,10,14,13,10,11,11,14,14, 8,10,10,13,13, + 10,11,11,15,14, 9,11,11,14,14,13,14,14,17,16,12, + 13,13,15,16, 8,10,10,13,13, 9,11,11,14,15,10,11, + 11,14,15,12,14,13,16,16,13,15,14,15,17, 5, 7, 7, + 10,10, 7, 9, 9,11,11, 7, 9, 9,11,11,10,11,11,14, + 14,10,11,12,14,14, 7, 9, 9,12,11, 9,11,11,13,13, + 9,11,11,13,13,12,13,13,15,16,11,12,13,15,16, 6, + 9, 9,11,11, 8,11,10,13,12, 9,11,11,13,14,11,13, + 12,16,14,11,13,13,16,17,10,12,11,15,15,11,13,13, + 16,16,11,13,13,17,16,14,15,15,17,17,14,16,16,17, + 18, 9,11,11,14,15,10,12,12,15,15,11,13,13,16,17, + 13,15,13,17,15,14,15,16,18, 0, 5, 7, 7,10,10, 7, + 9, 9,11,11, 7, 9, 9,11,11,10,11,11,14,14,10,11, + 12,14,15, 6, 9, 9,12,11, 9,11,11,13,13, 8,10,11, + 12,13,11,13,13,16,15,11,12,13,14,15, 7, 9, 9,11, + 12, 9,11,11,13,13, 9,11,11,13,13,11,13,13,15,16, + 11,13,13,15,14, 9,11,11,15,14,11,13,13,17,15,10, + 12,12,15,15,14,16,16,17,17,13,13,15,15,17,10,11, + 12,15,15,11,13,13,16,16,11,13,13,15,15,14,15,15, + 18,18,14,15,15,17,17, 8,10,10,13,13,10,12,11,15, + 15,10,11,12,15,15,14,15,15,18,18,13,14,14,18,18, + 9,11,11,15,16,11,13,13,17,17,11,13,13,16,16,15, + 15,16,17, 0,14,15,17, 0, 0, 9,11,11,15,15,10,13, + 12,18,16,11,13,13,15,16,14,16,15,20,20,14,15,16, + 17, 0,13,14,14,20,16,14,15,16,19,18,14,15,15,19, + 0,18,16, 0,20,20,16,18,18, 0, 0,12,14,14,18,18, + 13,15,14,18,16,14,15,16,18,20,16,19,16, 0,17,17, + 18,18,19, 0, 8,10,10,14,14,10,11,11,14,15,10,11, + 12,15,15,13,15,14,19,17,13,15,15,17, 0, 9,11,11, + 16,15,11,13,13,16,16,10,12,13,15,17,14,16,16,18, + 18,14,15,15,18, 0, 9,11,11,15,15,11,13,13,16,17, + 11,13,13,18,17,14,18,16,18,18,15,17,17,18, 0,12, + 14,14,18,18,14,15,15,20, 0,13,14,15,17, 0,16,18, + 17, 0, 0,16,16, 0,17,20,12,14,14,18,18,14,16,15, + 0,18,14,16,15,18, 0,16,19,17, 0, 0,17,18,16, 0, + 0, +}; + +static const static_codebook _44u5__p3_0 = { + 4, 625, + (char *)_vq_lengthlist__44u5__p3_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44u5__p3_0, + 0 +}; + +static const long _vq_quantlist__44u5__p4_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44u5__p4_0[] = { + 4, 5, 5, 8, 8, 6, 7, 6, 9, 9, 6, 6, 7, 9, 9, 8, + 9, 9,11,11, 8, 9, 9,11,11, 6, 7, 7, 9, 9, 7, 8, + 8,10,10, 6, 7, 8, 9,10, 9,10,10,11,12, 9, 9,10, + 11,12, 6, 7, 7, 9, 9, 6, 8, 7,10, 9, 7, 8, 8,10, + 10, 9,10, 9,12,11, 9,10,10,12,11, 8, 9, 9,12,11, + 9,10,10,12,12, 9,10,10,12,12,11,12,12,13,14,11, + 11,12,13,14, 8, 9, 9,11,12, 9,10,10,12,12, 9,10, + 10,12,12,11,12,11,14,13,11,12,12,13,13, 5, 7, 7, + 9, 9, 7, 8, 8,10,10, 7, 8, 8,10,10, 9,10,10,12, + 12, 9,10,10,12,12, 7, 8, 8,10,10, 8, 8, 9,10,11, + 8, 9, 9,11,11,10,10,11,11,13,10,11,11,12,13, 6, + 7, 8,10,10, 7, 9, 8,11,10, 8, 9, 9,11,11,10,11, + 10,13,11,10,11,11,12,12, 9,10,10,12,12,10,10,11, + 12,13,10,11,11,13,13,12,11,13,12,15,12,13,13,14, + 15, 9,10,10,12,12, 9,11,10,13,12,10,11,11,13,13, + 11,13,11,14,12,12,13,13,14,15, 5, 7, 7, 9, 9, 7, + 8, 8,10,10, 7, 8, 8,10,10, 9,10,10,12,12, 9,10, + 10,12,12, 6, 8, 7,10,10, 8, 9, 9,11,11, 7, 8, 9, + 10,11,10,11,11,12,12,10,10,11,11,13, 7, 8, 8,10, + 10, 8, 9, 9,11,11, 8, 9, 8,11,10,10,11,11,13,12, + 10,11,10,13,11, 9,10,10,12,12,10,11,11,13,12, 9, + 10,10,12,13,12,13,13,14,15,11,11,13,12,14, 9,10, + 10,12,12,10,11,11,13,13,10,11,10,13,12,12,13,13, + 14,14,12,13,11,14,12, 8, 9, 9,12,12, 9,10,10,12, + 12, 9,10,10,12,12,12,12,12,14,14,11,12,12,14,13, + 9,10,10,12,12,10,11,11,13,13,10,11,11,13,12,12, + 12,13,14,15,12,13,13,15,14, 9,10,10,12,12,10,11, + 10,13,12,10,11,11,12,13,12,13,12,15,13,12,13,13, + 14,15,11,12,12,14,13,11,12,12,14,15,12,13,13,15, + 14,13,12,14,12,16,13,14,14,15,15,11,11,12,14,14, + 11,12,11,14,13,12,13,13,14,15,13,14,12,16,12,14, + 14,15,16,16, 8, 9, 9,11,12, 9,10,10,12,12, 9,10, + 10,12,13,11,12,12,13,13,12,12,13,14,14, 9,10,10, + 12,12,10,11,10,13,12,10,10,11,12,13,12,13,13,15, + 14,12,12,13,13,15, 9,10,10,12,13,10,11,11,12,13, + 10,11,11,13,13,12,13,13,14,15,12,13,12,15,14,11, + 12,11,14,13,12,13,13,15,14,11,11,12,13,14,14,15, + 14,16,15,13,12,14,13,16,11,12,12,13,14,12,13,13, + 14,15,11,12,11,14,14,14,14,14,15,16,13,15,12,16, + 12, +}; + +static const static_codebook _44u5__p4_0 = { + 4, 625, + (char *)_vq_lengthlist__44u5__p4_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44u5__p4_0, + 0 +}; + +static const long _vq_quantlist__44u5__p5_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__44u5__p5_0[] = { + 2, 3, 3, 6, 6, 8, 8,10,10, 4, 5, 5, 8, 7, 8, 8, + 11,10, 3, 5, 5, 7, 8, 8, 8,10,11, 6, 8, 7,10, 9, + 10,10,11,11, 6, 7, 8, 9, 9, 9,10,11,12, 8, 8, 8, + 10,10,11,11,13,12, 8, 8, 9, 9,10,11,11,12,13,10, + 11,10,12,11,13,12,14,14,10,10,11,11,12,12,13,14, + 14, +}; + +static const static_codebook _44u5__p5_0 = { + 2, 81, + (char *)_vq_lengthlist__44u5__p5_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__44u5__p5_0, + 0 +}; + +static const long _vq_quantlist__44u5__p6_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__44u5__p6_0[] = { + 3, 4, 4, 5, 5, 7, 7, 9, 9, 4, 5, 4, 6, 6, 7, 7, + 9, 9, 4, 4, 5, 6, 6, 7, 7, 9, 9, 5, 6, 6, 7, 7, + 8, 8,10,10, 6, 6, 6, 7, 7, 8, 8,10,10, 7, 7, 7, + 8, 8, 9, 9,11,10, 7, 7, 7, 8, 8, 9, 9,10,11, 9, + 9, 9,10,10,11,10,11,11, 9, 9, 9,10,10,11,10,11, + 11, +}; + +static const static_codebook _44u5__p6_0 = { + 2, 81, + (char *)_vq_lengthlist__44u5__p6_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__44u5__p6_0, + 0 +}; + +static const long _vq_quantlist__44u5__p7_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44u5__p7_0[] = { + 1, 4, 4, 5, 7, 7, 5, 7, 7, 5, 9, 9, 8,11,10, 7, + 11,10, 5, 9, 9, 7,10,10, 8,10,11, 4, 9, 9, 9,12, + 12, 9,12,12, 8,12,12,11,12,12,10,12,13, 7,12,12, + 11,12,12,10,12,13, 4, 9, 9, 9,12,12, 9,12,12, 7, + 12,11,10,13,13,11,12,12, 7,12,12,10,13,13,11,12, + 12, +}; + +static const static_codebook _44u5__p7_0 = { + 4, 81, + (char *)_vq_lengthlist__44u5__p7_0, + 1, -529137664, 1618345984, 2, 0, + (long *)_vq_quantlist__44u5__p7_0, + 0 +}; + +static const long _vq_quantlist__44u5__p7_1[] = { + 5, + 4, + 6, + 3, + 7, + 2, + 8, + 1, + 9, + 0, + 10, +}; + +static const char _vq_lengthlist__44u5__p7_1[] = { + 2, 4, 4, 6, 6, 7, 7, 8, 8, 8, 8, 4, 5, 5, 7, 7, + 8, 8, 9, 8, 8, 9, 4, 5, 5, 7, 7, 8, 8, 9, 9, 8, + 9, 6, 7, 7, 8, 8, 9, 8, 9, 9, 9, 9, 6, 7, 7, 8, + 8, 9, 9, 9, 9, 9, 9, 7, 8, 8, 9, 9, 9, 9, 9, 9, + 9, 9, 7, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 8, 9, 9, + 9, 9, 9, 9,10,10,10,10, 8, 9, 9, 9, 9, 9, 9,10, + 10,10,10, 8, 9, 9, 9, 9, 9, 9,10,10,10,10, 8, 9, + 9, 9, 9, 9, 9,10,10,10,10, +}; + +static const static_codebook _44u5__p7_1 = { + 2, 121, + (char *)_vq_lengthlist__44u5__p7_1, + 1, -531365888, 1611661312, 4, 0, + (long *)_vq_quantlist__44u5__p7_1, + 0 +}; + +static const long _vq_quantlist__44u5__p8_0[] = { + 5, + 4, + 6, + 3, + 7, + 2, + 8, + 1, + 9, + 0, + 10, +}; + +static const char _vq_lengthlist__44u5__p8_0[] = { + 1, 4, 4, 6, 6, 8, 8, 9, 9,10,10, 4, 6, 6, 7, 7, + 9, 9,10,10,11,11, 4, 6, 6, 7, 7, 9, 9,10,10,11, + 11, 6, 8, 7, 9, 9,10,10,11,11,13,12, 6, 8, 8, 9, + 9,10,10,11,11,12,13, 8, 9, 9,10,10,12,12,13,12, + 14,13, 8, 9, 9,10,10,12,12,13,13,14,14, 9,11,11, + 12,12,13,13,14,14,15,14, 9,11,11,12,12,13,13,14, + 14,15,14,11,12,12,13,13,14,14,15,14,15,14,11,11, + 12,13,13,14,14,14,14,15,15, +}; + +static const static_codebook _44u5__p8_0 = { + 2, 121, + (char *)_vq_lengthlist__44u5__p8_0, + 1, -524582912, 1618345984, 4, 0, + (long *)_vq_quantlist__44u5__p8_0, + 0 +}; + +static const long _vq_quantlist__44u5__p8_1[] = { + 5, + 4, + 6, + 3, + 7, + 2, + 8, + 1, + 9, + 0, + 10, +}; + +static const char _vq_lengthlist__44u5__p8_1[] = { + 3, 5, 5, 6, 6, 7, 7, 7, 7, 7, 7, 5, 6, 5, 7, 6, + 7, 7, 8, 8, 8, 8, 5, 5, 5, 6, 6, 7, 7, 8, 8, 8, + 8, 6, 7, 6, 7, 7, 8, 8, 8, 8, 8, 8, 6, 6, 7, 7, + 7, 8, 8, 8, 8, 8, 8, 7, 7, 7, 8, 8, 8, 8, 8, 8, + 8, 8, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 7, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 8, 7, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 8, 8, +}; + +static const static_codebook _44u5__p8_1 = { + 2, 121, + (char *)_vq_lengthlist__44u5__p8_1, + 1, -531365888, 1611661312, 4, 0, + (long *)_vq_quantlist__44u5__p8_1, + 0 +}; + +static const long _vq_quantlist__44u5__p9_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44u5__p9_0[] = { + 1, 3, 2,12,10,13,13,13,13,13,13,13,13, 4, 9, 9, + 13,13,13,13,13,13,13,13,13,13, 5,10, 9,13,13,13, + 13,13,13,13,13,13,13,12,13,13,13,13,13,13,13,13, + 13,13,13,13,11,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12, +}; + +static const static_codebook _44u5__p9_0 = { + 2, 169, + (char *)_vq_lengthlist__44u5__p9_0, + 1, -514332672, 1627381760, 4, 0, + (long *)_vq_quantlist__44u5__p9_0, + 0 +}; + +static const long _vq_quantlist__44u5__p9_1[] = { + 7, + 6, + 8, + 5, + 9, + 4, + 10, + 3, + 11, + 2, + 12, + 1, + 13, + 0, + 14, +}; + +static const char _vq_lengthlist__44u5__p9_1[] = { + 1, 4, 4, 7, 7, 8, 8, 8, 7, 8, 7, 9, 8, 9, 9, 4, + 7, 6, 9, 8,10,10, 9, 8, 9, 9, 9, 9, 9, 8, 5, 6, + 6, 8, 9,10,10, 9, 9, 9,10,10,10,10,11, 7, 8, 8, + 10,10,11,11,10,10,11,11,11,12,11,11, 7, 8, 8,10, + 10,11,11,10,10,11,11,12,11,11,11, 8, 9, 9,11,11, + 12,12,11,11,12,11,12,12,12,12, 8, 9,10,11,11,12, + 12,11,11,12,12,12,12,12,12, 8, 9, 9,10,10,12,11, + 12,12,12,12,12,12,12,13, 8, 9, 9,11,11,11,11,12, + 12,12,12,13,12,13,13, 9,10,10,11,11,12,12,12,13, + 12,13,13,13,14,13, 9,10,10,11,11,12,12,12,13,13, + 12,13,13,14,13, 9,11,10,12,11,13,12,12,13,13,13, + 13,13,13,14, 9,10,10,12,12,12,12,12,13,13,13,13, + 13,14,14,10,11,11,12,12,12,13,13,13,14,14,13,14, + 14,14,10,11,11,12,12,12,12,13,12,13,14,13,14,14, + 14, +}; + +static const static_codebook _44u5__p9_1 = { + 2, 225, + (char *)_vq_lengthlist__44u5__p9_1, + 1, -522338304, 1620115456, 4, 0, + (long *)_vq_quantlist__44u5__p9_1, + 0 +}; + +static const long _vq_quantlist__44u5__p9_2[] = { + 8, + 7, + 9, + 6, + 10, + 5, + 11, + 4, + 12, + 3, + 13, + 2, + 14, + 1, + 15, + 0, + 16, +}; + +static const char _vq_lengthlist__44u5__p9_2[] = { + 2, 5, 5, 7, 7, 8, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, + 9, 5, 6, 6, 7, 7, 8, 8, 9, 8, 9, 9, 9, 9, 9, 9, + 9, 9, 5, 6, 6, 7, 7, 8, 8, 9, 8, 9, 9, 9, 9, 9, + 9, 9, 9, 7, 7, 7, 8, 8, 9, 8, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 7, 7, 7, 8, 8, 9, 8, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, + 9,10, 9,10,10,10, 8, 8, 8, 9, 8, 9, 9, 9, 9, 9, + 9, 9,10, 9,10, 9,10, 8, 9, 9, 9, 9, 9, 9, 9, 9, + 9,10, 9,10,10,10,10,10, 8, 9, 9, 9, 9, 9, 9,10, + 9,10, 9,10,10,10,10,10,10, 9, 9, 9, 9, 9,10, 9, + 10,10,10,10,10,10,10,10,10,10, 9, 9, 9, 9, 9, 9, + 9,10, 9,10, 9,10,10,10,10,10,10, 9, 9, 9, 9, 9, + 10,10,10,10,10,10,10,10,10,10,10,10, 9, 9, 9, 9, + 9, 9,10,10,10,10,10,10,10,10,10,10,10, 9, 9, 9, + 9,10,10, 9,10,10,10,10,10,10,10,10,10,10, 9, 9, + 9, 9, 9,10,10,10,10,10,10,10,10,10,10,10,10, 9, + 9, 9, 9, 9,10,10,10,10,10,10,10,10,10,10,10,10, + 9, 9, 9,10, 9,10,10,10,10,10,10,10,10,10,10,10, + 10, +}; + +static const static_codebook _44u5__p9_2 = { + 2, 289, + (char *)_vq_lengthlist__44u5__p9_2, + 1, -529530880, 1611661312, 5, 0, + (long *)_vq_quantlist__44u5__p9_2, + 0 +}; + +static const char _huff_lengthlist__44u5__short[] = { + 4,10,17,13,17,13,17,17,17,17, 3, 6, 8, 9,11, 9, + 15,12,16,17, 6, 5, 5, 7, 7, 8,10,11,17,17, 7, 8, + 7, 9, 9,10,13,13,17,17, 8, 6, 5, 7, 4, 7, 5, 8, + 14,17, 9, 9, 8, 9, 7, 9, 8,10,16,17,12,10, 7, 8, + 4, 7, 4, 7,16,17,12,11, 9,10, 6, 9, 5, 7,14,17, + 14,13,10,15, 4, 8, 3, 5,14,17,17,14,11,15, 6,10, + 6, 8,15,17, +}; + +static const static_codebook _huff_book__44u5__short = { + 2, 100, + (char *)_huff_lengthlist__44u5__short, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist__44u6__long[] = { + 3, 9,14,13,14,13,16,12,13,14, 5, 4, 6, 6, 8, 9, + 11,10,12,15,10, 5, 5, 6, 6, 8,10,10,13,16,10, 6, + 6, 6, 6, 8, 9, 9,12,14,13, 7, 6, 6, 4, 6, 6, 7, + 11,14,10, 7, 7, 7, 6, 6, 6, 7,10,13,15,10, 9, 8, + 5, 6, 5, 6,10,14,10, 9, 8, 8, 6, 6, 5, 4, 6,11, + 11,11,12,11,10, 9, 9, 5, 5, 9,10,12,15,13,13,13, + 13, 8, 7, 7, +}; + +static const static_codebook _huff_book__44u6__long = { + 2, 100, + (char *)_huff_lengthlist__44u6__long, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__44u6__p1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44u6__p1_0[] = { + 1, 4, 4, 4, 8, 7, 5, 7, 7, 5, 8, 8, 8,10,10, 7, + 9,10, 5, 8, 8, 7,10, 9, 8,10,10, 5, 8, 8, 8,10, + 10, 8,10,10, 8,10,10,10,12,13,10,13,13, 7,10,10, + 10,13,11,10,13,13, 5, 8, 8, 8,11,10, 8,10,10, 7, + 10,10,10,13,13,10,11,13, 8,10,11,10,13,13,10,13, + 12, +}; + +static const static_codebook _44u6__p1_0 = { + 4, 81, + (char *)_vq_lengthlist__44u6__p1_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44u6__p1_0, + 0 +}; + +static const long _vq_quantlist__44u6__p2_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44u6__p2_0[] = { + 3, 4, 4, 5, 6, 6, 5, 6, 6, 5, 6, 6, 6, 8, 8, 6, + 7, 8, 5, 6, 6, 6, 8, 7, 6, 8, 8, 5, 6, 6, 6, 8, + 8, 6, 8, 8, 6, 8, 8, 8, 9, 9, 8, 9, 9, 6, 7, 7, + 7, 9, 8, 8, 9, 9, 5, 6, 6, 6, 8, 7, 6, 8, 8, 6, + 8, 8, 8, 9, 9, 7, 8, 9, 6, 8, 8, 8, 9, 9, 8, 9, + 9, +}; + +static const static_codebook _44u6__p2_0 = { + 4, 81, + (char *)_vq_lengthlist__44u6__p2_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44u6__p2_0, + 0 +}; + +static const long _vq_quantlist__44u6__p3_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44u6__p3_0[] = { + 2, 5, 4, 8, 8, 5, 7, 6, 9, 9, 5, 6, 7, 9, 9, 8, + 9, 9,13,12, 8, 9,10,12,13, 5, 7, 7,10, 9, 7, 9, + 9,11,11, 7, 8, 9,11,11,10,11,11,14,14, 9,10,11, + 13,14, 5, 7, 7, 9,10, 6, 9, 8,11,11, 7, 9, 9,11, + 11, 9,11,10,14,13,10,11,11,14,13, 8,10,10,13,13, + 10,11,11,15,15, 9,11,11,14,14,13,14,14,17,16,12, + 13,14,16,16, 8,10,10,13,14, 9,11,11,14,15,10,11, + 12,14,15,12,14,13,16,15,13,14,14,15,17, 5, 7, 7, + 10,10, 7, 9, 9,11,11, 7, 9, 9,11,11,10,12,11,14, + 14,10,11,11,14,14, 7, 9, 9,12,11, 9,11,11,13,13, + 9,11,11,13,13,11,13,13,14,15,11,12,13,15,16, 6, + 9, 9,11,12, 8,11,10,13,12, 9,11,11,13,14,11,13, + 12,16,14,11,13,13,15,16,10,12,11,14,15,11,13,13, + 15,17,11,13,13,17,16,15,15,16,17,16,14,15,16,18, + 0, 9,11,11,14,15,10,12,12,16,15,11,13,13,16,16, + 13,15,14,18,15,14,16,16, 0, 0, 5, 7, 7,10,10, 7, + 9, 9,11,11, 7, 9, 9,11,11,10,11,11,14,14,10,11, + 12,14,14, 6, 9, 9,11,11, 9,11,11,13,13, 8,10,11, + 12,13,11,13,13,16,15,11,12,13,14,16, 7, 9, 9,11, + 12, 9,11,11,13,13, 9,11,11,13,13,11,13,13,16,15, + 11,13,12,15,15, 9,11,11,15,14,11,13,13,17,16,10, + 12,13,15,16,14,16,16, 0,18,14,14,15,15,17,10,11, + 12,15,15,11,13,13,16,16,11,13,13,16,16,14,16,16, + 19,17,14,15,15,17,17, 8,10,10,14,14,10,12,11,15, + 15,10,11,12,16,15,14,15,15,18,20,13,14,16,17,18, + 9,11,11,15,16,11,13,13,17,17,11,13,13,17,16,15, + 16,16, 0, 0,15,16,16, 0, 0, 9,11,11,15,15,10,13, + 12,17,15,11,13,13,17,16,15,17,15,20,19,15,16,16, + 19, 0,13,15,14, 0,17,14,15,16, 0,20,15,16,16, 0, + 19,17,18, 0, 0, 0,16,17,18, 0, 0,12,14,14,19,18, + 13,15,14, 0,17,14,15,16,19,19,16,18,16, 0,19,19, + 20,17,20, 0, 8,10,10,13,14,10,11,11,15,15,10,12, + 12,15,16,14,15,14,19,16,14,15,15, 0,18, 9,11,11, + 16,15,11,13,13, 0,16,11,12,13,16,17,14,16,17, 0, + 19,15,16,16,18, 0, 9,11,11,15,16,11,13,13,16,16, + 11,14,13,18,17,15,16,16,18,20,15,17,19, 0, 0,12, + 14,14,17,17,14,16,15, 0, 0,13,14,15,19, 0,16,18, + 20, 0, 0,16,16,18,18, 0,12,14,14,17,20,14,16,16, + 19, 0,14,16,14, 0,20,16,20,17, 0, 0,17, 0,15, 0, + 19, +}; + +static const static_codebook _44u6__p3_0 = { + 4, 625, + (char *)_vq_lengthlist__44u6__p3_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44u6__p3_0, + 0 +}; + +static const long _vq_quantlist__44u6__p4_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44u6__p4_0[] = { + 4, 5, 5, 8, 8, 6, 7, 6, 9, 9, 6, 6, 7, 9, 9, 8, + 9, 9,11,11, 8, 9, 9,11,11, 6, 7, 7, 9, 9, 7, 8, + 8,10,10, 7, 7, 8, 9,10, 9,10,10,11,11, 9, 9,10, + 11,12, 6, 7, 7, 9, 9, 7, 8, 7,10, 9, 7, 8, 8,10, + 10, 9,10, 9,12,11, 9,10,10,12,11, 8, 9, 9,11,11, + 9,10,10,12,12, 9,10,10,12,12,11,12,12,14,13,11, + 11,12,13,13, 8, 9, 9,11,11, 9,10,10,12,12, 9,10, + 10,12,12,11,12,11,13,12,11,12,12,13,13, 5, 7, 7, + 9, 9, 7, 8, 7,10,10, 7, 7, 8,10,10, 9,10,10,12, + 11, 9,10,10,11,12, 7, 8, 8,10,10, 8, 8, 9,11,11, + 8, 9, 9,11,11,10,10,11,12,13,10,10,11,12,12, 6, + 7, 7,10,10, 7, 9, 8,11,10, 8, 8, 9,10,11,10,11, + 10,13,11,10,11,11,12,12, 9,10,10,12,12,10,10,11, + 13,13,10,11,11,12,13,12,12,12,13,14,12,12,13,14, + 14, 9,10,10,12,12, 9,10,10,13,12,10,11,11,13,13, + 11,12,11,14,12,12,13,13,14,14, 6, 7, 7, 9, 9, 7, + 8, 7,10,10, 7, 8, 8,10,10, 9,10,10,12,11, 9,10, + 10,11,12, 6, 7, 7,10,10, 8, 9, 8,11,10, 7, 8, 9, + 10,11,10,11,11,12,12,10,10,11,11,13, 7, 8, 8,10, + 10, 8, 9, 9,11,11, 8, 9, 8,11,11,10,11,10,13,12, + 10,11,11,13,12, 9,10,10,12,12,10,11,11,13,12, 9, + 10,10,12,13,12,13,12,14,14,11,11,12,12,14, 9,10, + 10,12,12,10,11,11,13,13,10,11,10,13,12,12,12,12, + 14,14,12,13,12,14,13, 8, 9, 9,11,11, 9,10,10,12, + 12, 9,10,10,12,12,11,12,12,14,13,11,12,12,13,14, + 9,10,10,12,12,10,11,11,13,13,10,11,11,13,13,12, + 12,13,14,15,12,12,13,14,14, 9,10,10,12,12, 9,11, + 10,13,12,10,10,11,12,13,12,13,12,14,13,12,12,13, + 14,15,11,12,12,14,13,11,12,12,14,14,12,13,13,14, + 14,13,13,14,14,16,13,14,14,15,15,11,12,11,13,13, + 11,12,11,14,13,12,12,13,14,15,12,14,12,15,12,13, + 14,15,15,16, 8, 9, 9,11,11, 9,10,10,12,12, 9,10, + 10,12,12,11,12,12,14,13,11,12,12,13,13, 9,10,10, + 12,12,10,11,10,13,12, 9,10,11,12,13,12,13,12,14, + 14,12,12,13,13,14, 9,10,10,12,12,10,11,11,13,13, + 10,11,11,13,13,12,13,12,14,14,12,13,13,14,14,11, + 11,11,13,13,12,13,12,14,14,11,11,12,13,14,14,14, + 14,16,15,12,12,14,12,15,11,12,12,13,14,12,13,13, + 14,15,11,12,12,14,14,13,14,14,16,16,13,14,13,16, + 13, +}; + +static const static_codebook _44u6__p4_0 = { + 4, 625, + (char *)_vq_lengthlist__44u6__p4_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44u6__p4_0, + 0 +}; + +static const long _vq_quantlist__44u6__p5_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__44u6__p5_0[] = { + 2, 3, 3, 6, 6, 8, 8,10,10, 4, 5, 5, 8, 7, 8, 8, + 11,11, 3, 5, 5, 7, 8, 8, 8,11,11, 6, 8, 7, 9, 9, + 10, 9,12,11, 6, 7, 8, 9, 9, 9,10,11,12, 8, 8, 8, + 10, 9,12,11,13,13, 8, 8, 9, 9,10,11,12,13,13,10, + 11,11,12,12,13,13,14,14,10,10,11,11,12,13,13,14, + 14, +}; + +static const static_codebook _44u6__p5_0 = { + 2, 81, + (char *)_vq_lengthlist__44u6__p5_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__44u6__p5_0, + 0 +}; + +static const long _vq_quantlist__44u6__p6_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__44u6__p6_0[] = { + 3, 4, 4, 5, 5, 7, 7, 9, 9, 4, 5, 4, 6, 6, 7, 7, + 9, 9, 4, 4, 5, 6, 6, 7, 8, 9, 9, 5, 6, 6, 7, 7, + 8, 8,10,10, 5, 6, 6, 7, 7, 8, 8,10,10, 7, 8, 7, + 8, 8,10, 9,11,11, 7, 7, 8, 8, 8, 9,10,10,11, 9, + 9, 9,10,10,11,11,12,11, 9, 9, 9,10,10,11,11,11, + 12, +}; + +static const static_codebook _44u6__p6_0 = { + 2, 81, + (char *)_vq_lengthlist__44u6__p6_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__44u6__p6_0, + 0 +}; + +static const long _vq_quantlist__44u6__p7_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44u6__p7_0[] = { + 1, 4, 4, 5, 7, 7, 5, 7, 7, 5, 9, 8, 7,10,10, 8, + 10,10, 5, 8, 9, 7,10,10, 7,10, 9, 4, 8, 8, 9,11, + 11, 8,11,11, 7,11,11,10,10,13,10,13,13, 7,11,11, + 10,13,12,10,13,13, 5, 9, 8, 8,11,11, 9,11,11, 7, + 11,11,10,13,13,10,12,13, 7,11,11,10,13,13, 9,13, + 10, +}; + +static const static_codebook _44u6__p7_0 = { + 4, 81, + (char *)_vq_lengthlist__44u6__p7_0, + 1, -529137664, 1618345984, 2, 0, + (long *)_vq_quantlist__44u6__p7_0, + 0 +}; + +static const long _vq_quantlist__44u6__p7_1[] = { + 5, + 4, + 6, + 3, + 7, + 2, + 8, + 1, + 9, + 0, + 10, +}; + +static const char _vq_lengthlist__44u6__p7_1[] = { + 3, 4, 4, 6, 6, 7, 7, 8, 8, 8, 8, 4, 5, 5, 7, 6, + 8, 8, 8, 8, 8, 8, 4, 5, 5, 6, 7, 8, 8, 8, 8, 8, + 8, 6, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 6, 7, 7, 7, + 7, 8, 8, 8, 8, 8, 8, 7, 8, 8, 8, 8, 8, 8, 9, 9, + 9, 9, 7, 8, 8, 8, 8, 8, 8, 9, 9, 9, 9, 8, 8, 8, + 8, 8, 9, 9, 9, 9, 9, 9, 8, 8, 8, 8, 8, 9, 9, 9, + 9, 9, 9, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 8, 8, + 8, 8, 8, 9, 9, 9, 9, 9, 9, +}; + +static const static_codebook _44u6__p7_1 = { + 2, 121, + (char *)_vq_lengthlist__44u6__p7_1, + 1, -531365888, 1611661312, 4, 0, + (long *)_vq_quantlist__44u6__p7_1, + 0 +}; + +static const long _vq_quantlist__44u6__p8_0[] = { + 5, + 4, + 6, + 3, + 7, + 2, + 8, + 1, + 9, + 0, + 10, +}; + +static const char _vq_lengthlist__44u6__p8_0[] = { + 1, 4, 4, 6, 6, 8, 8, 9, 9,10,10, 4, 6, 6, 7, 7, + 9, 9,10,10,11,11, 4, 6, 6, 7, 7, 9, 9,10,10,11, + 11, 6, 8, 8, 9, 9,10,10,11,11,12,12, 6, 8, 8, 9, + 9,10,10,11,11,12,12, 8, 9, 9,10,10,11,11,12,12, + 13,13, 8, 9, 9,10,10,11,11,12,12,13,13,10,10,10, + 11,11,13,13,13,13,15,14, 9,10,10,12,11,12,13,13, + 13,14,15,11,12,12,13,13,13,13,15,14,15,15,11,11, + 12,13,13,14,14,14,15,15,15, +}; + +static const static_codebook _44u6__p8_0 = { + 2, 121, + (char *)_vq_lengthlist__44u6__p8_0, + 1, -524582912, 1618345984, 4, 0, + (long *)_vq_quantlist__44u6__p8_0, + 0 +}; + +static const long _vq_quantlist__44u6__p8_1[] = { + 5, + 4, + 6, + 3, + 7, + 2, + 8, + 1, + 9, + 0, + 10, +}; + +static const char _vq_lengthlist__44u6__p8_1[] = { + 3, 5, 5, 6, 6, 7, 7, 7, 7, 7, 7, 5, 6, 5, 7, 7, + 7, 7, 8, 7, 8, 8, 5, 5, 6, 6, 7, 7, 7, 7, 7, 8, + 8, 6, 7, 7, 7, 7, 8, 7, 8, 8, 8, 8, 6, 6, 7, 7, + 7, 7, 8, 8, 8, 8, 8, 7, 7, 7, 8, 8, 8, 8, 8, 8, + 8, 8, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 7, 7, 7, + 8, 8, 8, 8, 8, 8, 8, 8, 7, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 7, 8, + 8, 8, 8, 8, 8, 8, 8, 8, 8, +}; + +static const static_codebook _44u6__p8_1 = { + 2, 121, + (char *)_vq_lengthlist__44u6__p8_1, + 1, -531365888, 1611661312, 4, 0, + (long *)_vq_quantlist__44u6__p8_1, + 0 +}; + +static const long _vq_quantlist__44u6__p9_0[] = { + 7, + 6, + 8, + 5, + 9, + 4, + 10, + 3, + 11, + 2, + 12, + 1, + 13, + 0, + 14, +}; + +static const char _vq_lengthlist__44u6__p9_0[] = { + 1, 3, 2, 9, 8,15,15,15,15,15,15,15,15,15,15, 4, + 8, 9,13,14,14,14,14,14,14,14,14,14,14,14, 5, 8, + 9,14,14,14,14,14,14,14,14,14,14,14,14,11,14,14, + 14,14,14,14,14,14,14,14,14,14,14,14,11,14,14,14, + 14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14, + 14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14, + 14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14, + 14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14, + 14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14, + 14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14, + 14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14, + 14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14, + 14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14, + 14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14, + 14, +}; + +static const static_codebook _44u6__p9_0 = { + 2, 225, + (char *)_vq_lengthlist__44u6__p9_0, + 1, -514071552, 1627381760, 4, 0, + (long *)_vq_quantlist__44u6__p9_0, + 0 +}; + +static const long _vq_quantlist__44u6__p9_1[] = { + 7, + 6, + 8, + 5, + 9, + 4, + 10, + 3, + 11, + 2, + 12, + 1, + 13, + 0, + 14, +}; + +static const char _vq_lengthlist__44u6__p9_1[] = { + 1, 4, 4, 7, 7, 8, 9, 8, 8, 9, 8, 9, 8, 9, 9, 4, + 7, 6, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 4, 7, + 6, 9, 9,10,10, 9, 9,10,10,10,10,11,11, 7, 9, 8, + 10,10,11,11,10,10,11,11,11,11,11,11, 7, 8, 9,10, + 10,11,11,10,10,11,11,11,11,11,12, 8,10,10,11,11, + 12,12,11,11,12,12,12,12,13,12, 8,10,10,11,11,12, + 11,11,11,11,12,12,12,12,13, 8, 9, 9,11,10,11,11, + 12,12,12,12,13,12,13,12, 8, 9, 9,11,11,11,11,12, + 12,12,12,12,13,13,13, 9,10,10,11,12,12,12,12,12, + 13,13,13,13,13,13, 9,10,10,11,11,12,12,12,12,13, + 13,13,13,14,13,10,10,10,12,11,12,12,13,13,13,13, + 13,13,13,13,10,10,11,11,11,12,12,13,13,13,13,13, + 13,13,13,10,11,11,12,12,13,12,12,13,13,13,13,13, + 13,14,10,11,11,12,12,13,12,13,13,13,14,13,13,14, + 13, +}; + +static const static_codebook _44u6__p9_1 = { + 2, 225, + (char *)_vq_lengthlist__44u6__p9_1, + 1, -522338304, 1620115456, 4, 0, + (long *)_vq_quantlist__44u6__p9_1, + 0 +}; + +static const long _vq_quantlist__44u6__p9_2[] = { + 8, + 7, + 9, + 6, + 10, + 5, + 11, + 4, + 12, + 3, + 13, + 2, + 14, + 1, + 15, + 0, + 16, +}; + +static const char _vq_lengthlist__44u6__p9_2[] = { + 3, 5, 5, 7, 7, 8, 8, 8, 8, 8, 8, 9, 8, 8, 9, 9, + 9, 5, 6, 6, 7, 7, 8, 8, 8, 8, 8, 8, 9, 9, 9, 9, + 9, 9, 5, 6, 6, 7, 7, 8, 8, 8, 8, 8, 8, 9, 9, 9, + 9, 9, 9, 7, 7, 7, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 7, 7, 7, 8, 8, 8, 8, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 8, 8, 8, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 8, 8, 8, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 8, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9,10, 9, 8, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9,10,10, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,10, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9,10, 9, 9, 9,10, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9,10, 9, 9, 9,10, 9, 9,10, 9, + 9, 9, 9, 9, 9, 9, 9, 9,10,10,10, 9,10, 9,10,10, + 9, 9, 9, 9, 9, 9, 9, 9, 9,10,10, 9,10,10, 9, 9, + 10, +}; + +static const static_codebook _44u6__p9_2 = { + 2, 289, + (char *)_vq_lengthlist__44u6__p9_2, + 1, -529530880, 1611661312, 5, 0, + (long *)_vq_quantlist__44u6__p9_2, + 0 +}; + +static const char _huff_lengthlist__44u6__short[] = { + 4,11,16,13,17,13,17,16,17,17, 4, 7, 9, 9,13,10, + 16,12,16,17, 7, 6, 5, 7, 8, 9,12,12,16,17, 6, 9, + 7, 9,10,10,15,15,17,17, 6, 7, 5, 7, 5, 7, 7,10, + 16,17, 7, 9, 8, 9, 8,10,11,11,15,17, 7, 7, 7, 8, + 5, 8, 8, 9,15,17, 8, 7, 9, 9, 7, 8, 7, 2, 7,15, + 14,13,13,15, 5,10, 4, 3, 6,17,17,15,13,17, 7,11, + 7, 6, 9,16, +}; + +static const static_codebook _huff_book__44u6__short = { + 2, 100, + (char *)_huff_lengthlist__44u6__short, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist__44u7__long[] = { + 3, 9,14,13,15,14,16,13,13,14, 5, 5, 7, 7, 8, 9, + 11,10,12,15,10, 6, 5, 6, 6, 9,10,10,13,16,10, 6, + 6, 6, 6, 8, 9, 9,12,15,14, 7, 6, 6, 5, 6, 6, 8, + 12,15,10, 8, 7, 7, 6, 7, 7, 7,11,13,14,10, 9, 8, + 5, 6, 4, 5, 9,12,10, 9, 9, 8, 6, 6, 5, 3, 6,11, + 12,11,12,12,10, 9, 8, 5, 5, 8,10,11,15,13,13,13, + 12, 8, 6, 7, +}; + +static const static_codebook _huff_book__44u7__long = { + 2, 100, + (char *)_huff_lengthlist__44u7__long, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__44u7__p1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44u7__p1_0[] = { + 1, 4, 4, 4, 7, 7, 5, 7, 7, 5, 8, 8, 8,10,10, 7, + 10,10, 5, 8, 8, 7,10,10, 8,10,10, 5, 8, 8, 8,11, + 10, 8,10,10, 8,10,10,10,12,13,10,13,13, 7,10,10, + 10,13,12,10,13,13, 5, 8, 8, 8,11,10, 8,10,11, 7, + 10,10,10,13,13,10,12,13, 8,11,11,10,13,13,10,13, + 12, +}; + +static const static_codebook _44u7__p1_0 = { + 4, 81, + (char *)_vq_lengthlist__44u7__p1_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44u7__p1_0, + 0 +}; + +static const long _vq_quantlist__44u7__p2_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44u7__p2_0[] = { + 3, 4, 4, 5, 6, 6, 5, 6, 6, 5, 6, 6, 6, 8, 8, 6, + 7, 8, 5, 6, 6, 6, 8, 7, 6, 8, 8, 5, 6, 6, 6, 8, + 7, 6, 8, 8, 6, 8, 8, 8, 9, 9, 8, 9, 9, 6, 8, 7, + 7, 9, 8, 8, 9, 9, 5, 6, 6, 6, 8, 7, 6, 8, 8, 6, + 8, 8, 8, 9, 9, 7, 8, 9, 6, 8, 8, 8, 9, 9, 8, 9, + 9, +}; + +static const static_codebook _44u7__p2_0 = { + 4, 81, + (char *)_vq_lengthlist__44u7__p2_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44u7__p2_0, + 0 +}; + +static const long _vq_quantlist__44u7__p3_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44u7__p3_0[] = { + 2, 5, 4, 8, 8, 5, 7, 6, 9, 9, 5, 6, 7, 9, 9, 8, + 9, 9,13,12, 8, 9,10,12,13, 5, 7, 7,10, 9, 7, 9, + 9,11,11, 6, 8, 9,11,11,10,11,11,14,14, 9,10,11, + 13,14, 5, 7, 7, 9, 9, 7, 9, 8,11,11, 7, 9, 9,11, + 11, 9,11,10,14,13,10,11,11,14,14, 8,10,10,14,13, + 10,11,12,15,14, 9,11,11,15,14,13,14,14,16,16,12, + 13,14,17,16, 8,10,10,13,13, 9,11,11,14,15,10,11, + 12,14,15,12,14,13,16,16,13,14,15,15,17, 5, 7, 7, + 10,10, 7, 9, 9,11,11, 7, 9, 9,11,11,10,12,11,15, + 14,10,11,12,14,14, 7, 9, 9,12,12, 9,11,11,13,13, + 9,11,11,13,13,11,13,13,14,17,11,13,13,15,16, 6, + 9, 9,11,11, 8,11,10,13,12, 9,11,11,13,13,11,13, + 12,16,14,11,13,13,16,16,10,12,12,15,15,11,13,13, + 16,16,11,13,13,16,15,14,16,17,17,19,14,16,16,18, + 0, 9,11,11,14,15,10,13,12,16,15,11,13,13,16,16, + 14,15,14, 0,16,14,16,16,18, 0, 5, 7, 7,10,10, 7, + 9, 9,12,11, 7, 9, 9,11,12,10,11,11,15,14,10,11, + 12,14,14, 6, 9, 9,11,11, 9,11,11,13,13, 8,10,11, + 12,13,11,13,13,17,15,11,12,13,14,15, 7, 9, 9,11, + 12, 9,11,11,13,13, 9,11,11,13,13,11,13,12,16,16, + 11,13,13,15,14, 9,11,11,14,15,11,13,13,16,15,10, + 12,13,16,16,15,16,16, 0, 0,14,13,15,16,18,10,11, + 11,15,15,11,13,14,16,18,11,13,13,16,15,15,16,16, + 19, 0,14,15,15,16,16, 8,10,10,13,13,10,12,11,16, + 15,10,11,11,16,15,13,15,16,18, 0,13,14,15,17,17, + 9,11,11,15,15,11,13,13,16,18,11,13,13,16,17,15, + 16,16, 0, 0,15,18,16, 0,17, 9,11,11,15,15,11,13, + 12,17,15,11,13,14,16,17,15,18,15, 0,17,15,16,16, + 18,19,13,15,14, 0,18,14,16,16,19,18,14,16,15,19, + 19,16,18,19, 0, 0,16,17, 0, 0, 0,12,14,14,17,17, + 13,16,14, 0,18,14,16,15,18, 0,16,18,16,19,17,18, + 19,17, 0, 0, 8,10,10,14,14, 9,12,11,15,15,10,11, + 12,15,17,13,15,15,18,16,14,16,15,18,17, 9,11,11, + 16,15,11,13,13, 0,16,11,12,13,16,15,15,16,16, 0, + 17,15,15,16,18,17, 9,12,11,15,17,11,13,13,16,16, + 11,14,13,16,16,15,15,16,18,19,16,18,16, 0, 0,12, + 14,14, 0,16,14,16,16, 0,18,13,14,15,16, 0,17,16, + 18, 0, 0,16,16,17,19, 0,13,14,14,17, 0,14,17,16, + 0,19,14,15,15,18,19,17,16,18, 0, 0,15,19,16, 0, + 0, +}; + +static const static_codebook _44u7__p3_0 = { + 4, 625, + (char *)_vq_lengthlist__44u7__p3_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44u7__p3_0, + 0 +}; + +static const long _vq_quantlist__44u7__p4_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44u7__p4_0[] = { + 4, 5, 5, 8, 8, 6, 7, 6, 9, 9, 6, 6, 7, 9, 9, 8, + 9, 9,11,11, 8, 9, 9,10,11, 6, 7, 7, 9, 9, 7, 8, + 8,10,10, 6, 7, 8, 9,10, 9,10,10,12,12, 9, 9,10, + 11,12, 6, 7, 7, 9, 9, 6, 8, 7,10, 9, 7, 8, 8,10, + 10, 9,10, 9,12,11, 9,10,10,12,11, 8, 9, 9,11,11, + 9,10,10,12,12, 9,10,10,12,12,11,12,12,13,14,11, + 11,12,13,13, 8, 9, 9,11,11, 9,10,10,12,11, 9,10, + 10,12,12,11,12,11,13,13,11,12,12,13,13, 6, 7, 7, + 9, 9, 7, 8, 7,10,10, 7, 7, 8,10,10, 9,10,10,12, + 11, 9,10,10,12,12, 7, 8, 8,10,10, 8, 8, 9,11,11, + 8, 9, 9,11,11,10,11,11,12,12,10,10,11,12,13, 6, + 7, 7,10,10, 7, 9, 8,11,10, 8, 8, 9,10,11,10,11, + 10,13,11,10,11,11,12,12, 9,10,10,12,12,10,10,11, + 13,13,10,11,11,13,12,12,12,13,13,14,12,12,13,14, + 14, 9,10,10,12,12, 9,10,10,12,12,10,11,11,13,13, + 11,12,11,14,12,12,13,13,14,14, 6, 7, 7, 9, 9, 7, + 8, 7,10,10, 7, 7, 8,10,10, 9,10,10,12,11, 9,10, + 10,11,12, 6, 7, 7,10,10, 8, 9, 8,11,10, 7, 8, 9, + 10,11,10,11,11,13,12,10,10,11,11,13, 7, 8, 8,10, + 10, 8, 9, 9,11,11, 8, 9, 9,11,11,10,11,10,13,12, + 10,11,11,12,12, 9,10,10,12,12,10,11,11,13,12, 9, + 10,10,12,13,12,13,12,14,14,11,11,12,12,14, 9,10, + 10,12,12,10,11,11,13,13,10,11,11,13,13,12,13,12, + 14,14,12,13,12,14,13, 8, 9, 9,11,11, 9,10,10,12, + 12, 9,10,10,12,12,11,12,12,14,13,11,12,12,13,13, + 9,10,10,12,12,10,11,11,13,13,10,11,11,13,12,12, + 13,13,14,14,12,12,13,14,14, 9,10,10,12,12, 9,11, + 10,13,12,10,10,11,12,13,11,13,12,14,13,12,12,13, + 14,14,11,12,12,13,13,11,12,13,14,14,12,13,13,14, + 14,13,13,14,14,16,13,14,14,16,16,11,11,11,13,13, + 11,12,11,14,13,12,12,13,14,15,13,14,12,16,13,14, + 14,14,15,16, 8, 9, 9,11,11, 9,10,10,12,12, 9,10, + 10,12,12,11,12,12,14,13,11,12,12,13,14, 9,10,10, + 12,12,10,11,10,13,12, 9,10,11,12,13,12,13,12,14, + 14,12,12,13,13,14, 9,10,10,12,12,10,11,11,12,13, + 10,11,11,13,13,12,13,12,14,14,12,13,13,14,14,11, + 12,12,13,13,12,13,12,14,14,11,11,12,13,14,13,15, + 14,16,15,13,12,14,13,16,11,12,12,13,13,12,13,13, + 14,14,12,12,12,14,14,13,14,14,15,15,13,14,13,16, + 14, +}; + +static const static_codebook _44u7__p4_0 = { + 4, 625, + (char *)_vq_lengthlist__44u7__p4_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44u7__p4_0, + 0 +}; + +static const long _vq_quantlist__44u7__p5_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__44u7__p5_0[] = { + 2, 3, 3, 6, 6, 7, 8,10,10, 4, 5, 5, 8, 7, 8, 8, + 11,11, 3, 5, 5, 7, 7, 8, 9,11,11, 6, 8, 7, 9, 9, + 10,10,12,12, 6, 7, 8, 9,10,10,10,12,12, 8, 8, 8, + 10,10,12,11,13,13, 8, 8, 9,10,10,11,11,13,13,10, + 11,11,12,12,13,13,14,14,10,11,11,12,12,13,13,14, + 14, +}; + +static const static_codebook _44u7__p5_0 = { + 2, 81, + (char *)_vq_lengthlist__44u7__p5_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__44u7__p5_0, + 0 +}; + +static const long _vq_quantlist__44u7__p6_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__44u7__p6_0[] = { + 3, 4, 4, 5, 5, 7, 7, 9, 9, 4, 5, 4, 6, 6, 8, 7, + 9, 9, 4, 4, 5, 6, 6, 7, 7, 9, 9, 5, 6, 6, 7, 7, + 8, 8,10,10, 5, 6, 6, 7, 7, 8, 8,10,10, 7, 8, 7, + 8, 8,10, 9,11,11, 7, 7, 8, 8, 8, 9,10,11,11, 9, + 9, 9,10,10,11,10,12,11, 9, 9, 9,10,10,11,11,11, + 12, +}; + +static const static_codebook _44u7__p6_0 = { + 2, 81, + (char *)_vq_lengthlist__44u7__p6_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__44u7__p6_0, + 0 +}; + +static const long _vq_quantlist__44u7__p7_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44u7__p7_0[] = { + 1, 4, 4, 5, 7, 7, 5, 7, 7, 5, 9, 8, 8, 9, 9, 7, + 10,10, 5, 8, 9, 7, 9,10, 8, 9, 9, 4, 9, 9, 9,11, + 10, 8,10,10, 7,11,10,10,10,12,10,12,12, 7,10,10, + 10,12,11,10,12,12, 5, 9, 9, 8,10,10, 9,11,11, 7, + 11,10,10,12,12,10,11,12, 7,10,11,10,12,12,10,12, + 10, +}; + +static const static_codebook _44u7__p7_0 = { + 4, 81, + (char *)_vq_lengthlist__44u7__p7_0, + 1, -529137664, 1618345984, 2, 0, + (long *)_vq_quantlist__44u7__p7_0, + 0 +}; + +static const long _vq_quantlist__44u7__p7_1[] = { + 5, + 4, + 6, + 3, + 7, + 2, + 8, + 1, + 9, + 0, + 10, +}; + +static const char _vq_lengthlist__44u7__p7_1[] = { + 3, 4, 4, 6, 6, 7, 7, 8, 8, 8, 8, 4, 5, 5, 6, 6, + 8, 7, 8, 8, 8, 8, 4, 5, 5, 6, 6, 7, 8, 8, 8, 8, + 8, 6, 7, 6, 7, 7, 8, 8, 9, 9, 9, 9, 6, 6, 7, 7, + 7, 8, 8, 9, 9, 9, 9, 7, 8, 7, 8, 8, 9, 9, 9, 9, + 9, 9, 7, 7, 8, 8, 8, 9, 9, 9, 9, 9, 9, 8, 8, 8, + 9, 9, 9, 9,10, 9, 9, 9, 8, 8, 8, 9, 9, 9, 9, 9, + 9, 9,10, 8, 8, 8, 9, 9, 9, 9,10, 9,10,10, 8, 8, + 8, 9, 9, 9, 9, 9,10,10,10, +}; + +static const static_codebook _44u7__p7_1 = { + 2, 121, + (char *)_vq_lengthlist__44u7__p7_1, + 1, -531365888, 1611661312, 4, 0, + (long *)_vq_quantlist__44u7__p7_1, + 0 +}; + +static const long _vq_quantlist__44u7__p8_0[] = { + 5, + 4, + 6, + 3, + 7, + 2, + 8, + 1, + 9, + 0, + 10, +}; + +static const char _vq_lengthlist__44u7__p8_0[] = { + 1, 4, 4, 6, 6, 8, 8,10,10,11,11, 4, 6, 6, 7, 7, + 9, 9,11,10,12,12, 5, 6, 5, 7, 7, 9, 9,10,11,12, + 12, 6, 7, 7, 8, 8,10,10,11,11,13,13, 6, 7, 7, 8, + 8,10,10,11,12,13,13, 8, 9, 9,10,10,11,11,12,12, + 14,14, 8, 9, 9,10,10,11,11,12,12,14,14,10,10,10, + 11,11,13,12,14,14,15,15,10,10,10,12,12,13,13,14, + 14,15,15,11,12,12,13,13,14,14,15,14,16,15,11,12, + 12,13,13,14,14,15,15,15,16, +}; + +static const static_codebook _44u7__p8_0 = { + 2, 121, + (char *)_vq_lengthlist__44u7__p8_0, + 1, -524582912, 1618345984, 4, 0, + (long *)_vq_quantlist__44u7__p8_0, + 0 +}; + +static const long _vq_quantlist__44u7__p8_1[] = { + 5, + 4, + 6, + 3, + 7, + 2, + 8, + 1, + 9, + 0, + 10, +}; + +static const char _vq_lengthlist__44u7__p8_1[] = { + 4, 5, 5, 6, 6, 7, 7, 7, 7, 7, 7, 5, 6, 6, 7, 7, + 7, 7, 7, 7, 7, 7, 5, 6, 6, 6, 7, 7, 7, 7, 7, 7, + 7, 6, 7, 7, 7, 7, 7, 7, 7, 7, 8, 8, 6, 7, 7, 7, + 7, 7, 7, 7, 7, 8, 8, 7, 7, 7, 7, 7, 8, 7, 8, 8, + 8, 8, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 7, 7, 7, + 7, 7, 8, 8, 8, 8, 8, 8, 7, 7, 7, 7, 7, 8, 8, 8, + 8, 8, 8, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 7, 7, + 7, 8, 8, 8, 8, 8, 8, 8, 8, +}; + +static const static_codebook _44u7__p8_1 = { + 2, 121, + (char *)_vq_lengthlist__44u7__p8_1, + 1, -531365888, 1611661312, 4, 0, + (long *)_vq_quantlist__44u7__p8_1, + 0 +}; + +static const long _vq_quantlist__44u7__p9_0[] = { + 5, + 4, + 6, + 3, + 7, + 2, + 8, + 1, + 9, + 0, + 10, +}; + +static const char _vq_lengthlist__44u7__p9_0[] = { + 1, 3, 3,10,10,10,10,10,10,10,10, 4,10,10,10,10, + 10,10,10,10,10,10, 4,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, +}; + +static const static_codebook _44u7__p9_0 = { + 2, 121, + (char *)_vq_lengthlist__44u7__p9_0, + 1, -512171520, 1630791680, 4, 0, + (long *)_vq_quantlist__44u7__p9_0, + 0 +}; + +static const long _vq_quantlist__44u7__p9_1[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44u7__p9_1[] = { + 1, 4, 4, 6, 5, 8, 6, 9, 8,10, 9,11,10, 4, 6, 6, + 8, 8, 9, 9,11,10,11,11,11,11, 4, 6, 6, 8, 8,10, + 9,11,11,11,11,11,12, 6, 8, 8,10,10,11,11,12,12, + 13,12,13,13, 6, 8, 8,10,10,11,11,12,12,12,13,14, + 13, 8,10,10,11,11,12,13,14,14,14,14,15,15, 8,10, + 10,11,12,12,13,13,14,14,14,14,15, 9,11,11,13,13, + 14,14,15,14,16,15,17,15, 9,11,11,12,13,14,14,15, + 14,15,15,15,16,10,12,12,13,14,15,15,15,15,16,17, + 16,17,10,13,12,13,14,14,16,16,16,16,15,16,17,11, + 13,13,14,15,14,17,15,16,17,17,17,17,11,13,13,14, + 15,15,15,15,17,17,16,17,16, +}; + +static const static_codebook _44u7__p9_1 = { + 2, 169, + (char *)_vq_lengthlist__44u7__p9_1, + 1, -518889472, 1622704128, 4, 0, + (long *)_vq_quantlist__44u7__p9_1, + 0 +}; + +static const long _vq_quantlist__44u7__p9_2[] = { + 24, + 23, + 25, + 22, + 26, + 21, + 27, + 20, + 28, + 19, + 29, + 18, + 30, + 17, + 31, + 16, + 32, + 15, + 33, + 14, + 34, + 13, + 35, + 12, + 36, + 11, + 37, + 10, + 38, + 9, + 39, + 8, + 40, + 7, + 41, + 6, + 42, + 5, + 43, + 4, + 44, + 3, + 45, + 2, + 46, + 1, + 47, + 0, + 48, +}; + +static const char _vq_lengthlist__44u7__p9_2[] = { + 2, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, + 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, + 8, +}; + +static const static_codebook _44u7__p9_2 = { + 1, 49, + (char *)_vq_lengthlist__44u7__p9_2, + 1, -526909440, 1611661312, 6, 0, + (long *)_vq_quantlist__44u7__p9_2, + 0 +}; + +static const char _huff_lengthlist__44u7__short[] = { + 5,12,17,16,16,17,17,17,17,17, 4, 7,11,11,12, 9, + 17,10,17,17, 7, 7, 8, 9, 7, 9,11,10,15,17, 7, 9, + 10,11,10,12,14,12,16,17, 7, 8, 5, 7, 4, 7, 7, 8, + 16,16, 6,10, 9,10, 7,10,11,11,16,17, 6, 8, 8, 9, + 5, 7, 5, 8,16,17, 5, 5, 8, 7, 6, 7, 7, 6, 6,14, + 12,10,12,11, 7,11, 4, 4, 2, 7,17,15,15,15, 8,15, + 6, 8, 5, 9, +}; + +static const static_codebook _huff_book__44u7__short = { + 2, 100, + (char *)_huff_lengthlist__44u7__short, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist__44u8__long[] = { + 3, 9,13,14,14,15,14,14,15,15, 5, 4, 6, 8,10,12, + 12,14,15,15, 9, 5, 4, 5, 8,10,11,13,16,16,10, 7, + 4, 3, 5, 7, 9,11,13,13,10, 9, 7, 4, 4, 6, 8,10, + 12,14,13,11, 9, 6, 5, 5, 6, 8,12,14,13,11,10, 8, + 7, 6, 6, 7,10,14,13,11,12,10, 8, 7, 6, 6, 9,13, + 12,11,14,12,11, 9, 8, 7, 9,11,11,12,14,13,14,11, + 10, 8, 8, 9, +}; + +static const static_codebook _huff_book__44u8__long = { + 2, 100, + (char *)_huff_lengthlist__44u8__long, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist__44u8__short[] = { + 6,14,18,18,17,17,17,17,17,17, 4, 7, 9, 9,10,13, + 15,17,17,17, 6, 7, 5, 6, 8,11,16,17,16,17, 5, 7, + 5, 4, 6,10,14,17,17,17, 6, 6, 6, 5, 7,10,13,16, + 17,17, 7, 6, 7, 7, 7, 8, 7,10,15,16,12, 9, 9, 6, + 6, 5, 3, 5,11,15,14,14,13, 5, 5, 7, 3, 4, 8,15, + 17,17,13, 7, 7,10, 6, 6,10,15,17,17,16,10,11,14, + 10,10,15,17, +}; + +static const static_codebook _huff_book__44u8__short = { + 2, 100, + (char *)_huff_lengthlist__44u8__short, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__44u8_p1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44u8_p1_0[] = { + 1, 5, 5, 5, 7, 7, 5, 7, 7, 5, 7, 7, 8, 9, 9, 7, + 9, 9, 5, 7, 7, 7, 9, 9, 8, 9, 9, 5, 7, 7, 7, 9, + 9, 7, 9, 9, 7, 9, 9, 9,10,11, 9,11,10, 7, 9, 9, + 9,11,10, 9,10,11, 5, 7, 7, 7, 9, 9, 7, 9, 9, 7, + 9, 9, 9,11,10, 9,10,10, 8, 9, 9, 9,11,11, 9,11, + 10, +}; + +static const static_codebook _44u8_p1_0 = { + 4, 81, + (char *)_vq_lengthlist__44u8_p1_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44u8_p1_0, + 0 +}; + +static const long _vq_quantlist__44u8_p2_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44u8_p2_0[] = { + 4, 5, 5, 8, 8, 5, 7, 6, 9, 9, 5, 6, 7, 9, 9, 8, + 9, 9,11,11, 8, 9, 9,11,11, 5, 7, 7, 9, 9, 7, 8, + 8,10,10, 7, 8, 8,10,10, 9,10,10,12,12, 9,10,10, + 11,12, 5, 7, 7, 9, 9, 7, 8, 7,10,10, 7, 8, 8,10, + 10, 9,10, 9,12,11, 9,10,10,12,12, 8, 9, 9,12,11, + 9,10,10,12,12, 9,10,10,12,12,11,12,12,14,14,11, + 11,12,13,14, 8, 9, 9,11,11, 9,10,10,12,12, 9,10, + 10,12,12,11,12,11,13,13,11,12,12,14,14, 5, 7, 7, + 9, 9, 7, 8, 8,10,10, 7, 8, 8,10,10, 9,10,10,12, + 12, 9,10,10,11,12, 7, 8, 8,10,10, 8, 9, 9,11,11, + 8, 9, 9,11,11,10,11,11,12,13,10,11,11,12,13, 6, + 8, 8,10,10, 8, 9, 8,11,10, 8, 9, 9,11,11,10,11, + 10,13,12,10,11,11,13,13, 9,10,10,12,12,10,11,11, + 13,13,10,11,11,13,13,12,12,13,13,14,12,13,13,14, + 14, 9,10,10,12,12,10,11,10,13,12,10,11,11,13,13, + 11,13,12,14,13,12,13,13,14,14, 5, 7, 7, 9, 9, 7, + 8, 8,10,10, 7, 8, 8,10,10, 9,10,10,12,12, 9,10, + 10,12,12, 7, 8, 8,10,10, 8, 9, 9,11,11, 8, 8, 9, + 10,11,10,11,11,13,13,10,10,11,12,13, 7, 8, 8,10, + 10, 8, 9, 9,11,11, 8, 9, 9,11,11,10,11,11,13,13, + 10,11,11,13,12, 9,10,10,12,12,10,11,11,13,13,10, + 10,11,12,13,12,13,13,14,14,12,12,13,13,14, 9,10, + 10,12,12,10,11,11,13,13,10,11,11,13,13,12,13,13, + 15,14,12,13,13,14,13, 8, 9, 9,11,11, 9,10,10,12, + 12, 9,10,10,12,12,12,12,12,14,13,11,12,12,14,14, + 9,10,10,12,12,10,11,11,13,13,10,11,11,13,13,12, + 13,13,14,15,12,13,13,14,15, 9,10,10,12,12,10,11, + 10,13,12,10,11,11,13,13,12,13,12,15,14,12,13,13, + 14,15,11,12,12,14,14,12,13,13,14,14,12,13,13,15, + 14,14,14,14,14,16,14,14,15,16,16,11,12,12,14,14, + 11,12,12,14,14,12,13,13,14,15,13,14,13,16,14,14, + 14,14,16,16, 8, 9, 9,11,11, 9,10,10,12,12, 9,10, + 10,12,12,11,12,12,14,13,11,12,12,14,14, 9,10,10, + 12,12,10,11,11,13,13,10,10,11,12,13,12,13,13,15, + 14,12,12,13,13,14, 9,10,10,12,12,10,11,11,13,13, + 10,11,11,13,13,12,13,13,14,14,12,13,13,15,14,11, + 12,12,14,13,12,13,13,15,14,11,12,12,13,14,14,15, + 14,16,15,13,13,14,13,16,11,12,12,14,14,12,13,13, + 14,15,12,13,12,15,14,14,14,14,16,15,14,15,13,16, + 14, +}; + +static const static_codebook _44u8_p2_0 = { + 4, 625, + (char *)_vq_lengthlist__44u8_p2_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44u8_p2_0, + 0 +}; + +static const long _vq_quantlist__44u8_p3_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__44u8_p3_0[] = { + 3, 4, 4, 5, 5, 7, 7, 9, 9, 4, 5, 4, 6, 6, 7, 7, + 9, 9, 4, 4, 5, 6, 6, 7, 7, 9, 9, 5, 6, 6, 7, 7, + 8, 8,10,10, 6, 6, 6, 7, 7, 8, 8,10,10, 7, 7, 7, + 8, 8, 9, 9,11,10, 7, 7, 7, 8, 8, 9, 9,10,11, 9, + 9, 9,10,10,11,10,12,11, 9, 9, 9, 9,10,11,11,11, + 12, +}; + +static const static_codebook _44u8_p3_0 = { + 2, 81, + (char *)_vq_lengthlist__44u8_p3_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__44u8_p3_0, + 0 +}; + +static const long _vq_quantlist__44u8_p4_0[] = { + 8, + 7, + 9, + 6, + 10, + 5, + 11, + 4, + 12, + 3, + 13, + 2, + 14, + 1, + 15, + 0, + 16, +}; + +static const char _vq_lengthlist__44u8_p4_0[] = { + 4, 4, 4, 6, 6, 7, 7, 8, 8, 8, 8,10,10,11,11,11, + 11, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9,10,10,11,11, + 12,12, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9,10,10,11, + 11,12,12, 6, 6, 6, 7, 7, 8, 8, 9, 9, 9, 9,10,10, + 11,11,12,12, 6, 6, 6, 7, 7, 8, 8, 9, 9, 9, 9,10, + 10,11,11,12,12, 7, 7, 7, 8, 8, 9, 8,10, 9,10, 9, + 11,10,12,11,13,12, 7, 7, 7, 8, 8, 8, 9, 9,10, 9, + 10,10,11,11,12,12,13, 8, 8, 8, 9, 9, 9, 9,10,10, + 11,10,11,11,12,12,13,13, 8, 8, 8, 9, 9, 9,10,10, + 10,10,11,11,11,12,12,12,13, 8, 9, 9, 9, 9,10, 9, + 11,10,11,11,12,11,13,12,13,13, 8, 9, 9, 9, 9, 9, + 10,10,11,11,11,11,12,12,13,13,13,10,10,10,10,10, + 11,10,11,11,12,11,13,12,13,13,14,13,10,10,10,10, + 10,10,11,11,11,11,12,12,13,13,13,13,14,11,11,11, + 11,11,12,11,12,12,13,12,13,13,14,13,14,14,11,11, + 11,11,11,11,12,12,12,12,13,13,13,13,14,14,14,11, + 12,12,12,12,13,12,13,12,13,13,14,13,14,14,14,14, + 11,12,12,12,12,12,12,13,13,13,13,13,14,14,14,14, + 14, +}; + +static const static_codebook _44u8_p4_0 = { + 2, 289, + (char *)_vq_lengthlist__44u8_p4_0, + 1, -529530880, 1611661312, 5, 0, + (long *)_vq_quantlist__44u8_p4_0, + 0 +}; + +static const long _vq_quantlist__44u8_p5_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44u8_p5_0[] = { + 1, 4, 4, 5, 7, 7, 5, 7, 7, 5, 8, 8, 8, 9, 9, 7, + 9, 9, 5, 8, 8, 7, 9, 9, 8, 9, 9, 5, 8, 8, 8,10, + 10, 8,10,10, 7,10,10, 9,10,12, 9,12,11, 7,10,10, + 9,11,10, 9,11,12, 5, 8, 8, 8,10,10, 8,10,10, 7, + 10,10, 9,11,11, 9,10,11, 7,10,10, 9,11,11,10,12, + 10, +}; + +static const static_codebook _44u8_p5_0 = { + 4, 81, + (char *)_vq_lengthlist__44u8_p5_0, + 1, -529137664, 1618345984, 2, 0, + (long *)_vq_quantlist__44u8_p5_0, + 0 +}; + +static const long _vq_quantlist__44u8_p5_1[] = { + 5, + 4, + 6, + 3, + 7, + 2, + 8, + 1, + 9, + 0, + 10, +}; + +static const char _vq_lengthlist__44u8_p5_1[] = { + 4, 5, 5, 6, 6, 7, 7, 7, 7, 8, 8, 5, 5, 5, 6, 6, + 7, 7, 8, 8, 8, 8, 5, 5, 5, 6, 6, 7, 7, 7, 8, 8, + 8, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 8, 6, 6, 6, 7, + 7, 7, 7, 8, 8, 8, 8, 7, 7, 7, 7, 7, 8, 8, 8, 8, + 8, 8, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 7, 8, 7, + 8, 8, 8, 8, 8, 8, 8, 8, 7, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 9, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 9, 9, +}; + +static const static_codebook _44u8_p5_1 = { + 2, 121, + (char *)_vq_lengthlist__44u8_p5_1, + 1, -531365888, 1611661312, 4, 0, + (long *)_vq_quantlist__44u8_p5_1, + 0 +}; + +static const long _vq_quantlist__44u8_p6_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44u8_p6_0[] = { + 2, 4, 4, 6, 6, 7, 7, 8, 8, 9, 9,10,10, 4, 6, 5, + 7, 7, 8, 8, 8, 8, 9, 9,10,10, 4, 6, 6, 7, 7, 8, + 8, 8, 8, 9, 9,10,10, 6, 7, 7, 7, 8, 8, 8, 8, 9, + 9,10,10,10, 6, 7, 7, 8, 8, 8, 8, 9, 8,10, 9,11, + 10, 7, 8, 8, 8, 8, 8, 9, 9, 9,10,10,11,11, 7, 8, + 8, 8, 8, 9, 8, 9, 9,10,10,11,11, 8, 8, 8, 9, 9, + 9, 9, 9,10,10,10,11,11, 8, 8, 8, 9, 9, 9, 9,10, + 9,10,10,11,11, 9, 9, 9, 9,10,10,10,10,10,10,11, + 11,12, 9, 9, 9,10, 9,10,10,10,10,11,10,12,11,10, + 10,10,10,10,11,11,11,11,11,12,12,12,10,10,10,10, + 11,11,11,11,11,12,11,12,12, +}; + +static const static_codebook _44u8_p6_0 = { + 2, 169, + (char *)_vq_lengthlist__44u8_p6_0, + 1, -526516224, 1616117760, 4, 0, + (long *)_vq_quantlist__44u8_p6_0, + 0 +}; + +static const long _vq_quantlist__44u8_p6_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44u8_p6_1[] = { + 3, 4, 4, 5, 5, 4, 5, 5, 5, 5, 4, 5, 5, 5, 5, 5, + 5, 5, 5, 5, 5, 5, 5, 5, 5, +}; + +static const static_codebook _44u8_p6_1 = { + 2, 25, + (char *)_vq_lengthlist__44u8_p6_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44u8_p6_1, + 0 +}; + +static const long _vq_quantlist__44u8_p7_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44u8_p7_0[] = { + 1, 4, 5, 6, 6, 7, 7, 8, 8,10,10,11,11, 5, 6, 6, + 7, 7, 8, 8, 9, 9,11,10,12,11, 5, 6, 6, 7, 7, 8, + 8, 9, 9,10,11,11,12, 6, 7, 7, 8, 8, 9, 9,10,10, + 11,11,12,12, 6, 7, 7, 8, 8, 9, 9,10,10,11,12,13, + 12, 7, 8, 8, 9, 9,10,10,11,11,12,12,13,13, 8, 8, + 8, 9, 9,10,10,11,11,12,12,13,13, 9, 9, 9,10,10, + 11,11,12,12,13,13,14,14, 9, 9, 9,10,10,11,11,12, + 12,13,13,14,14,10,11,11,12,11,13,12,13,13,14,14, + 15,15,10,11,11,11,12,12,13,13,14,14,14,15,15,11, + 12,12,13,13,14,13,15,14,15,15,16,15,11,11,12,13, + 13,13,14,14,14,15,15,15,16, +}; + +static const static_codebook _44u8_p7_0 = { + 2, 169, + (char *)_vq_lengthlist__44u8_p7_0, + 1, -523206656, 1618345984, 4, 0, + (long *)_vq_quantlist__44u8_p7_0, + 0 +}; + +static const long _vq_quantlist__44u8_p7_1[] = { + 5, + 4, + 6, + 3, + 7, + 2, + 8, + 1, + 9, + 0, + 10, +}; + +static const char _vq_lengthlist__44u8_p7_1[] = { + 4, 5, 5, 6, 6, 7, 7, 7, 7, 7, 7, 5, 6, 6, 7, 7, + 7, 7, 7, 7, 7, 7, 5, 6, 6, 7, 7, 7, 7, 7, 7, 7, + 7, 6, 7, 7, 7, 7, 7, 7, 7, 7, 8, 8, 6, 7, 7, 7, + 7, 7, 7, 7, 7, 7, 8, 7, 7, 7, 7, 7, 7, 7, 8, 8, + 8, 8, 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 7, 7, 7, + 8, 7, 8, 8, 8, 8, 8, 8, 7, 7, 7, 7, 7, 8, 8, 8, + 8, 8, 8, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 7, 7, + 7, 8, 8, 8, 8, 8, 8, 8, 8, +}; + +static const static_codebook _44u8_p7_1 = { + 2, 121, + (char *)_vq_lengthlist__44u8_p7_1, + 1, -531365888, 1611661312, 4, 0, + (long *)_vq_quantlist__44u8_p7_1, + 0 +}; + +static const long _vq_quantlist__44u8_p8_0[] = { + 7, + 6, + 8, + 5, + 9, + 4, + 10, + 3, + 11, + 2, + 12, + 1, + 13, + 0, + 14, +}; + +static const char _vq_lengthlist__44u8_p8_0[] = { + 1, 4, 4, 7, 7, 8, 8, 8, 7, 9, 8,10, 9,11,10, 4, + 6, 6, 8, 8,10, 9, 9, 9,10,10,11,10,12,10, 4, 6, + 6, 8, 8,10,10, 9, 9,10,10,11,11,11,12, 7, 8, 8, + 10,10,11,11,11,10,12,11,12,12,13,11, 7, 8, 8,10, + 10,11,11,10,10,11,11,12,12,13,13, 8,10,10,11,11, + 12,11,12,11,13,12,13,12,14,13, 8,10, 9,11,11,12, + 12,12,12,12,12,13,13,14,13, 8, 9, 9,11,10,12,11, + 13,12,13,13,14,13,14,13, 8, 9, 9,10,11,12,12,12, + 12,13,13,14,15,14,14, 9,10,10,12,11,13,12,13,13, + 14,13,14,14,14,14, 9,10,10,12,12,12,12,13,13,14, + 14,14,15,14,14,10,11,11,13,12,13,12,14,14,14,14, + 14,14,15,15,10,11,11,12,12,13,13,14,14,14,15,15, + 14,16,15,11,12,12,13,12,14,14,14,13,15,14,15,15, + 15,17,11,12,12,13,13,14,14,14,15,15,14,15,15,14, + 17, +}; + +static const static_codebook _44u8_p8_0 = { + 2, 225, + (char *)_vq_lengthlist__44u8_p8_0, + 1, -520986624, 1620377600, 4, 0, + (long *)_vq_quantlist__44u8_p8_0, + 0 +}; + +static const long _vq_quantlist__44u8_p8_1[] = { + 10, + 9, + 11, + 8, + 12, + 7, + 13, + 6, + 14, + 5, + 15, + 4, + 16, + 3, + 17, + 2, + 18, + 1, + 19, + 0, + 20, +}; + +static const char _vq_lengthlist__44u8_p8_1[] = { + 4, 6, 6, 7, 7, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 6, 6, 6, 7, 7, 8, 8, 8, 8, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 5, 6, 6, 7, 7, 8, + 8, 9, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 7, + 7, 7, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 7, 7, 7, 8, 8, 8, 8, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 8, 8, 8, 8, 8, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,10,10, 9,10, 8, 8, + 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,10, 9,10, + 10, 9,10, 8, 9, 8, 9, 9, 9, 9, 9, 9, 9, 9,10, 9, + 10,10,10,10,10,10,10,10, 8, 9, 8, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9,10,10,10,10, 9,10,10, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9,10, 9,10,10,10,10,10,10, + 10,10, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,10, 9,10, + 10,10,10,10,10,10,10, 9, 9, 9, 9, 9, 9, 9,10, 9, + 10,10,10,10,10,10,10,10,10,10,10,10, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9,10,10,10,10,10,10,10,10,10,10, + 10, 9, 9, 9, 9, 9, 9,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10, 9, 9, 9, 9, 9, 9, 9,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10, 9, 9, 9, 9, 9, + 9, 9,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 9, 9, 9, 9, 9,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10, 9, 9, 9,10, 9,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10, 9, 9, 9, 9, 9,10, + 9,10,10,10,10,10,10,10,10,10,10,10,10,10,10, 9, + 9, 9, 9, 9, 9,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10, 9, 9, 9,10, 9,10, 9,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10, +}; + +static const static_codebook _44u8_p8_1 = { + 2, 441, + (char *)_vq_lengthlist__44u8_p8_1, + 1, -529268736, 1611661312, 5, 0, + (long *)_vq_quantlist__44u8_p8_1, + 0 +}; + +static const long _vq_quantlist__44u8_p9_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__44u8_p9_0[] = { + 1, 3, 3, 9, 9, 9, 9, 9, 9, 4, 9, 9, 9, 9, 9, 9, + 9, 9, 5, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 8, 8, 8, + 8, +}; + +static const static_codebook _44u8_p9_0 = { + 2, 81, + (char *)_vq_lengthlist__44u8_p9_0, + 1, -511895552, 1631393792, 4, 0, + (long *)_vq_quantlist__44u8_p9_0, + 0 +}; + +static const long _vq_quantlist__44u8_p9_1[] = { + 9, + 8, + 10, + 7, + 11, + 6, + 12, + 5, + 13, + 4, + 14, + 3, + 15, + 2, + 16, + 1, + 17, + 0, + 18, +}; + +static const char _vq_lengthlist__44u8_p9_1[] = { + 1, 4, 4, 7, 7, 8, 7, 8, 6, 9, 7,10, 8,11,10,11, + 11,11,11, 4, 7, 6, 9, 9,10, 9, 9, 9,10,10,11,10, + 11,10,11,11,13,11, 4, 7, 7, 9, 9, 9, 9, 9, 9,10, + 10,11,10,11,11,11,12,11,12, 7, 9, 8,11,11,11,11, + 10,10,11,11,12,12,12,12,12,12,14,13, 7, 8, 9,10, + 11,11,11,10,10,11,11,11,11,12,12,14,12,13,14, 8, + 9, 9,11,11,11,11,11,11,12,12,14,12,15,14,14,14, + 15,14, 8, 9, 9,11,11,11,11,12,11,12,12,13,13,13, + 13,13,13,14,14, 8, 9, 9,11,10,12,11,12,12,13,13, + 13,13,15,14,14,14,16,16, 8, 9, 9,10,11,11,12,12, + 12,13,13,13,14,14,14,15,16,15,15, 9,10,10,11,12, + 12,13,13,13,14,14,16,14,14,16,16,16,16,15, 9,10, + 10,11,11,12,13,13,14,15,14,16,14,15,16,16,16,16, + 15,10,11,11,12,13,13,14,15,15,15,15,15,16,15,16, + 15,16,15,15,10,11,11,13,13,14,13,13,15,14,15,15, + 16,15,15,15,16,15,16,10,12,12,14,14,14,14,14,16, + 16,15,15,15,16,16,16,16,16,16,11,12,12,14,14,14, + 14,15,15,16,15,16,15,16,15,16,16,16,16,12,12,13, + 14,14,15,16,16,16,16,16,16,15,16,16,16,16,16,16, + 12,13,13,14,14,14,14,15,16,15,16,16,16,16,16,16, + 16,16,16,12,13,14,14,14,16,15,16,15,16,16,16,16, + 16,16,16,16,16,16,12,14,13,14,15,15,15,16,15,16, + 16,15,16,16,16,16,16,16,16, +}; + +static const static_codebook _44u8_p9_1 = { + 2, 361, + (char *)_vq_lengthlist__44u8_p9_1, + 1, -518287360, 1622704128, 5, 0, + (long *)_vq_quantlist__44u8_p9_1, + 0 +}; + +static const long _vq_quantlist__44u8_p9_2[] = { + 24, + 23, + 25, + 22, + 26, + 21, + 27, + 20, + 28, + 19, + 29, + 18, + 30, + 17, + 31, + 16, + 32, + 15, + 33, + 14, + 34, + 13, + 35, + 12, + 36, + 11, + 37, + 10, + 38, + 9, + 39, + 8, + 40, + 7, + 41, + 6, + 42, + 5, + 43, + 4, + 44, + 3, + 45, + 2, + 46, + 1, + 47, + 0, + 48, +}; + +static const char _vq_lengthlist__44u8_p9_2[] = { + 2, 3, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, + 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, +}; + +static const static_codebook _44u8_p9_2 = { + 1, 49, + (char *)_vq_lengthlist__44u8_p9_2, + 1, -526909440, 1611661312, 6, 0, + (long *)_vq_quantlist__44u8_p9_2, + 0 +}; + +static const char _huff_lengthlist__44u9__long[] = { + 3, 9,13,13,14,15,14,14,15,15, 5, 5, 9,10,12,12, + 13,14,16,15,10, 6, 6, 6, 8,11,12,13,16,15,11, 7, + 5, 3, 5, 8,10,12,15,15,10,10, 7, 4, 3, 5, 8,10, + 12,12,12,12, 9, 7, 5, 4, 6, 8,10,13,13,12,11, 9, + 7, 5, 5, 6, 9,12,14,12,12,10, 8, 6, 6, 6, 7,11, + 13,12,14,13,10, 8, 7, 7, 7,10,11,11,12,13,12,11, + 10, 8, 8, 9, +}; + +static const static_codebook _huff_book__44u9__long = { + 2, 100, + (char *)_huff_lengthlist__44u9__long, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const char _huff_lengthlist__44u9__short[] = { + 9,16,18,18,17,17,17,17,17,17, 5, 8,11,12,11,12, + 17,17,16,16, 6, 6, 8, 8, 9,10,14,15,16,16, 6, 7, + 7, 4, 6, 9,13,16,16,16, 6, 6, 7, 4, 5, 8,11,15, + 17,16, 7, 6, 7, 6, 6, 8, 9,10,14,16,11, 8, 8, 7, + 6, 6, 3, 4,10,15,14,12,12,10, 5, 6, 3, 3, 8,13, + 15,17,15,11, 6, 8, 6, 6, 9,14,17,15,15,12, 8,10, + 9, 9,12,15, +}; + +static const static_codebook _huff_book__44u9__short = { + 2, 100, + (char *)_huff_lengthlist__44u9__short, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__44u9_p1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44u9_p1_0[] = { + 1, 5, 5, 5, 7, 7, 5, 7, 7, 5, 7, 7, 7, 9, 9, 7, + 9, 9, 5, 7, 7, 7, 9, 9, 7, 9, 9, 5, 7, 7, 7, 9, + 9, 7, 9, 9, 8, 9, 9, 9,10,11, 9,11,11, 7, 9, 9, + 9,11,10, 9,11,11, 5, 7, 7, 7, 9, 9, 8, 9,10, 7, + 9, 9, 9,11,11, 9,10,11, 7, 9,10, 9,11,11, 9,11, + 10, +}; + +static const static_codebook _44u9_p1_0 = { + 4, 81, + (char *)_vq_lengthlist__44u9_p1_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44u9_p1_0, + 0 +}; + +static const long _vq_quantlist__44u9_p2_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44u9_p2_0[] = { + 3, 5, 5, 8, 8, 5, 7, 7, 9, 9, 6, 7, 7, 9, 9, 8, + 9, 9,11,10, 8, 9, 9,11,11, 6, 7, 7, 9, 9, 7, 8, + 8,10,10, 7, 8, 8, 9,10, 9,10,10,11,11, 9, 9,10, + 11,11, 6, 7, 7, 9, 9, 7, 8, 8,10, 9, 7, 8, 8,10, + 10, 9,10, 9,11,11, 9,10,10,11,11, 8, 9, 9,11,11, + 9,10,10,12,11, 9,10,10,11,12,11,11,11,13,13,11, + 11,11,12,13, 8, 9, 9,11,11, 9,10,10,11,11, 9,10, + 10,12,11,11,12,11,13,12,11,11,12,13,13, 6, 7, 7, + 9, 9, 7, 8, 8,10,10, 7, 8, 8,10,10, 9,10,10,12, + 11, 9,10,10,11,12, 7, 8, 8,10,10, 8, 9, 9,11,11, + 8, 9, 9,10,10,10,11,11,12,12,10,10,11,12,12, 7, + 8, 8,10,10, 8, 9, 8,10,10, 8, 9, 9,10,10,10,11, + 10,12,11,10,10,11,12,12, 9,10,10,11,12,10,11,11, + 12,12,10,11,10,12,12,12,12,12,13,13,11,12,12,13, + 13, 9,10,10,11,11, 9,10,10,12,12,10,11,11,12,13, + 11,12,11,13,12,12,12,12,13,14, 6, 7, 7, 9, 9, 7, + 8, 8,10,10, 7, 8, 8,10,10, 9,10,10,11,11, 9,10, + 10,11,12, 7, 8, 8,10,10, 8, 9, 9,11,10, 8, 8, 9, + 10,10,10,11,10,12,12,10,10,11,11,12, 7, 8, 8,10, + 10, 8, 9, 9,10,10, 8, 9, 9,10,10,10,11,10,12,12, + 10,11,10,12,12, 9,10,10,12,11,10,11,11,12,12, 9, + 10,10,12,12,12,12,12,13,13,11,11,12,12,14, 9,10, + 10,11,12,10,11,11,12,12,10,11,11,12,12,11,12,12, + 14,14,12,12,12,13,13, 8, 9, 9,11,11, 9,10,10,12, + 11, 9,10,10,12,12,11,12,11,13,13,11,11,12,13,13, + 9,10,10,12,12,10,11,11,12,12,10,11,11,12,12,12, + 12,12,14,14,12,12,12,13,13, 9,10,10,12,11,10,11, + 10,12,12,10,11,11,12,12,11,12,12,14,13,12,12,12, + 13,14,11,12,11,13,13,11,12,12,13,13,12,12,12,14, + 14,13,13,13,13,15,13,13,14,15,15,11,11,11,13,13, + 11,12,11,13,13,11,12,12,13,13,12,13,12,15,13,13, + 13,14,14,15, 8, 9, 9,11,11, 9,10,10,11,12, 9,10, + 10,11,12,11,12,11,13,13,11,12,12,13,13, 9,10,10, + 11,12,10,11,10,12,12,10,10,11,12,13,12,12,12,14, + 13,11,12,12,13,14, 9,10,10,12,12,10,11,11,12,12, + 10,11,11,12,12,12,12,12,14,13,12,12,12,14,13,11, + 11,11,13,13,11,12,12,14,13,11,11,12,13,13,13,13, + 13,15,14,12,12,13,13,15,11,12,12,13,13,12,12,12, + 13,14,11,12,12,13,13,13,13,14,14,15,13,13,13,14, + 14, +}; + +static const static_codebook _44u9_p2_0 = { + 4, 625, + (char *)_vq_lengthlist__44u9_p2_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44u9_p2_0, + 0 +}; + +static const long _vq_quantlist__44u9_p3_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__44u9_p3_0[] = { + 3, 4, 4, 5, 5, 7, 7, 8, 8, 4, 5, 5, 6, 6, 7, 7, + 9, 9, 4, 4, 5, 6, 6, 7, 7, 9, 9, 5, 6, 6, 7, 7, + 8, 8, 9, 9, 5, 6, 6, 7, 7, 8, 8, 9, 9, 7, 7, 7, + 8, 8, 9, 9,10,10, 7, 7, 7, 8, 8, 9, 9,10,10, 8, + 9, 9,10, 9,10,10,11,11, 8, 9, 9, 9,10,10,10,11, + 11, +}; + +static const static_codebook _44u9_p3_0 = { + 2, 81, + (char *)_vq_lengthlist__44u9_p3_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__44u9_p3_0, + 0 +}; + +static const long _vq_quantlist__44u9_p4_0[] = { + 8, + 7, + 9, + 6, + 10, + 5, + 11, + 4, + 12, + 3, + 13, + 2, + 14, + 1, + 15, + 0, + 16, +}; + +static const char _vq_lengthlist__44u9_p4_0[] = { + 4, 5, 5, 6, 6, 7, 7, 8, 8, 8, 8, 9, 9,10,10,11, + 11, 5, 5, 5, 6, 6, 7, 7, 8, 8, 8, 8, 9, 9,10,10, + 11,11, 5, 5, 5, 6, 6, 7, 7, 8, 8, 8, 8, 9, 9,10, + 10,11,11, 6, 6, 6, 7, 6, 7, 7, 8, 8, 9, 9,10,10, + 11,11,12,11, 6, 6, 6, 6, 7, 7, 7, 8, 8, 9, 9,10, + 10,11,11,11,12, 7, 7, 7, 7, 7, 8, 8, 9, 9, 9, 9, + 10,10,11,11,12,12, 7, 7, 7, 7, 7, 8, 8, 9, 9, 9, + 9,10,10,11,11,12,12, 8, 8, 8, 8, 8, 9, 8,10, 9, + 10,10,11,10,12,11,13,12, 8, 8, 8, 8, 8, 9, 9, 9, + 10,10,10,10,11,11,12,12,12, 8, 8, 8, 9, 9, 9, 9, + 10,10,11,10,12,11,12,12,13,12, 8, 8, 8, 9, 9, 9, + 9,10,10,10,11,11,11,12,12,12,13, 9, 9, 9,10,10, + 10,10,11,10,11,11,12,11,13,12,13,13, 9, 9,10,10, + 10,10,10,10,11,11,11,11,12,12,13,13,13,10,11,10, + 11,11,11,11,12,11,12,12,13,12,13,13,14,13,10,10, + 10,11,11,11,11,11,12,12,12,12,13,13,13,13,14,11, + 11,11,12,11,12,12,12,12,13,13,13,13,14,13,14,14, + 11,11,11,11,12,12,12,12,12,12,13,13,13,13,14,14, + 14, +}; + +static const static_codebook _44u9_p4_0 = { + 2, 289, + (char *)_vq_lengthlist__44u9_p4_0, + 1, -529530880, 1611661312, 5, 0, + (long *)_vq_quantlist__44u9_p4_0, + 0 +}; + +static const long _vq_quantlist__44u9_p5_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44u9_p5_0[] = { + 1, 4, 4, 5, 7, 7, 5, 7, 7, 5, 8, 8, 8, 9, 9, 7, + 9, 9, 5, 8, 8, 7, 9, 9, 8, 9, 9, 5, 8, 8, 8,10, + 10, 8,10,10, 7,10,10, 9,10,12, 9,11,11, 7,10,10, + 9,11,10, 9,11,12, 5, 8, 8, 8,10,10, 8,10,10, 7, + 10,10, 9,12,11, 9,10,11, 7,10,10, 9,11,11,10,12, + 10, +}; + +static const static_codebook _44u9_p5_0 = { + 4, 81, + (char *)_vq_lengthlist__44u9_p5_0, + 1, -529137664, 1618345984, 2, 0, + (long *)_vq_quantlist__44u9_p5_0, + 0 +}; + +static const long _vq_quantlist__44u9_p5_1[] = { + 5, + 4, + 6, + 3, + 7, + 2, + 8, + 1, + 9, + 0, + 10, +}; + +static const char _vq_lengthlist__44u9_p5_1[] = { + 5, 5, 5, 6, 6, 7, 7, 7, 7, 7, 7, 5, 6, 6, 6, 6, + 7, 7, 7, 7, 8, 7, 5, 6, 6, 6, 6, 7, 7, 7, 7, 7, + 7, 6, 6, 6, 7, 7, 7, 7, 7, 7, 8, 8, 6, 6, 6, 7, + 7, 7, 7, 7, 7, 8, 8, 7, 7, 7, 7, 7, 8, 7, 8, 8, + 8, 8, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 7, 7, 7, + 8, 7, 8, 8, 8, 8, 8, 8, 7, 7, 7, 7, 8, 8, 8, 8, + 8, 8, 8, 7, 8, 7, 8, 8, 8, 8, 8, 8, 8, 8, 7, 8, + 8, 8, 8, 8, 8, 8, 8, 8, 8, +}; + +static const static_codebook _44u9_p5_1 = { + 2, 121, + (char *)_vq_lengthlist__44u9_p5_1, + 1, -531365888, 1611661312, 4, 0, + (long *)_vq_quantlist__44u9_p5_1, + 0 +}; + +static const long _vq_quantlist__44u9_p6_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44u9_p6_0[] = { + 2, 4, 4, 6, 6, 7, 7, 8, 8, 9, 9,10,10, 4, 6, 5, + 7, 7, 8, 8, 8, 8, 9, 9,10,10, 4, 5, 6, 7, 7, 8, + 8, 8, 8, 9, 9,10,10, 6, 7, 7, 8, 8, 8, 8, 9, 9, + 10,10,10,10, 6, 7, 7, 8, 8, 8, 8, 9, 9,10,10,10, + 10, 7, 8, 8, 8, 8, 9, 9, 9, 9,10,10,11,11, 7, 8, + 8, 8, 8, 9, 9, 9, 9,10,10,11,11, 8, 8, 8, 9, 9, + 9, 9, 9,10,10,10,11,11, 8, 8, 8, 9, 9, 9, 9,10, + 9,10,10,11,11, 9, 9, 9,10,10,10,10,10,11,11,11, + 11,12, 9, 9, 9,10,10,10,10,10,10,11,10,12,11,10, + 10,10,10,10,11,11,11,11,11,12,12,12,10,10,10,10, + 10,11,11,11,11,12,11,12,12, +}; + +static const static_codebook _44u9_p6_0 = { + 2, 169, + (char *)_vq_lengthlist__44u9_p6_0, + 1, -526516224, 1616117760, 4, 0, + (long *)_vq_quantlist__44u9_p6_0, + 0 +}; + +static const long _vq_quantlist__44u9_p6_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44u9_p6_1[] = { + 4, 4, 4, 5, 5, 4, 5, 4, 5, 5, 4, 4, 5, 5, 5, 5, + 5, 5, 5, 5, 5, 5, 5, 5, 5, +}; + +static const static_codebook _44u9_p6_1 = { + 2, 25, + (char *)_vq_lengthlist__44u9_p6_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44u9_p6_1, + 0 +}; + +static const long _vq_quantlist__44u9_p7_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44u9_p7_0[] = { + 1, 4, 5, 6, 6, 7, 7, 8, 9,10,10,11,11, 5, 6, 6, + 7, 7, 8, 8, 9, 9,10,10,11,11, 5, 6, 6, 7, 7, 8, + 8, 9, 9,10,10,11,11, 6, 7, 7, 8, 8, 9, 9,10,10, + 11,11,12,12, 6, 7, 7, 8, 8, 9, 9,10,10,11,11,12, + 12, 8, 8, 8, 9, 9,10,10,11,11,12,12,13,13, 8, 8, + 8, 9, 9,10,10,11,11,12,12,13,13, 9, 9, 9,10,10, + 11,11,12,12,13,13,13,13, 9, 9, 9,10,10,11,11,12, + 12,13,13,14,14,10,10,10,11,11,12,12,13,13,14,13, + 15,14,10,10,10,11,11,12,12,13,13,14,14,14,14,11, + 11,12,12,12,13,13,14,14,14,14,15,15,11,11,12,12, + 12,13,13,14,14,14,15,15,15, +}; + +static const static_codebook _44u9_p7_0 = { + 2, 169, + (char *)_vq_lengthlist__44u9_p7_0, + 1, -523206656, 1618345984, 4, 0, + (long *)_vq_quantlist__44u9_p7_0, + 0 +}; + +static const long _vq_quantlist__44u9_p7_1[] = { + 5, + 4, + 6, + 3, + 7, + 2, + 8, + 1, + 9, + 0, + 10, +}; + +static const char _vq_lengthlist__44u9_p7_1[] = { + 5, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6, 7, 7, + 7, 7, 7, 7, 7, 7, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 6, 7, 7, 7, + 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 8, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, 8, 8, 7, 7, 7, 7, 7, 7, 7, 8, 7, 8, 8, 7, 7, + 7, 7, 7, 7, 7, 8, 8, 8, 8, +}; + +static const static_codebook _44u9_p7_1 = { + 2, 121, + (char *)_vq_lengthlist__44u9_p7_1, + 1, -531365888, 1611661312, 4, 0, + (long *)_vq_quantlist__44u9_p7_1, + 0 +}; + +static const long _vq_quantlist__44u9_p8_0[] = { + 7, + 6, + 8, + 5, + 9, + 4, + 10, + 3, + 11, + 2, + 12, + 1, + 13, + 0, + 14, +}; + +static const char _vq_lengthlist__44u9_p8_0[] = { + 1, 4, 4, 7, 7, 8, 8, 8, 8, 9, 9,10, 9,11,10, 4, + 6, 6, 8, 8, 9, 9, 9, 9,10,10,11,10,12,10, 4, 6, + 6, 8, 8, 9,10, 9, 9,10,10,11,11,12,12, 7, 8, 8, + 10,10,11,11,10,10,11,11,12,12,13,12, 7, 8, 8,10, + 10,11,11,10,10,11,11,12,12,12,13, 8,10, 9,11,11, + 12,12,11,11,12,12,13,13,14,13, 8, 9, 9,11,11,12, + 12,11,12,12,12,13,13,14,13, 8, 9, 9,10,10,12,11, + 13,12,13,13,14,13,15,14, 8, 9, 9,10,10,11,12,12, + 12,13,13,13,14,14,14, 9,10,10,12,11,13,12,13,13, + 14,13,14,14,14,15, 9,10,10,11,12,12,12,13,13,14, + 14,14,15,15,15,10,11,11,12,12,13,13,14,14,14,14, + 15,14,16,15,10,11,11,12,12,13,13,13,14,14,14,14, + 14,15,16,11,12,12,13,13,14,13,14,14,15,14,15,16, + 16,16,11,12,12,13,13,14,13,14,14,15,15,15,16,15, + 15, +}; + +static const static_codebook _44u9_p8_0 = { + 2, 225, + (char *)_vq_lengthlist__44u9_p8_0, + 1, -520986624, 1620377600, 4, 0, + (long *)_vq_quantlist__44u9_p8_0, + 0 +}; + +static const long _vq_quantlist__44u9_p8_1[] = { + 10, + 9, + 11, + 8, + 12, + 7, + 13, + 6, + 14, + 5, + 15, + 4, + 16, + 3, + 17, + 2, + 18, + 1, + 19, + 0, + 20, +}; + +static const char _vq_lengthlist__44u9_p8_1[] = { + 4, 6, 6, 7, 7, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 6, 6, 6, 7, 7, 8, 8, 8, 8, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 6, 6, 6, 7, 7, 8, + 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 7, + 7, 7, 8, 8, 8, 8, 9, 8, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 7, 7, 7, 8, 8, 8, 8, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 8, 8, 8, 8, 8, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9,10, 9,10,10,10, 8, 8, + 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9,10,10, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 10, 9,10, 9,10,10,10,10, 8, 8, 8, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9,10,10, 9,10,10,10,10,10, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9,10, 9,10,10,10,10,10,10, + 10,10, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,10,10,10, + 10,10,10,10,10,10,10, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9,10,10,10,10,10,10,10,10,10,10, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9,10,10,10,10,10,10,10,10,10, + 10, 9, 9, 9, 9, 9, 9, 9,10, 9,10,10,10,10,10,10, + 10,10,10,10,10,10, 9, 9, 9, 9, 9, 9, 9, 9,10,10, + 10,10,10,10,10,10,10,10,10,10,10, 9, 9, 9, 9, 9, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 9, 9, 9, 9,10, 9, 9,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10, 9, 9, 9,10, 9,10, 9,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10, 9, 9, 9,10, 9,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, 9, + 9, 9, 9, 9,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10, 9, 9, 9,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10, +}; + +static const static_codebook _44u9_p8_1 = { + 2, 441, + (char *)_vq_lengthlist__44u9_p8_1, + 1, -529268736, 1611661312, 5, 0, + (long *)_vq_quantlist__44u9_p8_1, + 0 +}; + +static const long _vq_quantlist__44u9_p9_0[] = { + 7, + 6, + 8, + 5, + 9, + 4, + 10, + 3, + 11, + 2, + 12, + 1, + 13, + 0, + 14, +}; + +static const char _vq_lengthlist__44u9_p9_0[] = { + 1, 3, 3,11,11,11,11,11,11,11,11,11,11,11,11, 4, + 10,11,11,11,11,11,11,11,11,11,11,11,11,11, 4,10, + 10,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10, +}; + +static const static_codebook _44u9_p9_0 = { + 2, 225, + (char *)_vq_lengthlist__44u9_p9_0, + 1, -510036736, 1631393792, 4, 0, + (long *)_vq_quantlist__44u9_p9_0, + 0 +}; + +static const long _vq_quantlist__44u9_p9_1[] = { + 9, + 8, + 10, + 7, + 11, + 6, + 12, + 5, + 13, + 4, + 14, + 3, + 15, + 2, + 16, + 1, + 17, + 0, + 18, +}; + +static const char _vq_lengthlist__44u9_p9_1[] = { + 1, 4, 4, 7, 7, 8, 7, 8, 7, 9, 8,10, 9,10,10,11, + 11,12,12, 4, 7, 6, 9, 9,10, 9, 9, 8,10,10,11,10, + 12,10,13,12,13,12, 4, 6, 6, 9, 9, 9, 9, 9, 9,10, + 10,11,11,11,12,12,12,12,12, 7, 9, 8,11,10,10,10, + 11,10,11,11,12,12,13,12,13,13,13,13, 7, 8, 9,10, + 10,11,11,10,10,11,11,11,12,13,13,13,13,14,14, 8, + 9, 9,11,11,12,11,12,12,13,12,12,13,13,14,15,14, + 14,14, 8, 9, 9,10,11,11,11,12,12,13,12,13,13,14, + 14,14,15,14,16, 8, 9, 9,11,10,12,12,12,12,15,13, + 13,13,17,14,15,15,15,14, 8, 9, 9,10,11,11,12,13, + 12,13,13,13,14,15,14,14,14,16,15, 9,11,10,12,12, + 13,13,13,13,14,14,16,15,14,14,14,15,15,17, 9,10, + 10,11,11,13,13,13,14,14,13,15,14,15,14,15,16,15, + 16,10,11,11,12,12,13,14,15,14,15,14,14,15,17,16, + 15,15,17,17,10,12,11,13,12,14,14,13,14,15,15,15, + 15,16,17,17,15,17,16,11,12,12,14,13,15,14,15,16, + 17,15,17,15,17,15,15,16,17,15,11,11,12,14,14,14, + 14,14,15,15,16,15,17,17,17,16,17,16,15,12,12,13, + 14,14,14,15,14,15,15,16,16,17,16,17,15,17,17,16, + 12,14,12,14,14,15,15,15,14,14,16,16,16,15,16,16, + 15,17,15,12,13,13,14,15,14,15,17,15,17,16,17,17, + 17,16,17,16,17,17,12,13,13,14,16,15,15,15,16,15, + 17,17,15,17,15,17,16,16,17, +}; + +static const static_codebook _44u9_p9_1 = { + 2, 361, + (char *)_vq_lengthlist__44u9_p9_1, + 1, -518287360, 1622704128, 5, 0, + (long *)_vq_quantlist__44u9_p9_1, + 0 +}; + +static const long _vq_quantlist__44u9_p9_2[] = { + 24, + 23, + 25, + 22, + 26, + 21, + 27, + 20, + 28, + 19, + 29, + 18, + 30, + 17, + 31, + 16, + 32, + 15, + 33, + 14, + 34, + 13, + 35, + 12, + 36, + 11, + 37, + 10, + 38, + 9, + 39, + 8, + 40, + 7, + 41, + 6, + 42, + 5, + 43, + 4, + 44, + 3, + 45, + 2, + 46, + 1, + 47, + 0, + 48, +}; + +static const char _vq_lengthlist__44u9_p9_2[] = { + 2, 4, 4, 5, 4, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, + 6, 6, 6, 7, 6, 7, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, +}; + +static const static_codebook _44u9_p9_2 = { + 1, 49, + (char *)_vq_lengthlist__44u9_p9_2, + 1, -526909440, 1611661312, 6, 0, + (long *)_vq_quantlist__44u9_p9_2, + 0 +}; + +static const char _huff_lengthlist__44un1__long[] = { + 5, 6,12, 9,14, 9, 9,19, 6, 1, 5, 5, 8, 7, 9,19, + 12, 4, 4, 7, 7, 9,11,18, 9, 5, 6, 6, 8, 7, 8,17, + 14, 8, 7, 8, 8,10,12,18, 9, 6, 8, 6, 8, 6, 8,18, + 9, 8,11, 8,11, 7, 5,15,16,18,18,18,17,15,11,18, +}; + +static const static_codebook _huff_book__44un1__long = { + 2, 64, + (char *)_huff_lengthlist__44un1__long, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + +static const long _vq_quantlist__44un1__p1_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44un1__p1_0[] = { + 1, 4, 4, 5, 8, 7, 5, 7, 8, 5, 8, 8, 8,10,11, 8, + 10,11, 5, 8, 8, 8,11,10, 8,11,10, 4, 9, 9, 8,11, + 11, 8,11,11, 8,12,11,10,12,14,11,13,13, 7,11,11, + 10,13,11,11,13,14, 4, 8, 9, 8,11,11, 8,11,12, 7, + 11,11,11,14,13,10,11,13, 8,11,12,11,13,13,10,14, + 12, +}; + +static const static_codebook _44un1__p1_0 = { + 4, 81, + (char *)_vq_lengthlist__44un1__p1_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44un1__p1_0, + 0 +}; + +static const long _vq_quantlist__44un1__p2_0[] = { + 1, + 0, + 2, +}; + +static const char _vq_lengthlist__44un1__p2_0[] = { + 2, 4, 4, 5, 6, 6, 5, 6, 6, 5, 7, 7, 7, 8, 8, 6, + 7, 9, 5, 7, 7, 6, 8, 7, 7, 9, 8, 4, 7, 7, 7, 9, + 8, 7, 8, 8, 7, 9, 8, 8, 8,10, 9,10,10, 6, 8, 8, + 7,10, 8, 9,10,10, 5, 7, 7, 7, 8, 8, 7, 8, 9, 6, + 8, 8, 9,10,10, 7, 8,10, 6, 8, 9, 9,10,10, 8,10, + 8, +}; + +static const static_codebook _44un1__p2_0 = { + 4, 81, + (char *)_vq_lengthlist__44un1__p2_0, + 1, -535822336, 1611661312, 2, 0, + (long *)_vq_quantlist__44un1__p2_0, + 0 +}; + +static const long _vq_quantlist__44un1__p3_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44un1__p3_0[] = { + 1, 5, 5, 8, 8, 5, 8, 7, 9, 9, 5, 7, 8, 9, 9, 9, + 10, 9,12,12, 9, 9,10,11,12, 6, 8, 8,10,10, 8,10, + 10,11,11, 8, 9,10,11,11,10,11,11,13,13,10,11,11, + 12,13, 6, 8, 8,10,10, 8,10, 9,11,11, 8,10,10,11, + 11,10,11,11,13,12,10,11,11,13,12, 9,11,11,15,13, + 10,12,11,15,13,10,11,11,15,14,12,14,13,16,15,12, + 13,13,17,16, 9,11,11,13,15,10,11,12,14,15,10,11, + 12,14,15,12,13,13,15,16,12,13,13,16,16, 5, 8, 8, + 11,11, 8,10,10,12,12, 8,10,10,12,12,11,12,12,14, + 14,11,12,12,14,14, 8,11,10,13,12,10,11,12,12,13, + 10,12,12,13,13,12,12,13,13,15,11,12,13,15,14, 7, + 10,10,12,12, 9,12,11,13,12,10,12,12,13,14,12,13, + 12,15,13,11,13,12,14,15,10,12,12,16,14,11,12,12, + 16,15,11,13,12,17,16,13,13,15,15,17,13,15,15,20, + 17,10,12,12,14,16,11,12,12,15,15,11,13,13,15,18, + 13,14,13,15,15,13,15,14,16,16, 5, 8, 8,11,11, 8, + 10,10,12,12, 8,10,10,12,12,11,12,12,14,14,11,12, + 12,14,15, 7,10,10,13,12,10,12,12,14,13, 9,10,12, + 12,13,11,13,13,15,15,11,12,13,13,15, 8,10,10,12, + 13,10,12,12,13,13,10,12,11,13,13,11,13,12,15,15, + 12,13,12,15,13,10,12,12,16,14,11,12,12,16,15,10, + 12,12,16,14,14,15,14,18,16,13,13,14,15,16,10,12, + 12,14,16,11,13,13,16,16,11,13,12,14,16,13,15,15, + 18,18,13,15,13,16,14, 8,11,11,16,16,10,13,13,17, + 16,10,12,12,16,15,14,16,15,20,17,13,14,14,17,17, + 9,12,12,16,16,11,13,14,16,17,11,13,13,16,16,15, + 15,19,18, 0,14,15,15,18,18, 9,12,12,17,16,11,13, + 12,17,16,11,12,13,15,17,15,16,15, 0,19,14,15,14, + 19,18,12,14,14, 0,16,13,14,14,19,18,13,15,16,17, + 16,15,15,17,18, 0,14,16,16,19, 0,12,14,14,16,18, + 13,15,13,17,18,13,15,14,17,18,15,18,14,18,18,16, + 17,16, 0,17, 8,11,11,15,15,10,12,12,16,16,10,13, + 13,16,16,13,15,14,17,17,14,15,17,17,18, 9,12,12, + 16,15,11,13,13,16,16,11,12,13,17,17,14,14,15,17, + 17,14,15,16, 0,18, 9,12,12,16,17,11,13,13,16,17, + 11,14,13,18,17,14,16,14,17,17,15,17,17,18,18,12, + 14,14, 0,16,13,15,15,19, 0,12,13,15, 0, 0,14,17, + 16,19, 0,16,15,18,18, 0,12,14,14,17, 0,13,14,14, + 17, 0,13,15,14, 0,18,15,16,16, 0,18,15,18,15, 0, + 17, +}; + +static const static_codebook _44un1__p3_0 = { + 4, 625, + (char *)_vq_lengthlist__44un1__p3_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44un1__p3_0, + 0 +}; + +static const long _vq_quantlist__44un1__p4_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44un1__p4_0[] = { + 3, 5, 5, 9, 9, 5, 6, 6,10, 9, 5, 6, 6, 9,10,10, + 10,10,12,11, 9,10,10,12,12, 5, 7, 7,10,10, 7, 7, + 8,10,11, 7, 7, 8,10,11,10,10,11,11,13,10,10,11, + 11,13, 6, 7, 7,10,10, 7, 8, 7,11,10, 7, 8, 7,10, + 10,10,11, 9,13,11,10,11,10,13,11,10,10,10,14,13, + 10,11,11,14,13,10,10,11,13,14,12,12,13,15,15,12, + 12,13,13,14,10,10,10,12,13,10,11,10,13,13,10,11, + 11,13,13,12,13,12,14,13,12,13,13,14,13, 5, 7, 7, + 10,10, 7, 8, 8,11,10, 7, 8, 8,10,10,11,11,11,13, + 13,10,11,11,12,12, 7, 8, 8,11,11, 7, 8, 9,10,12, + 8, 9, 9,11,11,11,10,12,11,14,11,11,12,13,13, 6, + 8, 8,10,11, 7, 9, 7,12,10, 8, 9,10,11,12,10,12, + 10,14,11,11,12,11,13,13,10,11,11,14,14,10,10,11, + 13,14,11,12,12,15,13,12,11,14,12,16,12,13,14,15, + 16,10,10,11,13,14,10,11,10,14,12,11,12,12,13,14, + 12,13,11,15,12,14,14,14,15,15, 5, 7, 7,10,10, 7, + 8, 8,10,10, 7, 8, 8,10,11,10,11,10,12,12,10,11, + 11,12,13, 6, 8, 8,11,11, 8, 9, 9,12,11, 7, 7, 9, + 10,12,11,11,11,12,13,11,10,12,11,15, 7, 8, 8,11, + 11, 8, 9, 9,11,11, 7, 9, 8,12,10,11,12,11,13,12, + 11,12,10,15,11,10,11,10,14,12,11,12,11,14,13,10, + 10,11,13,14,13,13,13,17,15,12,11,14,12,15,10,10, + 11,13,14,11,12,12,14,14,10,11,10,14,13,13,14,13, + 16,17,12,14,11,16,12, 9,10,10,14,13,10,11,10,14, + 14,10,11,11,13,13,13,14,14,16,15,12,13,13,14,14, + 9,11,10,14,13,10,10,12,13,14,11,12,11,14,13,13, + 14,14,14,15,13,14,14,15,15, 9,10,11,13,14,10,11, + 10,15,13,11,11,12,12,15,13,14,12,15,14,13,13,14, + 14,15,12,13,12,16,14,11,11,12,15,14,13,15,13,16, + 14,13,12,15,12,17,15,16,15,16,16,12,12,13,13,15, + 11,13,11,15,14,13,13,14,15,17,13,14,12, 0,13,14, + 15,14,15, 0, 9,10,10,13,13,10,11,11,13,13,10,11, + 11,13,13,12,13,12,14,14,13,14,14,15,17, 9,10,10, + 13,13,11,12,11,15,12,10,10,11,13,16,13,14,13,15, + 14,13,13,14,15,16,10,10,11,13,14,11,11,12,13,14, + 10,12,11,14,14,13,13,13,14,15,13,15,13,16,15,12, + 13,12,15,13,12,15,13,15,15,11,11,13,14,15,15,15, + 15,15,17,13,12,14,13,17,12,12,14,14,15,13,13,14, + 14,16,11,13,11,16,15,14,16,16,17, 0,14,13,11,16, + 12, +}; + +static const static_codebook _44un1__p4_0 = { + 4, 625, + (char *)_vq_lengthlist__44un1__p4_0, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44un1__p4_0, + 0 +}; + +static const long _vq_quantlist__44un1__p5_0[] = { + 4, + 3, + 5, + 2, + 6, + 1, + 7, + 0, + 8, +}; + +static const char _vq_lengthlist__44un1__p5_0[] = { + 1, 4, 4, 7, 7, 8, 8, 9, 9, 4, 6, 5, 8, 7, 8, 8, + 10, 9, 4, 6, 6, 8, 8, 8, 8,10,10, 7, 8, 7, 9, 9, + 9, 9,11,10, 7, 8, 8, 9, 9, 9, 9,10,11, 8, 8, 8, + 9, 9,10,10,11,11, 8, 8, 8, 9, 9,10,10,11,11, 9, + 10,10,11,10,11,11,12,12, 9,10,10,10,11,11,11,12, + 12, +}; + +static const static_codebook _44un1__p5_0 = { + 2, 81, + (char *)_vq_lengthlist__44un1__p5_0, + 1, -531628032, 1611661312, 4, 0, + (long *)_vq_quantlist__44un1__p5_0, + 0 +}; + +static const long _vq_quantlist__44un1__p6_0[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44un1__p6_0[] = { + 1, 4, 4, 6, 6, 8, 8,10,10,11,11,15,15, 4, 5, 5, + 8, 8, 9, 9,11,11,12,12,16,16, 4, 5, 6, 8, 8, 9, + 9,11,11,12,12,14,14, 7, 8, 8, 9, 9,10,10,11,12, + 13,13,16,17, 7, 8, 8, 9, 9,10,10,12,12,12,13,15, + 15, 9,10,10,10,10,11,11,12,12,13,13,15,16, 9, 9, + 9,10,10,11,11,13,12,13,13,17,17,10,11,11,11,12, + 12,12,13,13,14,15, 0,18,10,11,11,12,12,12,13,14, + 13,14,14,17,16,11,12,12,13,13,14,14,14,14,15,16, + 17,16,11,12,12,13,13,14,14,14,14,15,15,17,17,14, + 15,15,16,16,16,17,17,16, 0,17, 0,18,14,15,15,16, + 16, 0,15,18,18, 0,16, 0, 0, +}; + +static const static_codebook _44un1__p6_0 = { + 2, 169, + (char *)_vq_lengthlist__44un1__p6_0, + 1, -526516224, 1616117760, 4, 0, + (long *)_vq_quantlist__44un1__p6_0, + 0 +}; + +static const long _vq_quantlist__44un1__p6_1[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44un1__p6_1[] = { + 2, 4, 4, 5, 5, 4, 5, 5, 5, 5, 4, 5, 5, 6, 5, 5, + 6, 5, 6, 6, 5, 6, 6, 6, 6, +}; + +static const static_codebook _44un1__p6_1 = { + 2, 25, + (char *)_vq_lengthlist__44un1__p6_1, + 1, -533725184, 1611661312, 3, 0, + (long *)_vq_quantlist__44un1__p6_1, + 0 +}; + +static const long _vq_quantlist__44un1__p7_0[] = { + 2, + 1, + 3, + 0, + 4, +}; + +static const char _vq_lengthlist__44un1__p7_0[] = { + 1, 5, 3,11,11,11,11,11,11,11, 8,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,10,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,10,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11, 8,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,10, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11, 7,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,10,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10, +}; + +static const static_codebook _44un1__p7_0 = { + 4, 625, + (char *)_vq_lengthlist__44un1__p7_0, + 1, -518709248, 1626677248, 3, 0, + (long *)_vq_quantlist__44un1__p7_0, + 0 +}; + +static const long _vq_quantlist__44un1__p7_1[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44un1__p7_1[] = { + 1, 4, 4, 6, 6, 6, 6, 9, 8, 9, 8, 8, 8, 5, 7, 7, + 7, 7, 8, 8, 8,10, 8,10, 8, 9, 5, 7, 7, 8, 7, 7, + 8,10,10,11,10,12,11, 7, 8, 8, 9, 9, 9,10,11,11, + 11,11,11,11, 7, 8, 8, 8, 9, 9, 9,10,10,10,11,11, + 12, 7, 8, 8, 9, 9,10,11,11,12,11,12,11,11, 7, 8, + 8, 9, 9,10,10,11,11,11,12,12,11, 8,10,10,10,10, + 11,11,14,11,12,12,12,13, 9,10,10,10,10,12,11,14, + 11,14,11,12,13,10,11,11,11,11,13,11,14,14,13,13, + 13,14,11,11,11,12,11,12,12,12,13,14,14,13,14,12, + 11,12,12,12,12,13,13,13,14,13,14,14,11,12,12,14, + 12,13,13,12,13,13,14,14,14, +}; + +static const static_codebook _44un1__p7_1 = { + 2, 169, + (char *)_vq_lengthlist__44un1__p7_1, + 1, -523010048, 1618608128, 4, 0, + (long *)_vq_quantlist__44un1__p7_1, + 0 +}; + +static const long _vq_quantlist__44un1__p7_2[] = { + 6, + 5, + 7, + 4, + 8, + 3, + 9, + 2, + 10, + 1, + 11, + 0, + 12, +}; + +static const char _vq_lengthlist__44un1__p7_2[] = { + 3, 4, 4, 6, 6, 7, 7, 8, 8, 9, 9, 9, 8, 4, 5, 5, + 6, 6, 8, 8, 9, 8, 9, 9, 9, 9, 4, 5, 5, 7, 6, 8, + 8, 8, 8, 9, 8, 9, 8, 6, 7, 7, 7, 8, 8, 8, 9, 9, + 9, 9, 9, 9, 6, 7, 7, 7, 7, 8, 8, 9, 9, 9, 9, 9, + 9, 7, 8, 8, 8, 8, 9, 8, 9, 9,10, 9, 9,10, 7, 8, + 8, 8, 8, 9, 9, 9, 9, 9, 9,10,10, 8, 9, 9, 9, 9, + 9, 9, 9, 9,10,10, 9,10, 8, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9,10,10, 9, 9, 9,10, 9, 9,10, 9, 9,10,10, + 10,10, 9, 9, 9, 9, 9, 9, 9,10, 9,10,10,10,10, 9, + 9, 9,10, 9, 9,10,10, 9,10,10,10,10, 9, 9, 9,10, + 9, 9, 9,10,10,10,10,10,10, +}; + +static const static_codebook _44un1__p7_2 = { + 2, 169, + (char *)_vq_lengthlist__44un1__p7_2, + 1, -531103744, 1611661312, 4, 0, + (long *)_vq_quantlist__44un1__p7_2, + 0 +}; + +static const char _huff_lengthlist__44un1__short[] = { + 12,12,14,12,14,14,14,14,12, 6, 6, 8, 9, 9,11,14, + 12, 4, 2, 6, 6, 7,11,14,13, 6, 5, 7, 8, 9,11,14, + 13, 8, 5, 8, 6, 8,12,14,12, 7, 7, 8, 8, 8,10,14, + 12, 6, 3, 4, 4, 4, 7,14,11, 7, 4, 6, 6, 6, 8,14, +}; + +static const static_codebook _huff_book__44un1__short = { + 2, 64, + (char *)_huff_lengthlist__44un1__short, + 0, 0, 0, 0, 0, + NULL, + 0 +}; + diff --git a/code/libvorbis-1.3.4/lib/codebook.c b/code/libvorbis-1.3.4/lib/codebook.c new file mode 100644 index 0000000000..72e514a4d8 --- /dev/null +++ b/code/libvorbis-1.3.4/lib/codebook.c @@ -0,0 +1,484 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: basic codebook pack/unpack/code/decode operations + last mod: $Id: codebook.c 19057 2014-01-22 12:32:31Z xiphmont $ + + ********************************************************************/ + +#include +#include +#include +#include +#include "vorbis/codec.h" +#include "codebook.h" +#include "scales.h" +#include "misc.h" +#include "os.h" + +/* packs the given codebook into the bitstream **************************/ + +int vorbis_staticbook_pack(const static_codebook *c,oggpack_buffer *opb){ + long i,j; + int ordered=0; + + /* first the basic parameters */ + oggpack_write(opb,0x564342,24); + oggpack_write(opb,c->dim,16); + oggpack_write(opb,c->entries,24); + + /* pack the codewords. There are two packings; length ordered and + length random. Decide between the two now. */ + + for(i=1;ientries;i++) + if(c->lengthlist[i-1]==0 || c->lengthlist[i]lengthlist[i-1])break; + if(i==c->entries)ordered=1; + + if(ordered){ + /* length ordered. We only need to say how many codewords of + each length. The actual codewords are generated + deterministically */ + + long count=0; + oggpack_write(opb,1,1); /* ordered */ + oggpack_write(opb,c->lengthlist[0]-1,5); /* 1 to 32 */ + + for(i=1;ientries;i++){ + char this=c->lengthlist[i]; + char last=c->lengthlist[i-1]; + if(this>last){ + for(j=last;jentries-count)); + count=i; + } + } + } + oggpack_write(opb,i-count,_ilog(c->entries-count)); + + }else{ + /* length random. Again, we don't code the codeword itself, just + the length. This time, though, we have to encode each length */ + oggpack_write(opb,0,1); /* unordered */ + + /* algortihmic mapping has use for 'unused entries', which we tag + here. The algorithmic mapping happens as usual, but the unused + entry has no codeword. */ + for(i=0;ientries;i++) + if(c->lengthlist[i]==0)break; + + if(i==c->entries){ + oggpack_write(opb,0,1); /* no unused entries */ + for(i=0;ientries;i++) + oggpack_write(opb,c->lengthlist[i]-1,5); + }else{ + oggpack_write(opb,1,1); /* we have unused entries; thus we tag */ + for(i=0;ientries;i++){ + if(c->lengthlist[i]==0){ + oggpack_write(opb,0,1); + }else{ + oggpack_write(opb,1,1); + oggpack_write(opb,c->lengthlist[i]-1,5); + } + } + } + } + + /* is the entry number the desired return value, or do we have a + mapping? If we have a mapping, what type? */ + oggpack_write(opb,c->maptype,4); + switch(c->maptype){ + case 0: + /* no mapping */ + break; + case 1:case 2: + /* implicitly populated value mapping */ + /* explicitly populated value mapping */ + + if(!c->quantlist){ + /* no quantlist? error */ + return(-1); + } + + /* values that define the dequantization */ + oggpack_write(opb,c->q_min,32); + oggpack_write(opb,c->q_delta,32); + oggpack_write(opb,c->q_quant-1,4); + oggpack_write(opb,c->q_sequencep,1); + + { + int quantvals; + switch(c->maptype){ + case 1: + /* a single column of (c->entries/c->dim) quantized values for + building a full value list algorithmically (square lattice) */ + quantvals=_book_maptype1_quantvals(c); + break; + case 2: + /* every value (c->entries*c->dim total) specified explicitly */ + quantvals=c->entries*c->dim; + break; + default: /* NOT_REACHABLE */ + quantvals=-1; + } + + /* quantized values */ + for(i=0;iquantlist[i]),c->q_quant); + + } + break; + default: + /* error case; we don't have any other map types now */ + return(-1); + } + + return(0); +} + +/* unpacks a codebook from the packet buffer into the codebook struct, + readies the codebook auxiliary structures for decode *************/ +static_codebook *vorbis_staticbook_unpack(oggpack_buffer *opb){ + long i,j; + static_codebook *s=_ogg_calloc(1,sizeof(*s)); + s->allocedp=1; + + /* make sure alignment is correct */ + if(oggpack_read(opb,24)!=0x564342)goto _eofout; + + /* first the basic parameters */ + s->dim=oggpack_read(opb,16); + s->entries=oggpack_read(opb,24); + if(s->entries==-1)goto _eofout; + + if(_ilog(s->dim)+_ilog(s->entries)>24)goto _eofout; + + /* codeword ordering.... length ordered or unordered? */ + switch((int)oggpack_read(opb,1)){ + case 0:{ + long unused; + /* allocated but unused entries? */ + unused=oggpack_read(opb,1); + if((s->entries*(unused?1:5)+7)>>3>opb->storage-oggpack_bytes(opb)) + goto _eofout; + /* unordered */ + s->lengthlist=_ogg_malloc(sizeof(*s->lengthlist)*s->entries); + + /* allocated but unused entries? */ + if(unused){ + /* yes, unused entries */ + + for(i=0;ientries;i++){ + if(oggpack_read(opb,1)){ + long num=oggpack_read(opb,5); + if(num==-1)goto _eofout; + s->lengthlist[i]=num+1; + }else + s->lengthlist[i]=0; + } + }else{ + /* all entries used; no tagging */ + for(i=0;ientries;i++){ + long num=oggpack_read(opb,5); + if(num==-1)goto _eofout; + s->lengthlist[i]=num+1; + } + } + + break; + } + case 1: + /* ordered */ + { + long length=oggpack_read(opb,5)+1; + if(length==0)goto _eofout; + s->lengthlist=_ogg_malloc(sizeof(*s->lengthlist)*s->entries); + + for(i=0;ientries;){ + long num=oggpack_read(opb,_ilog(s->entries-i)); + if(num==-1)goto _eofout; + if(length>32 || num>s->entries-i || + (num>0 && (num-1)>>(length-1)>1)){ + goto _errout; + } + if(length>32)goto _errout; + for(j=0;jlengthlist[i]=length; + length++; + } + } + break; + default: + /* EOF */ + goto _eofout; + } + + /* Do we have a mapping to unpack? */ + switch((s->maptype=oggpack_read(opb,4))){ + case 0: + /* no mapping */ + break; + case 1: case 2: + /* implicitly populated value mapping */ + /* explicitly populated value mapping */ + + s->q_min=oggpack_read(opb,32); + s->q_delta=oggpack_read(opb,32); + s->q_quant=oggpack_read(opb,4)+1; + s->q_sequencep=oggpack_read(opb,1); + if(s->q_sequencep==-1)goto _eofout; + + { + int quantvals=0; + switch(s->maptype){ + case 1: + quantvals=(s->dim==0?0:_book_maptype1_quantvals(s)); + break; + case 2: + quantvals=s->entries*s->dim; + break; + } + + /* quantized values */ + if(((quantvals*s->q_quant+7)>>3)>opb->storage-oggpack_bytes(opb)) + goto _eofout; + s->quantlist=_ogg_malloc(sizeof(*s->quantlist)*quantvals); + for(i=0;iquantlist[i]=oggpack_read(opb,s->q_quant); + + if(quantvals&&s->quantlist[quantvals-1]==-1)goto _eofout; + } + break; + default: + goto _errout; + } + + /* all set */ + return(s); + + _errout: + _eofout: + vorbis_staticbook_destroy(s); + return(NULL); +} + +/* returns the number of bits ************************************************/ +int vorbis_book_encode(codebook *book, int a, oggpack_buffer *b){ + if(a<0 || a>=book->c->entries)return(0); + oggpack_write(b,book->codelist[a],book->c->lengthlist[a]); + return(book->c->lengthlist[a]); +} + +/* the 'eliminate the decode tree' optimization actually requires the + codewords to be MSb first, not LSb. This is an annoying inelegancy + (and one of the first places where carefully thought out design + turned out to be wrong; Vorbis II and future Ogg codecs should go + to an MSb bitpacker), but not actually the huge hit it appears to + be. The first-stage decode table catches most words so that + bitreverse is not in the main execution path. */ + +static ogg_uint32_t bitreverse(ogg_uint32_t x){ + x= ((x>>16)&0x0000ffff) | ((x<<16)&0xffff0000); + x= ((x>> 8)&0x00ff00ff) | ((x<< 8)&0xff00ff00); + x= ((x>> 4)&0x0f0f0f0f) | ((x<< 4)&0xf0f0f0f0); + x= ((x>> 2)&0x33333333) | ((x<< 2)&0xcccccccc); + return((x>> 1)&0x55555555) | ((x<< 1)&0xaaaaaaaa); +} + +STIN long decode_packed_entry_number(codebook *book, oggpack_buffer *b){ + int read=book->dec_maxlength; + long lo,hi; + long lok = oggpack_look(b,book->dec_firsttablen); + + if (lok >= 0) { + long entry = book->dec_firsttable[lok]; + if(entry&0x80000000UL){ + lo=(entry>>15)&0x7fff; + hi=book->used_entries-(entry&0x7fff); + }else{ + oggpack_adv(b, book->dec_codelengths[entry-1]); + return(entry-1); + } + }else{ + lo=0; + hi=book->used_entries; + } + + lok = oggpack_look(b, read); + + while(lok<0 && read>1) + lok = oggpack_look(b, --read); + if(lok<0)return -1; + + /* bisect search for the codeword in the ordered list */ + { + ogg_uint32_t testword=bitreverse((ogg_uint32_t)lok); + + while(hi-lo>1){ + long p=(hi-lo)>>1; + long test=book->codelist[lo+p]>testword; + lo+=p&(test-1); + hi-=p&(-test); + } + + if(book->dec_codelengths[lo]<=read){ + oggpack_adv(b, book->dec_codelengths[lo]); + return(lo); + } + } + + oggpack_adv(b, read); + + return(-1); +} + +/* Decode side is specced and easier, because we don't need to find + matches using different criteria; we simply read and map. There are + two things we need to do 'depending': + + We may need to support interleave. We don't really, but it's + convenient to do it here rather than rebuild the vector later. + + Cascades may be additive or multiplicitive; this is not inherent in + the codebook, but set in the code using the codebook. Like + interleaving, it's easiest to do it here. + addmul==0 -> declarative (set the value) + addmul==1 -> additive + addmul==2 -> multiplicitive */ + +/* returns the [original, not compacted] entry number or -1 on eof *********/ +long vorbis_book_decode(codebook *book, oggpack_buffer *b){ + if(book->used_entries>0){ + long packed_entry=decode_packed_entry_number(book,b); + if(packed_entry>=0) + return(book->dec_index[packed_entry]); + } + + /* if there's no dec_index, the codebook unpacking isn't collapsed */ + return(-1); +} + +/* returns 0 on OK or -1 on eof *************************************/ +/* decode vector / dim granularity gaurding is done in the upper layer */ +long vorbis_book_decodevs_add(codebook *book,float *a,oggpack_buffer *b,int n){ + if(book->used_entries>0){ + int step=n/book->dim; + long *entry = alloca(sizeof(*entry)*step); + float **t = alloca(sizeof(*t)*step); + int i,j,o; + + for (i = 0; i < step; i++) { + entry[i]=decode_packed_entry_number(book,b); + if(entry[i]==-1)return(-1); + t[i] = book->valuelist+entry[i]*book->dim; + } + for(i=0,o=0;idim;i++,o+=step) + for (j=0;jused_entries>0){ + int i,j,entry; + float *t; + + if(book->dim>8){ + for(i=0;ivaluelist+entry*book->dim; + for (j=0;jdim;) + a[i++]+=t[j++]; + } + }else{ + for(i=0;ivaluelist+entry*book->dim; + j=0; + switch((int)book->dim){ + case 8: + a[i++]+=t[j++]; + case 7: + a[i++]+=t[j++]; + case 6: + a[i++]+=t[j++]; + case 5: + a[i++]+=t[j++]; + case 4: + a[i++]+=t[j++]; + case 3: + a[i++]+=t[j++]; + case 2: + a[i++]+=t[j++]; + case 1: + a[i++]+=t[j++]; + case 0: + break; + } + } + } + } + return(0); +} + +/* unlike the others, we guard against n not being an integer number + of internally rather than in the upper layer (called only by + floor0) */ +long vorbis_book_decodev_set(codebook *book,float *a,oggpack_buffer *b,int n){ + if(book->used_entries>0){ + int i,j,entry; + float *t; + + for(i=0;ivaluelist+entry*book->dim; + for (j=0;idim;){ + a[i++]=t[j++]; + } + } + }else{ + int i; + + for(i=0;iused_entries>0){ + for(i=offset/ch;i<(offset+n)/ch;){ + entry = decode_packed_entry_number(book,b); + if(entry==-1)return(-1); + { + const float *t = book->valuelist+entry*book->dim; + for (j=0;jdim;j++){ + a[chptr++][i]+=t[j]; + if(chptr==ch){ + chptr=0; + i++; + } + } + } + } + } + return(0); +} diff --git a/code/libvorbis-1.3.4/lib/codebook.h b/code/libvorbis-1.3.4/lib/codebook.h new file mode 100644 index 0000000000..15ad90f8c3 --- /dev/null +++ b/code/libvorbis-1.3.4/lib/codebook.h @@ -0,0 +1,119 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2014 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: basic shared codebook operations + last mod: $Id: codebook.h 19057 2014-01-22 12:32:31Z xiphmont $ + + ********************************************************************/ + +#ifndef _V_CODEBOOK_H_ +#define _V_CODEBOOK_H_ + +#include + +/* This structure encapsulates huffman and VQ style encoding books; it + doesn't do anything specific to either. + + valuelist/quantlist are nonNULL (and q_* significant) only if + there's entry->value mapping to be done. + + If encode-side mapping must be done (and thus the entry needs to be + hunted), the auxiliary encode pointer will point to a decision + tree. This is true of both VQ and huffman, but is mostly useful + with VQ. + +*/ + +typedef struct static_codebook{ + long dim; /* codebook dimensions (elements per vector) */ + long entries; /* codebook entries */ + char *lengthlist; /* codeword lengths in bits */ + + /* mapping ***************************************************************/ + int maptype; /* 0=none + 1=implicitly populated values from map column + 2=listed arbitrary values */ + + /* The below does a linear, single monotonic sequence mapping. */ + long q_min; /* packed 32 bit float; quant value 0 maps to minval */ + long q_delta; /* packed 32 bit float; val 1 - val 0 == delta */ + int q_quant; /* bits: 0 < quant <= 16 */ + int q_sequencep; /* bitflag */ + + long *quantlist; /* map == 1: (int)(entries^(1/dim)) element column map + map == 2: list of dim*entries quantized entry vals + */ + int allocedp; +} static_codebook; + +typedef struct codebook{ + long dim; /* codebook dimensions (elements per vector) */ + long entries; /* codebook entries */ + long used_entries; /* populated codebook entries */ + const static_codebook *c; + + /* for encode, the below are entry-ordered, fully populated */ + /* for decode, the below are ordered by bitreversed codeword and only + used entries are populated */ + float *valuelist; /* list of dim*entries actual entry values */ + ogg_uint32_t *codelist; /* list of bitstream codewords for each entry */ + + int *dec_index; /* only used if sparseness collapsed */ + char *dec_codelengths; + ogg_uint32_t *dec_firsttable; + int dec_firsttablen; + int dec_maxlength; + + /* The current encoder uses only centered, integer-only lattice books. */ + int quantvals; + int minval; + int delta; +} codebook; + +extern void vorbis_staticbook_destroy(static_codebook *b); +extern int vorbis_book_init_encode(codebook *dest,const static_codebook *source); +extern int vorbis_book_init_decode(codebook *dest,const static_codebook *source); +extern void vorbis_book_clear(codebook *b); + +extern float *_book_unquantize(const static_codebook *b,int n,int *map); +extern float *_book_logdist(const static_codebook *b,float *vals); +extern float _float32_unpack(long val); +extern long _float32_pack(float val); +extern int _best(codebook *book, float *a, int step); +extern int _ilog(unsigned int v); +extern long _book_maptype1_quantvals(const static_codebook *b); + +extern int vorbis_book_besterror(codebook *book,float *a,int step,int addmul); +extern long vorbis_book_codeword(codebook *book,int entry); +extern long vorbis_book_codelen(codebook *book,int entry); + + + +extern int vorbis_staticbook_pack(const static_codebook *c,oggpack_buffer *b); +extern static_codebook *vorbis_staticbook_unpack(oggpack_buffer *b); + +extern int vorbis_book_encode(codebook *book, int a, oggpack_buffer *b); + +extern long vorbis_book_decode(codebook *book, oggpack_buffer *b); +extern long vorbis_book_decodevs_add(codebook *book, float *a, + oggpack_buffer *b,int n); +extern long vorbis_book_decodev_set(codebook *book, float *a, + oggpack_buffer *b,int n); +extern long vorbis_book_decodev_add(codebook *book, float *a, + oggpack_buffer *b,int n); +extern long vorbis_book_decodevv_add(codebook *book, float **a, + long off,int ch, + oggpack_buffer *b,int n); + + + +#endif diff --git a/code/libvorbis-1.3.4/lib/codec_internal.h b/code/libvorbis-1.3.4/lib/codec_internal.h new file mode 100644 index 0000000000..de1bccaedf --- /dev/null +++ b/code/libvorbis-1.3.4/lib/codec_internal.h @@ -0,0 +1,167 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: libvorbis codec headers + last mod: $Id: codec_internal.h 16227 2009-07-08 06:58:46Z xiphmont $ + + ********************************************************************/ + +#ifndef _V_CODECI_H_ +#define _V_CODECI_H_ + +#include "envelope.h" +#include "codebook.h" + +#define BLOCKTYPE_IMPULSE 0 +#define BLOCKTYPE_PADDING 1 +#define BLOCKTYPE_TRANSITION 0 +#define BLOCKTYPE_LONG 1 + +#define PACKETBLOBS 15 + +typedef struct vorbis_block_internal{ + float **pcmdelay; /* this is a pointer into local storage */ + float ampmax; + int blocktype; + + oggpack_buffer *packetblob[PACKETBLOBS]; /* initialized, must be freed; + blob [PACKETBLOBS/2] points to + the oggpack_buffer in the + main vorbis_block */ +} vorbis_block_internal; + +typedef void vorbis_look_floor; +typedef void vorbis_look_residue; +typedef void vorbis_look_transform; + +/* mode ************************************************************/ +typedef struct { + int blockflag; + int windowtype; + int transformtype; + int mapping; +} vorbis_info_mode; + +typedef void vorbis_info_floor; +typedef void vorbis_info_residue; +typedef void vorbis_info_mapping; + +#include "psy.h" +#include "bitrate.h" + +typedef struct private_state { + /* local lookup storage */ + envelope_lookup *ve; /* envelope lookup */ + int window[2]; + vorbis_look_transform **transform[2]; /* block, type */ + drft_lookup fft_look[2]; + + int modebits; + vorbis_look_floor **flr; + vorbis_look_residue **residue; + vorbis_look_psy *psy; + vorbis_look_psy_global *psy_g_look; + + /* local storage, only used on the encoding side. This way the + application does not need to worry about freeing some packets' + memory and not others'; packet storage is always tracked. + Cleared next call to a _dsp_ function */ + unsigned char *header; + unsigned char *header1; + unsigned char *header2; + + bitrate_manager_state bms; + + ogg_int64_t sample_count; +} private_state; + +/* codec_setup_info contains all the setup information specific to the + specific compression/decompression mode in progress (eg, + psychoacoustic settings, channel setup, options, codebook + etc). +*********************************************************************/ + +#include "highlevel.h" +typedef struct codec_setup_info { + + /* Vorbis supports only short and long blocks, but allows the + encoder to choose the sizes */ + + long blocksizes[2]; + + /* modes are the primary means of supporting on-the-fly different + blocksizes, different channel mappings (LR or M/A), + different residue backends, etc. Each mode consists of a + blocksize flag and a mapping (along with the mapping setup */ + + int modes; + int maps; + int floors; + int residues; + int books; + int psys; /* encode only */ + + vorbis_info_mode *mode_param[64]; + int map_type[64]; + vorbis_info_mapping *map_param[64]; + int floor_type[64]; + vorbis_info_floor *floor_param[64]; + int residue_type[64]; + vorbis_info_residue *residue_param[64]; + static_codebook *book_param[256]; + codebook *fullbooks; + + vorbis_info_psy *psy_param[4]; /* encode only */ + vorbis_info_psy_global psy_g_param; + + bitrate_manager_info bi; + highlevel_encode_setup hi; /* used only by vorbisenc.c. It's a + highly redundant structure, but + improves clarity of program flow. */ + int halfrate_flag; /* painless downsample for decode */ +} codec_setup_info; + +extern vorbis_look_psy_global *_vp_global_look(vorbis_info *vi); +extern void _vp_global_free(vorbis_look_psy_global *look); + + + +typedef struct { + int sorted_index[VIF_POSIT+2]; + int forward_index[VIF_POSIT+2]; + int reverse_index[VIF_POSIT+2]; + + int hineighbor[VIF_POSIT]; + int loneighbor[VIF_POSIT]; + int posts; + + int n; + int quant_q; + vorbis_info_floor1 *vi; + + long phrasebits; + long postbits; + long frames; +} vorbis_look_floor1; + + + +extern int *floor1_fit(vorbis_block *vb,vorbis_look_floor1 *look, + const float *logmdct, /* in */ + const float *logmask); +extern int *floor1_interpolate_fit(vorbis_block *vb,vorbis_look_floor1 *look, + int *A,int *B, + int del); +extern int floor1_encode(oggpack_buffer *opb,vorbis_block *vb, + vorbis_look_floor1 *look, + int *post,int *ilogmask); +#endif diff --git a/code/libvorbis-1.3.4/lib/envelope.c b/code/libvorbis-1.3.4/lib/envelope.c new file mode 100644 index 0000000000..010c66e2d6 --- /dev/null +++ b/code/libvorbis-1.3.4/lib/envelope.c @@ -0,0 +1,375 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: PCM data envelope analysis + last mod: $Id: envelope.c 16227 2009-07-08 06:58:46Z xiphmont $ + + ********************************************************************/ + +#include +#include +#include +#include +#include +#include "vorbis/codec.h" +#include "codec_internal.h" + +#include "os.h" +#include "scales.h" +#include "envelope.h" +#include "mdct.h" +#include "misc.h" + +void _ve_envelope_init(envelope_lookup *e,vorbis_info *vi){ + codec_setup_info *ci=vi->codec_setup; + vorbis_info_psy_global *gi=&ci->psy_g_param; + int ch=vi->channels; + int i,j; + int n=e->winlength=128; + e->searchstep=64; /* not random */ + + e->minenergy=gi->preecho_minenergy; + e->ch=ch; + e->storage=128; + e->cursor=ci->blocksizes[1]/2; + e->mdct_win=_ogg_calloc(n,sizeof(*e->mdct_win)); + mdct_init(&e->mdct,n); + + for(i=0;imdct_win[i]=sin(i/(n-1.)*M_PI); + e->mdct_win[i]*=e->mdct_win[i]; + } + + /* magic follows */ + e->band[0].begin=2; e->band[0].end=4; + e->band[1].begin=4; e->band[1].end=5; + e->band[2].begin=6; e->band[2].end=6; + e->band[3].begin=9; e->band[3].end=8; + e->band[4].begin=13; e->band[4].end=8; + e->band[5].begin=17; e->band[5].end=8; + e->band[6].begin=22; e->band[6].end=8; + + for(j=0;jband[j].end; + e->band[j].window=_ogg_malloc(n*sizeof(*e->band[0].window)); + for(i=0;iband[j].window[i]=sin((i+.5)/n*M_PI); + e->band[j].total+=e->band[j].window[i]; + } + e->band[j].total=1./e->band[j].total; + } + + e->filter=_ogg_calloc(VE_BANDS*ch,sizeof(*e->filter)); + e->mark=_ogg_calloc(e->storage,sizeof(*e->mark)); + +} + +void _ve_envelope_clear(envelope_lookup *e){ + int i; + mdct_clear(&e->mdct); + for(i=0;iband[i].window); + _ogg_free(e->mdct_win); + _ogg_free(e->filter); + _ogg_free(e->mark); + memset(e,0,sizeof(*e)); +} + +/* fairly straight threshhold-by-band based until we find something + that works better and isn't patented. */ + +static int _ve_amp(envelope_lookup *ve, + vorbis_info_psy_global *gi, + float *data, + envelope_band *bands, + envelope_filter_state *filters){ + long n=ve->winlength; + int ret=0; + long i,j; + float decay; + + /* we want to have a 'minimum bar' for energy, else we're just + basing blocks on quantization noise that outweighs the signal + itself (for low power signals) */ + + float minV=ve->minenergy; + float *vec=alloca(n*sizeof(*vec)); + + /* stretch is used to gradually lengthen the number of windows + considered prevoius-to-potential-trigger */ + int stretch=max(VE_MINSTRETCH,ve->stretch/2); + float penalty=gi->stretch_penalty-(ve->stretch/2-VE_MINSTRETCH); + if(penalty<0.f)penalty=0.f; + if(penalty>gi->stretch_penalty)penalty=gi->stretch_penalty; + + /*_analysis_output_always("lpcm",seq2,data,n,0,0, + totalshift+pos*ve->searchstep);*/ + + /* window and transform */ + for(i=0;imdct_win[i]; + mdct_forward(&ve->mdct,vec,vec); + + /*_analysis_output_always("mdct",seq2,vec,n/2,0,1,0); */ + + /* near-DC spreading function; this has nothing to do with + psychoacoustics, just sidelobe leakage and window size */ + { + float temp=vec[0]*vec[0]+.7*vec[1]*vec[1]+.2*vec[2]*vec[2]; + int ptr=filters->nearptr; + + /* the accumulation is regularly refreshed from scratch to avoid + floating point creep */ + if(ptr==0){ + decay=filters->nearDC_acc=filters->nearDC_partialacc+temp; + filters->nearDC_partialacc=temp; + }else{ + decay=filters->nearDC_acc+=temp; + filters->nearDC_partialacc+=temp; + } + filters->nearDC_acc-=filters->nearDC[ptr]; + filters->nearDC[ptr]=temp; + + decay*=(1./(VE_NEARDC+1)); + filters->nearptr++; + if(filters->nearptr>=VE_NEARDC)filters->nearptr=0; + decay=todB(&decay)*.5-15.f; + } + + /* perform spreading and limiting, also smooth the spectrum. yes, + the MDCT results in all real coefficients, but it still *behaves* + like real/imaginary pairs */ + for(i=0;i>1]=val; + decay-=8.; + } + + /*_analysis_output_always("spread",seq2++,vec,n/4,0,0,0);*/ + + /* perform preecho/postecho triggering by band */ + for(j=0;j=VE_AMP)filters[j].ampptr=0; + } + + /* look at min/max, decide trigger */ + if(valmax>gi->preecho_thresh[j]+penalty){ + ret|=1; + ret|=4; + } + if(valminpostecho_thresh[j]-penalty)ret|=2; + } + + return(ret); +} + +#if 0 +static int seq=0; +static ogg_int64_t totalshift=-1024; +#endif + +long _ve_envelope_search(vorbis_dsp_state *v){ + vorbis_info *vi=v->vi; + codec_setup_info *ci=vi->codec_setup; + vorbis_info_psy_global *gi=&ci->psy_g_param; + envelope_lookup *ve=((private_state *)(v->backend_state))->ve; + long i,j; + + int first=ve->current/ve->searchstep; + int last=v->pcm_current/ve->searchstep-VE_WIN; + if(first<0)first=0; + + /* make sure we have enough storage to match the PCM */ + if(last+VE_WIN+VE_POST>ve->storage){ + ve->storage=last+VE_WIN+VE_POST; /* be sure */ + ve->mark=_ogg_realloc(ve->mark,ve->storage*sizeof(*ve->mark)); + } + + for(j=first;jstretch++; + if(ve->stretch>VE_MAXSTRETCH*2) + ve->stretch=VE_MAXSTRETCH*2; + + for(i=0;ich;i++){ + float *pcm=v->pcm[i]+ve->searchstep*(j); + ret|=_ve_amp(ve,gi,pcm,ve->band,ve->filter+i*VE_BANDS); + } + + ve->mark[j+VE_POST]=0; + if(ret&1){ + ve->mark[j]=1; + ve->mark[j+1]=1; + } + + if(ret&2){ + ve->mark[j]=1; + if(j>0)ve->mark[j-1]=1; + } + + if(ret&4)ve->stretch=-1; + } + + ve->current=last*ve->searchstep; + + { + long centerW=v->centerW; + long testW= + centerW+ + ci->blocksizes[v->W]/4+ + ci->blocksizes[1]/2+ + ci->blocksizes[0]/4; + + j=ve->cursor; + + while(jcurrent-(ve->searchstep)){/* account for postecho + working back one window */ + if(j>=testW)return(1); + + ve->cursor=j; + + if(ve->mark[j/ve->searchstep]){ + if(j>centerW){ + +#if 0 + if(j>ve->curmark){ + float *marker=alloca(v->pcm_current*sizeof(*marker)); + int l,m; + memset(marker,0,sizeof(*marker)*v->pcm_current); + fprintf(stderr,"mark! seq=%d, cursor:%fs time:%fs\n", + seq, + (totalshift+ve->cursor)/44100., + (totalshift+j)/44100.); + _analysis_output_always("pcmL",seq,v->pcm[0],v->pcm_current,0,0,totalshift); + _analysis_output_always("pcmR",seq,v->pcm[1],v->pcm_current,0,0,totalshift); + + _analysis_output_always("markL",seq,v->pcm[0],j,0,0,totalshift); + _analysis_output_always("markR",seq,v->pcm[1],j,0,0,totalshift); + + for(m=0;msearchstep]=ve->filter[m].markers[l]*.1; + _analysis_output_always(buf,seq,marker,v->pcm_current,0,0,totalshift); + } + + for(m=0;msearchstep]=ve->filter[m+VE_BANDS].markers[l]*.1; + _analysis_output_always(buf,seq,marker,v->pcm_current,0,0,totalshift); + } + + for(l=0;lsearchstep]=ve->mark[l]*.4; + _analysis_output_always("mark",seq,marker,v->pcm_current,0,0,totalshift); + + + seq++; + + } +#endif + + ve->curmark=j; + if(j>=testW)return(1); + return(0); + } + } + j+=ve->searchstep; + } + } + + return(-1); +} + +int _ve_envelope_mark(vorbis_dsp_state *v){ + envelope_lookup *ve=((private_state *)(v->backend_state))->ve; + vorbis_info *vi=v->vi; + codec_setup_info *ci=vi->codec_setup; + long centerW=v->centerW; + long beginW=centerW-ci->blocksizes[v->W]/4; + long endW=centerW+ci->blocksizes[v->W]/4; + if(v->W){ + beginW-=ci->blocksizes[v->lW]/4; + endW+=ci->blocksizes[v->nW]/4; + }else{ + beginW-=ci->blocksizes[0]/4; + endW+=ci->blocksizes[0]/4; + } + + if(ve->curmark>=beginW && ve->curmarksearchstep; + long last=endW/ve->searchstep; + long i; + for(i=first;imark[i])return(1); + } + return(0); +} + +void _ve_envelope_shift(envelope_lookup *e,long shift){ + int smallsize=e->current/e->searchstep+VE_POST; /* adjust for placing marks + ahead of ve->current */ + int smallshift=shift/e->searchstep; + + memmove(e->mark,e->mark+smallshift,(smallsize-smallshift)*sizeof(*e->mark)); + +#if 0 + for(i=0;ich;i++) + memmove(e->filter[i].markers, + e->filter[i].markers+smallshift, + (1024-smallshift)*sizeof(*(*e->filter).markers)); + totalshift+=shift; +#endif + + e->current-=shift; + if(e->curmark>=0) + e->curmark-=shift; + e->cursor-=shift; +} diff --git a/code/libvorbis-1.3.4/lib/envelope.h b/code/libvorbis-1.3.4/lib/envelope.h new file mode 100644 index 0000000000..fd15fb32a7 --- /dev/null +++ b/code/libvorbis-1.3.4/lib/envelope.h @@ -0,0 +1,80 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: PCM data envelope analysis and manipulation + last mod: $Id: envelope.h 16227 2009-07-08 06:58:46Z xiphmont $ + + ********************************************************************/ + +#ifndef _V_ENVELOPE_ +#define _V_ENVELOPE_ + +#include "mdct.h" + +#define VE_PRE 16 +#define VE_WIN 4 +#define VE_POST 2 +#define VE_AMP (VE_PRE+VE_POST-1) + +#define VE_BANDS 7 +#define VE_NEARDC 15 + +#define VE_MINSTRETCH 2 /* a bit less than short block */ +#define VE_MAXSTRETCH 12 /* one-third full block */ + +typedef struct { + float ampbuf[VE_AMP]; + int ampptr; + + float nearDC[VE_NEARDC]; + float nearDC_acc; + float nearDC_partialacc; + int nearptr; + +} envelope_filter_state; + +typedef struct { + int begin; + int end; + float *window; + float total; +} envelope_band; + +typedef struct { + int ch; + int winlength; + int searchstep; + float minenergy; + + mdct_lookup mdct; + float *mdct_win; + + envelope_band band[VE_BANDS]; + envelope_filter_state *filter; + int stretch; + + int *mark; + + long storage; + long current; + long curmark; + long cursor; +} envelope_lookup; + +extern void _ve_envelope_init(envelope_lookup *e,vorbis_info *vi); +extern void _ve_envelope_clear(envelope_lookup *e); +extern long _ve_envelope_search(vorbis_dsp_state *v); +extern void _ve_envelope_shift(envelope_lookup *e,long shift); +extern int _ve_envelope_mark(vorbis_dsp_state *v); + + +#endif diff --git a/code/libvorbis-1.3.4/lib/floor0.c b/code/libvorbis-1.3.4/lib/floor0.c new file mode 100644 index 0000000000..0b5652f42d --- /dev/null +++ b/code/libvorbis-1.3.4/lib/floor0.c @@ -0,0 +1,224 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: floor backend 0 implementation + last mod: $Id: floor0.c 19031 2013-12-03 19:20:50Z tterribe $ + + ********************************************************************/ + +#include +#include +#include +#include +#include "vorbis/codec.h" +#include "codec_internal.h" +#include "registry.h" +#include "lpc.h" +#include "lsp.h" +#include "codebook.h" +#include "scales.h" +#include "misc.h" +#include "os.h" + +#include "misc.h" +#include + +typedef struct { + int ln; + int m; + int **linearmap; + int n[2]; + + vorbis_info_floor0 *vi; + + long bits; + long frames; +} vorbis_look_floor0; + + +/***********************************************/ + +static void floor0_free_info(vorbis_info_floor *i){ + vorbis_info_floor0 *info=(vorbis_info_floor0 *)i; + if(info){ + memset(info,0,sizeof(*info)); + _ogg_free(info); + } +} + +static void floor0_free_look(vorbis_look_floor *i){ + vorbis_look_floor0 *look=(vorbis_look_floor0 *)i; + if(look){ + + if(look->linearmap){ + + if(look->linearmap[0])_ogg_free(look->linearmap[0]); + if(look->linearmap[1])_ogg_free(look->linearmap[1]); + + _ogg_free(look->linearmap); + } + memset(look,0,sizeof(*look)); + _ogg_free(look); + } +} + +static vorbis_info_floor *floor0_unpack (vorbis_info *vi,oggpack_buffer *opb){ + codec_setup_info *ci=vi->codec_setup; + int j; + + vorbis_info_floor0 *info=_ogg_malloc(sizeof(*info)); + info->order=oggpack_read(opb,8); + info->rate=oggpack_read(opb,16); + info->barkmap=oggpack_read(opb,16); + info->ampbits=oggpack_read(opb,6); + info->ampdB=oggpack_read(opb,8); + info->numbooks=oggpack_read(opb,4)+1; + + if(info->order<1)goto err_out; + if(info->rate<1)goto err_out; + if(info->barkmap<1)goto err_out; + if(info->numbooks<1)goto err_out; + + for(j=0;jnumbooks;j++){ + info->books[j]=oggpack_read(opb,8); + if(info->books[j]<0 || info->books[j]>=ci->books)goto err_out; + if(ci->book_param[info->books[j]]->maptype==0)goto err_out; + if(ci->book_param[info->books[j]]->dim<1)goto err_out; + } + return(info); + + err_out: + floor0_free_info(info); + return(NULL); +} + +/* initialize Bark scale and normalization lookups. We could do this + with static tables, but Vorbis allows a number of possible + combinations, so it's best to do it computationally. + + The below is authoritative in terms of defining scale mapping. + Note that the scale depends on the sampling rate as well as the + linear block and mapping sizes */ + +static void floor0_map_lazy_init(vorbis_block *vb, + vorbis_info_floor *infoX, + vorbis_look_floor0 *look){ + if(!look->linearmap[vb->W]){ + vorbis_dsp_state *vd=vb->vd; + vorbis_info *vi=vd->vi; + codec_setup_info *ci=vi->codec_setup; + vorbis_info_floor0 *info=(vorbis_info_floor0 *)infoX; + int W=vb->W; + int n=ci->blocksizes[W]/2,j; + + /* we choose a scaling constant so that: + floor(bark(rate/2-1)*C)=mapped-1 + floor(bark(rate/2)*C)=mapped */ + float scale=look->ln/toBARK(info->rate/2.f); + + /* the mapping from a linear scale to a smaller bark scale is + straightforward. We do *not* make sure that the linear mapping + does not skip bark-scale bins; the decoder simply skips them and + the encoder may do what it wishes in filling them. They're + necessary in some mapping combinations to keep the scale spacing + accurate */ + look->linearmap[W]=_ogg_malloc((n+1)*sizeof(**look->linearmap)); + for(j=0;jrate/2.f)/n*j) + *scale); /* bark numbers represent band edges */ + if(val>=look->ln)val=look->ln-1; /* guard against the approximation */ + look->linearmap[W][j]=val; + } + look->linearmap[W][j]=-1; + look->n[W]=n; + } +} + +static vorbis_look_floor *floor0_look(vorbis_dsp_state *vd, + vorbis_info_floor *i){ + vorbis_info_floor0 *info=(vorbis_info_floor0 *)i; + vorbis_look_floor0 *look=_ogg_calloc(1,sizeof(*look)); + + (void)vd; + + look->m=info->order; + look->ln=info->barkmap; + look->vi=info; + + look->linearmap=_ogg_calloc(2,sizeof(*look->linearmap)); + + return look; +} + +static void *floor0_inverse1(vorbis_block *vb,vorbis_look_floor *i){ + vorbis_look_floor0 *look=(vorbis_look_floor0 *)i; + vorbis_info_floor0 *info=look->vi; + int j,k; + + int ampraw=oggpack_read(&vb->opb,info->ampbits); + if(ampraw>0){ /* also handles the -1 out of data case */ + long maxval=(1<ampbits)-1; + float amp=(float)ampraw/maxval*info->ampdB; + int booknum=oggpack_read(&vb->opb,_ilog(info->numbooks)); + + if(booknum!=-1 && booknumnumbooks){ /* be paranoid */ + codec_setup_info *ci=vb->vd->vi->codec_setup; + codebook *b=ci->fullbooks+info->books[booknum]; + float last=0.f; + + /* the additional b->dim is a guard against any possible stack + smash; b->dim is provably more than we can overflow the + vector */ + float *lsp=_vorbis_block_alloc(vb,sizeof(*lsp)*(look->m+b->dim+1)); + + if(vorbis_book_decodev_set(b,lsp,&vb->opb,look->m)==-1)goto eop; + for(j=0;jm;){ + for(k=0;jm && kdim;k++,j++)lsp[j]+=last; + last=lsp[j-1]; + } + + lsp[look->m]=amp; + return(lsp); + } + } + eop: + return(NULL); +} + +static int floor0_inverse2(vorbis_block *vb,vorbis_look_floor *i, + void *memo,float *out){ + vorbis_look_floor0 *look=(vorbis_look_floor0 *)i; + vorbis_info_floor0 *info=look->vi; + + floor0_map_lazy_init(vb,info,look); + + if(memo){ + float *lsp=(float *)memo; + float amp=lsp[look->m]; + + /* take the coefficients back to a spectral envelope curve */ + vorbis_lsp_to_curve(out, + look->linearmap[vb->W], + look->n[vb->W], + look->ln, + lsp,look->m,amp,(float)info->ampdB); + return(1); + } + memset(out,0,sizeof(*out)*look->n[vb->W]); + return(0); +} + +/* export hooks */ +const vorbis_func_floor floor0_exportbundle={ + NULL,&floor0_unpack,&floor0_look,&floor0_free_info, + &floor0_free_look,&floor0_inverse1,&floor0_inverse2 +}; diff --git a/code/libvorbis-1.3.4/lib/floor1.c b/code/libvorbis-1.3.4/lib/floor1.c new file mode 100644 index 0000000000..c051502152 --- /dev/null +++ b/code/libvorbis-1.3.4/lib/floor1.c @@ -0,0 +1,1102 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: floor backend 1 implementation + last mod: $Id: floor1.c 19031 2013-12-03 19:20:50Z tterribe $ + + ********************************************************************/ + +#include +#include +#include +#include +#include "vorbis/codec.h" +#include "codec_internal.h" +#include "registry.h" +#include "codebook.h" +#include "misc.h" +#include "scales.h" + +#include + +#define floor1_rangedB 140 /* floor 1 fixed at -140dB to 0dB range */ + +typedef struct lsfit_acc{ + int x0; + int x1; + + int xa; + int ya; + int x2a; + int y2a; + int xya; + int an; + + int xb; + int yb; + int x2b; + int y2b; + int xyb; + int bn; +} lsfit_acc; + +/***********************************************/ + +static void floor1_free_info(vorbis_info_floor *i){ + vorbis_info_floor1 *info=(vorbis_info_floor1 *)i; + if(info){ + memset(info,0,sizeof(*info)); + _ogg_free(info); + } +} + +static void floor1_free_look(vorbis_look_floor *i){ + vorbis_look_floor1 *look=(vorbis_look_floor1 *)i; + if(look){ + /*fprintf(stderr,"floor 1 bit usage %f:%f (%f total)\n", + (float)look->phrasebits/look->frames, + (float)look->postbits/look->frames, + (float)(look->postbits+look->phrasebits)/look->frames);*/ + + memset(look,0,sizeof(*look)); + _ogg_free(look); + } +} + +static int ilog(unsigned int v){ + int ret=0; + while(v){ + ret++; + v>>=1; + } + return(ret); +} + +static int ilog2(unsigned int v){ + int ret=0; + if(v)--v; + while(v){ + ret++; + v>>=1; + } + return(ret); +} + +static void floor1_pack (vorbis_info_floor *i,oggpack_buffer *opb){ + vorbis_info_floor1 *info=(vorbis_info_floor1 *)i; + int j,k; + int count=0; + int rangebits; + int maxposit=info->postlist[1]; + int maxclass=-1; + + /* save out partitions */ + oggpack_write(opb,info->partitions,5); /* only 0 to 31 legal */ + for(j=0;jpartitions;j++){ + oggpack_write(opb,info->partitionclass[j],4); /* only 0 to 15 legal */ + if(maxclasspartitionclass[j])maxclass=info->partitionclass[j]; + } + + /* save out partition classes */ + for(j=0;jclass_dim[j]-1,3); /* 1 to 8 */ + oggpack_write(opb,info->class_subs[j],2); /* 0 to 3 */ + if(info->class_subs[j])oggpack_write(opb,info->class_book[j],8); + for(k=0;k<(1<class_subs[j]);k++) + oggpack_write(opb,info->class_subbook[j][k]+1,8); + } + + /* save out the post list */ + oggpack_write(opb,info->mult-1,2); /* only 1,2,3,4 legal now */ + oggpack_write(opb,ilog2(maxposit),4); + rangebits=ilog2(maxposit); + + for(j=0,k=0;jpartitions;j++){ + count+=info->class_dim[info->partitionclass[j]]; + for(;kpostlist[k+2],rangebits); + } +} + +static int icomp(const void *a,const void *b){ + return(**(int **)a-**(int **)b); +} + +static vorbis_info_floor *floor1_unpack (vorbis_info *vi,oggpack_buffer *opb){ + codec_setup_info *ci=vi->codec_setup; + int j,k,count=0,maxclass=-1,rangebits; + + vorbis_info_floor1 *info=_ogg_calloc(1,sizeof(*info)); + /* read partitions */ + info->partitions=oggpack_read(opb,5); /* only 0 to 31 legal */ + for(j=0;jpartitions;j++){ + info->partitionclass[j]=oggpack_read(opb,4); /* only 0 to 15 legal */ + if(info->partitionclass[j]<0)goto err_out; + if(maxclasspartitionclass[j])maxclass=info->partitionclass[j]; + } + + /* read partition classes */ + for(j=0;jclass_dim[j]=oggpack_read(opb,3)+1; /* 1 to 8 */ + info->class_subs[j]=oggpack_read(opb,2); /* 0,1,2,3 bits */ + if(info->class_subs[j]<0) + goto err_out; + if(info->class_subs[j])info->class_book[j]=oggpack_read(opb,8); + if(info->class_book[j]<0 || info->class_book[j]>=ci->books) + goto err_out; + for(k=0;k<(1<class_subs[j]);k++){ + info->class_subbook[j][k]=oggpack_read(opb,8)-1; + if(info->class_subbook[j][k]<-1 || info->class_subbook[j][k]>=ci->books) + goto err_out; + } + } + + /* read the post list */ + info->mult=oggpack_read(opb,2)+1; /* only 1,2,3,4 legal now */ + rangebits=oggpack_read(opb,4); + if(rangebits<0)goto err_out; + + for(j=0,k=0;jpartitions;j++){ + count+=info->class_dim[info->partitionclass[j]]; + if(count>VIF_POSIT) goto err_out; + for(;kpostlist[k+2]=oggpack_read(opb,rangebits); + if(t<0 || t>=(1<postlist[0]=0; + info->postlist[1]=1<postlist+j; + qsort(sortpointer,count+2,sizeof(*sortpointer),icomp); + + for(j=1;jvi=info; + look->n=info->postlist[1]; + + /* we drop each position value in-between already decoded values, + and use linear interpolation to predict each new value past the + edges. The positions are read in the order of the position + list... we precompute the bounding positions in the lookup. Of + course, the neighbors can change (if a position is declined), but + this is an initial mapping */ + + for(i=0;ipartitions;i++)n+=info->class_dim[info->partitionclass[i]]; + n+=2; + look->posts=n; + + /* also store a sorted position index */ + for(i=0;ipostlist+i; + qsort(sortpointer,n,sizeof(*sortpointer),icomp); + + /* points from sort order back to range number */ + for(i=0;iforward_index[i]=sortpointer[i]-info->postlist; + /* points from range order to sorted position */ + for(i=0;ireverse_index[look->forward_index[i]]=i; + /* we actually need the post values too */ + for(i=0;isorted_index[i]=info->postlist[look->forward_index[i]]; + + /* quantize values to multiplier spec */ + switch(info->mult){ + case 1: /* 1024 -> 256 */ + look->quant_q=256; + break; + case 2: /* 1024 -> 128 */ + look->quant_q=128; + break; + case 3: /* 1024 -> 86 */ + look->quant_q=86; + break; + case 4: /* 1024 -> 64 */ + look->quant_q=64; + break; + } + + /* discover our neighbors for decode where we don't use fit flags + (that would push the neighbors outward) */ + for(i=0;in; + int currentx=info->postlist[i+2]; + for(j=0;jpostlist[j]; + if(x>lx && xcurrentx){ + hi=j; + hx=x; + } + } + look->loneighbor[i]=lo; + look->hineighbor[i]=hi; + } + + return(look); +} + +static int render_point(int x0,int x1,int y0,int y1,int x){ + y0&=0x7fff; /* mask off flag */ + y1&=0x7fff; + + { + int dy=y1-y0; + int adx=x1-x0; + int ady=abs(dy); + int err=ady*(x-x0); + + int off=err/adx; + if(dy<0)return(y0-off); + return(y0+off); + } +} + +static int vorbis_dBquant(const float *x){ + int i= *x*7.3142857f+1023.5f; + if(i>1023)return(1023); + if(i<0)return(0); + return i; +} + +static const float FLOOR1_fromdB_LOOKUP[256]={ + 1.0649863e-07F, 1.1341951e-07F, 1.2079015e-07F, 1.2863978e-07F, + 1.3699951e-07F, 1.4590251e-07F, 1.5538408e-07F, 1.6548181e-07F, + 1.7623575e-07F, 1.8768855e-07F, 1.9988561e-07F, 2.128753e-07F, + 2.2670913e-07F, 2.4144197e-07F, 2.5713223e-07F, 2.7384213e-07F, + 2.9163793e-07F, 3.1059021e-07F, 3.3077411e-07F, 3.5226968e-07F, + 3.7516214e-07F, 3.9954229e-07F, 4.2550680e-07F, 4.5315863e-07F, + 4.8260743e-07F, 5.1396998e-07F, 5.4737065e-07F, 5.8294187e-07F, + 6.2082472e-07F, 6.6116941e-07F, 7.0413592e-07F, 7.4989464e-07F, + 7.9862701e-07F, 8.5052630e-07F, 9.0579828e-07F, 9.6466216e-07F, + 1.0273513e-06F, 1.0941144e-06F, 1.1652161e-06F, 1.2409384e-06F, + 1.3215816e-06F, 1.4074654e-06F, 1.4989305e-06F, 1.5963394e-06F, + 1.7000785e-06F, 1.8105592e-06F, 1.9282195e-06F, 2.0535261e-06F, + 2.1869758e-06F, 2.3290978e-06F, 2.4804557e-06F, 2.6416497e-06F, + 2.8133190e-06F, 2.9961443e-06F, 3.1908506e-06F, 3.3982101e-06F, + 3.6190449e-06F, 3.8542308e-06F, 4.1047004e-06F, 4.3714470e-06F, + 4.6555282e-06F, 4.9580707e-06F, 5.2802740e-06F, 5.6234160e-06F, + 5.9888572e-06F, 6.3780469e-06F, 6.7925283e-06F, 7.2339451e-06F, + 7.7040476e-06F, 8.2047000e-06F, 8.7378876e-06F, 9.3057248e-06F, + 9.9104632e-06F, 1.0554501e-05F, 1.1240392e-05F, 1.1970856e-05F, + 1.2748789e-05F, 1.3577278e-05F, 1.4459606e-05F, 1.5399272e-05F, + 1.6400004e-05F, 1.7465768e-05F, 1.8600792e-05F, 1.9809576e-05F, + 2.1096914e-05F, 2.2467911e-05F, 2.3928002e-05F, 2.5482978e-05F, + 2.7139006e-05F, 2.8902651e-05F, 3.0780908e-05F, 3.2781225e-05F, + 3.4911534e-05F, 3.7180282e-05F, 3.9596466e-05F, 4.2169667e-05F, + 4.4910090e-05F, 4.7828601e-05F, 5.0936773e-05F, 5.4246931e-05F, + 5.7772202e-05F, 6.1526565e-05F, 6.5524908e-05F, 6.9783085e-05F, + 7.4317983e-05F, 7.9147585e-05F, 8.4291040e-05F, 8.9768747e-05F, + 9.5602426e-05F, 0.00010181521F, 0.00010843174F, 0.00011547824F, + 0.00012298267F, 0.00013097477F, 0.00013948625F, 0.00014855085F, + 0.00015820453F, 0.00016848555F, 0.00017943469F, 0.00019109536F, + 0.00020351382F, 0.00021673929F, 0.00023082423F, 0.00024582449F, + 0.00026179955F, 0.00027881276F, 0.00029693158F, 0.00031622787F, + 0.00033677814F, 0.00035866388F, 0.00038197188F, 0.00040679456F, + 0.00043323036F, 0.00046138411F, 0.00049136745F, 0.00052329927F, + 0.00055730621F, 0.00059352311F, 0.00063209358F, 0.00067317058F, + 0.00071691700F, 0.00076350630F, 0.00081312324F, 0.00086596457F, + 0.00092223983F, 0.00098217216F, 0.0010459992F, 0.0011139742F, + 0.0011863665F, 0.0012634633F, 0.0013455702F, 0.0014330129F, + 0.0015261382F, 0.0016253153F, 0.0017309374F, 0.0018434235F, + 0.0019632195F, 0.0020908006F, 0.0022266726F, 0.0023713743F, + 0.0025254795F, 0.0026895994F, 0.0028643847F, 0.0030505286F, + 0.0032487691F, 0.0034598925F, 0.0036847358F, 0.0039241906F, + 0.0041792066F, 0.0044507950F, 0.0047400328F, 0.0050480668F, + 0.0053761186F, 0.0057254891F, 0.0060975636F, 0.0064938176F, + 0.0069158225F, 0.0073652516F, 0.0078438871F, 0.0083536271F, + 0.0088964928F, 0.009474637F, 0.010090352F, 0.010746080F, + 0.011444421F, 0.012188144F, 0.012980198F, 0.013823725F, + 0.014722068F, 0.015678791F, 0.016697687F, 0.017782797F, + 0.018938423F, 0.020169149F, 0.021479854F, 0.022875735F, + 0.024362330F, 0.025945531F, 0.027631618F, 0.029427276F, + 0.031339626F, 0.033376252F, 0.035545228F, 0.037855157F, + 0.040315199F, 0.042935108F, 0.045725273F, 0.048696758F, + 0.051861348F, 0.055231591F, 0.058820850F, 0.062643361F, + 0.066714279F, 0.071049749F, 0.075666962F, 0.080584227F, + 0.085821044F, 0.091398179F, 0.097337747F, 0.10366330F, + 0.11039993F, 0.11757434F, 0.12521498F, 0.13335215F, + 0.14201813F, 0.15124727F, 0.16107617F, 0.17154380F, + 0.18269168F, 0.19456402F, 0.20720788F, 0.22067342F, + 0.23501402F, 0.25028656F, 0.26655159F, 0.28387361F, + 0.30232132F, 0.32196786F, 0.34289114F, 0.36517414F, + 0.38890521F, 0.41417847F, 0.44109412F, 0.46975890F, + 0.50028648F, 0.53279791F, 0.56742212F, 0.60429640F, + 0.64356699F, 0.68538959F, 0.72993007F, 0.77736504F, + 0.82788260F, 0.88168307F, 0.9389798F, 1.F, +}; + +static void render_line(int n, int x0,int x1,int y0,int y1,float *d){ + int dy=y1-y0; + int adx=x1-x0; + int ady=abs(dy); + int base=dy/adx; + int sy=(dy<0?base-1:base+1); + int x=x0; + int y=y0; + int err=0; + + ady-=abs(base*adx); + + if(n>x1)n=x1; + + if(x=adx){ + err-=adx; + y+=sy; + }else{ + y+=base; + } + d[x]*=FLOOR1_fromdB_LOOKUP[y]; + } +} + +static void render_line0(int n, int x0,int x1,int y0,int y1,int *d){ + int dy=y1-y0; + int adx=x1-x0; + int ady=abs(dy); + int base=dy/adx; + int sy=(dy<0?base-1:base+1); + int x=x0; + int y=y0; + int err=0; + + ady-=abs(base*adx); + + if(n>x1)n=x1; + + if(x=adx){ + err-=adx; + y+=sy; + }else{ + y+=base; + } + d[x]=y; + } +} + +/* the floor has already been filtered to only include relevant sections */ +static int accumulate_fit(const float *flr,const float *mdct, + int x0, int x1,lsfit_acc *a, + int n,vorbis_info_floor1 *info){ + long i; + + int xa=0,ya=0,x2a=0,y2a=0,xya=0,na=0, xb=0,yb=0,x2b=0,y2b=0,xyb=0,nb=0; + + memset(a,0,sizeof(*a)); + a->x0=x0; + a->x1=x1; + if(x1>=n)x1=n-1; + + for(i=x0;i<=x1;i++){ + int quantized=vorbis_dBquant(flr+i); + if(quantized){ + if(mdct[i]+info->twofitatten>=flr[i]){ + xa += i; + ya += quantized; + x2a += i*i; + y2a += quantized*quantized; + xya += i*quantized; + na++; + }else{ + xb += i; + yb += quantized; + x2b += i*i; + y2b += quantized*quantized; + xyb += i*quantized; + nb++; + } + } + } + + a->xa=xa; + a->ya=ya; + a->x2a=x2a; + a->y2a=y2a; + a->xya=xya; + a->an=na; + + a->xb=xb; + a->yb=yb; + a->x2b=x2b; + a->y2b=y2b; + a->xyb=xyb; + a->bn=nb; + + return(na); +} + +static int fit_line(lsfit_acc *a,int fits,int *y0,int *y1, + vorbis_info_floor1 *info){ + double xb=0,yb=0,x2b=0,y2b=0,xyb=0,bn=0; + int i; + int x0=a[0].x0; + int x1=a[fits-1].x1; + + for(i=0;itwofitweight/(a[i].an+1)+1.; + + xb+=a[i].xb + a[i].xa * weight; + yb+=a[i].yb + a[i].ya * weight; + x2b+=a[i].x2b + a[i].x2a * weight; + y2b+=a[i].y2b + a[i].y2a * weight; + xyb+=a[i].xyb + a[i].xya * weight; + bn+=a[i].bn + a[i].an * weight; + } + + if(*y0>=0){ + xb+= x0; + yb+= *y0; + x2b+= x0 * x0; + y2b+= *y0 * *y0; + xyb+= *y0 * x0; + bn++; + } + + if(*y1>=0){ + xb+= x1; + yb+= *y1; + x2b+= x1 * x1; + y2b+= *y1 * *y1; + xyb+= *y1 * x1; + bn++; + } + + { + double denom=(bn*x2b-xb*xb); + + if(denom>0.){ + double a=(yb*x2b-xyb*xb)/denom; + double b=(bn*xyb-xb*yb)/denom; + *y0=rint(a+b*x0); + *y1=rint(a+b*x1); + + /* limit to our range! */ + if(*y0>1023)*y0=1023; + if(*y1>1023)*y1=1023; + if(*y0<0)*y0=0; + if(*y1<0)*y1=0; + + return 0; + }else{ + *y0=0; + *y1=0; + return 1; + } + } +} + +static int inspect_error(int x0,int x1,int y0,int y1,const float *mask, + const float *mdct, + vorbis_info_floor1 *info){ + int dy=y1-y0; + int adx=x1-x0; + int ady=abs(dy); + int base=dy/adx; + int sy=(dy<0?base-1:base+1); + int x=x0; + int y=y0; + int err=0; + int val=vorbis_dBquant(mask+x); + int mse=0; + int n=0; + + ady-=abs(base*adx); + + mse=(y-val); + mse*=mse; + n++; + if(mdct[x]+info->twofitatten>=mask[x]){ + if(y+info->maxovermaxunder>val)return(1); + } + + while(++x=adx){ + err-=adx; + y+=sy; + }else{ + y+=base; + } + + val=vorbis_dBquant(mask+x); + mse+=((y-val)*(y-val)); + n++; + if(mdct[x]+info->twofitatten>=mask[x]){ + if(val){ + if(y+info->maxovermaxunder>val)return(1); + } + } + } + + if(info->maxover*info->maxover/n>info->maxerr)return(0); + if(info->maxunder*info->maxunder/n>info->maxerr)return(0); + if(mse/n>info->maxerr)return(1); + return(0); +} + +static int post_Y(int *A,int *B,int pos){ + if(A[pos]<0) + return B[pos]; + if(B[pos]<0) + return A[pos]; + + return (A[pos]+B[pos])>>1; +} + +int *floor1_fit(vorbis_block *vb,vorbis_look_floor1 *look, + const float *logmdct, /* in */ + const float *logmask){ + long i,j; + vorbis_info_floor1 *info=look->vi; + long n=look->n; + long posts=look->posts; + long nonzero=0; + lsfit_acc fits[VIF_POSIT+1]; + int fit_valueA[VIF_POSIT+2]; /* index by range list position */ + int fit_valueB[VIF_POSIT+2]; /* index by range list position */ + + int loneighbor[VIF_POSIT+2]; /* sorted index of range list position (+2) */ + int hineighbor[VIF_POSIT+2]; + int *output=NULL; + int memo[VIF_POSIT+2]; + + for(i=0;isorted_index[i], + look->sorted_index[i+1],fits+i, + n,info); + } + + if(nonzero){ + /* start by fitting the implicit base case.... */ + int y0=-200; + int y1=-200; + fit_line(fits,posts-1,&y0,&y1,info); + + fit_valueA[0]=y0; + fit_valueB[0]=y0; + fit_valueB[1]=y1; + fit_valueA[1]=y1; + + /* Non degenerate case */ + /* start progressive splitting. This is a greedy, non-optimal + algorithm, but simple and close enough to the best + answer. */ + for(i=2;ireverse_index[i]; + int ln=loneighbor[sortpos]; + int hn=hineighbor[sortpos]; + + /* eliminate repeat searches of a particular range with a memo */ + if(memo[ln]!=hn){ + /* haven't performed this error search yet */ + int lsortpos=look->reverse_index[ln]; + int hsortpos=look->reverse_index[hn]; + memo[ln]=hn; + + { + /* A note: we want to bound/minimize *local*, not global, error */ + int lx=info->postlist[ln]; + int hx=info->postlist[hn]; + int ly=post_Y(fit_valueA,fit_valueB,ln); + int hy=post_Y(fit_valueA,fit_valueB,hn); + + if(ly==-1 || hy==-1){ + exit(1); + } + + if(inspect_error(lx,hx,ly,hy,logmask,logmdct,info)){ + /* outside error bounds/begin search area. Split it. */ + int ly0=-200; + int ly1=-200; + int hy0=-200; + int hy1=-200; + int ret0=fit_line(fits+lsortpos,sortpos-lsortpos,&ly0,&ly1,info); + int ret1=fit_line(fits+sortpos,hsortpos-sortpos,&hy0,&hy1,info); + + if(ret0){ + ly0=ly; + ly1=hy0; + } + if(ret1){ + hy0=ly1; + hy1=hy; + } + + if(ret0 && ret1){ + fit_valueA[i]=-200; + fit_valueB[i]=-200; + }else{ + /* store new edge values */ + fit_valueB[ln]=ly0; + if(ln==0)fit_valueA[ln]=ly0; + fit_valueA[i]=ly1; + fit_valueB[i]=hy0; + fit_valueA[hn]=hy1; + if(hn==1)fit_valueB[hn]=hy1; + + if(ly1>=0 || hy0>=0){ + /* store new neighbor values */ + for(j=sortpos-1;j>=0;j--) + if(hineighbor[j]==hn) + hineighbor[j]=i; + else + break; + for(j=sortpos+1;jloneighbor[i-2]; + int hn=look->hineighbor[i-2]; + int x0=info->postlist[ln]; + int x1=info->postlist[hn]; + int y0=output[ln]; + int y1=output[hn]; + + int predicted=render_point(x0,x1,y0,y1,info->postlist[i]); + int vx=post_Y(fit_valueA,fit_valueB,i); + + if(vx>=0 && predicted!=vx){ + output[i]=vx; + }else{ + output[i]= predicted|0x8000; + } + } + } + + return(output); + +} + +int *floor1_interpolate_fit(vorbis_block *vb,vorbis_look_floor1 *look, + int *A,int *B, + int del){ + + long i; + long posts=look->posts; + int *output=NULL; + + if(A && B){ + output=_vorbis_block_alloc(vb,sizeof(*output)*posts); + + /* overly simpleminded--- look again post 1.2 */ + for(i=0;i>16; + if(A[i]&0x8000 && B[i]&0x8000)output[i]|=0x8000; + } + } + + return(output); +} + + +int floor1_encode(oggpack_buffer *opb,vorbis_block *vb, + vorbis_look_floor1 *look, + int *post,int *ilogmask){ + + long i,j; + vorbis_info_floor1 *info=look->vi; + long posts=look->posts; + codec_setup_info *ci=vb->vd->vi->codec_setup; + int out[VIF_POSIT+2]; + static_codebook **sbooks=ci->book_param; + codebook *books=ci->fullbooks; + + /* quantize values to multiplier spec */ + if(post){ + for(i=0;imult){ + case 1: /* 1024 -> 256 */ + val>>=2; + break; + case 2: /* 1024 -> 128 */ + val>>=3; + break; + case 3: /* 1024 -> 86 */ + val/=12; + break; + case 4: /* 1024 -> 64 */ + val>>=4; + break; + } + post[i]=val | (post[i]&0x8000); + } + + out[0]=post[0]; + out[1]=post[1]; + + /* find prediction values for each post and subtract them */ + for(i=2;iloneighbor[i-2]; + int hn=look->hineighbor[i-2]; + int x0=info->postlist[ln]; + int x1=info->postlist[hn]; + int y0=post[ln]; + int y1=post[hn]; + + int predicted=render_point(x0,x1,y0,y1,info->postlist[i]); + + if((post[i]&0x8000) || (predicted==post[i])){ + post[i]=predicted|0x8000; /* in case there was roundoff jitter + in interpolation */ + out[i]=0; + }else{ + int headroom=(look->quant_q-predictedquant_q-predicted:predicted); + + int val=post[i]-predicted; + + /* at this point the 'deviation' value is in the range +/- max + range, but the real, unique range can always be mapped to + only [0-maxrange). So we want to wrap the deviation into + this limited range, but do it in the way that least screws + an essentially gaussian probability distribution. */ + + if(val<0) + if(val<-headroom) + val=headroom-val-1; + else + val=-1-(val<<1); + else + if(val>=headroom) + val= val+headroom; + else + val<<=1; + + out[i]=val; + post[ln]&=0x7fff; + post[hn]&=0x7fff; + } + } + + /* we have everything we need. pack it out */ + /* mark nontrivial floor */ + oggpack_write(opb,1,1); + + /* beginning/end post */ + look->frames++; + look->postbits+=ilog(look->quant_q-1)*2; + oggpack_write(opb,out[0],ilog(look->quant_q-1)); + oggpack_write(opb,out[1],ilog(look->quant_q-1)); + + + /* partition by partition */ + for(i=0,j=2;ipartitions;i++){ + int class=info->partitionclass[i]; + int cdim=info->class_dim[class]; + int csubbits=info->class_subs[class]; + int csub=1<class_subbook[class][k]; + if(booknum<0){ + maxval[k]=1; + }else{ + maxval[k]=sbooks[info->class_subbook[class][k]]->entries; + } + } + for(k=0;kphrasebits+= + vorbis_book_encode(books+info->class_book[class],cval,opb); + +#ifdef TRAIN_FLOOR1 + { + FILE *of; + char buffer[80]; + sprintf(buffer,"line_%dx%ld_class%d.vqd", + vb->pcmend/2,posts-2,class); + of=fopen(buffer,"a"); + fprintf(of,"%d\n",cval); + fclose(of); + } +#endif + } + + /* write post values */ + for(k=0;kclass_subbook[class][bookas[k]]; + if(book>=0){ + /* hack to allow training with 'bad' books */ + if(out[j+k]<(books+book)->entries) + look->postbits+=vorbis_book_encode(books+book, + out[j+k],opb); + /*else + fprintf(stderr,"+!");*/ + +#ifdef TRAIN_FLOOR1 + { + FILE *of; + char buffer[80]; + sprintf(buffer,"line_%dx%ld_%dsub%d.vqd", + vb->pcmend/2,posts-2,class,bookas[k]); + of=fopen(buffer,"a"); + fprintf(of,"%d\n",out[j+k]); + fclose(of); + } +#endif + } + } + j+=cdim; + } + + { + /* generate quantized floor equivalent to what we'd unpack in decode */ + /* render the lines */ + int hx=0; + int lx=0; + int ly=post[0]*info->mult; + int n=ci->blocksizes[vb->W]/2; + + for(j=1;jposts;j++){ + int current=look->forward_index[j]; + int hy=post[current]&0x7fff; + if(hy==post[current]){ + + hy*=info->mult; + hx=info->postlist[current]; + + render_line0(n,lx,hx,ly,hy,ilogmask); + + lx=hx; + ly=hy; + } + } + for(j=hx;jpcmend/2;j++)ilogmask[j]=ly; /* be certain */ + return(1); + } + }else{ + oggpack_write(opb,0,1); + memset(ilogmask,0,vb->pcmend/2*sizeof(*ilogmask)); + return(0); + } +} + +static void *floor1_inverse1(vorbis_block *vb,vorbis_look_floor *in){ + vorbis_look_floor1 *look=(vorbis_look_floor1 *)in; + vorbis_info_floor1 *info=look->vi; + codec_setup_info *ci=vb->vd->vi->codec_setup; + + int i,j,k; + codebook *books=ci->fullbooks; + + /* unpack wrapped/predicted values from stream */ + if(oggpack_read(&vb->opb,1)==1){ + int *fit_value=_vorbis_block_alloc(vb,(look->posts)*sizeof(*fit_value)); + + fit_value[0]=oggpack_read(&vb->opb,ilog(look->quant_q-1)); + fit_value[1]=oggpack_read(&vb->opb,ilog(look->quant_q-1)); + + /* partition by partition */ + for(i=0,j=2;ipartitions;i++){ + int class=info->partitionclass[i]; + int cdim=info->class_dim[class]; + int csubbits=info->class_subs[class]; + int csub=1<class_book[class],&vb->opb); + + if(cval==-1)goto eop; + } + + for(k=0;kclass_subbook[class][cval&(csub-1)]; + cval>>=csubbits; + if(book>=0){ + if((fit_value[j+k]=vorbis_book_decode(books+book,&vb->opb))==-1) + goto eop; + }else{ + fit_value[j+k]=0; + } + } + j+=cdim; + } + + /* unwrap positive values and reconsitute via linear interpolation */ + for(i=2;iposts;i++){ + int predicted=render_point(info->postlist[look->loneighbor[i-2]], + info->postlist[look->hineighbor[i-2]], + fit_value[look->loneighbor[i-2]], + fit_value[look->hineighbor[i-2]], + info->postlist[i]); + int hiroom=look->quant_q-predicted; + int loroom=predicted; + int room=(hiroom=room){ + if(hiroom>loroom){ + val = val-loroom; + }else{ + val = -1-(val-hiroom); + } + }else{ + if(val&1){ + val= -((val+1)>>1); + }else{ + val>>=1; + } + } + + fit_value[i]=(val+predicted)&0x7fff; + fit_value[look->loneighbor[i-2]]&=0x7fff; + fit_value[look->hineighbor[i-2]]&=0x7fff; + + }else{ + fit_value[i]=predicted|0x8000; + } + + } + + return(fit_value); + } + eop: + return(NULL); +} + +static int floor1_inverse2(vorbis_block *vb,vorbis_look_floor *in,void *memo, + float *out){ + vorbis_look_floor1 *look=(vorbis_look_floor1 *)in; + vorbis_info_floor1 *info=look->vi; + + codec_setup_info *ci=vb->vd->vi->codec_setup; + int n=ci->blocksizes[vb->W]/2; + int j; + + if(memo){ + /* render the lines */ + int *fit_value=(int *)memo; + int hx=0; + int lx=0; + int ly=fit_value[0]*info->mult; + /* guard lookup against out-of-range values */ + ly=(ly<0?0:ly>255?255:ly); + + for(j=1;jposts;j++){ + int current=look->forward_index[j]; + int hy=fit_value[current]&0x7fff; + if(hy==fit_value[current]){ + + hx=info->postlist[current]; + hy*=info->mult; + /* guard lookup against out-of-range values */ + hy=(hy<0?0:hy>255?255:hy); + + render_line(n,lx,hx,ly,hy,out); + + lx=hx; + ly=hy; + } + } + for(j=hx;j header packets + last mod: $Id: info.c 19058 2014-01-22 18:03:15Z xiphmont $ + + ********************************************************************/ + +/* general handling of the header and the vorbis_info structure (and + substructures) */ + +#include +#include +#include +#include +#include "vorbis/codec.h" +#include "codec_internal.h" +#include "codebook.h" +#include "registry.h" +#include "window.h" +#include "psy.h" +#include "misc.h" +#include "os.h" + +#define GENERAL_VENDOR_STRING "Xiph.Org libVorbis 1.3.4" +#define ENCODE_VENDOR_STRING "Xiph.Org libVorbis I 20140122 (Turpakäräjiin)" + +/* helpers */ +static int ilog2(unsigned int v){ + int ret=0; + if(v)--v; + while(v){ + ret++; + v>>=1; + } + return(ret); +} + +static void _v_writestring(oggpack_buffer *o,const char *s, int bytes){ + + while(bytes--){ + oggpack_write(o,*s++,8); + } +} + +static void _v_readstring(oggpack_buffer *o,char *buf,int bytes){ + while(bytes--){ + *buf++=oggpack_read(o,8); + } +} + +void vorbis_comment_init(vorbis_comment *vc){ + memset(vc,0,sizeof(*vc)); +} + +void vorbis_comment_add(vorbis_comment *vc,const char *comment){ + vc->user_comments=_ogg_realloc(vc->user_comments, + (vc->comments+2)*sizeof(*vc->user_comments)); + vc->comment_lengths=_ogg_realloc(vc->comment_lengths, + (vc->comments+2)*sizeof(*vc->comment_lengths)); + vc->comment_lengths[vc->comments]=strlen(comment); + vc->user_comments[vc->comments]=_ogg_malloc(vc->comment_lengths[vc->comments]+1); + strcpy(vc->user_comments[vc->comments], comment); + vc->comments++; + vc->user_comments[vc->comments]=NULL; +} + +void vorbis_comment_add_tag(vorbis_comment *vc, const char *tag, const char *contents){ + char *comment=alloca(strlen(tag)+strlen(contents)+2); /* +2 for = and \0 */ + strcpy(comment, tag); + strcat(comment, "="); + strcat(comment, contents); + vorbis_comment_add(vc, comment); +} + +/* This is more or less the same as strncasecmp - but that doesn't exist + * everywhere, and this is a fairly trivial function, so we include it */ +static int tagcompare(const char *s1, const char *s2, int n){ + int c=0; + while(c < n){ + if(toupper(s1[c]) != toupper(s2[c])) + return !0; + c++; + } + return 0; +} + +char *vorbis_comment_query(vorbis_comment *vc, const char *tag, int count){ + long i; + int found = 0; + int taglen = strlen(tag)+1; /* +1 for the = we append */ + char *fulltag = alloca(taglen+ 1); + + strcpy(fulltag, tag); + strcat(fulltag, "="); + + for(i=0;icomments;i++){ + if(!tagcompare(vc->user_comments[i], fulltag, taglen)){ + if(count == found) + /* We return a pointer to the data, not a copy */ + return vc->user_comments[i] + taglen; + else + found++; + } + } + return NULL; /* didn't find anything */ +} + +int vorbis_comment_query_count(vorbis_comment *vc, const char *tag){ + int i,count=0; + int taglen = strlen(tag)+1; /* +1 for the = we append */ + char *fulltag = alloca(taglen+1); + strcpy(fulltag,tag); + strcat(fulltag, "="); + + for(i=0;icomments;i++){ + if(!tagcompare(vc->user_comments[i], fulltag, taglen)) + count++; + } + + return count; +} + +void vorbis_comment_clear(vorbis_comment *vc){ + if(vc){ + long i; + if(vc->user_comments){ + for(i=0;icomments;i++) + if(vc->user_comments[i])_ogg_free(vc->user_comments[i]); + _ogg_free(vc->user_comments); + } + if(vc->comment_lengths)_ogg_free(vc->comment_lengths); + if(vc->vendor)_ogg_free(vc->vendor); + memset(vc,0,sizeof(*vc)); + } +} + +/* blocksize 0 is guaranteed to be short, 1 is guaranteed to be long. + They may be equal, but short will never ge greater than long */ +int vorbis_info_blocksize(vorbis_info *vi,int zo){ + codec_setup_info *ci = vi->codec_setup; + return ci ? ci->blocksizes[zo] : -1; +} + +/* used by synthesis, which has a full, alloced vi */ +void vorbis_info_init(vorbis_info *vi){ + memset(vi,0,sizeof(*vi)); + vi->codec_setup=_ogg_calloc(1,sizeof(codec_setup_info)); +} + +void vorbis_info_clear(vorbis_info *vi){ + codec_setup_info *ci=vi->codec_setup; + int i; + + if(ci){ + + for(i=0;imodes;i++) + if(ci->mode_param[i])_ogg_free(ci->mode_param[i]); + + for(i=0;imaps;i++) /* unpack does the range checking */ + if(ci->map_param[i]) /* this may be cleaning up an aborted + unpack, in which case the below type + cannot be trusted */ + _mapping_P[ci->map_type[i]]->free_info(ci->map_param[i]); + + for(i=0;ifloors;i++) /* unpack does the range checking */ + if(ci->floor_param[i]) /* this may be cleaning up an aborted + unpack, in which case the below type + cannot be trusted */ + _floor_P[ci->floor_type[i]]->free_info(ci->floor_param[i]); + + for(i=0;iresidues;i++) /* unpack does the range checking */ + if(ci->residue_param[i]) /* this may be cleaning up an aborted + unpack, in which case the below type + cannot be trusted */ + _residue_P[ci->residue_type[i]]->free_info(ci->residue_param[i]); + + for(i=0;ibooks;i++){ + if(ci->book_param[i]){ + /* knows if the book was not alloced */ + vorbis_staticbook_destroy(ci->book_param[i]); + } + if(ci->fullbooks) + vorbis_book_clear(ci->fullbooks+i); + } + if(ci->fullbooks) + _ogg_free(ci->fullbooks); + + for(i=0;ipsys;i++) + _vi_psy_free(ci->psy_param[i]); + + _ogg_free(ci); + } + + memset(vi,0,sizeof(*vi)); +} + +/* Header packing/unpacking ********************************************/ + +static int _vorbis_unpack_info(vorbis_info *vi,oggpack_buffer *opb){ + codec_setup_info *ci=vi->codec_setup; + if(!ci)return(OV_EFAULT); + + vi->version=oggpack_read(opb,32); + if(vi->version!=0)return(OV_EVERSION); + + vi->channels=oggpack_read(opb,8); + vi->rate=oggpack_read(opb,32); + + vi->bitrate_upper=oggpack_read(opb,32); + vi->bitrate_nominal=oggpack_read(opb,32); + vi->bitrate_lower=oggpack_read(opb,32); + + ci->blocksizes[0]=1<blocksizes[1]=1<rate<1)goto err_out; + if(vi->channels<1)goto err_out; + if(ci->blocksizes[0]<64)goto err_out; + if(ci->blocksizes[1]blocksizes[0])goto err_out; + if(ci->blocksizes[1]>8192)goto err_out; + + if(oggpack_read(opb,1)!=1)goto err_out; /* EOP check */ + + return(0); + err_out: + vorbis_info_clear(vi); + return(OV_EBADHEADER); +} + +static int _vorbis_unpack_comment(vorbis_comment *vc,oggpack_buffer *opb){ + int i; + int vendorlen=oggpack_read(opb,32); + if(vendorlen<0)goto err_out; + if(vendorlen>opb->storage-8)goto err_out; + vc->vendor=_ogg_calloc(vendorlen+1,1); + _v_readstring(opb,vc->vendor,vendorlen); + i=oggpack_read(opb,32); + if(i<0)goto err_out; + if(i>((opb->storage-oggpack_bytes(opb))>>2))goto err_out; + vc->comments=i; + vc->user_comments=_ogg_calloc(vc->comments+1,sizeof(*vc->user_comments)); + vc->comment_lengths=_ogg_calloc(vc->comments+1, sizeof(*vc->comment_lengths)); + + for(i=0;icomments;i++){ + int len=oggpack_read(opb,32); + if(len<0)goto err_out; + if(len>opb->storage-oggpack_bytes(opb))goto err_out; + vc->comment_lengths[i]=len; + vc->user_comments[i]=_ogg_calloc(len+1,1); + _v_readstring(opb,vc->user_comments[i],len); + } + if(oggpack_read(opb,1)!=1)goto err_out; /* EOP check */ + + return(0); + err_out: + vorbis_comment_clear(vc); + return(OV_EBADHEADER); +} + +/* all of the real encoding details are here. The modes, books, + everything */ +static int _vorbis_unpack_books(vorbis_info *vi,oggpack_buffer *opb){ + codec_setup_info *ci=vi->codec_setup; + int i; + if(!ci)return(OV_EFAULT); + + /* codebooks */ + ci->books=oggpack_read(opb,8)+1; + if(ci->books<=0)goto err_out; + for(i=0;ibooks;i++){ + ci->book_param[i]=vorbis_staticbook_unpack(opb); + if(!ci->book_param[i])goto err_out; + } + + /* time backend settings; hooks are unused */ + { + int times=oggpack_read(opb,6)+1; + if(times<=0)goto err_out; + for(i=0;i=VI_TIMEB)goto err_out; + } + } + + /* floor backend settings */ + ci->floors=oggpack_read(opb,6)+1; + if(ci->floors<=0)goto err_out; + for(i=0;ifloors;i++){ + ci->floor_type[i]=oggpack_read(opb,16); + if(ci->floor_type[i]<0 || ci->floor_type[i]>=VI_FLOORB)goto err_out; + ci->floor_param[i]=_floor_P[ci->floor_type[i]]->unpack(vi,opb); + if(!ci->floor_param[i])goto err_out; + } + + /* residue backend settings */ + ci->residues=oggpack_read(opb,6)+1; + if(ci->residues<=0)goto err_out; + for(i=0;iresidues;i++){ + ci->residue_type[i]=oggpack_read(opb,16); + if(ci->residue_type[i]<0 || ci->residue_type[i]>=VI_RESB)goto err_out; + ci->residue_param[i]=_residue_P[ci->residue_type[i]]->unpack(vi,opb); + if(!ci->residue_param[i])goto err_out; + } + + /* map backend settings */ + ci->maps=oggpack_read(opb,6)+1; + if(ci->maps<=0)goto err_out; + for(i=0;imaps;i++){ + ci->map_type[i]=oggpack_read(opb,16); + if(ci->map_type[i]<0 || ci->map_type[i]>=VI_MAPB)goto err_out; + ci->map_param[i]=_mapping_P[ci->map_type[i]]->unpack(vi,opb); + if(!ci->map_param[i])goto err_out; + } + + /* mode settings */ + ci->modes=oggpack_read(opb,6)+1; + if(ci->modes<=0)goto err_out; + for(i=0;imodes;i++){ + ci->mode_param[i]=_ogg_calloc(1,sizeof(*ci->mode_param[i])); + ci->mode_param[i]->blockflag=oggpack_read(opb,1); + ci->mode_param[i]->windowtype=oggpack_read(opb,16); + ci->mode_param[i]->transformtype=oggpack_read(opb,16); + ci->mode_param[i]->mapping=oggpack_read(opb,8); + + if(ci->mode_param[i]->windowtype>=VI_WINDOWB)goto err_out; + if(ci->mode_param[i]->transformtype>=VI_WINDOWB)goto err_out; + if(ci->mode_param[i]->mapping>=ci->maps)goto err_out; + if(ci->mode_param[i]->mapping<0)goto err_out; + } + + if(oggpack_read(opb,1)!=1)goto err_out; /* top level EOP check */ + + return(0); + err_out: + vorbis_info_clear(vi); + return(OV_EBADHEADER); +} + +/* Is this packet a vorbis ID header? */ +int vorbis_synthesis_idheader(ogg_packet *op){ + oggpack_buffer opb; + char buffer[6]; + + if(op){ + oggpack_readinit(&opb,op->packet,op->bytes); + + if(!op->b_o_s) + return(0); /* Not the initial packet */ + + if(oggpack_read(&opb,8) != 1) + return 0; /* not an ID header */ + + memset(buffer,0,6); + _v_readstring(&opb,buffer,6); + if(memcmp(buffer,"vorbis",6)) + return 0; /* not vorbis */ + + return 1; + } + + return 0; +} + +/* The Vorbis header is in three packets; the initial small packet in + the first page that identifies basic parameters, a second packet + with bitstream comments and a third packet that holds the + codebook. */ + +int vorbis_synthesis_headerin(vorbis_info *vi,vorbis_comment *vc,ogg_packet *op){ + oggpack_buffer opb; + + if(op){ + oggpack_readinit(&opb,op->packet,op->bytes); + + /* Which of the three types of header is this? */ + /* Also verify header-ness, vorbis */ + { + char buffer[6]; + int packtype=oggpack_read(&opb,8); + memset(buffer,0,6); + _v_readstring(&opb,buffer,6); + if(memcmp(buffer,"vorbis",6)){ + /* not a vorbis header */ + return(OV_ENOTVORBIS); + } + switch(packtype){ + case 0x01: /* least significant *bit* is read first */ + if(!op->b_o_s){ + /* Not the initial packet */ + return(OV_EBADHEADER); + } + if(vi->rate!=0){ + /* previously initialized info header */ + return(OV_EBADHEADER); + } + + return(_vorbis_unpack_info(vi,&opb)); + + case 0x03: /* least significant *bit* is read first */ + if(vi->rate==0){ + /* um... we didn't get the initial header */ + return(OV_EBADHEADER); + } + + return(_vorbis_unpack_comment(vc,&opb)); + + case 0x05: /* least significant *bit* is read first */ + if(vi->rate==0 || vc->vendor==NULL){ + /* um... we didn;t get the initial header or comments yet */ + return(OV_EBADHEADER); + } + + return(_vorbis_unpack_books(vi,&opb)); + + default: + /* Not a valid vorbis header type */ + return(OV_EBADHEADER); + break; + } + } + } + return(OV_EBADHEADER); +} + +/* pack side **********************************************************/ + +static int _vorbis_pack_info(oggpack_buffer *opb,vorbis_info *vi){ + codec_setup_info *ci=vi->codec_setup; + if(!ci)return(OV_EFAULT); + + /* preamble */ + oggpack_write(opb,0x01,8); + _v_writestring(opb,"vorbis", 6); + + /* basic information about the stream */ + oggpack_write(opb,0x00,32); + oggpack_write(opb,vi->channels,8); + oggpack_write(opb,vi->rate,32); + + oggpack_write(opb,vi->bitrate_upper,32); + oggpack_write(opb,vi->bitrate_nominal,32); + oggpack_write(opb,vi->bitrate_lower,32); + + oggpack_write(opb,ilog2(ci->blocksizes[0]),4); + oggpack_write(opb,ilog2(ci->blocksizes[1]),4); + oggpack_write(opb,1,1); + + return(0); +} + +static int _vorbis_pack_comment(oggpack_buffer *opb,vorbis_comment *vc){ + int bytes = strlen(ENCODE_VENDOR_STRING); + + /* preamble */ + oggpack_write(opb,0x03,8); + _v_writestring(opb,"vorbis", 6); + + /* vendor */ + oggpack_write(opb,bytes,32); + _v_writestring(opb,ENCODE_VENDOR_STRING, bytes); + + /* comments */ + + oggpack_write(opb,vc->comments,32); + if(vc->comments){ + int i; + for(i=0;icomments;i++){ + if(vc->user_comments[i]){ + oggpack_write(opb,vc->comment_lengths[i],32); + _v_writestring(opb,vc->user_comments[i], vc->comment_lengths[i]); + }else{ + oggpack_write(opb,0,32); + } + } + } + oggpack_write(opb,1,1); + + return(0); +} + +static int _vorbis_pack_books(oggpack_buffer *opb,vorbis_info *vi){ + codec_setup_info *ci=vi->codec_setup; + int i; + if(!ci)return(OV_EFAULT); + + oggpack_write(opb,0x05,8); + _v_writestring(opb,"vorbis", 6); + + /* books */ + oggpack_write(opb,ci->books-1,8); + for(i=0;ibooks;i++) + if(vorbis_staticbook_pack(ci->book_param[i],opb))goto err_out; + + /* times; hook placeholders */ + oggpack_write(opb,0,6); + oggpack_write(opb,0,16); + + /* floors */ + oggpack_write(opb,ci->floors-1,6); + for(i=0;ifloors;i++){ + oggpack_write(opb,ci->floor_type[i],16); + if(_floor_P[ci->floor_type[i]]->pack) + _floor_P[ci->floor_type[i]]->pack(ci->floor_param[i],opb); + else + goto err_out; + } + + /* residues */ + oggpack_write(opb,ci->residues-1,6); + for(i=0;iresidues;i++){ + oggpack_write(opb,ci->residue_type[i],16); + _residue_P[ci->residue_type[i]]->pack(ci->residue_param[i],opb); + } + + /* maps */ + oggpack_write(opb,ci->maps-1,6); + for(i=0;imaps;i++){ + oggpack_write(opb,ci->map_type[i],16); + _mapping_P[ci->map_type[i]]->pack(vi,ci->map_param[i],opb); + } + + /* modes */ + oggpack_write(opb,ci->modes-1,6); + for(i=0;imodes;i++){ + oggpack_write(opb,ci->mode_param[i]->blockflag,1); + oggpack_write(opb,ci->mode_param[i]->windowtype,16); + oggpack_write(opb,ci->mode_param[i]->transformtype,16); + oggpack_write(opb,ci->mode_param[i]->mapping,8); + } + oggpack_write(opb,1,1); + + return(0); +err_out: + return(-1); +} + +int vorbis_commentheader_out(vorbis_comment *vc, + ogg_packet *op){ + + oggpack_buffer opb; + + oggpack_writeinit(&opb); + if(_vorbis_pack_comment(&opb,vc)){ + oggpack_writeclear(&opb); + return OV_EIMPL; + } + + op->packet = _ogg_malloc(oggpack_bytes(&opb)); + memcpy(op->packet, opb.buffer, oggpack_bytes(&opb)); + + op->bytes=oggpack_bytes(&opb); + op->b_o_s=0; + op->e_o_s=0; + op->granulepos=0; + op->packetno=1; + + oggpack_writeclear(&opb); + return 0; +} + +int vorbis_analysis_headerout(vorbis_dsp_state *v, + vorbis_comment *vc, + ogg_packet *op, + ogg_packet *op_comm, + ogg_packet *op_code){ + int ret=OV_EIMPL; + vorbis_info *vi=v->vi; + oggpack_buffer opb; + private_state *b=v->backend_state; + + if(!b){ + ret=OV_EFAULT; + goto err_out; + } + + /* first header packet **********************************************/ + + oggpack_writeinit(&opb); + if(_vorbis_pack_info(&opb,vi))goto err_out; + + /* build the packet */ + if(b->header)_ogg_free(b->header); + b->header=_ogg_malloc(oggpack_bytes(&opb)); + memcpy(b->header,opb.buffer,oggpack_bytes(&opb)); + op->packet=b->header; + op->bytes=oggpack_bytes(&opb); + op->b_o_s=1; + op->e_o_s=0; + op->granulepos=0; + op->packetno=0; + + /* second header packet (comments) **********************************/ + + oggpack_reset(&opb); + if(_vorbis_pack_comment(&opb,vc))goto err_out; + + if(b->header1)_ogg_free(b->header1); + b->header1=_ogg_malloc(oggpack_bytes(&opb)); + memcpy(b->header1,opb.buffer,oggpack_bytes(&opb)); + op_comm->packet=b->header1; + op_comm->bytes=oggpack_bytes(&opb); + op_comm->b_o_s=0; + op_comm->e_o_s=0; + op_comm->granulepos=0; + op_comm->packetno=1; + + /* third header packet (modes/codebooks) ****************************/ + + oggpack_reset(&opb); + if(_vorbis_pack_books(&opb,vi))goto err_out; + + if(b->header2)_ogg_free(b->header2); + b->header2=_ogg_malloc(oggpack_bytes(&opb)); + memcpy(b->header2,opb.buffer,oggpack_bytes(&opb)); + op_code->packet=b->header2; + op_code->bytes=oggpack_bytes(&opb); + op_code->b_o_s=0; + op_code->e_o_s=0; + op_code->granulepos=0; + op_code->packetno=2; + + oggpack_writeclear(&opb); + return(0); + err_out: + memset(op,0,sizeof(*op)); + memset(op_comm,0,sizeof(*op_comm)); + memset(op_code,0,sizeof(*op_code)); + + if(b){ + oggpack_writeclear(&opb); + if(b->header)_ogg_free(b->header); + if(b->header1)_ogg_free(b->header1); + if(b->header2)_ogg_free(b->header2); + b->header=NULL; + b->header1=NULL; + b->header2=NULL; + } + return(ret); +} + +double vorbis_granule_time(vorbis_dsp_state *v,ogg_int64_t granulepos){ + if(granulepos == -1) return -1; + + /* We're not guaranteed a 64 bit unsigned type everywhere, so we + have to put the unsigned granpo in a signed type. */ + if(granulepos>=0){ + return((double)granulepos/v->vi->rate); + }else{ + ogg_int64_t granuleoff=0xffffffff; + granuleoff<<=31; + granuleoff|=0x7ffffffff; + return(((double)granulepos+2+granuleoff+granuleoff)/v->vi->rate); + } +} + +const char *vorbis_version_string(void){ + return GENERAL_VENDOR_STRING; +} diff --git a/code/libvorbis-1.3.4/lib/lookup.c b/code/libvorbis-1.3.4/lib/lookup.c new file mode 100644 index 0000000000..3321ed3dbc --- /dev/null +++ b/code/libvorbis-1.3.4/lib/lookup.c @@ -0,0 +1,94 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: lookup based functions + last mod: $Id: lookup.c 16227 2009-07-08 06:58:46Z xiphmont $ + + ********************************************************************/ + +#include +#include "lookup.h" +#include "lookup_data.h" +#include "os.h" +#include "misc.h" + +#ifdef FLOAT_LOOKUP + +/* interpolated lookup based cos function, domain 0 to PI only */ +float vorbis_coslook(float a){ + double d=a*(.31830989*(float)COS_LOOKUP_SZ); + int i=vorbis_ftoi(d-.5); + + return COS_LOOKUP[i]+ (d-i)*(COS_LOOKUP[i+1]-COS_LOOKUP[i]); +} + +/* interpolated 1./sqrt(p) where .5 <= p < 1. */ +float vorbis_invsqlook(float a){ + double d=a*(2.f*(float)INVSQ_LOOKUP_SZ)-(float)INVSQ_LOOKUP_SZ; + int i=vorbis_ftoi(d-.5f); + return INVSQ_LOOKUP[i]+ (d-i)*(INVSQ_LOOKUP[i+1]-INVSQ_LOOKUP[i]); +} + +/* interpolated 1./sqrt(p) where .5 <= p < 1. */ +float vorbis_invsq2explook(int a){ + return INVSQ2EXP_LOOKUP[a-INVSQ2EXP_LOOKUP_MIN]; +} + +#include +/* interpolated lookup based fromdB function, domain -140dB to 0dB only */ +float vorbis_fromdBlook(float a){ + int i=vorbis_ftoi(a*((float)(-(1<=(FROMdB_LOOKUP_SZ<>FROMdB_SHIFT]*FROMdB2_LOOKUP[i&FROMdB2_MASK]); +} + +#endif + +#ifdef INT_LOOKUP +/* interpolated 1./sqrt(p) where .5 <= a < 1. (.100000... to .111111...) in + 16.16 format + + returns in m.8 format */ +long vorbis_invsqlook_i(long a,long e){ + long i=(a&0x7fff)>>(INVSQ_LOOKUP_I_SHIFT-1); + long d=(a&INVSQ_LOOKUP_I_MASK)<<(16-INVSQ_LOOKUP_I_SHIFT); /* 0.16 */ + long val=INVSQ_LOOKUP_I[i]- /* 1.16 */ + (((INVSQ_LOOKUP_I[i]-INVSQ_LOOKUP_I[i+1])* /* 0.16 */ + d)>>16); /* result 1.16 */ + + e+=32; + if(e&1)val=(val*5792)>>13; /* multiply val by 1/sqrt(2) */ + e=(e>>1)-8; + + return(val>>e); +} + +/* interpolated lookup based fromdB function, domain -140dB to 0dB only */ +/* a is in n.12 format */ +float vorbis_fromdBlook_i(long a){ + int i=(-a)>>(12-FROMdB2_SHIFT); + return (i<0)?1.f: + ((i>=(FROMdB_LOOKUP_SZ<>FROMdB_SHIFT]*FROMdB2_LOOKUP[i&FROMdB2_MASK]); +} + +/* interpolated lookup based cos function, domain 0 to PI only */ +/* a is in 0.16 format, where 0==0, 2^^16-1==PI, return 0.14 */ +long vorbis_coslook_i(long a){ + int i=a>>COS_LOOKUP_I_SHIFT; + int d=a&COS_LOOKUP_I_MASK; + return COS_LOOKUP_I[i]- ((d*(COS_LOOKUP_I[i]-COS_LOOKUP_I[i+1]))>> + COS_LOOKUP_I_SHIFT); +} + +#endif diff --git a/code/libvorbis-1.3.4/lib/lookup.h b/code/libvorbis-1.3.4/lib/lookup.h new file mode 100644 index 0000000000..f8b5b82730 --- /dev/null +++ b/code/libvorbis-1.3.4/lib/lookup.h @@ -0,0 +1,32 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: lookup based functions + last mod: $Id: lookup.h 16227 2009-07-08 06:58:46Z xiphmont $ + + ********************************************************************/ + +#ifndef _V_LOOKUP_H_ + +#ifdef FLOAT_LOOKUP +extern float vorbis_coslook(float a); +extern float vorbis_invsqlook(float a); +extern float vorbis_invsq2explook(int a); +extern float vorbis_fromdBlook(float a); +#endif +#ifdef INT_LOOKUP +extern long vorbis_invsqlook_i(long a,long e); +extern long vorbis_coslook_i(long a); +extern float vorbis_fromdBlook_i(long a); +#endif + +#endif diff --git a/code/libvorbis-1.3.4/lib/lookup_data.h b/code/libvorbis-1.3.4/lib/lookup_data.h new file mode 100644 index 0000000000..2424a1b386 --- /dev/null +++ b/code/libvorbis-1.3.4/lib/lookup_data.h @@ -0,0 +1,192 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2007 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: lookup data; generated by lookups.pl; edit there + last mod: $Id: lookup_data.h 16037 2009-05-26 21:10:58Z xiphmont $ + + ********************************************************************/ + +#ifndef _V_LOOKUP_DATA_H_ + +#ifdef FLOAT_LOOKUP +#define COS_LOOKUP_SZ 128 +static const float COS_LOOKUP[COS_LOOKUP_SZ+1]={ + +1.0000000000000f,+0.9996988186962f,+0.9987954562052f,+0.9972904566787f, + +0.9951847266722f,+0.9924795345987f,+0.9891765099648f,+0.9852776423889f, + +0.9807852804032f,+0.9757021300385f,+0.9700312531945f,+0.9637760657954f, + +0.9569403357322f,+0.9495281805930f,+0.9415440651830f,+0.9329927988347f, + +0.9238795325113f,+0.9142097557035f,+0.9039892931234f,+0.8932243011955f, + +0.8819212643484f,+0.8700869911087f,+0.8577286100003f,+0.8448535652497f, + +0.8314696123025f,+0.8175848131516f,+0.8032075314806f,+0.7883464276266f, + +0.7730104533627f,+0.7572088465065f,+0.7409511253550f,+0.7242470829515f, + +0.7071067811865f,+0.6895405447371f,+0.6715589548470f,+0.6531728429538f, + +0.6343932841636f,+0.6152315905806f,+0.5956993044924f,+0.5758081914178f, + +0.5555702330196f,+0.5349976198871f,+0.5141027441932f,+0.4928981922298f, + +0.4713967368260f,+0.4496113296546f,+0.4275550934303f,+0.4052413140050f, + +0.3826834323651f,+0.3598950365350f,+0.3368898533922f,+0.3136817403989f, + +0.2902846772545f,+0.2667127574749f,+0.2429801799033f,+0.2191012401569f, + +0.1950903220161f,+0.1709618887603f,+0.1467304744554f,+0.1224106751992f, + +0.0980171403296f,+0.0735645635997f,+0.0490676743274f,+0.0245412285229f, + +0.0000000000000f,-0.0245412285229f,-0.0490676743274f,-0.0735645635997f, + -0.0980171403296f,-0.1224106751992f,-0.1467304744554f,-0.1709618887603f, + -0.1950903220161f,-0.2191012401569f,-0.2429801799033f,-0.2667127574749f, + -0.2902846772545f,-0.3136817403989f,-0.3368898533922f,-0.3598950365350f, + -0.3826834323651f,-0.4052413140050f,-0.4275550934303f,-0.4496113296546f, + -0.4713967368260f,-0.4928981922298f,-0.5141027441932f,-0.5349976198871f, + -0.5555702330196f,-0.5758081914178f,-0.5956993044924f,-0.6152315905806f, + -0.6343932841636f,-0.6531728429538f,-0.6715589548470f,-0.6895405447371f, + -0.7071067811865f,-0.7242470829515f,-0.7409511253550f,-0.7572088465065f, + -0.7730104533627f,-0.7883464276266f,-0.8032075314806f,-0.8175848131516f, + -0.8314696123025f,-0.8448535652497f,-0.8577286100003f,-0.8700869911087f, + -0.8819212643484f,-0.8932243011955f,-0.9039892931234f,-0.9142097557035f, + -0.9238795325113f,-0.9329927988347f,-0.9415440651830f,-0.9495281805930f, + -0.9569403357322f,-0.9637760657954f,-0.9700312531945f,-0.9757021300385f, + -0.9807852804032f,-0.9852776423889f,-0.9891765099648f,-0.9924795345987f, + -0.9951847266722f,-0.9972904566787f,-0.9987954562052f,-0.9996988186962f, + -1.0000000000000f, +}; + +#define INVSQ_LOOKUP_SZ 32 +static const float INVSQ_LOOKUP[INVSQ_LOOKUP_SZ+1]={ + 1.414213562373f,1.392621247646f,1.371988681140f,1.352246807566f, + 1.333333333333f,1.315191898443f,1.297771369046f,1.281025230441f, + 1.264911064067f,1.249390095109f,1.234426799697f,1.219988562661f, + 1.206045378311f,1.192569588000f,1.179535649239f,1.166919931983f, + 1.154700538379f,1.142857142857f,1.131370849898f,1.120224067222f, + 1.109400392450f,1.098884511590f,1.088662107904f,1.078719779941f, + 1.069044967650f,1.059625885652f,1.050451462878f,1.041511287847f, + 1.032795558989f,1.024295039463f,1.016001016002f,1.007905261358f, + 1.000000000000f, +}; + +#define INVSQ2EXP_LOOKUP_MIN (-32) +#define INVSQ2EXP_LOOKUP_MAX 32 +static const float INVSQ2EXP_LOOKUP[INVSQ2EXP_LOOKUP_MAX-\ + INVSQ2EXP_LOOKUP_MIN+1]={ + 65536.f, 46340.95001f, 32768.f, 23170.47501f, + 16384.f, 11585.2375f, 8192.f, 5792.618751f, + 4096.f, 2896.309376f, 2048.f, 1448.154688f, + 1024.f, 724.0773439f, 512.f, 362.038672f, + 256.f, 181.019336f, 128.f, 90.50966799f, + 64.f, 45.254834f, 32.f, 22.627417f, + 16.f, 11.3137085f, 8.f, 5.656854249f, + 4.f, 2.828427125f, 2.f, 1.414213562f, + 1.f, 0.7071067812f, 0.5f, 0.3535533906f, + 0.25f, 0.1767766953f, 0.125f, 0.08838834765f, + 0.0625f, 0.04419417382f, 0.03125f, 0.02209708691f, + 0.015625f, 0.01104854346f, 0.0078125f, 0.005524271728f, + 0.00390625f, 0.002762135864f, 0.001953125f, 0.001381067932f, + 0.0009765625f, 0.000690533966f, 0.00048828125f, 0.000345266983f, + 0.000244140625f,0.0001726334915f,0.0001220703125f,8.631674575e-05f, + 6.103515625e-05f,4.315837288e-05f,3.051757812e-05f,2.157918644e-05f, + 1.525878906e-05f, +}; + +#endif + +#define FROMdB_LOOKUP_SZ 35 +#define FROMdB2_LOOKUP_SZ 32 +#define FROMdB_SHIFT 5 +#define FROMdB2_SHIFT 3 +#define FROMdB2_MASK 31 + +#ifdef FLOAT_LOOKUP +static const float FROMdB_LOOKUP[FROMdB_LOOKUP_SZ]={ + 1.f, 0.6309573445f, 0.3981071706f, 0.2511886432f, + 0.1584893192f, 0.1f, 0.06309573445f, 0.03981071706f, + 0.02511886432f, 0.01584893192f, 0.01f, 0.006309573445f, + 0.003981071706f, 0.002511886432f, 0.001584893192f, 0.001f, + 0.0006309573445f,0.0003981071706f,0.0002511886432f,0.0001584893192f, + 0.0001f,6.309573445e-05f,3.981071706e-05f,2.511886432e-05f, + 1.584893192e-05f, 1e-05f,6.309573445e-06f,3.981071706e-06f, + 2.511886432e-06f,1.584893192e-06f, 1e-06f,6.309573445e-07f, + 3.981071706e-07f,2.511886432e-07f,1.584893192e-07f, +}; + +static const float FROMdB2_LOOKUP[FROMdB2_LOOKUP_SZ]={ + 0.9928302478f, 0.9786445908f, 0.9646616199f, 0.9508784391f, + 0.9372921937f, 0.92390007f, 0.9106992942f, 0.8976871324f, + 0.8848608897f, 0.8722179097f, 0.8597555737f, 0.8474713009f, + 0.835362547f, 0.8234268041f, 0.8116616003f, 0.8000644989f, + 0.7886330981f, 0.7773650302f, 0.7662579617f, 0.755309592f, + 0.7445176537f, 0.7338799116f, 0.7233941627f, 0.7130582353f, + 0.7028699885f, 0.6928273125f, 0.6829281272f, 0.6731703824f, + 0.6635520573f, 0.6540711597f, 0.6447257262f, 0.6355138211f, +}; +#endif + +#ifdef INT_LOOKUP + +#define INVSQ_LOOKUP_I_SHIFT 10 +#define INVSQ_LOOKUP_I_MASK 1023 +static const long INVSQ_LOOKUP_I[64+1]={ + 92682l, 91966l, 91267l, 90583l, + 89915l, 89261l, 88621l, 87995l, + 87381l, 86781l, 86192l, 85616l, + 85051l, 84497l, 83953l, 83420l, + 82897l, 82384l, 81880l, 81385l, + 80899l, 80422l, 79953l, 79492l, + 79039l, 78594l, 78156l, 77726l, + 77302l, 76885l, 76475l, 76072l, + 75674l, 75283l, 74898l, 74519l, + 74146l, 73778l, 73415l, 73058l, + 72706l, 72359l, 72016l, 71679l, + 71347l, 71019l, 70695l, 70376l, + 70061l, 69750l, 69444l, 69141l, + 68842l, 68548l, 68256l, 67969l, + 67685l, 67405l, 67128l, 66855l, + 66585l, 66318l, 66054l, 65794l, + 65536l, +}; + +#define COS_LOOKUP_I_SHIFT 9 +#define COS_LOOKUP_I_MASK 511 +#define COS_LOOKUP_I_SZ 128 +static const long COS_LOOKUP_I[COS_LOOKUP_I_SZ+1]={ + 16384l, 16379l, 16364l, 16340l, + 16305l, 16261l, 16207l, 16143l, + 16069l, 15986l, 15893l, 15791l, + 15679l, 15557l, 15426l, 15286l, + 15137l, 14978l, 14811l, 14635l, + 14449l, 14256l, 14053l, 13842l, + 13623l, 13395l, 13160l, 12916l, + 12665l, 12406l, 12140l, 11866l, + 11585l, 11297l, 11003l, 10702l, + 10394l, 10080l, 9760l, 9434l, + 9102l, 8765l, 8423l, 8076l, + 7723l, 7366l, 7005l, 6639l, + 6270l, 5897l, 5520l, 5139l, + 4756l, 4370l, 3981l, 3590l, + 3196l, 2801l, 2404l, 2006l, + 1606l, 1205l, 804l, 402l, + 0l, -401l, -803l, -1204l, + -1605l, -2005l, -2403l, -2800l, + -3195l, -3589l, -3980l, -4369l, + -4755l, -5138l, -5519l, -5896l, + -6269l, -6638l, -7004l, -7365l, + -7722l, -8075l, -8422l, -8764l, + -9101l, -9433l, -9759l, -10079l, + -10393l, -10701l, -11002l, -11296l, + -11584l, -11865l, -12139l, -12405l, + -12664l, -12915l, -13159l, -13394l, + -13622l, -13841l, -14052l, -14255l, + -14448l, -14634l, -14810l, -14977l, + -15136l, -15285l, -15425l, -15556l, + -15678l, -15790l, -15892l, -15985l, + -16068l, -16142l, -16206l, -16260l, + -16304l, -16339l, -16363l, -16378l, + -16383l, +}; + +#endif + +#endif diff --git a/code/libvorbis-1.3.4/lib/lpc.c b/code/libvorbis-1.3.4/lib/lpc.c new file mode 100644 index 0000000000..f5199ec235 --- /dev/null +++ b/code/libvorbis-1.3.4/lib/lpc.c @@ -0,0 +1,160 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: LPC low level routines + last mod: $Id: lpc.c 16227 2009-07-08 06:58:46Z xiphmont $ + + ********************************************************************/ + +/* Some of these routines (autocorrelator, LPC coefficient estimator) + are derived from code written by Jutta Degener and Carsten Bormann; + thus we include their copyright below. The entirety of this file + is freely redistributable on the condition that both of these + copyright notices are preserved without modification. */ + +/* Preserved Copyright: *********************************************/ + +/* Copyright 1992, 1993, 1994 by Jutta Degener and Carsten Bormann, +Technische Universita"t Berlin + +Any use of this software is permitted provided that this notice is not +removed and that neither the authors nor the Technische Universita"t +Berlin are deemed to have made any representations as to the +suitability of this software for any purpose nor are held responsible +for any defects of this software. THERE IS ABSOLUTELY NO WARRANTY FOR +THIS SOFTWARE. + +As a matter of courtesy, the authors request to be informed about uses +this software has found, about bugs in this software, and about any +improvements that may be of general interest. + +Berlin, 28.11.1994 +Jutta Degener +Carsten Bormann + +*********************************************************************/ + +#include +#include +#include +#include "os.h" +#include "smallft.h" +#include "lpc.h" +#include "scales.h" +#include "misc.h" + +/* Autocorrelation LPC coeff generation algorithm invented by + N. Levinson in 1947, modified by J. Durbin in 1959. */ + +/* Input : n elements of time doamin data + Output: m lpc coefficients, excitation energy */ + +float vorbis_lpc_from_data(float *data,float *lpci,int n,int m){ + double *aut=alloca(sizeof(*aut)*(m+1)); + double *lpc=alloca(sizeof(*lpc)*(m)); + double error; + double epsilon; + int i,j; + + /* autocorrelation, p+1 lag coefficients */ + j=m+1; + while(j--){ + double d=0; /* double needed for accumulator depth */ + for(i=j;i +#include +#include +#include "lsp.h" +#include "os.h" +#include "misc.h" +#include "lookup.h" +#include "scales.h" + +/* three possible LSP to f curve functions; the exact computation + (float), a lookup based float implementation, and an integer + implementation. The float lookup is likely the optimal choice on + any machine with an FPU. The integer implementation is *not* fixed + point (due to the need for a large dynamic range and thus a + separately tracked exponent) and thus much more complex than the + relatively simple float implementations. It's mostly for future + work on a fully fixed point implementation for processors like the + ARM family. */ + +/* define either of these (preferably FLOAT_LOOKUP) to have faster + but less precise implementation. */ +#undef FLOAT_LOOKUP +#undef INT_LOOKUP + +#ifdef FLOAT_LOOKUP +#include "lookup.c" /* catch this in the build system; we #include for + compilers (like gcc) that can't inline across + modules */ + +/* side effect: changes *lsp to cosines of lsp */ +void vorbis_lsp_to_curve(float *curve,int *map,int n,int ln,float *lsp,int m, + float amp,float ampoffset){ + int i; + float wdel=M_PI/ln; + vorbis_fpu_control fpu; + + vorbis_fpu_setround(&fpu); + for(i=0;i>1; + + while(c--){ + q*=ftmp[0]-w; + p*=ftmp[1]-w; + ftmp+=2; + } + + if(m&1){ + /* odd order filter; slightly assymetric */ + /* the last coefficient */ + q*=ftmp[0]-w; + q*=q; + p*=p*(1.f-w*w); + }else{ + /* even order filter; still symmetric */ + q*=q*(1.f+w); + p*=p*(1.f-w); + } + + q=frexp(p+q,&qexp); + q=vorbis_fromdBlook(amp* + vorbis_invsqlook(q)* + vorbis_invsq2explook(qexp+m)- + ampoffset); + + do{ + curve[i++]*=q; + }while(map[i]==k); + } + vorbis_fpu_restore(fpu); +} + +#else + +#ifdef INT_LOOKUP +#include "lookup.c" /* catch this in the build system; we #include for + compilers (like gcc) that can't inline across + modules */ + +static const int MLOOP_1[64]={ + 0,10,11,11, 12,12,12,12, 13,13,13,13, 13,13,13,13, + 14,14,14,14, 14,14,14,14, 14,14,14,14, 14,14,14,14, + 15,15,15,15, 15,15,15,15, 15,15,15,15, 15,15,15,15, + 15,15,15,15, 15,15,15,15, 15,15,15,15, 15,15,15,15, +}; + +static const int MLOOP_2[64]={ + 0,4,5,5, 6,6,6,6, 7,7,7,7, 7,7,7,7, + 8,8,8,8, 8,8,8,8, 8,8,8,8, 8,8,8,8, + 9,9,9,9, 9,9,9,9, 9,9,9,9, 9,9,9,9, + 9,9,9,9, 9,9,9,9, 9,9,9,9, 9,9,9,9, +}; + +static const int MLOOP_3[8]={0,1,2,2,3,3,3,3}; + + +/* side effect: changes *lsp to cosines of lsp */ +void vorbis_lsp_to_curve(float *curve,int *map,int n,int ln,float *lsp,int m, + float amp,float ampoffset){ + + /* 0 <= m < 256 */ + + /* set up for using all int later */ + int i; + int ampoffseti=rint(ampoffset*4096.f); + int ampi=rint(amp*16.f); + long *ilsp=alloca(m*sizeof(*ilsp)); + for(i=0;i>25])) + if(!(shift=MLOOP_2[(pi|qi)>>19])) + shift=MLOOP_3[(pi|qi)>>16]; + qi=(qi>>shift)*labs(ilsp[j-1]-wi); + pi=(pi>>shift)*labs(ilsp[j]-wi); + qexp+=shift; + } + if(!(shift=MLOOP_1[(pi|qi)>>25])) + if(!(shift=MLOOP_2[(pi|qi)>>19])) + shift=MLOOP_3[(pi|qi)>>16]; + + /* pi,qi normalized collectively, both tracked using qexp */ + + if(m&1){ + /* odd order filter; slightly assymetric */ + /* the last coefficient */ + qi=(qi>>shift)*labs(ilsp[j-1]-wi); + pi=(pi>>shift)<<14; + qexp+=shift; + + if(!(shift=MLOOP_1[(pi|qi)>>25])) + if(!(shift=MLOOP_2[(pi|qi)>>19])) + shift=MLOOP_3[(pi|qi)>>16]; + + pi>>=shift; + qi>>=shift; + qexp+=shift-14*((m+1)>>1); + + pi=((pi*pi)>>16); + qi=((qi*qi)>>16); + qexp=qexp*2+m; + + pi*=(1<<14)-((wi*wi)>>14); + qi+=pi>>14; + + }else{ + /* even order filter; still symmetric */ + + /* p*=p(1-w), q*=q(1+w), let normalization drift because it isn't + worth tracking step by step */ + + pi>>=shift; + qi>>=shift; + qexp+=shift-7*m; + + pi=((pi*pi)>>16); + qi=((qi*qi)>>16); + qexp=qexp*2+m; + + pi*=(1<<14)-wi; + qi*=(1<<14)+wi; + qi=(qi+pi)>>14; + + } + + + /* we've let the normalization drift because it wasn't important; + however, for the lookup, things must be normalized again. We + need at most one right shift or a number of left shifts */ + + if(qi&0xffff0000){ /* checks for 1.xxxxxxxxxxxxxxxx */ + qi>>=1; qexp++; + }else + while(qi && !(qi&0x8000)){ /* checks for 0.0xxxxxxxxxxxxxxx or less*/ + qi<<=1; qexp--; + } + + amp=vorbis_fromdBlook_i(ampi* /* n.4 */ + vorbis_invsqlook_i(qi,qexp)- + /* m.8, m+n<=8 */ + ampoffseti); /* 8.12[0] */ + + curve[i]*=amp; + while(map[++i]==k)curve[i]*=amp; + } +} + +#else + +/* old, nonoptimized but simple version for any poor sap who needs to + figure out what the hell this code does, or wants the other + fraction of a dB precision */ + +/* side effect: changes *lsp to cosines of lsp */ +void vorbis_lsp_to_curve(float *curve,int *map,int n,int ln,float *lsp,int m, + float amp,float ampoffset){ + int i; + float wdel=M_PI/ln; + for(i=0;i= i; j--) { + g[j-2] -= g[j]; + g[j] += g[j]; + } + } +} + +static int comp(const void *a,const void *b){ + return (*(float *)a<*(float *)b)-(*(float *)a>*(float *)b); +} + +/* Newton-Raphson-Maehly actually functioned as a decent root finder, + but there are root sets for which it gets into limit cycles + (exacerbated by zero suppression) and fails. We can't afford to + fail, even if the failure is 1 in 100,000,000, so we now use + Laguerre and later polish with Newton-Raphson (which can then + afford to fail) */ + +#define EPSILON 10e-7 +static int Laguerre_With_Deflation(float *a,int ord,float *r){ + int i,m; + double *defl=alloca(sizeof(*defl)*(ord+1)); + for(i=0;i<=ord;i++)defl[i]=a[i]; + + for(m=ord;m>0;m--){ + double new=0.f,delta; + + /* iterate a root */ + while(1){ + double p=defl[m],pp=0.f,ppp=0.f,denom; + + /* eval the polynomial and its first two derivatives */ + for(i=m;i>0;i--){ + ppp = new*ppp + pp; + pp = new*pp + p; + p = new*p + defl[i-1]; + } + + /* Laguerre's method */ + denom=(m-1) * ((m-1)*pp*pp - m*p*ppp); + if(denom<0) + return(-1); /* complex root! The LPC generator handed us a bad filter */ + + if(pp>0){ + denom = pp + sqrt(denom); + if(denom-(EPSILON))denom=-(EPSILON); + } + + delta = m*p/denom; + new -= delta; + + if(delta<0.f)delta*=-1; + + if(fabs(delta/new)<10e-12)break; + } + + r[m-1]=new; + + /* forward deflation */ + + for(i=m;i>0;i--) + defl[i-1]+=new*defl[i]; + defl++; + + } + return(0); +} + + +/* for spit-and-polish only */ +static int Newton_Raphson(float *a,int ord,float *r){ + int i, k, count=0; + double error=1.f; + double *root=alloca(ord*sizeof(*root)); + + for(i=0; i1e-20){ + error=0; + + for(i=0; i= 0; k--) { + + pp= pp* rooti + p; + p = p * rooti + a[k]; + } + + delta = p/pp; + root[i] -= delta; + error+= delta*delta; + } + + if(count>40)return(-1); + + count++; + } + + /* Replaced the original bubble sort with a real sort. With your + help, we can eliminate the bubble sort in our lifetime. --Monty */ + + for(i=0; i>1; + int g1_order,g2_order; + float *g1=alloca(sizeof(*g1)*(order2+1)); + float *g2=alloca(sizeof(*g2)*(order2+1)); + float *g1r=alloca(sizeof(*g1r)*(order2+1)); + float *g2r=alloca(sizeof(*g2r)*(order2+1)); + int i; + + /* even and odd are slightly different base cases */ + g1_order=(m+1)>>1; + g2_order=(m) >>1; + + /* Compute the lengths of the x polynomials. */ + /* Compute the first half of K & R F1 & F2 polynomials. */ + /* Compute half of the symmetric and antisymmetric polynomials. */ + /* Remove the roots at +1 and -1. */ + + g1[g1_order] = 1.f; + for(i=1;i<=g1_order;i++) g1[g1_order-i] = lpc[i-1]+lpc[m-i]; + g2[g2_order] = 1.f; + for(i=1;i<=g2_order;i++) g2[g2_order-i] = lpc[i-1]-lpc[m-i]; + + if(g1_order>g2_order){ + for(i=2; i<=g2_order;i++) g2[g2_order-i] += g2[g2_order-i+2]; + }else{ + for(i=1; i<=g1_order;i++) g1[g1_order-i] -= g1[g1_order-i+1]; + for(i=1; i<=g2_order;i++) g2[g2_order-i] += g2[g2_order-i+1]; + } + + /* Convert into polynomials in cos(alpha) */ + cheby(g1,g1_order); + cheby(g2,g2_order); + + /* Find the roots of the 2 even polynomials.*/ + if(Laguerre_With_Deflation(g1,g1_order,g1r) || + Laguerre_With_Deflation(g2,g2_order,g2r)) + return(-1); + + Newton_Raphson(g1,g1_order,g1r); /* if it fails, it leaves g1r alone */ + Newton_Raphson(g2,g2_order,g2r); /* if it fails, it leaves g2r alone */ + + qsort(g1r,g1_order,sizeof(*g1r),comp); + qsort(g2r,g2_order,sizeof(*g2r),comp); + + for(i=0;i +#include +#include +#include +#include +#include "vorbis/codec.h" +#include "codec_internal.h" +#include "codebook.h" +#include "window.h" +#include "registry.h" +#include "psy.h" +#include "misc.h" + +/* simplistic, wasteful way of doing this (unique lookup for each + mode/submapping); there should be a central repository for + identical lookups. That will require minor work, so I'm putting it + off as low priority. + + Why a lookup for each backend in a given mode? Because the + blocksize is set by the mode, and low backend lookups may require + parameters from other areas of the mode/mapping */ + +static void mapping0_free_info(vorbis_info_mapping *i){ + vorbis_info_mapping0 *info=(vorbis_info_mapping0 *)i; + if(info){ + memset(info,0,sizeof(*info)); + _ogg_free(info); + } +} + +static int ilog(unsigned int v){ + int ret=0; + if(v)--v; + while(v){ + ret++; + v>>=1; + } + return(ret); +} + +static void mapping0_pack(vorbis_info *vi,vorbis_info_mapping *vm, + oggpack_buffer *opb){ + int i; + vorbis_info_mapping0 *info=(vorbis_info_mapping0 *)vm; + + /* another 'we meant to do it this way' hack... up to beta 4, we + packed 4 binary zeros here to signify one submapping in use. We + now redefine that to mean four bitflags that indicate use of + deeper features; bit0:submappings, bit1:coupling, + bit2,3:reserved. This is backward compatable with all actual uses + of the beta code. */ + + if(info->submaps>1){ + oggpack_write(opb,1,1); + oggpack_write(opb,info->submaps-1,4); + }else + oggpack_write(opb,0,1); + + if(info->coupling_steps>0){ + oggpack_write(opb,1,1); + oggpack_write(opb,info->coupling_steps-1,8); + + for(i=0;icoupling_steps;i++){ + oggpack_write(opb,info->coupling_mag[i],ilog(vi->channels)); + oggpack_write(opb,info->coupling_ang[i],ilog(vi->channels)); + } + }else + oggpack_write(opb,0,1); + + oggpack_write(opb,0,2); /* 2,3:reserved */ + + /* we don't write the channel submappings if we only have one... */ + if(info->submaps>1){ + for(i=0;ichannels;i++) + oggpack_write(opb,info->chmuxlist[i],4); + } + for(i=0;isubmaps;i++){ + oggpack_write(opb,0,8); /* time submap unused */ + oggpack_write(opb,info->floorsubmap[i],8); + oggpack_write(opb,info->residuesubmap[i],8); + } +} + +/* also responsible for range checking */ +static vorbis_info_mapping *mapping0_unpack(vorbis_info *vi,oggpack_buffer *opb){ + int i,b; + vorbis_info_mapping0 *info=_ogg_calloc(1,sizeof(*info)); + codec_setup_info *ci=vi->codec_setup; + memset(info,0,sizeof(*info)); + + b=oggpack_read(opb,1); + if(b<0)goto err_out; + if(b){ + info->submaps=oggpack_read(opb,4)+1; + if(info->submaps<=0)goto err_out; + }else + info->submaps=1; + + b=oggpack_read(opb,1); + if(b<0)goto err_out; + if(b){ + info->coupling_steps=oggpack_read(opb,8)+1; + if(info->coupling_steps<=0)goto err_out; + for(i=0;icoupling_steps;i++){ + int testM=info->coupling_mag[i]=oggpack_read(opb,ilog(vi->channels)); + int testA=info->coupling_ang[i]=oggpack_read(opb,ilog(vi->channels)); + + if(testM<0 || + testA<0 || + testM==testA || + testM>=vi->channels || + testA>=vi->channels) goto err_out; + } + + } + + if(oggpack_read(opb,2)!=0)goto err_out; /* 2,3:reserved */ + + if(info->submaps>1){ + for(i=0;ichannels;i++){ + info->chmuxlist[i]=oggpack_read(opb,4); + if(info->chmuxlist[i]>=info->submaps || info->chmuxlist[i]<0)goto err_out; + } + } + for(i=0;isubmaps;i++){ + oggpack_read(opb,8); /* time submap unused */ + info->floorsubmap[i]=oggpack_read(opb,8); + if(info->floorsubmap[i]>=ci->floors || info->floorsubmap[i]<0)goto err_out; + info->residuesubmap[i]=oggpack_read(opb,8); + if(info->residuesubmap[i]>=ci->residues || info->residuesubmap[i]<0)goto err_out; + } + + return info; + + err_out: + mapping0_free_info(info); + return(NULL); +} + +#include "os.h" +#include "lpc.h" +#include "lsp.h" +#include "envelope.h" +#include "mdct.h" +#include "psy.h" +#include "scales.h" + +#if 0 +static long seq=0; +static ogg_int64_t total=0; +static float FLOOR1_fromdB_LOOKUP[256]={ + 1.0649863e-07F, 1.1341951e-07F, 1.2079015e-07F, 1.2863978e-07F, + 1.3699951e-07F, 1.4590251e-07F, 1.5538408e-07F, 1.6548181e-07F, + 1.7623575e-07F, 1.8768855e-07F, 1.9988561e-07F, 2.128753e-07F, + 2.2670913e-07F, 2.4144197e-07F, 2.5713223e-07F, 2.7384213e-07F, + 2.9163793e-07F, 3.1059021e-07F, 3.3077411e-07F, 3.5226968e-07F, + 3.7516214e-07F, 3.9954229e-07F, 4.2550680e-07F, 4.5315863e-07F, + 4.8260743e-07F, 5.1396998e-07F, 5.4737065e-07F, 5.8294187e-07F, + 6.2082472e-07F, 6.6116941e-07F, 7.0413592e-07F, 7.4989464e-07F, + 7.9862701e-07F, 8.5052630e-07F, 9.0579828e-07F, 9.6466216e-07F, + 1.0273513e-06F, 1.0941144e-06F, 1.1652161e-06F, 1.2409384e-06F, + 1.3215816e-06F, 1.4074654e-06F, 1.4989305e-06F, 1.5963394e-06F, + 1.7000785e-06F, 1.8105592e-06F, 1.9282195e-06F, 2.0535261e-06F, + 2.1869758e-06F, 2.3290978e-06F, 2.4804557e-06F, 2.6416497e-06F, + 2.8133190e-06F, 2.9961443e-06F, 3.1908506e-06F, 3.3982101e-06F, + 3.6190449e-06F, 3.8542308e-06F, 4.1047004e-06F, 4.3714470e-06F, + 4.6555282e-06F, 4.9580707e-06F, 5.2802740e-06F, 5.6234160e-06F, + 5.9888572e-06F, 6.3780469e-06F, 6.7925283e-06F, 7.2339451e-06F, + 7.7040476e-06F, 8.2047000e-06F, 8.7378876e-06F, 9.3057248e-06F, + 9.9104632e-06F, 1.0554501e-05F, 1.1240392e-05F, 1.1970856e-05F, + 1.2748789e-05F, 1.3577278e-05F, 1.4459606e-05F, 1.5399272e-05F, + 1.6400004e-05F, 1.7465768e-05F, 1.8600792e-05F, 1.9809576e-05F, + 2.1096914e-05F, 2.2467911e-05F, 2.3928002e-05F, 2.5482978e-05F, + 2.7139006e-05F, 2.8902651e-05F, 3.0780908e-05F, 3.2781225e-05F, + 3.4911534e-05F, 3.7180282e-05F, 3.9596466e-05F, 4.2169667e-05F, + 4.4910090e-05F, 4.7828601e-05F, 5.0936773e-05F, 5.4246931e-05F, + 5.7772202e-05F, 6.1526565e-05F, 6.5524908e-05F, 6.9783085e-05F, + 7.4317983e-05F, 7.9147585e-05F, 8.4291040e-05F, 8.9768747e-05F, + 9.5602426e-05F, 0.00010181521F, 0.00010843174F, 0.00011547824F, + 0.00012298267F, 0.00013097477F, 0.00013948625F, 0.00014855085F, + 0.00015820453F, 0.00016848555F, 0.00017943469F, 0.00019109536F, + 0.00020351382F, 0.00021673929F, 0.00023082423F, 0.00024582449F, + 0.00026179955F, 0.00027881276F, 0.00029693158F, 0.00031622787F, + 0.00033677814F, 0.00035866388F, 0.00038197188F, 0.00040679456F, + 0.00043323036F, 0.00046138411F, 0.00049136745F, 0.00052329927F, + 0.00055730621F, 0.00059352311F, 0.00063209358F, 0.00067317058F, + 0.00071691700F, 0.00076350630F, 0.00081312324F, 0.00086596457F, + 0.00092223983F, 0.00098217216F, 0.0010459992F, 0.0011139742F, + 0.0011863665F, 0.0012634633F, 0.0013455702F, 0.0014330129F, + 0.0015261382F, 0.0016253153F, 0.0017309374F, 0.0018434235F, + 0.0019632195F, 0.0020908006F, 0.0022266726F, 0.0023713743F, + 0.0025254795F, 0.0026895994F, 0.0028643847F, 0.0030505286F, + 0.0032487691F, 0.0034598925F, 0.0036847358F, 0.0039241906F, + 0.0041792066F, 0.0044507950F, 0.0047400328F, 0.0050480668F, + 0.0053761186F, 0.0057254891F, 0.0060975636F, 0.0064938176F, + 0.0069158225F, 0.0073652516F, 0.0078438871F, 0.0083536271F, + 0.0088964928F, 0.009474637F, 0.010090352F, 0.010746080F, + 0.011444421F, 0.012188144F, 0.012980198F, 0.013823725F, + 0.014722068F, 0.015678791F, 0.016697687F, 0.017782797F, + 0.018938423F, 0.020169149F, 0.021479854F, 0.022875735F, + 0.024362330F, 0.025945531F, 0.027631618F, 0.029427276F, + 0.031339626F, 0.033376252F, 0.035545228F, 0.037855157F, + 0.040315199F, 0.042935108F, 0.045725273F, 0.048696758F, + 0.051861348F, 0.055231591F, 0.058820850F, 0.062643361F, + 0.066714279F, 0.071049749F, 0.075666962F, 0.080584227F, + 0.085821044F, 0.091398179F, 0.097337747F, 0.10366330F, + 0.11039993F, 0.11757434F, 0.12521498F, 0.13335215F, + 0.14201813F, 0.15124727F, 0.16107617F, 0.17154380F, + 0.18269168F, 0.19456402F, 0.20720788F, 0.22067342F, + 0.23501402F, 0.25028656F, 0.26655159F, 0.28387361F, + 0.30232132F, 0.32196786F, 0.34289114F, 0.36517414F, + 0.38890521F, 0.41417847F, 0.44109412F, 0.46975890F, + 0.50028648F, 0.53279791F, 0.56742212F, 0.60429640F, + 0.64356699F, 0.68538959F, 0.72993007F, 0.77736504F, + 0.82788260F, 0.88168307F, 0.9389798F, 1.F, +}; + +#endif + + +static int mapping0_forward(vorbis_block *vb){ + vorbis_dsp_state *vd=vb->vd; + vorbis_info *vi=vd->vi; + codec_setup_info *ci=vi->codec_setup; + private_state *b=vb->vd->backend_state; + vorbis_block_internal *vbi=(vorbis_block_internal *)vb->internal; + int n=vb->pcmend; + int i,j,k; + + int *nonzero = alloca(sizeof(*nonzero)*vi->channels); + float **gmdct = _vorbis_block_alloc(vb,vi->channels*sizeof(*gmdct)); + int **iwork = _vorbis_block_alloc(vb,vi->channels*sizeof(*iwork)); + int ***floor_posts = _vorbis_block_alloc(vb,vi->channels*sizeof(*floor_posts)); + + float global_ampmax=vbi->ampmax; + float *local_ampmax=alloca(sizeof(*local_ampmax)*vi->channels); + int blocktype=vbi->blocktype; + + int modenumber=vb->W; + vorbis_info_mapping0 *info=ci->map_param[modenumber]; + vorbis_look_psy *psy_look=b->psy+blocktype+(vb->W?2:0); + + vb->mode=modenumber; + + for(i=0;ichannels;i++){ + float scale=4.f/n; + float scale_dB; + + float *pcm =vb->pcm[i]; + float *logfft =pcm; + + iwork[i]=_vorbis_block_alloc(vb,n/2*sizeof(**iwork)); + gmdct[i]=_vorbis_block_alloc(vb,n/2*sizeof(**gmdct)); + + scale_dB=todB(&scale) + .345; /* + .345 is a hack; the original + todB estimation used on IEEE 754 + compliant machines had a bug that + returned dB values about a third + of a decibel too high. The bug + was harmless because tunings + implicitly took that into + account. However, fixing the bug + in the estimator requires + changing all the tunings as well. + For now, it's easier to sync + things back up here, and + recalibrate the tunings in the + next major model upgrade. */ + +#if 0 + if(vi->channels==2){ + if(i==0) + _analysis_output("pcmL",seq,pcm,n,0,0,total-n/2); + else + _analysis_output("pcmR",seq,pcm,n,0,0,total-n/2); + }else{ + _analysis_output("pcm",seq,pcm,n,0,0,total-n/2); + } +#endif + + /* window the PCM data */ + _vorbis_apply_window(pcm,b->window,ci->blocksizes,vb->lW,vb->W,vb->nW); + +#if 0 + if(vi->channels==2){ + if(i==0) + _analysis_output("windowedL",seq,pcm,n,0,0,total-n/2); + else + _analysis_output("windowedR",seq,pcm,n,0,0,total-n/2); + }else{ + _analysis_output("windowed",seq,pcm,n,0,0,total-n/2); + } +#endif + + /* transform the PCM data */ + /* only MDCT right now.... */ + mdct_forward(b->transform[vb->W][0],pcm,gmdct[i]); + + /* FFT yields more accurate tonal estimation (not phase sensitive) */ + drft_forward(&b->fft_look[vb->W],pcm); + logfft[0]=scale_dB+todB(pcm) + .345; /* + .345 is a hack; the + original todB estimation used on + IEEE 754 compliant machines had a + bug that returned dB values about + a third of a decibel too high. + The bug was harmless because + tunings implicitly took that into + account. However, fixing the bug + in the estimator requires + changing all the tunings as well. + For now, it's easier to sync + things back up here, and + recalibrate the tunings in the + next major model upgrade. */ + local_ampmax[i]=logfft[0]; + for(j=1;j>1]=scale_dB+.5f*todB(&temp) + .345; /* + + .345 is a hack; the original todB + estimation used on IEEE 754 + compliant machines had a bug that + returned dB values about a third + of a decibel too high. The bug + was harmless because tunings + implicitly took that into + account. However, fixing the bug + in the estimator requires + changing all the tunings as well. + For now, it's easier to sync + things back up here, and + recalibrate the tunings in the + next major model upgrade. */ + if(temp>local_ampmax[i])local_ampmax[i]=temp; + } + + if(local_ampmax[i]>0.f)local_ampmax[i]=0.f; + if(local_ampmax[i]>global_ampmax)global_ampmax=local_ampmax[i]; + +#if 0 + if(vi->channels==2){ + if(i==0){ + _analysis_output("fftL",seq,logfft,n/2,1,0,0); + }else{ + _analysis_output("fftR",seq,logfft,n/2,1,0,0); + } + }else{ + _analysis_output("fft",seq,logfft,n/2,1,0,0); + } +#endif + + } + + { + float *noise = _vorbis_block_alloc(vb,n/2*sizeof(*noise)); + float *tone = _vorbis_block_alloc(vb,n/2*sizeof(*tone)); + + for(i=0;ichannels;i++){ + /* the encoder setup assumes that all the modes used by any + specific bitrate tweaking use the same floor */ + + int submap=info->chmuxlist[i]; + + /* the following makes things clearer to *me* anyway */ + float *mdct =gmdct[i]; + float *logfft =vb->pcm[i]; + + float *logmdct =logfft+n/2; + float *logmask =logfft; + + vb->mode=modenumber; + + floor_posts[i]=_vorbis_block_alloc(vb,PACKETBLOBS*sizeof(**floor_posts)); + memset(floor_posts[i],0,sizeof(**floor_posts)*PACKETBLOBS); + + for(j=0;jchannels==2){ + if(i==0) + _analysis_output("mdctL",seq,logmdct,n/2,1,0,0); + else + _analysis_output("mdctR",seq,logmdct,n/2,1,0,0); + }else{ + _analysis_output("mdct",seq,logmdct,n/2,1,0,0); + } +#endif + + /* first step; noise masking. Not only does 'noise masking' + give us curves from which we can decide how much resolution + to give noise parts of the spectrum, it also implicitly hands + us a tonality estimate (the larger the value in the + 'noise_depth' vector, the more tonal that area is) */ + + _vp_noisemask(psy_look, + logmdct, + noise); /* noise does not have by-frequency offset + bias applied yet */ +#if 0 + if(vi->channels==2){ + if(i==0) + _analysis_output("noiseL",seq,noise,n/2,1,0,0); + else + _analysis_output("noiseR",seq,noise,n/2,1,0,0); + }else{ + _analysis_output("noise",seq,noise,n/2,1,0,0); + } +#endif + + /* second step: 'all the other crap'; all the stuff that isn't + computed/fit for bitrate management goes in the second psy + vector. This includes tone masking, peak limiting and ATH */ + + _vp_tonemask(psy_look, + logfft, + tone, + global_ampmax, + local_ampmax[i]); + +#if 0 + if(vi->channels==2){ + if(i==0) + _analysis_output("toneL",seq,tone,n/2,1,0,0); + else + _analysis_output("toneR",seq,tone,n/2,1,0,0); + }else{ + _analysis_output("tone",seq,tone,n/2,1,0,0); + } +#endif + + /* third step; we offset the noise vectors, overlay tone + masking. We then do a floor1-specific line fit. If we're + performing bitrate management, the line fit is performed + multiple times for up/down tweakage on demand. */ + +#if 0 + { + float aotuv[psy_look->n]; +#endif + + _vp_offset_and_mix(psy_look, + noise, + tone, + 1, + logmask, + mdct, + logmdct); + +#if 0 + if(vi->channels==2){ + if(i==0) + _analysis_output("aotuvM1_L",seq,aotuv,psy_look->n,1,1,0); + else + _analysis_output("aotuvM1_R",seq,aotuv,psy_look->n,1,1,0); + }else{ + _analysis_output("aotuvM1",seq,aotuv,psy_look->n,1,1,0); + } + } +#endif + + +#if 0 + if(vi->channels==2){ + if(i==0) + _analysis_output("mask1L",seq,logmask,n/2,1,0,0); + else + _analysis_output("mask1R",seq,logmask,n/2,1,0,0); + }else{ + _analysis_output("mask1",seq,logmask,n/2,1,0,0); + } +#endif + + /* this algorithm is hardwired to floor 1 for now; abort out if + we're *not* floor1. This won't happen unless someone has + broken the encode setup lib. Guard it anyway. */ + if(ci->floor_type[info->floorsubmap[submap]]!=1)return(-1); + + floor_posts[i][PACKETBLOBS/2]= + floor1_fit(vb,b->flr[info->floorsubmap[submap]], + logmdct, + logmask); + + /* are we managing bitrate? If so, perform two more fits for + later rate tweaking (fits represent hi/lo) */ + if(vorbis_bitrate_managed(vb) && floor_posts[i][PACKETBLOBS/2]){ + /* higher rate by way of lower noise curve */ + + _vp_offset_and_mix(psy_look, + noise, + tone, + 2, + logmask, + mdct, + logmdct); + +#if 0 + if(vi->channels==2){ + if(i==0) + _analysis_output("mask2L",seq,logmask,n/2,1,0,0); + else + _analysis_output("mask2R",seq,logmask,n/2,1,0,0); + }else{ + _analysis_output("mask2",seq,logmask,n/2,1,0,0); + } +#endif + + floor_posts[i][PACKETBLOBS-1]= + floor1_fit(vb,b->flr[info->floorsubmap[submap]], + logmdct, + logmask); + + /* lower rate by way of higher noise curve */ + _vp_offset_and_mix(psy_look, + noise, + tone, + 0, + logmask, + mdct, + logmdct); + +#if 0 + if(vi->channels==2){ + if(i==0) + _analysis_output("mask0L",seq,logmask,n/2,1,0,0); + else + _analysis_output("mask0R",seq,logmask,n/2,1,0,0); + }else{ + _analysis_output("mask0",seq,logmask,n/2,1,0,0); + } +#endif + + floor_posts[i][0]= + floor1_fit(vb,b->flr[info->floorsubmap[submap]], + logmdct, + logmask); + + /* we also interpolate a range of intermediate curves for + intermediate rates */ + for(k=1;kflr[info->floorsubmap[submap]], + floor_posts[i][0], + floor_posts[i][PACKETBLOBS/2], + k*65536/(PACKETBLOBS/2)); + for(k=PACKETBLOBS/2+1;kflr[info->floorsubmap[submap]], + floor_posts[i][PACKETBLOBS/2], + floor_posts[i][PACKETBLOBS-1], + (k-PACKETBLOBS/2)*65536/(PACKETBLOBS/2)); + } + } + } + vbi->ampmax=global_ampmax; + + /* + the next phases are performed once for vbr-only and PACKETBLOB + times for bitrate managed modes. + + 1) encode actual mode being used + 2) encode the floor for each channel, compute coded mask curve/res + 3) normalize and couple. + 4) encode residue + 5) save packet bytes to the packetblob vector + + */ + + /* iterate over the many masking curve fits we've created */ + + { + int **couple_bundle=alloca(sizeof(*couple_bundle)*vi->channels); + int *zerobundle=alloca(sizeof(*zerobundle)*vi->channels); + + for(k=(vorbis_bitrate_managed(vb)?0:PACKETBLOBS/2); + k<=(vorbis_bitrate_managed(vb)?PACKETBLOBS-1:PACKETBLOBS/2); + k++){ + oggpack_buffer *opb=vbi->packetblob[k]; + + /* start out our new packet blob with packet type and mode */ + /* Encode the packet type */ + oggpack_write(opb,0,1); + /* Encode the modenumber */ + /* Encode frame mode, pre,post windowsize, then dispatch */ + oggpack_write(opb,modenumber,b->modebits); + if(vb->W){ + oggpack_write(opb,vb->lW,1); + oggpack_write(opb,vb->nW,1); + } + + /* encode floor, compute masking curve, sep out residue */ + for(i=0;ichannels;i++){ + int submap=info->chmuxlist[i]; + int *ilogmask=iwork[i]; + + nonzero[i]=floor1_encode(opb,vb,b->flr[info->floorsubmap[submap]], + floor_posts[i][k], + ilogmask); +#if 0 + { + char buf[80]; + sprintf(buf,"maskI%c%d",i?'R':'L',k); + float work[n/2]; + for(j=0;jpsy_g_param, + psy_look, + info, + gmdct, + iwork, + nonzero, + ci->psy_g_param.sliding_lowpass[vb->W][k], + vi->channels); + +#if 0 + for(i=0;ichannels;i++){ + char buf[80]; + sprintf(buf,"res%c%d",i?'R':'L',k); + float work[n/2]; + for(j=0;jsubmaps;i++){ + int ch_in_bundle=0; + long **classifications; + int resnum=info->residuesubmap[i]; + + for(j=0;jchannels;j++){ + if(info->chmuxlist[j]==i){ + zerobundle[ch_in_bundle]=0; + if(nonzero[j])zerobundle[ch_in_bundle]=1; + couple_bundle[ch_in_bundle++]=iwork[j]; + } + } + + classifications=_residue_P[ci->residue_type[resnum]]-> + class(vb,b->residue[resnum],couple_bundle,zerobundle,ch_in_bundle); + + ch_in_bundle=0; + for(j=0;jchannels;j++) + if(info->chmuxlist[j]==i) + couple_bundle[ch_in_bundle++]=iwork[j]; + + _residue_P[ci->residue_type[resnum]]-> + forward(opb,vb,b->residue[resnum], + couple_bundle,zerobundle,ch_in_bundle,classifications,i); + } + + /* ok, done encoding. Next protopacket. */ + } + + } + +#if 0 + seq++; + total+=ci->blocksizes[vb->W]/4+ci->blocksizes[vb->nW]/4; +#endif + return(0); +} + +static int mapping0_inverse(vorbis_block *vb,vorbis_info_mapping *l){ + vorbis_dsp_state *vd=vb->vd; + vorbis_info *vi=vd->vi; + codec_setup_info *ci=vi->codec_setup; + private_state *b=vd->backend_state; + vorbis_info_mapping0 *info=(vorbis_info_mapping0 *)l; + + int i,j; + long n=vb->pcmend=ci->blocksizes[vb->W]; + + float **pcmbundle=alloca(sizeof(*pcmbundle)*vi->channels); + int *zerobundle=alloca(sizeof(*zerobundle)*vi->channels); + + int *nonzero =alloca(sizeof(*nonzero)*vi->channels); + void **floormemo=alloca(sizeof(*floormemo)*vi->channels); + + /* recover the spectral envelope; store it in the PCM vector for now */ + for(i=0;ichannels;i++){ + int submap=info->chmuxlist[i]; + floormemo[i]=_floor_P[ci->floor_type[info->floorsubmap[submap]]]-> + inverse1(vb,b->flr[info->floorsubmap[submap]]); + if(floormemo[i]) + nonzero[i]=1; + else + nonzero[i]=0; + memset(vb->pcm[i],0,sizeof(*vb->pcm[i])*n/2); + } + + /* channel coupling can 'dirty' the nonzero listing */ + for(i=0;icoupling_steps;i++){ + if(nonzero[info->coupling_mag[i]] || + nonzero[info->coupling_ang[i]]){ + nonzero[info->coupling_mag[i]]=1; + nonzero[info->coupling_ang[i]]=1; + } + } + + /* recover the residue into our working vectors */ + for(i=0;isubmaps;i++){ + int ch_in_bundle=0; + for(j=0;jchannels;j++){ + if(info->chmuxlist[j]==i){ + if(nonzero[j]) + zerobundle[ch_in_bundle]=1; + else + zerobundle[ch_in_bundle]=0; + pcmbundle[ch_in_bundle++]=vb->pcm[j]; + } + } + + _residue_P[ci->residue_type[info->residuesubmap[i]]]-> + inverse(vb,b->residue[info->residuesubmap[i]], + pcmbundle,zerobundle,ch_in_bundle); + } + + /* channel coupling */ + for(i=info->coupling_steps-1;i>=0;i--){ + float *pcmM=vb->pcm[info->coupling_mag[i]]; + float *pcmA=vb->pcm[info->coupling_ang[i]]; + + for(j=0;j0) + if(ang>0){ + pcmM[j]=mag; + pcmA[j]=mag-ang; + }else{ + pcmA[j]=mag; + pcmM[j]=mag+ang; + } + else + if(ang>0){ + pcmM[j]=mag; + pcmA[j]=mag+ang; + }else{ + pcmA[j]=mag; + pcmM[j]=mag-ang; + } + } + } + + /* compute and apply spectral envelope */ + for(i=0;ichannels;i++){ + float *pcm=vb->pcm[i]; + int submap=info->chmuxlist[i]; + _floor_P[ci->floor_type[info->floorsubmap[submap]]]-> + inverse2(vb,b->flr[info->floorsubmap[submap]], + floormemo[i],pcm); + } + + /* transform the PCM data; takes PCM vector, vb; modifies PCM vector */ + /* only MDCT right now.... */ + for(i=0;ichannels;i++){ + float *pcm=vb->pcm[i]; + mdct_backward(b->transform[vb->W][0],pcm,pcm); + } + + /* all done! */ + return(0); +} + +/* export hooks */ +const vorbis_func_mapping mapping0_exportbundle={ + &mapping0_pack, + &mapping0_unpack, + &mapping0_free_info, + &mapping0_forward, + &mapping0_inverse +}; diff --git a/code/libvorbis-1.3.4/lib/masking.h b/code/libvorbis-1.3.4/lib/masking.h new file mode 100644 index 0000000000..3576ab7885 --- /dev/null +++ b/code/libvorbis-1.3.4/lib/masking.h @@ -0,0 +1,785 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: masking curve data for psychoacoustics + last mod: $Id: masking.h 16227 2009-07-08 06:58:46Z xiphmont $ + + ********************************************************************/ + +#ifndef _V_MASKING_H_ +#define _V_MASKING_H_ + +/* more detailed ATH; the bass if flat to save stressing the floor + overly for only a bin or two of savings. */ + +#define MAX_ATH 88 +static const float ATH[]={ + /*15*/ -51, -52, -53, -54, -55, -56, -57, -58, + /*31*/ -59, -60, -61, -62, -63, -64, -65, -66, + /*63*/ -67, -68, -69, -70, -71, -72, -73, -74, + /*125*/ -75, -76, -77, -78, -80, -81, -82, -83, + /*250*/ -84, -85, -86, -87, -88, -88, -89, -89, + /*500*/ -90, -91, -91, -92, -93, -94, -95, -96, + /*1k*/ -96, -97, -98, -98, -99, -99,-100,-100, + /*2k*/ -101,-102,-103,-104,-106,-107,-107,-107, + /*4k*/ -107,-105,-103,-102,-101, -99, -98, -96, + /*8k*/ -95, -95, -96, -97, -96, -95, -93, -90, + /*16k*/ -80, -70, -50, -40, -30, -30, -30, -30 +}; + +/* The tone masking curves from Ehmer's and Fielder's papers have been + replaced by an empirically collected data set. The previously + published values were, far too often, simply on crack. */ + +#define EHMER_OFFSET 16 +#define EHMER_MAX 56 + +/* masking tones from -50 to 0dB, 62.5 through 16kHz at half octaves + test tones from -2 octaves to +5 octaves sampled at eighth octaves */ +/* (Vorbis 0dB, the loudest possible tone, is assumed to be ~100dB SPL + for collection of these curves) */ + +static const float tonemasks[P_BANDS][6][EHMER_MAX]={ + /* 62.5 Hz */ + {{ -60, -60, -60, -60, -60, -60, -60, -60, + -60, -60, -60, -60, -62, -62, -65, -73, + -69, -68, -68, -67, -70, -70, -72, -74, + -75, -79, -79, -80, -83, -88, -93, -100, + -110, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + { -48, -48, -48, -48, -48, -48, -48, -48, + -48, -48, -48, -48, -48, -53, -61, -66, + -66, -68, -67, -70, -76, -76, -72, -73, + -75, -76, -78, -79, -83, -88, -93, -100, + -110, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + { -37, -37, -37, -37, -37, -37, -37, -37, + -38, -40, -42, -46, -48, -53, -55, -62, + -65, -58, -56, -56, -61, -60, -65, -67, + -69, -71, -77, -77, -78, -80, -82, -84, + -88, -93, -98, -106, -112, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + { -25, -25, -25, -25, -25, -25, -25, -25, + -25, -26, -27, -29, -32, -38, -48, -52, + -52, -50, -48, -48, -51, -52, -54, -60, + -67, -67, -66, -68, -69, -73, -73, -76, + -80, -81, -81, -85, -85, -86, -88, -93, + -100, -110, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + { -16, -16, -16, -16, -16, -16, -16, -16, + -17, -19, -20, -22, -26, -28, -31, -40, + -47, -39, -39, -40, -42, -43, -47, -51, + -57, -52, -55, -55, -60, -58, -62, -63, + -70, -67, -69, -72, -73, -77, -80, -82, + -83, -87, -90, -94, -98, -104, -115, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + { -8, -8, -8, -8, -8, -8, -8, -8, + -8, -8, -10, -11, -15, -19, -25, -30, + -34, -31, -30, -31, -29, -32, -35, -42, + -48, -42, -44, -46, -50, -50, -51, -52, + -59, -54, -55, -55, -58, -62, -63, -66, + -72, -73, -76, -75, -78, -80, -80, -81, + -84, -88, -90, -94, -98, -101, -106, -110}}, + /* 88Hz */ + {{ -66, -66, -66, -66, -66, -66, -66, -66, + -66, -66, -66, -66, -66, -67, -67, -67, + -76, -72, -71, -74, -76, -76, -75, -78, + -79, -79, -81, -83, -86, -89, -93, -97, + -100, -105, -110, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + { -47, -47, -47, -47, -47, -47, -47, -47, + -47, -47, -47, -48, -51, -55, -59, -66, + -66, -66, -67, -66, -68, -69, -70, -74, + -79, -77, -77, -78, -80, -81, -82, -84, + -86, -88, -91, -95, -100, -108, -116, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + { -36, -36, -36, -36, -36, -36, -36, -36, + -36, -37, -37, -41, -44, -48, -51, -58, + -62, -60, -57, -59, -59, -60, -63, -65, + -72, -71, -70, -72, -74, -77, -76, -78, + -81, -81, -80, -83, -86, -91, -96, -100, + -105, -110, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + { -28, -28, -28, -28, -28, -28, -28, -28, + -28, -30, -32, -32, -33, -35, -41, -49, + -50, -49, -47, -48, -48, -52, -51, -57, + -65, -61, -59, -61, -64, -69, -70, -74, + -77, -77, -78, -81, -84, -85, -87, -90, + -92, -96, -100, -107, -112, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + { -19, -19, -19, -19, -19, -19, -19, -19, + -20, -21, -23, -27, -30, -35, -36, -41, + -46, -44, -42, -40, -41, -41, -43, -48, + -55, -53, -52, -53, -56, -59, -58, -60, + -67, -66, -69, -71, -72, -75, -79, -81, + -84, -87, -90, -93, -97, -101, -107, -114, + -999, -999, -999, -999, -999, -999, -999, -999}, + { -9, -9, -9, -9, -9, -9, -9, -9, + -11, -12, -12, -15, -16, -20, -23, -30, + -37, -34, -33, -34, -31, -32, -32, -38, + -47, -44, -41, -40, -47, -49, -46, -46, + -58, -50, -50, -54, -58, -62, -64, -67, + -67, -70, -72, -76, -79, -83, -87, -91, + -96, -100, -104, -110, -999, -999, -999, -999}}, + /* 125 Hz */ + {{ -62, -62, -62, -62, -62, -62, -62, -62, + -62, -62, -63, -64, -66, -67, -66, -68, + -75, -72, -76, -75, -76, -78, -79, -82, + -84, -85, -90, -94, -101, -110, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + { -59, -59, -59, -59, -59, -59, -59, -59, + -59, -59, -59, -60, -60, -61, -63, -66, + -71, -68, -70, -70, -71, -72, -72, -75, + -81, -78, -79, -82, -83, -86, -90, -97, + -103, -113, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + { -53, -53, -53, -53, -53, -53, -53, -53, + -53, -54, -55, -57, -56, -57, -55, -61, + -65, -60, -60, -62, -63, -63, -66, -68, + -74, -73, -75, -75, -78, -80, -80, -82, + -85, -90, -96, -101, -108, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + { -46, -46, -46, -46, -46, -46, -46, -46, + -46, -46, -47, -47, -47, -47, -48, -51, + -57, -51, -49, -50, -51, -53, -54, -59, + -66, -60, -62, -67, -67, -70, -72, -75, + -76, -78, -81, -85, -88, -94, -97, -104, + -112, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + { -36, -36, -36, -36, -36, -36, -36, -36, + -39, -41, -42, -42, -39, -38, -41, -43, + -52, -44, -40, -39, -37, -37, -40, -47, + -54, -50, -48, -50, -55, -61, -59, -62, + -66, -66, -66, -69, -69, -73, -74, -74, + -75, -77, -79, -82, -87, -91, -95, -100, + -108, -115, -999, -999, -999, -999, -999, -999}, + { -28, -26, -24, -22, -20, -20, -23, -29, + -30, -31, -28, -27, -28, -28, -28, -35, + -40, -33, -32, -29, -30, -30, -30, -37, + -45, -41, -37, -38, -45, -47, -47, -48, + -53, -49, -48, -50, -49, -49, -51, -52, + -58, -56, -57, -56, -60, -61, -62, -70, + -72, -74, -78, -83, -88, -93, -100, -106}}, + /* 177 Hz */ + {{-999, -999, -999, -999, -999, -999, -999, -999, + -999, -110, -105, -100, -95, -91, -87, -83, + -80, -78, -76, -78, -78, -81, -83, -85, + -86, -85, -86, -87, -90, -97, -107, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -110, -105, -100, -95, -90, + -85, -81, -77, -73, -70, -67, -67, -68, + -75, -73, -70, -69, -70, -72, -75, -79, + -84, -83, -84, -86, -88, -89, -89, -93, + -98, -105, -112, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-105, -100, -95, -90, -85, -80, -76, -71, + -68, -68, -65, -63, -63, -62, -62, -64, + -65, -64, -61, -62, -63, -64, -66, -68, + -73, -73, -74, -75, -76, -81, -83, -85, + -88, -89, -92, -95, -100, -108, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + { -80, -75, -71, -68, -65, -63, -62, -61, + -61, -61, -61, -59, -56, -57, -53, -50, + -58, -52, -50, -50, -52, -53, -54, -58, + -67, -63, -67, -68, -72, -75, -78, -80, + -81, -81, -82, -85, -89, -90, -93, -97, + -101, -107, -114, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + { -65, -61, -59, -57, -56, -55, -55, -56, + -56, -57, -55, -53, -52, -47, -44, -44, + -50, -44, -41, -39, -39, -42, -40, -46, + -51, -49, -50, -53, -54, -63, -60, -61, + -62, -66, -66, -66, -70, -73, -74, -75, + -76, -75, -79, -85, -89, -91, -96, -102, + -110, -999, -999, -999, -999, -999, -999, -999}, + { -52, -50, -49, -49, -48, -48, -48, -49, + -50, -50, -49, -46, -43, -39, -35, -33, + -38, -36, -32, -29, -32, -32, -32, -35, + -44, -39, -38, -38, -46, -50, -45, -46, + -53, -50, -50, -50, -54, -54, -53, -53, + -56, -57, -59, -66, -70, -72, -74, -79, + -83, -85, -90, -97, -114, -999, -999, -999}}, + /* 250 Hz */ + {{-999, -999, -999, -999, -999, -999, -110, -105, + -100, -95, -90, -86, -80, -75, -75, -79, + -80, -79, -80, -81, -82, -88, -95, -103, + -110, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -108, -103, -98, -93, + -88, -83, -79, -78, -75, -71, -67, -68, + -73, -73, -72, -73, -75, -77, -80, -82, + -88, -93, -100, -107, -114, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -110, -105, -101, -96, -90, + -86, -81, -77, -73, -69, -66, -61, -62, + -66, -64, -62, -65, -66, -70, -72, -76, + -81, -80, -84, -90, -95, -102, -110, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -107, -103, -97, -92, -88, + -83, -79, -74, -70, -66, -59, -53, -58, + -62, -55, -54, -54, -54, -58, -61, -62, + -72, -70, -72, -75, -78, -80, -81, -80, + -83, -83, -88, -93, -100, -107, -115, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -105, -100, -95, -90, -85, + -80, -75, -70, -66, -62, -56, -48, -44, + -48, -46, -46, -43, -46, -48, -48, -51, + -58, -58, -59, -60, -62, -62, -61, -61, + -65, -64, -65, -68, -70, -74, -75, -78, + -81, -86, -95, -110, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -105, -100, -95, -90, -85, -80, + -75, -70, -65, -61, -55, -49, -39, -33, + -40, -35, -32, -38, -40, -33, -35, -37, + -46, -41, -45, -44, -46, -42, -45, -46, + -52, -50, -50, -50, -54, -54, -55, -57, + -62, -64, -66, -68, -70, -76, -81, -90, + -100, -110, -999, -999, -999, -999, -999, -999}}, + /* 354 hz */ + {{-999, -999, -999, -999, -999, -999, -999, -999, + -105, -98, -90, -85, -82, -83, -80, -78, + -84, -79, -80, -83, -87, -89, -91, -93, + -99, -106, -117, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -999, + -105, -98, -90, -85, -80, -75, -70, -68, + -74, -72, -74, -77, -80, -82, -85, -87, + -92, -89, -91, -95, -100, -106, -112, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -999, + -105, -98, -90, -83, -75, -71, -63, -64, + -67, -62, -64, -67, -70, -73, -77, -81, + -84, -83, -85, -89, -90, -93, -98, -104, + -109, -114, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -999, + -103, -96, -88, -81, -75, -68, -58, -54, + -56, -54, -56, -56, -58, -60, -63, -66, + -74, -69, -72, -72, -75, -74, -77, -81, + -81, -82, -84, -87, -93, -96, -99, -104, + -110, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -108, -102, -96, + -91, -85, -80, -74, -68, -60, -51, -46, + -48, -46, -43, -45, -47, -47, -49, -48, + -56, -53, -55, -58, -57, -63, -58, -60, + -66, -64, -67, -70, -70, -74, -77, -84, + -86, -89, -91, -93, -94, -101, -109, -118, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -108, -103, -98, -93, -88, + -83, -78, -73, -68, -60, -53, -44, -35, + -38, -38, -34, -34, -36, -40, -41, -44, + -51, -45, -46, -47, -46, -54, -50, -49, + -50, -50, -50, -51, -54, -57, -58, -60, + -66, -66, -66, -64, -65, -68, -77, -82, + -87, -95, -110, -999, -999, -999, -999, -999}}, + /* 500 Hz */ + {{-999, -999, -999, -999, -999, -999, -999, -999, + -107, -102, -97, -92, -87, -83, -78, -75, + -82, -79, -83, -85, -89, -92, -95, -98, + -101, -105, -109, -113, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -106, + -100, -95, -90, -86, -81, -78, -74, -69, + -74, -74, -76, -79, -83, -84, -86, -89, + -92, -97, -93, -100, -103, -107, -110, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -106, -100, + -95, -90, -87, -83, -80, -75, -69, -60, + -66, -66, -68, -70, -74, -78, -79, -81, + -81, -83, -84, -87, -93, -96, -99, -103, + -107, -110, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -108, -103, -98, + -93, -89, -85, -82, -78, -71, -62, -55, + -58, -58, -54, -54, -55, -59, -61, -62, + -70, -66, -66, -67, -70, -72, -75, -78, + -84, -84, -84, -88, -91, -90, -95, -98, + -102, -103, -106, -110, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -108, -103, -98, -94, + -90, -87, -82, -79, -73, -67, -58, -47, + -50, -45, -41, -45, -48, -44, -44, -49, + -54, -51, -48, -47, -49, -50, -51, -57, + -58, -60, -63, -69, -70, -69, -71, -74, + -78, -82, -90, -95, -101, -105, -110, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -105, -101, -97, -93, -90, + -85, -80, -77, -72, -65, -56, -48, -37, + -40, -36, -34, -40, -50, -47, -38, -41, + -47, -38, -35, -39, -38, -43, -40, -45, + -50, -45, -44, -47, -50, -55, -48, -48, + -52, -66, -70, -76, -82, -90, -97, -105, + -110, -999, -999, -999, -999, -999, -999, -999}}, + /* 707 Hz */ + {{-999, -999, -999, -999, -999, -999, -999, -999, + -999, -108, -103, -98, -93, -86, -79, -76, + -83, -81, -85, -87, -89, -93, -98, -102, + -107, -112, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -999, + -999, -108, -103, -98, -93, -86, -79, -71, + -77, -74, -77, -79, -81, -84, -85, -90, + -92, -93, -92, -98, -101, -108, -112, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -999, + -108, -103, -98, -93, -87, -78, -68, -65, + -66, -62, -65, -67, -70, -73, -75, -78, + -82, -82, -83, -84, -91, -93, -98, -102, + -106, -110, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -999, + -105, -100, -95, -90, -82, -74, -62, -57, + -58, -56, -51, -52, -52, -54, -54, -58, + -66, -59, -60, -63, -66, -69, -73, -79, + -83, -84, -80, -81, -81, -82, -88, -92, + -98, -105, -113, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -107, + -102, -97, -92, -84, -79, -69, -57, -47, + -52, -47, -44, -45, -50, -52, -42, -42, + -53, -43, -43, -48, -51, -56, -55, -52, + -57, -59, -61, -62, -67, -71, -78, -83, + -86, -94, -98, -103, -110, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -105, -100, + -95, -90, -84, -78, -70, -61, -51, -41, + -40, -38, -40, -46, -52, -51, -41, -40, + -46, -40, -38, -38, -41, -46, -41, -46, + -47, -43, -43, -45, -41, -45, -56, -67, + -68, -83, -87, -90, -95, -102, -107, -113, + -999, -999, -999, -999, -999, -999, -999, -999}}, + /* 1000 Hz */ + {{-999, -999, -999, -999, -999, -999, -999, -999, + -999, -109, -105, -101, -96, -91, -84, -77, + -82, -82, -85, -89, -94, -100, -106, -110, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -999, + -999, -106, -103, -98, -92, -85, -80, -71, + -75, -72, -76, -80, -84, -86, -89, -93, + -100, -107, -113, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -107, + -104, -101, -97, -92, -88, -84, -80, -64, + -66, -63, -64, -66, -69, -73, -77, -83, + -83, -86, -91, -98, -104, -111, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -107, + -104, -101, -97, -92, -90, -84, -74, -57, + -58, -52, -55, -54, -50, -52, -50, -52, + -63, -62, -69, -76, -77, -78, -78, -79, + -82, -88, -94, -100, -106, -111, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -106, -102, + -98, -95, -90, -85, -83, -78, -70, -50, + -50, -41, -44, -49, -47, -50, -50, -44, + -55, -46, -47, -48, -48, -54, -49, -49, + -58, -62, -71, -81, -87, -92, -97, -102, + -108, -114, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -106, -102, + -98, -95, -90, -85, -83, -78, -70, -45, + -43, -41, -47, -50, -51, -50, -49, -45, + -47, -41, -44, -41, -39, -43, -38, -37, + -40, -41, -44, -50, -58, -65, -73, -79, + -85, -92, -97, -101, -105, -109, -113, -999, + -999, -999, -999, -999, -999, -999, -999, -999}}, + /* 1414 Hz */ + {{-999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -107, -100, -95, -87, -81, + -85, -83, -88, -93, -100, -107, -114, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -107, -101, -95, -88, -83, -76, + -73, -72, -79, -84, -90, -95, -100, -105, + -110, -115, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -104, -98, -92, -87, -81, -70, + -65, -62, -67, -71, -74, -80, -85, -91, + -95, -99, -103, -108, -111, -114, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -103, -97, -90, -85, -76, -60, + -56, -54, -60, -62, -61, -56, -63, -65, + -73, -74, -77, -75, -78, -81, -86, -87, + -88, -91, -94, -98, -103, -110, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -105, + -100, -97, -92, -86, -81, -79, -70, -57, + -51, -47, -51, -58, -60, -56, -53, -50, + -58, -52, -50, -50, -53, -55, -64, -69, + -71, -85, -82, -78, -81, -85, -95, -102, + -112, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -105, + -100, -97, -92, -85, -83, -79, -72, -49, + -40, -43, -43, -54, -56, -51, -50, -40, + -43, -38, -36, -35, -37, -38, -37, -44, + -54, -60, -57, -60, -70, -75, -84, -92, + -103, -112, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}}, + /* 2000 Hz */ + {{-999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -110, -102, -95, -89, -82, + -83, -84, -90, -92, -99, -107, -113, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -107, -101, -95, -89, -83, -72, + -74, -78, -85, -88, -88, -90, -92, -98, + -105, -111, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -999, + -999, -109, -103, -97, -93, -87, -81, -70, + -70, -67, -75, -73, -76, -79, -81, -83, + -88, -89, -97, -103, -110, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -999, + -999, -107, -100, -94, -88, -83, -75, -63, + -59, -59, -63, -66, -60, -62, -67, -67, + -77, -76, -81, -88, -86, -92, -96, -102, + -109, -116, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -999, + -999, -105, -98, -92, -86, -81, -73, -56, + -52, -47, -55, -60, -58, -52, -51, -45, + -49, -50, -53, -54, -61, -71, -70, -69, + -78, -79, -87, -90, -96, -104, -112, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -999, + -999, -103, -96, -90, -86, -78, -70, -51, + -42, -47, -48, -55, -54, -54, -53, -42, + -35, -28, -33, -38, -37, -44, -47, -49, + -54, -63, -68, -78, -82, -89, -94, -99, + -104, -109, -114, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}}, + /* 2828 Hz */ + {{-999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -110, -100, -90, -79, + -85, -81, -82, -82, -89, -94, -99, -103, + -109, -115, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -105, -97, -85, -72, + -74, -70, -70, -70, -76, -85, -91, -93, + -97, -103, -109, -115, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -112, -93, -81, -68, + -62, -60, -60, -57, -63, -70, -77, -82, + -90, -93, -98, -104, -109, -113, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -113, -100, -93, -84, -63, + -58, -48, -53, -54, -52, -52, -57, -64, + -66, -76, -83, -81, -85, -85, -90, -95, + -98, -101, -103, -106, -108, -111, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -105, -95, -86, -74, -53, + -50, -38, -43, -49, -43, -42, -39, -39, + -46, -52, -57, -56, -72, -69, -74, -81, + -87, -92, -94, -97, -99, -102, -105, -108, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -108, -99, -90, -76, -66, -45, + -43, -41, -44, -47, -43, -47, -40, -30, + -31, -31, -39, -33, -40, -41, -43, -53, + -59, -70, -73, -77, -79, -82, -84, -87, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}}, + /* 4000 Hz */ + {{-999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -110, -91, -76, + -75, -85, -93, -98, -104, -110, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -110, -91, -70, + -70, -75, -86, -89, -94, -98, -101, -106, + -110, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -110, -95, -80, -60, + -65, -64, -74, -83, -88, -91, -95, -99, + -103, -107, -110, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -110, -95, -80, -58, + -55, -49, -66, -68, -71, -78, -78, -80, + -88, -85, -89, -97, -100, -105, -110, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -110, -95, -80, -53, + -52, -41, -59, -59, -49, -58, -56, -63, + -86, -79, -90, -93, -98, -103, -107, -112, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -110, -97, -91, -73, -45, + -40, -33, -53, -61, -49, -54, -50, -50, + -60, -52, -67, -74, -81, -92, -96, -100, + -105, -110, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}}, + /* 5657 Hz */ + {{-999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -113, -106, -99, -92, -77, + -80, -88, -97, -106, -115, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -116, -109, -102, -95, -89, -74, + -72, -88, -87, -95, -102, -109, -116, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -116, -109, -102, -95, -89, -75, + -66, -74, -77, -78, -86, -87, -90, -96, + -105, -115, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -115, -108, -101, -94, -88, -66, + -56, -61, -70, -65, -78, -72, -83, -84, + -93, -98, -105, -110, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -110, -105, -95, -89, -82, -57, + -52, -52, -59, -56, -59, -58, -69, -67, + -88, -82, -82, -89, -94, -100, -108, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -999, + -999, -110, -101, -96, -90, -83, -77, -54, + -43, -38, -50, -48, -52, -48, -42, -42, + -51, -52, -53, -59, -65, -71, -78, -85, + -95, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}}, + /* 8000 Hz */ + {{-999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -120, -105, -86, -68, + -78, -79, -90, -100, -110, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -120, -105, -86, -66, + -73, -77, -88, -96, -105, -115, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -120, -105, -92, -80, -61, + -64, -68, -80, -87, -92, -100, -110, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -120, -104, -91, -79, -52, + -60, -54, -64, -69, -77, -80, -82, -84, + -85, -87, -88, -90, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -118, -100, -87, -77, -49, + -50, -44, -58, -61, -61, -67, -65, -62, + -62, -62, -65, -68, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -115, -98, -84, -62, -49, + -44, -38, -46, -49, -49, -46, -39, -37, + -39, -40, -42, -43, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}}, + /* 11314 Hz */ + {{-999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -110, -88, -74, + -77, -82, -82, -85, -90, -94, -99, -104, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -110, -88, -66, + -70, -81, -80, -81, -84, -88, -91, -93, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -110, -88, -61, + -63, -70, -71, -74, -77, -80, -83, -85, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -110, -86, -62, + -63, -62, -62, -58, -52, -50, -50, -52, + -54, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -118, -108, -84, -53, + -50, -50, -50, -55, -47, -45, -40, -40, + -40, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -118, -100, -73, -43, + -37, -42, -43, -53, -38, -37, -35, -35, + -38, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}}, + /* 16000 Hz */ + {{-999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -110, -100, -91, -84, -74, + -80, -80, -80, -80, -80, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -110, -100, -91, -84, -74, + -68, -68, -68, -68, -68, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -110, -100, -86, -78, -70, + -60, -45, -30, -21, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -110, -100, -87, -78, -67, + -48, -38, -29, -21, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -110, -100, -86, -69, -56, + -45, -35, -33, -29, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}, + {-999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -110, -100, -83, -71, -48, + -27, -38, -37, -34, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999, + -999, -999, -999, -999, -999, -999, -999, -999}} +}; + +#endif diff --git a/code/libvorbis-1.3.4/lib/mdct.c b/code/libvorbis-1.3.4/lib/mdct.c new file mode 100644 index 0000000000..0816331805 --- /dev/null +++ b/code/libvorbis-1.3.4/lib/mdct.c @@ -0,0 +1,563 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: normalized modified discrete cosine transform + power of two length transform only [64 <= n ] + last mod: $Id: mdct.c 16227 2009-07-08 06:58:46Z xiphmont $ + + Original algorithm adapted long ago from _The use of multirate filter + banks for coding of high quality digital audio_, by T. Sporer, + K. Brandenburg and B. Edler, collection of the European Signal + Processing Conference (EUSIPCO), Amsterdam, June 1992, Vol.1, pp + 211-214 + + The below code implements an algorithm that no longer looks much like + that presented in the paper, but the basic structure remains if you + dig deep enough to see it. + + This module DOES NOT INCLUDE code to generate/apply the window + function. Everybody has their own weird favorite including me... I + happen to like the properties of y=sin(.5PI*sin^2(x)), but others may + vehemently disagree. + + ********************************************************************/ + +/* this can also be run as an integer transform by uncommenting a + define in mdct.h; the integerization is a first pass and although + it's likely stable for Vorbis, the dynamic range is constrained and + roundoff isn't done (so it's noisy). Consider it functional, but + only a starting point. There's no point on a machine with an FPU */ + +#include +#include +#include +#include +#include "vorbis/codec.h" +#include "mdct.h" +#include "os.h" +#include "misc.h" + +/* build lookups for trig functions; also pre-figure scaling and + some window function algebra. */ + +void mdct_init(mdct_lookup *lookup,int n){ + int *bitrev=_ogg_malloc(sizeof(*bitrev)*(n/4)); + DATA_TYPE *T=_ogg_malloc(sizeof(*T)*(n+n/4)); + + int i; + int n2=n>>1; + int log2n=lookup->log2n=rint(log((float)n)/log(2.f)); + lookup->n=n; + lookup->trig=T; + lookup->bitrev=bitrev; + +/* trig lookups... */ + + for(i=0;i>j;j++) + if((msb>>j)&i)acc|=1<scale=FLOAT_CONV(4.f/n); +} + +/* 8 point butterfly (in place, 4 register) */ +STIN void mdct_butterfly_8(DATA_TYPE *x){ + REG_TYPE r0 = x[6] + x[2]; + REG_TYPE r1 = x[6] - x[2]; + REG_TYPE r2 = x[4] + x[0]; + REG_TYPE r3 = x[4] - x[0]; + + x[6] = r0 + r2; + x[4] = r0 - r2; + + r0 = x[5] - x[1]; + r2 = x[7] - x[3]; + x[0] = r1 + r0; + x[2] = r1 - r0; + + r0 = x[5] + x[1]; + r1 = x[7] + x[3]; + x[3] = r2 + r3; + x[1] = r2 - r3; + x[7] = r1 + r0; + x[5] = r1 - r0; + +} + +/* 16 point butterfly (in place, 4 register) */ +STIN void mdct_butterfly_16(DATA_TYPE *x){ + REG_TYPE r0 = x[1] - x[9]; + REG_TYPE r1 = x[0] - x[8]; + + x[8] += x[0]; + x[9] += x[1]; + x[0] = MULT_NORM((r0 + r1) * cPI2_8); + x[1] = MULT_NORM((r0 - r1) * cPI2_8); + + r0 = x[3] - x[11]; + r1 = x[10] - x[2]; + x[10] += x[2]; + x[11] += x[3]; + x[2] = r0; + x[3] = r1; + + r0 = x[12] - x[4]; + r1 = x[13] - x[5]; + x[12] += x[4]; + x[13] += x[5]; + x[4] = MULT_NORM((r0 - r1) * cPI2_8); + x[5] = MULT_NORM((r0 + r1) * cPI2_8); + + r0 = x[14] - x[6]; + r1 = x[15] - x[7]; + x[14] += x[6]; + x[15] += x[7]; + x[6] = r0; + x[7] = r1; + + mdct_butterfly_8(x); + mdct_butterfly_8(x+8); +} + +/* 32 point butterfly (in place, 4 register) */ +STIN void mdct_butterfly_32(DATA_TYPE *x){ + REG_TYPE r0 = x[30] - x[14]; + REG_TYPE r1 = x[31] - x[15]; + + x[30] += x[14]; + x[31] += x[15]; + x[14] = r0; + x[15] = r1; + + r0 = x[28] - x[12]; + r1 = x[29] - x[13]; + x[28] += x[12]; + x[29] += x[13]; + x[12] = MULT_NORM( r0 * cPI1_8 - r1 * cPI3_8 ); + x[13] = MULT_NORM( r0 * cPI3_8 + r1 * cPI1_8 ); + + r0 = x[26] - x[10]; + r1 = x[27] - x[11]; + x[26] += x[10]; + x[27] += x[11]; + x[10] = MULT_NORM(( r0 - r1 ) * cPI2_8); + x[11] = MULT_NORM(( r0 + r1 ) * cPI2_8); + + r0 = x[24] - x[8]; + r1 = x[25] - x[9]; + x[24] += x[8]; + x[25] += x[9]; + x[8] = MULT_NORM( r0 * cPI3_8 - r1 * cPI1_8 ); + x[9] = MULT_NORM( r1 * cPI3_8 + r0 * cPI1_8 ); + + r0 = x[22] - x[6]; + r1 = x[7] - x[23]; + x[22] += x[6]; + x[23] += x[7]; + x[6] = r1; + x[7] = r0; + + r0 = x[4] - x[20]; + r1 = x[5] - x[21]; + x[20] += x[4]; + x[21] += x[5]; + x[4] = MULT_NORM( r1 * cPI1_8 + r0 * cPI3_8 ); + x[5] = MULT_NORM( r1 * cPI3_8 - r0 * cPI1_8 ); + + r0 = x[2] - x[18]; + r1 = x[3] - x[19]; + x[18] += x[2]; + x[19] += x[3]; + x[2] = MULT_NORM(( r1 + r0 ) * cPI2_8); + x[3] = MULT_NORM(( r1 - r0 ) * cPI2_8); + + r0 = x[0] - x[16]; + r1 = x[1] - x[17]; + x[16] += x[0]; + x[17] += x[1]; + x[0] = MULT_NORM( r1 * cPI3_8 + r0 * cPI1_8 ); + x[1] = MULT_NORM( r1 * cPI1_8 - r0 * cPI3_8 ); + + mdct_butterfly_16(x); + mdct_butterfly_16(x+16); + +} + +/* N point first stage butterfly (in place, 2 register) */ +STIN void mdct_butterfly_first(DATA_TYPE *T, + DATA_TYPE *x, + int points){ + + DATA_TYPE *x1 = x + points - 8; + DATA_TYPE *x2 = x + (points>>1) - 8; + REG_TYPE r0; + REG_TYPE r1; + + do{ + + r0 = x1[6] - x2[6]; + r1 = x1[7] - x2[7]; + x1[6] += x2[6]; + x1[7] += x2[7]; + x2[6] = MULT_NORM(r1 * T[1] + r0 * T[0]); + x2[7] = MULT_NORM(r1 * T[0] - r0 * T[1]); + + r0 = x1[4] - x2[4]; + r1 = x1[5] - x2[5]; + x1[4] += x2[4]; + x1[5] += x2[5]; + x2[4] = MULT_NORM(r1 * T[5] + r0 * T[4]); + x2[5] = MULT_NORM(r1 * T[4] - r0 * T[5]); + + r0 = x1[2] - x2[2]; + r1 = x1[3] - x2[3]; + x1[2] += x2[2]; + x1[3] += x2[3]; + x2[2] = MULT_NORM(r1 * T[9] + r0 * T[8]); + x2[3] = MULT_NORM(r1 * T[8] - r0 * T[9]); + + r0 = x1[0] - x2[0]; + r1 = x1[1] - x2[1]; + x1[0] += x2[0]; + x1[1] += x2[1]; + x2[0] = MULT_NORM(r1 * T[13] + r0 * T[12]); + x2[1] = MULT_NORM(r1 * T[12] - r0 * T[13]); + + x1-=8; + x2-=8; + T+=16; + + }while(x2>=x); +} + +/* N/stage point generic N stage butterfly (in place, 2 register) */ +STIN void mdct_butterfly_generic(DATA_TYPE *T, + DATA_TYPE *x, + int points, + int trigint){ + + DATA_TYPE *x1 = x + points - 8; + DATA_TYPE *x2 = x + (points>>1) - 8; + REG_TYPE r0; + REG_TYPE r1; + + do{ + + r0 = x1[6] - x2[6]; + r1 = x1[7] - x2[7]; + x1[6] += x2[6]; + x1[7] += x2[7]; + x2[6] = MULT_NORM(r1 * T[1] + r0 * T[0]); + x2[7] = MULT_NORM(r1 * T[0] - r0 * T[1]); + + T+=trigint; + + r0 = x1[4] - x2[4]; + r1 = x1[5] - x2[5]; + x1[4] += x2[4]; + x1[5] += x2[5]; + x2[4] = MULT_NORM(r1 * T[1] + r0 * T[0]); + x2[5] = MULT_NORM(r1 * T[0] - r0 * T[1]); + + T+=trigint; + + r0 = x1[2] - x2[2]; + r1 = x1[3] - x2[3]; + x1[2] += x2[2]; + x1[3] += x2[3]; + x2[2] = MULT_NORM(r1 * T[1] + r0 * T[0]); + x2[3] = MULT_NORM(r1 * T[0] - r0 * T[1]); + + T+=trigint; + + r0 = x1[0] - x2[0]; + r1 = x1[1] - x2[1]; + x1[0] += x2[0]; + x1[1] += x2[1]; + x2[0] = MULT_NORM(r1 * T[1] + r0 * T[0]); + x2[1] = MULT_NORM(r1 * T[0] - r0 * T[1]); + + T+=trigint; + x1-=8; + x2-=8; + + }while(x2>=x); +} + +STIN void mdct_butterflies(mdct_lookup *init, + DATA_TYPE *x, + int points){ + + DATA_TYPE *T=init->trig; + int stages=init->log2n-5; + int i,j; + + if(--stages>0){ + mdct_butterfly_first(T,x,points); + } + + for(i=1;--stages>0;i++){ + for(j=0;j<(1<>i)*j,points>>i,4<trig)_ogg_free(l->trig); + if(l->bitrev)_ogg_free(l->bitrev); + memset(l,0,sizeof(*l)); + } +} + +STIN void mdct_bitreverse(mdct_lookup *init, + DATA_TYPE *x){ + int n = init->n; + int *bit = init->bitrev; + DATA_TYPE *w0 = x; + DATA_TYPE *w1 = x = w0+(n>>1); + DATA_TYPE *T = init->trig+n; + + do{ + DATA_TYPE *x0 = x+bit[0]; + DATA_TYPE *x1 = x+bit[1]; + + REG_TYPE r0 = x0[1] - x1[1]; + REG_TYPE r1 = x0[0] + x1[0]; + REG_TYPE r2 = MULT_NORM(r1 * T[0] + r0 * T[1]); + REG_TYPE r3 = MULT_NORM(r1 * T[1] - r0 * T[0]); + + w1 -= 4; + + r0 = HALVE(x0[1] + x1[1]); + r1 = HALVE(x0[0] - x1[0]); + + w0[0] = r0 + r2; + w1[2] = r0 - r2; + w0[1] = r1 + r3; + w1[3] = r3 - r1; + + x0 = x+bit[2]; + x1 = x+bit[3]; + + r0 = x0[1] - x1[1]; + r1 = x0[0] + x1[0]; + r2 = MULT_NORM(r1 * T[2] + r0 * T[3]); + r3 = MULT_NORM(r1 * T[3] - r0 * T[2]); + + r0 = HALVE(x0[1] + x1[1]); + r1 = HALVE(x0[0] - x1[0]); + + w0[2] = r0 + r2; + w1[0] = r0 - r2; + w0[3] = r1 + r3; + w1[1] = r3 - r1; + + T += 4; + bit += 4; + w0 += 4; + + }while(w0n; + int n2=n>>1; + int n4=n>>2; + + /* rotate */ + + DATA_TYPE *iX = in+n2-7; + DATA_TYPE *oX = out+n2+n4; + DATA_TYPE *T = init->trig+n4; + + do{ + oX -= 4; + oX[0] = MULT_NORM(-iX[2] * T[3] - iX[0] * T[2]); + oX[1] = MULT_NORM (iX[0] * T[3] - iX[2] * T[2]); + oX[2] = MULT_NORM(-iX[6] * T[1] - iX[4] * T[0]); + oX[3] = MULT_NORM (iX[4] * T[1] - iX[6] * T[0]); + iX -= 8; + T += 4; + }while(iX>=in); + + iX = in+n2-8; + oX = out+n2+n4; + T = init->trig+n4; + + do{ + T -= 4; + oX[0] = MULT_NORM (iX[4] * T[3] + iX[6] * T[2]); + oX[1] = MULT_NORM (iX[4] * T[2] - iX[6] * T[3]); + oX[2] = MULT_NORM (iX[0] * T[1] + iX[2] * T[0]); + oX[3] = MULT_NORM (iX[0] * T[0] - iX[2] * T[1]); + iX -= 8; + oX += 4; + }while(iX>=in); + + mdct_butterflies(init,out+n2,n2); + mdct_bitreverse(init,out); + + /* roatate + window */ + + { + DATA_TYPE *oX1=out+n2+n4; + DATA_TYPE *oX2=out+n2+n4; + DATA_TYPE *iX =out; + T =init->trig+n2; + + do{ + oX1-=4; + + oX1[3] = MULT_NORM (iX[0] * T[1] - iX[1] * T[0]); + oX2[0] = -MULT_NORM (iX[0] * T[0] + iX[1] * T[1]); + + oX1[2] = MULT_NORM (iX[2] * T[3] - iX[3] * T[2]); + oX2[1] = -MULT_NORM (iX[2] * T[2] + iX[3] * T[3]); + + oX1[1] = MULT_NORM (iX[4] * T[5] - iX[5] * T[4]); + oX2[2] = -MULT_NORM (iX[4] * T[4] + iX[5] * T[5]); + + oX1[0] = MULT_NORM (iX[6] * T[7] - iX[7] * T[6]); + oX2[3] = -MULT_NORM (iX[6] * T[6] + iX[7] * T[7]); + + oX2+=4; + iX += 8; + T += 8; + }while(iXoX2); + } +} + +void mdct_forward(mdct_lookup *init, DATA_TYPE *in, DATA_TYPE *out){ + int n=init->n; + int n2=n>>1; + int n4=n>>2; + int n8=n>>3; + DATA_TYPE *w=alloca(n*sizeof(*w)); /* forward needs working space */ + DATA_TYPE *w2=w+n2; + + /* rotate */ + + /* window + rotate + step 1 */ + + REG_TYPE r0; + REG_TYPE r1; + DATA_TYPE *x0=in+n2+n4; + DATA_TYPE *x1=x0+1; + DATA_TYPE *T=init->trig+n2; + + int i=0; + + for(i=0;itrig+n2; + x0=out+n2; + + for(i=0;iscale); + x0[0] =MULT_NORM((w[0]*T[1]-w[1]*T[0])*init->scale); + w+=2; + T+=2; + } +} diff --git a/code/libvorbis-1.3.4/lib/mdct.h b/code/libvorbis-1.3.4/lib/mdct.h new file mode 100644 index 0000000000..3ed94333c5 --- /dev/null +++ b/code/libvorbis-1.3.4/lib/mdct.h @@ -0,0 +1,71 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: modified discrete cosine transform prototypes + last mod: $Id: mdct.h 16227 2009-07-08 06:58:46Z xiphmont $ + + ********************************************************************/ + +#ifndef _OGG_mdct_H_ +#define _OGG_mdct_H_ + +#include "vorbis/codec.h" + + + + + +/*#define MDCT_INTEGERIZED <- be warned there could be some hurt left here*/ +#ifdef MDCT_INTEGERIZED + +#define DATA_TYPE int +#define REG_TYPE register int +#define TRIGBITS 14 +#define cPI3_8 6270 +#define cPI2_8 11585 +#define cPI1_8 15137 + +#define FLOAT_CONV(x) ((int)((x)*(1<>TRIGBITS) +#define HALVE(x) ((x)>>1) + +#else + +#define DATA_TYPE float +#define REG_TYPE float +#define cPI3_8 .38268343236508977175F +#define cPI2_8 .70710678118654752441F +#define cPI1_8 .92387953251128675613F + +#define FLOAT_CONV(x) (x) +#define MULT_NORM(x) (x) +#define HALVE(x) ((x)*.5f) + +#endif + + +typedef struct { + int n; + int log2n; + + DATA_TYPE *trig; + int *bitrev; + + DATA_TYPE scale; +} mdct_lookup; + +extern void mdct_init(mdct_lookup *lookup,int n); +extern void mdct_clear(mdct_lookup *l); +extern void mdct_forward(mdct_lookup *init, DATA_TYPE *in, DATA_TYPE *out); +extern void mdct_backward(mdct_lookup *init, DATA_TYPE *in, DATA_TYPE *out); + +#endif diff --git a/code/libvorbis-1.3.4/lib/misc.h b/code/libvorbis-1.3.4/lib/misc.h new file mode 100644 index 0000000000..85fe3074ac --- /dev/null +++ b/code/libvorbis-1.3.4/lib/misc.h @@ -0,0 +1,57 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: miscellaneous prototypes + last mod: $Id: misc.h 16227 2009-07-08 06:58:46Z xiphmont $ + + ********************************************************************/ + +#ifndef _V_RANDOM_H_ +#define _V_RANDOM_H_ +#include "vorbis/codec.h" + +extern void *_vorbis_block_alloc(vorbis_block *vb,long bytes); +extern void _vorbis_block_ripcord(vorbis_block *vb); + +#ifdef ANALYSIS +extern int analysis_noisy; +extern void _analysis_output(char *base,int i,float *v,int n,int bark,int dB, + ogg_int64_t off); +extern void _analysis_output_always(char *base,int i,float *v,int n,int bark,int dB, + ogg_int64_t off); +#endif + +#ifdef DEBUG_MALLOC + +#define _VDBG_GRAPHFILE "malloc.m" +#undef _VDBG_GRAPHFILE +extern void *_VDBG_malloc(void *ptr,long bytes,char *file,long line); +extern void _VDBG_free(void *ptr,char *file,long line); + +#ifndef MISC_C +#undef _ogg_malloc +#undef _ogg_calloc +#undef _ogg_realloc +#undef _ogg_free + +#define _ogg_malloc(x) _VDBG_malloc(NULL,(x),__FILE__,__LINE__) +#define _ogg_calloc(x,y) _VDBG_malloc(NULL,(x)*(y),__FILE__,__LINE__) +#define _ogg_realloc(x,y) _VDBG_malloc((x),(y),__FILE__,__LINE__) +#define _ogg_free(x) _VDBG_free((x),__FILE__,__LINE__) +#endif +#endif + +#endif + + + + diff --git a/code/libvorbis-1.3.4/lib/modes/floor_all.h b/code/libvorbis-1.3.4/lib/modes/floor_all.h new file mode 100644 index 0000000000..4292be326e --- /dev/null +++ b/code/libvorbis-1.3.4/lib/modes/floor_all.h @@ -0,0 +1,260 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: key floor settings + last mod: $Id: floor_all.h 17050 2010-03-26 01:34:42Z xiphmont $ + + ********************************************************************/ + +#include "vorbis/codec.h" +#include "backends.h" +#include "books/floor/floor_books.h" + +static const static_codebook*const _floor_128x4_books[]={ + &_huff_book_line_128x4_class0, + &_huff_book_line_128x4_0sub0, + &_huff_book_line_128x4_0sub1, + &_huff_book_line_128x4_0sub2, + &_huff_book_line_128x4_0sub3, +}; +static const static_codebook*const _floor_256x4_books[]={ + &_huff_book_line_256x4_class0, + &_huff_book_line_256x4_0sub0, + &_huff_book_line_256x4_0sub1, + &_huff_book_line_256x4_0sub2, + &_huff_book_line_256x4_0sub3, +}; +static const static_codebook*const _floor_128x7_books[]={ + &_huff_book_line_128x7_class0, + &_huff_book_line_128x7_class1, + + &_huff_book_line_128x7_0sub1, + &_huff_book_line_128x7_0sub2, + &_huff_book_line_128x7_0sub3, + &_huff_book_line_128x7_1sub1, + &_huff_book_line_128x7_1sub2, + &_huff_book_line_128x7_1sub3, +}; +static const static_codebook*const _floor_256x7_books[]={ + &_huff_book_line_256x7_class0, + &_huff_book_line_256x7_class1, + + &_huff_book_line_256x7_0sub1, + &_huff_book_line_256x7_0sub2, + &_huff_book_line_256x7_0sub3, + &_huff_book_line_256x7_1sub1, + &_huff_book_line_256x7_1sub2, + &_huff_book_line_256x7_1sub3, +}; +static const static_codebook*const _floor_128x11_books[]={ + &_huff_book_line_128x11_class1, + &_huff_book_line_128x11_class2, + &_huff_book_line_128x11_class3, + + &_huff_book_line_128x11_0sub0, + &_huff_book_line_128x11_1sub0, + &_huff_book_line_128x11_1sub1, + &_huff_book_line_128x11_2sub1, + &_huff_book_line_128x11_2sub2, + &_huff_book_line_128x11_2sub3, + &_huff_book_line_128x11_3sub1, + &_huff_book_line_128x11_3sub2, + &_huff_book_line_128x11_3sub3, +}; +static const static_codebook*const _floor_128x17_books[]={ + &_huff_book_line_128x17_class1, + &_huff_book_line_128x17_class2, + &_huff_book_line_128x17_class3, + + &_huff_book_line_128x17_0sub0, + &_huff_book_line_128x17_1sub0, + &_huff_book_line_128x17_1sub1, + &_huff_book_line_128x17_2sub1, + &_huff_book_line_128x17_2sub2, + &_huff_book_line_128x17_2sub3, + &_huff_book_line_128x17_3sub1, + &_huff_book_line_128x17_3sub2, + &_huff_book_line_128x17_3sub3, +}; +static const static_codebook*const _floor_256x4low_books[]={ + &_huff_book_line_256x4low_class0, + &_huff_book_line_256x4low_0sub0, + &_huff_book_line_256x4low_0sub1, + &_huff_book_line_256x4low_0sub2, + &_huff_book_line_256x4low_0sub3, +}; +static const static_codebook*const _floor_1024x27_books[]={ + &_huff_book_line_1024x27_class1, + &_huff_book_line_1024x27_class2, + &_huff_book_line_1024x27_class3, + &_huff_book_line_1024x27_class4, + + &_huff_book_line_1024x27_0sub0, + &_huff_book_line_1024x27_1sub0, + &_huff_book_line_1024x27_1sub1, + &_huff_book_line_1024x27_2sub0, + &_huff_book_line_1024x27_2sub1, + &_huff_book_line_1024x27_3sub1, + &_huff_book_line_1024x27_3sub2, + &_huff_book_line_1024x27_3sub3, + &_huff_book_line_1024x27_4sub1, + &_huff_book_line_1024x27_4sub2, + &_huff_book_line_1024x27_4sub3, +}; +static const static_codebook*const _floor_2048x27_books[]={ + &_huff_book_line_2048x27_class1, + &_huff_book_line_2048x27_class2, + &_huff_book_line_2048x27_class3, + &_huff_book_line_2048x27_class4, + + &_huff_book_line_2048x27_0sub0, + &_huff_book_line_2048x27_1sub0, + &_huff_book_line_2048x27_1sub1, + &_huff_book_line_2048x27_2sub0, + &_huff_book_line_2048x27_2sub1, + &_huff_book_line_2048x27_3sub1, + &_huff_book_line_2048x27_3sub2, + &_huff_book_line_2048x27_3sub3, + &_huff_book_line_2048x27_4sub1, + &_huff_book_line_2048x27_4sub2, + &_huff_book_line_2048x27_4sub3, +}; + +static const static_codebook*const _floor_512x17_books[]={ + &_huff_book_line_512x17_class1, + &_huff_book_line_512x17_class2, + &_huff_book_line_512x17_class3, + + &_huff_book_line_512x17_0sub0, + &_huff_book_line_512x17_1sub0, + &_huff_book_line_512x17_1sub1, + &_huff_book_line_512x17_2sub1, + &_huff_book_line_512x17_2sub2, + &_huff_book_line_512x17_2sub3, + &_huff_book_line_512x17_3sub1, + &_huff_book_line_512x17_3sub2, + &_huff_book_line_512x17_3sub3, +}; + +static const static_codebook*const _floor_Xx0_books[]={ + 0 +}; + +static const static_codebook*const *const _floor_books[11]={ + _floor_128x4_books, + _floor_256x4_books, + _floor_128x7_books, + _floor_256x7_books, + _floor_128x11_books, + _floor_128x17_books, + _floor_256x4low_books, + _floor_1024x27_books, + _floor_2048x27_books, + _floor_512x17_books, + _floor_Xx0_books, +}; + +static const vorbis_info_floor1 _floor[11]={ + /* 0: 128 x 4 */ + { + 1,{0},{4},{2},{0}, + {{1,2,3,4}}, + 4,{0,128, 33,8,16,70}, + + 60,30,500, 1.,18., 128 + }, + /* 1: 256 x 4 */ + { + 1,{0},{4},{2},{0}, + {{1,2,3,4}}, + 4,{0,256, 66,16,32,140}, + + 60,30,500, 1.,18., 256 + }, + /* 2: 128 x 7 */ + { + 2,{0,1},{3,4},{2,2},{0,1}, + {{-1,2,3,4},{-1,5,6,7}}, + 4,{0,128, 14,4,58, 2,8,28,90}, + + 60,30,500, 1.,18., 128 + }, + /* 3: 256 x 7 */ + { + 2,{0,1},{3,4},{2,2},{0,1}, + {{-1,2,3,4},{-1,5,6,7}}, + 4,{0,256, 28,8,116, 4,16,56,180}, + + 60,30,500, 1.,18., 256 + }, + /* 4: 128 x 11 */ + { + 4,{0,1,2,3},{2,3,3,3},{0,1,2,2},{-1,0,1,2}, + {{3},{4,5},{-1,6,7,8},{-1,9,10,11}}, + + 2,{0,128, 8,33, 4,16,70, 2,6,12, 23,46,90}, + + 60,30,500, 1,18., 128 + }, + /* 5: 128 x 17 */ + { + 6,{0,1,1,2,3,3},{2,3,3,3},{0,1,2,2},{-1,0,1,2}, + {{3},{4,5},{-1,6,7,8},{-1,9,10,11}}, + 2,{0,128, 12,46, 4,8,16, 23,33,70, 2,6,10, 14,19,28, 39,58,90}, + + 60,30,500, 1,18., 128 + }, + /* 6: 256 x 4 (low bitrate version) */ + { + 1,{0},{4},{2},{0}, + {{1,2,3,4}}, + 4,{0,256, 66,16,32,140}, + + 60,30,500, 1.,18., 256 + }, + /* 7: 1024 x 27 */ + { + 8,{0,1,2,2,3,3,4,4},{3,4,3,4,3},{0,1,1,2,2},{-1,0,1,2,3}, + {{4},{5,6},{7,8},{-1,9,10,11},{-1,12,13,14}}, + 2,{0,1024, 93,23,372, 6,46,186,750, 14,33,65, 130,260,556, + 3,10,18,28, 39,55,79,111, 158,220,312, 464,650,850}, + + 60,30,500, 3,18., 1024 + }, + /* 8: 2048 x 27 */ + { + 8,{0,1,2,2,3,3,4,4},{3,4,3,4,3},{0,1,1,2,2},{-1,0,1,2,3}, + {{4},{5,6},{7,8},{-1,9,10,11},{-1,12,13,14}}, + 2,{0,2048, 186,46,744, 12,92,372,1500, 28,66,130, 260,520,1112, + 6,20,36,56, 78,110,158,222, 316,440,624, 928,1300,1700}, + + 60,30,500, 3,18., 2048 + }, + /* 9: 512 x 17 */ + { + 6,{0,1,1,2,3,3},{2,3,3,3},{0,1,2,2},{-1,0,1,2}, + {{3},{4,5},{-1,6,7,8},{-1,9,10,11}}, + 2,{0,512, 46,186, 16,33,65, 93,130,278, + 7,23,39, 55,79,110, 156,232,360}, + + 60,30,500, 1,18., 512 + }, + + /* 10: X x 0 (LFE floor; edge posts only) */ + { + 0,{0}, {0},{0},{-1}, + {{-1}}, + 2,{0,12}, + 60,30,500, 1.,18., 10 + }, + +}; diff --git a/code/libvorbis-1.3.4/lib/modes/psych_11.h b/code/libvorbis-1.3.4/lib/modes/psych_11.h new file mode 100644 index 0000000000..844a8ed3cd --- /dev/null +++ b/code/libvorbis-1.3.4/lib/modes/psych_11.h @@ -0,0 +1,51 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: 11kHz settings + last mod: $Id: psych_11.h 16227 2009-07-08 06:58:46Z xiphmont $ + + ********************************************************************/ + +static const double _psy_lowpass_11[3]={4.5,5.5,30.,}; + +static const att3 _psy_tone_masteratt_11[3]={ + {{ 30, 25, 12}, 0, 0}, /* 0 */ + {{ 30, 25, 12}, 0, 0}, /* 0 */ + {{ 20, 0, -14}, 0, 0}, /* 0 */ +}; + +static const vp_adjblock _vp_tonemask_adj_11[3]={ + /* adjust for mode zero */ + /* 63 125 250 500 1 2 4 8 16 */ + {{-20,-20,-20,-20,-20,-16,-10, 0, 0, 0, 0,10, 2, 0,99,99,99}}, /* 0 */ + {{-20,-20,-20,-20,-20,-16,-10, 0, 0, 0, 0, 5, 0, 0,99,99,99}}, /* 1 */ + {{-20,-20,-20,-20,-20,-16,-10, 0, 0, 0, 0, 0, 0, 0,99,99,99}}, /* 2 */ +}; + + +static const noise3 _psy_noisebias_11[3]={ + /* 63 125 250 500 1k 2k 4k 8k 16k*/ + {{{-10,-10,-10,-10, -5, -5, -5, 0, 4, 10, 10, 12, 12, 12, 99, 99, 99}, + {-15,-15,-15,-15,-10,-10, -5, 0, 0, 4, 4, 5, 5, 10, 99, 99, 99}, + {-30,-30,-30,-30,-30,-24,-20,-14,-10, -6, -8, -8, -6, -6, 99, 99, 99}}}, + + {{{-10,-10,-10,-10, -5, -5, -5, 0, 4, 10, 10, 12, 12, 12, 99, 99, 99}, + {-15,-15,-15,-15,-10,-10, -5, -5, -5, 0, 0, 0, 0, 0, 99, 99, 99}, + {-30,-30,-30,-30,-30,-24,-20,-14,-10, -6, -8, -8, -6, -6, 99, 99, 99}}}, + + {{{-15,-15,-15,-15,-15,-12,-10, -8, 0, 2, 4, 4, 5, 5, 99, 99, 99}, + {-30,-30,-30,-30,-26,-22,-20,-14,-12,-12,-10,-10,-10,-10, 99, 99, 99}, + {-30,-30,-30,-30,-26,-26,-26,-26,-26,-26,-26,-26,-26,-24, 99, 99, 99}}}, +}; + +static const double _noise_thresh_11[3]={ .3,.5,.5 }; + diff --git a/code/libvorbis-1.3.4/lib/modes/psych_16.h b/code/libvorbis-1.3.4/lib/modes/psych_16.h new file mode 100644 index 0000000000..1c10b3954e --- /dev/null +++ b/code/libvorbis-1.3.4/lib/modes/psych_16.h @@ -0,0 +1,133 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: 16kHz settings + last mod: $Id: psych_16.h 16227 2009-07-08 06:58:46Z xiphmont $ + + ********************************************************************/ + +/* stereo mode by base quality level */ +static const adj_stereo _psy_stereo_modes_16[4]={ + /* 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 */ + {{ 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}, + { 6, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4}, + { 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 4, 4}, + { 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99}}, + {{ 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}, + { 6, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4}, + { 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4}, + { 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99}}, + {{ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}, + { 5, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}, + { 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4}, + { 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99}}, + {{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + { 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, + { 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99}}, +}; + +static const double _psy_lowpass_16[4]={6.5,8,30.,99.}; + +static const att3 _psy_tone_masteratt_16[4]={ + {{ 30, 25, 12}, 0, 0}, /* 0 */ + {{ 25, 22, 12}, 0, 0}, /* 0 */ + {{ 20, 12, 0}, 0, 0}, /* 0 */ + {{ 15, 0, -14}, 0, 0}, /* 0 */ +}; + +static const vp_adjblock _vp_tonemask_adj_16[4]={ + /* adjust for mode zero */ + /* 63 125 250 500 1 2 4 8 16 */ + {{-20,-20,-20,-20,-20,-16,-10, 0, 0, 0, 0,10, 0, 0, 0, 0, 0}}, /* 0 */ + {{-20,-20,-20,-20,-20,-16,-10, 0, 0, 0, 0,10, 0, 0, 0, 0, 0}}, /* 1 */ + {{-20,-20,-20,-20,-20,-16,-10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}, /* 2 */ + {{-30,-30,-30,-30,-30,-26,-20,-10, -5, 0, 0, 0, 0, 0, 0, 0, 0}}, /* 2 */ +}; + + +static const noise3 _psy_noisebias_16_short[4]={ + /* 63 125 250 500 1k 2k 4k 8k 16k*/ + {{{-15,-15,-15,-15,-15,-10,-10,-5, 4, 10, 10, 10, 10, 12, 12, 14, 20}, + {-15,-15,-15,-15,-15,-10,-10, -5, 0, 0, 4, 5, 5, 6, 8, 8, 15}, + {-30,-30,-30,-30,-30,-24,-20,-14,-10, -6, -8, -8, -6, -6, -6, -6, -6}}}, + + {{{-15,-15,-15,-15,-15,-10,-10,-5, 4, 6, 6, 6, 6, 8, 10, 12, 20}, + {-15,-15,-15,-15,-15,-15,-15,-10, -5, -5, -5, 4, 5, 6, 8, 8, 15}, + {-30,-30,-30,-30,-30,-24,-20,-14,-10,-10,-10,-10,-10,-10,-10,-10,-10}}}, + + {{{-15,-15,-15,-15,-15,-12,-10, -8, 0, 2, 4, 4, 5, 5, 5, 8, 12}, + {-20,-20,-20,-20,-16,-12,-20,-14,-10,-10, -8, 0, 0, 0, 0, 2, 5}, + {-30,-30,-30,-30,-26,-26,-26,-26,-26,-26,-26,-26,-26,-24,-20,-20,-20}}}, + + {{{-15,-15,-15,-15,-15,-12,-10, -8, -5, -5, -5, -5, -5, 0, 0, 0, 6}, + {-30,-30,-30,-30,-26,-22,-20,-14,-12,-12,-10,-10,-10,-10,-10,-10, -6}, + {-30,-30,-30,-30,-26,-26,-26,-26,-26,-26,-26,-26,-26,-24,-20,-20,-20}}}, +}; + +static const noise3 _psy_noisebias_16_impulse[4]={ + /* 63 125 250 500 1k 2k 4k 8k 16k*/ + {{{-15,-15,-15,-15,-15,-10,-10,-5, 4, 10, 10, 10, 10, 12, 12, 14, 20}, + {-15,-15,-15,-15,-15,-10,-10, -5, 0, 0, 4, 5, 5, 6, 8, 8, 15}, + {-30,-30,-30,-30,-30,-24,-20,-14,-10, -6, -8, -8, -6, -6, -6, -6, -6}}}, + + {{{-15,-15,-15,-15,-15,-10,-10,-5, 4, 4, 4, 4, 5, 5, 6, 8, 15}, + {-15,-15,-15,-15,-15,-15,-15,-10, -5, -5, -5, 0, 0, 0, 0, 4, 10}, + {-30,-30,-30,-30,-30,-24,-20,-14,-10,-10,-10,-10,-10,-10,-10,-10,-10}}}, + + {{{-15,-15,-15,-15,-15,-12,-10, -8, 0, 0, 0, 0, 0, 0, 0, 4, 10}, + {-20,-20,-20,-20,-16,-12,-20,-14,-10,-10,-10,-10,-10,-10,-10, -7, -5}, + {-30,-30,-30,-30,-26,-26,-26,-26,-26,-26,-26,-26,-26,-24,-20,-20,-20}}}, + + {{{-15,-15,-15,-15,-15,-12,-10, -8, -5, -5, -5, -5, -5, 0, 0, 0, 6}, + {-30,-30,-30,-30,-26,-22,-20,-18,-18,-18,-20,-20,-20,-20,-20,-20,-16}, + {-30,-30,-30,-30,-26,-26,-26,-26,-26,-26,-26,-26,-26,-24,-20,-20,-20}}}, +}; + +static const noise3 _psy_noisebias_16[4]={ + /* 63 125 250 500 1k 2k 4k 8k 16k*/ + {{{-10,-10,-10,-10, -5, -5, -5, 0, 4, 6, 8, 8, 10, 10, 10, 14, 20}, + {-10,-10,-10,-10,-10, -5, -2, -2, 0, 0, 0, 4, 5, 6, 8, 8, 15}, + {-30,-30,-30,-30,-30,-24,-20,-14,-10, -6, -8, -8, -6, -6, -6, -6, -6}}}, + + {{{-10,-10,-10,-10, -5, -5, -5, 0, 4, 6, 6, 6, 6, 8, 10, 12, 20}, + {-15,-15,-15,-15,-15,-10, -5, -5, 0, 0, 0, 4, 5, 6, 8, 8, 15}, + {-30,-30,-30,-30,-30,-24,-20,-14,-10, -6, -8, -8, -6, -6, -6, -6, -6}}}, + + {{{-15,-15,-15,-15,-15,-12,-10, -8, 0, 2, 4, 4, 5, 5, 5, 8, 12}, + {-20,-20,-20,-20,-16,-12,-20,-10, -5, -5, 0, 0, 0, 0, 0, 2, 5}, + {-30,-30,-30,-30,-26,-26,-26,-26,-26,-26,-26,-26,-26,-24,-20,-20,-20}}}, + + {{{-15,-15,-15,-15,-15,-12,-10, -8, -5, -5, -5, -5, -5, 0, 0, 0, 6}, + {-30,-30,-30,-30,-26,-22,-20,-14,-12,-12,-10,-10,-10,-10,-10,-10, -6}, + {-30,-30,-30,-30,-26,-26,-26,-26,-26,-26,-26,-26,-26,-24,-20,-20,-20}}}, +}; + +static const noiseguard _psy_noiseguards_16[4]={ + {10,10,-1}, + {10,10,-1}, + {20,20,-1}, + {20,20,-1}, +}; + +static const double _noise_thresh_16[4]={ .3,.5,.5,.5 }; + +static const int _noise_start_16[3]={ 256,256,9999 }; +static const int _noise_part_16[4]={ 8,8,8,8 }; + +static const int _psy_ath_floater_16[4]={ + -100,-100,-100,-105, +}; + +static const int _psy_ath_abs_16[4]={ + -130,-130,-130,-140, +}; diff --git a/code/libvorbis-1.3.4/lib/modes/psych_44.h b/code/libvorbis-1.3.4/lib/modes/psych_44.h new file mode 100644 index 0000000000..f05c032653 --- /dev/null +++ b/code/libvorbis-1.3.4/lib/modes/psych_44.h @@ -0,0 +1,642 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: key psychoacoustic settings for 44.1/48kHz + last mod: $Id: psych_44.h 16962 2010-03-11 07:30:34Z xiphmont $ + + ********************************************************************/ + + +/* preecho trigger settings *****************************************/ + +static const vorbis_info_psy_global _psy_global_44[5]={ + + {8, /* lines per eighth octave */ + {20.f,14.f,12.f,12.f,12.f,12.f,12.f}, + {-60.f,-30.f,-40.f,-40.f,-40.f,-40.f,-40.f}, 2,-75.f, + -6.f, + {99.},{{99.},{99.}},{0},{0},{{0.},{0.}} + }, + {8, /* lines per eighth octave */ + {14.f,10.f,10.f,10.f,10.f,10.f,10.f}, + {-40.f,-30.f,-25.f,-25.f,-25.f,-25.f,-25.f}, 2,-80.f, + -6.f, + {99.},{{99.},{99.}},{0},{0},{{0.},{0.}} + }, + {8, /* lines per eighth octave */ + {12.f,10.f,10.f,10.f,10.f,10.f,10.f}, + {-20.f,-20.f,-15.f,-15.f,-15.f,-15.f,-15.f}, 0,-80.f, + -6.f, + {99.},{{99.},{99.}},{0},{0},{{0.},{0.}} + }, + {8, /* lines per eighth octave */ + {10.f,8.f,8.f,8.f,8.f,8.f,8.f}, + {-20.f,-15.f,-12.f,-12.f,-12.f,-12.f,-12.f}, 0,-80.f, + -6.f, + {99.},{{99.},{99.}},{0},{0},{{0.},{0.}} + }, + {8, /* lines per eighth octave */ + {10.f,6.f,6.f,6.f,6.f,6.f,6.f}, + {-15.f,-15.f,-12.f,-12.f,-12.f,-12.f,-12.f}, 0,-85.f, + -6.f, + {99.},{{99.},{99.}},{0},{0},{{0.},{0.}} + }, +}; + +/* noise compander lookups * low, mid, high quality ****************/ +static const compandblock _psy_compand_44[6]={ + /* sub-mode Z short */ + {{ + 0, 1, 2, 3, 4, 5, 6, 7, /* 7dB */ + 8, 9,10,11,12,13,14, 15, /* 15dB */ + 16,17,18,19,20,21,22, 23, /* 23dB */ + 24,25,26,27,28,29,30, 31, /* 31dB */ + 32,33,34,35,36,37,38, 39, /* 39dB */ + }}, + /* mode_Z nominal short */ + {{ + 0, 1, 2, 3, 4, 5, 6, 6, /* 7dB */ + 7, 7, 7, 7, 6, 6, 6, 7, /* 15dB */ + 7, 8, 9,10,11,12,13, 14, /* 23dB */ + 15,16,17,17,17,18,18, 19, /* 31dB */ + 19,19,20,21,22,23,24, 25, /* 39dB */ + }}, + /* mode A short */ + {{ + 0, 1, 2, 3, 4, 5, 5, 5, /* 7dB */ + 6, 6, 6, 5, 4, 4, 4, 4, /* 15dB */ + 4, 4, 5, 5, 5, 6, 6, 6, /* 23dB */ + 7, 7, 7, 8, 8, 8, 9, 10, /* 31dB */ + 11,12,13,14,15,16,17, 18, /* 39dB */ + }}, + /* sub-mode Z long */ + {{ + 0, 1, 2, 3, 4, 5, 6, 7, /* 7dB */ + 8, 9,10,11,12,13,14, 15, /* 15dB */ + 16,17,18,19,20,21,22, 23, /* 23dB */ + 24,25,26,27,28,29,30, 31, /* 31dB */ + 32,33,34,35,36,37,38, 39, /* 39dB */ + }}, + /* mode_Z nominal long */ + {{ + 0, 1, 2, 3, 4, 5, 6, 7, /* 7dB */ + 8, 9,10,11,12,12,13, 13, /* 15dB */ + 13,14,14,14,15,15,15, 15, /* 23dB */ + 16,16,17,17,17,18,18, 19, /* 31dB */ + 19,19,20,21,22,23,24, 25, /* 39dB */ + }}, + /* mode A long */ + {{ + 0, 1, 2, 3, 4, 5, 6, 7, /* 7dB */ + 8, 8, 7, 6, 5, 4, 4, 4, /* 15dB */ + 4, 4, 5, 5, 5, 6, 6, 6, /* 23dB */ + 7, 7, 7, 8, 8, 8, 9, 10, /* 31dB */ + 11,12,13,14,15,16,17, 18, /* 39dB */ + }} +}; + +/* tonal masking curve level adjustments *************************/ + +static const vp_adjblock _vp_tonemask_adj_longblock[12]={ + + /* 63 125 250 500 1 2 4 8 16 */ + + {{ -3, -8,-13,-15,-10,-10,-10,-10,-10,-10,-10, 0, 0, 0, 0, 0, 0}}, /* -1 */ + +/* {{-15,-15,-15,-15,-10, -8, -4, -2, 0, 0, 0, 10, 0, 0, 0, 0, 0}}, 0 */ + {{ -4,-10,-14,-16,-15,-14,-13,-12,-12,-12,-11, -1, -1, -1, -1, -1, 0}}, /* 0 */ + +/* {{-15,-15,-15,-15,-15,-12,-10, -8, 0, 0, 0, 5, 0, 0, 0, 0, 0}}, 1 */ + {{ -6,-12,-14,-16,-15,-15,-14,-13,-13,-12,-12, -2, -2, -1, -1, -1, 0}}, /* 1 */ + +/* {{-15,-15,-15,-15,-15,-12,-10, -8, 0, 0, 0, 0, 0, 0, 0, 0, 0}}, 2 */ + {{-12,-13,-14,-16,-16,-16,-15,-14,-13,-12,-12, -6, -3, -1, -1, -1, 0}}, /* 2 */ + +/* {{-15,-15,-15,-15,-15,-12,-10, -8, 0, 0, 0, 0, 0, 0, 0, 0, 0}}, 3 */ + {{-15,-15,-15,-16,-16,-16,-16,-14,-13,-13,-13,-10, -4, -2, -1, -1, 0}}, /* 3 */ + +/* {{-15,-15,-15,-15,-15,-12,-10, -8, 0, 0, 0, 0, 0, 0, 0, 0, 0}}, *//* 4 */ + {{-16,-16,-16,-16,-16,-16,-16,-15,-14,-14,-13,-11, -7 -3, -1, -1 , 0}}, /* 4 */ + +/* {{-15,-15,-15,-15,-15,-12,-10, -8, 0, 0, 0, 0, 0, 0, 0, 0, 0}}, 5 */ + {{-16,-16,-16,-16,-16,-16,-16,-15,-14,-14,-13,-11, -7 -3, -1, -1 , 0}}, /* 5 */ + +/* {{-15,-15,-15,-15,-15,-12,-10, -8, 0, 0, 0, 0, 0, 0, 0, 0, 0}}, 6 */ + {{-16,-16,-16,-16,-16,-16,-16,-15,-14,-14,-14,-12, -8, -4, -2, -2, 0}}, /* 6 */ + +/* {{-15,-15,-15,-15,-15,-12,-10, -8, 0, 0, 0, 0, 0, 0, 0, 0, 0}}, 7 */ + {{-16,-16,-16,-16,-16,-16,-16,-15,-14,-14,-14,-12, -9, -4, -2, -2, 0}}, /* 7 */ + +/* {{-15,-15,-15,-15,-15,-12,-10, -8, 0, 0, 0, 0, 0, 0, 0, 0, 0}}, 8 */ + {{-16,-16,-16,-16,-16,-16,-16,-15,-14,-14,-14,-12, -9, -4, -2, -2, 0}}, /* 8 */ + +/* {{-15,-15,-15,-15,-15,-12,-10, -8, 0, 0, 0, 0, 0, 0, 0, 0, 0}}, 9 */ + {{-16,-16,-16,-16,-16,-16,-16,-15,-14,-14,-14,-12, -9, -4, -2, -2, 0}}, /* 9 */ + +/* {{-15,-15,-15,-15,-15,-12,-10, -8, 0, 0, 0, 0, 0, 0, 0, 0, 0}}, 10 */ + {{-16,-16,-16,-16,-16,-16,-16,-15,-14,-14,-14,-12, -9, -4, -2, -2, 0}}, /* 10 */ +}; + +static const vp_adjblock _vp_tonemask_adj_otherblock[12]={ + /* 63 125 250 500 1 2 4 8 16 */ + + {{ -3, -8,-13,-15,-10,-10, -9, -9, -9, -9, -9, 1, 1, 1, 1, 1, 1}}, /* -1 */ + +/* {{-20,-20,-20,-20,-14,-12,-10, -8, -4, 0, 0, 10, 0, 0, 0, 0, 0}}, 0 */ + {{ -4,-10,-14,-16,-14,-13,-12,-12,-11,-11,-10, 0, 0, 0, 0, 0, 0}}, /* 0 */ + +/* {{-20,-20,-20,-20,-20,-18,-16,-14,-10, 0, 0, 5, 0, 0, 0, 0, 0}}, 1 */ + {{ -6,-12,-14,-16,-15,-15,-14,-13,-13,-12,-12, -2, -2, -1, 0, 0, 0}}, /* 1 */ + +/* {{-20,-20,-20,-20,-20,-18,-16,-14,-10, 0, 0, 0, 0, 0, 0, 0, 0}}, 2 */ + {{-12,-13,-14,-16,-16,-16,-15,-14,-13,-12,-12, -5, -2, -1, 0, 0, 0}}, /* 2 */ + +/* {{-20,-20,-20,-20,-20,-18,-16,-14,-10, 0, 0, 0, 0, 0, 0, 0, 0}}, 3 */ + {{-15,-15,-15,-16,-16,-16,-16,-14,-13,-13,-13,-10, -4, -2, 0, 0, 0}}, /* 3 */ + +/* {{-20,-20,-20,-20,-20,-18,-16,-14,-10, 0, 0, 0, 0, 0, 0, 0, 0}}, 4 */ + {{-16,-16,-16,-16,-16,-16,-16,-15,-14,-14,-13,-11, -7 -3, -1, -1 , 0}}, /* 4 */ + +/* {{-20,-20,-20,-20,-20,-18,-16,-14,-10, 0, 0, 0, 0, 0, 0, 0, 0}}, 5 */ + {{-16,-16,-16,-16,-16,-16,-16,-15,-14,-14,-13,-11, -7 -3, -1, -1 , 0}}, /* 5 */ + +/* {{-20,-20,-20,-20,-20,-18,-16,-14,-10, 0, 0, 0, 0, 0, 0, 0, 0}}, 6 */ + {{-16,-16,-16,-16,-16,-16,-16,-15,-14,-14,-14,-12, -8, -4, -2, -2, 0}}, /* 6 */ + +/* {{-20,-20,-20,-20,-20,-18,-16,-14,-10, 0, 0, 0, 0, 0, 0, 0, 0}}, 7 */ + {{-16,-16,-16,-16,-16,-16,-16,-15,-14,-14,-14,-12, -9, -4, -2, -2, 0}}, /* 7 */ + +/* {{-20,-20,-20,-20,-20,-18,-16,-14,-10, 0, 0, 0, 0, 0, 0, 0, 0}}, 8 */ + {{-16,-16,-16,-16,-16,-16,-16,-15,-14,-14,-14,-12, -9, -4, -2, -2, 0}}, /* 8 */ + +/* {{-20,-20,-20,-20,-20,-18,-16,-14,-10, 0, 0, 0, 0, 0, 0, 0, 0}}, 9 */ + {{-16,-16,-16,-16,-16,-16,-16,-15,-14,-14,-14,-12, -9, -4, -2, -2, 0}}, /* 9 */ + +/* {{-20,-20,-20,-20,-20,-18,-16,-14,-10, 0, 0, 0, 0, 0, 0, 0, 0}}, 10 */ + {{-16,-16,-16,-16,-16,-16,-16,-15,-14,-14,-14,-12, -9, -4, -2, -2, 0}}, /* 10 */ +}; + +/* noise bias (transition block) */ +static const noise3 _psy_noisebias_trans[12]={ + /* 63 125 250 500 1k 2k 4k 8k 16k*/ + /* -1 */ + {{{-10,-10,-10,-10,-10, -4, 0, 0, 4, 8, 8, 8, 8, 10, 12, 14, 20}, + {-30,-30,-30,-30,-26,-20,-16, -8, -6, -6, -2, 2, 2, 3, 6, 6, 15}, + {-30,-30,-30,-30,-30,-24,-20,-14,-10, -6, -8, -8, -6, -6, -6, -4, -2}}}, + /* 0 + {{{-15,-15,-15,-15,-15,-12,-10, -8, 0, 2, 4, 4, 5, 5, 5, 8, 10}, + {-30,-30,-30,-30,-26,-22,-20,-14, -8, -4, 0, 0, 0, 0, 2, 4, 10}, + {-30,-30,-30,-30,-26,-22,-20,-14,-10, -6, -6, -6, -6, -4, -4, -4, -2}}},*/ + {{{-15,-15,-15,-15,-15,-12, -6, -4, 0, 2, 4, 4, 5, 5, 5, 8, 10}, + {-30,-30,-30,-30,-26,-22,-20,-14, -8, -4, 0, 0, 0, 0, 2, 3, 6}, + {-30,-30,-30,-30,-26,-22,-20,-14,-10, -6, -6, -6, -6, -4, -4, -4, -2}}}, + /* 1 + {{{-15,-15,-15,-15,-15,-12,-10, -8, 0, 2, 4, 4, 5, 5, 5, 8, 10}, + {-30,-30,-30,-30,-26,-22,-20,-14,-10, -4, -2, -2, -2, -2, 0, 2, 8}, + {-30,-30,-30,-30,-26,-22,-20,-14,-10, -8, -8, -8, -8, -6, -6, -6, -4}}},*/ + {{{-15,-15,-15,-15,-15,-12,-10, -8, 0, 2, 4, 4, 5, 5, 5, 8, 10}, + {-30,-30,-30,-30,-26,-22,-20,-14,-10, -4, -2, -2, -2, -2, 0, 1, 4}, + {-30,-30,-30,-30,-26,-22,-20,-14,-10, -8, -8, -8, -8, -6, -6, -6, -4}}}, + /* 2 + {{{-15,-15,-15,-15,-15,-12,-10, -8, 0, 2, 2, 2, 4, 4, 5, 6, 10}, + {-30,-30,-30,-30,-26,-22,-20,-14,-10, -4, -2, -2, -2, -2, 0, 2, 6}, + {-30,-30,-30,-30,-26,-22,-20,-14,-10,-10,-10,-10,-10, -8, -8, -8, -4}}}, */ + {{{-15,-15,-15,-15,-15,-12,-10, -8, 0, 2, 2, 2, 4, 4, 5, 6, 10}, + {-30,-30,-30,-30,-26,-22,-20,-14,-10, -4, -3, -3, -3, -2, -1, 0, 3}, + {-30,-30,-30,-30,-26,-22,-20,-14,-10,-10,-10,-10,-10, -8, -8, -7, -4}}}, + /* 3 + {{{-15,-15,-15,-15,-15,-12,-10, -8, 0, 2, 2, 2, 4, 4, 4, 5, 8}, + {-30,-30,-30,-30,-26,-22,-20,-14,-10, -4, -3, -3, -3, -3, -1, 1, 6}, + {-30,-30,-30,-30,-26,-22,-20,-14,-10,-10,-10,-10,-10, -8, -8, -8, -4}}},*/ + {{{-15,-15,-15,-15,-15,-12,-10, -8, 0, 2, 2, 2, 4, 4, 4, 5, 8}, + {-30,-30,-30,-30,-26,-22,-20,-14,-10, -4, -3, -3, -3, -3, -2, 0, 2}, + {-30,-30,-30,-30,-26,-22,-20,-14,-10,-10,-10,-10,-10, -8, -8, -8, -4}}}, + /* 4 + {{{-20,-20,-20,-20,-20,-18,-14, -8, -1, 1, 1, 1, 2, 3, 3, 4, 7}, + {-30,-30,-30,-30,-26,-22,-20,-14,-10, -4, -3, -3, -3, -3, -1, 1, 5}, + {-30,-30,-30,-30,-26,-22,-20,-14,-10,-10,-10,-10,-10, -8, -8, -8, -4}}},*/ + {{{-20,-20,-20,-20,-20,-18,-14, -8, -1, 1, 1, 1, 2, 3, 3, 4, 7}, + {-30,-30,-30,-30,-26,-22,-20,-14,-10, -4, -3, -3, -3, -3, -2, -1, 1}, + {-30,-30,-30,-30,-26,-22,-20,-14,-10,-10,-10,-10,-10, -8, -8, -8, -4}}}, + /* 5 + {{{-24,-24,-24,-24,-20,-18,-14, -8, -1, 1, 1, 1, 2, 3, 3, 4, 7}, + {-32,-32,-32,-32,-28,-24,-22,-16,-12, -6, -4, -4, -4, -4, -2, -1, 2}, + {-34,-34,-34,-34,-30,-24,-24,-18,-14,-12,-12,-12,-12,-10,-10, -9, -5}}}, */ + {{{-24,-24,-24,-24,-20,-18,-14, -8, -1, 1, 1, 1, 2, 3, 3, 4, 7}, + {-32,-32,-32,-32,-28,-24,-22,-16,-12, -6, -4, -4, -4, -4, -3, -1, 0}, + {-34,-34,-34,-34,-30,-24,-24,-18,-14,-12,-12,-12,-12,-10,-10, -9, -5}}}, + /* 6 + {{{-24,-24,-24,-24,-20,-18,-14, -8, -1, 1, 1, 1, 2, 3, 3, 4, 7}, + {-32,-32,-32,-32,-28,-24,-24,-18,-14, -8, -6, -6, -6, -6, -4, -2, 1}, + {-34,-34,-34,-34,-30,-26,-24,-18,-17,-15,-15,-15,-15,-13,-13,-12, -8}}},*/ + {{{-24,-24,-24,-24,-20,-18,-14, -8, -1, 1, 1, 1, 2, 3, 3, 4, 7}, + {-32,-32,-32,-32,-28,-24,-24,-18,-14, -8, -6, -6, -6, -6, -5, -2, 0}, + {-34,-34,-34,-34,-30,-26,-26,-24,-22,-19,-19,-19,-19,-18,-17,-16,-12}}}, + /* 7 + {{{-24,-24,-24,-24,-20,-18,-14, -8, -1, 1, 1, 1, 2, 3, 3, 4, 7}, + {-32,-32,-32,-32,-28,-24,-24,-18,-14,-12,-10, -8, -8, -8, -6, -4, 0}, + {-34,-34,-34,-34,-30,-26,-26,-24,-22,-19,-19,-19,-19,-18,-17,-16,-12}}},*/ + {{{-24,-24,-24,-24,-20,-18,-14, -8, -1, 1, 1, 1, 2, 3, 3, 4, 7}, + {-32,-32,-32,-32,-28,-24,-24,-24,-18,-14,-12,-10,-10,-10, -8, -6, -2}, + {-34,-34,-34,-34,-30,-26,-26,-26,-24,-24,-24,-24,-24,-24,-24,-20,-16}}}, + /* 8 + {{{-24,-24,-24,-24,-22,-20,-15,-10, -8, -2, 0, 0, 0, 1, 2, 3, 7}, + {-36,-36,-36,-36,-30,-30,-30,-24,-18,-14,-12,-10,-10,-10, -8, -6, -2}, + {-36,-36,-36,-36,-34,-30,-28,-26,-24,-24,-24,-24,-24,-24,-24,-20,-16}}},*/ + {{{-24,-24,-24,-24,-22,-20,-15,-10, -8, -2, 0, 0, 0, 1, 2, 3, 7}, + {-36,-36,-36,-36,-30,-30,-30,-24,-20,-16,-16,-16,-16,-14,-12,-10, -7}, + {-36,-36,-36,-36,-34,-30,-28,-26,-24,-30,-30,-30,-30,-30,-30,-24,-20}}}, + /* 9 + {{{-28,-28,-28,-28,-28,-28,-28,-20,-14, -8, -4, -4, -4, -4, -4, -2, 2}, + {-36,-36,-36,-36,-34,-32,-32,-28,-20,-16,-16,-16,-16,-14,-12,-10, -7}, + {-40,-40,-40,-40,-40,-40,-40,-32,-30,-30,-30,-30,-30,-30,-30,-24,-20}}},*/ + {{{-28,-28,-28,-28,-28,-28,-28,-20,-14, -8, -4, -4, -4, -4, -4, -2, 2}, + {-38,-38,-38,-38,-36,-34,-34,-30,-24,-20,-20,-20,-20,-18,-16,-12,-10}, + {-40,-40,-40,-40,-40,-40,-40,-38,-35,-35,-35,-35,-35,-35,-35,-35,-30}}}, + /* 10 */ + {{{-30,-30,-30,-30,-30,-30,-30,-28,-20,-14,-14,-14,-14,-14,-14,-12,-10}, + {-40,-40,-40,-40,-40,-40,-40,-40,-35,-30,-30,-30,-30,-30,-30,-30,-20}, + {-40,-40,-40,-40,-40,-40,-40,-40,-40,-40,-40,-40,-40,-40,-40,-40,-40}}}, +}; + +/* noise bias (long block) */ +static const noise3 _psy_noisebias_long[12]={ + /*63 125 250 500 1k 2k 4k 8k 16k*/ + /* -1 */ + {{{-10,-10,-10,-10,-10, -4, 0, 0, 0, 6, 6, 6, 6, 10, 10, 12, 20}, + {-20,-20,-20,-20,-20,-20,-10, -2, 0, 0, 0, 0, 0, 2, 4, 6, 15}, + {-20,-20,-20,-20,-20,-20,-20,-10, -6, -6, -6, -6, -6, -4, -4, -4, -2}}}, + + /* 0 */ + /* {{{-10,-10,-10,-10,-10,-10, -8, 2, 2, 2, 4, 4, 5, 5, 5, 8, 10}, + {-20,-20,-20,-20,-20,-20,-20,-14, -6, 0, 0, 0, 0, 0, 2, 4, 10}, + {-20,-20,-20,-20,-20,-20,-20,-14, -8, -6, -6, -6, -6, -4, -4, -4, -2}}},*/ + {{{-10,-10,-10,-10,-10,-10, -8, 2, 2, 2, 4, 4, 5, 5, 5, 8, 10}, + {-20,-20,-20,-20,-20,-20,-20,-14, -6, 0, 0, 0, 0, 0, 2, 3, 6}, + {-20,-20,-20,-20,-20,-20,-20,-14, -8, -6, -6, -6, -6, -4, -4, -4, -2}}}, + /* 1 */ + /* {{{-10,-10,-10,-10,-10,-10, -8, -4, 0, 2, 4, 4, 5, 5, 5, 8, 10}, + {-20,-20,-20,-20,-20,-20,-20,-14,-10, -4, -2, -2, -2, -2, 0, 2, 8}, + {-20,-20,-20,-20,-20,-20,-20,-14,-10, -8, -8, -8, -8, -6, -6, -6, -4}}},*/ + {{{-10,-10,-10,-10,-10,-10, -8, -4, 0, 2, 4, 4, 5, 5, 5, 8, 10}, + {-20,-20,-20,-20,-20,-20,-20,-14,-10, -4, -2, -2, -2, -2, 0, 1, 4}, + {-20,-20,-20,-20,-20,-20,-20,-14,-10, -8, -8, -8, -8, -6, -6, -6, -4}}}, + /* 2 */ + /* {{{-10,-10,-10,-10,-10,-10,-10, -8, 0, 2, 2, 2, 4, 4, 5, 6, 10}, + {-20,-20,-20,-20,-20,-20,-20,-14,-10, -4, -2, -2, -2, -2, 0, 2, 6}, + {-20,-20,-20,-20,-20,-20,-20,-14,-10,-10,-10,-10,-10, -8, -8, -8, -4}}},*/ + {{{-10,-10,-10,-10,-10,-10,-10, -8, 0, 2, 2, 2, 4, 4, 5, 6, 10}, + {-20,-20,-20,-20,-20,-20,-20,-14,-10, -4, -3, -3, -3, -2, -1, 0, 3}, + {-20,-20,-20,-20,-20,-20,-20,-14,-10,-10,-10,-10,-10, -8, -8, -8, -4}}}, + /* 3 */ + /* {{{-10,-10,-10,-10,-10,-10,-10, -8, 0, 2, 2, 2, 4, 4, 4, 5, 8}, + {-20,-20,-20,-20,-20,-20,-20,-14,-10, -4, -3, -3, -3, -3, -1, 1, 6}, + {-20,-20,-20,-20,-20,-20,-20,-14,-10,-10,-10,-10,-10, -8, -8, -8, -4}}},*/ + {{{-10,-10,-10,-10,-10,-10,-10, -8, 0, 2, 2, 2, 4, 4, 4, 5, 8}, + {-20,-20,-20,-20,-20,-20,-20,-14,-10, -4, -3, -3, -3, -3, -2, 0, 2}, + {-20,-20,-20,-20,-20,-20,-20,-14,-10,-10,-10,-10,-10, -8, -8, -8, -5}}}, + /* 4 */ + /* {{{-15,-15,-15,-15,-15,-15,-15,-10, -4, 1, 1, 1, 2, 3, 3, 4, 7}, + {-20,-20,-20,-20,-20,-20,-20,-14,-10, -4, -3, -3, -3, -3, -1, 1, 5}, + {-20,-20,-20,-20,-20,-20,-20,-14,-10,-10,-10,-10,-10, -8, -8, -8, -4}}},*/ + {{{-15,-15,-15,-15,-15,-15,-15,-10, -4, 1, 1, 1, 2, 3, 3, 4, 7}, + {-20,-20,-20,-20,-20,-20,-20,-14,-10, -4, -3, -3, -3, -3, -2, -1, 1}, + {-20,-20,-20,-20,-20,-20,-20,-14,-10,-10,-10,-10,-10, -8, -8, -8, -7}}}, + /* 5 */ + /* {{{-15,-15,-15,-15,-15,-15,-15,-10, -4, 1, 1, 1, 2, 3, 3, 4, 7}, + {-22,-22,-22,-22,-22,-22,-22,-16,-12, -6, -4, -4, -4, -4, -2, -1, 2}, + {-24,-24,-24,-24,-24,-24,-24,-18,-14,-12,-12,-12,-12,-10,-10, -9, -5}}},*/ + {{{-15,-15,-15,-15,-15,-15,-15,-10, -4, 1, 1, 1, 2, 3, 3, 4, 7}, + {-22,-22,-22,-22,-22,-22,-22,-16,-12, -6, -4, -4, -4, -4, -3, -1, 0}, + {-24,-24,-24,-24,-24,-24,-24,-18,-14,-12,-12,-12,-12,-10,-10, -9, -8}}}, + /* 6 */ + /* {{{-15,-15,-15,-15,-15,-15,-15,-10, -4, 1, 1, 1, 2, 3, 3, 4, 7}, + {-24,-24,-24,-24,-24,-24,-24,-18,-14, -8, -6, -6, -6, -6, -4, -2, 1}, + {-26,-26,-26,-26,-26,-26,-26,-18,-16,-15,-15,-15,-15,-13,-13,-12, -8}}},*/ + {{{-15,-15,-15,-15,-15,-15,-15,-10, -4, 1, 1, 1, 2, 3, 3, 4, 7}, + {-24,-24,-24,-24,-24,-24,-24,-18,-14, -8, -6, -6, -6, -6, -5, -2, 0}, + {-26,-26,-26,-26,-26,-26,-26,-18,-16,-15,-15,-15,-15,-13,-13,-12,-10}}}, + /* 7 */ + {{{-15,-15,-15,-15,-15,-15,-15,-10, -4, 1, 1, 1, 2, 3, 3, 4, 7}, + {-24,-24,-24,-24,-24,-24,-24,-18,-14,-10, -8, -8, -8, -8, -6, -4, 0}, + {-26,-26,-26,-26,-26,-26,-26,-22,-20,-19,-19,-19,-19,-18,-17,-16,-12}}}, + /* 8 */ + {{{-15,-15,-15,-15,-15,-15,-15,-10, -4, 0, 0, 0, 0, 1, 2, 3, 7}, + {-26,-26,-26,-26,-26,-26,-26,-20,-16,-12,-10,-10,-10,-10, -8, -6, -2}, + {-28,-28,-28,-28,-28,-28,-28,-26,-24,-24,-24,-24,-24,-24,-24,-20,-16}}}, + /* 9 */ + {{{-22,-22,-22,-22,-22,-22,-22,-18,-14, -8, -4, -4, -4, -4, -4, -2, 2}, + {-26,-26,-26,-26,-26,-26,-26,-22,-18,-16,-16,-16,-16,-14,-12,-10, -7}, + {-30,-30,-30,-30,-30,-30,-30,-30,-30,-30,-30,-30,-30,-30,-30,-24,-20}}}, + /* 10 */ + {{{-24,-24,-24,-24,-24,-24,-24,-24,-24,-18,-14,-14,-14,-14,-14,-12,-10}, + {-30,-30,-30,-30,-30,-30,-30,-30,-30,-30,-30,-30,-30,-30,-30,-30,-20}, + {-40,-40,-40,-40,-40,-40,-40,-40,-40,-40,-40,-40,-40,-40,-40,-40,-40}}}, +}; + +/* noise bias (impulse block) */ +static const noise3 _psy_noisebias_impulse[12]={ + /* 63 125 250 500 1k 2k 4k 8k 16k*/ + /* -1 */ + {{{-10,-10,-10,-10,-10, -4, 0, 0, 4, 8, 8, 8, 8, 10, 12, 14, 20}, + {-30,-30,-30,-30,-26,-20,-16, -8, -6, -6, -2, 2, 2, 3, 6, 6, 15}, + {-30,-30,-30,-30,-30,-24,-20,-14,-10, -6, -8, -8, -6, -6, -6, -4, -2}}}, + + /* 0 */ + /* {{{-10,-10,-10,-10,-10, -4, 0, 0, 4, 4, 8, 8, 8, 10, 12, 14, 20}, + {-30,-30,-30,-30,-26,-22,-20,-14, -6, -2, 0, 0, 0, 0, 2, 4, 10}, + {-30,-30,-30,-30,-30,-24,-20,-14,-10, -6, -8, -8, -6, -6, -6, -4, -2}}},*/ + {{{-10,-10,-10,-10,-10, -4, 0, 0, 4, 4, 8, 8, 8, 10, 12, 14, 20}, + {-30,-30,-30,-30,-26,-22,-20,-14, -6, -2, 0, 0, 0, 0, 2, 3, 6}, + {-30,-30,-30,-30,-30,-24,-20,-14,-10, -6, -8, -8, -6, -6, -6, -4, -2}}}, + /* 1 */ + {{{-12,-12,-12,-12,-12, -8, -6, -4, 0, 4, 4, 4, 4, 10, 12, 14, 20}, + {-30,-30,-30,-30,-26,-22,-20,-14,-10, -6, -4, -4, -2, -2, -2, -2, 2}, + {-30,-30,-30,-30,-26,-22,-20,-14,-10, -8,-10,-10, -8, -8, -8, -6, -4}}}, + /* 2 */ + {{{-14,-14,-14,-14,-14,-10, -8, -6, -2, 2, 2, 2, 2, 8, 10, 10, 16}, + {-30,-30,-30,-30,-26,-22,-20,-14,-10, -6, -6, -6, -4, -4, -4, -2, 0}, + {-30,-30,-30,-30,-26,-22,-20,-14,-10,-10,-10,-10,-10,-10,-10, -8, -4}}}, + /* 3 */ + {{{-14,-14,-14,-14,-14,-10, -8, -6, -2, 2, 2, 2, 2, 6, 8, 8, 14}, + {-30,-30,-30,-30,-26,-22,-20,-14,-10, -6, -6, -6, -4, -4, -4, -2, 0}, + {-30,-30,-30,-30,-26,-22,-20,-14,-10,-10,-10,-10,-10,-10,-10, -8, -4}}}, + /* 4 */ + {{{-16,-16,-16,-16,-16,-12,-10, -6, -2, 0, 0, 0, 0, 4, 6, 6, 12}, + {-30,-30,-30,-30,-26,-22,-20,-14,-10, -6, -6, -6, -4, -4, -4, -2, 0}, + {-30,-30,-30,-30,-26,-22,-20,-14,-10,-10,-10,-10,-10,-10,-10, -8, -4}}}, + /* 5 */ + {{{-20,-20,-20,-20,-20,-18,-14,-10, -4, 0, 0, 0, 0, 4, 4, 6, 11}, + {-32,-32,-32,-32,-28,-24,-22,-16,-10, -6, -8, -8, -6, -6, -6, -4, -2}, + {-34,-34,-34,-34,-30,-26,-24,-18,-14,-12,-12,-12,-12,-12,-10, -9, -5}}}, + /* 6 + {{{-20,-20,-20,-20,-20,-18,-14,-10, -4, 0, 0, 0, 0, 4, 4, 6, 11}, + {-34,-34,-34,-34,-30,-30,-24,-20,-12,-12,-14,-14,-10, -9, -8, -6, -4}, + {-34,-34,-34,-34,-34,-30,-26,-20,-16,-15,-15,-15,-15,-15,-13,-12, -8}}},*/ + {{{-20,-20,-20,-20,-20,-18,-14,-10, -4, 0, 0, 0, 0, 4, 4, 6, 11}, + {-34,-34,-34,-34,-30,-30,-30,-24,-16,-16,-16,-16,-16,-16,-14,-14,-12}, + {-36,-36,-36,-36,-36,-34,-28,-24,-20,-20,-20,-20,-20,-20,-20,-18,-16}}}, + /* 7 */ + /* {{{-22,-22,-22,-22,-22,-20,-14,-10, -6, 0, 0, 0, 0, 4, 4, 6, 11}, + {-34,-34,-34,-34,-30,-30,-24,-20,-14,-14,-16,-16,-14,-12,-10,-10,-10}, + {-34,-34,-34,-34,-32,-32,-30,-24,-20,-19,-19,-19,-19,-19,-17,-16,-12}}},*/ + {{{-22,-22,-22,-22,-22,-20,-14,-10, -6, 0, 0, 0, 0, 4, 4, 6, 11}, + {-34,-34,-34,-34,-30,-30,-30,-30,-26,-26,-26,-26,-26,-26,-26,-24,-22}, + {-40,-40,-40,-40,-40,-40,-40,-32,-30,-30,-30,-30,-30,-30,-30,-30,-24}}}, + /* 8 */ + /* {{{-24,-24,-24,-24,-24,-22,-14,-10, -6, -1, -1, -1, -1, 3, 3, 5, 10}, + {-34,-34,-34,-34,-30,-30,-30,-24,-20,-20,-20,-20,-20,-18,-16,-16,-14}, + {-36,-36,-36,-36,-36,-34,-28,-24,-24,-24,-24,-24,-24,-24,-24,-20,-16}}},*/ + {{{-24,-24,-24,-24,-24,-22,-14,-10, -6, -1, -1, -1, -1, 3, 3, 5, 10}, + {-34,-34,-34,-34,-34,-32,-32,-30,-26,-26,-26,-26,-26,-26,-26,-26,-24}, + {-40,-40,-40,-40,-40,-40,-40,-32,-30,-30,-30,-30,-30,-30,-30,-30,-24}}}, + /* 9 */ + /* {{{-28,-28,-28,-28,-28,-28,-28,-20,-14, -8, -4, -4, -4, -4, -4, -2, 2}, + {-36,-36,-36,-36,-34,-32,-32,-30,-26,-26,-26,-26,-26,-22,-20,-20,-18}, + {-40,-40,-40,-40,-40,-40,-40,-32,-30,-30,-30,-30,-30,-30,-30,-24,-20}}},*/ + {{{-28,-28,-28,-28,-28,-28,-28,-20,-14, -8, -4, -4, -4, -4, -4, -2, 2}, + {-36,-36,-36,-36,-34,-32,-32,-30,-26,-26,-26,-26,-26,-26,-26,-26,-26}, + {-40,-40,-40,-40,-40,-40,-40,-32,-30,-30,-30,-30,-30,-30,-30,-24,-20}}}, + /* 10 */ + {{{-30,-30,-30,-30,-30,-26,-24,-24,-24,-20,-16,-16,-16,-16,-16,-14,-12}, + {-40,-40,-40,-40,-40,-40,-40,-40,-35,-30,-30,-30,-30,-30,-30,-30,-26}, + {-40,-40,-40,-40,-40,-40,-40,-40,-40,-40,-40,-40,-40,-40,-40,-40,-40}}}, +}; + +/* noise bias (padding block) */ +static const noise3 _psy_noisebias_padding[12]={ + /* 63 125 250 500 1k 2k 4k 8k 16k*/ + + /* -1 */ + {{{-10,-10,-10,-10,-10, -4, 0, 0, 4, 8, 8, 8, 8, 10, 12, 14, 20}, + {-30,-30,-30,-30,-26,-20,-16, -8, -6, -6, -2, 2, 2, 3, 6, 6, 15}, + {-30,-30,-30,-30,-30,-24,-20,-14,-10, -6, -8, -8, -6, -6, -6, -4, -2}}}, + + /* 0 */ + {{{-10,-10,-10,-10,-10, -4, 0, 0, 4, 8, 8, 8, 8, 10, 12, 14, 20}, + {-30,-30,-30,-30,-26,-22,-20,-14,-10, -4, -2, 2, 3, 6, 6, 8, 10}, + {-30,-30,-30,-30,-26,-22,-20,-14,-10, -4, -4, -4, -4, -4, -2, 0, 2}}}, + /* 1 */ + {{{-12,-12,-12,-12,-12, -8, -6, -4, 0, 4, 4, 4, 4, 10, 12, 14, 20}, + {-30,-30,-30,-30,-26,-22,-20,-14,-10, -4, 0, 0, 0, 2, 2, 4, 8}, + {-30,-30,-30,-30,-26,-22,-20,-14,-10, -6, -6, -6, -6, -6, -4, -2, 0}}}, + /* 2 */ + /* {{{-14,-14,-14,-14,-14,-10, -8, -6, -2, 2, 2, 2, 2, 8, 10, 10, 16}, + {-30,-30,-30,-30,-26,-22,-20,-14,-10, -4, 0, 0, 0, 2, 2, 4, 8}, + {-30,-30,-30,-30,-26,-22,-20,-14,-10, -8, -8, -8, -8, -8, -6, -4, -2}}},*/ + {{{-14,-14,-14,-14,-14,-10, -8, -6, -2, 2, 2, 2, 2, 8, 10, 10, 16}, + {-30,-30,-30,-30,-26,-22,-20,-14,-10, -6, -1, -1, -1, 0, 0, 2, 6}, + {-30,-30,-30,-30,-26,-22,-20,-14,-10, -8, -8, -8, -8, -8, -6, -4, -2}}}, + /* 3 */ + {{{-14,-14,-14,-14,-14,-10, -8, -6, -2, 2, 2, 2, 2, 6, 8, 8, 14}, + {-30,-30,-30,-30,-26,-22,-20,-14,-10, -6, -1, -1, -1, 0, 0, 2, 6}, + {-30,-30,-30,-30,-26,-22,-20,-14,-10, -8, -8, -8, -8, -8, -6, -4, -2}}}, + /* 4 */ + {{{-16,-16,-16,-16,-16,-12,-10, -6, -2, 0, 0, 0, 0, 4, 6, 6, 12}, + {-30,-30,-30,-30,-26,-22,-20,-14,-10, -6, -1, -1, -1, -1, 0, 2, 6}, + {-30,-30,-30,-30,-26,-22,-20,-14,-10, -8, -8, -8, -8, -8, -6, -4, -2}}}, + /* 5 */ + {{{-20,-20,-20,-20,-20,-18,-14,-10, -4, 0, 0, 0, 0, 4, 6, 6, 12}, + {-32,-32,-32,-32,-28,-24,-22,-16,-12, -6, -3, -3, -3, -3, -2, 0, 4}, + {-34,-34,-34,-34,-30,-26,-24,-18,-14,-10,-10,-10,-10,-10, -8, -5, -3}}}, + /* 6 */ + {{{-20,-20,-20,-20,-20,-18,-14,-10, -4, 0, 0, 0, 0, 4, 6, 6, 12}, + {-34,-34,-34,-34,-30,-30,-24,-20,-14, -8, -4, -4, -4, -4, -3, -1, 4}, + {-34,-34,-34,-34,-34,-30,-26,-20,-16,-13,-13,-13,-13,-13,-11, -8, -6}}}, + /* 7 */ + {{{-20,-20,-20,-20,-20,-18,-14,-10, -4, 0, 0, 0, 0, 4, 6, 6, 12}, + {-34,-34,-34,-34,-30,-30,-30,-24,-16,-10, -8, -6, -6, -6, -5, -3, 1}, + {-34,-34,-34,-34,-32,-32,-28,-22,-18,-16,-16,-16,-16,-16,-14,-12,-10}}}, + /* 8 */ + {{{-22,-22,-22,-22,-22,-20,-14,-10, -4, 0, 0, 0, 0, 3, 5, 5, 11}, + {-34,-34,-34,-34,-30,-30,-30,-24,-16,-12,-10, -8, -8, -8, -7, -5, -2}, + {-36,-36,-36,-36,-36,-34,-28,-22,-20,-20,-20,-20,-20,-20,-20,-16,-14}}}, + /* 9 */ + {{{-28,-28,-28,-28,-28,-28,-28,-20,-14, -8, -2, -2, -2, -2, 0, 2, 6}, + {-36,-36,-36,-36,-34,-32,-32,-24,-16,-12,-12,-12,-12,-12,-10, -8, -5}, + {-40,-40,-40,-40,-40,-40,-40,-32,-26,-24,-24,-24,-24,-24,-24,-20,-18}}}, + /* 10 */ + {{{-30,-30,-30,-30,-30,-26,-24,-24,-24,-20,-12,-12,-12,-12,-12,-10, -8}, + {-40,-40,-40,-40,-40,-40,-40,-40,-35,-30,-25,-25,-25,-25,-25,-25,-15}, + {-40,-40,-40,-40,-40,-40,-40,-40,-40,-40,-40,-40,-40,-40,-40,-40,-40}}}, +}; + + +static const noiseguard _psy_noiseguards_44[4]={ + {3,3,15}, + {3,3,15}, + {10,10,100}, + {10,10,100}, +}; + +static const int _psy_tone_suppress[12]={ + -20,-20,-20,-20,-20,-24,-30,-40,-40,-45,-45,-45, +}; +static const int _psy_tone_0dB[12]={ + 90,90,95,95,95,95,105,105,105,105,105,105, +}; +static const int _psy_noise_suppress[12]={ + -20,-20,-24,-24,-24,-24,-30,-40,-40,-45,-45,-45, +}; + +static const vorbis_info_psy _psy_info_template={ + /* blockflag */ + -1, + /* ath_adjatt, ath_maxatt */ + -140.,-140., + /* tonemask att boost/decay,suppr,curves */ + {0.f,0.f,0.f}, 0.,0., -40.f, {0.}, + + /*noisemaskp,supp, low/high window, low/hi guard, minimum */ + 1, -0.f, .5f, .5f, 0,0,0, + /* noiseoffset*3, noisecompand, max_curve_dB */ + {{-1},{-1},{-1}},{-1},105.f, + /* noise normalization - noise_p, start, partition, thresh. */ + 0,-1,-1,0., +}; + +/* ath ****************/ + +static const int _psy_ath_floater[12]={ + -100,-100,-100,-100,-100,-100,-105,-105,-105,-105,-110,-120, +}; +static const int _psy_ath_abs[12]={ + -130,-130,-130,-130,-140,-140,-140,-140,-140,-140,-140,-150, +}; + +/* stereo setup. These don't map directly to quality level, there's + an additional indirection as several of the below may be used in a + single bitmanaged stream + +****************/ + +/* various stereo possibilities */ + +/* stereo mode by base quality level */ +static const adj_stereo _psy_stereo_modes_44[12]={ + /* 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 -1 */ + {{ 4, 4, 4, 4, 4, 4, 4, 3, 2, 2, 1, 0, 0, 0, 0}, + { 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 5, 4, 3}, + { 1, 2, 3, 4, 4, 4, 4, 4, 4, 5, 6, 7, 8, 8, 8}, + { 12,12.5, 13,13.5, 14,14.5, 15, 99, 99, 99, 99, 99, 99, 99, 99}}, + +/* 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 0 */ + {{ 4, 4, 4, 4, 4, 4, 4, 3, 2, 1, 0, 0, 0, 0, 0}, + { 8, 8, 8, 8, 6, 6, 5, 5, 5, 5, 5, 5, 5, 4, 3}, + { 1, 2, 3, 4, 4, 5, 6, 6, 6, 6, 6, 8, 8, 8, 8}, + { 12,12.5, 13,13.5, 14,14.5, 15, 99, 99, 99, 99, 99, 99, 99, 99}}, + + + /* 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 1 */ + {{ 3, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, 0, 0, 0, 0}, + { 8, 8, 8, 8, 6, 6, 5, 5, 5, 5, 5, 5, 5, 4, 3}, + { 1, 2, 3, 4, 4, 5, 6, 6, 6, 6, 6, 8, 8, 8, 8}, + { 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99}}, + + + /* 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 2 */ + {{ 3, 3, 3, 3, 3, 3, 3, 2, 1, 1, 0, 0, 0, 0, 0}, + { 8, 8, 6, 6, 5, 5, 4, 4, 4, 4, 4, 4, 3, 2, 1}, + { 3, 4, 4, 5, 5, 6, 6, 6, 6, 6, 6, 8, 8, 8, 8}, + { 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99}}, + /* 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 3 */ + {{ 2, 2, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0}, + { 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 2, 1}, + { 4, 4, 5, 6, 6, 6, 6, 6, 8, 8, 10, 10, 10, 10, 10}, + { 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99}}, + /* 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 4 */ + {{ 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + { 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 2, 1, 0}, + { 6, 6, 6, 8, 8, 8, 8, 8, 8, 8, 10, 10, 10, 10, 10}, + { 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99}}, + /* 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 5 */ + {{ 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + { 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0}, + { 6, 7, 8, 8, 8, 10, 10, 12, 12, 12, 12, 12, 12, 12, 12}, + { 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99}}, + /* 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 6 */ + {{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + { 3, 3, 3, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + { 8, 8, 8, 10, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12}, + { 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99}}, + /* 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 7 */ + {{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + { 3, 3, 3, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + { 8, 8, 10, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12}, + { 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99}}, + /* 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 8 */ + {{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + { 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + { 8, 10, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12}, + { 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99}}, + /* 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 9 */ + {{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + { 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4}, + { 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99}}, + /* 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 10 */ + {{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + { 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4}, + { 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99}}, +}; + +/* tone master attenuation by base quality mode and bitrate tweak */ +static const att3 _psy_tone_masteratt_44[12]={ + {{ 35, 21, 9}, 0, 0}, /* -1 */ + {{ 30, 20, 8}, -2, 1.25}, /* 0 */ + /* {{ 25, 14, 4}, 0, 0}, *//* 1 */ + {{ 25, 12, 2}, 0, 0}, /* 1 */ + /* {{ 20, 10, -2}, 0, 0}, *//* 2 */ + {{ 20, 9, -3}, 0, 0}, /* 2 */ + {{ 20, 9, -4}, 0, 0}, /* 3 */ + {{ 20, 9, -4}, 0, 0}, /* 4 */ + {{ 20, 6, -6}, 0, 0}, /* 5 */ + {{ 20, 3, -10}, 0, 0}, /* 6 */ + {{ 18, 1, -14}, 0, 0}, /* 7 */ + {{ 18, 0, -16}, 0, 0}, /* 8 */ + {{ 18, -2, -16}, 0, 0}, /* 9 */ + {{ 12, -2, -20}, 0, 0}, /* 10 */ +}; + +/* lowpass by mode **************/ +static const double _psy_lowpass_44[12]={ + /* 15.1,15.8,16.5,17.9,20.5,48.,999.,999.,999.,999.,999. */ + 13.9,15.1,15.8,16.5,17.2,18.9,20.1,48.,999.,999.,999.,999. +}; + +/* noise normalization **********/ + +static const int _noise_start_short_44[11]={ + /* 16,16,16,16,32,32,9999,9999,9999,9999 */ + 32,16,16,16,32,9999,9999,9999,9999,9999,9999 +}; +static const int _noise_start_long_44[11]={ + /* 128,128,128,256,512,512,9999,9999,9999,9999 */ + 256,128,128,256,512,9999,9999,9999,9999,9999,9999 +}; + +static const int _noise_part_short_44[11]={ + 8,8,8,8,8,8,8,8,8,8,8 +}; +static const int _noise_part_long_44[11]={ + 32,32,32,32,32,32,32,32,32,32,32 +}; + +static const double _noise_thresh_44[11]={ + /* .2,.2,.3,.4,.5,.5,9999.,9999.,9999.,9999., */ + .2,.2,.2,.4,.6,9999.,9999.,9999.,9999.,9999.,9999., +}; + +static const double _noise_thresh_5only[2]={ + .5,.5, +}; diff --git a/code/libvorbis-1.3.4/lib/modes/psych_8.h b/code/libvorbis-1.3.4/lib/modes/psych_8.h new file mode 100644 index 0000000000..0e2dd57371 --- /dev/null +++ b/code/libvorbis-1.3.4/lib/modes/psych_8.h @@ -0,0 +1,101 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: 8kHz psychoacoustic settings + last mod: $Id: psych_8.h 16227 2009-07-08 06:58:46Z xiphmont $ + + ********************************************************************/ + +static const att3 _psy_tone_masteratt_8[3]={ + {{ 32, 25, 12}, 0, 0}, /* 0 */ + {{ 30, 25, 12}, 0, 0}, /* 0 */ + {{ 20, 0, -14}, 0, 0}, /* 0 */ +}; + +static const vp_adjblock _vp_tonemask_adj_8[3]={ + /* adjust for mode zero */ + /* 63 125 250 500 1 2 4 8 16 */ + {{-15,-15,-15,-15,-10,-10, -6, 0, 0, 0, 0,10, 0, 0,99,99,99}}, /* 1 */ + {{-15,-15,-15,-15,-10,-10, -6, 0, 0, 0, 0,10, 0, 0,99,99,99}}, /* 1 */ + {{-15,-15,-15,-15,-10,-10, -6, 0, 0, 0, 0, 0, 0, 0,99,99,99}}, /* 1 */ +}; + + +static const noise3 _psy_noisebias_8[3]={ + /* 63 125 250 500 1k 2k 4k 8k 16k*/ + {{{-10,-10,-10,-10, -5, -5, -5, 0, 4, 8, 8, 8, 10, 10, 99, 99, 99}, + {-10,-10,-10,-10, -5, -5, -5, 0, 0, 4, 4, 4, 4, 4, 99, 99, 99}, + {-30,-30,-30,-30,-30,-24,-20,-14,-10, -6, -8, -8, -6, -6, 99, 99, 99}}}, + + {{{-10,-10,-10,-10, -5, -5, -5, 0, 4, 8, 8, 8, 10, 10, 99, 99, 99}, + {-10,-10,-10,-10,-10,-10, -5, -5, -5, 0, 0, 0, 0, 0, 99, 99, 99}, + {-30,-30,-30,-30,-30,-24,-20,-14,-10, -6, -8, -8, -6, -6, 99, 99, 99}}}, + + {{{-15,-15,-15,-15,-15,-12,-10, -8, 0, 2, 4, 4, 5, 5, 99, 99, 99}, + {-30,-30,-30,-30,-26,-22,-20,-14,-12,-12,-10,-10,-10,-10, 99, 99, 99}, + {-30,-30,-30,-30,-26,-26,-26,-26,-26,-26,-26,-26,-26,-24, 99, 99, 99}}}, +}; + +/* stereo mode by base quality level */ +static const adj_stereo _psy_stereo_modes_8[3]={ + /* 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 */ + {{ 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}, + { 6, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4}, + { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, + { 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99}}, + {{ 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}, + { 6, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4}, + { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, + { 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99}}, + {{ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}, + { 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4}, + { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, + { 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99}}, +}; + +static const noiseguard _psy_noiseguards_8[2]={ + {10,10,-1}, + {10,10,-1}, +}; + +static const compandblock _psy_compand_8[2]={ + {{ + 0, 1, 2, 3, 4, 5, 6, 7, /* 7dB */ + 8, 8, 9, 9,10,10,11, 11, /* 15dB */ + 12,12,13,13,14,14,15, 15, /* 23dB */ + 16,16,17,17,17,18,18, 19, /* 31dB */ + 19,19,20,21,22,23,24, 25, /* 39dB */ + }}, + {{ + 0, 1, 2, 3, 4, 5, 6, 6, /* 7dB */ + 7, 7, 6, 6, 5, 5, 4, 4, /* 15dB */ + 3, 3, 3, 4, 5, 6, 7, 8, /* 23dB */ + 9,10,11,12,13,14,15, 16, /* 31dB */ + 17,18,19,20,21,22,23, 24, /* 39dB */ + }}, +}; + +static const double _psy_lowpass_8[3]={3.,4.,4.}; +static const int _noise_start_8[2]={ + 64,64, +}; +static const int _noise_part_8[2]={ + 8,8, +}; + +static const int _psy_ath_floater_8[3]={ + -100,-100,-105, +}; + +static const int _psy_ath_abs_8[3]={ + -130,-130,-140, +}; diff --git a/code/libvorbis-1.3.4/lib/modes/residue_16.h b/code/libvorbis-1.3.4/lib/modes/residue_16.h new file mode 100644 index 0000000000..dcaca5451e --- /dev/null +++ b/code/libvorbis-1.3.4/lib/modes/residue_16.h @@ -0,0 +1,163 @@ +/******************************************************************** + * * + * This FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: toplevel residue templates 16/22kHz + last mod: $Id: residue_16.h 16962 2010-03-11 07:30:34Z xiphmont $ + + ********************************************************************/ + +/***** residue backends *********************************************/ + +static const static_bookblock _resbook_16s_0={ + { + {0}, + {0,0,&_16c0_s_p1_0}, + {0}, + {0,0,&_16c0_s_p3_0}, + {0,0,&_16c0_s_p4_0}, + {0,0,&_16c0_s_p5_0}, + {0,0,&_16c0_s_p6_0}, + {&_16c0_s_p7_0,&_16c0_s_p7_1}, + {&_16c0_s_p8_0,&_16c0_s_p8_1}, + {&_16c0_s_p9_0,&_16c0_s_p9_1,&_16c0_s_p9_2} + } +}; +static const static_bookblock _resbook_16s_1={ + { + {0}, + {0,0,&_16c1_s_p1_0}, + {0}, + {0,0,&_16c1_s_p3_0}, + {0,0,&_16c1_s_p4_0}, + {0,0,&_16c1_s_p5_0}, + {0,0,&_16c1_s_p6_0}, + {&_16c1_s_p7_0,&_16c1_s_p7_1}, + {&_16c1_s_p8_0,&_16c1_s_p8_1}, + {&_16c1_s_p9_0,&_16c1_s_p9_1,&_16c1_s_p9_2} + } +}; +static const static_bookblock _resbook_16s_2={ + { + {0}, + {0,0,&_16c2_s_p1_0}, + {0,0,&_16c2_s_p2_0}, + {0,0,&_16c2_s_p3_0}, + {0,0,&_16c2_s_p4_0}, + {&_16c2_s_p5_0,&_16c2_s_p5_1}, + {&_16c2_s_p6_0,&_16c2_s_p6_1}, + {&_16c2_s_p7_0,&_16c2_s_p7_1}, + {&_16c2_s_p8_0,&_16c2_s_p8_1}, + {&_16c2_s_p9_0,&_16c2_s_p9_1,&_16c2_s_p9_2} + } +}; + +static const vorbis_residue_template _res_16s_0[]={ + {2,0,32, &_residue_44_mid, + &_huff_book__16c0_s_single,&_huff_book__16c0_s_single, + &_resbook_16s_0,&_resbook_16s_0}, +}; +static const vorbis_residue_template _res_16s_1[]={ + {2,0,32, &_residue_44_mid, + &_huff_book__16c1_s_short,&_huff_book__16c1_s_short, + &_resbook_16s_1,&_resbook_16s_1}, + + {2,0,32, &_residue_44_mid, + &_huff_book__16c1_s_long,&_huff_book__16c1_s_long, + &_resbook_16s_1,&_resbook_16s_1} +}; +static const vorbis_residue_template _res_16s_2[]={ + {2,0,32, &_residue_44_high, + &_huff_book__16c2_s_short,&_huff_book__16c2_s_short, + &_resbook_16s_2,&_resbook_16s_2}, + + {2,0,32, &_residue_44_high, + &_huff_book__16c2_s_long,&_huff_book__16c2_s_long, + &_resbook_16s_2,&_resbook_16s_2} +}; + +static const vorbis_mapping_template _mapres_template_16_stereo[3]={ + { _map_nominal, _res_16s_0 }, /* 0 */ + { _map_nominal, _res_16s_1 }, /* 1 */ + { _map_nominal, _res_16s_2 }, /* 2 */ +}; + +static const static_bookblock _resbook_16u_0={ + { + {0}, + {0,0,&_16u0__p1_0}, + {0,0,&_16u0__p2_0}, + {0,0,&_16u0__p3_0}, + {0,0,&_16u0__p4_0}, + {0,0,&_16u0__p5_0}, + {&_16u0__p6_0,&_16u0__p6_1}, + {&_16u0__p7_0,&_16u0__p7_1,&_16u0__p7_2} + } +}; +static const static_bookblock _resbook_16u_1={ + { + {0}, + {0,0,&_16u1__p1_0}, + {0,0,&_16u1__p2_0}, + {0,0,&_16u1__p3_0}, + {0,0,&_16u1__p4_0}, + {0,0,&_16u1__p5_0}, + {0,0,&_16u1__p6_0}, + {&_16u1__p7_0,&_16u1__p7_1}, + {&_16u1__p8_0,&_16u1__p8_1}, + {&_16u1__p9_0,&_16u1__p9_1,&_16u1__p9_2} + } +}; +static const static_bookblock _resbook_16u_2={ + { + {0}, + {0,0,&_16u2_p1_0}, + {0,0,&_16u2_p2_0}, + {0,0,&_16u2_p3_0}, + {0,0,&_16u2_p4_0}, + {&_16u2_p5_0,&_16u2_p5_1}, + {&_16u2_p6_0,&_16u2_p6_1}, + {&_16u2_p7_0,&_16u2_p7_1}, + {&_16u2_p8_0,&_16u2_p8_1}, + {&_16u2_p9_0,&_16u2_p9_1,&_16u2_p9_2} + } +}; + +static const vorbis_residue_template _res_16u_0[]={ + {1,0,32, &_residue_44_low_un, + &_huff_book__16u0__single,&_huff_book__16u0__single, + &_resbook_16u_0,&_resbook_16u_0}, +}; +static const vorbis_residue_template _res_16u_1[]={ + {1,0,32, &_residue_44_mid_un, + &_huff_book__16u1__short,&_huff_book__16u1__short, + &_resbook_16u_1,&_resbook_16u_1}, + + {1,0,32, &_residue_44_mid_un, + &_huff_book__16u1__long,&_huff_book__16u1__long, + &_resbook_16u_1,&_resbook_16u_1} +}; +static const vorbis_residue_template _res_16u_2[]={ + {1,0,32, &_residue_44_hi_un, + &_huff_book__16u2__short,&_huff_book__16u2__short, + &_resbook_16u_2,&_resbook_16u_2}, + + {1,0,32, &_residue_44_hi_un, + &_huff_book__16u2__long,&_huff_book__16u2__long, + &_resbook_16u_2,&_resbook_16u_2} +}; + + +static const vorbis_mapping_template _mapres_template_16_uncoupled[3]={ + { _map_nominal_u, _res_16u_0 }, /* 0 */ + { _map_nominal_u, _res_16u_1 }, /* 1 */ + { _map_nominal_u, _res_16u_2 }, /* 2 */ +}; diff --git a/code/libvorbis-1.3.4/lib/modes/residue_44.h b/code/libvorbis-1.3.4/lib/modes/residue_44.h new file mode 100644 index 0000000000..236c18341b --- /dev/null +++ b/code/libvorbis-1.3.4/lib/modes/residue_44.h @@ -0,0 +1,292 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: toplevel residue templates for 32/44.1/48kHz + last mod: $Id: residue_44.h 16962 2010-03-11 07:30:34Z xiphmont $ + + ********************************************************************/ + +#include "vorbis/codec.h" +#include "backends.h" +#include "books/coupled/res_books_stereo.h" + +/***** residue backends *********************************************/ + +static const vorbis_info_residue0 _residue_44_low={ + 0,-1, -1, 9,-1,-1, + /* 0 1 2 3 4 5 6 7 */ + {0}, + {-1}, + { 0, 1, 2, 2, 4, 8, 16, 32}, + { 0, 0, 0,999, 4, 8, 16, 32}, +}; + +static const vorbis_info_residue0 _residue_44_mid={ + 0,-1, -1, 10,-1,-1, + /* 0 1 2 3 4 5 6 7 8 */ + {0}, + {-1}, + { 0, 1, 1, 2, 2, 4, 8, 16, 32}, + { 0, 0,999, 0,999, 4, 8, 16, 32}, +}; + +static const vorbis_info_residue0 _residue_44_high={ + 0,-1, -1, 10,-1,-1, + /* 0 1 2 3 4 5 6 7 8 */ + {0}, + {-1}, + { 0, 1, 2, 4, 8, 16, 32, 71,157}, + { 0, 1, 2, 3, 4, 8, 16, 71,157}, +}; + +static const static_bookblock _resbook_44s_n1={ + { + {0},{0,0,&_44cn1_s_p1_0},{0,0,&_44cn1_s_p2_0}, + {0,0,&_44cn1_s_p3_0},{0,0,&_44cn1_s_p4_0},{0,0,&_44cn1_s_p5_0}, + {&_44cn1_s_p6_0,&_44cn1_s_p6_1},{&_44cn1_s_p7_0,&_44cn1_s_p7_1}, + {&_44cn1_s_p8_0,&_44cn1_s_p8_1,&_44cn1_s_p8_2} + } +}; +static const static_bookblock _resbook_44sm_n1={ + { + {0},{0,0,&_44cn1_sm_p1_0},{0,0,&_44cn1_sm_p2_0}, + {0,0,&_44cn1_sm_p3_0},{0,0,&_44cn1_sm_p4_0},{0,0,&_44cn1_sm_p5_0}, + {&_44cn1_sm_p6_0,&_44cn1_sm_p6_1},{&_44cn1_sm_p7_0,&_44cn1_sm_p7_1}, + {&_44cn1_sm_p8_0,&_44cn1_sm_p8_1,&_44cn1_sm_p8_2} + } +}; + +static const static_bookblock _resbook_44s_0={ + { + {0},{0,0,&_44c0_s_p1_0},{0,0,&_44c0_s_p2_0}, + {0,0,&_44c0_s_p3_0},{0,0,&_44c0_s_p4_0},{0,0,&_44c0_s_p5_0}, + {&_44c0_s_p6_0,&_44c0_s_p6_1},{&_44c0_s_p7_0,&_44c0_s_p7_1}, + {&_44c0_s_p8_0,&_44c0_s_p8_1,&_44c0_s_p8_2} + } +}; +static const static_bookblock _resbook_44sm_0={ + { + {0},{0,0,&_44c0_sm_p1_0},{0,0,&_44c0_sm_p2_0}, + {0,0,&_44c0_sm_p3_0},{0,0,&_44c0_sm_p4_0},{0,0,&_44c0_sm_p5_0}, + {&_44c0_sm_p6_0,&_44c0_sm_p6_1},{&_44c0_sm_p7_0,&_44c0_sm_p7_1}, + {&_44c0_sm_p8_0,&_44c0_sm_p8_1,&_44c0_sm_p8_2} + } +}; + +static const static_bookblock _resbook_44s_1={ + { + {0},{0,0,&_44c1_s_p1_0},{0,0,&_44c1_s_p2_0}, + {0,0,&_44c1_s_p3_0},{0,0,&_44c1_s_p4_0},{0,0,&_44c1_s_p5_0}, + {&_44c1_s_p6_0,&_44c1_s_p6_1},{&_44c1_s_p7_0,&_44c1_s_p7_1}, + {&_44c1_s_p8_0,&_44c1_s_p8_1,&_44c1_s_p8_2} + } +}; +static const static_bookblock _resbook_44sm_1={ + { + {0},{0,0,&_44c1_sm_p1_0},{0,0,&_44c1_sm_p2_0}, + {0,0,&_44c1_sm_p3_0},{0,0,&_44c1_sm_p4_0},{0,0,&_44c1_sm_p5_0}, + {&_44c1_sm_p6_0,&_44c1_sm_p6_1},{&_44c1_sm_p7_0,&_44c1_sm_p7_1}, + {&_44c1_sm_p8_0,&_44c1_sm_p8_1,&_44c1_sm_p8_2} + } +}; + +static const static_bookblock _resbook_44s_2={ + { + {0},{0,0,&_44c2_s_p1_0},{0,0,&_44c2_s_p2_0},{0,0,&_44c2_s_p3_0}, + {0,0,&_44c2_s_p4_0},{0,0,&_44c2_s_p5_0},{0,0,&_44c2_s_p6_0}, + {&_44c2_s_p7_0,&_44c2_s_p7_1},{&_44c2_s_p8_0,&_44c2_s_p8_1}, + {&_44c2_s_p9_0,&_44c2_s_p9_1,&_44c2_s_p9_2} + } +}; +static const static_bookblock _resbook_44s_3={ + { + {0},{0,0,&_44c3_s_p1_0},{0,0,&_44c3_s_p2_0},{0,0,&_44c3_s_p3_0}, + {0,0,&_44c3_s_p4_0},{0,0,&_44c3_s_p5_0},{0,0,&_44c3_s_p6_0}, + {&_44c3_s_p7_0,&_44c3_s_p7_1},{&_44c3_s_p8_0,&_44c3_s_p8_1}, + {&_44c3_s_p9_0,&_44c3_s_p9_1,&_44c3_s_p9_2} + } +}; +static const static_bookblock _resbook_44s_4={ + { + {0},{0,0,&_44c4_s_p1_0},{0,0,&_44c4_s_p2_0},{0,0,&_44c4_s_p3_0}, + {0,0,&_44c4_s_p4_0},{0,0,&_44c4_s_p5_0},{0,0,&_44c4_s_p6_0}, + {&_44c4_s_p7_0,&_44c4_s_p7_1},{&_44c4_s_p8_0,&_44c4_s_p8_1}, + {&_44c4_s_p9_0,&_44c4_s_p9_1,&_44c4_s_p9_2} + } +}; +static const static_bookblock _resbook_44s_5={ + { + {0},{0,0,&_44c5_s_p1_0},{0,0,&_44c5_s_p2_0},{0,0,&_44c5_s_p3_0}, + {0,0,&_44c5_s_p4_0},{0,0,&_44c5_s_p5_0},{0,0,&_44c5_s_p6_0}, + {&_44c5_s_p7_0,&_44c5_s_p7_1},{&_44c5_s_p8_0,&_44c5_s_p8_1}, + {&_44c5_s_p9_0,&_44c5_s_p9_1,&_44c5_s_p9_2} + } +}; +static const static_bookblock _resbook_44s_6={ + { + {0},{0,0,&_44c6_s_p1_0},{0,0,&_44c6_s_p2_0},{0,0,&_44c6_s_p3_0}, + {0,0,&_44c6_s_p4_0}, + {&_44c6_s_p5_0,&_44c6_s_p5_1}, + {&_44c6_s_p6_0,&_44c6_s_p6_1}, + {&_44c6_s_p7_0,&_44c6_s_p7_1}, + {&_44c6_s_p8_0,&_44c6_s_p8_1}, + {&_44c6_s_p9_0,&_44c6_s_p9_1,&_44c6_s_p9_2} + } +}; +static const static_bookblock _resbook_44s_7={ + { + {0},{0,0,&_44c7_s_p1_0},{0,0,&_44c7_s_p2_0},{0,0,&_44c7_s_p3_0}, + {0,0,&_44c7_s_p4_0}, + {&_44c7_s_p5_0,&_44c7_s_p5_1}, + {&_44c7_s_p6_0,&_44c7_s_p6_1}, + {&_44c7_s_p7_0,&_44c7_s_p7_1}, + {&_44c7_s_p8_0,&_44c7_s_p8_1}, + {&_44c7_s_p9_0,&_44c7_s_p9_1,&_44c7_s_p9_2} + } +}; +static const static_bookblock _resbook_44s_8={ + { + {0},{0,0,&_44c8_s_p1_0},{0,0,&_44c8_s_p2_0},{0,0,&_44c8_s_p3_0}, + {0,0,&_44c8_s_p4_0}, + {&_44c8_s_p5_0,&_44c8_s_p5_1}, + {&_44c8_s_p6_0,&_44c8_s_p6_1}, + {&_44c8_s_p7_0,&_44c8_s_p7_1}, + {&_44c8_s_p8_0,&_44c8_s_p8_1}, + {&_44c8_s_p9_0,&_44c8_s_p9_1,&_44c8_s_p9_2} + } +}; +static const static_bookblock _resbook_44s_9={ + { + {0},{0,0,&_44c9_s_p1_0},{0,0,&_44c9_s_p2_0},{0,0,&_44c9_s_p3_0}, + {0,0,&_44c9_s_p4_0}, + {&_44c9_s_p5_0,&_44c9_s_p5_1}, + {&_44c9_s_p6_0,&_44c9_s_p6_1}, + {&_44c9_s_p7_0,&_44c9_s_p7_1}, + {&_44c9_s_p8_0,&_44c9_s_p8_1}, + {&_44c9_s_p9_0,&_44c9_s_p9_1,&_44c9_s_p9_2} + } +}; + +static const vorbis_residue_template _res_44s_n1[]={ + {2,0,32, &_residue_44_low, + &_huff_book__44cn1_s_short,&_huff_book__44cn1_sm_short, + &_resbook_44s_n1,&_resbook_44sm_n1}, + + {2,0,32, &_residue_44_low, + &_huff_book__44cn1_s_long,&_huff_book__44cn1_sm_long, + &_resbook_44s_n1,&_resbook_44sm_n1} +}; +static const vorbis_residue_template _res_44s_0[]={ + {2,0,16, &_residue_44_low, + &_huff_book__44c0_s_short,&_huff_book__44c0_sm_short, + &_resbook_44s_0,&_resbook_44sm_0}, + + {2,0,32, &_residue_44_low, + &_huff_book__44c0_s_long,&_huff_book__44c0_sm_long, + &_resbook_44s_0,&_resbook_44sm_0} +}; +static const vorbis_residue_template _res_44s_1[]={ + {2,0,16, &_residue_44_low, + &_huff_book__44c1_s_short,&_huff_book__44c1_sm_short, + &_resbook_44s_1,&_resbook_44sm_1}, + + {2,0,32, &_residue_44_low, + &_huff_book__44c1_s_long,&_huff_book__44c1_sm_long, + &_resbook_44s_1,&_resbook_44sm_1} +}; + +static const vorbis_residue_template _res_44s_2[]={ + {2,0,16, &_residue_44_mid, + &_huff_book__44c2_s_short,&_huff_book__44c2_s_short, + &_resbook_44s_2,&_resbook_44s_2}, + + {2,0,32, &_residue_44_mid, + &_huff_book__44c2_s_long,&_huff_book__44c2_s_long, + &_resbook_44s_2,&_resbook_44s_2} +}; +static const vorbis_residue_template _res_44s_3[]={ + {2,0,16, &_residue_44_mid, + &_huff_book__44c3_s_short,&_huff_book__44c3_s_short, + &_resbook_44s_3,&_resbook_44s_3}, + + {2,0,32, &_residue_44_mid, + &_huff_book__44c3_s_long,&_huff_book__44c3_s_long, + &_resbook_44s_3,&_resbook_44s_3} +}; +static const vorbis_residue_template _res_44s_4[]={ + {2,0,16, &_residue_44_mid, + &_huff_book__44c4_s_short,&_huff_book__44c4_s_short, + &_resbook_44s_4,&_resbook_44s_4}, + + {2,0,32, &_residue_44_mid, + &_huff_book__44c4_s_long,&_huff_book__44c4_s_long, + &_resbook_44s_4,&_resbook_44s_4} +}; +static const vorbis_residue_template _res_44s_5[]={ + {2,0,16, &_residue_44_mid, + &_huff_book__44c5_s_short,&_huff_book__44c5_s_short, + &_resbook_44s_5,&_resbook_44s_5}, + + {2,0,32, &_residue_44_mid, + &_huff_book__44c5_s_long,&_huff_book__44c5_s_long, + &_resbook_44s_5,&_resbook_44s_5} +}; +static const vorbis_residue_template _res_44s_6[]={ + {2,0,16, &_residue_44_high, + &_huff_book__44c6_s_short,&_huff_book__44c6_s_short, + &_resbook_44s_6,&_resbook_44s_6}, + + {2,0,32, &_residue_44_high, + &_huff_book__44c6_s_long,&_huff_book__44c6_s_long, + &_resbook_44s_6,&_resbook_44s_6} +}; +static const vorbis_residue_template _res_44s_7[]={ + {2,0,16, &_residue_44_high, + &_huff_book__44c7_s_short,&_huff_book__44c7_s_short, + &_resbook_44s_7,&_resbook_44s_7}, + + {2,0,32, &_residue_44_high, + &_huff_book__44c7_s_long,&_huff_book__44c7_s_long, + &_resbook_44s_7,&_resbook_44s_7} +}; +static const vorbis_residue_template _res_44s_8[]={ + {2,0,16, &_residue_44_high, + &_huff_book__44c8_s_short,&_huff_book__44c8_s_short, + &_resbook_44s_8,&_resbook_44s_8}, + + {2,0,32, &_residue_44_high, + &_huff_book__44c8_s_long,&_huff_book__44c8_s_long, + &_resbook_44s_8,&_resbook_44s_8} +}; +static const vorbis_residue_template _res_44s_9[]={ + {2,0,16, &_residue_44_high, + &_huff_book__44c9_s_short,&_huff_book__44c9_s_short, + &_resbook_44s_9,&_resbook_44s_9}, + + {2,0,32, &_residue_44_high, + &_huff_book__44c9_s_long,&_huff_book__44c9_s_long, + &_resbook_44s_9,&_resbook_44s_9} +}; + +static const vorbis_mapping_template _mapres_template_44_stereo[]={ + { _map_nominal, _res_44s_n1 }, /* -1 */ + { _map_nominal, _res_44s_0 }, /* 0 */ + { _map_nominal, _res_44s_1 }, /* 1 */ + { _map_nominal, _res_44s_2 }, /* 2 */ + { _map_nominal, _res_44s_3 }, /* 3 */ + { _map_nominal, _res_44s_4 }, /* 4 */ + { _map_nominal, _res_44s_5 }, /* 5 */ + { _map_nominal, _res_44s_6 }, /* 6 */ + { _map_nominal, _res_44s_7 }, /* 7 */ + { _map_nominal, _res_44s_8 }, /* 8 */ + { _map_nominal, _res_44s_9 }, /* 9 */ +}; diff --git a/code/libvorbis-1.3.4/lib/modes/residue_44p51.h b/code/libvorbis-1.3.4/lib/modes/residue_44p51.h new file mode 100644 index 0000000000..a52cc5245e --- /dev/null +++ b/code/libvorbis-1.3.4/lib/modes/residue_44p51.h @@ -0,0 +1,451 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2010 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: toplevel residue templates for 32/44.1/48kHz uncoupled + last mod: $Id: residue_44p51.h 19013 2013-11-12 04:04:50Z giles $ + + ********************************************************************/ + +#include "vorbis/codec.h" +#include "backends.h" + +#include "books/coupled/res_books_51.h" + +/***** residue backends *********************************************/ + +static const vorbis_info_residue0 _residue_44p_lo={ + 0,-1, -1, 7,-1,-1, + /* 0 1 2 3 4 5 6 7 8 */ + {0}, + {-1}, + { 0, 1, 2, 7, 17, 31}, + { 0, 0, 99, 7, 17, 31}, +}; + +static const vorbis_info_residue0 _residue_44p={ + 0,-1, -1, 8,-1,-1, + /* 0 1 2 3 4 5 6 7 8 */ + {0}, + {-1}, + { 0, 1, 1, 2, 7, 17, 31}, + { 0, 0, 99, 99, 7, 17, 31}, +}; + +static const vorbis_info_residue0 _residue_44p_hi={ + 0,-1, -1, 8,-1,-1, + /* 0 1 2 3 4 5 6 7 8 */ + {0}, + {-1}, + { 0, 1, 2, 4, 7, 17, 31}, + { 0, 1, 2, 4, 7, 17, 31}, +}; + +static const vorbis_info_residue0 _residue_44p_lfe={ + 0,-1, -1, 2,-1,-1, + /* 0 1 2 3 4 5 6 7 8 */ + {0}, + {-1}, + { 32}, + { -1} +}; + +static const static_bookblock _resbook_44p_n1={ + { + {0}, + {0,&_44pn1_p1_0}, + + {&_44pn1_p2_0,&_44pn1_p2_1,0}, + {&_44pn1_p3_0,&_44pn1_p3_1,0}, + {&_44pn1_p4_0,&_44pn1_p4_1,0}, + + {&_44pn1_p5_0,&_44pn1_p5_1,&_44pn1_p4_1}, + {&_44pn1_p6_0,&_44pn1_p6_1,&_44pn1_p6_2}, + } +}; + +static const static_bookblock _resbook_44p_0={ + { + {0}, + {0,&_44p0_p1_0}, + + {&_44p0_p2_0,&_44p0_p2_1,0}, + {&_44p0_p3_0,&_44p0_p3_1,0}, + {&_44p0_p4_0,&_44p0_p4_1,0}, + + {&_44p0_p5_0,&_44p0_p5_1,&_44p0_p4_1}, + {&_44p0_p6_0,&_44p0_p6_1,&_44p0_p6_2}, + } +}; + +static const static_bookblock _resbook_44p_1={ + { + {0}, + {0,&_44p1_p1_0}, + + {&_44p1_p2_0,&_44p1_p2_1,0}, + {&_44p1_p3_0,&_44p1_p3_1,0}, + {&_44p1_p4_0,&_44p1_p4_1,0}, + + {&_44p1_p5_0,&_44p1_p5_1,&_44p1_p4_1}, + {&_44p1_p6_0,&_44p1_p6_1,&_44p1_p6_2}, + } +}; + +static const static_bookblock _resbook_44p_2={ + { + {0}, + {0,0,&_44p2_p1_0}, + {0,&_44p2_p2_0,0}, + + {&_44p2_p3_0,&_44p2_p3_1,0}, + {&_44p2_p4_0,&_44p2_p4_1,0}, + {&_44p2_p5_0,&_44p2_p5_1,0}, + + {&_44p2_p6_0,&_44p2_p6_1,&_44p2_p5_1}, + {&_44p2_p7_0,&_44p2_p7_1,&_44p2_p7_2,&_44p2_p7_3} + } +}; +static const static_bookblock _resbook_44p_3={ + { + {0}, + {0,0,&_44p3_p1_0}, + {0,&_44p3_p2_0,0}, + + {&_44p3_p3_0,&_44p3_p3_1,0}, + {&_44p3_p4_0,&_44p3_p4_1,0}, + {&_44p3_p5_0,&_44p3_p5_1,0}, + + {&_44p3_p6_0,&_44p3_p6_1,&_44p3_p5_1}, + {&_44p3_p7_0,&_44p3_p7_1,&_44p3_p7_2,&_44p3_p7_3} + } +}; +static const static_bookblock _resbook_44p_4={ + { + {0}, + {0,0,&_44p4_p1_0}, + {0,&_44p4_p2_0,0}, + + {&_44p4_p3_0,&_44p4_p3_1,0}, + {&_44p4_p4_0,&_44p4_p4_1,0}, + {&_44p4_p5_0,&_44p4_p5_1,0}, + + {&_44p4_p6_0,&_44p4_p6_1,&_44p4_p5_1}, + {&_44p4_p7_0,&_44p4_p7_1,&_44p4_p7_2,&_44p4_p7_3} + } +}; +static const static_bookblock _resbook_44p_5={ + { + {0}, + {0,0,&_44p5_p1_0}, + {0,&_44p5_p2_0,0}, + + {&_44p5_p3_0,&_44p5_p3_1,0}, + {&_44p5_p4_0,&_44p5_p4_1,0}, + {&_44p5_p5_0,&_44p5_p5_1,0}, + + {&_44p5_p6_0,&_44p5_p6_1,&_44p5_p5_1}, + {&_44p5_p7_0,&_44p5_p7_1,&_44p5_p7_2,&_44p5_p7_3} + } +}; +static const static_bookblock _resbook_44p_6={ + { + {0}, + {0,0,&_44p6_p1_0}, + {0,&_44p6_p2_0,0}, + + {&_44p6_p3_0,&_44p6_p3_1,0}, + {&_44p6_p4_0,&_44p6_p4_1,0}, + {&_44p6_p5_0,&_44p6_p5_1,0}, + + {&_44p6_p6_0,&_44p6_p6_1,&_44p6_p5_1}, + {&_44p6_p7_0,&_44p6_p7_1,&_44p6_p7_2,&_44p6_p7_3} + } +}; +static const static_bookblock _resbook_44p_7={ + { + {0}, + {0,0,&_44p7_p1_0}, + {0,&_44p7_p2_0,0}, + + {&_44p7_p3_0,&_44p7_p3_1,0}, + {&_44p7_p4_0,&_44p7_p4_1,0}, + {&_44p7_p5_0,&_44p7_p5_1,0}, + + {&_44p7_p6_0,&_44p7_p6_1,&_44p7_p5_1}, + {&_44p7_p7_0,&_44p7_p7_1,&_44p7_p7_2,&_44p7_p7_3} + } +}; +static const static_bookblock _resbook_44p_8={ + { + {0}, + {0,0,&_44p8_p1_0}, + {0,&_44p8_p2_0,0}, + + {&_44p8_p3_0,&_44p8_p3_1,0}, + {&_44p8_p4_0,&_44p8_p4_1,0}, + {&_44p8_p5_0,&_44p8_p5_1,0}, + + {&_44p8_p6_0,&_44p8_p6_1,&_44p8_p5_1}, + {&_44p8_p7_0,&_44p8_p7_1,&_44p8_p7_2,&_44p8_p7_3} + } +}; +static const static_bookblock _resbook_44p_9={ + { + {0}, + {0,0,&_44p9_p1_0}, + {0,&_44p9_p2_0,0}, + + {&_44p9_p3_0,&_44p9_p3_1,0}, + {&_44p9_p4_0,&_44p9_p4_1,0}, + {&_44p9_p5_0,&_44p9_p5_1,0}, + + {&_44p9_p6_0,&_44p9_p6_1,&_44p9_p5_1}, + {&_44p9_p7_0,&_44p9_p7_1,&_44p9_p7_2,&_44p9_p7_3} + } +}; + +static const static_bookblock _resbook_44p_ln1={ + { + {&_44pn1_l0_0,&_44pn1_l0_1,0}, + {&_44pn1_l1_0,&_44pn1_p6_1,&_44pn1_p6_2}, + } +}; +static const static_bookblock _resbook_44p_l0={ + { + {&_44p0_l0_0,&_44p0_l0_1,0}, + {&_44p0_l1_0,&_44p0_p6_1,&_44p0_p6_2}, + } +}; +static const static_bookblock _resbook_44p_l1={ + { + {&_44p1_l0_0,&_44p1_l0_1,0}, + {&_44p1_l1_0,&_44p1_p6_1,&_44p1_p6_2}, + } +}; +static const static_bookblock _resbook_44p_l2={ + { + {&_44p2_l0_0,&_44p2_l0_1,0}, + {&_44p2_l1_0,&_44p2_p7_2,&_44p2_p7_3}, + } +}; +static const static_bookblock _resbook_44p_l3={ + { + {&_44p3_l0_0,&_44p3_l0_1,0}, + {&_44p3_l1_0,&_44p3_p7_2,&_44p3_p7_3}, + } +}; +static const static_bookblock _resbook_44p_l4={ + { + {&_44p4_l0_0,&_44p4_l0_1,0}, + {&_44p4_l1_0,&_44p4_p7_2,&_44p4_p7_3}, + } +}; +static const static_bookblock _resbook_44p_l5={ + { + {&_44p5_l0_0,&_44p5_l0_1,0}, + {&_44p5_l1_0,&_44p5_p7_2,&_44p5_p7_3}, + } +}; +static const static_bookblock _resbook_44p_l6={ + { + {&_44p6_l0_0,&_44p6_l0_1,0}, + {&_44p6_l1_0,&_44p6_p7_2,&_44p6_p7_3}, + } +}; +static const static_bookblock _resbook_44p_l7={ + { + {&_44p7_l0_0,&_44p7_l0_1,0}, + {&_44p7_l1_0,&_44p7_p7_2,&_44p7_p7_3}, + } +}; +static const static_bookblock _resbook_44p_l8={ + { + {&_44p8_l0_0,&_44p8_l0_1,0}, + {&_44p8_l1_0,&_44p8_p7_2,&_44p8_p7_3}, + } +}; +static const static_bookblock _resbook_44p_l9={ + { + {&_44p9_l0_0,&_44p9_l0_1,0}, + {&_44p9_l1_0,&_44p9_p7_2,&_44p9_p7_3}, + } +}; + + +static const vorbis_info_mapping0 _map_nominal_51[2]={ + {2, {0,0,0,0,0,1}, {0,2}, {0,2}, 4,{0,3,0,0},{2,4,1,3}}, + {2, {0,0,0,0,0,1}, {1,2}, {1,2}, 4,{0,3,0,0},{2,4,1,3}} +}; +static const vorbis_info_mapping0 _map_nominal_51u[2]={ + {2, {0,0,0,0,0,1}, {0,2}, {0,2}, 0,{0},{0}}, + {2, {0,0,0,0,0,1}, {1,2}, {1,2}, 0,{0},{0}} +}; + +static const vorbis_residue_template _res_44p51_n1[]={ + {2,0,30, &_residue_44p_lo, + &_huff_book__44pn1_short,&_huff_book__44pn1_short, + &_resbook_44p_n1,&_resbook_44p_n1}, + + {2,0,30, &_residue_44p_lo, + &_huff_book__44pn1_long,&_huff_book__44pn1_long, + &_resbook_44p_n1,&_resbook_44p_n1}, + + {1,2,6, &_residue_44p_lfe, + &_huff_book__44pn1_lfe,&_huff_book__44pn1_lfe, + &_resbook_44p_ln1,&_resbook_44p_ln1} +}; +static const vorbis_residue_template _res_44p51_0[]={ + {2,0,15, &_residue_44p_lo, + &_huff_book__44p0_short,&_huff_book__44p0_short, + &_resbook_44p_0,&_resbook_44p_0}, + + {2,0,30, &_residue_44p_lo, + &_huff_book__44p0_long,&_huff_book__44p0_long, + &_resbook_44p_0,&_resbook_44p_0}, + + {1,2,6, &_residue_44p_lfe, + &_huff_book__44p0_lfe,&_huff_book__44p0_lfe, + &_resbook_44p_l0,&_resbook_44p_l0} +}; +static const vorbis_residue_template _res_44p51_1[]={ + {2,0,15, &_residue_44p_lo, + &_huff_book__44p1_short,&_huff_book__44p1_short, + &_resbook_44p_1,&_resbook_44p_1}, + + {2,0,30, &_residue_44p_lo, + &_huff_book__44p1_long,&_huff_book__44p1_long, + &_resbook_44p_1,&_resbook_44p_1}, + + {1,2,6, &_residue_44p_lfe, + &_huff_book__44p1_lfe,&_huff_book__44p1_lfe, + &_resbook_44p_l1,&_resbook_44p_l1} +}; +static const vorbis_residue_template _res_44p51_2[]={ + {2,0,15, &_residue_44p, + &_huff_book__44p2_short,&_huff_book__44p2_short, + &_resbook_44p_2,&_resbook_44p_2}, + + {2,0,30, &_residue_44p, + &_huff_book__44p2_long,&_huff_book__44p2_long, + &_resbook_44p_2,&_resbook_44p_2}, + + {1,2,6, &_residue_44p_lfe, + &_huff_book__44p2_lfe,&_huff_book__44p2_lfe, + &_resbook_44p_l2,&_resbook_44p_l2} +}; +static const vorbis_residue_template _res_44p51_3[]={ + {2,0,15, &_residue_44p, + &_huff_book__44p3_short,&_huff_book__44p3_short, + &_resbook_44p_3,&_resbook_44p_3}, + + {2,0,30, &_residue_44p, + &_huff_book__44p3_long,&_huff_book__44p3_long, + &_resbook_44p_3,&_resbook_44p_3}, + + {1,2,6, &_residue_44p_lfe, + &_huff_book__44p3_lfe,&_huff_book__44p3_lfe, + &_resbook_44p_l3,&_resbook_44p_l3} +}; +static const vorbis_residue_template _res_44p51_4[]={ + {2,0,15, &_residue_44p, + &_huff_book__44p4_short,&_huff_book__44p4_short, + &_resbook_44p_4,&_resbook_44p_4}, + + {2,0,30, &_residue_44p, + &_huff_book__44p4_long,&_huff_book__44p4_long, + &_resbook_44p_4,&_resbook_44p_4}, + + {1,2,6, &_residue_44p_lfe, + &_huff_book__44p4_lfe,&_huff_book__44p4_lfe, + &_resbook_44p_l4,&_resbook_44p_l4} +}; +static const vorbis_residue_template _res_44p51_5[]={ + {2,0,15, &_residue_44p_hi, + &_huff_book__44p5_short,&_huff_book__44p5_short, + &_resbook_44p_5,&_resbook_44p_5}, + + {2,0,30, &_residue_44p_hi, + &_huff_book__44p5_long,&_huff_book__44p5_long, + &_resbook_44p_5,&_resbook_44p_5}, + + {1,2,6, &_residue_44p_lfe, + &_huff_book__44p5_lfe,&_huff_book__44p5_lfe, + &_resbook_44p_l5,&_resbook_44p_l5} +}; +static const vorbis_residue_template _res_44p51_6[]={ + {2,0,15, &_residue_44p_hi, + &_huff_book__44p6_short,&_huff_book__44p6_short, + &_resbook_44p_6,&_resbook_44p_6}, + + {2,0,30, &_residue_44p_hi, + &_huff_book__44p6_long,&_huff_book__44p6_long, + &_resbook_44p_6,&_resbook_44p_6}, + + {1,2,6, &_residue_44p_lfe, + &_huff_book__44p6_lfe,&_huff_book__44p6_lfe, + &_resbook_44p_l6,&_resbook_44p_l6} +}; + + +static const vorbis_residue_template _res_44p51_7[]={ + {2,0,15, &_residue_44p_hi, + &_huff_book__44p7_short,&_huff_book__44p7_short, + &_resbook_44p_7,&_resbook_44p_7}, + + {2,0,30, &_residue_44p_hi, + &_huff_book__44p7_long,&_huff_book__44p7_long, + &_resbook_44p_7,&_resbook_44p_7}, + + {1,2,6, &_residue_44p_lfe, + &_huff_book__44p6_lfe,&_huff_book__44p6_lfe, + &_resbook_44p_l6,&_resbook_44p_l6} +}; +static const vorbis_residue_template _res_44p51_8[]={ + {2,0,15, &_residue_44p_hi, + &_huff_book__44p8_short,&_huff_book__44p8_short, + &_resbook_44p_8,&_resbook_44p_8}, + + {2,0,30, &_residue_44p_hi, + &_huff_book__44p8_long,&_huff_book__44p8_long, + &_resbook_44p_8,&_resbook_44p_8}, + + {1,2,6, &_residue_44p_lfe, + &_huff_book__44p6_lfe,&_huff_book__44p6_lfe, + &_resbook_44p_l6,&_resbook_44p_l6} +}; +static const vorbis_residue_template _res_44p51_9[]={ + {2,0,15, &_residue_44p_hi, + &_huff_book__44p9_short,&_huff_book__44p9_short, + &_resbook_44p_9,&_resbook_44p_9}, + + {2,0,30, &_residue_44p_hi, + &_huff_book__44p9_long,&_huff_book__44p9_long, + &_resbook_44p_9,&_resbook_44p_9}, + + {1,2,6, &_residue_44p_lfe, + &_huff_book__44p6_lfe,&_huff_book__44p6_lfe, + &_resbook_44p_l6,&_resbook_44p_l6} +}; + +static const vorbis_mapping_template _mapres_template_44_51[]={ + { _map_nominal_51, _res_44p51_n1 }, /* -1 */ + { _map_nominal_51, _res_44p51_0 }, /* 0 */ + { _map_nominal_51, _res_44p51_1 }, /* 1 */ + { _map_nominal_51, _res_44p51_2 }, /* 2 */ + { _map_nominal_51, _res_44p51_3 }, /* 3 */ + { _map_nominal_51, _res_44p51_4 }, /* 4 */ + { _map_nominal_51u, _res_44p51_5 }, /* 5 */ + { _map_nominal_51u, _res_44p51_6 }, /* 6 */ + { _map_nominal_51u, _res_44p51_7 }, /* 7 */ + { _map_nominal_51u, _res_44p51_8 }, /* 8 */ + { _map_nominal_51u, _res_44p51_9 }, /* 9 */ +}; diff --git a/code/libvorbis-1.3.4/lib/modes/residue_44u.h b/code/libvorbis-1.3.4/lib/modes/residue_44u.h new file mode 100644 index 0000000000..92c4a09ce3 --- /dev/null +++ b/code/libvorbis-1.3.4/lib/modes/residue_44u.h @@ -0,0 +1,318 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2007 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: toplevel residue templates for 32/44.1/48kHz uncoupled + last mod: $Id: residue_44u.h 16962 2010-03-11 07:30:34Z xiphmont $ + + ********************************************************************/ + +#include "vorbis/codec.h" +#include "backends.h" +#include "books/uncoupled/res_books_uncoupled.h" + +/***** residue backends *********************************************/ + + +static const vorbis_info_residue0 _residue_44_low_un={ + 0,-1, -1, 8,-1,-1, + {0}, + {-1}, + { 0, 1, 1, 2, 2, 4, 28}, + { -1, 25, -1, 45, -1, -1, -1} +}; + +static const vorbis_info_residue0 _residue_44_mid_un={ + 0,-1, -1, 10,-1,-1, + /* 0 1 2 3 4 5 6 7 8 9 */ + {0}, + {-1}, + { 0, 1, 1, 2, 2, 4, 4, 16, 60}, + { -1, 30, -1, 50, -1, 80, -1, -1, -1} +}; + +static const vorbis_info_residue0 _residue_44_hi_un={ + 0,-1, -1, 10,-1,-1, + /* 0 1 2 3 4 5 6 7 8 9 */ + {0}, + {-1}, + { 0, 1, 2, 4, 8, 16, 32, 71,157}, + { -1, -1, -1, -1, -1, -1, -1, -1, -1} +}; + +/* mapping conventions: + only one submap (this would change for efficient 5.1 support for example)*/ +/* Four psychoacoustic profiles are used, one for each blocktype */ +static const vorbis_info_mapping0 _map_nominal_u[2]={ + {1, {0,0,0,0,0,0}, {0}, {0}, 0,{0},{0}}, + {1, {0,0,0,0,0,0}, {1}, {1}, 0,{0},{0}} +}; + +static const static_bookblock _resbook_44u_n1={ + { + {0}, + {0,0,&_44un1__p1_0}, + {0,0,&_44un1__p2_0}, + {0,0,&_44un1__p3_0}, + {0,0,&_44un1__p4_0}, + {0,0,&_44un1__p5_0}, + {&_44un1__p6_0,&_44un1__p6_1}, + {&_44un1__p7_0,&_44un1__p7_1,&_44un1__p7_2} + } +}; +static const static_bookblock _resbook_44u_0={ + { + {0}, + {0,0,&_44u0__p1_0}, + {0,0,&_44u0__p2_0}, + {0,0,&_44u0__p3_0}, + {0,0,&_44u0__p4_0}, + {0,0,&_44u0__p5_0}, + {&_44u0__p6_0,&_44u0__p6_1}, + {&_44u0__p7_0,&_44u0__p7_1,&_44u0__p7_2} + } +}; +static const static_bookblock _resbook_44u_1={ + { + {0}, + {0,0,&_44u1__p1_0}, + {0,0,&_44u1__p2_0}, + {0,0,&_44u1__p3_0}, + {0,0,&_44u1__p4_0}, + {0,0,&_44u1__p5_0}, + {&_44u1__p6_0,&_44u1__p6_1}, + {&_44u1__p7_0,&_44u1__p7_1,&_44u1__p7_2} + } +}; +static const static_bookblock _resbook_44u_2={ + { + {0}, + {0,0,&_44u2__p1_0}, + {0,0,&_44u2__p2_0}, + {0,0,&_44u2__p3_0}, + {0,0,&_44u2__p4_0}, + {0,0,&_44u2__p5_0}, + {&_44u2__p6_0,&_44u2__p6_1}, + {&_44u2__p7_0,&_44u2__p7_1,&_44u2__p7_2} + } +}; +static const static_bookblock _resbook_44u_3={ + { + {0}, + {0,0,&_44u3__p1_0}, + {0,0,&_44u3__p2_0}, + {0,0,&_44u3__p3_0}, + {0,0,&_44u3__p4_0}, + {0,0,&_44u3__p5_0}, + {&_44u3__p6_0,&_44u3__p6_1}, + {&_44u3__p7_0,&_44u3__p7_1,&_44u3__p7_2} + } +}; +static const static_bookblock _resbook_44u_4={ + { + {0}, + {0,0,&_44u4__p1_0}, + {0,0,&_44u4__p2_0}, + {0,0,&_44u4__p3_0}, + {0,0,&_44u4__p4_0}, + {0,0,&_44u4__p5_0}, + {&_44u4__p6_0,&_44u4__p6_1}, + {&_44u4__p7_0,&_44u4__p7_1,&_44u4__p7_2} + } +}; +static const static_bookblock _resbook_44u_5={ + { + {0}, + {0,0,&_44u5__p1_0}, + {0,0,&_44u5__p2_0}, + {0,0,&_44u5__p3_0}, + {0,0,&_44u5__p4_0}, + {0,0,&_44u5__p5_0}, + {0,0,&_44u5__p6_0}, + {&_44u5__p7_0,&_44u5__p7_1}, + {&_44u5__p8_0,&_44u5__p8_1}, + {&_44u5__p9_0,&_44u5__p9_1,&_44u5__p9_2} + } +}; +static const static_bookblock _resbook_44u_6={ + { + {0}, + {0,0,&_44u6__p1_0}, + {0,0,&_44u6__p2_0}, + {0,0,&_44u6__p3_0}, + {0,0,&_44u6__p4_0}, + {0,0,&_44u6__p5_0}, + {0,0,&_44u6__p6_0}, + {&_44u6__p7_0,&_44u6__p7_1}, + {&_44u6__p8_0,&_44u6__p8_1}, + {&_44u6__p9_0,&_44u6__p9_1,&_44u6__p9_2} + } +}; +static const static_bookblock _resbook_44u_7={ + { + {0}, + {0,0,&_44u7__p1_0}, + {0,0,&_44u7__p2_0}, + {0,0,&_44u7__p3_0}, + {0,0,&_44u7__p4_0}, + {0,0,&_44u7__p5_0}, + {0,0,&_44u7__p6_0}, + {&_44u7__p7_0,&_44u7__p7_1}, + {&_44u7__p8_0,&_44u7__p8_1}, + {&_44u7__p9_0,&_44u7__p9_1,&_44u7__p9_2} + } +}; +static const static_bookblock _resbook_44u_8={ + { + {0}, + {0,0,&_44u8_p1_0}, + {0,0,&_44u8_p2_0}, + {0,0,&_44u8_p3_0}, + {0,0,&_44u8_p4_0}, + {&_44u8_p5_0,&_44u8_p5_1}, + {&_44u8_p6_0,&_44u8_p6_1}, + {&_44u8_p7_0,&_44u8_p7_1}, + {&_44u8_p8_0,&_44u8_p8_1}, + {&_44u8_p9_0,&_44u8_p9_1,&_44u8_p9_2} + } +}; +static const static_bookblock _resbook_44u_9={ + { + {0}, + {0,0,&_44u9_p1_0}, + {0,0,&_44u9_p2_0}, + {0,0,&_44u9_p3_0}, + {0,0,&_44u9_p4_0}, + {&_44u9_p5_0,&_44u9_p5_1}, + {&_44u9_p6_0,&_44u9_p6_1}, + {&_44u9_p7_0,&_44u9_p7_1}, + {&_44u9_p8_0,&_44u9_p8_1}, + {&_44u9_p9_0,&_44u9_p9_1,&_44u9_p9_2} + } +}; + +static const vorbis_residue_template _res_44u_n1[]={ + {1,0,32, &_residue_44_low_un, + &_huff_book__44un1__short,&_huff_book__44un1__short, + &_resbook_44u_n1,&_resbook_44u_n1}, + + {1,0,32, &_residue_44_low_un, + &_huff_book__44un1__long,&_huff_book__44un1__long, + &_resbook_44u_n1,&_resbook_44u_n1} +}; +static const vorbis_residue_template _res_44u_0[]={ + {1,0,16, &_residue_44_low_un, + &_huff_book__44u0__short,&_huff_book__44u0__short, + &_resbook_44u_0,&_resbook_44u_0}, + + {1,0,32, &_residue_44_low_un, + &_huff_book__44u0__long,&_huff_book__44u0__long, + &_resbook_44u_0,&_resbook_44u_0} +}; +static const vorbis_residue_template _res_44u_1[]={ + {1,0,16, &_residue_44_low_un, + &_huff_book__44u1__short,&_huff_book__44u1__short, + &_resbook_44u_1,&_resbook_44u_1}, + + {1,0,32, &_residue_44_low_un, + &_huff_book__44u1__long,&_huff_book__44u1__long, + &_resbook_44u_1,&_resbook_44u_1} +}; +static const vorbis_residue_template _res_44u_2[]={ + {1,0,16, &_residue_44_low_un, + &_huff_book__44u2__short,&_huff_book__44u2__short, + &_resbook_44u_2,&_resbook_44u_2}, + + {1,0,32, &_residue_44_low_un, + &_huff_book__44u2__long,&_huff_book__44u2__long, + &_resbook_44u_2,&_resbook_44u_2} +}; +static const vorbis_residue_template _res_44u_3[]={ + {1,0,16, &_residue_44_low_un, + &_huff_book__44u3__short,&_huff_book__44u3__short, + &_resbook_44u_3,&_resbook_44u_3}, + + {1,0,32, &_residue_44_low_un, + &_huff_book__44u3__long,&_huff_book__44u3__long, + &_resbook_44u_3,&_resbook_44u_3} +}; +static const vorbis_residue_template _res_44u_4[]={ + {1,0,16, &_residue_44_low_un, + &_huff_book__44u4__short,&_huff_book__44u4__short, + &_resbook_44u_4,&_resbook_44u_4}, + + {1,0,32, &_residue_44_low_un, + &_huff_book__44u4__long,&_huff_book__44u4__long, + &_resbook_44u_4,&_resbook_44u_4} +}; + +static const vorbis_residue_template _res_44u_5[]={ + {1,0,16, &_residue_44_mid_un, + &_huff_book__44u5__short,&_huff_book__44u5__short, + &_resbook_44u_5,&_resbook_44u_5}, + + {1,0,32, &_residue_44_mid_un, + &_huff_book__44u5__long,&_huff_book__44u5__long, + &_resbook_44u_5,&_resbook_44u_5} +}; + +static const vorbis_residue_template _res_44u_6[]={ + {1,0,16, &_residue_44_mid_un, + &_huff_book__44u6__short,&_huff_book__44u6__short, + &_resbook_44u_6,&_resbook_44u_6}, + + {1,0,32, &_residue_44_mid_un, + &_huff_book__44u6__long,&_huff_book__44u6__long, + &_resbook_44u_6,&_resbook_44u_6} +}; + +static const vorbis_residue_template _res_44u_7[]={ + {1,0,16, &_residue_44_mid_un, + &_huff_book__44u7__short,&_huff_book__44u7__short, + &_resbook_44u_7,&_resbook_44u_7}, + + {1,0,32, &_residue_44_mid_un, + &_huff_book__44u7__long,&_huff_book__44u7__long, + &_resbook_44u_7,&_resbook_44u_7} +}; + +static const vorbis_residue_template _res_44u_8[]={ + {1,0,16, &_residue_44_hi_un, + &_huff_book__44u8__short,&_huff_book__44u8__short, + &_resbook_44u_8,&_resbook_44u_8}, + + {1,0,32, &_residue_44_hi_un, + &_huff_book__44u8__long,&_huff_book__44u8__long, + &_resbook_44u_8,&_resbook_44u_8} +}; +static const vorbis_residue_template _res_44u_9[]={ + {1,0,16, &_residue_44_hi_un, + &_huff_book__44u9__short,&_huff_book__44u9__short, + &_resbook_44u_9,&_resbook_44u_9}, + + {1,0,32, &_residue_44_hi_un, + &_huff_book__44u9__long,&_huff_book__44u9__long, + &_resbook_44u_9,&_resbook_44u_9} +}; + +static const vorbis_mapping_template _mapres_template_44_uncoupled[]={ + { _map_nominal_u, _res_44u_n1 }, /* -1 */ + { _map_nominal_u, _res_44u_0 }, /* 0 */ + { _map_nominal_u, _res_44u_1 }, /* 1 */ + { _map_nominal_u, _res_44u_2 }, /* 2 */ + { _map_nominal_u, _res_44u_3 }, /* 3 */ + { _map_nominal_u, _res_44u_4 }, /* 4 */ + { _map_nominal_u, _res_44u_5 }, /* 5 */ + { _map_nominal_u, _res_44u_6 }, /* 6 */ + { _map_nominal_u, _res_44u_7 }, /* 7 */ + { _map_nominal_u, _res_44u_8 }, /* 8 */ + { _map_nominal_u, _res_44u_9 }, /* 9 */ +}; diff --git a/code/libvorbis-1.3.4/lib/modes/residue_8.h b/code/libvorbis-1.3.4/lib/modes/residue_8.h new file mode 100644 index 0000000000..94c6d84c44 --- /dev/null +++ b/code/libvorbis-1.3.4/lib/modes/residue_8.h @@ -0,0 +1,109 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2007 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: toplevel residue templates 8/11kHz + last mod: $Id: residue_8.h 16962 2010-03-11 07:30:34Z xiphmont $ + + ********************************************************************/ + +#include "vorbis/codec.h" +#include "backends.h" + +/***** residue backends *********************************************/ + +static const static_bookblock _resbook_8s_0={ + { + {0}, + {0,0,&_8c0_s_p1_0}, + {0}, + {0,0,&_8c0_s_p3_0}, + {0,0,&_8c0_s_p4_0}, + {0,0,&_8c0_s_p5_0}, + {0,0,&_8c0_s_p6_0}, + {&_8c0_s_p7_0,&_8c0_s_p7_1}, + {&_8c0_s_p8_0,&_8c0_s_p8_1}, + {&_8c0_s_p9_0,&_8c0_s_p9_1,&_8c0_s_p9_2} + } +}; +static const static_bookblock _resbook_8s_1={ + { + {0}, + {0,0,&_8c1_s_p1_0}, + {0}, + {0,0,&_8c1_s_p3_0}, + {0,0,&_8c1_s_p4_0}, + {0,0,&_8c1_s_p5_0}, + {0,0,&_8c1_s_p6_0}, + {&_8c1_s_p7_0,&_8c1_s_p7_1}, + {&_8c1_s_p8_0,&_8c1_s_p8_1}, + {&_8c1_s_p9_0,&_8c1_s_p9_1,&_8c1_s_p9_2} + } +}; + +static const vorbis_residue_template _res_8s_0[]={ + {2,0,32, &_residue_44_mid, + &_huff_book__8c0_s_single,&_huff_book__8c0_s_single, + &_resbook_8s_0,&_resbook_8s_0}, +}; +static const vorbis_residue_template _res_8s_1[]={ + {2,0,32, &_residue_44_mid, + &_huff_book__8c1_s_single,&_huff_book__8c1_s_single, + &_resbook_8s_1,&_resbook_8s_1}, +}; + +static const vorbis_mapping_template _mapres_template_8_stereo[2]={ + { _map_nominal, _res_8s_0 }, /* 0 */ + { _map_nominal, _res_8s_1 }, /* 1 */ +}; + +static const static_bookblock _resbook_8u_0={ + { + {0}, + {0,0,&_8u0__p1_0}, + {0,0,&_8u0__p2_0}, + {0,0,&_8u0__p3_0}, + {0,0,&_8u0__p4_0}, + {0,0,&_8u0__p5_0}, + {&_8u0__p6_0,&_8u0__p6_1}, + {&_8u0__p7_0,&_8u0__p7_1,&_8u0__p7_2} + } +}; +static const static_bookblock _resbook_8u_1={ + { + {0}, + {0,0,&_8u1__p1_0}, + {0,0,&_8u1__p2_0}, + {0,0,&_8u1__p3_0}, + {0,0,&_8u1__p4_0}, + {0,0,&_8u1__p5_0}, + {0,0,&_8u1__p6_0}, + {&_8u1__p7_0,&_8u1__p7_1}, + {&_8u1__p8_0,&_8u1__p8_1}, + {&_8u1__p9_0,&_8u1__p9_1,&_8u1__p9_2} + } +}; + +static const vorbis_residue_template _res_8u_0[]={ + {1,0,32, &_residue_44_low_un, + &_huff_book__8u0__single,&_huff_book__8u0__single, + &_resbook_8u_0,&_resbook_8u_0}, +}; +static const vorbis_residue_template _res_8u_1[]={ + {1,0,32, &_residue_44_mid_un, + &_huff_book__8u1__single,&_huff_book__8u1__single, + &_resbook_8u_1,&_resbook_8u_1}, +}; + +static const vorbis_mapping_template _mapres_template_8_uncoupled[2]={ + { _map_nominal_u, _res_8u_0 }, /* 0 */ + { _map_nominal_u, _res_8u_1 }, /* 1 */ +}; diff --git a/code/libvorbis-1.3.4/lib/modes/setup_11.h b/code/libvorbis-1.3.4/lib/modes/setup_11.h new file mode 100644 index 0000000000..4c2d619ca2 --- /dev/null +++ b/code/libvorbis-1.3.4/lib/modes/setup_11.h @@ -0,0 +1,143 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: 11kHz settings + last mod: $Id: setup_11.h 16894 2010-02-12 20:32:12Z xiphmont $ + + ********************************************************************/ + +#include "psych_11.h" + +static const int blocksize_11[2]={ + 512,512 +}; + +static const int _floor_mapping_11a[]={ + 6,6 +}; +static const int *_floor_mapping_11[]={ + _floor_mapping_11a +}; + +static const double rate_mapping_11[3]={ + 8000.,13000.,44000., +}; + +static const double rate_mapping_11_uncoupled[3]={ + 12000.,20000.,50000., +}; + +static const double quality_mapping_11[3]={ + -.1,.0,1. +}; + +static const ve_setup_data_template ve_setup_11_stereo={ + 2, + rate_mapping_11, + quality_mapping_11, + 2, + 9000, + 15000, + + blocksize_11, + blocksize_11, + + _psy_tone_masteratt_11, + _psy_tone_0dB, + _psy_tone_suppress, + + _vp_tonemask_adj_11, + NULL, + _vp_tonemask_adj_11, + + _psy_noiseguards_8, + _psy_noisebias_11, + _psy_noisebias_11, + NULL, + NULL, + _psy_noise_suppress, + + _psy_compand_8, + _psy_compand_8_mapping, + NULL, + + {_noise_start_8,_noise_start_8}, + {_noise_part_8,_noise_part_8}, + _noise_thresh_11, + + _psy_ath_floater_8, + _psy_ath_abs_8, + + _psy_lowpass_11, + + _psy_global_44, + _global_mapping_8, + _psy_stereo_modes_8, + + _floor_books, + _floor, + 1, + _floor_mapping_11, + + _mapres_template_8_stereo +}; + +static const ve_setup_data_template ve_setup_11_uncoupled={ + 2, + rate_mapping_11_uncoupled, + quality_mapping_11, + -1, + 9000, + 15000, + + blocksize_11, + blocksize_11, + + _psy_tone_masteratt_11, + _psy_tone_0dB, + _psy_tone_suppress, + + _vp_tonemask_adj_11, + NULL, + _vp_tonemask_adj_11, + + _psy_noiseguards_8, + _psy_noisebias_11, + _psy_noisebias_11, + NULL, + NULL, + _psy_noise_suppress, + + _psy_compand_8, + _psy_compand_8_mapping, + NULL, + + {_noise_start_8,_noise_start_8}, + {_noise_part_8,_noise_part_8}, + _noise_thresh_11, + + _psy_ath_floater_8, + _psy_ath_abs_8, + + _psy_lowpass_11, + + _psy_global_44, + _global_mapping_8, + _psy_stereo_modes_8, + + _floor_books, + _floor, + 1, + _floor_mapping_11, + + _mapres_template_8_uncoupled +}; diff --git a/code/libvorbis-1.3.4/lib/modes/setup_16.h b/code/libvorbis-1.3.4/lib/modes/setup_16.h new file mode 100644 index 0000000000..336007f98e --- /dev/null +++ b/code/libvorbis-1.3.4/lib/modes/setup_16.h @@ -0,0 +1,153 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: 16kHz settings + last mod: $Id: setup_16.h 16894 2010-02-12 20:32:12Z xiphmont $ + + ********************************************************************/ + +#include "psych_16.h" +#include "residue_16.h" + +static const int blocksize_16_short[3]={ + 1024,512,512 +}; +static const int blocksize_16_long[3]={ + 1024,1024,1024 +}; + +static const int _floor_mapping_16a[]={ + 9,3,3 +}; +static const int _floor_mapping_16b[]={ + 9,9,9 +}; +static const int *_floor_mapping_16[]={ + _floor_mapping_16a, + _floor_mapping_16b +}; + +static const double rate_mapping_16[4]={ + 12000.,20000.,44000.,86000. +}; + +static const double rate_mapping_16_uncoupled[4]={ + 16000.,28000.,64000.,100000. +}; + +static const double _global_mapping_16[4]={ 1., 2., 3., 4. }; + +static const double quality_mapping_16[4]={ -.1,.05,.5,1. }; + +static const double _psy_compand_16_mapping[4]={ 0., .8, 1., 1.}; + +static const ve_setup_data_template ve_setup_16_stereo={ + 3, + rate_mapping_16, + quality_mapping_16, + 2, + 15000, + 19000, + + blocksize_16_short, + blocksize_16_long, + + _psy_tone_masteratt_16, + _psy_tone_0dB, + _psy_tone_suppress, + + _vp_tonemask_adj_16, + _vp_tonemask_adj_16, + _vp_tonemask_adj_16, + + _psy_noiseguards_16, + _psy_noisebias_16_impulse, + _psy_noisebias_16_short, + _psy_noisebias_16_short, + _psy_noisebias_16, + _psy_noise_suppress, + + _psy_compand_8, + _psy_compand_16_mapping, + _psy_compand_16_mapping, + + {_noise_start_16,_noise_start_16}, + { _noise_part_16, _noise_part_16}, + _noise_thresh_16, + + _psy_ath_floater_16, + _psy_ath_abs_16, + + _psy_lowpass_16, + + _psy_global_44, + _global_mapping_16, + _psy_stereo_modes_16, + + _floor_books, + _floor, + 2, + _floor_mapping_16, + + _mapres_template_16_stereo +}; + +static const ve_setup_data_template ve_setup_16_uncoupled={ + 3, + rate_mapping_16_uncoupled, + quality_mapping_16, + -1, + 15000, + 19000, + + blocksize_16_short, + blocksize_16_long, + + _psy_tone_masteratt_16, + _psy_tone_0dB, + _psy_tone_suppress, + + _vp_tonemask_adj_16, + _vp_tonemask_adj_16, + _vp_tonemask_adj_16, + + _psy_noiseguards_16, + _psy_noisebias_16_impulse, + _psy_noisebias_16_short, + _psy_noisebias_16_short, + _psy_noisebias_16, + _psy_noise_suppress, + + _psy_compand_8, + _psy_compand_16_mapping, + _psy_compand_16_mapping, + + {_noise_start_16,_noise_start_16}, + { _noise_part_16, _noise_part_16}, + _noise_thresh_16, + + _psy_ath_floater_16, + _psy_ath_abs_16, + + _psy_lowpass_16, + + _psy_global_44, + _global_mapping_16, + _psy_stereo_modes_16, + + _floor_books, + _floor, + 2, + _floor_mapping_16, + + _mapres_template_16_uncoupled +}; diff --git a/code/libvorbis-1.3.4/lib/modes/setup_22.h b/code/libvorbis-1.3.4/lib/modes/setup_22.h new file mode 100644 index 0000000000..4fd5e57111 --- /dev/null +++ b/code/libvorbis-1.3.4/lib/modes/setup_22.h @@ -0,0 +1,128 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: 22kHz settings + last mod: $Id: setup_22.h 17026 2010-03-25 05:00:27Z xiphmont $ + + ********************************************************************/ + +static const double rate_mapping_22[4]={ + 15000.,20000.,44000.,86000. +}; + +static const double rate_mapping_22_uncoupled[4]={ + 16000.,28000.,50000.,90000. +}; + +static const double _psy_lowpass_22[4]={9.5,11.,30.,99.}; + +static const ve_setup_data_template ve_setup_22_stereo={ + 3, + rate_mapping_22, + quality_mapping_16, + 2, + 19000, + 26000, + + blocksize_16_short, + blocksize_16_long, + + _psy_tone_masteratt_16, + _psy_tone_0dB, + _psy_tone_suppress, + + _vp_tonemask_adj_16, + _vp_tonemask_adj_16, + _vp_tonemask_adj_16, + + _psy_noiseguards_16, + _psy_noisebias_16_impulse, + _psy_noisebias_16_short, + _psy_noisebias_16_short, + _psy_noisebias_16, + _psy_noise_suppress, + + _psy_compand_8, + _psy_compand_16_mapping, + _psy_compand_16_mapping, + + {_noise_start_16,_noise_start_16}, + { _noise_part_16, _noise_part_16}, + _noise_thresh_16, + + _psy_ath_floater_16, + _psy_ath_abs_16, + + _psy_lowpass_22, + + _psy_global_44, + _global_mapping_16, + _psy_stereo_modes_16, + + _floor_books, + _floor, + 2, + _floor_mapping_16, + + _mapres_template_16_stereo +}; + +static const ve_setup_data_template ve_setup_22_uncoupled={ + 3, + rate_mapping_22_uncoupled, + quality_mapping_16, + -1, + 19000, + 26000, + + blocksize_16_short, + blocksize_16_long, + + _psy_tone_masteratt_16, + _psy_tone_0dB, + _psy_tone_suppress, + + _vp_tonemask_adj_16, + _vp_tonemask_adj_16, + _vp_tonemask_adj_16, + + _psy_noiseguards_16, + _psy_noisebias_16_impulse, + _psy_noisebias_16_short, + _psy_noisebias_16_short, + _psy_noisebias_16, + _psy_noise_suppress, + + _psy_compand_8, + _psy_compand_16_mapping, + _psy_compand_16_mapping, + + {_noise_start_16,_noise_start_16}, + { _noise_part_16, _noise_part_16}, + _noise_thresh_16, + + _psy_ath_floater_16, + _psy_ath_abs_16, + + _psy_lowpass_22, + + _psy_global_44, + _global_mapping_16, + _psy_stereo_modes_16, + + _floor_books, + _floor, + 2, + _floor_mapping_16, + + _mapres_template_16_uncoupled +}; diff --git a/code/libvorbis-1.3.4/lib/modes/setup_32.h b/code/libvorbis-1.3.4/lib/modes/setup_32.h new file mode 100644 index 0000000000..2275ac9615 --- /dev/null +++ b/code/libvorbis-1.3.4/lib/modes/setup_32.h @@ -0,0 +1,132 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: toplevel settings for 32kHz + last mod: $Id: setup_32.h 16894 2010-02-12 20:32:12Z xiphmont $ + + ********************************************************************/ + +static const double rate_mapping_32[12]={ + 18000.,28000.,35000.,45000.,56000.,60000., + 75000.,90000.,100000.,115000.,150000.,190000., +}; + +static const double rate_mapping_32_un[12]={ + 30000.,42000.,52000.,64000.,72000.,78000., + 86000.,92000.,110000.,120000.,140000.,190000., +}; + +static const double _psy_lowpass_32[12]={ + 12.3,13.,13.,14.,15.,99.,99.,99.,99.,99.,99.,99. +}; + +static const ve_setup_data_template ve_setup_32_stereo={ + 11, + rate_mapping_32, + quality_mapping_44, + 2, + 26000, + 40000, + + blocksize_short_44, + blocksize_long_44, + + _psy_tone_masteratt_44, + _psy_tone_0dB, + _psy_tone_suppress, + + _vp_tonemask_adj_otherblock, + _vp_tonemask_adj_longblock, + _vp_tonemask_adj_otherblock, + + _psy_noiseguards_44, + _psy_noisebias_impulse, + _psy_noisebias_padding, + _psy_noisebias_trans, + _psy_noisebias_long, + _psy_noise_suppress, + + _psy_compand_44, + _psy_compand_short_mapping, + _psy_compand_long_mapping, + + {_noise_start_short_44,_noise_start_long_44}, + {_noise_part_short_44,_noise_part_long_44}, + _noise_thresh_44, + + _psy_ath_floater, + _psy_ath_abs, + + _psy_lowpass_32, + + _psy_global_44, + _global_mapping_44, + _psy_stereo_modes_44, + + _floor_books, + _floor, + 2, + _floor_mapping_44, + + _mapres_template_44_stereo +}; + +static const ve_setup_data_template ve_setup_32_uncoupled={ + 11, + rate_mapping_32_un, + quality_mapping_44, + -1, + 26000, + 40000, + + blocksize_short_44, + blocksize_long_44, + + _psy_tone_masteratt_44, + _psy_tone_0dB, + _psy_tone_suppress, + + _vp_tonemask_adj_otherblock, + _vp_tonemask_adj_longblock, + _vp_tonemask_adj_otherblock, + + _psy_noiseguards_44, + _psy_noisebias_impulse, + _psy_noisebias_padding, + _psy_noisebias_trans, + _psy_noisebias_long, + _psy_noise_suppress, + + _psy_compand_44, + _psy_compand_short_mapping, + _psy_compand_long_mapping, + + {_noise_start_short_44,_noise_start_long_44}, + {_noise_part_short_44,_noise_part_long_44}, + _noise_thresh_44, + + _psy_ath_floater, + _psy_ath_abs, + + _psy_lowpass_32, + + _psy_global_44, + _global_mapping_44, + NULL, + + _floor_books, + _floor, + 2, + _floor_mapping_44, + + _mapres_template_44_uncoupled +}; diff --git a/code/libvorbis-1.3.4/lib/modes/setup_44.h b/code/libvorbis-1.3.4/lib/modes/setup_44.h new file mode 100644 index 0000000000..3b88a89ac5 --- /dev/null +++ b/code/libvorbis-1.3.4/lib/modes/setup_44.h @@ -0,0 +1,117 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: toplevel settings for 44.1/48kHz + last mod: $Id: setup_44.h 16962 2010-03-11 07:30:34Z xiphmont $ + + ********************************************************************/ + +#include "modes/floor_all.h" +#include "modes/residue_44.h" +#include "modes/psych_44.h" + +static const double rate_mapping_44_stereo[12]={ + 22500.,32000.,40000.,48000.,56000.,64000., + 80000.,96000.,112000.,128000.,160000.,250001. +}; + +static const double quality_mapping_44[12]={ + -.1,.0,.1,.2,.3,.4,.5,.6,.7,.8,.9,1.0 +}; + +static const int blocksize_short_44[11]={ + 512,256,256,256,256,256,256,256,256,256,256 +}; +static const int blocksize_long_44[11]={ + 4096,2048,2048,2048,2048,2048,2048,2048,2048,2048,2048 +}; + +static const double _psy_compand_short_mapping[12]={ + 0.5, 1., 1., 1.3, 1.6, 2., 2., 2., 2., 2., 2., 2. +}; +static const double _psy_compand_long_mapping[12]={ + 3.5, 4., 4., 4.3, 4.6, 5., 5., 5., 5., 5., 5., 5. +}; + +static const double _global_mapping_44[12]={ + /* 1., 1., 1.5, 2., 2., 2.5, 2.7, 3.0, 3.5, 4., 4. */ + 0., 1., 1., 1.5, 2., 2., 2.5, 2.7, 3.0, 3.7, 4., 4. +}; + +static const int _floor_mapping_44a[11]={ + 1,0,0,2,2,4,5,5,5,5,5 +}; + +static const int _floor_mapping_44b[11]={ + 8,7,7,7,7,7,7,7,7,7,7 +}; + +static const int _floor_mapping_44c[11]={ + 10,10,10,10,10,10,10,10,10,10,10 +}; + +static const int *_floor_mapping_44[]={ + _floor_mapping_44a, + _floor_mapping_44b, + _floor_mapping_44c, +}; + +static const ve_setup_data_template ve_setup_44_stereo={ + 11, + rate_mapping_44_stereo, + quality_mapping_44, + 2, + 40000, + 50000, + + blocksize_short_44, + blocksize_long_44, + + _psy_tone_masteratt_44, + _psy_tone_0dB, + _psy_tone_suppress, + + _vp_tonemask_adj_otherblock, + _vp_tonemask_adj_longblock, + _vp_tonemask_adj_otherblock, + + _psy_noiseguards_44, + _psy_noisebias_impulse, + _psy_noisebias_padding, + _psy_noisebias_trans, + _psy_noisebias_long, + _psy_noise_suppress, + + _psy_compand_44, + _psy_compand_short_mapping, + _psy_compand_long_mapping, + + {_noise_start_short_44,_noise_start_long_44}, + {_noise_part_short_44,_noise_part_long_44}, + _noise_thresh_44, + + _psy_ath_floater, + _psy_ath_abs, + + _psy_lowpass_44, + + _psy_global_44, + _global_mapping_44, + _psy_stereo_modes_44, + + _floor_books, + _floor, + 2, + _floor_mapping_44, + + _mapres_template_44_stereo +}; diff --git a/code/libvorbis-1.3.4/lib/modes/setup_44p51.h b/code/libvorbis-1.3.4/lib/modes/setup_44p51.h new file mode 100644 index 0000000000..67d9979608 --- /dev/null +++ b/code/libvorbis-1.3.4/lib/modes/setup_44p51.h @@ -0,0 +1,74 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2010 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: toplevel settings for 44.1/48kHz 5.1 surround modes + last mod: $Id: setup_44p51.h 19013 2013-11-12 04:04:50Z giles $ + + ********************************************************************/ + +#include "modes/residue_44p51.h" + +static const double rate_mapping_44p51[12]={ + 14000.,20000.,28000.,38000.,46000.,54000., + 75000.,96000.,120000.,140000.,180000.,240001. +}; + +static const ve_setup_data_template ve_setup_44_51={ + 11, + rate_mapping_44p51, + quality_mapping_44, + 6, + 40000, + 70000, + + blocksize_short_44, + blocksize_long_44, + + _psy_tone_masteratt_44, + _psy_tone_0dB, + _psy_tone_suppress, + + _vp_tonemask_adj_otherblock, + _vp_tonemask_adj_longblock, + _vp_tonemask_adj_otherblock, + + _psy_noiseguards_44, + _psy_noisebias_impulse, + _psy_noisebias_padding, + _psy_noisebias_trans, + _psy_noisebias_long, + _psy_noise_suppress, + + _psy_compand_44, + _psy_compand_short_mapping, + _psy_compand_long_mapping, + + {_noise_start_short_44,_noise_start_long_44}, + {_noise_part_short_44,_noise_part_long_44}, + _noise_thresh_44, + + _psy_ath_floater, + _psy_ath_abs, + + _psy_lowpass_44, + + _psy_global_44, + _global_mapping_44, + _psy_stereo_modes_44, + + _floor_books, + _floor, + 3, + _floor_mapping_44, + + _mapres_template_44_51 +}; diff --git a/code/libvorbis-1.3.4/lib/modes/setup_44u.h b/code/libvorbis-1.3.4/lib/modes/setup_44u.h new file mode 100644 index 0000000000..568b5f8959 --- /dev/null +++ b/code/libvorbis-1.3.4/lib/modes/setup_44u.h @@ -0,0 +1,74 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: toplevel settings for 44.1/48kHz uncoupled modes + last mod: $Id: setup_44u.h 16962 2010-03-11 07:30:34Z xiphmont $ + + ********************************************************************/ + +#include "modes/residue_44u.h" + +static const double rate_mapping_44_un[12]={ + 32000.,48000.,60000.,70000.,80000.,86000., + 96000.,110000.,120000.,140000.,160000.,240001. +}; + +static const ve_setup_data_template ve_setup_44_uncoupled={ + 11, + rate_mapping_44_un, + quality_mapping_44, + -1, + 40000, + 50000, + + blocksize_short_44, + blocksize_long_44, + + _psy_tone_masteratt_44, + _psy_tone_0dB, + _psy_tone_suppress, + + _vp_tonemask_adj_otherblock, + _vp_tonemask_adj_longblock, + _vp_tonemask_adj_otherblock, + + _psy_noiseguards_44, + _psy_noisebias_impulse, + _psy_noisebias_padding, + _psy_noisebias_trans, + _psy_noisebias_long, + _psy_noise_suppress, + + _psy_compand_44, + _psy_compand_short_mapping, + _psy_compand_long_mapping, + + {_noise_start_short_44,_noise_start_long_44}, + {_noise_part_short_44,_noise_part_long_44}, + _noise_thresh_44, + + _psy_ath_floater, + _psy_ath_abs, + + _psy_lowpass_44, + + _psy_global_44, + _global_mapping_44, + _psy_stereo_modes_44, + + _floor_books, + _floor, + 2, + _floor_mapping_44, + + _mapres_template_44_uncoupled +}; diff --git a/code/libvorbis-1.3.4/lib/modes/setup_8.h b/code/libvorbis-1.3.4/lib/modes/setup_8.h new file mode 100644 index 0000000000..14c48374fa --- /dev/null +++ b/code/libvorbis-1.3.4/lib/modes/setup_8.h @@ -0,0 +1,149 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: 8kHz settings + last mod: $Id: setup_8.h 16894 2010-02-12 20:32:12Z xiphmont $ + + ********************************************************************/ + +#include "psych_8.h" +#include "residue_8.h" + +static const int blocksize_8[2]={ + 512,512 +}; + +static const int _floor_mapping_8a[]={ + 6,6 +}; + +static const int *_floor_mapping_8[]={ + _floor_mapping_8a +}; + +static const double rate_mapping_8[3]={ + 6000.,9000.,32000., +}; + +static const double rate_mapping_8_uncoupled[3]={ + 8000.,14000.,42000., +}; + +static const double quality_mapping_8[3]={ + -.1,.0,1. +}; + +static const double _psy_compand_8_mapping[3]={ 0., 1., 1.}; + +static const double _global_mapping_8[3]={ 1., 2., 3. }; + +static const ve_setup_data_template ve_setup_8_stereo={ + 2, + rate_mapping_8, + quality_mapping_8, + 2, + 8000, + 9000, + + blocksize_8, + blocksize_8, + + _psy_tone_masteratt_8, + _psy_tone_0dB, + _psy_tone_suppress, + + _vp_tonemask_adj_8, + NULL, + _vp_tonemask_adj_8, + + _psy_noiseguards_8, + _psy_noisebias_8, + _psy_noisebias_8, + NULL, + NULL, + _psy_noise_suppress, + + _psy_compand_8, + _psy_compand_8_mapping, + NULL, + + {_noise_start_8,_noise_start_8}, + {_noise_part_8,_noise_part_8}, + _noise_thresh_5only, + + _psy_ath_floater_8, + _psy_ath_abs_8, + + _psy_lowpass_8, + + _psy_global_44, + _global_mapping_8, + _psy_stereo_modes_8, + + _floor_books, + _floor, + 1, + _floor_mapping_8, + + _mapres_template_8_stereo +}; + +static const ve_setup_data_template ve_setup_8_uncoupled={ + 2, + rate_mapping_8_uncoupled, + quality_mapping_8, + -1, + 8000, + 9000, + + blocksize_8, + blocksize_8, + + _psy_tone_masteratt_8, + _psy_tone_0dB, + _psy_tone_suppress, + + _vp_tonemask_adj_8, + NULL, + _vp_tonemask_adj_8, + + _psy_noiseguards_8, + _psy_noisebias_8, + _psy_noisebias_8, + NULL, + NULL, + _psy_noise_suppress, + + _psy_compand_8, + _psy_compand_8_mapping, + NULL, + + {_noise_start_8,_noise_start_8}, + {_noise_part_8,_noise_part_8}, + _noise_thresh_5only, + + _psy_ath_floater_8, + _psy_ath_abs_8, + + _psy_lowpass_8, + + _psy_global_44, + _global_mapping_8, + _psy_stereo_modes_8, + + _floor_books, + _floor, + 1, + _floor_mapping_8, + + _mapres_template_8_uncoupled +}; diff --git a/code/libvorbis-1.3.4/lib/modes/setup_X.h b/code/libvorbis-1.3.4/lib/modes/setup_X.h new file mode 100644 index 0000000000..a69f5d40a2 --- /dev/null +++ b/code/libvorbis-1.3.4/lib/modes/setup_X.h @@ -0,0 +1,225 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: catch-all toplevel settings for q modes only + last mod: $Id: setup_X.h 16894 2010-02-12 20:32:12Z xiphmont $ + + ********************************************************************/ + +static const double rate_mapping_X[12]={ + -1.,-1.,-1.,-1.,-1.,-1., + -1.,-1.,-1.,-1.,-1.,-1. +}; + +static const ve_setup_data_template ve_setup_X_stereo={ + 11, + rate_mapping_X, + quality_mapping_44, + 2, + 50000, + 200000, + + blocksize_short_44, + blocksize_long_44, + + _psy_tone_masteratt_44, + _psy_tone_0dB, + _psy_tone_suppress, + + _vp_tonemask_adj_otherblock, + _vp_tonemask_adj_longblock, + _vp_tonemask_adj_otherblock, + + _psy_noiseguards_44, + _psy_noisebias_impulse, + _psy_noisebias_padding, + _psy_noisebias_trans, + _psy_noisebias_long, + _psy_noise_suppress, + + _psy_compand_44, + _psy_compand_short_mapping, + _psy_compand_long_mapping, + + {_noise_start_short_44,_noise_start_long_44}, + {_noise_part_short_44,_noise_part_long_44}, + _noise_thresh_44, + + _psy_ath_floater, + _psy_ath_abs, + + _psy_lowpass_44, + + _psy_global_44, + _global_mapping_44, + _psy_stereo_modes_44, + + _floor_books, + _floor, + 2, + _floor_mapping_44, + + _mapres_template_44_stereo +}; + +static const ve_setup_data_template ve_setup_X_uncoupled={ + 11, + rate_mapping_X, + quality_mapping_44, + -1, + 50000, + 200000, + + blocksize_short_44, + blocksize_long_44, + + _psy_tone_masteratt_44, + _psy_tone_0dB, + _psy_tone_suppress, + + _vp_tonemask_adj_otherblock, + _vp_tonemask_adj_longblock, + _vp_tonemask_adj_otherblock, + + _psy_noiseguards_44, + _psy_noisebias_impulse, + _psy_noisebias_padding, + _psy_noisebias_trans, + _psy_noisebias_long, + _psy_noise_suppress, + + _psy_compand_44, + _psy_compand_short_mapping, + _psy_compand_long_mapping, + + {_noise_start_short_44,_noise_start_long_44}, + {_noise_part_short_44,_noise_part_long_44}, + _noise_thresh_44, + + _psy_ath_floater, + _psy_ath_abs, + + _psy_lowpass_44, + + _psy_global_44, + _global_mapping_44, + NULL, + + _floor_books, + _floor, + 2, + _floor_mapping_44, + + _mapres_template_44_uncoupled +}; + +static const ve_setup_data_template ve_setup_XX_stereo={ + 2, + rate_mapping_X, + quality_mapping_8, + 2, + 0, + 8000, + + blocksize_8, + blocksize_8, + + _psy_tone_masteratt_8, + _psy_tone_0dB, + _psy_tone_suppress, + + _vp_tonemask_adj_8, + NULL, + _vp_tonemask_adj_8, + + _psy_noiseguards_8, + _psy_noisebias_8, + _psy_noisebias_8, + NULL, + NULL, + _psy_noise_suppress, + + _psy_compand_8, + _psy_compand_8_mapping, + NULL, + + {_noise_start_8,_noise_start_8}, + {_noise_part_8,_noise_part_8}, + _noise_thresh_5only, + + _psy_ath_floater_8, + _psy_ath_abs_8, + + _psy_lowpass_8, + + _psy_global_44, + _global_mapping_8, + _psy_stereo_modes_8, + + _floor_books, + _floor, + 1, + _floor_mapping_8, + + _mapres_template_8_stereo +}; + +static const ve_setup_data_template ve_setup_XX_uncoupled={ + 2, + rate_mapping_X, + quality_mapping_8, + -1, + 0, + 8000, + + blocksize_8, + blocksize_8, + + _psy_tone_masteratt_8, + _psy_tone_0dB, + _psy_tone_suppress, + + _vp_tonemask_adj_8, + NULL, + _vp_tonemask_adj_8, + + _psy_noiseguards_8, + _psy_noisebias_8, + _psy_noisebias_8, + NULL, + NULL, + _psy_noise_suppress, + + _psy_compand_8, + _psy_compand_8_mapping, + NULL, + + {_noise_start_8,_noise_start_8}, + {_noise_part_8,_noise_part_8}, + _noise_thresh_5only, + + _psy_ath_floater_8, + _psy_ath_abs_8, + + _psy_lowpass_8, + + _psy_global_44, + _global_mapping_8, + _psy_stereo_modes_8, + + _floor_books, + _floor, + 1, + _floor_mapping_8, + + _mapres_template_8_uncoupled +}; diff --git a/code/libvorbis-1.3.4/lib/os.h b/code/libvorbis-1.3.4/lib/os.h new file mode 100644 index 0000000000..79dea351f4 --- /dev/null +++ b/code/libvorbis-1.3.4/lib/os.h @@ -0,0 +1,190 @@ +#ifndef _OS_H +#define _OS_H +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: #ifdef jail to whip a few platforms into the UNIX ideal. + last mod: $Id: os.h 19031 2013-12-03 19:20:50Z tterribe $ + + ********************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include +#include + +#include "misc.h" + +#ifndef _V_IFDEFJAIL_H_ +# define _V_IFDEFJAIL_H_ + +# ifdef __GNUC__ +# define STIN static __inline__ +# elif _WIN32 +# define STIN static __inline +# else +# define STIN static +# endif + +#ifdef DJGPP +# define rint(x) (floor((x)+0.5f)) +#endif + +#ifndef M_PI +# define M_PI (3.1415926536f) +#endif + +#if defined(_WIN32) && !defined(__SYMBIAN32__) +# include +# define rint(x) (floor((x)+0.5f)) +# define NO_FLOAT_MATH_LIB +# define FAST_HYPOT(a, b) sqrt((a)*(a) + (b)*(b)) +#endif + +#if defined(__SYMBIAN32__) && defined(__WINS__) +void *_alloca(size_t size); +# define alloca _alloca +#endif + +#ifndef FAST_HYPOT +# define FAST_HYPOT hypot +#endif + +#endif + +#ifdef HAVE_ALLOCA_H +# include +#endif + +#ifdef USE_MEMORY_H +# include +#endif + +#ifndef min +# define min(x,y) ((x)>(y)?(y):(x)) +#endif + +#ifndef max +# define max(x,y) ((x)<(y)?(y):(x)) +#endif + + +/* Special i386 GCC implementation */ +#if defined(__i386__) && defined(__GNUC__) && !defined(__BEOS__) +# define VORBIS_FPU_CONTROL +/* both GCC and MSVC are kinda stupid about rounding/casting to int. + Because of encapsulation constraints (GCC can't see inside the asm + block and so we end up doing stupid things like a store/load that + is collectively a noop), we do it this way */ + +/* we must set up the fpu before this works!! */ + +typedef ogg_int16_t vorbis_fpu_control; + +static inline void vorbis_fpu_setround(vorbis_fpu_control *fpu){ + ogg_int16_t ret; + ogg_int16_t temp; + __asm__ __volatile__("fnstcw %0\n\t" + "movw %0,%%dx\n\t" + "andw $62463,%%dx\n\t" + "movw %%dx,%1\n\t" + "fldcw %1\n\t":"=m"(ret):"m"(temp): "dx"); + *fpu=ret; +} + +static inline void vorbis_fpu_restore(vorbis_fpu_control fpu){ + __asm__ __volatile__("fldcw %0":: "m"(fpu)); +} + +/* assumes the FPU is in round mode! */ +static inline int vorbis_ftoi(double f){ /* yes, double! Otherwise, + we get extra fst/fld to + truncate precision */ + int i; + __asm__("fistl %0": "=m"(i) : "t"(f)); + return(i); +} +#endif /* Special i386 GCC implementation */ + + +/* MSVC inline assembly. 32 bit only; inline ASM isn't implemented in the + * 64 bit compiler */ +#if defined(_MSC_VER) && !defined(_WIN64) && !defined(_WIN32_WCE) +# define VORBIS_FPU_CONTROL + +typedef ogg_int16_t vorbis_fpu_control; + +static __inline int vorbis_ftoi(double f){ + int i; + __asm{ + fld f + fistp i + } + return i; +} + +static __inline void vorbis_fpu_setround(vorbis_fpu_control *fpu){ + (void)fpu; +} + +static __inline void vorbis_fpu_restore(vorbis_fpu_control fpu){ + (void)fpu; +} + +#endif /* Special MSVC 32 bit implementation */ + + +/* Optimized code path for x86_64 builds. Uses SSE2 intrinsics. This can be + done safely because all x86_64 CPUs supports SSE2. */ +#if (defined(_MSC_VER) && defined(_WIN64)) || (defined(__GNUC__) && defined (__x86_64__)) +# define VORBIS_FPU_CONTROL + +typedef ogg_int16_t vorbis_fpu_control; + +#include +static __inline int vorbis_ftoi(double f){ + return _mm_cvtsd_si32(_mm_load_sd(&f)); +} + +static __inline void vorbis_fpu_setround(vorbis_fpu_control *fpu){ + (void)fpu; +} + +static __inline void vorbis_fpu_restore(vorbis_fpu_control fpu){ + (void)fpu; +} + +#endif /* Special MSVC x64 implementation */ + + +/* If no special implementation was found for the current compiler / platform, + use the default implementation here: */ +#ifndef VORBIS_FPU_CONTROL + +typedef int vorbis_fpu_control; + +static int vorbis_ftoi(double f){ + /* Note: MSVC and GCC (at least on some systems) round towards zero, thus, + the floor() call is required to ensure correct roudning of + negative numbers */ + return (int)floor(f+.5); +} + +/* We don't have special code for this compiler/arch, so do it the slow way */ +# define vorbis_fpu_setround(vorbis_fpu_control) {} +# define vorbis_fpu_restore(vorbis_fpu_control) {} + +#endif /* default implementation */ + +#endif /* _OS_H */ diff --git a/code/libvorbis-1.3.4/lib/psy.c b/code/libvorbis-1.3.4/lib/psy.c new file mode 100644 index 0000000000..f7a44c6d00 --- /dev/null +++ b/code/libvorbis-1.3.4/lib/psy.c @@ -0,0 +1,1206 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2010 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: psychoacoustics not including preecho + last mod: $Id: psy.c 18077 2011-09-02 02:49:00Z giles $ + + ********************************************************************/ + +#include +#include +#include +#include "vorbis/codec.h" +#include "codec_internal.h" + +#include "masking.h" +#include "psy.h" +#include "os.h" +#include "lpc.h" +#include "smallft.h" +#include "scales.h" +#include "misc.h" + +#define NEGINF -9999.f +static const double stereo_threshholds[]={0.0, .5, 1.0, 1.5, 2.5, 4.5, 8.5, 16.5, 9e10}; +static const double stereo_threshholds_limited[]={0.0, .5, 1.0, 1.5, 2.0, 2.5, 4.5, 8.5, 9e10}; + +vorbis_look_psy_global *_vp_global_look(vorbis_info *vi){ + codec_setup_info *ci=vi->codec_setup; + vorbis_info_psy_global *gi=&ci->psy_g_param; + vorbis_look_psy_global *look=_ogg_calloc(1,sizeof(*look)); + + look->channels=vi->channels; + + look->ampmax=-9999.; + look->gi=gi; + return(look); +} + +void _vp_global_free(vorbis_look_psy_global *look){ + if(look){ + memset(look,0,sizeof(*look)); + _ogg_free(look); + } +} + +void _vi_gpsy_free(vorbis_info_psy_global *i){ + if(i){ + memset(i,0,sizeof(*i)); + _ogg_free(i); + } +} + +void _vi_psy_free(vorbis_info_psy *i){ + if(i){ + memset(i,0,sizeof(*i)); + _ogg_free(i); + } +} + +static void min_curve(float *c, + float *c2){ + int i; + for(i=0;ic[i])c[i]=c2[i]; +} + +static void attenuate_curve(float *c,float att){ + int i; + for(i=0;iATH[j+k+ath_offset])min=ATH[j+k+ath_offset]; + }else{ + if(min>ATH[MAX_ATH-1])min=ATH[MAX_ATH-1]; + } + ath[j]=min; + } + + /* copy curves into working space, replicate the 50dB curve to 30 + and 40, replicate the 100dB curve to 110 */ + for(j=0;j<6;j++) + memcpy(workc[i][j+2],tonemasks[i][j],EHMER_MAX*sizeof(*tonemasks[i][j])); + memcpy(workc[i][0],tonemasks[i][0],EHMER_MAX*sizeof(*tonemasks[i][0])); + memcpy(workc[i][1],tonemasks[i][0],EHMER_MAX*sizeof(*tonemasks[i][0])); + + /* apply centered curve boost/decay */ + for(j=0;j0)adj=0.; + if(adj>0. && center_boost<0)adj=0.; + workc[i][j][k]+=adj; + } + } + + /* normalize curves so the driving amplitude is 0dB */ + /* make temp curves with the ATH overlayed */ + for(j=0;j an eighth of an octave and that the eighth + octave values may also be composited. */ + + /* which octave curves will we be compositing? */ + bin=floor(fromOC(i*.5)/binHz); + lo_curve= ceil(toOC(bin*binHz+1)*2); + hi_curve= floor(toOC((bin+1)*binHz)*2); + if(lo_curve>i)lo_curve=i; + if(lo_curve<0)lo_curve=0; + if(hi_curve>=P_BANDS)hi_curve=P_BANDS-1; + + for(m=0;mn)lo_bin=n; + if(lo_binn)hi_bin=n; + + for(;lworkc[k][m][j]) + brute_buffer[l]=workc[k][m][j]; + } + + for(;lworkc[k][m][EHMER_MAX-1]) + brute_buffer[l]=workc[k][m][EHMER_MAX-1]; + + } + + /* be equally paranoid about being valid up to next half ocatve */ + if(i+1n)lo_bin=n; + if(lo_binn)hi_bin=n; + + for(;lworkc[k][m][j]) + brute_buffer[l]=workc[k][m][j]; + } + + for(;lworkc[k][m][EHMER_MAX-1]) + brute_buffer[l]=workc[k][m][EHMER_MAX-1]; + + } + + + for(j=0;j=n){ + ret[i][m][j+2]=-999.; + }else{ + ret[i][m][j+2]=brute_buffer[bin]; + } + } + } + + /* add fenceposts */ + for(j=0;j-200.f)break; + ret[i][m][0]=j; + + for(j=EHMER_MAX-1;j>EHMER_OFFSET+1;j--) + if(ret[i][m][j+2]>-200.f) + break; + ret[i][m][1]=j; + + } + } + + return(ret); +} + +void _vp_psy_init(vorbis_look_psy *p,vorbis_info_psy *vi, + vorbis_info_psy_global *gi,int n,long rate){ + long i,j,lo=-99,hi=1; + long maxoc; + memset(p,0,sizeof(*p)); + + p->eighth_octave_lines=gi->eighth_octave_lines; + p->shiftoc=rint(log(gi->eighth_octave_lines*8.f)/log(2.f))-1; + + p->firstoc=toOC(.25f*rate*.5/n)*(1<<(p->shiftoc+1))-gi->eighth_octave_lines; + maxoc=toOC((n+.25f)*rate*.5/n)*(1<<(p->shiftoc+1))+.5f; + p->total_octave_lines=maxoc-p->firstoc+1; + p->ath=_ogg_malloc(n*sizeof(*p->ath)); + + p->octave=_ogg_malloc(n*sizeof(*p->octave)); + p->bark=_ogg_malloc(n*sizeof(*p->bark)); + p->vi=vi; + p->n=n; + p->rate=rate; + + /* AoTuV HF weighting */ + p->m_val = 1.; + if(rate < 26000) p->m_val = 0; + else if(rate < 38000) p->m_val = .94; /* 32kHz */ + else if(rate > 46000) p->m_val = 1.275; /* 48kHz */ + + /* set up the lookups for a given blocksize and sample rate */ + + for(i=0,j=0;iath[j]=base+100.; + base+=delta; + } + } + } + + for(;jath[j]=p->ath[j-1]; + } + + for(i=0;inoisewindowlominnoisewindowlo);lo++); + + for(;hi<=n && (hinoisewindowhimin || + toBARK(rate/(2*n)*hi)<(bark+vi->noisewindowhi));hi++); + + p->bark[i]=((lo-1)<<16)+(hi-1); + + } + + for(i=0;ioctave[i]=toOC((i+.25f)*.5*rate/n)*(1<<(p->shiftoc+1))+.5f; + + p->tonecurves=setup_tone_curves(vi->toneatt,rate*.5/n,n, + vi->tone_centerboost,vi->tone_decay); + + /* set up rolling noise median */ + p->noiseoffset=_ogg_malloc(P_NOISECURVES*sizeof(*p->noiseoffset)); + for(i=0;inoiseoffset[i]=_ogg_malloc(n*sizeof(**p->noiseoffset)); + + for(i=0;i=P_BANDS-1)halfoc=P_BANDS-1; + inthalfoc=(int)halfoc; + del=halfoc-inthalfoc; + + for(j=0;jnoiseoffset[j][i]= + p->vi->noiseoff[j][inthalfoc]*(1.-del) + + p->vi->noiseoff[j][inthalfoc+1]*del; + + } +#if 0 + { + static int ls=0; + _analysis_output_always("noiseoff0",ls,p->noiseoffset[0],n,1,0,0); + _analysis_output_always("noiseoff1",ls,p->noiseoffset[1],n,1,0,0); + _analysis_output_always("noiseoff2",ls++,p->noiseoffset[2],n,1,0,0); + } +#endif +} + +void _vp_psy_clear(vorbis_look_psy *p){ + int i,j; + if(p){ + if(p->ath)_ogg_free(p->ath); + if(p->octave)_ogg_free(p->octave); + if(p->bark)_ogg_free(p->bark); + if(p->tonecurves){ + for(i=0;itonecurves[i][j]); + } + _ogg_free(p->tonecurves[i]); + } + _ogg_free(p->tonecurves); + } + if(p->noiseoffset){ + for(i=0;inoiseoffset[i]); + } + _ogg_free(p->noiseoffset); + } + memset(p,0,sizeof(*p)); + } +} + +/* octave/(8*eighth_octave_lines) x scale and dB y scale */ +static void seed_curve(float *seed, + const float **curves, + float amp, + int oc, int n, + int linesper,float dBoffset){ + int i,post1; + int seedptr; + const float *posts,*curve; + + int choice=(int)((amp+dBoffset-P_LEVEL_0)*.1f); + choice=max(choice,0); + choice=min(choice,P_LEVELS-1); + posts=curves[choice]; + curve=posts+2; + post1=(int)posts[1]; + seedptr=oc+(posts[0]-EHMER_OFFSET)*linesper-(linesper>>1); + + for(i=posts[0];i0){ + float lin=amp+curve[i]; + if(seed[seedptr]=n)break; + } +} + +static void seed_loop(vorbis_look_psy *p, + const float ***curves, + const float *f, + const float *flr, + float *seed, + float specmax){ + vorbis_info_psy *vi=p->vi; + long n=p->n,i; + float dBoffset=vi->max_curve_dB-specmax; + + /* prime the working vector with peak values */ + + for(i=0;ioctave[i]; + while(i+1octave[i+1]==oc){ + i++; + if(f[i]>max)max=f[i]; + } + + if(max+6.f>flr[i]){ + oc=oc>>p->shiftoc; + + if(oc>=P_BANDS)oc=P_BANDS-1; + if(oc<0)oc=0; + + seed_curve(seed, + curves[oc], + max, + p->octave[i]-p->firstoc, + p->total_octave_lines, + p->eighth_octave_lines, + dBoffset); + } + } +} + +static void seed_chase(float *seeds, int linesper, long n){ + long *posstack=alloca(n*sizeof(*posstack)); + float *ampstack=alloca(n*sizeof(*ampstack)); + long stack=0; + long pos=0; + long i; + + for(i=0;i1 && ampstack[stack-1]<=ampstack[stack-2] && + iampstack[i]){ + endpos=posstack[i+1]; + }else{ + endpos=posstack[i]+linesper+1; /* +1 is important, else bin 0 is + discarded in short frames */ + } + if(endpos>n)endpos=n; + for(;pos +static void max_seeds(vorbis_look_psy *p, + float *seed, + float *flr){ + long n=p->total_octave_lines; + int linesper=p->eighth_octave_lines; + long linpos=0; + long pos; + + seed_chase(seed,linesper,n); /* for masking */ + + pos=p->octave[0]-p->firstoc-(linesper>>1); + + while(linpos+1n){ + float minV=seed[pos]; + long end=((p->octave[linpos]+p->octave[linpos+1])>>1)-p->firstoc; + if(minV>p->vi->tone_abs_limit)minV=p->vi->tone_abs_limit; + while(pos+1<=end){ + pos++; + if((seed[pos]>NEGINF && seed[pos]firstoc; + for(;linposn && p->octave[linpos]<=end;linpos++) + if(flr[linpos]total_octave_lines-1]; + for(;linposn;linpos++) + if(flr[linpos]> 16; + if( lo>=0 ) break; + hi = b[i] & 0xffff; + + tN = N[hi] + N[-lo]; + tX = X[hi] - X[-lo]; + tXX = XX[hi] + XX[-lo]; + tY = Y[hi] + Y[-lo]; + tXY = XY[hi] - XY[-lo]; + + A = tY * tXX - tX * tXY; + B = tN * tXY - tX * tY; + D = tN * tXX - tX * tX; + R = (A + x * B) / D; + if (R < 0.f) + R = 0.f; + + noise[i] = R - offset; + } + + for ( ;; i++, x += 1.f) { + + lo = b[i] >> 16; + hi = b[i] & 0xffff; + if(hi>=n)break; + + tN = N[hi] - N[lo]; + tX = X[hi] - X[lo]; + tXX = XX[hi] - XX[lo]; + tY = Y[hi] - Y[lo]; + tXY = XY[hi] - XY[lo]; + + A = tY * tXX - tX * tXY; + B = tN * tXY - tX * tY; + D = tN * tXX - tX * tX; + R = (A + x * B) / D; + if (R < 0.f) R = 0.f; + + noise[i] = R - offset; + } + for ( ; i < n; i++, x += 1.f) { + + R = (A + x * B) / D; + if (R < 0.f) R = 0.f; + + noise[i] = R - offset; + } + + if (fixed <= 0) return; + + for (i = 0, x = 0.f;; i++, x += 1.f) { + hi = i + fixed / 2; + lo = hi - fixed; + if(lo>=0)break; + + tN = N[hi] + N[-lo]; + tX = X[hi] - X[-lo]; + tXX = XX[hi] + XX[-lo]; + tY = Y[hi] + Y[-lo]; + tXY = XY[hi] - XY[-lo]; + + + A = tY * tXX - tX * tXY; + B = tN * tXY - tX * tY; + D = tN * tXX - tX * tX; + R = (A + x * B) / D; + + if (R - offset < noise[i]) noise[i] = R - offset; + } + for ( ;; i++, x += 1.f) { + + hi = i + fixed / 2; + lo = hi - fixed; + if(hi>=n)break; + + tN = N[hi] - N[lo]; + tX = X[hi] - X[lo]; + tXX = XX[hi] - XX[lo]; + tY = Y[hi] - Y[lo]; + tXY = XY[hi] - XY[lo]; + + A = tY * tXX - tX * tXY; + B = tN * tXY - tX * tY; + D = tN * tXX - tX * tX; + R = (A + x * B) / D; + + if (R - offset < noise[i]) noise[i] = R - offset; + } + for ( ; i < n; i++, x += 1.f) { + R = (A + x * B) / D; + if (R - offset < noise[i]) noise[i] = R - offset; + } +} + +void _vp_noisemask(vorbis_look_psy *p, + float *logmdct, + float *logmask){ + + int i,n=p->n; + float *work=alloca(n*sizeof(*work)); + + bark_noise_hybridmp(n,p->bark,logmdct,logmask, + 140.,-1); + + for(i=0;ibark,work,logmask,0., + p->vi->noisewindowfixed); + + for(i=0;i=NOISE_COMPAND_LEVELS)dB=NOISE_COMPAND_LEVELS-1; + if(dB<0)dB=0; + logmask[i]= work[i]+p->vi->noisecompand[dB]; + } + +} + +void _vp_tonemask(vorbis_look_psy *p, + float *logfft, + float *logmask, + float global_specmax, + float local_specmax){ + + int i,n=p->n; + + float *seed=alloca(sizeof(*seed)*p->total_octave_lines); + float att=local_specmax+p->vi->ath_adjatt; + for(i=0;itotal_octave_lines;i++)seed[i]=NEGINF; + + /* set the ATH (floating below localmax, not global max by a + specified att) */ + if(attvi->ath_maxatt)att=p->vi->ath_maxatt; + + for(i=0;iath[i]+att; + + /* tone masking */ + seed_loop(p,(const float ***)p->tonecurves,logfft,logmask,seed,global_specmax); + max_seeds(p,seed,logmask); + +} + +void _vp_offset_and_mix(vorbis_look_psy *p, + float *noise, + float *tone, + int offset_select, + float *logmask, + float *mdct, + float *logmdct){ + int i,n=p->n; + float de, coeffi, cx;/* AoTuV */ + float toneatt=p->vi->tone_masteratt[offset_select]; + + cx = p->m_val; + + for(i=0;inoiseoffset[offset_select][i]; + if(val>p->vi->noisemaxsupp)val=p->vi->noisemaxsupp; + logmask[i]=max(val,tone[i]+toneatt); + + + /* AoTuV */ + /** @ M1 ** + The following codes improve a noise problem. + A fundamental idea uses the value of masking and carries out + the relative compensation of the MDCT. + However, this code is not perfect and all noise problems cannot be solved. + by Aoyumi @ 2004/04/18 + */ + + if(offset_select == 1) { + coeffi = -17.2; /* coeffi is a -17.2dB threshold */ + val = val - logmdct[i]; /* val == mdct line value relative to floor in dB */ + + if(val > coeffi){ + /* mdct value is > -17.2 dB below floor */ + + de = 1.0-((val-coeffi)*0.005*cx); + /* pro-rated attenuation: + -0.00 dB boost if mdct value is -17.2dB (relative to floor) + -0.77 dB boost if mdct value is 0dB (relative to floor) + -1.64 dB boost if mdct value is +17.2dB (relative to floor) + etc... */ + + if(de < 0) de = 0.0001; + }else + /* mdct value is <= -17.2 dB below floor */ + + de = 1.0-((val-coeffi)*0.0003*cx); + /* pro-rated attenuation: + +0.00 dB atten if mdct value is -17.2dB (relative to floor) + +0.45 dB atten if mdct value is -34.4dB (relative to floor) + etc... */ + + mdct[i] *= de; + + } + } +} + +float _vp_ampmax_decay(float amp,vorbis_dsp_state *vd){ + vorbis_info *vi=vd->vi; + codec_setup_info *ci=vi->codec_setup; + vorbis_info_psy_global *gi=&ci->psy_g_param; + + int n=ci->blocksizes[vd->W]/2; + float secs=(float)n/vi->rate; + + amp+=secs*gi->ampmax_att_per_sec; + if(amp<-9999)amp=-9999; + return(amp); +} + +static float FLOOR1_fromdB_LOOKUP[256]={ + 1.0649863e-07F, 1.1341951e-07F, 1.2079015e-07F, 1.2863978e-07F, + 1.3699951e-07F, 1.4590251e-07F, 1.5538408e-07F, 1.6548181e-07F, + 1.7623575e-07F, 1.8768855e-07F, 1.9988561e-07F, 2.128753e-07F, + 2.2670913e-07F, 2.4144197e-07F, 2.5713223e-07F, 2.7384213e-07F, + 2.9163793e-07F, 3.1059021e-07F, 3.3077411e-07F, 3.5226968e-07F, + 3.7516214e-07F, 3.9954229e-07F, 4.2550680e-07F, 4.5315863e-07F, + 4.8260743e-07F, 5.1396998e-07F, 5.4737065e-07F, 5.8294187e-07F, + 6.2082472e-07F, 6.6116941e-07F, 7.0413592e-07F, 7.4989464e-07F, + 7.9862701e-07F, 8.5052630e-07F, 9.0579828e-07F, 9.6466216e-07F, + 1.0273513e-06F, 1.0941144e-06F, 1.1652161e-06F, 1.2409384e-06F, + 1.3215816e-06F, 1.4074654e-06F, 1.4989305e-06F, 1.5963394e-06F, + 1.7000785e-06F, 1.8105592e-06F, 1.9282195e-06F, 2.0535261e-06F, + 2.1869758e-06F, 2.3290978e-06F, 2.4804557e-06F, 2.6416497e-06F, + 2.8133190e-06F, 2.9961443e-06F, 3.1908506e-06F, 3.3982101e-06F, + 3.6190449e-06F, 3.8542308e-06F, 4.1047004e-06F, 4.3714470e-06F, + 4.6555282e-06F, 4.9580707e-06F, 5.2802740e-06F, 5.6234160e-06F, + 5.9888572e-06F, 6.3780469e-06F, 6.7925283e-06F, 7.2339451e-06F, + 7.7040476e-06F, 8.2047000e-06F, 8.7378876e-06F, 9.3057248e-06F, + 9.9104632e-06F, 1.0554501e-05F, 1.1240392e-05F, 1.1970856e-05F, + 1.2748789e-05F, 1.3577278e-05F, 1.4459606e-05F, 1.5399272e-05F, + 1.6400004e-05F, 1.7465768e-05F, 1.8600792e-05F, 1.9809576e-05F, + 2.1096914e-05F, 2.2467911e-05F, 2.3928002e-05F, 2.5482978e-05F, + 2.7139006e-05F, 2.8902651e-05F, 3.0780908e-05F, 3.2781225e-05F, + 3.4911534e-05F, 3.7180282e-05F, 3.9596466e-05F, 4.2169667e-05F, + 4.4910090e-05F, 4.7828601e-05F, 5.0936773e-05F, 5.4246931e-05F, + 5.7772202e-05F, 6.1526565e-05F, 6.5524908e-05F, 6.9783085e-05F, + 7.4317983e-05F, 7.9147585e-05F, 8.4291040e-05F, 8.9768747e-05F, + 9.5602426e-05F, 0.00010181521F, 0.00010843174F, 0.00011547824F, + 0.00012298267F, 0.00013097477F, 0.00013948625F, 0.00014855085F, + 0.00015820453F, 0.00016848555F, 0.00017943469F, 0.00019109536F, + 0.00020351382F, 0.00021673929F, 0.00023082423F, 0.00024582449F, + 0.00026179955F, 0.00027881276F, 0.00029693158F, 0.00031622787F, + 0.00033677814F, 0.00035866388F, 0.00038197188F, 0.00040679456F, + 0.00043323036F, 0.00046138411F, 0.00049136745F, 0.00052329927F, + 0.00055730621F, 0.00059352311F, 0.00063209358F, 0.00067317058F, + 0.00071691700F, 0.00076350630F, 0.00081312324F, 0.00086596457F, + 0.00092223983F, 0.00098217216F, 0.0010459992F, 0.0011139742F, + 0.0011863665F, 0.0012634633F, 0.0013455702F, 0.0014330129F, + 0.0015261382F, 0.0016253153F, 0.0017309374F, 0.0018434235F, + 0.0019632195F, 0.0020908006F, 0.0022266726F, 0.0023713743F, + 0.0025254795F, 0.0026895994F, 0.0028643847F, 0.0030505286F, + 0.0032487691F, 0.0034598925F, 0.0036847358F, 0.0039241906F, + 0.0041792066F, 0.0044507950F, 0.0047400328F, 0.0050480668F, + 0.0053761186F, 0.0057254891F, 0.0060975636F, 0.0064938176F, + 0.0069158225F, 0.0073652516F, 0.0078438871F, 0.0083536271F, + 0.0088964928F, 0.009474637F, 0.010090352F, 0.010746080F, + 0.011444421F, 0.012188144F, 0.012980198F, 0.013823725F, + 0.014722068F, 0.015678791F, 0.016697687F, 0.017782797F, + 0.018938423F, 0.020169149F, 0.021479854F, 0.022875735F, + 0.024362330F, 0.025945531F, 0.027631618F, 0.029427276F, + 0.031339626F, 0.033376252F, 0.035545228F, 0.037855157F, + 0.040315199F, 0.042935108F, 0.045725273F, 0.048696758F, + 0.051861348F, 0.055231591F, 0.058820850F, 0.062643361F, + 0.066714279F, 0.071049749F, 0.075666962F, 0.080584227F, + 0.085821044F, 0.091398179F, 0.097337747F, 0.10366330F, + 0.11039993F, 0.11757434F, 0.12521498F, 0.13335215F, + 0.14201813F, 0.15124727F, 0.16107617F, 0.17154380F, + 0.18269168F, 0.19456402F, 0.20720788F, 0.22067342F, + 0.23501402F, 0.25028656F, 0.26655159F, 0.28387361F, + 0.30232132F, 0.32196786F, 0.34289114F, 0.36517414F, + 0.38890521F, 0.41417847F, 0.44109412F, 0.46975890F, + 0.50028648F, 0.53279791F, 0.56742212F, 0.60429640F, + 0.64356699F, 0.68538959F, 0.72993007F, 0.77736504F, + 0.82788260F, 0.88168307F, 0.9389798F, 1.F, +}; + +/* this is for per-channel noise normalization */ +static int apsort(const void *a, const void *b){ + float f1=**(float**)a; + float f2=**(float**)b; + return (f1f2); +} + +static void flag_lossless(int limit, float prepoint, float postpoint, float *mdct, + float *floor, int *flag, int i, int jn){ + int j; + for(j=0;j=limit-i ? postpoint : prepoint; + float r = fabs(mdct[j])/floor[j]; + if(rvi; + float **sort = alloca(n*sizeof(*sort)); + int j,count=0; + int start = (vi->normal_p ? vi->normal_start-i : n); + if(start>n)start=n; + + /* force classic behavior where only energy in the current band is considered */ + acc=0.f; + + /* still responsible for populating *out where noise norm not in + effect. There's no need to [re]populate *q in these areas */ + for(j=0;j pointlimit */ + if(ve<.25f && (!flags || j>=limit-i)){ + acc += ve; + sort[count++]=q+j; /* q is fabs(r) for unflagged element */ + }else{ + /* For now: no acc adjustment for nonzero quantization. populate *out and q as this value is final. */ + if(r[j]<0) + out[j] = -rint(sqrt(ve)); + else + out[j] = rint(sqrt(ve)); + q[j] = out[j]*out[j]*f[j]; + } + }/* else{ + again, no energy adjustment for error in nonzero quant-- for now + }*/ + } + + if(count){ + /* noise norm to do */ + qsort(sort,count,sizeof(*sort),apsort); + for(j=0;j=vi->normal_thresh){ + out[k]=unitnorm(r[k]); + acc-=1.f; + q[k]=f[k]; + }else{ + out[k]=0; + q[k]=0.f; + } + } + } + + return acc; +} + +/* Noise normalization, quantization and coupling are not wholly + seperable processes in depth>1 coupling. */ +void _vp_couple_quantize_normalize(int blobno, + vorbis_info_psy_global *g, + vorbis_look_psy *p, + vorbis_info_mapping0 *vi, + float **mdct, + int **iwork, + int *nonzero, + int sliding_lowpass, + int ch){ + + int i; + int n = p->n; + int partition=(p->vi->normal_p ? p->vi->normal_partition : 16); + int limit = g->coupling_pointlimit[p->vi->blockflag][blobno]; + float prepoint=stereo_threshholds[g->coupling_prepointamp[blobno]]; + float postpoint=stereo_threshholds[g->coupling_postpointamp[blobno]]; +#if 0 + float de=0.1*p->m_val; /* a blend of the AoTuV M2 and M3 code here and below */ +#endif + + /* mdct is our raw mdct output, floor not removed. */ + /* inout passes in the ifloor, passes back quantized result */ + + /* unquantized energy (negative indicates amplitude has negative sign) */ + float **raw = alloca(ch*sizeof(*raw)); + + /* dual pupose; quantized energy (if flag set), othersize fabs(raw) */ + float **quant = alloca(ch*sizeof(*quant)); + + /* floor energy */ + float **floor = alloca(ch*sizeof(*floor)); + + /* flags indicating raw/quantized status of elements in raw vector */ + int **flag = alloca(ch*sizeof(*flag)); + + /* non-zero flag working vector */ + int *nz = alloca(ch*sizeof(*nz)); + + /* energy surplus/defecit tracking */ + float *acc = alloca((ch+vi->coupling_steps)*sizeof(*acc)); + + /* The threshold of a stereo is changed with the size of n */ + if(n > 1000) + postpoint=stereo_threshholds_limited[g->coupling_postpointamp[blobno]]; + + raw[0] = alloca(ch*partition*sizeof(**raw)); + quant[0] = alloca(ch*partition*sizeof(**quant)); + floor[0] = alloca(ch*partition*sizeof(**floor)); + flag[0] = alloca(ch*partition*sizeof(**flag)); + + for(i=1;icoupling_steps;i++) + acc[i]=0.f; + + for(i=0;i n-i ? n-i : partition; + int step,track = 0; + + memcpy(nz,nonzero,sizeof(*nz)*ch); + + /* prefill */ + memset(flag[0],0,ch*partition*sizeof(**flag)); + for(k=0;kcoupling_steps;step++){ + int Mi = vi->coupling_mag[step]; + int Ai = vi->coupling_ang[step]; + int *iM = &iwork[Mi][i]; + int *iA = &iwork[Ai][i]; + float *reM = raw[Mi]; + float *reA = raw[Ai]; + float *qeM = quant[Mi]; + float *qeA = quant[Ai]; + float *floorM = floor[Mi]; + float *floorA = floor[Ai]; + int *fM = flag[Mi]; + int *fA = flag[Ai]; + + if(nz[Mi] || nz[Ai]){ + nz[Mi] = nz[Ai] = 1; + + for(j=0;jabs(B)){ + iA[j]=(A>0?A-B:B-A); + }else{ + iA[j]=(B>0?A-B:B-A); + iM[j]=B; + } + + /* collapse two equivalent tuples to one */ + if(iA[j]>=abs(iM[j])*2){ + iA[j]= -iA[j]; + iM[j]= -iM[j]; + } + + } + + }else{ + /* lossy (point) coupling */ + if(jcoupling_steps;i++){ + /* make sure coupling a zero and a nonzero channel results in two + nonzero channels. */ + if(nonzero[vi->coupling_mag[i]] || + nonzero[vi->coupling_ang[i]]){ + nonzero[vi->coupling_mag[i]]=1; + nonzero[vi->coupling_ang[i]]=1; + } + } +} diff --git a/code/libvorbis-1.3.4/lib/psy.h b/code/libvorbis-1.3.4/lib/psy.h new file mode 100644 index 0000000000..c1ea824401 --- /dev/null +++ b/code/libvorbis-1.3.4/lib/psy.h @@ -0,0 +1,154 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: random psychoacoustics (not including preecho) + last mod: $Id: psy.h 16946 2010-03-03 16:12:40Z xiphmont $ + + ********************************************************************/ + +#ifndef _V_PSY_H_ +#define _V_PSY_H_ +#include "smallft.h" + +#include "backends.h" +#include "envelope.h" + +#ifndef EHMER_MAX +#define EHMER_MAX 56 +#endif + +/* psychoacoustic setup ********************************************/ +#define P_BANDS 17 /* 62Hz to 16kHz */ +#define P_LEVELS 8 /* 30dB to 100dB */ +#define P_LEVEL_0 30. /* 30 dB */ +#define P_NOISECURVES 3 + +#define NOISE_COMPAND_LEVELS 40 +typedef struct vorbis_info_psy{ + int blockflag; + + float ath_adjatt; + float ath_maxatt; + + float tone_masteratt[P_NOISECURVES]; + float tone_centerboost; + float tone_decay; + float tone_abs_limit; + float toneatt[P_BANDS]; + + int noisemaskp; + float noisemaxsupp; + float noisewindowlo; + float noisewindowhi; + int noisewindowlomin; + int noisewindowhimin; + int noisewindowfixed; + float noiseoff[P_NOISECURVES][P_BANDS]; + float noisecompand[NOISE_COMPAND_LEVELS]; + + float max_curve_dB; + + int normal_p; + int normal_start; + int normal_partition; + double normal_thresh; +} vorbis_info_psy; + +typedef struct{ + int eighth_octave_lines; + + /* for block long/short tuning; encode only */ + float preecho_thresh[VE_BANDS]; + float postecho_thresh[VE_BANDS]; + float stretch_penalty; + float preecho_minenergy; + + float ampmax_att_per_sec; + + /* channel coupling config */ + int coupling_pkHz[PACKETBLOBS]; + int coupling_pointlimit[2][PACKETBLOBS]; + int coupling_prepointamp[PACKETBLOBS]; + int coupling_postpointamp[PACKETBLOBS]; + int sliding_lowpass[2][PACKETBLOBS]; + +} vorbis_info_psy_global; + +typedef struct { + float ampmax; + int channels; + + vorbis_info_psy_global *gi; + int coupling_pointlimit[2][P_NOISECURVES]; +} vorbis_look_psy_global; + + +typedef struct { + int n; + struct vorbis_info_psy *vi; + + float ***tonecurves; + float **noiseoffset; + + float *ath; + long *octave; /* in n.ocshift format */ + long *bark; + + long firstoc; + long shiftoc; + int eighth_octave_lines; /* power of two, please */ + int total_octave_lines; + long rate; /* cache it */ + + float m_val; /* Masking compensation value */ + +} vorbis_look_psy; + +extern void _vp_psy_init(vorbis_look_psy *p,vorbis_info_psy *vi, + vorbis_info_psy_global *gi,int n,long rate); +extern void _vp_psy_clear(vorbis_look_psy *p); +extern void *_vi_psy_dup(void *source); + +extern void _vi_psy_free(vorbis_info_psy *i); +extern vorbis_info_psy *_vi_psy_copy(vorbis_info_psy *i); + +extern void _vp_noisemask(vorbis_look_psy *p, + float *logmdct, + float *logmask); + +extern void _vp_tonemask(vorbis_look_psy *p, + float *logfft, + float *logmask, + float global_specmax, + float local_specmax); + +extern void _vp_offset_and_mix(vorbis_look_psy *p, + float *noise, + float *tone, + int offset_select, + float *logmask, + float *mdct, + float *logmdct); + +extern float _vp_ampmax_decay(float amp,vorbis_dsp_state *vd); + +extern void _vp_couple_quantize_normalize(int blobno, + vorbis_info_psy_global *g, + vorbis_look_psy *p, + vorbis_info_mapping0 *vi, + float **mdct, + int **iwork, + int *nonzero, + int sliding_lowpass, + int ch); + +#endif diff --git a/code/libvorbis-1.3.4/lib/registry.c b/code/libvorbis-1.3.4/lib/registry.c new file mode 100644 index 0000000000..3961ed1403 --- /dev/null +++ b/code/libvorbis-1.3.4/lib/registry.c @@ -0,0 +1,45 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: registry for time, floor, res backends and channel mappings + last mod: $Id: registry.c 16227 2009-07-08 06:58:46Z xiphmont $ + + ********************************************************************/ + +#include "vorbis/codec.h" +#include "codec_internal.h" +#include "registry.h" +#include "misc.h" +/* seems like major overkill now; the backend numbers will grow into + the infrastructure soon enough */ + +extern const vorbis_func_floor floor0_exportbundle; +extern const vorbis_func_floor floor1_exportbundle; +extern const vorbis_func_residue residue0_exportbundle; +extern const vorbis_func_residue residue1_exportbundle; +extern const vorbis_func_residue residue2_exportbundle; +extern const vorbis_func_mapping mapping0_exportbundle; + +const vorbis_func_floor *const _floor_P[]={ + &floor0_exportbundle, + &floor1_exportbundle, +}; + +const vorbis_func_residue *const _residue_P[]={ + &residue0_exportbundle, + &residue1_exportbundle, + &residue2_exportbundle, +}; + +const vorbis_func_mapping *const _mapping_P[]={ + &mapping0_exportbundle, +}; diff --git a/code/libvorbis-1.3.4/lib/registry.h b/code/libvorbis-1.3.4/lib/registry.h new file mode 100644 index 0000000000..3ae04776d8 --- /dev/null +++ b/code/libvorbis-1.3.4/lib/registry.h @@ -0,0 +1,32 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2007 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: registry for time, floor, res backends and channel mappings + last mod: $Id: registry.h 15531 2008-11-24 23:50:06Z xiphmont $ + + ********************************************************************/ + +#ifndef _V_REG_H_ +#define _V_REG_H_ + +#define VI_TRANSFORMB 1 +#define VI_WINDOWB 1 +#define VI_TIMEB 1 +#define VI_FLOORB 2 +#define VI_RESB 3 +#define VI_MAPB 1 + +extern const vorbis_func_floor *const _floor_P[]; +extern const vorbis_func_residue *const _residue_P[]; +extern const vorbis_func_mapping *const _mapping_P[]; + +#endif diff --git a/code/libvorbis-1.3.4/lib/res0.c b/code/libvorbis-1.3.4/lib/res0.c new file mode 100644 index 0000000000..97cdbba938 --- /dev/null +++ b/code/libvorbis-1.3.4/lib/res0.c @@ -0,0 +1,899 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2010 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: residue backend 0, 1 and 2 implementation + last mod: $Id: res0.c 19031 2013-12-03 19:20:50Z tterribe $ + + ********************************************************************/ + +/* Slow, slow, slow, simpleminded and did I mention it was slow? The + encode/decode loops are coded for clarity and performance is not + yet even a nagging little idea lurking in the shadows. Oh and BTW, + it's slow. */ + +#include +#include +#include +#include +#include "vorbis/codec.h" +#include "codec_internal.h" +#include "registry.h" +#include "codebook.h" +#include "misc.h" +#include "os.h" + +//#define TRAIN_RES 1 +//#define TRAIN_RESAUX 1 + +#if defined(TRAIN_RES) || defined (TRAIN_RESAUX) +#include +#endif + +typedef struct { + vorbis_info_residue0 *info; + + int parts; + int stages; + codebook *fullbooks; + codebook *phrasebook; + codebook ***partbooks; + + int partvals; + int **decodemap; + + long postbits; + long phrasebits; + long frames; + +#if defined(TRAIN_RES) || defined(TRAIN_RESAUX) + int train_seq; + long *training_data[8][64]; + float training_max[8][64]; + float training_min[8][64]; + float tmin; + float tmax; + int submap; +#endif + +} vorbis_look_residue0; + +void res0_free_info(vorbis_info_residue *i){ + vorbis_info_residue0 *info=(vorbis_info_residue0 *)i; + if(info){ + memset(info,0,sizeof(*info)); + _ogg_free(info); + } +} + +void res0_free_look(vorbis_look_residue *i){ + int j; + if(i){ + + vorbis_look_residue0 *look=(vorbis_look_residue0 *)i; + +#ifdef TRAIN_RES + { + int j,k,l; + for(j=0;jparts;j++){ + /*fprintf(stderr,"partition %d: ",j);*/ + for(k=0;k<8;k++) + if(look->training_data[k][j]){ + char buffer[80]; + FILE *of; + codebook *statebook=look->partbooks[j][k]; + + /* long and short into the same bucket by current convention */ + sprintf(buffer,"res_sub%d_part%d_pass%d.vqd",look->submap,j,k); + of=fopen(buffer,"a"); + + for(l=0;lentries;l++) + fprintf(of,"%d:%ld\n",l,look->training_data[k][j][l]); + + fclose(of); + + /*fprintf(stderr,"%d(%.2f|%.2f) ",k, + look->training_min[k][j],look->training_max[k][j]);*/ + + _ogg_free(look->training_data[k][j]); + look->training_data[k][j]=NULL; + } + /*fprintf(stderr,"\n");*/ + } + } + fprintf(stderr,"min/max residue: %g::%g\n",look->tmin,look->tmax); + + /*fprintf(stderr,"residue bit usage %f:%f (%f total)\n", + (float)look->phrasebits/look->frames, + (float)look->postbits/look->frames, + (float)(look->postbits+look->phrasebits)/look->frames);*/ +#endif + + + /*vorbis_info_residue0 *info=look->info; + + fprintf(stderr, + "%ld frames encoded in %ld phrasebits and %ld residue bits " + "(%g/frame) \n",look->frames,look->phrasebits, + look->resbitsflat, + (look->phrasebits+look->resbitsflat)/(float)look->frames); + + for(j=0;jparts;j++){ + long acc=0; + fprintf(stderr,"\t[%d] == ",j); + for(k=0;kstages;k++) + if((info->secondstages[j]>>k)&1){ + fprintf(stderr,"%ld,",look->resbits[j][k]); + acc+=look->resbits[j][k]; + } + + fprintf(stderr,":: (%ld vals) %1.2fbits/sample\n",look->resvals[j], + acc?(float)acc/(look->resvals[j]*info->grouping):0); + } + fprintf(stderr,"\n");*/ + + for(j=0;jparts;j++) + if(look->partbooks[j])_ogg_free(look->partbooks[j]); + _ogg_free(look->partbooks); + for(j=0;jpartvals;j++) + _ogg_free(look->decodemap[j]); + _ogg_free(look->decodemap); + + memset(look,0,sizeof(*look)); + _ogg_free(look); + } +} + +static int ilog(unsigned int v){ + int ret=0; + while(v){ + ret++; + v>>=1; + } + return(ret); +} + +static int icount(unsigned int v){ + int ret=0; + while(v){ + ret+=v&1; + v>>=1; + } + return(ret); +} + + +void res0_pack(vorbis_info_residue *vr,oggpack_buffer *opb){ + vorbis_info_residue0 *info=(vorbis_info_residue0 *)vr; + int j,acc=0; + oggpack_write(opb,info->begin,24); + oggpack_write(opb,info->end,24); + + oggpack_write(opb,info->grouping-1,24); /* residue vectors to group and + code with a partitioned book */ + oggpack_write(opb,info->partitions-1,6); /* possible partition choices */ + oggpack_write(opb,info->groupbook,8); /* group huffman book */ + + /* secondstages is a bitmask; as encoding progresses pass by pass, a + bitmask of one indicates this partition class has bits to write + this pass */ + for(j=0;jpartitions;j++){ + if(ilog(info->secondstages[j])>3){ + /* yes, this is a minor hack due to not thinking ahead */ + oggpack_write(opb,info->secondstages[j],3); + oggpack_write(opb,1,1); + oggpack_write(opb,info->secondstages[j]>>3,5); + }else + oggpack_write(opb,info->secondstages[j],4); /* trailing zero */ + acc+=icount(info->secondstages[j]); + } + for(j=0;jbooklist[j],8); + +} + +/* vorbis_info is for range checking */ +vorbis_info_residue *res0_unpack(vorbis_info *vi,oggpack_buffer *opb){ + int j,acc=0; + vorbis_info_residue0 *info=_ogg_calloc(1,sizeof(*info)); + codec_setup_info *ci=vi->codec_setup; + + info->begin=oggpack_read(opb,24); + info->end=oggpack_read(opb,24); + info->grouping=oggpack_read(opb,24)+1; + info->partitions=oggpack_read(opb,6)+1; + info->groupbook=oggpack_read(opb,8); + + /* check for premature EOP */ + if(info->groupbook<0)goto errout; + + for(j=0;jpartitions;j++){ + int cascade=oggpack_read(opb,3); + int cflag=oggpack_read(opb,1); + if(cflag<0) goto errout; + if(cflag){ + int c=oggpack_read(opb,5); + if(c<0) goto errout; + cascade|=(c<<3); + } + info->secondstages[j]=cascade; + + acc+=icount(cascade); + } + for(j=0;jbooklist[j]=book; + } + + if(info->groupbook>=ci->books)goto errout; + for(j=0;jbooklist[j]>=ci->books)goto errout; + if(ci->book_param[info->booklist[j]]->maptype==0)goto errout; + } + + /* verify the phrasebook is not specifying an impossible or + inconsistent partitioning scheme. */ + /* modify the phrasebook ranging check from r16327; an early beta + encoder had a bug where it used an oversized phrasebook by + accident. These files should continue to be playable, but don't + allow an exploit */ + { + int entries = ci->book_param[info->groupbook]->entries; + int dim = ci->book_param[info->groupbook]->dim; + int partvals = 1; + if (dim<1) goto errout; + while(dim>0){ + partvals *= info->partitions; + if(partvals > entries) goto errout; + dim--; + } + info->partvals = partvals; + } + + return(info); + errout: + res0_free_info(info); + return(NULL); +} + +vorbis_look_residue *res0_look(vorbis_dsp_state *vd, + vorbis_info_residue *vr){ + vorbis_info_residue0 *info=(vorbis_info_residue0 *)vr; + vorbis_look_residue0 *look=_ogg_calloc(1,sizeof(*look)); + codec_setup_info *ci=vd->vi->codec_setup; + + int j,k,acc=0; + int dim; + int maxstage=0; + look->info=info; + + look->parts=info->partitions; + look->fullbooks=ci->fullbooks; + look->phrasebook=ci->fullbooks+info->groupbook; + dim=look->phrasebook->dim; + + look->partbooks=_ogg_calloc(look->parts,sizeof(*look->partbooks)); + + for(j=0;jparts;j++){ + int stages=ilog(info->secondstages[j]); + if(stages){ + if(stages>maxstage)maxstage=stages; + look->partbooks[j]=_ogg_calloc(stages,sizeof(*look->partbooks[j])); + for(k=0;ksecondstages[j]&(1<partbooks[j][k]=ci->fullbooks+info->booklist[acc++]; +#ifdef TRAIN_RES + look->training_data[k][j]=_ogg_calloc(look->partbooks[j][k]->entries, + sizeof(***look->training_data)); +#endif + } + } + } + + look->partvals=1; + for(j=0;jpartvals*=look->parts; + + look->stages=maxstage; + look->decodemap=_ogg_malloc(look->partvals*sizeof(*look->decodemap)); + for(j=0;jpartvals;j++){ + long val=j; + long mult=look->partvals/look->parts; + look->decodemap[j]=_ogg_malloc(dim*sizeof(*look->decodemap[j])); + for(k=0;kparts; + look->decodemap[j][k]=deco; + } + } +#if defined(TRAIN_RES) || defined (TRAIN_RESAUX) + { + static int train_seq=0; + look->train_seq=train_seq++; + } +#endif + return(look); +} + +/* break an abstraction and copy some code for performance purposes */ +static int local_book_besterror(codebook *book,int *a){ + int dim=book->dim; + int i,j,o; + int minval=book->minval; + int del=book->delta; + int qv=book->quantvals; + int ze=(qv>>1); + int index=0; + /* assumes integer/centered encoder codebook maptype 1 no more than dim 8 */ + int p[8]={0,0,0,0,0,0,0,0}; + + if(del!=1){ + for(i=0,o=dim;i>1))/del; + int m = (v=qv?qv-1:m)); + p[o]=v*del+minval; + } + }else{ + for(i=0,o=dim;i=qv?qv-1:m)); + p[o]=v*del+minval; + } + } + + if(book->c->lengthlist[index]<=0){ + const static_codebook *c=book->c; + int best=-1; + /* assumes integer/centered encoder codebook maptype 1 no more than dim 8 */ + int e[8]={0,0,0,0,0,0,0,0}; + int maxval = book->minval + book->delta*(book->quantvals-1); + for(i=0;ientries;i++){ + if(c->lengthlist[i]>0){ + int this=0; + for(j=0;j=maxval) + e[j++]=0; + if(e[j]>=0) + e[j]+=book->delta; + e[j]= -e[j]; + } + } + + if(index>-1){ + for(i=0;idim; + int step=n/dim; + + for(i=0;i=0) + acc[entry]++; +#endif + + bits+=vorbis_book_encode(book,entry,opb); + + } + + return(bits); +} + +static long **_01class(vorbis_block *vb,vorbis_look_residue *vl, + int **in,int ch){ + long i,j,k; + vorbis_look_residue0 *look=(vorbis_look_residue0 *)vl; + vorbis_info_residue0 *info=look->info; + + /* move all this setup out later */ + int samples_per_partition=info->grouping; + int possible_partitions=info->partitions; + int n=info->end-info->begin; + + int partvals=n/samples_per_partition; + long **partword=_vorbis_block_alloc(vb,ch*sizeof(*partword)); + float scale=100./samples_per_partition; + + /* we find the partition type for each partition of each + channel. We'll go back and do the interleaved encoding in a + bit. For now, clarity */ + + for(i=0;ibegin; + for(j=0;jmax)max=abs(in[j][offset+k]); + ent+=abs(in[j][offset+k]); + } + ent*=scale; + + for(k=0;kclassmetric1[k] && + (info->classmetric2[k]<0 || entclassmetric2[k])) + break; + + partword[j][i]=k; + } + } + +#ifdef TRAIN_RESAUX + { + FILE *of; + char buffer[80]; + + for(i=0;itrain_seq); + of=fopen(buffer,"a"); + for(j=0;jframes++; + + return(partword); +} + +/* designed for stereo or other modes where the partition size is an + integer multiple of the number of channels encoded in the current + submap */ +static long **_2class(vorbis_block *vb,vorbis_look_residue *vl,int **in, + int ch){ + long i,j,k,l; + vorbis_look_residue0 *look=(vorbis_look_residue0 *)vl; + vorbis_info_residue0 *info=look->info; + + /* move all this setup out later */ + int samples_per_partition=info->grouping; + int possible_partitions=info->partitions; + int n=info->end-info->begin; + + int partvals=n/samples_per_partition; + long **partword=_vorbis_block_alloc(vb,sizeof(*partword)); + +#if defined(TRAIN_RES) || defined (TRAIN_RESAUX) + FILE *of; + char buffer[80]; +#endif + + partword[0]=_vorbis_block_alloc(vb,partvals*sizeof(*partword[0])); + memset(partword[0],0,partvals*sizeof(*partword[0])); + + for(i=0,l=info->begin/ch;imagmax)magmax=abs(in[0][l]); + for(k=1;kangmax)angmax=abs(in[k][l]); + l++; + } + + for(j=0;jclassmetric1[j] && + angmax<=info->classmetric2[j]) + break; + + partword[0][i]=j; + + } + +#ifdef TRAIN_RESAUX + sprintf(buffer,"resaux_%d.vqd",look->train_seq); + of=fopen(buffer,"a"); + for(i=0;iframes++; + + return(partword); +} + +static int _01forward(oggpack_buffer *opb, + vorbis_look_residue *vl, + int **in,int ch, + long **partword, +#ifdef TRAIN_RES + int (*encode)(oggpack_buffer *,int *,int, + codebook *,long *), + int submap +#else + int (*encode)(oggpack_buffer *,int *,int, + codebook *) +#endif +){ + long i,j,k,s; + vorbis_look_residue0 *look=(vorbis_look_residue0 *)vl; + vorbis_info_residue0 *info=look->info; + +#ifdef TRAIN_RES + look->submap=submap; +#endif + + /* move all this setup out later */ + int samples_per_partition=info->grouping; + int possible_partitions=info->partitions; + int partitions_per_word=look->phrasebook->dim; + int n=info->end-info->begin; + + int partvals=n/samples_per_partition; + long resbits[128]; + long resvals[128]; + +#ifdef TRAIN_RES + for(i=0;ibegin;jend;j++){ + if(in[i][j]>look->tmax)look->tmax=in[i][j]; + if(in[i][j]tmin)look->tmin=in[i][j]; + } +#endif + + memset(resbits,0,sizeof(resbits)); + memset(resvals,0,sizeof(resvals)); + + /* we code the partition words for each channel, then the residual + words for a partition per channel until we've written all the + residual words for that partition word. Then write the next + partition channel words... */ + + for(s=0;sstages;s++){ + + for(i=0;iphrasebook->entries) + look->phrasebits+=vorbis_book_encode(look->phrasebook,val,opb); +#if 0 /*def TRAIN_RES*/ + else + fprintf(stderr,"!"); +#endif + + } + } + + /* now we encode interleaved residual values for the partitions */ + for(k=0;kbegin; + + for(j=0;jsecondstages[partword[j][i]]&(1<partbooks[partword[j][i]][s]; + if(statebook){ + int ret; +#ifdef TRAIN_RES + long *accumulator=NULL; + accumulator=look->training_data[s][partword[j][i]]; + { + int l; + int *samples=in[j]+offset; + for(l=0;ltraining_min[s][partword[j][i]]) + look->training_min[s][partword[j][i]]=samples[l]; + if(samples[l]>look->training_max[s][partword[j][i]]) + look->training_max[s][partword[j][i]]=samples[l]; + } + } + ret=encode(opb,in[j]+offset,samples_per_partition, + statebook,accumulator); +#else + ret=encode(opb,in[j]+offset,samples_per_partition, + statebook); +#endif + + look->postbits+=ret; + resbits[partword[j][i]]+=ret; + } + } + } + } + } + } + + return(0); +} + +/* a truncated packet here just means 'stop working'; it's not an error */ +static int _01inverse(vorbis_block *vb,vorbis_look_residue *vl, + float **in,int ch, + long (*decodepart)(codebook *, float *, + oggpack_buffer *,int)){ + + long i,j,k,l,s; + vorbis_look_residue0 *look=(vorbis_look_residue0 *)vl; + vorbis_info_residue0 *info=look->info; + + /* move all this setup out later */ + int samples_per_partition=info->grouping; + int partitions_per_word=look->phrasebook->dim; + int max=vb->pcmend>>1; + int end=(info->endend:max); + int n=end-info->begin; + + if(n>0){ + int partvals=n/samples_per_partition; + int partwords=(partvals+partitions_per_word-1)/partitions_per_word; + int ***partword=alloca(ch*sizeof(*partword)); + + for(j=0;jstages;s++){ + + /* each loop decodes on partition codeword containing + partitions_per_word partitions */ + for(i=0,l=0;iphrasebook,&vb->opb); + + if(temp==-1 || temp>=info->partvals)goto eopbreak; + partword[j][l]=look->decodemap[temp]; + if(partword[j][l]==NULL)goto errout; + } + } + + /* now we decode residual values for the partitions */ + for(k=0;kbegin+i*samples_per_partition; + if(info->secondstages[partword[j][l][k]]&(1<partbooks[partword[j][l][k]][s]; + if(stagebook){ + if(decodepart(stagebook,in[j]+offset,&vb->opb, + samples_per_partition)==-1)goto eopbreak; + } + } + } + } + } + } + errout: + eopbreak: + return(0); +} + +int res0_inverse(vorbis_block *vb,vorbis_look_residue *vl, + float **in,int *nonzero,int ch){ + int i,used=0; + for(i=0;ipcmend/2,used=0; + + /* don't duplicate the code; use a working vector hack for now and + reshape ourselves into a single channel res1 */ + /* ugly; reallocs for each coupling pass :-( */ + int *work=_vorbis_block_alloc(vb,ch*n*sizeof(*work)); + for(i=0;iinfo; + + /* move all this setup out later */ + int samples_per_partition=info->grouping; + int partitions_per_word=look->phrasebook->dim; + int max=(vb->pcmend*ch)>>1; + int end=(info->endend:max); + int n=end-info->begin; + + if(n>0){ + int partvals=n/samples_per_partition; + int partwords=(partvals+partitions_per_word-1)/partitions_per_word; + int **partword=_vorbis_block_alloc(vb,partwords*sizeof(*partword)); + + for(i=0;istages;s++){ + for(i=0,l=0;iphrasebook,&vb->opb); + if(temp==-1 || temp>=info->partvals)goto eopbreak; + partword[l]=look->decodemap[temp]; + if(partword[l]==NULL)goto errout; + } + + /* now we decode residual values for the partitions */ + for(k=0;ksecondstages[partword[l][k]]&(1<partbooks[partword[l][k]][s]; + + if(stagebook){ + if(vorbis_book_decodevv_add(stagebook,in, + i*samples_per_partition+info->begin,ch, + &vb->opb,samples_per_partition)==-1) + goto eopbreak; + } + } + } + } + } + errout: + eopbreak: + return(0); +} + + +const vorbis_func_residue residue0_exportbundle={ + NULL, + &res0_unpack, + &res0_look, + &res0_free_info, + &res0_free_look, + NULL, + NULL, + &res0_inverse +}; + +const vorbis_func_residue residue1_exportbundle={ + &res0_pack, + &res0_unpack, + &res0_look, + &res0_free_info, + &res0_free_look, + &res1_class, + &res1_forward, + &res1_inverse +}; + +const vorbis_func_residue residue2_exportbundle={ + &res0_pack, + &res0_unpack, + &res0_look, + &res0_free_info, + &res0_free_look, + &res2_class, + &res2_forward, + &res2_inverse +}; diff --git a/code/libvorbis-1.3.4/lib/scales.h b/code/libvorbis-1.3.4/lib/scales.h new file mode 100644 index 0000000000..613f796e77 --- /dev/null +++ b/code/libvorbis-1.3.4/lib/scales.h @@ -0,0 +1,90 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: linear scale -> dB, Bark and Mel scales + last mod: $Id: scales.h 16227 2009-07-08 06:58:46Z xiphmont $ + + ********************************************************************/ + +#ifndef _V_SCALES_H_ +#define _V_SCALES_H_ + +#include +#include "os.h" + +#ifdef _MSC_VER +/* MS Visual Studio doesn't have C99 inline keyword. */ +#define inline __inline +#endif + +/* 20log10(x) */ +#define VORBIS_IEEE_FLOAT32 1 +#ifdef VORBIS_IEEE_FLOAT32 + +static inline float unitnorm(float x){ + union { + ogg_uint32_t i; + float f; + } ix; + ix.f = x; + ix.i = (ix.i & 0x80000000U) | (0x3f800000U); + return ix.f; +} + +/* Segher was off (too high) by ~ .3 decibel. Center the conversion correctly. */ +static inline float todB(const float *x){ + union { + ogg_uint32_t i; + float f; + } ix; + ix.f = *x; + ix.i = ix.i&0x7fffffff; + return (float)(ix.i * 7.17711438e-7f -764.6161886f); +} + +#define todB_nn(x) todB(x) + +#else + +static float unitnorm(float x){ + if(x<0)return(-1.f); + return(1.f); +} + +#define todB(x) (*(x)==0?-400.f:log(*(x)**(x))*4.34294480f) +#define todB_nn(x) (*(x)==0.f?-400.f:log(*(x))*8.6858896f) + +#endif + +#define fromdB(x) (exp((x)*.11512925f)) + +/* The bark scale equations are approximations, since the original + table was somewhat hand rolled. The below are chosen to have the + best possible fit to the rolled tables, thus their somewhat odd + appearance (these are more accurate and over a longer range than + the oft-quoted bark equations found in the texts I have). The + approximations are valid from 0 - 30kHz (nyquist) or so. + + all f in Hz, z in Bark */ + +#define toBARK(n) (13.1f*atan(.00074f*(n))+2.24f*atan((n)*(n)*1.85e-8f)+1e-4f*(n)) +#define fromBARK(z) (102.f*(z)-2.f*pow(z,2.f)+.4f*pow(z,3.f)+pow(1.46f,z)-1.f) +#define toMEL(n) (log(1.f+(n)*.001f)*1442.695f) +#define fromMEL(m) (1000.f*exp((m)/1442.695f)-1000.f) + +/* Frequency to octave. We arbitrarily declare 63.5 Hz to be octave + 0.0 */ + +#define toOC(n) (log(n)*1.442695f-5.965784f) +#define fromOC(o) (exp(((o)+5.965784f)*.693147f)) + +#endif diff --git a/code/libvorbis-1.3.4/lib/sharedbook.c b/code/libvorbis-1.3.4/lib/sharedbook.c new file mode 100644 index 0000000000..250717da3d --- /dev/null +++ b/code/libvorbis-1.3.4/lib/sharedbook.c @@ -0,0 +1,579 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: basic shared codebook operations + last mod: $Id: sharedbook.c 19057 2014-01-22 12:32:31Z xiphmont $ + + ********************************************************************/ + +#include +#include +#include +#include +#include "os.h" +#include "misc.h" +#include "vorbis/codec.h" +#include "codebook.h" +#include "scales.h" + +/**** pack/unpack helpers ******************************************/ +int _ilog(unsigned int v){ + int ret=0; + while(v){ + ret++; + v>>=1; + } + return(ret); +} + +/* 32 bit float (not IEEE; nonnormalized mantissa + + biased exponent) : neeeeeee eeemmmmm mmmmmmmm mmmmmmmm + Why not IEEE? It's just not that important here. */ + +#define VQ_FEXP 10 +#define VQ_FMAN 21 +#define VQ_FEXP_BIAS 768 /* bias toward values smaller than 1. */ + +/* doesn't currently guard under/overflow */ +long _float32_pack(float val){ + int sign=0; + long exp; + long mant; + if(val<0){ + sign=0x80000000; + val= -val; + } + exp= floor(log(val)/log(2.f)+.001); //+epsilon + mant=rint(ldexp(val,(VQ_FMAN-1)-exp)); + exp=(exp+VQ_FEXP_BIAS)<>VQ_FMAN; + if(sign)mant= -mant; + return(ldexp(mant,exp-(VQ_FMAN-1)-VQ_FEXP_BIAS)); +} + +/* given a list of word lengths, generate a list of codewords. Works + for length ordered or unordered, always assigns the lowest valued + codewords first. Extended to handle unused entries (length 0) */ +ogg_uint32_t *_make_words(char *l,long n,long sparsecount){ + long i,j,count=0; + ogg_uint32_t marker[33]; + ogg_uint32_t *r=_ogg_malloc((sparsecount?sparsecount:n)*sizeof(*r)); + memset(marker,0,sizeof(marker)); + + for(i=0;i0){ + ogg_uint32_t entry=marker[length]; + + /* when we claim a node for an entry, we also claim the nodes + below it (pruning off the imagined tree that may have dangled + from it) as well as blocking the use of any nodes directly + above for leaves */ + + /* update ourself */ + if(length<32 && (entry>>length)){ + /* error condition; the lengths must specify an overpopulated tree */ + _ogg_free(r); + return(NULL); + } + r[count++]=entry; + + /* Look to see if the next shorter marker points to the node + above. if so, update it and repeat. */ + { + for(j=length;j>0;j--){ + + if(marker[j]&1){ + /* have to jump branches */ + if(j==1) + marker[1]++; + else + marker[j]=marker[j-1]<<1; + break; /* invariant says next upper marker would already + have been moved if it was on the same path */ + } + marker[j]++; + } + } + + /* prune the tree; the implicit invariant says all the longer + markers were dangling from our just-taken node. Dangle them + from our *new* node. */ + for(j=length+1;j<33;j++) + if((marker[j]>>1) == entry){ + entry=marker[j]; + marker[j]=marker[j-1]<<1; + }else + break; + }else + if(sparsecount==0)count++; + } + + /* sanity check the huffman tree; an underpopulated tree must be + rejected. The only exception is the one-node pseudo-nil tree, + which appears to be underpopulated because the tree doesn't + really exist; there's only one possible 'codeword' or zero bits, + but the above tree-gen code doesn't mark that. */ + if(sparsecount != 1){ + for(i=1;i<33;i++) + if(marker[i] & (0xffffffffUL>>(32-i))){ + _ogg_free(r); + return(NULL); + } + } + + /* bitreverse the words because our bitwise packer/unpacker is LSb + endian */ + for(i=0,count=0;i>j)&1; + } + + if(sparsecount){ + if(l[i]) + r[count++]=temp; + }else + r[count++]=temp; + } + + return(r); +} + +/* there might be a straightforward one-line way to do the below + that's portable and totally safe against roundoff, but I haven't + thought of it. Therefore, we opt on the side of caution */ +long _book_maptype1_quantvals(const static_codebook *b){ + long vals=floor(pow((float)b->entries,1.f/b->dim)); + + /* the above *should* be reliable, but we'll not assume that FP is + ever reliable when bitstream sync is at stake; verify via integer + means that vals really is the greatest value of dim for which + vals^b->bim <= b->entries */ + /* treat the above as an initial guess */ + while(1){ + long acc=1; + long acc1=1; + int i; + for(i=0;idim;i++){ + acc*=vals; + acc1*=vals+1; + } + if(acc<=b->entries && acc1>b->entries){ + return(vals); + }else{ + if(acc>b->entries){ + vals--; + }else{ + vals++; + } + } + } +} + +/* unpack the quantized list of values for encode/decode ***********/ +/* we need to deal with two map types: in map type 1, the values are + generated algorithmically (each column of the vector counts through + the values in the quant vector). in map type 2, all the values came + in in an explicit list. Both value lists must be unpacked */ +float *_book_unquantize(const static_codebook *b,int n,int *sparsemap){ + long j,k,count=0; + if(b->maptype==1 || b->maptype==2){ + int quantvals; + float mindel=_float32_unpack(b->q_min); + float delta=_float32_unpack(b->q_delta); + float *r=_ogg_calloc(n*b->dim,sizeof(*r)); + + /* maptype 1 and 2 both use a quantized value vector, but + different sizes */ + switch(b->maptype){ + case 1: + /* most of the time, entries%dimensions == 0, but we need to be + well defined. We define that the possible vales at each + scalar is values == entries/dim. If entries%dim != 0, we'll + have 'too few' values (values*dimentries;j++){ + if((sparsemap && b->lengthlist[j]) || !sparsemap){ + float last=0.f; + int indexdiv=1; + for(k=0;kdim;k++){ + int index= (j/indexdiv)%quantvals; + float val=b->quantlist[index]; + val=fabs(val)*delta+mindel+last; + if(b->q_sequencep)last=val; + if(sparsemap) + r[sparsemap[count]*b->dim+k]=val; + else + r[count*b->dim+k]=val; + indexdiv*=quantvals; + } + count++; + } + + } + break; + case 2: + for(j=0;jentries;j++){ + if((sparsemap && b->lengthlist[j]) || !sparsemap){ + float last=0.f; + + for(k=0;kdim;k++){ + float val=b->quantlist[j*b->dim+k]; + val=fabs(val)*delta+mindel+last; + if(b->q_sequencep)last=val; + if(sparsemap) + r[sparsemap[count]*b->dim+k]=val; + else + r[count*b->dim+k]=val; + } + count++; + } + } + break; + } + + return(r); + } + return(NULL); +} + +void vorbis_staticbook_destroy(static_codebook *b){ + if(b->allocedp){ + if(b->quantlist)_ogg_free(b->quantlist); + if(b->lengthlist)_ogg_free(b->lengthlist); + memset(b,0,sizeof(*b)); + _ogg_free(b); + } /* otherwise, it is in static memory */ +} + +void vorbis_book_clear(codebook *b){ + /* static book is not cleared; we're likely called on the lookup and + the static codebook belongs to the info struct */ + if(b->valuelist)_ogg_free(b->valuelist); + if(b->codelist)_ogg_free(b->codelist); + + if(b->dec_index)_ogg_free(b->dec_index); + if(b->dec_codelengths)_ogg_free(b->dec_codelengths); + if(b->dec_firsttable)_ogg_free(b->dec_firsttable); + + memset(b,0,sizeof(*b)); +} + +int vorbis_book_init_encode(codebook *c,const static_codebook *s){ + + memset(c,0,sizeof(*c)); + c->c=s; + c->entries=s->entries; + c->used_entries=s->entries; + c->dim=s->dim; + c->codelist=_make_words(s->lengthlist,s->entries,0); + //c->valuelist=_book_unquantize(s,s->entries,NULL); + c->quantvals=_book_maptype1_quantvals(s); + c->minval=(int)rint(_float32_unpack(s->q_min)); + c->delta=(int)rint(_float32_unpack(s->q_delta)); + + return(0); +} + +static ogg_uint32_t bitreverse(ogg_uint32_t x){ + x= ((x>>16)&0x0000ffffUL) | ((x<<16)&0xffff0000UL); + x= ((x>> 8)&0x00ff00ffUL) | ((x<< 8)&0xff00ff00UL); + x= ((x>> 4)&0x0f0f0f0fUL) | ((x<< 4)&0xf0f0f0f0UL); + x= ((x>> 2)&0x33333333UL) | ((x<< 2)&0xccccccccUL); + return((x>> 1)&0x55555555UL) | ((x<< 1)&0xaaaaaaaaUL); +} + +static int sort32a(const void *a,const void *b){ + return ( **(ogg_uint32_t **)a>**(ogg_uint32_t **)b)- + ( **(ogg_uint32_t **)a<**(ogg_uint32_t **)b); +} + +/* decode codebook arrangement is more heavily optimized than encode */ +int vorbis_book_init_decode(codebook *c,const static_codebook *s){ + int i,j,n=0,tabn; + int *sortindex; + memset(c,0,sizeof(*c)); + + /* count actually used entries */ + for(i=0;ientries;i++) + if(s->lengthlist[i]>0) + n++; + + c->entries=s->entries; + c->used_entries=n; + c->dim=s->dim; + + if(n>0){ + + /* two different remappings go on here. + + First, we collapse the likely sparse codebook down only to + actually represented values/words. This collapsing needs to be + indexed as map-valueless books are used to encode original entry + positions as integers. + + Second, we reorder all vectors, including the entry index above, + by sorted bitreversed codeword to allow treeless decode. */ + + /* perform sort */ + ogg_uint32_t *codes=_make_words(s->lengthlist,s->entries,c->used_entries); + ogg_uint32_t **codep=alloca(sizeof(*codep)*n); + + if(codes==NULL)goto err_out; + + for(i=0;icodelist=_ogg_malloc(n*sizeof(*c->codelist)); + /* the index is a reverse index */ + for(i=0;icodelist[sortindex[i]]=codes[i]; + _ogg_free(codes); + + + c->valuelist=_book_unquantize(s,n,sortindex); + c->dec_index=_ogg_malloc(n*sizeof(*c->dec_index)); + + for(n=0,i=0;ientries;i++) + if(s->lengthlist[i]>0) + c->dec_index[sortindex[n++]]=i; + + c->dec_codelengths=_ogg_malloc(n*sizeof(*c->dec_codelengths)); + for(n=0,i=0;ientries;i++) + if(s->lengthlist[i]>0) + c->dec_codelengths[sortindex[n++]]=s->lengthlist[i]; + + c->dec_firsttablen=_ilog(c->used_entries)-4; /* this is magic */ + if(c->dec_firsttablen<5)c->dec_firsttablen=5; + if(c->dec_firsttablen>8)c->dec_firsttablen=8; + + tabn=1<dec_firsttablen; + c->dec_firsttable=_ogg_calloc(tabn,sizeof(*c->dec_firsttable)); + c->dec_maxlength=0; + + for(i=0;idec_maxlengthdec_codelengths[i]) + c->dec_maxlength=c->dec_codelengths[i]; + if(c->dec_codelengths[i]<=c->dec_firsttablen){ + ogg_uint32_t orig=bitreverse(c->codelist[i]); + for(j=0;j<(1<<(c->dec_firsttablen-c->dec_codelengths[i]));j++) + c->dec_firsttable[orig|(j<dec_codelengths[i])]=i+1; + } + } + + /* now fill in 'unused' entries in the firsttable with hi/lo search + hints for the non-direct-hits */ + { + ogg_uint32_t mask=0xfffffffeUL<<(31-c->dec_firsttablen); + long lo=0,hi=0; + + for(i=0;idec_firsttablen); + if(c->dec_firsttable[bitreverse(word)]==0){ + while((lo+1)codelist[lo+1]<=word)lo++; + while( hi=(c->codelist[hi]&mask))hi++; + + /* we only actually have 15 bits per hint to play with here. + In order to overflow gracefully (nothing breaks, efficiency + just drops), encode as the difference from the extremes. */ + { + unsigned long loval=lo; + unsigned long hival=n-hi; + + if(loval>0x7fff)loval=0x7fff; + if(hival>0x7fff)hival=0x7fff; + c->dec_firsttable[bitreverse(word)]= + 0x80000000UL | (loval<<15) | hival; + } + } + } + } + } + + return(0); + err_out: + vorbis_book_clear(c); + return(-1); +} + +long vorbis_book_codeword(codebook *book,int entry){ + if(book->c) /* only use with encode; decode optimizations are + allowed to break this */ + return book->codelist[entry]; + return -1; +} + +long vorbis_book_codelen(codebook *book,int entry){ + if(book->c) /* only use with encode; decode optimizations are + allowed to break this */ + return book->c->lengthlist[entry]; + return -1; +} + +#ifdef _V_SELFTEST + +/* Unit tests of the dequantizer; this stuff will be OK + cross-platform, I simply want to be sure that special mapping cases + actually work properly; a bug could go unnoticed for a while */ + +#include + +/* cases: + + no mapping + full, explicit mapping + algorithmic mapping + + nonsequential + sequential +*/ + +static long full_quantlist1[]={0,1,2,3, 4,5,6,7, 8,3,6,1}; +static long partial_quantlist1[]={0,7,2}; + +/* no mapping */ +static_codebook test1={ + 4,16, + NULL, + 0, + 0,0,0,0, + NULL, + 0 +}; +static float *test1_result=NULL; + +/* linear, full mapping, nonsequential */ +static_codebook test2={ + 4,3, + NULL, + 2, + -533200896,1611661312,4,0, + full_quantlist1, + 0 +}; +static float test2_result[]={-3,-2,-1,0, 1,2,3,4, 5,0,3,-2}; + +/* linear, full mapping, sequential */ +static_codebook test3={ + 4,3, + NULL, + 2, + -533200896,1611661312,4,1, + full_quantlist1, + 0 +}; +static float test3_result[]={-3,-5,-6,-6, 1,3,6,10, 5,5,8,6}; + +/* linear, algorithmic mapping, nonsequential */ +static_codebook test4={ + 3,27, + NULL, + 1, + -533200896,1611661312,4,0, + partial_quantlist1, + 0 +}; +static float test4_result[]={-3,-3,-3, 4,-3,-3, -1,-3,-3, + -3, 4,-3, 4, 4,-3, -1, 4,-3, + -3,-1,-3, 4,-1,-3, -1,-1,-3, + -3,-3, 4, 4,-3, 4, -1,-3, 4, + -3, 4, 4, 4, 4, 4, -1, 4, 4, + -3,-1, 4, 4,-1, 4, -1,-1, 4, + -3,-3,-1, 4,-3,-1, -1,-3,-1, + -3, 4,-1, 4, 4,-1, -1, 4,-1, + -3,-1,-1, 4,-1,-1, -1,-1,-1}; + +/* linear, algorithmic mapping, sequential */ +static_codebook test5={ + 3,27, + NULL, + 1, + -533200896,1611661312,4,1, + partial_quantlist1, + 0 +}; +static float test5_result[]={-3,-6,-9, 4, 1,-2, -1,-4,-7, + -3, 1,-2, 4, 8, 5, -1, 3, 0, + -3,-4,-7, 4, 3, 0, -1,-2,-5, + -3,-6,-2, 4, 1, 5, -1,-4, 0, + -3, 1, 5, 4, 8,12, -1, 3, 7, + -3,-4, 0, 4, 3, 7, -1,-2, 2, + -3,-6,-7, 4, 1, 0, -1,-4,-5, + -3, 1, 0, 4, 8, 7, -1, 3, 2, + -3,-4,-5, 4, 3, 2, -1,-2,-3}; + +void run_test(static_codebook *b,float *comp){ + float *out=_book_unquantize(b,b->entries,NULL); + int i; + + if(comp){ + if(!out){ + fprintf(stderr,"_book_unquantize incorrectly returned NULL\n"); + exit(1); + } + + for(i=0;ientries*b->dim;i++) + if(fabs(out[i]-comp[i])>.0001){ + fprintf(stderr,"disagreement in unquantized and reference data:\n" + "position %d, %g != %g\n",i,out[i],comp[i]); + exit(1); + } + + }else{ + if(out){ + fprintf(stderr,"_book_unquantize returned a value array: \n" + " correct result should have been NULL\n"); + exit(1); + } + } +} + +int main(){ + /* run the nine dequant tests, and compare to the hand-rolled results */ + fprintf(stderr,"Dequant test 1... "); + run_test(&test1,test1_result); + fprintf(stderr,"OK\nDequant test 2... "); + run_test(&test2,test2_result); + fprintf(stderr,"OK\nDequant test 3... "); + run_test(&test3,test3_result); + fprintf(stderr,"OK\nDequant test 4... "); + run_test(&test4,test4_result); + fprintf(stderr,"OK\nDequant test 5... "); + run_test(&test5,test5_result); + fprintf(stderr,"OK\n\n"); + + return(0); +} + +#endif diff --git a/code/libvorbis-1.3.4/lib/smallft.c b/code/libvorbis-1.3.4/lib/smallft.c new file mode 100644 index 0000000000..ae2bc41b6b --- /dev/null +++ b/code/libvorbis-1.3.4/lib/smallft.c @@ -0,0 +1,1255 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: *unnormalized* fft transform + last mod: $Id: smallft.c 16227 2009-07-08 06:58:46Z xiphmont $ + + ********************************************************************/ + +/* FFT implementation from OggSquish, minus cosine transforms, + * minus all but radix 2/4 case. In Vorbis we only need this + * cut-down version. + * + * To do more than just power-of-two sized vectors, see the full + * version I wrote for NetLib. + * + * Note that the packing is a little strange; rather than the FFT r/i + * packing following R_0, I_n, R_1, I_1, R_2, I_2 ... R_n-1, I_n-1, + * it follows R_0, R_1, I_1, R_2, I_2 ... R_n-1, I_n-1, I_n like the + * FORTRAN version + */ + +#include +#include +#include +#include "smallft.h" +#include "os.h" +#include "misc.h" + +static void drfti1(int n, float *wa, int *ifac){ + static int ntryh[4] = { 4,2,3,5 }; + static float tpi = 6.28318530717958648f; + float arg,argh,argld,fi; + int ntry=0,i,j=-1; + int k1, l1, l2, ib; + int ld, ii, ip, is, nq, nr; + int ido, ipm, nfm1; + int nl=n; + int nf=0; + + L101: + j++; + if (j < 4) + ntry=ntryh[j]; + else + ntry+=2; + + L104: + nq=nl/ntry; + nr=nl-ntry*nq; + if (nr!=0) goto L101; + + nf++; + ifac[nf+1]=ntry; + nl=nq; + if(ntry!=2)goto L107; + if(nf==1)goto L107; + + for (i=1;i>1; + ipp2=ip; + idp2=ido; + nbd=(ido-1)>>1; + t0=l1*ido; + t10=ip*ido; + + if(ido==1)goto L119; + for(ik=0;ikl1){ + for(j=1;j>1; + ipp2=ip; + ipph=(ip+1)>>1; + if(idol1)goto L139; + + is= -ido-1; + t1=0; + for(j=1;jn==1)return; + drftf1(l->n,data,l->trigcache,l->trigcache+l->n,l->splitcache); +} + +void drft_backward(drft_lookup *l,float *data){ + if (l->n==1)return; + drftb1(l->n,data,l->trigcache,l->trigcache+l->n,l->splitcache); +} + +void drft_init(drft_lookup *l,int n){ + l->n=n; + l->trigcache=_ogg_calloc(3*n,sizeof(*l->trigcache)); + l->splitcache=_ogg_calloc(32,sizeof(*l->splitcache)); + fdrffti(n, l->trigcache, l->splitcache); +} + +void drft_clear(drft_lookup *l){ + if(l){ + if(l->trigcache)_ogg_free(l->trigcache); + if(l->splitcache)_ogg_free(l->splitcache); + memset(l,0,sizeof(*l)); + } +} diff --git a/code/libvorbis-1.3.4/lib/smallft.h b/code/libvorbis-1.3.4/lib/smallft.h new file mode 100644 index 0000000000..456497326c --- /dev/null +++ b/code/libvorbis-1.3.4/lib/smallft.h @@ -0,0 +1,34 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2007 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: fft transform + last mod: $Id: smallft.h 13293 2007-07-24 00:09:47Z xiphmont $ + + ********************************************************************/ + +#ifndef _V_SMFT_H_ +#define _V_SMFT_H_ + +#include "vorbis/codec.h" + +typedef struct { + int n; + float *trigcache; + int *splitcache; +} drft_lookup; + +extern void drft_forward(drft_lookup *l,float *data); +extern void drft_backward(drft_lookup *l,float *data); +extern void drft_init(drft_lookup *l,int n); +extern void drft_clear(drft_lookup *l); + +#endif diff --git a/code/libvorbis-1.3.4/lib/synthesis.c b/code/libvorbis-1.3.4/lib/synthesis.c new file mode 100644 index 0000000000..1af211d001 --- /dev/null +++ b/code/libvorbis-1.3.4/lib/synthesis.c @@ -0,0 +1,184 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: single-block PCM synthesis + last mod: $Id: synthesis.c 17474 2010-09-30 03:41:41Z gmaxwell $ + + ********************************************************************/ + +#include +#include +#include "vorbis/codec.h" +#include "codec_internal.h" +#include "registry.h" +#include "misc.h" +#include "os.h" + +int vorbis_synthesis(vorbis_block *vb,ogg_packet *op){ + vorbis_dsp_state *vd= vb ? vb->vd : 0; + private_state *b= vd ? vd->backend_state : 0; + vorbis_info *vi= vd ? vd->vi : 0; + codec_setup_info *ci= vi ? vi->codec_setup : 0; + oggpack_buffer *opb=vb ? &vb->opb : 0; + int type,mode,i; + + if (!vd || !b || !vi || !ci || !opb) { + return OV_EBADPACKET; + } + + /* first things first. Make sure decode is ready */ + _vorbis_block_ripcord(vb); + oggpack_readinit(opb,op->packet,op->bytes); + + /* Check the packet type */ + if(oggpack_read(opb,1)!=0){ + /* Oops. This is not an audio data packet */ + return(OV_ENOTAUDIO); + } + + /* read our mode and pre/post windowsize */ + mode=oggpack_read(opb,b->modebits); + if(mode==-1){ + return(OV_EBADPACKET); + } + + vb->mode=mode; + if(!ci->mode_param[mode]){ + return(OV_EBADPACKET); + } + + vb->W=ci->mode_param[mode]->blockflag; + if(vb->W){ + + /* this doesn;t get mapped through mode selection as it's used + only for window selection */ + vb->lW=oggpack_read(opb,1); + vb->nW=oggpack_read(opb,1); + if(vb->nW==-1){ + return(OV_EBADPACKET); + } + }else{ + vb->lW=0; + vb->nW=0; + } + + /* more setup */ + vb->granulepos=op->granulepos; + vb->sequence=op->packetno; + vb->eofflag=op->e_o_s; + + /* alloc pcm passback storage */ + vb->pcmend=ci->blocksizes[vb->W]; + vb->pcm=_vorbis_block_alloc(vb,sizeof(*vb->pcm)*vi->channels); + for(i=0;ichannels;i++) + vb->pcm[i]=_vorbis_block_alloc(vb,vb->pcmend*sizeof(*vb->pcm[i])); + + /* unpack_header enforces range checking */ + type=ci->map_type[ci->mode_param[mode]->mapping]; + + return(_mapping_P[type]->inverse(vb,ci->map_param[ci->mode_param[mode]-> + mapping])); +} + +/* used to track pcm position without actually performing decode. + Useful for sequential 'fast forward' */ +int vorbis_synthesis_trackonly(vorbis_block *vb,ogg_packet *op){ + vorbis_dsp_state *vd=vb->vd; + private_state *b=vd->backend_state; + vorbis_info *vi=vd->vi; + codec_setup_info *ci=vi->codec_setup; + oggpack_buffer *opb=&vb->opb; + int mode; + + /* first things first. Make sure decode is ready */ + _vorbis_block_ripcord(vb); + oggpack_readinit(opb,op->packet,op->bytes); + + /* Check the packet type */ + if(oggpack_read(opb,1)!=0){ + /* Oops. This is not an audio data packet */ + return(OV_ENOTAUDIO); + } + + /* read our mode and pre/post windowsize */ + mode=oggpack_read(opb,b->modebits); + if(mode==-1)return(OV_EBADPACKET); + + vb->mode=mode; + if(!ci->mode_param[mode]){ + return(OV_EBADPACKET); + } + + vb->W=ci->mode_param[mode]->blockflag; + if(vb->W){ + vb->lW=oggpack_read(opb,1); + vb->nW=oggpack_read(opb,1); + if(vb->nW==-1) return(OV_EBADPACKET); + }else{ + vb->lW=0; + vb->nW=0; + } + + /* more setup */ + vb->granulepos=op->granulepos; + vb->sequence=op->packetno; + vb->eofflag=op->e_o_s; + + /* no pcm */ + vb->pcmend=0; + vb->pcm=NULL; + + return(0); +} + +long vorbis_packet_blocksize(vorbis_info *vi,ogg_packet *op){ + codec_setup_info *ci=vi->codec_setup; + oggpack_buffer opb; + int mode; + + oggpack_readinit(&opb,op->packet,op->bytes); + + /* Check the packet type */ + if(oggpack_read(&opb,1)!=0){ + /* Oops. This is not an audio data packet */ + return(OV_ENOTAUDIO); + } + + { + int modebits=0; + int v=ci->modes; + while(v>1){ + modebits++; + v>>=1; + } + + /* read our mode and pre/post windowsize */ + mode=oggpack_read(&opb,modebits); + } + if(mode==-1)return(OV_EBADPACKET); + return(ci->blocksizes[ci->mode_param[mode]->blockflag]); +} + +int vorbis_synthesis_halfrate(vorbis_info *vi,int flag){ + /* set / clear half-sample-rate mode */ + codec_setup_info *ci=vi->codec_setup; + + /* right now, our MDCT can't handle < 64 sample windows. */ + if(ci->blocksizes[0]<=64 && flag)return -1; + ci->halfrate_flag=(flag?1:0); + return 0; +} + +int vorbis_synthesis_halfrate_p(vorbis_info *vi){ + codec_setup_info *ci=vi->codec_setup; + return ci->halfrate_flag; +} diff --git a/code/libvorbis-1.3.4/lib/vorbisenc.c b/code/libvorbis-1.3.4/lib/vorbisenc.c new file mode 100644 index 0000000000..f0f7c08558 --- /dev/null +++ b/code/libvorbis-1.3.4/lib/vorbisenc.c @@ -0,0 +1,1215 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: simple programmatic interface for encoder mode setup + last mod: $Id: vorbisenc.c 17028 2010-03-25 05:22:15Z xiphmont $ + + ********************************************************************/ + +#include +#include +#include + +#include "vorbis/codec.h" +#include "vorbis/vorbisenc.h" + +#include "codec_internal.h" + +#include "os.h" +#include "misc.h" + +/* careful with this; it's using static array sizing to make managing + all the modes a little less annoying. If we use a residue backend + with > 12 partition types, or a different division of iteration, + this needs to be updated. */ +typedef struct { + const static_codebook *books[12][4]; +} static_bookblock; + +typedef struct { + int res_type; + int limit_type; /* 0 lowpass limited, 1 point stereo limited */ + int grouping; + const vorbis_info_residue0 *res; + const static_codebook *book_aux; + const static_codebook *book_aux_managed; + const static_bookblock *books_base; + const static_bookblock *books_base_managed; +} vorbis_residue_template; + +typedef struct { + const vorbis_info_mapping0 *map; + const vorbis_residue_template *res; +} vorbis_mapping_template; + +typedef struct vp_adjblock{ + int block[P_BANDS]; +} vp_adjblock; + +typedef struct { + int data[NOISE_COMPAND_LEVELS]; +} compandblock; + +/* high level configuration information for setting things up + step-by-step with the detailed vorbis_encode_ctl interface. + There's a fair amount of redundancy such that interactive setup + does not directly deal with any vorbis_info or codec_setup_info + initialization; it's all stored (until full init) in this highlevel + setup, then flushed out to the real codec setup structs later. */ + +typedef struct { + int att[P_NOISECURVES]; + float boost; + float decay; +} att3; +typedef struct { int data[P_NOISECURVES]; } adj3; + +typedef struct { + int pre[PACKETBLOBS]; + int post[PACKETBLOBS]; + float kHz[PACKETBLOBS]; + float lowpasskHz[PACKETBLOBS]; +} adj_stereo; + +typedef struct { + int lo; + int hi; + int fixed; +} noiseguard; +typedef struct { + int data[P_NOISECURVES][17]; +} noise3; + +typedef struct { + int mappings; + const double *rate_mapping; + const double *quality_mapping; + int coupling_restriction; + long samplerate_min_restriction; + long samplerate_max_restriction; + + + const int *blocksize_short; + const int *blocksize_long; + + const att3 *psy_tone_masteratt; + const int *psy_tone_0dB; + const int *psy_tone_dBsuppress; + + const vp_adjblock *psy_tone_adj_impulse; + const vp_adjblock *psy_tone_adj_long; + const vp_adjblock *psy_tone_adj_other; + + const noiseguard *psy_noiseguards; + const noise3 *psy_noise_bias_impulse; + const noise3 *psy_noise_bias_padding; + const noise3 *psy_noise_bias_trans; + const noise3 *psy_noise_bias_long; + const int *psy_noise_dBsuppress; + + const compandblock *psy_noise_compand; + const double *psy_noise_compand_short_mapping; + const double *psy_noise_compand_long_mapping; + + const int *psy_noise_normal_start[2]; + const int *psy_noise_normal_partition[2]; + const double *psy_noise_normal_thresh; + + const int *psy_ath_float; + const int *psy_ath_abs; + + const double *psy_lowpass; + + const vorbis_info_psy_global *global_params; + const double *global_mapping; + const adj_stereo *stereo_modes; + + const static_codebook *const *const *const floor_books; + const vorbis_info_floor1 *floor_params; + const int floor_mappings; + const int **floor_mapping_list; + + const vorbis_mapping_template *maps; +} ve_setup_data_template; + +/* a few static coder conventions */ +static const vorbis_info_mode _mode_template[2]={ + {0,0,0,0}, + {1,0,0,1} +}; + +static const vorbis_info_mapping0 _map_nominal[2]={ + {1, {0,0}, {0}, {0}, 1,{0},{1}}, + {1, {0,0}, {1}, {1}, 1,{0},{1}} +}; + +#include "modes/setup_44.h" +#include "modes/setup_44u.h" +#include "modes/setup_44p51.h" +#include "modes/setup_32.h" +#include "modes/setup_8.h" +#include "modes/setup_11.h" +#include "modes/setup_16.h" +#include "modes/setup_22.h" +#include "modes/setup_X.h" + +static const ve_setup_data_template *const setup_list[]={ + &ve_setup_44_stereo, + &ve_setup_44_51, + &ve_setup_44_uncoupled, + + &ve_setup_32_stereo, + &ve_setup_32_uncoupled, + + &ve_setup_22_stereo, + &ve_setup_22_uncoupled, + &ve_setup_16_stereo, + &ve_setup_16_uncoupled, + + &ve_setup_11_stereo, + &ve_setup_11_uncoupled, + &ve_setup_8_stereo, + &ve_setup_8_uncoupled, + + &ve_setup_X_stereo, + &ve_setup_X_uncoupled, + &ve_setup_XX_stereo, + &ve_setup_XX_uncoupled, + 0 +}; + +static void vorbis_encode_floor_setup(vorbis_info *vi,int s, + const static_codebook *const *const *const books, + const vorbis_info_floor1 *in, + const int *x){ + int i,k,is=s; + vorbis_info_floor1 *f=_ogg_calloc(1,sizeof(*f)); + codec_setup_info *ci=vi->codec_setup; + + memcpy(f,in+x[is],sizeof(*f)); + + /* books */ + { + int partitions=f->partitions; + int maxclass=-1; + int maxbook=-1; + for(i=0;ipartitionclass[i]>maxclass)maxclass=f->partitionclass[i]; + for(i=0;i<=maxclass;i++){ + if(f->class_book[i]>maxbook)maxbook=f->class_book[i]; + f->class_book[i]+=ci->books; + for(k=0;k<(1<class_subs[i]);k++){ + if(f->class_subbook[i][k]>maxbook)maxbook=f->class_subbook[i][k]; + if(f->class_subbook[i][k]>=0)f->class_subbook[i][k]+=ci->books; + } + } + + for(i=0;i<=maxbook;i++) + ci->book_param[ci->books++]=(static_codebook *)books[x[is]][i]; + } + + /* for now, we're only using floor 1 */ + ci->floor_type[ci->floors]=1; + ci->floor_param[ci->floors]=f; + ci->floors++; + + return; +} + +static void vorbis_encode_global_psych_setup(vorbis_info *vi,double s, + const vorbis_info_psy_global *in, + const double *x){ + int i,is=s; + double ds=s-is; + codec_setup_info *ci=vi->codec_setup; + vorbis_info_psy_global *g=&ci->psy_g_param; + + memcpy(g,in+(int)x[is],sizeof(*g)); + + ds=x[is]*(1.-ds)+x[is+1]*ds; + is=(int)ds; + ds-=is; + if(ds==0 && is>0){ + is--; + ds=1.; + } + + /* interpolate the trigger threshholds */ + for(i=0;i<4;i++){ + g->preecho_thresh[i]=in[is].preecho_thresh[i]*(1.-ds)+in[is+1].preecho_thresh[i]*ds; + g->postecho_thresh[i]=in[is].postecho_thresh[i]*(1.-ds)+in[is+1].postecho_thresh[i]*ds; + } + g->ampmax_att_per_sec=ci->hi.amplitude_track_dBpersec; + return; +} + +static void vorbis_encode_global_stereo(vorbis_info *vi, + const highlevel_encode_setup *const hi, + const adj_stereo *p){ + float s=hi->stereo_point_setting; + int i,is=s; + double ds=s-is; + codec_setup_info *ci=vi->codec_setup; + vorbis_info_psy_global *g=&ci->psy_g_param; + + if(p){ + memcpy(g->coupling_prepointamp,p[is].pre,sizeof(*p[is].pre)*PACKETBLOBS); + memcpy(g->coupling_postpointamp,p[is].post,sizeof(*p[is].post)*PACKETBLOBS); + + if(hi->managed){ + /* interpolate the kHz threshholds */ + for(i=0;icoupling_pointlimit[0][i]=kHz*1000./vi->rate*ci->blocksizes[0]; + g->coupling_pointlimit[1][i]=kHz*1000./vi->rate*ci->blocksizes[1]; + g->coupling_pkHz[i]=kHz; + + kHz=p[is].lowpasskHz[i]*(1.-ds)+p[is+1].lowpasskHz[i]*ds; + g->sliding_lowpass[0][i]=kHz*1000./vi->rate*ci->blocksizes[0]; + g->sliding_lowpass[1][i]=kHz*1000./vi->rate*ci->blocksizes[1]; + + } + }else{ + float kHz=p[is].kHz[PACKETBLOBS/2]*(1.-ds)+p[is+1].kHz[PACKETBLOBS/2]*ds; + for(i=0;icoupling_pointlimit[0][i]=kHz*1000./vi->rate*ci->blocksizes[0]; + g->coupling_pointlimit[1][i]=kHz*1000./vi->rate*ci->blocksizes[1]; + g->coupling_pkHz[i]=kHz; + } + + kHz=p[is].lowpasskHz[PACKETBLOBS/2]*(1.-ds)+p[is+1].lowpasskHz[PACKETBLOBS/2]*ds; + for(i=0;isliding_lowpass[0][i]=kHz*1000./vi->rate*ci->blocksizes[0]; + g->sliding_lowpass[1][i]=kHz*1000./vi->rate*ci->blocksizes[1]; + } + } + }else{ + for(i=0;isliding_lowpass[0][i]=ci->blocksizes[0]; + g->sliding_lowpass[1][i]=ci->blocksizes[1]; + } + } + return; +} + +static void vorbis_encode_psyset_setup(vorbis_info *vi,double s, + const int *nn_start, + const int *nn_partition, + const double *nn_thresh, + int block){ + codec_setup_info *ci=vi->codec_setup; + vorbis_info_psy *p=ci->psy_param[block]; + highlevel_encode_setup *hi=&ci->hi; + int is=s; + + if(block>=ci->psys) + ci->psys=block+1; + if(!p){ + p=_ogg_calloc(1,sizeof(*p)); + ci->psy_param[block]=p; + } + + memcpy(p,&_psy_info_template,sizeof(*p)); + p->blockflag=block>>1; + + if(hi->noise_normalize_p){ + p->normal_p=1; + p->normal_start=nn_start[is]; + p->normal_partition=nn_partition[is]; + p->normal_thresh=nn_thresh[is]; + } + + return; +} + +static void vorbis_encode_tonemask_setup(vorbis_info *vi,double s,int block, + const att3 *att, + const int *max, + const vp_adjblock *in){ + int i,is=s; + double ds=s-is; + codec_setup_info *ci=vi->codec_setup; + vorbis_info_psy *p=ci->psy_param[block]; + + /* 0 and 2 are only used by bitmanagement, but there's no harm to always + filling the values in here */ + p->tone_masteratt[0]=att[is].att[0]*(1.-ds)+att[is+1].att[0]*ds; + p->tone_masteratt[1]=att[is].att[1]*(1.-ds)+att[is+1].att[1]*ds; + p->tone_masteratt[2]=att[is].att[2]*(1.-ds)+att[is+1].att[2]*ds; + p->tone_centerboost=att[is].boost*(1.-ds)+att[is+1].boost*ds; + p->tone_decay=att[is].decay*(1.-ds)+att[is+1].decay*ds; + + p->max_curve_dB=max[is]*(1.-ds)+max[is+1]*ds; + + for(i=0;itoneatt[i]=in[is].block[i]*(1.-ds)+in[is+1].block[i]*ds; + return; +} + + +static void vorbis_encode_compand_setup(vorbis_info *vi,double s,int block, + const compandblock *in, + const double *x){ + int i,is=s; + double ds=s-is; + codec_setup_info *ci=vi->codec_setup; + vorbis_info_psy *p=ci->psy_param[block]; + + ds=x[is]*(1.-ds)+x[is+1]*ds; + is=(int)ds; + ds-=is; + if(ds==0 && is>0){ + is--; + ds=1.; + } + + /* interpolate the compander settings */ + for(i=0;inoisecompand[i]=in[is].data[i]*(1.-ds)+in[is+1].data[i]*ds; + return; +} + +static void vorbis_encode_peak_setup(vorbis_info *vi,double s,int block, + const int *suppress){ + int is=s; + double ds=s-is; + codec_setup_info *ci=vi->codec_setup; + vorbis_info_psy *p=ci->psy_param[block]; + + p->tone_abs_limit=suppress[is]*(1.-ds)+suppress[is+1]*ds; + + return; +} + +static void vorbis_encode_noisebias_setup(vorbis_info *vi,double s,int block, + const int *suppress, + const noise3 *in, + const noiseguard *guard, + double userbias){ + int i,is=s,j; + double ds=s-is; + codec_setup_info *ci=vi->codec_setup; + vorbis_info_psy *p=ci->psy_param[block]; + + p->noisemaxsupp=suppress[is]*(1.-ds)+suppress[is+1]*ds; + p->noisewindowlomin=guard[block].lo; + p->noisewindowhimin=guard[block].hi; + p->noisewindowfixed=guard[block].fixed; + + for(j=0;jnoiseoff[j][i]=in[is].data[j][i]*(1.-ds)+in[is+1].data[j][i]*ds; + + /* impulse blocks may take a user specified bias to boost the + nominal/high noise encoding depth */ + for(j=0;jnoiseoff[j][0]+6; /* the lowest it can go */ + for(i=0;inoiseoff[j][i]+=userbias; + if(p->noiseoff[j][i]noiseoff[j][i]=min; + } + } + + return; +} + +static void vorbis_encode_ath_setup(vorbis_info *vi,int block){ + codec_setup_info *ci=vi->codec_setup; + vorbis_info_psy *p=ci->psy_param[block]; + + p->ath_adjatt=ci->hi.ath_floating_dB; + p->ath_maxatt=ci->hi.ath_absolute_dB; + return; +} + + +static int book_dup_or_new(codec_setup_info *ci,const static_codebook *book){ + int i; + for(i=0;ibooks;i++) + if(ci->book_param[i]==book)return(i); + + return(ci->books++); +} + +static void vorbis_encode_blocksize_setup(vorbis_info *vi,double s, + const int *shortb,const int *longb){ + + codec_setup_info *ci=vi->codec_setup; + int is=s; + + int blockshort=shortb[is]; + int blocklong=longb[is]; + ci->blocksizes[0]=blockshort; + ci->blocksizes[1]=blocklong; + +} + +static void vorbis_encode_residue_setup(vorbis_info *vi, + int number, int block, + const vorbis_residue_template *res){ + + codec_setup_info *ci=vi->codec_setup; + int i; + + vorbis_info_residue0 *r=ci->residue_param[number]= + _ogg_malloc(sizeof(*r)); + + memcpy(r,res->res,sizeof(*r)); + if(ci->residues<=number)ci->residues=number+1; + + r->grouping=res->grouping; + ci->residue_type[number]=res->res_type; + + /* fill in all the books */ + { + int booklist=0,k; + + if(ci->hi.managed){ + for(i=0;ipartitions;i++) + for(k=0;k<4;k++) + if(res->books_base_managed->books[i][k]) + r->secondstages[i]|=(1<groupbook=book_dup_or_new(ci,res->book_aux_managed); + ci->book_param[r->groupbook]=(static_codebook *)res->book_aux_managed; + + for(i=0;ipartitions;i++){ + for(k=0;k<4;k++){ + if(res->books_base_managed->books[i][k]){ + int bookid=book_dup_or_new(ci,res->books_base_managed->books[i][k]); + r->booklist[booklist++]=bookid; + ci->book_param[bookid]=(static_codebook *)res->books_base_managed->books[i][k]; + } + } + } + + }else{ + + for(i=0;ipartitions;i++) + for(k=0;k<4;k++) + if(res->books_base->books[i][k]) + r->secondstages[i]|=(1<groupbook=book_dup_or_new(ci,res->book_aux); + ci->book_param[r->groupbook]=(static_codebook *)res->book_aux; + + for(i=0;ipartitions;i++){ + for(k=0;k<4;k++){ + if(res->books_base->books[i][k]){ + int bookid=book_dup_or_new(ci,res->books_base->books[i][k]); + r->booklist[booklist++]=bookid; + ci->book_param[bookid]=(static_codebook *)res->books_base->books[i][k]; + } + } + } + } + } + + /* lowpass setup/pointlimit */ + { + double freq=ci->hi.lowpass_kHz*1000.; + vorbis_info_floor1 *f=ci->floor_param[block]; /* by convention */ + double nyq=vi->rate/2.; + long blocksize=ci->blocksizes[block]>>1; + + /* lowpass needs to be set in the floor and the residue. */ + if(freq>nyq)freq=nyq; + /* in the floor, the granularity can be very fine; it doesn't alter + the encoding structure, only the samples used to fit the floor + approximation */ + f->n=freq/nyq*blocksize; + + /* this res may by limited by the maximum pointlimit of the mode, + not the lowpass. the floor is always lowpass limited. */ + switch(res->limit_type){ + case 1: /* point stereo limited */ + if(ci->hi.managed) + freq=ci->psy_g_param.coupling_pkHz[PACKETBLOBS-1]*1000.; + else + freq=ci->psy_g_param.coupling_pkHz[PACKETBLOBS/2]*1000.; + if(freq>nyq)freq=nyq; + break; + case 2: /* LFE channel; lowpass at ~ 250Hz */ + freq=250; + break; + default: + /* already set */ + break; + } + + /* in the residue, we're constrained, physically, by partition + boundaries. We still lowpass 'wherever', but we have to round up + here to next boundary, or the vorbis spec will round it *down* to + previous boundary in encode/decode */ + if(ci->residue_type[number]==2){ + /* residue 2 bundles together multiple channels; used by stereo + and surround. Count the channels in use */ + /* Multiple maps/submaps can point to the same residue. In the case + of residue 2, they all better have the same number of + channels/samples. */ + int j,k,ch=0; + for(i=0;imaps&&ch==0;i++){ + vorbis_info_mapping0 *mi=(vorbis_info_mapping0 *)ci->map_param[i]; + for(j=0;jsubmaps && ch==0;j++) + if(mi->residuesubmap[j]==number) /* we found a submap referencing theis residue backend */ + for(k=0;kchannels;k++) + if(mi->chmuxlist[k]==j) /* this channel belongs to the submap */ + ch++; + } + + r->end=(int)((freq/nyq*blocksize*ch)/r->grouping+.9)* /* round up only if we're well past */ + r->grouping; + /* the blocksize and grouping may disagree at the end */ + if(r->end>blocksize*ch)r->end=blocksize*ch/r->grouping*r->grouping; + + }else{ + + r->end=(int)((freq/nyq*blocksize)/r->grouping+.9)* /* round up only if we're well past */ + r->grouping; + /* the blocksize and grouping may disagree at the end */ + if(r->end>blocksize)r->end=blocksize/r->grouping*r->grouping; + + } + + if(r->end==0)r->end=r->grouping; /* LFE channel */ + + } +} + +/* we assume two maps in this encoder */ +static void vorbis_encode_map_n_res_setup(vorbis_info *vi,double s, + const vorbis_mapping_template *maps){ + + codec_setup_info *ci=vi->codec_setup; + int i,j,is=s,modes=2; + const vorbis_info_mapping0 *map=maps[is].map; + const vorbis_info_mode *mode=_mode_template; + const vorbis_residue_template *res=maps[is].res; + + if(ci->blocksizes[0]==ci->blocksizes[1])modes=1; + + for(i=0;imap_param[i]=_ogg_calloc(1,sizeof(*map)); + ci->mode_param[i]=_ogg_calloc(1,sizeof(*mode)); + + memcpy(ci->mode_param[i],mode+i,sizeof(*_mode_template)); + if(i>=ci->modes)ci->modes=i+1; + + ci->map_type[i]=0; + memcpy(ci->map_param[i],map+i,sizeof(*map)); + if(i>=ci->maps)ci->maps=i+1; + + for(j=0;jcodec_setup; + highlevel_encode_setup *hi=&ci->hi; + ve_setup_data_template *setup=(ve_setup_data_template *)hi->setup; + int is=hi->base_setting; + double ds=hi->base_setting-is; + int ch=vi->channels; + const double *r=setup->rate_mapping; + + if(r==NULL) + return(-1); + + return((r[is]*(1.-ds)+r[is+1]*ds)*ch); +} + +static const void *get_setup_template(long ch,long srate, + double req,int q_or_bitrate, + double *base_setting){ + int i=0,j; + if(q_or_bitrate)req/=ch; + + while(setup_list[i]){ + if(setup_list[i]->coupling_restriction==-1 || + setup_list[i]->coupling_restriction==ch){ + if(srate>=setup_list[i]->samplerate_min_restriction && + srate<=setup_list[i]->samplerate_max_restriction){ + int mappings=setup_list[i]->mappings; + const double *map=(q_or_bitrate? + setup_list[i]->rate_mapping: + setup_list[i]->quality_mapping); + + /* the template matches. Does the requested quality mode + fall within this template's modes? */ + if(reqmap[setup_list[i]->mappings]){++i;continue;} + for(j=0;j=map[j] && reqcodec_setup; + ve_setup_data_template *setup=NULL; + highlevel_encode_setup *hi=&ci->hi; + + if(ci==NULL)return(OV_EINVAL); + if(!hi->impulse_block_p)i0=1; + + /* too low/high an ATH floater is nonsensical, but doesn't break anything */ + if(hi->ath_floating_dB>-80)hi->ath_floating_dB=-80; + if(hi->ath_floating_dB<-200)hi->ath_floating_dB=-200; + + /* again, bound this to avoid the app shooting itself int he foot + too badly */ + if(hi->amplitude_track_dBpersec>0.)hi->amplitude_track_dBpersec=0.; + if(hi->amplitude_track_dBpersec<-99999.)hi->amplitude_track_dBpersec=-99999.; + + /* get the appropriate setup template; matches the fetch in previous + stages */ + setup=(ve_setup_data_template *)hi->setup; + if(setup==NULL)return(OV_EINVAL); + + hi->set_in_stone=1; + /* choose block sizes from configured sizes as well as paying + attention to long_block_p and short_block_p. If the configured + short and long blocks are the same length, we set long_block_p + and unset short_block_p */ + vorbis_encode_blocksize_setup(vi,hi->base_setting, + setup->blocksize_short, + setup->blocksize_long); + if(ci->blocksizes[0]==ci->blocksizes[1])singleblock=1; + + /* floor setup; choose proper floor params. Allocated on the floor + stack in order; if we alloc only a single long floor, it's 0 */ + for(i=0;ifloor_mappings;i++) + vorbis_encode_floor_setup(vi,hi->base_setting, + setup->floor_books, + setup->floor_params, + setup->floor_mapping_list[i]); + + /* setup of [mostly] short block detection and stereo*/ + vorbis_encode_global_psych_setup(vi,hi->trigger_setting, + setup->global_params, + setup->global_mapping); + vorbis_encode_global_stereo(vi,hi,setup->stereo_modes); + + /* basic psych setup and noise normalization */ + vorbis_encode_psyset_setup(vi,hi->base_setting, + setup->psy_noise_normal_start[0], + setup->psy_noise_normal_partition[0], + setup->psy_noise_normal_thresh, + 0); + vorbis_encode_psyset_setup(vi,hi->base_setting, + setup->psy_noise_normal_start[0], + setup->psy_noise_normal_partition[0], + setup->psy_noise_normal_thresh, + 1); + if(!singleblock){ + vorbis_encode_psyset_setup(vi,hi->base_setting, + setup->psy_noise_normal_start[1], + setup->psy_noise_normal_partition[1], + setup->psy_noise_normal_thresh, + 2); + vorbis_encode_psyset_setup(vi,hi->base_setting, + setup->psy_noise_normal_start[1], + setup->psy_noise_normal_partition[1], + setup->psy_noise_normal_thresh, + 3); + } + + /* tone masking setup */ + vorbis_encode_tonemask_setup(vi,hi->block[i0].tone_mask_setting,0, + setup->psy_tone_masteratt, + setup->psy_tone_0dB, + setup->psy_tone_adj_impulse); + vorbis_encode_tonemask_setup(vi,hi->block[1].tone_mask_setting,1, + setup->psy_tone_masteratt, + setup->psy_tone_0dB, + setup->psy_tone_adj_other); + if(!singleblock){ + vorbis_encode_tonemask_setup(vi,hi->block[2].tone_mask_setting,2, + setup->psy_tone_masteratt, + setup->psy_tone_0dB, + setup->psy_tone_adj_other); + vorbis_encode_tonemask_setup(vi,hi->block[3].tone_mask_setting,3, + setup->psy_tone_masteratt, + setup->psy_tone_0dB, + setup->psy_tone_adj_long); + } + + /* noise companding setup */ + vorbis_encode_compand_setup(vi,hi->block[i0].noise_compand_setting,0, + setup->psy_noise_compand, + setup->psy_noise_compand_short_mapping); + vorbis_encode_compand_setup(vi,hi->block[1].noise_compand_setting,1, + setup->psy_noise_compand, + setup->psy_noise_compand_short_mapping); + if(!singleblock){ + vorbis_encode_compand_setup(vi,hi->block[2].noise_compand_setting,2, + setup->psy_noise_compand, + setup->psy_noise_compand_long_mapping); + vorbis_encode_compand_setup(vi,hi->block[3].noise_compand_setting,3, + setup->psy_noise_compand, + setup->psy_noise_compand_long_mapping); + } + + /* peak guarding setup */ + vorbis_encode_peak_setup(vi,hi->block[i0].tone_peaklimit_setting,0, + setup->psy_tone_dBsuppress); + vorbis_encode_peak_setup(vi,hi->block[1].tone_peaklimit_setting,1, + setup->psy_tone_dBsuppress); + if(!singleblock){ + vorbis_encode_peak_setup(vi,hi->block[2].tone_peaklimit_setting,2, + setup->psy_tone_dBsuppress); + vorbis_encode_peak_setup(vi,hi->block[3].tone_peaklimit_setting,3, + setup->psy_tone_dBsuppress); + } + + /* noise bias setup */ + vorbis_encode_noisebias_setup(vi,hi->block[i0].noise_bias_setting,0, + setup->psy_noise_dBsuppress, + setup->psy_noise_bias_impulse, + setup->psy_noiseguards, + (i0==0?hi->impulse_noisetune:0.)); + vorbis_encode_noisebias_setup(vi,hi->block[1].noise_bias_setting,1, + setup->psy_noise_dBsuppress, + setup->psy_noise_bias_padding, + setup->psy_noiseguards,0.); + if(!singleblock){ + vorbis_encode_noisebias_setup(vi,hi->block[2].noise_bias_setting,2, + setup->psy_noise_dBsuppress, + setup->psy_noise_bias_trans, + setup->psy_noiseguards,0.); + vorbis_encode_noisebias_setup(vi,hi->block[3].noise_bias_setting,3, + setup->psy_noise_dBsuppress, + setup->psy_noise_bias_long, + setup->psy_noiseguards,0.); + } + + vorbis_encode_ath_setup(vi,0); + vorbis_encode_ath_setup(vi,1); + if(!singleblock){ + vorbis_encode_ath_setup(vi,2); + vorbis_encode_ath_setup(vi,3); + } + + vorbis_encode_map_n_res_setup(vi,hi->base_setting,setup->maps); + + /* set bitrate readonlies and management */ + if(hi->bitrate_av>0) + vi->bitrate_nominal=hi->bitrate_av; + else{ + vi->bitrate_nominal=setting_to_approx_bitrate(vi); + } + + vi->bitrate_lower=hi->bitrate_min; + vi->bitrate_upper=hi->bitrate_max; + if(hi->bitrate_av) + vi->bitrate_window=(double)hi->bitrate_reservoir/hi->bitrate_av; + else + vi->bitrate_window=0.; + + if(hi->managed){ + ci->bi.avg_rate=hi->bitrate_av; + ci->bi.min_rate=hi->bitrate_min; + ci->bi.max_rate=hi->bitrate_max; + + ci->bi.reservoir_bits=hi->bitrate_reservoir; + ci->bi.reservoir_bias= + hi->bitrate_reservoir_bias; + + ci->bi.slew_damp=hi->bitrate_av_damp; + + } + + return(0); + +} + +static void vorbis_encode_setup_setting(vorbis_info *vi, + long channels, + long rate){ + int i,is; + codec_setup_info *ci=vi->codec_setup; + highlevel_encode_setup *hi=&ci->hi; + const ve_setup_data_template *setup=hi->setup; + double ds; + + vi->version=0; + vi->channels=channels; + vi->rate=rate; + + hi->impulse_block_p=1; + hi->noise_normalize_p=1; + + is=hi->base_setting; + ds=hi->base_setting-is; + + hi->stereo_point_setting=hi->base_setting; + + if(!hi->lowpass_altered) + hi->lowpass_kHz= + setup->psy_lowpass[is]*(1.-ds)+setup->psy_lowpass[is+1]*ds; + + hi->ath_floating_dB=setup->psy_ath_float[is]*(1.-ds)+ + setup->psy_ath_float[is+1]*ds; + hi->ath_absolute_dB=setup->psy_ath_abs[is]*(1.-ds)+ + setup->psy_ath_abs[is+1]*ds; + + hi->amplitude_track_dBpersec=-6.; + hi->trigger_setting=hi->base_setting; + + for(i=0;i<4;i++){ + hi->block[i].tone_mask_setting=hi->base_setting; + hi->block[i].tone_peaklimit_setting=hi->base_setting; + hi->block[i].noise_bias_setting=hi->base_setting; + hi->block[i].noise_compand_setting=hi->base_setting; + } +} + +int vorbis_encode_setup_vbr(vorbis_info *vi, + long channels, + long rate, + float quality){ + codec_setup_info *ci=vi->codec_setup; + highlevel_encode_setup *hi=&ci->hi; + + quality+=.0000001; + if(quality>=1.)quality=.9999; + + hi->req=quality; + hi->setup=get_setup_template(channels,rate,quality,0,&hi->base_setting); + if(!hi->setup)return OV_EIMPL; + + vorbis_encode_setup_setting(vi,channels,rate); + hi->managed=0; + hi->coupling_p=1; + + return 0; +} + +int vorbis_encode_init_vbr(vorbis_info *vi, + long channels, + long rate, + + float base_quality /* 0. to 1. */ + ){ + int ret=0; + + ret=vorbis_encode_setup_vbr(vi,channels,rate,base_quality); + + if(ret){ + vorbis_info_clear(vi); + return ret; + } + ret=vorbis_encode_setup_init(vi); + if(ret) + vorbis_info_clear(vi); + return(ret); +} + +int vorbis_encode_setup_managed(vorbis_info *vi, + long channels, + long rate, + + long max_bitrate, + long nominal_bitrate, + long min_bitrate){ + + codec_setup_info *ci=vi->codec_setup; + highlevel_encode_setup *hi=&ci->hi; + double tnominal=nominal_bitrate; + + if(nominal_bitrate<=0.){ + if(max_bitrate>0.){ + if(min_bitrate>0.) + nominal_bitrate=(max_bitrate+min_bitrate)*.5; + else + nominal_bitrate=max_bitrate*.875; + }else{ + if(min_bitrate>0.){ + nominal_bitrate=min_bitrate; + }else{ + return(OV_EINVAL); + } + } + } + + hi->req=nominal_bitrate; + hi->setup=get_setup_template(channels,rate,nominal_bitrate,1,&hi->base_setting); + if(!hi->setup)return OV_EIMPL; + + vorbis_encode_setup_setting(vi,channels,rate); + + /* initialize management with sane defaults */ + hi->coupling_p=1; + hi->managed=1; + hi->bitrate_min=min_bitrate; + hi->bitrate_max=max_bitrate; + hi->bitrate_av=tnominal; + hi->bitrate_av_damp=1.5f; /* full range in no less than 1.5 second */ + hi->bitrate_reservoir=nominal_bitrate*2; + hi->bitrate_reservoir_bias=.1; /* bias toward hoarding bits */ + + return(0); + +} + +int vorbis_encode_init(vorbis_info *vi, + long channels, + long rate, + + long max_bitrate, + long nominal_bitrate, + long min_bitrate){ + + int ret=vorbis_encode_setup_managed(vi,channels,rate, + max_bitrate, + nominal_bitrate, + min_bitrate); + if(ret){ + vorbis_info_clear(vi); + return(ret); + } + + ret=vorbis_encode_setup_init(vi); + if(ret) + vorbis_info_clear(vi); + return(ret); +} + +int vorbis_encode_ctl(vorbis_info *vi,int number,void *arg){ + if(vi){ + codec_setup_info *ci=vi->codec_setup; + highlevel_encode_setup *hi=&ci->hi; + int setp=(number&0xf); /* a read request has a low nibble of 0 */ + + if(setp && hi->set_in_stone)return(OV_EINVAL); + + switch(number){ + + /* now deprecated *****************/ + case OV_ECTL_RATEMANAGE_GET: + { + + struct ovectl_ratemanage_arg *ai= + (struct ovectl_ratemanage_arg *)arg; + + ai->management_active=hi->managed; + ai->bitrate_hard_window=ai->bitrate_av_window= + (double)hi->bitrate_reservoir/vi->rate; + ai->bitrate_av_window_center=1.; + ai->bitrate_hard_min=hi->bitrate_min; + ai->bitrate_hard_max=hi->bitrate_max; + ai->bitrate_av_lo=hi->bitrate_av; + ai->bitrate_av_hi=hi->bitrate_av; + + } + return(0); + + /* now deprecated *****************/ + case OV_ECTL_RATEMANAGE_SET: + { + struct ovectl_ratemanage_arg *ai= + (struct ovectl_ratemanage_arg *)arg; + if(ai==NULL){ + hi->managed=0; + }else{ + hi->managed=ai->management_active; + vorbis_encode_ctl(vi,OV_ECTL_RATEMANAGE_AVG,arg); + vorbis_encode_ctl(vi,OV_ECTL_RATEMANAGE_HARD,arg); + } + } + return 0; + + /* now deprecated *****************/ + case OV_ECTL_RATEMANAGE_AVG: + { + struct ovectl_ratemanage_arg *ai= + (struct ovectl_ratemanage_arg *)arg; + if(ai==NULL){ + hi->bitrate_av=0; + }else{ + hi->bitrate_av=(ai->bitrate_av_lo+ai->bitrate_av_hi)*.5; + } + } + return(0); + /* now deprecated *****************/ + case OV_ECTL_RATEMANAGE_HARD: + { + struct ovectl_ratemanage_arg *ai= + (struct ovectl_ratemanage_arg *)arg; + if(ai==NULL){ + hi->bitrate_min=0; + hi->bitrate_max=0; + }else{ + hi->bitrate_min=ai->bitrate_hard_min; + hi->bitrate_max=ai->bitrate_hard_max; + hi->bitrate_reservoir=ai->bitrate_hard_window* + (hi->bitrate_max+hi->bitrate_min)*.5; + } + if(hi->bitrate_reservoir<128.) + hi->bitrate_reservoir=128.; + } + return(0); + + /* replacement ratemanage interface */ + case OV_ECTL_RATEMANAGE2_GET: + { + struct ovectl_ratemanage2_arg *ai= + (struct ovectl_ratemanage2_arg *)arg; + if(ai==NULL)return OV_EINVAL; + + ai->management_active=hi->managed; + ai->bitrate_limit_min_kbps=hi->bitrate_min/1000; + ai->bitrate_limit_max_kbps=hi->bitrate_max/1000; + ai->bitrate_average_kbps=hi->bitrate_av/1000; + ai->bitrate_average_damping=hi->bitrate_av_damp; + ai->bitrate_limit_reservoir_bits=hi->bitrate_reservoir; + ai->bitrate_limit_reservoir_bias=hi->bitrate_reservoir_bias; + } + return (0); + case OV_ECTL_RATEMANAGE2_SET: + { + struct ovectl_ratemanage2_arg *ai= + (struct ovectl_ratemanage2_arg *)arg; + if(ai==NULL){ + hi->managed=0; + }else{ + /* sanity check; only catch invariant violations */ + if(ai->bitrate_limit_min_kbps>0 && + ai->bitrate_average_kbps>0 && + ai->bitrate_limit_min_kbps>ai->bitrate_average_kbps) + return OV_EINVAL; + + if(ai->bitrate_limit_max_kbps>0 && + ai->bitrate_average_kbps>0 && + ai->bitrate_limit_max_kbpsbitrate_average_kbps) + return OV_EINVAL; + + if(ai->bitrate_limit_min_kbps>0 && + ai->bitrate_limit_max_kbps>0 && + ai->bitrate_limit_min_kbps>ai->bitrate_limit_max_kbps) + return OV_EINVAL; + + if(ai->bitrate_average_damping <= 0.) + return OV_EINVAL; + + if(ai->bitrate_limit_reservoir_bits < 0) + return OV_EINVAL; + + if(ai->bitrate_limit_reservoir_bias < 0.) + return OV_EINVAL; + + if(ai->bitrate_limit_reservoir_bias > 1.) + return OV_EINVAL; + + hi->managed=ai->management_active; + hi->bitrate_min=ai->bitrate_limit_min_kbps * 1000; + hi->bitrate_max=ai->bitrate_limit_max_kbps * 1000; + hi->bitrate_av=ai->bitrate_average_kbps * 1000; + hi->bitrate_av_damp=ai->bitrate_average_damping; + hi->bitrate_reservoir=ai->bitrate_limit_reservoir_bits; + hi->bitrate_reservoir_bias=ai->bitrate_limit_reservoir_bias; + } + } + return 0; + + case OV_ECTL_LOWPASS_GET: + { + double *farg=(double *)arg; + *farg=hi->lowpass_kHz; + } + return(0); + case OV_ECTL_LOWPASS_SET: + { + double *farg=(double *)arg; + hi->lowpass_kHz=*farg; + + if(hi->lowpass_kHz<2.)hi->lowpass_kHz=2.; + if(hi->lowpass_kHz>99.)hi->lowpass_kHz=99.; + hi->lowpass_altered=1; + } + return(0); + case OV_ECTL_IBLOCK_GET: + { + double *farg=(double *)arg; + *farg=hi->impulse_noisetune; + } + return(0); + case OV_ECTL_IBLOCK_SET: + { + double *farg=(double *)arg; + hi->impulse_noisetune=*farg; + + if(hi->impulse_noisetune>0.)hi->impulse_noisetune=0.; + if(hi->impulse_noisetune<-15.)hi->impulse_noisetune=-15.; + } + return(0); + case OV_ECTL_COUPLING_GET: + { + int *iarg=(int *)arg; + *iarg=hi->coupling_p; + } + return(0); + case OV_ECTL_COUPLING_SET: + { + const void *new_template; + double new_base=0.; + int *iarg=(int *)arg; + hi->coupling_p=((*iarg)!=0); + + /* Fetching a new template can alter the base_setting, which + many other parameters are based on. Right now, the only + parameter drawn from the base_setting that can be altered + by an encctl is the lowpass, so that is explictly flagged + to not be overwritten when we fetch a new template and + recompute the dependant settings */ + new_template = get_setup_template(hi->coupling_p?vi->channels:-1, + vi->rate, + hi->req, + hi->managed, + &new_base); + if(!hi->setup)return OV_EIMPL; + hi->setup=new_template; + hi->base_setting=new_base; + vorbis_encode_setup_setting(vi,vi->channels,vi->rate); + } + return(0); + } + return(OV_EIMPL); + } + return(OV_EINVAL); +} diff --git a/code/libvorbis-1.3.4/lib/vorbisfile.c b/code/libvorbis-1.3.4/lib/vorbisfile.c new file mode 100644 index 0000000000..a20d0428d5 --- /dev/null +++ b/code/libvorbis-1.3.4/lib/vorbisfile.c @@ -0,0 +1,2341 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: stdio-based convenience library for opening/seeking/decoding + last mod: $Id: vorbisfile.c 19031 2013-12-03 19:20:50Z tterribe $ + + ********************************************************************/ + +#include +#include +#include +#include +#include + +#include "vorbis/codec.h" + +/* we don't need or want the static callback symbols here */ +#define OV_EXCLUDE_STATIC_CALLBACKS +#include "vorbis/vorbisfile.h" + +#include "os.h" +#include "misc.h" + +/* A 'chained bitstream' is a Vorbis bitstream that contains more than + one logical bitstream arranged end to end (the only form of Ogg + multiplexing allowed in a Vorbis bitstream; grouping [parallel + multiplexing] is not allowed in Vorbis) */ + +/* A Vorbis file can be played beginning to end (streamed) without + worrying ahead of time about chaining (see decoder_example.c). If + we have the whole file, however, and want random access + (seeking/scrubbing) or desire to know the total length/time of a + file, we need to account for the possibility of chaining. */ + +/* We can handle things a number of ways; we can determine the entire + bitstream structure right off the bat, or find pieces on demand. + This example determines and caches structure for the entire + bitstream, but builds a virtual decoder on the fly when moving + between links in the chain. */ + +/* There are also different ways to implement seeking. Enough + information exists in an Ogg bitstream to seek to + sample-granularity positions in the output. Or, one can seek by + picking some portion of the stream roughly in the desired area if + we only want coarse navigation through the stream. */ + +/************************************************************************* + * Many, many internal helpers. The intention is not to be confusing; + * rampant duplication and monolithic function implementation would be + * harder to understand anyway. The high level functions are last. Begin + * grokking near the end of the file */ + +/* read a little more data from the file/pipe into the ogg_sync framer +*/ +#define CHUNKSIZE 65536 /* greater-than-page-size granularity seeking */ +#define READSIZE 2048 /* a smaller read size is needed for low-rate streaming. */ + +static long _get_data(OggVorbis_File *vf){ + errno=0; + if(!(vf->callbacks.read_func))return(-1); + if(vf->datasource){ + char *buffer=ogg_sync_buffer(&vf->oy,READSIZE); + long bytes=(vf->callbacks.read_func)(buffer,1,READSIZE,vf->datasource); + if(bytes>0)ogg_sync_wrote(&vf->oy,bytes); + if(bytes==0 && errno)return(-1); + return(bytes); + }else + return(0); +} + +/* save a tiny smidge of verbosity to make the code more readable */ +static int _seek_helper(OggVorbis_File *vf,ogg_int64_t offset){ + if(vf->datasource){ + if(!(vf->callbacks.seek_func)|| + (vf->callbacks.seek_func)(vf->datasource, offset, SEEK_SET) == -1) + return OV_EREAD; + vf->offset=offset; + ogg_sync_reset(&vf->oy); + }else{ + /* shouldn't happen unless someone writes a broken callback */ + return OV_EFAULT; + } + return 0; +} + +/* The read/seek functions track absolute position within the stream */ + +/* from the head of the stream, get the next page. boundary specifies + if the function is allowed to fetch more data from the stream (and + how much) or only use internally buffered data. + + boundary: -1) unbounded search + 0) read no additional data; use cached only + n) search for a new page beginning for n bytes + + return: <0) did not find a page (OV_FALSE, OV_EOF, OV_EREAD) + n) found a page at absolute offset n */ + +static ogg_int64_t _get_next_page(OggVorbis_File *vf,ogg_page *og, + ogg_int64_t boundary){ + if(boundary>0)boundary+=vf->offset; + while(1){ + long more; + + if(boundary>0 && vf->offset>=boundary)return(OV_FALSE); + more=ogg_sync_pageseek(&vf->oy,og); + + if(more<0){ + /* skipped n bytes */ + vf->offset-=more; + }else{ + if(more==0){ + /* send more paramedics */ + if(!boundary)return(OV_FALSE); + { + long ret=_get_data(vf); + if(ret==0)return(OV_EOF); + if(ret<0)return(OV_EREAD); + } + }else{ + /* got a page. Return the offset at the page beginning, + advance the internal offset past the page end */ + ogg_int64_t ret=vf->offset; + vf->offset+=more; + return(ret); + + } + } + } +} + +/* find the latest page beginning before the current stream cursor + position. Much dirtier than the above as Ogg doesn't have any + backward search linkage. no 'readp' as it will certainly have to + read. */ +/* returns offset or OV_EREAD, OV_FAULT */ +static ogg_int64_t _get_prev_page(OggVorbis_File *vf,ogg_page *og){ + ogg_int64_t begin=vf->offset; + ogg_int64_t end=begin; + ogg_int64_t ret; + ogg_int64_t offset=-1; + + while(offset==-1){ + begin-=CHUNKSIZE; + if(begin<0) + begin=0; + + ret=_seek_helper(vf,begin); + if(ret)return(ret); + + while(vf->offsetoffset); + if(ret==OV_EREAD)return(OV_EREAD); + if(ret<0){ + break; + }else{ + offset=ret; + } + } + } + + /* In a fully compliant, non-multiplexed stream, we'll still be + holding the last page. In multiplexed (or noncompliant streams), + we will probably have to re-read the last page we saw */ + if(og->header_len==0){ + ret=_seek_helper(vf,offset); + if(ret)return(ret); + + ret=_get_next_page(vf,og,CHUNKSIZE); + if(ret<0) + /* this shouldn't be possible */ + return(OV_EFAULT); + } + + return(offset); +} + +static void _add_serialno(ogg_page *og,long **serialno_list, int *n){ + long s = ogg_page_serialno(og); + (*n)++; + + if(*serialno_list){ + *serialno_list = _ogg_realloc(*serialno_list, sizeof(**serialno_list)*(*n)); + }else{ + *serialno_list = _ogg_malloc(sizeof(**serialno_list)); + } + + (*serialno_list)[(*n)-1] = s; +} + +/* returns nonzero if found */ +static int _lookup_serialno(long s, long *serialno_list, int n){ + if(serialno_list){ + while(n--){ + if(*serialno_list == s) return 1; + serialno_list++; + } + } + return 0; +} + +static int _lookup_page_serialno(ogg_page *og, long *serialno_list, int n){ + long s = ogg_page_serialno(og); + return _lookup_serialno(s,serialno_list,n); +} + +/* performs the same search as _get_prev_page, but prefers pages of + the specified serial number. If a page of the specified serialno is + spotted during the seek-back-and-read-forward, it will return the + info of last page of the matching serial number instead of the very + last page. If no page of the specified serialno is seen, it will + return the info of last page and alter *serialno. */ +static ogg_int64_t _get_prev_page_serial(OggVorbis_File *vf, + long *serial_list, int serial_n, + int *serialno, ogg_int64_t *granpos){ + ogg_page og; + ogg_int64_t begin=vf->offset; + ogg_int64_t end=begin; + ogg_int64_t ret; + + ogg_int64_t prefoffset=-1; + ogg_int64_t offset=-1; + ogg_int64_t ret_serialno=-1; + ogg_int64_t ret_gran=-1; + + while(offset==-1){ + begin-=CHUNKSIZE; + if(begin<0) + begin=0; + + ret=_seek_helper(vf,begin); + if(ret)return(ret); + + while(vf->offsetoffset); + if(ret==OV_EREAD)return(OV_EREAD); + if(ret<0){ + break; + }else{ + ret_serialno=ogg_page_serialno(&og); + ret_gran=ogg_page_granulepos(&og); + offset=ret; + + if(ret_serialno == *serialno){ + prefoffset=ret; + *granpos=ret_gran; + } + + if(!_lookup_serialno(ret_serialno,serial_list,serial_n)){ + /* we fell off the end of the link, which means we seeked + back too far and shouldn't have been looking in that link + to begin with. If we found the preferred serial number, + forget that we saw it. */ + prefoffset=-1; + } + } + } + } + + /* we're not interested in the page... just the serialno and granpos. */ + if(prefoffset>=0)return(prefoffset); + + *serialno = ret_serialno; + *granpos = ret_gran; + return(offset); + +} + +/* uses the local ogg_stream storage in vf; this is important for + non-streaming input sources */ +static int _fetch_headers(OggVorbis_File *vf,vorbis_info *vi,vorbis_comment *vc, + long **serialno_list, int *serialno_n, + ogg_page *og_ptr){ + ogg_page og; + ogg_packet op; + int i,ret; + int allbos=0; + + if(!og_ptr){ + ogg_int64_t llret=_get_next_page(vf,&og,CHUNKSIZE); + if(llret==OV_EREAD)return(OV_EREAD); + if(llret<0)return(OV_ENOTVORBIS); + og_ptr=&og; + } + + vorbis_info_init(vi); + vorbis_comment_init(vc); + vf->ready_state=OPENED; + + /* extract the serialnos of all BOS pages + the first set of vorbis + headers we see in the link */ + + while(ogg_page_bos(og_ptr)){ + if(serialno_list){ + if(_lookup_page_serialno(og_ptr,*serialno_list,*serialno_n)){ + /* a dupe serialnumber in an initial header packet set == invalid stream */ + if(*serialno_list)_ogg_free(*serialno_list); + *serialno_list=0; + *serialno_n=0; + ret=OV_EBADHEADER; + goto bail_header; + } + + _add_serialno(og_ptr,serialno_list,serialno_n); + } + + if(vf->ready_stateos,ogg_page_serialno(og_ptr)); + ogg_stream_pagein(&vf->os,og_ptr); + + if(ogg_stream_packetout(&vf->os,&op) > 0 && + vorbis_synthesis_idheader(&op)){ + /* vorbis header; continue setup */ + vf->ready_state=STREAMSET; + if((ret=vorbis_synthesis_headerin(vi,vc,&op))){ + ret=OV_EBADHEADER; + goto bail_header; + } + } + } + + /* get next page */ + { + ogg_int64_t llret=_get_next_page(vf,og_ptr,CHUNKSIZE); + if(llret==OV_EREAD){ + ret=OV_EREAD; + goto bail_header; + } + if(llret<0){ + ret=OV_ENOTVORBIS; + goto bail_header; + } + + /* if this page also belongs to our vorbis stream, submit it and break */ + if(vf->ready_state==STREAMSET && + vf->os.serialno == ogg_page_serialno(og_ptr)){ + ogg_stream_pagein(&vf->os,og_ptr); + break; + } + } + } + + if(vf->ready_state!=STREAMSET){ + ret = OV_ENOTVORBIS; + goto bail_header; + } + + while(1){ + + i=0; + while(i<2){ /* get a page loop */ + + while(i<2){ /* get a packet loop */ + + int result=ogg_stream_packetout(&vf->os,&op); + if(result==0)break; + if(result==-1){ + ret=OV_EBADHEADER; + goto bail_header; + } + + if((ret=vorbis_synthesis_headerin(vi,vc,&op))) + goto bail_header; + + i++; + } + + while(i<2){ + if(_get_next_page(vf,og_ptr,CHUNKSIZE)<0){ + ret=OV_EBADHEADER; + goto bail_header; + } + + /* if this page belongs to the correct stream, go parse it */ + if(vf->os.serialno == ogg_page_serialno(og_ptr)){ + ogg_stream_pagein(&vf->os,og_ptr); + break; + } + + /* if we never see the final vorbis headers before the link + ends, abort */ + if(ogg_page_bos(og_ptr)){ + if(allbos){ + ret = OV_EBADHEADER; + goto bail_header; + }else + allbos=1; + } + + /* otherwise, keep looking */ + } + } + + return 0; + } + + bail_header: + vorbis_info_clear(vi); + vorbis_comment_clear(vc); + vf->ready_state=OPENED; + + return ret; +} + +/* Starting from current cursor position, get initial PCM offset of + next page. Consumes the page in the process without decoding + audio, however this is only called during stream parsing upon + seekable open. */ +static ogg_int64_t _initial_pcmoffset(OggVorbis_File *vf, vorbis_info *vi){ + ogg_page og; + ogg_int64_t accumulated=0; + long lastblock=-1; + int result; + int serialno = vf->os.serialno; + + while(1){ + ogg_packet op; + if(_get_next_page(vf,&og,-1)<0) + break; /* should not be possible unless the file is truncated/mangled */ + + if(ogg_page_bos(&og)) break; + if(ogg_page_serialno(&og)!=serialno) continue; + + /* count blocksizes of all frames in the page */ + ogg_stream_pagein(&vf->os,&og); + while((result=ogg_stream_packetout(&vf->os,&op))){ + if(result>0){ /* ignore holes */ + long thisblock=vorbis_packet_blocksize(vi,&op); + if(lastblock!=-1) + accumulated+=(lastblock+thisblock)>>2; + lastblock=thisblock; + } + } + + if(ogg_page_granulepos(&og)!=-1){ + /* pcm offset of last packet on the first audio page */ + accumulated= ogg_page_granulepos(&og)-accumulated; + break; + } + } + + /* less than zero? Either a corrupt file or a stream with samples + trimmed off the beginning, a normal occurrence; in both cases set + the offset to zero */ + if(accumulated<0)accumulated=0; + + return accumulated; +} + +/* finds each bitstream link one at a time using a bisection search + (has to begin by knowing the offset of the lb's initial page). + Recurses for each link so it can alloc the link storage after + finding them all, then unroll and fill the cache at the same time */ +static int _bisect_forward_serialno(OggVorbis_File *vf, + ogg_int64_t begin, + ogg_int64_t searched, + ogg_int64_t end, + ogg_int64_t endgran, + int endserial, + long *currentno_list, + int currentnos, + long m){ + ogg_int64_t pcmoffset; + ogg_int64_t dataoffset=searched; + ogg_int64_t endsearched=end; + ogg_int64_t next=end; + ogg_int64_t searchgran=-1; + ogg_page og; + ogg_int64_t ret,last; + int serialno = vf->os.serialno; + + /* invariants: + we have the headers and serialnos for the link beginning at 'begin' + we have the offset and granpos of the last page in the file (potentially + not a page we care about) + */ + + /* Is the last page in our list of current serialnumbers? */ + if(_lookup_serialno(endserial,currentno_list,currentnos)){ + + /* last page is in the starting serialno list, so we've bisected + down to (or just started with) a single link. Now we need to + find the last vorbis page belonging to the first vorbis stream + for this link. */ + + while(endserial != serialno){ + endserial = serialno; + vf->offset=_get_prev_page_serial(vf,currentno_list,currentnos,&endserial,&endgran); + } + + vf->links=m+1; + if(vf->offsets)_ogg_free(vf->offsets); + if(vf->serialnos)_ogg_free(vf->serialnos); + if(vf->dataoffsets)_ogg_free(vf->dataoffsets); + + vf->offsets=_ogg_malloc((vf->links+1)*sizeof(*vf->offsets)); + vf->vi=_ogg_realloc(vf->vi,vf->links*sizeof(*vf->vi)); + vf->vc=_ogg_realloc(vf->vc,vf->links*sizeof(*vf->vc)); + vf->serialnos=_ogg_malloc(vf->links*sizeof(*vf->serialnos)); + vf->dataoffsets=_ogg_malloc(vf->links*sizeof(*vf->dataoffsets)); + vf->pcmlengths=_ogg_malloc(vf->links*2*sizeof(*vf->pcmlengths)); + + vf->offsets[m+1]=end; + vf->offsets[m]=begin; + vf->pcmlengths[m*2+1]=(endgran<0?0:endgran); + + }else{ + + long *next_serialno_list=NULL; + int next_serialnos=0; + vorbis_info vi; + vorbis_comment vc; + + /* the below guards against garbage seperating the last and + first pages of two links. */ + while(searchedoffset){ + ret=_seek_helper(vf,bisect); + if(ret)return(ret); + } + + last=_get_next_page(vf,&og,-1); + if(last==OV_EREAD)return(OV_EREAD); + if(last<0 || !_lookup_page_serialno(&og,currentno_list,currentnos)){ + endsearched=bisect; + if(last>=0)next=last; + }else{ + searched=vf->offset; + } + } + + /* Bisection point found */ + + /* for the time being, fetch end PCM offset the simple way */ + { + int testserial = serialno+1; + vf->offset = next; + while(testserial != serialno){ + testserial = serialno; + vf->offset=_get_prev_page_serial(vf,currentno_list,currentnos,&testserial,&searchgran); + } + } + + if(vf->offset!=next){ + ret=_seek_helper(vf,next); + if(ret)return(ret); + } + + ret=_fetch_headers(vf,&vi,&vc,&next_serialno_list,&next_serialnos,NULL); + if(ret)return(ret); + serialno = vf->os.serialno; + dataoffset = vf->offset; + + /* this will consume a page, however the next bistection always + starts with a raw seek */ + pcmoffset = _initial_pcmoffset(vf,&vi); + + ret=_bisect_forward_serialno(vf,next,vf->offset,end,endgran,endserial, + next_serialno_list,next_serialnos,m+1); + if(ret)return(ret); + + if(next_serialno_list)_ogg_free(next_serialno_list); + + vf->offsets[m+1]=next; + vf->serialnos[m+1]=serialno; + vf->dataoffsets[m+1]=dataoffset; + + vf->vi[m+1]=vi; + vf->vc[m+1]=vc; + + vf->pcmlengths[m*2+1]=searchgran; + vf->pcmlengths[m*2+2]=pcmoffset; + vf->pcmlengths[m*2+3]-=pcmoffset; + if(vf->pcmlengths[m*2+3]<0)vf->pcmlengths[m*2+3]=0; + } + return(0); +} + +static int _make_decode_ready(OggVorbis_File *vf){ + if(vf->ready_state>STREAMSET)return 0; + if(vf->ready_stateseekable){ + if(vorbis_synthesis_init(&vf->vd,vf->vi+vf->current_link)) + return OV_EBADLINK; + }else{ + if(vorbis_synthesis_init(&vf->vd,vf->vi)) + return OV_EBADLINK; + } + vorbis_block_init(&vf->vd,&vf->vb); + vf->ready_state=INITSET; + vf->bittrack=0.f; + vf->samptrack=0.f; + return 0; +} + +static int _open_seekable2(OggVorbis_File *vf){ + ogg_int64_t dataoffset=vf->dataoffsets[0],end,endgran=-1; + int endserial=vf->os.serialno; + int serialno=vf->os.serialno; + + /* we're partially open and have a first link header state in + storage in vf */ + + /* fetch initial PCM offset */ + ogg_int64_t pcmoffset = _initial_pcmoffset(vf,vf->vi); + + /* we can seek, so set out learning all about this file */ + if(vf->callbacks.seek_func && vf->callbacks.tell_func){ + (vf->callbacks.seek_func)(vf->datasource,0,SEEK_END); + vf->offset=vf->end=(vf->callbacks.tell_func)(vf->datasource); + }else{ + vf->offset=vf->end=-1; + } + + /* If seek_func is implemented, tell_func must also be implemented */ + if(vf->end==-1) return(OV_EINVAL); + + /* Get the offset of the last page of the physical bitstream, or, if + we're lucky the last vorbis page of this link as most OggVorbis + files will contain a single logical bitstream */ + end=_get_prev_page_serial(vf,vf->serialnos+2,vf->serialnos[1],&endserial,&endgran); + if(end<0)return(end); + + /* now determine bitstream structure recursively */ + if(_bisect_forward_serialno(vf,0,dataoffset,vf->offset,endgran,endserial, + vf->serialnos+2,vf->serialnos[1],0)<0)return(OV_EREAD); + + vf->offsets[0]=0; + vf->serialnos[0]=serialno; + vf->dataoffsets[0]=dataoffset; + vf->pcmlengths[0]=pcmoffset; + vf->pcmlengths[1]-=pcmoffset; + if(vf->pcmlengths[1]<0)vf->pcmlengths[1]=0; + + return(ov_raw_seek(vf,dataoffset)); +} + +/* clear out the current logical bitstream decoder */ +static void _decode_clear(OggVorbis_File *vf){ + vorbis_dsp_clear(&vf->vd); + vorbis_block_clear(&vf->vb); + vf->ready_state=OPENED; +} + +/* fetch and process a packet. Handles the case where we're at a + bitstream boundary and dumps the decoding machine. If the decoding + machine is unloaded, it loads it. It also keeps pcm_offset up to + date (seek and read both use this. seek uses a special hack with + readp). + + return: <0) error, OV_HOLE (lost packet) or OV_EOF + 0) need more data (only if readp==0) + 1) got a packet +*/ + +static int _fetch_and_process_packet(OggVorbis_File *vf, + ogg_packet *op_in, + int readp, + int spanp){ + ogg_page og; + + /* handle one packet. Try to fetch it from current stream state */ + /* extract packets from page */ + while(1){ + + if(vf->ready_state==STREAMSET){ + int ret=_make_decode_ready(vf); + if(ret<0)return ret; + } + + /* process a packet if we can. */ + + if(vf->ready_state==INITSET){ + int hs=vorbis_synthesis_halfrate_p(vf->vi); + + while(1) { + ogg_packet op; + ogg_packet *op_ptr=(op_in?op_in:&op); + int result=ogg_stream_packetout(&vf->os,op_ptr); + ogg_int64_t granulepos; + + op_in=NULL; + if(result==-1)return(OV_HOLE); /* hole in the data. */ + if(result>0){ + /* got a packet. process it */ + granulepos=op_ptr->granulepos; + if(!vorbis_synthesis(&vf->vb,op_ptr)){ /* lazy check for lazy + header handling. The + header packets aren't + audio, so if/when we + submit them, + vorbis_synthesis will + reject them */ + + /* suck in the synthesis data and track bitrate */ + { + int oldsamples=vorbis_synthesis_pcmout(&vf->vd,NULL); + /* for proper use of libvorbis within libvorbisfile, + oldsamples will always be zero. */ + if(oldsamples)return(OV_EFAULT); + + vorbis_synthesis_blockin(&vf->vd,&vf->vb); + vf->samptrack+=(vorbis_synthesis_pcmout(&vf->vd,NULL)<bittrack+=op_ptr->bytes*8; + } + + /* update the pcm offset. */ + if(granulepos!=-1 && !op_ptr->e_o_s){ + int link=(vf->seekable?vf->current_link:0); + int i,samples; + + /* this packet has a pcm_offset on it (the last packet + completed on a page carries the offset) After processing + (above), we know the pcm position of the *last* sample + ready to be returned. Find the offset of the *first* + + As an aside, this trick is inaccurate if we begin + reading anew right at the last page; the end-of-stream + granulepos declares the last frame in the stream, and the + last packet of the last page may be a partial frame. + So, we need a previous granulepos from an in-sequence page + to have a reference point. Thus the !op_ptr->e_o_s clause + above */ + + if(vf->seekable && link>0) + granulepos-=vf->pcmlengths[link*2]; + if(granulepos<0)granulepos=0; /* actually, this + shouldn't be possible + here unless the stream + is very broken */ + + samples=(vorbis_synthesis_pcmout(&vf->vd,NULL)<pcmlengths[i*2+1]; + vf->pcm_offset=granulepos; + } + return(1); + } + } + else + break; + } + } + + if(vf->ready_state>=OPENED){ + ogg_int64_t ret; + + while(1){ + /* the loop is not strictly necessary, but there's no sense in + doing the extra checks of the larger loop for the common + case in a multiplexed bistream where the page is simply + part of a different logical bitstream; keep reading until + we get one with the correct serialno */ + + if(!readp)return(0); + if((ret=_get_next_page(vf,&og,-1))<0){ + return(OV_EOF); /* eof. leave unitialized */ + } + + /* bitrate tracking; add the header's bytes here, the body bytes + are done by packet above */ + vf->bittrack+=og.header_len*8; + + if(vf->ready_state==INITSET){ + if(vf->current_serialno!=ogg_page_serialno(&og)){ + + /* two possibilities: + 1) our decoding just traversed a bitstream boundary + 2) another stream is multiplexed into this logical section */ + + if(ogg_page_bos(&og)){ + /* boundary case */ + if(!spanp) + return(OV_EOF); + + _decode_clear(vf); + + if(!vf->seekable){ + vorbis_info_clear(vf->vi); + vorbis_comment_clear(vf->vc); + } + break; + + }else + continue; /* possibility #2 */ + } + } + + break; + } + } + + /* Do we need to load a new machine before submitting the page? */ + /* This is different in the seekable and non-seekable cases. + + In the seekable case, we already have all the header + information loaded and cached; we just initialize the machine + with it and continue on our merry way. + + In the non-seekable (streaming) case, we'll only be at a + boundary if we just left the previous logical bitstream and + we're now nominally at the header of the next bitstream + */ + + if(vf->ready_state!=INITSET){ + int link; + + if(vf->ready_stateseekable){ + long serialno = ogg_page_serialno(&og); + + /* match the serialno to bitstream section. We use this rather than + offset positions to avoid problems near logical bitstream + boundaries */ + + for(link=0;linklinks;link++) + if(vf->serialnos[link]==serialno)break; + + if(link==vf->links) continue; /* not the desired Vorbis + bitstream section; keep + trying */ + + vf->current_serialno=serialno; + vf->current_link=link; + + ogg_stream_reset_serialno(&vf->os,vf->current_serialno); + vf->ready_state=STREAMSET; + + }else{ + /* we're streaming */ + /* fetch the three header packets, build the info struct */ + + int ret=_fetch_headers(vf,vf->vi,vf->vc,NULL,NULL,&og); + if(ret)return(ret); + vf->current_serialno=vf->os.serialno; + vf->current_link++; + link=0; + } + } + } + + /* the buffered page is the data we want, and we're ready for it; + add it to the stream state */ + ogg_stream_pagein(&vf->os,&og); + + } +} + +/* if, eg, 64 bit stdio is configured by default, this will build with + fseek64 */ +static int _fseek64_wrap(FILE *f,ogg_int64_t off,int whence){ + if(f==NULL)return(-1); + return fseek(f,off,whence); +} + +static int _ov_open1(void *f,OggVorbis_File *vf,const char *initial, + long ibytes, ov_callbacks callbacks){ + int offsettest=((f && callbacks.seek_func)?callbacks.seek_func(f,0,SEEK_CUR):-1); + long *serialno_list=NULL; + int serialno_list_size=0; + int ret; + + memset(vf,0,sizeof(*vf)); + vf->datasource=f; + vf->callbacks = callbacks; + + /* init the framing state */ + ogg_sync_init(&vf->oy); + + /* perhaps some data was previously read into a buffer for testing + against other stream types. Allow initialization from this + previously read data (especially as we may be reading from a + non-seekable stream) */ + if(initial){ + char *buffer=ogg_sync_buffer(&vf->oy,ibytes); + memcpy(buffer,initial,ibytes); + ogg_sync_wrote(&vf->oy,ibytes); + } + + /* can we seek? Stevens suggests the seek test was portable */ + if(offsettest!=-1)vf->seekable=1; + + /* No seeking yet; Set up a 'single' (current) logical bitstream + entry for partial open */ + vf->links=1; + vf->vi=_ogg_calloc(vf->links,sizeof(*vf->vi)); + vf->vc=_ogg_calloc(vf->links,sizeof(*vf->vc)); + ogg_stream_init(&vf->os,-1); /* fill in the serialno later */ + + /* Fetch all BOS pages, store the vorbis header and all seen serial + numbers, load subsequent vorbis setup headers */ + if((ret=_fetch_headers(vf,vf->vi,vf->vc,&serialno_list,&serialno_list_size,NULL))<0){ + vf->datasource=NULL; + ov_clear(vf); + }else{ + /* serial number list for first link needs to be held somewhere + for second stage of seekable stream open; this saves having to + seek/reread first link's serialnumber data then. */ + vf->serialnos=_ogg_calloc(serialno_list_size+2,sizeof(*vf->serialnos)); + vf->serialnos[0]=vf->current_serialno=vf->os.serialno; + vf->serialnos[1]=serialno_list_size; + memcpy(vf->serialnos+2,serialno_list,serialno_list_size*sizeof(*vf->serialnos)); + + vf->offsets=_ogg_calloc(1,sizeof(*vf->offsets)); + vf->dataoffsets=_ogg_calloc(1,sizeof(*vf->dataoffsets)); + vf->offsets[0]=0; + vf->dataoffsets[0]=vf->offset; + + vf->ready_state=PARTOPEN; + } + if(serialno_list)_ogg_free(serialno_list); + return(ret); +} + +static int _ov_open2(OggVorbis_File *vf){ + if(vf->ready_state != PARTOPEN) return OV_EINVAL; + vf->ready_state=OPENED; + if(vf->seekable){ + int ret=_open_seekable2(vf); + if(ret){ + vf->datasource=NULL; + ov_clear(vf); + } + return(ret); + }else + vf->ready_state=STREAMSET; + + return 0; +} + + +/* clear out the OggVorbis_File struct */ +int ov_clear(OggVorbis_File *vf){ + if(vf){ + vorbis_block_clear(&vf->vb); + vorbis_dsp_clear(&vf->vd); + ogg_stream_clear(&vf->os); + + if(vf->vi && vf->links){ + int i; + for(i=0;ilinks;i++){ + vorbis_info_clear(vf->vi+i); + vorbis_comment_clear(vf->vc+i); + } + _ogg_free(vf->vi); + _ogg_free(vf->vc); + } + if(vf->dataoffsets)_ogg_free(vf->dataoffsets); + if(vf->pcmlengths)_ogg_free(vf->pcmlengths); + if(vf->serialnos)_ogg_free(vf->serialnos); + if(vf->offsets)_ogg_free(vf->offsets); + ogg_sync_clear(&vf->oy); + if(vf->datasource && vf->callbacks.close_func) + (vf->callbacks.close_func)(vf->datasource); + memset(vf,0,sizeof(*vf)); + } +#ifdef DEBUG_LEAKS + _VDBG_dump(); +#endif + return(0); +} + +/* inspects the OggVorbis file and finds/documents all the logical + bitstreams contained in it. Tries to be tolerant of logical + bitstream sections that are truncated/woogie. + + return: -1) error + 0) OK +*/ + +int ov_open_callbacks(void *f,OggVorbis_File *vf, + const char *initial,long ibytes,ov_callbacks callbacks){ + int ret=_ov_open1(f,vf,initial,ibytes,callbacks); + if(ret)return ret; + return _ov_open2(vf); +} + +int ov_open(FILE *f,OggVorbis_File *vf,const char *initial,long ibytes){ + ov_callbacks callbacks = { + (size_t (*)(void *, size_t, size_t, void *)) fread, + (int (*)(void *, ogg_int64_t, int)) _fseek64_wrap, + (int (*)(void *)) fclose, + (long (*)(void *)) ftell + }; + + return ov_open_callbacks((void *)f, vf, initial, ibytes, callbacks); +} + +int ov_fopen(const char *path,OggVorbis_File *vf){ + int ret; + FILE *f = fopen(path,"rb"); + if(!f) return -1; + + ret = ov_open(f,vf,NULL,0); + if(ret) fclose(f); + return ret; +} + + +/* cheap hack for game usage where downsampling is desirable; there's + no need for SRC as we can just do it cheaply in libvorbis. */ + +int ov_halfrate(OggVorbis_File *vf,int flag){ + int i; + if(vf->vi==NULL)return OV_EINVAL; + if(vf->ready_state>STREAMSET){ + /* clear out stream state; dumping the decode machine is needed to + reinit the MDCT lookups. */ + vorbis_dsp_clear(&vf->vd); + vorbis_block_clear(&vf->vb); + vf->ready_state=STREAMSET; + if(vf->pcm_offset>=0){ + ogg_int64_t pos=vf->pcm_offset; + vf->pcm_offset=-1; /* make sure the pos is dumped if unseekable */ + ov_pcm_seek(vf,pos); + } + } + + for(i=0;ilinks;i++){ + if(vorbis_synthesis_halfrate(vf->vi+i,flag)){ + if(flag) ov_halfrate(vf,0); + return OV_EINVAL; + } + } + return 0; +} + +int ov_halfrate_p(OggVorbis_File *vf){ + if(vf->vi==NULL)return OV_EINVAL; + return vorbis_synthesis_halfrate_p(vf->vi); +} + +/* Only partially open the vorbis file; test for Vorbisness, and load + the headers for the first chain. Do not seek (although test for + seekability). Use ov_test_open to finish opening the file, else + ov_clear to close/free it. Same return codes as open. + + Note that vorbisfile does _not_ take ownership of the file if the + call fails; the calling applicaiton is responsible for closing the file + if this call returns an error. */ + +int ov_test_callbacks(void *f,OggVorbis_File *vf, + const char *initial,long ibytes,ov_callbacks callbacks) +{ + return _ov_open1(f,vf,initial,ibytes,callbacks); +} + +int ov_test(FILE *f,OggVorbis_File *vf,const char *initial,long ibytes){ + ov_callbacks callbacks = { + (size_t (*)(void *, size_t, size_t, void *)) fread, + (int (*)(void *, ogg_int64_t, int)) _fseek64_wrap, + (int (*)(void *)) fclose, + (long (*)(void *)) ftell + }; + + return ov_test_callbacks((void *)f, vf, initial, ibytes, callbacks); +} + +int ov_test_open(OggVorbis_File *vf){ + if(vf->ready_state!=PARTOPEN)return(OV_EINVAL); + return _ov_open2(vf); +} + +/* How many logical bitstreams in this physical bitstream? */ +long ov_streams(OggVorbis_File *vf){ + return vf->links; +} + +/* Is the FILE * associated with vf seekable? */ +long ov_seekable(OggVorbis_File *vf){ + return vf->seekable; +} + +/* returns the bitrate for a given logical bitstream or the entire + physical bitstream. If the file is open for random access, it will + find the *actual* average bitrate. If the file is streaming, it + returns the nominal bitrate (if set) else the average of the + upper/lower bounds (if set) else -1 (unset). + + If you want the actual bitrate field settings, get them from the + vorbis_info structs */ + +long ov_bitrate(OggVorbis_File *vf,int i){ + if(vf->ready_state=vf->links)return(OV_EINVAL); + if(!vf->seekable && i!=0)return(ov_bitrate(vf,0)); + if(i<0){ + ogg_int64_t bits=0; + int i; + float br; + for(i=0;ilinks;i++) + bits+=(vf->offsets[i+1]-vf->dataoffsets[i])*8; + /* This once read: return(rint(bits/ov_time_total(vf,-1))); + * gcc 3.x on x86 miscompiled this at optimisation level 2 and above, + * so this is slightly transformed to make it work. + */ + br = bits/ov_time_total(vf,-1); + return(rint(br)); + }else{ + if(vf->seekable){ + /* return the actual bitrate */ + return(rint((vf->offsets[i+1]-vf->dataoffsets[i])*8/ov_time_total(vf,i))); + }else{ + /* return nominal if set */ + if(vf->vi[i].bitrate_nominal>0){ + return vf->vi[i].bitrate_nominal; + }else{ + if(vf->vi[i].bitrate_upper>0){ + if(vf->vi[i].bitrate_lower>0){ + return (vf->vi[i].bitrate_upper+vf->vi[i].bitrate_lower)/2; + }else{ + return vf->vi[i].bitrate_upper; + } + } + return(OV_FALSE); + } + } + } +} + +/* returns the actual bitrate since last call. returns -1 if no + additional data to offer since last call (or at beginning of stream), + EINVAL if stream is only partially open +*/ +long ov_bitrate_instant(OggVorbis_File *vf){ + int link=(vf->seekable?vf->current_link:0); + long ret; + if(vf->ready_statesamptrack==0)return(OV_FALSE); + ret=vf->bittrack/vf->samptrack*vf->vi[link].rate+.5; + vf->bittrack=0.f; + vf->samptrack=0.f; + return(ret); +} + +/* Guess */ +long ov_serialnumber(OggVorbis_File *vf,int i){ + if(i>=vf->links)return(ov_serialnumber(vf,vf->links-1)); + if(!vf->seekable && i>=0)return(ov_serialnumber(vf,-1)); + if(i<0){ + return(vf->current_serialno); + }else{ + return(vf->serialnos[i]); + } +} + +/* returns: total raw (compressed) length of content if i==-1 + raw (compressed) length of that logical bitstream for i==0 to n + OV_EINVAL if the stream is not seekable (we can't know the length) + or if stream is only partially open +*/ +ogg_int64_t ov_raw_total(OggVorbis_File *vf,int i){ + if(vf->ready_stateseekable || i>=vf->links)return(OV_EINVAL); + if(i<0){ + ogg_int64_t acc=0; + int i; + for(i=0;ilinks;i++) + acc+=ov_raw_total(vf,i); + return(acc); + }else{ + return(vf->offsets[i+1]-vf->offsets[i]); + } +} + +/* returns: total PCM length (samples) of content if i==-1 PCM length + (samples) of that logical bitstream for i==0 to n + OV_EINVAL if the stream is not seekable (we can't know the + length) or only partially open +*/ +ogg_int64_t ov_pcm_total(OggVorbis_File *vf,int i){ + if(vf->ready_stateseekable || i>=vf->links)return(OV_EINVAL); + if(i<0){ + ogg_int64_t acc=0; + int i; + for(i=0;ilinks;i++) + acc+=ov_pcm_total(vf,i); + return(acc); + }else{ + return(vf->pcmlengths[i*2+1]); + } +} + +/* returns: total seconds of content if i==-1 + seconds in that logical bitstream for i==0 to n + OV_EINVAL if the stream is not seekable (we can't know the + length) or only partially open +*/ +double ov_time_total(OggVorbis_File *vf,int i){ + if(vf->ready_stateseekable || i>=vf->links)return(OV_EINVAL); + if(i<0){ + double acc=0; + int i; + for(i=0;ilinks;i++) + acc+=ov_time_total(vf,i); + return(acc); + }else{ + return((double)(vf->pcmlengths[i*2+1])/vf->vi[i].rate); + } +} + +/* seek to an offset relative to the *compressed* data. This also + scans packets to update the PCM cursor. It will cross a logical + bitstream boundary, but only if it can't get any packets out of the + tail of the bitstream we seek to (so no surprises). + + returns zero on success, nonzero on failure */ + +int ov_raw_seek(OggVorbis_File *vf,ogg_int64_t pos){ + ogg_stream_state work_os; + int ret; + + if(vf->ready_stateseekable) + return(OV_ENOSEEK); /* don't dump machine if we can't seek */ + + if(pos<0 || pos>vf->end)return(OV_EINVAL); + + /* is the seek position outside our current link [if any]? */ + if(vf->ready_state>=STREAMSET){ + if(posoffsets[vf->current_link] || pos>=vf->offsets[vf->current_link+1]) + _decode_clear(vf); /* clear out stream state */ + } + + /* don't yet clear out decoding machine (if it's initialized), in + the case we're in the same link. Restart the decode lapping, and + let _fetch_and_process_packet deal with a potential bitstream + boundary */ + vf->pcm_offset=-1; + ogg_stream_reset_serialno(&vf->os, + vf->current_serialno); /* must set serialno */ + vorbis_synthesis_restart(&vf->vd); + + ret=_seek_helper(vf,pos); + if(ret)goto seek_error; + + /* we need to make sure the pcm_offset is set, but we don't want to + advance the raw cursor past good packets just to get to the first + with a granulepos. That's not equivalent behavior to beginning + decoding as immediately after the seek position as possible. + + So, a hack. We use two stream states; a local scratch state and + the shared vf->os stream state. We use the local state to + scan, and the shared state as a buffer for later decode. + + Unfortuantely, on the last page we still advance to last packet + because the granulepos on the last page is not necessarily on a + packet boundary, and we need to make sure the granpos is + correct. + */ + + { + ogg_page og; + ogg_packet op; + int lastblock=0; + int accblock=0; + int thisblock=0; + int lastflag=0; + int firstflag=0; + ogg_int64_t pagepos=-1; + + ogg_stream_init(&work_os,vf->current_serialno); /* get the memory ready */ + ogg_stream_reset(&work_os); /* eliminate the spurious OV_HOLE + return from not necessarily + starting from the beginning */ + + while(1){ + if(vf->ready_state>=STREAMSET){ + /* snarf/scan a packet if we can */ + int result=ogg_stream_packetout(&work_os,&op); + + if(result>0){ + + if(vf->vi[vf->current_link].codec_setup){ + thisblock=vorbis_packet_blocksize(vf->vi+vf->current_link,&op); + if(thisblock<0){ + ogg_stream_packetout(&vf->os,NULL); + thisblock=0; + }else{ + + /* We can't get a guaranteed correct pcm position out of the + last page in a stream because it might have a 'short' + granpos, which can only be detected in the presence of a + preceding page. However, if the last page is also the first + page, the granpos rules of a first page take precedence. Not + only that, but for first==last, the EOS page must be treated + as if its a normal first page for the stream to open/play. */ + if(lastflag && !firstflag) + ogg_stream_packetout(&vf->os,NULL); + else + if(lastblock)accblock+=(lastblock+thisblock)>>2; + } + + if(op.granulepos!=-1){ + int i,link=vf->current_link; + ogg_int64_t granulepos=op.granulepos-vf->pcmlengths[link*2]; + if(granulepos<0)granulepos=0; + + for(i=0;ipcmlengths[i*2+1]; + vf->pcm_offset=granulepos-accblock; + if(vf->pcm_offset<0)vf->pcm_offset=0; + break; + } + lastblock=thisblock; + continue; + }else + ogg_stream_packetout(&vf->os,NULL); + } + } + + if(!lastblock){ + pagepos=_get_next_page(vf,&og,-1); + if(pagepos<0){ + vf->pcm_offset=ov_pcm_total(vf,-1); + break; + } + }else{ + /* huh? Bogus stream with packets but no granulepos */ + vf->pcm_offset=-1; + break; + } + + /* has our decoding just traversed a bitstream boundary? */ + if(vf->ready_state>=STREAMSET){ + if(vf->current_serialno!=ogg_page_serialno(&og)){ + + /* two possibilities: + 1) our decoding just traversed a bitstream boundary + 2) another stream is multiplexed into this logical section? */ + + if(ogg_page_bos(&og)){ + /* we traversed */ + _decode_clear(vf); /* clear out stream state */ + ogg_stream_clear(&work_os); + } /* else, do nothing; next loop will scoop another page */ + } + } + + if(vf->ready_statelinks;link++) + if(vf->serialnos[link]==serialno)break; + + if(link==vf->links) continue; /* not the desired Vorbis + bitstream section; keep + trying */ + vf->current_link=link; + vf->current_serialno=serialno; + ogg_stream_reset_serialno(&vf->os,serialno); + ogg_stream_reset_serialno(&work_os,serialno); + vf->ready_state=STREAMSET; + firstflag=(pagepos<=vf->dataoffsets[link]); + } + + ogg_stream_pagein(&vf->os,&og); + ogg_stream_pagein(&work_os,&og); + lastflag=ogg_page_eos(&og); + + } + } + + ogg_stream_clear(&work_os); + vf->bittrack=0.f; + vf->samptrack=0.f; + return(0); + + seek_error: + /* dump the machine so we're in a known state */ + vf->pcm_offset=-1; + ogg_stream_clear(&work_os); + _decode_clear(vf); + return OV_EBADLINK; +} + +/* Page granularity seek (faster than sample granularity because we + don't do the last bit of decode to find a specific sample). + + Seek to the last [granule marked] page preceding the specified pos + location, such that decoding past the returned point will quickly + arrive at the requested position. */ +int ov_pcm_seek_page(OggVorbis_File *vf,ogg_int64_t pos){ + int link=-1; + ogg_int64_t result=0; + ogg_int64_t total=ov_pcm_total(vf,-1); + + if(vf->ready_stateseekable)return(OV_ENOSEEK); + + if(pos<0 || pos>total)return(OV_EINVAL); + + /* which bitstream section does this pcm offset occur in? */ + for(link=vf->links-1;link>=0;link--){ + total-=vf->pcmlengths[link*2+1]; + if(pos>=total)break; + } + + /* search within the logical bitstream for the page with the highest + pcm_pos preceding (or equal to) pos. There is a danger here; + missing pages or incorrect frame number information in the + bitstream could make our task impossible. Account for that (it + would be an error condition) */ + + /* new search algorithm by HB (Nicholas Vinen) */ + { + ogg_int64_t end=vf->offsets[link+1]; + ogg_int64_t begin=vf->offsets[link]; + ogg_int64_t begintime = vf->pcmlengths[link*2]; + ogg_int64_t endtime = vf->pcmlengths[link*2+1]+begintime; + ogg_int64_t target=pos-total+begintime; + ogg_int64_t best=begin; + + ogg_page og; + while(beginoffset){ + result=_seek_helper(vf,bisect); + if(result) goto seek_error; + } + + while(beginoffset); + if(result==OV_EREAD) goto seek_error; + if(result<0){ + if(bisect<=begin+1) + end=begin; /* found it */ + else{ + if(bisect==0) goto seek_error; + bisect-=CHUNKSIZE; + if(bisect<=begin)bisect=begin+1; + result=_seek_helper(vf,bisect); + if(result) goto seek_error; + } + }else{ + ogg_int64_t granulepos; + + if(ogg_page_serialno(&og)!=vf->serialnos[link]) + continue; + + granulepos=ogg_page_granulepos(&og); + if(granulepos==-1)continue; + + if(granuleposoffset; /* raw offset of next page */ + begintime=granulepos; + + if(target-begintime>44100)break; + bisect=begin; /* *not* begin + 1 */ + }else{ + if(bisect<=begin+1) + end=begin; /* found it */ + else{ + if(end==vf->offset){ /* we're pretty close - we'd be stuck in */ + end=result; + bisect-=CHUNKSIZE; /* an endless loop otherwise. */ + if(bisect<=begin)bisect=begin+1; + result=_seek_helper(vf,bisect); + if(result) goto seek_error; + }else{ + end=bisect; + endtime=granulepos; + break; + } + } + } + } + } + } + + /* found our page. seek to it, update pcm offset. Easier case than + raw_seek, don't keep packets preceding granulepos. */ + { + ogg_page og; + ogg_packet op; + + /* seek */ + result=_seek_helper(vf,best); + vf->pcm_offset=-1; + if(result) goto seek_error; + result=_get_next_page(vf,&og,-1); + if(result<0) goto seek_error; + + if(link!=vf->current_link){ + /* Different link; dump entire decode machine */ + _decode_clear(vf); + + vf->current_link=link; + vf->current_serialno=vf->serialnos[link]; + vf->ready_state=STREAMSET; + + }else{ + vorbis_synthesis_restart(&vf->vd); + } + + ogg_stream_reset_serialno(&vf->os,vf->current_serialno); + ogg_stream_pagein(&vf->os,&og); + + /* pull out all but last packet; the one with granulepos */ + while(1){ + result=ogg_stream_packetpeek(&vf->os,&op); + if(result==0){ + /* !!! the packet finishing this page originated on a + preceding page. Keep fetching previous pages until we + get one with a granulepos or without the 'continued' flag + set. Then just use raw_seek for simplicity. */ + + result=_seek_helper(vf,best); + if(result<0) goto seek_error; + + while(1){ + result=_get_prev_page(vf,&og); + if(result<0) goto seek_error; + if(ogg_page_serialno(&og)==vf->current_serialno && + (ogg_page_granulepos(&og)>-1 || + !ogg_page_continued(&og))){ + return ov_raw_seek(vf,result); + } + vf->offset=result; + } + } + if(result<0){ + result = OV_EBADPACKET; + goto seek_error; + } + if(op.granulepos!=-1){ + vf->pcm_offset=op.granulepos-vf->pcmlengths[vf->current_link*2]; + if(vf->pcm_offset<0)vf->pcm_offset=0; + vf->pcm_offset+=total; + break; + }else + result=ogg_stream_packetout(&vf->os,NULL); + } + } + } + + /* verify result */ + if(vf->pcm_offset>pos || pos>ov_pcm_total(vf,-1)){ + result=OV_EFAULT; + goto seek_error; + } + vf->bittrack=0.f; + vf->samptrack=0.f; + return(0); + + seek_error: + /* dump machine so we're in a known state */ + vf->pcm_offset=-1; + _decode_clear(vf); + return (int)result; +} + +/* seek to a sample offset relative to the decompressed pcm stream + returns zero on success, nonzero on failure */ + +int ov_pcm_seek(OggVorbis_File *vf,ogg_int64_t pos){ + int thisblock,lastblock=0; + int ret=ov_pcm_seek_page(vf,pos); + if(ret<0)return(ret); + if((ret=_make_decode_ready(vf)))return ret; + + /* discard leading packets we don't need for the lapping of the + position we want; don't decode them */ + + while(1){ + ogg_packet op; + ogg_page og; + + int ret=ogg_stream_packetpeek(&vf->os,&op); + if(ret>0){ + thisblock=vorbis_packet_blocksize(vf->vi+vf->current_link,&op); + if(thisblock<0){ + ogg_stream_packetout(&vf->os,NULL); + continue; /* non audio packet */ + } + if(lastblock)vf->pcm_offset+=(lastblock+thisblock)>>2; + + if(vf->pcm_offset+((thisblock+ + vorbis_info_blocksize(vf->vi,1))>>2)>=pos)break; + + /* remove the packet from packet queue and track its granulepos */ + ogg_stream_packetout(&vf->os,NULL); + vorbis_synthesis_trackonly(&vf->vb,&op); /* set up a vb with + only tracking, no + pcm_decode */ + vorbis_synthesis_blockin(&vf->vd,&vf->vb); + + /* end of logical stream case is hard, especially with exact + length positioning. */ + + if(op.granulepos>-1){ + int i; + /* always believe the stream markers */ + vf->pcm_offset=op.granulepos-vf->pcmlengths[vf->current_link*2]; + if(vf->pcm_offset<0)vf->pcm_offset=0; + for(i=0;icurrent_link;i++) + vf->pcm_offset+=vf->pcmlengths[i*2+1]; + } + + lastblock=thisblock; + + }else{ + if(ret<0 && ret!=OV_HOLE)break; + + /* suck in a new page */ + if(_get_next_page(vf,&og,-1)<0)break; + if(ogg_page_bos(&og))_decode_clear(vf); + + if(vf->ready_statelinks;link++) + if(vf->serialnos[link]==serialno)break; + if(link==vf->links) continue; + vf->current_link=link; + + vf->ready_state=STREAMSET; + vf->current_serialno=ogg_page_serialno(&og); + ogg_stream_reset_serialno(&vf->os,serialno); + ret=_make_decode_ready(vf); + if(ret)return ret; + lastblock=0; + } + + ogg_stream_pagein(&vf->os,&og); + } + } + + vf->bittrack=0.f; + vf->samptrack=0.f; + /* discard samples until we reach the desired position. Crossing a + logical bitstream boundary with abandon is OK. */ + { + /* note that halfrate could be set differently in each link, but + vorbisfile encoforces all links are set or unset */ + int hs=vorbis_synthesis_halfrate_p(vf->vi); + while(vf->pcm_offset<((pos>>hs)<pcm_offset)>>hs; + long samples=vorbis_synthesis_pcmout(&vf->vd,NULL); + + if(samples>target)samples=target; + vorbis_synthesis_read(&vf->vd,samples); + vf->pcm_offset+=samples<pcm_offset=ov_pcm_total(vf,-1); /* eof */ + } + } + return 0; +} + +/* seek to a playback time relative to the decompressed pcm stream + returns zero on success, nonzero on failure */ +int ov_time_seek(OggVorbis_File *vf,double seconds){ + /* translate time to PCM position and call ov_pcm_seek */ + + int link=-1; + ogg_int64_t pcm_total=0; + double time_total=0.; + + if(vf->ready_stateseekable)return(OV_ENOSEEK); + if(seconds<0)return(OV_EINVAL); + + /* which bitstream section does this time offset occur in? */ + for(link=0;linklinks;link++){ + double addsec = ov_time_total(vf,link); + if(secondspcmlengths[link*2+1]; + } + + if(link==vf->links)return(OV_EINVAL); + + /* enough information to convert time offset to pcm offset */ + { + ogg_int64_t target=pcm_total+(seconds-time_total)*vf->vi[link].rate; + return(ov_pcm_seek(vf,target)); + } +} + +/* page-granularity version of ov_time_seek + returns zero on success, nonzero on failure */ +int ov_time_seek_page(OggVorbis_File *vf,double seconds){ + /* translate time to PCM position and call ov_pcm_seek */ + + int link=-1; + ogg_int64_t pcm_total=0; + double time_total=0.; + + if(vf->ready_stateseekable)return(OV_ENOSEEK); + if(seconds<0)return(OV_EINVAL); + + /* which bitstream section does this time offset occur in? */ + for(link=0;linklinks;link++){ + double addsec = ov_time_total(vf,link); + if(secondspcmlengths[link*2+1]; + } + + if(link==vf->links)return(OV_EINVAL); + + /* enough information to convert time offset to pcm offset */ + { + ogg_int64_t target=pcm_total+(seconds-time_total)*vf->vi[link].rate; + return(ov_pcm_seek_page(vf,target)); + } +} + +/* tell the current stream offset cursor. Note that seek followed by + tell will likely not give the set offset due to caching */ +ogg_int64_t ov_raw_tell(OggVorbis_File *vf){ + if(vf->ready_stateoffset); +} + +/* return PCM offset (sample) of next PCM sample to be read */ +ogg_int64_t ov_pcm_tell(OggVorbis_File *vf){ + if(vf->ready_statepcm_offset); +} + +/* return time offset (seconds) of next PCM sample to be read */ +double ov_time_tell(OggVorbis_File *vf){ + int link=0; + ogg_int64_t pcm_total=0; + double time_total=0.f; + + if(vf->ready_stateseekable){ + pcm_total=ov_pcm_total(vf,-1); + time_total=ov_time_total(vf,-1); + + /* which bitstream section does this time offset occur in? */ + for(link=vf->links-1;link>=0;link--){ + pcm_total-=vf->pcmlengths[link*2+1]; + time_total-=ov_time_total(vf,link); + if(vf->pcm_offset>=pcm_total)break; + } + } + + return((double)time_total+(double)(vf->pcm_offset-pcm_total)/vf->vi[link].rate); +} + +/* link: -1) return the vorbis_info struct for the bitstream section + currently being decoded + 0-n) to request information for a specific bitstream section + + In the case of a non-seekable bitstream, any call returns the + current bitstream. NULL in the case that the machine is not + initialized */ + +vorbis_info *ov_info(OggVorbis_File *vf,int link){ + if(vf->seekable){ + if(link<0) + if(vf->ready_state>=STREAMSET) + return vf->vi+vf->current_link; + else + return vf->vi; + else + if(link>=vf->links) + return NULL; + else + return vf->vi+link; + }else{ + return vf->vi; + } +} + +/* grr, strong typing, grr, no templates/inheritence, grr */ +vorbis_comment *ov_comment(OggVorbis_File *vf,int link){ + if(vf->seekable){ + if(link<0) + if(vf->ready_state>=STREAMSET) + return vf->vc+vf->current_link; + else + return vf->vc; + else + if(link>=vf->links) + return NULL; + else + return vf->vc+link; + }else{ + return vf->vc; + } +} + +static int host_is_big_endian(void) { + ogg_int32_t pattern = 0xfeedface; /* deadbeef */ + unsigned char *bytewise = (unsigned char *)&pattern; + if (bytewise[0] == 0xfe) return 1; + return 0; +} + +/* up to this point, everything could more or less hide the multiple + logical bitstream nature of chaining from the toplevel application + if the toplevel application didn't particularly care. However, at + the point that we actually read audio back, the multiple-section + nature must surface: Multiple bitstream sections do not necessarily + have to have the same number of channels or sampling rate. + + ov_read returns the sequential logical bitstream number currently + being decoded along with the PCM data in order that the toplevel + application can take action on channel/sample rate changes. This + number will be incremented even for streamed (non-seekable) streams + (for seekable streams, it represents the actual logical bitstream + index within the physical bitstream. Note that the accessor + functions above are aware of this dichotomy). + + ov_read_filter is exactly the same as ov_read except that it processes + the decoded audio data through a filter before packing it into the + requested format. This gives greater accuracy than applying a filter + after the audio has been converted into integral PCM. + + input values: buffer) a buffer to hold packed PCM data for return + length) the byte length requested to be placed into buffer + bigendianp) should the data be packed LSB first (0) or + MSB first (1) + word) word size for output. currently 1 (byte) or + 2 (16 bit short) + + return values: <0) error/hole in data (OV_HOLE), partial open (OV_EINVAL) + 0) EOF + n) number of bytes of PCM actually returned. The + below works on a packet-by-packet basis, so the + return length is not related to the 'length' passed + in, just guaranteed to fit. + + *section) set to the logical bitstream number */ + +long ov_read_filter(OggVorbis_File *vf,char *buffer,int length, + int bigendianp,int word,int sgned,int *bitstream, + void (*filter)(float **pcm,long channels,long samples,void *filter_param),void *filter_param){ + int i,j; + int host_endian = host_is_big_endian(); + int hs; + + float **pcm; + long samples; + + if(vf->ready_stateready_state==INITSET){ + samples=vorbis_synthesis_pcmout(&vf->vd,&pcm); + if(samples)break; + } + + /* suck in another packet */ + { + int ret=_fetch_and_process_packet(vf,NULL,1,1); + if(ret==OV_EOF) + return(0); + if(ret<=0) + return(ret); + } + + } + + if(samples>0){ + + /* yay! proceed to pack data into the byte buffer */ + + long channels=ov_info(vf,-1)->channels; + long bytespersample=word * channels; + vorbis_fpu_control fpu; + if(samples>length/bytespersample)samples=length/bytespersample; + + if(samples <= 0) + return OV_EINVAL; + + /* Here. */ + if(filter) + filter(pcm,channels,samples,filter_param); + + /* a tight loop to pack each size */ + { + int val; + if(word==1){ + int off=(sgned?0:128); + vorbis_fpu_setround(&fpu); + for(j=0;j127)val=127; + else if(val<-128)val=-128; + *buffer++=val+off; + } + vorbis_fpu_restore(fpu); + }else{ + int off=(sgned?0:32768); + + if(host_endian==bigendianp){ + if(sgned){ + + vorbis_fpu_setround(&fpu); + for(i=0;i32767)val=32767; + else if(val<-32768)val=-32768; + *dest=val; + dest+=channels; + } + } + vorbis_fpu_restore(fpu); + + }else{ + + vorbis_fpu_setround(&fpu); + for(i=0;i32767)val=32767; + else if(val<-32768)val=-32768; + *dest=val+off; + dest+=channels; + } + } + vorbis_fpu_restore(fpu); + + } + }else if(bigendianp){ + + vorbis_fpu_setround(&fpu); + for(j=0;j32767)val=32767; + else if(val<-32768)val=-32768; + val+=off; + *buffer++=(val>>8); + *buffer++=(val&0xff); + } + vorbis_fpu_restore(fpu); + + }else{ + int val; + vorbis_fpu_setround(&fpu); + for(j=0;j32767)val=32767; + else if(val<-32768)val=-32768; + val+=off; + *buffer++=(val&0xff); + *buffer++=(val>>8); + } + vorbis_fpu_restore(fpu); + + } + } + } + + vorbis_synthesis_read(&vf->vd,samples); + hs=vorbis_synthesis_halfrate_p(vf->vi); + vf->pcm_offset+=(samples<current_link; + return(samples*bytespersample); + }else{ + return(samples); + } +} + +long ov_read(OggVorbis_File *vf,char *buffer,int length, + int bigendianp,int word,int sgned,int *bitstream){ + return ov_read_filter(vf, buffer, length, bigendianp, word, sgned, bitstream, NULL, NULL); +} + +/* input values: pcm_channels) a float vector per channel of output + length) the sample length being read by the app + + return values: <0) error/hole in data (OV_HOLE), partial open (OV_EINVAL) + 0) EOF + n) number of samples of PCM actually returned. The + below works on a packet-by-packet basis, so the + return length is not related to the 'length' passed + in, just guaranteed to fit. + + *section) set to the logical bitstream number */ + + + +long ov_read_float(OggVorbis_File *vf,float ***pcm_channels,int length, + int *bitstream){ + + if(vf->ready_stateready_state==INITSET){ + float **pcm; + long samples=vorbis_synthesis_pcmout(&vf->vd,&pcm); + if(samples){ + int hs=vorbis_synthesis_halfrate_p(vf->vi); + if(pcm_channels)*pcm_channels=pcm; + if(samples>length)samples=length; + vorbis_synthesis_read(&vf->vd,samples); + vf->pcm_offset+=samples<current_link; + return samples; + + } + } + + /* suck in another packet */ + { + int ret=_fetch_and_process_packet(vf,NULL,1,1); + if(ret==OV_EOF)return(0); + if(ret<=0)return(ret); + } + + } +} + +extern const float *vorbis_window(vorbis_dsp_state *v,int W); + +static void _ov_splice(float **pcm,float **lappcm, + int n1, int n2, + int ch1, int ch2, + const float *w1, const float *w2){ + int i,j; + const float *w=w1; + int n=n1; + + if(n1>n2){ + n=n2; + w=w2; + } + + /* splice */ + for(j=0;jready_state==INITSET)break; + /* suck in another packet */ + { + int ret=_fetch_and_process_packet(vf,NULL,1,0); + if(ret<0 && ret!=OV_HOLE)return(ret); + } + } + return 0; +} + +/* make sure vf is INITSET and that we have a primed buffer; if + we're crosslapping at a stream section boundary, this also makes + sure we're sanity checking against the right stream information */ +static int _ov_initprime(OggVorbis_File *vf){ + vorbis_dsp_state *vd=&vf->vd; + while(1){ + if(vf->ready_state==INITSET) + if(vorbis_synthesis_pcmout(vd,NULL))break; + + /* suck in another packet */ + { + int ret=_fetch_and_process_packet(vf,NULL,1,0); + if(ret<0 && ret!=OV_HOLE)return(ret); + } + } + return 0; +} + +/* grab enough data for lapping from vf; this may be in the form of + unreturned, already-decoded pcm, remaining PCM we will need to + decode, or synthetic postextrapolation from last packets. */ +static void _ov_getlap(OggVorbis_File *vf,vorbis_info *vi,vorbis_dsp_state *vd, + float **lappcm,int lapsize){ + int lapcount=0,i; + float **pcm; + + /* try first to decode the lapping data */ + while(lapcountlapsize-lapcount)samples=lapsize-lapcount; + for(i=0;ichannels;i++) + memcpy(lappcm[i]+lapcount,pcm[i],sizeof(**pcm)*samples); + lapcount+=samples; + vorbis_synthesis_read(vd,samples); + }else{ + /* suck in another packet */ + int ret=_fetch_and_process_packet(vf,NULL,1,0); /* do *not* span */ + if(ret==OV_EOF)break; + } + } + if(lapcountvd,&pcm); + if(samples==0){ + for(i=0;ichannels;i++) + memset(lappcm[i]+lapcount,0,sizeof(**pcm)*lapsize-lapcount); + lapcount=lapsize; + }else{ + if(samples>lapsize-lapcount)samples=lapsize-lapcount; + for(i=0;ichannels;i++) + memcpy(lappcm[i]+lapcount,pcm[i],sizeof(**pcm)*samples); + lapcount+=samples; + } + } +} + +/* this sets up crosslapping of a sample by using trailing data from + sample 1 and lapping it into the windowing buffer of sample 2 */ +int ov_crosslap(OggVorbis_File *vf1, OggVorbis_File *vf2){ + vorbis_info *vi1,*vi2; + float **lappcm; + float **pcm; + const float *w1,*w2; + int n1,n2,i,ret,hs1,hs2; + + if(vf1==vf2)return(0); /* degenerate case */ + if(vf1->ready_stateready_statechannels); + n1=vorbis_info_blocksize(vi1,0)>>(1+hs1); + n2=vorbis_info_blocksize(vi2,0)>>(1+hs2); + w1=vorbis_window(&vf1->vd,0); + w2=vorbis_window(&vf2->vd,0); + + for(i=0;ichannels;i++) + lappcm[i]=alloca(sizeof(**lappcm)*n1); + + _ov_getlap(vf1,vi1,&vf1->vd,lappcm,n1); + + /* have a lapping buffer from vf1; now to splice it into the lapping + buffer of vf2 */ + /* consolidate and expose the buffer. */ + vorbis_synthesis_lapout(&vf2->vd,&pcm); + +#if 0 + _analysis_output_always("pcmL",0,pcm[0],n1*2,0,0,0); + _analysis_output_always("pcmR",0,pcm[1],n1*2,0,0,0); +#endif + + /* splice */ + _ov_splice(pcm,lappcm,n1,n2,vi1->channels,vi2->channels,w1,w2); + + /* done */ + return(0); +} + +static int _ov_64_seek_lap(OggVorbis_File *vf,ogg_int64_t pos, + int (*localseek)(OggVorbis_File *,ogg_int64_t)){ + vorbis_info *vi; + float **lappcm; + float **pcm; + const float *w1,*w2; + int n1,n2,ch1,ch2,hs; + int i,ret; + + if(vf->ready_statechannels; + n1=vorbis_info_blocksize(vi,0)>>(1+hs); + w1=vorbis_window(&vf->vd,0); /* window arrays from libvorbis are + persistent; even if the decode state + from this link gets dumped, this + window array continues to exist */ + + lappcm=alloca(sizeof(*lappcm)*ch1); + for(i=0;ivd,lappcm,n1); + + /* have lapping data; seek and prime the buffer */ + ret=localseek(vf,pos); + if(ret)return ret; + ret=_ov_initprime(vf); + if(ret)return(ret); + + /* Guard against cross-link changes; they're perfectly legal */ + vi=ov_info(vf,-1); + ch2=vi->channels; + n2=vorbis_info_blocksize(vi,0)>>(1+hs); + w2=vorbis_window(&vf->vd,0); + + /* consolidate and expose the buffer. */ + vorbis_synthesis_lapout(&vf->vd,&pcm); + + /* splice */ + _ov_splice(pcm,lappcm,n1,n2,ch1,ch2,w1,w2); + + /* done */ + return(0); +} + +int ov_raw_seek_lap(OggVorbis_File *vf,ogg_int64_t pos){ + return _ov_64_seek_lap(vf,pos,ov_raw_seek); +} + +int ov_pcm_seek_lap(OggVorbis_File *vf,ogg_int64_t pos){ + return _ov_64_seek_lap(vf,pos,ov_pcm_seek); +} + +int ov_pcm_seek_page_lap(OggVorbis_File *vf,ogg_int64_t pos){ + return _ov_64_seek_lap(vf,pos,ov_pcm_seek_page); +} + +static int _ov_d_seek_lap(OggVorbis_File *vf,double pos, + int (*localseek)(OggVorbis_File *,double)){ + vorbis_info *vi; + float **lappcm; + float **pcm; + const float *w1,*w2; + int n1,n2,ch1,ch2,hs; + int i,ret; + + if(vf->ready_statechannels; + n1=vorbis_info_blocksize(vi,0)>>(1+hs); + w1=vorbis_window(&vf->vd,0); /* window arrays from libvorbis are + persistent; even if the decode state + from this link gets dumped, this + window array continues to exist */ + + lappcm=alloca(sizeof(*lappcm)*ch1); + for(i=0;ivd,lappcm,n1); + + /* have lapping data; seek and prime the buffer */ + ret=localseek(vf,pos); + if(ret)return ret; + ret=_ov_initprime(vf); + if(ret)return(ret); + + /* Guard against cross-link changes; they're perfectly legal */ + vi=ov_info(vf,-1); + ch2=vi->channels; + n2=vorbis_info_blocksize(vi,0)>>(1+hs); + w2=vorbis_window(&vf->vd,0); + + /* consolidate and expose the buffer. */ + vorbis_synthesis_lapout(&vf->vd,&pcm); + + /* splice */ + _ov_splice(pcm,lappcm,n1,n2,ch1,ch2,w1,w2); + + /* done */ + return(0); +} + +int ov_time_seek_lap(OggVorbis_File *vf,double pos){ + return _ov_d_seek_lap(vf,pos,ov_time_seek); +} + +int ov_time_seek_page_lap(OggVorbis_File *vf,double pos){ + return _ov_d_seek_lap(vf,pos,ov_time_seek_page); +} diff --git a/code/libvorbis-1.3.4/lib/window.c b/code/libvorbis-1.3.4/lib/window.c new file mode 100644 index 0000000000..0305b79297 --- /dev/null +++ b/code/libvorbis-1.3.4/lib/window.c @@ -0,0 +1,2136 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 * + * by the Xiph.Org Foundation http://www.xiph.org/ * + * * + ******************************************************************** + + function: window functions + last mod: $Id: window.c 19028 2013-12-02 23:23:39Z tterribe $ + + ********************************************************************/ + +#include +#include +#include "os.h" +#include "misc.h" +#include "window.h" + +static const float vwin64[32] = { + 0.0009460463F, 0.0085006468F, 0.0235352254F, 0.0458950567F, + 0.0753351908F, 0.1115073077F, 0.1539457973F, 0.2020557475F, + 0.2551056759F, 0.3122276645F, 0.3724270287F, 0.4346027792F, + 0.4975789974F, 0.5601459521F, 0.6211085051F, 0.6793382689F, + 0.7338252629F, 0.7837245849F, 0.8283939355F, 0.8674186656F, + 0.9006222429F, 0.9280614787F, 0.9500073081F, 0.9669131782F, + 0.9793740220F, 0.9880792941F, 0.9937636139F, 0.9971582668F, + 0.9989462667F, 0.9997230082F, 0.9999638688F, 0.9999995525F, +}; + +static const float vwin128[64] = { + 0.0002365472F, 0.0021280687F, 0.0059065254F, 0.0115626550F, + 0.0190823442F, 0.0284463735F, 0.0396300935F, 0.0526030430F, + 0.0673285281F, 0.0837631763F, 0.1018564887F, 0.1215504095F, + 0.1427789367F, 0.1654677960F, 0.1895342001F, 0.2148867160F, + 0.2414252576F, 0.2690412240F, 0.2976177952F, 0.3270303960F, + 0.3571473350F, 0.3878306189F, 0.4189369387F, 0.4503188188F, + 0.4818259135F, 0.5133064334F, 0.5446086751F, 0.5755826278F, + 0.6060816248F, 0.6359640047F, 0.6650947483F, 0.6933470543F, + 0.7206038179F, 0.7467589810F, 0.7717187213F, 0.7954024542F, + 0.8177436264F, 0.8386902831F, 0.8582053981F, 0.8762669622F, + 0.8928678298F, 0.9080153310F, 0.9217306608F, 0.9340480615F, + 0.9450138200F, 0.9546851041F, 0.9631286621F, 0.9704194171F, + 0.9766389810F, 0.9818741197F, 0.9862151938F, 0.9897546035F, + 0.9925852598F, 0.9947991032F, 0.9964856900F, 0.9977308602F, + 0.9986155015F, 0.9992144193F, 0.9995953200F, 0.9998179155F, + 0.9999331503F, 0.9999825563F, 0.9999977357F, 0.9999999720F, +}; + +static const float vwin256[128] = { + 0.0000591390F, 0.0005321979F, 0.0014780301F, 0.0028960636F, + 0.0047854363F, 0.0071449926F, 0.0099732775F, 0.0132685298F, + 0.0170286741F, 0.0212513119F, 0.0259337111F, 0.0310727950F, + 0.0366651302F, 0.0427069140F, 0.0491939614F, 0.0561216907F, + 0.0634851102F, 0.0712788035F, 0.0794969160F, 0.0881331402F, + 0.0971807028F, 0.1066323515F, 0.1164803426F, 0.1267164297F, + 0.1373318534F, 0.1483173323F, 0.1596630553F, 0.1713586755F, + 0.1833933062F, 0.1957555184F, 0.2084333404F, 0.2214142599F, + 0.2346852280F, 0.2482326664F, 0.2620424757F, 0.2761000481F, + 0.2903902813F, 0.3048975959F, 0.3196059553F, 0.3344988887F, + 0.3495595160F, 0.3647705766F, 0.3801144597F, 0.3955732382F, + 0.4111287047F, 0.4267624093F, 0.4424557009F, 0.4581897696F, + 0.4739456913F, 0.4897044744F, 0.5054471075F, 0.5211546088F, + 0.5368080763F, 0.5523887395F, 0.5678780103F, 0.5832575361F, + 0.5985092508F, 0.6136154277F, 0.6285587300F, 0.6433222619F, + 0.6578896175F, 0.6722449294F, 0.6863729144F, 0.7002589187F, + 0.7138889597F, 0.7272497662F, 0.7403288154F, 0.7531143679F, + 0.7655954985F, 0.7777621249F, 0.7896050322F, 0.8011158947F, + 0.8122872932F, 0.8231127294F, 0.8335866365F, 0.8437043850F, + 0.8534622861F, 0.8628575905F, 0.8718884835F, 0.8805540765F, + 0.8888543947F, 0.8967903616F, 0.9043637797F, 0.9115773078F, + 0.9184344360F, 0.9249394562F, 0.9310974312F, 0.9369141608F, + 0.9423961446F, 0.9475505439F, 0.9523851406F, 0.9569082947F, + 0.9611289005F, 0.9650563408F, 0.9687004405F, 0.9720714191F, + 0.9751798427F, 0.9780365753F, 0.9806527301F, 0.9830396204F, + 0.9852087111F, 0.9871715701F, 0.9889398207F, 0.9905250941F, + 0.9919389832F, 0.9931929973F, 0.9942985174F, 0.9952667537F, + 0.9961087037F, 0.9968351119F, 0.9974564312F, 0.9979827858F, + 0.9984239359F, 0.9987892441F, 0.9990876435F, 0.9993276081F, + 0.9995171241F, 0.9996636648F, 0.9997741654F, 0.9998550016F, + 0.9999119692F, 0.9999502656F, 0.9999744742F, 0.9999885497F, + 0.9999958064F, 0.9999989077F, 0.9999998584F, 0.9999999983F, +}; + +static const float vwin512[256] = { + 0.0000147849F, 0.0001330607F, 0.0003695946F, 0.0007243509F, + 0.0011972759F, 0.0017882983F, 0.0024973285F, 0.0033242588F, + 0.0042689632F, 0.0053312973F, 0.0065110982F, 0.0078081841F, + 0.0092223540F, 0.0107533880F, 0.0124010466F, 0.0141650703F, + 0.0160451800F, 0.0180410758F, 0.0201524373F, 0.0223789233F, + 0.0247201710F, 0.0271757958F, 0.0297453914F, 0.0324285286F, + 0.0352247556F, 0.0381335972F, 0.0411545545F, 0.0442871045F, + 0.0475306997F, 0.0508847676F, 0.0543487103F, 0.0579219038F, + 0.0616036982F, 0.0653934164F, 0.0692903546F, 0.0732937809F, + 0.0774029356F, 0.0816170305F, 0.0859352485F, 0.0903567428F, + 0.0948806375F, 0.0995060259F, 0.1042319712F, 0.1090575056F, + 0.1139816300F, 0.1190033137F, 0.1241214941F, 0.1293350764F, + 0.1346429333F, 0.1400439046F, 0.1455367974F, 0.1511203852F, + 0.1567934083F, 0.1625545735F, 0.1684025537F, 0.1743359881F, + 0.1803534820F, 0.1864536069F, 0.1926349000F, 0.1988958650F, + 0.2052349715F, 0.2116506555F, 0.2181413191F, 0.2247053313F, + 0.2313410275F, 0.2380467105F, 0.2448206500F, 0.2516610835F, + 0.2585662164F, 0.2655342226F, 0.2725632448F, 0.2796513950F, + 0.2867967551F, 0.2939973773F, 0.3012512852F, 0.3085564739F, + 0.3159109111F, 0.3233125375F, 0.3307592680F, 0.3382489922F, + 0.3457795756F, 0.3533488602F, 0.3609546657F, 0.3685947904F, + 0.3762670121F, 0.3839690896F, 0.3916987634F, 0.3994537572F, + 0.4072317788F, 0.4150305215F, 0.4228476653F, 0.4306808783F, + 0.4385278181F, 0.4463861329F, 0.4542534630F, 0.4621274424F, + 0.4700057001F, 0.4778858615F, 0.4857655502F, 0.4936423891F, + 0.5015140023F, 0.5093780165F, 0.5172320626F, 0.5250737772F, + 0.5329008043F, 0.5407107971F, 0.5485014192F, 0.5562703465F, + 0.5640152688F, 0.5717338914F, 0.5794239366F, 0.5870831457F, + 0.5947092801F, 0.6023001235F, 0.6098534829F, 0.6173671907F, + 0.6248391059F, 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0.9999788026F, 0.9999857885F, 0.9999908879F, + 0.9999944746F, 0.9999968817F, 0.9999984010F, 0.9999992833F, + 0.9999997377F, 0.9999999317F, 0.9999999911F, 0.9999999999F, +}; + +static const float vwin1024[512] = { + 0.0000036962F, 0.0000332659F, 0.0000924041F, 0.0001811086F, + 0.0002993761F, 0.0004472021F, 0.0006245811F, 0.0008315063F, + 0.0010679699F, 0.0013339631F, 0.0016294757F, 0.0019544965F, + 0.0023090133F, 0.0026930125F, 0.0031064797F, 0.0035493989F, + 0.0040217533F, 0.0045235250F, 0.0050546946F, 0.0056152418F, + 0.0062051451F, 0.0068243817F, 0.0074729278F, 0.0081507582F, + 0.0088578466F, 0.0095941655F, 0.0103596863F, 0.0111543789F, + 0.0119782122F, 0.0128311538F, 0.0137131701F, 0.0146242260F, + 0.0155642855F, 0.0165333111F, 0.0175312640F, 0.0185581042F, + 0.0196137903F, 0.0206982797F, 0.0218115284F, 0.0229534910F, + 0.0241241208F, 0.0253233698F, 0.0265511886F, 0.0278075263F, + 0.0290923308F, 0.0304055484F, 0.0317471241F, 0.0331170013F, + 0.0345151222F, 0.0359414274F, 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0.9999963738F, 0.9999973342F, + 0.9999980900F, 0.9999986724F, 0.9999991103F, 0.9999994297F, + 0.9999996543F, 0.9999998049F, 0.9999999000F, 0.9999999552F, + 0.9999999836F, 0.9999999957F, 0.9999999994F, 1.0000000000F, +}; + +static const float vwin2048[1024] = { + 0.0000009241F, 0.0000083165F, 0.0000231014F, 0.0000452785F, + 0.0000748476F, 0.0001118085F, 0.0001561608F, 0.0002079041F, + 0.0002670379F, 0.0003335617F, 0.0004074748F, 0.0004887765F, + 0.0005774661F, 0.0006735427F, 0.0007770054F, 0.0008878533F, + 0.0010060853F, 0.0011317002F, 0.0012646969F, 0.0014050742F, + 0.0015528307F, 0.0017079650F, 0.0018704756F, 0.0020403610F, + 0.0022176196F, 0.0024022497F, 0.0025942495F, 0.0027936173F, + 0.0030003511F, 0.0032144490F, 0.0034359088F, 0.0036647286F, + 0.0039009061F, 0.0041444391F, 0.0043953253F, 0.0046535621F, + 0.0049191472F, 0.0051920781F, 0.0054723520F, 0.0057599664F, + 0.0060549184F, 0.0063572052F, 0.0066668239F, 0.0069837715F, + 0.0073080449F, 0.0076396410F, 0.0079785566F, 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0.9999999932F, 0.9999999943F, 0.9999999953F, + 0.9999999961F, 0.9999999969F, 0.9999999975F, 0.9999999980F, + 0.9999999985F, 0.9999999988F, 0.9999999991F, 0.9999999993F, + 0.9999999995F, 0.9999999997F, 0.9999999998F, 0.9999999999F, + 0.9999999999F, 1.0000000000F, 1.0000000000F, 1.0000000000F, + 1.0000000000F, 1.0000000000F, 1.0000000000F, 1.0000000000F, +}; + +static const float *const vwin[8] = { + vwin64, + vwin128, + vwin256, + vwin512, + vwin1024, + vwin2048, + vwin4096, + vwin8192, +}; + +const float *_vorbis_window_get(int n){ + return vwin[n]; +} + +void _vorbis_apply_window(float *d,int *winno,long *blocksizes, + int lW,int W,int nW){ + lW=(W?lW:0); + nW=(W?nW:0); + + { + const float *windowLW=vwin[winno[lW]]; + const float *windowNW=vwin[winno[nW]]; + + long n=blocksizes[W]; + long ln=blocksizes[lW]; + long rn=blocksizes[nW]; + + long leftbegin=n/4-ln/4; + long leftend=leftbegin+ln/2; + + long rightbegin=n/2+n/4-rn/4; + long rightend=rightbegin+rn/2; + + int i,p; + + for(i=0;i #include @@ -30,26 +30,6 @@ int sys_curtime; //=================================================================== -void Sys_BeginStreamedFile( FILE *f, int readAhead ) { -} - -void Sys_EndStreamedFile( FILE *f ) { -} - -int Sys_StreamedRead( void *buffer, int size, int count, FILE *f ) { - return fread( buffer, size, count, f ); -} - -void Sys_StreamSeek( FILE *f, int offset, int origin ) { - fseek( f, offset, origin ); -} - - -//=================================================================== - - -void Sys_mkdir ( const char *path ) { -} void Sys_Error (char *error, ...) { va_list argptr; @@ -67,13 +47,6 @@ void Sys_Quit (void) { exit (0); } -void Sys_UnloadGame (void) { -} - -void *Sys_GetGameAPI (void *parms) { - return NULL; -} - char *Sys_GetClipboardData( void ) { return NULL; } @@ -89,26 +62,10 @@ FILE *Sys_FOpen(const char *ospath, const char *mode) { void Sys_Mkdir (char *path) { } -char *Sys_FindFirst (char *path, unsigned musthave, unsigned canthave) { - return NULL; -} - -char *Sys_FindNext (unsigned musthave, unsigned canthave) { - return NULL; -} - -void Sys_FindClose (void) { -} - void Sys_Init (void) { } -void Sys_EarlyOutput( char *string ) { - printf( "%s", string ); -} - - void main (int argc, char **argv) { Com_Init (argc, argv); diff --git a/code/opus-1.0.2/celt/celt.c b/code/opus-1.0.2/celt/celt.c deleted file mode 100644 index 9bbe852442..0000000000 --- a/code/opus-1.0.2/celt/celt.c +++ /dev/null @@ -1,2906 +0,0 @@ -/* Copyright (c) 2007-2008 CSIRO - Copyright (c) 2007-2010 Xiph.Org Foundation - Copyright (c) 2008 Gregory Maxwell - Written by Jean-Marc Valin and Gregory Maxwell */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#define CELT_C - -#include "os_support.h" -#include "mdct.h" -#include -#include "celt.h" -#include "pitch.h" -#include "bands.h" -#include "modes.h" -#include "entcode.h" -#include "quant_bands.h" -#include "rate.h" -#include "stack_alloc.h" -#include "mathops.h" -#include "float_cast.h" -#include -#include "celt_lpc.h" -#include "vq.h" - -#ifndef OPUS_VERSION -#define OPUS_VERSION "unknown" -#endif - -#ifdef CUSTOM_MODES -#define OPUS_CUSTOM_NOSTATIC -#else -#define OPUS_CUSTOM_NOSTATIC static inline -#endif - -static const unsigned char trim_icdf[11] = {126, 124, 119, 109, 87, 41, 19, 9, 4, 2, 0}; -/* Probs: NONE: 21.875%, LIGHT: 6.25%, NORMAL: 65.625%, AGGRESSIVE: 6.25% */ -static const unsigned char spread_icdf[4] = {25, 23, 2, 0}; - -static const unsigned char tapset_icdf[3]={2,1,0}; - -#ifdef CUSTOM_MODES -static const unsigned char toOpusTable[20] = { - 0xE0, 0xE8, 0xF0, 0xF8, - 0xC0, 0xC8, 0xD0, 0xD8, - 0xA0, 0xA8, 0xB0, 0xB8, - 0x00, 0x00, 0x00, 0x00, - 0x80, 0x88, 0x90, 0x98, -}; - -static const unsigned char fromOpusTable[16] = { - 0x80, 0x88, 0x90, 0x98, - 0x40, 0x48, 0x50, 0x58, - 0x20, 0x28, 0x30, 0x38, - 0x00, 0x08, 0x10, 0x18 -}; - -static inline int toOpus(unsigned char c) -{ - int ret=0; - if (c<0xA0) - ret = toOpusTable[c>>3]; - if (ret == 0) - return -1; - else - return ret|(c&0x7); -} - -static inline int fromOpus(unsigned char c) -{ - if (c<0x80) - return -1; - else - return fromOpusTable[(c>>3)-16] | (c&0x7); -} -#endif /* CUSTOM_MODES */ - -#define COMBFILTER_MAXPERIOD 1024 -#define COMBFILTER_MINPERIOD 15 - -static int resampling_factor(opus_int32 rate) -{ - int ret; - switch (rate) - { - case 48000: - ret = 1; - break; - case 24000: - ret = 2; - break; - case 16000: - ret = 3; - break; - case 12000: - ret = 4; - break; - case 8000: - ret = 6; - break; - default: -#ifndef CUSTOM_MODES - celt_assert(0); -#endif - ret = 0; - break; - } - return ret; -} - -/** Encoder state - @brief Encoder state - */ -struct OpusCustomEncoder { - const OpusCustomMode *mode; /**< Mode used by the encoder */ - int overlap; - int channels; - int stream_channels; - - int force_intra; - int clip; - int disable_pf; - int complexity; - int upsample; - int start, end; - - opus_int32 bitrate; - int vbr; - int signalling; - int constrained_vbr; /* If zero, VBR can do whatever it likes with the rate */ - int loss_rate; - int lsb_depth; - - /* Everything beyond this point gets cleared on a reset */ -#define ENCODER_RESET_START rng - - opus_uint32 rng; - int spread_decision; - opus_val32 delayedIntra; - int tonal_average; - int lastCodedBands; - int hf_average; - int tapset_decision; - - int prefilter_period; - opus_val16 prefilter_gain; - int prefilter_tapset; -#ifdef RESYNTH - int prefilter_period_old; - opus_val16 prefilter_gain_old; - int prefilter_tapset_old; -#endif - int consec_transient; - - opus_val32 preemph_memE[2]; - opus_val32 preemph_memD[2]; - - /* VBR-related parameters */ - opus_int32 vbr_reservoir; - opus_int32 vbr_drift; - opus_int32 vbr_offset; - opus_int32 vbr_count; - -#ifdef RESYNTH - celt_sig syn_mem[2][2*MAX_PERIOD]; -#endif - - celt_sig in_mem[1]; /* Size = channels*mode->overlap */ - /* celt_sig prefilter_mem[], Size = channels*COMBFILTER_MAXPERIOD */ - /* opus_val16 oldBandE[], Size = channels*mode->nbEBands */ - /* opus_val16 oldLogE[], Size = channels*mode->nbEBands */ - /* opus_val16 oldLogE2[], Size = channels*mode->nbEBands */ -#ifdef RESYNTH - /* opus_val16 overlap_mem[], Size = channels*overlap */ -#endif -}; - -int celt_encoder_get_size(int channels) -{ - CELTMode *mode = opus_custom_mode_create(48000, 960, NULL); - return opus_custom_encoder_get_size(mode, channels); -} - -OPUS_CUSTOM_NOSTATIC int opus_custom_encoder_get_size(const CELTMode *mode, int channels) -{ - int size = sizeof(struct CELTEncoder) - + (channels*mode->overlap-1)*sizeof(celt_sig) /* celt_sig in_mem[channels*mode->overlap]; */ - + channels*COMBFILTER_MAXPERIOD*sizeof(celt_sig) /* celt_sig prefilter_mem[channels*COMBFILTER_MAXPERIOD]; */ - + 3*channels*mode->nbEBands*sizeof(opus_val16); /* opus_val16 oldBandE[channels*mode->nbEBands]; */ - /* opus_val16 oldLogE[channels*mode->nbEBands]; */ - /* opus_val16 oldLogE2[channels*mode->nbEBands]; */ -#ifdef RESYNTH - size += channels*mode->overlap*sizeof(celt_sig); /* celt_sig overlap_mem[channels*mode->nbEBands]; */ -#endif - return size; -} - -#ifdef CUSTOM_MODES -CELTEncoder *opus_custom_encoder_create(const CELTMode *mode, int channels, int *error) -{ - int ret; - CELTEncoder *st = (CELTEncoder *)opus_alloc(opus_custom_encoder_get_size(mode, channels)); - /* init will handle the NULL case */ - ret = opus_custom_encoder_init(st, mode, channels); - if (ret != OPUS_OK) - { - opus_custom_encoder_destroy(st); - st = NULL; - } - if (error) - *error = ret; - return st; -} -#endif /* CUSTOM_MODES */ - -int celt_encoder_init(CELTEncoder *st, opus_int32 sampling_rate, int channels) -{ - int ret; - ret = opus_custom_encoder_init(st, opus_custom_mode_create(48000, 960, NULL), channels); - if (ret != OPUS_OK) - return ret; - st->upsample = resampling_factor(sampling_rate); - return OPUS_OK; -} - -OPUS_CUSTOM_NOSTATIC int opus_custom_encoder_init(CELTEncoder *st, const CELTMode *mode, int channels) -{ - if (channels < 0 || channels > 2) - return OPUS_BAD_ARG; - - if (st==NULL || mode==NULL) - return OPUS_ALLOC_FAIL; - - OPUS_CLEAR((char*)st, opus_custom_encoder_get_size(mode, channels)); - - st->mode = mode; - st->overlap = mode->overlap; - st->stream_channels = st->channels = channels; - - st->upsample = 1; - st->start = 0; - st->end = st->mode->effEBands; - st->signalling = 1; - - st->constrained_vbr = 1; - st->clip = 1; - - st->bitrate = OPUS_BITRATE_MAX; - st->vbr = 0; - st->force_intra = 0; - st->complexity = 5; - st->lsb_depth=24; - - opus_custom_encoder_ctl(st, OPUS_RESET_STATE); - - return OPUS_OK; -} - -#ifdef CUSTOM_MODES -void opus_custom_encoder_destroy(CELTEncoder *st) -{ - opus_free(st); -} -#endif /* CUSTOM_MODES */ - -static inline opus_val16 SIG2WORD16(celt_sig x) -{ -#ifdef FIXED_POINT - x = PSHR32(x, SIG_SHIFT); - x = MAX32(x, -32768); - x = MIN32(x, 32767); - return EXTRACT16(x); -#else - return (opus_val16)x; -#endif -} - -static int transient_analysis(const opus_val32 * OPUS_RESTRICT in, int len, int C, - int overlap) -{ - int i; - VARDECL(opus_val16, tmp); - opus_val32 mem0=0,mem1=0; - int is_transient = 0; - int block; - int N; - VARDECL(opus_val16, bins); - SAVE_STACK; - ALLOC(tmp, len, opus_val16); - - block = overlap/2; - N=len/block; - ALLOC(bins, N, opus_val16); - if (C==1) - { - for (i=0;i=3) - is_transient=1; - conseq = 0; - for (j=i+1;j=7) - is_transient=1; - } - RESTORE_STACK; -#ifdef FUZZING - is_transient = rand()&0x1; -#endif - return is_transient; -} - -/** Apply window and compute the MDCT for all sub-frames and - all channels in a frame */ -static void compute_mdcts(const CELTMode *mode, int shortBlocks, celt_sig * OPUS_RESTRICT in, celt_sig * OPUS_RESTRICT out, int C, int LM) -{ - if (C==1 && !shortBlocks) - { - const int overlap = OVERLAP(mode); - clt_mdct_forward(&mode->mdct, in, out, mode->window, overlap, mode->maxLM-LM, 1); - } else { - const int overlap = OVERLAP(mode); - int N = mode->shortMdctSize<shortMdctSize; - B = shortBlocks; - } - c=0; do { - for (b=0;bmdct, in+c*(B*N+overlap)+b*N, &out[b+c*N*B], mode->window, overlap, shortBlocks ? mode->maxLM : mode->maxLM-LM, B); - } - } while (++cshortMdctSize<shortMdctSize; - B = shortBlocks; - } - /* Prevents problems from the imdct doing the overlap-add */ - OPUS_CLEAR(x, overlap); - - for (b=0;bmdct, &X[b+c*N2*B], x+N2*b, mode->window, overlap, shortBlocks ? mode->maxLM : mode->maxLM-LM, B); - } - - for (j=0;j>LM;j++) - L2 = MAC16_16(L2, tmp[(j<eBands[len]-m->eBands[len-1])<eBands[i+1]-m->eBands[i])<eBands[i]<eBands[i]<>LM); - best_L1 = L1; - /*printf ("%f ", L1);*/ - for (k=0;k>(LM-k), 1<<(LM-k)); - else - haar1(tmp, N>>k, 1<>LM); - - if (L1 < best_L1) - { - best_L1 = L1; - best_level = k+1; - } - } - /*printf ("%d ", isTransient ? LM-best_level : best_level);*/ - if (isTransient) - metric[i] = best_level; - else - metric[i] = -best_level; - *tf_sum += metric[i]; - } - /*printf("\n");*/ - /* NOTE: Future optimized implementations could detect extreme transients and set - tf_select = 1 but so far we have not found a reliable way of making this useful */ - tf_select = 0; - - cost0 = 0; - cost1 = isTransient ? 0 : lambda; - /* Viterbi forward pass */ - for (i=1;i=0;i--) - { - if (tf_res[i+1] == 1) - tf_res[i] = path1[i+1]; - else - tf_res[i] = path0[i+1]; - } - RESTORE_STACK; -#ifdef FUZZING - tf_select = rand()&0x1; - tf_res[0] = rand()&0x1; - for (i=1;istorage*8; - tell = ec_tell(enc); - logp = isTransient ? 2 : 4; - /* Reserve space to code the tf_select decision. */ - tf_select_rsv = LM>0 && tell+logp+1 <= budget; - budget -= tf_select_rsv; - curr = tf_changed = 0; - for (i=start;istorage*8; - tell = ec_tell(dec); - logp = isTransient ? 2 : 4; - tf_select_rsv = LM>0 && tell+logp+1<=budget; - budget -= tf_select_rsv; - tf_changed = curr = 0; - for (i=start;inbEBands;i++) - { - int N; - N=(m->eBands[i+1]-m->eBands[i])<cache.caps[m->nbEBands*(2*LM+C-1)+i]+64)*C*N>>2; - } -} - -static int alloc_trim_analysis(const CELTMode *m, const celt_norm *X, - const opus_val16 *bandLogE, int end, int LM, int C, int N0) -{ - int i; - opus_val32 diff=0; - int c; - int trim_index = 5; - if (C==2) - { - opus_val16 sum = 0; /* Q10 */ - /* Compute inter-channel correlation for low frequencies */ - for (i=0;i<8;i++) - { - int j; - opus_val32 partial = 0; - for (j=m->eBands[i]<eBands[i+1]< QCONST16(.995f,10)) - trim_index-=4; - else if (sum > QCONST16(.92f,10)) - trim_index-=3; - else if (sum > QCONST16(.85f,10)) - trim_index-=2; - else if (sum > QCONST16(.8f,10)) - trim_index-=1; - } - - /* Estimate spectral tilt */ - c=0; do { - for (i=0;inbEBands]*(opus_int32)(2+2*i-m->nbEBands); - } - } while (++c QCONST16(2.f, DB_SHIFT)) - trim_index--; - if (diff > QCONST16(8.f, DB_SHIFT)) - trim_index--; - if (diff < -QCONST16(4.f, DB_SHIFT)) - trim_index++; - if (diff < -QCONST16(10.f, DB_SHIFT)) - trim_index++; - - if (trim_index<0) - trim_index = 0; - if (trim_index>10) - trim_index = 10; -#ifdef FUZZING - trim_index = rand()%11; -#endif - return trim_index; -} - -static int stereo_analysis(const CELTMode *m, const celt_norm *X, - int LM, int N0) -{ - int i; - int thetas; - opus_val32 sumLR = EPSILON, sumMS = EPSILON; - - /* Use the L1 norm to model the entropy of the L/R signal vs the M/S signal */ - for (i=0;i<13;i++) - { - int j; - for (j=m->eBands[i]<eBands[i+1]<eBands[13]<<(LM+1))+thetas, sumMS) - > MULT16_32_Q15(m->eBands[13]<<(LM+1), sumLR); -} - -int celt_encode_with_ec(CELTEncoder * OPUS_RESTRICT st, const opus_val16 * pcm, int frame_size, unsigned char *compressed, int nbCompressedBytes, ec_enc *enc) -{ - int i, c, N; - opus_int32 bits; - ec_enc _enc; - VARDECL(celt_sig, in); - VARDECL(celt_sig, freq); - VARDECL(celt_norm, X); - VARDECL(celt_ener, bandE); - VARDECL(opus_val16, bandLogE); - VARDECL(int, fine_quant); - VARDECL(opus_val16, error); - VARDECL(int, pulses); - VARDECL(int, cap); - VARDECL(int, offsets); - VARDECL(int, fine_priority); - VARDECL(int, tf_res); - VARDECL(unsigned char, collapse_masks); - celt_sig *prefilter_mem; - opus_val16 *oldBandE, *oldLogE, *oldLogE2; - int shortBlocks=0; - int isTransient=0; - const int CC = st->channels; - const int C = st->stream_channels; - int LM, M; - int tf_select; - int nbFilledBytes, nbAvailableBytes; - int effEnd; - int codedBands; - int tf_sum; - int alloc_trim; - int pitch_index=COMBFILTER_MINPERIOD; - opus_val16 gain1 = 0; - int intensity=0; - int dual_stereo=0; - int effectiveBytes; - opus_val16 pf_threshold; - int dynalloc_logp; - opus_int32 vbr_rate; - opus_int32 total_bits; - opus_int32 total_boost; - opus_int32 balance; - opus_int32 tell; - int prefilter_tapset=0; - int pf_on; - int anti_collapse_rsv; - int anti_collapse_on=0; - int silence=0; - ALLOC_STACK; - - if (nbCompressedBytes<2 || pcm==NULL) - return OPUS_BAD_ARG; - - frame_size *= st->upsample; - for (LM=0;LM<=st->mode->maxLM;LM++) - if (st->mode->shortMdctSize<st->mode->maxLM) - return OPUS_BAD_ARG; - M=1<mode->shortMdctSize; - - prefilter_mem = st->in_mem+CC*(st->overlap); - oldBandE = (opus_val16*)(st->in_mem+CC*(st->overlap+COMBFILTER_MAXPERIOD)); - oldLogE = oldBandE + CC*st->mode->nbEBands; - oldLogE2 = oldLogE + CC*st->mode->nbEBands; - - if (enc==NULL) - { - tell=1; - nbFilledBytes=0; - } else { - tell=ec_tell(enc); - nbFilledBytes=(tell+4)>>3; - } - -#ifdef CUSTOM_MODES - if (st->signalling && enc==NULL) - { - int tmp = (st->mode->effEBands-st->end)>>1; - st->end = IMAX(1, st->mode->effEBands-tmp); - compressed[0] = tmp<<5; - compressed[0] |= LM<<3; - compressed[0] |= (C==2)<<2; - /* Convert "standard mode" to Opus header */ - if (st->mode->Fs==48000 && st->mode->shortMdctSize==120) - { - int c0 = toOpus(compressed[0]); - if (c0<0) - return OPUS_BAD_ARG; - compressed[0] = c0; - } - compressed++; - nbCompressedBytes--; - } -#else - celt_assert(st->signalling==0); -#endif - - /* Can't produce more than 1275 output bytes */ - nbCompressedBytes = IMIN(nbCompressedBytes,1275); - nbAvailableBytes = nbCompressedBytes - nbFilledBytes; - - if (st->vbr && st->bitrate!=OPUS_BITRATE_MAX) - { - opus_int32 den=st->mode->Fs>>BITRES; - vbr_rate=(st->bitrate*frame_size+(den>>1))/den; -#ifdef CUSTOM_MODES - if (st->signalling) - vbr_rate -= 8<>(3+BITRES); - } else { - opus_int32 tmp; - vbr_rate = 0; - tmp = st->bitrate*frame_size; - if (tell>1) - tmp += tell; - if (st->bitrate!=OPUS_BITRATE_MAX) - nbCompressedBytes = IMAX(2, IMIN(nbCompressedBytes, - (tmp+4*st->mode->Fs)/(8*st->mode->Fs)-!!st->signalling)); - effectiveBytes = nbCompressedBytes; - } - - if (enc==NULL) - { - ec_enc_init(&_enc, compressed, nbCompressedBytes); - enc = &_enc; - } - - if (vbr_rate>0) - { - /* Computes the max bit-rate allowed in VBR mode to avoid violating the - target rate and buffering. - We must do this up front so that bust-prevention logic triggers - correctly if we don't have enough bits. */ - if (st->constrained_vbr) - { - opus_int32 vbr_bound; - opus_int32 max_allowed; - /* We could use any multiple of vbr_rate as bound (depending on the - delay). - This is clamped to ensure we use at least two bytes if the encoder - was entirely empty, but to allow 0 in hybrid mode. */ - vbr_bound = vbr_rate; - max_allowed = IMIN(IMAX(tell==1?2:0, - (vbr_rate+vbr_bound-st->vbr_reservoir)>>(BITRES+3)), - nbAvailableBytes); - if(max_allowed < nbAvailableBytes) - { - nbCompressedBytes = nbFilledBytes+max_allowed; - nbAvailableBytes = max_allowed; - ec_enc_shrink(enc, nbCompressedBytes); - } - } - } - total_bits = nbCompressedBytes*8; - - effEnd = st->end; - if (effEnd > st->mode->effEBands) - effEnd = st->mode->effEBands; - - ALLOC(in, CC*(N+st->overlap), celt_sig); - - /* Find pitch period and gain */ - { - VARDECL(celt_sig, _pre); - celt_sig *pre[2]; - SAVE_STACK; - ALLOC(_pre, CC*(N+COMBFILTER_MAXPERIOD), celt_sig); - - pre[0] = _pre; - pre[1] = _pre + (N+COMBFILTER_MAXPERIOD); - - silence = 1; - c=0; do { - int count = 0; - const opus_val16 * OPUS_RESTRICT pcmp = pcm+c; - celt_sig * OPUS_RESTRICT inp = in+c*(N+st->overlap)+st->overlap; - - for (i=0;iclip) - x = MAX32(-65536.f, MIN32(65536.f,x)); -#endif - if (++count==st->upsample) - { - count=0; - pcmp+=CC; - } else { - x = 0; - } - /* Apply pre-emphasis */ - tmp = MULT16_16(st->mode->preemph[2], x); - *inp = tmp + st->preemph_memE[c]; - st->preemph_memE[c] = MULT16_32_Q15(st->mode->preemph[1], *inp) - - MULT16_32_Q15(st->mode->preemph[0], tmp); - silence = silence && *inp == 0; - inp++; - } - OPUS_COPY(pre[c], prefilter_mem+c*COMBFILTER_MAXPERIOD, COMBFILTER_MAXPERIOD); - OPUS_COPY(pre[c]+COMBFILTER_MAXPERIOD, in+c*(N+st->overlap)+st->overlap, N); - } while (++c0) - { - effectiveBytes=nbCompressedBytes=IMIN(nbCompressedBytes, nbFilledBytes+2); - total_bits=nbCompressedBytes*8; - nbAvailableBytes=2; - ec_enc_shrink(enc, nbCompressedBytes); - } - /* Pretend we've filled all the remaining bits with zeros - (that's what the initialiser did anyway) */ - tell = nbCompressedBytes*8; - enc->nbits_total+=tell-ec_tell(enc); - } - if (nbAvailableBytes>12*C && st->start==0 && !silence && !st->disable_pf && st->complexity >= 5) - { - VARDECL(opus_val16, pitch_buf); - ALLOC(pitch_buf, (COMBFILTER_MAXPERIOD+N)>>1, opus_val16); - - pitch_downsample(pre, pitch_buf, COMBFILTER_MAXPERIOD+N, CC); - pitch_search(pitch_buf+(COMBFILTER_MAXPERIOD>>1), pitch_buf, N, - COMBFILTER_MAXPERIOD-COMBFILTER_MINPERIOD, &pitch_index); - pitch_index = COMBFILTER_MAXPERIOD-pitch_index; - - gain1 = remove_doubling(pitch_buf, COMBFILTER_MAXPERIOD, COMBFILTER_MINPERIOD, - N, &pitch_index, st->prefilter_period, st->prefilter_gain); - if (pitch_index > COMBFILTER_MAXPERIOD-2) - pitch_index = COMBFILTER_MAXPERIOD-2; - gain1 = MULT16_16_Q15(QCONST16(.7f,15),gain1); - if (st->loss_rate>2) - gain1 = HALF32(gain1); - if (st->loss_rate>4) - gain1 = HALF32(gain1); - if (st->loss_rate>8) - gain1 = 0; - prefilter_tapset = st->tapset_decision; - } else { - gain1 = 0; - } - - /* Gain threshold for enabling the prefilter/postfilter */ - pf_threshold = QCONST16(.2f,15); - - /* Adjusting the threshold based on rate and continuity */ - if (abs(pitch_index-st->prefilter_period)*10>pitch_index) - pf_threshold += QCONST16(.2f,15); - if (nbAvailableBytes<25) - pf_threshold += QCONST16(.1f,15); - if (nbAvailableBytes<35) - pf_threshold += QCONST16(.1f,15); - if (st->prefilter_gain > QCONST16(.4f,15)) - pf_threshold -= QCONST16(.1f,15); - if (st->prefilter_gain > QCONST16(.55f,15)) - pf_threshold -= QCONST16(.1f,15); - - /* Hard threshold at 0.2 */ - pf_threshold = MAX16(pf_threshold, QCONST16(.2f,15)); - if (gain1start==0 && tell+16<=total_bits) - ec_enc_bit_logp(enc, 0, 1); - gain1 = 0; - pf_on = 0; - } else { - /*This block is not gated by a total bits check only because - of the nbAvailableBytes check above.*/ - int qg; - int octave; - - if (ABS16(gain1-st->prefilter_gain)prefilter_gain; - -#ifdef FIXED_POINT - qg = ((gain1+1536)>>10)/3-1; -#else - qg = (int)floor(.5f+gain1*32/3)-1; -#endif - qg = IMAX(0, IMIN(7, qg)); - ec_enc_bit_logp(enc, 1, 1); - pitch_index += 1; - octave = EC_ILOG(pitch_index)-5; - ec_enc_uint(enc, octave, 6); - ec_enc_bits(enc, pitch_index-(16<mode->shortMdctSize-st->mode->overlap; - st->prefilter_period=IMAX(st->prefilter_period, COMBFILTER_MINPERIOD); - OPUS_COPY(in+c*(N+st->overlap), st->in_mem+c*(st->overlap), st->overlap); - if (offset) - comb_filter(in+c*(N+st->overlap)+st->overlap, pre[c]+COMBFILTER_MAXPERIOD, - st->prefilter_period, st->prefilter_period, offset, -st->prefilter_gain, -st->prefilter_gain, - st->prefilter_tapset, st->prefilter_tapset, NULL, 0); - - comb_filter(in+c*(N+st->overlap)+st->overlap+offset, pre[c]+COMBFILTER_MAXPERIOD+offset, - st->prefilter_period, pitch_index, N-offset, -st->prefilter_gain, -gain1, - st->prefilter_tapset, prefilter_tapset, st->mode->window, st->mode->overlap); - OPUS_COPY(st->in_mem+c*(st->overlap), in+c*(N+st->overlap)+N, st->overlap); - - if (N>COMBFILTER_MAXPERIOD) - { - OPUS_MOVE(prefilter_mem+c*COMBFILTER_MAXPERIOD, pre[c]+N, COMBFILTER_MAXPERIOD); - } else { - OPUS_MOVE(prefilter_mem+c*COMBFILTER_MAXPERIOD, prefilter_mem+c*COMBFILTER_MAXPERIOD+N, COMBFILTER_MAXPERIOD-N); - OPUS_MOVE(prefilter_mem+c*COMBFILTER_MAXPERIOD+COMBFILTER_MAXPERIOD-N, pre[c]+COMBFILTER_MAXPERIOD, N); - } - } while (++c0 && ec_tell(enc)+3<=total_bits) - { - if (st->complexity > 1) - { - isTransient = transient_analysis(in, N+st->overlap, CC, - st->overlap); - if (isTransient) - shortBlocks = M; - } - ec_enc_bit_logp(enc, isTransient, 3); - } - - ALLOC(freq, CC*N, celt_sig); /**< Interleaved signal MDCTs */ - ALLOC(bandE,st->mode->nbEBands*CC, celt_ener); - ALLOC(bandLogE,st->mode->nbEBands*CC, opus_val16); - /* Compute MDCTs */ - compute_mdcts(st->mode, shortBlocks, in, freq, CC, LM); - - if (CC==2&&C==1) - { - for (i=0;iupsample != 1) - { - c=0; do - { - int bound = N/st->upsample; - for (i=0;iupsample; - for (;imode, freq, bandE, effEnd, C, M); - - amp2Log2(st->mode, effEnd, st->end, bandE, bandLogE, C); - - /* Band normalisation */ - normalise_bands(st->mode, freq, X, bandE, effEnd, C, M); - - ALLOC(tf_res, st->mode->nbEBands, int); - tf_select = tf_analysis(st->mode, effEnd, C, isTransient, tf_res, effectiveBytes, X, N, LM, st->start, &tf_sum); - for (i=effEnd;iend;i++) - tf_res[i] = tf_res[effEnd-1]; - - ALLOC(error, C*st->mode->nbEBands, opus_val16); - quant_coarse_energy(st->mode, st->start, st->end, effEnd, bandLogE, - oldBandE, total_bits, error, enc, - C, LM, nbAvailableBytes, st->force_intra, - &st->delayedIntra, st->complexity >= 4, st->loss_rate); - - tf_encode(st->start, st->end, isTransient, tf_res, LM, tf_select, enc); - - if (ec_tell(enc)+4<=total_bits) - { - if (shortBlocks || st->complexity < 3 - || nbAvailableBytes < 10*C || st->start!=0) - { - if (st->complexity == 0) - st->spread_decision = SPREAD_NONE; - else - st->spread_decision = SPREAD_NORMAL; - } else { - st->spread_decision = spreading_decision(st->mode, X, - &st->tonal_average, st->spread_decision, &st->hf_average, - &st->tapset_decision, pf_on&&!shortBlocks, effEnd, C, M); - } - ec_enc_icdf(enc, st->spread_decision, spread_icdf, 5); - } - - ALLOC(cap, st->mode->nbEBands, int); - ALLOC(offsets, st->mode->nbEBands, int); - - init_caps(st->mode,cap,LM,C); - for (i=0;imode->nbEBands;i++) - offsets[i] = 0; - /* Dynamic allocation code */ - /* Make sure that dynamic allocation can't make us bust the budget */ - if (effectiveBytes > 50 && LM>=1) - { - int t1, t2; - if (LM <= 1) - { - t1 = 3; - t2 = 5; - } else { - t1 = 2; - t2 = 4; - } - for (i=st->start+1;iend-1;i++) - { - opus_val32 d2; - d2 = 2*bandLogE[i]-bandLogE[i-1]-bandLogE[i+1]; - if (C==2) - d2 = HALF32(d2 + 2*bandLogE[i+st->mode->nbEBands]- - bandLogE[i-1+st->mode->nbEBands]-bandLogE[i+1+st->mode->nbEBands]); -#ifdef FUZZING - if((rand()&0xF)==0) - { - offsets[i] += 1; - if((rand()&0x3)==0) - offsets[i] += 1+(rand()&0x3); - } -#else - if (d2 > SHL16(t1,DB_SHIFT)) - offsets[i] += 1; - if (d2 > SHL16(t2,DB_SHIFT)) - offsets[i] += 1; -#endif - } - } - dynalloc_logp = 6; - total_bits<<=BITRES; - total_boost = 0; - tell = ec_tell_frac(enc); - for (i=st->start;iend;i++) - { - int width, quanta; - int dynalloc_loop_logp; - int boost; - int j; - width = C*(st->mode->eBands[i+1]-st->mode->eBands[i])<mode, X, bandLogE, - st->end, LM, C, N); - ec_enc_icdf(enc, alloc_trim, trim_icdf, 7); - tell = ec_tell_frac(enc); - } - - /* Variable bitrate */ - if (vbr_rate>0) - { - opus_val16 alpha; - opus_int32 delta; - /* The target rate in 8th bits per frame */ - opus_int32 target; - opus_int32 min_allowed; - int lm_diff = st->mode->maxLM - LM; - - /* Don't attempt to use more than 510 kb/s, even for frames smaller than 20 ms. - The CELT allocator will just not be able to use more than that anyway. */ - nbCompressedBytes = IMIN(nbCompressedBytes,1275>>(3-LM)); - target = vbr_rate + (st->vbr_offset>>lm_diff) - ((40*C+20)<end-st->start)) - target = 7*target/4; - else if (tf_sum < -(st->end-st->start)) - target = 3*target/2; - else if (M > 1) - target-=(target+14)/28; - - /* The current offset is removed from the target and the space used - so far is added*/ - target=target+tell; - - /* In VBR mode the frame size must not be reduced so much that it would - result in the encoder running out of bits. - The margin of 2 bytes ensures that none of the bust-prevention logic - in the decoder will have triggered so far. */ - min_allowed = ((tell+total_boost+(1<<(BITRES+3))-1)>>(BITRES+3)) + 2 - nbFilledBytes; - - nbAvailableBytes = (target+(1<<(BITRES+2)))>>(BITRES+3); - nbAvailableBytes = IMAX(min_allowed,nbAvailableBytes); - nbAvailableBytes = IMIN(nbCompressedBytes,nbAvailableBytes+nbFilledBytes) - nbFilledBytes; - - /* By how much did we "miss" the target on that frame */ - delta = target - vbr_rate; - - target=nbAvailableBytes<<(BITRES+3); - - /*If the frame is silent we don't adjust our drift, otherwise - the encoder will shoot to very high rates after hitting a - span of silence, but we do allow the bitres to refill. - This means that we'll undershoot our target in CVBR/VBR modes - on files with lots of silence. */ - if(silence) - { - nbAvailableBytes = 2; - target = 2*8<vbr_count < 970) - { - st->vbr_count++; - alpha = celt_rcp(SHL32(EXTEND32(st->vbr_count+20),16)); - } else - alpha = QCONST16(.001f,15); - /* How many bits have we used in excess of what we're allowed */ - if (st->constrained_vbr) - st->vbr_reservoir += target - vbr_rate; - /*printf ("%d\n", st->vbr_reservoir);*/ - - /* Compute the offset we need to apply in order to reach the target */ - st->vbr_drift += (opus_int32)MULT16_32_Q15(alpha,(delta*(1<vbr_offset-st->vbr_drift); - st->vbr_offset = -st->vbr_drift; - /*printf ("%d\n", st->vbr_drift);*/ - - if (st->constrained_vbr && st->vbr_reservoir < 0) - { - /* We're under the min value -- increase rate */ - int adjust = (-st->vbr_reservoir)/(8<vbr_reservoir = 0; - /*printf ("+%d\n", adjust);*/ - } - nbCompressedBytes = IMIN(nbCompressedBytes,nbAvailableBytes+nbFilledBytes); - /* This moves the raw bits to take into account the new compressed size */ - ec_enc_shrink(enc, nbCompressedBytes); - } - if (C==2) - { - int effectiveRate; - - /* Always use MS for 2.5 ms frames until we can do a better analysis */ - if (LM!=0) - dual_stereo = stereo_analysis(st->mode, X, LM, N); - - /* Account for coarse energy */ - effectiveRate = (8*effectiveBytes - 80)>>LM; - - /* effectiveRate in kb/s */ - effectiveRate = 2*effectiveRate/5; - if (effectiveRate<35) - intensity = 8; - else if (effectiveRate<50) - intensity = 12; - else if (effectiveRate<68) - intensity = 16; - else if (effectiveRate<84) - intensity = 18; - else if (effectiveRate<102) - intensity = 19; - else if (effectiveRate<130) - intensity = 20; - else - intensity = 100; - intensity = IMIN(st->end,IMAX(st->start, intensity)); - } - - /* Bit allocation */ - ALLOC(fine_quant, st->mode->nbEBands, int); - ALLOC(pulses, st->mode->nbEBands, int); - ALLOC(fine_priority, st->mode->nbEBands, int); - - /* bits = packet size - where we are - safety*/ - bits = (((opus_int32)nbCompressedBytes*8)<=2&&bits>=((LM+2)<mode, st->start, st->end, offsets, cap, - alloc_trim, &intensity, &dual_stereo, bits, &balance, pulses, - fine_quant, fine_priority, C, LM, enc, 1, st->lastCodedBands); - st->lastCodedBands = codedBands; - - quant_fine_energy(st->mode, st->start, st->end, oldBandE, error, fine_quant, enc, C); - -#ifdef MEASURE_NORM_MSE - float X0[3000]; - float bandE0[60]; - c=0; do - for (i=0;imode->nbEBands;i++) - bandE0[i] = bandE[i]; -#endif - - /* Residual quantisation */ - ALLOC(collapse_masks, C*st->mode->nbEBands, unsigned char); - quant_all_bands(1, st->mode, st->start, st->end, X, C==2 ? X+N : NULL, collapse_masks, - bandE, pulses, shortBlocks, st->spread_decision, dual_stereo, intensity, tf_res, - nbCompressedBytes*(8<rng); - - if (anti_collapse_rsv > 0) - { - anti_collapse_on = st->consec_transient<2; -#ifdef FUZZING - anti_collapse_on = rand()&0x1; -#endif - ec_enc_bits(enc, anti_collapse_on, 1); - } - quant_energy_finalise(st->mode, st->start, st->end, oldBandE, error, fine_quant, fine_priority, nbCompressedBytes*8-ec_tell(enc), enc, C); - - if (silence) - { - for (i=0;imode->nbEBands;i++) - oldBandE[i] = -QCONST16(28.f,DB_SHIFT); - } - -#ifdef RESYNTH - /* Re-synthesis of the coded audio if required */ - { - celt_sig *out_mem[2]; - celt_sig *overlap_mem[2]; - - log2Amp(st->mode, st->start, st->end, bandE, oldBandE, C); - if (silence) - { - for (i=0;imode->nbEBands;i++) - bandE[i] = 0; - } - -#ifdef MEASURE_NORM_MSE - measure_norm_mse(st->mode, X, X0, bandE, bandE0, M, N, C); -#endif - if (anti_collapse_on) - { - anti_collapse(st->mode, X, collapse_masks, LM, C, N, - st->start, st->end, oldBandE, oldLogE, oldLogE2, pulses, st->rng); - } - - /* Synthesis */ - denormalise_bands(st->mode, X, freq, bandE, effEnd, C, M); - - OPUS_MOVE(st->syn_mem[0], st->syn_mem[0]+N, MAX_PERIOD); - if (CC==2) - OPUS_MOVE(st->syn_mem[1], st->syn_mem[1]+N, MAX_PERIOD); - - c=0; do - for (i=0;imode->eBands[st->start];i++) - freq[c*N+i] = 0; - while (++cmode->eBands[st->end];isyn_mem[0]+MAX_PERIOD; - if (CC==2) - out_mem[1] = st->syn_mem[1]+MAX_PERIOD; - - overlap_mem[0] = (celt_sig*)(oldLogE2 + CC*st->mode->nbEBands); - if (CC==2) - overlap_mem[1] = overlap_mem[0] + st->overlap; - - compute_inv_mdcts(st->mode, shortBlocks, freq, out_mem, overlap_mem, CC, LM); - - c=0; do { - st->prefilter_period=IMAX(st->prefilter_period, COMBFILTER_MINPERIOD); - st->prefilter_period_old=IMAX(st->prefilter_period_old, COMBFILTER_MINPERIOD); - comb_filter(out_mem[c], out_mem[c], st->prefilter_period_old, st->prefilter_period, st->mode->shortMdctSize, - st->prefilter_gain_old, st->prefilter_gain, st->prefilter_tapset_old, st->prefilter_tapset, - st->mode->window, st->overlap); - if (LM!=0) - comb_filter(out_mem[c]+st->mode->shortMdctSize, out_mem[c]+st->mode->shortMdctSize, st->prefilter_period, pitch_index, N-st->mode->shortMdctSize, - st->prefilter_gain, gain1, st->prefilter_tapset, prefilter_tapset, - st->mode->window, st->mode->overlap); - } while (++cupsample, st->mode->preemph, st->preemph_memD); - st->prefilter_period_old = st->prefilter_period; - st->prefilter_gain_old = st->prefilter_gain; - st->prefilter_tapset_old = st->prefilter_tapset; - } -#endif - - st->prefilter_period = pitch_index; - st->prefilter_gain = gain1; - st->prefilter_tapset = prefilter_tapset; -#ifdef RESYNTH - if (LM!=0) - { - st->prefilter_period_old = st->prefilter_period; - st->prefilter_gain_old = st->prefilter_gain; - st->prefilter_tapset_old = st->prefilter_tapset; - } -#endif - - if (CC==2&&C==1) { - for (i=0;imode->nbEBands;i++) - oldBandE[st->mode->nbEBands+i]=oldBandE[i]; - } - - if (!isTransient) - { - for (i=0;imode->nbEBands;i++) - oldLogE2[i] = oldLogE[i]; - for (i=0;imode->nbEBands;i++) - oldLogE[i] = oldBandE[i]; - } else { - for (i=0;imode->nbEBands;i++) - oldLogE[i] = MIN16(oldLogE[i], oldBandE[i]); - } - /* In case start or end were to change */ - c=0; do - { - for (i=0;istart;i++) - { - oldBandE[c*st->mode->nbEBands+i]=0; - oldLogE[c*st->mode->nbEBands+i]=oldLogE2[c*st->mode->nbEBands+i]=-QCONST16(28.f,DB_SHIFT); - } - for (i=st->end;imode->nbEBands;i++) - { - oldBandE[c*st->mode->nbEBands+i]=0; - oldLogE[c*st->mode->nbEBands+i]=oldLogE2[c*st->mode->nbEBands+i]=-QCONST16(28.f,DB_SHIFT); - } - } while (++cconsec_transient++; - else - st->consec_transient=0; - st->rng = enc->rng; - - /* If there's any room left (can only happen for very high rates), - it's already filled with zeros */ - ec_enc_done(enc); - -#ifdef CUSTOM_MODES - if (st->signalling) - nbCompressedBytes++; -#endif - - RESTORE_STACK; - if (ec_get_error(enc)) - return OPUS_INTERNAL_ERROR; - else - return nbCompressedBytes; -} - - -#ifdef CUSTOM_MODES - -#ifdef FIXED_POINT -int opus_custom_encode(CELTEncoder * OPUS_RESTRICT st, const opus_int16 * pcm, int frame_size, unsigned char *compressed, int nbCompressedBytes) -{ - return celt_encode_with_ec(st, pcm, frame_size, compressed, nbCompressedBytes, NULL); -} - -#ifndef DISABLE_FLOAT_API -int opus_custom_encode_float(CELTEncoder * OPUS_RESTRICT st, const float * pcm, int frame_size, unsigned char *compressed, int nbCompressedBytes) -{ - int j, ret, C, N; - VARDECL(opus_int16, in); - ALLOC_STACK; - - if (pcm==NULL) - return OPUS_BAD_ARG; - - C = st->channels; - N = frame_size; - ALLOC(in, C*N, opus_int16); - - for (j=0;jchannels; - N=frame_size; - ALLOC(in, C*N, celt_sig); - for (j=0;j10) - goto bad_arg; - st->complexity = value; - } - break; - case CELT_SET_START_BAND_REQUEST: - { - opus_int32 value = va_arg(ap, opus_int32); - if (value<0 || value>=st->mode->nbEBands) - goto bad_arg; - st->start = value; - } - break; - case CELT_SET_END_BAND_REQUEST: - { - opus_int32 value = va_arg(ap, opus_int32); - if (value<1 || value>st->mode->nbEBands) - goto bad_arg; - st->end = value; - } - break; - case CELT_SET_PREDICTION_REQUEST: - { - int value = va_arg(ap, opus_int32); - if (value<0 || value>2) - goto bad_arg; - st->disable_pf = value<=1; - st->force_intra = value==0; - } - break; - case OPUS_SET_PACKET_LOSS_PERC_REQUEST: - { - int value = va_arg(ap, opus_int32); - if (value<0 || value>100) - goto bad_arg; - st->loss_rate = value; - } - break; - case OPUS_SET_VBR_CONSTRAINT_REQUEST: - { - opus_int32 value = va_arg(ap, opus_int32); - st->constrained_vbr = value; - } - break; - case OPUS_SET_VBR_REQUEST: - { - opus_int32 value = va_arg(ap, opus_int32); - st->vbr = value; - } - break; - case OPUS_SET_BITRATE_REQUEST: - { - opus_int32 value = va_arg(ap, opus_int32); - if (value<=500 && value!=OPUS_BITRATE_MAX) - goto bad_arg; - value = IMIN(value, 260000*st->channels); - st->bitrate = value; - } - break; - case CELT_SET_CHANNELS_REQUEST: - { - opus_int32 value = va_arg(ap, opus_int32); - if (value<1 || value>2) - goto bad_arg; - st->stream_channels = value; - } - break; - case OPUS_SET_LSB_DEPTH_REQUEST: - { - opus_int32 value = va_arg(ap, opus_int32); - if (value<8 || value>24) - goto bad_arg; - st->lsb_depth=value; - } - break; - case OPUS_GET_LSB_DEPTH_REQUEST: - { - opus_int32 *value = va_arg(ap, opus_int32*); - *value=st->lsb_depth; - } - break; - case OPUS_RESET_STATE: - { - int i; - opus_val16 *oldBandE, *oldLogE, *oldLogE2; - oldBandE = (opus_val16*)(st->in_mem+st->channels*(st->overlap+COMBFILTER_MAXPERIOD)); - oldLogE = oldBandE + st->channels*st->mode->nbEBands; - oldLogE2 = oldLogE + st->channels*st->mode->nbEBands; - OPUS_CLEAR((char*)&st->ENCODER_RESET_START, - opus_custom_encoder_get_size(st->mode, st->channels)- - ((char*)&st->ENCODER_RESET_START - (char*)st)); - for (i=0;ichannels*st->mode->nbEBands;i++) - oldLogE[i]=oldLogE2[i]=-QCONST16(28.f,DB_SHIFT); - st->vbr_offset = 0; - st->delayedIntra = 1; - st->spread_decision = SPREAD_NORMAL; - st->tonal_average = 256; - st->hf_average = 0; - st->tapset_decision = 0; - } - break; -#ifdef CUSTOM_MODES - case CELT_SET_INPUT_CLIPPING_REQUEST: - { - opus_int32 value = va_arg(ap, opus_int32); - st->clip = value; - } - break; -#endif - case CELT_SET_SIGNALLING_REQUEST: - { - opus_int32 value = va_arg(ap, opus_int32); - st->signalling = value; - } - break; - case CELT_GET_MODE_REQUEST: - { - const CELTMode ** value = va_arg(ap, const CELTMode**); - if (value==0) - goto bad_arg; - *value=st->mode; - } - break; - case OPUS_GET_FINAL_RANGE_REQUEST: - { - opus_uint32 * value = va_arg(ap, opus_uint32 *); - if (value==0) - goto bad_arg; - *value=st->rng; - } - break; - default: - goto bad_request; - } - va_end(ap); - return OPUS_OK; -bad_arg: - va_end(ap); - return OPUS_BAD_ARG; -bad_request: - va_end(ap); - return OPUS_UNIMPLEMENTED; -} - -/**********************************************************************/ -/* */ -/* DECODER */ -/* */ -/**********************************************************************/ -#define DECODE_BUFFER_SIZE 2048 - -/** Decoder state - @brief Decoder state - */ -struct OpusCustomDecoder { - const OpusCustomMode *mode; - int overlap; - int channels; - int stream_channels; - - int downsample; - int start, end; - int signalling; - - /* Everything beyond this point gets cleared on a reset */ -#define DECODER_RESET_START rng - - opus_uint32 rng; - int error; - int last_pitch_index; - int loss_count; - int postfilter_period; - int postfilter_period_old; - opus_val16 postfilter_gain; - opus_val16 postfilter_gain_old; - int postfilter_tapset; - int postfilter_tapset_old; - - celt_sig preemph_memD[2]; - - celt_sig _decode_mem[1]; /* Size = channels*(DECODE_BUFFER_SIZE+mode->overlap) */ - /* opus_val16 lpc[], Size = channels*LPC_ORDER */ - /* opus_val16 oldEBands[], Size = 2*mode->nbEBands */ - /* opus_val16 oldLogE[], Size = 2*mode->nbEBands */ - /* opus_val16 oldLogE2[], Size = 2*mode->nbEBands */ - /* opus_val16 backgroundLogE[], Size = 2*mode->nbEBands */ -}; - -int celt_decoder_get_size(int channels) -{ - const CELTMode *mode = opus_custom_mode_create(48000, 960, NULL); - return opus_custom_decoder_get_size(mode, channels); -} - -OPUS_CUSTOM_NOSTATIC int opus_custom_decoder_get_size(const CELTMode *mode, int channels) -{ - int size = sizeof(struct CELTDecoder) - + (channels*(DECODE_BUFFER_SIZE+mode->overlap)-1)*sizeof(celt_sig) - + channels*LPC_ORDER*sizeof(opus_val16) - + 4*2*mode->nbEBands*sizeof(opus_val16); - return size; -} - -#ifdef CUSTOM_MODES -CELTDecoder *opus_custom_decoder_create(const CELTMode *mode, int channels, int *error) -{ - int ret; - CELTDecoder *st = (CELTDecoder *)opus_alloc(opus_custom_decoder_get_size(mode, channels)); - ret = opus_custom_decoder_init(st, mode, channels); - if (ret != OPUS_OK) - { - opus_custom_decoder_destroy(st); - st = NULL; - } - if (error) - *error = ret; - return st; -} -#endif /* CUSTOM_MODES */ - -int celt_decoder_init(CELTDecoder *st, opus_int32 sampling_rate, int channels) -{ - int ret; - ret = opus_custom_decoder_init(st, opus_custom_mode_create(48000, 960, NULL), channels); - if (ret != OPUS_OK) - return ret; - st->downsample = resampling_factor(sampling_rate); - if (st->downsample==0) - return OPUS_BAD_ARG; - else - return OPUS_OK; -} - -OPUS_CUSTOM_NOSTATIC int opus_custom_decoder_init(CELTDecoder *st, const CELTMode *mode, int channels) -{ - if (channels < 0 || channels > 2) - return OPUS_BAD_ARG; - - if (st==NULL) - return OPUS_ALLOC_FAIL; - - OPUS_CLEAR((char*)st, opus_custom_decoder_get_size(mode, channels)); - - st->mode = mode; - st->overlap = mode->overlap; - st->stream_channels = st->channels = channels; - - st->downsample = 1; - st->start = 0; - st->end = st->mode->effEBands; - st->signalling = 1; - - st->loss_count = 0; - - opus_custom_decoder_ctl(st, OPUS_RESET_STATE); - - return OPUS_OK; -} - -#ifdef CUSTOM_MODES -void opus_custom_decoder_destroy(CELTDecoder *st) -{ - opus_free(st); -} -#endif /* CUSTOM_MODES */ - -static void celt_decode_lost(CELTDecoder * OPUS_RESTRICT st, opus_val16 * OPUS_RESTRICT pcm, int N, int LM) -{ - int c; - int pitch_index; - opus_val16 fade = Q15ONE; - int i, len; - const int C = st->channels; - int offset; - celt_sig *out_mem[2]; - celt_sig *decode_mem[2]; - celt_sig *overlap_mem[2]; - opus_val16 *lpc; - opus_val32 *out_syn[2]; - opus_val16 *oldBandE, *oldLogE, *oldLogE2, *backgroundLogE; - const OpusCustomMode *mode; - int nbEBands; - int overlap; - const opus_int16 *eBands; - SAVE_STACK; - - mode = st->mode; - nbEBands = mode->nbEBands; - overlap = mode->overlap; - eBands = mode->eBands; - - c=0; do { - decode_mem[c] = st->_decode_mem + c*(DECODE_BUFFER_SIZE+st->overlap); - out_mem[c] = decode_mem[c]+DECODE_BUFFER_SIZE-MAX_PERIOD; - overlap_mem[c] = decode_mem[c]+DECODE_BUFFER_SIZE; - } while (++c_decode_mem+(DECODE_BUFFER_SIZE+st->overlap)*C); - oldBandE = lpc+C*LPC_ORDER; - oldLogE = oldBandE + 2*nbEBands; - oldLogE2 = oldLogE + 2*nbEBands; - backgroundLogE = oldLogE2 + 2*nbEBands; - - c=0; do { - out_syn[c] = out_mem[c]+MAX_PERIOD-N; - } while (++closs_count >= 5 || st->start!=0) - { - /* Noise-based PLC/CNG */ - VARDECL(celt_sig, freq); - VARDECL(celt_norm, X); - VARDECL(celt_ener, bandE); - opus_uint32 seed; - int effEnd; - - effEnd = st->end; - if (effEnd > mode->effEBands) - effEnd = mode->effEBands; - - ALLOC(freq, C*N, celt_sig); /**< Interleaved signal MDCTs */ - ALLOC(X, C*N, celt_norm); /**< Interleaved normalised MDCTs */ - ALLOC(bandE, nbEBands*C, celt_ener); - - if (st->loss_count >= 5) - log2Amp(mode, st->start, st->end, bandE, backgroundLogE, C); - else { - /* Energy decay */ - opus_val16 decay = st->loss_count==0 ? QCONST16(1.5f, DB_SHIFT) : QCONST16(.5f, DB_SHIFT); - c=0; do - { - for (i=st->start;iend;i++) - oldBandE[c*nbEBands+i] -= decay; - } while (++cstart, st->end, bandE, oldBandE, C); - } - seed = st->rng; - for (c=0;cmode->eBands[st->start]<start;ieffEBands;i++) - { - int j; - int boffs; - int blen; - boffs = N*c+(eBands[i]<>20); - } - renormalise_vector(X+boffs, blen, Q15ONE); - } - for (i=(st->mode->eBands[st->end]<rng = seed; - - denormalise_bands(mode, X, freq, bandE, mode->effEBands, C, 1<mode->eBands[st->start]<downsample!=1) - bound = IMIN(bound, N/st->downsample); - for (i=bound;iloss_count == 0) - { - opus_val16 pitch_buf[DECODE_BUFFER_SIZE>>1]; - /* Corresponds to a min pitch of 67 Hz. It's possible to save CPU in this - search by using only part of the decode buffer */ - int poffset = 720; - pitch_downsample(decode_mem, pitch_buf, DECODE_BUFFER_SIZE, C); - /* Max pitch is 100 samples (480 Hz) */ - pitch_search(pitch_buf+((poffset)>>1), pitch_buf, DECODE_BUFFER_SIZE-poffset, - poffset-100, &pitch_index); - pitch_index = poffset-pitch_index; - st->last_pitch_index = pitch_index; - } else { - pitch_index = st->last_pitch_index; - fade = QCONST16(.8f,15); - } - - ALLOC(etmp, overlap, opus_val32); - c=0; do { - opus_val16 exc[MAX_PERIOD]; - opus_val32 ac[LPC_ORDER+1]; - opus_val16 decay; - opus_val16 attenuation; - opus_val32 S1=0; - opus_val16 mem[LPC_ORDER]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; - opus_val32 *e = out_syn[c]; - - - offset = MAX_PERIOD-pitch_index; - for (i=0;iloss_count == 0) - { - _celt_autocorr(exc, ac, mode->window, overlap, - LPC_ORDER, MAX_PERIOD); - - /* Noise floor -40 dB */ -#ifdef FIXED_POINT - ac[0] += SHR32(ac[0],13); -#else - ac[0] *= 1.0001f; -#endif - /* Lag windowing */ - for (i=1;i<=LPC_ORDER;i++) - { - /*ac[i] *= exp(-.5*(2*M_PI*.002*i)*(2*M_PI*.002*i));*/ -#ifdef FIXED_POINT - ac[i] -= MULT16_32_Q15(2*i*i, ac[i]); -#else - ac[i] -= ac[i]*(.008f*i)*(.008f*i); -#endif - } - - _celt_lpc(lpc+c*LPC_ORDER, ac, LPC_ORDER); - } - /* Samples just before the beginning of exc */ - for (i=0;i E2) - E1 = E2; - decay = celt_sqrt(frac_div32(SHR32(E1,1),E2)); - attenuation = decay; - } - - /* Move memory one frame to the left */ - OPUS_MOVE(decode_mem[c], decode_mem[c]+N, DECODE_BUFFER_SIZE-N+overlap); - - /* Extrapolate excitation with the right period, taking decay into account */ - for (i=0;i= MAX_PERIOD) - { - offset -= pitch_index; - attenuation = MULT16_16_Q15(attenuation, decay); - } - e[i] = SHL32(EXTEND32(MULT16_16_Q15(attenuation, exc[offset+i])), SIG_SHIFT); - /* Compute the energy of the previously decoded signal whose - excitation we're copying */ - tmp = ROUND16(out_mem[c][-N+offset+i],SIG_SHIFT); - S1 += SHR32(MULT16_16(tmp,tmp),8); - } - - /* Copy the last decoded samples (prior to the overlap region) to - synthesis filter memory so we can have a continuous signal. */ - for (i=0;i SHR32(S2,2))) -#else - /* Float test is written this way to catch NaNs at the same time */ - if (!(S1 > 0.2f*S2)) -#endif - { - for (i=0;iwindow[i], Q15ONE-ratio); - e[i] = MULT16_32_Q15(tmp_g, e[i]); - } - for (i=overlap;ipostfilter_period, st->postfilter_period, st->overlap, - -st->postfilter_gain, -st->postfilter_gain, st->postfilter_tapset, st->postfilter_tapset, - NULL, 0); - - /* Simulate TDAC on the concealed audio so that it blends with the - MDCT of next frames. */ - for (i=0;iwindow[i], etmp[overlap-1-i]) + - MULT16_32_Q15(mode->window[overlap-i-1], etmp[i ]); - out_mem[c][MAX_PERIOD+i] = MULT16_32_Q15(mode->window[overlap-i-1], tmp); - out_mem[c][MAX_PERIOD+overlap-i-1] = MULT16_32_Q15(mode->window[i], tmp); - } - } while (++cdownsample, mode->preemph, st->preemph_memD); - - st->loss_count++; - - RESTORE_STACK; -} - -int celt_decode_with_ec(CELTDecoder * OPUS_RESTRICT st, const unsigned char *data, int len, opus_val16 * OPUS_RESTRICT pcm, int frame_size, ec_dec *dec) -{ - int c, i, N; - int spread_decision; - opus_int32 bits; - ec_dec _dec; - VARDECL(celt_sig, freq); - VARDECL(celt_norm, X); - VARDECL(celt_ener, bandE); - VARDECL(int, fine_quant); - VARDECL(int, pulses); - VARDECL(int, cap); - VARDECL(int, offsets); - VARDECL(int, fine_priority); - VARDECL(int, tf_res); - VARDECL(unsigned char, collapse_masks); - celt_sig *out_mem[2]; - celt_sig *decode_mem[2]; - celt_sig *overlap_mem[2]; - celt_sig *out_syn[2]; - opus_val16 *lpc; - opus_val16 *oldBandE, *oldLogE, *oldLogE2, *backgroundLogE; - - int shortBlocks; - int isTransient; - int intra_ener; - const int CC = st->channels; - int LM, M; - int effEnd; - int codedBands; - int alloc_trim; - int postfilter_pitch; - opus_val16 postfilter_gain; - int intensity=0; - int dual_stereo=0; - opus_int32 total_bits; - opus_int32 balance; - opus_int32 tell; - int dynalloc_logp; - int postfilter_tapset; - int anti_collapse_rsv; - int anti_collapse_on=0; - int silence; - int C = st->stream_channels; - ALLOC_STACK; - - frame_size *= st->downsample; - - c=0; do { - decode_mem[c] = st->_decode_mem + c*(DECODE_BUFFER_SIZE+st->overlap); - out_mem[c] = decode_mem[c]+DECODE_BUFFER_SIZE-MAX_PERIOD; - overlap_mem[c] = decode_mem[c]+DECODE_BUFFER_SIZE; - } while (++c_decode_mem+(DECODE_BUFFER_SIZE+st->overlap)*CC); - oldBandE = lpc+CC*LPC_ORDER; - oldLogE = oldBandE + 2*st->mode->nbEBands; - oldLogE2 = oldLogE + 2*st->mode->nbEBands; - backgroundLogE = oldLogE2 + 2*st->mode->nbEBands; - -#ifdef CUSTOM_MODES - if (st->signalling && data!=NULL) - { - int data0=data[0]; - /* Convert "standard mode" to Opus header */ - if (st->mode->Fs==48000 && st->mode->shortMdctSize==120) - { - data0 = fromOpus(data0); - if (data0<0) - return OPUS_INVALID_PACKET; - } - st->end = IMAX(1, st->mode->effEBands-2*(data0>>5)); - LM = (data0>>3)&0x3; - C = 1 + ((data0>>2)&0x1); - data++; - len--; - if (LM>st->mode->maxLM) - return OPUS_INVALID_PACKET; - if (frame_size < st->mode->shortMdctSize<mode->shortMdctSize<mode->maxLM;LM++) - if (st->mode->shortMdctSize<st->mode->maxLM) - return OPUS_BAD_ARG; - } - M=1<1275 || pcm==NULL) - return OPUS_BAD_ARG; - - N = M*st->mode->shortMdctSize; - - effEnd = st->end; - if (effEnd > st->mode->effEBands) - effEnd = st->mode->effEBands; - - if (data == NULL || len<=1) - { - celt_decode_lost(st, pcm, N, LM); - RESTORE_STACK; - return frame_size/st->downsample; - } - - ALLOC(freq, IMAX(CC,C)*N, celt_sig); /**< Interleaved signal MDCTs */ - ALLOC(X, C*N, celt_norm); /**< Interleaved normalised MDCTs */ - ALLOC(bandE, st->mode->nbEBands*C, celt_ener); - c=0; do - for (i=0;imode->eBands[st->start];i++) - X[c*N+i] = 0; - while (++cmode->eBands[effEnd];imode->nbEBands;i++) - oldBandE[i]=MAX16(oldBandE[i],oldBandE[st->mode->nbEBands+i]); - } - - total_bits = len*8; - tell = ec_tell(dec); - - if (tell >= total_bits) - silence = 1; - else if (tell==1) - silence = ec_dec_bit_logp(dec, 15); - else - silence = 0; - if (silence) - { - /* Pretend we've read all the remaining bits */ - tell = len*8; - dec->nbits_total+=tell-ec_tell(dec); - } - - postfilter_gain = 0; - postfilter_pitch = 0; - postfilter_tapset = 0; - if (st->start==0 && tell+16 <= total_bits) - { - if(ec_dec_bit_logp(dec, 1)) - { - int qg, octave; - octave = ec_dec_uint(dec, 6); - postfilter_pitch = (16< 0 && tell+3 <= total_bits) - { - isTransient = ec_dec_bit_logp(dec, 3); - tell = ec_tell(dec); - } - else - isTransient = 0; - - if (isTransient) - shortBlocks = M; - else - shortBlocks = 0; - - /* Decode the global flags (first symbols in the stream) */ - intra_ener = tell+3<=total_bits ? ec_dec_bit_logp(dec, 3) : 0; - /* Get band energies */ - unquant_coarse_energy(st->mode, st->start, st->end, oldBandE, - intra_ener, dec, C, LM); - - ALLOC(tf_res, st->mode->nbEBands, int); - tf_decode(st->start, st->end, isTransient, tf_res, LM, dec); - - tell = ec_tell(dec); - spread_decision = SPREAD_NORMAL; - if (tell+4 <= total_bits) - spread_decision = ec_dec_icdf(dec, spread_icdf, 5); - - ALLOC(pulses, st->mode->nbEBands, int); - ALLOC(cap, st->mode->nbEBands, int); - ALLOC(offsets, st->mode->nbEBands, int); - ALLOC(fine_priority, st->mode->nbEBands, int); - - init_caps(st->mode,cap,LM,C); - - dynalloc_logp = 6; - total_bits<<=BITRES; - tell = ec_tell_frac(dec); - for (i=st->start;iend;i++) - { - int width, quanta; - int dynalloc_loop_logp; - int boost; - width = C*(st->mode->eBands[i+1]-st->mode->eBands[i])<0) - dynalloc_logp = IMAX(2, dynalloc_logp-1); - } - - ALLOC(fine_quant, st->mode->nbEBands, int); - alloc_trim = tell+(6<=2&&bits>=((LM+2)<mode, st->start, st->end, offsets, cap, - alloc_trim, &intensity, &dual_stereo, bits, &balance, pulses, - fine_quant, fine_priority, C, LM, dec, 0, 0); - - unquant_fine_energy(st->mode, st->start, st->end, oldBandE, fine_quant, dec, C); - - /* Decode fixed codebook */ - ALLOC(collapse_masks, C*st->mode->nbEBands, unsigned char); - quant_all_bands(0, st->mode, st->start, st->end, X, C==2 ? X+N : NULL, collapse_masks, - NULL, pulses, shortBlocks, spread_decision, dual_stereo, intensity, tf_res, - len*(8<rng); - - if (anti_collapse_rsv > 0) - { - anti_collapse_on = ec_dec_bits(dec, 1); - } - - unquant_energy_finalise(st->mode, st->start, st->end, oldBandE, - fine_quant, fine_priority, len*8-ec_tell(dec), dec, C); - - if (anti_collapse_on) - anti_collapse(st->mode, X, collapse_masks, LM, C, N, - st->start, st->end, oldBandE, oldLogE, oldLogE2, pulses, st->rng); - - log2Amp(st->mode, st->start, st->end, bandE, oldBandE, C); - - if (silence) - { - for (i=0;imode->nbEBands;i++) - { - bandE[i] = 0; - oldBandE[i] = -QCONST16(28.f,DB_SHIFT); - } - } - /* Synthesis */ - denormalise_bands(st->mode, X, freq, bandE, effEnd, C, M); - - OPUS_MOVE(decode_mem[0], decode_mem[0]+N, DECODE_BUFFER_SIZE-N); - if (CC==2) - OPUS_MOVE(decode_mem[1], decode_mem[1]+N, DECODE_BUFFER_SIZE-N); - - c=0; do - for (i=0;imode->eBands[st->start];i++) - freq[c*N+i] = 0; - while (++cmode->eBands[effEnd]; - if (st->downsample!=1) - bound = IMIN(bound, N/st->downsample); - for (i=bound;imode, shortBlocks, freq, out_syn, overlap_mem, CC, LM); - - c=0; do { - st->postfilter_period=IMAX(st->postfilter_period, COMBFILTER_MINPERIOD); - st->postfilter_period_old=IMAX(st->postfilter_period_old, COMBFILTER_MINPERIOD); - comb_filter(out_syn[c], out_syn[c], st->postfilter_period_old, st->postfilter_period, st->mode->shortMdctSize, - st->postfilter_gain_old, st->postfilter_gain, st->postfilter_tapset_old, st->postfilter_tapset, - st->mode->window, st->overlap); - if (LM!=0) - comb_filter(out_syn[c]+st->mode->shortMdctSize, out_syn[c]+st->mode->shortMdctSize, st->postfilter_period, postfilter_pitch, N-st->mode->shortMdctSize, - st->postfilter_gain, postfilter_gain, st->postfilter_tapset, postfilter_tapset, - st->mode->window, st->mode->overlap); - - } while (++cpostfilter_period_old = st->postfilter_period; - st->postfilter_gain_old = st->postfilter_gain; - st->postfilter_tapset_old = st->postfilter_tapset; - st->postfilter_period = postfilter_pitch; - st->postfilter_gain = postfilter_gain; - st->postfilter_tapset = postfilter_tapset; - if (LM!=0) - { - st->postfilter_period_old = st->postfilter_period; - st->postfilter_gain_old = st->postfilter_gain; - st->postfilter_tapset_old = st->postfilter_tapset; - } - - if (C==1) { - for (i=0;imode->nbEBands;i++) - oldBandE[st->mode->nbEBands+i]=oldBandE[i]; - } - - /* In case start or end were to change */ - if (!isTransient) - { - for (i=0;i<2*st->mode->nbEBands;i++) - oldLogE2[i] = oldLogE[i]; - for (i=0;i<2*st->mode->nbEBands;i++) - oldLogE[i] = oldBandE[i]; - for (i=0;i<2*st->mode->nbEBands;i++) - backgroundLogE[i] = MIN16(backgroundLogE[i] + M*QCONST16(0.001f,DB_SHIFT), oldBandE[i]); - } else { - for (i=0;i<2*st->mode->nbEBands;i++) - oldLogE[i] = MIN16(oldLogE[i], oldBandE[i]); - } - c=0; do - { - for (i=0;istart;i++) - { - oldBandE[c*st->mode->nbEBands+i]=0; - oldLogE[c*st->mode->nbEBands+i]=oldLogE2[c*st->mode->nbEBands+i]=-QCONST16(28.f,DB_SHIFT); - } - for (i=st->end;imode->nbEBands;i++) - { - oldBandE[c*st->mode->nbEBands+i]=0; - oldLogE[c*st->mode->nbEBands+i]=oldLogE2[c*st->mode->nbEBands+i]=-QCONST16(28.f,DB_SHIFT); - } - } while (++c<2); - st->rng = dec->rng; - - deemphasis(out_syn, pcm, N, CC, st->downsample, st->mode->preemph, st->preemph_memD); - st->loss_count = 0; - RESTORE_STACK; - if (ec_tell(dec) > 8*len) - return OPUS_INTERNAL_ERROR; - if(ec_get_error(dec)) - st->error = 1; - return frame_size/st->downsample; -} - - -#ifdef CUSTOM_MODES - -#ifdef FIXED_POINT -int opus_custom_decode(CELTDecoder * OPUS_RESTRICT st, const unsigned char *data, int len, opus_int16 * OPUS_RESTRICT pcm, int frame_size) -{ - return celt_decode_with_ec(st, data, len, pcm, frame_size, NULL); -} - -#ifndef DISABLE_FLOAT_API -int opus_custom_decode_float(CELTDecoder * OPUS_RESTRICT st, const unsigned char *data, int len, float * OPUS_RESTRICT pcm, int frame_size) -{ - int j, ret, C, N; - VARDECL(opus_int16, out); - ALLOC_STACK; - - if (pcm==NULL) - return OPUS_BAD_ARG; - - C = st->channels; - N = frame_size; - - ALLOC(out, C*N, opus_int16); - ret=celt_decode_with_ec(st, data, len, out, frame_size, NULL); - if (ret>0) - for (j=0;jchannels; - N = frame_size; - ALLOC(out, C*N, celt_sig); - - ret=celt_decode_with_ec(st, data, len, out, frame_size, NULL); - - if (ret>0) - for (j=0;j=st->mode->nbEBands) - goto bad_arg; - st->start = value; - } - break; - case CELT_SET_END_BAND_REQUEST: - { - opus_int32 value = va_arg(ap, opus_int32); - if (value<1 || value>st->mode->nbEBands) - goto bad_arg; - st->end = value; - } - break; - case CELT_SET_CHANNELS_REQUEST: - { - opus_int32 value = va_arg(ap, opus_int32); - if (value<1 || value>2) - goto bad_arg; - st->stream_channels = value; - } - break; - case CELT_GET_AND_CLEAR_ERROR_REQUEST: - { - opus_int32 *value = va_arg(ap, opus_int32*); - if (value==NULL) - goto bad_arg; - *value=st->error; - st->error = 0; - } - break; - case OPUS_GET_LOOKAHEAD_REQUEST: - { - opus_int32 *value = va_arg(ap, opus_int32*); - if (value==NULL) - goto bad_arg; - *value = st->overlap/st->downsample; - } - break; - case OPUS_RESET_STATE: - { - int i; - opus_val16 *lpc, *oldBandE, *oldLogE, *oldLogE2; - lpc = (opus_val16*)(st->_decode_mem+(DECODE_BUFFER_SIZE+st->overlap)*st->channels); - oldBandE = lpc+st->channels*LPC_ORDER; - oldLogE = oldBandE + 2*st->mode->nbEBands; - oldLogE2 = oldLogE + 2*st->mode->nbEBands; - OPUS_CLEAR((char*)&st->DECODER_RESET_START, - opus_custom_decoder_get_size(st->mode, st->channels)- - ((char*)&st->DECODER_RESET_START - (char*)st)); - for (i=0;i<2*st->mode->nbEBands;i++) - oldLogE[i]=oldLogE2[i]=-QCONST16(28.f,DB_SHIFT); - } - break; - case OPUS_GET_PITCH_REQUEST: - { - opus_int32 *value = va_arg(ap, opus_int32*); - if (value==NULL) - goto bad_arg; - *value = st->postfilter_period; - } - break; - case CELT_GET_MODE_REQUEST: - { - const CELTMode ** value = va_arg(ap, const CELTMode**); - if (value==0) - goto bad_arg; - *value=st->mode; - } - break; - case CELT_SET_SIGNALLING_REQUEST: - { - opus_int32 value = va_arg(ap, opus_int32); - st->signalling = value; - } - break; - case OPUS_GET_FINAL_RANGE_REQUEST: - { - opus_uint32 * value = va_arg(ap, opus_uint32 *); - if (value==0) - goto bad_arg; - *value=st->rng; - } - break; - default: - goto bad_request; - } - va_end(ap); - return OPUS_OK; -bad_arg: - va_end(ap); - return OPUS_BAD_ARG; -bad_request: - va_end(ap); - return OPUS_UNIMPLEMENTED; -} - - - -const char *opus_strerror(int error) -{ - static const char * const error_strings[8] = { - "success", - "invalid argument", - "buffer too small", - "internal error", - "corrupted stream", - "request not implemented", - "invalid state", - "memory allocation failed" - }; - if (error > 0 || error < -7) - return "unknown error"; - else - return error_strings[-error]; -} - -const char *opus_get_version_string(void) -{ - return "libopus " OPUS_VERSION -#ifdef FIXED_POINT - "-fixed" -#endif -#ifdef FUZZING - "-fuzzing" -#endif - ; -} diff --git a/code/opus-1.0.2/celt/celt_lpc.c b/code/opus-1.0.2/celt/celt_lpc.c deleted file mode 100644 index d2addbf24b..0000000000 --- a/code/opus-1.0.2/celt/celt_lpc.c +++ /dev/null @@ -1,188 +0,0 @@ -/* Copyright (c) 2009-2010 Xiph.Org Foundation - Written by Jean-Marc Valin */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "celt_lpc.h" -#include "stack_alloc.h" -#include "mathops.h" - -void _celt_lpc( - opus_val16 *_lpc, /* out: [0...p-1] LPC coefficients */ -const opus_val32 *ac, /* in: [0...p] autocorrelation values */ -int p -) -{ - int i, j; - opus_val32 r; - opus_val32 error = ac[0]; -#ifdef FIXED_POINT - opus_val32 lpc[LPC_ORDER]; -#else - float *lpc = _lpc; -#endif - - for (i = 0; i < p; i++) - lpc[i] = 0; - if (ac[0] != 0) - { - for (i = 0; i < p; i++) { - /* Sum up this iteration's reflection coefficient */ - opus_val32 rr = 0; - for (j = 0; j < i; j++) - rr += MULT32_32_Q31(lpc[j],ac[i - j]); - rr += SHR32(ac[i + 1],3); - r = -frac_div32(SHL32(rr,3), error); - /* Update LPC coefficients and total error */ - lpc[i] = SHR32(r,3); - for (j = 0; j < (i+1)>>1; j++) - { - opus_val32 tmp1, tmp2; - tmp1 = lpc[j]; - tmp2 = lpc[i-1-j]; - lpc[j] = tmp1 + MULT32_32_Q31(r,tmp2); - lpc[i-1-j] = tmp2 + MULT32_32_Q31(r,tmp1); - } - - error = error - MULT32_32_Q31(MULT32_32_Q31(r,r),error); - /* Bail out once we get 30 dB gain */ -#ifdef FIXED_POINT - if (error=1;j--) - { - mem[j]=mem[j-1]; - } - mem[0] = x[i]; - y[i] = ROUND16(sum, SIG_SHIFT); - } -} - -void celt_iir(const opus_val32 *x, - const opus_val16 *den, - opus_val32 *y, - int N, - int ord, - opus_val16 *mem) -{ - int i,j; - for (i=0;i=1;j--) - { - mem[j]=mem[j-1]; - } - mem[0] = ROUND16(sum,SIG_SHIFT); - y[i] = sum; - } -} - -void _celt_autocorr( - const opus_val16 *x, /* in: [0...n-1] samples x */ - opus_val32 *ac, /* out: [0...lag-1] ac values */ - const opus_val16 *window, - int overlap, - int lag, - int n - ) -{ - opus_val32 d; - int i; - VARDECL(opus_val16, xx); - SAVE_STACK; - ALLOC(xx, n, opus_val16); - celt_assert(n>0); - celt_assert(overlap>=0); - for (i=0;i=0) - { - for (i = lag, d = 0; i < n; i++) - d += xx[i] * xx[i-lag]; - ac[lag] = d; - /*printf ("%f ", ac[lag]);*/ - lag--; - } - /*printf ("\n");*/ - ac[0] += 10; - - RESTORE_STACK; -} diff --git a/code/opus-1.0.2/celt/cwrs.c b/code/opus-1.0.2/celt/cwrs.c deleted file mode 100644 index 8edc919d7b..0000000000 --- a/code/opus-1.0.2/celt/cwrs.c +++ /dev/null @@ -1,645 +0,0 @@ -/* Copyright (c) 2007-2008 CSIRO - Copyright (c) 2007-2009 Xiph.Org Foundation - Copyright (c) 2007-2009 Timothy B. Terriberry - Written by Timothy B. Terriberry and Jean-Marc Valin */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "os_support.h" -#include "cwrs.h" -#include "mathops.h" -#include "arch.h" - -#ifdef CUSTOM_MODES - -/*Guaranteed to return a conservatively large estimate of the binary logarithm - with frac bits of fractional precision. - Tested for all possible 32-bit inputs with frac=4, where the maximum - overestimation is 0.06254243 bits.*/ -int log2_frac(opus_uint32 val, int frac) -{ - int l; - l=EC_ILOG(val); - if(val&(val-1)){ - /*This is (val>>l-16), but guaranteed to round up, even if adding a bias - before the shift would cause overflow (e.g., for 0xFFFFxxxx). - Doesn't work for val=0, but that case fails the test above.*/ - if(l>16)val=((val-1)>>(l-16))+1; - else val<<=16-l; - l=(l-1)<>16); - l+=b<>b; - val=(val*val+0x7FFF)>>15; - } - while(frac-->0); - /*If val is not exactly 0x8000, then we have to round up the remainder.*/ - return l+(val>0x8000); - } - /*Exact powers of two require no rounding.*/ - else return (l-1)<0); - celt_assert(_d<=54); - shift=EC_ILOG(_d^(_d-1)); - inv=INV_TABLE[(_d-1)>>shift]; - shift--; - one=1<>shift)-(_c>>shift)+ - ((_a*(_b&mask)+one-(_c&mask))>>shift)-1)*inv&MASK32; -} - -#endif /* SMALL_FOOTPRINT */ - -/*Although derived separately, the pulse vector coding scheme is equivalent to - a Pyramid Vector Quantizer \cite{Fis86}. - Some additional notes about an early version appear at - http://people.xiph.org/~tterribe/notes/cwrs.html, but the codebook ordering - and the definitions of some terms have evolved since that was written. - - The conversion from a pulse vector to an integer index (encoding) and back - (decoding) is governed by two related functions, V(N,K) and U(N,K). - - V(N,K) = the number of combinations, with replacement, of N items, taken K - at a time, when a sign bit is added to each item taken at least once (i.e., - the number of N-dimensional unit pulse vectors with K pulses). - One way to compute this is via - V(N,K) = K>0 ? sum(k=1...K,2**k*choose(N,k)*choose(K-1,k-1)) : 1, - where choose() is the binomial function. - A table of values for N<10 and K<10 looks like: - V[10][10] = { - {1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, - {1, 2, 2, 2, 2, 2, 2, 2, 2, 2}, - {1, 4, 8, 12, 16, 20, 24, 28, 32, 36}, - {1, 6, 18, 38, 66, 102, 146, 198, 258, 326}, - {1, 8, 32, 88, 192, 360, 608, 952, 1408, 1992}, - {1, 10, 50, 170, 450, 1002, 1970, 3530, 5890, 9290}, - {1, 12, 72, 292, 912, 2364, 5336, 10836, 20256, 35436}, - {1, 14, 98, 462, 1666, 4942, 12642, 28814, 59906, 115598}, - {1, 16, 128, 688, 2816, 9424, 27008, 68464, 157184, 332688}, - {1, 18, 162, 978, 4482, 16722, 53154, 148626, 374274, 864146} - }; - - U(N,K) = the number of such combinations wherein N-1 objects are taken at - most K-1 at a time. - This is given by - U(N,K) = sum(k=0...K-1,V(N-1,k)) - = K>0 ? (V(N-1,K-1) + V(N,K-1))/2 : 0. - The latter expression also makes clear that U(N,K) is half the number of such - combinations wherein the first object is taken at least once. - Although it may not be clear from either of these definitions, U(N,K) is the - natural function to work with when enumerating the pulse vector codebooks, - not V(N,K). - U(N,K) is not well-defined for N=0, but with the extension - U(0,K) = K>0 ? 0 : 1, - the function becomes symmetric: U(N,K) = U(K,N), with a similar table: - U[10][10] = { - {1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, - {0, 1, 1, 1, 1, 1, 1, 1, 1, 1}, - {0, 1, 3, 5, 7, 9, 11, 13, 15, 17}, - {0, 1, 5, 13, 25, 41, 61, 85, 113, 145}, - {0, 1, 7, 25, 63, 129, 231, 377, 575, 833}, - {0, 1, 9, 41, 129, 321, 681, 1289, 2241, 3649}, - {0, 1, 11, 61, 231, 681, 1683, 3653, 7183, 13073}, - {0, 1, 13, 85, 377, 1289, 3653, 8989, 19825, 40081}, - {0, 1, 15, 113, 575, 2241, 7183, 19825, 48639, 108545}, - {0, 1, 17, 145, 833, 3649, 13073, 40081, 108545, 265729} - }; - - With this extension, V(N,K) may be written in terms of U(N,K): - V(N,K) = U(N,K) + U(N,K+1) - for all N>=0, K>=0. - Thus U(N,K+1) represents the number of combinations where the first element - is positive or zero, and U(N,K) represents the number of combinations where - it is negative. - With a large enough table of U(N,K) values, we could write O(N) encoding - and O(min(N*log(K),N+K)) decoding routines, but such a table would be - prohibitively large for small embedded devices (K may be as large as 32767 - for small N, and N may be as large as 200). - - Both functions obey the same recurrence relation: - V(N,K) = V(N-1,K) + V(N,K-1) + V(N-1,K-1), - U(N,K) = U(N-1,K) + U(N,K-1) + U(N-1,K-1), - for all N>0, K>0, with different initial conditions at N=0 or K=0. - This allows us to construct a row of one of the tables above given the - previous row or the next row. - Thus we can derive O(NK) encoding and decoding routines with O(K) memory - using only addition and subtraction. - - When encoding, we build up from the U(2,K) row and work our way forwards. - When decoding, we need to start at the U(N,K) row and work our way backwards, - which requires a means of computing U(N,K). - U(N,K) may be computed from two previous values with the same N: - U(N,K) = ((2*N-1)*U(N,K-1) - U(N,K-2))/(K-1) + U(N,K-2) - for all N>1, and since U(N,K) is symmetric, a similar relation holds for two - previous values with the same K: - U(N,K>1) = ((2*K-1)*U(N-1,K) - U(N-2,K))/(N-1) + U(N-2,K) - for all K>1. - This allows us to construct an arbitrary row of the U(N,K) table by starting - with the first two values, which are constants. - This saves roughly 2/3 the work in our O(NK) decoding routine, but costs O(K) - multiplications. - Similar relations can be derived for V(N,K), but are not used here. - - For N>0 and K>0, U(N,K) and V(N,K) take on the form of an (N-1)-degree - polynomial for fixed N. - The first few are - U(1,K) = 1, - U(2,K) = 2*K-1, - U(3,K) = (2*K-2)*K+1, - U(4,K) = (((4*K-6)*K+8)*K-3)/3, - U(5,K) = ((((2*K-4)*K+10)*K-8)*K+3)/3, - and - V(1,K) = 2, - V(2,K) = 4*K, - V(3,K) = 4*K*K+2, - V(4,K) = 8*(K*K+2)*K/3, - V(5,K) = ((4*K*K+20)*K*K+6)/3, - for all K>0. - This allows us to derive O(N) encoding and O(N*log(K)) decoding routines for - small N (and indeed decoding is also O(N) for N<3). - - @ARTICLE{Fis86, - author="Thomas R. Fischer", - title="A Pyramid Vector Quantizer", - journal="IEEE Transactions on Information Theory", - volume="IT-32", - number=4, - pages="568--583", - month=Jul, - year=1986 - }*/ - -#ifndef SMALL_FOOTPRINT -/*Compute U(2,_k). - Note that this may be called with _k=32768 (maxK[2]+1).*/ -static inline unsigned ucwrs2(unsigned _k){ - celt_assert(_k>0); - return _k+(_k-1); -} - -/*Compute V(2,_k).*/ -static inline opus_uint32 ncwrs2(int _k){ - celt_assert(_k>0); - return 4*(opus_uint32)_k; -} - -/*Compute U(3,_k). - Note that this may be called with _k=32768 (maxK[3]+1).*/ -static inline opus_uint32 ucwrs3(unsigned _k){ - celt_assert(_k>0); - return (2*(opus_uint32)_k-2)*_k+1; -} - -/*Compute V(3,_k).*/ -static inline opus_uint32 ncwrs3(int _k){ - celt_assert(_k>0); - return 2*(2*(unsigned)_k*(opus_uint32)_k+1); -} - -/*Compute U(4,_k).*/ -static inline opus_uint32 ucwrs4(int _k){ - celt_assert(_k>0); - return imusdiv32odd(2*_k,(2*_k-3)*(opus_uint32)_k+4,3,1); -} - -/*Compute V(4,_k).*/ -static inline opus_uint32 ncwrs4(int _k){ - celt_assert(_k>0); - return ((_k*(opus_uint32)_k+2)*_k)/3<<3; -} - -#endif /* SMALL_FOOTPRINT */ - -/*Computes the next row/column of any recurrence that obeys the relation - u[i][j]=u[i-1][j]+u[i][j-1]+u[i-1][j-1]. - _ui0 is the base case for the new row/column.*/ -static inline void unext(opus_uint32 *_ui,unsigned _len,opus_uint32 _ui0){ - opus_uint32 ui1; - unsigned j; - /*This do-while will overrun the array if we don't have storage for at least - 2 values.*/ - j=1; do { - ui1=UADD32(UADD32(_ui[j],_ui[j-1]),_ui0); - _ui[j-1]=_ui0; - _ui0=ui1; - } while (++j<_len); - _ui[j-1]=_ui0; -} - -/*Computes the previous row/column of any recurrence that obeys the relation - u[i-1][j]=u[i][j]-u[i][j-1]-u[i-1][j-1]. - _ui0 is the base case for the new row/column.*/ -static inline void uprev(opus_uint32 *_ui,unsigned _n,opus_uint32 _ui0){ - opus_uint32 ui1; - unsigned j; - /*This do-while will overrun the array if we don't have storage for at least - 2 values.*/ - j=1; do { - ui1=USUB32(USUB32(_ui[j],_ui[j-1]),_ui0); - _ui[j-1]=_ui0; - _ui0=ui1; - } while (++j<_n); - _ui[j-1]=_ui0; -} - -/*Compute V(_n,_k), as well as U(_n,0..._k+1). - _u: On exit, _u[i] contains U(_n,i) for i in [0..._k+1].*/ -static opus_uint32 ncwrs_urow(unsigned _n,unsigned _k,opus_uint32 *_u){ - opus_uint32 um2; - unsigned len; - unsigned k; - len=_k+2; - /*We require storage at least 3 values (e.g., _k>0).*/ - celt_assert(len>=3); - _u[0]=0; - _u[1]=um2=1; -#ifndef SMALL_FOOTPRINT - /*_k>52 doesn't work in the false branch due to the limits of INV_TABLE, - but _k isn't tested here because k<=52 for n=7*/ - if(_n<=6) -#endif - { - /*If _n==0, _u[0] should be 1 and the rest should be 0.*/ - /*If _n==1, _u[i] should be 1 for i>1.*/ - celt_assert(_n>=2); - /*If _k==0, the following do-while loop will overflow the buffer.*/ - celt_assert(_k>0); - k=2; - do _u[k]=(k<<1)-1; - while(++k=len)break; - _u[k]=um1=imusdiv32odd(n2m1,um2,um1,(k-1)>>1)+um1; - } - } -#endif /* SMALL_FOOTPRINT */ - return _u[_k]+_u[_k+1]; -} - -#ifndef SMALL_FOOTPRINT - -/*Returns the _i'th combination of _k elements (at most 32767) chosen from a - set of size 1 with associated sign bits. - _y: Returns the vector of pulses.*/ -static inline void cwrsi1(int _k,opus_uint32 _i,int *_y){ - int s; - s=-(int)_i; - _y[0]=(_k+s)^s; -} - -/*Returns the _i'th combination of _k elements (at most 32767) chosen from a - set of size 2 with associated sign bits. - _y: Returns the vector of pulses.*/ -static inline void cwrsi2(int _k,opus_uint32 _i,int *_y){ - opus_uint32 p; - int s; - int yj; - p=ucwrs2(_k+1U); - s=-(_i>=p); - _i-=p&s; - yj=_k; - _k=(_i+1)>>1; - p=_k?ucwrs2(_k):0; - _i-=p; - yj-=_k; - _y[0]=(yj+s)^s; - cwrsi1(_k,_i,_y+1); -} - -/*Returns the _i'th combination of _k elements (at most 32767) chosen from a - set of size 3 with associated sign bits. - _y: Returns the vector of pulses.*/ -static void cwrsi3(int _k,opus_uint32 _i,int *_y){ - opus_uint32 p; - int s; - int yj; - p=ucwrs3(_k+1U); - s=-(_i>=p); - _i-=p&s; - yj=_k; - /*Finds the maximum _k such that ucwrs3(_k)<=_i (tested for all - _i<2147418113=U(3,32768)).*/ - _k=_i>0?(isqrt32(2*_i-1)+1)>>1:0; - p=_k?ucwrs3(_k):0; - _i-=p; - yj-=_k; - _y[0]=(yj+s)^s; - cwrsi2(_k,_i,_y+1); -} - -/*Returns the _i'th combination of _k elements (at most 1172) chosen from a set - of size 4 with associated sign bits. - _y: Returns the vector of pulses.*/ -static void cwrsi4(int _k,opus_uint32 _i,int *_y){ - opus_uint32 p; - int s; - int yj; - int kl; - int kr; - p=ucwrs4(_k+1); - s=-(_i>=p); - _i-=p&s; - yj=_k; - /*We could solve a cubic for k here, but the form of the direct solution does - not lend itself well to exact integer arithmetic. - Instead we do a binary search on U(4,K).*/ - kl=0; - kr=_k; - for(;;){ - _k=(kl+kr)>>1; - p=_k?ucwrs4(_k):0; - if(p<_i){ - if(_k>=kr)break; - kl=_k+1; - } - else if(p>_i)kr=_k-1; - else break; - } - _i-=p; - yj-=_k; - _y[0]=(yj+s)^s; - cwrsi3(_k,_i,_y+1); -} - -#endif /* SMALL_FOOTPRINT */ - -/*Returns the _i'th combination of _k elements chosen from a set of size _n - with associated sign bits. - _y: Returns the vector of pulses. - _u: Must contain entries [0..._k+1] of row _n of U() on input. - Its contents will be destructively modified.*/ -static void cwrsi(int _n,int _k,opus_uint32 _i,int *_y,opus_uint32 *_u){ - int j; - celt_assert(_n>0); - j=0; - do{ - opus_uint32 p; - int s; - int yj; - p=_u[_k+1]; - s=-(_i>=p); - _i-=p&s; - yj=_k; - p=_u[_k]; - while(p>_i)p=_u[--_k]; - _i-=p; - yj-=_k; - _y[j]=(yj+s)^s; - uprev(_u,_k+2,0); - } - while(++j<_n); -} - -/*Returns the index of the given combination of K elements chosen from a set - of size 1 with associated sign bits. - _y: The vector of pulses, whose sum of absolute values is K. - _k: Returns K.*/ -static inline opus_uint32 icwrs1(const int *_y,int *_k){ - *_k=abs(_y[0]); - return _y[0]<0; -} - -#ifndef SMALL_FOOTPRINT - -/*Returns the index of the given combination of K elements chosen from a set - of size 2 with associated sign bits. - _y: The vector of pulses, whose sum of absolute values is K. - _k: Returns K.*/ -static inline opus_uint32 icwrs2(const int *_y,int *_k){ - opus_uint32 i; - int k; - i=icwrs1(_y+1,&k); - i+=k?ucwrs2(k):0; - k+=abs(_y[0]); - if(_y[0]<0)i+=ucwrs2(k+1U); - *_k=k; - return i; -} - -/*Returns the index of the given combination of K elements chosen from a set - of size 3 with associated sign bits. - _y: The vector of pulses, whose sum of absolute values is K. - _k: Returns K.*/ -static inline opus_uint32 icwrs3(const int *_y,int *_k){ - opus_uint32 i; - int k; - i=icwrs2(_y+1,&k); - i+=k?ucwrs3(k):0; - k+=abs(_y[0]); - if(_y[0]<0)i+=ucwrs3(k+1U); - *_k=k; - return i; -} - -/*Returns the index of the given combination of K elements chosen from a set - of size 4 with associated sign bits. - _y: The vector of pulses, whose sum of absolute values is K. - _k: Returns K.*/ -static inline opus_uint32 icwrs4(const int *_y,int *_k){ - opus_uint32 i; - int k; - i=icwrs3(_y+1,&k); - i+=k?ucwrs4(k):0; - k+=abs(_y[0]); - if(_y[0]<0)i+=ucwrs4(k+1); - *_k=k; - return i; -} - -#endif /* SMALL_FOOTPRINT */ - -/*Returns the index of the given combination of K elements chosen from a set - of size _n with associated sign bits. - _y: The vector of pulses, whose sum of absolute values must be _k. - _nc: Returns V(_n,_k).*/ -static inline opus_uint32 icwrs(int _n,int _k,opus_uint32 *_nc,const int *_y, - opus_uint32 *_u){ - opus_uint32 i; - int j; - int k; - /*We can't unroll the first two iterations of the loop unless _n>=2.*/ - celt_assert(_n>=2); - _u[0]=0; - for(k=1;k<=_k+1;k++)_u[k]=(k<<1)-1; - i=icwrs1(_y+_n-1,&k); - j=_n-2; - i+=_u[k]; - k+=abs(_y[j]); - if(_y[j]<0)i+=_u[k+1]; - while(j-->0){ - unext(_u,_k+2,0); - i+=_u[k]; - k+=abs(_y[j]); - if(_y[j]<0)i+=_u[k+1]; - } - *_nc=_u[k]+_u[k+1]; - return i; -} - -#ifdef CUSTOM_MODES -void get_required_bits(opus_int16 *_bits,int _n,int _maxk,int _frac){ - int k; - /*_maxk==0 => there's nothing to do.*/ - celt_assert(_maxk>0); - _bits[0]=0; - if (_n==1) - { - for (k=1;k<=_maxk;k++) - _bits[k] = 1<<_frac; - } - else { - VARDECL(opus_uint32,u); - SAVE_STACK; - ALLOC(u,_maxk+2U,opus_uint32); - ncwrs_urow(_n,_maxk,u); - for(k=1;k<=_maxk;k++) - _bits[k]=log2_frac(u[k]+u[k+1],_frac); - RESTORE_STACK; - } -} -#endif /* CUSTOM_MODES */ - -void encode_pulses(const int *_y,int _n,int _k,ec_enc *_enc){ - opus_uint32 i; - celt_assert(_k>0); -#ifndef SMALL_FOOTPRINT - switch(_n){ - case 2:{ - i=icwrs2(_y,&_k); - ec_enc_uint(_enc,i,ncwrs2(_k)); - }break; - case 3:{ - i=icwrs3(_y,&_k); - ec_enc_uint(_enc,i,ncwrs3(_k)); - }break; - case 4:{ - i=icwrs4(_y,&_k); - ec_enc_uint(_enc,i,ncwrs4(_k)); - }break; - default: - { -#endif - VARDECL(opus_uint32,u); - opus_uint32 nc; - SAVE_STACK; - ALLOC(u,_k+2U,opus_uint32); - i=icwrs(_n,_k,&nc,_y,u); - ec_enc_uint(_enc,i,nc); - RESTORE_STACK; -#ifndef SMALL_FOOTPRINT - } - break; - } -#endif -} - -void decode_pulses(int *_y,int _n,int _k,ec_dec *_dec) -{ - celt_assert(_k>0); -#ifndef SMALL_FOOTPRINT - switch(_n){ - case 2:cwrsi2(_k,ec_dec_uint(_dec,ncwrs2(_k)),_y);break; - case 3:cwrsi3(_k,ec_dec_uint(_dec,ncwrs3(_k)),_y);break; - case 4:cwrsi4(_k,ec_dec_uint(_dec,ncwrs4(_k)),_y);break; - default: - { -#endif - VARDECL(opus_uint32,u); - SAVE_STACK; - ALLOC(u,_k+2U,opus_uint32); - cwrsi(_n,_k,ec_dec_uint(_dec,ncwrs_urow(_n,_k,u)),_y,u); - RESTORE_STACK; -#ifndef SMALL_FOOTPRINT - } - break; - } -#endif -} diff --git a/code/opus-1.0.2/src/opus_multistream.c b/code/opus-1.0.2/src/opus_multistream.c deleted file mode 100644 index a7f25a52b6..0000000000 --- a/code/opus-1.0.2/src/opus_multistream.c +++ /dev/null @@ -1,1027 +0,0 @@ -/* Copyright (c) 2011 Xiph.Org Foundation - Written by Jean-Marc Valin */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "opus_multistream.h" -#include "opus.h" -#include "opus_private.h" -#include "stack_alloc.h" -#include -#include "float_cast.h" -#include "os_support.h" - -typedef struct ChannelLayout { - int nb_channels; - int nb_streams; - int nb_coupled_streams; - unsigned char mapping[256]; -} ChannelLayout; - -struct OpusMSEncoder { - ChannelLayout layout; - int bitrate; - /* Encoder states go here */ -}; - -struct OpusMSDecoder { - ChannelLayout layout; - /* Decoder states go here */ -}; - -#ifdef FIXED_POINT -#define opus_encode_native opus_encode -#else -#define opus_encode_native opus_encode_float -#endif - -static int validate_layout(const ChannelLayout *layout) -{ - int i, max_channel; - - max_channel = layout->nb_streams+layout->nb_coupled_streams; - if (max_channel>255) - return 0; - for (i=0;inb_channels;i++) - { - if (layout->mapping[i] >= max_channel && layout->mapping[i] != 255) - return 0; - } - return 1; -} - - -static int get_left_channel(const ChannelLayout *layout, int stream_id, int prev) -{ - int i; - i = (prev<0) ? 0 : prev+1; - for (;inb_channels;i++) - { - if (layout->mapping[i]==stream_id*2) - return i; - } - return -1; -} - -static int get_right_channel(const ChannelLayout *layout, int stream_id, int prev) -{ - int i; - i = (prev<0) ? 0 : prev+1; - for (;inb_channels;i++) - { - if (layout->mapping[i]==stream_id*2+1) - return i; - } - return -1; -} - -static int get_mono_channel(const ChannelLayout *layout, int stream_id, int prev) -{ - int i; - i = (prev<0) ? 0 : prev+1; - for (;inb_channels;i++) - { - if (layout->mapping[i]==stream_id+layout->nb_coupled_streams) - return i; - } - return -1; -} - -static int validate_encoder_layout(const ChannelLayout *layout) -{ - int s; - for (s=0;snb_streams;s++) - { - if (s < layout->nb_coupled_streams) - { - if (get_left_channel(layout, s, -1)==-1) - return 0; - if (get_right_channel(layout, s, -1)==-1) - return 0; - } else { - if (get_mono_channel(layout, s, -1)==-1) - return 0; - } - } - return 1; -} - -opus_int32 opus_multistream_encoder_get_size(int nb_streams, int nb_coupled_streams) -{ - int coupled_size; - int mono_size; - - if(nb_streams<1||nb_coupled_streams>nb_streams||nb_coupled_streams<0)return 0; - coupled_size = opus_encoder_get_size(2); - mono_size = opus_encoder_get_size(1); - return align(sizeof(OpusMSEncoder)) - + nb_coupled_streams * align(coupled_size) - + (nb_streams-nb_coupled_streams) * align(mono_size); -} - - - -int opus_multistream_encoder_init( - OpusMSEncoder *st, - opus_int32 Fs, - int channels, - int streams, - int coupled_streams, - const unsigned char *mapping, - int application -) -{ - int coupled_size; - int mono_size; - int i, ret; - char *ptr; - - if ((channels>255) || (channels<1) || (coupled_streams>streams) || - (coupled_streams+streams>255) || (streams<1) || (coupled_streams<0)) - return OPUS_BAD_ARG; - - st->layout.nb_channels = channels; - st->layout.nb_streams = streams; - st->layout.nb_coupled_streams = coupled_streams; - - for (i=0;ilayout.nb_channels;i++) - st->layout.mapping[i] = mapping[i]; - if (!validate_layout(&st->layout) || !validate_encoder_layout(&st->layout)) - return OPUS_BAD_ARG; - ptr = (char*)st + align(sizeof(OpusMSEncoder)); - coupled_size = opus_encoder_get_size(2); - mono_size = opus_encoder_get_size(1); - - for (i=0;ilayout.nb_coupled_streams;i++) - { - ret = opus_encoder_init((OpusEncoder*)ptr, Fs, 2, application); - if(ret!=OPUS_OK)return ret; - ptr += align(coupled_size); - } - for (;ilayout.nb_streams;i++) - { - ret = opus_encoder_init((OpusEncoder*)ptr, Fs, 1, application); - if(ret!=OPUS_OK)return ret; - ptr += align(mono_size); - } - return OPUS_OK; -} - -OpusMSEncoder *opus_multistream_encoder_create( - opus_int32 Fs, - int channels, - int streams, - int coupled_streams, - const unsigned char *mapping, - int application, - int *error -) -{ - int ret; - OpusMSEncoder *st; - if ((channels>255) || (channels<1) || (coupled_streams>streams) || - (coupled_streams+streams>255) || (streams<1) || (coupled_streams<0)) - { - if (error) - *error = OPUS_BAD_ARG; - return NULL; - } - st = (OpusMSEncoder *)opus_alloc(opus_multistream_encoder_get_size(streams, coupled_streams)); - if (st==NULL) - { - if (error) - *error = OPUS_ALLOC_FAIL; - return NULL; - } - ret = opus_multistream_encoder_init(st, Fs, channels, streams, coupled_streams, mapping, application); - if (ret != OPUS_OK) - { - opus_free(st); - st = NULL; - } - if (error) - *error = ret; - return st; -} - -typedef void (*opus_copy_channel_in_func)( - opus_val16 *dst, - int dst_stride, - const void *src, - int src_stride, - int src_channel, - int frame_size -); - -/* Max size in case the encoder decides to return three frames */ -#define MS_FRAME_TMP (3*1275+7) -static int opus_multistream_encode_native -( - OpusMSEncoder *st, - opus_copy_channel_in_func copy_channel_in, - const void *pcm, - int frame_size, - unsigned char *data, - opus_int32 max_data_bytes -) -{ - opus_int32 Fs; - int coupled_size; - int mono_size; - int s; - char *ptr; - int tot_size; - VARDECL(opus_val16, buf); - unsigned char tmp_data[MS_FRAME_TMP]; - OpusRepacketizer rp; - ALLOC_STACK; - - ptr = (char*)st + align(sizeof(OpusMSEncoder)); - opus_encoder_ctl((OpusEncoder*)ptr, OPUS_GET_SAMPLE_RATE(&Fs)); - /* Validate frame_size before using it to allocate stack space. - This mirrors the checks in opus_encode[_float](). */ - if (400*frame_size != Fs && 200*frame_size != Fs && - 100*frame_size != Fs && 50*frame_size != Fs && - 25*frame_size != Fs && 50*frame_size != 3*Fs) - { - RESTORE_STACK; - return OPUS_BAD_ARG; - } - ALLOC(buf, 2*frame_size, opus_val16); - coupled_size = opus_encoder_get_size(2); - mono_size = opus_encoder_get_size(1); - - if (max_data_bytes < 4*st->layout.nb_streams-1) - { - RESTORE_STACK; - return OPUS_BUFFER_TOO_SMALL; - } - /* Counting ToC */ - tot_size = 0; - for (s=0;slayout.nb_streams;s++) - { - OpusEncoder *enc; - int len; - int curr_max; - - opus_repacketizer_init(&rp); - enc = (OpusEncoder*)ptr; - if (s < st->layout.nb_coupled_streams) - { - int left, right; - left = get_left_channel(&st->layout, s, -1); - right = get_right_channel(&st->layout, s, -1); - (*copy_channel_in)(buf, 2, - pcm, st->layout.nb_channels, left, frame_size); - (*copy_channel_in)(buf+1, 2, - pcm, st->layout.nb_channels, right, frame_size); - ptr += align(coupled_size); - } else { - int chan = get_mono_channel(&st->layout, s, -1); - (*copy_channel_in)(buf, 1, - pcm, st->layout.nb_channels, chan, frame_size); - ptr += align(mono_size); - } - /* number of bytes left (+Toc) */ - curr_max = max_data_bytes - tot_size; - /* Reserve three bytes for the last stream and four for the others */ - curr_max -= IMAX(0,4*(st->layout.nb_streams-s-1)-1); - curr_max = IMIN(curr_max,MS_FRAME_TMP); - len = opus_encode_native(enc, buf, frame_size, tmp_data, curr_max); - if (len<0) - { - RESTORE_STACK; - return len; - } - /* We need to use the repacketizer to add the self-delimiting lengths - while taking into account the fact that the encoder can now return - more than one frame at a time (e.g. 60 ms CELT-only) */ - opus_repacketizer_cat(&rp, tmp_data, len); - len = opus_repacketizer_out_range_impl(&rp, 0, opus_repacketizer_get_nb_frames(&rp), data, max_data_bytes-tot_size, s != st->layout.nb_streams-1); - data += len; - tot_size += len; - } - RESTORE_STACK; - return tot_size; - -} - -#if !defined(DISABLE_FLOAT_API) -static void opus_copy_channel_in_float( - opus_val16 *dst, - int dst_stride, - const void *src, - int src_stride, - int src_channel, - int frame_size -) -{ - const float *float_src; - int i; - float_src = (const float *)src; - for (i=0;ilayout.nb_streams + st->layout.nb_coupled_streams; - value /= chan; - for (s=0;slayout.nb_streams;s++) - { - OpusEncoder *enc; - enc = (OpusEncoder*)ptr; - if (s < st->layout.nb_coupled_streams) - ptr += align(coupled_size); - else - ptr += align(mono_size); - opus_encoder_ctl(enc, request, value * (s < st->layout.nb_coupled_streams ? 2 : 1)); - } - } - break; - case OPUS_GET_BITRATE_REQUEST: - { - int s; - opus_int32 *value = va_arg(ap, opus_int32*); - *value = 0; - for (s=0;slayout.nb_streams;s++) - { - opus_int32 rate; - OpusEncoder *enc; - enc = (OpusEncoder*)ptr; - if (s < st->layout.nb_coupled_streams) - ptr += align(coupled_size); - else - ptr += align(mono_size); - opus_encoder_ctl(enc, request, &rate); - *value += rate; - } - } - break; - case OPUS_GET_LSB_DEPTH_REQUEST: - case OPUS_GET_VBR_REQUEST: - case OPUS_GET_APPLICATION_REQUEST: - case OPUS_GET_BANDWIDTH_REQUEST: - case OPUS_GET_COMPLEXITY_REQUEST: - case OPUS_GET_PACKET_LOSS_PERC_REQUEST: - case OPUS_GET_DTX_REQUEST: - case OPUS_GET_VOICE_RATIO_REQUEST: - case OPUS_GET_VBR_CONSTRAINT_REQUEST: - case OPUS_GET_SIGNAL_REQUEST: - case OPUS_GET_LOOKAHEAD_REQUEST: - case OPUS_GET_SAMPLE_RATE_REQUEST: - case OPUS_GET_INBAND_FEC_REQUEST: - { - OpusEncoder *enc; - /* For int32* GET params, just query the first stream */ - opus_int32 *value = va_arg(ap, opus_int32*); - enc = (OpusEncoder*)ptr; - ret = opus_encoder_ctl(enc, request, value); - } - break; - case OPUS_GET_FINAL_RANGE_REQUEST: - { - int s; - opus_uint32 *value = va_arg(ap, opus_uint32*); - opus_uint32 tmp; - *value=0; - for (s=0;slayout.nb_streams;s++) - { - OpusEncoder *enc; - enc = (OpusEncoder*)ptr; - if (s < st->layout.nb_coupled_streams) - ptr += align(coupled_size); - else - ptr += align(mono_size); - ret = opus_encoder_ctl(enc, request, &tmp); - if (ret != OPUS_OK) break; - *value ^= tmp; - } - } - break; - case OPUS_SET_LSB_DEPTH_REQUEST: - case OPUS_SET_COMPLEXITY_REQUEST: - case OPUS_SET_VBR_REQUEST: - case OPUS_SET_VBR_CONSTRAINT_REQUEST: - case OPUS_SET_BANDWIDTH_REQUEST: - case OPUS_SET_SIGNAL_REQUEST: - case OPUS_SET_APPLICATION_REQUEST: - case OPUS_SET_INBAND_FEC_REQUEST: - case OPUS_SET_PACKET_LOSS_PERC_REQUEST: - case OPUS_SET_DTX_REQUEST: - case OPUS_SET_FORCE_MODE_REQUEST: - { - int s; - /* This works for int32 params */ - opus_int32 value = va_arg(ap, opus_int32); - for (s=0;slayout.nb_streams;s++) - { - OpusEncoder *enc; - - enc = (OpusEncoder*)ptr; - if (s < st->layout.nb_coupled_streams) - ptr += align(coupled_size); - else - ptr += align(mono_size); - ret = opus_encoder_ctl(enc, request, value); - if (ret != OPUS_OK) - break; - } - } - break; - case OPUS_MULTISTREAM_GET_ENCODER_STATE_REQUEST: - { - int s; - opus_int32 stream_id; - OpusEncoder **value; - stream_id = va_arg(ap, opus_int32); - if (stream_id<0 || stream_id >= st->layout.nb_streams) - ret = OPUS_BAD_ARG; - value = va_arg(ap, OpusEncoder**); - for (s=0;slayout.nb_coupled_streams) - ptr += align(coupled_size); - else - ptr += align(mono_size); - } - *value = (OpusEncoder*)ptr; - } - break; - default: - ret = OPUS_UNIMPLEMENTED; - break; - } - - va_end(ap); - return ret; -} - -void opus_multistream_encoder_destroy(OpusMSEncoder *st) -{ - opus_free(st); -} - - -/* DECODER */ - -opus_int32 opus_multistream_decoder_get_size(int nb_streams, int nb_coupled_streams) -{ - int coupled_size; - int mono_size; - - if(nb_streams<1||nb_coupled_streams>nb_streams||nb_coupled_streams<0)return 0; - coupled_size = opus_decoder_get_size(2); - mono_size = opus_decoder_get_size(1); - return align(sizeof(OpusMSDecoder)) - + nb_coupled_streams * align(coupled_size) - + (nb_streams-nb_coupled_streams) * align(mono_size); -} - -int opus_multistream_decoder_init( - OpusMSDecoder *st, - opus_int32 Fs, - int channels, - int streams, - int coupled_streams, - const unsigned char *mapping -) -{ - int coupled_size; - int mono_size; - int i, ret; - char *ptr; - - if ((channels>255) || (channels<1) || (coupled_streams>streams) || - (coupled_streams+streams>255) || (streams<1) || (coupled_streams<0)) - return OPUS_BAD_ARG; - - st->layout.nb_channels = channels; - st->layout.nb_streams = streams; - st->layout.nb_coupled_streams = coupled_streams; - - for (i=0;ilayout.nb_channels;i++) - st->layout.mapping[i] = mapping[i]; - if (!validate_layout(&st->layout)) - return OPUS_BAD_ARG; - - ptr = (char*)st + align(sizeof(OpusMSDecoder)); - coupled_size = opus_decoder_get_size(2); - mono_size = opus_decoder_get_size(1); - - for (i=0;ilayout.nb_coupled_streams;i++) - { - ret=opus_decoder_init((OpusDecoder*)ptr, Fs, 2); - if(ret!=OPUS_OK)return ret; - ptr += align(coupled_size); - } - for (;ilayout.nb_streams;i++) - { - ret=opus_decoder_init((OpusDecoder*)ptr, Fs, 1); - if(ret!=OPUS_OK)return ret; - ptr += align(mono_size); - } - return OPUS_OK; -} - - -OpusMSDecoder *opus_multistream_decoder_create( - opus_int32 Fs, - int channels, - int streams, - int coupled_streams, - const unsigned char *mapping, - int *error -) -{ - int ret; - OpusMSDecoder *st; - if ((channels>255) || (channels<1) || (coupled_streams>streams) || - (coupled_streams+streams>255) || (streams<1) || (coupled_streams<0)) - { - if (error) - *error = OPUS_BAD_ARG; - return NULL; - } - st = (OpusMSDecoder *)opus_alloc(opus_multistream_decoder_get_size(streams, coupled_streams)); - if (st==NULL) - { - if (error) - *error = OPUS_ALLOC_FAIL; - return NULL; - } - ret = opus_multistream_decoder_init(st, Fs, channels, streams, coupled_streams, mapping); - if (error) - *error = ret; - if (ret != OPUS_OK) - { - opus_free(st); - st = NULL; - } - return st; -} - -typedef void (*opus_copy_channel_out_func)( - void *dst, - int dst_stride, - int dst_channel, - const opus_val16 *src, - int src_stride, - int frame_size -); - -static int opus_multistream_decode_native( - OpusMSDecoder *st, - const unsigned char *data, - opus_int32 len, - void *pcm, - opus_copy_channel_out_func copy_channel_out, - int frame_size, - int decode_fec -) -{ - opus_int32 Fs; - int coupled_size; - int mono_size; - int s, c; - char *ptr; - int do_plc=0; - VARDECL(opus_val16, buf); - ALLOC_STACK; - - /* Limit frame_size to avoid excessive stack allocations. */ - opus_multistream_decoder_ctl(st, OPUS_GET_SAMPLE_RATE(&Fs)); - frame_size = IMIN(frame_size, Fs/25*3); - ALLOC(buf, 2*frame_size, opus_val16); - ptr = (char*)st + align(sizeof(OpusMSDecoder)); - coupled_size = opus_decoder_get_size(2); - mono_size = opus_decoder_get_size(1); - - if (len==0) - do_plc = 1; - if (len < 0) - return OPUS_BAD_ARG; - if (!do_plc && len < 2*st->layout.nb_streams-1) - return OPUS_INVALID_PACKET; - for (s=0;slayout.nb_streams;s++) - { - OpusDecoder *dec; - int packet_offset, ret; - - dec = (OpusDecoder*)ptr; - ptr += (s < st->layout.nb_coupled_streams) ? align(coupled_size) : align(mono_size); - - if (!do_plc && len<=0) - { - RESTORE_STACK; - return OPUS_INVALID_PACKET; - } - packet_offset = 0; - ret = opus_decode_native(dec, data, len, buf, frame_size, decode_fec, s!=st->layout.nb_streams-1, &packet_offset); - data += packet_offset; - len -= packet_offset; - if (ret > frame_size) - { - RESTORE_STACK; - return OPUS_BUFFER_TOO_SMALL; - } - if (s>0 && ret != frame_size) - { - RESTORE_STACK; - return OPUS_INVALID_PACKET; - } - if (ret <= 0) - { - RESTORE_STACK; - return ret; - } - frame_size = ret; - if (s < st->layout.nb_coupled_streams) - { - int chan, prev; - prev = -1; - /* Copy "left" audio to the channel(s) where it belongs */ - while ( (chan = get_left_channel(&st->layout, s, prev)) != -1) - { - (*copy_channel_out)(pcm, st->layout.nb_channels, chan, - buf, 2, frame_size); - prev = chan; - } - prev = -1; - /* Copy "right" audio to the channel(s) where it belongs */ - while ( (chan = get_right_channel(&st->layout, s, prev)) != -1) - { - (*copy_channel_out)(pcm, st->layout.nb_channels, chan, - buf+1, 2, frame_size); - prev = chan; - } - } else { - int chan, prev; - prev = -1; - /* Copy audio to the channel(s) where it belongs */ - while ( (chan = get_mono_channel(&st->layout, s, prev)) != -1) - { - (*copy_channel_out)(pcm, st->layout.nb_channels, chan, - buf, 1, frame_size); - prev = chan; - } - } - } - /* Handle muted channels */ - for (c=0;clayout.nb_channels;c++) - { - if (st->layout.mapping[c] == 255) - { - (*copy_channel_out)(pcm, st->layout.nb_channels, c, - NULL, 0, frame_size); - } - } - RESTORE_STACK; - return frame_size; -} - -#if !defined(DISABLE_FLOAT_API) -static void opus_copy_channel_out_float( - void *dst, - int dst_stride, - int dst_channel, - const opus_val16 *src, - int src_stride, - int frame_size -) -{ - float *float_dst; - int i; - float_dst = (float*)dst; - if (src != NULL) - { - for (i=0;ilayout.nb_streams;s++) - { - OpusDecoder *dec; - dec = (OpusDecoder*)ptr; - if (s < st->layout.nb_coupled_streams) - ptr += align(coupled_size); - else - ptr += align(mono_size); - ret = opus_decoder_ctl(dec, request, &tmp); - if (ret != OPUS_OK) break; - *value ^= tmp; - } - } - break; - case OPUS_RESET_STATE: - { - int s; - for (s=0;slayout.nb_streams;s++) - { - OpusDecoder *dec; - - dec = (OpusDecoder*)ptr; - if (s < st->layout.nb_coupled_streams) - ptr += align(coupled_size); - else - ptr += align(mono_size); - ret = opus_decoder_ctl(dec, OPUS_RESET_STATE); - if (ret != OPUS_OK) - break; - } - } - break; - case OPUS_MULTISTREAM_GET_DECODER_STATE_REQUEST: - { - int s; - opus_int32 stream_id; - OpusDecoder **value; - stream_id = va_arg(ap, opus_int32); - if (stream_id<0 || stream_id >= st->layout.nb_streams) - ret = OPUS_BAD_ARG; - value = va_arg(ap, OpusDecoder**); - for (s=0;slayout.nb_coupled_streams) - ptr += align(coupled_size); - else - ptr += align(mono_size); - } - *value = (OpusDecoder*)ptr; - } - break; - case OPUS_SET_GAIN_REQUEST: - { - int s; - /* This works for int32 params */ - opus_int32 value = va_arg(ap, opus_int32); - for (s=0;slayout.nb_streams;s++) - { - OpusDecoder *dec; - - dec = (OpusDecoder*)ptr; - if (s < st->layout.nb_coupled_streams) - ptr += align(coupled_size); - else - ptr += align(mono_size); - ret = opus_decoder_ctl(dec, request, value); - if (ret != OPUS_OK) - break; - } - } - break; - default: - ret = OPUS_UNIMPLEMENTED; - break; - } - - va_end(ap); - return ret; -} - - -void opus_multistream_decoder_destroy(OpusMSDecoder *st) -{ - opus_free(st); -} diff --git a/code/opus-1.0.2/celt/_kiss_fft_guts.h b/code/opus-1.1/celt/_kiss_fft_guts.h similarity index 97% rename from code/opus-1.0.2/celt/_kiss_fft_guts.h rename to code/opus-1.1/celt/_kiss_fft_guts.h index 33e62c6b3d..aefe490e11 100644 --- a/code/opus-1.0.2/celt/_kiss_fft_guts.h +++ b/code/opus-1.1/celt/_kiss_fft_guts.h @@ -94,6 +94,14 @@ do {(res).r = ADD32((res).r,(a).r); (res).i = SUB32((res).i,(a).i); \ }while(0) +#if defined(OPUS_ARM_INLINE_ASM) +#include "arm/kiss_fft_armv4.h" +#endif + +#if defined(OPUS_ARM_INLINE_EDSP) +#include "arm/kiss_fft_armv5e.h" +#endif + #else /* not FIXED_POINT*/ # define S_MUL(a,b) ( (a)*(b) ) diff --git a/code/opus-1.0.2/celt/arch.h b/code/opus-1.1/celt/arch.h similarity index 94% rename from code/opus-1.0.2/celt/arch.h rename to code/opus-1.1/celt/arch.h index 03cda40f69..3bbcd3663a 100644 --- a/code/opus-1.0.2/celt/arch.h +++ b/code/opus-1.1/celt/arch.h @@ -35,6 +35,7 @@ #define ARCH_H #include "opus_types.h" +#include "opus_defines.h" # if !defined(__GNUC_PREREQ) # if defined(__GNUC__)&&defined(__GNUC_MINOR__) @@ -54,7 +55,7 @@ #ifdef __GNUC__ __attribute__((noreturn)) #endif -static inline void _celt_fatal(const char *str, const char *file, int line) +static OPUS_INLINE void _celt_fatal(const char *str, const char *file, int line) { fprintf (stderr, "Fatal (internal) error in %s, line %d: %s\n", file, line, str); abort(); @@ -100,6 +101,7 @@ typedef opus_val32 celt_ener; #define DB_SHIFT 10 #define EPSILON 1 +#define VERY_SMALL 0 #define VERY_LARGE16 ((opus_val16)32767) #define Q15_ONE ((opus_val16)32767) @@ -112,10 +114,10 @@ typedef opus_val32 celt_ener; #include "fixed_generic.h" -#ifdef ARM5E_ASM -#include "fixed_arm5e.h" -#elif defined (ARM4_ASM) -#include "fixed_arm4.h" +#ifdef OPUS_ARM_INLINE_EDSP +#include "arm/fixed_armv5e.h" +#elif defined (OPUS_ARM_INLINE_ASM) +#include "arm/fixed_armv4.h" #elif defined (BFIN_ASM) #include "fixed_bfin.h" #elif defined (TI_C5X_ASM) @@ -140,6 +142,7 @@ typedef float celt_ener; #define NORM_SCALING 1.f #define EPSILON 1e-15f +#define VERY_SMALL 1e-30f #define VERY_LARGE16 1e15f #define Q15_ONE ((opus_val16)1.f) @@ -161,6 +164,7 @@ typedef float celt_ener; #define SHR(a,shift) (a) #define SHL(a,shift) (a) #define SATURATE(x,a) (x) +#define SATURATE16(x) (x) #define ROUND16(a,shift) (a) #define HALF16(x) (.5f*(x)) @@ -182,6 +186,7 @@ typedef float celt_ener; #define MAC16_32_Q15(c,a,b) ((c)+(a)*(b)) #define MULT16_16_Q11_32(a,b) ((a)*(b)) +#define MULT16_16_Q11(a,b) ((a)*(b)) #define MULT16_16_Q13(a,b) ((a)*(b)) #define MULT16_16_Q14(a,b) ((a)*(b)) #define MULT16_16_Q15(a,b) ((a)*(b)) diff --git a/code/opus-1.1/celt/arm/arm2gnu.pl b/code/opus-1.1/celt/arm/arm2gnu.pl new file mode 100755 index 0000000000..eab42efa2b --- /dev/null +++ b/code/opus-1.1/celt/arm/arm2gnu.pl @@ -0,0 +1,316 @@ +#!/usr/bin/perl + +my $bigend; # little/big endian +my $nxstack; + +$nxstack = 0; + +eval 'exec /usr/local/bin/perl -S $0 ${1+"$@"}' + if $running_under_some_shell; + +while ($ARGV[0] =~ /^-/) { + $_ = shift; + last if /^--/; + if (/^-n/) { + $nflag++; + next; + } + die "I don't recognize this switch: $_\\n"; +} +$printit++ unless $nflag; + +$\ = "\n"; # automatically add newline on print +$n=0; + +$thumb = 0; # ARM mode by default, not Thumb. +@proc_stack = (); + +LINE: +while (<>) { + + # For ADRLs we need to add a new line after the substituted one. + $addPadding = 0; + + # First, we do not dare to touch *anything* inside double quotes, do we? + # Second, if you want a dollar character in the string, + # insert two of them -- that's how ARM C and assembler treat strings. + s/^([A-Za-z_]\w*)[ \t]+DCB[ \t]*\"/$1: .ascii \"/ && do { s/\$\$/\$/g; next }; + s/\bDCB\b[ \t]*\"/.ascii \"/ && do { s/\$\$/\$/g; next }; + s/^(\S+)\s+RN\s+(\S+)/$1 .req r$2/ && do { s/\$\$/\$/g; next }; + # If there's nothing on a line but a comment, don't try to apply any further + # substitutions (this is a cheap hack to avoid mucking up the license header) + s/^([ \t]*);/$1@/ && do { s/\$\$/\$/g; next }; + # If substituted -- leave immediately ! + + s/@/,:/; + s/;/@/; + while ( /@.*'/ ) { + s/(@.*)'/$1/g; + } + s/\{FALSE\}/0/g; + s/\{TRUE\}/1/g; + s/\{(\w\w\w\w+)\}/$1/g; + s/\bINCLUDE[ \t]*([^ \t\n]+)/.include \"$1\"/; + s/\bGET[ \t]*([^ \t\n]+)/.include \"${ my $x=$1; $x =~ s|\.s|-gnu.S|; \$x }\"/; + s/\bIMPORT\b/.extern/; + s/\bEXPORT\b/.global/; + s/^(\s+)\[/$1IF/; + s/^(\s+)\|/$1ELSE/; + s/^(\s+)\]/$1ENDIF/; + s/IF *:DEF:/ .ifdef/; + s/IF *:LNOT: *:DEF:/ .ifndef/; + s/ELSE/ .else/; + s/ENDIF/ .endif/; + + if( /\bIF\b/ ) { + s/\bIF\b/ .if/; + s/=/==/; + } + if ( $n == 2) { + s/\$/\\/g; + } + if ($n == 1) { + s/\$//g; + s/label//g; + $n = 2; + } + if ( /MACRO/ ) { + s/MACRO *\n/.macro/; + $n=1; + } + if ( /\bMEND\b/ ) { + s/\bMEND\b/.endm/; + $n=0; + } + + # ".rdata" doesn't work in 'as' version 2.13.2, as it is ".rodata" there. + # + if ( /\bAREA\b/ ) { + my $align; + $align = "2"; + if ( /ALIGN=(\d+)/ ) { + $align = $1; + } + if ( /CODE/ ) { + $nxstack = 1; + } + s/^(.+)CODE(.+)READONLY(.*)/ .text/; + s/^(.+)DATA(.+)READONLY(.*)/ .section .rdata/; + s/^(.+)\|\|\.data\|\|(.+)/ .data/; + s/^(.+)\|\|\.bss\|\|(.+)/ .bss/; + s/$/; .p2align $align/; + # Enable NEON instructions but don't produce a binary that requires + # ARMv7. RVCT does not have equivalent directives, so we just do this + # for all CODE areas. + if ( /.text/ ) { + # Separating .arch, .fpu, etc., by semicolons does not work (gas + # thinks the semicolon is part of the arch name, even when there's + # whitespace separating them). Sadly this means our line numbers + # won't match the original source file (we could use the .line + # directive, which is documented to be obsolete, but then gdb will + # show the wrong line in the translated source file). + s/$/; .arch armv7-a\n .fpu neon\n .object_arch armv4t/; + } + } + + s/\|\|\.constdata\$(\d+)\|\|/.L_CONST$1/; # ||.constdata$3|| + s/\|\|\.bss\$(\d+)\|\|/.L_BSS$1/; # ||.bss$2|| + s/\|\|\.data\$(\d+)\|\|/.L_DATA$1/; # ||.data$2|| + s/\|\|([a-zA-Z0-9_]+)\@([a-zA-Z0-9_]+)\|\|/@ $&/; + s/^(\s+)\%(\s)/ .space $1/; + + s/\|(.+)\.(\d+)\|/\.$1_$2/; # |L80.123| -> .L80_123 + s/\bCODE32\b/.code 32/ && do {$thumb = 0}; + s/\bCODE16\b/.code 16/ && do {$thumb = 1}; + if (/\bPROC\b/) + { + my $prefix; + my $proc; + /^([A-Za-z_\.]\w+)\b/; + $proc = $1; + $prefix = ""; + if ($proc) + { + $prefix = $prefix.sprintf("\t.type\t%s, %%function; ",$proc); + push(@proc_stack, $proc); + s/^[A-Za-z_\.]\w+/$&:/; + } + $prefix = $prefix."\t.thumb_func; " if ($thumb); + s/\bPROC\b/@ $&/; + $_ = $prefix.$_; + } + s/^(\s*)(S|Q|SH|U|UQ|UH)ASX\b/$1$2ADDSUBX/; + s/^(\s*)(S|Q|SH|U|UQ|UH)SAX\b/$1$2SUBADDX/; + if (/\bENDP\b/) + { + my $proc; + s/\bENDP\b/@ $&/; + $proc = pop(@proc_stack); + $_ = "\t.size $proc, .-$proc".$_ if ($proc); + } + s/\bSUBT\b/@ $&/; + s/\bDATA\b/@ $&/; # DATA directive is deprecated -- Asm guide, p.7-25 + s/\bKEEP\b/@ $&/; + s/\bEXPORTAS\b/@ $&/; + s/\|\|(.)+\bEQU\b/@ $&/; + s/\|\|([\w\$]+)\|\|/$1/; + s/\bENTRY\b/@ $&/; + s/\bASSERT\b/@ $&/; + s/\bGBLL\b/@ $&/; + s/\bGBLA\b/@ $&/; + s/^\W+OPT\b/@ $&/; + s/:OR:/|/g; + s/:SHL:/<>/g; + s/:AND:/&/g; + s/:LAND:/&&/g; + s/CPSR/cpsr/; + s/SPSR/spsr/; + s/ALIGN$/.balign 4/; + s/ALIGN\s+([0-9x]+)$/.balign $1/; + s/psr_cxsf/psr_all/; + s/LTORG/.ltorg/; + s/^([A-Za-z_]\w*)[ \t]+EQU/ .set $1,/; + s/^([A-Za-z_]\w*)[ \t]+SETL/ .set $1,/; + s/^([A-Za-z_]\w*)[ \t]+SETA/ .set $1,/; + s/^([A-Za-z_]\w*)[ \t]+\*/ .set $1,/; + + # {PC} + 0xdeadfeed --> . + 0xdeadfeed + s/\{PC\} \+/ \. +/; + + # Single hex constant on the line ! + # + # >>> NOTE <<< + # Double-precision floats in gcc are always mixed-endian, which means + # bytes in two words are little-endian, but words are big-endian. + # So, 0x0000deadfeed0000 would be stored as 0x0000dead at low address + # and 0xfeed0000 at high address. + # + s/\bDCFD\b[ \t]+0x([a-fA-F0-9]{8})([a-fA-F0-9]{8})/.long 0x$1, 0x$2/; + # Only decimal constants on the line, no hex ! + s/\bDCFD\b[ \t]+([0-9\.\-]+)/.double $1/; + + # Single hex constant on the line ! +# s/\bDCFS\b[ \t]+0x([a-f0-9]{8})([a-f0-9]{8})/.long 0x$1, 0x$2/; + # Only decimal constants on the line, no hex ! +# s/\bDCFS\b[ \t]+([0-9\.\-]+)/.double $1/; + s/\bDCFS[ \t]+0x/.word 0x/; + s/\bDCFS\b/.float/; + + s/^([A-Za-z_]\w*)[ \t]+DCD/$1 .word/; + s/\bDCD\b/.word/; + s/^([A-Za-z_]\w*)[ \t]+DCW/$1 .short/; + s/\bDCW\b/.short/; + s/^([A-Za-z_]\w*)[ \t]+DCB/$1 .byte/; + s/\bDCB\b/.byte/; + s/^([A-Za-z_]\w*)[ \t]+\%/.comm $1,/; + s/^[A-Za-z_\.]\w+/$&:/; + s/^(\d+)/$1:/; + s/\%(\d+)/$1b_or_f/; + s/\%[Bb](\d+)/$1b/; + s/\%[Ff](\d+)/$1f/; + s/\%[Ff][Tt](\d+)/$1f/; + s/&([\dA-Fa-f]+)/0x$1/; + if ( /\b2_[01]+\b/ ) { + s/\b2_([01]+)\b/conv$1&&&&/g; + while ( /[01][01][01][01]&&&&/ ) { + s/0000&&&&/&&&&0/g; + s/0001&&&&/&&&&1/g; + s/0010&&&&/&&&&2/g; + s/0011&&&&/&&&&3/g; + s/0100&&&&/&&&&4/g; + s/0101&&&&/&&&&5/g; + s/0110&&&&/&&&&6/g; + s/0111&&&&/&&&&7/g; + s/1000&&&&/&&&&8/g; + s/1001&&&&/&&&&9/g; + s/1010&&&&/&&&&A/g; + s/1011&&&&/&&&&B/g; + s/1100&&&&/&&&&C/g; + s/1101&&&&/&&&&D/g; + s/1110&&&&/&&&&E/g; + s/1111&&&&/&&&&F/g; + } + s/000&&&&/&&&&0/g; + s/001&&&&/&&&&1/g; + s/010&&&&/&&&&2/g; + s/011&&&&/&&&&3/g; + s/100&&&&/&&&&4/g; + s/101&&&&/&&&&5/g; + s/110&&&&/&&&&6/g; + s/111&&&&/&&&&7/g; + s/00&&&&/&&&&0/g; + s/01&&&&/&&&&1/g; + s/10&&&&/&&&&2/g; + s/11&&&&/&&&&3/g; + s/0&&&&/&&&&0/g; + s/1&&&&/&&&&1/g; + s/conv&&&&/0x/g; + } + + if ( /commandline/) + { + if( /-bigend/) + { + $bigend=1; + } + } + + if ( /\bDCDU\b/ ) + { + my $cmd=$_; + my $value; + my $prefix; + my $w1; + my $w2; + my $w3; + my $w4; + + s/\s+DCDU\b/@ $&/; + + $cmd =~ /\bDCDU\b\s+0x(\d+)/; + $value = $1; + $value =~ /(\w\w)(\w\w)(\w\w)(\w\w)/; + $w1 = $1; + $w2 = $2; + $w3 = $3; + $w4 = $4; + + if( $bigend ne "") + { + # big endian + $prefix = "\t.byte\t0x".$w1.";". + "\t.byte\t0x".$w2.";". + "\t.byte\t0x".$w3.";". + "\t.byte\t0x".$w4."; "; + } + else + { + # little endian + $prefix = "\t.byte\t0x".$w4.";". + "\t.byte\t0x".$w3.";". + "\t.byte\t0x".$w2.";". + "\t.byte\t0x".$w1."; "; + } + $_=$prefix.$_; + } + + if ( /\badrl\b/i ) + { + s/\badrl\s+(\w+)\s*,\s*(\w+)/ldr $1,=$2/i; + $addPadding = 1; + } + s/\bEND\b/@ END/; +} continue { + printf ("%s", $_) if $printit; + if ($addPadding != 0) + { + printf (" mov r0,r0\n"); + $addPadding = 0; + } +} +#If we had a code section, mark that this object doesn't need an executable +# stack. +if ($nxstack) { + printf (" .section\t.note.GNU-stack,\"\",\%\%progbits\n"); +} diff --git a/code/opus-1.1/celt/arm/arm_celt_map.c b/code/opus-1.1/celt/arm/arm_celt_map.c new file mode 100644 index 0000000000..547a84d149 --- /dev/null +++ b/code/opus-1.1/celt/arm/arm_celt_map.c @@ -0,0 +1,49 @@ +/* Copyright (c) 2010 Xiph.Org Foundation + * Copyright (c) 2013 Parrot */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "pitch.h" + +#if defined(OPUS_HAVE_RTCD) + +# if defined(FIXED_POINT) +opus_val32 (*const CELT_PITCH_XCORR_IMPL[OPUS_ARCHMASK+1])(const opus_val16 *, + const opus_val16 *, opus_val32 *, int , int) = { + celt_pitch_xcorr_c, /* ARMv4 */ + MAY_HAVE_EDSP(celt_pitch_xcorr), /* EDSP */ + MAY_HAVE_MEDIA(celt_pitch_xcorr), /* Media */ + MAY_HAVE_NEON(celt_pitch_xcorr) /* NEON */ +}; +# else +# error "Floating-point implementation is not supported by ARM asm yet." \ + "Reconfigure with --disable-rtcd or send patches." +# endif + +#endif diff --git a/code/opus-1.1/celt/arm/armcpu.c b/code/opus-1.1/celt/arm/armcpu.c new file mode 100644 index 0000000000..17685258b1 --- /dev/null +++ b/code/opus-1.1/celt/arm/armcpu.c @@ -0,0 +1,174 @@ +/* Copyright (c) 2010 Xiph.Org Foundation + * Copyright (c) 2013 Parrot */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* Original code from libtheora modified to suit to Opus */ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#ifdef OPUS_HAVE_RTCD + +#include "armcpu.h" +#include "cpu_support.h" +#include "os_support.h" +#include "opus_types.h" + +#define OPUS_CPU_ARM_V4 (1) +#define OPUS_CPU_ARM_EDSP (1<<1) +#define OPUS_CPU_ARM_MEDIA (1<<2) +#define OPUS_CPU_ARM_NEON (1<<3) + +#if defined(_MSC_VER) +/*For GetExceptionCode() and EXCEPTION_ILLEGAL_INSTRUCTION.*/ +# define WIN32_LEAN_AND_MEAN +# define WIN32_EXTRA_LEAN +# include + +static OPUS_INLINE opus_uint32 opus_cpu_capabilities(void){ + opus_uint32 flags; + flags=0; + /* MSVC has no OPUS_INLINE __asm support for ARM, but it does let you __emit + * instructions via their assembled hex code. + * All of these instructions should be essentially nops. */ +# if defined(OPUS_ARM_MAY_HAVE_EDSP) + __try{ + /*PLD [r13]*/ + __emit(0xF5DDF000); + flags|=OPUS_CPU_ARM_EDSP; + } + __except(GetExceptionCode()==EXCEPTION_ILLEGAL_INSTRUCTION){ + /*Ignore exception.*/ + } +# if defined(OPUS_ARM_MAY_HAVE_MEDIA) + __try{ + /*SHADD8 r3,r3,r3*/ + __emit(0xE6333F93); + flags|=OPUS_CPU_ARM_MEDIA; + } + __except(GetExceptionCode()==EXCEPTION_ILLEGAL_INSTRUCTION){ + /*Ignore exception.*/ + } +# if defined(OPUS_ARM_MAY_HAVE_NEON) + __try{ + /*VORR q0,q0,q0*/ + __emit(0xF2200150); + flags|=OPUS_CPU_ARM_NEON; + } + __except(GetExceptionCode()==EXCEPTION_ILLEGAL_INSTRUCTION){ + /*Ignore exception.*/ + } +# endif +# endif +# endif + return flags; +} + +#elif defined(__linux__) +/* Linux based */ +opus_uint32 opus_cpu_capabilities(void) +{ + opus_uint32 flags = 0; + FILE *cpuinfo; + + /* Reading /proc/self/auxv would be easier, but that doesn't work reliably on + * Android */ + cpuinfo = fopen("/proc/cpuinfo", "r"); + + if(cpuinfo != NULL) + { + /* 512 should be enough for anybody (it's even enough for all the flags that + * x86 has accumulated... so far). */ + char buf[512]; + + while(fgets(buf, 512, cpuinfo) != NULL) + { +# if defined(OPUS_ARM_MAY_HAVE_EDSP) || defined(OPUS_ARM_MAY_HAVE_NEON) + /* Search for edsp and neon flag */ + if(memcmp(buf, "Features", 8) == 0) + { + char *p; +# if defined(OPUS_ARM_MAY_HAVE_EDSP) + p = strstr(buf, " edsp"); + if(p != NULL && (p[5] == ' ' || p[5] == '\n')) + flags |= OPUS_CPU_ARM_EDSP; +# endif + +# if defined(OPUS_ARM_MAY_HAVE_NEON) + p = strstr(buf, " neon"); + if(p != NULL && (p[5] == ' ' || p[5] == '\n')) + flags |= OPUS_CPU_ARM_NEON; +# endif + } +# endif + +# if defined(OPUS_ARM_MAY_HAVE_MEDIA) + /* Search for media capabilities (>= ARMv6) */ + if(memcmp(buf, "CPU architecture:", 17) == 0) + { + int version; + version = atoi(buf+17); + + if(version >= 6) + flags |= OPUS_CPU_ARM_MEDIA; + } +# endif + } + + fclose(cpuinfo); + } + return flags; +} +#else +/* The feature registers which can tell us what the processor supports are + * accessible in priveleged modes only, so we can't have a general user-space + * detection method like on x86.*/ +# error "Configured to use ARM asm but no CPU detection method available for " \ + "your platform. Reconfigure with --disable-rtcd (or send patches)." +#endif + +int opus_select_arch(void) +{ + opus_uint32 flags = opus_cpu_capabilities(); + int arch = 0; + + if(!(flags & OPUS_CPU_ARM_EDSP)) + return arch; + arch++; + + if(!(flags & OPUS_CPU_ARM_MEDIA)) + return arch; + arch++; + + if(!(flags & OPUS_CPU_ARM_NEON)) + return arch; + arch++; + + return arch; +} + +#endif diff --git a/code/opus-1.1/celt/arm/armcpu.h b/code/opus-1.1/celt/arm/armcpu.h new file mode 100644 index 0000000000..ac5744606e --- /dev/null +++ b/code/opus-1.1/celt/arm/armcpu.h @@ -0,0 +1,71 @@ +/* Copyright (c) 2010 Xiph.Org Foundation + * Copyright (c) 2013 Parrot */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#if !defined(ARMCPU_H) +# define ARMCPU_H + +# if defined(OPUS_ARM_MAY_HAVE_EDSP) +# define MAY_HAVE_EDSP(name) name ## _edsp +# else +# define MAY_HAVE_EDSP(name) name ## _c +# endif + +# if defined(OPUS_ARM_MAY_HAVE_MEDIA) +# define MAY_HAVE_MEDIA(name) name ## _media +# else +# define MAY_HAVE_MEDIA(name) MAY_HAVE_EDSP(name) +# endif + +# if defined(OPUS_ARM_MAY_HAVE_NEON) +# define MAY_HAVE_NEON(name) name ## _neon +# else +# define MAY_HAVE_NEON(name) MAY_HAVE_MEDIA(name) +# endif + +# if defined(OPUS_ARM_PRESUME_EDSP) +# define PRESUME_EDSP(name) name ## _edsp +# else +# define PRESUME_EDSP(name) name ## _c +# endif + +# if defined(OPUS_ARM_PRESUME_MEDIA) +# define PRESUME_MEDIA(name) name ## _media +# else +# define PRESUME_MEDIA(name) PRESUME_EDSP(name) +# endif + +# if defined(OPUS_ARM_PRESUME_NEON) +# define PRESUME_NEON(name) name ## _neon +# else +# define PRESUME_NEON(name) PRESUME_MEDIA(name) +# endif + +# if defined(OPUS_HAVE_RTCD) +int opus_select_arch(void); +# endif + +#endif diff --git a/code/opus-1.0.2/src/opus.c b/code/opus-1.1/celt/arm/armopts.s.in similarity index 75% rename from code/opus-1.0.2/src/opus.c rename to code/opus-1.1/celt/arm/armopts.s.in index d6ae7bab24..3d8aaf2754 100644 --- a/code/opus-1.0.2/src/opus.c +++ b/code/opus-1.1/celt/arm/armopts.s.in @@ -1,5 +1,4 @@ -/* Copyright (c) 2011 Xiph.Org Foundation, Skype Limited - Written by Jean-Marc Valin and Koen Vos */ +/* Copyright (C) 2013 Mozilla Corporation */ /* Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions @@ -25,23 +24,14 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif +; Set the following to 1 if we have EDSP instructions +; (LDRD/STRD, etc., ARMv5E and later). +OPUS_ARM_MAY_HAVE_EDSP * @OPUS_ARM_MAY_HAVE_EDSP@ -#include "opus.h" -#include "opus_private.h" +; Set the following to 1 if we have ARMv6 media instructions. +OPUS_ARM_MAY_HAVE_MEDIA * @OPUS_ARM_MAY_HAVE_MEDIA@ -int encode_size(int size, unsigned char *data) -{ - if (size < 252) - { - data[0] = size; - return 1; - } else { - data[0] = 252+(size&0x3); - data[1] = (size-(int)data[0])>>2; - return 2; - } -} +; Set the following to 1 if we have NEON (some ARMv7) +OPUS_ARM_MAY_HAVE_NEON * @OPUS_ARM_MAY_HAVE_NEON@ +END diff --git a/code/opus-1.1/celt/arm/celt_pitch_xcorr_arm.s b/code/opus-1.1/celt/arm/celt_pitch_xcorr_arm.s new file mode 100644 index 0000000000..09917b16bf --- /dev/null +++ b/code/opus-1.1/celt/arm/celt_pitch_xcorr_arm.s @@ -0,0 +1,545 @@ +; Copyright (c) 2007-2008 CSIRO +; Copyright (c) 2007-2009 Xiph.Org Foundation +; Copyright (c) 2013 Parrot +; Written by Aurélien Zanelli +; +; Redistribution and use in source and binary forms, with or without +; modification, are permitted provided that the following conditions +; are met: +; +; - Redistributions of source code must retain the above copyright +; notice, this list of conditions and the following disclaimer. +; +; - Redistributions in binary form must reproduce the above copyright +; notice, this list of conditions and the following disclaimer in the +; documentation and/or other materials provided with the distribution. +; +; THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +; ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +; LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +; A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER +; OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, +; EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR +; PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF +; LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING +; NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +; SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + + AREA |.text|, CODE, READONLY + + GET celt/arm/armopts.s + +IF OPUS_ARM_MAY_HAVE_EDSP + EXPORT celt_pitch_xcorr_edsp +ENDIF + +IF OPUS_ARM_MAY_HAVE_NEON + EXPORT celt_pitch_xcorr_neon +ENDIF + +IF OPUS_ARM_MAY_HAVE_NEON + +; Compute sum[k]=sum(x[j]*y[j+k],j=0...len-1), k=0...3 +xcorr_kernel_neon PROC + ; input: + ; r3 = int len + ; r4 = opus_val16 *x + ; r5 = opus_val16 *y + ; q0 = opus_val32 sum[4] + ; output: + ; q0 = opus_val32 sum[4] + ; preserved: r0-r3, r6-r11, d2, q4-q7, q9-q15 + ; internal usage: + ; r12 = int j + ; d3 = y_3|y_2|y_1|y_0 + ; q2 = y_B|y_A|y_9|y_8|y_7|y_6|y_5|y_4 + ; q3 = x_7|x_6|x_5|x_4|x_3|x_2|x_1|x_0 + ; q8 = scratch + ; + ; Load y[0...3] + ; This requires len>0 to always be valid (which we assert in the C code). + VLD1.16 {d5}, [r5]! + SUBS r12, r3, #8 + BLE xcorr_kernel_neon_process4 +; Process 8 samples at a time. +; This loop loads one y value more than we actually need. Therefore we have to +; stop as soon as there are 8 or fewer samples left (instead of 7), to avoid +; reading past the end of the array. +xcorr_kernel_neon_process8 + ; This loop has 19 total instructions (10 cycles to issue, minimum), with + ; - 2 cycles of ARM insrtuctions, + ; - 10 cycles of load/store/byte permute instructions, and + ; - 9 cycles of data processing instructions. + ; On a Cortex A8, we dual-issue the maximum amount (9 cycles) between the + ; latter two categories, meaning the whole loop should run in 10 cycles per + ; iteration, barring cache misses. + ; + ; Load x[0...7] + VLD1.16 {d6, d7}, [r4]! + ; Unlike VMOV, VAND is a data processsing instruction (and doesn't get + ; assembled to VMOV, like VORR would), so it dual-issues with the prior VLD1. + VAND d3, d5, d5 + SUBS r12, r12, #8 + ; Load y[4...11] + VLD1.16 {d4, d5}, [r5]! + VMLAL.S16 q0, d3, d6[0] + VEXT.16 d16, d3, d4, #1 + VMLAL.S16 q0, d4, d7[0] + VEXT.16 d17, d4, d5, #1 + VMLAL.S16 q0, d16, d6[1] + VEXT.16 d16, d3, d4, #2 + VMLAL.S16 q0, d17, d7[1] + VEXT.16 d17, d4, d5, #2 + VMLAL.S16 q0, d16, d6[2] + VEXT.16 d16, d3, d4, #3 + VMLAL.S16 q0, d17, d7[2] + VEXT.16 d17, d4, d5, #3 + VMLAL.S16 q0, d16, d6[3] + VMLAL.S16 q0, d17, d7[3] + BGT xcorr_kernel_neon_process8 +; Process 4 samples here if we have > 4 left (still reading one extra y value). +xcorr_kernel_neon_process4 + ADDS r12, r12, #4 + BLE xcorr_kernel_neon_process2 + ; Load x[0...3] + VLD1.16 d6, [r4]! + ; Use VAND since it's a data processing instruction again. + VAND d4, d5, d5 + SUB r12, r12, #4 + ; Load y[4...7] + VLD1.16 d5, [r5]! + VMLAL.S16 q0, d4, d6[0] + VEXT.16 d16, d4, d5, #1 + VMLAL.S16 q0, d16, d6[1] + VEXT.16 d16, d4, d5, #2 + VMLAL.S16 q0, d16, d6[2] + VEXT.16 d16, d4, d5, #3 + VMLAL.S16 q0, d16, d6[3] +; Process 2 samples here if we have > 2 left (still reading one extra y value). +xcorr_kernel_neon_process2 + ADDS r12, r12, #2 + BLE xcorr_kernel_neon_process1 + ; Load x[0...1] + VLD2.16 {d6[],d7[]}, [r4]! + ; Use VAND since it's a data processing instruction again. + VAND d4, d5, d5 + SUB r12, r12, #2 + ; Load y[4...5] + VLD1.32 {d5[]}, [r5]! + VMLAL.S16 q0, d4, d6 + VEXT.16 d16, d4, d5, #1 + ; Replace bottom copy of {y5,y4} in d5 with {y3,y2} from d4, using VSRI + ; instead of VEXT, since it's a data-processing instruction. + VSRI.64 d5, d4, #32 + VMLAL.S16 q0, d16, d7 +; Process 1 sample using the extra y value we loaded above. +xcorr_kernel_neon_process1 + ; Load next *x + VLD1.16 {d6[]}, [r4]! + ADDS r12, r12, #1 + ; y[0...3] are left in d5 from prior iteration(s) (if any) + VMLAL.S16 q0, d5, d6 + MOVLE pc, lr +; Now process 1 last sample, not reading ahead. + ; Load last *y + VLD1.16 {d4[]}, [r5]! + VSRI.64 d4, d5, #16 + ; Load last *x + VLD1.16 {d6[]}, [r4]! + VMLAL.S16 q0, d4, d6 + MOV pc, lr + ENDP + +; opus_val32 celt_pitch_xcorr_neon(opus_val16 *_x, opus_val16 *_y, +; opus_val32 *xcorr, int len, int max_pitch) +celt_pitch_xcorr_neon PROC + ; input: + ; r0 = opus_val16 *_x + ; r1 = opus_val16 *_y + ; r2 = opus_val32 *xcorr + ; r3 = int len + ; output: + ; r0 = int maxcorr + ; internal usage: + ; r4 = opus_val16 *x (for xcorr_kernel_neon()) + ; r5 = opus_val16 *y (for xcorr_kernel_neon()) + ; r6 = int max_pitch + ; r12 = int j + ; q15 = int maxcorr[4] (q15 is not used by xcorr_kernel_neon()) + STMFD sp!, {r4-r6, lr} + LDR r6, [sp, #16] + VMOV.S32 q15, #1 + ; if (max_pitch < 4) goto celt_pitch_xcorr_neon_process4_done + SUBS r6, r6, #4 + BLT celt_pitch_xcorr_neon_process4_done +celt_pitch_xcorr_neon_process4 + ; xcorr_kernel_neon parameters: + ; r3 = len, r4 = _x, r5 = _y, q0 = {0, 0, 0, 0} + MOV r4, r0 + MOV r5, r1 + VEOR q0, q0, q0 + ; xcorr_kernel_neon only modifies r4, r5, r12, and q0...q3. + ; So we don't save/restore any other registers. + BL xcorr_kernel_neon + SUBS r6, r6, #4 + VST1.32 {q0}, [r2]! + ; _y += 4 + ADD r1, r1, #8 + VMAX.S32 q15, q15, q0 + ; if (max_pitch < 4) goto celt_pitch_xcorr_neon_process4_done + BGE celt_pitch_xcorr_neon_process4 +; We have less than 4 sums left to compute. +celt_pitch_xcorr_neon_process4_done + ADDS r6, r6, #4 + ; Reduce maxcorr to a single value + VMAX.S32 d30, d30, d31 + VPMAX.S32 d30, d30, d30 + ; if (max_pitch <= 0) goto celt_pitch_xcorr_neon_done + BLE celt_pitch_xcorr_neon_done +; Now compute each remaining sum one at a time. +celt_pitch_xcorr_neon_process_remaining + MOV r4, r0 + MOV r5, r1 + VMOV.I32 q0, #0 + SUBS r12, r3, #8 + BLT celt_pitch_xcorr_neon_process_remaining4 +; Sum terms 8 at a time. +celt_pitch_xcorr_neon_process_remaining_loop8 + ; Load x[0...7] + VLD1.16 {q1}, [r4]! + ; Load y[0...7] + VLD1.16 {q2}, [r5]! + SUBS r12, r12, #8 + VMLAL.S16 q0, d4, d2 + VMLAL.S16 q0, d5, d3 + BGE celt_pitch_xcorr_neon_process_remaining_loop8 +; Sum terms 4 at a time. +celt_pitch_xcorr_neon_process_remaining4 + ADDS r12, r12, #4 + BLT celt_pitch_xcorr_neon_process_remaining4_done + ; Load x[0...3] + VLD1.16 {d2}, [r4]! + ; Load y[0...3] + VLD1.16 {d3}, [r5]! + SUB r12, r12, #4 + VMLAL.S16 q0, d3, d2 +celt_pitch_xcorr_neon_process_remaining4_done + ; Reduce the sum to a single value. + VADD.S32 d0, d0, d1 + VPADDL.S32 d0, d0 + ADDS r12, r12, #4 + BLE celt_pitch_xcorr_neon_process_remaining_loop_done +; Sum terms 1 at a time. +celt_pitch_xcorr_neon_process_remaining_loop1 + VLD1.16 {d2[]}, [r4]! + VLD1.16 {d3[]}, [r5]! + SUBS r12, r12, #1 + VMLAL.S16 q0, d2, d3 + BGT celt_pitch_xcorr_neon_process_remaining_loop1 +celt_pitch_xcorr_neon_process_remaining_loop_done + VST1.32 {d0[0]}, [r2]! + VMAX.S32 d30, d30, d0 + SUBS r6, r6, #1 + ; _y++ + ADD r1, r1, #2 + ; if (--max_pitch > 0) goto celt_pitch_xcorr_neon_process_remaining + BGT celt_pitch_xcorr_neon_process_remaining +celt_pitch_xcorr_neon_done + VMOV.32 r0, d30[0] + LDMFD sp!, {r4-r6, pc} + ENDP + +ENDIF + +IF OPUS_ARM_MAY_HAVE_EDSP + +; This will get used on ARMv7 devices without NEON, so it has been optimized +; to take advantage of dual-issuing where possible. +xcorr_kernel_edsp PROC + ; input: + ; r3 = int len + ; r4 = opus_val16 *_x (must be 32-bit aligned) + ; r5 = opus_val16 *_y (must be 32-bit aligned) + ; r6...r9 = opus_val32 sum[4] + ; output: + ; r6...r9 = opus_val32 sum[4] + ; preserved: r0-r5 + ; internal usage + ; r2 = int j + ; r12,r14 = opus_val16 x[4] + ; r10,r11 = opus_val16 y[4] + STMFD sp!, {r2,r4,r5,lr} + LDR r10, [r5], #4 ; Load y[0...1] + SUBS r2, r3, #4 ; j = len-4 + LDR r11, [r5], #4 ; Load y[2...3] + BLE xcorr_kernel_edsp_process4_done + LDR r12, [r4], #4 ; Load x[0...1] + ; Stall +xcorr_kernel_edsp_process4 + ; The multiplies must issue from pipeline 0, and can't dual-issue with each + ; other. Every other instruction here dual-issues with a multiply, and is + ; thus "free". There should be no stalls in the body of the loop. + SMLABB r6, r12, r10, r6 ; sum[0] = MAC16_16(sum[0],x_0,y_0) + LDR r14, [r4], #4 ; Load x[2...3] + SMLABT r7, r12, r10, r7 ; sum[1] = MAC16_16(sum[1],x_0,y_1) + SUBS r2, r2, #4 ; j-=4 + SMLABB r8, r12, r11, r8 ; sum[2] = MAC16_16(sum[2],x_0,y_2) + SMLABT r9, r12, r11, r9 ; sum[3] = MAC16_16(sum[3],x_0,y_3) + SMLATT r6, r12, r10, r6 ; sum[0] = MAC16_16(sum[0],x_1,y_1) + LDR r10, [r5], #4 ; Load y[4...5] + SMLATB r7, r12, r11, r7 ; sum[1] = MAC16_16(sum[1],x_1,y_2) + SMLATT r8, r12, r11, r8 ; sum[2] = MAC16_16(sum[2],x_1,y_3) + SMLATB r9, r12, r10, r9 ; sum[3] = MAC16_16(sum[3],x_1,y_4) + LDRGT r12, [r4], #4 ; Load x[0...1] + SMLABB r6, r14, r11, r6 ; sum[0] = MAC16_16(sum[0],x_2,y_2) + SMLABT r7, r14, r11, r7 ; sum[1] = MAC16_16(sum[1],x_2,y_3) + SMLABB r8, r14, r10, r8 ; sum[2] = MAC16_16(sum[2],x_2,y_4) + SMLABT r9, r14, r10, r9 ; sum[3] = MAC16_16(sum[3],x_2,y_5) + SMLATT r6, r14, r11, r6 ; sum[0] = MAC16_16(sum[0],x_3,y_3) + LDR r11, [r5], #4 ; Load y[6...7] + SMLATB r7, r14, r10, r7 ; sum[1] = MAC16_16(sum[1],x_3,y_4) + SMLATT r8, r14, r10, r8 ; sum[2] = MAC16_16(sum[2],x_3,y_5) + SMLATB r9, r14, r11, r9 ; sum[3] = MAC16_16(sum[3],x_3,y_6) + BGT xcorr_kernel_edsp_process4 +xcorr_kernel_edsp_process4_done + ADDS r2, r2, #4 + BLE xcorr_kernel_edsp_done + LDRH r12, [r4], #2 ; r12 = *x++ + SUBS r2, r2, #1 ; j-- + ; Stall + SMLABB r6, r12, r10, r6 ; sum[0] = MAC16_16(sum[0],x,y_0) + LDRGTH r14, [r4], #2 ; r14 = *x++ + SMLABT r7, r12, r10, r7 ; sum[1] = MAC16_16(sum[1],x,y_1) + SMLABB r8, r12, r11, r8 ; sum[2] = MAC16_16(sum[2],x,y_2) + SMLABT r9, r12, r11, r9 ; sum[3] = MAC16_16(sum[3],x,y_3) + BLE xcorr_kernel_edsp_done + SMLABT r6, r14, r10, r6 ; sum[0] = MAC16_16(sum[0],x,y_1) + SUBS r2, r2, #1 ; j-- + SMLABB r7, r14, r11, r7 ; sum[1] = MAC16_16(sum[1],x,y_2) + LDRH r10, [r5], #2 ; r10 = y_4 = *y++ + SMLABT r8, r14, r11, r8 ; sum[2] = MAC16_16(sum[2],x,y_3) + LDRGTH r12, [r4], #2 ; r12 = *x++ + SMLABB r9, r14, r10, r9 ; sum[3] = MAC16_16(sum[3],x,y_4) + BLE xcorr_kernel_edsp_done + SMLABB r6, r12, r11, r6 ; sum[0] = MAC16_16(sum[0],tmp,y_2) + CMP r2, #1 ; j-- + SMLABT r7, r12, r11, r7 ; sum[1] = MAC16_16(sum[1],tmp,y_3) + LDRH r2, [r5], #2 ; r2 = y_5 = *y++ + SMLABB r8, r12, r10, r8 ; sum[2] = MAC16_16(sum[2],tmp,y_4) + LDRGTH r14, [r4] ; r14 = *x + SMLABB r9, r12, r2, r9 ; sum[3] = MAC16_16(sum[3],tmp,y_5) + BLE xcorr_kernel_edsp_done + SMLABT r6, r14, r11, r6 ; sum[0] = MAC16_16(sum[0],tmp,y_3) + LDRH r11, [r5] ; r11 = y_6 = *y + SMLABB r7, r14, r10, r7 ; sum[1] = MAC16_16(sum[1],tmp,y_4) + SMLABB r8, r14, r2, r8 ; sum[2] = MAC16_16(sum[2],tmp,y_5) + SMLABB r9, r14, r11, r9 ; sum[3] = MAC16_16(sum[3],tmp,y_6) +xcorr_kernel_edsp_done + LDMFD sp!, {r2,r4,r5,pc} + ENDP + +celt_pitch_xcorr_edsp PROC + ; input: + ; r0 = opus_val16 *_x (must be 32-bit aligned) + ; r1 = opus_val16 *_y (only needs to be 16-bit aligned) + ; r2 = opus_val32 *xcorr + ; r3 = int len + ; output: + ; r0 = maxcorr + ; internal usage + ; r4 = opus_val16 *x + ; r5 = opus_val16 *y + ; r6 = opus_val32 sum0 + ; r7 = opus_val32 sum1 + ; r8 = opus_val32 sum2 + ; r9 = opus_val32 sum3 + ; r1 = int max_pitch + ; r12 = int j + STMFD sp!, {r4-r11, lr} + MOV r5, r1 + LDR r1, [sp, #36] + MOV r4, r0 + TST r5, #3 + ; maxcorr = 1 + MOV r0, #1 + BEQ celt_pitch_xcorr_edsp_process1u_done +; Compute one sum at the start to make y 32-bit aligned. + SUBS r12, r3, #4 + ; r14 = sum = 0 + MOV r14, #0 + LDRH r8, [r5], #2 + BLE celt_pitch_xcorr_edsp_process1u_loop4_done + LDR r6, [r4], #4 + MOV r8, r8, LSL #16 +celt_pitch_xcorr_edsp_process1u_loop4 + LDR r9, [r5], #4 + SMLABT r14, r6, r8, r14 ; sum = MAC16_16(sum, x_0, y_0) + LDR r7, [r4], #4 + SMLATB r14, r6, r9, r14 ; sum = MAC16_16(sum, x_1, y_1) + LDR r8, [r5], #4 + SMLABT r14, r7, r9, r14 ; sum = MAC16_16(sum, x_2, y_2) + SUBS r12, r12, #4 ; j-=4 + SMLATB r14, r7, r8, r14 ; sum = MAC16_16(sum, x_3, y_3) + LDRGT r6, [r4], #4 + BGT celt_pitch_xcorr_edsp_process1u_loop4 + MOV r8, r8, LSR #16 +celt_pitch_xcorr_edsp_process1u_loop4_done + ADDS r12, r12, #4 +celt_pitch_xcorr_edsp_process1u_loop1 + LDRGEH r6, [r4], #2 + ; Stall + SMLABBGE r14, r6, r8, r14 ; sum = MAC16_16(sum, *x, *y) + SUBGES r12, r12, #1 + LDRGTH r8, [r5], #2 + BGT celt_pitch_xcorr_edsp_process1u_loop1 + ; Restore _x + SUB r4, r4, r3, LSL #1 + ; Restore and advance _y + SUB r5, r5, r3, LSL #1 + ; maxcorr = max(maxcorr, sum) + CMP r0, r14 + ADD r5, r5, #2 + MOVLT r0, r14 + SUBS r1, r1, #1 + ; xcorr[i] = sum + STR r14, [r2], #4 + BLE celt_pitch_xcorr_edsp_done +celt_pitch_xcorr_edsp_process1u_done + ; if (max_pitch < 4) goto celt_pitch_xcorr_edsp_process2 + SUBS r1, r1, #4 + BLT celt_pitch_xcorr_edsp_process2 +celt_pitch_xcorr_edsp_process4 + ; xcorr_kernel_edsp parameters: + ; r3 = len, r4 = _x, r5 = _y, r6...r9 = sum[4] = {0, 0, 0, 0} + MOV r6, #0 + MOV r7, #0 + MOV r8, #0 + MOV r9, #0 + BL xcorr_kernel_edsp ; xcorr_kernel_edsp(_x, _y+i, xcorr+i, len) + ; maxcorr = max(maxcorr, sum0, sum1, sum2, sum3) + CMP r0, r6 + ; _y+=4 + ADD r5, r5, #8 + MOVLT r0, r6 + CMP r0, r7 + MOVLT r0, r7 + CMP r0, r8 + MOVLT r0, r8 + CMP r0, r9 + MOVLT r0, r9 + STMIA r2!, {r6-r9} + SUBS r1, r1, #4 + BGE celt_pitch_xcorr_edsp_process4 +celt_pitch_xcorr_edsp_process2 + ADDS r1, r1, #2 + BLT celt_pitch_xcorr_edsp_process1a + SUBS r12, r3, #4 + ; {r10, r11} = {sum0, sum1} = {0, 0} + MOV r10, #0 + MOV r11, #0 + LDR r8, [r5], #4 + BLE celt_pitch_xcorr_edsp_process2_loop_done + LDR r6, [r4], #4 + LDR r9, [r5], #4 +celt_pitch_xcorr_edsp_process2_loop4 + SMLABB r10, r6, r8, r10 ; sum0 = MAC16_16(sum0, x_0, y_0) + LDR r7, [r4], #4 + SMLABT r11, r6, r8, r11 ; sum1 = MAC16_16(sum1, x_0, y_1) + SUBS r12, r12, #4 ; j-=4 + SMLATT r10, r6, r8, r10 ; sum0 = MAC16_16(sum0, x_1, y_1) + LDR r8, [r5], #4 + SMLATB r11, r6, r9, r11 ; sum1 = MAC16_16(sum1, x_1, y_2) + LDRGT r6, [r4], #4 + SMLABB r10, r7, r9, r10 ; sum0 = MAC16_16(sum0, x_2, y_2) + SMLABT r11, r7, r9, r11 ; sum1 = MAC16_16(sum1, x_2, y_3) + SMLATT r10, r7, r9, r10 ; sum0 = MAC16_16(sum0, x_3, y_3) + LDRGT r9, [r5], #4 + SMLATB r11, r7, r8, r11 ; sum1 = MAC16_16(sum1, x_3, y_4) + BGT celt_pitch_xcorr_edsp_process2_loop4 +celt_pitch_xcorr_edsp_process2_loop_done + ADDS r12, r12, #2 + BLE celt_pitch_xcorr_edsp_process2_1 + LDR r6, [r4], #4 + ; Stall + SMLABB r10, r6, r8, r10 ; sum0 = MAC16_16(sum0, x_0, y_0) + LDR r9, [r5], #4 + SMLABT r11, r6, r8, r11 ; sum1 = MAC16_16(sum1, x_0, y_1) + SUB r12, r12, #2 + SMLATT r10, r6, r8, r10 ; sum0 = MAC16_16(sum0, x_1, y_1) + MOV r8, r9 + SMLATB r11, r6, r9, r11 ; sum1 = MAC16_16(sum1, x_1, y_2) +celt_pitch_xcorr_edsp_process2_1 + LDRH r6, [r4], #2 + ADDS r12, r12, #1 + ; Stall + SMLABB r10, r6, r8, r10 ; sum0 = MAC16_16(sum0, x_0, y_0) + LDRGTH r7, [r4], #2 + SMLABT r11, r6, r8, r11 ; sum1 = MAC16_16(sum1, x_0, y_1) + BLE celt_pitch_xcorr_edsp_process2_done + LDRH r9, [r5], #2 + SMLABT r10, r7, r8, r10 ; sum0 = MAC16_16(sum0, x_0, y_1) + SMLABB r11, r7, r9, r11 ; sum1 = MAC16_16(sum1, x_0, y_2) +celt_pitch_xcorr_edsp_process2_done + ; Restore _x + SUB r4, r4, r3, LSL #1 + ; Restore and advance _y + SUB r5, r5, r3, LSL #1 + ; maxcorr = max(maxcorr, sum0) + CMP r0, r10 + ADD r5, r5, #2 + MOVLT r0, r10 + SUB r1, r1, #2 + ; maxcorr = max(maxcorr, sum1) + CMP r0, r11 + ; xcorr[i] = sum + STR r10, [r2], #4 + MOVLT r0, r11 + STR r11, [r2], #4 +celt_pitch_xcorr_edsp_process1a + ADDS r1, r1, #1 + BLT celt_pitch_xcorr_edsp_done + SUBS r12, r3, #4 + ; r14 = sum = 0 + MOV r14, #0 + BLT celt_pitch_xcorr_edsp_process1a_loop_done + LDR r6, [r4], #4 + LDR r8, [r5], #4 + LDR r7, [r4], #4 + LDR r9, [r5], #4 +celt_pitch_xcorr_edsp_process1a_loop4 + SMLABB r14, r6, r8, r14 ; sum = MAC16_16(sum, x_0, y_0) + SUBS r12, r12, #4 ; j-=4 + SMLATT r14, r6, r8, r14 ; sum = MAC16_16(sum, x_1, y_1) + LDRGE r6, [r4], #4 + SMLABB r14, r7, r9, r14 ; sum = MAC16_16(sum, x_2, y_2) + LDRGE r8, [r5], #4 + SMLATT r14, r7, r9, r14 ; sum = MAC16_16(sum, x_3, y_3) + LDRGE r7, [r4], #4 + LDRGE r9, [r5], #4 + BGE celt_pitch_xcorr_edsp_process1a_loop4 +celt_pitch_xcorr_edsp_process1a_loop_done + ADDS r12, r12, #2 + LDRGE r6, [r4], #4 + LDRGE r8, [r5], #4 + ; Stall + SMLABBGE r14, r6, r8, r14 ; sum = MAC16_16(sum, x_0, y_0) + SUBGE r12, r12, #2 + SMLATTGE r14, r6, r8, r14 ; sum = MAC16_16(sum, x_1, y_1) + ADDS r12, r12, #1 + LDRGEH r6, [r4], #2 + LDRGEH r8, [r5], #2 + ; Stall + SMLABBGE r14, r6, r8, r14 ; sum = MAC16_16(sum, *x, *y) + ; maxcorr = max(maxcorr, sum) + CMP r0, r14 + ; xcorr[i] = sum + STR r14, [r2], #4 + MOVLT r0, r14 +celt_pitch_xcorr_edsp_done + LDMFD sp!, {r4-r11, pc} + ENDP + +ENDIF + +END diff --git a/code/opus-1.1/celt/arm/fixed_armv4.h b/code/opus-1.1/celt/arm/fixed_armv4.h new file mode 100644 index 0000000000..b690bc8cea --- /dev/null +++ b/code/opus-1.1/celt/arm/fixed_armv4.h @@ -0,0 +1,76 @@ +/* Copyright (C) 2013 Xiph.Org Foundation and contributors */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifndef FIXED_ARMv4_H +#define FIXED_ARMv4_H + +/** 16x32 multiplication, followed by a 16-bit shift right. Results fits in 32 bits */ +#undef MULT16_32_Q16 +static OPUS_INLINE opus_val32 MULT16_32_Q16_armv4(opus_val16 a, opus_val32 b) +{ + unsigned rd_lo; + int rd_hi; + __asm__( + "#MULT16_32_Q16\n\t" + "smull %0, %1, %2, %3\n\t" + : "=&r"(rd_lo), "=&r"(rd_hi) + : "%r"(b),"r"(a<<16) + ); + return rd_hi; +} +#define MULT16_32_Q16(a, b) (MULT16_32_Q16_armv4(a, b)) + + +/** 16x32 multiplication, followed by a 15-bit shift right. Results fits in 32 bits */ +#undef MULT16_32_Q15 +static OPUS_INLINE opus_val32 MULT16_32_Q15_armv4(opus_val16 a, opus_val32 b) +{ + unsigned rd_lo; + int rd_hi; + __asm__( + "#MULT16_32_Q15\n\t" + "smull %0, %1, %2, %3\n\t" + : "=&r"(rd_lo), "=&r"(rd_hi) + : "%r"(b), "r"(a<<16) + ); + /*We intentionally don't OR in the high bit of rd_lo for speed.*/ + return rd_hi<<1; +} +#define MULT16_32_Q15(a, b) (MULT16_32_Q15_armv4(a, b)) + + +/** 16x32 multiply, followed by a 15-bit shift right and 32-bit add. + b must fit in 31 bits. + Result fits in 32 bits. */ +#undef MAC16_32_Q15 +#define MAC16_32_Q15(c, a, b) ADD32(c, MULT16_32_Q15(a, b)) + + +/** 32x32 multiplication, followed by a 31-bit shift right. Results fits in 32 bits */ +#undef MULT32_32_Q31 +#define MULT32_32_Q31(a,b) (opus_val32)((((opus_int64)(a)) * ((opus_int64)(b)))>>31) + +#endif diff --git a/code/opus-1.1/celt/arm/fixed_armv5e.h b/code/opus-1.1/celt/arm/fixed_armv5e.h new file mode 100644 index 0000000000..1194a7d3ec --- /dev/null +++ b/code/opus-1.1/celt/arm/fixed_armv5e.h @@ -0,0 +1,116 @@ +/* Copyright (C) 2007-2009 Xiph.Org Foundation + Copyright (C) 2003-2008 Jean-Marc Valin + Copyright (C) 2007-2008 CSIRO + Copyright (C) 2013 Parrot */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifndef FIXED_ARMv5E_H +#define FIXED_ARMv5E_H + +#include "fixed_armv4.h" + +/** 16x32 multiplication, followed by a 16-bit shift right. Results fits in 32 bits */ +#undef MULT16_32_Q16 +static OPUS_INLINE opus_val32 MULT16_32_Q16_armv5e(opus_val16 a, opus_val32 b) +{ + int res; + __asm__( + "#MULT16_32_Q16\n\t" + "smulwb %0, %1, %2\n\t" + : "=r"(res) + : "r"(b),"r"(a) + ); + return res; +} +#define MULT16_32_Q16(a, b) (MULT16_32_Q16_armv5e(a, b)) + + +/** 16x32 multiplication, followed by a 15-bit shift right. Results fits in 32 bits */ +#undef MULT16_32_Q15 +static OPUS_INLINE opus_val32 MULT16_32_Q15_armv5e(opus_val16 a, opus_val32 b) +{ + int res; + __asm__( + "#MULT16_32_Q15\n\t" + "smulwb %0, %1, %2\n\t" + : "=r"(res) + : "r"(b), "r"(a) + ); + return res<<1; +} +#define MULT16_32_Q15(a, b) (MULT16_32_Q15_armv5e(a, b)) + + +/** 16x32 multiply, followed by a 15-bit shift right and 32-bit add. + b must fit in 31 bits. + Result fits in 32 bits. */ +#undef MAC16_32_Q15 +static OPUS_INLINE opus_val32 MAC16_32_Q15_armv5e(opus_val32 c, opus_val16 a, + opus_val32 b) +{ + int res; + __asm__( + "#MAC16_32_Q15\n\t" + "smlawb %0, %1, %2, %3;\n" + : "=r"(res) + : "r"(b<<1), "r"(a), "r"(c) + ); + return res; +} +#define MAC16_32_Q15(c, a, b) (MAC16_32_Q15_armv5e(c, a, b)) + +/** 16x16 multiply-add where the result fits in 32 bits */ +#undef MAC16_16 +static OPUS_INLINE opus_val32 MAC16_16_armv5e(opus_val32 c, opus_val16 a, + opus_val16 b) +{ + int res; + __asm__( + "#MAC16_16\n\t" + "smlabb %0, %1, %2, %3;\n" + : "=r"(res) + : "r"(a), "r"(b), "r"(c) + ); + return res; +} +#define MAC16_16(c, a, b) (MAC16_16_armv5e(c, a, b)) + +/** 16x16 multiplication where the result fits in 32 bits */ +#undef MULT16_16 +static OPUS_INLINE opus_val32 MULT16_16_armv5e(opus_val16 a, opus_val16 b) +{ + int res; + __asm__( + "#MULT16_16\n\t" + "smulbb %0, %1, %2;\n" + : "=r"(res) + : "r"(a), "r"(b) + ); + return res; +} +#define MULT16_16(a, b) (MULT16_16_armv5e(a, b)) + +#endif diff --git a/code/opus-1.1/celt/arm/kiss_fft_armv4.h b/code/opus-1.1/celt/arm/kiss_fft_armv4.h new file mode 100644 index 0000000000..e4faad6f2b --- /dev/null +++ b/code/opus-1.1/celt/arm/kiss_fft_armv4.h @@ -0,0 +1,121 @@ +/*Copyright (c) 2013, Xiph.Org Foundation and contributors. + + All rights reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE.*/ + +#ifndef KISS_FFT_ARMv4_H +#define KISS_FFT_ARMv4_H + +#if !defined(KISS_FFT_GUTS_H) +#error "This file should only be included from _kiss_fft_guts.h" +#endif + +#ifdef FIXED_POINT + +#undef C_MUL +#define C_MUL(m,a,b) \ + do{ \ + int br__; \ + int bi__; \ + int tt__; \ + __asm__ __volatile__( \ + "#C_MUL\n\t" \ + "ldrsh %[br], [%[bp], #0]\n\t" \ + "ldm %[ap], {r0,r1}\n\t" \ + "ldrsh %[bi], [%[bp], #2]\n\t" \ + "smull %[tt], %[mi], r1, %[br]\n\t" \ + "smlal %[tt], %[mi], r0, %[bi]\n\t" \ + "rsb %[bi], %[bi], #0\n\t" \ + "smull %[br], %[mr], r0, %[br]\n\t" \ + "mov %[tt], %[tt], lsr #15\n\t" \ + "smlal %[br], %[mr], r1, %[bi]\n\t" \ + "orr %[mi], %[tt], %[mi], lsl #17\n\t" \ + "mov %[br], %[br], lsr #15\n\t" \ + "orr %[mr], %[br], %[mr], lsl #17\n\t" \ + : [mr]"=r"((m).r), [mi]"=r"((m).i), \ + [br]"=&r"(br__), [bi]"=r"(bi__), [tt]"=r"(tt__) \ + : [ap]"r"(&(a)), [bp]"r"(&(b)) \ + : "r0", "r1" \ + ); \ + } \ + while(0) + +#undef C_MUL4 +#define C_MUL4(m,a,b) \ + do{ \ + int br__; \ + int bi__; \ + int tt__; \ + __asm__ __volatile__( \ + "#C_MUL4\n\t" \ + "ldrsh %[br], [%[bp], #0]\n\t" \ + "ldm %[ap], {r0,r1}\n\t" \ + "ldrsh %[bi], [%[bp], #2]\n\t" \ + "smull %[tt], %[mi], r1, %[br]\n\t" \ + "smlal %[tt], %[mi], r0, %[bi]\n\t" \ + "rsb %[bi], %[bi], #0\n\t" \ + "smull %[br], %[mr], r0, %[br]\n\t" \ + "mov %[tt], %[tt], lsr #17\n\t" \ + "smlal %[br], %[mr], r1, %[bi]\n\t" \ + "orr %[mi], %[tt], %[mi], lsl #15\n\t" \ + "mov %[br], %[br], lsr #17\n\t" \ + "orr %[mr], %[br], %[mr], lsl #15\n\t" \ + : [mr]"=r"((m).r), [mi]"=r"((m).i), \ + [br]"=&r"(br__), [bi]"=r"(bi__), [tt]"=r"(tt__) \ + : [ap]"r"(&(a)), [bp]"r"(&(b)) \ + : "r0", "r1" \ + ); \ + } \ + while(0) + +#undef C_MULC +#define C_MULC(m,a,b) \ + do{ \ + int br__; \ + int bi__; \ + int tt__; \ + __asm__ __volatile__( \ + "#C_MULC\n\t" \ + "ldrsh %[br], [%[bp], #0]\n\t" \ + "ldm %[ap], {r0,r1}\n\t" \ + "ldrsh %[bi], [%[bp], #2]\n\t" \ + "smull %[tt], %[mr], r0, %[br]\n\t" \ + "smlal %[tt], %[mr], r1, %[bi]\n\t" \ + "rsb %[bi], %[bi], #0\n\t" \ + "smull %[br], %[mi], r1, %[br]\n\t" \ + "mov %[tt], %[tt], lsr #15\n\t" \ + "smlal %[br], %[mi], r0, %[bi]\n\t" \ + "orr %[mr], %[tt], %[mr], lsl #17\n\t" \ + "mov %[br], %[br], lsr #15\n\t" \ + "orr %[mi], %[br], %[mi], lsl #17\n\t" \ + : [mr]"=r"((m).r), [mi]"=r"((m).i), \ + [br]"=&r"(br__), [bi]"=r"(bi__), [tt]"=r"(tt__) \ + : [ap]"r"(&(a)), [bp]"r"(&(b)) \ + : "r0", "r1" \ + ); \ + } \ + while(0) + +#endif /* FIXED_POINT */ + +#endif /* KISS_FFT_ARMv4_H */ diff --git a/code/opus-1.1/celt/arm/kiss_fft_armv5e.h b/code/opus-1.1/celt/arm/kiss_fft_armv5e.h new file mode 100644 index 0000000000..9eca183d77 --- /dev/null +++ b/code/opus-1.1/celt/arm/kiss_fft_armv5e.h @@ -0,0 +1,118 @@ +/*Copyright (c) 2013, Xiph.Org Foundation and contributors. + + All rights reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE.*/ + +#ifndef KISS_FFT_ARMv5E_H +#define KISS_FFT_ARMv5E_H + +#if !defined(KISS_FFT_GUTS_H) +#error "This file should only be included from _kiss_fft_guts.h" +#endif + +#ifdef FIXED_POINT + +#if defined(__thumb__)||defined(__thumb2__) +#define LDRD_CONS "Q" +#else +#define LDRD_CONS "Uq" +#endif + +#undef C_MUL +#define C_MUL(m,a,b) \ + do{ \ + int mr1__; \ + int mr2__; \ + int mi__; \ + long long aval__; \ + int bval__; \ + __asm__( \ + "#C_MUL\n\t" \ + "ldrd %[aval], %H[aval], %[ap]\n\t" \ + "ldr %[bval], %[bp]\n\t" \ + "smulwb %[mi], %H[aval], %[bval]\n\t" \ + "smulwb %[mr1], %[aval], %[bval]\n\t" \ + "smulwt %[mr2], %H[aval], %[bval]\n\t" \ + "smlawt %[mi], %[aval], %[bval], %[mi]\n\t" \ + : [mr1]"=r"(mr1__), [mr2]"=r"(mr2__), [mi]"=r"(mi__), \ + [aval]"=&r"(aval__), [bval]"=r"(bval__) \ + : [ap]LDRD_CONS(a), [bp]"m"(b) \ + ); \ + (m).r = SHL32(SUB32(mr1__, mr2__), 1); \ + (m).i = SHL32(mi__, 1); \ + } \ + while(0) + +#undef C_MUL4 +#define C_MUL4(m,a,b) \ + do{ \ + int mr1__; \ + int mr2__; \ + int mi__; \ + long long aval__; \ + int bval__; \ + __asm__( \ + "#C_MUL4\n\t" \ + "ldrd %[aval], %H[aval], %[ap]\n\t" \ + "ldr %[bval], %[bp]\n\t" \ + "smulwb %[mi], %H[aval], %[bval]\n\t" \ + "smulwb %[mr1], %[aval], %[bval]\n\t" \ + "smulwt %[mr2], %H[aval], %[bval]\n\t" \ + "smlawt %[mi], %[aval], %[bval], %[mi]\n\t" \ + : [mr1]"=r"(mr1__), [mr2]"=r"(mr2__), [mi]"=r"(mi__), \ + [aval]"=&r"(aval__), [bval]"=r"(bval__) \ + : [ap]LDRD_CONS(a), [bp]"m"(b) \ + ); \ + (m).r = SHR32(SUB32(mr1__, mr2__), 1); \ + (m).i = SHR32(mi__, 1); \ + } \ + while(0) + +#undef C_MULC +#define C_MULC(m,a,b) \ + do{ \ + int mr__; \ + int mi1__; \ + int mi2__; \ + long long aval__; \ + int bval__; \ + __asm__( \ + "#C_MULC\n\t" \ + "ldrd %[aval], %H[aval], %[ap]\n\t" \ + "ldr %[bval], %[bp]\n\t" \ + "smulwb %[mr], %[aval], %[bval]\n\t" \ + "smulwb %[mi1], %H[aval], %[bval]\n\t" \ + "smulwt %[mi2], %[aval], %[bval]\n\t" \ + "smlawt %[mr], %H[aval], %[bval], %[mr]\n\t" \ + : [mr]"=r"(mr__), [mi1]"=r"(mi1__), [mi2]"=r"(mi2__), \ + [aval]"=&r"(aval__), [bval]"=r"(bval__) \ + : [ap]LDRD_CONS(a), [bp]"m"(b) \ + ); \ + (m).r = SHL32(mr__, 1); \ + (m).i = SHL32(SUB32(mi1__, mi2__), 1); \ + } \ + while(0) + +#endif /* FIXED_POINT */ + +#endif /* KISS_FFT_GUTS_H */ diff --git a/code/opus-1.1/celt/arm/pitch_arm.h b/code/opus-1.1/celt/arm/pitch_arm.h new file mode 100644 index 0000000000..a07f8ac2fa --- /dev/null +++ b/code/opus-1.1/celt/arm/pitch_arm.h @@ -0,0 +1,57 @@ +/* Copyright (c) 2010 Xiph.Org Foundation + * Copyright (c) 2013 Parrot */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#if !defined(PITCH_ARM_H) +# define PITCH_ARM_H + +# include "armcpu.h" + +# if defined(FIXED_POINT) + +# if defined(OPUS_ARM_MAY_HAVE_NEON) +opus_val32 celt_pitch_xcorr_neon(const opus_val16 *_x, const opus_val16 *_y, + opus_val32 *xcorr, int len, int max_pitch); +# endif + +# if defined(OPUS_ARM_MAY_HAVE_MEDIA) +# define celt_pitch_xcorr_media MAY_HAVE_EDSP(celt_pitch_xcorr) +# endif + +# if defined(OPUS_ARM_MAY_HAVE_EDSP) +opus_val32 celt_pitch_xcorr_edsp(const opus_val16 *_x, const opus_val16 *_y, + opus_val32 *xcorr, int len, int max_pitch); +# endif + +# if !defined(OPUS_HAVE_RTCD) +# define OVERRIDE_PITCH_XCORR (1) +# define celt_pitch_xcorr(_x, _y, xcorr, len, max_pitch, arch) \ + ((void)(arch),PRESUME_NEON(celt_pitch_xcorr)(_x, _y, xcorr, len, max_pitch)) +# endif + +# endif + +#endif diff --git a/code/opus-1.0.2/celt/bands.c b/code/opus-1.1/celt/bands.c similarity index 54% rename from code/opus-1.0.2/celt/bands.c rename to code/opus-1.1/celt/bands.c index 3be543c3f2..cce56e2f6e 100644 --- a/code/opus-1.0.2/celt/bands.c +++ b/code/opus-1.1/celt/bands.c @@ -40,6 +40,23 @@ #include "os_support.h" #include "mathops.h" #include "rate.h" +#include "quant_bands.h" +#include "pitch.h" + +int hysteresis_decision(opus_val16 val, const opus_val16 *thresholds, const opus_val16 *hysteresis, int N, int prev) +{ + int i; + for (i=0;iprev && val < thresholds[prev]+hysteresis[prev]) + i=prev; + if (i thresholds[prev-1]-hysteresis[prev-1]) + i=prev; + return i; +} opus_uint32 celt_lcg_rand(opus_uint32 seed) { @@ -172,7 +189,8 @@ void normalise_bands(const CELTMode *m, const celt_sig * OPUS_RESTRICT freq, cel #endif /* FIXED_POINT */ /* De-normalise the energy to produce the synthesis from the unit-energy bands */ -void denormalise_bands(const CELTMode *m, const celt_norm * OPUS_RESTRICT X, celt_sig * OPUS_RESTRICT freq, const celt_ener *bandE, int end, int C, int M) +void denormalise_bands(const CELTMode *m, const celt_norm * OPUS_RESTRICT X, + celt_sig * OPUS_RESTRICT freq, const opus_val16 *bandLogE, int start, int end, int C, int M) { int i, c, N; const opus_int16 *eBands = m->eBands; @@ -182,18 +200,55 @@ void denormalise_bands(const CELTMode *m, const celt_norm * OPUS_RESTRICT X, cel celt_sig * OPUS_RESTRICT f; const celt_norm * OPUS_RESTRICT x; f = freq+c*N; - x = X+c*N; - for (i=0;inbEBands],1); + opus_val16 g; + opus_val16 lg; +#ifdef FIXED_POINT + int shift; +#endif j=M*eBands[i]; band_end = M*eBands[i+1]; + lg = ADD16(bandLogE[i+c*m->nbEBands], SHL16((opus_val16)eMeans[i],6)); +#ifndef FIXED_POINT + g = celt_exp2(lg); +#else + /* Handle the integer part of the log energy */ + shift = 16-(lg>>DB_SHIFT); + if (shift>31) + { + shift=0; + g=0; + } else { + /* Handle the fractional part. */ + g = celt_exp2_frac(lg&((1<0); /*M*(eBands[end]-eBands[end-1]) <= 8 assures this*/ + celt_assert(nbBands>0); /* end has to be non-zero */ sum /= nbBands; /* Recursive averaging */ sum = (sum+*average)>>1; @@ -483,50 +534,6 @@ int spreading_decision(const CELTMode *m, celt_norm *X, int *average, return decision; } -#ifdef MEASURE_NORM_MSE - -float MSE[30] = {0}; -int nbMSEBands = 0; -int MSECount[30] = {0}; - -void dump_norm_mse(void) -{ - int i; - for (i=0;inbEBands;i++) - { - int j; - int c; - float g; - if (bandE0[i]<10 || (C==2 && bandE0[i+m->nbEBands]<1)) - continue; - c=0; do { - g = bandE[i+c*m->nbEBands]/(1e-15+bandE0[i+c*m->nbEBands]); - for (j=M*m->eBands[i];jeBands[i+1];j++) - MSE[i] += (g*X[j+c*N]-X0[j+c*N])*(g*X[j+c*N]-X0[j+c*N]); - } while (++cnbEBands; -} - -#endif - /* Indexing table for converting from natural Hadamard to ordery Hadamard This is essentially a bit-reversed Gray, on top of which we've added an inversion of the order because we want the DC at the end rather than @@ -629,289 +636,301 @@ static int compute_qn(int N, int b, int offset, int pulse_cap, int stereo) return qn; } -/* This function is responsible for encoding and decoding a band for both - the mono and stereo case. Even in the mono case, it can split the band - in two and transmit the energy difference with the two half-bands. It - can be called recursively so bands can end up being split in 8 parts. */ -static unsigned quant_band(int encode, const CELTMode *m, int i, celt_norm *X, celt_norm *Y, - int N, int b, int spread, int B, int intensity, int tf_change, celt_norm *lowband, ec_ctx *ec, - opus_int32 *remaining_bits, int LM, celt_norm *lowband_out, const celt_ener *bandE, int level, - opus_uint32 *seed, opus_val16 gain, celt_norm *lowband_scratch, int fill) +struct band_ctx { + int encode; + const CELTMode *m; + int i; + int intensity; + int spread; + int tf_change; + ec_ctx *ec; + opus_int32 remaining_bits; + const celt_ener *bandE; + opus_uint32 seed; +}; + +struct split_ctx { + int inv; + int imid; + int iside; + int delta; + int itheta; + int qalloc; +}; + +static void compute_theta(struct band_ctx *ctx, struct split_ctx *sctx, + celt_norm *X, celt_norm *Y, int N, int *b, int B, int B0, + int LM, + int stereo, int *fill) { - const unsigned char *cache; - int q; - int curr_bits; - int stereo, split; - int imid=0, iside=0; - int N0=N; - int N_B=N; - int N_B0; - int B0=B; - int time_divide=0; - int recombine=0; - int inv = 0; - opus_val16 mid=0, side=0; - int longBlocks; - unsigned cm=0; -#ifdef RESYNTH - int resynth = 1; -#else - int resynth = !encode; -#endif + int qn; + int itheta=0; + int delta; + int imid, iside; + int qalloc; + int pulse_cap; + int offset; + opus_int32 tell; + int inv=0; + int encode; + const CELTMode *m; + int i; + int intensity; + ec_ctx *ec; + const celt_ener *bandE; + + encode = ctx->encode; + m = ctx->m; + i = ctx->i; + intensity = ctx->intensity; + ec = ctx->ec; + bandE = ctx->bandE; + + /* Decide on the resolution to give to the split parameter theta */ + pulse_cap = m->logN[i]+LM*(1<>1) - (stereo&&N==2 ? QTHETA_OFFSET_TWOPHASE : QTHETA_OFFSET); + qn = compute_qn(N, *b, offset, pulse_cap, stereo); + if (stereo && i>=intensity) + qn = 1; + if (encode) + { + /* theta is the atan() of the ratio between the (normalized) + side and mid. With just that parameter, we can re-scale both + mid and side because we know that 1) they have unit norm and + 2) they are orthogonal. */ + itheta = stereo_itheta(X, Y, stereo, N); + } + tell = ec_tell_frac(ec); + if (qn!=1) + { + if (encode) + itheta = (itheta*qn+8192)>>14; - longBlocks = B0==1; + /* Entropy coding of the angle. We use a uniform pdf for the + time split, a step for stereo, and a triangular one for the rest. */ + if (stereo && N>2) + { + int p0 = 3; + int x = itheta; + int x0 = qn/2; + int ft = p0*(x0+1) + x0; + /* Use a probability of p0 up to itheta=8192 and then use 1 after */ + if (encode) + { + ec_encode(ec,x<=x0?p0*x:(x-1-x0)+(x0+1)*p0,x<=x0?p0*(x+1):(x-x0)+(x0+1)*p0,ft); + } else { + int fs; + fs=ec_decode(ec,ft); + if (fs<(x0+1)*p0) + x=fs/p0; + else + x=x0+1+(fs-(x0+1)*p0); + ec_dec_update(ec,x<=x0?p0*x:(x-1-x0)+(x0+1)*p0,x<=x0?p0*(x+1):(x-x0)+(x0+1)*p0,ft); + itheta = x; + } + } else if (B0>1 || stereo) { + /* Uniform pdf */ + if (encode) + ec_enc_uint(ec, itheta, qn+1); + else + itheta = ec_dec_uint(ec, qn+1); + } else { + int fs=1, ft; + ft = ((qn>>1)+1)*((qn>>1)+1); + if (encode) + { + int fl; - N_B /= B; - N_B0 = N_B; + fs = itheta <= (qn>>1) ? itheta + 1 : qn + 1 - itheta; + fl = itheta <= (qn>>1) ? itheta*(itheta + 1)>>1 : + ft - ((qn + 1 - itheta)*(qn + 2 - itheta)>>1); - split = stereo = Y != NULL; + ec_encode(ec, fl, fl+fs, ft); + } else { + /* Triangular pdf */ + int fl=0; + int fm; + fm = ec_decode(ec, ft); - /* Special case for one sample */ - if (N==1) - { - int c; - celt_norm *x = X; - c=0; do { - int sign=0; - if (*remaining_bits>=1<>1)*((qn>>1) + 1)>>1)) { - sign = x[0]<0; - ec_enc_bits(ec, sign, 1); - } else { - sign = ec_dec_bits(ec, 1); + itheta = (isqrt32(8*(opus_uint32)fm + 1) - 1)>>1; + fs = itheta + 1; + fl = itheta*(itheta + 1)>>1; + } + else + { + itheta = (2*(qn + 1) + - isqrt32(8*(opus_uint32)(ft - fm - 1) + 1))>>1; + fs = qn + 1 - itheta; + fl = ft - ((qn + 1 - itheta)*(qn + 2 - itheta)>>1); } - *remaining_bits -= 1<0) - recombine = tf_change; - /* Band recombining to increase frequency resolution */ - if (lowband && (recombine || ((N_B&1) == 0 && tf_change<0) || B0>1)) - { - int j; - for (j=0;j>k, 1<>k, 1<>4]<<2; + if (itheta==0) + intensity_stereo(m, X, Y, bandE, i, N); + else + stereo_split(X, Y, N); } - B>>=recombine; - N_B<<=recombine; - - /* Increasing the time resolution */ - while ((N_B&1) == 0 && tf_change<0) + /* NOTE: Renormalising X and Y *may* help fixed-point a bit at very high rate. + Let's do that at higher complexity */ + } else if (stereo) { + if (encode) { - if (encode) - haar1(X, N_B, B); - if (lowband) - haar1(lowband, N_B, B); - fill |= fill<>= 1; - time_divide++; - tf_change++; + inv = itheta > 8192; + if (inv) + { + int j; + for (j=0;j1) + if (*b>2<remaining_bits > 2<>recombine, B0<>recombine, B0<cache.bits + m->cache.index[(LM+1)*m->nbEBands+i]; - if (!stereo && LM != -1 && b > cache[cache[0]]+12 && N>2) + if (itheta == 0) { - N >>= 1; - Y = X+N; - split = 1; - LM -= 1; - if (B==1) - fill = (fill&1)|(fill<<1); - B = (B+1)>>1; + imid = 32767; + iside = 0; + *fill &= (1<inv = inv; + sctx->imid = imid; + sctx->iside = iside; + sctx->delta = delta; + sctx->itheta = itheta; + sctx->qalloc = qalloc; +} +static unsigned quant_band_n1(struct band_ctx *ctx, celt_norm *X, celt_norm *Y, int b, + celt_norm *lowband_out) +{ +#ifdef RESYNTH + int resynth = 1; +#else + int resynth = !ctx->encode; +#endif + int c; + int stereo; + celt_norm *x = X; + int encode; + ec_ctx *ec; - /* Decide on the resolution to give to the split parameter theta */ - pulse_cap = m->logN[i]+LM*(1<>1) - (stereo&&N==2 ? QTHETA_OFFSET_TWOPHASE : QTHETA_OFFSET); - qn = compute_qn(N, b, offset, pulse_cap, stereo); - if (stereo && i>=intensity) - qn = 1; - if (encode) - { - /* theta is the atan() of the ratio between the (normalized) - side and mid. With just that parameter, we can re-scale both - mid and side because we know that 1) they have unit norm and - 2) they are orthogonal. */ - itheta = stereo_itheta(X, Y, stereo, N); - } - tell = ec_tell_frac(ec); - if (qn!=1) + encode = ctx->encode; + ec = ctx->ec; + + stereo = Y != NULL; + c=0; do { + int sign=0; + if (ctx->remaining_bits>=1<>14; - - /* Entropy coding of the angle. We use a uniform pdf for the - time split, a step for stereo, and a triangular one for the rest. */ - if (stereo && N>2) { - int p0 = 3; - int x = itheta; - int x0 = qn/2; - int ft = p0*(x0+1) + x0; - /* Use a probability of p0 up to itheta=8192 and then use 1 after */ - if (encode) - { - ec_encode(ec,x<=x0?p0*x:(x-1-x0)+(x0+1)*p0,x<=x0?p0*(x+1):(x-x0)+(x0+1)*p0,ft); - } else { - int fs; - fs=ec_decode(ec,ft); - if (fs<(x0+1)*p0) - x=fs/p0; - else - x=x0+1+(fs-(x0+1)*p0); - ec_dec_update(ec,x<=x0?p0*x:(x-1-x0)+(x0+1)*p0,x<=x0?p0*(x+1):(x-x0)+(x0+1)*p0,ft); - itheta = x; - } - } else if (B0>1 || stereo) { - /* Uniform pdf */ - if (encode) - ec_enc_uint(ec, itheta, qn+1); - else - itheta = ec_dec_uint(ec, qn+1); + sign = x[0]<0; + ec_enc_bits(ec, sign, 1); } else { - int fs=1, ft; - ft = ((qn>>1)+1)*((qn>>1)+1); - if (encode) - { - int fl; - - fs = itheta <= (qn>>1) ? itheta + 1 : qn + 1 - itheta; - fl = itheta <= (qn>>1) ? itheta*(itheta + 1)>>1 : - ft - ((qn + 1 - itheta)*(qn + 2 - itheta)>>1); + sign = ec_dec_bits(ec, 1); + } + ctx->remaining_bits -= 1<encode; +#endif + celt_norm *Y=NULL; + int encode; + const CELTMode *m; + int i; + int spread; + ec_ctx *ec; - if (fm < ((qn>>1)*((qn>>1) + 1)>>1)) - { - itheta = (isqrt32(8*(opus_uint32)fm + 1) - 1)>>1; - fs = itheta + 1; - fl = itheta*(itheta + 1)>>1; - } - else - { - itheta = (2*(qn + 1) - - isqrt32(8*(opus_uint32)(ft - fm - 1) + 1))>>1; - fs = qn + 1 - itheta; - fl = ft - ((qn + 1 - itheta)*(qn + 2 - itheta)>>1); - } + encode = ctx->encode; + m = ctx->m; + i = ctx->i; + spread = ctx->spread; + ec = ctx->ec; - ec_dec_update(ec, fl, fl+fs, ft); - } - } - itheta = (opus_int32)itheta*16384/qn; - if (encode && stereo) - { - if (itheta==0) - intensity_stereo(m, X, Y, bandE, i, N); - else - stereo_split(X, Y, N); - } - /* NOTE: Renormalising X and Y *may* help fixed-point a bit at very high rate. - Let's do that at higher complexity */ - } else if (stereo) { - if (encode) - { - inv = itheta > 8192; - if (inv) - { - int j; - for (j=0;j2< 2<cache.bits + m->cache.index[(LM+1)*m->nbEBands+i]; + if (LM != -1 && b > cache[cache[0]]+12 && N>2) + { + int mbits, sbits, delta; + int itheta; + int qalloc; + struct split_ctx sctx; + celt_norm *next_lowband2=NULL; + opus_int32 rebalance; - orig_fill = fill; - if (itheta == 0) - { - imid = 32767; - iside = 0; - fill &= (1<>= 1; + Y = X+N; + LM -= 1; + if (B==1) + fill = (fill&1)|(fill<<1); + B = (B+1)>>1; + compute_theta(ctx, &sctx, X, Y, N, &b, B, B0, + LM, 0, &fill); + imid = sctx.imid; + iside = sctx.iside; + delta = sctx.delta; + itheta = sctx.itheta; + qalloc = sctx.qalloc; #ifdef FIXED_POINT mid = imid; side = iside; @@ -920,136 +939,59 @@ static unsigned quant_band(int encode, const CELTMode *m, int i, celt_norm *X, c side = (1.f/32768)*iside; #endif - /* This is a special case for N=2 that only works for stereo and takes - advantage of the fact that mid and side are orthogonal to encode - the side with just one bit. */ - if (N==2 && stereo) + /* Give more bits to low-energy MDCTs than they would otherwise deserve */ + if (B0>1 && (itheta&0x3fff)) { - int c; - int sign=0; - celt_norm *x2, *y2; - mbits = b; - sbits = 0; - /* Only need one bit for the side */ - if (itheta != 0 && itheta != 16384) - sbits = 1< 8192; - *remaining_bits -= qalloc+sbits; - - x2 = c ? Y : X; - y2 = c ? X : Y; - if (sbits) - { - if (encode) - { - /* Here we only need to encode a sign for the side */ - sign = x2[0]*y2[1] - x2[1]*y2[0] < 0; - ec_enc_bits(ec, sign, 1); - } else { - sign = ec_dec_bits(ec, 1); - } - } - sign = 1-2*sign; - /* We use orig_fill here because we want to fold the side, but if - itheta==16384, we'll have cleared the low bits of fill. */ - cm = quant_band(encode, m, i, x2, NULL, N, mbits, spread, B, intensity, tf_change, lowband, ec, remaining_bits, LM, lowband_out, NULL, level, seed, gain, lowband_scratch, orig_fill); - /* We don't split N=2 bands, so cm is either 1 or 0 (for a fold-collapse), - and there's no need to worry about mixing with the other channel. */ - y2[0] = -sign*x2[1]; - y2[1] = sign*x2[0]; - if (resynth) - { - celt_norm tmp; - X[0] = MULT16_16_Q15(mid, X[0]); - X[1] = MULT16_16_Q15(mid, X[1]); - Y[0] = MULT16_16_Q15(side, Y[0]); - Y[1] = MULT16_16_Q15(side, Y[1]); - tmp = X[0]; - X[0] = SUB16(tmp,Y[0]); - Y[0] = ADD16(tmp,Y[0]); - tmp = X[1]; - X[1] = SUB16(tmp,Y[1]); - Y[1] = ADD16(tmp,Y[1]); - } - } else { - /* "Normal" split code */ - celt_norm *next_lowband2=NULL; - celt_norm *next_lowband_out1=NULL; - int next_level=0; - opus_int32 rebalance; - - /* Give more bits to low-energy MDCTs than they would otherwise deserve */ - if (B0>1 && !stereo && (itheta&0x3fff)) - { - if (itheta > 8192) - /* Rough approximation for pre-echo masking */ - delta -= delta>>(4-LM); - else - /* Corresponds to a forward-masking slope of 1.5 dB per 10 ms */ - delta = IMIN(0, delta + (N<>(5-LM))); - } - mbits = IMAX(0, IMIN(b, (b-delta)/2)); - sbits = b-mbits; - *remaining_bits -= qalloc; - - if (lowband && !stereo) - next_lowband2 = lowband+N; /* >32-bit split case */ - - /* Only stereo needs to pass on lowband_out. Otherwise, it's - handled at the end */ - if (stereo) - next_lowband_out1 = lowband_out; + if (itheta > 8192) + /* Rough approximation for pre-echo masking */ + delta -= delta>>(4-LM); else - next_level = level+1; - - rebalance = *remaining_bits; - if (mbits >= sbits) - { - /* In stereo mode, we do not apply a scaling to the mid because we need the normalized - mid for folding later */ - cm = quant_band(encode, m, i, X, NULL, N, mbits, spread, B, intensity, tf_change, - lowband, ec, remaining_bits, LM, next_lowband_out1, - NULL, next_level, seed, stereo ? Q15ONE : MULT16_16_P15(gain,mid), lowband_scratch, fill); - rebalance = mbits - (rebalance-*remaining_bits); - if (rebalance > 3<>B)<<((B0>>1)&(stereo-1)); - } else { - /* For a stereo split, the high bits of fill are always zero, so no - folding will be done to the side. */ - cm = quant_band(encode, m, i, Y, NULL, N, sbits, spread, B, intensity, tf_change, - next_lowband2, ec, remaining_bits, LM, NULL, - NULL, next_level, seed, MULT16_16_P15(gain,side), NULL, fill>>B)<<((B0>>1)&(stereo-1)); - rebalance = sbits - (rebalance-*remaining_bits); - if (rebalance > 3<>(5-LM))); } + mbits = IMAX(0, IMIN(b, (b-delta)/2)); + sbits = b-mbits; + ctx->remaining_bits -= qalloc; + + if (lowband) + next_lowband2 = lowband+N; /* >32-bit split case */ + rebalance = ctx->remaining_bits; + if (mbits >= sbits) + { + cm = quant_partition(ctx, X, N, mbits, B, + lowband, LM, + MULT16_16_P15(gain,mid), fill); + rebalance = mbits - (rebalance-ctx->remaining_bits); + if (rebalance > 3<>B)<<(B0>>1); + } else { + cm = quant_partition(ctx, Y, N, sbits, B, + next_lowband2, LM, + MULT16_16_P15(gain,side), fill>>B)<<(B0>>1); + rebalance = sbits - (rebalance-ctx->remaining_bits); + if (rebalance > 3<remaining_bits -= curr_bits; /* Ensures we can never bust the budget */ - while (*remaining_bits < 0 && q > 0) + while (ctx->remaining_bits < 0 && q > 0) { - *remaining_bits += curr_bits; + ctx->remaining_bits += curr_bits; q--; curr_bits = pulses2bits(m, i, LM, q); - *remaining_bits -= curr_bits; + ctx->remaining_bits -= curr_bits; } if (q!=0) @@ -1073,7 +1015,7 @@ static unsigned quant_band(int encode, const CELTMode *m, int i, celt_norm *X, c if (resynth) { unsigned cm_mask; - /*B can be as large as 16, so this shift might overflow an int on a + /* B can be as large as 16, so this shift might overflow an int on a 16-bit platform; use a long to get defined behavior.*/ cm_mask = (unsigned)(1UL<>20); + ctx->seed = celt_lcg_rand(ctx->seed); + X[j] = (celt_norm)((opus_int32)ctx->seed>>20); } cm = cm_mask; } else { @@ -1096,10 +1038,10 @@ static unsigned quant_band(int encode, const CELTMode *m, int i, celt_norm *X, c for (j=0;jseed = celt_lcg_rand(ctx->seed); /* About 48 dB below the "normal" folding level */ tmp = QCONST16(1.0f/256, 10); - tmp = (*seed)&0x8000 ? tmp : -tmp; + tmp = (ctx->seed)&0x8000 ? tmp : -tmp; X[j] = lowband[j]+tmp; } cm = fill; @@ -1110,64 +1052,306 @@ static unsigned quant_band(int encode, const CELTMode *m, int i, celt_norm *X, c } } + return cm; +} + + +/* This function is responsible for encoding and decoding a band for the mono case. */ +static unsigned quant_band(struct band_ctx *ctx, celt_norm *X, + int N, int b, int B, celt_norm *lowband, + int LM, celt_norm *lowband_out, + opus_val16 gain, celt_norm *lowband_scratch, int fill) +{ + int N0=N; + int N_B=N; + int N_B0; + int B0=B; + int time_divide=0; + int recombine=0; + int longBlocks; + unsigned cm=0; +#ifdef RESYNTH + int resynth = 1; +#else + int resynth = !ctx->encode; +#endif + int k; + int encode; + int tf_change; + + encode = ctx->encode; + tf_change = ctx->tf_change; + + longBlocks = B0==1; + + N_B /= B; + + /* Special case for one sample */ + if (N==1) + { + return quant_band_n1(ctx, X, NULL, b, lowband_out); + } + + if (tf_change>0) + recombine = tf_change; + /* Band recombining to increase frequency resolution */ + + if (lowband_scratch && lowband && (recombine || ((N_B&1) == 0 && tf_change<0) || B0>1)) + { + int j; + for (j=0;j>k, 1<>k, 1<>4]<<2; + } + B>>=recombine; + N_B<<=recombine; + + /* Increasing the time resolution */ + while ((N_B&1) == 0 && tf_change<0) + { + if (encode) + haar1(X, N_B, B); + if (lowband) + haar1(lowband, N_B, B); + fill |= fill<>= 1; + time_divide++; + tf_change++; + } + B0=B; + N_B0 = N_B; + + /* Reorganize the samples in time order instead of frequency order */ + if (B0>1) + { + if (encode) + deinterleave_hadamard(X, N_B>>recombine, B0<>recombine, B0<1) + interleave_hadamard(X, N_B>>recombine, B0<>= 1; + N_B <<= 1; + cm |= cm>>B; + haar1(X, N_B, B); + } + + for (k=0;k>k, 1<1) - interleave_hadamard(X, N_B>>recombine, B0<>= 1; - N_B <<= 1; - cm |= cm>>B; - haar1(X, N_B, B); - } - for (k=0;k>k, 1<encode; +#endif + int mbits, sbits, delta; + int itheta; + int qalloc; + struct split_ctx sctx; + int orig_fill; + int encode; + ec_ctx *ec; + + encode = ctx->encode; + ec = ctx->ec; + + /* Special case for one sample */ + if (N==1) + { + return quant_band_n1(ctx, X, Y, b, lowband_out); + } + + orig_fill = fill; + + compute_theta(ctx, &sctx, X, Y, N, &b, B, B, + LM, 1, &fill); + inv = sctx.inv; + imid = sctx.imid; + iside = sctx.iside; + delta = sctx.delta; + itheta = sctx.itheta; + qalloc = sctx.qalloc; +#ifdef FIXED_POINT + mid = imid; + side = iside; +#else + mid = (1.f/32768)*imid; + side = (1.f/32768)*iside; +#endif - /* Scale output for later folding */ - if (lowband_out) + /* This is a special case for N=2 that only works for stereo and takes + advantage of the fact that mid and side are orthogonal to encode + the side with just one bit. */ + if (N==2) + { + int c; + int sign=0; + celt_norm *x2, *y2; + mbits = b; + sbits = 0; + /* Only need one bit for the side. */ + if (itheta != 0 && itheta != 16384) + sbits = 1< 8192; + ctx->remaining_bits -= qalloc+sbits; + + x2 = c ? Y : X; + y2 = c ? X : Y; + if (sbits) + { + if (encode) { - int j; - opus_val16 n; - n = celt_sqrt(SHL32(EXTEND32(N0),22)); - for (j=0;jremaining_bits -= qalloc; + + rebalance = ctx->remaining_bits; + if (mbits >= sbits) + { + /* In stereo mode, we do not apply a scaling to the mid because we need the normalized + mid for folding later. */ + cm = quant_band(ctx, X, N, mbits, B, + lowband, LM, lowband_out, + Q15ONE, lowband_scratch, fill); + rebalance = mbits - (rebalance-ctx->remaining_bits); + if (rebalance > 3<>B); + } else { + /* For a stereo split, the high bits of fill are always zero, so no + folding will be done to the side. */ + cm = quant_band(ctx, Y, N, sbits, B, + NULL, LM, NULL, + side, NULL, fill>>B); + rebalance = sbits - (rebalance-ctx->remaining_bits); + if (rebalance > 3<eBands; celt_norm * OPUS_RESTRICT norm, * OPUS_RESTRICT norm2; VARDECL(celt_norm, _norm); - VARDECL(celt_norm, lowband_scratch); + celt_norm *lowband_scratch; int B; int M; int lowband_offset; int update_lowband = 1; int C = Y_ != NULL ? 2 : 1; + int norm_offset; #ifdef RESYNTH int resynth = 1; #else int resynth = !encode; #endif + struct band_ctx ctx; SAVE_STACK; M = 1<nbEBands], celt_norm); - ALLOC(lowband_scratch, M*(eBands[m->nbEBands]-eBands[m->nbEBands-1]), celt_norm); + norm_offset = M*eBands[start]; + /* No need to allocate norm for the last band because we don't need an + output in that band. */ + ALLOC(_norm, C*(M*eBands[m->nbEBands-1]-norm_offset), celt_norm); norm = _norm; - norm2 = norm + M*eBands[m->nbEBands]; + norm2 = norm + M*eBands[m->nbEBands-1]-norm_offset; + /* We can use the last band as scratch space because we don't need that + scratch space for the last band. */ + lowband_scratch = X_+M*eBands[m->nbEBands-1]; lowband_offset = 0; + ctx.bandE = bandE; + ctx.ec = ec; + ctx.encode = encode; + ctx.intensity = intensity; + ctx.m = m; + ctx.seed = *seed; + ctx.spread = spread; for (i=start;i=m->effEBands) { X=norm; if (Y_!=NULL) Y = norm; + lowband_scratch = NULL; } + if (i==end-1) + lowband_scratch = NULL; /* Get a conservative estimate of the collapse_mask's for the bands we're - going to be folding from. */ + going to be folding from. */ if (lowband_offset != 0 && (spread!=SPREAD_AGGRESSIVE || B>1 || tf_change<0)) { int fold_start; int fold_end; int fold_i; /* This ensures we never repeat spectral content within one band */ - effective_lowband = IMAX(M*eBands[start], M*eBands[lowband_offset]-N); + effective_lowband = IMAX(0, M*eBands[lowband_offset]-norm_offset-N); fold_start = lowband_offset; - while(M*eBands[--fold_start] > effective_lowband); + while(M*eBands[--fold_start] > effective_lowband+norm_offset); fold_end = lowband_offset-1; - while(M*eBands[++fold_end] < effective_lowband+N); + while(M*eBands[++fold_end] < effective_lowband+norm_offset+N); x_cm = y_cm = 0; fold_i = fold_start; do { x_cm |= collapse_masks[fold_i*C+0]; @@ -1262,7 +1469,7 @@ void quant_all_bands(int encode, const CELTMode *m, int start, int end, } while (++fold_i(N< +#include "celt.h" +#include "pitch.h" +#include "bands.h" +#include "modes.h" +#include "entcode.h" +#include "quant_bands.h" +#include "rate.h" +#include "stack_alloc.h" +#include "mathops.h" +#include "float_cast.h" +#include +#include "celt_lpc.h" +#include "vq.h" + +#ifndef PACKAGE_VERSION +#define PACKAGE_VERSION "unknown" +#endif + + +int resampling_factor(opus_int32 rate) +{ + int ret; + switch (rate) + { + case 48000: + ret = 1; + break; + case 24000: + ret = 2; + break; + case 16000: + ret = 3; + break; + case 12000: + ret = 4; + break; + case 8000: + ret = 6; + break; + default: +#ifndef CUSTOM_MODES + celt_assert(0); +#endif + ret = 0; + break; + } + return ret; +} + +#ifndef OVERRIDE_COMB_FILTER_CONST +static void comb_filter_const(opus_val32 *y, opus_val32 *x, int T, int N, + opus_val16 g10, opus_val16 g11, opus_val16 g12) +{ + opus_val32 x0, x1, x2, x3, x4; + int i; + x4 = x[-T-2]; + x3 = x[-T-1]; + x2 = x[-T]; + x1 = x[-T+1]; + for (i=0;inbEBands;i++) + { + int N; + N=(m->eBands[i+1]-m->eBands[i])<cache.caps[m->nbEBands*(2*LM+C-1)+i]+64)*C*N>>2; + } +} + + + +const char *opus_strerror(int error) +{ + static const char * const error_strings[8] = { + "success", + "invalid argument", + "buffer too small", + "internal error", + "corrupted stream", + "request not implemented", + "invalid state", + "memory allocation failed" + }; + if (error > 0 || error < -7) + return "unknown error"; + else + return error_strings[-error]; +} + +const char *opus_get_version_string(void) +{ + return "libopus " PACKAGE_VERSION +#ifdef FIXED_POINT + "-fixed" +#endif +#ifdef FUZZING + "-fuzzing" +#endif + ; +} diff --git a/code/opus-1.0.2/celt/celt.h b/code/opus-1.1/celt/celt.h similarity index 53% rename from code/opus-1.0.2/celt/celt.h rename to code/opus-1.1/celt/celt.h index 218cd883df..5deea1f0aa 100644 --- a/code/opus-1.0.2/celt/celt.h +++ b/code/opus-1.1/celt/celt.h @@ -50,10 +50,26 @@ extern "C" { #define CELTDecoder OpusCustomDecoder #define CELTMode OpusCustomMode -#define _celt_check_mode_ptr_ptr(ptr) ((ptr) + ((ptr) - (const CELTMode**)(ptr))) +typedef struct { + int valid; + float tonality; + float tonality_slope; + float noisiness; + float activity; + float music_prob; + int bandwidth; +}AnalysisInfo; + +#define __celt_check_mode_ptr_ptr(ptr) ((ptr) + ((ptr) - (const CELTMode**)(ptr))) + +#define __celt_check_analysis_ptr(ptr) ((ptr) + ((ptr) - (const AnalysisInfo*)(ptr))) /* Encoder/decoder Requests */ +/* Expose this option again when variable framesize actually works */ +#define OPUS_FRAMESIZE_VARIABLE 5010 /**< Optimize the frame size dynamically */ + + #define CELT_SET_PREDICTION_REQUEST 10002 /** Controls the use of interframe prediction. 0=Independent frames @@ -81,12 +97,24 @@ extern "C" { #define CELT_GET_MODE_REQUEST 10015 /** Get the CELTMode used by an encoder or decoder */ -#define CELT_GET_MODE(x) CELT_GET_MODE_REQUEST, _celt_check_mode_ptr_ptr(x) +#define CELT_GET_MODE(x) CELT_GET_MODE_REQUEST, __celt_check_mode_ptr_ptr(x) #define CELT_SET_SIGNALLING_REQUEST 10016 #define CELT_SET_SIGNALLING(x) CELT_SET_SIGNALLING_REQUEST, __opus_check_int(x) +#define CELT_SET_TONALITY_REQUEST 10018 +#define CELT_SET_TONALITY(x) CELT_SET_TONALITY_REQUEST, __opus_check_int(x) +#define CELT_SET_TONALITY_SLOPE_REQUEST 10020 +#define CELT_SET_TONALITY_SLOPE(x) CELT_SET_TONALITY_SLOPE_REQUEST, __opus_check_int(x) + +#define CELT_SET_ANALYSIS_REQUEST 10022 +#define CELT_SET_ANALYSIS(x) CELT_SET_ANALYSIS_REQUEST, __celt_check_analysis_ptr(x) + +#define OPUS_SET_LFE_REQUEST 10024 +#define OPUS_SET_LFE(x) OPUS_SET_LFE_REQUEST, __opus_check_int(x) +#define OPUS_SET_ENERGY_MASK_REQUEST 10026 +#define OPUS_SET_ENERGY_MASK(x) OPUS_SET_ENERGY_MASK_REQUEST, __opus_check_val16_ptr(x) /* Encoder stuff */ @@ -94,7 +122,8 @@ int celt_encoder_get_size(int channels); int celt_encode_with_ec(OpusCustomEncoder * OPUS_RESTRICT st, const opus_val16 * pcm, int frame_size, unsigned char *compressed, int nbCompressedBytes, ec_enc *enc); -int celt_encoder_init(CELTEncoder *st, opus_int32 sampling_rate, int channels); +int celt_encoder_init(CELTEncoder *st, opus_int32 sampling_rate, int channels, + int arch); @@ -110,6 +139,78 @@ int celt_decode_with_ec(OpusCustomDecoder * OPUS_RESTRICT st, const unsigned cha #define celt_encoder_ctl opus_custom_encoder_ctl #define celt_decoder_ctl opus_custom_decoder_ctl + +#ifdef CUSTOM_MODES +#define OPUS_CUSTOM_NOSTATIC +#else +#define OPUS_CUSTOM_NOSTATIC static OPUS_INLINE +#endif + +static const unsigned char trim_icdf[11] = {126, 124, 119, 109, 87, 41, 19, 9, 4, 2, 0}; +/* Probs: NONE: 21.875%, LIGHT: 6.25%, NORMAL: 65.625%, AGGRESSIVE: 6.25% */ +static const unsigned char spread_icdf[4] = {25, 23, 2, 0}; + +static const unsigned char tapset_icdf[3]={2,1,0}; + +#ifdef CUSTOM_MODES +static const unsigned char toOpusTable[20] = { + 0xE0, 0xE8, 0xF0, 0xF8, + 0xC0, 0xC8, 0xD0, 0xD8, + 0xA0, 0xA8, 0xB0, 0xB8, + 0x00, 0x00, 0x00, 0x00, + 0x80, 0x88, 0x90, 0x98, +}; + +static const unsigned char fromOpusTable[16] = { + 0x80, 0x88, 0x90, 0x98, + 0x40, 0x48, 0x50, 0x58, + 0x20, 0x28, 0x30, 0x38, + 0x00, 0x08, 0x10, 0x18 +}; + +static OPUS_INLINE int toOpus(unsigned char c) +{ + int ret=0; + if (c<0xA0) + ret = toOpusTable[c>>3]; + if (ret == 0) + return -1; + else + return ret|(c&0x7); +} + +static OPUS_INLINE int fromOpus(unsigned char c) +{ + if (c<0x80) + return -1; + else + return fromOpusTable[(c>>3)-16] | (c&0x7); +} +#endif /* CUSTOM_MODES */ + +#define COMBFILTER_MAXPERIOD 1024 +#define COMBFILTER_MINPERIOD 15 + +extern const signed char tf_select_table[4][8]; + +int resampling_factor(opus_int32 rate); + +void celt_preemphasis(const opus_val16 * OPUS_RESTRICT pcmp, celt_sig * OPUS_RESTRICT inp, + int N, int CC, int upsample, const opus_val16 *coef, celt_sig *mem, int clip); + +void comb_filter(opus_val32 *y, opus_val32 *x, int T0, int T1, int N, + opus_val16 g0, opus_val16 g1, int tapset0, int tapset1, + const opus_val16 *window, int overlap); + +void init_caps(const CELTMode *m,int *cap,int LM,int C); + +#ifdef RESYNTH +void deemphasis(celt_sig *in[], opus_val16 *pcm, int N, int C, int downsample, const opus_val16 *coef, celt_sig *mem, celt_sig * OPUS_RESTRICT scratch); + +void compute_inv_mdcts(const CELTMode *mode, int shortBlocks, celt_sig *X, + celt_sig * OPUS_RESTRICT out_mem[], int C, int LM); +#endif + #ifdef __cplusplus } #endif diff --git a/code/opus-1.1/celt/celt_decoder.c b/code/opus-1.1/celt/celt_decoder.c new file mode 100644 index 0000000000..830398eed8 --- /dev/null +++ b/code/opus-1.1/celt/celt_decoder.c @@ -0,0 +1,1195 @@ +/* Copyright (c) 2007-2008 CSIRO + Copyright (c) 2007-2010 Xiph.Org Foundation + Copyright (c) 2008 Gregory Maxwell + Written by Jean-Marc Valin and Gregory Maxwell */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#define CELT_DECODER_C + +#include "cpu_support.h" +#include "os_support.h" +#include "mdct.h" +#include +#include "celt.h" +#include "pitch.h" +#include "bands.h" +#include "modes.h" +#include "entcode.h" +#include "quant_bands.h" +#include "rate.h" +#include "stack_alloc.h" +#include "mathops.h" +#include "float_cast.h" +#include +#include "celt_lpc.h" +#include "vq.h" + +/**********************************************************************/ +/* */ +/* DECODER */ +/* */ +/**********************************************************************/ +#define DECODE_BUFFER_SIZE 2048 + +/** Decoder state + @brief Decoder state + */ +struct OpusCustomDecoder { + const OpusCustomMode *mode; + int overlap; + int channels; + int stream_channels; + + int downsample; + int start, end; + int signalling; + int arch; + + /* Everything beyond this point gets cleared on a reset */ +#define DECODER_RESET_START rng + + opus_uint32 rng; + int error; + int last_pitch_index; + int loss_count; + int postfilter_period; + int postfilter_period_old; + opus_val16 postfilter_gain; + opus_val16 postfilter_gain_old; + int postfilter_tapset; + int postfilter_tapset_old; + + celt_sig preemph_memD[2]; + + celt_sig _decode_mem[1]; /* Size = channels*(DECODE_BUFFER_SIZE+mode->overlap) */ + /* opus_val16 lpc[], Size = channels*LPC_ORDER */ + /* opus_val16 oldEBands[], Size = 2*mode->nbEBands */ + /* opus_val16 oldLogE[], Size = 2*mode->nbEBands */ + /* opus_val16 oldLogE2[], Size = 2*mode->nbEBands */ + /* opus_val16 backgroundLogE[], Size = 2*mode->nbEBands */ +}; + +int celt_decoder_get_size(int channels) +{ + const CELTMode *mode = opus_custom_mode_create(48000, 960, NULL); + return opus_custom_decoder_get_size(mode, channels); +} + +OPUS_CUSTOM_NOSTATIC int opus_custom_decoder_get_size(const CELTMode *mode, int channels) +{ + int size = sizeof(struct CELTDecoder) + + (channels*(DECODE_BUFFER_SIZE+mode->overlap)-1)*sizeof(celt_sig) + + channels*LPC_ORDER*sizeof(opus_val16) + + 4*2*mode->nbEBands*sizeof(opus_val16); + return size; +} + +#ifdef CUSTOM_MODES +CELTDecoder *opus_custom_decoder_create(const CELTMode *mode, int channels, int *error) +{ + int ret; + CELTDecoder *st = (CELTDecoder *)opus_alloc(opus_custom_decoder_get_size(mode, channels)); + ret = opus_custom_decoder_init(st, mode, channels); + if (ret != OPUS_OK) + { + opus_custom_decoder_destroy(st); + st = NULL; + } + if (error) + *error = ret; + return st; +} +#endif /* CUSTOM_MODES */ + +int celt_decoder_init(CELTDecoder *st, opus_int32 sampling_rate, int channels) +{ + int ret; + ret = opus_custom_decoder_init(st, opus_custom_mode_create(48000, 960, NULL), channels); + if (ret != OPUS_OK) + return ret; + st->downsample = resampling_factor(sampling_rate); + if (st->downsample==0) + return OPUS_BAD_ARG; + else + return OPUS_OK; +} + +OPUS_CUSTOM_NOSTATIC int opus_custom_decoder_init(CELTDecoder *st, const CELTMode *mode, int channels) +{ + if (channels < 0 || channels > 2) + return OPUS_BAD_ARG; + + if (st==NULL) + return OPUS_ALLOC_FAIL; + + OPUS_CLEAR((char*)st, opus_custom_decoder_get_size(mode, channels)); + + st->mode = mode; + st->overlap = mode->overlap; + st->stream_channels = st->channels = channels; + + st->downsample = 1; + st->start = 0; + st->end = st->mode->effEBands; + st->signalling = 1; + st->arch = opus_select_arch(); + + st->loss_count = 0; + + opus_custom_decoder_ctl(st, OPUS_RESET_STATE); + + return OPUS_OK; +} + +#ifdef CUSTOM_MODES +void opus_custom_decoder_destroy(CELTDecoder *st) +{ + opus_free(st); +} +#endif /* CUSTOM_MODES */ + +static OPUS_INLINE opus_val16 SIG2WORD16(celt_sig x) +{ +#ifdef FIXED_POINT + x = PSHR32(x, SIG_SHIFT); + x = MAX32(x, -32768); + x = MIN32(x, 32767); + return EXTRACT16(x); +#else + return (opus_val16)x; +#endif +} + +#ifndef RESYNTH +static +#endif +void deemphasis(celt_sig *in[], opus_val16 *pcm, int N, int C, int downsample, const opus_val16 *coef, celt_sig *mem, celt_sig * OPUS_RESTRICT scratch) +{ + int c; + int Nd; + int apply_downsampling=0; + opus_val16 coef0; + + coef0 = coef[0]; + Nd = N/downsample; + c=0; do { + int j; + celt_sig * OPUS_RESTRICT x; + opus_val16 * OPUS_RESTRICT y; + celt_sig m = mem[c]; + x =in[c]; + y = pcm+c; +#ifdef CUSTOM_MODES + if (coef[1] != 0) + { + opus_val16 coef1 = coef[1]; + opus_val16 coef3 = coef[3]; + for (j=0;j1) + { + /* Shortcut for the standard (non-custom modes) case */ + for (j=0;jshortMdctSize; + shift = mode->maxLM; + } else { + B = 1; + N = mode->shortMdctSize<maxLM-LM; + } + c=0; do { + /* IMDCT on the interleaved the sub-frames, overlap-add is performed by the IMDCT */ + for (b=0;bmdct, &X[b+c*N*B], out_mem[c]+N*b, mode->window, overlap, shift, B); + } while (++cstorage*8; + tell = ec_tell(dec); + logp = isTransient ? 2 : 4; + tf_select_rsv = LM>0 && tell+logp+1<=budget; + budget -= tf_select_rsv; + tf_changed = curr = 0; + for (i=start;ichannels; + celt_sig *decode_mem[2]; + celt_sig *out_syn[2]; + opus_val16 *lpc; + opus_val16 *oldBandE, *oldLogE, *oldLogE2, *backgroundLogE; + const OpusCustomMode *mode; + int nbEBands; + int overlap; + int start; + int downsample; + int loss_count; + int noise_based; + const opus_int16 *eBands; + VARDECL(celt_sig, scratch); + SAVE_STACK; + + mode = st->mode; + nbEBands = mode->nbEBands; + overlap = mode->overlap; + eBands = mode->eBands; + + c=0; do { + decode_mem[c] = st->_decode_mem + c*(DECODE_BUFFER_SIZE+overlap); + out_syn[c] = decode_mem[c]+DECODE_BUFFER_SIZE-N; + } while (++c_decode_mem+(DECODE_BUFFER_SIZE+overlap)*C); + oldBandE = lpc+C*LPC_ORDER; + oldLogE = oldBandE + 2*nbEBands; + oldLogE2 = oldLogE + 2*nbEBands; + backgroundLogE = oldLogE2 + 2*nbEBands; + + loss_count = st->loss_count; + start = st->start; + downsample = st->downsample; + noise_based = loss_count >= 5 || start != 0; + ALLOC(scratch, noise_based?N*C:N, celt_sig); + if (noise_based) + { + /* Noise-based PLC/CNG */ + celt_sig *freq; + VARDECL(celt_norm, X); + opus_uint32 seed; + opus_val16 *plcLogE; + int end; + int effEnd; + + end = st->end; + effEnd = IMAX(start, IMIN(end, mode->effEBands)); + + /* Share the interleaved signal MDCT coefficient buffer with the + deemphasis scratch buffer. */ + freq = scratch; + ALLOC(X, C*N, celt_norm); /**< Interleaved normalised MDCTs */ + + if (loss_count >= 5) + plcLogE = backgroundLogE; + else { + /* Energy decay */ + opus_val16 decay = loss_count==0 ? + QCONST16(1.5f, DB_SHIFT) : QCONST16(.5f, DB_SHIFT); + c=0; do + { + for (i=start;irng; + for (c=0;c>20); + } + renormalise_vector(X+boffs, blen, Q15ONE); + } + } + st->rng = seed; + + denormalise_bands(mode, X, freq, plcLogE, start, effEnd, C, 1<>1)); + } while (++c>1, opus_val16 ); + pitch_downsample(decode_mem, lp_pitch_buf, + DECODE_BUFFER_SIZE, C, st->arch); + pitch_search(lp_pitch_buf+(PLC_PITCH_LAG_MAX>>1), lp_pitch_buf, + DECODE_BUFFER_SIZE-PLC_PITCH_LAG_MAX, + PLC_PITCH_LAG_MAX-PLC_PITCH_LAG_MIN, &pitch_index, st->arch); + pitch_index = PLC_PITCH_LAG_MAX-pitch_index; + st->last_pitch_index = pitch_index; + } else { + pitch_index = st->last_pitch_index; + fade = QCONST16(.8f,15); + } + + ALLOC(etmp, overlap, opus_val32); + ALLOC(exc, MAX_PERIOD, opus_val16); + window = mode->window; + c=0; do { + opus_val16 decay; + opus_val16 attenuation; + opus_val32 S1=0; + celt_sig *buf; + int extrapolation_offset; + int extrapolation_len; + int exc_length; + int j; + + buf = decode_mem[c]; + for (i=0;iarch); + /* Add a noise floor of -40 dB. */ +#ifdef FIXED_POINT + ac[0] += SHR32(ac[0],13); +#else + ac[0] *= 1.0001f; +#endif + /* Use lag windowing to stabilize the Levinson-Durbin recursion. */ + for (i=1;i<=LPC_ORDER;i++) + { + /*ac[i] *= exp(-.5*(2*M_PI*.002*i)*(2*M_PI*.002*i));*/ +#ifdef FIXED_POINT + ac[i] -= MULT16_32_Q15(2*i*i, ac[i]); +#else + ac[i] -= ac[i]*(0.008f*0.008f)*i*i; +#endif + } + _celt_lpc(lpc+c*LPC_ORDER, ac, LPC_ORDER); + } + /* We want the excitation for 2 pitch periods in order to look for a + decaying signal, but we can't get more than MAX_PERIOD. */ + exc_length = IMIN(2*pitch_index, MAX_PERIOD); + /* Initialize the LPC history with the samples just before the start + of the region for which we're computing the excitation. */ + { + opus_val16 lpc_mem[LPC_ORDER]; + for (i=0;i>1; + for (i=0;i= pitch_index) { + j -= pitch_index; + attenuation = MULT16_16_Q15(attenuation, decay); + } + buf[DECODE_BUFFER_SIZE-N+i] = + SHL32(EXTEND32(MULT16_16_Q15(attenuation, + exc[extrapolation_offset+j])), SIG_SHIFT); + /* Compute the energy of the previously decoded signal whose + excitation we're copying. */ + tmp = ROUND16( + buf[DECODE_BUFFER_SIZE-MAX_PERIOD-N+extrapolation_offset+j], + SIG_SHIFT); + S1 += SHR32(MULT16_16(tmp, tmp), 8); + } + + { + opus_val16 lpc_mem[LPC_ORDER]; + /* Copy the last decoded samples (prior to the overlap region) to + synthesis filter memory so we can have a continuous signal. */ + for (i=0;i SHR32(S2,2))) +#else + /* The float test is written this way to catch NaNs in the output + of the IIR filter at the same time. */ + if (!(S1 > 0.2f*S2)) +#endif + { + for (i=0;ipostfilter_period, st->postfilter_period, overlap, + -st->postfilter_gain, -st->postfilter_gain, + st->postfilter_tapset, st->postfilter_tapset, NULL, 0); + + /* Simulate TDAC on the concealed audio so that it blends with the + MDCT of the next frame. */ + for (i=0;ipreemph, st->preemph_memD, scratch); + + st->loss_count = loss_count+1; + + RESTORE_STACK; +} + +int celt_decode_with_ec(CELTDecoder * OPUS_RESTRICT st, const unsigned char *data, int len, opus_val16 * OPUS_RESTRICT pcm, int frame_size, ec_dec *dec) +{ + int c, i, N; + int spread_decision; + opus_int32 bits; + ec_dec _dec; + VARDECL(celt_sig, freq); + VARDECL(celt_norm, X); + VARDECL(int, fine_quant); + VARDECL(int, pulses); + VARDECL(int, cap); + VARDECL(int, offsets); + VARDECL(int, fine_priority); + VARDECL(int, tf_res); + VARDECL(unsigned char, collapse_masks); + celt_sig *decode_mem[2]; + celt_sig *out_syn[2]; + opus_val16 *lpc; + opus_val16 *oldBandE, *oldLogE, *oldLogE2, *backgroundLogE; + + int shortBlocks; + int isTransient; + int intra_ener; + const int CC = st->channels; + int LM, M; + int effEnd; + int codedBands; + int alloc_trim; + int postfilter_pitch; + opus_val16 postfilter_gain; + int intensity=0; + int dual_stereo=0; + opus_int32 total_bits; + opus_int32 balance; + opus_int32 tell; + int dynalloc_logp; + int postfilter_tapset; + int anti_collapse_rsv; + int anti_collapse_on=0; + int silence; + int C = st->stream_channels; + const OpusCustomMode *mode; + int nbEBands; + int overlap; + const opus_int16 *eBands; + ALLOC_STACK; + + mode = st->mode; + nbEBands = mode->nbEBands; + overlap = mode->overlap; + eBands = mode->eBands; + frame_size *= st->downsample; + + c=0; do { + decode_mem[c] = st->_decode_mem + c*(DECODE_BUFFER_SIZE+overlap); + } while (++c_decode_mem+(DECODE_BUFFER_SIZE+overlap)*CC); + oldBandE = lpc+CC*LPC_ORDER; + oldLogE = oldBandE + 2*nbEBands; + oldLogE2 = oldLogE + 2*nbEBands; + backgroundLogE = oldLogE2 + 2*nbEBands; + +#ifdef CUSTOM_MODES + if (st->signalling && data!=NULL) + { + int data0=data[0]; + /* Convert "standard mode" to Opus header */ + if (mode->Fs==48000 && mode->shortMdctSize==120) + { + data0 = fromOpus(data0); + if (data0<0) + return OPUS_INVALID_PACKET; + } + st->end = IMAX(1, mode->effEBands-2*(data0>>5)); + LM = (data0>>3)&0x3; + C = 1 + ((data0>>2)&0x1); + data++; + len--; + if (LM>mode->maxLM) + return OPUS_INVALID_PACKET; + if (frame_size < mode->shortMdctSize<shortMdctSize<maxLM;LM++) + if (mode->shortMdctSize<mode->maxLM) + return OPUS_BAD_ARG; + } + M=1<1275 || pcm==NULL) + return OPUS_BAD_ARG; + + N = M*mode->shortMdctSize; + + effEnd = st->end; + if (effEnd > mode->effEBands) + effEnd = mode->effEBands; + + if (data == NULL || len<=1) + { + celt_decode_lost(st, pcm, N, LM); + RESTORE_STACK; + return frame_size/st->downsample; + } + + if (dec == NULL) + { + ec_dec_init(&_dec,(unsigned char*)data,len); + dec = &_dec; + } + + if (C==1) + { + for (i=0;i= total_bits) + silence = 1; + else if (tell==1) + silence = ec_dec_bit_logp(dec, 15); + else + silence = 0; + if (silence) + { + /* Pretend we've read all the remaining bits */ + tell = len*8; + dec->nbits_total+=tell-ec_tell(dec); + } + + postfilter_gain = 0; + postfilter_pitch = 0; + postfilter_tapset = 0; + if (st->start==0 && tell+16 <= total_bits) + { + if(ec_dec_bit_logp(dec, 1)) + { + int qg, octave; + octave = ec_dec_uint(dec, 6); + postfilter_pitch = (16< 0 && tell+3 <= total_bits) + { + isTransient = ec_dec_bit_logp(dec, 3); + tell = ec_tell(dec); + } + else + isTransient = 0; + + if (isTransient) + shortBlocks = M; + else + shortBlocks = 0; + + /* Decode the global flags (first symbols in the stream) */ + intra_ener = tell+3<=total_bits ? ec_dec_bit_logp(dec, 3) : 0; + /* Get band energies */ + unquant_coarse_energy(mode, st->start, st->end, oldBandE, + intra_ener, dec, C, LM); + + ALLOC(tf_res, nbEBands, int); + tf_decode(st->start, st->end, isTransient, tf_res, LM, dec); + + tell = ec_tell(dec); + spread_decision = SPREAD_NORMAL; + if (tell+4 <= total_bits) + spread_decision = ec_dec_icdf(dec, spread_icdf, 5); + + ALLOC(cap, nbEBands, int); + + init_caps(mode,cap,LM,C); + + ALLOC(offsets, nbEBands, int); + + dynalloc_logp = 6; + total_bits<<=BITRES; + tell = ec_tell_frac(dec); + for (i=st->start;iend;i++) + { + int width, quanta; + int dynalloc_loop_logp; + int boost; + width = C*(eBands[i+1]-eBands[i])<0) + dynalloc_logp = IMAX(2, dynalloc_logp-1); + } + + ALLOC(fine_quant, nbEBands, int); + alloc_trim = tell+(6<=2&&bits>=((LM+2)<start, st->end, offsets, cap, + alloc_trim, &intensity, &dual_stereo, bits, &balance, pulses, + fine_quant, fine_priority, C, LM, dec, 0, 0, 0); + + unquant_fine_energy(mode, st->start, st->end, oldBandE, fine_quant, dec, C); + + /* Decode fixed codebook */ + ALLOC(collapse_masks, C*nbEBands, unsigned char); + ALLOC(X, C*N, celt_norm); /**< Interleaved normalised MDCTs */ + + quant_all_bands(0, mode, st->start, st->end, X, C==2 ? X+N : NULL, collapse_masks, + NULL, pulses, shortBlocks, spread_decision, dual_stereo, intensity, tf_res, + len*(8<rng); + + if (anti_collapse_rsv > 0) + { + anti_collapse_on = ec_dec_bits(dec, 1); + } + + unquant_energy_finalise(mode, st->start, st->end, oldBandE, + fine_quant, fine_priority, len*8-ec_tell(dec), dec, C); + + if (anti_collapse_on) + anti_collapse(mode, X, collapse_masks, LM, C, N, + st->start, st->end, oldBandE, oldLogE, oldLogE2, pulses, st->rng); + + ALLOC(freq, IMAX(CC,C)*N, celt_sig); /**< Interleaved signal MDCTs */ + + if (silence) + { + for (i=0;istart, effEnd, C, M); + } + c=0; do { + OPUS_MOVE(decode_mem[c], decode_mem[c]+N, DECODE_BUFFER_SIZE-N+overlap/2); + } while (++cdownsample!=1) + bound = IMIN(bound, N/st->downsample); + for (i=bound;ipostfilter_period=IMAX(st->postfilter_period, COMBFILTER_MINPERIOD); + st->postfilter_period_old=IMAX(st->postfilter_period_old, COMBFILTER_MINPERIOD); + comb_filter(out_syn[c], out_syn[c], st->postfilter_period_old, st->postfilter_period, mode->shortMdctSize, + st->postfilter_gain_old, st->postfilter_gain, st->postfilter_tapset_old, st->postfilter_tapset, + mode->window, overlap); + if (LM!=0) + comb_filter(out_syn[c]+mode->shortMdctSize, out_syn[c]+mode->shortMdctSize, st->postfilter_period, postfilter_pitch, N-mode->shortMdctSize, + st->postfilter_gain, postfilter_gain, st->postfilter_tapset, postfilter_tapset, + mode->window, overlap); + + } while (++cpostfilter_period_old = st->postfilter_period; + st->postfilter_gain_old = st->postfilter_gain; + st->postfilter_tapset_old = st->postfilter_tapset; + st->postfilter_period = postfilter_pitch; + st->postfilter_gain = postfilter_gain; + st->postfilter_tapset = postfilter_tapset; + if (LM!=0) + { + st->postfilter_period_old = st->postfilter_period; + st->postfilter_gain_old = st->postfilter_gain; + st->postfilter_tapset_old = st->postfilter_tapset; + } + + if (C==1) { + for (i=0;istart;i++) + { + oldBandE[c*nbEBands+i]=0; + oldLogE[c*nbEBands+i]=oldLogE2[c*nbEBands+i]=-QCONST16(28.f,DB_SHIFT); + } + for (i=st->end;irng = dec->rng; + + /* We reuse freq[] as scratch space for the de-emphasis */ + deemphasis(out_syn, pcm, N, CC, st->downsample, mode->preemph, st->preemph_memD, freq); + st->loss_count = 0; + RESTORE_STACK; + if (ec_tell(dec) > 8*len) + return OPUS_INTERNAL_ERROR; + if(ec_get_error(dec)) + st->error = 1; + return frame_size/st->downsample; +} + + +#ifdef CUSTOM_MODES + +#ifdef FIXED_POINT +int opus_custom_decode(CELTDecoder * OPUS_RESTRICT st, const unsigned char *data, int len, opus_int16 * OPUS_RESTRICT pcm, int frame_size) +{ + return celt_decode_with_ec(st, data, len, pcm, frame_size, NULL); +} + +#ifndef DISABLE_FLOAT_API +int opus_custom_decode_float(CELTDecoder * OPUS_RESTRICT st, const unsigned char *data, int len, float * OPUS_RESTRICT pcm, int frame_size) +{ + int j, ret, C, N; + VARDECL(opus_int16, out); + ALLOC_STACK; + + if (pcm==NULL) + return OPUS_BAD_ARG; + + C = st->channels; + N = frame_size; + + ALLOC(out, C*N, opus_int16); + ret=celt_decode_with_ec(st, data, len, out, frame_size, NULL); + if (ret>0) + for (j=0;jchannels; + N = frame_size; + ALLOC(out, C*N, celt_sig); + + ret=celt_decode_with_ec(st, data, len, out, frame_size, NULL); + + if (ret>0) + for (j=0;j=st->mode->nbEBands) + goto bad_arg; + st->start = value; + } + break; + case CELT_SET_END_BAND_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + if (value<1 || value>st->mode->nbEBands) + goto bad_arg; + st->end = value; + } + break; + case CELT_SET_CHANNELS_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + if (value<1 || value>2) + goto bad_arg; + st->stream_channels = value; + } + break; + case CELT_GET_AND_CLEAR_ERROR_REQUEST: + { + opus_int32 *value = va_arg(ap, opus_int32*); + if (value==NULL) + goto bad_arg; + *value=st->error; + st->error = 0; + } + break; + case OPUS_GET_LOOKAHEAD_REQUEST: + { + opus_int32 *value = va_arg(ap, opus_int32*); + if (value==NULL) + goto bad_arg; + *value = st->overlap/st->downsample; + } + break; + case OPUS_RESET_STATE: + { + int i; + opus_val16 *lpc, *oldBandE, *oldLogE, *oldLogE2; + lpc = (opus_val16*)(st->_decode_mem+(DECODE_BUFFER_SIZE+st->overlap)*st->channels); + oldBandE = lpc+st->channels*LPC_ORDER; + oldLogE = oldBandE + 2*st->mode->nbEBands; + oldLogE2 = oldLogE + 2*st->mode->nbEBands; + OPUS_CLEAR((char*)&st->DECODER_RESET_START, + opus_custom_decoder_get_size(st->mode, st->channels)- + ((char*)&st->DECODER_RESET_START - (char*)st)); + for (i=0;i<2*st->mode->nbEBands;i++) + oldLogE[i]=oldLogE2[i]=-QCONST16(28.f,DB_SHIFT); + } + break; + case OPUS_GET_PITCH_REQUEST: + { + opus_int32 *value = va_arg(ap, opus_int32*); + if (value==NULL) + goto bad_arg; + *value = st->postfilter_period; + } + break; + case CELT_GET_MODE_REQUEST: + { + const CELTMode ** value = va_arg(ap, const CELTMode**); + if (value==0) + goto bad_arg; + *value=st->mode; + } + break; + case CELT_SET_SIGNALLING_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + st->signalling = value; + } + break; + case OPUS_GET_FINAL_RANGE_REQUEST: + { + opus_uint32 * value = va_arg(ap, opus_uint32 *); + if (value==0) + goto bad_arg; + *value=st->rng; + } + break; + default: + goto bad_request; + } + va_end(ap); + return OPUS_OK; +bad_arg: + va_end(ap); + return OPUS_BAD_ARG; +bad_request: + va_end(ap); + return OPUS_UNIMPLEMENTED; +} diff --git a/code/opus-1.1/celt/celt_encoder.c b/code/opus-1.1/celt/celt_encoder.c new file mode 100644 index 0000000000..ffff0775df --- /dev/null +++ b/code/opus-1.1/celt/celt_encoder.c @@ -0,0 +1,2353 @@ +/* Copyright (c) 2007-2008 CSIRO + Copyright (c) 2007-2010 Xiph.Org Foundation + Copyright (c) 2008 Gregory Maxwell + Written by Jean-Marc Valin and Gregory Maxwell */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#define CELT_ENCODER_C + +#include "cpu_support.h" +#include "os_support.h" +#include "mdct.h" +#include +#include "celt.h" +#include "pitch.h" +#include "bands.h" +#include "modes.h" +#include "entcode.h" +#include "quant_bands.h" +#include "rate.h" +#include "stack_alloc.h" +#include "mathops.h" +#include "float_cast.h" +#include +#include "celt_lpc.h" +#include "vq.h" + + +/** Encoder state + @brief Encoder state + */ +struct OpusCustomEncoder { + const OpusCustomMode *mode; /**< Mode used by the encoder */ + int overlap; + int channels; + int stream_channels; + + int force_intra; + int clip; + int disable_pf; + int complexity; + int upsample; + int start, end; + + opus_int32 bitrate; + int vbr; + int signalling; + int constrained_vbr; /* If zero, VBR can do whatever it likes with the rate */ + int loss_rate; + int lsb_depth; + int variable_duration; + int lfe; + int arch; + + /* Everything beyond this point gets cleared on a reset */ +#define ENCODER_RESET_START rng + + opus_uint32 rng; + int spread_decision; + opus_val32 delayedIntra; + int tonal_average; + int lastCodedBands; + int hf_average; + int tapset_decision; + + int prefilter_period; + opus_val16 prefilter_gain; + int prefilter_tapset; +#ifdef RESYNTH + int prefilter_period_old; + opus_val16 prefilter_gain_old; + int prefilter_tapset_old; +#endif + int consec_transient; + AnalysisInfo analysis; + + opus_val32 preemph_memE[2]; + opus_val32 preemph_memD[2]; + + /* VBR-related parameters */ + opus_int32 vbr_reservoir; + opus_int32 vbr_drift; + opus_int32 vbr_offset; + opus_int32 vbr_count; + opus_val32 overlap_max; + opus_val16 stereo_saving; + int intensity; + opus_val16 *energy_mask; + opus_val16 spec_avg; + +#ifdef RESYNTH + /* +MAX_PERIOD/2 to make space for overlap */ + celt_sig syn_mem[2][2*MAX_PERIOD+MAX_PERIOD/2]; +#endif + + celt_sig in_mem[1]; /* Size = channels*mode->overlap */ + /* celt_sig prefilter_mem[], Size = channels*COMBFILTER_MAXPERIOD */ + /* opus_val16 oldBandE[], Size = channels*mode->nbEBands */ + /* opus_val16 oldLogE[], Size = channels*mode->nbEBands */ + /* opus_val16 oldLogE2[], Size = channels*mode->nbEBands */ +}; + +int celt_encoder_get_size(int channels) +{ + CELTMode *mode = opus_custom_mode_create(48000, 960, NULL); + return opus_custom_encoder_get_size(mode, channels); +} + +OPUS_CUSTOM_NOSTATIC int opus_custom_encoder_get_size(const CELTMode *mode, int channels) +{ + int size = sizeof(struct CELTEncoder) + + (channels*mode->overlap-1)*sizeof(celt_sig) /* celt_sig in_mem[channels*mode->overlap]; */ + + channels*COMBFILTER_MAXPERIOD*sizeof(celt_sig) /* celt_sig prefilter_mem[channels*COMBFILTER_MAXPERIOD]; */ + + 3*channels*mode->nbEBands*sizeof(opus_val16); /* opus_val16 oldBandE[channels*mode->nbEBands]; */ + /* opus_val16 oldLogE[channels*mode->nbEBands]; */ + /* opus_val16 oldLogE2[channels*mode->nbEBands]; */ + return size; +} + +#ifdef CUSTOM_MODES +CELTEncoder *opus_custom_encoder_create(const CELTMode *mode, int channels, int *error) +{ + int ret; + CELTEncoder *st = (CELTEncoder *)opus_alloc(opus_custom_encoder_get_size(mode, channels)); + /* init will handle the NULL case */ + ret = opus_custom_encoder_init(st, mode, channels); + if (ret != OPUS_OK) + { + opus_custom_encoder_destroy(st); + st = NULL; + } + if (error) + *error = ret; + return st; +} +#endif /* CUSTOM_MODES */ + +static int opus_custom_encoder_init_arch(CELTEncoder *st, const CELTMode *mode, + int channels, int arch) +{ + if (channels < 0 || channels > 2) + return OPUS_BAD_ARG; + + if (st==NULL || mode==NULL) + return OPUS_ALLOC_FAIL; + + OPUS_CLEAR((char*)st, opus_custom_encoder_get_size(mode, channels)); + + st->mode = mode; + st->overlap = mode->overlap; + st->stream_channels = st->channels = channels; + + st->upsample = 1; + st->start = 0; + st->end = st->mode->effEBands; + st->signalling = 1; + + st->arch = arch; + + st->constrained_vbr = 1; + st->clip = 1; + + st->bitrate = OPUS_BITRATE_MAX; + st->vbr = 0; + st->force_intra = 0; + st->complexity = 5; + st->lsb_depth=24; + + opus_custom_encoder_ctl(st, OPUS_RESET_STATE); + + return OPUS_OK; +} + +#ifdef CUSTOM_MODES +int opus_custom_encoder_init(CELTEncoder *st, const CELTMode *mode, int channels) +{ + return opus_custom_encoder_init_arch(st, mode, channels, opus_select_arch()); +} +#endif + +int celt_encoder_init(CELTEncoder *st, opus_int32 sampling_rate, int channels, + int arch) +{ + int ret; + ret = opus_custom_encoder_init_arch(st, + opus_custom_mode_create(48000, 960, NULL), channels, arch); + if (ret != OPUS_OK) + return ret; + st->upsample = resampling_factor(sampling_rate); + return OPUS_OK; +} + +#ifdef CUSTOM_MODES +void opus_custom_encoder_destroy(CELTEncoder *st) +{ + opus_free(st); +} +#endif /* CUSTOM_MODES */ + + +static int transient_analysis(const opus_val32 * OPUS_RESTRICT in, int len, int C, + opus_val16 *tf_estimate, int *tf_chan) +{ + int i; + VARDECL(opus_val16, tmp); + opus_val32 mem0,mem1; + int is_transient = 0; + opus_int32 mask_metric = 0; + int c; + opus_val16 tf_max; + int len2; + /* Table of 6*64/x, trained on real data to minimize the average error */ + static const unsigned char inv_table[128] = { + 255,255,156,110, 86, 70, 59, 51, 45, 40, 37, 33, 31, 28, 26, 25, + 23, 22, 21, 20, 19, 18, 17, 16, 16, 15, 15, 14, 13, 13, 12, 12, + 12, 12, 11, 11, 11, 10, 10, 10, 9, 9, 9, 9, 9, 9, 8, 8, + 8, 8, 8, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 6, 6, + 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, + 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, + 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, + 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, + }; + SAVE_STACK; + ALLOC(tmp, len, opus_val16); + + len2=len/2; + for (c=0;c=0;i--) + { +#ifdef FIXED_POINT + /* FIXME: Use PSHR16() instead */ + tmp[i] = mem0 + PSHR32(tmp[i]-mem0,3); +#else + tmp[i] = mem0 + MULT16_16_P15(QCONST16(0.125f,15),tmp[i]-mem0); +#endif + mem0 = tmp[i]; + maxE = MAX16(maxE, mem0); + } + /*for (i=0;i>1))); +#else + mean = celt_sqrt(mean * maxE*.5*len2); +#endif + /* Inverse of the mean energy in Q15+6 */ + norm = SHL32(EXTEND32(len2),6+14)/ADD32(EPSILON,SHR32(mean,1)); + /* Compute harmonic mean discarding the unreliable boundaries + The data is smooth, so we only take 1/4th of the samples */ + unmask=0; + for (i=12;imask_metric) + { + *tf_chan = c; + mask_metric = unmask; + } + } + is_transient = mask_metric>200; + + /* Arbitrary metric for VBR boost */ + tf_max = MAX16(0,celt_sqrt(27*mask_metric)-42); + /* *tf_estimate = 1 + MIN16(1, sqrt(MAX16(0, tf_max-30))/20); */ + *tf_estimate = celt_sqrt(MAX16(0, SHL32(MULT16_16(QCONST16(0.0069,14),MIN16(163,tf_max)),14)-QCONST32(0.139,28))); + /*printf("%d %f\n", tf_max, mask_metric);*/ + RESTORE_STACK; +#ifdef FUZZING + is_transient = rand()&0x1; +#endif + /*printf("%d %f %d\n", is_transient, (float)*tf_estimate, tf_max);*/ + return is_transient; +} + +/* Looks for sudden increases of energy to decide whether we need to patch + the transient decision */ +int patch_transient_decision(opus_val16 *newE, opus_val16 *oldE, int nbEBands, + int end, int C) +{ + int i, c; + opus_val32 mean_diff=0; + opus_val16 spread_old[26]; + /* Apply an aggressive (-6 dB/Bark) spreading function to the old frame to + avoid false detection caused by irrelevant bands */ + if (C==1) + { + spread_old[0] = oldE[0]; + for (i=1;i=0;i--) + spread_old[i] = MAX16(spread_old[i], spread_old[i+1]-QCONST16(1.0f, DB_SHIFT)); + /* Compute mean increase */ + c=0; do { + for (i=2;i QCONST16(1.f, DB_SHIFT); +} + +/** Apply window and compute the MDCT for all sub-frames and + all channels in a frame */ +static void compute_mdcts(const CELTMode *mode, int shortBlocks, celt_sig * OPUS_RESTRICT in, + celt_sig * OPUS_RESTRICT out, int C, int CC, int LM, int upsample) +{ + const int overlap = OVERLAP(mode); + int N; + int B; + int shift; + int i, b, c; + if (shortBlocks) + { + B = shortBlocks; + N = mode->shortMdctSize; + shift = mode->maxLM; + } else { + B = 1; + N = mode->shortMdctSize<maxLM-LM; + } + c=0; do { + for (b=0;bmdct, in+c*(B*N+overlap)+b*N, &out[b+c*N*B], mode->window, overlap, shift, B); + } + } while (++ceBands[len]-m->eBands[len-1])<eBands[len]-m->eBands[len-1])<eBands[i+1]-m->eBands[i])<eBands[i+1]-m->eBands[i])==1; + for (j=0;jeBands[i]<eBands[i]<>LM, 1<>k, 1<=0;i--) + { + if (tf_res[i+1] == 1) + tf_res[i] = path1[i+1]; + else + tf_res[i] = path0[i+1]; + } + /*printf("%d %f\n", *tf_sum, tf_estimate);*/ + RESTORE_STACK; +#ifdef FUZZING + tf_select = rand()&0x1; + tf_res[0] = rand()&0x1; + for (i=1;istorage*8; + tell = ec_tell(enc); + logp = isTransient ? 2 : 4; + /* Reserve space to code the tf_select decision. */ + tf_select_rsv = LM>0 && tell+logp+1 <= budget; + budget -= tf_select_rsv; + curr = tf_changed = 0; + for (i=start;ieBands[i]<eBands[i+1]<eBands[i]<eBands[i+1]< QCONST16(.995f,10)) + trim_index-=4; + else if (sum > QCONST16(.92f,10)) + trim_index-=3; + else if (sum > QCONST16(.85f,10)) + trim_index-=2; + else if (sum > QCONST16(.8f,10)) + trim_index-=1; + /* mid-side savings estimations based on the LF average*/ + logXC = celt_log2(QCONST32(1.001f, 20)-MULT16_16(sum, sum)); + /* mid-side savings estimations based on min correlation */ + logXC2 = MAX16(HALF16(logXC), celt_log2(QCONST32(1.001f, 20)-MULT16_16(minXC, minXC))); +#ifdef FIXED_POINT + /* Compensate for Q20 vs Q14 input and convert output to Q8 */ + logXC = PSHR32(logXC-QCONST16(6.f, DB_SHIFT),DB_SHIFT-8); + logXC2 = PSHR32(logXC2-QCONST16(6.f, DB_SHIFT),DB_SHIFT-8); +#endif + + trim += MAX16(-QCONST16(4.f, 8), MULT16_16_Q15(QCONST16(.75f,15),logXC)); + *stereo_saving = MIN16(*stereo_saving + QCONST16(0.25f, 8), -HALF16(logXC2)); + } + + /* Estimate spectral tilt */ + c=0; do { + for (i=0;inbEBands]*(opus_int32)(2+2*i-end); + } + } while (++c QCONST16(2.f, DB_SHIFT)) + trim_index--; + if (diff > QCONST16(8.f, DB_SHIFT)) + trim_index--; + if (diff < -QCONST16(4.f, DB_SHIFT)) + trim_index++; + if (diff < -QCONST16(10.f, DB_SHIFT)) + trim_index++; + trim -= MAX16(-QCONST16(2.f, 8), MIN16(QCONST16(2.f, 8), SHR16(diff+QCONST16(1.f, DB_SHIFT),DB_SHIFT-8)/6 )); + trim -= SHR16(surround_trim, DB_SHIFT-8); + trim -= 2*SHR16(tf_estimate, 14-8); +#ifndef DISABLE_FLOAT_API + if (analysis->valid) + { + trim -= MAX16(-QCONST16(2.f, 8), MIN16(QCONST16(2.f, 8), + (opus_val16)(QCONST16(2.f, 8)*(analysis->tonality_slope+.05f)))); + } +#endif + +#ifdef FIXED_POINT + trim_index = PSHR32(trim, 8); +#else + trim_index = (int)floor(.5f+trim); +#endif + if (trim_index<0) + trim_index = 0; + if (trim_index>10) + trim_index = 10; + /*printf("%d\n", trim_index);*/ +#ifdef FUZZING + trim_index = rand()%11; +#endif + return trim_index; +} + +static int stereo_analysis(const CELTMode *m, const celt_norm *X, + int LM, int N0) +{ + int i; + int thetas; + opus_val32 sumLR = EPSILON, sumMS = EPSILON; + + /* Use the L1 norm to model the entropy of the L/R signal vs the M/S signal */ + for (i=0;i<13;i++) + { + int j; + for (j=m->eBands[i]<eBands[i+1]<eBands[13]<<(LM+1))+thetas, sumMS) + > MULT16_32_Q15(m->eBands[13]<<(LM+1), sumLR); +} + +static opus_val16 dynalloc_analysis(const opus_val16 *bandLogE, const opus_val16 *bandLogE2, + int nbEBands, int start, int end, int C, int *offsets, int lsb_depth, const opus_int16 *logN, + int isTransient, int vbr, int constrained_vbr, const opus_int16 *eBands, int LM, + int effectiveBytes, opus_int32 *tot_boost_, int lfe, opus_val16 *surround_dynalloc) +{ + int i, c; + opus_int32 tot_boost=0; + opus_val16 maxDepth; + VARDECL(opus_val16, follower); + VARDECL(opus_val16, noise_floor); + SAVE_STACK; + ALLOC(follower, C*nbEBands, opus_val16); + ALLOC(noise_floor, C*nbEBands, opus_val16); + for (i=0;i 50 && LM>=1 && !lfe) + { + int last=0; + c=0;do + { + follower[c*nbEBands] = bandLogE2[c*nbEBands]; + for (i=1;i bandLogE2[c*nbEBands+i-1]+QCONST16(.5f,DB_SHIFT)) + last=i; + follower[c*nbEBands+i] = MIN16(follower[c*nbEBands+i-1]+QCONST16(1.5f,DB_SHIFT), bandLogE2[c*nbEBands+i]); + } + for (i=last-1;i>=0;i--) + follower[c*nbEBands+i] = MIN16(follower[c*nbEBands+i], MIN16(follower[c*nbEBands+i+1]+QCONST16(2.f,DB_SHIFT), bandLogE2[c*nbEBands+i])); + for (i=0;i=12) + follower[i] = HALF16(follower[i]); + follower[i] = MIN16(follower[i], QCONST16(4, DB_SHIFT)); + + width = C*(eBands[i+1]-eBands[i])< 48) { + boost = (int)SHR32(EXTEND32(follower[i])*8,DB_SHIFT); + boost_bits = (boost*width<>BITRES>>3 > effectiveBytes/4) + { + opus_int32 cap = ((effectiveBytes/4)<mode; + ALLOC(_pre, CC*(N+COMBFILTER_MAXPERIOD), celt_sig); + + pre[0] = _pre; + pre[1] = _pre + (N+COMBFILTER_MAXPERIOD); + + + c=0; do { + OPUS_COPY(pre[c], prefilter_mem+c*COMBFILTER_MAXPERIOD, COMBFILTER_MAXPERIOD); + OPUS_COPY(pre[c]+COMBFILTER_MAXPERIOD, in+c*(N+st->overlap)+st->overlap, N); + } while (++c>1, opus_val16); + + pitch_downsample(pre, pitch_buf, COMBFILTER_MAXPERIOD+N, CC, st->arch); + /* Don't search for the fir last 1.5 octave of the range because + there's too many false-positives due to short-term correlation */ + pitch_search(pitch_buf+(COMBFILTER_MAXPERIOD>>1), pitch_buf, N, + COMBFILTER_MAXPERIOD-3*COMBFILTER_MINPERIOD, &pitch_index, + st->arch); + pitch_index = COMBFILTER_MAXPERIOD-pitch_index; + + gain1 = remove_doubling(pitch_buf, COMBFILTER_MAXPERIOD, COMBFILTER_MINPERIOD, + N, &pitch_index, st->prefilter_period, st->prefilter_gain); + if (pitch_index > COMBFILTER_MAXPERIOD-2) + pitch_index = COMBFILTER_MAXPERIOD-2; + gain1 = MULT16_16_Q15(QCONST16(.7f,15),gain1); + /*printf("%d %d %f %f\n", pitch_change, pitch_index, gain1, st->analysis.tonality);*/ + if (st->loss_rate>2) + gain1 = HALF32(gain1); + if (st->loss_rate>4) + gain1 = HALF32(gain1); + if (st->loss_rate>8) + gain1 = 0; + } else { + gain1 = 0; + pitch_index = COMBFILTER_MINPERIOD; + } + + /* Gain threshold for enabling the prefilter/postfilter */ + pf_threshold = QCONST16(.2f,15); + + /* Adjusting the threshold based on rate and continuity */ + if (abs(pitch_index-st->prefilter_period)*10>pitch_index) + pf_threshold += QCONST16(.2f,15); + if (nbAvailableBytes<25) + pf_threshold += QCONST16(.1f,15); + if (nbAvailableBytes<35) + pf_threshold += QCONST16(.1f,15); + if (st->prefilter_gain > QCONST16(.4f,15)) + pf_threshold -= QCONST16(.1f,15); + if (st->prefilter_gain > QCONST16(.55f,15)) + pf_threshold -= QCONST16(.1f,15); + + /* Hard threshold at 0.2 */ + pf_threshold = MAX16(pf_threshold, QCONST16(.2f,15)); + if (gain1prefilter_gain)prefilter_gain; + +#ifdef FIXED_POINT + qg = ((gain1+1536)>>10)/3-1; +#else + qg = (int)floor(.5f+gain1*32/3)-1; +#endif + qg = IMAX(0, IMIN(7, qg)); + gain1 = QCONST16(0.09375f,15)*(qg+1); + pf_on = 1; + } + /*printf("%d %f\n", pitch_index, gain1);*/ + + c=0; do { + int offset = mode->shortMdctSize-st->overlap; + st->prefilter_period=IMAX(st->prefilter_period, COMBFILTER_MINPERIOD); + OPUS_COPY(in+c*(N+st->overlap), st->in_mem+c*(st->overlap), st->overlap); + if (offset) + comb_filter(in+c*(N+st->overlap)+st->overlap, pre[c]+COMBFILTER_MAXPERIOD, + st->prefilter_period, st->prefilter_period, offset, -st->prefilter_gain, -st->prefilter_gain, + st->prefilter_tapset, st->prefilter_tapset, NULL, 0); + + comb_filter(in+c*(N+st->overlap)+st->overlap+offset, pre[c]+COMBFILTER_MAXPERIOD+offset, + st->prefilter_period, pitch_index, N-offset, -st->prefilter_gain, -gain1, + st->prefilter_tapset, prefilter_tapset, mode->window, st->overlap); + OPUS_COPY(st->in_mem+c*(st->overlap), in+c*(N+st->overlap)+N, st->overlap); + + if (N>COMBFILTER_MAXPERIOD) + { + OPUS_MOVE(prefilter_mem+c*COMBFILTER_MAXPERIOD, pre[c]+N, COMBFILTER_MAXPERIOD); + } else { + OPUS_MOVE(prefilter_mem+c*COMBFILTER_MAXPERIOD, prefilter_mem+c*COMBFILTER_MAXPERIOD+N, COMBFILTER_MAXPERIOD-N); + OPUS_MOVE(prefilter_mem+c*COMBFILTER_MAXPERIOD+COMBFILTER_MAXPERIOD-N, pre[c]+COMBFILTER_MAXPERIOD, N); + } + } while (++cnbEBands; + eBands = mode->eBands; + + coded_bands = lastCodedBands ? lastCodedBands : nbEBands; + coded_bins = eBands[coded_bands]<analysis.activity, st->analysis.tonality, tf_estimate, st->stereo_saving, tot_boost, coded_bands);*/ +#ifndef DISABLE_FLOAT_API + if (analysis->valid && analysis->activity<.4) + target -= (opus_int32)((coded_bins<activity)); +#endif + /* Stereo savings */ + if (C==2) + { + int coded_stereo_bands; + int coded_stereo_dof; + opus_val16 max_frac; + coded_stereo_bands = IMIN(intensity, coded_bands); + coded_stereo_dof = (eBands[coded_stereo_bands]<valid && !lfe) + { + opus_int32 tonal_target; + float tonal; + + /* Tonality boost (compensating for the average). */ + tonal = MAX16(0.f,analysis->tonality-.15f)-0.09f; + tonal_target = target + (opus_int32)((coded_bins<tonality, tonal);*/ + target = tonal_target; + } +#endif + + if (has_surround_mask&&!lfe) + { + opus_int32 surround_target = target + (opus_int32)SHR32(MULT16_16(surround_masking,coded_bins<end, st->intensity, surround_target, target, st->bitrate);*/ + target = IMAX(target/4, surround_target); + } + + { + opus_int32 floor_depth; + int bins; + bins = eBands[nbEBands-2]<>2); + target = IMIN(target, floor_depth); + /*printf("%f %d\n", maxDepth, floor_depth);*/ + } + + if ((!has_surround_mask||lfe) && (constrained_vbr || bitrate<64000)) + { + opus_val16 rate_factor; +#ifdef FIXED_POINT + rate_factor = MAX16(0,(bitrate-32000)); +#else + rate_factor = MAX16(0,(1.f/32768)*(bitrate-32000)); +#endif + if (constrained_vbr) + rate_factor = MIN16(rate_factor, QCONST16(0.67f, 15)); + target = base_target + (opus_int32)MULT16_32_Q15(rate_factor, target-base_target); + + } + + if (!has_surround_mask && tf_estimate < QCONST16(.2f, 14)) + { + opus_val16 amount; + opus_val16 tvbr_factor; + amount = MULT16_16_Q15(QCONST16(.0000031f, 30), IMAX(0, IMIN(32000, 96000-bitrate))); + tvbr_factor = SHR32(MULT16_16(temporal_vbr, amount), DB_SHIFT); + target += (opus_int32)MULT16_32_Q15(tvbr_factor, target); + } + + /* Don't allow more than doubling the rate */ + target = IMIN(2*base_target, target); + + return target; +} + +int celt_encode_with_ec(CELTEncoder * OPUS_RESTRICT st, const opus_val16 * pcm, int frame_size, unsigned char *compressed, int nbCompressedBytes, ec_enc *enc) +{ + int i, c, N; + opus_int32 bits; + ec_enc _enc; + VARDECL(celt_sig, in); + VARDECL(celt_sig, freq); + VARDECL(celt_norm, X); + VARDECL(celt_ener, bandE); + VARDECL(opus_val16, bandLogE); + VARDECL(opus_val16, bandLogE2); + VARDECL(int, fine_quant); + VARDECL(opus_val16, error); + VARDECL(int, pulses); + VARDECL(int, cap); + VARDECL(int, offsets); + VARDECL(int, fine_priority); + VARDECL(int, tf_res); + VARDECL(unsigned char, collapse_masks); + celt_sig *prefilter_mem; + opus_val16 *oldBandE, *oldLogE, *oldLogE2; + int shortBlocks=0; + int isTransient=0; + const int CC = st->channels; + const int C = st->stream_channels; + int LM, M; + int tf_select; + int nbFilledBytes, nbAvailableBytes; + int effEnd; + int codedBands; + int tf_sum; + int alloc_trim; + int pitch_index=COMBFILTER_MINPERIOD; + opus_val16 gain1 = 0; + int dual_stereo=0; + int effectiveBytes; + int dynalloc_logp; + opus_int32 vbr_rate; + opus_int32 total_bits; + opus_int32 total_boost; + opus_int32 balance; + opus_int32 tell; + int prefilter_tapset=0; + int pf_on; + int anti_collapse_rsv; + int anti_collapse_on=0; + int silence=0; + int tf_chan = 0; + opus_val16 tf_estimate; + int pitch_change=0; + opus_int32 tot_boost; + opus_val32 sample_max; + opus_val16 maxDepth; + const OpusCustomMode *mode; + int nbEBands; + int overlap; + const opus_int16 *eBands; + int secondMdct; + int signalBandwidth; + int transient_got_disabled=0; + opus_val16 surround_masking=0; + opus_val16 temporal_vbr=0; + opus_val16 surround_trim = 0; + opus_int32 equiv_rate = 510000; + VARDECL(opus_val16, surround_dynalloc); + ALLOC_STACK; + + mode = st->mode; + nbEBands = mode->nbEBands; + overlap = mode->overlap; + eBands = mode->eBands; + tf_estimate = 0; + if (nbCompressedBytes<2 || pcm==NULL) + { + RESTORE_STACK; + return OPUS_BAD_ARG; + } + + frame_size *= st->upsample; + for (LM=0;LM<=mode->maxLM;LM++) + if (mode->shortMdctSize<mode->maxLM) + { + RESTORE_STACK; + return OPUS_BAD_ARG; + } + M=1<shortMdctSize; + + prefilter_mem = st->in_mem+CC*(st->overlap); + oldBandE = (opus_val16*)(st->in_mem+CC*(st->overlap+COMBFILTER_MAXPERIOD)); + oldLogE = oldBandE + CC*nbEBands; + oldLogE2 = oldLogE + CC*nbEBands; + + if (enc==NULL) + { + tell=1; + nbFilledBytes=0; + } else { + tell=ec_tell(enc); + nbFilledBytes=(tell+4)>>3; + } + +#ifdef CUSTOM_MODES + if (st->signalling && enc==NULL) + { + int tmp = (mode->effEBands-st->end)>>1; + st->end = IMAX(1, mode->effEBands-tmp); + compressed[0] = tmp<<5; + compressed[0] |= LM<<3; + compressed[0] |= (C==2)<<2; + /* Convert "standard mode" to Opus header */ + if (mode->Fs==48000 && mode->shortMdctSize==120) + { + int c0 = toOpus(compressed[0]); + if (c0<0) + { + RESTORE_STACK; + return OPUS_BAD_ARG; + } + compressed[0] = c0; + } + compressed++; + nbCompressedBytes--; + } +#else + celt_assert(st->signalling==0); +#endif + + /* Can't produce more than 1275 output bytes */ + nbCompressedBytes = IMIN(nbCompressedBytes,1275); + nbAvailableBytes = nbCompressedBytes - nbFilledBytes; + + if (st->vbr && st->bitrate!=OPUS_BITRATE_MAX) + { + opus_int32 den=mode->Fs>>BITRES; + vbr_rate=(st->bitrate*frame_size+(den>>1))/den; +#ifdef CUSTOM_MODES + if (st->signalling) + vbr_rate -= 8<>(3+BITRES); + } else { + opus_int32 tmp; + vbr_rate = 0; + tmp = st->bitrate*frame_size; + if (tell>1) + tmp += tell; + if (st->bitrate!=OPUS_BITRATE_MAX) + nbCompressedBytes = IMAX(2, IMIN(nbCompressedBytes, + (tmp+4*mode->Fs)/(8*mode->Fs)-!!st->signalling)); + effectiveBytes = nbCompressedBytes; + } + if (st->bitrate != OPUS_BITRATE_MAX) + equiv_rate = st->bitrate - (40*C+20)*((400>>LM) - 50); + + if (enc==NULL) + { + ec_enc_init(&_enc, compressed, nbCompressedBytes); + enc = &_enc; + } + + if (vbr_rate>0) + { + /* Computes the max bit-rate allowed in VBR mode to avoid violating the + target rate and buffering. + We must do this up front so that bust-prevention logic triggers + correctly if we don't have enough bits. */ + if (st->constrained_vbr) + { + opus_int32 vbr_bound; + opus_int32 max_allowed; + /* We could use any multiple of vbr_rate as bound (depending on the + delay). + This is clamped to ensure we use at least two bytes if the encoder + was entirely empty, but to allow 0 in hybrid mode. */ + vbr_bound = vbr_rate; + max_allowed = IMIN(IMAX(tell==1?2:0, + (vbr_rate+vbr_bound-st->vbr_reservoir)>>(BITRES+3)), + nbAvailableBytes); + if(max_allowed < nbAvailableBytes) + { + nbCompressedBytes = nbFilledBytes+max_allowed; + nbAvailableBytes = max_allowed; + ec_enc_shrink(enc, nbCompressedBytes); + } + } + } + total_bits = nbCompressedBytes*8; + + effEnd = st->end; + if (effEnd > mode->effEBands) + effEnd = mode->effEBands; + + ALLOC(in, CC*(N+st->overlap), celt_sig); + + sample_max=MAX32(st->overlap_max, celt_maxabs16(pcm, C*(N-overlap)/st->upsample)); + st->overlap_max=celt_maxabs16(pcm+C*(N-overlap)/st->upsample, C*overlap/st->upsample); + sample_max=MAX32(sample_max, st->overlap_max); +#ifdef FIXED_POINT + silence = (sample_max==0); +#else + silence = (sample_max <= (opus_val16)1/(1<lsb_depth)); +#endif +#ifdef FUZZING + if ((rand()&0x3F)==0) + silence = 1; +#endif + if (tell==1) + ec_enc_bit_logp(enc, silence, 15); + else + silence=0; + if (silence) + { + /*In VBR mode there is no need to send more than the minimum. */ + if (vbr_rate>0) + { + effectiveBytes=nbCompressedBytes=IMIN(nbCompressedBytes, nbFilledBytes+2); + total_bits=nbCompressedBytes*8; + nbAvailableBytes=2; + ec_enc_shrink(enc, nbCompressedBytes); + } + /* Pretend we've filled all the remaining bits with zeros + (that's what the initialiser did anyway) */ + tell = nbCompressedBytes*8; + enc->nbits_total+=tell-ec_tell(enc); + } + c=0; do { + celt_preemphasis(pcm+c, in+c*(N+st->overlap)+st->overlap, N, CC, st->upsample, + mode->preemph, st->preemph_memE+c, st->clip); + } while (++clfe&&nbAvailableBytes>3) || nbAvailableBytes>12*C) && st->start==0 && !silence && !st->disable_pf + && st->complexity >= 5 && !(st->consec_transient && LM!=3 && st->variable_duration==OPUS_FRAMESIZE_VARIABLE); + + prefilter_tapset = st->tapset_decision; + pf_on = run_prefilter(st, in, prefilter_mem, CC, N, prefilter_tapset, &pitch_index, &gain1, &qg, enabled, nbAvailableBytes); + if ((gain1 > QCONST16(.4f,15) || st->prefilter_gain > QCONST16(.4f,15)) && (!st->analysis.valid || st->analysis.tonality > .3) + && (pitch_index > 1.26*st->prefilter_period || pitch_index < .79*st->prefilter_period)) + pitch_change = 1; + if (pf_on==0) + { + if(st->start==0 && tell+16<=total_bits) + ec_enc_bit_logp(enc, 0, 1); + } else { + /*This block is not gated by a total bits check only because + of the nbAvailableBytes check above.*/ + int octave; + ec_enc_bit_logp(enc, 1, 1); + pitch_index += 1; + octave = EC_ILOG(pitch_index)-5; + ec_enc_uint(enc, octave, 6); + ec_enc_bits(enc, pitch_index-(16<complexity >= 1 && !st->lfe) + { + isTransient = transient_analysis(in, N+st->overlap, CC, + &tf_estimate, &tf_chan); + } + if (LM>0 && ec_tell(enc)+3<=total_bits) + { + if (isTransient) + shortBlocks = M; + } else { + isTransient = 0; + transient_got_disabled=1; + } + + ALLOC(freq, CC*N, celt_sig); /**< Interleaved signal MDCTs */ + ALLOC(bandE,nbEBands*CC, celt_ener); + ALLOC(bandLogE,nbEBands*CC, opus_val16); + + secondMdct = shortBlocks && st->complexity>=8; + ALLOC(bandLogE2, C*nbEBands, opus_val16); + if (secondMdct) + { + compute_mdcts(mode, 0, in, freq, C, CC, LM, st->upsample); + compute_band_energies(mode, freq, bandE, effEnd, C, M); + amp2Log2(mode, effEnd, st->end, bandE, bandLogE2, C); + for (i=0;iupsample); + if (CC==2&&C==1) + tf_chan = 0; + compute_band_energies(mode, freq, bandE, effEnd, C, M); + + if (st->lfe) + { + for (i=2;iend;i++) + { + bandE[i] = IMIN(bandE[i], MULT16_32_Q15(QCONST16(1e-4f,15),bandE[0])); + bandE[i] = MAX32(bandE[i], EPSILON); + } + } + amp2Log2(mode, effEnd, st->end, bandE, bandLogE, C); + + ALLOC(surround_dynalloc, C*nbEBands, opus_val16); + for(i=0;iend;i++) + surround_dynalloc[i] = 0; + /* This computes how much masking takes place between surround channels */ + if (st->start==0&&st->energy_mask&&!st->lfe) + { + int mask_end; + int midband; + int count_dynalloc; + opus_val32 mask_avg=0; + opus_val32 diff=0; + int count=0; + mask_end = IMAX(2,st->lastCodedBands); + for (c=0;cenergy_mask[nbEBands*c+i], + QCONST16(.25f, DB_SHIFT)), -QCONST16(2.0f, DB_SHIFT)); + if (mask > 0) + mask = HALF16(mask); + mask_avg += MULT16_16(mask, eBands[i+1]-eBands[i]); + count += eBands[i+1]-eBands[i]; + diff += MULT16_16(mask, 1+2*i-mask_end); + } + } + mask_avg = DIV32_16(mask_avg,count); + mask_avg += QCONST16(.2f, DB_SHIFT); + diff = diff*6/(C*(mask_end-1)*(mask_end+1)*mask_end); + /* Again, being conservative */ + diff = HALF32(diff); + diff = MAX32(MIN32(diff, QCONST32(.031f, DB_SHIFT)), -QCONST32(.031f, DB_SHIFT)); + /* Find the band that's in the middle of the coded spectrum */ + for (midband=0;eBands[midband+1] < eBands[mask_end]/2;midband++); + count_dynalloc=0; + for(i=0;ienergy_mask[i], st->energy_mask[nbEBands+i]); + else + unmask = st->energy_mask[i]; + unmask = MIN16(unmask, QCONST16(.0f, DB_SHIFT)); + unmask -= lin; + if (unmask > QCONST16(.25f, DB_SHIFT)) + { + surround_dynalloc[i] = unmask - QCONST16(.25f, DB_SHIFT); + count_dynalloc++; + } + } + if (count_dynalloc>=3) + { + /* If we need dynalloc in many bands, it's probably because our + initial masking rate was too low. */ + mask_avg += QCONST16(.25f, DB_SHIFT); + if (mask_avg>0) + { + /* Something went really wrong in the original calculations, + disabling masking. */ + mask_avg = 0; + diff = 0; + for(i=0;ilfe) + { + opus_val16 follow=-QCONST16(10.0f,DB_SHIFT); + opus_val32 frame_avg=0; + opus_val16 offset = shortBlocks?HALF16(SHL16(LM, DB_SHIFT)):0; + for(i=st->start;iend;i++) + { + follow = MAX16(follow-QCONST16(1.f, DB_SHIFT), bandLogE[i]-offset); + if (C==2) + follow = MAX16(follow, bandLogE[i+nbEBands]-offset); + frame_avg += follow; + } + frame_avg /= (st->end-st->start); + temporal_vbr = SUB16(frame_avg,st->spec_avg); + temporal_vbr = MIN16(QCONST16(3.f, DB_SHIFT), MAX16(-QCONST16(1.5f, DB_SHIFT), temporal_vbr)); + st->spec_avg += MULT16_16_Q15(QCONST16(.02f, 15), temporal_vbr); + } + /*for (i=0;i<21;i++) + printf("%f ", bandLogE[i]); + printf("\n");*/ + + if (!secondMdct) + { + for (i=0;i0 && ec_tell(enc)+3<=total_bits && !isTransient && st->complexity>=5 && !st->lfe) + { + if (patch_transient_decision(bandLogE, oldBandE, nbEBands, st->end, C)) + { + isTransient = 1; + shortBlocks = M; + compute_mdcts(mode, shortBlocks, in, freq, C, CC, LM, st->upsample); + compute_band_energies(mode, freq, bandE, effEnd, C, M); + amp2Log2(mode, effEnd, st->end, bandE, bandLogE, C); + /* Compensate for the scaling of short vs long mdcts */ + for (i=0;i0 && ec_tell(enc)+3<=total_bits) + ec_enc_bit_logp(enc, isTransient, 3); + + ALLOC(X, C*N, celt_norm); /**< Interleaved normalised MDCTs */ + + /* Band normalisation */ + normalise_bands(mode, freq, X, bandE, effEnd, C, M); + + ALLOC(tf_res, nbEBands, int); + /* Disable variable tf resolution for hybrid and at very low bitrate */ + if (effectiveBytes>=15*C && st->start==0 && st->complexity>=2 && !st->lfe) + { + int lambda; + if (effectiveBytes<40) + lambda = 12; + else if (effectiveBytes<60) + lambda = 6; + else if (effectiveBytes<100) + lambda = 4; + else + lambda = 3; + lambda*=2; + tf_select = tf_analysis(mode, effEnd, isTransient, tf_res, lambda, X, N, LM, &tf_sum, tf_estimate, tf_chan); + for (i=effEnd;iend;i++) + tf_res[i] = tf_res[effEnd-1]; + } else { + tf_sum = 0; + for (i=0;iend;i++) + tf_res[i] = isTransient; + tf_select=0; + } + + ALLOC(error, C*nbEBands, opus_val16); + quant_coarse_energy(mode, st->start, st->end, effEnd, bandLogE, + oldBandE, total_bits, error, enc, + C, LM, nbAvailableBytes, st->force_intra, + &st->delayedIntra, st->complexity >= 4, st->loss_rate, st->lfe); + + tf_encode(st->start, st->end, isTransient, tf_res, LM, tf_select, enc); + + if (ec_tell(enc)+4<=total_bits) + { + if (st->lfe) + { + st->tapset_decision = 0; + st->spread_decision = SPREAD_NORMAL; + } else if (shortBlocks || st->complexity < 3 || nbAvailableBytes < 10*C || st->start != 0) + { + if (st->complexity == 0) + st->spread_decision = SPREAD_NONE; + else + st->spread_decision = SPREAD_NORMAL; + } else { + /* Disable new spreading+tapset estimator until we can show it works + better than the old one. So far it seems like spreading_decision() + works best. */ +#if 0 + if (st->analysis.valid) + { + static const opus_val16 spread_thresholds[3] = {-QCONST16(.6f, 15), -QCONST16(.2f, 15), -QCONST16(.07f, 15)}; + static const opus_val16 spread_histeresis[3] = {QCONST16(.15f, 15), QCONST16(.07f, 15), QCONST16(.02f, 15)}; + static const opus_val16 tapset_thresholds[2] = {QCONST16(.0f, 15), QCONST16(.15f, 15)}; + static const opus_val16 tapset_histeresis[2] = {QCONST16(.1f, 15), QCONST16(.05f, 15)}; + st->spread_decision = hysteresis_decision(-st->analysis.tonality, spread_thresholds, spread_histeresis, 3, st->spread_decision); + st->tapset_decision = hysteresis_decision(st->analysis.tonality_slope, tapset_thresholds, tapset_histeresis, 2, st->tapset_decision); + } else +#endif + { + st->spread_decision = spreading_decision(mode, X, + &st->tonal_average, st->spread_decision, &st->hf_average, + &st->tapset_decision, pf_on&&!shortBlocks, effEnd, C, M); + } + /*printf("%d %d\n", st->tapset_decision, st->spread_decision);*/ + /*printf("%f %d %f %d\n\n", st->analysis.tonality, st->spread_decision, st->analysis.tonality_slope, st->tapset_decision);*/ + } + ec_enc_icdf(enc, st->spread_decision, spread_icdf, 5); + } + + ALLOC(offsets, nbEBands, int); + + maxDepth = dynalloc_analysis(bandLogE, bandLogE2, nbEBands, st->start, st->end, C, offsets, + st->lsb_depth, mode->logN, isTransient, st->vbr, st->constrained_vbr, + eBands, LM, effectiveBytes, &tot_boost, st->lfe, surround_dynalloc); + /* For LFE, everything interesting is in the first band */ + if (st->lfe) + offsets[0] = IMIN(8, effectiveBytes/3); + ALLOC(cap, nbEBands, int); + init_caps(mode,cap,LM,C); + + dynalloc_logp = 6; + total_bits<<=BITRES; + total_boost = 0; + tell = ec_tell_frac(enc); + for (i=st->start;iend;i++) + { + int width, quanta; + int dynalloc_loop_logp; + int boost; + int j; + width = C*(eBands[i+1]-eBands[i])<intensity = hysteresis_decision((opus_val16)(equiv_rate/1000), + intensity_thresholds, intensity_histeresis, 21, st->intensity); + st->intensity = IMIN(st->end,IMAX(st->start, st->intensity)); + } + + alloc_trim = 5; + if (tell+(6<lfe) + alloc_trim = 5; + else + alloc_trim = alloc_trim_analysis(mode, X, bandLogE, + st->end, LM, C, N, &st->analysis, &st->stereo_saving, tf_estimate, st->intensity, surround_trim); + ec_enc_icdf(enc, alloc_trim, trim_icdf, 7); + tell = ec_tell_frac(enc); + } + + /* Variable bitrate */ + if (vbr_rate>0) + { + opus_val16 alpha; + opus_int32 delta; + /* The target rate in 8th bits per frame */ + opus_int32 target, base_target; + opus_int32 min_allowed; + int lm_diff = mode->maxLM - LM; + + /* Don't attempt to use more than 510 kb/s, even for frames smaller than 20 ms. + The CELT allocator will just not be able to use more than that anyway. */ + nbCompressedBytes = IMIN(nbCompressedBytes,1275>>(3-LM)); + base_target = vbr_rate - ((40*C+20)<constrained_vbr) + base_target += (st->vbr_offset>>lm_diff); + + target = compute_vbr(mode, &st->analysis, base_target, LM, equiv_rate, + st->lastCodedBands, C, st->intensity, st->constrained_vbr, + st->stereo_saving, tot_boost, tf_estimate, pitch_change, maxDepth, + st->variable_duration, st->lfe, st->energy_mask!=NULL, surround_masking, + temporal_vbr); + + /* The current offset is removed from the target and the space used + so far is added*/ + target=target+tell; + /* In VBR mode the frame size must not be reduced so much that it would + result in the encoder running out of bits. + The margin of 2 bytes ensures that none of the bust-prevention logic + in the decoder will have triggered so far. */ + min_allowed = ((tell+total_boost+(1<<(BITRES+3))-1)>>(BITRES+3)) + 2 - nbFilledBytes; + + nbAvailableBytes = (target+(1<<(BITRES+2)))>>(BITRES+3); + nbAvailableBytes = IMAX(min_allowed,nbAvailableBytes); + nbAvailableBytes = IMIN(nbCompressedBytes,nbAvailableBytes+nbFilledBytes) - nbFilledBytes; + + /* By how much did we "miss" the target on that frame */ + delta = target - vbr_rate; + + target=nbAvailableBytes<<(BITRES+3); + + /*If the frame is silent we don't adjust our drift, otherwise + the encoder will shoot to very high rates after hitting a + span of silence, but we do allow the bitres to refill. + This means that we'll undershoot our target in CVBR/VBR modes + on files with lots of silence. */ + if(silence) + { + nbAvailableBytes = 2; + target = 2*8<vbr_count < 970) + { + st->vbr_count++; + alpha = celt_rcp(SHL32(EXTEND32(st->vbr_count+20),16)); + } else + alpha = QCONST16(.001f,15); + /* How many bits have we used in excess of what we're allowed */ + if (st->constrained_vbr) + st->vbr_reservoir += target - vbr_rate; + /*printf ("%d\n", st->vbr_reservoir);*/ + + /* Compute the offset we need to apply in order to reach the target */ + if (st->constrained_vbr) + { + st->vbr_drift += (opus_int32)MULT16_32_Q15(alpha,(delta*(1<vbr_offset-st->vbr_drift); + st->vbr_offset = -st->vbr_drift; + } + /*printf ("%d\n", st->vbr_drift);*/ + + if (st->constrained_vbr && st->vbr_reservoir < 0) + { + /* We're under the min value -- increase rate */ + int adjust = (-st->vbr_reservoir)/(8<vbr_reservoir = 0; + /*printf ("+%d\n", adjust);*/ + } + nbCompressedBytes = IMIN(nbCompressedBytes,nbAvailableBytes+nbFilledBytes); + /*printf("%d\n", nbCompressedBytes*50*8);*/ + /* This moves the raw bits to take into account the new compressed size */ + ec_enc_shrink(enc, nbCompressedBytes); + } + + /* Bit allocation */ + ALLOC(fine_quant, nbEBands, int); + ALLOC(pulses, nbEBands, int); + ALLOC(fine_priority, nbEBands, int); + + /* bits = packet size - where we are - safety*/ + bits = (((opus_int32)nbCompressedBytes*8)<=2&&bits>=((LM+2)<end-1; +#ifndef DISABLE_FLOAT_API + if (st->analysis.valid) + { + int min_bandwidth; + if (equiv_rate < (opus_int32)32000*C) + min_bandwidth = 13; + else if (equiv_rate < (opus_int32)48000*C) + min_bandwidth = 16; + else if (equiv_rate < (opus_int32)60000*C) + min_bandwidth = 18; + else if (equiv_rate < (opus_int32)80000*C) + min_bandwidth = 19; + else + min_bandwidth = 20; + signalBandwidth = IMAX(st->analysis.bandwidth, min_bandwidth); + } +#endif + if (st->lfe) + signalBandwidth = 1; + codedBands = compute_allocation(mode, st->start, st->end, offsets, cap, + alloc_trim, &st->intensity, &dual_stereo, bits, &balance, pulses, + fine_quant, fine_priority, C, LM, enc, 1, st->lastCodedBands, signalBandwidth); + if (st->lastCodedBands) + st->lastCodedBands = IMIN(st->lastCodedBands+1,IMAX(st->lastCodedBands-1,codedBands)); + else + st->lastCodedBands = codedBands; + + quant_fine_energy(mode, st->start, st->end, oldBandE, error, fine_quant, enc, C); + + /* Residual quantisation */ + ALLOC(collapse_masks, C*nbEBands, unsigned char); + quant_all_bands(1, mode, st->start, st->end, X, C==2 ? X+N : NULL, collapse_masks, + bandE, pulses, shortBlocks, st->spread_decision, dual_stereo, st->intensity, tf_res, + nbCompressedBytes*(8<rng); + + if (anti_collapse_rsv > 0) + { + anti_collapse_on = st->consec_transient<2; +#ifdef FUZZING + anti_collapse_on = rand()&0x1; +#endif + ec_enc_bits(enc, anti_collapse_on, 1); + } + quant_energy_finalise(mode, st->start, st->end, oldBandE, error, fine_quant, fine_priority, nbCompressedBytes*8-ec_tell(enc), enc, C); + + if (silence) + { + for (i=0;istart, st->end, oldBandE, oldLogE, oldLogE2, pulses, st->rng); + } + + if (silence) + { + for (i=0;istart, effEnd, C, M); + } + + c=0; do { + OPUS_MOVE(st->syn_mem[c], st->syn_mem[c]+N, 2*MAX_PERIOD-N+overlap/2); + } while (++csyn_mem[c]+2*MAX_PERIOD-N; + } while (++cprefilter_period=IMAX(st->prefilter_period, COMBFILTER_MINPERIOD); + st->prefilter_period_old=IMAX(st->prefilter_period_old, COMBFILTER_MINPERIOD); + comb_filter(out_mem[c], out_mem[c], st->prefilter_period_old, st->prefilter_period, mode->shortMdctSize, + st->prefilter_gain_old, st->prefilter_gain, st->prefilter_tapset_old, st->prefilter_tapset, + mode->window, st->overlap); + if (LM!=0) + comb_filter(out_mem[c]+mode->shortMdctSize, out_mem[c]+mode->shortMdctSize, st->prefilter_period, pitch_index, N-mode->shortMdctSize, + st->prefilter_gain, gain1, st->prefilter_tapset, prefilter_tapset, + mode->window, overlap); + } while (++cupsample, mode->preemph, st->preemph_memD, freq); + st->prefilter_period_old = st->prefilter_period; + st->prefilter_gain_old = st->prefilter_gain; + st->prefilter_tapset_old = st->prefilter_tapset; + } +#endif + + st->prefilter_period = pitch_index; + st->prefilter_gain = gain1; + st->prefilter_tapset = prefilter_tapset; +#ifdef RESYNTH + if (LM!=0) + { + st->prefilter_period_old = st->prefilter_period; + st->prefilter_gain_old = st->prefilter_gain; + st->prefilter_tapset_old = st->prefilter_tapset; + } +#endif + + if (CC==2&&C==1) { + for (i=0;istart;i++) + { + oldBandE[c*nbEBands+i]=0; + oldLogE[c*nbEBands+i]=oldLogE2[c*nbEBands+i]=-QCONST16(28.f,DB_SHIFT); + } + for (i=st->end;iconsec_transient++; + else + st->consec_transient=0; + st->rng = enc->rng; + + /* If there's any room left (can only happen for very high rates), + it's already filled with zeros */ + ec_enc_done(enc); + +#ifdef CUSTOM_MODES + if (st->signalling) + nbCompressedBytes++; +#endif + + RESTORE_STACK; + if (ec_get_error(enc)) + return OPUS_INTERNAL_ERROR; + else + return nbCompressedBytes; +} + + +#ifdef CUSTOM_MODES + +#ifdef FIXED_POINT +int opus_custom_encode(CELTEncoder * OPUS_RESTRICT st, const opus_int16 * pcm, int frame_size, unsigned char *compressed, int nbCompressedBytes) +{ + return celt_encode_with_ec(st, pcm, frame_size, compressed, nbCompressedBytes, NULL); +} + +#ifndef DISABLE_FLOAT_API +int opus_custom_encode_float(CELTEncoder * OPUS_RESTRICT st, const float * pcm, int frame_size, unsigned char *compressed, int nbCompressedBytes) +{ + int j, ret, C, N; + VARDECL(opus_int16, in); + ALLOC_STACK; + + if (pcm==NULL) + return OPUS_BAD_ARG; + + C = st->channels; + N = frame_size; + ALLOC(in, C*N, opus_int16); + + for (j=0;jchannels; + N=frame_size; + ALLOC(in, C*N, celt_sig); + for (j=0;j10) + goto bad_arg; + st->complexity = value; + } + break; + case CELT_SET_START_BAND_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + if (value<0 || value>=st->mode->nbEBands) + goto bad_arg; + st->start = value; + } + break; + case CELT_SET_END_BAND_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + if (value<1 || value>st->mode->nbEBands) + goto bad_arg; + st->end = value; + } + break; + case CELT_SET_PREDICTION_REQUEST: + { + int value = va_arg(ap, opus_int32); + if (value<0 || value>2) + goto bad_arg; + st->disable_pf = value<=1; + st->force_intra = value==0; + } + break; + case OPUS_SET_PACKET_LOSS_PERC_REQUEST: + { + int value = va_arg(ap, opus_int32); + if (value<0 || value>100) + goto bad_arg; + st->loss_rate = value; + } + break; + case OPUS_SET_VBR_CONSTRAINT_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + st->constrained_vbr = value; + } + break; + case OPUS_SET_VBR_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + st->vbr = value; + } + break; + case OPUS_SET_BITRATE_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + if (value<=500 && value!=OPUS_BITRATE_MAX) + goto bad_arg; + value = IMIN(value, 260000*st->channels); + st->bitrate = value; + } + break; + case CELT_SET_CHANNELS_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + if (value<1 || value>2) + goto bad_arg; + st->stream_channels = value; + } + break; + case OPUS_SET_LSB_DEPTH_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + if (value<8 || value>24) + goto bad_arg; + st->lsb_depth=value; + } + break; + case OPUS_GET_LSB_DEPTH_REQUEST: + { + opus_int32 *value = va_arg(ap, opus_int32*); + *value=st->lsb_depth; + } + break; + case OPUS_SET_EXPERT_FRAME_DURATION_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + st->variable_duration = value; + } + break; + case OPUS_RESET_STATE: + { + int i; + opus_val16 *oldBandE, *oldLogE, *oldLogE2; + oldBandE = (opus_val16*)(st->in_mem+st->channels*(st->overlap+COMBFILTER_MAXPERIOD)); + oldLogE = oldBandE + st->channels*st->mode->nbEBands; + oldLogE2 = oldLogE + st->channels*st->mode->nbEBands; + OPUS_CLEAR((char*)&st->ENCODER_RESET_START, + opus_custom_encoder_get_size(st->mode, st->channels)- + ((char*)&st->ENCODER_RESET_START - (char*)st)); + for (i=0;ichannels*st->mode->nbEBands;i++) + oldLogE[i]=oldLogE2[i]=-QCONST16(28.f,DB_SHIFT); + st->vbr_offset = 0; + st->delayedIntra = 1; + st->spread_decision = SPREAD_NORMAL; + st->tonal_average = 256; + st->hf_average = 0; + st->tapset_decision = 0; + } + break; +#ifdef CUSTOM_MODES + case CELT_SET_INPUT_CLIPPING_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + st->clip = value; + } + break; +#endif + case CELT_SET_SIGNALLING_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + st->signalling = value; + } + break; + case CELT_SET_ANALYSIS_REQUEST: + { + AnalysisInfo *info = va_arg(ap, AnalysisInfo *); + if (info) + OPUS_COPY(&st->analysis, info, 1); + } + break; + case CELT_GET_MODE_REQUEST: + { + const CELTMode ** value = va_arg(ap, const CELTMode**); + if (value==0) + goto bad_arg; + *value=st->mode; + } + break; + case OPUS_GET_FINAL_RANGE_REQUEST: + { + opus_uint32 * value = va_arg(ap, opus_uint32 *); + if (value==0) + goto bad_arg; + *value=st->rng; + } + break; + case OPUS_SET_LFE_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + st->lfe = value; + } + break; + case OPUS_SET_ENERGY_MASK_REQUEST: + { + opus_val16 *value = va_arg(ap, opus_val16*); + st->energy_mask = value; + } + break; + default: + goto bad_request; + } + va_end(ap); + return OPUS_OK; +bad_arg: + va_end(ap); + return OPUS_BAD_ARG; +bad_request: + va_end(ap); + return OPUS_UNIMPLEMENTED; +} diff --git a/code/opus-1.1/celt/celt_lpc.c b/code/opus-1.1/celt/celt_lpc.c new file mode 100644 index 0000000000..fa29d626ea --- /dev/null +++ b/code/opus-1.1/celt/celt_lpc.c @@ -0,0 +1,309 @@ +/* Copyright (c) 2009-2010 Xiph.Org Foundation + Written by Jean-Marc Valin */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "celt_lpc.h" +#include "stack_alloc.h" +#include "mathops.h" +#include "pitch.h" + +void _celt_lpc( + opus_val16 *_lpc, /* out: [0...p-1] LPC coefficients */ +const opus_val32 *ac, /* in: [0...p] autocorrelation values */ +int p +) +{ + int i, j; + opus_val32 r; + opus_val32 error = ac[0]; +#ifdef FIXED_POINT + opus_val32 lpc[LPC_ORDER]; +#else + float *lpc = _lpc; +#endif + + for (i = 0; i < p; i++) + lpc[i] = 0; + if (ac[0] != 0) + { + for (i = 0; i < p; i++) { + /* Sum up this iteration's reflection coefficient */ + opus_val32 rr = 0; + for (j = 0; j < i; j++) + rr += MULT32_32_Q31(lpc[j],ac[i - j]); + rr += SHR32(ac[i + 1],3); + r = -frac_div32(SHL32(rr,3), error); + /* Update LPC coefficients and total error */ + lpc[i] = SHR32(r,3); + for (j = 0; j < (i+1)>>1; j++) + { + opus_val32 tmp1, tmp2; + tmp1 = lpc[j]; + tmp2 = lpc[i-1-j]; + lpc[j] = tmp1 + MULT32_32_Q31(r,tmp2); + lpc[i-1-j] = tmp2 + MULT32_32_Q31(r,tmp1); + } + + error = error - MULT32_32_Q31(MULT32_32_Q31(r,r),error); + /* Bail out once we get 30 dB gain */ +#ifdef FIXED_POINT + if (error=1;j--) + { + mem[j]=mem[j-1]; + } + mem[0] = ROUND16(sum,SIG_SHIFT); + _y[i] = sum; + } +#else + int i,j; + VARDECL(opus_val16, rden); + VARDECL(opus_val16, y); + SAVE_STACK; + + celt_assert((ord&3)==0); + ALLOC(rden, ord, opus_val16); + ALLOC(y, N+ord, opus_val16); + for(i=0;i0); + celt_assert(overlap>=0); + if (overlap == 0) + { + xptr = x; + } else { + for (i=0;i0) + { + for(i=0;i= 536870912) + { + int shift2=1; + if (ac[0] >= 1073741824) + shift2++; + for (i=0;i<=lag;i++) + ac[i] = SHR32(ac[i], shift2); + shift += shift2; + } +#endif + + RESTORE_STACK; + return shift; +} diff --git a/code/opus-1.0.2/celt/celt_lpc.h b/code/opus-1.1/celt/celt_lpc.h similarity index 93% rename from code/opus-1.0.2/celt/celt_lpc.h rename to code/opus-1.1/celt/celt_lpc.h index 2baa77edf8..dc2a0a3d26 100644 --- a/code/opus-1.0.2/celt/celt_lpc.h +++ b/code/opus-1.1/celt/celt_lpc.h @@ -48,6 +48,7 @@ void celt_iir(const opus_val32 *x, int ord, opus_val16 *mem); -void _celt_autocorr(const opus_val16 *x, opus_val32 *ac, const opus_val16 *window, int overlap, int lag, int n); +int _celt_autocorr(const opus_val16 *x, opus_val32 *ac, + const opus_val16 *window, int overlap, int lag, int n, int arch); #endif /* PLC_H */ diff --git a/code/opus-1.0.2/celt/pitch.h b/code/opus-1.1/celt/cpu_support.h similarity index 68% rename from code/opus-1.0.2/celt/pitch.h rename to code/opus-1.1/celt/cpu_support.h index 2757071a6f..d68dbe62c5 100644 --- a/code/opus-1.0.2/celt/pitch.h +++ b/code/opus-1.1/celt/cpu_support.h @@ -1,11 +1,5 @@ -/* Copyright (c) 2007-2008 CSIRO - Copyright (c) 2007-2009 Xiph.Org Foundation - Written by Jean-Marc Valin */ -/** - @file pitch.h - @brief Pitch analysis - */ - +/* Copyright (c) 2010 Xiph.Org Foundation + * Copyright (c) 2013 Parrot */ /* Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions @@ -31,18 +25,30 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ -#ifndef PITCH_H -#define PITCH_H +#ifndef CPU_SUPPORT_H +#define CPU_SUPPORT_H -#include "modes.h" +#include "opus_types.h" +#include "opus_defines.h" -void pitch_downsample(celt_sig * OPUS_RESTRICT x[], opus_val16 * OPUS_RESTRICT x_lp, - int len, int C); +#if defined(OPUS_HAVE_RTCD) && defined(OPUS_ARM_ASM) +#include "arm/armcpu.h" -void pitch_search(const opus_val16 * OPUS_RESTRICT x_lp, opus_val16 * OPUS_RESTRICT y, - int len, int max_pitch, int *pitch); +/* We currently support 4 ARM variants: + * arch[0] -> ARMv4 + * arch[1] -> ARMv5E + * arch[2] -> ARMv6 + * arch[3] -> NEON + */ +#define OPUS_ARCHMASK 3 -opus_val16 remove_doubling(opus_val16 *x, int maxperiod, int minperiod, - int N, int *T0, int prev_period, opus_val16 prev_gain); +#else +#define OPUS_ARCHMASK 0 + +static OPUS_INLINE int opus_select_arch(void) +{ + return 0; +} +#endif #endif diff --git a/code/opus-1.1/celt/cwrs.c b/code/opus-1.1/celt/cwrs.c new file mode 100644 index 0000000000..ad980cc7d8 --- /dev/null +++ b/code/opus-1.1/celt/cwrs.c @@ -0,0 +1,697 @@ +/* Copyright (c) 2007-2008 CSIRO + Copyright (c) 2007-2009 Xiph.Org Foundation + Copyright (c) 2007-2009 Timothy B. Terriberry + Written by Timothy B. Terriberry and Jean-Marc Valin */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "os_support.h" +#include "cwrs.h" +#include "mathops.h" +#include "arch.h" + +#ifdef CUSTOM_MODES + +/*Guaranteed to return a conservatively large estimate of the binary logarithm + with frac bits of fractional precision. + Tested for all possible 32-bit inputs with frac=4, where the maximum + overestimation is 0.06254243 bits.*/ +int log2_frac(opus_uint32 val, int frac) +{ + int l; + l=EC_ILOG(val); + if(val&(val-1)){ + /*This is (val>>l-16), but guaranteed to round up, even if adding a bias + before the shift would cause overflow (e.g., for 0xFFFFxxxx). + Doesn't work for val=0, but that case fails the test above.*/ + if(l>16)val=((val-1)>>(l-16))+1; + else val<<=16-l; + l=(l-1)<>16); + l+=b<>b; + val=(val*val+0x7FFF)>>15; + } + while(frac-->0); + /*If val is not exactly 0x8000, then we have to round up the remainder.*/ + return l+(val>0x8000); + } + /*Exact powers of two require no rounding.*/ + else return (l-1)<0 ? sum(k=1...K,2**k*choose(N,k)*choose(K-1,k-1)) : 1, + where choose() is the binomial function. + A table of values for N<10 and K<10 looks like: + V[10][10] = { + {1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + {1, 2, 2, 2, 2, 2, 2, 2, 2, 2}, + {1, 4, 8, 12, 16, 20, 24, 28, 32, 36}, + {1, 6, 18, 38, 66, 102, 146, 198, 258, 326}, + {1, 8, 32, 88, 192, 360, 608, 952, 1408, 1992}, + {1, 10, 50, 170, 450, 1002, 1970, 3530, 5890, 9290}, + {1, 12, 72, 292, 912, 2364, 5336, 10836, 20256, 35436}, + {1, 14, 98, 462, 1666, 4942, 12642, 28814, 59906, 115598}, + {1, 16, 128, 688, 2816, 9424, 27008, 68464, 157184, 332688}, + {1, 18, 162, 978, 4482, 16722, 53154, 148626, 374274, 864146} + }; + + U(N,K) = the number of such combinations wherein N-1 objects are taken at + most K-1 at a time. + This is given by + U(N,K) = sum(k=0...K-1,V(N-1,k)) + = K>0 ? (V(N-1,K-1) + V(N,K-1))/2 : 0. + The latter expression also makes clear that U(N,K) is half the number of such + combinations wherein the first object is taken at least once. + Although it may not be clear from either of these definitions, U(N,K) is the + natural function to work with when enumerating the pulse vector codebooks, + not V(N,K). + U(N,K) is not well-defined for N=0, but with the extension + U(0,K) = K>0 ? 0 : 1, + the function becomes symmetric: U(N,K) = U(K,N), with a similar table: + U[10][10] = { + {1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + {0, 1, 1, 1, 1, 1, 1, 1, 1, 1}, + {0, 1, 3, 5, 7, 9, 11, 13, 15, 17}, + {0, 1, 5, 13, 25, 41, 61, 85, 113, 145}, + {0, 1, 7, 25, 63, 129, 231, 377, 575, 833}, + {0, 1, 9, 41, 129, 321, 681, 1289, 2241, 3649}, + {0, 1, 11, 61, 231, 681, 1683, 3653, 7183, 13073}, + {0, 1, 13, 85, 377, 1289, 3653, 8989, 19825, 40081}, + {0, 1, 15, 113, 575, 2241, 7183, 19825, 48639, 108545}, + {0, 1, 17, 145, 833, 3649, 13073, 40081, 108545, 265729} + }; + + With this extension, V(N,K) may be written in terms of U(N,K): + V(N,K) = U(N,K) + U(N,K+1) + for all N>=0, K>=0. + Thus U(N,K+1) represents the number of combinations where the first element + is positive or zero, and U(N,K) represents the number of combinations where + it is negative. + With a large enough table of U(N,K) values, we could write O(N) encoding + and O(min(N*log(K),N+K)) decoding routines, but such a table would be + prohibitively large for small embedded devices (K may be as large as 32767 + for small N, and N may be as large as 200). + + Both functions obey the same recurrence relation: + V(N,K) = V(N-1,K) + V(N,K-1) + V(N-1,K-1), + U(N,K) = U(N-1,K) + U(N,K-1) + U(N-1,K-1), + for all N>0, K>0, with different initial conditions at N=0 or K=0. + This allows us to construct a row of one of the tables above given the + previous row or the next row. + Thus we can derive O(NK) encoding and decoding routines with O(K) memory + using only addition and subtraction. + + When encoding, we build up from the U(2,K) row and work our way forwards. + When decoding, we need to start at the U(N,K) row and work our way backwards, + which requires a means of computing U(N,K). + U(N,K) may be computed from two previous values with the same N: + U(N,K) = ((2*N-1)*U(N,K-1) - U(N,K-2))/(K-1) + U(N,K-2) + for all N>1, and since U(N,K) is symmetric, a similar relation holds for two + previous values with the same K: + U(N,K>1) = ((2*K-1)*U(N-1,K) - U(N-2,K))/(N-1) + U(N-2,K) + for all K>1. + This allows us to construct an arbitrary row of the U(N,K) table by starting + with the first two values, which are constants. + This saves roughly 2/3 the work in our O(NK) decoding routine, but costs O(K) + multiplications. + Similar relations can be derived for V(N,K), but are not used here. + + For N>0 and K>0, U(N,K) and V(N,K) take on the form of an (N-1)-degree + polynomial for fixed N. + The first few are + U(1,K) = 1, + U(2,K) = 2*K-1, + U(3,K) = (2*K-2)*K+1, + U(4,K) = (((4*K-6)*K+8)*K-3)/3, + U(5,K) = ((((2*K-4)*K+10)*K-8)*K+3)/3, + and + V(1,K) = 2, + V(2,K) = 4*K, + V(3,K) = 4*K*K+2, + V(4,K) = 8*(K*K+2)*K/3, + V(5,K) = ((4*K*K+20)*K*K+6)/3, + for all K>0. + This allows us to derive O(N) encoding and O(N*log(K)) decoding routines for + small N (and indeed decoding is also O(N) for N<3). + + @ARTICLE{Fis86, + author="Thomas R. Fischer", + title="A Pyramid Vector Quantizer", + journal="IEEE Transactions on Information Theory", + volume="IT-32", + number=4, + pages="568--583", + month=Jul, + year=1986 + }*/ + +#if !defined(SMALL_FOOTPRINT) + +/*U(N,K) = U(K,N) := N>0?K>0?U(N-1,K)+U(N,K-1)+U(N-1,K-1):0:K>0?1:0*/ +# define CELT_PVQ_U(_n,_k) (CELT_PVQ_U_ROW[IMIN(_n,_k)][IMAX(_n,_k)]) +/*V(N,K) := U(N,K)+U(N,K+1) = the number of PVQ codewords for a band of size N + with K pulses allocated to it.*/ +# define CELT_PVQ_V(_n,_k) (CELT_PVQ_U(_n,_k)+CELT_PVQ_U(_n,(_k)+1)) + +/*For each V(N,K) supported, we will access element U(min(N,K+1),max(N,K+1)). + Thus, the number of entries in row I is the larger of the maximum number of + pulses we will ever allocate for a given N=I (K=128, or however many fit in + 32 bits, whichever is smaller), plus one, and the maximum N for which + K=I-1 pulses fit in 32 bits. + The largest band size in an Opus Custom mode is 208. + Otherwise, we can limit things to the set of N which can be achieved by + splitting a band from a standard Opus mode: 176, 144, 96, 88, 72, 64, 48, + 44, 36, 32, 24, 22, 18, 16, 8, 4, 2).*/ +#if defined(CUSTOM_MODES) +static const opus_uint32 CELT_PVQ_U_DATA[1488]={ +#else +static const opus_uint32 CELT_PVQ_U_DATA[1272]={ +#endif + /*N=0, K=0...176:*/ + 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +#if defined(CUSTOM_MODES) + /*...208:*/ + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, +#endif + /*N=1, K=1...176:*/ + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, +#if defined(CUSTOM_MODES) + /*...208:*/ + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, +#endif + /*N=2, K=2...176:*/ + 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31, 33, 35, 37, 39, 41, + 43, 45, 47, 49, 51, 53, 55, 57, 59, 61, 63, 65, 67, 69, 71, 73, 75, 77, 79, + 81, 83, 85, 87, 89, 91, 93, 95, 97, 99, 101, 103, 105, 107, 109, 111, 113, + 115, 117, 119, 121, 123, 125, 127, 129, 131, 133, 135, 137, 139, 141, 143, + 145, 147, 149, 151, 153, 155, 157, 159, 161, 163, 165, 167, 169, 171, 173, + 175, 177, 179, 181, 183, 185, 187, 189, 191, 193, 195, 197, 199, 201, 203, + 205, 207, 209, 211, 213, 215, 217, 219, 221, 223, 225, 227, 229, 231, 233, + 235, 237, 239, 241, 243, 245, 247, 249, 251, 253, 255, 257, 259, 261, 263, + 265, 267, 269, 271, 273, 275, 277, 279, 281, 283, 285, 287, 289, 291, 293, + 295, 297, 299, 301, 303, 305, 307, 309, 311, 313, 315, 317, 319, 321, 323, + 325, 327, 329, 331, 333, 335, 337, 339, 341, 343, 345, 347, 349, 351, +#if defined(CUSTOM_MODES) + /*...208:*/ + 353, 355, 357, 359, 361, 363, 365, 367, 369, 371, 373, 375, 377, 379, 381, + 383, 385, 387, 389, 391, 393, 395, 397, 399, 401, 403, 405, 407, 409, 411, + 413, 415, +#endif + /*N=3, K=3...176:*/ + 13, 25, 41, 61, 85, 113, 145, 181, 221, 265, 313, 365, 421, 481, 545, 613, + 685, 761, 841, 925, 1013, 1105, 1201, 1301, 1405, 1513, 1625, 1741, 1861, + 1985, 2113, 2245, 2381, 2521, 2665, 2813, 2965, 3121, 3281, 3445, 3613, 3785, + 3961, 4141, 4325, 4513, 4705, 4901, 5101, 5305, 5513, 5725, 5941, 6161, 6385, + 6613, 6845, 7081, 7321, 7565, 7813, 8065, 8321, 8581, 8845, 9113, 9385, 9661, + 9941, 10225, 10513, 10805, 11101, 11401, 11705, 12013, 12325, 12641, 12961, + 13285, 13613, 13945, 14281, 14621, 14965, 15313, 15665, 16021, 16381, 16745, + 17113, 17485, 17861, 18241, 18625, 19013, 19405, 19801, 20201, 20605, 21013, + 21425, 21841, 22261, 22685, 23113, 23545, 23981, 24421, 24865, 25313, 25765, + 26221, 26681, 27145, 27613, 28085, 28561, 29041, 29525, 30013, 30505, 31001, + 31501, 32005, 32513, 33025, 33541, 34061, 34585, 35113, 35645, 36181, 36721, + 37265, 37813, 38365, 38921, 39481, 40045, 40613, 41185, 41761, 42341, 42925, + 43513, 44105, 44701, 45301, 45905, 46513, 47125, 47741, 48361, 48985, 49613, + 50245, 50881, 51521, 52165, 52813, 53465, 54121, 54781, 55445, 56113, 56785, + 57461, 58141, 58825, 59513, 60205, 60901, 61601, +#if defined(CUSTOM_MODES) + /*...208:*/ + 62305, 63013, 63725, 64441, 65161, 65885, 66613, 67345, 68081, 68821, 69565, + 70313, 71065, 71821, 72581, 73345, 74113, 74885, 75661, 76441, 77225, 78013, + 78805, 79601, 80401, 81205, 82013, 82825, 83641, 84461, 85285, 86113, +#endif + /*N=4, K=4...176:*/ + 63, 129, 231, 377, 575, 833, 1159, 1561, 2047, 2625, 3303, 4089, 4991, 6017, + 7175, 8473, 9919, 11521, 13287, 15225, 17343, 19649, 22151, 24857, 27775, + 30913, 34279, 37881, 41727, 45825, 50183, 54809, 59711, 64897, 70375, 76153, + 82239, 88641, 95367, 102425, 109823, 117569, 125671, 134137, 142975, 152193, + 161799, 171801, 182207, 193025, 204263, 215929, 228031, 240577, 253575, + 267033, 280959, 295361, 310247, 325625, 341503, 357889, 374791, 392217, + 410175, 428673, 447719, 467321, 487487, 508225, 529543, 551449, 573951, + 597057, 620775, 645113, 670079, 695681, 721927, 748825, 776383, 804609, + 833511, 863097, 893375, 924353, 956039, 988441, 1021567, 1055425, 1090023, + 1125369, 1161471, 1198337, 1235975, 1274393, 1313599, 1353601, 1394407, + 1436025, 1478463, 1521729, 1565831, 1610777, 1656575, 1703233, 1750759, + 1799161, 1848447, 1898625, 1949703, 2001689, 2054591, 2108417, 2163175, + 2218873, 2275519, 2333121, 2391687, 2451225, 2511743, 2573249, 2635751, + 2699257, 2763775, 2829313, 2895879, 2963481, 3032127, 3101825, 3172583, + 3244409, 3317311, 3391297, 3466375, 3542553, 3619839, 3698241, 3777767, + 3858425, 3940223, 4023169, 4107271, 4192537, 4278975, 4366593, 4455399, + 4545401, 4636607, 4729025, 4822663, 4917529, 5013631, 5110977, 5209575, + 5309433, 5410559, 5512961, 5616647, 5721625, 5827903, 5935489, 6044391, + 6154617, 6266175, 6379073, 6493319, 6608921, 6725887, 6844225, 6963943, + 7085049, 7207551, +#if defined(CUSTOM_MODES) + /*...208:*/ + 7331457, 7456775, 7583513, 7711679, 7841281, 7972327, 8104825, 8238783, + 8374209, 8511111, 8649497, 8789375, 8930753, 9073639, 9218041, 9363967, + 9511425, 9660423, 9810969, 9963071, 10116737, 10271975, 10428793, 10587199, + 10747201, 10908807, 11072025, 11236863, 11403329, 11571431, 11741177, + 11912575, +#endif + /*N=5, K=5...176:*/ + 321, 681, 1289, 2241, 3649, 5641, 8361, 11969, 16641, 22569, 29961, 39041, + 50049, 63241, 78889, 97281, 118721, 143529, 172041, 204609, 241601, 283401, + 330409, 383041, 441729, 506921, 579081, 658689, 746241, 842249, 947241, + 1061761, 1186369, 1321641, 1468169, 1626561, 1797441, 1981449, 2179241, + 2391489, 2618881, 2862121, 3121929, 3399041, 3694209, 4008201, 4341801, + 4695809, 5071041, 5468329, 5888521, 6332481, 6801089, 7295241, 7815849, + 8363841, 8940161, 9545769, 10181641, 10848769, 11548161, 12280841, 13047849, + 13850241, 14689089, 15565481, 16480521, 17435329, 18431041, 19468809, + 20549801, 21675201, 22846209, 24064041, 25329929, 26645121, 28010881, + 29428489, 30899241, 32424449, 34005441, 35643561, 37340169, 39096641, + 40914369, 42794761, 44739241, 46749249, 48826241, 50971689, 53187081, + 55473921, 57833729, 60268041, 62778409, 65366401, 68033601, 70781609, + 73612041, 76526529, 79526721, 82614281, 85790889, 89058241, 92418049, + 95872041, 99421961, 103069569, 106816641, 110664969, 114616361, 118672641, + 122835649, 127107241, 131489289, 135983681, 140592321, 145317129, 150160041, + 155123009, 160208001, 165417001, 170752009, 176215041, 181808129, 187533321, + 193392681, 199388289, 205522241, 211796649, 218213641, 224775361, 231483969, + 238341641, 245350569, 252512961, 259831041, 267307049, 274943241, 282741889, + 290705281, 298835721, 307135529, 315607041, 324252609, 333074601, 342075401, + 351257409, 360623041, 370174729, 379914921, 389846081, 399970689, 410291241, + 420810249, 431530241, 442453761, 453583369, 464921641, 476471169, 488234561, + 500214441, 512413449, 524834241, 537479489, 550351881, 563454121, 576788929, + 590359041, 604167209, 618216201, 632508801, +#if defined(CUSTOM_MODES) + /*...208:*/ + 647047809, 661836041, 676876329, 692171521, 707724481, 723538089, 739615241, + 755958849, 772571841, 789457161, 806617769, 824056641, 841776769, 859781161, + 878072841, 896654849, 915530241, 934702089, 954173481, 973947521, 994027329, + 1014416041, 1035116809, 1056132801, 1077467201, 1099123209, 1121104041, + 1143412929, 1166053121, 1189027881, 1212340489, 1235994241, +#endif + /*N=6, K=6...96:*/ + 1683, 3653, 7183, 13073, 22363, 36365, 56695, 85305, 124515, 177045, 246047, + 335137, 448427, 590557, 766727, 982729, 1244979, 1560549, 1937199, 2383409, + 2908411, 3522221, 4235671, 5060441, 6009091, 7095093, 8332863, 9737793, + 11326283, 13115773, 15124775, 17372905, 19880915, 22670725, 25765455, + 29189457, 32968347, 37129037, 41699767, 46710137, 52191139, 58175189, + 64696159, 71789409, 79491819, 87841821, 96879431, 106646281, 117185651, + 128542501, 140763503, 153897073, 167993403, 183104493, 199284183, 216588185, + 235074115, 254801525, 275831935, 298228865, 322057867, 347386557, 374284647, + 402823977, 433078547, 465124549, 499040399, 534906769, 572806619, 612825229, + 655050231, 699571641, 746481891, 795875861, 847850911, 902506913, 959946283, + 1020274013, 1083597703, 1150027593, 1219676595, 1292660325, 1369097135, + 1449108145, 1532817275, 1620351277, 1711839767, 1807415257, 1907213187, + 2011371957, 2120032959, +#if defined(CUSTOM_MODES) + /*...109:*/ + 2233340609U, 2351442379U, 2474488829U, 2602633639U, 2736033641U, 2874848851U, + 3019242501U, 3169381071U, 3325434321U, 3487575323U, 3655980493U, 3830829623U, + 4012305913U, +#endif + /*N=7, K=7...54*/ + 8989, 19825, 40081, 75517, 134245, 227305, 369305, 579125, 880685, 1303777, + 1884961, 2668525, 3707509, 5064793, 6814249, 9041957, 11847485, 15345233, + 19665841, 24957661, 31388293, 39146185, 48442297, 59511829, 72616013, + 88043969, 106114625, 127178701, 151620757, 179861305, 212358985, 249612805, + 292164445, 340600625, 395555537, 457713341, 527810725, 606639529, 695049433, + 793950709, 904317037, 1027188385, 1163673953, 1314955181, 1482288821, + 1667010073, 1870535785, 2094367717, +#if defined(CUSTOM_MODES) + /*...60:*/ + 2340095869U, 2609401873U, 2904062449U, 3225952925U, 3577050821U, 3959439497U, +#endif + /*N=8, K=8...37*/ + 48639, 108545, 224143, 433905, 795455, 1392065, 2340495, 3800305, 5984767, + 9173505, 13726991, 20103025, 28875327, 40754369, 56610575, 77500017, + 104692735, 139703809, 184327311, 240673265, 311207743, 398796225, 506750351, + 638878193, 799538175, 993696769, 1226990095, 1505789553, 1837271615, + 2229491905U, +#if defined(CUSTOM_MODES) + /*...40:*/ + 2691463695U, 3233240945U, 3866006015U, +#endif + /*N=9, K=9...28:*/ + 265729, 598417, 1256465, 2485825, 4673345, 8405905, 14546705, 24331777, + 39490049, 62390545, 96220561, 145198913, 214828609, 312193553, 446304145, + 628496897, 872893441, 1196924561, 1621925137, 2173806145U, +#if defined(CUSTOM_MODES) + /*...29:*/ + 2883810113U, +#endif + /*N=10, K=10...24:*/ + 1462563, 3317445, 7059735, 14218905, 27298155, 50250765, 89129247, 152951073, + 254831667, 413442773, 654862247, 1014889769, 1541911931, 2300409629U, + 3375210671U, + /*N=11, K=11...19:*/ + 8097453, 18474633, 39753273, 81270333, 158819253, 298199265, 540279585, + 948062325, 1616336765, +#if defined(CUSTOM_MODES) + /*...20:*/ + 2684641785U, +#endif + /*N=12, K=12...18:*/ + 45046719, 103274625, 224298231, 464387817, 921406335, 1759885185, + 3248227095U, + /*N=13, K=13...16:*/ + 251595969, 579168825, 1267854873, 2653649025U, + /*N=14, K=14:*/ + 1409933619 +}; + +#if defined(CUSTOM_MODES) +static const opus_uint32 *const CELT_PVQ_U_ROW[15]={ + CELT_PVQ_U_DATA+ 0,CELT_PVQ_U_DATA+ 208,CELT_PVQ_U_DATA+ 415, + CELT_PVQ_U_DATA+ 621,CELT_PVQ_U_DATA+ 826,CELT_PVQ_U_DATA+1030, + CELT_PVQ_U_DATA+1233,CELT_PVQ_U_DATA+1336,CELT_PVQ_U_DATA+1389, + CELT_PVQ_U_DATA+1421,CELT_PVQ_U_DATA+1441,CELT_PVQ_U_DATA+1455, + CELT_PVQ_U_DATA+1464,CELT_PVQ_U_DATA+1470,CELT_PVQ_U_DATA+1473 +}; +#else +static const opus_uint32 *const CELT_PVQ_U_ROW[15]={ + CELT_PVQ_U_DATA+ 0,CELT_PVQ_U_DATA+ 176,CELT_PVQ_U_DATA+ 351, + CELT_PVQ_U_DATA+ 525,CELT_PVQ_U_DATA+ 698,CELT_PVQ_U_DATA+ 870, + CELT_PVQ_U_DATA+1041,CELT_PVQ_U_DATA+1131,CELT_PVQ_U_DATA+1178, + CELT_PVQ_U_DATA+1207,CELT_PVQ_U_DATA+1226,CELT_PVQ_U_DATA+1240, + CELT_PVQ_U_DATA+1248,CELT_PVQ_U_DATA+1254,CELT_PVQ_U_DATA+1257 +}; +#endif + +#if defined(CUSTOM_MODES) +void get_required_bits(opus_int16 *_bits,int _n,int _maxk,int _frac){ + int k; + /*_maxk==0 => there's nothing to do.*/ + celt_assert(_maxk>0); + _bits[0]=0; + for(k=1;k<=_maxk;k++)_bits[k]=log2_frac(CELT_PVQ_V(_n,k),_frac); +} +#endif + +static opus_uint32 icwrs(int _n,const int *_y){ + opus_uint32 i; + int j; + int k; + celt_assert(_n>=2); + j=_n-1; + i=_y[j]<0; + k=abs(_y[j]); + do{ + j--; + i+=CELT_PVQ_U(_n-j,k); + k+=abs(_y[j]); + if(_y[j]<0)i+=CELT_PVQ_U(_n-j,k+1); + } + while(j>0); + return i; +} + +void encode_pulses(const int *_y,int _n,int _k,ec_enc *_enc){ + celt_assert(_k>0); + ec_enc_uint(_enc,icwrs(_n,_y),CELT_PVQ_V(_n,_k)); +} + +static void cwrsi(int _n,int _k,opus_uint32 _i,int *_y){ + opus_uint32 p; + int s; + int k0; + celt_assert(_k>0); + celt_assert(_n>1); + while(_n>2){ + opus_uint32 q; + /*Lots of pulses case:*/ + if(_k>=_n){ + const opus_uint32 *row; + row=CELT_PVQ_U_ROW[_n]; + /*Are the pulses in this dimension negative?*/ + p=row[_k+1]; + s=-(_i>=p); + _i-=p&s; + /*Count how many pulses were placed in this dimension.*/ + k0=_k; + q=row[_n]; + if(q>_i){ + celt_assert(p>q); + _k=_n; + do p=CELT_PVQ_U_ROW[--_k][_n]; + while(p>_i); + } + else for(p=row[_k];p>_i;p=row[_k])_k--; + _i-=p; + *_y++=(k0-_k+s)^s; + } + /*Lots of dimensions case:*/ + else{ + /*Are there any pulses in this dimension at all?*/ + p=CELT_PVQ_U_ROW[_k][_n]; + q=CELT_PVQ_U_ROW[_k+1][_n]; + if(p<=_i&&_i=q); + _i-=q&s; + /*Count how many pulses were placed in this dimension.*/ + k0=_k; + do p=CELT_PVQ_U_ROW[--_k][_n]; + while(p>_i); + _i-=p; + *_y++=(k0-_k+s)^s; + } + } + _n--; + } + /*_n==2*/ + p=2*_k+1; + s=-(_i>=p); + _i-=p&s; + k0=_k; + _k=(_i+1)>>1; + if(_k)_i-=2*_k-1; + *_y++=(k0-_k+s)^s; + /*_n==1*/ + s=-(int)_i; + *_y=(_k+s)^s; +} + +void decode_pulses(int *_y,int _n,int _k,ec_dec *_dec){ + cwrsi(_n,_k,ec_dec_uint(_dec,CELT_PVQ_V(_n,_k)),_y); +} + +#else /* SMALL_FOOTPRINT */ + +/*Computes the next row/column of any recurrence that obeys the relation + u[i][j]=u[i-1][j]+u[i][j-1]+u[i-1][j-1]. + _ui0 is the base case for the new row/column.*/ +static OPUS_INLINE void unext(opus_uint32 *_ui,unsigned _len,opus_uint32 _ui0){ + opus_uint32 ui1; + unsigned j; + /*This do-while will overrun the array if we don't have storage for at least + 2 values.*/ + j=1; do { + ui1=UADD32(UADD32(_ui[j],_ui[j-1]),_ui0); + _ui[j-1]=_ui0; + _ui0=ui1; + } while (++j<_len); + _ui[j-1]=_ui0; +} + +/*Computes the previous row/column of any recurrence that obeys the relation + u[i-1][j]=u[i][j]-u[i][j-1]-u[i-1][j-1]. + _ui0 is the base case for the new row/column.*/ +static OPUS_INLINE void uprev(opus_uint32 *_ui,unsigned _n,opus_uint32 _ui0){ + opus_uint32 ui1; + unsigned j; + /*This do-while will overrun the array if we don't have storage for at least + 2 values.*/ + j=1; do { + ui1=USUB32(USUB32(_ui[j],_ui[j-1]),_ui0); + _ui[j-1]=_ui0; + _ui0=ui1; + } while (++j<_n); + _ui[j-1]=_ui0; +} + +/*Compute V(_n,_k), as well as U(_n,0..._k+1). + _u: On exit, _u[i] contains U(_n,i) for i in [0..._k+1].*/ +static opus_uint32 ncwrs_urow(unsigned _n,unsigned _k,opus_uint32 *_u){ + opus_uint32 um2; + unsigned len; + unsigned k; + len=_k+2; + /*We require storage at least 3 values (e.g., _k>0).*/ + celt_assert(len>=3); + _u[0]=0; + _u[1]=um2=1; + /*If _n==0, _u[0] should be 1 and the rest should be 0.*/ + /*If _n==1, _u[i] should be 1 for i>1.*/ + celt_assert(_n>=2); + /*If _k==0, the following do-while loop will overflow the buffer.*/ + celt_assert(_k>0); + k=2; + do _u[k]=(k<<1)-1; + while(++k0); + j=0; + do{ + opus_uint32 p; + int s; + int yj; + p=_u[_k+1]; + s=-(_i>=p); + _i-=p&s; + yj=_k; + p=_u[_k]; + while(p>_i)p=_u[--_k]; + _i-=p; + yj-=_k; + _y[j]=(yj+s)^s; + uprev(_u,_k+2,0); + } + while(++j<_n); +} + +/*Returns the index of the given combination of K elements chosen from a set + of size 1 with associated sign bits. + _y: The vector of pulses, whose sum of absolute values is K. + _k: Returns K.*/ +static OPUS_INLINE opus_uint32 icwrs1(const int *_y,int *_k){ + *_k=abs(_y[0]); + return _y[0]<0; +} + +/*Returns the index of the given combination of K elements chosen from a set + of size _n with associated sign bits. + _y: The vector of pulses, whose sum of absolute values must be _k. + _nc: Returns V(_n,_k).*/ +static OPUS_INLINE opus_uint32 icwrs(int _n,int _k,opus_uint32 *_nc,const int *_y, + opus_uint32 *_u){ + opus_uint32 i; + int j; + int k; + /*We can't unroll the first two iterations of the loop unless _n>=2.*/ + celt_assert(_n>=2); + _u[0]=0; + for(k=1;k<=_k+1;k++)_u[k]=(k<<1)-1; + i=icwrs1(_y+_n-1,&k); + j=_n-2; + i+=_u[k]; + k+=abs(_y[j]); + if(_y[j]<0)i+=_u[k+1]; + while(j-->0){ + unext(_u,_k+2,0); + i+=_u[k]; + k+=abs(_y[j]); + if(_y[j]<0)i+=_u[k+1]; + } + *_nc=_u[k]+_u[k+1]; + return i; +} + +#ifdef CUSTOM_MODES +void get_required_bits(opus_int16 *_bits,int _n,int _maxk,int _frac){ + int k; + /*_maxk==0 => there's nothing to do.*/ + celt_assert(_maxk>0); + _bits[0]=0; + if (_n==1) + { + for (k=1;k<=_maxk;k++) + _bits[k] = 1<<_frac; + } + else { + VARDECL(opus_uint32,u); + SAVE_STACK; + ALLOC(u,_maxk+2U,opus_uint32); + ncwrs_urow(_n,_maxk,u); + for(k=1;k<=_maxk;k++) + _bits[k]=log2_frac(u[k]+u[k+1],_frac); + RESTORE_STACK; + } +} +#endif /* CUSTOM_MODES */ + +void encode_pulses(const int *_y,int _n,int _k,ec_enc *_enc){ + opus_uint32 i; + VARDECL(opus_uint32,u); + opus_uint32 nc; + SAVE_STACK; + celt_assert(_k>0); + ALLOC(u,_k+2U,opus_uint32); + i=icwrs(_n,_k,&nc,_y,u); + ec_enc_uint(_enc,i,nc); + RESTORE_STACK; +} + +void decode_pulses(int *_y,int _n,int _k,ec_dec *_dec){ + VARDECL(opus_uint32,u); + SAVE_STACK; + celt_assert(_k>0); + ALLOC(u,_k+2U,opus_uint32); + cwrsi(_n,_k,ec_dec_uint(_dec,ncwrs_urow(_n,_k,u)),_y,u); + RESTORE_STACK; +} + +#endif /* SMALL_FOOTPRINT */ diff --git a/code/opus-1.0.2/celt/cwrs.h b/code/opus-1.1/celt/cwrs.h similarity index 100% rename from code/opus-1.0.2/celt/cwrs.h rename to code/opus-1.1/celt/cwrs.h diff --git a/code/opus-1.0.2/celt/ecintrin.h b/code/opus-1.1/celt/ecintrin.h similarity index 97% rename from code/opus-1.0.2/celt/ecintrin.h rename to code/opus-1.1/celt/ecintrin.h index be57dd40de..2263cff6bd 100644 --- a/code/opus-1.0.2/celt/ecintrin.h +++ b/code/opus-1.1/celt/ecintrin.h @@ -33,7 +33,7 @@ #if !defined(_ecintrin_H) # define _ecintrin_H (1) -/*Some specific platforms may have optimized intrinsic or inline assembly +/*Some specific platforms may have optimized intrinsic or OPUS_INLINE assembly versions of these functions which can substantially improve performance. We define macros for them to allow easy incorporation of these non-ANSI features.*/ diff --git a/code/opus-1.0.2/celt/entcode.c b/code/opus-1.1/celt/entcode.c similarity index 100% rename from code/opus-1.0.2/celt/entcode.c rename to code/opus-1.1/celt/entcode.c diff --git a/code/opus-1.0.2/celt/entcode.h b/code/opus-1.1/celt/entcode.h similarity index 94% rename from code/opus-1.0.2/celt/entcode.h rename to code/opus-1.1/celt/entcode.h index aebecc0647..dd13e49e50 100644 --- a/code/opus-1.0.2/celt/entcode.h +++ b/code/opus-1.1/celt/entcode.h @@ -26,6 +26,7 @@ */ #include "opus_types.h" +#include "opus_defines.h" #if !defined(_entcode_H) # define _entcode_H (1) @@ -83,15 +84,15 @@ struct ec_ctx{ int error; }; -static inline opus_uint32 ec_range_bytes(ec_ctx *_this){ +static OPUS_INLINE opus_uint32 ec_range_bytes(ec_ctx *_this){ return _this->offs; } -static inline unsigned char *ec_get_buffer(ec_ctx *_this){ +static OPUS_INLINE unsigned char *ec_get_buffer(ec_ctx *_this){ return _this->buf; } -static inline int ec_get_error(ec_ctx *_this){ +static OPUS_INLINE int ec_get_error(ec_ctx *_this){ return _this->error; } @@ -101,7 +102,7 @@ static inline int ec_get_error(ec_ctx *_this){ Return: The number of bits. This will always be slightly larger than the exact value (e.g., all rounding error is in the positive direction).*/ -static inline int ec_tell(ec_ctx *_this){ +static OPUS_INLINE int ec_tell(ec_ctx *_this){ return _this->nbits_total-EC_ILOG(_this->rng); } diff --git a/code/opus-1.0.2/celt/entdec.c b/code/opus-1.1/celt/entdec.c similarity index 98% rename from code/opus-1.0.2/celt/entdec.c rename to code/opus-1.1/celt/entdec.c index 75e3e45a7f..3c264685c2 100644 --- a/code/opus-1.0.2/celt/entdec.c +++ b/code/opus-1.1/celt/entdec.c @@ -85,7 +85,7 @@ number=3, pages="256--294", month=Jul, - URL="http://www.stanford.edu/class/ee398/handouts/papers/Moffat98ArithmCoding.pdf" + URL="http://www.stanford.edu/class/ee398a/handouts/papers/Moffat98ArithmCoding.pdf" }*/ static int ec_read_byte(ec_dec *_this){ diff --git a/code/opus-1.0.2/celt/entdec.h b/code/opus-1.1/celt/entdec.h similarity index 100% rename from code/opus-1.0.2/celt/entdec.h rename to code/opus-1.1/celt/entdec.h diff --git a/code/opus-1.0.2/celt/entenc.c b/code/opus-1.1/celt/entenc.c similarity index 100% rename from code/opus-1.0.2/celt/entenc.c rename to code/opus-1.1/celt/entenc.c diff --git a/code/opus-1.0.2/celt/entenc.h b/code/opus-1.1/celt/entenc.h similarity index 100% rename from code/opus-1.0.2/celt/entenc.h rename to code/opus-1.1/celt/entenc.h diff --git a/code/opus-1.0.2/celt/fixed_debug.h b/code/opus-1.1/celt/fixed_debug.h similarity index 90% rename from code/opus-1.0.2/celt/fixed_debug.h rename to code/opus-1.1/celt/fixed_debug.h index f11d890dff..80bc94910f 100644 --- a/code/opus-1.0.2/celt/fixed_debug.h +++ b/code/opus-1.1/celt/fixed_debug.h @@ -33,9 +33,9 @@ #define FIXED_DEBUG_H #include +#include "opus_defines.h" #ifdef CELT_C -#include "opus_defines.h" OPUS_EXPORT opus_int64 celt_mips=0; #else extern opus_int64 celt_mips; @@ -59,7 +59,7 @@ extern opus_int64 celt_mips; #define SHR(a,b) SHR32(a,b) #define PSHR(a,b) PSHR32(a,b) -static inline short NEG16(int x) +static OPUS_INLINE short NEG16(int x) { int res; if (!VERIFY_SHORT(x)) @@ -80,7 +80,7 @@ static inline short NEG16(int x) celt_mips++; return res; } -static inline int NEG32(opus_int64 x) +static OPUS_INLINE int NEG32(opus_int64 x) { opus_int64 res; if (!VERIFY_INT(x)) @@ -103,7 +103,7 @@ static inline int NEG32(opus_int64 x) } #define EXTRACT16(x) EXTRACT16_(x, __FILE__, __LINE__) -static inline short EXTRACT16_(int x, char *file, int line) +static OPUS_INLINE short EXTRACT16_(int x, char *file, int line) { int res; if (!VERIFY_SHORT(x)) @@ -119,7 +119,7 @@ static inline short EXTRACT16_(int x, char *file, int line) } #define EXTEND32(x) EXTEND32_(x, __FILE__, __LINE__) -static inline int EXTEND32_(int x, char *file, int line) +static OPUS_INLINE int EXTEND32_(int x, char *file, int line) { int res; if (!VERIFY_SHORT(x)) @@ -135,7 +135,7 @@ static inline int EXTEND32_(int x, char *file, int line) } #define SHR16(a, shift) SHR16_(a, shift, __FILE__, __LINE__) -static inline short SHR16_(int a, int shift, char *file, int line) +static OPUS_INLINE short SHR16_(int a, int shift, char *file, int line) { int res; if (!VERIFY_SHORT(a) || !VERIFY_SHORT(shift)) @@ -157,7 +157,7 @@ static inline short SHR16_(int a, int shift, char *file, int line) return res; } #define SHL16(a, shift) SHL16_(a, shift, __FILE__, __LINE__) -static inline short SHL16_(int a, int shift, char *file, int line) +static OPUS_INLINE short SHL16_(int a, int shift, char *file, int line) { int res; if (!VERIFY_SHORT(a) || !VERIFY_SHORT(shift)) @@ -179,7 +179,7 @@ static inline short SHL16_(int a, int shift, char *file, int line) return res; } -static inline int SHR32(opus_int64 a, int shift) +static OPUS_INLINE int SHR32(opus_int64 a, int shift) { opus_int64 res; if (!VERIFY_INT(a) || !VERIFY_SHORT(shift)) @@ -201,7 +201,7 @@ static inline int SHR32(opus_int64 a, int shift) return res; } #define SHL32(a, shift) SHL32_(a, shift, __FILE__, __LINE__) -static inline int SHL32_(opus_int64 a, int shift, char *file, int line) +static OPUS_INLINE int SHL32_(opus_int64 a, int shift, char *file, int line) { opus_int64 res; if (!VERIFY_INT(a) || !VERIFY_SHORT(shift)) @@ -234,7 +234,7 @@ static inline int SHL32_(opus_int64 a, int shift, char *file, int line) //#define SHL(a,shift) ((a) << (shift)) #define ADD16(a, b) ADD16_(a, b, __FILE__, __LINE__) -static inline short ADD16_(int a, int b, char *file, int line) +static OPUS_INLINE short ADD16_(int a, int b, char *file, int line) { int res; if (!VERIFY_SHORT(a) || !VERIFY_SHORT(b)) @@ -257,7 +257,7 @@ static inline short ADD16_(int a, int b, char *file, int line) } #define SUB16(a, b) SUB16_(a, b, __FILE__, __LINE__) -static inline short SUB16_(int a, int b, char *file, int line) +static OPUS_INLINE short SUB16_(int a, int b, char *file, int line) { int res; if (!VERIFY_SHORT(a) || !VERIFY_SHORT(b)) @@ -280,7 +280,7 @@ static inline short SUB16_(int a, int b, char *file, int line) } #define ADD32(a, b) ADD32_(a, b, __FILE__, __LINE__) -static inline int ADD32_(opus_int64 a, opus_int64 b, char *file, int line) +static OPUS_INLINE int ADD32_(opus_int64 a, opus_int64 b, char *file, int line) { opus_int64 res; if (!VERIFY_INT(a) || !VERIFY_INT(b)) @@ -303,7 +303,7 @@ static inline int ADD32_(opus_int64 a, opus_int64 b, char *file, int line) } #define SUB32(a, b) SUB32_(a, b, __FILE__, __LINE__) -static inline int SUB32_(opus_int64 a, opus_int64 b, char *file, int line) +static OPUS_INLINE int SUB32_(opus_int64 a, opus_int64 b, char *file, int line) { opus_int64 res; if (!VERIFY_INT(a) || !VERIFY_INT(b)) @@ -327,7 +327,7 @@ static inline int SUB32_(opus_int64 a, opus_int64 b, char *file, int line) #undef UADD32 #define UADD32(a, b) UADD32_(a, b, __FILE__, __LINE__) -static inline unsigned int UADD32_(opus_uint64 a, opus_uint64 b, char *file, int line) +static OPUS_INLINE unsigned int UADD32_(opus_uint64 a, opus_uint64 b, char *file, int line) { opus_uint64 res; if (!VERIFY_UINT(a) || !VERIFY_UINT(b)) @@ -351,7 +351,7 @@ static inline unsigned int UADD32_(opus_uint64 a, opus_uint64 b, char *file, int #undef USUB32 #define USUB32(a, b) USUB32_(a, b, __FILE__, __LINE__) -static inline unsigned int USUB32_(opus_uint64 a, opus_uint64 b, char *file, int line) +static OPUS_INLINE unsigned int USUB32_(opus_uint64 a, opus_uint64 b, char *file, int line) { opus_uint64 res; if (!VERIFY_UINT(a) || !VERIFY_UINT(b)) @@ -381,7 +381,7 @@ static inline unsigned int USUB32_(opus_uint64 a, opus_uint64 b, char *file, int } /* result fits in 16 bits */ -static inline short MULT16_16_16(int a, int b) +static OPUS_INLINE short MULT16_16_16(int a, int b) { int res; if (!VERIFY_SHORT(a) || !VERIFY_SHORT(b)) @@ -404,7 +404,7 @@ static inline short MULT16_16_16(int a, int b) } #define MULT16_16(a, b) MULT16_16_(a, b, __FILE__, __LINE__) -static inline int MULT16_16_(int a, int b, char *file, int line) +static OPUS_INLINE int MULT16_16_(int a, int b, char *file, int line) { opus_int64 res; if (!VERIFY_SHORT(a) || !VERIFY_SHORT(b)) @@ -429,7 +429,7 @@ static inline int MULT16_16_(int a, int b, char *file, int line) #define MAC16_16(c,a,b) (celt_mips-=2,ADD32((c),MULT16_16((a),(b)))) #define MULT16_32_QX(a, b, Q) MULT16_32_QX_(a, b, Q, __FILE__, __LINE__) -static inline int MULT16_32_QX_(int a, opus_int64 b, int Q, char *file, int line) +static OPUS_INLINE int MULT16_32_QX_(int a, opus_int64 b, int Q, char *file, int line) { opus_int64 res; if (!VERIFY_SHORT(a) || !VERIFY_INT(b)) @@ -462,7 +462,7 @@ static inline int MULT16_32_QX_(int a, opus_int64 b, int Q, char *file, int line } #define MULT16_32_PX(a, b, Q) MULT16_32_PX_(a, b, Q, __FILE__, __LINE__) -static inline int MULT16_32_PX_(int a, opus_int64 b, int Q, char *file, int line) +static OPUS_INLINE int MULT16_32_PX_(int a, opus_int64 b, int Q, char *file, int line) { opus_int64 res; if (!VERIFY_SHORT(a) || !VERIFY_INT(b)) @@ -497,7 +497,7 @@ static inline int MULT16_32_PX_(int a, opus_int64 b, int Q, char *file, int line #define MULT16_32_Q15(a,b) MULT16_32_QX(a,b,15) #define MAC16_32_Q15(c,a,b) (celt_mips-=2,ADD32((c),MULT16_32_Q15((a),(b)))) -static inline int SATURATE(int a, int b) +static OPUS_INLINE int SATURATE(int a, int b) { if (a>b) a=b; @@ -507,7 +507,17 @@ static inline int SATURATE(int a, int b) return a; } -static inline int MULT16_16_Q11_32(int a, int b) +static OPUS_INLINE opus_int16 SATURATE16(opus_int32 a) +{ + celt_mips+=3; + if (a>32767) + return 32767; + else if (a<-32768) + return -32768; + else return a; +} + +static OPUS_INLINE int MULT16_16_Q11_32(int a, int b) { opus_int64 res; if (!VERIFY_SHORT(a) || !VERIFY_SHORT(b)) @@ -529,7 +539,7 @@ static inline int MULT16_16_Q11_32(int a, int b) celt_mips+=3; return res; } -static inline short MULT16_16_Q13(int a, int b) +static OPUS_INLINE short MULT16_16_Q13(int a, int b) { opus_int64 res; if (!VERIFY_SHORT(a) || !VERIFY_SHORT(b)) @@ -551,7 +561,7 @@ static inline short MULT16_16_Q13(int a, int b) celt_mips+=3; return res; } -static inline short MULT16_16_Q14(int a, int b) +static OPUS_INLINE short MULT16_16_Q14(int a, int b) { opus_int64 res; if (!VERIFY_SHORT(a) || !VERIFY_SHORT(b)) @@ -575,7 +585,7 @@ static inline short MULT16_16_Q14(int a, int b) } #define MULT16_16_Q15(a, b) MULT16_16_Q15_(a, b, __FILE__, __LINE__) -static inline short MULT16_16_Q15_(int a, int b, char *file, int line) +static OPUS_INLINE short MULT16_16_Q15_(int a, int b, char *file, int line) { opus_int64 res; if (!VERIFY_SHORT(a) || !VERIFY_SHORT(b)) @@ -598,7 +608,7 @@ static inline short MULT16_16_Q15_(int a, int b, char *file, int line) return res; } -static inline short MULT16_16_P13(int a, int b) +static OPUS_INLINE short MULT16_16_P13(int a, int b) { opus_int64 res; if (!VERIFY_SHORT(a) || !VERIFY_SHORT(b)) @@ -628,7 +638,7 @@ static inline short MULT16_16_P13(int a, int b) celt_mips+=4; return res; } -static inline short MULT16_16_P14(int a, int b) +static OPUS_INLINE short MULT16_16_P14(int a, int b) { opus_int64 res; if (!VERIFY_SHORT(a) || !VERIFY_SHORT(b)) @@ -658,7 +668,7 @@ static inline short MULT16_16_P14(int a, int b) celt_mips+=4; return res; } -static inline short MULT16_16_P15(int a, int b) +static OPUS_INLINE short MULT16_16_P15(int a, int b) { opus_int64 res; if (!VERIFY_SHORT(a) || !VERIFY_SHORT(b)) @@ -691,7 +701,7 @@ static inline short MULT16_16_P15(int a, int b) #define DIV32_16(a, b) DIV32_16_(a, b, __FILE__, __LINE__) -static inline int DIV32_16_(opus_int64 a, opus_int64 b, char *file, int line) +static OPUS_INLINE int DIV32_16_(opus_int64 a, opus_int64 b, char *file, int line) { opus_int64 res; if (b==0) @@ -726,7 +736,7 @@ static inline int DIV32_16_(opus_int64 a, opus_int64 b, char *file, int line) } #define DIV32(a, b) DIV32_(a, b, __FILE__, __LINE__) -static inline int DIV32_(opus_int64 a, opus_int64 b, char *file, int line) +static OPUS_INLINE int DIV32_(opus_int64 a, opus_int64 b, char *file, int line) { opus_int64 res; if (b==0) diff --git a/code/opus-1.0.2/celt/fixed_generic.h b/code/opus-1.1/celt/fixed_generic.h similarity index 95% rename from code/opus-1.0.2/celt/fixed_generic.h rename to code/opus-1.1/celt/fixed_generic.h index 71e28d62a8..ecf018a244 100644 --- a/code/opus-1.0.2/celt/fixed_generic.h +++ b/code/opus-1.1/celt/fixed_generic.h @@ -40,7 +40,7 @@ #define MULT16_32_Q16(a,b) ADD32(MULT16_16((a),SHR((b),16)), SHR(MULT16_16SU((a),((b)&0x0000ffff)),16)) /** 16x32 multiplication, followed by a 16-bit shift right (round-to-nearest). Results fits in 32 bits */ -#define MULT16_32_P16(a,b) ADD32(MULT16_16((a),SHR((b),16)), PSHR(MULT16_16((a),((b)&0x0000ffff)),16)) +#define MULT16_32_P16(a,b) ADD32(MULT16_16((a),SHR((b),16)), PSHR(MULT16_16SU((a),((b)&0x0000ffff)),16)) /** 16x32 multiplication, followed by a 15-bit shift right. Results fits in 32 bits */ #define MULT16_32_Q15(a,b) ADD32(SHL(MULT16_16((a),SHR((b),16)),1), SHR(MULT16_16SU((a),((b)&0x0000ffff)),15)) @@ -84,6 +84,8 @@ #define PSHR(a,shift) (SHR((a)+((EXTEND32(1)<<((shift))>>1)),shift)) #define SATURATE(x,a) (((x)>(a) ? (a) : (x)<-(a) ? -(a) : (x))) +#define SATURATE16(x) (EXTRACT16((x)>32767 ? 32767 : (x)<-32768 ? -32768 : (x))) + /** Shift by a and round-to-neareast 32-bit value. Result is a 16-bit value */ #define ROUND16(x,a) (EXTRACT16(PSHR32((x),(a)))) /** Divide by two */ @@ -108,10 +110,13 @@ /** 16x16 multiply-add where the result fits in 32 bits */ #define MAC16_16(c,a,b) (ADD32((c),MULT16_16((a),(b)))) -/** 16x32 multiply-add, followed by a 15-bit shift right. Results fits in 32 bits */ +/** 16x32 multiply, followed by a 15-bit shift right and 32-bit add. + b must fit in 31 bits. + Result fits in 32 bits. */ #define MAC16_32_Q15(c,a,b) ADD32(c,ADD32(MULT16_16((a),SHR((b),15)), SHR(MULT16_16((a),((b)&0x00007fff)),15))) #define MULT16_16_Q11_32(a,b) (SHR(MULT16_16((a),(b)),11)) +#define MULT16_16_Q11(a,b) (SHR(MULT16_16((a),(b)),11)) #define MULT16_16_Q13(a,b) (SHR(MULT16_16((a),(b)),13)) #define MULT16_16_Q14(a,b) (SHR(MULT16_16((a),(b)),14)) #define MULT16_16_Q15(a,b) (SHR(MULT16_16((a),(b)),15)) diff --git a/code/opus-1.0.2/celt/float_cast.h b/code/opus-1.1/celt/float_cast.h similarity index 97% rename from code/opus-1.0.2/celt/float_cast.h rename to code/opus-1.1/celt/float_cast.h index 5ded291599..ede6574860 100644 --- a/code/opus-1.0.2/celt/float_cast.h +++ b/code/opus-1.1/celt/float_cast.h @@ -101,7 +101,7 @@ #include /* Win32 doesn't seem to have these functions. - ** Therefore implement inline versions of these functions here. + ** Therefore implement OPUS_INLINE versions of these functions here. */ __inline long int @@ -128,7 +128,7 @@ #endif #ifndef DISABLE_FLOAT_API -static inline opus_int16 FLOAT2INT16(float x) +static OPUS_INLINE opus_int16 FLOAT2INT16(float x) { x = x*CELT_SIG_SCALE; x = MAX32(x, -32768); diff --git a/code/opus-1.0.2/celt/kiss_fft.c b/code/opus-1.1/celt/kiss_fft.c similarity index 99% rename from code/opus-1.0.2/celt/kiss_fft.c rename to code/opus-1.1/celt/kiss_fft.c index dcd69686e7..ad706c7397 100644 --- a/code/opus-1.0.2/celt/kiss_fft.c +++ b/code/opus-1.1/celt/kiss_fft.c @@ -40,7 +40,6 @@ #include "os_support.h" #include "mathops.h" #include "stack_alloc.h" -#include "os_support.h" /* The guts header contains all the multiplication and addition macros that are defined for complex numbers. It also delares the kf_ internal functions. @@ -142,8 +141,6 @@ static void kf_bfly4( C_ADDTO(*Fout, scratch[1]); C_ADD( scratch[3] , scratch[0] , scratch[2] ); C_SUB( scratch[4] , scratch[0] , scratch[2] ); - Fout[m2].r = PSHR32(Fout[m2].r, 2); - Fout[m2].i = PSHR32(Fout[m2].i, 2); C_SUB( Fout[m2], *Fout, scratch[3] ); tw1 += fstride; tw2 += fstride*2; diff --git a/code/opus-1.0.2/celt/kiss_fft.h b/code/opus-1.1/celt/kiss_fft.h similarity index 100% rename from code/opus-1.0.2/celt/kiss_fft.h rename to code/opus-1.1/celt/kiss_fft.h diff --git a/code/opus-1.0.2/celt/laplace.c b/code/opus-1.1/celt/laplace.c similarity index 100% rename from code/opus-1.0.2/celt/laplace.c rename to code/opus-1.1/celt/laplace.c diff --git a/code/opus-1.0.2/celt/laplace.h b/code/opus-1.1/celt/laplace.h similarity index 100% rename from code/opus-1.0.2/celt/laplace.h rename to code/opus-1.1/celt/laplace.h diff --git a/code/opus-1.0.2/celt/mathops.c b/code/opus-1.1/celt/mathops.c similarity index 98% rename from code/opus-1.0.2/celt/mathops.c rename to code/opus-1.1/celt/mathops.c index ce472c9f97..3f8c5dcc0e 100644 --- a/code/opus-1.0.2/celt/mathops.c +++ b/code/opus-1.1/celt/mathops.c @@ -123,6 +123,8 @@ opus_val32 celt_sqrt(opus_val32 x) static const opus_val16 C[5] = {23175, 11561, -3011, 1699, -664}; if (x==0) return 0; + else if (x>=1073741824) + return 32767; k = (celt_ilog2(x)>>1)-7; x = VSHR32(x, 2*k); n = x-32768; @@ -137,7 +139,7 @@ opus_val32 celt_sqrt(opus_val32 x) #define L3 8277 #define L4 -626 -static inline opus_val16 _celt_cos_pi_2(opus_val16 x) +static OPUS_INLINE opus_val16 _celt_cos_pi_2(opus_val16 x) { opus_val16 x2; diff --git a/code/opus-1.0.2/celt/mathops.h b/code/opus-1.1/celt/mathops.h similarity index 82% rename from code/opus-1.0.2/celt/mathops.h rename to code/opus-1.1/celt/mathops.h index 4e97795606..a0525a9610 100644 --- a/code/opus-1.0.2/celt/mathops.h +++ b/code/opus-1.1/celt/mathops.h @@ -43,6 +43,41 @@ unsigned isqrt32(opus_uint32 _val); +#ifndef OVERRIDE_CELT_MAXABS16 +static OPUS_INLINE opus_val32 celt_maxabs16(const opus_val16 *x, int len) +{ + int i; + opus_val16 maxval = 0; + opus_val16 minval = 0; + for (i=0;i0, "celt_ilog2() only defined for strictly positive numbers"); return EC_ILOG(x)-1; } #endif -#ifndef OVERRIDE_CELT_MAXABS16 -static inline opus_val16 celt_maxabs16(opus_val16 *x, int len) -{ - int i; - opus_val16 maxval = 0; - for (i=0;in; N >>= shift; N2 = N>>1; N4 = N>>2; ALLOC(f, N2, kiss_fft_scalar); + ALLOC(f2, N2, kiss_fft_scalar); /* sin(x) ~= x here */ #ifdef FIXED_POINT sine = TRIG_UPSCALE*(QCONST16(0.7853981f, 15)+N2)/N; @@ -131,7 +133,7 @@ void clt_mdct_forward(const mdct_lookup *l, kiss_fft_scalar *in, kiss_fft_scalar kiss_fft_scalar * OPUS_RESTRICT yp = f; const opus_val16 * OPUS_RESTRICT wp1 = window+(overlap>>1); const opus_val16 * OPUS_RESTRICT wp2 = window+(overlap>>1)-1; - for(i=0;i<(overlap>>2);i++) + for(i=0;i<((overlap+3)>>2);i++) { /* Real part arranged as -d-cR, Imag part arranged as -b+aR*/ *yp++ = MULT16_32_Q15(*wp2, xp1[N2]) + MULT16_32_Q15(*wp1,*xp2); @@ -143,7 +145,7 @@ void clt_mdct_forward(const mdct_lookup *l, kiss_fft_scalar *in, kiss_fft_scalar } wp1 = window; wp2 = window+overlap-1; - for(;i>2);i++) + for(;i>2);i++) { /* Real part arranged as a-bR, Imag part arranged as -c-dR */ *yp++ = *xp2; @@ -180,12 +182,12 @@ void clt_mdct_forward(const mdct_lookup *l, kiss_fft_scalar *in, kiss_fft_scalar } /* N/4 complex FFT, down-scales by 4/N */ - opus_fft(l->kfft[shift], (kiss_fft_cpx *)f, (kiss_fft_cpx *)in); + opus_fft(l->kfft[shift], (kiss_fft_cpx *)f, (kiss_fft_cpx *)f2); /* Post-rotate */ { /* Temp pointers to make it really clear to the compiler what we're doing */ - const kiss_fft_scalar * OPUS_RESTRICT fp = in; + const kiss_fft_scalar * OPUS_RESTRICT fp = f2; kiss_fft_scalar * OPUS_RESTRICT yp1 = out; kiss_fft_scalar * OPUS_RESTRICT yp2 = out+stride*(N2-1); const kiss_twiddle_scalar *t = &l->trig[0]; @@ -212,14 +214,12 @@ void clt_mdct_backward(const mdct_lookup *l, kiss_fft_scalar *in, kiss_fft_scala int i; int N, N2, N4; kiss_twiddle_scalar sine; - VARDECL(kiss_fft_scalar, f); VARDECL(kiss_fft_scalar, f2); SAVE_STACK; N = l->n; N >>= shift; N2 = N>>1; N4 = N>>2; - ALLOC(f, N2, kiss_fft_scalar); ALLOC(f2, N2, kiss_fft_scalar); /* sin(x) ~= x here */ #ifdef FIXED_POINT @@ -249,81 +249,60 @@ void clt_mdct_backward(const mdct_lookup *l, kiss_fft_scalar *in, kiss_fft_scala } /* Inverse N/4 complex FFT. This one should *not* downscale even in fixed-point */ - opus_ifft(l->kfft[shift], (kiss_fft_cpx *)f2, (kiss_fft_cpx *)f); + opus_ifft(l->kfft[shift], (kiss_fft_cpx *)f2, (kiss_fft_cpx *)(out+(overlap>>1))); - /* Post-rotate */ + /* Post-rotate and de-shuffle from both ends of the buffer at once to make + it in-place. */ { - kiss_fft_scalar * OPUS_RESTRICT fp = f; + kiss_fft_scalar * OPUS_RESTRICT yp0 = out+(overlap>>1); + kiss_fft_scalar * OPUS_RESTRICT yp1 = out+(overlap>>1)+N2-2; const kiss_twiddle_scalar *t = &l->trig[0]; - - for(i=0;i>1 to handle odd N4. When N4 is odd, the + middle pair will be computed twice. */ + for(i=0;i<(N4+1)>>1;i++) { kiss_fft_scalar re, im, yr, yi; - re = fp[0]; - im = fp[1]; + kiss_twiddle_scalar t0, t1; + re = yp0[0]; + im = yp0[1]; + t0 = t[i<>1; + /* Mirror on both sides for TDAC */ { - kiss_fft_scalar * OPUS_RESTRICT fp1 = f2+N4-1; - kiss_fft_scalar * OPUS_RESTRICT xp1 = out+N2-1; - kiss_fft_scalar * OPUS_RESTRICT yp1 = out+N4-overlap/2; - const opus_val16 * OPUS_RESTRICT wp1 = window; - const opus_val16 * OPUS_RESTRICT wp2 = window+overlap-1; - for(i = 0; i< N4-overlap/2; i++) - { - *xp1 = *fp1; - xp1--; - fp1--; - } - for(; i < N4; i++) - { - kiss_fft_scalar x1; - x1 = *fp1--; - *yp1++ +=-MULT16_32_Q15(*wp1, x1); - *xp1-- += MULT16_32_Q15(*wp2, x1); - wp1++; - wp2--; - } - } - { - kiss_fft_scalar * OPUS_RESTRICT fp2 = f2+N4; - kiss_fft_scalar * OPUS_RESTRICT xp2 = out+N2; - kiss_fft_scalar * OPUS_RESTRICT yp2 = out+N-1-(N4-overlap/2); + kiss_fft_scalar * OPUS_RESTRICT xp1 = out+overlap-1; + kiss_fft_scalar * OPUS_RESTRICT yp1 = out; const opus_val16 * OPUS_RESTRICT wp1 = window; const opus_val16 * OPUS_RESTRICT wp2 = window+overlap-1; - for(i = 0; i< N4-overlap/2; i++) - { - *xp2 = *fp2; - xp2++; - fp2++; - } - for(; i < N4; i++) + + for(i = 0; i < overlap/2; i++) { - kiss_fft_scalar x2; - x2 = *fp2++; - *yp2-- = MULT16_32_Q15(*wp1, x2); - *xp2++ = MULT16_32_Q15(*wp2, x2); + kiss_fft_scalar x1, x2; + x1 = *xp1; + x2 = *yp1; + *yp1++ = MULT16_32_Q15(*wp2, x2) - MULT16_32_Q15(*wp1, x1); + *xp1-- = MULT16_32_Q15(*wp1, x2) + MULT16_32_Q15(*wp2, x1); wp1++; wp2--; } diff --git a/code/opus-1.0.2/celt/mdct.h b/code/opus-1.1/celt/mdct.h similarity index 100% rename from code/opus-1.0.2/celt/mdct.h rename to code/opus-1.1/celt/mdct.h diff --git a/code/opus-1.0.2/celt/mfrngcod.h b/code/opus-1.1/celt/mfrngcod.h similarity index 100% rename from code/opus-1.0.2/celt/mfrngcod.h rename to code/opus-1.1/celt/mfrngcod.h diff --git a/code/opus-1.0.2/celt/modes.c b/code/opus-1.1/celt/modes.c similarity index 98% rename from code/opus-1.0.2/celt/modes.c rename to code/opus-1.1/celt/modes.c index ed204d7d9c..42e68e1cb7 100644 --- a/code/opus-1.0.2/celt/modes.c +++ b/code/opus-1.1/celt/modes.c @@ -345,6 +345,14 @@ CELTMode *opus_custom_mode_create(opus_int32 Fs, int frame_size, int *error) mode->eBands = compute_ebands(Fs, mode->shortMdctSize, res, &mode->nbEBands); if (mode->eBands==NULL) goto failure; +#if !defined(SMALL_FOOTPRINT) + /* Make sure we don't allocate a band larger than our PVQ table. + 208 should be enough, but let's be paranoid. */ + if ((mode->eBands[mode->nbEBands] - mode->eBands[mode->nbEBands-1])< + 208) { + goto failure; + } +#endif mode->effEBands = mode->nbEBands; while (mode->eBands[mode->effEBands] > mode->shortMdctSize) diff --git a/code/opus-1.0.2/celt/modes.h b/code/opus-1.1/celt/modes.h similarity index 100% rename from code/opus-1.0.2/celt/modes.h rename to code/opus-1.1/celt/modes.h diff --git a/code/opus-1.0.2/celt/opus_custom_demo.c b/code/opus-1.1/celt/opus_custom_demo.c similarity index 100% rename from code/opus-1.0.2/celt/opus_custom_demo.c rename to code/opus-1.1/celt/opus_custom_demo.c diff --git a/code/opus-1.0.2/celt/os_support.h b/code/opus-1.1/celt/os_support.h similarity index 93% rename from code/opus-1.0.2/celt/os_support.h rename to code/opus-1.1/celt/os_support.h index 2484f0b2f7..5e47e3cff9 100644 --- a/code/opus-1.0.2/celt/os_support.h +++ b/code/opus-1.1/celt/os_support.h @@ -35,13 +35,16 @@ # include "custom_support.h" #endif +#include "opus_types.h" +#include "opus_defines.h" + #include #include #include /** Opus wrapper for malloc(). To do your own dynamic allocation, all you need to do is replace this function and opus_free */ #ifndef OVERRIDE_OPUS_ALLOC -static inline void *opus_alloc (size_t size) +static OPUS_INLINE void *opus_alloc (size_t size) { return malloc(size); } @@ -49,7 +52,7 @@ static inline void *opus_alloc (size_t size) /** Same as celt_alloc(), except that the area is only needed inside a CELT call (might cause problem with wideband though) */ #ifndef OVERRIDE_OPUS_ALLOC_SCRATCH -static inline void *opus_alloc_scratch (size_t size) +static OPUS_INLINE void *opus_alloc_scratch (size_t size) { /* Scratch space doesn't need to be cleared */ return opus_alloc(size); @@ -58,7 +61,7 @@ static inline void *opus_alloc_scratch (size_t size) /** Opus wrapper for free(). To do your own dynamic allocation, all you need to do is replace this function and opus_alloc */ #ifndef OVERRIDE_OPUS_FREE -static inline void opus_free (void *ptr) +static OPUS_INLINE void opus_free (void *ptr) { free(ptr); } diff --git a/code/opus-1.0.2/celt/pitch.c b/code/opus-1.1/celt/pitch.c similarity index 69% rename from code/opus-1.0.2/celt/pitch.c rename to code/opus-1.1/celt/pitch.c index ca0f523e3c..d2b305441d 100644 --- a/code/opus-1.0.2/celt/pitch.c +++ b/code/opus-1.1/celt/pitch.c @@ -102,13 +102,57 @@ static void find_best_pitch(opus_val32 *xcorr, opus_val16 *y, int len, } } +static void celt_fir5(const opus_val16 *x, + const opus_val16 *num, + opus_val16 *y, + int N, + opus_val16 *mem) +{ + int i; + opus_val16 num0, num1, num2, num3, num4; + opus_val32 mem0, mem1, mem2, mem3, mem4; + num0=num[0]; + num1=num[1]; + num2=num[2]; + num3=num[3]; + num4=num[4]; + mem0=mem[0]; + mem1=mem[1]; + mem2=mem[2]; + mem3=mem[3]; + mem4=mem[4]; + for (i=0;i>1); + 4, len>>1, arch); /* Noise floor -40 dB */ #ifdef FIXED_POINT @@ -161,16 +205,96 @@ void pitch_downsample(celt_sig * OPUS_RESTRICT x[], opus_val16 * OPUS_RESTRICT x tmp = MULT16_16_Q15(QCONST16(.9f,15), tmp); lpc[i] = MULT16_16_Q15(lpc[i], tmp); } - celt_fir(x_lp, lpc, x_lp, len>>1, 4, mem); + /* Add a zero */ + lpc2[0] = lpc[0] + QCONST16(.8f,SIG_SHIFT); + lpc2[1] = lpc[1] + MULT16_16_Q15(c1,lpc[0]); + lpc2[2] = lpc[2] + MULT16_16_Q15(c1,lpc[1]); + lpc2[3] = lpc[3] + MULT16_16_Q15(c1,lpc[2]); + lpc2[4] = MULT16_16_Q15(c1,lpc[3]); + celt_fir5(x_lp, lpc2, x_lp, len>>1, mem); +} - mem[0]=0; - lpc[0]=QCONST16(.8f,12); - celt_fir(x_lp, lpc, x_lp, len>>1, 1, mem); +#if 0 /* This is a simple version of the pitch correlation that should work + well on DSPs like Blackfin and TI C5x/C6x */ +#ifdef FIXED_POINT +opus_val32 +#else +void +#endif +celt_pitch_xcorr(opus_val16 *x, opus_val16 *y, opus_val32 *xcorr, int len, int max_pitch) +{ + int i, j; +#ifdef FIXED_POINT + opus_val32 maxcorr=1; +#endif + for (i=0;i0); + celt_assert((((unsigned char *)_x-(unsigned char *)NULL)&3)==0); +#ifdef FIXED_POINT + opus_val32 maxcorr=1; +#endif + for (i=0;i>2); ymax = celt_maxabs16(y_lp4, lag>>2); - shift = celt_ilog2(MAX16(1, MAX16(xmax, ymax)))-11; + shift = celt_ilog2(MAX32(1, MAX32(xmax, ymax)))-11; if (shift>0) { for (j=0;j>2;j++) @@ -220,16 +344,11 @@ void pitch_search(const opus_val16 * OPUS_RESTRICT x_lp, opus_val16 * OPUS_RESTR /* Coarse search with 4x decimation */ - for (i=0;i>2;i++) - { - opus_val32 sum = 0; - for (j=0;j>2;j++) - sum = MAC16_16(sum, x_lp4[j],y_lp4[i+j]); - xcorr[i] = MAX32(-1, sum); #ifdef FIXED_POINT - maxcorr = MAX32(maxcorr, sum); + maxcorr = #endif - } + celt_pitch_xcorr(x_lp4, y_lp4, xcorr, len>>2, max_pitch>>2, arch); + find_best_pitch(xcorr, y_lp4, len>>2, max_pitch>>2, best_pitch #ifdef FIXED_POINT , 0, maxcorr @@ -287,11 +406,13 @@ opus_val16 remove_doubling(opus_val16 *x, int maxperiod, int minperiod, int k, i, T, T0; opus_val16 g, g0; opus_val16 pg; - opus_val32 xy,xx,yy; + opus_val32 xy,xx,yy,xy2; opus_val32 xcorr[3]; opus_val32 best_xy, best_yy; int offset; int minperiod0; + VARDECL(opus_val32, yy_lookup); + SAVE_STACK; minperiod0 = minperiod; maxperiod /= 2; @@ -304,13 +425,16 @@ opus_val16 remove_doubling(opus_val16 *x, int maxperiod, int minperiod, *T0_=maxperiod-1; T = T0 = *T0_; - xx=xy=yy=0; - for (i=0;i QCONST16(.3f,15) + MULT16_16_Q15(QCONST16(.4f,15),g0)-cont) + thresh = MAX16(QCONST16(.3f,15), MULT16_16_Q15(QCONST16(.7f,15),g0)-cont); + /* Bias against very high pitch (very short period) to avoid false-positives + due to short-term correlation */ + if (T1<3*minperiod) + thresh = MAX16(QCONST16(.4f,15), MULT16_16_Q15(QCONST16(.85f,15),g0)-cont); + else if (T1<2*minperiod) + thresh = MAX16(QCONST16(.5f,15), MULT16_16_Q15(QCONST16(.9f,15),g0)-cont); + if (g1 > thresh) { best_xy = xy; best_yy = yy; @@ -406,5 +532,6 @@ opus_val16 remove_doubling(opus_val16 *x, int maxperiod, int minperiod, if (*T0_=3); + y_3=0; /* gcc doesn't realize that y_3 can't be used uninitialized */ + y_0=*y++; + y_1=*y++; + y_2=*y++; + for (j=0;j=2) + qi = IMIN(qi, 0); if (budget-tell >= 15) { int pi; @@ -253,13 +255,13 @@ static int quant_coarse_energy_impl(const CELTMode *m, int start, int end, prev[c] = prev[c] + SHL32(q,7) - MULT16_16(beta,PSHR32(q,8)); } while (++c < C); } - return badness; + return lfe ? 0 : badness; } void quant_coarse_energy(const CELTMode *m, int start, int end, int effEnd, const opus_val16 *eBands, opus_val16 *oldEBands, opus_uint32 budget, opus_val16 *error, ec_enc *enc, int C, int LM, int nbAvailableBytes, - int force_intra, opus_val32 *delayedIntra, int two_pass, int loss_rate) + int force_intra, opus_val32 *delayedIntra, int two_pass, int loss_rate, int lfe) { int intra; opus_val16 max_decay; @@ -280,9 +282,6 @@ void quant_coarse_energy(const CELTMode *m, int start, int end, int effEnd, if (tell+3 > budget) two_pass = intra = 0; - /* Encode the global flags using a simple probability model - (first symbols in the stream) */ - max_decay = QCONST16(16.f,DB_SHIFT); if (end-start>10) { @@ -292,6 +291,8 @@ void quant_coarse_energy(const CELTMode *m, int start, int end, int effEnd, max_decay = MIN32(max_decay, .125f*nbAvailableBytes); #endif } + if (lfe) + max_decay=3; enc_start_state = *enc; ALLOC(oldEBands_intra, C*m->nbEBands, opus_val16); @@ -301,7 +302,7 @@ void quant_coarse_energy(const CELTMode *m, int start, int end, int effEnd, if (two_pass || intra) { badness1 = quant_coarse_energy_impl(m, start, end, eBands, oldEBands_intra, budget, - tell, e_prob_model[LM][1], error_intra, enc, C, LM, 1, max_decay); + tell, e_prob_model[LM][1], error_intra, enc, C, LM, 1, max_decay, lfe); } if (!intra) @@ -311,6 +312,7 @@ void quant_coarse_energy(const CELTMode *m, int start, int end, int effEnd, opus_int32 tell_intra; opus_uint32 nstart_bytes; opus_uint32 nintra_bytes; + opus_uint32 save_bytes; int badness2; VARDECL(unsigned char, intra_bits); @@ -321,14 +323,17 @@ void quant_coarse_energy(const CELTMode *m, int start, int end, int effEnd, nstart_bytes = ec_range_bytes(&enc_start_state); nintra_bytes = ec_range_bytes(&enc_intra_state); intra_buf = ec_get_buffer(&enc_intra_state) + nstart_bytes; - ALLOC(intra_bits, nintra_bytes-nstart_bytes, unsigned char); + save_bytes = nintra_bytes-nstart_bytes; + if (save_bytes == 0) + save_bytes = ALLOC_NONE; + ALLOC(intra_bits, save_bytes, unsigned char); /* Copy bits from intra bit-stream */ OPUS_COPY(intra_bits, intra_buf, nintra_bytes - nstart_bytes); *enc = enc_start_state; badness2 = quant_coarse_energy_impl(m, start, end, eBands, oldEBands, budget, - tell, e_prob_model[LM][intra], error, enc, C, LM, 0, max_decay); + tell, e_prob_model[LM][intra], error, enc, C, LM, 0, max_decay, lfe); if (two_pass && (badness1 < badness2 || (badness1 == badness2 && ((opus_int32)ec_tell_frac(enc))+intra_bias > tell_intra))) { @@ -535,25 +540,6 @@ void unquant_energy_finalise(const CELTMode *m, int start, int end, opus_val16 * } } -void log2Amp(const CELTMode *m, int start, int end, - celt_ener *eBands, const opus_val16 *oldEBands, int C) -{ - int c, i; - c=0; - do { - for (i=0;inbEBands] = 0; - for (;inbEBands], - SHL16((opus_val16)eMeans[i],6)); - eBands[i+c*m->nbEBands] = PSHR32(celt_exp2(lg),4); - } - for (;inbEBands;i++) - eBands[i+c*m->nbEBands] = 0; - } while (++c < C); -} - void amp2Log2(const CELTMode *m, int effEnd, int end, celt_ener *bandE, opus_val16 *bandLogE, int C) { diff --git a/code/opus-1.0.2/celt/quant_bands.h b/code/opus-1.1/celt/quant_bands.h similarity index 94% rename from code/opus-1.0.2/celt/quant_bands.h rename to code/opus-1.1/celt/quant_bands.h index bec2855cf0..0490bca4b4 100644 --- a/code/opus-1.0.2/celt/quant_bands.h +++ b/code/opus-1.1/celt/quant_bands.h @@ -35,6 +35,12 @@ #include "entdec.h" #include "mathops.h" +#ifdef FIXED_POINT +extern const signed char eMeans[25]; +#else +extern const opus_val16 eMeans[25]; +#endif + void amp2Log2(const CELTMode *m, int effEnd, int end, celt_ener *bandE, opus_val16 *bandLogE, int C); @@ -45,7 +51,7 @@ void quant_coarse_energy(const CELTMode *m, int start, int end, int effEnd, const opus_val16 *eBands, opus_val16 *oldEBands, opus_uint32 budget, opus_val16 *error, ec_enc *enc, int C, int LM, int nbAvailableBytes, int force_intra, opus_val32 *delayedIntra, - int two_pass, int loss_rate); + int two_pass, int loss_rate, int lfe); void quant_fine_energy(const CELTMode *m, int start, int end, opus_val16 *oldEBands, opus_val16 *error, int *fine_quant, ec_enc *enc, int C); diff --git a/code/opus-1.0.2/celt/rate.c b/code/opus-1.1/celt/rate.c similarity index 98% rename from code/opus-1.0.2/celt/rate.c rename to code/opus-1.1/celt/rate.c index 4e96787f23..e13d839d63 100644 --- a/code/opus-1.0.2/celt/rate.c +++ b/code/opus-1.1/celt/rate.c @@ -245,10 +245,10 @@ void compute_pulse_cache(CELTMode *m, int LM) #define ALLOC_STEPS 6 -static inline int interp_bits2pulses(const CELTMode *m, int start, int end, int skip_start, +static OPUS_INLINE int interp_bits2pulses(const CELTMode *m, int start, int end, int skip_start, const int *bits1, const int *bits2, const int *thresh, const int *cap, opus_int32 total, opus_int32 *_balance, int skip_rsv, int *intensity, int intensity_rsv, int *dual_stereo, int dual_stereo_rsv, int *bits, - int *ebits, int *fine_priority, int C, int LM, ec_ctx *ec, int encode, int prev) + int *ebits, int *fine_priority, int C, int LM, ec_ctx *ec, int encode, int prev, int signalBandwidth) { opus_int32 psum; int lo, hi; @@ -353,7 +353,7 @@ static inline int interp_bits2pulses(const CELTMode *m, int start, int end, int #ifdef FUZZING if ((rand()&0x1) == 0) #else - if (codedBands<=start+2 || band_bits > ((j>4) + if (codedBands<=start+2 || (band_bits > ((j>4 && j<=signalBandwidth)) #endif { ec_enc_bit_logp(ec, 1, 1); @@ -524,7 +524,7 @@ static inline int interp_bits2pulses(const CELTMode *m, int start, int end, int } int compute_allocation(const CELTMode *m, int start, int end, const int *offsets, const int *cap, int alloc_trim, int *intensity, int *dual_stereo, - opus_int32 total, opus_int32 *balance, int *pulses, int *ebits, int *fine_priority, int C, int LM, ec_ctx *ec, int encode, int prev) + opus_int32 total, opus_int32 *balance, int *pulses, int *ebits, int *fine_priority, int C, int LM, ec_ctx *ec, int encode, int prev, int signalBandwidth) { int lo, hi, len, j; int codedBands; @@ -631,7 +631,7 @@ int compute_allocation(const CELTMode *m, int start, int end, const int *offsets } codedBands = interp_bits2pulses(m, start, end, skip_start, bits1, bits2, thresh, cap, total, balance, skip_rsv, intensity, intensity_rsv, dual_stereo, dual_stereo_rsv, - pulses, ebits, fine_priority, C, LM, ec, encode, prev); + pulses, ebits, fine_priority, C, LM, ec, encode, prev, signalBandwidth); RESTORE_STACK; return codedBands; } diff --git a/code/opus-1.0.2/celt/rate.h b/code/opus-1.1/celt/rate.h similarity index 92% rename from code/opus-1.0.2/celt/rate.h rename to code/opus-1.1/celt/rate.h index e0d5022326..f1e0661129 100644 --- a/code/opus-1.0.2/celt/rate.h +++ b/code/opus-1.1/celt/rate.h @@ -45,12 +45,12 @@ void compute_pulse_cache(CELTMode *m, int LM); -static inline int get_pulses(int i) +static OPUS_INLINE int get_pulses(int i) { return i<8 ? i : (8 + (i&7)) << ((i>>3)-1); } -static inline int bits2pulses(const CELTMode *m, int band, int LM, int bits) +static OPUS_INLINE int bits2pulses(const CELTMode *m, int band, int LM, int bits) { int i; int lo, hi; @@ -77,7 +77,7 @@ static inline int bits2pulses(const CELTMode *m, int band, int LM, int bits) return hi; } -static inline int pulses2bits(const CELTMode *m, int band, int LM, int pulses) +static OPUS_INLINE int pulses2bits(const CELTMode *m, int band, int LM, int pulses) { const unsigned char *cache; @@ -96,6 +96,6 @@ static inline int pulses2bits(const CELTMode *m, int band, int LM, int pulses) @return Total number of bits allocated */ int compute_allocation(const CELTMode *m, int start, int end, const int *offsets, const int *cap, int alloc_trim, int *intensity, int *dual_stero, - opus_int32 total, opus_int32 *balance, int *pulses, int *ebits, int *fine_priority, int C, int LM, ec_ctx *ec, int encode, int prev); + opus_int32 total, opus_int32 *balance, int *pulses, int *ebits, int *fine_priority, int C, int LM, ec_ctx *ec, int encode, int prev, int signalBandwidth); #endif diff --git a/code/opus-1.0.2/celt/stack_alloc.h b/code/opus-1.1/celt/stack_alloc.h similarity index 83% rename from code/opus-1.0.2/celt/stack_alloc.h rename to code/opus-1.1/celt/stack_alloc.h index a6f06d2263..316a6ce12c 100644 --- a/code/opus-1.0.2/celt/stack_alloc.h +++ b/code/opus-1.1/celt/stack_alloc.h @@ -32,6 +32,9 @@ #ifndef STACK_ALLOC_H #define STACK_ALLOC_H +#include "opus_types.h" +#include "opus_defines.h" + #if (!defined (VAR_ARRAYS) && !defined (USE_ALLOCA) && !defined (NONTHREADSAFE_PSEUDOSTACK)) #error "Opus requires one of VAR_ARRAYS, USE_ALLOCA, or NONTHREADSAFE_PSEUDOSTACK be defined to select the temporary allocation mode." #endif @@ -92,6 +95,8 @@ #define SAVE_STACK #define RESTORE_STACK #define ALLOC_STACK +/* C99 does not allow VLAs of size zero */ +#define ALLOC_NONE 1 #elif defined(USE_ALLOCA) @@ -106,6 +111,7 @@ #define SAVE_STACK #define RESTORE_STACK #define ALLOC_STACK +#define ALLOC_NONE 0 #else @@ -143,7 +149,30 @@ extern char *global_stack_top; #define VARDECL(type, var) type *var #define ALLOC(var, size, type) var = PUSH(global_stack, size, type) #define SAVE_STACK char *_saved_stack = global_stack; +#define ALLOC_NONE 0 #endif /* VAR_ARRAYS */ + +#ifdef ENABLE_VALGRIND + +#include +#define OPUS_CHECK_ARRAY(ptr, len) VALGRIND_CHECK_MEM_IS_DEFINED(ptr, len*sizeof(*ptr)) +#define OPUS_CHECK_VALUE(value) VALGRIND_CHECK_VALUE_IS_DEFINED(value) +#define OPUS_CHECK_ARRAY_COND(ptr, len) VALGRIND_CHECK_MEM_IS_DEFINED(ptr, len*sizeof(*ptr)) +#define OPUS_CHECK_VALUE_COND(value) VALGRIND_CHECK_VALUE_IS_DEFINED(value) +#define OPUS_PRINT_INT(value) do {fprintf(stderr, #value " = %d at %s:%d\n", value, __FILE__, __LINE__);}while(0) +#define OPUS_FPRINTF fprintf + +#else + +static OPUS_INLINE int _opus_false(void) {return 0;} +#define OPUS_CHECK_ARRAY(ptr, len) _opus_false() +#define OPUS_CHECK_VALUE(value) _opus_false() +#define OPUS_PRINT_INT(value) do{}while(0) +#define OPUS_FPRINTF (void) + +#endif + + #endif /* STACK_ALLOC_H */ diff --git a/code/opus-1.0.2/celt/static_modes_fixed.h b/code/opus-1.1/celt/static_modes_fixed.h similarity index 100% rename from code/opus-1.0.2/celt/static_modes_fixed.h rename to code/opus-1.1/celt/static_modes_fixed.h diff --git a/code/opus-1.0.2/celt/static_modes_float.h b/code/opus-1.1/celt/static_modes_float.h similarity index 100% rename from code/opus-1.0.2/celt/static_modes_float.h rename to code/opus-1.1/celt/static_modes_float.h diff --git a/code/opus-1.0.2/celt/vq.c b/code/opus-1.1/celt/vq.c similarity index 100% rename from code/opus-1.0.2/celt/vq.c rename to code/opus-1.1/celt/vq.c diff --git a/code/opus-1.0.2/celt/vq.h b/code/opus-1.1/celt/vq.h similarity index 89% rename from code/opus-1.0.2/celt/vq.h rename to code/opus-1.1/celt/vq.h index 1ceeeeb268..ffdc69cdc4 100644 --- a/code/opus-1.0.2/celt/vq.h +++ b/code/opus-1.1/celt/vq.h @@ -40,11 +40,9 @@ /** Algebraic pulse-vector quantiser. The signal x is replaced by the sum of * the pitch and a combination of pulses such that its norm is still equal * to 1. This is the function that will typically require the most CPU. - * @param x Residual signal to quantise/encode (returns quantised version) - * @param W Perceptual weight to use when optimising (currently unused) + * @param X Residual signal to quantise/encode (returns quantised version) * @param N Number of samples to encode * @param K Number of pulses to use - * @param p Pitch vector (it is assumed that p+x is a unit vector) * @param enc Entropy encoder state * @ret A mask indicating which blocks in the band received pulses */ @@ -56,10 +54,9 @@ unsigned alg_quant(celt_norm *X, int N, int K, int spread, int B, ); /** Algebraic pulse decoder - * @param x Decoded normalised spectrum (returned) + * @param X Decoded normalised spectrum (returned) * @param N Number of samples to decode * @param K Number of pulses to use - * @param p Pitch vector (automatically added to x) * @param dec Entropy decoder state * @ret A mask indicating which blocks in the band received pulses */ diff --git a/code/opus-1.1/celt/x86/pitch_sse.h b/code/opus-1.1/celt/x86/pitch_sse.h new file mode 100644 index 0000000000..695122a5ad --- /dev/null +++ b/code/opus-1.1/celt/x86/pitch_sse.h @@ -0,0 +1,156 @@ +/* Copyright (c) 2013 Jean-Marc Valin and John Ridges */ +/** + @file pitch_sse.h + @brief Pitch analysis + */ + +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifndef PITCH_SSE_H +#define PITCH_SSE_H + +#include +#include "arch.h" + +#define OVERRIDE_XCORR_KERNEL +static OPUS_INLINE void xcorr_kernel(const opus_val16 *x, const opus_val16 *y, opus_val32 sum[4], int len) +{ + int j; + __m128 xsum1, xsum2; + xsum1 = _mm_loadu_ps(sum); + xsum2 = _mm_setzero_ps(); + + for (j = 0; j < len-3; j += 4) + { + __m128 x0 = _mm_loadu_ps(x+j); + __m128 yj = _mm_loadu_ps(y+j); + __m128 y3 = _mm_loadu_ps(y+j+3); + + xsum1 = _mm_add_ps(xsum1,_mm_mul_ps(_mm_shuffle_ps(x0,x0,0x00),yj)); + xsum2 = _mm_add_ps(xsum2,_mm_mul_ps(_mm_shuffle_ps(x0,x0,0x55), + _mm_shuffle_ps(yj,y3,0x49))); + xsum1 = _mm_add_ps(xsum1,_mm_mul_ps(_mm_shuffle_ps(x0,x0,0xaa), + _mm_shuffle_ps(yj,y3,0x9e))); + xsum2 = _mm_add_ps(xsum2,_mm_mul_ps(_mm_shuffle_ps(x0,x0,0xff),y3)); + } + if (j < len) + { + xsum1 = _mm_add_ps(xsum1,_mm_mul_ps(_mm_load1_ps(x+j),_mm_loadu_ps(y+j))); + if (++j < len) + { + xsum2 = _mm_add_ps(xsum2,_mm_mul_ps(_mm_load1_ps(x+j),_mm_loadu_ps(y+j))); + if (++j < len) + { + xsum1 = _mm_add_ps(xsum1,_mm_mul_ps(_mm_load1_ps(x+j),_mm_loadu_ps(y+j))); + } + } + } + _mm_storeu_ps(sum,_mm_add_ps(xsum1,xsum2)); +} + +#define OVERRIDE_DUAL_INNER_PROD +static OPUS_INLINE void dual_inner_prod(const opus_val16 *x, const opus_val16 *y01, const opus_val16 *y02, + int N, opus_val32 *xy1, opus_val32 *xy2) +{ + int i; + __m128 xsum1, xsum2; + xsum1 = _mm_setzero_ps(); + xsum2 = _mm_setzero_ps(); + for (i=0;iopus_int32: size of data * @param [out] out_toc char*: TOC pointer * @param [out] frames char*[48] encapsulated frames - * @param [out] size short[48] sizes of the encapsulated frames + * @param [out] size opus_int16[48] sizes of the encapsulated frames * @param [out] payload_offset int*: returns the position of the payload within the packet (in bytes) * @returns number of frames */ @@ -529,7 +529,7 @@ OPUS_EXPORT int opus_packet_parse( opus_int32 len, unsigned char *out_toc, const unsigned char *frames[48], - short size[48], + opus_int16 size[48], int *payload_offset ) OPUS_ARG_NONNULL(1) OPUS_ARG_NONNULL(4); @@ -566,6 +566,7 @@ OPUS_EXPORT OPUS_WARN_UNUSED_RESULT int opus_packet_get_nb_channels(const unsign * @param [in] packet char*: Opus packet * @param [in] len opus_int32: Length of packet * @returns Number of frames + * @retval OPUS_BAD_ARG Insufficient data was passed to the function * @retval OPUS_INVALID_PACKET The compressed data passed is corrupted or of an unsupported type */ OPUS_EXPORT OPUS_WARN_UNUSED_RESULT int opus_packet_get_nb_frames(const unsigned char packet[], opus_int32 len) OPUS_ARG_NONNULL(1); @@ -577,6 +578,7 @@ OPUS_EXPORT OPUS_WARN_UNUSED_RESULT int opus_packet_get_nb_frames(const unsigned * This must be a multiple of 400, or * inaccurate results will be returned. * @returns Number of samples + * @retval OPUS_BAD_ARG Insufficient data was passed to the function * @retval OPUS_INVALID_PACKET The compressed data passed is corrupted or of an unsupported type */ OPUS_EXPORT OPUS_WARN_UNUSED_RESULT int opus_packet_get_nb_samples(const unsigned char packet[], opus_int32 len, opus_int32 Fs) OPUS_ARG_NONNULL(1); @@ -586,9 +588,24 @@ OPUS_EXPORT OPUS_WARN_UNUSED_RESULT int opus_packet_get_nb_samples(const unsigne * @param [in] packet char*: Opus packet * @param [in] len opus_int32: Length of packet * @returns Number of samples + * @retval OPUS_BAD_ARG Insufficient data was passed to the function * @retval OPUS_INVALID_PACKET The compressed data passed is corrupted or of an unsupported type */ OPUS_EXPORT OPUS_WARN_UNUSED_RESULT int opus_decoder_get_nb_samples(const OpusDecoder *dec, const unsigned char packet[], opus_int32 len) OPUS_ARG_NONNULL(1) OPUS_ARG_NONNULL(2); + +/** Applies soft-clipping to bring a float signal within the [-1,1] range. If + * the signal is already in that range, nothing is done. If there are values + * outside of [-1,1], then the signal is clipped as smoothly as possible to + * both fit in the range and avoid creating excessive distortion in the + * process. + * @param [in,out] pcm float*: Input PCM and modified PCM + * @param [in] frame_size int Number of samples per channel to process + * @param [in] channels int: Number of channels + * @param [in,out] softclip_mem float*: State memory for the soft clipping process (one float per channel, initialized to zero) + */ +OPUS_EXPORT void opus_pcm_soft_clip(float *pcm, int frame_size, int channels, float *softclip_mem); + + /**@}*/ /** @defgroup opus_repacketizer Repacketizer @@ -894,6 +911,64 @@ OPUS_EXPORT OPUS_WARN_UNUSED_RESULT int opus_repacketizer_get_nb_frames(OpusRepa */ OPUS_EXPORT OPUS_WARN_UNUSED_RESULT opus_int32 opus_repacketizer_out(OpusRepacketizer *rp, unsigned char *data, opus_int32 maxlen) OPUS_ARG_NONNULL(1); +/** Pads a given Opus packet to a larger size (possibly changing the TOC sequence). + * @param[in,out] data const unsigned char*: The buffer containing the + * packet to pad. + * @param len opus_int32: The size of the packet. + * This must be at least 1. + * @param new_len opus_int32: The desired size of the packet after padding. + * This must be at least as large as len. + * @returns an error code + * @retval #OPUS_OK \a on success. + * @retval #OPUS_BAD_ARG \a len was less than 1 or new_len was less than len. + * @retval #OPUS_INVALID_PACKET \a data did not contain a valid Opus packet. + */ +OPUS_EXPORT int opus_packet_pad(unsigned char *data, opus_int32 len, opus_int32 new_len); + +/** Remove all padding from a given Opus packet and rewrite the TOC sequence to + * minimize space usage. + * @param[in,out] data const unsigned char*: The buffer containing the + * packet to strip. + * @param len opus_int32: The size of the packet. + * This must be at least 1. + * @returns The new size of the output packet on success, or an error code + * on failure. + * @retval #OPUS_BAD_ARG \a len was less than 1. + * @retval #OPUS_INVALID_PACKET \a data did not contain a valid Opus packet. + */ +OPUS_EXPORT OPUS_WARN_UNUSED_RESULT opus_int32 opus_packet_unpad(unsigned char *data, opus_int32 len); + +/** Pads a given Opus multi-stream packet to a larger size (possibly changing the TOC sequence). + * @param[in,out] data const unsigned char*: The buffer containing the + * packet to pad. + * @param len opus_int32: The size of the packet. + * This must be at least 1. + * @param new_len opus_int32: The desired size of the packet after padding. + * This must be at least 1. + * @param nb_streams opus_int32: The number of streams (not channels) in the packet. + * This must be at least as large as len. + * @returns an error code + * @retval #OPUS_OK \a on success. + * @retval #OPUS_BAD_ARG \a len was less than 1. + * @retval #OPUS_INVALID_PACKET \a data did not contain a valid Opus packet. + */ +OPUS_EXPORT int opus_multistream_packet_pad(unsigned char *data, opus_int32 len, opus_int32 new_len, int nb_streams); + +/** Remove all padding from a given Opus multi-stream packet and rewrite the TOC sequence to + * minimize space usage. + * @param[in,out] data const unsigned char*: The buffer containing the + * packet to strip. + * @param len opus_int32: The size of the packet. + * This must be at least 1. + * @param nb_streams opus_int32: The number of streams (not channels) in the packet. + * This must be at least 1. + * @returns The new size of the output packet on success, or an error code + * on failure. + * @retval #OPUS_BAD_ARG \a len was less than 1 or new_len was less than len. + * @retval #OPUS_INVALID_PACKET \a data did not contain a valid Opus packet. + */ +OPUS_EXPORT OPUS_WARN_UNUSED_RESULT opus_int32 opus_multistream_packet_unpad(unsigned char *data, opus_int32 len, int nb_streams); + /**@}*/ #ifdef __cplusplus diff --git a/code/opus-1.0.2/include/opus_custom.h b/code/opus-1.1/include/opus_custom.h similarity index 97% rename from code/opus-1.0.2/include/opus_custom.h rename to code/opus-1.1/include/opus_custom.h index e7861d6f0a..41f36bf2fb 100644 --- a/code/opus-1.0.2/include/opus_custom.h +++ b/code/opus-1.1/include/opus_custom.h @@ -42,15 +42,15 @@ extern "C" { #endif #ifdef CUSTOM_MODES -#define OPUS_CUSTOM_EXPORT OPUS_EXPORT -#define OPUS_CUSTOM_EXPORT_STATIC OPUS_EXPORT +# define OPUS_CUSTOM_EXPORT OPUS_EXPORT +# define OPUS_CUSTOM_EXPORT_STATIC OPUS_EXPORT #else -#define OPUS_CUSTOM_EXPORT -#ifdef CELT_C -#define OPUS_CUSTOM_EXPORT_STATIC static inline -#else -#define OPUS_CUSTOM_EXPORT_STATIC -#endif +# define OPUS_CUSTOM_EXPORT +# ifdef OPUS_BUILD +# define OPUS_CUSTOM_EXPORT_STATIC static OPUS_INLINE +# else +# define OPUS_CUSTOM_EXPORT_STATIC +# endif #endif /** @defgroup opus_custom Opus Custom @@ -126,6 +126,9 @@ OPUS_CUSTOM_EXPORT OPUS_WARN_UNUSED_RESULT OpusCustomMode *opus_custom_mode_crea */ OPUS_CUSTOM_EXPORT void opus_custom_mode_destroy(OpusCustomMode *mode); + +#if !defined(OPUS_BUILD) || defined(CELT_ENCODER_C) + /* Encoder */ /** Gets the size of an OpusCustomEncoder structure. * @param [in] mode OpusCustomMode *: Mode configuration @@ -137,21 +140,7 @@ OPUS_CUSTOM_EXPORT_STATIC OPUS_WARN_UNUSED_RESULT int opus_custom_encoder_get_si int channels ) OPUS_ARG_NONNULL(1); -/** Creates a new encoder state. Each stream needs its own encoder - * state (can't be shared across simultaneous streams). - * @param [in] mode OpusCustomMode*: Contains all the information about the characteristics of - * the stream (must be the same characteristics as used for the - * decoder) - * @param [in] channels int: Number of channels - * @param [out] error int*: Returns an error code - * @return Newly created encoder state. -*/ -OPUS_CUSTOM_EXPORT OPUS_WARN_UNUSED_RESULT OpusCustomEncoder *opus_custom_encoder_create( - const OpusCustomMode *mode, - int channels, - int *error -) OPUS_ARG_NONNULL(1); - +# ifdef CUSTOM_MODES /** Initializes a previously allocated encoder state * The memory pointed to by st must be the size returned by opus_custom_encoder_get_size. * This is intended for applications which use their own allocator instead of malloc. @@ -164,11 +153,30 @@ OPUS_CUSTOM_EXPORT OPUS_WARN_UNUSED_RESULT OpusCustomEncoder *opus_custom_encode * @param [in] channels int: Number of channels * @return OPUS_OK Success or @ref opus_errorcodes */ -OPUS_CUSTOM_EXPORT_STATIC int opus_custom_encoder_init( +OPUS_CUSTOM_EXPORT int opus_custom_encoder_init( OpusCustomEncoder *st, const OpusCustomMode *mode, int channels ) OPUS_ARG_NONNULL(1) OPUS_ARG_NONNULL(2); +# endif +#endif + + +/** Creates a new encoder state. Each stream needs its own encoder + * state (can't be shared across simultaneous streams). + * @param [in] mode OpusCustomMode*: Contains all the information about the characteristics of + * the stream (must be the same characteristics as used for the + * decoder) + * @param [in] channels int: Number of channels + * @param [out] error int*: Returns an error code + * @return Newly created encoder state. +*/ +OPUS_CUSTOM_EXPORT OPUS_WARN_UNUSED_RESULT OpusCustomEncoder *opus_custom_encoder_create( + const OpusCustomMode *mode, + int channels, + int *error +) OPUS_ARG_NONNULL(1); + /** Destroys a an encoder state. * @param[in] st OpusCustomEncoder*: State to be freed. @@ -229,6 +237,8 @@ OPUS_CUSTOM_EXPORT OPUS_WARN_UNUSED_RESULT int opus_custom_encode( */ OPUS_CUSTOM_EXPORT int opus_custom_encoder_ctl(OpusCustomEncoder * OPUS_RESTRICT st, int request, ...) OPUS_ARG_NONNULL(1); + +#if !defined(OPUS_BUILD) || defined(CELT_DECODER_C) /* Decoder */ /** Gets the size of an OpusCustomDecoder structure. @@ -241,20 +251,6 @@ OPUS_CUSTOM_EXPORT_STATIC OPUS_WARN_UNUSED_RESULT int opus_custom_decoder_get_si int channels ) OPUS_ARG_NONNULL(1); -/** Creates a new decoder state. Each stream needs its own decoder state (can't - * be shared across simultaneous streams). - * @param [in] mode OpusCustomMode: Contains all the information about the characteristics of the - * stream (must be the same characteristics as used for the encoder) - * @param [in] channels int: Number of channels - * @param [out] error int*: Returns an error code - * @return Newly created decoder state. - */ -OPUS_CUSTOM_EXPORT OPUS_WARN_UNUSED_RESULT OpusCustomDecoder *opus_custom_decoder_create( - const OpusCustomMode *mode, - int channels, - int *error -) OPUS_ARG_NONNULL(1); - /** Initializes a previously allocated decoder state * The memory pointed to by st must be the size returned by opus_custom_decoder_get_size. * This is intended for applications which use their own allocator instead of malloc. @@ -273,6 +269,23 @@ OPUS_CUSTOM_EXPORT_STATIC int opus_custom_decoder_init( int channels ) OPUS_ARG_NONNULL(1) OPUS_ARG_NONNULL(2); +#endif + + +/** Creates a new decoder state. Each stream needs its own decoder state (can't + * be shared across simultaneous streams). + * @param [in] mode OpusCustomMode: Contains all the information about the characteristics of the + * stream (must be the same characteristics as used for the encoder) + * @param [in] channels int: Number of channels + * @param [out] error int*: Returns an error code + * @return Newly created decoder state. + */ +OPUS_CUSTOM_EXPORT OPUS_WARN_UNUSED_RESULT OpusCustomDecoder *opus_custom_decoder_create( + const OpusCustomMode *mode, + int channels, + int *error +) OPUS_ARG_NONNULL(1); + /** Destroys a an decoder state. * @param[in] st OpusCustomDecoder*: State to be freed. */ diff --git a/code/opus-1.0.2/include/opus_defines.h b/code/opus-1.1/include/opus_defines.h similarity index 88% rename from code/opus-1.0.2/include/opus_defines.h rename to code/opus-1.1/include/opus_defines.h index cdde061a56..265089f65e 100644 --- a/code/opus-1.0.2/include/opus_defines.h +++ b/code/opus-1.1/include/opus_defines.h @@ -64,14 +64,14 @@ extern "C" { /**Export control for opus functions */ #ifndef OPUS_EXPORT -# if defined(__GNUC__) && defined(OPUS_BUILD) -# define OPUS_EXPORT __attribute__ ((visibility ("default"))) -# elif defined(WIN32) && !defined(__MINGW32__) +# if defined(WIN32) # ifdef OPUS_BUILD # define OPUS_EXPORT __declspec(dllexport) # else # define OPUS_EXPORT # endif +# elif defined(__GNUC__) && defined(OPUS_BUILD) +# define OPUS_EXPORT __attribute__ ((visibility ("default"))) # else # define OPUS_EXPORT # endif @@ -98,6 +98,18 @@ extern "C" { # define OPUS_RESTRICT restrict #endif +#if (!defined(__STDC_VERSION__) || (__STDC_VERSION__ < 199901L) ) +# if OPUS_GNUC_PREREQ(2,7) +# define OPUS_INLINE __inline__ +# elif (defined(_MSC_VER)) +# define OPUS_INLINE __inline +# else +# define OPUS_INLINE +# endif +#else +# define OPUS_INLINE inline +#endif + /**Warning attributes for opus functions * NONNULL is not used in OPUS_BUILD to avoid the compiler optimizing out * some paranoid null checks. */ @@ -148,8 +160,11 @@ extern "C" { #define OPUS_GET_GAIN_REQUEST 4045 /* Should have been 4035 */ #define OPUS_SET_LSB_DEPTH_REQUEST 4036 #define OPUS_GET_LSB_DEPTH_REQUEST 4037 - #define OPUS_GET_LAST_PACKET_DURATION_REQUEST 4039 +#define OPUS_SET_EXPERT_FRAME_DURATION_REQUEST 4040 +#define OPUS_GET_EXPERT_FRAME_DURATION_REQUEST 4041 +#define OPUS_SET_PREDICTION_DISABLED_REQUEST 4042 +#define OPUS_GET_PREDICTION_DISABLED_REQUEST 4043 /* Don't use 4045, it's already taken by OPUS_GET_GAIN_REQUEST */ @@ -157,6 +172,7 @@ extern "C" { #define __opus_check_int(x) (((void)((x) == (opus_int32)0)), (opus_int32)(x)) #define __opus_check_int_ptr(ptr) ((ptr) + ((ptr) - (opus_int32*)(ptr))) #define __opus_check_uint_ptr(ptr) ((ptr) + ((ptr) - (opus_uint32*)(ptr))) +#define __opus_check_val16_ptr(ptr) ((ptr) + ((ptr) - (opus_val16*)(ptr))) /** @endcond */ /** @defgroup opus_ctlvalues Pre-defined values for CTL interface @@ -185,6 +201,14 @@ extern "C" { #define OPUS_BANDWIDTH_SUPERWIDEBAND 1104 /**<12 kHz bandpass @hideinitializer*/ #define OPUS_BANDWIDTH_FULLBAND 1105 /**<20 kHz bandpass @hideinitializer*/ +#define OPUS_FRAMESIZE_ARG 5000 /**< Select frame size from the argument (default) */ +#define OPUS_FRAMESIZE_2_5_MS 5001 /**< Use 2.5 ms frames */ +#define OPUS_FRAMESIZE_5_MS 5002 /**< Use 5 ms frames */ +#define OPUS_FRAMESIZE_10_MS 5003 /**< Use 10 ms frames */ +#define OPUS_FRAMESIZE_20_MS 5004 /**< Use 20 ms frames */ +#define OPUS_FRAMESIZE_40_MS 5005 /**< Use 40 ms frames */ +#define OPUS_FRAMESIZE_60_MS 5006 /**< Use 60 ms frames */ + /**@}*/ @@ -525,6 +549,53 @@ extern "C" { * @param[out] x opus_int32 *: Number of samples (at current sampling rate). * @hideinitializer */ #define OPUS_GET_LAST_PACKET_DURATION(x) OPUS_GET_LAST_PACKET_DURATION_REQUEST, __opus_check_int_ptr(x) + +/** Configures the encoder's use of variable duration frames. + * When variable duration is enabled, the encoder is free to use a shorter frame + * size than the one requested in the opus_encode*() call. + * It is then the user's responsibility + * to verify how much audio was encoded by checking the ToC byte of the encoded + * packet. The part of the audio that was not encoded needs to be resent to the + * encoder for the next call. Do not use this option unless you really + * know what you are doing. + * @see OPUS_GET_EXPERT_VARIABLE_DURATION + * @param[in] x opus_int32: Allowed values: + *
+ *
OPUS_FRAMESIZE_ARG
Select frame size from the argument (default).
+ *
OPUS_FRAMESIZE_2_5_MS
Use 2.5 ms frames.
+ *
OPUS_FRAMESIZE_5_MS
Use 2.5 ms frames.
+ *
OPUS_FRAMESIZE_10_MS
Use 10 ms frames.
+ *
OPUS_FRAMESIZE_20_MS
Use 20 ms frames.
+ *
OPUS_FRAMESIZE_40_MS
Use 40 ms frames.
+ *
OPUS_FRAMESIZE_60_MS
Use 60 ms frames.
+ *
OPUS_FRAMESIZE_VARIABLE
Optimize the frame size dynamically.
+ *
+ * @hideinitializer */ +#define OPUS_SET_EXPERT_FRAME_DURATION(x) OPUS_SET_EXPERT_FRAME_DURATION_REQUEST, __opus_check_int(x) +/** Gets the encoder's configured use of variable duration frames. + * @see OPUS_SET_EXPERT_VARIABLE_DURATION + * @param[out] x opus_int32 *: Returns one of the following values: + *
+ *
OPUS_FRAMESIZE_ARG
Select frame size from the argument (default).
+ *
OPUS_FRAMESIZE_2_5_MS
Use 2.5 ms frames.
+ *
OPUS_FRAMESIZE_5_MS
Use 2.5 ms frames.
+ *
OPUS_FRAMESIZE_10_MS
Use 10 ms frames.
+ *
OPUS_FRAMESIZE_20_MS
Use 20 ms frames.
+ *
OPUS_FRAMESIZE_40_MS
Use 40 ms frames.
+ *
OPUS_FRAMESIZE_60_MS
Use 60 ms frames.
+ *
OPUS_FRAMESIZE_VARIABLE
Optimize the frame size dynamically.
+ *
+ * @hideinitializer */ +#define OPUS_GET_EXPERT_FRAME_DURATION(x) OPUS_GET_EXPERT_FRAME_DURATION_REQUEST, __opus_check_int_ptr(x) + +/** If set to 1, disables almost all use of prediction, making frames almost + completely independent. This reduces quality. (default : 0) + * @hideinitializer */ +#define OPUS_SET_PREDICTION_DISABLED(x) OPUS_SET_PREDICTION_DISABLED_REQUEST, __opus_check_int(x) +/** Gets the encoder's configured prediction status. + * @hideinitializer */ +#define OPUS_GET_PREDICTION_DISABLED(x) OPUS_GET_PREDICTION_DISABLED_REQUEST, __opus_check_int_ptr(x) + /**@}*/ /** @defgroup opus_genericctls Generic CTLs diff --git a/code/opus-1.0.2/include/opus_multistream.h b/code/opus-1.1/include/opus_multistream.h similarity index 97% rename from code/opus-1.0.2/include/opus_multistream.h rename to code/opus-1.1/include/opus_multistream.h index 658067f7f1..ae5997934a 100644 --- a/code/opus-1.0.2/include/opus_multistream.h +++ b/code/opus-1.1/include/opus_multistream.h @@ -205,6 +205,12 @@ OPUS_EXPORT OPUS_WARN_UNUSED_RESULT opus_int32 opus_multistream_encoder_get_size int coupled_streams ); +OPUS_EXPORT OPUS_WARN_UNUSED_RESULT opus_int32 opus_multistream_surround_encoder_get_size( + int channels, + int mapping_family +); + + /** Allocates and initializes a multistream encoder state. * Call opus_multistream_encoder_destroy() to release * this object when finished. @@ -258,6 +264,17 @@ OPUS_EXPORT OPUS_WARN_UNUSED_RESULT OpusMSEncoder *opus_multistream_encoder_crea int *error ) OPUS_ARG_NONNULL(5); +OPUS_EXPORT OPUS_WARN_UNUSED_RESULT OpusMSEncoder *opus_multistream_surround_encoder_create( + opus_int32 Fs, + int channels, + int mapping_family, + int *streams, + int *coupled_streams, + unsigned char *mapping, + int application, + int *error +) OPUS_ARG_NONNULL(5); + /** Initialize a previously allocated multistream encoder state. * The memory pointed to by \a st must be at least the size returned by * opus_multistream_encoder_get_size(). @@ -316,6 +333,17 @@ OPUS_EXPORT int opus_multistream_encoder_init( int application ) OPUS_ARG_NONNULL(1) OPUS_ARG_NONNULL(6); +OPUS_EXPORT int opus_multistream_surround_encoder_init( + OpusMSEncoder *st, + opus_int32 Fs, + int channels, + int mapping_family, + int *streams, + int *coupled_streams, + unsigned char *mapping, + int application +) OPUS_ARG_NONNULL(1) OPUS_ARG_NONNULL(6); + /** Encodes a multistream Opus frame. * @param st OpusMSEncoder*: Multistream encoder state. * @param[in] pcm const opus_int16*: The input signal as interleaved diff --git a/code/opus-1.0.2/include/opus_types.h b/code/opus-1.1/include/opus_types.h similarity index 100% rename from code/opus-1.0.2/include/opus_types.h rename to code/opus-1.1/include/opus_types.h diff --git a/code/opus-1.0.2/silk/A2NLSF.c b/code/opus-1.1/silk/A2NLSF.c similarity index 97% rename from code/opus-1.0.2/silk/A2NLSF.c rename to code/opus-1.1/silk/A2NLSF.c index 49d5d9d9d9..74b1b95d6f 100644 --- a/code/opus-1.0.2/silk/A2NLSF.c +++ b/code/opus-1.1/silk/A2NLSF.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -44,7 +44,7 @@ POSSIBILITY OF SUCH DAMAGE. /* Helper function for A2NLSF(..) */ /* Transforms polynomials from cos(n*f) to cos(f)^n */ -static inline void silk_A2NLSF_trans_poly( +static OPUS_INLINE void silk_A2NLSF_trans_poly( opus_int32 *p, /* I/O Polynomial */ const opus_int dd /* I Polynomial order (= filter order / 2 ) */ ) @@ -60,7 +60,7 @@ static inline void silk_A2NLSF_trans_poly( } /* Helper function for A2NLSF(..) */ /* Polynomial evaluation */ -static inline opus_int32 silk_A2NLSF_eval_poly( /* return the polynomial evaluation, in Q16 */ +static OPUS_INLINE opus_int32 silk_A2NLSF_eval_poly( /* return the polynomial evaluation, in Q16 */ opus_int32 *p, /* I Polynomial, Q16 */ const opus_int32 x, /* I Evaluation point, Q12 */ const opus_int dd /* I Order */ @@ -77,7 +77,7 @@ static inline opus_int32 silk_A2NLSF_eval_poly( /* return the polynomial evaluat return y32; } -static inline void silk_A2NLSF_init( +static OPUS_INLINE void silk_A2NLSF_init( const opus_int32 *a_Q16, opus_int32 *P, opus_int32 *Q, diff --git a/code/opus-1.0.2/silk/API.h b/code/opus-1.1/silk/API.h similarity index 98% rename from code/opus-1.0.2/silk/API.h rename to code/opus-1.1/silk/API.h index 4b8ca12ac6..f0601bcf6b 100644 --- a/code/opus-1.0.2/silk/API.h +++ b/code/opus-1.1/silk/API.h @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -64,6 +64,7 @@ opus_int silk_Get_Encoder_Size( /* O Returns error co /*************************/ opus_int silk_InitEncoder( /* O Returns error code */ void *encState, /* I/O State */ + int arch, /* I Run-time architecture */ silk_EncControlStruct *encStatus /* O Encoder Status */ ); diff --git a/code/opus-1.0.2/silk/CNG.c b/code/opus-1.1/silk/CNG.c similarity index 97% rename from code/opus-1.0.2/silk/CNG.c rename to code/opus-1.1/silk/CNG.c index d0a619c163..8481d95dbe 100644 --- a/code/opus-1.0.2/silk/CNG.c +++ b/code/opus-1.1/silk/CNG.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -30,9 +30,10 @@ POSSIBILITY OF SUCH DAMAGE. #endif #include "main.h" +#include "stack_alloc.h" /* Generates excitation for CNG LPC synthesis */ -static inline void silk_CNG_exc( +static OPUS_INLINE void silk_CNG_exc( opus_int32 residual_Q10[], /* O CNG residual signal Q10 */ opus_int32 exc_buf_Q14[], /* I Random samples buffer Q10 */ opus_int32 Gain_Q16, /* I Gain to apply */ @@ -86,8 +87,8 @@ void silk_CNG( opus_int i, subfr; opus_int32 sum_Q6, max_Gain_Q16; opus_int16 A_Q12[ MAX_LPC_ORDER ]; - opus_int32 CNG_sig_Q10[ MAX_FRAME_LENGTH + MAX_LPC_ORDER ]; silk_CNG_struct *psCNG = &psDec->sCNG; + SAVE_STACK; if( psDec->fs_kHz != psCNG->fs_kHz ) { /* Reset state */ @@ -123,6 +124,9 @@ void silk_CNG( /* Add CNG when packet is lost or during DTX */ if( psDec->lossCnt ) { + VARDECL( opus_int32, CNG_sig_Q10 ); + + ALLOC( CNG_sig_Q10, length + MAX_LPC_ORDER, opus_int32 ); /* Generate CNG excitation */ silk_CNG_exc( CNG_sig_Q10 + MAX_LPC_ORDER, psCNG->CNG_exc_buf_Q14, psCNG->CNG_smth_Gain_Q16, length, &psCNG->rand_seed ); @@ -164,4 +168,5 @@ void silk_CNG( } else { silk_memset( psCNG->CNG_synth_state, 0, psDec->LPC_order * sizeof( opus_int32 ) ); } + RESTORE_STACK; } diff --git a/code/opus-1.0.2/silk/HP_variable_cutoff.c b/code/opus-1.1/silk/HP_variable_cutoff.c similarity index 99% rename from code/opus-1.0.2/silk/HP_variable_cutoff.c rename to code/opus-1.1/silk/HP_variable_cutoff.c index 199dbb3470..bbe10f04ce 100644 --- a/code/opus-1.0.2/silk/HP_variable_cutoff.c +++ b/code/opus-1.1/silk/HP_variable_cutoff.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/Inlines.h b/code/opus-1.1/silk/Inlines.h similarity index 93% rename from code/opus-1.0.2/silk/Inlines.h rename to code/opus-1.1/silk/Inlines.h index 87ac2e20d6..ec986cdfdd 100644 --- a/code/opus-1.0.2/silk/Inlines.h +++ b/code/opus-1.1/silk/Inlines.h @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -26,7 +26,7 @@ POSSIBILITY OF SUCH DAMAGE. ***********************************************************************/ /*! \file silk_Inlines.h - * \brief silk_Inlines.h defines inline signal processing functions. + * \brief silk_Inlines.h defines OPUS_INLINE signal processing functions. */ #ifndef SILK_FIX_INLINES_H @@ -38,7 +38,7 @@ extern "C" #endif /* count leading zeros of opus_int64 */ -static inline opus_int32 silk_CLZ64( opus_int64 in ) +static OPUS_INLINE opus_int32 silk_CLZ64( opus_int64 in ) { opus_int32 in_upper; @@ -53,7 +53,7 @@ static inline opus_int32 silk_CLZ64( opus_int64 in ) } /* get number of leading zeros and fractional part (the bits right after the leading one */ -static inline void silk_CLZ_FRAC( +static OPUS_INLINE void silk_CLZ_FRAC( opus_int32 in, /* I input */ opus_int32 *lz, /* O number of leading zeros */ opus_int32 *frac_Q7 /* O the 7 bits right after the leading one */ @@ -68,7 +68,7 @@ static inline void silk_CLZ_FRAC( /* Approximation of square root */ /* Accuracy: < +/- 10% for output values > 15 */ /* < +/- 2.5% for output values > 120 */ -static inline opus_int32 silk_SQRT_APPROX( opus_int32 x ) +static OPUS_INLINE opus_int32 silk_SQRT_APPROX( opus_int32 x ) { opus_int32 y, lz, frac_Q7; @@ -94,7 +94,7 @@ static inline opus_int32 silk_SQRT_APPROX( opus_int32 x ) } /* Divide two int32 values and return result as int32 in a given Q-domain */ -static inline opus_int32 silk_DIV32_varQ( /* O returns a good approximation of "(a32 << Qres) / b32" */ +static OPUS_INLINE opus_int32 silk_DIV32_varQ( /* O returns a good approximation of "(a32 << Qres) / b32" */ const opus_int32 a32, /* I numerator (Q0) */ const opus_int32 b32, /* I denominator (Q0) */ const opus_int Qres /* I Q-domain of result (>= 0) */ @@ -140,7 +140,7 @@ static inline opus_int32 silk_DIV32_varQ( /* O returns a good approximation } /* Invert int32 value and return result as int32 in a given Q-domain */ -static inline opus_int32 silk_INVERSE32_varQ( /* O returns a good approximation of "(1 << Qres) / b32" */ +static OPUS_INLINE opus_int32 silk_INVERSE32_varQ( /* O returns a good approximation of "(1 << Qres) / b32" */ const opus_int32 b32, /* I denominator (Q0) */ const opus_int Qres /* I Q-domain of result (> 0) */ ) diff --git a/code/opus-1.0.2/silk/LPC_analysis_filter.c b/code/opus-1.1/silk/LPC_analysis_filter.c similarity index 89% rename from code/opus-1.0.2/silk/LPC_analysis_filter.c rename to code/opus-1.1/silk/LPC_analysis_filter.c index 421dba0b25..9d1f16cb7d 100644 --- a/code/opus-1.0.2/silk/LPC_analysis_filter.c +++ b/code/opus-1.1/silk/LPC_analysis_filter.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -30,6 +30,7 @@ POSSIBILITY OF SUCH DAMAGE. #endif #include "SigProc_FIX.h" +#include "celt_lpc.h" /*******************************************/ /* LPC analysis filter */ @@ -46,14 +47,33 @@ void silk_LPC_analysis_filter( const opus_int32 d /* I Filter order */ ) { - opus_int ix, j; + opus_int j; +#ifdef FIXED_POINT + opus_int16 mem[SILK_MAX_ORDER_LPC]; + opus_int16 num[SILK_MAX_ORDER_LPC]; +#else + int ix; opus_int32 out32_Q12, out32; const opus_int16 *in_ptr; +#endif silk_assert( d >= 6 ); silk_assert( (d & 1) == 0 ); silk_assert( d <= len ); +#ifdef FIXED_POINT + silk_assert( d <= SILK_MAX_ORDER_LPC ); + for ( j = 0; j < d; j++ ) { + num[ j ] = -B[ j ]; + } + for (j=0;j> 16) * (opus_int32)((opus_int16)b32) + (((a32 & 0x0000FFFF) * (opus_int32)((opus_int16)b32)) >> 16); return ret; } #undef silk_SMLAWB -static inline opus_int32 silk_SMLAWB(opus_int32 a32, opus_int32 b32, opus_int32 c32){ +static OPUS_INLINE opus_int32 silk_SMLAWB(opus_int32 a32, opus_int32 b32, opus_int32 c32){ opus_int32 ret; ops_count += 5; ret = ((a32) + ((((b32) >> 16) * (opus_int32)((opus_int16)(c32))) + ((((b32) & 0x0000FFFF) * (opus_int32)((opus_int16)(c32))) >> 16))); @@ -97,14 +97,14 @@ static inline opus_int32 silk_SMLAWB(opus_int32 a32, opus_int32 b32, opus_int32 } #undef silk_SMULWT -static inline opus_int32 silk_SMULWT(opus_int32 a32, opus_int32 b32){ +static OPUS_INLINE opus_int32 silk_SMULWT(opus_int32 a32, opus_int32 b32){ opus_int32 ret; ops_count += 4; ret = (a32 >> 16) * (b32 >> 16) + (((a32 & 0x0000FFFF) * (b32 >> 16)) >> 16); return ret; } #undef silk_SMLAWT -static inline opus_int32 silk_SMLAWT(opus_int32 a32, opus_int32 b32, opus_int32 c32){ +static OPUS_INLINE opus_int32 silk_SMLAWT(opus_int32 a32, opus_int32 b32, opus_int32 c32){ opus_int32 ret; ops_count += 4; ret = a32 + ((b32 >> 16) * (c32 >> 16)) + (((b32 & 0x0000FFFF) * ((c32 >> 16)) >> 16)); @@ -112,14 +112,14 @@ static inline opus_int32 silk_SMLAWT(opus_int32 a32, opus_int32 b32, opus_int32 } #undef silk_SMULBB -static inline opus_int32 silk_SMULBB(opus_int32 a32, opus_int32 b32){ +static OPUS_INLINE opus_int32 silk_SMULBB(opus_int32 a32, opus_int32 b32){ opus_int32 ret; ops_count += 1; ret = (opus_int32)((opus_int16)a32) * (opus_int32)((opus_int16)b32); return ret; } #undef silk_SMLABB -static inline opus_int32 silk_SMLABB(opus_int32 a32, opus_int32 b32, opus_int32 c32){ +static OPUS_INLINE opus_int32 silk_SMLABB(opus_int32 a32, opus_int32 b32, opus_int32 c32){ opus_int32 ret; ops_count += 1; ret = a32 + (opus_int32)((opus_int16)b32) * (opus_int32)((opus_int16)c32); @@ -127,7 +127,7 @@ static inline opus_int32 silk_SMLABB(opus_int32 a32, opus_int32 b32, opus_int32 } #undef silk_SMULBT -static inline opus_int32 silk_SMULBT(opus_int32 a32, opus_int32 b32 ){ +static OPUS_INLINE opus_int32 silk_SMULBT(opus_int32 a32, opus_int32 b32 ){ opus_int32 ret; ops_count += 4; ret = ((opus_int32)((opus_int16)a32)) * (b32 >> 16); @@ -135,7 +135,7 @@ static inline opus_int32 silk_SMULBT(opus_int32 a32, opus_int32 b32 ){ } #undef silk_SMLABT -static inline opus_int32 silk_SMLABT(opus_int32 a32, opus_int32 b32, opus_int32 c32){ +static OPUS_INLINE opus_int32 silk_SMLABT(opus_int32 a32, opus_int32 b32, opus_int32 c32){ opus_int32 ret; ops_count += 1; ret = a32 + ((opus_int32)((opus_int16)b32)) * (c32 >> 16); @@ -143,7 +143,7 @@ static inline opus_int32 silk_SMLABT(opus_int32 a32, opus_int32 b32, opus_int32 } #undef silk_SMULTT -static inline opus_int32 silk_SMULTT(opus_int32 a32, opus_int32 b32){ +static OPUS_INLINE opus_int32 silk_SMULTT(opus_int32 a32, opus_int32 b32){ opus_int32 ret; ops_count += 1; ret = (a32 >> 16) * (b32 >> 16); @@ -151,7 +151,7 @@ static inline opus_int32 silk_SMULTT(opus_int32 a32, opus_int32 b32){ } #undef silk_SMLATT -static inline opus_int32 silk_SMLATT(opus_int32 a32, opus_int32 b32, opus_int32 c32){ +static OPUS_INLINE opus_int32 silk_SMLATT(opus_int32 a32, opus_int32 b32, opus_int32 c32){ opus_int32 ret; ops_count += 1; ret = a32 + (b32 >> 16) * (c32 >> 16); @@ -179,7 +179,7 @@ static inline opus_int32 silk_SMLATT(opus_int32 a32, opus_int32 b32, opus_int32 #define silk_SMLAWT_ovflw silk_SMLAWT #undef silk_SMULL -static inline opus_int64 silk_SMULL(opus_int32 a32, opus_int32 b32){ +static OPUS_INLINE opus_int64 silk_SMULL(opus_int32 a32, opus_int32 b32){ opus_int64 ret; ops_count += 8; ret = ((opus_int64)(a32) * /*(opus_int64)*/(b32)); @@ -187,14 +187,14 @@ static inline opus_int64 silk_SMULL(opus_int32 a32, opus_int32 b32){ } #undef silk_SMLAL -static inline opus_int64 silk_SMLAL(opus_int64 a64, opus_int32 b32, opus_int32 c32){ +static OPUS_INLINE opus_int64 silk_SMLAL(opus_int64 a64, opus_int32 b32, opus_int32 c32){ opus_int64 ret; ops_count += 8; ret = a64 + ((opus_int64)(b32) * /*(opus_int64)*/(c32)); return ret; } #undef silk_SMLALBB -static inline opus_int64 silk_SMLALBB(opus_int64 a64, opus_int16 b16, opus_int16 c16){ +static OPUS_INLINE opus_int64 silk_SMLALBB(opus_int64 a64, opus_int16 b16, opus_int16 c16){ opus_int64 ret; ops_count += 4; ret = a64 + ((opus_int64)(b16) * /*(opus_int64)*/(c16)); @@ -202,7 +202,7 @@ static inline opus_int64 silk_SMLALBB(opus_int64 a64, opus_int16 b16, opus_int16 } #undef SigProcFIX_CLZ16 -static inline opus_int32 SigProcFIX_CLZ16(opus_int16 in16) +static OPUS_INLINE opus_int32 SigProcFIX_CLZ16(opus_int16 in16) { opus_int32 out32 = 0; ops_count += 10; @@ -240,7 +240,7 @@ static inline opus_int32 SigProcFIX_CLZ16(opus_int16 in16) } #undef SigProcFIX_CLZ32 -static inline opus_int32 SigProcFIX_CLZ32(opus_int32 in32) +static OPUS_INLINE opus_int32 SigProcFIX_CLZ32(opus_int32 in32) { /* test highest 16 bits and convert to opus_int16 */ ops_count += 2; @@ -252,19 +252,19 @@ static inline opus_int32 SigProcFIX_CLZ32(opus_int32 in32) } #undef silk_DIV32 -static inline opus_int32 silk_DIV32(opus_int32 a32, opus_int32 b32){ +static OPUS_INLINE opus_int32 silk_DIV32(opus_int32 a32, opus_int32 b32){ ops_count += 64; return a32 / b32; } #undef silk_DIV32_16 -static inline opus_int32 silk_DIV32_16(opus_int32 a32, opus_int32 b32){ +static OPUS_INLINE opus_int32 silk_DIV32_16(opus_int32 a32, opus_int32 b32){ ops_count += 32; return a32 / b32; } #undef silk_SAT8 -static inline opus_int8 silk_SAT8(opus_int64 a){ +static OPUS_INLINE opus_int8 silk_SAT8(opus_int64 a){ opus_int8 tmp; ops_count += 1; tmp = (opus_int8)((a) > silk_int8_MAX ? silk_int8_MAX : \ @@ -273,7 +273,7 @@ static inline opus_int8 silk_SAT8(opus_int64 a){ } #undef silk_SAT16 -static inline opus_int16 silk_SAT16(opus_int64 a){ +static OPUS_INLINE opus_int16 silk_SAT16(opus_int64 a){ opus_int16 tmp; ops_count += 1; tmp = (opus_int16)((a) > silk_int16_MAX ? silk_int16_MAX : \ @@ -281,7 +281,7 @@ static inline opus_int16 silk_SAT16(opus_int64 a){ return(tmp); } #undef silk_SAT32 -static inline opus_int32 silk_SAT32(opus_int64 a){ +static OPUS_INLINE opus_int32 silk_SAT32(opus_int64 a){ opus_int32 tmp; ops_count += 1; tmp = (opus_int32)((a) > silk_int32_MAX ? silk_int32_MAX : \ @@ -289,7 +289,7 @@ static inline opus_int32 silk_SAT32(opus_int64 a){ return(tmp); } #undef silk_POS_SAT32 -static inline opus_int32 silk_POS_SAT32(opus_int64 a){ +static OPUS_INLINE opus_int32 silk_POS_SAT32(opus_int64 a){ opus_int32 tmp; ops_count += 1; tmp = (opus_int32)((a) > silk_int32_MAX ? silk_int32_MAX : (a)); @@ -297,14 +297,14 @@ static inline opus_int32 silk_POS_SAT32(opus_int64 a){ } #undef silk_ADD_POS_SAT8 -static inline opus_int8 silk_ADD_POS_SAT8(opus_int64 a, opus_int64 b){ +static OPUS_INLINE opus_int8 silk_ADD_POS_SAT8(opus_int64 a, opus_int64 b){ opus_int8 tmp; ops_count += 1; tmp = (opus_int8)((((a)+(b)) & 0x80) ? silk_int8_MAX : ((a)+(b))); return(tmp); } #undef silk_ADD_POS_SAT16 -static inline opus_int16 silk_ADD_POS_SAT16(opus_int64 a, opus_int64 b){ +static OPUS_INLINE opus_int16 silk_ADD_POS_SAT16(opus_int64 a, opus_int64 b){ opus_int16 tmp; ops_count += 1; tmp = (opus_int16)((((a)+(b)) & 0x8000) ? silk_int16_MAX : ((a)+(b))); @@ -312,7 +312,7 @@ static inline opus_int16 silk_ADD_POS_SAT16(opus_int64 a, opus_int64 b){ } #undef silk_ADD_POS_SAT32 -static inline opus_int32 silk_ADD_POS_SAT32(opus_int64 a, opus_int64 b){ +static OPUS_INLINE opus_int32 silk_ADD_POS_SAT32(opus_int64 a, opus_int64 b){ opus_int32 tmp; ops_count += 1; tmp = (opus_int32)((((a)+(b)) & 0x80000000) ? silk_int32_MAX : ((a)+(b))); @@ -320,7 +320,7 @@ static inline opus_int32 silk_ADD_POS_SAT32(opus_int64 a, opus_int64 b){ } #undef silk_ADD_POS_SAT64 -static inline opus_int64 silk_ADD_POS_SAT64(opus_int64 a, opus_int64 b){ +static OPUS_INLINE opus_int64 silk_ADD_POS_SAT64(opus_int64 a, opus_int64 b){ opus_int64 tmp; ops_count += 1; tmp = ((((a)+(b)) & 0x8000000000000000LL) ? silk_int64_MAX : ((a)+(b))); @@ -328,40 +328,40 @@ static inline opus_int64 silk_ADD_POS_SAT64(opus_int64 a, opus_int64 b){ } #undef silk_LSHIFT8 -static inline opus_int8 silk_LSHIFT8(opus_int8 a, opus_int32 shift){ +static OPUS_INLINE opus_int8 silk_LSHIFT8(opus_int8 a, opus_int32 shift){ opus_int8 ret; ops_count += 1; ret = a << shift; return ret; } #undef silk_LSHIFT16 -static inline opus_int16 silk_LSHIFT16(opus_int16 a, opus_int32 shift){ +static OPUS_INLINE opus_int16 silk_LSHIFT16(opus_int16 a, opus_int32 shift){ opus_int16 ret; ops_count += 1; ret = a << shift; return ret; } #undef silk_LSHIFT32 -static inline opus_int32 silk_LSHIFT32(opus_int32 a, opus_int32 shift){ +static OPUS_INLINE opus_int32 silk_LSHIFT32(opus_int32 a, opus_int32 shift){ opus_int32 ret; ops_count += 1; ret = a << shift; return ret; } #undef silk_LSHIFT64 -static inline opus_int64 silk_LSHIFT64(opus_int64 a, opus_int shift){ +static OPUS_INLINE opus_int64 silk_LSHIFT64(opus_int64 a, opus_int shift){ ops_count += 1; return a << shift; } #undef silk_LSHIFT_ovflw -static inline opus_int32 silk_LSHIFT_ovflw(opus_int32 a, opus_int32 shift){ +static OPUS_INLINE opus_int32 silk_LSHIFT_ovflw(opus_int32 a, opus_int32 shift){ ops_count += 1; return a << shift; } #undef silk_LSHIFT_uint -static inline opus_uint32 silk_LSHIFT_uint(opus_uint32 a, opus_int32 shift){ +static OPUS_INLINE opus_uint32 silk_LSHIFT_uint(opus_uint32 a, opus_int32 shift){ opus_uint32 ret; ops_count += 1; ret = a << shift; @@ -369,83 +369,83 @@ static inline opus_uint32 silk_LSHIFT_uint(opus_uint32 a, opus_int32 shift){ } #undef silk_RSHIFT8 -static inline opus_int8 silk_RSHIFT8(opus_int8 a, opus_int32 shift){ +static OPUS_INLINE opus_int8 silk_RSHIFT8(opus_int8 a, opus_int32 shift){ ops_count += 1; return a >> shift; } #undef silk_RSHIFT16 -static inline opus_int16 silk_RSHIFT16(opus_int16 a, opus_int32 shift){ +static OPUS_INLINE opus_int16 silk_RSHIFT16(opus_int16 a, opus_int32 shift){ ops_count += 1; return a >> shift; } #undef silk_RSHIFT32 -static inline opus_int32 silk_RSHIFT32(opus_int32 a, opus_int32 shift){ +static OPUS_INLINE opus_int32 silk_RSHIFT32(opus_int32 a, opus_int32 shift){ ops_count += 1; return a >> shift; } #undef silk_RSHIFT64 -static inline opus_int64 silk_RSHIFT64(opus_int64 a, opus_int64 shift){ +static OPUS_INLINE opus_int64 silk_RSHIFT64(opus_int64 a, opus_int64 shift){ ops_count += 1; return a >> shift; } #undef silk_RSHIFT_uint -static inline opus_uint32 silk_RSHIFT_uint(opus_uint32 a, opus_int32 shift){ +static OPUS_INLINE opus_uint32 silk_RSHIFT_uint(opus_uint32 a, opus_int32 shift){ ops_count += 1; return a >> shift; } #undef silk_ADD_LSHIFT -static inline opus_int32 silk_ADD_LSHIFT(opus_int32 a, opus_int32 b, opus_int32 shift){ +static OPUS_INLINE opus_int32 silk_ADD_LSHIFT(opus_int32 a, opus_int32 b, opus_int32 shift){ opus_int32 ret; ops_count += 1; ret = a + (b << shift); return ret; /* shift >= 0*/ } #undef silk_ADD_LSHIFT32 -static inline opus_int32 silk_ADD_LSHIFT32(opus_int32 a, opus_int32 b, opus_int32 shift){ +static OPUS_INLINE opus_int32 silk_ADD_LSHIFT32(opus_int32 a, opus_int32 b, opus_int32 shift){ opus_int32 ret; ops_count += 1; ret = a + (b << shift); return ret; /* shift >= 0*/ } #undef silk_ADD_LSHIFT_uint -static inline opus_uint32 silk_ADD_LSHIFT_uint(opus_uint32 a, opus_uint32 b, opus_int32 shift){ +static OPUS_INLINE opus_uint32 silk_ADD_LSHIFT_uint(opus_uint32 a, opus_uint32 b, opus_int32 shift){ opus_uint32 ret; ops_count += 1; ret = a + (b << shift); return ret; /* shift >= 0*/ } #undef silk_ADD_RSHIFT -static inline opus_int32 silk_ADD_RSHIFT(opus_int32 a, opus_int32 b, opus_int32 shift){ +static OPUS_INLINE opus_int32 silk_ADD_RSHIFT(opus_int32 a, opus_int32 b, opus_int32 shift){ opus_int32 ret; ops_count += 1; ret = a + (b >> shift); return ret; /* shift > 0*/ } #undef silk_ADD_RSHIFT32 -static inline opus_int32 silk_ADD_RSHIFT32(opus_int32 a, opus_int32 b, opus_int32 shift){ +static OPUS_INLINE opus_int32 silk_ADD_RSHIFT32(opus_int32 a, opus_int32 b, opus_int32 shift){ opus_int32 ret; ops_count += 1; ret = a + (b >> shift); return ret; /* shift > 0*/ } #undef silk_ADD_RSHIFT_uint -static inline opus_uint32 silk_ADD_RSHIFT_uint(opus_uint32 a, opus_uint32 b, opus_int32 shift){ +static OPUS_INLINE opus_uint32 silk_ADD_RSHIFT_uint(opus_uint32 a, opus_uint32 b, opus_int32 shift){ opus_uint32 ret; ops_count += 1; ret = a + (b >> shift); return ret; /* shift > 0*/ } #undef silk_SUB_LSHIFT32 -static inline opus_int32 silk_SUB_LSHIFT32(opus_int32 a, opus_int32 b, opus_int32 shift){ +static OPUS_INLINE opus_int32 silk_SUB_LSHIFT32(opus_int32 a, opus_int32 b, opus_int32 shift){ opus_int32 ret; ops_count += 1; ret = a - (b << shift); return ret; /* shift >= 0*/ } #undef silk_SUB_RSHIFT32 -static inline opus_int32 silk_SUB_RSHIFT32(opus_int32 a, opus_int32 b, opus_int32 shift){ +static OPUS_INLINE opus_int32 silk_SUB_RSHIFT32(opus_int32 a, opus_int32 b, opus_int32 shift){ opus_int32 ret; ops_count += 1; ret = a - (b >> shift); @@ -453,7 +453,7 @@ static inline opus_int32 silk_SUB_RSHIFT32(opus_int32 a, opus_int32 b, opus_int3 } #undef silk_RSHIFT_ROUND -static inline opus_int32 silk_RSHIFT_ROUND(opus_int32 a, opus_int32 shift){ +static OPUS_INLINE opus_int32 silk_RSHIFT_ROUND(opus_int32 a, opus_int32 shift){ opus_int32 ret; ops_count += 3; ret = shift == 1 ? (a >> 1) + (a & 1) : ((a >> (shift - 1)) + 1) >> 1; @@ -461,7 +461,7 @@ static inline opus_int32 silk_RSHIFT_ROUND(opus_int32 a, opus_int32 shift){ } #undef silk_RSHIFT_ROUND64 -static inline opus_int64 silk_RSHIFT_ROUND64(opus_int64 a, opus_int32 shift){ +static OPUS_INLINE opus_int64 silk_RSHIFT_ROUND64(opus_int64 a, opus_int32 shift){ opus_int64 ret; ops_count += 6; ret = shift == 1 ? (a >> 1) + (a & 1) : ((a >> (shift - 1)) + 1) >> 1; @@ -469,13 +469,13 @@ static inline opus_int64 silk_RSHIFT_ROUND64(opus_int64 a, opus_int32 shift){ } #undef silk_abs_int64 -static inline opus_int64 silk_abs_int64(opus_int64 a){ +static OPUS_INLINE opus_int64 silk_abs_int64(opus_int64 a){ ops_count += 1; return (((a) > 0) ? (a) : -(a)); /* Be careful, silk_abs returns wrong when input equals to silk_intXX_MIN*/ } #undef silk_abs_int32 -static inline opus_int32 silk_abs_int32(opus_int32 a){ +static OPUS_INLINE opus_int32 silk_abs_int32(opus_int32 a){ ops_count += 1; return silk_abs(a); } @@ -498,7 +498,7 @@ static silk_sign(a){ } #undef silk_ADD16 -static inline opus_int16 silk_ADD16(opus_int16 a, opus_int16 b){ +static OPUS_INLINE opus_int16 silk_ADD16(opus_int16 a, opus_int16 b){ opus_int16 ret; ops_count += 1; ret = a + b; @@ -506,7 +506,7 @@ static inline opus_int16 silk_ADD16(opus_int16 a, opus_int16 b){ } #undef silk_ADD32 -static inline opus_int32 silk_ADD32(opus_int32 a, opus_int32 b){ +static OPUS_INLINE opus_int32 silk_ADD32(opus_int32 a, opus_int32 b){ opus_int32 ret; ops_count += 1; ret = a + b; @@ -514,7 +514,7 @@ static inline opus_int32 silk_ADD32(opus_int32 a, opus_int32 b){ } #undef silk_ADD64 -static inline opus_int64 silk_ADD64(opus_int64 a, opus_int64 b){ +static OPUS_INLINE opus_int64 silk_ADD64(opus_int64 a, opus_int64 b){ opus_int64 ret; ops_count += 2; ret = a + b; @@ -522,7 +522,7 @@ static inline opus_int64 silk_ADD64(opus_int64 a, opus_int64 b){ } #undef silk_SUB16 -static inline opus_int16 silk_SUB16(opus_int16 a, opus_int16 b){ +static OPUS_INLINE opus_int16 silk_SUB16(opus_int16 a, opus_int16 b){ opus_int16 ret; ops_count += 1; ret = a - b; @@ -530,7 +530,7 @@ static inline opus_int16 silk_SUB16(opus_int16 a, opus_int16 b){ } #undef silk_SUB32 -static inline opus_int32 silk_SUB32(opus_int32 a, opus_int32 b){ +static OPUS_INLINE opus_int32 silk_SUB32(opus_int32 a, opus_int32 b){ opus_int32 ret; ops_count += 1; ret = a - b; @@ -538,7 +538,7 @@ static inline opus_int32 silk_SUB32(opus_int32 a, opus_int32 b){ } #undef silk_SUB64 -static inline opus_int64 silk_SUB64(opus_int64 a, opus_int64 b){ +static OPUS_INLINE opus_int64 silk_SUB64(opus_int64 a, opus_int64 b){ opus_int64 ret; ops_count += 2; ret = a - b; @@ -546,7 +546,7 @@ static inline opus_int64 silk_SUB64(opus_int64 a, opus_int64 b){ } #undef silk_ADD_SAT16 -static inline opus_int16 silk_ADD_SAT16( opus_int16 a16, opus_int16 b16 ) { +static OPUS_INLINE opus_int16 silk_ADD_SAT16( opus_int16 a16, opus_int16 b16 ) { opus_int16 res; /* Nb will be counted in AKP_add32 and silk_SAT16*/ res = (opus_int16)silk_SAT16( silk_ADD32( (opus_int32)(a16), (b16) ) ); @@ -554,7 +554,7 @@ static inline opus_int16 silk_ADD_SAT16( opus_int16 a16, opus_int16 b16 ) { } #undef silk_ADD_SAT32 -static inline opus_int32 silk_ADD_SAT32(opus_int32 a32, opus_int32 b32){ +static OPUS_INLINE opus_int32 silk_ADD_SAT32(opus_int32 a32, opus_int32 b32){ opus_int32 res; ops_count += 1; res = ((((a32) + (b32)) & 0x80000000) == 0 ? \ @@ -564,7 +564,7 @@ static inline opus_int32 silk_ADD_SAT32(opus_int32 a32, opus_int32 b32){ } #undef silk_ADD_SAT64 -static inline opus_int64 silk_ADD_SAT64( opus_int64 a64, opus_int64 b64 ) { +static OPUS_INLINE opus_int64 silk_ADD_SAT64( opus_int64 a64, opus_int64 b64 ) { opus_int64 res; ops_count += 1; res = ((((a64) + (b64)) & 0x8000000000000000LL) == 0 ? \ @@ -574,7 +574,7 @@ static inline opus_int64 silk_ADD_SAT64( opus_int64 a64, opus_int64 b64 ) { } #undef silk_SUB_SAT16 -static inline opus_int16 silk_SUB_SAT16( opus_int16 a16, opus_int16 b16 ) { +static OPUS_INLINE opus_int16 silk_SUB_SAT16( opus_int16 a16, opus_int16 b16 ) { opus_int16 res; silk_assert(0); /* Nb will be counted in sub-macros*/ @@ -583,7 +583,7 @@ static inline opus_int16 silk_SUB_SAT16( opus_int16 a16, opus_int16 b16 ) { } #undef silk_SUB_SAT32 -static inline opus_int32 silk_SUB_SAT32( opus_int32 a32, opus_int32 b32 ) { +static OPUS_INLINE opus_int32 silk_SUB_SAT32( opus_int32 a32, opus_int32 b32 ) { opus_int32 res; ops_count += 1; res = ((((a32)-(b32)) & 0x80000000) == 0 ? \ @@ -593,7 +593,7 @@ static inline opus_int32 silk_SUB_SAT32( opus_int32 a32, opus_int32 b32 ) { } #undef silk_SUB_SAT64 -static inline opus_int64 silk_SUB_SAT64( opus_int64 a64, opus_int64 b64 ) { +static OPUS_INLINE opus_int64 silk_SUB_SAT64( opus_int64 a64, opus_int64 b64 ) { opus_int64 res; ops_count += 1; res = ((((a64)-(b64)) & 0x8000000000000000LL) == 0 ? \ @@ -604,7 +604,7 @@ static inline opus_int64 silk_SUB_SAT64( opus_int64 a64, opus_int64 b64 ) { } #undef silk_SMULWW -static inline opus_int32 silk_SMULWW(opus_int32 a32, opus_int32 b32){ +static OPUS_INLINE opus_int32 silk_SMULWW(opus_int32 a32, opus_int32 b32){ opus_int32 ret; /* Nb will be counted in sub-macros*/ ret = silk_MLA(silk_SMULWB((a32), (b32)), (a32), silk_RSHIFT_ROUND((b32), 16)); @@ -612,7 +612,7 @@ static inline opus_int32 silk_SMULWW(opus_int32 a32, opus_int32 b32){ } #undef silk_SMLAWW -static inline opus_int32 silk_SMLAWW(opus_int32 a32, opus_int32 b32, opus_int32 c32){ +static OPUS_INLINE opus_int32 silk_SMLAWW(opus_int32 a32, opus_int32 b32, opus_int32 c32){ opus_int32 ret; /* Nb will be counted in sub-macros*/ ret = silk_MLA(silk_SMLAWB((a32), (b32), (c32)), (b32), silk_RSHIFT_ROUND((c32), 16)); @@ -620,26 +620,26 @@ static inline opus_int32 silk_SMLAWW(opus_int32 a32, opus_int32 b32, opus_int32 } #undef silk_min_int -static inline opus_int silk_min_int(opus_int a, opus_int b) +static OPUS_INLINE opus_int silk_min_int(opus_int a, opus_int b) { ops_count += 1; return (((a) < (b)) ? (a) : (b)); } #undef silk_min_16 -static inline opus_int16 silk_min_16(opus_int16 a, opus_int16 b) +static OPUS_INLINE opus_int16 silk_min_16(opus_int16 a, opus_int16 b) { ops_count += 1; return (((a) < (b)) ? (a) : (b)); } #undef silk_min_32 -static inline opus_int32 silk_min_32(opus_int32 a, opus_int32 b) +static OPUS_INLINE opus_int32 silk_min_32(opus_int32 a, opus_int32 b) { ops_count += 1; return (((a) < (b)) ? (a) : (b)); } #undef silk_min_64 -static inline opus_int64 silk_min_64(opus_int64 a, opus_int64 b) +static OPUS_INLINE opus_int64 silk_min_64(opus_int64 a, opus_int64 b) { ops_count += 1; return (((a) < (b)) ? (a) : (b)); @@ -647,26 +647,26 @@ static inline opus_int64 silk_min_64(opus_int64 a, opus_int64 b) /* silk_min() versions with typecast in the function call */ #undef silk_max_int -static inline opus_int silk_max_int(opus_int a, opus_int b) +static OPUS_INLINE opus_int silk_max_int(opus_int a, opus_int b) { ops_count += 1; return (((a) > (b)) ? (a) : (b)); } #undef silk_max_16 -static inline opus_int16 silk_max_16(opus_int16 a, opus_int16 b) +static OPUS_INLINE opus_int16 silk_max_16(opus_int16 a, opus_int16 b) { ops_count += 1; return (((a) > (b)) ? (a) : (b)); } #undef silk_max_32 -static inline opus_int32 silk_max_32(opus_int32 a, opus_int32 b) +static OPUS_INLINE opus_int32 silk_max_32(opus_int32 a, opus_int32 b) { ops_count += 1; return (((a) > (b)) ? (a) : (b)); } #undef silk_max_64 -static inline opus_int64 silk_max_64(opus_int64 a, opus_int64 b) +static OPUS_INLINE opus_int64 silk_max_64(opus_int64 a, opus_int64 b) { ops_count += 1; return (((a) > (b)) ? (a) : (b)); @@ -674,7 +674,7 @@ static inline opus_int64 silk_max_64(opus_int64 a, opus_int64 b) #undef silk_LIMIT_int -static inline opus_int silk_LIMIT_int(opus_int a, opus_int limit1, opus_int limit2) +static OPUS_INLINE opus_int silk_LIMIT_int(opus_int a, opus_int limit1, opus_int limit2) { opus_int ret; ops_count += 6; @@ -686,7 +686,7 @@ static inline opus_int silk_LIMIT_int(opus_int a, opus_int limit1, opus_int limi } #undef silk_LIMIT_16 -static inline opus_int16 silk_LIMIT_16(opus_int16 a, opus_int16 limit1, opus_int16 limit2) +static OPUS_INLINE opus_int16 silk_LIMIT_16(opus_int16 a, opus_int16 limit1, opus_int16 limit2) { opus_int16 ret; ops_count += 6; @@ -699,7 +699,7 @@ return(ret); #undef silk_LIMIT_32 -static inline opus_int silk_LIMIT_32(opus_int32 a, opus_int32 limit1, opus_int32 limit2) +static OPUS_INLINE opus_int silk_LIMIT_32(opus_int32 a, opus_int32 limit1, opus_int32 limit2) { opus_int32 ret; ops_count += 6; diff --git a/code/opus-1.0.2/silk/MacroDebug.h b/code/opus-1.1/silk/MacroDebug.h similarity index 84% rename from code/opus-1.0.2/silk/MacroDebug.h rename to code/opus-1.1/silk/MacroDebug.h index ecd90bc4de..35aedc5c5f 100644 --- a/code/opus-1.0.2/silk/MacroDebug.h +++ b/code/opus-1.1/silk/MacroDebug.h @@ -9,11 +9,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -36,7 +36,7 @@ POSSIBILITY OF SUCH DAMAGE. #undef silk_ADD16 #define silk_ADD16(a,b) silk_ADD16_((a), (b), __FILE__, __LINE__) -static inline opus_int16 silk_ADD16_(opus_int16 a, opus_int16 b, char *file, int line){ +static OPUS_INLINE opus_int16 silk_ADD16_(opus_int16 a, opus_int16 b, char *file, int line){ opus_int16 ret; ret = a + b; @@ -52,7 +52,7 @@ static inline opus_int16 silk_ADD16_(opus_int16 a, opus_int16 b, char *file, int #undef silk_ADD32 #define silk_ADD32(a,b) silk_ADD32_((a), (b), __FILE__, __LINE__) -static inline opus_int32 silk_ADD32_(opus_int32 a, opus_int32 b, char *file, int line){ +static OPUS_INLINE opus_int32 silk_ADD32_(opus_int32 a, opus_int32 b, char *file, int line){ opus_int32 ret; ret = a + b; @@ -68,7 +68,7 @@ static inline opus_int32 silk_ADD32_(opus_int32 a, opus_int32 b, char *file, int #undef silk_ADD64 #define silk_ADD64(a,b) silk_ADD64_((a), (b), __FILE__, __LINE__) -static inline opus_int64 silk_ADD64_(opus_int64 a, opus_int64 b, char *file, int line){ +static OPUS_INLINE opus_int64 silk_ADD64_(opus_int64 a, opus_int64 b, char *file, int line){ opus_int64 ret; ret = a + b; @@ -84,7 +84,7 @@ static inline opus_int64 silk_ADD64_(opus_int64 a, opus_int64 b, char *file, int #undef silk_SUB16 #define silk_SUB16(a,b) silk_SUB16_((a), (b), __FILE__, __LINE__) -static inline opus_int16 silk_SUB16_(opus_int16 a, opus_int16 b, char *file, int line){ +static OPUS_INLINE opus_int16 silk_SUB16_(opus_int16 a, opus_int16 b, char *file, int line){ opus_int16 ret; ret = a - b; @@ -100,7 +100,7 @@ static inline opus_int16 silk_SUB16_(opus_int16 a, opus_int16 b, char *file, int #undef silk_SUB32 #define silk_SUB32(a,b) silk_SUB32_((a), (b), __FILE__, __LINE__) -static inline opus_int32 silk_SUB32_(opus_int32 a, opus_int32 b, char *file, int line){ +static OPUS_INLINE opus_int32 silk_SUB32_(opus_int32 a, opus_int32 b, char *file, int line){ opus_int32 ret; ret = a - b; @@ -116,7 +116,7 @@ static inline opus_int32 silk_SUB32_(opus_int32 a, opus_int32 b, char *file, int #undef silk_SUB64 #define silk_SUB64(a,b) silk_SUB64_((a), (b), __FILE__, __LINE__) -static inline opus_int64 silk_SUB64_(opus_int64 a, opus_int64 b, char *file, int line){ +static OPUS_INLINE opus_int64 silk_SUB64_(opus_int64 a, opus_int64 b, char *file, int line){ opus_int64 ret; ret = a - b; @@ -132,7 +132,7 @@ static inline opus_int64 silk_SUB64_(opus_int64 a, opus_int64 b, char *file, int #undef silk_ADD_SAT16 #define silk_ADD_SAT16(a,b) silk_ADD_SAT16_((a), (b), __FILE__, __LINE__) -static inline opus_int16 silk_ADD_SAT16_( opus_int16 a16, opus_int16 b16, char *file, int line) { +static OPUS_INLINE opus_int16 silk_ADD_SAT16_( opus_int16 a16, opus_int16 b16, char *file, int line) { opus_int16 res; res = (opus_int16)silk_SAT16( silk_ADD32( (opus_int32)(a16), (b16) ) ); if ( res != silk_SAT16( (opus_int32)a16 + (opus_int32)b16 ) ) @@ -147,7 +147,7 @@ static inline opus_int16 silk_ADD_SAT16_( opus_int16 a16, opus_int16 b16, char * #undef silk_ADD_SAT32 #define silk_ADD_SAT32(a,b) silk_ADD_SAT32_((a), (b), __FILE__, __LINE__) -static inline opus_int32 silk_ADD_SAT32_(opus_int32 a32, opus_int32 b32, char *file, int line){ +static OPUS_INLINE opus_int32 silk_ADD_SAT32_(opus_int32 a32, opus_int32 b32, char *file, int line){ opus_int32 res; res = ((((opus_uint32)(a32) + (opus_uint32)(b32)) & 0x80000000) == 0 ? \ ((((a32) & (b32)) & 0x80000000) != 0 ? silk_int32_MIN : (a32)+(b32)) : \ @@ -164,7 +164,7 @@ static inline opus_int32 silk_ADD_SAT32_(opus_int32 a32, opus_int32 b32, char *f #undef silk_ADD_SAT64 #define silk_ADD_SAT64(a,b) silk_ADD_SAT64_((a), (b), __FILE__, __LINE__) -static inline opus_int64 silk_ADD_SAT64_( opus_int64 a64, opus_int64 b64, char *file, int line) { +static OPUS_INLINE opus_int64 silk_ADD_SAT64_( opus_int64 a64, opus_int64 b64, char *file, int line) { opus_int64 res; int fail = 0; res = ((((a64) + (b64)) & 0x8000000000000000LL) == 0 ? \ @@ -193,7 +193,7 @@ static inline opus_int64 silk_ADD_SAT64_( opus_int64 a64, opus_int64 b64, char * #undef silk_SUB_SAT16 #define silk_SUB_SAT16(a,b) silk_SUB_SAT16_((a), (b), __FILE__, __LINE__) -static inline opus_int16 silk_SUB_SAT16_( opus_int16 a16, opus_int16 b16, char *file, int line ) { +static OPUS_INLINE opus_int16 silk_SUB_SAT16_( opus_int16 a16, opus_int16 b16, char *file, int line ) { opus_int16 res; res = (opus_int16)silk_SAT16( silk_SUB32( (opus_int32)(a16), (b16) ) ); if ( res != silk_SAT16( (opus_int32)a16 - (opus_int32)b16 ) ) @@ -208,7 +208,7 @@ static inline opus_int16 silk_SUB_SAT16_( opus_int16 a16, opus_int16 b16, char * #undef silk_SUB_SAT32 #define silk_SUB_SAT32(a,b) silk_SUB_SAT32_((a), (b), __FILE__, __LINE__) -static inline opus_int32 silk_SUB_SAT32_( opus_int32 a32, opus_int32 b32, char *file, int line ) { +static OPUS_INLINE opus_int32 silk_SUB_SAT32_( opus_int32 a32, opus_int32 b32, char *file, int line ) { opus_int32 res; res = ((((opus_uint32)(a32)-(opus_uint32)(b32)) & 0x80000000) == 0 ? \ (( (a32) & ((b32)^0x80000000) & 0x80000000) ? silk_int32_MIN : (a32)-(b32)) : \ @@ -225,7 +225,7 @@ static inline opus_int32 silk_SUB_SAT32_( opus_int32 a32, opus_int32 b32, char * #undef silk_SUB_SAT64 #define silk_SUB_SAT64(a,b) silk_SUB_SAT64_((a), (b), __FILE__, __LINE__) -static inline opus_int64 silk_SUB_SAT64_( opus_int64 a64, opus_int64 b64, char *file, int line ) { +static OPUS_INLINE opus_int64 silk_SUB_SAT64_( opus_int64 a64, opus_int64 b64, char *file, int line ) { opus_int64 res; int fail = 0; res = ((((a64)-(b64)) & 0x8000000000000000LL) == 0 ? \ @@ -254,7 +254,7 @@ static inline opus_int64 silk_SUB_SAT64_( opus_int64 a64, opus_int64 b64, char * #undef silk_MUL #define silk_MUL(a,b) silk_MUL_((a), (b), __FILE__, __LINE__) -static inline opus_int32 silk_MUL_(opus_int32 a32, opus_int32 b32, char *file, int line){ +static OPUS_INLINE opus_int32 silk_MUL_(opus_int32 a32, opus_int32 b32, char *file, int line){ opus_int32 ret; opus_int64 ret64; ret = a32 * b32; @@ -271,7 +271,7 @@ static inline opus_int32 silk_MUL_(opus_int32 a32, opus_int32 b32, char *file, i #undef silk_MUL_uint #define silk_MUL_uint(a,b) silk_MUL_uint_((a), (b), __FILE__, __LINE__) -static inline opus_uint32 silk_MUL_uint_(opus_uint32 a32, opus_uint32 b32, char *file, int line){ +static OPUS_INLINE opus_uint32 silk_MUL_uint_(opus_uint32 a32, opus_uint32 b32, char *file, int line){ opus_uint32 ret; ret = a32 * b32; if ( (opus_uint64)ret != (opus_uint64)a32 * (opus_uint64)b32 ) @@ -286,7 +286,7 @@ static inline opus_uint32 silk_MUL_uint_(opus_uint32 a32, opus_uint32 b32, char #undef silk_MLA #define silk_MLA(a,b,c) silk_MLA_((a), (b), (c), __FILE__, __LINE__) -static inline opus_int32 silk_MLA_(opus_int32 a32, opus_int32 b32, opus_int32 c32, char *file, int line){ +static OPUS_INLINE opus_int32 silk_MLA_(opus_int32 a32, opus_int32 b32, opus_int32 c32, char *file, int line){ opus_int32 ret; ret = a32 + b32 * c32; if ( (opus_int64)ret != (opus_int64)a32 + (opus_int64)b32 * (opus_int64)c32 ) @@ -301,7 +301,7 @@ static inline opus_int32 silk_MLA_(opus_int32 a32, opus_int32 b32, opus_int32 c3 #undef silk_MLA_uint #define silk_MLA_uint(a,b,c) silk_MLA_uint_((a), (b), (c), __FILE__, __LINE__) -static inline opus_int32 silk_MLA_uint_(opus_uint32 a32, opus_uint32 b32, opus_uint32 c32, char *file, int line){ +static OPUS_INLINE opus_int32 silk_MLA_uint_(opus_uint32 a32, opus_uint32 b32, opus_uint32 c32, char *file, int line){ opus_uint32 ret; ret = a32 + b32 * c32; if ( (opus_int64)ret != (opus_int64)a32 + (opus_int64)b32 * (opus_int64)c32 ) @@ -316,7 +316,7 @@ static inline opus_int32 silk_MLA_uint_(opus_uint32 a32, opus_uint32 b32, opus_u #undef silk_SMULWB #define silk_SMULWB(a,b) silk_SMULWB_((a), (b), __FILE__, __LINE__) -static inline opus_int32 silk_SMULWB_(opus_int32 a32, opus_int32 b32, char *file, int line){ +static OPUS_INLINE opus_int32 silk_SMULWB_(opus_int32 a32, opus_int32 b32, char *file, int line){ opus_int32 ret; ret = (a32 >> 16) * (opus_int32)((opus_int16)b32) + (((a32 & 0x0000FFFF) * (opus_int32)((opus_int16)b32)) >> 16); if ( (opus_int64)ret != ((opus_int64)a32 * (opus_int16)b32) >> 16 ) @@ -331,7 +331,7 @@ static inline opus_int32 silk_SMULWB_(opus_int32 a32, opus_int32 b32, char *file #undef silk_SMLAWB #define silk_SMLAWB(a,b,c) silk_SMLAWB_((a), (b), (c), __FILE__, __LINE__) -static inline opus_int32 silk_SMLAWB_(opus_int32 a32, opus_int32 b32, opus_int32 c32, char *file, int line){ +static OPUS_INLINE opus_int32 silk_SMLAWB_(opus_int32 a32, opus_int32 b32, opus_int32 c32, char *file, int line){ opus_int32 ret; ret = silk_ADD32( a32, silk_SMULWB( b32, c32 ) ); if ( silk_ADD32( a32, silk_SMULWB( b32, c32 ) ) != silk_ADD_SAT32( a32, silk_SMULWB( b32, c32 ) ) ) @@ -346,7 +346,7 @@ static inline opus_int32 silk_SMLAWB_(opus_int32 a32, opus_int32 b32, opus_int32 #undef silk_SMULWT #define silk_SMULWT(a,b) silk_SMULWT_((a), (b), __FILE__, __LINE__) -static inline opus_int32 silk_SMULWT_(opus_int32 a32, opus_int32 b32, char *file, int line){ +static OPUS_INLINE opus_int32 silk_SMULWT_(opus_int32 a32, opus_int32 b32, char *file, int line){ opus_int32 ret; ret = (a32 >> 16) * (b32 >> 16) + (((a32 & 0x0000FFFF) * (b32 >> 16)) >> 16); if ( (opus_int64)ret != ((opus_int64)a32 * (b32 >> 16)) >> 16 ) @@ -361,7 +361,7 @@ static inline opus_int32 silk_SMULWT_(opus_int32 a32, opus_int32 b32, char *file #undef silk_SMLAWT #define silk_SMLAWT(a,b,c) silk_SMLAWT_((a), (b), (c), __FILE__, __LINE__) -static inline opus_int32 silk_SMLAWT_(opus_int32 a32, opus_int32 b32, opus_int32 c32, char *file, int line){ +static OPUS_INLINE opus_int32 silk_SMLAWT_(opus_int32 a32, opus_int32 b32, opus_int32 c32, char *file, int line){ opus_int32 ret; ret = a32 + ((b32 >> 16) * (c32 >> 16)) + (((b32 & 0x0000FFFF) * ((c32 >> 16)) >> 16)); if ( (opus_int64)ret != (opus_int64)a32 + (((opus_int64)b32 * (c32 >> 16)) >> 16) ) @@ -376,7 +376,7 @@ static inline opus_int32 silk_SMLAWT_(opus_int32 a32, opus_int32 b32, opus_int32 #undef silk_SMULL #define silk_SMULL(a,b) silk_SMULL_((a), (b), __FILE__, __LINE__) -static inline opus_int64 silk_SMULL_(opus_int64 a64, opus_int64 b64, char *file, int line){ +static OPUS_INLINE opus_int64 silk_SMULL_(opus_int64 a64, opus_int64 b64, char *file, int line){ opus_int64 ret64; int fail = 0; ret64 = a64 * b64; @@ -398,7 +398,7 @@ static inline opus_int64 silk_SMULL_(opus_int64 a64, opus_int64 b64, char *file, /* no checking needed for silk_SMULBB */ #undef silk_SMLABB #define silk_SMLABB(a,b,c) silk_SMLABB_((a), (b), (c), __FILE__, __LINE__) -static inline opus_int32 silk_SMLABB_(opus_int32 a32, opus_int32 b32, opus_int32 c32, char *file, int line){ +static OPUS_INLINE opus_int32 silk_SMLABB_(opus_int32 a32, opus_int32 b32, opus_int32 c32, char *file, int line){ opus_int32 ret; ret = a32 + (opus_int32)((opus_int16)b32) * (opus_int32)((opus_int16)c32); if ( (opus_int64)ret != (opus_int64)a32 + (opus_int64)b32 * (opus_int16)c32 ) @@ -414,7 +414,7 @@ static inline opus_int32 silk_SMLABB_(opus_int32 a32, opus_int32 b32, opus_int32 /* no checking needed for silk_SMULBT */ #undef silk_SMLABT #define silk_SMLABT(a,b,c) silk_SMLABT_((a), (b), (c), __FILE__, __LINE__) -static inline opus_int32 silk_SMLABT_(opus_int32 a32, opus_int32 b32, opus_int32 c32, char *file, int line){ +static OPUS_INLINE opus_int32 silk_SMLABT_(opus_int32 a32, opus_int32 b32, opus_int32 c32, char *file, int line){ opus_int32 ret; ret = a32 + ((opus_int32)((opus_int16)b32)) * (c32 >> 16); if ( (opus_int64)ret != (opus_int64)a32 + (opus_int64)b32 * (c32 >> 16) ) @@ -430,7 +430,7 @@ static inline opus_int32 silk_SMLABT_(opus_int32 a32, opus_int32 b32, opus_int32 /* no checking needed for silk_SMULTT */ #undef silk_SMLATT #define silk_SMLATT(a,b,c) silk_SMLATT_((a), (b), (c), __FILE__, __LINE__) -static inline opus_int32 silk_SMLATT_(opus_int32 a32, opus_int32 b32, opus_int32 c32, char *file, int line){ +static OPUS_INLINE opus_int32 silk_SMLATT_(opus_int32 a32, opus_int32 b32, opus_int32 c32, char *file, int line){ opus_int32 ret; ret = a32 + (b32 >> 16) * (c32 >> 16); if ( (opus_int64)ret != (opus_int64)a32 + (b32 >> 16) * (c32 >> 16) ) @@ -445,7 +445,7 @@ static inline opus_int32 silk_SMLATT_(opus_int32 a32, opus_int32 b32, opus_int32 #undef silk_SMULWW #define silk_SMULWW(a,b) silk_SMULWW_((a), (b), __FILE__, __LINE__) -static inline opus_int32 silk_SMULWW_(opus_int32 a32, opus_int32 b32, char *file, int line){ +static OPUS_INLINE opus_int32 silk_SMULWW_(opus_int32 a32, opus_int32 b32, char *file, int line){ opus_int32 ret, tmp1, tmp2; opus_int64 ret64; int fail = 0; @@ -476,7 +476,7 @@ static inline opus_int32 silk_SMULWW_(opus_int32 a32, opus_int32 b32, char *file #undef silk_SMLAWW #define silk_SMLAWW(a,b,c) silk_SMLAWW_((a), (b), (c), __FILE__, __LINE__) -static inline opus_int32 silk_SMLAWW_(opus_int32 a32, opus_int32 b32, opus_int32 c32, char *file, int line){ +static OPUS_INLINE opus_int32 silk_SMLAWW_(opus_int32 a32, opus_int32 b32, opus_int32 c32, char *file, int line){ opus_int32 ret, tmp; tmp = silk_SMULWW( b32, c32 ); @@ -505,7 +505,7 @@ static inline opus_int32 silk_SMLAWW_(opus_int32 a32, opus_int32 b32, opus_int32 #undef silk_DIV32 #define silk_DIV32(a,b) silk_DIV32_((a), (b), __FILE__, __LINE__) -static inline opus_int32 silk_DIV32_(opus_int32 a32, opus_int32 b32, char *file, int line){ +static OPUS_INLINE opus_int32 silk_DIV32_(opus_int32 a32, opus_int32 b32, char *file, int line){ if ( b32 == 0 ) { fprintf (stderr, "silk_DIV32(%d, %d) in %s: line %d\n", a32, b32, file, line); @@ -518,7 +518,7 @@ static inline opus_int32 silk_DIV32_(opus_int32 a32, opus_int32 b32, char *file, #undef silk_DIV32_16 #define silk_DIV32_16(a,b) silk_DIV32_16_((a), (b), __FILE__, __LINE__) -static inline opus_int32 silk_DIV32_16_(opus_int32 a32, opus_int32 b32, char *file, int line){ +static OPUS_INLINE opus_int32 silk_DIV32_16_(opus_int32 a32, opus_int32 b32, char *file, int line){ int fail = 0; fail |= b32 == 0; fail |= b32 > silk_int16_MAX; @@ -544,7 +544,7 @@ static inline opus_int32 silk_DIV32_16_(opus_int32 a32, opus_int32 b32, char *fi #undef silk_LSHIFT8 #define silk_LSHIFT8(a,b) silk_LSHIFT8_((a), (b), __FILE__, __LINE__) -static inline opus_int8 silk_LSHIFT8_(opus_int8 a, opus_int32 shift, char *file, int line){ +static OPUS_INLINE opus_int8 silk_LSHIFT8_(opus_int8 a, opus_int32 shift, char *file, int line){ opus_int8 ret; int fail = 0; ret = a << shift; @@ -563,7 +563,7 @@ static inline opus_int8 silk_LSHIFT8_(opus_int8 a, opus_int32 shift, char *file, #undef silk_LSHIFT16 #define silk_LSHIFT16(a,b) silk_LSHIFT16_((a), (b), __FILE__, __LINE__) -static inline opus_int16 silk_LSHIFT16_(opus_int16 a, opus_int32 shift, char *file, int line){ +static OPUS_INLINE opus_int16 silk_LSHIFT16_(opus_int16 a, opus_int32 shift, char *file, int line){ opus_int16 ret; int fail = 0; ret = a << shift; @@ -582,7 +582,7 @@ static inline opus_int16 silk_LSHIFT16_(opus_int16 a, opus_int32 shift, char *fi #undef silk_LSHIFT32 #define silk_LSHIFT32(a,b) silk_LSHIFT32_((a), (b), __FILE__, __LINE__) -static inline opus_int32 silk_LSHIFT32_(opus_int32 a, opus_int32 shift, char *file, int line){ +static OPUS_INLINE opus_int32 silk_LSHIFT32_(opus_int32 a, opus_int32 shift, char *file, int line){ opus_int32 ret; int fail = 0; ret = a << shift; @@ -601,7 +601,7 @@ static inline opus_int32 silk_LSHIFT32_(opus_int32 a, opus_int32 shift, char *fi #undef silk_LSHIFT64 #define silk_LSHIFT64(a,b) silk_LSHIFT64_((a), (b), __FILE__, __LINE__) -static inline opus_int64 silk_LSHIFT64_(opus_int64 a, opus_int shift, char *file, int line){ +static OPUS_INLINE opus_int64 silk_LSHIFT64_(opus_int64 a, opus_int shift, char *file, int line){ opus_int64 ret; int fail = 0; ret = a << shift; @@ -620,7 +620,7 @@ static inline opus_int64 silk_LSHIFT64_(opus_int64 a, opus_int shift, char *file #undef silk_LSHIFT_ovflw #define silk_LSHIFT_ovflw(a,b) silk_LSHIFT_ovflw_((a), (b), __FILE__, __LINE__) -static inline opus_int32 silk_LSHIFT_ovflw_(opus_int32 a, opus_int32 shift, char *file, int line){ +static OPUS_INLINE opus_int32 silk_LSHIFT_ovflw_(opus_int32 a, opus_int32 shift, char *file, int line){ if ( (shift < 0) || (shift >= 32) ) /* no check for overflow */ { fprintf (stderr, "silk_LSHIFT_ovflw(%d, %d) in %s: line %d\n", a, shift, file, line); @@ -633,7 +633,7 @@ static inline opus_int32 silk_LSHIFT_ovflw_(opus_int32 a, opus_int32 shift, char #undef silk_LSHIFT_uint #define silk_LSHIFT_uint(a,b) silk_LSHIFT_uint_((a), (b), __FILE__, __LINE__) -static inline opus_uint32 silk_LSHIFT_uint_(opus_uint32 a, opus_int32 shift, char *file, int line){ +static OPUS_INLINE opus_uint32 silk_LSHIFT_uint_(opus_uint32 a, opus_int32 shift, char *file, int line){ opus_uint32 ret; ret = a << shift; if ( (shift < 0) || ((opus_int64)ret != ((opus_int64)a) << shift)) @@ -648,7 +648,7 @@ static inline opus_uint32 silk_LSHIFT_uint_(opus_uint32 a, opus_int32 shift, cha #undef silk_RSHIFT8 #define silk_RSHITF8(a,b) silk_RSHIFT8_((a), (b), __FILE__, __LINE__) -static inline opus_int8 silk_RSHIFT8_(opus_int8 a, opus_int32 shift, char *file, int line){ +static OPUS_INLINE opus_int8 silk_RSHIFT8_(opus_int8 a, opus_int32 shift, char *file, int line){ if ( (shift < 0) || (shift>=8) ) { fprintf (stderr, "silk_RSHITF8(%d, %d) in %s: line %d\n", a, shift, file, line); @@ -661,7 +661,7 @@ static inline opus_int8 silk_RSHIFT8_(opus_int8 a, opus_int32 shift, char *file, #undef silk_RSHIFT16 #define silk_RSHITF16(a,b) silk_RSHIFT16_((a), (b), __FILE__, __LINE__) -static inline opus_int16 silk_RSHIFT16_(opus_int16 a, opus_int32 shift, char *file, int line){ +static OPUS_INLINE opus_int16 silk_RSHIFT16_(opus_int16 a, opus_int32 shift, char *file, int line){ if ( (shift < 0) || (shift>=16) ) { fprintf (stderr, "silk_RSHITF16(%d, %d) in %s: line %d\n", a, shift, file, line); @@ -674,7 +674,7 @@ static inline opus_int16 silk_RSHIFT16_(opus_int16 a, opus_int32 shift, char *fi #undef silk_RSHIFT32 #define silk_RSHIFT32(a,b) silk_RSHIFT32_((a), (b), __FILE__, __LINE__) -static inline opus_int32 silk_RSHIFT32_(opus_int32 a, opus_int32 shift, char *file, int line){ +static OPUS_INLINE opus_int32 silk_RSHIFT32_(opus_int32 a, opus_int32 shift, char *file, int line){ if ( (shift < 0) || (shift>=32) ) { fprintf (stderr, "silk_RSHITF32(%d, %d) in %s: line %d\n", a, shift, file, line); @@ -687,7 +687,7 @@ static inline opus_int32 silk_RSHIFT32_(opus_int32 a, opus_int32 shift, char *fi #undef silk_RSHIFT64 #define silk_RSHIFT64(a,b) silk_RSHIFT64_((a), (b), __FILE__, __LINE__) -static inline opus_int64 silk_RSHIFT64_(opus_int64 a, opus_int64 shift, char *file, int line){ +static OPUS_INLINE opus_int64 silk_RSHIFT64_(opus_int64 a, opus_int64 shift, char *file, int line){ if ( (shift < 0) || (shift>=64) ) { fprintf (stderr, "silk_RSHITF64(%lld, %lld) in %s: line %d\n", (long long)a, (long long)shift, file, line); @@ -700,7 +700,7 @@ static inline opus_int64 silk_RSHIFT64_(opus_int64 a, opus_int64 shift, char *fi #undef silk_RSHIFT_uint #define silk_RSHIFT_uint(a,b) silk_RSHIFT_uint_((a), (b), __FILE__, __LINE__) -static inline opus_uint32 silk_RSHIFT_uint_(opus_uint32 a, opus_int32 shift, char *file, int line){ +static OPUS_INLINE opus_uint32 silk_RSHIFT_uint_(opus_uint32 a, opus_int32 shift, char *file, int line){ if ( (shift < 0) || (shift>32) ) { fprintf (stderr, "silk_RSHIFT_uint(%u, %d) in %s: line %d\n", a, shift, file, line); @@ -713,7 +713,7 @@ static inline opus_uint32 silk_RSHIFT_uint_(opus_uint32 a, opus_int32 shift, cha #undef silk_ADD_LSHIFT #define silk_ADD_LSHIFT(a,b,c) silk_ADD_LSHIFT_((a), (b), (c), __FILE__, __LINE__) -static inline int silk_ADD_LSHIFT_(int a, int b, int shift, char *file, int line){ +static OPUS_INLINE int silk_ADD_LSHIFT_(int a, int b, int shift, char *file, int line){ opus_int16 ret; ret = a + (b << shift); if ( (shift < 0) || (shift>15) || ((opus_int64)ret != (opus_int64)a + (((opus_int64)b) << shift)) ) @@ -728,7 +728,7 @@ static inline int silk_ADD_LSHIFT_(int a, int b, int shift, char *file, int line #undef silk_ADD_LSHIFT32 #define silk_ADD_LSHIFT32(a,b,c) silk_ADD_LSHIFT32_((a), (b), (c), __FILE__, __LINE__) -static inline opus_int32 silk_ADD_LSHIFT32_(opus_int32 a, opus_int32 b, opus_int32 shift, char *file, int line){ +static OPUS_INLINE opus_int32 silk_ADD_LSHIFT32_(opus_int32 a, opus_int32 b, opus_int32 shift, char *file, int line){ opus_int32 ret; ret = a + (b << shift); if ( (shift < 0) || (shift>31) || ((opus_int64)ret != (opus_int64)a + (((opus_int64)b) << shift)) ) @@ -743,7 +743,7 @@ static inline opus_int32 silk_ADD_LSHIFT32_(opus_int32 a, opus_int32 b, opus_int #undef silk_ADD_LSHIFT_uint #define silk_ADD_LSHIFT_uint(a,b,c) silk_ADD_LSHIFT_uint_((a), (b), (c), __FILE__, __LINE__) -static inline opus_uint32 silk_ADD_LSHIFT_uint_(opus_uint32 a, opus_uint32 b, opus_int32 shift, char *file, int line){ +static OPUS_INLINE opus_uint32 silk_ADD_LSHIFT_uint_(opus_uint32 a, opus_uint32 b, opus_int32 shift, char *file, int line){ opus_uint32 ret; ret = a + (b << shift); if ( (shift < 0) || (shift>32) || ((opus_int64)ret != (opus_int64)a + (((opus_int64)b) << shift)) ) @@ -758,7 +758,7 @@ static inline opus_uint32 silk_ADD_LSHIFT_uint_(opus_uint32 a, opus_uint32 b, op #undef silk_ADD_RSHIFT #define silk_ADD_RSHIFT(a,b,c) silk_ADD_RSHIFT_((a), (b), (c), __FILE__, __LINE__) -static inline int silk_ADD_RSHIFT_(int a, int b, int shift, char *file, int line){ +static OPUS_INLINE int silk_ADD_RSHIFT_(int a, int b, int shift, char *file, int line){ opus_int16 ret; ret = a + (b >> shift); if ( (shift < 0) || (shift>15) || ((opus_int64)ret != (opus_int64)a + (((opus_int64)b) >> shift)) ) @@ -773,7 +773,7 @@ static inline int silk_ADD_RSHIFT_(int a, int b, int shift, char *file, int line #undef silk_ADD_RSHIFT32 #define silk_ADD_RSHIFT32(a,b,c) silk_ADD_RSHIFT32_((a), (b), (c), __FILE__, __LINE__) -static inline opus_int32 silk_ADD_RSHIFT32_(opus_int32 a, opus_int32 b, opus_int32 shift, char *file, int line){ +static OPUS_INLINE opus_int32 silk_ADD_RSHIFT32_(opus_int32 a, opus_int32 b, opus_int32 shift, char *file, int line){ opus_int32 ret; ret = a + (b >> shift); if ( (shift < 0) || (shift>31) || ((opus_int64)ret != (opus_int64)a + (((opus_int64)b) >> shift)) ) @@ -788,7 +788,7 @@ static inline opus_int32 silk_ADD_RSHIFT32_(opus_int32 a, opus_int32 b, opus_int #undef silk_ADD_RSHIFT_uint #define silk_ADD_RSHIFT_uint(a,b,c) silk_ADD_RSHIFT_uint_((a), (b), (c), __FILE__, __LINE__) -static inline opus_uint32 silk_ADD_RSHIFT_uint_(opus_uint32 a, opus_uint32 b, opus_int32 shift, char *file, int line){ +static OPUS_INLINE opus_uint32 silk_ADD_RSHIFT_uint_(opus_uint32 a, opus_uint32 b, opus_int32 shift, char *file, int line){ opus_uint32 ret; ret = a + (b >> shift); if ( (shift < 0) || (shift>32) || ((opus_int64)ret != (opus_int64)a + (((opus_int64)b) >> shift)) ) @@ -803,7 +803,7 @@ static inline opus_uint32 silk_ADD_RSHIFT_uint_(opus_uint32 a, opus_uint32 b, op #undef silk_SUB_LSHIFT32 #define silk_SUB_LSHIFT32(a,b,c) silk_SUB_LSHIFT32_((a), (b), (c), __FILE__, __LINE__) -static inline opus_int32 silk_SUB_LSHIFT32_(opus_int32 a, opus_int32 b, opus_int32 shift, char *file, int line){ +static OPUS_INLINE opus_int32 silk_SUB_LSHIFT32_(opus_int32 a, opus_int32 b, opus_int32 shift, char *file, int line){ opus_int32 ret; ret = a - (b << shift); if ( (shift < 0) || (shift>31) || ((opus_int64)ret != (opus_int64)a - (((opus_int64)b) << shift)) ) @@ -818,7 +818,7 @@ static inline opus_int32 silk_SUB_LSHIFT32_(opus_int32 a, opus_int32 b, opus_int #undef silk_SUB_RSHIFT32 #define silk_SUB_RSHIFT32(a,b,c) silk_SUB_RSHIFT32_((a), (b), (c), __FILE__, __LINE__) -static inline opus_int32 silk_SUB_RSHIFT32_(opus_int32 a, opus_int32 b, opus_int32 shift, char *file, int line){ +static OPUS_INLINE opus_int32 silk_SUB_RSHIFT32_(opus_int32 a, opus_int32 b, opus_int32 shift, char *file, int line){ opus_int32 ret; ret = a - (b >> shift); if ( (shift < 0) || (shift>31) || ((opus_int64)ret != (opus_int64)a - (((opus_int64)b) >> shift)) ) @@ -833,7 +833,7 @@ static inline opus_int32 silk_SUB_RSHIFT32_(opus_int32 a, opus_int32 b, opus_int #undef silk_RSHIFT_ROUND #define silk_RSHIFT_ROUND(a,b) silk_RSHIFT_ROUND_((a), (b), __FILE__, __LINE__) -static inline opus_int32 silk_RSHIFT_ROUND_(opus_int32 a, opus_int32 shift, char *file, int line){ +static OPUS_INLINE opus_int32 silk_RSHIFT_ROUND_(opus_int32 a, opus_int32 shift, char *file, int line){ opus_int32 ret; ret = shift == 1 ? (a >> 1) + (a & 1) : ((a >> (shift - 1)) + 1) >> 1; /* the marco definition can't handle a shift of zero */ @@ -849,7 +849,7 @@ static inline opus_int32 silk_RSHIFT_ROUND_(opus_int32 a, opus_int32 shift, char #undef silk_RSHIFT_ROUND64 #define silk_RSHIFT_ROUND64(a,b) silk_RSHIFT_ROUND64_((a), (b), __FILE__, __LINE__) -static inline opus_int64 silk_RSHIFT_ROUND64_(opus_int64 a, opus_int32 shift, char *file, int line){ +static OPUS_INLINE opus_int64 silk_RSHIFT_ROUND64_(opus_int64 a, opus_int32 shift, char *file, int line){ opus_int64 ret; /* the marco definition can't handle a shift of zero */ if ( (shift <= 0) || (shift>=64) ) @@ -865,14 +865,14 @@ static inline opus_int64 silk_RSHIFT_ROUND64_(opus_int64 a, opus_int32 shift, ch /* silk_abs is used on floats also, so doesn't work... */ /*#undef silk_abs -static inline opus_int32 silk_abs(opus_int32 a){ +static OPUS_INLINE opus_int32 silk_abs(opus_int32 a){ silk_assert(a != 0x80000000); return (((a) > 0) ? (a) : -(a)); // Be careful, silk_abs returns wrong when input equals to silk_intXX_MIN }*/ #undef silk_abs_int64 #define silk_abs_int64(a) silk_abs_int64_((a), __FILE__, __LINE__) -static inline opus_int64 silk_abs_int64_(opus_int64 a, char *file, int line){ +static OPUS_INLINE opus_int64 silk_abs_int64_(opus_int64 a, char *file, int line){ if ( a == silk_int64_MIN ) { fprintf (stderr, "silk_abs_int64(%lld) in %s: line %d\n", (long long)a, file, line); @@ -885,7 +885,7 @@ static inline opus_int64 silk_abs_int64_(opus_int64 a, char *file, int line){ #undef silk_abs_int32 #define silk_abs_int32(a) silk_abs_int32_((a), __FILE__, __LINE__) -static inline opus_int32 silk_abs_int32_(opus_int32 a, char *file, int line){ +static OPUS_INLINE opus_int32 silk_abs_int32_(opus_int32 a, char *file, int line){ if ( a == silk_int32_MIN ) { fprintf (stderr, "silk_abs_int32(%d) in %s: line %d\n", a, file, line); @@ -898,7 +898,7 @@ static inline opus_int32 silk_abs_int32_(opus_int32 a, char *file, int line){ #undef silk_CHECK_FIT8 #define silk_CHECK_FIT8(a) silk_CHECK_FIT8_((a), __FILE__, __LINE__) -static inline opus_int8 silk_CHECK_FIT8_( opus_int64 a, char *file, int line ){ +static OPUS_INLINE opus_int8 silk_CHECK_FIT8_( opus_int64 a, char *file, int line ){ opus_int8 ret; ret = (opus_int8)a; if ( (opus_int64)ret != a ) @@ -913,7 +913,7 @@ static inline opus_int8 silk_CHECK_FIT8_( opus_int64 a, char *file, int line ){ #undef silk_CHECK_FIT16 #define silk_CHECK_FIT16(a) silk_CHECK_FIT16_((a), __FILE__, __LINE__) -static inline opus_int16 silk_CHECK_FIT16_( opus_int64 a, char *file, int line ){ +static OPUS_INLINE opus_int16 silk_CHECK_FIT16_( opus_int64 a, char *file, int line ){ opus_int16 ret; ret = (opus_int16)a; if ( (opus_int64)ret != a ) @@ -928,7 +928,7 @@ static inline opus_int16 silk_CHECK_FIT16_( opus_int64 a, char *file, int line ) #undef silk_CHECK_FIT32 #define silk_CHECK_FIT32(a) silk_CHECK_FIT32_((a), __FILE__, __LINE__) -static inline opus_int32 silk_CHECK_FIT32_( opus_int64 a, char *file, int line ){ +static OPUS_INLINE opus_int32 silk_CHECK_FIT32_( opus_int64 a, char *file, int line ){ opus_int32 ret; ret = (opus_int32)a; if ( (opus_int64)ret != a ) diff --git a/code/opus-1.0.2/silk/NLSF2A.c b/code/opus-1.1/silk/NLSF2A.c similarity index 99% rename from code/opus-1.0.2/silk/NLSF2A.c rename to code/opus-1.1/silk/NLSF2A.c index 10b66b646e..b1c559ea68 100644 --- a/code/opus-1.0.2/silk/NLSF2A.c +++ b/code/opus-1.1/silk/NLSF2A.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -41,7 +41,7 @@ POSSIBILITY OF SUCH DAMAGE. #define QA 16 /* helper function for NLSF2A(..) */ -static inline void silk_NLSF2A_find_poly( +static OPUS_INLINE void silk_NLSF2A_find_poly( opus_int32 *out, /* O intermediate polynomial, QA [dd+1] */ const opus_int32 *cLSF, /* I vector of interleaved 2*cos(LSFs), QA [d] */ opus_int dd /* I polynomial order (= 1/2 * filter order) */ diff --git a/code/opus-1.0.2/silk/NLSF_VQ.c b/code/opus-1.1/silk/NLSF_VQ.c similarity index 99% rename from code/opus-1.0.2/silk/NLSF_VQ.c rename to code/opus-1.1/silk/NLSF_VQ.c index 352dda2601..69b6e22e18 100644 --- a/code/opus-1.0.2/silk/NLSF_VQ.c +++ b/code/opus-1.1/silk/NLSF_VQ.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/NLSF_VQ_weights_laroia.c b/code/opus-1.1/silk/NLSF_VQ_weights_laroia.c similarity index 99% rename from code/opus-1.0.2/silk/NLSF_VQ_weights_laroia.c rename to code/opus-1.1/silk/NLSF_VQ_weights_laroia.c index 05bb17afb9..04894c59ab 100644 --- a/code/opus-1.0.2/silk/NLSF_VQ_weights_laroia.c +++ b/code/opus-1.1/silk/NLSF_VQ_weights_laroia.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/NLSF_decode.c b/code/opus-1.1/silk/NLSF_decode.c similarity index 97% rename from code/opus-1.0.2/silk/NLSF_decode.c rename to code/opus-1.1/silk/NLSF_decode.c index e007c49ab1..9f715060b8 100644 --- a/code/opus-1.0.2/silk/NLSF_decode.c +++ b/code/opus-1.1/silk/NLSF_decode.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -32,7 +32,7 @@ POSSIBILITY OF SUCH DAMAGE. #include "main.h" /* Predictive dequantizer for NLSF residuals */ -static inline void silk_NLSF_residual_dequant( /* O Returns RD value in Q30 */ +static OPUS_INLINE void silk_NLSF_residual_dequant( /* O Returns RD value in Q30 */ opus_int16 x_Q10[], /* O Output [ order ] */ const opus_int8 indices[], /* I Quantization indices [ order ] */ const opus_uint8 pred_coef_Q8[], /* I Backward predictor coefs [ order ] */ diff --git a/code/opus-1.0.2/silk/NLSF_del_dec_quant.c b/code/opus-1.1/silk/NLSF_del_dec_quant.c similarity index 99% rename from code/opus-1.0.2/silk/NLSF_del_dec_quant.c rename to code/opus-1.1/silk/NLSF_del_dec_quant.c index 78870de5a9..504dbbd040 100644 --- a/code/opus-1.0.2/silk/NLSF_del_dec_quant.c +++ b/code/opus-1.1/silk/NLSF_del_dec_quant.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -121,7 +121,7 @@ opus_int32 silk_NLSF_del_dec_quant( /* O Returns RD_Q25[ j + nStates ] = silk_SMLABB( silk_MLA( RD_tmp_Q25, silk_SMULBB( diff_Q10, diff_Q10 ), w_Q5[ i ] ), mu_Q20, rate1_Q5 ); } - if( nStates < NLSF_QUANT_DEL_DEC_STATES ) { + if( nStates <= ( NLSF_QUANT_DEL_DEC_STATES >> 1 ) ) { /* double number of states and copy */ for( j = 0; j < nStates; j++ ) { ind[ j + nStates ][ i ] = ind[ j ][ i ] + 1; diff --git a/code/opus-1.0.2/silk/NLSF_encode.c b/code/opus-1.1/silk/NLSF_encode.c similarity index 93% rename from code/opus-1.0.2/silk/NLSF_encode.c rename to code/opus-1.1/silk/NLSF_encode.c index 52a263d97a..03a036fda2 100644 --- a/code/opus-1.0.2/silk/NLSF_encode.c +++ b/code/opus-1.1/silk/NLSF_encode.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -30,6 +30,7 @@ POSSIBILITY OF SUCH DAMAGE. #endif #include "main.h" +#include "stack_alloc.h" /***********************/ /* NLSF vector encoder */ @@ -46,10 +47,10 @@ opus_int32 silk_NLSF_encode( /* O Returns { opus_int i, s, ind1, bestIndex, prob_Q8, bits_q7; opus_int32 W_tmp_Q9; - opus_int32 err_Q26[ NLSF_VQ_MAX_VECTORS ]; - opus_int32 RD_Q25[ NLSF_VQ_MAX_SURVIVORS ]; - opus_int tempIndices1[ NLSF_VQ_MAX_SURVIVORS ]; - opus_int8 tempIndices2[ NLSF_VQ_MAX_SURVIVORS * MAX_LPC_ORDER ]; + VARDECL( opus_int32, err_Q26 ); + VARDECL( opus_int32, RD_Q25 ); + VARDECL( opus_int, tempIndices1 ); + VARDECL( opus_int8, tempIndices2 ); opus_int16 res_Q15[ MAX_LPC_ORDER ]; opus_int16 res_Q10[ MAX_LPC_ORDER ]; opus_int16 NLSF_tmp_Q15[ MAX_LPC_ORDER ]; @@ -58,6 +59,7 @@ opus_int32 silk_NLSF_encode( /* O Returns opus_uint8 pred_Q8[ MAX_LPC_ORDER ]; opus_int16 ec_ix[ MAX_LPC_ORDER ]; const opus_uint8 *pCB_element, *iCDF_ptr; + SAVE_STACK; silk_assert( nSurvivors <= NLSF_VQ_MAX_SURVIVORS ); silk_assert( signalType >= 0 && signalType <= 2 ); @@ -67,11 +69,16 @@ opus_int32 silk_NLSF_encode( /* O Returns silk_NLSF_stabilize( pNLSF_Q15, psNLSF_CB->deltaMin_Q15, psNLSF_CB->order ); /* First stage: VQ */ + ALLOC( err_Q26, psNLSF_CB->nVectors, opus_int32 ); silk_NLSF_VQ( err_Q26, pNLSF_Q15, psNLSF_CB->CB1_NLSF_Q8, psNLSF_CB->nVectors, psNLSF_CB->order ); /* Sort the quantization errors */ + ALLOC( tempIndices1, nSurvivors, opus_int ); silk_insertion_sort_increasing( err_Q26, tempIndices1, psNLSF_CB->nVectors, nSurvivors ); + ALLOC( RD_Q25, nSurvivors, opus_int32 ); + ALLOC( tempIndices2, nSurvivors * MAX_LPC_ORDER, opus_int8 ); + /* Loop over survivors */ for( s = 0; s < nSurvivors; s++ ) { ind1 = tempIndices1[ s ]; @@ -124,5 +131,6 @@ opus_int32 silk_NLSF_encode( /* O Returns /* Decode */ silk_NLSF_decode( pNLSF_Q15, NLSFIndices, psNLSF_CB ); + RESTORE_STACK; return RD_Q25[ 0 ]; } diff --git a/code/opus-1.0.2/silk/NLSF_stabilize.c b/code/opus-1.1/silk/NLSF_stabilize.c similarity index 99% rename from code/opus-1.0.2/silk/NLSF_stabilize.c rename to code/opus-1.1/silk/NLSF_stabilize.c index 7498b54a41..1fa1ea379b 100644 --- a/code/opus-1.0.2/silk/NLSF_stabilize.c +++ b/code/opus-1.1/silk/NLSF_stabilize.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/NLSF_unpack.c b/code/opus-1.1/silk/NLSF_unpack.c similarity index 99% rename from code/opus-1.0.2/silk/NLSF_unpack.c rename to code/opus-1.1/silk/NLSF_unpack.c index 47f6cfe854..17bd23f752 100644 --- a/code/opus-1.0.2/silk/NLSF_unpack.c +++ b/code/opus-1.1/silk/NLSF_unpack.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/NSQ.c b/code/opus-1.1/silk/NSQ.c similarity index 97% rename from code/opus-1.0.2/silk/NSQ.c rename to code/opus-1.1/silk/NSQ.c index b49cdf58af..cf5b3fd547 100644 --- a/code/opus-1.0.2/silk/NSQ.c +++ b/code/opus-1.1/silk/NSQ.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -30,8 +30,9 @@ POSSIBILITY OF SUCH DAMAGE. #endif #include "main.h" +#include "stack_alloc.h" -static inline void silk_nsq_scale_states( +static OPUS_INLINE void silk_nsq_scale_states( const silk_encoder_state *psEncC, /* I Encoder State */ silk_nsq_state *NSQ, /* I/O NSQ state */ const opus_int32 x_Q3[], /* I input in Q3 */ @@ -45,7 +46,7 @@ static inline void silk_nsq_scale_states( const opus_int signal_type /* I Signal type */ ); -static inline void silk_noise_shape_quantizer( +static OPUS_INLINE void silk_noise_shape_quantizer( silk_nsq_state *NSQ, /* I/O NSQ state */ opus_int signalType, /* I Signal type */ const opus_int32 x_sc_Q10[], /* I */ @@ -88,11 +89,12 @@ void silk_NSQ( opus_int k, lag, start_idx, LSF_interpolation_flag; const opus_int16 *A_Q12, *B_Q14, *AR_shp_Q13; opus_int16 *pxq; - opus_int32 sLTP_Q15[ 2 * MAX_FRAME_LENGTH ]; - opus_int16 sLTP[ 2 * MAX_FRAME_LENGTH ]; + VARDECL( opus_int32, sLTP_Q15 ); + VARDECL( opus_int16, sLTP ); opus_int32 HarmShapeFIRPacked_Q14; opus_int offset_Q10; - opus_int32 x_sc_Q10[ MAX_SUB_FRAME_LENGTH ]; + VARDECL( opus_int32, x_sc_Q10 ); + SAVE_STACK; NSQ->rand_seed = psIndices->Seed; @@ -109,6 +111,10 @@ void silk_NSQ( LSF_interpolation_flag = 1; } + ALLOC( sLTP_Q15, + psEncC->ltp_mem_length + psEncC->frame_length, opus_int32 ); + ALLOC( sLTP, psEncC->ltp_mem_length + psEncC->frame_length, opus_int16 ); + ALLOC( x_sc_Q10, psEncC->subfr_length, opus_int32 ); /* Set up pointers to start of sub frame */ NSQ->sLTP_shp_buf_idx = psEncC->ltp_mem_length; NSQ->sLTP_buf_idx = psEncC->ltp_mem_length; @@ -160,12 +166,13 @@ void silk_NSQ( /* DEBUG_STORE_DATA( enc.pcm, &NSQ->xq[ psEncC->ltp_mem_length ], psEncC->frame_length * sizeof( opus_int16 ) ) */ silk_memmove( NSQ->xq, &NSQ->xq[ psEncC->frame_length ], psEncC->ltp_mem_length * sizeof( opus_int16 ) ); silk_memmove( NSQ->sLTP_shp_Q14, &NSQ->sLTP_shp_Q14[ psEncC->frame_length ], psEncC->ltp_mem_length * sizeof( opus_int32 ) ); + RESTORE_STACK; } /***********************************/ /* silk_noise_shape_quantizer */ /***********************************/ -static inline void silk_noise_shape_quantizer( +static OPUS_INLINE void silk_noise_shape_quantizer( silk_nsq_state *NSQ, /* I/O NSQ state */ opus_int signalType, /* I Signal type */ const opus_int32 x_sc_Q10[], /* I */ @@ -363,7 +370,7 @@ static inline void silk_noise_shape_quantizer( silk_memcpy( NSQ->sLPC_Q14, &NSQ->sLPC_Q14[ length ], NSQ_LPC_BUF_LENGTH * sizeof( opus_int32 ) ); } -static inline void silk_nsq_scale_states( +static OPUS_INLINE void silk_nsq_scale_states( const silk_encoder_state *psEncC, /* I Encoder State */ silk_nsq_state *NSQ, /* I/O NSQ state */ const opus_int32 x_Q3[], /* I input in Q3 */ diff --git a/code/opus-1.0.2/silk/NSQ_del_dec.c b/code/opus-1.1/silk/NSQ_del_dec.c similarity index 97% rename from code/opus-1.0.2/silk/NSQ_del_dec.c rename to code/opus-1.1/silk/NSQ_del_dec.c index b877fa96be..522be40663 100644 --- a/code/opus-1.0.2/silk/NSQ_del_dec.c +++ b/code/opus-1.1/silk/NSQ_del_dec.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -30,6 +30,7 @@ POSSIBILITY OF SUCH DAMAGE. #endif #include "main.h" +#include "stack_alloc.h" typedef struct { opus_int32 sLPC_Q14[ MAX_SUB_FRAME_LENGTH + NSQ_LPC_BUF_LENGTH ]; @@ -54,7 +55,9 @@ typedef struct { opus_int32 LPC_exc_Q14; } NSQ_sample_struct; -static inline void silk_nsq_del_dec_scale_states( +typedef NSQ_sample_struct NSQ_sample_pair[ 2 ]; + +static OPUS_INLINE void silk_nsq_del_dec_scale_states( const silk_encoder_state *psEncC, /* I Encoder State */ silk_nsq_state *NSQ, /* I/O NSQ state */ NSQ_del_dec_struct psDelDec[], /* I/O Delayed decision states */ @@ -74,7 +77,7 @@ static inline void silk_nsq_del_dec_scale_states( /******************************************/ /* Noise shape quantizer for one subframe */ /******************************************/ -static inline void silk_noise_shape_quantizer_del_dec( +static OPUS_INLINE void silk_noise_shape_quantizer_del_dec( silk_nsq_state *NSQ, /* I/O NSQ state */ NSQ_del_dec_struct psDelDec[], /* I/O Delayed decision states */ opus_int signalType, /* I Signal type */ @@ -123,17 +126,18 @@ void silk_NSQ_del_dec( { opus_int i, k, lag, start_idx, LSF_interpolation_flag, Winner_ind, subfr; opus_int last_smple_idx, smpl_buf_idx, decisionDelay; - const opus_int16 *A_Q12, *B_Q14, *AR_shp_Q13; + const opus_int16 *A_Q12, *B_Q14, *AR_shp_Q13; opus_int16 *pxq; - opus_int32 sLTP_Q15[ 2 * MAX_FRAME_LENGTH ]; - opus_int16 sLTP[ 2 * MAX_FRAME_LENGTH ]; + VARDECL( opus_int32, sLTP_Q15 ); + VARDECL( opus_int16, sLTP ); opus_int32 HarmShapeFIRPacked_Q14; opus_int offset_Q10; opus_int32 RDmin_Q10, Gain_Q10; - opus_int32 x_sc_Q10[ MAX_SUB_FRAME_LENGTH ]; - opus_int32 delayedGain_Q10[ DECISION_DELAY ]; - NSQ_del_dec_struct psDelDec[ MAX_DEL_DEC_STATES ]; + VARDECL( opus_int32, x_sc_Q10 ); + VARDECL( opus_int32, delayedGain_Q10 ); + VARDECL( NSQ_del_dec_struct, psDelDec ); NSQ_del_dec_struct *psDD; + SAVE_STACK; /* Set unvoiced lag to the previous one, overwrite later for voiced */ lag = NSQ->lagPrev; @@ -141,6 +145,7 @@ void silk_NSQ_del_dec( silk_assert( NSQ->prev_gain_Q16 != 0 ); /* Initialize delayed decision states */ + ALLOC( psDelDec, psEncC->nStatesDelayedDecision, NSQ_del_dec_struct ); silk_memset( psDelDec, 0, psEncC->nStatesDelayedDecision * sizeof( NSQ_del_dec_struct ) ); for( k = 0; k < psEncC->nStatesDelayedDecision; k++ ) { psDD = &psDelDec[ k ]; @@ -175,6 +180,11 @@ void silk_NSQ_del_dec( LSF_interpolation_flag = 1; } + ALLOC( sLTP_Q15, + psEncC->ltp_mem_length + psEncC->frame_length, opus_int32 ); + ALLOC( sLTP, psEncC->ltp_mem_length + psEncC->frame_length, opus_int16 ); + ALLOC( x_sc_Q10, psEncC->subfr_length, opus_int32 ); + ALLOC( delayedGain_Q10, DECISION_DELAY, opus_int32 ); /* Set up pointers to start of sub frame */ pxq = &NSQ->xq[ psEncC->ltp_mem_length ]; NSQ->sLTP_shp_buf_idx = psEncC->ltp_mem_length; @@ -287,12 +297,13 @@ void silk_NSQ_del_dec( /* DEBUG_STORE_DATA( enc.pcm, &NSQ->xq[psEncC->ltp_mem_length], psEncC->frame_length * sizeof( opus_int16 ) ) */ silk_memmove( NSQ->xq, &NSQ->xq[ psEncC->frame_length ], psEncC->ltp_mem_length * sizeof( opus_int16 ) ); silk_memmove( NSQ->sLTP_shp_Q14, &NSQ->sLTP_shp_Q14[ psEncC->frame_length ], psEncC->ltp_mem_length * sizeof( opus_int32 ) ); + RESTORE_STACK; } /******************************************/ /* Noise shape quantizer for one subframe */ /******************************************/ -static inline void silk_noise_shape_quantizer_del_dec( +static OPUS_INLINE void silk_noise_shape_quantizer_del_dec( silk_nsq_state *NSQ, /* I/O NSQ state */ NSQ_del_dec_struct psDelDec[], /* I/O Delayed decision states */ opus_int signalType, /* I Signal type */ @@ -328,11 +339,13 @@ static inline void silk_noise_shape_quantizer_del_dec( opus_int32 q1_Q0, q1_Q10, q2_Q10, exc_Q14, LPC_exc_Q14, xq_Q14, Gain_Q10; opus_int32 tmp1, tmp2, sLF_AR_shp_Q14; opus_int32 *pred_lag_ptr, *shp_lag_ptr, *psLPC_Q14; - NSQ_sample_struct psSampleState[ MAX_DEL_DEC_STATES ][ 2 ]; + VARDECL( NSQ_sample_pair, psSampleState ); NSQ_del_dec_struct *psDD; NSQ_sample_struct *psSS; + SAVE_STACK; silk_assert( nStatesDelayedDecision > 0 ); + ALLOC( psSampleState, nStatesDelayedDecision, NSQ_sample_pair ); shp_lag_ptr = &NSQ->sLTP_shp_Q14[ NSQ->sLTP_shp_buf_idx - lag + HARM_SHAPE_FIR_TAPS / 2 ]; pred_lag_ptr = &sLTP_Q15[ NSQ->sLTP_buf_idx - lag + LTP_ORDER / 2 ]; @@ -614,9 +627,10 @@ static inline void silk_noise_shape_quantizer_del_dec( psDD = &psDelDec[ k ]; silk_memcpy( psDD->sLPC_Q14, &psDD->sLPC_Q14[ length ], NSQ_LPC_BUF_LENGTH * sizeof( opus_int32 ) ); } + RESTORE_STACK; } -static inline void silk_nsq_del_dec_scale_states( +static OPUS_INLINE void silk_nsq_del_dec_scale_states( const silk_encoder_state *psEncC, /* I Encoder State */ silk_nsq_state *NSQ, /* I/O NSQ state */ NSQ_del_dec_struct psDelDec[], /* I/O Delayed decision states */ diff --git a/code/opus-1.0.2/silk/PLC.c b/code/opus-1.1/silk/PLC.c similarity index 99% rename from code/opus-1.0.2/silk/PLC.c rename to code/opus-1.1/silk/PLC.c index 8d5472958d..01f40014c4 100644 --- a/code/opus-1.0.2/silk/PLC.c +++ b/code/opus-1.1/silk/PLC.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -38,12 +38,12 @@ static const opus_int16 HARM_ATT_Q15[NB_ATT] = { 32440, 31130 }; /* static const opus_int16 PLC_RAND_ATTENUATE_V_Q15[NB_ATT] = { 31130, 26214 }; /* 0.95, 0.8 */ static const opus_int16 PLC_RAND_ATTENUATE_UV_Q15[NB_ATT] = { 32440, 29491 }; /* 0.99, 0.9 */ -static inline void silk_PLC_update( +static OPUS_INLINE void silk_PLC_update( silk_decoder_state *psDec, /* I/O Decoder state */ silk_decoder_control *psDecCtrl /* I/O Decoder control */ ); -static inline void silk_PLC_conceal( +static OPUS_INLINE void silk_PLC_conceal( silk_decoder_state *psDec, /* I/O Decoder state */ silk_decoder_control *psDecCtrl, /* I/O Decoder control */ opus_int16 frame[] /* O LPC residual signal */ @@ -92,7 +92,7 @@ void silk_PLC( /**************************************************/ /* Update state of PLC */ /**************************************************/ -static inline void silk_PLC_update( +static OPUS_INLINE void silk_PLC_update( silk_decoder_state *psDec, /* I/O Decoder state */ silk_decoder_control *psDecCtrl /* I/O Decoder control */ ) @@ -165,7 +165,7 @@ static inline void silk_PLC_update( psPLC->nb_subfr = psDec->nb_subfr; } -static inline void silk_PLC_conceal( +static OPUS_INLINE void silk_PLC_conceal( silk_decoder_state *psDec, /* I/O Decoder state */ silk_decoder_control *psDecCtrl, /* I/O Decoder control */ opus_int16 frame[] /* O LPC residual signal */ diff --git a/code/opus-1.0.2/silk/PLC.h b/code/opus-1.1/silk/PLC.h similarity index 99% rename from code/opus-1.0.2/silk/PLC.h rename to code/opus-1.1/silk/PLC.h index 1d2d9061d9..f1e2eccc69 100644 --- a/code/opus-1.0.2/silk/PLC.h +++ b/code/opus-1.1/silk/PLC.h @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/SigProc_FIX.h b/code/opus-1.1/silk/SigProc_FIX.h similarity index 96% rename from code/opus-1.0.2/silk/SigProc_FIX.h rename to code/opus-1.1/silk/SigProc_FIX.h index daa5fd043e..1b58057910 100644 --- a/code/opus-1.0.2/silk/SigProc_FIX.h +++ b/code/opus-1.1/silk/SigProc_FIX.h @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -168,12 +168,6 @@ opus_int32 silk_log2lin( const opus_int32 inLog_Q7 /* I input on log scale */ ); -/* Function that returns the maximum absolut value of the input vector */ -opus_int16 silk_int16_array_maxabs( /* O Maximum absolute value, max: 2^15-1 */ - const opus_int16 *vec, /* I Input vector [len] */ - const opus_int32 len /* I Length of input vector */ -); - /* Compute number of bits to right shift the sum of squares of a vector */ /* of int16s to make it fit in an int32 */ void silk_sum_sqr_shift( @@ -233,7 +227,8 @@ void silk_autocorr( opus_int *scale, /* O Scaling of the correlation vector */ const opus_int16 *inputData, /* I Input data to correlate */ const opus_int inputDataSize, /* I Length of input */ - const opus_int correlationCount /* I Number of correlation taps to compute */ + const opus_int correlationCount, /* I Number of correlation taps to compute */ + int arch /* I Run-time architecture */ ); void silk_decode_pitch( @@ -252,10 +247,11 @@ opus_int silk_pitch_analysis_core( /* O Voicing estimate: 0 opus_int *LTPCorr_Q15, /* I/O Normalized correlation; input: value from previous frame */ opus_int prevLag, /* I Last lag of previous frame; set to zero is unvoiced */ const opus_int32 search_thres1_Q16, /* I First stage threshold for lag candidates 0 - 1 */ - const opus_int search_thres2_Q15, /* I Final threshold for lag candidates 0 - 1 */ + const opus_int search_thres2_Q13, /* I Final threshold for lag candidates 0 - 1 */ const opus_int Fs_kHz, /* I Sample frequency (kHz) */ const opus_int complexity, /* I Complexity setting, 0-2, where 2 is highest */ - const opus_int nb_subfr /* I number of 5 ms subframes */ + const opus_int nb_subfr, /* I number of 5 ms subframes */ + int arch /* I Run-time architecture */ ); /* Compute Normalized Line Spectral Frequencies (NLSFs) from whitening filter coefficients */ @@ -315,7 +311,8 @@ void silk_burg_modified( const opus_int32 minInvGain_Q30, /* I Inverse of max prediction gain */ const opus_int subfr_length, /* I Input signal subframe length (incl. D preceding samples) */ const opus_int nb_subfr, /* I Number of subframes stacked in x */ - const opus_int D /* I Order */ + const opus_int D, /* I Order */ + int arch /* I Run-time architecture */ ); /* Copy and multiply a vector by a constant */ @@ -364,8 +361,8 @@ opus_int64 silk_inner_prod16_aligned_64( /* Rotate a32 right by 'rot' bits. Negative rot values result in rotating left. Output is 32bit int. Note: contemporary compilers recognize the C expression below and - compile it into a 'ror' instruction if available. No need for inline ASM! */ -static inline opus_int32 silk_ROR32( opus_int32 a32, opus_int rot ) + compile it into a 'ror' instruction if available. No need for OPUS_INLINE ASM! */ +static OPUS_INLINE opus_int32 silk_ROR32( opus_int32 a32, opus_int rot ) { opus_uint32 x = (opus_uint32) a32; opus_uint32 r = (opus_uint32) rot; @@ -514,37 +511,37 @@ static inline opus_int32 silk_ROR32( opus_int32 a32, opus_int rot ) #define SILK_FIX_CONST( C, Q ) ((opus_int32)((C) * ((opus_int64)1 << (Q)) + 0.5)) /* silk_min() versions with typecast in the function call */ -static inline opus_int silk_min_int(opus_int a, opus_int b) +static OPUS_INLINE opus_int silk_min_int(opus_int a, opus_int b) { return (((a) < (b)) ? (a) : (b)); } -static inline opus_int16 silk_min_16(opus_int16 a, opus_int16 b) +static OPUS_INLINE opus_int16 silk_min_16(opus_int16 a, opus_int16 b) { return (((a) < (b)) ? (a) : (b)); } -static inline opus_int32 silk_min_32(opus_int32 a, opus_int32 b) +static OPUS_INLINE opus_int32 silk_min_32(opus_int32 a, opus_int32 b) { return (((a) < (b)) ? (a) : (b)); } -static inline opus_int64 silk_min_64(opus_int64 a, opus_int64 b) +static OPUS_INLINE opus_int64 silk_min_64(opus_int64 a, opus_int64 b) { return (((a) < (b)) ? (a) : (b)); } /* silk_min() versions with typecast in the function call */ -static inline opus_int silk_max_int(opus_int a, opus_int b) +static OPUS_INLINE opus_int silk_max_int(opus_int a, opus_int b) { return (((a) > (b)) ? (a) : (b)); } -static inline opus_int16 silk_max_16(opus_int16 a, opus_int16 b) +static OPUS_INLINE opus_int16 silk_max_16(opus_int16 a, opus_int16 b) { return (((a) > (b)) ? (a) : (b)); } -static inline opus_int32 silk_max_32(opus_int32 a, opus_int32 b) +static OPUS_INLINE opus_int32 silk_max_32(opus_int32 a, opus_int32 b) { return (((a) > (b)) ? (a) : (b)); } -static inline opus_int64 silk_max_64(opus_int64 a, opus_int64 b) +static OPUS_INLINE opus_int64 silk_max_64(opus_int64 a, opus_int64 b) { return (((a) > (b)) ? (a) : (b)); } @@ -582,6 +579,14 @@ static inline opus_int64 silk_max_64(opus_int64 a, opus_int64 b) #include "MacroCount.h" #include "MacroDebug.h" +#ifdef OPUS_ARM_INLINE_ASM +#include "arm/SigProc_FIX_armv4.h" +#endif + +#ifdef OPUS_ARM_INLINE_EDSP +#include "arm/SigProc_FIX_armv5e.h" +#endif + #ifdef __cplusplus } #endif diff --git a/code/opus-1.0.2/silk/VAD.c b/code/opus-1.1/silk/VAD.c similarity index 86% rename from code/opus-1.0.2/silk/VAD.c rename to code/opus-1.1/silk/VAD.c index bac89b4447..a809098143 100644 --- a/code/opus-1.0.2/silk/VAD.c +++ b/code/opus-1.1/silk/VAD.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -30,9 +30,10 @@ POSSIBILITY OF SUCH DAMAGE. #endif #include "main.h" +#include "stack_alloc.h" /* Silk VAD noise level estimation */ -static inline void silk_VAD_GetNoiseLevels( +static OPUS_INLINE void silk_VAD_GetNoiseLevels( const opus_int32 pX[ VAD_N_BANDS ], /* I subband energies */ silk_VAD_state *psSilk_VAD /* I/O Pointer to Silk VAD state */ ); @@ -82,15 +83,19 @@ opus_int silk_VAD_GetSA_Q8( /* O Return v ) { opus_int SA_Q15, pSNR_dB_Q7, input_tilt; - opus_int decimated_framelength, dec_subframe_length, dec_subframe_offset, SNR_Q7, i, b, s; + opus_int decimated_framelength1, decimated_framelength2; + opus_int decimated_framelength; + opus_int dec_subframe_length, dec_subframe_offset, SNR_Q7, i, b, s; opus_int32 sumSquared, smooth_coef_Q16; opus_int16 HPstateTmp; - opus_int16 X[ VAD_N_BANDS ][ MAX_FRAME_LENGTH / 2 ]; + VARDECL( opus_int16, X ); opus_int32 Xnrg[ VAD_N_BANDS ]; opus_int32 NrgToNoiseRatio_Q8[ VAD_N_BANDS ]; opus_int32 speech_nrg, x_tmp; + opus_int X_offset[ VAD_N_BANDS ]; opus_int ret = 0; silk_VAD_state *psSilk_VAD = &psEncC->sVAD; + SAVE_STACK; /* Safety checks */ silk_assert( VAD_N_BANDS == 4 ); @@ -101,26 +106,46 @@ opus_int silk_VAD_GetSA_Q8( /* O Return v /***********************/ /* Filter and Decimate */ /***********************/ + decimated_framelength1 = silk_RSHIFT( psEncC->frame_length, 1 ); + decimated_framelength2 = silk_RSHIFT( psEncC->frame_length, 2 ); + decimated_framelength = silk_RSHIFT( psEncC->frame_length, 3 ); + /* Decimate into 4 bands: + 0 L 3L L 3L 5L + - -- - -- -- + 8 8 2 4 4 + + [0-1 kHz| temp. |1-2 kHz| 2-4 kHz | 4-8 kHz | + + They're arranged to allow the minimal ( frame_length / 4 ) extra + scratch space during the downsampling process */ + X_offset[ 0 ] = 0; + X_offset[ 1 ] = decimated_framelength + decimated_framelength2; + X_offset[ 2 ] = X_offset[ 1 ] + decimated_framelength; + X_offset[ 3 ] = X_offset[ 2 ] + decimated_framelength2; + ALLOC( X, X_offset[ 3 ] + decimated_framelength1, opus_int16 ); + /* 0-8 kHz to 0-4 kHz and 4-8 kHz */ - silk_ana_filt_bank_1( pIn, &psSilk_VAD->AnaState[ 0 ], &X[ 0 ][ 0 ], &X[ 3 ][ 0 ], psEncC->frame_length ); + silk_ana_filt_bank_1( pIn, &psSilk_VAD->AnaState[ 0 ], + X, &X[ X_offset[ 3 ] ], psEncC->frame_length ); /* 0-4 kHz to 0-2 kHz and 2-4 kHz */ - silk_ana_filt_bank_1( &X[ 0 ][ 0 ], &psSilk_VAD->AnaState1[ 0 ], &X[ 0 ][ 0 ], &X[ 2 ][ 0 ], silk_RSHIFT( psEncC->frame_length, 1 ) ); + silk_ana_filt_bank_1( X, &psSilk_VAD->AnaState1[ 0 ], + X, &X[ X_offset[ 2 ] ], decimated_framelength1 ); /* 0-2 kHz to 0-1 kHz and 1-2 kHz */ - silk_ana_filt_bank_1( &X[ 0 ][ 0 ], &psSilk_VAD->AnaState2[ 0 ], &X[ 0 ][ 0 ], &X[ 1 ][ 0 ], silk_RSHIFT( psEncC->frame_length, 2 ) ); + silk_ana_filt_bank_1( X, &psSilk_VAD->AnaState2[ 0 ], + X, &X[ X_offset[ 1 ] ], decimated_framelength2 ); /*********************************************/ /* HP filter on lowest band (differentiator) */ /*********************************************/ - decimated_framelength = silk_RSHIFT( psEncC->frame_length, 3 ); - X[ 0 ][ decimated_framelength - 1 ] = silk_RSHIFT( X[ 0 ][ decimated_framelength - 1 ], 1 ); - HPstateTmp = X[ 0 ][ decimated_framelength - 1 ]; + X[ decimated_framelength - 1 ] = silk_RSHIFT( X[ decimated_framelength - 1 ], 1 ); + HPstateTmp = X[ decimated_framelength - 1 ]; for( i = decimated_framelength - 1; i > 0; i-- ) { - X[ 0 ][ i - 1 ] = silk_RSHIFT( X[ 0 ][ i - 1 ], 1 ); - X[ 0 ][ i ] -= X[ 0 ][ i - 1 ]; + X[ i - 1 ] = silk_RSHIFT( X[ i - 1 ], 1 ); + X[ i ] -= X[ i - 1 ]; } - X[ 0 ][ 0 ] -= psSilk_VAD->HPstate; + X[ 0 ] -= psSilk_VAD->HPstate; psSilk_VAD->HPstate = HPstateTmp; /*************************************/ @@ -142,7 +167,8 @@ opus_int silk_VAD_GetSA_Q8( /* O Return v for( i = 0; i < dec_subframe_length; i++ ) { /* The energy will be less than dec_subframe_length * ( silk_int16_MIN / 8 ) ^ 2. */ /* Therefore we can accumulate with no risk of overflow (unless dec_subframe_length > 128) */ - x_tmp = silk_RSHIFT( X[ b ][ i + dec_subframe_offset ], 3 ); + x_tmp = silk_RSHIFT( + X[ X_offset[ b ] + i + dec_subframe_offset ], 3 ); sumSquared = silk_SMLABB( sumSquared, x_tmp, x_tmp ); /* Safety check */ @@ -263,13 +289,14 @@ opus_int silk_VAD_GetSA_Q8( /* O Return v psEncC->input_quality_bands_Q15[ b ] = silk_sigm_Q15( silk_RSHIFT( SNR_Q7 - 16 * 128, 4 ) ); } + RESTORE_STACK; return( ret ); } /**************************/ /* Noise level estimation */ /**************************/ -static inline void silk_VAD_GetNoiseLevels( +static OPUS_INLINE void silk_VAD_GetNoiseLevels( const opus_int32 pX[ VAD_N_BANDS ], /* I subband energies */ silk_VAD_state *psSilk_VAD /* I/O Pointer to Silk VAD state */ ) diff --git a/code/opus-1.0.2/silk/VQ_WMat_EC.c b/code/opus-1.1/silk/VQ_WMat_EC.c similarity index 90% rename from code/opus-1.0.2/silk/VQ_WMat_EC.c rename to code/opus-1.1/silk/VQ_WMat_EC.c index a308cfbf1c..13d5d34edd 100644 --- a/code/opus-1.0.2/silk/VQ_WMat_EC.c +++ b/code/opus-1.1/silk/VQ_WMat_EC.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -35,15 +35,18 @@ POSSIBILITY OF SUCH DAMAGE. void silk_VQ_WMat_EC( opus_int8 *ind, /* O index of best codebook vector */ opus_int32 *rate_dist_Q14, /* O best weighted quant error + mu * rate */ + opus_int *gain_Q7, /* O sum of absolute LTP coefficients */ const opus_int16 *in_Q14, /* I input vector to be quantized */ const opus_int32 *W_Q18, /* I weighting matrix */ const opus_int8 *cb_Q7, /* I codebook */ + const opus_uint8 *cb_gain_Q7, /* I codebook effective gain */ const opus_uint8 *cl_Q5, /* I code length for each codebook vector */ const opus_int mu_Q9, /* I tradeoff betw. weighted error and rate */ + const opus_int32 max_gain_Q7, /* I maximum sum of absolute LTP coefficients */ opus_int L /* I number of vectors in codebook */ ) { - opus_int k; + opus_int k, gain_tmp_Q7; const opus_int8 *cb_row_Q7; opus_int16 diff_Q14[ 5 ]; opus_int32 sum1_Q14, sum2_Q16; @@ -52,6 +55,8 @@ void silk_VQ_WMat_EC( *rate_dist_Q14 = silk_int32_MAX; cb_row_Q7 = cb_Q7; for( k = 0; k < L; k++ ) { + gain_tmp_Q7 = cb_gain_Q7[k]; + diff_Q14[ 0 ] = in_Q14[ 0 ] - silk_LSHIFT( cb_row_Q7[ 0 ], 7 ); diff_Q14[ 1 ] = in_Q14[ 1 ] - silk_LSHIFT( cb_row_Q7[ 1 ], 7 ); diff_Q14[ 2 ] = in_Q14[ 2 ] - silk_LSHIFT( cb_row_Q7[ 2 ], 7 ); @@ -61,6 +66,9 @@ void silk_VQ_WMat_EC( /* Weighted rate */ sum1_Q14 = silk_SMULBB( mu_Q9, cl_Q5[ k ] ); + /* Penalty for too large gain */ + sum1_Q14 = silk_ADD_LSHIFT32( sum1_Q14, silk_max( silk_SUB32( gain_tmp_Q7, max_gain_Q7 ), 0 ), 10 ); + silk_assert( sum1_Q14 >= 0 ); /* first row of W_Q18 */ @@ -103,6 +111,7 @@ void silk_VQ_WMat_EC( if( sum1_Q14 < *rate_dist_Q14 ) { *rate_dist_Q14 = sum1_Q14; *ind = (opus_int8)k; + *gain_Q7 = gain_tmp_Q7; } /* Go to next cbk vector */ diff --git a/code/opus-1.0.2/silk/ana_filt_bank_1.c b/code/opus-1.1/silk/ana_filt_bank_1.c similarity index 99% rename from code/opus-1.0.2/silk/ana_filt_bank_1.c rename to code/opus-1.1/silk/ana_filt_bank_1.c index 4e04bef35c..24cfb03fdb 100644 --- a/code/opus-1.0.2/silk/ana_filt_bank_1.c +++ b/code/opus-1.1/silk/ana_filt_bank_1.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.1/silk/arm/SigProc_FIX_armv4.h b/code/opus-1.1/silk/arm/SigProc_FIX_armv4.h new file mode 100644 index 0000000000..ff62b1e5d6 --- /dev/null +++ b/code/opus-1.1/silk/arm/SigProc_FIX_armv4.h @@ -0,0 +1,47 @@ +/*********************************************************************** +Copyright (C) 2013 Xiph.Org Foundation and contributors +Copyright (c) 2013 Parrot +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifndef SILK_SIGPROC_FIX_ARMv4_H +#define SILK_SIGPROC_FIX_ARMv4_H + +#undef silk_MLA +static OPUS_INLINE opus_int32 silk_MLA_armv4(opus_int32 a, opus_int32 b, + opus_int32 c) +{ + opus_int32 res; + __asm__( + "#silk_MLA\n\t" + "mla %0, %1, %2, %3\n\t" + : "=&r"(res) + : "r"(b), "r"(c), "r"(a) + ); + return res; +} +#define silk_MLA(a, b, c) (silk_MLA_armv4(a, b, c)) + +#endif diff --git a/code/opus-1.1/silk/arm/SigProc_FIX_armv5e.h b/code/opus-1.1/silk/arm/SigProc_FIX_armv5e.h new file mode 100644 index 0000000000..617a09cab1 --- /dev/null +++ b/code/opus-1.1/silk/arm/SigProc_FIX_armv5e.h @@ -0,0 +1,61 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Copyright (c) 2013 Parrot +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifndef SILK_SIGPROC_FIX_ARMv5E_H +#define SILK_SIGPROC_FIX_ARMv5E_H + +#undef silk_SMULTT +static OPUS_INLINE opus_int32 silk_SMULTT_armv5e(opus_int32 a, opus_int32 b) +{ + opus_int32 res; + __asm__( + "#silk_SMULTT\n\t" + "smultt %0, %1, %2\n\t" + : "=r"(res) + : "%r"(a), "r"(b) + ); + return res; +} +#define silk_SMULTT(a, b) (silk_SMULTT_armv5e(a, b)) + +#undef silk_SMLATT +static OPUS_INLINE opus_int32 silk_SMLATT_armv5e(opus_int32 a, opus_int32 b, + opus_int32 c) +{ + opus_int32 res; + __asm__( + "#silk_SMLATT\n\t" + "smlatt %0, %1, %2, %3\n\t" + : "=r"(res) + : "%r"(b), "r"(c), "r"(a) + ); + return res; +} +#define silk_SMLATT(a, b, c) (silk_SMLATT_armv5e(a, b, c)) + +#endif diff --git a/code/opus-1.1/silk/arm/macros_armv4.h b/code/opus-1.1/silk/arm/macros_armv4.h new file mode 100644 index 0000000000..3f30e97288 --- /dev/null +++ b/code/opus-1.1/silk/arm/macros_armv4.h @@ -0,0 +1,103 @@ +/*********************************************************************** +Copyright (C) 2013 Xiph.Org Foundation and contributors. +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifndef SILK_MACROS_ARMv4_H +#define SILK_MACROS_ARMv4_H + +/* (a32 * (opus_int32)((opus_int16)(b32))) >> 16 output have to be 32bit int */ +#undef silk_SMULWB +static OPUS_INLINE opus_int32 silk_SMULWB_armv4(opus_int32 a, opus_int16 b) +{ + unsigned rd_lo; + int rd_hi; + __asm__( + "#silk_SMULWB\n\t" + "smull %0, %1, %2, %3\n\t" + : "=&r"(rd_lo), "=&r"(rd_hi) + : "%r"(a), "r"(b<<16) + ); + return rd_hi; +} +#define silk_SMULWB(a, b) (silk_SMULWB_armv4(a, b)) + +/* a32 + (b32 * (opus_int32)((opus_int16)(c32))) >> 16 output have to be 32bit int */ +#undef silk_SMLAWB +#define silk_SMLAWB(a, b, c) ((a) + silk_SMULWB(b, c)) + +/* (a32 * (b32 >> 16)) >> 16 */ +#undef silk_SMULWT +static OPUS_INLINE opus_int32 silk_SMULWT_armv4(opus_int32 a, opus_int32 b) +{ + unsigned rd_lo; + int rd_hi; + __asm__( + "#silk_SMULWT\n\t" + "smull %0, %1, %2, %3\n\t" + : "=&r"(rd_lo), "=&r"(rd_hi) + : "%r"(a), "r"(b&~0xFFFF) + ); + return rd_hi; +} +#define silk_SMULWT(a, b) (silk_SMULWT_armv4(a, b)) + +/* a32 + (b32 * (c32 >> 16)) >> 16 */ +#undef silk_SMLAWT +#define silk_SMLAWT(a, b, c) ((a) + silk_SMULWT(b, c)) + +/* (a32 * b32) >> 16 */ +#undef silk_SMULWW +static OPUS_INLINE opus_int32 silk_SMULWW_armv4(opus_int32 a, opus_int32 b) +{ + unsigned rd_lo; + int rd_hi; + __asm__( + "#silk_SMULWW\n\t" + "smull %0, %1, %2, %3\n\t" + : "=&r"(rd_lo), "=&r"(rd_hi) + : "%r"(a), "r"(b) + ); + return (rd_hi<<16)+(rd_lo>>16); +} +#define silk_SMULWW(a, b) (silk_SMULWW_armv4(a, b)) + +#undef silk_SMLAWW +static OPUS_INLINE opus_int32 silk_SMLAWW_armv4(opus_int32 a, opus_int32 b, + opus_int32 c) +{ + unsigned rd_lo; + int rd_hi; + __asm__( + "#silk_SMLAWW\n\t" + "smull %0, %1, %2, %3\n\t" + : "=&r"(rd_lo), "=&r"(rd_hi) + : "%r"(b), "r"(c) + ); + return a+(rd_hi<<16)+(rd_lo>>16); +} +#define silk_SMLAWW(a, b, c) (silk_SMLAWW_armv4(a, b, c)) + +#endif /* SILK_MACROS_ARMv4_H */ diff --git a/code/opus-1.1/silk/arm/macros_armv5e.h b/code/opus-1.1/silk/arm/macros_armv5e.h new file mode 100644 index 0000000000..aad4117e46 --- /dev/null +++ b/code/opus-1.1/silk/arm/macros_armv5e.h @@ -0,0 +1,213 @@ +/*********************************************************************** +Copyright (c) 2006-2011, Skype Limited. All rights reserved. +Copyright (c) 2013 Parrot +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +- Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +***********************************************************************/ + +#ifndef SILK_MACROS_ARMv5E_H +#define SILK_MACROS_ARMv5E_H + +/* (a32 * (opus_int32)((opus_int16)(b32))) >> 16 output have to be 32bit int */ +#undef silk_SMULWB +static OPUS_INLINE opus_int32 silk_SMULWB_armv5e(opus_int32 a, opus_int16 b) +{ + int res; + __asm__( + "#silk_SMULWB\n\t" + "smulwb %0, %1, %2\n\t" + : "=r"(res) + : "r"(a), "r"(b) + ); + return res; +} +#define silk_SMULWB(a, b) (silk_SMULWB_armv5e(a, b)) + +/* a32 + (b32 * (opus_int32)((opus_int16)(c32))) >> 16 output have to be 32bit int */ +#undef silk_SMLAWB +static OPUS_INLINE opus_int32 silk_SMLAWB_armv5e(opus_int32 a, opus_int32 b, + opus_int16 c) +{ + int res; + __asm__( + "#silk_SMLAWB\n\t" + "smlawb %0, %1, %2, %3\n\t" + : "=r"(res) + : "r"(b), "r"(c), "r"(a) + ); + return res; +} +#define silk_SMLAWB(a, b, c) (silk_SMLAWB_armv5e(a, b, c)) + +/* (a32 * (b32 >> 16)) >> 16 */ +#undef silk_SMULWT +static OPUS_INLINE opus_int32 silk_SMULWT_armv5e(opus_int32 a, opus_int32 b) +{ + int res; + __asm__( + "#silk_SMULWT\n\t" + "smulwt %0, %1, %2\n\t" + : "=r"(res) + : "r"(a), "r"(b) + ); + return res; +} +#define silk_SMULWT(a, b) (silk_SMULWT_armv5e(a, b)) + +/* a32 + (b32 * (c32 >> 16)) >> 16 */ +#undef silk_SMLAWT +static OPUS_INLINE opus_int32 silk_SMLAWT_armv5e(opus_int32 a, opus_int32 b, + opus_int32 c) +{ + int res; + __asm__( + "#silk_SMLAWT\n\t" + "smlawt %0, %1, %2, %3\n\t" + : "=r"(res) + : "r"(b), "r"(c), "r"(a) + ); + return res; +} +#define silk_SMLAWT(a, b, c) (silk_SMLAWT_armv5e(a, b, c)) + +/* (opus_int32)((opus_int16)(a3))) * (opus_int32)((opus_int16)(b32)) output have to be 32bit int */ +#undef silk_SMULBB +static OPUS_INLINE opus_int32 silk_SMULBB_armv5e(opus_int32 a, opus_int32 b) +{ + int res; + __asm__( + "#silk_SMULBB\n\t" + "smulbb %0, %1, %2\n\t" + : "=r"(res) + : "%r"(a), "r"(b) + ); + return res; +} +#define silk_SMULBB(a, b) (silk_SMULBB_armv5e(a, b)) + +/* a32 + (opus_int32)((opus_int16)(b32)) * (opus_int32)((opus_int16)(c32)) output have to be 32bit int */ +#undef silk_SMLABB +static OPUS_INLINE opus_int32 silk_SMLABB_armv5e(opus_int32 a, opus_int32 b, + opus_int32 c) +{ + int res; + __asm__( + "#silk_SMLABB\n\t" + "smlabb %0, %1, %2, %3\n\t" + : "=r"(res) + : "%r"(b), "r"(c), "r"(a) + ); + return res; +} +#define silk_SMLABB(a, b, c) (silk_SMLABB_armv5e(a, b, c)) + +/* (opus_int32)((opus_int16)(a32)) * (b32 >> 16) */ +#undef silk_SMULBT +static OPUS_INLINE opus_int32 silk_SMULBT_armv5e(opus_int32 a, opus_int32 b) +{ + int res; + __asm__( + "#silk_SMULBT\n\t" + "smulbt %0, %1, %2\n\t" + : "=r"(res) + : "r"(a), "r"(b) + ); + return res; +} +#define silk_SMULBT(a, b) (silk_SMULBT_armv5e(a, b)) + +/* a32 + (opus_int32)((opus_int16)(b32)) * (c32 >> 16) */ +#undef silk_SMLABT +static OPUS_INLINE opus_int32 silk_SMLABT_armv5e(opus_int32 a, opus_int32 b, + opus_int32 c) +{ + int res; + __asm__( + "#silk_SMLABT\n\t" + "smlabt %0, %1, %2, %3\n\t" + : "=r"(res) + : "r"(b), "r"(c), "r"(a) + ); + return res; +} +#define silk_SMLABT(a, b, c) (silk_SMLABT_armv5e(a, b, c)) + +/* add/subtract with output saturated */ +#undef silk_ADD_SAT32 +static OPUS_INLINE opus_int32 silk_ADD_SAT32_armv5e(opus_int32 a, opus_int32 b) +{ + int res; + __asm__( + "#silk_ADD_SAT32\n\t" + "qadd %0, %1, %2\n\t" + : "=r"(res) + : "%r"(a), "r"(b) + ); + return res; +} +#define silk_ADD_SAT32(a, b) (silk_ADD_SAT32_armv5e(a, b)) + +#undef silk_SUB_SAT32 +static OPUS_INLINE opus_int32 silk_SUB_SAT32_armv5e(opus_int32 a, opus_int32 b) +{ + int res; + __asm__( + "#silk_SUB_SAT32\n\t" + "qsub %0, %1, %2\n\t" + : "=r"(res) + : "r"(a), "r"(b) + ); + return res; +} +#define silk_SUB_SAT32(a, b) (silk_SUB_SAT32_armv5e(a, b)) + +#undef silk_CLZ16 +static OPUS_INLINE opus_int32 silk_CLZ16_armv5(opus_int16 in16) +{ + int res; + __asm__( + "#silk_CLZ16\n\t" + "clz %0, %1;\n" + : "=r"(res) + : "r"(in16<<16|0x8000) + ); + return res; +} +#define silk_CLZ16(in16) (silk_CLZ16_armv5(in16)) + +#undef silk_CLZ32 +static OPUS_INLINE opus_int32 silk_CLZ32_armv5(opus_int32 in32) +{ + int res; + __asm__( + "#silk_CLZ32\n\t" + "clz %0, %1\n\t" + : "=r"(res) + : "r"(in32) + ); + return res; +} +#define silk_CLZ32(in32) (silk_CLZ32_armv5(in32)) + +#endif /* SILK_MACROS_ARMv5E_H */ diff --git a/code/opus-1.0.2/silk/biquad_alt.c b/code/opus-1.1/silk/biquad_alt.c similarity index 99% rename from code/opus-1.0.2/silk/biquad_alt.c rename to code/opus-1.1/silk/biquad_alt.c index a639e21a57..d55f5ee92e 100644 --- a/code/opus-1.0.2/silk/biquad_alt.c +++ b/code/opus-1.1/silk/biquad_alt.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/bwexpander.c b/code/opus-1.1/silk/bwexpander.c similarity index 99% rename from code/opus-1.0.2/silk/bwexpander.c rename to code/opus-1.1/silk/bwexpander.c index 77ea11631a..2eb4456695 100644 --- a/code/opus-1.0.2/silk/bwexpander.c +++ b/code/opus-1.1/silk/bwexpander.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/bwexpander_32.c b/code/opus-1.1/silk/bwexpander_32.c similarity index 99% rename from code/opus-1.0.2/silk/bwexpander_32.c rename to code/opus-1.1/silk/bwexpander_32.c index 5ad92dd489..d0010f73df 100644 --- a/code/opus-1.0.2/silk/bwexpander_32.c +++ b/code/opus-1.1/silk/bwexpander_32.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/check_control_input.c b/code/opus-1.1/silk/check_control_input.c similarity index 99% rename from code/opus-1.0.2/silk/check_control_input.c rename to code/opus-1.1/silk/check_control_input.c index 972a480d14..b5de9ce48d 100644 --- a/code/opus-1.0.2/silk/check_control_input.c +++ b/code/opus-1.1/silk/check_control_input.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/code_signs.c b/code/opus-1.1/silk/code_signs.c similarity index 99% rename from code/opus-1.0.2/silk/code_signs.c rename to code/opus-1.1/silk/code_signs.c index 9893cdd8af..0419ea2626 100644 --- a/code/opus-1.0.2/silk/code_signs.c +++ b/code/opus-1.1/silk/code_signs.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/control.h b/code/opus-1.1/silk/control.h similarity index 97% rename from code/opus-1.0.2/silk/control.h rename to code/opus-1.1/silk/control.h index c52ec3fe38..747e5426a0 100644 --- a/code/opus-1.0.2/silk/control.h +++ b/code/opus-1.1/silk/control.h @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -92,6 +92,9 @@ typedef struct { /* I: Opus encoder is allowing us to switch bandwidth */ opus_int opusCanSwitch; + /* I: Make frames as independent as possible (but still use LPC) */ + opus_int reducedDependency; + /* O: Internal sampling rate used, in Hertz; 8000/12000/16000 */ opus_int32 internalSampleRate; diff --git a/code/opus-1.0.2/silk/control_SNR.c b/code/opus-1.1/silk/control_SNR.c similarity index 99% rename from code/opus-1.0.2/silk/control_SNR.c rename to code/opus-1.1/silk/control_SNR.c index 08e4e1a1da..f04e69fce2 100644 --- a/code/opus-1.0.2/silk/control_SNR.c +++ b/code/opus-1.1/silk/control_SNR.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/control_audio_bandwidth.c b/code/opus-1.1/silk/control_audio_bandwidth.c similarity index 97% rename from code/opus-1.0.2/silk/control_audio_bandwidth.c rename to code/opus-1.1/silk/control_audio_bandwidth.c index b645dd57f4..4f9bc5cbda 100644 --- a/code/opus-1.0.2/silk/control_audio_bandwidth.c +++ b/code/opus-1.1/silk/control_audio_bandwidth.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -115,6 +115,9 @@ opus_int silk_control_audio_bandwidth( psEncC->sLP.mode = 1; } } + } else { + if (psEncC->sLP.mode<0) + psEncC->sLP.mode = 1; } } } diff --git a/code/opus-1.0.2/silk/control_codec.c b/code/opus-1.1/silk/control_codec.c similarity index 92% rename from code/opus-1.0.2/silk/control_codec.c rename to code/opus-1.1/silk/control_codec.c index ecc338cec6..1f674bddb6 100644 --- a/code/opus-1.0.2/silk/control_codec.c +++ b/code/opus-1.1/silk/control_codec.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -35,6 +35,7 @@ POSSIBILITY OF SUCH DAMAGE. #include "main_FLP.h" #define silk_encoder_state_Fxx silk_encoder_state_FLP #endif +#include "stack_alloc.h" #include "tuning_parameters.h" #include "pitch_est_defines.h" @@ -54,7 +55,7 @@ static opus_int silk_setup_complexity( opus_int Complexity /* I */ ); -static inline opus_int silk_setup_LBRR( +static OPUS_INLINE opus_int silk_setup_LBRR( silk_encoder_state *psEncC, /* I/O */ const opus_int32 TargetRate_bps /* I */ ); @@ -137,7 +138,7 @@ static opus_int silk_setup_resamplers( ) { opus_int ret = SILK_NO_ERROR; - opus_int32 nSamples_temp; + SAVE_STACK; if( psEnc->sCmn.fs_kHz != fs_kHz || psEnc->sCmn.prev_API_fs_Hz != psEnc->sCmn.API_fs_Hz ) { @@ -145,44 +146,54 @@ static opus_int silk_setup_resamplers( /* Initialize the resampler for enc_API.c preparing resampling from API_fs_Hz to fs_kHz */ ret += silk_resampler_init( &psEnc->sCmn.resampler_state, psEnc->sCmn.API_fs_Hz, fs_kHz * 1000, 1 ); } else { - /* Allocate worst case space for temporary upsampling, 8 to 48 kHz, so a factor 6 */ - opus_int16 x_buf_API_fs_Hz[ ( 2 * MAX_FRAME_LENGTH_MS + LA_SHAPE_MS ) * MAX_API_FS_KHZ ]; - silk_resampler_state_struct temp_resampler_state; + VARDECL( opus_int16, x_buf_API_fs_Hz ); + VARDECL( silk_resampler_state_struct, temp_resampler_state ); #ifdef FIXED_POINT opus_int16 *x_bufFIX = psEnc->x_buf; #else - opus_int16 x_bufFIX[ 2 * MAX_FRAME_LENGTH + LA_SHAPE_MAX ]; + VARDECL( opus_int16, x_bufFIX ); + opus_int32 new_buf_samples; #endif + opus_int32 api_buf_samples; + opus_int32 old_buf_samples; + opus_int32 buf_length_ms; - nSamples_temp = silk_LSHIFT( psEnc->sCmn.frame_length, 1 ) + LA_SHAPE_MS * psEnc->sCmn.fs_kHz; + buf_length_ms = silk_LSHIFT( psEnc->sCmn.nb_subfr * 5, 1 ) + LA_SHAPE_MS; + old_buf_samples = buf_length_ms * psEnc->sCmn.fs_kHz; #ifndef FIXED_POINT - silk_float2short_array( x_bufFIX, psEnc->x_buf, nSamples_temp ); + new_buf_samples = buf_length_ms * fs_kHz; + ALLOC( x_bufFIX, silk_max( old_buf_samples, new_buf_samples ), + opus_int16 ); + silk_float2short_array( x_bufFIX, psEnc->x_buf, old_buf_samples ); #endif /* Initialize resampler for temporary resampling of x_buf data to API_fs_Hz */ - ret += silk_resampler_init( &temp_resampler_state, silk_SMULBB( psEnc->sCmn.fs_kHz, 1000 ), psEnc->sCmn.API_fs_Hz, 0 ); + ALLOC( temp_resampler_state, 1, silk_resampler_state_struct ); + ret += silk_resampler_init( temp_resampler_state, silk_SMULBB( psEnc->sCmn.fs_kHz, 1000 ), psEnc->sCmn.API_fs_Hz, 0 ); - /* Temporary resampling of x_buf data to API_fs_Hz */ - ret += silk_resampler( &temp_resampler_state, x_buf_API_fs_Hz, x_bufFIX, nSamples_temp ); + /* Calculate number of samples to temporarily upsample */ + api_buf_samples = buf_length_ms * silk_DIV32_16( psEnc->sCmn.API_fs_Hz, 1000 ); - /* Calculate number of samples that has been temporarily upsampled */ - nSamples_temp = silk_DIV32_16( nSamples_temp * psEnc->sCmn.API_fs_Hz, silk_SMULBB( psEnc->sCmn.fs_kHz, 1000 ) ); + /* Temporary resampling of x_buf data to API_fs_Hz */ + ALLOC( x_buf_API_fs_Hz, api_buf_samples, opus_int16 ); + ret += silk_resampler( temp_resampler_state, x_buf_API_fs_Hz, x_bufFIX, old_buf_samples ); /* Initialize the resampler for enc_API.c preparing resampling from API_fs_Hz to fs_kHz */ ret += silk_resampler_init( &psEnc->sCmn.resampler_state, psEnc->sCmn.API_fs_Hz, silk_SMULBB( fs_kHz, 1000 ), 1 ); /* Correct resampler state by resampling buffered data from API_fs_Hz to fs_kHz */ - ret += silk_resampler( &psEnc->sCmn.resampler_state, x_bufFIX, x_buf_API_fs_Hz, nSamples_temp ); + ret += silk_resampler( &psEnc->sCmn.resampler_state, x_bufFIX, x_buf_API_fs_Hz, api_buf_samples ); #ifndef FIXED_POINT - silk_short2float_array( psEnc->x_buf, x_bufFIX, ( 2 * MAX_FRAME_LENGTH_MS + LA_SHAPE_MS ) * fs_kHz ); + silk_short2float_array( psEnc->x_buf, x_bufFIX, new_buf_samples); #endif } } psEnc->sCmn.prev_API_fs_Hz = psEnc->sCmn.API_fs_Hz; + RESTORE_STACK; return ret; } @@ -381,7 +392,7 @@ static opus_int silk_setup_complexity( return ret; } -static inline opus_int silk_setup_LBRR( +static OPUS_INLINE opus_int silk_setup_LBRR( silk_encoder_state *psEncC, /* I/O */ const opus_int32 TargetRate_bps /* I */ ) diff --git a/code/opus-1.0.2/silk/debug.c b/code/opus-1.1/silk/debug.c similarity index 99% rename from code/opus-1.0.2/silk/debug.c rename to code/opus-1.1/silk/debug.c index 9aa16cc8b8..9253faf71b 100644 --- a/code/opus-1.0.2/silk/debug.c +++ b/code/opus-1.1/silk/debug.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/debug.h b/code/opus-1.1/silk/debug.h similarity index 98% rename from code/opus-1.0.2/silk/debug.h rename to code/opus-1.1/silk/debug.h index 8ae7094f76..efb6d3e99e 100644 --- a/code/opus-1.0.2/silk/debug.h +++ b/code/opus-1.1/silk/debug.h @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -28,10 +28,6 @@ POSSIBILITY OF SUCH DAMAGE. #ifndef SILK_DEBUG_H #define SILK_DEBUG_H -#ifdef _WIN32 -#define _CRT_SECURE_NO_DEPRECATE 1 -#endif - #include "typedef.h" #include /* file writing */ #include /* strcpy, strcmp */ @@ -69,7 +65,6 @@ unsigned long GetHighResolutionTime(void); /* O time in usec*/ #if (defined(_WIN32) || defined(_WINCE)) #include /* timer */ -#pragma warning( disable : 4996 ) /* stop bitching about strcpy in TIC()*/ #else /* Linux or Mac*/ #include #endif diff --git a/code/opus-1.0.2/silk/dec_API.c b/code/opus-1.1/silk/dec_API.c similarity index 97% rename from code/opus-1.0.2/silk/dec_API.c rename to code/opus-1.1/silk/dec_API.c index 68403b7c05..4cbcf71514 100644 --- a/code/opus-1.0.2/silk/dec_API.c +++ b/code/opus-1.1/silk/dec_API.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -69,6 +69,9 @@ opus_int silk_InitDecoder( /* O Returns error co for( n = 0; n < DECODER_NUM_CHANNELS; n++ ) { ret = silk_init_decoder( &channel_state[ n ] ); } + silk_memset(&((silk_decoder *)decState)->sStereo, 0, sizeof(((silk_decoder *)decState)->sStereo)); + /* Not strictly needed, but it's cleaner that way */ + ((silk_decoder *)decState)->prev_decode_only_middle = 0; return ret; } @@ -97,6 +100,8 @@ opus_int silk_Decode( /* O Returns error co opus_int stereo_to_mono; SAVE_STACK; + silk_assert( decControl->nChannelsInternal == 1 || decControl->nChannelsInternal == 2 ); + /**********************************/ /* Test if first frame in payload */ /**********************************/ @@ -300,7 +305,7 @@ opus_int silk_Decode( /* O Returns error co /* Set up pointers to temp buffers */ ALLOC( samplesOut2_tmp, - decControl->nChannelsAPI == 2 ? *nSamplesOut : 0, opus_int16 ); + decControl->nChannelsAPI == 2 ? *nSamplesOut : ALLOC_NONE, opus_int16 ); if( decControl->nChannelsAPI == 2 ) { resample_out_ptr = samplesOut2_tmp; } else { diff --git a/code/opus-1.0.2/silk/decode_core.c b/code/opus-1.1/silk/decode_core.c similarity index 99% rename from code/opus-1.0.2/silk/decode_core.c rename to code/opus-1.1/silk/decode_core.c index 0365ffdfaa..a820bf11d6 100644 --- a/code/opus-1.0.2/silk/decode_core.c +++ b/code/opus-1.1/silk/decode_core.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/decode_frame.c b/code/opus-1.1/silk/decode_frame.c similarity index 99% rename from code/opus-1.0.2/silk/decode_frame.c rename to code/opus-1.1/silk/decode_frame.c index 3e4a6e2b96..abc00a3d54 100644 --- a/code/opus-1.0.2/silk/decode_frame.c +++ b/code/opus-1.1/silk/decode_frame.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/decode_indices.c b/code/opus-1.1/silk/decode_indices.c similarity index 99% rename from code/opus-1.0.2/silk/decode_indices.c rename to code/opus-1.1/silk/decode_indices.c index 69172102da..7afe5c26c1 100644 --- a/code/opus-1.0.2/silk/decode_indices.c +++ b/code/opus-1.1/silk/decode_indices.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/decode_parameters.c b/code/opus-1.1/silk/decode_parameters.c similarity index 99% rename from code/opus-1.0.2/silk/decode_parameters.c rename to code/opus-1.1/silk/decode_parameters.c index e4c7e7a401..e345b1dcef 100644 --- a/code/opus-1.0.2/silk/decode_parameters.c +++ b/code/opus-1.1/silk/decode_parameters.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/decode_pitch.c b/code/opus-1.1/silk/decode_pitch.c similarity index 99% rename from code/opus-1.0.2/silk/decode_pitch.c rename to code/opus-1.1/silk/decode_pitch.c index 80fb4d9f74..fedbc6a525 100644 --- a/code/opus-1.0.2/silk/decode_pitch.c +++ b/code/opus-1.1/silk/decode_pitch.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/decode_pulses.c b/code/opus-1.1/silk/decode_pulses.c similarity index 99% rename from code/opus-1.0.2/silk/decode_pulses.c rename to code/opus-1.1/silk/decode_pulses.c index 1c781a0bea..e8a87c2ab7 100644 --- a/code/opus-1.0.2/silk/decode_pulses.c +++ b/code/opus-1.1/silk/decode_pulses.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/decoder_set_fs.c b/code/opus-1.1/silk/decoder_set_fs.c similarity index 99% rename from code/opus-1.0.2/silk/decoder_set_fs.c rename to code/opus-1.1/silk/decoder_set_fs.c index 38ac249caf..eef0fd25e1 100644 --- a/code/opus-1.0.2/silk/decoder_set_fs.c +++ b/code/opus-1.1/silk/decoder_set_fs.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/define.h b/code/opus-1.1/silk/define.h similarity index 99% rename from code/opus-1.0.2/silk/define.h rename to code/opus-1.1/silk/define.h index f74f4869c3..c47aca9f58 100644 --- a/code/opus-1.0.2/silk/define.h +++ b/code/opus-1.1/silk/define.h @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/enc_API.c b/code/opus-1.1/silk/enc_API.c similarity index 94% rename from code/opus-1.0.2/silk/enc_API.c rename to code/opus-1.1/silk/enc_API.c index ec7915ce24..43739efc24 100644 --- a/code/opus-1.0.2/silk/enc_API.c +++ b/code/opus-1.1/silk/enc_API.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -32,6 +32,7 @@ POSSIBILITY OF SUCH DAMAGE. #include "API.h" #include "control.h" #include "typedef.h" +#include "stack_alloc.h" #include "structs.h" #include "tuning_parameters.h" #ifdef FIXED_POINT @@ -68,6 +69,7 @@ opus_int silk_Get_Encoder_Size( /* O Returns error co /*************************/ opus_int silk_InitEncoder( /* O Returns error code */ void *encState, /* I/O State */ + int arch, /* I Run-time architecture */ silk_EncControlStruct *encStatus /* O Encoder Status */ ) { @@ -79,7 +81,7 @@ opus_int silk_InitEncoder( /* O Returns error co /* Reset encoder */ silk_memset( psEnc, 0, sizeof( silk_encoder ) ); for( n = 0; n < ENCODER_NUM_CHANNELS; n++ ) { - if( ret += silk_init_encoder( &psEnc->state_Fxx[ n ] ) ) { + if( ret += silk_init_encoder( &psEnc->state_Fxx[ n ], arch ) ) { silk_assert( 0 ); } } @@ -146,18 +148,26 @@ opus_int silk_Encode( /* O Returns error co ) { opus_int n, i, nBits, flags, tmp_payloadSize_ms = 0, tmp_complexity = 0, ret = 0; - opus_int nSamplesToBuffer, nBlocksOf10ms, nSamplesFromInput = 0; + opus_int nSamplesToBuffer, nSamplesToBufferMax, nBlocksOf10ms; + opus_int nSamplesFromInput = 0, nSamplesFromInputMax; opus_int speech_act_thr_for_switch_Q8; opus_int32 TargetRate_bps, MStargetRates_bps[ 2 ], channelRate_bps, LBRR_symbol, sum; silk_encoder *psEnc = ( silk_encoder * )encState; - opus_int16 buf[ MAX_FRAME_LENGTH_MS * MAX_API_FS_KHZ ]; + VARDECL( opus_int16, buf ); opus_int transition, curr_block, tot_blocks; + SAVE_STACK; + if (encControl->reducedDependency) + { + psEnc->state_Fxx[0].sCmn.first_frame_after_reset = 1; + psEnc->state_Fxx[1].sCmn.first_frame_after_reset = 1; + } psEnc->state_Fxx[ 0 ].sCmn.nFramesEncoded = psEnc->state_Fxx[ 1 ].sCmn.nFramesEncoded = 0; /* Check values in encoder control structure */ if( ( ret = check_control_input( encControl ) != 0 ) ) { silk_assert( 0 ); + RESTORE_STACK; return ret; } @@ -165,7 +175,7 @@ opus_int silk_Encode( /* O Returns error co if( encControl->nChannelsInternal > psEnc->nChannelsInternal ) { /* Mono -> Stereo transition: init state of second channel and stereo state */ - ret += silk_init_encoder( &psEnc->state_Fxx[ 1 ] ); + ret += silk_init_encoder( &psEnc->state_Fxx[ 1 ], psEnc->state_Fxx[ 0 ].sCmn.arch ); silk_memset( psEnc->sStereo.pred_prev_Q13, 0, sizeof( psEnc->sStereo.pred_prev_Q13 ) ); silk_memset( psEnc->sStereo.sSide, 0, sizeof( psEnc->sStereo.sSide ) ); psEnc->sStereo.mid_side_amp_Q0[ 0 ] = 0; @@ -191,15 +201,14 @@ opus_int silk_Encode( /* O Returns error co if( prefillFlag ) { /* Only accept input length of 10 ms */ if( nBlocksOf10ms != 1 ) { - ret = SILK_ENC_INPUT_INVALID_NO_OF_SAMPLES; silk_assert( 0 ); - return ret; + RESTORE_STACK; + return SILK_ENC_INPUT_INVALID_NO_OF_SAMPLES; } /* Reset Encoder */ for( n = 0; n < encControl->nChannelsInternal; n++ ) { - if( (ret = silk_init_encoder( &psEnc->state_Fxx[ n ] ) ) != 0 ) { - silk_assert( 0 ); - } + ret = silk_init_encoder( &psEnc->state_Fxx[ n ], psEnc->state_Fxx[ n ].sCmn.arch ); + silk_assert( !ret ); } tmp_payloadSize_ms = encControl->payloadSize_ms; encControl->payloadSize_ms = 10; @@ -212,15 +221,15 @@ opus_int silk_Encode( /* O Returns error co } else { /* Only accept input lengths that are a multiple of 10 ms */ if( nBlocksOf10ms * encControl->API_sampleRate != 100 * nSamplesIn || nSamplesIn < 0 ) { - ret = SILK_ENC_INPUT_INVALID_NO_OF_SAMPLES; silk_assert( 0 ); - return ret; + RESTORE_STACK; + return SILK_ENC_INPUT_INVALID_NO_OF_SAMPLES; } /* Make sure no more than one packet can be produced */ if( 1000 * (opus_int32)nSamplesIn > encControl->payloadSize_ms * encControl->API_sampleRate ) { - ret = SILK_ENC_INPUT_INVALID_NO_OF_SAMPLES; silk_assert( 0 ); - return ret; + RESTORE_STACK; + return SILK_ENC_INPUT_INVALID_NO_OF_SAMPLES; } } @@ -230,6 +239,7 @@ opus_int silk_Encode( /* O Returns error co opus_int force_fs_kHz = (n==1) ? psEnc->state_Fxx[0].sCmn.fs_kHz : 0; if( ( ret = silk_control_encoder( &psEnc->state_Fxx[ n ], encControl, TargetRate_bps, psEnc->allowBandwidthSwitch, n, force_fs_kHz ) ) != 0 ) { silk_assert( 0 ); + RESTORE_STACK; return ret; } if( psEnc->state_Fxx[n].sCmn.first_frame_after_reset || transition ) { @@ -242,9 +252,16 @@ opus_int silk_Encode( /* O Returns error co silk_assert( encControl->nChannelsInternal == 1 || psEnc->state_Fxx[ 0 ].sCmn.fs_kHz == psEnc->state_Fxx[ 1 ].sCmn.fs_kHz ); /* Input buffering/resampling and encoding */ + nSamplesToBufferMax = + 10 * nBlocksOf10ms * psEnc->state_Fxx[ 0 ].sCmn.fs_kHz; + nSamplesFromInputMax = + silk_DIV32_16( nSamplesToBufferMax * + psEnc->state_Fxx[ 0 ].sCmn.API_fs_Hz, + psEnc->state_Fxx[ 0 ].sCmn.fs_kHz * 1000 ); + ALLOC( buf, nSamplesFromInputMax, opus_int16 ); while( 1 ) { nSamplesToBuffer = psEnc->state_Fxx[ 0 ].sCmn.frame_length - psEnc->state_Fxx[ 0 ].sCmn.inputBufIx; - nSamplesToBuffer = silk_min( nSamplesToBuffer, 10 * nBlocksOf10ms * psEnc->state_Fxx[ 0 ].sCmn.fs_kHz ); + nSamplesToBuffer = silk_min( nSamplesToBuffer, nSamplesToBufferMax ); nSamplesFromInput = silk_DIV32_16( nSamplesToBuffer * psEnc->state_Fxx[ 0 ].sCmn.API_fs_Hz, psEnc->state_Fxx[ 0 ].sCmn.fs_kHz * 1000 ); /* Resample and write to buffer */ if( encControl->nChannelsAPI == 2 && encControl->nChannelsInternal == 2 ) { @@ -533,6 +550,7 @@ opus_int silk_Encode( /* O Returns error co } } + RESTORE_STACK; return ret; } diff --git a/code/opus-1.0.2/silk/encode_indices.c b/code/opus-1.1/silk/encode_indices.c similarity index 99% rename from code/opus-1.0.2/silk/encode_indices.c rename to code/opus-1.1/silk/encode_indices.c index 91e28aa94d..666c8c0b13 100644 --- a/code/opus-1.0.2/silk/encode_indices.c +++ b/code/opus-1.1/silk/encode_indices.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/encode_pulses.c b/code/opus-1.1/silk/encode_pulses.c similarity index 94% rename from code/opus-1.0.2/silk/encode_pulses.c rename to code/opus-1.1/silk/encode_pulses.c index b01b585362..a4501438d1 100644 --- a/code/opus-1.0.2/silk/encode_pulses.c +++ b/code/opus-1.1/silk/encode_pulses.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -30,12 +30,13 @@ POSSIBILITY OF SUCH DAMAGE. #endif #include "main.h" +#include "stack_alloc.h" /*********************************************/ /* Encode quantization indices of excitation */ /*********************************************/ -static inline opus_int combine_and_check( /* return ok */ +static OPUS_INLINE opus_int combine_and_check( /* return ok */ opus_int *pulses_comb, /* O */ const opus_int *pulses_in, /* I */ opus_int max_pulses, /* I max value for sum of pulses */ @@ -66,14 +67,15 @@ void silk_encode_pulses( { opus_int i, k, j, iter, bit, nLS, scale_down, RateLevelIndex = 0; opus_int32 abs_q, minSumBits_Q5, sumBits_Q5; - opus_int abs_pulses[ MAX_FRAME_LENGTH ]; - opus_int sum_pulses[ MAX_NB_SHELL_BLOCKS ]; - opus_int nRshifts[ MAX_NB_SHELL_BLOCKS ]; + VARDECL( opus_int, abs_pulses ); + VARDECL( opus_int, sum_pulses ); + VARDECL( opus_int, nRshifts ); opus_int pulses_comb[ 8 ]; opus_int *abs_pulses_ptr; const opus_int8 *pulses_ptr; const opus_uint8 *cdf_ptr; const opus_uint8 *nBits_ptr; + SAVE_STACK; silk_memset( pulses_comb, 0, 8 * sizeof( opus_int ) ); /* Fixing Valgrind reported problem*/ @@ -90,6 +92,8 @@ void silk_encode_pulses( } /* Take the absolute value of the pulses */ + ALLOC( abs_pulses, iter * SHELL_CODEC_FRAME_LENGTH, opus_int ); + silk_assert( !( SHELL_CODEC_FRAME_LENGTH & 3 ) ); for( i = 0; i < iter * SHELL_CODEC_FRAME_LENGTH; i+=4 ) { abs_pulses[i+0] = ( opus_int )silk_abs( pulses[ i + 0 ] ); abs_pulses[i+1] = ( opus_int )silk_abs( pulses[ i + 1 ] ); @@ -98,6 +102,8 @@ void silk_encode_pulses( } /* Calc sum pulses per shell code frame */ + ALLOC( sum_pulses, iter, opus_int ); + ALLOC( nRshifts, iter, opus_int ); abs_pulses_ptr = abs_pulses; for( i = 0; i < iter; i++ ) { nRshifts[ i ] = 0; @@ -196,4 +202,5 @@ void silk_encode_pulses( /* Encode signs */ /****************/ silk_encode_signs( psRangeEnc, pulses, frame_length, signalType, quantOffsetType, sum_pulses ); + RESTORE_STACK; } diff --git a/code/opus-1.0.2/silk/errors.h b/code/opus-1.1/silk/errors.h similarity index 99% rename from code/opus-1.0.2/silk/errors.h rename to code/opus-1.1/silk/errors.h index 0591e0091d..45070800f2 100644 --- a/code/opus-1.0.2/silk/errors.h +++ b/code/opus-1.1/silk/errors.h @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/fixed/LTP_analysis_filter_FIX.c b/code/opus-1.1/silk/fixed/LTP_analysis_filter_FIX.c similarity index 99% rename from code/opus-1.0.2/silk/fixed/LTP_analysis_filter_FIX.c rename to code/opus-1.1/silk/fixed/LTP_analysis_filter_FIX.c index a8fee55577..a94190808e 100644 --- a/code/opus-1.0.2/silk/fixed/LTP_analysis_filter_FIX.c +++ b/code/opus-1.1/silk/fixed/LTP_analysis_filter_FIX.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/fixed/LTP_scale_ctrl_FIX.c b/code/opus-1.1/silk/fixed/LTP_scale_ctrl_FIX.c similarity index 99% rename from code/opus-1.0.2/silk/fixed/LTP_scale_ctrl_FIX.c rename to code/opus-1.1/silk/fixed/LTP_scale_ctrl_FIX.c index ac2fba1734..3dcedef891 100644 --- a/code/opus-1.0.2/silk/fixed/LTP_scale_ctrl_FIX.c +++ b/code/opus-1.1/silk/fixed/LTP_scale_ctrl_FIX.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/fixed/apply_sine_window_FIX.c b/code/opus-1.1/silk/fixed/apply_sine_window_FIX.c similarity index 99% rename from code/opus-1.0.2/silk/fixed/apply_sine_window_FIX.c rename to code/opus-1.1/silk/fixed/apply_sine_window_FIX.c index 897fdc30bb..4502b7130e 100644 --- a/code/opus-1.0.2/silk/fixed/apply_sine_window_FIX.c +++ b/code/opus-1.1/silk/fixed/apply_sine_window_FIX.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/fixed/autocorr_FIX.c b/code/opus-1.1/silk/fixed/autocorr_FIX.c similarity index 64% rename from code/opus-1.0.2/silk/fixed/autocorr_FIX.c rename to code/opus-1.1/silk/fixed/autocorr_FIX.c index c2ebb6a9b3..de95c98693 100644 --- a/code/opus-1.0.2/silk/fixed/autocorr_FIX.c +++ b/code/opus-1.1/silk/fixed/autocorr_FIX.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -30,6 +30,7 @@ POSSIBILITY OF SUCH DAMAGE. #endif #include "SigProc_FIX.h" +#include "celt_lpc.h" /* Compute autocorrelation */ void silk_autocorr( @@ -37,40 +38,11 @@ void silk_autocorr( opus_int *scale, /* O Scaling of the correlation vector */ const opus_int16 *inputData, /* I Input data to correlate */ const opus_int inputDataSize, /* I Length of input */ - const opus_int correlationCount /* I Number of correlation taps to compute */ + const opus_int correlationCount, /* I Number of correlation taps to compute */ + int arch /* I Run-time architecture */ ) { - opus_int i, lz, nRightShifts, corrCount; - opus_int64 corr64; - + opus_int corrCount; corrCount = silk_min_int( inputDataSize, correlationCount ); - - /* compute energy (zero-lag correlation) */ - corr64 = silk_inner_prod16_aligned_64( inputData, inputData, inputDataSize ); - - /* deal with all-zero input data */ - corr64 += 1; - - /* number of leading zeros */ - lz = silk_CLZ64( corr64 ); - - /* scaling: number of right shifts applied to correlations */ - nRightShifts = 35 - lz; - *scale = nRightShifts; - - if( nRightShifts <= 0 ) { - results[ 0 ] = silk_LSHIFT( (opus_int32)silk_CHECK_FIT32( corr64 ), -nRightShifts ); - - /* compute remaining correlations based on int32 inner product */ - for( i = 1; i < corrCount; i++ ) { - results[ i ] = silk_LSHIFT( silk_inner_prod_aligned( inputData, inputData + i, inputDataSize - i ), -nRightShifts ); - } - } else { - results[ 0 ] = (opus_int32)silk_CHECK_FIT32( silk_RSHIFT64( corr64, nRightShifts ) ); - - /* compute remaining correlations based on int64 inner product */ - for( i = 1; i < corrCount; i++ ) { - results[ i ] = (opus_int32)silk_CHECK_FIT32( silk_RSHIFT64( silk_inner_prod16_aligned_64( inputData, inputData + i, inputDataSize - i ), nRightShifts ) ); - } - } + *scale = _celt_autocorr(inputData, results, NULL, 0, corrCount-1, inputDataSize, arch); } diff --git a/code/opus-1.0.2/silk/fixed/burg_modified_FIX.c b/code/opus-1.1/silk/fixed/burg_modified_FIX.c similarity index 94% rename from code/opus-1.0.2/silk/fixed/burg_modified_FIX.c rename to code/opus-1.1/silk/fixed/burg_modified_FIX.c index 26a66b1cef..db348295bf 100644 --- a/code/opus-1.0.2/silk/fixed/burg_modified_FIX.c +++ b/code/opus-1.1/silk/fixed/burg_modified_FIX.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -32,6 +32,7 @@ POSSIBILITY OF SUCH DAMAGE. #include "SigProc_FIX.h" #include "define.h" #include "tuning_parameters.h" +#include "pitch.h" #define MAX_FRAME_SIZE 384 /* subfr_length * nb_subfr = ( 0.005 * 16000 + 16 ) * 4 = 384 */ @@ -49,7 +50,8 @@ void silk_burg_modified( const opus_int32 minInvGain_Q30, /* I Inverse of max prediction gain */ const opus_int subfr_length, /* I Input signal subframe length (incl. D preceding samples) */ const opus_int nb_subfr, /* I Number of subframes stacked in x */ - const opus_int D /* I Order */ + const opus_int D, /* I Order */ + int arch /* I Run-time architecture */ ) { opus_int k, n, s, lz, rshifts, rshifts_extra, reached_max_gain; @@ -60,6 +62,7 @@ void silk_burg_modified( opus_int32 Af_QA[ SILK_MAX_ORDER_LPC ]; opus_int32 CAf[ SILK_MAX_ORDER_LPC + 1 ]; opus_int32 CAb[ SILK_MAX_ORDER_LPC + 1 ]; + opus_int32 xcorr[ SILK_MAX_ORDER_LPC ]; silk_assert( subfr_length * nb_subfr <= MAX_FRAME_SIZE ); @@ -93,10 +96,17 @@ void silk_burg_modified( } } else { for( s = 0; s < nb_subfr; s++ ) { + int i; + opus_int32 d; x_ptr = x + s * subfr_length; + celt_pitch_xcorr(x_ptr, x_ptr + 1, xcorr, subfr_length - D, D, arch ); for( n = 1; n < D + 1; n++ ) { - C_first_row[ n - 1 ] += silk_LSHIFT32( - silk_inner_prod_aligned( x_ptr, x_ptr + n, subfr_length - n ), -rshifts ); + for ( i = n + subfr_length - D, d = 0; i < subfr_length; i++ ) + d = MAC16_16( d, x_ptr[ i ], x_ptr[ i - n ] ); + xcorr[ n - 1 ] += d; + } + for( n = 1; n < D + 1; n++ ) { + C_first_row[ n - 1 ] += silk_LSHIFT32( xcorr[ n - 1 ], -rshifts ); } } } @@ -263,7 +273,7 @@ void silk_burg_modified( tmp1 = silk_SMLAWW( tmp1, Atmp1, Atmp1 ); /* Q16 */ A_Q16[ k ] = -Atmp1; } - *res_nrg = silk_SMLAWW( nrg, silk_SMMUL( FIND_LPC_COND_FAC, C0 ), -tmp1 ); /* Q( -rshifts ) */ + *res_nrg = silk_SMLAWW( nrg, silk_SMMUL( SILK_FIX_CONST( FIND_LPC_COND_FAC, 32 ), C0 ), -tmp1 );/* Q( -rshifts ) */ *res_nrg_Q = -rshifts; - } + } } diff --git a/code/opus-1.0.2/silk/fixed/corrMatrix_FIX.c b/code/opus-1.1/silk/fixed/corrMatrix_FIX.c similarity index 99% rename from code/opus-1.0.2/silk/fixed/corrMatrix_FIX.c rename to code/opus-1.1/silk/fixed/corrMatrix_FIX.c index 215024995d..c617270536 100644 --- a/code/opus-1.0.2/silk/fixed/corrMatrix_FIX.c +++ b/code/opus-1.1/silk/fixed/corrMatrix_FIX.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/fixed/encode_frame_FIX.c b/code/opus-1.1/silk/fixed/encode_frame_FIX.c similarity index 95% rename from code/opus-1.0.2/silk/fixed/encode_frame_FIX.c rename to code/opus-1.1/silk/fixed/encode_frame_FIX.c index a37a9f2129..b490986b97 100644 --- a/code/opus-1.0.2/silk/fixed/encode_frame_FIX.c +++ b/code/opus-1.1/silk/fixed/encode_frame_FIX.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -30,10 +30,11 @@ POSSIBILITY OF SUCH DAMAGE. #endif #include "main_FIX.h" +#include "stack_alloc.h" #include "tuning_parameters.h" /* Low Bitrate Redundancy (LBRR) encoding. Reuse all parameters but encode with lower bitrate */ -static inline void silk_LBRR_encode_FIX( +static OPUS_INLINE void silk_LBRR_encode_FIX( silk_encoder_state_FIX *psEnc, /* I/O Pointer to Silk FIX encoder state */ silk_encoder_control_FIX *psEncCtrl, /* I/O Pointer to Silk FIX encoder control struct */ const opus_int32 xfw_Q3[], /* I Input signal */ @@ -84,9 +85,7 @@ opus_int silk_encode_frame_FIX( { silk_encoder_control_FIX sEncCtrl; opus_int i, iter, maxIter, found_upper, found_lower, ret = 0; - opus_int16 *x_frame, *res_pitch_frame; - opus_int32 xfw_Q3[ MAX_FRAME_LENGTH ]; - opus_int16 res_pitch[ 2 * MAX_FRAME_LENGTH + LA_PITCH_MAX ]; + opus_int16 *x_frame; ec_enc sRangeEnc_copy, sRangeEnc_copy2; silk_nsq_state sNSQ_copy, sNSQ_copy2; opus_int32 seed_copy, nBits, nBits_lower, nBits_upper, gainMult_lower, gainMult_upper; @@ -95,7 +94,7 @@ opus_int silk_encode_frame_FIX( opus_int16 ec_prevLagIndex_copy; opus_int ec_prevSignalType_copy; opus_int8 LastGainIndex_copy2; - opus_uint8 ec_buf_copy[ 1275 ]; + SAVE_STACK; /* This is totally unnecessary but many compilers (including gcc) are too dumb to realise it */ LastGainIndex_copy2 = nBits_lower = nBits_upper = gainMult_lower = gainMult_upper = 0; @@ -105,9 +104,8 @@ opus_int silk_encode_frame_FIX( /**************************************************************/ /* Set up Input Pointers, and insert frame in input buffer */ /*************************************************************/ - /* pointers aligned with start of frame to encode */ - x_frame = psEnc->x_buf + psEnc->sCmn.ltp_mem_length; /* start of frame to encode */ - res_pitch_frame = res_pitch + psEnc->sCmn.ltp_mem_length; /* start of pitch LPC residual frame */ + /* start of frame to encode */ + x_frame = psEnc->x_buf + psEnc->sCmn.ltp_mem_length; /***************************************/ /* Ensure smooth bandwidth transitions */ @@ -120,15 +118,26 @@ opus_int silk_encode_frame_FIX( silk_memcpy( x_frame + LA_SHAPE_MS * psEnc->sCmn.fs_kHz, psEnc->sCmn.inputBuf + 1, psEnc->sCmn.frame_length * sizeof( opus_int16 ) ); if( !psEnc->sCmn.prefillFlag ) { + VARDECL( opus_int32, xfw_Q3 ); + VARDECL( opus_int16, res_pitch ); + VARDECL( opus_uint8, ec_buf_copy ); + opus_int16 *res_pitch_frame; + + ALLOC( res_pitch, + psEnc->sCmn.la_pitch + psEnc->sCmn.frame_length + + psEnc->sCmn.ltp_mem_length, opus_int16 ); + /* start of pitch LPC residual frame */ + res_pitch_frame = res_pitch + psEnc->sCmn.ltp_mem_length; + /*****************************************/ /* Find pitch lags, initial LPC analysis */ /*****************************************/ - silk_find_pitch_lags_FIX( psEnc, &sEncCtrl, res_pitch, x_frame ); + silk_find_pitch_lags_FIX( psEnc, &sEncCtrl, res_pitch, x_frame, psEnc->sCmn.arch ); /************************/ /* Noise shape analysis */ /************************/ - silk_noise_shape_analysis_FIX( psEnc, &sEncCtrl, res_pitch_frame, x_frame ); + silk_noise_shape_analysis_FIX( psEnc, &sEncCtrl, res_pitch_frame, x_frame, psEnc->sCmn.arch ); /***************************************************/ /* Find linear prediction coefficients (LPC + LTP) */ @@ -143,6 +152,7 @@ opus_int silk_encode_frame_FIX( /*****************************************/ /* Prefiltering for noise shaper */ /*****************************************/ + ALLOC( xfw_Q3, psEnc->sCmn.frame_length, opus_int32 ); silk_prefilter_FIX( psEnc, &sEncCtrl, xfw_Q3, x_frame ); /****************************************/ @@ -164,6 +174,7 @@ opus_int silk_encode_frame_FIX( seed_copy = psEnc->sCmn.indices.Seed; ec_prevLagIndex_copy = psEnc->sCmn.ec_prevLagIndex; ec_prevSignalType_copy = psEnc->sCmn.ec_prevSignalType; + ALLOC( ec_buf_copy, 1275, opus_uint8 ); for( iter = 0; ; iter++ ) { if( gainsID == gainsID_lower ) { nBits = nBits_lower; @@ -291,17 +302,18 @@ opus_int silk_encode_frame_FIX( silk_memmove( psEnc->x_buf, &psEnc->x_buf[ psEnc->sCmn.frame_length ], ( psEnc->sCmn.ltp_mem_length + LA_SHAPE_MS * psEnc->sCmn.fs_kHz ) * sizeof( opus_int16 ) ); - /* Parameters needed for next frame */ - psEnc->sCmn.prevLag = sEncCtrl.pitchL[ psEnc->sCmn.nb_subfr - 1 ]; - psEnc->sCmn.prevSignalType = psEnc->sCmn.indices.signalType; - /* Exit without entropy coding */ if( psEnc->sCmn.prefillFlag ) { /* No payload */ *pnBytesOut = 0; + RESTORE_STACK; return ret; } + /* Parameters needed for next frame */ + psEnc->sCmn.prevLag = sEncCtrl.pitchL[ psEnc->sCmn.nb_subfr - 1 ]; + psEnc->sCmn.prevSignalType = psEnc->sCmn.indices.signalType; + /****************************************/ /* Finalize payload */ /****************************************/ @@ -309,11 +321,12 @@ opus_int silk_encode_frame_FIX( /* Payload size */ *pnBytesOut = silk_RSHIFT( ec_tell( psRangeEnc ) + 7, 3 ); + RESTORE_STACK; return ret; } /* Low-Bitrate Redundancy (LBRR) encoding. Reuse all parameters but encode excitation at lower bitrate */ -static inline void silk_LBRR_encode_FIX( +static OPUS_INLINE void silk_LBRR_encode_FIX( silk_encoder_state_FIX *psEnc, /* I/O Pointer to Silk FIX encoder state */ silk_encoder_control_FIX *psEncCtrl, /* I/O Pointer to Silk FIX encoder control struct */ const opus_int32 xfw_Q3[], /* I Input signal */ diff --git a/code/opus-1.0.2/silk/fixed/find_LPC_FIX.c b/code/opus-1.1/silk/fixed/find_LPC_FIX.c similarity index 96% rename from code/opus-1.0.2/silk/fixed/find_LPC_FIX.c rename to code/opus-1.1/silk/fixed/find_LPC_FIX.c index 0ed7e84617..783d32e20f 100644 --- a/code/opus-1.0.2/silk/fixed/find_LPC_FIX.c +++ b/code/opus-1.1/silk/fixed/find_LPC_FIX.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -30,6 +30,7 @@ POSSIBILITY OF SUCH DAMAGE. #endif #include "main_FIX.h" +#include "stack_alloc.h" #include "tuning_parameters.h" /* Finds LPC vector from correlations, and converts to NLSF */ @@ -51,7 +52,7 @@ void silk_find_LPC_FIX( opus_int res_nrg_interp_Q, res_nrg_Q, res_tmp_nrg_Q; opus_int16 a_tmp_Q12[ MAX_LPC_ORDER ]; opus_int16 NLSF0_Q15[ MAX_LPC_ORDER ]; - opus_int16 LPC_res[ MAX_FRAME_LENGTH + MAX_NB_SUBFR * MAX_LPC_ORDER ]; + SAVE_STACK; subfr_length = psEncC->subfr_length + psEncC->predictLPCOrder; @@ -59,11 +60,13 @@ void silk_find_LPC_FIX( psEncC->indices.NLSFInterpCoef_Q2 = 4; /* Burg AR analysis for the full frame */ - silk_burg_modified( &res_nrg, &res_nrg_Q, a_Q16, x, minInvGain_Q30, subfr_length, psEncC->nb_subfr, psEncC->predictLPCOrder ); + silk_burg_modified( &res_nrg, &res_nrg_Q, a_Q16, x, minInvGain_Q30, subfr_length, psEncC->nb_subfr, psEncC->predictLPCOrder, psEncC->arch ); if( psEncC->useInterpolatedNLSFs && !psEncC->first_frame_after_reset && psEncC->nb_subfr == MAX_NB_SUBFR ) { + VARDECL( opus_int16, LPC_res ); + /* Optimal solution for last 10 ms */ - silk_burg_modified( &res_tmp_nrg, &res_tmp_nrg_Q, a_tmp_Q16, x + 2 * subfr_length, minInvGain_Q30, subfr_length, 2, psEncC->predictLPCOrder ); + silk_burg_modified( &res_tmp_nrg, &res_tmp_nrg_Q, a_tmp_Q16, x + 2 * subfr_length, minInvGain_Q30, subfr_length, 2, psEncC->predictLPCOrder, psEncC->arch ); /* subtract residual energy here, as that's easier than adding it to the */ /* residual energy of the first 10 ms in each iteration of the search below */ @@ -81,6 +84,8 @@ void silk_find_LPC_FIX( /* Convert to NLSFs */ silk_A2NLSF( NLSF_Q15, a_tmp_Q16, psEncC->predictLPCOrder ); + ALLOC( LPC_res, 2 * subfr_length, opus_int16 ); + /* Search over interpolation indices to find the one with lowest residual energy */ for( k = 3; k >= 0; k-- ) { /* Interpolate NLSFs for first half */ @@ -142,4 +147,5 @@ void silk_find_LPC_FIX( } silk_assert( psEncC->indices.NLSFInterpCoef_Q2 == 4 || ( psEncC->useInterpolatedNLSFs && !psEncC->first_frame_after_reset && psEncC->nb_subfr == MAX_NB_SUBFR ) ); + RESTORE_STACK; } diff --git a/code/opus-1.0.2/silk/fixed/find_LTP_FIX.c b/code/opus-1.1/silk/fixed/find_LTP_FIX.c similarity index 99% rename from code/opus-1.0.2/silk/fixed/find_LTP_FIX.c rename to code/opus-1.1/silk/fixed/find_LTP_FIX.c index bd2108744e..8c4d70376c 100644 --- a/code/opus-1.0.2/silk/fixed/find_LTP_FIX.c +++ b/code/opus-1.1/silk/fixed/find_LTP_FIX.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/fixed/find_pitch_lags_FIX.c b/code/opus-1.1/silk/fixed/find_pitch_lags_FIX.c similarity index 83% rename from code/opus-1.0.2/silk/fixed/find_pitch_lags_FIX.c rename to code/opus-1.1/silk/fixed/find_pitch_lags_FIX.c index 39c3048710..620f8dcd2c 100644 --- a/code/opus-1.0.2/silk/fixed/find_pitch_lags_FIX.c +++ b/code/opus-1.1/silk/fixed/find_pitch_lags_FIX.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -30,6 +30,7 @@ POSSIBILITY OF SUCH DAMAGE. #endif #include "main_FIX.h" +#include "stack_alloc.h" #include "tuning_parameters.h" /* Find pitch lags */ @@ -37,17 +38,20 @@ void silk_find_pitch_lags_FIX( silk_encoder_state_FIX *psEnc, /* I/O encoder state */ silk_encoder_control_FIX *psEncCtrl, /* I/O encoder control */ opus_int16 res[], /* O residual */ - const opus_int16 x[] /* I Speech signal */ + const opus_int16 x[], /* I Speech signal */ + int arch /* I Run-time architecture */ ) { opus_int buf_len, i, scale; - opus_int32 thrhld_Q15, res_nrg; + opus_int32 thrhld_Q13, res_nrg; const opus_int16 *x_buf, *x_buf_ptr; - opus_int16 Wsig[ FIND_PITCH_LPC_WIN_MAX ], *Wsig_ptr; + VARDECL( opus_int16, Wsig ); + opus_int16 *Wsig_ptr; opus_int32 auto_corr[ MAX_FIND_PITCH_LPC_ORDER + 1 ]; opus_int16 rc_Q15[ MAX_FIND_PITCH_LPC_ORDER ]; opus_int32 A_Q24[ MAX_FIND_PITCH_LPC_ORDER ]; opus_int16 A_Q12[ MAX_FIND_PITCH_LPC_ORDER ]; + SAVE_STACK; /******************************************/ /* Set up buffer lengths etc based on Fs */ @@ -65,6 +69,8 @@ void silk_find_pitch_lags_FIX( /* Calculate windowed signal */ + ALLOC( Wsig, psEnc->sCmn.pitch_LPC_win_length, opus_int16 ); + /* First LA_LTP samples */ x_buf_ptr = x_buf + buf_len - psEnc->sCmn.pitch_LPC_win_length; Wsig_ptr = Wsig; @@ -81,7 +87,7 @@ void silk_find_pitch_lags_FIX( silk_apply_sine_window( Wsig_ptr, x_buf_ptr, 2, psEnc->sCmn.la_pitch ); /* Calculate autocorrelation sequence */ - silk_autocorr( auto_corr, &scale, Wsig, psEnc->sCmn.pitch_LPC_win_length, psEnc->sCmn.pitchEstimationLPCOrder + 1 ); + silk_autocorr( auto_corr, &scale, Wsig, psEnc->sCmn.pitch_LPC_win_length, psEnc->sCmn.pitchEstimationLPCOrder + 1, arch ); /* Add white noise, as fraction of energy */ auto_corr[ 0 ] = silk_SMLAWB( auto_corr[ 0 ], auto_corr[ 0 ], SILK_FIX_CONST( FIND_PITCH_WHITE_NOISE_FRACTION, 16 ) ) + 1; @@ -110,19 +116,20 @@ void silk_find_pitch_lags_FIX( if( psEnc->sCmn.indices.signalType != TYPE_NO_VOICE_ACTIVITY && psEnc->sCmn.first_frame_after_reset == 0 ) { /* Threshold for pitch estimator */ - thrhld_Q15 = SILK_FIX_CONST( 0.6, 15 ); - thrhld_Q15 = silk_SMLABB( thrhld_Q15, SILK_FIX_CONST( -0.004, 15 ), psEnc->sCmn.pitchEstimationLPCOrder ); - thrhld_Q15 = silk_SMLABB( thrhld_Q15, SILK_FIX_CONST( -0.1, 7 ), psEnc->sCmn.speech_activity_Q8 ); - thrhld_Q15 = silk_SMLABB( thrhld_Q15, SILK_FIX_CONST( -0.15, 15 ), silk_RSHIFT( psEnc->sCmn.prevSignalType, 1 ) ); - thrhld_Q15 = silk_SMLAWB( thrhld_Q15, SILK_FIX_CONST( -0.1, 16 ), psEnc->sCmn.input_tilt_Q15 ); - thrhld_Q15 = silk_SAT16( thrhld_Q15 ); + thrhld_Q13 = SILK_FIX_CONST( 0.6, 13 ); + thrhld_Q13 = silk_SMLABB( thrhld_Q13, SILK_FIX_CONST( -0.004, 13 ), psEnc->sCmn.pitchEstimationLPCOrder ); + thrhld_Q13 = silk_SMLAWB( thrhld_Q13, SILK_FIX_CONST( -0.1, 21 ), psEnc->sCmn.speech_activity_Q8 ); + thrhld_Q13 = silk_SMLABB( thrhld_Q13, SILK_FIX_CONST( -0.15, 13 ), silk_RSHIFT( psEnc->sCmn.prevSignalType, 1 ) ); + thrhld_Q13 = silk_SMLAWB( thrhld_Q13, SILK_FIX_CONST( -0.1, 14 ), psEnc->sCmn.input_tilt_Q15 ); + thrhld_Q13 = silk_SAT16( thrhld_Q13 ); /*****************************************/ /* Call pitch estimator */ /*****************************************/ if( silk_pitch_analysis_core( res, psEncCtrl->pitchL, &psEnc->sCmn.indices.lagIndex, &psEnc->sCmn.indices.contourIndex, &psEnc->LTPCorr_Q15, psEnc->sCmn.prevLag, psEnc->sCmn.pitchEstimationThreshold_Q16, - (opus_int16)thrhld_Q15, psEnc->sCmn.fs_kHz, psEnc->sCmn.pitchEstimationComplexity, psEnc->sCmn.nb_subfr ) == 0 ) + (opus_int)thrhld_Q13, psEnc->sCmn.fs_kHz, psEnc->sCmn.pitchEstimationComplexity, psEnc->sCmn.nb_subfr, + psEnc->sCmn.arch) == 0 ) { psEnc->sCmn.indices.signalType = TYPE_VOICED; } else { @@ -134,4 +141,5 @@ void silk_find_pitch_lags_FIX( psEnc->sCmn.indices.contourIndex = 0; psEnc->LTPCorr_Q15 = 0; } + RESTORE_STACK; } diff --git a/code/opus-1.0.2/silk/fixed/find_pred_coefs_FIX.c b/code/opus-1.1/silk/fixed/find_pred_coefs_FIX.c similarity index 92% rename from code/opus-1.0.2/silk/fixed/find_pred_coefs_FIX.c rename to code/opus-1.1/silk/fixed/find_pred_coefs_FIX.c index 997989b522..5c22f8288b 100644 --- a/code/opus-1.0.2/silk/fixed/find_pred_coefs_FIX.c +++ b/code/opus-1.1/silk/fixed/find_pred_coefs_FIX.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -30,6 +30,7 @@ POSSIBILITY OF SUCH DAMAGE. #endif #include "main_FIX.h" +#include "stack_alloc.h" void silk_find_pred_coefs_FIX( silk_encoder_state_FIX *psEnc, /* I/O encoder state */ @@ -40,13 +41,14 @@ void silk_find_pred_coefs_FIX( ) { opus_int i; - opus_int32 WLTP[ MAX_NB_SUBFR * LTP_ORDER * LTP_ORDER ]; opus_int32 invGains_Q16[ MAX_NB_SUBFR ], local_gains[ MAX_NB_SUBFR ], Wght_Q15[ MAX_NB_SUBFR ]; opus_int16 NLSF_Q15[ MAX_LPC_ORDER ]; const opus_int16 *x_ptr; - opus_int16 *x_pre_ptr, LPC_in_pre[ MAX_NB_SUBFR * MAX_LPC_ORDER + MAX_FRAME_LENGTH ]; + opus_int16 *x_pre_ptr; + VARDECL( opus_int16, LPC_in_pre ); opus_int32 tmp, min_gain_Q16, minInvGain_Q30; opus_int LTP_corrs_rshift[ MAX_NB_SUBFR ]; + SAVE_STACK; /* weighting for weighted least squares */ min_gain_Q16 = silk_int32_MAX >> 6; @@ -71,12 +73,19 @@ void silk_find_pred_coefs_FIX( local_gains[ i ] = silk_DIV32( ( (opus_int32)1 << 16 ), invGains_Q16[ i ] ); } + ALLOC( LPC_in_pre, + psEnc->sCmn.nb_subfr * psEnc->sCmn.predictLPCOrder + + psEnc->sCmn.frame_length, opus_int16 ); if( psEnc->sCmn.indices.signalType == TYPE_VOICED ) { + VARDECL( opus_int32, WLTP ); + /**********/ /* VOICED */ /**********/ silk_assert( psEnc->sCmn.ltp_mem_length - psEnc->sCmn.predictLPCOrder >= psEncCtrl->pitchL[ 0 ] + LTP_ORDER / 2 ); + ALLOC( WLTP, psEnc->sCmn.nb_subfr * LTP_ORDER * LTP_ORDER, opus_int32 ); + /* LTP analysis */ silk_find_LTP_FIX( psEncCtrl->LTPCoef_Q14, WLTP, &psEncCtrl->LTPredCodGain_Q7, res_pitch, psEncCtrl->pitchL, Wght_Q15, psEnc->sCmn.subfr_length, @@ -84,7 +93,7 @@ void silk_find_pred_coefs_FIX( /* Quantize LTP gain parameters */ silk_quant_LTP_gains( psEncCtrl->LTPCoef_Q14, psEnc->sCmn.indices.LTPIndex, &psEnc->sCmn.indices.PERIndex, - WLTP, psEnc->sCmn.mu_LTP_Q9, psEnc->sCmn.LTPQuantLowComplexity, psEnc->sCmn.nb_subfr); + &psEnc->sCmn.sum_log_gain_Q7, WLTP, psEnc->sCmn.mu_LTP_Q9, psEnc->sCmn.LTPQuantLowComplexity, psEnc->sCmn.nb_subfr); /* Control LTP scaling */ silk_LTP_scale_ctrl_FIX( psEnc, psEncCtrl, condCoding ); @@ -109,6 +118,7 @@ void silk_find_pred_coefs_FIX( silk_memset( psEncCtrl->LTPCoef_Q14, 0, psEnc->sCmn.nb_subfr * LTP_ORDER * sizeof( opus_int16 ) ); psEncCtrl->LTPredCodGain_Q7 = 0; + psEnc->sCmn.sum_log_gain_Q7 = 0; } /* Limit on total predictive coding gain */ @@ -133,4 +143,5 @@ void silk_find_pred_coefs_FIX( /* Copy to prediction struct for use in next frame for interpolation */ silk_memcpy( psEnc->sCmn.prev_NLSFq_Q15, NLSF_Q15, sizeof( psEnc->sCmn.prev_NLSFq_Q15 ) ); + RESTORE_STACK; } diff --git a/code/opus-1.0.2/silk/fixed/k2a_FIX.c b/code/opus-1.1/silk/fixed/k2a_FIX.c similarity index 99% rename from code/opus-1.0.2/silk/fixed/k2a_FIX.c rename to code/opus-1.1/silk/fixed/k2a_FIX.c index cadc927426..5fee599bcb 100644 --- a/code/opus-1.0.2/silk/fixed/k2a_FIX.c +++ b/code/opus-1.1/silk/fixed/k2a_FIX.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/fixed/k2a_Q16_FIX.c b/code/opus-1.1/silk/fixed/k2a_Q16_FIX.c similarity index 99% rename from code/opus-1.0.2/silk/fixed/k2a_Q16_FIX.c rename to code/opus-1.1/silk/fixed/k2a_Q16_FIX.c index f96f3064b8..3b03987544 100644 --- a/code/opus-1.0.2/silk/fixed/k2a_Q16_FIX.c +++ b/code/opus-1.1/silk/fixed/k2a_Q16_FIX.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/fixed/main_FIX.h b/code/opus-1.1/silk/fixed/main_FIX.h similarity index 96% rename from code/opus-1.0.2/silk/fixed/main_FIX.h rename to code/opus-1.1/silk/fixed/main_FIX.h index 369b31ee39..a56ca07a22 100644 --- a/code/opus-1.0.2/silk/fixed/main_FIX.h +++ b/code/opus-1.1/silk/fixed/main_FIX.h @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -73,7 +73,8 @@ opus_int silk_encode_frame_FIX( /* Initializes the Silk encoder state */ opus_int silk_init_encoder( - silk_encoder_state_Fxx *psEnc /* I/O Pointer to Silk FIX encoder state */ + silk_encoder_state_Fxx *psEnc, /* I/O Pointer to Silk FIX encoder state */ + int arch /* I Run-time architecture */ ); /* Control the Silk encoder */ @@ -104,7 +105,8 @@ void silk_noise_shape_analysis_FIX( silk_encoder_state_FIX *psEnc, /* I/O Encoder state FIX */ silk_encoder_control_FIX *psEncCtrl, /* I/O Encoder control FIX */ const opus_int16 *pitch_res, /* I LPC residual from pitch analysis */ - const opus_int16 *x /* I Input signal [ frame_length + la_shape ] */ + const opus_int16 *x, /* I Input signal [ frame_length + la_shape ] */ + int arch /* I Run-time architecture */ ); /* Autocorrelations for a warped frequency axis */ @@ -132,7 +134,8 @@ void silk_find_pitch_lags_FIX( silk_encoder_state_FIX *psEnc, /* I/O encoder state */ silk_encoder_control_FIX *psEncCtrl, /* I/O encoder control */ opus_int16 res[], /* O residual */ - const opus_int16 x[] /* I Speech signal */ + const opus_int16 x[], /* I Speech signal */ + int arch /* I Run-time architecture */ ); /* Find LPC and LTP coefficients */ diff --git a/code/opus-1.0.2/silk/fixed/noise_shape_analysis_FIX.c b/code/opus-1.1/silk/fixed/noise_shape_analysis_FIX.c similarity index 97% rename from code/opus-1.0.2/silk/fixed/noise_shape_analysis_FIX.c rename to code/opus-1.1/silk/fixed/noise_shape_analysis_FIX.c index d230e48d84..e24d2e9d33 100644 --- a/code/opus-1.0.2/silk/fixed/noise_shape_analysis_FIX.c +++ b/code/opus-1.1/silk/fixed/noise_shape_analysis_FIX.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -30,13 +30,14 @@ POSSIBILITY OF SUCH DAMAGE. #endif #include "main_FIX.h" +#include "stack_alloc.h" #include "tuning_parameters.h" /* Compute gain to make warped filter coefficients have a zero mean log frequency response on a */ /* non-warped frequency scale. (So that it can be implemented with a minimum-phase monic filter.) */ /* Note: A monic filter is one with the first coefficient equal to 1.0. In Silk we omit the first */ /* coefficient in an array of coefficients, for monic filters. */ -static inline opus_int32 warped_gain( /* gain in Q16*/ +static OPUS_INLINE opus_int32 warped_gain( /* gain in Q16*/ const opus_int32 *coefs_Q24, opus_int lambda_Q16, opus_int order @@ -55,7 +56,7 @@ static inline opus_int32 warped_gain( /* gain in Q16*/ /* Convert warped filter coefficients to monic pseudo-warped coefficients and limit maximum */ /* amplitude of monic warped coefficients by using bandwidth expansion on the true coefficients */ -static inline void limit_warped_coefs( +static OPUS_INLINE void limit_warped_coefs( opus_int32 *coefs_syn_Q24, opus_int32 *coefs_ana_Q24, opus_int lambda_Q16, @@ -144,7 +145,8 @@ void silk_noise_shape_analysis_FIX( silk_encoder_state_FIX *psEnc, /* I/O Encoder state FIX */ silk_encoder_control_FIX *psEncCtrl, /* I/O Encoder control FIX */ const opus_int16 *pitch_res, /* I LPC residual from pitch analysis */ - const opus_int16 *x /* I Input signal [ frame_length + la_shape ] */ + const opus_int16 *x, /* I Input signal [ frame_length + la_shape ] */ + int arch /* I Run-time architecture */ ) { silk_shape_state_FIX *psShapeSt = &psEnc->sShape; @@ -156,8 +158,9 @@ void silk_noise_shape_analysis_FIX( opus_int32 refl_coef_Q16[ MAX_SHAPE_LPC_ORDER ]; opus_int32 AR1_Q24[ MAX_SHAPE_LPC_ORDER ]; opus_int32 AR2_Q24[ MAX_SHAPE_LPC_ORDER ]; - opus_int16 x_windowed[ SHAPE_LPC_WIN_MAX ]; + VARDECL( opus_int16, x_windowed ); const opus_int16 *x_ptr, *pitch_res_ptr; + SAVE_STACK; /* Point to start of first LPC analysis block */ x_ptr = x - psEnc->sCmn.la_shape; @@ -258,6 +261,7 @@ void silk_noise_shape_analysis_FIX( /********************************************/ /* Compute noise shaping AR coefs and gains */ /********************************************/ + ALLOC( x_windowed, psEnc->sCmn.shapeWinLength, opus_int16 ); for( k = 0; k < psEnc->sCmn.nb_subfr; k++ ) { /* Apply window: sine slope followed by flat part followed by cosine slope */ opus_int shift, slope_part, flat_part; @@ -278,7 +282,7 @@ void silk_noise_shape_analysis_FIX( silk_warped_autocorrelation_FIX( auto_corr, &scale, x_windowed, warping_Q16, psEnc->sCmn.shapeWinLength, psEnc->sCmn.shapingLPCOrder ); } else { /* Calculate regular auto correlation */ - silk_autocorr( auto_corr, &scale, x_windowed, psEnc->sCmn.shapeWinLength, psEnc->sCmn.shapingLPCOrder + 1 ); + silk_autocorr( auto_corr, &scale, x_windowed, psEnc->sCmn.shapeWinLength, psEnc->sCmn.shapingLPCOrder + 1, arch ); } /* Add white noise, as a fraction of energy */ @@ -437,4 +441,5 @@ void silk_noise_shape_analysis_FIX( psEncCtrl->HarmShapeGain_Q14[ k ] = ( opus_int )silk_RSHIFT_ROUND( psShapeSt->HarmShapeGain_smth_Q16, 2 ); psEncCtrl->Tilt_Q14[ k ] = ( opus_int )silk_RSHIFT_ROUND( psShapeSt->Tilt_smth_Q16, 2 ); } + RESTORE_STACK; } diff --git a/code/opus-1.0.2/silk/fixed/pitch_analysis_core_FIX.c b/code/opus-1.1/silk/fixed/pitch_analysis_core_FIX.c similarity index 63% rename from code/opus-1.0.2/silk/fixed/pitch_analysis_core_FIX.c rename to code/opus-1.1/silk/fixed/pitch_analysis_core_FIX.c index d43f444d8a..1641a0fbcd 100644 --- a/code/opus-1.0.2/silk/fixed/pitch_analysis_core_FIX.c +++ b/code/opus-1.1/silk/fixed/pitch_analysis_core_FIX.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -34,24 +34,40 @@ POSSIBILITY OF SUCH DAMAGE. ********************************************************** */ #include "SigProc_FIX.h" #include "pitch_est_defines.h" +#include "stack_alloc.h" #include "debug.h" +#include "pitch.h" #define SCRATCH_SIZE 22 +#define SF_LENGTH_4KHZ ( PE_SUBFR_LENGTH_MS * 4 ) +#define SF_LENGTH_8KHZ ( PE_SUBFR_LENGTH_MS * 8 ) +#define MIN_LAG_4KHZ ( PE_MIN_LAG_MS * 4 ) +#define MIN_LAG_8KHZ ( PE_MIN_LAG_MS * 8 ) +#define MAX_LAG_4KHZ ( PE_MAX_LAG_MS * 4 ) +#define MAX_LAG_8KHZ ( PE_MAX_LAG_MS * 8 - 1 ) +#define CSTRIDE_4KHZ ( MAX_LAG_4KHZ + 1 - MIN_LAG_4KHZ ) +#define CSTRIDE_8KHZ ( MAX_LAG_8KHZ + 3 - ( MIN_LAG_8KHZ - 2 ) ) +#define D_COMP_MIN ( MIN_LAG_8KHZ - 3 ) +#define D_COMP_MAX ( MAX_LAG_8KHZ + 4 ) +#define D_COMP_STRIDE ( D_COMP_MAX - D_COMP_MIN ) + +typedef opus_int32 silk_pe_stage3_vals[ PE_NB_STAGE3_LAGS ]; /************************************************************/ /* Internally used functions */ /************************************************************/ -void silk_P_Ana_calc_corr_st3( - opus_int32 cross_corr_st3[ PE_MAX_NB_SUBFR ][ PE_NB_CBKS_STAGE3_MAX ][ PE_NB_STAGE3_LAGS ],/* (O) 3 DIM correlation array */ +static void silk_P_Ana_calc_corr_st3( + silk_pe_stage3_vals cross_corr_st3[], /* O 3 DIM correlation array */ const opus_int16 frame[], /* I vector to correlate */ opus_int start_lag, /* I lag offset to search around */ opus_int sf_length, /* I length of a 5 ms subframe */ opus_int nb_subfr, /* I number of subframes */ - opus_int complexity /* I Complexity setting */ + opus_int complexity, /* I Complexity setting */ + int arch /* I Run-time architecture */ ); -void silk_P_Ana_calc_energy_st3( - opus_int32 energies_st3[ PE_MAX_NB_SUBFR ][ PE_NB_CBKS_STAGE3_MAX ][ PE_NB_STAGE3_LAGS ],/* (O) 3 DIM energy array */ +static void silk_P_Ana_calc_energy_st3( + silk_pe_stage3_vals energies_st3[], /* O 3 DIM energy array */ const opus_int16 frame[], /* I vector to calc energy in */ opus_int start_lag, /* I lag offset to search around */ opus_int sf_length, /* I length of one 5 ms subframe */ @@ -59,12 +75,6 @@ void silk_P_Ana_calc_energy_st3( opus_int complexity /* I Complexity setting */ ); -opus_int32 silk_P_Ana_find_scaling( - const opus_int16 *frame, - const opus_int frame_length, - const opus_int sum_sqr_len -); - /*************************************************************/ /* FIXED POINT CORE PITCH ANALYSIS FUNCTION */ /*************************************************************/ @@ -76,36 +86,38 @@ opus_int silk_pitch_analysis_core( /* O Voicing estimate: 0 opus_int *LTPCorr_Q15, /* I/O Normalized correlation; input: value from previous frame */ opus_int prevLag, /* I Last lag of previous frame; set to zero is unvoiced */ const opus_int32 search_thres1_Q16, /* I First stage threshold for lag candidates 0 - 1 */ - const opus_int search_thres2_Q15, /* I Final threshold for lag candidates 0 - 1 */ + const opus_int search_thres2_Q13, /* I Final threshold for lag candidates 0 - 1 */ const opus_int Fs_kHz, /* I Sample frequency (kHz) */ const opus_int complexity, /* I Complexity setting, 0-2, where 2 is highest */ - const opus_int nb_subfr /* I number of 5 ms subframes */ + const opus_int nb_subfr, /* I number of 5 ms subframes */ + int arch /* I Run-time architecture */ ) { - opus_int16 frame_8kHz[ PE_MAX_FRAME_LENGTH_ST_2 ]; - opus_int16 frame_4kHz[ PE_MAX_FRAME_LENGTH_ST_1 ]; + VARDECL( opus_int16, frame_8kHz ); + VARDECL( opus_int16, frame_4kHz ); opus_int32 filt_state[ 6 ]; - opus_int32 scratch_mem[ 3 * PE_MAX_FRAME_LENGTH ]; - opus_int16 *input_frame_ptr; + const opus_int16 *input_frame_ptr; opus_int i, k, d, j; - opus_int16 C[ PE_MAX_NB_SUBFR ][ ( PE_MAX_LAG >> 1 ) + 5 ]; + VARDECL( opus_int16, C ); + VARDECL( opus_int32, xcorr32 ); const opus_int16 *target_ptr, *basis_ptr; opus_int32 cross_corr, normalizer, energy, shift, energy_basis, energy_target; opus_int d_srch[ PE_D_SRCH_LENGTH ], Cmax, length_d_srch, length_d_comp; - opus_int16 d_comp[ ( PE_MAX_LAG >> 1 ) + 5 ]; - opus_int32 sum, threshold, temp32, lag_counter; + VARDECL( opus_int16, d_comp ); + opus_int32 sum, threshold, lag_counter; opus_int CBimax, CBimax_new, CBimax_old, lag, start_lag, end_lag, lag_new; opus_int32 CC[ PE_NB_CBKS_STAGE2_EXT ], CCmax, CCmax_b, CCmax_new_b, CCmax_new; - opus_int32 energies_st3[ PE_MAX_NB_SUBFR ][ PE_NB_CBKS_STAGE3_MAX ][ PE_NB_STAGE3_LAGS ]; - opus_int32 crosscorr_st3[ PE_MAX_NB_SUBFR ][ PE_NB_CBKS_STAGE3_MAX ][ PE_NB_STAGE3_LAGS ]; - opus_int frame_length, frame_length_8kHz, frame_length_4kHz, max_sum_sq_length; - opus_int sf_length, sf_length_8kHz, sf_length_4kHz; - opus_int min_lag, min_lag_8kHz, min_lag_4kHz; - opus_int max_lag, max_lag_8kHz, max_lag_4kHz; - opus_int32 contour_bias_Q20, diff, lz, lshift; + VARDECL( silk_pe_stage3_vals, energies_st3 ); + VARDECL( silk_pe_stage3_vals, cross_corr_st3 ); + opus_int frame_length, frame_length_8kHz, frame_length_4kHz; + opus_int sf_length; + opus_int min_lag; + opus_int max_lag; + opus_int32 contour_bias_Q15, diff; opus_int nb_cbk_search, cbk_size; - opus_int32 delta_lag_log2_sqr_Q7, lag_log2_Q7, prevLag_log2_Q7, prev_lag_bias_Q15, corr_thres_Q15; + opus_int32 delta_lag_log2_sqr_Q7, lag_log2_Q7, prevLag_log2_Q7, prev_lag_bias_Q13; const opus_int8 *Lag_CB_ptr; + SAVE_STACK; /* Check for valid sampling frequency */ silk_assert( Fs_kHz == 8 || Fs_kHz == 12 || Fs_kHz == 16 ); @@ -114,25 +126,18 @@ opus_int silk_pitch_analysis_core( /* O Voicing estimate: 0 silk_assert( complexity <= SILK_PE_MAX_COMPLEX ); silk_assert( search_thres1_Q16 >= 0 && search_thres1_Q16 <= (1<<16) ); - silk_assert( search_thres2_Q15 >= 0 && search_thres2_Q15 <= (1<<15) ); + silk_assert( search_thres2_Q13 >= 0 && search_thres2_Q13 <= (1<<13) ); /* Set up frame lengths max / min lag for the sampling frequency */ frame_length = ( PE_LTP_MEM_LENGTH_MS + nb_subfr * PE_SUBFR_LENGTH_MS ) * Fs_kHz; frame_length_4kHz = ( PE_LTP_MEM_LENGTH_MS + nb_subfr * PE_SUBFR_LENGTH_MS ) * 4; frame_length_8kHz = ( PE_LTP_MEM_LENGTH_MS + nb_subfr * PE_SUBFR_LENGTH_MS ) * 8; sf_length = PE_SUBFR_LENGTH_MS * Fs_kHz; - sf_length_4kHz = PE_SUBFR_LENGTH_MS * 4; - sf_length_8kHz = PE_SUBFR_LENGTH_MS * 8; min_lag = PE_MIN_LAG_MS * Fs_kHz; - min_lag_4kHz = PE_MIN_LAG_MS * 4; - min_lag_8kHz = PE_MIN_LAG_MS * 8; max_lag = PE_MAX_LAG_MS * Fs_kHz - 1; - max_lag_4kHz = PE_MAX_LAG_MS * 4; - max_lag_8kHz = PE_MAX_LAG_MS * 8 - 1; - - silk_memset( C, 0, sizeof( opus_int16 ) * nb_subfr * ( ( PE_MAX_LAG >> 1 ) + 5) ); /* Resample from input sampled at Fs_kHz to 8 kHz */ + ALLOC( frame_8kHz, frame_length_8kHz, opus_int16 ); if( Fs_kHz == 16 ) { silk_memset( filt_state, 0, 2 * sizeof( opus_int32 ) ); silk_resampler_down2( filt_state, frame_8kHz, frame, frame_length ); @@ -146,6 +151,7 @@ opus_int silk_pitch_analysis_core( /* O Voicing estimate: 0 /* Decimate again to 4 kHz */ silk_memset( filt_state, 0, 2 * sizeof( opus_int32 ) );/* Set state to zero */ + ALLOC( frame_4kHz, frame_length_4kHz, opus_int16 ); silk_resampler_down2( filt_state, frame_4kHz, frame_8kHz, frame_length_8kHz ); /* Low-pass filter */ @@ -159,9 +165,9 @@ opus_int silk_pitch_analysis_core( /* O Voicing estimate: 0 *******************************************************************************/ /* Inner product is calculated with different lengths, so scale for the worst case */ - max_sum_sq_length = silk_max_32( sf_length_8kHz, silk_LSHIFT( sf_length_4kHz, 2 ) ); - shift = silk_P_Ana_find_scaling( frame_4kHz, frame_length_4kHz, max_sum_sq_length ); + silk_sum_sqr_shift( &energy, &shift, frame_4kHz, frame_length_4kHz ); if( shift > 0 ) { + shift = silk_RSHIFT( shift, 1 ); for( i = 0; i < frame_length_4kHz; i++ ) { frame_4kHz[ i ] = silk_RSHIFT( frame_4kHz[ i ], shift ); } @@ -170,94 +176,93 @@ opus_int silk_pitch_analysis_core( /* O Voicing estimate: 0 /****************************************************************************** * FIRST STAGE, operating in 4 khz ******************************************************************************/ - target_ptr = &frame_4kHz[ silk_LSHIFT( sf_length_4kHz, 2 ) ]; + ALLOC( C, nb_subfr * CSTRIDE_8KHZ, opus_int16 ); + ALLOC( xcorr32, MAX_LAG_4KHZ-MIN_LAG_4KHZ+1, opus_int32 ); + silk_memset( C, 0, (nb_subfr >> 1) * CSTRIDE_4KHZ * sizeof( opus_int16 ) ); + target_ptr = &frame_4kHz[ silk_LSHIFT( SF_LENGTH_4KHZ, 2 ) ]; for( k = 0; k < nb_subfr >> 1; k++ ) { /* Check that we are within range of the array */ silk_assert( target_ptr >= frame_4kHz ); - silk_assert( target_ptr + sf_length_8kHz <= frame_4kHz + frame_length_4kHz ); + silk_assert( target_ptr + SF_LENGTH_8KHZ <= frame_4kHz + frame_length_4kHz ); - basis_ptr = target_ptr - min_lag_4kHz; + basis_ptr = target_ptr - MIN_LAG_4KHZ; /* Check that we are within range of the array */ silk_assert( basis_ptr >= frame_4kHz ); - silk_assert( basis_ptr + sf_length_8kHz <= frame_4kHz + frame_length_4kHz ); + silk_assert( basis_ptr + SF_LENGTH_8KHZ <= frame_4kHz + frame_length_4kHz ); + + celt_pitch_xcorr( target_ptr, target_ptr - MAX_LAG_4KHZ, xcorr32, SF_LENGTH_8KHZ, MAX_LAG_4KHZ - MIN_LAG_4KHZ + 1, arch ); /* Calculate first vector products before loop */ - cross_corr = silk_inner_prod_aligned( target_ptr, basis_ptr, sf_length_8kHz ); - normalizer = silk_inner_prod_aligned( basis_ptr, basis_ptr, sf_length_8kHz ); - normalizer = silk_ADD_SAT32( normalizer, silk_SMULBB( sf_length_8kHz, 4000 ) ); + cross_corr = xcorr32[ MAX_LAG_4KHZ - MIN_LAG_4KHZ ]; + normalizer = silk_inner_prod_aligned( target_ptr, target_ptr, SF_LENGTH_8KHZ ); + normalizer = silk_ADD32( normalizer, silk_inner_prod_aligned( basis_ptr, basis_ptr, SF_LENGTH_8KHZ ) ); + normalizer = silk_ADD32( normalizer, silk_SMULBB( SF_LENGTH_8KHZ, 4000 ) ); - temp32 = silk_DIV32( cross_corr, silk_SQRT_APPROX( normalizer ) + 1 ); - C[ k ][ min_lag_4kHz ] = (opus_int16)silk_SAT16( temp32 ); /* Q0 */ + matrix_ptr( C, k, 0, CSTRIDE_4KHZ ) = + (opus_int16)silk_DIV32_varQ( cross_corr, normalizer, 13 + 1 ); /* Q13 */ /* From now on normalizer is computed recursively */ - for( d = min_lag_4kHz + 1; d <= max_lag_4kHz; d++ ) { + for( d = MIN_LAG_4KHZ + 1; d <= MAX_LAG_4KHZ; d++ ) { basis_ptr--; /* Check that we are within range of the array */ silk_assert( basis_ptr >= frame_4kHz ); - silk_assert( basis_ptr + sf_length_8kHz <= frame_4kHz + frame_length_4kHz ); + silk_assert( basis_ptr + SF_LENGTH_8KHZ <= frame_4kHz + frame_length_4kHz ); - cross_corr = silk_inner_prod_aligned( target_ptr, basis_ptr, sf_length_8kHz ); + cross_corr = xcorr32[ MAX_LAG_4KHZ - d ]; /* Add contribution of new sample and remove contribution from oldest sample */ - normalizer += + normalizer = silk_ADD32( normalizer, silk_SMULBB( basis_ptr[ 0 ], basis_ptr[ 0 ] ) - - silk_SMULBB( basis_ptr[ sf_length_8kHz ], basis_ptr[ sf_length_8kHz ] ); + silk_SMULBB( basis_ptr[ SF_LENGTH_8KHZ ], basis_ptr[ SF_LENGTH_8KHZ ] ) ); - temp32 = silk_DIV32( cross_corr, silk_SQRT_APPROX( normalizer ) + 1 ); - C[ k ][ d ] = (opus_int16)silk_SAT16( temp32 ); /* Q0 */ + matrix_ptr( C, k, d - MIN_LAG_4KHZ, CSTRIDE_4KHZ) = + (opus_int16)silk_DIV32_varQ( cross_corr, normalizer, 13 + 1 ); /* Q13 */ } /* Update target pointer */ - target_ptr += sf_length_8kHz; + target_ptr += SF_LENGTH_8KHZ; } /* Combine two subframes into single correlation measure and apply short-lag bias */ if( nb_subfr == PE_MAX_NB_SUBFR ) { - for( i = max_lag_4kHz; i >= min_lag_4kHz; i-- ) { - sum = (opus_int32)C[ 0 ][ i ] + (opus_int32)C[ 1 ][ i ]; /* Q0 */ - silk_assert( silk_RSHIFT( sum, 1 ) == silk_SAT16( silk_RSHIFT( sum, 1 ) ) ); - sum = silk_RSHIFT( sum, 1 ); /* Q-1 */ - silk_assert( silk_LSHIFT( (opus_int32)-i, 4 ) == silk_SAT16( silk_LSHIFT( (opus_int32)-i, 4 ) ) ); - sum = silk_SMLAWB( sum, sum, silk_LSHIFT( -i, 4 ) ); /* Q-1 */ - silk_assert( sum == silk_SAT16( sum ) ); - C[ 0 ][ i ] = (opus_int16)sum; /* Q-1 */ + for( i = MAX_LAG_4KHZ; i >= MIN_LAG_4KHZ; i-- ) { + sum = (opus_int32)matrix_ptr( C, 0, i - MIN_LAG_4KHZ, CSTRIDE_4KHZ ) + + (opus_int32)matrix_ptr( C, 1, i - MIN_LAG_4KHZ, CSTRIDE_4KHZ ); /* Q14 */ + sum = silk_SMLAWB( sum, sum, silk_LSHIFT( -i, 4 ) ); /* Q14 */ + C[ i - MIN_LAG_4KHZ ] = (opus_int16)sum; /* Q14 */ } } else { /* Only short-lag bias */ - for( i = max_lag_4kHz; i >= min_lag_4kHz; i-- ) { - sum = (opus_int32)C[ 0 ][ i ]; - sum = silk_SMLAWB( sum, sum, silk_LSHIFT( -i, 4 ) ); /* Q-1 */ - C[ 0 ][ i ] = (opus_int16)sum; /* Q-1 */ + for( i = MAX_LAG_4KHZ; i >= MIN_LAG_4KHZ; i-- ) { + sum = silk_LSHIFT( (opus_int32)C[ i - MIN_LAG_4KHZ ], 1 ); /* Q14 */ + sum = silk_SMLAWB( sum, sum, silk_LSHIFT( -i, 4 ) ); /* Q14 */ + C[ i - MIN_LAG_4KHZ ] = (opus_int16)sum; /* Q14 */ } } /* Sort */ length_d_srch = silk_ADD_LSHIFT32( 4, complexity, 1 ); silk_assert( 3 * length_d_srch <= PE_D_SRCH_LENGTH ); - silk_insertion_sort_decreasing_int16( &C[ 0 ][ min_lag_4kHz ], d_srch, max_lag_4kHz - min_lag_4kHz + 1, length_d_srch ); + silk_insertion_sort_decreasing_int16( C, d_srch, CSTRIDE_4KHZ, + length_d_srch ); /* Escape if correlation is very low already here */ - target_ptr = &frame_4kHz[ silk_SMULBB( sf_length_4kHz, nb_subfr ) ]; - energy = silk_inner_prod_aligned( target_ptr, target_ptr, silk_LSHIFT( sf_length_4kHz, 2 ) ); - energy = silk_ADD_SAT32( energy, 1000 ); /* Q0 */ - Cmax = (opus_int)C[ 0 ][ min_lag_4kHz ]; /* Q-1 */ - threshold = silk_SMULBB( Cmax, Cmax ); /* Q-2 */ - - /* Compare in Q-2 domain */ - if( silk_RSHIFT( energy, 4 + 2 ) > threshold ) { + Cmax = (opus_int)C[ 0 ]; /* Q14 */ + if( Cmax < SILK_FIX_CONST( 0.2, 14 ) ) { silk_memset( pitch_out, 0, nb_subfr * sizeof( opus_int ) ); *LTPCorr_Q15 = 0; *lagIndex = 0; *contourIndex = 0; + RESTORE_STACK; return 1; } threshold = silk_SMULWB( search_thres1_Q16, Cmax ); for( i = 0; i < length_d_srch; i++ ) { /* Convert to 8 kHz indices for the sorted correlation that exceeds the threshold */ - if( C[ 0 ][ min_lag_4kHz + i ] > threshold ) { - d_srch[ i ] = silk_LSHIFT( d_srch[ i ] + min_lag_4kHz, 1 ); + if( C[ i ] > threshold ) { + d_srch[ i ] = silk_LSHIFT( d_srch[ i ] + MIN_LAG_4KHZ, 1 ); } else { length_d_srch = i; break; @@ -265,34 +270,37 @@ opus_int silk_pitch_analysis_core( /* O Voicing estimate: 0 } silk_assert( length_d_srch > 0 ); - for( i = min_lag_8kHz - 5; i < max_lag_8kHz + 5; i++ ) { - d_comp[ i ] = 0; + ALLOC( d_comp, D_COMP_STRIDE, opus_int16 ); + for( i = D_COMP_MIN; i < D_COMP_MAX; i++ ) { + d_comp[ i - D_COMP_MIN ] = 0; } for( i = 0; i < length_d_srch; i++ ) { - d_comp[ d_srch[ i ] ] = 1; + d_comp[ d_srch[ i ] - D_COMP_MIN ] = 1; } /* Convolution */ - for( i = max_lag_8kHz + 3; i >= min_lag_8kHz; i-- ) { - d_comp[ i ] += d_comp[ i - 1 ] + d_comp[ i - 2 ]; + for( i = D_COMP_MAX - 1; i >= MIN_LAG_8KHZ; i-- ) { + d_comp[ i - D_COMP_MIN ] += + d_comp[ i - 1 - D_COMP_MIN ] + d_comp[ i - 2 - D_COMP_MIN ]; } length_d_srch = 0; - for( i = min_lag_8kHz; i < max_lag_8kHz + 1; i++ ) { - if( d_comp[ i + 1 ] > 0 ) { + for( i = MIN_LAG_8KHZ; i < MAX_LAG_8KHZ + 1; i++ ) { + if( d_comp[ i + 1 - D_COMP_MIN ] > 0 ) { d_srch[ length_d_srch ] = i; length_d_srch++; } } /* Convolution */ - for( i = max_lag_8kHz + 3; i >= min_lag_8kHz; i-- ) { - d_comp[ i ] += d_comp[ i - 1 ] + d_comp[ i - 2 ] + d_comp[ i - 3 ]; + for( i = D_COMP_MAX - 1; i >= MIN_LAG_8KHZ; i-- ) { + d_comp[ i - D_COMP_MIN ] += d_comp[ i - 1 - D_COMP_MIN ] + + d_comp[ i - 2 - D_COMP_MIN ] + d_comp[ i - 3 - D_COMP_MIN ]; } length_d_comp = 0; - for( i = min_lag_8kHz; i < max_lag_8kHz + 4; i++ ) { - if( d_comp[ i ] > 0 ) { + for( i = MIN_LAG_8KHZ; i < D_COMP_MAX; i++ ) { + if( d_comp[ i - D_COMP_MIN ] > 0 ) { d_comp[ length_d_comp ] = i - 2; length_d_comp++; } @@ -306,8 +314,9 @@ opus_int silk_pitch_analysis_core( /* O Voicing estimate: 0 ** Scale signal down to avoid correlations measures from overflowing *******************************************************************************/ /* find scaling as max scaling for each subframe */ - shift = silk_P_Ana_find_scaling( frame_8kHz, frame_length_8kHz, sf_length_8kHz ); + silk_sum_sqr_shift( &energy, &shift, frame_8kHz, frame_length_8kHz ); if( shift > 0 ) { + shift = silk_RSHIFT( shift, 1 ); for( i = 0; i < frame_length_8kHz; i++ ) { frame_8kHz[ i ] = silk_RSHIFT( frame_8kHz[ i ], shift ); } @@ -316,43 +325,37 @@ opus_int silk_pitch_analysis_core( /* O Voicing estimate: 0 /********************************************************************************* * Find energy of each subframe projected onto its history, for a range of delays *********************************************************************************/ - silk_memset( C, 0, PE_MAX_NB_SUBFR * ( ( PE_MAX_LAG >> 1 ) + 5 ) * sizeof( opus_int16 ) ); + silk_memset( C, 0, nb_subfr * CSTRIDE_8KHZ * sizeof( opus_int16 ) ); target_ptr = &frame_8kHz[ PE_LTP_MEM_LENGTH_MS * 8 ]; for( k = 0; k < nb_subfr; k++ ) { /* Check that we are within range of the array */ silk_assert( target_ptr >= frame_8kHz ); - silk_assert( target_ptr + sf_length_8kHz <= frame_8kHz + frame_length_8kHz ); + silk_assert( target_ptr + SF_LENGTH_8KHZ <= frame_8kHz + frame_length_8kHz ); - energy_target = silk_inner_prod_aligned( target_ptr, target_ptr, sf_length_8kHz ); + energy_target = silk_ADD32( silk_inner_prod_aligned( target_ptr, target_ptr, SF_LENGTH_8KHZ ), 1 ); for( j = 0; j < length_d_comp; j++ ) { d = d_comp[ j ]; basis_ptr = target_ptr - d; /* Check that we are within range of the array */ silk_assert( basis_ptr >= frame_8kHz ); - silk_assert( basis_ptr + sf_length_8kHz <= frame_8kHz + frame_length_8kHz ); + silk_assert( basis_ptr + SF_LENGTH_8KHZ <= frame_8kHz + frame_length_8kHz ); - cross_corr = silk_inner_prod_aligned( target_ptr, basis_ptr, sf_length_8kHz ); - energy_basis = silk_inner_prod_aligned( basis_ptr, basis_ptr, sf_length_8kHz ); + cross_corr = silk_inner_prod_aligned( target_ptr, basis_ptr, SF_LENGTH_8KHZ ); if( cross_corr > 0 ) { - energy = silk_max( energy_target, energy_basis ); /* Find max to make sure first division < 1.0 */ - lz = silk_CLZ32( cross_corr ); - lshift = silk_LIMIT_32( lz - 1, 0, 15 ); - temp32 = silk_DIV32( silk_LSHIFT( cross_corr, lshift ), silk_RSHIFT( energy, 15 - lshift ) + 1 ); /* Q15 */ - silk_assert( temp32 == silk_SAT16( temp32 ) ); - temp32 = silk_SMULWB( cross_corr, temp32 ); /* Q(-1), cc * ( cc / max(b, t) ) */ - temp32 = silk_ADD_SAT32( temp32, temp32 ); /* Q(0) */ - lz = silk_CLZ32( temp32 ); - lshift = silk_LIMIT_32( lz - 1, 0, 15 ); - energy = silk_min( energy_target, energy_basis ); - C[ k ][ d ] = silk_DIV32( silk_LSHIFT( temp32, lshift ), silk_RSHIFT( energy, 15 - lshift ) + 1 ); /* Q15*/ + energy_basis = silk_inner_prod_aligned( basis_ptr, basis_ptr, SF_LENGTH_8KHZ ); + matrix_ptr( C, k, d - ( MIN_LAG_8KHZ - 2 ), CSTRIDE_8KHZ ) = + (opus_int16)silk_DIV32_varQ( cross_corr, + silk_ADD32( energy_target, + energy_basis ), + 13 + 1 ); /* Q13 */ } else { - C[ k ][ d ] = 0; + matrix_ptr( C, k, d - ( MIN_LAG_8KHZ - 2 ), CSTRIDE_8KHZ ) = 0; } } - target_ptr += sf_length_8kHz; + target_ptr += SF_LENGTH_8KHZ; } /* search over lag range and lags codebook */ @@ -374,7 +377,7 @@ opus_int silk_pitch_analysis_core( /* O Voicing estimate: 0 } else { prevLag_log2_Q7 = 0; } - silk_assert( search_thres2_Q15 == silk_SAT16( search_thres2_Q15 ) ); + silk_assert( search_thres2_Q13 == silk_SAT16( search_thres2_Q13 ) ); /* Set up stage 2 codebook based on number of subframes */ if( nb_subfr == PE_MAX_NB_SUBFR ) { cbk_size = PE_NB_CBKS_STAGE2_EXT; @@ -385,12 +388,10 @@ opus_int silk_pitch_analysis_core( /* O Voicing estimate: 0 } else { nb_cbk_search = PE_NB_CBKS_STAGE2; } - corr_thres_Q15 = silk_RSHIFT( silk_SMULBB( search_thres2_Q15, search_thres2_Q15 ), 13 ); } else { cbk_size = PE_NB_CBKS_STAGE2_10MS; Lag_CB_ptr = &silk_CB_lags_stage2_10_ms[ 0 ][ 0 ]; nb_cbk_search = PE_NB_CBKS_STAGE2_10MS; - corr_thres_Q15 = silk_RSHIFT( silk_SMULBB( search_thres2_Q15, search_thres2_Q15 ), 14 ); } for( k = 0; k < length_d_srch; k++ ) { @@ -398,8 +399,13 @@ opus_int silk_pitch_analysis_core( /* O Voicing estimate: 0 for( j = 0; j < nb_cbk_search; j++ ) { CC[ j ] = 0; for( i = 0; i < nb_subfr; i++ ) { + opus_int d_subfr; /* Try all codebooks */ - CC[ j ] = CC[ j ] + (opus_int32)C[ i ][ d + matrix_ptr( Lag_CB_ptr, i, j, cbk_size )]; + d_subfr = d + matrix_ptr( Lag_CB_ptr, i, j, cbk_size ); + CC[ j ] = CC[ j ] + + (opus_int32)matrix_ptr( C, i, + d_subfr - ( MIN_LAG_8KHZ - 2 ), + CSTRIDE_8KHZ ); } } /* Find best codebook */ @@ -413,25 +419,25 @@ opus_int silk_pitch_analysis_core( /* O Voicing estimate: 0 } /* Bias towards shorter lags */ - lag_log2_Q7 = silk_lin2log( (opus_int32)d ); /* Q7 */ + lag_log2_Q7 = silk_lin2log( d ); /* Q7 */ silk_assert( lag_log2_Q7 == silk_SAT16( lag_log2_Q7 ) ); - silk_assert( nb_subfr * SILK_FIX_CONST( PE_SHORTLAG_BIAS, 15 ) == silk_SAT16( nb_subfr * SILK_FIX_CONST( PE_SHORTLAG_BIAS, 15 ) ) ); - CCmax_new_b = CCmax_new - silk_RSHIFT( silk_SMULBB( nb_subfr * SILK_FIX_CONST( PE_SHORTLAG_BIAS, 15 ), lag_log2_Q7 ), 7 ); /* Q15 */ + silk_assert( nb_subfr * SILK_FIX_CONST( PE_SHORTLAG_BIAS, 13 ) == silk_SAT16( nb_subfr * SILK_FIX_CONST( PE_SHORTLAG_BIAS, 13 ) ) ); + CCmax_new_b = CCmax_new - silk_RSHIFT( silk_SMULBB( nb_subfr * SILK_FIX_CONST( PE_SHORTLAG_BIAS, 13 ), lag_log2_Q7 ), 7 ); /* Q13 */ /* Bias towards previous lag */ - silk_assert( nb_subfr * SILK_FIX_CONST( PE_PREVLAG_BIAS, 15 ) == silk_SAT16( nb_subfr * SILK_FIX_CONST( PE_PREVLAG_BIAS, 15 ) ) ); + silk_assert( nb_subfr * SILK_FIX_CONST( PE_PREVLAG_BIAS, 13 ) == silk_SAT16( nb_subfr * SILK_FIX_CONST( PE_PREVLAG_BIAS, 13 ) ) ); if( prevLag > 0 ) { delta_lag_log2_sqr_Q7 = lag_log2_Q7 - prevLag_log2_Q7; silk_assert( delta_lag_log2_sqr_Q7 == silk_SAT16( delta_lag_log2_sqr_Q7 ) ); delta_lag_log2_sqr_Q7 = silk_RSHIFT( silk_SMULBB( delta_lag_log2_sqr_Q7, delta_lag_log2_sqr_Q7 ), 7 ); - prev_lag_bias_Q15 = silk_RSHIFT( silk_SMULBB( nb_subfr * SILK_FIX_CONST( PE_PREVLAG_BIAS, 15 ), *LTPCorr_Q15 ), 15 ); /* Q15 */ - prev_lag_bias_Q15 = silk_DIV32( silk_MUL( prev_lag_bias_Q15, delta_lag_log2_sqr_Q7 ), delta_lag_log2_sqr_Q7 + ( 1 << 6 ) ); - CCmax_new_b -= prev_lag_bias_Q15; /* Q15 */ + prev_lag_bias_Q13 = silk_RSHIFT( silk_SMULBB( nb_subfr * SILK_FIX_CONST( PE_PREVLAG_BIAS, 13 ), *LTPCorr_Q15 ), 15 ); /* Q13 */ + prev_lag_bias_Q13 = silk_DIV32( silk_MUL( prev_lag_bias_Q13, delta_lag_log2_sqr_Q7 ), delta_lag_log2_sqr_Q7 + SILK_FIX_CONST( 0.5, 7 ) ); + CCmax_new_b -= prev_lag_bias_Q13; /* Q13 */ } if( CCmax_new_b > CCmax_b && /* Find maximum biased correlation */ - CCmax_new > corr_thres_Q15 && /* Correlation needs to be high enough to be voiced */ - silk_CB_lags_stage2[ 0 ][ CBimax_new ] <= min_lag_8kHz /* Lag must be in range */ + CCmax_new > silk_SMULBB( nb_subfr, search_thres2_Q13 ) && /* Correlation needs to be high enough to be voiced */ + silk_CB_lags_stage2[ 0 ][ CBimax_new ] <= MIN_LAG_8KHZ /* Lag must be in range */ ) { CCmax_b = CCmax_new_b; CCmax = CCmax_new; @@ -446,24 +452,31 @@ opus_int silk_pitch_analysis_core( /* O Voicing estimate: 0 *LTPCorr_Q15 = 0; *lagIndex = 0; *contourIndex = 0; + RESTORE_STACK; return 1; } + /* Output normalized correlation */ + *LTPCorr_Q15 = (opus_int)silk_LSHIFT( silk_DIV32_16( CCmax, nb_subfr ), 2 ); + silk_assert( *LTPCorr_Q15 >= 0 ); + if( Fs_kHz > 8 ) { + VARDECL( opus_int16, scratch_mem ); /***************************************************************************/ /* Scale input signal down to avoid correlations measures from overflowing */ /***************************************************************************/ /* find scaling as max scaling for each subframe */ - shift = silk_P_Ana_find_scaling( frame, frame_length, sf_length ); + silk_sum_sqr_shift( &energy, &shift, frame, frame_length ); + ALLOC( scratch_mem, shift > 0 ? frame_length : ALLOC_NONE, opus_int16 ); if( shift > 0 ) { /* Move signal to scratch mem because the input signal should be unchanged */ - /* Reuse the 32 bit scratch mem vector, use a 16 bit pointer from now */ - input_frame_ptr = (opus_int16*)scratch_mem; + shift = silk_RSHIFT( shift, 1 ); for( i = 0; i < frame_length; i++ ) { - input_frame_ptr[ i ] = silk_RSHIFT( frame[ i ], shift ); + scratch_mem[ i ] = silk_RSHIFT( frame[ i ], shift ); } + input_frame_ptr = scratch_mem; } else { - input_frame_ptr = (opus_int16*)frame; + input_frame_ptr = frame; } /* Search in original signal */ @@ -483,22 +496,13 @@ opus_int silk_pitch_analysis_core( /* O Voicing estimate: 0 start_lag = silk_max_int( lag - 2, min_lag ); end_lag = silk_min_int( lag + 2, max_lag ); lag_new = lag; /* to avoid undefined lag */ - CBimax = 0; /* to avoid undefined lag */ - silk_assert( silk_LSHIFT( CCmax, 13 ) >= 0 ); - *LTPCorr_Q15 = (opus_int)silk_SQRT_APPROX( silk_LSHIFT( CCmax, 13 ) ); /* Output normalized correlation */ + CBimax = 0; /* to avoid undefined lag */ CCmax = silk_int32_MIN; /* pitch lags according to second stage */ for( k = 0; k < nb_subfr; k++ ) { pitch_out[ k ] = lag + 2 * silk_CB_lags_stage2[ k ][ CBimax_old ]; } - /* Calculate the correlations and energies needed in stage 3 */ - silk_P_Ana_calc_corr_st3( crosscorr_st3, input_frame_ptr, start_lag, sf_length, nb_subfr, complexity ); - silk_P_Ana_calc_energy_st3( energies_st3, input_frame_ptr, start_lag, sf_length, nb_subfr, complexity ); - - lag_counter = 0; - silk_assert( lag == silk_SAT16( lag ) ); - contour_bias_Q20 = silk_DIV32_16( SILK_FIX_CONST( PE_FLATCONTOUR_BIAS, 20 ), lag ); /* Set up codebook parameters according to complexity setting and frame length */ if( nb_subfr == PE_MAX_NB_SUBFR ) { @@ -510,41 +514,43 @@ opus_int silk_pitch_analysis_core( /* O Voicing estimate: 0 cbk_size = PE_NB_CBKS_STAGE3_10MS; Lag_CB_ptr = &silk_CB_lags_stage3_10_ms[ 0 ][ 0 ]; } + + /* Calculate the correlations and energies needed in stage 3 */ + ALLOC( energies_st3, nb_subfr * nb_cbk_search, silk_pe_stage3_vals ); + ALLOC( cross_corr_st3, nb_subfr * nb_cbk_search, silk_pe_stage3_vals ); + silk_P_Ana_calc_corr_st3( cross_corr_st3, input_frame_ptr, start_lag, sf_length, nb_subfr, complexity, arch ); + silk_P_Ana_calc_energy_st3( energies_st3, input_frame_ptr, start_lag, sf_length, nb_subfr, complexity ); + + lag_counter = 0; + silk_assert( lag == silk_SAT16( lag ) ); + contour_bias_Q15 = silk_DIV32_16( SILK_FIX_CONST( PE_FLATCONTOUR_BIAS, 15 ), lag ); + + target_ptr = &input_frame_ptr[ PE_LTP_MEM_LENGTH_MS * Fs_kHz ]; + energy_target = silk_ADD32( silk_inner_prod_aligned( target_ptr, target_ptr, nb_subfr * sf_length ), 1 ); for( d = start_lag; d <= end_lag; d++ ) { for( j = 0; j < nb_cbk_search; j++ ) { cross_corr = 0; - energy = 0; + energy = energy_target; for( k = 0; k < nb_subfr; k++ ) { - silk_assert( PE_MAX_NB_SUBFR == 4 ); - energy += silk_RSHIFT( energies_st3[ k ][ j ][ lag_counter ], 2 ); /* use mean, to avoid overflow */ + cross_corr = silk_ADD32( cross_corr, + matrix_ptr( cross_corr_st3, k, j, + nb_cbk_search )[ lag_counter ] ); + energy = silk_ADD32( energy, + matrix_ptr( energies_st3, k, j, + nb_cbk_search )[ lag_counter ] ); silk_assert( energy >= 0 ); - cross_corr += silk_RSHIFT( crosscorr_st3[ k ][ j ][ lag_counter ], 2 ); /* use mean, to avoid overflow */ } if( cross_corr > 0 ) { - /* Divide cross_corr / energy and get result in Q15 */ - lz = silk_CLZ32( cross_corr ); - /* Divide with result in Q13, cross_corr could be larger than energy */ - lshift = silk_LIMIT_32( lz - 1, 0, 13 ); - CCmax_new = silk_DIV32( silk_LSHIFT( cross_corr, lshift ), silk_RSHIFT( energy, 13 - lshift ) + 1 ); - CCmax_new = silk_SAT16( CCmax_new ); - CCmax_new = silk_SMULWB( cross_corr, CCmax_new ); - /* Saturate */ - if( CCmax_new > silk_RSHIFT( silk_int32_MAX, 3 ) ) { - CCmax_new = silk_int32_MAX; - } else { - CCmax_new = silk_LSHIFT( CCmax_new, 3 ); - } + CCmax_new = silk_DIV32_varQ( cross_corr, energy, 13 + 1 ); /* Q13 */ /* Reduce depending on flatness of contour */ - diff = silk_int16_MAX - silk_RSHIFT( silk_MUL( contour_bias_Q20, j ), 5 ); /* Q20 -> Q15 */ + diff = silk_int16_MAX - silk_MUL( contour_bias_Q15, j ); /* Q15 */ silk_assert( diff == silk_SAT16( diff ) ); - CCmax_new = silk_LSHIFT( silk_SMULWB( CCmax_new, diff ), 1 ); + CCmax_new = silk_SMULWB( CCmax_new, diff ); /* Q14 */ } else { CCmax_new = 0; } - if( CCmax_new > CCmax && - ( d + silk_CB_lags_stage3[ 0 ][ j ] ) <= max_lag - ) { + if( CCmax_new > CCmax && ( d + silk_CB_lags_stage3[ 0 ][ j ] ) <= max_lag ) { CCmax = CCmax_new; lag_new = d; CBimax = j; @@ -560,40 +566,50 @@ opus_int silk_pitch_analysis_core( /* O Voicing estimate: 0 *lagIndex = (opus_int16)( lag_new - min_lag); *contourIndex = (opus_int8)CBimax; } else { /* Fs_kHz == 8 */ - /* Save Lags and correlation */ - CCmax = silk_max( CCmax, 0 ); - *LTPCorr_Q15 = (opus_int)silk_SQRT_APPROX( silk_LSHIFT( CCmax, 13 ) ); /* Output normalized correlation */ + /* Save Lags */ for( k = 0; k < nb_subfr; k++ ) { pitch_out[ k ] = lag + matrix_ptr( Lag_CB_ptr, k, CBimax, cbk_size ); - pitch_out[ k ] = silk_LIMIT( pitch_out[ k ], min_lag_8kHz, PE_MAX_LAG_MS * Fs_kHz ); + pitch_out[ k ] = silk_LIMIT( pitch_out[ k ], MIN_LAG_8KHZ, PE_MAX_LAG_MS * 8 ); } - *lagIndex = (opus_int16)( lag - min_lag_8kHz ); + *lagIndex = (opus_int16)( lag - MIN_LAG_8KHZ ); *contourIndex = (opus_int8)CBimax; } silk_assert( *lagIndex >= 0 ); /* return as voiced */ + RESTORE_STACK; return 0; } -/*************************************************************************/ -/* Calculates the correlations used in stage 3 search. In order to cover */ -/* the whole lag codebook for all the searched offset lags (lag +- 2), */ -/*************************************************************************/ -void silk_P_Ana_calc_corr_st3( - opus_int32 cross_corr_st3[ PE_MAX_NB_SUBFR ][ PE_NB_CBKS_STAGE3_MAX ][ PE_NB_STAGE3_LAGS ],/* (O) 3 DIM correlation array */ +/*********************************************************************** + * Calculates the correlations used in stage 3 search. In order to cover + * the whole lag codebook for all the searched offset lags (lag +- 2), + * the following correlations are needed in each sub frame: + * + * sf1: lag range [-8,...,7] total 16 correlations + * sf2: lag range [-4,...,4] total 9 correlations + * sf3: lag range [-3,....4] total 8 correltions + * sf4: lag range [-6,....8] total 15 correlations + * + * In total 48 correlations. The direct implementation computed in worst + * case 4*12*5 = 240 correlations, but more likely around 120. + ***********************************************************************/ +static void silk_P_Ana_calc_corr_st3( + silk_pe_stage3_vals cross_corr_st3[], /* O 3 DIM correlation array */ const opus_int16 frame[], /* I vector to correlate */ opus_int start_lag, /* I lag offset to search around */ opus_int sf_length, /* I length of a 5 ms subframe */ opus_int nb_subfr, /* I number of subframes */ - opus_int complexity /* I Complexity setting */ + opus_int complexity, /* I Complexity setting */ + int arch /* I Run-time architecture */ ) { - const opus_int16 *target_ptr, *basis_ptr; - opus_int32 cross_corr; + const opus_int16 *target_ptr; opus_int i, j, k, lag_counter, lag_low, lag_high; opus_int nb_cbk_search, delta, idx, cbk_size; - opus_int32 scratch_mem[ SCRATCH_SIZE ]; + VARDECL( opus_int32, scratch_mem ); + VARDECL( opus_int32, xcorr32 ); const opus_int8 *Lag_range_ptr, *Lag_CB_ptr; + SAVE_STACK; silk_assert( complexity >= SILK_PE_MIN_COMPLEX ); silk_assert( complexity <= SILK_PE_MAX_COMPLEX ); @@ -610,6 +626,8 @@ void silk_P_Ana_calc_corr_st3( nb_cbk_search = PE_NB_CBKS_STAGE3_10MS; cbk_size = PE_NB_CBKS_STAGE3_10MS; } + ALLOC( scratch_mem, SCRATCH_SIZE, opus_int32 ); + ALLOC( xcorr32, SCRATCH_SIZE, opus_int32 ); target_ptr = &frame[ silk_LSHIFT( sf_length, 2 ) ]; /* Pointer to middle of frame */ for( k = 0; k < nb_subfr; k++ ) { @@ -618,11 +636,11 @@ void silk_P_Ana_calc_corr_st3( /* Calculate the correlations for each subframe */ lag_low = matrix_ptr( Lag_range_ptr, k, 0, 2 ); lag_high = matrix_ptr( Lag_range_ptr, k, 1, 2 ); + silk_assert(lag_high-lag_low+1 <= SCRATCH_SIZE); + celt_pitch_xcorr( target_ptr, target_ptr - start_lag - lag_high, xcorr32, sf_length, lag_high - lag_low + 1, arch ); for( j = lag_low; j <= lag_high; j++ ) { - basis_ptr = target_ptr - ( start_lag + j ); - cross_corr = silk_inner_prod_aligned( (opus_int16*)target_ptr, (opus_int16*)basis_ptr, sf_length ); silk_assert( lag_counter < SCRATCH_SIZE ); - scratch_mem[ lag_counter ] = cross_corr; + scratch_mem[ lag_counter ] = xcorr32[ lag_high - j ]; lag_counter++; } @@ -634,32 +652,35 @@ void silk_P_Ana_calc_corr_st3( for( j = 0; j < PE_NB_STAGE3_LAGS; j++ ) { silk_assert( idx + j < SCRATCH_SIZE ); silk_assert( idx + j < lag_counter ); - cross_corr_st3[ k ][ i ][ j ] = scratch_mem[ idx + j ]; + matrix_ptr( cross_corr_st3, k, i, nb_cbk_search )[ j ] = + scratch_mem[ idx + j ]; } } target_ptr += sf_length; } + RESTORE_STACK; } /********************************************************************/ /* Calculate the energies for first two subframes. The energies are */ /* calculated recursively. */ /********************************************************************/ -void silk_P_Ana_calc_energy_st3( - opus_int32 energies_st3[ PE_MAX_NB_SUBFR ][ PE_NB_CBKS_STAGE3_MAX ][ PE_NB_STAGE3_LAGS ],/* (O) 3 DIM energy array */ - const opus_int16 frame[], /* I vector to calc energy in */ - opus_int start_lag, /* I lag offset to search around */ - opus_int sf_length, /* I length of one 5 ms subframe */ - opus_int nb_subfr, /* I number of subframes */ - opus_int complexity /* I Complexity setting */ +static void silk_P_Ana_calc_energy_st3( + silk_pe_stage3_vals energies_st3[], /* O 3 DIM energy array */ + const opus_int16 frame[], /* I vector to calc energy in */ + opus_int start_lag, /* I lag offset to search around */ + opus_int sf_length, /* I length of one 5 ms subframe */ + opus_int nb_subfr, /* I number of subframes */ + opus_int complexity /* I Complexity setting */ ) { const opus_int16 *target_ptr, *basis_ptr; opus_int32 energy; opus_int k, i, j, lag_counter; opus_int nb_cbk_search, delta, idx, cbk_size, lag_diff; - opus_int32 scratch_mem[ SCRATCH_SIZE ]; + VARDECL( opus_int32, scratch_mem ); const opus_int8 *Lag_range_ptr, *Lag_CB_ptr; + SAVE_STACK; silk_assert( complexity >= SILK_PE_MIN_COMPLEX ); silk_assert( complexity <= SILK_PE_MAX_COMPLEX ); @@ -676,6 +697,8 @@ void silk_P_Ana_calc_energy_st3( nb_cbk_search = PE_NB_CBKS_STAGE3_10MS; cbk_size = PE_NB_CBKS_STAGE3_10MS; } + ALLOC( scratch_mem, SCRATCH_SIZE, opus_int32 ); + target_ptr = &frame[ silk_LSHIFT( sf_length, 2 ) ]; for( k = 0; k < nb_subfr; k++ ) { lag_counter = 0; @@ -709,37 +732,13 @@ void silk_P_Ana_calc_energy_st3( for( j = 0; j < PE_NB_STAGE3_LAGS; j++ ) { silk_assert( idx + j < SCRATCH_SIZE ); silk_assert( idx + j < lag_counter ); - energies_st3[ k ][ i ][ j ] = scratch_mem[ idx + j ]; - silk_assert( energies_st3[ k ][ i ][ j ] >= 0 ); + matrix_ptr( energies_st3, k, i, nb_cbk_search )[ j ] = + scratch_mem[ idx + j ]; + silk_assert( + matrix_ptr( energies_st3, k, i, nb_cbk_search )[ j ] >= 0 ); } } target_ptr += sf_length; } -} - -opus_int32 silk_P_Ana_find_scaling( - const opus_int16 *frame, - const opus_int frame_length, - const opus_int sum_sqr_len -) -{ - opus_int32 nbits, x_max; - - x_max = silk_int16_array_maxabs( frame, frame_length ); - - if( x_max < silk_int16_MAX ) { - /* Number of bits needed for the sum of the squares */ - nbits = 32 - silk_CLZ32( silk_SMULBB( x_max, x_max ) ); - } else { - /* Here we don't know if x_max should have been silk_int16_MAX + 1, so we expect the worst case */ - nbits = 30; - } - nbits += 17 - silk_CLZ16( sum_sqr_len ); - - /* Without a guarantee of saturation, we need to keep the 31st bit free */ - if( nbits < 31 ) { - return 0; - } else { - return( nbits - 30 ); - } + RESTORE_STACK; } diff --git a/code/opus-1.0.2/silk/fixed/prefilter_FIX.c b/code/opus-1.1/silk/fixed/prefilter_FIX.c similarity index 96% rename from code/opus-1.0.2/silk/fixed/prefilter_FIX.c rename to code/opus-1.1/silk/fixed/prefilter_FIX.c index a96f5118b0..d381730c28 100644 --- a/code/opus-1.0.2/silk/fixed/prefilter_FIX.c +++ b/code/opus-1.1/silk/fixed/prefilter_FIX.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -30,10 +30,11 @@ POSSIBILITY OF SUCH DAMAGE. #endif #include "main_FIX.h" +#include "stack_alloc.h" #include "tuning_parameters.h" /* Prefilter for finding Quantizer input signal */ -static inline void silk_prefilt_FIX( +static OPUS_INLINE void silk_prefilt_FIX( silk_prefilter_state_FIX *P, /* I/O state */ opus_int32 st_res_Q12[], /* I short term residual signal */ opus_int32 xw_Q3[], /* O prefiltered signal */ @@ -101,14 +102,17 @@ void silk_prefilter_FIX( opus_int32 *pxw_Q3; opus_int HarmShapeGain_Q12, Tilt_Q14; opus_int32 HarmShapeFIRPacked_Q12, LF_shp_Q14; - opus_int32 x_filt_Q12[ MAX_SUB_FRAME_LENGTH ]; - opus_int32 st_res_Q2[ MAX_SUB_FRAME_LENGTH + MAX_LPC_ORDER ]; + VARDECL( opus_int32, x_filt_Q12 ); + VARDECL( opus_int32, st_res_Q2 ); opus_int16 B_Q10[ 2 ]; + SAVE_STACK; /* Set up pointers */ px = x; pxw_Q3 = xw_Q3; lag = P->lagPrev; + ALLOC( x_filt_Q12, psEnc->sCmn.subfr_length, opus_int32 ); + ALLOC( st_res_Q2, psEnc->sCmn.subfr_length, opus_int32 ); for( k = 0; k < psEnc->sCmn.nb_subfr; k++ ) { /* Update Variables that change per sub frame */ if( psEnc->sCmn.indices.signalType == TYPE_VOICED ) { @@ -148,10 +152,11 @@ void silk_prefilter_FIX( } P->lagPrev = psEncCtrl->pitchL[ psEnc->sCmn.nb_subfr - 1 ]; + RESTORE_STACK; } /* Prefilter for finding Quantizer input signal */ -static inline void silk_prefilt_FIX( +static OPUS_INLINE void silk_prefilt_FIX( silk_prefilter_state_FIX *P, /* I/O state */ opus_int32 st_res_Q12[], /* I short term residual signal */ opus_int32 xw_Q3[], /* O prefiltered signal */ diff --git a/code/opus-1.0.2/silk/fixed/process_gains_FIX.c b/code/opus-1.1/silk/fixed/process_gains_FIX.c similarity index 99% rename from code/opus-1.0.2/silk/fixed/process_gains_FIX.c rename to code/opus-1.1/silk/fixed/process_gains_FIX.c index 22d3a71a2e..05aba31788 100644 --- a/code/opus-1.0.2/silk/fixed/process_gains_FIX.c +++ b/code/opus-1.1/silk/fixed/process_gains_FIX.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/fixed/regularize_correlations_FIX.c b/code/opus-1.1/silk/fixed/regularize_correlations_FIX.c similarity index 99% rename from code/opus-1.0.2/silk/fixed/regularize_correlations_FIX.c rename to code/opus-1.1/silk/fixed/regularize_correlations_FIX.c index 098c1509d7..a2836b05f4 100644 --- a/code/opus-1.0.2/silk/fixed/regularize_correlations_FIX.c +++ b/code/opus-1.1/silk/fixed/regularize_correlations_FIX.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/fixed/residual_energy16_FIX.c b/code/opus-1.1/silk/fixed/residual_energy16_FIX.c similarity index 99% rename from code/opus-1.0.2/silk/fixed/residual_energy16_FIX.c rename to code/opus-1.1/silk/fixed/residual_energy16_FIX.c index d61e849360..ebffb2a66f 100644 --- a/code/opus-1.0.2/silk/fixed/residual_energy16_FIX.c +++ b/code/opus-1.1/silk/fixed/residual_energy16_FIX.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/fixed/residual_energy_FIX.c b/code/opus-1.1/silk/fixed/residual_energy_FIX.c similarity index 94% rename from code/opus-1.0.2/silk/fixed/residual_energy_FIX.c rename to code/opus-1.1/silk/fixed/residual_energy_FIX.c index f284e51f0f..105ae31807 100644 --- a/code/opus-1.0.2/silk/fixed/residual_energy_FIX.c +++ b/code/opus-1.1/silk/fixed/residual_energy_FIX.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -30,6 +30,7 @@ POSSIBILITY OF SUCH DAMAGE. #endif #include "main_FIX.h" +#include "stack_alloc.h" /* Calculates residual energies of input subframes where all subframes have LPC_order */ /* of preceding samples */ @@ -45,14 +46,18 @@ void silk_residual_energy_FIX( ) { opus_int offset, i, j, rshift, lz1, lz2; - opus_int16 *LPC_res_ptr, LPC_res[ ( MAX_FRAME_LENGTH + MAX_NB_SUBFR * MAX_LPC_ORDER ) / 2 ]; + opus_int16 *LPC_res_ptr; + VARDECL( opus_int16, LPC_res ); const opus_int16 *x_ptr; opus_int32 tmp32; + SAVE_STACK; x_ptr = x; offset = LPC_order + subfr_length; /* Filter input to create the LPC residual for each frame half, and measure subframe energies */ + ALLOC( LPC_res, ( MAX_NB_SUBFR >> 1 ) * offset, opus_int16 ); + silk_assert( ( nb_subfr >> 1 ) * ( MAX_NB_SUBFR >> 1 ) == nb_subfr ); for( i = 0; i < nb_subfr >> 1; i++ ) { /* Calculate half frame LPC residual signal including preceding samples */ silk_LPC_analysis_filter( LPC_res, x_ptr, a_Q12[ i ], ( MAX_NB_SUBFR >> 1 ) * offset, LPC_order ); @@ -88,4 +93,5 @@ void silk_residual_energy_FIX( nrgs[ i ] = silk_SMMUL( tmp32, silk_LSHIFT32( nrgs[ i ], lz1 ) ); /* Q( nrgsQ[ i ] + lz1 + 2 * lz2 - 32 - 32 )*/ nrgsQ[ i ] += lz1 + 2 * lz2 - 32 - 32; } + RESTORE_STACK; } diff --git a/code/opus-1.0.2/silk/fixed/schur64_FIX.c b/code/opus-1.1/silk/fixed/schur64_FIX.c similarity index 87% rename from code/opus-1.0.2/silk/fixed/schur64_FIX.c rename to code/opus-1.1/silk/fixed/schur64_FIX.c index 5ff2756727..764a10ef3e 100644 --- a/code/opus-1.0.2/silk/fixed/schur64_FIX.c +++ b/code/opus-1.1/silk/fixed/schur64_FIX.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -56,6 +56,17 @@ opus_int32 silk_schur64( /* O returns residual ene } for( k = 0; k < order; k++ ) { + /* Check that we won't be getting an unstable rc, otherwise stop here. */ + if (silk_abs_int32(C[ k + 1 ][ 0 ]) >= C[ 0 ][ 1 ]) { + if ( C[ k + 1 ][ 0 ] > 0 ) { + rc_Q16[ k ] = -SILK_FIX_CONST( .99f, 16 ); + } else { + rc_Q16[ k ] = SILK_FIX_CONST( .99f, 16 ); + } + k++; + break; + } + /* Get reflection coefficient: divide two Q30 values and get result in Q31 */ rc_tmp_Q31 = silk_DIV32_varQ( -C[ k + 1 ][ 0 ], C[ 0 ][ 1 ], 31 ); @@ -73,5 +84,9 @@ opus_int32 silk_schur64( /* O returns residual ene } } - return( C[ 0 ][ 1 ] ); + for(; k < order; k++ ) { + rc_Q16[ k ] = 0; + } + + return silk_max_32( 1, C[ 0 ][ 1 ] ); } diff --git a/code/opus-1.0.2/silk/fixed/schur_FIX.c b/code/opus-1.1/silk/fixed/schur_FIX.c similarity index 89% rename from code/opus-1.0.2/silk/fixed/schur_FIX.c rename to code/opus-1.1/silk/fixed/schur_FIX.c index 43db5018bb..c4c0ef23b4 100644 --- a/code/opus-1.0.2/silk/fixed/schur_FIX.c +++ b/code/opus-1.1/silk/fixed/schur_FIX.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -68,6 +68,16 @@ opus_int32 silk_schur( /* O Returns residual ene } for( k = 0; k < order; k++ ) { + /* Check that we won't be getting an unstable rc, otherwise stop here. */ + if (silk_abs_int32(C[ k + 1 ][ 0 ]) >= C[ 0 ][ 1 ]) { + if ( C[ k + 1 ][ 0 ] > 0 ) { + rc_Q15[ k ] = -SILK_FIX_CONST( .99f, 15 ); + } else { + rc_Q15[ k ] = SILK_FIX_CONST( .99f, 15 ); + } + k++; + break; + } /* Get reflection coefficient */ rc_tmp_Q15 = -silk_DIV32_16( C[ k + 1 ][ 0 ], silk_max_32( silk_RSHIFT( C[ 0 ][ 1 ], 15 ), 1 ) ); @@ -87,6 +97,10 @@ opus_int32 silk_schur( /* O Returns residual ene } } + for(; k < order; k++ ) { + rc_Q15[ k ] = 0; + } + /* return residual energy */ - return C[ 0 ][ 1 ]; + return silk_max_32( 1, C[ 0 ][ 1 ] ); } diff --git a/code/opus-1.0.2/silk/fixed/solve_LS_FIX.c b/code/opus-1.1/silk/fixed/solve_LS_FIX.c similarity index 95% rename from code/opus-1.0.2/silk/fixed/solve_LS_FIX.c rename to code/opus-1.1/silk/fixed/solve_LS_FIX.c index fb913abeeb..51d7d49d02 100644 --- a/code/opus-1.0.2/silk/fixed/solve_LS_FIX.c +++ b/code/opus-1.1/silk/fixed/solve_LS_FIX.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -30,6 +30,7 @@ POSSIBILITY OF SUCH DAMAGE. #endif #include "main_FIX.h" +#include "stack_alloc.h" #include "tuning_parameters.h" /*****************************/ @@ -42,7 +43,7 @@ typedef struct { } inv_D_t; /* Factorize square matrix A into LDL form */ -static inline void silk_LDL_factorize_FIX( +static OPUS_INLINE void silk_LDL_factorize_FIX( opus_int32 *A, /* I/O Pointer to Symetric Square Matrix */ opus_int M, /* I Size of Matrix */ opus_int32 *L_Q16, /* I/O Pointer to Square Upper triangular Matrix */ @@ -50,7 +51,7 @@ static inline void silk_LDL_factorize_FIX( ); /* Solve Lx = b, when L is lower triangular and has ones on the diagonal */ -static inline void silk_LS_SolveFirst_FIX( +static OPUS_INLINE void silk_LS_SolveFirst_FIX( const opus_int32 *L_Q16, /* I Pointer to Lower Triangular Matrix */ opus_int M, /* I Dim of Matrix equation */ const opus_int32 *b, /* I b Vector */ @@ -58,14 +59,14 @@ static inline void silk_LS_SolveFirst_FIX( ); /* Solve L^t*x = b, where L is lower triangular with ones on the diagonal */ -static inline void silk_LS_SolveLast_FIX( +static OPUS_INLINE void silk_LS_SolveLast_FIX( const opus_int32 *L_Q16, /* I Pointer to Lower Triangular Matrix */ const opus_int M, /* I Dim of Matrix equation */ const opus_int32 *b, /* I b Vector */ opus_int32 *x_Q16 /* O x Vector */ ); -static inline void silk_LS_divide_Q16_FIX( +static OPUS_INLINE void silk_LS_divide_Q16_FIX( opus_int32 T[], /* I/O Numenator vector */ inv_D_t *inv_D, /* I 1 / D vector */ opus_int M /* I dimension */ @@ -79,11 +80,13 @@ void silk_solve_LDL_FIX( opus_int32 *x_Q16 /* O Pointer to x solution vector */ ) { - opus_int32 L_Q16[ MAX_MATRIX_SIZE * MAX_MATRIX_SIZE ]; + VARDECL( opus_int32, L_Q16 ); opus_int32 Y[ MAX_MATRIX_SIZE ]; inv_D_t inv_D[ MAX_MATRIX_SIZE ]; + SAVE_STACK; silk_assert( M <= MAX_MATRIX_SIZE ); + ALLOC( L_Q16, M * M, opus_int32 ); /*************************************************** Factorize A by LDL such that A = L*D*L', @@ -107,9 +110,10 @@ void silk_solve_LDL_FIX( x = inv(L') * inv(D) * Y *****************************************************/ silk_LS_SolveLast_FIX( L_Q16, M, Y, x_Q16 ); + RESTORE_STACK; } -static inline void silk_LDL_factorize_FIX( +static OPUS_INLINE void silk_LDL_factorize_FIX( opus_int32 *A, /* I/O Pointer to Symetric Square Matrix */ opus_int M, /* I Size of Matrix */ opus_int32 *L_Q16, /* I/O Pointer to Square Upper triangular Matrix */ @@ -181,7 +185,7 @@ static inline void silk_LDL_factorize_FIX( silk_assert( status == 0 ); } -static inline void silk_LS_divide_Q16_FIX( +static OPUS_INLINE void silk_LS_divide_Q16_FIX( opus_int32 T[], /* I/O Numenator vector */ inv_D_t *inv_D, /* I 1 / D vector */ opus_int M /* I dimension */ @@ -201,7 +205,7 @@ static inline void silk_LS_divide_Q16_FIX( } /* Solve Lx = b, when L is lower triangular and has ones on the diagonal */ -static inline void silk_LS_SolveFirst_FIX( +static OPUS_INLINE void silk_LS_SolveFirst_FIX( const opus_int32 *L_Q16, /* I Pointer to Lower Triangular Matrix */ opus_int M, /* I Dim of Matrix equation */ const opus_int32 *b, /* I b Vector */ @@ -223,7 +227,7 @@ static inline void silk_LS_SolveFirst_FIX( } /* Solve L^t*x = b, where L is lower triangular with ones on the diagonal */ -static inline void silk_LS_SolveLast_FIX( +static OPUS_INLINE void silk_LS_SolveLast_FIX( const opus_int32 *L_Q16, /* I Pointer to Lower Triangular Matrix */ const opus_int M, /* I Dim of Matrix equation */ const opus_int32 *b, /* I b Vector */ diff --git a/code/opus-1.0.2/silk/fixed/structs_FIX.h b/code/opus-1.1/silk/fixed/structs_FIX.h similarity index 99% rename from code/opus-1.0.2/silk/fixed/structs_FIX.h rename to code/opus-1.1/silk/fixed/structs_FIX.h index 4162608b3a..244b479344 100644 --- a/code/opus-1.0.2/silk/fixed/structs_FIX.h +++ b/code/opus-1.1/silk/fixed/structs_FIX.h @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/fixed/vector_ops_FIX.c b/code/opus-1.1/silk/fixed/vector_ops_FIX.c similarity index 80% rename from code/opus-1.0.2/silk/fixed/vector_ops_FIX.c rename to code/opus-1.1/silk/fixed/vector_ops_FIX.c index d62060243c..509c8b35a1 100644 --- a/code/opus-1.0.2/silk/fixed/vector_ops_FIX.c +++ b/code/opus-1.1/silk/fixed/vector_ops_FIX.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -94,34 +94,3 @@ opus_int64 silk_inner_prod16_aligned_64( } return sum; } - -/* Function that returns the maximum absolut value of the input vector */ -opus_int16 silk_int16_array_maxabs( /* O Maximum absolute value, max: 2^15-1 */ - const opus_int16 *vec, /* I Input vector [len] */ - const opus_int32 len /* I Length of input vector */ -) -{ - opus_int32 max = 0, i, lvl = 0, ind; - if( len == 0 ) return 0; - - ind = len - 1; - max = silk_SMULBB( vec[ ind ], vec[ ind ] ); - for( i = len - 2; i >= 0; i-- ) { - lvl = silk_SMULBB( vec[ i ], vec[ i ] ); - if( lvl > max ) { - max = lvl; - ind = i; - } - } - - /* Do not return 32768, as it will not fit in an int16 so may lead to problems later on */ - if( max >= 1073676289 ) { /* (2^15-1)^2 = 1073676289 */ - return( silk_int16_MAX ); - } else { - if( vec[ ind ] < 0 ) { - return( -vec[ ind ] ); - } else { - return( vec[ ind ] ); - } - } -} diff --git a/code/opus-1.0.2/silk/fixed/warped_autocorrelation_FIX.c b/code/opus-1.1/silk/fixed/warped_autocorrelation_FIX.c similarity index 99% rename from code/opus-1.0.2/silk/fixed/warped_autocorrelation_FIX.c rename to code/opus-1.1/silk/fixed/warped_autocorrelation_FIX.c index d7a3944bb1..a4a579b10d 100644 --- a/code/opus-1.0.2/silk/fixed/warped_autocorrelation_FIX.c +++ b/code/opus-1.1/silk/fixed/warped_autocorrelation_FIX.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/float/LPC_analysis_filter_FLP.c b/code/opus-1.1/silk/float/LPC_analysis_filter_FLP.c similarity index 97% rename from code/opus-1.0.2/silk/float/LPC_analysis_filter_FLP.c rename to code/opus-1.1/silk/float/LPC_analysis_filter_FLP.c index 9845655bf0..cae89a0a18 100644 --- a/code/opus-1.0.2/silk/float/LPC_analysis_filter_FLP.c +++ b/code/opus-1.1/silk/float/LPC_analysis_filter_FLP.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -40,7 +40,7 @@ POSSIBILITY OF SUCH DAMAGE. /************************************************/ /* 16th order LPC analysis filter, does not write first 16 samples */ -static inline void silk_LPC_analysis_filter16_FLP( +static OPUS_INLINE void silk_LPC_analysis_filter16_FLP( silk_float r_LPC[], /* O LPC residual signal */ const silk_float PredCoef[], /* I LPC coefficients */ const silk_float s[], /* I Input signal */ @@ -78,7 +78,7 @@ static inline void silk_LPC_analysis_filter16_FLP( } /* 12th order LPC analysis filter, does not write first 12 samples */ -static inline void silk_LPC_analysis_filter12_FLP( +static OPUS_INLINE void silk_LPC_analysis_filter12_FLP( silk_float r_LPC[], /* O LPC residual signal */ const silk_float PredCoef[], /* I LPC coefficients */ const silk_float s[], /* I Input signal */ @@ -112,7 +112,7 @@ static inline void silk_LPC_analysis_filter12_FLP( } /* 10th order LPC analysis filter, does not write first 10 samples */ -static inline void silk_LPC_analysis_filter10_FLP( +static OPUS_INLINE void silk_LPC_analysis_filter10_FLP( silk_float r_LPC[], /* O LPC residual signal */ const silk_float PredCoef[], /* I LPC coefficients */ const silk_float s[], /* I Input signal */ @@ -144,7 +144,7 @@ static inline void silk_LPC_analysis_filter10_FLP( } /* 8th order LPC analysis filter, does not write first 8 samples */ -static inline void silk_LPC_analysis_filter8_FLP( +static OPUS_INLINE void silk_LPC_analysis_filter8_FLP( silk_float r_LPC[], /* O LPC residual signal */ const silk_float PredCoef[], /* I LPC coefficients */ const silk_float s[], /* I Input signal */ @@ -174,7 +174,7 @@ static inline void silk_LPC_analysis_filter8_FLP( } /* 6th order LPC analysis filter, does not write first 6 samples */ -static inline void silk_LPC_analysis_filter6_FLP( +static OPUS_INLINE void silk_LPC_analysis_filter6_FLP( silk_float r_LPC[], /* O LPC residual signal */ const silk_float PredCoef[], /* I LPC coefficients */ const silk_float s[], /* I Input signal */ diff --git a/code/opus-1.0.2/silk/float/LPC_inv_pred_gain_FLP.c b/code/opus-1.1/silk/float/LPC_inv_pred_gain_FLP.c similarity index 99% rename from code/opus-1.0.2/silk/float/LPC_inv_pred_gain_FLP.c rename to code/opus-1.1/silk/float/LPC_inv_pred_gain_FLP.c index 8645f77f0d..25178bacdd 100644 --- a/code/opus-1.0.2/silk/float/LPC_inv_pred_gain_FLP.c +++ b/code/opus-1.1/silk/float/LPC_inv_pred_gain_FLP.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/float/LTP_analysis_filter_FLP.c b/code/opus-1.1/silk/float/LTP_analysis_filter_FLP.c similarity index 99% rename from code/opus-1.0.2/silk/float/LTP_analysis_filter_FLP.c rename to code/opus-1.1/silk/float/LTP_analysis_filter_FLP.c index d3a6a5ae3f..849b7c1c52 100644 --- a/code/opus-1.0.2/silk/float/LTP_analysis_filter_FLP.c +++ b/code/opus-1.1/silk/float/LTP_analysis_filter_FLP.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/float/LTP_scale_ctrl_FLP.c b/code/opus-1.1/silk/float/LTP_scale_ctrl_FLP.c similarity index 99% rename from code/opus-1.0.2/silk/float/LTP_scale_ctrl_FLP.c rename to code/opus-1.1/silk/float/LTP_scale_ctrl_FLP.c index f3f0c5728c..8dbe29d0fa 100644 --- a/code/opus-1.0.2/silk/float/LTP_scale_ctrl_FLP.c +++ b/code/opus-1.1/silk/float/LTP_scale_ctrl_FLP.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/float/SigProc_FLP.h b/code/opus-1.1/silk/float/SigProc_FLP.h similarity index 95% rename from code/opus-1.0.2/silk/float/SigProc_FLP.h rename to code/opus-1.1/silk/float/SigProc_FLP.h index 036b46daa3..f0cb3733be 100644 --- a/code/opus-1.0.2/silk/float/SigProc_FLP.h +++ b/code/opus-1.1/silk/float/SigProc_FLP.h @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -94,7 +94,8 @@ opus_int silk_pitch_analysis_core_FLP( /* O Voicing estimate: 0 voiced, const silk_float search_thres2, /* I Final threshold for lag candidates 0 - 1 */ const opus_int Fs_kHz, /* I sample frequency (kHz) */ const opus_int complexity, /* I Complexity setting, 0-2, where 2 is highest */ - const opus_int nb_subfr /* I Number of 5 ms subframes */ + const opus_int nb_subfr, /* I Number of 5 ms subframes */ + int arch /* I Run-time architecture */ ); void silk_insertion_sort_decreasing_FLP( @@ -153,19 +154,19 @@ double silk_energy_FLP( #define silk_abs_float( a ) ((silk_float)fabs(a)) /* sigmoid function */ -static inline silk_float silk_sigmoid( silk_float x ) +static OPUS_INLINE silk_float silk_sigmoid( silk_float x ) { return (silk_float)(1.0 / (1.0 + exp(-x))); } /* floating-point to integer conversion (rounding) */ -static inline opus_int32 silk_float2int( silk_float x ) +static OPUS_INLINE opus_int32 silk_float2int( silk_float x ) { return (opus_int32)float2int( x ); } /* floating-point to integer conversion (rounding) */ -static inline void silk_float2short_array( +static OPUS_INLINE void silk_float2short_array( opus_int16 *out, const silk_float *in, opus_int32 length @@ -178,7 +179,7 @@ static inline void silk_float2short_array( } /* integer to floating-point conversion */ -static inline void silk_short2float_array( +static OPUS_INLINE void silk_short2float_array( silk_float *out, const opus_int16 *in, opus_int32 length @@ -191,7 +192,7 @@ static inline void silk_short2float_array( } /* using log2() helps the fixed-point conversion */ -static inline silk_float silk_log2( double x ) +static OPUS_INLINE silk_float silk_log2( double x ) { return ( silk_float )( 3.32192809488736 * log10( x ) ); } diff --git a/code/opus-1.0.2/silk/float/apply_sine_window_FLP.c b/code/opus-1.1/silk/float/apply_sine_window_FLP.c similarity index 99% rename from code/opus-1.0.2/silk/float/apply_sine_window_FLP.c rename to code/opus-1.1/silk/float/apply_sine_window_FLP.c index e06333f746..6aae57c0ab 100644 --- a/code/opus-1.0.2/silk/float/apply_sine_window_FLP.c +++ b/code/opus-1.1/silk/float/apply_sine_window_FLP.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/float/autocorrelation_FLP.c b/code/opus-1.1/silk/float/autocorrelation_FLP.c similarity index 99% rename from code/opus-1.0.2/silk/float/autocorrelation_FLP.c rename to code/opus-1.1/silk/float/autocorrelation_FLP.c index 9ce709e250..8b8a9e659a 100644 --- a/code/opus-1.0.2/silk/float/autocorrelation_FLP.c +++ b/code/opus-1.1/silk/float/autocorrelation_FLP.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/float/burg_modified_FLP.c b/code/opus-1.1/silk/float/burg_modified_FLP.c similarity index 99% rename from code/opus-1.0.2/silk/float/burg_modified_FLP.c rename to code/opus-1.1/silk/float/burg_modified_FLP.c index 31c9b2280b..ea5dc25a93 100644 --- a/code/opus-1.0.2/silk/float/burg_modified_FLP.c +++ b/code/opus-1.1/silk/float/burg_modified_FLP.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/float/bwexpander_FLP.c b/code/opus-1.1/silk/float/bwexpander_FLP.c similarity index 99% rename from code/opus-1.0.2/silk/float/bwexpander_FLP.c rename to code/opus-1.1/silk/float/bwexpander_FLP.c index 59ca4eaf8e..d55a4d79ab 100644 --- a/code/opus-1.0.2/silk/float/bwexpander_FLP.c +++ b/code/opus-1.1/silk/float/bwexpander_FLP.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/float/corrMatrix_FLP.c b/code/opus-1.1/silk/float/corrMatrix_FLP.c similarity index 99% rename from code/opus-1.0.2/silk/float/corrMatrix_FLP.c rename to code/opus-1.1/silk/float/corrMatrix_FLP.c index c59f73c3b4..eae6a1cfca 100644 --- a/code/opus-1.0.2/silk/float/corrMatrix_FLP.c +++ b/code/opus-1.1/silk/float/corrMatrix_FLP.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/float/encode_frame_FLP.c b/code/opus-1.1/silk/float/encode_frame_FLP.c similarity index 99% rename from code/opus-1.0.2/silk/float/encode_frame_FLP.c rename to code/opus-1.1/silk/float/encode_frame_FLP.c index 23260bc796..d54e2686e5 100644 --- a/code/opus-1.0.2/silk/float/encode_frame_FLP.c +++ b/code/opus-1.1/silk/float/encode_frame_FLP.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -33,7 +33,7 @@ POSSIBILITY OF SUCH DAMAGE. #include "tuning_parameters.h" /* Low Bitrate Redundancy (LBRR) encoding. Reuse all parameters but encode with lower bitrate */ -static inline void silk_LBRR_encode_FLP( +static OPUS_INLINE void silk_LBRR_encode_FLP( silk_encoder_state_FLP *psEnc, /* I/O Encoder state FLP */ silk_encoder_control_FLP *psEncCtrl, /* I/O Encoder control FLP */ const silk_float xfw[], /* I Input signal */ @@ -129,7 +129,7 @@ opus_int silk_encode_frame_FLP( /*****************************************/ /* Find pitch lags, initial LPC analysis */ /*****************************************/ - silk_find_pitch_lags_FLP( psEnc, &sEncCtrl, res_pitch, x_frame ); + silk_find_pitch_lags_FLP( psEnc, &sEncCtrl, res_pitch, x_frame, psEnc->sCmn.arch ); /************************/ /* Noise shape analysis */ @@ -294,10 +294,6 @@ opus_int silk_encode_frame_FLP( silk_memmove( psEnc->x_buf, &psEnc->x_buf[ psEnc->sCmn.frame_length ], ( psEnc->sCmn.ltp_mem_length + LA_SHAPE_MS * psEnc->sCmn.fs_kHz ) * sizeof( silk_float ) ); - /* Parameters needed for next frame */ - psEnc->sCmn.prevLag = sEncCtrl.pitchL[ psEnc->sCmn.nb_subfr - 1 ]; - psEnc->sCmn.prevSignalType = psEnc->sCmn.indices.signalType; - /* Exit without entropy coding */ if( psEnc->sCmn.prefillFlag ) { /* No payload */ @@ -305,6 +301,10 @@ opus_int silk_encode_frame_FLP( return ret; } + /* Parameters needed for next frame */ + psEnc->sCmn.prevLag = sEncCtrl.pitchL[ psEnc->sCmn.nb_subfr - 1 ]; + psEnc->sCmn.prevSignalType = psEnc->sCmn.indices.signalType; + /****************************************/ /* Finalize payload */ /****************************************/ @@ -316,7 +316,7 @@ opus_int silk_encode_frame_FLP( } /* Low-Bitrate Redundancy (LBRR) encoding. Reuse all parameters but encode excitation at lower bitrate */ -static inline void silk_LBRR_encode_FLP( +static OPUS_INLINE void silk_LBRR_encode_FLP( silk_encoder_state_FLP *psEnc, /* I/O Encoder state FLP */ silk_encoder_control_FLP *psEncCtrl, /* I/O Encoder control FLP */ const silk_float xfw[], /* I Input signal */ diff --git a/code/opus-1.0.2/silk/float/energy_FLP.c b/code/opus-1.1/silk/float/energy_FLP.c similarity index 99% rename from code/opus-1.0.2/silk/float/energy_FLP.c rename to code/opus-1.1/silk/float/energy_FLP.c index e3eedf97dc..24b8179f9e 100644 --- a/code/opus-1.0.2/silk/float/energy_FLP.c +++ b/code/opus-1.1/silk/float/energy_FLP.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/float/find_LPC_FLP.c b/code/opus-1.1/silk/float/find_LPC_FLP.c similarity index 99% rename from code/opus-1.0.2/silk/float/find_LPC_FLP.c rename to code/opus-1.1/silk/float/find_LPC_FLP.c index 66fa7dd4aa..61c1ad9554 100644 --- a/code/opus-1.0.2/silk/float/find_LPC_FLP.c +++ b/code/opus-1.1/silk/float/find_LPC_FLP.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/float/find_LTP_FLP.c b/code/opus-1.1/silk/float/find_LTP_FLP.c similarity index 99% rename from code/opus-1.0.2/silk/float/find_LTP_FLP.c rename to code/opus-1.1/silk/float/find_LTP_FLP.c index 0a3c71bb10..7229996014 100644 --- a/code/opus-1.0.2/silk/float/find_LTP_FLP.c +++ b/code/opus-1.1/silk/float/find_LTP_FLP.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/float/find_pitch_lags_FLP.c b/code/opus-1.1/silk/float/find_pitch_lags_FLP.c similarity index 96% rename from code/opus-1.0.2/silk/float/find_pitch_lags_FLP.c rename to code/opus-1.1/silk/float/find_pitch_lags_FLP.c index 00862a6de0..f3b22d25ce 100644 --- a/code/opus-1.0.2/silk/float/find_pitch_lags_FLP.c +++ b/code/opus-1.1/silk/float/find_pitch_lags_FLP.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -37,7 +37,8 @@ void silk_find_pitch_lags_FLP( silk_encoder_state_FLP *psEnc, /* I/O Encoder state FLP */ silk_encoder_control_FLP *psEncCtrl, /* I/O Encoder control FLP */ silk_float res[], /* O Residual */ - const silk_float x[] /* I Speech signal */ + const silk_float x[], /* I Speech signal */ + int arch /* I Run-time architecture */ ) { opus_int buf_len; @@ -116,7 +117,7 @@ void silk_find_pitch_lags_FLP( /*****************************************/ if( silk_pitch_analysis_core_FLP( res, psEncCtrl->pitchL, &psEnc->sCmn.indices.lagIndex, &psEnc->sCmn.indices.contourIndex, &psEnc->LTPCorr, psEnc->sCmn.prevLag, psEnc->sCmn.pitchEstimationThreshold_Q16 / 65536.0f, - thrhld, psEnc->sCmn.fs_kHz, psEnc->sCmn.pitchEstimationComplexity, psEnc->sCmn.nb_subfr ) == 0 ) + thrhld, psEnc->sCmn.fs_kHz, psEnc->sCmn.pitchEstimationComplexity, psEnc->sCmn.nb_subfr, arch ) == 0 ) { psEnc->sCmn.indices.signalType = TYPE_VOICED; } else { diff --git a/code/opus-1.0.2/silk/float/find_pred_coefs_FLP.c b/code/opus-1.1/silk/float/find_pred_coefs_FLP.c similarity index 97% rename from code/opus-1.0.2/silk/float/find_pred_coefs_FLP.c rename to code/opus-1.1/silk/float/find_pred_coefs_FLP.c index 2156893ad5..ea2c6c432a 100644 --- a/code/opus-1.0.2/silk/float/find_pred_coefs_FLP.c +++ b/code/opus-1.1/silk/float/find_pred_coefs_FLP.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -67,7 +67,7 @@ void silk_find_pred_coefs_FLP( /* Quantize LTP gain parameters */ silk_quant_LTP_gains_FLP( psEncCtrl->LTPCoef, psEnc->sCmn.indices.LTPIndex, &psEnc->sCmn.indices.PERIndex, - WLTP, psEnc->sCmn.mu_LTP_Q9, psEnc->sCmn.LTPQuantLowComplexity, psEnc->sCmn.nb_subfr ); + &psEnc->sCmn.sum_log_gain_Q7, WLTP, psEnc->sCmn.mu_LTP_Q9, psEnc->sCmn.LTPQuantLowComplexity, psEnc->sCmn.nb_subfr ); /* Control LTP scaling */ silk_LTP_scale_ctrl_FLP( psEnc, psEncCtrl, condCoding ); @@ -90,6 +90,7 @@ void silk_find_pred_coefs_FLP( } silk_memset( psEncCtrl->LTPCoef, 0, psEnc->sCmn.nb_subfr * LTP_ORDER * sizeof( silk_float ) ); psEncCtrl->LTPredCodGain = 0.0f; + psEnc->sCmn.sum_log_gain_Q7 = 0; } /* Limit on total predictive coding gain */ diff --git a/code/opus-1.0.2/silk/float/inner_product_FLP.c b/code/opus-1.1/silk/float/inner_product_FLP.c similarity index 99% rename from code/opus-1.0.2/silk/float/inner_product_FLP.c rename to code/opus-1.1/silk/float/inner_product_FLP.c index 60823d6e8d..029c012911 100644 --- a/code/opus-1.0.2/silk/float/inner_product_FLP.c +++ b/code/opus-1.1/silk/float/inner_product_FLP.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/float/k2a_FLP.c b/code/opus-1.1/silk/float/k2a_FLP.c similarity index 99% rename from code/opus-1.0.2/silk/float/k2a_FLP.c rename to code/opus-1.1/silk/float/k2a_FLP.c index 6f05d4b97f..12af4e7669 100644 --- a/code/opus-1.0.2/silk/float/k2a_FLP.c +++ b/code/opus-1.1/silk/float/k2a_FLP.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/float/levinsondurbin_FLP.c b/code/opus-1.1/silk/float/levinsondurbin_FLP.c similarity index 99% rename from code/opus-1.0.2/silk/float/levinsondurbin_FLP.c rename to code/opus-1.1/silk/float/levinsondurbin_FLP.c index b4cd34e22b..f0ba606981 100644 --- a/code/opus-1.0.2/silk/float/levinsondurbin_FLP.c +++ b/code/opus-1.1/silk/float/levinsondurbin_FLP.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/float/main_FLP.h b/code/opus-1.1/silk/float/main_FLP.h similarity index 97% rename from code/opus-1.0.2/silk/float/main_FLP.h rename to code/opus-1.1/silk/float/main_FLP.h index 93455d4d9a..fb553b61aa 100644 --- a/code/opus-1.0.2/silk/float/main_FLP.h +++ b/code/opus-1.1/silk/float/main_FLP.h @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -71,7 +71,8 @@ opus_int silk_encode_frame_FLP( /* Initializes the Silk encoder state */ opus_int silk_init_encoder( - silk_encoder_state_FLP *psEnc /* I/O Encoder state FLP */ + silk_encoder_state_FLP *psEnc, /* I/O Encoder state FLP */ + int arch /* I Run-tim architecture */ ); /* Control the Silk encoder */ @@ -129,7 +130,8 @@ void silk_find_pitch_lags_FLP( silk_encoder_state_FLP *psEnc, /* I/O Encoder state FLP */ silk_encoder_control_FLP *psEncCtrl, /* I/O Encoder control FLP */ silk_float res[], /* O Residual */ - const silk_float x[] /* I Speech signal */ + const silk_float x[], /* I Speech signal */ + int arch /* I Run-time architecture */ ); /* Find LPC and LTP coefficients */ @@ -199,6 +201,7 @@ void silk_quant_LTP_gains_FLP( silk_float B[ MAX_NB_SUBFR * LTP_ORDER ], /* I/O (Un-)quantized LTP gains */ opus_int8 cbk_index[ MAX_NB_SUBFR ], /* O Codebook index */ opus_int8 *periodicity_index, /* O Periodicity index */ + opus_int32 *sum_log_gain_Q7, /* I/O Cumulative max prediction gain */ const silk_float W[ MAX_NB_SUBFR * LTP_ORDER * LTP_ORDER ], /* I Error weights */ const opus_int mu_Q10, /* I Mu value (R/D tradeoff) */ const opus_int lowComplexity, /* I Flag for low complexity */ diff --git a/code/opus-1.0.2/silk/float/noise_shape_analysis_FLP.c b/code/opus-1.1/silk/float/noise_shape_analysis_FLP.c similarity index 99% rename from code/opus-1.0.2/silk/float/noise_shape_analysis_FLP.c rename to code/opus-1.1/silk/float/noise_shape_analysis_FLP.c index 33bfd20d13..65f6ea5870 100644 --- a/code/opus-1.0.2/silk/float/noise_shape_analysis_FLP.c +++ b/code/opus-1.1/silk/float/noise_shape_analysis_FLP.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -36,7 +36,7 @@ POSSIBILITY OF SUCH DAMAGE. /* non-warped frequency scale. (So that it can be implemented with a minimum-phase monic filter.) */ /* Note: A monic filter is one with the first coefficient equal to 1.0. In Silk we omit the first */ /* coefficient in an array of coefficients, for monic filters. */ -static inline silk_float warped_gain( +static OPUS_INLINE silk_float warped_gain( const silk_float *coefs, silk_float lambda, opus_int order @@ -54,7 +54,7 @@ static inline silk_float warped_gain( /* Convert warped filter coefficients to monic pseudo-warped coefficients and limit maximum */ /* amplitude of monic warped coefficients by using bandwidth expansion on the true coefficients */ -static inline void warped_true2monic_coefs( +static OPUS_INLINE void warped_true2monic_coefs( silk_float *coefs_syn, silk_float *coefs_ana, silk_float lambda, diff --git a/code/opus-1.0.2/silk/float/pitch_analysis_core_FLP.c b/code/opus-1.1/silk/float/pitch_analysis_core_FLP.c similarity index 87% rename from code/opus-1.0.2/silk/float/pitch_analysis_core_FLP.c rename to code/opus-1.1/silk/float/pitch_analysis_core_FLP.c index fbff90c3ff..e58f041bd6 100644 --- a/code/opus-1.0.2/silk/float/pitch_analysis_core_FLP.c +++ b/code/opus-1.1/silk/float/pitch_analysis_core_FLP.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -35,9 +35,9 @@ POSSIBILITY OF SUCH DAMAGE. #include "SigProc_FLP.h" #include "SigProc_FIX.h" #include "pitch_est_defines.h" +#include "pitch.h" #define SCRATCH_SIZE 22 -#define eps 1.192092896e-07f /************************************************************/ /* Internally used functions */ @@ -48,7 +48,8 @@ static void silk_P_Ana_calc_corr_st3( opus_int start_lag, /* I start lag */ opus_int sf_length, /* I sub frame length */ opus_int nb_subfr, /* I number of subframes */ - opus_int complexity /* I Complexity setting */ + opus_int complexity, /* I Complexity setting */ + int arch /* I Run-time architecture */ ); static void silk_P_Ana_calc_energy_st3( @@ -74,7 +75,8 @@ opus_int silk_pitch_analysis_core_FLP( /* O Voicing estimate: 0 voiced, const silk_float search_thres2, /* I Final threshold for lag candidates 0 - 1 */ const opus_int Fs_kHz, /* I sample frequency (kHz) */ const opus_int complexity, /* I Complexity setting, 0-2, where 2 is highest */ - const opus_int nb_subfr /* I Number of 5 ms subframes */ + const opus_int nb_subfr, /* I Number of 5 ms subframes */ + int arch /* I Run-time architecture */ ) { opus_int i, k, d, j; @@ -85,6 +87,7 @@ opus_int silk_pitch_analysis_core_FLP( /* O Voicing estimate: 0 voiced, opus_int32 filt_state[ 6 ]; silk_float threshold, contour_bias; silk_float C[ PE_MAX_NB_SUBFR][ (PE_MAX_LAG >> 1) + 5 ]; + opus_val32 xcorr[ PE_MAX_LAG_MS * 4 - PE_MIN_LAG_MS * 4 + 1 ]; silk_float CC[ PE_NB_CBKS_STAGE2_EXT ]; const silk_float *target_ptr, *basis_ptr; double cross_corr, normalizer, energy, energy_tmp; @@ -129,8 +132,6 @@ opus_int silk_pitch_analysis_core_FLP( /* O Voicing estimate: 0 voiced, max_lag_4kHz = PE_MAX_LAG_MS * 4; max_lag_8kHz = PE_MAX_LAG_MS * 8 - 1; - silk_memset(C, 0, sizeof(silk_float) * nb_subfr * ((PE_MAX_LAG >> 1) + 5)); - /* Resample from input sampled at Fs_kHz to 8 kHz */ if( Fs_kHz == 16 ) { /* Resample to 16 -> 8 khz */ @@ -164,6 +165,7 @@ opus_int silk_pitch_analysis_core_FLP( /* O Voicing estimate: 0 voiced, /****************************************************************************** * FIRST STAGE, operating in 4 khz ******************************************************************************/ + silk_memset(C, 0, sizeof(silk_float) * nb_subfr * ((PE_MAX_LAG >> 1) + 5)); target_ptr = &frame_4kHz[ silk_LSHIFT( sf_length_4kHz, 2 ) ]; for( k = 0; k < nb_subfr >> 1; k++ ) { /* Check that we are within range of the array */ @@ -176,27 +178,31 @@ opus_int silk_pitch_analysis_core_FLP( /* O Voicing estimate: 0 voiced, silk_assert( basis_ptr >= frame_4kHz ); silk_assert( basis_ptr + sf_length_8kHz <= frame_4kHz + frame_length_4kHz ); + celt_pitch_xcorr( target_ptr, target_ptr-max_lag_4kHz, xcorr, sf_length_8kHz, max_lag_4kHz - min_lag_4kHz + 1, arch ); + /* Calculate first vector products before loop */ - cross_corr = silk_inner_product_FLP( target_ptr, basis_ptr, sf_length_8kHz ); - normalizer = silk_energy_FLP( basis_ptr, sf_length_8kHz ) + sf_length_8kHz * 4000.0f; + cross_corr = xcorr[ max_lag_4kHz - min_lag_4kHz ]; + normalizer = silk_energy_FLP( target_ptr, sf_length_8kHz ) + + silk_energy_FLP( basis_ptr, sf_length_8kHz ) + + sf_length_8kHz * 4000.0f; - C[ 0 ][ min_lag_4kHz ] += (silk_float)(cross_corr / sqrt(normalizer)); + C[ 0 ][ min_lag_4kHz ] += (silk_float)( 2 * cross_corr / normalizer ); /* From now on normalizer is computed recursively */ - for(d = min_lag_4kHz + 1; d <= max_lag_4kHz; d++) { + for( d = min_lag_4kHz + 1; d <= max_lag_4kHz; d++ ) { basis_ptr--; /* Check that we are within range of the array */ silk_assert( basis_ptr >= frame_4kHz ); silk_assert( basis_ptr + sf_length_8kHz <= frame_4kHz + frame_length_4kHz ); - cross_corr = silk_inner_product_FLP(target_ptr, basis_ptr, sf_length_8kHz); + cross_corr = xcorr[ max_lag_4kHz - d ]; /* Add contribution of new sample and remove contribution from oldest sample */ normalizer += basis_ptr[ 0 ] * (double)basis_ptr[ 0 ] - basis_ptr[ sf_length_8kHz ] * (double)basis_ptr[ sf_length_8kHz ]; - C[ 0 ][ d ] += (silk_float)(cross_corr / sqrt( normalizer )); + C[ 0 ][ d ] += (silk_float)( 2 * cross_corr / normalizer ); } /* Update target pointer */ target_ptr += sf_length_8kHz; @@ -214,13 +220,7 @@ opus_int silk_pitch_analysis_core_FLP( /* O Voicing estimate: 0 voiced, /* Escape if correlation is very low already here */ Cmax = C[ 0 ][ min_lag_4kHz ]; - target_ptr = &frame_4kHz[ silk_SMULBB( sf_length_4kHz, nb_subfr ) ]; - energy = 1000.0f; - for( i = 0; i < silk_LSHIFT( sf_length_4kHz, 2 ); i++ ) { - energy += target_ptr[i] * (double)target_ptr[i]; - } - threshold = Cmax * Cmax; - if( energy / 16.0f > threshold ) { + if( Cmax < 0.2f ) { silk_memset( pitch_out, 0, nb_subfr * sizeof( opus_int ) ); *LTPCorr = 0.0f; *lagIndex = 0; @@ -287,14 +287,14 @@ opus_int silk_pitch_analysis_core_FLP( /* O Voicing estimate: 0 voiced, target_ptr = &frame_8kHz[ PE_LTP_MEM_LENGTH_MS * 8 ]; } for( k = 0; k < nb_subfr; k++ ) { - energy_tmp = silk_energy_FLP( target_ptr, sf_length_8kHz ); + energy_tmp = silk_energy_FLP( target_ptr, sf_length_8kHz ) + 1.0; for( j = 0; j < length_d_comp; j++ ) { d = d_comp[ j ]; basis_ptr = target_ptr - d; cross_corr = silk_inner_product_FLP( basis_ptr, target_ptr, sf_length_8kHz ); - energy = silk_energy_FLP( basis_ptr, sf_length_8kHz ); if( cross_corr > 0.0f ) { - C[ k ][ d ] = (silk_float)(cross_corr * cross_corr / (energy * energy_tmp + eps)); + energy = silk_energy_FLP( basis_ptr, sf_length_8kHz ); + C[ k ][ d ] = (silk_float)( 2 * cross_corr / ( energy + energy_tmp ) ); } else { C[ k ][ d ] = 0.0f; } @@ -317,7 +317,7 @@ opus_int silk_pitch_analysis_core_FLP( /* O Voicing estimate: 0 voiced, } else if( Fs_kHz == 16 ) { prevLag = silk_RSHIFT( prevLag, 1 ); } - prevLag_log2 = silk_log2((silk_float)prevLag); + prevLag_log2 = silk_log2( (silk_float)prevLag ); } else { prevLag_log2 = 0; } @@ -356,23 +356,20 @@ opus_int silk_pitch_analysis_core_FLP( /* O Voicing estimate: 0 voiced, CBimax_new = i; } } - CCmax_new = silk_max_float(CCmax_new, 0.0f); /* To avoid taking square root of negative number later */ - CCmax_new_b = CCmax_new; /* Bias towards shorter lags */ - lag_log2 = silk_log2((silk_float)d); - CCmax_new_b -= PE_SHORTLAG_BIAS * nb_subfr * lag_log2; + lag_log2 = silk_log2( (silk_float)d ); + CCmax_new_b = CCmax_new - PE_SHORTLAG_BIAS * nb_subfr * lag_log2; /* Bias towards previous lag */ if( prevLag > 0 ) { delta_lag_log2_sqr = lag_log2 - prevLag_log2; delta_lag_log2_sqr *= delta_lag_log2_sqr; - CCmax_new_b -= PE_PREVLAG_BIAS * nb_subfr * (*LTPCorr) * delta_lag_log2_sqr / (delta_lag_log2_sqr + 0.5f); + CCmax_new_b -= PE_PREVLAG_BIAS * nb_subfr * (*LTPCorr) * delta_lag_log2_sqr / ( delta_lag_log2_sqr + 0.5f ); } - if( CCmax_new_b > CCmax_b && /* Find maximum biased correlation */ - CCmax_new > nb_subfr * search_thres2 * search_thres2 && /* Correlation needs to be high enough to be voiced */ - silk_CB_lags_stage2[ 0 ][ CBimax_new ] <= min_lag_8kHz /* Lag must be in range */ + if( CCmax_new_b > CCmax_b && /* Find maximum biased correlation */ + CCmax_new > nb_subfr * search_thres2 /* Correlation needs to be high enough to be voiced */ ) { CCmax_b = CCmax_new_b; CCmax = CCmax_new; @@ -390,6 +387,10 @@ opus_int silk_pitch_analysis_core_FLP( /* O Voicing estimate: 0 voiced, return 1; } + /* Output normalized correlation */ + *LTPCorr = (silk_float)( CCmax / nb_subfr ); + silk_assert( *LTPCorr >= 0.0f ); + if( Fs_kHz > 8 ) { /* Search in original signal */ @@ -406,13 +407,11 @@ opus_int silk_pitch_analysis_core_FLP( /* O Voicing estimate: 0 voiced, end_lag = silk_min_int( lag + 2, max_lag ); lag_new = lag; /* to avoid undefined lag */ CBimax = 0; /* to avoid undefined lag */ - silk_assert( CCmax >= 0.0f ); - *LTPCorr = (silk_float)sqrt( CCmax / nb_subfr ); /* Output normalized correlation */ CCmax = -1000.0f; /* Calculate the correlations and energies needed in stage 3 */ - silk_P_Ana_calc_corr_st3( cross_corr_st3, frame, start_lag, sf_length, nb_subfr, complexity ); + silk_P_Ana_calc_corr_st3( cross_corr_st3, frame, start_lag, sf_length, nb_subfr, complexity, arch ); silk_P_Ana_calc_energy_st3( energies_st3, frame, start_lag, sf_length, nb_subfr, complexity ); lag_counter = 0; @@ -430,25 +429,25 @@ opus_int silk_pitch_analysis_core_FLP( /* O Voicing estimate: 0 voiced, Lag_CB_ptr = &silk_CB_lags_stage3_10_ms[ 0 ][ 0 ]; } + target_ptr = &frame[ PE_LTP_MEM_LENGTH_MS * Fs_kHz ]; + energy_tmp = silk_energy_FLP( target_ptr, nb_subfr * sf_length ) + 1.0; for( d = start_lag; d <= end_lag; d++ ) { for( j = 0; j < nb_cbk_search; j++ ) { cross_corr = 0.0; - energy = eps; + energy = energy_tmp; for( k = 0; k < nb_subfr; k++ ) { - energy += energies_st3[ k ][ j ][ lag_counter ]; cross_corr += cross_corr_st3[ k ][ j ][ lag_counter ]; + energy += energies_st3[ k ][ j ][ lag_counter ]; } if( cross_corr > 0.0 ) { - CCmax_new = (silk_float)(cross_corr * cross_corr / energy); + CCmax_new = (silk_float)( 2 * cross_corr / energy ); /* Reduce depending on flatness of contour */ CCmax_new *= 1.0f - contour_bias * j; } else { CCmax_new = 0.0f; } - if( CCmax_new > CCmax && - ( d + (opus_int)silk_CB_lags_stage3[ 0 ][ j ] ) <= max_lag - ) { + if( CCmax_new > CCmax && ( d + (opus_int)silk_CB_lags_stage3[ 0 ][ j ] ) <= max_lag ) { CCmax = CCmax_new; lag_new = d; CBimax = j; @@ -464,12 +463,10 @@ opus_int silk_pitch_analysis_core_FLP( /* O Voicing estimate: 0 voiced, *lagIndex = (opus_int16)( lag_new - min_lag ); *contourIndex = (opus_int8)CBimax; } else { /* Fs_kHz == 8 */ - /* Save Lags and correlation */ - silk_assert( CCmax >= 0.0f ); - *LTPCorr = (silk_float)sqrt( CCmax / nb_subfr ); /* Output normalized correlation */ + /* Save Lags */ for( k = 0; k < nb_subfr; k++ ) { pitch_out[ k ] = lag + matrix_ptr( Lag_CB_ptr, k, CBimax, cbk_size ); - pitch_out[ k ] = silk_LIMIT( pitch_out[ k ], min_lag_8kHz, PE_MAX_LAG_MS * Fs_kHz ); + pitch_out[ k ] = silk_LIMIT( pitch_out[ k ], min_lag_8kHz, PE_MAX_LAG_MS * 8 ); } *lagIndex = (opus_int16)( lag - min_lag_8kHz ); *contourIndex = (opus_int8)CBimax; @@ -479,32 +476,34 @@ opus_int silk_pitch_analysis_core_FLP( /* O Voicing estimate: 0 voiced, return 0; } +/*********************************************************************** + * Calculates the correlations used in stage 3 search. In order to cover + * the whole lag codebook for all the searched offset lags (lag +- 2), + * the following correlations are needed in each sub frame: + * + * sf1: lag range [-8,...,7] total 16 correlations + * sf2: lag range [-4,...,4] total 9 correlations + * sf3: lag range [-3,....4] total 8 correltions + * sf4: lag range [-6,....8] total 15 correlations + * + * In total 48 correlations. The direct implementation computed in worst + * case 4*12*5 = 240 correlations, but more likely around 120. + ***********************************************************************/ static void silk_P_Ana_calc_corr_st3( silk_float cross_corr_st3[ PE_MAX_NB_SUBFR ][ PE_NB_CBKS_STAGE3_MAX ][ PE_NB_STAGE3_LAGS ], /* O 3 DIM correlation array */ const silk_float frame[], /* I vector to correlate */ opus_int start_lag, /* I start lag */ opus_int sf_length, /* I sub frame length */ opus_int nb_subfr, /* I number of subframes */ - opus_int complexity /* I Complexity setting */ + opus_int complexity, /* I Complexity setting */ + int arch /* I Run-time architecture */ ) - /*********************************************************************** - Calculates the correlations used in stage 3 search. In order to cover - the whole lag codebook for all the searched offset lags (lag +- 2), - the following correlations are needed in each sub frame: - - sf1: lag range [-8,...,7] total 16 correlations - sf2: lag range [-4,...,4] total 9 correlations - sf3: lag range [-3,....4] total 8 correltions - sf4: lag range [-6,....8] total 15 correlations - - In total 48 correlations. The direct implementation computed in worst case - 4*12*5 = 240 correlations, but more likely around 120. - **********************************************************************/ { - const silk_float *target_ptr, *basis_ptr; + const silk_float *target_ptr; opus_int i, j, k, lag_counter, lag_low, lag_high; opus_int nb_cbk_search, delta, idx, cbk_size; silk_float scratch_mem[ SCRATCH_SIZE ]; + opus_val32 xcorr[ SCRATCH_SIZE ]; const opus_int8 *Lag_range_ptr, *Lag_CB_ptr; silk_assert( complexity >= SILK_PE_MIN_COMPLEX ); @@ -530,10 +529,11 @@ static void silk_P_Ana_calc_corr_st3( /* Calculate the correlations for each subframe */ lag_low = matrix_ptr( Lag_range_ptr, k, 0, 2 ); lag_high = matrix_ptr( Lag_range_ptr, k, 1, 2 ); + silk_assert(lag_high-lag_low+1 <= SCRATCH_SIZE); + celt_pitch_xcorr( target_ptr, target_ptr - start_lag - lag_high, xcorr, sf_length, lag_high - lag_low + 1, arch ); for( j = lag_low; j <= lag_high; j++ ) { - basis_ptr = target_ptr - ( start_lag + j ); silk_assert( lag_counter < SCRATCH_SIZE ); - scratch_mem[ lag_counter ] = (silk_float)silk_inner_product_FLP( target_ptr, basis_ptr, sf_length ); + scratch_mem[ lag_counter ] = xcorr[ lag_high - j ]; lag_counter++; } @@ -552,6 +552,10 @@ static void silk_P_Ana_calc_corr_st3( } } +/********************************************************************/ +/* Calculate the energies for first two subframes. The energies are */ +/* calculated recursively. */ +/********************************************************************/ static void silk_P_Ana_calc_energy_st3( silk_float energies_st3[ PE_MAX_NB_SUBFR ][ PE_NB_CBKS_STAGE3_MAX ][ PE_NB_STAGE3_LAGS ], /* O 3 DIM correlation array */ const silk_float frame[], /* I vector to correlate */ @@ -560,10 +564,6 @@ static void silk_P_Ana_calc_energy_st3( opus_int nb_subfr, /* I number of subframes */ opus_int complexity /* I Complexity setting */ ) -/**************************************************************** -Calculate the energies for first two subframes. The energies are -calculated recursively. -****************************************************************/ { const silk_float *target_ptr, *basis_ptr; double energy; diff --git a/code/opus-1.0.2/silk/float/prefilter_FLP.c b/code/opus-1.1/silk/float/prefilter_FLP.c similarity index 98% rename from code/opus-1.0.2/silk/float/prefilter_FLP.c rename to code/opus-1.1/silk/float/prefilter_FLP.c index d6c843987e..8bc32fb410 100644 --- a/code/opus-1.0.2/silk/float/prefilter_FLP.c +++ b/code/opus-1.1/silk/float/prefilter_FLP.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -35,7 +35,7 @@ POSSIBILITY OF SUCH DAMAGE. /* * Prefilter for finding Quantizer input signal */ -static inline void silk_prefilt_FLP( +static OPUS_INLINE void silk_prefilt_FLP( silk_prefilter_state_FLP *P, /* I/O state */ silk_float st_res[], /* I */ silk_float xw[], /* O */ @@ -153,7 +153,7 @@ void silk_prefilter_FLP( /* * Prefilter for finding Quantizer input signal */ -static inline void silk_prefilt_FLP( +static OPUS_INLINE void silk_prefilt_FLP( silk_prefilter_state_FLP *P, /* I/O state */ silk_float st_res[], /* I */ silk_float xw[], /* O */ diff --git a/code/opus-1.0.2/silk/float/process_gains_FLP.c b/code/opus-1.1/silk/float/process_gains_FLP.c similarity index 99% rename from code/opus-1.0.2/silk/float/process_gains_FLP.c rename to code/opus-1.1/silk/float/process_gains_FLP.c index d572a4cd0c..c0da0dae44 100644 --- a/code/opus-1.0.2/silk/float/process_gains_FLP.c +++ b/code/opus-1.1/silk/float/process_gains_FLP.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/float/regularize_correlations_FLP.c b/code/opus-1.1/silk/float/regularize_correlations_FLP.c similarity index 99% rename from code/opus-1.0.2/silk/float/regularize_correlations_FLP.c rename to code/opus-1.1/silk/float/regularize_correlations_FLP.c index f5684637fa..df4612604c 100644 --- a/code/opus-1.0.2/silk/float/regularize_correlations_FLP.c +++ b/code/opus-1.1/silk/float/regularize_correlations_FLP.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/float/residual_energy_FLP.c b/code/opus-1.1/silk/float/residual_energy_FLP.c similarity index 99% rename from code/opus-1.0.2/silk/float/residual_energy_FLP.c rename to code/opus-1.1/silk/float/residual_energy_FLP.c index e65457ab85..b2e03a86a4 100644 --- a/code/opus-1.0.2/silk/float/residual_energy_FLP.c +++ b/code/opus-1.1/silk/float/residual_energy_FLP.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/float/scale_copy_vector_FLP.c b/code/opus-1.1/silk/float/scale_copy_vector_FLP.c similarity index 99% rename from code/opus-1.0.2/silk/float/scale_copy_vector_FLP.c rename to code/opus-1.1/silk/float/scale_copy_vector_FLP.c index 988795a65c..20db32b3b1 100644 --- a/code/opus-1.0.2/silk/float/scale_copy_vector_FLP.c +++ b/code/opus-1.1/silk/float/scale_copy_vector_FLP.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/float/scale_vector_FLP.c b/code/opus-1.1/silk/float/scale_vector_FLP.c similarity index 99% rename from code/opus-1.0.2/silk/float/scale_vector_FLP.c rename to code/opus-1.1/silk/float/scale_vector_FLP.c index 387eb4ba53..108fdcbed5 100644 --- a/code/opus-1.0.2/silk/float/scale_vector_FLP.c +++ b/code/opus-1.1/silk/float/scale_vector_FLP.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/float/schur_FLP.c b/code/opus-1.1/silk/float/schur_FLP.c similarity index 99% rename from code/opus-1.0.2/silk/float/schur_FLP.c rename to code/opus-1.1/silk/float/schur_FLP.c index 90c3a18b60..ee436f8351 100644 --- a/code/opus-1.0.2/silk/float/schur_FLP.c +++ b/code/opus-1.1/silk/float/schur_FLP.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/float/solve_LS_FLP.c b/code/opus-1.1/silk/float/solve_LS_FLP.c similarity index 95% rename from code/opus-1.0.2/silk/float/solve_LS_FLP.c rename to code/opus-1.1/silk/float/solve_LS_FLP.c index a4bb05250e..b35f0a57f4 100644 --- a/code/opus-1.0.2/silk/float/solve_LS_FLP.c +++ b/code/opus-1.1/silk/float/solve_LS_FLP.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -37,7 +37,7 @@ POSSIBILITY OF SUCH DAMAGE. * Matrix D (only the diagonal elements returned in a vector)such that * the symmetric matric A is given by A = L*D*L'. **********************************************************************/ -static inline void silk_LDL_FLP( +static OPUS_INLINE void silk_LDL_FLP( silk_float *A, /* I/O Pointer to Symetric Square Matrix */ opus_int M, /* I Size of Matrix */ silk_float *L, /* I/O Pointer to Square Upper triangular Matrix */ @@ -48,7 +48,7 @@ static inline void silk_LDL_FLP( * Function to solve linear equation Ax = b, when A is a MxM lower * triangular matrix, with ones on the diagonal. **********************************************************************/ -static inline void silk_SolveWithLowerTriangularWdiagOnes_FLP( +static OPUS_INLINE void silk_SolveWithLowerTriangularWdiagOnes_FLP( const silk_float *L, /* I Pointer to Lower Triangular Matrix */ opus_int M, /* I Dim of Matrix equation */ const silk_float *b, /* I b Vector */ @@ -59,7 +59,7 @@ static inline void silk_SolveWithLowerTriangularWdiagOnes_FLP( * Function to solve linear equation (A^T)x = b, when A is a MxM lower * triangular, with ones on the diagonal. (ie then A^T is upper triangular) **********************************************************************/ -static inline void silk_SolveWithUpperTriangularFromLowerWdiagOnes_FLP( +static OPUS_INLINE void silk_SolveWithUpperTriangularFromLowerWdiagOnes_FLP( const silk_float *L, /* I Pointer to Lower Triangular Matrix */ opus_int M, /* I Dim of Matrix equation */ const silk_float *b, /* I b Vector */ @@ -109,7 +109,7 @@ void silk_solve_LDL_FLP( silk_SolveWithUpperTriangularFromLowerWdiagOnes_FLP( &L[ 0 ][ 0 ], M, T, x ); } -static inline void silk_SolveWithUpperTriangularFromLowerWdiagOnes_FLP( +static OPUS_INLINE void silk_SolveWithUpperTriangularFromLowerWdiagOnes_FLP( const silk_float *L, /* I Pointer to Lower Triangular Matrix */ opus_int M, /* I Dim of Matrix equation */ const silk_float *b, /* I b Vector */ @@ -131,7 +131,7 @@ static inline void silk_SolveWithUpperTriangularFromLowerWdiagOnes_FLP( } } -static inline void silk_SolveWithLowerTriangularWdiagOnes_FLP( +static OPUS_INLINE void silk_SolveWithLowerTriangularWdiagOnes_FLP( const silk_float *L, /* I Pointer to Lower Triangular Matrix */ opus_int M, /* I Dim of Matrix equation */ const silk_float *b, /* I b Vector */ @@ -153,7 +153,7 @@ static inline void silk_SolveWithLowerTriangularWdiagOnes_FLP( } } -static inline void silk_LDL_FLP( +static OPUS_INLINE void silk_LDL_FLP( silk_float *A, /* I/O Pointer to Symetric Square Matrix */ opus_int M, /* I Size of Matrix */ silk_float *L, /* I/O Pointer to Square Upper triangular Matrix */ @@ -163,7 +163,7 @@ static inline void silk_LDL_FLP( opus_int i, j, k, loop_count, err = 1; silk_float *ptr1, *ptr2; double temp, diag_min_value; - silk_float v[ MAX_MATRIX_SIZE ], D[ MAX_MATRIX_SIZE ]; /* temp arrays*/ + silk_float v[ MAX_MATRIX_SIZE ] = { 0 }, D[ MAX_MATRIX_SIZE ]; /* temp arrays*/ silk_assert( M <= MAX_MATRIX_SIZE ); diff --git a/code/opus-1.0.2/silk/float/sort_FLP.c b/code/opus-1.1/silk/float/sort_FLP.c similarity index 99% rename from code/opus-1.0.2/silk/float/sort_FLP.c rename to code/opus-1.1/silk/float/sort_FLP.c index e290c38037..f08d7592c5 100644 --- a/code/opus-1.0.2/silk/float/sort_FLP.c +++ b/code/opus-1.1/silk/float/sort_FLP.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/float/structs_FLP.h b/code/opus-1.1/silk/float/structs_FLP.h similarity index 99% rename from code/opus-1.0.2/silk/float/structs_FLP.h rename to code/opus-1.1/silk/float/structs_FLP.h index c71e7bc323..bb529e71a4 100644 --- a/code/opus-1.0.2/silk/float/structs_FLP.h +++ b/code/opus-1.1/silk/float/structs_FLP.h @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/float/warped_autocorrelation_FLP.c b/code/opus-1.1/silk/float/warped_autocorrelation_FLP.c similarity index 99% rename from code/opus-1.0.2/silk/float/warped_autocorrelation_FLP.c rename to code/opus-1.1/silk/float/warped_autocorrelation_FLP.c index e9ecc2a3c0..542414f48e 100644 --- a/code/opus-1.0.2/silk/float/warped_autocorrelation_FLP.c +++ b/code/opus-1.1/silk/float/warped_autocorrelation_FLP.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/float/wrappers_FLP.c b/code/opus-1.1/silk/float/wrappers_FLP.c similarity index 97% rename from code/opus-1.0.2/silk/float/wrappers_FLP.c rename to code/opus-1.1/silk/float/wrappers_FLP.c index 4259e90e92..350599b20c 100644 --- a/code/opus-1.0.2/silk/float/wrappers_FLP.c +++ b/code/opus-1.1/silk/float/wrappers_FLP.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -175,6 +175,7 @@ void silk_quant_LTP_gains_FLP( silk_float B[ MAX_NB_SUBFR * LTP_ORDER ], /* I/O (Un-)quantized LTP gains */ opus_int8 cbk_index[ MAX_NB_SUBFR ], /* O Codebook index */ opus_int8 *periodicity_index, /* O Periodicity index */ + opus_int32 *sum_log_gain_Q7, /* I/O Cumulative max prediction gain */ const silk_float W[ MAX_NB_SUBFR * LTP_ORDER * LTP_ORDER ], /* I Error weights */ const opus_int mu_Q10, /* I Mu value (R/D tradeoff) */ const opus_int lowComplexity, /* I Flag for low complexity */ @@ -192,7 +193,7 @@ void silk_quant_LTP_gains_FLP( W_Q18[ i ] = (opus_int32)silk_float2int( W[ i ] * 262144.0f ); } - silk_quant_LTP_gains( B_Q14, cbk_index, periodicity_index, W_Q18, mu_Q10, lowComplexity, nb_subfr ); + silk_quant_LTP_gains( B_Q14, cbk_index, periodicity_index, sum_log_gain_Q7, W_Q18, mu_Q10, lowComplexity, nb_subfr ); for( i = 0; i < nb_subfr * LTP_ORDER; i++ ) { B[ i ] = (silk_float)B_Q14[ i ] * ( 1.0f / 16384.0f ); diff --git a/code/opus-1.0.2/silk/gain_quant.c b/code/opus-1.1/silk/gain_quant.c similarity index 99% rename from code/opus-1.0.2/silk/gain_quant.c rename to code/opus-1.1/silk/gain_quant.c index b2f73735f1..64ccd0611b 100644 --- a/code/opus-1.0.2/silk/gain_quant.c +++ b/code/opus-1.1/silk/gain_quant.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/init_decoder.c b/code/opus-1.1/silk/init_decoder.c similarity index 99% rename from code/opus-1.0.2/silk/init_decoder.c rename to code/opus-1.1/silk/init_decoder.c index 47834890e3..f887c67886 100644 --- a/code/opus-1.0.2/silk/init_decoder.c +++ b/code/opus-1.1/silk/init_decoder.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/init_encoder.c b/code/opus-1.1/silk/init_encoder.c similarity index 89% rename from code/opus-1.0.2/silk/init_encoder.c rename to code/opus-1.1/silk/init_encoder.c index fe3fe9685b..65995c33fa 100644 --- a/code/opus-1.0.2/silk/init_encoder.c +++ b/code/opus-1.1/silk/init_encoder.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -34,12 +34,14 @@ POSSIBILITY OF SUCH DAMAGE. #include "main_FLP.h" #endif #include "tuning_parameters.h" +#include "cpu_support.h" /*********************************/ /* Initialize Silk Encoder state */ /*********************************/ opus_int silk_init_encoder( - silk_encoder_state_Fxx *psEnc /* I/O Pointer to Silk FIX encoder state */ + silk_encoder_state_Fxx *psEnc, /* I/O Pointer to Silk FIX encoder state */ + int arch /* I Run-time architecture */ ) { opus_int ret = 0; @@ -47,6 +49,8 @@ opus_int silk_init_encoder( /* Clear the entire encoder state */ silk_memset( psEnc, 0, sizeof( silk_encoder_state_Fxx ) ); + psEnc->sCmn.arch = arch; + psEnc->sCmn.variable_HP_smth1_Q15 = silk_LSHIFT( silk_lin2log( SILK_FIX_CONST( VARIABLE_HP_MIN_CUTOFF_HZ, 16 ) ) - ( 16 << 7 ), 8 ); psEnc->sCmn.variable_HP_smth2_Q15 = psEnc->sCmn.variable_HP_smth1_Q15; diff --git a/code/opus-1.0.2/silk/inner_prod_aligned.c b/code/opus-1.1/silk/inner_prod_aligned.c similarity index 99% rename from code/opus-1.0.2/silk/inner_prod_aligned.c rename to code/opus-1.1/silk/inner_prod_aligned.c index fe20a2b176..257ae9e04e 100644 --- a/code/opus-1.0.2/silk/inner_prod_aligned.c +++ b/code/opus-1.1/silk/inner_prod_aligned.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/interpolate.c b/code/opus-1.1/silk/interpolate.c similarity index 99% rename from code/opus-1.0.2/silk/interpolate.c rename to code/opus-1.1/silk/interpolate.c index 226488b924..1bd8ca4d53 100644 --- a/code/opus-1.0.2/silk/interpolate.c +++ b/code/opus-1.1/silk/interpolate.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/lin2log.c b/code/opus-1.1/silk/lin2log.c similarity index 99% rename from code/opus-1.0.2/silk/lin2log.c rename to code/opus-1.1/silk/lin2log.c index 212b670d5b..d4fe515321 100644 --- a/code/opus-1.0.2/silk/lin2log.c +++ b/code/opus-1.1/silk/lin2log.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/log2lin.c b/code/opus-1.1/silk/log2lin.c similarity index 96% rename from code/opus-1.0.2/silk/log2lin.c rename to code/opus-1.1/silk/log2lin.c index 33a19ad12b..a692e009db 100644 --- a/code/opus-1.0.2/silk/log2lin.c +++ b/code/opus-1.1/silk/log2lin.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -41,7 +41,9 @@ opus_int32 silk_log2lin( if( inLog_Q7 < 0 ) { return 0; - } + } else if ( inLog_Q7 >= 3967 ) { + return silk_int32_MAX; + } out = silk_LSHIFT( 1, silk_RSHIFT( inLog_Q7, 7 ) ); frac_Q7 = inLog_Q7 & 0x7F; diff --git a/code/opus-1.0.2/silk/macros.h b/code/opus-1.1/silk/macros.h similarity index 76% rename from code/opus-1.0.2/silk/macros.h rename to code/opus-1.1/silk/macros.h index 2612fc7a41..a84e5a5d3e 100644 --- a/code/opus-1.0.2/silk/macros.h +++ b/code/opus-1.1/silk/macros.h @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -32,7 +32,10 @@ POSSIBILITY OF SUCH DAMAGE. #include "config.h" #endif -/* This is an inline header file for general platform. */ +#include "opus_types.h" +#include "opus_defines.h" + +/* This is an OPUS_INLINE header file for general platform. */ /* (a32 * (opus_int32)((opus_int16)(b32))) >> 16 output have to be 32bit int */ #define silk_SMULWB(a32, b32) ((((a32) >> 16) * (opus_int32)((opus_int16)(b32))) + ((((a32) & 0x0000FFFF) * (opus_int32)((opus_int16)(b32))) >> 16)) @@ -76,59 +79,36 @@ POSSIBILITY OF SUCH DAMAGE. (( (a) & ((b)^0x80000000) & 0x80000000) ? silk_int32_MIN : (a)-(b)) : \ ((((a)^0x80000000) & (b) & 0x80000000) ? silk_int32_MAX : (a)-(b)) ) -static inline opus_int32 silk_CLZ16(opus_int16 in16) +#include "ecintrin.h" + +static OPUS_INLINE opus_int32 silk_CLZ16(opus_int16 in16) { - opus_int32 out32 = 0; - if( in16 == 0 ) { - return 16; - } - /* test nibbles */ - if( in16 & 0xFF00 ) { - if( in16 & 0xF000 ) { - in16 >>= 12; - } else { - out32 += 4; - in16 >>= 8; - } - } else { - if( in16 & 0xFFF0 ) { - out32 += 8; - in16 >>= 4; - } else { - out32 += 12; - } - } - /* test bits and return */ - if( in16 & 0xC ) { - if( in16 & 0x8 ) - return out32 + 0; - else - return out32 + 1; - } else { - if( in16 & 0xE ) - return out32 + 2; - else - return out32 + 3; - } + return 32 - EC_ILOG(in16<<16|0x8000); } -static inline opus_int32 silk_CLZ32(opus_int32 in32) +static OPUS_INLINE opus_int32 silk_CLZ32(opus_int32 in32) { - /* test highest 16 bits and convert to opus_int16 */ - if( in32 & 0xFFFF0000 ) { - return silk_CLZ16((opus_int16)(in32 >> 16)); - } else { - return silk_CLZ16((opus_int16)in32) + 16; - } + return in32 ? 32 - EC_ILOG(in32) : 32; } /* Row based */ -#define matrix_ptr(Matrix_base_adr, row, column, N) *(Matrix_base_adr + ((row)*(N)+(column))) -#define matrix_adr(Matrix_base_adr, row, column, N) (Matrix_base_adr + ((row)*(N)+(column))) +#define matrix_ptr(Matrix_base_adr, row, column, N) \ + (*((Matrix_base_adr) + ((row)*(N)+(column)))) +#define matrix_adr(Matrix_base_adr, row, column, N) \ + ((Matrix_base_adr) + ((row)*(N)+(column))) /* Column based */ #ifndef matrix_c_ptr -# define matrix_c_ptr(Matrix_base_adr, row, column, M) *(Matrix_base_adr + ((row)+(M)*(column))) +# define matrix_c_ptr(Matrix_base_adr, row, column, M) \ + (*((Matrix_base_adr) + ((row)+(M)*(column)))) +#endif + +#ifdef OPUS_ARM_INLINE_ASM +#include "arm/macros_armv4.h" +#endif + +#ifdef OPUS_ARM_INLINE_EDSP +#include "arm/macros_armv5e.h" #endif #endif /* SILK_MACROS_H */ diff --git a/code/opus-1.0.2/silk/main.h b/code/opus-1.1/silk/main.h similarity index 98% rename from code/opus-1.0.2/silk/main.h rename to code/opus-1.1/silk/main.h index 32675f6931..2bdf89784d 100644 --- a/code/opus-1.0.2/silk/main.h +++ b/code/opus-1.1/silk/main.h @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -204,6 +204,7 @@ void silk_quant_LTP_gains( opus_int16 B_Q14[ MAX_NB_SUBFR * LTP_ORDER ], /* I/O (un)quantized LTP gains */ opus_int8 cbk_index[ MAX_NB_SUBFR ], /* O Codebook Index */ opus_int8 *periodicity_index, /* O Periodicity Index */ + opus_int32 *sum_gain_dB_Q7, /* I/O Cumulative max prediction gain */ const opus_int32 W_Q18[ MAX_NB_SUBFR*LTP_ORDER*LTP_ORDER ], /* I Error Weights in Q18 */ opus_int mu_Q9, /* I Mu value (R/D tradeoff) */ opus_int lowComplexity, /* I Flag for low complexity */ @@ -214,11 +215,14 @@ void silk_quant_LTP_gains( void silk_VQ_WMat_EC( opus_int8 *ind, /* O index of best codebook vector */ opus_int32 *rate_dist_Q14, /* O best weighted quant error + mu * rate */ + opus_int *gain_Q7, /* O sum of absolute LTP coefficients */ const opus_int16 *in_Q14, /* I input vector to be quantized */ const opus_int32 *W_Q18, /* I weighting matrix */ const opus_int8 *cb_Q7, /* I codebook */ + const opus_uint8 *cb_gain_Q7, /* I codebook effective gain */ const opus_uint8 *cl_Q5, /* I code length for each codebook vector */ const opus_int mu_Q9, /* I tradeoff betw. weighted error and rate */ + const opus_int32 max_gain_Q7, /* I maximum sum of absolute LTP coefficients */ opus_int L /* I number of vectors in codebook */ ); diff --git a/code/opus-1.0.2/silk/pitch_est_defines.h b/code/opus-1.1/silk/pitch_est_defines.h similarity index 99% rename from code/opus-1.0.2/silk/pitch_est_defines.h rename to code/opus-1.1/silk/pitch_est_defines.h index 0b6770eb91..e1e4b5d768 100644 --- a/code/opus-1.0.2/silk/pitch_est_defines.h +++ b/code/opus-1.1/silk/pitch_est_defines.h @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/pitch_est_tables.c b/code/opus-1.1/silk/pitch_est_tables.c similarity index 99% rename from code/opus-1.0.2/silk/pitch_est_tables.c rename to code/opus-1.1/silk/pitch_est_tables.c index 7b139ed28a..81a8bacaca 100644 --- a/code/opus-1.0.2/silk/pitch_est_tables.c +++ b/code/opus-1.1/silk/pitch_est_tables.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/process_NLSFs.c b/code/opus-1.1/silk/process_NLSFs.c similarity index 99% rename from code/opus-1.0.2/silk/process_NLSFs.c rename to code/opus-1.1/silk/process_NLSFs.c index 34ce79140c..c27cf03046 100644 --- a/code/opus-1.0.2/silk/process_NLSFs.c +++ b/code/opus-1.1/silk/process_NLSFs.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/quant_LTP_gains.c b/code/opus-1.1/silk/quant_LTP_gains.c similarity index 80% rename from code/opus-1.0.2/silk/quant_LTP_gains.c rename to code/opus-1.1/silk/quant_LTP_gains.c index f73c0f5077..fd0870da19 100644 --- a/code/opus-1.0.2/silk/quant_LTP_gains.c +++ b/code/opus-1.1/silk/quant_LTP_gains.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -30,11 +30,13 @@ POSSIBILITY OF SUCH DAMAGE. #endif #include "main.h" +#include "tuning_parameters.h" void silk_quant_LTP_gains( opus_int16 B_Q14[ MAX_NB_SUBFR * LTP_ORDER ], /* I/O (un)quantized LTP gains */ opus_int8 cbk_index[ MAX_NB_SUBFR ], /* O Codebook Index */ opus_int8 *periodicity_index, /* O Periodicity Index */ + opus_int32 *sum_log_gain_Q7, /* I/O Cumulative max prediction gain */ const opus_int32 W_Q18[ MAX_NB_SUBFR*LTP_ORDER*LTP_ORDER ], /* I Error Weights in Q18 */ opus_int mu_Q9, /* I Mu value (R/D tradeoff) */ opus_int lowComplexity, /* I Flag for low complexity */ @@ -45,18 +47,26 @@ void silk_quant_LTP_gains( opus_int8 temp_idx[ MAX_NB_SUBFR ]; const opus_uint8 *cl_ptr_Q5; const opus_int8 *cbk_ptr_Q7; + const opus_uint8 *cbk_gain_ptr_Q7; const opus_int16 *b_Q14_ptr; const opus_int32 *W_Q18_ptr; opus_int32 rate_dist_Q14_subfr, rate_dist_Q14, min_rate_dist_Q14; + opus_int32 sum_log_gain_tmp_Q7, best_sum_log_gain_Q7, max_gain_Q7, gain_Q7; /***************************************************/ /* iterate over different codebooks with different */ /* rates/distortions, and choose best */ /***************************************************/ min_rate_dist_Q14 = silk_int32_MAX; + best_sum_log_gain_Q7 = 0; for( k = 0; k < 3; k++ ) { + /* Safety margin for pitch gain control, to take into account factors + such as state rescaling/rewhitening. */ + opus_int32 gain_safety = SILK_FIX_CONST( 0.4, 7 ); + cl_ptr_Q5 = silk_LTP_gain_BITS_Q5_ptrs[ k ]; cbk_ptr_Q7 = silk_LTP_vq_ptrs_Q7[ k ]; + cbk_gain_ptr_Q7 = silk_LTP_vq_gain_ptrs_Q7[ k ]; cbk_size = silk_LTP_vq_sizes[ k ]; /* Set up pointer to first subframe */ @@ -64,19 +74,28 @@ void silk_quant_LTP_gains( b_Q14_ptr = B_Q14; rate_dist_Q14 = 0; + sum_log_gain_tmp_Q7 = *sum_log_gain_Q7; for( j = 0; j < nb_subfr; j++ ) { + max_gain_Q7 = silk_log2lin( ( SILK_FIX_CONST( MAX_SUM_LOG_GAIN_DB / 6.0, 7 ) - sum_log_gain_tmp_Q7 ) + + SILK_FIX_CONST( 7, 7 ) ) - gain_safety; + silk_VQ_WMat_EC( &temp_idx[ j ], /* O index of best codebook vector */ &rate_dist_Q14_subfr, /* O best weighted quantization error + mu * rate */ + &gain_Q7, /* O sum of absolute LTP coefficients */ b_Q14_ptr, /* I input vector to be quantized */ W_Q18_ptr, /* I weighting matrix */ cbk_ptr_Q7, /* I codebook */ + cbk_gain_ptr_Q7, /* I codebook effective gains */ cl_ptr_Q5, /* I code length for each codebook vector */ mu_Q9, /* I tradeoff between weighted error and rate */ + max_gain_Q7, /* I maximum sum of absolute LTP coefficients */ cbk_size /* I number of vectors in codebook */ ); rate_dist_Q14 = silk_ADD_POS_SAT32( rate_dist_Q14, rate_dist_Q14_subfr ); + sum_log_gain_tmp_Q7 = silk_max(0, sum_log_gain_tmp_Q7 + + silk_lin2log( gain_safety + gain_Q7 ) - SILK_FIX_CONST( 7, 7 )); b_Q14_ptr += LTP_ORDER; W_Q18_ptr += LTP_ORDER * LTP_ORDER; @@ -89,6 +108,7 @@ void silk_quant_LTP_gains( min_rate_dist_Q14 = rate_dist_Q14; *periodicity_index = (opus_int8)k; silk_memcpy( cbk_index, temp_idx, nb_subfr * sizeof( opus_int8 ) ); + best_sum_log_gain_Q7 = sum_log_gain_tmp_Q7; } /* Break early in low-complexity mode if rate distortion is below threshold */ @@ -103,5 +123,6 @@ void silk_quant_LTP_gains( B_Q14[ j * LTP_ORDER + k ] = silk_LSHIFT( cbk_ptr_Q7[ cbk_index[ j ] * LTP_ORDER + k ], 7 ); } } + *sum_log_gain_Q7 = best_sum_log_gain_Q7; } diff --git a/code/opus-1.0.2/silk/resampler.c b/code/opus-1.1/silk/resampler.c similarity index 99% rename from code/opus-1.0.2/silk/resampler.c rename to code/opus-1.1/silk/resampler.c index 7e58332f43..374fbb3722 100644 --- a/code/opus-1.0.2/silk/resampler.c +++ b/code/opus-1.1/silk/resampler.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/resampler_down2.c b/code/opus-1.1/silk/resampler_down2.c similarity index 96% rename from code/opus-1.0.2/silk/resampler_down2.c rename to code/opus-1.1/silk/resampler_down2.c index 21d1199269..cec3634640 100644 --- a/code/opus-1.0.2/silk/resampler_down2.c +++ b/code/opus-1.1/silk/resampler_down2.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -35,8 +35,8 @@ POSSIBILITY OF SUCH DAMAGE. /* Downsample by a factor 2 */ void silk_resampler_down2( opus_int32 *S, /* I/O State vector [ 2 ] */ - opus_int16 *out, /* O Output signal [ len ] */ - const opus_int16 *in, /* I Input signal [ floor(len/2) ] */ + opus_int16 *out, /* O Output signal [ floor(len/2) ] */ + const opus_int16 *in, /* I Input signal [ len ] */ opus_int32 inLen /* I Number of input samples */ ) { diff --git a/code/opus-1.0.2/silk/resampler_down2_3.c b/code/opus-1.1/silk/resampler_down2_3.c similarity index 96% rename from code/opus-1.0.2/silk/resampler_down2_3.c rename to code/opus-1.1/silk/resampler_down2_3.c index fe5b671d2b..4342614dcc 100644 --- a/code/opus-1.0.2/silk/resampler_down2_3.c +++ b/code/opus-1.1/silk/resampler_down2_3.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -31,6 +31,7 @@ POSSIBILITY OF SUCH DAMAGE. #include "SigProc_FIX.h" #include "resampler_private.h" +#include "stack_alloc.h" #define ORDER_FIR 4 @@ -43,8 +44,11 @@ void silk_resampler_down2_3( ) { opus_int32 nSamplesIn, counter, res_Q6; - opus_int32 buf[ RESAMPLER_MAX_BATCH_SIZE_IN + ORDER_FIR ]; + VARDECL( opus_int32, buf ); opus_int32 *buf_ptr; + SAVE_STACK; + + ALLOC( buf, RESAMPLER_MAX_BATCH_SIZE_IN + ORDER_FIR, opus_int32 ); /* Copy buffered samples to start of buffer */ silk_memcpy( buf, S, ORDER_FIR * sizeof( opus_int32 ) ); @@ -95,4 +99,5 @@ void silk_resampler_down2_3( /* Copy last part of filtered signal to the state for the next call */ silk_memcpy( S, &buf[ nSamplesIn ], ORDER_FIR * sizeof( opus_int32 ) ); + RESTORE_STACK; } diff --git a/code/opus-1.0.2/silk/resampler_private.h b/code/opus-1.1/silk/resampler_private.h similarity index 99% rename from code/opus-1.0.2/silk/resampler_private.h rename to code/opus-1.1/silk/resampler_private.h index 45d342c78d..422a7d9d95 100644 --- a/code/opus-1.0.2/silk/resampler_private.h +++ b/code/opus-1.1/silk/resampler_private.h @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/resampler_private_AR2.c b/code/opus-1.1/silk/resampler_private_AR2.c similarity index 99% rename from code/opus-1.0.2/silk/resampler_private_AR2.c rename to code/opus-1.1/silk/resampler_private_AR2.c index d069f2d830..5fff23714f 100644 --- a/code/opus-1.0.2/silk/resampler_private_AR2.c +++ b/code/opus-1.1/silk/resampler_private_AR2.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/resampler_private_IIR_FIR.c b/code/opus-1.1/silk/resampler_private_IIR_FIR.c similarity index 90% rename from code/opus-1.0.2/silk/resampler_private_IIR_FIR.c rename to code/opus-1.1/silk/resampler_private_IIR_FIR.c index d9e42ca04a..6b2b3a2e18 100644 --- a/code/opus-1.0.2/silk/resampler_private_IIR_FIR.c +++ b/code/opus-1.1/silk/resampler_private_IIR_FIR.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -31,8 +31,9 @@ POSSIBILITY OF SUCH DAMAGE. #include "SigProc_FIX.h" #include "resampler_private.h" +#include "stack_alloc.h" -static inline opus_int16 *silk_resampler_private_IIR_FIR_INTERPOL( +static OPUS_INLINE opus_int16 *silk_resampler_private_IIR_FIR_INTERPOL( opus_int16 *out, opus_int16 *buf, opus_int32 max_index_Q16, @@ -71,10 +72,13 @@ void silk_resampler_private_IIR_FIR( silk_resampler_state_struct *S = (silk_resampler_state_struct *)SS; opus_int32 nSamplesIn; opus_int32 max_index_Q16, index_increment_Q16; - opus_int16 buf[ RESAMPLER_MAX_BATCH_SIZE_IN + RESAMPLER_ORDER_FIR_12 ]; + VARDECL( opus_int16, buf ); + SAVE_STACK; + + ALLOC( buf, 2 * S->batchSize + RESAMPLER_ORDER_FIR_12, opus_int16 ); /* Copy buffered samples to start of buffer */ - silk_memcpy( buf, S->sFIR, RESAMPLER_ORDER_FIR_12 * sizeof( opus_int32 ) ); + silk_memcpy( buf, S->sFIR.i16, RESAMPLER_ORDER_FIR_12 * sizeof( opus_int16 ) ); /* Iterate over blocks of frameSizeIn input samples */ index_increment_Q16 = S->invRatio_Q16; @@ -91,13 +95,13 @@ void silk_resampler_private_IIR_FIR( if( inLen > 0 ) { /* More iterations to do; copy last part of filtered signal to beginning of buffer */ - silk_memcpy( buf, &buf[ nSamplesIn << 1 ], RESAMPLER_ORDER_FIR_12 * sizeof( opus_int32 ) ); + silk_memcpy( buf, &buf[ nSamplesIn << 1 ], RESAMPLER_ORDER_FIR_12 * sizeof( opus_int16 ) ); } else { break; } } /* Copy last part of filtered signal to the state for the next call */ - silk_memcpy( S->sFIR, &buf[ nSamplesIn << 1 ], RESAMPLER_ORDER_FIR_12 * sizeof( opus_int32 ) ); + silk_memcpy( S->sFIR.i16, &buf[ nSamplesIn << 1 ], RESAMPLER_ORDER_FIR_12 * sizeof( opus_int16 ) ); + RESTORE_STACK; } - diff --git a/code/opus-1.0.2/silk/resampler_private_down_FIR.c b/code/opus-1.1/silk/resampler_private_down_FIR.c similarity index 96% rename from code/opus-1.0.2/silk/resampler_private_down_FIR.c rename to code/opus-1.1/silk/resampler_private_down_FIR.c index 5d24564c8e..783e42b356 100644 --- a/code/opus-1.0.2/silk/resampler_private_down_FIR.c +++ b/code/opus-1.1/silk/resampler_private_down_FIR.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -31,8 +31,9 @@ POSSIBILITY OF SUCH DAMAGE. #include "SigProc_FIX.h" #include "resampler_private.h" +#include "stack_alloc.h" -static inline opus_int16 *silk_resampler_private_down_FIR_INTERPOL( +static OPUS_INLINE opus_int16 *silk_resampler_private_down_FIR_INTERPOL( opus_int16 *out, opus_int32 *buf, const opus_int16 *FIR_Coefs, @@ -151,11 +152,14 @@ void silk_resampler_private_down_FIR( silk_resampler_state_struct *S = (silk_resampler_state_struct *)SS; opus_int32 nSamplesIn; opus_int32 max_index_Q16, index_increment_Q16; - opus_int32 buf[ RESAMPLER_MAX_BATCH_SIZE_IN + SILK_RESAMPLER_MAX_FIR_ORDER ]; + VARDECL( opus_int32, buf ); const opus_int16 *FIR_Coefs; + SAVE_STACK; + + ALLOC( buf, S->batchSize + S->FIR_Order, opus_int32 ); /* Copy buffered samples to start of buffer */ - silk_memcpy( buf, S->sFIR, S->FIR_Order * sizeof( opus_int32 ) ); + silk_memcpy( buf, S->sFIR.i32, S->FIR_Order * sizeof( opus_int32 ) ); FIR_Coefs = &S->Coefs[ 2 ]; @@ -185,5 +189,6 @@ void silk_resampler_private_down_FIR( } /* Copy last part of filtered signal to the state for the next call */ - silk_memcpy( S->sFIR, &buf[ nSamplesIn ], S->FIR_Order * sizeof( opus_int32 ) ); + silk_memcpy( S->sFIR.i32, &buf[ nSamplesIn ], S->FIR_Order * sizeof( opus_int32 ) ); + RESTORE_STACK; } diff --git a/code/opus-1.0.2/silk/resampler_private_up2_HQ.c b/code/opus-1.1/silk/resampler_private_up2_HQ.c similarity index 99% rename from code/opus-1.0.2/silk/resampler_private_up2_HQ.c rename to code/opus-1.1/silk/resampler_private_up2_HQ.c index 9e6dfc9e84..c7ec8de365 100644 --- a/code/opus-1.0.2/silk/resampler_private_up2_HQ.c +++ b/code/opus-1.1/silk/resampler_private_up2_HQ.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/resampler_rom.c b/code/opus-1.1/silk/resampler_rom.c similarity index 99% rename from code/opus-1.0.2/silk/resampler_rom.c rename to code/opus-1.1/silk/resampler_rom.c index b50af2e2fa..2d502706f9 100644 --- a/code/opus-1.0.2/silk/resampler_rom.c +++ b/code/opus-1.1/silk/resampler_rom.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/resampler_rom.h b/code/opus-1.1/silk/resampler_rom.h similarity index 99% rename from code/opus-1.0.2/silk/resampler_rom.h rename to code/opus-1.1/silk/resampler_rom.h index 473b24a2b5..490b3388dc 100644 --- a/code/opus-1.0.2/silk/resampler_rom.h +++ b/code/opus-1.1/silk/resampler_rom.h @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/resampler_structs.h b/code/opus-1.1/silk/resampler_structs.h similarity index 93% rename from code/opus-1.0.2/silk/resampler_structs.h rename to code/opus-1.1/silk/resampler_structs.h index 4c28bd0a2f..9e9457d11c 100644 --- a/code/opus-1.0.2/silk/resampler_structs.h +++ b/code/opus-1.1/silk/resampler_structs.h @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -37,7 +37,10 @@ extern "C" { typedef struct _silk_resampler_state_struct{ opus_int32 sIIR[ SILK_RESAMPLER_MAX_IIR_ORDER ]; /* this must be the first element of this struct */ - opus_int32 sFIR[ SILK_RESAMPLER_MAX_FIR_ORDER ]; + union{ + opus_int32 i32[ SILK_RESAMPLER_MAX_FIR_ORDER ]; + opus_int16 i16[ SILK_RESAMPLER_MAX_FIR_ORDER ]; + } sFIR; opus_int16 delayBuf[ 48 ]; opus_int resampler_function; opus_int batchSize; diff --git a/code/opus-1.0.2/silk/shell_coder.c b/code/opus-1.1/silk/shell_coder.c similarity index 98% rename from code/opus-1.0.2/silk/shell_coder.c rename to code/opus-1.1/silk/shell_coder.c index 32d00129df..796f57d6c2 100644 --- a/code/opus-1.0.2/silk/shell_coder.c +++ b/code/opus-1.1/silk/shell_coder.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -33,7 +33,7 @@ POSSIBILITY OF SUCH DAMAGE. /* shell coder; pulse-subframe length is hardcoded */ -static inline void combine_pulses( +static OPUS_INLINE void combine_pulses( opus_int *out, /* O combined pulses vector [len] */ const opus_int *in, /* I input vector [2 * len] */ const opus_int len /* I number of OUTPUT samples */ @@ -45,7 +45,7 @@ static inline void combine_pulses( } } -static inline void encode_split( +static OPUS_INLINE void encode_split( ec_enc *psRangeEnc, /* I/O compressor data structure */ const opus_int p_child1, /* I pulse amplitude of first child subframe */ const opus_int p, /* I pulse amplitude of current subframe */ @@ -57,7 +57,7 @@ static inline void encode_split( } } -static inline void decode_split( +static OPUS_INLINE void decode_split( opus_int *p_child1, /* O pulse amplitude of first child subframe */ opus_int *p_child2, /* O pulse amplitude of second child subframe */ ec_dec *psRangeDec, /* I/O Compressor data structure */ diff --git a/code/opus-1.0.2/silk/sigm_Q15.c b/code/opus-1.1/silk/sigm_Q15.c similarity index 99% rename from code/opus-1.0.2/silk/sigm_Q15.c rename to code/opus-1.1/silk/sigm_Q15.c index cf5af6bcd8..3c507d255b 100644 --- a/code/opus-1.0.2/silk/sigm_Q15.c +++ b/code/opus-1.1/silk/sigm_Q15.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/sort.c b/code/opus-1.1/silk/sort.c similarity index 99% rename from code/opus-1.0.2/silk/sort.c rename to code/opus-1.1/silk/sort.c index a4072ec4fc..8670dbdd02 100644 --- a/code/opus-1.0.2/silk/sort.c +++ b/code/opus-1.1/silk/sort.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/stereo_LR_to_MS.c b/code/opus-1.1/silk/stereo_LR_to_MS.c similarity index 96% rename from code/opus-1.0.2/silk/stereo_LR_to_MS.c rename to code/opus-1.1/silk/stereo_LR_to_MS.c index 6a680e09ff..42906e6f67 100644 --- a/code/opus-1.0.2/silk/stereo_LR_to_MS.c +++ b/code/opus-1.1/silk/stereo_LR_to_MS.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -30,6 +30,7 @@ POSSIBILITY OF SUCH DAMAGE. #endif #include "main.h" +#include "stack_alloc.h" /* Convert Left/Right stereo signal to adaptive Mid/Side representation */ void silk_stereo_LR_to_MS( @@ -49,11 +50,15 @@ void silk_stereo_LR_to_MS( opus_int n, is10msFrame, denom_Q16, delta0_Q13, delta1_Q13; opus_int32 sum, diff, smooth_coef_Q16, pred_Q13[ 2 ], pred0_Q13, pred1_Q13; opus_int32 LP_ratio_Q14, HP_ratio_Q14, frac_Q16, frac_3_Q16, min_mid_rate_bps, width_Q14, w_Q24, deltaw_Q24; - opus_int16 side[ MAX_FRAME_LENGTH + 2 ]; - opus_int16 LP_mid[ MAX_FRAME_LENGTH ], HP_mid[ MAX_FRAME_LENGTH ]; - opus_int16 LP_side[ MAX_FRAME_LENGTH ], HP_side[ MAX_FRAME_LENGTH ]; + VARDECL( opus_int16, side ); + VARDECL( opus_int16, LP_mid ); + VARDECL( opus_int16, HP_mid ); + VARDECL( opus_int16, LP_side ); + VARDECL( opus_int16, HP_side ); opus_int16 *mid = &x1[ -2 ]; + SAVE_STACK; + ALLOC( side, frame_length + 2, opus_int16 ); /* Convert to basic mid/side signals */ for( n = 0; n < frame_length + 2; n++ ) { sum = x1[ n - 2 ] + (opus_int32)x2[ n - 2 ]; @@ -69,6 +74,8 @@ void silk_stereo_LR_to_MS( silk_memcpy( state->sSide, &side[ frame_length ], 2 * sizeof( opus_int16 ) ); /* LP and HP filter mid signal */ + ALLOC( LP_mid, frame_length, opus_int16 ); + ALLOC( HP_mid, frame_length, opus_int16 ); for( n = 0; n < frame_length; n++ ) { sum = silk_RSHIFT_ROUND( silk_ADD_LSHIFT( mid[ n ] + mid[ n + 2 ], mid[ n + 1 ], 1 ), 2 ); LP_mid[ n ] = sum; @@ -76,6 +83,8 @@ void silk_stereo_LR_to_MS( } /* LP and HP filter side signal */ + ALLOC( LP_side, frame_length, opus_int16 ); + ALLOC( HP_side, frame_length, opus_int16 ); for( n = 0; n < frame_length; n++ ) { sum = silk_RSHIFT_ROUND( silk_ADD_LSHIFT( side[ n ] + side[ n + 2 ], side[ n + 1 ], 1 ), 2 ); LP_side[ n ] = sum; @@ -216,4 +225,5 @@ void silk_stereo_LR_to_MS( state->pred_prev_Q13[ 0 ] = (opus_int16)pred_Q13[ 0 ]; state->pred_prev_Q13[ 1 ] = (opus_int16)pred_Q13[ 1 ]; state->width_prev_Q14 = (opus_int16)width_Q14; + RESTORE_STACK; } diff --git a/code/opus-1.0.2/silk/stereo_MS_to_LR.c b/code/opus-1.1/silk/stereo_MS_to_LR.c similarity index 99% rename from code/opus-1.0.2/silk/stereo_MS_to_LR.c rename to code/opus-1.1/silk/stereo_MS_to_LR.c index 235158707f..62521a4f35 100644 --- a/code/opus-1.0.2/silk/stereo_MS_to_LR.c +++ b/code/opus-1.1/silk/stereo_MS_to_LR.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/stereo_decode_pred.c b/code/opus-1.1/silk/stereo_decode_pred.c similarity index 99% rename from code/opus-1.0.2/silk/stereo_decode_pred.c rename to code/opus-1.1/silk/stereo_decode_pred.c index 026aa7a05d..56ba3925e8 100644 --- a/code/opus-1.0.2/silk/stereo_decode_pred.c +++ b/code/opus-1.1/silk/stereo_decode_pred.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/stereo_encode_pred.c b/code/opus-1.1/silk/stereo_encode_pred.c similarity index 99% rename from code/opus-1.0.2/silk/stereo_encode_pred.c rename to code/opus-1.1/silk/stereo_encode_pred.c index 3cffd36792..e6dd195066 100644 --- a/code/opus-1.0.2/silk/stereo_encode_pred.c +++ b/code/opus-1.1/silk/stereo_encode_pred.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/stereo_find_predictor.c b/code/opus-1.1/silk/stereo_find_predictor.c similarity index 99% rename from code/opus-1.0.2/silk/stereo_find_predictor.c rename to code/opus-1.1/silk/stereo_find_predictor.c index aec58dab08..e30e90bddc 100644 --- a/code/opus-1.0.2/silk/stereo_find_predictor.c +++ b/code/opus-1.1/silk/stereo_find_predictor.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/stereo_quant_pred.c b/code/opus-1.1/silk/stereo_quant_pred.c similarity index 99% rename from code/opus-1.0.2/silk/stereo_quant_pred.c rename to code/opus-1.1/silk/stereo_quant_pred.c index df97c9f6fd..d4ced6c3e8 100644 --- a/code/opus-1.0.2/silk/stereo_quant_pred.c +++ b/code/opus-1.1/silk/stereo_quant_pred.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/structs.h b/code/opus-1.1/silk/structs.h similarity index 99% rename from code/opus-1.0.2/silk/structs.h rename to code/opus-1.1/silk/structs.h index 5d37f6605d..1826b36a80 100644 --- a/code/opus-1.0.2/silk/structs.h +++ b/code/opus-1.1/silk/structs.h @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -171,6 +171,7 @@ typedef struct { opus_int32 pitchEstimationThreshold_Q16; /* Threshold for pitch estimator */ opus_int LTPQuantLowComplexity; /* Flag for low complexity LTP quantization */ opus_int mu_LTP_Q9; /* Rate-distortion tradeoff in LTP quantization */ + opus_int32 sum_log_gain_Q7; /* Cumulative max prediction gain */ opus_int NLSF_MSVQ_Survivors; /* Number of survivors in NLSF MSVQ */ opus_int first_frame_after_reset; /* Flag for deactivating NLSF interpolation, pitch prediction */ opus_int controlled_since_last_payload; /* Flag for ensuring codec_control only runs once per packet */ @@ -191,6 +192,8 @@ typedef struct { SideInfoIndices indices; opus_int8 pulses[ MAX_FRAME_LENGTH ]; + int arch; + /* Input/output buffering */ opus_int16 inputBuf[ MAX_FRAME_LENGTH + 2 ]; /* Buffer containing input signal */ opus_int inputBufIx; diff --git a/code/opus-1.0.2/silk/sum_sqr_shift.c b/code/opus-1.1/silk/sum_sqr_shift.c similarity index 99% rename from code/opus-1.0.2/silk/sum_sqr_shift.c rename to code/opus-1.1/silk/sum_sqr_shift.c index 2eaf77b6c9..12514c9917 100644 --- a/code/opus-1.0.2/silk/sum_sqr_shift.c +++ b/code/opus-1.1/silk/sum_sqr_shift.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/table_LSF_cos.c b/code/opus-1.1/silk/table_LSF_cos.c similarity index 99% rename from code/opus-1.0.2/silk/table_LSF_cos.c rename to code/opus-1.1/silk/table_LSF_cos.c index 710537fb50..ec9dc63927 100644 --- a/code/opus-1.0.2/silk/table_LSF_cos.c +++ b/code/opus-1.1/silk/table_LSF_cos.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/tables.h b/code/opus-1.1/silk/tables.h similarity index 98% rename from code/opus-1.0.2/silk/tables.h rename to code/opus-1.1/silk/tables.h index 072b7929d5..a91431e854 100644 --- a/code/opus-1.0.2/silk/tables.h +++ b/code/opus-1.1/silk/tables.h @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -78,6 +78,8 @@ extern const opus_uint8 * const silk_LTP_gain_iCDF_ptrs[ NB_LTP_CBKS ]; extern const opus_uint8 * const silk_LTP_gain_BITS_Q5_ptrs[ NB_LTP_CBKS ]; /* 3 */ extern const opus_int16 silk_LTP_gain_middle_avg_RD_Q14; extern const opus_int8 * const silk_LTP_vq_ptrs_Q7[ NB_LTP_CBKS ]; /* 168 */ +extern const opus_uint8 * const silk_LTP_vq_gain_ptrs_Q7[NB_LTP_CBKS]; + extern const opus_int8 silk_LTP_vq_sizes[ NB_LTP_CBKS ]; /* 3 */ extern const opus_uint8 silk_LTPscale_iCDF[ 3 ]; /* 4 */ diff --git a/code/opus-1.0.2/silk/tables_LTP.c b/code/opus-1.1/silk/tables_LTP.c similarity index 87% rename from code/opus-1.0.2/silk/tables_LTP.c rename to code/opus-1.1/silk/tables_LTP.c index dd1fb55628..0e6a0254d5 100644 --- a/code/opus-1.0.2/silk/tables_LTP.c +++ b/code/opus-1.1/silk/tables_LTP.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -267,6 +267,30 @@ const opus_int8 * const silk_LTP_vq_ptrs_Q7[NB_LTP_CBKS] = { (opus_int8 *)&silk_LTP_gain_vq_2[0][0] }; +/* Maximum frequency-dependent response of the pitch taps above, + computed as max(abs(freqz(taps))) */ +static const opus_uint8 silk_LTP_gain_vq_0_gain[8] = { + 46, 2, 90, 87, 93, 91, 82, 98 +}; + +static const opus_uint8 silk_LTP_gain_vq_1_gain[16] = { + 109, 120, 118, 12, 113, 115, 117, 119, + 99, 59, 87, 111, 63, 111, 112, 80 +}; + +static const opus_uint8 silk_LTP_gain_vq_2_gain[32] = { + 126, 124, 125, 124, 129, 121, 126, 23, + 132, 127, 127, 127, 126, 127, 122, 133, + 130, 134, 101, 118, 119, 145, 126, 86, + 124, 120, 123, 119, 170, 173, 107, 109 +}; + +const opus_uint8 * const silk_LTP_vq_gain_ptrs_Q7[NB_LTP_CBKS] = { + &silk_LTP_gain_vq_0_gain[0], + &silk_LTP_gain_vq_1_gain[0], + &silk_LTP_gain_vq_2_gain[0] +}; + const opus_int8 silk_LTP_vq_sizes[NB_LTP_CBKS] = { 8, 16, 32 }; diff --git a/code/opus-1.0.2/silk/tables_NLSF_CB_NB_MB.c b/code/opus-1.1/silk/tables_NLSF_CB_NB_MB.c similarity index 99% rename from code/opus-1.0.2/silk/tables_NLSF_CB_NB_MB.c rename to code/opus-1.1/silk/tables_NLSF_CB_NB_MB.c index 7548052636..8c59d207aa 100644 --- a/code/opus-1.0.2/silk/tables_NLSF_CB_NB_MB.c +++ b/code/opus-1.1/silk/tables_NLSF_CB_NB_MB.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/tables_NLSF_CB_WB.c b/code/opus-1.1/silk/tables_NLSF_CB_WB.c similarity index 99% rename from code/opus-1.0.2/silk/tables_NLSF_CB_WB.c rename to code/opus-1.1/silk/tables_NLSF_CB_WB.c index 3d6052e430..50af87eb2e 100644 --- a/code/opus-1.0.2/silk/tables_NLSF_CB_WB.c +++ b/code/opus-1.1/silk/tables_NLSF_CB_WB.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/tables_gain.c b/code/opus-1.1/silk/tables_gain.c similarity index 99% rename from code/opus-1.0.2/silk/tables_gain.c rename to code/opus-1.1/silk/tables_gain.c index fccef82121..37e41d890c 100644 --- a/code/opus-1.0.2/silk/tables_gain.c +++ b/code/opus-1.1/silk/tables_gain.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/tables_other.c b/code/opus-1.1/silk/tables_other.c similarity index 99% rename from code/opus-1.0.2/silk/tables_other.c rename to code/opus-1.1/silk/tables_other.c index 3dc68d4775..398686bf26 100644 --- a/code/opus-1.0.2/silk/tables_other.c +++ b/code/opus-1.1/silk/tables_other.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/tables_pitch_lag.c b/code/opus-1.1/silk/tables_pitch_lag.c similarity index 99% rename from code/opus-1.0.2/silk/tables_pitch_lag.c rename to code/opus-1.1/silk/tables_pitch_lag.c index 819b0ab36f..e80cc59a27 100644 --- a/code/opus-1.0.2/silk/tables_pitch_lag.c +++ b/code/opus-1.1/silk/tables_pitch_lag.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/tables_pulses_per_block.c b/code/opus-1.1/silk/tables_pulses_per_block.c similarity index 99% rename from code/opus-1.0.2/silk/tables_pulses_per_block.c rename to code/opus-1.1/silk/tables_pulses_per_block.c index 521e6ff698..c7c01c8893 100644 --- a/code/opus-1.0.2/silk/tables_pulses_per_block.c +++ b/code/opus-1.1/silk/tables_pulses_per_block.c @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE diff --git a/code/opus-1.0.2/silk/tuning_parameters.h b/code/opus-1.1/silk/tuning_parameters.h similarity index 98% rename from code/opus-1.0.2/silk/tuning_parameters.h rename to code/opus-1.1/silk/tuning_parameters.h index a26de4d25d..e1057bbaae 100644 --- a/code/opus-1.0.2/silk/tuning_parameters.h +++ b/code/opus-1.1/silk/tuning_parameters.h @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -50,7 +50,7 @@ extern "C" /* Linear prediction */ /*********************/ -/* LPC analysis defines: regularization and bandwidth expansion */ +/* LPC analysis regularization */ #define FIND_LPC_COND_FAC 1e-5f /* LTP analysis defines */ @@ -63,6 +63,9 @@ extern "C" #define MU_LTP_QUANT_MB 0.025f #define MU_LTP_QUANT_WB 0.02f +/* Max cumulative LTP gain */ +#define MAX_SUM_LOG_GAIN_DB 250.0f + /***********************/ /* High pass filtering */ /***********************/ diff --git a/code/opus-1.0.2/silk/typedef.h b/code/opus-1.1/silk/typedef.h similarity index 96% rename from code/opus-1.0.2/silk/typedef.h rename to code/opus-1.1/silk/typedef.h index da98123701..97b7e709be 100644 --- a/code/opus-1.0.2/silk/typedef.h +++ b/code/opus-1.1/silk/typedef.h @@ -8,11 +8,11 @@ this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the +- Neither the name of Internet Society, IETF or IETF Trust, nor the names of specific contributors, may be used to endorse or promote products derived from this software without specific prior written permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE @@ -29,6 +29,7 @@ POSSIBILITY OF SUCH DAMAGE. #define SILK_TYPEDEF_H #include "opus_types.h" +#include "opus_defines.h" #ifndef FIXED_POINT # include @@ -63,7 +64,7 @@ POSSIBILITY OF SUCH DAMAGE. #ifdef __GNUC__ __attribute__((noreturn)) #endif -static inline void _silk_fatal(const char *str, const char *file, int line) +static OPUS_INLINE void _silk_fatal(const char *str, const char *file, int line) { fprintf (stderr, "Fatal (internal) error in %s, line %d: %s\n", file, line, str); abort(); diff --git a/code/opus-1.1/src/analysis.c b/code/opus-1.1/src/analysis.c new file mode 100644 index 0000000000..778a62aabf --- /dev/null +++ b/code/opus-1.1/src/analysis.c @@ -0,0 +1,645 @@ +/* Copyright (c) 2011 Xiph.Org Foundation + Written by Jean-Marc Valin */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR + CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "kiss_fft.h" +#include "celt.h" +#include "modes.h" +#include "arch.h" +#include "quant_bands.h" +#include +#include "analysis.h" +#include "mlp.h" +#include "stack_alloc.h" + +extern const MLP net; + +#ifndef M_PI +#define M_PI 3.141592653 +#endif + +static const float dct_table[128] = { + 0.250000f, 0.250000f, 0.250000f, 0.250000f, 0.250000f, 0.250000f, 0.250000f, 0.250000f, + 0.250000f, 0.250000f, 0.250000f, 0.250000f, 0.250000f, 0.250000f, 0.250000f, 0.250000f, + 0.351851f, 0.338330f, 0.311806f, 0.273300f, 0.224292f, 0.166664f, 0.102631f, 0.034654f, + -0.034654f,-0.102631f,-0.166664f,-0.224292f,-0.273300f,-0.311806f,-0.338330f,-0.351851f, + 0.346760f, 0.293969f, 0.196424f, 0.068975f,-0.068975f,-0.196424f,-0.293969f,-0.346760f, + -0.346760f,-0.293969f,-0.196424f,-0.068975f, 0.068975f, 0.196424f, 0.293969f, 0.346760f, + 0.338330f, 0.224292f, 0.034654f,-0.166664f,-0.311806f,-0.351851f,-0.273300f,-0.102631f, + 0.102631f, 0.273300f, 0.351851f, 0.311806f, 0.166664f,-0.034654f,-0.224292f,-0.338330f, + 0.326641f, 0.135299f,-0.135299f,-0.326641f,-0.326641f,-0.135299f, 0.135299f, 0.326641f, + 0.326641f, 0.135299f,-0.135299f,-0.326641f,-0.326641f,-0.135299f, 0.135299f, 0.326641f, + 0.311806f, 0.034654f,-0.273300f,-0.338330f,-0.102631f, 0.224292f, 0.351851f, 0.166664f, + -0.166664f,-0.351851f,-0.224292f, 0.102631f, 0.338330f, 0.273300f,-0.034654f,-0.311806f, + 0.293969f,-0.068975f,-0.346760f,-0.196424f, 0.196424f, 0.346760f, 0.068975f,-0.293969f, + -0.293969f, 0.068975f, 0.346760f, 0.196424f,-0.196424f,-0.346760f,-0.068975f, 0.293969f, + 0.273300f,-0.166664f,-0.338330f, 0.034654f, 0.351851f, 0.102631f,-0.311806f,-0.224292f, + 0.224292f, 0.311806f,-0.102631f,-0.351851f,-0.034654f, 0.338330f, 0.166664f,-0.273300f, +}; + +static const float analysis_window[240] = { + 0.000043f, 0.000171f, 0.000385f, 0.000685f, 0.001071f, 0.001541f, 0.002098f, 0.002739f, + 0.003466f, 0.004278f, 0.005174f, 0.006156f, 0.007222f, 0.008373f, 0.009607f, 0.010926f, + 0.012329f, 0.013815f, 0.015385f, 0.017037f, 0.018772f, 0.020590f, 0.022490f, 0.024472f, + 0.026535f, 0.028679f, 0.030904f, 0.033210f, 0.035595f, 0.038060f, 0.040604f, 0.043227f, + 0.045928f, 0.048707f, 0.051564f, 0.054497f, 0.057506f, 0.060591f, 0.063752f, 0.066987f, + 0.070297f, 0.073680f, 0.077136f, 0.080665f, 0.084265f, 0.087937f, 0.091679f, 0.095492f, + 0.099373f, 0.103323f, 0.107342f, 0.111427f, 0.115579f, 0.119797f, 0.124080f, 0.128428f, + 0.132839f, 0.137313f, 0.141849f, 0.146447f, 0.151105f, 0.155823f, 0.160600f, 0.165435f, + 0.170327f, 0.175276f, 0.180280f, 0.185340f, 0.190453f, 0.195619f, 0.200838f, 0.206107f, + 0.211427f, 0.216797f, 0.222215f, 0.227680f, 0.233193f, 0.238751f, 0.244353f, 0.250000f, + 0.255689f, 0.261421f, 0.267193f, 0.273005f, 0.278856f, 0.284744f, 0.290670f, 0.296632f, + 0.302628f, 0.308658f, 0.314721f, 0.320816f, 0.326941f, 0.333097f, 0.339280f, 0.345492f, + 0.351729f, 0.357992f, 0.364280f, 0.370590f, 0.376923f, 0.383277f, 0.389651f, 0.396044f, + 0.402455f, 0.408882f, 0.415325f, 0.421783f, 0.428254f, 0.434737f, 0.441231f, 0.447736f, + 0.454249f, 0.460770f, 0.467298f, 0.473832f, 0.480370f, 0.486912f, 0.493455f, 0.500000f, + 0.506545f, 0.513088f, 0.519630f, 0.526168f, 0.532702f, 0.539230f, 0.545751f, 0.552264f, + 0.558769f, 0.565263f, 0.571746f, 0.578217f, 0.584675f, 0.591118f, 0.597545f, 0.603956f, + 0.610349f, 0.616723f, 0.623077f, 0.629410f, 0.635720f, 0.642008f, 0.648271f, 0.654508f, + 0.660720f, 0.666903f, 0.673059f, 0.679184f, 0.685279f, 0.691342f, 0.697372f, 0.703368f, + 0.709330f, 0.715256f, 0.721144f, 0.726995f, 0.732807f, 0.738579f, 0.744311f, 0.750000f, + 0.755647f, 0.761249f, 0.766807f, 0.772320f, 0.777785f, 0.783203f, 0.788573f, 0.793893f, + 0.799162f, 0.804381f, 0.809547f, 0.814660f, 0.819720f, 0.824724f, 0.829673f, 0.834565f, + 0.839400f, 0.844177f, 0.848895f, 0.853553f, 0.858151f, 0.862687f, 0.867161f, 0.871572f, + 0.875920f, 0.880203f, 0.884421f, 0.888573f, 0.892658f, 0.896677f, 0.900627f, 0.904508f, + 0.908321f, 0.912063f, 0.915735f, 0.919335f, 0.922864f, 0.926320f, 0.929703f, 0.933013f, + 0.936248f, 0.939409f, 0.942494f, 0.945503f, 0.948436f, 0.951293f, 0.954072f, 0.956773f, + 0.959396f, 0.961940f, 0.964405f, 0.966790f, 0.969096f, 0.971321f, 0.973465f, 0.975528f, + 0.977510f, 0.979410f, 0.981228f, 0.982963f, 0.984615f, 0.986185f, 0.987671f, 0.989074f, + 0.990393f, 0.991627f, 0.992778f, 0.993844f, 0.994826f, 0.995722f, 0.996534f, 0.997261f, + 0.997902f, 0.998459f, 0.998929f, 0.999315f, 0.999615f, 0.999829f, 0.999957f, 1.000000f, +}; + +static const int tbands[NB_TBANDS+1] = { + 2, 4, 6, 8, 10, 12, 14, 16, 20, 24, 28, 32, 40, 48, 56, 68, 80, 96, 120 +}; + +static const int extra_bands[NB_TOT_BANDS+1] = { + 1, 2, 4, 6, 8, 10, 12, 14, 16, 20, 24, 28, 32, 40, 48, 56, 68, 80, 96, 120, 160, 200 +}; + +/*static const float tweight[NB_TBANDS+1] = { + .3, .4, .5, .6, .7, .8, .9, 1., 1., 1., 1., 1., 1., 1., .8, .7, .6, .5 +};*/ + +#define NB_TONAL_SKIP_BANDS 9 + +#define cA 0.43157974f +#define cB 0.67848403f +#define cC 0.08595542f +#define cE ((float)M_PI/2) +static OPUS_INLINE float fast_atan2f(float y, float x) { + float x2, y2; + /* Should avoid underflow on the values we'll get */ + if (ABS16(x)+ABS16(y)<1e-9f) + { + x*=1e12f; + y*=1e12f; + } + x2 = x*x; + y2 = y*y; + if(x2read_pos; + curr_lookahead = tonal->write_pos-tonal->read_pos; + if (curr_lookahead<0) + curr_lookahead += DETECT_SIZE; + + if (len > 480 && pos != tonal->write_pos) + { + pos++; + if (pos==DETECT_SIZE) + pos=0; + } + if (pos == tonal->write_pos) + pos--; + if (pos<0) + pos = DETECT_SIZE-1; + OPUS_COPY(info_out, &tonal->info[pos], 1); + tonal->read_subframe += len/120; + while (tonal->read_subframe>=4) + { + tonal->read_subframe -= 4; + tonal->read_pos++; + } + if (tonal->read_pos>=DETECT_SIZE) + tonal->read_pos-=DETECT_SIZE; + + /* Compensate for the delay in the features themselves. + FIXME: Need a better estimate the 10 I just made up */ + curr_lookahead = IMAX(curr_lookahead-10, 0); + + psum=0; + /* Summing the probability of transition patterns that involve music at + time (DETECT_SIZE-curr_lookahead-1) */ + for (i=0;ipmusic[i]; + for (;ipspeech[i]; + psum = psum*tonal->music_confidence + (1-psum)*tonal->speech_confidence; + /*printf("%f %f %f\n", psum, info_out->music_prob, info_out->tonality);*/ + + info_out->music_prob = psum; +} + +void tonality_analysis(TonalityAnalysisState *tonal, AnalysisInfo *info_out, const CELTMode *celt_mode, const void *x, int len, int offset, int c1, int c2, int C, int lsb_depth, downmix_func downmix) +{ + int i, b; + const kiss_fft_state *kfft; + VARDECL(kiss_fft_cpx, in); + VARDECL(kiss_fft_cpx, out); + int N = 480, N2=240; + float * OPUS_RESTRICT A = tonal->angle; + float * OPUS_RESTRICT dA = tonal->d_angle; + float * OPUS_RESTRICT d2A = tonal->d2_angle; + VARDECL(float, tonality); + VARDECL(float, noisiness); + float band_tonality[NB_TBANDS]; + float logE[NB_TBANDS]; + float BFCC[8]; + float features[25]; + float frame_tonality; + float max_frame_tonality; + /*float tw_sum=0;*/ + float frame_noisiness; + const float pi4 = (float)(M_PI*M_PI*M_PI*M_PI); + float slope=0; + float frame_stationarity; + float relativeE; + float frame_probs[2]; + float alpha, alphaE, alphaE2; + float frame_loudness; + float bandwidth_mask; + int bandwidth=0; + float maxE = 0; + float noise_floor; + int remaining; + AnalysisInfo *info; + SAVE_STACK; + + tonal->last_transition++; + alpha = 1.f/IMIN(20, 1+tonal->count); + alphaE = 1.f/IMIN(50, 1+tonal->count); + alphaE2 = 1.f/IMIN(1000, 1+tonal->count); + + if (tonal->count<4) + tonal->music_prob = .5; + kfft = celt_mode->mdct.kfft[0]; + if (tonal->count==0) + tonal->mem_fill = 240; + downmix(x, &tonal->inmem[tonal->mem_fill], IMIN(len, ANALYSIS_BUF_SIZE-tonal->mem_fill), offset, c1, c2, C); + if (tonal->mem_fill+len < ANALYSIS_BUF_SIZE) + { + tonal->mem_fill += len; + /* Don't have enough to update the analysis */ + RESTORE_STACK; + return; + } + info = &tonal->info[tonal->write_pos++]; + if (tonal->write_pos>=DETECT_SIZE) + tonal->write_pos-=DETECT_SIZE; + + ALLOC(in, 480, kiss_fft_cpx); + ALLOC(out, 480, kiss_fft_cpx); + ALLOC(tonality, 240, float); + ALLOC(noisiness, 240, float); + for (i=0;iinmem[i]); + in[i].i = (kiss_fft_scalar)(w*tonal->inmem[N2+i]); + in[N-i-1].r = (kiss_fft_scalar)(w*tonal->inmem[N-i-1]); + in[N-i-1].i = (kiss_fft_scalar)(w*tonal->inmem[N+N2-i-1]); + } + OPUS_MOVE(tonal->inmem, tonal->inmem+ANALYSIS_BUF_SIZE-240, 240); + remaining = len - (ANALYSIS_BUF_SIZE-tonal->mem_fill); + downmix(x, &tonal->inmem[240], remaining, offset+ANALYSIS_BUF_SIZE-tonal->mem_fill, c1, c2, C); + tonal->mem_fill = 240 + remaining; + opus_fft(kfft, in, out); + + for (i=1;iactivity = 0; + frame_noisiness = 0; + frame_stationarity = 0; + if (!tonal->count) + { + for (b=0;blowE[b] = 1e10; + tonal->highE[b] = -1e10; + } + } + relativeE = 0; + frame_loudness = 0; + for (b=0;bE[tonal->E_count][b] = E; + frame_noisiness += nE/(1e-15f+E); + + frame_loudness += (float)sqrt(E+1e-10f); + logE[b] = (float)log(E+1e-10f); + tonal->lowE[b] = MIN32(logE[b], tonal->lowE[b]+.01f); + tonal->highE[b] = MAX32(logE[b], tonal->highE[b]-.1f); + if (tonal->highE[b] < tonal->lowE[b]+1.f) + { + tonal->highE[b]+=.5f; + tonal->lowE[b]-=.5f; + } + relativeE += (logE[b]-tonal->lowE[b])/(1e-15f+tonal->highE[b]-tonal->lowE[b]); + + L1=L2=0; + for (i=0;iE[i][b]); + L2 += tonal->E[i][b]; + } + + stationarity = MIN16(0.99f,L1/(float)sqrt(1e-15+NB_FRAMES*L2)); + stationarity *= stationarity; + stationarity *= stationarity; + frame_stationarity += stationarity; + /*band_tonality[b] = tE/(1e-15+E)*/; + band_tonality[b] = MAX16(tE/(1e-15f+E), stationarity*tonal->prev_band_tonality[b]); +#if 0 + if (b>=NB_TONAL_SKIP_BANDS) + { + frame_tonality += tweight[b]*band_tonality[b]; + tw_sum += tweight[b]; + } +#else + frame_tonality += band_tonality[b]; + if (b>=NB_TBANDS-NB_TONAL_SKIP_BANDS) + frame_tonality -= band_tonality[b-NB_TBANDS+NB_TONAL_SKIP_BANDS]; +#endif + max_frame_tonality = MAX16(max_frame_tonality, (1.f+.03f*(b-NB_TBANDS))*frame_tonality); + slope += band_tonality[b]*(b-8); + /*printf("%f %f ", band_tonality[b], stationarity);*/ + tonal->prev_band_tonality[b] = band_tonality[b]; + } + + bandwidth_mask = 0; + bandwidth = 0; + maxE = 0; + noise_floor = 5.7e-4f/(1<<(IMAX(0,lsb_depth-8))); +#ifdef FIXED_POINT + noise_floor *= 1<<(15+SIG_SHIFT); +#endif + noise_floor *= noise_floor; + for (b=0;bmeanE[b] = MAX32((1-alphaE2)*tonal->meanE[b], E); + E = MAX32(E, tonal->meanE[b]); + /* Use a simple follower with 13 dB/Bark slope for spreading function */ + bandwidth_mask = MAX32(.05f*bandwidth_mask, E); + /* Consider the band "active" only if all these conditions are met: + 1) less than 10 dB below the simple follower + 2) less than 90 dB below the peak band (maximal masking possible considering + both the ATH and the loudness-dependent slope of the spreading function) + 3) above the PCM quantization noise floor + */ + if (E>.1*bandwidth_mask && E*1e9f > maxE && E > noise_floor*(band_end-band_start)) + bandwidth = b; + } + if (tonal->count<=2) + bandwidth = 20; + frame_loudness = 20*(float)log10(frame_loudness); + tonal->Etracker = MAX32(tonal->Etracker-.03f, frame_loudness); + tonal->lowECount *= (1-alphaE); + if (frame_loudness < tonal->Etracker-30) + tonal->lowECount += alphaE; + + for (i=0;i<8;i++) + { + float sum=0; + for (b=0;b<16;b++) + sum += dct_table[i*16+b]*logE[b]; + BFCC[i] = sum; + } + + frame_stationarity /= NB_TBANDS; + relativeE /= NB_TBANDS; + if (tonal->count<10) + relativeE = .5; + frame_noisiness /= NB_TBANDS; +#if 1 + info->activity = frame_noisiness + (1-frame_noisiness)*relativeE; +#else + info->activity = .5*(1+frame_noisiness-frame_stationarity); +#endif + frame_tonality = (max_frame_tonality/(NB_TBANDS-NB_TONAL_SKIP_BANDS)); + frame_tonality = MAX16(frame_tonality, tonal->prev_tonality*.8f); + tonal->prev_tonality = frame_tonality; + + slope /= 8*8; + info->tonality_slope = slope; + + tonal->E_count = (tonal->E_count+1)%NB_FRAMES; + tonal->count++; + info->tonality = frame_tonality; + + for (i=0;i<4;i++) + features[i] = -0.12299f*(BFCC[i]+tonal->mem[i+24]) + 0.49195f*(tonal->mem[i]+tonal->mem[i+16]) + 0.69693f*tonal->mem[i+8] - 1.4349f*tonal->cmean[i]; + + for (i=0;i<4;i++) + tonal->cmean[i] = (1-alpha)*tonal->cmean[i] + alpha*BFCC[i]; + + for (i=0;i<4;i++) + features[4+i] = 0.63246f*(BFCC[i]-tonal->mem[i+24]) + 0.31623f*(tonal->mem[i]-tonal->mem[i+16]); + for (i=0;i<3;i++) + features[8+i] = 0.53452f*(BFCC[i]+tonal->mem[i+24]) - 0.26726f*(tonal->mem[i]+tonal->mem[i+16]) -0.53452f*tonal->mem[i+8]; + + if (tonal->count > 5) + { + for (i=0;i<9;i++) + tonal->std[i] = (1-alpha)*tonal->std[i] + alpha*features[i]*features[i]; + } + + for (i=0;i<8;i++) + { + tonal->mem[i+24] = tonal->mem[i+16]; + tonal->mem[i+16] = tonal->mem[i+8]; + tonal->mem[i+8] = tonal->mem[i]; + tonal->mem[i] = BFCC[i]; + } + for (i=0;i<9;i++) + features[11+i] = (float)sqrt(tonal->std[i]); + features[20] = info->tonality; + features[21] = info->activity; + features[22] = frame_stationarity; + features[23] = info->tonality_slope; + features[24] = tonal->lowECount; + +#ifndef DISABLE_FLOAT_API + mlp_process(&net, features, frame_probs); + frame_probs[0] = .5f*(frame_probs[0]+1); + /* Curve fitting between the MLP probability and the actual probability */ + frame_probs[0] = .01f + 1.21f*frame_probs[0]*frame_probs[0] - .23f*(float)pow(frame_probs[0], 10); + /* Probability of active audio (as opposed to silence) */ + frame_probs[1] = .5f*frame_probs[1]+.5f; + /* Consider that silence has a 50-50 probability. */ + frame_probs[0] = frame_probs[1]*frame_probs[0] + (1-frame_probs[1])*.5f; + + /*printf("%f %f ", frame_probs[0], frame_probs[1]);*/ + { + /* Probability of state transition */ + float tau; + /* Represents independence of the MLP probabilities, where + beta=1 means fully independent. */ + float beta; + /* Denormalized probability of speech (p0) and music (p1) after update */ + float p0, p1; + /* Probabilities for "all speech" and "all music" */ + float s0, m0; + /* Probability sum for renormalisation */ + float psum; + /* Instantaneous probability of speech and music, with beta pre-applied. */ + float speech0; + float music0; + + /* One transition every 3 minutes of active audio */ + tau = .00005f*frame_probs[1]; + beta = .05f; + if (1) { + /* Adapt beta based on how "unexpected" the new prob is */ + float p, q; + p = MAX16(.05f,MIN16(.95f,frame_probs[0])); + q = MAX16(.05f,MIN16(.95f,tonal->music_prob)); + beta = .01f+.05f*ABS16(p-q)/(p*(1-q)+q*(1-p)); + } + /* p0 and p1 are the probabilities of speech and music at this frame + using only information from previous frame and applying the + state transition model */ + p0 = (1-tonal->music_prob)*(1-tau) + tonal->music_prob *tau; + p1 = tonal->music_prob *(1-tau) + (1-tonal->music_prob)*tau; + /* We apply the current probability with exponent beta to work around + the fact that the probability estimates aren't independent. */ + p0 *= (float)pow(1-frame_probs[0], beta); + p1 *= (float)pow(frame_probs[0], beta); + /* Normalise the probabilities to get the Marokv probability of music. */ + tonal->music_prob = p1/(p0+p1); + info->music_prob = tonal->music_prob; + + /* This chunk of code deals with delayed decision. */ + psum=1e-20f; + /* Instantaneous probability of speech and music, with beta pre-applied. */ + speech0 = (float)pow(1-frame_probs[0], beta); + music0 = (float)pow(frame_probs[0], beta); + if (tonal->count==1) + { + tonal->pspeech[0]=.5; + tonal->pmusic [0]=.5; + } + /* Updated probability of having only speech (s0) or only music (m0), + before considering the new observation. */ + s0 = tonal->pspeech[0] + tonal->pspeech[1]; + m0 = tonal->pmusic [0] + tonal->pmusic [1]; + /* Updates s0 and m0 with instantaneous probability. */ + tonal->pspeech[0] = s0*(1-tau)*speech0; + tonal->pmusic [0] = m0*(1-tau)*music0; + /* Propagate the transition probabilities */ + for (i=1;ipspeech[i] = tonal->pspeech[i+1]*speech0; + tonal->pmusic [i] = tonal->pmusic [i+1]*music0; + } + /* Probability that the latest frame is speech, when all the previous ones were music. */ + tonal->pspeech[DETECT_SIZE-1] = m0*tau*speech0; + /* Probability that the latest frame is music, when all the previous ones were speech. */ + tonal->pmusic [DETECT_SIZE-1] = s0*tau*music0; + + /* Renormalise probabilities to 1 */ + for (i=0;ipspeech[i] + tonal->pmusic[i]; + psum = 1.f/psum; + for (i=0;ipspeech[i] *= psum; + tonal->pmusic [i] *= psum; + } + psum = tonal->pmusic[0]; + for (i=1;ipspeech[i]; + + /* Estimate our confidence in the speech/music decisions */ + if (frame_probs[1]>.75) + { + if (tonal->music_prob>.9) + { + float adapt; + adapt = 1.f/(++tonal->music_confidence_count); + tonal->music_confidence_count = IMIN(tonal->music_confidence_count, 500); + tonal->music_confidence += adapt*MAX16(-.2f,frame_probs[0]-tonal->music_confidence); + } + if (tonal->music_prob<.1) + { + float adapt; + adapt = 1.f/(++tonal->speech_confidence_count); + tonal->speech_confidence_count = IMIN(tonal->speech_confidence_count, 500); + tonal->speech_confidence += adapt*MIN16(.2f,frame_probs[0]-tonal->speech_confidence); + } + } else { + if (tonal->music_confidence_count==0) + tonal->music_confidence = .9f; + if (tonal->speech_confidence_count==0) + tonal->speech_confidence = .1f; + } + } + if (tonal->last_music != (tonal->music_prob>.5f)) + tonal->last_transition=0; + tonal->last_music = tonal->music_prob>.5f; +#else + info->music_prob = 0; +#endif + /*for (i=0;i<25;i++) + printf("%f ", features[i]); + printf("\n");*/ + + info->bandwidth = bandwidth; + /*printf("%d %d\n", info->bandwidth, info->opus_bandwidth);*/ + info->noisiness = frame_noisiness; + info->valid = 1; + if (info_out!=NULL) + OPUS_COPY(info_out, info, 1); + RESTORE_STACK; +} + +void run_analysis(TonalityAnalysisState *analysis, const CELTMode *celt_mode, const void *analysis_pcm, + int analysis_frame_size, int frame_size, int c1, int c2, int C, opus_int32 Fs, + int lsb_depth, downmix_func downmix, AnalysisInfo *analysis_info) +{ + int offset; + int pcm_len; + + if (analysis_pcm != NULL) + { + /* Avoid overflow/wrap-around of the analysis buffer */ + analysis_frame_size = IMIN((DETECT_SIZE-5)*Fs/100, analysis_frame_size); + + pcm_len = analysis_frame_size - analysis->analysis_offset; + offset = analysis->analysis_offset; + do { + tonality_analysis(analysis, NULL, celt_mode, analysis_pcm, IMIN(480, pcm_len), offset, c1, c2, C, lsb_depth, downmix); + offset += 480; + pcm_len -= 480; + } while (pcm_len>0); + analysis->analysis_offset = analysis_frame_size; + + analysis->analysis_offset -= frame_size; + } + + analysis_info->valid = 0; + tonality_get_info(analysis, analysis_info, frame_size); +} diff --git a/code/opus-1.1/src/analysis.h b/code/opus-1.1/src/analysis.h new file mode 100644 index 0000000000..be0388faa3 --- /dev/null +++ b/code/opus-1.1/src/analysis.h @@ -0,0 +1,90 @@ +/* Copyright (c) 2011 Xiph.Org Foundation + Written by Jean-Marc Valin */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR + CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifndef ANALYSIS_H +#define ANALYSIS_H + +#include "celt.h" +#include "opus_private.h" + +#define NB_FRAMES 8 +#define NB_TBANDS 18 +#define NB_TOT_BANDS 21 +#define ANALYSIS_BUF_SIZE 720 /* 15 ms at 48 kHz */ + +#define DETECT_SIZE 200 + +typedef struct { + float angle[240]; + float d_angle[240]; + float d2_angle[240]; + opus_val32 inmem[ANALYSIS_BUF_SIZE]; + int mem_fill; /* number of usable samples in the buffer */ + float prev_band_tonality[NB_TBANDS]; + float prev_tonality; + float E[NB_FRAMES][NB_TBANDS]; + float lowE[NB_TBANDS]; + float highE[NB_TBANDS]; + float meanE[NB_TOT_BANDS]; + float mem[32]; + float cmean[8]; + float std[9]; + float music_prob; + float Etracker; + float lowECount; + int E_count; + int last_music; + int last_transition; + int count; + float subframe_mem[3]; + int analysis_offset; + /** Probability of having speech for time i to DETECT_SIZE-1 (and music before). + pspeech[0] is the probability that all frames in the window are speech. */ + float pspeech[DETECT_SIZE]; + /** Probability of having music for time i to DETECT_SIZE-1 (and speech before). + pmusic[0] is the probability that all frames in the window are music. */ + float pmusic[DETECT_SIZE]; + float speech_confidence; + float music_confidence; + int speech_confidence_count; + int music_confidence_count; + int write_pos; + int read_pos; + int read_subframe; + AnalysisInfo info[DETECT_SIZE]; +} TonalityAnalysisState; + +void tonality_analysis(TonalityAnalysisState *tonal, AnalysisInfo *info, + const CELTMode *celt_mode, const void *x, int len, int offset, int c1, int c2, int C, int lsb_depth, downmix_func downmix); + +void tonality_get_info(TonalityAnalysisState *tonal, AnalysisInfo *info_out, int len); + +void run_analysis(TonalityAnalysisState *analysis, const CELTMode *celt_mode, const void *analysis_pcm, + int analysis_frame_size, int frame_size, int c1, int c2, int C, opus_int32 Fs, + int lsb_depth, downmix_func downmix, AnalysisInfo *analysis_info); + +#endif diff --git a/code/opus-1.1/src/mlp.c b/code/opus-1.1/src/mlp.c new file mode 100644 index 0000000000..4638602667 --- /dev/null +++ b/code/opus-1.1/src/mlp.c @@ -0,0 +1,140 @@ +/* Copyright (c) 2008-2011 Octasic Inc. + Written by Jean-Marc Valin */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR + CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "opus_types.h" +#include "opus_defines.h" + +#include +#include "mlp.h" +#include "arch.h" +#include "tansig_table.h" +#define MAX_NEURONS 100 + +#if 0 +static OPUS_INLINE opus_val16 tansig_approx(opus_val32 _x) /* Q19 */ +{ + int i; + opus_val16 xx; /* Q11 */ + /*double x, y;*/ + opus_val16 dy, yy; /* Q14 */ + /*x = 1.9073e-06*_x;*/ + if (_x>=QCONST32(8,19)) + return QCONST32(1.,14); + if (_x<=-QCONST32(8,19)) + return -QCONST32(1.,14); + xx = EXTRACT16(SHR32(_x, 8)); + /*i = lrint(25*x);*/ + i = SHR32(ADD32(1024,MULT16_16(25, xx)),11); + /*x -= .04*i;*/ + xx -= EXTRACT16(SHR32(MULT16_16(20972,i),8)); + /*x = xx*(1./2048);*/ + /*y = tansig_table[250+i];*/ + yy = tansig_table[250+i]; + /*y = yy*(1./16384);*/ + dy = 16384-MULT16_16_Q14(yy,yy); + yy = yy + MULT16_16_Q14(MULT16_16_Q11(xx,dy),(16384 - MULT16_16_Q11(yy,xx))); + return yy; +} +#else +/*extern const float tansig_table[501];*/ +static OPUS_INLINE float tansig_approx(float x) +{ + int i; + float y, dy; + float sign=1; + /* Tests are reversed to catch NaNs */ + if (!(x<8)) + return 1; + if (!(x>-8)) + return -1; + if (x<0) + { + x=-x; + sign=-1; + } + i = (int)floor(.5f+25*x); + x -= .04f*i; + y = tansig_table[i]; + dy = 1-y*y; + y = y + x*dy*(1 - y*x); + return sign*y; +} +#endif + +#if 0 +void mlp_process(const MLP *m, const opus_val16 *in, opus_val16 *out) +{ + int j; + opus_val16 hidden[MAX_NEURONS]; + const opus_val16 *W = m->weights; + /* Copy to tmp_in */ + for (j=0;jtopo[1];j++) + { + int k; + opus_val32 sum = SHL32(EXTEND32(*W++),8); + for (k=0;ktopo[0];k++) + sum = MAC16_16(sum, in[k],*W++); + hidden[j] = tansig_approx(sum); + } + for (j=0;jtopo[2];j++) + { + int k; + opus_val32 sum = SHL32(EXTEND32(*W++),14); + for (k=0;ktopo[1];k++) + sum = MAC16_16(sum, hidden[k], *W++); + out[j] = tansig_approx(EXTRACT16(PSHR32(sum,17))); + } +} +#else +void mlp_process(const MLP *m, const float *in, float *out) +{ + int j; + float hidden[MAX_NEURONS]; + const float *W = m->weights; + /* Copy to tmp_in */ + for (j=0;jtopo[1];j++) + { + int k; + float sum = *W++; + for (k=0;ktopo[0];k++) + sum = sum + in[k]**W++; + hidden[j] = tansig_approx(sum); + } + for (j=0;jtopo[2];j++) + { + int k; + float sum = *W++; + for (k=0;ktopo[1];k++) + sum = sum + hidden[k]**W++; + out[j] = tansig_approx(sum); + } +} +#endif diff --git a/code/opus-1.1/src/mlp.h b/code/opus-1.1/src/mlp.h new file mode 100644 index 0000000000..86c8e0617d --- /dev/null +++ b/code/opus-1.1/src/mlp.h @@ -0,0 +1,41 @@ +/* Copyright (c) 2008-2011 Octasic Inc. + Written by Jean-Marc Valin */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR + CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifndef _MLP_H_ +#define _MLP_H_ + +#include "arch.h" + +typedef struct { + int layers; + const int *topo; + const float *weights; +} MLP; + +void mlp_process(const MLP *m, const float *in, float *out); + +#endif /* _MLP_H_ */ diff --git a/code/opus-1.1/src/mlp_data.c b/code/opus-1.1/src/mlp_data.c new file mode 100644 index 0000000000..401c4c0250 --- /dev/null +++ b/code/opus-1.1/src/mlp_data.c @@ -0,0 +1,105 @@ +/* The contents of this file was automatically generated by mlp_train.c + It contains multi-layer perceptron (MLP) weights. */ + +#include "mlp.h" + +/* RMS error was 0.138320, seed was 1361535663 */ + +static const float weights[422] = { + +/* hidden layer */ +-0.0941125f, -0.302976f, -0.603555f, -0.19393f, -0.185983f, +-0.601617f, -0.0465317f, -0.114563f, -0.103599f, -0.618938f, +-0.317859f, -0.169949f, -0.0702885f, 0.148065f, 0.409524f, +0.548432f, 0.367649f, -0.494393f, 0.764306f, -1.83957f, +0.170849f, 12.786f, -1.08848f, -1.27284f, -16.2606f, +24.1773f, -5.57454f, -0.17276f, -0.163388f, -0.224421f, +-0.0948944f, -0.0728695f, -0.26557f, -0.100283f, -0.0515459f, +-0.146142f, -0.120674f, -0.180655f, 0.12857f, 0.442138f, +-0.493735f, 0.167767f, 0.206699f, -0.197567f, 0.417999f, +1.50364f, -0.773341f, -10.0401f, 0.401872f, 2.97966f, +15.2165f, -1.88905f, -1.19254f, 0.0285397f, -0.00405139f, +0.0707565f, 0.00825699f, -0.0927269f, -0.010393f, -0.00428882f, +-0.00489743f, -0.0709731f, -0.00255992f, 0.0395619f, 0.226424f, +0.0325231f, 0.162175f, -0.100118f, 0.485789f, 0.12697f, +0.285937f, 0.0155637f, 0.10546f, 3.05558f, 1.15059f, +-1.00904f, -1.83088f, 3.31766f, -3.42516f, -0.119135f, +-0.0405654f, 0.00690068f, 0.0179877f, -0.0382487f, 0.00597941f, +-0.0183611f, 0.00190395f, -0.144322f, -0.0435671f, 0.000990594f, +0.221087f, 0.142405f, 0.484066f, 0.404395f, 0.511955f, +-0.237255f, 0.241742f, 0.35045f, -0.699428f, 10.3993f, +2.6507f, -2.43459f, -4.18838f, 1.05928f, 1.71067f, +0.00667811f, -0.0721335f, -0.0397346f, 0.0362704f, -0.11496f, +-0.0235776f, 0.0082161f, -0.0141741f, -0.0329699f, -0.0354253f, +0.00277404f, -0.290654f, -1.14767f, -0.319157f, -0.686544f, +0.36897f, 0.478899f, 0.182579f, -0.411069f, 0.881104f, +-4.60683f, 1.4697f, 0.335845f, -1.81905f, -30.1699f, +5.55225f, 0.0019508f, -0.123576f, -0.0727332f, -0.0641597f, +-0.0534458f, -0.108166f, -0.0937368f, -0.0697883f, -0.0275475f, +-0.192309f, -0.110074f, 0.285375f, -0.405597f, 0.0926724f, +-0.287881f, -0.851193f, -0.099493f, -0.233764f, -1.2852f, +1.13611f, 3.12168f, -0.0699f, -1.86216f, 2.65292f, +-7.31036f, 2.44776f, -0.00111802f, -0.0632786f, -0.0376296f, +-0.149851f, 0.142963f, 0.184368f, 0.123433f, 0.0756158f, +0.117312f, 0.0933395f, 0.0692163f, 0.0842592f, 0.0704683f, +0.0589963f, 0.0942205f, -0.448862f, 0.0262677f, 0.270352f, +-0.262317f, 0.172586f, 2.00227f, -0.159216f, 0.038422f, +10.2073f, 4.15536f, -2.3407f, -0.0550265f, 0.00964792f, +-0.141336f, 0.0274501f, 0.0343921f, -0.0487428f, 0.0950172f, +-0.00775017f, -0.0372492f, -0.00548121f, -0.0663695f, 0.0960506f, +-0.200008f, -0.0412827f, 0.58728f, 0.0515787f, 0.337254f, +0.855024f, 0.668371f, -0.114904f, -3.62962f, -0.467477f, +-0.215472f, 2.61537f, 0.406117f, -1.36373f, 0.0425394f, +0.12208f, 0.0934502f, 0.123055f, 0.0340935f, -0.142466f, +0.035037f, -0.0490666f, 0.0733208f, 0.0576672f, 0.123984f, +-0.0517194f, -0.253018f, 0.590565f, 0.145849f, 0.315185f, +0.221534f, -0.149081f, 0.216161f, -0.349575f, 24.5664f, +-0.994196f, 0.614289f, -18.7905f, -2.83277f, -0.716801f, +-0.347201f, 0.479515f, -0.246027f, 0.0758683f, 0.137293f, +-0.17781f, 0.118751f, -0.00108329f, -0.237334f, 0.355732f, +-0.12991f, -0.0547627f, -0.318576f, -0.325524f, 0.180494f, +-0.0625604f, 0.141219f, 0.344064f, 0.37658f, -0.591772f, +5.8427f, -0.38075f, 0.221894f, -1.41934f, -1.87943e+06f, +1.34114f, 0.0283355f, -0.0447856f, -0.0211466f, -0.0256927f, +0.0139618f, 0.0207934f, -0.0107666f, 0.0110969f, 0.0586069f, +-0.0253545f, -0.0328433f, 0.11872f, -0.216943f, 0.145748f, +0.119808f, -0.0915211f, -0.120647f, -0.0787719f, -0.143644f, +-0.595116f, -1.152f, -1.25335f, -1.17092f, 4.34023f, +-975268.f, -1.37033f, -0.0401123f, 0.210602f, -0.136656f, +0.135962f, -0.0523293f, 0.0444604f, 0.0143928f, 0.00412666f, +-0.0193003f, 0.218452f, -0.110204f, -2.02563f, 0.918238f, +-2.45362f, 1.19542f, -0.061362f, -1.92243f, 0.308111f, +0.49764f, 0.912356f, 0.209272f, -2.34525f, 2.19326f, +-6.47121f, 1.69771f, -0.725123f, 0.0118929f, 0.0377944f, +0.0554003f, 0.0226452f, -0.0704421f, -0.0300309f, 0.0122978f, +-0.0041782f, -0.0686612f, 0.0313115f, 0.039111f, 0.364111f, +-0.0945548f, 0.0229876f, -0.17414f, 0.329795f, 0.114714f, +0.30022f, 0.106997f, 0.132355f, 5.79932f, 0.908058f, +-0.905324f, -3.3561f, 0.190647f, 0.184211f, -0.673648f, +0.231807f, -0.0586222f, 0.230752f, -0.438277f, 0.245857f, +-0.17215f, 0.0876383f, -0.720512f, 0.162515f, 0.0170571f, +0.101781f, 0.388477f, 1.32931f, 1.08548f, -0.936301f, +-2.36958f, -6.71988f, -3.44376f, 2.13818f, 14.2318f, +4.91459f, -3.09052f, -9.69191f, -0.768234f, 1.79604f, +0.0549653f, 0.163399f, 0.0797025f, 0.0343933f, -0.0555876f, +-0.00505673f, 0.0187258f, 0.0326628f, 0.0231486f, 0.15573f, +0.0476223f, -0.254824f, 1.60155f, -0.801221f, 2.55496f, +0.737629f, -1.36249f, -0.695463f, -2.44301f, -1.73188f, +3.95279f, 1.89068f, 0.486087f, -11.3343f, 3.9416e+06f, + +/* output layer */ +-0.381439f, 0.12115f, -0.906927f, 2.93878f, 1.6388f, +0.882811f, 0.874344f, 1.21726f, -0.874545f, 0.321706f, +0.785055f, 0.946558f, -0.575066f, -3.46553f, 0.884905f, +0.0924047f, -9.90712f, 0.391338f, 0.160103f, -2.04954f, +4.1455f, 0.0684029f, -0.144761f, -0.285282f, 0.379244f, +-1.1584f, -0.0277241f, -9.85f, -4.82386f, 3.71333f, +3.87308f, 3.52558f}; + +static const int topo[3] = {25, 15, 2}; + +const MLP net = { + 3, + topo, + weights +}; diff --git a/code/opus-1.1/src/opus.c b/code/opus-1.1/src/opus.c new file mode 100644 index 0000000000..30890b9cbf --- /dev/null +++ b/code/opus-1.1/src/opus.c @@ -0,0 +1,329 @@ +/* Copyright (c) 2011 Xiph.Org Foundation, Skype Limited + Written by Jean-Marc Valin and Koen Vos */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "opus.h" +#include "opus_private.h" + +#ifndef DISABLE_FLOAT_API +OPUS_EXPORT void opus_pcm_soft_clip(float *_x, int N, int C, float *declip_mem) +{ + int c; + int i; + float *x; + + if (C<1 || N<1 || !_x || !declip_mem) return; + + /* First thing: saturate everything to +/- 2 which is the highest level our + non-linearity can handle. At the point where the signal reaches +/-2, + the derivative will be zero anyway, so this doesn't introduce any + discontinuity in the derivative. */ + for (i=0;i=0) + break; + x[i*C] = x[i*C]+a*x[i*C]*x[i*C]; + } + + curr=0; + x0 = x[0]; + while(1) + { + int start, end; + float maxval; + int special=0; + int peak_pos; + for (i=curr;i1 || x[i*C]<-1) + break; + } + if (i==N) + { + a=0; + break; + } + peak_pos = i; + start=end=i; + maxval=ABS16(x[i*C]); + /* Look for first zero crossing before clipping */ + while (start>0 && x[i*C]*x[(start-1)*C]>=0) + start--; + /* Look for first zero crossing after clipping */ + while (end=0) + { + /* Look for other peaks until the next zero-crossing. */ + if (ABS16(x[end*C])>maxval) + { + maxval = ABS16(x[end*C]); + peak_pos = end; + } + end++; + } + /* Detect the special case where we clip before the first zero crossing */ + special = (start==0 && x[i*C]*x[0]>=0); + + /* Compute a such that maxval + a*maxval^2 = 1 */ + a=(maxval-1)/(maxval*maxval); + if (x[i*C]>0) + a = -a; + /* Apply soft clipping */ + for (i=start;i=2) + { + /* Add a linear ramp from the first sample to the signal peak. + This avoids a discontinuity at the beginning of the frame. */ + float delta; + float offset = x0-x[0]; + delta = offset / peak_pos; + for (i=curr;i>2; + return 2; + } +} + +static int parse_size(const unsigned char *data, opus_int32 len, opus_int16 *size) +{ + if (len<1) + { + *size = -1; + return -1; + } else if (data[0]<252) + { + *size = data[0]; + return 1; + } else if (len<2) + { + *size = -1; + return -1; + } else { + *size = 4*data[1] + data[0]; + return 2; + } +} + +int opus_packet_parse_impl(const unsigned char *data, opus_int32 len, + int self_delimited, unsigned char *out_toc, + const unsigned char *frames[48], opus_int16 size[48], + int *payload_offset, opus_int32 *packet_offset) +{ + int i, bytes; + int count; + int cbr; + unsigned char ch, toc; + int framesize; + opus_int32 last_size; + opus_int32 pad = 0; + const unsigned char *data0 = data; + + if (size==NULL) + return OPUS_BAD_ARG; + + framesize = opus_packet_get_samples_per_frame(data, 48000); + + cbr = 0; + toc = *data++; + len--; + last_size = len; + switch (toc&0x3) + { + /* One frame */ + case 0: + count=1; + break; + /* Two CBR frames */ + case 1: + count=2; + cbr = 1; + if (!self_delimited) + { + if (len&0x1) + return OPUS_INVALID_PACKET; + last_size = len/2; + /* If last_size doesn't fit in size[0], we'll catch it later */ + size[0] = (opus_int16)last_size; + } + break; + /* Two VBR frames */ + case 2: + count = 2; + bytes = parse_size(data, len, size); + len -= bytes; + if (size[0]<0 || size[0] > len) + return OPUS_INVALID_PACKET; + data += bytes; + last_size = len-size[0]; + break; + /* Multiple CBR/VBR frames (from 0 to 120 ms) */ + default: /*case 3:*/ + if (len<1) + return OPUS_INVALID_PACKET; + /* Number of frames encoded in bits 0 to 5 */ + ch = *data++; + count = ch&0x3F; + if (count <= 0 || framesize*count > 5760) + return OPUS_INVALID_PACKET; + len--; + /* Padding flag is bit 6 */ + if (ch&0x40) + { + int p; + do { + int tmp; + if (len<=0) + return OPUS_INVALID_PACKET; + p = *data++; + len--; + tmp = p==255 ? 254: p; + len -= tmp; + pad += tmp; + } while (p==255); + } + if (len<0) + return OPUS_INVALID_PACKET; + /* VBR flag is bit 7 */ + cbr = !(ch&0x80); + if (!cbr) + { + /* VBR case */ + last_size = len; + for (i=0;i len) + return OPUS_INVALID_PACKET; + data += bytes; + last_size -= bytes+size[i]; + } + if (last_size<0) + return OPUS_INVALID_PACKET; + } else if (!self_delimited) + { + /* CBR case */ + last_size = len/count; + if (last_size*count!=len) + return OPUS_INVALID_PACKET; + for (i=0;i len) + return OPUS_INVALID_PACKET; + data += bytes; + /* For CBR packets, apply the size to all the frames. */ + if (cbr) + { + if (size[count-1]*count > len) + return OPUS_INVALID_PACKET; + for (i=0;i last_size) + return OPUS_INVALID_PACKET; + } else + { + /* Because it's not encoded explicitly, it's possible the size of the + last packet (or all the packets, for the CBR case) is larger than + 1275. Reject them here.*/ + if (last_size > 1275) + return OPUS_INVALID_PACKET; + size[count-1] = (opus_int16)last_size; + } + + if (payload_offset) + *payload_offset = (int)(data-data0); + + for (i=0;i= 2) && !defined(__OPTIMIZE__) && !defined(__APPLE__) +# pragma message "You appear to be compiling without optimization, if so opus will be very slow." #endif #include @@ -46,6 +50,7 @@ #include "structs.h" #include "define.h" #include "mathops.h" +#include "cpu_support.h" struct OpusDecoder { int celt_dec_offset; @@ -65,12 +70,15 @@ struct OpusDecoder { int frame_size; int prev_redundancy; int last_packet_duration; +#ifndef FIXED_POINT + opus_val16 softclip_mem[2]; +#endif opus_uint32 rangeFinal; }; #ifdef FIXED_POINT -static inline opus_int16 SAT16(opus_int32 x) { +static OPUS_INLINE opus_int16 SAT16(opus_int32 x) { return x > 32767 ? 32767 : x < -32768 ? -32768 : (opus_int16)x; } #endif @@ -201,8 +209,14 @@ static int opus_decode_frame(OpusDecoder *st, const unsigned char *data, int i, silk_ret=0, celt_ret=0; ec_dec dec; opus_int32 silk_frame_size; + int pcm_silk_size; VARDECL(opus_int16, pcm_silk); - VARDECL(opus_val16, pcm_transition); + int pcm_transition_silk_size; + VARDECL(opus_val16, pcm_transition_silk); + int pcm_transition_celt_size; + VARDECL(opus_val16, pcm_transition_celt); + opus_val16 *pcm_transition=NULL; + int redundant_audio_size; VARDECL(opus_val16, redundant_audio); int audiosize; @@ -245,33 +259,61 @@ static int opus_decode_frame(OpusDecoder *st, const unsigned char *data, ec_dec_init(&dec,(unsigned char*)data,len); } else { audiosize = frame_size; + mode = st->prev_mode; - if (st->prev_mode == 0) + if (mode == 0) { /* If we haven't got any packet yet, all we can do is return zeros */ for (i=0;ichannels;i++) pcm[i] = 0; RESTORE_STACK; return audiosize; - } else { - mode = st->prev_mode; } - } - /* For CELT/hybrid PLC of more than 20 ms, opus_decode_native() will do - multiple calls */ - if (data==NULL && mode != MODE_SILK_ONLY) - frame_size = IMIN(frame_size, F20); - ALLOC(pcm_transition, F5*st->channels, opus_val16); + /* Avoids trying to run the PLC on sizes other than 2.5 (CELT), 5 (CELT), + 10, or 20 (e.g. 12.5 or 30 ms). */ + if (audiosize > F20) + { + do { + int ret = opus_decode_frame(st, NULL, 0, pcm, IMIN(audiosize, F20), 0); + if (ret<0) + { + RESTORE_STACK; + return ret; + } + pcm += ret*st->channels; + audiosize -= ret; + } while (audiosize > 0); + RESTORE_STACK; + return frame_size; + } else if (audiosize < F20) + { + if (audiosize > F10) + audiosize = F10; + else if (mode != MODE_SILK_ONLY && audiosize > F5 && audiosize < F10) + audiosize = F5; + } + } + pcm_transition_silk_size = ALLOC_NONE; + pcm_transition_celt_size = ALLOC_NONE; if (data!=NULL && st->prev_mode > 0 && ( (mode == MODE_CELT_ONLY && st->prev_mode != MODE_CELT_ONLY && !st->prev_redundancy) || (mode != MODE_CELT_ONLY && st->prev_mode == MODE_CELT_ONLY) ) ) { transition = 1; + /* Decide where to allocate the stack memory for pcm_transition */ if (mode == MODE_CELT_ONLY) - opus_decode_frame(st, NULL, 0, pcm_transition, IMIN(F5, audiosize), 0); + pcm_transition_celt_size = F5*st->channels; + else + pcm_transition_silk_size = F5*st->channels; + } + ALLOC(pcm_transition_celt, pcm_transition_celt_size, opus_val16); + if (transition && mode == MODE_CELT_ONLY) + { + pcm_transition = pcm_transition_celt; + opus_decode_frame(st, NULL, 0, pcm_transition, IMIN(F5, audiosize), 0); } if (audiosize > frame_size) { @@ -282,8 +324,9 @@ static int opus_decode_frame(OpusDecoder *st, const unsigned char *data, frame_size = audiosize; } - ALLOC(pcm_silk, IMAX(F10, frame_size)*st->channels, opus_int16); - ALLOC(redundant_audio, F5*st->channels, opus_val16); + /* Don't allocate any memory when in CELT-only mode */ + pcm_silk_size = (mode != MODE_CELT_ONLY) ? IMAX(F10, frame_size)*st->channels : ALLOC_NONE; + ALLOC(pcm_silk, pcm_silk_size, opus_int16); /* SILK processing */ if (mode != MODE_CELT_ONLY) @@ -332,7 +375,7 @@ static int opus_decode_frame(OpusDecoder *st, const unsigned char *data, pcm_ptr[i] = 0; } else { RESTORE_STACK; - return OPUS_INVALID_PACKET; + return OPUS_INTERNAL_ERROR; } } pcm_ptr += silk_frame_size * st->channels; @@ -397,10 +440,22 @@ static int opus_decode_frame(OpusDecoder *st, const unsigned char *data, } if (redundancy) + { transition = 0; + pcm_transition_silk_size=ALLOC_NONE; + } + + ALLOC(pcm_transition_silk, pcm_transition_silk_size, opus_val16); if (transition && mode != MODE_CELT_ONLY) + { + pcm_transition = pcm_transition_silk; opus_decode_frame(st, NULL, 0, pcm_transition, IMIN(F5, audiosize), 0); + } + + /* Only allocation memory for redundancy if/when needed */ + redundant_audio_size = redundancy ? F5*st->channels : ALLOC_NONE; + ALLOC(redundant_audio, redundant_audio_size, opus_val16); /* 5 ms redundant frame for CELT->SILK*/ if (redundancy && celt_to_silk) @@ -514,197 +569,28 @@ static int opus_decode_frame(OpusDecoder *st, const unsigned char *data, st->prev_mode = mode; st->prev_redundancy = redundancy && !celt_to_silk; - RESTORE_STACK; - return celt_ret < 0 ? celt_ret : audiosize; - -} - -static int parse_size(const unsigned char *data, opus_int32 len, short *size) -{ - if (len<1) - { - *size = -1; - return -1; - } else if (data[0]<252) - { - *size = data[0]; - return 1; - } else if (len<2) - { - *size = -1; - return -1; - } else { - *size = 4*data[1] + data[0]; - return 2; - } -} - -static int opus_packet_parse_impl(const unsigned char *data, opus_int32 len, - int self_delimited, unsigned char *out_toc, - const unsigned char *frames[48], short size[48], int *payload_offset) -{ - int i, bytes; - int count; - int cbr; - unsigned char ch, toc; - int framesize; - opus_int32 last_size; - const unsigned char *data0 = data; - - if (size==NULL) - return OPUS_BAD_ARG; - - framesize = opus_packet_get_samples_per_frame(data, 48000); - - cbr = 0; - toc = *data++; - len--; - last_size = len; - switch (toc&0x3) - { - /* One frame */ - case 0: - count=1; - break; - /* Two CBR frames */ - case 1: - count=2; - cbr = 1; - if (!self_delimited) - { - if (len&0x1) - return OPUS_INVALID_PACKET; - last_size = len/2; - /* If last_size doesn't fit in size[0], we'll catch it later */ - size[0] = (short)last_size; - } - break; - /* Two VBR frames */ - case 2: - count = 2; - bytes = parse_size(data, len, size); - len -= bytes; - if (size[0]<0 || size[0] > len) - return OPUS_INVALID_PACKET; - data += bytes; - last_size = len-size[0]; - break; - /* Multiple CBR/VBR frames (from 0 to 120 ms) */ - default: /*case 3:*/ - if (len<1) - return OPUS_INVALID_PACKET; - /* Number of frames encoded in bits 0 to 5 */ - ch = *data++; - count = ch&0x3F; - if (count <= 0 || framesize*count > 5760) - return OPUS_INVALID_PACKET; - len--; - /* Padding flag is bit 6 */ - if (ch&0x40) - { - int p; - do { - if (len<=0) - return OPUS_INVALID_PACKET; - p = *data++; - len--; - len -= p==255 ? 254: p; - } while (p==255); - } - if (len<0) - return OPUS_INVALID_PACKET; - /* VBR flag is bit 7 */ - cbr = !(ch&0x80); - if (!cbr) - { - /* VBR case */ - last_size = len; - for (i=0;i len) - return OPUS_INVALID_PACKET; - data += bytes; - last_size -= bytes+size[i]; - } - if (last_size<0) - return OPUS_INVALID_PACKET; - } else if (!self_delimited) - { - /* CBR case */ - last_size = len/count; - if (last_size*count!=len) - return OPUS_INVALID_PACKET; - for (i=0;i len) - return OPUS_INVALID_PACKET; - data += bytes; - /* For CBR packets, apply the size to all the frames. */ - if (cbr) - { - if (size[count-1]*count > len) - return OPUS_INVALID_PACKET; - for (i=0;i last_size) - return OPUS_INVALID_PACKET; - } else - { - /* Because it's not encoded explicitly, it's possible the size of the - last packet (or all the packets, for the CBR case) is larger than - 1275. Reject them here.*/ - if (last_size > 1275) - return OPUS_INVALID_PACKET; - size[count-1] = (short)last_size; - } - if (frames) + if (celt_ret>=0) { - for (i=0;ichannels)) + OPUS_PRINT_INT(audiosize); } - if (out_toc) - *out_toc = toc; - - if (payload_offset) - *payload_offset = data-data0; - - return count; -} + RESTORE_STACK; + return celt_ret < 0 ? celt_ret : audiosize; -int opus_packet_parse(const unsigned char *data, opus_int32 len, - unsigned char *out_toc, const unsigned char *frames[48], - short size[48], int *payload_offset) -{ - return opus_packet_parse_impl(data, len, 0, out_toc, - frames, size, payload_offset); } int opus_decode_native(OpusDecoder *st, const unsigned char *data, opus_int32 len, opus_val16 *pcm, int frame_size, int decode_fec, - int self_delimited, int *packet_offset) + int self_delimited, opus_int32 *packet_offset, int soft_clip) { int i, nb_samples; int count, offset; unsigned char toc; - int tot_offset; int packet_frame_size, packet_bandwidth, packet_mode, packet_stream_channels; /* 48 x 2.5 ms = 120 ms */ - short size[48]; + opus_int16 size[48]; if (decode_fec<0 || decode_fec>1) return OPUS_BAD_ARG; /* For FEC/PLC, frame_size has to be to have a multiple of 2.5 ms */ @@ -715,12 +601,14 @@ int opus_decode_native(OpusDecoder *st, const unsigned char *data, int pcm_count=0; do { int ret; - ret = opus_decode_frame(st, NULL, 0, pcm, frame_size-pcm_count, 0); + ret = opus_decode_frame(st, NULL, 0, pcm+pcm_count*st->channels, frame_size-pcm_count, 0); if (ret<0) return ret; - pcm += st->channels*ret; pcm_count += ret; } while (pcm_count < frame_size); + celt_assert(pcm_count == frame_size); + if (OPUS_CHECK_ARRAY(pcm, pcm_count*st->channels)) + OPUS_PRINT_INT(pcm_count); st->last_packet_duration = pcm_count; return pcm_count; } else if (len<0) @@ -731,7 +619,10 @@ int opus_decode_native(OpusDecoder *st, const unsigned char *data, packet_frame_size = opus_packet_get_samples_per_frame(data, st->Fs); packet_stream_channels = opus_packet_get_nb_channels(data); - count = opus_packet_parse_impl(data, len, self_delimited, &toc, NULL, size, &offset); + count = opus_packet_parse_impl(data, len, self_delimited, &toc, NULL, + size, &offset, packet_offset); + if (count<0) + return count; data += offset; @@ -740,15 +631,19 @@ int opus_decode_native(OpusDecoder *st, const unsigned char *data, int duration_copy; int ret; /* If no FEC can be present, run the PLC (recursive call) */ - if (frame_size <= packet_frame_size || packet_mode == MODE_CELT_ONLY || st->mode == MODE_CELT_ONLY) - return opus_decode_native(st, NULL, 0, pcm, frame_size, 0, 0, NULL); + if (frame_size < packet_frame_size || packet_mode == MODE_CELT_ONLY || st->mode == MODE_CELT_ONLY) + return opus_decode_native(st, NULL, 0, pcm, frame_size, 0, 0, NULL, soft_clip); /* Otherwise, run the PLC on everything except the size for which we might have FEC */ duration_copy = st->last_packet_duration; - ret = opus_decode_native(st, NULL, 0, pcm, frame_size-packet_frame_size, 0, 0, NULL); - if (ret<0) + if (frame_size-packet_frame_size!=0) { - st->last_packet_duration = duration_copy; - return ret; + ret = opus_decode_native(st, NULL, 0, pcm, frame_size-packet_frame_size, 0, 0, NULL, soft_clip); + if (ret<0) + { + st->last_packet_duration = duration_copy; + return ret; + } + celt_assert(ret==frame_size-packet_frame_size); } /* Complete with FEC */ st->mode = packet_mode; @@ -759,14 +654,13 @@ int opus_decode_native(OpusDecoder *st, const unsigned char *data, packet_frame_size, 1); if (ret<0) return ret; - st->last_packet_duration = frame_size; - return frame_size; + else { + if (OPUS_CHECK_ARRAY(pcm, frame_size*st->channels)) + OPUS_PRINT_INT(frame_size); + st->last_packet_duration = frame_size; + return frame_size; + } } - tot_offset = 0; - if (count < 0) - return count; - - tot_offset += offset; if (count*packet_frame_size > frame_size) return OPUS_BUFFER_TOO_SMALL; @@ -781,17 +675,22 @@ int opus_decode_native(OpusDecoder *st, const unsigned char *data, for (i=0;ichannels, frame_size-nb_samples, 0); if (ret<0) return ret; + celt_assert(ret==packet_frame_size); data += size[i]; - tot_offset += size[i]; - pcm += ret*st->channels; nb_samples += ret; } - if (packet_offset != NULL) - *packet_offset = tot_offset; st->last_packet_duration = nb_samples; + if (OPUS_CHECK_ARRAY(pcm, nb_samples*st->channels)) + OPUS_PRINT_INT(nb_samples); +#ifndef FIXED_POINT + if (soft_clip) + opus_pcm_soft_clip(pcm, nb_samples, st->channels, st->softclip_mem); + else + st->softclip_mem[0]=st->softclip_mem[1]=0; +#endif return nb_samples; } @@ -800,7 +699,9 @@ int opus_decode_native(OpusDecoder *st, const unsigned char *data, int opus_decode(OpusDecoder *st, const unsigned char *data, opus_int32 len, opus_val16 *pcm, int frame_size, int decode_fec) { - return opus_decode_native(st, data, len, pcm, frame_size, decode_fec, 0, NULL); + if(frame_size<=0) + return OPUS_BAD_ARG; + return opus_decode_native(st, data, len, pcm, frame_size, decode_fec, 0, NULL, 0); } #ifndef DISABLE_FLOAT_API @@ -811,9 +712,14 @@ int opus_decode_float(OpusDecoder *st, const unsigned char *data, int ret, i; ALLOC_STACK; + if(frame_size<=0) + { + RESTORE_STACK; + return OPUS_BAD_ARG; + } ALLOC(out, frame_size*st->channels, opus_int16); - ret = opus_decode_native(st, data, len, out, frame_size, decode_fec, 0, NULL); + ret = opus_decode_native(st, data, len, out, frame_size, decode_fec, 0, NULL, 0); if (ret > 0) { for (i=0;ichannels;i++) @@ -833,7 +739,7 @@ int opus_decode(OpusDecoder *st, const unsigned char *data, int ret, i; ALLOC_STACK; - if(frame_size<0) + if(frame_size<=0) { RESTORE_STACK; return OPUS_BAD_ARG; @@ -841,7 +747,7 @@ int opus_decode(OpusDecoder *st, const unsigned char *data, ALLOC(out, frame_size*st->channels, float); - ret = opus_decode_native(st, data, len, out, frame_size, decode_fec, 0, NULL); + ret = opus_decode_native(st, data, len, out, frame_size, decode_fec, 0, NULL, 1); if (ret > 0) { for (i=0;ichannels;i++) @@ -854,7 +760,9 @@ int opus_decode(OpusDecoder *st, const unsigned char *data, int opus_decode_float(OpusDecoder *st, const unsigned char *data, opus_int32 len, opus_val16 *pcm, int frame_size, int decode_fec) { - return opus_decode_native(st, data, len, pcm, frame_size, decode_fec, 0, NULL); + if(frame_size<=0) + return OPUS_BAD_ARG; + return opus_decode_native(st, data, len, pcm, frame_size, decode_fec, 0, NULL, 0); } #endif @@ -877,12 +785,20 @@ int opus_decoder_ctl(OpusDecoder *st, int request, ...) case OPUS_GET_BANDWIDTH_REQUEST: { opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + { + goto bad_arg; + } *value = st->bandwidth; } break; case OPUS_GET_FINAL_RANGE_REQUEST: { opus_uint32 *value = va_arg(ap, opus_uint32*); + if (!value) + { + goto bad_arg; + } *value = st->rangeFinal; } break; @@ -901,10 +817,9 @@ int opus_decoder_ctl(OpusDecoder *st, int request, ...) case OPUS_GET_SAMPLE_RATE_REQUEST: { opus_int32 *value = va_arg(ap, opus_int32*); - if (value==NULL) + if (!value) { - ret = OPUS_BAD_ARG; - break; + goto bad_arg; } *value = st->Fs; } @@ -912,10 +827,9 @@ int opus_decoder_ctl(OpusDecoder *st, int request, ...) case OPUS_GET_PITCH_REQUEST: { opus_int32 *value = va_arg(ap, opus_int32*); - if (value==NULL) + if (!value) { - ret = OPUS_BAD_ARG; - break; + goto bad_arg; } if (st->prev_mode == MODE_CELT_ONLY) celt_decoder_ctl(celt_dec, OPUS_GET_PITCH(value)); @@ -926,10 +840,9 @@ int opus_decoder_ctl(OpusDecoder *st, int request, ...) case OPUS_GET_GAIN_REQUEST: { opus_int32 *value = va_arg(ap, opus_int32*); - if (value==NULL) + if (!value) { - ret = OPUS_BAD_ARG; - break; + goto bad_arg; } *value = st->decode_gain; } @@ -939,8 +852,7 @@ int opus_decoder_ctl(OpusDecoder *st, int request, ...) opus_int32 value = va_arg(ap, opus_int32); if (value<-32768 || value>32767) { - ret = OPUS_BAD_ARG; - break; + goto bad_arg; } st->decode_gain = value; } @@ -948,6 +860,10 @@ int opus_decoder_ctl(OpusDecoder *st, int request, ...) case OPUS_GET_LAST_PACKET_DURATION_REQUEST: { opus_uint32 *value = va_arg(ap, opus_uint32*); + if (!value) + { + goto bad_arg; + } *value = st->last_packet_duration; } break; @@ -959,6 +875,9 @@ int opus_decoder_ctl(OpusDecoder *st, int request, ...) va_end(ap); return ret; +bad_arg: + va_end(ap); + return OPUS_BAD_ARG; } void opus_decoder_destroy(OpusDecoder *st) diff --git a/code/opus-1.0.2/src/opus_encoder.c b/code/opus-1.1/src/opus_encoder.c similarity index 59% rename from code/opus-1.0.2/src/opus_encoder.c rename to code/opus-1.1/src/opus_encoder.c index aae31256ca..fbd3de6392 100644 --- a/code/opus-1.0.2/src/opus_encoder.c +++ b/code/opus-1.1/src/opus_encoder.c @@ -40,7 +40,9 @@ #include "arch.h" #include "opus_private.h" #include "os_support.h" - +#include "cpu_support.h" +#include "analysis.h" +#include "mathops.h" #include "tuning_parameters.h" #ifdef FIXED_POINT #include "fixed/structs_FIX.h" @@ -50,6 +52,12 @@ #define MAX_ENCODER_BUFFER 480 +typedef struct { + opus_val32 XX, XY, YY; + opus_val16 smoothed_width; + opus_val16 max_follower; +} StereoWidthState; + struct OpusEncoder { int celt_enc_offset; int silk_enc_offset; @@ -66,14 +74,18 @@ struct OpusEncoder { opus_int32 Fs; int use_vbr; int vbr_constraint; + int variable_duration; opus_int32 bitrate_bps; opus_int32 user_bitrate_bps; + int lsb_depth; int encoder_buffer; + int lfe; #define OPUS_ENCODER_RESET_START stream_channels int stream_channels; opus_int16 hybrid_stereo_width_Q14; opus_int32 variable_HP_smth2_Q15; + opus_val16 prev_HB_gain; opus_val32 hp_mem[4]; int mode; int prev_mode; @@ -83,9 +95,16 @@ struct OpusEncoder { int silk_bw_switch; /* Sampling rate (at the API level) */ int first; + opus_val16 * energy_masking; + StereoWidthState width_mem; opus_val16 delay_buffer[MAX_ENCODER_BUFFER*2]; - +#ifndef DISABLE_FLOAT_API + TonalityAnalysisState analysis; + int detected_bandwidth; + int analysis_offset; +#endif opus_uint32 rangeFinal; + int arch; }; /* Transition tables for the voice and music. First column is the @@ -94,36 +113,36 @@ struct OpusEncoder { static const opus_int32 mono_voice_bandwidth_thresholds[8] = { 11000, 1000, /* NB<->MB */ 14000, 1000, /* MB<->WB */ - 21000, 2000, /* WB<->SWB */ - 29000, 2000, /* SWB<->FB */ + 17000, 1000, /* WB<->SWB */ + 21000, 2000, /* SWB<->FB */ }; static const opus_int32 mono_music_bandwidth_thresholds[8] = { - 14000, 1000, /* MB not allowed */ - 18000, 2000, /* MB<->WB */ - 24000, 2000, /* WB<->SWB */ - 33000, 2000, /* SWB<->FB */ + 12000, 1000, /* NB<->MB */ + 15000, 1000, /* MB<->WB */ + 18000, 2000, /* WB<->SWB */ + 22000, 2000, /* SWB<->FB */ }; static const opus_int32 stereo_voice_bandwidth_thresholds[8] = { 11000, 1000, /* NB<->MB */ 14000, 1000, /* MB<->WB */ 21000, 2000, /* WB<->SWB */ - 32000, 2000, /* SWB<->FB */ + 28000, 2000, /* SWB<->FB */ }; static const opus_int32 stereo_music_bandwidth_thresholds[8] = { - 14000, 1000, /* MB not allowed */ + 12000, 1000, /* NB<->MB */ 18000, 2000, /* MB<->WB */ - 24000, 2000, /* WB<->SWB */ - 48000, 2000, /* SWB<->FB */ + 21000, 2000, /* WB<->SWB */ + 30000, 2000, /* SWB<->FB */ }; /* Threshold bit-rates for switching between mono and stereo */ -static const opus_int32 stereo_voice_threshold = 26000; -static const opus_int32 stereo_music_threshold = 36000; +static const opus_int32 stereo_voice_threshold = 30000; +static const opus_int32 stereo_music_threshold = 30000; /* Threshold bit-rate for switching between SILK/hybrid and CELT-only */ static const opus_int32 mode_thresholds[2][2] = { /* voice */ /* music */ - { 48000, 24000}, /* mono */ - { 48000, 24000}, /* stereo */ + { 64000, 16000}, /* mono */ + { 36000, 16000}, /* stereo */ }; int opus_encoder_get_size(int channels) @@ -167,7 +186,9 @@ int opus_encoder_init(OpusEncoder* st, opus_int32 Fs, int channels, int applicat st->Fs = Fs; - ret = silk_InitEncoder( silk_enc, &st->silk_mode ); + st->arch = opus_select_arch(); + + ret = silk_InitEncoder( silk_enc, st->arch, &st->silk_mode ); if(ret)return OPUS_INTERNAL_ERROR; /* default SILK parameters */ @@ -180,18 +201,19 @@ int opus_encoder_init(OpusEncoder* st, opus_int32 Fs, int channels, int applicat st->silk_mode.payloadSize_ms = 20; st->silk_mode.bitRate = 25000; st->silk_mode.packetLossPercentage = 0; - st->silk_mode.complexity = 10; + st->silk_mode.complexity = 9; st->silk_mode.useInBandFEC = 0; st->silk_mode.useDTX = 0; st->silk_mode.useCBR = 0; + st->silk_mode.reducedDependency = 0; /* Create CELT encoder */ /* Initialize CELT encoder */ - err = celt_encoder_init(celt_enc, Fs, channels); + err = celt_encoder_init(celt_enc, Fs, channels, st->arch); if(err!=OPUS_OK)return OPUS_INTERNAL_ERROR; celt_encoder_ctl(celt_enc, CELT_SET_SIGNALLING(0)); - celt_encoder_ctl(celt_enc, OPUS_SET_COMPLEXITY(10)); + celt_encoder_ctl(celt_enc, OPUS_SET_COMPLEXITY(st->silk_mode.complexity)); st->use_vbr = 1; /* Makes constrained VBR the default (safer for real-time use) */ @@ -206,12 +228,15 @@ int opus_encoder_init(OpusEncoder* st, opus_int32 Fs, int channels, int applicat st->user_forced_mode = OPUS_AUTO; st->voice_ratio = -1; st->encoder_buffer = st->Fs/100; + st->lsb_depth = 24; + st->variable_duration = OPUS_FRAMESIZE_ARG; /* Delay compensation of 4 ms (2.5 ms for SILK's extra look-ahead + 1.5 ms for SILK resamplers and stereo prediction) */ st->delay_compensation = st->Fs/250; st->hybrid_stereo_width_Q14 = 1 << 14; + st->prev_HB_gain = Q15ONE; st->variable_HP_smth2_Q15 = silk_LSHIFT( silk_lin2log( VARIABLE_HP_MIN_CUTOFF_HZ ), 8 ); st->first = 1; st->mode = MODE_HYBRID; @@ -220,44 +245,6 @@ int opus_encoder_init(OpusEncoder* st, opus_int32 Fs, int channels, int applicat return OPUS_OK; } -static int pad_frame(unsigned char *data, opus_int32 len, opus_int32 new_len) -{ - if (len == new_len) - return 0; - if (len > new_len) - return 1; - - if ((data[0]&0x3)==0) - { - int i; - int padding, nb_255s; - - padding = new_len - len; - if (padding >= 2) - { - nb_255s = (padding-2)/255; - - for (i=len-1;i>=1;i--) - data[i+nb_255s+2] = data[i]; - data[0] |= 0x3; - data[1] = 0x41; - for (i=0;i=1;i--) - data[i+1] = data[i]; - data[0] |= 0x3; - data[1] = 1; - } - return 0; - } else { - return 1; - } -} - static unsigned char gen_toc(int mode, int framerate, int bandwidth, int channels) { int period; @@ -322,7 +309,7 @@ static void silk_biquad_float( S[ 0 ] = S[1] - vout*A[0] + B[1]*inval; - S[ 1 ] = - vout*A[1] + B[2]*inval; + S[ 1 ] = - vout*A[1] + B[2]*inval + VERY_SMALL; /* Scale back to Q0 and saturate */ out[ k*stride ] = vout; @@ -365,6 +352,56 @@ static void hp_cutoff(const opus_val16 *in, opus_int32 cutoff_Hz, opus_val16 *ou #endif } +#ifdef FIXED_POINT +static void dc_reject(const opus_val16 *in, opus_int32 cutoff_Hz, opus_val16 *out, opus_val32 *hp_mem, int len, int channels, opus_int32 Fs) +{ + int c, i; + int shift; + + /* Approximates -round(log2(4.*cutoff_Hz/Fs)) */ + shift=celt_ilog2(Fs/(cutoff_Hz*3)); + for (c=0;cuser_bitrate_bps; } +#ifndef DISABLE_FLOAT_API +/* Don't use more than 60 ms for the frame size analysis */ +#define MAX_DYNAMIC_FRAMESIZE 24 +/* Estimates how much the bitrate will be boosted based on the sub-frame energy */ +static float transient_boost(const float *E, const float *E_1, int LM, int maxM) +{ + int i; + int M; + float sumE=0, sumE_1=0; + float metric; + + M = IMIN(maxM, (1<10 ? 1 : 0;*/ + /*return MAX16(0,1-exp(-.25*(metric-2.)));*/ + return MIN16(1,(float)sqrt(MAX16(0,.05f*(metric-2)))); +} + +/* Viterbi decoding trying to find the best frame size combination using look-ahead + + State numbering: + 0: unused + 1: 2.5 ms + 2: 5 ms (#1) + 3: 5 ms (#2) + 4: 10 ms (#1) + 5: 10 ms (#2) + 6: 10 ms (#3) + 7: 10 ms (#4) + 8: 20 ms (#1) + 9: 20 ms (#2) + 10: 20 ms (#3) + 11: 20 ms (#4) + 12: 20 ms (#5) + 13: 20 ms (#6) + 14: 20 ms (#7) + 15: 20 ms (#8) +*/ +static int transient_viterbi(const float *E, const float *E_1, int N, int frame_cost, int rate) +{ + int i; + float cost[MAX_DYNAMIC_FRAMESIZE][16]; + int states[MAX_DYNAMIC_FRAMESIZE][16]; + float best_cost; + int best_state; + float factor; + /* Take into account that we damp VBR in the 32 kb/s to 64 kb/s range. */ + if (rate<80) + factor=0; + else if (rate>160) + factor=1; + else + factor = (rate-80.f)/80.f; + /* Makes variable framesize less aggressive at lower bitrates, but I can't + find any valid theoretical justification for this (other than it seems + to help) */ + for (i=0;i<16;i++) + { + /* Impossible state */ + states[0][i] = -1; + cost[0][i] = 1e10; + } + for (i=0;i<4;i++) + { + cost[0][1<=0;i--) + { + /*printf("%d ", best_state);*/ + best_state = states[i][best_state]; + } + /*printf("%d\n", best_state);*/ + return best_state; +} + +int optimize_framesize(const opus_val16 *x, int len, int C, opus_int32 Fs, + int bitrate, opus_val16 tonality, float *mem, int buffering, + downmix_func downmix) +{ + int N; + int i; + float e[MAX_DYNAMIC_FRAMESIZE+4]; + float e_1[MAX_DYNAMIC_FRAMESIZE+3]; + opus_val32 memx; + int bestLM=0; + int subframe; + int pos; + VARDECL(opus_val32, sub); + + subframe = Fs/400; + ALLOC(sub, subframe, opus_val32); + e[0]=mem[0]; + e_1[0]=1.f/(EPSILON+mem[0]); + if (buffering) + { + /* Consider the CELT delay when not in restricted-lowdelay */ + /* We assume the buffering is between 2.5 and 5 ms */ + int offset = 2*subframe - buffering; + celt_assert(offset>=0 && offset <= subframe); + x += C*offset; + len -= offset; + e[1]=mem[1]; + e_1[1]=1.f/(EPSILON+mem[1]); + e[2]=mem[2]; + e_1[2]=1.f/(EPSILON+mem[2]); + pos = 3; + } else { + pos=1; + } + N=IMIN(len/subframe, MAX_DYNAMIC_FRAMESIZE); + /* Just silencing a warning, it's really initialized later */ + memx = 0; + for (i=0;i-1) + { + for (j=0;j-1) + { + for (j=0;j= OPUS_FRAMESIZE_2_5_MS && variable_duration <= OPUS_FRAMESIZE_60_MS) + new_size = IMIN(3*Fs/50, (Fs/400)<<(variable_duration-OPUS_FRAMESIZE_2_5_MS)); + else + return -1; + if (new_size>frame_size) + return -1; + if (400*new_size!=Fs && 200*new_size!=Fs && 100*new_size!=Fs && + 50*new_size!=Fs && 25*new_size!=Fs && 50*new_size!=3*Fs) + return -1; + return new_size; +} + +opus_int32 compute_frame_size(const void *analysis_pcm, int frame_size, + int variable_duration, int C, opus_int32 Fs, int bitrate_bps, + int delay_compensation, downmix_func downmix +#ifndef DISABLE_FLOAT_API + , float *subframe_mem +#endif + ) +{ +#ifndef DISABLE_FLOAT_API + if (variable_duration == OPUS_FRAMESIZE_VARIABLE && frame_size >= Fs/200) + { + int LM = 3; + LM = optimize_framesize(analysis_pcm, frame_size, C, Fs, bitrate_bps, + 0, subframe_mem, delay_compensation, downmix); + while ((Fs/400<frame_size) + LM--; + frame_size = (Fs/400<XX += MULT16_32_Q15(short_alpha, xx-mem->XX); + mem->XY += MULT16_32_Q15(short_alpha, xy-mem->XY); + mem->YY += MULT16_32_Q15(short_alpha, yy-mem->YY); + mem->XX = MAX32(0, mem->XX); + mem->XY = MAX32(0, mem->XY); + mem->YY = MAX32(0, mem->YY); + if (MAX32(mem->XX, mem->YY)>QCONST16(8e-4f, 18)) + { + sqrt_xx = celt_sqrt(mem->XX); + sqrt_yy = celt_sqrt(mem->YY); + qrrt_xx = celt_sqrt(sqrt_xx); + qrrt_yy = celt_sqrt(sqrt_yy); + /* Inter-channel correlation */ + mem->XY = MIN32(mem->XY, sqrt_xx*sqrt_yy); + corr = SHR32(frac_div32(mem->XY,EPSILON+MULT16_16(sqrt_xx,sqrt_yy)),16); + /* Approximate loudness difference */ + ldiff = Q15ONE*ABS16(qrrt_xx-qrrt_yy)/(EPSILON+qrrt_xx+qrrt_yy); + width = MULT16_16_Q15(celt_sqrt(QCONST32(1.f,30)-MULT16_16(corr,corr)), ldiff); + /* Smoothing over one second */ + mem->smoothed_width += (width-mem->smoothed_width)/frame_rate; + /* Peak follower */ + mem->max_follower = MAX16(mem->max_follower-QCONST16(.02f,15)/frame_rate, mem->smoothed_width); + } else { + width = 0; + corr=Q15ONE; + ldiff=0; + } + /*printf("%f %f %f %f %f ", corr/(float)Q15ONE, ldiff/(float)Q15ONE, width/(float)Q15ONE, mem->smoothed_width/(float)Q15ONE, mem->max_follower/(float)Q15ONE);*/ + return EXTRACT16(MIN32(Q15ONE,20*mem->max_follower)); +} + +opus_int32 opus_encode_native(OpusEncoder *st, const opus_val16 *pcm, int frame_size, + unsigned char *data, opus_int32 out_data_bytes, int lsb_depth, + const void *analysis_pcm, opus_int32 analysis_size, int c1, int c2, int analysis_channels, downmix_func downmix) { void *silk_enc; CELTEncoder *celt_enc; @@ -471,7 +949,14 @@ opus_int32 opus_encode_float(OpusEncoder *st, const opus_val16 *pcm, int frame_s int frame_rate; opus_int32 max_rate; /* Max bitrate we're allowed to use */ int curr_bandwidth; + opus_val16 HB_gain; opus_int32 max_data_bytes; /* Max number of bytes we're allowed to use */ + int total_buffer; + opus_val16 stereo_width; + const CELTMode *celt_mode; + AnalysisInfo analysis_info; + int analysis_read_pos_bak=-1; + int analysis_read_subframe_bak=-1; VARDECL(opus_val16, tmp_prefill); ALLOC_STACK; @@ -479,25 +964,70 @@ opus_int32 opus_encode_float(OpusEncoder *st, const opus_val16 *pcm, int frame_s max_data_bytes = IMIN(1276, out_data_bytes); st->rangeFinal = 0; - if (400*frame_size != st->Fs && 200*frame_size != st->Fs && 100*frame_size != st->Fs && + if ((!st->variable_duration && 400*frame_size != st->Fs && 200*frame_size != st->Fs && 100*frame_size != st->Fs && 50*frame_size != st->Fs && 25*frame_size != st->Fs && 50*frame_size != 3*st->Fs) - { - RESTORE_STACK; - return OPUS_BAD_ARG; - } - if (max_data_bytes<=0) + || (400*frame_size < st->Fs) + || max_data_bytes<=0 + ) { RESTORE_STACK; return OPUS_BAD_ARG; } silk_enc = (char*)st+st->silk_enc_offset; celt_enc = (CELTEncoder*)((char*)st+st->celt_enc_offset); - if (st->application == OPUS_APPLICATION_RESTRICTED_LOWDELAY) delay_compensation = 0; else delay_compensation = st->delay_compensation; + lsb_depth = IMIN(lsb_depth, st->lsb_depth); + + analysis_info.valid = 0; + celt_encoder_ctl(celt_enc, CELT_GET_MODE(&celt_mode)); +#ifndef DISABLE_FLOAT_API +#ifdef FIXED_POINT + if (st->silk_mode.complexity >= 10 && st->Fs==48000) +#else + if (st->silk_mode.complexity >= 7 && st->Fs==48000) +#endif + { + analysis_read_pos_bak = st->analysis.read_pos; + analysis_read_subframe_bak = st->analysis.read_subframe; + run_analysis(&st->analysis, celt_mode, analysis_pcm, analysis_size, frame_size, + c1, c2, analysis_channels, st->Fs, + lsb_depth, downmix, &analysis_info); + } +#endif + + st->voice_ratio = -1; + +#ifndef DISABLE_FLOAT_API + st->detected_bandwidth = 0; + if (analysis_info.valid) + { + int analysis_bandwidth; + if (st->signal_type == OPUS_AUTO) + st->voice_ratio = (int)floor(.5+100*(1-analysis_info.music_prob)); + + analysis_bandwidth = analysis_info.bandwidth; + if (analysis_bandwidth<=12) + st->detected_bandwidth = OPUS_BANDWIDTH_NARROWBAND; + else if (analysis_bandwidth<=14) + st->detected_bandwidth = OPUS_BANDWIDTH_MEDIUMBAND; + else if (analysis_bandwidth<=16) + st->detected_bandwidth = OPUS_BANDWIDTH_WIDEBAND; + else if (analysis_bandwidth<=18) + st->detected_bandwidth = OPUS_BANDWIDTH_SUPERWIDEBAND; + else + st->detected_bandwidth = OPUS_BANDWIDTH_FULLBAND; + } +#endif + + if (st->channels==2 && st->force_channels!=1) + stereo_width = compute_stereo_width(pcm, frame_size, st->Fs, &st->width_mem); + else + stereo_width = 0; + total_buffer = delay_compensation; st->bitrate_bps = user_bitrate_to_bitrate(st, frame_size, max_data_bytes); frame_rate = st->Fs/frame_size; @@ -533,15 +1063,19 @@ opus_int32 opus_encode_float(OpusEncoder *st, const opus_val16 *pcm, int frame_s max_rate = frame_rate*max_data_bytes*8; /* Equivalent 20-ms rate for mode/channel/bandwidth decisions */ - equiv_rate = st->bitrate_bps - 60*(st->Fs/frame_size - 50); + equiv_rate = st->bitrate_bps - (40*st->channels+20)*(st->Fs/frame_size - 50); if (st->signal_type == OPUS_SIGNAL_VOICE) voice_est = 127; else if (st->signal_type == OPUS_SIGNAL_MUSIC) voice_est = 0; else if (st->voice_ratio >= 0) + { voice_est = st->voice_ratio*327>>8; - else if (st->application == OPUS_APPLICATION_VOIP) + /* For AUDIO, never be more than 90% confident of having speech */ + if (st->application == OPUS_APPLICATION_AUDIO) + voice_est = IMIN(voice_est, 115); + } else if (st->application == OPUS_APPLICATION_VOIP) voice_est = 115; else voice_est = 48; @@ -561,15 +1095,16 @@ opus_int32 opus_encode_float(OpusEncoder *st, const opus_val16 *pcm, int frame_s opus_int32 stereo_threshold; stereo_threshold = stereo_music_threshold + ((voice_est*voice_est*(stereo_voice_threshold-stereo_music_threshold))>>14); if (st->stream_channels == 2) - stereo_threshold -= 4000; + stereo_threshold -= 1000; else - stereo_threshold += 4000; + stereo_threshold += 1000; st->stream_channels = (equiv_rate > stereo_threshold) ? 2 : 1; } else { st->stream_channels = st->channels; } #endif } + equiv_rate = st->bitrate_bps - (40*st->stream_channels+20)*(st->Fs/frame_size - 50); /* Mode selection depending on application and signal type */ if (st->application == OPUS_APPLICATION_RESTRICTED_LOWDELAY) @@ -592,15 +1127,21 @@ opus_int32 opus_encode_float(OpusEncoder *st, const opus_val16 *pcm, int frame_s st->mode = MODE_SILK_ONLY; } #else - int chan; opus_int32 mode_voice, mode_music; opus_int32 threshold; - chan = (st->channels==2) && st->force_channels!=1; - mode_voice = mode_thresholds[chan][0]; - mode_music = mode_thresholds[chan][1]; + /* Interpolate based on stereo width */ + mode_voice = (opus_int32)(MULT16_32_Q15(Q15ONE-stereo_width,mode_thresholds[0][0]) + + MULT16_32_Q15(stereo_width,mode_thresholds[1][0])); + mode_music = (opus_int32)(MULT16_32_Q15(Q15ONE-stereo_width,mode_thresholds[1][1]) + + MULT16_32_Q15(stereo_width,mode_thresholds[1][1])); + /* Interpolate based on speech/music probability */ threshold = mode_music + ((voice_est*voice_est*(mode_voice-mode_music))>>14); + /* Bias towards SILK for VoIP because of some useful features */ + if (st->application == OPUS_APPLICATION_VOIP) + threshold += 8000; + /*printf("%f %d\n", stereo_width/(float)Q15ONE, threshold);*/ /* Hysteresis */ if (st->prev_mode == MODE_CELT_ONLY) threshold -= 4000; @@ -623,6 +1164,11 @@ opus_int32 opus_encode_float(OpusEncoder *st, const opus_val16 *pcm, int frame_s /* Override the chosen mode to make sure we meet the requested frame size */ if (st->mode != MODE_CELT_ONLY && frame_size < st->Fs/100) st->mode = MODE_CELT_ONLY; + if (st->lfe) + st->mode = MODE_CELT_ONLY; + /* If max_data_bytes represents less than 8 kb/s, switch to CELT-only mode */ + if (max_data_bytes < (frame_rate > 50 ? 12000 : 8000)*frame_size / (st->Fs * 8)) + st->mode = MODE_CELT_ONLY; if (st->stream_channels == 1 && st->prev_channels ==2 && st->silk_mode.toMono==0 && st->mode != MODE_CELT_ONLY && st->prev_mode != MODE_CELT_ONLY) @@ -658,6 +1204,7 @@ opus_int32 opus_encode_float(OpusEncoder *st, const opus_val16 *pcm, int frame_s redundancy = 1; celt_to_silk = 1; st->silk_bw_switch = 0; + prefill=1; } if (redundancy) @@ -672,7 +1219,7 @@ opus_int32 opus_encode_float(OpusEncoder *st, const opus_val16 *pcm, int frame_s if (st->mode != MODE_CELT_ONLY && st->prev_mode == MODE_CELT_ONLY) { silk_EncControlStruct dummy; - silk_InitEncoder( silk_enc, &dummy); + silk_InitEncoder( silk_enc, st->arch, &dummy); prefill=1; } @@ -750,14 +1297,37 @@ opus_int32 opus_encode_float(OpusEncoder *st, const opus_val16 *pcm, int frame_s st->bandwidth = OPUS_BANDWIDTH_MEDIUMBAND; if (st->Fs <= 8000 && st->bandwidth > OPUS_BANDWIDTH_NARROWBAND) st->bandwidth = OPUS_BANDWIDTH_NARROWBAND; +#ifndef DISABLE_FLOAT_API + /* Use detected bandwidth to reduce the encoded bandwidth. */ + if (st->detected_bandwidth && st->user_bandwidth == OPUS_AUTO) + { + int min_detected_bandwidth; + /* Makes bandwidth detection more conservative just in case the detector + gets it wrong when we could have coded a high bandwidth transparently. + When operating in SILK/hybrid mode, we don't go below wideband to avoid + more complicated switches that require redundancy. */ + if (equiv_rate <= 18000*st->stream_channels && st->mode == MODE_CELT_ONLY) + min_detected_bandwidth = OPUS_BANDWIDTH_NARROWBAND; + else if (equiv_rate <= 24000*st->stream_channels && st->mode == MODE_CELT_ONLY) + min_detected_bandwidth = OPUS_BANDWIDTH_MEDIUMBAND; + else if (equiv_rate <= 30000*st->stream_channels) + min_detected_bandwidth = OPUS_BANDWIDTH_WIDEBAND; + else if (equiv_rate <= 44000*st->stream_channels) + min_detected_bandwidth = OPUS_BANDWIDTH_SUPERWIDEBAND; + else + min_detected_bandwidth = OPUS_BANDWIDTH_FULLBAND; - /* If max_data_bytes represents less than 8 kb/s, switch to CELT-only mode */ - if (max_data_bytes < (frame_rate > 50 ? 12000 : 8000)*frame_size / (st->Fs * 8)) - st->mode = MODE_CELT_ONLY; + st->detected_bandwidth = IMAX(st->detected_bandwidth, min_detected_bandwidth); + st->bandwidth = IMIN(st->bandwidth, st->detected_bandwidth); + } +#endif + celt_encoder_ctl(celt_enc, OPUS_SET_LSB_DEPTH(lsb_depth)); /* CELT mode doesn't support mediumband, use wideband instead */ if (st->mode == MODE_CELT_ONLY && st->bandwidth == OPUS_BANDWIDTH_MEDIUMBAND) st->bandwidth = OPUS_BANDWIDTH_WIDEBAND; + if (st->lfe) + st->bandwidth = OPUS_BANDWIDTH_NARROWBAND; /* Can't support higher than wideband for >20 ms frames */ if (frame_size > st->Fs/50 && (st->mode == MODE_CELT_ONLY || st->bandwidth > OPUS_BANDWIDTH_WIDEBAND)) @@ -765,16 +1335,25 @@ opus_int32 opus_encode_float(OpusEncoder *st, const opus_val16 *pcm, int frame_s VARDECL(unsigned char, tmp_data); int nb_frames; int bak_mode, bak_bandwidth, bak_channels, bak_to_mono; - OpusRepacketizer rp; + VARDECL(OpusRepacketizer, rp); opus_int32 bytes_per_frame; + opus_int32 repacketize_len; +#ifndef DISABLE_FLOAT_API + if (analysis_read_pos_bak!= -1) + { + st->analysis.read_pos = analysis_read_pos_bak; + st->analysis.read_subframe = analysis_read_subframe_bak; + } +#endif nb_frames = frame_size > st->Fs/25 ? 3 : 2; bytes_per_frame = IMIN(1276,(out_data_bytes-3)/nb_frames); ALLOC(tmp_data, nb_frames*bytes_per_frame, unsigned char); - opus_repacketizer_init(&rp); + ALLOC(rp, 1, OpusRepacketizer); + opus_repacketizer_init(rp); bak_mode = st->user_forced_mode; bak_bandwidth = st->user_bandwidth; @@ -796,20 +1375,26 @@ opus_int32 opus_encode_float(OpusEncoder *st, const opus_val16 *pcm, int frame_s /* When switching from SILK/Hybrid to CELT, only ask for a switch at the last frame */ if (to_celt && i==nb_frames-1) st->user_forced_mode = MODE_CELT_ONLY; - tmp_len = opus_encode_native(st, pcm+i*(st->channels*st->Fs/50), st->Fs/50, tmp_data+i*bytes_per_frame, bytes_per_frame); + tmp_len = opus_encode_native(st, pcm+i*(st->channels*st->Fs/50), st->Fs/50, + tmp_data+i*bytes_per_frame, bytes_per_frame, lsb_depth, + NULL, 0, c1, c2, analysis_channels, downmix); if (tmp_len<0) { RESTORE_STACK; return OPUS_INTERNAL_ERROR; } - ret = opus_repacketizer_cat(&rp, tmp_data+i*bytes_per_frame, tmp_len); + ret = opus_repacketizer_cat(rp, tmp_data+i*bytes_per_frame, tmp_len); if (ret<0) { RESTORE_STACK; return OPUS_INTERNAL_ERROR; } } - ret = opus_repacketizer_out(&rp, data, out_data_bytes); + if (st->use_vbr) + repacketize_len = out_data_bytes; + else + repacketize_len = IMIN(3*st->bitrate_bps/(3*8*50/nb_frames), out_data_bytes); + ret = opus_repacketizer_out_range_impl(rp, 0, nb_frames, data, repacketize_len, 0, !st->use_vbr); if (ret<0) { RESTORE_STACK; @@ -822,7 +1407,6 @@ opus_int32 opus_encode_float(OpusEncoder *st, const opus_val16 *pcm, int frame_s RESTORE_STACK; return ret; } - curr_bandwidth = st->bandwidth; /* Chooses the appropriate mode for speech @@ -839,9 +1423,9 @@ opus_int32 opus_encode_float(OpusEncoder *st, const opus_val16 *pcm, int frame_s ec_enc_init(&enc, data, max_data_bytes-1); - ALLOC(pcm_buf, (delay_compensation+frame_size)*st->channels, opus_val16); - for (i=0;ichannels;i++) - pcm_buf[i] = st->delay_buffer[(st->encoder_buffer-delay_compensation)*st->channels+i]; + ALLOC(pcm_buf, (total_buffer+frame_size)*st->channels, opus_val16); + for (i=0;ichannels;i++) + pcm_buf[i] = st->delay_buffer[(st->encoder_buffer-total_buffer)*st->channels+i]; if (st->mode == MODE_CELT_ONLY) hp_freq_smth1 = silk_LSHIFT( silk_lin2log( VARIABLE_HP_MIN_CUTOFF_HZ ), 8 ); @@ -856,46 +1440,96 @@ opus_int32 opus_encode_float(OpusEncoder *st, const opus_val16 *pcm, int frame_s if (st->application == OPUS_APPLICATION_VOIP) { - hp_cutoff(pcm, cutoff_Hz, &pcm_buf[delay_compensation*st->channels], st->hp_mem, frame_size, st->channels, st->Fs); + hp_cutoff(pcm, cutoff_Hz, &pcm_buf[total_buffer*st->channels], st->hp_mem, frame_size, st->channels, st->Fs); } else { - for (i=0;ichannels;i++) - pcm_buf[delay_compensation*st->channels + i] = pcm[i]; + dc_reject(pcm, 3, &pcm_buf[total_buffer*st->channels], st->hp_mem, frame_size, st->channels, st->Fs); } + + /* SILK processing */ + HB_gain = Q15ONE; if (st->mode != MODE_CELT_ONLY) { + opus_int32 total_bitRate, celt_rate; #ifdef FIXED_POINT const opus_int16 *pcm_silk; #else VARDECL(opus_int16, pcm_silk); ALLOC(pcm_silk, st->channels*frame_size, opus_int16); #endif - st->silk_mode.bitRate = 8*bytes_target*frame_rate; + + /* Distribute bits between SILK and CELT */ + total_bitRate = 8 * bytes_target * frame_rate; if( st->mode == MODE_HYBRID ) { - st->silk_mode.bitRate /= st->stream_channels; + int HB_gain_ref; + /* Base rate for SILK */ + st->silk_mode.bitRate = st->stream_channels * ( 5000 + 1000 * ( st->Fs == 100 * frame_size ) ); if( curr_bandwidth == OPUS_BANDWIDTH_SUPERWIDEBAND ) { - if( st->Fs == 100 * frame_size ) { - /* 24 kHz, 10 ms */ - st->silk_mode.bitRate = ( ( st->silk_mode.bitRate + 2000 + st->use_vbr * 1000 ) * 2 ) / 3; - } else { - /* 24 kHz, 20 ms */ - st->silk_mode.bitRate = ( ( st->silk_mode.bitRate + 1000 + st->use_vbr * 1000 ) * 2 ) / 3; - } - } else { - if( st->Fs == 100 * frame_size ) { - /* 48 kHz, 10 ms */ - st->silk_mode.bitRate = ( st->silk_mode.bitRate + 8000 + st->use_vbr * 3000 ) / 2; - } else { - /* 48 kHz, 20 ms */ - st->silk_mode.bitRate = ( st->silk_mode.bitRate + 9000 + st->use_vbr * 1000 ) / 2; - } + /* SILK gets 2/3 of the remaining bits */ + st->silk_mode.bitRate += ( total_bitRate - st->silk_mode.bitRate ) * 2 / 3; + } else { /* FULLBAND */ + /* SILK gets 3/5 of the remaining bits */ + st->silk_mode.bitRate += ( total_bitRate - st->silk_mode.bitRate ) * 3 / 5; } - st->silk_mode.bitRate *= st->stream_channels; - /* don't let SILK use more than 80% */ - if( st->silk_mode.bitRate > ( st->bitrate_bps - 8*st->Fs/frame_size ) * 4/5 ) { - st->silk_mode.bitRate = ( st->bitrate_bps - 8*st->Fs/frame_size ) * 4/5; + /* Don't let SILK use more than 80% */ + if( st->silk_mode.bitRate > total_bitRate * 4/5 ) { + st->silk_mode.bitRate = total_bitRate * 4/5; } + if (!st->energy_masking) + { + /* Increasingly attenuate high band when it gets allocated fewer bits */ + celt_rate = total_bitRate - st->silk_mode.bitRate; + HB_gain_ref = (curr_bandwidth == OPUS_BANDWIDTH_SUPERWIDEBAND) ? 3000 : 3600; + HB_gain = SHL32((opus_val32)celt_rate, 9) / SHR32((opus_val32)celt_rate + st->stream_channels * HB_gain_ref, 6); + HB_gain = HB_gain < Q15ONE*6/7 ? HB_gain + Q15ONE/7 : Q15ONE; + } + } else { + /* SILK gets all bits */ + st->silk_mode.bitRate = total_bitRate; + } + + /* Surround masking for SILK */ + if (st->energy_masking && st->use_vbr && !st->lfe) + { + opus_val32 mask_sum=0; + opus_val16 masking_depth; + opus_int32 rate_offset; + int c; + int end = 17; + opus_int16 srate = 16000; + if (st->bandwidth == OPUS_BANDWIDTH_NARROWBAND) + { + end = 13; + srate = 8000; + } else if (st->bandwidth == OPUS_BANDWIDTH_MEDIUMBAND) + { + end = 15; + srate = 12000; + } + for (c=0;cchannels;c++) + { + for(i=0;ienergy_masking[21*c+i], + QCONST16(.5f, DB_SHIFT)), -QCONST16(2.0f, DB_SHIFT)); + if (mask > 0) + mask = HALF16(mask); + mask_sum += mask; + } + } + /* Conservative rate reduction, we cut the masking in half */ + masking_depth = mask_sum / end*st->channels; + masking_depth += QCONST16(.2f, DB_SHIFT); + rate_offset = (opus_int32)PSHR32(MULT16_16(srate, masking_depth), DB_SHIFT); + rate_offset = MAX32(rate_offset, -2*st->silk_mode.bitRate/3); + /* Split the rate change between the SILK and CELT part for hybrid. */ + if (st->bandwidth==OPUS_BANDWIDTH_SUPERWIDEBAND || st->bandwidth==OPUS_BANDWIDTH_FULLBAND) + st->silk_mode.bitRate += 3*rate_offset/5; + else + st->silk_mode.bitRate += rate_offset; + bytes_target += rate_offset * frame_size / (8 * st->Fs); } st->silk_mode.payloadSize_ms = 1000 * frame_size / st->Fs; @@ -955,6 +1589,18 @@ opus_int32 opus_encode_float(OpusEncoder *st, const opus_val16 *pcm, int frame_s if (prefill) { opus_int32 zero=0; + int prefill_offset; + /* Use a smooth onset for the SILK prefill to avoid the encoder trying to encode + a discontinuity. The exact location is what we need to avoid leaving any "gap" + in the audio when mixing with the redundant CELT frame. Here we can afford to + overwrite st->delay_buffer because the only thing that uses it before it gets + rewritten is tmp_prefill[] and even then only the part after the ramp really + gets used (rather than sent to the encoder and discarded) */ + prefill_offset = st->channels*(st->encoder_buffer-st->delay_compensation-st->Fs/400); + gain_fade(st->delay_buffer+prefill_offset, st->delay_buffer+prefill_offset, + 0, Q15ONE, celt_mode->overlap, st->Fs/400, st->channels, celt_mode->window, st->Fs); + for(i=0;idelay_buffer[i]=0; #ifdef FIXED_POINT pcm_silk = st->delay_buffer; #else @@ -965,10 +1611,10 @@ opus_int32 opus_encode_float(OpusEncoder *st, const opus_val16 *pcm, int frame_s } #ifdef FIXED_POINT - pcm_silk = pcm_buf+delay_compensation*st->channels; + pcm_silk = pcm_buf+total_buffer*st->channels; #else for (i=0;ichannels;i++) - pcm_silk[i] = FLOAT2INT16(pcm_buf[delay_compensation*st->channels + i]); + pcm_silk[i] = FLOAT2INT16(pcm_buf[total_buffer*st->channels + i]); #endif ret = silk_Encode( silk_enc, &st->silk_mode, pcm_silk, frame_size, &enc, &nBytes, 0 ); if( ret ) { @@ -1033,9 +1679,12 @@ opus_int32 opus_encode_float(OpusEncoder *st, const opus_val16 *pcm, int frame_s celt_encoder_ctl(celt_enc, OPUS_SET_BITRATE(OPUS_BITRATE_MAX)); if (st->mode != MODE_SILK_ONLY) { + opus_val32 celt_pred=2; celt_encoder_ctl(celt_enc, OPUS_SET_VBR(0)); - /* Allow prediction unless we decide to disable it later */ - celt_encoder_ctl(celt_enc, CELT_SET_PREDICTION(2)); + /* We may still decide to disable prediction later */ + if (st->silk_mode.reducedDependency) + celt_pred = 0; + celt_encoder_ctl(celt_enc, CELT_SET_PREDICTION(celt_pred)); if (st->mode == MODE_HYBRID) { @@ -1053,9 +1702,18 @@ opus_int32 opus_encode_float(OpusEncoder *st, const opus_val16 *pcm, int frame_s } else { if (st->use_vbr) { + opus_int32 bonus=0; +#ifndef DISABLE_FLOAT_API + if (st->variable_duration==OPUS_FRAMESIZE_VARIABLE && frame_size != st->Fs/50) + { + bonus = (60*st->stream_channels+40)*(st->Fs/frame_size-50); + if (analysis_info.valid) + bonus = (opus_int32)(bonus*(1.f+.5f*analysis_info.tonality)); + } +#endif celt_encoder_ctl(celt_enc, OPUS_SET_VBR(1)); celt_encoder_ctl(celt_enc, OPUS_SET_VBR_CONSTRAINT(st->vbr_constraint)); - celt_encoder_ctl(celt_enc, OPUS_SET_BITRATE(st->bitrate_bps)); + celt_encoder_ctl(celt_enc, OPUS_SET_BITRATE(st->bitrate_bps+bonus)); nb_compr_bytes = max_data_bytes-1-redundancy_bytes; } else { nb_compr_bytes = bytes_target; @@ -1070,24 +1728,27 @@ opus_int32 opus_encode_float(OpusEncoder *st, const opus_val16 *pcm, int frame_s if (st->mode != MODE_SILK_ONLY && st->mode != st->prev_mode && st->prev_mode > 0) { for (i=0;ichannels*st->Fs/400;i++) - tmp_prefill[i] = st->delay_buffer[(st->encoder_buffer-st->delay_compensation-st->Fs/400)*st->channels + i]; + tmp_prefill[i] = st->delay_buffer[(st->encoder_buffer-total_buffer-st->Fs/400)*st->channels + i]; } - for (i=0;ichannels*(st->encoder_buffer-(frame_size+delay_compensation));i++) + for (i=0;ichannels*(st->encoder_buffer-(frame_size+total_buffer));i++) st->delay_buffer[i] = st->delay_buffer[i+st->channels*frame_size]; for (;iencoder_buffer*st->channels;i++) - st->delay_buffer[i] = pcm_buf[(frame_size+delay_compensation-st->encoder_buffer)*st->channels+i]; - + st->delay_buffer[i] = pcm_buf[(frame_size+total_buffer-st->encoder_buffer)*st->channels+i]; + /* gain_fade() and stereo_fade() need to be after the buffer copying + because we don't want any of this to affect the SILK part */ + if( st->prev_HB_gain < Q15ONE || HB_gain < Q15ONE ) { + gain_fade(pcm_buf, pcm_buf, + st->prev_HB_gain, HB_gain, celt_mode->overlap, frame_size, st->channels, celt_mode->window, st->Fs); + } + st->prev_HB_gain = HB_gain; if (st->mode != MODE_HYBRID || st->stream_channels==1) - st->silk_mode.stereoWidth_Q14 = 1<<14; - if( st->channels == 2 ) { + st->silk_mode.stereoWidth_Q14 = IMIN((1<<14),2*IMAX(0,equiv_rate-30000)); + if( !st->energy_masking && st->channels == 2 ) { /* Apply stereo width reduction (at low bitrates) */ if( st->hybrid_stereo_width_Q14 < (1 << 14) || st->silk_mode.stereoWidth_Q14 < (1 << 14) ) { opus_val16 g1, g2; - const CELTMode *celt_mode; - - celt_encoder_ctl(celt_enc, CELT_GET_MODE(&celt_mode)); g1 = st->hybrid_stereo_width_Q14; g2 = (opus_val16)(st->silk_mode.stereoWidth_Q14); #ifdef FIXED_POINT @@ -1113,7 +1774,7 @@ opus_int32 opus_encode_float(OpusEncoder *st, const opus_val16 *pcm, int frame_s int max_redundancy; ec_enc_bit_logp(&enc, celt_to_silk, 1); if (st->mode == MODE_HYBRID) - max_redundancy = (max_data_bytes-1)-nb_compr_bytes-1; + max_redundancy = (max_data_bytes-1)-nb_compr_bytes; else max_redundancy = (max_data_bytes-1)-((ec_tell(&enc)+7)>>3); /* Target the same bit-rate for redundancy as for the rest, @@ -1144,6 +1805,10 @@ opus_int32 opus_encode_float(OpusEncoder *st, const opus_val16 *pcm, int frame_s ec_enc_shrink(&enc, nb_compr_bytes); } +#ifndef DISABLE_FLOAT_API + if (redundancy || st->mode != MODE_SILK_ONLY) + celt_encoder_ctl(celt_enc, CELT_SET_ANALYSIS(&analysis_info)); +#endif /* 5 ms redundant frame for CELT->SILK */ if (redundancy && celt_to_silk) @@ -1252,9 +1917,10 @@ opus_int32 opus_encode_float(OpusEncoder *st, const opus_val16 *pcm, int frame_s } /* Count ToC and redundancy */ ret += 1+redundancy_bytes; - if (!st->use_vbr && ret >= 3) + if (!st->use_vbr) { - if (pad_frame(data, ret, max_data_bytes)) + if (opus_packet_pad(data, ret, max_data_bytes) != OPUS_OK) + { RESTORE_STACK; return OPUS_INTERNAL_ERROR; @@ -1268,45 +1934,93 @@ opus_int32 opus_encode_float(OpusEncoder *st, const opus_val16 *pcm, int frame_s #ifdef FIXED_POINT #ifndef DISABLE_FLOAT_API -opus_int32 opus_encode_float(OpusEncoder *st, const float *pcm, int frame_size, +opus_int32 opus_encode_float(OpusEncoder *st, const float *pcm, int analysis_frame_size, unsigned char *data, opus_int32 max_data_bytes) { int i, ret; + int frame_size; + int delay_compensation; VARDECL(opus_int16, in); ALLOC_STACK; - if(frame_size<0) - { - RESTORE_STACK; - return OPUS_BAD_ARG; - } + if (st->application == OPUS_APPLICATION_RESTRICTED_LOWDELAY) + delay_compensation = 0; + else + delay_compensation = st->delay_compensation; + frame_size = compute_frame_size(pcm, analysis_frame_size, + st->variable_duration, st->channels, st->Fs, st->bitrate_bps, + delay_compensation, downmix_float, st->analysis.subframe_mem); ALLOC(in, frame_size*st->channels, opus_int16); for (i=0;ichannels;i++) in[i] = FLOAT2INT16(pcm[i]); - ret = opus_encode(st, in, frame_size, data, max_data_bytes); + ret = opus_encode_native(st, in, frame_size, data, max_data_bytes, 16, pcm, analysis_frame_size, 0, -2, st->channels, downmix_float); RESTORE_STACK; return ret; } #endif +opus_int32 opus_encode(OpusEncoder *st, const opus_int16 *pcm, int analysis_frame_size, + unsigned char *data, opus_int32 out_data_bytes) +{ + int frame_size; + int delay_compensation; + if (st->application == OPUS_APPLICATION_RESTRICTED_LOWDELAY) + delay_compensation = 0; + else + delay_compensation = st->delay_compensation; + frame_size = compute_frame_size(pcm, analysis_frame_size, + st->variable_duration, st->channels, st->Fs, st->bitrate_bps, + delay_compensation, downmix_int +#ifndef DISABLE_FLOAT_API + , st->analysis.subframe_mem +#endif + ); + return opus_encode_native(st, pcm, frame_size, data, out_data_bytes, 16, pcm, analysis_frame_size, 0, -2, st->channels, downmix_int); +} + #else -opus_int32 opus_encode(OpusEncoder *st, const opus_int16 *pcm, int frame_size, +opus_int32 opus_encode(OpusEncoder *st, const opus_int16 *pcm, int analysis_frame_size, unsigned char *data, opus_int32 max_data_bytes) { int i, ret; + int frame_size; + int delay_compensation; VARDECL(float, in); ALLOC_STACK; + if (st->application == OPUS_APPLICATION_RESTRICTED_LOWDELAY) + delay_compensation = 0; + else + delay_compensation = st->delay_compensation; + frame_size = compute_frame_size(pcm, analysis_frame_size, + st->variable_duration, st->channels, st->Fs, st->bitrate_bps, + delay_compensation, downmix_int, st->analysis.subframe_mem); + ALLOC(in, frame_size*st->channels, float); for (i=0;ichannels;i++) in[i] = (1.0f/32768)*pcm[i]; - ret = opus_encode_float(st, in, frame_size, data, max_data_bytes); + ret = opus_encode_native(st, in, frame_size, data, max_data_bytes, 16, pcm, analysis_frame_size, 0, -2, st->channels, downmix_int); RESTORE_STACK; return ret; } +opus_int32 opus_encode_float(OpusEncoder *st, const float *pcm, int analysis_frame_size, + unsigned char *data, opus_int32 out_data_bytes) +{ + int frame_size; + int delay_compensation; + if (st->application == OPUS_APPLICATION_RESTRICTED_LOWDELAY) + delay_compensation = 0; + else + delay_compensation = st->delay_compensation; + frame_size = compute_frame_size(pcm, analysis_frame_size, + st->variable_duration, st->channels, st->Fs, st->bitrate_bps, + delay_compensation, downmix_float, st->analysis.subframe_mem); + return opus_encode_native(st, pcm, frame_size, data, out_data_bytes, 24, + pcm, analysis_frame_size, 0, -2, st->channels, downmix_float); +} #endif @@ -1339,6 +2053,10 @@ int opus_encoder_ctl(OpusEncoder *st, int request, ...) case OPUS_GET_APPLICATION_REQUEST: { opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + { + goto bad_arg; + } *value = st->application; } break; @@ -1360,6 +2078,10 @@ int opus_encoder_ctl(OpusEncoder *st, int request, ...) case OPUS_GET_BITRATE_REQUEST: { opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + { + goto bad_arg; + } *value = user_bitrate_to_bitrate(st, st->prev_framesize, 1276); } break; @@ -1367,21 +2089,29 @@ int opus_encoder_ctl(OpusEncoder *st, int request, ...) { opus_int32 value = va_arg(ap, opus_int32); if((value<1 || value>st->channels) && value != OPUS_AUTO) - return OPUS_BAD_ARG; + { + goto bad_arg; + } st->force_channels = value; } break; case OPUS_GET_FORCE_CHANNELS_REQUEST: { opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + { + goto bad_arg; + } *value = st->force_channels; } break; case OPUS_SET_MAX_BANDWIDTH_REQUEST: { opus_int32 value = va_arg(ap, opus_int32); - if (value < OPUS_BANDWIDTH_NARROWBAND || value > OPUS_BANDWIDTH_FULLBAND) - return OPUS_BAD_ARG; + if (value < OPUS_BANDWIDTH_NARROWBAND || value > OPUS_BANDWIDTH_FULLBAND) + { + goto bad_arg; + } st->max_bandwidth = value; if (st->max_bandwidth == OPUS_BANDWIDTH_NARROWBAND) { st->silk_mode.maxInternalSampleRate = 8000; @@ -1395,6 +2125,10 @@ int opus_encoder_ctl(OpusEncoder *st, int request, ...) case OPUS_GET_MAX_BANDWIDTH_REQUEST: { opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + { + goto bad_arg; + } *value = st->max_bandwidth; } break; @@ -1402,7 +2136,9 @@ int opus_encoder_ctl(OpusEncoder *st, int request, ...) { opus_int32 value = va_arg(ap, opus_int32); if ((value < OPUS_BANDWIDTH_NARROWBAND || value > OPUS_BANDWIDTH_FULLBAND) && value != OPUS_AUTO) - return OPUS_BAD_ARG; + { + goto bad_arg; + } st->user_bandwidth = value; if (st->user_bandwidth == OPUS_BANDWIDTH_NARROWBAND) { st->silk_mode.maxInternalSampleRate = 8000; @@ -1416,6 +2152,10 @@ int opus_encoder_ctl(OpusEncoder *st, int request, ...) case OPUS_GET_BANDWIDTH_REQUEST: { opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + { + goto bad_arg; + } *value = st->bandwidth; } break; @@ -1423,13 +2163,19 @@ int opus_encoder_ctl(OpusEncoder *st, int request, ...) { opus_int32 value = va_arg(ap, opus_int32); if(value<0 || value>1) - return OPUS_BAD_ARG; + { + goto bad_arg; + } st->silk_mode.useDTX = value; } break; case OPUS_GET_DTX_REQUEST: { opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + { + goto bad_arg; + } *value = st->silk_mode.useDTX; } break; @@ -1437,7 +2183,9 @@ int opus_encoder_ctl(OpusEncoder *st, int request, ...) { opus_int32 value = va_arg(ap, opus_int32); if(value<0 || value>10) - return OPUS_BAD_ARG; + { + goto bad_arg; + } st->silk_mode.complexity = value; celt_encoder_ctl(celt_enc, OPUS_SET_COMPLEXITY(value)); } @@ -1445,6 +2193,10 @@ int opus_encoder_ctl(OpusEncoder *st, int request, ...) case OPUS_GET_COMPLEXITY_REQUEST: { opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + { + goto bad_arg; + } *value = st->silk_mode.complexity; } break; @@ -1452,13 +2204,19 @@ int opus_encoder_ctl(OpusEncoder *st, int request, ...) { opus_int32 value = va_arg(ap, opus_int32); if(value<0 || value>1) - return OPUS_BAD_ARG; + { + goto bad_arg; + } st->silk_mode.useInBandFEC = value; } break; case OPUS_GET_INBAND_FEC_REQUEST: { opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + { + goto bad_arg; + } *value = st->silk_mode.useInBandFEC; } break; @@ -1466,7 +2224,9 @@ int opus_encoder_ctl(OpusEncoder *st, int request, ...) { opus_int32 value = va_arg(ap, opus_int32); if (value < 0 || value > 100) - return OPUS_BAD_ARG; + { + goto bad_arg; + } st->silk_mode.packetLossPercentage = value; celt_encoder_ctl(celt_enc, OPUS_SET_PACKET_LOSS_PERC(value)); } @@ -1474,6 +2234,10 @@ int opus_encoder_ctl(OpusEncoder *st, int request, ...) case OPUS_GET_PACKET_LOSS_PERC_REQUEST: { opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + { + goto bad_arg; + } *value = st->silk_mode.packetLossPercentage; } break; @@ -1481,7 +2245,9 @@ int opus_encoder_ctl(OpusEncoder *st, int request, ...) { opus_int32 value = va_arg(ap, opus_int32); if(value<0 || value>1) - return OPUS_BAD_ARG; + { + goto bad_arg; + } st->use_vbr = value; st->silk_mode.useCBR = 1-value; } @@ -1489,20 +2255,30 @@ int opus_encoder_ctl(OpusEncoder *st, int request, ...) case OPUS_GET_VBR_REQUEST: { opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + { + goto bad_arg; + } *value = st->use_vbr; } break; case OPUS_SET_VOICE_RATIO_REQUEST: { opus_int32 value = va_arg(ap, opus_int32); - if (value>100 || value<-1) - goto bad_arg; + if (value<-1 || value>100) + { + goto bad_arg; + } st->voice_ratio = value; } break; case OPUS_GET_VOICE_RATIO_REQUEST: { opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + { + goto bad_arg; + } *value = st->voice_ratio; } break; @@ -1510,13 +2286,19 @@ int opus_encoder_ctl(OpusEncoder *st, int request, ...) { opus_int32 value = va_arg(ap, opus_int32); if(value<0 || value>1) - return OPUS_BAD_ARG; + { + goto bad_arg; + } st->vbr_constraint = value; } break; case OPUS_GET_VBR_CONSTRAINT_REQUEST: { opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + { + goto bad_arg; + } *value = st->vbr_constraint; } break; @@ -1524,19 +2306,29 @@ int opus_encoder_ctl(OpusEncoder *st, int request, ...) { opus_int32 value = va_arg(ap, opus_int32); if(value!=OPUS_AUTO && value!=OPUS_SIGNAL_VOICE && value!=OPUS_SIGNAL_MUSIC) - return OPUS_BAD_ARG; + { + goto bad_arg; + } st->signal_type = value; } break; case OPUS_GET_SIGNAL_REQUEST: { opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + { + goto bad_arg; + } *value = st->signal_type; } break; case OPUS_GET_LOOKAHEAD_REQUEST: { opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + { + goto bad_arg; + } *value = st->Fs/400; if (st->application != OPUS_APPLICATION_RESTRICTED_LOWDELAY) *value += st->delay_compensation; @@ -1545,10 +2337,9 @@ int opus_encoder_ctl(OpusEncoder *st, int request, ...) case OPUS_GET_SAMPLE_RATE_REQUEST: { opus_int32 *value = va_arg(ap, opus_int32*); - if (value==NULL) + if (!value) { - ret = OPUS_BAD_ARG; - break; + goto bad_arg; } *value = st->Fs; } @@ -1556,19 +2347,71 @@ int opus_encoder_ctl(OpusEncoder *st, int request, ...) case OPUS_GET_FINAL_RANGE_REQUEST: { opus_uint32 *value = va_arg(ap, opus_uint32*); + if (!value) + { + goto bad_arg; + } *value = st->rangeFinal; } break; case OPUS_SET_LSB_DEPTH_REQUEST: { opus_int32 value = va_arg(ap, opus_int32); - ret = celt_encoder_ctl(celt_enc, OPUS_SET_LSB_DEPTH(value)); + if (value<8 || value>24) + { + goto bad_arg; + } + st->lsb_depth=value; } break; case OPUS_GET_LSB_DEPTH_REQUEST: { opus_int32 *value = va_arg(ap, opus_int32*); - celt_encoder_ctl(celt_enc, OPUS_GET_LSB_DEPTH(value)); + if (!value) + { + goto bad_arg; + } + *value = st->lsb_depth; + } + break; + case OPUS_SET_EXPERT_FRAME_DURATION_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + if (value != OPUS_FRAMESIZE_ARG && value != OPUS_FRAMESIZE_2_5_MS && + value != OPUS_FRAMESIZE_5_MS && value != OPUS_FRAMESIZE_10_MS && + value != OPUS_FRAMESIZE_20_MS && value != OPUS_FRAMESIZE_40_MS && + value != OPUS_FRAMESIZE_60_MS && value != OPUS_FRAMESIZE_VARIABLE) + { + goto bad_arg; + } + st->variable_duration = value; + celt_encoder_ctl(celt_enc, OPUS_SET_EXPERT_FRAME_DURATION(value)); + } + break; + case OPUS_GET_EXPERT_FRAME_DURATION_REQUEST: + { + opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + { + goto bad_arg; + } + *value = st->variable_duration; + } + break; + case OPUS_SET_PREDICTION_DISABLED_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + if (value > 1 || value < 0) + goto bad_arg; + st->silk_mode.reducedDependency = value; + } + break; + case OPUS_GET_PREDICTION_DISABLED_REQUEST: + { + opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + goto bad_arg; + *value = st->silk_mode.reducedDependency; } break; case OPUS_RESET_STATE: @@ -1582,9 +2425,10 @@ int opus_encoder_ctl(OpusEncoder *st, int request, ...) ((char*)&st->OPUS_ENCODER_RESET_START - (char*)st)); celt_encoder_ctl(celt_enc, OPUS_RESET_STATE); - silk_InitEncoder( silk_enc, &dummy ); + silk_InitEncoder( silk_enc, st->arch, &dummy ); st->stream_channels = st->channels; st->hybrid_stereo_width_Q14 = 1 << 14; + st->prev_HB_gain = Q15ONE; st->first = 1; st->mode = MODE_HYBRID; st->bandwidth = OPUS_BANDWIDTH_FULLBAND; @@ -1595,10 +2439,37 @@ int opus_encoder_ctl(OpusEncoder *st, int request, ...) { opus_int32 value = va_arg(ap, opus_int32); if ((value < MODE_SILK_ONLY || value > MODE_CELT_ONLY) && value != OPUS_AUTO) + { goto bad_arg; + } st->user_forced_mode = value; } break; + case OPUS_SET_LFE_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + st->lfe = value; + ret = celt_encoder_ctl(celt_enc, OPUS_SET_LFE(value)); + } + break; + case OPUS_SET_ENERGY_MASK_REQUEST: + { + opus_val16 *value = va_arg(ap, opus_val16*); + st->energy_masking = value; + ret = celt_encoder_ctl(celt_enc, OPUS_SET_ENERGY_MASK(value)); + } + break; + + case CELT_GET_MODE_REQUEST: + { + const CELTMode ** value = va_arg(ap, const CELTMode**); + if (!value) + { + goto bad_arg; + } + ret = celt_encoder_ctl(celt_enc, CELT_GET_MODE(value)); + } + break; default: /* fprintf(stderr, "unknown opus_encoder_ctl() request: %d", request);*/ ret = OPUS_UNIMPLEMENTED; diff --git a/code/opus-1.1/src/opus_multistream.c b/code/opus-1.1/src/opus_multistream.c new file mode 100644 index 0000000000..09c3639b7f --- /dev/null +++ b/code/opus-1.1/src/opus_multistream.c @@ -0,0 +1,92 @@ +/* Copyright (c) 2011 Xiph.Org Foundation + Written by Jean-Marc Valin */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "opus_multistream.h" +#include "opus.h" +#include "opus_private.h" +#include "stack_alloc.h" +#include +#include "float_cast.h" +#include "os_support.h" + + +int validate_layout(const ChannelLayout *layout) +{ + int i, max_channel; + + max_channel = layout->nb_streams+layout->nb_coupled_streams; + if (max_channel>255) + return 0; + for (i=0;inb_channels;i++) + { + if (layout->mapping[i] >= max_channel && layout->mapping[i] != 255) + return 0; + } + return 1; +} + + +int get_left_channel(const ChannelLayout *layout, int stream_id, int prev) +{ + int i; + i = (prev<0) ? 0 : prev+1; + for (;inb_channels;i++) + { + if (layout->mapping[i]==stream_id*2) + return i; + } + return -1; +} + +int get_right_channel(const ChannelLayout *layout, int stream_id, int prev) +{ + int i; + i = (prev<0) ? 0 : prev+1; + for (;inb_channels;i++) + { + if (layout->mapping[i]==stream_id*2+1) + return i; + } + return -1; +} + +int get_mono_channel(const ChannelLayout *layout, int stream_id, int prev) +{ + int i; + i = (prev<0) ? 0 : prev+1; + for (;inb_channels;i++) + { + if (layout->mapping[i]==stream_id+layout->nb_coupled_streams) + return i; + } + return -1; +} + diff --git a/code/opus-1.1/src/opus_multistream_decoder.c b/code/opus-1.1/src/opus_multistream_decoder.c new file mode 100644 index 0000000000..a05fa1e765 --- /dev/null +++ b/code/opus-1.1/src/opus_multistream_decoder.c @@ -0,0 +1,537 @@ +/* Copyright (c) 2011 Xiph.Org Foundation + Written by Jean-Marc Valin */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "opus_multistream.h" +#include "opus.h" +#include "opus_private.h" +#include "stack_alloc.h" +#include +#include "float_cast.h" +#include "os_support.h" + +struct OpusMSDecoder { + ChannelLayout layout; + /* Decoder states go here */ +}; + + + + +/* DECODER */ + +opus_int32 opus_multistream_decoder_get_size(int nb_streams, int nb_coupled_streams) +{ + int coupled_size; + int mono_size; + + if(nb_streams<1||nb_coupled_streams>nb_streams||nb_coupled_streams<0)return 0; + coupled_size = opus_decoder_get_size(2); + mono_size = opus_decoder_get_size(1); + return align(sizeof(OpusMSDecoder)) + + nb_coupled_streams * align(coupled_size) + + (nb_streams-nb_coupled_streams) * align(mono_size); +} + +int opus_multistream_decoder_init( + OpusMSDecoder *st, + opus_int32 Fs, + int channels, + int streams, + int coupled_streams, + const unsigned char *mapping +) +{ + int coupled_size; + int mono_size; + int i, ret; + char *ptr; + + if ((channels>255) || (channels<1) || (coupled_streams>streams) || + (coupled_streams+streams>255) || (streams<1) || (coupled_streams<0)) + return OPUS_BAD_ARG; + + st->layout.nb_channels = channels; + st->layout.nb_streams = streams; + st->layout.nb_coupled_streams = coupled_streams; + + for (i=0;ilayout.nb_channels;i++) + st->layout.mapping[i] = mapping[i]; + if (!validate_layout(&st->layout)) + return OPUS_BAD_ARG; + + ptr = (char*)st + align(sizeof(OpusMSDecoder)); + coupled_size = opus_decoder_get_size(2); + mono_size = opus_decoder_get_size(1); + + for (i=0;ilayout.nb_coupled_streams;i++) + { + ret=opus_decoder_init((OpusDecoder*)ptr, Fs, 2); + if(ret!=OPUS_OK)return ret; + ptr += align(coupled_size); + } + for (;ilayout.nb_streams;i++) + { + ret=opus_decoder_init((OpusDecoder*)ptr, Fs, 1); + if(ret!=OPUS_OK)return ret; + ptr += align(mono_size); + } + return OPUS_OK; +} + + +OpusMSDecoder *opus_multistream_decoder_create( + opus_int32 Fs, + int channels, + int streams, + int coupled_streams, + const unsigned char *mapping, + int *error +) +{ + int ret; + OpusMSDecoder *st; + if ((channels>255) || (channels<1) || (coupled_streams>streams) || + (coupled_streams+streams>255) || (streams<1) || (coupled_streams<0)) + { + if (error) + *error = OPUS_BAD_ARG; + return NULL; + } + st = (OpusMSDecoder *)opus_alloc(opus_multistream_decoder_get_size(streams, coupled_streams)); + if (st==NULL) + { + if (error) + *error = OPUS_ALLOC_FAIL; + return NULL; + } + ret = opus_multistream_decoder_init(st, Fs, channels, streams, coupled_streams, mapping); + if (error) + *error = ret; + if (ret != OPUS_OK) + { + opus_free(st); + st = NULL; + } + return st; +} + +typedef void (*opus_copy_channel_out_func)( + void *dst, + int dst_stride, + int dst_channel, + const opus_val16 *src, + int src_stride, + int frame_size +); + +static int opus_multistream_packet_validate(const unsigned char *data, + opus_int32 len, int nb_streams, opus_int32 Fs) +{ + int s; + int count; + unsigned char toc; + opus_int16 size[48]; + int samples=0; + opus_int32 packet_offset; + + for (s=0;slayout.nb_streams-1) + { + RESTORE_STACK; + return OPUS_INVALID_PACKET; + } + if (!do_plc) + { + int ret = opus_multistream_packet_validate(data, len, st->layout.nb_streams, Fs); + if (ret < 0) + { + RESTORE_STACK; + return ret; + } else if (ret > frame_size) + { + RESTORE_STACK; + return OPUS_BUFFER_TOO_SMALL; + } + } + for (s=0;slayout.nb_streams;s++) + { + OpusDecoder *dec; + int packet_offset, ret; + + dec = (OpusDecoder*)ptr; + ptr += (s < st->layout.nb_coupled_streams) ? align(coupled_size) : align(mono_size); + + if (!do_plc && len<=0) + { + RESTORE_STACK; + return OPUS_INTERNAL_ERROR; + } + packet_offset = 0; + ret = opus_decode_native(dec, data, len, buf, frame_size, decode_fec, s!=st->layout.nb_streams-1, &packet_offset, soft_clip); + data += packet_offset; + len -= packet_offset; + if (ret <= 0) + { + RESTORE_STACK; + return ret; + } + frame_size = ret; + if (s < st->layout.nb_coupled_streams) + { + int chan, prev; + prev = -1; + /* Copy "left" audio to the channel(s) where it belongs */ + while ( (chan = get_left_channel(&st->layout, s, prev)) != -1) + { + (*copy_channel_out)(pcm, st->layout.nb_channels, chan, + buf, 2, frame_size); + prev = chan; + } + prev = -1; + /* Copy "right" audio to the channel(s) where it belongs */ + while ( (chan = get_right_channel(&st->layout, s, prev)) != -1) + { + (*copy_channel_out)(pcm, st->layout.nb_channels, chan, + buf+1, 2, frame_size); + prev = chan; + } + } else { + int chan, prev; + prev = -1; + /* Copy audio to the channel(s) where it belongs */ + while ( (chan = get_mono_channel(&st->layout, s, prev)) != -1) + { + (*copy_channel_out)(pcm, st->layout.nb_channels, chan, + buf, 1, frame_size); + prev = chan; + } + } + } + /* Handle muted channels */ + for (c=0;clayout.nb_channels;c++) + { + if (st->layout.mapping[c] == 255) + { + (*copy_channel_out)(pcm, st->layout.nb_channels, c, + NULL, 0, frame_size); + } + } + RESTORE_STACK; + return frame_size; +} + +#if !defined(DISABLE_FLOAT_API) +static void opus_copy_channel_out_float( + void *dst, + int dst_stride, + int dst_channel, + const opus_val16 *src, + int src_stride, + int frame_size +) +{ + float *float_dst; + opus_int32 i; + float_dst = (float*)dst; + if (src != NULL) + { + for (i=0;ilayout.nb_streams;s++) + { + OpusDecoder *dec; + dec = (OpusDecoder*)ptr; + if (s < st->layout.nb_coupled_streams) + ptr += align(coupled_size); + else + ptr += align(mono_size); + ret = opus_decoder_ctl(dec, request, &tmp); + if (ret != OPUS_OK) break; + *value ^= tmp; + } + } + break; + case OPUS_RESET_STATE: + { + int s; + for (s=0;slayout.nb_streams;s++) + { + OpusDecoder *dec; + + dec = (OpusDecoder*)ptr; + if (s < st->layout.nb_coupled_streams) + ptr += align(coupled_size); + else + ptr += align(mono_size); + ret = opus_decoder_ctl(dec, OPUS_RESET_STATE); + if (ret != OPUS_OK) + break; + } + } + break; + case OPUS_MULTISTREAM_GET_DECODER_STATE_REQUEST: + { + int s; + opus_int32 stream_id; + OpusDecoder **value; + stream_id = va_arg(ap, opus_int32); + if (stream_id<0 || stream_id >= st->layout.nb_streams) + ret = OPUS_BAD_ARG; + value = va_arg(ap, OpusDecoder**); + if (!value) + { + goto bad_arg; + } + for (s=0;slayout.nb_coupled_streams) + ptr += align(coupled_size); + else + ptr += align(mono_size); + } + *value = (OpusDecoder*)ptr; + } + break; + case OPUS_SET_GAIN_REQUEST: + { + int s; + /* This works for int32 params */ + opus_int32 value = va_arg(ap, opus_int32); + for (s=0;slayout.nb_streams;s++) + { + OpusDecoder *dec; + + dec = (OpusDecoder*)ptr; + if (s < st->layout.nb_coupled_streams) + ptr += align(coupled_size); + else + ptr += align(mono_size); + ret = opus_decoder_ctl(dec, request, value); + if (ret != OPUS_OK) + break; + } + } + break; + default: + ret = OPUS_UNIMPLEMENTED; + break; + } + + va_end(ap); + return ret; +bad_arg: + va_end(ap); + return OPUS_BAD_ARG; +} + + +void opus_multistream_decoder_destroy(OpusMSDecoder *st) +{ + opus_free(st); +} diff --git a/code/opus-1.1/src/opus_multistream_encoder.c b/code/opus-1.1/src/opus_multistream_encoder.c new file mode 100644 index 0000000000..49e27913ee --- /dev/null +++ b/code/opus-1.1/src/opus_multistream_encoder.c @@ -0,0 +1,1174 @@ +/* Copyright (c) 2011 Xiph.Org Foundation + Written by Jean-Marc Valin */ +/* + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "opus_multistream.h" +#include "opus.h" +#include "opus_private.h" +#include "stack_alloc.h" +#include +#include "float_cast.h" +#include "os_support.h" +#include "mathops.h" +#include "mdct.h" +#include "modes.h" +#include "bands.h" +#include "quant_bands.h" + +typedef struct { + int nb_streams; + int nb_coupled_streams; + unsigned char mapping[8]; +} VorbisLayout; + +/* Index is nb_channel-1*/ +static const VorbisLayout vorbis_mappings[8] = { + {1, 0, {0}}, /* 1: mono */ + {1, 1, {0, 1}}, /* 2: stereo */ + {2, 1, {0, 2, 1}}, /* 3: 1-d surround */ + {2, 2, {0, 1, 2, 3}}, /* 4: quadraphonic surround */ + {3, 2, {0, 4, 1, 2, 3}}, /* 5: 5-channel surround */ + {4, 2, {0, 4, 1, 2, 3, 5}}, /* 6: 5.1 surround */ + {4, 3, {0, 4, 1, 2, 3, 5, 6}}, /* 7: 6.1 surround */ + {5, 3, {0, 6, 1, 2, 3, 4, 5, 7}}, /* 8: 7.1 surround */ +}; + +typedef void (*opus_copy_channel_in_func)( + opus_val16 *dst, + int dst_stride, + const void *src, + int src_stride, + int src_channel, + int frame_size +); + +struct OpusMSEncoder { + ChannelLayout layout; + int lfe_stream; + int application; + int variable_duration; + int surround; + opus_int32 bitrate_bps; + float subframe_mem[3]; + /* Encoder states go here */ + /* then opus_val32 window_mem[channels*120]; */ + /* then opus_val32 preemph_mem[channels]; */ +}; + +static opus_val32 *ms_get_preemph_mem(OpusMSEncoder *st) +{ + int s; + char *ptr; + int coupled_size, mono_size; + + coupled_size = opus_encoder_get_size(2); + mono_size = opus_encoder_get_size(1); + ptr = (char*)st + align(sizeof(OpusMSEncoder)); + for (s=0;slayout.nb_streams;s++) + { + if (s < st->layout.nb_coupled_streams) + ptr += align(coupled_size); + else + ptr += align(mono_size); + } + return (opus_val32*)(ptr+st->layout.nb_channels*120*sizeof(opus_val32)); +} + +static opus_val32 *ms_get_window_mem(OpusMSEncoder *st) +{ + int s; + char *ptr; + int coupled_size, mono_size; + + coupled_size = opus_encoder_get_size(2); + mono_size = opus_encoder_get_size(1); + ptr = (char*)st + align(sizeof(OpusMSEncoder)); + for (s=0;slayout.nb_streams;s++) + { + if (s < st->layout.nb_coupled_streams) + ptr += align(coupled_size); + else + ptr += align(mono_size); + } + return (opus_val32*)ptr; +} + +static int validate_encoder_layout(const ChannelLayout *layout) +{ + int s; + for (s=0;snb_streams;s++) + { + if (s < layout->nb_coupled_streams) + { + if (get_left_channel(layout, s, -1)==-1) + return 0; + if (get_right_channel(layout, s, -1)==-1) + return 0; + } else { + if (get_mono_channel(layout, s, -1)==-1) + return 0; + } + } + return 1; +} + +static void channel_pos(int channels, int pos[8]) +{ + /* Position in the mix: 0 don't mix, 1: left, 2: center, 3:right */ + if (channels==4) + { + pos[0]=1; + pos[1]=3; + pos[2]=1; + pos[3]=3; + } else if (channels==3||channels==5||channels==6) + { + pos[0]=1; + pos[1]=2; + pos[2]=3; + pos[3]=1; + pos[4]=3; + pos[5]=0; + } else if (channels==7) + { + pos[0]=1; + pos[1]=2; + pos[2]=3; + pos[3]=1; + pos[4]=3; + pos[5]=2; + pos[6]=0; + } else if (channels==8) + { + pos[0]=1; + pos[1]=2; + pos[2]=3; + pos[3]=1; + pos[4]=3; + pos[5]=1; + pos[6]=3; + pos[7]=0; + } +} + +#if 1 +/* Computes a rough approximation of log2(2^a + 2^b) */ +static opus_val16 logSum(opus_val16 a, opus_val16 b) +{ + opus_val16 max; + opus_val32 diff; + opus_val16 frac; + static const opus_val16 diff_table[17] = { + QCONST16(0.5000000f, DB_SHIFT), QCONST16(0.2924813f, DB_SHIFT), QCONST16(0.1609640f, DB_SHIFT), QCONST16(0.0849625f, DB_SHIFT), + QCONST16(0.0437314f, DB_SHIFT), QCONST16(0.0221971f, DB_SHIFT), QCONST16(0.0111839f, DB_SHIFT), QCONST16(0.0056136f, DB_SHIFT), + QCONST16(0.0028123f, DB_SHIFT) + }; + int low; + if (a>b) + { + max = a; + diff = SUB32(EXTEND32(a),EXTEND32(b)); + } else { + max = b; + diff = SUB32(EXTEND32(b),EXTEND32(a)); + } + if (diff >= QCONST16(8.f, DB_SHIFT)) + return max; +#ifdef FIXED_POINT + low = SHR32(diff, DB_SHIFT-1); + frac = SHL16(diff - SHL16(low, DB_SHIFT-1), 16-DB_SHIFT); +#else + low = (int)floor(2*diff); + frac = 2*diff - low; +#endif + return max + diff_table[low] + MULT16_16_Q15(frac, SUB16(diff_table[low+1], diff_table[low])); +} +#else +opus_val16 logSum(opus_val16 a, opus_val16 b) +{ + return log2(pow(4, a)+ pow(4, b))/2; +} +#endif + +void surround_analysis(const CELTMode *celt_mode, const void *pcm, opus_val16 *bandLogE, opus_val32 *mem, opus_val32 *preemph_mem, + int len, int overlap, int channels, int rate, opus_copy_channel_in_func copy_channel_in +) +{ + int c; + int i; + int LM; + int pos[8] = {0}; + int upsample; + int frame_size; + opus_val16 channel_offset; + opus_val32 bandE[21]; + opus_val16 maskLogE[3][21]; + VARDECL(opus_val32, in); + VARDECL(opus_val16, x); + VARDECL(opus_val32, freq); + SAVE_STACK; + + upsample = resampling_factor(rate); + frame_size = len*upsample; + + for (LM=0;LMmaxLM;LM++) + if (celt_mode->shortMdctSize<preemph, preemph_mem+c, 0); + clt_mdct_forward(&celt_mode->mdct, in, freq, celt_mode->window, overlap, celt_mode->maxLM-LM, 1); + if (upsample != 1) + { + int bound = len; + for (i=0;i=0;i--) + bandLogE[21*c+i] = MAX16(bandLogE[21*c+i], bandLogE[21*c+i+1]-QCONST16(2.f, DB_SHIFT)); + if (pos[c]==1) + { + for (i=0;i<21;i++) + maskLogE[0][i] = logSum(maskLogE[0][i], bandLogE[21*c+i]); + } else if (pos[c]==3) + { + for (i=0;i<21;i++) + maskLogE[2][i] = logSum(maskLogE[2][i], bandLogE[21*c+i]); + } else if (pos[c]==2) + { + for (i=0;i<21;i++) + { + maskLogE[0][i] = logSum(maskLogE[0][i], bandLogE[21*c+i]-QCONST16(.5f, DB_SHIFT)); + maskLogE[2][i] = logSum(maskLogE[2][i], bandLogE[21*c+i]-QCONST16(.5f, DB_SHIFT)); + } + } +#if 0 + for (i=0;i<21;i++) + printf("%f ", bandLogE[21*c+i]); + float sum=0; + for (i=0;i<21;i++) + sum += bandLogE[21*c+i]; + printf("%f ", sum/21); +#endif + OPUS_COPY(mem+c*overlap, in+frame_size, overlap); + } + for (i=0;i<21;i++) + maskLogE[1][i] = MIN32(maskLogE[0][i],maskLogE[2][i]); + channel_offset = HALF16(celt_log2(QCONST32(2.f,14)/(channels-1))); + for (c=0;c<3;c++) + for (i=0;i<21;i++) + maskLogE[c][i] += channel_offset; +#if 0 + for (c=0;c<3;c++) + { + for (i=0;i<21;i++) + printf("%f ", maskLogE[c][i]); + } +#endif + for (c=0;cnb_streams||nb_coupled_streams<0)return 0; + coupled_size = opus_encoder_get_size(2); + mono_size = opus_encoder_get_size(1); + return align(sizeof(OpusMSEncoder)) + + nb_coupled_streams * align(coupled_size) + + (nb_streams-nb_coupled_streams) * align(mono_size); +} + +opus_int32 opus_multistream_surround_encoder_get_size(int channels, int mapping_family) +{ + int nb_streams; + int nb_coupled_streams; + opus_int32 size; + + if (mapping_family==0) + { + if (channels==1) + { + nb_streams=1; + nb_coupled_streams=0; + } else if (channels==2) + { + nb_streams=1; + nb_coupled_streams=1; + } else + return 0; + } else if (mapping_family==1 && channels<=8 && channels>=1) + { + nb_streams=vorbis_mappings[channels-1].nb_streams; + nb_coupled_streams=vorbis_mappings[channels-1].nb_coupled_streams; + } else if (mapping_family==255) + { + nb_streams=channels; + nb_coupled_streams=0; + } else + return 0; + size = opus_multistream_encoder_get_size(nb_streams, nb_coupled_streams); + if (channels>2) + { + size += channels*(120*sizeof(opus_val32) + sizeof(opus_val32)); + } + return size; +} + + +static int opus_multistream_encoder_init_impl( + OpusMSEncoder *st, + opus_int32 Fs, + int channels, + int streams, + int coupled_streams, + const unsigned char *mapping, + int application, + int surround +) +{ + int coupled_size; + int mono_size; + int i, ret; + char *ptr; + + if ((channels>255) || (channels<1) || (coupled_streams>streams) || + (coupled_streams+streams>255) || (streams<1) || (coupled_streams<0)) + return OPUS_BAD_ARG; + + st->layout.nb_channels = channels; + st->layout.nb_streams = streams; + st->layout.nb_coupled_streams = coupled_streams; + st->subframe_mem[0]=st->subframe_mem[1]=st->subframe_mem[2]=0; + if (!surround) + st->lfe_stream = -1; + st->bitrate_bps = OPUS_AUTO; + st->application = application; + st->variable_duration = OPUS_FRAMESIZE_ARG; + for (i=0;ilayout.nb_channels;i++) + st->layout.mapping[i] = mapping[i]; + if (!validate_layout(&st->layout) || !validate_encoder_layout(&st->layout)) + return OPUS_BAD_ARG; + ptr = (char*)st + align(sizeof(OpusMSEncoder)); + coupled_size = opus_encoder_get_size(2); + mono_size = opus_encoder_get_size(1); + + for (i=0;ilayout.nb_coupled_streams;i++) + { + ret = opus_encoder_init((OpusEncoder*)ptr, Fs, 2, application); + if(ret!=OPUS_OK)return ret; + if (i==st->lfe_stream) + opus_encoder_ctl((OpusEncoder*)ptr, OPUS_SET_LFE(1)); + ptr += align(coupled_size); + } + for (;ilayout.nb_streams;i++) + { + ret = opus_encoder_init((OpusEncoder*)ptr, Fs, 1, application); + if (i==st->lfe_stream) + opus_encoder_ctl((OpusEncoder*)ptr, OPUS_SET_LFE(1)); + if(ret!=OPUS_OK)return ret; + ptr += align(mono_size); + } + if (surround) + { + OPUS_CLEAR(ms_get_preemph_mem(st), channels); + OPUS_CLEAR(ms_get_window_mem(st), channels*120); + } + st->surround = surround; + return OPUS_OK; +} + +int opus_multistream_encoder_init( + OpusMSEncoder *st, + opus_int32 Fs, + int channels, + int streams, + int coupled_streams, + const unsigned char *mapping, + int application +) +{ + return opus_multistream_encoder_init_impl(st, Fs, channels, streams, coupled_streams, mapping, application, 0); +} + +int opus_multistream_surround_encoder_init( + OpusMSEncoder *st, + opus_int32 Fs, + int channels, + int mapping_family, + int *streams, + int *coupled_streams, + unsigned char *mapping, + int application +) +{ + if ((channels>255) || (channels<1)) + return OPUS_BAD_ARG; + st->lfe_stream = -1; + if (mapping_family==0) + { + if (channels==1) + { + *streams=1; + *coupled_streams=0; + mapping[0]=0; + } else if (channels==2) + { + *streams=1; + *coupled_streams=1; + mapping[0]=0; + mapping[1]=1; + } else + return OPUS_UNIMPLEMENTED; + } else if (mapping_family==1 && channels<=8 && channels>=1) + { + int i; + *streams=vorbis_mappings[channels-1].nb_streams; + *coupled_streams=vorbis_mappings[channels-1].nb_coupled_streams; + for (i=0;i=6) + st->lfe_stream = *streams-1; + } else if (mapping_family==255) + { + int i; + *streams=channels; + *coupled_streams=0; + for(i=0;i2&&mapping_family==1); +} + +OpusMSEncoder *opus_multistream_encoder_create( + opus_int32 Fs, + int channels, + int streams, + int coupled_streams, + const unsigned char *mapping, + int application, + int *error +) +{ + int ret; + OpusMSEncoder *st; + if ((channels>255) || (channels<1) || (coupled_streams>streams) || + (coupled_streams+streams>255) || (streams<1) || (coupled_streams<0)) + { + if (error) + *error = OPUS_BAD_ARG; + return NULL; + } + st = (OpusMSEncoder *)opus_alloc(opus_multistream_encoder_get_size(streams, coupled_streams)); + if (st==NULL) + { + if (error) + *error = OPUS_ALLOC_FAIL; + return NULL; + } + ret = opus_multistream_encoder_init(st, Fs, channels, streams, coupled_streams, mapping, application); + if (ret != OPUS_OK) + { + opus_free(st); + st = NULL; + } + if (error) + *error = ret; + return st; +} + +OpusMSEncoder *opus_multistream_surround_encoder_create( + opus_int32 Fs, + int channels, + int mapping_family, + int *streams, + int *coupled_streams, + unsigned char *mapping, + int application, + int *error +) +{ + int ret; + OpusMSEncoder *st; + if ((channels>255) || (channels<1)) + { + if (error) + *error = OPUS_BAD_ARG; + return NULL; + } + st = (OpusMSEncoder *)opus_alloc(opus_multistream_surround_encoder_get_size(channels, mapping_family)); + if (st==NULL) + { + if (error) + *error = OPUS_ALLOC_FAIL; + return NULL; + } + ret = opus_multistream_surround_encoder_init(st, Fs, channels, mapping_family, streams, coupled_streams, mapping, application); + if (ret != OPUS_OK) + { + opus_free(st); + st = NULL; + } + if (error) + *error = ret; + return st; +} + +static void surround_rate_allocation( + OpusMSEncoder *st, + opus_int32 *rate, + int frame_size + ) +{ + int i; + opus_int32 channel_rate; + opus_int32 Fs; + char *ptr; + int stream_offset; + int lfe_offset; + int coupled_ratio; /* Q8 */ + int lfe_ratio; /* Q8 */ + + ptr = (char*)st + align(sizeof(OpusMSEncoder)); + opus_encoder_ctl((OpusEncoder*)ptr, OPUS_GET_SAMPLE_RATE(&Fs)); + + if (st->bitrate_bps > st->layout.nb_channels*40000) + stream_offset = 20000; + else + stream_offset = st->bitrate_bps/st->layout.nb_channels/2; + stream_offset += 60*(Fs/frame_size-50); + /* We start by giving each stream (coupled or uncoupled) the same bitrate. + This models the main saving of coupled channels over uncoupled. */ + /* The LFE stream is an exception to the above and gets fewer bits. */ + lfe_offset = 3500 + 60*(Fs/frame_size-50); + /* Coupled streams get twice the mono rate after the first 20 kb/s. */ + coupled_ratio = 512; + /* Should depend on the bitrate, for now we assume LFE gets 1/8 the bits of mono */ + lfe_ratio = 32; + + /* Compute bitrate allocation between streams */ + if (st->bitrate_bps==OPUS_AUTO) + { + channel_rate = Fs+60*Fs/frame_size; + } else if (st->bitrate_bps==OPUS_BITRATE_MAX) + { + channel_rate = 300000; + } else { + int nb_lfe; + int nb_uncoupled; + int nb_coupled; + int total; + nb_lfe = (st->lfe_stream!=-1); + nb_coupled = st->layout.nb_coupled_streams; + nb_uncoupled = st->layout.nb_streams-nb_coupled-nb_lfe; + total = (nb_uncoupled<<8) /* mono */ + + coupled_ratio*nb_coupled /* stereo */ + + nb_lfe*lfe_ratio; + channel_rate = 256*(st->bitrate_bps-lfe_offset*nb_lfe-stream_offset*(nb_coupled+nb_uncoupled))/total; + } +#ifndef FIXED_POINT + if (st->variable_duration==OPUS_FRAMESIZE_VARIABLE && frame_size != Fs/50) + { + opus_int32 bonus; + bonus = 60*(Fs/frame_size-50); + channel_rate += bonus; + } +#endif + + for (i=0;ilayout.nb_streams;i++) + { + if (ilayout.nb_coupled_streams) + rate[i] = stream_offset+(channel_rate*coupled_ratio>>8); + else if (i!=st->lfe_stream) + rate[i] = stream_offset+channel_rate; + else + rate[i] = lfe_offset+(channel_rate*lfe_ratio>>8); + } +} + +/* Max size in case the encoder decides to return three frames */ +#define MS_FRAME_TMP (3*1275+7) +static int opus_multistream_encode_native +( + OpusMSEncoder *st, + opus_copy_channel_in_func copy_channel_in, + const void *pcm, + int analysis_frame_size, + unsigned char *data, + opus_int32 max_data_bytes, + int lsb_depth, + downmix_func downmix +) +{ + opus_int32 Fs; + int coupled_size; + int mono_size; + int s; + char *ptr; + int tot_size; + VARDECL(opus_val16, buf); + VARDECL(opus_val16, bandSMR); + unsigned char tmp_data[MS_FRAME_TMP]; + OpusRepacketizer rp; + opus_int32 vbr; + const CELTMode *celt_mode; + opus_int32 bitrates[256]; + opus_val16 bandLogE[42]; + opus_val32 *mem = NULL; + opus_val32 *preemph_mem=NULL; + int frame_size; + ALLOC_STACK; + + if (st->surround) + { + preemph_mem = ms_get_preemph_mem(st); + mem = ms_get_window_mem(st); + } + + ptr = (char*)st + align(sizeof(OpusMSEncoder)); + opus_encoder_ctl((OpusEncoder*)ptr, OPUS_GET_SAMPLE_RATE(&Fs)); + opus_encoder_ctl((OpusEncoder*)ptr, OPUS_GET_VBR(&vbr)); + opus_encoder_ctl((OpusEncoder*)ptr, CELT_GET_MODE(&celt_mode)); + + { + opus_int32 delay_compensation; + int channels; + + channels = st->layout.nb_streams + st->layout.nb_coupled_streams; + opus_encoder_ctl((OpusEncoder*)ptr, OPUS_GET_LOOKAHEAD(&delay_compensation)); + delay_compensation -= Fs/400; + frame_size = compute_frame_size(pcm, analysis_frame_size, + st->variable_duration, channels, Fs, st->bitrate_bps, + delay_compensation, downmix +#ifndef DISABLE_FLOAT_API + , st->subframe_mem +#endif + ); + } + + if (400*frame_size < Fs) + { + RESTORE_STACK; + return OPUS_BAD_ARG; + } + /* Validate frame_size before using it to allocate stack space. + This mirrors the checks in opus_encode[_float](). */ + if (400*frame_size != Fs && 200*frame_size != Fs && + 100*frame_size != Fs && 50*frame_size != Fs && + 25*frame_size != Fs && 50*frame_size != 3*Fs) + { + RESTORE_STACK; + return OPUS_BAD_ARG; + } + ALLOC(buf, 2*frame_size, opus_val16); + coupled_size = opus_encoder_get_size(2); + mono_size = opus_encoder_get_size(1); + + ALLOC(bandSMR, 21*st->layout.nb_channels, opus_val16); + if (st->surround) + { + surround_analysis(celt_mode, pcm, bandSMR, mem, preemph_mem, frame_size, 120, st->layout.nb_channels, Fs, copy_channel_in); + } + + if (max_data_bytes < 4*st->layout.nb_streams-1) + { + RESTORE_STACK; + return OPUS_BUFFER_TOO_SMALL; + } + + /* Compute bitrate allocation between streams (this could be a lot better) */ + surround_rate_allocation(st, bitrates, frame_size); + + if (!vbr) + max_data_bytes = IMIN(max_data_bytes, 3*st->bitrate_bps/(3*8*Fs/frame_size)); + + ptr = (char*)st + align(sizeof(OpusMSEncoder)); + for (s=0;slayout.nb_streams;s++) + { + OpusEncoder *enc; + enc = (OpusEncoder*)ptr; + if (s < st->layout.nb_coupled_streams) + ptr += align(coupled_size); + else + ptr += align(mono_size); + opus_encoder_ctl(enc, OPUS_SET_BITRATE(bitrates[s])); + if (st->surround) + { + opus_int32 equiv_rate; + equiv_rate = st->bitrate_bps; + if (frame_size*50 < Fs) + equiv_rate -= 60*(Fs/frame_size - 50)*st->layout.nb_channels; + if (equiv_rate > 10000*st->layout.nb_channels) + opus_encoder_ctl(enc, OPUS_SET_BANDWIDTH(OPUS_BANDWIDTH_FULLBAND)); + else if (equiv_rate > 7000*st->layout.nb_channels) + opus_encoder_ctl(enc, OPUS_SET_BANDWIDTH(OPUS_BANDWIDTH_SUPERWIDEBAND)); + else if (equiv_rate > 5000*st->layout.nb_channels) + opus_encoder_ctl(enc, OPUS_SET_BANDWIDTH(OPUS_BANDWIDTH_WIDEBAND)); + else + opus_encoder_ctl(enc, OPUS_SET_BANDWIDTH(OPUS_BANDWIDTH_NARROWBAND)); + if (s < st->layout.nb_coupled_streams) + { + /* To preserve the spatial image, force stereo CELT on coupled streams */ + opus_encoder_ctl(enc, OPUS_SET_FORCE_MODE(MODE_CELT_ONLY)); + opus_encoder_ctl(enc, OPUS_SET_FORCE_CHANNELS(2)); + } + } + } + + ptr = (char*)st + align(sizeof(OpusMSEncoder)); + /* Counting ToC */ + tot_size = 0; + for (s=0;slayout.nb_streams;s++) + { + OpusEncoder *enc; + int len; + int curr_max; + int c1, c2; + + opus_repacketizer_init(&rp); + enc = (OpusEncoder*)ptr; + if (s < st->layout.nb_coupled_streams) + { + int i; + int left, right; + left = get_left_channel(&st->layout, s, -1); + right = get_right_channel(&st->layout, s, -1); + (*copy_channel_in)(buf, 2, + pcm, st->layout.nb_channels, left, frame_size); + (*copy_channel_in)(buf+1, 2, + pcm, st->layout.nb_channels, right, frame_size); + ptr += align(coupled_size); + if (st->surround) + { + for (i=0;i<21;i++) + { + bandLogE[i] = bandSMR[21*left+i]; + bandLogE[21+i] = bandSMR[21*right+i]; + } + } + c1 = left; + c2 = right; + } else { + int i; + int chan = get_mono_channel(&st->layout, s, -1); + (*copy_channel_in)(buf, 1, + pcm, st->layout.nb_channels, chan, frame_size); + ptr += align(mono_size); + if (st->surround) + { + for (i=0;i<21;i++) + bandLogE[i] = bandSMR[21*chan+i]; + } + c1 = chan; + c2 = -1; + } + if (st->surround) + opus_encoder_ctl(enc, OPUS_SET_ENERGY_MASK(bandLogE)); + /* number of bytes left (+Toc) */ + curr_max = max_data_bytes - tot_size; + /* Reserve three bytes for the last stream and four for the others */ + curr_max -= IMAX(0,4*(st->layout.nb_streams-s-1)-1); + curr_max = IMIN(curr_max,MS_FRAME_TMP); + if (!vbr && s == st->layout.nb_streams-1) + opus_encoder_ctl(enc, OPUS_SET_BITRATE(curr_max*(8*Fs/frame_size))); + len = opus_encode_native(enc, buf, frame_size, tmp_data, curr_max, lsb_depth, + pcm, analysis_frame_size, c1, c2, st->layout.nb_channels, downmix); + if (len<0) + { + RESTORE_STACK; + return len; + } + /* We need to use the repacketizer to add the self-delimiting lengths + while taking into account the fact that the encoder can now return + more than one frame at a time (e.g. 60 ms CELT-only) */ + opus_repacketizer_cat(&rp, tmp_data, len); + len = opus_repacketizer_out_range_impl(&rp, 0, opus_repacketizer_get_nb_frames(&rp), + data, max_data_bytes-tot_size, s != st->layout.nb_streams-1, !vbr && s == st->layout.nb_streams-1); + data += len; + tot_size += len; + } + /*printf("\n");*/ + RESTORE_STACK; + return tot_size; +} + +#if !defined(DISABLE_FLOAT_API) +static void opus_copy_channel_in_float( + opus_val16 *dst, + int dst_stride, + const void *src, + int src_stride, + int src_channel, + int frame_size +) +{ + const float *float_src; + opus_int32 i; + float_src = (const float *)src; + for (i=0;ibitrate_bps = value; + } + break; + case OPUS_GET_BITRATE_REQUEST: + { + int s; + opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + { + goto bad_arg; + } + *value = 0; + for (s=0;slayout.nb_streams;s++) + { + opus_int32 rate; + OpusEncoder *enc; + enc = (OpusEncoder*)ptr; + if (s < st->layout.nb_coupled_streams) + ptr += align(coupled_size); + else + ptr += align(mono_size); + opus_encoder_ctl(enc, request, &rate); + *value += rate; + } + } + break; + case OPUS_GET_LSB_DEPTH_REQUEST: + case OPUS_GET_VBR_REQUEST: + case OPUS_GET_APPLICATION_REQUEST: + case OPUS_GET_BANDWIDTH_REQUEST: + case OPUS_GET_COMPLEXITY_REQUEST: + case OPUS_GET_PACKET_LOSS_PERC_REQUEST: + case OPUS_GET_DTX_REQUEST: + case OPUS_GET_VOICE_RATIO_REQUEST: + case OPUS_GET_VBR_CONSTRAINT_REQUEST: + case OPUS_GET_SIGNAL_REQUEST: + case OPUS_GET_LOOKAHEAD_REQUEST: + case OPUS_GET_SAMPLE_RATE_REQUEST: + case OPUS_GET_INBAND_FEC_REQUEST: + case OPUS_GET_FORCE_CHANNELS_REQUEST: + case OPUS_GET_PREDICTION_DISABLED_REQUEST: + { + OpusEncoder *enc; + /* For int32* GET params, just query the first stream */ + opus_int32 *value = va_arg(ap, opus_int32*); + enc = (OpusEncoder*)ptr; + ret = opus_encoder_ctl(enc, request, value); + } + break; + case OPUS_GET_FINAL_RANGE_REQUEST: + { + int s; + opus_uint32 *value = va_arg(ap, opus_uint32*); + opus_uint32 tmp; + if (!value) + { + goto bad_arg; + } + *value=0; + for (s=0;slayout.nb_streams;s++) + { + OpusEncoder *enc; + enc = (OpusEncoder*)ptr; + if (s < st->layout.nb_coupled_streams) + ptr += align(coupled_size); + else + ptr += align(mono_size); + ret = opus_encoder_ctl(enc, request, &tmp); + if (ret != OPUS_OK) break; + *value ^= tmp; + } + } + break; + case OPUS_SET_LSB_DEPTH_REQUEST: + case OPUS_SET_COMPLEXITY_REQUEST: + case OPUS_SET_VBR_REQUEST: + case OPUS_SET_VBR_CONSTRAINT_REQUEST: + case OPUS_SET_MAX_BANDWIDTH_REQUEST: + case OPUS_SET_BANDWIDTH_REQUEST: + case OPUS_SET_SIGNAL_REQUEST: + case OPUS_SET_APPLICATION_REQUEST: + case OPUS_SET_INBAND_FEC_REQUEST: + case OPUS_SET_PACKET_LOSS_PERC_REQUEST: + case OPUS_SET_DTX_REQUEST: + case OPUS_SET_FORCE_MODE_REQUEST: + case OPUS_SET_FORCE_CHANNELS_REQUEST: + case OPUS_SET_PREDICTION_DISABLED_REQUEST: + { + int s; + /* This works for int32 params */ + opus_int32 value = va_arg(ap, opus_int32); + for (s=0;slayout.nb_streams;s++) + { + OpusEncoder *enc; + + enc = (OpusEncoder*)ptr; + if (s < st->layout.nb_coupled_streams) + ptr += align(coupled_size); + else + ptr += align(mono_size); + ret = opus_encoder_ctl(enc, request, value); + if (ret != OPUS_OK) + break; + } + } + break; + case OPUS_MULTISTREAM_GET_ENCODER_STATE_REQUEST: + { + int s; + opus_int32 stream_id; + OpusEncoder **value; + stream_id = va_arg(ap, opus_int32); + if (stream_id<0 || stream_id >= st->layout.nb_streams) + ret = OPUS_BAD_ARG; + value = va_arg(ap, OpusEncoder**); + if (!value) + { + goto bad_arg; + } + for (s=0;slayout.nb_coupled_streams) + ptr += align(coupled_size); + else + ptr += align(mono_size); + } + *value = (OpusEncoder*)ptr; + } + break; + case OPUS_SET_EXPERT_FRAME_DURATION_REQUEST: + { + opus_int32 value = va_arg(ap, opus_int32); + st->variable_duration = value; + } + break; + case OPUS_GET_EXPERT_FRAME_DURATION_REQUEST: + { + opus_int32 *value = va_arg(ap, opus_int32*); + if (!value) + { + goto bad_arg; + } + *value = st->variable_duration; + } + break; + case OPUS_RESET_STATE: + { + int s; + st->subframe_mem[0] = st->subframe_mem[1] = st->subframe_mem[2] = 0; + if (st->surround) + { + OPUS_CLEAR(ms_get_preemph_mem(st), st->layout.nb_channels); + OPUS_CLEAR(ms_get_window_mem(st), st->layout.nb_channels*120); + } + for (s=0;slayout.nb_streams;s++) + { + OpusEncoder *enc; + enc = (OpusEncoder*)ptr; + if (s < st->layout.nb_coupled_streams) + ptr += align(coupled_size); + else + ptr += align(mono_size); + ret = opus_encoder_ctl(enc, OPUS_RESET_STATE); + if (ret != OPUS_OK) + break; + } + } + break; + default: + ret = OPUS_UNIMPLEMENTED; + break; + } + + va_end(ap); + return ret; +bad_arg: + va_end(ap); + return OPUS_BAD_ARG; +} + +void opus_multistream_encoder_destroy(OpusMSEncoder *st) +{ + opus_free(st); +} diff --git a/code/opus-1.0.2/src/opus_private.h b/code/opus-1.1/src/opus_private.h similarity index 59% rename from code/opus-1.0.2/src/opus_private.h rename to code/opus-1.1/src/opus_private.h index 52482bc18c..83225f2b6c 100644 --- a/code/opus-1.0.2/src/opus_private.h +++ b/code/opus-1.1/src/opus_private.h @@ -31,15 +31,29 @@ #include "arch.h" #include "opus.h" +#include "celt.h" struct OpusRepacketizer { unsigned char toc; int nb_frames; const unsigned char *frames[48]; - short len[48]; + opus_int16 len[48]; int framesize; }; +typedef struct ChannelLayout { + int nb_channels; + int nb_streams; + int nb_coupled_streams; + unsigned char mapping[256]; +} ChannelLayout; + +int validate_layout(const ChannelLayout *layout); +int get_left_channel(const ChannelLayout *layout, int stream_id, int prev); +int get_right_channel(const ChannelLayout *layout, int stream_id, int prev); +int get_mono_channel(const ChannelLayout *layout, int stream_id, int prev); + + #define MODE_SILK_ONLY 1000 #define MODE_HYBRID 1001 @@ -68,18 +82,48 @@ struct OpusRepacketizer { #define OPUS_SET_FORCE_MODE_REQUEST 11002 #define OPUS_SET_FORCE_MODE(x) OPUS_SET_FORCE_MODE_REQUEST, __opus_check_int(x) +typedef void (*downmix_func)(const void *, opus_val32 *, int, int, int, int, int); +void downmix_float(const void *_x, opus_val32 *sub, int subframe, int offset, int c1, int c2, int C); +void downmix_int(const void *_x, opus_val32 *sub, int subframe, int offset, int c1, int c2, int C); + +int optimize_framesize(const opus_val16 *x, int len, int C, opus_int32 Fs, + int bitrate, opus_val16 tonality, float *mem, int buffering, + downmix_func downmix); int encode_size(int size, unsigned char *data); +opus_int32 frame_size_select(opus_int32 frame_size, int variable_duration, opus_int32 Fs); + +opus_int32 compute_frame_size(const void *analysis_pcm, int frame_size, + int variable_duration, int C, opus_int32 Fs, int bitrate_bps, + int delay_compensation, downmix_func downmix +#ifndef DISABLE_FLOAT_API + , float *subframe_mem +#endif + ); + +opus_int32 opus_encode_native(OpusEncoder *st, const opus_val16 *pcm, int frame_size, + unsigned char *data, opus_int32 out_data_bytes, int lsb_depth, + const void *analysis_pcm, opus_int32 analysis_size, int c1, int c2, int analysis_channels, downmix_func downmix); + int opus_decode_native(OpusDecoder *st, const unsigned char *data, opus_int32 len, - opus_val16 *pcm, int frame_size, int decode_fec, int self_delimited, int *packet_offset); + opus_val16 *pcm, int frame_size, int decode_fec, int self_delimited, + opus_int32 *packet_offset, int soft_clip); /* Make sure everything's aligned to sizeof(void *) bytes */ -static inline int align(int i) +static OPUS_INLINE int align(int i) { - return (i+sizeof(void *)-1)&-((int)sizeof(void *)); + return (i+(int)sizeof(void *)-1)&-(int)sizeof(void *); } -opus_int32 opus_repacketizer_out_range_impl(OpusRepacketizer *rp, int begin, int end, unsigned char *data, opus_int32 maxlen, int self_delimited); +int opus_packet_parse_impl(const unsigned char *data, opus_int32 len, + int self_delimited, unsigned char *out_toc, + const unsigned char *frames[48], opus_int16 size[48], + int *payload_offset, opus_int32 *packet_offset); + +opus_int32 opus_repacketizer_out_range_impl(OpusRepacketizer *rp, int begin, int end, + unsigned char *data, opus_int32 maxlen, int self_delimited, int pad); + +int pad_frame(unsigned char *data, opus_int32 len, opus_int32 new_len); #endif /* OPUS_PRIVATE_H */ diff --git a/code/opus-1.0.2/src/repacketizer.c b/code/opus-1.1/src/repacketizer.c similarity index 50% rename from code/opus-1.0.2/src/repacketizer.c rename to code/opus-1.1/src/repacketizer.c index 26315b625c..a62675ce94 100644 --- a/code/opus-1.0.2/src/repacketizer.c +++ b/code/opus-1.1/src/repacketizer.c @@ -58,7 +58,7 @@ void opus_repacketizer_destroy(OpusRepacketizer *rp) opus_free(rp); } -int opus_repacketizer_cat(OpusRepacketizer *rp, const unsigned char *data, opus_int32 len) +static int opus_repacketizer_cat_impl(OpusRepacketizer *rp, const unsigned char *data, opus_int32 len, int self_delimited) { unsigned char tmp_toc; int curr_nb_frames,ret; @@ -82,24 +82,31 @@ int opus_repacketizer_cat(OpusRepacketizer *rp, const unsigned char *data, opus_ return OPUS_INVALID_PACKET; } - ret=opus_packet_parse(data, len, &tmp_toc, &rp->frames[rp->nb_frames], &rp->len[rp->nb_frames], NULL); + ret=opus_packet_parse_impl(data, len, self_delimited, &tmp_toc, &rp->frames[rp->nb_frames], &rp->len[rp->nb_frames], NULL, NULL); if(ret<1)return ret; rp->nb_frames += curr_nb_frames; return OPUS_OK; } +int opus_repacketizer_cat(OpusRepacketizer *rp, const unsigned char *data, opus_int32 len) +{ + return opus_repacketizer_cat_impl(rp, data, len, 0); +} + int opus_repacketizer_get_nb_frames(OpusRepacketizer *rp) { return rp->nb_frames; } -opus_int32 opus_repacketizer_out_range_impl(OpusRepacketizer *rp, int begin, int end, unsigned char *data, opus_int32 maxlen, int self_delimited) +opus_int32 opus_repacketizer_out_range_impl(OpusRepacketizer *rp, int begin, int end, + unsigned char *data, opus_int32 maxlen, int self_delimited, int pad) { int i, count; opus_int32 tot_size; - short *len; + opus_int16 *len; const unsigned char **frames; + unsigned char * ptr; if (begin<0 || begin>=end || end>rp->nb_frames) { @@ -115,18 +122,15 @@ opus_int32 opus_repacketizer_out_range_impl(OpusRepacketizer *rp, int begin, int else tot_size = 0; - switch (count) - { - case 1: + ptr = data; + if (count==1) { /* Code 0 */ tot_size += len[0]+1; if (tot_size > maxlen) return OPUS_BUFFER_TOO_SMALL; - *data++ = rp->toc&0xFC; - } - break; - case 2: + *ptr++ = rp->toc&0xFC; + } else if (count==2) { if (len[1] == len[0]) { @@ -134,22 +138,28 @@ opus_int32 opus_repacketizer_out_range_impl(OpusRepacketizer *rp, int begin, int tot_size += 2*len[0]+1; if (tot_size > maxlen) return OPUS_BUFFER_TOO_SMALL; - *data++ = (rp->toc&0xFC) | 0x1; + *ptr++ = (rp->toc&0xFC) | 0x1; } else { /* Code 2 */ tot_size += len[0]+len[1]+2+(len[0]>=252); if (tot_size > maxlen) return OPUS_BUFFER_TOO_SMALL; - *data++ = (rp->toc&0xFC) | 0x2; - data += encode_size(len[0], data); + *ptr++ = (rp->toc&0xFC) | 0x2; + ptr += encode_size(len[0], ptr); } } - break; - default: + if (count > 2 || (pad && tot_size < maxlen)) { /* Code 3 */ int vbr; + int pad_amount=0; + /* Restart the process for the padding case */ + ptr = data; + if (self_delimited) + tot_size = 1 + (len[count-1]>=252); + else + tot_size = 0; vbr = 0; for (i=1;i maxlen) return OPUS_BUFFER_TOO_SMALL; - *data++ = (rp->toc&0xFC) | 0x3; - *data++ = count | 0x80; - for (i=0;itoc&0xFC) | 0x3; + *ptr++ = count | 0x80; } else { tot_size += count*len[0]+2; if (tot_size > maxlen) return OPUS_BUFFER_TOO_SMALL; - *data++ = (rp->toc&0xFC) | 0x3; - *data++ = count; + *ptr++ = (rp->toc&0xFC) | 0x3; + *ptr++ = count; + } + pad_amount = pad ? (maxlen-tot_size) : 0; + if (pad_amount != 0) + { + int nb_255s; + data[1] |= 0x40; + nb_255s = (pad_amount-1)/255; + for (i=0;inb_frames, data, maxlen, 0); + return opus_repacketizer_out_range_impl(rp, 0, rp->nb_frames, data, maxlen, 0, 0); } +int opus_packet_pad(unsigned char *data, opus_int32 len, opus_int32 new_len) +{ + OpusRepacketizer rp; + opus_int32 ret; + if (len < 1) + return OPUS_BAD_ARG; + if (len==new_len) + return OPUS_OK; + else if (len > new_len) + return OPUS_BAD_ARG; + opus_repacketizer_init(&rp); + /* Moving payload to the end of the packet so we can do in-place padding */ + OPUS_MOVE(data+new_len-len, data, len); + opus_repacketizer_cat(&rp, data+new_len-len, len); + ret = opus_repacketizer_out_range_impl(&rp, 0, rp.nb_frames, data, new_len, 0, 1); + if (ret > 0) + return OPUS_OK; + else + return ret; +} + +opus_int32 opus_packet_unpad(unsigned char *data, opus_int32 len) +{ + OpusRepacketizer rp; + opus_int32 ret; + if (len < 1) + return OPUS_BAD_ARG; + opus_repacketizer_init(&rp); + ret = opus_repacketizer_cat(&rp, data, len); + if (ret < 0) + return ret; + ret = opus_repacketizer_out_range_impl(&rp, 0, rp.nb_frames, data, len, 0, 0); + celt_assert(ret > 0 && ret <= len); + return ret; +} + +int opus_multistream_packet_pad(unsigned char *data, opus_int32 len, opus_int32 new_len, int nb_streams) +{ + int s; + int count; + unsigned char toc; + opus_int16 size[48]; + opus_int32 packet_offset; + opus_int32 amount; + + if (len < 1) + return OPUS_BAD_ARG; + if (len==new_len) + return OPUS_OK; + else if (len > new_len) + return OPUS_BAD_ARG; + amount = new_len - len; + /* Seek to last stream */ + for (s=0;s -#include - -static unsigned op_parse_uint16le(const unsigned char *_data){ - return _data[0]|_data[1]<<8; -} - -static int op_parse_int16le(const unsigned char *_data){ - int ret; - ret=_data[0]|_data[1]<<8; - return (ret^0x8000)-0x8000; -} - -static opus_uint32 op_parse_uint32le(const unsigned char *_data){ - return _data[0]|_data[1]<<8|_data[2]<<16|_data[3]<<24; -} - -int opus_head_parse(OpusHead *_head,const unsigned char *_data,size_t _len){ - OpusHead head; - if(_len<8)return OP_ENOTFORMAT; - if(memcmp(_data,"OpusHead",8)!=0)return OP_ENOTFORMAT; - if(_len<9)return OP_EBADHEADER; - head.version=_data[8]; - if(head.version>15)return OP_EVERSION; - if(_len<19)return OP_EBADHEADER; - head.channel_count=_data[9]; - head.pre_skip=op_parse_uint16le(_data+10); - head.input_sample_rate=op_parse_uint32le(_data+12); - head.output_gain=op_parse_int16le(_data+16); - head.mapping_family=_data[18]; - if(head.mapping_family==0){ - if(head.channel_count<1||head.channel_count>2)return OP_EBADHEADER; - if(head.version<=1&&_len>19)return OP_EBADHEADER; - head.stream_count=1; - head.coupled_count=head.channel_count-1; - if(_head!=NULL){ - _head->mapping[0]=0; - _head->mapping[1]=1; - } - } - else if(head.mapping_family==1){ - size_t size; - int ci; - if(head.channel_count<1||head.channel_count>8)return OP_EBADHEADER; - size=21+head.channel_count; - if(_lensize)return OP_EBADHEADER; - head.stream_count=_data[19]; - if(head.stream_count<1)return OP_EBADHEADER; - head.coupled_count=_data[20]; - if(head.coupled_count>head.stream_count)return OP_EBADHEADER; - for(ci=0;ci=head.stream_count+head.coupled_count - &&_data[21+ci]!=255){ - return OP_EBADHEADER; - } - } - if(_head!=NULL)memcpy(_head->mapping,_data+21,head.channel_count); - } - /*General purpose players should not attempt to play back content with - channel mapping family 255.*/ - else if(head.mapping_family==255)return OP_EIMPL; - /*No other channel mapping families are currently defined.*/ - else return OP_EBADHEADER; - if(_head!=NULL)memcpy(_head,&head,head.mapping-(unsigned char *)&head); - return 0; -} - -void opus_tags_init(OpusTags *_tags){ - memset(_tags,0,sizeof(*_tags)); -} - -void opus_tags_clear(OpusTags *_tags){ - int i; - for(i=_tags->comments;i-->0;)_ogg_free(_tags->user_comments[i]); - _ogg_free(_tags->user_comments); - _ogg_free(_tags->comment_lengths); - _ogg_free(_tags->vendor); -} - -/*The actual implementation of opus_tags_parse(). - Unlike the public API, this function requires _tags to already be - initialized, modifies its contents before success is guaranteed, and assumes - the caller will clear it on error.*/ -int opus_tags_parse_impl(OpusTags *_tags, - const unsigned char *_data,size_t _len){ - opus_uint32 count; - size_t size; - size_t len; - int ncomments; - int i; - len=_len; - if(len<8)return OP_ENOTFORMAT; - if(memcmp(_data,"OpusTags",8)!=0)return OP_ENOTFORMAT; - if(len<16)return OP_EBADHEADER; - _data+=8; - len-=8; - count=op_parse_uint32le(_data); - _data+=4; - len-=4; - if(count>len)return OP_EBADHEADER; - if(_tags!=NULL){ - char *vendor; - size=count+1; - if(sizevendor=vendor; - } - _data+=count; - len-=count; - if(len<4)return OP_EBADHEADER; - count=op_parse_uint32le(_data); - _data+=4; - len-=4; - /*Check to make sure there's minimally sufficient data left in the packet.*/ - if(count>len>>2)return OP_EBADHEADER; - /*Check for overflow (the API limits this to an int).*/ - if(count>(opus_uint32)INT_MAX-1)return OP_EFAULT; - if(_tags!=NULL){ - size=sizeof(*_tags->comment_lengths)*(count+1); - if(size/sizeof(*_tags->comment_lengths)!=count+1)return OP_EFAULT; - _tags->comment_lengths=(int *)_ogg_malloc(size); - size=sizeof(*_tags->user_comments)*(count+1); - if(size/sizeof(*_tags->user_comments)!=count+1)return OP_EFAULT; - _tags->user_comments=(char **)_ogg_malloc(size); - if(_tags->comment_lengths==NULL||_tags->user_comments==NULL){ - return OP_EFAULT; - } - } - ncomments=(int)count; - for(i=0;ilen>>2)return OP_EBADHEADER; - count=op_parse_uint32le(_data); - _data+=4; - len-=4; - if(count>len)return OP_EBADHEADER; - /*Check for overflow (the API limits this to an int).*/ - if(count>(opus_uint32)INT_MAX)return OP_EFAULT; - if(_tags!=NULL){ - _tags->comment_lengths[i]=(int)count; - size=count+1; - if(sizeuser_comments[i]=(char *)_ogg_malloc(size); - if(_tags->user_comments[i]==NULL)return OP_EFAULT; - _tags->comments=i+1; - memcpy(_tags->user_comments[i],_data,count); - _tags->user_comments[i][count]='\0'; - } - _data+=count; - len-=count; - } - if(_tags!=NULL){ - _tags->user_comments[ncomments]=NULL; - _tags->comment_lengths[ncomments]=0; - } - return 0; -} - -int opus_tags_parse(OpusTags *_tags,const unsigned char *_data,size_t _len){ - if(_tags!=NULL){ - OpusTags tags; - int ret; - opus_tags_init(&tags); - ret=opus_tags_parse_impl(&tags,_data,_len); - if(ret<0)opus_tags_clear(&tags); - else *_tags=*&tags; - return ret; - } - else return opus_tags_parse_impl(NULL,_data,_len); -} - -/*Add room for a new comment.*/ -static int op_tags_add_prepare(OpusTags *_tags){ - char **user_comments; - int *comment_lengths; - int ncomments; - ncomments=_tags->comments; - user_comments=_ogg_realloc(_tags->user_comments, - sizeof(*_tags->user_comments)*(ncomments+2)); - if(OP_UNLIKELY(user_comments==NULL))return OP_EFAULT; - _tags->user_comments=user_comments; - comment_lengths=_ogg_realloc(_tags->comment_lengths, - sizeof(*_tags->comment_lengths)*(ncomments+2)); - if(OP_UNLIKELY(comment_lengths==NULL))return OP_EFAULT; - _tags->comment_lengths=comment_lengths; - comment_lengths[ncomments]=comment_lengths[ncomments+1]=0; - /*Our caller will always set user_comments[ncomments].*/ - user_comments[ncomments+1]=NULL; - return 0; -} - -int opus_tags_add(OpusTags *_tags,const char *_tag,const char *_value){ - char *comment; - int tag_len; - int value_len; - int ncomments; - int ret; - ret=op_tags_add_prepare(_tags); - if(OP_UNLIKELY(ret<0))return ret; - tag_len=strlen(_tag); - value_len=strlen(_value); - ncomments=_tags->comments; - /*+2 for '=' and '\0'.*/ - _tags->user_comments[ncomments]=comment= - (char *)_ogg_malloc(sizeof(*comment)*(tag_len+value_len+2)); - if(OP_UNLIKELY(comment==NULL))return OP_EFAULT; - _tags->comment_lengths[ncomments]=tag_len+value_len+1; - memcpy(comment,_tag,sizeof(*comment)*tag_len); - comment[tag_len]='='; - memcpy(comment+tag_len+1,_value,sizeof(*comment)*(value_len+1)); - return 0; -} - -int opus_tags_add_comment(OpusTags *_tags,const char *_comment){ - char *comment; - int ncomments; - int comment_len; - int ret; - ret=op_tags_add_prepare(_tags); - if(OP_UNLIKELY(ret<0))return ret; - comment_len=strlen(_comment); - ncomments=_tags->comments; - _tags->user_comments[ncomments]=comment=(char *) - _ogg_malloc(sizeof(*_tags->user_comments[ncomments])*(comment_len+1)); - if(OP_UNLIKELY(comment==NULL))return OP_EFAULT; - _tags->comment_lengths[ncomments]=comment_len; - memcpy(comment,_comment,sizeof(*comment)*(comment_len+1)); - return 0; -} - -/*Is _a a "tag=value" comment whose tag matches _b? - 0 if it is, a non-zero value otherwise.*/ -static int op_tagcompare(const char *_a,const char *_b,int _n){ - return op_strncasecmp(_a,_b,_n)||_a[_n]!='='; -} - -const char *opus_tags_query(const OpusTags *_tags,const char *_tag,int _count){ - char **user_comments; - int tag_len; - int found; - int ncomments; - int ci; - tag_len=strlen(_tag); - ncomments=_tags->comments; - user_comments=_tags->user_comments; - found=0; - for(ci=0;cicomments; - user_comments=_tags->user_comments; - found=0; - for(ci=0;ci -#include -#include -#include - -typedef struct OpusMemStream OpusMemStream; - -#define OP_MEM_SIZE_MAX (~(size_t)0>>1) -#define OP_MEM_DIFF_MAX ((ptrdiff_t)OP_MEM_SIZE_MAX) - -/*The context information needed to read from a block of memory as if it were a - file.*/ -struct OpusMemStream{ - /*The block of memory to read from.*/ - const unsigned char *data; - /*The total size of the block. - This must be at most OP_MEM_SIZE_MAX to prevent signed overflow while - seeking.*/ - ptrdiff_t size; - /*The current file position. - This is allowed to be set arbitrarily greater than size (i.e., past the end - of the block, though we will not read data past the end of the block), but - is not allowed to be negative (i.e., before the beginning of the block).*/ - ptrdiff_t pos; -}; - -static int op_fread(void *_stream,unsigned char *_ptr,int _buf_size){ - FILE *stream; - size_t ret; - /*Check for empty read.*/ - if(_buf_size<=0)return 0; - stream=(FILE *)_stream; - ret=fread(_ptr,1,_buf_size,stream); - OP_ASSERT(ret<=(size_t)_buf_size); - /*If ret==0 and !feof(stream), there was a read error.*/ - return ret>0||feof(stream)?(int)ret:OP_EREAD; -} - -static int op_fseek(void *_stream,opus_int64 _offset,int _whence){ -#if defined(__MINGW32__) - return fseeko64((FILE *)_stream,_offset,_whence); -#elif defined(_MSC_VER) - return _fseeki64((FILE *)_stream,_offset,_whence); -#else - return fseeko((FILE *)_stream,(off_t)_offset,_whence); -#endif -} - -static opus_int64 op_ftell(void *_stream){ -#if defined(__MINGW32__) - return ftello64((FILE *)_stream); -#elif defined(_MSC_VER) - return _ftelli64((FILE *)_stream); -#else - return ftello((FILE *)_stream); -#endif -} - -static const OpusFileCallbacks OP_FILE_CALLBACKS={ - op_fread, - op_fseek, - op_ftell, - (op_close_func)fclose -}; - -void *op_fopen(OpusFileCallbacks *_cb,const char *_path,const char *_mode){ - FILE *fp; - fp=fopen(_path,_mode); - if(fp!=NULL)*_cb=*&OP_FILE_CALLBACKS; - return fp; -} - -void *op_fdopen(OpusFileCallbacks *_cb,int _fd,const char *_mode){ - FILE *fp; - fp=fdopen(_fd,_mode); - if(fp!=NULL)*_cb=*&OP_FILE_CALLBACKS; - return fp; -} - -void *op_freopen(OpusFileCallbacks *_cb,const char *_path,const char *_mode, - void *_stream){ - FILE *fp; - fp=freopen(_path,_mode,(FILE *)_stream); - if(fp!=NULL)*_cb=*&OP_FILE_CALLBACKS; - return fp; -} - -static int op_mem_read(void *_stream,unsigned char *_ptr,int _buf_size){ - OpusMemStream *stream; - ptrdiff_t size; - ptrdiff_t pos; - stream=(OpusMemStream *)_stream; - /*Check for empty read.*/ - if(_buf_size<=0)return 0; - size=stream->size; - pos=stream->pos; - /*Check for EOF.*/ - if(pos>=size)return 0; - /*Check for a short read.*/ - _buf_size=(int)OP_MAX(size-pos,_buf_size); - memcpy(_ptr,stream->data+pos,_buf_size); - pos+=_buf_size; - stream->pos=pos; - return _buf_size; -} - -static int op_mem_seek(void *_stream,opus_int64 _offset,int _whence){ - OpusMemStream *stream; - ptrdiff_t pos; - stream=(OpusMemStream *)_stream; - pos=stream->pos; - switch(_whence){ - case SEEK_SET:{ - /*Check for overflow:*/ - if(_offset<0||_offset>OP_MEM_DIFF_MAX)return -1; - pos=(ptrdiff_t)_offset; - }break; - case SEEK_CUR:{ - /*Check for overflow:*/ - if(_offset<-pos||_offset>OP_MEM_DIFF_MAX-pos)return -1; - pos=(ptrdiff_t)(pos+_offset); - }break; - case SEEK_END:{ - ptrdiff_t size; - size=stream->size; - OP_ASSERT(size>=0); - /*Check for overflow:*/ - if(_offset>size||_offsetpos=pos; - return 0; -} - -static opus_int64 op_mem_tell(void *_stream){ - OpusMemStream *stream; - stream=(OpusMemStream *)_stream; - return (ogg_int64_t)stream->pos; -} - -static int op_mem_close(void *_stream){ - _ogg_free(_stream); - return 0; -} - -static const OpusFileCallbacks OP_MEM_CALLBACKS={ - op_mem_read, - op_mem_seek, - op_mem_tell, - op_mem_close -}; - -void *op_mem_stream_create(OpusFileCallbacks *_cb, - const unsigned char *_data,size_t _size){ - OpusMemStream *stream; - if(_size>OP_MEM_SIZE_MAX)return NULL; - stream=(OpusMemStream *)_ogg_malloc(sizeof(*stream)); - if(stream!=NULL){ - *_cb=*&OP_MEM_CALLBACKS; - stream->data=_data; - stream->size=_size; - stream->pos=0; - } - return stream; -} diff --git a/code/opusfile-0.2/include/opusfile.h b/code/opusfile-0.5/include/opusfile.h similarity index 76% rename from code/opusfile-0.2/include/opusfile.h rename to code/opusfile-0.5/include/opusfile.h index bc7c73844f..850cd6b9f7 100644 --- a/code/opusfile-0.2/include/opusfile.h +++ b/code/opusfile-0.5/include/opusfile.h @@ -16,7 +16,6 @@ ********************************************************************/ #if !defined(_opusfile_h) # define _opusfile_h (1) -# include /**\mainpage \section Introduction @@ -50,17 +49,68 @@ Several additional sections are not tied to the main API. - \ref stream_callbacks - \ref header_info - - \ref error_codes*/ - + - \ref error_codes + + \section Overview + + The libopusfile API always decodes files to 48 kHz. + The original sample rate is not preserved by the lossy compression, though + it is stored in the header to allow you to resample to it after decoding + (the libopusfile API does not currently provide a resampler, + but the + the + Speex resampler is a good choice if you need one). + In general, if you are playing back the audio, you should leave it at + 48 kHz, provided your audio hardware supports it. + When decoding to a file, it may be worth resampling back to the original + sample rate, so as not to surprise users who might not expect the sample + rate to change after encoding to Opus and decoding. + + Opus files can contain anywhere from 1 to 255 channels of audio. + The channel mappings for up to 8 channels are the same as the + Vorbis + mappings. + A special stereo API can convert everything to 2 channels, making it simple + to support multichannel files in an application which only has stereo + output. + Although the libopusfile ABI provides support for the theoretical + maximum number of channels, the current implementation does not support + files with more than 8 channels, as they do not have well-defined channel + mappings. + + Like all Ogg files, Opus files may be "chained". + That is, multiple Opus files may be combined into a single, longer file just + by concatenating the original files. + This is commonly done in internet radio streaming, as it allows the title + and artist to be updated each time the song changes, since each link in the + chain includes its own set of metadata. + + libopusfile fully supports chained files. + It will decode the first Opus stream found in each link of a chained file + (ignoring any other streams that might be concurrently multiplexed with it, + such as a video stream). + + The channel count can also change between links. + If your application is not prepared to deal with this, it can use the stereo + API to ensure the audio from all links will always get decoded into a + common format. + Since libopusfile always decodes to 48 kHz, you do not have to + worry about the sample rate changing between links (as was possible with + Vorbis). + This makes application support for chained files with libopusfile + very easy.*/ # if defined(__cplusplus) extern "C" { # endif +# include # include # include # include +/**@cond PRIVATE*/ + /*Enable special features for gcc and gcc-compatible compilers.*/ # if !defined(OP_GNUC_PREREQ) # if defined(__GNUC__)&&defined(__GNUC_MINOR__) @@ -75,9 +125,12 @@ extern "C" { # pragma GCC visibility push(default) # endif -typedef struct OpusHead OpusHead; -typedef struct OpusTags OpusTags; -typedef struct OggOpusFile OggOpusFile; +typedef struct OpusHead OpusHead; +typedef struct OpusTags OpusTags; +typedef struct OpusPictureTag OpusPictureTag; +typedef struct OpusServerInfo OpusServerInfo; +typedef struct OpusFileCallbacks OpusFileCallbacks; +typedef struct OggOpusFile OggOpusFile; /*Warning attributes for libopusfile functions.*/ # if OP_GNUC_PREREQ(3,4) @@ -91,6 +144,8 @@ typedef struct OggOpusFile OggOpusFile; # define OP_ARG_NONNULL(_x) # endif +/**@endcond*/ + /**\defgroup error_codes Error Codes*/ /*@{*/ /**\name List of possible error codes @@ -182,8 +237,9 @@ struct OpusHead{ opus_uint32 input_sample_rate; /**The gain to apply to the decoded output, in dB, as a Q8 value in the range -32768...32767. - The decoder will automatically scale the output by - pow(10,output_gain/(20.0*256)).*/ + The libopusfile API will automatically apply this gain to the + decoded output before returning it, scaling it by + pow(10,output_gain/(20.0*256)).*/ int output_gain; /**The channel mapping family, in the range 0...255. Channel mapping family 0 covers mono or stereo in a single stream. @@ -253,6 +309,87 @@ struct OpusTags{ char *vendor; }; +/**\name Picture tag image formats*/ +/*@{*/ + +/**The MIME type was not recognized, or the image data did not match the + declared MIME type.*/ +#define OP_PIC_FORMAT_UNKNOWN (-1) +/**The MIME type indicates the image data is really a URL.*/ +#define OP_PIC_FORMAT_URL (0) +/**The image is a JPEG.*/ +#define OP_PIC_FORMAT_JPEG (1) +/**The image is a PNG.*/ +#define OP_PIC_FORMAT_PNG (2) +/**The image is a GIF.*/ +#define OP_PIC_FORMAT_GIF (3) + +/*@}*/ + +/**The contents of a METADATA_BLOCK_PICTURE tag.*/ +struct OpusPictureTag{ + /**The picture type according to the ID3v2 APIC frame: +
    +
  1. Other
  2. +
  3. 32x32 pixels 'file icon' (PNG only)
  4. +
  5. Other file icon
  6. +
  7. Cover (front)
  8. +
  9. Cover (back)
  10. +
  11. Leaflet page
  12. +
  13. Media (e.g. label side of CD)
  14. +
  15. Lead artist/lead performer/soloist
  16. +
  17. Artist/performer
  18. +
  19. Conductor
  20. +
  21. Band/Orchestra
  22. +
  23. Composer
  24. +
  25. Lyricist/text writer
  26. +
  27. Recording Location
  28. +
  29. During recording
  30. +
  31. During performance
  32. +
  33. Movie/video screen capture
  34. +
  35. A bright colored fish
  36. +
  37. Illustration
  38. +
  39. Band/artist logotype
  40. +
  41. Publisher/Studio logotype
  42. +
+ Others are reserved and should not be used. + There may only be one each of picture type 1 and 2 in a file.*/ + opus_int32 type; + /**The MIME type of the picture, in printable ASCII characters 0x20-0x7E. + The MIME type may also be "-->" to signify that the data part + is a URL pointing to the picture instead of the picture data itself. + In this case, a terminating NUL is appended to the URL string in #data, + but #data_length is set to the length of the string excluding that + terminating NUL.*/ + char *mime_type; + /**The description of the picture, in UTF-8.*/ + char *description; + /**The width of the picture in pixels.*/ + opus_uint32 width; + /**The height of the picture in pixels.*/ + opus_uint32 height; + /**The color depth of the picture in bits-per-pixel (not + bits-per-channel).*/ + opus_uint32 depth; + /**For indexed-color pictures (e.g., GIF), the number of colors used, or 0 + for non-indexed pictures.*/ + opus_uint32 colors; + /**The length of the picture data in bytes.*/ + opus_uint32 data_length; + /**The binary picture data.*/ + unsigned char *data; + /**The format of the picture data, if known. + One of +
    +
  • #OP_PIC_FORMAT_UNKNOWN,
  • +
  • #OP_PIC_FORMAT_URL,
  • +
  • #OP_PIC_FORMAT_JPEG,
  • +
  • #OP_PIC_FORMAT_PNG, or
  • +
  • #OP_PIC_FORMAT_GIF.
  • +
*/ + int format; +}; + /**\name Functions for manipulating header data These functions manipulate the #OpusHead and #OpusTags structures, @@ -315,7 +452,7 @@ ogg_int64_t opus_granule_sample(const OpusHead *_head,ogg_int64_t _gp) for validity. \param[in] _data The contents of the 'comment' header packet. \param _len The number of bytes of data in the 'info' header packet. - \retval 0 Success. + \retval 0 Success. \retval #OP_ENOTFORMAT If the data does not start with the "OpusTags" string. \retval #OP_EBADHEADER If the contents of the packet otherwise violate the @@ -324,6 +461,15 @@ ogg_int64_t opus_granule_sample(const OpusHead *_head,ogg_int64_t _gp) OP_WARN_UNUSED_RESULT int opus_tags_parse(OpusTags *_tags, const unsigned char *_data,size_t _len) OP_ARG_NONNULL(2); +/**Performs a deep copy of an #OpusTags structure. + \param _dst The #OpusTags structure to copy into. + If this function fails, the contents of this structure remain + untouched. + \param _src The #OpusTags structure to copy from. + \retval 0 Success. + \retval #OP_EFAULT If there wasn't enough memory to copy the tags.*/ +int opus_tags_copy(OpusTags *_dst,const OpusTags *_src) OP_ARG_NONNULL(1); + /**Initializes an #OpusTags structure. This should be called on a freshly allocated #OpusTags structure before attempting to use it. @@ -385,6 +531,24 @@ const char *opus_tags_query(const OpusTags *_tags,const char *_tag,int _count) int opus_tags_query_count(const OpusTags *_tags,const char *_tag) OP_ARG_NONNULL(1) OP_ARG_NONNULL(2); +/**Get the track gain from an R128_TRACK_GAIN tag, if one was specified. + This searches for the first R128_TRACK_GAIN tag with a valid signed, + 16-bit decimal integer value and returns the value. + This routine is exposed merely for convenience for applications which wish + to do something special with the track gain (i.e., display it). + If you simply wish to apply the track gain instead of the header gain, you + can use op_set_gain_offset() with an #OP_TRACK_GAIN type and no offset. + \param _tags An initialized #OpusTags structure. + \param[out] _gain_q8 The track gain, in 1/256ths of a dB. + This will lie in the range [-32768,32767], and should + be applied in addition to the header gain. + On error, no value is returned, and the previous + contents remain unchanged. + \return 0 on success, or a negative value on error. + \retval #OP_FALSE There was no track gain available in the given tags.*/ +int opus_tags_get_track_gain(const OpusTags *_tags,int *_gain_q8) + OP_ARG_NONNULL(1) OP_ARG_NONNULL(2); + /**Clears the #OpusTags structure. This should be called on an #OpusTags structure after it is no longer needed. @@ -392,6 +556,78 @@ int opus_tags_query_count(const OpusTags *_tags,const char *_tag) \param _tags The #OpusTags structure to clear.*/ void opus_tags_clear(OpusTags *_tags) OP_ARG_NONNULL(1); +/**Check if \a _comment is an instance of a \a _tag_name tag. + \see opus_tagncompare + \param _tag_name A NUL-terminated, case-insensitive, ASCII string containing + the name of the tag to check for (without the terminating + '=' character). + \param _comment The comment string to check. + \return An integer less than, equal to, or greater than zero if \a _comment + is found respectively, to be less than, to match, or be greater + than a "tag=value" string whose tag matches \a _tag_name.*/ +int opus_tagcompare(const char *_tag_name,const char *_comment); + +/**Check if \a _comment is an instance of a \a _tag_name tag. + This version is slightly more efficient than opus_tagcompare() if the length + of the tag name is already known (e.g., because it is a constant). + \see opus_tagcompare + \param _tag_name A case-insensitive ASCII string containing the name of the + tag to check for (without the terminating '=' character). + \param _tag_len The number of characters in the tag name. + This must be non-negative. + \param _comment The comment string to check. + \return An integer less than, equal to, or greater than zero if \a _comment + is found respectively, to be less than, to match, or be greater + than a "tag=value" string whose tag matches the first \a _tag_len + characters of \a _tag_name.*/ +int opus_tagncompare(const char *_tag_name,int _tag_len,const char *_comment); + +/**Parse a single METADATA_BLOCK_PICTURE tag. + This decodes the BASE64-encoded content of the tag and returns a structure + with the MIME type, description, image parameters (if known), and the + compressed image data. + If the MIME type indicates the presence of an image format we recognize + (JPEG, PNG, or GIF) and the actual image data contains the magic signature + associated with that format, then the OpusPictureTag::format field will be + set to the corresponding format. + This is provided as a convenience to avoid requiring applications to parse + the MIME type and/or do their own format detection for the commonly used + formats. + In this case, we also attempt to extract the image parameters directly from + the image data (overriding any that were present in the tag, which the + specification says applications are not meant to rely on). + The application must still provide its own support for actually decoding the + image data and, if applicable, retrieving that data from URLs. + \param[out] _pic Returns the parsed picture data. + No sanitation is done on the type, MIME type, or + description fields, so these might return invalid values. + The contents of this structure are left unmodified on + failure. + \param _tag The METADATA_BLOCK_PICTURE tag contents. + The leading "METADATA_BLOCK_PICTURE=" portion is optional, + to allow the function to be used on either directly on the + values in OpusTags::user_comments or on the return value + of opus_tags_query(). + \return 0 on success or a negative value on error. + \retval #OP_ENOTFORMAT The METADATA_BLOCK_PICTURE contents were not valid. + \retval #OP_EFAULT There was not enough memory to store the picture tag + contents.*/ +OP_WARN_UNUSED_RESULT int opus_picture_tag_parse(OpusPictureTag *_pic, + const char *_tag) OP_ARG_NONNULL(1) OP_ARG_NONNULL(2); + +/**Initializes an #OpusPictureTag structure. + This should be called on a freshly allocated #OpusPictureTag structure + before attempting to use it. + \param _pic The #OpusPictureTag structure to initialize.*/ +void opus_picture_tag_init(OpusPictureTag *_pic) OP_ARG_NONNULL(1); + +/**Clears the #OpusPictureTag structure. + This should be called on an #OpusPictureTag structure after it is no longer + needed. + It will free all memory used by the structure members. + \param _pic The #OpusPictureTag structure to clear.*/ +void opus_picture_tag_clear(OpusPictureTag *_pic) OP_ARG_NONNULL(1); + /*@}*/ /*@}*/ @@ -408,6 +644,8 @@ void opus_tags_clear(OpusTags *_tags) OP_ARG_NONNULL(1); They may be expanded in the future.*/ /*@{*/ +/**@cond PRIVATE*/ + /*These are the raw numbers used to define the request codes. They should not be used directly.*/ #define OP_SSL_SKIP_CERTIFICATE_CHECK_REQUEST (6464) @@ -415,6 +653,7 @@ void opus_tags_clear(OpusTags *_tags) OP_ARG_NONNULL(1); #define OP_HTTP_PROXY_PORT_REQUEST (6592) #define OP_HTTP_PROXY_USER_REQUEST (6656) #define OP_HTTP_PROXY_PASS_REQUEST (6720) +#define OP_GET_SERVER_INFO_REQUEST (6784) #define OP_URL_OPT(_request) ((_request)+(char *)0) @@ -422,6 +661,64 @@ void opus_tags_clear(OpusTags *_tags) OP_ARG_NONNULL(1); provided to one of the URL options.*/ #define OP_CHECK_INT(_x) ((void)((_x)==(opus_int32)0),(opus_int32)(_x)) #define OP_CHECK_CONST_CHAR_PTR(_x) ((_x)+((_x)-(const char *)(_x))) +#define OP_CHECK_SERVER_INFO_PTR(_x) ((_x)+((_x)-(OpusServerInfo *)(_x))) + +/**@endcond*/ + +/**HTTP/Shoutcast/Icecast server information associated with a URL.*/ +struct OpusServerInfo{ + /**The name of the server (icy-name/ice-name). + This is NULL if there was no icy-name or + ice-name header.*/ + char *name; + /**A short description of the server (icy-description/ice-description). + This is NULL if there was no icy-description or + ice-description header.*/ + char *description; + /**The genre the server falls under (icy-genre/ice-genre). + This is NULL if there was no icy-genre or + ice-genre header.*/ + char *genre; + /**The homepage for the server (icy-url/ice-url). + This is NULL if there was no icy-url or + ice-url header.*/ + char *url; + /**The software used by the origin server (Server). + This is NULL if there was no Server header.*/ + char *server; + /**The media type of the entity sent to the recepient (Content-Type). + This is NULL if there was no Content-Type + header.*/ + char *content_type; + /**The nominal stream bitrate in kbps (icy-br/ice-bitrate). + This is -1 if there was no icy-br or + ice-bitrate header.*/ + opus_int32 bitrate_kbps; + /**Flag indicating whether the server is public (1) or not + (0) (icy-pub/ice-public). + This is -1 if there was no icy-pub or + ice-public header.*/ + int is_public; + /**Flag indicating whether the server is using HTTPS instead of HTTP. + This is 0 unless HTTPS is being used. + This may not match the protocol used in the original URL if there were + redirections.*/ + int is_ssl; +}; + +/**Initializes an #OpusServerInfo structure. + All fields are set as if the corresponding header was not available. + \param _info The #OpusServerInfo structure to initialize. + \note If you use this function, you must link against libopusurl.*/ +void opus_server_info_init(OpusServerInfo *_info) OP_ARG_NONNULL(1); + +/**Clears the #OpusServerInfo structure. + This should be called on an #OpusServerInfo structure after it is no longer + needed. + It will free all memory used by the structure members. + \param _info The #OpusServerInfo structure to clear. + \note If you use this function, you must link against libopusurl.*/ +void opus_server_info_clear(OpusServerInfo *_info) OP_ARG_NONNULL(1); /**Skip the certificate check when connecting via TLS/SSL (https). \param _b opus_int32: Whether or not to skip the certificate @@ -467,7 +764,7 @@ void opus_tags_clear(OpusTags *_tags) OP_ARG_NONNULL(1); arguments. \hideinitializer*/ #define OP_HTTP_PROXY_USER(_user) \ - OP_URL_OPT(OP_HTTP_PROXY_USER_REQUEST),OP_CHECK_CONST_CHAR_PTR(_host) + OP_URL_OPT(OP_HTTP_PROXY_USER_REQUEST),OP_CHECK_CONST_CHAR_PTR(_user) /**Use the given password for authentication when proxying connections. All proxy parameters are ignored for non-http and non-https URLs. @@ -480,7 +777,28 @@ void opus_tags_clear(OpusTags *_tags) OP_ARG_NONNULL(1); arguments. \hideinitializer*/ #define OP_HTTP_PROXY_PASS(_pass) \ - OP_URL_OPT(OP_HTTP_PROXY_PASS_REQUEST),OP_CHECK_CONST_CHAR_PTR(_host) + OP_URL_OPT(OP_HTTP_PROXY_PASS_REQUEST),OP_CHECK_CONST_CHAR_PTR(_pass) + +/**Parse information about the streaming server (if any) and return it. + Very little validation is done. + In particular, OpusServerInfo::url may not be a valid URL, + OpusServerInfo::bitrate_kbps may not really be in kbps, and + OpusServerInfo::content_type may not be a valid MIME type. + The character set of the string fields is not specified anywhere, and should + not be assumed to be valid UTF-8. + \param _info OpusServerInfo *: Returns information about the server. + If there is any error opening the stream, the + contents of this structure remain + unmodified. + On success, fills in the structure with the + server information that was available, if + any. + After a successful return, the contents of + this structure should be freed by calling + opus_server_info_clear(). + \hideinitializer*/ +#define OP_GET_SERVER_INFO(_info) \ + OP_URL_OPT(OP_GET_SERVER_INFO_REQUEST),OP_CHECK_SERVER_INFO_PTR(_info) /*@}*/ /*@}*/ @@ -497,8 +815,6 @@ void opus_tags_clear(OpusTags *_tags) OP_ARG_NONNULL(1); block of memory, or URLs.*/ /*@{*/ -typedef struct OpusFileCallbacks OpusFileCallbacks; - /**Reads up to \a _nbytes bytes of data from \a _stream. \param _stream The stream to read from. \param[out] _ptr The buffer to store the data in. @@ -564,6 +880,10 @@ struct OpusFileCallbacks{ If there is an error opening the file, nothing will be filled in here. \param _path The path to the file to open. + On Windows, this string must be UTF-8 (to allow access to + files whose names cannot be represented in the current + MBCS code page). + All other systems use the native character encoding. \param _mode The mode to open the file in. \return A stream handle to use with the callbacks, or NULL on error.*/ @@ -597,6 +917,10 @@ OP_WARN_UNUSED_RESULT void *op_fdopen(OpusFileCallbacks *_cb, If there is an error opening the file, nothing will be filled in here. \param _path The path to the file to open. + On Windows, this string must be UTF-8 (to allow access + to files whose names cannot be represented in the + current MBCS code page). + All other systems use the native character encoding. \param _mode The mode to open the file in. \param _stream A stream previously returned by op_fopen(), op_fdopen(), or op_freopen(). @@ -624,6 +948,7 @@ OP_WARN_UNUSED_RESULT void *op_mem_stream_create(OpusFileCallbacks *_cb, takes a va_list instead of a variable number of arguments. It does not call the va_end macro, and because it invokes the va_arg macro, the value of \a _ap is undefined after the call. + \note If you use this function, you must link against libopusurl. \param[out] _cb The callbacks to use for this stream. If there is an error creating the stream, nothing will be filled in here. @@ -632,6 +957,10 @@ OP_WARN_UNUSED_RESULT void *op_mem_stream_create(OpusFileCallbacks *_cb, schemes are supported. Both and may be disabled at compile time, in which case opening such URLs will always fail. + Currently this only supports URIs. + IRIs should be converted to UTF-8 and URL-escaped, with + internationalized domain names encoded in punycode, + before passing them to this function. \param[in,out] _ap A list of the \ref url_options "optional flags" to use. This is a variable-length list of options terminated with NULL. @@ -640,7 +969,8 @@ OP_WARN_UNUSED_RESULT void *op_mem_stream_create(OpusFileCallbacks *_cb, OP_WARN_UNUSED_RESULT void *op_url_stream_vcreate(OpusFileCallbacks *_cb, const char *_url,va_list _ap) OP_ARG_NONNULL(1) OP_ARG_NONNULL(2); -/**Creates a stream that reads from the given URL using the specified proxy. +/**Creates a stream that reads from the given URL. + \note If you use this function, you must link against libopusurl. \param[out] _cb The callbacks to use for this stream. If there is an error creating the stream, nothing will be filled in here. @@ -649,6 +979,10 @@ OP_WARN_UNUSED_RESULT void *op_url_stream_vcreate(OpusFileCallbacks *_cb, are supported. Both and may be disabled at compile time, in which case opening such URLs will always fail. + Currently this only supports URIs. + IRIs should be converted to UTF-8 and URL-escaped, with + internationalized domain names encoded in punycode, before + passing them to this function. \param ... The \ref url_options "optional flags" to use. This is a variable-length list of options terminated with NULL. @@ -731,12 +1065,17 @@ OP_WARN_UNUSED_RESULT OggOpusFile *op_open_memory(const unsigned char *_data, takes a va_list instead of a variable number of arguments. It does not call the va_end macro, and because it invokes the va_arg macro, the value of \a _ap is undefined after the call. + \note If you use this function, you must link against libopusurl. \param _url The URL to open. Currently only the , , and schemes are supported. Both and may be disabled at compile time, in which case opening such URLs will always fail. + Currently this only supports URIs. + IRIs should be converted to UTF-8 and URL-escaped, + with internationalized domain names encoded in + punycode, before passing them to this function. \param[out] _error Returns 0 on success, or a failure code on error. You may pass in NULL if you don't want the failure code. @@ -751,13 +1090,16 @@ OP_WARN_UNUSED_RESULT OggOpusFile *op_vopen_url(const char *_url, int *_error,va_list _ap) OP_ARG_NONNULL(1); /**Open a stream from a URL. - However, this approach will not work for live streams or HTTP/1.0 servers - (which do not support Range requets). + \note If you use this function, you must link against libopusurl. \param _url The URL to open. Currently only the , , and schemes are supported. Both and may be disabled at compile time, in which case opening such URLs will always fail. + Currently this only supports URIs. + IRIs should be converted to UTF-8 and URL-escaped, with + internationalized domain names encoded in punycode, + before passing them to this function. \param[out] _error Returns 0 on success, or a failure code on error. You may pass in NULL if you don't want the failure code. @@ -841,7 +1183,11 @@ OP_WARN_UNUSED_RESULT OggOpusFile *op_open_url(const char *_url,
The first or last timestamp in a link failed basic validity checks.
- \return A freshly opened \c OggOpusFile, or NULL on error.*/ + \return A freshly opened \c OggOpusFile, or NULL on error. + libopusfile does not take ownership of the source + if the call fails. + The calling application is responsible for closing the source if + this call returns an error.*/ OP_WARN_UNUSED_RESULT OggOpusFile *op_open_callbacks(void *_source, const OpusFileCallbacks *_cb,const unsigned char *_initial_data, size_t _initial_bytes,int *_error) OP_ARG_NONNULL(2); @@ -876,6 +1222,7 @@ OP_WARN_UNUSED_RESULT OggOpusFile *op_test_memory(const unsigned char *_data, takes a va_list instead of a variable number of arguments. It does not call the va_end macro, and because it invokes the va_arg macro, the value of \a _ap is undefined after the call. + \note If you use this function, you must link against libopusurl. \see op_test_url \see op_test_callbacks \param _url The URL to open. @@ -884,6 +1231,10 @@ OP_WARN_UNUSED_RESULT OggOpusFile *op_test_memory(const unsigned char *_data, Both and may be disabled at compile time, in which case opening such URLs will always fail. + Currently this only supports URIs. + IRIs should be converted to UTF-8 and URL-escaped, + with internationalized domain names encoded in + punycode, before passing them to this function. \param[out] _error Returns 0 on success, or a failure code on error. You may pass in NULL if you don't want the failure code. @@ -898,12 +1249,17 @@ OP_WARN_UNUSED_RESULT OggOpusFile *op_vtest_url(const char *_url, int *_error,va_list _ap) OP_ARG_NONNULL(1); /**Partially open a stream from a URL. + \note If you use this function, you must link against libopusurl. \see op_test_callbacks \param _url The URL to open. Currently only the , , and schemes are supported. Both and may be disabled at compile time, in which case opening such URLs will always fail. + Currently this only supports URIs. + IRIs should be converted to UTF-8 and URL-escaped, with + internationalized domain names encoded in punycode, + before passing them to this function. \param[out] _error Returns 0 on success, or a failure code on error. You may pass in NULL if you don't want the failure code. @@ -974,7 +1330,11 @@ OP_WARN_UNUSED_RESULT OggOpusFile *op_test_url(const char *_url, the failure code. See op_open_callbacks() for a full list of failure codes. - \return A partially opened \c OggOpusFile, or NULL on error.*/ + \return A partially opened \c OggOpusFile, or NULL on error. + libopusfile does not take ownership of the source + if the call fails. + The calling application is responsible for closing the source if + this call returns an error.*/ OP_WARN_UNUSED_RESULT OggOpusFile *op_test_callbacks(void *_source, const OpusFileCallbacks *_cb,const unsigned char *_initial_data, size_t _initial_bytes,int *_error) OP_ARG_NONNULL(2); @@ -1046,7 +1406,7 @@ void op_free(OggOpusFile *_of); This function may be called on partially-opened streams. \param _of The \c OggOpusFile whose seekable status is to be returned. \return A non-zero value if seekable, and 0 if unseekable.*/ -int op_seekable(OggOpusFile *_of) OP_ARG_NONNULL(1); +int op_seekable(const OggOpusFile *_of) OP_ARG_NONNULL(1); /**Returns the number of links in this chained stream. This function may be called on partially-opened streams, but it will always @@ -1054,9 +1414,9 @@ int op_seekable(OggOpusFile *_of) OP_ARG_NONNULL(1); The actual number of links is not known until the stream is fully opened. \param _of The \c OggOpusFile from which to retrieve the link count. \return For fully-open seekable sources, this returns the total number of - links in the whole stream. + links in the whole stream, which will be at least 1. For partially-open or unseekable sources, this always returns 1.*/ -int op_link_count(OggOpusFile *_of) OP_ARG_NONNULL(1); +int op_link_count(const OggOpusFile *_of) OP_ARG_NONNULL(1); /**Get the serial number of the given link in a (possibly-chained) Ogg Opus stream. @@ -1071,7 +1431,7 @@ int op_link_count(OggOpusFile *_of) OP_ARG_NONNULL(1); the serial number of the last link. If the source is not seekable, this always returns the serial number of the current link.*/ -opus_uint32 op_serialno(OggOpusFile *_of,int _li) OP_ARG_NONNULL(1); +opus_uint32 op_serialno(const OggOpusFile *_of,int _li) OP_ARG_NONNULL(1); /**Get the channel count of the given link in a (possibly-chained) Ogg Opus stream. @@ -1088,7 +1448,7 @@ opus_uint32 op_serialno(OggOpusFile *_of,int _li) OP_ARG_NONNULL(1); the channel count of the last link. If the source is not seekable, this always returns the channel count of the current link.*/ -int op_channel_count(OggOpusFile *_of,int _li) OP_ARG_NONNULL(1); +int op_channel_count(const OggOpusFile *_of,int _li) OP_ARG_NONNULL(1); /**Get the total (compressed) size of the stream, or of an individual link in a (possibly-chained) Ogg Opus stream, including all headers and Ogg muxing @@ -1106,7 +1466,7 @@ int op_channel_count(OggOpusFile *_of,int _li) OP_ARG_NONNULL(1); \retval #OP_EINVAL The source is not seekable (so we can't know the length), \a _li wasn't less than the total number of links in the stream, or the stream was only partially open.*/ -opus_int64 op_raw_total(OggOpusFile *_of,int _li) OP_ARG_NONNULL(1); +opus_int64 op_raw_total(const OggOpusFile *_of,int _li) OP_ARG_NONNULL(1); /**Get the total PCM length (number of samples at 48 kHz) of the stream, or of an individual link in a (possibly-chained) Ogg Opus stream. @@ -1124,7 +1484,7 @@ opus_int64 op_raw_total(OggOpusFile *_of,int _li) OP_ARG_NONNULL(1); \retval #OP_EINVAL The source is not seekable (so we can't know the length), \a _li wasn't less than the total number of links in the stream, or the stream was only partially open.*/ -ogg_int64_t op_pcm_total(OggOpusFile *_of,int _li) OP_ARG_NONNULL(1); +ogg_int64_t op_pcm_total(const OggOpusFile *_of,int _li) OP_ARG_NONNULL(1); /**Get the ID header information for the given link in a (possibly chained) Ogg Opus stream. @@ -1140,7 +1500,7 @@ ogg_int64_t op_pcm_total(OggOpusFile *_of,int _li) OP_ARG_NONNULL(1); information for the current link is always returned, if available. \return The contents of the ID header for the given link.*/ -const OpusHead *op_head(OggOpusFile *_of,int _li) OP_ARG_NONNULL(1); +const OpusHead *op_head(const OggOpusFile *_of,int _li) OP_ARG_NONNULL(1); /**Get the comment header information for the given link in a (possibly chained) Ogg Opus stream. @@ -1158,7 +1518,7 @@ const OpusHead *op_head(OggOpusFile *_of,int _li) OP_ARG_NONNULL(1); \return The contents of the comment header for the given link, or NULL if this is an unseekable stream that encountered an invalid link.*/ -const OpusTags *op_tags(OggOpusFile *_of,int _li) OP_ARG_NONNULL(1); +const OpusTags *op_tags(const OggOpusFile *_of,int _li) OP_ARG_NONNULL(1); /**Retrieve the index of the current link. This is the link that produced the data most recently read by @@ -1175,7 +1535,7 @@ const OpusTags *op_tags(OggOpusFile *_of,int _li) OP_ARG_NONNULL(1); each time a new link is encountered (even though op_link_count() always returns 1). \retval #OP_EINVAL The stream was only partially open.*/ -int op_current_link(OggOpusFile *_of) OP_ARG_NONNULL(1); +int op_current_link(const OggOpusFile *_of) OP_ARG_NONNULL(1); /**Computes the bitrate for a given link in a (possibly chained) Ogg Opus stream. @@ -1188,7 +1548,7 @@ int op_current_link(OggOpusFile *_of) OP_ARG_NONNULL(1); \retval #OP_EINVAL The stream was only partially open, the stream was not seekable, or \a _li was larger than the number of links.*/ -opus_int32 op_bitrate(OggOpusFile *_of,int _li) OP_ARG_NONNULL(1); +opus_int32 op_bitrate(const OggOpusFile *_of,int _li) OP_ARG_NONNULL(1); /**Compute the instantaneous bitrate, measured as the ratio of bits to playable samples decoded since a) the last call to op_bitrate_instant(), b) the last @@ -1207,7 +1567,7 @@ opus_int32 op_bitrate_instant(OggOpusFile *_of) OP_ARG_NONNULL(1); \param _of The \c OggOpusFile from which to retrieve the position indicator. \return The byte position that is currently being read from. \retval #OP_EINVAL The stream was only partially open.*/ -opus_int64 op_raw_tell(OggOpusFile *_of) OP_ARG_NONNULL(1); +opus_int64 op_raw_tell(const OggOpusFile *_of) OP_ARG_NONNULL(1); /**Obtain the PCM offset of the next sample to be read. If the stream is not properly timestamped, this might not increment by the @@ -1216,7 +1576,7 @@ opus_int64 op_raw_tell(OggOpusFile *_of) OP_ARG_NONNULL(1); \param _of The \c OggOpusFile from which to retrieve the PCM offset. \return The PCM offset of the next sample to be read. \retval #OP_EINVAL The stream was only partially open.*/ -ogg_int64_t op_pcm_tell(OggOpusFile *_of) OP_ARG_NONNULL(1); +ogg_int64_t op_pcm_tell(const OggOpusFile *_of) OP_ARG_NONNULL(1); /*@}*/ /*@}*/ @@ -1303,11 +1663,12 @@ int op_pcm_seek(OggOpusFile *_of,ogg_int64_t _pcm_offset) OP_ARG_NONNULL(1); clipping and other issues which might be avoided entirely if, e.g., you scale down the volume at some other stage. However, if you intend to direct consume 16-bit samples, the conversion in - libopusfile provides noise-shaping dithering API. + libopusfile provides noise-shaping dithering and, if compiled + against libopus 1.1 or later, soft-clipping prevention. libopusfile can also be configured at compile time to use the fixed-point libopus API. - If so, the floating-point API may also be disabled. + If so, libopusfile's floating-point API may also be disabled. In that configuration, nothing in libopusfile will use any floating-point operations, to simplify support on devices without an adequate FPU. @@ -1316,20 +1677,125 @@ int op_pcm_seek(OggOpusFile *_of,ogg_int64_t _pcm_offset) OP_ARG_NONNULL(1); not check the error return code from op_read_float() or its associated functions. If the remote peer does not close the connection gracefully (with a TLS - "close notify" message), these functions will return OP_EREAD instead of 0 + "close notify" message), these functions will return #OP_EREAD instead of 0 when they reach the end of the file. If you are reading from an URL (particularly if seeking is not supported), you should make sure to check for this error and warn the user appropriately.*/ /*@{*/ +/**Indicates that the decoding callback should produce signed 16-bit + native-endian output samples.*/ +#define OP_DEC_FORMAT_SHORT (7008) +/**Indicates that the decoding callback should produce 32-bit native-endian + float samples.*/ +#define OP_DEC_FORMAT_FLOAT (7040) + +/**Indicates that the decoding callback did not decode anything, and that + libopusfile should decode normally instead.*/ +#define OP_DEC_USE_DEFAULT (6720) + +/**Called to decode an Opus packet. + This should invoke the functional equivalent of opus_multistream_decode() or + opus_multistream_decode_float(), except that it returns 0 on success + instead of the number of decoded samples (which is known a priori). + \param _ctx The application-provided callback context. + \param _decoder The decoder to use to decode the packet. + \param[out] _pcm The buffer to decode into. + This will always have enough room for \a _nchannels of + \a _nsamples samples, which should be placed into this + buffer interleaved. + \param _op The packet to decode. + This will always have its granule position set to a valid + value. + \param _nsamples The number of samples expected from the packet. + \param _nchannels The number of channels expected from the packet. + \param _format The desired sample output format. + This is either #OP_DEC_FORMAT_SHORT or + #OP_DEC_FORMAT_FLOAT. + \param _li The index of the link from which this packet was decoded. + \return A non-negative value on success, or a negative value on error. + The error codes should be the same as those returned by + opus_multistream_decode() or opus_multistream_decode_float(). + \retval 0 Decoding was successful. + The application has filled the buffer with + exactly \a _nsamples*\a + _nchannels samples in the requested + format. + \retval #OP_DEC_USE_DEFAULT No decoding was done. + libopusfile should decode normally + instead.*/ +typedef int (*op_decode_cb_func)(void *_ctx,OpusMSDecoder *_decoder,void *_pcm, + const ogg_packet *_op,int _nsamples,int _nchannels,int _format,int _li); + +/**Sets the packet decode callback function. + This is called once for each packet that needs to be decoded. + A call to this function is no guarantee that the audio will eventually be + delivered to the application. + Some or all of the data from the packet may be discarded (i.e., at the + beginning or end of a link, or after a seek), however the callback is + required to provide all of it. + \param _of The \c OggOpusFile on which to set the decode callback. + \param _decode_cb The callback function to call. + This may be NULL to disable calling the + callback. + \param _ctx The application-provided context pointer to pass to the + callback on each call.*/ +void op_set_decode_callback(OggOpusFile *_of, + op_decode_cb_func _decode_cb,void *_ctx) OP_ARG_NONNULL(1); + +/**Gain offset type that indicates that the provided offset is relative to the + header gain. + This is the default.*/ +#define OP_HEADER_GAIN (0) + +/**Gain offset type that indicates that the provided offset is relative to the + R128_TRACK_GAIN value (if any), in addition to the header gain.*/ +#define OP_TRACK_GAIN (3008) + +/**Gain offset type that indicates that the provided offset should be used as + the gain directly, without applying any the header or track gains.*/ +#define OP_ABSOLUTE_GAIN (3009) + +/**Sets the gain to be used for decoded output. + By default, the gain in the header is applied with no additional offset. + The total gain (including header gain and/or track gain, if applicable, and + this offset), will be clamped to [-32768,32767]/256 dB. + This is more than enough to saturate or underflow 16-bit PCM. + \note The new gain will not be applied to any already buffered, decoded + output. + This means you cannot change it sample-by-sample, as at best it will be + updated packet-by-packet. + It is meant for setting a target volume level, rather than applying smooth + fades, etc. + \param _of The \c OggOpusFile on which to set the gain offset. + \param _gain_type One of #OP_HEADER_GAIN, #OP_TRACK_GAIN, or + #OP_ABSOLUTE_GAIN. + \param _gain_offset_q8 The gain offset to apply, in 1/256ths of a dB. + \return 0 on success or a negative value on error. + \retval #OP_EINVAL The \a _gain_type was unrecognized.*/ +int op_set_gain_offset(OggOpusFile *_of, + int _gain_type,opus_int32 _gain_offset_q8) OP_ARG_NONNULL(1); + +/**Sets whether or not dithering is enabled for 16-bit decoding. + By default, when libopusfile is compiled to use floating-point + internally, calling op_read() or op_read_stereo() will first decode to + float, and then convert to fixed-point using noise-shaping dithering. + This flag can be used to disable that dithering. + When the application uses op_read_float() or op_read_float_stereo(), or when + the library has been compiled to decode directly to fixed point, this flag + has no effect. + \param _of The \c OggOpusFile on which to enable or disable dithering. + \param _enabled A non-zero value to enable dithering, or 0 to disable it.*/ +void op_set_dither_enabled(OggOpusFile *_of,int _enabled) OP_ARG_NONNULL(1); + /**Reads more samples from the stream. \note Although \a _buf_size must indicate the total number of values that can be stored in \a _pcm, the return value is the number of samples per channel. This is done because
    -
  1. The channel count cannot be known a prior (reading more samples might +
  2. The channel count cannot be known a priori (reading more samples might advance us into the next link, with a different channel count), so \a _buf_size cannot also be in units of samples per channel,
  3. Returning the samples per channel matches the libopus API @@ -1346,14 +1812,14 @@ int op_pcm_seek(OggOpusFile *_of,ogg_int64_t _pcm_offset) OP_ARG_NONNULL(1);
\param _of The \c OggOpusFile from which to read. \param[out] _pcm A buffer in which to store the output PCM samples, as - signed native-endian 16-bit values with a nominal - range of [-32768,32767). + signed native-endian 16-bit values at 48 kHz + with a nominal range of [-32768,32767). Multiple channels are interleaved using the Vorbis channel ordering. This must have room for at least \a _buf_size values. \param _buf_size The number of values that can be stored in \a _pcm. - It is reccommended that this be large enough for at + It is recommended that this be large enough for at least 120 ms of data at 48 kHz per channel (5760 values per channel). Smaller buffers will simply return less data, possibly @@ -1411,7 +1877,7 @@ OP_WARN_UNUSED_RESULT int op_read(OggOpusFile *_of, can be stored in \a _pcm, the return value is the number of samples per channel.
    -
  1. The channel count cannot be known a prior (reading more samples might +
  2. The channel count cannot be known a priori (reading more samples might advance us into the next link, with a different channel count), so \a _buf_size cannot also be in units of samples per channel,
  3. Returning the samples per channel matches the libopus API @@ -1428,14 +1894,14 @@ OP_WARN_UNUSED_RESULT int op_read(OggOpusFile *_of,
\param _of The \c OggOpusFile from which to read. \param[out] _pcm A buffer in which to store the output PCM samples as - signed floats with a nominal range of + signed floats at 48 kHz with a nominal range of [-1.0,1.0]. Multiple channels are interleaved using the Vorbis channel ordering. This must have room for at least \a _buf_size floats. \param _buf_size The number of floats that can be stored in \a _pcm. - It is reccommended that this be large enough for at + It is recommended that this be large enough for at least 120 ms of data at 48 kHz per channel (5760 samples per channel). Smaller buffers will simply return less data, possibly @@ -1497,13 +1963,13 @@ OP_WARN_UNUSED_RESULT int op_read_float(OggOpusFile *_of, op_read(). \param _of The \c OggOpusFile from which to read. \param[out] _pcm A buffer in which to store the output PCM samples, as - signed native-endian 16-bit values with a nominal - range of [-32768,32767). + signed native-endian 16-bit values at 48 kHz + with a nominal range of [-32768,32767). The left and right channels are interleaved in the buffer. This must have room for at least \a _buf_size values. \param _buf_size The number of values that can be stored in \a _pcm. - It is reccommended that this be large enough for at + It is recommended that this be large enough for at least 120 ms of data at 48 kHz per channel (11520 values total). Smaller buffers will simply return less data, possibly @@ -1558,13 +2024,13 @@ OP_WARN_UNUSED_RESULT int op_read_stereo(OggOpusFile *_of, op_read_float(). \param _of The \c OggOpusFile from which to read. \param[out] _pcm A buffer in which to store the output PCM samples, as - signed floats with a nominal range of + signed floats at 48 kHz with a nominal range of [-1.0,1.0]. The left and right channels are interleaved in the buffer. This must have room for at least \a _buf_size values. \param _buf_size The number of values that can be stored in \a _pcm. - It is reccommended that this be large enough for at + It is recommended that this be large enough for at least 120 ms of data at 48 kHz per channel (11520 values total). Smaller buffers will simply return less data, possibly diff --git a/code/opusfile-0.2/src/http.c b/code/opusfile-0.5/src/http.c similarity index 86% rename from code/opusfile-0.2/src/http.c rename to code/opusfile-0.5/src/http.c index 09580c6f83..4a9eaf5909 100644 --- a/code/opusfile-0.2/src/http.c +++ b/code/opusfile-0.5/src/http.c @@ -9,6 +9,10 @@ * by the Xiph.Org Foundation and contributors http://www.xiph.org/ * * * ********************************************************************/ +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + #include "internal.h" #include #include @@ -40,7 +44,8 @@ RFC 6066: Transport Layer Security (TLS) Extensions: Extension Definitions RFC 6125: Representation and Verification of Domain-Based Application Service Identity within Internet Public Key Infrastructure Using X.509 (PKIX) - Certificates in the Context of Transport Layer Security (TLS)*/ + Certificates in the Context of Transport Layer Security (TLS) + RFC 6555: Happy Eyeballs: Success with Dual-Stack Hosts*/ typedef struct OpusParsedURL OpusParsedURL; typedef struct OpusStringBuf OpusStringBuf; @@ -56,7 +61,7 @@ static char *op_string_range_dup(const char *_start,const char *_end){ if(OP_UNLIKELY(len>=INT_MAX))return NULL; ret=(char *)_ogg_malloc(sizeof(*ret)*(len+1)); if(OP_LIKELY(ret!=NULL)){ - memcpy(ret,_start,sizeof(*ret)*(len)); + ret=(char *)memcpy(ret,_start,sizeof(*ret)*(len)); ret[len]='\0'; } return ret; @@ -205,18 +210,144 @@ static const char *op_parse_file_url(const char *_src){ } #if defined(OP_ENABLE_HTTP) -# include -# include -# include +# if defined(_WIN32) +# include +# include +# include +# include "winerrno.h" + +typedef SOCKET op_sock; + +# define OP_INVALID_SOCKET (INVALID_SOCKET) + +/*Vista and later support WSAPoll(), but we don't want to rely on that. + Instead we re-implement it badly using select(). + Unfortunately, they define a conflicting struct pollfd, so we only define our + own if it looks like that one has not already been defined.*/ +# if !defined(POLLIN) +/*Equivalent to POLLIN.*/ +# define POLLRDNORM (0x0100) +/*Priority band data can be read.*/ +# define POLLRDBAND (0x0200) +/*There is data to read.*/ +# define POLLIN (POLLRDNORM|POLLRDBAND) +/* There is urgent data to read.*/ +# define POLLPRI (0x0400) +/*Equivalent to POLLOUT.*/ +# define POLLWRNORM (0x0010) +/*Writing now will not block.*/ +# define POLLOUT (POLLWRNORM) +/*Priority data may be written.*/ +# define POLLWRBAND (0x0020) +/*Error condition (output only).*/ +# define POLLERR (0x0001) +/*Hang up (output only).*/ +# define POLLHUP (0x0002) +/*Invalid request: fd not open (output only).*/ +# define POLLNVAL (0x0004) + +struct pollfd{ + /*File descriptor.*/ + op_sock fd; + /*Requested events.*/ + short events; + /*Returned events.*/ + short revents; +}; +# endif + +/*But Winsock never defines nfds_t (it's simply hard-coded to ULONG).*/ +typedef unsigned long nfds_t; + +/*The usage of FD_SET() below is O(N^2). + This is okay because select() is limited to 64 sockets in Winsock, anyway. + In practice, we only ever call it with one or two sockets.*/ +static int op_poll_win32(struct pollfd *_fds,nfds_t _nfds,int _timeout){ + struct timeval tv; + fd_set ifds; + fd_set ofds; + fd_set efds; + nfds_t i; + int ret; + FD_ZERO(&ifds); + FD_ZERO(&ofds); + FD_ZERO(&efds); + for(i=0;i<_nfds;i++){ + _fds[i].revents=0; + if(_fds[i].events&POLLIN)FD_SET(_fds[i].fd,&ifds); + if(_fds[i].events&POLLOUT)FD_SET(_fds[i].fd,&ofds); + FD_SET(_fds[i].fd,&efds); + } + if(_timeout>=0){ + tv.tv_sec=_timeout/1000; + tv.tv_usec=(_timeout%1000)*1000; + } + ret=select(-1,&ifds,&ofds,&efds,_timeout<0?NULL:&tv); + if(ret>0){ + for(i=0;i<_nfds;i++){ + if(FD_ISSET(_fds[i].fd,&ifds))_fds[i].revents|=POLLIN; + if(FD_ISSET(_fds[i].fd,&ofds))_fds[i].revents|=POLLOUT; + /*This isn't correct: there are several different things that might have + happened to a fd in efds, but I don't know a good way to distinguish + them without more context from the caller. + It's okay, because we don't actually check any of these bits, we just + need _some_ bit set.*/ + if(FD_ISSET(_fds[i].fd,&efds))_fds[i].revents|=POLLHUP; + } + } + return ret; +} + +/*We define op_errno() to make it clear that it's not an l-value like normal + errno is.*/ +# define op_errno() (WSAGetLastError()?WSAGetLastError()-WSABASEERR:0) +# define op_reset_errno() (WSASetLastError(0)) + +/*The remaining functions don't get an op_ prefix even though they only + operate on sockets, because we don't use non-socket I/O here, and this + minimizes the changes needed to deal with Winsock.*/ +# define close(_fd) closesocket(_fd) +/*This relies on sizeof(u_long)==sizeof(int), which is always true on both + Win32 and Win64.*/ +# define ioctl(_fd,_req,_arg) ioctlsocket(_fd,_req,(u_long *)(_arg)) +# define getsockopt(_fd,_level,_name,_val,_len) \ + getsockopt(_fd,_level,_name,(char *)(_val),_len) +# define setsockopt(_fd,_level,_name,_val,_len) \ + setsockopt(_fd,_level,_name,(const char *)(_val),_len) +# define poll(_fds,_nfds,_timeout) op_poll_win32(_fds,_nfds,_timeout) + +# if defined(_MSC_VER) +typedef ptrdiff_t ssize_t; +# endif + +/*Load certificates from the built-in certificate store.*/ +int SSL_CTX_set_default_verify_paths_win32(SSL_CTX *_ssl_ctx); +# define SSL_CTX_set_default_verify_paths \ + SSL_CTX_set_default_verify_paths_win32 + +# else +/*Normal Berkeley sockets.*/ +# include +# include +# include +# include +# include +# include +# include +# include +# include +# include +# include + +typedef int op_sock; + +# define OP_INVALID_SOCKET (-1) + +# define op_errno() (errno) +# define op_reset_errno() (errno=0) + +# endif # include -# include -# include -# include -# include -# include -# include -# include -# include # include /*The maximum number of simultaneous connections. @@ -228,6 +359,11 @@ static const char *op_parse_file_url(const char *_src){ when seeking, and time out rapidly.*/ # define OP_NCONNS_MAX (4) +/*The amount of time before we attempt to re-resolve the host. + This is 10 minutes, as recommended in RFC 6555 for expiring cached connection + results for dual-stack hosts.*/ +# define OP_RESOLVE_CACHE_TIMEOUT_MS (10*60*(opus_int32)1000) + /*The number of redirections at which we give up. The value here is the current default in Firefox. RFC 2068 mandated a maximum of 5, but RFC 2616 relaxed that to "a client @@ -486,6 +622,8 @@ static void op_sb_clear(OpusStringBuf *_sb){ _ogg_free(_sb->buf); } +/*Make sure we have room for at least _capacity characters (plus 1 more for the + terminating NUL).*/ static int op_sb_ensure_capacity(OpusStringBuf *_sb,int _capacity){ char *buf; int cbuf; @@ -503,6 +641,8 @@ static int op_sb_ensure_capacity(OpusStringBuf *_sb,int _capacity){ return 0; } +/*Increase the capacity of the buffer, but not to more than _max_size + characters (plus 1 more for the terminating NUL).*/ static int op_sb_grow(OpusStringBuf *_sb,int _max_size){ char *buf; int cbuf; @@ -581,27 +721,33 @@ static struct addrinfo *op_resolve(const char *_host,unsigned _port){ char service[6]; memset(&hints,0,sizeof(hints)); hints.ai_socktype=SOCK_STREAM; +#if !defined(_WIN32) hints.ai_flags=AI_NUMERICSERV; +#endif OP_ASSERT(_port<=65535U); sprintf(service,"%u",_port); if(OP_LIKELY(!getaddrinfo(_host,service,&hints,&addrs)))return addrs; return NULL; } -static int op_sock_set_nonblocking(int _fd,int _nonblocking){ +static int op_sock_set_nonblocking(op_sock _fd,int _nonblocking){ +#if !defined(_WIN32) int flags; flags=fcntl(_fd,F_GETFL); if(OP_UNLIKELY(flags<0))return flags; if(_nonblocking)flags|=O_NONBLOCK; else flags&=~O_NONBLOCK; return fcntl(_fd,F_SETFL,flags); +#else + return ioctl(_fd,FIONBIO,&_nonblocking); +#endif } /*Disable/enable write coalescing if we can. We always send whole requests at once and always parse the response headers before sending another one, so normally write coalescing just causes added delay.*/ -static void op_sock_set_tcp_nodelay(int _fd,int _nodelay){ +static void op_sock_set_tcp_nodelay(op_sock _fd,int _nodelay){ # if defined(TCP_NODELAY)&&(defined(IPPROTO_TCP)||defined(SOL_TCP)) # if defined(IPPROTO_TCP) # define OP_SO_LEVEL IPPROTO_TCP @@ -615,6 +761,14 @@ static void op_sock_set_tcp_nodelay(int _fd,int _nodelay){ # endif } +#if defined(_WIN32) +static void op_init_winsock(){ + static LONG count; + static WSADATA wsadata; + if(InterlockedIncrement(&count)==1)WSAStartup(0x0202,&wsadata); +} +#endif + /*A single physical connection to an HTTP server. We may have several of these open at once.*/ struct OpusHTTPConn{ @@ -640,7 +794,7 @@ struct OpusHTTPConn{ /*The estimated throughput of this connection, in bytes/s.*/ opus_int64 read_rate; /*The socket we're reading from.*/ - int fd; + op_sock fd; /*The number of remaining requests we are allowed on this connection.*/ int nrequests_left; /*The chunk size to use for pipelining requests.*/ @@ -651,13 +805,13 @@ static void op_http_conn_init(OpusHTTPConn *_conn){ _conn->next_pos=-1; _conn->ssl_conn=NULL; _conn->next=NULL; - _conn->fd=-1; + _conn->fd=OP_INVALID_SOCKET; } static void op_http_conn_clear(OpusHTTPConn *_conn){ if(_conn->ssl_conn!=NULL)SSL_free(_conn->ssl_conn); /*SSL frees the BIO for us.*/ - if(_conn->fd>=0)close(_conn->fd); + if(_conn->fd!=OP_INVALID_SOCKET)close(_conn->fd); } /*The global stream state.*/ @@ -683,6 +837,8 @@ struct OpusHTTPStream{ struct sockaddr_in v4; struct sockaddr_in6 v6; } addr; + /*The last time we re-resolved the host.*/ + struct timeb resolve_time; /*A buffer used to build HTTP requests.*/ OpusStringBuf request; /*A buffer used to build proxy CONNECT requests.*/ @@ -694,6 +850,10 @@ struct OpusHTTPStream{ opus_int64 content_length; /*The position indicator used when no connection is active.*/ opus_int64 pos; + /*The host we actually connected to.*/ + char *connect_host; + /*The port we actually connected to.*/ + unsigned connect_port; /*The connection we're currently reading from. This can be -1 if no connection is active.*/ int cur_conni; @@ -713,7 +873,7 @@ struct OpusHTTPStream{ static void op_http_stream_init(OpusHTTPStream *_stream){ OpusHTTPConn **pnext; - int ci; + int ci; pnext=&_stream->free_head; for(ci=0;ciconns+ci); @@ -727,6 +887,7 @@ static void op_http_stream_init(OpusHTTPStream *_stream){ op_sb_init(&_stream->request); op_sb_init(&_stream->proxy_connect); op_sb_init(&_stream->response); + _stream->connect_host=NULL; _stream->seekable=0; } @@ -744,19 +905,13 @@ static void op_http_conn_close(OpusHTTPStream *_stream,OpusHTTPConn *_conn, However, we will not wait if this would block (it's not worth the savings from session resumption to do so). Clients (that's us) MAY resume a TLS session that ended with an incomplete - close, according to RFC 2818, so that's no reason to make sure the server - shut things down gracefully. - It also says "client implementations MUST treat any premature closes as - errors and the data received as potentially truncated," but libopusfile - treats errors and potentially truncated data in unseekable streams just - like a normal EOF. - We warn about this in the docs, and give some suggestions if you truly want - to avoid truncation attacks.*/ + close, according to RFC 2818, so there's no reason to make sure the server + shut things down gracefully.*/ if(_gracefully&&_conn->ssl_conn!=NULL)SSL_shutdown(_conn->ssl_conn); op_http_conn_clear(_conn); _conn->next_pos=-1; _conn->ssl_conn=NULL; - _conn->fd=-1; + _conn->fd=OP_INVALID_SOCKET; OP_ASSERT(*_pnext==_conn); *_pnext=_conn->next; _conn->next=_stream->free_head; @@ -772,6 +927,7 @@ static void op_http_stream_clear(OpusHTTPStream *_stream){ op_sb_clear(&_stream->response); op_sb_clear(&_stream->proxy_connect); op_sb_clear(&_stream->request); + if(_stream->connect_host!=_stream->url.host)_ogg_free(_stream->connect_host); op_parsed_url_clear(&_stream->url); } @@ -802,14 +958,14 @@ static int op_http_conn_write_fully(OpusHTTPConn *_conn, } else{ ssize_t ret; - errno=0; - ret=write(fd.fd,_buf,_buf_size); + op_reset_errno(); + ret=send(fd.fd,_buf,_buf_size,0); if(ret>0){ _buf+=ret; _buf_size-=ret; continue; } - err=errno; + err=op_errno(); if(err!=EAGAIN&&err!=EWOULDBLOCK)return OP_FALSE; fd.events=POLLOUT; } @@ -839,11 +995,11 @@ static int op_http_conn_estimate_available(OpusHTTPConn *_conn){ static opus_int32 op_time_diff_ms(const struct timeb *_end, const struct timeb *_start){ opus_int64 dtime; - dtime=_end->time-_start->time; + dtime=_end->time-(opus_int64)_start->time; OP_ASSERT(_end->millitm<1000); OP_ASSERT(_start->millitm<1000); - if(OP_UNLIKELY(dtime>(0x7FFFFFFF-1000)/1000))return 0x7FFFFFFF; - if(OP_UNLIKELY(dtime<(-0x7FFFFFFF+999)/1000))return -0x7FFFFFFF-1; + if(OP_UNLIKELY(dtime>(OP_INT32_MAX-1000)/1000))return OP_INT32_MAX; + if(OP_UNLIKELY(dtime<(OP_INT32_MIN+1000)/1000))return OP_INT32_MIN; return (opus_int32)dtime*1000+_end->millitm-_start->millitm; } @@ -855,7 +1011,7 @@ static void op_http_conn_read_rate_update(OpusHTTPConn *_conn){ opus_int64 read_rate; read_delta_bytes=_conn->read_bytes; if(read_delta_bytes<=0)return; - OP_ALWAYS_TRUE(!ftime(&read_time)); + ftime(&read_time); read_delta_ms=op_time_diff_ms(&read_time,&_conn->read_time); read_rate=_conn->read_rate; read_delta_ms=OP_MAX(read_delta_ms,1); @@ -881,6 +1037,9 @@ static int op_http_conn_read(OpusHTTPConn *_conn, fd.fd=_conn->fd; ssl_conn=_conn->ssl_conn; nread=nread_unblocked=0; + /*RFC 2818 says "client implementations MUST treat any premature closes as + errors and the data received as potentially truncated," so we make very + sure to report read errors upwards.*/ do{ int err; if(ssl_conn!=NULL){ @@ -912,8 +1071,8 @@ static int op_http_conn_read(OpusHTTPConn *_conn, } else{ ssize_t ret; - errno=0; - ret=read(fd.fd,_buf+nread,_buf_size-nread); + op_reset_errno(); + ret=recv(fd.fd,_buf+nread,_buf_size-nread,0); OP_ASSERT(ret<=_buf_size-nread); if(ret>0){ /*Read some data. @@ -925,7 +1084,7 @@ static int op_http_conn_read(OpusHTTPConn *_conn, /*If we already read some data or the connection was closed, return right now.*/ if(ret==0||nread>0)break; - err=errno; + err=op_errno(); if(err!=EAGAIN&&err!=EWOULDBLOCK)return OP_EREAD; fd.events=POLLIN; } @@ -944,8 +1103,7 @@ static int op_http_conn_read(OpusHTTPConn *_conn, /*Tries to look at the pending data for a connection without consuming it. [out] _buf: Returns the data at which we're peeking. _buf_size: The size of the buffer.*/ -static int op_http_conn_peek(OpusHTTPConn *_conn, - char *_buf,int _buf_size){ +static int op_http_conn_peek(OpusHTTPConn *_conn,char *_buf,int _buf_size){ struct pollfd fd; SSL *ssl_conn; int ret; @@ -964,11 +1122,11 @@ static int op_http_conn_peek(OpusHTTPConn *_conn, else return 0; } else{ - errno=0; + op_reset_errno(); ret=(int)recv(fd.fd,_buf,_buf_size,MSG_PEEK); /*Either saw some data or the connection was closed.*/ if(ret>=0)return ret; - err=errno; + err=op_errno(); if(err!=EAGAIN&&err!=EWOULDBLOCK)return 0; fd.events=POLLIN; } @@ -1192,24 +1350,22 @@ static int op_http_get_next_header(char **_header,char **_cdr,char **_s){ static opus_int64 op_http_parse_nonnegative_int64(const char **_next, const char *_cdr){ const char *next; - opus_int64 content_length; + opus_int64 ret; int i; next=_cdr+strspn(_cdr,OP_HTTP_DIGIT); *_next=next; if(OP_UNLIKELY(next<=_cdr))return OP_FALSE; while(*_cdr=='0')_cdr++; if(OP_UNLIKELY(next-_cdr>19))return OP_EIMPL; - content_length=0; + ret=0; for(i=0;i(OP_INT64_MAX-9)/10+(digit<=7))){ - return OP_EIMPL; - } - content_length=content_length*10+digit; + if(OP_UNLIKELY(ret>(OP_INT64_MAX-9)/10+(digit<=7)))return OP_EIMPL; + ret=ret*10+digit; } - return content_length; + return ret; } static opus_int64 op_http_parse_content_length(const char *_cdr){ @@ -1295,7 +1451,7 @@ static int op_http_parse_connection(char *_cdr){ typedef int (*op_ssl_step_func)(SSL *_ssl_conn); /*Try to run an SSL function to completion (blocking if necessary).*/ -static int op_do_ssl_step(SSL *_ssl_conn,int _fd,op_ssl_step_func _step){ +static int op_do_ssl_step(SSL *_ssl_conn,op_sock _fd,op_ssl_step_func _step){ struct pollfd fd; fd.fd=_fd; for(;;){ @@ -1389,8 +1545,8 @@ static BIO_METHOD op_bio_retry_method={ /*Establish a CONNECT tunnel and pipeline the start of the TLS handshake for proxying https URL requests.*/ -int op_http_conn_establish_tunnel(OpusHTTPStream *_stream, - OpusHTTPConn *_conn,int _fd,SSL *_ssl_conn,BIO *_ssl_bio){ +static int op_http_conn_establish_tunnel(OpusHTTPStream *_stream, + OpusHTTPConn *_conn,op_sock _fd,SSL *_ssl_conn,BIO *_ssl_bio){ BIO *retry_bio; char *status_code; char *next; @@ -1507,8 +1663,7 @@ static struct addrinfo *op_inet_pton(const char *_host){ /*Verify the server's hostname matches the certificate they presented using the procedure from Section 6 of RFC 6125. Return: 0 if the certificate doesn't match, and a non-zero value if it does.*/ -static int op_http_verify_hostname(OpusHTTPStream *_stream, - SSL *_ssl_conn){ +static int op_http_verify_hostname(OpusHTTPStream *_stream,SSL *_ssl_conn){ X509 *peer_cert; STACK_OF(GENERAL_NAME) *san_names; char *host; @@ -1576,7 +1731,7 @@ static int op_http_verify_hostname(OpusHTTPStream *_stream, equivalent) of a URI or deriving the application service type from the scheme of a URI) ..." We don't have a way to check (without relying on DNS records, which might - be subverted), if this address is fully-qualified. + be subverted) if this address is fully-qualified. This is particularly problematic when using a CONNECT tunnel, as it is the server that does DNS lookup, not us. However, we are certain that if the hostname has no '.', it is definitely @@ -1659,8 +1814,8 @@ static int op_http_verify_hostname(OpusHTTPStream *_stream, } /*Perform the TLS handshake on a new connection.*/ -int op_http_conn_start_tls(OpusHTTPStream *_stream,OpusHTTPConn *_conn, - int _fd,SSL *_ssl_conn){ +static int op_http_conn_start_tls(OpusHTTPStream *_stream,OpusHTTPConn *_conn, + op_sock _fd,SSL *_ssl_conn){ SSL_SESSION *ssl_session; BIO *ssl_bio; int skip_certificate_check; @@ -1724,9 +1879,10 @@ int op_http_conn_start_tls(OpusHTTPStream *_stream,OpusHTTPConn *_conn, OP_FALSE If the connection failed and there were no more addresses left to try. *_addr will be set to NULL in this case.*/ -static int op_sock_connect_next(int _fd, - struct addrinfo **_addr,int _ai_family){ - struct addrinfo *addr; +static int op_sock_connect_next(op_sock _fd, + const struct addrinfo **_addr,int _ai_family){ + const struct addrinfo *addr; + int err; addr=*_addr; for(;;){ /*Move to the next address of the requested type.*/ @@ -1735,7 +1891,9 @@ static int op_sock_connect_next(int _fd, /*No more: failure.*/ if(addr==NULL)return OP_FALSE; if(connect(_fd,addr->ai_addr,addr->ai_addrlen)>=0)return 1; - if(OP_LIKELY(errno==EINPROGRESS))return 0; + err=op_errno(); + /*Winsock will set WSAEWOULDBLOCK.*/ + if(OP_LIKELY(err==EINPROGRESS||err==EWOULDBLOCK))return 0; addr=addr->ai_next; } } @@ -1743,36 +1901,30 @@ static int op_sock_connect_next(int _fd, /*The number of address families to try connecting to simultaneously.*/ # define OP_NPROTOS (2) -static int op_http_connect(OpusHTTPStream *_stream,OpusHTTPConn *_conn, - struct addrinfo *_addrs,struct timeb *_start_time){ - struct addrinfo *addr; - struct addrinfo *addrs[OP_NPROTOS]; - struct pollfd fds[OP_NPROTOS]; - int ai_family; - int nprotos; - int ret; - int pi; - int pj; +static int op_http_connect_impl(OpusHTTPStream *_stream,OpusHTTPConn *_conn, + const struct addrinfo *_addrs,struct timeb *_start_time){ + const struct addrinfo *addr; + const struct addrinfo *addrs[OP_NPROTOS]; + struct pollfd fds[OP_NPROTOS]; + int ai_family; + int nprotos; + int ret; + int pi; + int pj; for(pi=0;piai_next){ - /*Give IPv6 a slight edge by putting it first in the list.*/ - if(addr->ai_family==AF_INET6){ + one that succeeds. + Start by finding the first address from each family. + We order the first connection attempts in the same order the address + families were returned in the DNS records in accordance with RFC 6555.*/ + for(addr=_addrs,nprotos=0;addr!=NULL&&nprotosai_next){ + if(addr->ai_family==AF_INET6||addr->ai_family==AF_INET){ OP_ASSERT(addr->ai_addrlen<=sizeof(struct sockaddr_in6)); - if(addrs[0]==NULL)addrs[0]=addr; - } - else if(addr->ai_family==AF_INET){ OP_ASSERT(addr->ai_addrlen<=sizeof(struct sockaddr_in)); - if(addrs[1]==NULL)addrs[1]=addr; - } - } - /*Consolidate the list of addresses.*/ - for(pi=nprotos=0;piai_family==addr->ai_family)break; + if(pifree_head=_conn->next; _conn->next=_stream->lru_head; _stream->lru_head=_conn; - OP_ALWAYS_TRUE(!ftime(_start_time)); + ftime(_start_time); *&_conn->read_time=*_start_time; _conn->read_bytes=0; _conn->read_rate=0; - /*Try to start a connection to each protocol.*/ + /*Try to start a connection to each protocol. + RFC 6555 says it is RECOMMENDED that connection attempts be paced + 150...250 ms apart "to balance human factors against network load", but + that "stateful algorithms" (that's us) "are expected to be more + aggressive". + We are definitely more aggressive: we don't pace at all.*/ for(pi=0;piai_family; fds[pi].fd=socket(ai_family,SOCK_STREAM,addrs[pi]->ai_protocol); fds[pi].events=POLLOUT; - if(OP_LIKELY(fds[pi].fd>=0)){ + if(OP_LIKELY(fds[pi].fd!=OP_INVALID_SOCKET)){ if(OP_LIKELY(op_sock_set_nonblocking(fds[pi].fd,1)>=0)){ ret=op_sock_connect_next(fds[pi].fd,addrs+pi,ai_family); if(OP_UNLIKELY(ret>0)){ @@ -1820,7 +1977,7 @@ static int op_http_connect(OpusHTTPStream *_stream,OpusHTTPConn *_conn, /*Some platforms will return the pending error in &err and return 0. Others will put it in errno and return -1.*/ ret=getsockopt(fds[pi].fd,SOL_SOCKET,SO_ERROR,&err,&errlen); - if(ret<0)err=errno; + if(ret<0)err=op_errno(); /*Success!*/ if(err==0||err==EISCONN)break; /*Move on to the next address for this protocol.*/ @@ -1862,7 +2019,7 @@ static int op_http_connect(OpusHTTPStream *_stream,OpusHTTPConn *_conn, SSL_free(ssl_conn); } close(fds[pi].fd); - _conn->fd=-1; + _conn->fd=OP_INVALID_SOCKET; return OP_FALSE; } /*Just a normal non-SSL connection.*/ @@ -1876,6 +2033,29 @@ static int op_http_connect(OpusHTTPStream *_stream,OpusHTTPConn *_conn, return 0; } +static int op_http_connect(OpusHTTPStream *_stream,OpusHTTPConn *_conn, + const struct addrinfo *_addrs,struct timeb *_start_time){ + struct timeb resolve_time; + struct addrinfo *new_addrs; + int ret; + /*Re-resolve the host if we need to (RFC 6555 says we MUST do so + occasionally).*/ + new_addrs=NULL; + ftime(&resolve_time); + if(_addrs!=&_stream->addr_info||op_time_diff_ms(&resolve_time, + &_stream->resolve_time)>=OP_RESOLVE_CACHE_TIMEOUT_MS){ + new_addrs=op_resolve(_stream->connect_host,_stream->connect_port); + if(OP_LIKELY(new_addrs!=NULL)){ + _addrs=new_addrs; + *&_stream->resolve_time=*&resolve_time; + } + else if(OP_LIKELY(_addrs==NULL))return OP_FALSE; + } + ret=op_http_connect_impl(_stream,_conn,_addrs,_start_time); + if(new_addrs!=NULL)freeaddrinfo(new_addrs); + return ret; +} + # define OP_BASE64_LENGTH(_len) (((_len)+2)/3*4) static const char BASE64_TABLE[64]={ @@ -1897,15 +2077,15 @@ static char *op_base64_encode(char *_dst,const char *_src,int _len){ s1=_src[3*i+1]; s2=_src[3*i+2]; _dst[4*i+0]=BASE64_TABLE[s0>>2]; - _dst[4*i+1]=BASE64_TABLE[s0&3<<4|s1>>4]; - _dst[4*i+2]=BASE64_TABLE[s1&15<<2|s2>>6]; + _dst[4*i+1]=BASE64_TABLE[(s0&3)<<4|s1>>4]; + _dst[4*i+2]=BASE64_TABLE[(s1&15)<<2|s2>>6]; _dst[4*i+3]=BASE64_TABLE[s2&63]; } _len-=3*i; if(_len==1){ s0=_src[3*i+0]; _dst[4*i+0]=BASE64_TABLE[s0>>2]; - _dst[4*i+1]=BASE64_TABLE[s0&3<<4]; + _dst[4*i+1]=BASE64_TABLE[(s0&3)<<4]; _dst[4*i+2]='='; _dst[4*i+3]='='; i++; @@ -1914,8 +2094,8 @@ static char *op_base64_encode(char *_dst,const char *_src,int _len){ s0=_src[3*i+0]; s1=_src[3*i+1]; _dst[4*i+0]=BASE64_TABLE[s0>>2]; - _dst[4*i+1]=BASE64_TABLE[s0&3<<4|s1>>4]; - _dst[4*i+2]=BASE64_TABLE[s1&15<<2]; + _dst[4*i+1]=BASE64_TABLE[(s0&3)<<4|s1>>4]; + _dst[4*i+2]=BASE64_TABLE[(s1&15)<<2]; _dst[4*i+3]='='; i++; } @@ -1990,50 +2170,33 @@ static int op_http_allow_pipelining(const char *_server){ static int op_http_stream_open(OpusHTTPStream *_stream,const char *_url, int _skip_certificate_check,const char *_proxy_host,unsigned _proxy_port, - const char *_proxy_user,const char *_proxy_pass){ + const char *_proxy_user,const char *_proxy_pass,OpusServerInfo *_info){ struct addrinfo *addrs; - const char *last_host; - unsigned last_port; int nredirs; int ret; - if(_proxy_host!=NULL&&OP_UNLIKELY(_proxy_port>65535U))return OP_EINVAL; - last_host=NULL; - /*We shouldn't have to initialize last_port, but gcc is too dumb to figure - out that last_host!=NULL implies we've already taken one trip through the - loop.*/ - last_port=0; +#if defined(_WIN32) + op_init_winsock(); +#endif ret=op_parse_url(&_stream->url,_url); if(OP_UNLIKELY(ret<0))return ret; + if(_proxy_host!=NULL){ + if(OP_UNLIKELY(_proxy_port>65535U))return OP_EINVAL; + _stream->connect_host=op_string_dup(_proxy_host); + _stream->connect_port=_proxy_port; + } + else{ + _stream->connect_host=_stream->url.host; + _stream->connect_port=_stream->url.port; + } + addrs=NULL; for(nredirs=0;nredirsurl.host; - port=_stream->url.port; - } - else{ - host=_proxy_host; - port=_proxy_port; - } - /*If connecting to the same place as last time, don't re-resolve it.*/ - addrs=NULL; - if(last_host!=NULL){ - if(strcmp(last_host,host)==0&&last_port==port)addrs=&_stream->addr_info; - else if(_stream->ssl_session!=NULL){ - /*Forget any cached SSL session from the last host.*/ - SSL_SESSION_free(_stream->ssl_session); - _stream->ssl_session=NULL; - } - if(last_host!=_proxy_host)_ogg_free((void *)last_host); - } - last_host=host; - last_port=port; + OpusParsedURL next_url; + struct timeb start_time; + struct timeb end_time; + char *next; + char *status_code; + int minor_version_pos; + int v1_1_compat; /*Initialize the SSL library if necessary.*/ if(OP_URL_IS_SSL(&_stream->url)&&_stream->ssl_ctx==NULL){ SSL_CTX *ssl_ctx; @@ -2069,6 +2232,7 @@ static int op_http_stream_open(OpusHTTPStream *_stream,const char *_url, if(_proxy_host!=NULL){ /*We need to establish a CONNECT tunnel to handle https proxying. Build the request we'll send to do so.*/ + _stream->proxy_connect.nbuf=0; ret=op_sb_append(&_stream->proxy_connect,"CONNECT ",8); ret|=op_sb_append_string(&_stream->proxy_connect,_stream->url.host); ret|=op_sb_append_port(&_stream->proxy_connect,_stream->url.port); @@ -2096,12 +2260,7 @@ static int op_http_stream_open(OpusHTTPStream *_stream,const char *_url, } } /*Actually make the connection.*/ - if(addrs!=&_stream->addr_info){ - addrs=op_resolve(host,port); - if(OP_UNLIKELY(addrs==NULL))return OP_FALSE; - } ret=op_http_connect(_stream,_stream->conns+0,addrs,&start_time); - if(addrs!=&_stream->addr_info)freeaddrinfo(addrs); if(OP_UNLIKELY(ret<0))return ret; /*Build the request to send.*/ _stream->request.nbuf=0; @@ -2162,20 +2321,22 @@ static int op_http_stream_open(OpusHTTPStream *_stream,const char *_url, if(OP_UNLIKELY(ret<0))return ret; ret=op_http_conn_read_response(_stream->conns+0,&_stream->response); if(OP_UNLIKELY(ret<0))return ret; - OP_ALWAYS_TRUE(!ftime(&end_time)); + ftime(&end_time); next=op_http_parse_status_line(&v1_1_compat,&status_code, _stream->response.buf); if(OP_UNLIKELY(next==NULL))return OP_FALSE; if(status_code[0]=='2'){ opus_int64 content_length; opus_int64 range_length; - int pipeline; + int pipeline_supported; + int pipeline_disabled; /*We only understand 20x codes.*/ if(status_code[1]!='0')return OP_FALSE; content_length=-1; range_length=-1; - /*Pipelining is disabled by default.*/ - pipeline=0; + /*Pipelining must be explicitly enabled.*/ + pipeline_supported=0; + pipeline_disabled=0; for(;;){ char *header; char *cdr; @@ -2200,7 +2361,7 @@ static int op_http_stream_open(OpusHTTPStream *_stream,const char *_url, ret=op_http_parse_content_range(&range_first,&range_last, &range_length,cdr); if(OP_UNLIKELY(ret<0))return ret; - /*"A response with satus code 206 (Partial Content) MUST NOTE + /*"A response with satus code 206 (Partial Content) MUST NOT include a Content-Range field with a byte-range-resp-spec of '*'."*/ if(status_code[2]=='6' @@ -2233,9 +2394,9 @@ static int op_http_stream_open(OpusHTTPStream *_stream,const char *_url, error out and reconnect, adding lots of latency.*/ ret=op_http_parse_connection(cdr); if(OP_UNLIKELY(ret<0))return ret; - pipeline-=ret; + pipeline_disabled|=ret; } - else if(strcmp(header,"server")){ + else if(strcmp(header,"server")==0){ /*If we got a Server response header, and it wasn't from a known-bad server, enable pipelining, as long as it's at least HTTP/1.1. According to RFC 2145, the server is supposed to respond with the @@ -2243,7 +2404,51 @@ static int op_http_stream_open(OpusHTTPStream *_stream,const char *_url, suspected that we incorrectly implement the HTTP specification. So it should send back at least HTTP/1.1, despite our HTTP/1.0 request.*/ - pipeline+=v1_1_compat&&op_http_allow_pipelining(cdr); + pipeline_supported=v1_1_compat; + if(v1_1_compat)pipeline_disabled|=!op_http_allow_pipelining(cdr); + if(_info!=NULL&&_info->server==NULL)_info->server=op_string_dup(cdr); + } + /*Collect station information headers if the caller requested it. + If there's more than one copy of a header, the first one wins.*/ + else if(_info!=NULL){ + if(strcmp(header,"content-type")==0){ + if(_info->content_type==NULL){ + _info->content_type=op_string_dup(cdr); + } + } + else if(header[0]=='i'&&header[1]=='c' + &&(header[2]=='e'||header[2]=='y')&&header[3]=='-'){ + if(strcmp(header+4,"name")==0){ + if(_info->name==NULL)_info->name=op_string_dup(cdr); + } + else if(strcmp(header+4,"description")==0){ + if(_info->description==NULL)_info->description=op_string_dup(cdr); + } + else if(strcmp(header+4,"genre")==0){ + if(_info->genre==NULL)_info->genre=op_string_dup(cdr); + } + else if(strcmp(header+4,"url")==0){ + if(_info->url==NULL)_info->url=op_string_dup(cdr); + } + else if(strcmp(header,"icy-br")==0 + ||strcmp(header,"ice-bitrate")==0){ + if(_info->bitrate_kbps<0){ + opus_int64 bitrate_kbps; + /*Just re-using this function to parse a random unsigned + integer field.*/ + bitrate_kbps=op_http_parse_content_length(cdr); + if(bitrate_kbps>=0&&bitrate_kbps<=OP_INT32_MAX){ + _info->bitrate_kbps=(opus_int32)bitrate_kbps; + } + } + } + else if(strcmp(header,"icy-pub")==0 + ||strcmp(header,"ice-public")==0){ + if(_info->is_public<0&&(cdr[0]=='0'||cdr[0]=='1')&&cdr[1]=='\0'){ + _info->is_public=cdr[0]-'0'; + } + } + } } } switch(status_code[2]){ @@ -2278,15 +2483,16 @@ static int op_http_stream_open(OpusHTTPStream *_stream,const char *_url, default:return OP_FALSE; } _stream->content_length=content_length; - _stream->pipeline=pipeline>0; + _stream->pipeline=pipeline_supported&&!pipeline_disabled; /*Pipelining requires HTTP/1.1 persistent connections.*/ - if(pipeline)_stream->request.buf[minor_version_pos]='1'; + if(_stream->pipeline)_stream->request.buf[minor_version_pos]='1'; _stream->conns[0].pos=0; _stream->conns[0].end_pos=_stream->seekable?content_length:-1; _stream->conns[0].chunk_size=-1; _stream->cur_conni=0; _stream->connect_rate=op_time_diff_ms(&end_time,&start_time); _stream->connect_rate=OP_MAX(_stream->connect_rate,1); + if(_info!=NULL)_info->is_ssl=OP_URL_IS_SSL(&_stream->url); /*The URL has been successfully opened.*/ return 0; } @@ -2306,7 +2512,9 @@ static int op_http_stream_open(OpusHTTPStream *_stream,const char *_url, /*302 Found*/ case '2': /*307 Temporary Redirect*/ - case '7':break; + case '7': + /*308 Permanent Redirect (defined by draft-reschke-http-status-308-07).*/ + case '8':break; /*305 Use Proxy: "The Location field gives the URI of the proxy." TODO: This shouldn't actually be that hard to do.*/ case '5':return OP_EIMPL; @@ -2314,7 +2522,7 @@ static int op_http_stream_open(OpusHTTPStream *_stream,const char *_url, originally requested resource." 304 Not Modified: "The 304 response MUST NOT contain a message-body." 306 (Unused) - 308...309 are not yet defined, so we don't know how to handle them.*/ + 309 is not yet defined, so we don't know how to handle it.*/ default:return OP_FALSE; } _url=NULL; @@ -2327,15 +2535,33 @@ static int op_http_stream_open(OpusHTTPStream *_stream,const char *_url, if(strcmp(header,"location")==0&&OP_LIKELY(_url==NULL))_url=cdr; } if(OP_UNLIKELY(_url==NULL))return OP_FALSE; - /*Don't free last_host if it came from the last URL.*/ - if(last_host!=_proxy_host)_stream->url.host=NULL; - op_parsed_url_clear(&_stream->url); - ret=op_parse_url(&_stream->url,_url); - if(OP_UNLIKELY(ret<0)){ - if(ret==OP_EINVAL)ret=OP_FALSE; - if(last_host!=_proxy_host)_ogg_free((void *)last_host); - return ret; + ret=op_parse_url(&next_url,_url); + if(OP_UNLIKELY(ret<0))return ret; + if(_proxy_host==NULL||_stream->ssl_session!=NULL){ + if(strcmp(_stream->url.host,next_url.host)==0 + &&_stream->url.port==next_url.port){ + /*Try to skip re-resolve when connecting to the same host.*/ + addrs=&_stream->addr_info; + } + else{ + if(_stream->ssl_session!=NULL){ + /*Forget any cached SSL session from the last host.*/ + SSL_SESSION_free(_stream->ssl_session); + _stream->ssl_session=NULL; + } + } + } + if(_proxy_host==NULL){ + OP_ASSERT(_stream->connect_host==_stream->url.host); + _stream->connect_host=next_url.host; + _stream->connect_port=next_url.port; } + /*Always try to skip re-resolve for proxy connections.*/ + else addrs=&_stream->addr_info; + op_parsed_url_clear(&_stream->url); + *&_stream->url=*&next_url; + /*TODO: On servers/proxies that support pipelining, we might be able to + re-use this connection.*/ op_http_conn_close(_stream,_stream->conns+0,&_stream->lru_head,1); } /*Redirection limit reached.*/ @@ -2500,7 +2726,7 @@ static int op_http_conn_handle_response(OpusHTTPStream *_stream, } /*Open a new connection that will start reading at byte offset _pos. - _pos: The byte offset to start readiny from. + _pos: The byte offset to start reading from. _chunk_size: The number of bytes to ask for in the initial request, or -1 to request the rest of the resource. This may be more bytes than remain, in which case it will be @@ -2518,7 +2744,7 @@ static int op_http_conn_open_pos(OpusHTTPStream *_stream, if(OP_UNLIKELY(ret<0))return ret; ret=op_http_conn_handle_response(_stream,_conn); if(OP_UNLIKELY(ret!=0))return OP_FALSE; - OP_ALWAYS_TRUE(!ftime(&end_time)); + ftime(&end_time); _stream->cur_conni=_conn-_stream->conns; OP_ASSERT(_stream->cur_conni>=0&&_stream->cur_conni=0&&next_end-next_pos<=0x7FFFFFFF); + ||next_end-next_pos>=0&&next_end-next_pos<=OP_INT32_MAX); ret=op_http_conn_open_pos(_stream,_conn,next_pos, next_end<0?-1:(opus_int32)(next_end-next_pos)); if(OP_UNLIKELY(ret<0))return OP_EREAD; @@ -2811,7 +3037,7 @@ static int op_http_stream_seek(void *_stream,opus_int64 _offset,int _whence){ op_http_conn_read_rate_update(stream->conns+ci); *&seek_time=*&stream->conns[ci].read_time; } - else OP_ALWAYS_TRUE(!ftime(&seek_time)); + else ftime(&seek_time); /*If we seeked past the end of the stream, just disable the active connection.*/ if(pos>=content_length){ @@ -2979,12 +3205,33 @@ static const OpusFileCallbacks OP_HTTP_CALLBACKS={ }; #endif +void opus_server_info_init(OpusServerInfo *_info){ + _info->name=NULL; + _info->description=NULL; + _info->genre=NULL; + _info->url=NULL; + _info->server=NULL; + _info->content_type=NULL; + _info->bitrate_kbps=-1; + _info->is_public=-1; + _info->is_ssl=0; +} + +void opus_server_info_clear(OpusServerInfo *_info){ + _ogg_free(_info->content_type); + _ogg_free(_info->server); + _ogg_free(_info->url); + _ogg_free(_info->genre); + _ogg_free(_info->description); + _ogg_free(_info->name); +} + /*The actual URL stream creation function. This one isn't extensible like the application-level interface, but because it isn't public, we're free to change it in the future.*/ static void *op_url_stream_create_impl(OpusFileCallbacks *_cb,const char *_url, int _skip_certificate_check,const char *_proxy_host,unsigned _proxy_port, - const char *_proxy_user,const char *_proxy_pass){ + const char *_proxy_user,const char *_proxy_pass,OpusServerInfo *_info){ const char *path; /*Check to see if this is a valid file: URL.*/ path=op_parse_file_url(_url); @@ -3006,7 +3253,7 @@ static void *op_url_stream_create_impl(OpusFileCallbacks *_cb,const char *_url, if(OP_UNLIKELY(stream==NULL))return NULL; op_http_stream_init(stream); ret=op_http_stream_open(stream,_url,_skip_certificate_check, - _proxy_host,_proxy_port,_proxy_user,_proxy_pass); + _proxy_host,_proxy_port,_proxy_user,_proxy_pass,_info); if(OP_UNLIKELY(ret<0)){ op_http_stream_clear(stream); _ogg_free(stream); @@ -3021,22 +3268,25 @@ static void *op_url_stream_create_impl(OpusFileCallbacks *_cb,const char *_url, (void)_proxy_port; (void)_proxy_user; (void)_proxy_pass; + (void)_info; return NULL; #endif } void *op_url_stream_vcreate(OpusFileCallbacks *_cb, const char *_url,va_list _ap){ - int skip_certificate_check; - const char *proxy_host; - opus_int32 proxy_port; - const char *proxy_user; - const char *proxy_pass; + int skip_certificate_check; + const char *proxy_host; + opus_int32 proxy_port; + const char *proxy_user; + const char *proxy_pass; + OpusServerInfo *pinfo; skip_certificate_check=0; proxy_host=NULL; proxy_port=8080; proxy_user=NULL; proxy_pass=NULL; + pinfo=NULL; for(;;){ ptrdiff_t request; request=va_arg(_ap,char *)-(char *)NULL; @@ -3059,17 +3309,83 @@ void *op_url_stream_vcreate(OpusFileCallbacks *_cb, case OP_HTTP_PROXY_PASS_REQUEST:{ proxy_pass=va_arg(_ap,const char *); }break; + case OP_GET_SERVER_INFO_REQUEST:{ + pinfo=va_arg(_ap,OpusServerInfo *); + }break; /*Some unknown option.*/ default:return NULL; } } + /*If the caller has requested server information, proxy it to a local copy to + simplify error handling.*/ + if(pinfo!=NULL){ + OpusServerInfo info; + void *ret; + opus_server_info_init(&info); + ret=op_url_stream_create_impl(_cb,_url,skip_certificate_check, + proxy_host,proxy_port,proxy_user,proxy_pass,&info); + if(ret!=NULL)*pinfo=*&info; + else opus_server_info_clear(&info); + return ret; + } return op_url_stream_create_impl(_cb,_url,skip_certificate_check, - proxy_host,proxy_port,proxy_user,proxy_pass); + proxy_host,proxy_port,proxy_user,proxy_pass,NULL); } void *op_url_stream_create(OpusFileCallbacks *_cb, const char *_url,...){ - va_list ap; + va_list ap; + void *ret; va_start(ap,_url); - return op_url_stream_vcreate(_cb,_url,ap); + ret=op_url_stream_vcreate(_cb,_url,ap); + va_end(ap); + return ret; +} + +/*Convenience routines to open/test URLs in a single step.*/ + +OggOpusFile *op_vopen_url(const char *_url,int *_error,va_list _ap){ + OpusFileCallbacks cb; + OggOpusFile *of; + void *source; + source=op_url_stream_vcreate(&cb,_url,_ap); + if(OP_UNLIKELY(source==NULL)){ + if(_error!=NULL)*_error=OP_EFAULT; + return NULL; + } + of=op_open_callbacks(source,&cb,NULL,0,_error); + if(OP_UNLIKELY(of==NULL))(*cb.close)(source); + return of; +} + +OggOpusFile *op_open_url(const char *_url,int *_error,...){ + OggOpusFile *ret; + va_list ap; + va_start(ap,_error); + ret=op_vopen_url(_url,_error,ap); + va_end(ap); + return ret; +} + +OggOpusFile *op_vtest_url(const char *_url,int *_error,va_list _ap){ + OpusFileCallbacks cb; + OggOpusFile *of; + void *source; + source=op_url_stream_vcreate(&cb,_url,_ap); + if(OP_UNLIKELY(source==NULL)){ + if(_error!=NULL)*_error=OP_EFAULT; + return NULL; + } + of=op_test_callbacks(source,&cb,NULL,0,_error); + if(OP_UNLIKELY(of==NULL))(*cb.close)(source); + return of; +} + +OggOpusFile *op_test_url(const char *_url,int *_error,...){ + OggOpusFile *ret; + va_list ap; + va_start(ap,_error); + ret=op_vtest_url(_url,_error,ap); + va_end(ap); + return ret; } diff --git a/code/opusfile-0.5/src/info.c b/code/opusfile-0.5/src/info.c new file mode 100644 index 0000000000..6cf98516a0 --- /dev/null +++ b/code/opusfile-0.5/src/info.c @@ -0,0 +1,683 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE libopusfile SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE libopusfile SOURCE CODE IS (C) COPYRIGHT 2012 * + * by the Xiph.Org Foundation and contributors http://www.xiph.org/ * + * * + ********************************************************************/ +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "internal.h" +#include +#include + +static unsigned op_parse_uint16le(const unsigned char *_data){ + return _data[0]|_data[1]<<8; +} + +static int op_parse_int16le(const unsigned char *_data){ + int ret; + ret=_data[0]|_data[1]<<8; + return (ret^0x8000)-0x8000; +} + +static opus_uint32 op_parse_uint32le(const unsigned char *_data){ + return _data[0]|_data[1]<<8|_data[2]<<16|_data[3]<<24; +} + +static opus_uint32 op_parse_uint32be(const unsigned char *_data){ + return _data[3]|_data[2]<<8|_data[1]<<16|_data[0]<<24; +} + +int opus_head_parse(OpusHead *_head,const unsigned char *_data,size_t _len){ + OpusHead head; + if(_len<8)return OP_ENOTFORMAT; + if(memcmp(_data,"OpusHead",8)!=0)return OP_ENOTFORMAT; + if(_len<9)return OP_EBADHEADER; + head.version=_data[8]; + if(head.version>15)return OP_EVERSION; + if(_len<19)return OP_EBADHEADER; + head.channel_count=_data[9]; + head.pre_skip=op_parse_uint16le(_data+10); + head.input_sample_rate=op_parse_uint32le(_data+12); + head.output_gain=op_parse_int16le(_data+16); + head.mapping_family=_data[18]; + if(head.mapping_family==0){ + if(head.channel_count<1||head.channel_count>2)return OP_EBADHEADER; + if(head.version<=1&&_len>19)return OP_EBADHEADER; + head.stream_count=1; + head.coupled_count=head.channel_count-1; + if(_head!=NULL){ + _head->mapping[0]=0; + _head->mapping[1]=1; + } + } + else if(head.mapping_family==1){ + size_t size; + int ci; + if(head.channel_count<1||head.channel_count>8)return OP_EBADHEADER; + size=21+head.channel_count; + if(_lensize)return OP_EBADHEADER; + head.stream_count=_data[19]; + if(head.stream_count<1)return OP_EBADHEADER; + head.coupled_count=_data[20]; + if(head.coupled_count>head.stream_count)return OP_EBADHEADER; + for(ci=0;ci=head.stream_count+head.coupled_count + &&_data[21+ci]!=255){ + return OP_EBADHEADER; + } + } + if(_head!=NULL)memcpy(_head->mapping,_data+21,head.channel_count); + } + /*General purpose players should not attempt to play back content with + channel mapping family 255.*/ + else if(head.mapping_family==255)return OP_EIMPL; + /*No other channel mapping families are currently defined.*/ + else return OP_EBADHEADER; + if(_head!=NULL)memcpy(_head,&head,head.mapping-(unsigned char *)&head); + return 0; +} + +void opus_tags_init(OpusTags *_tags){ + memset(_tags,0,sizeof(*_tags)); +} + +void opus_tags_clear(OpusTags *_tags){ + int ci; + for(ci=_tags->comments;ci-->0;)_ogg_free(_tags->user_comments[ci]); + _ogg_free(_tags->user_comments); + _ogg_free(_tags->comment_lengths); + _ogg_free(_tags->vendor); +} + +/*Ensure there's room for up to _ncomments comments.*/ +static int op_tags_ensure_capacity(OpusTags *_tags,size_t _ncomments){ + char **user_comments; + int *comment_lengths; + size_t size; + if(OP_UNLIKELY(_ncomments>=(size_t)INT_MAX))return OP_EFAULT; + size=sizeof(*_tags->comment_lengths)*(_ncomments+1); + if(size/sizeof(*_tags->comment_lengths)!=_ncomments+1)return OP_EFAULT; + comment_lengths=(int *)_ogg_realloc(_tags->comment_lengths,size); + if(OP_UNLIKELY(comment_lengths==NULL))return OP_EFAULT; + comment_lengths[_ncomments]=0; + _tags->comment_lengths=comment_lengths; + size=sizeof(*_tags->user_comments)*(_ncomments+1); + if(size/sizeof(*_tags->user_comments)!=_ncomments+1)return OP_EFAULT; + user_comments=(char **)_ogg_realloc(_tags->user_comments,size); + if(OP_UNLIKELY(user_comments==NULL))return OP_EFAULT; + user_comments[_ncomments]=NULL; + _tags->user_comments=user_comments; + return 0; +} + +/*Duplicate a (possibly non-NUL terminated) string with a known length.*/ +static char *op_strdup_with_len(const char *_s,size_t _len){ + size_t size; + char *ret; + size=sizeof(*ret)*(_len+1); + if(OP_UNLIKELY(size<_len))return NULL; + ret=(char *)_ogg_malloc(size); + if(OP_LIKELY(ret!=NULL)){ + ret=(char *)memcpy(ret,_s,sizeof(*ret)*_len); + ret[_len]='\0'; + } + return ret; +} + +/*The actual implementation of opus_tags_parse(). + Unlike the public API, this function requires _tags to already be + initialized, modifies its contents before success is guaranteed, and assumes + the caller will clear it on error.*/ +static int opus_tags_parse_impl(OpusTags *_tags, + const unsigned char *_data,size_t _len){ + opus_uint32 count; + size_t len; + int ncomments; + int ci; + len=_len; + if(len<8)return OP_ENOTFORMAT; + if(memcmp(_data,"OpusTags",8)!=0)return OP_ENOTFORMAT; + if(len<16)return OP_EBADHEADER; + _data+=8; + len-=8; + count=op_parse_uint32le(_data); + _data+=4; + len-=4; + if(count>len)return OP_EBADHEADER; + if(_tags!=NULL){ + _tags->vendor=op_strdup_with_len((char *)_data,count); + if(_tags->vendor==NULL)return OP_EFAULT; + } + _data+=count; + len-=count; + if(len<4)return OP_EBADHEADER; + count=op_parse_uint32le(_data); + _data+=4; + len-=4; + /*Check to make sure there's minimally sufficient data left in the packet.*/ + if(count>len>>2)return OP_EBADHEADER; + /*Check for overflow (the API limits this to an int).*/ + if(count>(opus_uint32)INT_MAX-1)return OP_EFAULT; + if(_tags!=NULL){ + int ret; + ret=op_tags_ensure_capacity(_tags,count); + if(ret<0)return ret; + } + ncomments=(int)count; + for(ci=0;cilen>>2)return OP_EBADHEADER; + count=op_parse_uint32le(_data); + _data+=4; + len-=4; + if(count>len)return OP_EBADHEADER; + /*Check for overflow (the API limits this to an int).*/ + if(count>(opus_uint32)INT_MAX)return OP_EFAULT; + if(_tags!=NULL){ + _tags->user_comments[ci]=op_strdup_with_len((char *)_data,count); + if(_tags->user_comments[ci]==NULL)return OP_EFAULT; + _tags->comment_lengths[ci]=(int)count; + _tags->comments=ci+1; + } + _data+=count; + len-=count; + } + return 0; +} + +int opus_tags_parse(OpusTags *_tags,const unsigned char *_data,size_t _len){ + if(_tags!=NULL){ + OpusTags tags; + int ret; + opus_tags_init(&tags); + ret=opus_tags_parse_impl(&tags,_data,_len); + if(ret<0)opus_tags_clear(&tags); + else *_tags=*&tags; + return ret; + } + else return opus_tags_parse_impl(NULL,_data,_len); +} + +/*The actual implementation of opus_tags_copy(). + Unlike the public API, this function requires _dst to already be + initialized, modifies its contents before success is guaranteed, and assumes + the caller will clear it on error.*/ +static int opus_tags_copy_impl(OpusTags *_dst,const OpusTags *_src){ + char *vendor; + int ncomments; + int ret; + int ci; + vendor=_src->vendor; + _dst->vendor=op_strdup_with_len(vendor,strlen(vendor)); + if(OP_UNLIKELY(_dst->vendor==NULL))return OP_EFAULT; + ncomments=_src->comments; + ret=op_tags_ensure_capacity(_dst,ncomments); + if(OP_UNLIKELY(ret<0))return ret; + for(ci=0;cicomment_lengths[ci]; + OP_ASSERT(len>=0); + _dst->user_comments[ci]=op_strdup_with_len(_src->user_comments[ci],len); + if(OP_UNLIKELY(_dst->user_comments[ci]==NULL))return OP_EFAULT; + _dst->comment_lengths[ci]=len; + _dst->comments=ci+1; + } + return 0; +} + +int opus_tags_copy(OpusTags *_dst,const OpusTags *_src){ + OpusTags dst; + int ret; + opus_tags_init(&dst); + ret=opus_tags_copy_impl(&dst,_src); + if(OP_UNLIKELY(ret<0))opus_tags_clear(&dst); + else *_dst=*&dst; + return 0; +} + +int opus_tags_add(OpusTags *_tags,const char *_tag,const char *_value){ + char *comment; + int tag_len; + int value_len; + int ncomments; + int ret; + ncomments=_tags->comments; + ret=op_tags_ensure_capacity(_tags,ncomments+1); + if(OP_UNLIKELY(ret<0))return ret; + tag_len=strlen(_tag); + value_len=strlen(_value); + /*+2 for '=' and '\0'.*/ + _tags->comment_lengths[ncomments]=0; + _tags->user_comments[ncomments]=comment= + (char *)_ogg_malloc(sizeof(*comment)*(tag_len+value_len+2)); + if(OP_UNLIKELY(comment==NULL))return OP_EFAULT; + _tags->comment_lengths[ncomments]=tag_len+value_len+1; + memcpy(comment,_tag,sizeof(*comment)*tag_len); + comment[tag_len]='='; + memcpy(comment+tag_len+1,_value,sizeof(*comment)*(value_len+1)); + return 0; +} + +int opus_tags_add_comment(OpusTags *_tags,const char *_comment){ + int comment_len; + int ncomments; + int ret; + ncomments=_tags->comments; + ret=op_tags_ensure_capacity(_tags,ncomments+1); + if(OP_UNLIKELY(ret<0))return ret; + comment_len=(int)strlen(_comment); + _tags->comment_lengths[ncomments]=0; + _tags->user_comments[ncomments]=op_strdup_with_len(_comment,comment_len); + if(OP_UNLIKELY(_tags->user_comments[ncomments]==NULL))return OP_EFAULT; + _tags->comment_lengths[ncomments]=comment_len; + return 0; +} + +int opus_tagcompare(const char *_tag_name,const char *_comment){ + return opus_tagncompare(_tag_name,strlen(_tag_name),_comment); +} + +int opus_tagncompare(const char *_tag_name,int _tag_len,const char *_comment){ + int ret; + OP_ASSERT(_tag_len>=0); + ret=op_strncasecmp(_tag_name,_comment,_tag_len); + return ret?ret:'='-_comment[_tag_len]; +} + +const char *opus_tags_query(const OpusTags *_tags,const char *_tag,int _count){ + char **user_comments; + int tag_len; + int found; + int ncomments; + int ci; + tag_len=strlen(_tag); + ncomments=_tags->comments; + user_comments=_tags->user_comments; + found=0; + for(ci=0;cicomments; + user_comments=_tags->user_comments; + found=0; + for(ci=0;ciuser_comments; + ncomments=_tags->comments; + /*Look for the first valid R128_TRACK_GAIN tag and use that.*/ + for(ci=0;ci='0'&&*p<='9'){ + gain_q8=10*gain_q8+*p-'0'; + if(gain_q8>32767-negative)break; + p++; + } + /*This didn't look like a signed 16-bit decimal integer. + Not a valid R128_TRACK_GAIN tag.*/ + if(*p!='\0')continue; + *_gain_q8=(int)(gain_q8+negative^negative); + return 0; + } + } + return OP_FALSE; +} + +static int op_is_jpeg(const unsigned char *_buf,size_t _buf_sz){ + return _buf_sz>=11&&memcmp(_buf,"\xFF\xD8\xFF\xE0",4)==0 + &&(_buf[4]<<8|_buf[5])>=16&&memcmp(_buf+6,"JFIF",5)==0; +} + +/*Tries to extract the width, height, bits per pixel, and palette size of a + JPEG. + On failure, simply leaves its outputs unmodified.*/ +static void op_extract_jpeg_params(const unsigned char *_buf,size_t _buf_sz, + opus_uint32 *_width,opus_uint32 *_height, + opus_uint32 *_depth,opus_uint32 *_colors,int *_has_palette){ + if(op_is_jpeg(_buf,_buf_sz)){ + size_t offs; + offs=2; + for(;;){ + size_t segment_len; + int marker; + while(offs<_buf_sz&&_buf[offs]!=0xFF)offs++; + while(offs<_buf_sz&&_buf[offs]==0xFF)offs++; + marker=_buf[offs]; + offs++; + /*If we hit EOI* (end of image), or another SOI* (start of image), + or SOS (start of scan), then stop now.*/ + if(offs>=_buf_sz||(marker>=0xD8&&marker<=0xDA))break; + /*RST* (restart markers): skip (no segment length).*/ + else if(marker>=0xD0&&marker<=0xD7)continue; + /*Read the length of the marker segment.*/ + if(_buf_sz-offs<2)break; + segment_len=_buf[offs]<<8|_buf[offs+1]; + if(segment_len<2||_buf_sz-offs0xC0&&marker<0xD0&&(marker&3)!=0)){ + /*Found a SOFn (start of frame) marker segment:*/ + if(segment_len>=8){ + *_height=_buf[offs+3]<<8|_buf[offs+4]; + *_width=_buf[offs+5]<<8|_buf[offs+6]; + *_depth=_buf[offs+2]*_buf[offs+7]; + *_colors=0; + *_has_palette=0; + } + break; + } + /*Other markers: skip the whole marker segment.*/ + offs+=segment_len; + } + } +} + +static int op_is_png(const unsigned char *_buf,size_t _buf_sz){ + return _buf_sz>=8&&memcmp(_buf,"\x89PNG\x0D\x0A\x1A\x0A",8)==0; +} + +/*Tries to extract the width, height, bits per pixel, and palette size of a + PNG. + On failure, simply leaves its outputs unmodified.*/ +static void op_extract_png_params(const unsigned char *_buf,size_t _buf_sz, + opus_uint32 *_width,opus_uint32 *_height, + opus_uint32 *_depth,opus_uint32 *_colors,int *_has_palette){ + if(op_is_png(_buf,_buf_sz)){ + size_t offs; + offs=8; + while(_buf_sz-offs>=12){ + ogg_uint32_t chunk_len; + chunk_len=op_parse_uint32be(_buf+offs); + if(chunk_len>_buf_sz-(offs+12))break; + else if(chunk_len==13&&memcmp(_buf+offs+4,"IHDR",4)==0){ + int color_type; + *_width=op_parse_uint32be(_buf+offs+8); + *_height=op_parse_uint32be(_buf+offs+12); + color_type=_buf[offs+17]; + if(color_type==3){ + *_depth=24; + *_has_palette=1; + } + else{ + int sample_depth; + sample_depth=_buf[offs+16]; + if(color_type==0)*_depth=sample_depth; + else if(color_type==2)*_depth=sample_depth*3; + else if(color_type==4)*_depth=sample_depth*2; + else if(color_type==6)*_depth=sample_depth*4; + *_colors=0; + *_has_palette=0; + break; + } + } + else if(*_has_palette>0&&memcmp(_buf+offs+4,"PLTE",4)==0){ + *_colors=chunk_len/3; + break; + } + offs+=12+chunk_len; + } + } +} + +static int op_is_gif(const unsigned char *_buf,size_t _buf_sz){ + return _buf_sz>=6&&(memcmp(_buf,"GIF87a",6)==0||memcmp(_buf,"GIF89a",6)==0); +} + +/*Tries to extract the width, height, bits per pixel, and palette size of a + GIF. + On failure, simply leaves its outputs unmodified.*/ +static void op_extract_gif_params(const unsigned char *_buf,size_t _buf_sz, + opus_uint32 *_width,opus_uint32 *_height, + opus_uint32 *_depth,opus_uint32 *_colors,int *_has_palette){ + if(op_is_gif(_buf,_buf_sz)&&_buf_sz>=14){ + *_width=_buf[6]|_buf[7]<<8; + *_height=_buf[8]|_buf[9]<<8; + /*libFLAC hard-codes the depth to 24.*/ + *_depth=24; + *_colors=1<<((_buf[10]&7)+1); + *_has_palette=1; + } +} + +/*The actual implementation of opus_picture_tag_parse(). + Unlike the public API, this function requires _pic to already be + initialized, modifies its contents before success is guaranteed, and assumes + the caller will clear it on error.*/ +static int opus_picture_tag_parse_impl(OpusPictureTag *_pic,const char *_tag, + unsigned char *_buf,size_t _buf_sz,size_t _base64_sz){ + opus_int32 picture_type; + opus_uint32 mime_type_length; + char *mime_type; + opus_uint32 description_length; + char *description; + opus_uint32 width; + opus_uint32 height; + opus_uint32 depth; + opus_uint32 colors; + opus_uint32 data_length; + opus_uint32 file_width; + opus_uint32 file_height; + opus_uint32 file_depth; + opus_uint32 file_colors; + int format; + int has_palette; + int colors_set; + size_t i; + /*Decode the BASE64 data.*/ + for(i=0;i<_base64_sz;i++){ + opus_uint32 value; + int j; + value=0; + for(j=0;j<4;j++){ + unsigned c; + unsigned d; + c=(unsigned char)_tag[4*i+j]; + if(c=='+')d=62; + else if(c=='/')d=63; + else if(c>='0'&&c<='9')d=52+c-'0'; + else if(c>='a'&&c<='z')d=26+c-'a'; + else if(c>='A'&&c<='Z')d=c-'A'; + else if(c=='='&&3*i+j>_buf_sz)d=0; + else return OP_ENOTFORMAT; + value=value<<6|d; + } + _buf[3*i]=(unsigned char)(value>>16); + if(3*i+1<_buf_sz){ + _buf[3*i+1]=(unsigned char)(value>>8); + if(3*i+2<_buf_sz)_buf[3*i+2]=(unsigned char)value; + } + } + i=0; + picture_type=op_parse_uint32be(_buf+i); + i+=4; + /*Extract the MIME type.*/ + mime_type_length=op_parse_uint32be(_buf+i); + i+=4; + if(mime_type_length>_buf_sz-32)return OP_ENOTFORMAT; + mime_type=(char *)_ogg_malloc(sizeof(*_pic->mime_type)*(mime_type_length+1)); + if(mime_type==NULL)return OP_EFAULT; + memcpy(mime_type,_buf+i,sizeof(*mime_type)*mime_type_length); + mime_type[mime_type_length]='\0'; + _pic->mime_type=mime_type; + i+=mime_type_length; + /*Extract the description string.*/ + description_length=op_parse_uint32be(_buf+i); + i+=4; + if(description_length>_buf_sz-mime_type_length-32)return OP_ENOTFORMAT; + description= + (char *)_ogg_malloc(sizeof(*_pic->mime_type)*(description_length+1)); + if(description==NULL)return OP_EFAULT; + memcpy(description,_buf+i,sizeof(*description)*description_length); + description[description_length]='\0'; + _pic->description=description; + i+=description_length; + /*Extract the remaining fields.*/ + width=op_parse_uint32be(_buf+i); + i+=4; + height=op_parse_uint32be(_buf+i); + i+=4; + depth=op_parse_uint32be(_buf+i); + i+=4; + colors=op_parse_uint32be(_buf+i); + i+=4; + /*If one of these is set, they all must be, but colors==0 is a valid value.*/ + colors_set=width!=0||height!=0||depth!=0||colors!=0; + if(width==0||height==0||depth==0&&colors_set)return OP_ENOTFORMAT; + data_length=op_parse_uint32be(_buf+i); + i+=4; + if(data_length>_buf_sz-i)return OP_ENOTFORMAT; + /*Trim extraneous data so we don't copy it below.*/ + _buf_sz=i+data_length; + /*Attempt to determine the image format.*/ + format=OP_PIC_FORMAT_UNKNOWN; + if(mime_type_length==3&&strcmp(mime_type,"-->")==0){ + format=OP_PIC_FORMAT_URL; + /*Picture type 1 must be a 32x32 PNG.*/ + if(picture_type==1&&(width!=0||height!=0)&&(width!=32||height!=32)){ + return OP_ENOTFORMAT; + } + /*Append a terminating NUL for the convenience of our callers.*/ + _buf[_buf_sz++]='\0'; + } + else{ + if(mime_type_length==10 + &&op_strncasecmp(mime_type,"image/jpeg",mime_type_length)==0){ + if(op_is_jpeg(_buf+i,data_length))format=OP_PIC_FORMAT_JPEG; + } + else if(mime_type_length==9 + &&op_strncasecmp(mime_type,"image/png",mime_type_length)==0){ + if(op_is_png(_buf+i,data_length))format=OP_PIC_FORMAT_PNG; + } + else if(mime_type_length==9 + &&op_strncasecmp(mime_type,"image/gif",mime_type_length)==0){ + if(op_is_gif(_buf+i,data_length))format=OP_PIC_FORMAT_GIF; + } + else if(mime_type_length==0||(mime_type_length==6 + &&op_strncasecmp(mime_type,"image/",mime_type_length)==0)){ + if(op_is_jpeg(_buf+i,data_length))format=OP_PIC_FORMAT_JPEG; + else if(op_is_png(_buf+i,data_length))format=OP_PIC_FORMAT_PNG; + else if(op_is_gif(_buf+i,data_length))format=OP_PIC_FORMAT_GIF; + } + file_width=file_height=file_depth=file_colors=0; + has_palette=-1; + switch(format){ + case OP_PIC_FORMAT_JPEG:{ + op_extract_jpeg_params(_buf+i,data_length, + &file_width,&file_height,&file_depth,&file_colors,&has_palette); + }break; + case OP_PIC_FORMAT_PNG:{ + op_extract_png_params(_buf+i,data_length, + &file_width,&file_height,&file_depth,&file_colors,&has_palette); + }break; + case OP_PIC_FORMAT_GIF:{ + op_extract_gif_params(_buf+i,data_length, + &file_width,&file_height,&file_depth,&file_colors,&has_palette); + }break; + } + if(has_palette>=0){ + /*If we successfully extracted these parameters from the image, override + any declared values.*/ + width=file_width; + height=file_height; + depth=file_depth; + colors=file_colors; + } + /*Picture type 1 must be a 32x32 PNG.*/ + if(picture_type==1&&(format!=OP_PIC_FORMAT_PNG||width!=32||height!=32)){ + return OP_ENOTFORMAT; + } + } + /*Adjust _buf_sz instead of using data_length to capture the terminating NUL + for URLs.*/ + _buf_sz-=i; + memmove(_buf,_buf+i,sizeof(*_buf)*_buf_sz); + _buf=(unsigned char *)_ogg_realloc(_buf,_buf_sz); + if(_buf_sz>0&&_buf==NULL)return OP_EFAULT; + _pic->type=picture_type; + _pic->width=width; + _pic->height=height; + _pic->depth=depth; + _pic->colors=colors; + _pic->data_length=data_length; + _pic->data=_buf; + _pic->format=format; + return 0; +} + +int opus_picture_tag_parse(OpusPictureTag *_pic,const char *_tag){ + OpusPictureTag pic; + unsigned char *buf; + size_t base64_sz; + size_t buf_sz; + size_t tag_length; + int ret; + if(opus_tagncompare("METADATA_BLOCK_PICTURE",22,_tag)==0)_tag+=23; + /*Figure out how much BASE64-encoded data we have.*/ + tag_length=strlen(_tag); + if(tag_length&3)return OP_ENOTFORMAT; + base64_sz=tag_length>>2; + buf_sz=3*base64_sz; + if(buf_sz<32)return OP_ENOTFORMAT; + if(_tag[tag_length-1]=='=')buf_sz--; + if(_tag[tag_length-2]=='=')buf_sz--; + if(buf_sz<32)return OP_ENOTFORMAT; + /*Allocate an extra byte to allow appending a terminating NUL to URL data.*/ + buf=(unsigned char *)_ogg_malloc(sizeof(*buf)*(buf_sz+1)); + if(buf==NULL)return OP_EFAULT; + opus_picture_tag_init(&pic); + ret=opus_picture_tag_parse_impl(&pic,_tag,buf,buf_sz,base64_sz); + if(ret<0){ + opus_picture_tag_clear(&pic); + _ogg_free(buf); + } + else *_pic=*&pic; + return ret; +} + +void opus_picture_tag_init(OpusPictureTag *_pic){ + memset(_pic,0,sizeof(*_pic)); +} + +void opus_picture_tag_clear(OpusPictureTag *_pic){ + _ogg_free(_pic->description); + _ogg_free(_pic->mime_type); + _ogg_free(_pic->data); +} diff --git a/code/opusfile-0.2/src/internal.c b/code/opusfile-0.5/src/internal.c similarity index 96% rename from code/opusfile-0.2/src/internal.c rename to code/opusfile-0.5/src/internal.c index 2d2e3c85fe..96c80def82 100644 --- a/code/opusfile-0.2/src/internal.c +++ b/code/opusfile-0.5/src/internal.c @@ -9,6 +9,10 @@ * by the Xiph.Org Foundation and contributors http://www.xiph.org/ * * * ********************************************************************/ +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + #include "internal.h" #if defined(OP_ENABLE_ASSERTIONS) diff --git a/code/opusfile-0.2/src/internal.h b/code/opusfile-0.5/src/internal.h similarity index 85% rename from code/opusfile-0.2/src/internal.h rename to code/opusfile-0.5/src/internal.h index 79416ae3a6..0811491993 100644 --- a/code/opusfile-0.2/src/internal.h +++ b/code/opusfile-0.5/src/internal.h @@ -32,10 +32,22 @@ # include typedef struct OggOpusLink OggOpusLink; + # if defined(OP_FIXED_POINT) + typedef opus_int16 op_sample; + # else + typedef float op_sample; + +/*We're using this define to test for libopus 1.1 or later until libopus + provides a better mechanism.*/ +# if defined(OPUS_GET_EXPERT_FRAME_DURATION_REQUEST) +/*Enable soft clipping prevention in 16-bit decodes.*/ +# define OP_SOFT_CLIP (1) +# endif + # endif # if OP_GNUC_PREREQ(4,2) @@ -80,8 +92,10 @@ void op_fatal_impl(const char *_str,const char *_file,int _line); # define OP_ALWAYS_TRUE(_cond) ((void)(_cond)) # endif -# define OP_INT64_MAX ((ogg_int64_t)0x7FFFFFFFFFFFFFFFLL) +# define OP_INT64_MAX (2*(((ogg_int64_t)1<<62)-1)|1) # define OP_INT64_MIN (-OP_INT64_MAX-1) +# define OP_INT32_MAX (2*(((ogg_int32_t)1<<30)-1)|1) +# define OP_INT32_MIN (-OP_INT32_MAX-1) # define OP_MIN(_a,_b) ((_a)<(_b)?(_a):(_b)) # define OP_MAX(_a,_b) ((_a)>(_b)?(_a):(_b)) @@ -90,7 +104,7 @@ void op_fatal_impl(const char *_str,const char *_file,int _line); /*Advance a file offset by the given amount, clamping against OP_INT64_MAX. This is used to advance a known offset by things like OP_CHUNK_SIZE or OP_PAGE_SIZE_MAX, while making sure to avoid signed overflow. - It assumes that both _offset and _amount are positive.*/ + It assumes that both _offset and _amount are non-negative.*/ #define OP_ADV_OFFSET(_offset,_amount) \ (OP_MIN(_offset,OP_INT64_MAX-(_amount))+(_amount)) @@ -189,6 +203,10 @@ struct OggOpusFile{ int op_count; /*Central working state for the packet-to-PCM decoder.*/ OpusMSDecoder *od; + /*The application-provided packet decode callback.*/ + op_decode_cb_func decode_cb; + /*The application-provided packet decode callback context.*/ + void *decode_cb_ctx; /*The stream count used to initialize the decoder.*/ int od_stream_count; /*The coupled stream count used to initialize the decoder.*/ @@ -203,12 +221,26 @@ struct OggOpusFile{ int od_buffer_pos; /*The number of valid samples in the decoded buffer.*/ int od_buffer_size; - /*Internal state for dithering float->short output.*/ + /*The type of gain offset to apply. + One of OP_HEADER_GAIN, OP_TRACK_GAIN, or OP_ABSOLUTE_GAIN.*/ + int gain_type; + /*The offset to apply to the gain.*/ + opus_int32 gain_offset_q8; + /*Internal state for soft clipping and dithering float->short output.*/ #if !defined(OP_FIXED_POINT) +# if defined(OP_SOFT_CLIP) + float clip_state[OP_NCHANNELS_MAX]; +# endif float dither_a[OP_NCHANNELS_MAX*4]; float dither_b[OP_NCHANNELS_MAX*4]; - int dither_mute; opus_uint32 dither_seed; + int dither_mute; + int dither_disabled; + /*The number of channels represented by the internal state. + This gets set to 0 whenever anything that would prevent state propagation + occurs (switching between the float/short APIs, or between the + stereo/multistream APIs).*/ + int state_channel_count; #endif }; diff --git a/code/opusfile-0.2/src/opusfile.c b/code/opusfile-0.5/src/opusfile.c similarity index 86% rename from code/opusfile-0.2/src/opusfile.c rename to code/opusfile-0.5/src/opusfile.c index 812c2c451d..73b95de618 100644 --- a/code/opusfile-0.2/src/opusfile.c +++ b/code/opusfile-0.5/src/opusfile.c @@ -14,6 +14,10 @@ last mod: $Id: vorbisfile.c 17573 2010-10-27 14:53:59Z xiphmont $ ********************************************************************/ +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + #include "internal.h" #include #include @@ -163,7 +167,7 @@ static int op_seek_helper(OggOpusFile *_of,opus_int64 _offset){ /*Get the current position indicator of the underlying source. This should be the same as the value reported by tell().*/ -static opus_int64 op_position(OggOpusFile *_of){ +static opus_int64 op_position(const OggOpusFile *_of){ /*The current position indicator is _not_ simply offset. We may also have unprocessed, buffered data in the sync state.*/ return _of->offset+_of->oy.fill-_of->oy.returned; @@ -182,9 +186,8 @@ static opus_int64 op_position(OggOpusFile *_of){ OP_BADLINK: We hit end-of-file before reaching _boundary.*/ static opus_int64 op_get_next_page(OggOpusFile *_of,ogg_page *_og, opus_int64 _boundary){ - for(;;){ + while(_boundary<=0||_of->offset<_boundary){ int more; - if(_boundary>0&&_of->offset>=_boundary)return OP_FALSE; more=ogg_sync_pageseek(&_of->oy,_og); /*Skipped (-more) bytes.*/ if(OP_UNLIKELY(more<0))_of->offset-=more; @@ -211,17 +214,19 @@ static opus_int64 op_get_next_page(OggOpusFile *_of,ogg_page *_og, } else{ /*Got a page. - Return the offset at the page beginning, advance the internal offset - past the page end.*/ + Return the page start offset and advance the internal offset past the + page end.*/ opus_int64 page_offset; page_offset=_of->offset; _of->offset+=more; + OP_ASSERT(page_offset>=0); return page_offset; } } + return OP_FALSE; } -static int op_add_serialno(ogg_page *_og, +static int op_add_serialno(const ogg_page *_og, ogg_uint32_t **_serialnos,int *_nserialnos,int *_cserialnos){ ogg_uint32_t *serialnos; int nserialnos; @@ -235,7 +240,8 @@ static int op_add_serialno(ogg_page *_og, if(OP_UNLIKELY(cserialnos>INT_MAX-1>>1))return OP_EFAULT; cserialnos=2*cserialnos+1; OP_ASSERT(nserialnos=0 implies we entered the if(page_gp!=-1) block at least once.*/ + gp=-1; chunk_size=OP_CHUNK_SIZE; do{ int left_link; @@ -422,7 +431,7 @@ static opus_int64 op_get_last_page(OggOpusFile *_of,ogg_int64_t *_gp, opus_int64 llret; ogg_uint32_t serialno; llret=op_get_next_page(_of,&og,end); - if(OP_UNLIKELY(llretop[op_count].packet, _of->op[op_count].bytes); if(OP_LIKELY(_durations[op_count]>0)){ @@ -917,7 +930,7 @@ static int op_find_initial_pcm_offset(OggOpusFile *_of, prev_packet_gp=pcm_start; for(pi=0;piINT_MAX-1>>1))return OP_EFAULT; clinks=2*clinks+1; OP_ASSERT(nlinkslinks=links; } @@ -1134,7 +1147,7 @@ static int op_bisect_forward_serialno(OggOpusFile *_of, (potentially not a page we care about).*/ /*Scan the seek records we already have to save us some bisection.*/ for(sri=0;srilinks=links; /*We also don't need these anymore.*/ _ogg_free(*_serialnos); @@ -1282,12 +1295,49 @@ static int op_bisect_forward_serialno(OggOpusFile *_of, return 0; } +static void op_update_gain(OggOpusFile *_of){ + OpusHead *head; + opus_int32 gain_q8; + int li; + /*If decode isn't ready, then we'll apply the gain when we initialize the + decoder.*/ + if(_of->ready_stategain_offset_q8; + li=_of->seekable?_of->cur_link:0; + head=&_of->links[li].head; + /*We don't have to worry about overflow here because the header gain and + track gain must lie in the range [-32768,32767], and the user-supplied + offset has been pre-clamped to [-98302,98303].*/ + switch(_of->gain_type){ + case OP_TRACK_GAIN:{ + int track_gain_q8; + track_gain_q8=0; + opus_tags_get_track_gain(&_of->links[li].tags,&track_gain_q8); + gain_q8+=track_gain_q8; + } + /*Fall through.*/ + case OP_HEADER_GAIN:gain_q8+=head->output_gain;break; + case OP_ABSOLUTE_GAIN:break; + default:OP_ASSERT(0); + } + gain_q8=OP_CLAMP(-32768,gain_q8,32767); + OP_ASSERT(_of->od!=NULL); +#if defined(OPUS_SET_GAIN) + opus_multistream_decoder_ctl(_of->od,OPUS_SET_GAIN(gain_q8)); +#else +/*A fallback that works with both float and fixed-point is a bunch of work, + so just force people to use a sufficiently new version. + This is deployed well enough at this point that this shouldn't be a burden.*/ +# error "libopus 1.0.1 or later required" +#endif +} + static int op_make_decode_ready(OggOpusFile *_of){ - OpusHead *head; - int li; - int stream_count; - int coupled_count; - int channel_count; + const OpusHead *head; + int li; + int stream_count; + int coupled_count; + int channel_count; if(_of->ready_state>OP_STREAMSET)return 0; if(OP_UNLIKELY(_of->ready_stateseekable?_of->cur_link:0; @@ -1313,23 +1363,16 @@ static int op_make_decode_ready(OggOpusFile *_of){ _of->od_channel_count=channel_count; memcpy(_of->od_mapping,head->mapping,sizeof(*head->mapping)*channel_count); } -#if defined(OPUS_SET_GAIN) - opus_multistream_decoder_ctl(_of->od,OPUS_SET_GAIN(head->output_gain)); -#else -/*A fallback that works with both float and fixed-point is a bunch of work, - so just force people to use a sufficiently new version. - This is deployed well enough at this point that this shouldn't be a burden.*/ -# error "libopus 1.0.1 or later required" -#endif _of->ready_state=OP_INITSET; _of->bytes_tracked=0; _of->samples_tracked=0; #if !defined(OP_FIXED_POINT) - _of->dither_mute=65; + _of->state_channel_count=0; /*Use the serial number for the PRNG seed to get repeatable output for straight play-throughs.*/ _of->dither_seed=_of->links[li].serialno; #endif + op_update_gain(_of); return 0; } @@ -1368,7 +1411,15 @@ static int op_open_seekable2(OggOpusFile *_of){ int start_op_count; int ret; /*We're partially open and have a first link header state in storage in _of. - Save off that stream state so we can come back to it.*/ + Save off that stream state so we can come back to it. + It would be simpler to just dump all this state and seek back to + links[0].data_offset when we're done. + But we do the extra work to allow us to seek back to _exactly_ the same + stream position we're at now. + This allows, e.g., the HTTP backend to continue reading from the original + connection (if it's still available), instead of opening a new one. + This means we can open and start playing a normal Opus file with a single + link and reasonable packet sizes using only two HTTP requests.*/ start_op_count=_of->op_count; /*This is a bit too large to put on the stack unconditionally.*/ op_start=(ogg_packet *)_ogg_malloc(sizeof(*op_start)*start_op_count); @@ -1468,14 +1519,12 @@ static int op_open1(OggOpusFile *_of, seekable=_cb->seek!=NULL&&(*_cb->seek)(_source,0,SEEK_CUR)!=-1; /*If seek is implemented, tell must also be implemented.*/ if(seekable){ + opus_int64 pos; if(OP_UNLIKELY(_of->callbacks.tell==NULL))return OP_EINVAL; - else{ - opus_int64 pos; - pos=(*_of->callbacks.tell)(_of->source); - /*If the current position is not equal to the initial bytes consumed, - absolute seeking will not work.*/ - if(OP_UNLIKELY(pos!=(opus_int64)_initial_bytes))return OP_EINVAL; - } + pos=(*_of->callbacks.tell)(_of->source); + /*If the current position is not equal to the initial bytes consumed, + absolute seeking will not work.*/ + if(OP_UNLIKELY(pos!=(opus_int64)_initial_bytes))return OP_EINVAL; } _of->seekable=seekable; /*Don't seek yet. @@ -1506,12 +1555,7 @@ static int op_open1(OggOpusFile *_of, if(!seekable)_of->cur_link++; pog=&og; } - if(OP_UNLIKELY(ret<0)){ - /*Don't auto-close the stream on failure.*/ - _of->callbacks.close=NULL; - op_clear(_of); - } - else _of->ready_state=OP_PARTOPEN; + if(OP_LIKELY(ret>=0))_of->ready_state=OP_PARTOPEN; return ret; } @@ -1548,6 +1592,9 @@ OggOpusFile *op_test_callbacks(void *_source,const OpusFileCallbacks *_cb, if(_error!=NULL)*_error=0; return of; } + /*Don't auto-close the stream on failure.*/ + of->callbacks.close=NULL; + op_clear(of); _ogg_free(of); } if(_error!=NULL)*_error=ret; @@ -1594,18 +1641,6 @@ OggOpusFile *op_open_memory(const unsigned char *_data,size_t _size, _error); } -OggOpusFile *op_vopen_url(const char *_url,int *_error,va_list _ap){ - OpusFileCallbacks cb; - return op_open_close_on_failure(op_url_stream_vcreate(&cb,_url,_ap),&cb, - _error); -} - -OggOpusFile *op_open_url(const char *_url,int *_error,...){ - va_list ap; - va_start(ap,_error); - return op_vopen_url(_url,_error,ap); -} - /*Convenience routine to clean up from failure for the open functions that create their own streams.*/ static OggOpusFile *op_test_close_on_failure(void *_source, @@ -1632,18 +1667,6 @@ OggOpusFile *op_test_memory(const unsigned char *_data,size_t _size, _error); } -OggOpusFile *op_vtest_url(const char *_url,int *_error,va_list _ap){ - OpusFileCallbacks cb; - return op_test_close_on_failure(op_url_stream_vcreate(&cb,_url,_ap),&cb, - _error); -} - -OggOpusFile *op_test_url(const char *_url,int *_error,...){ - va_list ap; - va_start(ap,_error); - return op_vtest_url(_url,_error,ap); -} - int op_test_open(OggOpusFile *_of){ int ret; if(OP_UNLIKELY(_of->ready_state!=OP_PARTOPEN))return OP_EINVAL; @@ -1661,25 +1684,25 @@ void op_free(OggOpusFile *_of){ } } -int op_seekable(OggOpusFile *_of){ +int op_seekable(const OggOpusFile *_of){ return _of->seekable; } -int op_link_count(OggOpusFile *_of){ +int op_link_count(const OggOpusFile *_of){ return _of->nlinks; } -ogg_uint32_t op_serialno(OggOpusFile *_of,int _li){ +ogg_uint32_t op_serialno(const OggOpusFile *_of,int _li){ if(OP_UNLIKELY(_li>=_of->nlinks))_li=_of->nlinks-1; if(!_of->seekable)_li=0; return _of->links[_li<0?_of->cur_link:_li].serialno; } -int op_channel_count(OggOpusFile *_of,int _li){ +int op_channel_count(const OggOpusFile *_of,int _li){ return op_head(_of,_li)->channel_count; } -opus_int64 op_raw_total(OggOpusFile *_of,int _li){ +opus_int64 op_raw_total(const OggOpusFile *_of,int _li){ if(OP_UNLIKELY(_of->ready_stateseekable) ||OP_UNLIKELY(_li>=_of->nlinks)){ @@ -1690,9 +1713,9 @@ opus_int64 op_raw_total(OggOpusFile *_of,int _li){ -_of->links[_li].offset; } -ogg_int64_t op_pcm_total(OggOpusFile *_of,int _li){ +ogg_int64_t op_pcm_total(const OggOpusFile *_of,int _li){ OggOpusLink *links; - ogg_int64_t diff; + ogg_int64_t diff=0; int nlinks; nlinks=_of->nlinks; if(OP_UNLIKELY(_of->ready_state=_of->nlinks))_li=_of->nlinks-1; if(!_of->seekable)_li=0; return &_of->links[_li<0?_of->cur_link:_li].head; } -const OpusTags *op_tags(OggOpusFile *_of,int _li){ +const OpusTags *op_tags(const OggOpusFile *_of,int _li){ if(OP_UNLIKELY(_li>=_of->nlinks))_li=_of->nlinks-1; if(!_of->seekable){ if(_of->ready_stateready_state!=OP_PARTOPEN){ @@ -1738,7 +1761,7 @@ const OpusTags *op_tags(OggOpusFile *_of,int _li){ return &_of->links[_li].tags; } -int op_current_link(OggOpusFile *_of){ +int op_current_link(const OggOpusFile *_of){ if(OP_UNLIKELY(_of->ready_statecur_link; } @@ -1749,11 +1772,13 @@ static opus_int32 op_calc_bitrate(opus_int64 _bytes,ogg_int64_t _samples){ /*These rates are absurd, but let's handle them anyway.*/ if(OP_UNLIKELY(_bytes>(OP_INT64_MAX-(_samples>>1))/(48000*8))){ ogg_int64_t den; - if(OP_UNLIKELY(_bytes/(0x7FFFFFFFF/(48000*8))>=_samples))return 0x7FFFFFFF; + if(OP_UNLIKELY(_bytes/(OP_INT32_MAX/(48000*8))>=_samples)){ + return OP_INT32_MAX; + } den=_samples/(48000*8); return (opus_int32)((_bytes+(den>>1))/den); } - if(OP_UNLIKELY(_samples<=0))return 0x7FFFFFFF; + if(OP_UNLIKELY(_samples<=0))return OP_INT32_MAX; /*This can't actually overflow in normal operation: even with a pre-skip of 545 2.5 ms frames with 8 streams running at 1282*8+1 bytes per packet (1275 byte frames + Opus framing overhead + Ogg lacing values), that all @@ -1761,10 +1786,11 @@ static opus_int32 op_calc_bitrate(opus_int64 _bytes,ogg_int64_t _samples){ The only way to get bitrates larger than that is with excessive Opus padding, more encoded streams than output channels, or lots and lots of Ogg pages with no packets on them.*/ - return (opus_int32)OP_MIN((_bytes*48000*8+(_samples>>1))/_samples,0x7FFFFFFF); + return (opus_int32)OP_MIN((_bytes*48000*8+(_samples>>1))/_samples, + OP_INT32_MAX); } -opus_int32 op_bitrate(OggOpusFile *_of,int _li){ +opus_int32 op_bitrate(const OggOpusFile *_of,int _li){ if(OP_UNLIKELY(_of->ready_stateseekable) ||OP_UNLIKELY(_li>=_of->nlinks)){ return OP_EINVAL; @@ -1800,11 +1826,8 @@ static int op_fetch_and_process_page(OggOpusFile *_of, int seekable; int cur_link; int ret; - if(OP_LIKELY(_of->ready_state>=OP_INITSET) - &&OP_LIKELY(_of->op_pos<_of->op_count)){ - /*We're ready to decode and have at least one packet available already.*/ - return 1; - } + /*We shouldn't get here if we have unprocessed packets.*/ + OP_ASSERT(_of->ready_stateop_pos>=_of->op_count); if(!_readp)return 0; seekable=_of->seekable; links=_of->links; @@ -2059,7 +2082,7 @@ static int op_fetch_and_process_page(OggOpusFile *_of, } int op_raw_seek(OggOpusFile *_of,opus_int64 _pos){ - int ret; + int ret; if(OP_UNLIKELY(_of->ready_stateseekable))return OP_ENOSEEK; @@ -2090,10 +2113,10 @@ int op_raw_seek(OggOpusFile *_of,opus_int64 _pos){ position in an individual link.*/ static ogg_int64_t op_get_granulepos(const OggOpusFile *_of, ogg_int64_t _pcm_offset,int *_li){ - OggOpusLink *links; - ogg_int64_t duration; - int nlinks; - int li; + const OggOpusLink *links; + ogg_int64_t duration=0; + int nlinks; + int li; OP_ASSERT(_pcm_offset>=0); nlinks=_of->nlinks; links=_of->links; @@ -2128,6 +2151,12 @@ static ogg_int64_t op_get_granulepos(const OggOpusFile *_of, Two minutes seems to be a good default.*/ #define OP_CUR_TIME_THRESH (120*48*(opus_int32)1000) +/*Note: The OP_SMALL_FOOTPRINT #define doesn't (currently) save much code size, + but it's meant to serve as documentation for portions of the seeking + algorithm that are purely optional, to aid others learning from/porting this + code to other contexts.*/ +/*#define OP_SMALL_FOOTPRINT (1)*/ + /*Search within link _li for the page with the highest granule position preceding (or equal to) _target_gp. There is a danger here: missing pages or incorrect frame number information @@ -2135,27 +2164,27 @@ static ogg_int64_t op_get_granulepos(const OggOpusFile *_of, Account for that (and report it as an error condition).*/ static int op_pcm_seek_page(OggOpusFile *_of, ogg_int64_t _target_gp,int _li){ - OggOpusLink *link; - ogg_page og; - ogg_int64_t pcm_pre_skip; - ogg_int64_t pcm_start; - ogg_int64_t pcm_end; - ogg_int64_t best_gp; - ogg_int64_t diff; - ogg_uint32_t serialno; - opus_int32 pre_skip; - opus_int32 cur_discard_count; - opus_int64 begin; - opus_int64 end; - opus_int64 boundary; - opus_int64 best; - opus_int64 page_offset; - opus_int64 d[3]; - int force_bisect; - int ret; + const OggOpusLink *link; + ogg_page og; + ogg_int64_t pcm_pre_skip=0; + ogg_int64_t pcm_start; + ogg_int64_t pcm_end; + ogg_int64_t best_gp; + ogg_int64_t diff=0; + ogg_uint32_t serialno; + opus_int32 pre_skip; + opus_int64 begin; + opus_int64 end; + opus_int64 boundary; + opus_int64 best; + opus_int64 page_offset; + opus_int64 d0; + opus_int64 d1; + opus_int64 d2; + int force_bisect; + int ret; _of->bytes_tracked=0; _of->samples_tracked=0; - /*New search algorithm by HB (Nicholas Vinen).*/ link=_of->links+_li; best_gp=pcm_start=link->pcm_start; pcm_end=link->pcm_end; @@ -2165,7 +2194,8 @@ static int op_pcm_seek_page(OggOpusFile *_of, /*We discard the first 80 ms of data after a seek, so seek back that much farther. If we can't, simply seek to the beginning of the link.*/ - if(OP_UNLIKELY(op_granpos_add(&_target_gp,_target_gp,-80*48)<0)){ + if(OP_UNLIKELY(op_granpos_add(&_target_gp,_target_gp,-80*48)<0) + ||OP_UNLIKELY(op_granpos_cmp(_target_gp,pcm_start)<0)){ _target_gp=pcm_start; } /*Special case seeking to the start of the link.*/ @@ -2174,6 +2204,7 @@ static int op_pcm_seek_page(OggOpusFile *_of, if(op_granpos_cmp(_target_gp,pcm_pre_skip)<0)end=boundary=begin; else{ end=boundary=link->end_offset; +#if !defined(OP_SMALL_FOOTPRINT) /*If we were decoding from this link, we can narrow the range a bit.*/ if(_li==_of->cur_link&&_of->ready_state>=OP_INITSET){ opus_int64 offset; @@ -2187,15 +2218,15 @@ static int op_pcm_seek_page(OggOpusFile *_of, offset=_of->offset; if(op_count>0&&OP_LIKELY(offset<=end)){ ogg_int64_t gp; - gp=_of->op[op_count-1].granulepos; /*Make sure the timestamp is valid. The granule position might be -1 if we collected the packets from a page without a granule position after reporting a hole.*/ + gp=_of->op[op_count-1].granulepos; if(OP_LIKELY(gp!=-1)&&OP_LIKELY(op_granpos_cmp(pcm_start,gp)<0) &&OP_LIKELY(op_granpos_cmp(pcm_end,gp)>0)){ OP_ALWAYS_TRUE(!op_granpos_diff(&diff,gp,_target_gp)); /*We only actually use the current time if either - a) We can cut off more than half the range, or + a) We can cut off at least half the range, or b) We're seeking sufficiently close to the current position that it's likely to be informative. Otherwise it appears using the whole link range to estimate the @@ -2207,18 +2238,44 @@ static int op_pcm_seek_page(OggOpusFile *_of, best_gp=pcm_start=gp; } } - else if(offset-begin<=end-begin>>1||diffop[0].granulepos, + op_get_packet_duration(_of->op[0].packet,_of->op[0].bytes))); + if(op_granpos_cmp(prev_page_gp,_target_gp)<=0){ + /*Don't call op_decode_clear(), because it will dump our + packets.*/ + _of->op_pos=0; + _of->od_buffer_size=0; + _of->prev_packet_gp=prev_page_gp; + _of->ready_state=OP_STREAMSET; + return op_make_decode_ready(_of); + } + /*No such luck. + Check if we can cut off at least half the range, though.*/ + if(offset-begin<=end-begin>>1||diff>1; - d[1]=d[2]>>1; - d[2]=end-begin>>1; + d0=d1>>1; + d1=d2>>1; + d2=end-begin>>1; if(force_bisect)bisect=begin+(end-begin>>1); else{ - ogg_int64_t diff2; + ogg_int64_t diff2=0; OP_ALWAYS_TRUE(!op_granpos_diff(&diff,_target_gp,pcm_start)); OP_ALWAYS_TRUE(!op_granpos_diff(&diff2,pcm_end,pcm_start)); /*Take a (pretty decent) guess.*/ @@ -2307,7 +2364,7 @@ static int op_pcm_seek_page(OggOpusFile *_of, boundary=next_boundary; /*If we're not making much progress shrinking the interval size, start forcing straight bisection to limit the worst case.*/ - force_bisect=end-begin>d[0]*2; + force_bisect=end-begin>d0*2; /*Don't let pcm_end get out of range! That could happen with an invalid timestamp.*/ if(OP_LIKELY(op_granpos_cmp(pcm_end,gp)>0) @@ -2321,7 +2378,8 @@ static int op_pcm_seek_page(OggOpusFile *_of, } } /*Found our page. - Seek right after it and update prev_packet_gp and cur_discard_count. + Seek to the end of it and update prev_packet_gp. + Our caller will set cur_discard_count. This is an easier case than op_raw_seek(), as we don't need to keep any packets from the page we found.*/ /*Seek, if necessary.*/ @@ -2330,21 +2388,10 @@ static int op_pcm_seek_page(OggOpusFile *_of, ret=op_seek_helper(_of,best); if(OP_UNLIKELY(ret<0))return ret; } - /*By default, discard 80 ms of data after a seek, unless we seek - into the pre-skip region.*/ - cur_discard_count=80*48; - OP_ALWAYS_TRUE(!op_granpos_diff(&diff,best_gp,pcm_start)); - OP_ASSERT(diff>=0); - /*If we start at the beginning of the pre-skip region, or we're at least - 80 ms from the end of the pre-skip region, we discard to the end of the - pre-skip region. - Otherwise, we still use the 80 ms default, which will discard past the end - of the pre-skip region.*/ - if(diff<=OP_MAX(0,pre_skip-80*48))cur_discard_count=pre_skip-(int)diff; + OP_ASSERT(op_granpos_cmp(best_gp,pcm_start)>=0); _of->cur_link=_li; _of->ready_state=OP_STREAMSET; _of->prev_packet_gp=best_gp; - _of->cur_discard_count=cur_discard_count; ogg_stream_reset_serialno(&_of->os,serialno); ret=op_fetch_and_process_page(_of,page_offset<0?NULL:&og,page_offset,1,0,1); if(OP_UNLIKELY(ret<=0))return OP_EBADLINK; @@ -2356,31 +2403,60 @@ static int op_pcm_seek_page(OggOpusFile *_of, } int op_pcm_seek(OggOpusFile *_of,ogg_int64_t _pcm_offset){ - OggOpusLink *link; - ogg_int64_t pcm_start; - ogg_int64_t target_gp; - ogg_int64_t prev_packet_gp; - ogg_int64_t skip; - ogg_int64_t diff; - int op_count; - int op_pos; - int ret; - int li; + const OggOpusLink *link; + ogg_int64_t pcm_start; + ogg_int64_t target_gp; + ogg_int64_t prev_packet_gp; + ogg_int64_t skip; + ogg_int64_t diff; + int op_count; + int op_pos; + int ret; + int li; if(OP_UNLIKELY(_of->ready_stateseekable))return OP_ENOSEEK; if(OP_UNLIKELY(_pcm_offset<0))return OP_EINVAL; target_gp=op_get_granulepos(_of,_pcm_offset,&li); if(OP_UNLIKELY(target_gp==-1))return OP_EINVAL; - ret=op_pcm_seek_page(_of,target_gp,li); - /*Now skip samples until we actually get to our target.*/ link=_of->links+li; pcm_start=link->pcm_start; OP_ALWAYS_TRUE(!op_granpos_diff(&_pcm_offset,target_gp,pcm_start)); +#if !defined(OP_SMALL_FOOTPRINT) + /*For small (90 ms or less) forward seeks within the same link, just decode + forward. + This also optimizes the case of seeking to the current position.*/ + if(li==_of->cur_link&&_of->ready_state>=OP_INITSET){ + ogg_int64_t gp; + gp=_of->prev_packet_gp; + if(OP_LIKELY(gp!=-1)){ + int nbuffered; + nbuffered=OP_MAX(_of->od_buffer_size-_of->od_buffer_pos,0); + OP_ALWAYS_TRUE(!op_granpos_add(&gp,gp,-nbuffered)); + /*We do _not_ add cur_discard_count to gp. + Otherwise the total amount to discard could grow without bound, and it + would be better just to do a full seek.*/ + if(OP_LIKELY(!op_granpos_diff(&diff,gp,pcm_start))){ + ogg_int64_t discard_count; + discard_count=_pcm_offset-diff; + /*We use a threshold of 90 ms instead of 80, since 80 ms is the + _minimum_ we would have discarded after a full seek. + Assuming 20 ms frames (the default), we'd discard 90 ms on average.*/ + if(discard_count>=0&&OP_UNLIKELY(discard_count<90*48)){ + _of->cur_discard_count=(opus_int32)discard_count; + return 0; + } + } + } + } +#endif + ret=op_pcm_seek_page(_of,target_gp,li); + if(OP_UNLIKELY(ret<0))return ret; + /*Now skip samples until we actually get to our target.*/ /*Figure out where we should skip to.*/ if(_pcm_offset<=link->head.pre_skip)skip=0; else skip=OP_MAX(_pcm_offset-80*48,0); OP_ASSERT(_pcm_offset-skip>=0); - OP_ASSERT(_pcm_offset-skip<0x7FFFFFFF-120*48); + OP_ASSERT(_pcm_offset-skipop_count; @@ -2406,7 +2482,7 @@ int op_pcm_seek(OggOpusFile *_of,ogg_int64_t _pcm_offset){ /*We skipped too far. Either the timestamps were illegal or there was a hole in the data.*/ if(diff>skip)return OP_EBADLINK; - OP_ASSERT(_pcm_offset-diff<0x7FFFFFFF); + OP_ASSERT(_pcm_offset-diffready_stateoffset; } @@ -2425,10 +2501,10 @@ opus_int64 op_raw_tell(OggOpusFile *_of){ For unseekable sources, this gets reset to 0 at the beginning of each link.*/ static ogg_int64_t op_get_pcm_offset(const OggOpusFile *_of, ogg_int64_t _gp,int _li){ - OggOpusLink *links; - ogg_int64_t pcm_offset; - ogg_int64_t delta; - int li; + const OggOpusLink *links; + ogg_int64_t pcm_offset; + ogg_int64_t delta=0; + int li; links=_of->links; pcm_offset=0; OP_ASSERT(_li<_of->nlinks); @@ -2443,15 +2519,23 @@ static ogg_int64_t op_get_pcm_offset(const OggOpusFile *_of, _gp=links[_li].pcm_end; } if(OP_LIKELY(op_granpos_cmp(_gp,links[_li].pcm_start)>0)){ - OP_ALWAYS_TRUE(!op_granpos_diff(&delta,_gp,links[_li].pcm_start)); + if(OP_UNLIKELY(op_granpos_diff(&delta,_gp,links[_li].pcm_start)<0)){ + /*This means an unseekable stream claimed to have a page from more than + 2 billion days after we joined.*/ + OP_ASSERT(!_of->seekable); + return OP_INT64_MAX; + } if(deltadecode_cb=_decode_cb; + _of->decode_cb_ctx=_ctx; +} + +int op_set_gain_offset(OggOpusFile *_of, + int _gain_type,opus_int32 _gain_offset_q8){ + if(_gain_type!=OP_HEADER_GAIN&&_gain_type!=OP_TRACK_GAIN + &&_gain_type!=OP_ABSOLUTE_GAIN){ + return OP_EINVAL; + } + _of->gain_type=_gain_type; + /*The sum of header gain and track gain lies in the range [-65536,65534]. + These bounds allow the offset to set the final value to anywhere in the + range [-32768,32767], which is what we'll clamp it to before applying.*/ + _of->gain_offset_q8=OP_CLAMP(-98302,_gain_offset_q8,98303); + op_update_gain(_of); + return 0; +} + +void op_set_dither_enabled(OggOpusFile *_of,int _enabled){ +#if !defined(OP_FIXED_POINT) + _of->dither_disabled=!_enabled; + if(!_enabled)_of->dither_mute=65; +#endif +} + /*Allocate the decoder scratch buffer. This is done lazily, since if the user provides large enough buffers, we'll never need it.*/ static int op_init_buffer(OggOpusFile *_of){ int nchannels_max; if(_of->seekable){ - OggOpusLink *links; - int nlinks; - int li; + const OggOpusLink *links; + int nlinks; + int li; links=_of->links; nlinks=_of->nlinks; nchannels_max=1; @@ -2490,6 +2602,39 @@ static int op_init_buffer(OggOpusFile *_of){ return 0; } +/*Decode a single packet into the target buffer.*/ +static int op_decode(OggOpusFile *_of,op_sample *_pcm, + const ogg_packet *_op,int _nsamples,int _nchannels){ + int ret; + /*First we try using the application-provided decode callback.*/ + if(_of->decode_cb!=NULL){ +#if defined(OP_FIXED_POINT) + ret=(*_of->decode_cb)(_of->decode_cb_ctx,_of->od,_pcm,_op, + _nsamples,_nchannels,OP_DEC_FORMAT_SHORT,_of->cur_link); +#else + ret=(*_of->decode_cb)(_of->decode_cb_ctx,_of->od,_pcm,_op, + _nsamples,_nchannels,OP_DEC_FORMAT_FLOAT,_of->cur_link); +#endif + } + else ret=OP_DEC_USE_DEFAULT; + /*If the application didn't want to handle decoding, do it ourselves.*/ + if(ret==OP_DEC_USE_DEFAULT){ +#if defined(OP_FIXED_POINT) + ret=opus_multistream_decode(_of->od, + _op->packet,_op->bytes,_pcm,_nsamples,0); +#else + ret=opus_multistream_decode_float(_of->od, + _op->packet,_op->bytes,_pcm,_nsamples,0); +#endif + OP_ASSERT(ret<0||ret==_nsamples); + } + /*If the application returned a positive value other than 0 or + OP_DEC_USE_DEFAULT, fail.*/ + else if(OP_UNLIKELY(ret>0))return OP_EBADPACKET; + if(OP_UNLIKELY(ret<0))return OP_EBADPACKET; + return ret; +} + /*Read more samples from the stream, using the same API as op_read() or op_read_float().*/ static int op_read_native(OggOpusFile *_of, @@ -2506,10 +2651,8 @@ static int op_read_native(OggOpusFile *_of, od_buffer_pos=_of->od_buffer_pos; nsamples=_of->od_buffer_size-od_buffer_pos; /*If we have buffered samples, return them.*/ - if(OP_UNLIKELY(nsamples>0)){ - if(OP_UNLIKELY(nsamples*nchannels>_buf_size)){ - nsamples=_buf_size/nchannels; - } + if(nsamples>0){ + if(nsamples*nchannels>_buf_size)nsamples=_buf_size/nchannels; memcpy(_pcm,_of->od_buffer+nchannels*od_buffer_pos, sizeof(*_pcm)*nchannels*nsamples); od_buffer_pos+=nsamples; @@ -2520,11 +2663,11 @@ static int op_read_native(OggOpusFile *_of, /*If we have buffered packets, decode one.*/ op_pos=_of->op_pos; if(OP_LIKELY(op_pos<_of->op_count)){ - ogg_packet *pop; - ogg_int64_t diff; - opus_int32 cur_discard_count; - int duration; - int trimmed_duration; + const ogg_packet *pop; + ogg_int64_t diff; + opus_int32 cur_discard_count; + int duration; + int trimmed_duration; pop=_of->op+op_pos++; _of->op_pos=op_pos; cur_discard_count=_of->cur_discard_count; @@ -2553,15 +2696,8 @@ static int op_read_native(OggOpusFile *_of, if(OP_UNLIKELY(ret<0))return ret; buf=_of->od_buffer; } -#if defined(OP_FIXED_POINT) - ret=opus_multistream_decode(_of->od, - pop->packet,pop->bytes,buf,120*48,0); -#else - ret=opus_multistream_decode_float(_of->od, - pop->packet,pop->bytes,buf,120*48,0); -#endif - if(OP_UNLIKELY(ret<0))return OP_EBADPACKET; - OP_ASSERT(ret==duration); + ret=op_decode(_of,buf,pop,duration,nchannels); + if(OP_UNLIKELY(ret<0))return ret; /*Perform pre-skip/pre-roll.*/ od_buffer_pos=(int)OP_MIN(trimmed_duration,cur_discard_count); cur_discard_count-=od_buffer_pos; @@ -2572,31 +2708,22 @@ static int op_read_native(OggOpusFile *_of, what was decoded.*/ _of->bytes_tracked+=pop->bytes; _of->samples_tracked+=trimmed_duration-od_buffer_pos; - /*Don't grab another page yet.*/ - if(OP_LIKELY(od_buffer_posod,pop->packet,pop->bytes, - _pcm,_buf_size/nchannels,0); -#else - ret=opus_multistream_decode_float(_of->od,pop->packet,pop->bytes, - _pcm,_buf_size/nchannels,0); -#endif - if(OP_UNLIKELY(ret<0))return OP_EBADPACKET; - OP_ASSERT(ret==duration); + ret=op_decode(_of,_pcm,pop,duration,nchannels); + if(OP_UNLIKELY(ret<0))return ret; if(OP_LIKELY(trimmed_duration>0)){ /*Perform pre-skip/pre-roll.*/ od_buffer_pos=(int)OP_MIN(trimmed_duration,cur_discard_count); cur_discard_count-=od_buffer_pos; _of->cur_discard_count=cur_discard_count; - if(OP_UNLIKELY(od_buffer_pos>0) - &&OP_LIKELY(od_buffer_pos0) + &&OP_UNLIKELY(od_buffer_pos>0)){ memmove(_pcm,_pcm+od_buffer_pos*nchannels, - sizeof(*_pcm)*(trimmed_duration-od_buffer_pos)*nchannels); + sizeof(*_pcm)*trimmed_duration*nchannels); } - trimmed_duration-=od_buffer_pos; /*Update bitrate tracking based on the actual samples we used from what was decoded.*/ _of->bytes_tracked+=pop->bytes; @@ -2607,6 +2734,9 @@ static int op_read_native(OggOpusFile *_of, } } } + /*Don't grab another page yet. + This one might have more packets, or might have buffered data now.*/ + continue; } } /*Suck in another page.*/ @@ -2619,12 +2749,15 @@ static int op_read_native(OggOpusFile *_of, } } +/*A generic filter to apply to the decoded audio data. + _src is non-const because we will destructively modify the contents of the + source buffer that we consume in some cases.*/ typedef int (*op_read_filter_func)(OggOpusFile *_of,void *_dst,int _dst_sz, op_sample *_src,int _nsamples,int _nchannels); /*Decode some samples and then apply a custom filter to them. This is used to convert to different output formats.*/ -static int op_read_native_filter(OggOpusFile *_of,void *_dst,int _dst_sz, +static int op_filter_read_native(OggOpusFile *_of,void *_dst,int _dst_sz, op_read_filter_func _filter,int *_li){ int ret; /*Ensure we have some decoded samples in our buffer.*/ @@ -2648,11 +2781,46 @@ static int op_read_native_filter(OggOpusFile *_of,void *_dst,int _dst_sz, return ret; } -#if defined(OP_FIXED_POINT) +#if !defined(OP_FIXED_POINT)||!defined(OP_DISABLE_FLOAT_API) -int op_read(OggOpusFile *_of,opus_int16 *_pcm,int _buf_size,int *_li){ - return op_read_native(_of,_pcm,_buf_size,_li); -} +/*Matrices for downmixing from the supported channel counts to stereo. + The matrices with 5 or more channels are normalized to a total volume of 2.0, + since most mixes sound too quiet if normalized to 1.0 (as there is generally + little volume in the side/rear channels).*/ +static const float OP_STEREO_DOWNMIX[OP_NCHANNELS_MAX-2][OP_NCHANNELS_MAX][2]={ + /*3.0*/ + { + {0.5858F,0.0F},{0.4142F,0.4142F},{0.0F,0.5858F} + }, + /*quadrophonic*/ + { + {0.4226F,0.0F},{0.0F,0.4226F},{0.366F,0.2114F},{0.2114F,0.336F} + }, + /*5.0*/ + { + {0.651F,0.0F},{0.46F,0.46F},{0.0F,0.651F},{0.5636F,0.3254F}, + {0.3254F,0.5636F} + }, + /*5.1*/ + { + {0.529F,0.0F},{0.3741F,0.3741F},{0.0F,0.529F},{0.4582F,0.2645F}, + {0.2645F,0.4582F},{0.3741F,0.3741F} + }, + /*6.1*/ + { + {0.4553F,0.0F},{0.322F,0.322F},{0.0F,0.4553F},{0.3943F,0.2277F}, + {0.2277F,0.3943F},{0.2788F,0.2788F},{0.322F,0.322F} + }, + /*7.1*/ + { + {0.3886F,0.0F},{0.2748F,0.2748F},{0.0F,0.3886F},{0.3366F,0.1943F}, + {0.1943F,0.3366F},{0.3366F,0.1943F},{0.1943F,0.3366F},{0.2748F,0.2748F} + } +}; + +#endif + +#if defined(OP_FIXED_POINT) /*Matrices for downmixing from the supported channel counts to stereo. The matrices with 5 or more channels are normalized to a total volume of 2.0, @@ -2690,9 +2858,13 @@ static const opus_int16 OP_STEREO_DOWNMIX_Q14 } }; +int op_read(OggOpusFile *_of,opus_int16 *_pcm,int _buf_size,int *_li){ + return op_read_native(_of,_pcm,_buf_size,_li); +} + static int op_stereo_filter(OggOpusFile *_of,void *_dst,int _dst_sz, op_sample *_src,int _nsamples,int _nchannels){ - _of=_of; + (void)_of; _nsamples=OP_MIN(_nsamples,_dst_sz>>1); if(_nchannels==2)memcpy(_dst,_src,_nsamples*2*sizeof(*_src)); else{ @@ -2714,6 +2886,7 @@ static int op_stereo_filter(OggOpusFile *_of,void *_dst,int _dst_sz, l+=OP_STEREO_DOWNMIX_Q14[_nchannels-3][ci][0]*s; r+=OP_STEREO_DOWNMIX_Q14[_nchannels-3][ci][1]*s; } + /*TODO: For 5 or more channels, we should do soft clipping here.*/ dst[2*i+0]=(opus_int16)OP_CLAMP(-32768,l+8192>>14,32767); dst[2*i+1]=(opus_int16)OP_CLAMP(-32768,r+8192>>14,32767); } @@ -2723,7 +2896,7 @@ static int op_stereo_filter(OggOpusFile *_of,void *_dst,int _dst_sz, } int op_read_stereo(OggOpusFile *_of,opus_int16 *_pcm,int _buf_size){ - return op_read_native_filter(_of,_pcm,_buf_size,op_stereo_filter,NULL); + return op_filter_read_native(_of,_pcm,_buf_size,op_stereo_filter,NULL); } # if !defined(OP_DISABLE_FLOAT_API) @@ -2732,7 +2905,7 @@ static int op_short2float_filter(OggOpusFile *_of,void *_dst,int _dst_sz, op_sample *_src,int _nsamples,int _nchannels){ float *dst; int i; - _of=_of; + (void)_of; dst=(float *)_dst; if(OP_UNLIKELY(_nsamples*_nchannels>_dst_sz))_nsamples=_dst_sz/_nchannels; _dst_sz=_nsamples*_nchannels; @@ -2741,33 +2914,51 @@ static int op_short2float_filter(OggOpusFile *_of,void *_dst,int _dst_sz, } int op_read_float(OggOpusFile *_of,float *_pcm,int _buf_size,int *_li){ - return op_read_native_filter(_of,_pcm,_buf_size,op_short2float_filter,_li); + return op_filter_read_native(_of,_pcm,_buf_size,op_short2float_filter,_li); } static int op_short2float_stereo_filter(OggOpusFile *_of, void *_dst,int _dst_sz,op_sample *_src,int _nsamples,int _nchannels){ float *dst; + int i; dst=(float *)_dst; _nsamples=OP_MIN(_nsamples,_dst_sz>>1); if(_nchannels==1){ - int i; _nsamples=op_short2float_filter(_of,dst,_nsamples,_src,_nsamples,1); for(i=_nsamples;i-->0;)dst[2*i+0]=dst[2*i+1]=dst[i]; - return _nsamples; } - /*It would be better to convert to floats and then downmix (so that we don't - risk clipping with more than 5 channels), but that would require a large - stack buffer, which is probably not a good idea if you're using the - fixed-point build.*/ - if(_nchannels>2){ - _nsamples=op_stereo_filter(_of,_src,_nsamples*2, - _src,_nsamples,_nchannels); + else if(_nchannels<5){ + /*For 3 or 4 channels, we can downmix in fixed point without risk of + clipping.*/ + if(_nchannels>2){ + _nsamples=op_stereo_filter(_of,_src,_nsamples*2, + _src,_nsamples,_nchannels); + } + return op_short2float_filter(_of,dst,_dst_sz,_src,_nsamples,2); + } + else{ + /*For 5 or more channels, we convert to floats and then downmix (so that we + don't risk clipping).*/ + for(i=0;i<_nsamples;i++){ + float l; + float r; + int ci; + l=r=0; + for(ci=0;ci<_nchannels;ci++){ + float s; + s=(1.0F/32768)*_src[_nchannels*i+ci]; + l+=OP_STEREO_DOWNMIX[_nchannels-3][ci][0]*s; + r+=OP_STEREO_DOWNMIX[_nchannels-3][ci][1]*s; + } + dst[2*i+0]=l; + dst[2*i+1]=r; + } } - return op_short2float_filter(_of,dst,_dst_sz,_src,_nsamples,2); + return _nsamples; } int op_read_float_stereo(OggOpusFile *_of,float *_pcm,int _buf_size){ - return op_read_native_filter(_of,_pcm,_buf_size, + return op_filter_read_native(_of,_pcm,_buf_size, op_short2float_stereo_filter,NULL); } @@ -2801,7 +2992,7 @@ static opus_uint32 op_rand(opus_uint32 _seed){ suppression. This process can increase the peak level of the signal (in theory by the peak error of 1.5 +20 dB, though that is unobservably rare). - To avoid clipping, the signal is attenuated by a couple thousands of a dB. + To avoid clipping, the signal is attenuated by a couple thousandths of a dB. Initially, the approach taken here was to only attenuate by the 99.9th percentile, making clipping rare but not impossible (like SoX), but the limited gain of the filter means that the worst case was only two @@ -2809,9 +3000,9 @@ static opus_uint32 op_rand(opus_uint32 _seed){ The attenuation is probably also helpful to prevent clipping in the DAC reconstruction filters or downstream resampling, in any case.*/ -#define OP_GAIN (32753.0F) +# define OP_GAIN (32753.0F) -#define OP_PRNG_GAIN (1.0F/0xFFFFFFFF) +# define OP_PRNG_GAIN (1.0F/0xFFFFFFFF) /*48 kHz noise shaping filter, sd=2.34.*/ @@ -2823,118 +3014,95 @@ static const float OP_FCOEF_A[4]={ 0.9030F,0.0116F,-0.5853F,-0.2571F }; -static void op_shaped_dither16(OggOpusFile *_of,opus_int16 *_dst, - const float *_src,int _nsamples,int _nchannels){ - opus_uint32 seed; - int mute; - int i; - mute=_of->dither_mute; - seed=_of->dither_seed; - /*In order to avoid replacing digital silence with quiet dither noise, we - mute if the output has been silent for a while.*/ - if(mute>64)memset(_of->dither_a,0,sizeof(*_of->dither_a)*4*_nchannels); - for(i=0;i<_nsamples;i++){ - int silent; - int ci; - silent=1; - for(ci=0;ci<_nchannels;ci++){ - float r; - float s; - float err; - int si; - int j; - s=_src[_nchannels*i+ci]; - silent&=s==0; - s*=OP_GAIN; - err=0; - for(j=0;j<4;j++){ - err+=OP_FCOEF_B[j]*_of->dither_b[ci*4+j] - -OP_FCOEF_A[j]*_of->dither_a[ci*4+j]; - } - for(j=3;j-->0;)_of->dither_a[ci*4+j+1]=_of->dither_a[ci*4+j]; - for(j=3;j-->0;)_of->dither_b[ci*4+j+1]=_of->dither_b[ci*4+j]; - _of->dither_a[ci*4]=err; - s-=err; - if(mute>16)r=0; - else{ - seed=op_rand(seed); - r=seed*OP_PRNG_GAIN; - seed=op_rand(seed); - r-=seed*OP_PRNG_GAIN; - } - /*Clamp in float out of paranoia that the input will be > 96 dBFS and - wrap if the integer is clamped.*/ - si=op_float2int(OP_CLAMP(-32768,s+r,32767)); - _dst[_nchannels*i+ci]=(opus_int16)si; - /*Including clipping in the noise shaping is generally disastrous: the - futile effort to restore the clipped energy results in more clipping. - However, small amounts---at the level which could normally be created - by dither and rounding---are harmless and can even reduce clipping - somewhat due to the clipping sometimes reducing the dither + rounding - error.*/ - _of->dither_b[ci*4]=mute>16?0:OP_CLAMP(-1.5F,si-s,1.5F); - } - mute++; - if(!silent)mute=0; - } - _of->dither_mute=OP_MIN(mute,65); - _of->dither_seed=seed; -} - static int op_float2short_filter(OggOpusFile *_of,void *_dst,int _dst_sz, - op_sample *_src,int _nsamples,int _nchannels){ + float *_src,int _nsamples,int _nchannels){ opus_int16 *dst; + int ci; + int i; dst=(opus_int16 *)_dst; if(OP_UNLIKELY(_nsamples*_nchannels>_dst_sz))_nsamples=_dst_sz/_nchannels; - op_shaped_dither16(_of,dst,_src,_nsamples,_nchannels); +# if defined(OP_SOFT_CLIP) + if(_of->state_channel_count!=_nchannels){ + for(ci=0;ci<_nchannels;ci++)_of->clip_state[ci]=0; + } + opus_pcm_soft_clip(_src,_nsamples,_nchannels,_of->clip_state); +# endif + if(_of->dither_disabled){ + for(i=0;i<_nchannels*_nsamples;i++){ + dst[i]=op_float2int(OP_CLAMP(-32768,32768.0F*_src[i],32767)); + } + } + else{ + opus_uint32 seed; + int mute; + seed=_of->dither_seed; + mute=_of->dither_mute; + if(_of->state_channel_count!=_nchannels)mute=65; + /*In order to avoid replacing digital silence with quiet dither noise, we + mute if the output has been silent for a while.*/ + if(mute>64)memset(_of->dither_a,0,sizeof(*_of->dither_a)*4*_nchannels); + for(i=0;i<_nsamples;i++){ + int silent; + silent=1; + for(ci=0;ci<_nchannels;ci++){ + float r; + float s; + float err; + int si; + int j; + s=_src[_nchannels*i+ci]; + silent&=s==0; + s*=OP_GAIN; + err=0; + for(j=0;j<4;j++){ + err+=OP_FCOEF_B[j]*_of->dither_b[ci*4+j] + -OP_FCOEF_A[j]*_of->dither_a[ci*4+j]; + } + for(j=3;j-->0;)_of->dither_a[ci*4+j+1]=_of->dither_a[ci*4+j]; + for(j=3;j-->0;)_of->dither_b[ci*4+j+1]=_of->dither_b[ci*4+j]; + _of->dither_a[ci*4]=err; + s-=err; + if(mute>16)r=0; + else{ + seed=op_rand(seed); + r=seed*OP_PRNG_GAIN; + seed=op_rand(seed); + r-=seed*OP_PRNG_GAIN; + } + /*Clamp in float out of paranoia that the input will be > 96 dBFS and + wrap if the integer is clamped.*/ + si=op_float2int(OP_CLAMP(-32768,s+r,32767)); + dst[_nchannels*i+ci]=(opus_int16)si; + /*Including clipping in the noise shaping is generally disastrous: the + futile effort to restore the clipped energy results in more clipping. + However, small amounts---at the level which could normally be created + by dither and rounding---are harmless and can even reduce clipping + somewhat due to the clipping sometimes reducing the dither + rounding + error.*/ + _of->dither_b[ci*4]=mute>16?0:OP_CLAMP(-1.5F,si-s,1.5F); + } + mute++; + if(!silent)mute=0; + } + _of->dither_mute=OP_MIN(mute,65); + _of->dither_seed=seed; + } + _of->state_channel_count=_nchannels; return _nsamples; } int op_read(OggOpusFile *_of,opus_int16 *_pcm,int _buf_size,int *_li){ - return op_read_native_filter(_of,_pcm,_buf_size,op_float2short_filter,_li); + return op_filter_read_native(_of,_pcm,_buf_size,op_float2short_filter,_li); } int op_read_float(OggOpusFile *_of,float *_pcm,int _buf_size,int *_li){ + _of->state_channel_count=0; return op_read_native(_of,_pcm,_buf_size,_li); } -/*Matrices for downmixing from the supported channel counts to stereo. - The matrices with 5 or more channels are normalized to a total volume of 2.0, - since most mixes sound too quiet if normalized to 1.0 (as there is generally - little volume in the side/rear channels).*/ -static const float OP_STEREO_DOWNMIX[OP_NCHANNELS_MAX-2][OP_NCHANNELS_MAX][2]={ - /*3.0*/ - { - {0.5858F,0.0F},{0.4142F,0.4142F},{0.0F,0.5858F} - }, - /*quadrophonic*/ - { - {0.4226F,0.0F},{0.0F,0.4226F},{0.366F,0.2114F},{0.2114F,0.336F} - }, - /*5.0*/ - { - {0.651F,0.0F},{0.46F,0.46F},{0.0F,0.651F},{0.5636F,0.3254F}, - {0.3254F,0.5636F} - }, - /*5.1*/ - { - {0.529F,0.0F},{0.3741F,0.3741F},{0.0F,0.529F},{0.4582F,0.2645F}, - {0.2645F,0.4582F},{0.3741F,0.3741F} - }, - /*6.1*/ - { - {0.4553F,0.0F},{0.322F,0.322F},{0.0F,0.4553F},{0.3943F,0.2277F}, - {0.2277F,0.3943F},{0.2788F,0.2788F},{0.322F,0.322F} - }, - /*7.1*/ - { - {0.3886F,0.0F},{0.2748F,0.2748F},{0.0F,0.3886F},{0.3366F,0.1943F}, - {0.1943F,0.3366F},{0.3366F,0.1943F},{0.1943F,0.3366F},{0.2748F,0.2748F} - } -}; - static int op_stereo_filter(OggOpusFile *_of,void *_dst,int _dst_sz, op_sample *_src,int _nsamples,int _nchannels){ + (void)_of; _nsamples=OP_MIN(_nsamples,_dst_sz>>1); if(_nchannels==2)memcpy(_dst,_src,_nsamples*2*sizeof(*_src)); else{ @@ -2966,29 +3134,30 @@ static int op_float2short_stereo_filter(OggOpusFile *_of, void *_dst,int _dst_sz,op_sample *_src,int _nsamples,int _nchannels){ opus_int16 *dst; dst=(opus_int16 *)_dst; - _nsamples=OP_MIN(_nsamples,_dst_sz>>1); if(_nchannels==1){ int i; - op_shaped_dither16(_of,dst,_src,_nsamples,1); + _nsamples=op_float2short_filter(_of,dst,_dst_sz>>1,_src,_nsamples,1); for(i=_nsamples;i-->0;)dst[2*i+0]=dst[2*i+1]=dst[i]; } else{ if(_nchannels>2){ + _nsamples=OP_MIN(_nsamples,_dst_sz>>1); _nsamples=op_stereo_filter(_of,_src,_nsamples*2, _src,_nsamples,_nchannels); } - op_shaped_dither16(_of,dst,_src,_nsamples,_nchannels); + _nsamples=op_float2short_filter(_of,dst,_dst_sz,_src,_nsamples,2); } return _nsamples; } int op_read_stereo(OggOpusFile *_of,opus_int16 *_pcm,int _buf_size){ - return op_read_native_filter(_of,_pcm,_buf_size, + return op_filter_read_native(_of,_pcm,_buf_size, op_float2short_stereo_filter,NULL); } int op_read_float_stereo(OggOpusFile *_of,float *_pcm,int _buf_size){ - return op_read_native_filter(_of,_pcm,_buf_size,op_stereo_filter,NULL); + _of->state_channel_count=0; + return op_filter_read_native(_of,_pcm,_buf_size,op_stereo_filter,NULL); } #endif diff --git a/code/opusfile-0.5/src/stream.c b/code/opusfile-0.5/src/stream.c new file mode 100644 index 0000000000..0238a6b31b --- /dev/null +++ b/code/opusfile-0.5/src/stream.c @@ -0,0 +1,366 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE libopusfile SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE libopusfile SOURCE CODE IS (C) COPYRIGHT 1994-2012 * + * by the Xiph.Org Foundation and contributors http://www.xiph.org/ * + * * + ******************************************************************** + + function: stdio-based convenience library for opening/seeking/decoding + last mod: $Id: vorbisfile.c 17573 2010-10-27 14:53:59Z xiphmont $ + + ********************************************************************/ +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "internal.h" +#include +#include +#include +#include +#include +#if defined(_WIN32) +# include +#endif + +typedef struct OpusMemStream OpusMemStream; + +#define OP_MEM_SIZE_MAX (~(size_t)0>>1) +#define OP_MEM_DIFF_MAX ((ptrdiff_t)OP_MEM_SIZE_MAX) + +/*The context information needed to read from a block of memory as if it were a + file.*/ +struct OpusMemStream{ + /*The block of memory to read from.*/ + const unsigned char *data; + /*The total size of the block. + This must be at most OP_MEM_SIZE_MAX to prevent signed overflow while + seeking.*/ + ptrdiff_t size; + /*The current file position. + This is allowed to be set arbitrarily greater than size (i.e., past the end + of the block, though we will not read data past the end of the block), but + is not allowed to be negative (i.e., before the beginning of the block).*/ + ptrdiff_t pos; +}; + +static int op_fread(void *_stream,unsigned char *_ptr,int _buf_size){ + FILE *stream; + size_t ret; + /*Check for empty read.*/ + if(_buf_size<=0)return 0; + stream=(FILE *)_stream; + ret=fread(_ptr,1,_buf_size,stream); + OP_ASSERT(ret<=(size_t)_buf_size); + /*If ret==0 and !feof(stream), there was a read error.*/ + return ret>0||feof(stream)?(int)ret:OP_EREAD; +} + +static int op_fseek(void *_stream,opus_int64 _offset,int _whence){ +#if defined(_WIN32) + /*_fseeki64() is not exposed until MSCVCRT80. + This is the default starting with MSVC 2005 (_MSC_VER>=1400), but we want + to allow linking against older MSVCRT versions for compatibility back to + XP without installing extra runtime libraries. + i686-pc-mingw32 does not have fseeko() and requires + __MSVCRT_VERSION__>=0x800 for _fseeki64(), which screws up linking with + other libraries (that don't use MSVCRT80 from MSVC 2005 by default). + i686-w64-mingw32 does have fseeko() and respects _FILE_OFFSET_BITS, but I + don't know how to detect that at compile time. + We could just use fseeko64() (which is available in both), but its + implemented using fgetpos()/fsetpos() just like this code, except without + the overflow checking, so we prefer our version.*/ + opus_int64 pos; + /*We don't use fpos_t directly because it might be a struct if __STDC__ is + non-zero or _INTEGRAL_MAX_BITS < 64. + I'm not certain when the latter is true, but someone could in theory set + the former. + Either way, it should be binary compatible with a normal 64-bit int (this + assumption is not portable, but I believe it is true for MSVCRT).*/ + OP_ASSERT(sizeof(pos)==sizeof(fpos_t)); + /*Translate the seek to an absolute one.*/ + if(_whence==SEEK_CUR){ + int ret; + ret=fgetpos((FILE *)_stream,(fpos_t *)&pos); + if(ret)return ret; + } + else if(_whence==SEEK_END)pos=_filelengthi64(_fileno((FILE *)_stream)); + else if(_whence==SEEK_SET)pos=0; + else return -1; + /*Check for errors or overflow.*/ + if(pos<0||_offset<-pos||_offset>OP_INT64_MAX-pos)return -1; + pos+=_offset; + return fsetpos((FILE *)_stream,(fpos_t *)&pos); +#else + /*This function actually conforms to the SUSv2 and POSIX.1-2001, so we prefer + it except on Windows.*/ + return fseeko((FILE *)_stream,(off_t)_offset,_whence); +#endif +} + +static opus_int64 op_ftell(void *_stream){ +#if defined(_WIN32) + /*_ftelli64() is not exposed until MSCVCRT80, and ftello()/ftello64() have + the same problems as fseeko()/fseeko64() in MingW. + See above for a more detailed explanation.*/ + opus_int64 pos; + OP_ASSERT(sizeof(pos)==sizeof(fpos_t)); + return fgetpos((FILE *)_stream,(fpos_t *)&pos)?-1:pos; +#else + /*This function actually conforms to the SUSv2 and POSIX.1-2001, so we prefer + it except on Windows.*/ + return ftello((FILE *)_stream); +#endif +} + +static const OpusFileCallbacks OP_FILE_CALLBACKS={ + op_fread, + op_fseek, + op_ftell, + (op_close_func)fclose +}; + +#if defined(_WIN32) +# include +# include + +/*Windows doesn't accept UTF-8 by default, and we don't have a wchar_t API, + so if we just pass the path to fopen(), then there'd be no way for a user + of our API to open a Unicode filename. + Instead, we translate from UTF-8 to UTF-16 and use Windows' wchar_t API. + This makes this API more consistent with platforms where the character set + used by fopen is the same as used on disk, which is generally UTF-8, and + with our metadata API, which always uses UTF-8.*/ +static wchar_t *op_utf8_to_utf16(const char *_src){ + wchar_t *dst; + size_t len; + len=strlen(_src); + /*Worst-case output is 1 wide character per 1 input character.*/ + dst=(wchar_t *)_ogg_malloc(sizeof(*dst)*(len+1)); + if(dst!=NULL){ + size_t si; + size_t di; + for(di=si=0;si=0x80U){ + /*This is a 2-byte sequence that is not overlong.*/ + dst[di++]=w; + si++; + continue; + } + } + else{ + int c2; + /*This is safe, because c1 was not 0 and _src is NUL-terminated.*/ + c2=(unsigned char)_src[si+2]; + if((c2&0xC0)==0x80){ + /*Found at least two continuation bytes.*/ + if((c0&0xF0)==0xE0){ + wchar_t w; + /*Start byte says this is a 3-byte sequence.*/ + w=(c0&0xF)<<12|(c1&0x3F)<<6|c2&0x3F; + if(w>=0x800U&&(w<0xD800||w>=0xE000)&&w<0xFFFE){ + /*This is a 3-byte sequence that is not overlong, not a + UTF-16 surrogate pair value, and not a 'not a character' + value.*/ + dst[di++]=w; + si+=2; + continue; + } + } + else{ + int c3; + /*This is safe, because c2 was not 0 and _src is + NUL-terminated.*/ + c3=(unsigned char)_src[si+3]; + if((c3&0xC0)==0x80){ + /*Found at least three continuation bytes.*/ + if((c0&0xF8)==0xF0){ + opus_uint32 w; + /*Start byte says this is a 4-byte sequence.*/ + w=(c0&7)<<18|(c1&0x3F)<<12|(c2&0x3F)<<6&(c3&0x3F); + if(w>=0x10000U&&w<0x110000U){ + /*This is a 4-byte sequence that is not overlong and not + greater than the largest valid Unicode code point. + Convert it to a surrogate pair.*/ + w-=0x10000; + dst[di++]=(wchar_t)(0xD800+(w>>10)); + dst[di++]=(wchar_t)(0xDC00+(w&0x3FF)); + si+=3; + continue; + } + } + } + } + } + } + } + } + /*If we got here, we encountered an illegal UTF-8 sequence.*/ + _ogg_free(dst); + return NULL; + } + OP_ASSERT(di<=len); + dst[di]='\0'; + } + return dst; +} + +#endif + +void *op_fopen(OpusFileCallbacks *_cb,const char *_path,const char *_mode){ + FILE *fp; +#if !defined(_WIN32) + fp=fopen(_path,_mode); +#else + fp=NULL; + if(_path==NULL||_mode==NULL)errno=EINVAL; + else{ + wchar_t *wpath; + wchar_t *wmode; + wpath=op_utf8_to_utf16(_path); + wmode=op_utf8_to_utf16(_mode); + if(wmode==NULL)errno=EINVAL; + else if(wpath==NULL)errno=ENOENT; + else fp=_wfopen(wpath,wmode); + _ogg_free(wmode); + _ogg_free(wpath); + } +#endif + if(fp!=NULL)*_cb=*&OP_FILE_CALLBACKS; + return fp; +} + +void *op_fdopen(OpusFileCallbacks *_cb,int _fd,const char *_mode){ + FILE *fp; + fp=fdopen(_fd,_mode); + if(fp!=NULL)*_cb=*&OP_FILE_CALLBACKS; + return fp; +} + +void *op_freopen(OpusFileCallbacks *_cb,const char *_path,const char *_mode, + void *_stream){ + FILE *fp; +#if !defined(_WIN32) + fp=freopen(_path,_mode,(FILE *)_stream); +#else + fp=NULL; + if(_path==NULL||_mode==NULL)errno=EINVAL; + else{ + wchar_t *wpath; + wchar_t *wmode; + wpath=op_utf8_to_utf16(_path); + wmode=op_utf8_to_utf16(_mode); + if(wmode==NULL)errno=EINVAL; + else if(wpath==NULL)errno=ENOENT; + else fp=_wfreopen(wpath,wmode,(FILE *)_stream); + _ogg_free(wmode); + _ogg_free(wpath); + } +#endif + if(fp!=NULL)*_cb=*&OP_FILE_CALLBACKS; + return fp; +} + +static int op_mem_read(void *_stream,unsigned char *_ptr,int _buf_size){ + OpusMemStream *stream; + ptrdiff_t size; + ptrdiff_t pos; + stream=(OpusMemStream *)_stream; + /*Check for empty read.*/ + if(_buf_size<=0)return 0; + size=stream->size; + pos=stream->pos; + /*Check for EOF.*/ + if(pos>=size)return 0; + /*Check for a short read.*/ + _buf_size=(int)OP_MIN(size-pos,_buf_size); + memcpy(_ptr,stream->data+pos,_buf_size); + pos+=_buf_size; + stream->pos=pos; + return _buf_size; +} + +static int op_mem_seek(void *_stream,opus_int64 _offset,int _whence){ + OpusMemStream *stream; + ptrdiff_t pos; + stream=(OpusMemStream *)_stream; + pos=stream->pos; + OP_ASSERT(pos>=0); + switch(_whence){ + case SEEK_SET:{ + /*Check for overflow:*/ + if(_offset<0||_offset>OP_MEM_DIFF_MAX)return -1; + pos=(ptrdiff_t)_offset; + }break; + case SEEK_CUR:{ + /*Check for overflow:*/ + if(_offset<-pos||_offset>OP_MEM_DIFF_MAX-pos)return -1; + pos=(ptrdiff_t)(pos+_offset); + }break; + case SEEK_END:{ + ptrdiff_t size; + size=stream->size; + OP_ASSERT(size>=0); + /*Check for overflow:*/ + if(_offset>size||_offsetpos=pos; + return 0; +} + +static opus_int64 op_mem_tell(void *_stream){ + OpusMemStream *stream; + stream=(OpusMemStream *)_stream; + return (ogg_int64_t)stream->pos; +} + +static int op_mem_close(void *_stream){ + _ogg_free(_stream); + return 0; +} + +static const OpusFileCallbacks OP_MEM_CALLBACKS={ + op_mem_read, + op_mem_seek, + op_mem_tell, + op_mem_close +}; + +void *op_mem_stream_create(OpusFileCallbacks *_cb, + const unsigned char *_data,size_t _size){ + OpusMemStream *stream; + if(_size>OP_MEM_SIZE_MAX)return NULL; + stream=(OpusMemStream *)_ogg_malloc(sizeof(*stream)); + if(stream!=NULL){ + *_cb=*&OP_MEM_CALLBACKS; + stream->data=_data; + stream->size=_size; + stream->pos=0; + } + return stream; +} diff --git a/code/opusfile-0.5/src/wincerts.c b/code/opusfile-0.5/src/wincerts.c new file mode 100644 index 0000000000..b0e35aa352 --- /dev/null +++ b/code/opusfile-0.5/src/wincerts.c @@ -0,0 +1,171 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE libopusfile SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE libopusfile SOURCE CODE IS (C) COPYRIGHT 2013 * + * by the Xiph.Org Foundation and contributors http://www.xiph.org/ * + * * + ********************************************************************/ + +/*This should really be part of OpenSSL, but there's been a patch [1] sitting + in their bugtracker for over two years that implements this, without any + action, so I'm giving up and re-implementing it locally. + + [1] */ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "internal.h" +#if defined(OP_ENABLE_HTTP)&&defined(_WIN32) +/*You must include windows.h before wincrypt.h and x509.h.*/ +# define WIN32_LEAN_AND_MEAN +# define WIN32_EXTRA_LEAN +# include +/*You must include wincrypt.h before x509.h, too, or X509_NAME doesn't get + defined properly.*/ +# include +# include +# include +# include + +static int op_capi_new(X509_LOOKUP *_lu){ + HCERTSTORE h_store; + h_store=CertOpenStore(CERT_STORE_PROV_SYSTEM_A,0,0, + CERT_STORE_OPEN_EXISTING_FLAG|CERT_STORE_READONLY_FLAG| + CERT_SYSTEM_STORE_CURRENT_USER|CERT_STORE_SHARE_CONTEXT_FLAG,"ROOT"); + if(h_store!=NULL){ + _lu->method_data=(char *)h_store; + return 1; + } + return 0; +} + +static void op_capi_free(X509_LOOKUP *_lu){ + HCERTSTORE h_store; + h_store=(HCERTSTORE)_lu->method_data; +# if defined(OP_ENABLE_ASSERTIONS) + OP_ALWAYS_TRUE(CertCloseStore(h_store,CERT_CLOSE_STORE_CHECK_FLAG)); +# else + CertCloseStore(h_store,0); +# endif +} + +static int op_capi_retrieve_by_subject(X509_LOOKUP *_lu,int _type, + X509_NAME *_name,X509_OBJECT *_ret){ + X509_OBJECT *obj; + CRYPTO_w_lock(CRYPTO_LOCK_X509_STORE); + obj=X509_OBJECT_retrieve_by_subject(_lu->store_ctx->objs,_type,_name); + CRYPTO_w_unlock(CRYPTO_LOCK_X509_STORE); + if(obj!=NULL){ + _ret->type=obj->type; + memcpy(&_ret->data,&obj->data,sizeof(_ret->data)); + return 1; + } + return 0; +} + +static int op_capi_get_by_subject(X509_LOOKUP *_lu,int _type,X509_NAME *_name, + X509_OBJECT *_ret){ + HCERTSTORE h_store; + if(_name==NULL)return 0; + if(_name->bytes==NULL||_name->bytes->length<=0||_name->modified){ + if(i2d_X509_NAME(_name,NULL)<0)return 0; + OP_ASSERT(_name->bytes->length>0); + } + h_store=(HCERTSTORE)_lu->method_data; + switch(_type){ + case X509_LU_X509:{ + CERT_NAME_BLOB find_para; + PCCERT_CONTEXT cert; + X509 *x; + int ret; + /*Although X509_NAME contains a canon_enc field, that "canonical" [1] + encoding was just made up by OpenSSL. + It doesn't correspond to any actual standard, and since it drops the + initial sequence header, won't be recognized by the Crypto API. + The assumption here is that CertFindCertificateInStore() will allow any + appropriate variations in the encoding when it does its comparison. + This is, however, emphatically not true under Wine, which just compares + the encodings with memcmp(). + Most of the time things work anyway, though, and there isn't really + anything we can do to make the situation better. + + [1] A "canonical form" is defined as the one where, if you locked 10 + mathematicians in a room and asked them to come up with a + representation for something, it's the answer that 9 of them would + give you back. + I don't think OpenSSL's encoding qualifies.*/ + find_para.cbData=_name->bytes->length; + find_para.pbData=(unsigned char *)_name->bytes->data; + cert=CertFindCertificateInStore(h_store,X509_ASN_ENCODING,0, + CERT_FIND_SUBJECT_NAME,&find_para,NULL); + if(cert==NULL)return 0; + x=d2i_X509(NULL,(const unsigned char **)&cert->pbCertEncoded, + cert->cbCertEncoded); + CertFreeCertificateContext(cert); + if(x==NULL)return 0; + ret=X509_STORE_add_cert(_lu->store_ctx,x); + X509_free(x); + if(ret)return op_capi_retrieve_by_subject(_lu,_type,_name,_ret); + }break; + case X509_LU_CRL:{ + CERT_INFO cert_info; + CERT_CONTEXT find_para; + PCCRL_CONTEXT crl; + X509_CRL *x; + int ret; + ret=op_capi_retrieve_by_subject(_lu,_type,_name,_ret); + if(ret>0)return ret; + memset(&cert_info,0,sizeof(cert_info)); + cert_info.Issuer.cbData=_name->bytes->length; + cert_info.Issuer.pbData=(unsigned char *)_name->bytes->data; + memset(&find_para,0,sizeof(find_para)); + find_para.pCertInfo=&cert_info; + crl=CertFindCRLInStore(h_store,0,0,CRL_FIND_ISSUED_BY,&find_para,NULL); + if(crl==NULL)return 0; + x=d2i_X509_CRL(NULL,(const unsigned char **)&crl->pbCrlEncoded, + crl->cbCrlEncoded); + CertFreeCRLContext(crl); + if(x==NULL)return 0; + ret=X509_STORE_add_crl(_lu->store_ctx,x); + X509_CRL_free(x); + if(ret)return op_capi_retrieve_by_subject(_lu,_type,_name,_ret); + }break; + } + return 0; +} + +/*This is not const because OpenSSL doesn't allow it, even though it won't + write to it.*/ +static X509_LOOKUP_METHOD X509_LOOKUP_CAPI={ + "Load Crypto API store into cache", + op_capi_new, + op_capi_free, + NULL, + NULL, + NULL, + op_capi_get_by_subject, + NULL, + NULL, + NULL +}; + +int SSL_CTX_set_default_verify_paths_win32(SSL_CTX *_ssl_ctx){ + X509_STORE *store; + X509_LOOKUP *lu; + /*We intentionally do not add the normal default paths, as they are usually + wrong, and are just asking to be used as an exploit vector.*/ + store=SSL_CTX_get_cert_store(_ssl_ctx); + OP_ASSERT(store!=NULL); + lu=X509_STORE_add_lookup(store,&X509_LOOKUP_CAPI); + if(lu==NULL)return 0; + ERR_clear_error(); + return 1; +} + +#endif diff --git a/code/opusfile-0.5/src/winerrno.h b/code/opusfile-0.5/src/winerrno.h new file mode 100644 index 0000000000..32a90b4ee1 --- /dev/null +++ b/code/opusfile-0.5/src/winerrno.h @@ -0,0 +1,90 @@ +/******************************************************************** + * * + * THIS FILE IS PART OF THE libopusfile SOFTWARE CODEC SOURCE CODE. * + * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * + * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * + * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * + * * + * THE libopusfile SOURCE CODE IS (C) COPYRIGHT 2012 * + * by the Xiph.Org Foundation and contributors http://www.xiph.org/ * + * * + ********************************************************************/ +#if !defined(_opusfile_winerrno_h) +# define _opusfile_winerrno_h (1) + +# include +# include + +/*These conflict with the MSVC errno.h definitions, but we don't need to use + the original ones in any file that deals with sockets. + We could map the WSA errors to the errno.h ones (most of which are only + available on sufficiently new versions of MSVC), but they aren't ordered the + same, and given how rarely we actually look at the values, I don't think + it's worth a lookup table.*/ +# undef EWOULDBLOCK +# undef EINPROGRESS +# undef EALREADY +# undef ENOTSOCK +# undef EDESTADDRREQ +# undef EMSGSIZE +# undef EPROTOTYPE +# undef ENOPROTOOPT +# undef EPROTONOSUPPORT +# undef EOPNOTSUPP +# undef EAFNOSUPPORT +# undef EADDRINUSE +# undef EADDRNOTAVAIL +# undef ENETDOWN +# undef ENETUNREACH +# undef ENETRESET +# undef ECONNABORTED +# undef ECONNRESET +# undef ENOBUFS +# undef EISCONN +# undef ENOTCONN +# undef ETIMEDOUT +# undef ECONNREFUSED +# undef ELOOP +# undef ENAMETOOLONG +# undef EHOSTUNREACH +# undef ENOTEMPTY + +# define EWOULDBLOCK (WSAEWOULDBLOCK-WSABASEERR) +# define EINPROGRESS (WSAEINPROGRESS-WSABASEERR) +# define EALREADY (WSAEALREADY-WSABASEERR) +# define ENOTSOCK (WSAENOTSOCK-WSABASEERR) +# define EDESTADDRREQ (WSAEDESTADDRREQ-WSABASEERR) +# define EMSGSIZE (WSAEMSGSIZE-WSABASEERR) +# define EPROTOTYPE (WSAEPROTOTYPE-WSABASEERR) +# define ENOPROTOOPT (WSAENOPROTOOPT-WSABASEERR) +# define EPROTONOSUPPORT (WSAEPROTONOSUPPORT-WSABASEERR) +# define ESOCKTNOSUPPORT (WSAESOCKTNOSUPPORT-WSABASEERR) +# define EOPNOTSUPP (WSAEOPNOTSUPP-WSABASEERR) +# define EPFNOSUPPORT (WSAEPFNOSUPPORT-WSABASEERR) +# define EAFNOSUPPORT (WSAEAFNOSUPPORT-WSABASEERR) +# define EADDRINUSE (WSAEADDRINUSE-WSABASEERR) +# define EADDRNOTAVAIL (WSAEADDRNOTAVAIL-WSABASEERR) +# define ENETDOWN (WSAENETDOWN-WSABASEERR) +# define ENETUNREACH (WSAENETUNREACH-WSABASEERR) +# define ENETRESET (WSAENETRESET-WSABASEERR) +# define ECONNABORTED (WSAECONNABORTED-WSABASEERR) +# define ECONNRESET (WSAECONNRESET-WSABASEERR) +# define ENOBUFS (WSAENOBUFS-WSABASEERR) +# define EISCONN (WSAEISCONN-WSABASEERR) +# define ENOTCONN (WSAENOTCONN-WSABASEERR) +# define ESHUTDOWN (WSAESHUTDOWN-WSABASEERR) +# define ETOOMANYREFS (WSAETOOMANYREFS-WSABASEERR) +# define ETIMEDOUT (WSAETIMEDOUT-WSABASEERR) +# define ECONNREFUSED (WSAECONNREFUSED-WSABASEERR) +# define ELOOP (WSAELOOP-WSABASEERR) +# define ENAMETOOLONG (WSAENAMETOOLONG-WSABASEERR) +# define EHOSTDOWN (WSAEHOSTDOWN-WSABASEERR) +# define EHOSTUNREACH (WSAEHOSTUNREACH-WSABASEERR) +# define ENOTEMPTY (WSAENOTEMPTY-WSABASEERR) +# define EPROCLIM (WSAEPROCLIM-WSABASEERR) +# define EUSERS (WSAEUSERS-WSABASEERR) +# define EDQUOT (WSAEDQUOT-WSABASEERR) +# define ESTALE (WSAESTALE-WSABASEERR) +# define EREMOTE (WSAEREMOTE-WSABASEERR) + +#endif diff --git a/code/q3_ui/ui_addbots.c b/code/q3_ui/ui_addbots.c index 8b9f44876b..4fbad9c952 100644 --- a/code/q3_ui/ui_addbots.c +++ b/code/q3_ui/ui_addbots.c @@ -59,10 +59,16 @@ ADD BOTS MENU typedef struct { menuframework_s menu; + + menutext_s banner; + menubitmap_s background; + menubitmap_s arrows; menubitmap_s up; menubitmap_s down; + menutext_s bots[7]; + menulist_s skill; menulist_s team; menubitmap_s go; @@ -215,21 +221,6 @@ static void UI_AddBotsMenu_GetSortedBotNums( void ) { qsort( addBotsMenuInfo.sortedBotNums, addBotsMenuInfo.numBots, sizeof(addBotsMenuInfo.sortedBotNums[0]), UI_AddBotsMenu_SortCompare ); } - -/* -================= -UI_AddBotsMenu_Draw -================= -*/ -static void UI_AddBotsMenu_Draw( void ) { - UI_DrawBannerString( 320, 16, "ADD BOTS", UI_CENTER, color_white ); - UI_DrawNamedPic( 320-233, 240-166, 466, 332, ART_BACKGROUND ); - - // standard menu drawing - Menu_Draw( &addBotsMenuInfo.menu ); -} - - /* ================= UI_AddBotsMenu_Init @@ -266,7 +257,6 @@ static void UI_AddBotsMenu_Init( void ) { gametype = atoi( Info_ValueForKey( info,"g_gametype" ) ); memset( &addBotsMenuInfo, 0 ,sizeof(addBotsMenuInfo) ); - addBotsMenuInfo.menu.draw = UI_AddBotsMenu_Draw; addBotsMenuInfo.menu.fullscreen = qfalse; addBotsMenuInfo.menu.wrapAround = qtrue; addBotsMenuInfo.delay = 1000; @@ -276,6 +266,21 @@ static void UI_AddBotsMenu_Init( void ) { addBotsMenuInfo.numBots = UI_GetNumBots(); count = addBotsMenuInfo.numBots < 7 ? addBotsMenuInfo.numBots : 7; + addBotsMenuInfo.banner.generic.type = MTYPE_BTEXT; + addBotsMenuInfo.banner.generic.x = 320; + addBotsMenuInfo.banner.generic.y = 16; + addBotsMenuInfo.banner.string = "ADD BOTS"; + addBotsMenuInfo.banner.color = color_white; + addBotsMenuInfo.banner.style = UI_CENTER; + + addBotsMenuInfo.background.generic.type = MTYPE_BITMAP; + addBotsMenuInfo.background.generic.name = ART_BACKGROUND; + addBotsMenuInfo.background.generic.flags = QMF_INACTIVE; + addBotsMenuInfo.background.generic.x = 320-233; + addBotsMenuInfo.background.generic.y = 240-166; + addBotsMenuInfo.background.width = 466; + addBotsMenuInfo.background.height = 332; + addBotsMenuInfo.arrows.generic.type = MTYPE_BITMAP; addBotsMenuInfo.arrows.generic.name = ART_ARROWS; addBotsMenuInfo.arrows.generic.flags = QMF_INACTIVE; @@ -370,8 +375,9 @@ static void UI_AddBotsMenu_Init( void ) { UI_AddBotsMenu_GetSortedBotNums(); UI_AddBotsMenu_SetBotNames(); + Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.background ); + Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.banner ); Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.arrows ); - Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.up ); Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.down ); for( n = 0; n < count; n++ ) { diff --git a/code/q3_ui/ui_controls2.c b/code/q3_ui/ui_controls2.c index 55d332897d..f5806a19c9 100644 --- a/code/q3_ui/ui_controls2.c +++ b/code/q3_ui/ui_controls2.c @@ -216,7 +216,7 @@ typedef struct vec3_t playerMoveangles; int playerLegs; int playerTorso; - int playerWeapon; + weapon_t playerWeapon; qboolean playerChat; menubitmap_s back; @@ -434,7 +434,7 @@ static void Controls_UpdateModel( int anim ) { s_controls.playerMoveangles[YAW] = s_controls.playerViewangles[YAW]; s_controls.playerLegs = LEGS_IDLE; s_controls.playerTorso = TORSO_STAND; - s_controls.playerWeapon = -1; + s_controls.playerWeapon = WP_NUM_WEAPONS; s_controls.playerChat = qfalse; switch( anim ) { diff --git a/code/q3_ui/ui_gameinfo.c b/code/q3_ui/ui_gameinfo.c index 14e0c7d9fa..38cd3ea9e8 100644 --- a/code/q3_ui/ui_gameinfo.c +++ b/code/q3_ui/ui_gameinfo.c @@ -659,7 +659,7 @@ Returns the next level the player has not won */ int UI_GetCurrentGame( void ) { int level; - int rank; + int rank = 0; int skill; const char *info; @@ -796,7 +796,7 @@ void UI_SPUnlockMedals_f( void ) { trap_Cvar_Set( "g_spAwards", awardData ); - trap_Print( "All levels unlocked at 100\n" ); + trap_Print( "All awards unlocked at 100\n" ); } diff --git a/code/q3_ui/ui_mfield.c b/code/q3_ui/ui_mfield.c index d2862ff410..9eae7e0196 100644 --- a/code/q3_ui/ui_mfield.c +++ b/code/q3_ui/ui_mfield.c @@ -253,7 +253,7 @@ void MField_CharEvent( mfield_t *edit, int ch ) { return; } - if ( !trap_Key_GetOverstrikeMode() ) { + if ( trap_Key_GetOverstrikeMode() ) { if ((edit->cursor == MAX_EDIT_LINE - 1) || (edit->maxchars && edit->cursor >= edit->maxchars)) return; } else { diff --git a/code/q3_ui/ui_players.c b/code/q3_ui/ui_players.c index ad15fe78d1..d8794cbb5c 100644 --- a/code/q3_ui/ui_players.c +++ b/code/q3_ui/ui_players.c @@ -88,15 +88,13 @@ static void UI_PlayerInfo_SetWeapon( playerInfo_t *pi, weapon_t weaponNum ) { } if ( weaponNum == WP_MACHINEGUN || weaponNum == WP_GAUNTLET || weaponNum == WP_BFG ) { - strcpy( path, item->world_model[0] ); - COM_StripExtension( path, path, sizeof(path) ); - strcat( path, "_barrel.md3" ); + COM_StripExtension( item->world_model[0], path, sizeof(path) ); + Q_strcat( path, sizeof(path), "_barrel.md3" ); pi->barrelModel = trap_R_RegisterModel( path ); } - strcpy( path, item->world_model[0] ); - COM_StripExtension( path, path, sizeof(path) ); - strcat( path, "_flash.md3" ); + COM_StripExtension( item->world_model[0], path, sizeof(path) ); + Q_strcat( path, sizeof(path), "_flash.md3" ); pi->flashModel = trap_R_RegisterModel( path ); switch( weaponNum ) { @@ -332,8 +330,8 @@ static void UI_PositionRotatedEntityOnTag( refEntity_t *entity, const refEntity_ } // cast away const because of compiler problems - MatrixMultiply( entity->axis, ((refEntity_t *)parent)->axis, tempAxis ); - MatrixMultiply( lerped.axis, tempAxis, entity->axis ); + MatrixMultiply( entity->axis, lerped.axis, tempAxis ); + MatrixMultiply( tempAxis, ((refEntity_t *)parent)->axis, entity->axis ); } @@ -689,12 +687,12 @@ UI_DrawPlayer */ void UI_DrawPlayer( float x, float y, float w, float h, playerInfo_t *pi, int time ) { refdef_t refdef; - refEntity_t legs; - refEntity_t torso; - refEntity_t head; - refEntity_t gun; - refEntity_t barrel; - refEntity_t flash; + refEntity_t legs = {0}; + refEntity_t torso = {0}; + refEntity_t head = {0}; + refEntity_t gun = {0}; + refEntity_t barrel = {0}; + refEntity_t flash = {0}; vec3_t origin; int renderfx; vec3_t mins = {-16, -16, -24}; @@ -845,10 +843,6 @@ void UI_DrawPlayer( float x, float y, float w, float h, playerInfo_t *pi, int ti angles[YAW] = 0; angles[PITCH] = 0; angles[ROLL] = UI_MachinegunSpinAngle( pi ); - if( pi->realWeapon == WP_GAUNTLET || pi->realWeapon == WP_BFG ) { - angles[PITCH] = angles[ROLL]; - angles[ROLL] = 0; - } AnglesToAxis( angles, barrel.axis ); UI_PositionRotatedEntityOnTag( &barrel, &gun, pi->weaponModel, "tag_barrel"); diff --git a/code/q3_ui/ui_preferences.c b/code/q3_ui/ui_preferences.c index ca0f628f74..b65728a503 100644 --- a/code/q3_ui/ui_preferences.c +++ b/code/q3_ui/ui_preferences.c @@ -353,7 +353,6 @@ static void Preferences_MenuInit( void ) { s_preferences.allowdownload.generic.x = PREFERENCES_X_POS; s_preferences.allowdownload.generic.y = y; - y += BIGCHAR_HEIGHT+2; s_preferences.back.generic.type = MTYPE_BITMAP; s_preferences.back.generic.name = ART_BACK0; s_preferences.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; diff --git a/code/q3_ui/ui_splevel.c b/code/q3_ui/ui_splevel.c index e98986651e..a23ef0c68c 100644 --- a/code/q3_ui/ui_splevel.c +++ b/code/q3_ui/ui_splevel.c @@ -183,7 +183,7 @@ static void UI_SPLevelMenu_SetBots( void ) { while( *p && *p == ' ' ) { p++; } - if( !p ) { + if( !*p ) { break; } @@ -236,7 +236,7 @@ static void UI_SPLevelMenu_SetMenuArena( int n, int level, const char *arenaInfo levelMenuInfo.levelScores[n] = 8; } - strcpy( levelMenuInfo.levelPicNames[n], va( "levelshots/%s.tga", map ) ); + Com_sprintf( levelMenuInfo.levelPicNames[n], sizeof(levelMenuInfo.levelPicNames[n]), "levelshots/%s.tga", map ); if( !trap_R_RegisterShaderNoMip( levelMenuInfo.levelPicNames[n] ) ) { strcpy( levelMenuInfo.levelPicNames[n], ART_MAP_UNKNOWN ); } diff --git a/code/q3_ui/ui_startserver.c b/code/q3_ui/ui_startserver.c index e8fe7d6fc8..cb09a3b492 100644 --- a/code/q3_ui/ui_startserver.c +++ b/code/q3_ui/ui_startserver.c @@ -1076,7 +1076,7 @@ static void ServerOptions_InitBotNames( void ) { while( *p && *p == ' ' ) { p++; } - if( !p ) { + if( !*p ) { break; } diff --git a/code/q3_ui/ui_team.c b/code/q3_ui/ui_team.c index e15dde63f5..220bc856c9 100644 --- a/code/q3_ui/ui_team.c +++ b/code/q3_ui/ui_team.c @@ -150,7 +150,6 @@ void TeamMain_MenuInit( void ) { s_teammain.spectate.string = "SPECTATE"; s_teammain.spectate.style = UI_CENTER|UI_SMALLFONT; s_teammain.spectate.color = colorRed; - y += 20; trap_GetConfigString(CS_SERVERINFO, info, MAX_INFO_STRING); gametype = atoi( Info_ValueForKey( info,"g_gametype" ) ); diff --git a/code/q3_ui/ui_video.c b/code/q3_ui/ui_video.c index d37a8149cd..9d92e91ef9 100644 --- a/code/q3_ui/ui_video.c +++ b/code/q3_ui/ui_video.c @@ -1138,7 +1138,6 @@ void GraphicsOptions_MenuInit( void ) s_graphicsoptions.driverinfo.string = "Driver Info"; s_graphicsoptions.driverinfo.style = UI_CENTER|UI_SMALLFONT; s_graphicsoptions.driverinfo.color = color_red; - y += BIGCHAR_HEIGHT+2; s_graphicsoptions.back.generic.type = MTYPE_BITMAP; s_graphicsoptions.back.generic.name = GRAPHICSOPTIONS_BACK0; diff --git a/code/qcommon/cm_patch.c b/code/qcommon/cm_patch.c index 77cf368fa5..e4b90002e8 100644 --- a/code/qcommon/cm_patch.c +++ b/code/qcommon/cm_patch.c @@ -418,7 +418,7 @@ static int numPlanes; static patchPlane_t planes[MAX_PATCH_PLANES]; static int numFacets; -static facet_t facets[MAX_PATCH_PLANES]; //maybe MAX_FACETS ?? +static facet_t facets[MAX_FACETS]; #define NORMAL_EPSILON 0.0001 #define DIST_EPSILON 0.02 @@ -626,6 +626,9 @@ static int CM_EdgePlaneNum( cGrid_t *grid, int gridPlanes[MAX_GRID_SIZE][MAX_GRI p1 = grid->points[i][j]; p2 = grid->points[i+1][j]; p = CM_GridPlane( gridPlanes, i, j, 0 ); + if ( p == -1 ) { + return -1; + } VectorMA( p1, 4, planes[ p ].plane, up ); return CM_FindPlane( p1, p2, up ); @@ -633,6 +636,9 @@ static int CM_EdgePlaneNum( cGrid_t *grid, int gridPlanes[MAX_GRID_SIZE][MAX_GRI p1 = grid->points[i][j+1]; p2 = grid->points[i+1][j+1]; p = CM_GridPlane( gridPlanes, i, j, 1 ); + if ( p == -1 ) { + return -1; + } VectorMA( p1, 4, planes[ p ].plane, up ); return CM_FindPlane( p2, p1, up ); @@ -640,6 +646,9 @@ static int CM_EdgePlaneNum( cGrid_t *grid, int gridPlanes[MAX_GRID_SIZE][MAX_GRI p1 = grid->points[i][j]; p2 = grid->points[i][j+1]; p = CM_GridPlane( gridPlanes, i, j, 1 ); + if ( p == -1 ) { + return -1; + } VectorMA( p1, 4, planes[ p ].plane, up ); return CM_FindPlane( p2, p1, up ); @@ -647,6 +656,9 @@ static int CM_EdgePlaneNum( cGrid_t *grid, int gridPlanes[MAX_GRID_SIZE][MAX_GRI p1 = grid->points[i+1][j]; p2 = grid->points[i+1][j+1]; p = CM_GridPlane( gridPlanes, i, j, 0 ); + if ( p == -1 ) { + return -1; + } VectorMA( p1, 4, planes[ p ].plane, up ); return CM_FindPlane( p1, p2, up ); @@ -654,6 +666,9 @@ static int CM_EdgePlaneNum( cGrid_t *grid, int gridPlanes[MAX_GRID_SIZE][MAX_GRI p1 = grid->points[i+1][j+1]; p2 = grid->points[i][j]; p = CM_GridPlane( gridPlanes, i, j, 0 ); + if ( p == -1 ) { + return -1; + } VectorMA( p1, 4, planes[ p ].plane, up ); return CM_FindPlane( p1, p2, up ); @@ -661,6 +676,9 @@ static int CM_EdgePlaneNum( cGrid_t *grid, int gridPlanes[MAX_GRID_SIZE][MAX_GRI p1 = grid->points[i][j]; p2 = grid->points[i+1][j+1]; p = CM_GridPlane( gridPlanes, i, j, 1 ); + if ( p == -1 ) { + return -1; + } VectorMA( p1, 4, planes[ p ].plane, up ); return CM_FindPlane( p1, p2, up ); @@ -858,7 +876,10 @@ void CM_AddFacetBevels( facet_t *facet ) { } if ( i == facet->numBorders ) { - if (facet->numBorders > 4 + 6 + 16) Com_Printf("ERROR: too many bevels\n"); + if ( facet->numBorders >= 4 + 6 + 16 ) { + Com_Printf( "ERROR: too many bevels\n" ); + continue; + } facet->borderPlanes[facet->numBorders] = CM_FindPlane2(plane, &flipped); facet->borderNoAdjust[facet->numBorders] = 0; facet->borderInward[facet->numBorders] = flipped; @@ -920,7 +941,10 @@ void CM_AddFacetBevels( facet_t *facet ) { } if ( i == facet->numBorders ) { - if (facet->numBorders > 4 + 6 + 16) Com_Printf("ERROR: too many bevels\n"); + if ( facet->numBorders >= 4 + 6 + 16 ) { + Com_Printf( "ERROR: too many bevels\n" ); + continue; + } facet->borderPlanes[facet->numBorders] = CM_FindPlane2(plane, &flipped); for ( k = 0 ; k < facet->numBorders ; k++ ) { @@ -958,6 +982,10 @@ void CM_AddFacetBevels( facet_t *facet ) { #ifndef BSPC //add opposite plane + if ( facet->numBorders >= 4 + 6 + 16 ) { + Com_Printf( "ERROR: too many bevels\n" ); + return; + } facet->borderPlanes[facet->numBorders] = facet->surfacePlane; facet->borderNoAdjust[facet->numBorders] = 0; facet->borderInward[facet->numBorders] = qtrue; diff --git a/code/qcommon/cmd.c b/code/qcommon/cmd.c index 717701db09..45122e074a 100644 --- a/code/qcommon/cmd.c +++ b/code/qcommon/cmd.c @@ -667,6 +667,7 @@ void Cmd_SetCommandCompletionFunc( const char *command, completionFunc_t complet for( cmd = cmd_functions; cmd; cmd = cmd->next ) { if( !Q_stricmp( command, cmd->name ) ) { cmd->complete = complete; + return; } } } @@ -743,8 +744,11 @@ void Cmd_CompleteArgument( const char *command, char *args, int argNum ) { cmd_function_t *cmd; for( cmd = cmd_functions; cmd; cmd = cmd->next ) { - if( !Q_stricmp( command, cmd->name ) && cmd->complete ) { - cmd->complete( args, argNum ); + if( !Q_stricmp( command, cmd->name ) ) { + if ( cmd->complete ) { + cmd->complete( args, argNum ); + } + return; } } } diff --git a/code/qcommon/common.c b/code/qcommon/common.c index 3c8c25d07f..8edba4f938 100644 --- a/code/qcommon/common.c +++ b/code/qcommon/common.c @@ -32,7 +32,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #endif int demo_protocols[] = -{ 67, 66, 0 }; +{ 66, 67, 68, 69, 70, 71, 0 }; #define MAX_NUM_ARGVS 50 @@ -1519,7 +1519,7 @@ void Hunk_SmallLog( void) { /* ================= -Com_InitZoneMemory +Com_InitHunkZoneMemory ================= */ void Com_InitHunkMemory( void ) { @@ -1537,6 +1537,7 @@ void Com_InitHunkMemory( void ) { // allocate the stack based hunk allocator cv = Cvar_Get( "com_hunkMegs", DEF_COMHUNKMEGS_S, CVAR_LATCH | CVAR_ARCHIVE ); + Cvar_SetDescription(cv, "The size of the hunk memory segment"); // if we are not dedicated min allocation is 56, otherwise min is 1 if (com_dedicated && com_dedicated->integer) { @@ -2804,10 +2805,10 @@ void Com_Init( char *commandLine ) { if ( !Com_AddStartupCommands() ) { // if the user didn't give any commands, run default action if ( !com_dedicated->integer ) { - Cbuf_AddText ("cinematic idlogo.RoQ\n"); + Cbuf_AddText ("cinematic " CINEMATICS_LOGO "\n"); if( !com_introPlayed->integer ) { Cvar_Set( com_introPlayed->name, "1" ); - Cvar_Set( "nextmap", "cinematic intro.RoQ" ); + Cvar_Set( "nextmap", "cinematic " CINEMATICS_INTRO ); } } } @@ -3539,7 +3540,7 @@ void Field_AutoComplete( field_t *field ) ================== Com_RandomBytes -fills string array with len radom bytes, peferably from the OS randomizer +fills string array with len random bytes, preferably from the OS randomizer ================== */ void Com_RandomBytes( byte *string, int len ) @@ -3551,7 +3552,7 @@ void Com_RandomBytes( byte *string, int len ) Com_Printf( "Com_RandomBytes: using weak randomization\n" ); for( i = 0; i < len; i++ ) - string[i] = (unsigned char)( rand() % 255 ); + string[i] = (unsigned char)( rand() % 256 ); } @@ -3584,3 +3585,177 @@ qboolean Com_IsVoipTarget(uint8_t *voipTargets, int voipTargetsSize, int clientN return qfalse; } + +/* +=============== +Field_CompletePlayerName +=============== +*/ +static qboolean Field_CompletePlayerNameFinal( qboolean whitespace ) +{ + int completionOffset; + + if( matchCount == 0 ) + return qtrue; + + completionOffset = strlen( completionField->buffer ) - strlen( completionString ); + + Q_strncpyz( &completionField->buffer[ completionOffset ], shortestMatch, + sizeof( completionField->buffer ) - completionOffset ); + + completionField->cursor = strlen( completionField->buffer ); + + if( matchCount == 1 && whitespace ) + { + Q_strcat( completionField->buffer, sizeof( completionField->buffer ), " " ); + completionField->cursor++; + return qtrue; + } + + return qfalse; +} + +static void Name_PlayerNameCompletion( const char **names, int nameCount, void(*callback)(const char *s) ) +{ + int i; + + for( i = 0; i < nameCount; i++ ) { + callback( names[ i ] ); + } +} + +qboolean Com_FieldStringToPlayerName( char *name, int length, const char *rawname ) +{ + char hex[5]; + int i; + int ch; + + if( name == NULL || rawname == NULL ) + return qfalse; + + if( length <= 0 ) + return qtrue; + + for( i = 0; *rawname && i + 1 <= length; rawname++, i++ ) { + if( *rawname == '\\' ) { + Q_strncpyz( hex, rawname + 1, sizeof(hex) ); + ch = Com_HexStrToInt( hex ); + if( ch > -1 ) { + name[i] = ch; + rawname += 4; //hex string length, 0xXX + } else { + name[i] = *rawname; + } + } else { + name[i] = *rawname; + } + } + name[i] = '\0'; + + return qtrue; +} + +qboolean Com_PlayerNameToFieldString( char *str, int length, const char *name ) +{ + const char *p; + int i; + int x1, x2; + + if( str == NULL || name == NULL ) + return qfalse; + + if( length <= 0 ) + return qtrue; + + *str = '\0'; + p = name; + + for( i = 0; *p != '\0'; i++, p++ ) + { + if( i + 1 >= length ) + break; + + if( *p <= ' ' ) + { + if( i + 5 + 1 >= length ) + break; + + x1 = *p >> 4; + x2 = *p & 15; + + str[i+0] = '\\'; + str[i+1] = '0'; + str[i+2] = 'x'; + str[i+3] = x1 > 9 ? x1 - 10 + 'a' : x1 + '0'; + str[i+4] = x2 > 9 ? x2 - 10 + 'a' : x2 + '0'; + + i += 4; + } else { + str[i] = *p; + } + } + str[i] = '\0'; + + return qtrue; +} + +void Field_CompletePlayerName( const char **names, int nameCount ) +{ + qboolean whitespace; + + matchCount = 0; + shortestMatch[ 0 ] = 0; + + if( nameCount <= 0 ) + return; + + Name_PlayerNameCompletion( names, nameCount, FindMatches ); + + if( completionString[0] == '\0' ) + { + Com_PlayerNameToFieldString( shortestMatch, sizeof( shortestMatch ), names[ 0 ] ); + } + + //allow to tab player names + //if full player name switch to next player name + if( completionString[0] != '\0' + && Q_stricmp( shortestMatch, completionString ) == 0 + && nameCount > 1 ) + { + int i; + + for( i = 0; i < nameCount; i++ ) { + if( Q_stricmp( names[ i ], completionString ) == 0 ) + { + i++; + if( i >= nameCount ) + { + i = 0; + } + + Com_PlayerNameToFieldString( shortestMatch, sizeof( shortestMatch ), names[ i ] ); + break; + } + } + } + + if( matchCount > 1 ) + { + Com_Printf( "]%s\n", completionField->buffer ); + + Name_PlayerNameCompletion( names, nameCount, PrintMatches ); + } + + whitespace = nameCount == 1? qtrue: qfalse; + if( !Field_CompletePlayerNameFinal( whitespace ) ) + { + + } +} + +int QDECL Com_strCompare( const void *a, const void *b ) +{ + const char **pa = (const char **)a; + const char **pb = (const char **)b; + return strcmp( *pa, *pb ); +} diff --git a/code/qcommon/cvar.c b/code/qcommon/cvar.c index 53a36845c1..34992f9102 100644 --- a/code/qcommon/cvar.c +++ b/code/qcommon/cvar.c @@ -354,7 +354,7 @@ cvar_t *Cvar_Get( const char *var_name, const char *var_value, int flags ) { Z_Free( var->resetString ); var->resetString = CopyString( var_value ); - if(flags & CVAR_ROM) + if( (flags & CVAR_ROM) && !(flags & CVAR_ARCHIVE) ) { // this variable was set by the user, // so force it to value given by the engine. @@ -438,6 +438,7 @@ cvar_t *Cvar_Get( const char *var_name, const char *var_value, int flags ) { var->integer = atoi(var->string); var->resetString = CopyString( var_value ); var->validate = qfalse; + var->description = NULL; // link the variable in var->next = cvar_vars; @@ -489,6 +490,10 @@ void Cvar_Print( cvar_t *v ) { if ( v->latchedString ) { Com_Printf( "latched: \"%s\"\n", v->latchedString ); } + + if ( v->description ) { + Com_Printf( "%s\n", v->description ); + } } /* @@ -1016,6 +1021,90 @@ void Cvar_List_f( void ) { Com_Printf ("%i cvar indexes\n", cvar_numIndexes); } +/* +============ +Cvar_ListModified_f +============ +*/ +void Cvar_ListModified_f( void ) { + cvar_t *var; + int totalModified; + char *value; + char *match; + + if ( Cmd_Argc() > 1 ) { + match = Cmd_Argv( 1 ); + } else { + match = NULL; + } + + totalModified = 0; + for (var = cvar_vars ; var ; var = var->next) + { + if ( !var->name || !var->modificationCount ) + continue; + + value = var->latchedString ? var->latchedString : var->string; + if ( !strcmp( value, var->resetString ) ) + continue; + + totalModified++; + + if (match && !Com_Filter(match, var->name, qfalse)) + continue; + + if (var->flags & CVAR_SERVERINFO) { + Com_Printf("S"); + } else { + Com_Printf(" "); + } + if (var->flags & CVAR_SYSTEMINFO) { + Com_Printf("s"); + } else { + Com_Printf(" "); + } + if (var->flags & CVAR_USERINFO) { + Com_Printf("U"); + } else { + Com_Printf(" "); + } + if (var->flags & CVAR_ROM) { + Com_Printf("R"); + } else { + Com_Printf(" "); + } + if (var->flags & CVAR_INIT) { + Com_Printf("I"); + } else { + Com_Printf(" "); + } + if (var->flags & CVAR_ARCHIVE) { + Com_Printf("A"); + } else { + Com_Printf(" "); + } + if (var->flags & CVAR_LATCH) { + Com_Printf("L"); + } else { + Com_Printf(" "); + } + if (var->flags & CVAR_CHEAT) { + Com_Printf("C"); + } else { + Com_Printf(" "); + } + if (var->flags & CVAR_USER_CREATED) { + Com_Printf("?"); + } else { + Com_Printf(" "); + } + + Com_Printf (" %s \"%s\", default \"%s\"\n", var->name, value, var->resetString); + } + + Com_Printf ("\n%i total modified cvars\n", totalModified); +} + /* ============ Cvar_Unset @@ -1028,6 +1117,9 @@ cvar_t *Cvar_Unset(cvar_t *cv) { cvar_t *next = cv->next; + // note what types of cvars have been modified (userinfo, archive, serverinfo, systeminfo) + cvar_modifiedFlags |= cv->flags; + if(cv->name) Z_Free(cv->name); if(cv->string) @@ -1036,6 +1128,8 @@ cvar_t *Cvar_Unset(cvar_t *cv) Z_Free(cv->latchedString); if(cv->resetString) Z_Free(cv->resetString); + if(cv->description) + Z_Free(cv->description); if(cv->prev) cv->prev->next = cv->next; @@ -1205,6 +1299,23 @@ void Cvar_CheckRange( cvar_t *var, float min, float max, qboolean integral ) Cvar_Set( var->name, var->string ); } +/* +===================== +Cvar_SetDescription +===================== +*/ +void Cvar_SetDescription( cvar_t *var, const char *var_description ) +{ + if( var_description && var_description[0] != '\0' ) + { + if( var->description != NULL ) + { + Z_Free( var->description ); + } + var->description = CopyString( var_description ); + } +} + /* ===================== Cvar_Register @@ -1319,5 +1430,6 @@ void Cvar_Init (void) Cmd_SetCommandCompletionFunc("unset", Cvar_CompleteCvarName); Cmd_AddCommand ("cvarlist", Cvar_List_f); + Cmd_AddCommand ("cvar_modified", Cvar_ListModified_f); Cmd_AddCommand ("cvar_restart", Cvar_Restart_f); } diff --git a/code/qcommon/files.c b/code/qcommon/files.c index 1e66cff293..d701576e11 100644 --- a/code/qcommon/files.c +++ b/code/qcommon/files.c @@ -250,6 +250,7 @@ static cvar_t *fs_homepath; // Also search the .app bundle for .pk3 files static cvar_t *fs_apppath; #endif +static cvar_t *fs_steampath; static cvar_t *fs_basepath; static cvar_t *fs_basegame; @@ -533,7 +534,9 @@ qboolean FS_CreatePath (char *OSPath) { // Skip creation of the root directory as it will always be there ofs = strchr( path, PATH_SEP ); - ofs++; + if ( ofs != NULL ) { + ofs++; + } for (; ofs != NULL && *ofs ; ofs++) { if (*ofs == PATH_SEP) { @@ -746,6 +749,21 @@ long FS_SV_FOpenFileRead(const char *filename, fileHandle_t *fp) fsh[f].handleSync = qfalse; } + // Check fs_steampath too + if (!fsh[f].handleFiles.file.o && fs_steampath->string[0]) + { + ospath = FS_BuildOSPath( fs_steampath->string, filename, "" ); + ospath[strlen(ospath)-1] = '\0'; + + if ( fs_debug->integer ) + { + Com_Printf( "FS_SV_FOpenFileRead (fs_steampath): %s\n", ospath ); + } + + fsh[f].handleFiles.file.o = Sys_FOpen( ospath, "rb" ); + fsh[f].handleSync = qfalse; + } + if ( !fsh[f].handleFiles.file.o ) { f = 0; @@ -1226,6 +1244,7 @@ long FS_FOpenFileReadDir(const char *filename, searchpath_t *search, fileHandle_ if(!FS_IsExt(filename, ".shader", len) && !FS_IsExt(filename, ".txt", len) && !FS_IsExt(filename, ".cfg", len) && + Q_stricmp(filename,"qagame.qvm") != 0 && //Never reference qagame because it prevents serverside mods !FS_IsExt(filename, ".config", len) && !FS_IsExt(filename, ".bot", len) && !FS_IsExt(filename, ".arena", len) && @@ -1326,6 +1345,7 @@ long FS_FOpenFileReadDir(const char *filename, searchpath_t *search, fileHandle_ return FS_fplength(filep); } + *file = 0; return -1; } @@ -2483,6 +2503,8 @@ int FS_GetModList( char *listbuf, int bufsize ) { int dummy; char **pFiles0 = NULL; char **pFiles1 = NULL; + char **pFiles2 = NULL; + char **pFiles3 = NULL; qboolean bDrop = qfalse; *listbuf = 0; @@ -2490,9 +2512,12 @@ int FS_GetModList( char *listbuf, int bufsize ) { pFiles0 = Sys_ListFiles( fs_homepath->string, NULL, NULL, &dummy, qtrue ); pFiles1 = Sys_ListFiles( fs_basepath->string, NULL, NULL, &dummy, qtrue ); + pFiles2 = Sys_ListFiles( fs_steampath->string, NULL, NULL, &dummy, qtrue ); // we searched for mods in the three paths // it is likely that we have duplicate names now, which we will cleanup below - pFiles = Sys_ConcatenateFileLists( pFiles0, pFiles1 ); + pFiles3 = Sys_ConcatenateFileLists( pFiles0, pFiles1 ); + pFiles = Sys_ConcatenateFileLists( pFiles2, pFiles3 ); + nPotential = Sys_CountFileList(pFiles); for ( i = 0 ; i < nPotential ; i++ ) { @@ -2534,6 +2559,15 @@ int FS_GetModList( char *listbuf, int bufsize ) { Sys_FreeFileList( pPaks ); } + /* try on steam path */ + if ( nPaks <= 0 ) + { + path = FS_BuildOSPath( fs_steampath->string, name, "" ); + nPaks = 0; + pPaks = Sys_ListFiles( path, ".pk3", NULL, &nPaks, qfalse ); + Sys_FreeFileList( pPaks ); + } + if (nPaks > 0) { nLen = strlen(name) + 1; // nLen is the length of the mod path @@ -2740,7 +2774,7 @@ void FS_Path_f( void ) { searchpath_t *s; int i; - Com_Printf ("Current search path:\n"); + Com_Printf ("We are looking in the current search path:\n"); for (s = fs_searchpaths; s; s = s->next) { if (s->pack) { Com_Printf ("%s (%i files)\n", s->pack->pakFilename, s->pack->numfiles); @@ -3277,6 +3311,10 @@ static void FS_Startup( const char *gameName ) fs_gamedirvar = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO ); // add search path elements in reverse priority order + fs_steampath = Cvar_Get ("fs_steampath", Sys_SteamPath(), CVAR_INIT|CVAR_PROTECTED ); + if (fs_steampath->string[0]) { + FS_AddGameDirectory( fs_steampath->string, gameName ); + } if (fs_basepath->string[0]) { FS_AddGameDirectory( fs_basepath->string, gameName ); } @@ -3297,6 +3335,9 @@ static void FS_Startup( const char *gameName ) // check for additional base game so mods can be based upon other mods if ( fs_basegame->string[0] && Q_stricmp( fs_basegame->string, gameName ) ) { + if (fs_steampath->string[0]) { + FS_AddGameDirectory(fs_steampath->string, fs_basegame->string); + } if (fs_basepath->string[0]) { FS_AddGameDirectory(fs_basepath->string, fs_basegame->string); } @@ -3307,6 +3348,9 @@ static void FS_Startup( const char *gameName ) // check for additional game folder for mods if ( fs_gamedirvar->string[0] && Q_stricmp( fs_gamedirvar->string, gameName ) ) { + if (fs_steampath->string[0]) { + FS_AddGameDirectory(fs_steampath->string, fs_gamedirvar->string); + } if (fs_basepath->string[0]) { FS_AddGameDirectory(fs_basepath->string, fs_gamedirvar->string); } diff --git a/code/qcommon/json.h b/code/qcommon/json.h new file mode 100644 index 0000000000..cfc5b3cac6 --- /dev/null +++ b/code/qcommon/json.h @@ -0,0 +1,353 @@ +/* +=========================================================================== +Copyright (C) 2016 James Canete + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +=========================================================================== +*/ + +#ifndef JSON_H +#define JSON_H + +enum +{ + JSONTYPE_STRING, // string + JSONTYPE_OBJECT, // object + JSONTYPE_ARRAY, // array + JSONTYPE_VALUE, // number, true, false, or null + JSONTYPE_ERROR // out of data +}; + +// -------------------------------------------------------------------------- +// Array Functions +// -------------------------------------------------------------------------- + +// Get pointer to first value in array +// When given pointer to an array, returns pointer to the first +// returns NULL if array is empty or not an array. +const char *JSON_ArrayGetFirstValue(const char *json, const char *jsonEnd); + +// Get pointer to next value in array +// When given pointer to a value, returns pointer to the next value +// returns NULL when no next value. +const char *JSON_ArrayGetNextValue(const char *json, const char *jsonEnd); + +// Get pointers to values in an array +// returns 0 if not an array, array is empty, or out of data +// returns number of values in the array and copies into index if successful +unsigned int JSON_ArrayGetIndex(const char *json, const char *jsonEnd, const char **indexes, unsigned int numIndexes); + +// Get pointer to indexed value from array +// returns NULL if not an array, no index, or out of data +const char *JSON_ArrayGetValue(const char *json, const char *jsonEnd, unsigned int index); + +// -------------------------------------------------------------------------- +// Object Functions +// -------------------------------------------------------------------------- + +// Get pointer to named value from object +// returns NULL if not an object, name not found, or out of data +const char *JSON_ObjectGetNamedValue(const char *json, const char *jsonEnd, const char *name); + +// -------------------------------------------------------------------------- +// Value Functions +// -------------------------------------------------------------------------- + +// Get type of value +// returns JSONTYPE_ERROR if out of data +unsigned int JSON_ValueGetType(const char *json, const char *jsonEnd); + +// Get value as string +// returns 0 if out of data +// returns length and copies into string if successful, including terminating nul. +// string values are stripped of enclosing quotes but not escaped +unsigned int JSON_ValueGetString(const char *json, const char *jsonEnd, char *outString, unsigned int stringLen); + +// Get value as appropriate type +// returns 0 if value is false, value is null, or out of data +// returns 1 if value is true +// returns value otherwise +double JSON_ValueGetDouble(const char *json, const char *jsonEnd); +float JSON_ValueGetFloat(const char *json, const char *jsonEnd); +int JSON_ValueGetInt(const char *json, const char *jsonEnd); + +#endif + +#ifdef JSON_IMPLEMENTATION +#include + +// -------------------------------------------------------------------------- +// Internal Functions +// -------------------------------------------------------------------------- + +static const char *JSON_SkipSeparators(const char *json, const char *jsonEnd); +static const char *JSON_SkipString(const char *json, const char *jsonEnd); +static const char *JSON_SkipStruct(const char *json, const char *jsonEnd); +static const char *JSON_SkipValue(const char *json, const char *jsonEnd); +static const char *JSON_SkipValueAndSeparators(const char *json, const char *jsonEnd); + +#define IS_SEPARATOR(x) ((x) == ' ' || (x) == '\t' || (x) == '\n' || (x) == '\r' || (x) == ',' || (x) == ':') +#define IS_STRUCT_OPEN(x) ((x) == '{' || (x) == '[') +#define IS_STRUCT_CLOSE(x) ((x) == '}' || (x) == ']') + +static const char *JSON_SkipSeparators(const char *json, const char *jsonEnd) +{ + while (json < jsonEnd && IS_SEPARATOR(*json)) + json++; + + return json; +} + +static const char *JSON_SkipString(const char *json, const char *jsonEnd) +{ + for (json++; json < jsonEnd && *json != '"'; json++) + if (*json == '\\') + json++; + + return (json + 1 > jsonEnd) ? jsonEnd : json + 1; +} + +static const char *JSON_SkipStruct(const char *json, const char *jsonEnd) +{ + json = JSON_SkipSeparators(json + 1, jsonEnd); + while (json < jsonEnd && !IS_STRUCT_CLOSE(*json)) + json = JSON_SkipValueAndSeparators(json, jsonEnd); + + return (json + 1 > jsonEnd) ? jsonEnd : json + 1; +} + +static const char *JSON_SkipValue(const char *json, const char *jsonEnd) +{ + if (json >= jsonEnd) + return jsonEnd; + else if (*json == '"') + json = JSON_SkipString(json, jsonEnd); + else if (IS_STRUCT_OPEN(*json)) + json = JSON_SkipStruct(json, jsonEnd); + else + { + while (json < jsonEnd && !IS_SEPARATOR(*json) && !IS_STRUCT_CLOSE(*json)) + json++; + } + + return json; +} + +static const char *JSON_SkipValueAndSeparators(const char *json, const char *jsonEnd) +{ + json = JSON_SkipValue(json, jsonEnd); + return JSON_SkipSeparators(json, jsonEnd); +} + +// returns 0 if value requires more parsing, 1 if no more data/false/null, 2 if true +static unsigned int JSON_NoParse(const char *json, const char *jsonEnd) +{ + if (!json || json >= jsonEnd || *json == 'f' || *json == 'n') + return 1; + + if (*json == 't') + return 2; + + return 0; +} + +// -------------------------------------------------------------------------- +// Array Functions +// -------------------------------------------------------------------------- + +const char *JSON_ArrayGetFirstValue(const char *json, const char *jsonEnd) +{ + if (!json || json >= jsonEnd || !IS_STRUCT_OPEN(*json)) + return NULL; + + json = JSON_SkipSeparators(json + 1, jsonEnd); + + return (json >= jsonEnd || IS_STRUCT_CLOSE(*json)) ? NULL : json; +} + +const char *JSON_ArrayGetNextValue(const char *json, const char *jsonEnd) +{ + if (!json || json >= jsonEnd || IS_STRUCT_CLOSE(*json)) + return NULL; + + json = JSON_SkipValueAndSeparators(json, jsonEnd); + + return (json >= jsonEnd || IS_STRUCT_CLOSE(*json)) ? NULL : json; +} + +unsigned int JSON_ArrayGetIndex(const char *json, const char *jsonEnd, const char **indexes, unsigned int numIndexes) +{ + unsigned int length = 0; + + for (json = JSON_ArrayGetFirstValue(json, jsonEnd); json; json = JSON_ArrayGetNextValue(json, jsonEnd)) + { + if (indexes && numIndexes) + { + *indexes++ = json; + numIndexes--; + } + length++; + } + + return length; +} + +const char *JSON_ArrayGetValue(const char *json, const char *jsonEnd, unsigned int index) +{ + for (json = JSON_ArrayGetFirstValue(json, jsonEnd); json && index; json = JSON_ArrayGetNextValue(json, jsonEnd)) + index--; + + return json; +} + +// -------------------------------------------------------------------------- +// Object Functions +// -------------------------------------------------------------------------- + +const char *JSON_ObjectGetNamedValue(const char *json, const char *jsonEnd, const char *name) +{ + unsigned int nameLen = strlen(name); + + for (json = JSON_ArrayGetFirstValue(json, jsonEnd); json; json = JSON_ArrayGetNextValue(json, jsonEnd)) + { + if (*json == '"') + { + const char *thisNameStart, *thisNameEnd; + + thisNameStart = json + 1; + json = JSON_SkipString(json, jsonEnd); + thisNameEnd = json - 1; + json = JSON_SkipSeparators(json, jsonEnd); + + if ((unsigned int)(thisNameEnd - thisNameStart) == nameLen) + if (strncmp(thisNameStart, name, nameLen) == 0) + return json; + } + } + + return NULL; +} + +// -------------------------------------------------------------------------- +// Value Functions +// -------------------------------------------------------------------------- + +unsigned int JSON_ValueGetType(const char *json, const char *jsonEnd) +{ + if (!json || json >= jsonEnd) + return JSONTYPE_ERROR; + else if (*json == '"') + return JSONTYPE_STRING; + else if (*json == '{') + return JSONTYPE_OBJECT; + else if (*json == '[') + return JSONTYPE_ARRAY; + + return JSONTYPE_VALUE; +} + +unsigned int JSON_ValueGetString(const char *json, const char *jsonEnd, char *outString, unsigned int stringLen) +{ + const char *stringEnd, *stringStart; + + if (!json) + { + *outString = '\0'; + return 0; + } + + stringStart = json; + stringEnd = JSON_SkipValue(stringStart, jsonEnd); + if (stringEnd >= jsonEnd) + { + *outString = '\0'; + return 0; + } + + // skip enclosing quotes if they exist + if (*stringStart == '"') + stringStart++; + + if (*(stringEnd - 1) == '"') + stringEnd--; + + stringLen--; + if (stringLen > stringEnd - stringStart) + stringLen = stringEnd - stringStart; + + json = stringStart; + while (stringLen--) + *outString++ = *json++; + *outString = '\0'; + + return stringEnd - stringStart; +} + +double JSON_ValueGetDouble(const char *json, const char *jsonEnd) +{ + char cValue[256]; + double dValue = 0.0; + unsigned int np = JSON_NoParse(json, jsonEnd); + + if (np) + return (double)(np - 1); + + if (!JSON_ValueGetString(json, jsonEnd, cValue, 256)) + return 0.0; + + sscanf(cValue, "%lf", &dValue); + + return dValue; +} + +float JSON_ValueGetFloat(const char *json, const char *jsonEnd) +{ + char cValue[256]; + float fValue = 0.0f; + unsigned int np = JSON_NoParse(json, jsonEnd); + + if (np) + return (float)(np - 1); + + if (!JSON_ValueGetString(json, jsonEnd, cValue, 256)) + return 0.0f; + + sscanf(cValue, "%f", &fValue); + + return fValue; +} + +int JSON_ValueGetInt(const char *json, const char *jsonEnd) +{ + char cValue[256]; + int iValue = 0; + unsigned int np = JSON_NoParse(json, jsonEnd); + + if (np) + return np - 1; + + if (!JSON_ValueGetString(json, jsonEnd, cValue, 256)) + return 0; + + sscanf(cValue, "%d", &iValue); + + return iValue; +} + +#undef IS_SEPARATOR +#undef IS_STRUCT_OPEN +#undef IS_STRUCT_CLOSE + +#endif diff --git a/code/qcommon/md4.c b/code/qcommon/md4.c index b37c87b464..0eb23a5059 100644 --- a/code/qcommon/md4.c +++ b/code/qcommon/md4.c @@ -177,12 +177,10 @@ static void mdfour_update(struct mdfour *md, byte *in, int n) static void mdfour_result(struct mdfour *md, byte *out) { - m = md; - - copy4(out, m->A); - copy4(out+4, m->B); - copy4(out+8, m->C); - copy4(out+12, m->D); + copy4(out, md->A); + copy4(out+4, md->B); + copy4(out+8, md->C); + copy4(out+12, md->D); } static void mdfour(byte *out, byte *in, int n) diff --git a/code/qcommon/msg.c b/code/qcommon/msg.c index 5623b9bb90..397c603e95 100644 --- a/code/qcommon/msg.c +++ b/code/qcommon/msg.c @@ -246,7 +246,7 @@ int MSG_ReadBits( msg_t *msg, int bits ) { } msg->readcount = (msg->bit>>3)+1; } - if ( sgn ) { + if ( sgn && bits > 0 && bits < 32 ) { if ( value & ( 1 << ( bits - 1 ) ) ) { value |= -1 ^ ( ( 1 << bits ) - 1 ); } diff --git a/code/qcommon/net_ip.c b/code/qcommon/net_ip.c index 4ef3e3453c..98555b9925 100644 --- a/code/qcommon/net_ip.c +++ b/code/qcommon/net_ip.c @@ -1619,7 +1619,7 @@ Called from NET_Sleep which uses select() to determine which sockets have seen a void NET_Event(fd_set *fdr) { byte bufData[MAX_MSGLEN + 1]; - netadr_t from; + netadr_t from = {0}; msg_t netmsg; while(1) diff --git a/code/qcommon/q_math.c b/code/qcommon/q_math.c index ce47317ab3..9627a829ec 100644 --- a/code/qcommon/q_math.c +++ b/code/qcommon/q_math.c @@ -47,7 +47,7 @@ vec4_t colorLtGrey = {0.75, 0.75, 0.75, 1}; vec4_t colorMdGrey = {0.5, 0.5, 0.5, 1}; vec4_t colorDkGrey = {0.25, 0.25, 0.25, 1}; -vec4_t g_color_table[8] = +vec4_t g_color_table[9] = { {0.0, 0.0, 0.0, 1.0}, {1.0, 0.0, 0.0, 1.0}, @@ -57,6 +57,7 @@ vec4_t g_color_table[8] = {0.0, 1.0, 1.0, 1.0}, {1.0, 0.0, 1.0, 1.0}, {1.0, 1.0, 1.0, 1.0}, + {1.00f, 0.43f, 0.00f, 1.00f}, }; @@ -896,6 +897,139 @@ int PlaneTypeForNormal (vec3_t normal) { } */ +/* +================= +Matrix4Compare +================= +*/ +qboolean Matrix4Compare(const float a[16], const float b[16]) +{ + int i; + + for ( i = 0; i < 16; i++ ) + if ( a[i] != b[i] ) + return qfalse; + + return qtrue; +} + +/* +================= +Matrix4Copy +================= +*/ +void Matrix4Copy(const float in[16], float out[16]) +{ +#if id386_sse && defined __GNUC__ && 0 + asm volatile + ( + "movups (%%edx), %%xmm0\n" + "movups 0x10(%%edx), %%xmm1\n" + "movups 0x20(%%edx), %%xmm2\n" + "movups 0x30(%%edx), %%xmm3\n" + + "movups %%xmm0, (%%eax)\n" + "movups %%xmm1, 0x10(%%eax)\n" + "movups %%xmm2, 0x20(%%eax)\n" + "movups %%xmm3, 0x30(%%eax)\n" + : + : "a"( out ), "d"( in ) + : "memory" + ); +#elif id386_3dnow && defined __GNUC__ + asm volatile + ( + "femms\n" + "movq (%%edx), %%mm0\n" + "movq 8(%%edx), %%mm1\n" + "movq 16(%%edx), %%mm2\n" + "movq 24(%%edx), %%mm3\n" + "movq 32(%%edx), %%mm4\n" + "movq 40(%%edx), %%mm5\n" + "movq 48(%%edx), %%mm6\n" + "movq 56(%%edx), %%mm7\n" + + "movq %%mm0, (%%eax)\n" + "movq %%mm1, 8(%%eax)\n" + "movq %%mm2, 16(%%eax)\n" + "movq %%mm3, 24(%%eax)\n" + "movq %%mm4, 32(%%eax)\n" + "movq %%mm5, 40(%%eax)\n" + "movq %%mm6, 48(%%eax)\n" + "movq %%mm7, 56(%%eax)\n" + "femms\n" + : + : "a"(out), "d"(in) + : "memory" + ); +#else + out[ 0] = in[ 0]; out[ 4] = in[ 4]; out[ 8] = in[ 8]; out[12] = in[12]; + out[ 1] = in[ 1]; out[ 5] = in[ 5]; out[ 9] = in[ 9]; out[13] = in[13]; + out[ 2] = in[ 2]; out[ 6] = in[ 6]; out[10] = in[10]; out[14] = in[14]; + out[ 3] = in[ 3]; out[ 7] = in[ 7]; out[11] = in[11]; out[15] = in[15]; +#endif +} + +/* +================= +Matrix4Multiply +================= +*/ +void Matrix4Multiply(const float a[16], const float b[16], float out[16]) +{ +#if id386_sse + int i; + __m128 _t0, _t1, _t2, _t3, _t4, _t5, _t6, _t7; + + _t4 = _mm_loadu_ps(&a[0]); + _t5 = _mm_loadu_ps(&a[4]); + _t6 = _mm_loadu_ps(&a[8]); + _t7 = _mm_loadu_ps(&a[12]); + + for(i = 0; i < 4; i++) + { + _t0 = _mm_load1_ps(&b[i * 4 + 0]); + _t0 = _mm_mul_ps(_t4, _t0); + + _t1 = _mm_load1_ps(&b[i * 4 + 1]); + _t1 = _mm_mul_ps(_t5, _t1); + + _t2 = _mm_load1_ps(&b[i * 4 + 2]); + _t2 = _mm_mul_ps(_t6, _t2); + + _t3 = _mm_load1_ps(&b[i * 4 + 3]); + _t3 = _mm_mul_ps(_t7, _t3); + + _t1 = _mm_add_ps(_t0, _t1); + _t2 = _mm_add_ps(_t1, _t2); + _t3 = _mm_add_ps(_t2, _t3); + + _mm_storeu_ps(&out[i * 4], _t3); + } + +#else + out[ 0] = b[ 0]*a[ 0] + b[ 1]*a[ 4] + b[ 2]*a[ 8] + b[ 3]*a[12]; + out[ 1] = b[ 0]*a[ 1] + b[ 1]*a[ 5] + b[ 2]*a[ 9] + b[ 3]*a[13]; + out[ 2] = b[ 0]*a[ 2] + b[ 1]*a[ 6] + b[ 2]*a[10] + b[ 3]*a[14]; + out[ 3] = b[ 0]*a[ 3] + b[ 1]*a[ 7] + b[ 2]*a[11] + b[ 3]*a[15]; + + out[ 4] = b[ 4]*a[ 0] + b[ 5]*a[ 4] + b[ 6]*a[ 8] + b[ 7]*a[12]; + out[ 5] = b[ 4]*a[ 1] + b[ 5]*a[ 5] + b[ 6]*a[ 9] + b[ 7]*a[13]; + out[ 6] = b[ 4]*a[ 2] + b[ 5]*a[ 6] + b[ 6]*a[10] + b[ 7]*a[14]; + out[ 7] = b[ 4]*a[ 3] + b[ 5]*a[ 7] + b[ 6]*a[11] + b[ 7]*a[15]; + + out[ 8] = b[ 8]*a[ 0] + b[ 9]*a[ 4] + b[10]*a[ 8] + b[11]*a[12]; + out[ 9] = b[ 8]*a[ 1] + b[ 9]*a[ 5] + b[10]*a[ 9] + b[11]*a[13]; + out[10] = b[ 8]*a[ 2] + b[ 9]*a[ 6] + b[10]*a[10] + b[11]*a[14]; + out[11] = b[ 8]*a[ 3] + b[ 9]*a[ 7] + b[10]*a[11] + b[11]*a[15]; + + out[12] = b[12]*a[ 0] + b[13]*a[ 4] + b[14]*a[ 8] + b[15]*a[12]; + out[13] = b[12]*a[ 1] + b[13]*a[ 5] + b[14]*a[ 9] + b[15]*a[13]; + out[14] = b[12]*a[ 2] + b[13]*a[ 6] + b[14]*a[10] + b[15]*a[14]; + out[15] = b[12]*a[ 3] + b[13]*a[ 7] + b[14]*a[11] + b[15]*a[15]; +#endif +} + /* ================ diff --git a/code/qcommon/q_platform.h b/code/qcommon/q_platform.h index 999dd39aac..3ed5357fd8 100644 --- a/code/qcommon/q_platform.h +++ b/code/qcommon/q_platform.h @@ -169,50 +169,29 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA //================================================================= LINUX === -#if defined(__linux__) || defined(__FreeBSD_kernel__) +#if defined(__linux__) || defined(__FreeBSD_kernel__) || defined(__GNU__) #include #if defined(__linux__) #define OS_STRING "linux" -#else +#elif defined(__FreeBSD_kernel__) #define OS_STRING "kFreeBSD" +#else +#define OS_STRING "GNU" #endif #define ID_INLINE inline #define PATH_SEP '/' -#if defined __i386__ -#define ARCH_STRING "x86" -#elif defined __x86_64__ +#if !defined(ARCH_STRING) +# error ARCH_STRING should be defined by the Makefile +#endif + +#if defined __x86_64__ #undef idx64 #define idx64 1 -#define ARCH_STRING "x86_64" -#elif defined __powerpc64__ -#define ARCH_STRING "ppc64" -#elif defined __powerpc__ -#define ARCH_STRING "ppc" -#elif defined __s390__ -#define ARCH_STRING "s390" -#elif defined __s390x__ -#define ARCH_STRING "s390x" -#elif defined __ia64__ -#define ARCH_STRING "ia64" -#elif defined __alpha__ -#define ARCH_STRING "alpha" -#elif defined __sparc__ -#define ARCH_STRING "sparc" -#elif defined __arm__ -#define ARCH_STRING "arm" -#elif defined __cris__ -#define ARCH_STRING "cris" -#elif defined __hppa__ -#define ARCH_STRING "hppa" -#elif defined __mips__ -#define ARCH_STRING "mips" -#elif defined __sh__ -#define ARCH_STRING "sh" #endif #if __FLOAT_WORD_ORDER == __BIG_ENDIAN diff --git a/code/qcommon/q_shared.c b/code/qcommon/q_shared.c index 690838ccb3..a3acbf0944 100644 --- a/code/qcommon/q_shared.c +++ b/code/qcommon/q_shared.c @@ -375,6 +375,13 @@ int COM_Compress( char *data_p ) { in = out = data_p; if (in) { while ((c = *in) != 0) { + + // try for glsl escape sequence + if ( c == '/' && in[1] == '/' && in[2]=='G' && in[3]=='L' && in[4]=='S' && in[5]=='L') { + in+=6; + c = *in; if (c==0 || *in == '\n') break; + } + // skip double slash comments if ( c == '/' && in[1] == '/' ) { while (*in && *in != '\n') { @@ -471,6 +478,13 @@ char *COM_ParseExt( char **data_p, qboolean allowLineBreaks ) c = *data; + // try for glsl program sequence + if ( c == '/' && data[1] == '/' && data[2]=='G' && data[3]=='L' && data[4]=='S' && data[5]=='L' ) + { + data += 6; + c = *data; if (c==0 || *data == '\n') break; + } + // skip double slash comments if ( c == '/' && data[1] == '/' ) { @@ -600,6 +614,10 @@ void SkipRestOfLine ( char **data ) { int c; p = *data; + + if ( !*p ) + return; + while ( (c = *p++) != 0 ) { if ( c == '\n' ) { com_lines++; @@ -1252,7 +1270,7 @@ void Info_RemoveKey_Big( char *s, const char *key ) { if (!strcmp (key, pkey) ) { - strcpy (start, s); // remove this part + memmove(start, s, strlen(s) + 1); // remove this part return; } diff --git a/code/qcommon/q_shared.h b/code/qcommon/q_shared.h index 48647f1d7d..87664116bd 100644 --- a/code/qcommon/q_shared.h +++ b/code/qcommon/q_shared.h @@ -27,24 +27,30 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA // A user mod should never modify this file #ifdef STANDALONE - #define PRODUCT_NAME "iofoo3" - #define BASEGAME "foobar" - #define CLIENT_WINDOW_TITLE "changeme" - #define CLIENT_WINDOW_MIN_TITLE "changeme2" - #define HOMEPATH_NAME_UNIX ".foo" - #define HOMEPATH_NAME_WIN "FooBar" + #define PRODUCT_NAME "ioq3+oa" + #define BASEGAME "baseoa" + #define CLIENT_WINDOW_TITLE "OpenArena" + #define CLIENT_WINDOW_MIN_TITLE "OA" + #define HOMEPATH_NAME_UNIX ".openarena" + #define HOMEPATH_NAME_WIN "OpenArena" #define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN - #define GAMENAME_FOR_MASTER "foobar" // must NOT contain whitespace -// #define LEGACY_PROTOCOL // You probably don't need this for your standalone game + #define GAMENAME_FOR_MASTER "Quake3Arena" // must NOT contain whitespace. No servers show up if you use "openarena" + #define LEGACY_PROTOCOL 1 // OA still uses the legacy protocol + #define CINEMATICS_LOGO "foologo.roq" + #define CINEMATICS_INTRO "intro.roq" #else - #define PRODUCT_NAME "ioq3" - #define BASEGAME "baseq3" - #define CLIENT_WINDOW_TITLE "ioquake3" - #define CLIENT_WINDOW_MIN_TITLE "ioq3" + #define PRODUCT_NAME "ioq3" + #define BASEGAME "baseq3" + #define CLIENT_WINDOW_TITLE "ioquake3" + #define CLIENT_WINDOW_MIN_TITLE "ioq3" #define HOMEPATH_NAME_UNIX ".q3a" - #define HOMEPATH_NAME_WIN "Quake3" + #define HOMEPATH_NAME_WIN "Quake3" #define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN + #define STEAMPATH_NAME "Quake 3 Arena" + #define STEAMPATH_APPID "2200" #define GAMENAME_FOR_MASTER "Quake3Arena" + #define CINEMATICS_LOGO "idlogo.RoQ" + #define CINEMATICS_INTRO "intro.RoQ" #define LEGACY_PROTOCOL #endif @@ -392,8 +398,9 @@ extern vec4_t colorLtGrey; extern vec4_t colorMdGrey; extern vec4_t colorDkGrey; +#define NUMBER_OF_COLORS 9 #define Q_COLOR_ESCAPE '^' -#define Q_IsColorString(p) ((p) && *(p) == Q_COLOR_ESCAPE && *((p)+1) && isalnum(*((p)+1))) // ^[0-9a-zA-Z] +#define Q_IsColorString(p) ((p) && *(p) == Q_COLOR_ESCAPE && *((p)+1) && *((p)+1) >= '0' && *((p)+1) <= '8') // ^[0-8] #define COLOR_BLACK '0' #define COLOR_RED '1' @@ -403,7 +410,9 @@ extern vec4_t colorDkGrey; #define COLOR_CYAN '5' #define COLOR_MAGENTA '6' #define COLOR_WHITE '7' -#define ColorIndex(c) (((c) - '0') & 0x07) +#define COLOR_MENU '8' +#define ColorIndexForNumber(c) ((c) % NUMBER_OF_COLORS) +#define ColorIndex(c) (ColorIndexForNumber((c) - '0')) #define S_COLOR_BLACK "^0" #define S_COLOR_RED "^1" @@ -413,8 +422,9 @@ extern vec4_t colorDkGrey; #define S_COLOR_CYAN "^5" #define S_COLOR_MAGENTA "^6" #define S_COLOR_WHITE "^7" +#define S_COLOR_MENU "^8" -extern vec4_t g_color_table[8]; +extern vec4_t g_color_table[NUMBER_OF_COLORS]; #define MAKERGB( v, r, g, b ) v[0]=r;v[1]=g;v[2]=b #define MAKERGBA( v, r, g, b, a ) v[0]=r;v[1]=g;v[2]=b;v[3]=a @@ -562,7 +572,7 @@ typedef struct { #define Byte4Copy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2],(b)[3]=(a)[3]) #define SnapVector(v) {v[0]=((int)(v[0]));v[1]=((int)(v[1]));v[2]=((int)(v[2]));} -// just in case you do't want to use the macros +// just in case you don't want to use the macros vec_t _DotProduct( const vec3_t v1, const vec3_t v2 ); void _VectorSubtract( const vec3_t veca, const vec3_t vecb, vec3_t out ); void _VectorAdd( const vec3_t veca, const vec3_t vecb, vec3_t out ); @@ -701,6 +711,9 @@ void MakeNormalVectors( const vec3_t forward, vec3_t right, vec3_t up ); // perpendicular vector could be replaced by this //int PlaneTypeForNormal (vec3_t normal); +qboolean Matrix4Compare(const float a[16], const float b[16]); +void Matrix4Copy(const float in[16], float out[16]); +void Matrix4Multiply(const float a[16], const float b[16], float out[16]); void MatrixMultiply(float in1[3][3], float in2[3][3], float out[3][3]); void AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up); @@ -920,6 +933,7 @@ struct cvar_s { qboolean integral; float min; float max; + char *description; cvar_t *next; cvar_t *prev; @@ -1395,6 +1409,9 @@ typedef enum _flag_status { } flagStatus_t; +// leilei - virtual res +int vresWidth; +int vresHeight; #define MAX_GLOBAL_SERVERS 4096 #define MAX_OTHER_SERVERS 128 @@ -1410,6 +1427,6 @@ typedef enum _flag_status { #define LERP( a, b, w ) ( ( a ) * ( 1.0f - ( w ) ) + ( b ) * ( w ) ) -#define LUMA( red, green, blue ) ( 0.2126f * ( red ) + 0.7152f * ( green ) + 0.0722f * ( blue ) ) +#define LUMA( red, green, blue ) ( 0.296875f * ( red ) + 0.5859375f * ( green ) + 0.109375f * ( blue ) ) #endif // __Q_SHARED_H diff --git a/code/qcommon/qcommon.h b/code/qcommon/qcommon.h index 414b341bc5..c9f000666c 100644 --- a/code/qcommon/qcommon.h +++ b/code/qcommon/qcommon.h @@ -252,7 +252,13 @@ PROTOCOL */ #define PROTOCOL_VERSION 71 -#define PROTOCOL_LEGACY_VERSION 68 + +// Normally, legacy protocol = 68 but OA uses 71. +//Open Arena up to 0.7.6 used 68 +//Open Arena 0.7.7 used 69 +//Open Arena 0.8.0 used protocol 70 +//Open Arena 0.8.x (0.8.1+) protocol 71 +#define PROTOCOL_LEGACY_VERSION 71 // 1.31 - 67 // maintain a list of compatible protocols for demo playing @@ -264,7 +270,7 @@ extern int demo_protocols[]; #endif // override on command line, config files etc. #ifndef MASTER_SERVER_NAME -#define MASTER_SERVER_NAME "master.quake3arena.com" +#define MASTER_SERVER_NAME "dpmaster.deathmask.net" #endif #ifndef STANDALONE @@ -300,7 +306,8 @@ enum svc_ops_e { svc_EOF, // new commands, supported only by ioquake3 protocol but not legacy - svc_voip, // not wrapped in USE_VOIP, so this value is reserved. + svc_voipSpeex, // not wrapped in USE_VOIP, so this value is reserved. + svc_voipOpus, // }; @@ -316,7 +323,8 @@ enum clc_ops_e { clc_EOF, // new commands, supported only by ioquake3 protocol but not legacy - clc_voip, // not wrapped in USE_VOIP, so this value is reserved. + clc_voipSpeex, // not wrapped in USE_VOIP, so this value is reserved. + clc_voipOpus, // }; /* @@ -562,6 +570,7 @@ char *Cvar_InfoString_Big( int bit ); // in their flags ( CVAR_USERINFO, CVAR_SERVERINFO, CVAR_SYSTEMINFO, etc ) void Cvar_InfoStringBuffer( int bit, char *buff, int buffsize ); void Cvar_CheckRange( cvar_t *cv, float minVal, float maxVal, qboolean shouldBeIntegral ); +void Cvar_SetDescription( cvar_t *var, const char *var_description ); void Cvar_Restart(qboolean unsetVM); void Cvar_Restart_f( void ); @@ -759,6 +768,7 @@ void Field_CompleteFilename( const char *dir, const char *ext, qboolean stripExt, qboolean allowNonPureFilesOnDisk ); void Field_CompleteCommand( char *cmd, qboolean doCommands, qboolean doCvars ); +void Field_CompletePlayerName( const char **names, int count ); /* ============================================================== @@ -838,6 +848,10 @@ void Com_StartupVariable( const char *match ); // if match is NULL, all set commands will be executed, otherwise // only a set with the exact name. Only used during startup. +qboolean Com_PlayerNameToFieldString( char *str, int length, const char *name ); +qboolean Com_FieldStringToPlayerName( char *name, int length, const char *rawname ); +int QDECL Com_strCompare( const void *a, const void *b ); + extern cvar_t *com_developer; extern cvar_t *com_dedicated; @@ -1098,6 +1112,7 @@ FILE *Sys_Mkfifo( const char *ospath ); char *Sys_Cwd( void ); void Sys_SetDefaultInstallPath(const char *path); char *Sys_DefaultInstallPath(void); +char *Sys_SteamPath(void); #ifdef MACOS_X char *Sys_DefaultAppPath(void); diff --git a/code/qcommon/qfiles.h b/code/qcommon/qfiles.h index 78b06da185..3333d54e64 100644 --- a/code/qcommon/qfiles.h +++ b/code/qcommon/qfiles.h @@ -35,7 +35,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #endif // surface geometry should not exceed these limits -#define SHADER_MAX_VERTEXES 1000 +#define SHADER_MAX_VERTEXES 4000 #define SHADER_MAX_INDEXES (6*SHADER_MAX_VERTEXES) @@ -178,94 +178,11 @@ typedef struct { /* ============================================================================== -MD4 file format +MDR file format ============================================================================== */ -#define MD4_IDENT (('4'<<24)+('P'<<16)+('D'<<8)+'I') -#define MD4_VERSION 1 -#define MD4_MAX_BONES 128 - -typedef struct { - int boneIndex; // these are indexes into the boneReferences, - float boneWeight; // not the global per-frame bone list - vec3_t offset; -} md4Weight_t; - -typedef struct { - vec3_t normal; - vec2_t texCoords; - int numWeights; - md4Weight_t weights[1]; // variable sized -} md4Vertex_t; - -typedef struct { - int indexes[3]; -} md4Triangle_t; - -typedef struct { - int ident; - - char name[MAX_QPATH]; // polyset name - char shader[MAX_QPATH]; - int shaderIndex; // for in-game use - - int ofsHeader; // this will be a negative number - - int numVerts; - int ofsVerts; - - int numTriangles; - int ofsTriangles; - - // Bone references are a set of ints representing all the bones - // present in any vertex weights for this surface. This is - // needed because a model may have surfaces that need to be - // drawn at different sort times, and we don't want to have - // to re-interpolate all the bones for each surface. - int numBoneReferences; - int ofsBoneReferences; - - int ofsEnd; // next surface follows -} md4Surface_t; - -typedef struct { - float matrix[3][4]; -} md4Bone_t; - -typedef struct { - vec3_t bounds[2]; // bounds of all surfaces of all LOD's for this frame - vec3_t localOrigin; // midpoint of bounds, used for sphere cull - float radius; // dist from localOrigin to corner - md4Bone_t bones[1]; // [numBones] -} md4Frame_t; - -typedef struct { - int numSurfaces; - int ofsSurfaces; // first surface, others follow - int ofsEnd; // next lod follows -} md4LOD_t; - -typedef struct { - int ident; - int version; - - char name[MAX_QPATH]; // model name - - // frames and bones are shared by all levels of detail - int numFrames; - int numBones; - int ofsBoneNames; // char name[ MAX_QPATH ] - int ofsFrames; // md4Frame_t[numFrames] - - // each level of detail has completely separate sets of surfaces - int numLODs; - int ofsLODs; - - int ofsEnd; // end of file -} md4Header_t; - /* * Here are the definitions for Ravensoft's model format of md4. Raven stores their * playermodels in .mdr files, in some games, which are pretty much like the md4 diff --git a/code/qcommon/unzip.c b/code/qcommon/unzip.c index 4fb2d3a964..b5043c1927 100644 --- a/code/qcommon/unzip.c +++ b/code/qcommon/unzip.c @@ -1,4 +1,10 @@ /* unzip.c -- IO for uncompress .zip files using zlib + + Modified for Quake III Arena to use the Z_Malloc() memory pool; + this means a system copy of minizip is not a suitable replacement. + + Based on minizip: + Version 1.01e, February 12th, 2005 Copyright (C) 1998-2005 Gilles Vollant diff --git a/code/qcommon/vm_x86.c b/code/qcommon/vm_x86.c index b896883d07..9ee26799df 100644 --- a/code/qcommon/vm_x86.c +++ b/code/qcommon/vm_x86.c @@ -203,19 +203,25 @@ static void EmitRexString(byte rex, const char *string) #define MASK_REG(modrm, mask) \ - EmitString("81"); \ - EmitString((modrm)); \ - Emit4((mask)) + do { \ + EmitString("81"); \ + EmitString((modrm)); \ + Emit4((mask)); \ + } while(0) // add bl, bytes #define STACK_PUSH(bytes) \ - EmitString("80 C3"); \ - Emit1(bytes) + do { \ + EmitString("80 C3"); \ + Emit1(bytes); \ + } while(0) // sub bl, bytes #define STACK_POP(bytes) \ - EmitString("80 EB"); \ - Emit1(bytes) + do { \ + EmitString("80 EB"); \ + Emit1(bytes); \ + } while(0) static void EmitCommand(ELastCommand command) { @@ -412,23 +418,24 @@ static void DoSyscall(void) if(vm_syscallNum < 0) { - int *data; + int *data, *ret; #if idx64 int index; intptr_t args[MAX_VMSYSCALL_ARGS]; #endif data = (int *) (savedVM->dataBase + vm_programStack + 4); + ret = &vm_opStackBase[vm_opStackOfs + 1]; #if idx64 args[0] = ~vm_syscallNum; for(index = 1; index < ARRAY_LEN(args); index++) args[index] = data[index]; - vm_opStackBase[vm_opStackOfs + 1] = savedVM->systemCall(args); + *ret = savedVM->systemCall(args); #else data[0] = ~vm_syscallNum; - vm_opStackBase[vm_opStackOfs + 1] = savedVM->systemCall((intptr_t *) data); + *ret = savedVM->systemCall((intptr_t *) data); #endif } else @@ -1087,8 +1094,9 @@ void VM_Compile(vm_t *vm, vmHeader_t *header) // ensure that the optimisation pass knows about all the jump // table targets + pc = -1; // a bogus value to be printed in out-of-bounds error messages for( i = 0; i < vm->numJumpTableTargets; i++ ) { - jused[ *(int *)(vm->jumpTableTargets + ( i * sizeof( int ) ) ) ] = 1; + JUSED( *(int *)(vm->jumpTableTargets + ( i * sizeof( int ) ) ) ); } // Start buffer with x86-VM specific procedures diff --git a/code/renderer_oa/glsl/anime_film_fp.glsl b/code/renderer_oa/glsl/anime_film_fp.glsl new file mode 100644 index 0000000000..74dd82d4ae --- /dev/null +++ b/code/renderer_oa/glsl/anime_film_fp.glsl @@ -0,0 +1,186 @@ +// Anime film video cassette shader +// +// Copyright (C) 2014 leilei +// +// This program is free software; you can redistribute it and/or modify it +// under the terms of the GNU General Public License as published by the Free +// Software Foundation; either version 2 of the License, or (at your option) +// any later version. + + + +uniform sampler2D u_Texture0; +varying vec2 texture_coordinate; +uniform float u_ScreenToNextPixelX; +uniform float u_ScreenToNextPixelY; + +uniform float u_ScreenSizeX; +uniform float u_ScreenSizeY; + +#define PIXELWIDTH 2.96f +#define BLURAMOUNT 0.8f + + +float rand(float yeah){ + vec2 hah; + float what = yeah; + float eh = texture_coordinate.x; + float ea = texture_coordinate.y; + hah.x = what + eh; + hah.y = what + ea; + + return fract(sin(dot(hah.xy ,vec2(7445,7953))) * 45543.6353); +} + + +void main() +{ + vec2 px; // shut + + + + px.x = u_ScreenToNextPixelX; + px.y = u_ScreenToNextPixelY; + gl_FragColor = texture2D(u_Texture0, texture_coordinate); + + vec2 chromar = texture_coordinate; + vec2 chromag = texture_coordinate; + vec2 chromab = texture_coordinate; + + + + float lerma = gl_FragColor.rgb; + float larma = lerma * 5; + + + int errt; + float blendy; // to blend unblended with blend... trying to smooth the jag :( + float blenda; + vec4 smere; + vec4 blursum; + + + // + // Lame Chromatic stuff + // + vec2 resolution; + resolution.x = u_ScreenSizeX; + resolution.y = u_ScreenSizeY; + + + resolution.x = texture_coordinate.x; + resolution.y = texture_coordinate.y; + + vec3 chromaoffset; + vec3 chromaoffsety; + vec3 chromatest; + vec2 chromanudge; + float signal = 0.5f; + float signaly = 0.5f; + float phosph = 50.0f; + vec3 fropsh; + fropsh.r = phosph * (gl_FragColor.r); + fropsh.g = phosph * (gl_FragColor.g); + fropsh.b = phosph * (gl_FragColor.b); + + + // + // Really cheesy barrel effect + // + // By the way, this is completely wrong and will mess up in higher resolutions. + // It's also slow as hell. + // + float chromabarrel = sin(resolution.x * 1.5) + 0.04f; + if (chromabarrel > 0.5) chromabarrel = chromabarrel * -1 + 1; + float chromabarrelx = sin(resolution.y * 1.5) + 0.04f; + if (chromabarrelx > 0.5) chromabarrelx = chromabarrelx * -1 + 1; + + chromabarrel = pow (chromabarrel, 0.1f); + chromabarrelx = pow (chromabarrelx, 0.1f); + + chromabarrel = pow(1 - chromabarrel, 1.5f); + chromabarrelx = pow(1 - chromabarrelx, 1.5f); + + signal = chromabarrel * phosph; + signaly = chromabarrelx * phosph; + + chromaoffset.r = px.x * (chromabarrel * fropsh.r); + chromaoffset.g = 0; + chromaoffset.b = px.x * ((chromabarrel * fropsh.b) * -1); + + chromaoffsety.r = px.y * (chromabarrelx * fropsh.r); + chromaoffsety.g = 0; + chromaoffsety.b = px.y * ((chromabarrelx * fropsh.b) * -1); + + vec2 chroar; + vec2 chroag; + vec2 chroab; + + chroar.x = chromaoffset.r; chroar.y = chromaoffsety.r; + chroag.x = chromaoffset.g; chroag.y = chromaoffsety.g; + chroab.x = chromaoffset.b; chroab.y = chromaoffsety.b; + + vec3 chroma4 = texture2D(u_Texture0, texture_coordinate+chroar); + vec3 chroma5 = texture2D(u_Texture0, texture_coordinate+chroag); + vec3 chroma6 = texture2D(u_Texture0, texture_coordinate+chroab); + + chromatest.rgb = vec3(chroma4.r, chroma5.g, chroma6.b); + + +// +// +// Soft luminance blur from the analog quantization +// Also makes things look painterly and causes outlines to be softer +// + int ertdiv = 4; + for(errt=1; errt <28;errt+=ertdiv){ + + float blendfactor; + + float yerp = 0.08f * errt * (larma * 0.6f + 0.03f); + + vec4 pixel1 = texture2D(u_Texture0, texture_coordinate + vec2(px.x * yerp, px.y * yerp) ); + vec4 pixel2 = texture2D(u_Texture0, texture_coordinate + vec2(-px.x * yerp, -px.y * yerp) ); + vec4 pixel0 = texture2D(u_Texture0, texture_coordinate + vec2(0, 0) ); + vec4 pixel3 = texture2D(u_Texture0, texture_coordinate + vec2(px.x * yerp, -px.y * yerp) ); + vec4 pixel4 = texture2D(u_Texture0, texture_coordinate + vec2(-px.x * yerp, px.y * yerp) ); + +// chroma blur lol + + vec4 rpixel1 = texture2D(u_Texture0, texture_coordinate + vec2(px.x * yerp, px.y * yerp) +chroar ); + vec4 rpixel2 = texture2D(u_Texture0, texture_coordinate + vec2(-px.x * yerp, -px.y * yerp)+chroar ); + vec4 rpixel0 = texture2D(u_Texture0, texture_coordinate + vec2(0, 0)+chroab ); + vec4 rpixel3 = texture2D(u_Texture0, texture_coordinate + vec2(px.x * yerp, -px.y * yerp)+chroar ); + vec4 rpixel4 = texture2D(u_Texture0, texture_coordinate + vec2(-px.x * yerp, px.y * yerp)+chroar ); + + vec4 bpixel1 = texture2D(u_Texture0, texture_coordinate + vec2(px.x * yerp, px.y * yerp)+chroab ); + vec4 bpixel2 = texture2D(u_Texture0, texture_coordinate + vec2(-px.x * yerp, -px.y * yerp)+chroab ); + vec4 bpixel0 = texture2D(u_Texture0, texture_coordinate + vec2(0, 0)+chroab ); + vec4 bpixel3 = texture2D(u_Texture0, texture_coordinate + vec2(px.x * yerp, -px.y * yerp)+chroab ); + vec4 bpixel4 = texture2D(u_Texture0, texture_coordinate + vec2(-px.x * yerp, px.y * yerp)+chroab ); + + pixel1.r = rpixel1.r; + pixel2.r = rpixel2.r; + pixel0.r = rpixel0.r; + pixel3.r = rpixel3.r; + pixel4.r = rpixel4.r; + + pixel1.b = bpixel1.b; + pixel2.b = bpixel2.b; + pixel0.b = bpixel0.b; + pixel3.b = bpixel3.b; + pixel4.b = bpixel4.b; + + blursum += ((pixel1 + pixel2) + (pixel3 + pixel4)) / 4; + + + + } + + float grane = rand(blursum.r + blursum.g + blursum.b / 3); + + if (grane > 1.1f) grane = 1.1f; + if (grane < 0.88f) grane = 0.88f; + + gl_FragColor.rgb = blursum / (errt / ertdiv) * grane; +} \ No newline at end of file diff --git a/code/renderer_oa/glsl/anime_film_vp.glsl b/code/renderer_oa/glsl/anime_film_vp.glsl new file mode 100644 index 0000000000..78c409c376 --- /dev/null +++ b/code/renderer_oa/glsl/anime_film_vp.glsl @@ -0,0 +1,20 @@ +#version 120 + +varying vec2 texture_coordinate; +varying vec2 texture_coordinate2; +varying vec2 texture_coordinate3; +varying vec2 texture_coordinate4; +varying vec2 texture_coordinate5; +uniform float u_ScreenSizeX; +uniform float u_ScreenSizeY; +varying float scale; +void main() +{ + scale=0.7; + // Transforming The Vertex + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + + // Passing The Texture Coordinate Of Texture Unit 0 To The Fragment Shader + texture_coordinate = vec2(gl_MultiTexCoord0); + +} diff --git a/code/renderer_oa/glsl/anime_fp.glsl b/code/renderer_oa/glsl/anime_fp.glsl new file mode 100644 index 0000000000..3a7c3fad79 --- /dev/null +++ b/code/renderer_oa/glsl/anime_fp.glsl @@ -0,0 +1,140 @@ +/* + + 1980s japanimation ^_^ + + Copyright (C) 2014 leilei + + This program is free software; you can redistribute it and/or modify it + under the terms of the GNU General Public License as published by the Free + Software Foundation; either version 2 of the License, or (at your option) + any later version. + + + +*/ + +uniform sampler2D u_Texture0; +uniform sampler2D u_Texture1; +uniform sampler2D u_Texture2; +uniform sampler2D u_Texture3; +uniform sampler2D u_Texture4; +uniform sampler2D u_Texture5; +uniform sampler2D u_Texture6; +varying vec2 texture_coordinate; +uniform float u_ScreenToNextPixelX; +uniform float u_ScreenToNextPixelY; +uniform float u_Time; +#define color_enhance 1.3 +#define color_saturation 1.5 + +// Edges + + +uniform sampler2D u_Texture7; +varying vec2 texture_coordinate2; +varying vec2 texture_coordinate3; +varying vec2 texture_coordinate4; +varying vec2 texture_coordinate5; +uniform float u_zFar; + +#define USE_GRAIN = 0; // film grain effect + + +float LinearizeDepth(vec2 uv) +{ +float n = 8.0; // camera z near +float f = u_zFar; // camera z far +float z = texture2D(u_Texture7, uv).a; +return (2.0 * n) / (f + n - z * (f - n)); +} + +float crosshatchtfable[16] = { + 16,3,0,4, + 16,4,0,3, + 16,3,0,4, + 16,4,0,3 +}; + +float crosshatchtable[16] = { + 0,5,16,9, + 7,0,5,16, + 16,7,0,5, + 3,16,7,0 +}; + + + + +// for the spectrumish effect in the bloom +vec4 shinetable[16] = { + vec4(1.0f, 1.0f, 1.0f, 1), + vec4(1.0f, 1.0f, 1.0f, 1), + vec4(1.0f, 1.0f, 1.0f, 1), + vec4(0.9f, 1.0f, 1.0f, 1), + vec4(0.6f, 0.8f, 1.0f, 1), + vec4(0.3f, 0.5f, 1.0f, 1), + vec4(0.1f, 0.3f, 1.0f, 1), + vec4(0.1f, 0.4f, 0.7f, 1), + vec4(0.1f, 0.7f, 0.5f, 1), + vec4(0.1f, 1.0f, 0.2f, 1), + vec4(0.2f, 0.8f, 0.1f, 1), + vec4(0.5f, 0.5f, 0.07f, 1), + vec4(0.7f, 0.3f, 0.05f, 1), + vec4(1.0f, 0.0f, 0.0f, 1) +}; + +vec3 spectrumtable[4] = { + vec3(1.0f, 1.0f, 1.0f), + vec3(0.0f, 0.6f, 1.0f), + vec3(0.0f, 1.0f, 0.0f), + vec3(1.0f, 0.0f, 0.0f) +}; + +vec4 spectralfade(float faed) { + vec4 yeah; + float frade = faed; + + frade = pow(faed, 0.2f); + + vec3 spec0 = spectrumtable[0]; + vec3 spec1 = spectrumtable[1]; + vec3 spec2 = spectrumtable[2]; + vec3 spec3 = spectrumtable[3]; + + //float sperc0 = * 0.25; + + //yeah + + if (frade < 0.25) yeah.rgb = spectrumtable[0]; + else if (frade < 0.5) yeah.rgb = spectrumtable[1]; + else if (frade < 0.75) yeah.rgb = spectrumtable[2]; + else if (frade < 1.0) yeah.rgb = spectrumtable[3]; + + faed -= 0.3f; + if (faed < 0) faed = 0; + + yeah.rgb = faed; + return yeah; +} + + +float rand(float yeah){ + vec2 hah; + float what = yeah; + float eh = texture_coordinate.x; + float ea = texture_coordinate.y; + hah.x = what + eh; + hah.y = what + ea; + + return fract(sin(dot(hah.xy ,vec2(7445,7953))) * 45543.6353); +} + +void main() +{ + + // Sampling The Texture And Passing It To The Frame Buffer + gl_FragColor = texture2D(u_Texture0, texture_coordinate); + + + // Stubbed because I need to finish my shader. +} \ No newline at end of file diff --git a/code/renderer_oa/glsl/anime_vp.glsl b/code/renderer_oa/glsl/anime_vp.glsl new file mode 100644 index 0000000000..1f48525fbd --- /dev/null +++ b/code/renderer_oa/glsl/anime_vp.glsl @@ -0,0 +1,34 @@ + +varying vec2 texture_coordinate; +varying vec2 texture_coordinate2; +varying vec2 texture_coordinate3; +varying vec2 texture_coordinate4; +varying vec2 texture_coordinate5; +varying float scale; +uniform float u_ScreenToNextPixelX; +uniform float u_Time; +uniform float u_ScreenToNextPixelY; +void main() +{ + scale=116.0; + vec2 eh; + + eh.x = u_ScreenToNextPixelX * scale; + eh.y = u_ScreenToNextPixelX * scale; + + // Transforming The Vertex + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + + // Passing The Texture Coordinate Of Texture Unit 0 To The Fragment Shader + texture_coordinate = vec2(gl_MultiTexCoord0); + texture_coordinate2 = vec2(gl_MultiTexCoord0); + texture_coordinate2.x=texture_coordinate.x-0.003*eh.x; + texture_coordinate3 = vec2(gl_MultiTexCoord0); + texture_coordinate3.x=texture_coordinate.x+0.003*eh.x; + texture_coordinate4 = vec2(gl_MultiTexCoord0); + texture_coordinate4.y=texture_coordinate.y-0.003*eh.y; + texture_coordinate5 = vec2(gl_MultiTexCoord0); + texture_coordinate5.y=texture_coordinate.y+0.003*eh.y; + + +} diff --git a/code/renderer_oa/glsl/brightness_fp.glsl b/code/renderer_oa/glsl/brightness_fp.glsl new file mode 100644 index 0000000000..5d7c8ea768 --- /dev/null +++ b/code/renderer_oa/glsl/brightness_fp.glsl @@ -0,0 +1,56 @@ +// "LeiFX" shader - Pixel filtering process +// +// Copyright (C) 2013-2014 leilei +// +// This program is free software; you can redistribute it and/or modify it +// under the terms of the GNU General Public License as published by the Free +// Software Foundation; either version 2 of the License, or (at your option) +// any later version. + +// GLSL-based color adjustment/control +// because xorg/x11/sdl sucks. + +uniform sampler2D u_Texture0; +varying vec2 texture_coordinate; + +uniform float u_CC_Overbright; +uniform float u_CC_Brightness; +uniform float u_CC_Gamma; +uniform float u_CC_Contrast; +uniform float u_CC_Saturation; + +uniform float u_ScreenToNextPixelX; +uniform float u_ScreenToNextPixelY; + +void main() +{ + + gl_FragColor = texture2D(u_Texture0, texture_coordinate); + + vec3 color; + vec3 colord; + int coloredr; + int coloredg; + int coloredb; + color.r = 1; + color.g = 1; + color.b = 1; + int yeh = 0; + float ohyes; + + + + // Overbrights + gl_FragColor *= (u_CC_Overbright + 1); + + // Gamma Correction + float gamma = u_CC_Gamma; + + gl_FragColor.r = pow(gl_FragColor.r, 1.0 / gamma); + gl_FragColor.g = pow(gl_FragColor.g, 1.0 / gamma); + gl_FragColor.b = pow(gl_FragColor.b, 1.0 / gamma); + + //gl_FragColor += ((edge)); + + +} \ No newline at end of file diff --git a/code/renderer_oa/glsl/brightness_vp.glsl b/code/renderer_oa/glsl/brightness_vp.glsl new file mode 100644 index 0000000000..f79bad579f --- /dev/null +++ b/code/renderer_oa/glsl/brightness_vp.glsl @@ -0,0 +1,25 @@ + +varying vec2 texture_coordinate; +varying vec2 texture_coordinate2; +varying vec2 texture_coordinate3; +varying vec2 texture_coordinate4; +varying vec2 texture_coordinate5; +varying float scale; +uniform float u_CC_Overbright; +uniform float u_CC_Brightness; +uniform float u_CC_Gamma; +uniform float u_CC_Contrast; +uniform float u_CC_Saturation; +uniform float u_ScreenToNextPixelX; +uniform float u_Time; +uniform float u_ScreenToNextPixelY; +void main() +{ + scale=0.7; + // Transforming The Vertex + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + + // Passing The Texture Coordinate Of Texture Unit 0 To The Fragment Shader + texture_coordinate = vec2(gl_MultiTexCoord0); + +} diff --git a/code/renderer_oa/glsl/leifx_dither_fp.glsl b/code/renderer_oa/glsl/leifx_dither_fp.glsl new file mode 100644 index 0000000000..950cfc8fc9 --- /dev/null +++ b/code/renderer_oa/glsl/leifx_dither_fp.glsl @@ -0,0 +1,82 @@ +// "LeiFX" shader - Pixel filtering process +// +// Copyright (C) 2013-2015 leilei +// +// This program is free software; you can redistribute it and/or modify it +// under the terms of the GNU General Public License as published by the Free +// Software Foundation; either version 2 of the License, or (at your option) +// any later version. + + +// Dithering method from xTibor (shadertoy) +// New undither version + + +uniform sampler2D u_Texture0; +varying vec2 texture_coordinate; +uniform float u_ScreenToNextPixelX; +uniform float u_ScreenToNextPixelY; +uniform float u_ScreenSizeX; +uniform float u_ScreenSizeY; + +float erroredtable[16] = { + 16,4,13,1, + 8,12,5,9, + 14,2,15,3, + 6,10,7,11 +}; + + + +// Rotated + +#define DITHERAMOUNT 0 // adjust this to make the dithering more opaque etc +#define DITHERBIAS 0 // adjust this to make the dither more or less in between light/dark + +void main() +{ + + // Sampling The Texture And Passing It To The Frame Buffer + gl_FragColor = texture2D(u_Texture0, texture_coordinate); + + vec4 what; + + float aht = 1.0f; + + what.x = aht; // shut + what.y = aht; // up + what.z = aht; // warnings + vec4 huh; + + // ***************** + // STAGE 0 + // Grab our sampled pixels for processing...... + // ***************** + vec2 px; // shut + float egh = 1.0f; + px.x = u_ScreenToNextPixelX; + px.y = u_ScreenToNextPixelY; + + vec4 pe1 = texture2D(u_Texture0, texture_coordinate); // first pixel... + + + // ***************** + // STAGE 2 + // Reduce color depth of sampled pixels.... + // ***************** + + { + vec4 reduct; // 16 bits per pixel (5-6-5) + + reduct.r = 32; + reduct.g = 64; // gotta be 16bpp for that green! + reduct.b = 32; + + pe1 = pow(pe1, what); pe1 *= reduct; pe1 = floor(pe1); pe1 = pe1 / reduct; pe1 = pow(pe1, what); + + + + + } + +} \ No newline at end of file diff --git a/code/renderer_oa/glsl/leifx_dither_vp.glsl b/code/renderer_oa/glsl/leifx_dither_vp.glsl new file mode 100644 index 0000000000..aa663da122 --- /dev/null +++ b/code/renderer_oa/glsl/leifx_dither_vp.glsl @@ -0,0 +1,26 @@ + +varying vec2 texture_coordinate; +varying vec2 texture_coordinate2; +varying vec2 texture_coordinate3; +varying vec2 texture_coordinate4; +varying vec2 texture_coordinate5; +varying float scale; +uniform float u_ScreenToNextPixelX; +uniform float u_ScreenToNextPixelY; +uniform float u_ScreenSizeX; +uniform float u_ScreenSizeY; + +void main() +{ + vec2 eh; + + + // Transforming The Vertex + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + + // Passing The Texture Coordinate Of Texture Unit 0 To The Fragment Shader + texture_coordinate = vec2(gl_MultiTexCoord0); + + + +} diff --git a/code/renderer_oa/glsl/leifx_filter_fp.glsl b/code/renderer_oa/glsl/leifx_filter_fp.glsl new file mode 100644 index 0000000000..349c6234e2 --- /dev/null +++ b/code/renderer_oa/glsl/leifx_filter_fp.glsl @@ -0,0 +1,102 @@ +// "LeiFX" shader - Pixel filtering process +// +// Copyright (C) 2013-2015 leilei +// +// This program is free software; you can redistribute it and/or modify it +// under the terms of the GNU General Public License as published by the Free +// Software Foundation; either version 2 of the License, or (at your option) +// any later version. + +// New undither version + +uniform sampler2D u_Texture0; +varying vec2 texture_coordinate; +uniform float u_ScreenToNextPixelX; +uniform float u_ScreenToNextPixelY; +uniform float u_ScreenSizeX; +uniform float u_ScreenSizeY; + +uniform float u_CC_Brightness; // pass indicator from engine + + + + +//#define BOXFILTER; // blind attempt at "22-bit" filter + +#ifdef BOXFILTER + +#define PIXELWIDTH 1.0f + +//#define FILTCAP 0.085 // filtered pixel should not exceed this +#define FILTCAP (32.0f / 255) // filtered pixel should not exceed this + +#define FILTCAPG (FILTCAP / 2) + + +float filtertable_x[4] = { + 1, -1,-1,1 +}; + +float filtertable_y[4] = { + -1,1,-1,1 +}; + + +#else + +#define PIXELWIDTH 1.0f + +//#define FILTCAP 0.175 // filtered pixel should not exceed this +#define FILTCAP (64.0f / 255) // filtered pixel should not exceed this + +#define FILTCAPG (FILTCAP / 2) + + +float filtertable_x[4] = { + 1,-1,1,1 +}; + +float filtertable_y[4] = { + 0,0,0,0 +}; + +#endif + +void main() +{ + vec2 px; // shut + float PIXELWIDTHH = u_ScreenToNextPixelX; + int pass = int(u_CC_Brightness); + + px.x = u_ScreenToNextPixelX / 1.5; + px.y = u_ScreenToNextPixelY / 1.5; + // Sampling The Texture And Passing It To The Frame Buffer + gl_FragColor = texture2D(u_Texture0, texture_coordinate); + + vec4 pixel1 = texture2D(u_Texture0, texture_coordinate + vec2(px.x * (filtertable_x[pass] * PIXELWIDTH), vec2(px.y * (PIXELWIDTH * filtertable_y[pass])))); + vec4 pixel2 = texture2D(u_Texture0, texture_coordinate + vec2(-px.x * (filtertable_x[pass] * PIXELWIDTH), vec2(px.y * (PIXELWIDTH * filtertable_y[pass])))); + + vec4 pixeldiff; // Pixel difference for the dither check + vec4 pixelmake; // Pixel to make for adding to the buffer + vec4 pixeldiffleft; // Pixel to the left + vec4 pixelblend; + + { + + pixelmake.rgb = 0; + pixeldiff.rgb = pixel2.rgb- gl_FragColor.rgb; + + if (pixeldiff.r > FILTCAP) pixeldiff.r = FILTCAP; + if (pixeldiff.g > FILTCAPG) pixeldiff.g = FILTCAPG; + if (pixeldiff.b > FILTCAP) pixeldiff.b = FILTCAP; + + if (pixeldiff.r < -FILTCAP) pixeldiff.r = -FILTCAP; + if (pixeldiff.g < -FILTCAPG) pixeldiff.g = -FILTCAPG; + if (pixeldiff.b < -FILTCAP) pixeldiff.b = -FILTCAP; + + pixelmake.rgb = (pixeldiff.rgb / 4); + gl_FragColor.rgb= (gl_FragColor.rgb + pixelmake.rgb); + } + + +} diff --git a/code/renderer_oa/glsl/leifx_filter_vp.glsl b/code/renderer_oa/glsl/leifx_filter_vp.glsl new file mode 100644 index 0000000000..6a768536e4 --- /dev/null +++ b/code/renderer_oa/glsl/leifx_filter_vp.glsl @@ -0,0 +1,23 @@ +#version 120 + +varying vec2 texture_coordinate; +varying vec2 texture_coordinate2; +varying vec2 texture_coordinate3; +varying vec2 texture_coordinate4; +varying vec2 texture_coordinate5; +uniform float u_ScreenToNextPixelX; +uniform float u_ScreenToNextPixelY; +uniform float u_ScreenSizeX; +uniform float u_ScreenSizeY; + +varying float scale; +void main() +{ + scale=0.7; + // Transforming The Vertex + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + + // Passing The Texture Coordinate Of Texture Unit 0 To The Fragment Shader + texture_coordinate = vec2(gl_MultiTexCoord0); + +} diff --git a/code/renderer_oa/glsl/leifx_gamma_fp.glsl b/code/renderer_oa/glsl/leifx_gamma_fp.glsl new file mode 100644 index 0000000000..2ce40accc5 --- /dev/null +++ b/code/renderer_oa/glsl/leifx_gamma_fp.glsl @@ -0,0 +1,42 @@ +// "LeiFX" shader - Pixel filtering process +// +// Copyright (C) 2013-2014 leilei +// +// This program is free software; you can redistribute it and/or modify it +// under the terms of the GNU General Public License as published by the Free +// Software Foundation; either version 2 of the License, or (at your option) +// any later version. + + +uniform sampler2D u_Texture0; +varying vec2 texture_coordinate; +uniform float u_ScreenToNextPixelX; +uniform float u_ScreenToNextPixelY; + +void main() +{ + vec2 px; // shut + px.x = u_ScreenToNextPixelX; + px.y = u_ScreenToNextPixelX; + float gammaed = 0.3; + float leifx_linegamma = gammaed; + float leifx_liney = 0.0078125;0.01568 / 2; // 0.0390625 + + // Sampling The Texture And Passing It To The Frame Buffer + gl_FragColor = texture2D(u_Texture0, texture_coordinate); + + + float lines = mod(gl_FragCoord.y, 2.0); // I realize the 3dfx doesn't actually line up the picture in the gamma process + + //if (lines < 1.0) leifx_linegamma = 0; + if (lines < 1.0) leifx_liney = 0; + +// gl_FragColor.r += leifx_liney; // it's a slight purple line. +// gl_FragColor.b += leifx_liney; // it's a slight purple line. + + float leifx_gamma = 1.0 + gammaed;// + leifx_linegamma; + + gl_FragColor.r = pow(gl_FragColor.r, 1.0 / leifx_gamma); + gl_FragColor.g = pow(gl_FragColor.g, 1.0 / leifx_gamma); + gl_FragColor.b = pow(gl_FragColor.b, 1.0 / leifx_gamma); +} \ No newline at end of file diff --git a/code/renderer_oa/glsl/leifx_gamma_vp.glsl b/code/renderer_oa/glsl/leifx_gamma_vp.glsl new file mode 100644 index 0000000000..8181912417 --- /dev/null +++ b/code/renderer_oa/glsl/leifx_gamma_vp.glsl @@ -0,0 +1,18 @@ +#version 120 + +varying vec2 texture_coordinate; +varying vec2 texture_coordinate2; +varying vec2 texture_coordinate3; +varying vec2 texture_coordinate4; +varying vec2 texture_coordinate5; +varying float scale; +void main() +{ + scale=0.7; + // Transforming The Vertex + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + + // Passing The Texture Coordinate Of Texture Unit 0 To The Fragment Shader + texture_coordinate = vec2(gl_MultiTexCoord0); + +} diff --git a/code/renderer_oa/glsl/leifx_vgasignal_fp.glsl b/code/renderer_oa/glsl/leifx_vgasignal_fp.glsl new file mode 100644 index 0000000000..d73ba1f133 --- /dev/null +++ b/code/renderer_oa/glsl/leifx_vgasignal_fp.glsl @@ -0,0 +1,66 @@ +uniform sampler2D u_Texture0; +varying vec2 texture_coordinate; +uniform float u_ScreenToNextPixelX; +uniform float u_ScreenToNextPixelY; +uniform float u_ScreenSizeX; +uniform float u_ScreenSizeY; + + +// This is a simple shader that just blurs the whole picture with two given vectors, and scales its intensity +// based on the base res and the real resolution to imitate a degrading signal. Nothing really mindblowing other than to +// imitate the poor DACs of popular VGA cards that are not from a canadian company that specializes in image quality. + +float BaseResX = 1024; +float BaseResY = 768; + +float Blurs[3] = {1.6, 0.7, 0}; // to right and +int Passes = 12; + +void main() +{ + + // Sampling The Texture And Passing It To The Frame Buffer + gl_FragColor = texture2D(u_Texture0, texture_coordinate); + + vec4 what; + + what.x = 1; // shut + what.y = 1; // up + what.z = 1; // warnings + vec4 huh; + + + vec2 px; + float egh = 1.0f / (BaseResX * u_ScreenToNextPixelX); + px.x = u_ScreenToNextPixelX;// * (BaseResX / u_ScreenSizeX); + px.y = u_ScreenToNextPixelY;// * (BaseResY / u_ScreenSizeY); + + int passer; + + float passy; + + + vec4 pe1 = texture2D(u_Texture0, texture_coordinate); + vec4 signal; + for (passer=0; passerbones[ header->numBones ] ); + + // compute frame pointers + newFrame = ( mdrFrame_t * ) ( ( byte * ) header + header->ofsFrames + frameSize * ent->e.frame); + oldFrame = ( mdrFrame_t * ) ( ( byte * ) header + header->ofsFrames + frameSize * ent->e.oldframe); + + // cull bounding sphere ONLY if this is not an upscaled entity + if ( !ent->e.nonNormalizedAxes ) + { + if ( ent->e.frame == ent->e.oldframe ) + { + switch ( R_CullLocalPointAndRadius( newFrame->localOrigin, newFrame->radius ) ) + { + // Ummm... yeah yeah I know we don't really have an md3 here.. but we pretend + // we do. After all, the purpose of mdrs are not that different, are they? + + case CULL_OUT: + tr.pc.c_sphere_cull_md3_out++; + return CULL_OUT; + + case CULL_IN: + tr.pc.c_sphere_cull_md3_in++; + return CULL_IN; + + case CULL_CLIP: + tr.pc.c_sphere_cull_md3_clip++; + break; + } + } + else + { + int sphereCull, sphereCullB; + + sphereCull = R_CullLocalPointAndRadius( newFrame->localOrigin, newFrame->radius ); + if ( newFrame == oldFrame ) { + sphereCullB = sphereCull; + } else { + sphereCullB = R_CullLocalPointAndRadius( oldFrame->localOrigin, oldFrame->radius ); + } + + if ( sphereCull == sphereCullB ) + { + if ( sphereCull == CULL_OUT ) + { + tr.pc.c_sphere_cull_md3_out++; + return CULL_OUT; + } + else if ( sphereCull == CULL_IN ) + { + tr.pc.c_sphere_cull_md3_in++; + return CULL_IN; + } + else + { + tr.pc.c_sphere_cull_md3_clip++; + } + } + } + } + + // calculate a bounding box in the current coordinate system + for (i = 0 ; i < 3 ; i++) { + bounds[0][i] = oldFrame->bounds[0][i] < newFrame->bounds[0][i] ? oldFrame->bounds[0][i] : newFrame->bounds[0][i]; + bounds[1][i] = oldFrame->bounds[1][i] > newFrame->bounds[1][i] ? oldFrame->bounds[1][i] : newFrame->bounds[1][i]; + } + + switch ( R_CullLocalBox( bounds ) ) + { + case CULL_IN: + tr.pc.c_box_cull_md3_in++; + return CULL_IN; + case CULL_CLIP: + tr.pc.c_box_cull_md3_clip++; + return CULL_CLIP; + case CULL_OUT: + default: + tr.pc.c_box_cull_md3_out++; + return CULL_OUT; + } +} + +/* +================= +R_MDRComputeFogNum + +================= +*/ + +int R_MDRComputeFogNum( mdrHeader_t *header, trRefEntity_t *ent ) { + int i, j; + fog_t *fog; + mdrFrame_t *mdrFrame; + vec3_t localOrigin; + int frameSize; + + if ( tr.refdef.rdflags & RDF_NOWORLDMODEL ) { + return 0; + } + + frameSize = (size_t)( &((mdrFrame_t *)0)->bones[ header->numBones ] ); + + // FIXME: non-normalized axis issues + mdrFrame = ( mdrFrame_t * ) ( ( byte * ) header + header->ofsFrames + frameSize * ent->e.frame); + VectorAdd( ent->e.origin, mdrFrame->localOrigin, localOrigin ); + for ( i = 1 ; i < tr.world->numfogs ; i++ ) { + fog = &tr.world->fogs[i]; + for ( j = 0 ; j < 3 ; j++ ) { + if ( localOrigin[j] - mdrFrame->radius >= fog->bounds[1][j] ) { + break; + } + if ( localOrigin[j] + mdrFrame->radius <= fog->bounds[0][j] ) { + break; + } + } + if ( j == 3 ) { + return i; + } + } + + return 0; +} + + +/* +============== +R_MDRAddAnimSurfaces +============== +*/ + +// much stuff in there is just copied from R_AddMd3Surfaces in tr_mesh.c + +void R_MDRAddAnimSurfaces( trRefEntity_t *ent ) { + mdrHeader_t *header; + mdrSurface_t *surface; + mdrLOD_t *lod; + shader_t *shader; + skin_t *skin; + int i, j; + int lodnum = 0; + int fogNum = 0; + int cull; + qboolean personalModel; + + header = (mdrHeader_t *) tr.currentModel->modelData; + + personalModel = (ent->e.renderfx & RF_THIRD_PERSON) && !tr.viewParms.isPortal; + + if ( ent->e.renderfx & RF_WRAP_FRAMES ) + { + ent->e.frame %= header->numFrames; + ent->e.oldframe %= header->numFrames; + } + + // + // Validate the frames so there is no chance of a crash. + // This will write directly into the entity structure, so + // when the surfaces are rendered, they don't need to be + // range checked again. + // + if ((ent->e.frame >= header->numFrames) + || (ent->e.frame < 0) + || (ent->e.oldframe >= header->numFrames) + || (ent->e.oldframe < 0) ) + { + ri.Printf( PRINT_DEVELOPER, "R_MDRAddAnimSurfaces: no such frame %d to %d for '%s'\n", + ent->e.oldframe, ent->e.frame, tr.currentModel->name ); + ent->e.frame = 0; + ent->e.oldframe = 0; + } + + // + // cull the entire model if merged bounding box of both frames + // is outside the view frustum. + // + cull = R_MDRCullModel (header, ent); + if ( cull == CULL_OUT ) { + return; + } + + // figure out the current LOD of the model we're rendering, and set the lod pointer respectively. + lodnum = R_ComputeLOD(ent); + // check whether this model has as that many LODs at all. If not, try the closest thing we got. + if(header->numLODs <= 0) + return; + if(header->numLODs <= lodnum) + lodnum = header->numLODs - 1; + + lod = (mdrLOD_t *)( (byte *)header + header->ofsLODs); + for(i = 0; i < lodnum; i++) + { + lod = (mdrLOD_t *) ((byte *) lod + lod->ofsEnd); + } + + // set up lighting + if ( !personalModel || r_shadows->integer > 1 ) + { + R_SetupEntityLighting( &tr.refdef, ent ); + } + + // fogNum? + fogNum = R_MDRComputeFogNum( header, ent ); + + surface = (mdrSurface_t *)( (byte *)lod + lod->ofsSurfaces ); + + for ( i = 0 ; i < lod->numSurfaces ; i++ ) + { + + if(ent->e.customShader) + shader = R_GetShaderByHandle(ent->e.customShader); + else if(ent->e.customSkin > 0 && ent->e.customSkin < tr.numSkins) + { + skin = R_GetSkinByHandle(ent->e.customSkin); + shader = tr.defaultShader; + + for(j = 0; j < skin->numSurfaces; j++) + { + if (!strcmp(skin->surfaces[j]->name, surface->name)) + { + shader = skin->surfaces[j]->shader; + break; + } + } + } + else if(surface->shaderIndex > 0) + shader = R_GetShaderByHandle( surface->shaderIndex ); + else + shader = tr.defaultShader; + + // we will add shadows even if the main object isn't visible in the view + + // stencil shadows can't do personal models unless I polyhedron clip + if ( !personalModel + && r_shadows->integer == 2 + && fogNum == 0 + && !(ent->e.renderfx & ( RF_NOSHADOW | RF_DEPTHHACK ) ) + && shader->sort == SS_OPAQUE ) + { + R_AddDrawSurf( (void *)surface, tr.shadowShader, 0, qfalse ); + } + + // projection shadows work fine with personal models + if ( r_shadows->integer == 3 + && fogNum == 0 + && (ent->e.renderfx & RF_SHADOW_PLANE ) + && shader->sort == SS_OPAQUE ) + { + R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse ); + } + + if (!personalModel) + R_AddDrawSurf( (void *)surface, shader, fogNum, qfalse ); + + surface = (mdrSurface_t *)( (byte *)surface + surface->ofsEnd ); + } +} + +/* +============== +RB_MDRSurfaceAnim +============== +*/ +void RB_MDRSurfaceAnim( mdrSurface_t *surface ) +{ + int i, j, k; + float frontlerp, backlerp; + int *triangles; + int indexes; + int baseIndex, baseVertex; + int numVerts; + mdrVertex_t *v; + mdrHeader_t *header; + mdrFrame_t *frame; + mdrFrame_t *oldFrame; + mdrBone_t bones[MDR_MAX_BONES], *bonePtr, *bone; + + int frameSize; + + // don't lerp if lerping off, or this is the only frame, or the last frame... + // + if (backEnd.currentEntity->e.oldframe == backEnd.currentEntity->e.frame) + { + backlerp = 0; // if backlerp is 0, lerping is off and frontlerp is never used + frontlerp = 1; + } + else + { + backlerp = backEnd.currentEntity->e.backlerp; + frontlerp = 1.0f - backlerp; + } + + header = (mdrHeader_t *)((byte *)surface + surface->ofsHeader); + + frameSize = (size_t)( &((mdrFrame_t *)0)->bones[ header->numBones ] ); + + frame = (mdrFrame_t *)((byte *)header + header->ofsFrames + + backEnd.currentEntity->e.frame * frameSize ); + oldFrame = (mdrFrame_t *)((byte *)header + header->ofsFrames + + backEnd.currentEntity->e.oldframe * frameSize ); + + RB_CheckOverflow( surface->numVerts, surface->numTriangles ); + + triangles = (int *) ((byte *)surface + surface->ofsTriangles); + indexes = surface->numTriangles * 3; + baseIndex = tess.numIndexes; + baseVertex = tess.numVertexes; + + // Set up all triangles. + for (j = 0 ; j < indexes ; j++) + { + tess.indexes[baseIndex + j] = baseVertex + triangles[j]; + } + tess.numIndexes += indexes; + + // + // lerp all the needed bones + // + if ( !backlerp ) + { + // no lerping needed + bonePtr = frame->bones; + } + else + { + bonePtr = bones; + + for ( i = 0 ; i < header->numBones*12 ; i++ ) + { + ((float *)bonePtr)[i] = frontlerp * ((float *)frame->bones)[i] + backlerp * ((float *)oldFrame->bones)[i]; + } + } + + // + // deform the vertexes by the lerped bones + // + numVerts = surface->numVerts; + v = (mdrVertex_t *) ((byte *)surface + surface->ofsVerts); + for ( j = 0; j < numVerts; j++ ) + { + vec3_t tempVert, tempNormal; + mdrWeight_t *w; + + VectorClear( tempVert ); + VectorClear( tempNormal ); + w = v->weights; + for ( k = 0 ; k < v->numWeights ; k++, w++ ) + { + bone = bonePtr + w->boneIndex; + + tempVert[0] += w->boneWeight * ( DotProduct( bone->matrix[0], w->offset ) + bone->matrix[0][3] ); + tempVert[1] += w->boneWeight * ( DotProduct( bone->matrix[1], w->offset ) + bone->matrix[1][3] ); + tempVert[2] += w->boneWeight * ( DotProduct( bone->matrix[2], w->offset ) + bone->matrix[2][3] ); + + tempNormal[0] += w->boneWeight * DotProduct( bone->matrix[0], v->normal ); + tempNormal[1] += w->boneWeight * DotProduct( bone->matrix[1], v->normal ); + tempNormal[2] += w->boneWeight * DotProduct( bone->matrix[2], v->normal ); + } + + tess.xyz[baseVertex + j][0] = tempVert[0]; + tess.xyz[baseVertex + j][1] = tempVert[1]; + tess.xyz[baseVertex + j][2] = tempVert[2]; + + tess.normal[baseVertex + j][0] = tempNormal[0]; + tess.normal[baseVertex + j][1] = tempNormal[1]; + tess.normal[baseVertex + j][2] = tempNormal[2]; + + tess.texCoords[baseVertex + j][0][0] = v->texCoords[0]; + tess.texCoords[baseVertex + j][0][1] = v->texCoords[1]; + + v = (mdrVertex_t *)&v->weights[v->numWeights]; + } + + tess.numVertexes += surface->numVerts; +} + + +#define MC_MASK_X ((1<<(MC_BITS_X))-1) +#define MC_MASK_Y ((1<<(MC_BITS_Y))-1) +#define MC_MASK_Z ((1<<(MC_BITS_Z))-1) +#define MC_MASK_VECT ((1<<(MC_BITS_VECT))-1) + +#define MC_SCALE_VECT (1.0f/(float)((1<<(MC_BITS_VECT-1))-2)) + +#define MC_POS_X (0) +#define MC_SHIFT_X (0) + +#define MC_POS_Y ((((MC_BITS_X))/8)) +#define MC_SHIFT_Y ((((MC_BITS_X)%8))) + +#define MC_POS_Z ((((MC_BITS_X+MC_BITS_Y))/8)) +#define MC_SHIFT_Z ((((MC_BITS_X+MC_BITS_Y)%8))) + +#define MC_POS_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z))/8)) +#define MC_SHIFT_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z)%8))) + +#define MC_POS_V12 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT))/8)) +#define MC_SHIFT_V12 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT)%8))) + +#define MC_POS_V13 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*2))/8)) +#define MC_SHIFT_V13 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*2)%8))) + +#define MC_POS_V21 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*3))/8)) +#define MC_SHIFT_V21 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*3)%8))) + +#define MC_POS_V22 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*4))/8)) +#define MC_SHIFT_V22 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*4)%8))) + +#define MC_POS_V23 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*5))/8)) +#define MC_SHIFT_V23 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*5)%8))) + +#define MC_POS_V31 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*6))/8)) +#define MC_SHIFT_V31 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*6)%8))) + +#define MC_POS_V32 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*7))/8)) +#define MC_SHIFT_V32 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*7)%8))) + +#define MC_POS_V33 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*8))/8)) +#define MC_SHIFT_V33 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*8)%8))) + +void MC_UnCompress(float mat[3][4],const unsigned char * comp) +{ + int val; + + val=(int)((unsigned short *)(comp))[0]; + val-=1<<(MC_BITS_X-1); + mat[0][3]=((float)(val))*MC_SCALE_X; + + val=(int)((unsigned short *)(comp))[1]; + val-=1<<(MC_BITS_Y-1); + mat[1][3]=((float)(val))*MC_SCALE_Y; + + val=(int)((unsigned short *)(comp))[2]; + val-=1<<(MC_BITS_Z-1); + mat[2][3]=((float)(val))*MC_SCALE_Z; + + val=(int)((unsigned short *)(comp))[3]; + val-=1<<(MC_BITS_VECT-1); + mat[0][0]=((float)(val))*MC_SCALE_VECT; + + val=(int)((unsigned short *)(comp))[4]; + val-=1<<(MC_BITS_VECT-1); + mat[0][1]=((float)(val))*MC_SCALE_VECT; + + val=(int)((unsigned short *)(comp))[5]; + val-=1<<(MC_BITS_VECT-1); + mat[0][2]=((float)(val))*MC_SCALE_VECT; + + + val=(int)((unsigned short *)(comp))[6]; + val-=1<<(MC_BITS_VECT-1); + mat[1][0]=((float)(val))*MC_SCALE_VECT; + + val=(int)((unsigned short *)(comp))[7]; + val-=1<<(MC_BITS_VECT-1); + mat[1][1]=((float)(val))*MC_SCALE_VECT; + + val=(int)((unsigned short *)(comp))[8]; + val-=1<<(MC_BITS_VECT-1); + mat[1][2]=((float)(val))*MC_SCALE_VECT; + + + val=(int)((unsigned short *)(comp))[9]; + val-=1<<(MC_BITS_VECT-1); + mat[2][0]=((float)(val))*MC_SCALE_VECT; + + val=(int)((unsigned short *)(comp))[10]; + val-=1<<(MC_BITS_VECT-1); + mat[2][1]=((float)(val))*MC_SCALE_VECT; + + val=(int)((unsigned short *)(comp))[11]; + val-=1<<(MC_BITS_VECT-1); + mat[2][2]=((float)(val))*MC_SCALE_VECT; +} diff --git a/code/renderer_oa/tr_backend.c b/code/renderer_oa/tr_backend.c new file mode 100644 index 0000000000..dac9768abc --- /dev/null +++ b/code/renderer_oa/tr_backend.c @@ -0,0 +1,1799 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Quake III Arena source code; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +#include "tr_local.h" + +backEndData_t *backEndData; +backEndState_t backEnd; + +float ScreenFrameCount; + +static float s_flipMatrix[16] = { + // convert from our coordinate system (looking down X) + // to OpenGL's coordinate system (looking down -Z) + 0, 0, -1, 0, + -1, 0, 0, 0, + 0, 1, 0, 0, + 0, 0, 0, 1 +}; + + +/* +** GL_Bind +*/ +void GL_Bind( image_t *image ) { + int texnum; + + if ( !image ) { + ri.Printf( PRINT_WARNING, "GL_Bind: NULL image\n" ); + texnum = tr.defaultImage->texnum; + } else { + texnum = image->texnum; + } + + if ( r_nobind->integer && tr.dlightImage ) { // performance evaluation option + texnum = tr.dlightImage->texnum; + } + + if ( glState.currenttextures[glState.currenttmu] != texnum ) { + if ( image ) { + image->frameUsed = tr.frameCount; + } + glState.currenttextures[glState.currenttmu] = texnum; + qglBindTexture (GL_TEXTURE_2D, texnum); + } +} +void R_LeiFXPostprocessDitherScreen( void ); +void R_LeiFXPostprocessFilterScreen( void ); + + +/* +** GL_SelectTexture +*/ +void GL_SelectTexture( int unit ) +{ + if ( glState.currenttmu == unit ) + { + return; + } + + if ( unit == 0 ) + { + qglActiveTextureARB( GL_TEXTURE0_ARB ); + GLimp_LogComment( "glActiveTextureARB( GL_TEXTURE0_ARB )\n" ); + qglClientActiveTextureARB( GL_TEXTURE0_ARB ); + GLimp_LogComment( "glClientActiveTextureARB( GL_TEXTURE0_ARB )\n" ); + } + else if ( unit == 1 ) + { + qglActiveTextureARB( GL_TEXTURE1_ARB ); + GLimp_LogComment( "glActiveTextureARB( GL_TEXTURE1_ARB )\n" ); + qglClientActiveTextureARB( GL_TEXTURE1_ARB ); + GLimp_LogComment( "glClientActiveTextureARB( GL_TEXTURE1_ARB )\n" ); + } + else if ( unit == 2 ) + { + qglActiveTextureARB( GL_TEXTURE2_ARB ); + GLimp_LogComment( "glActiveTextureARB( GL_TEXTURE2_ARB )\n" ); + qglClientActiveTextureARB( GL_TEXTURE2_ARB ); + GLimp_LogComment( "glClientActiveTextureARB( GL_TEXTURE2_ARB )\n" ); + } + else if ( unit == 3 ) + { + qglActiveTextureARB( GL_TEXTURE3_ARB ); + GLimp_LogComment( "glActiveTextureARB( GL_TEXTURE3_ARB )\n" ); + qglClientActiveTextureARB( GL_TEXTURE3_ARB ); + GLimp_LogComment( "glClientActiveTextureARB( GL_TEXTURE3_ARB )\n" ); + } + else if ( unit == 4 ) + { + qglActiveTextureARB( GL_TEXTURE4_ARB ); + GLimp_LogComment( "glActiveTextureARB( GL_TEXTURE4_ARB )\n" ); + qglClientActiveTextureARB( GL_TEXTURE4_ARB ); + GLimp_LogComment( "glClientActiveTextureARB( GL_TEXTURE4_ARB )\n" ); + } + else if ( unit == 5 ) + { + qglActiveTextureARB( GL_TEXTURE5_ARB ); + GLimp_LogComment( "glActiveTextureARB( GL_TEXTURE5_ARB )\n" ); + qglClientActiveTextureARB( GL_TEXTURE5_ARB ); + GLimp_LogComment( "glClientActiveTextureARB( GL_TEXTURE5_ARB )\n" ); + } + else if ( unit == 6 ) + { + qglActiveTextureARB( GL_TEXTURE6_ARB ); + GLimp_LogComment( "glActiveTextureARB( GL_TEXTURE6_ARB )\n" ); + qglClientActiveTextureARB( GL_TEXTURE6_ARB ); + GLimp_LogComment( "glClientActiveTextureARB( GL_TEXTURE6_ARB )\n" ); + } + else if ( unit == 7 ) + { + qglActiveTextureARB( GL_TEXTURE7_ARB ); + GLimp_LogComment( "glActiveTextureARB( GL_TEXTURE7_ARB )\n" ); + qglClientActiveTextureARB( GL_TEXTURE7_ARB ); + GLimp_LogComment( "glClientActiveTextureARB( GL_TEXTURE7_ARB )\n" ); + } + else if ( unit == 11 ) + { + qglActiveTextureARB( GL_TEXTURE11_ARB ); + GLimp_LogComment( "glActiveTextureARB( GL_TEXTURE11_ARB )\n" ); + qglClientActiveTextureARB( GL_TEXTURE11_ARB ); + GLimp_LogComment( "glClientActiveTextureARB( GL_TEXTURE11_ARB )\n" ); + } + else if ( unit == 12 ) + { + qglActiveTextureARB( GL_TEXTURE12_ARB ); + GLimp_LogComment( "glActiveTextureARB( GL_TEXTURE12_ARB )\n" ); + qglClientActiveTextureARB( GL_TEXTURE12_ARB ); + GLimp_LogComment( "glClientActiveTextureARB( GL_TEXTURE12_ARB )\n" ); + } + else if ( unit == 13 ) + { + qglActiveTextureARB( GL_TEXTURE13_ARB ); + GLimp_LogComment( "glActiveTextureARB( GL_TEXTURE13_ARB )\n" ); + qglClientActiveTextureARB( GL_TEXTURE13_ARB ); + GLimp_LogComment( "glClientActiveTextureARB( GL_TEXTURE13_ARB )\n" ); + } + else if ( unit == 14 ) + { + qglActiveTextureARB( GL_TEXTURE14_ARB ); + GLimp_LogComment( "glActiveTextureARB( GL_TEXTURE14_ARB )\n" ); + qglClientActiveTextureARB( GL_TEXTURE14_ARB ); + GLimp_LogComment( "glClientActiveTextureARB( GL_TEXTURE14_ARB )\n" ); + } + else { + ri.Error( ERR_DROP, "GL_SelectTexture: unit = %i", unit ); + } + + glState.currenttmu = unit; +} + + +/* +** GL_BindMultitexture +*/ +void GL_BindMultitexture( image_t *image0, GLuint env0, image_t *image1, GLuint env1 ) { + int texnum0, texnum1; + + texnum0 = image0->texnum; + texnum1 = image1->texnum; + + if ( r_nobind->integer && tr.dlightImage ) { // performance evaluation option + texnum0 = texnum1 = tr.dlightImage->texnum; + } + + if ( glState.currenttextures[1] != texnum1 ) { + GL_SelectTexture( 1 ); + image1->frameUsed = tr.frameCount; + glState.currenttextures[1] = texnum1; + qglBindTexture( GL_TEXTURE_2D, texnum1 ); + } + if ( glState.currenttextures[0] != texnum0 ) { + GL_SelectTexture( 0 ); + image0->frameUsed = tr.frameCount; + glState.currenttextures[0] = texnum0; + qglBindTexture( GL_TEXTURE_2D, texnum0 ); + } +} + + +/* +** GL_Cull +*/ +void GL_Cull( int cullType ) { + if ( glState.faceCulling == cullType ) { + return; + } + + glState.faceCulling = cullType; + + if ( cullType == CT_TWO_SIDED ) + { + qglDisable( GL_CULL_FACE ); + } + else + { + qboolean cullFront; + qglEnable( GL_CULL_FACE ); + + cullFront = (cullType == CT_FRONT_SIDED); + if ( backEnd.viewParms.isMirror ) + { + cullFront = !cullFront; + } + + qglCullFace( cullFront ? GL_FRONT : GL_BACK ); + } +} + +/* +** GL_TexEnv +*/ +void GL_TexEnv( int env ) +{ + if ( env == glState.texEnv[glState.currenttmu] ) + { + return; + } + + glState.texEnv[glState.currenttmu] = env; + + + switch ( env ) + { + case GL_MODULATE: + qglTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); + break; + case GL_REPLACE: + qglTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE ); + break; + case GL_DECAL: + qglTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL ); + break; + case GL_ADD: + qglTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD ); + break; + default: + ri.Error( ERR_DROP, "GL_TexEnv: invalid env '%d' passed", env ); + break; + } +} + +extern cvar_t *r_mockvr; + +// for software icds - do a few things differently for the SPEED +static void GL_StateSW( unsigned long stateBits ) +{ + unsigned long diff = stateBits ^ glState.glStateBits; + + + if ( !diff ) + { + return; + } + + + //GL_TexEnv( GL_REPLACE ); + + qglShadeModel( GL_SMOOTH ); + qglHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // nice first (for maps...) + + // + // check depthFunc bits + // + if ( diff & GLS_DEPTHFUNC_EQUAL ) + { + if ( stateBits & GLS_DEPTHFUNC_EQUAL ) + { + qglDepthFunc( GL_EQUAL ); + } + else + { + qglDepthFunc( GL_LEQUAL ); + } + } + + // + // check blend bits + // + if ( diff & ( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS ) ) + { + GLenum srcFactor, dstFactor; + + if ( stateBits & ( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS ) ) + { + switch ( stateBits & GLS_SRCBLEND_BITS ) + { + case GLS_SRCBLEND_ZERO: + srcFactor = GL_ZERO; + break; + case GLS_SRCBLEND_ONE: + srcFactor = GL_ONE; + break; + case GLS_SRCBLEND_DST_COLOR: + srcFactor = GL_DST_COLOR; + break; + case GLS_SRCBLEND_ONE_MINUS_DST_COLOR: + srcFactor = GL_ONE_MINUS_DST_COLOR; + break; + case GLS_SRCBLEND_SRC_ALPHA: + srcFactor = GL_SRC_ALPHA; + break; + case GLS_SRCBLEND_ONE_MINUS_SRC_ALPHA: + srcFactor = GL_ONE_MINUS_SRC_ALPHA; + break; + case GLS_SRCBLEND_DST_ALPHA: + srcFactor = GL_DST_ALPHA; + break; + case GLS_SRCBLEND_ONE_MINUS_DST_ALPHA: + srcFactor = GL_ONE_MINUS_DST_ALPHA; + break; + case GLS_SRCBLEND_ALPHA_SATURATE: + srcFactor = GL_SRC_ALPHA_SATURATE; + break; + default: + srcFactor = GL_ONE; // to get warning to shut up + ri.Error( ERR_DROP, "GL_State: invalid src blend state bits\n" ); + break; + } + + switch ( stateBits & GLS_DSTBLEND_BITS ) + { + case GLS_DSTBLEND_ZERO: + dstFactor = GL_ZERO; + break; + case GLS_DSTBLEND_ONE: + dstFactor = GL_ONE; + break; + case GLS_DSTBLEND_SRC_COLOR: + dstFactor = GL_SRC_COLOR; + break; + case GLS_DSTBLEND_ONE_MINUS_SRC_COLOR: + dstFactor = GL_ONE_MINUS_SRC_COLOR; + break; + case GLS_DSTBLEND_SRC_ALPHA: + dstFactor = GL_SRC_ALPHA; + break; + case GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA: + dstFactor = GL_ONE_MINUS_SRC_ALPHA; + break; + case GLS_DSTBLEND_DST_ALPHA: + dstFactor = GL_DST_ALPHA; + break; + case GLS_DSTBLEND_ONE_MINUS_DST_ALPHA: + dstFactor = GL_ONE_MINUS_DST_ALPHA; + break; + default: + dstFactor = GL_ONE; // to get warning to shut up + ri.Error( ERR_DROP, "GL_State: invalid dst blend state bits\n" ); + break; + } + qglEnable( GL_BLEND ); + qglBlendFunc( srcFactor, dstFactor ); + qglHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); // it's an effect... + qglShadeModel( GL_FLAT ); + + } + else + { + qglDisable( GL_BLEND ); + } + } + + // + // check depthmask + // + if ( diff & GLS_DEPTHMASK_TRUE ) + { + if ( stateBits & GLS_DEPTHMASK_TRUE ) + { + qglDepthMask( GL_TRUE ); + } + else + { + qglDepthMask( GL_FALSE ); + } + } + + // + // fill/line mode + // + if ( diff & GLS_POLYMODE_LINE ) + { + if ( stateBits & GLS_POLYMODE_LINE ) + { + qglPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); + qglHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); // it's an effect... + } + else + { + qglPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); + } + } + + // + // depthtest + // + if ( diff & GLS_DEPTHTEST_DISABLE ) + { + if ( stateBits & GLS_DEPTHTEST_DISABLE ) + { + qglDisable( GL_DEPTH_TEST ); + } + else + { + qglEnable( GL_DEPTH_TEST ); + } + } + + // + // alpha test + // + if ( diff & GLS_ATEST_BITS ) + { + switch ( stateBits & GLS_ATEST_BITS ) + { + case 0: + qglDisable( GL_ALPHA_TEST ); + break; + case GLS_ATEST_GT_0: + qglEnable( GL_ALPHA_TEST ); + qglAlphaFunc( GL_GREATER, 0.0f ); + qglShadeModel( GL_FLAT ); + + break; + case GLS_ATEST_LT_80: + qglEnable( GL_ALPHA_TEST ); + qglAlphaFunc( GL_LESS, 0.5f ); + qglShadeModel( GL_FLAT ); + + break; + case GLS_ATEST_GE_80: + qglEnable( GL_ALPHA_TEST ); + qglAlphaFunc( GL_GEQUAL, 0.5f ); + qglShadeModel( GL_FLAT ); + + break; + default: + assert( 0 ); + break; + } + } + + + + glState.glStateBits = stateBits; + +} + +/* +** GL_StatePVR +** +** A bit slimmed down +** +*/ +static void GL_StatePCX( unsigned long stateBits ) +{ + unsigned long diff = stateBits ^ glState.glStateBits; + + + + + + // + // + // check blend bits + // + + qglEnable( GL_BLEND ); + qglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + + // + // check depthmask + // + if ( diff & GLS_DEPTHMASK_TRUE ) + { + if ( stateBits & GLS_DEPTHMASK_TRUE ) + { + qglDepthMask( GL_TRUE ); + } + else + { + qglDepthMask( GL_FALSE ); + } + } + + + // + // depthtest + // + if ( diff & GLS_DEPTHTEST_DISABLE ) + { + if ( stateBits & GLS_DEPTHTEST_DISABLE ) + { + qglDisable( GL_DEPTH_TEST ); + } + else + { + qglEnable( GL_DEPTH_TEST ); + } + } + + glState.glStateBits = stateBits; +} + + + + +/* +** GL_State +** +** This routine is responsible for setting the most commonly changed state +** in Q3. +*/ +void GL_State( unsigned long stateBits ) +{ + unsigned long diff = stateBits ^ glState.glStateBits; + if (r_mockvr->integer){ + GL_StatePCX (stateBits); + return;} + if (softwaremode){ + GL_StateSW (stateBits); + return;} + + if ( !diff ) + { + return; + } + + // + // check depthFunc bits + // + if ( diff & GLS_DEPTHFUNC_EQUAL ) + { + if ( stateBits & GLS_DEPTHFUNC_EQUAL ) + { + qglDepthFunc( GL_EQUAL ); + } + else + { + qglDepthFunc( GL_LEQUAL ); + } + } + + // + // check blend bits + // + if ( diff & ( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS ) ) + { + GLenum srcFactor = GL_ONE, dstFactor = GL_ONE; + + if ( stateBits & ( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS ) ) + { + switch ( stateBits & GLS_SRCBLEND_BITS ) + { + case GLS_SRCBLEND_ZERO: + srcFactor = GL_ZERO; + break; + case GLS_SRCBLEND_ONE: + srcFactor = GL_ONE; + break; + case GLS_SRCBLEND_DST_COLOR: + srcFactor = GL_DST_COLOR; + break; + case GLS_SRCBLEND_ONE_MINUS_DST_COLOR: + srcFactor = GL_ONE_MINUS_DST_COLOR; + break; + case GLS_SRCBLEND_SRC_ALPHA: + srcFactor = GL_SRC_ALPHA; + break; + case GLS_SRCBLEND_ONE_MINUS_SRC_ALPHA: + srcFactor = GL_ONE_MINUS_SRC_ALPHA; + break; + case GLS_SRCBLEND_DST_ALPHA: + srcFactor = GL_DST_ALPHA; + break; + case GLS_SRCBLEND_ONE_MINUS_DST_ALPHA: + srcFactor = GL_ONE_MINUS_DST_ALPHA; + break; + case GLS_SRCBLEND_ALPHA_SATURATE: + srcFactor = GL_SRC_ALPHA_SATURATE; + break; + default: + ri.Error( ERR_DROP, "GL_State: invalid src blend state bits" ); + break; + } + + switch ( stateBits & GLS_DSTBLEND_BITS ) + { + case GLS_DSTBLEND_ZERO: + dstFactor = GL_ZERO; + break; + case GLS_DSTBLEND_ONE: + dstFactor = GL_ONE; + break; + case GLS_DSTBLEND_SRC_COLOR: + dstFactor = GL_SRC_COLOR; + break; + case GLS_DSTBLEND_ONE_MINUS_SRC_COLOR: + dstFactor = GL_ONE_MINUS_SRC_COLOR; + break; + case GLS_DSTBLEND_SRC_ALPHA: + dstFactor = GL_SRC_ALPHA; + break; + case GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA: + dstFactor = GL_ONE_MINUS_SRC_ALPHA; + break; + case GLS_DSTBLEND_DST_ALPHA: + dstFactor = GL_DST_ALPHA; + break; + case GLS_DSTBLEND_ONE_MINUS_DST_ALPHA: + dstFactor = GL_ONE_MINUS_DST_ALPHA; + break; + default: + ri.Error( ERR_DROP, "GL_State: invalid dst blend state bits" ); + break; + } + + qglEnable( GL_BLEND ); + qglBlendFunc( srcFactor, dstFactor ); + } + else + { + qglDisable( GL_BLEND ); + } + } + + // + // check depthmask + // + if ( diff & GLS_DEPTHMASK_TRUE ) + { + if ( stateBits & GLS_DEPTHMASK_TRUE ) + { + qglDepthMask( GL_TRUE ); + } + else + { + qglDepthMask( GL_FALSE ); + } + } + + // + // fill/line mode + // + if ( diff & GLS_POLYMODE_LINE ) + { + if ( stateBits & GLS_POLYMODE_LINE ) + { + qglPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); + } + else + { + qglPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); + } + } + + // + // depthtest + // + if ( diff & GLS_DEPTHTEST_DISABLE ) + { + if ( stateBits & GLS_DEPTHTEST_DISABLE ) + { + qglDisable( GL_DEPTH_TEST ); + } + else + { + qglEnable( GL_DEPTH_TEST ); + } + } + + // + // alpha test + // + if ( diff & GLS_ATEST_BITS ) + { + switch ( stateBits & GLS_ATEST_BITS ) + { + case 0: + qglDisable( GL_ALPHA_TEST ); + break; + case GLS_ATEST_GT_0: + qglEnable( GL_ALPHA_TEST ); + qglAlphaFunc( GL_GREATER, 0.0f ); + break; + case GLS_ATEST_LT_80: + qglEnable( GL_ALPHA_TEST ); + qglAlphaFunc( GL_LESS, 0.5f ); + break; + case GLS_ATEST_GE_80: + qglEnable( GL_ALPHA_TEST ); + qglAlphaFunc( GL_GEQUAL, 0.5f ); + break; + default: + assert( 0 ); + break; + } + } + + glState.glStateBits = stateBits; +} + + + +/* +================ +RB_Hyperspace + +A player has predicted a teleport, but hasn't arrived yet +================ +*/ +static void RB_Hyperspace( void ) { + float c; + + if ( !backEnd.isHyperspace ) { + // do initialization shit + } + + c = ( backEnd.refdef.time & 255 ) / 255.0f; + qglClearColor( c, c, c, 1 ); + qglClear( GL_COLOR_BUFFER_BIT ); + + backEnd.isHyperspace = qtrue; +} + + +static void SetViewportAndScissor( void ) { + qglMatrixMode(GL_PROJECTION); + qglLoadMatrixf( backEnd.viewParms.projectionMatrix ); + qglMatrixMode(GL_MODELVIEW); + + // set the window clipping + qglViewport( backEnd.viewParms.viewportX, backEnd.viewParms.viewportY, + backEnd.viewParms.viewportWidth, backEnd.viewParms.viewportHeight ); + qglScissor( backEnd.viewParms.viewportX, backEnd.viewParms.viewportY, + backEnd.viewParms.viewportWidth, backEnd.viewParms.viewportHeight ); + Matrix4Copy(backEnd.viewParms.projectionMatrix, glState.currentProjectionMatrix); + Matrix4Multiply(glState.currentProjectionMatrix, glState.currentModelViewMatrix, glState.currentModelViewProjectionMatrix); +} + +/* +================= +RB_BeginDrawingView + +Any mirrored or portaled views have already been drawn, so prepare +to actually render the visible surfaces for this view +================= +*/ +void RB_BeginDrawingView (void) { + int clearBits = 0; + + // sync with gl if needed + if ( r_finish->integer == 1 && !glState.finishCalled ) { + qglFinish (); + glState.finishCalled = qtrue; + } + if ( r_finish->integer == 0 ) { + glState.finishCalled = qtrue; + } + + // we will need to change the projection matrix before drawing + // 2D images again + backEnd.projection2D = qfalse; + + // + // set the modelview matrix for the viewer + // + SetViewportAndScissor(); + + // ensures that depth writes are enabled for the depth clear + GL_State( GLS_DEFAULT ); + // clear relevant buffers + clearBits = GL_DEPTH_BUFFER_BIT; + + if ( r_measureOverdraw->integer || r_shadows->integer == 2 ) + { + clearBits |= GL_STENCIL_BUFFER_BIT; + } + if ( r_fastsky->integer && !( backEnd.refdef.rdflags & RDF_NOWORLDMODEL ) ) + { + clearBits |= GL_COLOR_BUFFER_BIT; // FIXME: only if sky shaders have been used +#ifdef _DEBUG + qglClearColor( 0.8f, 0.7f, 0.4f, 1.0f ); // FIXME: get color of sky +#else + qglClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); // FIXME: get color of sky +#endif + } + qglClear( clearBits ); + + if ( ( backEnd.refdef.rdflags & RDF_HYPERSPACE ) ) + { + RB_Hyperspace(); + return; + } + else + { + backEnd.isHyperspace = qfalse; + } + + glState.faceCulling = -1; // force face culling to set next time + + // we will only draw a sun if there was sky rendered in this view + backEnd.skyRenderedThisView = qfalse; + + // clip to the plane of the portal + if ( backEnd.viewParms.isPortal ) { + float plane[4]; + double plane2[4]; + + plane[0] = backEnd.viewParms.portalPlane.normal[0]; + plane[1] = backEnd.viewParms.portalPlane.normal[1]; + plane[2] = backEnd.viewParms.portalPlane.normal[2]; + plane[3] = backEnd.viewParms.portalPlane.dist; + + plane2[0] = DotProduct (backEnd.viewParms.or.axis[0], plane); + plane2[1] = DotProduct (backEnd.viewParms.or.axis[1], plane); + plane2[2] = DotProduct (backEnd.viewParms.or.axis[2], plane); + plane2[3] = DotProduct (plane, backEnd.viewParms.or.origin) - plane[3]; + + qglLoadMatrixf( s_flipMatrix ); + Matrix4Copy(s_flipMatrix, glState.currentModelViewMatrix); + Matrix4Multiply(glState.currentProjectionMatrix, glState.currentModelViewMatrix, glState.currentModelViewProjectionMatrix); + qglClipPlane (GL_CLIP_PLANE0, plane2); + qglEnable (GL_CLIP_PLANE0); + } else { + qglDisable (GL_CLIP_PLANE0); + } +} + + +#define MAC_EVENT_PUMP_MSEC 5 + +/* +================== +RB_RenderDrawSurfList +================== +*/ +void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) { + shader_t *shader, *oldShader; + int fogNum, oldFogNum; + int entityNum, oldEntityNum; + int dlighted, oldDlighted; + qboolean depthRange, oldDepthRange, isCrosshair, wasCrosshair; + int i; + drawSurf_t *drawSurf; + int oldSort; + float originalTime; + + // save original time for entity shader offsets + originalTime = backEnd.refdef.floatTime; + + // clear the z buffer, set the modelview, etc + RB_BeginDrawingView (); + + // draw everything + oldEntityNum = -1; + backEnd.currentEntity = &tr.worldEntity; + oldShader = NULL; + oldFogNum = -1; + oldDepthRange = qfalse; + wasCrosshair = qfalse; + oldDlighted = qfalse; + oldSort = -1; + depthRange = qfalse; + + backEnd.pc.c_surfaces += numDrawSurfs; + + for (i = 0, drawSurf = drawSurfs ; i < numDrawSurfs ; i++, drawSurf++) { + if ( drawSurf->sort == oldSort ) { + // fast path, same as previous sort + rb_surfaceTable[ *drawSurf->surface ]( drawSurf->surface ); + continue; + } + oldSort = drawSurf->sort; + R_DecomposeSort( drawSurf->sort, &entityNum, &shader, &fogNum, &dlighted ); + + // + // change the tess parameters if needed + // a "entityMergable" shader is a shader that can have surfaces from seperate + // entities merged into a single batch, like smoke and blood puff sprites + if ( shader != NULL && ( shader != oldShader || fogNum != oldFogNum || dlighted != oldDlighted + || ( entityNum != oldEntityNum && !shader->entityMergable ) ) ) { + if (oldShader != NULL) { + RB_EndSurface(); + } + RB_BeginSurface( shader, fogNum ); + oldShader = shader; + oldFogNum = fogNum; + oldDlighted = dlighted; + } + + // + // change the modelview matrix if needed + // + if ( entityNum != oldEntityNum ) { + depthRange = isCrosshair = qfalse; + + if ( entityNum != REFENTITYNUM_WORLD ) { + backEnd.currentEntity = &backEnd.refdef.entities[entityNum]; + backEnd.refdef.floatTime = originalTime - backEnd.currentEntity->e.shaderTime; + // we have to reset the shaderTime as well otherwise image animations start + // from the wrong frame + tess.shaderTime = backEnd.refdef.floatTime - tess.shader->timeOffset; + + // set up the transformation matrix + R_RotateForEntity( backEnd.currentEntity, &backEnd.viewParms, &backEnd.or ); + + // set up the dynamic lighting if needed + if ( backEnd.currentEntity->needDlights ) { + R_TransformDlights( backEnd.refdef.num_dlights, backEnd.refdef.dlights, &backEnd.or ); + } + + if(backEnd.currentEntity->e.renderfx & RF_DEPTHHACK) + { + // hack the depth range to prevent view model from poking into walls + depthRange = qtrue; + + if(backEnd.currentEntity->e.renderfx & RF_CROSSHAIR) + isCrosshair = qtrue; + } + } else { + backEnd.currentEntity = &tr.worldEntity; + backEnd.refdef.floatTime = originalTime; + backEnd.or = backEnd.viewParms.world; + // we have to reset the shaderTime as well otherwise image animations on + // the world (like water) continue with the wrong frame + tess.shaderTime = backEnd.refdef.floatTime - tess.shader->timeOffset; + R_TransformDlights( backEnd.refdef.num_dlights, backEnd.refdef.dlights, &backEnd.or ); + } + + qglLoadMatrixf( backEnd.or.modelMatrix ); + + Matrix4Copy(backEnd.or.modelMatrix, glState.currentModelViewMatrix); + Matrix4Multiply(glState.currentProjectionMatrix, glState.currentModelViewMatrix, glState.currentModelViewProjectionMatrix); + + // + // change depthrange. Also change projection matrix so first person weapon does not look like coming + // out of the screen. + // + if (oldDepthRange != depthRange || wasCrosshair != isCrosshair) + { + if (depthRange) + { + if(backEnd.viewParms.stereoFrame != STEREO_CENTER) + { + if(isCrosshair) + { + if(oldDepthRange) + { + // was not a crosshair but now is, change back proj matrix + qglMatrixMode(GL_PROJECTION); + qglLoadMatrixf(backEnd.viewParms.projectionMatrix); + qglMatrixMode(GL_MODELVIEW); + Matrix4Copy(backEnd.viewParms.projectionMatrix, glState.currentProjectionMatrix); + Matrix4Multiply(glState.currentProjectionMatrix, glState.currentModelViewMatrix, glState.currentModelViewProjectionMatrix); + } + } + else + { + viewParms_t temp = backEnd.viewParms; + + R_SetupProjection(&temp, r_znear->value, qfalse); + + qglMatrixMode(GL_PROJECTION); + qglLoadMatrixf(temp.projectionMatrix); + qglMatrixMode(GL_MODELVIEW); + Matrix4Copy(temp.projectionMatrix, glState.currentProjectionMatrix); + Matrix4Multiply(glState.currentProjectionMatrix, glState.currentModelViewMatrix, glState.currentModelViewProjectionMatrix); + } + } + + if(!oldDepthRange) + qglDepthRange (0, 0.3); + } + else + { + if(!wasCrosshair && backEnd.viewParms.stereoFrame != STEREO_CENTER) + { + qglMatrixMode(GL_PROJECTION); + qglLoadMatrixf(backEnd.viewParms.projectionMatrix); + qglMatrixMode(GL_MODELVIEW); + Matrix4Copy(backEnd.viewParms.projectionMatrix, glState.currentProjectionMatrix); + Matrix4Multiply(glState.currentProjectionMatrix, glState.currentModelViewMatrix, glState.currentModelViewProjectionMatrix); + } + + qglDepthRange (0, 1); + } + + oldDepthRange = depthRange; + wasCrosshair = isCrosshair; + } + + oldEntityNum = entityNum; + } + + // add the triangles for this surface + rb_surfaceTable[ *drawSurf->surface ]( drawSurf->surface ); + } + + backEnd.refdef.floatTime = originalTime; + + // draw the contents of the last shader batch + if (oldShader != NULL) { + RB_EndSurface(); + } + + // go back to the world modelview matrix + qglLoadMatrixf( backEnd.viewParms.world.modelMatrix ); + Matrix4Copy(backEnd.viewParms.world.modelMatrix, glState.currentModelViewMatrix); + Matrix4Multiply(glState.currentProjectionMatrix, glState.currentModelViewMatrix, glState.currentModelViewProjectionMatrix); + if ( depthRange ) { + qglDepthRange (0, 1); + } + + + // darken down any stencil shadows + RB_ShadowFinish(); + + // add light flares on lights that aren't obscured + RB_RenderFlares(); + + RB_DrawSun(); + RB_DrawSunFlare(); // leilei - sun flare + +} + + +/* +============================================================================ + +RENDER BACK END FUNCTIONS + +============================================================================ +*/ + +/* +================ +RB_SetGL2D + +================ +*/ +extern int tvWidth; +extern int tvHeight; + +extern int vresWidth; +extern int vresHeight; + +void RB_SetGL2D (void) { + + backEnd.projection2D = qtrue; + + // set 2D virtual screen size + + qglViewport( 0, 0, glConfig.vidWidth, glConfig.vidHeight ); + qglScissor( 0, 0, glConfig.vidWidth, glConfig.vidHeight ); + + qglMatrixMode(GL_PROJECTION); + qglLoadIdentity (); + qglOrtho (0, glConfig.vidWidth, glConfig.vidHeight, 0, 0, 1); + qglMatrixMode(GL_MODELVIEW); + qglLoadIdentity (); + + + qglGetFloatv(GL_PROJECTION_MATRIX, glState.currentProjectionMatrix); + qglGetFloatv(GL_MODELVIEW_MATRIX, glState.currentModelViewMatrix); + Matrix4Multiply(glState.currentProjectionMatrix, glState.currentModelViewMatrix, glState.currentModelViewProjectionMatrix); + GL_State( GLS_DEPTHTEST_DISABLE | + GLS_SRCBLEND_SRC_ALPHA | + GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA ); + + qglDisable( GL_CULL_FACE ); + qglDisable( GL_CLIP_PLANE0 ); + + // set time for 2D shaders + backEnd.refdef.time = ri.Milliseconds(); + backEnd.refdef.floatTime = backEnd.refdef.time * 0.001f; +} + + +/* +============= +RE_StretchRaw + +FIXME: not exactly backend +Stretches a raw 32 bit power of 2 bitmap image over the given screen rectangle. +Used for cinematics. +============= +*/ +void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte *data, int client, qboolean dirty) { + int i, j; + int start, end; + + if ( !tr.registered ) { + return; + } + R_IssuePendingRenderCommands(); + + if ( tess.numIndexes ) { + RB_EndSurface(); + } + + // we definately want to sync every frame for the cinematics + qglFinish(); + + start = 0; + if ( r_speeds->integer ) { + start = ri.Milliseconds(); + } + + // make sure rows and cols are powers of 2 + for ( i = 0 ; ( 1 << i ) < cols ; i++ ) { + } + for ( j = 0 ; ( 1 << j ) < rows ; j++ ) { + } + if ( ( 1 << i ) != cols || ( 1 << j ) != rows) { + ri.Error (ERR_DROP, "Draw_StretchRaw: size not a power of 2: %i by %i", cols, rows); + } + + GL_Bind( tr.scratchImage[client] ); + + // if the scratchImage isn't in the format we want, specify it as a new texture + if ( cols != tr.scratchImage[client]->width || rows != tr.scratchImage[client]->height ) { + tr.scratchImage[client]->width = tr.scratchImage[client]->uploadWidth = cols; + tr.scratchImage[client]->height = tr.scratchImage[client]->uploadHeight = rows; + qglTexImage2D( GL_TEXTURE_2D, 0, GL_RGB8, cols, rows, 0, GL_RGBA, GL_UNSIGNED_BYTE, data ); + if (softwaremode) { // leilei - software speedup + qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); + qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); + }else{ + qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); + qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); + } + qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); + qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); + } else { + if (dirty) { + // otherwise, just subimage upload it so that drivers can tell we are going to be changing + // it and don't try and do a texture compression + qglTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, cols, rows, GL_RGBA, GL_UNSIGNED_BYTE, data ); + } + } + + if ( r_speeds->integer ) { + end = ri.Milliseconds(); + ri.Printf( PRINT_ALL, "qglTexSubImage2D %i, %i: %i msec\n", cols, rows, end - start ); + } + + RB_SetGL2D(); + + qglColor3f( tr.identityLight, tr.identityLight, tr.identityLight ); + + qglBegin (GL_QUADS); + qglTexCoord2f ( 0.5f / cols, 0.5f / rows ); + qglVertex2f (x, y); + qglTexCoord2f ( ( cols - 0.5f ) / cols , 0.5f / rows ); + qglVertex2f (x+w, y); + qglTexCoord2f ( ( cols - 0.5f ) / cols, ( rows - 0.5f ) / rows ); + qglVertex2f (x+w, y+h); + qglTexCoord2f ( 0.5f / cols, ( rows - 0.5f ) / rows ); + qglVertex2f (x, y+h); + qglEnd (); +} + +extern int force32upload; + +void RE_UploadCinematic (int w, int h, int cols, int rows, const byte *data, int client, qboolean dirty) { + + GL_Bind( tr.scratchImage[client] ); + + + // if the scratchImage isn't in the format we want, specify it as a new texture + if ( cols != tr.scratchImage[client]->width || rows != tr.scratchImage[client]->height ) { + tr.scratchImage[client]->width = tr.scratchImage[client]->uploadWidth = cols; + tr.scratchImage[client]->height = tr.scratchImage[client]->uploadHeight = rows; + qglTexImage2D( GL_TEXTURE_2D, 0, GL_RGB8, cols, rows, 0, GL_RGBA, GL_UNSIGNED_BYTE, data ); + if (softwaremode) { // leilei - software speedup + qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); + qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); + }else{ + qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); + qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); + } + qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); + qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); + } else { + if (dirty) { + // otherwise, just subimage upload it so that drivers can tell we are going to be changing + // it and don't try and do a texture compression + qglTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, cols, rows, GL_RGBA, GL_UNSIGNED_BYTE, data ); + } + } +} + + +/* +============= +RB_SetColor + +============= +*/ +const void *RB_SetColor( const void *data ) { + const setColorCommand_t *cmd; + + cmd = (const setColorCommand_t *)data; + + backEnd.color2D[0] = cmd->color[0] * 255; + backEnd.color2D[1] = cmd->color[1] * 255; + backEnd.color2D[2] = cmd->color[2] * 255; + backEnd.color2D[3] = cmd->color[3] * 255; + + return (const void *)(cmd + 1); +} + +/* +============= +RB_StretchPic +============= +*/ +const void *RB_StretchPic ( const void *data ) { + const stretchPicCommand_t *cmd; + shader_t *shader; + int numVerts, numIndexes; + + cmd = (const stretchPicCommand_t *)data; + + if ( !backEnd.projection2D ) { + RB_SetGL2D(); + } + + shader = cmd->shader; + if ( shader != tess.shader ) { + if ( tess.numIndexes ) { + RB_EndSurface(); + } + backEnd.currentEntity = &backEnd.entity2D; + RB_BeginSurface( shader, 0 ); + } + + RB_CHECKOVERFLOW( 4, 6 ); + numVerts = tess.numVertexes; + numIndexes = tess.numIndexes; + + tess.numVertexes += 4; + tess.numIndexes += 6; + + tess.indexes[ numIndexes ] = numVerts + 3; + tess.indexes[ numIndexes + 1 ] = numVerts + 0; + tess.indexes[ numIndexes + 2 ] = numVerts + 2; + tess.indexes[ numIndexes + 3 ] = numVerts + 2; + tess.indexes[ numIndexes + 4 ] = numVerts + 0; + tess.indexes[ numIndexes + 5 ] = numVerts + 1; + + *(int *)tess.vertexColors[ numVerts ] = + *(int *)tess.vertexColors[ numVerts + 1 ] = + *(int *)tess.vertexColors[ numVerts + 2 ] = + *(int *)tess.vertexColors[ numVerts + 3 ] = *(int *)backEnd.color2D; + + tess.xyz[ numVerts ][0] = cmd->x; + tess.xyz[ numVerts ][1] = cmd->y; + tess.xyz[ numVerts ][2] = 0; + + tess.texCoords[ numVerts ][0][0] = cmd->s1; + tess.texCoords[ numVerts ][0][1] = cmd->t1; + + tess.xyz[ numVerts + 1 ][0] = cmd->x + cmd->w; + tess.xyz[ numVerts + 1 ][1] = cmd->y; + tess.xyz[ numVerts + 1 ][2] = 0; + + tess.texCoords[ numVerts + 1 ][0][0] = cmd->s2; + tess.texCoords[ numVerts + 1 ][0][1] = cmd->t1; + + tess.xyz[ numVerts + 2 ][0] = cmd->x + cmd->w; + tess.xyz[ numVerts + 2 ][1] = cmd->y + cmd->h; + tess.xyz[ numVerts + 2 ][2] = 0; + + tess.texCoords[ numVerts + 2 ][0][0] = cmd->s2; + tess.texCoords[ numVerts + 2 ][0][1] = cmd->t2; + + tess.xyz[ numVerts + 3 ][0] = cmd->x; + tess.xyz[ numVerts + 3 ][1] = cmd->y + cmd->h; + tess.xyz[ numVerts + 3 ][2] = 0; + + tess.texCoords[ numVerts + 3 ][0][0] = cmd->s1; + tess.texCoords[ numVerts + 3 ][0][1] = cmd->t2; + + return (const void *)(cmd + 1); +} + + +/* +============= +RB_DrawSurfs + +============= +*/ +const void *RB_DrawSurfs( const void *data ) { + const drawSurfsCommand_t *cmd; + + // finish any 2D drawing if needed + if ( tess.numIndexes ) { + RB_EndSurface(); + } + + cmd = (const drawSurfsCommand_t *)data; + + backEnd.refdef = cmd->refdef; + backEnd.viewParms = cmd->viewParms; + + //TODO Maybe check for rdf_noworld stuff but q3mme has full 3d ui + backEnd.doneSurfaces = qtrue; + RB_RenderDrawSurfList( cmd->drawSurfs, cmd->numDrawSurfs ); + + return (const void *)(cmd + 1); +} + + +/* +============= +RB_DrawBuffer + +============= +*/ +const void *RB_DrawBuffer( const void *data ) { + const drawBufferCommand_t *cmd; + + cmd = (const drawBufferCommand_t *)data; + + qglDrawBuffer( cmd->buffer ); + + // clear screen for debugging + if ( r_clear->integer ) { + qglClearColor( 1, 0, 0.5, 1 ); + qglClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + } + + return (const void *)(cmd + 1); +} + +/* +=============== +RB_ShowImages + +Draw all the images to the screen, on top of whatever +was there. This is used to test for texture thrashing. + +Also called by RE_EndRegistration +=============== +*/ +void RB_ShowImages( void ) { + int i; + image_t *image; + float x, y, w, h; + int start, end; + + if ( !backEnd.projection2D ) { + RB_SetGL2D(); + } + + qglClear( GL_COLOR_BUFFER_BIT ); + + qglFinish(); + + start = ri.Milliseconds(); + + for ( i=0 ; iinteger == 2 ) { + w *= image->uploadWidth / 512.0f; + h *= image->uploadHeight / 512.0f; + } + + GL_Bind( image ); + qglBegin (GL_QUADS); + qglTexCoord2f( 0, 0 ); + qglVertex2f( x, y ); + qglTexCoord2f( 1, 0 ); + qglVertex2f( x + w, y ); + qglTexCoord2f( 1, 1 ); + qglVertex2f( x + w, y + h ); + qglTexCoord2f( 0, 1 ); + qglVertex2f( x, y + h ); + qglEnd(); + } + + qglFinish(); + + end = ri.Milliseconds(); + ri.Printf( PRINT_ALL, "%i msec to draw all images\n", end - start ); + +} + +/* +============= +RB_ColorMask + +============= +*/ +const void *RB_ColorMask(const void *data) +{ + const colorMaskCommand_t *cmd = data; + + qglColorMask(cmd->rgba[0], cmd->rgba[1], cmd->rgba[2], cmd->rgba[3]); + + return (const void *)(cmd + 1); +} + +/* +============= +RB_ClearDepth + +============= +*/ +const void *RB_ClearDepth(const void *data) +{ + const clearDepthCommand_t *cmd = data; + + if(tess.numIndexes) + RB_EndSurface(); + + // texture swapping test + if (r_showImages->integer) + RB_ShowImages(); + + qglClear(GL_DEPTH_BUFFER_BIT); + + return (const void *)(cmd + 1); +} + + +extern cvar_t *r_slowness; // leilei - experimental variable slowness +extern cvar_t *r_slowness_cpu; // leilei - experimental variable slowness +extern cvar_t *r_slowness_gpu; // leilei - experimental variable slowness + +// leilei - motion blur hack +float motiontime; +float motion_finished; +int motionframe; +int motionpasses; +int numofmotionpasses; +int inmotion; + +int mblurred; // tells the renderer if we are rendering to a motion blur accum buffer instead of our drawing buffer +int mpasses; // how many passes of motion blur we should render. + +float motioner; + +void R_TVScreen( void ); +void R_RetroAAScreen( void ); + +void R_MblurScreen( void ); +void R_MblurScreenPost( void ); +void RB_UpdateMotionBlur (void){ + // leilei - motion blur hack + int e; + numofmotionpasses = 4; + numofmotionpasses = backEnd.refdef.time - backEnd.refdef.floatTime / 1000.0f; + + motioner = (backEnd.refdef.time - motiontime); + numofmotionpasses = (int)motioner / 3; + + + + // unfortunately doing this with some math just causes it to loop + if (numofmotionpasses == 4) numofmotionpasses = 0; + else if (numofmotionpasses == 3) numofmotionpasses = 1; + else if (numofmotionpasses == 2) numofmotionpasses = 2; + else if (numofmotionpasses == 1) numofmotionpasses = 3; + else if (numofmotionpasses == 0) numofmotionpasses = 4; + //else numofmotionpasses = 0; + + //ri.Printf( PRINT_WARNING, "hah %i\n", numofmotionpasses); + mpasses = floor(numofmotionpasses); + if (mpasses > 4) mpasses = 4; + if (mpasses < 1) return; // JUST DONT!! + motion_finished = (1000.0f / r_motionblur_fps->integer / 5 / mpasses); + + + if (motionpasses > numofmotionpasses){ + motionpasses = 0; + } + + if (motionframe > 5){ + + // do an accumulating post process + motionpasses += 1; + // R_MotionBlur_BackupScreen(10 + motionpasses); + R_MotionBlur_BackupScreen(11); // back it up in there... + motionframe = 1; + //return; + } + + if (backEnd.refdef.time > motiontime){ + R_MotionBlur_BackupScreen(motionframe); // back it up in there... + motionframe += 1; + R_MblurScreen(); + motiontime = backEnd.refdef.time + motion_finished; + inmotion = 1; + + } + else + inmotion = 0; +} + + +float mtime; // motion blur frame time + +// +// leilei - accumulation buffer-based motion blur, a much more legacy technique +// code addapted from MH's "Quake motion blur" thread (which is intended for GLQuake) +// but made to work with our cvars relating to the crappy pixel shader'd motion blur +// i coded on a whim one day. +// + +float mblur_time; +float mblur_timelast; + +float time_now; +float time_last; +float mbluracc; +void RB_AccumBlurValue (void) +{ + // calculate how much we need, determined by motion blur fps + mblur_time = time_now - time_last; + mbluracc = (mblur_time) / 32; + mbluracc *= -1; + mbluracc += 1.0f; + mbluracc /= 2; + +}; + +void RB_DrawAccumBlur (void) +{ + static int blurstate = 0; + float accblur; + static float damagetime = -1.0f; + + if (r_tvMode->integer > -1) return; // tvmode causes this to crash + if (!r_motionblur->integer) return; + if (r_motionblur->integer > 1) return; // don't do it for the other motion blur techniques + + RB_AccumBlurValue (); + accblur = mbluracc; + + //ri.Printf( PRINT_WARNING, "accum value %f\n", mbluracc ); + if (accblur > 1.0f) + accblur = 0.5f; + + if (accblur <= 0.0f) + { + // reinit if we're not blurring so that the contents of the + // accumulation buffer are valid for the frame + blurstate = 0; + return; + } + + if (!blurstate) + { + // load the scene into the accumulation buffer + qglAccum (GL_LOAD, 1.0f); + } + else + { + qglAccum (GL_MULT, accblur); // scale contents of accumulation buffer + qglAccum (GL_ACCUM, 1.0f - accblur); // add screen contents + qglAccum (GL_RETURN, 1.0f); // read result back + } + + blurstate = 1; +} + +/* +============= +RB_SwapBuffers + +============= +*/ +const void *RB_SwapBuffers( const void *data ) { + const swapBuffersCommand_t *cmd; + + + + // finish any 2D drawing if needed + if ( tess.numIndexes ) { + RB_EndSurface(); + } + + if (r_motionblur->integer > 2){ + { + mtime = backEnd.refdef.time + (1000.0f / r_motionblur_fps->integer); + mblurred = 0; + RB_UpdateMotionBlur(); + } + } + + + // texture swapping test + if ( r_showImages->integer ) { + RB_ShowImages(); + } + + + + + if (r_ext_vertex_shader->integer){ // leilei - leifx filters + R_LeiFXPostprocessDitherScreen(); + R_LeiFXPostprocessFilterScreen(); + + + } + + + if (r_motionblur->integer == 1){ + RB_DrawAccumBlur (); + } + + + R_BrightScreen(); // leilei - alternate brightness - do it here so we hit evereything that represents our video buffer + + R_RetroAAScreen(); // leilei - then apply 'anti aliasing' (hint: IT'S NOT really antialiasing) + R_PaletteScreen(); // leilei - then we palette our overbrighted antialiased screen. + R_NTSCScreen(); // leilei - then we get it through a DAC, degrading our precious VGA signals + R_TVScreen(); // leilei - tv operation comes last, this is a SCREEN + + + cmd = (const swapBuffersCommand_t *)data; + + // we measure overdraw by reading back the stencil buffer and + // counting up the number of increments that have happened + if ( r_measureOverdraw->integer ) { + int i; + long sum = 0; + unsigned char *stencilReadback; + + stencilReadback = ri.Hunk_AllocateTempMemory( glConfig.vidWidth * glConfig.vidHeight ); + qglReadPixels( 0, 0, glConfig.vidWidth, glConfig.vidHeight, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, stencilReadback ); + + for ( i = 0; i < glConfig.vidWidth * glConfig.vidHeight; i++ ) { + sum += stencilReadback[i]; + } + + backEnd.pc.c_overDraw += sum; + ri.Hunk_FreeTempMemory( stencilReadback ); + } + + + if ( !glState.finishCalled ) { + qglFinish(); + } + + GLimp_LogComment( "***************** RB_SwapBuffers *****************\n\n\n" ); + + GLimp_EndFrame(); + + ScreenFrameCount++; + backEnd.projection2D = qfalse; + + backEnd.doneBloom = qfalse; + backEnd.donewater = qfalse; + backEnd.donepostproc = qfalse; + backEnd.doneAltBrightness = qfalse; + backEnd.doneFilm = qfalse; + backEnd.doneleifx = qfalse; + backEnd.doneanime = qfalse; + backEnd.donepalette = qfalse; + backEnd.donemblur = qfalse; + backEnd.doneSurfaces = qfalse; + backEnd.doneSun = qfalse; + backEnd.doneSunFlare = qfalse; + backEnd.donentsc = qfalse; + backEnd.donetv = qfalse; + backEnd.doneraa = qfalse; + + + // leilei - artificial slowness (mapper debug) - this might be windows only +#ifdef _WIN32 + + if (r_slowness->integer > 2){ + // Should be roughly equiv to a P2 300 at value 1.0 (target system) + float cpuspeed = r_slowness_cpu->value; + float gpuspeed = r_slowness_gpu->value; + + if (cpuspeed < 1) cpuspeed = 1; + if (gpuspeed < 1) gpuspeed = 1; // avoid div0 + + float slowit = (float)(((float)(backEnd.pc.c_surfaces) / 16) + ((float)backEnd.pc.c_vertexes / 64) + 5400.0f); + slowit /= cpuspeed; // yeah it's the cpu + float blowit = ((float)(backEnd.pc.c_surfaces / 32) + (backEnd.pc.c_indexes / 1324 * (float)(glConfig.vidWidth * glConfig.vidHeight / 1100))); + blowit /= gpuspeed; // yeah it's the gpu + + if (blowit > slowit) slowit = blowit; // GPU bottleneck + else if (slowit > blowit) blowit = slowit; // CPU bottlebeck + + if (slowit > 8500) slowit = 8500; // but not too much? + Sleep(slowit); // FORCE A SLEEP!! HAHAHAHA!!! + + } +#endif + + + + time_last = backEnd.refdef.time; + return (const void *)(cmd + 1); +} + +/* +==================== +RB_ExecuteRenderCommands +==================== +*/ +void RB_ExecuteRenderCommands( const void *data ) { + int t1, t2; + + t1 = ri.Milliseconds (); + time_now = t1; + + while ( 1 ) { + data = PADP(data, sizeof(void *)); + + switch ( *(const int *)data ) { + case RC_SET_COLOR: + data = RB_SetColor( data ); + break; + case RC_STRETCH_PIC: + //Check if it's time for BLOOM! + leifxmode = 0; + R_WaterScreen(); // do this first + R_PostprocessScreen(); + R_BloomScreen(); + R_FilmScreen(); + R_AnimeScreen(); + data = RB_StretchPic( data ); + break; + case RC_DRAW_SURFS: + data = RB_DrawSurfs( data ); + break; + case RC_DRAW_BUFFER: + data = RB_DrawBuffer( data ); + break; + case RC_SWAP_BUFFERS: + //Check if it's time for BLOOM! + leifxmode = 0; + R_WaterScreen(); // do this first + R_PostprocessScreen(); + R_BloomScreen(); + R_FilmScreen(); + R_AnimeScreen(); + + data = RB_SwapBuffers( data ); + break; + case RC_SCREENSHOT: + data = RB_TakeScreenshotCmd( data ); + break; + case RC_VIDEOFRAME: + data = RB_TakeVideoFrameCmd( data ); + break; + case RC_COLORMASK: + data = RB_ColorMask(data); + break; + case RC_CLEARDEPTH: + data = RB_ClearDepth(data); + break; + case RC_END_OF_LIST: + default: + // stop rendering + t2 = ri.Milliseconds (); + backEnd.pc.msec = t2 - t1; + return; + } + } + + + +} diff --git a/code/renderer_oa/tr_bloom.c b/code/renderer_oa/tr_bloom.c new file mode 100644 index 0000000000..06d818e739 --- /dev/null +++ b/code/renderer_oa/tr_bloom.c @@ -0,0 +1,2140 @@ +/* +Copyright (C) 1997-2001 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// tr_bloom.c: General post-processing shader stuff including bloom, leifx, and everything else +// that's postprocessed. Maintained by leilei and Hitchiker + +#include "tr_local.h" + + +static cvar_t *r_bloom; +static cvar_t *r_bloom_sample_size; +static cvar_t *r_bloom_fast_sample; +static cvar_t *r_bloom_alpha; +static cvar_t *r_bloom_darken; +static cvar_t *r_bloom_intensity; +static cvar_t *r_bloom_diamond_size; +static cvar_t *r_bloom_cascade; +static cvar_t *r_bloom_cascade_blur; +static cvar_t *r_bloom_cascade_intensity; +static cvar_t *r_bloom_cascade_alpha; +static cvar_t *r_bloom_cascade_dry; +static cvar_t *r_bloom_dry; +extern cvar_t *r_overBrightBits; +extern cvar_t *r_gamma; +static cvar_t *r_bloom_reflection; // LEILEI +static cvar_t *r_bloom_sky_only; // LEILEI + + + + + +extern float ScreenFrameCount; + +static struct { +#ifdef GLSL_POSTPROCESSING + struct { + image_t *texture; + int width, height; + float readW, readH; + } effect; + struct { + image_t *texture; + int width, height; + float readW, readH; + } screen; + struct { + image_t *texture; + int width, height; + float readW, readH; + } depth; + struct { + int width, height; + } work; + + // leilei - motion blur + struct { + image_t *texture; + int width, height; + float readW, readH; + } motion1; + struct { + image_t *texture; + int width, height; + float readW, readH; + } motion2; + struct { + image_t *texture; + int width, height; + float readW, readH; + } motion3; + struct { + image_t *texture; + int width, height; + float readW, readH; + } motion4; + struct { + image_t *texture; + int width, height; + float readW, readH; + } motion5; + struct { + image_t *texture; + int width, height; + float readW, readH; + } mpass1; + struct { + image_t *texture; + int width, height; + float readW, readH; + } mpass2; + struct { + image_t *texture; + int width, height; + float readW, readH; + } mpass3; + + struct { + image_t *texture; + int width, height; + float readW, readH; + } mpass4; + struct { + image_t *texture; + int width, height; + float readW, readH; + } tv; + struct { + int width, height; + } tvwork; + struct { + image_t *texture; + int width, height; + float readW, readH; + } tveffect; + + qboolean started; +#endif +} postproc; + + + +cvar_t *r_film; +extern int force32upload; +int leifxmode; +int leifxpass; +int fakeit = 0; + +int tvinterlace = 1; +int tvinter= 1; +extern int tvWidth; +extern int tvHeight; +extern float tvAspectW; // aspect correction +extern int vresWidth; +extern int vresHeight; +/* +============================================================================== + + LIGHT BLOOMS + +============================================================================== +*/ + +static float Diamond8x[8][8] = +{ + { 0.0f, 0.0f, 0.0f, 0.1f, 0.1f, 0.0f, 0.0f, 0.0f, }, + { 0.0f, 0.0f, 0.2f, 0.3f, 0.3f, 0.2f, 0.0f, 0.0f, }, + { 0.0f, 0.2f, 0.4f, 0.6f, 0.6f, 0.4f, 0.2f, 0.0f, }, + { 0.1f, 0.3f, 0.6f, 0.9f, 0.9f, 0.6f, 0.3f, 0.1f, }, + { 0.1f, 0.3f, 0.6f, 0.9f, 0.9f, 0.6f, 0.3f, 0.1f, }, + { 0.0f, 0.2f, 0.4f, 0.6f, 0.6f, 0.4f, 0.2f, 0.0f, }, + { 0.0f, 0.0f, 0.2f, 0.3f, 0.3f, 0.2f, 0.0f, 0.0f, }, + { 0.0f, 0.0f, 0.0f, 0.1f, 0.1f, 0.0f, 0.0f, 0.0f } +}; + + +static float Star8x[8][8] = +{ + { 0.4f, 0.1f, 0.0f, 0.0f, 0.0f, 0.0f, 0.1f, 0.4f, }, + { 0.1f, 0.6f, 0.2f, 0.0f, 0.0f, 0.2f, 0.6f, 0.1f, }, + { 0.0f, 0.2f, 0.7f, 0.6f, 0.6f, 0.7f, 0.2f, 0.0f, }, + { 0.0f, 0.0f, 0.6f, 0.9f, 0.9f, 0.6f, 0.0f, 0.0f, }, + { 0.0f, 0.0f, 0.6f, 0.9f, 0.9f, 0.6f, 0.0f, 0.0f, }, + { 0.0f, 0.2f, 0.7f, 0.6f, 0.6f, 0.7f, 0.2f, 0.0f, }, + { 0.1f, 0.6f, 0.2f, 0.0f, 0.0f, 0.2f, 0.6f, 0.1f, }, + { 0.4f, 0.1f, 0.0f, 0.0f, 0.0f, 0.0f, 0.1f, 0.4f, } +}; + + +static float Diamond6x[6][6] = +{ + { 0.0f, 0.0f, 0.1f, 0.1f, 0.0f, 0.0f, }, + { 0.0f, 0.3f, 0.5f, 0.5f, 0.3f, 0.0f, }, + { 0.1f, 0.5f, 0.9f, 0.9f, 0.5f, 0.1f, }, + { 0.1f, 0.5f, 0.9f, 0.9f, 0.5f, 0.1f, }, + { 0.0f, 0.3f, 0.5f, 0.5f, 0.3f, 0.0f, }, + { 0.0f, 0.0f, 0.1f, 0.1f, 0.0f, 0.0f } +}; + +static float Diamond4x[4][4] = +{ + { 0.3f, 0.4f, 0.4f, 0.3f, }, + { 0.4f, 0.9f, 0.9f, 0.4f, }, + { 0.4f, 0.9f, 0.9f, 0.4f, }, + { 0.3f, 0.4f, 0.4f, 0.3f } +}; + +static struct { + struct { + image_t *texture; + int width, height; + float readW, readH; + } effect; + struct { + image_t *texture; + int width, height; + float readW, readH; + } effect2; + struct { + image_t *texture; + int width, height; + float readW, readH; + } screen; + struct { + int width, height; + } work; + qboolean started; +} bloom; + + + +static void ID_INLINE R_Bloom_Quad( int width, int height, float texX, float texY, float texWidth, float texHeight ) { + int x = 0; + int y = 0; + x = 0; + y += glConfig.vidHeight - height; + width += x; + height += y; + + texWidth += texX; + texHeight += texY; + + qglBegin( GL_QUADS ); + qglTexCoord2f( texX, texHeight ); + qglVertex2f( x, y ); + + qglTexCoord2f( texX, texY ); + qglVertex2f( x, height ); + + qglTexCoord2f( texWidth, texY ); + qglVertex2f( width, height ); + + qglTexCoord2f( texWidth, texHeight ); + qglVertex2f( width, y ); + qglEnd (); +} + + +// LEILEI - Bloom Reflection + + +static void ID_INLINE R_Bloom_Quad_Lens(float offsert, int width, int height, float texX, float texY, float texWidth, float texHeight) { + int x = 0; + int y = 0; + x = 0; + y += glConfig.vidHeight - height; + width += x; + height += y; + offsert = offsert * 9; // bah + texWidth -= texX; + texHeight -= texY; + + qglBegin( GL_QUADS ); + qglTexCoord2f( texX, texHeight ); + qglVertex2f( width + offsert, height + offsert ); + + qglTexCoord2f( texX, texY ); + qglVertex2f( width + offsert, y - offsert); + + qglTexCoord2f( texWidth, texY ); + qglVertex2f( x - offsert, y - offsert); + + qglTexCoord2f( texWidth, texHeight ); + qglVertex2f( x - offsert, height + offsert); + qglEnd (); +} + + +// LEILEI - end + +/* +================= +R_Bloom_InitTextures +================= +*/ +static void R_Bloom_InitTextures( void ) +{ + byte *data; + + // find closer power of 2 to screen size + for (bloom.screen.width = 1;bloom.screen.width< glConfig.vidWidth;bloom.screen.width *= 2); + for (bloom.screen.height = 1;bloom.screen.height < glConfig.vidHeight;bloom.screen.height *= 2); + + bloom.screen.readW = glConfig.vidWidth / (float)bloom.screen.width; + bloom.screen.readH = glConfig.vidHeight / (float)bloom.screen.height; + + // find closer power of 2 to effect size + bloom.work.width = r_bloom_sample_size->integer; + bloom.work.height = bloom.work.width * ( glConfig.vidWidth / glConfig.vidHeight ); + + for (bloom.effect.width = 1;bloom.effect.width < bloom.work.width;bloom.effect.width *= 2); + for (bloom.effect.height = 1;bloom.effect.height < bloom.work.height;bloom.effect.height *= 2); + + bloom.effect.readW = bloom.work.width / (float)bloom.effect.width; + bloom.effect.readH = bloom.work.height / (float)bloom.effect.height; + + bloom.effect2.readW=bloom.effect.readW; + bloom.effect2.readH=bloom.effect.readH; + bloom.effect2.width=bloom.effect.width; + bloom.effect2.height=bloom.effect.height; + + + // disable blooms if we can't handle a texture of that size + if( bloom.screen.width > glConfig.maxTextureSize || + bloom.screen.height > glConfig.maxTextureSize || + bloom.effect.width > glConfig.maxTextureSize || + bloom.effect.height > glConfig.maxTextureSize || + bloom.work.width > glConfig.vidWidth || + bloom.work.height > glConfig.vidHeight + ) { + ri.Cvar_Set( "r_bloom", "0" ); + Com_Printf( S_COLOR_YELLOW"WARNING: 'R_InitBloomTextures' too high resolution for light bloom, effect disabled\n" ); + return; + } + + // leilei - let's not do that bloom disabling anymore + force32upload = 1; + + data = ri.Hunk_AllocateTempMemory( bloom.screen.width * bloom.screen.height * 4 ); + Com_Memset( data, 0, bloom.screen.width * bloom.screen.height * 4 ); + bloom.screen.texture = R_CreateImage( "***bloom screen texture***", data, bloom.screen.width, bloom.screen.height, qfalse, qfalse, GL_CLAMP_TO_EDGE ); + ri.Hunk_FreeTempMemory( data ); + + data = ri.Hunk_AllocateTempMemory( bloom.effect.width * bloom.effect.height * 4 ); + Com_Memset( data, 0, bloom.effect.width * bloom.effect.height * 4 ); + bloom.effect.texture = R_CreateImage( "***bloom effect texture***", data, bloom.effect.width, bloom.effect.height, qfalse, qfalse, GL_CLAMP_TO_EDGE ); + bloom.effect2.texture = R_CreateImage( "***bloom effect texture 2***", data, bloom.effect.width, bloom.effect.height, qfalse, qfalse, GL_CLAMP_TO_EDGE ); + ri.Hunk_FreeTempMemory( data ); + bloom.started = qtrue; + force32upload = 0; +} + + + +/* +================= +R_InitBloomTextures +================= +*/ +void R_InitBloomTextures( void ) +{ + if( !r_bloom->integer ) + return; + memset( &bloom, 0, sizeof( bloom )); + R_Bloom_InitTextures (); +} +/* +================= +R_Bloom_DrawEffect +================= +*/ +static void R_Bloom_DrawEffect( void ) +{ + float alpha=r_bloom_alpha->value; + GL_Bind( bloom.effect.texture ); + GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE ); + if(r_bloom_cascade->integer){ + alpha=r_bloom_cascade_alpha->value; + } + qglColor4f( alpha,alpha,alpha, 1.0f ); + R_Bloom_Quad( glConfig.vidWidth, glConfig.vidHeight, 0, 0, bloom.effect.readW, bloom.effect.readW ); +} + + +/* +================= +R_Bloom_LensEffect + + +LEILEI's Silly hack +================= +*/ +static void R_Bloom_LensEffect( void ) +{ + GL_Bind( bloom.effect.texture ); + GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE ); + + qglColor4f( 0.78f, 0.23f, 0.34f, 0.07f ); + R_Bloom_Quad_Lens(16, glConfig.vidWidth, glConfig.vidHeight, 0, 0, bloom.effect.readW, bloom.effect.readW ); + qglColor4f( 0.78f, 0.39f, 0.21f, 0.07f ); + R_Bloom_Quad_Lens(32, glConfig.vidWidth, glConfig.vidHeight, 0, 0, bloom.effect.readW, bloom.effect.readW ); + qglColor4f( 0.78f, 0.59f, 0.21f, 0.07f ); + R_Bloom_Quad_Lens(48, glConfig.vidWidth, glConfig.vidHeight, 0, 0, bloom.effect.readW, bloom.effect.readW ); + qglColor4f( 0.71f, 0.75f, 0.21f, 0.07f ); + R_Bloom_Quad_Lens(64, glConfig.vidWidth, glConfig.vidHeight, 0, 0, bloom.effect.readW, bloom.effect.readW ); + qglColor4f( 0.52f, 0.78f, 0.21f, 0.07f ); + R_Bloom_Quad_Lens(80, glConfig.vidWidth, glConfig.vidHeight, 0, 0, bloom.effect.readW, bloom.effect.readW ); + qglColor4f( 0.32f, 0.78f, 0.21f, 0.07f ); + R_Bloom_Quad_Lens(96, glConfig.vidWidth, glConfig.vidHeight, 0, 0, bloom.effect.readW, bloom.effect.readW ); + qglColor4f( 0.21f, 0.78f, 0.28f, 0.07f ); + R_Bloom_Quad_Lens(112, glConfig.vidWidth, glConfig.vidHeight, 0, 0, bloom.effect.readW, bloom.effect.readW ); + qglColor4f( 0.21f, 0.78f, 0.47f, 0.07f ); + R_Bloom_Quad_Lens(128, glConfig.vidWidth, glConfig.vidHeight, 0, 0, bloom.effect.readW, bloom.effect.readW ); + qglColor4f( 0.21f, 0.77f, 0.66f, 0.07f ); + R_Bloom_Quad_Lens(144, glConfig.vidWidth, glConfig.vidHeight, 0, 0, bloom.effect.readW, bloom.effect.readW ); + qglColor4f( 0.21f, 0.67f, 0.78f, 0.07f ); + R_Bloom_Quad_Lens(160, glConfig.vidWidth, glConfig.vidHeight, 0, 0, bloom.effect.readW, bloom.effect.readW ); + qglColor4f( 0.21f, 0.47f, 0.78f, 0.07f ); + R_Bloom_Quad_Lens(176, glConfig.vidWidth, glConfig.vidHeight, 0, 0, bloom.effect.readW, bloom.effect.readW ); + qglColor4f( 0.21f, 0.28f, 0.78f, 0.07f ); + R_Bloom_Quad_Lens(192, glConfig.vidWidth, glConfig.vidHeight, 0, 0, bloom.effect.readW, bloom.effect.readW ); + qglColor4f( 0.35f, 0.21f, 0.78f, 0.07f ); + R_Bloom_Quad_Lens(208, glConfig.vidWidth, glConfig.vidHeight, 0, 0, bloom.effect.readW, bloom.effect.readW ); + qglColor4f( 0.53f, 0.21f, 0.78f, 0.07f ); + R_Bloom_Quad_Lens(224, glConfig.vidWidth, glConfig.vidHeight, 0, 0, bloom.effect.readW, bloom.effect.readW ); + qglColor4f( 0.72f, 0.21f, 0.75f, 0.07f ); + R_Bloom_Quad_Lens(240, glConfig.vidWidth, glConfig.vidHeight, 0, 0, bloom.effect.readW, bloom.effect.readW ); + qglColor4f( 0.78f, 0.21f, 0.59f, 0.07f ); + R_Bloom_Quad_Lens(256, glConfig.vidWidth, glConfig.vidHeight, 0, 0, bloom.effect.readW, bloom.effect.readW ); + +} + + + +/* + ================= + R_Bloom_Cascaded + ================= + Tcpp: sorry for my poor English skill. + */ +static void R_Bloom_Cascaded( void ){ + int scale; + int oldWorkW, oldWorkH; + int newWorkW, newWorkH; + float bloomShiftX=r_bloom_cascade_blur->value/(float)bloom.effect.width; + float bloomShiftY=r_bloom_cascade_blur->value/(float)bloom.effect.height; + float intensity=r_bloom_cascade_intensity->value; + float intensity2; + + qglColor4f( 1.0f, 1.0f, 1.0f, 1.0f ); + //Take the backup texture and downscale it + GL_Bind( bloom.screen.texture ); + GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); + R_Bloom_Quad( bloom.work.width, bloom.work.height, 0, 0, bloom.screen.readW, bloom.screen.readH ); + //Copy downscaled framebuffer into a texture + GL_Bind( bloom.effect.texture ); + qglCopyTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, 0, 0, bloom.work.width, bloom.work.height ); + + /* Copy the result to the effect texture */ + GL_Bind( bloom.effect2.texture ); + qglCopyTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, 0, 0, bloom.work.width, bloom.work.height ); + + // do blurs.. + scale=32; + while(bloom.work.width>=1; + while(bloom.work.height>=1; + + // prepare the first level. + newWorkW=bloom.work.width/scale; + newWorkH=bloom.work.height/scale; + + GL_Bind( bloom.effect2.texture ); + GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); + intensity2=intensity/(float)scale; + qglColor4f( intensity2, intensity2, intensity2, 1.0 ); + R_Bloom_Quad( newWorkW, newWorkH, + 0, 0, + bloom.effect2.readW, bloom.effect2.readH ); + + // go through levels. + while(scale>1){ + float oldScaleInv=1.f/(float)scale; + scale>>=1; + oldWorkH=newWorkH; + oldWorkW=newWorkW; + newWorkW=bloom.work.width/scale; + newWorkH=bloom.work.height/scale; + + // get effect texture. + GL_Bind( bloom.effect.texture ); + qglCopyTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWorkW, oldWorkH); + + // maginfy the previous level. + if(r_bloom_cascade_blur->value<.01f){ + // don't blur. + qglColor4f( 1.f, 1.f, 1.f, 1.0 ); + GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); + R_Bloom_Quad( newWorkW, newWorkH, + 0, 0, + bloom.effect.readW*oldScaleInv, bloom.effect.readH*oldScaleInv ); + }else{ + // blur. + qglColor4f( .25f, .25f, .25f, 1.0 ); + GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); + R_Bloom_Quad( newWorkW, newWorkH, + -bloomShiftX, -bloomShiftY, + bloom.effect.readW*oldScaleInv, bloom.effect.readH*oldScaleInv ); + + GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE ); + R_Bloom_Quad( newWorkW, newWorkH, + bloomShiftX, -bloomShiftY, + bloom.effect.readW*oldScaleInv, bloom.effect.readH*oldScaleInv ); + R_Bloom_Quad( newWorkW, newWorkH, + -bloomShiftX, bloomShiftY, + bloom.effect.readW*oldScaleInv, bloom.effect.readH*oldScaleInv ); + R_Bloom_Quad( newWorkW, newWorkH, + bloomShiftX, bloomShiftY, + bloom.effect.readW*oldScaleInv, bloom.effect.readH*oldScaleInv ); + } + + // add the input. + intensity2=intensity/(float)scale; + qglColor4f( intensity2, intensity2, intensity2, 1.0 ); + + GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE ); + GL_Bind( bloom.effect2.texture ); + + R_Bloom_Quad( newWorkW, newWorkH, + 0, 0, + bloom.effect2.readW, bloom.effect2.readH ); + + + } + + GL_Bind( bloom.effect.texture ); + qglCopyTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, 0, 0, bloom.work.width, bloom.work.height ); + +} + +/* +================= +R_Bloom_GeneratexDiamonds +================= +*/ +static void R_Bloom_WarsowEffect( void ) +{ + int i, j, k; + float intensity, scale, *diamond; + + + qglColor4f( 1.0f, 1.0f, 1.0f, 1.0f ); + //Take the backup texture and downscale it + GL_Bind( bloom.screen.texture ); + GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); + R_Bloom_Quad( bloom.work.width, bloom.work.height, 0, 0, bloom.screen.readW, bloom.screen.readH ); + //Copy downscaled framebuffer into a texture + GL_Bind( bloom.effect.texture ); + qglCopyTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, 0, 0, bloom.work.width, bloom.work.height ); + // darkening passes with repeated filter + if( r_bloom_darken->integer ) { + int i; + GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO ); + + for( i = 0; i < r_bloom_darken->integer; i++ ) { + R_Bloom_Quad( bloom.work.width, bloom.work.height, + 0, 0, + bloom.effect.readW, bloom.effect.readH ); + } + qglCopyTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, 0, 0, bloom.work.width, bloom.work.height ); + } + /* Copy the result to the effect texture */ + GL_Bind( bloom.effect.texture ); + qglCopyTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, 0, 0, bloom.work.width, bloom.work.height ); + + // bluring passes, warsow uses a repeated semi blend on a selectable diamond grid + qglColor4f( 1.0f, 1.0f, 1.0f, 1.0f ); + GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE_MINUS_SRC_COLOR ); + if( r_bloom_diamond_size->integer > 7 || r_bloom_diamond_size->integer <= 3 ) { + if( r_bloom_diamond_size->integer != 8 ) + ri.Cvar_Set( "r_bloom_diamond_size", "8" ); + } else if( r_bloom_diamond_size->integer > 5 ) { + if( r_bloom_diamond_size->integer != 6 ) + ri.Cvar_Set( "r_bloom_diamond_size", "6" ); + } else if( r_bloom_diamond_size->integer > 3 ) { + if( r_bloom_diamond_size->integer != 4 ) + ri.Cvar_Set( "r_bloom_diamond_size", "4" ); + } + + switch( r_bloom_diamond_size->integer ) { + case 4: + k = 2; + diamond = &Diamond4x[0][0]; + scale = r_bloom_intensity->value * 0.8f; + break; + case 6: + k = 3; + diamond = &Diamond6x[0][0]; + scale = r_bloom_intensity->value * 0.5f; + break; + case 9: + k = 4; + diamond = &Star8x[0][0]; + scale = r_bloom_intensity->value * 0.3f; + break; + + default: + case 8: + k = 4; + diamond = &Diamond8x[0][0]; + scale = r_bloom_intensity->value * 0.3f; + break; + } + + for( i = 0; i < r_bloom_diamond_size->integer; i++ ) { + for( j = 0; j < r_bloom_diamond_size->integer; j++, diamond++ ) { + float x, y; + intensity = *diamond * scale; + if( intensity < 0.01f ) + continue; + qglColor4f( intensity, intensity, intensity, 1.0 ); + x = (i - k) * ( 2 / 640.0f ) * bloom.effect.readW; + y = (j - k) * ( 2 / 480.0f ) * bloom.effect.readH; + + R_Bloom_Quad( bloom.work.width, bloom.work.height, x, y, bloom.effect.readW, bloom.effect.readH ); + } + } + qglCopyTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, 0, 0, bloom.work.width, bloom.work.height ); +} + +/* +================= +R_Bloom_BackupScreen +Backup the full original screen to a texture for downscaling and later restoration +================= +*/ +static void R_Bloom_BackupScreen( void ) { + GL_Bind( bloom.screen.texture ); + qglCopyTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, 0, 0, glConfig.vidWidth, glConfig.vidHeight ); +} + +/* +================= +R_Bloom_RestoreScreen +Restore the temporary framebuffer section we used with the backup texture +================= +*/ +static void R_Bloom_RestoreScreen( void ) { + float dry=r_bloom_dry->value; + if(r_bloom_cascade->integer) + dry=r_bloom_cascade_dry->value; + GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); + GL_Bind( bloom.screen.texture ); + qglColor4f( dry,dry,dry, 1 ); + if(dry<.99f){ + R_Bloom_Quad( bloom.screen.width, bloom.screen.height, 0, 0, + 1.f, + 1.f ); + }else{ + R_Bloom_Quad( bloom.work.width, bloom.work.height, 0, 0, + bloom.work.width / (float)bloom.screen.width, + bloom.work.height / (float)bloom.screen.height ); + } +} +/* +================= +R_Bloom_RestoreScreen_Postprocessed +Restore the temporary framebuffer section we used with the backup texture +================= +*/ +extern int mpasses; + +static void ID_INLINE R_Bloom_QuadTV( int width, int height, float texX, float texY, float texWidth, float texHeight, int aa ) { + int x = 0; + int y = 0; + float aspcenter = 0; + int aspoff = 0; + float raa = r_retroAA->value; + if (raa < 1) raa = 1; + + float xpix = 1.0f / width / (4 / raa); + float ypix = 1.0f / height / (4 / raa); + float xaa; + float yaa; + x = 0; + y = 0; + + + + + if (aa == 0){ xaa = 0; yaa = 0; } + if (aa == 1){ xaa = -xpix; yaa = ypix; } + if (aa == 2){ xaa = -xpix; yaa = -ypix; } + if (aa == 3){ xaa = xpix; yaa = -ypix; } + if (aa == 4){ xaa = xpix; yaa = ypix; } + + + + //y += tvHeight - height; + width += x; + height += y; + + texWidth += texX; + texHeight += texY; + + if (tvAspectW != 1.0){ + aspcenter = tvWidth * ((1.0f - tvAspectW) / 2); + // leilei - also do a quad that is 100% black, hiding our actual rendered viewport + + // qglViewport (0, 0, tvWidth, tvHeight ); + // qglScissor (0, 0, tvWidth, tvHeight ); + qglBegin( GL_QUADS ); + if (r_tvFilter->integer) // bilinear filter + { + qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); + qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); + } + else + { + qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); + qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); + } + qglColor4f( 0.0, 0.0, 0.0, 1 ); + qglVertex2f(0,0 ); + qglVertex2f(0,height); + qglVertex2f(width,height); + qglVertex2f(width,0); + qglEnd (); + qglColor4f( 1.0, 1.0, 1.0, 1 ); + } + + + //aspcenter = 0; + aspoff = tvWidth * tvAspectW; + + if (!aa){ + qglViewport(aspcenter, 0, (tvWidth * tvAspectW), tvHeight ); + qglScissor(aspcenter, 0, (tvWidth * tvAspectW), tvHeight ); + } + qglBegin( GL_QUADS ); + //GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE ); + if (aa) + qglColor4f( 0.25, 0.25, 0.25, 1 ); + qglTexCoord2f( texX + xaa, texHeight + yaa); + qglVertex2f( x, y ); + qglTexCoord2f( texX + xaa, texY + yaa ); + qglVertex2f( x, height ); + qglTexCoord2f( texWidth + xaa, texY + yaa ); + qglVertex2f( width, height ); + qglTexCoord2f( texWidth + xaa, texHeight + yaa ); + qglVertex2f( width, y ); + qglEnd (); +} + + +static void R_Bloom_RestoreScreen_Postprocessed( void ) { +#ifdef GLSL_POSTPROCESSING + glslProgram_t *program; + if (leifxmode) + { + if (leifxmode == 1){ if (vertexShaders) R_GLSL_UseProgram(tr.leiFXDitherProgram); program=tr.programs[tr.leiFXDitherProgram];} + if (leifxmode == 2){ if (vertexShaders) R_GLSL_UseProgram(tr.leiFXGammaProgram); program=tr.programs[tr.leiFXGammaProgram];} + if (leifxmode == 3){ if (vertexShaders) R_GLSL_UseProgram(tr.leiFXFilterProgram); program=tr.programs[tr.leiFXFilterProgram];} + if (leifxmode == 888){ if (vertexShaders) R_GLSL_UseProgram(tr.animeProgram); program=tr.programs[tr.animeProgram];} + if (leifxmode == 999){ if (vertexShaders) R_GLSL_UseProgram(tr.animeFilmProgram); program=tr.programs[tr.animeFilmProgram];} + if (leifxmode == 777){ if (vertexShaders) R_GLSL_UseProgram(tr.motionBlurProgram); program=tr.programs[tr.motionBlurProgram];} + if (leifxmode == 778){ if (vertexShaders) R_GLSL_UseProgram(tr.motionBlurProgram); program=tr.programs[tr.motionBlurProgram];} + if (leifxmode == 779){ if (vertexShaders) R_GLSL_UseProgram(tr.motionBlurPostProgram); program=tr.programs[tr.motionBlurPostProgram];} + if (leifxmode == 632){ if (vertexShaders) R_GLSL_UseProgram(tr.NTSCEncodeProgram); program=tr.programs[tr.NTSCEncodeProgram];} + if (leifxmode == 633){ if (vertexShaders) R_GLSL_UseProgram(tr.NTSCDecodeProgram); program=tr.programs[tr.NTSCDecodeProgram];} + if (leifxmode == 634){ if (vertexShaders) R_GLSL_UseProgram(tr.NTSCBleedProgram); program=tr.programs[tr.NTSCBleedProgram];} + if (leifxmode == 666){ if (vertexShaders) R_GLSL_UseProgram(tr.BrightnessProgram); program=tr.programs[tr.BrightnessProgram];} + if (leifxmode == 1236){ if (vertexShaders) R_GLSL_UseProgram(tr.CRTProgram); program=tr.programs[tr.CRTProgram];} + if (leifxmode == 1997){ if (vertexShaders) R_GLSL_UseProgram(tr.paletteProgram); program=tr.programs[tr.paletteProgram];} + + } + else + { + if (vertexShaders) R_GLSL_UseProgram(tr.postprocessingProgram); + // Feed GLSL postprocess program + program=tr.programs[tr.postprocessingProgram]; + } + if (program->u_ScreenSizeX > -1) R_GLSL_SetUniform_u_ScreenSizeX(program, glConfig.vidWidth); + + if (program->u_ScreenSizeY > -1) R_GLSL_SetUniform_u_ScreenSizeY(program, glConfig.vidHeight); + + if (program->u_ScreenToNextPixelX > -1) R_GLSL_SetUniform_u_ScreenToNextPixelX(program, (float)1.0/(float)glConfig.vidWidth); + + if (program->u_ScreenToNextPixelY > -1) R_GLSL_SetUniform_u_ScreenToNextPixelY(program, (float)1.0/(float)glConfig.vidHeight); + + // leilei - for TV shaders + if (program->u_ActualScreenSizeX > -1) R_GLSL_SetUniform_u_ActualScreenSizeX(program, tvWidth); + if (program->u_ActualScreenSizeY > -1) R_GLSL_SetUniform_u_ActualScreenSizeY(program, tvHeight); + + //if (program->u_Time > -1) R_GLSL_SetUniform_Time(program, backEnd.refdef.time); + if (program->u_Time > -1) R_GLSL_SetUniform_Time(program, ScreenFrameCount); + + + // Brightness stuff + if (program->u_CC_Brightness > -1) R_GLSL_SetUniform_u_CC_Brightness(program, 1.0); + if (program->u_CC_Gamma > -1) R_GLSL_SetUniform_u_CC_Gamma(program, r_gamma->value); + if (program->u_CC_Overbright > -1) R_GLSL_SetUniform_u_CC_Overbright(program, r_overBrightBits->value); + if (program->u_CC_Saturation > -1) R_GLSL_SetUniform_u_CC_Saturation(program, 1.0); + if (program->u_CC_Contrast > -1) R_GLSL_SetUniform_u_CC_Contrast(program, 1.0); + + // + if (leifxmode == 3){ R_GLSL_SetUniform_u_CC_Brightness(program, leifxpass); } + + if (program->u_zFar > -1) R_GLSL_SetUniform_u_zFar(program, tr.viewParms.zFar); + GL_SelectTexture(0); + GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); + GL_Bind( postproc.screen.texture ); + GL_SelectTexture(7); + GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); + GL_Bind( postproc.depth.texture ); + + // motion blur crap + if( r_motionblur->integer > 2){ + if (program->u_mpasses > -1) R_GLSL_SetUniform_u_mpasses(program, mpasses); + GL_SelectTexture(2); + GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); + GL_Bind( postproc.motion1.texture ); + GL_SelectTexture(3); + GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); + GL_Bind( postproc.motion2.texture ); + GL_SelectTexture(4); + GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); + GL_Bind( postproc.motion3.texture ); + GL_SelectTexture(5); + GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); + GL_Bind( postproc.motion4.texture ); + GL_SelectTexture(6); + GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); + GL_Bind( postproc.motion5.texture ); + GL_SelectTexture(11); + GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); + GL_Bind( postproc.mpass1.texture ); + GL_SelectTexture(12); + GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); + GL_Bind( postproc.mpass1.texture ); + GL_SelectTexture(13); + GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); + GL_Bind( postproc.mpass1.texture ); + GL_SelectTexture(14); + GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); + GL_Bind( postproc.mpass1.texture ); + } + qglColor4f( 1, 1, 1, 1 ); + +// if (leifxmode == 778) +// return; + if (leifxmode == 1234){ + { + R_Bloom_QuadTV( glConfig.vidWidth, glConfig.vidHeight, 0, 0, postproc.screen.readW,postproc.screen.readH, 0 ); + } + } + else if (leifxmode == 1236){ + { + R_Bloom_QuadTV( glConfig.vidWidth, glConfig.vidHeight, 0, 0, postproc.screen.readW,postproc.screen.readH, 0 ); + } + } + else if (leifxmode == 1233){ + + + R_Bloom_QuadTV( glConfig.vidWidth, glConfig.vidHeight, 0, 0, postproc.screen.readW,postproc.screen.readH, 1 ); + GL_SelectTexture(0); + GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE ); + GL_Bind( postproc.screen.texture ); + R_Bloom_QuadTV( glConfig.vidWidth, glConfig.vidHeight, 0, 0, postproc.screen.readW,postproc.screen.readH, 2 ); + R_Bloom_QuadTV( glConfig.vidWidth, glConfig.vidHeight, 0, 0, postproc.screen.readW,postproc.screen.readH, 3 ); + R_Bloom_QuadTV( glConfig.vidWidth, glConfig.vidHeight, 0, 0, postproc.screen.readW,postproc.screen.readH, 4 ); + + } + else + { + R_Bloom_Quad( glConfig.vidWidth, glConfig.vidHeight, 0, 0, + postproc.screen.readW,postproc.screen.readH ); + } + if (vertexShaders) R_GLSL_UseProgram(0); + GL_SelectTexture(0); +#endif +} + +/* +================= +R_Bloom_DownsampleView +Scale the copied screen back to the sample size used for subsequent passes +================= +*/ +/*static void R_Bloom_DownsampleView( void ) +{ + // TODO, Provide option to control the color strength here / +// qglColor4f( r_bloom_darken->value, r_bloom_darken->value, r_bloom_darken->value, 1.0f ); + qglColor4f( 1.0f, 1.0f, 1.0f, 1.0f ); + GL_Bind( bloom.screen.texture ); + GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); + //Downscale it + R_Bloom_Quad( bloom.work.width, bloom.work.height, 0, 0, bloom.screen.readW, bloom.screen.readH ); +#if 1 + GL_Bind( bloom.effect.texture ); + qglCopyTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, 0, 0, bloom.work.width, bloom.work.height ); + // darkening passes + if( r_bloom_darken->integer ) { + int i; + GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO ); + + for( i = 0; i < r_bloom_darken->integer; i++ ) { + R_Bloom_Quad( bloom.work.width, bloom.work.height, + 0, 0, + bloom.effect.readW, bloom.effect.readH ); + } + qglCopyTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, 0, 0, bloom.work.width, bloom.work.height ); + } +#endif + // Copy the result to the effect texture / + GL_Bind( bloom.effect.texture ); + qglCopyTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, 0, 0, bloom.work.width, bloom.work.height ); +} + +static void R_Bloom_CreateEffect( void ) { + int dir, x; + int range; + + //First step will zero dst, rest will one add + GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); +// GL_Bind( bloom.screen.texture ); + GL_Bind( bloom.effect.texture ); + range = 4; + for (dir = 0;dir < 2;dir++) + { + // blend on at multiple vertical offsets to achieve a vertical blur + // TODO: do offset blends using GLSL + for (x = -range;x <= range;x++) + { + float xoffset, yoffset, r; + if (!dir){ + xoffset = 0; + yoffset = x*1.5; + } else { + xoffset = x*1.5; + yoffset = 0; + } + xoffset /= bloom.work.width; + yoffset /= bloom.work.height; + // this r value looks like a 'dot' particle, fading sharply to + // black at the edges + // (probably not realistic but looks good enough) + //r = ((range*range+1)/((float)(x*x+1)))/(range*2+1); + //r = (dir ? 1.0f : brighten)/(range*2+1); + r = 2.0f /(range*2+1)*(1 - x*x/(float)(range*range)); +// r *= r_bloom_darken->value; + qglColor4f(r, r, r, 1); + R_Bloom_Quad( bloom.work.width, bloom.work.height, + xoffset, yoffset, + bloom.effect.readW, bloom.effect.readH ); +// bloom.screen.readW, bloom.screen.readH ); + GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE ); + } + } + GL_Bind( bloom.effect.texture ); + qglCopyTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, 0, 0, bloom.work.width, bloom.work.height ); +}*/ + +/* +================= +R_BloomScreen +================= +*/ +void R_BloomScreen( void ) +{ + if( !r_bloom->integer ) + return; + if(r_bloom_sky_only->integer) + return; + if ( backEnd.doneBloom ) + return; + if ( !backEnd.doneSurfaces ) + return; + backEnd.doneBloom = qtrue; + if( !bloom.started ) { + R_Bloom_InitTextures(); + if( !bloom.started ) + return; + } + + if ( !backEnd.projection2D ) + RB_SetGL2D(); +#if 0 + // set up full screen workspace + GL_TexEnv( GL_MODULATE ); + qglScissor( 0, 0, glConfig.vidWidth, glConfig.vidHeight ); + qglViewport( 0, 0, glConfig.vidWidth, glConfig.vidHeight ); + qglMatrixMode( GL_PROJECTION ); + qglLoadIdentity (); + qglOrtho( 0, glConfig.vidWidth, glConfig.vidHeight, 0, 0, 1 ); + qglMatrixMode( GL_MODELVIEW ); + qglLoadIdentity (); + + GL_Cull( CT_TWO_SIDED ); +#endif + + qglColor4f( 1, 1, 1, 1 ); + + //Backup the old screen in a texture + R_Bloom_BackupScreen(); + // create the bloom texture using one of a few methods + if(r_bloom_cascade->integer) + R_Bloom_Cascaded(); + else + R_Bloom_WarsowEffect (); +// R_Bloom_CreateEffect(); + // restore the screen-backup to the screen + R_Bloom_RestoreScreen(); + // Do the final pass using the bloom texture for the final effect + R_Bloom_DrawEffect (); + +// LEILEI - Lens Bloom Hack +// The concept of this is to inverse the coordinates on both X and Y, +// then scale outward using the offset value applied, as well as the modulated color +// applied to give a rainbow streak effect. Most effective with high bloom darkness +// values. + if(r_bloom_reflection->integer) + R_Bloom_LensEffect (); +} + + + +void R_BloomInit( void ) { + memset( &bloom, 0, sizeof( bloom )); + + r_bloom = ri.Cvar_Get( "r_bloom", "0", CVAR_ARCHIVE ); + r_bloom_alpha = ri.Cvar_Get( "r_bloom_alpha", "0.3", CVAR_ARCHIVE ); + r_bloom_diamond_size = ri.Cvar_Get( "r_bloom_diamond_size", "8", CVAR_ARCHIVE ); + r_bloom_intensity = ri.Cvar_Get( "r_bloom_intensity", "1.3", CVAR_ARCHIVE ); + r_bloom_darken = ri.Cvar_Get( "r_bloom_darken", "4", CVAR_ARCHIVE ); + r_bloom_sample_size = ri.Cvar_Get( "r_bloom_sample_size", "256", CVAR_ARCHIVE|CVAR_LATCH ); // Tcpp: I prefer 256 to 128 + r_bloom_fast_sample = ri.Cvar_Get( "r_bloom_fast_sample", "0", CVAR_ARCHIVE|CVAR_LATCH ); + r_bloom_cascade = ri.Cvar_Get( "r_bloom_cascade", "0", CVAR_ARCHIVE ); + r_bloom_cascade_blur = ri.Cvar_Get( "r_bloom_cascade_blur", ".4", CVAR_ARCHIVE ); + r_bloom_cascade_intensity= ri.Cvar_Get( "r_bloom_cascade_intensity", "20", CVAR_ARCHIVE ); + r_bloom_cascade_alpha = ri.Cvar_Get( "r_bloom_cascade_alpha", "0.15", CVAR_ARCHIVE ); + r_bloom_cascade_dry = ri.Cvar_Get( "r_bloom_cascade_dry", "0.8", CVAR_ARCHIVE ); + r_bloom_dry = ri.Cvar_Get( "r_bloom_dry", "1", CVAR_ARCHIVE ); + r_bloom_reflection = ri.Cvar_Get( "r_bloom_reflection", "0", CVAR_ARCHIVE ); + r_bloom_sky_only = ri.Cvar_Get( "r_bloom_sky_only", "0", CVAR_ARCHIVE ); +} + + + + + +// ================================================================= +// GLSL POST PROCESSING +// ================================================================= + + + + + +/* +================= +R_Postprocess_InitTextures +================= +*/ +static void R_Postprocess_InitTextures( void ) +{ +#ifdef GLSL_POSTPROCESSING + byte *data; + int vidinted = glConfig.vidHeight * 0.55f; + int intdiv = 1; + + force32upload = 1; + // find closer power of 2 to screen size + for (postproc.screen.width = 1;postproc.screen.width< glConfig.vidWidth;postproc.screen.width *= 2); + +// if (r_tvMode->integer > 1) // interlaced + +// for (postproc.screen.height = 1;postproc.screen.height < vidinted;postproc.screen.height *= 2); +//else + for (postproc.screen.height = 1;postproc.screen.height < glConfig.vidHeight;postproc.screen.height *= 2); + +// if (r_tvMode->integer > 1) +// intdiv = 2; + + postproc.screen.readW = glConfig.vidWidth / (float)postproc.screen.width; + postproc.screen.readH = glConfig.vidHeight / (float)postproc.screen.height; + + + + + // find closer power of 2 to effect size + postproc.work.width = r_bloom_sample_size->integer; + postproc.work.height = postproc.work.width * ( glConfig.vidWidth / glConfig.vidHeight ); + + for (postproc.effect.width = 1;postproc.effect.width < postproc.work.width;postproc.effect.width *= 2); + for (postproc.effect.height = 1;postproc.effect.height < postproc.work.height;postproc.effect.height *= 2); + + postproc.effect.readW = postproc.work.width / (float)postproc.effect.width; + postproc.effect.readH = postproc.work.height / (float)postproc.effect.height; + +// postproc.screen.readH /= intdiv; // interlacey + + + // disable blooms if we can't handle a texture of that size + if( postproc.screen.width > glConfig.maxTextureSize || + postproc.screen.height > glConfig.maxTextureSize + ) { + ri.Cvar_Set( "r_postprocess", "none" ); + Com_Printf( S_COLOR_YELLOW"WARNING: 'R_InitPostprocessTextures' too high resolution for postprocessing, effect disabled\n" ); + postprocess=0; + return; + } + + force32upload = 1; + + data = ri.Hunk_AllocateTempMemory( postproc.screen.width * postproc.screen.height * 4 ); + Com_Memset( data, 0, postproc.screen.width * postproc.screen.height * 4 ); + postproc.screen.texture = R_CreateImage( "***postproc screen texture***", data, postproc.screen.width, postproc.screen.height, qfalse, qfalse, GL_CLAMP_TO_EDGE ); + ri.Hunk_FreeTempMemory( data ); + + // leilei - tv output texture + + if (r_tvMode->integer > -1){ + // find closer power of 2 to screen size + for (postproc.tv.width = 1;postproc.tv.width< tvWidth;postproc.tv.width *= 2); + for (postproc.tv.height = 1;postproc.tv.height < tvHeight;postproc.tv.height *= 2); + + //postproc.tv.height /= intdiv; // interlacey + + + postproc.tv.readW = tvWidth / (float)postproc.tv.width; + postproc.tv.readH = tvHeight / (float)postproc.tv.height; + + // find closer power of 2 to effect size + postproc.tvwork.width = r_bloom_sample_size->integer; + postproc.tvwork.height = postproc.tvwork.width * ( tvWidth / tvHeight ); + + // postproc.tvwork.height /= intdiv; // interlacey + + for (postproc.tveffect.width = 1;postproc.tveffect.width < postproc.tvwork.width;postproc.tveffect.width *= 2); +if (intdiv > 1) + for (postproc.tveffect.height = 1;(postproc.tveffect.height/2) < postproc.tvwork.height;postproc.tveffect.height *= 2); + else + for (postproc.tveffect.height = 1;postproc.tveffect.height < postproc.tvwork.height;postproc.tveffect.height *= 2); + + postproc.tveffect.readW = postproc.tvwork.width / (float)postproc.tveffect.width; + postproc.tveffect.readH = postproc.tvwork.height / (float)postproc.tveffect.height; + + + + data = ri.Hunk_AllocateTempMemory( tvWidth * tvHeight * 4 ); + Com_Memset( data, 0, tvWidth * tvHeight * 4 ); + postproc.tv.texture = R_CreateImage( "***tv output screen texture***", data, tvWidth, tvHeight, qfalse, qfalse, GL_CLAMP_TO_EDGE ); + ri.Hunk_FreeTempMemory( data ); + } + + // leilei - motion blur textures! + + if (r_motionblur->integer > 2){ + data = ri.Hunk_AllocateTempMemory( postproc.screen.width * postproc.screen.height * 4 ); + Com_Memset( data, 0, postproc.screen.width * postproc.screen.height * 4 ); + postproc.motion1.texture = R_CreateImage( "***motionblur1 texture***", data, postproc.screen.width, postproc.screen.height, qfalse, qfalse, GL_CLAMP_TO_EDGE ); + postproc.motion2.texture = R_CreateImage( "***motionblur2 texture***", data, postproc.screen.width, postproc.screen.height, qfalse, qfalse, GL_CLAMP_TO_EDGE ); + postproc.motion3.texture = R_CreateImage( "***motionblur3 texture***", data, postproc.screen.width, postproc.screen.height, qfalse, qfalse, GL_CLAMP_TO_EDGE ); + postproc.motion4.texture = R_CreateImage( "***motionblur4 texture***", data, postproc.screen.width, postproc.screen.height, qfalse, qfalse, GL_CLAMP_TO_EDGE ); + postproc.motion5.texture = R_CreateImage( "***motionblur5 texture***", data, postproc.screen.width, postproc.screen.height, qfalse, qfalse, GL_CLAMP_TO_EDGE ); + postproc.mpass1.texture = R_CreateImage( "***motionaccum1 texture***", data, postproc.screen.width, postproc.screen.height, qfalse, qfalse, GL_CLAMP_TO_EDGE ); + postproc.mpass2.texture = R_CreateImage( "***motionaccum1 texture***", data, postproc.screen.width, postproc.screen.height, qfalse, qfalse, GL_CLAMP_TO_EDGE ); + postproc.mpass3.texture = R_CreateImage( "***motionaccum1 texture***", data, postproc.screen.width, postproc.screen.height, qfalse, qfalse, GL_CLAMP_TO_EDGE ); + postproc.mpass4.texture = R_CreateImage( "***motionaccum1 texture***", data, postproc.screen.width, postproc.screen.height, qfalse, qfalse, GL_CLAMP_TO_EDGE ); + ri.Hunk_FreeTempMemory( data ); + } + + // GLSL Depth Buffer + + data = ri.Hunk_AllocateTempMemory( postproc.screen.width * postproc.screen.height *4); + Com_Memset( data, 0, postproc.screen.width * postproc.screen.height * 4 ); + depthimage=1; + postproc.depth.texture = R_CreateImage( "***depthbuffer texture***", data, postproc.screen.width, postproc.screen.height, qfalse, qfalse, GL_CLAMP_TO_EDGE ); + depthimage=0; + ri.Hunk_FreeTempMemory( data ); + + postproc.started = qtrue; + force32upload = 0; +#endif +} + +/* +================= +R_InitPostprocessTextures +================= +*/ +void R_InitPostprocessTextures( void ) +{ +#ifdef GLSL_POSTPROCESSING + if( !postprocess ) + return; + memset( &postproc, 0, sizeof( postproc )); + R_Postprocess_InitTextures (); +#endif +} + + +/* +================= +R_Postprocess_BackupScreen +Backup the full original screen to a texture for downscaling and later restoration +================= +*/ +static void R_Postprocess_BackupScreen( void ) { +#ifdef GLSL_POSTPROCESSING + GL_Bind( postproc.screen.texture ); + qglCopyTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, 0, 0, glConfig.vidWidth, glConfig.vidHeight ); + + GL_Bind( postproc.depth.texture ); + qglCopyTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, 0, 0, glConfig.vidWidth, glConfig.vidHeight ); + +#endif +} + + +/* +================= +R_PostprocessScreen +================= +*/ +void R_PostprocessScreen( void ) +{ +#ifdef GLSL_POSTPROCESSING + if( !postprocess ) + return; + if ( backEnd.donepostproc ) + return; + if ( !backEnd.doneSurfaces ) + return; + if ( !vertexShaders ) + return; // leilei - cards without support for this should not ever activate this + backEnd.donepostproc = qtrue; + if( !postproc.started ) { + R_Postprocess_InitTextures(); + if( !postproc.started ) + return; + } + + if ( !backEnd.projection2D ) + RB_SetGL2D(); + + qglColor4f( 1, 1, 1, 1 ); + + //Backup the old screen in a texture + R_Postprocess_BackupScreen(); + //Redraw texture using GLSL program + R_Bloom_RestoreScreen_Postprocessed(); +#endif +} + + + +void R_PostprocessingInit(void) { +#ifdef GLSL_POSTPROCESSING + memset( &postproc, 0, sizeof( postproc )); +#endif +} + + +// ================================================================= +// LEIFX FILTER EFFECTS +// +// Some require external GLSL scripts (placed in baseoa/glsl) +// Some don't but are unstable on non-GL2 hardware anyway. +// +// ================================================================= + + + +static void ID_INLINE R_LeiFX_Pointless_Quad( int width, int height, float texX, float texY, float texWidth, float texHeight ) { + int x = 0; + int y = 0; + x = 0; + y += glConfig.vidHeight - height; + width += x; + height += y; + + texWidth += texX; + texHeight += texY; + + qglBegin( GL_QUADS ); + + qglTexCoord2f( texX, texHeight ); + qglVertex2f( x, y ); + + qglTexCoord2f( texX, texY ); + qglVertex2f( x, height ); + + qglTexCoord2f( texWidth, texY ); + qglVertex2f( width, height ); + + qglTexCoord2f( texWidth, texHeight ); + qglVertex2f( width, y ); + qglEnd (); +} + +void R_LeiFX_Stupid_Hack (void) +{ + GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_SRC_COLOR); + GL_Bind( tr.whiteImage ); + GL_Cull( CT_TWO_SIDED ); + + qglColor4f( 1, 1, 1, 1 ); + R_LeiFX_Pointless_Quad( 0, 0, 0, 0, 1, 1 ); + +} +void R_LeiFXPostprocessDitherScreen( void ) +{ +#ifdef GLSL_POSTPROCESSING + if( !r_leifx->integer) + return; + if ( backEnd.doneleifx) + return; + if ( !vertexShaders ) + return; // leilei - cards without support for this should not ever activate this +// if ( !backEnd.doneSurfaces ) +// return; +// backEnd.doneleifx = qtrue; + if( !postproc.started ) { + force32upload = 1; + R_Postprocess_InitTextures(); + if( !postproc.started ) + return; + } + + if ( !backEnd.projection2D ) + RB_SetGL2D(); + +// postprocess = 1; + + leifxmode = 1; + + // The stupidest hack in america + R_LeiFX_Stupid_Hack(); + + + if (r_leifx->integer > 1){ + leifxmode = 1; // reduct and dither - 1 pass + R_Postprocess_BackupScreen(); + R_Bloom_RestoreScreen_Postprocessed(); + } + + force32upload = 0; +#endif +} + + +void R_LeiFXPostprocessFilterScreen( void ) +{ +#ifdef GLSL_POSTPROCESSING + if( !r_leifx->integer) + return; + if ( backEnd.doneleifx) + return; + if ( !vertexShaders ) + return; // leilei - cards without support for this should not ever activate this +// if ( !backEnd.doneSurfaces ) +// return; + if( !postproc.started ) { + force32upload = 1; + R_Postprocess_InitTextures(); + if( !postproc.started ) + return; + } + + if ( !backEnd.projection2D ) + RB_SetGL2D(); + force32upload = 1; + +// postprocess = 1; + +/* if (r_leifx->integer == 3){ + leifxmode = 2; // gamma - 1 pass + // The stupidest hack in america + R_LeiFX_Stupid_Hack(); + R_Postprocess_BackupScreen(); + R_Bloom_RestoreScreen_Postprocessed(); + } +*/ // Gamma disabled because r_alternateBrightness 2 makes it redundant now. + if (r_leifx->integer > 3){ + leifxmode = 3; // filter - 4 pass + // The stupidest hack in america + R_LeiFX_Stupid_Hack(); + leifxpass = 0; + R_Postprocess_BackupScreen(); + R_Bloom_RestoreScreen_Postprocessed(); + leifxpass = 1; + R_Postprocess_BackupScreen(); + R_Bloom_RestoreScreen_Postprocessed(); + leifxpass = 2; + R_Postprocess_BackupScreen(); + R_Bloom_RestoreScreen_Postprocessed(); + leifxpass = 3; + R_Postprocess_BackupScreen(); + R_Bloom_RestoreScreen_Postprocessed(); + } + backEnd.doneleifx = qtrue; + + force32upload = 0; + +#endif +} + + + +// ================================================================= +// NTSC EFFECTS +// +// Thanks to the libretro team for their gpl ntsc shader code +// +// ================================================================= + + + +void R_NTSCScreen( void ) +{ +#ifdef GLSL_POSTPROCESSING + if( !r_ntsc->integer) + return; + if ( backEnd.donentsc) + return; + if ( !vertexShaders ) + return; // leilei - cards without support for this should not ever activate this +// if ( !backEnd.doneSurfaces ) +// return; + if( !postproc.started ) { + force32upload = 1; + R_Postprocess_InitTextures(); + if( !postproc.started ) + return; + } + + if ( !backEnd.projection2D ) + RB_SetGL2D(); + force32upload = 1; + + int ntsc_bleed = 0; + int ntsc_encode = 0; + int ntsc_decode = 0; + + // TODO: Switch it up + if (r_ntsc->integer == 1) ntsc_bleed = 1; + else if (r_ntsc->integer == 2){ ntsc_bleed = 1; ntsc_encode = 1; ntsc_decode = 1; } + else if (r_ntsc->integer == 3){ ntsc_bleed = 0; ntsc_encode = 1; ntsc_decode = 1; } + else if (r_ntsc->integer == 4){ ntsc_bleed = 1; ntsc_encode = 1; ntsc_decode = 1; } + else if (r_ntsc->integer > 6){ ntsc_bleed = 666; ntsc_encode = 0; ntsc_decode = 0; } + else { ntsc_bleed = 0; ntsc_encode = 1; ntsc_decode = 0; } + + + +// qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); +// qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); + + R_LeiFX_Stupid_Hack(); + if (ntsc_encode){ + leifxmode = 632; // Encode to composite + R_Postprocess_BackupScreen(); + R_Bloom_RestoreScreen_Postprocessed(); + } + + + if (ntsc_decode){ + leifxmode = 633; // Decode to RGB + R_Postprocess_BackupScreen(); + R_Bloom_RestoreScreen_Postprocessed(); + } + + if (ntsc_bleed){ + leifxmode = 634; // Encode to YUV and decode to RGB + R_Postprocess_BackupScreen(); + R_Bloom_RestoreScreen_Postprocessed(); + } + + + + if (ntsc_bleed == 666){ + leifxmode = 634; // Encode to YUV and decode to RGB EXCESSIVELY + int passasses = r_ntsc->integer; + int j; + for (j=0;jinteger) + return; + if ( backEnd.doneAltBrightness) + return; + + if (r_alternateBrightness->integer == 1) + mode = 1; // force use blend +#ifdef GLSL_POSTPROCESSING + if (r_alternateBrightness->integer == 2) + { + // Automatically determine from capabilities + if ( vertexShaders ) + mode = 2; + else + mode = 1; + } + + // the modern pixel shader way + if (mode == 2) + { + + if ( !vertexShaders ) + return; // leilei - cards without support for this should not ever activate this + if( !postproc.started ) { + force32upload = 1; + R_Postprocess_InitTextures(); + if( !postproc.started ) + return; + } + + if ( !backEnd.projection2D ) + RB_SetGL2D(); + + force32upload = 1; + + leifxmode = 666; // anime effect - outlines, desat, bloom and other crap to go with it + R_LeiFX_Stupid_Hack(); + R_Postprocess_BackupScreen(); + R_Bloom_RestoreScreen_Postprocessed(); + backEnd.doneAltBrightness = qtrue; + + force32upload = 0; + + } + + // the fixed function quad blending way + else if (mode == 1) +#endif + { + + int eh, ah; + if ((r_overBrightBits->integer)) + { + + ah = r_overBrightBits->integer; + if (ah < 1) ah = 1; if (ah > 2) ah = 2; // clamp so it never looks stupid + + + // Blend method + // do a loop for every overbright bit enabled + + for (eh=0; ehinteger ) + return; + if ( backEnd.doneFilm ) + return; + if ( !backEnd.projection2D ) + RB_SetGL2D(); + backEnd.doneFilm = qtrue; + + // set up our colors, this is our default + tone[0] = 0.8f; + tone[1] = 0.9f; + tone[2] = 1.0f; + //VectorCopy( backEnd.currentEntity->ambientLight, tone ); + if (backEnd.currentEntity){ + if (backEnd.currentEntity->ambientLight[0] > 0.001f && backEnd.currentEntity->ambientLight[1] > 0.001f && backEnd.currentEntity->ambientLight[2] > 0.001f){ + tone[0] = backEnd.currentEntity->ambientLight[0]; + tone[1] = backEnd.currentEntity->ambientLight[1]; + tone[2] = backEnd.currentEntity->ambientLight[2]; + } + } + + // VectorNormalize(tone); + + tone[0] *= 0.3 + 0.7; + tone[1] *= 0.3 + 0.7; + tone[2] *= 0.3 + 0.7; + + // tone[0] = 1.6f; + // tone[1] = 1.2f; + // tone[2] = 0.7f; + + + // TODO: Get overexposure to flares raising this faking "HDR" + tonecont[0] = 0.0f; + tonecont[1] = 0.0f; + tonecont[2] = 0.0f; + + + // inverted + + toneinv[0] = tone[0] * -1 + 1 + tonecont[0]; + toneinv[1] = tone[1] * -1 + 1 + tonecont[1]; + toneinv[2] = tone[2] * -1 + 1 + tonecont[2]; + + // darken vignette. + GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO);GL_Bind( tr.dlightImage ); GL_Cull( CT_TWO_SIDED ); + qglColor4f( 0.941177, 0.952941, 0.968628, 1.0f ); + R_Brighter_Quad( glConfig.vidWidth, glConfig.vidHeight, 0.35f, 0.35f, 0.2f, 0.2f ); + + + + // brighten. + GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ONE);GL_Bind( tr.dlightImage ); GL_Cull( CT_TWO_SIDED ); + //qglColor4f( 0.941177, 0.952941, 0.968628, 1.0f ); + qglColor4f( (0.9f + (tone[0] * 0.5)), (0.9f + (tone[1] * 0.5)), (0.9f + (tone[2] * 0.5)), 1.0f ); + + R_Brighter_Quad( glConfig.vidWidth, glConfig.vidHeight, 0.25f, 0.25f, 0.48f, 0.48f ); + + // invert. + GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE_MINUS_DST_COLOR | GLS_DSTBLEND_ONE_MINUS_SRC_COLOR);GL_Bind( tr.whiteImage ); GL_Cull( CT_TWO_SIDED ); + // qglColor4f(0.85098, 0.85098, 0.815686, 1.0f ); + qglColor4f( (0.8f + (toneinv[0] * 0.5)), (0.8f + (toneinv[1] * 0.5)), (0.8f + (toneinv[2] * 0.5)), 1.0f ); + R_Brighter_Quad( glConfig.vidWidth, glConfig.vidHeight, 0, 0, 1, 1 ); + + // brighten. + GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_SRC_COLOR);GL_Bind( tr.whiteImage ); GL_Cull( CT_TWO_SIDED ); + qglColor4f( 0.615686, 0.615686, 0.615686, 1.0f ); + R_Brighter_Quad( glConfig.vidWidth, glConfig.vidHeight, 0, 0, 1, 1 ); + + + // invoort. + GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE_MINUS_DST_COLOR | GLS_DSTBLEND_ONE_MINUS_SRC_COLOR);GL_Bind( tr.whiteImage ); GL_Cull( CT_TWO_SIDED ); + qglColor4f(1.0f, 1.0f, 1.0f , 1.0f ); + R_Brighter_Quad( glConfig.vidWidth, glConfig.vidHeight, 0, 0, 1, 1 ); + + // brighten. + GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_SRC_COLOR);GL_Bind( tr.whiteImage ); GL_Cull( CT_TWO_SIDED ); + // qglColor4f( 0.866667, 0.847059, 0.776471, 1.0f ); + qglColor4f( (0.73f + (toneinv[0] * 0.4)), (0.73f + (toneinv[1] * 0.4)), (0.73f + (toneinv[2] * 0.4)), 1.0f ); + R_Brighter_Quad( glConfig.vidWidth, glConfig.vidHeight, 0, 0, 1, 1 ); + + + + + +} + + + + + +// ================================================================= +// OLD-STYLE ANTIALIASING +// ================================================================= + + + +// leilei - old 2000 console-style antialiasing/antiflickering +void R_RetroAAScreen( void ) +{ + // this should not need glsl either, but +#ifdef GLSL_POSTPROCESSING + if( !r_retroAA->integer) + return; + if ( backEnd.doneraa) + return; + if ( !vertexShaders ) + return; // leilei - cards without support for this should not ever activate this + if( !postproc.started ) { + force32upload = 1; + R_Postprocess_InitTextures(); + if( !postproc.started ) + return; + } + + if ( !backEnd.projection2D ) + RB_SetGL2D(); + force32upload = 1; + + leifxmode = 1233; // just show it through to tvWidth/tvHeight + //R_Postprocess_BackupScreen(); + R_Postprocess_BackupScreen(); + R_Bloom_RestoreScreen_Postprocessed(); + + backEnd.doneraa = qtrue; + + force32upload = 0; + +#endif +} + + + + + + + +// ================================================================= +// !GLSL! +// ANIME SHADERS +// ================================================================= + + + + + +void R_AnimeScreen( void ) +{ +#ifdef GLSL_POSTPROCESSING + if( !r_anime->integer) + return; + if ( backEnd.doneanime) + return; + if ( !backEnd.doneSurfaces ) + return; + if ( !vertexShaders ) + return; // leilei - cards without support for this should not ever activate this + if( !postproc.started ) { + force32upload = 1; + R_Postprocess_InitTextures(); + if( !postproc.started ) + return; + } + + if ( !backEnd.projection2D ) + RB_SetGL2D(); + + force32upload = 1; + + leifxmode = 888; // anime effect - outlines, desat, bloom and other crap to go with it + R_LeiFX_Stupid_Hack(); + R_Postprocess_BackupScreen(); + R_Bloom_RestoreScreen_Postprocessed(); + leifxmode = 999; // film effect - to blur things slightly, and add some grain and chroma stuff + R_LeiFX_Stupid_Hack(); + R_Postprocess_BackupScreen(); + R_Bloom_RestoreScreen_Postprocessed(); + backEnd.doneanime = qtrue; + + force32upload = 0; +#endif + +} + + + + + + + + +// ================================================================= +// !GLSL! +// MOTION BLUR EFFECT +// ================================================================= + + +// leilei - motion blur hack +void R_MotionBlur_BackupScreen(int which) { +#ifdef GLSL_POSTPROCESSING + if( r_motionblur->integer < 3) + return; + if (which == 1){ GL_Bind( postproc.motion1.texture ); qglCopyTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, 0, 0, glConfig.vidWidth, glConfig.vidHeight ); } // gather thee samples + if (which == 2){ GL_Bind( postproc.motion2.texture ); qglCopyTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, 0, 0, glConfig.vidWidth, glConfig.vidHeight ); } + if (which == 3){ GL_Bind( postproc.motion3.texture ); qglCopyTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, 0, 0, glConfig.vidWidth, glConfig.vidHeight ); } + if (which == 4){ GL_Bind( postproc.motion4.texture ); qglCopyTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, 0, 0, glConfig.vidWidth, glConfig.vidHeight ); } + if (which == 5){ GL_Bind( postproc.motion5.texture ); qglCopyTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, 0, 0, glConfig.vidWidth, glConfig.vidHeight ); } + if (which == 11){ GL_Bind( postproc.mpass1.texture ); qglCopyTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, 0, 0, glConfig.vidWidth, glConfig.vidHeight ); } // to accum + if (which == 12){ GL_Bind( postproc.mpass1.texture ); qglCopyTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, 0, 0, glConfig.vidWidth, glConfig.vidHeight ); } // to accum + if (which == 13){ GL_Bind( postproc.mpass1.texture ); qglCopyTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, 0, 0, glConfig.vidWidth, glConfig.vidHeight ); } // to accum + if (which == 14){ GL_Bind( postproc.mpass1.texture ); qglCopyTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, 0, 0, glConfig.vidWidth, glConfig.vidHeight ); } // to accum + if (which == 18){ GL_Bind( postproc.screen.texture ); qglCopyTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, 0, 0, glConfig.vidWidth, glConfig.vidHeight ); } // to accum +#endif + +} + + +void R_MblurScreen( void ) +{ +#ifdef GLSL_POSTPROCESSING + if( r_motionblur->integer < 3) + return; + if ( backEnd.donemblur) + return; + if ( !backEnd.doneSurfaces ) + return; + if ( !vertexShaders ) + return; // leilei - cards without support for this should not ever activate this + if( !postproc.started ) { + force32upload = 1; + R_Postprocess_InitTextures(); + if( !postproc.started ) + return; + } + + if ( !backEnd.projection2D ) + RB_SetGL2D(); + + + + + force32upload = 1; + + leifxmode = 777; // accumulate frames for the motion blur buffer + R_LeiFX_Stupid_Hack(); + R_Postprocess_BackupScreen(); + R_Bloom_RestoreScreen_Postprocessed(); + force32upload = 0; +#else + // NO! Use the accumulation buffer instead. +#endif +} + +void R_MblurScreenPost( void ) +{ +#ifdef GLSL_POSTPROCESSING + if( r_motionblur->integer < 3) + return; + if ( !backEnd.doneSurfaces ) + return; + if ( !vertexShaders ) + return; // leilei - cards without support for this should not ever activate this + if( !postproc.started ) { + force32upload = 1; + R_Postprocess_InitTextures(); + if( !postproc.started ) + return; + } + + backEnd.donemblur = qtrue; + + if ( !backEnd.projection2D ) + RB_SetGL2D(); + + force32upload = 1; + + leifxmode = 770; // accumulate frames for the motion blur buffer + R_LeiFX_Stupid_Hack(); +// R_Postprocess_BackupScreen(); + R_Bloom_RestoreScreen_Postprocessed(); + force32upload = 0; +#else + // NO! +#endif +} + + + +// ================================================================= +// TV MODE +// ================================================================= + +static void R_Postprocess_BackupScreenTV( void ) { +#ifdef GLSL_POSTPROCESSING + int intdiv; + intdiv = 1; + + + GL_TexEnv( GL_MODULATE ); + qglScissor( 0, 0, glConfig.vidWidth, glConfig.vidHeight ); + qglViewport( 0, 0, glConfig.vidWidth, glConfig.vidHeight ); + qglMatrixMode( GL_PROJECTION ); + qglLoadIdentity (); + qglOrtho( 0, glConfig.vidWidth, glConfig.vidHeight, 0, 0, 1 ); + qglMatrixMode( GL_MODELVIEW ); + qglLoadIdentity (); + + + GL_Bind( postproc.screen.texture ); + qglCopyTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, 0, 0, glConfig.vidWidth, glConfig.vidHeight); +#endif +} + +static void R_Postprocess_ScaleTV( void ) { +#ifdef GLSL_POSTPROCESSING + + GL_TexEnv( GL_MODULATE ); + qglScissor( 0, 0, glConfig.vidWidth, glConfig.vidHeight ); + qglViewport( 0, 0, glConfig.vidWidth, glConfig.vidHeight ); + qglMatrixMode( GL_PROJECTION ); + qglLoadIdentity (); +#endif +} + + + +// tvmode doesn't do any actual postprocessing yet (ntsc, shadow mask etc) + +float tvtime; + +void R_TVScreen( void ) +{ + // leilei - this might not actually need glsl but we're doing this anyway. +#ifdef GLSL_POSTPROCESSING + if( r_tvMode->integer < 0) + return; + if ( backEnd.donetv) + return; + if ( !vertexShaders ) + return; // leilei - cards without support for this should not ever activate this + if( !postproc.started ) { + force32upload = 1; + R_Postprocess_InitTextures(); + if( !postproc.started ) + return; + } + +// if ( !backEnd.projection2D ) +// RB_SetGL2D(); + + + + force32upload = 1; + +// postprocess = 1; + + if (backEnd.refdef.time > tvtime){ + tvinterlace *= -1; + tvtime = backEnd.refdef.time + (1000.0f / 60); // 60hz + } + + tvinter = tvinterlace; + if (tvinter < 0) tvinter = 0; + if (r_tvMode->integer < 100) tvinter = 0; + tvinter = 0; + + leifxmode = 1234; // just show it through to tvWidth/tvHeight + + //if (r_tvMode->integer > 2) + // leifxmode = 1236; // run it through a shader + //R_Postprocess_BackupScreen(); + + if (r_tvMode->integer > 100) + { + R_Postprocess_ScaleTV(); + } + else + { + R_Postprocess_BackupScreenTV(); + + R_Bloom_RestoreScreen_Postprocessed(); + } + + backEnd.donetv = qtrue; + + force32upload = 0; +#else + // NO! +#endif + +} + + + + + + +// ================================================================= +// PALLETIZING +// +// Processes the screen into having a 8-bit indexed color +// palette to suit a throwback mode better +// +// ================================================================= + + + + +void R_PaletteScreen( void ) +{ +#ifdef GLSL_POSTPROCESSING + if( !r_palletize->integer) + return; + if ( backEnd.donepalette) + return; + if ( !backEnd.doneSurfaces ) + return; + if ( !vertexShaders ) + return; // leilei - cards without support for this should not ever activate this + if( !postproc.started ) { + force32upload = 1; + R_Postprocess_InitTextures(); + if( !postproc.started ) + return; + } + + if ( !backEnd.projection2D ) + RB_SetGL2D(); + + force32upload = 1; + + leifxmode = 1997; // anime effect - outlines, desat, bloom and other crap to go with it + R_LeiFX_Stupid_Hack(); + R_Postprocess_BackupScreen(); + R_Bloom_RestoreScreen_Postprocessed(); + backEnd.donepalette = qtrue; + + force32upload = 0; + +#else + // NO! +#endif +} + + + + +// ================================================================= +// WATER BUFFER TEST +// ================================================================= + + +static struct { + // NO! +} water; + +// leilei - experimental water effect +static void R_Water_InitTextures( void ) +{ + // NO! +} + + + + +void R_InitWaterTextures( void ) +{ + // NO! +} + + + +static void R_Water_BackupScreen( void ) +{ + // NO! +} + +static void R_WaterWorks( void ) +{ + // NO! +} + + +static void R_Water_RestoreScreen( void ) { + // NO! +} + + +void R_WaterInit( void ) { + // NO! +} + + +void R_WaterScreen( void ) +{ + // NO! +} + diff --git a/code/renderer_oa/tr_bsp.c b/code/renderer_oa/tr_bsp.c new file mode 100644 index 0000000000..646eb24d03 --- /dev/null +++ b/code/renderer_oa/tr_bsp.c @@ -0,0 +1,1887 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Quake III Arena source code; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// tr_map.c + +#include "tr_local.h" + +/* + +Loads and prepares a map file for scene rendering. + +A single entry point: + +void RE_LoadWorldMap( const char *name ); + +*/ + +static world_t s_worldData; +static byte *fileBase; + +int c_subdivisions; +int c_gridVerts; +int ismaptexture; + +//=============================================================================== + +static void HSVtoRGB( float h, float s, float v, float rgb[3] ) +{ + int i; + float f; + float p, q, t; + + h *= 5; + + i = floor( h ); + f = h - i; + + p = v * ( 1 - s ); + q = v * ( 1 - s * f ); + t = v * ( 1 - s * ( 1 - f ) ); + + switch ( i ) + { + case 0: + rgb[0] = v; + rgb[1] = t; + rgb[2] = p; + break; + case 1: + rgb[0] = q; + rgb[1] = v; + rgb[2] = p; + break; + case 2: + rgb[0] = p; + rgb[1] = v; + rgb[2] = t; + break; + case 3: + rgb[0] = p; + rgb[1] = q; + rgb[2] = v; + break; + case 4: + rgb[0] = t; + rgb[1] = p; + rgb[2] = v; + break; + case 5: + rgb[0] = v; + rgb[1] = p; + rgb[2] = q; + break; + } +} + +/* +=============== +R_ColorShiftLightingBytes + +=============== +*/ +static void R_ColorShiftLightingBytes( byte in[4], byte out[4] ) { + int shift, r, g, b; + + // shift the color data based on overbright range + shift = r_mapOverBrightBits->integer - tr.overbrightBits; + + // shift the data based on overbright range + r = in[0] << shift; + g = in[1] << shift; + b = in[2] << shift; + + // normalize by color instead of saturating to white + if ( ( r | g | b ) > 255 ) { + int max; + + max = r > g ? r : g; + max = max > b ? max : b; + r = r * 255 / max; + g = g * 255 / max; + b = b * 255 / max; + } + + out[0] = r; + out[1] = g; + out[2] = b; + out[3] = in[3]; +} + +/* +=============== +R_LoadLightmaps + +=============== +*/ +#define LIGHTMAP_SIZE 128 +static void R_LoadLightmaps( lump_t *l ) { + byte *buf, *buf_p; + int len; + byte image[LIGHTMAP_SIZE*LIGHTMAP_SIZE*4]; + int i, j; + float maxIntensity = 0; + double sumIntensity = 0; + + len = l->filelen; + if ( !len ) { + return; + } + buf = fileBase + l->fileofs; + + // we are about to upload textures + R_IssuePendingRenderCommands(); + + // create all the lightmaps + tr.numLightmaps = len / (LIGHTMAP_SIZE * LIGHTMAP_SIZE * 3); + if ( tr.numLightmaps == 1 ) { + //FIXME: HACK: maps with only one lightmap turn up fullbright for some reason. + //this avoids this, but isn't the correct solution. + tr.numLightmaps++; + } + + // if we are in r_vertexLight mode, we don't need the lightmaps at all + if ( r_vertexLight->integer || glConfig.hardwareType == GLHW_PERMEDIA2 ) { + return; + } + + tr.lightmaps = ri.Hunk_Alloc( tr.numLightmaps * sizeof(image_t *), h_low ); + for ( i = 0 ; i < tr.numLightmaps ; i++ ) { + // expand the 24 bit on-disk to 32 bit + buf_p = buf + i * LIGHTMAP_SIZE*LIGHTMAP_SIZE * 3; + + if ( r_lightmap->integer == 2 ) + { // color code by intensity as development tool (FIXME: check range) + for ( j = 0; j < LIGHTMAP_SIZE * LIGHTMAP_SIZE; j++ ) + { + float r = buf_p[j*3+0]; + float g = buf_p[j*3+1]; + float b = buf_p[j*3+2]; + float intensity; + float out[3] = {0.0, 0.0, 0.0}; + + intensity = 0.33f * r + 0.685f * g + 0.063f * b; + + if ( intensity > 255 ) + intensity = 1.0f; + else + intensity /= 255.0f; + + if ( intensity > maxIntensity ) + maxIntensity = intensity; + + HSVtoRGB( intensity, 1.00, 0.50, out ); + + image[j*4+0] = out[0] * 255; + image[j*4+1] = out[1] * 255; + image[j*4+2] = out[2] * 255; + image[j*4+3] = 255; + + sumIntensity += intensity; + } + } else { + for ( j = 0 ; j < LIGHTMAP_SIZE * LIGHTMAP_SIZE; j++ ) { + R_ColorShiftLightingBytes( &buf_p[j*3], &image[j*4] ); + image[j*4+3] = 255; + } + } + tr.lightmaps[i] = R_CreateImage( va("*lightmap%d",i), image, + LIGHTMAP_SIZE, LIGHTMAP_SIZE, IMGTYPE_COLORALPHA, + IMGFLAG_NOLIGHTSCALE | IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, 0 ); + } + + if ( r_lightmap->integer == 2 ) { + ri.Printf( PRINT_ALL, "Brightest lightmap value: %d\n", ( int ) ( maxIntensity * 255 ) ); + } +} + + +/* +================= +RE_SetWorldVisData + +This is called by the clipmodel subsystem so we can share the 1.8 megs of +space in big maps... +================= +*/ +void RE_SetWorldVisData( const byte *vis ) { + tr.externalVisData = vis; +} + + +/* +================= +R_LoadVisibility +================= +*/ +static void R_LoadVisibility( lump_t *l ) { + int len; + byte *buf; + + len = ( s_worldData.numClusters + 63 ) & ~63; + s_worldData.novis = ri.Hunk_Alloc( len, h_low ); + Com_Memset( s_worldData.novis, 0xff, len ); + + len = l->filelen; + if ( !len ) { + return; + } + buf = fileBase + l->fileofs; + + s_worldData.numClusters = LittleLong( ((int *)buf)[0] ); + s_worldData.clusterBytes = LittleLong( ((int *)buf)[1] ); + + // CM_Load should have given us the vis data to share, so + // we don't need to allocate another copy + if ( tr.externalVisData ) { + s_worldData.vis = tr.externalVisData; + } else { + byte *dest; + + dest = ri.Hunk_Alloc( len - 8, h_low ); + Com_Memcpy( dest, buf + 8, len - 8 ); + s_worldData.vis = dest; + } +} + +//=============================================================================== + + +/* +=============== +ShaderForShaderNum +=============== +*/ +static shader_t *ShaderForShaderNum( int shaderNum, int lightmapNum ) { + shader_t *shader; + dshader_t *dsh; + + int _shaderNum = LittleLong( shaderNum ); + if ( _shaderNum < 0 || _shaderNum >= s_worldData.numShaders ) { + ri.Error( ERR_DROP, "ShaderForShaderNum: bad num %i", _shaderNum ); + } + dsh = &s_worldData.shaders[ _shaderNum ]; + + if ( r_vertexLight->integer || glConfig.hardwareType == GLHW_PERMEDIA2 ) { + lightmapNum = LIGHTMAP_BY_VERTEX; + } + + if ( r_fullbright->integer ) { + lightmapNum = LIGHTMAP_WHITEIMAGE; + } + + ismaptexture = 1; + + shader = R_FindShader( dsh->shader, lightmapNum, qtrue ); + + // if the shader had errors, just use default shader + if ( shader->defaultShader ) { + + + // leilei - placeholder hack + if (tr.placeholderTextureAvail == 1 && !Q_strncmp( dsh->shader, "textures", 8 )) + { + // return tr.placeholderTextureShader; + shader = R_FindShader( "placeholder_texture", lightmapNum, qtrue ); + return shader; + } + else if (tr.placeholderModelAvail == 1 && !Q_strncmp( dsh->shader, "models", 6 )) + { + return tr.placeholderModelShader; + } + + return tr.defaultShader; + } + + return shader; +} + +/* +=============== +ParseFace +=============== +*/ +static void ParseFace( dsurface_t *ds, drawVert_t *verts, msurface_t *surf, int *indexes ) { + int i, j; + srfSurfaceFace_t *cv; + int numPoints, numIndexes; + int lightmapNum; + int sfaceSize, ofsIndexes; + + lightmapNum = LittleLong( ds->lightmapNum ); + + // get fog volume + surf->fogIndex = LittleLong( ds->fogNum ) + 1; + + // get shader value + surf->shader = ShaderForShaderNum( ds->shaderNum, lightmapNum ); + if ( r_singleShader->integer && !surf->shader->isSky ) { + surf->shader = tr.defaultShader; + } + + numPoints = LittleLong( ds->numVerts ); + if (numPoints > MAX_FACE_POINTS) { + ri.Printf( PRINT_WARNING, "WARNING: MAX_FACE_POINTS exceeded: %i\n", numPoints); + numPoints = MAX_FACE_POINTS; + surf->shader = tr.defaultShader; + } + + numIndexes = LittleLong( ds->numIndexes ); + + // create the srfSurfaceFace_t + sfaceSize = ( size_t ) &((srfSurfaceFace_t *)0)->points[numPoints]; + ofsIndexes = sfaceSize; + sfaceSize += sizeof( int ) * numIndexes; + + cv = ri.Hunk_Alloc( sfaceSize, h_low ); + cv->surfaceType = SF_FACE; + cv->numPoints = numPoints; + cv->numIndices = numIndexes; + cv->ofsIndices = ofsIndexes; + + verts += LittleLong( ds->firstVert ); + for ( i = 0 ; i < numPoints ; i++ ) { + for ( j = 0 ; j < 3 ; j++ ) { + cv->points[i][j] = LittleFloat( verts[i].xyz[j] ); + } + for ( j = 0 ; j < 2 ; j++ ) { + cv->points[i][3+j] = LittleFloat( verts[i].st[j] ); + cv->points[i][5+j] = LittleFloat( verts[i].lightmap[j] ); + } + R_ColorShiftLightingBytes( verts[i].color, (byte *)&cv->points[i][7] ); + } + + indexes += LittleLong( ds->firstIndex ); + for ( i = 0 ; i < numIndexes ; i++ ) { + ((int *)((byte *)cv + cv->ofsIndices ))[i] = LittleLong( indexes[ i ] ); + } + + // take the plane information from the lightmap vector + for ( i = 0 ; i < 3 ; i++ ) { + cv->plane.normal[i] = LittleFloat( ds->lightmapVecs[2][i] ); + } + cv->plane.dist = DotProduct( cv->points[0], cv->plane.normal ); + SetPlaneSignbits( &cv->plane ); + cv->plane.type = PlaneTypeForNormal( cv->plane.normal ); + + surf->data = (surfaceType_t *)cv; +} + + +/* +=============== +ParseMesh +=============== +*/ +static void ParseMesh ( dsurface_t *ds, drawVert_t *verts, msurface_t *surf ) { + srfGridMesh_t *grid; + int i, j; + int width, height, numPoints; + drawVert_t points[MAX_PATCH_SIZE*MAX_PATCH_SIZE]; + int lightmapNum; + vec3_t bounds[2]; + vec3_t tmpVec; + static surfaceType_t skipData = SF_SKIP; + + lightmapNum = LittleLong( ds->lightmapNum ); + + // get fog volume + surf->fogIndex = LittleLong( ds->fogNum ) + 1; + + // get shader value + surf->shader = ShaderForShaderNum( ds->shaderNum, lightmapNum ); + if ( r_singleShader->integer && !surf->shader->isSky ) { + surf->shader = tr.defaultShader; + } + + // we may have a nodraw surface, because they might still need to + // be around for movement clipping + if ( s_worldData.shaders[ LittleLong( ds->shaderNum ) ].surfaceFlags & SURF_NODRAW ) { + surf->data = &skipData; + return; + } + + width = LittleLong( ds->patchWidth ); + height = LittleLong( ds->patchHeight ); + + verts += LittleLong( ds->firstVert ); + numPoints = width * height; + for ( i = 0 ; i < numPoints ; i++ ) { + for ( j = 0 ; j < 3 ; j++ ) { + points[i].xyz[j] = LittleFloat( verts[i].xyz[j] ); + points[i].normal[j] = LittleFloat( verts[i].normal[j] ); + } + for ( j = 0 ; j < 2 ; j++ ) { + points[i].st[j] = LittleFloat( verts[i].st[j] ); + points[i].lightmap[j] = LittleFloat( verts[i].lightmap[j] ); + } + R_ColorShiftLightingBytes( verts[i].color, points[i].color ); + } + + // pre-tesseleate + grid = R_SubdividePatchToGrid( width, height, points ); + surf->data = (surfaceType_t *)grid; + + // copy the level of detail origin, which is the center + // of the group of all curves that must subdivide the same + // to avoid cracking + for ( i = 0 ; i < 3 ; i++ ) { + bounds[0][i] = LittleFloat( ds->lightmapVecs[0][i] ); + bounds[1][i] = LittleFloat( ds->lightmapVecs[1][i] ); + } + VectorAdd( bounds[0], bounds[1], bounds[1] ); + VectorScale( bounds[1], 0.5f, grid->lodOrigin ); + VectorSubtract( bounds[0], grid->lodOrigin, tmpVec ); + grid->lodRadius = VectorLength( tmpVec ); +} + +/* +=============== +ParseTriSurf +=============== +*/ +static void ParseTriSurf( dsurface_t *ds, drawVert_t *verts, msurface_t *surf, int *indexes ) { + srfTriangles_t *tri; + int i, j; + int numVerts, numIndexes; + + // get fog volume + surf->fogIndex = LittleLong( ds->fogNum ) + 1; + + // get shader + surf->shader = ShaderForShaderNum( ds->shaderNum, LIGHTMAP_BY_VERTEX ); + if ( r_singleShader->integer && !surf->shader->isSky ) { + surf->shader = tr.defaultShader; + } + + numVerts = LittleLong( ds->numVerts ); + numIndexes = LittleLong( ds->numIndexes ); + + tri = ri.Hunk_Alloc( sizeof( *tri ) + numVerts * sizeof( tri->verts[0] ) + + numIndexes * sizeof( tri->indexes[0] ), h_low ); + tri->surfaceType = SF_TRIANGLES; + tri->numVerts = numVerts; + tri->numIndexes = numIndexes; + tri->verts = (drawVert_t *)(tri + 1); + tri->indexes = (int *)(tri->verts + tri->numVerts ); + + surf->data = (surfaceType_t *)tri; + + // copy vertexes + ClearBounds( tri->bounds[0], tri->bounds[1] ); + verts += LittleLong( ds->firstVert ); + for ( i = 0 ; i < numVerts ; i++ ) { + for ( j = 0 ; j < 3 ; j++ ) { + tri->verts[i].xyz[j] = LittleFloat( verts[i].xyz[j] ); + tri->verts[i].normal[j] = LittleFloat( verts[i].normal[j] ); + } + AddPointToBounds( tri->verts[i].xyz, tri->bounds[0], tri->bounds[1] ); + for ( j = 0 ; j < 2 ; j++ ) { + tri->verts[i].st[j] = LittleFloat( verts[i].st[j] ); + tri->verts[i].lightmap[j] = LittleFloat( verts[i].lightmap[j] ); + } + + R_ColorShiftLightingBytes( verts[i].color, tri->verts[i].color ); + } + + // copy indexes + indexes += LittleLong( ds->firstIndex ); + for ( i = 0 ; i < numIndexes ; i++ ) { + tri->indexes[i] = LittleLong( indexes[i] ); + if ( tri->indexes[i] < 0 || tri->indexes[i] >= numVerts ) { + ri.Error( ERR_DROP, "Bad index in triangle surface" ); + } + } +} + +/* +=============== +ParseFlare +=============== +*/ +static void ParseFlare( dsurface_t *ds, drawVert_t *verts, msurface_t *surf, int *indexes ) { + srfFlare_t *flare; + int i; + + // get fog volume + surf->fogIndex = LittleLong( ds->fogNum ) + 1; + + // get shader + surf->shader = ShaderForShaderNum( ds->shaderNum, LIGHTMAP_BY_VERTEX ); + if ( r_singleShader->integer && !surf->shader->isSky ) { + surf->shader = tr.defaultShader; + } + + flare = ri.Hunk_Alloc( sizeof( *flare ), h_low ); + flare->surfaceType = SF_FLARE; + flare->shadder = surf->shader; // leilei - custom flare textures + surf->data = (surfaceType_t *)flare; + + for ( i = 0 ; i < 3 ; i++ ) { + flare->origin[i] = LittleFloat( ds->lightmapOrigin[i] ); + flare->color[i] = LittleFloat( ds->lightmapVecs[0][i] ); + flare->normal[i] = LittleFloat( ds->lightmapVecs[2][i] ); + } +} + + +/* +================= +R_MergedWidthPoints + +returns true if there are grid points merged on a width edge +================= +*/ +int R_MergedWidthPoints(srfGridMesh_t *grid, int offset) { + int i, j; + + for (i = 1; i < grid->width-1; i++) { + for (j = i + 1; j < grid->width-1; j++) { + if ( fabs(grid->verts[i + offset].xyz[0] - grid->verts[j + offset].xyz[0]) > .1) continue; + if ( fabs(grid->verts[i + offset].xyz[1] - grid->verts[j + offset].xyz[1]) > .1) continue; + if ( fabs(grid->verts[i + offset].xyz[2] - grid->verts[j + offset].xyz[2]) > .1) continue; + return qtrue; + } + } + return qfalse; +} + +/* +================= +R_MergedHeightPoints + +returns true if there are grid points merged on a height edge +================= +*/ +int R_MergedHeightPoints(srfGridMesh_t *grid, int offset) { + int i, j; + + for (i = 1; i < grid->height-1; i++) { + for (j = i + 1; j < grid->height-1; j++) { + if ( fabs(grid->verts[grid->width * i + offset].xyz[0] - grid->verts[grid->width * j + offset].xyz[0]) > .1) continue; + if ( fabs(grid->verts[grid->width * i + offset].xyz[1] - grid->verts[grid->width * j + offset].xyz[1]) > .1) continue; + if ( fabs(grid->verts[grid->width * i + offset].xyz[2] - grid->verts[grid->width * j + offset].xyz[2]) > .1) continue; + return qtrue; + } + } + return qfalse; +} + +/* +================= +R_FixSharedVertexLodError_r + +NOTE: never sync LoD through grid edges with merged points! + +FIXME: write generalized version that also avoids cracks between a patch and one that meets half way? +================= +*/ +void R_FixSharedVertexLodError_r( int start, srfGridMesh_t *grid1 ) { + int j, k, l, m, n, offset1, offset2, touch; + srfGridMesh_t *grid2; + + for ( j = start; j < s_worldData.numsurfaces; j++ ) { + // + grid2 = (srfGridMesh_t *) s_worldData.surfaces[j].data; + // if this surface is not a grid + if ( grid2->surfaceType != SF_GRID ) continue; + // if the LOD errors are already fixed for this patch + if ( grid2->lodFixed == 2 ) continue; + // grids in the same LOD group should have the exact same lod radius + if ( grid1->lodRadius != grid2->lodRadius ) continue; + // grids in the same LOD group should have the exact same lod origin + if ( grid1->lodOrigin[0] != grid2->lodOrigin[0] ) continue; + if ( grid1->lodOrigin[1] != grid2->lodOrigin[1] ) continue; + if ( grid1->lodOrigin[2] != grid2->lodOrigin[2] ) continue; + // + touch = qfalse; + for (n = 0; n < 2; n++) { + // + if (n) offset1 = (grid1->height-1) * grid1->width; + else offset1 = 0; + if (R_MergedWidthPoints(grid1, offset1)) continue; + for (k = 1; k < grid1->width-1; k++) { + for (m = 0; m < 2; m++) { + + if (m) offset2 = (grid2->height-1) * grid2->width; + else offset2 = 0; + if (R_MergedWidthPoints(grid2, offset2)) continue; + for ( l = 1; l < grid2->width-1; l++) { + // + if ( fabs(grid1->verts[k + offset1].xyz[0] - grid2->verts[l + offset2].xyz[0]) > .1) continue; + if ( fabs(grid1->verts[k + offset1].xyz[1] - grid2->verts[l + offset2].xyz[1]) > .1) continue; + if ( fabs(grid1->verts[k + offset1].xyz[2] - grid2->verts[l + offset2].xyz[2]) > .1) continue; + // ok the points are equal and should have the same lod error + grid2->widthLodError[l] = grid1->widthLodError[k]; + touch = qtrue; + } + } + for (m = 0; m < 2; m++) { + + if (m) offset2 = grid2->width-1; + else offset2 = 0; + if (R_MergedHeightPoints(grid2, offset2)) continue; + for ( l = 1; l < grid2->height-1; l++) { + // + if ( fabs(grid1->verts[k + offset1].xyz[0] - grid2->verts[grid2->width * l + offset2].xyz[0]) > .1) continue; + if ( fabs(grid1->verts[k + offset1].xyz[1] - grid2->verts[grid2->width * l + offset2].xyz[1]) > .1) continue; + if ( fabs(grid1->verts[k + offset1].xyz[2] - grid2->verts[grid2->width * l + offset2].xyz[2]) > .1) continue; + // ok the points are equal and should have the same lod error + grid2->heightLodError[l] = grid1->widthLodError[k]; + touch = qtrue; + } + } + } + } + for (n = 0; n < 2; n++) { + // + if (n) offset1 = grid1->width-1; + else offset1 = 0; + if (R_MergedHeightPoints(grid1, offset1)) continue; + for (k = 1; k < grid1->height-1; k++) { + for (m = 0; m < 2; m++) { + + if (m) offset2 = (grid2->height-1) * grid2->width; + else offset2 = 0; + if (R_MergedWidthPoints(grid2, offset2)) continue; + for ( l = 1; l < grid2->width-1; l++) { + // + if ( fabs(grid1->verts[grid1->width * k + offset1].xyz[0] - grid2->verts[l + offset2].xyz[0]) > .1) continue; + if ( fabs(grid1->verts[grid1->width * k + offset1].xyz[1] - grid2->verts[l + offset2].xyz[1]) > .1) continue; + if ( fabs(grid1->verts[grid1->width * k + offset1].xyz[2] - grid2->verts[l + offset2].xyz[2]) > .1) continue; + // ok the points are equal and should have the same lod error + grid2->widthLodError[l] = grid1->heightLodError[k]; + touch = qtrue; + } + } + for (m = 0; m < 2; m++) { + + if (m) offset2 = grid2->width-1; + else offset2 = 0; + if (R_MergedHeightPoints(grid2, offset2)) continue; + for ( l = 1; l < grid2->height-1; l++) { + // + if ( fabs(grid1->verts[grid1->width * k + offset1].xyz[0] - grid2->verts[grid2->width * l + offset2].xyz[0]) > .1) continue; + if ( fabs(grid1->verts[grid1->width * k + offset1].xyz[1] - grid2->verts[grid2->width * l + offset2].xyz[1]) > .1) continue; + if ( fabs(grid1->verts[grid1->width * k + offset1].xyz[2] - grid2->verts[grid2->width * l + offset2].xyz[2]) > .1) continue; + // ok the points are equal and should have the same lod error + grid2->heightLodError[l] = grid1->heightLodError[k]; + touch = qtrue; + } + } + } + } + if (touch) { + grid2->lodFixed = 2; + R_FixSharedVertexLodError_r ( start, grid2 ); + //NOTE: this would be correct but makes things really slow + //grid2->lodFixed = 1; + } + } +} + +/* +================= +R_FixSharedVertexLodError + +This function assumes that all patches in one group are nicely stitched together for the highest LoD. +If this is not the case this function will still do its job but won't fix the highest LoD cracks. +================= +*/ +void R_FixSharedVertexLodError( void ) { + int i; + srfGridMesh_t *grid1; + + for ( i = 0; i < s_worldData.numsurfaces; i++ ) { + // + grid1 = (srfGridMesh_t *) s_worldData.surfaces[i].data; + // if this surface is not a grid + if ( grid1->surfaceType != SF_GRID ) + continue; + // + if ( grid1->lodFixed ) + continue; + // + grid1->lodFixed = 2; + // recursively fix other patches in the same LOD group + R_FixSharedVertexLodError_r( i + 1, grid1); + } +} + + +/* +=============== +R_StitchPatches +=============== +*/ +int R_StitchPatches( int grid1num, int grid2num ) { + float *v1, *v2; + srfGridMesh_t *grid1, *grid2; + int k, l, m, n, offset1, offset2, row, column; + + grid1 = (srfGridMesh_t *) s_worldData.surfaces[grid1num].data; + grid2 = (srfGridMesh_t *) s_worldData.surfaces[grid2num].data; + for (n = 0; n < 2; n++) { + // + if (n) offset1 = (grid1->height-1) * grid1->width; + else offset1 = 0; + if (R_MergedWidthPoints(grid1, offset1)) + continue; + for (k = 0; k < grid1->width-2; k += 2) { + + for (m = 0; m < 2; m++) { + + if ( grid2->width >= MAX_GRID_SIZE ) + break; + if (m) offset2 = (grid2->height-1) * grid2->width; + else offset2 = 0; + for ( l = 0; l < grid2->width-1; l++) { + // + v1 = grid1->verts[k + offset1].xyz; + v2 = grid2->verts[l + offset2].xyz; + if ( fabs(v1[0] - v2[0]) > .1) + continue; + if ( fabs(v1[1] - v2[1]) > .1) + continue; + if ( fabs(v1[2] - v2[2]) > .1) + continue; + + v1 = grid1->verts[k + 2 + offset1].xyz; + v2 = grid2->verts[l + 1 + offset2].xyz; + if ( fabs(v1[0] - v2[0]) > .1) + continue; + if ( fabs(v1[1] - v2[1]) > .1) + continue; + if ( fabs(v1[2] - v2[2]) > .1) + continue; + // + v1 = grid2->verts[l + offset2].xyz; + v2 = grid2->verts[l + 1 + offset2].xyz; + if ( fabs(v1[0] - v2[0]) < .01 && + fabs(v1[1] - v2[1]) < .01 && + fabs(v1[2] - v2[2]) < .01) + continue; + // + //ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" ); + // insert column into grid2 right after after column l + if (m) row = grid2->height-1; + else row = 0; + grid2 = R_GridInsertColumn( grid2, l+1, row, + grid1->verts[k + 1 + offset1].xyz, grid1->widthLodError[k+1]); + grid2->lodStitched = qfalse; + s_worldData.surfaces[grid2num].data = (void *) grid2; + return qtrue; + } + } + for (m = 0; m < 2; m++) { + + if (grid2->height >= MAX_GRID_SIZE) + break; + if (m) offset2 = grid2->width-1; + else offset2 = 0; + for ( l = 0; l < grid2->height-1; l++) { + // + v1 = grid1->verts[k + offset1].xyz; + v2 = grid2->verts[grid2->width * l + offset2].xyz; + if ( fabs(v1[0] - v2[0]) > .1) + continue; + if ( fabs(v1[1] - v2[1]) > .1) + continue; + if ( fabs(v1[2] - v2[2]) > .1) + continue; + + v1 = grid1->verts[k + 2 + offset1].xyz; + v2 = grid2->verts[grid2->width * (l + 1) + offset2].xyz; + if ( fabs(v1[0] - v2[0]) > .1) + continue; + if ( fabs(v1[1] - v2[1]) > .1) + continue; + if ( fabs(v1[2] - v2[2]) > .1) + continue; + // + v1 = grid2->verts[grid2->width * l + offset2].xyz; + v2 = grid2->verts[grid2->width * (l + 1) + offset2].xyz; + if ( fabs(v1[0] - v2[0]) < .01 && + fabs(v1[1] - v2[1]) < .01 && + fabs(v1[2] - v2[2]) < .01) + continue; + // + //ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" ); + // insert row into grid2 right after after row l + if (m) column = grid2->width-1; + else column = 0; + grid2 = R_GridInsertRow( grid2, l+1, column, + grid1->verts[k + 1 + offset1].xyz, grid1->widthLodError[k+1]); + grid2->lodStitched = qfalse; + s_worldData.surfaces[grid2num].data = (void *) grid2; + return qtrue; + } + } + } + } + for (n = 0; n < 2; n++) { + // + if (n) offset1 = grid1->width-1; + else offset1 = 0; + if (R_MergedHeightPoints(grid1, offset1)) + continue; + for (k = 0; k < grid1->height-2; k += 2) { + for (m = 0; m < 2; m++) { + + if ( grid2->width >= MAX_GRID_SIZE ) + break; + if (m) offset2 = (grid2->height-1) * grid2->width; + else offset2 = 0; + for ( l = 0; l < grid2->width-1; l++) { + // + v1 = grid1->verts[grid1->width * k + offset1].xyz; + v2 = grid2->verts[l + offset2].xyz; + if ( fabs(v1[0] - v2[0]) > .1) + continue; + if ( fabs(v1[1] - v2[1]) > .1) + continue; + if ( fabs(v1[2] - v2[2]) > .1) + continue; + + v1 = grid1->verts[grid1->width * (k + 2) + offset1].xyz; + v2 = grid2->verts[l + 1 + offset2].xyz; + if ( fabs(v1[0] - v2[0]) > .1) + continue; + if ( fabs(v1[1] - v2[1]) > .1) + continue; + if ( fabs(v1[2] - v2[2]) > .1) + continue; + // + v1 = grid2->verts[l + offset2].xyz; + v2 = grid2->verts[(l + 1) + offset2].xyz; + if ( fabs(v1[0] - v2[0]) < .01 && + fabs(v1[1] - v2[1]) < .01 && + fabs(v1[2] - v2[2]) < .01) + continue; + // + //ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" ); + // insert column into grid2 right after after column l + if (m) row = grid2->height-1; + else row = 0; + grid2 = R_GridInsertColumn( grid2, l+1, row, + grid1->verts[grid1->width * (k + 1) + offset1].xyz, grid1->heightLodError[k+1]); + grid2->lodStitched = qfalse; + s_worldData.surfaces[grid2num].data = (void *) grid2; + return qtrue; + } + } + for (m = 0; m < 2; m++) { + + if (grid2->height >= MAX_GRID_SIZE) + break; + if (m) offset2 = grid2->width-1; + else offset2 = 0; + for ( l = 0; l < grid2->height-1; l++) { + // + v1 = grid1->verts[grid1->width * k + offset1].xyz; + v2 = grid2->verts[grid2->width * l + offset2].xyz; + if ( fabs(v1[0] - v2[0]) > .1) + continue; + if ( fabs(v1[1] - v2[1]) > .1) + continue; + if ( fabs(v1[2] - v2[2]) > .1) + continue; + + v1 = grid1->verts[grid1->width * (k + 2) + offset1].xyz; + v2 = grid2->verts[grid2->width * (l + 1) + offset2].xyz; + if ( fabs(v1[0] - v2[0]) > .1) + continue; + if ( fabs(v1[1] - v2[1]) > .1) + continue; + if ( fabs(v1[2] - v2[2]) > .1) + continue; + // + v1 = grid2->verts[grid2->width * l + offset2].xyz; + v2 = grid2->verts[grid2->width * (l + 1) + offset2].xyz; + if ( fabs(v1[0] - v2[0]) < .01 && + fabs(v1[1] - v2[1]) < .01 && + fabs(v1[2] - v2[2]) < .01) + continue; + // + //ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" ); + // insert row into grid2 right after after row l + if (m) column = grid2->width-1; + else column = 0; + grid2 = R_GridInsertRow( grid2, l+1, column, + grid1->verts[grid1->width * (k + 1) + offset1].xyz, grid1->heightLodError[k+1]); + grid2->lodStitched = qfalse; + s_worldData.surfaces[grid2num].data = (void *) grid2; + return qtrue; + } + } + } + } + for (n = 0; n < 2; n++) { + // + if (n) offset1 = (grid1->height-1) * grid1->width; + else offset1 = 0; + if (R_MergedWidthPoints(grid1, offset1)) + continue; + for (k = grid1->width-1; k > 1; k -= 2) { + + for (m = 0; m < 2; m++) { + + if ( grid2->width >= MAX_GRID_SIZE ) + break; + if (m) offset2 = (grid2->height-1) * grid2->width; + else offset2 = 0; + for ( l = 0; l < grid2->width-1; l++) { + // + v1 = grid1->verts[k + offset1].xyz; + v2 = grid2->verts[l + offset2].xyz; + if ( fabs(v1[0] - v2[0]) > .1) + continue; + if ( fabs(v1[1] - v2[1]) > .1) + continue; + if ( fabs(v1[2] - v2[2]) > .1) + continue; + + v1 = grid1->verts[k - 2 + offset1].xyz; + v2 = grid2->verts[l + 1 + offset2].xyz; + if ( fabs(v1[0] - v2[0]) > .1) + continue; + if ( fabs(v1[1] - v2[1]) > .1) + continue; + if ( fabs(v1[2] - v2[2]) > .1) + continue; + // + v1 = grid2->verts[l + offset2].xyz; + v2 = grid2->verts[(l + 1) + offset2].xyz; + if ( fabs(v1[0] - v2[0]) < .01 && + fabs(v1[1] - v2[1]) < .01 && + fabs(v1[2] - v2[2]) < .01) + continue; + // + //ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" ); + // insert column into grid2 right after after column l + if (m) row = grid2->height-1; + else row = 0; + grid2 = R_GridInsertColumn( grid2, l+1, row, + grid1->verts[k - 1 + offset1].xyz, grid1->widthLodError[k+1]); + grid2->lodStitched = qfalse; + s_worldData.surfaces[grid2num].data = (void *) grid2; + return qtrue; + } + } + for (m = 0; m < 2; m++) { + + if (grid2->height >= MAX_GRID_SIZE) + break; + if (m) offset2 = grid2->width-1; + else offset2 = 0; + for ( l = 0; l < grid2->height-1; l++) { + // + v1 = grid1->verts[k + offset1].xyz; + v2 = grid2->verts[grid2->width * l + offset2].xyz; + if ( fabs(v1[0] - v2[0]) > .1) + continue; + if ( fabs(v1[1] - v2[1]) > .1) + continue; + if ( fabs(v1[2] - v2[2]) > .1) + continue; + + v1 = grid1->verts[k - 2 + offset1].xyz; + v2 = grid2->verts[grid2->width * (l + 1) + offset2].xyz; + if ( fabs(v1[0] - v2[0]) > .1) + continue; + if ( fabs(v1[1] - v2[1]) > .1) + continue; + if ( fabs(v1[2] - v2[2]) > .1) + continue; + // + v1 = grid2->verts[grid2->width * l + offset2].xyz; + v2 = grid2->verts[grid2->width * (l + 1) + offset2].xyz; + if ( fabs(v1[0] - v2[0]) < .01 && + fabs(v1[1] - v2[1]) < .01 && + fabs(v1[2] - v2[2]) < .01) + continue; + // + //ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" ); + // insert row into grid2 right after after row l + if (m) column = grid2->width-1; + else column = 0; + grid2 = R_GridInsertRow( grid2, l+1, column, + grid1->verts[k - 1 + offset1].xyz, grid1->widthLodError[k+1]); + if (!grid2) + break; + grid2->lodStitched = qfalse; + s_worldData.surfaces[grid2num].data = (void *) grid2; + return qtrue; + } + } + } + } + for (n = 0; n < 2; n++) { + // + if (n) offset1 = grid1->width-1; + else offset1 = 0; + if (R_MergedHeightPoints(grid1, offset1)) + continue; + for (k = grid1->height-1; k > 1; k -= 2) { + for (m = 0; m < 2; m++) { + + if ( grid2->width >= MAX_GRID_SIZE ) + break; + if (m) offset2 = (grid2->height-1) * grid2->width; + else offset2 = 0; + for ( l = 0; l < grid2->width-1; l++) { + // + v1 = grid1->verts[grid1->width * k + offset1].xyz; + v2 = grid2->verts[l + offset2].xyz; + if ( fabs(v1[0] - v2[0]) > .1) + continue; + if ( fabs(v1[1] - v2[1]) > .1) + continue; + if ( fabs(v1[2] - v2[2]) > .1) + continue; + + v1 = grid1->verts[grid1->width * (k - 2) + offset1].xyz; + v2 = grid2->verts[l + 1 + offset2].xyz; + if ( fabs(v1[0] - v2[0]) > .1) + continue; + if ( fabs(v1[1] - v2[1]) > .1) + continue; + if ( fabs(v1[2] - v2[2]) > .1) + continue; + // + v1 = grid2->verts[l + offset2].xyz; + v2 = grid2->verts[(l + 1) + offset2].xyz; + if ( fabs(v1[0] - v2[0]) < .01 && + fabs(v1[1] - v2[1]) < .01 && + fabs(v1[2] - v2[2]) < .01) + continue; + // + //ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" ); + // insert column into grid2 right after after column l + if (m) row = grid2->height-1; + else row = 0; + grid2 = R_GridInsertColumn( grid2, l+1, row, + grid1->verts[grid1->width * (k - 1) + offset1].xyz, grid1->heightLodError[k+1]); + grid2->lodStitched = qfalse; + s_worldData.surfaces[grid2num].data = (void *) grid2; + return qtrue; + } + } + for (m = 0; m < 2; m++) { + + if (grid2->height >= MAX_GRID_SIZE) + break; + if (m) offset2 = grid2->width-1; + else offset2 = 0; + for ( l = 0; l < grid2->height-1; l++) { + // + v1 = grid1->verts[grid1->width * k + offset1].xyz; + v2 = grid2->verts[grid2->width * l + offset2].xyz; + if ( fabs(v1[0] - v2[0]) > .1) + continue; + if ( fabs(v1[1] - v2[1]) > .1) + continue; + if ( fabs(v1[2] - v2[2]) > .1) + continue; + + v1 = grid1->verts[grid1->width * (k - 2) + offset1].xyz; + v2 = grid2->verts[grid2->width * (l + 1) + offset2].xyz; + if ( fabs(v1[0] - v2[0]) > .1) + continue; + if ( fabs(v1[1] - v2[1]) > .1) + continue; + if ( fabs(v1[2] - v2[2]) > .1) + continue; + // + v1 = grid2->verts[grid2->width * l + offset2].xyz; + v2 = grid2->verts[grid2->width * (l + 1) + offset2].xyz; + if ( fabs(v1[0] - v2[0]) < .01 && + fabs(v1[1] - v2[1]) < .01 && + fabs(v1[2] - v2[2]) < .01) + continue; + // + //ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" ); + // insert row into grid2 right after after row l + if (m) column = grid2->width-1; + else column = 0; + grid2 = R_GridInsertRow( grid2, l+1, column, + grid1->verts[grid1->width * (k - 1) + offset1].xyz, grid1->heightLodError[k+1]); + grid2->lodStitched = qfalse; + s_worldData.surfaces[grid2num].data = (void *) grid2; + return qtrue; + } + } + } + } + return qfalse; +} + +/* +=============== +R_TryStitchPatch + +This function will try to stitch patches in the same LoD group together for the highest LoD. + +Only single missing vertice cracks will be fixed. + +Vertices will be joined at the patch side a crack is first found, at the other side +of the patch (on the same row or column) the vertices will not be joined and cracks +might still appear at that side. +=============== +*/ +int R_TryStitchingPatch( int grid1num ) { + int j, numstitches; + srfGridMesh_t *grid1, *grid2; + + numstitches = 0; + grid1 = (srfGridMesh_t *) s_worldData.surfaces[grid1num].data; + for ( j = 0; j < s_worldData.numsurfaces; j++ ) { + // + grid2 = (srfGridMesh_t *) s_worldData.surfaces[j].data; + // if this surface is not a grid + if ( grid2->surfaceType != SF_GRID ) continue; + // grids in the same LOD group should have the exact same lod radius + if ( grid1->lodRadius != grid2->lodRadius ) continue; + // grids in the same LOD group should have the exact same lod origin + if ( grid1->lodOrigin[0] != grid2->lodOrigin[0] ) continue; + if ( grid1->lodOrigin[1] != grid2->lodOrigin[1] ) continue; + if ( grid1->lodOrigin[2] != grid2->lodOrigin[2] ) continue; + // + while (R_StitchPatches(grid1num, j)) + { + numstitches++; + } + } + return numstitches; +} + +/* +=============== +R_StitchAllPatches +=============== +*/ +void R_StitchAllPatches( void ) { + int i, stitched, numstitches; + srfGridMesh_t *grid1; + + numstitches = 0; + do + { + stitched = qfalse; + for ( i = 0; i < s_worldData.numsurfaces; i++ ) { + // + grid1 = (srfGridMesh_t *) s_worldData.surfaces[i].data; + // if this surface is not a grid + if ( grid1->surfaceType != SF_GRID ) + continue; + // + if ( grid1->lodStitched ) + continue; + // + grid1->lodStitched = qtrue; + stitched = qtrue; + // + numstitches += R_TryStitchingPatch( i ); + } + } + while (stitched); + ri.Printf( PRINT_ALL, "stitched %d LoD cracks\n", numstitches ); +} + +/* +=============== +R_MovePatchSurfacesToHunk +=============== +*/ +void R_MovePatchSurfacesToHunk(void) { + int i, size; + srfGridMesh_t *grid, *hunkgrid; + + for ( i = 0; i < s_worldData.numsurfaces; i++ ) { + // + grid = (srfGridMesh_t *) s_worldData.surfaces[i].data; + // if this surface is not a grid + if ( grid->surfaceType != SF_GRID ) + continue; + // + size = (grid->width * grid->height - 1) * sizeof( drawVert_t ) + sizeof( *grid ); + hunkgrid = ri.Hunk_Alloc( size, h_low ); + Com_Memcpy(hunkgrid, grid, size); + + hunkgrid->widthLodError = ri.Hunk_Alloc( grid->width * 4, h_low ); + Com_Memcpy( hunkgrid->widthLodError, grid->widthLodError, grid->width * 4 ); + + hunkgrid->heightLodError = ri.Hunk_Alloc( grid->height * 4, h_low ); + Com_Memcpy( hunkgrid->heightLodError, grid->heightLodError, grid->height * 4 ); + + R_FreeSurfaceGridMesh( grid ); + + s_worldData.surfaces[i].data = (void *) hunkgrid; + } +} + +/* +=============== +R_LoadSurfaces +=============== +*/ +static void R_LoadSurfaces( lump_t *surfs, lump_t *verts, lump_t *indexLump ) { + dsurface_t *in; + msurface_t *out; + drawVert_t *dv; + int *indexes; + int count; + int numFaces, numMeshes, numTriSurfs, numFlares; + int i; + + numFaces = 0; + numMeshes = 0; + numTriSurfs = 0; + numFlares = 0; + + in = (void *)(fileBase + surfs->fileofs); + if (surfs->filelen % sizeof(*in)) + ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name); + count = surfs->filelen / sizeof(*in); + + dv = (void *)(fileBase + verts->fileofs); + if (verts->filelen % sizeof(*dv)) + ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name); + + indexes = (void *)(fileBase + indexLump->fileofs); + if ( indexLump->filelen % sizeof(*indexes)) + ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name); + + out = ri.Hunk_Alloc ( count * sizeof(*out), h_low ); + + s_worldData.surfaces = out; + s_worldData.numsurfaces = count; + + for ( i = 0 ; i < count ; i++, in++, out++ ) { + switch ( LittleLong( in->surfaceType ) ) { + case MST_PATCH: + ParseMesh ( in, dv, out ); + numMeshes++; + break; + case MST_TRIANGLE_SOUP: + ParseTriSurf( in, dv, out, indexes ); + numTriSurfs++; + break; + case MST_PLANAR: + ParseFace( in, dv, out, indexes ); + numFaces++; + break; + case MST_FLARE: + ParseFlare( in, dv, out, indexes ); + numFlares++; + break; + default: + ri.Error( ERR_DROP, "Bad surfaceType" ); + } + } + +#ifdef PATCH_STITCHING + R_StitchAllPatches(); +#endif + + R_FixSharedVertexLodError(); + +#ifdef PATCH_STITCHING + R_MovePatchSurfacesToHunk(); +#endif + + ri.Printf( PRINT_ALL, "...loaded %d faces, %i meshes, %i trisurfs, %i flares\n", + numFaces, numMeshes, numTriSurfs, numFlares ); +} + + + +/* +================= +R_LoadSubmodels +================= +*/ +static void R_LoadSubmodels( lump_t *l ) { + dmodel_t *in; + bmodel_t *out; + int i, j, count; + + in = (void *)(fileBase + l->fileofs); + if (l->filelen % sizeof(*in)) + ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name); + count = l->filelen / sizeof(*in); + + s_worldData.bmodels = out = ri.Hunk_Alloc( count * sizeof(*out), h_low ); + + for ( i=0 ; itype = MOD_BRUSH; + model->bmodel = out; + Com_sprintf( model->name, sizeof( model->name ), "*%d", i ); + + for (j=0 ; j<3 ; j++) { + out->bounds[0][j] = LittleFloat (in->mins[j]); + out->bounds[1][j] = LittleFloat (in->maxs[j]); + } + + out->firstSurface = s_worldData.surfaces + LittleLong( in->firstSurface ); + out->numSurfaces = LittleLong( in->numSurfaces ); + } +} + + + +//================================================================== + +/* +================= +R_SetParent +================= +*/ +static void R_SetParent (mnode_t *node, mnode_t *parent) +{ + node->parent = parent; + if (node->contents != -1) + return; + R_SetParent (node->children[0], node); + R_SetParent (node->children[1], node); +} + +/* +================= +R_LoadNodesAndLeafs +================= +*/ +static void R_LoadNodesAndLeafs (lump_t *nodeLump, lump_t *leafLump) { + int i, j, p; + dnode_t *in; + dleaf_t *inLeaf; + mnode_t *out; + int numNodes, numLeafs; + + in = (void *)(fileBase + nodeLump->fileofs); + if (nodeLump->filelen % sizeof(dnode_t) || + leafLump->filelen % sizeof(dleaf_t) ) { + ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name); + } + numNodes = nodeLump->filelen / sizeof(dnode_t); + numLeafs = leafLump->filelen / sizeof(dleaf_t); + + out = ri.Hunk_Alloc ( (numNodes + numLeafs) * sizeof(*out), h_low); + + s_worldData.nodes = out; + s_worldData.numnodes = numNodes + numLeafs; + s_worldData.numDecisionNodes = numNodes; + + // load nodes + for ( i=0 ; imins[j] = LittleLong (in->mins[j]); + out->maxs[j] = LittleLong (in->maxs[j]); + } + + p = LittleLong(in->planeNum); + out->plane = s_worldData.planes + p; + + out->contents = CONTENTS_NODE; // differentiate from leafs + + for (j=0 ; j<2 ; j++) + { + p = LittleLong (in->children[j]); + if (p >= 0) + out->children[j] = s_worldData.nodes + p; + else + out->children[j] = s_worldData.nodes + numNodes + (-1 - p); + } + } + + // load leafs + inLeaf = (void *)(fileBase + leafLump->fileofs); + for ( i=0 ; imins[j] = LittleLong (inLeaf->mins[j]); + out->maxs[j] = LittleLong (inLeaf->maxs[j]); + } + + out->cluster = LittleLong(inLeaf->cluster); + out->area = LittleLong(inLeaf->area); + + if ( out->cluster >= s_worldData.numClusters ) { + s_worldData.numClusters = out->cluster + 1; + } + + out->firstmarksurface = s_worldData.marksurfaces + + LittleLong(inLeaf->firstLeafSurface); + out->nummarksurfaces = LittleLong(inLeaf->numLeafSurfaces); + } + + // chain decendants + R_SetParent (s_worldData.nodes, NULL); +} + +//============================================================================= + +/* +================= +R_LoadShaders +================= +*/ +static void R_LoadShaders( lump_t *l ) { + int i, count; + dshader_t *in, *out; + + in = (void *)(fileBase + l->fileofs); + if (l->filelen % sizeof(*in)) + ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name); + count = l->filelen / sizeof(*in); + out = ri.Hunk_Alloc ( count*sizeof(*out), h_low ); + + s_worldData.shaders = out; + s_worldData.numShaders = count; + + Com_Memcpy( out, in, count*sizeof(*out) ); + + for ( i=0 ; ifileofs); + if (l->filelen % sizeof(*in)) + ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name); + count = l->filelen / sizeof(*in); + out = ri.Hunk_Alloc ( count*sizeof(*out), h_low); + + s_worldData.marksurfaces = out; + s_worldData.nummarksurfaces = count; + + for ( i=0 ; ifileofs); + if (l->filelen % sizeof(*in)) + ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name); + count = l->filelen / sizeof(*in); + out = ri.Hunk_Alloc ( count*2*sizeof(*out), h_low); + + s_worldData.planes = out; + s_worldData.numplanes = count; + + for ( i=0 ; inormal[j] = LittleFloat (in->normal[j]); + if (out->normal[j] < 0) { + bits |= 1<dist = LittleFloat (in->dist); + out->type = PlaneTypeForNormal( out->normal ); + out->signbits = bits; + } +} + +/* +================= +R_LoadFogs + +================= +*/ +static void R_LoadFogs( lump_t *l, lump_t *brushesLump, lump_t *sidesLump ) { + int i; + fog_t *out; + dfog_t *fogs; + dbrush_t *brushes, *brush; + dbrushside_t *sides; + int count, brushesCount, sidesCount; + int sideNum; + int planeNum; + shader_t *shader; + float d; + int firstSide; + + fogs = (void *)(fileBase + l->fileofs); + if (l->filelen % sizeof(*fogs)) { + ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name); + } + count = l->filelen / sizeof(*fogs); + + // create fog strucutres for them + s_worldData.numfogs = count + 1; + s_worldData.fogs = ri.Hunk_Alloc ( s_worldData.numfogs*sizeof(*out), h_low); + out = s_worldData.fogs + 1; + + if ( !count ) { + return; + } + + brushes = (void *)(fileBase + brushesLump->fileofs); + if (brushesLump->filelen % sizeof(*brushes)) { + ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name); + } + brushesCount = brushesLump->filelen / sizeof(*brushes); + + sides = (void *)(fileBase + sidesLump->fileofs); + if (sidesLump->filelen % sizeof(*sides)) { + ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name); + } + sidesCount = sidesLump->filelen / sizeof(*sides); + + for ( i=0 ; ioriginalBrushNumber = LittleLong( fogs->brushNum ); + + if ( (unsigned)out->originalBrushNumber >= brushesCount ) { + ri.Error( ERR_DROP, "fog brushNumber out of range" ); + } + brush = brushes + out->originalBrushNumber; + + firstSide = LittleLong( brush->firstSide ); + + if ( (unsigned)firstSide > sidesCount - 6 ) { + ri.Error( ERR_DROP, "fog brush sideNumber out of range" ); + } + + // brushes are always sorted with the axial sides first + sideNum = firstSide + 0; + planeNum = LittleLong( sides[ sideNum ].planeNum ); + out->bounds[0][0] = -s_worldData.planes[ planeNum ].dist; + + sideNum = firstSide + 1; + planeNum = LittleLong( sides[ sideNum ].planeNum ); + out->bounds[1][0] = s_worldData.planes[ planeNum ].dist; + + sideNum = firstSide + 2; + planeNum = LittleLong( sides[ sideNum ].planeNum ); + out->bounds[0][1] = -s_worldData.planes[ planeNum ].dist; + + sideNum = firstSide + 3; + planeNum = LittleLong( sides[ sideNum ].planeNum ); + out->bounds[1][1] = s_worldData.planes[ planeNum ].dist; + + sideNum = firstSide + 4; + planeNum = LittleLong( sides[ sideNum ].planeNum ); + out->bounds[0][2] = -s_worldData.planes[ planeNum ].dist; + + sideNum = firstSide + 5; + planeNum = LittleLong( sides[ sideNum ].planeNum ); + out->bounds[1][2] = s_worldData.planes[ planeNum ].dist; + + // get information from the shader for fog parameters + shader = R_FindShader( fogs->shader, LIGHTMAP_NONE, qtrue ); + + out->parms = shader->fogParms; + + out->colorInt = ColorBytes4 ( shader->fogParms.color[0] * tr.identityLight, + shader->fogParms.color[1] * tr.identityLight, + shader->fogParms.color[2] * tr.identityLight, 1.0 ); + + d = shader->fogParms.depthForOpaque < 1 ? 1 : shader->fogParms.depthForOpaque; + out->tcScale = 1.0f / ( d * 8 ); + + // set the gradient vector + sideNum = LittleLong( fogs->visibleSide ); + + if ( sideNum == -1 ) { + out->hasSurface = qfalse; + } else { + out->hasSurface = qtrue; + planeNum = LittleLong( sides[ firstSide + sideNum ].planeNum ); + VectorSubtract( vec3_origin, s_worldData.planes[ planeNum ].normal, out->surface ); + out->surface[3] = -s_worldData.planes[ planeNum ].dist; + } + + out++; + } + +} + + +/* +================ +R_LoadLightGrid + +================ +*/ +void R_LoadLightGrid( lump_t *l ) { + int i; + vec3_t maxs; + int numGridPoints; + world_t *w; + float *wMins, *wMaxs; + + w = &s_worldData; + + w->lightGridInverseSize[0] = 1.0f / w->lightGridSize[0]; + w->lightGridInverseSize[1] = 1.0f / w->lightGridSize[1]; + w->lightGridInverseSize[2] = 1.0f / w->lightGridSize[2]; + + wMins = w->bmodels[0].bounds[0]; + wMaxs = w->bmodels[0].bounds[1]; + + for ( i = 0 ; i < 3 ; i++ ) { + w->lightGridOrigin[i] = w->lightGridSize[i] * ceil( wMins[i] / w->lightGridSize[i] ); + maxs[i] = w->lightGridSize[i] * floor( wMaxs[i] / w->lightGridSize[i] ); + w->lightGridBounds[i] = (maxs[i] - w->lightGridOrigin[i])/w->lightGridSize[i] + 1; + } + + numGridPoints = w->lightGridBounds[0] * w->lightGridBounds[1] * w->lightGridBounds[2]; + + if ( l->filelen != numGridPoints * 8 ) { + ri.Printf( PRINT_WARNING, "WARNING: light grid mismatch\n" ); + w->lightGridData = NULL; + return; + } + + w->lightGridData = ri.Hunk_Alloc( l->filelen, h_low ); + Com_Memcpy( w->lightGridData, (void *)(fileBase + l->fileofs), l->filelen ); + + // deal with overbright bits + for ( i = 0 ; i < numGridPoints ; i++ ) { + R_ColorShiftLightingBytes( &w->lightGridData[i*8], &w->lightGridData[i*8] ); + R_ColorShiftLightingBytes( &w->lightGridData[i*8+3], &w->lightGridData[i*8+3] ); + } +} + +/* +================ +R_LoadEntities +================ +*/ +void R_LoadEntities( lump_t *l ) { + char *p, *token, *s; + char keyname[MAX_TOKEN_CHARS]; + char value[MAX_TOKEN_CHARS]; + world_t *w; + + w = &s_worldData; + w->lightGridSize[0] = 64; + w->lightGridSize[1] = 64; + w->lightGridSize[2] = 128; + + p = (char *)(fileBase + l->fileofs); + + // store for reference by the cgame + w->entityString = ri.Hunk_Alloc( l->filelen + 1, h_low ); + strcpy( w->entityString, p ); + w->entityParsePoint = w->entityString; + + token = COM_ParseExt( &p, qtrue ); + if (!*token || *token != '{') { + return; + } + + // only parse the world spawn + while ( 1 ) { + // parse key + token = COM_ParseExt( &p, qtrue ); + + if ( !*token || *token == '}' ) { + break; + } + Q_strncpyz(keyname, token, sizeof(keyname)); + + // parse value + token = COM_ParseExt( &p, qtrue ); + + if ( !*token || *token == '}' ) { + break; + } + Q_strncpyz(value, token, sizeof(value)); + + // check for remapping of shaders for vertex lighting + s = "vertexremapshader"; + if (!Q_strncmp(keyname, s, strlen(s)) ) { + s = strchr(value, ';'); + if (!s) { + ri.Printf( PRINT_WARNING, "WARNING: no semi colon in vertexshaderremap '%s'\n", value ); + break; + } + *s++ = 0; + if (r_vertexLight->integer) { + R_RemapShader(value, s, "0"); + } + continue; + } + // check for remapping of shaders + s = "remapshader"; + if (!Q_strncmp(keyname, s, strlen(s)) ) { + s = strchr(value, ';'); + if (!s) { + ri.Printf( PRINT_WARNING, "WARNING: no semi colon in shaderremap '%s'\n", value ); + break; + } + *s++ = 0; + R_RemapShader(value, s, "0"); + continue; + } + // check for a different grid size + if (!Q_stricmp(keyname, "gridsize")) { + sscanf(value, "%f %f %f", &w->lightGridSize[0], &w->lightGridSize[1], &w->lightGridSize[2] ); + continue; + } + } +} + +/* +================= +R_GetEntityToken +================= +*/ +qboolean R_GetEntityToken( char *buffer, int size ) { + const char *s; + + s = COM_Parse( &s_worldData.entityParsePoint ); + Q_strncpyz( buffer, s, size ); + if ( !s_worldData.entityParsePoint || !s[0] ) { + s_worldData.entityParsePoint = s_worldData.entityString; + return qfalse; + } else { + return qtrue; + } +} + +/* +================= +RE_LoadWorldMap + +Called directly from cgame +================= +*/ +void RE_LoadWorldMap( const char *name ) { + int i; + dheader_t *header; + union { + byte *b; + void *v; + } buffer; + byte *startMarker; + + if ( tr.worldMapLoaded ) { + ri.Error( ERR_DROP, "ERROR: attempted to redundantly load world map" ); + } + + // set default sun direction to be used if it isn't + // overridden by a shader + tr.sunDirection[0] = 0.45f; + tr.sunDirection[1] = 0.3f; + tr.sunDirection[2] = 0.9f; + + VectorNormalize( tr.sunDirection ); + + tr.worldMapLoaded = qtrue; + + // load it + ri.FS_ReadFile( name, &buffer.v ); + if ( !buffer.b ) { + ri.Error (ERR_DROP, "RE_LoadWorldMap: %s not found", name); + } + + // clear tr.world so if the level fails to load, the next + // try will not look at the partially loaded version + tr.world = NULL; + + Com_Memset( &s_worldData, 0, sizeof( s_worldData ) ); + Q_strncpyz( s_worldData.name, name, sizeof( s_worldData.name ) ); + + Q_strncpyz( s_worldData.baseName, COM_SkipPath( s_worldData.name ), sizeof( s_worldData.name ) ); + COM_StripExtension(s_worldData.baseName, s_worldData.baseName, sizeof(s_worldData.baseName)); + + startMarker = ri.Hunk_Alloc(0, h_low); + c_gridVerts = 0; + + header = (dheader_t *)buffer.b; + fileBase = (byte *)header; + + i = LittleLong (header->version); + if ( i != BSP_VERSION ) { + ri.Error (ERR_DROP, "RE_LoadWorldMap: %s has wrong version number (%i should be %i)", + name, i, BSP_VERSION); + } + + // swap all the lumps + for (i=0 ; ilumps[LUMP_SHADERS] ); + R_LoadLightmaps( &header->lumps[LUMP_LIGHTMAPS] ); + R_LoadPlanes (&header->lumps[LUMP_PLANES]); + R_LoadFogs( &header->lumps[LUMP_FOGS], &header->lumps[LUMP_BRUSHES], &header->lumps[LUMP_BRUSHSIDES] ); + R_LoadSurfaces( &header->lumps[LUMP_SURFACES], &header->lumps[LUMP_DRAWVERTS], &header->lumps[LUMP_DRAWINDEXES] ); + R_LoadMarksurfaces (&header->lumps[LUMP_LEAFSURFACES]); + R_LoadNodesAndLeafs (&header->lumps[LUMP_NODES], &header->lumps[LUMP_LEAFS]); + R_LoadSubmodels (&header->lumps[LUMP_MODELS]); + R_LoadVisibility( &header->lumps[LUMP_VISIBILITY] ); + R_LoadEntities( &header->lumps[LUMP_ENTITIES] ); + R_LoadLightGrid( &header->lumps[LUMP_LIGHTGRID] ); + + s_worldData.dataSize = (byte *)ri.Hunk_Alloc(0, h_low) - startMarker; + + // only set tr.world now that we know the entire level has loaded properly + tr.world = &s_worldData; + + ri.FS_FreeFile( buffer.v ); +} + diff --git a/code/renderer_oa/tr_cmds.c b/code/renderer_oa/tr_cmds.c new file mode 100644 index 0000000000..ebc216f226 --- /dev/null +++ b/code/renderer_oa/tr_cmds.c @@ -0,0 +1,513 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Quake III Arena source code; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +#include "tr_local.h" + + +/* +===================== +R_PerformanceCounters +===================== +*/ +void R_PerformanceCounters( void ) { + + + + if ( !r_speeds->integer ) { + // clear the counters even if we aren't printing + Com_Memset( &tr.pc, 0, sizeof( tr.pc ) ); + Com_Memset( &backEnd.pc, 0, sizeof( backEnd.pc ) ); + return; + } + + if (r_speeds->integer == 1) { + ri.Printf (PRINT_ALL, "%i/%i shaders/surfs %i leafs %i verts %i/%i tris %.2f mtex %.2f dc\n", + backEnd.pc.c_shaders, backEnd.pc.c_surfaces, tr.pc.c_leafs, backEnd.pc.c_vertexes, + backEnd.pc.c_indexes/3, backEnd.pc.c_totalIndexes/3, + R_SumOfUsedImages()/(1000000.0f), backEnd.pc.c_overDraw / (float)(glConfig.vidWidth * glConfig.vidHeight) ); + } else if (r_speeds->integer == 2) { + ri.Printf (PRINT_ALL, "(patch) %i sin %i sclip %i sout %i bin %i bclip %i bout\n", + tr.pc.c_sphere_cull_patch_in, tr.pc.c_sphere_cull_patch_clip, tr.pc.c_sphere_cull_patch_out, + tr.pc.c_box_cull_patch_in, tr.pc.c_box_cull_patch_clip, tr.pc.c_box_cull_patch_out ); + ri.Printf (PRINT_ALL, "(md3) %i sin %i sclip %i sout %i bin %i bclip %i bout\n", + tr.pc.c_sphere_cull_md3_in, tr.pc.c_sphere_cull_md3_clip, tr.pc.c_sphere_cull_md3_out, + tr.pc.c_box_cull_md3_in, tr.pc.c_box_cull_md3_clip, tr.pc.c_box_cull_md3_out ); + } else if (r_speeds->integer == 3) { + ri.Printf (PRINT_ALL, "viewcluster: %i\n", tr.viewCluster ); + } else if (r_speeds->integer == 4) { + if ( backEnd.pc.c_dlightVertexes ) { + ri.Printf (PRINT_ALL, "dlight srf:%i culled:%i verts:%i tris:%i\n", + tr.pc.c_dlightSurfaces, tr.pc.c_dlightSurfacesCulled, + backEnd.pc.c_dlightVertexes, backEnd.pc.c_dlightIndexes / 3 ); + } + } + else if (r_speeds->integer == 5 ) + { + ri.Printf( PRINT_ALL, "zFar: %.0f\n", tr.viewParms.zFar ); + } + else if (r_speeds->integer == 6 ) + { + ri.Printf( PRINT_ALL, "flare adds:%i tests:%i renders:%i\n", + backEnd.pc.c_flareAdds, backEnd.pc.c_flareTests, backEnd.pc.c_flareRenders ); + } + + Com_Memset( &tr.pc, 0, sizeof( tr.pc ) ); + Com_Memset( &backEnd.pc, 0, sizeof( backEnd.pc ) ); +} + + +/* +==================== +R_IssueRenderCommands +==================== +*/ +void R_IssueRenderCommands( qboolean runPerformanceCounters ) { + renderCommandList_t *cmdList; + + cmdList = &backEndData->commands; + assert(cmdList); + // add an end-of-list command + *(int *)(cmdList->cmds + cmdList->used) = RC_END_OF_LIST; + + // clear it out, in case this is a sync and not a buffer flip + cmdList->used = 0; + + if ( runPerformanceCounters ) { + R_PerformanceCounters(); + + + } + + + // actually start the commands going + if ( !r_skipBackEnd->integer ) { + // let it start on the new batch + RB_ExecuteRenderCommands( cmdList->cmds ); + } +} + + +/* +==================== +R_IssuePendingRenderCommands + +Issue any pending commands and wait for them to complete. +==================== +*/ +void R_IssuePendingRenderCommands( void ) { + if ( !tr.registered ) { + return; + } + R_IssueRenderCommands( qfalse ); +} + +/* +============ +R_GetCommandBuffer + +make sure there is enough command space +============ +*/ +void *R_GetCommandBuffer( int bytes ) { + renderCommandList_t *cmdList; + + cmdList = &backEndData->commands; + bytes = PAD(bytes, sizeof(void *)); + + // always leave room for the end of list command + if ( cmdList->used + bytes + 4 > MAX_RENDER_COMMANDS ) { + if ( bytes > MAX_RENDER_COMMANDS - 4 ) { + ri.Error( ERR_FATAL, "R_GetCommandBuffer: bad size %i", bytes ); + } + // if we run out of room, just start dropping commands + return NULL; + } + + cmdList->used += bytes; + + return cmdList->cmds + cmdList->used - bytes; +} + + +/* +============= +R_AddDrawSurfCmd + +============= +*/ +void R_AddDrawSurfCmd( drawSurf_t *drawSurfs, int numDrawSurfs ) { + drawSurfsCommand_t *cmd; + + cmd = R_GetCommandBuffer( sizeof( *cmd ) ); + if ( !cmd ) { + return; + } + cmd->commandId = RC_DRAW_SURFS; + + cmd->drawSurfs = drawSurfs; + cmd->numDrawSurfs = numDrawSurfs; + + cmd->refdef = tr.refdef; + cmd->viewParms = tr.viewParms; +} + + +/* +============= +RE_SetColor + +Passing NULL will set the color to white +============= +*/ +void RE_SetColor( const float *rgba ) { + setColorCommand_t *cmd; + + if ( !tr.registered ) { + return; + } + cmd = R_GetCommandBuffer( sizeof( *cmd ) ); + if ( !cmd ) { + return; + } + cmd->commandId = RC_SET_COLOR; + if ( !rgba ) { + static float colorWhite[4] = { 1, 1, 1, 1 }; + + rgba = colorWhite; + } + + cmd->color[0] = rgba[0]; + cmd->color[1] = rgba[1]; + cmd->color[2] = rgba[2]; + cmd->color[3] = rgba[3]; +} + + +/* +============= +RE_StretchPic +============= +*/ + +extern int hackoperation; +void RE_StretchPic ( float x, float y, float w, float h, + float s1, float t1, float s2, float t2, qhandle_t hShader ) { + stretchPicCommand_t *cmd; + + if (!tr.registered) { + return; + } + cmd = R_GetCommandBuffer( sizeof( *cmd ) ); + if ( !cmd ) { + return; + } + hackoperation = 0; + cmd->commandId = RC_STRETCH_PIC; + cmd->shader = R_GetShaderByHandle( hShader ); + cmd->x = x; + cmd->y = y; + cmd->w = w; + cmd->h = h; + cmd->s1 = s1; + cmd->t1 = t1; + cmd->s2 = s2; + cmd->t2 = t2; +} + +#define MODE_RED_CYAN 1 +#define MODE_RED_BLUE 2 +#define MODE_RED_GREEN 3 +#define MODE_GREEN_MAGENTA 4 +#define MODE_MAX MODE_GREEN_MAGENTA + +void R_SetColorMode(GLboolean *rgba, stereoFrame_t stereoFrame, int colormode) +{ + rgba[0] = rgba[1] = rgba[2] = rgba[3] = GL_TRUE; + + if(colormode > MODE_MAX) + { + if(stereoFrame == STEREO_LEFT) + stereoFrame = STEREO_RIGHT; + else if(stereoFrame == STEREO_RIGHT) + stereoFrame = STEREO_LEFT; + + colormode -= MODE_MAX; + } + + if(colormode == MODE_GREEN_MAGENTA) + { + if(stereoFrame == STEREO_LEFT) + rgba[0] = rgba[2] = GL_FALSE; + else if(stereoFrame == STEREO_RIGHT) + rgba[1] = GL_FALSE; + } + else + { + if(stereoFrame == STEREO_LEFT) + rgba[1] = rgba[2] = GL_FALSE; + else if(stereoFrame == STEREO_RIGHT) + { + rgba[0] = GL_FALSE; + + if(colormode == MODE_RED_BLUE) + rgba[1] = GL_FALSE; + else if(colormode == MODE_RED_GREEN) + rgba[2] = GL_FALSE; + } + } +} + + +/* +==================== +RE_BeginFrame + +If running in stereo, RE_BeginFrame will be called twice +for each RE_EndFrame +==================== +*/ +void RE_BeginFrame( stereoFrame_t stereoFrame ) { + drawBufferCommand_t *cmd = NULL; + colorMaskCommand_t *colcmd = NULL; + + if ( !tr.registered ) { + return; + } + glState.finishCalled = qfalse; + + tr.frameCount++; + tr.frameSceneNum = 0; + + // + // do overdraw measurement + // + if ( r_measureOverdraw->integer ) + { + if ( glConfig.stencilBits < 4 ) + { + ri.Printf( PRINT_ALL, "Warning: not enough stencil bits to measure overdraw: %d\n", glConfig.stencilBits ); + ri.Cvar_Set( "r_measureOverdraw", "0" ); + r_measureOverdraw->modified = qfalse; + } + else if ( r_shadows->integer == 2 ) + { + ri.Printf( PRINT_ALL, "Warning: stencil shadows and overdraw measurement are mutually exclusive\n" ); + ri.Cvar_Set( "r_measureOverdraw", "0" ); + r_measureOverdraw->modified = qfalse; + } + else + { + R_IssuePendingRenderCommands(); + qglEnable( GL_STENCIL_TEST ); + qglStencilMask( ~0U ); + qglClearStencil( 0U ); + qglStencilFunc( GL_ALWAYS, 0U, ~0U ); + qglStencilOp( GL_KEEP, GL_INCR, GL_INCR ); + } + r_measureOverdraw->modified = qfalse; + } + else + { + // this is only reached if it was on and is now off + if ( r_measureOverdraw->modified ) { + R_IssuePendingRenderCommands(); + qglDisable( GL_STENCIL_TEST ); + } + r_measureOverdraw->modified = qfalse; + } + + // + // texturemode stuff + // + if ( r_textureMode->modified ) { + R_IssuePendingRenderCommands(); + GL_TextureMode( r_textureMode->string ); + r_textureMode->modified = qfalse; + } + + // + // gamma stuff + // + if ( r_gamma->modified ) { + r_gamma->modified = qfalse; + + R_IssuePendingRenderCommands(); + R_SetColorMappings(); + } + + // check for errors + if ( !r_ignoreGLErrors->integer ) + { + int err; + + R_IssuePendingRenderCommands(); + if ((err = qglGetError()) != GL_NO_ERROR) + ri.Error(ERR_FATAL, "RE_BeginFrame() - glGetError() failed (0x%x)!", err); + } + + if (glConfig.stereoEnabled) { + if( !(cmd = R_GetCommandBuffer(sizeof(*cmd))) ) + return; + + cmd->commandId = RC_DRAW_BUFFER; + + if ( stereoFrame == STEREO_LEFT ) { + cmd->buffer = (int)GL_BACK_LEFT; + } else if ( stereoFrame == STEREO_RIGHT ) { + cmd->buffer = (int)GL_BACK_RIGHT; + } else { + ri.Error( ERR_FATAL, "RE_BeginFrame: Stereo is enabled, but stereoFrame was %i", stereoFrame ); + } + } + else + { + if(r_anaglyphMode->integer) + { + if(r_anaglyphMode->modified) + { + // clear both, front and backbuffer. + qglColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); + qglClearColor(0.0f, 0.0f, 0.0f, 1.0f); + + qglDrawBuffer(GL_FRONT); + qglClear(GL_COLOR_BUFFER_BIT); + qglDrawBuffer(GL_BACK); + qglClear(GL_COLOR_BUFFER_BIT); + + r_anaglyphMode->modified = qfalse; + } + + if(stereoFrame == STEREO_LEFT) + { + if( !(cmd = R_GetCommandBuffer(sizeof(*cmd))) ) + return; + + if( !(colcmd = R_GetCommandBuffer(sizeof(*colcmd))) ) + return; + } + else if(stereoFrame == STEREO_RIGHT) + { + clearDepthCommand_t *cldcmd; + + if( !(cldcmd = R_GetCommandBuffer(sizeof(*cldcmd))) ) + return; + + cldcmd->commandId = RC_CLEARDEPTH; + + if( !(colcmd = R_GetCommandBuffer(sizeof(*colcmd))) ) + return; + } + else + ri.Error( ERR_FATAL, "RE_BeginFrame: Stereo is enabled, but stereoFrame was %i", stereoFrame ); + + R_SetColorMode(colcmd->rgba, stereoFrame, r_anaglyphMode->integer); + colcmd->commandId = RC_COLORMASK; + } + else + { + if(stereoFrame != STEREO_CENTER) + ri.Error( ERR_FATAL, "RE_BeginFrame: Stereo is disabled, but stereoFrame was %i", stereoFrame ); + + if( !(cmd = R_GetCommandBuffer(sizeof(*cmd))) ) + return; + } + + if(cmd) + { + cmd->commandId = RC_DRAW_BUFFER; + + if(r_anaglyphMode->modified) + { + qglColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); + r_anaglyphMode->modified = qfalse; + } + + if (!Q_stricmp(r_drawBuffer->string, "GL_FRONT")) + cmd->buffer = (int)GL_FRONT; + else + cmd->buffer = (int)GL_BACK; + } + } + + tr.refdef.stereoFrame = stereoFrame; +} + + +/* +============= +RE_EndFrame + +Returns the number of msec spent in the back end +============= +*/ +void RE_EndFrame( int *frontEndMsec, int *backEndMsec ) { + swapBuffersCommand_t *cmd; + + if ( !tr.registered ) { + return; + } + cmd = R_GetCommandBuffer( sizeof( *cmd ) ); + if ( !cmd ) { + return; + } + cmd->commandId = RC_SWAP_BUFFERS; + + R_IssueRenderCommands( qtrue ); + + R_InitNextFrame(); + + if ( frontEndMsec ) { + *frontEndMsec = tr.frontEndMsec; + } + tr.frontEndMsec = 0; + if ( backEndMsec ) { + *backEndMsec = backEnd.pc.msec; + } + backEnd.pc.msec = 0; +} + +/* +============= +RE_TakeVideoFrame +============= +*/ +void RE_TakeVideoFrame( int width, int height, + byte *captureBuffer, byte *encodeBuffer, qboolean motionJpeg ) +{ + videoFrameCommand_t *cmd; + + if( !tr.registered ) { + return; + } + + cmd = R_GetCommandBuffer( sizeof( *cmd ) ); + if( !cmd ) { + return; + } + + cmd->commandId = RC_VIDEOFRAME; + + cmd->width = width; + cmd->height = height; + cmd->captureBuffer = captureBuffer; + cmd->encodeBuffer = encodeBuffer; + cmd->motionJpeg = motionJpeg; +} diff --git a/code/renderer_oa/tr_curve.c b/code/renderer_oa/tr_curve.c new file mode 100644 index 0000000000..40537eacde --- /dev/null +++ b/code/renderer_oa/tr_curve.c @@ -0,0 +1,625 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Quake III Arena source code; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "tr_local.h" + +/* + +This file does all of the processing necessary to turn a raw grid of points +read from the map file into a srfGridMesh_t ready for rendering. + +The level of detail solution is direction independent, based only on subdivided +distance from the true curve. + +Only a single entry point: + +srfGridMesh_t *R_SubdividePatchToGrid( int width, int height, + drawVert_t points[MAX_PATCH_SIZE*MAX_PATCH_SIZE] ) { + +*/ + + +/* +============ +LerpDrawVert +============ +*/ +static void LerpDrawVert( drawVert_t *a, drawVert_t *b, drawVert_t *out ) { + out->xyz[0] = 0.5f * (a->xyz[0] + b->xyz[0]); + out->xyz[1] = 0.5f * (a->xyz[1] + b->xyz[1]); + out->xyz[2] = 0.5f * (a->xyz[2] + b->xyz[2]); + + out->st[0] = 0.5f * (a->st[0] + b->st[0]); + out->st[1] = 0.5f * (a->st[1] + b->st[1]); + + out->lightmap[0] = 0.5f * (a->lightmap[0] + b->lightmap[0]); + out->lightmap[1] = 0.5f * (a->lightmap[1] + b->lightmap[1]); + + out->color[0] = (a->color[0] + b->color[0]) >> 1; + out->color[1] = (a->color[1] + b->color[1]) >> 1; + out->color[2] = (a->color[2] + b->color[2]) >> 1; + out->color[3] = (a->color[3] + b->color[3]) >> 1; +} + +/* +============ +Transpose +============ +*/ +static void Transpose( int width, int height, drawVert_t ctrl[MAX_GRID_SIZE][MAX_GRID_SIZE] ) { + int i, j; + drawVert_t temp; + + if ( width > height ) { + for ( i = 0 ; i < height ; i++ ) { + for ( j = i + 1 ; j < width ; j++ ) { + if ( j < height ) { + // swap the value + temp = ctrl[j][i]; + ctrl[j][i] = ctrl[i][j]; + ctrl[i][j] = temp; + } else { + // just copy + ctrl[j][i] = ctrl[i][j]; + } + } + } + } else { + for ( i = 0 ; i < width ; i++ ) { + for ( j = i + 1 ; j < height ; j++ ) { + if ( j < width ) { + // swap the value + temp = ctrl[i][j]; + ctrl[i][j] = ctrl[j][i]; + ctrl[j][i] = temp; + } else { + // just copy + ctrl[i][j] = ctrl[j][i]; + } + } + } + } + +} + + +/* +================= +MakeMeshNormals + +Handles all the complicated wrapping and degenerate cases +================= +*/ +static void MakeMeshNormals( int width, int height, drawVert_t ctrl[MAX_GRID_SIZE][MAX_GRID_SIZE] ) { + int i, j, k, dist; + vec3_t normal; + vec3_t sum; + int count = 0; + vec3_t base; + vec3_t delta; + int x, y; + drawVert_t *dv; + vec3_t around[8], temp; + qboolean good[8]; + qboolean wrapWidth, wrapHeight; + float len; +static int neighbors[8][2] = { + {0,1}, {1,1}, {1,0}, {1,-1}, {0,-1}, {-1,-1}, {-1,0}, {-1,1} + }; + + wrapWidth = qfalse; + for ( i = 0 ; i < height ; i++ ) { + VectorSubtract( ctrl[i][0].xyz, ctrl[i][width-1].xyz, delta ); + len = VectorLengthSquared( delta ); + if ( len > 1.0 ) { + break; + } + } + if ( i == height ) { + wrapWidth = qtrue; + } + + wrapHeight = qfalse; + for ( i = 0 ; i < width ; i++ ) { + VectorSubtract( ctrl[0][i].xyz, ctrl[height-1][i].xyz, delta ); + len = VectorLengthSquared( delta ); + if ( len > 1.0 ) { + break; + } + } + if ( i == width) { + wrapHeight = qtrue; + } + + + for ( i = 0 ; i < width ; i++ ) { + for ( j = 0 ; j < height ; j++ ) { + count = 0; + dv = &ctrl[j][i]; + VectorCopy( dv->xyz, base ); + for ( k = 0 ; k < 8 ; k++ ) { + VectorClear( around[k] ); + good[k] = qfalse; + + for ( dist = 1 ; dist <= 3 ; dist++ ) { + x = i + neighbors[k][0] * dist; + y = j + neighbors[k][1] * dist; + if ( wrapWidth ) { + if ( x < 0 ) { + x = width - 1 + x; + } else if ( x >= width ) { + x = 1 + x - width; + } + } + if ( wrapHeight ) { + if ( y < 0 ) { + y = height - 1 + y; + } else if ( y >= height ) { + y = 1 + y - height; + } + } + + if ( x < 0 || x >= width || y < 0 || y >= height ) { + break; // edge of patch + } + VectorSubtract( ctrl[y][x].xyz, base, temp ); + if ( VectorNormalize2( temp, temp ) == 0 ) { + continue; // degenerate edge, get more dist + } else { + good[k] = qtrue; + VectorCopy( temp, around[k] ); + break; // good edge + } + } + } + + VectorClear( sum ); + for ( k = 0 ; k < 8 ; k++ ) { + if ( !good[k] || !good[(k+1)&7] ) { + continue; // didn't get two points + } + CrossProduct( around[(k+1)&7], around[k], normal ); + if ( VectorNormalize2( normal, normal ) == 0 ) { + continue; + } + VectorAdd( normal, sum, sum ); + count++; + } + //if ( count == 0 ) { + // printf("bad normal\n"); + //} + VectorNormalize2( sum, dv->normal ); + } + } +} + + +/* +============ +InvertCtrl +============ +*/ +static void InvertCtrl( int width, int height, drawVert_t ctrl[MAX_GRID_SIZE][MAX_GRID_SIZE] ) { + int i, j; + drawVert_t temp; + + for ( i = 0 ; i < height ; i++ ) { + for ( j = 0 ; j < width/2 ; j++ ) { + temp = ctrl[i][j]; + ctrl[i][j] = ctrl[i][width-1-j]; + ctrl[i][width-1-j] = temp; + } + } +} + + +/* +================= +InvertErrorTable +================= +*/ +static void InvertErrorTable( float errorTable[2][MAX_GRID_SIZE], int width, int height ) { + int i; + float copy[2][MAX_GRID_SIZE]; + + Com_Memcpy( copy, errorTable, sizeof( copy ) ); + + for ( i = 0 ; i < width ; i++ ) { + errorTable[1][i] = copy[0][i]; //[width-1-i]; + } + + for ( i = 0 ; i < height ; i++ ) { + errorTable[0][i] = copy[1][height-1-i]; + } + +} + +/* +================== +PutPointsOnCurve +================== +*/ +static void PutPointsOnCurve( drawVert_t ctrl[MAX_GRID_SIZE][MAX_GRID_SIZE], + int width, int height ) { + int i, j; + drawVert_t prev, next; + + for ( i = 0 ; i < width ; i++ ) { + for ( j = 1 ; j < height ; j += 2 ) { + LerpDrawVert( &ctrl[j][i], &ctrl[j+1][i], &prev ); + LerpDrawVert( &ctrl[j][i], &ctrl[j-1][i], &next ); + LerpDrawVert( &prev, &next, &ctrl[j][i] ); + } + } + + + for ( j = 0 ; j < height ; j++ ) { + for ( i = 1 ; i < width ; i += 2 ) { + LerpDrawVert( &ctrl[j][i], &ctrl[j][i+1], &prev ); + LerpDrawVert( &ctrl[j][i], &ctrl[j][i-1], &next ); + LerpDrawVert( &prev, &next, &ctrl[j][i] ); + } + } +} + +/* +================= +R_CreateSurfaceGridMesh +================= +*/ +srfGridMesh_t *R_CreateSurfaceGridMesh(int width, int height, + drawVert_t ctrl[MAX_GRID_SIZE][MAX_GRID_SIZE], float errorTable[2][MAX_GRID_SIZE] ) { + int i, j, size; + drawVert_t *vert; + vec3_t tmpVec; + srfGridMesh_t *grid; + + // copy the results out to a grid + size = (width * height - 1) * sizeof( drawVert_t ) + sizeof( *grid ); + +#ifdef PATCH_STITCHING + grid = /*ri.Hunk_Alloc*/ ri.Malloc( size ); + Com_Memset(grid, 0, size); + + grid->widthLodError = /*ri.Hunk_Alloc*/ ri.Malloc( width * 4 ); + Com_Memcpy( grid->widthLodError, errorTable[0], width * 4 ); + + grid->heightLodError = /*ri.Hunk_Alloc*/ ri.Malloc( height * 4 ); + Com_Memcpy( grid->heightLodError, errorTable[1], height * 4 ); +#else + grid = ri.Hunk_Alloc( size ); + Com_Memset(grid, 0, size); + + grid->widthLodError = ri.Hunk_Alloc( width * 4 ); + Com_Memcpy( grid->widthLodError, errorTable[0], width * 4 ); + + grid->heightLodError = ri.Hunk_Alloc( height * 4 ); + Com_Memcpy( grid->heightLodError, errorTable[1], height * 4 ); +#endif + + grid->width = width; + grid->height = height; + grid->surfaceType = SF_GRID; + ClearBounds( grid->meshBounds[0], grid->meshBounds[1] ); + for ( i = 0 ; i < width ; i++ ) { + for ( j = 0 ; j < height ; j++ ) { + vert = &grid->verts[j*width+i]; + *vert = ctrl[j][i]; + AddPointToBounds( vert->xyz, grid->meshBounds[0], grid->meshBounds[1] ); + } + } + + // compute local origin and bounds + VectorAdd( grid->meshBounds[0], grid->meshBounds[1], grid->localOrigin ); + VectorScale( grid->localOrigin, 0.5f, grid->localOrigin ); + VectorSubtract( grid->meshBounds[0], grid->localOrigin, tmpVec ); + grid->meshRadius = VectorLength( tmpVec ); + + VectorCopy( grid->localOrigin, grid->lodOrigin ); + grid->lodRadius = grid->meshRadius; + // + return grid; +} + +/* +================= +R_FreeSurfaceGridMesh +================= +*/ +void R_FreeSurfaceGridMesh( srfGridMesh_t *grid ) { + ri.Free(grid->widthLodError); + ri.Free(grid->heightLodError); + ri.Free(grid); +} + +/* +================= +R_SubdividePatchToGrid +================= +*/ +srfGridMesh_t *R_SubdividePatchToGrid( int width, int height, + drawVert_t points[MAX_PATCH_SIZE*MAX_PATCH_SIZE] ) { + int i, j, k, l; + drawVert_t_cleared( prev ); + drawVert_t_cleared( next ); + drawVert_t_cleared( mid ); + float len, maxLen; + int dir; + int t; + drawVert_t ctrl[MAX_GRID_SIZE][MAX_GRID_SIZE]; + float errorTable[2][MAX_GRID_SIZE]; + + for ( i = 0 ; i < width ; i++ ) { + for ( j = 0 ; j < height ; j++ ) { + ctrl[j][i] = points[j*width+i]; + } + } + + for ( dir = 0 ; dir < 2 ; dir++ ) { + + for ( j = 0 ; j < MAX_GRID_SIZE ; j++ ) { + errorTable[dir][j] = 0; + } + + // horizontal subdivisions + for ( j = 0 ; j + 2 < width ; j += 2 ) { + // check subdivided midpoints against control points + + // FIXME: also check midpoints of adjacent patches against the control points + // this would basically stitch all patches in the same LOD group together. + + maxLen = 0; + for ( i = 0 ; i < height ; i++ ) { + vec3_t midxyz; + vec3_t midxyz2; + vec3_t dir; + vec3_t projected; + float d; + + // calculate the point on the curve + for ( l = 0 ; l < 3 ; l++ ) { + midxyz[l] = (ctrl[i][j].xyz[l] + ctrl[i][j+1].xyz[l] * 2 + + ctrl[i][j+2].xyz[l] ) * 0.25f; + } + + // see how far off the line it is + // using dist-from-line will not account for internal + // texture warping, but it gives a lot less polygons than + // dist-from-midpoint + VectorSubtract( midxyz, ctrl[i][j].xyz, midxyz ); + VectorSubtract( ctrl[i][j+2].xyz, ctrl[i][j].xyz, dir ); + VectorNormalize( dir ); + + d = DotProduct( midxyz, dir ); + VectorScale( dir, d, projected ); + VectorSubtract( midxyz, projected, midxyz2); + len = VectorLengthSquared( midxyz2 ); // we will do the sqrt later + if ( len > maxLen ) { + maxLen = len; + } + } + + maxLen = sqrt(maxLen); + + // if all the points are on the lines, remove the entire columns + if ( maxLen < 0.1f ) { + errorTable[dir][j+1] = 999; + continue; + } + + // see if we want to insert subdivided columns + if ( width + 2 > MAX_GRID_SIZE ) { + errorTable[dir][j+1] = 1.0f/maxLen; + continue; // can't subdivide any more + } + + if ( maxLen <= r_subdivisions->value ) { + errorTable[dir][j+1] = 1.0f/maxLen; + continue; // didn't need subdivision + } + + errorTable[dir][j+2] = 1.0f/maxLen; + + // insert two columns and replace the peak + width += 2; + for ( i = 0 ; i < height ; i++ ) { + LerpDrawVert( &ctrl[i][j], &ctrl[i][j+1], &prev ); + LerpDrawVert( &ctrl[i][j+1], &ctrl[i][j+2], &next ); + LerpDrawVert( &prev, &next, &mid ); + + for ( k = width - 1 ; k > j + 3 ; k-- ) { + ctrl[i][k] = ctrl[i][k-2]; + } + ctrl[i][j + 1] = prev; + ctrl[i][j + 2] = mid; + ctrl[i][j + 3] = next; + } + + // back up and recheck this set again, it may need more subdivision + j -= 2; + + } + + Transpose( width, height, ctrl ); + t = width; + width = height; + height = t; + } + + + // put all the aproximating points on the curve + PutPointsOnCurve( ctrl, width, height ); + + // cull out any rows or columns that are colinear + for ( i = 1 ; i < width-1 ; i++ ) { + if ( errorTable[0][i] != 999 ) { + continue; + } + for ( j = i+1 ; j < width ; j++ ) { + for ( k = 0 ; k < height ; k++ ) { + ctrl[k][j-1] = ctrl[k][j]; + } + errorTable[0][j-1] = errorTable[0][j]; + } + width--; + } + + for ( i = 1 ; i < height-1 ; i++ ) { + if ( errorTable[1][i] != 999 ) { + continue; + } + for ( j = i+1 ; j < height ; j++ ) { + for ( k = 0 ; k < width ; k++ ) { + ctrl[j-1][k] = ctrl[j][k]; + } + errorTable[1][j-1] = errorTable[1][j]; + } + height--; + } + +#if 1 + // flip for longest tristrips as an optimization + // the results should be visually identical with or + // without this step + if ( height > width ) { + Transpose( width, height, ctrl ); + InvertErrorTable( errorTable, width, height ); + t = width; + width = height; + height = t; + InvertCtrl( width, height, ctrl ); + } +#endif + + // calculate normals + MakeMeshNormals( width, height, ctrl ); + + return R_CreateSurfaceGridMesh( width, height, ctrl, errorTable ); +} + +/* +=============== +R_GridInsertColumn +=============== +*/ +srfGridMesh_t *R_GridInsertColumn( srfGridMesh_t *grid, int column, int row, vec3_t point, float loderror ) { + int i, j; + int width, height, oldwidth; + drawVert_t ctrl[MAX_GRID_SIZE][MAX_GRID_SIZE]; + float errorTable[2][MAX_GRID_SIZE]; + float lodRadius; + vec3_t lodOrigin; + + oldwidth = 0; + width = grid->width + 1; + if (width > MAX_GRID_SIZE) + return NULL; + height = grid->height; + for (i = 0; i < width; i++) { + if (i == column) { + //insert new column + for (j = 0; j < grid->height; j++) { + LerpDrawVert( &grid->verts[j * grid->width + i-1], &grid->verts[j * grid->width + i], &ctrl[j][i] ); + if (j == row) + VectorCopy(point, ctrl[j][i].xyz); + } + errorTable[0][i] = loderror; + continue; + } + errorTable[0][i] = grid->widthLodError[oldwidth]; + for (j = 0; j < grid->height; j++) { + ctrl[j][i] = grid->verts[j * grid->width + oldwidth]; + } + oldwidth++; + } + for (j = 0; j < grid->height; j++) { + errorTable[1][j] = grid->heightLodError[j]; + } + // put all the aproximating points on the curve + //PutPointsOnCurve( ctrl, width, height ); + // calculate normals + MakeMeshNormals( width, height, ctrl ); + + VectorCopy(grid->lodOrigin, lodOrigin); + lodRadius = grid->lodRadius; + // free the old grid + R_FreeSurfaceGridMesh(grid); + // create a new grid + grid = R_CreateSurfaceGridMesh( width, height, ctrl, errorTable ); + grid->lodRadius = lodRadius; + VectorCopy(lodOrigin, grid->lodOrigin); + return grid; +} + +/* +=============== +R_GridInsertRow +=============== +*/ +srfGridMesh_t *R_GridInsertRow( srfGridMesh_t *grid, int row, int column, vec3_t point, float loderror ) { + int i, j; + int width, height, oldheight; + drawVert_t ctrl[MAX_GRID_SIZE][MAX_GRID_SIZE]; + float errorTable[2][MAX_GRID_SIZE]; + float lodRadius; + vec3_t lodOrigin; + + oldheight = 0; + width = grid->width; + height = grid->height + 1; + if (height > MAX_GRID_SIZE) + return NULL; + for (i = 0; i < height; i++) { + if (i == row) { + //insert new row + for (j = 0; j < grid->width; j++) { + LerpDrawVert( &grid->verts[(i-1) * grid->width + j], &grid->verts[i * grid->width + j], &ctrl[i][j] ); + if (j == column) + VectorCopy(point, ctrl[i][j].xyz); + } + errorTable[1][i] = loderror; + continue; + } + errorTable[1][i] = grid->heightLodError[oldheight]; + for (j = 0; j < grid->width; j++) { + ctrl[i][j] = grid->verts[oldheight * grid->width + j]; + } + oldheight++; + } + for (j = 0; j < grid->width; j++) { + errorTable[0][j] = grid->widthLodError[j]; + } + // put all the aproximating points on the curve + //PutPointsOnCurve( ctrl, width, height ); + // calculate normals + MakeMeshNormals( width, height, ctrl ); + + VectorCopy(grid->lodOrigin, lodOrigin); + lodRadius = grid->lodRadius; + // free the old grid + R_FreeSurfaceGridMesh(grid); + // create a new grid + grid = R_CreateSurfaceGridMesh( width, height, ctrl, errorTable ); + grid->lodRadius = lodRadius; + VectorCopy(lodOrigin, grid->lodOrigin); + return grid; +} diff --git a/code/renderer_oa/tr_extensions.c b/code/renderer_oa/tr_extensions.c new file mode 100644 index 0000000000..c20d7a02a6 --- /dev/null +++ b/code/renderer_oa/tr_extensions.c @@ -0,0 +1,414 @@ +/** Idea and structure from James Canete's opengl2 renderer but the code is + based on OpenArena 0.8.8's sdl_glimp.c changes. */ + +// tr_extensions.c - extensions needed by the renderer not in sdl_glimp.c +#ifdef USE_LOCAL_HEADERS +# include "SDL.h" +#else +# include +#endif + +#include "tr_local.h" + +#ifdef _WIN32 +BOOL ( WINAPI * qwglGetDeviceGammaRamp3DFX)( HDC, LPVOID ); // leilei - 3dfx gamma fix +BOOL ( WINAPI * qwglSetDeviceGammaRamp3DFX)( HDC, LPVOID ); +#endif + +// GL_ARB_shader_objects +GLvoid (APIENTRYP qglDeleteObjectARB) (GLhandleARB obj); +GLhandleARB (APIENTRYP qglGetHandleARB) (GLenum pname); +GLvoid (APIENTRYP qglDetachObjectARB) (GLhandleARB containerObj, GLhandleARB attachedObj); +GLhandleARB (APIENTRYP qglCreateShaderObjectARB) (GLenum shaderType); +GLvoid (APIENTRYP qglShaderSourceARB) (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, + const GLint *length); +GLvoid (APIENTRYP qglCompileShaderARB) (GLhandleARB shaderObj); +GLhandleARB (APIENTRYP qglCreateProgramObjectARB) (void); +GLvoid (APIENTRYP qglAttachObjectARB) (GLhandleARB containerObj, GLhandleARB obj); +GLvoid (APIENTRYP qglLinkProgramARB) (GLhandleARB programObj); +GLvoid (APIENTRYP qglUseProgramObjectARB) (GLhandleARB programObj); +GLvoid (APIENTRYP qglValidateProgramARB) (GLhandleARB programObj); +GLvoid (APIENTRYP qglUniform1fARB) (GLint location, GLfloat v0); +GLvoid (APIENTRYP qglUniform2fARB) (GLint location, GLfloat v0, GLfloat v1); +GLvoid (APIENTRYP qglUniform3fARB) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLvoid (APIENTRYP qglUniform4fARB) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLvoid (APIENTRYP qglUniform1iARB) (GLint location, GLint v0); +GLvoid (APIENTRYP qglUniform2iARB) (GLint location, GLint v0, GLint v1); +GLvoid (APIENTRYP qglUniform3iARB) (GLint location, GLint v0, GLint v1, GLint v2); +GLvoid (APIENTRYP qglUniform4iARB) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLvoid (APIENTRYP qglUniform1fvARB) (GLint location, GLsizei count, const GLfloat *value); +GLvoid (APIENTRYP qglUniform2fvARB) (GLint location, GLsizei count, const GLfloat *value); +GLvoid (APIENTRYP qglUniform3fvARB) (GLint location, GLsizei count, const GLfloat *value); +GLvoid (APIENTRYP qglUniform4fvARB) (GLint location, GLsizei count, const GLfloat *value); +GLvoid (APIENTRYP qglUniform1ivARB) (GLint location, GLsizei count, const GLint *value); +GLvoid (APIENTRYP qglUniform2ivARB) (GLint location, GLsizei count, const GLint *value); +GLvoid (APIENTRYP qglUniform3ivARB) (GLint location, GLsizei count, const GLint *value); +GLvoid (APIENTRYP qglUniform4ivARB) (GLint location, GLsizei count, const GLint *value); +GLvoid (APIENTRYP qglUniformMatrix2fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLvoid (APIENTRYP qglUniformMatrix3fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLvoid (APIENTRYP qglUniformMatrix4fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLvoid (APIENTRYP qglGetObjectParameterfvARB) (GLhandleARB obj, GLenum pname, GLfloat *params); +GLvoid (APIENTRYP qglGetObjectParameterivARB) (GLhandleARB obj, GLenum pname, GLint *params); +GLvoid (APIENTRYP qglGetInfoLogARB) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +GLvoid (APIENTRYP qglGetAttachedObjectsARB) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, + GLhandleARB *obj); +GLint(APIENTRYP qglGetUniformLocationARB) (GLhandleARB programObj, const GLcharARB * name); +GLvoid (APIENTRYP qglGetActiveUniformARB) (GLhandleARB programObj, GLuint index, GLsizei maxLength, + GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLvoid (APIENTRYP qglGetUniformfvARB) (GLhandleARB programObj, GLint location, GLfloat *params); +GLvoid (APIENTRYP qglGetUniformivARB) (GLhandleARB programObj, GLint location, GLint *params); +GLvoid (APIENTRYP qglGetShaderSourceARB) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, + GLcharARB *source); +GLvoid (APIENTRYP qglVertexAttrib1fARB) (GLuint index, GLfloat v0); +GLvoid (APIENTRYP qglVertexAttrib1sARB) (GLuint index, GLshort v0); +GLvoid (APIENTRYP qglVertexAttrib1dARB) (GLuint index, GLdouble v0); +GLvoid (APIENTRYP qglVertexAttrib2fARB) (GLuint index, GLfloat v0, GLfloat v1); +GLvoid (APIENTRYP qglVertexAttrib2sARB) (GLuint index, GLshort v0, GLshort v1); +GLvoid (APIENTRYP qglVertexAttrib2dARB) (GLuint index, GLdouble v0, GLdouble v1); +GLvoid (APIENTRYP qglVertexAttrib3fARB) (GLuint index, GLfloat v0, GLfloat v1, GLfloat v2); +GLvoid (APIENTRYP qglVertexAttrib3sARB) (GLuint index, GLshort v0, GLshort v1, GLshort v2); +GLvoid (APIENTRYP qglVertexAttrib3dARB) (GLuint index, GLdouble v0, GLdouble v1, GLdouble v2); +GLvoid (APIENTRYP qglVertexAttrib4fARB) (GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLvoid (APIENTRYP qglVertexAttrib4sARB) (GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3); +GLvoid (APIENTRYP qglVertexAttrib4dARB) (GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +GLvoid (APIENTRYP qglVertexAttrib4NubARB) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLvoid (APIENTRYP qglVertexAttrib1fvARB) (GLuint index, GLfloat *v); +GLvoid (APIENTRYP qglVertexAttrib1svARB) (GLuint index, GLshort *v); +GLvoid (APIENTRYP qglVertexAttrib1dvARB) (GLuint index, GLdouble *v); +GLvoid (APIENTRYP qglVertexAttrib2fvARB) (GLuint index, GLfloat *v); +GLvoid (APIENTRYP qglVertexAttrib2svARB) (GLuint index, GLshort *v); +GLvoid (APIENTRYP qglVertexAttrib2dvARB) (GLuint index, GLdouble *v); +GLvoid (APIENTRYP qglVertexAttrib3fvARB) (GLuint index, GLfloat *v); +GLvoid (APIENTRYP qglVertexAttrib3svARB) (GLuint index, GLshort *v); +GLvoid (APIENTRYP qglVertexAttrib3dvARB) (GLuint index, GLdouble *v); +GLvoid (APIENTRYP qglVertexAttrib4fvARB) (GLuint index, const GLfloat *v); +GLvoid (APIENTRYP qglVertexAttrib4svARB) (GLuint index, GLshort *v); +GLvoid (APIENTRYP qglVertexAttrib4dvARB) (GLuint index, GLdouble *v); +GLvoid (APIENTRYP qglVertexAttrib4ivARB) (GLuint index, GLint *v); +GLvoid (APIENTRYP qglVertexAttrib4bvARB) (GLuint index, GLbyte *v); +GLvoid (APIENTRYP qglVertexAttrib4ubvARB) (GLuint index, GLubyte *v); +GLvoid (APIENTRYP qglVertexAttrib4usvARB) (GLuint index, GLushort *v); +GLvoid (APIENTRYP qglVertexAttrib4uivARB) (GLuint index, GLuint *v); +GLvoid (APIENTRYP qglVertexAttrib4NbvARB) (GLuint index, const GLbyte *v); +GLvoid (APIENTRYP qglVertexAttrib4NsvARB) (GLuint index, const GLshort *v); +GLvoid (APIENTRYP qglVertexAttrib4NivARB) (GLuint index, const GLint *v); +GLvoid (APIENTRYP qglVertexAttrib4NubvARB) (GLuint index, const GLubyte *v); +GLvoid (APIENTRYP qglVertexAttrib4NusvARB) (GLuint index, const GLushort *v); +GLvoid (APIENTRYP qglVertexAttrib4NuivARB) (GLuint index, const GLuint *v); +GLvoid (APIENTRYP qglVertexAttribPointerARB) (GLuint index, GLint size, GLenum type, GLboolean normalized, + GLsizei stride, const GLvoid *pointer); +GLvoid (APIENTRYP qglEnableVertexAttribArrayARB) (GLuint index); +GLvoid (APIENTRYP qglDisableVertexAttribArrayARB) (GLuint index); +GLvoid (APIENTRYP qglBindAttribLocationARB) (GLhandleARB programObj, GLuint index, const GLcharARB *name); +GLvoid (APIENTRYP qglGetActiveAttribARB) (GLhandleARB programObj, GLuint index, GLsizei maxLength, + GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLint(APIENTRYP qglGetAttribLocationARB) (GLhandleARB programObj, const GLcharARB * name); +GLvoid (APIENTRYP qglGetVertexAttribdvARB) (GLuint index, GLenum pname, GLdouble *params); +GLvoid (APIENTRYP qglGetVertexAttribfvARB) (GLuint index, GLenum pname, GLfloat *params); +GLvoid (APIENTRYP qglGetVertexAttribivARB) (GLuint index, GLenum pname, GLint *params); +GLvoid (APIENTRYP qglGetVertexAttribPointervARB) (GLuint index, GLenum pname, GLvoid **pointer); + +// leilei - paletted texture +GLvoid (APIENTRYP qglColorTableEXT)( GLint, GLint, GLint, GLint, GLint, const GLvoid *); +GLvoid (APIENTRYP qglColorTableSGI)( GLint, GLint, GLint, GLint, GLint, const GLvoid *); + +/* +typedef enum { + GLHW_GENERIC, // where everthing works the way it should + GLHW_3DFX_2D3D, // Voodoo Banshee or Voodoo3, relevant since if this is + // the hardware type then there can NOT exist a secondary + // display adapter + GLHW_RIVA128, // where you can't interpolate alpha + GLHW_RAGEPRO, // where you can't modulate alpha on alpha textures + GLHW_PERMEDIA2 // where you don't have src*dst +} glHardwareType2_t; +*/ + +int softwaremode; // leilei - detect for software mode +int voodootype; // leilei - detect for voodoo revision + +/** From renderer_opengl2 (v28) */ +static qboolean GLimp_HaveExtension(const char *ext) +{ + const char *ptr = Q_stristr( glConfig.extensions_string, ext ); + if (ptr == NULL) + return qfalse; + ptr += strlen(ext); + return ((*ptr == ' ') || (*ptr == '\0')); // verify it's complete string. +} + +void GLimp_InitExtraExtensions() +{ + vertexShaders = qfalse; +#ifdef GLSL_BACKEND + if ( GLimp_HaveExtension( "GL_ARB_shader_objects" ) + && GLimp_HaveExtension( "GL_ARB_fragment_shader" ) + && GLimp_HaveExtension( "GL_ARB_vertex_shader" ) + && GLimp_HaveExtension( "GL_ARB_shading_language_100" ) ) + { + if ( r_ext_vertex_shader->integer ) { + ri.Printf( PRINT_ALL, "...using GL_ARB_vertex_shader\n" ); + + qglDeleteObjectARB = (GLvoid (APIENTRYP)(GLhandleARB)) SDL_GL_GetProcAddress("glDeleteObjectARB"); + qglGetHandleARB = (GLhandleARB (APIENTRYP)(GLenum)) SDL_GL_GetProcAddress("glGetHandleARB"); + qglDetachObjectARB = (GLvoid (APIENTRYP)(GLhandleARB, GLhandleARB)) SDL_GL_GetProcAddress("glDetachObjectARB"); + qglCreateShaderObjectARB = (GLhandleARB (APIENTRYP)(GLenum)) SDL_GL_GetProcAddress("glCreateShaderObjectARB"); + qglShaderSourceARB = (GLvoid (APIENTRYP)(GLhandleARB, GLsizei, const GLcharARB **, + const GLint *)) SDL_GL_GetProcAddress("glShaderSourceARB"); + qglCompileShaderARB = (GLvoid (APIENTRYP)(GLhandleARB)) SDL_GL_GetProcAddress("glCompileShaderARB"); + qglCreateProgramObjectARB = (GLhandleARB (APIENTRYP)(void)) SDL_GL_GetProcAddress("glCreateProgramObjectARB"); + qglAttachObjectARB = (GLvoid (APIENTRYP)(GLhandleARB, GLhandleARB)) SDL_GL_GetProcAddress("glAttachObjectARB"); + qglLinkProgramARB = (GLvoid (APIENTRYP)(GLhandleARB)) SDL_GL_GetProcAddress("glLinkProgramARB"); + qglUseProgramObjectARB = (GLvoid (APIENTRYP)(GLhandleARB)) SDL_GL_GetProcAddress("glUseProgramObjectARB"); + qglValidateProgramARB = (GLvoid (APIENTRYP)(GLhandleARB)) SDL_GL_GetProcAddress("glValidateProgramARB"); + qglUniform1fARB = (GLvoid (APIENTRYP)(GLint, GLfloat)) SDL_GL_GetProcAddress("glUniform1fARB"); + qglUniform2fARB = (GLvoid (APIENTRYP)(GLint, GLfloat, GLfloat)) SDL_GL_GetProcAddress("glUniform2fARB"); + qglUniform3fARB = (GLvoid (APIENTRYP)(GLint, GLfloat, GLfloat, GLfloat)) SDL_GL_GetProcAddress("glUniform3fARB"); + qglUniform4fARB = (GLvoid (APIENTRYP)(GLint, GLfloat, GLfloat, GLfloat, GLfloat)) SDL_GL_GetProcAddress("glUniform4fARB"); + qglUniform1iARB = (GLvoid (APIENTRYP)(GLint, GLint)) SDL_GL_GetProcAddress("glUniform1iARB"); + qglUniform2iARB = (GLvoid (APIENTRYP)(GLint, GLint, GLint)) SDL_GL_GetProcAddress("glUniform2iARB"); + qglUniform3iARB = (GLvoid (APIENTRYP)(GLint, GLint, GLint, GLint)) SDL_GL_GetProcAddress("glUniform3iARB"); + qglUniform4iARB = (GLvoid (APIENTRYP)(GLint, GLint, GLint, GLint, GLint)) SDL_GL_GetProcAddress("glUniform4iARB"); + qglUniform1fvARB = (GLvoid (APIENTRYP)(GLint, GLsizei, const GLfloat *)) SDL_GL_GetProcAddress("glUniform1fvARB"); + qglUniform2fvARB = (GLvoid (APIENTRYP)(GLint, GLsizei, const GLfloat *)) SDL_GL_GetProcAddress("glUniform2fvARB"); + qglUniform3fvARB = (GLvoid (APIENTRYP)(GLint, GLsizei, const GLfloat *)) SDL_GL_GetProcAddress("glUniform3fvARB"); + qglUniform4fvARB = (GLvoid (APIENTRYP)(GLint, GLsizei, const GLfloat *)) SDL_GL_GetProcAddress("glUniform4fvARB"); + qglUniform1ivARB = (GLvoid (APIENTRYP)(GLint, GLsizei, const GLint *)) SDL_GL_GetProcAddress("glUniform1ivARB"); + qglUniform2ivARB = (GLvoid (APIENTRYP)(GLint, GLsizei, const GLint *)) SDL_GL_GetProcAddress("glUniform2ivARB"); + qglUniform3ivARB = (GLvoid (APIENTRYP)(GLint, GLsizei, const GLint *)) SDL_GL_GetProcAddress("glUniform3ivARB"); + qglUniform4ivARB = (GLvoid (APIENTRYP)(GLint, GLsizei, const GLint *)) SDL_GL_GetProcAddress("glUniform4ivARB"); + qglUniformMatrix2fvARB = (GLvoid (APIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)) SDL_GL_GetProcAddress("glUniformMatrix2fvARB"); + qglUniformMatrix3fvARB = (GLvoid (APIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)) SDL_GL_GetProcAddress("glUniformMatrix3fvARB"); + qglUniformMatrix4fvARB = (GLvoid (APIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)) SDL_GL_GetProcAddress("glUniformMatrix4fvARB"); + qglGetObjectParameterfvARB = (GLvoid (APIENTRYP)(GLhandleARB, GLenum, GLfloat *)) SDL_GL_GetProcAddress("glGetObjectParameterfvARB"); + qglGetObjectParameterivARB = (GLvoid (APIENTRYP)(GLhandleARB, GLenum, GLint *)) SDL_GL_GetProcAddress("glGetObjectParameterivARB"); + qglGetInfoLogARB = (GLvoid (APIENTRYP)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *)) SDL_GL_GetProcAddress("glGetInfoLogARB"); + qglGetAttachedObjectsARB = (GLvoid (APIENTRYP)(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *)) SDL_GL_GetProcAddress("glGetAttachedObjectsARB"); + qglGetUniformLocationARB = (GLint (APIENTRYP)(GLhandleARB, const GLcharARB *)) SDL_GL_GetProcAddress("glGetUniformLocationARB"); + qglGetActiveUniformARB = (GLvoid (APIENTRYP)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *)) SDL_GL_GetProcAddress("glGetActiveUniformARB"); + qglGetUniformfvARB = (GLvoid (APIENTRYP)(GLhandleARB, GLint, GLfloat *)) SDL_GL_GetProcAddress("glGetUniformfvARB"); + qglGetUniformivARB = (GLvoid (APIENTRYP)(GLhandleARB, GLint, GLint *)) SDL_GL_GetProcAddress("glGetUniformivARB"); + qglGetShaderSourceARB = (GLvoid (APIENTRYP)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *)) SDL_GL_GetProcAddress("glGetShaderSourceARB"); + + qglVertexAttrib1fARB = (GLvoid (APIENTRYP)(GLuint, GLfloat)) SDL_GL_GetProcAddress("glVertexAttrib1fARB"); + qglVertexAttrib1sARB = (GLvoid (APIENTRYP)(GLuint, GLshort)) SDL_GL_GetProcAddress("glVertexAttrib1sARB"); + qglVertexAttrib1dARB = (GLvoid (APIENTRYP)(GLuint, GLdouble)) SDL_GL_GetProcAddress("glVertexAttrib1dARB"); + qglVertexAttrib2fARB = (GLvoid (APIENTRYP)(GLuint, GLfloat, GLfloat)) SDL_GL_GetProcAddress("glVertexAttrib2fARB"); + qglVertexAttrib2sARB = (GLvoid (APIENTRYP)(GLuint, GLshort, GLshort)) SDL_GL_GetProcAddress("glVertexAttrib2sARB"); + qglVertexAttrib2dARB = (GLvoid (APIENTRYP)(GLuint, GLdouble, GLdouble)) SDL_GL_GetProcAddress("glVertexAttrib2dARB"); + qglVertexAttrib3fARB = (GLvoid (APIENTRYP)(GLuint, GLfloat, GLfloat, GLfloat)) SDL_GL_GetProcAddress("glVertexAttrib3fARB"); + qglVertexAttrib3sARB = (GLvoid (APIENTRYP)(GLuint, GLshort, GLshort, GLshort)) SDL_GL_GetProcAddress("glVertexAttrib3sARB"); + qglVertexAttrib3dARB = (GLvoid (APIENTRYP)(GLuint, GLdouble, GLdouble, GLdouble)) SDL_GL_GetProcAddress("glVertexAttrib3dARB"); + qglVertexAttrib4fARB = (GLvoid (APIENTRYP)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)) SDL_GL_GetProcAddress("glVertexAttrib4fARB"); + qglVertexAttrib4sARB = (GLvoid (APIENTRYP)(GLuint, GLshort, GLshort, GLshort, GLshort)) SDL_GL_GetProcAddress("glVertexAttrib4sARB"); + qglVertexAttrib4dARB = (GLvoid (APIENTRYP)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)) SDL_GL_GetProcAddress("glVertexAttrib4dARB"); + qglVertexAttrib4NubARB = (GLvoid (APIENTRYP)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte)) SDL_GL_GetProcAddress("glVertexAttrib4NubARB"); + qglVertexAttrib1fvARB = (GLvoid (APIENTRYP)(GLuint, GLfloat *)) SDL_GL_GetProcAddress("glVertexAttrib1fvARB"); + qglVertexAttrib1svARB = (GLvoid (APIENTRYP)(GLuint, GLshort *)) SDL_GL_GetProcAddress("glVertexAttrib1svARB"); + qglVertexAttrib1dvARB = (GLvoid (APIENTRYP)(GLuint, GLdouble *)) SDL_GL_GetProcAddress("glVertexAttrib1dvARB"); + qglVertexAttrib2fvARB = (GLvoid (APIENTRYP)(GLuint, GLfloat *)) SDL_GL_GetProcAddress("glVertexAttrib2fvARB"); + qglVertexAttrib2svARB = (GLvoid (APIENTRYP)(GLuint, GLshort *)) SDL_GL_GetProcAddress("glVertexAttrib2svARB"); + qglVertexAttrib2dvARB = (GLvoid (APIENTRYP)(GLuint, GLdouble *)) SDL_GL_GetProcAddress("glVertexAttrib2dvARB"); + qglVertexAttrib3fvARB = (GLvoid (APIENTRYP)(GLuint, GLfloat *)) SDL_GL_GetProcAddress("glVertexAttrib3fvARB"); + qglVertexAttrib3svARB = (GLvoid (APIENTRYP)(GLuint, GLshort *)) SDL_GL_GetProcAddress("glVertexAttrib3svARB"); + qglVertexAttrib3dvARB = (GLvoid (APIENTRYP)(GLuint, GLdouble *)) SDL_GL_GetProcAddress("glVertexAttrib3dvARB"); + qglVertexAttrib4fvARB = (GLvoid (APIENTRYP)(GLuint, const GLfloat *)) SDL_GL_GetProcAddress("glVertexAttrib4fvARB"); + qglVertexAttrib4svARB = (GLvoid (APIENTRYP)(GLuint, GLshort *)) SDL_GL_GetProcAddress("glVertexAttrib4svARB"); + qglVertexAttrib4dvARB = (GLvoid (APIENTRYP)(GLuint, GLdouble *)) SDL_GL_GetProcAddress("glVertexAttrib4dvARB"); + qglVertexAttrib4ivARB = (GLvoid (APIENTRYP)(GLuint, GLint *)) SDL_GL_GetProcAddress("glVertexAttrib4ivARB"); + qglVertexAttrib4bvARB = (GLvoid (APIENTRYP)(GLuint, GLbyte *)) SDL_GL_GetProcAddress("glVertexAttrib4bvARB"); + qglVertexAttrib4ubvARB = (GLvoid (APIENTRYP)(GLuint, GLubyte *)) SDL_GL_GetProcAddress("glVertexAttrib4ubvARB"); + qglVertexAttrib4usvARB = (GLvoid (APIENTRYP)(GLuint, GLushort *)) SDL_GL_GetProcAddress("glVertexAttrib4usvARB"); + qglVertexAttrib4uivARB = (GLvoid (APIENTRYP)(GLuint, GLuint *)) SDL_GL_GetProcAddress("glVertexAttrib4uivARB"); + qglVertexAttrib4NbvARB = (GLvoid (APIENTRYP)(GLuint, const GLbyte *)) SDL_GL_GetProcAddress("glVertexAttrib4NbvARB"); + qglVertexAttrib4NsvARB = (GLvoid (APIENTRYP)(GLuint, const GLshort *)) SDL_GL_GetProcAddress("glVertexAttrib4NsvARB"); + qglVertexAttrib4NivARB = (GLvoid (APIENTRYP)(GLuint, const GLint *)) SDL_GL_GetProcAddress("glVertexAttrib4NivARB"); + qglVertexAttrib4NubvARB = (GLvoid (APIENTRYP)(GLuint, const GLubyte *)) SDL_GL_GetProcAddress("glVertexAttrib4NubvARB"); + qglVertexAttrib4NusvARB = (GLvoid (APIENTRYP)(GLuint, const GLushort *)) SDL_GL_GetProcAddress("glVertexAttrib4NusvARB"); + qglVertexAttrib4NuivARB = (GLvoid (APIENTRYP)(GLuint, const GLuint *)) SDL_GL_GetProcAddress("glVertexAttrib4NuivARB"); + qglVertexAttribPointerARB = (GLvoid (APIENTRYP)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *)) SDL_GL_GetProcAddress("glVertexAttribPointerARB"); + qglEnableVertexAttribArrayARB = (GLvoid (APIENTRYP)(GLuint)) SDL_GL_GetProcAddress("glEnableVertexAttribArrayARB"); + qglDisableVertexAttribArrayARB = (GLvoid (APIENTRYP)(GLuint)) SDL_GL_GetProcAddress("glDisableVertexAttribArrayARB"); + qglBindAttribLocationARB = (GLvoid (APIENTRYP)(GLhandleARB, GLuint, const GLcharARB *)) SDL_GL_GetProcAddress("glBindAttribLocationARB"); + qglGetActiveAttribARB = (GLvoid (APIENTRYP)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *)) SDL_GL_GetProcAddress("glGetActiveAttribARB"); + qglGetAttribLocationARB = (GLint (APIENTRYP)(GLhandleARB, const GLcharARB *)) SDL_GL_GetProcAddress("glGetAttribLocationARB"); + qglGetVertexAttribdvARB = (GLvoid (APIENTRYP)(GLuint, GLenum, GLdouble *)) SDL_GL_GetProcAddress("glGetVertexAttribdvARB"); + qglGetVertexAttribfvARB = (GLvoid (APIENTRYP)(GLuint, GLenum, GLfloat *)) SDL_GL_GetProcAddress("glGetVertexAttribfvARB"); + qglGetVertexAttribivARB = (GLvoid (APIENTRYP)(GLuint, GLenum, GLint *)) SDL_GL_GetProcAddress("glGetVertexAAttribivARB"); + qglGetVertexAttribPointervARB = (GLvoid (APIENTRYP)(GLuint, GLenum, GLvoid **)) SDL_GL_GetProcAddress("glGetVertexAttribPointervARB"); + vertexShaders = qtrue; + } + else + { + ri.Printf( PRINT_ALL, "...ignoring GL_ARB_vertex_shader\n" ); + } + } + else + { + ri.Printf( PRINT_ALL, "...GL_ARB_vertex_shader not found\n" ); + } +#endif + // leilei - paletted texturing + palettedTextureSupport = qfalse; + if ( GLimp_HaveExtension( "GL_EXT_paletted_texture" ) ) + { + if ( r_ext_paletted_texture->integer ) { + qglColorTableEXT = (GLvoid (APIENTRYP)(GLint, GLint, GLint, GLint, GLint, const GLvoid *)) SDL_GL_GetProcAddress("glColorTableEXT"); + // SGI + + qglColorTableSGI = (GLvoid (APIENTRYP)(GLint, GLint, GLint, GLint, GLint, const GLvoid *)) SDL_GL_GetProcAddress("glColorTableSGI"); + { + ri.Printf( PRINT_ALL, "...using GL_EXT_paletted_texture\n"); + palettedTextureSupport = qtrue; + } + } + else + { + ri.Printf( PRINT_ALL, "...ignoring GL_EXT_paletted_texture\n" ); + } + } + else + { + ri.Printf( PRINT_ALL, "...GL_EXT_paletted_texture not found\n" ); + } + +#ifdef _WIN32 + // leilei - 3dfx gamma + // WGL_3DFX_gamma_control + qwglGetDeviceGammaRamp3DFX = NULL; + qwglSetDeviceGammaRamp3DFX = NULL; + + if ( strstr( glConfig.extensions_string, "WGL_3DFX_gamma_control" ) ) + { + if ( !r_ignorehwgamma->integer && r_ext_gamma_control->integer ) + { + qwglGetDeviceGammaRamp3DFX = ( BOOL ( WINAPI * )( HDC, LPVOID ) ) SDL_GL_GetProcAddress( "wglGetDeviceGammaRamp3DFX" ); + qwglSetDeviceGammaRamp3DFX = ( BOOL ( WINAPI * )( HDC, LPVOID ) ) SDL_GL_GetProcAddress( "wglSetDeviceGammaRamp3DFX" ); + + if ( qwglGetDeviceGammaRamp3DFX && qwglSetDeviceGammaRamp3DFX ) + { + ri.Printf( PRINT_ALL, "...using WGL_3DFX_gamma_control\n" ); + } + else + { + qwglGetDeviceGammaRamp3DFX = NULL; + qwglSetDeviceGammaRamp3DFX = NULL; + } + } + else + { + ri.Printf( PRINT_ALL, "...ignoring WGL_3DFX_gamma_control\n" ); + } + } + else + { + ri.Printf( PRINT_ALL, "...WGL_3DFX_gamma_control not found\n" ); + } +#endif + + // XXX This is likely too late to check the com_abnormalExit cvar + if( ri.Cvar_VariableIntegerValue( "com_abnormalExit" ) ) + { + ri.Cvar_Set( "r_postprocess", "none"); + ri.Cvar_Set( "r_ext_vertex_shader", "0"); + ri.Cvar_Set( "r_leifx", "0"); // leilei FIXME - q3 cinematics crash leifx modes + } + + + // Vendor-specific graphics fixes because we need it for these cards + char buf[1024]; + +// get our config strings + Q_strncpyz( glConfig.vendor_string, (char *) qglGetString (GL_VENDOR), sizeof( glConfig.vendor_string ) ); + Q_strncpyz( glConfig.renderer_string, (char *) qglGetString (GL_RENDERER), sizeof( glConfig.renderer_string ) ); + if (*glConfig.renderer_string && glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] == '\n') + glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] = 0; + Q_strncpyz( glConfig.version_string, (char *) qglGetString (GL_VERSION), sizeof( glConfig.version_string ) ); + Q_strncpyz( glConfig.extensions_string, (char *) qglGetString (GL_EXTENSIONS), sizeof( glConfig.extensions_string ) ); + + + + Q_strncpyz( buf, glConfig.renderer_string, sizeof(buf) ); + Q_strlwr( buf ); + + + // + // this is where hardware specific workarounds that should be + // detected/initialized every startup should go. + // + if ( strstr( buf, "banshee" ) || strstr( buf, "voodoo3" ) ) + { + glConfig.hardwareType = GLHW_3DFX_2D3D; + } + // VOODOO GRAPHICS w/ 2MB + else if ( strstr( buf, "voodoo graphics/1 tmu/2 mb" ) ) + { + voodootype = 1; + ri.Printf( PRINT_ALL, "3dfx Voodoo Graphics assumed\n" ); + } + // any Voodoo Graphics + else if ( strstr( buf, "voodoo graphics" ) ) + { + voodootype = 1; + ri.Printf( PRINT_ALL, "3dfx Voodoo Graphics assumed\n" ); + } + else if ( strstr( buf, "voodoo2" ) ) + { + voodootype = 2; + ri.Printf( PRINT_ALL, "3dfx Voodoo2 assumed\n" ); + } + else if ( strstr( buf, "voodoo3" ) ) + { + voodootype = 3; + ri.Printf( PRINT_ALL, "3dfx Voodoo3 assumed\n" ); + } + else if ( strstr( buf, "voodoo4" ) ) + { + voodootype = 4; + ri.Printf( PRINT_ALL, "3dfx Voodoo4 assumed\n" ); + } + else if ( strstr( buf, "voodoo5" ) ) + { + voodootype = 4; + ri.Printf( PRINT_ALL, "3dfx Voodoo5 assumed\n" ); + } + // Just any voodoo at this point. + else if ( strstr( buf, "voodoo" ) ) + { + voodootype = 1; + ri.Printf( PRINT_ALL, "3dfx Voodoo of some sort assumed (V1 mode)\n" ); + } + else if ( strstr( buf, "glzicd" ) ) + { + } + else if ( strstr( buf, "rage pro" ) || strstr( buf, "Rage Pro" ) || strstr( buf, "ragepro" ) ) + { + glConfig.hardwareType = GLHW_RAGEPRO; + } + else if ( strstr( buf, "rage 128" ) ) + { + } + else if ( strstr( buf, "permedia2" ) ) + { + glConfig.hardwareType = GLHW_PERMEDIA2; + } + else if ( strstr( buf, "sis" ) ) // unfortunately onboard SiS is a bit craptastic so give it permedia fallback as well + { + glConfig.hardwareType = GLHW_PERMEDIA2; + } + else if ( strstr( buf, "powervr" ) ) + { + // glConfig.hardwareType = GLHW_PCX2; + } + else if ( strstr( buf, "generic" ) || strstr( buf, "brian" ) || strstr( buf, "paul" ) || strstr( buf, "GDI" ) ) // software mode opengl needs speedup tricks + { + softwaremode = 1; + } + else if ( strstr( buf, "riva 128" ) ) + { + glConfig.hardwareType = GLHW_RIVA128; + } + else if ( strstr( buf, "riva tnt " ) ) + { + } +} diff --git a/code/renderer_oa/tr_flares.c b/code/renderer_oa/tr_flares.c new file mode 100644 index 0000000000..530501a19e --- /dev/null +++ b/code/renderer_oa/tr_flares.c @@ -0,0 +1,1285 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Quake III Arena source code; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// tr_flares.c + +#include "tr_local.h" + +/* +============================================================================= + +LIGHT FLARES + +A light flare is an effect that takes place inside the eye when bright light +sources are visible. The size of the flare relative to the screen is nearly +constant, irrespective of distance, but the intensity should be proportional to the +projected area of the light source. + +A surface that has been flagged as having a light flare will calculate the depth +buffer value that its midpoint should have when the surface is added. + +After all opaque surfaces have been rendered, the depth buffer is read back for +each flare in view. If the point has not been obscured by a closer surface, the +flare should be drawn. + +Surfaces that have a repeated texture should never be flagged as flaring, because +there will only be a single flare added at the midpoint of the polygon. + +To prevent abrupt popping, the intensity of the flare is interpolated up and +down as it changes visibility. This involves scene to scene state, unlike almost +all other aspects of the renderer, and is complicated by the fact that a single +frame may have multiple scenes. + +RB_RenderFlares() will be called once per view (twice in a mirrored scene, potentially +up to five or more times in a frame with 3D status bar icons). + +============================================================================= +*/ + + +// flare states maintain visibility over multiple frames for fading +// layers: view, mirror, menu +typedef struct flare_s { + struct flare_s *next; // for active chain + + int addedFrame; + + qboolean inPortal; // true if in a portal view of the scene + int frameSceneNum; + void *surface; + int fogNum; + + int fadeTime; + + qboolean visible; // state of last test + float drawIntensity; // may be non 0 even if !visible due to fading + + int windowX, windowY; + float eyeZ; + + vec3_t origin; + vec3_t color; + int radius; // leilei - for dynamic light flares + qboolean peek; + int ftype; // leilei - flare types + // 0 - off + // 1 - nromal flare + // 2 - hexagonal polygons (tcpp) + // 3 - glow polygons (tcpp) + // 4 - hex and glow polygons (tcpp) + // 5 - lens reflections like it's 1997 + // 6 - fully modulated lens reflections + // 7 - unmodulated lens reflections + // 8 - anamorphic like it's 2009 + struct shader_s *theshader; // leilei - custom flare shaders + int type; // 0 - map, 1 - dlight, 2 - sun + float delay; // update delay time +} flare_t; + +#define MAX_FLARES 256 // was 128 + +flare_t r_flareStructs[MAX_FLARES]; +flare_t *r_activeFlares, *r_inactiveFlares; + + +vec3_t sunorg; // sun flare hack +int flareCoeff; + + +/* +================== +R_SetFlareCoeff +================== +*/ +static void R_SetFlareCoeff( void ) { + + if(r_flareCoeff->value == 0.0f) + flareCoeff = atof(FLARE_STDCOEFF); + else + flareCoeff = r_flareCoeff->value; +} + + +qboolean forceit; // for low quality flare testing + + +static int pvrhack = 0; // leilei = powervr workarounds +/* +================== +R_ClearFlares +================== +*/ +void R_ClearFlares( void ) { + int i; + + Com_Memset( r_flareStructs, 0, sizeof( r_flareStructs ) ); + r_activeFlares = NULL; + r_inactiveFlares = NULL; + + for ( i = 0 ; i < MAX_FLARES ; i++ ) { + r_flareStructs[i].next = r_inactiveFlares; + r_inactiveFlares = &r_flareStructs[i]; + } + R_SetFlareCoeff(); +} + + +/* +================== +RB_AddFlare + +This is called at surface tesselation time +================== +*/ + +float flaredsize; // leilei - dirty flare fix for widescreens + + + +void RB_AddFlare(srfFlare_t *surface, int fogNum, vec3_t point, vec3_t color, vec3_t normal, int radii, int efftype, float scaled, int type) { + int i; + flare_t *f, *oldest; + vec3_t local; + float d = 1; + vec4_t eye, clip, normalized, window; + + backEnd.pc.c_flareAdds++; + + // fade the intensity of the flare down as the + // light surface turns away from the viewer + if(normal && (normal[0] || normal[1] || normal[2]) ) + { + VectorSubtract( backEnd.viewParms.or.origin, point, local ); + VectorNormalizeFast(local); + d = DotProduct(local, normal); + + // If the viewer is behind the flare don't add it. + if(d < 0) + return; + } + + flaredsize = backEnd.viewParms.viewportHeight; + + R_TransformModelToClip( point, backEnd.or.modelMatrix, + backEnd.viewParms.projectionMatrix, eye, clip ); + + + + + // check to see if the point is completely off screen + for ( i = 0 ; i < 3 ; i++ ) { + if ( clip[i] >= clip[3] || clip[i] <= -clip[3] ) { + return; + } + } + + + R_TransformClipToWindow( clip, &backEnd.viewParms, normalized, window ); + + if ( window[0] < 0 || window[0] >= backEnd.viewParms.viewportWidth + || window[1] < 0 || window[1] >= backEnd.viewParms.viewportHeight ) { + return; // shouldn't happen, since we check the clip[] above, except for FP rounding + } + + // see if a flare with a matching surface, scene, and view exists + oldest = r_flareStructs; + for ( f = r_activeFlares ; f ; f = f->next ) { + if ( f->surface == surface && f->frameSceneNum == backEnd.viewParms.frameSceneNum + && f->inPortal == backEnd.viewParms.isPortal ) { + break; + } + } + + // allocate a new one + if (!f ) { + if ( !r_inactiveFlares ) { + // the list is completely full + return; + } + f = r_inactiveFlares; + r_inactiveFlares = r_inactiveFlares->next; + f->next = r_activeFlares; + r_activeFlares = f; + + f->surface = surface; + f->frameSceneNum = backEnd.viewParms.frameSceneNum; + f->inPortal = backEnd.viewParms.isPortal; + f->addedFrame = -1; + } + + if ( f->addedFrame != backEnd.viewParms.frameCount - 1 ) { + f->visible = qfalse; + f->fadeTime = backEnd.refdef.time - 2000; + } + + f->addedFrame = backEnd.viewParms.frameCount; + f->fogNum = fogNum; + f->ftype = efftype; + VectorCopy(point, f->origin); + VectorCopy( color, f->color ); + + + if ( (r_flaresDlightFade->integer) && (type == 1) ) { // leilei - dynamic light flares fading instantly + f->fadeTime = -666; + } + + + + + + if (!pvrhack) // leilei - don't do this on powervr + VectorScale( f->color, d, f->color ); + + // save info needed to test + f->windowX = backEnd.viewParms.viewportX + window[0]; + f->windowY = backEnd.viewParms.viewportY + window[1]; + + + f->radius = radii * scaled * 0.17; + f->eyeZ = eye[2]; + f->theshader = tr.flareShader; + f->type = type; + + if (f->type == 0) + f->theshader = surface->shadder; + else + f->theshader = tr.flareShader; + + + if ( (type == 1) && (r_flaresDlightScale->value) ) { // leilei - dynamic light flare scale + float ef = r_flaresDlightScale->value; + if (ef > 1.0f) ef = 1.0f; + if (ef < 0.01f) ef = 0.01f; + + f->radius *= ef; + } + + if ( (type == 1) && (r_flaresDlightOpacity->value) ) { // leilei - dynamic light flare scale + float ef = r_flaresDlightOpacity->value; + if (ef > 1.0f) ef = 1.0f; + if (ef < 0.1f) ef = 0.1f; + + f->color[0] *= ef; + f->color[1] *= ef; + f->color[2] *= ef; + } + + +// if ( (r_flaresDlightShrink->integer) && (type == 1) ) // leilei - dynamic light flares shrinking when close +// { + + +// } + + +} + +/* +================== +RB_AddDlightFlares +================== +*/ +void RB_AddDlightFlares( void ) { + dlight_t *l; + int i, j, k; + fog_t *fog = NULL; + + if ( !r_flaresDlight->integer ) { // leilei - dynamic light flares will be separate from flares + return; + } + + l = backEnd.refdef.dlights; + + if(tr.world) + fog = tr.world->fogs; + + + for (i=0 ; inumfogs ; j++ ) { + fog = &tr.world->fogs[j]; + for ( k = 0 ; k < 3 ; k++ ) { + if ( l->origin[k] < fog->bounds[0][k] || l->origin[k] > fog->bounds[1][k] ) { + break; + } + } + if ( k == 3 ) { + break; + } + } + if ( j == tr.world->numfogs ) { + j = 0; + } + } + else + j = 0; + + RB_AddFlare( (void *)l, j, l->origin, l->color, NULL, l->radius * 0.6, r_flaresDlight->integer, 1.0f, 1); + } +} + +/* +=============================================================================== + +FLARE BACK END + +=============================================================================== +*/ + + +/* +================== +RB_TestFlareFast + +faster simple one. +================== +*/ +static void RB_TestFlareFast( flare_t *f ) { + float depth; + qboolean visible; + float fade; + float screenZ; + + backEnd.pc.c_flareTests++; + + + // doing a readpixels is as good as doing a glFinish(), so + // don't bother with another sync + glState.finishCalled = qfalse; + + + + // leilei - delay hack, to speed up the renderer + + if (backEnd.refdef.time > f->delay){ + + // read back the z buffer contents + + qglReadPixels( f->windowX, f->windowY, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &depth ); + f->delay = backEnd.refdef.time + r_flareDelay->value; + + + screenZ = backEnd.viewParms.projectionMatrix[14] / + ( ( 2*depth - 1 ) * backEnd.viewParms.projectionMatrix[11] - backEnd.viewParms.projectionMatrix[10] ); + + visible = ( -f->eyeZ - -screenZ ) < 24; + + + + if ( visible ) { + if ( !f->visible ) { + f->visible = qtrue; + f->fadeTime = backEnd.refdef.time - 1; + + } + { + fade = ( ( backEnd.refdef.time - f->fadeTime ) / 1000.0f ) * r_flareFade->value; + } + } else { + if ( f->visible ) { + f->visible = qfalse; + f->fadeTime = backEnd.refdef.time - 1; + } + fade = 1.0f - ( ( backEnd.refdef.time - f->fadeTime ) / 1000.0f ) * r_flareFade->value; + } + + if ( fade < 0 ) { + fade = 0; + } + if ( fade > 1 ) { + fade = 1; + } + + f->drawIntensity = fade; + + } + else + // leilei - continue drawing the flare from where we last checked + { + if (f->visible) { + f->drawIntensity = 1; + } + else + { + f->drawIntensity = 0; + } + } + +} + +/* +================== +RB_TestFlare +================== +*/ +static void RB_TestFlare( flare_t *f ) { + float depth; + qboolean visible; + float fade; + float screenZ; + + backEnd.pc.c_flareTests++; + + + // doing a readpixels is as good as doing a glFinish(), so + // don't bother with another sync + glState.finishCalled = qfalse; + + // read back the z buffer contents + + qglReadPixels( f->windowX, f->windowY, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &depth ); + + + screenZ = backEnd.viewParms.projectionMatrix[14] / + ( ( 2*depth - 1 ) * backEnd.viewParms.projectionMatrix[11] - backEnd.viewParms.projectionMatrix[10] ); + + visible = ( -f->eyeZ - -screenZ ) < 24; + + + + if ( visible ) { + if ( !f->visible ) { + f->visible = qtrue; + f->fadeTime = backEnd.refdef.time - 1; + + } + { + fade = ( ( backEnd.refdef.time - f->fadeTime ) / 1000.0f ) * r_flareFade->value; + } + } else { + if ( f->visible ) { + f->visible = qfalse; + f->fadeTime = backEnd.refdef.time - 1; + } + fade = 1.0f - ( ( backEnd.refdef.time - f->fadeTime ) / 1000.0f ) * r_flareFade->value; + } + + if ( fade < 0 ) { + fade = 0; + } + if ( fade > 1 ) { + fade = 1; + } + + f->drawIntensity = fade; + +} + + + +/* +================== +RB_RenderFlare +================== +*/ + +void RB_RenderFlare( flare_t *f ) { + float size; + vec3_t color; + int iColor[3]; + float distance, intensity, factor; + byte fogFactors[3] = {255, 255, 255}; + int ind=0; + int alphcal; + backEnd.pc.c_flareRenders++; + + flaredsize = backEnd.viewParms.viewportHeight * (f->radius * 0.06); + float flaredsize2 = backEnd.viewParms.viewportHeight; + + // We don't want too big values anyways when dividing by distance. + if(f->eyeZ > -1.0f) + distance = 1.0f; + else + distance = -f->eyeZ; + + if ( (r_flaresDlightShrink->integer) && (f->type == 1) ) // leilei - dynamic light flares shrinking when close + { + + float newd = distance / (48.0f); + if (newd > 1) newd = 1.0f; + + flaredsize *= newd; + } + + + if(!f->radius) + f->radius = 0.0f; // leilei - don't do a radius if there is no radius at all! + + // calculate the flare size.. + +/* + * This is an alternative to intensity scaling. It changes the size of the flare on screen instead + * with growing distance. See in the description at the top why this is not the way to go. +*/ + // size will change ~ 1/r. + if (r_flareMethod->integer == 1 || r_flareMethod->integer == 4 ){ // The "not the way to go" method. + // seen in EF + size = flaredsize * (r_flareSize->value / (distance * -2.0f)); + } + else if (r_flareMethod->integer == 2){ // Raven method + size = flaredsize * ( r_flareSize->value/640.0f + 8 / -f->eyeZ ); } + else + { + + size = flaredsize * ( (r_flareSize->value) /640.0f + 8 / distance ); + + + + } + + + + + +/* + * As flare sizes stay nearly constant with increasing distance we must decrease the intensity + * to achieve a reasonable visual result. The intensity is ~ (size^2 / distance^2) which can be + * got by considering the ratio of + * (flaresurface on screen) : (Surface of sphere defined by flare origin and distance from flare) + * An important requirement is: + * intensity <= 1 for all distances. + * + * The formula used here to compute the intensity is as follows: + * intensity = flareCoeff * size^2 / (distance + size*sqrt(flareCoeff))^2 + * As you can see, the intensity will have a max. of 1 when the distance is 0. + * The coefficient flareCoeff will determine the falloff speed with increasing distance. + */ + + factor = distance + size * sqrt(flareCoeff); + + + + if (r_flareMethod->integer == 4) // leilei - EF didn't scale intensity on distance. Speed I guess + intensity = 1; + else + intensity = flareCoeff * size * size / (factor * factor); + + if (r_flareMethod->integer == 1) // leilei - stupid hack to fix the not the way method + { + if (intensity > 1) intensity = 1; + + } + + if (pvrhack) + VectorScale(f->color, 1, color ); + else + VectorScale(f->color, f->drawIntensity * intensity, color); + + + + + + +// Calculations for fogging + if(tr.world && f->fogNum > 0 && f->fogNum < tr.world->numfogs) + { + tess.numVertexes = 1; + VectorCopy(f->origin, tess.xyz[0]); + tess.fogNum = f->fogNum; + + RB_CalcModulateColorsByFog(fogFactors); + + // We don't need to render the flare if colors are 0 anyways. + if(!(fogFactors[0] || fogFactors[1] || fogFactors[2])) + return; + } + + + + iColor[0] = color[0] * fogFactors[0]; + iColor[1] = color[1] * fogFactors[1]; + iColor[2] = color[2] * fogFactors[2]; + if (pvrhack) + alphcal = f->drawIntensity * tr.identityLight * 255; // Calculate alphas from intensity instead + else + alphcal = 255; // Don't mess with alpha. + + + + + float halfer = 1; + if (f->ftype == 5 || f->ftype == 6 || f->ftype == 7 || f->ftype == 166){ + RB_BeginSurface( tr.flareShaderAtlas, f->fogNum ); + halfer = 0.5f; + } + else + { + + + if (r_flareQuality->integer) // leilei - high quality flares get no depth testing + { + int index; + + for(index = 0; index theshader->numUnfoggedPasses; index++) + { + f->theshader->stages[index]->adjustColorsForFog = ACFF_NONE; + f->theshader->stages[index]->stateBits |= GLS_DEPTHTEST_DISABLE; + } + } + + + RB_BeginSurface( f->theshader, f->fogNum ); + + + halfer = 1; + } + + // FIXME: use quadstamp? + tess.xyz[tess.numVertexes][0] = f->windowX - size; + tess.xyz[tess.numVertexes][1] = f->windowY - size; + tess.texCoords[tess.numVertexes][0][0] = 0; + tess.texCoords[tess.numVertexes][0][1] = 0; + tess.vertexColors[tess.numVertexes][0] = iColor[0]; + tess.vertexColors[tess.numVertexes][1] = iColor[1]; + tess.vertexColors[tess.numVertexes][2] = iColor[2]; + tess.vertexColors[tess.numVertexes][3] = alphcal; + tess.numVertexes++; + + tess.xyz[tess.numVertexes][0] = f->windowX - size; + tess.xyz[tess.numVertexes][1] = f->windowY + size; + tess.texCoords[tess.numVertexes][0][0] = 0; + tess.texCoords[tess.numVertexes][0][1] = 1 * halfer; + tess.vertexColors[tess.numVertexes][0] = iColor[0]; + tess.vertexColors[tess.numVertexes][1] = iColor[1]; + tess.vertexColors[tess.numVertexes][2] = iColor[2]; + tess.vertexColors[tess.numVertexes][3] = alphcal; + tess.numVertexes++; + + tess.xyz[tess.numVertexes][0] = f->windowX + size; + tess.xyz[tess.numVertexes][1] = f->windowY + size; + tess.texCoords[tess.numVertexes][0][0] = 1 * halfer; + tess.texCoords[tess.numVertexes][0][1] = 1 * halfer; + tess.vertexColors[tess.numVertexes][0] = iColor[0]; + tess.vertexColors[tess.numVertexes][1] = iColor[1]; + tess.vertexColors[tess.numVertexes][2] = iColor[2]; + tess.vertexColors[tess.numVertexes][3] = alphcal; + tess.numVertexes++; + + tess.xyz[tess.numVertexes][0] = f->windowX + size; + tess.xyz[tess.numVertexes][1] = f->windowY - size; + tess.texCoords[tess.numVertexes][0][0] = 1 * halfer; + tess.texCoords[tess.numVertexes][0][1] = 0; + tess.vertexColors[tess.numVertexes][0] = iColor[0]; + tess.vertexColors[tess.numVertexes][1] = iColor[1]; + tess.vertexColors[tess.numVertexes][2] = iColor[2]; + tess.vertexColors[tess.numVertexes][3] = alphcal; + tess.numVertexes++; + + tess.indexes[tess.numIndexes++] = 0; + tess.indexes[tess.numIndexes++] = 1; + tess.indexes[tess.numIndexes++] = 2; + tess.indexes[tess.numIndexes++] = 0; + tess.indexes[tess.numIndexes++] = 2; + tess.indexes[tess.numIndexes++] = 3; + + ind+=4; + + // reflections -- tcpparena + + if(f->ftype == 2 || f->ftype == 4){ + + // renders sharp lens flare. + + float cx, cy; + float dx, dy; + float size2; + const float poses[]= {-.15f, 0.6f, -.1f, -.6f, -1.8f}; + const float sizes[]= {0.14f, 0.2f, 0.1f, 0.2f, 1.0f}; + int brightness1[]= {8,25, 40, 26, 10}; // red + int brightness2[]= {15,23, 25, 30, 5}; // green + int brightness3[]= {12,20, 30, 28, 10}; // blue + const float r3_2=0.866025403784439f; + int n; + cx=backEnd.viewParms.viewportX+(backEnd.viewParms.viewportWidth>>1); + cy=backEnd.viewParms.viewportY+(backEnd.viewParms.viewportHeight>>1); + for(n=0;n<5;n++){ + dx=(f->windowX-cx)*poses[n]+cx; + dy=(f->windowY-cy)*poses[n]+cy; + size2=sizes[n]*backEnd.viewParms.viewportWidth*.25f; + + brightness1[n]=(int)(brightness1[n]*r_lensReflectionBrightness->value); + brightness2[n]=(int)(brightness2[n]*r_lensReflectionBrightness->value); + brightness3[n]=(int)(brightness3[n]*r_lensReflectionBrightness->value); + + tess.xyz[tess.numVertexes][0] = dx-size2; + tess.xyz[tess.numVertexes][1] = dy; + tess.texCoords[tess.numVertexes][0][0] = .5f; + tess.texCoords[tess.numVertexes][0][1] = .5f; + tess.vertexColors[tess.numVertexes][0] = (iColor[0]*brightness1[n])>>8; + tess.vertexColors[tess.numVertexes][1] = (iColor[1]*brightness2[n])>>8; + tess.vertexColors[tess.numVertexes][2] = (iColor[2]*brightness3[n])>>8; + tess.vertexColors[tess.numVertexes][3] = 255; + tess.numVertexes++; + + tess.xyz[tess.numVertexes][0] = dx-size2*.5f; + tess.xyz[tess.numVertexes][1] = dy-size2*r3_2; + tess.texCoords[tess.numVertexes][0][0] = .5f; + tess.texCoords[tess.numVertexes][0][1] = .5f; + tess.vertexColors[tess.numVertexes][0] = (iColor[0]*brightness1[n])>>8; + tess.vertexColors[tess.numVertexes][1] = (iColor[1]*brightness2[n])>>8; + tess.vertexColors[tess.numVertexes][2] = (iColor[2]*brightness3[n])>>8; + tess.vertexColors[tess.numVertexes][3] = 255; + tess.numVertexes++; + + tess.xyz[tess.numVertexes][0] = dx+size2*.5f; + tess.xyz[tess.numVertexes][1] = dy-size2*r3_2; + tess.texCoords[tess.numVertexes][0][0] = .5f; + tess.texCoords[tess.numVertexes][0][1] = .5f; + tess.vertexColors[tess.numVertexes][0] = (iColor[0]*brightness1[n])>>8; + tess.vertexColors[tess.numVertexes][1] = (iColor[1]*brightness2[n])>>8; + tess.vertexColors[tess.numVertexes][2] = (iColor[2]*brightness3[n])>>8; + tess.vertexColors[tess.numVertexes][3] = 255; + tess.numVertexes++; + + tess.xyz[tess.numVertexes][0] = dx+size2; + tess.xyz[tess.numVertexes][1] = dy; + tess.texCoords[tess.numVertexes][0][0] = .5f; + tess.texCoords[tess.numVertexes][0][1] = .5f; + tess.vertexColors[tess.numVertexes][0] = (iColor[0]*brightness1[n])>>8; + tess.vertexColors[tess.numVertexes][1] = (iColor[1]*brightness2[n])>>8; + tess.vertexColors[tess.numVertexes][2] = (iColor[2]*brightness3[n])>>8; + tess.vertexColors[tess.numVertexes][3] = 255; + tess.numVertexes++; + + tess.xyz[tess.numVertexes][0] = dx+size2*.5f; + tess.xyz[tess.numVertexes][1] = dy+size2*r3_2; + tess.texCoords[tess.numVertexes][0][0] = .5f; + tess.texCoords[tess.numVertexes][0][1] = .5f; + tess.vertexColors[tess.numVertexes][0] = (iColor[0]*brightness1[n])>>8; + tess.vertexColors[tess.numVertexes][1] = (iColor[1]*brightness2[n])>>8; + tess.vertexColors[tess.numVertexes][2] = (iColor[2]*brightness3[n])>>8; + tess.vertexColors[tess.numVertexes][3] = 255; + tess.numVertexes++; + + tess.xyz[tess.numVertexes][0] = dx-size2*.5f; + tess.xyz[tess.numVertexes][1] = dy+size2*r3_2; + tess.texCoords[tess.numVertexes][0][0] = .5f; + tess.texCoords[tess.numVertexes][0][1] = .5f; + tess.vertexColors[tess.numVertexes][0] = (iColor[0]*brightness1[n])>>8; + tess.vertexColors[tess.numVertexes][1] = (iColor[1]*brightness2[n])>>8; + tess.vertexColors[tess.numVertexes][2] = (iColor[2]*brightness3[n])>>8; + tess.vertexColors[tess.numVertexes][3] = 255; + tess.numVertexes++; + + tess.indexes[tess.numIndexes++] = 2+ind; + tess.indexes[tess.numIndexes++] = 1+ind; + tess.indexes[tess.numIndexes++] = 0+ind; + tess.indexes[tess.numIndexes++] = 3+ind; + tess.indexes[tess.numIndexes++] = 2+ind; + tess.indexes[tess.numIndexes++] = 0+ind; + tess.indexes[tess.numIndexes++] = 4+ind; + tess.indexes[tess.numIndexes++] = 3+ind; + tess.indexes[tess.numIndexes++] = 0+ind; + tess.indexes[tess.numIndexes++] = 5+ind; + tess.indexes[tess.numIndexes++] = 4+ind; + tess.indexes[tess.numIndexes++] = 0+ind; + + ind+=6; + + } + } + + + + if(f->ftype == 3 || f->ftype == 4){ + + // renders fuzzy lens flare. + + float cx, cy; + float dx, dy; + float size2; + const float poses[]= {1.7f, -0.2f}; + const float sizes[]= {1.2f, 0.2f}; + int brightness1[]= {25, 40}; // red + int brightness2[]= {35, 10}; // green + int brightness3[]= {30, 15}; // blue + int n; + cx=backEnd.viewParms.viewportX+(backEnd.viewParms.viewportWidth>>1); + cy=backEnd.viewParms.viewportY+(backEnd.viewParms.viewportHeight>>1); + + + for(n=0;n<2;n++){ + dx=(f->windowX-cx)*poses[n]+cx; + dy=(f->windowY-cy)*poses[n]+cy; + size2=sizes[n]*flaredsize2*.25f; + + brightness1[n]=(int)(brightness1[n]*r_lensReflectionBrightness->value); + brightness2[n]=(int)(brightness2[n]*r_lensReflectionBrightness->value); + brightness3[n]=(int)(brightness3[n]*r_lensReflectionBrightness->value); + + tess.xyz[tess.numVertexes][0] = dx-size2; + tess.xyz[tess.numVertexes][1] = dy-size2; + tess.texCoords[tess.numVertexes][0][0] = 0.f; + tess.texCoords[tess.numVertexes][0][1] = 0.f; + tess.vertexColors[tess.numVertexes][0] = (iColor[0]*brightness1[n])>>8; + tess.vertexColors[tess.numVertexes][1] = (iColor[1]*brightness2[n])>>8; + tess.vertexColors[tess.numVertexes][2] = (iColor[2]*brightness3[n])>>8; + tess.vertexColors[tess.numVertexes][3] = alphcal; + tess.numVertexes++; + + tess.xyz[tess.numVertexes][0] = dx-size2; + tess.xyz[tess.numVertexes][1] = dy+size2; + tess.texCoords[tess.numVertexes][0][0] = 0.f; + tess.texCoords[tess.numVertexes][0][1] = 1.f; + tess.vertexColors[tess.numVertexes][0] = (iColor[0]*brightness1[n])>>8; + tess.vertexColors[tess.numVertexes][1] = (iColor[1]*brightness2[n])>>8; + tess.vertexColors[tess.numVertexes][2] = (iColor[2]*brightness3[n])>>8; + tess.vertexColors[tess.numVertexes][3] = alphcal; + tess.numVertexes++; + + tess.xyz[tess.numVertexes][0] = dx+size2; + tess.xyz[tess.numVertexes][1] = dy+size2; + tess.texCoords[tess.numVertexes][0][0] = 1.f; + tess.texCoords[tess.numVertexes][0][1] = 1.f; + tess.vertexColors[tess.numVertexes][0] = (iColor[0]*brightness1[n])>>8; + tess.vertexColors[tess.numVertexes][1] = (iColor[1]*brightness2[n])>>8; + tess.vertexColors[tess.numVertexes][2] = (iColor[2]*brightness3[n])>>8; + tess.vertexColors[tess.numVertexes][3] = alphcal; + tess.numVertexes++; + + tess.xyz[tess.numVertexes][0] = dx+size2; + tess.xyz[tess.numVertexes][1] = dy-size2; + tess.texCoords[tess.numVertexes][0][0] = 1.f; + tess.texCoords[tess.numVertexes][0][1] = 0.f; + tess.vertexColors[tess.numVertexes][0] = (iColor[0]*brightness1[n])>>8; + tess.vertexColors[tess.numVertexes][1] = (iColor[1]*brightness2[n])>>8; + tess.vertexColors[tess.numVertexes][2] = (iColor[2]*brightness3[n])>>8; + tess.vertexColors[tess.numVertexes][3] = alphcal; + tess.numVertexes++; + + tess.indexes[tess.numIndexes++] = 0+ind; + tess.indexes[tess.numIndexes++] = 1+ind; + tess.indexes[tess.numIndexes++] = 2+ind; + tess.indexes[tess.numIndexes++] = 0+ind; + tess.indexes[tess.numIndexes++] = 2+ind; + tess.indexes[tess.numIndexes++] = 3+ind; + + ind+=4; + + + } + } + + float drak; + + if(f->ftype == 5 || f->ftype == 6 || f->ftype == 7 || f->ftype == 166){ + + // renders special atlas lens flare like fuzzy but not fuzzy + int modess; + if (f->ftype == 6) modess = 1; // mono rings + else if (f->ftype == 7 || f->ftype == 166) modess = 2; // force normal colored rings + else modess = 0; // colorable colored rings + float cx, cy; + float dx, dy; + float size2; + float poses[]= {-1.0f, -0.75f, -0.64f, -0.57f, -0.37f, -0.35f, -0.3f, 1.2f, -.21f, 0.15f, .38f, .56f, .52f, 0.6f, 1.2f, 1.37f}; + float sizes[]= {1.15f, 0.7f, 0.2f, 0.35f, 0.24f, .86f, .357f, 2.3f, 0.15f, 0.09f, 0.21f, 0.7f, 0.37f, 0.23f, 0.3f, 1.2f}; + float atlases[]={4, 2, 1, 2, 2, 2, 2, 1, 1, 1, 2, 7, 8, 2, 3, 2}; + + float downsize1 = 0.25f; + float downsize2 = 0.25f; + + int brightness1[]= {16, 5, 6, 18, 18, 38, 18, 12, 24, 24, 18, 3, 3, 0, 12, 12}; + int brightness2[]= {16, 32, 8, 17, 17, 37, 17, 11, 28, 28, 17, 3, 3, 0, 12, 10}; + int brightness3[]= {27, 3, 24, 0, 0, 17, 0, 4, 28, 28, 0, 17, 12, 12, 10, 10}; + + + int n; + vec3_t colarz; + cx=backEnd.viewParms.viewportX+(backEnd.viewParms.viewportWidth>>1); + cy=backEnd.viewParms.viewportY+(backEnd.viewParms.viewportHeight>>1); + + + for(n=0;n<16;n++){ + dx=(f->windowX-cx)*poses[n]+cx; + dy=(f->windowY-cy)*poses[n]+cy; + size2=sizes[n]*flaredsize2*.25f; + + drak = f->radius * 0.07; + if (atlases[n] == 1){ downsize1 = 1; downsize2 = 1; }; + if (atlases[n] == 3){ downsize1 = 1; downsize2 = -1; }; + if (atlases[n] == 4){ downsize1 = -1; downsize2 = -1; }; + if (atlases[n] == 2){ downsize1 = -1; downsize2 = 1; }; + + + if (modess == 1){ + brightness1[n] = brightness1[n] + brightness2[n] + brightness3[n] * 0.0100; + brightness2[n] = brightness1[n]; brightness3[n] = brightness1[n]; + } + brightness1[n]=(int)(brightness1[n]*r_lensReflectionBrightness->value) * drak; + brightness2[n]=(int)(brightness2[n]*r_lensReflectionBrightness->value) * drak; + brightness3[n]=(int)(brightness3[n]*r_lensReflectionBrightness->value) * drak; + + if (modess == 2){ + iColor[0] = 32.0f; iColor[1] = 32.0f; iColor[2] = 32.0f; + } + + if (pvrhack){ + if (modess == 2){ + colarz[0] = ceil(iColor[0]*brightness1[n]); + colarz[1] = ceil(iColor[1]*brightness2[n]); + colarz[2] = ceil(iColor[2]*brightness3[n]); + } + else + { + colarz[0] = ceil(iColor[0]); + colarz[1] = ceil(iColor[1]); + colarz[2] = ceil(iColor[2]); + } + + alphcal=r_lensReflectionBrightness->value * drak * 56; + } + else + + { + colarz[0] = (iColor[0]*brightness1[n])>>8; + colarz[1] = (iColor[1]*brightness2[n])>>8; + colarz[2] = (iColor[2]*brightness3[n])>>8; + } + + tess.xyz[tess.numVertexes][0] = dx-size2; + tess.xyz[tess.numVertexes][1] = dy-size2; + tess.texCoords[tess.numVertexes][0][0] = 0.f; + tess.texCoords[tess.numVertexes][0][1] = 0.f; + tess.vertexColors[tess.numVertexes][0] = colarz[0]; + tess.vertexColors[tess.numVertexes][1] = colarz[1]; + tess.vertexColors[tess.numVertexes][2] = colarz[2]; + tess.vertexColors[tess.numVertexes][3] = alphcal; + tess.numVertexes++; + + tess.xyz[tess.numVertexes][0] = dx-size2; + tess.xyz[tess.numVertexes][1] = dy+size2; + tess.texCoords[tess.numVertexes][0][0] = 0.f; + tess.texCoords[tess.numVertexes][0][1] = 0.5f * downsize2; + tess.vertexColors[tess.numVertexes][0] = colarz[0]; + tess.vertexColors[tess.numVertexes][1] = colarz[1]; + tess.vertexColors[tess.numVertexes][2] = colarz[2]; + tess.vertexColors[tess.numVertexes][3] = alphcal; + tess.numVertexes++; + + tess.xyz[tess.numVertexes][0] = dx+size2; + tess.xyz[tess.numVertexes][1] = dy+size2; + tess.texCoords[tess.numVertexes][0][0] = 0.5f * downsize1; + tess.texCoords[tess.numVertexes][0][1] = 0.5f * downsize2; + tess.vertexColors[tess.numVertexes][0] = colarz[0]; + tess.vertexColors[tess.numVertexes][1] = colarz[1]; + tess.vertexColors[tess.numVertexes][2] = colarz[2]; + tess.vertexColors[tess.numVertexes][3] = alphcal; + tess.numVertexes++; + + tess.xyz[tess.numVertexes][0] = dx+size2; + tess.xyz[tess.numVertexes][1] = dy-size2; + tess.texCoords[tess.numVertexes][0][0] = 0.5f * downsize1; + tess.texCoords[tess.numVertexes][0][1] = 0.f; + tess.vertexColors[tess.numVertexes][0] = colarz[0]; + tess.vertexColors[tess.numVertexes][1] = colarz[1]; + tess.vertexColors[tess.numVertexes][2] = colarz[2]; + tess.vertexColors[tess.numVertexes][3] = alphcal; + tess.numVertexes++; + + + tess.indexes[tess.numIndexes++] = 0+ind; + tess.indexes[tess.numIndexes++] = 1+ind; + tess.indexes[tess.numIndexes++] = 2+ind; + tess.indexes[tess.numIndexes++] = 0+ind; + tess.indexes[tess.numIndexes++] = 2+ind; + tess.indexes[tess.numIndexes++] = 3+ind; + + ind+=4; + + + } + } + + if(f->ftype == 8 ){ + + // renders anamorphic flare + // JUST LIKE TEH MOVEEZ!!!!!!!!! + float cx, cy; + float dx, dy; + float size2; + float size3; + const float poses[]= {0.9f, 1.0f, 1.08f}; + const float sizes[]= {1.2f, 6.0f, 4.0f}; + const float sizes2[]= {1.2f, 0.14f, 0.2f}; + int brightness1[]= {16, 8, 5}; // red + int brightness2[]= {23, 21, 11}; // green + int brightness3[]= {30, 52, 32}; // blue + int n; + cx=backEnd.viewParms.viewportX+(backEnd.viewParms.viewportWidth>>1); + cy=backEnd.viewParms.viewportY+(backEnd.viewParms.viewportHeight>>1); + + drak = f->radius * 0.02; + for(n=0;n<3;n++){ + dx=(f->windowX-cx)*poses[n]+cx; + dy=(f->windowY-cy)*poses[n]+cy; + size2=sizes[n]*flaredsize2 * drak*.25f; + size3=sizes2[n]*flaredsize2 * (drak) *.25f; + + brightness1[n]=(int)(brightness1[n]*6 *r_lensReflectionBrightness->value); + brightness2[n]=(int)(brightness2[n]*6 *r_lensReflectionBrightness->value); + brightness3[n]=(int)(brightness3[n]*6 *r_lensReflectionBrightness->value); + + tess.xyz[tess.numVertexes][0] = dx-size2; + tess.xyz[tess.numVertexes][1] = dy-size3; + tess.texCoords[tess.numVertexes][0][0] = 0.f; + tess.texCoords[tess.numVertexes][0][1] = 0.f; + tess.vertexColors[tess.numVertexes][0] = (iColor[0]*brightness1[n])>>8; + tess.vertexColors[tess.numVertexes][1] = (iColor[1]*brightness2[n])>>8; + tess.vertexColors[tess.numVertexes][2] = (iColor[2]*brightness3[n])>>8; + tess.vertexColors[tess.numVertexes][3] = alphcal; + tess.numVertexes++; + + tess.xyz[tess.numVertexes][0] = dx-size2; + tess.xyz[tess.numVertexes][1] = dy+size3; + tess.texCoords[tess.numVertexes][0][0] = 0.f; + tess.texCoords[tess.numVertexes][0][1] = 1.f; + tess.vertexColors[tess.numVertexes][0] = (iColor[0]*brightness1[n])>>8; + tess.vertexColors[tess.numVertexes][1] = (iColor[1]*brightness2[n])>>8; + tess.vertexColors[tess.numVertexes][2] = (iColor[2]*brightness3[n])>>8; + tess.vertexColors[tess.numVertexes][3] = alphcal; + tess.numVertexes++; + + tess.xyz[tess.numVertexes][0] = dx+size2; + tess.xyz[tess.numVertexes][1] = dy+size3; + tess.texCoords[tess.numVertexes][0][0] = 1.f; + tess.texCoords[tess.numVertexes][0][1] = 1.f; + tess.vertexColors[tess.numVertexes][0] = (iColor[0]*brightness1[n])>>8; + tess.vertexColors[tess.numVertexes][1] = (iColor[1]*brightness2[n])>>8; + tess.vertexColors[tess.numVertexes][2] = (iColor[2]*brightness3[n])>>8; + tess.vertexColors[tess.numVertexes][3] = alphcal; + tess.numVertexes++; + + tess.xyz[tess.numVertexes][0] = dx+size2; + tess.xyz[tess.numVertexes][1] = dy-size3; + tess.texCoords[tess.numVertexes][0][0] = 1.f; + tess.texCoords[tess.numVertexes][0][1] = 0.f; + tess.vertexColors[tess.numVertexes][0] = (iColor[0]*brightness1[n])>>8; + tess.vertexColors[tess.numVertexes][1] = (iColor[1]*brightness2[n])>>8; + tess.vertexColors[tess.numVertexes][2] = (iColor[2]*brightness3[n])>>8; + tess.vertexColors[tess.numVertexes][3] = alphcal; + tess.numVertexes++; + + tess.indexes[tess.numIndexes++] = 0+ind; + tess.indexes[tess.numIndexes++] = 1+ind; + tess.indexes[tess.numIndexes++] = 2+ind; + tess.indexes[tess.numIndexes++] = 0+ind; + tess.indexes[tess.numIndexes++] = 2+ind; + tess.indexes[tess.numIndexes++] = 3+ind; + + ind+=4; + + + } + } + RB_EndSurface(); + + +} + +/* +================== +RB_RenderFlares + +Because flares are simulating an occular effect, they should be drawn after +everything (all views) in the entire frame has been drawn. + +Because of the way portals use the depth buffer to mark off areas, the +needed information would be lost after each view, so we are forced to draw +flares after each view. + +The resulting artifact is that flares in mirrors or portals don't dim properly +when occluded by something in the main view, and portal flares that should +extend past the portal edge will be overwritten. +================== +*/ +void RB_RenderFlares (void) { + flare_t *f; + flare_t **prev; + qboolean draw; + + if ( !r_flares->integer && !r_flaresDlight->integer ) { + return; + } + + if(r_flareCoeff->modified) + { + R_SetFlareCoeff(); + r_flareCoeff->modified = qfalse; + } + + // Reset currentEntity to world so that any previously referenced entities + // don't have influence on the rendering of these flares (i.e. RF_ renderer flags). + backEnd.currentEntity = &tr.worldEntity; + backEnd.or = backEnd.viewParms.world; + + if (r_flaresDlight->integer) + RB_AddDlightFlares(); + + // perform z buffer readback on each flare in this view + draw = qfalse; + prev = &r_activeFlares; + while ( ( f = *prev ) != NULL ) { + // throw out any flares that weren't added last frame + if ( f->addedFrame < backEnd.viewParms.frameCount - 1 ) { + *prev = f->next; + f->next = r_inactiveFlares; + r_inactiveFlares = f; + continue; + } + + // don't draw any here that aren't from this scene / portal + f->drawIntensity = 0; + if ( f->frameSceneNum == backEnd.viewParms.frameSceneNum + && f->inPortal == backEnd.viewParms.isPortal ) { + if (r_flareQuality->integer > 1) // leilei - flare quality test + RB_TestFlare( f ); + else + RB_TestFlareFast( f ); + + if ( f->drawIntensity ) { + draw = qtrue; + } else { + // this flare has completely faded out, so remove it from the chain + *prev = f->next; + f->next = r_inactiveFlares; + r_inactiveFlares = f; + continue; + } + } + + prev = &f->next; + } + + if ( !draw ) { + return; // none visible + } + + if ( backEnd.viewParms.isPortal ) { + qglDisable (GL_CLIP_PLANE0); + } + + qglPushMatrix(); + qglLoadIdentity(); + qglMatrixMode( GL_PROJECTION ); + qglPushMatrix(); + qglLoadIdentity(); + qglOrtho( backEnd.viewParms.viewportX, backEnd.viewParms.viewportX + backEnd.viewParms.viewportWidth, + backEnd.viewParms.viewportY, backEnd.viewParms.viewportY + backEnd.viewParms.viewportHeight, + -99999, 99999 ); + + for ( f = r_activeFlares ; f ; f = f->next ) { + if ( f->frameSceneNum == backEnd.viewParms.frameSceneNum + && f->inPortal == backEnd.viewParms.isPortal + && f->drawIntensity ) { + RB_RenderFlare( f ); + } + } + + qglPopMatrix(); + qglMatrixMode( GL_MODELVIEW ); + qglPopMatrix(); +} + + + +void RB_DrawSunFlare( void ) { + float size; + float dist; + vec3_t origin, vec1, vec2; + vec3_t temp; + int fetype; + + + + if ( !backEnd.skyRenderedThisView ) { + return; + } + if ( !r_flareSun->integer ) { + return; + } + + if ( backEnd.doneSunFlare) // leilei - only do sun once + return; + + fetype = r_flareSun->integer; + + qglLoadMatrixf( backEnd.viewParms.world.modelMatrix ); + qglTranslatef (backEnd.viewParms.or.origin[0], backEnd.viewParms.or.origin[1], backEnd.viewParms.or.origin[2]); + + dist = backEnd.viewParms.zFar / 1.75; // div sqrt(3) + size = dist * 0.4; + + VectorScale( tr.sunDirection, dist, origin ); + PerpendicularVector( vec1, tr.sunDirection ); + CrossProduct( tr.sunDirection, vec1, vec2 ); + + VectorScale( vec1, size, vec1 ); + VectorScale( vec2, size, vec2 ); + + // farthest depth range + qglDepthRange( 1.0, 1.0 ); + + + { + vec3_t coll; + + coll[0]= 1.0; + coll[1]= 1.0; + coll[2]= 1.0; + + + coll[0]=tr.sunLight[0]/64; + coll[1]=tr.sunLight[1]/64; + coll[2]=tr.sunLight[2]/64; + + + int g; + for (g=0;g<3;g++) + if (coll[g] > 1) coll[g] = 1; + + VectorCopy( origin, temp ); + VectorSubtract( temp, vec1, temp ); + VectorAdd( temp, vec2, temp ); + + VectorCopy( origin, sunorg ); + VectorSubtract( sunorg, backEnd.viewParms.or.origin, sunorg ); + VectorCopy( backEnd.viewParms.or.origin, sunorg ); + VectorAdd( origin, sunorg, sunorg ); + + size = coll[0] + coll[1] + coll[2] * 805; + + RB_AddFlare( (void *)NULL, 0, sunorg, coll, NULL, size, fetype, 1.0f, 2); + + + } + + // back to normal depth range + qglDepthRange( 0.0, 1.0 ); + + backEnd.doneSunFlare = qtrue; + + +} + diff --git a/code/renderer_oa/tr_image.c b/code/renderer_oa/tr_image.c new file mode 100644 index 0000000000..bc25244658 --- /dev/null +++ b/code/renderer_oa/tr_image.c @@ -0,0 +1,3271 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Quake III Arena source code; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// tr_image.c +#include "tr_local.h" + +static byte s_intensitytable[256]; +static unsigned char s_gammatable[256]; + +int gl_filter_min = GL_LINEAR_MIPMAP_NEAREST; +int gl_filter_max = GL_LINEAR; + +int force32upload; // leilei - hack to get bloom/post to always do 32bit texture +int detailhack; // leilei - hack to fade detail textures, kill repeat patterns +int palettedformat = GL_COLOR_INDEX8_EXT; // leilei - paletted texture support + + +#define FILE_HASH_SIZE 1024 +static image_t* hashTable[FILE_HASH_SIZE]; + + +extern int ismaptexture; + +// +// leilei - paletted texture support START +// +byte *palettemain; +byte palmap[32][32][32]; // 15bpp lookup table +unsigned d_8to24table[256]; // for non-palette supporting hardware + +qboolean paletteability; // If our hardware has paletted texture support... +qboolean paletteavailable; // If we got a palette... +qboolean paletteenabled; // If we wish to enable the 32-to-8 conversions (and 8-to-32 also) + +// +// leilei - blending hack support +// +// +// Some cards just cannot use blending functions such as additive or subtractive. +// So to get around this, I try to turn them into alpha channels and then alpha blend them. +// Chipsets affected by this (That can run OA otherwise) are PowerVR PCX2 and Matrox Mystique / MGA-100A +// +// Furthermore, this may also be useful for a software rasterizer by turning additives into +// 1-bit alpha textures. +// + +int hackoperation; // 0 - do nothing + // 1 - additive to alpha texture + // 2 - demote alpha texture if not alphaed on the edges + // 3 - subtractive to alpha texture + // 4 - modulate to alpha texture + +byte BestColor (int r, int g, int b, int start, int stop) +{ + int i; + int dr, dg, db; + int bestdistortion, distortion; + int berstcolor; + byte *pal; + +// +// let any color go to 0 as a last resort +// + bestdistortion = 256*256*4; + berstcolor = 0; + + pal = palettemain + start*3; + for (i=start ; i<= stop ; i++) + { + dr = r - (int)pal[0]; + dg = g - (int)pal[1]; + db = b - (int)pal[2]; + pal += 3; + distortion = dr*dr + dg*dg + db*db; + if (distortion < bestdistortion) + { + if (!distortion) + return i; // perfect match + + bestdistortion = distortion; + berstcolor = i; + } + } + if (berstcolor) + //ri.Printf( PRINT_ALL, "returned %i\n", berstcolor ); + return berstcolor; +} + +// From QUAKE2, but modified to support a transparent color + +unsigned char paltable[1024]; +unsigned char paltablergb[768]; + +void R_SetTexturePalette( unsigned palette[256]) +{ + int i; + + + { + for ( i = 0; i < 256; i++ ) + { + paltable[i*4+0] = ( palette[i] >> 0 ) & 0xff; + paltable[i*4+1] = ( palette[i] >> 8 ) & 0xff; + paltable[i*4+2] = ( palette[i] >> 16 ) & 0xff; + paltable[i*4+3] = 0xFF; // all of these colors will be opaque + paltablergb[i*3+0] = ( palette[i] >> 0 ) & 0xff; + paltablergb[i*3+1] = ( palette[i] >> 8 ) & 0xff; + paltablergb[i*3+2] = ( palette[i] >> 16 ) & 0xff; + } + paltable[255*4+3] = 0x00; // EXCEPT DREADED INDEX 255!!!! + + + } +} + +// leilei - paletted texture +extern GLvoid (APIENTRYP qglColorTableEXT)( GLint, GLint, GLint, GLint, GLint, const GLvoid *); + +void R_PickTexturePalette(int alpha) +{ + qglEnable(GL_SHARED_TEXTURE_PALETTE_EXT); + + if (alpha) + qglColorTableEXT( GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGBA, 256, GL_RGBA, GL_UNSIGNED_BYTE, paltable ); + else + qglColorTableEXT( GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGB, 256, GL_RGB, GL_UNSIGNED_BYTE, paltablergb ); + + qglEnable(GL_SHARED_TEXTURE_PALETTE_EXT); +} + +unsigned r_rawpalette[256]; +void R_SetPalette ( const unsigned char *palette) +{ + int i; + + byte *rp = ( byte * ) r_rawpalette; + + if ( palette ) + { + for ( i = 0; i < 256; i++ ) + { + rp[i*4+0] = palette[i*3+0]; + rp[i*4+1] = palette[i*3+1]; + rp[i*4+2] = palette[i*3+2]; + rp[i*4+3] = 0xff; + } + rp[255*4+3] = 0x00; // alpha? + } + else + { + for ( i = 0; i < 256; i++ ) + { + rp[i*4+0] = d_8to24table[i] & 0xff; + rp[i*4+1] = ( d_8to24table[i] >> 8 ) & 0xff; + rp[i*4+2] = ( d_8to24table[i] >> 16 ) & 0xff; + rp[i*4+3] = 0xff; + } + rp[255*4+3] = 0x00; // alpha? + } + R_SetTexturePalette( r_rawpalette ); + + +} + +// leilei - for palettizing GLSL shaders, dump palette values to console +void R_GLSLPalette ( const unsigned char *palette) +{ + int i; + + float redf, greenf, bluef; + + if ( palette ) + { + + for ( i = 0; i < 256; i++ ) + { + redf = (d_8to24table[i] & 0xff) * 0.003921568627451; + greenf = (( d_8to24table[i] >> 8 ) & 0xff) * 0.003921568627451; + bluef = (( d_8to24table[i] >> 16 ) & 0xff) * 0.003921568627451; + ri.Printf( PRINT_ALL, " vec3(%f, %f, %f),\n", redf, greenf, bluef ); + } + } + + +} + +void R_GLSLPalette_f ( ) +{ + R_GLSLPalette(palettemain); + +} + +void R_InitPalette( void ) { + + byte *buff; + int len; + int i, v; + ri.Printf( PRINT_ALL, "INIT PALETTE......\n"); + + len = ri.FS_ReadFile("gfx/palette.lmp", (void **)&buff); + if(!buff){ + + + ri.Printf( PRINT_ALL, "PALLETE FALED :(!\n" ); + paletteavailable = 0; // Don't have a palette + paletteenabled = 0; // Don't do 8-bit textures + return; + } + + palettemain = buff; + ri.Printf( PRINT_ALL, "PALETTE LOADDEEEED!!!!!!!!!!!!1\n" ); + paletteavailable = 1; // Do have a palette + + if (palettedTextureSupport) + paletteability = 1; + else + paletteability = 0; + + // change the transparent color to black + palettemain[255*3] = 0; + palettemain[255*3+1] = 0; + palettemain[255*3+2] = 0; + + + if (paletteability) // load this palette for GL + { + qglEnable( GL_SHARED_TEXTURE_PALETTE_EXT ); + R_SetTexturePalette( palettemain ); + R_SetPalette(palettemain); + + } + + // 15bpp lookup, straight out of Engoo + { + int r, g, b, beastcolor; + ri.Printf( PRINT_ALL, "15bpp lookup generation.\n" ); + for (r=0 ; r<256 ; r+=8) + { + ri.Printf( PRINT_ALL, "." ); + for (g=0 ; g<256 ; g+=8) + { + for (b=0 ; b<256 ; b+=8) + { + beastcolor = BestColor (r, g, b, 1, 254); + palmap[r>>3][g>>3][b>>3] = beastcolor; + } + } + } + } + + + { + int re, ge, be; + for (i=0 ; i<256 ; i++) + { + re = palettemain[0]; + ge = palettemain[1]; + be = palettemain[2]; + palettemain += 3; + + v = (255<<24) + (re<<0) + (ge<<8) + (be<<16); + d_8to24table[i] = v; + } + } + +} + + +// +// leilei - paletted texture support END +// + + +/* +** R_GammaCorrect +*/ +void R_GammaCorrect( byte *buffer, int bufSize ) { + int i; + + for ( i = 0; i < bufSize; i++ ) { + buffer[i] = s_gammatable[buffer[i]]; + } +} + +typedef struct { + char *name; + int minimize, maximize; +} textureMode_t; + +textureMode_t modes[] = { + {"GL_NEAREST", GL_NEAREST, GL_NEAREST}, + {"GL_LINEAR", GL_LINEAR, GL_LINEAR}, + {"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST}, + {"GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR}, + {"GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST}, + {"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR} +}; + +/* +================ +return a hash value for the filename +================ +*/ +static long generateHashValue( const char *fname ) { + int i; + long hash; + char letter; + + hash = 0; + i = 0; + while (fname[i] != '\0') { + letter = tolower(fname[i]); + if (letter =='.') break; // don't include extension + if (letter =='\\') letter = '/'; // damn path names + hash+=(long)(letter)*(i+119); + i++; + } + hash &= (FILE_HASH_SIZE-1); + return hash; +} + +/* +=============== +GL_TextureMode +=============== +*/ +void GL_TextureMode( const char *string ) { + int i; + image_t *glt; + + for ( i=0 ; i< 6 ; i++ ) { + if ( !Q_stricmp( modes[i].name, string ) ) { + break; + } + } + + // hack to prevent trilinear from being set on voodoo, + // because their driver freaks... + if ( i == 5 && glConfig.hardwareType == GLHW_3DFX_2D3D || r_leifx->integer ) { + ri.Printf( PRINT_ALL, "Refusing to set trilinear on a voodoo.\n" ); + i = 3; + } + + + if ( i == 6 ) { + ri.Printf (PRINT_ALL, "bad filter name\n"); + return; + } + + gl_filter_min = modes[i].minimize; + gl_filter_max = modes[i].maximize; + + // change all the existing mipmap texture objects + for ( i = 0 ; i < tr.numImages ; i++ ) { + glt = tr.images[ i ]; + if ( glt->flags & IMGFLAG_MIPMAP ) { + GL_Bind (glt); + qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min); + qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); + } + } +} + +/* +=============== +R_SumOfUsedImages +=============== +*/ +int R_SumOfUsedImages( void ) { + int total; + int i; + + total = 0; + for ( i = 0; i < tr.numImages; i++ ) { + if ( tr.images[i]->frameUsed == tr.frameCount ) { + total += tr.images[i]->uploadWidth * tr.images[i]->uploadHeight; + } + } + + return total; +} + + +/* +=============== +R_ImageList_f +=============== +*/ +void R_ImageList_f( void ) { + int i; + int estTotalSize = 0; + float estTotalTimeLoaded = 0; + + ri.Printf(PRINT_ALL, "\n -w-- -h-- type -size- --name-------\n"); + + for ( i = 0 ; i < tr.numImages ; i++ ) + { + image_t *image = tr.images[i]; + char *format = "???? "; + char *sizeSuffix; + int estSize; + int displaySize; + + estSize = image->uploadHeight * image->uploadWidth; + + switch(image->internalFormat) + { + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: + format = "sDXT1"; + // 64 bits per 16 pixels, so 4 bits per pixel + estSize /= 2; + break; + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: + format = "sDXT5"; + // 128 bits per 16 pixels, so 1 byte per pixel + break; + case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB: + format = "sBPTC"; + // 128 bits per 16 pixels, so 1 byte per pixel + break; + case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT: + format = "LATC "; + // 128 bits per 16 pixels, so 1 byte per pixel + break; + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + format = "DXT1 "; + // 64 bits per 16 pixels, so 4 bits per pixel + estSize /= 2; + break; + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: + format = "DXT5 "; + // 128 bits per 16 pixels, so 1 byte per pixel + break; + case GL_COMPRESSED_RGBA_BPTC_UNORM_ARB: + format = "BPTC "; + // 128 bits per 16 pixels, so 1 byte per pixel + break; + case GL_RGB4_S3TC: + format = "S3TC "; + // same as DXT1? + estSize /= 2; + break; + case GL_RGBA4: + case GL_RGBA8: + case GL_RGBA: + format = "RGBA "; + // 4 bytes per pixel + estSize *= 4; + break; + case GL_LUMINANCE8: + case GL_LUMINANCE16: + case GL_LUMINANCE: + format = "L "; + // 1 byte per pixel? + break; + case GL_RGB5: + case GL_RGB8: + case GL_RGB: + format = "RGB "; + // 3 bytes per pixel? + estSize *= 3; + break; + case GL_LUMINANCE8_ALPHA8: + case GL_LUMINANCE16_ALPHA16: + case GL_LUMINANCE_ALPHA: + format = "LA "; + // 2 bytes per pixel? + estSize *= 2; + break; + case GL_SRGB_EXT: + case GL_SRGB8_EXT: + format = "sRGB "; + // 3 bytes per pixel? + estSize *= 3; + break; + case GL_SRGB_ALPHA_EXT: + case GL_SRGB8_ALPHA8_EXT: + format = "sRGBA"; + // 4 bytes per pixel? + estSize *= 4; + break; + case GL_SLUMINANCE_EXT: + case GL_SLUMINANCE8_EXT: + format = "sL "; + // 1 byte per pixel? + break; + case GL_SLUMINANCE_ALPHA_EXT: + case GL_SLUMINANCE8_ALPHA8_EXT: + format = "sLA "; + // 2 byte per pixel? + estSize *= 2; + break; + } + + // mipmap adds about 50% + if (image->flags & IMGFLAG_MIPMAP) + estSize += estSize / 2; + + sizeSuffix = "b "; + displaySize = estSize; + + if (displaySize > 1024) + { + displaySize /= 1024; + sizeSuffix = "kb"; + } + + if (displaySize > 1024) + { + displaySize /= 1024; + sizeSuffix = "Mb"; + } + + if (displaySize > 1024) + { + displaySize /= 1024; + sizeSuffix = "Gb"; + } + + //ri.Printf(PRINT_ALL, "%4i: %4ix%4i %s %4i%s %s\n", i, image->uploadWidth, image->uploadHeight, format, displaySize, sizeSuffix, image->imgName); + ri.Printf(PRINT_ALL, "%4i: %4ix%4i %s %4i%s %s %f %f\n", i, image->uploadWidth, image->uploadHeight, format, displaySize, sizeSuffix, image->imgName, image->loadTime, image->procTime); + + estTotalSize += estSize; + estTotalTimeLoaded += image->loadTime + image->procTime; + } + + ri.Printf (PRINT_ALL, " ---------\n"); + ri.Printf (PRINT_ALL, " approx %i bytes\n", estTotalSize); + ri.Printf (PRINT_ALL, " %i total images\n\n", tr.numImages ); + ri.Printf (PRINT_ALL, " %f msec loaded\n\n", estTotalTimeLoaded ); +} + + +/* +=============== +R_ImageListMapOnly_f + + + This version is used to make life easier to see which map textures are used + and also provide a bunch of lame zip commands to modularize maps better + (i.e. packing only used stuff by the *good* maps for releases) +=============== +*/ +void R_ImageListMapOnly_f( void ) { + int i; + + for ( i = 0 ; i < tr.numImages ; i++ ) + { + image_t *image = tr.images[i]; + char *zipcommand = "zip -9 "; + char localName[ MAX_QPATH ]; + char *sizeSuffix; + int estSize; + int displaySize; + + estSize = image->uploadHeight * image->uploadWidth; + + + // mipmap adds about 50% + if (image->flags & IMGFLAG_MIPMAP) + estSize += estSize / 2; + + sizeSuffix = "b "; + displaySize = estSize; + + //if ( !strncmp( image->imgName, "textures", 8 ) ) { + if (image->maptexture){ + + COM_StripExtension( image->imgName, localName, MAX_QPATH ); + ri.Printf(PRINT_ALL, "%s pak1-map-mapname.pk3 %s.*\n", zipcommand, localName); + } + } + +} + + + +//======================================================================= + +/* +================ +ResampleTexture + +Used to resample images in a more general than quartering fashion. + +This will only be filtered properly if the resampled size +is greater than half the original size. + +If a larger shrinking is needed, use the mipmap function +before or after. +================ +*/ +static void ResampleTexture( unsigned *in, int inwidth, int inheight, unsigned *out, + int outwidth, int outheight ) { + int i, j; + unsigned *inrow, *inrow2; + unsigned frac, fracstep; + unsigned p1[2048], p2[2048]; + byte *pix1, *pix2, *pix3, *pix4; + + if (outwidth>2048) + ri.Error(ERR_DROP, "ResampleTexture: max width"); + + fracstep = inwidth*0x10000/outwidth; + + frac = fracstep>>2; + for ( i=0 ; i>16); + frac += fracstep; + } + frac = 3*(fracstep>>2); + for ( i=0 ; i>16); + frac += fracstep; + } + + for (i=0 ; i>2; + ((byte *)(out+j))[1] = (pix1[1] + pix2[1] + pix3[1] + pix4[1])>>2; + ((byte *)(out+j))[2] = (pix1[2] + pix2[2] + pix3[2] + pix4[2])>>2; + ((byte *)(out+j))[3] = (pix1[3] + pix2[3] + pix3[3] + pix4[3])>>2; + } + } +} + + + +// +// Darkplaces texture resampling with lerping +// from Twilight/Darkplaces, code by LordHavoc (I AM ASSUMING) +// + +static void Image_Resample32LerpLine (const unsigned char *in, unsigned char *out, int inwidth, int outwidth) +{ + int j, xi, oldx = 0, f, fstep, endx, lerp; + fstep = (int) (inwidth*65536.0f/outwidth); + + + endx = (inwidth-1); + for (j = 0,f = 0;j < outwidth;j++, f += fstep) + { + xi = f >> 16; + if (xi != oldx) + { + in += (xi - oldx) * 4; + oldx = xi; + } + if (xi < endx) + { + lerp = f & 0xFFFF; + *out++ = (unsigned char) ((((in[4] - in[0]) * lerp) >> 16) + in[0]); + *out++ = (unsigned char) ((((in[5] - in[1]) * lerp) >> 16) + in[1]); + *out++ = (unsigned char) ((((in[6] - in[2]) * lerp) >> 16) + in[2]); + *out++ = (unsigned char) ((((in[7] - in[3]) * lerp) >> 16) + in[3]); + } + else // last pixel of the line has no pixel to lerp to + { + *out++ = in[0]; + *out++ = in[1]; + *out++ = in[2]; + *out++ = in[3]; + } + } +} + +#define LERPBYTE(i) r = resamplerow1[i];out[i] = (unsigned char) ((((resamplerow2[i] - r) * lerp) >> 16) + r) +static void Image_Resample32Lerp(const void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight) +{ + int i, j, r, yi, oldy, f, fstep, lerp, endy = (inheight - 1), inwidth4 = inwidth*4, outwidth4 = outwidth*4; + unsigned char *out; + const unsigned char *inrow; + unsigned char *resamplerow1; + unsigned char *resamplerow2; + out = (unsigned char *)outdata; + fstep = (int) (inheight*65536.0f/outheight); + + + resamplerow1 = ri.Hunk_AllocateTempMemory(outwidth*4*2); + resamplerow2 = resamplerow1 + outwidth*4; + + inrow = (const unsigned char *)indata; + oldy = 0; + Image_Resample32LerpLine (inrow, resamplerow1, inwidth, outwidth); + Image_Resample32LerpLine (inrow + inwidth4, resamplerow2, inwidth, outwidth); + for (i = 0, f = 0;i < outheight;i++,f += fstep) + { + yi = f >> 16; + if (yi < endy) + { + lerp = f & 0xFFFF; + if (yi != oldy) + { + inrow = (unsigned char *)indata + inwidth4*yi; + if (yi == oldy+1) + memcpy(resamplerow1, resamplerow2, outwidth4); + else + Image_Resample32LerpLine (inrow, resamplerow1, inwidth, outwidth); + Image_Resample32LerpLine (inrow + inwidth4, resamplerow2, inwidth, outwidth); + oldy = yi; + } + j = outwidth - 4; + while(j >= 0) + { + LERPBYTE( 0); + LERPBYTE( 1); + LERPBYTE( 2); + LERPBYTE( 3); + LERPBYTE( 4); + LERPBYTE( 5); + LERPBYTE( 6); + LERPBYTE( 7); + LERPBYTE( 8); + LERPBYTE( 9); + LERPBYTE(10); + LERPBYTE(11); + LERPBYTE(12); + LERPBYTE(13); + LERPBYTE(14); + LERPBYTE(15); + out += 16; + resamplerow1 += 16; + resamplerow2 += 16; + j -= 4; + } + if (j & 2) + { + LERPBYTE( 0); + LERPBYTE( 1); + LERPBYTE( 2); + LERPBYTE( 3); + LERPBYTE( 4); + LERPBYTE( 5); + LERPBYTE( 6); + LERPBYTE( 7); + out += 8; + resamplerow1 += 8; + resamplerow2 += 8; + } + if (j & 1) + { + LERPBYTE( 0); + LERPBYTE( 1); + LERPBYTE( 2); + LERPBYTE( 3); + out += 4; + resamplerow1 += 4; + resamplerow2 += 4; + } + resamplerow1 -= outwidth4; + resamplerow2 -= outwidth4; + } + else + { + if (yi != oldy) + { + inrow = (unsigned char *)indata + inwidth4*yi; + if (yi == oldy+1) + memcpy(resamplerow1, resamplerow2, outwidth4); + else + Image_Resample32LerpLine (inrow, resamplerow1, inwidth, outwidth); + oldy = yi; + } + memcpy(out, resamplerow1, outwidth4); + } + } + + ri.Hunk_FreeTempMemory( resamplerow1 ); + resamplerow1 = NULL; + resamplerow2 = NULL; +} + + + +/* +================ +R_LightScaleTexture + +Scale up the pixel values in a texture to increase the +lighting range +================ +*/ +void R_LightScaleTexture (unsigned *in, int inwidth, int inheight, qboolean only_gamma ) +{ + if ( only_gamma ) + { + if ( !glConfig.deviceSupportsGamma ) + { + int i, c; + byte *p; + + p = (byte *)in; + + c = inwidth*inheight; + for (i=0 ; i> 1; + outHeight = inHeight >> 1; + temp = ri.Hunk_AllocateTempMemory( outWidth * outHeight * 4 ); + + inWidthMask = inWidth - 1; + inHeightMask = inHeight - 1; + + for ( i = 0 ; i < outHeight ; i++ ) { + for ( j = 0 ; j < outWidth ; j++ ) { + outpix = (byte *) ( temp + i * outWidth + j ); + for ( k = 0 ; k < 4 ; k++ ) { + total = + 1 * ((byte *)&in[ ((i*2-1)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask) ])[k] + + 2 * ((byte *)&in[ ((i*2-1)&inHeightMask)*inWidth + ((j*2)&inWidthMask) ])[k] + + 2 * ((byte *)&in[ ((i*2-1)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask) ])[k] + + 1 * ((byte *)&in[ ((i*2-1)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask) ])[k] + + + 2 * ((byte *)&in[ ((i*2)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask) ])[k] + + 4 * ((byte *)&in[ ((i*2)&inHeightMask)*inWidth + ((j*2)&inWidthMask) ])[k] + + 4 * ((byte *)&in[ ((i*2)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask) ])[k] + + 2 * ((byte *)&in[ ((i*2)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask) ])[k] + + + 2 * ((byte *)&in[ ((i*2+1)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask) ])[k] + + 4 * ((byte *)&in[ ((i*2+1)&inHeightMask)*inWidth + ((j*2)&inWidthMask) ])[k] + + 4 * ((byte *)&in[ ((i*2+1)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask) ])[k] + + 2 * ((byte *)&in[ ((i*2+1)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask) ])[k] + + + 1 * ((byte *)&in[ ((i*2+2)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask) ])[k] + + 2 * ((byte *)&in[ ((i*2+2)&inHeightMask)*inWidth + ((j*2)&inWidthMask) ])[k] + + 2 * ((byte *)&in[ ((i*2+2)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask) ])[k] + + 1 * ((byte *)&in[ ((i*2+2)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask) ])[k]; + outpix[k] = total / 36; + } + } + } + + Com_Memcpy( in, temp, outWidth * outHeight * 4 ); + ri.Hunk_FreeTempMemory( temp ); +} + +/* +================ +R_MipMap + +Operates in place, quartering the size of the texture +================ +*/ +static void R_MipMap (byte *in, int width, int height) { + int i, j; + byte *out; + int row; + + if ( !r_simpleMipMaps->integer ) { + R_MipMap2( (unsigned *)in, width, height ); + return; + } + + if ( width == 1 && height == 1 ) { + return; + } + + row = width * 4; + out = in; + width >>= 1; + height >>= 1; + + if ( width == 0 || height == 0 ) { + width += height; // get largest + for (i=0 ; i>1; + out[1] = ( in[1] + in[5] )>>1; + out[2] = ( in[2] + in[6] )>>1; + out[3] = ( in[3] + in[7] )>>1; + } + return; + } + + for (i=0 ; i>2; + out[1] = (in[1] + in[5] + in[row+1] + in[row+5])>>2; + out[2] = (in[2] + in[6] + in[row+2] + in[row+6])>>2; + out[3] = (in[3] + in[7] + in[row+3] + in[row+7])>>2; + } + } +} + + +// +// leilei - paletted texture support START +// +// This function came out of GLQuake +// with modifications + +static void R_MipMap8 (byte *in, int width, int height) +{ + int i, j; + byte *out, *at1;//, *at2, *at3, *at4; + + height >>= 1; + out = in; + + for (i=0 ; i> 9; + data[1] = ( data[1] * inverseAlpha + premult[1] ) >> 9; + data[2] = ( data[2] * inverseAlpha + premult[2] ) >> 9; + } +} + +byte mipBlendColors[16][4] = { + {0,0,0,0}, + {255,0,0,128}, + {0,255,0,128}, + {0,0,255,128}, + {255,0,0,128}, + {0,255,0,128}, + {0,0,255,128}, + {255,0,0,128}, + {0,255,0,128}, + {0,0,255,128}, + {255,0,0,128}, + {0,255,0,128}, + {0,0,255,128}, + {255,0,0,128}, + {0,255,0,128}, + {0,0,255,128}, +}; + + +/* +================== +R_BlendToGray + +leilei - Tries to fade mips to gray for detail texture pattern artifact stomping +================== +*/ + +static void R_BlendToGray( byte *data, int pixelCount, int fadeto) { + int i, j; + float gary = 127 * 0.5; + float blended; + float alphed, alpher; + + if (fadeto < 1) + return; // we don't need to for the highest mip. + + + if (fadeto == 1){ alphed = 0.75; alpher = 0.25; } + else if (fadeto == 2){ alphed = 0.50; alpher = 0.50; } + else if (fadeto == 3){ alphed = 0.25; alpher = 0.75; } + else { alphed = 0.0; alpher = 1.00; } + + //alphed = 1 / fadeto; + //alpher = 1 - alphed; + + fadeto += 1; + + gary /= fadeto; + + for ( i = 0 ; i < pixelCount ; i++, data+=4 ) { + for(j=0;j<3;j++){ + + blended = (data[j] * alphed) + (127 * alpher); + data[j] = (int)blended; + + } + + + } +} + + + + +/* +=============== +Upload32 + +=============== +*/ +extern qboolean charSet; +int hqresample = 0; // leilei - high quality texture resampling + // Currently 0 as there is an alignment issue I haven't fixed. + +int isicon; // leilei - for determining if it's an icon. +char dumpname[ MAX_QPATH ]; // leilei - name for texture dumping + +static void DumpTex( unsigned *data, + int width, int height ) +{ + +// leilei - Do crazy dumping crap + byte *scan; + byte *baffer, *alffer, *flipper; + scan = ((byte *)data); + size_t offset = 0;//, memcount; + int padlen = 0; + int be, ber; + int scrale = width * height; + int scravg = width + height / 2; + int quality = 85; // estimate quality from total size + int hasalf = 0; + float countw = 0; + + if (scravg > 511) quality = 42; // huge textures + else if (scravg > 255) quality = 62; // large textures + else if (scravg > 127) quality = 72; // large textures + else if (scravg < 127) quality = 95; // tiny textures + baffer = ri.Hunk_AllocateTempMemory( width * height * 3 ); + flipper = ri.Hunk_AllocateTempMemory( width * height * 3 ); + alffer = ri.Hunk_AllocateTempMemory( width * height * 3 ); + // TODO: Save alpha separately + // I'm gonna flip...... + int alfcnt = 0; + + + + for (be=0; be width) + countw = 0; + else + countw++; + ber = scrale - be - 1; + bib = be; + if (bib < 0) bib = 0; + if (bib > scrale) bib = 0; + baffer[bib*3] = scan[ber*4]; + baffer[bib*3+1] = scan[ber*4+1]; + baffer[bib*3+2] = scan[ber*4+2]; + alffer[bib*3] = scan[ber*4+3]; + alffer[bib*3+1] = scan[ber*4+3]; + alffer[bib*3+2] = scan[ber*4+3]; + if (scan[ber*4+3] > 1){ hasalf = 1;} + if (scan[ber*4+3] == 255){ alfcnt += 1; } + } + + + // NOW FIX IT + + + + + //memcount = (width * 3 + padlen) * height; + if ((width > 16) && (height > 16)){ + RE_SaveJPG( va("dump/%s.jpg", dumpname), 85,width, height, baffer, padlen); + if (hasalf) + RE_SaveJPG( va("dump/%s_alpha.jpg", dumpname), 85,width, height, alffer, padlen); + } + ri.Printf( PRINT_ALL, "TEXDUMP: %s \n", dumpname ); + + // if ( baffer != 0 ) + ri.Hunk_FreeTempMemory( baffer ); + // if ( alffer != 0 ) + ri.Hunk_FreeTempMemory( alffer ); + ri.Hunk_FreeTempMemory( flipper ); +} + + +static void Upload32( unsigned *data, + int width, int height, + qboolean mipmap, + qboolean picmip, + qboolean lightMap, + int *format, + int *pUploadWidth, int *pUploadHeight ) +{ + int samples; + unsigned *scaledBuffer = NULL; + unsigned *resampledBuffer = NULL; + int scaled_width, scaled_height; + int orig_width, orig_height; + int i, c; + byte *scan; + GLenum internalFormat = GL_RGB; + GLenum temp_GLformat = GL_RGBA; + GLenum temp_GLtype = GL_UNSIGNED_BYTE; + float rMax = 0, gMax = 0, bMax = 0; + int texsizex, texsizey; + int forceBits = 0; + + + if (lightMap && r_parseStageSimple->integer) hackoperation = 4; + + // leilei - npot support + orig_width = width; + orig_height = height; + + // + // convert to exact power of 2 sizes + // + + + if (r_roundImagesDown->integer == 2) + { + + scaled_width = width; + scaled_height = height; + + //for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1) + // ; + //for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) + // ; + + if ( scaled_width != width || scaled_height != height ) { + resampledBuffer = ri.Hunk_AllocateTempMemory( scaled_width * scaled_height * 4 ); + ResampleTexture (data, width, height, resampledBuffer, scaled_width, scaled_height); + data = resampledBuffer; + width = scaled_width; + height = scaled_height; + } + + + } + else + { + + for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1) + ; + for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) + ; + if ( (r_roundImagesDown->integer == 1) && scaled_width > width ) + scaled_width >>= 1; + if ( (r_roundImagesDown->integer == 1) && scaled_height > height ) + scaled_height >>= 1; + + if ( scaled_width != width || scaled_height != height ) { + resampledBuffer = ri.Hunk_AllocateTempMemory( scaled_width * scaled_height * 4 ); + if (hqresample) + Image_Resample32Lerp(data, width, height, resampledBuffer, scaled_width, scaled_height - 1); + else + ResampleTexture (data, width, height, resampledBuffer, scaled_width, scaled_height); + data = resampledBuffer; + width = scaled_width; + height = scaled_height; + } + + } + + + texsizex = glConfig.maxTextureSize; + texsizey = glConfig.maxTextureSize; + + + if (r_leifx->integer && !force32upload){ // leilei + texsizex = 256; // 3dfx + texsizey = 256; // 3dfx + } + + + // + // perform optional picmip operation + // + if ( picmip ) { + scaled_width >>= r_picmip->integer; + scaled_height >>= r_picmip->integer; + } + + + // + // leilei - icon picmip for certain 2d graphics elements that get wasted in lower resolutions, saving vram + // + + if ( isicon ){ + + if (r_iconmip->integer){ + + + // Auto-determine from resolution division + + if (r_iconmip->integer == 1){ + int wadth, haght, dev = 0; + + wadth = floor(1280 / glConfig.vidWidth) - 1; + haght = floor(960 / glConfig.vidHeight) - 1; + if (wadth > haght) dev = wadth; + else if (haght > wadth) dev = haght; + if (dev < 0) dev = 0; + + scaled_width >>= dev; + scaled_height >>= dev; + + if (scaled_width < 32) scaled_width = 32; + if (scaled_height < 32) scaled_height = 32; + + } + else + // Force it + { + scaled_width >>= (r_iconmip->integer - 1); + scaled_height >>= (r_iconmip->integer - 1); + if (scaled_width < 16) scaled_width = 16; + if (scaled_height < 16) scaled_height = 16; + + } + + + } + if (r_iconBits->integer){ + forceBits = r_iconBits->integer; + } + } + + + // leilei - lightmap color bits, for saving vram/tex cache + if (lightMap){ + if (r_lightmapBits->integer){ + forceBits = r_lightmapBits->integer; + force32upload = 0; + } + } + + // + // clamp to minimum size + // + if (scaled_width < 1) { + scaled_width = 1; + } + if (scaled_height < 1) { + scaled_height = 1; + } + + + + // + // clamp to the current upper OpenGL limit + // scale both axis down equally so we don't have to + // deal with a half mip resampling + // + while ( scaled_width > texsizex + || scaled_height > texsizey ) { + scaled_width >>= 1; + scaled_height >>= 1; + } + + + + + scaledBuffer = ri.Hunk_AllocateTempMemory( sizeof( unsigned ) * scaled_width * scaled_height ); + + // + // scan the texture for each channel's max values + // and verify if the alpha channel is being used or not + // + c = width*height; + scan = ((byte *)data); + samples = 3; + + + if (hackoperation == 1) + { + // leilei - additive to alpha + for ( i = 0; i < c; i++ ) + { + int r, g, b; + vec3_t rgb; + float amplify; + byte alfa = LUMA(scan[i*4], scan[i*4 + 1], scan[i*4 + 2]); + //byte alfa = (scan[i*4]+ scan[i*4 + 1]+ scan[i*4 + 2]) / 3; + + r = scan[i*4 + 0]; + g = scan[i*4 + 1]; + b = scan[i*4 + 2]; + rgb[0] = r; + rgb[1] = g; + rgb[2] = b; + VectorNormalize(rgb); + r = rgb[0] * 256; + g = rgb[1] * 256; + b = rgb[2] * 256; + + if (r>255) r=255; + if (g>255) g=255; + if (b>255) b=255; + + if (scan[i*4 + 0] > r) r = scan[i*4 + 0]; + if (scan[i*4 + 1] > g) g = scan[i*4 + 1]; + if (scan[i*4 + 2] > b) b = scan[i*4 + 2]; + + scan[i*4 + 0] = r; + scan[i*4 + 1] = g; + scan[i*4 + 2] = b; + scan[i*4 + 3] = alfa; + + } + + } + + + else if (hackoperation == 2) + { + // leilei - alpha killing + for ( i = 0; i < c; i++ ) + { + scan[i*4 + 3] = 255; + + } + + } + + + else if(hackoperation == 3 ) // Subtractives + { + for ( i = 0; i < c; i++ ) + { + + byte alfa = LUMA(scan[i*4], scan[i*4 + 1], scan[i*4 + 2]); + scan[i*4] = 0; + scan[i*4 + 1] = 0; + scan[i*4 + 2] = 0; + scan[i*4 + 3] = alfa; + + } + } + + else if (hackoperation == 4) // modulateply + { + + for ( i = 0; i < c; i++ ) + { + int r, g, b; + vec3_t rgb; + + float amplify; + byte alfa = LUMA(scan[i*4], scan[i*4 + 1], scan[i*4 + 2]); + //byte alfa = (scan[i*4]+ scan[i*4 + 1]+ scan[i*4 + 2]) / 3; + alfa = sin(alfa/64) * 32; + + amplify = (alfa - 128) / 255; + r = scan[i*4 + 0]; + g = scan[i*4 + 1]; + b = scan[i*4 + 2]; + rgb[0] = r; + rgb[1] = g; + rgb[2] = b; + VectorNormalize(rgb); + r = rgb[0] * 256; + g = rgb[1] * 256; + b = rgb[2] * 256; + + r *= amplify; + g *= amplify; + b *= amplify; + + + if (r<0) r=0; + if (g<0) g=0; + if (b<0) b=0; + + if (r>255) r=255; + if (g>255) g=255; + if (b>255) b=255; + + if (scan[i*4 + 0] > r) r = scan[i*4 + 0]; + if (scan[i*4 + 1] > g) g = scan[i*4 + 1]; + if (scan[i*4 + 2] > b) b = scan[i*4 + 2]; + + scan[i*4 + 0] = r; + scan[i*4 + 1] = g; + scan[i*4 + 2] = b; + scan[i*4 + 3] = alfa; + + } + + } + + + if(r_textureDither->integer) // possibly the stupidest texture dithering ever + { +#ifdef DONTEVENTHINKABOUTTHIS + int passes = r_textureDither->integer; + int that; + /* LEIFX FILTER C PORT PROTOTYPE SCRATCH AREA + No vectors, only ints ints ints Obviously can be refactored with SSE */ +#define FILTCAP (0.075 * 255) +#define FILTCAPG (FILTCAP / 2) + for (that=0;that FILTCAP ) rd = FILTCAP; + if (gd > FILTCAPG) gd = FILTCAPG; + if (bd > FILTCAP ) bd = FILTCAP; + + if (rd < -FILTCAP ) rd = -FILTCAP; + if (gd < -FILTCAPG) gd = -FILTCAPG; + if (bd < -FILTCAP ) bd = -FILTCAP; + + /* Add our Differences */ + + r1 += (rd/3); + g1 += (gd/3); + b1 += (bd/3); + + /* Obligatory clamping part */ + if (r1 < 0) r1 = 0; + if (g1 < 0) g1 = 0; + if (b1 < 0) b1 = 0; + + if (r1 > 255) r1 = 255; + if (g1 > 255) g1 = 255; + if (b1 > 255) b1 = 255; + + if (r2 < 0) r2 = 0; + if (g2 < 0) g2 = 0; + if (b2 < 0) b2 = 0; + + if (r2 > 255) r2 = 255; + if (g2 > 255) g2 = 255; + if (b2 > 255) b2 = 255; + + + + /* Put processed image back into the buffer */ + scan[i*4] = r1; + scan[i*4 + 1] = g1; + scan[i*4 + 2] = b1; + + } + + } +#endif + + for ( i = 0; i < c; i++ ) + { + int ren = (crandom() * 4); + int rg,gg,bb; + rg = scan[i*4]; + gg = scan[i*4+1]; + bb = scan[i*4+2]; + + //if ((rg / 64) != ceil(rg / 64)) + rg = scan[i*4] + ren; + //if ((gg / 32) != ceil(gg / 32)) + gg = scan[i*4 + 1] + (ren / 2); + //if ((bb / 64) != ceil(bb / 64)) + bb = scan[i*4 + 2] + ren; + + if (rg < 0) rg = 0; + if (gg < 0) gg = 0; + if (bb < 0) bb = 0; + + if (rg > 255) rg = 255; + if (gg > 255) gg = 255; + if (bb > 255) bb = 255; + + scan[i*4] = rg; + scan[i*4 + 1] = gg; + scan[i*4 + 2] = bb; + } + + } + + + + + if( r_greyscale->value ) + { + // leilei - replaced with saturation processing + for ( i = 0; i < c; i++ ) + { + float saturated = (scan[i*4] * 0.333) + (scan[i*4 + 1] * 0.333) + (scan[i*4 + 2] * 0.333); + scan[i*4] = saturated + (scan[i*4] - saturated) * (1-r_greyscale->value); + scan[i*4 + 1] = saturated + (scan[i*4 + 1] - saturated) * (1-r_greyscale->value); + scan[i*4 + 2] = saturated + (scan[i*4 + 2] - saturated) * (1-r_greyscale->value); + + if (scan[i*4] > 255) scan[i*4] = 255; + if (scan[i*4 + 1] > 255) scan[i*4 + 1] = 255; + if (scan[i*4 + 2] > 255) scan[i*4 + 2] = 255; + } + } + + if(lightMap) + { + if( r_monolightmaps->value ) + { + for ( i = 0; i < c; i++ ) + { + float saturated = (scan[i*4] * 0.333) + (scan[i*4 + 1] * 0.333) + (scan[i*4 + 2] * 0.333); + scan[i*4] = saturated + (scan[i*4] - saturated) * (1-r_monolightmaps->value); + scan[i*4 + 1] = saturated + (scan[i*4 + 1] - saturated) * (1-r_monolightmaps->value ); + scan[i*4 + 2] = saturated + (scan[i*4 + 2] - saturated) * (1-r_monolightmaps->value ); + + if (scan[i*4] > 255) scan[i*4] = 255; + if (scan[i*4 + 1] > 255) scan[i*4 + 1] = 255; + if (scan[i*4 + 2] > 255) scan[i*4 + 2] = 255; + } + } + + if(r_greyscale->integer) + internalFormat = GL_LUMINANCE; + else if(r_monolightmaps->integer) + internalFormat = GL_LUMINANCE; + else + internalFormat = GL_RGB; + + // leilei - lightmap color bits, for saving vram/tex cache + if (r_lightmapBits->integer){ + forceBits = r_lightmapBits->integer; + force32upload = 0; + + if ( forceBits == 16) + { + internalFormat = GL_RGB5; + } + else if ( forceBits == 15) + { + internalFormat = GL_RGB5; + } + else if ( forceBits == 12) + { + internalFormat = GL_RGB4; + } + else if ( forceBits == 6) + { + internalFormat = GL_R3_G3_B2; + } + else if ( forceBits == 32) + { + internalFormat = GL_RGB8; + } + else + { + internalFormat = GL_RGB; + } + + } + + } + else + { + for ( i = 0; i < c; i++ ) + { + if ( scan[i*4+0] > rMax ) + { + rMax = scan[i*4+0]; + } + if ( scan[i*4+1] > gMax ) + { + gMax = scan[i*4+1]; + } + if ( scan[i*4+2] > bMax ) + { + bMax = scan[i*4+2]; + } + if ( scan[i*4 + 3] != 255 ) + { + samples = 4; + break; + } + } + // select proper internal format + if ( samples == 3 ) + { + if(r_greyscale->integer) + { + if(r_texturebits->integer == 16 || forceBits == 16) + internalFormat = GL_LUMINANCE8; + else if(r_texturebits->integer == 32 || forceBits == 32) + internalFormat = GL_LUMINANCE16; + else + internalFormat = GL_LUMINANCE; + } + else + { + if ( glConfig.textureCompression == TC_S3TC_ARB ) + { + internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; + } + else if ( glConfig.textureCompression == TC_S3TC ) + { + internalFormat = GL_RGB4_S3TC; + } + else if ( r_texturebits->integer == 16 || forceBits == 16) + { + internalFormat = GL_RGB5; + } + else if ( r_texturebits->integer == 15 || forceBits == 15) + { + internalFormat = GL_RGB5; + } + else if ( r_texturebits->integer == 12 || forceBits == 12) + { + internalFormat = GL_RGB4; + } + else if ( r_texturebits->integer == 6 || forceBits == 6) + { + internalFormat = GL_R3_G3_B2; + } + else if ( r_texturebits->integer == 32 || forceBits == 32) + { + internalFormat = GL_RGB8; + } + else + { + internalFormat = GL_RGB; + } + if (detailhack) internalFormat = GL_LUMINANCE; // leilei - use paletted mono format for detail textures + if (force32upload) internalFormat = GL_RGB8; // leilei - gets bloom and postproc working on s3tc & 8bit & palettes + if ((r_leifx->integer) && (!force32upload)) internalFormat = GL_RGB5; + } + } + else if ( samples == 4 ) + { + if(r_greyscale->integer) + { + if(r_texturebits->integer == 16 || forceBits == 16) + internalFormat = GL_LUMINANCE8_ALPHA8; + else if(r_texturebits->integer == 32 || forceBits == 32) + internalFormat = GL_LUMINANCE16_ALPHA16; + else + internalFormat = GL_LUMINANCE_ALPHA; + } + else + { + if ( glConfig.textureCompression == TC_S3TC_ARB ) + { + internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; // leilei - this was missing + } + else + if ( r_texturebits->integer == 16 || forceBits == 16) + { + internalFormat = GL_RGBA4; + } + else if ( r_texturebits->integer == 15 || forceBits == 15) + { + internalFormat = GL_RGB5_A1; + } + else if ( r_texturebits->integer == 12 || forceBits == 12) + { + internalFormat = GL_RGBA4; + } + else if ( r_texturebits->integer == 6 || forceBits == 6) + { + internalFormat = GL_RGBA2; + } + else if ( r_texturebits->integer == 32 || forceBits == 32) + { + internalFormat = GL_RGBA8; + } + else + { + internalFormat = GL_RGBA; + } + if (force32upload) internalFormat = GL_RGBA8; // leilei - gets bloom and postproc working on s3tc & 8bit & palettes + if ((r_leifx->integer) && (!force32upload)) internalFormat = GL_RGBA4; + } + } + } + + if (depthimage) + { mipmap=0; internalFormat = GL_DEPTH_COMPONENT; temp_GLformat=GL_DEPTH_COMPONENT; temp_GLtype=GL_FLOAT; } + else + { temp_GLformat=GL_RGBA; temp_GLtype=GL_UNSIGNED_BYTE; } + + + + // copy or resample data as appropriate for first MIP level + if ( ( scaled_width == width ) && + ( scaled_height == height ) ) { + if (!mipmap) + { + qglTexImage2D (GL_TEXTURE_2D, 0, internalFormat, scaled_width, scaled_height, 0, temp_GLformat, temp_GLtype, data); + *pUploadWidth = scaled_width; + *pUploadHeight = scaled_height; + *format = internalFormat; + + goto done; + } + + + + + Com_Memcpy (scaledBuffer, data, width*height*4); + } + else + { + // use the normal mip-mapping function to go down from here + while ( width > scaled_width || height > scaled_height ) { + R_MipMap( (byte *)data, width, height ); + width >>= 1; + height >>= 1; + if ( width < 1 ) { + width = 1; + } + if ( height < 1 ) { + height = 1; + } + } + Com_Memcpy( scaledBuffer, data, width * height * 4 ); + } + + R_LightScaleTexture (scaledBuffer, scaled_width, scaled_height, !mipmap ); + + *pUploadWidth = scaled_width; + *pUploadHeight = scaled_height; + *format = internalFormat; + + qglTexImage2D (GL_TEXTURE_2D, 0, internalFormat, scaled_width, scaled_height, 0, temp_GLformat, temp_GLtype, scaledBuffer ); + + + + if (mipmap) + { + int miplevel; + + miplevel = 0; + while (scaled_width > 1 || scaled_height > 1) + { + R_MipMap( (byte *)scaledBuffer, scaled_width, scaled_height ); + scaled_width >>= 1; + scaled_height >>= 1; + if (scaled_width < 1) + scaled_width = 1; + if (scaled_height < 1) + scaled_height = 1; + miplevel++; + + if ( r_colorMipLevels->integer ) { + R_BlendOverTexture( (byte *)scaledBuffer, scaled_width * scaled_height, mipBlendColors[miplevel] ); + } + + if (detailhack) // leilei - blend detail textures to gray to defeat pattern effects in distances + { + R_BlendToGray( (byte *)scaledBuffer, scaled_width * scaled_height, miplevel ); + } + + + qglTexImage2D (GL_TEXTURE_2D, miplevel, internalFormat, scaled_width, scaled_height, 0, temp_GLformat, temp_GLtype, scaledBuffer ); + } + } +done: + + + + if (mipmap) + { + if ( textureFilterAnisotropic ) + qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, + (GLint)Com_Clamp( 1, maxAnisotropy, r_ext_max_anisotropy->integer ) ); + + qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min); + qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); + } + else + { + if ( textureFilterAnisotropic ) + qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1 ); + + qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); + qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); + } + + if (depthimage) { + glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); + glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); + glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE); + glTexParameteri (GL_TEXTURE_2D, GL_DEPTH_TEXTURE_MODE, GL_ALPHA); + } + if (softwaremode) { // leilei - software speedup + qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); + qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); + } + GL_CheckErrors(); + + if ( scaledBuffer != 0 ) + ri.Hunk_FreeTempMemory( scaledBuffer ); + if ( resampledBuffer != 0 ) + ri.Hunk_FreeTempMemory( resampledBuffer ); +} + +// +// leilei - paletted texture support START +// +static void Upload8( unsigned *data, + int width, int height, + qboolean mipmap, + qboolean picmip, + qboolean lightMap, + int *format, + int *pUploadWidth, int *pUploadHeight ) +{ + int samples; + unsigned *scaledBuffer = NULL; + unsigned *resampledBuffer = NULL; + unsigned char *palettedBuffer = NULL; + int scaled_width, scaled_height; + int i, c; + byte *scan; + GLenum internalFormat = GL_RGB; + GLenum temp_GLformat = GL_RGBA; + GLenum temp_GLtype = GL_UNSIGNED_BYTE; + int texsizex, texsizey; // leilei + int superfactor = 1; + int isalphaedrgba = 0; // for cards that SCUK at it + //unsigned char *data8; + + // + // convert to exact power of 2 sizes + // + for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1) + ; + for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) + ; + if ( r_roundImagesDown->integer && scaled_width > width ) + scaled_width >>= 1; + if ( r_roundImagesDown->integer && scaled_height > height ) + scaled_height >>= 1; + + scaled_width *= superfactor; + scaled_height *= superfactor; + + if ( scaled_width != width || scaled_height != height ) { + resampledBuffer = ri.Hunk_AllocateTempMemory( scaled_width * scaled_height * 4 ); + ResampleTexture (data, width, height, resampledBuffer, scaled_width, scaled_height); + data = resampledBuffer; + width = scaled_width; + height = scaled_height; + } + + // + // perform optional picmip operation + // + if ( picmip ) { + scaled_width >>= r_picmip->integer; + scaled_height >>= r_picmip->integer; + } + + // + // clamp to minimum size + // + if (scaled_width < 1) { + scaled_width = 1; + } + if (scaled_height < 1) { + scaled_height = 1; + } + + + + // + // clamp to the current upper OpenGL limit + // scale both axis down equally so we don't have to + // deal with a half mip resampling + // + + texsizex = glConfig.maxTextureSize; + texsizey = glConfig.maxTextureSize; + + + if ((r_leifx->integer) && (!force32upload)){ // leilei + texsizex = 256; // 3dfx + texsizey = 256; // 3dfx + } + + + + + + + while ( scaled_width > texsizex + || scaled_height > texsizey ) { + scaled_width >>= 1; + scaled_height >>= 1; + } + + scaledBuffer = ri.Hunk_AllocateTempMemory( sizeof( unsigned ) * scaled_width * scaled_height ); + + // + // scan the texture for each channel's max values + // and verify if the alpha channel is being used or not + // + c = width*height; + scan = ((byte *)data); + samples = 3; + // LEILEI - paletted texturing hack + // Check for an alpha + + for ( i = 0; i < c; i++ ) + { + int a; + a = scan[i*4 +3]; + a *= 1.9; + a /= 255; + a *= 255; + if (a > 1 && voodootype ==1 ) isalphaedrgba = 1; // voodoo graphics fix + } + + + if (paletteability) + R_PickTexturePalette(1); + + + if (paletteability && !isalphaedrgba) // Preparing for native upload + { + + for ( i = 0; i < c; i++ ) + { + int thecol; + int r, g, b, a; + r = scan[i*4]; + g = scan[i*4 +1]; + b = scan[i*4 +2]; + a = scan[i*4 +3]; + thecol = palmap[r>>3][g>>3][b>>3]; + a *= 1.9; + a /= 255; + a *= 255; + if (!a){ + thecol = 255; // transparent color + } + scan[i] = thecol; + samples = 1; + } + + } + else // Preparing for simulated RGBA upload + { + for ( i = 0; i < c; i++ ) + { + int thecol; + int r, g, b, a; + unsigned char *pix24; + r = scan[i*4]; + g = scan[i*4 +1]; + b = scan[i*4 +2]; + a = scan[i*4 +3]; + thecol = palmap[r>>3][g>>3][b>>3]; + + + a *= 1.9; + a /= 255; + a *= 255; + + pix24 = (unsigned char *)&d_8to24table[thecol]; + if (!a){ + thecol = 255; // transparent color + samples = 4; + } + scan[i*4] = pix24[0]; + scan[i*4+1] = pix24[1]; + scan[i*4+2] = pix24[2]; + scan[i*4+3] = a; + + + } + } + + + + { + + // select proper internal format + + + if ( samples == 1 ) + { + internalFormat = GL_LUMINANCE; // leilei - gl has no knowledge of a paletted format, so use this for imagelist + } + else if ( samples == 3 ) + { + internalFormat = GL_RGB; + } + else if ( samples == 4 ) + { + internalFormat = GL_RGBA; + } + + } + + // copy or resample data as appropriate for first MIP level + + + + + if ( ( scaled_width == width ) && + ( scaled_height == height ) ) { + if (!mipmap) + { + if (paletteability && !isalphaedrgba) + qglTexImage2D( GL_TEXTURE_2D, 0, palettedformat, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, data); + else + qglTexImage2D (GL_TEXTURE_2D, 0, internalFormat, scaled_width, scaled_height, 0, temp_GLformat, temp_GLtype, data); + *pUploadWidth = scaled_width; + *pUploadHeight = scaled_height; + *format = internalFormat; + + goto done; + } + if (!paletteability || isalphaedrgba) + Com_Memcpy (scaledBuffer, data, width*height*4); + else Com_Memcpy (scaledBuffer, data, width*height); + + } + else + { + // use the normal mip-mapping function to go down from here + while ( width > scaled_width || height > scaled_height ) { + if (paletteability && !isalphaedrgba) + R_MipMap8( (byte *)data, width, height ); + else + R_MipMap( (byte *)data, width, height ); + width >>= 1; + height >>= 1; + if ( width < 1 ) { + width = 1; + } + if ( height < 1 ) { + height = 1; + } + } + if (!paletteability || isalphaedrgba) + Com_Memcpy( scaledBuffer, data, width * height * 4 ); + else Com_Memcpy( scaledBuffer, data, width * height); + } + + + *pUploadWidth = scaled_width; + *pUploadHeight = scaled_height; + *format = internalFormat; + + + if (paletteability && !isalphaedrgba) + qglTexImage2D( GL_TEXTURE_2D, 0, palettedformat, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaledBuffer ); + else + qglTexImage2D (GL_TEXTURE_2D, 0, internalFormat, scaled_width, scaled_height, 0, temp_GLformat, temp_GLtype, scaledBuffer ); + + if (mipmap) + { + int miplevel; + + miplevel = 0; + while (scaled_width > 1 || scaled_height > 1) + { + if (paletteability && !isalphaedrgba) + R_MipMap8( (byte *)scaledBuffer, scaled_width, scaled_height ); + else + R_MipMap( (byte *)scaledBuffer, scaled_width, scaled_height ); + + scaled_width >>= 1; + scaled_height >>= 1; + if (scaled_width < 1) + scaled_width = 1; + if (scaled_height < 1) + scaled_height = 1; + miplevel++; + + + if (paletteability && !isalphaedrgba) + qglTexImage2D( GL_TEXTURE_2D, miplevel, palettedformat, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaledBuffer ); + else + qglTexImage2D (GL_TEXTURE_2D, miplevel, internalFormat, scaled_width, scaled_height, 0, temp_GLformat, temp_GLtype, scaledBuffer ); + + } + } +done: + + if (mipmap) + { + if ( textureFilterAnisotropic ) + qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, + (GLint)Com_Clamp( 1, maxAnisotropy, r_ext_max_anisotropy->integer ) ); + + qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min); + qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); + } + else + { + if ( textureFilterAnisotropic ) + qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1 ); + + qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); + qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); + } + + if (softwaremode) { // leilei - software speedup + qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); + qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); + } + + GL_CheckErrors(); + + if ( scaledBuffer != 0 ) + ri.Hunk_FreeTempMemory( scaledBuffer ); + if ( resampledBuffer != 0 ) + ri.Hunk_FreeTempMemory( resampledBuffer ); + if ( palettedBuffer != 0 ) + ri.Hunk_FreeTempMemory( palettedBuffer ); +} + +// +// leilei - paletted texture support END +// +/* +================ +R_CreateImage + +This is the only way any image_t are created +================ +*/ +image_t *R_CreateImage( const char *name, byte *pic, int width, int height, + imgType_t type, imgFlags_t flags, int internalFormat ) { + image_t *image; + qboolean isLightmap = qfalse; + long hash; + int glWrapClampMode; + float oldtime = backEnd.refdef.floatTime; + if (strlen(name) >= MAX_QPATH ) { + ri.Error (ERR_DROP, "R_CreateImage: \"%s\" is too long", name); + } + if ( !strncmp( name, "*lightmap", 9 ) ) { + isLightmap = qtrue; + } + + if ( tr.numImages == MAX_DRAWIMAGES ) { + ri.Error( ERR_DROP, "R_CreateImage: MAX_DRAWIMAGES hit"); + } + + image = tr.images[tr.numImages] = ri.Hunk_Alloc( sizeof( image_t ), h_low ); + image->texnum = 1024 + tr.numImages; + tr.numImages++; + + image->type = type; + image->flags = flags; + + strcpy (image->imgName, name); + + image->width = width; + image->height = height; + if (voodootype){ // leilei - 3dfx needs the old behavior + if (flags & IMGFLAG_CLAMPTOEDGE) + glWrapClampMode = GL_CLAMP; + else + glWrapClampMode = GL_REPEAT; + } + else + { + if (flags & IMGFLAG_CLAMPTOEDGE) + glWrapClampMode = GL_CLAMP_TO_EDGE; + else + glWrapClampMode = GL_REPEAT; + } + + // lightmaps are always allocated on TMU 1 + if ( qglActiveTextureARB && isLightmap ) { + image->TMU = 1; + } else { + image->TMU = 0; + } + + if ( qglActiveTextureARB ) { + GL_SelectTexture( image->TMU ); + } + + GL_Bind(image); + + // leilei - texture dumping + if (r_texdump->integer){ + COM_StripExtension( name, dumpname, MAX_QPATH ); // leilei - transfer name for texdump + DumpTex( (unsigned *)pic, image->width, image->height); + } + + if (paletteavailable && r_texturebits->integer == 8 && !isLightmap && !depthimage && !force32upload) + Upload8( (unsigned *)pic, image->width, image->height, + image->flags & IMGFLAG_MIPMAP, + image->flags & IMGFLAG_PICMIP, + isLightmap, + &image->internalFormat, + &image->uploadWidth, + &image->uploadHeight ); + + else + Upload32( (unsigned *)pic, image->width, image->height, + image->flags & IMGFLAG_MIPMAP, + image->flags & IMGFLAG_PICMIP, + isLightmap, + &image->internalFormat, + &image->uploadWidth, + &image->uploadHeight ); + + qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, glWrapClampMode ); + qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, glWrapClampMode ); + + // FIXME: this stops fog from setting border color? + glState.currenttextures[glState.currenttmu] = 0; + qglBindTexture( GL_TEXTURE_2D, 0 ); + + if ( image->TMU == 1 ) { + GL_SelectTexture( 0 ); + } + + // leilei - map texture listing hack + + image->maptexture = ismaptexture; + + hash = generateHashValue(name); + image->next = hashTable[hash]; + hashTable[hash] = image; + + image->procTime = backEnd.refdef.floatTime - oldtime; + return image; +} + +//=================================================================== + +typedef struct +{ + char *ext; + void (*ImageLoader)( const char *, unsigned char **, int *, int * ); +} imageExtToLoaderMap_t; + +// Note that the ordering indicates the order of preference used +// when there are multiple images of different formats available +static imageExtToLoaderMap_t imageLoaders[ ] = +{ + { "tga", R_LoadTGA }, + { "jpg", R_LoadJPG }, + { "jpeg", R_LoadJPG }, + { "png", R_LoadPNG }, + { "pcx", R_LoadPCX }, + { "bmp", R_LoadBMP } +}; + +static int numImageLoaders = ARRAY_LEN( imageLoaders ); + +/* +================= +R_LoadImage + +Loads any of the supported image types into a cannonical +32 bit format. +================= +*/ +void R_LoadImage( const char *name, byte **pic, int *width, int *height ) +{ + qboolean orgNameFailed = qfalse; + int orgLoader = -1; + int i; + char localName[ MAX_QPATH ]; + const char *ext; + char *altName; + + *pic = NULL; + *width = 0; + *height = 0; + + Q_strncpyz( localName, name, MAX_QPATH ); + + ext = COM_GetExtension( localName ); + + + + if( *ext ) + { + // Look for the correct loader and use it + for( i = 0; i < numImageLoaders; i++ ) + { + if( !Q_stricmp( ext, imageLoaders[ i ].ext ) ) + { + // Load + imageLoaders[ i ].ImageLoader( localName, pic, width, height ); + break; + } + } + + // A loader was found + if( i < numImageLoaders ) + { + if( *pic == NULL ) + { + // Loader failed, most likely because the file isn't there; + // try again without the extension + orgNameFailed = qtrue; + orgLoader = i; + COM_StripExtension( name, localName, MAX_QPATH ); + } + else + { + // Something loaded + return; + } + } + } + + // Try and find a suitable match using all + // the image formats supported + for( i = 0; i < numImageLoaders; i++ ) + { + if (i == orgLoader) + continue; + + altName = va( "%s.%s", localName, imageLoaders[ i ].ext ); + + // Load + imageLoaders[ i ].ImageLoader( altName, pic, width, height ); + + if( *pic ) + { + if( orgNameFailed ) + { + ri.Printf( PRINT_DEVELOPER, "WARNING: %s not present, using %s instead\n", + name, altName ); + } + + break; + } + } +} + + +/* +=============== +R_FindImageFile + +Finds or loads the given image. +Returns NULL if it fails, not a default image. +============== +*/ +image_t *R_FindImageFile( const char *name, imgType_t type, imgFlags_t flags ) +{ + image_t *image; + int width, height; + int dontgotsafe; + byte *pic; + long hash; + float oldtime; + float loadtime; + float proctime; + + if (!name) { + return NULL; + } + + detailhack = 0; + hash = generateHashValue(name); + + // + // see if the image is already loaded + // + for (image=hashTable[hash]; image; image=image->next) { + if ( !strcmp( name, image->imgName ) ) { + // the white image can be used with any set of parms, but other mismatches are errors + if ( strcmp( name, "*white" ) ) { + if ( image->flags != flags ) { + ri.Printf( PRINT_DEVELOPER, "WARNING: reused image %s with mixed flags (%i vs %i)\n", name, image->flags, flags ); + } + } + return image; + } + } + + // leilei - Detail texture hack + // to kill artifacts of shimmer of pattern of terrible + if ( !Q_strncmp( name, "textures/detail/", 16 ) || !Q_strncmp( name, "gfx/fx/detail/", 14 )) { + ri.Printf( PRINT_DEVELOPER, "DETAILHACK: %s - mips will be gray\n", name ); + detailhack = 1; // leilei - attempt to fade detail mips to gray, EXPECTS DST_COLOR/SRC_COLOR for this to work right + } + + // leilei - iconmip hack + + if ( !Q_strncmp( name, "icons/", 5 ) || ((!Q_strncmp( name, "gfx/2d", 6 )) && (Q_strncmp( name, "gfx/2d/bigchars", 14 )))){ + isicon = 1; + } + else + isicon = 0; + + // + // load the pic from disk + // + + oldtime = ri.Milliseconds() * 100; + dontgotsafe = 0; + if (r_suggestiveThemes->integer == 1) dontgotsafe = 1; + + + // leilei - load safe or lewd textures if desired. + if (!Q_strncmp( name, "models/player", 13) ){ + + + + if (r_suggestiveThemes->integer < 1){ + char narm[ MAX_QPATH ]; + COM_StripExtension( name, narm, MAX_QPATH ); + R_LoadImage( va("%s_safe", narm), &pic, &width, &height ); + if ( pic == NULL ) + dontgotsafe = 1; + else + dontgotsafe = 0; + + } + + else if (r_suggestiveThemes->integer > 1){ + char narm[ MAX_QPATH ]; + COM_StripExtension( name, narm, MAX_QPATH ); + R_LoadImage( va("%s_lewd", narm), &pic, &width, &height ); + if ( pic == NULL ) + dontgotsafe = 1; + else + dontgotsafe = 0; + + } + } + + else + { + dontgotsafe = 1; + } + + //oldtime = backEnd.refdef.floatTime; + + + if (dontgotsafe){ + R_LoadImage( name, &pic, &width, &height ); + if ( pic == NULL ) { + return NULL; + } + } + loadtime = (ri.Milliseconds() * 100) - oldtime; +// loadtime = backEnd.refdef.floatTime - oldtime; + + + // leilei - if we need to change the texture upload with a special image prefix to separate from differently blended things + if (hackoperation) + { + char hackName[MAX_QPATH]; + char *hackedName; + COM_StripExtension( name, hackName, MAX_QPATH ); + if(hackoperation==1) hackedName = va("%shackadd", hackName); + if(hackoperation==2) hackedName = va("%shacknob", hackName); + if(hackoperation==3) hackedName = va("%shacksub", hackName); + if(hackoperation==4) hackedName = va("%shackmod", hackName); + else hackedName = va("%shackblend", hackName); + image = R_CreateImage( ( char * ) hackedName, pic, width, height, type, flags, 0 ); + } + + else + + { + image = R_CreateImage( ( char * ) name, pic, width, height, type, flags, 0 ); + } + + + ri.Free( pic ); + + + image->loadTime = loadtime; + + return image; +} + + + +/* +=============== +R_FindImageFileIfItsThere + +leilei +Finds the given image and does not load it. +============== +*/ +image_t *R_FindImageFileIfItsThere( const char *name, imgType_t type, imgFlags_t flags ) +{ + image_t *image; + int width, height; + byte *pic; + long hash; + + if (!name) { + return NULL; + } + + detailhack = 0; + hash = generateHashValue(name); + + // + // see if the image is already loaded + // + for (image=hashTable[hash]; image; image=image->next) { + if ( !strcmp( name, image->imgName ) ) { + // the white image can be used with any set of parms, but other mismatches are errors + if ( strcmp( name, "*white" ) ) { + if ( image->flags != flags ) { + ri.Printf( PRINT_DEVELOPER, "WARNING: reused image %s with mixed flags (%i vs %i)\n", name, image->flags, flags ); + } + } + return image; + } + } + + // leilei - Detail texture hack + // to kill artifacts of shimmer of pattern of terrible + if ( !Q_strncmp( name, "textures/detail/", 16 ) || !Q_strncmp( name, "gfx/fx/detail/", 14 )) { + ri.Printf( PRINT_DEVELOPER, "DETAILHACK: %s - mips will be gray\n", name ); + detailhack = 1; // leilei - attempt to fade detail mips to gray, EXPECTS DST_COLOR/SRC_COLOR for this to work right + } + + // + // load the pic from disk + // + R_LoadImage( name, &pic, &width, &height ); + if ( pic == NULL ) { + return NULL; + } + + image = R_CreateImage( ( char * ) name, pic, width, height, type, flags, 0 ); + ri.Free( pic ); + ismaptexture = 0; + return image; +} + + +/* +================ +R_CreateDlightImage +================ +*/ +#define DLIGHT_SIZE 16 +static void R_CreateDlightImage( void ) { + int x,y; + byte data[DLIGHT_SIZE][DLIGHT_SIZE][4]; + int b; + + // make a centered inverse-square falloff blob for dynamic lighting + for (x=0 ; x 255) { + b = 255; + } else if ( b < 75 ) { + b = 0; + } + data[y][x][0] = + data[y][x][1] = + data[y][x][2] = b; + data[y][x][3] = 255; + } + } + tr.dlightImage = R_CreateImage("*dlight", (byte *)data, DLIGHT_SIZE, DLIGHT_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_CLAMPTOEDGE, 0 ); +// tr.dlightImage = R_CreateImage("*dlight", (byte *)data, DLIGHT_SIZE, DLIGHT_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_CLAMPTOEDGE, 0 ); + +} + + +/* +================= +R_InitFogTable +================= +*/ +void R_InitFogTable( void ) { + int i; + float d; + float exp; + + exp = 0.5; + + for ( i = 0 ; i < FOG_TABLE_SIZE ; i++ ) { + d = pow ( (float)i/(FOG_TABLE_SIZE-1), exp ); + + tr.fogTable[i] = d; + } +} + +/* +================ +R_FogFactor + +Returns a 0.0 to 1.0 fog density value +This is called for each texel of the fog texture on startup +and for each vertex of transparent shaders in fog dynamically +================ +*/ +float R_FogFactor( float s, float t ) { + float d; + + s -= 1.0/512; + if ( s < 0 ) { + return 0; + } + if ( t < 1.0/32 ) { + return 0; + } + if ( t < 31.0/32 ) { + s *= (t - 1.0f/32.0f) / (30.0f/32.0f); + } + + // we need to leave a lot of clamp range + s *= 8; + + if ( s > 1.0 ) { + s = 1.0; + } + + d = tr.fogTable[ (int)(s * (FOG_TABLE_SIZE-1)) ]; + + return d; +} + +/* +================ +R_CreateFogImage +================ +*/ +#define FOG_S 256 +#define FOG_T 32 +static void R_CreateFogImage( void ) { + int x,y; + byte *data; + float d; + float borderColor[4]; + force32upload = 1; // leilei - paletted fog fix + data = ri.Hunk_AllocateTempMemory( FOG_S * FOG_T * 4 ); + + // S is distance, T is depth + for (x=0 ; xinteger; + if ( !glConfig.deviceSupportsGamma && !r_alternateBrightness->integer) { + tr.overbrightBits = 0; // need hardware gamma for overbright + } + + // never overbright in windowed mode + if ( !glConfig.isFullscreen && !r_alternateBrightness->integer) + { + tr.overbrightBits = 0; + } + + // allow 2 overbright bits in 24 bit, but only 1 in 16 bit + if ( glConfig.colorBits > 16 ) { + if ( tr.overbrightBits > 2 ) { + tr.overbrightBits = 2; + } + } else { + if ( tr.overbrightBits > 1 ) { + tr.overbrightBits = 1; + } + } + if ( tr.overbrightBits < 0 ) { + tr.overbrightBits = 0; + } + + tr.identityLight = 1.0f / ( 1 << tr.overbrightBits ); + tr.identityLightByte = 255 * tr.identityLight; + + + if ( r_intensity->value <= 1 ) { + ri.Cvar_Set( "r_intensity", "1" ); + } + + if ( r_gamma->value < 0.5f ) { + ri.Cvar_Set( "r_gamma", "0.5" ); + } else if ( r_gamma->value > 3.0f ) { + ri.Cvar_Set( "r_gamma", "3.0" ); + } + + g = r_gamma->value; + + if (r_alternateBrightness->integer != 1) // leilei - don't do the shift to the brightness when we do alternate. This allows + shift = tr.overbrightBits; // hardware gamma to work (if available) since we can't do alternate gamma via blends + else shift = 0; // don't + + for ( i = 0; i < 256; i++ ) { + if ( g == 1 ) { + inf = i; + } else { + inf = 255 * pow ( i/255.0f, 1.0f / g ) + 0.5f; + } + inf <<= shift; + if (inf < 0) { + inf = 0; + } + if (inf > 255) { + inf = 255; + } + s_gammatable[i] = inf; + } + + for (i=0 ; i<256 ; i++) { + j = i * r_intensity->value; + if (j > 255) { + j = 255; + } + s_intensitytable[i] = j; + } + + if ( glConfig.deviceSupportsGamma && r_alternateBrightness->integer != 2) + { + GLimp_SetGamma( s_gammatable, s_gammatable, s_gammatable ); + } +} + +/* +=============== +R_InitImages +=============== +*/ +void R_InitImages( void ) { + Com_Memset(hashTable, 0, sizeof(hashTable)); + // build brightness translation tables + R_SetColorMappings(); + + // leilei - paletted texture support + if (r_texturebits->integer == 8) + R_InitPalette(); + + // create default texture and white texture + R_CreateBuiltinImages(); +} + +/* +=============== +R_DeleteTextures +=============== +*/ +void R_DeleteTextures( void ) { + int i; + + for ( i=0; itexnum ); + } + Com_Memset( tr.images, 0, sizeof( tr.images ) ); + + tr.numImages = 0; + + Com_Memset( glState.currenttextures, 0, sizeof( glState.currenttextures ) ); + if ( qglActiveTextureARB ) { + GL_SelectTexture( 1 ); + qglBindTexture( GL_TEXTURE_2D, 0 ); + GL_SelectTexture( 0 ); + qglBindTexture( GL_TEXTURE_2D, 0 ); + } else { + qglBindTexture( GL_TEXTURE_2D, 0 ); + } +} + +/* +============================================================================ + +SKINS + +============================================================================ +*/ + +/* +================== +CommaParse + +This is unfortunate, but the skin files aren't +compatable with our normal parsing rules. +================== +*/ +static char *CommaParse( char **data_p ) { + int c = 0, len; + char *data; + static char com_token[MAX_TOKEN_CHARS]; + + data = *data_p; + len = 0; + com_token[0] = 0; + + // make sure incoming data is valid + if ( !data ) { + *data_p = NULL; + return com_token; + } + + while ( 1 ) { + // skip whitespace + while( (c = *data) <= ' ') { + if( !c ) { + break; + } + data++; + } + + + c = *data; + + // skip double slash comments + if ( c == '/' && data[1] == '/' ) + { + while (*data && *data != '\n') + data++; + } + // skip /* */ comments + else if ( c=='/' && data[1] == '*' ) + { + while ( *data && ( *data != '*' || data[1] != '/' ) ) + { + data++; + } + if ( *data ) + { + data += 2; + } + } + else + { + break; + } + } + + if ( c == 0 ) { + return ""; + } + + // handle quoted strings + if (c == '\"') + { + data++; + while (1) + { + c = *data++; + if (c=='\"' || !c) + { + com_token[len] = 0; + *data_p = ( char * ) data; + return com_token; + } + if (len < MAX_TOKEN_CHARS) + { + com_token[len] = c; + len++; + } + } + } + + // parse a regular word + do + { + if (len < MAX_TOKEN_CHARS) + { + com_token[len] = c; + len++; + } + data++; + c = *data; + } while (c>32 && c != ',' ); + + if (len == MAX_TOKEN_CHARS) + { +// ri.Printf (PRINT_DEVELOPER, "Token exceeded %i chars, discarded.\n", MAX_TOKEN_CHARS); + len = 0; + } + com_token[len] = 0; + + *data_p = ( char * ) data; + return com_token; +} + + +/* +=============== +RE_RegisterSkin + +=============== +*/ +qhandle_t RE_RegisterSkin( const char *name ) { + qhandle_t hSkin; + skin_t *skin; + skinSurface_t *surf; + union { + char *c; + void *v; + } text; + char *text_p; + char *token; + char surfName[MAX_QPATH]; + + if ( !name || !name[0] ) { + ri.Printf( PRINT_DEVELOPER, "Empty name passed to RE_RegisterSkin\n" ); + return 0; + } + + if ( strlen( name ) >= MAX_QPATH ) { + ri.Printf( PRINT_DEVELOPER, "Skin name exceeds MAX_QPATH\n" ); + return 0; + } + + + // see if the skin is already loaded + for ( hSkin = 1; hSkin < tr.numSkins ; hSkin++ ) { + skin = tr.skins[hSkin]; + if ( !Q_stricmp( skin->name, name ) ) { + if( skin->numSurfaces == 0 ) { + return 0; // default skin + } + return hSkin; + } + } + + // allocate a new skin + if ( tr.numSkins == MAX_SKINS ) { + ri.Printf( PRINT_WARNING, "WARNING: RE_RegisterSkin( '%s' ) MAX_SKINS hit\n", name ); + return 0; + } + tr.numSkins++; + skin = ri.Hunk_Alloc( sizeof( skin_t ), h_low ); + tr.skins[hSkin] = skin; + Q_strncpyz( skin->name, name, sizeof( skin->name ) ); + skin->numSurfaces = 0; + + R_IssuePendingRenderCommands(); + + // If not a .skin file, load as a single shader + if ( strcmp( name + strlen( name ) - 5, ".skin" ) ) { + skin->numSurfaces = 1; + skin->surfaces[0] = ri.Hunk_Alloc( sizeof(skin->surfaces[0]), h_low ); + skin->surfaces[0]->shader = R_FindShader( name, LIGHTMAP_NONE, qtrue ); + return hSkin; + } + + // load and parse the skin file + ri.FS_ReadFile( name, &text.v ); + if ( !text.c ) { + return 0; + } + + text_p = text.c; + while ( text_p && *text_p ) { + // get surface name + token = CommaParse( &text_p ); + Q_strncpyz( surfName, token, sizeof( surfName ) ); + + if ( !token[0] ) { + break; + } + // lowercase the surface name so skin compares are faster + Q_strlwr( surfName ); + + if ( *text_p == ',' ) { + text_p++; + } + + if ( strstr( token, "tag_" ) ) { + continue; + } + + // parse the shader name + token = CommaParse( &text_p ); + + if ( skin->numSurfaces >= MD3_MAX_SURFACES ) { + ri.Printf( PRINT_WARNING, "WARNING: Ignoring surfaces in '%s', the max is %d surfaces!\n", name, MD3_MAX_SURFACES ); + break; + } + + surf = skin->surfaces[ skin->numSurfaces ] = ri.Hunk_Alloc( sizeof( *skin->surfaces[0] ), h_low ); + Q_strncpyz( surf->name, surfName, sizeof( surf->name ) ); + surf->shader = R_FindShader( token, LIGHTMAP_NONE, qtrue ); + skin->numSurfaces++; + } + + ri.FS_FreeFile( text.v ); + + + // never let a skin have 0 shaders + if ( skin->numSurfaces == 0 ) { + return 0; // use default skin + } + + return hSkin; +} + + +/* +=============== +R_InitSkins +=============== +*/ +void R_InitSkins( void ) { + skin_t *skin; + + tr.numSkins = 1; + + // make the default skin have all default shaders + skin = tr.skins[0] = ri.Hunk_Alloc( sizeof( skin_t ), h_low ); + Q_strncpyz( skin->name, "", sizeof( skin->name ) ); + skin->numSurfaces = 1; + skin->surfaces[0] = ri.Hunk_Alloc( sizeof( *skin->surfaces ), h_low ); + skin->surfaces[0]->shader = tr.defaultShader; +} + +/* +=============== +R_GetSkinByHandle +=============== +*/ +skin_t *R_GetSkinByHandle( qhandle_t hSkin ) { + if ( hSkin < 1 || hSkin >= tr.numSkins ) { + return tr.skins[0]; + } + return tr.skins[ hSkin ]; +} + +/* +=============== +R_SkinList_f +=============== +*/ +void R_SkinList_f( void ) { + int i, j; + skin_t *skin; + + ri.Printf (PRINT_ALL, "------------------\n"); + + for ( i = 0 ; i < tr.numSkins ; i++ ) { + skin = tr.skins[i]; + + ri.Printf( PRINT_ALL, "%3i:%s\n", i, skin->name ); + for ( j = 0 ; j < skin->numSurfaces ; j++ ) { + ri.Printf( PRINT_ALL, " %s = %s\n", + skin->surfaces[j]->name, skin->surfaces[j]->shader->name ); + } + } + ri.Printf (PRINT_ALL, "------------------\n"); +} + diff --git a/code/renderer_oa/tr_init.c b/code/renderer_oa/tr_init.c new file mode 100644 index 0000000000..68389bf5f7 --- /dev/null +++ b/code/renderer_oa/tr_init.c @@ -0,0 +1,1761 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Quake III Arena source code; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// tr_init.c -- functions that are not called every frame + +#include "tr_local.h" + +glconfig_t glConfig; +qboolean textureFilterAnisotropic = qfalse; +int maxAnisotropy = 0; +float displayAspect = 0.0f; +qboolean vertexShaders = qfalse; +qboolean postprocess = qfalse; +qboolean palettedTextureSupport = qfalse; // leilei - paletted textures + +char depthimage; + +glstate_t glState; + +static void GfxInfo_f( void ); + +extern int voodootype; + +#ifdef USE_RENDERER_DLOPEN +cvar_t *com_altivec; +#endif + + +cvar_t *r_flareSize; +cvar_t *r_flareFade; +cvar_t *r_flareCoeff; + +cvar_t *r_railWidth; +cvar_t *r_railCoreWidth; +cvar_t *r_railSegmentLength; + +cvar_t *r_ignoreFastPath; + +cvar_t *r_verbose; +cvar_t *r_ignore; + +cvar_t *r_detailTextures; +cvar_t *r_detailTextureScale; +cvar_t *r_detailTextureLayers; + + +cvar_t *r_znear; +cvar_t *r_zproj; +cvar_t *r_stereoSeparation; + +cvar_t *r_skipBackEnd; + +cvar_t *r_stereoEnabled; +cvar_t *r_anaglyphMode; + +cvar_t *r_greyscale; +cvar_t *r_monolightmaps; + +cvar_t *r_ignorehwgamma; +cvar_t *r_measureOverdraw; + +cvar_t *r_inGameVideo; +cvar_t *r_fastsky; +cvar_t *r_drawSun; +cvar_t *r_dynamiclight; +cvar_t *r_dlightBacks; + +cvar_t *r_lodbias; +cvar_t *r_lodscale; + +cvar_t *r_norefresh; +cvar_t *r_drawentities; +cvar_t *r_drawworld; +cvar_t *r_speeds; +cvar_t *r_fullbright; +cvar_t *r_novis; +cvar_t *r_nocull; +cvar_t *r_facePlaneCull; +cvar_t *r_showcluster; +cvar_t *r_nocurves; + +cvar_t *r_allowExtensions; + +cvar_t *r_ext_compressed_textures; +cvar_t *r_ext_multitexture; +cvar_t *r_ext_compiled_vertex_array; +cvar_t *r_ext_texture_env_add; +cvar_t *r_ext_texture_filter_anisotropic; +cvar_t *r_ext_max_anisotropy; +cvar_t *r_ext_vertex_shader; +cvar_t *r_ext_paletted_texture; // leilei - Paletted Texture +cvar_t *r_ext_gamma_control; // leilei - 3dfx gamma control +cvar_t *r_postprocess; + +cvar_t *r_ignoreGLErrors; +cvar_t *r_logFile; + +cvar_t *r_stencilbits; +cvar_t *r_depthbits; +cvar_t *r_colorbits; +cvar_t *r_primitives; +cvar_t *r_texturebits; +cvar_t *r_ext_multisample; + +cvar_t *r_drawBuffer; +cvar_t *r_lightmap; +cvar_t *r_vertexLight; +cvar_t *r_uiFullScreen; +cvar_t *r_shadows; +cvar_t *r_flares; +cvar_t *r_mode; +cvar_t *r_nobind; +cvar_t *r_singleShader; +cvar_t *r_roundImagesDown; +cvar_t *r_colorMipLevels; +cvar_t *r_picmip; +cvar_t *r_iconmip; +cvar_t *r_iconBits; +cvar_t *r_lightmapBits; +cvar_t *r_showtris; +cvar_t *r_showsky; +cvar_t *r_shownormals; +cvar_t *r_finish; +cvar_t *r_clear; +cvar_t *r_swapInterval; +cvar_t *r_textureMode; +cvar_t *r_offsetFactor; +cvar_t *r_offsetUnits; +cvar_t *r_gamma; +cvar_t *r_intensity; +cvar_t *r_lockpvs; +cvar_t *r_noportals; +cvar_t *r_portalOnly; + +cvar_t *r_subdivisions; +cvar_t *r_lodCurveError; + +cvar_t *r_fullscreen; +cvar_t *r_noborder; + +cvar_t *r_customwidth; +cvar_t *r_customheight; +cvar_t *r_customPixelAspect; + +cvar_t *r_overBrightBits; +cvar_t *r_mapOverBrightBits; + +cvar_t *r_debugSurface; +cvar_t *r_simpleMipMaps; + +cvar_t *r_showImages; + +cvar_t *r_ambientScale; +cvar_t *r_directedScale; +cvar_t *r_debugLight; +cvar_t *r_debugSort; +cvar_t *r_printShaders; +cvar_t *r_saveFontData; + +cvar_t *r_marksOnTriangleMeshes; + +cvar_t *r_aviMotionJpegQuality; +cvar_t *r_screenshotJpegQuality; + +cvar_t *r_maxpolys; +int max_polys; +cvar_t *r_maxpolyverts; +int max_polyverts; + +// tcpp +cvar_t *r_lensReflection1; +cvar_t *r_lensReflection2; +cvar_t *r_lensReflectionBrightness; + +// leilei + +cvar_t *r_flareMethod; // method of flare intensity +cvar_t *r_flareQuality; // testing quality of the flares. +cvar_t *r_flareSun; // type of flare to use for the sun +cvar_t *r_flareDelay; // time delay for medium quality flare testing + +cvar_t *r_specMode; +//cvar_t *r_waveMode; +cvar_t *r_flaresDlight; +cvar_t *r_flaresDlightShrink; +cvar_t *r_flaresDlightFade; +cvar_t *r_flaresDlightOpacity; +cvar_t *r_flaresDlightScale; +//cvar_t *r_flaresSurfradii; +cvar_t *r_alternateBrightness; // leilei - linux overbright fix +cvar_t *r_mockvr; // Leilei - for debugging PVR only! +cvar_t *r_parseStageSimple; // Leilei - for debugging PVR only! +cvar_t *r_leifx; // Leilei - leifx nostalgia filter +cvar_t *r_modelshader; // Leilei + +cvar_t *r_ntsc; // Leilei - ntsc / composite signals +//cvar_t *r_tvMode; // Leilei - tv fake mode +cvar_t *r_retroAA; // Leilei - old console AA +cvar_t *r_anime; // Leilei - anime filter +cvar_t *r_palletize; // Leilei - palletization +cvar_t *r_leidebug; // Leilei - debug +cvar_t *r_leidebugeye; // Leilei - eye debug + +cvar_t *r_suggestiveThemes; // leilei - mature content control + +//cvar_t *r_motionblur; // Leilei - motionblur +cvar_t *r_motionblur_fps; // Leilei - motionblur framerated + +cvar_t *r_slowness; // Leilei - the cvar that slows everything down. use with caution. +cvar_t *r_slowness_cpu; // Leilei +cvar_t *r_slowness_gpu; // Leilei + +cvar_t *r_textureDither; // leilei - Dithered texture + +cvar_t *r_texdump; // Leilei - debug - texture dump as they load, players should never need to use this! + +// leilei - fallback shader hack + + + + +#ifdef USE_FALLBACK_GLSL +extern const char *fallbackShader_anime_vp; +extern const char *fallbackShader_anime_fp; +extern const char *fallbackShader_anime_film_vp; +extern const char *fallbackShader_anime_film_fp; +extern const char *fallbackShader_brightness_vp; +extern const char *fallbackShader_brightness_fp; +extern const char *fallbackShader_leifx_dither_vp; +extern const char *fallbackShader_leifx_dither_fp; +extern const char *fallbackShader_leifx_filter_vp; +extern const char *fallbackShader_leifx_filter_fp; +extern const char *fallbackShader_leifx_gamma_vp; +extern const char *fallbackShader_leifx_gamma_fp; +extern const char *fallbackShader_leifx_vgasignal_vp; +extern const char *fallbackShader_leifx_vgasignal_fp; +extern const char *fallbackShader_motionblur_accum_vp; +extern const char *fallbackShader_motionblur_accum_fp; +extern const char *fallbackShader_motionblur_post_vp; +extern const char *fallbackShader_motionblur_post_fp; +#endif + + + +/* +** InitOpenGL +** +** This function is responsible for initializing a valid OpenGL subsystem. This +** is done by calling GLimp_Init (which gives us a working OGL subsystem) then +** setting variables, checking GL constants, and reporting the gfx system config +** to the user. +*/ +static void InitOpenGL( void ) +{ + char renderer_buffer[1024]; + + // + // initialize OS specific portions of the renderer + // + // GLimp_Init directly or indirectly references the following cvars: + // - r_fullscreen + // - r_mode + // - r_(color|depth|stencil)bits + // - r_ignorehwgamma + // - r_gamma + // + + if ( glConfig.vidWidth == 0 ) + { + GLint temp; + + GLimp_Init(); + GLimp_InitExtraExtensions(); + + strcpy( renderer_buffer, glConfig.renderer_string ); + Q_strlwr( renderer_buffer ); + + // OpenGL driver constants + qglGetIntegerv( GL_MAX_TEXTURE_SIZE, &temp ); + glConfig.maxTextureSize = temp; + + // stubbed or broken drivers may have reported 0... + if ( glConfig.maxTextureSize <= 0 ) + { + glConfig.maxTextureSize = 0; + } + } + + // set default state + GL_SetDefaultState(); +} + +/* +================== +GL_CheckErrors +================== +*/ +void GL_CheckErrors( void ) { + int err; + char s[64]; + + err = qglGetError(); + if ( err == GL_NO_ERROR ) { + return; + } + if ( r_ignoreGLErrors->integer ) { + return; + } + switch( err ) { + case GL_INVALID_ENUM: + strcpy( s, "GL_INVALID_ENUM" ); + break; + case GL_INVALID_VALUE: + strcpy( s, "GL_INVALID_VALUE" ); + break; + case GL_INVALID_OPERATION: + strcpy( s, "GL_INVALID_OPERATION" ); + break; + case GL_STACK_OVERFLOW: + strcpy( s, "GL_STACK_OVERFLOW" ); + break; + case GL_STACK_UNDERFLOW: + strcpy( s, "GL_STACK_UNDERFLOW" ); + break; + case GL_OUT_OF_MEMORY: + strcpy( s, "GL_OUT_OF_MEMORY" ); + break; + default: + Com_sprintf( s, sizeof(s), "%i", err); + break; + } + + ri.Error( ERR_FATAL, "GL_CheckErrors: %s", s ); +} + + +/* +** R_GetModeInfo +*/ +typedef struct vidmode_s +{ + const char *description; + int width, height; + float pixelAspect; // pixel width / height +} vidmode_t; + +vidmode_t r_vidModes[] = +{ + { "Mode 0: 320x240", 320, 240, 1 }, + { "Mode 1: 400x300", 400, 300, 1 }, + { "Mode 2: 512x384", 512, 384, 1 }, + { "Mode 3: 640x480 (480p)", 640, 480, 1 }, + { "Mode 4: 800x600", 800, 600, 1 }, + { "Mode 5: 960x720", 960, 720, 1 }, + { "Mode 6: 1024x768", 1024, 768, 1 }, + { "Mode 7: 1152x864", 1152, 864, 1 }, + { "Mode 8: 1280x1024", 1280, 1024, 1 }, + { "Mode 9: 1600x1200", 1600, 1200, 1 }, + { "Mode 10: 2048x1536", 2048, 1536, 1 }, + { "Mode 11: 856x480", 856, 480, 1 }, // Q3 MODES END HERE AND EXTENDED MODES BEGIN + { "Mode 12: 1280x720 (720p)", 1280, 720, 1 }, + { "Mode 13: 1280x768", 1280, 768, 1 }, + { "Mode 14: 1280x800", 1280, 800, 1 }, + { "Mode 15: 1280x960", 1280, 960, 1 }, + { "Mode 16: 1360x768", 1360, 768, 1 }, + { "Mode 17: 1366x768", 1366, 768, 1 }, // yes there are some out there on that extra 6 + { "Mode 18: 1360x1024", 1360, 1024, 1 }, + { "Mode 19: 1400x1050", 1400, 1050, 1 }, + { "Mode 20: 1400x900", 1400, 900, 1 }, + { "Mode 21: 1600x900", 1600, 900, 1 }, + { "Mode 22: 1680x1050", 1680, 1050, 1 }, + { "Mode 23: 1920x1080 (1080p)", 1920, 1080, 1 }, + { "Mode 24: 1920x1200", 1920, 1200, 1 }, + { "Mode 25: 1920x1440", 1920, 1440, 1 }, + { "Mode 26: 2560x1600", 2560, 1600, 1 }, + { "Mode 27: 3840x2160 (4K)", 3840, 2160, 1 } +}; +static int s_numVidModes = ARRAY_LEN( r_vidModes ); + +qboolean R_GetModeInfo( int *width, int *height, float *windowAspect, int mode ) { + vidmode_t *vm; + float pixelAspect; + + if ( mode < -1 ) { + return qfalse; + } + if ( mode >= s_numVidModes ) { + return qfalse; + } + + if ( mode == -1 ) { + *width = r_customwidth->integer; + *height = r_customheight->integer; + pixelAspect = r_customPixelAspect->value; + } else { + vm = &r_vidModes[mode]; + + *width = vm->width; + *height = vm->height; + pixelAspect = vm->pixelAspect; + } + + *windowAspect = (float)*width / ( *height * pixelAspect ); + + return qtrue; +} + +/* +** R_ModeList_f +*/ +static void R_ModeList_f( void ) +{ + int i; + + ri.Printf( PRINT_ALL, "\n" ); + for ( i = 0; i < s_numVidModes; i++ ) + { + ri.Printf( PRINT_ALL, "%s\n", r_vidModes[i].description ); + } + ri.Printf( PRINT_ALL, "\n" ); +} + + +/* +============================================================================== + + SCREEN SHOTS + +NOTE TTimo +some thoughts about the screenshots system: +screenshots get written in fs_homepath + fs_gamedir +vanilla q3 .. baseq3/screenshots/ *.tga +team arena .. missionpack/screenshots/ *.tga + +two commands: "screenshot" and "screenshotJPEG" +we use statics to store a count and start writing the first screenshot/screenshot????.tga (.jpg) available +(with FS_FileExists / FS_FOpenFileWrite calls) +FIXME: the statics don't get a reinit between fs_game changes + +============================================================================== +*/ + +/* +================== +RB_ReadPixels + +Reads an image but takes care of alignment issues for reading RGB images. + +Reads a minimum offset for where the RGB data starts in the image from +integer stored at pointer offset. When the function has returned the actual +offset was written back to address offset. This address will always have an +alignment of packAlign to ensure efficient copying. + +Stores the length of padding after a line of pixels to address padlen + +Return value must be freed with ri.Hunk_FreeTempMemory() +================== +*/ + +byte *RB_ReadPixels(int x, int y, int width, int height, size_t *offset, int *padlen) +{ + byte *buffer, *bufstart; + int padwidth, linelen; + GLint packAlign; + + qglGetIntegerv(GL_PACK_ALIGNMENT, &packAlign); + + linelen = width * 3; + padwidth = PAD(linelen, packAlign); + + // Allocate a few more bytes so that we can choose an alignment we like + buffer = ri.Hunk_AllocateTempMemory(padwidth * height + *offset + packAlign - 1); + + bufstart = PADP((intptr_t) buffer + *offset, packAlign); + qglReadPixels(x, y, width, height, GL_RGB, GL_UNSIGNED_BYTE, bufstart); + + *offset = bufstart - buffer; + *padlen = padwidth - linelen; + + return buffer; +} + +/* +================== +RB_TakeScreenshot +================== +*/ +void RB_TakeScreenshot(int x, int y, int width, int height, char *fileName) +{ + byte *allbuf, *buffer; + byte *srcptr, *destptr; + byte *endline, *endmem; + byte temp; + + int linelen, padlen; + size_t offset = 18, memcount; + + allbuf = RB_ReadPixels(x, y, width, height, &offset, &padlen); + buffer = allbuf + offset - 18; + + Com_Memset (buffer, 0, 18); + buffer[2] = 2; // uncompressed type + buffer[12] = width & 255; + buffer[13] = width >> 8; + buffer[14] = height & 255; + buffer[15] = height >> 8; + buffer[16] = 24; // pixel size + + // swap rgb to bgr and remove padding from line endings + linelen = width * 3; + + srcptr = destptr = allbuf + offset; + endmem = srcptr + (linelen + padlen) * height; + + while(srcptr < endmem) + { + endline = srcptr + linelen; + + while(srcptr < endline) + { + temp = srcptr[0]; + *destptr++ = srcptr[2]; + *destptr++ = srcptr[1]; + *destptr++ = temp; + + srcptr += 3; + } + + // Skip the pad + srcptr += padlen; + } + + memcount = linelen * height; + + // gamma correct + if ( glConfig.deviceSupportsGamma && !r_alternateBrightness->integer) { + R_GammaCorrect(allbuf + offset, memcount); + } + + ri.FS_WriteFile(fileName, buffer, memcount + 18); + + ri.Hunk_FreeTempMemory(allbuf); +} + +/* +================== +RB_TakeScreenshotJPEG +================== +*/ + +void RB_TakeScreenshotJPEG(int x, int y, int width, int height, char *fileName) +{ + byte *buffer; + size_t offset = 0, memcount; + int padlen; + + buffer = RB_ReadPixels(x, y, width, height, &offset, &padlen); + memcount = (width * 3 + padlen) * height; + + // gamma correct + if(glConfig.deviceSupportsGamma) + R_GammaCorrect(buffer + offset, memcount); + + RE_SaveJPG(fileName, r_screenshotJpegQuality->integer, width, height, buffer + offset, padlen); + ri.Hunk_FreeTempMemory(buffer); +} + +/* +================== +RB_TakeScreenshotCmd +================== +*/ + +extern int tvWidth; +extern int tvHeight; + +const void *RB_TakeScreenshotCmd( const void *data ) { + const screenshotCommand_t *cmd; + + cmd = (const screenshotCommand_t *)data; + + // leilei - hack for tvmode + if (r_tvMode->integer > -1){ + + if (cmd->jpeg) + RB_TakeScreenshotJPEG( cmd->x, cmd->y, tvWidth, tvHeight, cmd->fileName); + else + RB_TakeScreenshot( cmd->x, cmd->y, tvWidth, tvHeight, cmd->fileName); + } + + if (cmd->jpeg) + RB_TakeScreenshotJPEG( cmd->x, cmd->y, cmd->width, cmd->height, cmd->fileName); + else + RB_TakeScreenshot( cmd->x, cmd->y, cmd->width, cmd->height, cmd->fileName); + + return (const void *)(cmd + 1); +} + +/* +================== +R_TakeScreenshot +================== +*/ +void R_TakeScreenshot( int x, int y, int width, int height, char *name, qboolean jpeg ) { + static char fileName[MAX_OSPATH]; // bad things if two screenshots per frame? + screenshotCommand_t *cmd; + + cmd = R_GetCommandBuffer( sizeof( *cmd ) ); + if ( !cmd ) { + return; + } + cmd->commandId = RC_SCREENSHOT; + + cmd->x = x; + cmd->y = y; + cmd->width = width; + cmd->height = height; + Q_strncpyz( fileName, name, sizeof(fileName) ); + cmd->fileName = fileName; + cmd->jpeg = jpeg; +} + +/* +================== +R_ScreenshotFilename +================== +*/ +void R_ScreenshotFilename( int lastNumber, char *fileName ) { + int a,b,c,d; + + if ( lastNumber < 0 || lastNumber > 9999 ) { + Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot9999.tga" ); + return; + } + + a = lastNumber / 1000; + lastNumber -= a*1000; + b = lastNumber / 100; + lastNumber -= b*100; + c = lastNumber / 10; + lastNumber -= c*10; + d = lastNumber; + + Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot%i%i%i%i.tga" + , a, b, c, d ); +} + +/* +================== +R_ScreenshotFilename +================== +*/ +void R_ScreenshotFilenameJPEG( int lastNumber, char *fileName ) { + int a,b,c,d; + + if ( lastNumber < 0 || lastNumber > 9999 ) { + Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot9999.jpg" ); + return; + } + + a = lastNumber / 1000; + lastNumber -= a*1000; + b = lastNumber / 100; + lastNumber -= b*100; + c = lastNumber / 10; + lastNumber -= c*10; + d = lastNumber; + + Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot%i%i%i%i.jpg" + , a, b, c, d ); +} + +/* +==================== +R_LevelShot + +levelshots are specialized 128*128 thumbnails for +the menu system, sampled down from full screen distorted images +==================== +*/ +void R_LevelShot( void ) { + char checkname[MAX_OSPATH]; + byte *buffer; + byte *source, *allsource; + byte *src, *dst; + size_t offset = 0; + int padlen; + int x, y; + int r, g, b; + float xScale, yScale; + int xx, yy; + + Com_sprintf(checkname, sizeof(checkname), "levelshots/%s.tga", tr.world->baseName); + + allsource = RB_ReadPixels(0, 0, glConfig.vidWidth, glConfig.vidHeight, &offset, &padlen); + source = allsource + offset; + + buffer = ri.Hunk_AllocateTempMemory(128 * 128*3 + 18); + Com_Memset (buffer, 0, 18); + buffer[2] = 2; // uncompressed type + buffer[12] = 128; + buffer[14] = 128; + buffer[16] = 24; // pixel size + + // resample from source + xScale = glConfig.vidWidth / 512.0f; + yScale = glConfig.vidHeight / 384.0f; + for ( y = 0 ; y < 128 ; y++ ) { + for ( x = 0 ; x < 128 ; x++ ) { + r = g = b = 0; + for ( yy = 0 ; yy < 3 ; yy++ ) { + for ( xx = 0 ; xx < 4 ; xx++ ) { + src = source + (3 * glConfig.vidWidth + padlen) * (int)((y*3 + yy) * yScale) + + 3 * (int) ((x*4 + xx) * xScale); + r += src[0]; + g += src[1]; + b += src[2]; + } + } + dst = buffer + 18 + 3 * ( y * 128 + x ); + dst[0] = b / 12; + dst[1] = g / 12; + dst[2] = r / 12; + } + } + + // gamma correct + if ( glConfig.deviceSupportsGamma ) { + R_GammaCorrect( buffer + 18, 128 * 128 * 3 ); + } + + ri.FS_WriteFile( checkname, buffer, 128 * 128*3 + 18 ); + + ri.Hunk_FreeTempMemory(buffer); + ri.Hunk_FreeTempMemory(allsource); + + ri.Printf( PRINT_ALL, "Wrote %s\n", checkname ); +} + +/* +================== +R_ScreenShot_f + +screenshot +screenshot [silent] +screenshot [levelshot] +screenshot [filename] + +Doesn't print the pacifier message if there is a second arg +================== +*/ +void R_ScreenShot_f (void) { + char checkname[MAX_OSPATH]; + static int lastNumber = -1; + qboolean silent; + + if ( !strcmp( ri.Cmd_Argv(1), "levelshot" ) ) { + R_LevelShot(); + return; + } + + if ( !strcmp( ri.Cmd_Argv(1), "silent" ) ) { + silent = qtrue; + } else { + silent = qfalse; + } + + if ( ri.Cmd_Argc() == 2 && !silent ) { + // explicit filename + Com_sprintf( checkname, MAX_OSPATH, "screenshots/%s.tga", ri.Cmd_Argv( 1 ) ); + } else { + // scan for a free filename + + // if we have saved a previous screenshot, don't scan + // again, because recording demo avis can involve + // thousands of shots + if ( lastNumber == -1 ) { + lastNumber = 0; + } + // scan for a free number + for ( ; lastNumber <= 9999 ; lastNumber++ ) { + R_ScreenshotFilename( lastNumber, checkname ); + + if (!ri.FS_FileExists( checkname )) + { + break; // file doesn't exist + } + } + + if ( lastNumber >= 9999 ) { + ri.Printf (PRINT_ALL, "ScreenShot: Couldn't create a file\n"); + return; + } + + lastNumber++; + } + + R_TakeScreenshot( 0, 0, glConfig.vidWidth, glConfig.vidHeight, checkname, qfalse ); + + if ( !silent ) { + ri.Printf (PRINT_ALL, "Wrote %s\n", checkname); + } +} + +void R_ScreenShotJPEG_f (void) { + char checkname[MAX_OSPATH]; + static int lastNumber = -1; + qboolean silent; + + if ( !strcmp( ri.Cmd_Argv(1), "levelshot" ) ) { + R_LevelShot(); + return; + } + + if ( !strcmp( ri.Cmd_Argv(1), "silent" ) ) { + silent = qtrue; + } else { + silent = qfalse; + } + + if ( ri.Cmd_Argc() == 2 && !silent ) { + // explicit filename + Com_sprintf( checkname, MAX_OSPATH, "screenshots/%s.jpg", ri.Cmd_Argv( 1 ) ); + } else { + // scan for a free filename + + // if we have saved a previous screenshot, don't scan + // again, because recording demo avis can involve + // thousands of shots + if ( lastNumber == -1 ) { + lastNumber = 0; + } + // scan for a free number + for ( ; lastNumber <= 9999 ; lastNumber++ ) { + R_ScreenshotFilenameJPEG( lastNumber, checkname ); + + if (!ri.FS_FileExists( checkname )) + { + break; // file doesn't exist + } + } + + if ( lastNumber == 10000 ) { + ri.Printf (PRINT_ALL, "ScreenShot: Couldn't create a file\n"); + return; + } + + lastNumber++; + } + + R_TakeScreenshot( 0, 0, glConfig.vidWidth, glConfig.vidHeight, checkname, qtrue ); + + if ( !silent ) { + ri.Printf (PRINT_ALL, "Wrote %s\n", checkname); + } +} + +//============================================================================ + +/* +================== +RB_TakeVideoFrameCmd +================== +*/ +const void *RB_TakeVideoFrameCmd( const void *data ) +{ + const videoFrameCommand_t *cmd; + byte *cBuf; + size_t memcount, linelen; + int padwidth, avipadwidth, padlen, avipadlen; + GLint packAlign; + + cmd = (const videoFrameCommand_t *)data; + + qglGetIntegerv(GL_PACK_ALIGNMENT, &packAlign); + + linelen = cmd->width * 3; + + // Alignment stuff for glReadPixels + padwidth = PAD(linelen, packAlign); + padlen = padwidth - linelen; + // AVI line padding + avipadwidth = PAD(linelen, AVI_LINE_PADDING); + avipadlen = avipadwidth - linelen; + + cBuf = PADP(cmd->captureBuffer, packAlign); + + qglReadPixels(0, 0, cmd->width, cmd->height, GL_RGB, + GL_UNSIGNED_BYTE, cBuf); + + memcount = padwidth * cmd->height; + + // gamma correct + if(glConfig.deviceSupportsGamma) + R_GammaCorrect(cBuf, memcount); + + if(cmd->motionJpeg) + { + memcount = RE_SaveJPGToBuffer(cmd->encodeBuffer, linelen * cmd->height, + r_aviMotionJpegQuality->integer, + cmd->width, cmd->height, cBuf, padlen); + ri.CL_WriteAVIVideoFrame(cmd->encodeBuffer, memcount); + } + else + { + byte *lineend, *memend; + byte *srcptr, *destptr; + + srcptr = cBuf; + destptr = cmd->encodeBuffer; + memend = srcptr + memcount; + + // swap R and B and remove line paddings + while(srcptr < memend) + { + lineend = srcptr + linelen; + while(srcptr < lineend) + { + *destptr++ = srcptr[2]; + *destptr++ = srcptr[1]; + *destptr++ = srcptr[0]; + srcptr += 3; + } + + Com_Memset(destptr, '\0', avipadlen); + destptr += avipadlen; + + srcptr += padlen; + } + + ri.CL_WriteAVIVideoFrame(cmd->encodeBuffer, avipadwidth * cmd->height); + } + + return (const void *)(cmd + 1); +} + +//============================================================================ + +/* +** GL_SetDefaultState +*/ +void GL_SetDefaultState( void ) +{ + qglClearDepth( 1.0f ); + + qglCullFace(GL_FRONT); + + qglColor4f (1,1,1,1); + + // initialize downstream texture unit if we're running + // in a multitexture environment + if ( qglActiveTextureARB ) { + GL_SelectTexture( 1 ); + GL_TextureMode( r_textureMode->string ); + GL_TexEnv( GL_MODULATE ); + qglDisable( GL_TEXTURE_2D ); + GL_SelectTexture( 0 ); + } + + qglEnable(GL_TEXTURE_2D); + GL_TextureMode( r_textureMode->string ); + GL_TexEnv( GL_MODULATE ); + + qglShadeModel( GL_SMOOTH ); + qglDepthFunc( GL_LEQUAL ); + + // the vertex array is always enabled, but the color and texture + // arrays are enabled and disabled around the compiled vertex array call + qglEnableClientState (GL_VERTEX_ARRAY); + + // + // make sure our GL state vector is set correctly + // + glState.glStateBits = GLS_DEPTHTEST_DISABLE | GLS_DEPTHMASK_TRUE; + + qglPolygonMode (GL_FRONT_AND_BACK, GL_FILL); + qglDepthMask( GL_TRUE ); + qglDisable( GL_DEPTH_TEST ); + qglEnable( GL_SCISSOR_TEST ); + qglDisable( GL_CULL_FACE ); + qglDisable( GL_BLEND ); +} + +/* +================ +R_PrintLongString + +Workaround for ri.Printf's 1024 characters buffer limit. +================ +*/ +void R_PrintLongString(const char *string) { + char buffer[1024]; + const char *p; + int size = strlen(string); + + p = string; + while(size > 0) + { + Q_strncpyz(buffer, p, sizeof (buffer) ); + ri.Printf( PRINT_ALL, "%s", buffer ); + p += 1023; + size -= 1023; + } +} + +/* +================ +GfxInfo_f +================ +*/ +void GfxInfo_f( void ) +{ + const char *enablestrings[] = + { + "disabled", + "enabled" + }; + const char *fsstrings[] = + { + "windowed", + "fullscreen" + }; + + ri.Printf( PRINT_ALL, "\nGL_VENDOR: %s\n", glConfig.vendor_string ); + ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glConfig.renderer_string ); + ri.Printf( PRINT_ALL, "GL_VERSION: %s\n", glConfig.version_string ); + ri.Printf( PRINT_ALL, "GL_EXTENSIONS: " ); + R_PrintLongString( glConfig.extensions_string ); + ri.Printf( PRINT_ALL, "\n" ); + ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_SIZE: %d\n", glConfig.maxTextureSize ); + ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_UNITS_ARB: %d\n", glConfig.numTextureUnits ); + ri.Printf( PRINT_ALL, "\nPIXELFORMAT: color(%d-bits) Z(%d-bit) stencil(%d-bits)\n", glConfig.colorBits, glConfig.depthBits, glConfig.stencilBits ); + ri.Printf( PRINT_ALL, "MODE: %d, %d x %d %s hz:", r_mode->integer, glConfig.vidWidth, glConfig.vidHeight, fsstrings[r_fullscreen->integer == 1] ); + if ( glConfig.displayFrequency ) + { + ri.Printf( PRINT_ALL, "%d\n", glConfig.displayFrequency ); + } + else + { + ri.Printf( PRINT_ALL, "N/A\n" ); + } + if ( glConfig.deviceSupportsGamma ) + { + ri.Printf( PRINT_ALL, "GAMMA: hardware w/ %d overbright bits\n", tr.overbrightBits ); + } + else + { + ri.Printf( PRINT_ALL, "GAMMA: software w/ %d overbright bits\n", tr.overbrightBits ); + } + + // rendering primitives + { + int primitives; + + // default is to use triangles if compiled vertex arrays are present + ri.Printf( PRINT_ALL, "rendering primitives: " ); + primitives = r_primitives->integer; + if ( primitives == 0 ) { + if ( qglLockArraysEXT ) { + primitives = 2; + } else { + primitives = 1; + } + } + if ( primitives == -1 ) { + ri.Printf( PRINT_ALL, "none\n" ); + } else if ( primitives == 2 ) { + ri.Printf( PRINT_ALL, "single glDrawElements\n" ); + } else if ( primitives == 1 ) { + ri.Printf( PRINT_ALL, "multiple glArrayElement\n" ); + } else if ( primitives == 3 ) { + ri.Printf( PRINT_ALL, "multiple glColor4ubv + glTexCoord2fv + glVertex3fv\n" ); + } + } + + ri.Printf( PRINT_ALL, "texturemode: %s\n", r_textureMode->string ); + ri.Printf( PRINT_ALL, "picmip: %d\n", r_picmip->integer ); + ri.Printf( PRINT_ALL, "texture bits: %d\n", r_texturebits->integer ); + ri.Printf( PRINT_ALL, "multitexture: %s\n", enablestrings[qglActiveTextureARB != 0] ); + ri.Printf( PRINT_ALL, "compiled vertex arrays: %s\n", enablestrings[qglLockArraysEXT != 0 ] ); + ri.Printf( PRINT_ALL, "texenv add: %s\n", enablestrings[glConfig.textureEnvAddAvailable != 0] ); + ri.Printf( PRINT_ALL, "compressed textures: %s\n", enablestrings[glConfig.textureCompression!=TC_NONE] ); + ri.Printf( PRINT_ALL, "glsl programs: %s\n", enablestrings[vertexShaders] ); + if ( r_vertexLight->integer || glConfig.hardwareType == GLHW_PERMEDIA2 ) + { + ri.Printf( PRINT_ALL, "HACK: using vertex lightmap approximation\n" ); + } + if ( glConfig.hardwareType == GLHW_RAGEPRO ) + { + ri.Printf( PRINT_ALL, "HACK: ragePro approximations\n" ); + } + if ( glConfig.hardwareType == GLHW_RIVA128 ) + { + ri.Printf( PRINT_ALL, "HACK: riva128 approximations\n" ); + } + if ( r_finish->integer ) { + ri.Printf( PRINT_ALL, "Forcing glFinish\n" ); + } + if (voodootype){ + + if (voodootype == 1) + ri.Printf( PRINT_ALL, "3Dfx Voodoo Graphics assumed\n" ); + else if (voodootype == 2) + ri.Printf( PRINT_ALL, "3Dfx Voodoo2 assumed\n" ); + else if (voodootype == 3) + ri.Printf( PRINT_ALL, "3dfx Voodoo3 assumed\n" ); + else if (voodootype == 4) + ri.Printf( PRINT_ALL, "3dfx Voodoo 4 or 5 assumed\n" ); + + } +} + +/* +=============== +R_Register +=============== +*/ +void R_Register( void ) +{ + #ifdef USE_RENDERER_DLOPEN + com_altivec = ri.Cvar_Get("com_altivec", "1", CVAR_ARCHIVE); + #endif + + // + // latched and archived variables + // + r_allowExtensions = ri.Cvar_Get( "r_allowExtensions", "1", CVAR_ARCHIVE | CVAR_LATCH ); + r_ext_compressed_textures = ri.Cvar_Get( "r_ext_compressed_textures", "0", CVAR_ARCHIVE | CVAR_LATCH ); + r_ext_multitexture = ri.Cvar_Get( "r_ext_multitexture", "1", CVAR_ARCHIVE | CVAR_LATCH ); + r_ext_compiled_vertex_array = ri.Cvar_Get( "r_ext_compiled_vertex_array", "1", CVAR_ARCHIVE | CVAR_LATCH); + r_ext_texture_env_add = ri.Cvar_Get( "r_ext_texture_env_add", "1", CVAR_ARCHIVE | CVAR_LATCH); + + r_ext_texture_filter_anisotropic = ri.Cvar_Get( "r_ext_texture_filter_anisotropic", + "0", CVAR_ARCHIVE | CVAR_LATCH ); + r_ext_max_anisotropy = ri.Cvar_Get( "r_ext_max_anisotropy", "2", CVAR_ARCHIVE | CVAR_LATCH ); + r_ext_paletted_texture = ri.Cvar_Get( "r_ext_paletted_texture", "0", CVAR_ARCHIVE | CVAR_LATCH ); // leilei - paletted texture support + r_ext_gamma_control = ri.Cvar_Get( "r_ext_gamma_control", "1", CVAR_ARCHIVE | CVAR_LATCH ); // leilei - 3dfx gamma support + + r_postprocess = ri.Cvar_Get( "r_postprocess", "none", CVAR_ARCHIVE|CVAR_LATCH ); + r_ext_vertex_shader = ri.Cvar_Get( "r_ext_vertex_shader", "0", CVAR_ARCHIVE|CVAR_LATCH ); + r_picmip = ri.Cvar_Get ("r_picmip", "1", CVAR_ARCHIVE | CVAR_LATCH ); + r_roundImagesDown = ri.Cvar_Get ("r_roundImagesDown", "1", CVAR_ARCHIVE | CVAR_LATCH ); + r_colorMipLevels = ri.Cvar_Get ("r_colorMipLevels", "0", CVAR_LATCH ); + ri.Cvar_CheckRange( r_picmip, 0, 16, qtrue ); + r_detailTextures = ri.Cvar_Get( "r_detailtextures", "1", CVAR_ARCHIVE | CVAR_LATCH ); + r_texturebits = ri.Cvar_Get( "r_texturebits", "0", CVAR_ARCHIVE | CVAR_LATCH ); + r_colorbits = ri.Cvar_Get( "r_colorbits", "0", CVAR_ARCHIVE | CVAR_LATCH ); + r_stencilbits = ri.Cvar_Get( "r_stencilbits", "8", CVAR_ARCHIVE | CVAR_LATCH ); + r_depthbits = ri.Cvar_Get( "r_depthbits", "0", CVAR_ARCHIVE | CVAR_LATCH ); + r_ext_multisample = ri.Cvar_Get( "r_ext_multisample", "0", CVAR_ARCHIVE | CVAR_LATCH ); + ri.Cvar_CheckRange( r_ext_multisample, 0, 4, qtrue ); + r_overBrightBits = ri.Cvar_Get ("r_overBrightBits", "1", CVAR_ARCHIVE | CVAR_LATCH ); + r_ignorehwgamma = ri.Cvar_Get( "r_ignorehwgamma", "0", CVAR_ARCHIVE | CVAR_LATCH); + r_mode = ri.Cvar_Get( "r_mode", "-2", CVAR_ARCHIVE | CVAR_LATCH ); // leilei - changed default from 3, for modern convenience. It will still fallback to 3 if this fails (voodoo etc) + r_fullscreen = ri.Cvar_Get( "r_fullscreen", "1", CVAR_ARCHIVE ); + r_noborder = ri.Cvar_Get("r_noborder", "0", CVAR_ARCHIVE | CVAR_LATCH); + r_customwidth = ri.Cvar_Get( "r_customwidth", "1600", CVAR_ARCHIVE | CVAR_LATCH ); + r_customheight = ri.Cvar_Get( "r_customheight", "1024", CVAR_ARCHIVE | CVAR_LATCH ); + r_customPixelAspect = ri.Cvar_Get( "r_customPixelAspect", "1", CVAR_ARCHIVE | CVAR_LATCH ); + r_simpleMipMaps = ri.Cvar_Get( "r_simpleMipMaps", "1", CVAR_ARCHIVE | CVAR_LATCH ); + r_vertexLight = ri.Cvar_Get( "r_vertexLight", "0", CVAR_ARCHIVE | CVAR_LATCH ); + r_uiFullScreen = ri.Cvar_Get( "r_uifullscreen", "0", 0); + r_subdivisions = ri.Cvar_Get ("r_subdivisions", "4", CVAR_ARCHIVE | CVAR_LATCH); + r_stereoEnabled = ri.Cvar_Get( "r_stereoEnabled", "0", CVAR_ARCHIVE | CVAR_LATCH); + r_ignoreFastPath = ri.Cvar_Get( "r_ignoreFastPath", "1", CVAR_ARCHIVE | CVAR_LATCH ); + r_greyscale = ri.Cvar_Get("r_greyscale", "0", CVAR_ARCHIVE | CVAR_LATCH); + ri.Cvar_CheckRange(r_greyscale, 0, 1, qfalse); + + r_monolightmaps = ri.Cvar_Get("r_monolightmaps", "0", CVAR_ARCHIVE | CVAR_LATCH); + + // + // temporary latched variables that can only change over a restart + // + r_fullbright = ri.Cvar_Get ("r_fullbright", "0", CVAR_LATCH|CVAR_CHEAT ); + r_mapOverBrightBits = ri.Cvar_Get ("r_mapOverBrightBits", "2", CVAR_LATCH ); + r_intensity = ri.Cvar_Get ("r_intensity", "1", CVAR_LATCH ); + r_singleShader = ri.Cvar_Get ("r_singleShader", "0", CVAR_CHEAT | CVAR_LATCH ); + + // + // archived variables that can change at any time + // + r_lodCurveError = ri.Cvar_Get( "r_lodCurveError", "250", CVAR_ARCHIVE|CVAR_CHEAT ); + r_lodbias = ri.Cvar_Get( "r_lodbias", "0", CVAR_ARCHIVE ); + r_flares = ri.Cvar_Get ("r_flares", "0", CVAR_ARCHIVE ); + r_znear = ri.Cvar_Get( "r_znear", "4", CVAR_CHEAT ); + ri.Cvar_CheckRange( r_znear, 0.001f, 200, qfalse ); + r_zproj = ri.Cvar_Get( "r_zproj", "64", CVAR_ARCHIVE ); + r_stereoSeparation = ri.Cvar_Get( "r_stereoSeparation", "64", CVAR_ARCHIVE ); + r_ignoreGLErrors = ri.Cvar_Get( "r_ignoreGLErrors", "1", CVAR_ARCHIVE ); + r_fastsky = ri.Cvar_Get( "r_fastsky", "0", CVAR_ARCHIVE ); + r_inGameVideo = ri.Cvar_Get( "r_inGameVideo", "1", CVAR_ARCHIVE ); + r_drawSun = ri.Cvar_Get( "r_drawSun", "0", CVAR_ARCHIVE ); + r_dynamiclight = ri.Cvar_Get( "r_dynamiclight", "1", CVAR_ARCHIVE ); + r_dlightBacks = ri.Cvar_Get( "r_dlightBacks", "1", CVAR_ARCHIVE ); + r_finish = ri.Cvar_Get ("r_finish", "0", CVAR_ARCHIVE); + r_textureMode = ri.Cvar_Get( "r_textureMode", "GL_LINEAR_MIPMAP_NEAREST", CVAR_ARCHIVE ); + r_swapInterval = ri.Cvar_Get( "r_swapInterval", "0", + CVAR_ARCHIVE | CVAR_LATCH ); + r_gamma = ri.Cvar_Get( "r_gamma", "1", CVAR_ARCHIVE ); + r_facePlaneCull = ri.Cvar_Get ("r_facePlaneCull", "1", CVAR_ARCHIVE ); + + r_railWidth = ri.Cvar_Get( "r_railWidth", "16", CVAR_ARCHIVE ); + r_railCoreWidth = ri.Cvar_Get( "r_railCoreWidth", "6", CVAR_ARCHIVE ); + r_railSegmentLength = ri.Cvar_Get( "r_railSegmentLength", "32", CVAR_ARCHIVE ); + + r_primitives = ri.Cvar_Get( "r_primitives", "0", CVAR_ARCHIVE ); + + r_ambientScale = ri.Cvar_Get( "r_ambientScale", "0.6", CVAR_CHEAT ); + r_directedScale = ri.Cvar_Get( "r_directedScale", "1", CVAR_CHEAT ); + + r_anaglyphMode = ri.Cvar_Get("r_anaglyphMode", "0", CVAR_ARCHIVE); + + // + // temporary variables that can change at any time + // + r_showImages = ri.Cvar_Get( "r_showImages", "0", CVAR_TEMP ); + + r_debugLight = ri.Cvar_Get( "r_debuglight", "0", CVAR_TEMP ); + r_debugSort = ri.Cvar_Get( "r_debugSort", "0", CVAR_CHEAT ); + r_printShaders = ri.Cvar_Get( "r_printShaders", "0", 0 ); + r_saveFontData = ri.Cvar_Get( "r_saveFontData", "0", 0 ); + + r_nocurves = ri.Cvar_Get ("r_nocurves", "0", CVAR_CHEAT ); + r_drawworld = ri.Cvar_Get ("r_drawworld", "1", CVAR_CHEAT ); + r_lightmap = ri.Cvar_Get ("r_lightmap", "0", 0 ); + r_portalOnly = ri.Cvar_Get ("r_portalOnly", "0", CVAR_CHEAT ); + + + r_flareSize = ri.Cvar_Get ("r_flareSize", "40", CVAR_CHEAT); + r_flareFade = ri.Cvar_Get ("r_flareFade", "7", CVAR_CHEAT); + r_flareCoeff = ri.Cvar_Get ("r_flareCoeff", FLARE_STDCOEFF, CVAR_CHEAT); + + r_skipBackEnd = ri.Cvar_Get ("r_skipBackEnd", "0", CVAR_CHEAT); + + r_measureOverdraw = ri.Cvar_Get( "r_measureOverdraw", "0", CVAR_CHEAT ); + r_lodscale = ri.Cvar_Get( "r_lodscale", "5", CVAR_CHEAT ); + r_norefresh = ri.Cvar_Get ("r_norefresh", "0", CVAR_CHEAT); + r_drawentities = ri.Cvar_Get ("r_drawentities", "1", CVAR_CHEAT ); + r_ignore = ri.Cvar_Get( "r_ignore", "1", CVAR_CHEAT ); + r_nocull = ri.Cvar_Get ("r_nocull", "0", CVAR_CHEAT); + r_novis = ri.Cvar_Get ("r_novis", "0", CVAR_CHEAT); + r_showcluster = ri.Cvar_Get ("r_showcluster", "0", CVAR_CHEAT); + r_speeds = ri.Cvar_Get ("r_speeds", "0", CVAR_CHEAT); + r_verbose = ri.Cvar_Get( "r_verbose", "0", CVAR_CHEAT ); + r_logFile = ri.Cvar_Get( "r_logFile", "0", CVAR_CHEAT ); + r_debugSurface = ri.Cvar_Get ("r_debugSurface", "0", CVAR_CHEAT); + r_nobind = ri.Cvar_Get ("r_nobind", "0", CVAR_CHEAT); + r_showtris = ri.Cvar_Get ("r_showtris", "0", CVAR_CHEAT); + r_showsky = ri.Cvar_Get ("r_showsky", "0", CVAR_CHEAT); + r_shownormals = ri.Cvar_Get ("r_shownormals", "0", CVAR_CHEAT); + r_clear = ri.Cvar_Get ("r_clear", "0", CVAR_CHEAT); + r_offsetFactor = ri.Cvar_Get( "r_offsetfactor", "-1", CVAR_CHEAT ); + r_offsetUnits = ri.Cvar_Get( "r_offsetunits", "-2", CVAR_CHEAT ); + r_drawBuffer = ri.Cvar_Get( "r_drawBuffer", "GL_BACK", CVAR_CHEAT ); + r_lockpvs = ri.Cvar_Get ("r_lockpvs", "0", CVAR_CHEAT); + r_noportals = ri.Cvar_Get ("r_noportals", "0", CVAR_CHEAT); + r_shadows = ri.Cvar_Get( "cg_shadows", "1", 0 ); + + r_marksOnTriangleMeshes = ri.Cvar_Get("r_marksOnTriangleMeshes", "0", CVAR_ARCHIVE); + + r_aviMotionJpegQuality = ri.Cvar_Get("r_aviMotionJpegQuality", "90", CVAR_ARCHIVE); + r_screenshotJpegQuality = ri.Cvar_Get("r_screenshotJpegQuality", "90", CVAR_ARCHIVE); + + r_maxpolys = ri.Cvar_Get( "r_maxpolys", va("%d", MAX_POLYS), 0); + r_maxpolyverts = ri.Cvar_Get( "r_maxpolyverts", va("%d", MAX_POLYVERTS), 0); + + + + r_specMode = ri.Cvar_Get( "r_specMode", "1" , CVAR_ARCHIVE ); + //r_waveMode = ri.Cvar_Get( "r_waveMode", "0" , CVAR_ARCHIVE ); + + r_lensReflection1 = ri.Cvar_Get( "r_lensReflection1", "1" , CVAR_ARCHIVE); // sharp reflection + r_lensReflection2 = ri.Cvar_Get( "r_lensReflection2", "0" , CVAR_ARCHIVE); // fuzzy reflection + r_lensReflectionBrightness = ri.Cvar_Get( "r_lensReflectionBrightness", "0.5" , CVAR_ARCHIVE); + + r_flareQuality = ri.Cvar_Get( "r_flareQuality", "1" , CVAR_ARCHIVE); // use medium flares for default + r_flareMethod = ri.Cvar_Get( "r_flareMethod", "0" , CVAR_ARCHIVE); + r_flaresDlight = ri.Cvar_Get( "r_flaresDlight", "0" , CVAR_ARCHIVE ); // dynamic light flares + r_flaresDlightShrink = ri.Cvar_Get( "r_flaresDlightShrink", "1" , CVAR_ARCHIVE ); // dynamic light flares shrinking when close (reducing muzzleflash blindness) + r_flaresDlightFade = ri.Cvar_Get( "r_flaresDlightFade", "0" , CVAR_ARCHIVE | CVAR_CHEAT ); // dynamic light flares fading (workaround clipping bug) + r_flaresDlightOpacity = ri.Cvar_Get( "r_flaresDlightOpacity", "0.5" , CVAR_ARCHIVE ); // dynamic light flares (workaround poor visibility) + r_flaresDlightScale = ri.Cvar_Get( "r_flaresDlightScale", "0.7" , CVAR_ARCHIVE ); // dynamic light flares (workaround poor visibility) + r_flareSun = ri.Cvar_Get( "r_flareSun", "0" , CVAR_ARCHIVE); // it's 0 because mappers expect 0. + r_flareDelay = ri.Cvar_Get( "r_flareDelay", "100" , CVAR_CHEAT); // update delay for flare pixel read checking. + + + r_mockvr = ri.Cvar_Get( "r_mockvr", "0" , CVAR_CHEAT); + r_parseStageSimple = ri.Cvar_Get( "r_parseStageSimple", "0" , CVAR_CHEAT); + r_leifx = ri.Cvar_Get( "r_leifx", "0" , CVAR_ARCHIVE | CVAR_LATCH); + r_modelshader = ri.Cvar_Get( "r_modelshader", "0" , CVAR_ARCHIVE | CVAR_LATCH); // leilei - load and use special shaders for lightDiffuse models + r_detailTextureScale = ri.Cvar_Get( "r_detailtextureScale", "0", CVAR_ARCHIVE | CVAR_LATCH ); // leilei - adjust scale of detail textures + r_detailTextureLayers = ri.Cvar_Get( "r_detailtextureLayers", "0", CVAR_ARCHIVE | CVAR_LATCH ); // leilei - add more detail layers + + r_ntsc = ri.Cvar_Get( "r_ntsc", "0" , CVAR_ARCHIVE | CVAR_LATCH); // leilei - ntsc filter + + //r_tvMode = ri.Cvar_Get( "r_tvMode", "0" , CVAR_ARCHIVE | CVAR_LATCH); + r_retroAA = ri.Cvar_Get( "r_retroAA", "0" , CVAR_ARCHIVE | CVAR_LATCH); + + r_suggestiveThemes = ri.Cvar_Get( "r_suggestiveThemes", "1" , CVAR_ARCHIVE | CVAR_LATCH); + +// r_motionblur = ri.Cvar_Get( "r_motionblur", "0" , CVAR_ARCHIVE | CVAR_LATCH); + r_motionblur_fps = ri.Cvar_Get( "r_motionblur_fps", "60", 0); + + r_anime = ri.Cvar_Get( "r_anime", "0" , CVAR_ARCHIVE | CVAR_LATCH); + r_palletize = ri.Cvar_Get( "r_palletize", "0" , CVAR_ARCHIVE | CVAR_LATCH); + r_leidebug = ri.Cvar_Get( "r_leidebug", "0" , CVAR_CHEAT); + r_leidebugeye = ri.Cvar_Get( "r_leidebugeye", "0" , CVAR_CHEAT); + r_slowness = ri.Cvar_Get( "r_slowness", "0" , CVAR_ARCHIVE); // it's 0 because you want it to be the fastest possible by default. + r_slowness_cpu = ri.Cvar_Get( "r_slowness_cpu", "300" , CVAR_ARCHIVE); // it's 0 because you want it to be the fastest possible by default. + r_slowness_gpu = ri.Cvar_Get( "r_slowness_gpu", "96" , CVAR_ARCHIVE); // it's 0 because you want it to be the fastest possible by default. + + r_iconmip = ri.Cvar_Get ("r_iconmip", "0", CVAR_ARCHIVE | CVAR_LATCH ); // leilei - icon mip + r_iconBits = ri.Cvar_Get ("r_iconBits", "0", CVAR_ARCHIVE | CVAR_LATCH ); // leilei - icon bits + + r_lightmapBits = ri.Cvar_Get ("r_lightmapBits", "0", CVAR_ARCHIVE | CVAR_LATCH ); // leilei - lightmap color bits + + r_textureDither = ri.Cvar_Get ("r_textureDither", "0", CVAR_ARCHIVE | CVAR_LATCH ); // leilei - dithered textures + + r_texdump = ri.Cvar_Get( "r_texdump", "0", CVAR_CHEAT ); // leilei - debug - texture dumping + + // make sure all the commands added here are also + // removed in R_Shutdown + ri.Cmd_AddCommand( "imagelist", R_ImageList_f ); + ri.Cmd_AddCommand( "shaderlist", R_ShaderList_f ); + ri.Cmd_AddCommand( "skinlist", R_SkinList_f ); + ri.Cmd_AddCommand( "modellist", R_Modellist_f ); + ri.Cmd_AddCommand( "modelist", R_ModeList_f ); + ri.Cmd_AddCommand( "imagelistmaponly", R_ImageListMapOnly_f ); + ri.Cmd_AddCommand( "screenshot", R_ScreenShot_f ); + ri.Cmd_AddCommand( "screenshotJPEG", R_ScreenShotJPEG_f ); + ri.Cmd_AddCommand( "gfxinfo", GfxInfo_f ); + ri.Cmd_AddCommand( "minimize", GLimp_Minimize ); + ri.Cmd_AddCommand( "paletteglsldump", R_GLSLPalette_f ); +} + + +/* + * R_GLSL_AllocProgram + * Reserve memory for program + */ +static glslProgram_t *R_GLSL_AllocProgram(void) { + glslProgram_t *program; + + if (tr.numPrograms == MAX_PROGRAMS) + return NULL; + + program = ri.Hunk_Alloc(sizeof(*tr.programs[tr.numPrograms]), h_low); + Com_Memset(program, 0, sizeof(*program)); + + program->index = tr.numPrograms; + program->u_AlphaGen = -1; + program->u_AmbientLight = -1; + program->u_DynamicLight = -1; + program->u_LightDistance = -1; + program->u_ColorGen = -1; + program->u_ConstantColor = -1; + program->u_DirectedLight = -1; + program->u_EntityColor = -1; + program->u_Greyscale = -1; + program->u_FogColor = -1; + program->u_IdentityLight = -1; + program->u_LightDirection = -1; + program->u_ModelViewMatrix = -1; + program->u_ModelViewProjectionMatrix = -1; + program->u_ProjectionMatrix = -1; + program->u_TCGen0 = -1; + program->u_TCGen1 = -1; + program->u_TexEnv = -1; + program->u_Texture0 = -1; + program->u_Texture1 = -1; + program->u_Texture2 = -1; + program->u_Texture3 = -1; + program->u_Texture4 = -1; + program->u_Texture5 = -1; + program->u_Texture6 = -1; + program->u_Texture7 = -1; + program->u_Time = -1; + program->u_ViewOrigin = -1; + program->u_Normal = -1; + + program->u_mpass1 = -1; + program->u_mpass2 = -1; + program->u_mpass3 = -1; + program->u_mpass4 = -1; + + + program->rubyTextureSize = -1; + program->rubyInputSize = -1; + program->rubyOutputSize = -1; + program->rubyFrameCount = -1; + + tr.programs[tr.numPrograms] = program; + tr.numPrograms++; + + return program; +} +/* + * R_GLSL_Init + * Load all default GLSL programs which are not loaded via the q3 shader system + */ + +void R_GLSL_Init(void) { +#ifdef GLSL_BACKEND + glslProgram_t *program; + char programVertexObjects[MAX_PROGRAM_OBJECTS][MAX_QPATH]; + char programFragmentObjects[MAX_PROGRAM_OBJECTS][MAX_QPATH]; + char p[128]; + + postprocess=qfalse; + depthimage=0; + if (!vertexShaders) + return; + + ri.Printf(PRINT_ALL, "Initializing Programs\n"); + + tr.numPrograms = 0; + + /* leave a space for NULL program */ + program = R_GLSL_AllocProgram(); + program->valid = qfalse; + + /* skip program */ + program = R_GLSL_AllocProgram(); + Q_strncpyz(program->name, "skip", sizeof(program->name)); + program->valid = qtrue; + + /* load default programs */ + tr.skipProgram = RE_GLSL_RegisterProgram("skip", (const char *)NULL, 0, (const char *)NULL, 0); + //tr.defaultProgram = 0; + Q_strncpyz(programVertexObjects[0], "glsl/generic_vp.glsl", sizeof(programVertexObjects[0])); + Q_strncpyz(programFragmentObjects[0], "glsl/generic_fp.glsl", sizeof(programFragmentObjects[0])); + Q_strncpyz(programFragmentObjects[1], "glsl/texturing.glsl", sizeof(programFragmentObjects[1])); + tr.defaultProgram = RE_GLSL_RegisterProgram("generic", (const char *)programVertexObjects, 1, (const char *)programFragmentObjects, 2); + + Q_strncpyz(programVertexObjects[0], "glsl/vertexLitTexture_vp.glsl", sizeof(programVertexObjects[0])); + Q_strncpyz(programFragmentObjects[0], "glsl/vertexLitTexture_fp.glsl", sizeof(programFragmentObjects[0])); + tr.vertexLitProgram = RE_GLSL_RegisterProgram("vertexLitTexture", (const char *)programVertexObjects, 1, (const char *)programFragmentObjects, 1); + + Q_strncpyz(programVertexObjects[0], "glsl/lightmappedMultitexture_vp.glsl", sizeof(programVertexObjects[0])); + Q_strncpyz(programFragmentObjects[0], "glsl/lightmappedMultitexture_fp.glsl", sizeof(programFragmentObjects[0])); + tr.lightmappedMultitextureProgram = RE_GLSL_RegisterProgram("lightmappedMultitexture", (const char *)programVertexObjects, 1, (const char *)programFragmentObjects, 1); + + Q_strncpyz(programVertexObjects[0], "glsl/sky_vp.glsl", sizeof(programVertexObjects[0])); + Q_strncpyz(programFragmentObjects[0], "glsl/sky_fp.glsl", sizeof(programFragmentObjects[0])); + tr.skyProgram = RE_GLSL_RegisterProgram("sky", (const char *)programVertexObjects, 1, (const char *)programFragmentObjects, 1); + + + + Q_strncpyz(programVertexObjects[0], "glsl/anime_vp.glsl", sizeof(programVertexObjects[0])); + Q_strncpyz(programFragmentObjects[0], "glsl/anime_fp.glsl", sizeof(programFragmentObjects[0])); + tr.animeProgram = RE_GLSL_RegisterProgram("anime", (const char *)programVertexObjects, 1, (const char *)programFragmentObjects, 1); + + Q_strncpyz(programVertexObjects[0], "glsl/anime_film_vp.glsl", sizeof(programVertexObjects[0])); + Q_strncpyz(programFragmentObjects[0], "glsl/anime_film_fp.glsl", sizeof(programFragmentObjects[0])); + tr.animeFilmProgram = RE_GLSL_RegisterProgram("anime_film", (const char *)programVertexObjects, 1, (const char *)programFragmentObjects, 1); + + Q_strncpyz(programVertexObjects[0], "glsl/palette_vp.glsl", sizeof(programVertexObjects[0])); + Q_strncpyz(programFragmentObjects[0], "glsl/palette_fp.glsl", sizeof(programFragmentObjects[0])); + tr.paletteProgram = RE_GLSL_RegisterProgram("palette", (const char *)programVertexObjects, 1, (const char *)programFragmentObjects, 1); + + + Q_strncpyz(programVertexObjects[0], "glsl/leifx_dither_vp.glsl", sizeof(programVertexObjects[0])); + Q_strncpyz(programFragmentObjects[0], "glsl/leifx_dither_fp.glsl", sizeof(programFragmentObjects[0])); + tr.leiFXDitherProgram = RE_GLSL_RegisterProgram("leifx_dither", (const char *)programVertexObjects, 1, (const char *)programFragmentObjects, 1); +#ifdef USE_FALLBACK_GLSL +// if (!tr.leiFXDitherProgram) // try fallback shader +// tr.leiFXDitherProgram = RE_GLSL_RegisterProgram("leifx_dither", fallbackShader_leifx_dither_vp, 1, fallbackShader_leifx_dither_fp, 1); +#endif + Q_strncpyz(programVertexObjects[0], "glsl/leifx_gamma_vp.glsl", sizeof(programVertexObjects[0])); + Q_strncpyz(programFragmentObjects[0], "glsl/leifx_gamma_fp.glsl", sizeof(programFragmentObjects[0])); + tr.leiFXGammaProgram = RE_GLSL_RegisterProgram("leifx_gamma", (const char *)programVertexObjects, 1, (const char *)programFragmentObjects, 1); + + Q_strncpyz(programVertexObjects[0], "glsl/leifx_filter_vp.glsl", sizeof(programVertexObjects[0])); + Q_strncpyz(programFragmentObjects[0], "glsl/leifx_filter_fp.glsl", sizeof(programFragmentObjects[0])); + tr.leiFXFilterProgram = RE_GLSL_RegisterProgram("leifx_filter", (const char *)programVertexObjects, 1, (const char *)programFragmentObjects, 1); + + Q_strncpyz(programVertexObjects[0], "glsl/motionblur_accum_vp.glsl", sizeof(programVertexObjects[0])); + Q_strncpyz(programFragmentObjects[0], "glsl/motionblur_accum_fp.glsl", sizeof(programFragmentObjects[0])); + tr.motionBlurProgram = RE_GLSL_RegisterProgram("motionblur_accum", (const char *)programVertexObjects, 1, (const char *)programFragmentObjects, 1); + + Q_strncpyz(programVertexObjects[0], "glsl/motionblur_post_vp.glsl", sizeof(programVertexObjects[0])); + Q_strncpyz(programFragmentObjects[0], "glsl/motionblur_post_fp.glsl", sizeof(programFragmentObjects[0])); + tr.motionBlurPostProgram = RE_GLSL_RegisterProgram("motionblur_post", (const char *)programVertexObjects, 1, (const char *)programFragmentObjects, 1); + + Q_strncpyz(programVertexObjects[0], "glsl/brightness_vp.glsl", sizeof(programVertexObjects[0])); + Q_strncpyz(programFragmentObjects[0], "glsl/brightness_fp.glsl", sizeof(programFragmentObjects[0])); + tr.BrightnessProgram = RE_GLSL_RegisterProgram("brightness", (const char *)programVertexObjects, 1, (const char *)programFragmentObjects, 1); + + Q_strncpyz(programVertexObjects[0], "glsl/crt_vp.glsl", sizeof(programVertexObjects[0])); + Q_strncpyz(programFragmentObjects[0], "glsl/crt_fp.glsl", sizeof(programFragmentObjects[0])); + tr.CRTProgram = RE_GLSL_RegisterProgram("crt", (const char *)programVertexObjects, 1, (const char *)programFragmentObjects, 1); + + Q_strncpyz(programVertexObjects[0], "glsl/ntsc_encode_vp.glsl", sizeof(programVertexObjects[0])); + Q_strncpyz(programFragmentObjects[0], "glsl/ntsc_encode_fp.glsl", sizeof(programFragmentObjects[0])); + tr.NTSCEncodeProgram = RE_GLSL_RegisterProgram("ntsc_encode", (const char *)programVertexObjects, 1, (const char *)programFragmentObjects, 1); + + Q_strncpyz(programVertexObjects[0], "glsl/ntsc_decode_vp.glsl", sizeof(programVertexObjects[0])); + Q_strncpyz(programFragmentObjects[0], "glsl/ntsc_decode_fp.glsl", sizeof(programFragmentObjects[0])); + tr.NTSCDecodeProgram = RE_GLSL_RegisterProgram("ntsc_decode", (const char *)programVertexObjects, 1, (const char *)programFragmentObjects, 1); + + Q_strncpyz(programVertexObjects[0], "glsl/ntsc_bleed_vp.glsl", sizeof(programVertexObjects[0])); + Q_strncpyz(programFragmentObjects[0], "glsl/ntsc_bleed_fp.glsl", sizeof(programFragmentObjects[0])); + tr.NTSCBleedProgram = RE_GLSL_RegisterProgram("ntsc_bleed", (const char *)programVertexObjects, 1, (const char *)programFragmentObjects, 1); + + if (strcmp( (const char *)r_postprocess->string, "none" )) + { + sprintf(p,"glsl/%s_vp.glsl",r_postprocess->string); + Q_strncpyz(programVertexObjects[0], (const char *)&p, sizeof(programVertexObjects[0])); + sprintf(p,"glsl/%s_fp.glsl",r_postprocess->string); + Q_strncpyz(programFragmentObjects[0], (const char *)&p, sizeof(programFragmentObjects[0])); + if (ri.FS_FileIsInPAK (programVertexObjects[0],NULL)==1 && ri.FS_FileIsInPAK (programFragmentObjects[0],NULL)==1) + tr.postprocessingProgram = RE_GLSL_RegisterProgram("postprocess", (const char *)programVertexObjects, 1, (const char *)programFragmentObjects, 1); + else + ri.Printf( PRINT_ALL, "WARNING: Cannot locate postprocessing glsl program %s\n" ,r_postprocess->string); + if (tr.postprocessingProgram) postprocess=qtrue; + } +#endif +} + + +/* +=============== +R_Init +=============== +*/ +void R_Init( void ) { + int err; + int i; + byte *ptr; + + ri.Printf( PRINT_ALL, "----- R_Init -----\n" ); + + // clear all our internal state + Com_Memset( &tr, 0, sizeof( tr ) ); + Com_Memset( &backEnd, 0, sizeof( backEnd ) ); + Com_Memset( &tess, 0, sizeof( tess ) ); + + if(sizeof(glconfig_t) != 11332) + ri.Error( ERR_FATAL, "Mod ABI incompatible: sizeof(glconfig_t) == %u != 11332", (unsigned int) sizeof(glconfig_t)); + +// Swap_Init(); + + if ( (intptr_t)tess.xyz & 15 ) { + ri.Printf( PRINT_WARNING, "tess.xyz not 16 byte aligned\n" ); + } + Com_Memset( tess.constantColor255, 255, sizeof( tess.constantColor255 ) ); + + // + // init function tables + // + for ( i = 0; i < FUNCTABLE_SIZE; i++ ) + { + tr.sinTable[i] = sin( DEG2RAD( i * 360.0f / ( ( float ) ( FUNCTABLE_SIZE - 1 ) ) ) ); + tr.squareTable[i] = ( i < FUNCTABLE_SIZE/2 ) ? 1.0f : -1.0f; + tr.sawToothTable[i] = (float)i / FUNCTABLE_SIZE; + tr.inverseSawToothTable[i] = 1.0f - tr.sawToothTable[i]; + + if ( i < FUNCTABLE_SIZE / 2 ) + { + if ( i < FUNCTABLE_SIZE / 4 ) + { + tr.triangleTable[i] = ( float ) i / ( FUNCTABLE_SIZE / 4 ); + } + else + { + tr.triangleTable[i] = 1.0f - tr.triangleTable[i-FUNCTABLE_SIZE / 4]; + } + } + else + { + tr.triangleTable[i] = -tr.triangleTable[i-FUNCTABLE_SIZE/2]; + } + } + + R_InitFogTable(); + + R_NoiseInit(); + + R_Register(); + + R_BloomInit(); + R_PostprocessingInit(); + R_AltBrightnessInit(); // leilei - alternate brightness + R_WaterInit(); // leilei - water test + max_polys = r_maxpolys->integer; + if (max_polys < MAX_POLYS) + max_polys = MAX_POLYS; + + max_polyverts = r_maxpolyverts->integer; + if (max_polyverts < MAX_POLYVERTS) + max_polyverts = MAX_POLYVERTS; + + ptr = ri.Hunk_Alloc( sizeof( *backEndData ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts, h_low); + backEndData = (backEndData_t *) ptr; + backEndData->polys = (srfPoly_t *) ((char *) ptr + sizeof( *backEndData )); + backEndData->polyVerts = (polyVert_t *) ((char *) ptr + sizeof( *backEndData ) + sizeof(srfPoly_t) * max_polys); + R_InitNextFrame(); + + InitOpenGL(); + + R_InitImages(); +#ifdef GLSL_BACKEND + R_GLSL_Init(); +#endif + R_InitShaders(); + + R_InitSkins(); + + R_ModelInit(); + + R_InitFreeType(); + + err = qglGetError(); + if ( err != GL_NO_ERROR ) + ri.Printf (PRINT_ALL, "glGetError() = 0x%x\n", err); + + // print info + GfxInfo_f(); + ri.Printf( PRINT_ALL, "----- finished R_Init -----\n" ); +} + +/* +=============== +RE_Shutdown +=============== +*/ +void RE_Shutdown( qboolean destroyWindow ) { + + ri.Printf( PRINT_ALL, "RE_Shutdown( %i )\n", destroyWindow ); + + ri.Cmd_RemoveCommand ("modellist"); + ri.Cmd_RemoveCommand ("screenshotJPEG"); + ri.Cmd_RemoveCommand ("screenshot"); + ri.Cmd_RemoveCommand ("imagelist"); + ri.Cmd_RemoveCommand ("imagelistmaponly"); + ri.Cmd_RemoveCommand ("shaderlist"); + ri.Cmd_RemoveCommand ("skinlist"); + ri.Cmd_RemoveCommand ("gfxinfo"); + ri.Cmd_RemoveCommand("minimize"); + ri.Cmd_RemoveCommand( "modelist" ); + ri.Cmd_RemoveCommand( "shaderstate" ); + + + if ( tr.registered ) { + R_IssuePendingRenderCommands(); + R_DeleteTextures(); + } + + R_DoneFreeType(); + + // shut down platform specific OpenGL stuff + if ( destroyWindow ) { + GLimp_Shutdown(); + + Com_Memset( &glConfig, 0, sizeof( glConfig ) ); + Com_Memset( &glState, 0, sizeof( glState ) ); + } + + tr.registered = qfalse; +} + + +/* +============= +RE_EndRegistration + +Touch all images to make sure they are resident +============= +*/ +void RE_EndRegistration( void ) { + R_IssuePendingRenderCommands(); + if (!ri.Sys_LowPhysicalMemory()) { + RB_ShowImages(); + } +} + + +/* +@@@@@@@@@@@@@@@@@@@@@ +GetRefAPI + +@@@@@@@@@@@@@@@@@@@@@ +*/ +#ifdef USE_RENDERER_DLOPEN +Q_EXPORT refexport_t* QDECL GetRefAPI ( int apiVersion, refimport_t *rimp ) { +#else +refexport_t *GetRefAPI ( int apiVersion, refimport_t *rimp ) { +#endif + + static refexport_t re; + + ri = *rimp; + + Com_Memset( &re, 0, sizeof( re ) ); + + if ( apiVersion != REF_API_VERSION ) { + ri.Printf(PRINT_ALL, "Mismatched REF_API_VERSION: expected %i, got %i\n", + REF_API_VERSION, apiVersion ); + return NULL; + } + + // the RE_ functions are Renderer Entry points + + re.Shutdown = RE_Shutdown; + + re.BeginRegistration = RE_BeginRegistration; + re.RegisterModel = RE_RegisterModel; + re.RegisterSkin = RE_RegisterSkin; + re.RegisterShader = RE_RegisterShader; + re.RegisterShaderNoMip = RE_RegisterShaderNoMip; + re.LoadWorld = RE_LoadWorldMap; + re.SetWorldVisData = RE_SetWorldVisData; + re.EndRegistration = RE_EndRegistration; + + re.BeginFrame = RE_BeginFrame; + re.EndFrame = RE_EndFrame; + + re.MarkFragments = R_MarkFragments; + re.LerpTag = R_LerpTag; + re.ModelBounds = R_ModelBounds; + + re.ClearScene = RE_ClearScene; + re.AddRefEntityToScene = RE_AddRefEntityToScene; + re.AddPolyToScene = RE_AddPolyToScene; + re.LightForPoint = R_LightForPoint; + re.AddLightToScene = RE_AddLightToScene; + re.AddAdditiveLightToScene = RE_AddAdditiveLightToScene; + re.RenderScene = RE_RenderScene; + + re.SetColor = RE_SetColor; + re.DrawStretchPic = RE_StretchPic; + re.DrawStretchRaw = RE_StretchRaw; + re.UploadCinematic = RE_UploadCinematic; + + re.RegisterFont = RE_RegisterFont; + re.RemapShader = R_RemapShader; + re.GetEntityToken = R_GetEntityToken; + re.inPVS = R_inPVS; + + re.TakeVideoFrame = RE_TakeVideoFrame; + + return &re; +} diff --git a/code/renderer_oa/tr_light.c b/code/renderer_oa/tr_light.c new file mode 100644 index 0000000000..9f9ebfea4a --- /dev/null +++ b/code/renderer_oa/tr_light.c @@ -0,0 +1,421 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Quake III Arena source code; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// tr_light.c + +#include "tr_local.h" + +#define DLIGHT_AT_RADIUS 16 +// at the edge of a dlight's influence, this amount of light will be added + +#define DLIGHT_MINIMUM_RADIUS 16 +// never calculate a range less than this to prevent huge light numbers + + +/* +=============== +R_TransformDlights + +Transforms the origins of an array of dlights. +Used by both the front end (for DlightBmodel) and +the back end (before doing the lighting calculation) +=============== +*/ +void R_TransformDlights( int count, dlight_t *dl, orientationr_t *or) { + int i; + vec3_t temp; + + for ( i = 0 ; i < count ; i++, dl++ ) { + VectorSubtract( dl->origin, or->origin, temp ); + dl->transformed[0] = DotProduct( temp, or->axis[0] ); + dl->transformed[1] = DotProduct( temp, or->axis[1] ); + dl->transformed[2] = DotProduct( temp, or->axis[2] ); + } +} + +/* +============= +R_DlightBmodel + +Determine which dynamic lights may effect this bmodel +============= +*/ +void R_DlightBmodel( bmodel_t *bmodel ) { + int i, j; + dlight_t *dl; + int mask; + msurface_t *surf; + + // transform all the lights + R_TransformDlights( tr.refdef.num_dlights, tr.refdef.dlights, &tr.or ); + + mask = 0; + for ( i=0 ; itransformed[j] - bmodel->bounds[1][j] > dl->radius ) { + break; + } + if ( bmodel->bounds[0][j] - dl->transformed[j] > dl->radius ) { + break; + } + } + if ( j < 3 ) { + continue; + } + + // we need to check this light + mask |= 1 << i; + } + + tr.currentEntity->needDlights = (mask != 0); + + // set the dlight bits in all the surfaces + for ( i = 0 ; i < bmodel->numSurfaces ; i++ ) { + surf = bmodel->firstSurface + i; + + if ( *surf->data == SF_FACE ) { + ((srfSurfaceFace_t *)surf->data)->dlightBits = mask; + } else if ( *surf->data == SF_GRID ) { + ((srfGridMesh_t *)surf->data)->dlightBits = mask; + } else if ( *surf->data == SF_TRIANGLES ) { + ((srfTriangles_t *)surf->data)->dlightBits = mask; + } + } +} + + +/* +============================================================================= + +LIGHT SAMPLING + +============================================================================= +*/ + +extern cvar_t *r_ambientScale; +extern cvar_t *r_directedScale; +extern cvar_t *r_debugLight; + +/* +================= +R_SetupEntityLightingGrid + +================= +*/ + +static void R_SetupEntityLightingGrid( trRefEntity_t *ent ) { + vec3_t lightOrigin; + int pos[3]; + int i, j; + byte *gridData; + float frac[3]; + int gridStep[3]; + vec3_t direction; + float totalFactor; + + + + + if ( ent->e.renderfx & RF_LIGHTING_ORIGIN ) { + // seperate lightOrigins are needed so an object that is + // sinking into the ground can still be lit, and so + // multi-part models can be lit identically + VectorCopy( ent->e.lightingOrigin, lightOrigin ); + } else { + VectorCopy( ent->e.origin, lightOrigin ); + } + + VectorSubtract( lightOrigin, tr.world->lightGridOrigin, lightOrigin ); + for ( i = 0 ; i < 3 ; i++ ) { + float v; + + + v = lightOrigin[i]*tr.world->lightGridInverseSize[i]; + pos[i] = floor( v ); + frac[i] = v - pos[i]; + if ( pos[i] < 0 ) { + pos[i] = 0; + } else if ( pos[i] >= tr.world->lightGridBounds[i] - 1 ) { + pos[i] = tr.world->lightGridBounds[i] - 1; + } + + + + } + + VectorClear( ent->ambientLight ); + VectorClear( ent->directedLight ); + VectorClear( ent->dynamicLight ); + VectorClear( direction ); + + assert( tr.world->lightGridData ); // NULL with -nolight maps + + // trilerp the light value + gridStep[0] = 8; + gridStep[1] = 8 * tr.world->lightGridBounds[0]; + gridStep[2] = 8 * tr.world->lightGridBounds[0] * tr.world->lightGridBounds[1]; + gridData = tr.world->lightGridData + pos[0] * gridStep[0] + + pos[1] * gridStep[1] + pos[2] * gridStep[2]; + + totalFactor = 0; + for ( i = 0 ; i < 8 ; i++ ) { + float factor; + byte *data; + int lat, lng; + vec3_t normal; + #if idppc + float d0, d1, d2, d3, d4, d5; + #endif + factor = 1.0; + data = gridData; + for ( j = 0 ; j < 3 ; j++ ) { + if ( i & (1<ambientLight[0] += factor * d0; + ent->ambientLight[1] += factor * d1; + ent->ambientLight[2] += factor * d2; + + ent->directedLight[0] += factor * d3; + ent->directedLight[1] += factor * d4; + ent->directedLight[2] += factor * d5; + #else + ent->ambientLight[0] += factor * data[0]; + ent->ambientLight[1] += factor * data[1]; + ent->ambientLight[2] += factor * data[2]; + + ent->directedLight[0] += factor * data[3]; + ent->directedLight[1] += factor * data[4]; + ent->directedLight[2] += factor * data[5]; + #endif + lat = data[7]; + lng = data[6]; + lat *= (FUNCTABLE_SIZE/256); + lng *= (FUNCTABLE_SIZE/256); + + // decode X as cos( lat ) * sin( long ) + // decode Y as sin( lat ) * sin( long ) + // decode Z as cos( long ) + + normal[0] = tr.sinTable[(lat+(FUNCTABLE_SIZE/4))&FUNCTABLE_MASK] * tr.sinTable[lng]; + normal[1] = tr.sinTable[lat] * tr.sinTable[lng]; + normal[2] = tr.sinTable[(lng+(FUNCTABLE_SIZE/4))&FUNCTABLE_MASK]; + + VectorMA( direction, factor, normal, direction ); + } + + if ( totalFactor > 0 && totalFactor < 0.99 ) { + totalFactor = 1.0f / totalFactor; + VectorScale( ent->ambientLight, totalFactor, ent->ambientLight ); + VectorScale( ent->directedLight, totalFactor, ent->directedLight ); + } + + VectorScale( ent->ambientLight, r_ambientScale->value, ent->ambientLight ); + VectorScale( ent->directedLight, r_directedScale->value, ent->directedLight ); + + VectorNormalize2( direction, ent->lightDir ); + + +} + + + + + + + +/* +=============== +LogLight +=============== +*/ +static void LogLight( trRefEntity_t *ent ) { + int max1, max2, max3; + + if ( !(ent->e.renderfx & RF_FIRST_PERSON ) ) { + return; + } + + max1 = ent->ambientLight[0]; + if ( ent->ambientLight[1] > max1 ) { + max1 = ent->ambientLight[1]; + } else if ( ent->ambientLight[2] > max1 ) { + max1 = ent->ambientLight[2]; + } + + max2 = ent->directedLight[0]; + if ( ent->directedLight[1] > max2 ) { + max2 = ent->directedLight[1]; + } else if ( ent->directedLight[2] > max2 ) { + max2 = ent->directedLight[2]; + } + + max3 = ent->dynamicLight[0]; + if ( ent->dynamicLight[1] > max3 ) { + max3 = ent->dynamicLight[1]; + } else if ( ent->dynamicLight[2] > max3 ) { + max3 = ent->dynamicLight[2]; + } + ri.Printf( PRINT_ALL, "amb:%i dir:%i\n", max1, max2 ); +} + +/* +================= +R_SetupEntityLighting + +Calculates all the lighting values that will be used +by the Calc_* functions +================= +*/ +void R_SetupEntityLighting( const trRefdef_t *refdef, trRefEntity_t *ent ) { + int i; + dlight_t *dl; + float power; + vec3_t dir; + float d; + vec3_t lightDir; + vec3_t lightOrigin; + // lighting calculations + if ( ent->lightingCalculated ) { + return; + } + + ent->lightingCalculated = qtrue; + + // + // trace a sample point down to find ambient light + // + if ( ent->e.renderfx & RF_LIGHTING_ORIGIN ) { + // seperate lightOrigins are needed so an object that is + // sinking into the ground can still be lit, and so + // multi-part models can be lit identically + VectorCopy( ent->e.lightingOrigin, lightOrigin ); + } else { + VectorCopy( ent->e.origin, lightOrigin ); + } + + // if NOWORLDMODEL, only use dynamic lights (menu system, etc) + if ( !(refdef->rdflags & RDF_NOWORLDMODEL ) + && tr.world->lightGridData ) { + R_SetupEntityLightingGrid( ent ); + } else { + ent->ambientLight[0] = ent->ambientLight[1] = + ent->ambientLight[2] = tr.identityLight * 150; + ent->directedLight[0] = ent->directedLight[1] = + ent->directedLight[2] = tr.identityLight * 150; + VectorCopy( tr.sunDirection, ent->lightDir ); + } + + // dynamic lights should have be set to 0.1 when there are no dynamic lights. + VectorSet(ent->dynamicLight,0.1,0.1,0.1); + + // bonus items and view weapons have a fixed minimum add + if ( 1 /* ent->e.renderfx & RF_MINLIGHT */ ) { + // give everything a minimum light add + ent->ambientLight[0] += tr.identityLight * 32; + ent->ambientLight[1] += tr.identityLight * 32; + ent->ambientLight[2] += tr.identityLight * 32; + } + + // + // modify the light by dynamic lights + // + d = VectorLength( ent->directedLight ); + VectorScale( ent->lightDir, d, lightDir ); + + for ( i = 0 ; i < refdef->num_dlights ; i++ ) { + dl = &refdef->dlights[i]; + VectorSubtract( dl->origin, lightOrigin, dir ); + d = VectorNormalize( dir ); + + power = DLIGHT_AT_RADIUS * ( dl->radius * dl->radius ); + if ( d < DLIGHT_MINIMUM_RADIUS ) { + d = DLIGHT_MINIMUM_RADIUS; + } + d = power / ( d * d ); + + VectorMA( ent->directedLight, d, dl->color, ent->directedLight ); + VectorMA( ent->dynamicLight, d, dl->color, ent->dynamicLight ); + ent->lightDistance = d; + VectorMA( lightDir, d, dir, lightDir ); + } + + // clamp ambient + for ( i = 0 ; i < 3 ; i++ ) { + if ( ent->ambientLight[i] > tr.identityLightByte ) { + ent->ambientLight[i] = tr.identityLightByte; + } + } + + if ( r_debugLight->integer ) { + LogLight( ent ); + } + + // save out the byte packet version + ((byte *)&ent->ambientLightInt)[0] = ri.ftol(ent->ambientLight[0]); + ((byte *)&ent->ambientLightInt)[1] = ri.ftol(ent->ambientLight[1]); + ((byte *)&ent->ambientLightInt)[2] = ri.ftol(ent->ambientLight[2]); + ((byte *)&ent->ambientLightInt)[3] = 0xff; + + // transform the direction to local space + VectorNormalize( lightDir ); + ent->lightDir[0] = DotProduct( lightDir, ent->e.axis[0] ); + ent->lightDir[1] = DotProduct( lightDir, ent->e.axis[1] ); + ent->lightDir[2] = DotProduct( lightDir, ent->e.axis[2] ); +} + +/* +================= +R_LightForPoint +================= +*/ +int R_LightForPoint( vec3_t point, vec3_t ambientLight, vec3_t directedLight, vec3_t lightDir ) +{ + trRefEntity_t ent; + + if ( tr.world->lightGridData == NULL ) + return qfalse; + + Com_Memset(&ent, 0, sizeof(ent)); + VectorCopy( point, ent.e.origin ); + R_SetupEntityLightingGrid( &ent ); + VectorCopy(ent.ambientLight, ambientLight); + VectorCopy(ent.directedLight, directedLight); + VectorCopy(ent.lightDir, lightDir); + + return qtrue; +} diff --git a/code/renderer_oa/tr_local.h b/code/renderer_oa/tr_local.h new file mode 100644 index 0000000000..9c47b4c8cc --- /dev/null +++ b/code/renderer_oa/tr_local.h @@ -0,0 +1,2339 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Quake III Arena source code; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + + +#ifndef TR_LOCAL_H +#define TR_LOCAL_H + +#include "../qcommon/q_shared.h" +#include "../qcommon/qfiles.h" +#include "../qcommon/qcommon.h" + +#include "../renderercommon/tr_public.h" +#include "../renderercommon/tr_common.h" +#include "../renderercommon/iqm.h" +#include "tr_mdo.h" +#include "../renderercommon/qgl.h" + +#define GL_INDEX_TYPE GL_UNSIGNED_INT +typedef unsigned int glIndex_t; + +// Lousy hack +#define GLSL_POSTPROCESSING 1 +#define GLSL_TEXTURES 1 +#define GLSL_BACKEND 1 + +// 14 bits +// can't be increased without changing bit packing for drawsurfs +// see QSORT_SHADERNUM_SHIFT +#define SHADERNUM_BITS 14 +#define MAX_SHADERS (1<or.origin in local coordinates + float modelMatrix[16]; + vec3_t viewOriginOld; // leilei - motionBlur + vec3_t viewOriginOlder; // leilei - motionBlur +} orientationr_t; + +//=============================================================================== + +typedef enum { + SS_BAD, + SS_PORTAL, // mirrors, portals, viewscreens + SS_ENVIRONMENT, // sky box + SS_OPAQUE, // opaque + + SS_DECAL, // scorch marks, etc. + SS_SEE_THROUGH, // ladders, grates, grills that may have small blended edges + // in addition to alpha test + SS_BANNER, + + SS_FOG, + + SS_UNDERWATER, // for items that should be drawn in front of the water plane + + SS_BLEND0, // regular transparency and filters + SS_BLEND1, // generally only used for additive type effects + SS_BLEND2, + SS_BLEND3, + + SS_BLEND6, + SS_STENCIL_SHADOW, + SS_ALMOST_NEAREST, // gun smoke puffs + + SS_NEAREST // blood blobs +} shaderSort_t; + + +#define MAX_SHADER_STAGES 8 + +typedef enum { + GF_NONE, + + GF_SIN, + GF_SQUARE, + GF_TRIANGLE, + GF_SAWTOOTH, + GF_INVERSE_SAWTOOTH, + + GF_NOISE + +} genFunc_t; + + +typedef enum { + DEFORM_NONE, + DEFORM_WAVE, + DEFORM_NORMALS, + DEFORM_BULGE, + DEFORM_MOVE, + DEFORM_PROJECTION_SHADOW, + DEFORM_AUTOSPRITE, + DEFORM_AUTOSPRITE2, + DEFORM_TEXT0, + DEFORM_TEXT1, + DEFORM_TEXT2, + DEFORM_TEXT3, + DEFORM_TEXT4, + DEFORM_TEXT5, + DEFORM_TEXT6, + DEFORM_TEXT7 +} deform_t; + +typedef enum { + AGEN_IDENTITY, + AGEN_SKIP, + AGEN_ENTITY, + AGEN_ONE_MINUS_ENTITY, + AGEN_VERTEX, + AGEN_ONE_MINUS_VERTEX, + AGEN_LIGHTING_SPECULAR, + AGEN_WAVEFORM, + AGEN_PORTAL, + AGEN_CONST +} alphaGen_t; + +typedef enum { + CGEN_BAD, + CGEN_IDENTITY_LIGHTING, // tr.identityLight + CGEN_IDENTITY, // always (1,1,1,1) + CGEN_ENTITY, // grabbed from entity's modulate field + CGEN_ONE_MINUS_ENTITY, // grabbed from 1 - entity.modulate + CGEN_EXACT_VERTEX, // tess.vertexColors + CGEN_VERTEX, // tess.vertexColors * tr.identityLight + CGEN_ONE_MINUS_VERTEX, + CGEN_WAVEFORM, // programmatically generated + CGEN_LIGHTING_DIFFUSE, + CGEN_LIGHTING_UNIFORM, + CGEN_LIGHTING_DYNAMIC, + CGEN_LIGHTING_FLAT_AMBIENT, // leilei - cel hack + CGEN_LIGHTING_FLAT_DIRECT, + CGEN_FOG, // standard fog + CGEN_CONST, // fixed color + CGEN_VERTEX_LIT, // leilei - tess.vertexColors * tr.identityLight * ambientlight*directlight + CGEN_LIGHTING_DIFFUSE_SPECULAR // leilei - LIGHTING_DIFFUSE, capped by specular exponent +} colorGen_t; + +typedef enum { + TCGEN_BAD, + TCGEN_IDENTITY, // clear to 0,0 + TCGEN_LIGHTMAP, + TCGEN_TEXTURE, + TCGEN_ENVIRONMENT_MAPPED, + TCGEN_ENVIRONMENT_CELSHADE_MAPPED, + TCGEN_ENVIRONMENT_CELSHADE_LEILEI, // leilei - cel hack + TCGEN_ENVIRONMENT_MAPPED_WATER, // leilei - fake water reflection + TCGEN_EYE_LEFT, // eyes + TCGEN_EYE_RIGHT, // eyes + TCGEN_FOG, + TCGEN_VECTOR // S and T from world coordinates +} texCoordGen_t; + +typedef enum { + ACFF_NONE, + ACFF_MODULATE_RGB, + ACFF_MODULATE_RGBA, + ACFF_MODULATE_ALPHA +} acff_t; + +typedef struct { + genFunc_t func; + + float base; + float amplitude; + float phase; + float frequency; +} waveForm_t; + +// leilei - texture atlases +typedef struct { + float width; // columns + float height; // rows + float fps; // frames per second + int frame; // offset frame + float mode; // 0 - static/anim 1 - entityalpha +} atlas_t; + + +#define TR_MAX_TEXMODS 4 + +typedef enum { + TMOD_NONE, + TMOD_TRANSFORM, + TMOD_TURBULENT, + TMOD_SCROLL, + TMOD_SCALE, + TMOD_STRETCH, + TMOD_LIGHTSCALE, // leilei - cel hack + TMOD_ATLAS, // leilei - atlases + TMOD_ROTATE, + TMOD_ENTITY_TRANSLATE +} texMod_t; + +#define MAX_SHADER_DEFORMS 3 +typedef struct { + deform_t deformation; // vertex coordinate modification type + + vec3_t moveVector; + waveForm_t deformationWave; + float deformationSpread; + + float bulgeWidth; + float bulgeHeight; + float bulgeSpeed; +} deformStage_t; + + +typedef struct { + texMod_t type; + + // used for TMOD_TURBULENT and TMOD_STRETCH + waveForm_t wave; + + // used for TMOD_TRANSFORM + float matrix[2][2]; // s' = s * m[0][0] + t * m[1][0] + trans[0] + float translate[2]; // t' = s * m[0][1] + t * m[0][1] + trans[1] + + // used for TMOD_SCALE + float scale[2]; // s *= scale[0] + // t *= scale[1] + + // used for TMOD_SCROLL + float scroll[2]; // s' = s + scroll[0] * time + // t' = t + scroll[1] * time + // leilei - used for TMOD_ATLAS + atlas_t atlas; + + // + = clockwise + // - = counterclockwise + float rotateSpeed; + +} texModInfo_t; + + +#define MAX_IMAGE_ANIMATIONS 8 + +typedef struct { + image_t *image[MAX_IMAGE_ANIMATIONS]; + int numImageAnimations; + float imageAnimationSpeed; + + texCoordGen_t tcGen; + vec3_t tcGenVectors[2]; + + int numTexMods; + texModInfo_t *texMods; + + int videoMapHandle; + qboolean isLightmap; + qboolean isVideoMap; + + // leilei - alphahack + + char *texname; + int alphahack; +} textureBundle_t; + +#define NUM_TEXTURE_BUNDLES 16 // leilei - was 8, increased for motion blur + +typedef struct { + qboolean active; + + textureBundle_t bundle[NUM_TEXTURE_BUNDLES]; + + waveForm_t rgbWave; + colorGen_t rgbGen; + + waveForm_t alphaWave; + alphaGen_t alphaGen; + + byte constantColor[4]; // for CGEN_CONST and AGEN_CONST + + unsigned stateBits; // GLS_xxxx mask + + acff_t adjustColorsForFog; + + qboolean isDetail; + int mipBias; + + int isGLSL; + int isBlend; // leilei - for leifx + qboolean isLeiShade; // leilei - for the automatic shader + qhandle_t program; + + int imgWidth; + int imgHeight; //leilei for glsl shaders + +} shaderStage_t; + +struct shaderCommands_s; + +typedef enum { + CT_FRONT_SIDED, + CT_BACK_SIDED, + CT_TWO_SIDED +} cullType_t; + +typedef enum { + FP_NONE, // surface is translucent and will just be adjusted properly + FP_EQUAL, // surface is opaque but possibly alpha tested + FP_LE // surface is trnaslucent, but still needs a fog pass (fog surface) +} fogPass_t; + +typedef struct { + float cloudHeight; + image_t *outerbox[6], *innerbox[6]; +} skyParms_t; + +typedef struct { + vec3_t color; + float depthForOpaque; +} fogParms_t; + + +typedef struct shader_s { + char name[MAX_QPATH]; // game path, including extension + int lightmapIndex; // for a shader to match, both name and lightmapIndex must match + + int index; // this shader == tr.shaders[index] + int sortedIndex; // this shader == tr.sortedShaders[sortedIndex] + + float sort; // lower numbered shaders draw before higher numbered + + qboolean defaultShader; // we want to return index 0 if the shader failed to + // load for some reason, but R_FindShader should + // still keep a name allocated for it, so if + // something calls RE_RegisterShader again with + // the same name, we don't try looking for it again + + qboolean explicitlyDefined; // found in a .shader file + + int surfaceFlags; // if explicitlyDefined, this will have SURF_* flags + int contentFlags; + + qboolean entityMergable; // merge across entites optimizable (smoke, blood) + + qboolean isSky; + skyParms_t sky; + fogParms_t fogParms; + + float portalRange; // distance to fog out at + + int multitextureEnv; // 0, GL_MODULATE, GL_ADD (FIXME: put in stage) + + cullType_t cullType; // CT_FRONT_SIDED, CT_BACK_SIDED, or CT_TWO_SIDED + qboolean polygonOffset; // set for decals and other items that must be offset + qboolean noMipMaps; // for console fonts, 2D elements, etc. + qboolean noPicMip; // for images that must always be full resolution + + fogPass_t fogPass; // draw a blended pass, possibly with depth test equals + + qboolean needsNormal; // not all shaders will need all data to be gathered + qboolean needsST1; + qboolean needsST2; + qboolean needsColor; + + // leilei - automatic detail texturing + int hasDetail; // shader has a detail stage + int hasDepthWrite; // shader has a depthwrite stage (detailing around holes) + int hasMaterial; // shader represents this material + + int numDeforms; + deformStage_t deforms[MAX_SHADER_DEFORMS]; + + int numUnfoggedPasses; + shaderStage_t *stages[MAX_SHADER_STAGES]; + + void (*optimalStageIteratorFunc)( void ); + + float clampTime; // time this shader is clamped to + float timeOffset; // current time offset for this shader + + struct shader_s *remappedShader; // current shader this one is remapped too + + struct shader_s *next; +} shader_t; + + +// leilei - shader materials for detail texturing + +#define SHADMAT_GENERIC 0 // none +#define SHADMAT_METAL 1 // from metalsteps +#define SHADMAT_WOOD 2 // ql +#define SHADMAT_FLESH 3 // unused +#define SHADMAT_SAND 4 // from dust? +#define SHADMAT_SNOW 5 // unused +#define SHADMAT_EARTH 6 // unused +#define SHADMAT_CONCRETE 7 // unused? redundant? +#define SHADMAT_ICE 8 // from slick + +// trRefdef_t holds everything that comes in refdef_t, +// as well as the locally generated scene information +typedef struct { + int x, y, width, height; + float fov_x, fov_y; + vec3_t vieworg; + vec3_t viewaxis[3]; // transformation matrix + + stereoFrame_t stereoFrame; + + int time; // time in milliseconds for shader effects and other time dependent rendering issues + int rdflags; // RDF_NOWORLDMODEL, etc + + // 1 bits will prevent the associated area from rendering at all + byte areamask[MAX_MAP_AREA_BYTES]; + qboolean areamaskModified; // qtrue if areamask changed since last scene + + float floatTime; // tr.refdef.time / 1000.0 + + // text messages for deform text shaders + char text[MAX_RENDER_STRINGS][MAX_RENDER_STRING_LENGTH]; + + int num_entities; + trRefEntity_t *entities; + + int num_dlights; + struct dlight_s *dlights; + + int numPolys; + struct srfPoly_s *polys; + + int numDrawSurfs; + struct drawSurf_s *drawSurfs; + +} trRefdef_t; + + +//================================================================================= + +// skins allow models to be retextured without modifying the model file +typedef struct { + char name[MAX_QPATH]; + shader_t *shader; +} skinSurface_t; + +typedef struct skin_s { + char name[MAX_QPATH]; // game path, including extension + int numSurfaces; + skinSurface_t *surfaces[MD3_MAX_SURFACES]; +} skin_t; + + +typedef struct { + int originalBrushNumber; + vec3_t bounds[2]; + + unsigned colorInt; // in packed byte format + float tcScale; // texture coordinate vector scales + fogParms_t parms; + + // for clipping distance in fog when outside + qboolean hasSurface; + float surface[4]; +} fog_t; + +typedef struct { + orientationr_t or; + orientationr_t world; + vec3_t pvsOrigin; // may be different than or.origin for portals + qboolean isPortal; // true if this view is through a portal + qboolean isMirror; // the portal is a mirror, invert the face culling + int frameSceneNum; // copied from tr.frameSceneNum + int frameCount; // copied from tr.frameCount + cplane_t portalPlane; // clip anything behind this if mirroring + int viewportX, viewportY, viewportWidth, viewportHeight; + float fovX, fovY; + float projectionMatrix[16]; + cplane_t frustum[4]; + vec3_t visBounds[2]; + float zFar; + stereoFrame_t stereoFrame; +} viewParms_t; + + +/* +============================================================================== + +SURFACES + +============================================================================== +*/ + +// any changes in surfaceType must be mirrored in rb_surfaceTable[] +typedef enum { + SF_BAD, + SF_SKIP, // ignore + SF_FACE, + SF_GRID, + SF_TRIANGLES, + SF_POLY, + SF_MD3, + SF_MDR, + SF_MDO, + SF_IQM, + SF_FLARE, + SF_ENTITY, // beams, rails, lightning, etc that can be determined by entity + SF_DISPLAY_LIST, + + SF_NUM_SURFACE_TYPES, + SF_MAX = 0x7fffffff // ensures that sizeof( surfaceType_t ) == sizeof( int ) +} surfaceType_t; + +typedef struct drawSurf_s { + unsigned sort; // bit combination for fast compares + surfaceType_t *surface; // any of surface*_t +} drawSurf_t; + +#define MAX_FACE_POINTS 64 + +#define MAX_PATCH_SIZE 32 // max dimensions of a patch mesh in map file +#define MAX_GRID_SIZE 65 // max dimensions of a grid mesh in memory + +// when cgame directly specifies a polygon, it becomes a srfPoly_t +// as soon as it is called +typedef struct srfPoly_s { + surfaceType_t surfaceType; + qhandle_t hShader; + int fogIndex; + int numVerts; + polyVert_t *verts; +} srfPoly_t; + +typedef struct srfDisplayList_s { + surfaceType_t surfaceType; + int listNum; +} srfDisplayList_t; + + +typedef struct srfFlare_s { + surfaceType_t surfaceType; + vec3_t origin; + vec3_t normal; + vec3_t color; + shader_t *shadder; // leilei - for custom flares +} srfFlare_t; + +typedef struct srfGridMesh_s { + surfaceType_t surfaceType; + + // dynamic lighting information + int dlightBits; + + // culling information + vec3_t meshBounds[2]; + vec3_t localOrigin; + float meshRadius; + + // lod information, which may be different + // than the culling information to allow for + // groups of curves that LOD as a unit + vec3_t lodOrigin; + float lodRadius; + int lodFixed; + int lodStitched; + + // vertexes + int width, height; + float *widthLodError; + float *heightLodError; + drawVert_t verts[1]; // variable sized +} srfGridMesh_t; + + + +#define VERTEXSIZE 8 +typedef struct { + surfaceType_t surfaceType; + cplane_t plane; + + // dynamic lighting information + int dlightBits; + + // triangle definitions (no normals at points) + int numPoints; + int numIndices; + int ofsIndices; + float points[1][VERTEXSIZE]; // variable sized + // there is a variable length list of indices here also +} srfSurfaceFace_t; + + +// misc_models in maps are turned into direct geometry by q3map +typedef struct { + surfaceType_t surfaceType; + + // dynamic lighting information + int dlightBits; + + // culling information (FIXME: use this!) + vec3_t bounds[2]; + vec3_t localOrigin; + float radius; + + // triangle definitions + int numIndexes; + int *indexes; + + int numVerts; + drawVert_t *verts; +} srfTriangles_t; + +// inter-quake-model +typedef struct { + int num_vertexes; + int num_triangles; + int num_frames; + int num_surfaces; + int num_joints; + int num_poses; + struct srfIQModel_s *surfaces; + + float *positions; + float *texcoords; + float *normals; + float *tangents; + byte *blendIndexes; + union { + float *f; + byte *b; + } blendWeights; + byte *colors; + int *triangles; + + // depending upon the exporter, blend indices and weights might be int/float + // as opposed to the recommended byte/byte, for example Noesis exports + // int/float whereas the official IQM tool exports byte/byte + byte blendWeightsType; // IQM_UBYTE or IQM_FLOAT + + int *jointParents; + float *jointMats; + float *poseMats; + float *bounds; + char *names; +} iqmData_t; + +// inter-quake-model surface +typedef struct srfIQModel_s { + surfaceType_t surfaceType; + char name[MAX_QPATH]; + shader_t *shader; + iqmData_t *data; + int first_vertex, num_vertexes; + int first_triangle, num_triangles; +} srfIQModel_t; + + +extern void (*rb_surfaceTable[SF_NUM_SURFACE_TYPES])(void *); + +/* +============================================================================== + +BRUSH MODELS + +============================================================================== +*/ + + +// +// in memory representation +// + +#define SIDE_FRONT 0 +#define SIDE_BACK 1 +#define SIDE_ON 2 + +typedef struct msurface_s { + int viewCount; // if == tr.viewCount, already added + struct shader_s *shader; + int fogIndex; + + surfaceType_t *data; // any of srf*_t +} msurface_t; + + + +#define CONTENTS_NODE -1 +typedef struct mnode_s { + // common with leaf and node + int contents; // -1 for nodes, to differentiate from leafs + int visframe; // node needs to be traversed if current + vec3_t mins, maxs; // for bounding box culling + struct mnode_s *parent; + + // node specific + cplane_t *plane; + struct mnode_s *children[2]; + + // leaf specific + int cluster; + int area; + + msurface_t **firstmarksurface; + int nummarksurfaces; +} mnode_t; + +typedef struct { + vec3_t bounds[2]; // for culling + msurface_t *firstSurface; + int numSurfaces; +} bmodel_t; + +typedef struct { + char name[MAX_QPATH]; // ie: maps/tim_dm2.bsp + char baseName[MAX_QPATH]; // ie: tim_dm2 + + int dataSize; + + int numShaders; + dshader_t *shaders; + + bmodel_t *bmodels; + + int numplanes; + cplane_t *planes; + + int numnodes; // includes leafs + int numDecisionNodes; + mnode_t *nodes; + + int numsurfaces; + msurface_t *surfaces; + + int nummarksurfaces; + msurface_t **marksurfaces; + + int numfogs; + fog_t *fogs; + + vec3_t lightGridOrigin; + vec3_t lightGridSize; + vec3_t lightGridInverseSize; + int lightGridBounds[3]; + + + byte *lightGridData; + + + + int numClusters; + int clusterBytes; + const byte *vis; // may be passed in by CM_LoadMap to save space + + byte *novis; // clusterBytes of 0xff + + char *entityString; + char *entityParsePoint; +} world_t; + +#define MAX_PROGRAMS 256 +#define MAX_PROGRAM_OBJECTS 8 + +typedef struct { + int index; + char name[MAX_QPATH]; + qboolean valid; + GLhandleARB program; + + GLint u_AlphaGen; + alphaGen_t v_AlphaGen; + + GLint u_AmbientLight; + vec3_t v_AmbientLight; + + GLint u_DynamicLight; + vec3_t v_DynamicLight; + + GLint u_LightDistance; + float v_LightDistance; + + GLint u_ColorGen; + colorGen_t v_ColorGen; + + GLint u_ConstantColor; + byte v_ConstantColor[4]; + + GLint u_DirectedLight; + vec3_t v_DirectedLight; + + GLint u_EntityColor; + byte v_EntityColor[4]; + + GLint u_FogColor; + unsigned v_FogColor; + + GLint u_Greyscale; + int v_Greyscale; + + GLint u_IdentityLight; + float v_IdentityLight; + + GLint u_LightDirection; + vec3_t v_LightDirection; + + GLint u_ModelViewMatrix; + float v_ModelViewMatrix[16]; + + GLint u_ModelViewProjectionMatrix; + float v_ModelViewProjectionMatrix[16]; + + GLint u_ProjectionMatrix; + float v_ProjectionMatrix[16]; + + GLint u_TCGen0; + texCoordGen_t v_TCGen0; + + GLint u_TCGen1; + texCoordGen_t v_TCGen1; + + GLint u_TexEnv; + int v_TexEnv; + + GLint u_Texture0; + GLint u_Texture1; + GLint u_Texture2; + GLint u_Texture3; + GLint u_Texture4; + GLint u_Texture5; + GLint u_Texture6; + GLint u_Texture7; + + GLint u_Time; + float v_Time; + + GLint u_ViewOrigin; + vec3_t v_ViewOrigin; + +//Postprocessing usefull vars + GLint u_ScreenSizeX; + GLint u_ScreenSizeY; + GLfloat u_ScreenToNextPixelX; + GLfloat u_ScreenToNextPixelY; + GLfloat u_zFar; + GLint u_ActualScreenSizeX; + GLint u_ActualScreenSizeY; + +// leilei - motion blur vars + + GLfloat u_MotionBlurX;// OBSOLETE + GLfloat u_MotionBlurY;// OBSOLETE + + GLint u_ViewMotion;// OBSOLETE + vec3_t v_ViewMotion;// OBSOLETE + + GLint u_mpass1; // 1-5 + GLint u_mpass2; // 6-10 + GLint u_mpass3; // 11-15 + GLint u_mpass4; // 16-20 + + GLint u_mpasses; // How many passes of Motion do we have anyhow? + + +// leilei - 'compatibility' with ruby shader vars (HACK HACK HACK) + + GLint rubyInputSize; + vec3_t v_rubyInputSize; + + GLint rubyOutputSize; + vec3_t v_rubyOutputSize; + + GLint rubyTextureSize; + vec3_t v_rubyTextureSize; + + GLfloat rubyFrameCount; + + +// leilei - Color control + + GLfloat u_CC_Brightness; + GLfloat u_CC_Contrast; + GLfloat u_CC_Saturation; + GLfloat u_CC_Overbright; + GLfloat u_CC_Gamma; + + +//End Postprocess Vars + + +// leilei - addition (HACK!) + + GLint u_Normal; + vec3_t v_Normal; + + + +} glslProgram_t; + +//====================================================================== + +typedef enum { + MOD_BAD, + MOD_BRUSH, + MOD_MESH, + MOD_MDR, + MOD_MDO, + MOD_IQM +} modtype_t; + +typedef struct model_s { + char name[MAX_QPATH]; + modtype_t type; + int index; // model = tr.models[model->index] + + int dataSize; // just for listing purposes + bmodel_t *bmodel; // only if type == MOD_BRUSH + md3Header_t *md3[MD3_MAX_LODS]; // only if type == MOD_MESH + void *modelData; // only if type == (MOD_MDR | MOD_IQM | MOD_MDO) + + int numLods; +} model_t; + + +#define MAX_MOD_KNOWN 1024 + +void R_ModelInit (void); +model_t *R_GetModelByHandle( qhandle_t hModel ); +int R_LerpTag( orientation_t *tag, qhandle_t handle, int startFrame, int endFrame, + float frac, const char *tagName ); +void R_ModelBounds( qhandle_t handle, vec3_t mins, vec3_t maxs ); + +void R_Modellist_f (void); + +//==================================================== + +#define MAX_DRAWIMAGES 2048 +#define MAX_LIGHTMAPS 256 +#define MAX_SKINS 1024 + + +#define MAX_DRAWSURFS 0x10000 +#define DRAWSURF_MASK (MAX_DRAWSURFS-1) + +/* + +the drawsurf sort data is packed into a single 32 bit value so it can be +compared quickly during the qsorting process + +the bits are allocated as follows: + +0 - 1 : dlightmap index +//2 : used to be clipped flag REMOVED - 03.21.00 rad +2 - 6 : fog index +11 - 20 : entity index +21 - 31 : sorted shader index + + TTimo - 1.32 +0-1 : dlightmap index +2-6 : fog index +7-16 : entity index +17-30 : sorted shader index +*/ +#define QSORT_FOGNUM_SHIFT 2 +#define QSORT_REFENTITYNUM_SHIFT 7 +#define QSORT_SHADERNUM_SHIFT (QSORT_REFENTITYNUM_SHIFT+REFENTITYNUM_BITS) +#if (QSORT_SHADERNUM_SHIFT+SHADERNUM_BITS) > 32 + #error "Need to update sorting, too many bits." +#endif + +extern int gl_filter_min, gl_filter_max; + +/* +** performanceCounters_t +*/ +typedef struct { + int c_sphere_cull_patch_in, c_sphere_cull_patch_clip, c_sphere_cull_patch_out; + int c_box_cull_patch_in, c_box_cull_patch_clip, c_box_cull_patch_out; + int c_sphere_cull_md3_in, c_sphere_cull_md3_clip, c_sphere_cull_md3_out; + int c_box_cull_md3_in, c_box_cull_md3_clip, c_box_cull_md3_out; + + int c_leafs; + int c_dlightSurfaces; + int c_dlightSurfacesCulled; +} frontEndCounters_t; + +#define FOG_TABLE_SIZE 256 +#define FUNCTABLE_SIZE 1024 +#define FUNCTABLE_SIZE2 10 +#define FUNCTABLE_MASK (FUNCTABLE_SIZE-1) + + +// the renderer front end should never modify glstate_t +typedef struct { + int currenttextures[2]; + int currenttmu; + float currentModelViewMatrix[16]; + float currentModelViewProjectionMatrix[16]; + float currentProjectionMatrix[16]; + qhandle_t currentProgram; + qhandle_t postprocessingProgram; + qboolean finishCalled; + int texEnv[2]; + int faceCulling; + unsigned long glStateBits; +} glstate_t; + +typedef struct { + int c_surfaces, c_shaders, c_vertexes, c_indexes, c_totalIndexes; + float c_overDraw; + + int c_dlightVertexes; + int c_dlightIndexes; + + int c_flareAdds; + int c_flareTests; + int c_flareRenders; + + int msec; // total msec for backend run +} backEndCounters_t; + +// all state modified by the back end is seperated +// from the front end state +typedef struct { + trRefdef_t refdef; + viewParms_t viewParms; + orientationr_t or; + backEndCounters_t pc; + qboolean isHyperspace; + trRefEntity_t *currentEntity; + qboolean skyRenderedThisView; // flag for drawing sun + + qboolean projection2D; // if qtrue, drawstretchpic doesn't need to change modes + byte color2D[4]; + qboolean vertexes2D; // shader needs to be finished + qboolean doneBloom; // done bloom this frame + qboolean donepostproc; // done postprocess this frame + qboolean doneleifx; // leilei - done leifxing this frame + qboolean doneanime; // leilei - done animeing this frame + qboolean doneAltBrightness; // leilei - done alternate brightness this frame + qboolean doneFilm; // leilei - done film filtering this frame + qboolean doneSun; // leilei - done drawing a sun + qboolean doneSunFlare; // leilei - done drawing a sun flare + qboolean donemblur; // leilei - done motionblur this frame + qboolean donewater; // leilei - done water this frame + qboolean donetv; // leilei - tv this frame + qboolean doneraa; // leilei - done aa'ing this frame + qboolean donentsc; // leilei - done ntsc'ing this frame + qboolean donepalette; // leilei - done animeing this frame + qboolean doneSurfaces; // done any 3d surfaces already + trRefEntity_t entity2D; // currentEntity will point at this when doing 2D rendering +} backEndState_t; + +/* +** trGlobals_t +** +** Most renderer globals are defined here. +** backend functions should never modify any of these fields, +** but may read fields that aren't dynamically modified +** by the frontend. +*/ +typedef struct { + qboolean registered; // cleared at shutdown, set at beginRegistration + + int visCount; // incremented every time a new vis cluster is entered + int frameCount; // incremented every frame + int sceneCount; // incremented every scene + int viewCount; // incremented every view (twice a scene if portaled) + // and every R_MarkFragments call + + int frameSceneNum; // zeroed at RE_BeginFrame + + qboolean worldMapLoaded; + world_t *world; + + const byte *externalVisData; // from RE_SetWorldVisData, shared with CM_Load + + image_t *defaultImage; + image_t *scratchImage[32]; + image_t *fogImage; + image_t *dlightImage; // inverse-quare highlight for projective adding + image_t *waterImage; + image_t *flareImage; + image_t *whiteImage; // full of 0xff + image_t *identityLightImage; // full of tr.identityLightByte + + shader_t *defaultShader; + shader_t *shadowShader; + shader_t *projectionShadowShader; + + shader_t *flareShader; + shader_t *flareShaderAtlas; // leilei - lens reflections + shader_t *sunShader; + + qhandle_t skipProgram; + qhandle_t defaultProgram; + qhandle_t vertexLitProgram; + qhandle_t lightmappedMultitextureProgram; + qhandle_t skyProgram; + qhandle_t postprocessingProgram; + + qhandle_t leiFXDitherProgram; // leilei + qhandle_t leiFXGammaProgram; // leilei + qhandle_t leiFXFilterProgram; // leilei + qhandle_t animeProgram; // leilei + qhandle_t animeFilmProgram; // leilei + qhandle_t motionBlurProgram; // leilei + qhandle_t motionBlurPostProgram; // leilei + qhandle_t BrightnessProgram; // leilei + qhandle_t CRTProgram; // leilei + qhandle_t NTSCEncodeProgram; // leilei + qhandle_t NTSCDecodeProgram; // leilei + qhandle_t NTSCBleedProgram; // leilei + qhandle_t paletteProgram; // leilei + + int numPrograms; + glslProgram_t *programs[MAX_PROGRAMS]; + + int numLightmaps; + image_t **lightmaps; + + trRefEntity_t *currentEntity; + trRefEntity_t worldEntity; // point currentEntity at this when rendering world + int currentEntityNum; + int shiftedEntityNum; // currentEntityNum << QSORT_REFENTITYNUM_SHIFT + model_t *currentModel; + + viewParms_t viewParms; + + float identityLight; // 1.0 / ( 1 << overbrightBits ) + int identityLightByte; // identityLight * 255 + int overbrightBits; // r_overbrightBits->integer, but set to 0 if no hw gamma + + orientationr_t or; // for current entity + + trRefdef_t refdef; + + int viewCluster; + + vec3_t sunLight; // from the sky shader for this level + vec3_t sunDirection; + + frontEndCounters_t pc; + int frontEndMsec; // not in pc due to clearing issue + + // + // put large tables at the end, so most elements will be + // within the +/32K indexed range on risc processors + // + model_t *models[MAX_MOD_KNOWN]; + int numModels; + + int numAnimations; + + int numImages; + image_t *images[MAX_DRAWIMAGES]; + + // shader indexes from other modules will be looked up in tr.shaders[] + // shader indexes from drawsurfs will be looked up in sortedShaders[] + // lower indexed sortedShaders must be rendered first (opaque surfaces before translucent) + int numShaders; + shader_t *shaders[MAX_SHADERS]; + shader_t *sortedShaders[MAX_SHADERS]; + + int numSkins; + skin_t *skins[MAX_SKINS]; + + float sinTable[FUNCTABLE_SIZE]; + float squareTable[FUNCTABLE_SIZE]; + float triangleTable[FUNCTABLE_SIZE]; + float sawToothTable[FUNCTABLE_SIZE]; + float inverseSawToothTable[FUNCTABLE_SIZE]; + float fogTable[FOG_TABLE_SIZE]; + + shader_t *placeholderTextureShader; // leilei - for map textures + shader_t *placeholderModelShader; // leilei - for models + shader_t *placeholderSkyShader; // leilei - for skies + shader_t *placeholderWaterShader; // leilei - for liquids + shader_t *placeholderLavaShader; // leilei - for lavas + shader_t *placeholderSlimeShader; // leilei - for slimes + shader_t *placeholderFogShader; // leilei - for fogs + shader_t *placeholderShader; // leilei - for anything else + + qboolean placeholderTextureAvail; + qboolean placeholderModelAvail; + qboolean placeholderSkyAvail; + qboolean placeholderWaterAvail; + qboolean placeholderLavaAvail; + qboolean placeholderSlimeAvail; + qboolean placeholderFogAvail; + qboolean placeholderAvail; + +} trGlobals_t; + +extern backEndState_t backEnd; +extern trGlobals_t tr; +extern glstate_t glState; // outside of TR since it shouldn't be cleared during ref re-init + +extern qboolean vertexShaders; +extern qboolean postprocess; +extern int leifxmode; // leilei - leifx +extern char depthimage; + +// +// cvars +// + +extern cvar_t *r_flareSize; +extern cvar_t *r_flareFade; +extern cvar_t *r_flareQuality; +extern cvar_t *r_flareSun; +extern cvar_t *r_flareMethod; +extern cvar_t *r_flareDelay; + +// coefficient for the flare intensity falloff function. +#define FLARE_STDCOEFF "150" +extern cvar_t *r_flareCoeff; + +extern cvar_t *r_railWidth; +extern cvar_t *r_railCoreWidth; +extern cvar_t *r_railSegmentLength; + +extern cvar_t *r_ignore; // used for debugging anything +extern cvar_t *r_verbose; // used for verbose debug spew +extern cvar_t *r_ignoreFastPath; // allows us to ignore our Tess fast paths + +extern cvar_t *r_znear; // near Z clip plane +extern cvar_t *r_zproj; // z distance of projection plane +extern cvar_t *r_stereoSeparation; // separation of cameras for stereo rendering + +extern cvar_t *r_measureOverdraw; // enables stencil buffer overdraw measurement + +extern cvar_t *r_lodbias; // push/pull LOD transitions +extern cvar_t *r_lodscale; + +extern cvar_t *r_primitives; // "0" = based on compiled vertex array existance + // "1" = glDrawElemet tristrips + // "2" = glDrawElements triangles + // "-1" = no drawing + +extern cvar_t *r_inGameVideo; // controls whether in game video should be draw +extern cvar_t *r_fastsky; // controls whether sky should be cleared or drawn +extern cvar_t *r_drawSun; // controls drawing of sun quad +extern cvar_t *r_dynamiclight; // dynamic lights enabled/disabled +extern cvar_t *r_dlightBacks; // dlight non-facing surfaces for continuity + +extern cvar_t *r_norefresh; // bypasses the ref rendering +extern cvar_t *r_drawentities; // disable/enable entity rendering +extern cvar_t *r_drawworld; // disable/enable world rendering +extern cvar_t *r_speeds; // various levels of information display +extern cvar_t *r_detailTextures; // enables/disables detail texturing stages +extern cvar_t *r_novis; // disable/enable usage of PVS +extern cvar_t *r_nocull; +extern cvar_t *r_facePlaneCull; // enables culling of planar surfaces with back side test +extern cvar_t *r_nocurves; +extern cvar_t *r_showcluster; + +extern cvar_t *r_gamma; + +extern cvar_t *r_ext_vertex_shader; +extern cvar_t *r_postprocess; +extern cvar_t *r_nobind; // turns off binding to appropriate textures +extern cvar_t *r_singleShader; // make most world faces use default shader +extern cvar_t *r_roundImagesDown; +extern cvar_t *r_colorMipLevels; // development aid to see texture mip usage +extern cvar_t *r_picmip; // controls picmip values +extern cvar_t *r_finish; +extern cvar_t *r_textureMode; +extern cvar_t *r_offsetFactor; +extern cvar_t *r_offsetUnits; + +extern cvar_t *r_fullbright; // avoid lightmap pass +extern cvar_t *r_lightmap; // render lightmaps only +extern cvar_t *r_vertexLight; // vertex lighting mode for better performance +extern cvar_t *r_uiFullScreen; // ui is running fullscreen + +extern cvar_t *r_logFile; // number of frames to emit GL logs +extern cvar_t *r_showtris; // enables wireframe rendering of the world +extern cvar_t *r_showsky; // forces sky in front of all surfaces +extern cvar_t *r_shownormals; // draws wireframe normals +extern cvar_t *r_clear; // force screen clear every frame + +extern cvar_t *r_shadows; // controls shadows: 0 = none, 1 = blur, 2 = stencil, 3 = black planar projection +extern cvar_t *r_flares; // light flares + +extern cvar_t *r_intensity; + +extern cvar_t *r_lockpvs; +extern cvar_t *r_noportals; +extern cvar_t *r_portalOnly; + +extern cvar_t *r_subdivisions; +extern cvar_t *r_lodCurveError; +extern cvar_t *r_skipBackEnd; + +extern cvar_t *r_anaglyphMode; + +extern cvar_t *r_greyscale; + +extern cvar_t *r_monolightmaps; +extern cvar_t *r_ignoreGLErrors; + +extern cvar_t *r_overBrightBits; +extern cvar_t *r_mapOverBrightBits; + +extern cvar_t *r_debugSurface; +extern cvar_t *r_simpleMipMaps; + +extern cvar_t *r_showImages; +extern cvar_t *r_debugSort; + +extern cvar_t *r_printShaders; + +extern cvar_t *r_marksOnTriangleMeshes; + +extern cvar_t *r_lensReflection1; +extern cvar_t *r_lensReflection2; +extern cvar_t *r_lensReflectionBrightness; + +extern cvar_t *r_ext_paletted_texture; // leilei - Paletted Texture +extern cvar_t *r_ext_gamma_control; // leilei - 3dfx gamma control +extern cvar_t *r_specMode; +//extern cvar_t *r_waveMode; + +extern cvar_t *r_flaresDlight; +extern cvar_t *r_flaresDlightShrink; +extern cvar_t *r_flaresDlightFade; +extern cvar_t *r_flaresDlightOpacity; +extern cvar_t *r_flaresDlightScale; +//extern cvar_t *r_flaresSurfradii; + +extern cvar_t *r_alternateBrightness; // leilei - alternate brightness +extern cvar_t *r_parseStageSimple; // Leilei - handling textures into alphas +extern cvar_t *r_leifx; // Leilei - leifx nostalgia filter +extern cvar_t *r_modelshader; // Leilei - new model shading + + +extern cvar_t *r_ntsc; // Leilei - ntsc + +extern cvar_t *r_tvMode; // Leilei - tv faking mode +extern cvar_t *r_tvModeForceAspect; // Leilei - retain aspect of the tv's mode +extern cvar_t *r_tvFilter; // Leilei - filter to use + + +extern cvar_t *r_retroAA; // Leilei - old console anti aliasing + +extern cvar_t *r_suggestiveThemes; // Leilei - mature content + +extern cvar_t *r_motionblur; // Leilei - motionblur +extern cvar_t *r_motionblur_fps; // Leilei - motionblur framerated + +extern cvar_t *r_anime; // Leilei - anime filter +extern cvar_t *r_palletize; // Leilei - anime filter +extern cvar_t *r_leidebug; // Leilei - debug only! +extern cvar_t *r_leidebugeye; // Leilei - debug only! + +extern cvar_t *r_iconmip; // leilei - icon mip - picmip for 2d icons +extern cvar_t *r_iconBits; // leilei - icon color depth for 2d icons + +extern cvar_t *r_lightmapBits; // leilei - lightmap color depth + +extern cvar_t *r_texdump; // leilei - texture dumping + +extern cvar_t *r_detailTextureScale; // leilei - scale tweak the detail textures, 0 doesn't tweak at all. +extern cvar_t *r_detailTextureLayers; // leilei - add in more smaller detail texture layers, expensive! + +extern cvar_t *r_textureDither; // leilei - apply dithering for lower texture bits + +//==================================================================== + +void R_SwapBuffers( int ); + +void R_RenderView( viewParms_t *parms ); + +void R_AddMD3Surfaces( trRefEntity_t *e ); +void R_AddNullModelSurfaces( trRefEntity_t *e ); +void R_AddBeamSurfaces( trRefEntity_t *e ); +void R_AddRailSurfaces( trRefEntity_t *e, qboolean isUnderwater ); +void R_AddLightningBoltSurfaces( trRefEntity_t *e ); + +void R_AddPolygonSurfaces( void ); + +void R_DecomposeSort( unsigned sort, int *entityNum, shader_t **shader, + int *fogNum, int *dlightMap ); + +void R_AddDrawSurf( surfaceType_t *surface, shader_t *shader, int fogIndex, int dlightMap ); + + +#define CULL_IN 0 // completely unclipped +#define CULL_CLIP 1 // clipped by one or more planes +#define CULL_OUT 2 // completely outside the clipping planes +void R_LocalNormalToWorld (vec3_t local, vec3_t world); +void R_LocalPointToWorld (vec3_t local, vec3_t world); +int R_CullLocalBox (vec3_t bounds[2]); +int R_CullPointAndRadius( vec3_t origin, float radius ); +int R_CullLocalPointAndRadius( vec3_t origin, float radius ); + +void R_SetupProjection(viewParms_t *dest, float zProj, qboolean computeFrustum); +void R_RotateForEntity( const trRefEntity_t *ent, const viewParms_t *viewParms, orientationr_t *or ); + +/* +** GL wrapper/helper functions +*/ +void GL_Bind( image_t *image ); +void GL_SetDefaultState (void); +void GL_SelectTexture( int unit ); +void GL_TextureMode( const char *string ); +void GL_CheckErrors( void ); +void GL_State( unsigned long stateVector ); +void GL_TexEnv( int env ); +void GL_Cull( int cullType ); + +#define GLS_SRCBLEND_ZERO 0x00000001 +#define GLS_SRCBLEND_ONE 0x00000002 +#define GLS_SRCBLEND_DST_COLOR 0x00000003 +#define GLS_SRCBLEND_ONE_MINUS_DST_COLOR 0x00000004 +#define GLS_SRCBLEND_SRC_ALPHA 0x00000005 +#define GLS_SRCBLEND_ONE_MINUS_SRC_ALPHA 0x00000006 +#define GLS_SRCBLEND_DST_ALPHA 0x00000007 +#define GLS_SRCBLEND_ONE_MINUS_DST_ALPHA 0x00000008 +#define GLS_SRCBLEND_ALPHA_SATURATE 0x00000009 +#define GLS_SRCBLEND_BITS 0x0000000f + +#define GLS_DSTBLEND_ZERO 0x00000010 +#define GLS_DSTBLEND_ONE 0x00000020 +#define GLS_DSTBLEND_SRC_COLOR 0x00000030 +#define GLS_DSTBLEND_ONE_MINUS_SRC_COLOR 0x00000040 +#define GLS_DSTBLEND_SRC_ALPHA 0x00000050 +#define GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA 0x00000060 +#define GLS_DSTBLEND_DST_ALPHA 0x00000070 +#define GLS_DSTBLEND_ONE_MINUS_DST_ALPHA 0x00000080 +#define GLS_DSTBLEND_BITS 0x000000f0 + +#define GLS_DEPTHMASK_TRUE 0x00000100 + +#define GLS_POLYMODE_LINE 0x00001000 + +#define GLS_DEPTHTEST_DISABLE 0x00010000 +#define GLS_DEPTHFUNC_EQUAL 0x00020000 + +#define GLS_ATEST_GT_0 0x10000000 +#define GLS_ATEST_LT_80 0x20000000 +#define GLS_ATEST_GE_80 0x40000000 +#define GLS_ATEST_BITS 0x70000000 + +#define GLS_DEFAULT GLS_DEPTHMASK_TRUE + +void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte *data, int client, qboolean dirty); +void RE_UploadCinematic (int w, int h, int cols, int rows, const byte *data, int client, qboolean dirty); + +void RE_BeginFrame( stereoFrame_t stereoFrame ); +void RE_BeginRegistration( glconfig_t *glconfig ); +void RE_LoadWorldMap( const char *mapname ); +void RE_SetWorldVisData( const byte *vis ); +qhandle_t RE_RegisterModel( const char *name ); +qhandle_t RE_RegisterSkin( const char *name ); +void RE_Shutdown( qboolean destroyWindow ); + +qboolean R_GetEntityToken( char *buffer, int size ); + +model_t *R_AllocModel( void ); + +void R_Init( void ); + +void R_SetColorMappings( void ); +void R_GammaCorrect( byte *buffer, int bufSize ); + +void R_ImageListMapOnly_f( void ); // leilei - stuff hack +void R_ImageList_f( void ); +void R_SkinList_f( void ); +// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=516 +const void *RB_TakeScreenshotCmd( const void *data ); +void R_ScreenShot_f( void ); +void R_GLSLPalette_f( void ); + +void R_InitFogTable( void ); +float R_FogFactor( float s, float t ); +void R_InitImages( void ); +void R_DeleteTextures( void ); +int R_SumOfUsedImages( void ); +void R_InitSkins( void ); +skin_t *R_GetSkinByHandle( qhandle_t hSkin ); + +int R_ComputeLOD( trRefEntity_t *ent ); + +const void *RB_TakeVideoFrameCmd( const void *data ); + +// +// tr_shader.c +// +shader_t *R_FindShader( const char *name, int lightmapIndex, qboolean mipRawImage ); +shader_t *R_GetShaderByHandle( qhandle_t hShader ); +shader_t *R_GetShaderByState( int index, long *cycleTime ); +shader_t *R_FindShaderByName( const char *name ); +void R_InitShaders( void ); +void R_ShaderList_f( void ); +void R_RemapShader(const char *oldShader, const char *newShader, const char *timeOffset); + +/* +==================================================================== + +TESSELATOR/SHADER DECLARATIONS + +==================================================================== +*/ +typedef byte color4ub_t[4]; + +typedef struct stageVars +{ + color4ub_t colors[SHADER_MAX_VERTEXES]; + vec2_t texcoords[NUM_TEXTURE_BUNDLES][SHADER_MAX_VERTEXES]; +} stageVars_t; + + +typedef struct shaderCommands_s +{ + glIndex_t indexes[SHADER_MAX_INDEXES] QALIGN(16); + vec4_t xyz[SHADER_MAX_VERTEXES] QALIGN(16); + vec4_t normal[SHADER_MAX_VERTEXES] QALIGN(16); + vec2_t texCoords[SHADER_MAX_VERTEXES][2] QALIGN(16); + color4ub_t vertexColors[SHADER_MAX_VERTEXES] QALIGN(16); + int vertexDlightBits[SHADER_MAX_VERTEXES] QALIGN(16); + + stageVars_t svars QALIGN(16); + + color4ub_t constantColor255[SHADER_MAX_VERTEXES] QALIGN(16); + + shader_t *shader; + float shaderTime; + int fogNum; + + int dlightBits; // or together of all vertexDlightBits + + int numIndexes; + int numVertexes; + + // info extracted from current shader + int numPasses; + void (*currentStageIteratorFunc)( void ); + shaderStage_t **xstages; +} shaderCommands_t; + +extern shaderCommands_t tess; + +void RB_SetGL2D (void); +void RB_BeginSurface(shader_t *shader, int fogNum ); +void RB_EndSurface(void); +void RB_CheckOverflow( int verts, int indexes ); +#define RB_CHECKOVERFLOW(v,i) if (tess.numVertexes + (v) >= SHADER_MAX_VERTEXES || tess.numIndexes + (i) >= SHADER_MAX_INDEXES ) {RB_CheckOverflow(v,i);} + +void RB_StageIteratorGeneric( void ); +void RB_StageIteratorSky( void ); +void RB_StageIteratorVertexLitTexture( void ); +void RB_StageIteratorLightmappedMultitexture( void ); + +void RB_AddQuadStamp( vec3_t origin, vec3_t left, vec3_t up, byte *color ); +void RB_AddQuadStampExt( vec3_t origin, vec3_t left, vec3_t up, byte *color, float s1, float t1, float s2, float t2 ); + +void RB_ShowImages( void ); + +void GLimp_InitExtraExtensions(void); + +/* +============================================================ + +WORLD MAP + +============================================================ +*/ + +void R_AddBrushModelSurfaces( trRefEntity_t *e ); +void R_AddWorldSurfaces( void ); +qboolean R_inPVS( const vec3_t p1, const vec3_t p2 ); + + +/* +============================================================ + +FLARES + +============================================================ +*/ + +void R_ClearFlares( void ); + +void RB_AddFlare(srfFlare_t *surface, int fogNum, vec3_t point, vec3_t color, vec3_t normal, int radii, int efftype, float scaled, int type); +void RB_AddDlightFlares( void ); +void RB_RenderFlares (void); + +/* +============================================================ + +GLSL + +============================================================ +*/ + +/* + * R_GLSL_SetUniform + * Only upload uniform data when value changes + */ +static ID_INLINE void R_GLSL_SetUniform_AlphaGen(glslProgram_t *program, alphaGen_t value) { + if (program->v_AlphaGen == value) + return; + + program->v_AlphaGen = value; + qglUniform1iARB(program->u_AlphaGen, value); +} + +static ID_INLINE void R_GLSL_SetUniform_AmbientLight(glslProgram_t *program, const vec3_t value) { + if (VectorCompare(program->v_AmbientLight, value)) + return; + + VectorCopy(value, program->v_AmbientLight); + qglUniform3fARB(program->u_AmbientLight, value[0] / 255.0f, value[1] / 255.0f, value[2] / 255.0f); +} + +static ID_INLINE void R_GLSL_SetUniform_DynamicLight(glslProgram_t *program, const vec3_t value) { + if (VectorCompare(program->v_DynamicLight, value)) + return; + + VectorCopy(value, program->v_DynamicLight); + qglUniform3fARB(program->u_DynamicLight, value[0] / 255.0f, value[1] / 255.0f, value[2] / 255.0f); +} + +static ID_INLINE void R_GLSL_SetUniform_LightDistance(glslProgram_t *program, float value) { + if (program->v_LightDistance == value) + return; + + program->v_LightDistance = value; + qglUniform1fARB(program->u_LightDistance, value); +} + +static ID_INLINE void R_GLSL_SetUniform_ColorGen(glslProgram_t *program, colorGen_t value) { + if (program->v_ColorGen == value) + return; + + program->v_ColorGen = value; + qglUniform1iARB(program->u_ColorGen, value); +} + +static ID_INLINE void R_GLSL_SetUniform_ConstantColor(glslProgram_t *program, byte value[4]) { + if (program->v_ConstantColor[0] == value[0] && + program->v_ConstantColor[1] == value[1] && + program->v_ConstantColor[2] == value[2] && + program->v_ConstantColor[3] == value[3]) + return; + + program->v_ConstantColor[0] = value[0]; + program->v_ConstantColor[1] = value[1]; + program->v_ConstantColor[2] = value[2]; + program->v_ConstantColor[3] = value[3]; + qglUniform4fARB(program->u_ConstantColor, value[0] / 255.0f, value[1] / 255.0f, value[2] / 255.0f, value[3] / 255.0f); +} + +static ID_INLINE void R_GLSL_SetUniform_DirectedLight(glslProgram_t *program, const vec3_t value) { + if (VectorCompare(program->v_DirectedLight, value)) + return; + + VectorCopy(value, program->v_DirectedLight); + qglUniform3fARB(program->u_DirectedLight, value[0] / 255.0f, value[1] / 255.0f, value[2] / 255.0f); +} + +static ID_INLINE void R_GLSL_SetUniform_EntityColor(glslProgram_t *program, byte value[4]) { + if (program->v_EntityColor[0] == value[0] && + program->v_EntityColor[1] == value[1] && + program->v_EntityColor[2] == value[2] && + program->v_EntityColor[3] == value[3]) + return; + + program->v_EntityColor[0] = value[0]; + program->v_EntityColor[1] = value[1]; + program->v_EntityColor[2] = value[2]; + program->v_EntityColor[3] = value[3]; + qglUniform4fARB(program->u_EntityColor, value[0] / 255.0f, value[1] / 255.0f, value[2] / 255.0f, value[3] / 255.0f); +} + +static ID_INLINE void R_GLSL_SetUniform_FogColor(glslProgram_t *program, unsigned value) { + byte temp[4]; + + if (program->v_FogColor == value) + return; + + *(unsigned *)temp = value; + + program->v_FogColor = value; + qglUniform4fARB(program->u_FogColor, temp[0] / 255.0f, temp[1] / 255.0f, temp[2] / 255.0f, temp[3] / 255.0f); +} + +static ID_INLINE void R_GLSL_SetUniform_Greyscale(glslProgram_t *program, int value) { + if (program->v_Greyscale == value) + return; + + program->v_Greyscale = value; + qglUniform1iARB(program->u_Greyscale, value); +} + +static ID_INLINE void R_GLSL_SetUniform_IdentityLight(glslProgram_t *program, float value) { + if (program->v_IdentityLight == value) + return; + + program->v_IdentityLight = value; + qglUniform1fARB(program->u_IdentityLight, value); +} + +static ID_INLINE void R_GLSL_SetUniform_LightDirection(glslProgram_t *program, const vec3_t value) { + if (VectorCompare(program->v_LightDirection, value)) + return; + + VectorCopy(value, program->v_LightDirection); + qglUniform3fARB(program->u_LightDirection, value[0], value[1], value[2]); +} + +static ID_INLINE void R_GLSL_SetUniform_ModelViewMatrix(glslProgram_t *program, const float value[16]) { + if (Matrix4Compare(program->v_ModelViewMatrix, value)) + return; + + Matrix4Copy(value, program->v_ModelViewMatrix); + qglUniformMatrix4fvARB(program->u_ModelViewMatrix, 1, GL_FALSE, value); +} + +static ID_INLINE void R_GLSL_SetUniform_ModelViewProjectionMatrix(glslProgram_t *program, const float value[16]) { + if (Matrix4Compare(program->v_ModelViewProjectionMatrix, value)) + return; + + Matrix4Copy(value, program->v_ModelViewProjectionMatrix); + qglUniformMatrix4fvARB(program->u_ModelViewProjectionMatrix, 1, GL_FALSE, value); +} + +static ID_INLINE void R_GLSL_SetUniform_ProjectionMatrix(glslProgram_t *program, const float value[16]) { + if (Matrix4Compare(program->v_ProjectionMatrix, value)) + return; + + Matrix4Copy(value, program->v_ProjectionMatrix); + qglUniformMatrix4fvARB(program->u_ProjectionMatrix, 1, GL_FALSE, value); +} + +static ID_INLINE void R_GLSL_SetUniform_TCGen0(glslProgram_t *program, texCoordGen_t value) { + if (program->v_TCGen0 == value) + return; + + program->v_TCGen0 = value; + qglUniform1iARB(program->u_TCGen0, value); +} + +static ID_INLINE void R_GLSL_SetUniform_TCGen1(glslProgram_t *program, texCoordGen_t value) { + if (program->v_TCGen1 == value) + return; + + program->v_TCGen1 = value; + qglUniform1iARB(program->u_TCGen1, value); +} + +static ID_INLINE void R_GLSL_SetUniform_TexEnv(glslProgram_t *program, int value) { + switch (value) { + case GL_REPLACE: + value = 0; + break; + case GL_MODULATE: + value = 1; + break; + case GL_DECAL: + value = 2; + break; + case GL_ADD: + value = 4; + break; + default: + value = -1; + } + + if (program->v_TexEnv == value) + return; + + program->v_TexEnv = value; + + qglUniform1iARB(program->u_TexEnv, value); +} + +static ID_INLINE void R_GLSL_SetUniform_Texture0(glslProgram_t *program, GLint value) { + qglUniform1iARB(program->u_Texture0, value); +} + +static ID_INLINE void R_GLSL_SetUniform_Texture1(glslProgram_t *program, GLint value) { + qglUniform1iARB(program->u_Texture1, value); +} + +static ID_INLINE void R_GLSL_SetUniform_Texture2(glslProgram_t *program, GLint value) { + qglUniform1iARB(program->u_Texture2, value); +} + +static ID_INLINE void R_GLSL_SetUniform_Texture3(glslProgram_t *program, GLint value) { + qglUniform1iARB(program->u_Texture3, value); +} + +static ID_INLINE void R_GLSL_SetUniform_Texture4(glslProgram_t *program, GLint value) { + qglUniform1iARB(program->u_Texture4, value); +} + +static ID_INLINE void R_GLSL_SetUniform_Texture5(glslProgram_t *program, GLint value) { + qglUniform1iARB(program->u_Texture5, value); +} + +static ID_INLINE void R_GLSL_SetUniform_Texture6(glslProgram_t *program, GLint value) { + qglUniform1iARB(program->u_Texture6, value); +} + +static ID_INLINE void R_GLSL_SetUniform_Texture7(glslProgram_t *program, GLint value) { + qglUniform1iARB(program->u_Texture7, value); +} + +static ID_INLINE void R_GLSL_SetUniform_Time(glslProgram_t *program, float value) { + if (program->v_Time == value) + return; + + program->v_Time = value; + qglUniform1fARB(program->u_Time, value); +} + +static ID_INLINE void R_GLSL_SetUniform_ViewOrigin(glslProgram_t *program, const vec3_t value) { + if (VectorCompare(program->v_ViewOrigin, value)) + return; + + VectorCopy(value, program->v_ViewOrigin); + qglUniform3fARB(program->u_ViewOrigin, value[0], value[1], value[2]); +} + +// Postprocess Vars +static ID_INLINE void R_GLSL_SetUniform_u_ScreenSizeX(glslProgram_t *program, GLint value) { + qglUniform1iARB(program->u_ScreenSizeX, value); +} +static ID_INLINE void R_GLSL_SetUniform_u_ScreenSizeY(glslProgram_t *program, GLint value) { + qglUniform1iARB(program->u_ScreenSizeY, value); +} + +static ID_INLINE void R_GLSL_SetUniform_u_ScreenToNextPixelX(glslProgram_t *program, GLfloat value) { + qglUniform1fARB(program->u_ScreenToNextPixelX, value); +} + +static ID_INLINE void R_GLSL_SetUniform_u_ScreenToNextPixelY(glslProgram_t *program, GLfloat value) { + qglUniform1fARB(program->u_ScreenToNextPixelY, value); +} + +static ID_INLINE void R_GLSL_SetUniform_u_zFar(glslProgram_t *program, GLfloat value) { + qglUniform1fARB(program->u_zFar, value); +} + +static ID_INLINE void R_GLSL_SetUniform_u_MotionBlurX(glslProgram_t *program, GLfloat value) { + qglUniform1fARB(program->u_MotionBlurX, value); +} + +static ID_INLINE void R_GLSL_SetUniform_u_MotionBlurY(glslProgram_t *program, GLfloat value) { + qglUniform1fARB(program->u_MotionBlurY, value); +} + + +static ID_INLINE void R_GLSL_SetUniform_u_CC_Brightness(glslProgram_t *program, GLfloat value) { + qglUniform1fARB(program->u_CC_Brightness, value); +} + + +static ID_INLINE void R_GLSL_SetUniform_u_CC_Gamma(glslProgram_t *program, GLfloat value) { + qglUniform1fARB(program->u_CC_Gamma, value); +} + + +static ID_INLINE void R_GLSL_SetUniform_u_CC_Contrast(glslProgram_t *program, GLfloat value) { + qglUniform1fARB(program->u_CC_Contrast, value); +} + + +static ID_INLINE void R_GLSL_SetUniform_u_CC_Saturation(glslProgram_t *program, GLfloat value) { + qglUniform1fARB(program->u_CC_Saturation, value); +} + + +static ID_INLINE void R_GLSL_SetUniform_u_CC_Overbright(glslProgram_t *program, GLfloat value) { + qglUniform1fARB(program->u_CC_Overbright, value); +} + + +static ID_INLINE void R_GLSL_SetUniform_u_mpasses(glslProgram_t *program, GLint value) { + qglUniform1iARB(program->u_mpasses, value); +} + +static ID_INLINE void R_GLSL_SetUniform_u_ActualScreenSizeX(glslProgram_t *program, GLint value) { + qglUniform1iARB(program->u_ActualScreenSizeX, value); +} +static ID_INLINE void R_GLSL_SetUniform_u_ActualScreenSizeY(glslProgram_t *program, GLint value) { + qglUniform1iARB(program->u_ActualScreenSizeY, value); +} + + +static ID_INLINE void R_GLSL_SetUniform_rubyTextureSize(glslProgram_t *program, const GLint value, const GLint valub) { +// if (VectorCompare(program->v_rubyTextureSize, value)) +// return; +// VectorCopy(value, program->v_rubyTextureSize); +// program->v_rubyTextureSize[0] = value; +// program->v_rubyTextureSize[1] = valub; +// qglUniform3fARB(program->rubyTextureSize, value, valub, 1.0); +} + +static ID_INLINE void R_GLSL_SetUniform_rubyInputSize(glslProgram_t *program, const GLint value, const GLint valub) { +// if (VectorCompare(program->v_rubyInputSize, value)) +// return; +// program->v_rubyInputSize[0] = value; +// program->v_rubyInputSize[1] = valub; + //VectorCopy(vec2(value, valub), program->v_rubyInputSize); +// qglUniform3fARB(program->rubyInputSize, value, valub, 1.0); +} + +static ID_INLINE void R_GLSL_SetUniform_rubyOutputSize(glslProgram_t *program, const GLint value, const GLint valub) { +// if (VectorCompare(program->v_rubyOutputSize, value)) +// return; +// VectorCopy(value, program->v_rubyOutputSize); +// program->v_rubyOutputSize[0] = value; +// program->v_rubyOutputSize[1] = valub; +// qglUniform3fARB(program->rubyOutputSize, value, valub, 1.0); +} + + + +static ID_INLINE void R_GLSL_SetUniform_Mpass1(glslProgram_t *program, GLint value) {qglUniform1iARB(program->u_mpass1, value);} +static ID_INLINE void R_GLSL_SetUniform_Mpass2(glslProgram_t *program, GLint value) {qglUniform1iARB(program->u_mpass2, value);} +static ID_INLINE void R_GLSL_SetUniform_Mpass3(glslProgram_t *program, GLint value) {qglUniform1iARB(program->u_mpass3, value);} +static ID_INLINE void R_GLSL_SetUniform_Mpass4(glslProgram_t *program, GLint value) {qglUniform1iARB(program->u_mpass4, value);} + +void R_GLSL_Init(void); +qhandle_t RE_GLSL_RegisterProgram(const char *name, const char *programVertexObjects, int numVertexObjects, const char *programFragmentObjects, int numFragmentObjects); +void R_GLSL_UseProgram(qhandle_t index); +void RB_GLSL_StageIteratorGeneric(void); +void RB_GLSL_StageIteratorVertexLitTexture(void); +void RB_GLSL_StageIteratorLightmappedMultitexture(void); +void RB_GLSL_StageIteratorSky(void); + +/* +============================================================ + +LIGHTS + +============================================================ +*/ + +void R_DlightBmodel( bmodel_t *bmodel ); +void R_SetupEntityLighting( const trRefdef_t *refdef, trRefEntity_t *ent ); +void R_TransformDlights( int count, dlight_t *dl, orientationr_t *or ); +int R_LightForPoint( vec3_t point, vec3_t ambientLight, vec3_t directedLight, vec3_t lightDir ); + + +/* +============================================================ + +SHADOWS + +============================================================ +*/ + +void RB_ShadowTessEnd( void ); +void RB_ShadowFinish( void ); +void RB_ProjectionShadowDeform( void ); + +/* +============================================================ + +SKIES + +============================================================ +*/ + +void R_BuildCloudData( shaderCommands_t *shader ); +void R_InitSkyTexCoords( float cloudLayerHeight ); +void R_DrawSkyBox( shaderCommands_t *shader ); +void RB_DrawSun( void ); +void RB_DrawSunFlare( void ); +void RB_ClipSkyPolygons( shaderCommands_t *shader ); + +/* +============================================================ + +CURVE TESSELATION + +============================================================ +*/ + +#define PATCH_STITCHING + +srfGridMesh_t *R_SubdividePatchToGrid( int width, int height, + drawVert_t points[MAX_PATCH_SIZE*MAX_PATCH_SIZE] ); +srfGridMesh_t *R_GridInsertColumn( srfGridMesh_t *grid, int column, int row, vec3_t point, float loderror ); +srfGridMesh_t *R_GridInsertRow( srfGridMesh_t *grid, int row, int column, vec3_t point, float loderror ); +void R_FreeSurfaceGridMesh( srfGridMesh_t *grid ); + +/* +============================================================ + +MARKERS, POLYGON PROJECTION ON WORLD POLYGONS + +============================================================ +*/ + +int R_MarkFragments( int numPoints, const vec3_t *points, const vec3_t projection, + int maxPoints, vec3_t pointBuffer, int maxFragments, markFragment_t *fragmentBuffer ); + + +/* +============================================================ + +SCENE GENERATION + +============================================================ +*/ + +void R_InitNextFrame( void ); + +void RE_ClearScene( void ); +void RE_AddRefEntityToScene( const refEntity_t *ent ); +void RE_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts, int num ); +void RE_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b ); +void RE_AddAdditiveLightToScene( const vec3_t org, float intensity, float r, float g, float b ); +void RE_RenderScene( const refdef_t *fd ); + +/* +============================================================= + +UNCOMPRESSING BONES + +============================================================= +*/ + +#define MC_BITS_X (16) +#define MC_BITS_Y (16) +#define MC_BITS_Z (16) +#define MC_BITS_VECT (16) + +#define MC_SCALE_X (1.0f/64) +#define MC_SCALE_Y (1.0f/64) +#define MC_SCALE_Z (1.0f/64) + +void MC_UnCompress(float mat[3][4],const unsigned char * comp); + +/* +============================================================= + +ANIMATED MODELS + +============================================================= +*/ + +void R_MDRAddAnimSurfaces( trRefEntity_t *ent ); +void RB_MDRSurfaceAnim( mdrSurface_t *surface ); +qboolean R_LoadIQM (model_t *mod, void *buffer, int filesize, const char *name ); +void R_AddIQMSurfaces( trRefEntity_t *ent ); +void RB_IQMSurfaceAnim( surfaceType_t *surface ); +int R_IQMLerpTag( orientation_t *tag, iqmData_t *data, + int startFrame, int endFrame, + float frac, const char *tagName ); + +/* +============================================================= + +IMAGE LOADERS + +============================================================= +*/ + +void R_LoadBMP( const char *name, byte **pic, int *width, int *height ); +void R_LoadJPG( const char *name, byte **pic, int *width, int *height ); +void R_LoadPCX( const char *name, byte **pic, int *width, int *height ); +void R_LoadPNG( const char *name, byte **pic, int *width, int *height ); +void R_LoadTGA( const char *name, byte **pic, int *width, int *height ); + +/* +============================================================= +============================================================= +*/ +void R_TransformModelToClip( const vec3_t src, const float *modelMatrix, const float *projectionMatrix, + vec4_t eye, vec4_t dst ); +void R_TransformClipToWindow( const vec4_t clip, const viewParms_t *view, vec4_t normalized, vec4_t window ); + +void RB_DeformTessGeometry( void ); + +void RB_CalcEnvironmentTexCoords( float *dstTexCoords ); +void RB_CalcCelTexCoords( float *dstTexCoords ); // leilei - cel hack +void RB_CalcEnvironmentTexCoordsJO( float *dstTexCoords ); // leilei +void RB_CalcEnvironmentTexCoordsR( float *dstTexCoords ); // leilei +void RB_CalcEyes( float *st, qboolean theothereye); // leilei - eyes +void RB_CalcEnvironmentCelShadeTexCoords( float *dstTexCoords ); +void RB_CalcEnvironmentTexCoordsNew( float *dstTexCoords ); +void RB_CalcEnvironmentTexCoordsHW(void); +void RB_CalcFogTexCoords( float *dstTexCoords ); +void RB_CalcScrollTexCoords( const float scroll[2], float *dstTexCoords ); +void RB_CalcRotateTexCoords( float rotSpeed, float *dstTexCoords ); +void RB_CalcScaleTexCoords( const float scale[2], float *dstTexCoords ); +void RB_CalcTurbulentTexCoords( const waveForm_t *wf, float *dstTexCoords ); +void RB_CalcTransformTexCoords( const texModInfo_t *tmi, float *dstTexCoords ); +void RB_CalcModulateColorsByFog( unsigned char *dstColors ); +void RB_CalcModulateAlphasByFog( unsigned char *dstColors ); +void RB_CalcModulateRGBAsByFog( unsigned char *dstColors ); +void RB_CalcWaveAlpha( const waveForm_t *wf, unsigned char *dstColors ); +void RB_CalcWaveColor( const waveForm_t *wf, unsigned char *dstColors ); +void RB_CalcAlphaFromEntity( unsigned char *dstColors ); +void RB_CalcAlphaFromOneMinusEntity( unsigned char *dstColors ); +void RB_CalcStretchTexCoords( const waveForm_t *wf, float *texCoords ); +void RB_CalcLightscaleTexCoords( float *texCoords ); +void RB_CalcAtlasTexCoords( const atlas_t *at, float *st ); +void RB_CalcColorFromEntity( unsigned char *dstColors ); +void RB_CalcColorFromOneMinusEntity( unsigned char *dstColors ); +void RB_CalcSpecularAlpha( unsigned char *alphas ); +void RB_CalcSpecularAlphaNew( unsigned char *alphas ); +void RB_CalcDiffuseColor( unsigned char *colors ); +void RB_CalcUniformColor( unsigned char *colors ); +void RB_CalcDynamicColor( unsigned char *colors ); +void RB_CalcDiffuseColor_Specular( unsigned char *colors ); // leilei - specular hack +void RB_CalcFlatAmbient( unsigned char *colors ); // leilei - cel hack +void RB_CalcFlatDirect( unsigned char *colors ); // leilei - cel hack +void RB_CalcNormal( unsigned char *colors ); // leilei - normal hack + +/* +============================================================= + +RENDERER BACK END FUNCTIONS + +============================================================= +*/ + +void RB_ExecuteRenderCommands( const void *data ); + +/* +============================================================= + +RENDERER BACK END COMMAND QUEUE + +============================================================= +*/ + +#define MAX_RENDER_COMMANDS 0x40000 + +typedef struct { + byte cmds[MAX_RENDER_COMMANDS]; + int used; +} renderCommandList_t; + +typedef struct { + int commandId; + float color[4]; +} setColorCommand_t; + +typedef struct { + int commandId; + int buffer; +} drawBufferCommand_t; + +typedef struct { + int commandId; + image_t *image; + int width; + int height; + void *data; +} subImageCommand_t; + +typedef struct { + int commandId; +} swapBuffersCommand_t; + +typedef struct { + int commandId; + int buffer; +} endFrameCommand_t; + +typedef struct { + int commandId; + shader_t *shader; + float x, y; + float w, h; + float s1, t1; + float s2, t2; +} stretchPicCommand_t; + +typedef struct { + int commandId; + trRefdef_t refdef; + viewParms_t viewParms; + drawSurf_t *drawSurfs; + int numDrawSurfs; +} drawSurfsCommand_t; + +typedef struct { + int commandId; + int x; + int y; + int width; + int height; + char *fileName; + qboolean jpeg; +} screenshotCommand_t; + +typedef struct { + int commandId; + int width; + int height; + byte *captureBuffer; + byte *encodeBuffer; + qboolean motionJpeg; +} videoFrameCommand_t; + +typedef struct +{ + int commandId; + + GLboolean rgba[4]; +} colorMaskCommand_t; + +typedef struct +{ + int commandId; +} clearDepthCommand_t; + +typedef enum { + RC_END_OF_LIST, + RC_SET_COLOR, + RC_STRETCH_PIC, + RC_DRAW_SURFS, + RC_DRAW_BUFFER, + RC_SWAP_BUFFERS, + RC_SCREENSHOT, + RC_VIDEOFRAME, + RC_COLORMASK, + RC_CLEARDEPTH +} renderCommand_t; + + +// these are sort of arbitrary limits. +// the limits apply to the sum of all scenes in a frame -- +// the main view, all the 3D icons, etc +#define MAX_POLYS 600 +#define MAX_POLYVERTS 3000 + +// all of the information needed by the back end must be +// contained in a backEndData_t +typedef struct { + drawSurf_t drawSurfs[MAX_DRAWSURFS]; + dlight_t dlights[MAX_DLIGHTS]; + trRefEntity_t entities[MAX_REFENTITIES]; + srfPoly_t *polys;//[MAX_POLYS]; + polyVert_t *polyVerts;//[MAX_POLYVERTS]; + renderCommandList_t commands; +} backEndData_t; + +extern int max_polys; +extern int max_polyverts; + +extern backEndData_t *backEndData; // the second one may not be allocated + + +void *R_GetCommandBuffer( int bytes ); +void RB_ExecuteRenderCommands( const void *data ); + +void R_IssuePendingRenderCommands( void ); + +void R_AddDrawSurfCmd( drawSurf_t *drawSurfs, int numDrawSurfs ); + +void RE_SetColor( const float *rgba ); +void RE_StretchPic ( float x, float y, float w, float h, + float s1, float t1, float s2, float t2, qhandle_t hShader ); +void RE_BeginFrame( stereoFrame_t stereoFrame ); +void RE_EndFrame( int *frontEndMsec, int *backEndMsec ); +void RE_SaveJPG(char * filename, int quality, int image_width, int image_height, + unsigned char *image_buffer, int padding); +size_t RE_SaveJPGToBuffer(byte *buffer, size_t bufSize, int quality, + int image_width, int image_height, byte *image_buffer, int padding); +void RE_TakeVideoFrame( int width, int height, + byte *captureBuffer, byte *encodeBuffer, qboolean motionJpeg ); + +//Bloom Stuff +void R_BloomInit( void ); +void R_WaterInit( void ); +void R_BloomScreen( void ); +void R_WaterScreen( void ); +void R_AnimeScreen( void ); +void R_NTSCScreen( void ); +void R_PaletteScreen( void ); +// Postprocessing +void R_PostprocessScreen( void ); +void R_PostprocessingInit(void); + +// leilei +void R_BrightScreen( void ); +void R_AltBrightnessInit( void ); +void R_FilmScreen( void ); // leilei - film effect +extern int softwaremode; +extern int leifxmode; +extern int voodootype; // 0 - none 1 - Voodoo Graphics 2 - Voodoo2, 3 - Voodoo Banshee/3, 4 - Voodoo4/5 + +void RB_UpdateMotionBlur (void); +void R_MotionBlur_BackupScreen(int which); +#endif //TR_LOCAL_H + diff --git a/code/renderer_oa/tr_main.c b/code/renderer_oa/tr_main.c new file mode 100644 index 0000000000..bfbdca7b63 --- /dev/null +++ b/code/renderer_oa/tr_main.c @@ -0,0 +1,1397 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Quake III Arena source code; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// tr_main.c -- main control flow for each frame + +#include "tr_local.h" + + +#include // memcpy + +trGlobals_t tr; + +static float s_flipMatrix[16] = { + // convert from our coordinate system (looking down X) + // to OpenGL's coordinate system (looking down -Z) + 0, 0, -1, 0, + -1, 0, 0, 0, + 0, 1, 0, 0, + 0, 0, 0, 1 +}; + + +refimport_t ri; + +// entities that will have procedurally generated surfaces will just +// point at this for their sorting surface +surfaceType_t entitySurface = SF_ENTITY; + + +void R_AddMDOSurfaces( trRefEntity_t *ent ); + +/* +================= +R_CullLocalBox + +Returns CULL_IN, CULL_CLIP, or CULL_OUT +================= +*/ +int R_CullLocalBox (vec3_t bounds[2]) { + int i, j; + vec3_t transformed[8]; + float dists[8]; + vec3_t v; + cplane_t *frust; + int anyBack; + int front, back; + + if ( r_nocull->integer ) { + return CULL_CLIP; + } + + // transform into world space + for (i = 0 ; i < 8 ; i++) { + v[0] = bounds[i&1][0]; + v[1] = bounds[(i>>1)&1][1]; + v[2] = bounds[(i>>2)&1][2]; + + VectorCopy( tr.or.origin, transformed[i] ); + VectorMA( transformed[i], v[0], tr.or.axis[0], transformed[i] ); + VectorMA( transformed[i], v[1], tr.or.axis[1], transformed[i] ); + VectorMA( transformed[i], v[2], tr.or.axis[2], transformed[i] ); + } + + // check against frustum planes + anyBack = 0; + for (i = 0 ; i < 4 ; i++) { + frust = &tr.viewParms.frustum[i]; + + front = back = 0; + for (j = 0 ; j < 8 ; j++) { + dists[j] = DotProduct(transformed[j], frust->normal); + if ( dists[j] > frust->dist ) { + front = 1; + if ( back ) { + break; // a point is in front + } + } else { + back = 1; + } + } + if ( !front ) { + // all points were behind one of the planes + return CULL_OUT; + } + anyBack |= back; + } + + if ( !anyBack ) { + return CULL_IN; // completely inside frustum + } + + return CULL_CLIP; // partially clipped +} + +/* +** R_CullLocalPointAndRadius +*/ +int R_CullLocalPointAndRadius( vec3_t pt, float radius ) +{ + vec3_t transformed; + + R_LocalPointToWorld( pt, transformed ); + + return R_CullPointAndRadius( transformed, radius ); +} + +/* +** R_CullPointAndRadius +*/ +int R_CullPointAndRadius( vec3_t pt, float radius ) +{ + int i; + float dist; + cplane_t *frust; + qboolean mightBeClipped = qfalse; + + if ( r_nocull->integer ) { + return CULL_CLIP; + } + + // check against frustum planes + for (i = 0 ; i < 4 ; i++) + { + frust = &tr.viewParms.frustum[i]; + + dist = DotProduct( pt, frust->normal) - frust->dist; + if ( dist < -radius ) + { + return CULL_OUT; + } + else if ( dist <= radius ) + { + mightBeClipped = qtrue; + } + } + + if ( mightBeClipped ) + { + return CULL_CLIP; + } + + return CULL_IN; // completely inside frustum +} + + +/* +================= +R_LocalNormalToWorld + +================= +*/ +void R_LocalNormalToWorld (vec3_t local, vec3_t world) { + world[0] = local[0] * tr.or.axis[0][0] + local[1] * tr.or.axis[1][0] + local[2] * tr.or.axis[2][0]; + world[1] = local[0] * tr.or.axis[0][1] + local[1] * tr.or.axis[1][1] + local[2] * tr.or.axis[2][1]; + world[2] = local[0] * tr.or.axis[0][2] + local[1] * tr.or.axis[1][2] + local[2] * tr.or.axis[2][2]; +} + +/* +================= +R_LocalPointToWorld + +================= +*/ +void R_LocalPointToWorld (vec3_t local, vec3_t world) { + world[0] = local[0] * tr.or.axis[0][0] + local[1] * tr.or.axis[1][0] + local[2] * tr.or.axis[2][0] + tr.or.origin[0]; + world[1] = local[0] * tr.or.axis[0][1] + local[1] * tr.or.axis[1][1] + local[2] * tr.or.axis[2][1] + tr.or.origin[1]; + world[2] = local[0] * tr.or.axis[0][2] + local[1] * tr.or.axis[1][2] + local[2] * tr.or.axis[2][2] + tr.or.origin[2]; +} + +/* +================= +R_WorldToLocal + +================= +*/ +void R_WorldToLocal (vec3_t world, vec3_t local) { + local[0] = DotProduct(world, tr.or.axis[0]); + local[1] = DotProduct(world, tr.or.axis[1]); + local[2] = DotProduct(world, tr.or.axis[2]); +} + +/* +========================== +R_TransformModelToClip + +========================== +*/ +void R_TransformModelToClip( const vec3_t src, const float *modelMatrix, const float *projectionMatrix, + vec4_t eye, vec4_t dst ) { + int i; + + for ( i = 0 ; i < 4 ; i++ ) { + eye[i] = + src[0] * modelMatrix[ i + 0 * 4 ] + + src[1] * modelMatrix[ i + 1 * 4 ] + + src[2] * modelMatrix[ i + 2 * 4 ] + + 1 * modelMatrix[ i + 3 * 4 ]; + } + + for ( i = 0 ; i < 4 ; i++ ) { + dst[i] = + eye[0] * projectionMatrix[ i + 0 * 4 ] + + eye[1] * projectionMatrix[ i + 1 * 4 ] + + eye[2] * projectionMatrix[ i + 2 * 4 ] + + eye[3] * projectionMatrix[ i + 3 * 4 ]; + } +} + +/* +========================== +R_TransformClipToWindow + +========================== +*/ +void R_TransformClipToWindow( const vec4_t clip, const viewParms_t *view, vec4_t normalized, vec4_t window ) { + normalized[0] = clip[0] / clip[3]; + normalized[1] = clip[1] / clip[3]; + normalized[2] = ( clip[2] + clip[3] ) / ( 2 * clip[3] ); + + window[0] = 0.5f * ( 1.0f + normalized[0] ) * view->viewportWidth; + window[1] = 0.5f * ( 1.0f + normalized[1] ) * view->viewportHeight; + window[2] = normalized[2]; + + window[0] = (int) ( window[0] + 0.5 ); + window[1] = (int) ( window[1] + 0.5 ); +} + + +/* +========================== +myGlMultMatrix + +========================== +*/ +void myGlMultMatrix( const float *a, const float *b, float *out ) { + int i, j; + + for ( i = 0 ; i < 4 ; i++ ) { + for ( j = 0 ; j < 4 ; j++ ) { + out[ i * 4 + j ] = + a [ i * 4 + 0 ] * b [ 0 * 4 + j ] + + a [ i * 4 + 1 ] * b [ 1 * 4 + j ] + + a [ i * 4 + 2 ] * b [ 2 * 4 + j ] + + a [ i * 4 + 3 ] * b [ 3 * 4 + j ]; + } + } +} + +/* +================= +R_RotateForEntity + +Generates an orientation for an entity and viewParms +Does NOT produce any GL calls +Called by both the front end and the back end +================= +*/ +void R_RotateForEntity( const trRefEntity_t *ent, const viewParms_t *viewParms, + orientationr_t *or ) { + float glMatrix[16]; + vec3_t delta; + float axisLength; + + if ( ent->e.reType != RT_MODEL ) { + *or = viewParms->world; + return; + } + + VectorCopy( ent->e.origin, or->origin ); + + VectorCopy( ent->e.axis[0], or->axis[0] ); + VectorCopy( ent->e.axis[1], or->axis[1] ); + VectorCopy( ent->e.axis[2], or->axis[2] ); + + glMatrix[0] = or->axis[0][0]; + glMatrix[4] = or->axis[1][0]; + glMatrix[8] = or->axis[2][0]; + glMatrix[12] = or->origin[0]; + + glMatrix[1] = or->axis[0][1]; + glMatrix[5] = or->axis[1][1]; + glMatrix[9] = or->axis[2][1]; + glMatrix[13] = or->origin[1]; + + glMatrix[2] = or->axis[0][2]; + glMatrix[6] = or->axis[1][2]; + glMatrix[10] = or->axis[2][2]; + glMatrix[14] = or->origin[2]; + + glMatrix[3] = 0; + glMatrix[7] = 0; + glMatrix[11] = 0; + glMatrix[15] = 1; + + myGlMultMatrix( glMatrix, viewParms->world.modelMatrix, or->modelMatrix ); + + // calculate the viewer origin in the model's space + // needed for fog, specular, and environment mapping + VectorSubtract( viewParms->or.origin, or->origin, delta ); + + // compensate for scale in the axes if necessary + if ( ent->e.nonNormalizedAxes ) { + axisLength = VectorLength( ent->e.axis[0] ); + if ( !axisLength ) { + axisLength = 0; + } else { + axisLength = 1.0f / axisLength; + } + } else { + axisLength = 1.0f; + } + + or->viewOrigin[0] = DotProduct( delta, or->axis[0] ) * axisLength; + or->viewOrigin[1] = DotProduct( delta, or->axis[1] ) * axisLength; + or->viewOrigin[2] = DotProduct( delta, or->axis[2] ) * axisLength; +} + +/* +================= +R_RotateForViewer + +Sets up the modelview matrix for a given viewParm +================= +*/ +void R_RotateForViewer (void) +{ + float viewerMatrix[16]; + vec3_t origin; + + Com_Memset (&tr.or, 0, sizeof(tr.or)); + tr.or.axis[0][0] = 1; + tr.or.axis[1][1] = 1; + tr.or.axis[2][2] = 1; + VectorCopy (tr.viewParms.or.origin, tr.or.viewOrigin); + + // transform by the camera placement + VectorCopy( tr.viewParms.or.origin, origin ); + + viewerMatrix[0] = tr.viewParms.or.axis[0][0]; + viewerMatrix[4] = tr.viewParms.or.axis[0][1]; + viewerMatrix[8] = tr.viewParms.or.axis[0][2]; + viewerMatrix[12] = -origin[0] * viewerMatrix[0] + -origin[1] * viewerMatrix[4] + -origin[2] * viewerMatrix[8]; + + viewerMatrix[1] = tr.viewParms.or.axis[1][0]; + viewerMatrix[5] = tr.viewParms.or.axis[1][1]; + viewerMatrix[9] = tr.viewParms.or.axis[1][2]; + viewerMatrix[13] = -origin[0] * viewerMatrix[1] + -origin[1] * viewerMatrix[5] + -origin[2] * viewerMatrix[9]; + + viewerMatrix[2] = tr.viewParms.or.axis[2][0]; + viewerMatrix[6] = tr.viewParms.or.axis[2][1]; + viewerMatrix[10] = tr.viewParms.or.axis[2][2]; + viewerMatrix[14] = -origin[0] * viewerMatrix[2] + -origin[1] * viewerMatrix[6] + -origin[2] * viewerMatrix[10]; + + viewerMatrix[3] = 0; + viewerMatrix[7] = 0; + viewerMatrix[11] = 0; + viewerMatrix[15] = 1; + + // convert from our coordinate system (looking down X) + // to OpenGL's coordinate system (looking down -Z) + myGlMultMatrix( viewerMatrix, s_flipMatrix, tr.or.modelMatrix ); + + tr.viewParms.world = tr.or; + +} + +/* +** SetFarClip +*/ +static void R_SetFarClip( void ) +{ + float farthestCornerDistance = 0; + int i; + + // if not rendering the world (icons, menus, etc) + // set a 2k far clip plane + if ( tr.refdef.rdflags & RDF_NOWORLDMODEL ) { + tr.viewParms.zFar = 2048; + return; + } + + // + // set far clipping planes dynamically + // + farthestCornerDistance = 0; + for ( i = 0; i < 8; i++ ) + { + vec3_t v; + vec3_t vecTo; + float distance; + + if ( i & 1 ) + { + v[0] = tr.viewParms.visBounds[0][0]; + } + else + { + v[0] = tr.viewParms.visBounds[1][0]; + } + + if ( i & 2 ) + { + v[1] = tr.viewParms.visBounds[0][1]; + } + else + { + v[1] = tr.viewParms.visBounds[1][1]; + } + + if ( i & 4 ) + { + v[2] = tr.viewParms.visBounds[0][2]; + } + else + { + v[2] = tr.viewParms.visBounds[1][2]; + } + + VectorSubtract( v, tr.viewParms.or.origin, vecTo ); + + distance = vecTo[0] * vecTo[0] + vecTo[1] * vecTo[1] + vecTo[2] * vecTo[2]; + + if ( distance > farthestCornerDistance ) + { + farthestCornerDistance = distance; + } + } + tr.viewParms.zFar = sqrt( farthestCornerDistance ); +} + +/* +================= +R_SetupFrustum + +Set up the culling frustum planes for the current view using the results we got from computing the first two rows of +the projection matrix. +================= +*/ +void R_SetupFrustum (viewParms_t *dest, float xmin, float xmax, float ymax, float zProj, float stereoSep) +{ + vec3_t ofsorigin; + float oppleg, adjleg, length; + int i; + + if(stereoSep == 0 && xmin == -xmax) + { + // symmetric case can be simplified + VectorCopy(dest->or.origin, ofsorigin); + + length = sqrt(xmax * xmax + zProj * zProj); + oppleg = xmax / length; + adjleg = zProj / length; + + VectorScale(dest->or.axis[0], oppleg, dest->frustum[0].normal); + VectorMA(dest->frustum[0].normal, adjleg, dest->or.axis[1], dest->frustum[0].normal); + + VectorScale(dest->or.axis[0], oppleg, dest->frustum[1].normal); + VectorMA(dest->frustum[1].normal, -adjleg, dest->or.axis[1], dest->frustum[1].normal); + } + else + { + // In stereo rendering, due to the modification of the projection matrix, dest->or.origin is not the + // actual origin that we're rendering so offset the tip of the view pyramid. + VectorMA(dest->or.origin, stereoSep, dest->or.axis[1], ofsorigin); + + oppleg = xmax + stereoSep; + length = sqrt(oppleg * oppleg + zProj * zProj); + VectorScale(dest->or.axis[0], oppleg / length, dest->frustum[0].normal); + VectorMA(dest->frustum[0].normal, zProj / length, dest->or.axis[1], dest->frustum[0].normal); + + oppleg = xmin + stereoSep; + length = sqrt(oppleg * oppleg + zProj * zProj); + VectorScale(dest->or.axis[0], -oppleg / length, dest->frustum[1].normal); + VectorMA(dest->frustum[1].normal, -zProj / length, dest->or.axis[1], dest->frustum[1].normal); + } + + length = sqrt(ymax * ymax + zProj * zProj); + oppleg = ymax / length; + adjleg = zProj / length; + + VectorScale(dest->or.axis[0], oppleg, dest->frustum[2].normal); + VectorMA(dest->frustum[2].normal, adjleg, dest->or.axis[2], dest->frustum[2].normal); + + VectorScale(dest->or.axis[0], oppleg, dest->frustum[3].normal); + VectorMA(dest->frustum[3].normal, -adjleg, dest->or.axis[2], dest->frustum[3].normal); + + for (i=0 ; i<4 ; i++) { + dest->frustum[i].type = PLANE_NON_AXIAL; + dest->frustum[i].dist = DotProduct (ofsorigin, dest->frustum[i].normal); + SetPlaneSignbits( &dest->frustum[i] ); + } +} + +/* +=============== +R_SetupProjection +=============== +*/ +void R_SetupProjection(viewParms_t *dest, float zProj, qboolean computeFrustum) +{ + float xmin, xmax, ymin, ymax; + float width, height, stereoSep = r_stereoSeparation->value; + + /* + * offset the view origin of the viewer for stereo rendering + * by setting the projection matrix appropriately. + */ + + if(stereoSep != 0) + { + if(dest->stereoFrame == STEREO_LEFT) + stereoSep = zProj / stereoSep; + else if(dest->stereoFrame == STEREO_RIGHT) + stereoSep = zProj / -stereoSep; + else + stereoSep = 0; + } + + ymax = zProj * tan(dest->fovY * M_PI / 360.0f); + ymin = -ymax; + + xmax = zProj * tan(dest->fovX * M_PI / 360.0f); + xmin = -xmax; + + width = xmax - xmin; + height = ymax - ymin; + + dest->projectionMatrix[0] = 2 * zProj / width; + dest->projectionMatrix[4] = 0; + dest->projectionMatrix[8] = (xmax + xmin + 2 * stereoSep) / width; + dest->projectionMatrix[12] = 2 * zProj * stereoSep / width; + + dest->projectionMatrix[1] = 0; + dest->projectionMatrix[5] = 2 * zProj / height; + dest->projectionMatrix[9] = ( ymax + ymin ) / height; // normally 0 + dest->projectionMatrix[13] = 0; + + dest->projectionMatrix[3] = 0; + dest->projectionMatrix[7] = 0; + dest->projectionMatrix[11] = -1; + dest->projectionMatrix[15] = 0; + + // Now that we have all the data for the projection matrix we can also setup the view frustum. + if(computeFrustum) + R_SetupFrustum(dest, xmin, xmax, ymax, zProj, stereoSep); +} + +/* +=============== +R_SetupProjectionZ + +Sets the z-component transformation part in the projection matrix +=============== +*/ +void R_SetupProjectionZ(viewParms_t *dest) +{ + float zNear, zFar, depth; + + zNear = r_znear->value; + zFar = dest->zFar; + depth = zFar - zNear; + + dest->projectionMatrix[2] = 0; + dest->projectionMatrix[6] = 0; + dest->projectionMatrix[10] = -( zFar + zNear ) / depth; + dest->projectionMatrix[14] = -2 * zFar * zNear / depth; +} + +/* +================= +R_MirrorPoint +================= +*/ +void R_MirrorPoint (vec3_t in, orientation_t *surface, orientation_t *camera, vec3_t out) { + int i; + vec3_t local; + vec3_t transformed; + float d; + + VectorSubtract( in, surface->origin, local ); + + VectorClear( transformed ); + for ( i = 0 ; i < 3 ; i++ ) { + d = DotProduct(local, surface->axis[i]); + VectorMA( transformed, d, camera->axis[i], transformed ); + } + + VectorAdd( transformed, camera->origin, out ); +} + +void R_MirrorVector (vec3_t in, orientation_t *surface, orientation_t *camera, vec3_t out) { + int i; + float d; + + VectorClear( out ); + for ( i = 0 ; i < 3 ; i++ ) { + d = DotProduct(in, surface->axis[i]); + VectorMA( out, d, camera->axis[i], out ); + } +} + + +/* +============= +R_PlaneForSurface +============= +*/ +void R_PlaneForSurface (surfaceType_t *surfType, cplane_t *plane) { + srfTriangles_t *tri; + srfPoly_t *poly; + drawVert_t *v1, *v2, *v3; + vec4_t plane4; + + if (!surfType) { + Com_Memset (plane, 0, sizeof(*plane)); + plane->normal[0] = 1; + return; + } + switch (*surfType) { + case SF_FACE: + *plane = ((srfSurfaceFace_t *)surfType)->plane; + return; + case SF_TRIANGLES: + tri = (srfTriangles_t *)surfType; + v1 = tri->verts + tri->indexes[0]; + v2 = tri->verts + tri->indexes[1]; + v3 = tri->verts + tri->indexes[2]; + PlaneFromPoints( plane4, v1->xyz, v2->xyz, v3->xyz ); + VectorCopy( plane4, plane->normal ); + plane->dist = plane4[3]; + return; + case SF_POLY: + poly = (srfPoly_t *)surfType; + PlaneFromPoints( plane4, poly->verts[0].xyz, poly->verts[1].xyz, poly->verts[2].xyz ); + VectorCopy( plane4, plane->normal ); + plane->dist = plane4[3]; + return; + default: + Com_Memset (plane, 0, sizeof(*plane)); + plane->normal[0] = 1; + return; + } +} + +/* +================= +R_GetPortalOrientation + +entityNum is the entity that the portal surface is a part of, which may +be moving and rotating. + +Returns qtrue if it should be mirrored +================= +*/ +qboolean R_GetPortalOrientations( drawSurf_t *drawSurf, int entityNum, + orientation_t *surface, orientation_t *camera, + vec3_t pvsOrigin, qboolean *mirror ) { + int i; + cplane_t originalPlane, plane; + trRefEntity_t *e; + float d; + vec3_t transformed; + + // create plane axis for the portal we are seeing + R_PlaneForSurface( drawSurf->surface, &originalPlane ); + + // rotate the plane if necessary + if ( entityNum != REFENTITYNUM_WORLD ) { + tr.currentEntityNum = entityNum; + tr.currentEntity = &tr.refdef.entities[entityNum]; + + // get the orientation of the entity + R_RotateForEntity( tr.currentEntity, &tr.viewParms, &tr.or ); + + // rotate the plane, but keep the non-rotated version for matching + // against the portalSurface entities + R_LocalNormalToWorld( originalPlane.normal, plane.normal ); + plane.dist = originalPlane.dist + DotProduct( plane.normal, tr.or.origin ); + + // translate the original plane + originalPlane.dist = originalPlane.dist + DotProduct( originalPlane.normal, tr.or.origin ); + } else { + plane = originalPlane; + } + + VectorCopy( plane.normal, surface->axis[0] ); + PerpendicularVector( surface->axis[1], surface->axis[0] ); + CrossProduct( surface->axis[0], surface->axis[1], surface->axis[2] ); + + // locate the portal entity closest to this plane. + // origin will be the origin of the portal, origin2 will be + // the origin of the camera + for ( i = 0 ; i < tr.refdef.num_entities ; i++ ) { + e = &tr.refdef.entities[i]; + if ( e->e.reType != RT_PORTALSURFACE ) { + continue; + } + + d = DotProduct( e->e.origin, originalPlane.normal ) - originalPlane.dist; + if ( d > 64 || d < -64) { + continue; + } + + // get the pvsOrigin from the entity + VectorCopy( e->e.oldorigin, pvsOrigin ); + + // if the entity is just a mirror, don't use as a camera point + if ( e->e.oldorigin[0] == e->e.origin[0] && + e->e.oldorigin[1] == e->e.origin[1] && + e->e.oldorigin[2] == e->e.origin[2] ) { + VectorScale( plane.normal, plane.dist, surface->origin ); + VectorCopy( surface->origin, camera->origin ); + VectorSubtract( vec3_origin, surface->axis[0], camera->axis[0] ); + VectorCopy( surface->axis[1], camera->axis[1] ); + VectorCopy( surface->axis[2], camera->axis[2] ); + + *mirror = qtrue; + return qtrue; + } + + // project the origin onto the surface plane to get + // an origin point we can rotate around + d = DotProduct( e->e.origin, plane.normal ) - plane.dist; + VectorMA( e->e.origin, -d, surface->axis[0], surface->origin ); + + // now get the camera origin and orientation + VectorCopy( e->e.oldorigin, camera->origin ); + AxisCopy( e->e.axis, camera->axis ); + VectorSubtract( vec3_origin, camera->axis[0], camera->axis[0] ); + VectorSubtract( vec3_origin, camera->axis[1], camera->axis[1] ); + + // optionally rotate + if ( e->e.oldframe ) { + // if a speed is specified + if ( e->e.frame ) { + // continuous rotate + d = (tr.refdef.time/1000.0f) * e->e.frame; + VectorCopy( camera->axis[1], transformed ); + RotatePointAroundVector( camera->axis[1], camera->axis[0], transformed, d ); + CrossProduct( camera->axis[0], camera->axis[1], camera->axis[2] ); + } else { + // bobbing rotate, with skinNum being the rotation offset + d = sin( tr.refdef.time * 0.003f ); + d = e->e.skinNum + d * 4; + VectorCopy( camera->axis[1], transformed ); + RotatePointAroundVector( camera->axis[1], camera->axis[0], transformed, d ); + CrossProduct( camera->axis[0], camera->axis[1], camera->axis[2] ); + } + } + else if ( e->e.skinNum ) { + d = e->e.skinNum; + VectorCopy( camera->axis[1], transformed ); + RotatePointAroundVector( camera->axis[1], camera->axis[0], transformed, d ); + CrossProduct( camera->axis[0], camera->axis[1], camera->axis[2] ); + } + *mirror = qfalse; + return qtrue; + } + + // if we didn't locate a portal entity, don't render anything. + // We don't want to just treat it as a mirror, because without a + // portal entity the server won't have communicated a proper entity set + // in the snapshot + + // unfortunately, with local movement prediction it is easily possible + // to see a surface before the server has communicated the matching + // portal surface entity, so we don't want to print anything here... + + //ri.Printf( PRINT_ALL, "Portal surface without a portal entity\n" ); + + return qfalse; +} + +static qboolean IsMirror( const drawSurf_t *drawSurf, int entityNum ) +{ + int i; + cplane_t originalPlane, plane; + trRefEntity_t *e; + float d; + + // create plane axis for the portal we are seeing + R_PlaneForSurface( drawSurf->surface, &originalPlane ); + + // rotate the plane if necessary + if ( entityNum != REFENTITYNUM_WORLD ) + { + tr.currentEntityNum = entityNum; + tr.currentEntity = &tr.refdef.entities[entityNum]; + + // get the orientation of the entity + R_RotateForEntity( tr.currentEntity, &tr.viewParms, &tr.or ); + + // rotate the plane, but keep the non-rotated version for matching + // against the portalSurface entities + R_LocalNormalToWorld( originalPlane.normal, plane.normal ); + plane.dist = originalPlane.dist + DotProduct( plane.normal, tr.or.origin ); + + // translate the original plane + originalPlane.dist = originalPlane.dist + DotProduct( originalPlane.normal, tr.or.origin ); + } + + // locate the portal entity closest to this plane. + // origin will be the origin of the portal, origin2 will be + // the origin of the camera + for ( i = 0 ; i < tr.refdef.num_entities ; i++ ) + { + e = &tr.refdef.entities[i]; + if ( e->e.reType != RT_PORTALSURFACE ) { + continue; + } + + d = DotProduct( e->e.origin, originalPlane.normal ) - originalPlane.dist; + if ( d > 64 || d < -64) { + continue; + } + + // if the entity is just a mirror, don't use as a camera point + if ( e->e.oldorigin[0] == e->e.origin[0] && + e->e.oldorigin[1] == e->e.origin[1] && + e->e.oldorigin[2] == e->e.origin[2] ) + { + return qtrue; + } + + return qfalse; + } + return qfalse; +} + +/* +** SurfIsOffscreen +** +** Determines if a surface is completely offscreen. +*/ +static qboolean SurfIsOffscreen( const drawSurf_t *drawSurf, vec4_t clipDest[128] ) { + float shortest = 100000000; + int entityNum; + int numTriangles; + shader_t *shader; + int fogNum; + int dlighted; + vec4_t clip, eye; + int i; + unsigned int pointOr = 0; + unsigned int pointAnd = (unsigned int)~0; + + R_RotateForViewer(); + + R_DecomposeSort( drawSurf->sort, &entityNum, &shader, &fogNum, &dlighted ); + RB_BeginSurface( shader, fogNum ); + rb_surfaceTable[ *drawSurf->surface ]( drawSurf->surface ); + + assert( tess.numVertexes < 128 ); + + for ( i = 0; i < tess.numVertexes; i++ ) + { + int j; + unsigned int pointFlags = 0; + + R_TransformModelToClip( tess.xyz[i], tr.or.modelMatrix, tr.viewParms.projectionMatrix, eye, clip ); + + for ( j = 0; j < 3; j++ ) + { + if ( clip[j] >= clip[3] ) + { + pointFlags |= (1 << (j*2)); + } + else if ( clip[j] <= -clip[3] ) + { + pointFlags |= ( 1 << (j*2+1)); + } + } + pointAnd &= pointFlags; + pointOr |= pointFlags; + } + + // trivially reject + if ( pointAnd ) + { + return qtrue; + } + + // determine if this surface is backfaced and also determine the distance + // to the nearest vertex so we can cull based on portal range. Culling + // based on vertex distance isn't 100% correct (we should be checking for + // range to the surface), but it's good enough for the types of portals + // we have in the game right now. + numTriangles = tess.numIndexes / 3; + + for ( i = 0; i < tess.numIndexes; i += 3 ) + { + vec3_t normal; + float len; + + VectorSubtract( tess.xyz[tess.indexes[i]], tr.viewParms.or.origin, normal ); + + len = VectorLengthSquared( normal ); // lose the sqrt + if ( len < shortest ) + { + shortest = len; + } + + if ( DotProduct( normal, tess.normal[tess.indexes[i]] ) >= 0 ) + { + numTriangles--; + } + } + if ( !numTriangles ) + { + return qtrue; + } + + // mirrors can early out at this point, since we don't do a fade over distance + // with them (although we could) + if ( IsMirror( drawSurf, entityNum ) ) + { + return qfalse; + } + + if ( shortest > (tess.shader->portalRange*tess.shader->portalRange) ) + { + return qtrue; + } + + return qfalse; +} + +/* +======================== +R_MirrorViewBySurface + +Returns qtrue if another view has been rendered +======================== +*/ +qboolean R_MirrorViewBySurface (drawSurf_t *drawSurf, int entityNum) { + vec4_t clipDest[128]; + viewParms_t newParms; + viewParms_t oldParms; + orientation_t surface, camera; + + // don't recursively mirror + if (tr.viewParms.isPortal) { + ri.Printf( PRINT_DEVELOPER, "WARNING: recursive mirror/portal found\n" ); + return qfalse; + } + + if ( r_noportals->integer || (r_fastsky->integer == 1) ) { + return qfalse; + } + + // trivially reject portal/mirror + if ( SurfIsOffscreen( drawSurf, clipDest ) ) { + return qfalse; + } + + // save old viewParms so we can return to it after the mirror view + oldParms = tr.viewParms; + + newParms = tr.viewParms; + newParms.isPortal = qtrue; + if ( !R_GetPortalOrientations( drawSurf, entityNum, &surface, &camera, + newParms.pvsOrigin, &newParms.isMirror ) ) { + return qfalse; // bad portal, no portalentity + } + + R_MirrorPoint (oldParms.or.origin, &surface, &camera, newParms.or.origin ); + + VectorSubtract( vec3_origin, camera.axis[0], newParms.portalPlane.normal ); + newParms.portalPlane.dist = DotProduct( camera.origin, newParms.portalPlane.normal ); + + R_MirrorVector (oldParms.or.axis[0], &surface, &camera, newParms.or.axis[0]); + R_MirrorVector (oldParms.or.axis[1], &surface, &camera, newParms.or.axis[1]); + R_MirrorVector (oldParms.or.axis[2], &surface, &camera, newParms.or.axis[2]); + + // OPTIMIZE: restrict the viewport on the mirrored view + + // render the mirror view + R_RenderView (&newParms); + + tr.viewParms = oldParms; + + return qtrue; +} + +/* +================= +R_SpriteFogNum + +See if a sprite is inside a fog volume +================= +*/ +int R_SpriteFogNum( trRefEntity_t *ent ) { + int i, j; + fog_t *fog; + + if ( tr.refdef.rdflags & RDF_NOWORLDMODEL ) { + return 0; + } + + for ( i = 1 ; i < tr.world->numfogs ; i++ ) { + fog = &tr.world->fogs[i]; + for ( j = 0 ; j < 3 ; j++ ) { + if ( ent->e.origin[j] - ent->e.radius >= fog->bounds[1][j] ) { + break; + } + if ( ent->e.origin[j] + ent->e.radius <= fog->bounds[0][j] ) { + break; + } + } + if ( j == 3 ) { + return i; + } + } + + return 0; +} + +/* +========================================================================================== + +DRAWSURF SORTING + +========================================================================================== +*/ + +/* +=============== +R_Radix +=============== +*/ +static ID_INLINE void R_Radix( int byte, int size, drawSurf_t *source, drawSurf_t *dest ) +{ + int count[ 256 ] = { 0 }; + int index[ 256 ]; + int i; + unsigned char *sortKey = NULL; + unsigned char *end = NULL; + + sortKey = ( (unsigned char *)&source[ 0 ].sort ) + byte; + end = sortKey + ( size * sizeof( drawSurf_t ) ); + for( ; sortKey < end; sortKey += sizeof( drawSurf_t ) ) + ++count[ *sortKey ]; + + index[ 0 ] = 0; + + for( i = 1; i < 256; ++i ) + index[ i ] = index[ i - 1 ] + count[ i - 1 ]; + + sortKey = ( (unsigned char *)&source[ 0 ].sort ) + byte; + for( i = 0; i < size; ++i, sortKey += sizeof( drawSurf_t ) ) + dest[ index[ *sortKey ]++ ] = source[ i ]; +} + +/* +=============== +R_RadixSort + +Radix sort with 4 byte size buckets +=============== +*/ +static void R_RadixSort( drawSurf_t *source, int size ) +{ + static drawSurf_t scratch[ MAX_DRAWSURFS ]; +#ifdef Q3_LITTLE_ENDIAN + R_Radix( 0, size, source, scratch ); + R_Radix( 1, size, scratch, source ); + R_Radix( 2, size, source, scratch ); + R_Radix( 3, size, scratch, source ); +#else + R_Radix( 3, size, source, scratch ); + R_Radix( 2, size, scratch, source ); + R_Radix( 1, size, source, scratch ); + R_Radix( 0, size, scratch, source ); +#endif //Q3_LITTLE_ENDIAN +} + +//========================================================================================== + +/* +================= +R_AddDrawSurf +================= +*/ +void R_AddDrawSurf( surfaceType_t *surface, shader_t *shader, + int fogIndex, int dlightMap ) { + int index; + + // instead of checking for overflow, we just mask the index + // so it wraps around + index = tr.refdef.numDrawSurfs & DRAWSURF_MASK; + // the sort data is packed into a single 32 bit value so it can be + // compared quickly during the qsorting process + tr.refdef.drawSurfs[index].sort = (shader->sortedIndex << QSORT_SHADERNUM_SHIFT) + | tr.shiftedEntityNum | ( fogIndex << QSORT_FOGNUM_SHIFT ) | (int)dlightMap; + tr.refdef.drawSurfs[index].surface = surface; + tr.refdef.numDrawSurfs++; +} + +/* +================= +R_DecomposeSort +================= +*/ +void R_DecomposeSort( unsigned sort, int *entityNum, shader_t **shader, + int *fogNum, int *dlightMap ) { + *fogNum = ( sort >> QSORT_FOGNUM_SHIFT ) & 31; + *shader = tr.sortedShaders[ ( sort >> QSORT_SHADERNUM_SHIFT ) & (MAX_SHADERS-1) ]; + *entityNum = ( sort >> QSORT_REFENTITYNUM_SHIFT ) & REFENTITYNUM_MASK; + *dlightMap = sort & 3; +} + +/* +================= +R_SortDrawSurfs +================= +*/ +void R_SortDrawSurfs( drawSurf_t *drawSurfs, int numDrawSurfs ) { + shader_t *shader; + int fogNum; + int entityNum; + int dlighted; + int i; + + // it is possible for some views to not have any surfaces + if ( numDrawSurfs < 1 ) { + // we still need to add it for hyperspace cases + R_AddDrawSurfCmd( drawSurfs, numDrawSurfs ); + return; + } + + // if we overflowed MAX_DRAWSURFS, the drawsurfs + // wrapped around in the buffer and we will be missing + // the first surfaces, not the last ones + if ( numDrawSurfs > MAX_DRAWSURFS ) { + numDrawSurfs = MAX_DRAWSURFS; + } + + // sort the drawsurfs by sort type, then orientation, then shader + R_RadixSort( drawSurfs, numDrawSurfs ); + + // check for any pass through drawing, which + // may cause another view to be rendered first + for ( i = 0 ; i < numDrawSurfs ; i++ ) { + R_DecomposeSort( (drawSurfs+i)->sort, &entityNum, &shader, &fogNum, &dlighted ); + + if ( shader->sort > SS_PORTAL ) { + break; + } + + // no shader should ever have this sort type + if ( shader->sort == SS_BAD ) { + ri.Error (ERR_DROP, "Shader '%s'with sort == SS_BAD", shader->name ); + } + + // if the mirror was completely clipped away, we may need to check another surface + if ( R_MirrorViewBySurface( (drawSurfs+i), entityNum) ) { + // this is a debug option to see exactly what is being mirrored + if ( r_portalOnly->integer ) { + return; + } + break; // only one mirror view at a time + } + } + + R_AddDrawSurfCmd( drawSurfs, numDrawSurfs ); +} + +/* +============= +R_AddEntitySurfaces +============= +*/ +void R_AddEntitySurfaces (void) { + trRefEntity_t *ent; + shader_t *shader; + + if ( !r_drawentities->integer ) { + return; + } + + for ( tr.currentEntityNum = 0; + tr.currentEntityNum < tr.refdef.num_entities; + tr.currentEntityNum++ ) { + ent = tr.currentEntity = &tr.refdef.entities[tr.currentEntityNum]; + + ent->needDlights = qfalse; + + // preshift the value we are going to OR into the drawsurf sort + tr.shiftedEntityNum = tr.currentEntityNum << QSORT_REFENTITYNUM_SHIFT; + + // + // the weapon model must be handled special -- + // we don't want the hacked weapon position showing in + // mirrors, because the true body position will already be drawn + // + if ( (ent->e.renderfx & RF_FIRST_PERSON) && tr.viewParms.isPortal) { + continue; + } + + // simple generated models, like sprites and beams, are not culled + switch ( ent->e.reType ) { + case RT_PORTALSURFACE: + break; // don't draw anything + case RT_SPRITE: + case RT_BEAM: + case RT_LIGHTNING: + case RT_RAIL_CORE: + case RT_RAIL_RINGS: + // self blood sprites, talk balloons, etc should not be drawn in the primary + // view. We can't just do this check for all entities, because md3 + // entities may still want to cast shadows from them + if ( (ent->e.renderfx & RF_THIRD_PERSON) && !tr.viewParms.isPortal) { + continue; + } + shader = R_GetShaderByHandle( ent->e.customShader ); + R_AddDrawSurf( &entitySurface, shader, R_SpriteFogNum( ent ), 0 ); + break; + + case RT_MODEL: + // we must set up parts of tr.or for model culling + R_RotateForEntity( ent, &tr.viewParms, &tr.or ); + + tr.currentModel = R_GetModelByHandle( ent->e.hModel ); + if (!tr.currentModel) { + R_AddDrawSurf( &entitySurface, tr.defaultShader, 0, 0 ); + } else { + switch ( tr.currentModel->type ) { + case MOD_MESH: + R_AddMD3Surfaces( ent ); + break; + case MOD_MDR: + R_MDRAddAnimSurfaces( ent ); + break; + case MOD_MDO: + R_AddMDOSurfaces( ent ); + break; + case MOD_IQM: + R_AddIQMSurfaces( ent ); + break; + case MOD_BRUSH: + R_AddBrushModelSurfaces( ent ); + break; + case MOD_BAD: // null model axis + if ( (ent->e.renderfx & RF_THIRD_PERSON) && !tr.viewParms.isPortal) { + break; + } + R_AddDrawSurf( &entitySurface, tr.defaultShader, 0, 0 ); + break; + default: + ri.Error( ERR_DROP, "R_AddEntitySurfaces: Bad modeltype" ); + break; + } + } + break; + default: + ri.Error( ERR_DROP, "R_AddEntitySurfaces: Bad reType" ); + } + } + +} + + +/* +==================== +R_GenerateDrawSurfs +==================== +*/ +void R_GenerateDrawSurfs( void ) { + R_AddWorldSurfaces (); + + R_AddPolygonSurfaces(); + + // set the projection matrix with the minimum zfar + // now that we have the world bounded + // this needs to be done before entities are + // added, because they use the projection + // matrix for lod calculation + + // dynamically compute far clip plane distance + R_SetFarClip(); + + // we know the size of the clipping volume. Now set the rest of the projection matrix. + R_SetupProjectionZ (&tr.viewParms); + + R_AddEntitySurfaces (); +} + +/* +================ +R_DebugPolygon +================ +*/ +void R_DebugPolygon( int color, int numPoints, float *points ) { + int i; + + GL_State( GLS_DEPTHMASK_TRUE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE ); + + // draw solid shade + + qglColor3f( color&1, (color>>1)&1, (color>>2)&1 ); + qglBegin( GL_POLYGON ); + for ( i = 0 ; i < numPoints ; i++ ) { + qglVertex3fv( points + i * 3 ); + } + qglEnd(); + + // draw wireframe outline + GL_State( GLS_POLYMODE_LINE | GLS_DEPTHMASK_TRUE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE ); + qglDepthRange( 0, 0 ); + qglColor3f( 1, 1, 1 ); + qglBegin( GL_POLYGON ); + for ( i = 0 ; i < numPoints ; i++ ) { + qglVertex3fv( points + i * 3 ); + } + qglEnd(); + qglDepthRange( 0, 1 ); +} + +/* +==================== +R_DebugGraphics + +Visualization aid for movement clipping debugging +==================== +*/ +void R_DebugGraphics( void ) { + if ( !r_debugSurface->integer ) { + return; + } + + R_IssuePendingRenderCommands(); + + GL_Bind( tr.whiteImage); + GL_Cull( CT_FRONT_SIDED ); + ri.CM_DrawDebugSurface( R_DebugPolygon ); +} + + +/* +================ +R_RenderView + +A view may be either the actual camera view, +or a mirror / remote location +================ +*/ +void R_RenderView (viewParms_t *parms) { + int firstDrawSurf; + + if ( parms->viewportWidth <= 0 || parms->viewportHeight <= 0 ) { + return; + } + + tr.viewCount++; + + tr.viewParms = *parms; + tr.viewParms.frameSceneNum = tr.frameSceneNum; + tr.viewParms.frameCount = tr.frameCount; + + firstDrawSurf = tr.refdef.numDrawSurfs; + + tr.viewCount++; + + // set viewParms.world + R_RotateForViewer (); + + R_SetupProjection(&tr.viewParms, r_zproj->value, qtrue); + + R_GenerateDrawSurfs(); + + + R_SortDrawSurfs( tr.refdef.drawSurfs + firstDrawSurf, tr.refdef.numDrawSurfs - firstDrawSurf ); + + // draw main system development information (surface outlines, etc) + R_DebugGraphics(); +} + + + diff --git a/code/renderer_oa/tr_marks.c b/code/renderer_oa/tr_marks.c new file mode 100644 index 0000000000..e2c92b6c72 --- /dev/null +++ b/code/renderer_oa/tr_marks.c @@ -0,0 +1,458 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Quake III Arena source code; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// tr_marks.c -- polygon projection on the world polygons + +#include "tr_local.h" +//#include "assert.h" + +#define MAX_VERTS_ON_POLY 64 + +#define MARKER_OFFSET 0 // 1 + +/* +============= +R_ChopPolyBehindPlane + +Out must have space for two more vertexes than in +============= +*/ +#define SIDE_FRONT 0 +#define SIDE_BACK 1 +#define SIDE_ON 2 +static void R_ChopPolyBehindPlane( int numInPoints, vec3_t inPoints[MAX_VERTS_ON_POLY], + int *numOutPoints, vec3_t outPoints[MAX_VERTS_ON_POLY], + vec3_t normal, vec_t dist, vec_t epsilon) { + float dists[MAX_VERTS_ON_POLY+4] = { 0 }; + int sides[MAX_VERTS_ON_POLY+4] = { 0 }; + int counts[3]; + float dot; + int i, j; + float *p1, *p2, *clip; + float d; + + // don't clip if it might overflow + if ( numInPoints >= MAX_VERTS_ON_POLY - 2 ) { + *numOutPoints = 0; + return; + } + + counts[0] = counts[1] = counts[2] = 0; + + // determine sides for each point + for ( i = 0 ; i < numInPoints ; i++ ) { + dot = DotProduct( inPoints[i], normal ); + dot -= dist; + dists[i] = dot; + if ( dot > epsilon ) { + sides[i] = SIDE_FRONT; + } else if ( dot < -epsilon ) { + sides[i] = SIDE_BACK; + } else { + sides[i] = SIDE_ON; + } + counts[sides[i]]++; + } + sides[i] = sides[0]; + dists[i] = dists[0]; + + *numOutPoints = 0; + + if ( !counts[0] ) { + return; + } + if ( !counts[1] ) { + *numOutPoints = numInPoints; + Com_Memcpy( outPoints, inPoints, numInPoints * sizeof(vec3_t) ); + return; + } + + for ( i = 0 ; i < numInPoints ; i++ ) { + p1 = inPoints[i]; + clip = outPoints[ *numOutPoints ]; + + if ( sides[i] == SIDE_ON ) { + VectorCopy( p1, clip ); + (*numOutPoints)++; + continue; + } + + if ( sides[i] == SIDE_FRONT ) { + VectorCopy( p1, clip ); + (*numOutPoints)++; + clip = outPoints[ *numOutPoints ]; + } + + if ( sides[i+1] == SIDE_ON || sides[i+1] == sides[i] ) { + continue; + } + + // generate a split point + p2 = inPoints[ (i+1) % numInPoints ]; + + d = dists[i] - dists[i+1]; + if ( d == 0 ) { + dot = 0; + } else { + dot = dists[i] / d; + } + + // clip xyz + + for (j=0 ; j<3 ; j++) { + clip[j] = p1[j] + dot * ( p2[j] - p1[j] ); + } + + (*numOutPoints)++; + } +} + +/* +================= +R_BoxSurfaces_r + +================= +*/ +void R_BoxSurfaces_r(mnode_t *node, vec3_t mins, vec3_t maxs, surfaceType_t **list, int listsize, int *listlength, vec3_t dir) { + + int s, c; + msurface_t *surf, **mark; + + // do the tail recursion in a loop + while ( node->contents == -1 ) { + s = BoxOnPlaneSide( mins, maxs, node->plane ); + if (s == 1) { + node = node->children[0]; + } else if (s == 2) { + node = node->children[1]; + } else { + R_BoxSurfaces_r(node->children[0], mins, maxs, list, listsize, listlength, dir); + node = node->children[1]; + } + } + + // add the individual surfaces + mark = node->firstmarksurface; + c = node->nummarksurfaces; + while (c--) { + // + if (*listlength >= listsize) break; + // + surf = *mark; + // check if the surface has NOIMPACT or NOMARKS set + if ( ( surf->shader->surfaceFlags & ( SURF_NOIMPACT | SURF_NOMARKS ) ) + || ( surf->shader->contentFlags & CONTENTS_FOG ) ) { + surf->viewCount = tr.viewCount; + } + // extra check for surfaces to avoid list overflows + else if (*(surf->data) == SF_FACE) { + // the face plane should go through the box + s = BoxOnPlaneSide( mins, maxs, &(( srfSurfaceFace_t * ) surf->data)->plane ); + if (s == 1 || s == 2) { + surf->viewCount = tr.viewCount; + } else if (DotProduct((( srfSurfaceFace_t * ) surf->data)->plane.normal, dir) > -0.5) { + // don't add faces that make sharp angles with the projection direction + surf->viewCount = tr.viewCount; + } + } + else if (*(surfaceType_t *) (surf->data) != SF_GRID && + *(surfaceType_t *) (surf->data) != SF_TRIANGLES) + surf->viewCount = tr.viewCount; + // check the viewCount because the surface may have + // already been added if it spans multiple leafs + if (surf->viewCount != tr.viewCount) { + surf->viewCount = tr.viewCount; + list[*listlength] = (surfaceType_t *) surf->data; + (*listlength)++; + } + mark++; + } +} + +/* +================= +R_AddMarkFragments + +================= +*/ +void R_AddMarkFragments(int numClipPoints, vec3_t clipPoints[2][MAX_VERTS_ON_POLY], + int numPlanes, vec3_t *normals, float *dists, + int maxPoints, vec3_t pointBuffer, + int maxFragments, markFragment_t *fragmentBuffer, + int *returnedPoints, int *returnedFragments, + vec3_t mins, vec3_t maxs) { + int pingPong, i; + markFragment_t *mf; + + // chop the surface by all the bounding planes of the to be projected polygon + pingPong = 0; + + for ( i = 0 ; i < numPlanes ; i++ ) { + + R_ChopPolyBehindPlane( numClipPoints, clipPoints[pingPong], + &numClipPoints, clipPoints[!pingPong], + normals[i], dists[i], 0.5 ); + pingPong ^= 1; + if ( numClipPoints == 0 ) { + break; + } + } + // completely clipped away? + if ( numClipPoints == 0 ) { + return; + } + + // add this fragment to the returned list + if ( numClipPoints + (*returnedPoints) > maxPoints ) { + return; // not enough space for this polygon + } + /* + // all the clip points should be within the bounding box + for ( i = 0 ; i < numClipPoints ; i++ ) { + int j; + for ( j = 0 ; j < 3 ; j++ ) { + if (clipPoints[pingPong][i][j] < mins[j] - 0.5) break; + if (clipPoints[pingPong][i][j] > maxs[j] + 0.5) break; + } + if (j < 3) break; + } + if (i < numClipPoints) return; + */ + + mf = fragmentBuffer + (*returnedFragments); + mf->firstPoint = (*returnedPoints); + mf->numPoints = numClipPoints; + Com_Memcpy( pointBuffer + (*returnedPoints) * 3, clipPoints[pingPong], numClipPoints * sizeof(vec3_t) ); + + (*returnedPoints) += numClipPoints; + (*returnedFragments)++; +} + +/* +================= +R_MarkFragments + +================= +*/ +int R_MarkFragments( int numPoints, const vec3_t *points, const vec3_t projection, + int maxPoints, vec3_t pointBuffer, int maxFragments, markFragment_t *fragmentBuffer ) { + int numsurfaces, numPlanes; + int i, j, k, m, n; + surfaceType_t *surfaces[64]; + vec3_t mins, maxs; + int returnedFragments; + int returnedPoints; + vec3_t normals[MAX_VERTS_ON_POLY+2]; + float dists[MAX_VERTS_ON_POLY+2]; + vec3_t clipPoints[2][MAX_VERTS_ON_POLY]; + int numClipPoints; + float *v; + srfGridMesh_t *cv; + drawVert_t *dv; + vec3_t normal; + vec3_t projectionDir; + vec3_t v1, v2; + int *indexes; + + if (numPoints <= 0) { + return 0; + } + + //increment view count for double check prevention + tr.viewCount++; + + // + VectorNormalize2( projection, projectionDir ); + // find all the brushes that are to be considered + ClearBounds( mins, maxs ); + for ( i = 0 ; i < numPoints ; i++ ) { + vec3_t temp; + + AddPointToBounds( points[i], mins, maxs ); + VectorAdd( points[i], projection, temp ); + AddPointToBounds( temp, mins, maxs ); + // make sure we get all the leafs (also the one(s) in front of the hit surface) + VectorMA( points[i], -20, projectionDir, temp ); + AddPointToBounds( temp, mins, maxs ); + } + + if (numPoints > MAX_VERTS_ON_POLY) numPoints = MAX_VERTS_ON_POLY; + // create the bounding planes for the to be projected polygon + for ( i = 0 ; i < numPoints ; i++ ) { + VectorSubtract(points[(i+1)%numPoints], points[i], v1); + VectorAdd(points[i], projection, v2); + VectorSubtract(points[i], v2, v2); + CrossProduct(v1, v2, normals[i]); + VectorNormalizeFast(normals[i]); + dists[i] = DotProduct(normals[i], points[i]); + } + // add near and far clipping planes for projection + VectorCopy(projectionDir, normals[numPoints]); + dists[numPoints] = DotProduct(normals[numPoints], points[0]) - 32; + VectorCopy(projectionDir, normals[numPoints+1]); + VectorInverse(normals[numPoints+1]); + dists[numPoints+1] = DotProduct(normals[numPoints+1], points[0]) - 20; + numPlanes = numPoints + 2; + + numsurfaces = 0; + R_BoxSurfaces_r(tr.world->nodes, mins, maxs, surfaces, 64, &numsurfaces, projectionDir); + //assert(numsurfaces <= 64); + //assert(numsurfaces != 64); + + returnedPoints = 0; + returnedFragments = 0; + + for ( i = 0 ; i < numsurfaces ; i++ ) { + + if (*surfaces[i] == SF_GRID) { + + cv = (srfGridMesh_t *) surfaces[i]; + for ( m = 0 ; m < cv->height - 1 ; m++ ) { + for ( n = 0 ; n < cv->width - 1 ; n++ ) { + // We triangulate the grid and chop all triangles within + // the bounding planes of the to be projected polygon. + // LOD is not taken into account, not such a big deal though. + // + // It's probably much nicer to chop the grid itself and deal + // with this grid as a normal SF_GRID surface so LOD will + // be applied. However the LOD of that chopped grid must + // be synced with the LOD of the original curve. + // One way to do this; the chopped grid shares vertices with + // the original curve. When LOD is applied to the original + // curve the unused vertices are flagged. Now the chopped curve + // should skip the flagged vertices. This still leaves the + // problems with the vertices at the chopped grid edges. + // + // To avoid issues when LOD applied to "hollow curves" (like + // the ones around many jump pads) we now just add a 2 unit + // offset to the triangle vertices. + // The offset is added in the vertex normal vector direction + // so all triangles will still fit together. + // The 2 unit offset should avoid pretty much all LOD problems. + + numClipPoints = 3; + + dv = cv->verts + m * cv->width + n; + + VectorCopy(dv[0].xyz, clipPoints[0][0]); + VectorMA(clipPoints[0][0], MARKER_OFFSET, dv[0].normal, clipPoints[0][0]); + VectorCopy(dv[cv->width].xyz, clipPoints[0][1]); + VectorMA(clipPoints[0][1], MARKER_OFFSET, dv[cv->width].normal, clipPoints[0][1]); + VectorCopy(dv[1].xyz, clipPoints[0][2]); + VectorMA(clipPoints[0][2], MARKER_OFFSET, dv[1].normal, clipPoints[0][2]); + // check the normal of this triangle + VectorSubtract(clipPoints[0][0], clipPoints[0][1], v1); + VectorSubtract(clipPoints[0][2], clipPoints[0][1], v2); + CrossProduct(v1, v2, normal); + VectorNormalizeFast(normal); + if (DotProduct(normal, projectionDir) < -0.1) { + // add the fragments of this triangle + R_AddMarkFragments(numClipPoints, clipPoints, + numPlanes, normals, dists, + maxPoints, pointBuffer, + maxFragments, fragmentBuffer, + &returnedPoints, &returnedFragments, mins, maxs); + + if ( returnedFragments == maxFragments ) { + return returnedFragments; // not enough space for more fragments + } + } + + VectorCopy(dv[1].xyz, clipPoints[0][0]); + VectorMA(clipPoints[0][0], MARKER_OFFSET, dv[1].normal, clipPoints[0][0]); + VectorCopy(dv[cv->width].xyz, clipPoints[0][1]); + VectorMA(clipPoints[0][1], MARKER_OFFSET, dv[cv->width].normal, clipPoints[0][1]); + VectorCopy(dv[cv->width+1].xyz, clipPoints[0][2]); + VectorMA(clipPoints[0][2], MARKER_OFFSET, dv[cv->width+1].normal, clipPoints[0][2]); + // check the normal of this triangle + VectorSubtract(clipPoints[0][0], clipPoints[0][1], v1); + VectorSubtract(clipPoints[0][2], clipPoints[0][1], v2); + CrossProduct(v1, v2, normal); + VectorNormalizeFast(normal); + if (DotProduct(normal, projectionDir) < -0.05) { + // add the fragments of this triangle + R_AddMarkFragments(numClipPoints, clipPoints, + numPlanes, normals, dists, + maxPoints, pointBuffer, + maxFragments, fragmentBuffer, + &returnedPoints, &returnedFragments, mins, maxs); + + if ( returnedFragments == maxFragments ) { + return returnedFragments; // not enough space for more fragments + } + } + } + } + } + else if (*surfaces[i] == SF_FACE) { + + srfSurfaceFace_t *surf = ( srfSurfaceFace_t * ) surfaces[i]; + + // check the normal of this face + if (DotProduct(surf->plane.normal, projectionDir) > -0.5) { + continue; + } + + indexes = (int *)( (byte *)surf + surf->ofsIndices ); + for ( k = 0 ; k < surf->numIndices ; k += 3 ) { + for ( j = 0 ; j < 3 ; j++ ) { + v = surf->points[0] + VERTEXSIZE * indexes[k+j];; + VectorMA( v, MARKER_OFFSET, surf->plane.normal, clipPoints[0][j] ); + } + + // add the fragments of this face + R_AddMarkFragments( 3 , clipPoints, + numPlanes, normals, dists, + maxPoints, pointBuffer, + maxFragments, fragmentBuffer, + &returnedPoints, &returnedFragments, mins, maxs); + if ( returnedFragments == maxFragments ) { + return returnedFragments; // not enough space for more fragments + } + } + } + else if(*surfaces[i] == SF_TRIANGLES && r_marksOnTriangleMeshes->integer) { + + srfTriangles_t *surf = (srfTriangles_t *) surfaces[i]; + + for (k = 0; k < surf->numIndexes; k += 3) + { + for(j = 0; j < 3; j++) + { + v = surf->verts[surf->indexes[k + j]].xyz; + VectorMA(v, MARKER_OFFSET, surf->verts[surf->indexes[k + j]].normal, clipPoints[0][j]); + } + + // add the fragments of this face + R_AddMarkFragments(3, clipPoints, + numPlanes, normals, dists, + maxPoints, pointBuffer, + maxFragments, fragmentBuffer, &returnedPoints, &returnedFragments, mins, maxs); + if(returnedFragments == maxFragments) + { + return returnedFragments; // not enough space for more fragments + } + } + } + } + return returnedFragments; +} + diff --git a/code/renderer_oa/tr_mdo.h b/code/renderer_oa/tr_mdo.h new file mode 100644 index 0000000000..1269da84fb --- /dev/null +++ b/code/renderer_oa/tr_mdo.h @@ -0,0 +1,116 @@ +/* +=========================================================================== +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Quake III Arena source code; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +/* +============================================================================== + +.MDO Open Model format - supports simple skeletal animation and static meshes +v2 - removed frame name, and converted boneframe to compressed using quats +============================================================================== +*/ + +#define MDO_IDENT "OPENMDL2" +#define MDO_VERSION 2 +#define MDO_MAX_BONES 128 +#define MDO_MAX_WEIGHTS 4 + +// compression scales +#define MDO_TRANSLATION_SCALE (1.0 / 64) +#define MDO_QUAT_SCALE (1.0 / 768) +#define MDO_BYTE_WEIGHT_SCALE (1.0 / 255) + +// bone flags +#define BFLAG_TAG 1 + +typedef struct { + unsigned char boneIndex; + unsigned char boneWeight; +}mdoWeight_t; + +typedef struct { + float xyz[3]; + float texCoords[2]; + unsigned short normal; // compressed normal + unsigned char numWeights; + mdoWeight_t weights[1]; +} mdoVertex_t; + +typedef struct { + int indexes[3]; +} mdoTriangle_t; + +typedef struct { + int ident; // for renderer use + + char name[MAX_QPATH]; // polyset name + char shader[MAX_QPATH]; + int shaderIndex; // for in-game use + + int ofsHeader; // subtract this to get header + + int numVerts; + int numTriangles; + int numBoneRefs; + int ofsVerts; + int ofsTriangles; + int ofsBoneRefs; + + int ofsEnd; // next surface follows +} mdoSurface_t; + +typedef struct { + short rotQuat[4]; // always normalized + short translation[3]; +} mdoBoneComp_t; + +typedef struct { + char name[32]; + int parent; + int flags; +} mdoBoneInfo_t; + +typedef struct { + float bounds[2][3]; // bounds of all surfaces of all LOD's for this frame + float localOrigin[3]; // midpoint of bounds, used for sphere cull + float radius; // dist from localOrigin to corner + mdoBoneComp_t bones[1]; // [numBones], bone mats +} mdoFrame_t; + +typedef struct { + int numSurfaces; + int ofsSurfaces; // first surface, others follow + int ofsEnd; // next lod follows +} mdoLOD_t; + +typedef struct { + char ident[8]; + int version; + + // frames and bones are shared by all levels of detail + int numFrames; + int numBones; + int numLODs; + + int ofsFrames; + int ofsBones; // boneinfos + int ofsLODs; + + int ofsEnd; +} mdoHeader_t; \ No newline at end of file diff --git a/code/renderer_oa/tr_mesh.c b/code/renderer_oa/tr_mesh.c new file mode 100644 index 0000000000..d0be29bc2e --- /dev/null +++ b/code/renderer_oa/tr_mesh.c @@ -0,0 +1,412 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Quake III Arena source code; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// tr_mesh.c: triangle model functions + +#include "tr_local.h" + +static float ProjectRadius( float r, vec3_t location ) +{ + float pr; + float dist; + float c; + vec3_t p; + float projected[4]; + + c = DotProduct( tr.viewParms.or.axis[0], tr.viewParms.or.origin ); + dist = DotProduct( tr.viewParms.or.axis[0], location ) - c; + + if ( dist <= 0 ) + return 0; + + p[0] = 0; + p[1] = fabs( r ); + p[2] = -dist; + + projected[0] = p[0] * tr.viewParms.projectionMatrix[0] + + p[1] * tr.viewParms.projectionMatrix[4] + + p[2] * tr.viewParms.projectionMatrix[8] + + tr.viewParms.projectionMatrix[12]; + + projected[1] = p[0] * tr.viewParms.projectionMatrix[1] + + p[1] * tr.viewParms.projectionMatrix[5] + + p[2] * tr.viewParms.projectionMatrix[9] + + tr.viewParms.projectionMatrix[13]; + + projected[2] = p[0] * tr.viewParms.projectionMatrix[2] + + p[1] * tr.viewParms.projectionMatrix[6] + + p[2] * tr.viewParms.projectionMatrix[10] + + tr.viewParms.projectionMatrix[14]; + + projected[3] = p[0] * tr.viewParms.projectionMatrix[3] + + p[1] * tr.viewParms.projectionMatrix[7] + + p[2] * tr.viewParms.projectionMatrix[11] + + tr.viewParms.projectionMatrix[15]; + + + pr = projected[1] / projected[3]; + + if ( pr > 1.0f ) + pr = 1.0f; + + return pr; +} + +/* +============= +R_CullModel +============= +*/ +static int R_CullModel( md3Header_t *header, trRefEntity_t *ent ) { + vec3_t bounds[2]; + md3Frame_t *oldFrame, *newFrame; + int i; + + // compute frame pointers + newFrame = ( md3Frame_t * ) ( ( byte * ) header + header->ofsFrames ) + ent->e.frame; + oldFrame = ( md3Frame_t * ) ( ( byte * ) header + header->ofsFrames ) + ent->e.oldframe; + + // cull bounding sphere ONLY if this is not an upscaled entity + if ( !ent->e.nonNormalizedAxes ) + { + if ( ent->e.frame == ent->e.oldframe ) + { + switch ( R_CullLocalPointAndRadius( newFrame->localOrigin, newFrame->radius ) ) + { + case CULL_OUT: + tr.pc.c_sphere_cull_md3_out++; + return CULL_OUT; + + case CULL_IN: + tr.pc.c_sphere_cull_md3_in++; + return CULL_IN; + + case CULL_CLIP: + tr.pc.c_sphere_cull_md3_clip++; + break; + } + } + else + { + int sphereCull, sphereCullB; + + sphereCull = R_CullLocalPointAndRadius( newFrame->localOrigin, newFrame->radius ); + if ( newFrame == oldFrame ) { + sphereCullB = sphereCull; + } else { + sphereCullB = R_CullLocalPointAndRadius( oldFrame->localOrigin, oldFrame->radius ); + } + + if ( sphereCull == sphereCullB ) + { + if ( sphereCull == CULL_OUT ) + { + tr.pc.c_sphere_cull_md3_out++; + return CULL_OUT; + } + else if ( sphereCull == CULL_IN ) + { + tr.pc.c_sphere_cull_md3_in++; + return CULL_IN; + } + else + { + tr.pc.c_sphere_cull_md3_clip++; + } + } + } + } + + // calculate a bounding box in the current coordinate system + for (i = 0 ; i < 3 ; i++) { + bounds[0][i] = oldFrame->bounds[0][i] < newFrame->bounds[0][i] ? oldFrame->bounds[0][i] : newFrame->bounds[0][i]; + bounds[1][i] = oldFrame->bounds[1][i] > newFrame->bounds[1][i] ? oldFrame->bounds[1][i] : newFrame->bounds[1][i]; + } + + switch ( R_CullLocalBox( bounds ) ) + { + case CULL_IN: + tr.pc.c_box_cull_md3_in++; + return CULL_IN; + case CULL_CLIP: + tr.pc.c_box_cull_md3_clip++; + return CULL_CLIP; + case CULL_OUT: + default: + tr.pc.c_box_cull_md3_out++; + return CULL_OUT; + } +} + + +/* +================= +R_ComputeLOD + +================= +*/ +int R_ComputeLOD( trRefEntity_t *ent ) { + float radius; + float flod, lodscale; + float projectedRadius; + md3Frame_t *frame; + mdrHeader_t *mdr; + mdrFrame_t *mdrframe; + int lod; + + if ( tr.currentModel->numLods < 2 ) + { + // model has only 1 LOD level, skip computations and bias + lod = 0; + } + else + { + // multiple LODs exist, so compute projected bounding sphere + // and use that as a criteria for selecting LOD + + if(tr.currentModel->type == MOD_MDR) + { + int frameSize; + mdr = (mdrHeader_t *) tr.currentModel->modelData; + frameSize = (size_t) (&((mdrFrame_t *)0)->bones[mdr->numBones]); + + mdrframe = (mdrFrame_t *) ((byte *) mdr + mdr->ofsFrames + frameSize * ent->e.frame); + + radius = RadiusFromBounds(mdrframe->bounds[0], mdrframe->bounds[1]); + } + else + { + frame = ( md3Frame_t * ) ( ( ( unsigned char * ) tr.currentModel->md3[0] ) + tr.currentModel->md3[0]->ofsFrames ); + + frame += ent->e.frame; + + radius = RadiusFromBounds( frame->bounds[0], frame->bounds[1] ); + } + + if ( ( projectedRadius = ProjectRadius( radius, ent->e.origin ) ) != 0 ) + { + lodscale = r_lodscale->value; + if (lodscale > 20) lodscale = 20; + flod = 1.0f - projectedRadius * lodscale; + } + else + { + // object intersects near view plane, e.g. view weapon + flod = 0; + } + + flod *= tr.currentModel->numLods; + lod = ri.ftol(flod); + + if ( lod < 0 ) + { + lod = 0; + } + else if ( lod >= tr.currentModel->numLods ) + { + lod = tr.currentModel->numLods - 1; + } + } + + lod += r_lodbias->integer; + + if ( lod >= tr.currentModel->numLods ) + lod = tr.currentModel->numLods - 1; + if ( lod < 0 ) + lod = 0; + + return lod; +} + +/* +================= +R_ComputeFogNum + +================= +*/ +int R_ComputeFogNum( md3Header_t *header, trRefEntity_t *ent ) { + int i, j; + fog_t *fog; + md3Frame_t *md3Frame; + vec3_t localOrigin; + + if ( tr.refdef.rdflags & RDF_NOWORLDMODEL ) { + return 0; + } + + // FIXME: non-normalized axis issues + md3Frame = ( md3Frame_t * ) ( ( byte * ) header + header->ofsFrames ) + ent->e.frame; + VectorAdd( ent->e.origin, md3Frame->localOrigin, localOrigin ); + for ( i = 1 ; i < tr.world->numfogs ; i++ ) { + fog = &tr.world->fogs[i]; + for ( j = 0 ; j < 3 ; j++ ) { + if ( localOrigin[j] - md3Frame->radius >= fog->bounds[1][j] ) { + break; + } + if ( localOrigin[j] + md3Frame->radius <= fog->bounds[0][j] ) { + break; + } + } + if ( j == 3 ) { + return i; + } + } + + return 0; +} + +/* +================= +R_AddMD3Surfaces + +================= +*/ +void R_AddMD3Surfaces( trRefEntity_t *ent ) { + int i; + md3Header_t *header = NULL; + md3Surface_t *surface = NULL; + md3Shader_t *md3Shader = NULL; + shader_t *shader = NULL; + int cull; + int lod; + int fogNum; + qboolean personalModel; + + // don't add third_person objects if not in a portal + personalModel = (ent->e.renderfx & RF_THIRD_PERSON) && !tr.viewParms.isPortal; + + if ( ent->e.renderfx & RF_WRAP_FRAMES ) { + ent->e.frame %= tr.currentModel->md3[0]->numFrames; + ent->e.oldframe %= tr.currentModel->md3[0]->numFrames; + } + + // + // Validate the frames so there is no chance of a crash. + // This will write directly into the entity structure, so + // when the surfaces are rendered, they don't need to be + // range checked again. + // + if ( (ent->e.frame >= tr.currentModel->md3[0]->numFrames) + || (ent->e.frame < 0) + || (ent->e.oldframe >= tr.currentModel->md3[0]->numFrames) + || (ent->e.oldframe < 0) ) { + ri.Printf( PRINT_DEVELOPER, "R_AddMD3Surfaces: no such frame %d to %d for '%s'\n", + ent->e.oldframe, ent->e.frame, + tr.currentModel->name ); + ent->e.frame = 0; + ent->e.oldframe = 0; + } + + // + // compute LOD + // + lod = R_ComputeLOD( ent ); + + header = tr.currentModel->md3[lod]; + + // + // cull the entire model if merged bounding box of both frames + // is outside the view frustum. + // + cull = R_CullModel ( header, ent ); + if ( cull == CULL_OUT ) { + return; + } + + // + // set up lighting now that we know we aren't culled + // + if ( !personalModel || r_shadows->integer > 1 ) { + R_SetupEntityLighting( &tr.refdef, ent ); + } + + // + // see if we are in a fog volume + // + fogNum = R_ComputeFogNum( header, ent ); + + // + // draw all surfaces + // + surface = (md3Surface_t *)( (byte *)header + header->ofsSurfaces ); + for ( i = 0 ; i < header->numSurfaces ; i++ ) { + + if ( ent->e.customShader ) { + shader = R_GetShaderByHandle( ent->e.customShader ); + } else if ( ent->e.customSkin > 0 && ent->e.customSkin < tr.numSkins ) { + skin_t *skin; + int j; + + skin = R_GetSkinByHandle( ent->e.customSkin ); + + // match the surface name to something in the skin file + shader = tr.defaultShader; + for ( j = 0 ; j < skin->numSurfaces ; j++ ) { + // the names have both been lowercased + if ( !strcmp( skin->surfaces[j]->name, surface->name ) ) { + shader = skin->surfaces[j]->shader; + break; + } + } + if (shader == tr.defaultShader) { + ri.Printf( PRINT_DEVELOPER, "WARNING: no shader for surface %s in skin %s\n", surface->name, skin->name); + } + else if (shader->defaultShader) { + ri.Printf( PRINT_DEVELOPER, "WARNING: shader %s in skin %s not found\n", shader->name, skin->name); + } + } else if ( surface->numShaders <= 0 ) { + shader = tr.defaultShader; + } else { + md3Shader = (md3Shader_t *) ( (byte *)surface + surface->ofsShaders ); + md3Shader += ent->e.skinNum % surface->numShaders; + shader = tr.shaders[ md3Shader->shaderIndex ]; + } + + + // we will add shadows even if the main object isn't visible in the view + + // stencil shadows can't do personal models unless I polyhedron clip + if ( !personalModel + && r_shadows->integer == 2 + && fogNum == 0 + && !(ent->e.renderfx & ( RF_NOSHADOW | RF_DEPTHHACK ) ) + && shader->sort == SS_OPAQUE ) { + R_AddDrawSurf( (void *)surface, tr.shadowShader, 0, qfalse ); + } + + // projection shadows work fine with personal models + if ( r_shadows->integer == 3 + && fogNum == 0 + && (ent->e.renderfx & RF_SHADOW_PLANE ) + && shader->sort == SS_OPAQUE ) { + R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse ); + } + + // don't add third_person objects if not viewing through a portal + if ( !personalModel ) { + R_AddDrawSurf( (void *)surface, shader, fogNum, qfalse ); + } + + surface = (md3Surface_t *)( (byte *)surface + surface->ofsEnd ); + } + +} + diff --git a/code/renderer_oa/tr_model.c b/code/renderer_oa/tr_model.c new file mode 100644 index 0000000000..f23ae87f0c --- /dev/null +++ b/code/renderer_oa/tr_model.c @@ -0,0 +1,1214 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Quake III Arena source code; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// tr_models.c -- model loading and caching + +#include "tr_local.h" + +#define LL(x) x=LittleLong(x) + +static qboolean R_LoadMD3(model_t *mod, int lod, void *buffer, const char *name ); +static qboolean R_LoadMDR(model_t *mod, void *buffer, int filesize, const char *name ); +qboolean R_LoadMDO( model_t *mod, void *buffer, int filesize, const char *mod_name ); +extern int ismaptexture; // leilei - for listing map textures +/* +==================== +R_RegisterMD3 +==================== +*/ +qhandle_t R_RegisterMD3(const char *name, model_t *mod) +{ + union { + unsigned *u; + void *v; + } buf; + int lod; + int ident; + qboolean loaded = qfalse; + int numLoaded; + char filename[MAX_QPATH], namebuf[MAX_QPATH+20]; + char *fext, defex[] = "md3"; + + numLoaded = 0; + + strcpy(filename, name); + + fext = strchr(filename, '.'); + if(!fext) + fext = defex; + else + { + *fext = '\0'; + fext++; + } + + for (lod = MD3_MAX_LODS - 1 ; lod >= 0 ; lod--) + { + if(lod) + Com_sprintf(namebuf, sizeof(namebuf), "%s_%d.%s", filename, lod, fext); + else + Com_sprintf(namebuf, sizeof(namebuf), "%s.%s", filename, fext); + + ri.FS_ReadFile( namebuf, &buf.v ); + if(!buf.u) + continue; + + ident = LittleLong(* (unsigned *) buf.u); + if (ident == MD3_IDENT) + loaded = R_LoadMD3(mod, lod, buf.u, name); + else + ri.Printf(PRINT_WARNING,"R_RegisterMD3: unknown fileid for %s\n", name); + + ri.FS_FreeFile(buf.v); + + if(loaded) + { + mod->numLods++; + numLoaded++; + } + else + break; + } + + if(numLoaded) + { + // duplicate into higher lod spots that weren't + // loaded, in case the user changes r_lodbias on the fly + for(lod--; lod >= 0; lod--) + { + mod->numLods++; + mod->md3[lod] = mod->md3[lod + 1]; + } + + return mod->index; + } + +#ifdef _DEBUG + ri.Printf(PRINT_WARNING,"R_RegisterMD3: couldn't load %s\n", name); +#endif + + mod->type = MOD_BAD; + return 0; +} + +/* +==================== +R_RegisterMDR +==================== +*/ +qhandle_t R_RegisterMDR(const char *name, model_t *mod) +{ + union { + unsigned *u; + void *v; + } buf; + int ident; + qboolean loaded = qfalse; + int filesize; + + filesize = ri.FS_ReadFile(name, (void **) &buf.v); + if(!buf.u) + { + mod->type = MOD_BAD; + return 0; + } + + ident = LittleLong(*(unsigned *)buf.u); + if(ident == MDR_IDENT) + loaded = R_LoadMDR(mod, buf.u, filesize, name); + + ri.FS_FreeFile (buf.v); + + if(!loaded) + { + ri.Printf(PRINT_WARNING,"R_RegisterMDR: couldn't load mdr file %s\n", name); + mod->type = MOD_BAD; + return 0; + } + + return mod->index; +} + +/* +==================== +R_RegisterIQM +==================== +*/ +qhandle_t R_RegisterIQM(const char *name, model_t *mod) +{ + union { + unsigned *u; + void *v; + } buf; + qboolean loaded = qfalse; + int filesize; + + filesize = ri.FS_ReadFile(name, (void **) &buf.v); + if(!buf.u) + { + mod->type = MOD_BAD; + return 0; + } + + loaded = R_LoadIQM(mod, buf.u, filesize, name); + + ri.FS_FreeFile (buf.v); + + if(!loaded) + { + ri.Printf(PRINT_WARNING,"R_RegisterIQM: couldn't load iqm file %s\n", name); + mod->type = MOD_BAD; + return 0; + } + + return mod->index; +} + + +/* +==================== +R_RegisterMDO +==================== +*/ +qhandle_t R_RegisterMDO(const char *name, model_t *mod) +{ + union { + unsigned *u; + void *v; + } buf; + int ident; + qboolean loaded = qfalse; + int filesize; + + filesize = ri.FS_ReadFile(name, (void **) &buf.v); + if(!buf.u) + { + mod->type = MOD_BAD; + return 0; + } + + ident = LittleLong(*(unsigned *)buf.u); + if(ident == MDO_IDENT) + loaded = R_LoadMDO(mod, buf.u, filesize, name); + + ri.FS_FreeFile (buf.v); + + if(!loaded) + { + ri.Printf(PRINT_WARNING,"R_RegisterMDO: couldn't load mdo file %s\n", name); + mod->type = MOD_BAD; + return 0; + } + + return mod->index; +} + + + + +typedef struct +{ + char *ext; + qhandle_t (*ModelLoader)( const char *, model_t * ); +} modelExtToLoaderMap_t; + +// Note that the ordering indicates the order of preference used +// when there are multiple models of different formats available +static modelExtToLoaderMap_t modelLoaders[ ] = +{ + { "iqm", R_RegisterIQM }, + { "mdo", R_RegisterMDO }, + { "mdr", R_RegisterMDR }, + { "md3", R_RegisterMD3 } +}; +static int numModelLoaders = ARRAY_LEN(modelLoaders); + +//=============================================================================== + +/* +** R_GetModelByHandle +*/ +model_t *R_GetModelByHandle( qhandle_t index ) { + model_t *mod; + + // out of range gets the defualt model + if ( index < 1 || index >= tr.numModels ) { + return tr.models[0]; + } + + mod = tr.models[index]; + + return mod; +} + +//=============================================================================== + +/* +** R_AllocModel +*/ +model_t *R_AllocModel( void ) { + model_t *mod; + + if ( tr.numModels == MAX_MOD_KNOWN ) { + return NULL; + } + + mod = ri.Hunk_Alloc( sizeof( *tr.models[tr.numModels] ), h_low ); + mod->index = tr.numModels; + tr.models[tr.numModels] = mod; + tr.numModels++; + + return mod; +} + +/* +==================== +RE_RegisterModel + +Loads in a model for the given name + +Zero will be returned if the model fails to load. +An entry will be retained for failed models as an +optimization to prevent disk rescanning if they are +asked for again. +==================== +*/ +qhandle_t RE_RegisterModelReal( const char *name ) { + model_t *mod; + qhandle_t hModel; + qboolean orgNameFailed = qfalse; + int orgLoader = -1; + int i; + char localName[ MAX_QPATH ]; + const char *ext; + char altName[ MAX_QPATH ]; + + + + if ( !name || !name[0] ) { + ri.Printf( PRINT_ALL, "RE_RegisterModel: NULL name\n" ); + return 0; + } + + if ( strlen( name ) >= MAX_QPATH ) { + ri.Printf( PRINT_ALL, "Model name exceeds MAX_QPATH\n" ); + return 0; + } + + // + // search the currently loaded models + // + for ( hModel = 1 ; hModel < tr.numModels; hModel++ ) { + mod = tr.models[hModel]; + if ( !strcmp( mod->name, name ) ) { + if( mod->type == MOD_BAD ) { + return 0; + } + return hModel; + } + } + + // allocate a new model_t + + if ( ( mod = R_AllocModel() ) == NULL ) { + ri.Printf( PRINT_WARNING, "RE_RegisterModel: R_AllocModel() failed for '%s'\n", name); + return 0; + } + + // only set the name after the model has been successfully loaded + Q_strncpyz( mod->name, name, sizeof( mod->name ) ); + + + R_IssuePendingRenderCommands(); + + mod->type = MOD_BAD; + mod->numLods = 0; + + // + // load the files + // + Q_strncpyz( localName, name, MAX_QPATH ); + + ext = COM_GetExtension( localName ); + + if( *ext ) + { + // Look for the correct loader and use it + for( i = 0; i < numModelLoaders; i++ ) + { + if( !Q_stricmp( ext, modelLoaders[ i ].ext ) ) + { + // Load + hModel = modelLoaders[ i ].ModelLoader( localName, mod ); + break; + } + } + + // A loader was found + if( i < numModelLoaders ) + { + if( !hModel ) + { + // Loader failed, most likely because the file isn't there; + // try again without the extension + orgNameFailed = qtrue; + orgLoader = i; + COM_StripExtension( name, localName, MAX_QPATH ); + } + else + { + // Something loaded + return mod->index; + } + } + } + + // Try and find a suitable match using all + // the model formats supported + for( i = 0; i < numModelLoaders; i++ ) + { + if (i == orgLoader) + continue; + + Com_sprintf( altName, sizeof (altName), "%s.%s", localName, modelLoaders[ i ].ext ); + + // Load + hModel = modelLoaders[ i ].ModelLoader( altName, mod ); + + if( hModel ) + { + if( orgNameFailed ) + { + ri.Printf( PRINT_DEVELOPER, "WARNING: %s not present, using %s instead\n", + name, altName ); + } + + break; + } + } + + return hModel; +} + + +// leilei - wrapper function to get alternate models loaded + +qhandle_t RE_RegisterModel( const char *name ) { + + if (!Q_strncmp( name, "models/player", 13)){ + if (r_suggestiveThemes->integer == 0){ // safe models that will ship, much needed option of modesty + qhandle_t eh; + char narm[ MAX_QPATH ]; + COM_StripExtension( name, narm, MAX_QPATH ); + + eh = RE_RegisterModelReal( va("%s_safe", narm) ); + if (!eh) + eh = RE_RegisterModelReal( name ); + // TODO: Free the previous _safe qhandle + return eh; + } + else if (r_suggestiveThemes->integer > 1){ // lewd models, won't ship, but adding support anyway so normal + // models aren't replaced with lewd + qhandle_t eh; + char narm[ MAX_QPATH ]; + COM_StripExtension( name, narm, MAX_QPATH ); + + eh = RE_RegisterModelReal( va("%s_lewd", narm) ); + if (!eh) + eh = RE_RegisterModelReal( name ); + // TODO: Free the previous _lewd qhandle + return eh; + } + else + { + return RE_RegisterModelReal( name ); + } + } + else + { + return RE_RegisterModelReal( name ); // OK!!! + + } + +} + +/* +================= +R_LoadMD3 +================= +*/ +static qboolean R_LoadMD3 (model_t *mod, int lod, void *buffer, const char *mod_name ) { + int i, j; + md3Header_t *pinmodel; + md3Frame_t *frame; + md3Surface_t *surf; + md3Shader_t *shader; + md3Triangle_t *tri; + md3St_t *st; + md3XyzNormal_t *xyz; + md3Tag_t *tag; + int version; + int size; + + pinmodel = (md3Header_t *)buffer; + + version = LittleLong (pinmodel->version); + if (version != MD3_VERSION) { + ri.Printf( PRINT_WARNING, "R_LoadMD3: %s has wrong version (%i should be %i)\n", + mod_name, version, MD3_VERSION); + return qfalse; + } + + mod->type = MOD_MESH; + size = LittleLong(pinmodel->ofsEnd); + mod->dataSize += size; + mod->md3[lod] = ri.Hunk_Alloc( size, h_low ); + + Com_Memcpy (mod->md3[lod], buffer, LittleLong(pinmodel->ofsEnd) ); + + LL(mod->md3[lod]->ident); + LL(mod->md3[lod]->version); + LL(mod->md3[lod]->numFrames); + LL(mod->md3[lod]->numTags); + LL(mod->md3[lod]->numSurfaces); + LL(mod->md3[lod]->ofsFrames); + LL(mod->md3[lod]->ofsTags); + LL(mod->md3[lod]->ofsSurfaces); + LL(mod->md3[lod]->ofsEnd); + + if ( mod->md3[lod]->numFrames < 1 ) { + ri.Printf( PRINT_WARNING, "R_LoadMD3: %s has no frames\n", mod_name ); + return qfalse; + } + + // swap all the frames + frame = (md3Frame_t *) ( (byte *)mod->md3[lod] + mod->md3[lod]->ofsFrames ); + for ( i = 0 ; i < mod->md3[lod]->numFrames ; i++, frame++) { + frame->radius = LittleFloat( frame->radius ); + for ( j = 0 ; j < 3 ; j++ ) { + frame->bounds[0][j] = LittleFloat( frame->bounds[0][j] ); + frame->bounds[1][j] = LittleFloat( frame->bounds[1][j] ); + frame->localOrigin[j] = LittleFloat( frame->localOrigin[j] ); + } + } + + // swap all the tags + tag = (md3Tag_t *) ( (byte *)mod->md3[lod] + mod->md3[lod]->ofsTags ); + for ( i = 0 ; i < mod->md3[lod]->numTags * mod->md3[lod]->numFrames ; i++, tag++) { + for ( j = 0 ; j < 3 ; j++ ) { + tag->origin[j] = LittleFloat( tag->origin[j] ); + tag->axis[0][j] = LittleFloat( tag->axis[0][j] ); + tag->axis[1][j] = LittleFloat( tag->axis[1][j] ); + tag->axis[2][j] = LittleFloat( tag->axis[2][j] ); + } + } + + // swap all the surfaces + surf = (md3Surface_t *) ( (byte *)mod->md3[lod] + mod->md3[lod]->ofsSurfaces ); + for ( i = 0 ; i < mod->md3[lod]->numSurfaces ; i++) { + + LL(surf->ident); + LL(surf->flags); + LL(surf->numFrames); + LL(surf->numShaders); + LL(surf->numTriangles); + LL(surf->ofsTriangles); + LL(surf->numVerts); + LL(surf->ofsShaders); + LL(surf->ofsSt); + LL(surf->ofsXyzNormals); + LL(surf->ofsEnd); + + if ( surf->numVerts >= SHADER_MAX_VERTEXES ) { + ri.Printf(PRINT_WARNING, "R_LoadMD3: %s has more than %i verts on %s (%i).\n", + mod_name, SHADER_MAX_VERTEXES - 1, surf->name[0] ? surf->name : "a surface", + surf->numVerts ); + return qfalse; + } + if ( surf->numTriangles*3 >= SHADER_MAX_INDEXES ) { + ri.Printf(PRINT_WARNING, "R_LoadMD3: %s has more than %i triangles on %s (%i).\n", + mod_name, ( SHADER_MAX_INDEXES / 3 ) - 1, surf->name[0] ? surf->name : "a surface", + surf->numTriangles ); + return qfalse; + } + + // change to surface identifier + surf->ident = SF_MD3; + + // lowercase the surface name so skin compares are faster + Q_strlwr( surf->name ); + + // strip off a trailing _1 or _2 + // this is a crutch for q3data being a mess + j = strlen( surf->name ); + if ( j > 2 && surf->name[j-2] == '_' ) { + surf->name[j-2] = 0; + } + + // register the shaders + shader = (md3Shader_t *) ( (byte *)surf + surf->ofsShaders ); + for ( j = 0 ; j < surf->numShaders ; j++, shader++ ) { + shader_t *sh; + ismaptexture = 0; + sh = R_FindShader( shader->name, LIGHTMAP_NONE, qtrue ); + if ( sh->defaultShader ) { + shader->shaderIndex = 0; + } else { + shader->shaderIndex = sh->index; + } + } + + // swap all the triangles + tri = (md3Triangle_t *) ( (byte *)surf + surf->ofsTriangles ); + for ( j = 0 ; j < surf->numTriangles ; j++, tri++ ) { + LL(tri->indexes[0]); + LL(tri->indexes[1]); + LL(tri->indexes[2]); + } + + // swap all the ST + st = (md3St_t *) ( (byte *)surf + surf->ofsSt ); + for ( j = 0 ; j < surf->numVerts ; j++, st++ ) { + st->st[0] = LittleFloat( st->st[0] ); + st->st[1] = LittleFloat( st->st[1] ); + } + + // swap all the XyzNormals + xyz = (md3XyzNormal_t *) ( (byte *)surf + surf->ofsXyzNormals ); + for ( j = 0 ; j < surf->numVerts * surf->numFrames ; j++, xyz++ ) + { + xyz->xyz[0] = LittleShort( xyz->xyz[0] ); + xyz->xyz[1] = LittleShort( xyz->xyz[1] ); + xyz->xyz[2] = LittleShort( xyz->xyz[2] ); + + xyz->normal = LittleShort( xyz->normal ); + } + + + // find the next surface + surf = (md3Surface_t *)( (byte *)surf + surf->ofsEnd ); + } + + return qtrue; +} + + + +/* +================= +R_LoadMDR +================= +*/ +static qboolean R_LoadMDR( model_t *mod, void *buffer, int filesize, const char *mod_name ) +{ + int i, j, k, l; + mdrHeader_t *pinmodel, *mdr; + mdrFrame_t *frame; + mdrLOD_t *lod, *curlod; + mdrSurface_t *surf, *cursurf; + mdrTriangle_t *tri, *curtri; + mdrVertex_t *v, *curv; + mdrWeight_t *weight, *curweight; + mdrTag_t *tag, *curtag; + int size; + shader_t *sh; + + pinmodel = (mdrHeader_t *)buffer; + + pinmodel->version = LittleLong(pinmodel->version); + if (pinmodel->version != MDR_VERSION) + { + ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has wrong version (%i should be %i)\n", mod_name, pinmodel->version, MDR_VERSION); + return qfalse; + } + + size = LittleLong(pinmodel->ofsEnd); + + if(size > filesize) + { + ri.Printf(PRINT_WARNING, "R_LoadMDR: Header of %s is broken. Wrong filesize declared!\n", mod_name); + return qfalse; + } + + mod->type = MOD_MDR; + + LL(pinmodel->numFrames); + LL(pinmodel->numBones); + LL(pinmodel->ofsFrames); + + // This is a model that uses some type of compressed Bones. We don't want to uncompress every bone for each rendered frame + // over and over again, we'll uncompress it in this function already, so we must adjust the size of the target mdr. + if(pinmodel->ofsFrames < 0) + { + // mdrFrame_t is larger than mdrCompFrame_t: + size += pinmodel->numFrames * sizeof(frame->name); + // now add enough space for the uncompressed bones. + size += pinmodel->numFrames * pinmodel->numBones * ((sizeof(mdrBone_t) - sizeof(mdrCompBone_t))); + } + + // simple bounds check + if(pinmodel->numBones < 0 || + sizeof(*mdr) + pinmodel->numFrames * (sizeof(*frame) + (pinmodel->numBones - 1) * sizeof(*frame->bones)) > size) + { + ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has broken structure.\n", mod_name); + return qfalse; + } + + mod->dataSize += size; + mod->modelData = mdr = ri.Hunk_Alloc( size, h_low ); + + // Copy all the values over from the file and fix endian issues in the process, if necessary. + + mdr->ident = LittleLong(pinmodel->ident); + mdr->version = pinmodel->version; // Don't need to swap byte order on this one, we already did above. + Q_strncpyz(mdr->name, pinmodel->name, sizeof(mdr->name)); + mdr->numFrames = pinmodel->numFrames; + mdr->numBones = pinmodel->numBones; + mdr->numLODs = LittleLong(pinmodel->numLODs); + mdr->numTags = LittleLong(pinmodel->numTags); + // We don't care about the other offset values, we'll generate them ourselves while loading. + + mod->numLods = mdr->numLODs; + + if ( mdr->numFrames < 1 ) + { + ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has no frames\n", mod_name); + return qfalse; + } + + /* The first frame will be put into the first free space after the header */ + frame = (mdrFrame_t *)(mdr + 1); + mdr->ofsFrames = (int)((byte *) frame - (byte *) mdr); + + if (pinmodel->ofsFrames < 0) + { + mdrCompFrame_t *cframe; + + // compressed model... + cframe = (mdrCompFrame_t *)((byte *) pinmodel - pinmodel->ofsFrames); + + for(i = 0; i < mdr->numFrames; i++) + { + for(j = 0; j < 3; j++) + { + frame->bounds[0][j] = LittleFloat(cframe->bounds[0][j]); + frame->bounds[1][j] = LittleFloat(cframe->bounds[1][j]); + frame->localOrigin[j] = LittleFloat(cframe->localOrigin[j]); + } + + frame->radius = LittleFloat(cframe->radius); + frame->name[0] = '\0'; // No name supplied in the compressed version. + + for(j = 0; j < mdr->numBones; j++) + { + for(k = 0; k < (sizeof(cframe->bones[j].Comp) / 2); k++) + { + // Do swapping for the uncompressing functions. They seem to use shorts + // values only, so I assume this will work. Never tested it on other + // platforms, though. + + ((unsigned short *)(cframe->bones[j].Comp))[k] = + LittleShort( ((unsigned short *)(cframe->bones[j].Comp))[k] ); + } + + /* Now do the actual uncompressing */ + MC_UnCompress(frame->bones[j].matrix, cframe->bones[j].Comp); + } + + // Next Frame... + cframe = (mdrCompFrame_t *) &cframe->bones[j]; + frame = (mdrFrame_t *) &frame->bones[j]; + } + } + else + { + mdrFrame_t *curframe; + + // uncompressed model... + // + + curframe = (mdrFrame_t *)((byte *) pinmodel + pinmodel->ofsFrames); + + // swap all the frames + for ( i = 0 ; i < mdr->numFrames ; i++) + { + for(j = 0; j < 3; j++) + { + frame->bounds[0][j] = LittleFloat(curframe->bounds[0][j]); + frame->bounds[1][j] = LittleFloat(curframe->bounds[1][j]); + frame->localOrigin[j] = LittleFloat(curframe->localOrigin[j]); + } + + frame->radius = LittleFloat(curframe->radius); + Q_strncpyz(frame->name, curframe->name, sizeof(frame->name)); + + for (j = 0; j < (int) (mdr->numBones * sizeof(mdrBone_t) / 4); j++) + { + ((float *)frame->bones)[j] = LittleFloat( ((float *)curframe->bones)[j] ); + } + + curframe = (mdrFrame_t *) &curframe->bones[mdr->numBones]; + frame = (mdrFrame_t *) &frame->bones[mdr->numBones]; + } + } + + // frame should now point to the first free address after all frames. + lod = (mdrLOD_t *) frame; + mdr->ofsLODs = (int) ((byte *) lod - (byte *)mdr); + + curlod = (mdrLOD_t *)((byte *) pinmodel + LittleLong(pinmodel->ofsLODs)); + + // swap all the LOD's + for ( l = 0 ; l < mdr->numLODs ; l++) + { + // simple bounds check + if((byte *) (lod + 1) > (byte *) mdr + size) + { + ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has broken structure.\n", mod_name); + return qfalse; + } + + lod->numSurfaces = LittleLong(curlod->numSurfaces); + + // swap all the surfaces + surf = (mdrSurface_t *) (lod + 1); + lod->ofsSurfaces = (int)((byte *) surf - (byte *) lod); + cursurf = (mdrSurface_t *) ((byte *)curlod + LittleLong(curlod->ofsSurfaces)); + + for ( i = 0 ; i < lod->numSurfaces ; i++) + { + // simple bounds check + if((byte *) (surf + 1) > (byte *) mdr + size) + { + ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has broken structure.\n", mod_name); + return qfalse; + } + + // first do some copying stuff + + surf->ident = SF_MDR; + Q_strncpyz(surf->name, cursurf->name, sizeof(surf->name)); + Q_strncpyz(surf->shader, cursurf->shader, sizeof(surf->shader)); + + surf->ofsHeader = (byte *) mdr - (byte *) surf; + + surf->numVerts = LittleLong(cursurf->numVerts); + surf->numTriangles = LittleLong(cursurf->numTriangles); + // numBoneReferences and BoneReferences generally seem to be unused + + // now do the checks that may fail. + if ( surf->numVerts >= SHADER_MAX_VERTEXES ) + { + ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has more than %i verts on %s (%i).\n", + mod_name, SHADER_MAX_VERTEXES - 1, surf->name[0] ? surf->name : "a surface", + surf->numVerts ); + return qfalse; + } + if ( surf->numTriangles*3 >= SHADER_MAX_INDEXES ) + { + ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has more than %i triangles on %s (%i).\n", + mod_name, ( SHADER_MAX_INDEXES / 3 ) - 1, surf->name[0] ? surf->name : "a surface", + surf->numTriangles ); + return qfalse; + } + // lowercase the surface name so skin compares are faster + Q_strlwr( surf->name ); + + // register the shaders + ismaptexture = 0; + sh = R_FindShader(surf->shader, LIGHTMAP_NONE, qtrue); + if ( sh->defaultShader ) { + surf->shaderIndex = 0; + } else { + surf->shaderIndex = sh->index; + } + + // now copy the vertexes. + v = (mdrVertex_t *) (surf + 1); + surf->ofsVerts = (int)((byte *) v - (byte *) surf); + curv = (mdrVertex_t *) ((byte *)cursurf + LittleLong(cursurf->ofsVerts)); + + for(j = 0; j < surf->numVerts; j++) + { + LL(curv->numWeights); + + // simple bounds check + if(curv->numWeights < 0 || (byte *) (v + 1) + (curv->numWeights - 1) * sizeof(*weight) > (byte *) mdr + size) + { + ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has broken structure.\n", mod_name); + return qfalse; + } + + v->normal[0] = LittleFloat(curv->normal[0]); + v->normal[1] = LittleFloat(curv->normal[1]); + v->normal[2] = LittleFloat(curv->normal[2]); + + v->texCoords[0] = LittleFloat(curv->texCoords[0]); + v->texCoords[1] = LittleFloat(curv->texCoords[1]); + + v->numWeights = curv->numWeights; + weight = &v->weights[0]; + curweight = &curv->weights[0]; + + // Now copy all the weights + for(k = 0; k < v->numWeights; k++) + { + weight->boneIndex = LittleLong(curweight->boneIndex); + weight->boneWeight = LittleFloat(curweight->boneWeight); + + weight->offset[0] = LittleFloat(curweight->offset[0]); + weight->offset[1] = LittleFloat(curweight->offset[1]); + weight->offset[2] = LittleFloat(curweight->offset[2]); + + weight++; + curweight++; + } + + v = (mdrVertex_t *) weight; + curv = (mdrVertex_t *) curweight; + } + + // we know the offset to the triangles now: + tri = (mdrTriangle_t *) v; + surf->ofsTriangles = (int)((byte *) tri - (byte *) surf); + curtri = (mdrTriangle_t *)((byte *) cursurf + LittleLong(cursurf->ofsTriangles)); + + // simple bounds check + if(surf->numTriangles < 0 || (byte *) (tri + surf->numTriangles) > (byte *) mdr + size) + { + ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has broken structure.\n", mod_name); + return qfalse; + } + + for(j = 0; j < surf->numTriangles; j++) + { + tri->indexes[0] = LittleLong(curtri->indexes[0]); + tri->indexes[1] = LittleLong(curtri->indexes[1]); + tri->indexes[2] = LittleLong(curtri->indexes[2]); + + tri++; + curtri++; + } + + // tri now points to the end of the surface. + surf->ofsEnd = (byte *) tri - (byte *) surf; + surf = (mdrSurface_t *) tri; + + // find the next surface. + cursurf = (mdrSurface_t *) ((byte *) cursurf + LittleLong(cursurf->ofsEnd)); + } + + // surf points to the next lod now. + lod->ofsEnd = (int)((byte *) surf - (byte *) lod); + lod = (mdrLOD_t *) surf; + + // find the next LOD. + curlod = (mdrLOD_t *)((byte *) curlod + LittleLong(curlod->ofsEnd)); + } + + // lod points to the first tag now, so update the offset too. + tag = (mdrTag_t *) lod; + mdr->ofsTags = (int)((byte *) tag - (byte *) mdr); + curtag = (mdrTag_t *) ((byte *)pinmodel + LittleLong(pinmodel->ofsTags)); + + // simple bounds check + if(mdr->numTags < 0 || (byte *) (tag + mdr->numTags) > (byte *) mdr + size) + { + ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has broken structure.\n", mod_name); + return qfalse; + } + + for (i = 0 ; i < mdr->numTags ; i++) + { + tag->boneIndex = LittleLong(curtag->boneIndex); + Q_strncpyz(tag->name, curtag->name, sizeof(tag->name)); + + tag++; + curtag++; + } + + // And finally we know the real offset to the end. + mdr->ofsEnd = (int)((byte *) tag - (byte *) mdr); + + // phew! we're done. + + return qtrue; +} + + + +//============================================================================= + +/* +** RE_BeginRegistration +*/ +void RE_BeginRegistration( glconfig_t *glconfigOut ) { + + R_Init(); + + *glconfigOut = glConfig; + + R_IssuePendingRenderCommands(); + + tr.viewCluster = -1; // force markleafs to regenerate + R_ClearFlares(); + RE_ClearScene(); + + tr.registered = qtrue; +} + +//============================================================================= + +/* +=============== +R_ModelInit +=============== +*/ +void R_ModelInit( void ) { + model_t *mod; + + // leave a space for NULL model + tr.numModels = 0; + + mod = R_AllocModel(); + mod->type = MOD_BAD; +} + + +/* +================ +R_Modellist_f +================ +*/ +void R_Modellist_f( void ) { + int i, j; + model_t *mod; + int total; + int lods; + + total = 0; + for ( i = 1 ; i < tr.numModels; i++ ) { + mod = tr.models[i]; + lods = 1; + for ( j = 1 ; j < MD3_MAX_LODS ; j++ ) { + if ( mod->md3[j] && mod->md3[j] != mod->md3[j-1] ) { + lods++; + } + } + ri.Printf( PRINT_ALL, "%8i : (%i) %s\n",mod->dataSize, lods, mod->name ); + total += mod->dataSize; + } + ri.Printf( PRINT_ALL, "%8i : Total models\n", total ); + +#if 0 // not working right with new hunk + if ( tr.world ) { + ri.Printf( PRINT_ALL, "\n%8i : %s\n", tr.world->dataSize, tr.world->name ); + } +#endif +} + + +//============================================================================= + + +/* +================ +R_GetTag +================ +*/ +static md3Tag_t *R_GetTag( md3Header_t *mod, int frame, const char *tagName ) { + md3Tag_t *tag; + int i; + + if ( frame >= mod->numFrames ) { + // it is possible to have a bad frame while changing models, so don't error + frame = mod->numFrames - 1; + } + + tag = (md3Tag_t *)((byte *)mod + mod->ofsTags) + frame * mod->numTags; + for ( i = 0 ; i < mod->numTags ; i++, tag++ ) { + if ( !strcmp( tag->name, tagName ) ) { + return tag; // found it + } + } + + return NULL; +} + +void R_GetAnimTag( mdrHeader_t *mod, int framenum, const char *tagName, md3Tag_t * dest) +{ + int i, j, k; + int frameSize; + mdrFrame_t *frame; + mdrTag_t *tag; + + if ( framenum >= mod->numFrames ) + { + // it is possible to have a bad frame while changing models, so don't error + framenum = mod->numFrames - 1; + } + + tag = (mdrTag_t *)((byte *)mod + mod->ofsTags); + for ( i = 0 ; i < mod->numTags ; i++, tag++ ) + { + if ( !strcmp( tag->name, tagName ) ) + { + Q_strncpyz(dest->name, tag->name, sizeof(dest->name)); + + // uncompressed model... + // + frameSize = (intptr_t)( &((mdrFrame_t *)0)->bones[ mod->numBones ] ); + frame = (mdrFrame_t *)((byte *)mod + mod->ofsFrames + framenum * frameSize ); + + for (j = 0; j < 3; j++) + { + for (k = 0; k < 3; k++) + dest->axis[j][k]=frame->bones[tag->boneIndex].matrix[k][j]; + } + + dest->origin[0]=frame->bones[tag->boneIndex].matrix[0][3]; + dest->origin[1]=frame->bones[tag->boneIndex].matrix[1][3]; + dest->origin[2]=frame->bones[tag->boneIndex].matrix[2][3]; + + return; + } + } + + AxisClear( dest->axis ); + VectorClear( dest->origin ); + strcpy(dest->name,""); +} + +/* +================ +R_LerpTag +================ +*/ +int R_LerpTag( orientation_t *tag, qhandle_t handle, int startFrame, int endFrame, + float frac, const char *tagName ) { + md3Tag_t *start, *end; + md3Tag_t start_space, end_space; + int i; + float frontLerp, backLerp; + model_t *model; + + model = R_GetModelByHandle( handle ); + if ( !model->md3[0] ) + { + if(model->type == MOD_MDR) + { + start = &start_space; + end = &end_space; + R_GetAnimTag((mdrHeader_t *) model->modelData, startFrame, tagName, start); + R_GetAnimTag((mdrHeader_t *) model->modelData, endFrame, tagName, end); + } + else if( model->type == MOD_IQM ) { + return R_IQMLerpTag( tag, model->modelData, + startFrame, endFrame, + frac, tagName ); + } else { + + AxisClear( tag->axis ); + VectorClear( tag->origin ); + return qfalse; + + } + } + else + { + start = R_GetTag( model->md3[0], startFrame, tagName ); + end = R_GetTag( model->md3[0], endFrame, tagName ); + if ( !start || !end ) { + AxisClear( tag->axis ); + VectorClear( tag->origin ); + return qfalse; + } + } + + frontLerp = frac; + backLerp = 1.0f - frac; + + for ( i = 0 ; i < 3 ; i++ ) { + tag->origin[i] = start->origin[i] * backLerp + end->origin[i] * frontLerp; + tag->axis[0][i] = start->axis[0][i] * backLerp + end->axis[0][i] * frontLerp; + tag->axis[1][i] = start->axis[1][i] * backLerp + end->axis[1][i] * frontLerp; + tag->axis[2][i] = start->axis[2][i] * backLerp + end->axis[2][i] * frontLerp; + } + VectorNormalize( tag->axis[0] ); + VectorNormalize( tag->axis[1] ); + VectorNormalize( tag->axis[2] ); + return qtrue; +} + + +/* +==================== +R_ModelBounds +==================== +*/ +void R_ModelBounds( qhandle_t handle, vec3_t mins, vec3_t maxs ) { + model_t *model; + + model = R_GetModelByHandle( handle ); + + if(model->type == MOD_BRUSH) { + VectorCopy( model->bmodel->bounds[0], mins ); + VectorCopy( model->bmodel->bounds[1], maxs ); + + return; + } else if (model->type == MOD_MESH) { + md3Header_t *header; + md3Frame_t *frame; + + header = model->md3[0]; + frame = (md3Frame_t *) ((byte *)header + header->ofsFrames); + + VectorCopy( frame->bounds[0], mins ); + VectorCopy( frame->bounds[1], maxs ); + + return; + } else if (model->type == MOD_MDR) { + mdrHeader_t *header; + mdrFrame_t *frame; + + header = (mdrHeader_t *)model->modelData; + frame = (mdrFrame_t *) ((byte *)header + header->ofsFrames); + + VectorCopy( frame->bounds[0], mins ); + VectorCopy( frame->bounds[1], maxs ); + + return; + } else if(model->type == MOD_IQM) { + iqmData_t *iqmData; + + iqmData = model->modelData; + + if(iqmData->bounds) + { + VectorCopy(iqmData->bounds, mins); + VectorCopy(iqmData->bounds + 3, maxs); + return; + } + } + + VectorClear( mins ); + VectorClear( maxs ); +} diff --git a/code/renderer_oa/tr_model_iqm.c b/code/renderer_oa/tr_model_iqm.c new file mode 100644 index 0000000000..be7cf992c4 --- /dev/null +++ b/code/renderer_oa/tr_model_iqm.c @@ -0,0 +1,1186 @@ +/* +=========================================================================== +Copyright (C) 2011 Thilo Schulz +Copyright (C) 2011 Matthias Bentrup + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Quake III Arena source code; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "tr_local.h" + +#define LL(x) x=LittleLong(x) + +// 3x4 identity matrix +static float identityMatrix[12] = { + 1, 0, 0, 0, + 0, 1, 0, 0, + 0, 0, 1, 0 +}; +extern int ismaptexture; // leilei - for listing map textures +static qboolean IQM_CheckRange( iqmHeader_t *header, int offset, + int count,int size ) { + // return true if the range specified by offset, count and size + // doesn't fit into the file + return ( count <= 0 || + offset < 0 || + offset > header->filesize || + offset + count * size < 0 || + offset + count * size > header->filesize ); +} +// "multiply" 3x4 matrices, these are assumed to be the top 3 rows +// of a 4x4 matrix with the last row = (0 0 0 1) +static void Matrix34Multiply( float *a, float *b, float *out ) { + out[ 0] = a[0] * b[0] + a[1] * b[4] + a[ 2] * b[ 8]; + out[ 1] = a[0] * b[1] + a[1] * b[5] + a[ 2] * b[ 9]; + out[ 2] = a[0] * b[2] + a[1] * b[6] + a[ 2] * b[10]; + out[ 3] = a[0] * b[3] + a[1] * b[7] + a[ 2] * b[11] + a[ 3]; + out[ 4] = a[4] * b[0] + a[5] * b[4] + a[ 6] * b[ 8]; + out[ 5] = a[4] * b[1] + a[5] * b[5] + a[ 6] * b[ 9]; + out[ 6] = a[4] * b[2] + a[5] * b[6] + a[ 6] * b[10]; + out[ 7] = a[4] * b[3] + a[5] * b[7] + a[ 6] * b[11] + a[ 7]; + out[ 8] = a[8] * b[0] + a[9] * b[4] + a[10] * b[ 8]; + out[ 9] = a[8] * b[1] + a[9] * b[5] + a[10] * b[ 9]; + out[10] = a[8] * b[2] + a[9] * b[6] + a[10] * b[10]; + out[11] = a[8] * b[3] + a[9] * b[7] + a[10] * b[11] + a[11]; +} +static void Matrix34Multiply_OnlySetOrigin( float *a, float *b, float *out ) { + out[ 3] = a[0] * b[3] + a[1] * b[7] + a[ 2] * b[11] + a[ 3]; + out[ 7] = a[4] * b[3] + a[5] * b[7] + a[ 6] * b[11] + a[ 7]; + out[11] = a[8] * b[3] + a[9] * b[7] + a[10] * b[11] + a[11]; +} +static void InterpolateMatrix( float *a, float *b, float lerp, float *mat ) { + float unLerp = 1.0f - lerp; + + mat[ 0] = a[ 0] * unLerp + b[ 0] * lerp; + mat[ 1] = a[ 1] * unLerp + b[ 1] * lerp; + mat[ 2] = a[ 2] * unLerp + b[ 2] * lerp; + mat[ 3] = a[ 3] * unLerp + b[ 3] * lerp; + mat[ 4] = a[ 4] * unLerp + b[ 4] * lerp; + mat[ 5] = a[ 5] * unLerp + b[ 5] * lerp; + mat[ 6] = a[ 6] * unLerp + b[ 6] * lerp; + mat[ 7] = a[ 7] * unLerp + b[ 7] * lerp; + mat[ 8] = a[ 8] * unLerp + b[ 8] * lerp; + mat[ 9] = a[ 9] * unLerp + b[ 9] * lerp; + mat[10] = a[10] * unLerp + b[10] * lerp; + mat[11] = a[11] * unLerp + b[11] * lerp; +} +static void JointToMatrix( vec4_t rot, vec3_t scale, vec3_t trans, + float *mat ) { + float xx = 2.0f * rot[0] * rot[0]; + float yy = 2.0f * rot[1] * rot[1]; + float zz = 2.0f * rot[2] * rot[2]; + float xy = 2.0f * rot[0] * rot[1]; + float xz = 2.0f * rot[0] * rot[2]; + float yz = 2.0f * rot[1] * rot[2]; + float wx = 2.0f * rot[3] * rot[0]; + float wy = 2.0f * rot[3] * rot[1]; + float wz = 2.0f * rot[3] * rot[2]; + + mat[ 0] = scale[0] * (1.0f - (yy + zz)); + mat[ 1] = scale[0] * (xy - wz); + mat[ 2] = scale[0] * (xz + wy); + mat[ 3] = trans[0]; + mat[ 4] = scale[1] * (xy + wz); + mat[ 5] = scale[1] * (1.0f - (xx + zz)); + mat[ 6] = scale[1] * (yz - wx); + mat[ 7] = trans[1]; + mat[ 8] = scale[2] * (xz - wy); + mat[ 9] = scale[2] * (yz + wx); + mat[10] = scale[2] * (1.0f - (xx + yy)); + mat[11] = trans[2]; +} +static void Matrix34Invert( float *inMat, float *outMat ) +{ + vec3_t trans; + float invSqrLen, *v; + + outMat[ 0] = inMat[ 0]; outMat[ 1] = inMat[ 4]; outMat[ 2] = inMat[ 8]; + outMat[ 4] = inMat[ 1]; outMat[ 5] = inMat[ 5]; outMat[ 6] = inMat[ 9]; + outMat[ 8] = inMat[ 2]; outMat[ 9] = inMat[ 6]; outMat[10] = inMat[10]; + + v = outMat + 0; invSqrLen = 1.0f / DotProduct(v, v); VectorScale(v, invSqrLen, v); + v = outMat + 4; invSqrLen = 1.0f / DotProduct(v, v); VectorScale(v, invSqrLen, v); + v = outMat + 8; invSqrLen = 1.0f / DotProduct(v, v); VectorScale(v, invSqrLen, v); + + trans[0] = inMat[ 3]; + trans[1] = inMat[ 7]; + trans[2] = inMat[11]; + + outMat[ 3] = -DotProduct(outMat + 0, trans); + outMat[ 7] = -DotProduct(outMat + 4, trans); + outMat[11] = -DotProduct(outMat + 8, trans); +} + +/* +================= +R_LoadIQM + +Load an IQM model and compute the joint matrices for every frame. +================= +*/ +qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_name ) { + iqmHeader_t *header; + iqmVertexArray_t *vertexarray; + iqmTriangle_t *triangle; + iqmMesh_t *mesh; + iqmJoint_t *joint; + iqmPose_t *pose; + iqmBounds_t *bounds; + unsigned short *framedata; + char *str; + int i, j; + float jointInvMats[IQM_MAX_JOINTS * 12]; + float *mat, *matInv; + size_t size, joint_names; + iqmData_t *iqmData; + srfIQModel_t *surface; + char meshName[MAX_QPATH]; + byte blendIndexesType, blendWeightsType; + + if( filesize < sizeof(iqmHeader_t) ) { + return qfalse; + } + + header = (iqmHeader_t *)buffer; + if( Q_strncmp( header->magic, IQM_MAGIC, sizeof(header->magic) ) ) { + return qfalse; + } + + LL( header->version ); + if( header->version != IQM_VERSION ) { + ri.Printf(PRINT_WARNING, "R_LoadIQM: %s is a unsupported IQM version (%d), only version %d is supported.\n", + mod_name, header->version, IQM_VERSION); + return qfalse; + } + + LL( header->filesize ); + if( header->filesize > filesize || header->filesize > 16<<20 ) { + return qfalse; + } + + LL( header->flags ); + LL( header->num_text ); + LL( header->ofs_text ); + LL( header->num_meshes ); + LL( header->ofs_meshes ); + LL( header->num_vertexarrays ); + LL( header->num_vertexes ); + LL( header->ofs_vertexarrays ); + LL( header->num_triangles ); + LL( header->ofs_triangles ); + LL( header->ofs_adjacency ); + LL( header->num_joints ); + LL( header->ofs_joints ); + LL( header->num_poses ); + LL( header->ofs_poses ); + LL( header->num_anims ); + LL( header->ofs_anims ); + LL( header->num_frames ); + LL( header->num_framechannels ); + LL( header->ofs_frames ); + LL( header->ofs_bounds ); + LL( header->num_comment ); + LL( header->ofs_comment ); + LL( header->num_extensions ); + LL( header->ofs_extensions ); + + // check ioq3 joint limit + if ( header->num_joints > IQM_MAX_JOINTS ) { + ri.Printf(PRINT_WARNING, "R_LoadIQM: %s has more than %d joints (%d).\n", + mod_name, IQM_MAX_JOINTS, header->num_joints); + return qfalse; + } + + blendIndexesType = blendWeightsType = IQM_UBYTE; + + // check and swap vertex arrays + if( IQM_CheckRange( header, header->ofs_vertexarrays, + header->num_vertexarrays, + sizeof(iqmVertexArray_t) ) ) { + return qfalse; + } + vertexarray = (iqmVertexArray_t *)((byte *)header + header->ofs_vertexarrays); + for( i = 0; i < header->num_vertexarrays; i++, vertexarray++ ) { + int n, *intPtr; + + if( vertexarray->size <= 0 || vertexarray->size > 4 ) { + return qfalse; + } + + // total number of values + n = header->num_vertexes * vertexarray->size; + + switch( vertexarray->format ) { + case IQM_BYTE: + case IQM_UBYTE: + // 1 byte, no swapping necessary + if( IQM_CheckRange( header, vertexarray->offset, + n, sizeof(byte) ) ) { + return qfalse; + } + break; + case IQM_INT: + case IQM_UINT: + case IQM_FLOAT: + // 4-byte swap + if( IQM_CheckRange( header, vertexarray->offset, + n, sizeof(float) ) ) { + return qfalse; + } + intPtr = (int *)((byte *)header + vertexarray->offset); + for( j = 0; j < n; j++, intPtr++ ) { + LL( *intPtr ); + } + break; + default: + // not supported + return qfalse; + break; + } + + switch( vertexarray->type ) { + case IQM_POSITION: + case IQM_NORMAL: + if( vertexarray->format != IQM_FLOAT || + vertexarray->size != 3 ) { + return qfalse; + } + break; + case IQM_TANGENT: + if( vertexarray->format != IQM_FLOAT || + vertexarray->size != 4 ) { + return qfalse; + } + break; + case IQM_TEXCOORD: + if( vertexarray->format != IQM_FLOAT || + vertexarray->size != 2 ) { + return qfalse; + } + break; + case IQM_BLENDINDEXES: + if( (vertexarray->format != IQM_INT && + vertexarray->format != IQM_UBYTE) || + vertexarray->size != 4 ) { + return qfalse; + } + blendIndexesType = vertexarray->format; + break; + case IQM_BLENDWEIGHTS: + if( (vertexarray->format != IQM_FLOAT && + vertexarray->format != IQM_UBYTE) || + vertexarray->size != 4 ) { + return qfalse; + } + blendWeightsType = vertexarray->format; + break; + case IQM_COLOR: + if( vertexarray->format != IQM_UBYTE || + vertexarray->size != 4 ) { + return qfalse; + } + break; + } + } + + // check and swap triangles + if( IQM_CheckRange( header, header->ofs_triangles, + header->num_triangles, sizeof(iqmTriangle_t) ) ) { + return qfalse; + } + triangle = (iqmTriangle_t *)((byte *)header + header->ofs_triangles); + for( i = 0; i < header->num_triangles; i++, triangle++ ) { + LL( triangle->vertex[0] ); + LL( triangle->vertex[1] ); + LL( triangle->vertex[2] ); + + if( triangle->vertex[0] > header->num_vertexes || + triangle->vertex[1] > header->num_vertexes || + triangle->vertex[2] > header->num_vertexes ) { + return qfalse; + } + } + + // check and swap meshes + if( IQM_CheckRange( header, header->ofs_meshes, + header->num_meshes, sizeof(iqmMesh_t) ) ) { + return qfalse; + } + mesh = (iqmMesh_t *)((byte *)header + header->ofs_meshes); + for( i = 0; i < header->num_meshes; i++, mesh++) { + LL( mesh->name ); + LL( mesh->material ); + LL( mesh->first_vertex ); + LL( mesh->num_vertexes ); + LL( mesh->first_triangle ); + LL( mesh->num_triangles ); + + if ( mesh->name < header->num_text ) { + Q_strncpyz( meshName, (char*)header + header->ofs_text + mesh->name, sizeof (meshName) ); + } else { + meshName[0] = '\0'; + } + + // check ioq3 limits + if ( mesh->num_vertexes >= SHADER_MAX_VERTEXES ) + { + ri.Printf(PRINT_WARNING, "R_LoadIQM: %s has more than %i verts on %s (%i).\n", + mod_name, SHADER_MAX_VERTEXES - 1, meshName[0] ? meshName : "a surface", + mesh->num_vertexes ); + return qfalse; + } + if ( mesh->num_triangles*3 >= SHADER_MAX_INDEXES ) + { + ri.Printf(PRINT_WARNING, "R_LoadIQM: %s has more than %i triangles on %s (%i).\n", + mod_name, ( SHADER_MAX_INDEXES / 3 ) - 1, meshName[0] ? meshName : "a surface", + mesh->num_triangles ); + return qfalse; + } + + if( mesh->first_vertex >= header->num_vertexes || + mesh->first_vertex + mesh->num_vertexes > header->num_vertexes || + mesh->first_triangle >= header->num_triangles || + mesh->first_triangle + mesh->num_triangles > header->num_triangles || + mesh->name >= header->num_text || + mesh->material >= header->num_text ) { + return qfalse; + } + } + + if( header->num_poses != header->num_joints && header->num_poses != 0 ) { + ri.Printf(PRINT_WARNING, "R_LoadIQM: %s has %d poses and %d joints, must have the same number or 0 poses\n", + mod_name, header->num_poses, header->num_joints ); + return qfalse; + } + + joint_names = 0; + + if ( header->num_joints ) + { + // check and swap joints + if( IQM_CheckRange( header, header->ofs_joints, + header->num_joints, sizeof(iqmJoint_t) ) ) { + return qfalse; + } + joint = (iqmJoint_t *)((byte *)header + header->ofs_joints); + for( i = 0; i < header->num_joints; i++, joint++ ) { + LL( joint->name ); + LL( joint->parent ); + LL( joint->translate[0] ); + LL( joint->translate[1] ); + LL( joint->translate[2] ); + LL( joint->rotate[0] ); + LL( joint->rotate[1] ); + LL( joint->rotate[2] ); + LL( joint->rotate[3] ); + LL( joint->scale[0] ); + LL( joint->scale[1] ); + LL( joint->scale[2] ); + + if( joint->parent < -1 || + joint->parent >= (int)header->num_joints || + joint->name >= (int)header->num_text ) { + return qfalse; + } + joint_names += strlen( (char *)header + header->ofs_text + + joint->name ) + 1; + } + } + + if ( header->num_poses ) + { + // check and swap poses + if( IQM_CheckRange( header, header->ofs_poses, + header->num_poses, sizeof(iqmPose_t) ) ) { + return qfalse; + } + pose = (iqmPose_t *)((byte *)header + header->ofs_poses); + for( i = 0; i < header->num_poses; i++, pose++ ) { + LL( pose->parent ); + LL( pose->mask ); + LL( pose->channeloffset[0] ); + LL( pose->channeloffset[1] ); + LL( pose->channeloffset[2] ); + LL( pose->channeloffset[3] ); + LL( pose->channeloffset[4] ); + LL( pose->channeloffset[5] ); + LL( pose->channeloffset[6] ); + LL( pose->channeloffset[7] ); + LL( pose->channeloffset[8] ); + LL( pose->channeloffset[9] ); + LL( pose->channelscale[0] ); + LL( pose->channelscale[1] ); + LL( pose->channelscale[2] ); + LL( pose->channelscale[3] ); + LL( pose->channelscale[4] ); + LL( pose->channelscale[5] ); + LL( pose->channelscale[6] ); + LL( pose->channelscale[7] ); + LL( pose->channelscale[8] ); + LL( pose->channelscale[9] ); + } + } + + if (header->ofs_bounds) + { + // check and swap model bounds + if(IQM_CheckRange(header, header->ofs_bounds, + header->num_frames, sizeof(*bounds))) + { + return qfalse; + } + bounds = (iqmBounds_t *) ((byte *) header + header->ofs_bounds); + for(i = 0; i < header->num_frames; i++) + { + LL(bounds->bbmin[0]); + LL(bounds->bbmin[1]); + LL(bounds->bbmin[2]); + LL(bounds->bbmax[0]); + LL(bounds->bbmax[1]); + LL(bounds->bbmax[2]); + + bounds++; + } + } + + // allocate the model and copy the data + size = sizeof(iqmData_t); + size += header->num_meshes * sizeof( srfIQModel_t ); + size += header->num_joints * 12 * sizeof( float ); // joint mats + size += header->num_poses * header->num_frames * 12 * sizeof( float ); // pose mats + if(header->ofs_bounds) + size += header->num_frames * 6 * sizeof(float); // model bounds + size += header->num_vertexes * 3 * sizeof(float); // positions + size += header->num_vertexes * 2 * sizeof(float); // texcoords + size += header->num_vertexes * 3 * sizeof(float); // normals + size += header->num_vertexes * 4 * sizeof(float); // tangents + size += header->num_vertexes * 4 * sizeof(byte); // blendIndexes + size += header->num_vertexes * 4 * sizeof(byte); // colors + size += header->num_joints * sizeof(int); // parents + size += header->num_triangles * 3 * sizeof(int); // triangles + size += joint_names; // joint names + + // blendWeights + if (blendWeightsType == IQM_FLOAT) { + size += header->num_vertexes * 4 * sizeof(float); + } else { + size += header->num_vertexes * 4 * sizeof(byte); + } + + mod->type = MOD_IQM; + iqmData = (iqmData_t *)ri.Hunk_Alloc( size, h_low ); + mod->modelData = iqmData; + + // fill header + iqmData->num_vertexes = header->num_vertexes; + iqmData->num_triangles = header->num_triangles; + iqmData->num_frames = header->num_frames; + iqmData->num_surfaces = header->num_meshes; + iqmData->num_joints = header->num_joints; + iqmData->num_poses = header->num_poses; + iqmData->blendWeightsType = blendWeightsType; + iqmData->surfaces = (srfIQModel_t *)(iqmData + 1); + iqmData->jointMats = (float *) (iqmData->surfaces + iqmData->num_surfaces); + iqmData->poseMats = iqmData->jointMats + 12 * header->num_joints; + if(header->ofs_bounds) + { + iqmData->bounds = iqmData->poseMats + 12 * header->num_poses * header->num_frames; + iqmData->positions = iqmData->bounds + 6 * header->num_frames; + } + else + iqmData->positions = iqmData->poseMats + 12 * header->num_poses * header->num_frames; + iqmData->texcoords = iqmData->positions + 3 * header->num_vertexes; + iqmData->normals = iqmData->texcoords + 2 * header->num_vertexes; + iqmData->tangents = iqmData->normals + 3 * header->num_vertexes; + iqmData->blendIndexes = (byte *)(iqmData->tangents + 4 * header->num_vertexes); + + if(blendWeightsType == IQM_FLOAT) { + iqmData->blendWeights.f = (float *)(iqmData->blendIndexes + 4 * header->num_vertexes); + iqmData->colors = (byte *)(iqmData->blendWeights.f + 4 * header->num_vertexes); + } else { + iqmData->blendWeights.b = iqmData->blendIndexes + 4 * header->num_vertexes; + iqmData->colors = iqmData->blendWeights.b + 4 * header->num_vertexes; + } + + iqmData->jointParents = (int *)(iqmData->colors + 4 * header->num_vertexes); + iqmData->triangles = iqmData->jointParents + header->num_joints; + iqmData->names = (char *)(iqmData->triangles + 3 * header->num_triangles); + + if ( header->num_joints == 0 ) + iqmData->jointMats = NULL; + + if ( header->num_poses == 0 ) + iqmData->poseMats = NULL; + + // calculate joint matrices and their inverses + // joint inverses are needed only until the pose matrices are calculated + mat = iqmData->jointMats; + matInv = jointInvMats; + joint = (iqmJoint_t *)((byte *)header + header->ofs_joints); + for( i = 0; i < header->num_joints; i++, joint++ ) { + float baseFrame[12], invBaseFrame[12]; + + JointToMatrix( joint->rotate, joint->scale, joint->translate, baseFrame ); + Matrix34Invert( baseFrame, invBaseFrame ); + + if ( joint->parent >= 0 ) + { + Matrix34Multiply( iqmData->jointMats + 12 * joint->parent, baseFrame, mat ); + mat += 12; + Matrix34Multiply( invBaseFrame, jointInvMats + 12 * joint->parent, matInv ); + matInv += 12; + } + else + { + Com_Memcpy( mat, baseFrame, sizeof(baseFrame) ); + mat += 12; + Com_Memcpy( matInv, invBaseFrame, sizeof(invBaseFrame) ); + matInv += 12; + } + } + + // calculate pose matrices + framedata = (unsigned short *)((byte *)header + header->ofs_frames); + mat = iqmData->poseMats; + for( i = 0; i < header->num_frames; i++ ) { + pose = (iqmPose_t *)((byte *)header + header->ofs_poses); + for( j = 0; j < header->num_poses; j++, pose++ ) { + vec3_t translate; + vec4_t rotate; + vec3_t scale; + float mat1[12], mat2[12]; + + translate[0] = pose->channeloffset[0]; + if( pose->mask & 0x001) + translate[0] += *framedata++ * pose->channelscale[0]; + translate[1] = pose->channeloffset[1]; + if( pose->mask & 0x002) + translate[1] += *framedata++ * pose->channelscale[1]; + translate[2] = pose->channeloffset[2]; + if( pose->mask & 0x004) + translate[2] += *framedata++ * pose->channelscale[2]; + + rotate[0] = pose->channeloffset[3]; + if( pose->mask & 0x008) + rotate[0] += *framedata++ * pose->channelscale[3]; + rotate[1] = pose->channeloffset[4]; + if( pose->mask & 0x010) + rotate[1] += *framedata++ * pose->channelscale[4]; + rotate[2] = pose->channeloffset[5]; + if( pose->mask & 0x020) + rotate[2] += *framedata++ * pose->channelscale[5]; + rotate[3] = pose->channeloffset[6]; + if( pose->mask & 0x040) + rotate[3] += *framedata++ * pose->channelscale[6]; + + scale[0] = pose->channeloffset[7]; + if( pose->mask & 0x080) + scale[0] += *framedata++ * pose->channelscale[7]; + scale[1] = pose->channeloffset[8]; + if( pose->mask & 0x100) + scale[1] += *framedata++ * pose->channelscale[8]; + scale[2] = pose->channeloffset[9]; + if( pose->mask & 0x200) + scale[2] += *framedata++ * pose->channelscale[9]; + + // construct transformation matrix + JointToMatrix( rotate, scale, translate, mat1 ); + + if( pose->parent >= 0 ) { + Matrix34Multiply( iqmData->jointMats + 12 * pose->parent, + mat1, mat2 ); + } else { + Com_Memcpy( mat2, mat1, sizeof(mat1) ); + } + + Matrix34Multiply( mat2, jointInvMats + 12 * j, mat ); + mat += 12; + } + } + + // register shaders + // overwrite the material offset with the shader index + mesh = (iqmMesh_t *)((byte *)header + header->ofs_meshes); + surface = iqmData->surfaces; + str = (char *)header + header->ofs_text; + for( i = 0; i < header->num_meshes; i++, mesh++, surface++ ) { + surface->surfaceType = SF_IQM; + Q_strncpyz(surface->name, str + mesh->name, sizeof (surface->name)); + Q_strlwr(surface->name); // lowercase the surface name so skin compares are faster + ismaptexture = 0; + surface->shader = R_FindShader( str + mesh->material, LIGHTMAP_NONE, qtrue ); + if( surface->shader->defaultShader ) + surface->shader = tr.defaultShader; + surface->data = iqmData; + surface->first_vertex = mesh->first_vertex; + surface->num_vertexes = mesh->num_vertexes; + surface->first_triangle = mesh->first_triangle; + surface->num_triangles = mesh->num_triangles; + } + + // copy vertexarrays and indexes + vertexarray = (iqmVertexArray_t *)((byte *)header + header->ofs_vertexarrays); + for( i = 0; i < header->num_vertexarrays; i++, vertexarray++ ) { + int n; + + // total number of values + n = header->num_vertexes * vertexarray->size; + + switch( vertexarray->type ) { + case IQM_POSITION: + Com_Memcpy( iqmData->positions, + (byte *)header + vertexarray->offset, + n * sizeof(float) ); + break; + case IQM_NORMAL: + Com_Memcpy( iqmData->normals, + (byte *)header + vertexarray->offset, + n * sizeof(float) ); + break; + case IQM_TANGENT: + Com_Memcpy( iqmData->tangents, + (byte *)header + vertexarray->offset, + n * sizeof(float) ); + break; + case IQM_TEXCOORD: + Com_Memcpy( iqmData->texcoords, + (byte *)header + vertexarray->offset, + n * sizeof(float) ); + break; + case IQM_BLENDINDEXES: + if( blendIndexesType == IQM_INT ) { + int *data = (int*)((byte*)header + vertexarray->offset); + for ( j = 0; j < n; j++ ) { + iqmData->blendIndexes[j] = (byte)data[j]; + } + } else { + Com_Memcpy( iqmData->blendIndexes, + (byte *)header + vertexarray->offset, + n * sizeof(byte) ); + } + break; + case IQM_BLENDWEIGHTS: + if( blendWeightsType == IQM_FLOAT ) { + Com_Memcpy( iqmData->blendWeights.f, + (byte *)header + vertexarray->offset, + n * sizeof(float) ); + } else { + Com_Memcpy( iqmData->blendWeights.b, + (byte *)header + vertexarray->offset, + n * sizeof(byte) ); + } + break; + case IQM_COLOR: + Com_Memcpy( iqmData->colors, + (byte *)header + vertexarray->offset, + n * sizeof(byte) ); + break; + } + } + + // copy joint parents + joint = (iqmJoint_t *)((byte *)header + header->ofs_joints); + for( i = 0; i < header->num_joints; i++, joint++ ) { + iqmData->jointParents[i] = joint->parent; + } + + // copy triangles + triangle = (iqmTriangle_t *)((byte *)header + header->ofs_triangles); + for( i = 0; i < header->num_triangles; i++, triangle++ ) { + iqmData->triangles[3*i+0] = triangle->vertex[0]; + iqmData->triangles[3*i+1] = triangle->vertex[1]; + iqmData->triangles[3*i+2] = triangle->vertex[2]; + } + + // copy joint names + str = iqmData->names; + joint = (iqmJoint_t *)((byte *)header + header->ofs_joints); + for( i = 0; i < header->num_joints; i++, joint++ ) { + char *name = (char *)header + header->ofs_text + + joint->name; + int len = strlen( name ) + 1; + Com_Memcpy( str, name, len ); + str += len; + } + + // copy model bounds + if(header->ofs_bounds) + { + mat = iqmData->bounds; + bounds = (iqmBounds_t *) ((byte *) header + header->ofs_bounds); + for(i = 0; i < header->num_frames; i++) + { + mat[0] = bounds->bbmin[0]; + mat[1] = bounds->bbmin[1]; + mat[2] = bounds->bbmin[2]; + mat[3] = bounds->bbmax[0]; + mat[4] = bounds->bbmax[1]; + mat[5] = bounds->bbmax[2]; + + mat += 6; + bounds++; + } + } + + return qtrue; +} + +/* +============= +R_CullIQM +============= +*/ +static int R_CullIQM( iqmData_t *data, trRefEntity_t *ent ) { + vec3_t bounds[2]; + vec_t *oldBounds, *newBounds; + int i; + + if (!data->bounds) { + tr.pc.c_box_cull_md3_clip++; + return CULL_CLIP; + } + + // compute bounds pointers + oldBounds = data->bounds + 6*ent->e.oldframe; + newBounds = data->bounds + 6*ent->e.frame; + + // calculate a bounding box in the current coordinate system + for (i = 0 ; i < 3 ; i++) { + bounds[0][i] = oldBounds[i] < newBounds[i] ? oldBounds[i] : newBounds[i]; + bounds[1][i] = oldBounds[i+3] > newBounds[i+3] ? oldBounds[i+3] : newBounds[i+3]; + } + + switch ( R_CullLocalBox( bounds ) ) + { + case CULL_IN: + tr.pc.c_box_cull_md3_in++; + return CULL_IN; + case CULL_CLIP: + tr.pc.c_box_cull_md3_clip++; + return CULL_CLIP; + case CULL_OUT: + default: + tr.pc.c_box_cull_md3_out++; + return CULL_OUT; + } +} + +/* +================= +R_ComputeIQMFogNum + +================= +*/ +int R_ComputeIQMFogNum( iqmData_t *data, trRefEntity_t *ent ) { + int i, j; + fog_t *fog; + const vec_t *bounds; + const vec_t defaultBounds[6] = { -8, -8, -8, 8, 8, 8 }; + vec3_t diag, center; + vec3_t localOrigin; + vec_t radius; + + if ( tr.refdef.rdflags & RDF_NOWORLDMODEL ) { + return 0; + } + + // FIXME: non-normalized axis issues + if (data->bounds) { + bounds = data->bounds + 6*ent->e.frame; + } else { + bounds = defaultBounds; + } + VectorSubtract( bounds+3, bounds, diag ); + VectorMA( bounds, 0.5f, diag, center ); + VectorAdd( ent->e.origin, center, localOrigin ); + radius = 0.5f * VectorLength( diag ); + + for ( i = 1 ; i < tr.world->numfogs ; i++ ) { + fog = &tr.world->fogs[i]; + for ( j = 0 ; j < 3 ; j++ ) { + if ( localOrigin[j] - radius >= fog->bounds[1][j] ) { + break; + } + if ( localOrigin[j] + radius <= fog->bounds[0][j] ) { + break; + } + } + if ( j == 3 ) { + return i; + } + } + + return 0; +} + +/* +================= +R_AddIQMSurfaces + +Add all surfaces of this model +================= +*/ +void R_AddIQMSurfaces( trRefEntity_t *ent ) { + iqmData_t *data; + srfIQModel_t *surface; + int i, j; + qboolean personalModel; + int cull; + int fogNum; + shader_t *shader; + skin_t *skin; + + data = tr.currentModel->modelData; + surface = data->surfaces; + + // don't add third_person objects if not in a portal + personalModel = (ent->e.renderfx & RF_THIRD_PERSON) && !tr.viewParms.isPortal; + + if ( ent->e.renderfx & RF_WRAP_FRAMES ) { + ent->e.frame %= data->num_frames; + ent->e.oldframe %= data->num_frames; + } + + // + // Validate the frames so there is no chance of a crash. + // This will write directly into the entity structure, so + // when the surfaces are rendered, they don't need to be + // range checked again. + // + if ( (ent->e.frame >= data->num_frames) + || (ent->e.frame < 0) + || (ent->e.oldframe >= data->num_frames) + || (ent->e.oldframe < 0) ) { + ri.Printf( PRINT_DEVELOPER, "R_AddIQMSurfaces: no such frame %d to %d for '%s'\n", + ent->e.oldframe, ent->e.frame, + tr.currentModel->name ); + ent->e.frame = 0; + ent->e.oldframe = 0; + } + + // + // cull the entire model if merged bounding box of both frames + // is outside the view frustum. + // + cull = R_CullIQM ( data, ent ); + if ( cull == CULL_OUT ) { + return; + } + + // + // set up lighting now that we know we aren't culled + // + if ( !personalModel || r_shadows->integer > 1 ) { + R_SetupEntityLighting( &tr.refdef, ent ); + } + + // + // see if we are in a fog volume + // + fogNum = R_ComputeIQMFogNum( data, ent ); + + for ( i = 0 ; i < data->num_surfaces ; i++ ) { + if(ent->e.customShader) + shader = R_GetShaderByHandle( ent->e.customShader ); + else if(ent->e.customSkin > 0 && ent->e.customSkin < tr.numSkins) + { + skin = R_GetSkinByHandle(ent->e.customSkin); + shader = tr.defaultShader; + + for(j = 0; j < skin->numSurfaces; j++) + { + if (!strcmp(skin->surfaces[j]->name, surface->name)) + { + shader = skin->surfaces[j]->shader; + break; + } + } + } else { + shader = surface->shader; + } + + // we will add shadows even if the main object isn't visible in the view + + // stencil shadows can't do personal models unless I polyhedron clip + if ( !personalModel + && r_shadows->integer == 2 + && fogNum == 0 + && !(ent->e.renderfx & ( RF_NOSHADOW | RF_DEPTHHACK ) ) + && shader->sort == SS_OPAQUE ) { + R_AddDrawSurf( (void *)surface, tr.shadowShader, 0, 0 ); + } + + // projection shadows work fine with personal models + if ( r_shadows->integer == 3 + && fogNum == 0 + && (ent->e.renderfx & RF_SHADOW_PLANE ) + && shader->sort == SS_OPAQUE ) { + R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, 0 ); + } + + if( !personalModel ) { + R_AddDrawSurf( (void *)surface, shader, fogNum, 0 ); + } + + surface++; + } +} + + +static void ComputePoseMats( iqmData_t *data, int frame, int oldframe, + float backlerp, float *mat ) { + float *mat1, *mat2; + int *joint = data->jointParents; + int i; + + if ( data->num_poses == 0 ) { + for( i = 0; i < data->num_joints; i++, joint++ ) { + if( *joint >= 0 ) { + Matrix34Multiply( mat + 12 * *joint, + identityMatrix, mat + 12*i ); + } else { + Com_Memcpy( mat + 12*i, identityMatrix, 12 * sizeof(float) ); + } + } + return; + } + + if ( oldframe == frame ) { + mat1 = data->poseMats + 12 * data->num_poses * frame; + for( i = 0; i < data->num_poses; i++, joint++ ) { + if( *joint >= 0 ) { + Matrix34Multiply( mat + 12 * *joint, + mat1 + 12*i, mat + 12*i ); + } else { + Com_Memcpy( mat + 12*i, mat1 + 12*i, 12 * sizeof(float) ); + } + } + } else { + mat1 = data->poseMats + 12 * data->num_poses * frame; + mat2 = data->poseMats + 12 * data->num_poses * oldframe; + + for( i = 0; i < data->num_poses; i++, joint++ ) { + if( *joint >= 0 ) { + float tmpMat[12]; + InterpolateMatrix( mat1 + 12*i, mat2 + 12*i, + backlerp, tmpMat ); + Matrix34Multiply( mat + 12 * *joint, + tmpMat, mat + 12*i ); + + } else { + InterpolateMatrix( mat1 + 12*i, mat2 + 12*i, + backlerp, mat ); + } + } + } +} + +static void ComputeJointMats( iqmData_t *data, int frame, int oldframe, + float backlerp, float *mat ) { + float *mat1; + int i; + + ComputePoseMats( data, frame, oldframe, backlerp, mat ); + + for( i = 0; i < data->num_joints; i++ ) { + float outmat[12]; + mat1 = mat + 12 * i; + + Com_Memcpy(outmat, mat1, sizeof(outmat)); + + Matrix34Multiply_OnlySetOrigin( outmat, data->jointMats + 12 * i, mat1 ); + } +} + + +/* +================= +RB_AddIQMSurfaces + +Compute vertices for this model surface +================= +*/ +void RB_IQMSurfaceAnim( surfaceType_t *surface ) { + srfIQModel_t *surf = (srfIQModel_t *)surface; + iqmData_t *data = surf->data; + float jointMats[IQM_MAX_JOINTS * 12]; + int i; + + vec4_t *outXYZ; + vec4_t *outNormal; + vec2_t (*outTexCoord)[2]; + color4ub_t *outColor; + + int frame = data->num_frames ? backEnd.currentEntity->e.frame % data->num_frames : 0; + int oldframe = data->num_frames ? backEnd.currentEntity->e.oldframe % data->num_frames : 0; + float backlerp = backEnd.currentEntity->e.backlerp; + + int *tri; + glIndex_t *ptr; + glIndex_t base; + + RB_CHECKOVERFLOW( surf->num_vertexes, surf->num_triangles * 3 ); + + outXYZ = &tess.xyz[tess.numVertexes]; + outNormal = &tess.normal[tess.numVertexes]; + outTexCoord = &tess.texCoords[tess.numVertexes]; + outColor = &tess.vertexColors[tess.numVertexes]; + + // compute interpolated joint matrices + if ( data->num_poses > 0 ) { + ComputePoseMats( data, frame, oldframe, backlerp, jointMats ); + } + + // transform vertexes and fill other data + for( i = 0; i < surf->num_vertexes; + i++, outXYZ++, outNormal++, outTexCoord++, outColor++ ) { + int j, k; + float vtxMat[12]; + float nrmMat[9]; + int vtx = i + surf->first_vertex; + float blendWeights[4]; + int numWeights; + + for ( numWeights = 0; numWeights < 4; numWeights++ ) { + if ( data->blendWeightsType == IQM_FLOAT ) + blendWeights[numWeights] = data->blendWeights.f[4*vtx + numWeights]; + else + blendWeights[numWeights] = (float)data->blendWeights.b[4*vtx + numWeights] / 255.0f; + + if ( blendWeights[numWeights] <= 0 ) + break; + } + + if ( data->num_poses == 0 || numWeights == 0 ) { + // no blend joint, use identity matrix. + Com_Memcpy( vtxMat, identityMatrix, 12 * sizeof (float) ); + } else { + // compute the vertex matrix by blending the up to + // four blend weights + Com_Memset( vtxMat, 0, 12 * sizeof (float) ); + for( j = 0; j < numWeights; j++ ) { + for( k = 0; k < 12; k++ ) { + vtxMat[k] += blendWeights[j] * jointMats[12*data->blendIndexes[4*vtx + j] + k]; + } + } + } + + // compute the normal matrix as transpose of the adjoint + // of the vertex matrix + nrmMat[ 0] = vtxMat[ 5]*vtxMat[10] - vtxMat[ 6]*vtxMat[ 9]; + nrmMat[ 1] = vtxMat[ 6]*vtxMat[ 8] - vtxMat[ 4]*vtxMat[10]; + nrmMat[ 2] = vtxMat[ 4]*vtxMat[ 9] - vtxMat[ 5]*vtxMat[ 8]; + nrmMat[ 3] = vtxMat[ 2]*vtxMat[ 9] - vtxMat[ 1]*vtxMat[10]; + nrmMat[ 4] = vtxMat[ 0]*vtxMat[10] - vtxMat[ 2]*vtxMat[ 8]; + nrmMat[ 5] = vtxMat[ 1]*vtxMat[ 8] - vtxMat[ 0]*vtxMat[ 9]; + nrmMat[ 6] = vtxMat[ 1]*vtxMat[ 6] - vtxMat[ 2]*vtxMat[ 5]; + nrmMat[ 7] = vtxMat[ 2]*vtxMat[ 4] - vtxMat[ 0]*vtxMat[ 6]; + nrmMat[ 8] = vtxMat[ 0]*vtxMat[ 5] - vtxMat[ 1]*vtxMat[ 4]; + + (*outTexCoord)[0][0] = data->texcoords[2*vtx + 0]; + (*outTexCoord)[0][1] = data->texcoords[2*vtx + 1]; + (*outTexCoord)[1][0] = (*outTexCoord)[0][0]; + (*outTexCoord)[1][1] = (*outTexCoord)[0][1]; + + (*outXYZ)[0] = + vtxMat[ 0] * data->positions[3*vtx+0] + + vtxMat[ 1] * data->positions[3*vtx+1] + + vtxMat[ 2] * data->positions[3*vtx+2] + + vtxMat[ 3]; + (*outXYZ)[1] = + vtxMat[ 4] * data->positions[3*vtx+0] + + vtxMat[ 5] * data->positions[3*vtx+1] + + vtxMat[ 6] * data->positions[3*vtx+2] + + vtxMat[ 7]; + (*outXYZ)[2] = + vtxMat[ 8] * data->positions[3*vtx+0] + + vtxMat[ 9] * data->positions[3*vtx+1] + + vtxMat[10] * data->positions[3*vtx+2] + + vtxMat[11]; + (*outXYZ)[3] = 1.0f; + + (*outNormal)[0] = + nrmMat[ 0] * data->normals[3*vtx+0] + + nrmMat[ 1] * data->normals[3*vtx+1] + + nrmMat[ 2] * data->normals[3*vtx+2]; + (*outNormal)[1] = + nrmMat[ 3] * data->normals[3*vtx+0] + + nrmMat[ 4] * data->normals[3*vtx+1] + + nrmMat[ 5] * data->normals[3*vtx+2]; + (*outNormal)[2] = + nrmMat[ 6] * data->normals[3*vtx+0] + + nrmMat[ 7] * data->normals[3*vtx+1] + + nrmMat[ 8] * data->normals[3*vtx+2]; + (*outNormal)[3] = 0.0f; + + (*outColor)[0] = data->colors[4*vtx+0]; + (*outColor)[1] = data->colors[4*vtx+1]; + (*outColor)[2] = data->colors[4*vtx+2]; + (*outColor)[3] = data->colors[4*vtx+3]; + } + + tri = data->triangles + 3 * surf->first_triangle; + ptr = &tess.indexes[tess.numIndexes]; + base = tess.numVertexes; + + for( i = 0; i < surf->num_triangles; i++ ) { + *ptr++ = base + (*tri++ - surf->first_vertex); + *ptr++ = base + (*tri++ - surf->first_vertex); + *ptr++ = base + (*tri++ - surf->first_vertex); + } + + tess.numIndexes += 3 * surf->num_triangles; + tess.numVertexes += surf->num_vertexes; +} + +int R_IQMLerpTag( orientation_t *tag, iqmData_t *data, + int startFrame, int endFrame, + float frac, const char *tagName ) { + float jointMats[IQM_MAX_JOINTS * 12]; + int joint; + char *names = data->names; + + // get joint number by reading the joint names + for( joint = 0; joint < data->num_joints; joint++ ) { + if( !strcmp( tagName, names ) ) + break; + names += strlen( names ) + 1; + } + if( joint >= data->num_joints ) { + AxisClear( tag->axis ); + VectorClear( tag->origin ); + return qfalse; + } + + ComputeJointMats( data, startFrame, endFrame, frac, jointMats ); + + tag->axis[0][0] = jointMats[12 * joint + 0]; + tag->axis[1][0] = jointMats[12 * joint + 1]; + tag->axis[2][0] = jointMats[12 * joint + 2]; + tag->origin[0] = jointMats[12 * joint + 3]; + tag->axis[0][1] = jointMats[12 * joint + 4]; + tag->axis[1][1] = jointMats[12 * joint + 5]; + tag->axis[2][1] = jointMats[12 * joint + 6]; + tag->origin[1] = jointMats[12 * joint + 7]; + tag->axis[0][2] = jointMats[12 * joint + 8]; + tag->axis[1][2] = jointMats[12 * joint + 9]; + tag->axis[2][2] = jointMats[12 * joint + 10]; + tag->origin[2] = jointMats[12 * joint + 11]; + + return qtrue; +} diff --git a/code/renderer_oa/tr_model_mdo.c b/code/renderer_oa/tr_model_mdo.c new file mode 100644 index 0000000000..9149868ff0 --- /dev/null +++ b/code/renderer_oa/tr_model_mdo.c @@ -0,0 +1,768 @@ +/* +=========================================================================== +Copyright (C) 2011 Thilo Schulz +Copyright (C) 2011 Matthias Bentrup + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Quake III Arena source code; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "tr_local.h" + +#define LL(x) x=LittleLong(x) + +typedef struct{ + float matrix[3][4]; +}boneMatrix_t; + +/* +================= +LOADING CODE +================= +*/ +/* +================= +R_LoadMDO +================= +*/ +qboolean R_LoadMDO( model_t *mod, void *buffer, int filesize, const char *mod_name ) { + int i, j, k, lodindex; + mdoHeader_t *pinmodel, *mdo; + mdoFrame_t *frame; + mdoLOD_t *lod; + mdoSurface_t *surf; + mdoTriangle_t *tri; + mdoVertex_t *v; + mdoBoneInfo_t *bone; + int *boneRef; + int version; + int size; + shader_t *sh; + int frameSize; + + pinmodel = (mdoHeader_t *)buffer; + + if( Q_strncmp(pinmodel->ident, MDO_IDENT, sizeof(pinmodel->ident) ) ){ // failed + ri.Printf( PRINT_WARNING, "R_LoadMDO: %s has wrong ident (%s should be %s)\n", + mod_name, pinmodel->ident, MDO_IDENT); + } + + version = LittleLong (pinmodel->version); + if (version != MDO_VERSION) { + ri.Printf( PRINT_WARNING, "R_LoadMDO: %s has wrong version (%i should be %i)\n", + mod_name, version, MDO_VERSION); + return qfalse; + } + + mod->type = MOD_MDO; + + size = LittleLong(pinmodel->ofsEnd); + if(size > filesize) + { + ri.Printf(PRINT_WARNING, "R_LoadMDO: Header of %s is broken. Wrong filesize declared!\n", mod_name); + return qfalse; + } + + mod->dataSize += size; + mod->modelData = mdo = ri.Hunk_Alloc( size, h_low ); + + Com_Memcpy( mdo, buffer, LittleLong(pinmodel->ofsEnd) ); + + LL(mdo->version); + LL(mdo->numFrames); + LL(mdo->numBones); + LL(mdo->numLODs); + LL(mdo->ofsFrames); + LL(mdo->ofsLODs); + LL(mdo->ofsEnd); + + if ( mdo->numFrames < 1 ) { + ri.Printf( PRINT_WARNING, "R_LoadMDO: %s has no frames\n", mod_name ); + return qfalse; + } + + if( mdo->numLODs < 1){ + ri.Printf( PRINT_WARNING, "R_LoadMDO: %s has no LODs\n", mod_name ); + return qfalse; + } + + mod->numLods = mdo->numLODs; // ... don't forget this or LODs won't work + + // swap all the frames + frameSize = (int)( &((mdoFrame_t *)0)->bones[ mdo->numBones ] ); + for ( i = 0 ; i < mdo->numFrames ; i++, frame++) { + frame = (mdoFrame_t *) ( (byte *)mdo + mdo->ofsFrames + i * frameSize ); + frame->radius = LittleFloat( frame->radius ); + for ( j = 0 ; j < 3 ; j++ ) { + frame->bounds[0][j] = LittleFloat( frame->bounds[0][j] ); + frame->bounds[1][j] = LittleFloat( frame->bounds[1][j] ); + frame->localOrigin[j] = LittleFloat( frame->localOrigin[j] ); + } + + for ( j = 0 ; j < mdo->numBones * sizeof( mdoBoneComp_t ) / sizeof( short ); j++ ) { + ( (short *)frame->bones )[j] = LittleShort( ( (short *)frame->bones )[j] ); + } + } + + // swap all the bone infos + bone = (mdoBoneInfo_t *) ( (byte *)mdo + mdo->ofsBones ); + for ( i = 0; i < mdo->numBones; i++, bone++ ){ + // lowercase the bone name so name compares are faster + Q_strlwr( bone->name ); + bone->flags = LittleLong(bone->flags); + bone->parent = LittleLong(bone->parent); + } + + // swap all the LOD's + lod = (mdoLOD_t *) ( (byte *)mdo + mdo->ofsLODs ); + for ( lodindex = 0 ; lodindex < mdo->numLODs ; lodindex++ ) { + LL(lod->numSurfaces); + LL(lod->ofsSurfaces); + LL(lod->ofsEnd); + // swap all the surfaces + surf = (mdoSurface_t *) ( (byte *)lod + lod->ofsSurfaces ); + for ( i = 0 ; i < lod->numSurfaces ; i++) { + //LL(surf->ident); + LL(surf->ofsHeader); // don't swap header offset + LL(surf->numTriangles); + LL(surf->ofsTriangles); + LL(surf->numVerts); + LL(surf->ofsVerts); + LL(surf->numBoneRefs); + LL(surf->ofsBoneRefs); + LL(surf->ofsEnd); + + + if ( surf->numVerts > SHADER_MAX_VERTEXES ) { + ri.Error (ERR_DROP, "R_LoadMDO: %s has more than %i verts on a surface (%i)", + mod_name, SHADER_MAX_VERTEXES, surf->numVerts ); + } + if ( surf->numTriangles*3 > SHADER_MAX_INDEXES ) { + ri.Error (ERR_DROP, "R_LoadMDO: %s has more than %i triangles on a surface (%i)", + mod_name, SHADER_MAX_INDEXES / 3, surf->numTriangles ); + } + + // change to surface identifier + surf->ident = SF_MDO; + + // lowercase the surface name so skin compares are faster + Q_strlwr( surf->name ); + + // register the shaders + sh = R_FindShader(surf->shader, LIGHTMAP_NONE, qtrue); + if ( sh->defaultShader ) { + surf->shaderIndex = 0; + } else { + surf->shaderIndex = sh->index; + } + + // swap all the vertexes and texcoords + v = (mdoVertex_t *) ( (byte *)surf + surf->ofsVerts); + for ( j = 0 ; j < surf->numVerts ; j++ ) { + v->xyz[0] = LittleFloat( v->xyz[0] ); + v->xyz[1] = LittleFloat( v->xyz[1] ); + v->xyz[2] = LittleFloat( v->xyz[2] ); + + v->texCoords[0] = LittleFloat( v->texCoords[0] ); + v->texCoords[1] = LittleFloat( v->texCoords[1] ); + + v->normal = LittleShort( v->normal ); + // num bone weights + weights[] are bytes + v = (mdoVertex_t *)&v->weights[v->numWeights]; + } + + // swap all the triangles + tri = (mdoTriangle_t *) ( (byte *)surf + surf->ofsTriangles ); + for ( j = 0 ; j < surf->numTriangles ; j++, tri++ ) { + LL(tri->indexes[0]); + LL(tri->indexes[1]); + LL(tri->indexes[2]); + } + + // swap all the bone references + boneRef = ( int * )( ( byte *)surf + surf->ofsBoneRefs ); + for ( j = 0; j < surf->numBoneRefs; j++, boneRef++ ){ + *boneRef = LittleLong( *boneRef ); + } + + // find the next surface + surf = (mdoSurface_t *)( (byte *)surf + surf->ofsEnd ); + } + + // find the next LOD + lod = (mdoLOD_t *)( (byte *)lod + lod->ofsEnd ); + } + + return qtrue; +} + +/* +================= +DRAWING CODE +================= +*/ + +/* +============= +R_CullMDO +============= +*/ + +static int R_CullMDO( mdoHeader_t *header, trRefEntity_t *ent ) { + vec3_t bounds[2]; + mdoFrame_t *oldFrame, *newFrame; + int i, frameSize; + + frameSize = (size_t)( &((mdoFrame_t *)0)->bones[ header->numBones ] ); + + // compute frame pointers + newFrame = ( mdoFrame_t * ) ( ( byte * ) header + header->ofsFrames + frameSize * ent->e.frame); + oldFrame = ( mdoFrame_t * ) ( ( byte * ) header + header->ofsFrames + frameSize * ent->e.oldframe); + + // cull bounding sphere ONLY if this is not an upscaled entity + if ( !ent->e.nonNormalizedAxes ) + { + if ( ent->e.frame == ent->e.oldframe ) + { + switch ( R_CullLocalPointAndRadius( newFrame->localOrigin, newFrame->radius ) ) + { + + case CULL_OUT: + tr.pc.c_sphere_cull_md3_out++; + return CULL_OUT; + + case CULL_IN: + tr.pc.c_sphere_cull_md3_in++; + return CULL_IN; + + case CULL_CLIP: + tr.pc.c_sphere_cull_md3_clip++; + break; + } + } + else + { + int sphereCull, sphereCullB; + + sphereCull = R_CullLocalPointAndRadius( newFrame->localOrigin, newFrame->radius ); + if ( newFrame == oldFrame ) { + sphereCullB = sphereCull; + } else { + sphereCullB = R_CullLocalPointAndRadius( oldFrame->localOrigin, oldFrame->radius ); + } + + if ( sphereCull == sphereCullB ) + { + if ( sphereCull == CULL_OUT ) + { + tr.pc.c_sphere_cull_md3_out++; + return CULL_OUT; + } + else if ( sphereCull == CULL_IN ) + { + tr.pc.c_sphere_cull_md3_in++; + return CULL_IN; + } + else + { + tr.pc.c_sphere_cull_md3_clip++; + } + } + } + } + + // calculate a bounding box in the current coordinate system + for (i = 0 ; i < 3 ; i++) { + bounds[0][i] = oldFrame->bounds[0][i] < newFrame->bounds[0][i] ? oldFrame->bounds[0][i] : newFrame->bounds[0][i]; + bounds[1][i] = oldFrame->bounds[1][i] > newFrame->bounds[1][i] ? oldFrame->bounds[1][i] : newFrame->bounds[1][i]; + } + + switch ( R_CullLocalBox( bounds ) ) + { + case CULL_IN: + tr.pc.c_box_cull_md3_in++; + return CULL_IN; + case CULL_CLIP: + tr.pc.c_box_cull_md3_clip++; + return CULL_CLIP; + case CULL_OUT: + default: + tr.pc.c_box_cull_md3_out++; + return CULL_OUT; + } +} + +/* +================= +R_ComputeMDOFogNum + +================= +*/ +int R_ComputeMDOFogNum( mdoHeader_t *header, trRefEntity_t *ent ) { + int i, j; + fog_t *fog; + mdoFrame_t *frame; + vec3_t localOrigin; + int frameSize; + + if ( tr.refdef.rdflags & RDF_NOWORLDMODEL ) { + return 0; + } + + frameSize = (size_t)( &((mdoFrame_t *)0)->bones[ header->numBones ] ); + + // FIXME: non-normalized axis issues + frame = ( mdoFrame_t * ) ( ( byte * ) header + header->ofsFrames + frameSize * ent->e.frame); + VectorAdd( ent->e.origin, frame->localOrigin, localOrigin ); + for ( i = 1 ; i < tr.world->numfogs ; i++ ) { + fog = &tr.world->fogs[i]; + for ( j = 0 ; j < 3 ; j++ ) { + if ( localOrigin[j] - frame->radius >= fog->bounds[1][j] ) { + break; + } + if ( localOrigin[j] + frame->radius <= fog->bounds[0][j] ) { + break; + } + } + if ( j == 3 ) { + return i; + } + } + + return 0; +} + +/* +============== +R_AddMDOSurfaces +============== +*/ +void R_AddMDOSurfaces( trRefEntity_t *ent ) { + mdoHeader_t *header; + mdoSurface_t *surface; + mdoLOD_t *lod; + shader_t *shader; + skin_t *skin; + int i, j, k; + int lodnum = 0; + int fogNum = 0; + int cull; + qboolean personalModel; + + header = (mdoHeader_t *) tr.currentModel->modelData; + + personalModel = (ent->e.renderfx & RF_THIRD_PERSON) && !tr.viewParms.isPortal; + + if ( ent->e.renderfx & RF_WRAP_FRAMES ) + { + ent->e.frame %= header->numFrames; + ent->e.oldframe %= header->numFrames; + } + + // + // Validate the frames so there is no chance of a crash. + // This will write directly into the entity structure, so + // when the surfaces are rendered, they don't need to be + // range checked again. + // + if ((ent->e.frame >= header->numFrames) + || (ent->e.frame < 0) + || (ent->e.oldframe >= header->numFrames) + || (ent->e.oldframe < 0) ) + { + ri.Printf( PRINT_DEVELOPER, "R_AddMDOSurfaces: no such frame %d to %d for '%s'\n", + ent->e.oldframe, ent->e.frame, tr.currentModel->name ); + ent->e.frame = 0; + ent->e.oldframe = 0; + } + + // + // cull the entire model if merged bounding box of both frames + // is outside the view frustum. + // + cull = R_CullMDO (header, ent); + if ( cull == CULL_OUT ) { + return; + } + + // figure out the current LOD of the model we're rendering, and set the lod pointer respectively. + lodnum = R_ComputeLOD(ent); + // check whether this model has as that many LODs at all. If not, try the closest thing we got. + if(header->numLODs <= 0) + return; + if(header->numLODs <= lodnum) + lodnum = header->numLODs - 1; + + lod = (mdoLOD_t *)( (byte *)header + header->ofsLODs); + for(i = 0; i < lodnum; i++) + { + lod = (mdoLOD_t *) ((byte *) lod + lod->ofsEnd); + } + + // set up lighting + if ( !personalModel || r_shadows->integer > 1 ) + { + R_SetupEntityLighting( &tr.refdef, ent ); + } + + // fogNum + fogNum = R_ComputeMDOFogNum( header, ent ); + + surface = (mdoSurface_t *)( (byte *)lod + lod->ofsSurfaces ); + + for ( i = 0 ; i < lod->numSurfaces ; i++ ) + { + + if(ent->e.customShader) + shader = R_GetShaderByHandle(ent->e.customShader); + else if(ent->e.customSkin > 0 && ent->e.customSkin < tr.numSkins) + { + skin = R_GetSkinByHandle(ent->e.customSkin); + shader = tr.defaultShader; + + for(j = 0; j < skin->numSurfaces; j++) + { + if (!strcmp(skin->surfaces[j]->name, surface->name)) + { + shader = skin->surfaces[j]->shader; + break; + } + } + } + else if(surface->shaderIndex > 0) + shader = R_GetShaderByHandle( surface->shaderIndex ); + else + shader = tr.defaultShader; + + // we will add shadows even if the main object isn't visible in the view + + // stencil shadows can't do personal models unless I polyhedron clip + if ( !personalModel + && r_shadows->integer == 2 + && fogNum == 0 + && !(ent->e.renderfx & ( RF_NOSHADOW | RF_DEPTHHACK ) ) + && shader->sort == SS_OPAQUE ) + { + R_AddDrawSurf( (void *)surface, tr.shadowShader, 0, qfalse ); + } + + // projection shadows work fine with personal models + if ( r_shadows->integer == 3 + && fogNum == 0 + && (ent->e.renderfx & RF_SHADOW_PLANE ) + && shader->sort == SS_OPAQUE ) + { + R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse ); + } + + if (!personalModel) + R_AddDrawSurf( (void *)surface, shader, fogNum, qfalse ); + + surface = (mdoSurface_t *)( (byte *)surface + surface->ofsEnd ); + } +} + +/* +================= +ANIMATION +================= +*/ + +void CompBoneToMatrix( const vec4_t quat, vec3_t trans, float matrix[3][4] ) { + float xx = 2.0f * quat[0] * quat[0]; + float yy = 2.0f * quat[1] * quat[1]; + float zz = 2.0f * quat[2] * quat[2]; + float xy = 2.0f * quat[0] * quat[1]; + float xz = 2.0f * quat[0] * quat[2]; + float yz = 2.0f * quat[1] * quat[2]; + float wx = 2.0f * quat[3] * quat[0]; + float wy = 2.0f * quat[3] * quat[1]; + float wz = 2.0f * quat[3] * quat[2]; + + matrix[0][0] = ( 1.0f - ( yy + zz ) ); + matrix[0][1] = ( xy - wz ); + matrix[0][2] = ( xz + wy ); + matrix[0][3] = trans[0]; + + matrix[1][0] = ( xy + wz); + matrix[1][1] = ( 1.0f - ( xx + zz ) ); + matrix[1][2] = ( yz - wx); + matrix[1][3] = trans[1]; + + matrix[2][0] = ( xz - wy ); + matrix[2][1] = ( yz + wx ); + matrix[2][2] = ( 1.0f - ( xx + yy ) ); + matrix[2][3] = trans[2]; +} + +void R_UncompressBone( int boneIndex, mdoFrame_t *frame, float matrix[3][4] ) +{ + mdoBoneComp_t *bone = &frame->bones[boneIndex]; + vec4_t quat; + vec3_t trans; + + + quat[0] = bone->rotQuat[0] * MDO_QUAT_SCALE; + quat[1] = bone->rotQuat[1] * MDO_QUAT_SCALE; + quat[2] = bone->rotQuat[2] * MDO_QUAT_SCALE; + quat[3] = bone->rotQuat[3] * MDO_QUAT_SCALE; + + trans[0] = bone->translation[0] * MDO_TRANSLATION_SCALE; + trans[1] = bone->translation[1] * MDO_TRANSLATION_SCALE; + trans[2] = bone->translation[2] * MDO_TRANSLATION_SCALE; + + CompBoneToMatrix( quat, trans, matrix ); +} + +void Matrix3x4Lerp( float mat1[3][4], float mat2[3][4], float blerp, float out[3][4], qboolean slerp ) +{ + float flerp = 1.0f - blerp; + + out[0][0] = flerp * mat1[0][0] + blerp * mat2[0][0]; + out[0][1] = flerp * mat1[0][1] + blerp * mat2[0][1]; + out[0][2] = flerp * mat1[0][2] + blerp * mat2[0][2]; + out[0][3] = flerp * mat1[0][3] + blerp * mat2[0][3]; + + out[1][0] = flerp * mat1[1][0] + blerp * mat2[1][0]; + out[1][1] = flerp * mat1[1][1] + blerp * mat2[1][1]; + out[1][2] = flerp * mat1[1][2] + blerp * mat2[1][2]; + out[1][3] = flerp * mat1[1][3] + blerp * mat2[1][3]; + + out[2][0] = flerp * mat1[2][0] + blerp * mat2[2][0]; + out[2][1] = flerp * mat1[2][1] + blerp * mat2[2][1]; + out[2][2] = flerp * mat1[2][2] + blerp * mat2[2][2]; + out[2][3] = flerp * mat1[2][3] + blerp * mat2[2][3]; + + if( slerp ){ // unsquash the rotations + VectorNormalize( out[0] ); + VectorNormalize( out[1] ); + VectorNormalize( out[2] ); + } +} + +/* +================ +R_GetMDOTag +================ +*/ +md3Tag_t *R_GetMDOTag( mdoHeader_t *mod, int framenum, const char *tagName, md3Tag_t * dest) +{ + int i, j, k; + int frameSize; + mdoFrame_t *frame; + mdoBoneInfo_t *bone; + + if ( framenum >= mod->numFrames ) + { + // it is possible to have a bad frame while changing models, so don't error + framenum = mod->numFrames - 1; + } + + bone = (mdoBoneInfo_t *)((byte *)mod + mod->ofsBones); + for ( i = 0; i < mod->numBones; i++, bone++ ) + { + if( !(bone->flags & BFLAG_TAG) ){ + continue; + } + + if ( !strcmp( bone->name, tagName ) ) + { + vec4_t quat; + vec3_t trans; + float matrix[3][4]; + + Q_strncpyz(dest->name, bone->name, sizeof(dest->name)); + + frameSize = (size_t)( &((mdoFrame_t *)0)->bones[ mod->numBones ] ); + frame = (mdoFrame_t *)((byte *)mod + mod->ofsFrames + framenum * frameSize ); + + R_UncompressBone( i, frame, matrix); + + for (j = 0; j < 3; j++) + { + for (k = 0; k < 3; k++){ + dest->axis[j][k] = matrix[k][j]; + } + dest->origin[j] = matrix[j][3]; + } + + return dest; + } + } + + return NULL; +} + +/* +================ +RB_SurfaceMDO +================ +*/ +#define FTABLESIZE_DIV_256 4 // optimizations, may want to move this right next to the functables +#define FTABLESIZE_DIV_4 256 // and use it for other functions that use them +void RB_SurfaceMDO( mdoSurface_t *surface ) +{ + int i, j, k; + int frameSize; + float frontlerp, backlerp; + int *triangles; + int indexes; + int baseIndex, baseVertex; + int numVerts; + int *boneRefList; + int *boneRef; + mdoVertex_t *v; + mdoHeader_t *header; + mdoFrame_t *frame; + mdoFrame_t *oldFrame; + boneMatrix_t bones[MDO_MAX_BONES], *bonePtr, *bone; + mdoBoneInfo_t *boneInfo; + refEntity_t *ent; + + ent = &backEnd.currentEntity->e; + + // don't lerp if lerping off, or this is the only frame, or the last frame... + // + if (ent->oldframe == ent->frame) + { + backlerp = 0; // if backlerp is 0, lerping is off and frontlerp is never used + frontlerp = 1; + } + else + { + backlerp = ent->backlerp; + frontlerp = 1.0f - backlerp; + } + + header = (mdoHeader_t *)((byte *)surface - surface->ofsHeader); + + + // + // Set up all triangles. + // + RB_CHECKOVERFLOW( surface->numVerts, surface->numTriangles * 3 ); + triangles = (int *) ((byte *)surface + surface->ofsTriangles); + indexes = surface->numTriangles * 3; + baseIndex = tess.numIndexes; + baseVertex = tess.numVertexes; + + for (j = 0 ; j < indexes ; j++) + { + tess.indexes[baseIndex + j] = baseVertex + triangles[j]; + } + tess.numIndexes += indexes; + + // + // Setup and lerp all the needed bones + // + frameSize = (size_t)( &((mdoFrame_t *)0)->bones[ header->numBones ] ); + + frame = (mdoFrame_t *)((byte *)header + header->ofsFrames + ent->frame * frameSize ); + oldFrame = (mdoFrame_t *)((byte *)header + header->ofsFrames + ent->oldframe * frameSize ); + + // boneRefs + boneRefList = ( int * )( (byte *)surface + surface->ofsBoneRefs ); + boneRef = boneRefList; + + // boneInfos + boneInfo = (mdoBoneInfo_t *)((byte *)header + header->ofsBones); + + bonePtr = bones; + for( i = 0 ; i < surface->numBoneRefs ; i++, boneRef++ ) + { + + if( !backlerp ){ // no need for cache, animation is simple + R_UncompressBone( *boneRef, frame, bonePtr[*boneRef].matrix ); + }else{ + float mat1[3][4], mat2[3][4]; + R_UncompressBone( *boneRef, frame, mat1 ); + R_UncompressBone( *boneRef, oldFrame, mat2 ); + Matrix3x4Lerp(mat1, mat2, backlerp, bonePtr[*boneRef].matrix, qtrue); + } + } + + // + // deform the vertexes by the lerped bones + // + numVerts = surface->numVerts; + v = (mdoVertex_t *) ((byte *)surface + surface->ofsVerts); + for ( j = 0; j < numVerts; j++ ) + { + vec3_t vertex, normal; + vec3_t unCompNormal; + unsigned int lat, lng; + + VectorClear( vertex ); + VectorClear( normal ); + + // Uncompress the normal + lat = ( v->normal >> 8 ) & 0xff; + lng = ( v->normal & 0xff ); + lat *= (FTABLESIZE_DIV_256); + lng *= (FTABLESIZE_DIV_256); + + unCompNormal[0] = tr.sinTable[(lat+(FTABLESIZE_DIV_4))&FUNCTABLE_MASK] * tr.sinTable[lng]; + unCompNormal[1] = tr.sinTable[lat] * tr.sinTable[lng]; + unCompNormal[2] = tr.sinTable[(lng+(FTABLESIZE_DIV_4))&FUNCTABLE_MASK]; + + if( !v->numWeights || !header->numBones ){ // static model, or un weighted vertex + vertex[0] = v->xyz[0]; + vertex[1] = v->xyz[1]; + vertex[2] = v->xyz[2]; + + normal[0] = unCompNormal[0]; + normal[1] = unCompNormal[1]; + normal[2] = unCompNormal[2]; + + VectorNormalizeFast(normal); // ensure a normalized normal + }else{ + mdoWeight_t *w; + w = v->weights; + for( k = 0; k < v->numWeights; k++, w++ ){ + float fWeight = w->boneWeight * MDO_BYTE_WEIGHT_SCALE; + int boneIndex = w->boneIndex; + + bone = bonePtr + boneIndex; + // Transform the vert and normal + vertex[0] += fWeight * ( DotProduct( bone->matrix[0], v->xyz ) + bone->matrix[0][3] ); + vertex[1] += fWeight * ( DotProduct( bone->matrix[1], v->xyz ) + bone->matrix[1][3] ); + vertex[2] += fWeight * ( DotProduct( bone->matrix[2], v->xyz ) + bone->matrix[2][3] ); + + normal[0] += fWeight * DotProduct( bone->matrix[0], unCompNormal ); + normal[1] += fWeight * DotProduct( bone->matrix[1], unCompNormal ); + normal[2] += fWeight * DotProduct( bone->matrix[2], unCompNormal ); + } + VectorNormalizeFast(normal); // ensure a normalized normal + } + + tess.xyz[baseVertex + j][0] = vertex[0]; + tess.xyz[baseVertex + j][1] = vertex[1]; + tess.xyz[baseVertex + j][2] = vertex[2]; + + tess.normal[baseVertex + j][0] = normal[0]; + tess.normal[baseVertex + j][1] = normal[1]; + tess.normal[baseVertex + j][2] = normal[2]; + + tess.texCoords[baseVertex + j][0][0] = v->texCoords[0]; + tess.texCoords[baseVertex + j][0][1] = v->texCoords[1]; + + v = (mdoVertex_t *)&v->weights[v->numWeights]; + } + + tess.numVertexes += surface->numVerts; +} + diff --git a/code/renderer_oa/tr_scene.c b/code/renderer_oa/tr_scene.c new file mode 100644 index 0000000000..872c5c6c99 --- /dev/null +++ b/code/renderer_oa/tr_scene.c @@ -0,0 +1,440 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Quake III Arena source code; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "tr_local.h" + +int r_firstSceneDrawSurf; + +int r_numdlights; +int r_firstSceneDlight; + +int r_numentities; +int r_firstSceneEntity; + +int r_numpolys; +int r_firstScenePoly; + +int r_numpolyverts; + + +/* +==================== +R_InitNextFrame + +==================== +*/ +void R_InitNextFrame( void ) { + backEndData->commands.used = 0; + + r_firstSceneDrawSurf = 0; + + r_numdlights = 0; + r_firstSceneDlight = 0; + + r_numentities = 0; + r_firstSceneEntity = 0; + + r_numpolys = 0; + r_firstScenePoly = 0; + + r_numpolyverts = 0; +} + + +/* +==================== +RE_ClearScene + +==================== +*/ +void RE_ClearScene( void ) { + r_firstSceneDlight = r_numdlights; + r_firstSceneEntity = r_numentities; + r_firstScenePoly = r_numpolys; +} + +/* +=========================================================================== + +DISCRETE POLYS + +=========================================================================== +*/ + +/* +===================== +R_AddPolygonSurfaces + +Adds all the scene's polys into this view's drawsurf list +===================== +*/ +void R_AddPolygonSurfaces( void ) { + int i; + shader_t *sh; + srfPoly_t *poly; + + tr.currentEntityNum = REFENTITYNUM_WORLD; + tr.shiftedEntityNum = tr.currentEntityNum << QSORT_REFENTITYNUM_SHIFT; + + for ( i = 0, poly = tr.refdef.polys; i < tr.refdef.numPolys ; i++, poly++ ) { + sh = R_GetShaderByHandle( poly->hShader ); + R_AddDrawSurf( ( void * )poly, sh, poly->fogIndex, qfalse ); + } +} + +/* +===================== +RE_AddPolyToScene + +===================== +*/ +void RE_AddPolyToScene( qhandle_t hShader, int numVerts, const polyVert_t *verts, int numPolys ) { + srfPoly_t *poly; + int i, j; + int fogIndex; + fog_t *fog; + vec3_t bounds[2]; + + if ( !tr.registered ) { + return; + } + + if ( !hShader ) { + ri.Printf( PRINT_DEVELOPER, "WARNING: RE_AddPolyToScene: NULL poly shader\n"); // leilei - changed this to PRINT_DEVELOPER + return; + } + + for ( j = 0; j < numPolys; j++ ) { + if ( r_numpolyverts + numVerts > max_polyverts || r_numpolys >= max_polys ) { + /* + NOTE TTimo this was initially a PRINT_WARNING + but it happens a lot with high fighting scenes and particles + since we don't plan on changing the const and making for room for those effects + simply cut this message to developer only + */ + ri.Printf( PRINT_DEVELOPER, "WARNING: RE_AddPolyToScene: r_max_polys or r_max_polyverts reached\n"); + return; + } + + poly = &backEndData->polys[r_numpolys]; + poly->surfaceType = SF_POLY; + poly->hShader = hShader; + poly->numVerts = numVerts; + poly->verts = &backEndData->polyVerts[r_numpolyverts]; + + Com_Memcpy( poly->verts, &verts[numVerts*j], numVerts * sizeof( *verts ) ); + + if ( glConfig.hardwareType == GLHW_RAGEPRO ) { + poly->verts->modulate[0] = 255; + poly->verts->modulate[1] = 255; + poly->verts->modulate[2] = 255; + poly->verts->modulate[3] = 255; + } + // done. + r_numpolys++; + r_numpolyverts += numVerts; + + // if no world is loaded + if ( tr.world == NULL ) { + fogIndex = 0; + } + // see if it is in a fog volume + else if ( tr.world->numfogs == 1 ) { + fogIndex = 0; + } else { + // find which fog volume the poly is in + VectorCopy( poly->verts[0].xyz, bounds[0] ); + VectorCopy( poly->verts[0].xyz, bounds[1] ); + for ( i = 1 ; i < poly->numVerts ; i++ ) { + AddPointToBounds( poly->verts[i].xyz, bounds[0], bounds[1] ); + } + for ( fogIndex = 1 ; fogIndex < tr.world->numfogs ; fogIndex++ ) { + fog = &tr.world->fogs[fogIndex]; + if ( bounds[1][0] >= fog->bounds[0][0] + && bounds[1][1] >= fog->bounds[0][1] + && bounds[1][2] >= fog->bounds[0][2] + && bounds[0][0] <= fog->bounds[1][0] + && bounds[0][1] <= fog->bounds[1][1] + && bounds[0][2] <= fog->bounds[1][2] ) { + break; + } + } + if ( fogIndex == tr.world->numfogs ) { + fogIndex = 0; + } + } + poly->fogIndex = fogIndex; + } +} + + +//================================================================================= + + +/* +===================== +RE_AddRefEntityToScene + +===================== +*/ +void RE_AddRefEntityToScene( const refEntity_t *ent ) { + if ( !tr.registered ) { + return; + } + if ( r_numentities >= MAX_REFENTITIES ) { + ri.Printf(PRINT_DEVELOPER, "RE_AddRefEntityToScene: Dropping refEntity, reached MAX_REFENTITIES\n"); + return; + } + if ( Q_isnan(ent->origin[0]) || Q_isnan(ent->origin[1]) || Q_isnan(ent->origin[2]) ) { + static qboolean firstTime = qtrue; + if (firstTime) { + firstTime = qfalse; + ri.Printf( PRINT_WARNING, "RE_AddRefEntityToScene passed a refEntity which has an origin with a NaN component\n"); + } + return; + } + if ( (int)ent->reType < 0 || ent->reType >= RT_MAX_REF_ENTITY_TYPE ) { + ri.Error( ERR_DROP, "RE_AddRefEntityToScene: bad reType %i", ent->reType ); + } + + backEndData->entities[r_numentities].e = *ent; + backEndData->entities[r_numentities].lightingCalculated = qfalse; + + r_numentities++; +} + + +/* +===================== +RE_AddDynamicLightToScene + +===================== +*/ +void RE_AddDynamicLightToScene( const vec3_t org, float intensity, float r, float g, float b, int additive ) { + dlight_t *dl; + + if ( !tr.registered ) { + return; + } + if ( r_numdlights >= MAX_DLIGHTS ) { + return; + } + if ( intensity <= 0 ) { + return; + } + // these cards don't have the correct blend mode + if ( glConfig.hardwareType == GLHW_RIVA128 || glConfig.hardwareType == GLHW_PERMEDIA2 ) { + return; + } + dl = &backEndData->dlights[r_numdlights++]; + VectorCopy (org, dl->origin); + dl->radius = intensity; + dl->color[0] = r; + dl->color[1] = g; + dl->color[2] = b; + dl->additive = additive; +} + +/* +===================== +RE_AddLightToScene + +===================== +*/ +void RE_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b ) { + RE_AddDynamicLightToScene( org, intensity, r, g, b, qfalse ); +} + +/* +===================== +RE_AddAdditiveLightToScene + +===================== +*/ +void RE_AddAdditiveLightToScene( const vec3_t org, float intensity, float r, float g, float b ) { + RE_AddDynamicLightToScene( org, intensity, r, g, b, qtrue ); +} + +/* +@@@@@@@@@@@@@@@@@@@@@ +RE_RenderScene + +Draw a 3D view into a part of the window, then return +to 2D drawing. + +Rendering a scene may require multiple views to be rendered +to handle mirrors, +@@@@@@@@@@@@@@@@@@@@@ +*/ +void RE_RenderScene( const refdef_t *fd ) { + viewParms_t parms; + int startTime; + + if ( !tr.registered ) { + return; + } + GLimp_LogComment( "====== RE_RenderScene =====\n" ); + + if ( r_norefresh->integer ) { + return; + } + + startTime = ri.Milliseconds(); + + if (!tr.world && !( fd->rdflags & RDF_NOWORLDMODEL ) ) { + ri.Error (ERR_DROP, "R_RenderScene: NULL worldmodel"); + } + + Com_Memcpy( tr.refdef.text, fd->text, sizeof( tr.refdef.text ) ); + + tr.refdef.x = fd->x; + tr.refdef.y = fd->y; + tr.refdef.width = fd->width; + tr.refdef.height = fd->height; + tr.refdef.fov_x = fd->fov_x; + tr.refdef.fov_y = fd->fov_y; + + VectorCopy( fd->vieworg, tr.refdef.vieworg ); + VectorCopy( fd->viewaxis[0], tr.refdef.viewaxis[0] ); + VectorCopy( fd->viewaxis[1], tr.refdef.viewaxis[1] ); + VectorCopy( fd->viewaxis[2], tr.refdef.viewaxis[2] ); + + tr.refdef.time = fd->time; + tr.refdef.rdflags = fd->rdflags; + + // copy the areamask data over and note if it has changed, which + // will force a reset of the visible leafs even if the view hasn't moved + tr.refdef.areamaskModified = qfalse; + if ( ! (tr.refdef.rdflags & RDF_NOWORLDMODEL) ) { + int areaDiff; + int i; + + // compare the area bits + areaDiff = 0; + for (i = 0 ; i < MAX_MAP_AREA_BYTES/4 ; i++) { + areaDiff |= ((int *)tr.refdef.areamask)[i] ^ ((int *)fd->areamask)[i]; + ((int *)tr.refdef.areamask)[i] = ((int *)fd->areamask)[i]; + } + + if ( areaDiff ) { + // a door just opened or something + tr.refdef.areamaskModified = qtrue; + } + } + + + // derived info + + tr.refdef.floatTime = tr.refdef.time * 0.001f; + + tr.refdef.numDrawSurfs = r_firstSceneDrawSurf; + tr.refdef.drawSurfs = backEndData->drawSurfs; + + tr.refdef.num_entities = r_numentities - r_firstSceneEntity; + tr.refdef.entities = &backEndData->entities[r_firstSceneEntity]; + + tr.refdef.num_dlights = r_numdlights - r_firstSceneDlight; + tr.refdef.dlights = &backEndData->dlights[r_firstSceneDlight]; + + tr.refdef.numPolys = r_numpolys - r_firstScenePoly; + tr.refdef.polys = &backEndData->polys[r_firstScenePoly]; + + // turn off dynamic lighting globally by clearing all the + // dlights if it needs to be disabled or if vertex lighting is enabled + if ( r_dynamiclight->integer == 0 || + r_vertexLight->integer == 1 || + glConfig.hardwareType == GLHW_PERMEDIA2 ) { + tr.refdef.num_dlights = 0; + } + + // a single frame may have multiple scenes draw inside it -- + // a 3D game view, 3D status bar renderings, 3D menus, etc. + // They need to be distinguished by the light flare code, because + // the visibility state for a given surface may be different in + // each scene / view. + tr.frameSceneNum++; + tr.sceneCount++; + + // setup view parms for the initial view + // + // set up viewport + // The refdef takes 0-at-the-top y coordinates, so + // convert to GL's 0-at-the-bottom space + // + Com_Memset( &parms, 0, sizeof( parms ) ); + parms.viewportX = tr.refdef.x; + parms.viewportY = glConfig.vidHeight - ( tr.refdef.y + tr.refdef.height ); + parms.viewportWidth = tr.refdef.width; + parms.viewportHeight = tr.refdef.height; + parms.isPortal = qfalse; + + parms.fovX = tr.refdef.fov_x; + parms.fovY = tr.refdef.fov_y; + + // leilei - widescreen + // recalculate fov according to widescreen parameters + { + float zoomfov = tr.refdef.fov_x / 90; // figure out our zoom or changed fov magnitiude from cg_fov and cg_zoomfov + int thisisit; + + // find aspect to immediately match our vidwidth for perfect match with resized screens... + float erspact = tr.refdef.width / tr.refdef.height; + float aspact = glConfig.vidWidth / glConfig.vidHeight; + if (erspact == aspact) thisisit = 1; + + + // try not to recalculate fov of ui and hud elements + //if (((tr.refdef.fov_x / tr.refdef.fov_y) > 1.3) && (tr.refdef.width > 320) && (tr.refdef.height > 240)) + //if (((tr.refdef.fov_x / tr.refdef.fov_y) > 1.3) && (tr.refdef.width > (320 * refdefscalex)) && (tr.refdef.height > (240 * refdefscaley))) + if (((tr.refdef.fov_x / tr.refdef.fov_y) > 1.3) && (thisisit)) + + { + // undo vert- + parms.fovY = parms.fovY * (73.739792 / tr.refdef.fov_y) * zoomfov; + + // recalculate the fov + parms.fovX = (atan (glConfig.vidWidth / (glConfig.vidHeight / tan ((parms.fovY * M_PI) / 360.0f))) * 360.0f) / M_PI; + parms.fovY = (atan (glConfig.vidHeight / (glConfig.vidWidth / tan ((parms.fovX * M_PI) / 360.0f))) * 360.0f) / M_PI; + } + } + + // leilei - end + + parms.stereoFrame = tr.refdef.stereoFrame; + + VectorCopy( fd->vieworg, parms.or.origin ); + VectorCopy( fd->viewaxis[0], parms.or.axis[0] ); + VectorCopy( fd->viewaxis[1], parms.or.axis[1] ); + VectorCopy( fd->viewaxis[2], parms.or.axis[2] ); + + VectorCopy( fd->vieworg, parms.pvsOrigin ); + + R_RenderView( &parms ); + + // the next scene rendered in this frame will tack on after this one + r_firstSceneDrawSurf = tr.refdef.numDrawSurfs; + r_firstSceneEntity = r_numentities; + r_firstSceneDlight = r_numdlights; + r_firstScenePoly = r_numpolys; + + tr.frontEndMsec += ri.Milliseconds() - startTime; +} diff --git a/code/renderer_oa/tr_shade.c b/code/renderer_oa/tr_shade.c new file mode 100644 index 0000000000..c09cceed6f --- /dev/null +++ b/code/renderer_oa/tr_shade.c @@ -0,0 +1,2015 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Quake III Arena source code; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// tr_shade.c + +#include "tr_local.h" +#if idppc_altivec && !defined(MACOS_X) +#include +#endif + +/* + + THIS ENTIRE FILE IS BACK END + + This file deals with applying shaders to surface data in the tess struct. +*/ + +/* + * R_GLSL_GetProgramByHandle + * Return adress of program for supplied handle + */ +static glslProgram_t *R_GLSL_GetProgramByHandle(qhandle_t index) { + glslProgram_t *program; + + /* out of range gets the default program */ + if (index < 1 || index >= tr.numPrograms) + return tr.programs[0]; + + program = tr.programs[index]; + + return program; +} + +/* + * R_GLSL_UseProgram + * Use specified program or switch back to standard rendering pipeline + */ +void R_GLSL_UseProgram(qhandle_t index) { +#ifdef GLSL_BACKEND + glslProgram_t *program; + + if (!vertexShaders) + return; + + /* are we allready running the program? */ + if (index == glState.currentProgram) + return; + + /* disable the glsl rendering path */ + if (!index) { + qglUseProgramObjectARB(0); + glState.currentProgram = 0; + return; + } + + /* bad program specified */ + program = R_GLSL_GetProgramByHandle(index); + if (!program->valid) + program = R_GLSL_GetProgramByHandle(tr.defaultProgram); + + qglUseProgramObjectARB(program->program); + glState.currentProgram = program->index; +#endif +} + +/* +================ +R_ArrayElementDiscrete + +This is just for OpenGL conformance testing, it should never be the fastest +================ +*/ +static void APIENTRY R_ArrayElementDiscrete( GLint index ) { + qglColor4ubv( tess.svars.colors[ index ] ); + if ( glState.currenttmu ) { + qglMultiTexCoord2fARB( 0, tess.svars.texcoords[ 0 ][ index ][0], tess.svars.texcoords[ 0 ][ index ][1] ); + qglMultiTexCoord2fARB( 1, tess.svars.texcoords[ 1 ][ index ][0], tess.svars.texcoords[ 1 ][ index ][1] ); + } else { + qglTexCoord2fv( tess.svars.texcoords[ 0 ][ index ] ); + } + qglVertex3fv( tess.xyz[ index ] ); +} + +/* +=================== +R_DrawStripElements + +=================== +*/ +static int c_vertexes; // for seeing how long our average strips are +static int c_begins; +static void R_DrawStripElements( int numIndexes, const glIndex_t *indexes, void ( APIENTRY *element )(GLint) ) { + int i; + int last[3] = { -1, -1, -1 }; + qboolean even; + + c_begins++; + + if ( numIndexes <= 0 ) { + return; + } + + qglBegin( GL_TRIANGLE_STRIP ); + + // prime the strip + element( indexes[0] ); + element( indexes[1] ); + element( indexes[2] ); + c_vertexes += 3; + + last[0] = indexes[0]; + last[1] = indexes[1]; + last[2] = indexes[2]; + + even = qfalse; + + for ( i = 3; i < numIndexes; i += 3 ) + { + // odd numbered triangle in potential strip + if ( !even ) + { + // check previous triangle to see if we're continuing a strip + if ( ( indexes[i+0] == last[2] ) && ( indexes[i+1] == last[1] ) ) + { + element( indexes[i+2] ); + c_vertexes++; + assert( indexes[i+2] < tess.numVertexes ); + even = qtrue; + } + // otherwise we're done with this strip so finish it and start + // a new one + else + { + qglEnd(); + + qglBegin( GL_TRIANGLE_STRIP ); + c_begins++; + + element( indexes[i+0] ); + element( indexes[i+1] ); + element( indexes[i+2] ); + + c_vertexes += 3; + + even = qfalse; + } + } + else + { + // check previous triangle to see if we're continuing a strip + if ( ( last[2] == indexes[i+1] ) && ( last[0] == indexes[i+0] ) ) + { + element( indexes[i+2] ); + c_vertexes++; + + even = qfalse; + } + // otherwise we're done with this strip so finish it and start + // a new one + else + { + qglEnd(); + + qglBegin( GL_TRIANGLE_STRIP ); + c_begins++; + + element( indexes[i+0] ); + element( indexes[i+1] ); + element( indexes[i+2] ); + c_vertexes += 3; + + even = qfalse; + } + } + + // cache the last three vertices + last[0] = indexes[i+0]; + last[1] = indexes[i+1]; + last[2] = indexes[i+2]; + } + + qglEnd(); +} + + + +/* +================== +R_DrawElements + +Optionally performs our own glDrawElements that looks for strip conditions +instead of using the single glDrawElements call that may be inefficient +without compiled vertex arrays. +================== +*/ +static void R_DrawElements( int numIndexes, const glIndex_t *indexes ) { + int primitives; + + primitives = r_primitives->integer; + + // default is to use triangles if compiled vertex arrays are present + if ( primitives == 0 ) { + if ( qglLockArraysEXT ) { + primitives = 2; + } else { + primitives = 1; + } + } + + + if ( primitives == 2 ) { + qglDrawElements( GL_TRIANGLES, + numIndexes, + GL_INDEX_TYPE, + indexes ); + return; + } + + if ( primitives == 1 ) { + R_DrawStripElements( numIndexes, indexes, qglArrayElement ); + return; + } + + if ( primitives == 3 ) { + R_DrawStripElements( numIndexes, indexes, R_ArrayElementDiscrete ); + return; + } + + // anything else will cause no drawing +} + + +/* +============================================================= + +SURFACE SHADERS + +============================================================= +*/ + +shaderCommands_t tess; +static qboolean setArraysOnce; + +/* +================= +R_BindAnimatedImage + +================= +*/ +static void R_BindAnimatedImage( textureBundle_t *bundle ) { + int index; + + if ( bundle->isVideoMap ) { + ri.CIN_RunCinematic(bundle->videoMapHandle); + ri.CIN_UploadCinematic(bundle->videoMapHandle); + return; + } + + if ( bundle->numImageAnimations <= 1 ) { + GL_Bind( bundle->image[0] ); + return; + } + + // it is necessary to do this messy calc to make sure animations line up + // exactly with waveforms of the same frequency + index = ri.ftol(tess.shaderTime * bundle->imageAnimationSpeed * FUNCTABLE_SIZE); + index >>= FUNCTABLE_SIZE2; + + if ( index < 0 ) { + index = 0; // may happen with shader time offsets + } + index %= bundle->numImageAnimations; + + GL_Bind( bundle->image[ index ] ); +} + +/* +================ +DrawTris + +Draws triangle outlines for debugging +================ +*/ +static void DrawTris (shaderCommands_t *input) { + GL_Bind( tr.whiteImage ); + qglColor3f (1,1,1); + + GL_State( GLS_POLYMODE_LINE | GLS_DEPTHMASK_TRUE ); + qglDepthRange( 0, 0 ); + + qglDisableClientState (GL_COLOR_ARRAY); + qglDisableClientState (GL_TEXTURE_COORD_ARRAY); + + qglVertexPointer (3, GL_FLOAT, 16, input->xyz); // padded for SIMD + + if (qglLockArraysEXT) { + qglLockArraysEXT(0, input->numVertexes); + GLimp_LogComment( "glLockArraysEXT\n" ); + } + + R_DrawElements( input->numIndexes, input->indexes ); + + if (qglUnlockArraysEXT) { + qglUnlockArraysEXT(); + GLimp_LogComment( "glUnlockArraysEXT\n" ); + } + qglDepthRange( 0, 1 ); +} + + +/* +================ +DrawNormals + +Draws vertex normals for debugging +================ +*/ +static void DrawNormals (shaderCommands_t *input) { + int i; + vec3_t temp; + + GL_Bind( tr.whiteImage ); + qglColor3f (1,1,1); + qglDepthRange( 0, 0 ); // never occluded + GL_State( GLS_POLYMODE_LINE | GLS_DEPTHMASK_TRUE ); + + qglBegin (GL_LINES); + for (i = 0 ; i < input->numVertexes ; i++) { + qglVertex3fv (input->xyz[i]); + VectorMA (input->xyz[i], 2, input->normal[i], temp); + qglVertex3fv (temp); + } + qglEnd (); + + qglDepthRange( 0, 1 ); +} + +/* +============== +RB_BeginSurface + +We must set some things up before beginning any tesselation, +because a surface may be forced to perform a RB_End due +to overflow. +============== +*/ +void RB_BeginSurface( shader_t *shader, int fogNum ) { + + shader_t *state = (shader->remappedShader) ? shader->remappedShader : shader; + + tess.numIndexes = 0; + tess.numVertexes = 0; + tess.shader = state; + tess.fogNum = fogNum; + tess.dlightBits = 0; // will be OR'd in by surface functions + tess.xstages = state->stages; + tess.numPasses = state->numUnfoggedPasses; + tess.currentStageIteratorFunc = state->optimalStageIteratorFunc; + + tess.shaderTime = backEnd.refdef.floatTime - tess.shader->timeOffset; + if (tess.shader->clampTime && tess.shaderTime >= tess.shader->clampTime) { + tess.shaderTime = tess.shader->clampTime; + } + + +} + +/* +=================== +DrawMultitextured + +output = t0 * t1 or t0 + t1 + +t0 = most upstream according to spec +t1 = most downstream according to spec +=================== +*/ +static void DrawMultitextured( shaderCommands_t *input, int stage ) { + shaderStage_t *pStage; + + pStage = tess.xstages[stage]; + + GL_State( pStage->stateBits ); + + // this is an ugly hack to work around a GeForce driver + // bug with multitexture and clip planes + if ( backEnd.viewParms.isPortal ) { + qglPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); + } + + // + // base + // + GL_SelectTexture( 0 ); + qglTexCoordPointer( 2, GL_FLOAT, 0, input->svars.texcoords[0] ); + R_BindAnimatedImage( &pStage->bundle[0] ); + + // + // lightmap/secondary pass + // + GL_SelectTexture( 1 ); + qglEnable( GL_TEXTURE_2D ); + qglEnableClientState( GL_TEXTURE_COORD_ARRAY ); + + if ( r_lightmap->integer ) { + GL_TexEnv( GL_REPLACE ); + } else { + GL_TexEnv( tess.shader->multitextureEnv ); + } + + qglTexCoordPointer( 2, GL_FLOAT, 0, input->svars.texcoords[1] ); + + R_BindAnimatedImage( &pStage->bundle[1] ); + + R_DrawElements( input->numIndexes, input->indexes ); + + // + // disable texturing on TEXTURE1, then select TEXTURE0 + // + //qglDisableClientState( GL_TEXTURE_COORD_ARRAY ); + qglDisable( GL_TEXTURE_2D ); + + GL_SelectTexture( 0 ); +} + + + +/* +=================== +ProjectDlightTexture + +Perform dynamic lighting with another rendering pass +=================== +*/ +#if idppc_altivec +static void ProjectDlightTexture_altivec( void ) { + int i, l; + vec_t origin0, origin1, origin2; + float texCoords0, texCoords1; + vector float floatColorVec0, floatColorVec1; + vector float modulateVec, colorVec, zero; + vector short colorShort; + vector signed int colorInt; + vector unsigned char floatColorVecPerm, modulatePerm, colorChar; + vector unsigned char vSel = VECCONST_UINT8(0x00, 0x00, 0x00, 0xff, + 0x00, 0x00, 0x00, 0xff, + 0x00, 0x00, 0x00, 0xff, + 0x00, 0x00, 0x00, 0xff); + float *texCoords; + byte *colors; + byte clipBits[SHADER_MAX_VERTEXES]; + float texCoordsArray[SHADER_MAX_VERTEXES][2]; + byte colorArray[SHADER_MAX_VERTEXES][4]; + unsigned hitIndexes[SHADER_MAX_INDEXES]; + int numIndexes; + float scale; + float radius; + vec3_t floatColor; + float modulate = 0.0f; + + if ( !backEnd.refdef.num_dlights ) { + return; + } + + // There has to be a better way to do this so that floatColor + // and/or modulate are already 16-byte aligned. + floatColorVecPerm = vec_lvsl(0,(float *)floatColor); + modulatePerm = vec_lvsl(0,(float *)&modulate); + modulatePerm = (vector unsigned char)vec_splat((vector unsigned int)modulatePerm,0); + zero = (vector float)vec_splat_s8(0); + + for ( l = 0 ; l < backEnd.refdef.num_dlights ; l++ ) { + dlight_t *dl; + + if ( !( tess.dlightBits & ( 1 << l ) ) ) { + continue; // this surface definately doesn't have any of this light + } + texCoords = texCoordsArray[0]; + colors = colorArray[0]; + + dl = &backEnd.refdef.dlights[l]; + origin0 = dl->transformed[0]; + origin1 = dl->transformed[1]; + origin2 = dl->transformed[2]; + radius = dl->radius; + scale = 1.0f / radius; + + if(r_greyscale->integer) + { + float luminance; + + luminance = LUMA(dl->color[0], dl->color[1], dl->color[2]) * 255.0f; + floatColor[0] = floatColor[1] = floatColor[2] = luminance; + } + else if(r_monolightmaps->integer) + { + float luminance; + + luminance = LUMA(dl->color[0], dl->color[1], dl->color[2]) * 255.0f; + floatColor[0] = floatColor[1] = floatColor[2] = luminance; + } + else if(r_greyscale->value) + { + float luminance; + + luminance = LUMA(dl->color[0], dl->color[1], dl->color[2]) * 255.0f; + floatColor[0] = LERP(dl->color[0] * 255.0f, luminance, r_greyscale->value); + floatColor[1] = LERP(dl->color[1] * 255.0f, luminance, r_greyscale->value); + floatColor[2] = LERP(dl->color[2] * 255.0f, luminance, r_greyscale->value); + } + else + { + floatColor[0] = dl->color[0] * 255.0f; + floatColor[1] = dl->color[1] * 255.0f; + floatColor[2] = dl->color[2] * 255.0f; + } + floatColorVec0 = vec_ld(0, floatColor); + floatColorVec1 = vec_ld(11, floatColor); + floatColorVec0 = vec_perm(floatColorVec0,floatColorVec0,floatColorVecPerm); + for ( i = 0 ; i < tess.numVertexes ; i++, texCoords += 2, colors += 4 ) { + int clip = 0; + vec_t dist0, dist1, dist2; + + dist0 = origin0 - tess.xyz[i][0]; + dist1 = origin1 - tess.xyz[i][1]; + dist2 = origin2 - tess.xyz[i][2]; + + backEnd.pc.c_dlightVertexes++; + + texCoords0 = 0.5f + dist0 * scale; + texCoords1 = 0.5f + dist1 * scale; + + if( !r_dlightBacks->integer && + // dist . tess.normal[i] + ( dist0 * tess.normal[i][0] + + dist1 * tess.normal[i][1] + + dist2 * tess.normal[i][2] ) < 0.0f ) { + clip = 63; + } else { + if ( texCoords0 < 0.0f ) { + clip |= 1; + } else if ( texCoords0 > 1.0f ) { + clip |= 2; + } + if ( texCoords1 < 0.0f ) { + clip |= 4; + } else if ( texCoords1 > 1.0f ) { + clip |= 8; + } + texCoords[0] = texCoords0; + texCoords[1] = texCoords1; + + // modulate the strength based on the height and color + if ( dist2 > radius ) { + clip |= 16; + modulate = 0.0f; + } else if ( dist2 < -radius ) { + clip |= 32; + modulate = 0.0f; + } else { + dist2 = Q_fabs(dist2); + if ( dist2 < radius * 0.5f ) { + modulate = 1.0f; + } else { + modulate = 2.0f * (radius - dist2) * scale; + } + } + } + clipBits[i] = clip; + + modulateVec = vec_ld(0,(float *)&modulate); + modulateVec = vec_perm(modulateVec,modulateVec,modulatePerm); + colorVec = vec_madd(floatColorVec0,modulateVec,zero); + colorInt = vec_cts(colorVec,0); // RGBx + colorShort = vec_pack(colorInt,colorInt); // RGBxRGBx + colorChar = vec_packsu(colorShort,colorShort); // RGBxRGBxRGBxRGBx + colorChar = vec_sel(colorChar,vSel,vSel); // RGBARGBARGBARGBA replace alpha with 255 + vec_ste((vector unsigned int)colorChar,0,(unsigned int *)colors); // store color + } + + // build a list of triangles that need light + numIndexes = 0; + for ( i = 0 ; i < tess.numIndexes ; i += 3 ) { + int a, b, c; + + a = tess.indexes[i]; + b = tess.indexes[i+1]; + c = tess.indexes[i+2]; + if ( clipBits[a] & clipBits[b] & clipBits[c] ) { + continue; // not lighted + } + hitIndexes[numIndexes] = a; + hitIndexes[numIndexes+1] = b; + hitIndexes[numIndexes+2] = c; + numIndexes += 3; + } + + if ( !numIndexes ) { + continue; + } + + qglEnableClientState( GL_TEXTURE_COORD_ARRAY ); + qglTexCoordPointer( 2, GL_FLOAT, 0, texCoordsArray[0] ); + + qglEnableClientState( GL_COLOR_ARRAY ); + qglColorPointer( 4, GL_UNSIGNED_BYTE, 0, colorArray ); + + GL_Bind( tr.dlightImage ); + // include GLS_DEPTHFUNC_EQUAL so alpha tested surfaces don't add light + // where they aren't rendered + if ( dl->additive ) { + GL_State( GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE | GLS_DEPTHFUNC_EQUAL ); + } + else { + GL_State( GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ONE | GLS_DEPTHFUNC_EQUAL ); + } + R_DrawElements( numIndexes, hitIndexes ); + backEnd.pc.c_totalIndexes += numIndexes; + backEnd.pc.c_dlightIndexes += numIndexes; + } +} +#endif + + +static void ProjectDlightTexture_scalar( void ) { + int i, l; + vec3_t origin; + float *texCoords; + byte *colors; + byte clipBits[SHADER_MAX_VERTEXES]; + float texCoordsArray[SHADER_MAX_VERTEXES][2]; + byte colorArray[SHADER_MAX_VERTEXES][4]; + unsigned hitIndexes[SHADER_MAX_INDEXES]; + int numIndexes; + float scale; + float radius; + vec3_t floatColor; + float modulate = 0.0f; + + if ( !backEnd.refdef.num_dlights ) { + return; + } + + for ( l = 0 ; l < backEnd.refdef.num_dlights ; l++ ) { + dlight_t *dl; + + if ( !( tess.dlightBits & ( 1 << l ) ) ) { + continue; // this surface definately doesn't have any of this light + } + texCoords = texCoordsArray[0]; + colors = colorArray[0]; + + dl = &backEnd.refdef.dlights[l]; + VectorCopy( dl->transformed, origin ); + radius = dl->radius; + scale = 1.0f / radius; + + if(r_greyscale->integer) + { + float luminance; + + luminance = LUMA(dl->color[0], dl->color[1], dl->color[2]) * 255.0f; + floatColor[0] = floatColor[1] = floatColor[2] = luminance; + } + else if(r_monolightmaps->integer) + { + float luminance; + + luminance = LUMA(dl->color[0], dl->color[1], dl->color[2]) * 255.0f; + floatColor[0] = floatColor[1] = floatColor[2] = luminance; + } + else if(r_greyscale->value) + { + float luminance; + + luminance = LUMA(dl->color[0], dl->color[1], dl->color[2]) * 255.0f; + floatColor[0] = LERP(dl->color[0] * 255.0f, luminance, r_greyscale->value); + floatColor[1] = LERP(dl->color[1] * 255.0f, luminance, r_greyscale->value); + floatColor[2] = LERP(dl->color[2] * 255.0f, luminance, r_greyscale->value); + } + else + { + floatColor[0] = dl->color[0] * 255.0f; + floatColor[1] = dl->color[1] * 255.0f; + floatColor[2] = dl->color[2] * 255.0f; + } + + for ( i = 0 ; i < tess.numVertexes ; i++, texCoords += 2, colors += 4 ) { + int clip = 0; + vec3_t dist; + + VectorSubtract( origin, tess.xyz[i], dist ); + + backEnd.pc.c_dlightVertexes++; + + texCoords[0] = 0.5f + dist[0] * scale; + texCoords[1] = 0.5f + dist[1] * scale; + + if( !r_dlightBacks->integer && + // dist . tess.normal[i] + ( dist[0] * tess.normal[i][0] + + dist[1] * tess.normal[i][1] + + dist[2] * tess.normal[i][2] ) < 0.0f ) { + clip = 63; + } else { + if ( texCoords[0] < 0.0f ) { + clip |= 1; + } else if ( texCoords[0] > 1.0f ) { + clip |= 2; + } + if ( texCoords[1] < 0.0f ) { + clip |= 4; + } else if ( texCoords[1] > 1.0f ) { + clip |= 8; + } + texCoords[0] = texCoords[0]; + texCoords[1] = texCoords[1]; + + // modulate the strength based on the height and color + if ( dist[2] > radius ) { + clip |= 16; + modulate = 0.0f; + } else if ( dist[2] < -radius ) { + clip |= 32; + modulate = 0.0f; + } else { + dist[2] = Q_fabs(dist[2]); + if ( dist[2] < radius * 0.5f ) { + modulate = 1.0f; + } else { + modulate = 2.0f * (radius - dist[2]) * scale; + } + } + } + clipBits[i] = clip; + colors[0] = ri.ftol(floatColor[0] * modulate); + colors[1] = ri.ftol(floatColor[1] * modulate); + colors[2] = ri.ftol(floatColor[2] * modulate); + colors[3] = 255; + } + + // build a list of triangles that need light + numIndexes = 0; + for ( i = 0 ; i < tess.numIndexes ; i += 3 ) { + int a, b, c; + + a = tess.indexes[i]; + b = tess.indexes[i+1]; + c = tess.indexes[i+2]; + if ( clipBits[a] & clipBits[b] & clipBits[c] ) { + continue; // not lighted + } + hitIndexes[numIndexes] = a; + hitIndexes[numIndexes+1] = b; + hitIndexes[numIndexes+2] = c; + numIndexes += 3; + } + + if ( !numIndexes ) { + continue; + } + + qglEnableClientState( GL_TEXTURE_COORD_ARRAY ); + qglTexCoordPointer( 2, GL_FLOAT, 0, texCoordsArray[0] ); + + qglEnableClientState( GL_COLOR_ARRAY ); + qglColorPointer( 4, GL_UNSIGNED_BYTE, 0, colorArray ); + + GL_Bind( tr.dlightImage ); + // include GLS_DEPTHFUNC_EQUAL so alpha tested surfaces don't add light + // where they aren't rendered + if ( dl->additive ) { + GL_State( GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE | GLS_DEPTHFUNC_EQUAL ); + } + else { + GL_State( GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ONE | GLS_DEPTHFUNC_EQUAL ); + } + R_DrawElements( numIndexes, hitIndexes ); + backEnd.pc.c_totalIndexes += numIndexes; + backEnd.pc.c_dlightIndexes += numIndexes; + } +} + +static void ProjectDlightTexture( void ) { +#if idppc_altivec + if (com_altivec->integer) { + // must be in a seperate function or G3 systems will crash. + ProjectDlightTexture_altivec(); + return; + } +#endif + ProjectDlightTexture_scalar(); +} + + + + +/* +=================== +RB_FogPass + +Blends a fog texture on top of everything else +=================== +*/ +static void RB_FogPass( void ) { + fog_t *fog; + int i; + + qglEnableClientState( GL_COLOR_ARRAY ); + qglColorPointer( 4, GL_UNSIGNED_BYTE, 0, tess.svars.colors ); + + qglEnableClientState( GL_TEXTURE_COORD_ARRAY); + qglTexCoordPointer( 2, GL_FLOAT, 0, tess.svars.texcoords[0] ); + + fog = tr.world->fogs + tess.fogNum; + + for ( i = 0; i < tess.numVertexes; i++ ) { + * ( int * )&tess.svars.colors[i] = fog->colorInt; + } + + RB_CalcFogTexCoords( ( float * ) tess.svars.texcoords[0] ); + + GL_Bind( tr.fogImage ); + + if ( tess.shader->fogPass == FP_EQUAL ) { + GL_State( GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA | GLS_DEPTHFUNC_EQUAL ); + } else { + GL_State( GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA ); + } + + // leilei - hmm., will integrate additive fog in the future + // + // GL_State( GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE ); + + R_DrawElements( tess.numIndexes, tess.indexes ); +} + +/* +=============== +ComputeColors +=============== +*/ +static void ComputeColors( shaderStage_t *pStage ) +{ + int i; + + // + // rgbGen + // + switch ( pStage->rgbGen ) + { + case CGEN_IDENTITY: + Com_Memset( tess.svars.colors, 0xff, tess.numVertexes * 4 ); + break; + default: + case CGEN_IDENTITY_LIGHTING: + Com_Memset( tess.svars.colors, tr.identityLightByte, tess.numVertexes * 4 ); + break; + case CGEN_LIGHTING_DIFFUSE: + if (r_shownormals->integer > 1 || (pStage->isLeiShade)){ + RB_CalcNormal( ( unsigned char * ) tess.svars.colors ); // leilei - debug normals, or use the normals as a color for a lighting shader + break; + } + RB_CalcDiffuseColor( ( unsigned char * ) tess.svars.colors ); + if(r_monolightmaps->integer) + { + int scale; + for(i = 0; i < tess.numVertexes; i++) + { + scale = LUMA(tess.svars.colors[i][0], tess.svars.colors[i][1], tess.svars.colors[i][2]); + tess.svars.colors[i][0] = tess.svars.colors[i][1] = tess.svars.colors[i][2] = scale; + } + } + break; + case CGEN_LIGHTING_UNIFORM: + RB_CalcUniformColor( ( unsigned char * ) tess.svars.colors ); + break; + case CGEN_LIGHTING_DYNAMIC: + RB_CalcDynamicColor( ( unsigned char * ) tess.svars.colors ); + break; + case CGEN_LIGHTING_FLAT_AMBIENT: + RB_CalcFlatAmbient( ( unsigned char * ) tess.svars.colors ); + if(r_monolightmaps->integer) + { + int scale; + for(i = 0; i < tess.numVertexes; i++) + { + scale = LUMA(tess.svars.colors[i][0], tess.svars.colors[i][1], tess.svars.colors[i][2]); + tess.svars.colors[i][0] = tess.svars.colors[i][1] = tess.svars.colors[i][2] = scale; + } + } + break; + case CGEN_LIGHTING_FLAT_DIRECT: + RB_CalcFlatDirect( ( unsigned char * ) tess.svars.colors ); + if(r_monolightmaps->integer) + { + int scale; + for(i = 0; i < tess.numVertexes; i++) + { + scale = LUMA(tess.svars.colors[i][0], tess.svars.colors[i][1], tess.svars.colors[i][2]); + tess.svars.colors[i][0] = tess.svars.colors[i][1] = tess.svars.colors[i][2] = scale; + } + } + break; + case CGEN_EXACT_VERTEX: + Com_Memcpy( tess.svars.colors, tess.vertexColors, tess.numVertexes * sizeof( tess.vertexColors[0] ) ); + break; + case CGEN_CONST: + for ( i = 0; i < tess.numVertexes; i++ ) { + *(int *)tess.svars.colors[i] = *(int *)pStage->constantColor; + } + break; + case CGEN_VERTEX: + if ( tr.identityLight == 1 ) + { + Com_Memcpy( tess.svars.colors, tess.vertexColors, tess.numVertexes * sizeof( tess.vertexColors[0] ) ); + } + else + { + for ( i = 0; i < tess.numVertexes; i++ ) + { + tess.svars.colors[i][0] = tess.vertexColors[i][0] * tr.identityLight; + tess.svars.colors[i][1] = tess.vertexColors[i][1] * tr.identityLight; + tess.svars.colors[i][2] = tess.vertexColors[i][2] * tr.identityLight; + tess.svars.colors[i][3] = tess.vertexColors[i][3]; + } + } + break; + case CGEN_VERTEX_LIT: // leilei - mixing vertex colors with lighting through a glorious light hack + { // should only be used for entity models, not map assets! + vec3_t dcolor, acolor; // to save the color from actual light + vec3_t vcolor; + int y; + + + // Backup our colors + VectorCopy( backEnd.currentEntity->ambientLight, acolor ); + VectorCopy( backEnd.currentEntity->directedLight, dcolor ); + VectorCopy( backEnd.currentEntity->e.shaderRGBA, vcolor ); + + // Make our vertex color take over + + for(y=0;y<3;y++){ + backEnd.currentEntity->ambientLight[y] *= (vcolor[y] / 255); + + if (backEnd.currentEntity->ambientLight[y] < 1) backEnd.currentEntity->ambientLight[y] = 1; // black!!! + if (backEnd.currentEntity->ambientLight[y] > 255) backEnd.currentEntity->ambientLight[y] = 255; // white!!!!! + // backEnd.currentEntity->ambientLight[y] *= (vcolor[y] / 255); + // backEnd.currentEntity->directedLight[y] *= (vcolor[y] / 255); + } + + // run it through our favorite preferred lighting calculation functions + RB_CalcDiffuseColor( ( unsigned char * ) tess.svars.colors ); + + // Restore light color for any other stage that doesn't do it + VectorCopy( acolor, backEnd.currentEntity->ambientLight); + VectorCopy( dcolor, backEnd.currentEntity->directedLight); + } + break; + case CGEN_ONE_MINUS_VERTEX: + if ( tr.identityLight == 1 ) + { + for ( i = 0; i < tess.numVertexes; i++ ) + { + tess.svars.colors[i][0] = 255 - tess.vertexColors[i][0]; + tess.svars.colors[i][1] = 255 - tess.vertexColors[i][1]; + tess.svars.colors[i][2] = 255 - tess.vertexColors[i][2]; + } + } + else + { + for ( i = 0; i < tess.numVertexes; i++ ) + { + tess.svars.colors[i][0] = ( 255 - tess.vertexColors[i][0] ) * tr.identityLight; + tess.svars.colors[i][1] = ( 255 - tess.vertexColors[i][1] ) * tr.identityLight; + tess.svars.colors[i][2] = ( 255 - tess.vertexColors[i][2] ) * tr.identityLight; + } + } + break; + case CGEN_FOG: + { + fog_t *fog; + + fog = tr.world->fogs + tess.fogNum; + + for ( i = 0; i < tess.numVertexes; i++ ) { + * ( int * )&tess.svars.colors[i] = fog->colorInt; + } + } + break; + case CGEN_WAVEFORM: + RB_CalcWaveColor( &pStage->rgbWave, ( unsigned char * ) tess.svars.colors ); + break; + case CGEN_ENTITY: + RB_CalcColorFromEntity( ( unsigned char * ) tess.svars.colors ); + break; + case CGEN_ONE_MINUS_ENTITY: + RB_CalcColorFromOneMinusEntity( ( unsigned char * ) tess.svars.colors ); + break; + case CGEN_LIGHTING_DIFFUSE_SPECULAR: // leilei - specular hack + if (r_shownormals->integer > 1 || (pStage->isLeiShade)){ + RB_CalcNormal( ( unsigned char * ) tess.svars.colors ); // leilei - debug normals, or use the normals as a color for a lighting shader + break; + } + RB_CalcDiffuseColor_Specular( ( unsigned char * ) tess.svars.colors ); + if(r_monolightmaps->integer) + { + int scale; + for(i = 0; i < tess.numVertexes; i++) + { + scale = LUMA(tess.svars.colors[i][0], tess.svars.colors[i][1], tess.svars.colors[i][2]); + tess.svars.colors[i][0] = tess.svars.colors[i][1] = tess.svars.colors[i][2] = scale; + } + } + break; + } + + // leilei PowerVR Hack + + if (r_parseStageSimple->integer) + { + float scale; + vec3_t normme; + if ((pStage->isBlend == 1) || (pStage->isBlend == 3)){ // additive or subtracive + + for(i = 0; i < tess.numVertexes; i++) + { + scale = LUMA(tess.svars.colors[i][0], tess.svars.colors[i][1], tess.svars.colors[i][2]); + tess.svars.colors[i][3] = scale - tess.svars.colors[i][3]; + if (tess.svars.colors[i][3] > 255) tess.svars.colors[i][3] = 255; + + + normme[0] = tess.svars.colors[i][0]; + normme[1] = tess.svars.colors[i][1]; + normme[2] = tess.svars.colors[i][2]; + + // normme[0] *= (4 * tr.identityLight); + // normme[1] *= (4 * tr.identityLight); + // normme[2] *= (4 * tr.identityLight); + + + VectorNormalize(normme); + + + tess.svars.colors[i][0] = normme[0]*255; + tess.svars.colors[i][1] = normme[1]*255; + tess.svars.colors[i][2] = normme[2]*255; + } + } + + } + + // + // alphaGen + // + switch ( pStage->alphaGen ) + { + case AGEN_SKIP: + break; + case AGEN_IDENTITY: + if ( pStage->rgbGen != CGEN_IDENTITY ) { + if ( ( pStage->rgbGen == CGEN_VERTEX && tr.identityLight != 1 ) || + pStage->rgbGen != CGEN_VERTEX ) { + for ( i = 0; i < tess.numVertexes; i++ ) { + tess.svars.colors[i][3] = 0xff; + } + } + } + break; + case AGEN_CONST: + if ( pStage->rgbGen != CGEN_CONST ) { + for ( i = 0; i < tess.numVertexes; i++ ) { + tess.svars.colors[i][3] = pStage->constantColor[3]; + } + } + break; + case AGEN_WAVEFORM: + RB_CalcWaveAlpha( &pStage->alphaWave, ( unsigned char * ) tess.svars.colors ); + break; + case AGEN_LIGHTING_SPECULAR: + if ( r_specMode->integer == 1) + RB_CalcSpecularAlphaNew( ( unsigned char * ) tess.svars.colors ); + else + RB_CalcSpecularAlpha( ( unsigned char * ) tess.svars.colors ); + break; + case AGEN_ENTITY: + RB_CalcAlphaFromEntity( ( unsigned char * ) tess.svars.colors ); + break; + case AGEN_ONE_MINUS_ENTITY: + RB_CalcAlphaFromOneMinusEntity( ( unsigned char * ) tess.svars.colors ); + break; + case AGEN_VERTEX: + if ( pStage->rgbGen != CGEN_VERTEX ) { + for ( i = 0; i < tess.numVertexes; i++ ) { + tess.svars.colors[i][3] = tess.vertexColors[i][3]; + } + } + break; + case AGEN_ONE_MINUS_VERTEX: + for ( i = 0; i < tess.numVertexes; i++ ) + { + tess.svars.colors[i][3] = 255 - tess.vertexColors[i][3]; + } + break; + case AGEN_PORTAL: + { + unsigned char alpha; + + for ( i = 0; i < tess.numVertexes; i++ ) + { + float len; + vec3_t v; + + VectorSubtract( tess.xyz[i], backEnd.viewParms.or.origin, v ); + len = VectorLength( v ); + + len /= tess.shader->portalRange; + + if ( len < 0 ) + { + alpha = 0; + } + else if ( len > 1 ) + { + alpha = 0xff; + } + else + { + alpha = len * 0xff; + } + + tess.svars.colors[i][3] = alpha; + } + } + break; + } + + // + // fog adjustment for colors to fade out as fog increases + // + if ( tess.fogNum ) + { + switch ( pStage->adjustColorsForFog ) + { + case ACFF_MODULATE_RGB: + RB_CalcModulateColorsByFog( ( unsigned char * ) tess.svars.colors ); + break; + case ACFF_MODULATE_ALPHA: + RB_CalcModulateAlphasByFog( ( unsigned char * ) tess.svars.colors ); + break; + case ACFF_MODULATE_RGBA: + RB_CalcModulateRGBAsByFog( ( unsigned char * ) tess.svars.colors ); + break; + case ACFF_NONE: + break; + } + } + + // if in greyscale rendering mode turn all color values into greyscale. + if(r_greyscale->integer) + { + int scale; + for(i = 0; i < tess.numVertexes; i++) + { + scale = LUMA(tess.svars.colors[i][0], tess.svars.colors[i][1], tess.svars.colors[i][2]); + tess.svars.colors[i][0] = tess.svars.colors[i][1] = tess.svars.colors[i][2] = scale; + } + } + else if(r_greyscale->value) + { + float scale; + + for(i = 0; i < tess.numVertexes; i++) + { + scale = LUMA(tess.svars.colors[i][0], tess.svars.colors[i][1], tess.svars.colors[i][2]); + tess.svars.colors[i][0] = LERP(tess.svars.colors[i][0], scale, r_greyscale->value); + tess.svars.colors[i][1] = LERP(tess.svars.colors[i][1], scale, r_greyscale->value); + tess.svars.colors[i][2] = LERP(tess.svars.colors[i][2], scale, r_greyscale->value); + } + } +} + +/* +=============== +ComputeTexCoords +=============== +*/ +static void ComputeTexCoords( shaderStage_t *pStage ) { + int i; + int b; + + for ( b = 0; b < NUM_TEXTURE_BUNDLES; b++ ) { + int tm; + + // + // generate the texture coordinates + // + switch ( pStage->bundle[b].tcGen ) + { + case TCGEN_IDENTITY: + Com_Memset( tess.svars.texcoords[b], 0, sizeof( float ) * 2 * tess.numVertexes ); + break; + case TCGEN_TEXTURE: + for ( i = 0 ; i < tess.numVertexes ; i++ ) { + tess.svars.texcoords[b][i][0] = tess.texCoords[i][0][0]; + tess.svars.texcoords[b][i][1] = tess.texCoords[i][0][1]; + } + break; + case TCGEN_LIGHTMAP: + for ( i = 0 ; i < tess.numVertexes ; i++ ) { + tess.svars.texcoords[b][i][0] = tess.texCoords[i][1][0]; + tess.svars.texcoords[b][i][1] = tess.texCoords[i][1][1]; + } + break; + case TCGEN_VECTOR: + for ( i = 0 ; i < tess.numVertexes ; i++ ) { + tess.svars.texcoords[b][i][0] = DotProduct( tess.xyz[i], pStage->bundle[b].tcGenVectors[0] ); + tess.svars.texcoords[b][i][1] = DotProduct( tess.xyz[i], pStage->bundle[b].tcGenVectors[1] ); + } + break; + case TCGEN_FOG: + RB_CalcFogTexCoords( ( float * ) tess.svars.texcoords[b] ); + break; + case TCGEN_ENVIRONMENT_MAPPED: + RB_CalcEnvironmentTexCoords( ( float * ) tess.svars.texcoords[b] ); + break; + case TCGEN_ENVIRONMENT_MAPPED_WATER: + RB_CalcEnvironmentTexCoordsJO( ( float * ) tess.svars.texcoords[b] ); + break; + case TCGEN_ENVIRONMENT_CELSHADE_MAPPED: + RB_CalcEnvironmentCelShadeTexCoords( ( float * ) tess.svars.texcoords[b] ); + break; + case TCGEN_ENVIRONMENT_CELSHADE_LEILEI: + RB_CalcCelTexCoords( ( float * ) tess.svars.texcoords[b] ); + break; + case TCGEN_EYE_LEFT: + RB_CalcEyes( ( float * ) tess.svars.texcoords[b], 1); + break; + case TCGEN_EYE_RIGHT: + RB_CalcEyes( ( float * ) tess.svars.texcoords[b] , 0 ); + break; + case TCGEN_BAD: + return; + } + + // + // alter texture coordinates + // + for ( tm = 0; tm < pStage->bundle[b].numTexMods ; tm++ ) { + switch ( pStage->bundle[b].texMods[tm].type ) + { + case TMOD_NONE: + tm = TR_MAX_TEXMODS; // break out of for loop + break; + + case TMOD_TURBULENT: + RB_CalcTurbulentTexCoords( &pStage->bundle[b].texMods[tm].wave, + ( float * ) tess.svars.texcoords[b] ); + break; + + case TMOD_ENTITY_TRANSLATE: + RB_CalcScrollTexCoords( backEnd.currentEntity->e.shaderTexCoord, + ( float * ) tess.svars.texcoords[b] ); + break; + + case TMOD_SCROLL: + RB_CalcScrollTexCoords( pStage->bundle[b].texMods[tm].scroll, + ( float * ) tess.svars.texcoords[b] ); + break; + + case TMOD_SCALE: + RB_CalcScaleTexCoords( pStage->bundle[b].texMods[tm].scale, + ( float * ) tess.svars.texcoords[b] ); + break; + + case TMOD_STRETCH: + RB_CalcStretchTexCoords( &pStage->bundle[b].texMods[tm].wave, + ( float * ) tess.svars.texcoords[b] ); + break; + + case TMOD_ATLAS: + RB_CalcAtlasTexCoords( &pStage->bundle[b].texMods[tm].atlas, + ( float * ) tess.svars.texcoords[b] ); + break; + + case TMOD_LIGHTSCALE: + RB_CalcLightscaleTexCoords( ( float * ) tess.svars.texcoords[b] ); + break; + + case TMOD_TRANSFORM: + RB_CalcTransformTexCoords( &pStage->bundle[b].texMods[tm], + ( float * ) tess.svars.texcoords[b] ); + break; + + case TMOD_ROTATE: + RB_CalcRotateTexCoords( pStage->bundle[b].texMods[tm].rotateSpeed, + ( float * ) tess.svars.texcoords[b] ); + break; + + default: + ri.Error( ERR_DROP, "ERROR: unknown texmod '%d' in shader '%s'", pStage->bundle[b].texMods[tm].type, tess.shader->name ); + break; + } + } + } +} + +// GLSL Feeder +void GLSL_Feeder(shaderStage_t *pStage, shaderCommands_t *input) +{ + + glslProgram_t *program; + if (pStage->program) + /* use specified program */ + R_GLSL_UseProgram(pStage->program); + else + /* use default program */ + R_GLSL_UseProgram(tr.defaultProgram); + + program = tr.programs[glState.currentProgram]; + + /* alphaGen */ + if (program->u_AlphaGen > -1) + R_GLSL_SetUniform_AlphaGen(program, pStage->alphaGen); + + /* ambient light */ + if (program->u_AmbientLight > -1) + R_GLSL_SetUniform_AmbientLight(program, backEnd.currentEntity->ambientLight); + + /* dynamic light */ + if (program->u_DynamicLight > -1) + R_GLSL_SetUniform_DynamicLight(program, backEnd.currentEntity->dynamicLight); + + /* light distance */ + if (program->u_LightDistance > -1) + R_GLSL_SetUniform_LightDistance(program, backEnd.currentEntity->lightDistance); + + /* rgbGen */ + if (program->u_ColorGen > -1) + R_GLSL_SetUniform_ColorGen(program, pStage->rgbGen); + + /* constant color */ + if (program->u_ConstantColor > -1) + R_GLSL_SetUniform_ConstantColor(program, pStage->constantColor); + + /* directed light */ + if (program->u_DirectedLight > -1) + R_GLSL_SetUniform_DirectedLight(program, backEnd.currentEntity->directedLight); + + /* entity color */ + if (program->u_EntityColor > -1) + R_GLSL_SetUniform_EntityColor(program, backEnd.currentEntity->e.shaderRGBA); + + /* fog color */ + if (program->u_FogColor > -1 && tess.fogNum) + R_GLSL_SetUniform_FogColor(program, (tr.world->fogs + tess.fogNum)->colorInt); + + /* greyscale */ + if (program->u_Greyscale > -1) + R_GLSL_SetUniform_Greyscale(program, r_greyscale->integer); + + /* identity light */ + if (program->u_IdentityLight > -1) + R_GLSL_SetUniform_IdentityLight(program, tr.identityLight); + + /* light direction */ + if (program->u_LightDirection > -1) + R_GLSL_SetUniform_LightDirection(program, backEnd.currentEntity->lightDir); + + /* model view matrix */ + if (program->u_ModelViewMatrix > -1) + R_GLSL_SetUniform_ModelViewMatrix(program, glState.currentModelViewMatrix); + + /* model view projection matrix */ + if (program->u_ModelViewProjectionMatrix > -1) + R_GLSL_SetUniform_ModelViewProjectionMatrix(program, glState.currentModelViewProjectionMatrix); + + /* projection matrix */ + if (program->u_ProjectionMatrix > -1) + R_GLSL_SetUniform_ProjectionMatrix(program, glState.currentProjectionMatrix); + + /* texture coordinates 0 */ + if (program->u_TCGen0 > -1) + R_GLSL_SetUniform_TCGen0(program, pStage->bundle[0].tcGen); + + /* texture coordinates 1 */ + if (program->u_TCGen1 > -1) + R_GLSL_SetUniform_TCGen1(program, pStage->bundle[1].tcGen); + + /* tex env */ + if (program->u_TexEnv > -1) { + if (r_lightmap->integer) + R_GLSL_SetUniform_TexEnv(program, GL_REPLACE); + else + R_GLSL_SetUniform_TexEnv(program, input->shader->multitextureEnv); + } + + /* texture unit 0 */ + if (program->u_Texture0 > -1 && pStage->bundle[0].image[0]) { + GL_SelectTexture(0); + R_BindAnimatedImage(&pStage->bundle[0]); + } + + /* texture unit 1 */ + if (program->u_Texture1 > -1 && pStage->bundle[1].image[0]) { + GL_SelectTexture(1); + qglEnable(GL_TEXTURE_2D); + R_BindAnimatedImage(&pStage->bundle[1]); + } + + /* texture unit 2 */ + if (program->u_Texture2 > -1 && pStage->bundle[2].image[0]) { + GL_SelectTexture(2); + qglEnable(GL_TEXTURE_2D); + R_BindAnimatedImage(&pStage->bundle[2]); + } + + /* texture unit 3 */ + if (program->u_Texture3 > -1 && pStage->bundle[3].image[0]) { + GL_SelectTexture(3); + qglEnable(GL_TEXTURE_2D); + R_BindAnimatedImage(&pStage->bundle[3]); + } + + /* texture unit 4 */ + if (program->u_Texture4 > -1 && pStage->bundle[4].image[0]) { + GL_SelectTexture(4); + qglEnable(GL_TEXTURE_2D); + R_BindAnimatedImage(&pStage->bundle[4]); + } + + /* texture unit 5 */ + if (program->u_Texture5 > -1 && pStage->bundle[5].image[0]) { + GL_SelectTexture(5); + qglEnable(GL_TEXTURE_2D); + R_BindAnimatedImage(&pStage->bundle[5]); + } + + /* texture unit 6 */ + if (program->u_Texture6 > -1 && pStage->bundle[6].image[0]) { + GL_SelectTexture(6); + qglEnable(GL_TEXTURE_2D); + R_BindAnimatedImage(&pStage->bundle[6]); + } + + /* texture unit 7 */ + if (program->u_Texture7 > -1 && pStage->bundle[7].image[0]) { + GL_SelectTexture(7); + qglEnable(GL_TEXTURE_2D); + R_BindAnimatedImage(&pStage->bundle[7]); + } + + if (program->u_mpass1 > -1 && pStage->bundle[1].image[0]) { GL_SelectTexture(11); qglEnable(GL_TEXTURE_2D); R_BindAnimatedImage(&pStage->bundle[11]);} + if (program->u_mpass2 > -1 && pStage->bundle[1].image[0]) { GL_SelectTexture(12); qglEnable(GL_TEXTURE_2D); R_BindAnimatedImage(&pStage->bundle[12]);} + if (program->u_mpass3 > -1 && pStage->bundle[1].image[0]) { GL_SelectTexture(13); qglEnable(GL_TEXTURE_2D); R_BindAnimatedImage(&pStage->bundle[13]);} + if (program->u_mpass4 > -1 && pStage->bundle[1].image[0]) { GL_SelectTexture(14); qglEnable(GL_TEXTURE_2D); R_BindAnimatedImage(&pStage->bundle[14]);} + + /* time */ + if (program->u_Time > -1) + R_GLSL_SetUniform_Time(program, input->shaderTime); + + /* view origin */ + if (program->u_ViewOrigin > -1) + R_GLSL_SetUniform_ViewOrigin(program, backEnd.or.viewOrigin); + +} + +// GLSL Clean +void GLSL_Clean(void) +{ + glslProgram_t *program; + program = tr.programs[glState.currentProgram]; + + if (program->u_mpass1 > -1) { GL_SelectTexture(11); qglDisable(GL_TEXTURE_2D); } + if (program->u_mpass2 > -1) { GL_SelectTexture(12); qglDisable(GL_TEXTURE_2D); } + if (program->u_mpass3 > -1) { GL_SelectTexture(13); qglDisable(GL_TEXTURE_2D); } + if (program->u_mpass4 > -1) { GL_SelectTexture(14); qglDisable(GL_TEXTURE_2D); } + + /* disable texture unit 7 */ + if (program->u_Texture7 > -1) + qglDisable(GL_TEXTURE_2D); + + + /* disable texture unit 6 */ + if (program->u_Texture6 > -1) { + GL_SelectTexture(6); + qglDisable(GL_TEXTURE_2D); + } + + /* disable texture unit 5 */ + if (program->u_Texture5 > -1) { + GL_SelectTexture(5); + qglDisable(GL_TEXTURE_2D); + } + + /* disable texture unit 4 */ + if (program->u_Texture4 > -1) { + GL_SelectTexture(4); + qglDisable(GL_TEXTURE_2D); + } + + /* disable texture unit 3 */ + if (program->u_Texture3 > -1) { + GL_SelectTexture(3); + qglDisable(GL_TEXTURE_2D); + } + + /* disable texture unit 2 */ + if (program->u_Texture2 > -1) { + GL_SelectTexture(2); + qglDisable(GL_TEXTURE_2D); + } + + /* disable texture unit 1 */ + if (program->u_Texture1 > -1) { + GL_SelectTexture(1); + qglDisable(GL_TEXTURE_2D); + qglDisableClientState(GL_TEXTURE_COORD_ARRAY); + } + + /* switch to texture unit 0 */ + GL_SelectTexture(0); + R_GLSL_UseProgram(0); + +} + +/* +** RB_IterateStagesGeneric +*/ +static void RB_IterateStagesGeneric( shaderCommands_t *input ) +{ + int stage; + + for ( stage = 0; stage < MAX_SHADER_STAGES; stage++ ) + { + shaderStage_t *pStage = tess.xstages[stage]; + + if (!pStage || (vertexShaders && pStage->program == tr.skipProgram)) + { + break; + } + + ComputeColors( pStage ); + ComputeTexCoords( pStage ); + + if ( !setArraysOnce ) + { + qglEnableClientState( GL_COLOR_ARRAY ); + qglColorPointer( 4, GL_UNSIGNED_BYTE, 0, input->svars.colors ); + } +#ifdef GLSL_BACKEND + if (pStage->isGLSL && vertexShaders && pStage->program && tr.programs[pStage->program]->valid) + { + GLSL_Feeder(pStage, input); + GL_State( pStage->stateBits ); + R_DrawElements( input->numIndexes, input->indexes ); + GLSL_Clean(); + } + else +#endif + { + + // + // do multitexture + // + + if ( pStage->bundle[1].image[0] != 0 ) + { + if (!r_leifx->integer) + DrawMultitextured( input, stage ); + } + else + { + if ( !setArraysOnce ) + { + qglTexCoordPointer( 2, GL_FLOAT, 0, input->svars.texcoords[0] ); + } + + // + // set state + // + R_BindAnimatedImage( &pStage->bundle[0] ); + + GL_State( pStage->stateBits ); + + // + // draw + // + R_DrawElements( input->numIndexes, input->indexes ); + } + + } + + // allow skipping out to show just lightmaps during development + if ( r_lightmap->integer && ( pStage->bundle[0].isLightmap || pStage->bundle[1].isLightmap ) ) + { + break; + } + } +} + + +/* +** RB_StageIteratorGeneric +*/ +void RB_StageIteratorGeneric( void ) +{ + shaderCommands_t *input; + shader_t *shader; + + input = &tess; + shader = input->shader; + + RB_DeformTessGeometry(); + + // + // log this call + // + if ( r_logFile->integer ) + { + // don't just call LogComment, or we will get + // a call to va() every frame! + GLimp_LogComment( va("--- RB_StageIteratorGeneric( %s ) ---\n", tess.shader->name) ); + } + + // + // set face culling appropriately + // + GL_Cull( shader->cullType ); + + // set polygon offset if necessary + if ( shader->polygonOffset ) + { + qglEnable( GL_POLYGON_OFFSET_FILL ); + qglPolygonOffset( r_offsetFactor->value, r_offsetUnits->value ); + } + + // + // if there is only a single pass then we can enable color + // and texture arrays before we compile, otherwise we need + // to avoid compiling those arrays since they will change + // during multipass rendering + // + if ( tess.numPasses > 1 || shader->multitextureEnv ) + { + setArraysOnce = qfalse; + qglDisableClientState (GL_COLOR_ARRAY); + qglDisableClientState (GL_TEXTURE_COORD_ARRAY); + } + else + { + setArraysOnce = qtrue; + + qglEnableClientState( GL_COLOR_ARRAY); + qglColorPointer( 4, GL_UNSIGNED_BYTE, 0, tess.svars.colors ); + + qglEnableClientState( GL_TEXTURE_COORD_ARRAY); + qglTexCoordPointer( 2, GL_FLOAT, 0, tess.svars.texcoords[0] ); + } + + // + // lock XYZ + // + qglVertexPointer (3, GL_FLOAT, 16, input->xyz); // padded for SIMD + if (qglLockArraysEXT) + { + qglLockArraysEXT(0, input->numVertexes); + GLimp_LogComment( "glLockArraysEXT\n" ); + } + + // + // enable color and texcoord arrays after the lock if necessary + // + if ( !setArraysOnce ) + { + qglEnableClientState( GL_TEXTURE_COORD_ARRAY ); + qglEnableClientState( GL_COLOR_ARRAY ); + } + + // + // call shader function + // + RB_IterateStagesGeneric( input ); + + // + // now do any dynamic lighting needed + // +#ifdef GLSL_BACKEND + if (vertexShaders) qglPushClientAttrib(GL_CLIENT_ALL_ATTRIB_BITS); +#endif + if ( tess.dlightBits && tess.shader->sort <= SS_OPAQUE + && !(tess.shader->surfaceFlags & (SURF_NODLIGHT | SURF_SKY) ) ) { + ProjectDlightTexture(); + } +#ifdef GLSL_BACKEND + if (vertexShaders) qglPopClientAttrib(); +#endif + + // + // now do fog + // + if ( tess.fogNum && tess.shader->fogPass ) { + RB_FogPass(); + } + + // + // unlock arrays + // + if (qglUnlockArraysEXT) + { + qglUnlockArraysEXT(); + GLimp_LogComment( "glUnlockArraysEXT\n" ); + } + + // + // reset polygon offset + // + if ( shader->polygonOffset ) + { + qglDisable( GL_POLYGON_OFFSET_FILL ); + } +} + + +/* +** RB_StageIteratorVertexLitTexture +*/ +void RB_StageIteratorVertexLitTexture( void ) +{ + shaderCommands_t *input; + shader_t *shader; + + input = &tess; + shader = input->shader; + + // + // compute colors + // + RB_CalcDiffuseColor( ( unsigned char * ) tess.svars.colors ); + + // + // log this call + // + if ( r_logFile->integer ) + { + // don't just call LogComment, or we will get + // a call to va() every frame! + GLimp_LogComment( va("--- RB_StageIteratorVertexLitTexturedUnfogged( %s ) ---\n", tess.shader->name) ); + } + + // + // set face culling appropriately + // + GL_Cull( shader->cullType ); + + // + // set arrays and lock + // + qglEnableClientState( GL_COLOR_ARRAY); + qglEnableClientState( GL_TEXTURE_COORD_ARRAY); + + qglColorPointer( 4, GL_UNSIGNED_BYTE, 0, tess.svars.colors ); + qglTexCoordPointer( 2, GL_FLOAT, 16, tess.texCoords[0][0] ); + qglVertexPointer (3, GL_FLOAT, 16, input->xyz); + + if ( qglLockArraysEXT ) + { + qglLockArraysEXT(0, input->numVertexes); + GLimp_LogComment( "glLockArraysEXT\n" ); + } + + // + // call special shade routine + // + R_BindAnimatedImage( &tess.xstages[0]->bundle[0] ); + GL_State( tess.xstages[0]->stateBits ); + R_DrawElements( input->numIndexes, input->indexes ); + + // + // now do any dynamic lighting needed + // + if ( tess.dlightBits && tess.shader->sort <= SS_OPAQUE ) { + ProjectDlightTexture(); + } + + // + // now do fog + // + if ( tess.fogNum && tess.shader->fogPass ) { + RB_FogPass(); + } + + // + // unlock arrays + // + if (qglUnlockArraysEXT) + { + qglUnlockArraysEXT(); + GLimp_LogComment( "glUnlockArraysEXT\n" ); + } +} + +//define REPLACE_MODE + +void RB_StageIteratorLightmappedMultitexture( void ) { + shaderCommands_t *input; + shader_t *shader; + + input = &tess; + shader = input->shader; + + // + // log this call + // + if ( r_logFile->integer ) { + // don't just call LogComment, or we will get + // a call to va() every frame! + GLimp_LogComment( va("--- RB_StageIteratorLightmappedMultitexture( %s ) ---\n", tess.shader->name) ); + } + + // + // set face culling appropriately + // + GL_Cull( shader->cullType ); + + // + // set color, pointers, and lock + // + GL_State( GLS_DEFAULT ); + qglVertexPointer( 3, GL_FLOAT, 16, input->xyz ); + +#ifdef REPLACE_MODE + qglDisableClientState( GL_COLOR_ARRAY ); + qglColor3f( 1, 1, 1 ); + qglShadeModel( GL_FLAT ); +#else + qglEnableClientState( GL_COLOR_ARRAY ); + qglColorPointer( 4, GL_UNSIGNED_BYTE, 0, tess.constantColor255 ); +#endif + + // + // select base stage + // + GL_SelectTexture( 0 ); + + qglEnableClientState( GL_TEXTURE_COORD_ARRAY ); + R_BindAnimatedImage( &tess.xstages[0]->bundle[0] ); + qglTexCoordPointer( 2, GL_FLOAT, 16, tess.texCoords[0][0] ); + + // + // configure second stage + // + GL_SelectTexture( 1 ); + qglEnable( GL_TEXTURE_2D ); + if ( r_lightmap->integer ) { + GL_TexEnv( GL_REPLACE ); + } else { + GL_TexEnv( GL_MODULATE ); + } + R_BindAnimatedImage( &tess.xstages[0]->bundle[1] ); + qglEnableClientState( GL_TEXTURE_COORD_ARRAY ); + qglTexCoordPointer( 2, GL_FLOAT, 16, tess.texCoords[0][1] ); + + // + // lock arrays + // + if ( qglLockArraysEXT ) { + qglLockArraysEXT(0, input->numVertexes); + GLimp_LogComment( "glLockArraysEXT\n" ); + } + + R_DrawElements( input->numIndexes, input->indexes ); + + // + // disable texturing on TEXTURE1, then select TEXTURE0 + // + qglDisable( GL_TEXTURE_2D ); + qglDisableClientState( GL_TEXTURE_COORD_ARRAY ); + + GL_SelectTexture( 0 ); +#ifdef REPLACE_MODE + GL_TexEnv( GL_MODULATE ); + qglShadeModel( GL_SMOOTH ); +#endif + + // + // now do any dynamic lighting needed + // + if ( tess.dlightBits && tess.shader->sort <= SS_OPAQUE ) { + ProjectDlightTexture(); + } + + // + // now do fog + // + if ( tess.fogNum && tess.shader->fogPass ) { + RB_FogPass(); + } + + // + // unlock arrays + // + if ( qglUnlockArraysEXT ) { + qglUnlockArraysEXT(); + GLimp_LogComment( "glUnlockArraysEXT\n" ); + } +} + +/* + * RB_GLSL_IterateStagesGeneric + * Iterate over each stage of a shader + */ +//static void RB_GLSL_IterateStagesGeneric(shaderCommands_t *input) { +// RB_IterateStagesGeneric(input); +//} + +/* + * RB_GLSL_StageIteratorGeneric + * Stage iterator for GLSL programs + */ +void RB_GLSL_StageIteratorGeneric(void) { + RB_StageIteratorGeneric(); +} + +/* + * RB_GLSL_StageIteratorVertexLitTexture + * Stage iterator for GLSL vertex lit texture program + */ +void RB_GLSL_StageIteratorVertexLitTexture(void) { + RB_StageIteratorVertexLitTexture(); // TODO: placeholder +} + +/* + * RB_GLSL_StageIteratorLightmappedMultitexture + * Stage iterator for GLSL lightmapped multitexture program + */ +void RB_GLSL_StageIteratorLightmappedMultitexture(void) { + RB_StageIteratorLightmappedMultitexture(); // TODO: placeholder +} + +/* +** RB_EndSurface +*/ +void RB_EndSurface( void ) { + shaderCommands_t *input; + + input = &tess; + + if (input->numIndexes == 0) { + return; + } + + if (input->indexes[SHADER_MAX_INDEXES-1] != 0) { + ri.Error (ERR_DROP, "RB_EndSurface() - SHADER_MAX_INDEXES hit"); + } + if (input->xyz[SHADER_MAX_VERTEXES-1][0] != 0) { + ri.Error (ERR_DROP, "RB_EndSurface() - SHADER_MAX_VERTEXES hit"); + } + + if ( tess.shader == tr.shadowShader ) { + RB_ShadowTessEnd(); + return; + } + + // for debugging of sort order issues, stop rendering after a given sort value + if ( r_debugSort->integer && r_debugSort->integer < tess.shader->sort ) { + return; + } + + // + // update performance counters + // + backEnd.pc.c_shaders++; + backEnd.pc.c_vertexes += tess.numVertexes; + backEnd.pc.c_indexes += tess.numIndexes; + backEnd.pc.c_totalIndexes += tess.numIndexes * tess.numPasses; + + // + // call off to shader specific tess end function + // + tess.currentStageIteratorFunc(); + + // + // draw debugging stuff + // + if ( r_showtris->integer ) { + DrawTris (input); + } + if ( r_shownormals->integer == 1 ) { + DrawNormals (input); + } + // clear shader so we can tell we don't have any unclosed surfaces + tess.numIndexes = 0; + + GLimp_LogComment( "----------\n" ); +} + diff --git a/code/renderer_oa/tr_shade_calc.c b/code/renderer_oa/tr_shade_calc.c new file mode 100644 index 0000000000..0bddcc7b28 --- /dev/null +++ b/code/renderer_oa/tr_shade_calc.c @@ -0,0 +1,2251 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Quake III Arena source code; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// tr_shade_calc.c + +#include "tr_local.h" +#if idppc_altivec && !defined(MACOS_X) +#include +#endif + + + + + + +#define WAVEVALUE( table, base, amplitude, phase, freq ) ((base) + table[ ri.ftol( ( ( (phase) + tess.shaderTime * (freq) ) * FUNCTABLE_SIZE ) ) & FUNCTABLE_MASK ] * (amplitude)) + +static float *TableForFunc( genFunc_t func ) +{ + switch ( func ) + { + case GF_SIN: + return tr.sinTable; + case GF_TRIANGLE: + return tr.triangleTable; + case GF_SQUARE: + return tr.squareTable; + case GF_SAWTOOTH: + return tr.sawToothTable; + case GF_INVERSE_SAWTOOTH: + return tr.inverseSawToothTable; + case GF_NONE: + default: + break; + } + + ri.Error( ERR_DROP, "TableForFunc called with invalid function '%d' in shader '%s'", func, tess.shader->name ); + return NULL; +} + +/* +** EvalWaveForm +** +** Evaluates a given waveForm_t, referencing backEnd.refdef.time directly +*/ +static float EvalWaveForm( const waveForm_t *wf ) +{ + float *table; + + table = TableForFunc( wf->func ); + + return WAVEVALUE( table, wf->base, wf->amplitude, wf->phase, wf->frequency ); +} + +static float EvalWaveFormClamped( const waveForm_t *wf ) +{ + float glow = EvalWaveForm( wf ); + + if ( glow < 0 ) + { + return 0; + } + + if ( glow > 1 ) + { + return 1; + } + + return glow; +} + +/* +** RB_CalcStretchTexCoords +*/ +void RB_CalcStretchTexCoords( const waveForm_t *wf, float *st ) +{ + float p; + texModInfo_t tmi; + + p = 1.0f / EvalWaveForm( wf ); + + tmi.matrix[0][0] = p; + tmi.matrix[1][0] = 0; + tmi.translate[0] = 0.5f - 0.5f * p; + + tmi.matrix[0][1] = 0; + tmi.matrix[1][1] = p; + tmi.translate[1] = 0.5f - 0.5f * p; + + RB_CalcTransformTexCoords( &tmi, st ); +} + + +// leilei - this is for celshading +void RB_CalcLightscaleTexCoords(float *st ) +{ + float p; + texModInfo_t tmi; + float light = 1.0f; + float ilength; + vec3_t lightDir; + vec3_t ambientLight; + vec3_t directedLight; + VectorCopy( backEnd.currentEntity->ambientLight, ambientLight ); + VectorCopy( backEnd.currentEntity->directedLight, directedLight ); + VectorCopy( backEnd.currentEntity->lightDir, lightDir ); + //light = DotProduct (directedLight, lightDir); + light = ((directedLight[0] + directedLight[1] + directedLight[2]) * 0.333) / 255; + if (light > 1) + light = 1.0f; + + p = 1.0f - (light * 0.7f); + + tmi.matrix[0][0] = p; + tmi.matrix[1][0] = 0; + tmi.translate[0] = 0.5f - 0.5f * p; + + tmi.matrix[0][1] = 0; + tmi.matrix[1][1] = p; + tmi.translate[1] = 0.5f - 0.5f * p; + + RB_CalcTransformTexCoords( &tmi, st ); +} + + + + + +/* +==================================================================== + +DEFORMATIONS + +==================================================================== +*/ + +/* +======================== +RB_CalcDeformVertexes + +======================== +*/ +void RB_CalcDeformVertexes( deformStage_t *ds ) +{ + int i; + vec3_t offset; + float scale; + float *xyz = ( float * ) tess.xyz; + float *normal = ( float * ) tess.normal; + float *table; + + if ( ds->deformationWave.frequency == 0 ) + { + scale = EvalWaveForm( &ds->deformationWave ); + + for ( i = 0; i < tess.numVertexes; i++, xyz += 4, normal += 4 ) + { + VectorScale( normal, scale, offset ); + + xyz[0] += offset[0]; + xyz[1] += offset[1]; + xyz[2] += offset[2]; + } + } + else + { + table = TableForFunc( ds->deformationWave.func ); + + for ( i = 0; i < tess.numVertexes; i++, xyz += 4, normal += 4 ) + { + float off = ( xyz[0] + xyz[1] + xyz[2] ) * ds->deformationSpread; + + scale = WAVEVALUE( table, ds->deformationWave.base, + ds->deformationWave.amplitude, + ds->deformationWave.phase + off, + ds->deformationWave.frequency ); + + VectorScale( normal, scale, offset ); + + xyz[0] += offset[0]; + xyz[1] += offset[1]; + xyz[2] += offset[2]; + } + } +} + +/* +========================= +RB_CalcDeformNormals + +Wiggle the normals for wavy environment mapping +========================= +*/ +void RB_CalcDeformNormals( deformStage_t *ds ) { + int i; + float scale; + float *xyz = ( float * ) tess.xyz; + float *normal = ( float * ) tess.normal; + + for ( i = 0; i < tess.numVertexes; i++, xyz += 4, normal += 4 ) { + scale = 0.98f; + scale = R_NoiseGet4f( xyz[0] * scale, xyz[1] * scale, xyz[2] * scale, + tess.shaderTime * ds->deformationWave.frequency ); + normal[ 0 ] += ds->deformationWave.amplitude * scale; + + scale = 0.98f; + scale = R_NoiseGet4f( 100 + xyz[0] * scale, xyz[1] * scale, xyz[2] * scale, + tess.shaderTime * ds->deformationWave.frequency ); + normal[ 1 ] += ds->deformationWave.amplitude * scale; + + scale = 0.98f; + scale = R_NoiseGet4f( 200 + xyz[0] * scale, xyz[1] * scale, xyz[2] * scale, + tess.shaderTime * ds->deformationWave.frequency ); + normal[ 2 ] += ds->deformationWave.amplitude * scale; + + VectorNormalizeFast( normal ); + } +} + + +void RB_CalcDeformNormalsEvenMore( deformStage_t *ds ) { + int i; + float scale; + float *xyz = ( float * ) tess.xyz; + float *normal = ( float * ) tess.normal; + + for ( i = 0; i < tess.numVertexes; i++, xyz += 4, normal += 4 ) { + scale = 5.98f; + scale = R_NoiseGet4f( xyz[0] * scale, xyz[1] * scale, xyz[2] * scale, + tess.shaderTime * ds->deformationWave.frequency ); + normal[ 0 ] += ds->deformationWave.amplitude * scale; + + scale = 5.98f; + scale = R_NoiseGet4f( 100 + xyz[0] * scale, xyz[1] * scale, xyz[2] * scale, + tess.shaderTime * ds->deformationWave.frequency ); + normal[ 1 ] += ds->deformationWave.amplitude * scale; + + scale = 5.98f; + scale = R_NoiseGet4f( 200 + xyz[0] * scale, xyz[1] * scale, xyz[2] * scale, + tess.shaderTime * ds->deformationWave.frequency ); + normal[ 2 ] += ds->deformationWave.amplitude * scale; + + VectorNormalizeFast( normal ); + } +} + +/* +======================== +RB_CalcBulgeVertexes + +======================== +*/ +void OldRB_CalcBulgeVertexes( deformStage_t *ds ) { + int i; + const float *st = ( const float * ) tess.texCoords[0]; + float *xyz = ( float * ) tess.xyz; + float *normal = ( float * ) tess.normal; + float now; + + now = backEnd.refdef.time * ds->bulgeSpeed * 0.001f; + + for ( i = 0; i < tess.numVertexes; i++, xyz += 4, st += 4, normal += 4 ) { + int off; + float scale; + + off = (float)( FUNCTABLE_SIZE / (M_PI*2) ) * ( st[0] * ds->bulgeWidth + now ); + + scale = tr.sinTable[ off & FUNCTABLE_MASK ] * ds->bulgeHeight; + + xyz[0] += normal[0] * scale; + xyz[1] += normal[1] * scale; + xyz[2] += normal[2] * scale; + } +} + + +// leilei - adapted a bit from the jk2 source, for performance + +void RB_CalcBulgeVertexes( deformStage_t *ds ) { + int i; + float *xyz = ( float * ) tess.xyz; + float *normal = ( float * ) tess.normal; + + if ( ds->bulgeSpeed == 0.0f && ds->bulgeWidth == 0.0f ) + { + // We don't have a speed and width, so just use height to expand uniformly + for ( i = 0; i < tess.numVertexes; i++, xyz += 4, normal += 4 ) + { + xyz[0] += normal[0] * ds->bulgeHeight; + xyz[1] += normal[1] * ds->bulgeHeight; + xyz[2] += normal[2] * ds->bulgeHeight; + } + } + else + { + const float *st = ( const float * ) tess.texCoords[0]; + float now; + + now = backEnd.refdef.time * ds->bulgeSpeed * 0.001f; + for ( i = 0; i < tess.numVertexes; i++, xyz += 4, st += 4, normal += 4 ) { + int off; + float scale; + + off = (float)( FUNCTABLE_SIZE / (M_PI*2) ) * ( st[0] * ds->bulgeWidth + now ); + + scale = tr.sinTable[ off & FUNCTABLE_MASK ] * ds->bulgeHeight; + + xyz[0] += normal[0] * scale; + xyz[1] += normal[1] * scale; + xyz[2] += normal[2] * scale; + } + } +} + + + +/* +====================== +RB_CalcMoveVertexes + +A deformation that can move an entire surface along a wave path +====================== +*/ +void RB_CalcMoveVertexes( deformStage_t *ds ) { + int i; + float *xyz; + float *table; + float scale; + vec3_t offset; + + table = TableForFunc( ds->deformationWave.func ); + + scale = WAVEVALUE( table, ds->deformationWave.base, + ds->deformationWave.amplitude, + ds->deformationWave.phase, + ds->deformationWave.frequency ); + + VectorScale( ds->moveVector, scale, offset ); + + xyz = ( float * ) tess.xyz; + for ( i = 0; i < tess.numVertexes; i++, xyz += 4 ) { + VectorAdd( xyz, offset, xyz ); + } +} + + +/* +============= +DeformText + +Change a polygon into a bunch of text polygons +============= +*/ +void DeformText( const char *text ) { + int i; + vec3_t origin, width, height; + int len; + int ch; + byte color[4]; + float bottom, top; + vec3_t mid; + + height[0] = 0; + height[1] = 0; + height[2] = -1; + CrossProduct( tess.normal[0], height, width ); + + // find the midpoint of the box + VectorClear( mid ); + bottom = 999999; + top = -999999; + for ( i = 0 ; i < 4 ; i++ ) { + VectorAdd( tess.xyz[i], mid, mid ); + if ( tess.xyz[i][2] < bottom ) { + bottom = tess.xyz[i][2]; + } + if ( tess.xyz[i][2] > top ) { + top = tess.xyz[i][2]; + } + } + VectorScale( mid, 0.25f, origin ); + + // determine the individual character size + height[0] = 0; + height[1] = 0; + height[2] = ( top - bottom ) * 0.5f; + + VectorScale( width, height[2] * -0.75f, width ); + + // determine the starting position + len = strlen( text ); + VectorMA( origin, (len-1), width, origin ); + + // clear the shader indexes + tess.numIndexes = 0; + tess.numVertexes = 0; + + color[0] = color[1] = color[2] = color[3] = 255; + + // draw each character + for ( i = 0 ; i < len ; i++ ) { + ch = text[i]; + ch &= 255; + + if ( ch != ' ' ) { + int row, col; + float frow, fcol, size; + + row = ch>>4; + col = ch&15; + + frow = row*0.0625f; + fcol = col*0.0625f; + size = 0.0625f; + + RB_AddQuadStampExt( origin, width, height, color, fcol, frow, fcol + size, frow + size ); + } + VectorMA( origin, -2, width, origin ); + } +} + +/* +================== +GlobalVectorToLocal +================== +*/ +static void GlobalVectorToLocal( const vec3_t in, vec3_t out ) { + out[0] = DotProduct( in, backEnd.or.axis[0] ); + out[1] = DotProduct( in, backEnd.or.axis[1] ); + out[2] = DotProduct( in, backEnd.or.axis[2] ); +} + +/* +===================== +AutospriteDeform + +Assuming all the triangles for this shader are independant +quads, rebuild them as forward facing sprites +===================== +*/ +static void AutospriteDeform( void ) { + int i; + int oldVerts; + float *xyz; + vec3_t mid, delta; + float radius; + vec3_t left, up; + vec3_t leftDir, upDir; + + if ( tess.numVertexes & 3 ) { + ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd vertex count\n", tess.shader->name ); + } + if ( tess.numIndexes != ( tess.numVertexes >> 2 ) * 6 ) { + ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd index count\n", tess.shader->name ); + } + + oldVerts = tess.numVertexes; + tess.numVertexes = 0; + tess.numIndexes = 0; + + if ( backEnd.currentEntity != &tr.worldEntity ) { + GlobalVectorToLocal( backEnd.viewParms.or.axis[1], leftDir ); + GlobalVectorToLocal( backEnd.viewParms.or.axis[2], upDir ); + } else { + VectorCopy( backEnd.viewParms.or.axis[1], leftDir ); + VectorCopy( backEnd.viewParms.or.axis[2], upDir ); + } + + for ( i = 0 ; i < oldVerts ; i+=4 ) { + // find the midpoint + xyz = tess.xyz[i]; + + mid[0] = 0.25f * (xyz[0] + xyz[4] + xyz[8] + xyz[12]); + mid[1] = 0.25f * (xyz[1] + xyz[5] + xyz[9] + xyz[13]); + mid[2] = 0.25f * (xyz[2] + xyz[6] + xyz[10] + xyz[14]); + + VectorSubtract( xyz, mid, delta ); + radius = VectorLength( delta ) * 0.707f; // / sqrt(2) + + VectorScale( leftDir, radius, left ); + VectorScale( upDir, radius, up ); + + if ( backEnd.viewParms.isMirror ) { + VectorSubtract( vec3_origin, left, left ); + } + + // compensate for scale in the axes if necessary + if ( backEnd.currentEntity->e.nonNormalizedAxes ) { + float axisLength; + axisLength = VectorLength( backEnd.currentEntity->e.axis[0] ); + if ( !axisLength ) { + axisLength = 0; + } else { + axisLength = 1.0f / axisLength; + } + VectorScale(left, axisLength, left); + VectorScale(up, axisLength, up); + } + + RB_AddQuadStamp( mid, left, up, tess.vertexColors[i] ); + } +} + + +/* +===================== +Autosprite2Deform + +Autosprite2 will pivot a rectangular quad along the center of its long axis +===================== +*/ +int edgeVerts[6][2] = { + { 0, 1 }, + { 0, 2 }, + { 0, 3 }, + { 1, 2 }, + { 1, 3 }, + { 2, 3 } +}; + +static void Autosprite2Deform( void ) { + int i, j, k; + int indexes; + float *xyz; + vec3_t forward; + + if ( tess.numVertexes & 3 ) { + ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd vertex count", tess.shader->name ); + } + if ( tess.numIndexes != ( tess.numVertexes >> 2 ) * 6 ) { + ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd index count", tess.shader->name ); + } + + if ( backEnd.currentEntity != &tr.worldEntity ) { + GlobalVectorToLocal( backEnd.viewParms.or.axis[0], forward ); + } else { + VectorCopy( backEnd.viewParms.or.axis[0], forward ); + } + + // this is a lot of work for two triangles... + // we could precalculate a lot of it is an issue, but it would mess up + // the shader abstraction + for ( i = 0, indexes = 0 ; i < tess.numVertexes ; i+=4, indexes+=6 ) { + float lengths[2]; + int nums[2]; + vec3_t mid[2]; + vec3_t major, minor; + float *v1, *v2; + + // find the midpoint + xyz = tess.xyz[i]; + + // identify the two shortest edges + nums[0] = nums[1] = 0; + lengths[0] = lengths[1] = 999999; + + for ( j = 0 ; j < 6 ; j++ ) { + float l; + vec3_t temp; + + v1 = xyz + 4 * edgeVerts[j][0]; + v2 = xyz + 4 * edgeVerts[j][1]; + + VectorSubtract( v1, v2, temp ); + + l = DotProduct( temp, temp ); + if ( l < lengths[0] ) { + nums[1] = nums[0]; + lengths[1] = lengths[0]; + nums[0] = j; + lengths[0] = l; + } else if ( l < lengths[1] ) { + nums[1] = j; + lengths[1] = l; + } + } + + for ( j = 0 ; j < 2 ; j++ ) { + v1 = xyz + 4 * edgeVerts[nums[j]][0]; + v2 = xyz + 4 * edgeVerts[nums[j]][1]; + + mid[j][0] = 0.5f * (v1[0] + v2[0]); + mid[j][1] = 0.5f * (v1[1] + v2[1]); + mid[j][2] = 0.5f * (v1[2] + v2[2]); + } + + // find the vector of the major axis + VectorSubtract( mid[1], mid[0], major ); + + // cross this with the view direction to get minor axis + CrossProduct( major, forward, minor ); + VectorNormalize( minor ); + + // re-project the points + for ( j = 0 ; j < 2 ; j++ ) { + float l; + + v1 = xyz + 4 * edgeVerts[nums[j]][0]; + v2 = xyz + 4 * edgeVerts[nums[j]][1]; + + l = 0.5 * sqrt( lengths[j] ); + + // we need to see which direction this edge + // is used to determine direction of projection + for ( k = 0 ; k < 5 ; k++ ) { + if ( tess.indexes[ indexes + k ] == i + edgeVerts[nums[j]][0] + && tess.indexes[ indexes + k + 1 ] == i + edgeVerts[nums[j]][1] ) { + break; + } + } + + if ( k == 5 ) { + VectorMA( mid[j], l, minor, v1 ); + VectorMA( mid[j], -l, minor, v2 ); + } else { + VectorMA( mid[j], -l, minor, v1 ); + VectorMA( mid[j], l, minor, v2 ); + } + } + } +} + + +/* +===================== +RB_DeformTessGeometry + +===================== +*/ +void RB_DeformTessGeometry( void ) { + int i; + deformStage_t *ds; + + for ( i = 0 ; i < tess.shader->numDeforms ; i++ ) { + ds = &tess.shader->deforms[ i ]; + + switch ( ds->deformation ) { + case DEFORM_NONE: + break; + case DEFORM_NORMALS: + RB_CalcDeformNormals( ds ); + break; + case DEFORM_WAVE: + RB_CalcDeformVertexes( ds ); + break; + case DEFORM_BULGE: + RB_CalcBulgeVertexes( ds ); + break; + case DEFORM_MOVE: + RB_CalcMoveVertexes( ds ); + break; + case DEFORM_PROJECTION_SHADOW: + RB_ProjectionShadowDeform(); + break; + case DEFORM_AUTOSPRITE: + AutospriteDeform(); + break; + case DEFORM_AUTOSPRITE2: + Autosprite2Deform(); + break; + case DEFORM_TEXT0: + case DEFORM_TEXT1: + case DEFORM_TEXT2: + case DEFORM_TEXT3: + case DEFORM_TEXT4: + case DEFORM_TEXT5: + case DEFORM_TEXT6: + case DEFORM_TEXT7: + DeformText( backEnd.refdef.text[ds->deformation - DEFORM_TEXT0] ); + break; + } + } +} + +/* +==================================================================== + +COLORS + +==================================================================== +*/ + + +/* +** RB_CalcColorFromEntity +*/ +void RB_CalcColorFromEntity( unsigned char *dstColors ) +{ + int i; + int *pColors = ( int * ) dstColors; + int c; + + if ( !backEnd.currentEntity ) + return; + + c = * ( int * ) backEnd.currentEntity->e.shaderRGBA; + + for ( i = 0; i < tess.numVertexes; i++, pColors++ ) + { + *pColors = c; + } +} + +/* +** RB_CalcColorFromOneMinusEntity +*/ +void RB_CalcColorFromOneMinusEntity( unsigned char *dstColors ) +{ + int i; + int *pColors = ( int * ) dstColors; + unsigned char invModulate[4]; + int c; + + if ( !backEnd.currentEntity ) + return; + + invModulate[0] = 255 - backEnd.currentEntity->e.shaderRGBA[0]; + invModulate[1] = 255 - backEnd.currentEntity->e.shaderRGBA[1]; + invModulate[2] = 255 - backEnd.currentEntity->e.shaderRGBA[2]; + invModulate[3] = 255 - backEnd.currentEntity->e.shaderRGBA[3]; // this trashes alpha, but the AGEN block fixes it + + c = * ( int * ) invModulate; + + for ( i = 0; i < tess.numVertexes; i++, pColors++ ) + { + *pColors = c; + } +} + +/* +** RB_CalcAlphaFromEntity +*/ +void RB_CalcAlphaFromEntity( unsigned char *dstColors ) +{ + int i; + + if ( !backEnd.currentEntity ) + return; + + dstColors += 3; + + for ( i = 0; i < tess.numVertexes; i++, dstColors += 4 ) + { + *dstColors = backEnd.currentEntity->e.shaderRGBA[3]; + } +} + +/* +** RB_CalcAlphaFromOneMinusEntity +*/ +void RB_CalcAlphaFromOneMinusEntity( unsigned char *dstColors ) +{ + int i; + + if ( !backEnd.currentEntity ) + return; + + dstColors += 3; + + for ( i = 0; i < tess.numVertexes; i++, dstColors += 4 ) + { + *dstColors = 0xff - backEnd.currentEntity->e.shaderRGBA[3]; + } +} + +/* +** RB_CalcWaveColor +*/ +void RB_CalcWaveColor( const waveForm_t *wf, unsigned char *dstColors ) +{ + int i; + int v; + float glow; + int *colors = ( int * ) dstColors; + byte color[4]; + + + if ( wf->func == GF_NOISE ) { + glow = wf->base + R_NoiseGet4f( 0, 0, 0, ( tess.shaderTime + wf->phase ) * wf->frequency ) * wf->amplitude; + } else { + glow = EvalWaveForm( wf ) * tr.identityLight; + } + + if ( glow < 0 ) { + glow = 0; + } + else if ( glow > 1 ) { + glow = 1; + } + + v = ri.ftol(255 * glow); + color[0] = color[1] = color[2] = v; + color[3] = 255; + v = *(int *)color; + + for ( i = 0; i < tess.numVertexes; i++, colors++ ) { + *colors = v; + } +} + +/* +** RB_CalcWaveAlpha +*/ +void RB_CalcWaveAlpha( const waveForm_t *wf, unsigned char *dstColors ) +{ + int i; + int v; + float glow; + + glow = EvalWaveFormClamped( wf ); + + v = 255 * glow; + + for ( i = 0; i < tess.numVertexes; i++, dstColors += 4 ) + { + dstColors[3] = v; + } +} + +/* +** RB_CalcModulateColorsByFog +*/ +void RB_CalcModulateColorsByFog( unsigned char *colors ) { + int i; + float texCoords[SHADER_MAX_VERTEXES][2]; + + // calculate texcoords so we can derive density + // this is not wasted, because it would only have + // been previously called if the surface was opaque + RB_CalcFogTexCoords( texCoords[0] ); + + for ( i = 0; i < tess.numVertexes; i++, colors += 4 ) { + float f = 1.0 - R_FogFactor( texCoords[i][0], texCoords[i][1] ); + colors[0] *= f; + colors[1] *= f; + colors[2] *= f; + } +} + +/* +** RB_CalcModulateAlphasByFog +*/ +void RB_CalcModulateAlphasByFog( unsigned char *colors ) { + int i; + float texCoords[SHADER_MAX_VERTEXES][2]; + + // calculate texcoords so we can derive density + // this is not wasted, because it would only have + // been previously called if the surface was opaque + RB_CalcFogTexCoords( texCoords[0] ); + + for ( i = 0; i < tess.numVertexes; i++, colors += 4 ) { + float f = 1.0 - R_FogFactor( texCoords[i][0], texCoords[i][1] ); + colors[3] *= f; + } +} + +/* +** RB_CalcModulateRGBAsByFog +*/ +void RB_CalcModulateRGBAsByFog( unsigned char *colors ) { + int i; + float texCoords[SHADER_MAX_VERTEXES][2]; + + // calculate texcoords so we can derive density + // this is not wasted, because it would only have + // been previously called if the surface was opaque + RB_CalcFogTexCoords( texCoords[0] ); + + for ( i = 0; i < tess.numVertexes; i++, colors += 4 ) { + float f = 1.0 - R_FogFactor( texCoords[i][0], texCoords[i][1] ); + colors[0] *= f; + colors[1] *= f; + colors[2] *= f; + colors[3] *= f; + } +} + + +/* +==================================================================== + +TEX COORDS + +==================================================================== +*/ + +/* +======================== +RB_CalcFogTexCoords + +To do the clipped fog plane really correctly, we should use +projected textures, but I don't trust the drivers and it +doesn't fit our shader data. +======================== +*/ +void RB_CalcFogTexCoords( float *st ) { + int i; + float *v; + float s, t; + float eyeT; + qboolean eyeOutside; + fog_t *fog; + vec3_t local; + vec4_t fogDistanceVector, fogDepthVector = {0, 0, 0, 0}; + + fog = tr.world->fogs + tess.fogNum; + + // all fogging distance is based on world Z units + VectorSubtract( backEnd.or.origin, backEnd.viewParms.or.origin, local ); + fogDistanceVector[0] = -backEnd.or.modelMatrix[2]; + fogDistanceVector[1] = -backEnd.or.modelMatrix[6]; + fogDistanceVector[2] = -backEnd.or.modelMatrix[10]; + fogDistanceVector[3] = DotProduct( local, backEnd.viewParms.or.axis[0] ); + + // scale the fog vectors based on the fog's thickness + fogDistanceVector[0] *= fog->tcScale; + fogDistanceVector[1] *= fog->tcScale; + fogDistanceVector[2] *= fog->tcScale; + fogDistanceVector[3] *= fog->tcScale; + + // rotate the gradient vector for this orientation + if ( fog->hasSurface ) { + fogDepthVector[0] = fog->surface[0] * backEnd.or.axis[0][0] + + fog->surface[1] * backEnd.or.axis[0][1] + fog->surface[2] * backEnd.or.axis[0][2]; + fogDepthVector[1] = fog->surface[0] * backEnd.or.axis[1][0] + + fog->surface[1] * backEnd.or.axis[1][1] + fog->surface[2] * backEnd.or.axis[1][2]; + fogDepthVector[2] = fog->surface[0] * backEnd.or.axis[2][0] + + fog->surface[1] * backEnd.or.axis[2][1] + fog->surface[2] * backEnd.or.axis[2][2]; + fogDepthVector[3] = -fog->surface[3] + DotProduct( backEnd.or.origin, fog->surface ); + + eyeT = DotProduct( backEnd.or.viewOrigin, fogDepthVector ) + fogDepthVector[3]; + } else { + eyeT = 1; // non-surface fog always has eye inside + } + + // see if the viewpoint is outside + // this is needed for clipping distance even for constant fog + + if ( eyeT < 0 ) { + eyeOutside = qtrue; + } else { + eyeOutside = qfalse; + } + + fogDistanceVector[3] += 1.0/512; + + // calculate density for each point + for (i = 0, v = tess.xyz[0] ; i < tess.numVertexes ; i++, v += 4) { + // calculate the length in fog + s = DotProduct( v, fogDistanceVector ) + fogDistanceVector[3]; + t = DotProduct( v, fogDepthVector ) + fogDepthVector[3]; + + // partially clipped fogs use the T axis + if ( eyeOutside ) { + if ( t < 1.0 ) { + t = 1.0/32; // point is outside, so no fogging + } else { + t = 1.0/32 + 30.0/32 * t / ( t - eyeT ); // cut the distance at the fog plane + } + } else { + if ( t < 0 ) { + t = 1.0/32; // point is outside, so no fogging + } else { + t = 31.0/32; + } + } + + st[0] = s; + st[1] = t; + st += 2; + } +} + + + +/* +** RB_CalcEnvironmentTexCoords +*/ +void RB_CalcEnvironmentTexCoords( float *st ) +{ + int i; + float *v, *normal; + vec3_t viewer, reflected; + float d; + + v = tess.xyz[0]; + normal = tess.normal[0]; + + for (i = 0 ; i < tess.numVertexes ; i++, v += 4, normal += 4, st += 2 ) + { + VectorSubtract (backEnd.or.viewOrigin, v, viewer); + VectorNormalizeFast (viewer); + + d = DotProduct (normal, viewer); + + reflected[0] = normal[0]*2*d - viewer[0]; + reflected[1] = normal[1]*2*d - viewer[1]; + reflected[2] = normal[2]*2*d - viewer[2]; + + st[0] = 0.5 + reflected[1] * 0.5; + st[1] = 0.5 - reflected[2] * 0.5; + } +} + +/* +** RB_CalcEnvironmentTexCoordsNew + + This one also is offset by origin and axis which makes it look better on moving + objects and weapons. May be slow. + +*/ +void RB_CalcEnvironmentTexCoordsNew( float *st ) +{ + + int i; + float *v, *normal; + vec3_t viewer, reflected, where, what, why, who; + float d, a; + + v = tess.xyz[0]; + normal = tess.normal[0]; + + for (i = 0 ; i < tess.numVertexes ; i++, v += 4, normal += 4, st += 2 ) + { + + VectorSubtract (backEnd.or.axis[0], v, what); + VectorSubtract (backEnd.or.axis[1], v, why); + VectorSubtract (backEnd.or.axis[2], v, who); + + VectorSubtract (backEnd.or.origin, v, where); + VectorSubtract (backEnd.or.viewOrigin, v, viewer); + + VectorNormalizeFast (viewer); + VectorNormalizeFast (where); + VectorNormalizeFast (what); + VectorNormalizeFast (why); + VectorNormalizeFast (who); + + d = DotProduct (normal, viewer); + a = DotProduct (normal, where); + + if ( backEnd.currentEntity == &tr.worldEntity ){ + + reflected[0] = normal[0]*2*d - viewer[0]; + reflected[1] = normal[1]*2*d - viewer[1]; + reflected[2] = normal[2]*2*d - viewer[2]; + + } + else + { + reflected[0] = normal[0]*2*d - viewer[0] - (where[0] * 5) + (what[0] * 4); + reflected[1] = normal[1]*2*d - viewer[1] - (where[1] * 5) + (why[1] * 4); + reflected[2] = normal[2]*2*d - viewer[2] - (where[2] * 5) + (who[2] * 4); + + + } + st[0] = 0.33 + reflected[1] * 0.33; + st[1] = 0.33 - reflected[2] * 0.33; + } +} + + +/* +** RB_CalcEnvironmentTexCoordsHW + + Hardware-native cubemapping (or sphere mapping if the former is unsupported) + + adapted from this tremulous patch by Odin + + NOTE: THIS BREAKS OTHER TCMODS IN A STAGE +*/ +void RB_CalcEnvironmentTexCoordsHW() +{ + qglTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP); + qglTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP); + qglTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP); + qglEnable(GL_TEXTURE_GEN_S); + qglEnable(GL_TEXTURE_GEN_T); + qglEnable(GL_TEXTURE_GEN_R); +} + + +/* +** RB_CalcEnvironmentTexCoordsJO + from JediOutcast source +*/ +void RB_CalcEnvironmentTexCoordsJO( float *st ) +{ + int i; + float *v, *normal; + vec3_t viewer; + float d; + + v = tess.xyz[0]; + normal = tess.normal[0]; + + if (backEnd.currentEntity && backEnd.currentEntity->e.renderfx&RF_FIRST_PERSON) //this is a view model so we must use world lights instead of vieworg + { + for (i = 0 ; i < tess.numVertexes ; i++, v += 4, normal += 4, st += 2 ) + { + d = DotProduct (normal, backEnd.currentEntity->lightDir); + st[0] = normal[0]*d - backEnd.currentEntity->lightDir[0]; + st[1] = normal[1]*d - backEnd.currentEntity->lightDir[1]; + } + } else { //the normal way + for (i = 0 ; i < tess.numVertexes ; i++, v += 4, normal += 4, st += 2 ) + { + VectorSubtract (backEnd.or.viewOrigin, v, viewer); + VectorNormalizeFast (viewer); + + d = DotProduct (normal, viewer); + st[0] = normal[0]*d - 0.5*viewer[0]; + st[1] = normal[1]*d - 0.5*viewer[1]; + } + } +} + +/* +** RB_CalcEnvironmentTexCoordsR + Inpsired by Revolution, reflect from the sun light position instead +*/ + +void RB_CalcEnvironmentTexCoordsR( float *st ) +{ + int i; + float *v, *normal; + vec3_t viewer, reflected, sunned; + float d; + vec3_t sundy; + float size; + float dist; + vec3_t origin, vec1, vec2; + + v = tess.xyz[0]; + normal = tess.normal[0]; + + dist = backEnd.viewParms.zFar / 1.75; // div sqrt(3) + size = dist * 0.4; + + VectorScale( tr.sunDirection, dist, sundy); + PerpendicularVector( vec1, tr.sunDirection ); + CrossProduct( tr.sunDirection, vec1, vec2 ); + + VectorScale( vec1, size, vec1 ); + VectorScale( vec2, size, vec2 ); + + + v = tess.xyz[0]; + normal = tess.normal[0]; + + for (i = 0 ; i < tess.numVertexes ; i++, v += 4, normal += 4, st += 2 ) + { + VectorSubtract (backEnd.or.viewOrigin, v, viewer); + VectorNormalizeFast (viewer); + + VectorSubtract (sundy, v, sunned); + VectorNormalizeFast (sunned); + + d = DotProduct (normal, viewer) + DotProduct (viewer, sunned); + + reflected[0] = normal[0]*2*d - viewer[0]; + reflected[1] = normal[1]*2*d - viewer[1]; + reflected[2] = normal[2]*2*d - viewer[2]; + + st[0] = 0.5 + reflected[1] * 0.5; + st[1] = 0.5 - reflected[2] * 0.5; + } +} + +/* +** RB_CalcCelTexCoords + Butchered from JediOutcast source, note that this is not the same method as ZEQ2. +*/ +void RB_CalcCelTexCoords( float *st ) +{ + int i; + float *v, *normal; + vec3_t viewer, reflected, lightdir, directedLight, lightdured; + float d, l, p; + + + v = tess.xyz[0]; + normal = tess.normal[0]; + + VectorCopy(backEnd.currentEntity->lightDir, lightdir); + VectorCopy(backEnd.currentEntity->directedLight, directedLight); + float light = (directedLight[0] + directedLight[1] + directedLight[2] / 3); + p = 1.0f - (light / 255); + + for (i = 0 ; i < tess.numVertexes ; i++, v += 4, normal += 4, st += 2 ) + { + VectorSubtract (backEnd.or.viewOrigin, v, viewer); + VectorNormalizeFast (viewer); + + d = DotProduct (normal, viewer); + + l = DotProduct (normal, backEnd.currentEntity->lightDir); + + if (d < 0)d = 0; + if (l < 0)l = 0; + + if (d < p)d = p; + if (l < p)l = p; + + reflected[0] = normal[0]*1*(d+l) - (viewer[0] + lightdir[0] ); + reflected[1] = normal[1]*1*(d+l) - (viewer[1] + lightdir[1] ); + reflected[2] = normal[2]*1*(d+l) - (viewer[2] + lightdir[2] ); + + st[0] = 0.5 + reflected[1] * 0.5; + st[1] = 0.5 - reflected[2] * 0.5; + + } +} + + + +/* +** RB_CalcEnvironmentCelShadeTexCoords +** +** RiO; celshade 1D environment map +*/ + + + + +void RB_CalcEnvironmentCelShadeTexCoords( float *st ) +{ + int i; + float *v, *normal; + vec3_t lightDir; + float d; + + normal = tess.normal[0]; + v = tess.xyz[0]; + + // Calculate only once +// VectorCopy( backEnd.currentEntity->lightDir, lightDir ); +// if ( backEnd.currentEntity == &tr.worldEntity ) +// VectorSubtract( lightOrigin, v, lightDir ); +// else + VectorCopy( backEnd.currentEntity->lightDir, lightDir ); + VectorNormalizeFast( lightDir ); + + for (i = 0 ; i < tess.numVertexes ; i++, v += 4, normal += 4, st += 2 ) { + d= DotProduct( normal, lightDir ); + + st[0] = 0.5 + d * 0.5; + st[1] = 0.5; + } +} + +/* +** RB_CalcTurbulentTexCoords +*/ +void RB_CalcTurbulentTexCoords( const waveForm_t *wf, float *st ) +{ + int i; + float now; + + now = ( wf->phase + tess.shaderTime * wf->frequency ); + + for ( i = 0; i < tess.numVertexes; i++, st += 2 ) + { + float s = st[0]; + float t = st[1]; + + st[0] = s + tr.sinTable[ ( ( int ) ( ( ( tess.xyz[i][0] + tess.xyz[i][2] )* 1.0/128 * 0.125 + now ) * FUNCTABLE_SIZE ) ) & ( FUNCTABLE_MASK ) ] * wf->amplitude; + st[1] = t + tr.sinTable[ ( ( int ) ( ( tess.xyz[i][1] * 1.0/128 * 0.125 + now ) * FUNCTABLE_SIZE ) ) & ( FUNCTABLE_MASK ) ] * wf->amplitude; + } +} + +/* +** RB_CalcScaleTexCoords +*/ +void RB_CalcScaleTexCoords( const float scale[2], float *st ) +{ + int i; + + for ( i = 0; i < tess.numVertexes; i++, st += 2 ) + { + st[0] *= scale[0]; + st[1] *= scale[1]; + } +} + +/* +** RB_CalcScrollTexCoords +*/ +void RB_CalcScrollTexCoords( const float scrollSpeed[2], float *st ) +{ + int i; + float timeScale = tess.shaderTime; + float adjustedScrollS, adjustedScrollT; + + adjustedScrollS = scrollSpeed[0] * timeScale; + adjustedScrollT = scrollSpeed[1] * timeScale; + + // clamp so coordinates don't continuously get larger, causing problems + // with hardware limits + adjustedScrollS = adjustedScrollS - floor( adjustedScrollS ); + adjustedScrollT = adjustedScrollT - floor( adjustedScrollT ); + + for ( i = 0; i < tess.numVertexes; i++, st += 2 ) + { + st[0] += adjustedScrollS; + st[1] += adjustedScrollT; + } +} + +/* +** RB_CalcTransformTexCoords +*/ +void RB_CalcTransformTexCoords( const texModInfo_t *tmi, float *st ) +{ + int i; + + for ( i = 0; i < tess.numVertexes; i++, st += 2 ) + { + float s = st[0]; + float t = st[1]; + + st[0] = s * tmi->matrix[0][0] + t * tmi->matrix[1][0] + tmi->translate[0]; + st[1] = s * tmi->matrix[0][1] + t * tmi->matrix[1][1] + tmi->translate[1]; + } +} + +/* +** RB_CalcRotateTexCoords +*/ +void RB_CalcRotateTexCoords( float degsPerSecond, float *st ) +{ + float timeScale = tess.shaderTime; + float degs; + int index; + float sinValue, cosValue; + texModInfo_t tmi; + + degs = -degsPerSecond * timeScale; + index = degs * ( FUNCTABLE_SIZE / 360.0f ); + + sinValue = tr.sinTable[ index & FUNCTABLE_MASK ]; + cosValue = tr.sinTable[ ( index + FUNCTABLE_SIZE / 4 ) & FUNCTABLE_MASK ]; + + tmi.matrix[0][0] = cosValue; + tmi.matrix[1][0] = -sinValue; + tmi.translate[0] = 0.5 - 0.5 * cosValue + 0.5 * sinValue; + + tmi.matrix[0][1] = sinValue; + tmi.matrix[1][1] = cosValue; + tmi.translate[1] = 0.5 - 0.5 * sinValue - 0.5 * cosValue; + + RB_CalcTransformTexCoords( &tmi, st ); +} + + + + +/* +** RB_CalcAtlasTexCoords +*/ + + +// TODO: refactor. There is a loop in there for now + +void RB_CalcAtlasTexCoords( const atlas_t *at, float *st ) +{ + float p; + texModInfo_t tmi; + int w = (int)at->width; + int h = (int)at->height; + + int framex, framey; + + // modes: + // 0 - static / animated + // 1 - entity alpha (i.e. cgame rocket smoke) + + if (at->mode == 1) // follow alpha modulation + { + int frametotal = w * h; + float alha = ((0.25+backEnd.currentEntity->e.shaderRGBA[3]) / (tr.identityLight * 256.0f)); + int framethere = frametotal - ((frametotal * alha)); + int f; + framex = 0; + for(f=0; f= w){ + framey +=1; // next row! + framex = 0; // reset column + } + } + + } + else // static/animated + { + // + // Process frame sequence for animation + // + + { + int framethere = (tess.shaderTime * at->fps) + at->frame; + + int f; + framex = 0; + for(f=0; f= w){ + framey +=1; // next row! + framex = 0; // reset column + } + if (framey >= h){ + framey = 0; // reset row + framex = 0; // reset column + } + } + + + } + } + + + + + // + // now use that information to alter our coordinates + // + + tmi.matrix[0][0] = 1.0f / w; + tmi.matrix[1][0] = 0; + tmi.matrix[2][0] = 0; + tmi.translate[0] = ((1.0f / w) * framex); + + tmi.matrix[0][1] = 0; + tmi.matrix[1][1] = 1.0f / h; + tmi.matrix[2][1] = 0; + tmi.translate[1] = ((1.0f / h) * framey); + + RB_CalcTransformTexCoords( &tmi, st ); +} + + +/* +** RB_CalcSpecularAlpha +** +** Calculates specular coefficient and places it in the alpha channel +*/ +vec3_t lightOrigin = { -960, 1980, 96 }; // FIXME: track dynamically + +void RB_CalcSpecularAlpha( unsigned char *alphas ) { + int i; + float *v, *normal; + vec3_t viewer, reflected; + float l, d; + int b; + vec3_t lightDir; + int numVertexes; + + v = tess.xyz[0]; + normal = tess.normal[0]; + + alphas += 3; + + numVertexes = tess.numVertexes; + for (i = 0 ; i < numVertexes ; i++, v += 4, normal += 4, alphas += 4) { + float ilength; + + VectorSubtract( lightOrigin, v, lightDir ); +// ilength = Q_rsqrt( DotProduct( lightDir, lightDir ) ); + VectorNormalizeFast( lightDir ); + + // calculate the specular color + d = DotProduct (normal, lightDir); +// d *= ilength; + + // we don't optimize for the d < 0 case since this tends to + // cause visual artifacts such as faceted "snapping" + reflected[0] = normal[0]*2*d - lightDir[0]; + reflected[1] = normal[1]*2*d - lightDir[1]; + reflected[2] = normal[2]*2*d - lightDir[2]; + + VectorSubtract (backEnd.or.viewOrigin, v, viewer); + ilength = Q_rsqrt( DotProduct( viewer, viewer ) ); + l = DotProduct (reflected, viewer); + l *= ilength; + + if (l < 0) { + b = 0; + } else { + l = l*l; + l = l*l; + b = l * 255; + if (b > 255) { + b = 255; + } + } + + *alphas = b; + } +} + +// This fixed version comes from ZEQ2Lite +void RB_CalcSpecularAlphaNew( unsigned char *alphas ) { +int i; + float *v, *normal; + vec3_t viewer, reflected; + float l, d; + int b; + vec3_t lightDir; + int numVertexes; + + v = tess.xyz[0]; + normal = tess.normal[0]; + + alphas += 3; + + numVertexes = tess.numVertexes; + for (i = 0 ; i < numVertexes ; i++, v += 4, normal += 4, alphas += 4) { + float ilength; + + if ( backEnd.currentEntity == &tr.worldEntity ) + VectorSubtract( lightOrigin, v, lightDir ); // old compatibility with maps that use it on some models + else + VectorCopy( backEnd.currentEntity->lightDir, lightDir ); + + VectorNormalizeFast( lightDir ); + + // calculate the specular color + d = DotProduct (normal, lightDir); + + // we don't optimize for the d < 0 case since this tends to + // cause visual artifacts such as faceted "snapping" + reflected[0] = normal[0]*2*d - lightDir[0]; + reflected[1] = normal[1]*2*d - lightDir[1]; + reflected[2] = normal[2]*2*d - lightDir[2]; + + VectorSubtract (backEnd.or.viewOrigin, v, viewer); + ilength = Q_rsqrt( DotProduct( viewer, viewer ) ); + l = DotProduct (reflected, viewer); + l *= ilength; + + if (l < 0) { + b = 0; + } else { + l = l*l; + l = l*l; + b = l * 255; + if (b > 255) { + b = 255; + } + } + + *alphas = b; + } + +} + +/* +** RB_CalcDiffuseColor +** +** The basic vertex lighting calc +*/ +#if idppc_altivec +static void RB_CalcDiffuseColor_altivec( unsigned char *colors ) +{ + int i; + float *v, *normal; + trRefEntity_t *ent; + int ambientLightInt; + vec3_t lightDir; + int numVertexes; + vector unsigned char vSel = VECCONST_UINT8(0x00, 0x00, 0x00, 0xff, + 0x00, 0x00, 0x00, 0xff, + 0x00, 0x00, 0x00, 0xff, + 0x00, 0x00, 0x00, 0xff); + vector float ambientLightVec; + vector float directedLightVec; + vector float lightDirVec; + vector float normalVec0, normalVec1; + vector float incomingVec0, incomingVec1, incomingVec2; + vector float zero, jVec; + vector signed int jVecInt; + vector signed short jVecShort; + vector unsigned char jVecChar, normalPerm; + ent = backEnd.currentEntity; + ambientLightInt = ent->ambientLightInt; + // A lot of this could be simplified if we made sure + // entities light info was 16-byte aligned. + jVecChar = vec_lvsl(0, ent->ambientLight); + ambientLightVec = vec_ld(0, (vector float *)ent->ambientLight); + jVec = vec_ld(11, (vector float *)ent->ambientLight); + ambientLightVec = vec_perm(ambientLightVec,jVec,jVecChar); + + jVecChar = vec_lvsl(0, ent->directedLight); + directedLightVec = vec_ld(0,(vector float *)ent->directedLight); + jVec = vec_ld(11,(vector float *)ent->directedLight); + directedLightVec = vec_perm(directedLightVec,jVec,jVecChar); + + jVecChar = vec_lvsl(0, ent->lightDir); + lightDirVec = vec_ld(0,(vector float *)ent->lightDir); + jVec = vec_ld(11,(vector float *)ent->lightDir); + lightDirVec = vec_perm(lightDirVec,jVec,jVecChar); + + zero = (vector float)vec_splat_s8(0); + VectorCopy( ent->lightDir, lightDir ); + + v = tess.xyz[0]; + normal = tess.normal[0]; + + normalPerm = vec_lvsl(0,normal); + numVertexes = tess.numVertexes; + for (i = 0 ; i < numVertexes ; i++, v += 4, normal += 4) { + normalVec0 = vec_ld(0,(vector float *)normal); + normalVec1 = vec_ld(11,(vector float *)normal); + normalVec0 = vec_perm(normalVec0,normalVec1,normalPerm); + incomingVec0 = vec_madd(normalVec0, lightDirVec, zero); + incomingVec1 = vec_sld(incomingVec0,incomingVec0,4); + incomingVec2 = vec_add(incomingVec0,incomingVec1); + incomingVec1 = vec_sld(incomingVec1,incomingVec1,4); + incomingVec2 = vec_add(incomingVec2,incomingVec1); + incomingVec0 = vec_splat(incomingVec2,0); + incomingVec0 = vec_max(incomingVec0,zero); + normalPerm = vec_lvsl(12,normal); + jVec = vec_madd(incomingVec0, directedLightVec, ambientLightVec); + jVecInt = vec_cts(jVec,0); // RGBx + jVecShort = vec_pack(jVecInt,jVecInt); // RGBxRGBx + jVecChar = vec_packsu(jVecShort,jVecShort); // RGBxRGBxRGBxRGBx + jVecChar = vec_sel(jVecChar,vSel,vSel); // RGBARGBARGBARGBA replace alpha with 255 + vec_ste((vector unsigned int)jVecChar,0,(unsigned int *)&colors[i*4]); // store color + } +} +#endif + +static void RB_CalcDiffuseColor_scalar( unsigned char *colors ) +{ + int i, j; + float *v, *normal; + float incoming; + trRefEntity_t *ent; + int ambientLightInt; + vec3_t ambientLight; + vec3_t lightDir; + vec3_t directedLight; + int numVertexes; + ent = backEnd.currentEntity; + ambientLightInt = ent->ambientLightInt; + VectorCopy( ent->ambientLight, ambientLight ); + VectorCopy( ent->directedLight, directedLight ); + VectorCopy( ent->lightDir, lightDir ); + + v = tess.xyz[0]; + normal = tess.normal[0]; + + numVertexes = tess.numVertexes; + for (i = 0 ; i < numVertexes ; i++, v += 4, normal += 4) { + incoming = DotProduct (normal, lightDir); + if ( incoming <= 0 ) { + *(int *)&colors[i*4] = ambientLightInt; + continue; + } + j = ri.ftol(ambientLight[0] + incoming * directedLight[0]); + if ( j > 255 ) { + j = 255; + } + colors[i*4+0] = j; + + j = ri.ftol(ambientLight[1] + incoming * directedLight[1]); + if ( j > 255 ) { + j = 255; + } + colors[i*4+1] = j; + + j = ri.ftol(ambientLight[2] + incoming * directedLight[2]); + if ( j > 255 ) { + j = 255; + } + colors[i*4+2] = j; + + colors[i*4+3] = 255; + } +} + +// leilei - reveal normals to GLSL for light processing. HACK HACK HACK HACK HACK HACK +void RB_CalcNormal( unsigned char *colors ) +{ + int i, j; + float *v; + float *normal = ( float * ) tess.normal; + float incoming; + trRefEntity_t *ent; + int ambientLightInt; + vec3_t ambientLight; + vec3_t lightDir; + vec3_t directedLight; + vec3_t n, m; + int numVertexes; + float mult = r_shownormals->value - 1; + ent = backEnd.currentEntity; + ambientLightInt = ent->ambientLightInt; + + v = tess.xyz[0]; + //normal = tess.normal[0]; + + + + numVertexes = tess.numVertexes; + for (i = 0 ; i < numVertexes ; i++, v += 4, normal += 4) { + int y; + float mid; + for (y=0;y<3;y++){ + n[y] = normal[y]; + +// colors[i*4+y] = n[y]; + } + //VectorNormalize(n); + + mid = n[1] + n[2]; + if (mid < 0) mid *= -1; + + + // m[0] = 127 - (n[1]*128); + // m[1] = 127 - (n[2]*128); + // m[2] = 255 - (mid*128); + + m[0] = 127 + (n[0]*128); + m[1] = 127 + (n[1]*128); + m[2] = 127 + (n[2]*128); + + + + + colors[i*4+0] = m[0]; + colors[i*4+1] = m[1]; + colors[i*4+2] = m[2]; + colors[i*4+3] = 255; + } +} + + + +void RB_CalcDiffuseColor_Specular( unsigned char *colors ) +{ + int i, j; + int speccap = 0; + float spec; + float *v, *normal; + float incoming; + trRefEntity_t *ent; + int ambientLightInt; + vec3_t ambientLight; + vec3_t lightDir; + vec3_t directedLight; + vec3_t specularLight; + int numVertexes; + int shadecap = 200; // was 127 + ent = backEnd.currentEntity; + ambientLightInt = ent->ambientLightInt; + VectorCopy( ent->ambientLight, ambientLight ); + VectorCopy( ent->directedLight, directedLight ); + + VectorCopy( ent->directedLight, specularLight ); + VectorAdd( ent->ambientLight, directedLight, directedLight ); + VectorCopy( ent->lightDir, lightDir ); + + // averaging colors test +/* + { + int rf; + for (rf=0;rf<3;rf++){ + //directedLight[rf] = ambientLight[rf] + directedLight[rf] / 2; + //ambientLight[rf] = pow((ambientLight[rf] / 255), (directedLight[rf] / 255)) * 255; + specularLight[rf] -= ambientLight[rf]; + ambientLight[rf] = ambientLight[rf] + ambientLight[rf] + (directedLight[rf] / 512); + + + //shadecap += directedLight[rf]; + if (specularLight[rf] < 0) specularLight[rf] = 0; + if (ambientLight[rf] > 255) ambientLight[rf] = 255; + + } + //shadecap /= 3; + + ambientLightInt *= 1.5; + + } +*/ + v = tess.xyz[0]; + normal = tess.normal[0]; + + numVertexes = tess.numVertexes; + for (i = 0 ; i < numVertexes ; i++, v += 4, normal += 4) { + incoming = DotProduct (normal, lightDir); + + if ( incoming <= 0 ) { + *(int *)&colors[i*4] = ambientLightInt; + continue; + } + + + // Specular + + { + float ilength; + int b; + vec3_t viewer, reflected; + float l, d; + // int b; + + VectorCopy( backEnd.currentEntity->lightDir, lightDir ); + VectorNormalizeFast( lightDir ); + + // calculate the specular color + d = DotProduct (normal, lightDir); + + // we don't optimize for the d < 0 case since this tends to + // cause visual artifacts such as faceted "snapping" + reflected[0] = normal[0]*2*d - lightDir[0]; + reflected[1] = normal[1]*2*d - lightDir[1]; + reflected[2] = normal[2]*2*d - lightDir[2]; + + VectorSubtract (backEnd.or.viewOrigin, v, viewer); + ilength = Q_rsqrt( DotProduct( viewer, viewer ) ); + l = DotProduct (reflected, viewer); + l *= ilength; + + if (l < 0) { + spec = 0; + } else { + l = l*l; + l = l*l; + spec = l * 2.2f; + if (spec > 1) spec = 1; + } + // specularLight[0] += spec; + // specularLight[1] += spec; + // specularLight[2] += spec; + + // if (specularLight[0] < shadecap) specularLight[0] = 0; + // if (specularLight[1] < shadecap) specularLight[1] = 0; + // if (specularLight[2] < shadecap) specularLight[2] = 0; + + // if (specularLight[0]) specularLight[0] = 255; + // if (specularLight[1]) specularLight[1] = 255; + // if (specularLight[2]) specularLight[2] = 255; + } + + j = ri.ftol(ambientLight[0] + incoming * directedLight[0]); + if ( j > shadecap ) {j = shadecap ; j += ri.ftol(spec * specularLight[0]); } + + // j += specularLight[0]; + if ( j > 255) j = 255; + colors[i*4+0] = j; + + j = ri.ftol(ambientLight[1] + incoming * directedLight[1]); + if ( j > shadecap ) { j = shadecap ; j += ri.ftol(spec * specularLight[1]); } + + // j += specularLight[1]; + if ( j > 255) j = 255; + + + colors[i*4+1] = j; + + j = ri.ftol(ambientLight[2] + incoming * directedLight[2]); + if ( j > shadecap ) {j = shadecap ; j += ri.ftol(spec * specularLight[2]); } + + // j += specularLight[2]; + if ( j > 255) j = 255; + colors[i*4+2] = j; + + colors[i*4+3] = 255; + } +} + + + +void RB_CalcDiffuseColor( unsigned char *colors ) +{ +#if idppc_altivec + if (com_altivec->integer) { + // must be in a seperate function or G3 systems will crash. + RB_CalcDiffuseColor_altivec( colors ); + return; + } +#endif + + + // leilei - reduced it to just this, r_shadeMode deprecated. :( + RB_CalcDiffuseColor_scalar( colors ); + + +} + +/* +** RB_CalcUniformColor +** +** RiO; Uniform vertex color lighting for cel shading +*/ +void RB_CalcUniformColor( unsigned char *colors ) +{ + + int i; + trRefEntity_t *ent; + vec3_t ambientLight; + vec3_t directedLight; + vec4_t uniformLight; + int numVertexes; + float normalize; + + ent = backEnd.currentEntity; + + VectorCopy( ent->ambientLight, ambientLight ); + VectorCopy( ent->directedLight, directedLight ); + + VectorAdd( ambientLight, ambientLight/*directedLight*/, uniformLight ); + + normalize = NormalizeColor( uniformLight, uniformLight ); + if ( normalize > 255 ) normalize = 255; + VectorScale( uniformLight, normalize, uniformLight ); + uniformLight[3] = 255; + + numVertexes = tess.numVertexes; + for (i = 0 ; i < numVertexes ; i++ ) { + colors[i*4+0] = uniformLight[0]; + colors[i*4+1] = uniformLight[1]; + colors[i*4+2] = uniformLight[2]; + colors[i*4+3] = uniformLight[3]; + } +} + +/* +** RB_CalcDynamicColor +** +** MDave; Vertex color dynamic lighting for cel shading +*/ +void RB_CalcDynamicColor( unsigned char *colors ) +{ + int i; + trRefEntity_t *ent; + vec4_t dynamic; + int numVertexes; + float normalize; + + ent = backEnd.currentEntity; + + VectorCopy( ent->dynamicLight, dynamic ); + + normalize = NormalizeColor( dynamic, dynamic ); + if ( normalize > 255 ) normalize = 255; + VectorScale( dynamic, normalize, dynamic ); + dynamic[3] = 255; + + numVertexes = tess.numVertexes; + for (i = 0 ; i < numVertexes ; i++ ) { + colors[i*4+0] = dynamic[0]; + colors[i*4+1] = dynamic[1]; + colors[i*4+2] = dynamic[2]; + colors[i*4+3] = dynamic[3]; + } +} + + +// leilei celsperiment + + +void RB_CalcFlatAmbient( unsigned char *colors ) +{ + int i, j; + float *v, *normal; + float incoming; + trRefEntity_t *ent; + int ambientLightInt; + vec3_t ambientLight; + vec3_t lightDir; + vec3_t directedLight; + int numVertexes; + ent = backEnd.currentEntity; + ambientLightInt = ent->ambientLightInt; + VectorCopy( ent->ambientLight, ambientLight ); + //VectorCopy( ent->directedLight, directedLight ); + + + lightDir[0] = 0; + lightDir[1] = 0; + lightDir[2] = 1; + + v = tess.xyz[0]; + normal = tess.normal[0]; + + numVertexes = tess.numVertexes; + for (i = 0 ; i < numVertexes ; i++, v += 4, normal += 4) { + j = ri.ftol(ambientLight[0]); + if ( j > 255 ) { + j = 255; + } + colors[i*4+0] = j; + + j = ri.ftol(ambientLight[1]); + if ( j > 255 ) { + j = 255; + } + colors[i*4+1] = j; + + j = ri.ftol(ambientLight[2]); + if ( j > 255 ) { + j = 255; + } + colors[i*4+2] = j; + colors[i*4+3] = 255; + } +} + + +void RB_CalcFlatDirect( unsigned char *colors ) +{ + int i, j; + float *v, *normal; + float incoming; + trRefEntity_t *ent; + int ambientLightInt; + vec3_t ambientLight; + vec3_t lightDir; + vec3_t directedLight; + int numVertexes; + ent = backEnd.currentEntity; + ambientLightInt = ent->ambientLightInt; + VectorCopy( ent->ambientLight, ambientLight ); + VectorCopy( ent->directedLight, directedLight ); + + + + directedLight[0] -= ambientLight[0]; + directedLight[1] -= ambientLight[1]; + directedLight[2] -= ambientLight[2]; + + if (directedLight[0] < 0) directedLight[0] = 0; + if (directedLight[1] < 0) directedLight[1] = 0; + if (directedLight[2] < 0) directedLight[2] = 0; + + lightDir[0] = 0; + lightDir[1] = 0; + lightDir[2] = 1; + + v = tess.xyz[0]; + normal = tess.normal[0]; + + numVertexes = tess.numVertexes; + for (i = 0 ; i < numVertexes ; i++, v += 4, normal += 4) { + j = ri.ftol(directedLight[0]); + if ( j > 255 ) { + j = 255; + } + colors[i*4+0] = j; + + j = ri.ftol(directedLight[1]); + if ( j > 255 ) { + j = 255; + } + colors[i*4+1] = j; + + j = ri.ftol(directedLight[2]); + if ( j > 255 ) { + j = 255; + } + colors[i*4+2] = j; + colors[i*4+3] = 255; + } +} + + + + + + + + + + + + +// +// EYES +// + +vec3_t eyemin = { -12, -12, -8 }; // clamps +vec3_t eyemax = { 12, 12, 8 }; // clamps + +/* +** RB_CalcEyes +*/ + + + +void RB_CalcEyes( float *st, qboolean theothereye) +{ + int i; + float *v, *normal; + vec3_t viewer, reflected, eyepos, eyelook, stare; + float d, l, erp; + int idk; + + vec3_t stareat, staree; + float dilation = 2; + + VectorCopy(lightOrigin, staree); + VectorCopy(backEnd.or.viewOrigin, stareat); + + + + + // transform the direction to local space +// VectorNormalize( staree ); +// stareat[0] = DotProduct( staree, backEnd.currentEntity->e.axis[0] ); +// stareat[1] = DotProduct( staree, backEnd.currentEntity->e.axis[1] ); +// stareat[2] = DotProduct( staree, backEnd.currentEntity->e.axis[2] ); +// VectorNormalize( stareat ); + v = tess.xyz[0]; + normal = tess.normal[0]; + + + + //VectorCopy(lightOrigin, eyepos); + //normal = backEnd.currentEntity.eyepos[0]; + VectorCopy(backEnd.currentEntity->e.eyepos[0], eyepos); + + if (!theothereye){ + eyepos[1] *= -1; + } + + VectorCopy(backEnd.currentEntity->e.eyelook, stareat); + + + // We need to adjust the stareat vectors to local coordinates + + + vec3_t temp; + VectorSubtract( stareat, backEnd.currentEntity->e.origin, temp ); + stareat[0] = DotProduct( temp, backEnd.currentEntity->e.axis[0] ); + stareat[1] = DotProduct( temp, backEnd.currentEntity->e.axis[1] ); + stareat[2] = DotProduct( temp, backEnd.currentEntity->e.axis[2] ); + + + + +// debug light positions +if (r_leidebugeye->integer == 2) + { + vec3_t temp; + vec3_t temp2; + + + VectorCopy(eyepos, temp); + VectorCopy(backEnd.currentEntity->e.eyelook, temp2); +// VectorCopy(backEnd.currentEntity->e.eyelook, stareat); + + ri.Printf( PRINT_WARNING, "EYES %f %f %f--\nVieworigin:%f %f %f \nEye look desired:%f %f %f\n", temp[0], temp[1], temp[2], backEnd.or.viewOrigin[0], backEnd.or.viewOrigin[1], backEnd.or.viewOrigin[2], stareat[0], stareat[1], stareat[2] ); + + + VectorNormalize(temp2); + + GL_Bind( tr.whiteImage ); + qglColor3f (1,1,1); + qglDepthRange( 0, 0 ); // never occluded + GL_State( GLS_POLYMODE_LINE | GLS_DEPTHMASK_TRUE ); + qglBegin (GL_LINES); + qglVertex3fv (eyepos); + qglVertex3fv (stareat); + qglEnd (); + qglDepthRange( 0, 1 ); + } + + + for (i = 0 ; i < tess.numVertexes ; i++, v += 4, normal += 4, st += 2 ) + { + + float norm1, norm2; + // Base eye position + VectorSubtract (backEnd.or.viewOrigin, v, viewer); + //VectorSubtract (backEnd.currentEntity->e.eyepos[0], v, viewer); + + VectorSubtract (eyepos, v, viewer); + + VectorNormalizeFast (viewer); + + + + d = DotProduct (normal, viewer); + d = d * 0.01f; // only have a slight normal + //d = r_leidebug->value; + + //d = 1; + // Stuff to look at + + + //VectorSubtract (backEnd.currentEntity->e.eyelook, v, stare); + + if (r_leidebugeye->integer==1) + VectorSubtract (backEnd.or.viewOrigin, v, stare); + else if (r_leidebugeye->integer==3) + VectorSubtract (stareat, v, stare); + + + + + VectorSubtract (stareat, v, stare); + VectorNormalizeFast (stare); + + erp = DotProduct (normal, stare); + + // Limit the eye's turning so it doesn't have dead eyes + for (idk=0;idk<3;idk++){ + stare[idk] *= 22; + if (stare[idk] > eyemax[idk]) stare[idk] = eyemax[idk]; + if (stare[idk] < eyemin[idk]) stare[idk] = eyemin[idk]; + stare[idk] /= 22; + } + VectorAdd(viewer, stare, viewer); + + + reflected[0] = normal[0]*2*d - viewer[0]; + reflected[1] = normal[1]*2*d - viewer[1]; + reflected[2] = normal[2]*2*d - viewer[2]; + + st[0] = 0.5 + reflected[1] * 0.5; + st[1] = 0.5 - reflected[2] * 0.5; + + } + +} + diff --git a/code/renderer_oa/tr_shader.c b/code/renderer_oa/tr_shader.c new file mode 100644 index 0000000000..0ee75b8fbe --- /dev/null +++ b/code/renderer_oa/tr_shader.c @@ -0,0 +1,6232 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Quake III Arena source code; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +#include "tr_local.h" + +// tr_shader.c -- this file deals with the parsing and definition of shaders + +static char *s_shaderText; + +// the shader is parsed into these global variables, then copied into +// dynamically allocated memory if it is valid. +static shaderStage_t stages[MAX_SHADER_STAGES]; +static shader_t shader; +static texModInfo_t texMods[MAX_SHADER_STAGES][TR_MAX_TEXMODS]; + +#define FILE_HASH_SIZE 1024 +static shader_t* hashTable[FILE_HASH_SIZE]; + +#define MAX_SHADERTEXT_HASH 2048 +static char **shaderTextHashTable[MAX_SHADERTEXT_HASH]; + +extern cvar_t *r_mockvr; + +/* +================ +return a hash value for the filename +================ +*/ +#ifdef __GNUCC__ + #warning TODO: check if long is ok here +#endif +static long generateHashValue( const char *fname, const int size ) { + int i; + long hash; + char letter; + + hash = 0; + i = 0; + while (fname[i] != '\0') { + letter = tolower(fname[i]); + if (letter =='.') break; // don't include extension + if (letter =='\\') letter = '/'; // damn path names + if (letter == PATH_SEP) letter = '/'; // damn path names + hash+=(long)(letter)*(i+119); + i++; + } + hash = (hash ^ (hash >> 10) ^ (hash >> 20)); + hash &= (size-1); + return hash; +} + +/* + * R_GLSL_GetProgramByHandle + * Return adress of program for supplied handle + +static glslProgram_t *R_GLSL_GetProgramByHandle(qhandle_t index) { + glslProgram_t *program; + + out of range gets the default program + if (index < 1 || index >= tr.numPrograms) + return tr.programs[0]; + + program = tr.programs[index]; + + return program; +}*/ + + +/* + * R_GLSL_AllocProgram + * Reserve memory for program + */ +static glslProgram_t *R_GLSL_AllocProgram(void) { +#ifdef GLSL_BACKEND + glslProgram_t *program; + + if (tr.numPrograms == MAX_PROGRAMS) + return NULL; + + program = ri.Hunk_Alloc(sizeof(*tr.programs[tr.numPrograms]), h_low); + Com_Memset(program, 0, sizeof(*program)); + + program->index = tr.numPrograms; + program->u_AlphaGen = -1; + program->u_AmbientLight = -1; + program->u_DynamicLight = -1; + program->u_LightDistance = -1; + program->u_ColorGen = -1; + program->u_ConstantColor = -1; + program->u_DirectedLight = -1; + program->u_EntityColor = -1; + program->u_Greyscale = -1; + program->u_FogColor = -1; + program->u_IdentityLight = -1; + program->u_LightDirection = -1; + program->u_ModelViewMatrix = -1; + program->u_ModelViewProjectionMatrix = -1; + program->u_ProjectionMatrix = -1; + program->u_TCGen0 = -1; + program->u_TCGen1 = -1; + program->u_TexEnv = -1; + program->u_Texture0 = -1; + program->u_Texture1 = -1; + program->u_Texture2 = -1; + program->u_Texture3 = -1; + program->u_Texture4 = -1; + program->u_Texture5 = -1; + program->u_Texture6 = -1; + program->u_Texture7 = -1; + program->u_Time = -1; + program->u_ViewOrigin = -1; + program->u_ScreenSizeX = -1; + program->u_ScreenSizeY = -1; + program->u_ScreenToNextPixelX = -1; + program->u_ScreenToNextPixelY = -1; + program->u_zFar = -1; + program->u_MotionBlurX = -1; + program->u_MotionBlurY = -1; + program->u_mpasses = -1; + program->u_CC_Brightness = -1; + program->u_CC_Gamma = -1; + program->u_CC_Overbright = -1; + program->u_CC_Contrast = -1; + program->u_CC_Saturation = -1; + program->u_ActualScreenSizeX = -1; + program->u_ActualScreenSizeY = -1; + + program->rubyInputSize = -1; + program->rubyOutputSize = -1; + program->rubyTextureSize = -1; + program->rubyFrameCount = -1; + + + tr.programs[tr.numPrograms] = program; + tr.numPrograms++; + + return program; +#endif +} + + +/* + * R_GLSL_ParseProgram + * Parse program for uniform locations + */ +static void R_GLSL_ParseProgram(glslProgram_t *program, char *_text) { +#ifdef GLSL_BACKEND + char **text = &_text; + char *token; + + token = COM_ParseExt(text, qtrue); + while (token[0]) { + if (!Q_stricmp(token, "uniform")) { + token = COM_ParseExt(text, qfalse); + if (!Q_stricmp(token, "int")) { + token = COM_ParseExt(text, qfalse); + if (!Q_stricmp(token, "u_AlphaGen;")) { + program->u_AlphaGen = qglGetUniformLocationARB(program->program, "u_AlphaGen"); + } else if (!Q_stricmp(token, "u_ColorGen;")) { + program->u_ColorGen = qglGetUniformLocationARB(program->program, "u_ColorGen"); + } else if (!Q_stricmp(token, "u_Greyscale;")) { + program->u_Greyscale = qglGetUniformLocationARB(program->program, "u_Greyscale"); + } else if (!Q_stricmp(token, "u_TCGen0;")) { + program->u_TCGen0 = qglGetUniformLocationARB(program->program, "u_TCGen0"); + } else if (!Q_stricmp(token, "u_TCGen1;")) { + program->u_TCGen1 = qglGetUniformLocationARB(program->program, "u_TCGen1"); + } else if (!Q_stricmp(token, "u_TexEnv;")) { + program->u_TexEnv = qglGetUniformLocationARB(program->program, "u_TexEnv"); + } else if (!Q_stricmp(token, "u_ScreenSizeX;")) { + program->u_ScreenSizeX = qglGetUniformLocationARB(program->program, "u_ScreenSizeX"); + } else if (!Q_stricmp(token, "u_ScreenSizeY;")) { + program->u_ScreenSizeY = qglGetUniformLocationARB(program->program, "u_ScreenSizeY"); + } else if (!Q_stricmp(token, "u_ActualScreenSizeX;")) { + program->u_ActualScreenSizeX = qglGetUniformLocationARB(program->program, "u_ActualScreenSizeX"); + } else if (!Q_stricmp(token, "u_ActualScreenSizeY;")) { + program->u_ActualScreenSizeY = qglGetUniformLocationARB(program->program, "u_ActualScreenSizeY"); + } else if (!Q_stricmp(token, "u_mpasses;")) { + program->u_mpasses = qglGetUniformLocationARB(program->program, "u_mpasses"); + } else { + ri.Printf(PRINT_WARNING, "WARNING: uniform int %s unrecognized in program %s\n", token, program->name); + } + } else if (!Q_stricmp(token, "float")) { + token = COM_ParseExt(text, qfalse); + if (!Q_stricmp(token, "u_IdentityLight;")) { + program->u_IdentityLight = qglGetUniformLocationARB(program->program, "u_IdentityLight"); + } else if (!Q_stricmp(token, "u_LightDistance;")) { + program->u_LightDistance = qglGetUniformLocationARB(program->program, "u_LightDistance"); + } else if (!Q_stricmp(token, "u_Time;")) { + program->u_Time = qglGetUniformLocationARB(program->program, "u_Time"); + } else if (!Q_stricmp(token, "u_ScreenToNextPixelX;")) { + program->u_ScreenToNextPixelX = qglGetUniformLocationARB(program->program, "u_ScreenToNextPixelX"); + } else if (!Q_stricmp(token, "u_ScreenToNextPixelY;")) { + program->u_ScreenToNextPixelY = qglGetUniformLocationARB(program->program, "u_ScreenToNextPixelY"); + } else if (!Q_stricmp(token, "u_zFar;")) { + program->u_zFar = qglGetUniformLocationARB(program->program, "u_zFar"); + } else if (!Q_stricmp(token, "u_MotionBlurX;")) { + program->u_MotionBlurX = qglGetUniformLocationARB(program->program, "u_MotionBlurX"); + } else if (!Q_stricmp(token, "u_MotionBlurY;")) { + program->u_MotionBlurY = qglGetUniformLocationARB(program->program, "u_MotionBlurY"); + } else if (!Q_stricmp(token, "u_CC_Brightness;")) { + program->u_CC_Brightness = qglGetUniformLocationARB(program->program, "u_CC_Brightness"); + } else if (!Q_stricmp(token, "u_CC_Overbright;")) { + program->u_CC_Overbright = qglGetUniformLocationARB(program->program, "u_CC_Overbright"); + } else if (!Q_stricmp(token, "u_CC_Gamma;")) { + program->u_CC_Gamma = qglGetUniformLocationARB(program->program, "u_CC_Gamma"); + } else if (!Q_stricmp(token, "u_CC_Contrast;")) { + program->u_CC_Contrast = qglGetUniformLocationARB(program->program, "u_CC_Contrast"); + } else if (!Q_stricmp(token, "u_CC_Saturation;")) { + program->u_CC_Saturation = qglGetUniformLocationARB(program->program, "u_CC_Saturation"); + } else { + ri.Printf(PRINT_WARNING, "WARNING: uniform float %s unrecognized in program %s\n", token, program->name); + } + } else if (!Q_stricmp(token, "mat4")) { + token = COM_ParseExt(text, qfalse); + if (!Q_stricmp(token, "u_ModelViewMatrix;")) { + program->u_ModelViewMatrix = qglGetUniformLocationARB(program->program, "u_ModelViewMatrix"); + } else if (!Q_stricmp(token, "u_ModelViewProjectionMatrix;")) { + program->u_ModelViewProjectionMatrix = qglGetUniformLocationARB(program->program, "u_ModelViewProjectionMatrix"); + } else if (!Q_stricmp(token, "u_ProjectionMatrix;")) { + program->u_ProjectionMatrix = qglGetUniformLocationARB(program->program, "u_ProjectionMatrix"); + } else { + ri.Printf(PRINT_WARNING, "WARNING: uniform mat4 %s unrecognized in program %s\n", token, program->name); + } + } else if (!Q_stricmp(token, "sampler2D")) { + token = COM_ParseExt(text, qfalse); + if (!Q_stricmp(token, "u_Texture0;")) { + program->u_Texture0 = qglGetUniformLocationARB(program->program, "u_Texture0"); + R_GLSL_SetUniform_Texture0(program, 0); + } else if (!Q_stricmp(token, "u_Texture1;")) { + program->u_Texture1 = qglGetUniformLocationARB(program->program, "u_Texture1"); + R_GLSL_SetUniform_Texture1(program, 1); + } else if (!Q_stricmp(token, "u_Texture2;")) { + program->u_Texture2 = qglGetUniformLocationARB(program->program, "u_Texture2"); + R_GLSL_SetUniform_Texture2(program, 2); + } else if (!Q_stricmp(token, "u_Texture3;")) { + program->u_Texture3 = qglGetUniformLocationARB(program->program, "u_Texture3"); + R_GLSL_SetUniform_Texture3(program, 3); + } else if (!Q_stricmp(token, "u_Texture4;")) { + program->u_Texture4 = qglGetUniformLocationARB(program->program, "u_Texture4"); + R_GLSL_SetUniform_Texture4(program, 4); + } else if (!Q_stricmp(token, "u_Texture5;")) { + program->u_Texture5 = qglGetUniformLocationARB(program->program, "u_Texture5"); + R_GLSL_SetUniform_Texture5(program, 5); + } else if (!Q_stricmp(token, "u_Texture6;")) { + program->u_Texture6 = qglGetUniformLocationARB(program->program, "u_Texture6"); + R_GLSL_SetUniform_Texture6(program, 6); + } else if (!Q_stricmp(token, "u_Texture7;")) { + program->u_Texture7 = qglGetUniformLocationARB(program->program, "u_Texture7"); + R_GLSL_SetUniform_Texture7(program, 7); + } else { + ri.Printf(PRINT_WARNING, "WARNING: uniform sampler2D %s unrecognized in program %s\n", token, program->name); + } + } else if (!Q_stricmp(token, "vec2")) { + token = COM_ParseExt(text, qfalse); + if (!Q_stricmp(token, "rubyTextureSize;")) { + program->rubyTextureSize = qglGetUniformLocationARB(program->program, "rubyTextureSize"); + } else if (!Q_stricmp(token, "rubyInputSize;")) { + program->rubyInputSize = qglGetUniformLocationARB(program->program, "rubyInputSize"); + } else if (!Q_stricmp(token, "rubyOutputSize;")) { + program->rubyOutputSize = qglGetUniformLocationARB(program->program, "rubyOutputSize"); + } else { + ri.Printf(PRINT_WARNING, "WARNING: uniform vec2 %s unrecognized in program %s\n", token, program->name); + } + } else if (!Q_stricmp(token, "vec3")) { + token = COM_ParseExt(text, qfalse); + if (!Q_stricmp(token, "u_AmbientLight;")) { + program->u_AmbientLight = qglGetUniformLocationARB(program->program, "u_AmbientLight"); + } else if (!Q_stricmp(token, "u_DynamicLight;")) { + program->u_DynamicLight = qglGetUniformLocationARB(program->program, "u_DynamicLight"); + } else if (!Q_stricmp(token, "u_DirectedLight;")) { + program->u_DirectedLight = qglGetUniformLocationARB(program->program, "u_DirectedLight"); + } else if (!Q_stricmp(token, "u_LightDirection;")) { + program->u_LightDirection = qglGetUniformLocationARB(program->program, "u_LightDirection"); + } else if (!Q_stricmp(token, "u_ViewOrigin;")) { + program->u_ViewOrigin = qglGetUniformLocationARB(program->program, "u_ViewOrigin"); + } else { + ri.Printf(PRINT_WARNING, "WARNING: uniform vec3 %s unrecognized in program %s\n", token, program->name); + } + } else if (!Q_stricmp(token, "vec4")) { + token = COM_ParseExt(text, qfalse); + if (!Q_stricmp(token, "u_ConstantColor;")) { + program->u_ConstantColor = qglGetUniformLocationARB(program->program, "u_ConstantColor"); + } else if (!Q_stricmp(token, "u_EntityColor;")) { + program->u_EntityColor = qglGetUniformLocationARB(program->program, "u_EntityColor"); + } else if (!Q_stricmp(token, "u_FogColor;")) { + program->u_FogColor = qglGetUniformLocationARB(program->program, "u_FogColor"); + } else { + ri.Printf(PRINT_WARNING, "WARNING: uniform vec4 %s unrecognized in program %s\n", token, program->name); + } + } else { + ri.Printf(PRINT_WARNING, "WARNING: uniform %s unrecognized in program %s\n", token, program->name); + } + } + + token = COM_ParseExt(text, qtrue); + } +#endif +} + +/* + * R_GLSL_LoadProgram + * Load, compile and link program + */ +static qboolean R_GLSL_LoadProgram(glslProgram_t *program, const char *name, const char *programVertexObjects, int numVertexObjects, const char *programFragmentObjects, int numFragmentObjects) { +#ifdef GLSL_BACKEND + GLcharARB *buffer_vp[MAX_PROGRAM_OBJECTS]; + GLcharARB *buffer_fp[MAX_PROGRAM_OBJECTS]; + GLcharARB *buffer; + GLhandleARB shader_vp; + GLhandleARB shader_fp; + GLint status; + char *str; + int size = 0; + int i; + + + /* create program */ + program->program = qglCreateProgramObjectARB(); + + /* vertex program */ + for (i = 0, str = (char *)programVertexObjects; i < numVertexObjects; i++, str += MAX_QPATH) { + ri.Printf(PRINT_DEVELOPER, "... loading '%s'\n", str); + + size += ri.FS_ReadFile(str, (void **)&buffer_vp[i]); + if (!buffer_vp[i]) { + ri.Printf( PRINT_WARNING, "Couldn't load %s", str); + return qfalse; + } + + /* compile vertex shader */ + shader_vp = qglCreateShaderObjectARB(GL_VERTEX_SHADER_ARB); + qglShaderSourceARB(shader_vp, 1, (const GLcharARB **)&buffer_vp, NULL); + qglCompileShaderARB(shader_vp); + + /* check for errors in vertex shader */ + qglGetObjectParameterivARB(shader_vp, GL_OBJECT_COMPILE_STATUS_ARB, &status); + if (!status) { + int length; + char *msg; + + /* print glsl error message */ + qglGetObjectParameterivARB(shader_vp, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length); + msg = ri.Hunk_AllocateTempMemory(length); + qglGetInfoLogARB(shader_vp, length, &length, msg); + ri.Printf(PRINT_ALL, "Error:\n%s\n", msg); + ri.Hunk_FreeTempMemory(msg); + + /* exit */ + ri.Printf( PRINT_WARNING, "Couldn't compile vertex shader for program %s", name); + return qfalse; + } + + /* attach vertex shader to program */ + qglAttachObjectARB(program->program, shader_vp); + qglDeleteObjectARB(shader_vp); + } + + /* fragment program */ + for (i = 0, str = (char *)programFragmentObjects; i < numFragmentObjects; i++, str += MAX_QPATH) { + ri.Printf(PRINT_DEVELOPER, "... loading '%s'\n", str); + + size += ri.FS_ReadFile(str, (void **)&buffer_fp[i]); + if (!buffer_fp[i]) { + ri.Printf( PRINT_WARNING, "Couldn't load %s", str); + return qfalse; + } + + /* compile fragment shader */ + shader_fp = qglCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); + qglShaderSourceARB(shader_fp, 1, (const GLcharARB **)&buffer_fp[i], NULL); + qglCompileShaderARB(shader_fp); + + /* check for errors in fragment shader */ + qglGetObjectParameterivARB(shader_fp, GL_OBJECT_COMPILE_STATUS_ARB, &status); + if (!status) { + int length; + char *msg; + + /* print glsl error message */ + qglGetObjectParameterivARB(shader_fp, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length); + msg = ri.Hunk_AllocateTempMemory(length); + qglGetInfoLogARB(shader_fp, length, &length, msg); + ri.Printf(PRINT_ALL, "Error:\n%s\n", msg); + ri.Hunk_FreeTempMemory(msg); + + /* exit */ + ri.Printf( PRINT_WARNING, "Couldn't compile fragment shader for program %s", name); + return qfalse; + } + + /* attach fragment shader to program */ + //qglBindRenderbufferEXT(shader_fp, 0); + //qglBindFramebufferEXT(shader_fp, 0); + qglAttachObjectARB(program->program, shader_fp); + qglDeleteObjectARB(shader_fp); + } + + /* link complete program */ + qglLinkProgramARB(program->program); + + /* check for linking errors */ + qglGetObjectParameterivARB(program->program, GL_OBJECT_LINK_STATUS_ARB, &status); + if (!status) { + int length; + char *msg; + + /* print glsl error message */ + qglGetObjectParameterivARB(program->program, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length); + msg = ri.Hunk_AllocateTempMemory(length); + qglGetInfoLogARB(program->program, length, &length, msg); + ri.Printf(PRINT_ALL, "Error:\n%s\n", msg); + ri.Hunk_FreeTempMemory(msg); + + /* exit */ + ri.Printf( PRINT_WARNING, "Couldn't link shaders for program %s", name); + return qfalse; + } + + /* build single large program file for parsing */ + buffer = ri.Hunk_AllocateTempMemory(++size); + + Q_strncpyz(buffer, buffer_vp[0], size); + + for (i = 1; i < numVertexObjects; i++) + strncat(buffer, buffer_vp[i], size); + + for (i = 0; i < numFragmentObjects; i++) + strncat(buffer, buffer_fp[i], size); + + /* get uniform locations */ + qglUseProgramObjectARB(program->program); + R_GLSL_ParseProgram(program, buffer); + qglUseProgramObjectARB(0); + + /* clean up */ + ri.Hunk_FreeTempMemory(buffer); + + for (i = numFragmentObjects - 1; i >= 0; i--) + ri.FS_FreeFile(buffer_fp[i]); + + for (i = numVertexObjects - 1; i >= 0; i--) + ri.FS_FreeFile(buffer_vp[i]); + + return qtrue; +#endif +} + +/* + * RE_GLSL_RegisterProgram + * Loads in a program of given name + */ +qhandle_t RE_GLSL_RegisterProgram(const char *name, const char *programVertexObjects, int numVertexObjects, const char *programFragmentObjects, int numFragmentObjects) { +#ifdef GLSL_BACKEND + glslProgram_t *program; + qhandle_t hProgram; + + if (!vertexShaders) + return 0; + + if (!name || !name[0]) { + ri.Printf(PRINT_ALL, "RE_GLSL_RegisterProgram: NULL name\n"); + return 0; + } + + if (strlen(name) >= MAX_QPATH) { + Com_Printf("Program name exceeds MAX_QPATH\n"); + return 0; + } + + /* search the currently loaded programs */ + for (hProgram = 0; hProgram < tr.numPrograms; hProgram++) { + program = tr.programs[hProgram]; + if (!strcmp(program->name, name)) { + if (!program->valid) + return 0; + + return hProgram; + } + } + + /* allocate a new glslProgram_t */ + if ((program = R_GLSL_AllocProgram()) == NULL) { + ri.Printf(PRINT_WARNING, "RE_GLSL_RegisterProgram: R_GLSL_AllocProgram() failed for '%s'\n", name); + return 0; + } + + /* only set the name after the program has successfully loaded */ + Q_strncpyz(program->name, name, sizeof(program->name)); + + R_IssuePendingRenderCommands(); + + /* load the files */ + if (!R_GLSL_LoadProgram(program, name, programVertexObjects, numVertexObjects, programFragmentObjects, numFragmentObjects)) { + qglDeleteObjectARB(program->program); + program->valid = qfalse; + //vertexShaders=0; //If program in error disable the glsl feature altogether + return 0; + } + + program->valid = qtrue; + return program->index; +#endif +} + + +void R_RemapShader(const char *shaderName, const char *newShaderName, const char *timeOffset) { + char strippedName[MAX_QPATH]; + int hash; + shader_t *sh, *sh2; + qhandle_t h; + + sh = R_FindShaderByName( shaderName ); + if (sh == NULL || sh == tr.defaultShader) { + h = RE_RegisterShaderLightMap(shaderName, 0); + + sh = R_GetShaderByHandle(h); + } + if (sh == NULL || sh == tr.defaultShader) { + ri.Printf( PRINT_WARNING, "WARNING: R_RemapShader: shader %s not found\n", shaderName ); + return; + } + + sh2 = R_FindShaderByName( newShaderName ); + if (sh2 == NULL || sh2 == tr.defaultShader) { + h = RE_RegisterShaderLightMap(newShaderName, 0); + sh2 = R_GetShaderByHandle(h); + } + + if (sh2 == NULL || sh2 == tr.defaultShader) { + ri.Printf( PRINT_WARNING, "WARNING: R_RemapShader: new shader %s not found\n", newShaderName ); + return; + } + + // remap all the shaders with the given name + // even tho they might have different lightmaps + COM_StripExtension(shaderName, strippedName, sizeof(strippedName)); + hash = generateHashValue(strippedName, FILE_HASH_SIZE); + for (sh = hashTable[hash]; sh; sh = sh->next) { + if (Q_stricmp(sh->name, strippedName) == 0) { + if (sh != sh2) { + sh->remappedShader = sh2; + } else { + sh->remappedShader = NULL; + } + } + } + if (timeOffset) { + sh2->timeOffset = atof(timeOffset); + } +} + +/* +=============== +ParseVector +=============== +*/ +static qboolean ParseVector( char **text, int count, float *v ) { + char *token; + int i; + + // FIXME: spaces are currently required after parens, should change parseext... + token = COM_ParseExt( text, qfalse ); + if ( strcmp( token, "(" ) ) { + ri.Printf( PRINT_WARNING, "WARNING: missing parenthesis in shader '%s'\n", shader.name ); + return qfalse; + } + + for ( i = 0 ; i < count ; i++ ) { + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) { + ri.Printf( PRINT_WARNING, "WARNING: missing vector element in shader '%s'\n", shader.name ); + return qfalse; + } + v[i] = atof( token ); + } + + token = COM_ParseExt( text, qfalse ); + if ( strcmp( token, ")" ) ) { + ri.Printf( PRINT_WARNING, "WARNING: missing parenthesis in shader '%s'\n", shader.name ); + return qfalse; + } + + return qtrue; +} + + +/* +=============== +NameToAFunc +=============== +*/ +static unsigned NameToAFunc( const char *funcname ) +{ + if ( !Q_stricmp( funcname, "GT0" ) ) + { + return GLS_ATEST_GT_0; + } + else if ( !Q_stricmp( funcname, "LT128" ) ) + { + return GLS_ATEST_LT_80; + } + else if ( !Q_stricmp( funcname, "GE128" ) ) + { + return GLS_ATEST_GE_80; + } + + ri.Printf( PRINT_WARNING, "WARNING: invalid alphaFunc name '%s' in shader '%s'\n", funcname, shader.name ); + return 0; +} + + +/* +=============== +NameToSrcBlendMode +=============== +*/ +static int NameToSrcBlendMode( const char *name ) +{ + if ( !Q_stricmp( name, "GL_ONE" ) ) + { + return GLS_SRCBLEND_ONE; + } + else if ( !Q_stricmp( name, "GL_ZERO" ) ) + { + return GLS_SRCBLEND_ZERO; + } + else if ( !Q_stricmp( name, "GL_DST_COLOR" ) ) + { + return GLS_SRCBLEND_DST_COLOR; + } + else if ( !Q_stricmp( name, "GL_ONE_MINUS_DST_COLOR" ) ) + { + return GLS_SRCBLEND_ONE_MINUS_DST_COLOR; + } + else if ( !Q_stricmp( name, "GL_SRC_ALPHA" ) ) + { + return GLS_SRCBLEND_SRC_ALPHA; + } + else if ( !Q_stricmp( name, "GL_ONE_MINUS_SRC_ALPHA" ) ) + { + return GLS_SRCBLEND_ONE_MINUS_SRC_ALPHA; + } + else if ( !Q_stricmp( name, "GL_DST_ALPHA" ) ) + { + return GLS_SRCBLEND_DST_ALPHA; + } + else if ( !Q_stricmp( name, "GL_ONE_MINUS_DST_ALPHA" ) ) + { + return GLS_SRCBLEND_ONE_MINUS_DST_ALPHA; + } + else if ( !Q_stricmp( name, "GL_SRC_ALPHA_SATURATE" ) ) + { + return GLS_SRCBLEND_ALPHA_SATURATE; + } + + ri.Printf( PRINT_WARNING, "WARNING: unknown blend mode '%s' in shader '%s', substituting GL_ONE\n", name, shader.name ); + return GLS_SRCBLEND_ONE; +} + +/* +=============== +NameToDstBlendMode +=============== +*/ +static int NameToDstBlendMode( const char *name ) +{ + if ( !Q_stricmp( name, "GL_ONE" ) ) + { + return GLS_DSTBLEND_ONE; + } + else if ( !Q_stricmp( name, "GL_ZERO" ) ) + { + return GLS_DSTBLEND_ZERO; + } + else if ( !Q_stricmp( name, "GL_SRC_ALPHA" ) ) + { + return GLS_DSTBLEND_SRC_ALPHA; + } + else if ( !Q_stricmp( name, "GL_ONE_MINUS_SRC_ALPHA" ) ) + { + return GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA; + } + else if ( !Q_stricmp( name, "GL_DST_ALPHA" ) ) + { + return GLS_DSTBLEND_DST_ALPHA; + } + else if ( !Q_stricmp( name, "GL_ONE_MINUS_DST_ALPHA" ) ) + { + return GLS_DSTBLEND_ONE_MINUS_DST_ALPHA; + } + else if ( !Q_stricmp( name, "GL_SRC_COLOR" ) ) + { + return GLS_DSTBLEND_SRC_COLOR; + } + else if ( !Q_stricmp( name, "GL_ONE_MINUS_SRC_COLOR" ) ) + { + return GLS_DSTBLEND_ONE_MINUS_SRC_COLOR; + } + + ri.Printf( PRINT_WARNING, "WARNING: unknown blend mode '%s' in shader '%s', substituting GL_ONE\n", name, shader.name ); + return GLS_DSTBLEND_ONE; +} + +/* +=============== +NameToGenFunc +=============== +*/ +static genFunc_t NameToGenFunc( const char *funcname ) +{ + if ( !Q_stricmp( funcname, "sin" ) ) + { + return GF_SIN; + } + else if ( !Q_stricmp( funcname, "square" ) ) + { + return GF_SQUARE; + } + else if ( !Q_stricmp( funcname, "triangle" ) ) + { + return GF_TRIANGLE; + } + else if ( !Q_stricmp( funcname, "sawtooth" ) ) + { + return GF_SAWTOOTH; + } + else if ( !Q_stricmp( funcname, "inversesawtooth" ) ) + { + return GF_INVERSE_SAWTOOTH; + } + else if ( !Q_stricmp( funcname, "noise" ) ) + { + return GF_NOISE; + } + + ri.Printf( PRINT_WARNING, "WARNING: invalid genfunc name '%s' in shader '%s'\n", funcname, shader.name ); + return GF_SIN; +} + + +/* +=================== +ParseWaveForm +=================== +*/ +static void ParseWaveForm( char **text, waveForm_t *wave ) +{ + char *token; + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing waveform parm in shader '%s'\n", shader.name ); + return; + } + wave->func = NameToGenFunc( token ); + + // BASE, AMP, PHASE, FREQ + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing waveform parm in shader '%s'\n", shader.name ); + return; + } + wave->base = atof( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing waveform parm in shader '%s'\n", shader.name ); + return; + } + wave->amplitude = atof( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing waveform parm in shader '%s'\n", shader.name ); + return; + } + wave->phase = atof( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing waveform parm in shader '%s'\n", shader.name ); + return; + } + wave->frequency = atof( token ); +} + + +/* +=================== +ParseTexMod +=================== +*/ +static void ParseTexMod( char *_text, shaderStage_t *stage ) +{ + const char *token; + char **text = &_text; + texModInfo_t *tmi; + + if ( stage->bundle[0].numTexMods == TR_MAX_TEXMODS ) { + ri.Error( ERR_DROP, "ERROR: too many tcMod stages in shader '%s'", shader.name ); + return; + } + + tmi = &stage->bundle[0].texMods[stage->bundle[0].numTexMods]; + stage->bundle[0].numTexMods++; + + token = COM_ParseExt( text, qfalse ); + + // + // turb + // + if ( !Q_stricmp( token, "turb" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing tcMod turb parms in shader '%s'\n", shader.name ); + return; + } + tmi->wave.base = atof( token ); + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing tcMod turb in shader '%s'\n", shader.name ); + return; + } + tmi->wave.amplitude = atof( token ); + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing tcMod turb in shader '%s'\n", shader.name ); + return; + } + tmi->wave.phase = atof( token ); + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing tcMod turb in shader '%s'\n", shader.name ); + return; + } + tmi->wave.frequency = atof( token ); + + tmi->type = TMOD_TURBULENT; + } + // + // scale + // + else if ( !Q_stricmp( token, "scale" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing scale parms in shader '%s'\n", shader.name ); + return; + } + tmi->scale[0] = atof( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing scale parms in shader '%s'\n", shader.name ); + return; + } + tmi->scale[1] = atof( token ); + tmi->type = TMOD_SCALE; + } + // + // scroll + // + else if ( !Q_stricmp( token, "scroll" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing scale scroll parms in shader '%s'\n", shader.name ); + return; + } + tmi->scroll[0] = atof( token ); + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing scale scroll parms in shader '%s'\n", shader.name ); + return; + } + tmi->scroll[1] = atof( token ); + tmi->type = TMOD_SCROLL; + } + // + // stretch + // + else if ( !Q_stricmp( token, "stretch" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing stretch parms in shader '%s'\n", shader.name ); + return; + } + tmi->wave.func = NameToGenFunc( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing stretch parms in shader '%s'\n", shader.name ); + return; + } + tmi->wave.base = atof( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing stretch parms in shader '%s'\n", shader.name ); + return; + } + tmi->wave.amplitude = atof( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing stretch parms in shader '%s'\n", shader.name ); + return; + } + tmi->wave.phase = atof( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing stretch parms in shader '%s'\n", shader.name ); + return; + } + tmi->wave.frequency = atof( token ); + + tmi->type = TMOD_STRETCH; + } +// + // leilei - atlas + // + else if ( !Q_stricmp( token, "atlas" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing atlas parms in shader '%s'\n", shader.name ); + return; + } + tmi->atlas.mode = atof( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing atlas parms in shader '%s'\n", shader.name ); + return; + } + tmi->atlas.frame = atof( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing atlas parms in shader '%s'\n", shader.name ); + return; + } + tmi->atlas.fps = atof( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing atlas parms in shader '%s'\n", shader.name ); + return; + } + tmi->atlas.width = atof( token ); + ri.Printf( PRINT_WARNING, "shader '%s' has width %f\n", shader.name, tmi->atlas.width ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing atlas parms in shader '%s'\n", shader.name ); + return; + } + tmi->atlas.height = atof( token ); + + tmi->type = TMOD_ATLAS; + } + + else if ( !Q_stricmp( token, "lightscale" ) ) + { + token = COM_ParseExt( text, qfalse ); + + tmi->type = TMOD_LIGHTSCALE; + } + + // + // transform + // + else if ( !Q_stricmp( token, "transform" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing transform parms in shader '%s'\n", shader.name ); + return; + } + tmi->matrix[0][0] = atof( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing transform parms in shader '%s'\n", shader.name ); + return; + } + tmi->matrix[0][1] = atof( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing transform parms in shader '%s'\n", shader.name ); + return; + } + tmi->matrix[1][0] = atof( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing transform parms in shader '%s'\n", shader.name ); + return; + } + tmi->matrix[1][1] = atof( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing transform parms in shader '%s'\n", shader.name ); + return; + } + tmi->translate[0] = atof( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing transform parms in shader '%s'\n", shader.name ); + return; + } + tmi->translate[1] = atof( token ); + + tmi->type = TMOD_TRANSFORM; + } + // + // rotate + // + else if ( !Q_stricmp( token, "rotate" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing tcMod rotate parms in shader '%s'\n", shader.name ); + return; + } + tmi->rotateSpeed = atof( token ); + tmi->type = TMOD_ROTATE; + } + // + // entityTranslate + // + else if ( !Q_stricmp( token, "entityTranslate" ) ) + { + tmi->type = TMOD_ENTITY_TRANSLATE; + } + else + { + ri.Printf( PRINT_WARNING, "WARNING: unknown tcMod '%s' in shader '%s'\n", token, shader.name ); + } +} + + +/* +=================== +ParseStage +=================== +*/ + +qboolean ParseStageSimple( shaderStage_t *stage, char **text ); +extern cvar_t *r_parseStageSimple; // Leilei - for debugging PVR only! + +static qboolean ParseStage( shaderStage_t *stage, char **text ) +{ + char *token; + char programName[MAX_QPATH]; + char programVertexObjects[MAX_PROGRAM_OBJECTS][MAX_QPATH]; + char programFragmentObjects[MAX_PROGRAM_OBJECTS][MAX_QPATH]; + int numVertexObjects = 0; + int numFragmentObjects = 0; + int depthMaskBits = GLS_DEPTHMASK_TRUE, blendSrcBits = 0, blendDstBits = 0, atestBits = 0, depthFuncBits = 0; + qboolean depthMaskExplicit = qfalse; + + qboolean stageMipmaps = !shader.noMipMaps; + + // leilei - switch to simple for simple cards + if (r_parseStageSimple->integer){ + + return ParseStageSimple(stage, text); + } + + + stage->active = qtrue; + Com_Memset(programName, 0, sizeof(programName)); + + while ( 1 ) + { + + + + //stage->isBlend = 0; + token = COM_ParseExt( text, qtrue ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: no matching '}' found\n" ); + return qfalse; + } + + if ( token[0] == '}' ) + { + if (programName[0]) { + if (!Q_stricmp(programName, "skip")) { + stage->program = tr.skipProgram; + } else { + if (!numVertexObjects) { + ri.Printf(PRINT_WARNING, "WARNING: no 'vertexProgram' specified for 'program %s' in shader '%s'\n", programName, shader.name); + return qfalse; + } + + if (!numFragmentObjects) { + ri.Printf(PRINT_WARNING, "WARNING: no 'fragmentProgram' specified for 'program %s' in shader '%s'\n", programName, shader.name); + return qfalse; + } +#ifdef GLSL_TEXTURES + stage->isGLSL=0; + stage->program = RE_GLSL_RegisterProgram(programName, (const char *)programVertexObjects, numVertexObjects, (const char *)programFragmentObjects, numFragmentObjects); + if (!stage->program) { + ri.Printf(PRINT_WARNING, "WARNING: RE_GLSL_RegisterProgram failed for 'program %s' in shader '%s'\n", programName, shader.name); + //return qfalse; + } + else + stage->isGLSL=1; +#endif + } + } else if (numVertexObjects) { + ri.Printf(PRINT_WARNING, "WARNING: no 'program' specified for 'vertexProgram' in shader '%s'\n", shader.name); + return qfalse; + } else if (numFragmentObjects) { + ri.Printf(PRINT_WARNING, "WARNING: no 'program' specified for 'fragmentProgram' in shader '%s'\n", shader.name); + return qfalse; + } + + break; + } + // + // program + // + else if (!Q_stricmp(token, "program")) { + token = COM_ParseExt(text, qfalse); + + if (!vertexShaders) + continue; + + if (!token[0]) { + ri.Printf(PRINT_WARNING, "WARNING: missing parameter for 'program' keyword in shader '%s'\n", shader.name); + return qfalse; + } + + Q_strncpyz(programName, token, sizeof(programName)); + } + // + // vertexProgram .... + // + else if (!Q_stricmp(token, "vertexProgram")) { + token = COM_ParseExt(text, qfalse); + + if (!vertexShaders) { + while (token[0]) + token = COM_ParseExt(text, qfalse); + + continue; + } + + if (!token[0]) { + ri.Printf(PRINT_WARNING, "WARNING: missing parameter(s) for 'vertexProgram' keyword in shader '%s'\n", shader.name); + return qfalse; + } +#ifdef GLSL_TEXTURES + // parse up to MAX_PROGRAM_OBJECTS files + for(;;) { + if (numVertexObjects < MAX_PROGRAM_OBJECTS) { + Q_strncpyz(programVertexObjects[numVertexObjects], token, sizeof(programVertexObjects[numVertexObjects])); + numVertexObjects++; + } else { + ri.Printf(PRINT_WARNING, "WARNING: Too many parameters for 'vertexProgram' keyword in shader '%s'\n", shader.name); + return qfalse; + } + + token = COM_ParseExt(text, qfalse); + if (!token[0]) + break; + } +#else + // NO! +#endif + } + // + // fragmentProgram .... + // + else if (!Q_stricmp(token, "fragmentProgram")) { + token = COM_ParseExt(text, qfalse); + + if (!vertexShaders) { + while (token[0]) + token = COM_ParseExt(text, qfalse); + + continue; + } + + if (!token[0]) { + ri.Printf(PRINT_WARNING, "WARNING: missing parameter(s) for 'fragmentProgram' keyword in shader '%s'\n", shader.name); + return qfalse; + } + + // parse up to MAX_PROGRAM_OBJECTS files + for(;;) { + if (numFragmentObjects < MAX_PROGRAM_OBJECTS) { + Q_strncpyz(programFragmentObjects[numFragmentObjects], token, sizeof(programFragmentObjects[numFragmentObjects])); + numFragmentObjects++; + } else { + ri.Printf(PRINT_WARNING, "WARNING: Too many parameters for 'fragmentProgram' keyword in shader '%s'\n", shader.name); + return qfalse; + } + + token = COM_ParseExt(text, qfalse); + if (!token[0]) + break; + } + } + else if ( !Q_stricmp( token, "mipOffset" ) ){ + token = COM_ParseExt(text,qfalse); + stage->mipBias = atoi(token); + } + else if ( !Q_stricmp( token, "nomipmaps" ) ){ + stageMipmaps = qfalse; + } + // + // map + // + else if ( !Q_stricmp( token, "map" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'map' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + + if ( !Q_stricmp( token, "$whiteimage" ) ) + { + stage->bundle[0].image[0] = tr.whiteImage; + continue; + } + else if ( !Q_stricmp( token, "$lightmap" ) ) + { + stage->bundle[0].isLightmap = qtrue; + if ( shader.lightmapIndex < 0 || !tr.lightmaps ) { + stage->bundle[0].image[0] = tr.whiteImage; + } else { + stage->bundle[0].image[0] = tr.lightmaps[shader.lightmapIndex]; + } + continue; + } + else + { + imgType_t type = IMGTYPE_COLORALPHA; + imgFlags_t flags = IMGFLAG_NONE; + + if (!shader.noMipMaps) + flags |= IMGFLAG_MIPMAP; + + if (!shader.noPicMip) + flags |= IMGFLAG_PICMIP; + + stage->bundle[0].image[0] = R_FindImageFile( token, type, flags ); + + if ( !stage->bundle[0].image[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name ); + return qfalse; + } + } + } + // + // map2 + // + else if ( !Q_stricmp( token, "map2" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'map2' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + + if ( !Q_stricmp( token, "$whiteimage" ) ) + { + stage->bundle[2].image[0] = tr.whiteImage; + continue; + } + + else if ( !Q_stricmp( token, "$lightmap" ) ) + { + stage->bundle[2].isLightmap = qtrue; + if ( shader.lightmapIndex < 0 ) { + stage->bundle[2].image[0] = tr.whiteImage; + } else { + stage->bundle[2].image[0] = tr.lightmaps[shader.lightmapIndex]; + } + continue; + } + else + { + imgType_t type = IMGTYPE_COLORALPHA; + imgFlags_t flags = IMGFLAG_NONE; + + if (stageMipmaps) + flags |= IMGFLAG_MIPMAP; + + if (!shader.noPicMip) + flags |= IMGFLAG_PICMIP; + + stage->bundle[2].image[0] = R_FindImageFile( token, type, flags ); + + if ( !stage->bundle[2].image[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name ); + return qfalse; + } + } + } + // + // map3 + // + else if ( !Q_stricmp( token, "map3" ) || (!Q_stricmp( token, "normalmap" ) && r_modelshader->integer)) + { + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'map3' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + + if ( !Q_stricmp( token, "$whiteimage" ) ) + { + stage->bundle[3].image[0] = tr.whiteImage; + continue; + } + + else if ( !Q_stricmp( token, "$lightmap" ) ) + { + stage->bundle[3].isLightmap = qtrue; + if ( shader.lightmapIndex < 0 ) { + stage->bundle[3].image[0] = tr.whiteImage; + } else { + stage->bundle[3].image[0] = tr.lightmaps[shader.lightmapIndex]; + } + continue; + } + else + { + imgType_t type = IMGTYPE_COLORALPHA; + imgFlags_t flags = IMGFLAG_NONE; + + if (stageMipmaps) + flags |= IMGFLAG_MIPMAP; + + if (!shader.noPicMip) + flags |= IMGFLAG_PICMIP; + + stage->bundle[3].image[0] = R_FindImageFile( token, type, flags ); + + if ( !stage->bundle[3].image[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name ); + return qfalse; + } + } + } + // + // map4 + // + else if ( !Q_stricmp( token, "map4" ) || (!Q_stricmp( token, "specmap" ) && r_modelshader->integer)) + { + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'map4' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + + if ( !Q_stricmp( token, "$whiteimage" ) ) + { + stage->bundle[4].image[0] = tr.whiteImage; + continue; + } + else if ( !Q_stricmp( token, "$lightmap" ) ) + { + stage->bundle[4].isLightmap = qtrue; + if ( shader.lightmapIndex < 0 ) { + stage->bundle[4].image[0] = tr.whiteImage; + } else { + stage->bundle[4].image[0] = tr.lightmaps[shader.lightmapIndex]; + } + continue; + } + else + { + imgType_t type = IMGTYPE_COLORALPHA; + imgFlags_t flags = IMGFLAG_NONE; + + if (stageMipmaps) + flags |= IMGFLAG_MIPMAP; + + if (!shader.noPicMip) + flags |= IMGFLAG_PICMIP; + + stage->bundle[4].image[0] = R_FindImageFile( token, type, flags ); + + if ( !stage->bundle[4].image[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name ); + return qfalse; + } + } + } + // + // map5 + // + else if ( !Q_stricmp( token, "map5" ) || (!Q_stricmp( token, "shadeballmap" ) && r_modelshader->integer)) + { + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'map5' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + + if ( !Q_stricmp( token, "$whiteimage" ) ) + { + stage->bundle[5].image[0] = tr.whiteImage; + continue; + } + + else if ( !Q_stricmp( token, "$lightmap" ) ) + { + stage->bundle[5].isLightmap = qtrue; + if ( shader.lightmapIndex < 0 ) { + stage->bundle[5].image[0] = tr.whiteImage; + } else { + stage->bundle[5].image[0] = tr.lightmaps[shader.lightmapIndex]; + } + continue; + } + else + { + imgType_t type = IMGTYPE_COLORALPHA; + imgFlags_t flags = IMGFLAG_NONE; + + if (stageMipmaps) + flags |= IMGFLAG_MIPMAP; + + if (!shader.noPicMip) + flags |= IMGFLAG_PICMIP; + + stage->bundle[5].image[0] = R_FindImageFile( token, type, flags ); + + if ( !stage->bundle[5].image[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name ); + return qfalse; + } + } + } + // + // map6 + // + else if ( !Q_stricmp( token, "map6" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'map6' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + + if ( !Q_stricmp( token, "$whiteimage" ) ) + { + stage->bundle[6].image[0] = tr.whiteImage; + continue; + } + + else if ( !Q_stricmp( token, "$lightmap" ) ) + { + stage->bundle[6].isLightmap = qtrue; + if ( shader.lightmapIndex < 0 ) { + stage->bundle[6].image[0] = tr.whiteImage; + } else { + stage->bundle[6].image[0] = tr.lightmaps[shader.lightmapIndex]; + } + continue; + } + else + { + imgType_t type = IMGTYPE_COLORALPHA; + imgFlags_t flags = IMGFLAG_NONE; + + if (stageMipmaps) + flags |= IMGFLAG_MIPMAP; + + if (!shader.noPicMip) + flags |= IMGFLAG_PICMIP; + + stage->bundle[6].image[0] = R_FindImageFile( token, type, flags ); + + if ( !stage->bundle[6].image[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name ); + return qfalse; + } + } + } + // + // map7 + // + else if ( !Q_stricmp( token, "map7" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'map7' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + + if ( !Q_stricmp( token, "$whiteimage" ) ) + { + stage->bundle[7].image[0] = tr.whiteImage; + continue; + } + + else if ( !Q_stricmp( token, "$lightmap" ) ) + { + stage->bundle[7].isLightmap = qtrue; + if ( shader.lightmapIndex < 0 ) { + stage->bundle[7].image[0] = tr.whiteImage; + } else { + stage->bundle[7].image[0] = tr.lightmaps[shader.lightmapIndex]; + } + continue; + } + else + { + imgType_t type = IMGTYPE_COLORALPHA; + imgFlags_t flags = IMGFLAG_NONE; + + if (stageMipmaps) + flags |= IMGFLAG_MIPMAP; + + if (!shader.noPicMip) + flags |= IMGFLAG_PICMIP; + + stage->bundle[7].image[0] = R_FindImageFile( token, type, flags ); + + if ( !stage->bundle[7].image[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name ); + return qfalse; + } + } + } + // + // clampmap + // + else if ( !Q_stricmp( token, "clampmap" ) ) + { + imgType_t type = IMGTYPE_COLORALPHA; + imgFlags_t flags = IMGFLAG_CLAMPTOEDGE; + + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'clampmap' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + + if (!shader.noMipMaps) + flags |= IMGFLAG_MIPMAP; + + if (!shader.noPicMip) + flags |= IMGFLAG_PICMIP; + + stage->bundle[0].image[0] = R_FindImageFile( token, type, flags ); + if ( !stage->bundle[0].image[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name ); + return qfalse; + } + } + // + // clampmap2 + // + else if ( !Q_stricmp( token, "clampmap2" ) ) + { + imgType_t type = IMGTYPE_COLORALPHA; + imgFlags_t flags = IMGFLAG_CLAMPTOEDGE; + + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'clampmap2' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + + if (stageMipmaps) + flags |= IMGFLAG_MIPMAP; + + if (!shader.noPicMip) + flags |= IMGFLAG_PICMIP; + + stage->bundle[2].image[0] = R_FindImageFile( token, type, flags ); + + if ( !stage->bundle[2].image[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name ); + return qfalse; + } + } + // + // clampmap3 + // + else if ( !Q_stricmp( token, "clampmap3" ) ) + { + imgType_t type = IMGTYPE_COLORALPHA; + imgFlags_t flags = IMGFLAG_CLAMPTOEDGE; + + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'clampmap3' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + + if (stageMipmaps) + flags |= IMGFLAG_MIPMAP; + + if (!shader.noPicMip) + flags |= IMGFLAG_PICMIP; + + stage->bundle[3].image[0] = R_FindImageFile( token, type, flags ); + + if ( !stage->bundle[3].image[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name ); + return qfalse; + } + } + // + // clampmap4 + // + else if ( !Q_stricmp( token, "clampmap4" ) ) + { + imgType_t type = IMGTYPE_COLORALPHA; + imgFlags_t flags = IMGFLAG_CLAMPTOEDGE; + + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'clampmap4' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + + if (stageMipmaps) + flags |= IMGFLAG_MIPMAP; + + if (!shader.noPicMip) + flags |= IMGFLAG_PICMIP; + + stage->bundle[4].image[0] = R_FindImageFile( token, type, flags ); + + if ( !stage->bundle[4].image[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name ); + return qfalse; + } + } + // + // clampmap5 + // + else if ( !Q_stricmp( token, "clampmap5" ) ) + { + imgType_t type = IMGTYPE_COLORALPHA; + imgFlags_t flags = IMGFLAG_CLAMPTOEDGE; + + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'clampmap5' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + + if (stageMipmaps) + flags |= IMGFLAG_MIPMAP; + + if (!shader.noPicMip) + flags |= IMGFLAG_PICMIP; + + stage->bundle[5].image[0] = R_FindImageFile( token, type, flags ); + + if ( !stage->bundle[5].image[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name ); + return qfalse; + } + } + // + // clampmap6 + // + else if ( !Q_stricmp( token, "clampmap6" ) ) + { + imgType_t type = IMGTYPE_COLORALPHA; + imgFlags_t flags = IMGFLAG_CLAMPTOEDGE; + + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'clampmap6' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + + if (stageMipmaps) + flags |= IMGFLAG_MIPMAP; + + if (!shader.noPicMip) + flags |= IMGFLAG_PICMIP; + + stage->bundle[6].image[0] = R_FindImageFile( token, type, flags ); + + if ( !stage->bundle[6].image[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name ); + return qfalse; + } + } + // + // clampmap7 + // + else if ( !Q_stricmp( token, "clampmap7" ) ) + { + imgType_t type = IMGTYPE_COLORALPHA; + imgFlags_t flags = IMGFLAG_CLAMPTOEDGE; + + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'clampmap7' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + + if (stageMipmaps) + flags |= IMGFLAG_MIPMAP; + + if (!shader.noPicMip) + flags |= IMGFLAG_PICMIP; + + stage->bundle[7].image[0] = R_FindImageFile( token, type, flags ); + + if ( !stage->bundle[7].image[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name ); + return qfalse; + } + } + // + // animMap .... + // + else if ( !Q_stricmp( token, "animMap" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'animMmap' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + stage->bundle[0].imageAnimationSpeed = atof( token ); + + // parse up to MAX_IMAGE_ANIMATIONS animations + while ( 1 ) { + int num; + + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) { + break; + } + num = stage->bundle[0].numImageAnimations; + if ( num < MAX_IMAGE_ANIMATIONS ) { + imgFlags_t flags = IMGFLAG_NONE; + + if (!shader.noMipMaps) + flags |= IMGFLAG_MIPMAP; + + if (!shader.noPicMip) + flags |= IMGFLAG_PICMIP; + + stage->bundle[0].image[num] = R_FindImageFile( token, IMGTYPE_COLORALPHA, flags ); + if ( !stage->bundle[0].image[num] ) + { + ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name ); + return qfalse; + } + stage->bundle[0].numImageAnimations++; + } + } + } + // + // animMap2 .... + // + else if ( !Q_stricmp( token, "animMap2" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'animMap2' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + stage->bundle[2].imageAnimationSpeed = atof( token ); + + // parse up to MAX_IMAGE_ANIMATIONS animations + while ( 1 ) { + int num; + + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) { + break; + } + num = stage->bundle[2].numImageAnimations; + if ( num < MAX_IMAGE_ANIMATIONS ) { + imgFlags_t flags = IMGFLAG_NONE; + + if (stageMipmaps) + flags |= IMGFLAG_MIPMAP; + + if (!shader.noPicMip) + flags |= IMGFLAG_PICMIP; + + stage->bundle[2].image[num] = R_FindImageFile( token, IMGTYPE_COLORALPHA, flags ); + + if ( !stage->bundle[2].image[num] ) + { + ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name ); + return qfalse; + } + stage->bundle[2].numImageAnimations++; + } + } + } + // + // animMap3 .... + // + else if ( !Q_stricmp( token, "animMap3" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'animMap3' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + stage->bundle[3].imageAnimationSpeed = atof( token ); + + // parse up to MAX_IMAGE_ANIMATIONS animations + while ( 1 ) { + int num; + + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) { + break; + } + num = stage->bundle[3].numImageAnimations; + if ( num < MAX_IMAGE_ANIMATIONS ) { + imgFlags_t flags = IMGFLAG_NONE; + + if (stageMipmaps) + flags |= IMGFLAG_MIPMAP; + + if (!shader.noPicMip) + flags |= IMGFLAG_PICMIP; + + stage->bundle[3].image[num] = R_FindImageFile( token, IMGTYPE_COLORALPHA, flags ); + + if ( !stage->bundle[3].image[num] ) + { + ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name ); + return qfalse; + } + stage->bundle[3].numImageAnimations++; + } + } + } + // + // animMap4 .... + // + else if ( !Q_stricmp( token, "animMap4" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'animMap4' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + stage->bundle[4].imageAnimationSpeed = atof( token ); + + // parse up to MAX_IMAGE_ANIMATIONS animations + while ( 1 ) { + int num; + + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) { + break; + } + num = stage->bundle[4].numImageAnimations; + if ( num < MAX_IMAGE_ANIMATIONS ) { + imgFlags_t flags = IMGFLAG_NONE; + + if (stageMipmaps) + flags |= IMGFLAG_MIPMAP; + + if (!shader.noPicMip) + flags |= IMGFLAG_PICMIP; + + stage->bundle[4].image[num] = R_FindImageFile( token, IMGTYPE_COLORALPHA, flags ); + + if ( !stage->bundle[4].image[num] ) + { + ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name ); + return qfalse; + } + stage->bundle[4].numImageAnimations++; + } + } + } + // + // animMap5 .... + // + else if ( !Q_stricmp( token, "animMap5" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'animMap5' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + stage->bundle[5].imageAnimationSpeed = atof( token ); + + // parse up to MAX_IMAGE_ANIMATIONS animations + while ( 1 ) { + int num; + + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) { + break; + } + num = stage->bundle[5].numImageAnimations; + if ( num < MAX_IMAGE_ANIMATIONS ) { + imgFlags_t flags = IMGFLAG_NONE; + + if (stageMipmaps) + flags |= IMGFLAG_MIPMAP; + + if (!shader.noPicMip) + flags |= IMGFLAG_PICMIP; + + stage->bundle[5].image[num] = R_FindImageFile( token, IMGTYPE_COLORALPHA, flags ); + + if ( !stage->bundle[5].image[num] ) + { + ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name ); + return qfalse; + } + stage->bundle[5].numImageAnimations++; + } + } + } + // + // animMap6 .... + // + else if ( !Q_stricmp( token, "animMap6" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'animMap6' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + stage->bundle[6].imageAnimationSpeed = atof( token ); + + // parse up to MAX_IMAGE_ANIMATIONS animations + while ( 1 ) { + int num; + + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) { + break; + } + num = stage->bundle[6].numImageAnimations; + if ( num < MAX_IMAGE_ANIMATIONS ) { + imgFlags_t flags = IMGFLAG_NONE; + + if (stageMipmaps) + flags |= IMGFLAG_MIPMAP; + + if (!shader.noPicMip) + flags |= IMGFLAG_PICMIP; + + stage->bundle[6].image[num] = R_FindImageFile( token, IMGTYPE_COLORALPHA, flags ); + + if ( !stage->bundle[6].image[num] ) + { + ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name ); + return qfalse; + } + stage->bundle[6].numImageAnimations++; + } + } + } + // + // animMap7 .... + // + else if ( !Q_stricmp( token, "animMap7" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'animMap7' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + stage->bundle[7].imageAnimationSpeed = atof( token ); + + // parse up to MAX_IMAGE_ANIMATIONS animations + while ( 1 ) { + int num; + + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) { + break; + } + num = stage->bundle[7].numImageAnimations; + if ( num < MAX_IMAGE_ANIMATIONS ) { + imgFlags_t flags = IMGFLAG_NONE; + + if (stageMipmaps) + flags |= IMGFLAG_MIPMAP; + + if (!shader.noPicMip) + flags |= IMGFLAG_PICMIP; + + stage->bundle[7].image[num] = R_FindImageFile( token, IMGTYPE_COLORALPHA, flags ); + + if ( !stage->bundle[7].image[num] ) + { + ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name ); + return qfalse; + } + stage->bundle[7].numImageAnimations++; + } + } + } + else if ( !Q_stricmp( token, "clampAnimMap" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'clampAnimMmap' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + stage->bundle[0].imageAnimationSpeed = atof( token ); + + // parse up to MAX_IMAGE_ANIMATIONS animations + while ( 1 ) { + int num; + + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) { + break; + } + num = stage->bundle[0].numImageAnimations; + if ( num < MAX_IMAGE_ANIMATIONS ) { + imgFlags_t flags = IMGFLAG_SRGB; + + if (stageMipmaps) + flags |= IMGFLAG_MIPMAP; + + if (!shader.noPicMip) + flags |= IMGFLAG_PICMIP; + + stage->bundle[0].image[num] = R_FindImageFile( token, IMGTYPE_COLORALPHA, flags ); + + if ( !stage->bundle[0].image[num] ) + { + ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name ); + return qfalse; + } + stage->bundle[0].numImageAnimations++; + } + } + } + else if ( !Q_stricmp( token, "clampAnimMap2" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'clampAnimMmap2' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + stage->bundle[2].imageAnimationSpeed = atof( token ); + + // parse up to MAX_IMAGE_ANIMATIONS animations + while ( 1 ) { + int num; + + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) { + break; + } + num = stage->bundle[2].numImageAnimations; + if ( num < MAX_IMAGE_ANIMATIONS ) { + imgFlags_t flags = IMGFLAG_SRGB; + + if (stageMipmaps) + flags |= IMGFLAG_MIPMAP; + + if (!shader.noPicMip) + flags |= IMGFLAG_PICMIP; + + stage->bundle[2].image[num] = R_FindImageFile( token, IMGTYPE_COLORALPHA, flags ); + + if ( !stage->bundle[2].image[num] ) + { + ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name ); + return qfalse; + } + stage->bundle[2].numImageAnimations++; + } + } + } + else if ( !Q_stricmp( token, "clampAnimMap3" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'clampAnimMmap3' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + stage->bundle[3].imageAnimationSpeed = atof( token ); + + // parse up to MAX_IMAGE_ANIMATIONS animations + while ( 1 ) { + int num; + + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) { + break; + } + num = stage->bundle[3].numImageAnimations; + if ( num < MAX_IMAGE_ANIMATIONS ) { + imgFlags_t flags = IMGFLAG_SRGB; + + if (stageMipmaps) + flags |= IMGFLAG_MIPMAP; + + if (!shader.noPicMip) + flags |= IMGFLAG_PICMIP; + + stage->bundle[3].image[num] = R_FindImageFile( token, IMGTYPE_COLORALPHA, flags ); + + if ( !stage->bundle[3].image[num] ) + { + ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name ); + return qfalse; + } + stage->bundle[3].numImageAnimations++; + } + } + } + else if ( !Q_stricmp( token, "clampAnimMap4" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'clampAnimMmap4' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + stage->bundle[4].imageAnimationSpeed = atof( token ); + + // parse up to MAX_IMAGE_ANIMATIONS animations + while ( 1 ) { + int num; + + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) { + break; + } + num = stage->bundle[4].numImageAnimations; + if ( num < MAX_IMAGE_ANIMATIONS ) { + imgFlags_t flags = IMGFLAG_SRGB; + + if (stageMipmaps) + flags |= IMGFLAG_MIPMAP; + + if (!shader.noPicMip) + flags |= IMGFLAG_PICMIP; + + stage->bundle[4].image[num] = R_FindImageFile( token, IMGTYPE_COLORALPHA, flags ); + + if ( !stage->bundle[4].image[num] ) + { + ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name ); + return qfalse; + } + stage->bundle[4].numImageAnimations++; + } + } + } + else if ( !Q_stricmp( token, "clampAnimMap5" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'clampAnimMmap5' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + stage->bundle[5].imageAnimationSpeed = atof( token ); + + // parse up to MAX_IMAGE_ANIMATIONS animations + while ( 1 ) { + int num; + + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) { + break; + } + num = stage->bundle[5].numImageAnimations; + if ( num < MAX_IMAGE_ANIMATIONS ) { + imgFlags_t flags = IMGFLAG_SRGB; + + if (stageMipmaps) + flags |= IMGFLAG_MIPMAP; + + if (!shader.noPicMip) + flags |= IMGFLAG_PICMIP; + + stage->bundle[5].image[num] = R_FindImageFile( token, IMGTYPE_COLORALPHA, flags ); + + if ( !stage->bundle[5].image[num] ) + { + ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name ); + return qfalse; + } + stage->bundle[5].numImageAnimations++; + } + } + } + else if ( !Q_stricmp( token, "clampAnimMap6" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'clampAnimMmap6' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + stage->bundle[6].imageAnimationSpeed = atof( token ); + + // parse up to MAX_IMAGE_ANIMATIONS animations + while ( 1 ) { + int num; + + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) { + break; + } + num = stage->bundle[6].numImageAnimations; + if ( num < MAX_IMAGE_ANIMATIONS ) { + imgFlags_t flags = IMGFLAG_SRGB; + + if (stageMipmaps) + flags |= IMGFLAG_MIPMAP; + + if (!shader.noPicMip) + flags |= IMGFLAG_PICMIP; + + stage->bundle[6].image[num] = R_FindImageFile( token, IMGTYPE_COLORALPHA, flags ); + + if ( !stage->bundle[6].image[num] ) + { + ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name ); + return qfalse; + } + stage->bundle[6].numImageAnimations++; + } + } + } + else if ( !Q_stricmp( token, "clampAnimMap7" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'clampAnimMmap7' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + stage->bundle[7].imageAnimationSpeed = atof( token ); + + // parse up to MAX_IMAGE_ANIMATIONS animations + while ( 1 ) { + int num; + + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) { + break; + } + num = stage->bundle[7].numImageAnimations; + if ( num < MAX_IMAGE_ANIMATIONS ) { + imgFlags_t flags = IMGFLAG_SRGB; + + if (stageMipmaps) + flags |= IMGFLAG_MIPMAP; + + if (!shader.noPicMip) + flags |= IMGFLAG_PICMIP; + + stage->bundle[7].image[num] = R_FindImageFile( token, IMGTYPE_COLORALPHA, flags ); + + if ( !stage->bundle[7].image[num] ) + { + ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name ); + return qfalse; + } + stage->bundle[7].numImageAnimations++; + } + } + } + else if ( !Q_stricmp( token, "videoMap" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'videoMmap' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + stage->bundle[0].videoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader)); + if (stage->bundle[0].videoMapHandle != -1) { + stage->bundle[0].isVideoMap = qtrue; + stage->bundle[0].image[0] = tr.scratchImage[stage->bundle[0].videoMapHandle]; + } + } + // + // videoMap2 + // + else if ( !Q_stricmp( token, "videoMap2" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'videoMap2' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + stage->bundle[2].videoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader)); + if (stage->bundle[2].videoMapHandle != -1) { + stage->bundle[2].isVideoMap = qtrue; + stage->bundle[2].image[0] = tr.scratchImage[stage->bundle[2].videoMapHandle]; + } + } + // + // videoMap3 + // + else if ( !Q_stricmp( token, "videoMap3" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'videoMap3' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + stage->bundle[3].videoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader)); + if (stage->bundle[3].videoMapHandle != -1) { + stage->bundle[3].isVideoMap = qtrue; + stage->bundle[3].image[0] = tr.scratchImage[stage->bundle[3].videoMapHandle]; + } + } + // + // videoMap4 + // + else if ( !Q_stricmp( token, "videoMap4" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'videoMap4' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + stage->bundle[4].videoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader)); + if (stage->bundle[4].videoMapHandle != -1) { + stage->bundle[4].isVideoMap = qtrue; + stage->bundle[4].image[0] = tr.scratchImage[stage->bundle[4].videoMapHandle]; + } + } + // + // videoMap5 + // + else if ( !Q_stricmp( token, "videoMap5" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'videoMap5' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + stage->bundle[5].videoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader)); + if (stage->bundle[5].videoMapHandle != -1) { + stage->bundle[5].isVideoMap = qtrue; + stage->bundle[5].image[0] = tr.scratchImage[stage->bundle[5].videoMapHandle]; + } + } + // + // videoMap6 + // + else if ( !Q_stricmp( token, "videoMap6" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'videoMap6' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + stage->bundle[6].videoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader)); + if (stage->bundle[6].videoMapHandle != -1) { + stage->bundle[6].isVideoMap = qtrue; + stage->bundle[6].image[0] = tr.scratchImage[stage->bundle[6].videoMapHandle]; + } + } + // + // videoMap7 + // + else if ( !Q_stricmp( token, "videoMap7" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'videoMap7' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + stage->bundle[7].videoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader)); + if (stage->bundle[7].videoMapHandle != -1) { + stage->bundle[7].isVideoMap = qtrue; + stage->bundle[7].image[0] = tr.scratchImage[stage->bundle[7].videoMapHandle]; + } + } + // + // alphafunc + // + else if ( !Q_stricmp( token, "alphaFunc" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'alphaFunc' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + + atestBits = NameToAFunc( token ); + } + // + // depthFunc + // + else if ( !Q_stricmp( token, "depthfunc" ) ) + { + token = COM_ParseExt( text, qfalse ); + + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'depthfunc' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + + if ( !Q_stricmp( token, "lequal" ) ) + { + depthFuncBits = 0; + } + else if ( !Q_stricmp( token, "equal" ) ) + { + depthFuncBits = GLS_DEPTHFUNC_EQUAL; + } + else + { + ri.Printf( PRINT_WARNING, "WARNING: unknown depthfunc '%s' in shader '%s'\n", token, shader.name ); + continue; + } + } + // + // detail + // + else if ( !Q_stricmp( token, "detail" ) ) + { + stage->isDetail = qtrue; + } + // + // blendfunc + // or blendfunc + // + else if ( !Q_stricmp( token, "blendfunc" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parm for blendFunc in shader '%s'\n", shader.name ); + continue; + } + // check for "simple" blends first + if ( !Q_stricmp( token, "add" ) ) { + blendSrcBits = GLS_SRCBLEND_ONE; + blendDstBits = GLS_DSTBLEND_ONE; + + } else if ( !Q_stricmp( token, "filter" ) ) { + blendSrcBits = GLS_SRCBLEND_DST_COLOR; + blendDstBits = GLS_DSTBLEND_ZERO; + } else if ( !Q_stricmp( token, "blend" ) ) { + blendSrcBits = GLS_SRCBLEND_SRC_ALPHA; + blendDstBits = GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA; + } else { + // complex double blends + blendSrcBits = NameToSrcBlendMode( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parm for blendFunc in shader '%s'\n", shader.name ); + continue; + } + blendDstBits = NameToDstBlendMode( token ); + } + + stage->isBlend = 1; // 2x2 + + // clear depth mask for blended surfaces + if ( !depthMaskExplicit ) + { + depthMaskBits = 0; + } + + + } + // + // rgbGen + // + else if ( !Q_stricmp( token, "rgbGen" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameters for rgbGen in shader '%s'\n", shader.name ); + continue; + } + + if ( !Q_stricmp( token, "wave" ) ) + { + ParseWaveForm( text, &stage->rgbWave ); + stage->rgbGen = CGEN_WAVEFORM; + } + else if ( !Q_stricmp( token, "const" ) ) + { + vec3_t color; + + ParseVector( text, 3, color ); + stage->constantColor[0] = 255 * color[0]; + stage->constantColor[1] = 255 * color[1]; + stage->constantColor[2] = 255 * color[2]; + + stage->rgbGen = CGEN_CONST; + } + else if ( !Q_stricmp( token, "identity" ) ) + { + stage->rgbGen = CGEN_IDENTITY; + } + else if ( !Q_stricmp( token, "identityLighting" ) ) + { + stage->rgbGen = CGEN_IDENTITY_LIGHTING; + } + else if ( !Q_stricmp( token, "entity" ) ) + { + stage->rgbGen = CGEN_ENTITY; + } + else if ( !Q_stricmp( token, "oneMinusEntity" ) ) + { + stage->rgbGen = CGEN_ONE_MINUS_ENTITY; + } + else if ( !Q_stricmp( token, "vertex" ) ) + { + stage->rgbGen = CGEN_VERTEX; + if ( stage->alphaGen == 0 ) { + stage->alphaGen = AGEN_VERTEX; + } + } + else if ( !Q_stricmp( token, "exactVertex" ) ) + { + stage->rgbGen = CGEN_EXACT_VERTEX; + } + else if ( !Q_stricmp( token, "vertexLighting" ) ) // leilei - vertex WITH a lighting pass after + { + stage->rgbGen = CGEN_VERTEX_LIT; + if ( stage->alphaGen == 0 ) { + stage->alphaGen = AGEN_VERTEX; + } + } + else if ( !Q_stricmp( token, "vertexLighting2" ) ) // leilei - second vertex color + { + stage->rgbGen = CGEN_VERTEX_LIT; + if ( stage->alphaGen == 0 ) { + stage->alphaGen = AGEN_VERTEX; + } + } + else if ( !Q_stricmp( token, "lightingDiffuse" ) ) + { + stage->rgbGen = CGEN_LIGHTING_DIFFUSE; + } + else if ( !Q_stricmp( token, "lightingUniform" ) ) + { + stage->rgbGen = CGEN_LIGHTING_UNIFORM; + } + else if ( !Q_stricmp( token, "lightingDynamic" ) ) + { + stage->rgbGen = CGEN_LIGHTING_DYNAMIC; + } + else if ( !Q_stricmp( token, "flatAmbient" ) ) + { + stage->rgbGen = CGEN_LIGHTING_FLAT_AMBIENT; + } + else if ( !Q_stricmp( token, "flatDirect" ) ) + { + stage->rgbGen = CGEN_LIGHTING_FLAT_DIRECT; + } + else if ( !Q_stricmp( token, "oneMinusVertex" ) ) + { + stage->rgbGen = CGEN_ONE_MINUS_VERTEX; + } + else if ( !Q_stricmp( token, "lightingSpecularDiffuse" ) ) // leilei - deprecated + { + stage->rgbGen = CGEN_LIGHTING_DIFFUSE; + } + else + { + ri.Printf( PRINT_WARNING, "WARNING: unknown rgbGen parameter '%s' in shader '%s'\n", token, shader.name ); + continue; + } + } + // + // alphaGen + // + else if ( !Q_stricmp( token, "alphaGen" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameters for alphaGen in shader '%s'\n", shader.name ); + continue; + } + + if ( !Q_stricmp( token, "wave" ) ) + { + ParseWaveForm( text, &stage->alphaWave ); + stage->alphaGen = AGEN_WAVEFORM; + } + else if ( !Q_stricmp( token, "const" ) ) + { + token = COM_ParseExt( text, qfalse ); + stage->constantColor[3] = 255 * atof( token ); + stage->alphaGen = AGEN_CONST; + } + else if ( !Q_stricmp( token, "identity" ) ) + { + stage->alphaGen = AGEN_IDENTITY; + } + else if ( !Q_stricmp( token, "entity" ) ) + { + stage->alphaGen = AGEN_ENTITY; + } + else if ( !Q_stricmp( token, "oneMinusEntity" ) ) + { + stage->alphaGen = AGEN_ONE_MINUS_ENTITY; + } + else if ( !Q_stricmp( token, "vertex" ) ) + { + stage->alphaGen = AGEN_VERTEX; + } + else if ( !Q_stricmp( token, "lightingSpecular" ) ) + { + stage->alphaGen = AGEN_LIGHTING_SPECULAR; + } + else if ( !Q_stricmp( token, "oneMinusVertex" ) ) + { + stage->alphaGen = AGEN_ONE_MINUS_VERTEX; + } + else if ( !Q_stricmp( token, "portal" ) ) + { + stage->alphaGen = AGEN_PORTAL; + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + shader.portalRange = 256; + ri.Printf( PRINT_WARNING, "WARNING: missing range parameter for alphaGen portal in shader '%s', defaulting to 256\n", shader.name ); + } + else + { + shader.portalRange = atof( token ); + } + } + else + { + ri.Printf( PRINT_WARNING, "WARNING: unknown alphaGen parameter '%s' in shader '%s'\n", token, shader.name ); + continue; + } + } + // + // tcGen + // + else if ( !Q_stricmp(token, "texgen") || !Q_stricmp( token, "tcGen" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing texgen parm in shader '%s'\n", shader.name ); + continue; + } + + if ( !Q_stricmp( token, "environment" ) ) + { + stage->bundle[0].tcGen = TCGEN_ENVIRONMENT_MAPPED; + } + else if ( !Q_stricmp( token, "cel" ) ) + { + stage->bundle[0].tcGen = TCGEN_ENVIRONMENT_CELSHADE_MAPPED; + } + else if ( !Q_stricmp( token, "celshading" ) ) // leilei - my technique is different + { + stage->bundle[0].tcGen = TCGEN_ENVIRONMENT_CELSHADE_LEILEI; + } + else if ( !Q_stricmp( token, "eyeleft" ) ) // leilei - eye tracking + { + stage->bundle[0].tcGen = TCGEN_EYE_LEFT; + } + else if ( !Q_stricmp( token, "eyeright" ) ) // leilei - eye tracking + { + stage->bundle[0].tcGen = TCGEN_EYE_RIGHT; + } + else if ( !Q_stricmp( token, "environmentWater" ) ) + { + stage->bundle[0].tcGen = TCGEN_ENVIRONMENT_MAPPED_WATER; // leilei - water's envmaps + } + else if ( !Q_stricmp( token, "lightmap" ) ) + { + stage->bundle[0].tcGen = TCGEN_LIGHTMAP; + } + else if ( !Q_stricmp( token, "texture" ) || !Q_stricmp( token, "base" ) ) + { + stage->bundle[0].tcGen = TCGEN_TEXTURE; + } + else if ( !Q_stricmp( token, "vector" ) ) + { + ParseVector( text, 3, stage->bundle[0].tcGenVectors[0] ); + ParseVector( text, 3, stage->bundle[0].tcGenVectors[1] ); + + stage->bundle[0].tcGen = TCGEN_VECTOR; + } + else + { + ri.Printf( PRINT_WARNING, "WARNING: unknown texgen parm in shader '%s'\n", shader.name ); + } + } + // + // tcMod <...> + // + else if ( !Q_stricmp( token, "tcMod" ) ) + { + char buffer[1024] = ""; + + while ( 1 ) + { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + break; + strcat( buffer, token ); + strcat( buffer, " " ); + } + + ParseTexMod( buffer, stage ); + + continue; + } + // + // depthmask + // + else if ( !Q_stricmp( token, "depthwrite" ) ) + { + depthMaskBits = GLS_DEPTHMASK_TRUE; + depthMaskExplicit = qtrue; + + continue; + } + + else + { + ri.Printf( PRINT_WARNING, "WARNING: unknown parameter '%s' in shader '%s'\n", token, shader.name ); + return qfalse; + } + + + + + // END DITHER TEST + } + + // + // if cgen isn't explicitly specified, use either identity or identitylighting + // + if ( stage->rgbGen == CGEN_BAD ) { + if ( blendSrcBits == 0 || + blendSrcBits == GLS_SRCBLEND_ONE || + blendSrcBits == GLS_SRCBLEND_SRC_ALPHA ) { + stage->rgbGen = CGEN_IDENTITY_LIGHTING; + } else { + stage->rgbGen = CGEN_IDENTITY; + } + } + + + // + // implicitly assume that a GL_ONE GL_ZERO blend mask disables blending + // + if ( ( blendSrcBits == GLS_SRCBLEND_ONE ) && + ( blendDstBits == GLS_DSTBLEND_ZERO ) ) + { + blendDstBits = blendSrcBits = 0; + depthMaskBits = GLS_DEPTHMASK_TRUE; + } + + // decide which agens we can skip + if ( stage->alphaGen == AGEN_IDENTITY ) { + if ( stage->rgbGen == CGEN_IDENTITY + || stage->rgbGen == CGEN_LIGHTING_DIFFUSE + || stage->rgbGen == CGEN_LIGHTING_UNIFORM + || stage->rgbGen == CGEN_LIGHTING_DYNAMIC) { + stage->alphaGen = AGEN_SKIP; + } + } + + // + // compute state bits + // + stage->stateBits = depthMaskBits | + blendSrcBits | blendDstBits | + atestBits | + depthFuncBits; + + + return qtrue; +} + + +/* +=================== +ParseStageSimple + + +leilei - the purpose of this is to load textures after processing their blending properties, + so we can approximate effects on incapable hardware such as Matrox Mystique, S3 ViRGE, + PowerVR PCX2, software rendering... + A lot of things are stripped out (like GLSL and multitexture stuff) +=================== +*/ + +extern int hackoperation; +extern int ismaptexture; +int surfaceflagsy; +qboolean ParseStageSimple( shaderStage_t *stage, char **text ) +{ + char *token; + char programName[MAX_QPATH]; + char programVertexObjects[MAX_PROGRAM_OBJECTS][MAX_QPATH]; + char programFragmentObjects[MAX_PROGRAM_OBJECTS][MAX_QPATH]; + char imageName[MAX_QPATH]; // for loading later + char imageNameAnim0[MAX_QPATH]; + char imageNameAnim1[MAX_QPATH]; + char imageNameAnim2[MAX_QPATH]; + char imageNameAnim3[MAX_QPATH]; + char imageNameAnim4[MAX_QPATH]; + char imageNameAnim5[MAX_QPATH]; + char imageNameAnim6[MAX_QPATH]; + char imageNameAnim7[MAX_QPATH]; + char imageNameAnim8[MAX_QPATH]; + imgType_t itype = IMGTYPE_COLORALPHA; + imgFlags_t iflags = IMGFLAG_NONE; + int numVertexObjects = 0; + int numFragmentObjects = 0; + int loadlater = 0; + int depthMaskBits = GLS_DEPTHMASK_TRUE, blendSrcBits = 0, blendDstBits = 0, atestBits = 0, depthFuncBits = 0; + qboolean depthMaskExplicit = qfalse; + + qboolean stageMipmaps = !shader.noMipMaps; + stage->active = qtrue; + Com_Memset(programName, 0, sizeof(programName)); + + + hackoperation = 2; // reset the hackop + + while ( 1 ) + { + + + + //stage->isBlend = 0; + token = COM_ParseExt( text, qtrue ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: no matching '}' found\n" ); + return qfalse; + } + + if ( token[0] == '}' ) + { +#ifdef GLSL_TEXTURES + if (programName[0]) { + if (!Q_stricmp(programName, "skip")) { + stage->program = tr.skipProgram; + } else { + if (!numVertexObjects) { + ri.Printf(PRINT_WARNING, "WARNING: no 'vertexProgram' specified for 'program %s' in shader '%s'\n", programName, shader.name); + return qfalse; + } + + if (!numFragmentObjects) { + ri.Printf(PRINT_WARNING, "WARNING: no 'fragmentProgram' specified for 'program %s' in shader '%s'\n", programName, shader.name); + return qfalse; + } + + stage->isGLSL=0; + stage->program = RE_GLSL_RegisterProgram(programName, (const char *)programVertexObjects, numVertexObjects, (const char *)programFragmentObjects, numFragmentObjects); + if (!stage->program) { + ri.Printf(PRINT_WARNING, "WARNING: RE_GLSL_RegisterProgram failed for 'program %s' in shader '%s'\n", programName, shader.name); + //return qfalse; + } + else + stage->isGLSL=1; + } + } else if (numVertexObjects) { + ri.Printf(PRINT_WARNING, "WARNING: no 'program' specified for 'vertexProgram' in shader '%s'\n", shader.name); + return qfalse; + } else if (numFragmentObjects) { + ri.Printf(PRINT_WARNING, "WARNING: no 'program' specified for 'fragmentProgram' in shader '%s'\n", shader.name); + return qfalse; + } +#endif + break; + } + // + // program + // + else if (!Q_stricmp(token, "program")) { + token = COM_ParseExt(text, qfalse); + + if (!vertexShaders) + continue; + + if (!token[0]) { + ri.Printf(PRINT_WARNING, "WARNING: missing parameter for 'program' keyword in shader '%s'\n", shader.name); + return qfalse; + } + + Q_strncpyz(programName, token, sizeof(programName)); + } + // + // vertexProgram .... + // + else if (!Q_stricmp(token, "vertexProgram")) { + token = COM_ParseExt(text, qfalse); + + if (!vertexShaders) { + while (token[0]) + token = COM_ParseExt(text, qfalse); + + continue; + } + + if (!token[0]) { + ri.Printf(PRINT_WARNING, "WARNING: missing parameter(s) for 'vertexProgram' keyword in shader '%s'\n", shader.name); + return qfalse; + } + + // parse up to MAX_PROGRAM_OBJECTS files + for(;;) { + if (numVertexObjects < MAX_PROGRAM_OBJECTS) { + Q_strncpyz(programVertexObjects[numVertexObjects], token, sizeof(programVertexObjects[numVertexObjects])); + numVertexObjects++; + } else { + ri.Printf(PRINT_WARNING, "WARNING: Too many parameters for 'vertexProgram' keyword in shader '%s'\n", shader.name); + return qfalse; + } + + token = COM_ParseExt(text, qfalse); + if (!token[0]) + break; + } + } + // + // fragmentProgram .... + // + else if (!Q_stricmp(token, "fragmentProgram")) { + token = COM_ParseExt(text, qfalse); + + if (!vertexShaders) { + while (token[0]) + token = COM_ParseExt(text, qfalse); + + continue; + } + + if (!token[0]) { + ri.Printf(PRINT_WARNING, "WARNING: missing parameter(s) for 'fragmentProgram' keyword in shader '%s'\n", shader.name); + return qfalse; + } + + // parse up to MAX_PROGRAM_OBJECTS files + for(;;) { + if (numFragmentObjects < MAX_PROGRAM_OBJECTS) { + Q_strncpyz(programFragmentObjects[numFragmentObjects], token, sizeof(programFragmentObjects[numFragmentObjects])); + numFragmentObjects++; + } else { + ri.Printf(PRINT_WARNING, "WARNING: Too many parameters for 'fragmentProgram' keyword in shader '%s'\n", shader.name); + return qfalse; + } + + token = COM_ParseExt(text, qfalse); + if (!token[0]) + break; + } + } + else if ( !Q_stricmp( token, "mipOffset" ) ){ + token = COM_ParseExt(text,qfalse); + stage->mipBias = atoi(token); + } + else if ( !Q_stricmp( token, "nomipmaps" ) ){ + stageMipmaps = qfalse; + } + // + // map + // + else if ( !Q_stricmp( token, "map" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'map' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + + if ( !Q_stricmp( token, "$whiteimage" ) ) + { + stage->bundle[0].image[0] = tr.whiteImage; + continue; + } + else if ( !Q_stricmp( token, "$lightmap" ) ) + { + stage->bundle[0].isLightmap = qtrue; + if ( shader.lightmapIndex < 0 || !tr.lightmaps ) { + stage->bundle[0].image[0] = tr.whiteImage; + } else { + stage->bundle[0].image[0] = tr.lightmaps[shader.lightmapIndex]; + } + continue; + } + else + { + imgType_t type = IMGTYPE_COLORALPHA; + imgFlags_t flags = IMGFLAG_NONE; + + if (!shader.noMipMaps) + flags |= IMGFLAG_MIPMAP; + + if (!shader.noPicMip) + flags |= IMGFLAG_PICMIP; + + //stage->bundle[0].image[0] = R_FindImageFile( token, type, flags ); + stage->bundle[0].image[0] = tr.whiteImage; + COM_StripExtension( token, imageName, MAX_QPATH ); + itype = type; iflags = flags; + loadlater = 1; +// imageName = va("%s",token); + + // if ( !stage->bundle[0].image[0] ) + // { + // ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name ); + // return qfalse; + // } + } + } + // + // clampmap + // + else if ( !Q_stricmp( token, "clampmap" ) ) + { + imgType_t type = IMGTYPE_COLORALPHA; + imgFlags_t flags = IMGFLAG_CLAMPTOEDGE; + + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'clampmap' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + + if (!shader.noMipMaps) + flags |= IMGFLAG_MIPMAP; + + if (!shader.noPicMip) + flags |= IMGFLAG_PICMIP; + + stage->bundle[0].image[0] = tr.whiteImage; + COM_StripExtension( token, imageName, MAX_QPATH ); + itype = type; iflags = flags; + loadlater = 1; + } + // + // animMap .... + // + else if ( !Q_stricmp( token, "animMap" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'animMmap' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + stage->bundle[0].imageAnimationSpeed = atof( token ); + + // parse up to MAX_IMAGE_ANIMATIONS animations + while ( 1 ) { + int num; + + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) { + break; + } + num = stage->bundle[0].numImageAnimations; + if ( num < MAX_IMAGE_ANIMATIONS ) { + imgFlags_t flags = IMGFLAG_NONE; + + if (!shader.noMipMaps) + flags |= IMGFLAG_MIPMAP; + + if (!shader.noPicMip) + flags |= IMGFLAG_PICMIP; + + //stage->bundle[0].image[num] = R_FindImageFile( token, IMGTYPE_COLORALPHA, flags ); + stage->bundle[0].image[num] = tr.whiteImage; + if(num == 0) COM_StripExtension( token, imageNameAnim0, MAX_QPATH ); + if(num == 1) COM_StripExtension( token, imageNameAnim1, MAX_QPATH ); + if(num == 2) COM_StripExtension( token, imageNameAnim2, MAX_QPATH ); + if(num == 3) COM_StripExtension( token, imageNameAnim3, MAX_QPATH ); + if(num == 4) COM_StripExtension( token, imageNameAnim4, MAX_QPATH ); + if(num == 5) COM_StripExtension( token, imageNameAnim5, MAX_QPATH ); + if(num == 6) COM_StripExtension( token, imageNameAnim6, MAX_QPATH ); + if(num == 7) COM_StripExtension( token, imageNameAnim7, MAX_QPATH ); + if(num == 8) COM_StripExtension( token, imageNameAnim8, MAX_QPATH ); + iflags = flags; + loadlater = 1; + stage->bundle[0].numImageAnimations++; + } + } + } + else if ( !Q_stricmp( token, "clampAnimMap" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'clampAnimMmap' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + stage->bundle[0].imageAnimationSpeed = atof( token ); + + // parse up to MAX_IMAGE_ANIMATIONS animations + while ( 1 ) { + int num; + + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) { + break; + } + num = stage->bundle[0].numImageAnimations; + if ( num < MAX_IMAGE_ANIMATIONS ) { + imgFlags_t flags = IMGFLAG_SRGB; + + if (stageMipmaps) + flags |= IMGFLAG_MIPMAP; + + if (!shader.noPicMip) + flags |= IMGFLAG_PICMIP; + + stage->bundle[0].image[num] = R_FindImageFile( token, IMGTYPE_COLORALPHA, flags ); + + if ( !stage->bundle[0].image[num] ) + { + ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name ); + return qfalse; + } + stage->bundle[0].numImageAnimations++; + } + } + } + else if ( !Q_stricmp( token, "videoMap" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'videoMmap' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + stage->bundle[0].videoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader)); + if (stage->bundle[0].videoMapHandle != -1) { + stage->bundle[0].isVideoMap = qtrue; + stage->bundle[0].image[0] = tr.scratchImage[stage->bundle[0].videoMapHandle]; + } + } + // + // alphafunc + // + else if ( !Q_stricmp( token, "alphaFunc" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'alphaFunc' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + + atestBits = NameToAFunc( token ); + } + // + // depthFunc + // + else if ( !Q_stricmp( token, "depthfunc" ) ) + { + token = COM_ParseExt( text, qfalse ); + + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'depthfunc' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + + if ( !Q_stricmp( token, "lequal" ) ) + { + depthFuncBits = 0; + } + else if ( !Q_stricmp( token, "equal" ) ) + { + depthFuncBits = GLS_DEPTHFUNC_EQUAL; + } + else + { + ri.Printf( PRINT_WARNING, "WARNING: unknown depthfunc '%s' in shader '%s'\n", token, shader.name ); + continue; + } + } + // + // detail + // + else if ( !Q_stricmp( token, "detail" ) ) + { + stage->isDetail = qtrue; + } + // + // blendfunc + // or blendfunc + // + else if ( !Q_stricmp( token, "blendfunc" ) ) + { + hackoperation = 0; + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parm for blendFunc in shader '%s'\n", shader.name ); + hackoperation = 0; + continue; + } + // check for "simple" blends first + if ( !Q_stricmp( token, "add" ) ) { + blendSrcBits = GLS_SRCBLEND_ONE; + blendDstBits = GLS_DSTBLEND_ONE; + hackoperation = 1; + } else if ( !Q_stricmp( token, "filter" ) ) { + blendSrcBits = GLS_SRCBLEND_DST_COLOR; + blendDstBits = GLS_DSTBLEND_ZERO; + // hackoperation = 4; + } else if ( !Q_stricmp( token, "blend" ) ) { + blendSrcBits = GLS_SRCBLEND_SRC_ALPHA; + blendDstBits = GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA; + hackoperation = 0; + + } else { + // complex double blends + blendSrcBits = NameToSrcBlendMode( token ); + hackoperation = 0; + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parm for blendFunc in shader '%s'\n", shader.name ); + continue; + } + blendDstBits = NameToDstBlendMode( token ); + } + + stage->isBlend = 1; // 2x2 + + // clear depth mask for blended surfaces + if ( !depthMaskExplicit ) + { + depthMaskBits = 0; + } + + + } + // + // rgbGen + // + else if ( !Q_stricmp( token, "rgbGen" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameters for rgbGen in shader '%s'\n", shader.name ); + continue; + } + + if ( !Q_stricmp( token, "wave" ) ) + { + ParseWaveForm( text, &stage->rgbWave ); + stage->rgbGen = CGEN_WAVEFORM; + } + else if ( !Q_stricmp( token, "const" ) ) + { + vec3_t color; + + ParseVector( text, 3, color ); + stage->constantColor[0] = 255 * color[0]; + stage->constantColor[1] = 255 * color[1]; + stage->constantColor[2] = 255 * color[2]; + + stage->rgbGen = CGEN_CONST; + } + else if ( !Q_stricmp( token, "identity" ) ) + { + stage->rgbGen = CGEN_IDENTITY; + } + else if ( !Q_stricmp( token, "identityLighting" ) ) + { + stage->rgbGen = CGEN_IDENTITY_LIGHTING; + } + else if ( !Q_stricmp( token, "entity" ) ) + { + stage->rgbGen = CGEN_ENTITY; + } + else if ( !Q_stricmp( token, "oneMinusEntity" ) ) + { + stage->rgbGen = CGEN_ONE_MINUS_ENTITY; + } + else if ( !Q_stricmp( token, "vertex" ) ) + { + stage->rgbGen = CGEN_VERTEX; + if ( stage->alphaGen == 0 ) { + stage->alphaGen = AGEN_VERTEX; + } + } + else if ( !Q_stricmp( token, "exactVertex" ) ) + { + stage->rgbGen = CGEN_EXACT_VERTEX; + } + else if ( !Q_stricmp( token, "vertexLighting" ) ) // leilei - vertex WITH a lighting pass after + { + stage->rgbGen = CGEN_VERTEX_LIT; + if ( stage->alphaGen == 0 ) { + stage->alphaGen = AGEN_VERTEX; + } + } + else if ( !Q_stricmp( token, "vertexLighting2" ) ) // leilei - second vertex color + { + stage->rgbGen = CGEN_VERTEX_LIT; + if ( stage->alphaGen == 0 ) { + stage->alphaGen = AGEN_VERTEX; + } + } + else if ( !Q_stricmp( token, "lightingDiffuse" ) ) + { + stage->rgbGen = CGEN_LIGHTING_DIFFUSE; + } + else if ( !Q_stricmp( token, "lightingUniform" ) ) + { + stage->rgbGen = CGEN_LIGHTING_UNIFORM; + } + else if ( !Q_stricmp( token, "lightingDynamic" ) ) + { + stage->rgbGen = CGEN_LIGHTING_DYNAMIC; + } + else if ( !Q_stricmp( token, "flatAmbient" ) ) + { + stage->rgbGen = CGEN_LIGHTING_FLAT_AMBIENT; + } + else if ( !Q_stricmp( token, "flatDirect" ) ) + { + stage->rgbGen = CGEN_LIGHTING_FLAT_DIRECT; + } + else if ( !Q_stricmp( token, "oneMinusVertex" ) ) + { + stage->rgbGen = CGEN_ONE_MINUS_VERTEX; + } + else if ( !Q_stricmp( token, "lightingSpecularDiffuse" ) ) // leilei - deprecated + { + stage->rgbGen = CGEN_LIGHTING_DIFFUSE; + } + else + { + ri.Printf( PRINT_WARNING, "WARNING: unknown rgbGen parameter '%s' in shader '%s'\n", token, shader.name ); + continue; + } + } + // + // alphaGen + // + else if ( !Q_stricmp( token, "alphaGen" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameters for alphaGen in shader '%s'\n", shader.name ); + continue; + } + + if ( !Q_stricmp( token, "wave" ) ) + { + ParseWaveForm( text, &stage->alphaWave ); + stage->alphaGen = AGEN_WAVEFORM; + } + else if ( !Q_stricmp( token, "const" ) ) + { + token = COM_ParseExt( text, qfalse ); + stage->constantColor[3] = 255 * atof( token ); + stage->alphaGen = AGEN_CONST; + } + else if ( !Q_stricmp( token, "identity" ) ) + { + stage->alphaGen = AGEN_IDENTITY; + } + else if ( !Q_stricmp( token, "entity" ) ) + { + stage->alphaGen = AGEN_ENTITY; + } + else if ( !Q_stricmp( token, "oneMinusEntity" ) ) + { + stage->alphaGen = AGEN_ONE_MINUS_ENTITY; + } + else if ( !Q_stricmp( token, "vertex" ) ) + { + stage->alphaGen = AGEN_VERTEX; + } + else if ( !Q_stricmp( token, "lightingSpecular" ) ) + { + stage->alphaGen = AGEN_LIGHTING_SPECULAR; + } + else if ( !Q_stricmp( token, "oneMinusVertex" ) ) + { + stage->alphaGen = AGEN_ONE_MINUS_VERTEX; + } + else if ( !Q_stricmp( token, "portal" ) ) + { + stage->alphaGen = AGEN_PORTAL; + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + shader.portalRange = 256; + ri.Printf( PRINT_WARNING, "WARNING: missing range parameter for alphaGen portal in shader '%s', defaulting to 256\n", shader.name ); + } + else + { + shader.portalRange = atof( token ); + } + } + else + { + ri.Printf( PRINT_WARNING, "WARNING: unknown alphaGen parameter '%s' in shader '%s'\n", token, shader.name ); + continue; + } + } + // + // tcGen + // + else if ( !Q_stricmp(token, "texgen") || !Q_stricmp( token, "tcGen" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing texgen parm in shader '%s'\n", shader.name ); + continue; + } + + if ( !Q_stricmp( token, "environment" ) ) + { + stage->bundle[0].tcGen = TCGEN_ENVIRONMENT_MAPPED; + } + else if ( !Q_stricmp( token, "cel" ) ) + { + stage->bundle[0].tcGen = TCGEN_ENVIRONMENT_CELSHADE_MAPPED; + } + else if ( !Q_stricmp( token, "celshading" ) ) // leilei - my technique is different + { + stage->bundle[0].tcGen = TCGEN_ENVIRONMENT_CELSHADE_LEILEI; + } + else if ( !Q_stricmp( token, "eyeleft" ) ) // leilei - eye tracking + { + stage->bundle[0].tcGen = TCGEN_EYE_LEFT; + } + else if ( !Q_stricmp( token, "eyeright" ) ) // leilei - eye tracking + { + stage->bundle[0].tcGen = TCGEN_EYE_RIGHT; + } + else if ( !Q_stricmp( token, "environmentWater" ) ) + { + stage->bundle[0].tcGen = TCGEN_ENVIRONMENT_MAPPED_WATER; // leilei - water's envmaps + } + else if ( !Q_stricmp( token, "lightmap" ) ) + { + stage->bundle[0].tcGen = TCGEN_LIGHTMAP; + } + else if ( !Q_stricmp( token, "texture" ) || !Q_stricmp( token, "base" ) ) + { + stage->bundle[0].tcGen = TCGEN_TEXTURE; + } + else if ( !Q_stricmp( token, "vector" ) ) + { + ParseVector( text, 3, stage->bundle[0].tcGenVectors[0] ); + ParseVector( text, 3, stage->bundle[0].tcGenVectors[1] ); + + stage->bundle[0].tcGen = TCGEN_VECTOR; + } + else + { + ri.Printf( PRINT_WARNING, "WARNING: unknown texgen parm in shader '%s'\n", shader.name ); + } + } + // + // tcMod <...> + // + else if ( !Q_stricmp( token, "tcMod" ) ) + { + char buffer[1024] = ""; + + while ( 1 ) + { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + break; + strcat( buffer, token ); + strcat( buffer, " " ); + } + + ParseTexMod( buffer, stage ); + + continue; + } + // + // depthmask + // + else if ( !Q_stricmp( token, "depthwrite" ) ) + { + depthMaskBits = GLS_DEPTHMASK_TRUE; + depthMaskExplicit = qtrue; + + continue; + } + + else + { + ri.Printf( PRINT_WARNING, "WARNING: unknown parameter '%s' in shader '%s'\n", token, shader.name ); + return qfalse; + } + + + + + } + + // + // if cgen isn't explicitly specified, use either identity or identitylighting + // + if ( stage->rgbGen == CGEN_BAD ) { + if ( blendSrcBits == 0 || + blendSrcBits == GLS_SRCBLEND_ONE || + blendSrcBits == GLS_SRCBLEND_SRC_ALPHA ) { + stage->rgbGen = CGEN_IDENTITY_LIGHTING; + } else { + stage->rgbGen = CGEN_IDENTITY; + } + } + + + // + // implicitly assume that a GL_ONE GL_ZERO blend mask disables blending + // + if ( ( blendSrcBits == GLS_SRCBLEND_ONE ) && + ( blendDstBits == GLS_DSTBLEND_ZERO ) ) + { + blendDstBits = blendSrcBits = 0; + depthMaskBits = GLS_DEPTHMASK_TRUE; + } + + // decide which agens we can skip + if ( stage->alphaGen == AGEN_IDENTITY ) { + if ( stage->rgbGen == CGEN_IDENTITY + || stage->rgbGen == CGEN_LIGHTING_DIFFUSE + || stage->rgbGen == CGEN_LIGHTING_UNIFORM + || stage->rgbGen == CGEN_LIGHTING_DYNAMIC) { + stage->alphaGen = AGEN_SKIP; + } + } + + // + // compute state bits + // + stage->stateBits = depthMaskBits | + blendSrcBits | blendDstBits | + atestBits | + depthFuncBits; + // + // now load our image! + // + + //hackoperation = 2; + if (loadlater){ + if (!blendDstBits) hackoperation = 2; + + if (ismaptexture){ + + if (surfaceflagsy & CONTENTS_TRANSLUCENT) + hackoperation = 0; + else + hackoperation = 2; + } + + if (blendSrcBits == GLS_SRCBLEND_ONE) hackoperation = 1; + if (blendDstBits == GLS_DSTBLEND_ONE) hackoperation = 1; + + + if (blendSrcBits == GLS_SRCBLEND_SRC_ALPHA) hackoperation = 0; + if (blendDstBits == GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA) hackoperation = 0; + + if (blendSrcBits == GLS_SRCBLEND_DST_COLOR && + blendDstBits == GLS_DSTBLEND_SRC_COLOR) + hackoperation = 4; + + if (blendSrcBits == GLS_SRCBLEND_DST_COLOR && + blendDstBits == GLS_SRCBLEND_ONE) + hackoperation = 1; + + if (blendSrcBits == GLS_SRCBLEND_SRC_ALPHA && + blendDstBits == GLS_SRCBLEND_ONE) // additive, but blended away by alpha + hackoperation = 1; + + + if (!ismaptexture){ + if (blendSrcBits == GLS_SRCBLEND_ZERO) hackoperation = 3; + //if (blendDstBits == GLS_DSTBLEND_ZERO) hackoperation = 3; + } + if (stage->bundle[0].numImageAnimations>0){ + int n, o; + n= stage->bundle[0].numImageAnimations; + for (o=0; obundle[0].image[num] = R_FindImageFile( token, IMGTYPE_COLORALPHA, flags ); + + if(o == 0) COM_StripExtension( imageNameAnim0, imageName, MAX_QPATH ); + if(o == 1) COM_StripExtension( imageNameAnim1, imageName, MAX_QPATH ); + if(o == 2) COM_StripExtension( imageNameAnim2, imageName, MAX_QPATH ); + if(o == 3) COM_StripExtension( imageNameAnim3, imageName, MAX_QPATH ); + if(o == 4) COM_StripExtension( imageNameAnim4, imageName, MAX_QPATH ); + if(o == 5) COM_StripExtension( imageNameAnim5, imageName, MAX_QPATH ); + if(o == 6) COM_StripExtension( imageNameAnim6, imageName, MAX_QPATH ); + if(o == 7) COM_StripExtension( imageNameAnim7, imageName, MAX_QPATH ); + if(o == 8) COM_StripExtension( imageNameAnim8, imageName, MAX_QPATH ); + stage->bundle[0].image[o] = R_FindImageFile( imageName, itype, iflags ); + + } + } + else + stage->bundle[0].image[0] = R_FindImageFile( imageName, itype, iflags ); + stage->isBlend = hackoperation; + + if (blendSrcBits == GLS_SRCBLEND_SRC_ALPHA && + blendDstBits == GLS_SRCBLEND_ONE) // additive, but blended away by alpha + stage->isBlend = 0; + + } + + return qtrue; +} + + +/* +=============== +ParseDeform + +deformVertexes wave +deformVertexes normal +deformVertexes move +deformVertexes bulge +deformVertexes projectionShadow +deformVertexes autoSprite +deformVertexes autoSprite2 +deformVertexes text[0-7] +deformVertexes tessie // leilei +=============== +*/ +static void ParseDeform( char **text ) { + char *token; + deformStage_t *ds; + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing deform parm in shader '%s'\n", shader.name ); + return; + } + + if ( shader.numDeforms == MAX_SHADER_DEFORMS ) { + ri.Printf( PRINT_WARNING, "WARNING: MAX_SHADER_DEFORMS in '%s'\n", shader.name ); + return; + } + + ds = &shader.deforms[ shader.numDeforms ]; + shader.numDeforms++; + + if ( !Q_stricmp( token, "projectionShadow" ) ) { + ds->deformation = DEFORM_PROJECTION_SHADOW; + return; + } + + + if ( !Q_stricmp( token, "autosprite" ) ) { + ds->deformation = DEFORM_AUTOSPRITE; + return; + } + + if ( !Q_stricmp( token, "autosprite2" ) ) { + ds->deformation = DEFORM_AUTOSPRITE2; + return; + } + + if ( !Q_stricmpn( token, "text", 4 ) ) { + int n; + + n = token[4] - '0'; + if ( n < 0 || n > 7 ) { + n = 0; + } + ds->deformation = DEFORM_TEXT0 + n; + return; + } + + if ( !Q_stricmp( token, "bulge" ) ) { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing deformVertexes bulge parm in shader '%s'\n", shader.name ); + return; + } + ds->bulgeWidth = atof( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing deformVertexes bulge parm in shader '%s'\n", shader.name ); + return; + } + ds->bulgeHeight = atof( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing deformVertexes bulge parm in shader '%s'\n", shader.name ); + return; + } + ds->bulgeSpeed = atof( token ); + + ds->deformation = DEFORM_BULGE; + return; + } + + if ( !Q_stricmp( token, "wave" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing deformVertexes parm in shader '%s'\n", shader.name ); + return; + } + + if ( atof( token ) != 0 ) + { + ds->deformationSpread = 1.0f / atof( token ); + } + else + { + ds->deformationSpread = 100.0f; + ri.Printf( PRINT_WARNING, "WARNING: illegal div value of 0 in deformVertexes command for shader '%s'\n", shader.name ); + } + + ParseWaveForm( text, &ds->deformationWave ); + ds->deformation = DEFORM_WAVE; + return; + } + + if ( !Q_stricmp( token, "normal" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing deformVertexes parm in shader '%s'\n", shader.name ); + return; + } + ds->deformationWave.amplitude = atof( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing deformVertexes parm in shader '%s'\n", shader.name ); + return; + } + ds->deformationWave.frequency = atof( token ); + + ds->deformation = DEFORM_NORMALS; + return; + } + + if ( !Q_stricmp( token, "move" ) ) { + int i; + + for ( i = 0 ; i < 3 ; i++ ) { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) { + ri.Printf( PRINT_WARNING, "WARNING: missing deformVertexes parm in shader '%s'\n", shader.name ); + return; + } + ds->moveVector[i] = atof( token ); + } + + ParseWaveForm( text, &ds->deformationWave ); + ds->deformation = DEFORM_MOVE; + return; + } + + ri.Printf( PRINT_WARNING, "WARNING: unknown deformVertexes subtype '%s' found in shader '%s'\n", token, shader.name ); +} + + +/* +=============== +ParseSkyParms + +skyParms +=============== +*/ +static void ParseSkyParms( char **text ) { + char *token; + static char *suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"}; + char pathname[MAX_QPATH]; + int i; + imgFlags_t imgFlags = IMGFLAG_MIPMAP | IMGFLAG_PICMIP; + + // outerbox + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) { + ri.Printf( PRINT_WARNING, "WARNING: 'skyParms' missing parameter in shader '%s'\n", shader.name ); + return; + } + if ( strcmp( token, "-" ) ) { + for (i=0 ; i<6 ; i++) { + Com_sprintf( pathname, sizeof(pathname), "%s_%s.tga" + , token, suf[i] ); + shader.sky.outerbox[i] = R_FindImageFile( ( char * ) pathname, IMGTYPE_COLORALPHA, imgFlags | IMGFLAG_CLAMPTOEDGE ); + + if ( !shader.sky.outerbox[i] ) { + shader.sky.outerbox[i] = tr.defaultImage; + } + } + } + + // cloudheight + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) { + ri.Printf( PRINT_WARNING, "WARNING: 'skyParms' missing parameter in shader '%s'\n", shader.name ); + return; + } + shader.sky.cloudHeight = atof( token ); + if ( !shader.sky.cloudHeight ) { + shader.sky.cloudHeight = 512; + } + R_InitSkyTexCoords( shader.sky.cloudHeight ); + + + // innerbox + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) { + ri.Printf( PRINT_WARNING, "WARNING: 'skyParms' missing parameter in shader '%s'\n", shader.name ); + return; + } + if ( strcmp( token, "-" ) ) { + for (i=0 ; i<6 ; i++) { + Com_sprintf( pathname, sizeof(pathname), "%s_%s.tga" + , token, suf[i] ); + shader.sky.innerbox[i] = R_FindImageFile( ( char * ) pathname, IMGTYPE_COLORALPHA, imgFlags ); + if ( !shader.sky.innerbox[i] ) { + shader.sky.innerbox[i] = tr.defaultImage; + } + } + } + + shader.isSky = qtrue; +} + + +/* +================= +ParseSort +================= +*/ +void ParseSort( char **text ) { + char *token; + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) { + ri.Printf( PRINT_WARNING, "WARNING: missing sort parameter in shader '%s'\n", shader.name ); + return; + } + + if ( !Q_stricmp( token, "portal" ) ) { + shader.sort = SS_PORTAL; + } else if ( !Q_stricmp( token, "sky" ) ) { + shader.sort = SS_ENVIRONMENT; + } else if ( !Q_stricmp( token, "opaque" ) ) { + shader.sort = SS_OPAQUE; + }else if ( !Q_stricmp( token, "decal" ) ) { + shader.sort = SS_DECAL; + } else if ( !Q_stricmp( token, "seeThrough" ) ) { + shader.sort = SS_SEE_THROUGH; + } else if ( !Q_stricmp( token, "banner" ) ) { + shader.sort = SS_BANNER; + } else if ( !Q_stricmp( token, "additive" ) ) { + shader.sort = SS_BLEND1; + } else if ( !Q_stricmp( token, "nearest" ) ) { + shader.sort = SS_NEAREST; + } else if ( !Q_stricmp( token, "underwater" ) ) { + shader.sort = SS_UNDERWATER; + } else { + shader.sort = atof( token ); + } +} + + + +// this table is also present in q3map + +typedef struct { + char *name; + int clearSolid, surfaceFlags, contents; +} infoParm_t; + +infoParm_t infoParms[] = { + // server relevant contents + {"water", 1, 0, CONTENTS_WATER }, + {"slime", 1, 0, CONTENTS_SLIME }, // mildly damaging + {"lava", 1, 0, CONTENTS_LAVA }, // very damaging + {"playerclip", 1, 0, CONTENTS_PLAYERCLIP }, + {"monsterclip", 1, 0, CONTENTS_MONSTERCLIP }, + {"nodrop", 1, 0, CONTENTS_NODROP }, // don't drop items or leave bodies (death fog, lava, etc) + {"nonsolid", 1, SURF_NONSOLID, 0}, // clears the solid flag + + // utility relevant attributes + {"origin", 1, 0, CONTENTS_ORIGIN }, // center of rotating brushes + {"trans", 0, 0, CONTENTS_TRANSLUCENT }, // don't eat contained surfaces + {"detail", 0, 0, CONTENTS_DETAIL }, // don't include in structural bsp + {"structural", 0, 0, CONTENTS_STRUCTURAL }, // force into structural bsp even if trnas + {"areaportal", 1, 0, CONTENTS_AREAPORTAL }, // divides areas + {"clusterportal", 1,0, CONTENTS_CLUSTERPORTAL }, // for bots + {"donotenter", 1, 0, CONTENTS_DONOTENTER }, // for bots + + {"fog", 1, 0, CONTENTS_FOG}, // carves surfaces entering + {"sky", 0, SURF_SKY, 0 }, // emit light from an environment map + {"lightfilter", 0, SURF_LIGHTFILTER, 0 }, // filter light going through it + {"alphashadow", 0, SURF_ALPHASHADOW, 0 }, // test light on a per-pixel basis + {"hint", 0, SURF_HINT, 0 }, // use as a primary splitter + + // server attributes + {"slick", 0, SURF_SLICK, 0 }, + {"noimpact", 0, SURF_NOIMPACT, 0 }, // don't make impact explosions or marks + {"nomarks", 0, SURF_NOMARKS, 0 }, // don't make impact marks, but still explode + {"ladder", 0, SURF_LADDER, 0 }, + {"nodamage", 0, SURF_NODAMAGE, 0 }, + {"metalsteps", 0, SURF_METALSTEPS,0 }, + {"flesh", 0, SURF_FLESH, 0 }, + {"nosteps", 0, SURF_NOSTEPS, 0 }, + + // drawsurf attributes + {"nodraw", 0, SURF_NODRAW, 0 }, // don't generate a drawsurface (or a lightmap) + {"pointlight", 0, SURF_POINTLIGHT, 0 }, // sample lighting at vertexes + {"nolightmap", 0, SURF_NOLIGHTMAP,0 }, // don't generate a lightmap + {"nodlight", 0, SURF_NODLIGHT, 0 }, // don't ever add dynamic lights + {"dust", 0, SURF_DUST, 0} // leave a dust trail when walking on this surface +}; + + +/* +=============== +ParseSurfaceParm + +surfaceparm +=============== +*/ +static void ParseSurfaceParm( char **text ) { + char *token; + int numInfoParms = ARRAY_LEN( infoParms ); + int i; + + token = COM_ParseExt( text, qfalse ); + for ( i = 0 ; i < numInfoParms ; i++ ) { + if ( !Q_stricmp( token, infoParms[i].name ) ) { + shader.surfaceFlags |= infoParms[i].surfaceFlags; + shader.contentFlags |= infoParms[i].contents; +#if 0 + if ( infoParms[i].clearSolid ) { + si->contents &= ~CONTENTS_SOLID; + } +#endif + break; + } + } +} + +/* +================= +ParseShader + +The current text pointer is at the explicit text definition of the +shader. Parse it into the global shader variable. Later functions +will optimize it. +================= +*/ +static qboolean ParseShader( char **text ) +{ + char *token; + int s; + + s = 0; + + token = COM_ParseExt( text, qtrue ); + if ( token[0] != '{' ) + { + ri.Printf( PRINT_WARNING, "WARNING: expecting '{', found '%s' instead in shader '%s'\n", token, shader.name ); + return qfalse; + } + + while ( 1 ) + { + token = COM_ParseExt( text, qtrue ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: no concluding '}' in shader %s\n", shader.name ); + return qfalse; + } + + // end of shader definition + if ( token[0] == '}' ) + { + break; + } + + // stage definition + else if ( token[0] == '{' ) + { + if ( s >= MAX_SHADER_STAGES ) { + ri.Printf( PRINT_WARNING, "WARNING: too many stages in shader %s\n", shader.name ); + return qfalse; + } + + if ( !ParseStage( &stages[s], text ) ) + { + return qfalse; + } + stages[s].active = qtrue; + s++; + + continue; + } + // skip stuff that only the QuakeEdRadient needs + else if ( !Q_stricmpn( token, "qer", 3 ) ) { + SkipRestOfLine( text ); + continue; + } + // sun parms + else if ( !Q_stricmp( token, "q3map_sun" ) ) { + float a, b; + + token = COM_ParseExt( text, qfalse ); + tr.sunLight[0] = atof( token ); + token = COM_ParseExt( text, qfalse ); + tr.sunLight[1] = atof( token ); + token = COM_ParseExt( text, qfalse ); + tr.sunLight[2] = atof( token ); + + VectorNormalize( tr.sunLight ); + + token = COM_ParseExt( text, qfalse ); + a = atof( token ); + VectorScale( tr.sunLight, a, tr.sunLight); + + token = COM_ParseExt( text, qfalse ); + a = atof( token ); + a = a / 180 * M_PI; + + token = COM_ParseExt( text, qfalse ); + b = atof( token ); + b = b / 180 * M_PI; + + tr.sunDirection[0] = cos( a ) * cos( b ); + tr.sunDirection[1] = sin( a ) * cos( b ); + tr.sunDirection[2] = sin( b ); + } + else if ( !Q_stricmp( token, "deformVertexes" ) ) { + ParseDeform( text ); + continue; + } + else if ( !Q_stricmp( token, "tesssize" ) ) { + SkipRestOfLine( text ); + continue; + } + else if ( !Q_stricmp( token, "clampTime" ) ) { + token = COM_ParseExt( text, qfalse ); + if (token[0]) { + shader.clampTime = atof(token); + } + } + // skip stuff that only the q3map needs + else if ( !Q_stricmpn( token, "q3map", 5 ) ) { + SkipRestOfLine( text ); + continue; + } + // skip stuff that only q3map or the server needs + else if ( !Q_stricmp( token, "surfaceParm" ) ) { + ParseSurfaceParm( text ); + continue; + } + // no mip maps + else if ( !Q_stricmp( token, "nomipmaps" ) ) + { + shader.noMipMaps = qtrue; + shader.noPicMip = qtrue; + continue; + } + // no picmip adjustment + else if ( !Q_stricmp( token, "nopicmip" ) ) + { + shader.noPicMip = qtrue; + continue; + } + // polygonOffset + else if ( !Q_stricmp( token, "polygonOffset" ) ) + { + shader.polygonOffset = qtrue; + continue; + } + // entityMergable, allowing sprite surfaces from multiple entities + // to be merged into one batch. This is a savings for smoke + // puffs and blood, but can't be used for anything where the + // shader calcs (not the surface function) reference the entity color or scroll + else if ( !Q_stricmp( token, "entityMergable" ) ) + { + shader.entityMergable = qtrue; + continue; + } + // fogParms + else if ( !Q_stricmp( token, "fogParms" ) ) + { + if ( !ParseVector( text, 3, shader.fogParms.color ) ) { + return qfalse; + } + + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parm for 'fogParms' keyword in shader '%s'\n", shader.name ); + continue; + } + shader.fogParms.depthForOpaque = atof( token ); + + // skip any old gradient directions + SkipRestOfLine( text ); + continue; + } + // portal + else if ( !Q_stricmp(token, "portal") ) + { + shader.sort = SS_PORTAL; + continue; + } + // skyparms + else if ( !Q_stricmp( token, "skyparms" ) ) + { + ParseSkyParms( text ); + continue; + } + // light determines flaring in q3map, not needed here + else if ( !Q_stricmp(token, "light") ) + { + (void)COM_ParseExt( text, qfalse ); + continue; + } + // cull + else if ( !Q_stricmp( token, "cull") ) + { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing cull parms in shader '%s'\n", shader.name ); + continue; + } + + if ( !Q_stricmp( token, "none" ) || !Q_stricmp( token, "twosided" ) || !Q_stricmp( token, "disable" ) ) + { + shader.cullType = CT_TWO_SIDED; + } + else if ( !Q_stricmp( token, "back" ) || !Q_stricmp( token, "backside" ) || !Q_stricmp( token, "backsided" ) ) + { + shader.cullType = CT_BACK_SIDED; + } + else + { + ri.Printf( PRINT_WARNING, "WARNING: invalid cull parm '%s' in shader '%s'\n", token, shader.name ); + } + continue; + } + // sort + else if ( !Q_stricmp( token, "sort" ) ) + { + ParseSort( text ); + continue; + } + else + { + ri.Printf( PRINT_WARNING, "WARNING: unknown general shader parameter '%s' in '%s'\n", token, shader.name ); + return qfalse; + } + } + + // + // ignore shaders that don't have any stages, unless it is a sky or fog + // + if ( s == 0 && !shader.isSky && !(shader.contentFlags & CONTENTS_FOG ) ) { + return qfalse; + } + + shader.explicitlyDefined = qtrue; + surfaceflagsy = shader.surfaceFlags; + + + return qtrue; +} + +/* +======================================================================================== + +SHADER OPTIMIZATION AND FOGGING + +======================================================================================== +*/ + +/* +=================== +ComputeStageIteratorFunc + +See if we can use on of the simple fastpath stage functions, +otherwise set to the generic stage function +=================== +*/ +static void ComputeStageIteratorFunc( void ) +{ +#ifdef GLSL_TEXTURES + if (vertexShaders) + shader.optimalStageIteratorFunc = RB_GLSL_StageIteratorGeneric; + else +#endif + shader.optimalStageIteratorFunc = RB_StageIteratorGeneric; + + // + // see if this should go into the sky path + // + if ( shader.isSky ) + { + shader.optimalStageIteratorFunc = RB_StageIteratorSky; + return; + } + + + + if ( r_ignoreFastPath->integer ) + { + return; + } + + if (r_leifx->integer) // try not to use the multitexture shaders so we can blend + return; // lightmaps with a different dithering table + + + + // + // see if this can go into the vertex lit fast path + // + if ( shader.numUnfoggedPasses == 1 ) + { + if ( stages[0].rgbGen == CGEN_LIGHTING_DIFFUSE || stages[0].rgbGen == CGEN_LIGHTING_UNIFORM || stages[0].rgbGen == CGEN_LIGHTING_DYNAMIC) + { + if ( stages[0].alphaGen == AGEN_IDENTITY ) + { + if ( stages[0].bundle[0].tcGen == TCGEN_TEXTURE ) + { + if ( !shader.polygonOffset ) + { + if ( !shader.multitextureEnv ) + { + if ( !shader.numDeforms ) + { +#ifdef GLSL_TEXTURES + if (vertexShaders) + shader.optimalStageIteratorFunc = RB_GLSL_StageIteratorVertexLitTexture; + else +#endif + shader.optimalStageIteratorFunc = RB_StageIteratorVertexLitTexture; + return; + } + } + } + } + } + } + } + + // + // see if this can go into an optimized LM, multitextured path + // + + if ( shader.numUnfoggedPasses == 1 ) + { + if ( ( stages[0].rgbGen == CGEN_IDENTITY ) && ( stages[0].alphaGen == AGEN_IDENTITY ) ) + { + if ( stages[0].bundle[0].tcGen == TCGEN_TEXTURE && + stages[0].bundle[1].tcGen == TCGEN_LIGHTMAP ) + { + if ( !shader.polygonOffset ) + { + if ( !shader.numDeforms ) + { + if ( shader.multitextureEnv ) + { +#ifdef GLSL_TEXTURES + if (vertexShaders) + shader.optimalStageIteratorFunc = RB_GLSL_StageIteratorLightmappedMultitexture; + else +#endif + shader.optimalStageIteratorFunc = RB_StageIteratorLightmappedMultitexture; + } + } + } + } + } + } +} + +typedef struct { + int blendA; + int blendB; + + int multitextureEnv; + int multitextureBlend; +} collapse_t; + +static collapse_t collapse[] = { + { 0, GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO, + GL_MODULATE, 0 }, + + { 0, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR, + GL_MODULATE, 0 }, + + { GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR, + GL_MODULATE, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR }, + + { GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR, + GL_MODULATE, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR }, + + { GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR, GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO, + GL_MODULATE, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR }, + + { GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO, GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO, + GL_MODULATE, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR }, + + { 0, GLS_DSTBLEND_ONE | GLS_SRCBLEND_ONE, + GL_ADD, 0 }, + + { GLS_DSTBLEND_ONE | GLS_SRCBLEND_ONE, GLS_DSTBLEND_ONE | GLS_SRCBLEND_ONE, + GL_ADD, GLS_DSTBLEND_ONE | GLS_SRCBLEND_ONE }, +#if 0 + { 0, GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA | GLS_SRCBLEND_SRC_ALPHA, + GL_DECAL, 0 }, +#endif + { -1 } +}; + +/* +================ +CollapseMultitexture + +Attempt to combine two stages into a single multitexture stage +FIXME: I think modulated add + modulated add collapses incorrectly +================= +*/ +static qboolean CollapseMultitexture( void ) { + int abits, bbits; + int i; + textureBundle_t tmpBundle; + + if ( !qglActiveTextureARB ) { + return qfalse; + } + + if (r_leifx->integer > 1) + return qfalse; // don't do this for leifx mode + + // make sure both stages are active + if ( !stages[0].active || !stages[1].active ) { + return qfalse; + } + + // on voodoo2, don't combine different tmus + if ( glConfig.driverType == GLDRV_VOODOO || r_leifx->integer ) { + if ( stages[0].bundle[0].image[0]->TMU == + stages[1].bundle[0].image[0]->TMU ) { + return qfalse; + } + } + + abits = stages[0].stateBits; + bbits = stages[1].stateBits; + + // make sure that both stages have identical state other than blend modes + if ( ( abits & ~( GLS_DSTBLEND_BITS | GLS_SRCBLEND_BITS | GLS_DEPTHMASK_TRUE ) ) != + ( bbits & ~( GLS_DSTBLEND_BITS | GLS_SRCBLEND_BITS | GLS_DEPTHMASK_TRUE ) ) ) { + return qfalse; + } + + abits &= ( GLS_DSTBLEND_BITS | GLS_SRCBLEND_BITS ); + bbits &= ( GLS_DSTBLEND_BITS | GLS_SRCBLEND_BITS ); + + // search for a valid multitexture blend function + for ( i = 0; collapse[i].blendA != -1 ; i++ ) { + if ( abits == collapse[i].blendA + && bbits == collapse[i].blendB ) { + break; + } + } + + // nothing found + if ( collapse[i].blendA == -1 ) { + return qfalse; + } + + // GL_ADD is a separate extension + if ( collapse[i].multitextureEnv == GL_ADD && !glConfig.textureEnvAddAvailable ) { + return qfalse; + } + + // make sure waveforms have identical parameters + if ( ( stages[0].rgbGen != stages[1].rgbGen ) || + ( stages[0].alphaGen != stages[1].alphaGen ) ) { + return qfalse; + } + + // an add collapse can only have identity colors + if ( collapse[i].multitextureEnv == GL_ADD && stages[0].rgbGen != CGEN_IDENTITY ) { + return qfalse; + } + + if ( stages[0].rgbGen == CGEN_WAVEFORM ) + { + if ( memcmp( &stages[0].rgbWave, + &stages[1].rgbWave, + sizeof( stages[0].rgbWave ) ) ) + { + return qfalse; + } + } + if ( stages[0].alphaGen == AGEN_WAVEFORM ) + { + if ( memcmp( &stages[0].alphaWave, + &stages[1].alphaWave, + sizeof( stages[0].alphaWave ) ) ) + { + return qfalse; + } + } + + + // make sure that lightmaps are in bundle 1 for 3dfx + if ( stages[0].bundle[0].isLightmap ) + { + tmpBundle = stages[0].bundle[0]; + stages[0].bundle[0] = stages[1].bundle[0]; + stages[0].bundle[1] = tmpBundle; + } + else + { + stages[0].bundle[1] = stages[1].bundle[0]; + } + + // set the new blend state bits + shader.multitextureEnv = collapse[i].multitextureEnv; + stages[0].stateBits &= ~( GLS_DSTBLEND_BITS | GLS_SRCBLEND_BITS ); + stages[0].stateBits |= collapse[i].multitextureBlend; + + // + // move down subsequent shaders + // + memmove( &stages[1], &stages[2], sizeof( stages[0] ) * ( MAX_SHADER_STAGES - 2 ) ); + Com_Memset( &stages[MAX_SHADER_STAGES-1], 0, sizeof( stages[0] ) ); + + return qtrue; +} + +/* +============= + +FixRenderCommandList +https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=493 +Arnout: this is a nasty issue. Shaders can be registered after drawsurfaces are generated +but before the frame is rendered. This will, for the duration of one frame, cause drawsurfaces +to be rendered with bad shaders. To fix this, need to go through all render commands and fix +sortedIndex. +============== +*/ +static void FixRenderCommandList( int newShader ) { + renderCommandList_t *cmdList = &backEndData->commands; + + if( cmdList ) { + const void *curCmd = cmdList->cmds; + + while ( 1 ) { + curCmd = PADP(curCmd, sizeof(void *)); + + switch ( *(const int *)curCmd ) { + case RC_SET_COLOR: + { + const setColorCommand_t *sc_cmd = (const setColorCommand_t *)curCmd; + curCmd = (const void *)(sc_cmd + 1); + break; + } + case RC_STRETCH_PIC: + { + const stretchPicCommand_t *sp_cmd = (const stretchPicCommand_t *)curCmd; + curCmd = (const void *)(sp_cmd + 1); + break; + } + case RC_DRAW_SURFS: + { + int i; + drawSurf_t *drawSurf; + shader_t *shader; + int fogNum; + int entityNum; + int dlightMap; + int sortedIndex; + const drawSurfsCommand_t *ds_cmd = (const drawSurfsCommand_t *)curCmd; + + for( i = 0, drawSurf = ds_cmd->drawSurfs; i < ds_cmd->numDrawSurfs; i++, drawSurf++ ) { + R_DecomposeSort( drawSurf->sort, &entityNum, &shader, &fogNum, &dlightMap ); + sortedIndex = (( drawSurf->sort >> QSORT_SHADERNUM_SHIFT ) & (MAX_SHADERS-1)); + if( sortedIndex >= newShader ) { + sortedIndex++; + drawSurf->sort = (sortedIndex << QSORT_SHADERNUM_SHIFT) | entityNum | ( fogNum << QSORT_FOGNUM_SHIFT ) | (int)dlightMap; + } + } + curCmd = (const void *)(ds_cmd + 1); + break; + } + case RC_DRAW_BUFFER: + { + const drawBufferCommand_t *db_cmd = (const drawBufferCommand_t *)curCmd; + curCmd = (const void *)(db_cmd + 1); + break; + } + case RC_SWAP_BUFFERS: + { + const swapBuffersCommand_t *sb_cmd = (const swapBuffersCommand_t *)curCmd; + curCmd = (const void *)(sb_cmd + 1); + break; + } + case RC_END_OF_LIST: + default: + return; + } + } + } +} + +/* +============== +SortNewShader + +Positions the most recently created shader in the tr.sortedShaders[] +array so that the shader->sort key is sorted relative to the other +shaders. + +Sets shader->sortedIndex +============== +*/ +static void SortNewShader( void ) { + int i; + float sort; + shader_t *newShader; + + newShader = tr.shaders[ tr.numShaders - 1 ]; + sort = newShader->sort; + + for ( i = tr.numShaders - 2 ; i >= 0 ; i-- ) { + if ( tr.sortedShaders[ i ]->sort <= sort ) { + break; + } + tr.sortedShaders[i+1] = tr.sortedShaders[i]; + tr.sortedShaders[i+1]->sortedIndex++; + } + + // Arnout: fix rendercommandlist + // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=493 + FixRenderCommandList( i+1 ); + + newShader->sortedIndex = i+1; + tr.sortedShaders[i+1] = newShader; +} + + +/* +==================== +GeneratePermanentShader +==================== +*/ +static shader_t *GeneratePermanentShader( void ) { + shader_t *newShader; + int i, b; + int size, hash; + + if ( tr.numShaders == MAX_SHADERS ) { + ri.Printf( PRINT_WARNING, "WARNING: GeneratePermanentShader - MAX_SHADERS hit\n"); + return tr.defaultShader; + } + + newShader = ri.Hunk_Alloc( sizeof( shader_t ), h_low ); + + *newShader = shader; + + if ( shader.sort <= SS_OPAQUE ) { + newShader->fogPass = FP_EQUAL; + } else if ( shader.contentFlags & CONTENTS_FOG ) { + newShader->fogPass = FP_LE; + } + + tr.shaders[ tr.numShaders ] = newShader; + newShader->index = tr.numShaders; + + tr.sortedShaders[ tr.numShaders ] = newShader; + newShader->sortedIndex = tr.numShaders; + + tr.numShaders++; + + for ( i = 0 ; i < newShader->numUnfoggedPasses ; i++ ) { + if ( !stages[i].active ) { + break; + } + newShader->stages[i] = ri.Hunk_Alloc( sizeof( stages[i] ), h_low ); + *newShader->stages[i] = stages[i]; + + for ( b = 0 ; b < NUM_TEXTURE_BUNDLES ; b++ ) { + size = newShader->stages[i]->bundle[b].numTexMods * sizeof( texModInfo_t ); + newShader->stages[i]->bundle[b].texMods = ri.Hunk_Alloc( size, h_low ); + Com_Memcpy( newShader->stages[i]->bundle[b].texMods, stages[i].bundle[b].texMods, size ); + } + } + + SortNewShader(); + + hash = generateHashValue(newShader->name, FILE_HASH_SIZE); + newShader->next = hashTable[hash]; + hashTable[hash] = newShader; + + return newShader; +} + +/* +================= +VertexLightingCollapse + +If vertex lighting is enabled, only render a single +pass, trying to guess which is the correct one to best aproximate +what it is supposed to look like. +================= +*/ +static void VertexLightingCollapse( void ) { + int stage; + shaderStage_t *bestStage; + int bestImageRank; + int rank; + + // if we aren't opaque, just use the first pass + if ( shader.sort == SS_OPAQUE ) { + + // pick the best texture for the single pass + bestStage = &stages[0]; + bestImageRank = -999999; + + for ( stage = 0; stage < MAX_SHADER_STAGES; stage++ ) { + shaderStage_t *pStage = &stages[stage]; + + if ( !pStage->active ) { + break; + } + rank = 0; + + if ( pStage->bundle[0].isLightmap ) { + rank -= 100; + } + if ( pStage->bundle[0].tcGen != TCGEN_TEXTURE ) { + rank -= 5; + } + if ( pStage->bundle[0].numTexMods ) { + rank -= 5; + } + if ( pStage->rgbGen != CGEN_IDENTITY && pStage->rgbGen != CGEN_IDENTITY_LIGHTING ) { + rank -= 3; + } + + if ( rank > bestImageRank ) { + bestImageRank = rank; + bestStage = pStage; + } + } + + stages[0].bundle[0] = bestStage->bundle[0]; + stages[0].stateBits &= ~( GLS_DSTBLEND_BITS | GLS_SRCBLEND_BITS ); + stages[0].stateBits |= GLS_DEPTHMASK_TRUE; + if ( shader.lightmapIndex == LIGHTMAP_NONE ) { + stages[0].rgbGen = CGEN_LIGHTING_DIFFUSE; + } else { + stages[0].rgbGen = CGEN_EXACT_VERTEX; + } + stages[0].alphaGen = AGEN_SKIP; + } else { + // don't use a lightmap (tesla coils) + if ( stages[0].bundle[0].isLightmap ) { + stages[0] = stages[1]; + } + + // if we were in a cross-fade cgen, hack it to normal + if ( stages[0].rgbGen == CGEN_ONE_MINUS_ENTITY || stages[1].rgbGen == CGEN_ONE_MINUS_ENTITY ) { + stages[0].rgbGen = CGEN_IDENTITY_LIGHTING; + } + if ( ( stages[0].rgbGen == CGEN_WAVEFORM && stages[0].rgbWave.func == GF_SAWTOOTH ) + && ( stages[1].rgbGen == CGEN_WAVEFORM && stages[1].rgbWave.func == GF_INVERSE_SAWTOOTH ) ) { + stages[0].rgbGen = CGEN_IDENTITY_LIGHTING; + } + if ( ( stages[0].rgbGen == CGEN_WAVEFORM && stages[0].rgbWave.func == GF_INVERSE_SAWTOOTH ) + && ( stages[1].rgbGen == CGEN_WAVEFORM && stages[1].rgbWave.func == GF_SAWTOOTH ) ) { + stages[0].rgbGen = CGEN_IDENTITY_LIGHTING; + } + } + + for ( stage = 1; stage < MAX_SHADER_STAGES; stage++ ) { + shaderStage_t *pStage = &stages[stage]; + + if ( !pStage->active ) { + break; + } + + Com_Memset( pStage, 0, sizeof( *pStage ) ); + } +} + +/* +========================= +FinishShader + +Returns a freshly allocated shader with all the needed info +from the current global working shader +========================= +*/ +static shader_t *FinishShader( void ) { + int stage; + qboolean hasLightmapStage; + qboolean vertexLightmap; + + + hasLightmapStage = qfalse; + vertexLightmap = qfalse; + + + + // + // set sky stuff appropriate + // + if ( shader.isSky ) { + shader.sort = SS_ENVIRONMENT; + } + + // + // set polygon offset + // + if ( shader.polygonOffset && !shader.sort ) { + shader.sort = SS_DECAL; + } + + + + // + // set appropriate stage information + // + for ( stage = 0; stage < MAX_SHADER_STAGES; ) { + shaderStage_t *pStage = &stages[stage]; + + if ( !pStage->active ) { + break; + } + +#ifdef GLSL_TEXTURES + // Try to use leifx dither here instead of postprocess for more authentic overdraw artifacts + if (r_leifx->integer > 1) + { + + if (pStage->isBlend == 1){ + pStage->program = RE_GLSL_RegisterProgram("leifxify2", "glsl/leifxify2_vp.glsl", 1, "glsl/leifxify2_fp.glsl", 1); // 2x2 dither blend for vertex colors, 4x4 for texture + ri.Printf( PRINT_DEVELOPER, "picking blended\n"); + } + else + pStage->program = RE_GLSL_RegisterProgram("leifxify", "glsl/leifxify2_vp.glsl", 1, "glsl/leifxify_fp.glsl", 1); // 4x4 dither blend for both color and texture + pStage->isGLSL=1; + } + + // Mockvr faking of the filtering and alpha precision of PCX2 cards + if ((r_mockvr->integer > 1)) + { + pStage->program = RE_GLSL_RegisterProgram("leivrify", "glsl/leivrify_vp.glsl", 1, "glsl/leivrify_fp.glsl", 1); + + pStage->isGLSL=1; + + // pass texture width/height (filtering etc) + if(!pStage->imgWidth) pStage->imgWidth = 128; + if(!pStage->imgHeight) pStage->imgHeight = 128; + // R_GLSL_SetUniform_u_ScreenSizeX(pStage->program, pStage->imgWidth); + // R_GLSL_SetUniform_u_ScreenSizeY(pStage->program, pStage->imgHeight); + // R_GLSL_SetUniform_u_ScreenToNextPixelX(pStage->program, (float)1.0/(float)pStage->imgWidth); + // R_GLSL_SetUniform_u_ScreenToNextPixelY(pStage->program, (float)1.0/(float)pStage->imgHeight); + + } + +#endif // GLSL_TEXTURES + + // check for a missing texture + if ( !pStage->bundle[0].image[0] ) { + ri.Printf( PRINT_WARNING, "Shader %s has a stage with no image\n", shader.name ); + pStage->active = qfalse; + stage++; + continue; + } + + + // + // ditch this stage if it's detail and detail textures are disabled + // + if ( pStage->isDetail && !r_detailTextures->integer ) + { + int index; + + for(index = stage + 1; index < MAX_SHADER_STAGES; index++) + { + if(!stages[index].active) + break; + } + + if(index < MAX_SHADER_STAGES) + memmove(pStage, pStage + 1, sizeof(*pStage) * (index - stage)); + else + { + if(stage + 1 < MAX_SHADER_STAGES) + memmove(pStage, pStage + 1, sizeof(*pStage) * (index - stage - 1)); + + Com_Memset(&stages[index - 1], 0, sizeof(*stages)); + } + + continue; + } + + // + // default texture coordinate generation + // + if ( pStage->bundle[0].isLightmap ) { + if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { + pStage->bundle[0].tcGen = TCGEN_LIGHTMAP; + } + hasLightmapStage = qtrue; + } else { + if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { + pStage->bundle[0].tcGen = TCGEN_TEXTURE; + } + } + + + + // not a true lightmap but we want to leave existing + // behaviour in place and not print out a warning + //if (pStage->rgbGen == CGEN_VERTEX) { + // vertexLightmap = qtrue; + //} + + +#ifdef GLSL_TEXTURES + + // leilei - force new phong on lightdiffuse and lightdiffusespecular models + // FIXME: Intel HD doesn't like this. + if ((r_modelshader->integer) && (pStage->isGLSL==0) && (r_ext_vertex_shader->integer) && ((pStage->rgbGen == CGEN_LIGHTING_DIFFUSE) || (pStage->rgbGen == CGEN_LIGHTING_DIFFUSE_SPECULAR))) + { + pStage->program = RE_GLSL_RegisterProgram("leishade", "glsl/leishade_vp.glsl", 1, "glsl/leishade_fp.glsl", 1); + pStage->isGLSL=1; + pStage->isLeiShade=1; + } +#endif + // + // determine sort order and fog color adjustment + // + if ( ( pStage->stateBits & ( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS ) ) && + ( stages[0].stateBits & ( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS ) ) ) { + int blendSrcBits = pStage->stateBits & GLS_SRCBLEND_BITS; + int blendDstBits = pStage->stateBits & GLS_DSTBLEND_BITS; + + // fog color adjustment only works for blend modes that have a contribution + // that aproaches 0 as the modulate values aproach 0 -- + // GL_ONE, GL_ONE + // GL_ZERO, GL_ONE_MINUS_SRC_COLOR + // GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA + + // modulate, additive + if ( ( ( blendSrcBits == GLS_SRCBLEND_ONE ) && ( blendDstBits == GLS_DSTBLEND_ONE ) ) || + ( ( blendSrcBits == GLS_SRCBLEND_ZERO ) && ( blendDstBits == GLS_DSTBLEND_ONE_MINUS_SRC_COLOR ) ) ) { + pStage->adjustColorsForFog = ACFF_MODULATE_RGB; + } + // strict blend + else if ( ( blendSrcBits == GLS_SRCBLEND_SRC_ALPHA ) && ( blendDstBits == GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA ) ) + { + pStage->adjustColorsForFog = ACFF_MODULATE_ALPHA; + } + // premultiplied alpha + else if ( ( blendSrcBits == GLS_SRCBLEND_ONE ) && ( blendDstBits == GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA ) ) + { + pStage->adjustColorsForFog = ACFF_MODULATE_RGBA; + } else { + // we can't adjust this one correctly, so it won't be exactly correct in fog + } + + // don't screw with sort order if this is a portal or environment + if ( !shader.sort ) { + // see through item, like a grill or grate + if ( pStage->stateBits & GLS_DEPTHMASK_TRUE ) { + shader.sort = SS_SEE_THROUGH; + } else { + shader.sort = SS_BLEND0; + } + } + } + + stage++; + } + + // there are times when you will need to manually apply a sort to + // opaque alpha tested shaders that have later blend passes + if ( !shader.sort ) { + shader.sort = SS_OPAQUE; + } + + // + // if we are in r_vertexLight mode, never use a lightmap texture + // + if ( stage > 1 && ( (r_vertexLight->integer && !r_uiFullScreen->integer) || glConfig.hardwareType == GLHW_PERMEDIA2 ) ) { + VertexLightingCollapse(); + stage = 1; + hasLightmapStage = qfalse; + } + + // + // look for multitexture potential + // + if (!r_leifx->integer) + if ( stage > 1 && CollapseMultitexture() ) { + stage--; + } + + + if ( shader.lightmapIndex >= 0 && !hasLightmapStage ) { + if (vertexLightmap) { + ri.Printf( PRINT_DEVELOPER, "WARNING: shader '%s' has VERTEX forced lightmap!\n", shader.name ); + } else { + ri.Printf( PRINT_DEVELOPER, "WARNING: shader '%s' has lightmap but no lightmap stage!\n", shader.name ); + shader.lightmapIndex = LIGHTMAP_NONE; + } + } + + + + // + // compute number of passes + // + shader.numUnfoggedPasses = stage; + + // fogonly shaders don't have any normal passes + if (stage == 0 && !shader.isSky) + shader.sort = SS_FOG; + + // determine which stage iterator function is appropriate + ComputeStageIteratorFunc(); + + return GeneratePermanentShader(); +} + +//======================================================================================== + +/* +==================== +FindShaderInShaderText + +Scans the combined text description of all the shader files for +the given shader name. + +return NULL if not found + +If found, it will return a valid shader +===================== +*/ +static char *FindShaderInShaderText( const char *shadername ) { + + char *token, *p; + + int i, hash; + + hash = generateHashValue(shadername, MAX_SHADERTEXT_HASH); + + if(shaderTextHashTable[hash]) + { + for (i = 0; shaderTextHashTable[hash][i]; i++) + { + p = shaderTextHashTable[hash][i]; + token = COM_ParseExt(&p, qtrue); + + if(!Q_stricmp(token, shadername)) + return p; + } + } + + p = s_shaderText; + + if ( !p ) { + return NULL; + } + + // look for label + while ( 1 ) { + token = COM_ParseExt( &p, qtrue ); + if ( token[0] == 0 ) { + break; + } + + if ( !Q_stricmp( token, shadername ) ) { + return p; + } + else { + // skip the definition + SkipBracedSection( &p, 0 ); + } + } + + return NULL; +} + + +/* +================== +R_FindShaderByName + +Will always return a valid shader, but it might be the +default shader if the real one can't be found. +================== +*/ +shader_t *R_FindShaderByName( const char *name ) { + char strippedName[MAX_QPATH]; + int hash; + shader_t *sh; + + if ( (name==NULL) || (name[0] == 0) ) { + + return tr.defaultShader; + } + + COM_StripExtension(name, strippedName, sizeof(strippedName)); + + hash = generateHashValue(strippedName, FILE_HASH_SIZE); + + // + // see if the shader is already loaded + // + for (sh=hashTable[hash]; sh; sh=sh->next) { + // NOTE: if there was no shader or image available with the name strippedName + // then a default shader is created with lightmapIndex == LIGHTMAP_NONE, so we + // have to check all default shaders otherwise for every call to R_FindShader + // with that same strippedName a new default shader is created. + if (Q_stricmp(sh->name, strippedName) == 0) { + // match found + return sh; + } + } + + + return tr.defaultShader; +} + + +/* +=============== +R_FindShader + +Will always return a valid shader, but it might be the +default shader if the real one can't be found. + +In the interest of not requiring an explicit shader text entry to +be defined for every single image used in the game, three default +shader behaviors can be auto-created for any image: + +If lightmapIndex == LIGHTMAP_NONE, then the image will have +dynamic diffuse lighting applied to it, as apropriate for most +entity skin surfaces. + +If lightmapIndex == LIGHTMAP_2D, then the image will be used +for 2D rendering unless an explicit shader is found + +If lightmapIndex == LIGHTMAP_BY_VERTEX, then the image will use +the vertex rgba modulate values, as apropriate for misc_model +pre-lit surfaces. + +Other lightmapIndex values will have a lightmap stage created +and src*dest blending applied with the texture, as apropriate for +most world construction surfaces. + + +Leilei TODO - and if it has a lightmapindex and no detail texture please +try to generate a generic detail stage for the sake of consistency with +the other textures with details so there's one big grainy world + (only if r_detailTextures 3) + +TODO: if r_detailTextures 2, try to move the detail texture before the lightmap + stage and use filterblend , so we can use the multitexturing + pass performance advantage + +=============== +*/ + +static int sugthem; + +shader_t *R_FindShaderReal( const char *name, int lightmapIndex, qboolean mipRawImage ) { + char strippedName[MAX_QPATH]; + int i, hash; + char *shaderText; + image_t *image; + shader_t *sh; + + // + // LEILEI's DETAIL TEXTURE STUFFS + // + int material; // leilei - for picking detail texture + int shouldIDetail = 0; // leilei - checking if I should detail. + int wi, hi; // leilei - for determining detail texture size by uploaded texture + int detailScale; // leilei - detail scale hack + int detailLayer; // leilei - detail layer hack + // leilei - for adjusting detail textures + if ( r_detailTextureScale->integer > 0) + detailScale = r_detailTextureScale->integer; + else + detailScale = 8; + + if ( r_detailTextureLayers->integer > 0) + detailLayer = r_detailTextureLayers->integer; + else + detailLayer = 1; // one usual layer + + if (detailLayer > 6) detailLayer = 6; // limit 6 for now + // + // + // + + + if ( name[0] == 0 ) { + return tr.defaultShader; + } + + // use (fullbright) vertex lighting if the bsp file doesn't have + // lightmaps + if ( lightmapIndex >= 0 && lightmapIndex >= tr.numLightmaps ) { + lightmapIndex = LIGHTMAP_BY_VERTEX; + } else if ( lightmapIndex < LIGHTMAP_2D ) { + // negative lightmap indexes cause stray pointers (think tr.lightmaps[lightmapIndex]) + ri.Printf( PRINT_WARNING, "WARNING: shader '%s' has invalid lightmap index of %d\n", name, lightmapIndex ); + lightmapIndex = LIGHTMAP_BY_VERTEX; + } + + COM_StripExtension(name, strippedName, sizeof(strippedName)); + + hash = generateHashValue(strippedName, FILE_HASH_SIZE); + + // + // see if the shader is already loaded + // + for (sh = hashTable[hash]; sh; sh = sh->next) { + // NOTE: if there was no shader or image available with the name strippedName + // then a default shader is created with lightmapIndex == LIGHTMAP_NONE, so we + // have to check all default shaders otherwise for every call to R_FindShader + // with that same strippedName a new default shader is created. + if ( (sh->lightmapIndex == lightmapIndex || sh->defaultShader) && + !Q_stricmp(sh->name, strippedName)) { + // match found + return sh; + } + } + + // clear the global shader + Com_Memset( &shader, 0, sizeof( shader ) ); + Com_Memset( &stages, 0, sizeof( stages ) ); + Q_strncpyz(shader.name, strippedName, sizeof(shader.name)); + shader.lightmapIndex = lightmapIndex; + for ( i = 0 ; i < MAX_SHADER_STAGES ; i++ ) { + stages[i].bundle[0].texMods = texMods[i]; + } + + // FIXME: set these "need" values apropriately + shader.needsNormal = qtrue; + shader.needsST1 = qtrue; + shader.needsST2 = qtrue; + shader.needsColor = qtrue; + + + // + // attempt to define shader from an explicit parameter file + // + shaderText = FindShaderInShaderText( strippedName ); + if ( shaderText ) { + // enable this when building a pak file to get a global list + // of all explicit shaders + if ( r_printShaders->integer ) { + ri.Printf( PRINT_ALL, "*SHADER* %s\n", name ); + } + + if ( !ParseShader( &shaderText ) ) { + // had errors, so use default shader + shader.defaultShader = qtrue; + } + + if (shader.surfaceFlags || SURF_METALSTEPS) + material = 1; + + + // leilei - SUPER detail hack to existing shaders,very aggressive and won't look good on 100% of shaders + + if((shader.lightmapIndex != LIGHTMAP_WHITEIMAGE && shader.lightmapIndex != LIGHTMAP_BY_VERTEX && shader.lightmapIndex != LIGHTMAP_2D && shader.lightmapIndex != LIGHTMAP_NONE) ){ + if (r_detailTextures->integer) + { + image_t *imageDetail; // for snagging it into more layers if we find a defined one + int e = 0; + int f = 0; + int gotdetailalready = 0; + int hasaDetailImage = 0; + int thisstage = 0; + material = 0; + wi = hi = 32; // reset to none.... + + shouldIDetail = 0; //yeah + for (f=0;fuploadHeight > wi) wi = stages[e].bundle[0].image[0]->uploadWidth; + if (stages[e].bundle[0].image[0]->uploadHeight > hi) hi = stages[e].bundle[0].image[0]->uploadHeight; + + // for adjusting the detail textures and skipping some redundancy + if (stages[e].isDetail){ + + if (f < 1){ gotdetailalready = 1; shouldIDetail = 0; + + imageDetail = stages[e].bundle[0].image[0]; // this is it + hasaDetailImage = 1; + } + if (r_detailTextureScale->integer){ + + if (stages[e].bundle[0].texMods[0].type == TMOD_SCALE) + { + wi = 0.25 * wi / (detailScale / (f + 1)); + hi = 0.25 * hi / (detailScale / (f + 1)); + stages[e].bundle[0].texMods[0].scale[0] = wi; + stages[e].bundle[0].texMods[0].scale[1] = hi; + } + } + } + + } + if (r_detailTextures->integer < 3) shouldIDetail = 0; // don't add detail for low settings + + if ((!gotdetailalready || thisstage) && (shouldIDetail)){ + + // detail it up because i don't care. + { + + wi = 0.25 * (f + 1) * wi / detailScale; + hi = 0.25 * (f + 1) * hi / detailScale; + + if (material == 1) // metalsteps + stages[thisstage].bundle[0].image[0] = R_FindImageFile( "gfx/fx/detail/d_genericmetal.tga", IMGFLAG_MIPMAP , IMGFLAG_MIPMAP); + else if (hasaDetailImage && imageDetail) + stages[thisstage].bundle[0].image[0] = imageDetail; + else + stages[thisstage].bundle[0].image[0] = R_FindImageFile( "gfx/fx/detail/d_generic.tga", IMGFLAG_MIPMAP , IMGFLAG_MIPMAP); + stages[thisstage].active = qtrue; + stages[thisstage].rgbGen = CGEN_IDENTITY; + stages[thisstage].stateBits |= GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_SRC_COLOR | GLS_DEPTHFUNC_EQUAL; + stages[thisstage].bundle[0].texMods[0].scale[0] = wi; + stages[thisstage].bundle[0].texMods[0].scale[1] = hi; + stages[thisstage].bundle[0].texMods[0].type = TMOD_SCALE; + stages[thisstage].isDetail = qtrue; + stages[thisstage].bundle[0].numTexMods = 1; + + } + + + } + } + + } + } + + + sh = FinishShader(); + return sh; + } + + + // + // if not defined in the in-memory shader descriptions, + // look for a single supported image file + // + { + imgFlags_t flags; + + flags = IMGFLAG_NONE; + + if (mipRawImage) + { + flags |= IMGFLAG_MIPMAP | IMGFLAG_PICMIP; + } + else + { + flags |= IMGFLAG_CLAMPTOEDGE; + } + + image = R_FindImageFile( name, IMGTYPE_COLORALPHA, flags ); + if ( !image ) { + ri.Printf( PRINT_DEVELOPER, "Couldn't find image file for shader %s\n", name ); + shader.defaultShader = qtrue; + return FinishShader(); + } + } + + + + // + // create the default shading commands + // + + if (r_parseStageSimple->integer){ // leilei - for powervr + hackoperation = 0; + + if ( shader.lightmapIndex == LIGHTMAP_NONE ) { + // dynamic colors at vertexes + stages[0].bundle[0].image[0] = image; + stages[0].active = qtrue; + stages[0].rgbGen = CGEN_LIGHTING_DIFFUSE; + stages[0].stateBits = GLS_DEFAULT; + } else if ( shader.lightmapIndex == LIGHTMAP_BY_VERTEX ) { + // explicit colors at vertexes + stages[0].bundle[0].image[0] = image; + stages[0].active = qtrue; + stages[0].rgbGen = CGEN_EXACT_VERTEX; + stages[0].alphaGen = AGEN_SKIP; + stages[0].stateBits = GLS_DEFAULT; + } else if ( shader.lightmapIndex == LIGHTMAP_2D ) { + // GUI elements + stages[0].bundle[0].image[0] = image; + stages[0].active = qtrue; + stages[0].rgbGen = CGEN_VERTEX; + stages[0].alphaGen = AGEN_VERTEX; + stages[0].stateBits = GLS_DEPTHTEST_DISABLE; + stages[0].isBlend = 0; + hackoperation = 0; + } else if ( shader.lightmapIndex == LIGHTMAP_WHITEIMAGE ) { + // fullbright level + stages[1].bundle[0].image[0] = tr.whiteImage; + stages[1].active = qtrue; + stages[1].rgbGen = CGEN_IDENTITY_LIGHTING; + stages[1].stateBits = GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_DST_ALPHA; + + stages[0].bundle[0].image[0] = image; + stages[0].active = qtrue; + stages[0].rgbGen = CGEN_IDENTITY; + stages[0].stateBits = GLS_DEFAULT; + } else { + + // two pass lightmap + + hackoperation = 0; + stages[0].isBlend = 0; + stages[0].bundle[0].image[0] = image; + stages[0].active = qtrue; + stages[0].rgbGen = CGEN_IDENTITY; + stages[0].stateBits = GLS_DEFAULT; + + hackoperation = 4; + stages[1].bundle[0].image[0] = tr.lightmaps[shader.lightmapIndex]; + stages[1].bundle[0].isLightmap = qtrue; + stages[1].active = qtrue; + stages[1].rgbGen = CGEN_IDENTITY; // lightmaps are scaled on creation + stages[1].isBlend = 1; + // for identitylight + stages[1].stateBits = GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_DST_ALPHA; + + + } + + + + } + else // normal + { + + if ( shader.lightmapIndex == LIGHTMAP_NONE ) { + // dynamic colors at vertexes + stages[0].bundle[0].image[0] = image; + stages[0].active = qtrue; + stages[0].rgbGen = CGEN_LIGHTING_DIFFUSE; + stages[0].stateBits = GLS_DEFAULT; + } else if ( shader.lightmapIndex == LIGHTMAP_BY_VERTEX ) { + // explicit colors at vertexes + stages[0].bundle[0].image[0] = image; + stages[0].active = qtrue; + stages[0].rgbGen = CGEN_EXACT_VERTEX; + stages[0].alphaGen = AGEN_SKIP; + stages[0].stateBits = GLS_DEFAULT; + } else if ( shader.lightmapIndex == LIGHTMAP_2D ) { + // GUI elements + stages[0].bundle[0].image[0] = image; + stages[0].active = qtrue; + stages[0].rgbGen = CGEN_VERTEX; + stages[0].alphaGen = AGEN_VERTEX; + stages[0].stateBits = GLS_DEPTHTEST_DISABLE | + GLS_SRCBLEND_SRC_ALPHA | + GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA; + } else if ( shader.lightmapIndex == LIGHTMAP_WHITEIMAGE ) { + // fullbright level + stages[0].bundle[0].image[0] = tr.whiteImage; + stages[0].active = qtrue; + stages[0].rgbGen = CGEN_IDENTITY_LIGHTING; + stages[0].stateBits = GLS_DEFAULT; + + stages[1].bundle[0].image[0] = image; + stages[1].active = qtrue; + stages[1].rgbGen = CGEN_IDENTITY; + stages[1].stateBits |= GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO; + } else { + // leilei - automatic detail adding hack + + if (r_detailTextures->integer > 2){ + // three pass lightmap with a detail after the texture. slow but is how U did it + stages[0].bundle[0].image[0] = tr.lightmaps[shader.lightmapIndex]; + stages[0].bundle[0].isLightmap = qtrue; + stages[0].active = qtrue; + stages[0].rgbGen = CGEN_IDENTITY; // lightmaps are scaled on creation + // for identitylight + stages[0].stateBits = GLS_DEFAULT; + + stages[1].bundle[0].image[0] = image; + stages[1].active = qtrue; + stages[1].rgbGen = CGEN_IDENTITY; + stages[1].stateBits |= GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO; + // detail + { + int f; + if (r_parseStageSimple->integer) hackoperation = 4; + for (f=0;f MAX_SHADER_STAGES) break;// don't exceed limit! + + stages[2+f].bundle[0].image[0] = R_FindImageFile( "gfx/fx/detail/d_generic.tga", IMGFLAG_MIPMAP , IMGFLAG_MIPMAP); // TODO: use metal detail for metal surfaces + + // determine detail size first, our detail textures are typically 128x128 + wi = 0.25 * (f + 1) * stages[1].bundle[0].image[0]->uploadWidth / detailScale; + hi = 0.25 * (f + 1) * stages[1].bundle[0].image[0]->uploadHeight / detailScale; + + stages[2+f].active = qtrue; + stages[2+f].rgbGen = CGEN_IDENTITY; + stages[2+f].stateBits |= GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_SRC_COLOR; + + stages[2+f].bundle[0].texMods[0].scale[0] = wi; + stages[2+f].bundle[0].texMods[0].scale[1] = hi; + + stages[2+f].bundle[0].texMods[0].type = TMOD_SCALE; + + stages[2+f].bundle[0].numTexMods = 1; + + stages[2+f].isDetail = qtrue; + + } + } + } + else + + { + // two pass lightmap + stages[0].bundle[0].image[0] = tr.lightmaps[shader.lightmapIndex]; + stages[0].bundle[0].isLightmap = qtrue; + stages[0].active = qtrue; + stages[0].rgbGen = CGEN_IDENTITY; // lightmaps are scaled on creation + // for identitylight + stages[0].stateBits = GLS_DEFAULT; + + stages[1].bundle[0].image[0] = image; + stages[1].active = qtrue; + stages[1].rgbGen = CGEN_IDENTITY; + stages[1].stateBits |= GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO; + } + } + + + // leilei - handle image height + + int y; + for(y=0;yinteger){ + sh = R_FindShaderReal(va("%s_cel",name), lightmapIndex, mipRawImage); + if ( sh->defaultShader ) + sh = R_FindShaderReal(name, lightmapIndex, mipRawImage); + return sh; + } + else*/ + + // load real shader first? + sh = R_FindShaderReal(name, lightmapIndex, mipRawImage); + if (!Q_strncmp( name, "models/player", 13) ){ // restrict to players; speedup + if (r_suggestiveThemes->integer < 1) // find safe textures/shaders if available + { + sugthem = 1; + ahsh = R_FindShaderReal(va("%s_safe",name), lightmapIndex, mipRawImage); + if ( ahsh->defaultShader ){ + return sh; + } + else + return ahsh; + + } + else if (r_suggestiveThemes->integer > 1) // find lewd textures/shaders if available + { + sugthem = 2; + ahsh = R_FindShaderReal(va("%s_lewd",name), lightmapIndex, mipRawImage); + if ( ahsh->defaultShader ){ + return sh; + } + else + return ahsh; + } + else // if just normally suggestive or an otherwise normal shader, default + return sh; + } + else + return sh; + +} + + +qhandle_t RE_RegisterShaderFromImage(const char *name, int lightmapIndex, image_t *image, qboolean mipRawImage) { + int i, hash; + shader_t *sh; + + hash = generateHashValue(name, FILE_HASH_SIZE); + + // probably not necessary since this function + // only gets called from tr_font.c with lightmapIndex == LIGHTMAP_2D + // but better safe than sorry. + if ( lightmapIndex >= tr.numLightmaps ) { + lightmapIndex = LIGHTMAP_WHITEIMAGE; + } + + // + // see if the shader is already loaded + // + for (sh=hashTable[hash]; sh; sh=sh->next) { + // NOTE: if there was no shader or image available with the name strippedName + // then a default shader is created with lightmapIndex == LIGHTMAP_NONE, so we + // have to check all default shaders otherwise for every call to R_FindShader + // with that same strippedName a new default shader is created. + if ( (sh->lightmapIndex == lightmapIndex || sh->defaultShader) && + // index by name + !Q_stricmp(sh->name, name)) { + // match found + return sh->index; + } + } + + // clear the global shader + Com_Memset( &shader, 0, sizeof( shader ) ); + Com_Memset( &stages, 0, sizeof( stages ) ); + Q_strncpyz(shader.name, name, sizeof(shader.name)); + shader.lightmapIndex = lightmapIndex; + for ( i = 0 ; i < MAX_SHADER_STAGES ; i++ ) { + stages[i].bundle[0].texMods = texMods[i]; + } + + // FIXME: set these "need" values apropriately + shader.needsNormal = qtrue; + shader.needsST1 = qtrue; + shader.needsST2 = qtrue; + shader.needsColor = qtrue; + + // + // create the default shading commands + // + if ( shader.lightmapIndex == LIGHTMAP_NONE ) { + // dynamic colors at vertexes + stages[0].bundle[0].image[0] = image; + stages[0].active = qtrue; + stages[0].rgbGen = CGEN_LIGHTING_DIFFUSE; + stages[0].stateBits = GLS_DEFAULT; + } else if ( shader.lightmapIndex == LIGHTMAP_BY_VERTEX ) { + // explicit colors at vertexes + stages[0].bundle[0].image[0] = image; + stages[0].active = qtrue; + stages[0].rgbGen = CGEN_EXACT_VERTEX; + stages[0].alphaGen = AGEN_SKIP; + stages[0].stateBits = GLS_DEFAULT; + } else if ( shader.lightmapIndex == LIGHTMAP_2D ) { + // GUI elements + stages[0].bundle[0].image[0] = image; + stages[0].active = qtrue; + stages[0].rgbGen = CGEN_VERTEX; + stages[0].alphaGen = AGEN_VERTEX; + stages[0].stateBits = GLS_DEPTHTEST_DISABLE | + GLS_SRCBLEND_SRC_ALPHA | + GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA; + } else if ( shader.lightmapIndex == LIGHTMAP_WHITEIMAGE ) { + // fullbright level + stages[0].bundle[0].image[0] = tr.whiteImage; + stages[0].active = qtrue; + stages[0].rgbGen = CGEN_IDENTITY_LIGHTING; + stages[0].stateBits = GLS_DEFAULT; + + stages[1].bundle[0].image[0] = image; + stages[1].active = qtrue; + stages[1].rgbGen = CGEN_IDENTITY; + stages[1].stateBits |= GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO; + } else { + // two pass lightmap + stages[0].bundle[0].image[0] = tr.lightmaps[shader.lightmapIndex]; + stages[0].bundle[0].isLightmap = qtrue; + stages[0].active = qtrue; + stages[0].rgbGen = CGEN_IDENTITY; // lightmaps are scaled on creation + // for identitylight + stages[0].stateBits = GLS_DEFAULT; + + stages[1].bundle[0].image[0] = image; + stages[1].active = qtrue; + stages[1].rgbGen = CGEN_IDENTITY; + stages[1].stateBits |= GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO; + } + + sh = FinishShader(); + return sh->index; +} + + +/* +==================== +RE_RegisterShader + +This is the exported shader entry point for the rest of the system +It will always return an index that will be valid. + +This should really only be used for explicit shaders, because there is no +way to ask for different implicit lighting modes (vertex, lightmap, etc) +==================== +*/ +qhandle_t RE_RegisterShaderLightMap( const char *name, int lightmapIndex ) { + shader_t *sh; + + if ( strlen( name ) >= MAX_QPATH ) { + ri.Printf( PRINT_ALL, "Shader name exceeds MAX_QPATH\n" ); + return 0; + } + + sh = R_FindShader( name, lightmapIndex, qtrue ); + + // we want to return 0 if the shader failed to + // load for some reason, but R_FindShader should + // still keep a name allocated for it, so if + // something calls RE_RegisterShader again with + // the same name, we don't try looking for it again + if ( sh->defaultShader ) { + return 0; + } + + return sh->index; +} + + + + +/* +==================== +RE_RegisterShader + +This is the exported shader entry point for the rest of the system +It will always return an index that will be valid. + +This should really only be used for explicit shaders, because there is no +way to ask for different implicit lighting modes (vertex, lightmap, etc) +==================== +*/ +qhandle_t RE_RegisterShader( const char *name ) { + shader_t *sh; + + + if ( strlen( name ) >= MAX_QPATH ) { + ri.Printf( PRINT_ALL, "Shader name exceeds MAX_QPATH\n" ); + return 0; + } + + + sh = R_FindShader( name, LIGHTMAP_2D, qtrue ); + + + // we want to return 0 if the shader failed to + // load for some reason, but R_FindShader should + // still keep a name allocated for it, so if + // something calls RE_RegisterShader again with + // the same name, we don't try looking for it again + if ( sh->defaultShader ) { + return 0; + } + + return sh->index; +} + + +/* +==================== +RE_RegisterShaderNoMip + +For menu graphics that should never be picmiped +==================== +*/ +qhandle_t RE_RegisterShaderNoMip( const char *name ) { + shader_t *sh; + + if ( strlen( name ) >= MAX_QPATH ) { + ri.Printf( PRINT_ALL, "Shader name exceeds MAX_QPATH\n" ); + return 0; + } + + sh = R_FindShader( name, LIGHTMAP_2D, qfalse ); + + // we want to return 0 if the shader failed to + // load for some reason, but R_FindShader should + // still keep a name allocated for it, so if + // something calls RE_RegisterShader again with + // the same name, we don't try looking for it again + if ( sh->defaultShader ) { + return 0; + } + + return sh->index; +} + +/* +==================== +R_GetShaderByHandle + +When a handle is passed in by another module, this range checks +it and returns a valid (possibly default) shader_t to be used internally. +==================== +*/ +shader_t *R_GetShaderByHandle( qhandle_t hShader ) { + if ( hShader < 0 ) { + ri.Printf( PRINT_WARNING, "R_GetShaderByHandle: out of range hShader '%d'\n", hShader ); + return tr.defaultShader; + } + if ( hShader >= tr.numShaders ) { + ri.Printf( PRINT_WARNING, "R_GetShaderByHandle: out of range hShader '%d'\n", hShader ); + return tr.defaultShader; + } + return tr.shaders[hShader]; +} + +/* +=============== +R_ShaderList_f + +Dump information on all valid shaders to the console +A second parameter will cause it to print in sorted order +=============== +*/ +void R_ShaderList_f (void) { + int i; + int count; + shader_t *shader; + + ri.Printf (PRINT_ALL, "-----------------------\n"); + + count = 0; + for ( i = 0 ; i < tr.numShaders ; i++ ) { + if ( ri.Cmd_Argc() > 1 ) { + shader = tr.sortedShaders[i]; + } else { + shader = tr.shaders[i]; + } + + ri.Printf( PRINT_ALL, "%i ", shader->numUnfoggedPasses ); + + if (shader->lightmapIndex >= 0 ) { + ri.Printf (PRINT_ALL, "L "); + } else { + ri.Printf (PRINT_ALL, " "); + } + if ( shader->multitextureEnv == GL_ADD ) { + ri.Printf( PRINT_ALL, "MT(a) " ); + } else if ( shader->multitextureEnv == GL_MODULATE ) { + ri.Printf( PRINT_ALL, "MT(m) " ); + } else if ( shader->multitextureEnv == GL_DECAL ) { + ri.Printf( PRINT_ALL, "MT(d) " ); + } else { + ri.Printf( PRINT_ALL, " " ); + } + if ( shader->explicitlyDefined ) { + ri.Printf( PRINT_ALL, "E " ); + } else { + ri.Printf( PRINT_ALL, " " ); + } + + if ( shader->optimalStageIteratorFunc == RB_StageIteratorGeneric ) { + ri.Printf( PRINT_ALL, "gen " ); + } else if ( shader->optimalStageIteratorFunc == RB_StageIteratorSky ) { + ri.Printf( PRINT_ALL, "sky " ); + } else if ( shader->optimalStageIteratorFunc == RB_StageIteratorLightmappedMultitexture ) { + ri.Printf( PRINT_ALL, "lmmt" ); + } else if ( shader->optimalStageIteratorFunc == RB_StageIteratorVertexLitTexture ) { + ri.Printf( PRINT_ALL, "vlt " ); + } else { + ri.Printf( PRINT_ALL, " " ); + } + + if ( shader->defaultShader ) { + ri.Printf (PRINT_ALL, ": %s (DEFAULTED)\n", shader->name); + } else { + ri.Printf (PRINT_ALL, ": %s\n", shader->name); + } + count++; + } + ri.Printf (PRINT_ALL, "%i total shaders\n", count); + ri.Printf (PRINT_ALL, "------------------\n"); +} + +/* +==================== +ScanAndLoadShaderFiles + +Finds and loads all .shader files, combining them into +a single large text block that can be scanned for shader names +===================== +*/ +#define MAX_SHADER_FILES 4096 +static void ScanAndLoadShaderFiles( void ) +{ + char **shaderFiles; + char *buffers[MAX_SHADER_FILES]; + char *p; + int numShaderFiles; + int i; + char *oldp, *token, *hashMem, *textEnd; + int shaderTextHashTableSizes[MAX_SHADERTEXT_HASH], hash, size; + char shaderName[MAX_QPATH]; + int shaderLine; + + long sum = 0, summand; + // scan for shader files + shaderFiles = ri.FS_ListFiles( "scripts", ".shader", &numShaderFiles ); + + if ( !shaderFiles || !numShaderFiles ) + { + ri.Printf( PRINT_WARNING, "WARNING: no shader files found\n" ); + return; + } + + if ( numShaderFiles > MAX_SHADER_FILES ) { + numShaderFiles = MAX_SHADER_FILES; + } + + // load and parse shader files + for ( i = 0; i < numShaderFiles; i++ ) + { + char filename[MAX_QPATH]; + + Com_sprintf( filename, sizeof( filename ), "scripts/%s", shaderFiles[i] ); + ri.Printf( PRINT_DEVELOPER, "...loading '%s'\n", filename ); + summand = ri.FS_ReadFile( filename, (void **)&buffers[i] ); + + if ( !buffers[i] ) + ri.Error( ERR_DROP, "Couldn't load %s", filename ); + + // Do a simple check on the shader structure in that file to make sure one bad shader file cannot fuck up all other shaders. + p = buffers[i]; + COM_BeginParseSession(filename); + while(1) + { + token = COM_ParseExt(&p, qtrue); + + if(!*token) + break; + + Q_strncpyz(shaderName, token, sizeof(shaderName)); + shaderLine = COM_GetCurrentParseLine(); + + token = COM_ParseExt(&p, qtrue); + if(token[0] != '{' || token[1] != '\0') + { + ri.Printf(PRINT_WARNING, "WARNING: Ignoring shader file %s. Shader \"%s\" on line %d missing opening brace", + filename, shaderName, shaderLine); + if (token[0]) + { + ri.Printf(PRINT_WARNING, " (found \"%s\" on line %d)", token, COM_GetCurrentParseLine()); + } + ri.Printf(PRINT_WARNING, ".\n"); + ri.FS_FreeFile(buffers[i]); + buffers[i] = NULL; + break; + } + + if(!SkipBracedSection(&p, 1)) + { + ri.Printf(PRINT_WARNING, "WARNING: Ignoring shader file %s. Shader \"%s\" on line %d missing closing brace.\n", + filename, shaderName, shaderLine); + ri.FS_FreeFile(buffers[i]); + buffers[i] = NULL; + break; + } + } + + + if (buffers[i]) + sum += summand; + } + + // build single large buffer + s_shaderText = ri.Hunk_Alloc( sum + numShaderFiles*2, h_low ); + s_shaderText[ 0 ] = '\0'; + textEnd = s_shaderText; + + // free in reverse order, so the temp files are all dumped + for ( i = numShaderFiles - 1; i >= 0 ; i-- ) + { + if ( !buffers[i] ) + continue; + + strcat( textEnd, buffers[i] ); + strcat( textEnd, "\n" ); + textEnd += strlen( textEnd ); + ri.FS_FreeFile( buffers[i] ); + } + + COM_Compress( s_shaderText ); + + // free up memory + ri.FS_FreeFileList( shaderFiles ); + + Com_Memset(shaderTextHashTableSizes, 0, sizeof(shaderTextHashTableSizes)); + size = 0; + + p = s_shaderText; + // look for shader names + while ( 1 ) { + token = COM_ParseExt( &p, qtrue ); + if ( token[0] == 0 ) { + break; + } + + hash = generateHashValue(token, MAX_SHADERTEXT_HASH); + shaderTextHashTableSizes[hash]++; + size++; + SkipBracedSection(&p, 0); + } + + size += MAX_SHADERTEXT_HASH; + + hashMem = ri.Hunk_Alloc( size * sizeof(char *), h_low ); + + for (i = 0; i < MAX_SHADERTEXT_HASH; i++) { + shaderTextHashTable[i] = (char **) hashMem; + hashMem = ((char *) hashMem) + ((shaderTextHashTableSizes[i] + 1) * sizeof(char *)); + } + + Com_Memset(shaderTextHashTableSizes, 0, sizeof(shaderTextHashTableSizes)); + + p = s_shaderText; + // look for shader names + while ( 1 ) { + oldp = p; + token = COM_ParseExt( &p, qtrue ); + if ( token[0] == 0 ) { + break; + } + + hash = generateHashValue(token, MAX_SHADERTEXT_HASH); + shaderTextHashTable[hash][shaderTextHashTableSizes[hash]++] = oldp; + + SkipBracedSection(&p, 0); + } + + return; + +} + + +/* +==================== +CreateInternalShaders +==================== +*/ +static void CreateInternalShaders( void ) { + tr.numShaders = 0; + + // init the default shader + Com_Memset( &shader, 0, sizeof( shader ) ); + Com_Memset( &stages, 0, sizeof( stages ) ); + + Q_strncpyz( shader.name, "", sizeof( shader.name ) ); + + shader.lightmapIndex = LIGHTMAP_NONE; + stages[0].bundle[0].image[0] = tr.defaultImage; + stages[0].active = qtrue; + stages[0].stateBits = GLS_DEFAULT; + tr.defaultShader = FinishShader(); + + // shadow shader is just a marker + Q_strncpyz( shader.name, "", sizeof( shader.name ) ); + shader.sort = SS_STENCIL_SHADOW; + tr.shadowShader = FinishShader(); +} + +static void CreateExternalShaders( void ) { + + // leilei - placeholder shaders + tr.placeholderTextureAvail = 0; + tr.placeholderModelAvail = 0; + tr.placeholderAvail = 0; + tr.placeholderSkyAvail = 0; + tr.placeholderWaterAvail = 0; + tr.placeholderLavaAvail = 0; + tr.placeholderSlimeAvail = 0; + tr.placeholderFogAvail = 0; + + + + + tr.projectionShadowShader = R_FindShader( "projectionShadow", LIGHTMAP_NONE, qtrue ); + tr.flareShader = R_FindShader( "flareShader", LIGHTMAP_NONE, qtrue ); + tr.flareShaderAtlas = R_FindShader( "flareShaderAtlas", LIGHTMAP_NONE, qtrue ); // leilei - lens reflection + + // Hack to make fogging work correctly on flares. Fog colors are calculated + // in tr_flare.c already. + if(!tr.flareShader->defaultShader) + { + int index; + + for(index = 0; index < tr.flareShader->numUnfoggedPasses; index++) + { + tr.flareShader->stages[index]->adjustColorsForFog = ACFF_NONE; + tr.flareShader->stages[index]->stateBits |= GLS_DEPTHTEST_DISABLE; + } + } + + + if(!tr.flareShaderAtlas->defaultShader) + { + int index; + + for(index = 0; index < tr.flareShader->numUnfoggedPasses; index++) + { + tr.flareShaderAtlas->stages[index]->adjustColorsForFog = ACFF_NONE; + tr.flareShaderAtlas->stages[index]->stateBits |= GLS_DEPTHTEST_DISABLE; + } + } + + + tr.sunShader = R_FindShader( "sun", LIGHTMAP_NONE, qtrue ); + +// leilei - placeholder shaders + tr.placeholderTextureShader = R_FindShader( "placeholder_texture", LIGHTMAP_NONE, qtrue ); + tr.placeholderModelShader = R_FindShader( "placeholder_model", LIGHTMAP_NONE, qtrue ); + tr.placeholderSkyShader = R_FindShader( "placeholder_sky_retro", LIGHTMAP_NONE, qtrue ); + tr.placeholderWaterShader = R_FindShader( "placeholder_water", LIGHTMAP_NONE, qtrue ); + tr.placeholderSlimeShader = R_FindShader( "placeholder_slime", LIGHTMAP_NONE, qtrue ); + tr.placeholderLavaShader = R_FindShader( "placeholder_lava", LIGHTMAP_NONE, qtrue ); + tr.placeholderFogShader = R_FindShader( "placeholder_fog", LIGHTMAP_NONE, qtrue ); + tr.placeholderShader = R_FindShader( "placeholder_model", LIGHTMAP_NONE, qtrue ); + + if(!tr.placeholderTextureShader->defaultShader) tr.placeholderTextureAvail = 1; + if(!tr.placeholderModelShader->defaultShader) tr.placeholderModelAvail = 1; + if(!tr.placeholderShader->defaultShader) tr.placeholderAvail = 1; + if(!tr.placeholderSkyShader->defaultShader) tr.placeholderSkyAvail = 1; + if(!tr.placeholderWaterShader->defaultShader) tr.placeholderWaterAvail = 1; + if(!tr.placeholderLavaShader->defaultShader) tr.placeholderLavaAvail = 1; + if(!tr.placeholderSlimeShader->defaultShader) tr.placeholderSlimeAvail = 1; + if(!tr.placeholderFogShader->defaultShader) tr.placeholderFogAvail = 1; + + +} + +/* +================== +R_InitShaders +================== +*/ +void R_InitShaders( void ) { + ri.Printf( PRINT_ALL, "Initializing Shaders\n" ); + + Com_Memset(hashTable, 0, sizeof(hashTable)); + + CreateInternalShaders(); + + ScanAndLoadShaderFiles(); + + CreateExternalShaders(); +} diff --git a/code/renderer_oa/tr_shadows.c b/code/renderer_oa/tr_shadows.c new file mode 100644 index 0000000000..0492173113 --- /dev/null +++ b/code/renderer_oa/tr_shadows.c @@ -0,0 +1,345 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Quake III Arena source code; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +#include "tr_local.h" + + +/* + + for a projection shadow: + + point[x] += light vector * ( z - shadow plane ) + point[y] += + point[z] = shadow plane + + 1 0 light[x] / light[z] + +*/ + +typedef struct { + int i2; + int facing; +} edgeDef_t; + +#define MAX_EDGE_DEFS 32 + +static edgeDef_t edgeDefs[SHADER_MAX_VERTEXES][MAX_EDGE_DEFS]; +static int numEdgeDefs[SHADER_MAX_VERTEXES]; +static int facing[SHADER_MAX_INDEXES/3]; + +void R_AddEdgeDef( int i1, int i2, int facing ) { + int c; + + c = numEdgeDefs[ i1 ]; + if ( c == MAX_EDGE_DEFS ) { + return; // overflow + } + edgeDefs[ i1 ][ c ].i2 = i2; + edgeDefs[ i1 ][ c ].facing = facing; + + numEdgeDefs[ i1 ]++; +} + +void R_RenderShadowEdges( void ) { + int i; + +#if 0 + int numTris; + + // dumb way -- render every triangle's edges + numTris = tess.numIndexes / 3; + + for ( i = 0 ; i < numTris ; i++ ) { + int i1, i2, i3; + + if ( !facing[i] ) { + continue; + } + + i1 = tess.indexes[ i*3 + 0 ]; + i2 = tess.indexes[ i*3 + 1 ]; + i3 = tess.indexes[ i*3 + 2 ]; + + qglBegin( GL_TRIANGLE_STRIP ); + qglVertex3fv( tess.xyz[ i1 ] ); + qglVertex3fv( tess.xyz[ i1 + tess.numVertexes ] ); + qglVertex3fv( tess.xyz[ i2 ] ); + qglVertex3fv( tess.xyz[ i2 + tess.numVertexes ] ); + qglVertex3fv( tess.xyz[ i3 ] ); + qglVertex3fv( tess.xyz[ i3 + tess.numVertexes ] ); + qglVertex3fv( tess.xyz[ i1 ] ); + qglVertex3fv( tess.xyz[ i1 + tess.numVertexes ] ); + qglEnd(); + } +#else + int c, c2; + int j, k; + int i2; + int c_edges, c_rejected; + int hit[2]; + + // an edge is NOT a silhouette edge if its face doesn't face the light, + // or if it has a reverse paired edge that also faces the light. + // A well behaved polyhedron would have exactly two faces for each edge, + // but lots of models have dangling edges or overfanned edges + c_edges = 0; + c_rejected = 0; + + for ( i = 0 ; i < tess.numVertexes ; i++ ) { + c = numEdgeDefs[ i ]; + for ( j = 0 ; j < c ; j++ ) { + if ( !edgeDefs[ i ][ j ].facing ) { + continue; + } + + hit[0] = 0; + hit[1] = 0; + + i2 = edgeDefs[ i ][ j ].i2; + c2 = numEdgeDefs[ i2 ]; + for ( k = 0 ; k < c2 ; k++ ) { + if ( edgeDefs[ i2 ][ k ].i2 == i ) { + hit[ edgeDefs[ i2 ][ k ].facing ]++; + } + } + + // if it doesn't share the edge with another front facing + // triangle, it is a sil edge + if ( hit[ 1 ] == 0 ) { + qglBegin( GL_TRIANGLE_STRIP ); + qglVertex3fv( tess.xyz[ i ] ); + qglVertex3fv( tess.xyz[ i + tess.numVertexes ] ); + qglVertex3fv( tess.xyz[ i2 ] ); + qglVertex3fv( tess.xyz[ i2 + tess.numVertexes ] ); + qglEnd(); + c_edges++; + } else { + c_rejected++; + } + } + } +#endif +} + +/* +================= +RB_ShadowTessEnd + +triangleFromEdge[ v1 ][ v2 ] + + + set triangle from edge( v1, v2, tri ) + if ( facing[ triangleFromEdge[ v1 ][ v2 ] ] && !facing[ triangleFromEdge[ v2 ][ v1 ] ) { + } +================= +*/ +void RB_ShadowTessEnd( void ) { + int i; + int numTris; + vec3_t lightDir; + GLboolean rgba[4]; + + // we can only do this if we have enough space in the vertex buffers + if ( tess.numVertexes >= SHADER_MAX_VERTEXES / 2 ) { + return; + } + + if ( glConfig.stencilBits < 4 ) { + return; + } + + VectorCopy( backEnd.currentEntity->lightDir, lightDir ); + + // project vertexes away from light direction + for ( i = 0 ; i < tess.numVertexes ; i++ ) { + VectorMA( tess.xyz[i], -512, lightDir, tess.xyz[i+tess.numVertexes] ); + } + + // decide which triangles face the light + Com_Memset( numEdgeDefs, 0, 4 * tess.numVertexes ); + + numTris = tess.numIndexes / 3; + for ( i = 0 ; i < numTris ; i++ ) { + int i1, i2, i3; + vec3_t d1, d2, normal; + float *v1, *v2, *v3; + float d; + + i1 = tess.indexes[ i*3 + 0 ]; + i2 = tess.indexes[ i*3 + 1 ]; + i3 = tess.indexes[ i*3 + 2 ]; + + v1 = tess.xyz[ i1 ]; + v2 = tess.xyz[ i2 ]; + v3 = tess.xyz[ i3 ]; + + VectorSubtract( v2, v1, d1 ); + VectorSubtract( v3, v1, d2 ); + CrossProduct( d1, d2, normal ); + + d = DotProduct( normal, lightDir ); + if ( d > 0 ) { + facing[ i ] = 1; + } else { + facing[ i ] = 0; + } + + // create the edges + R_AddEdgeDef( i1, i2, facing[ i ] ); + R_AddEdgeDef( i2, i3, facing[ i ] ); + R_AddEdgeDef( i3, i1, facing[ i ] ); + } + + // draw the silhouette edges + + GL_Bind( tr.whiteImage ); + qglEnable( GL_CULL_FACE ); + GL_State( GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); + qglColor3f( 0.2f, 0.2f, 0.2f ); + + // don't write to the color buffer + qglGetBooleanv(GL_COLOR_WRITEMASK, rgba); + qglColorMask( GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE ); + + qglEnable( GL_STENCIL_TEST ); + qglStencilFunc( GL_ALWAYS, 1, 255 ); + + // mirrors have the culling order reversed + if ( backEnd.viewParms.isMirror ) { + qglCullFace( GL_FRONT ); + qglStencilOp( GL_KEEP, GL_KEEP, GL_INCR ); + + R_RenderShadowEdges(); + + qglCullFace( GL_BACK ); + qglStencilOp( GL_KEEP, GL_KEEP, GL_DECR ); + + R_RenderShadowEdges(); + } else { + qglCullFace( GL_BACK ); + qglStencilOp( GL_KEEP, GL_KEEP, GL_INCR ); + + R_RenderShadowEdges(); + + qglCullFace( GL_FRONT ); + qglStencilOp( GL_KEEP, GL_KEEP, GL_DECR ); + + R_RenderShadowEdges(); + } + + + // reenable writing to the color buffer + qglColorMask(rgba[0], rgba[1], rgba[2], rgba[3]); +} + + +/* +================= +RB_ShadowFinish + +Darken everything that is is a shadow volume. +We have to delay this until everything has been shadowed, +because otherwise shadows from different body parts would +overlap and double darken. +================= +*/ +void RB_ShadowFinish( void ) { + if ( r_shadows->integer != 2 ) { + return; + } + if ( glConfig.stencilBits < 4 ) { + return; + } + + qglEnable( GL_STENCIL_TEST ); + qglStencilFunc( GL_NOTEQUAL, 0, 255 ); + + qglDisable (GL_CLIP_PLANE0); + qglDisable (GL_CULL_FACE); + + GL_Bind( tr.whiteImage ); + + qglLoadIdentity (); + + qglColor3f( 0.6f, 0.6f, 0.6f ); + GL_State( GLS_DEPTHMASK_TRUE | GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO ); + +// qglColor3f( 1, 0, 0 ); +// GL_State( GLS_DEPTHMASK_TRUE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); + + qglBegin( GL_QUADS ); + qglVertex3f( -100, 100, -10 ); + qglVertex3f( 100, 100, -10 ); + qglVertex3f( 100, -100, -10 ); + qglVertex3f( -100, -100, -10 ); + qglEnd (); + + qglColor4f(1,1,1,1); + qglDisable( GL_STENCIL_TEST ); + + +} + +/* +================= +RB_ProjectionShadowDeform + +================= +*/ +void RB_ProjectionShadowDeform( void ) { + float *xyz; + int i; + float h; + vec3_t ground; + vec3_t light; + float groundDist; + float d; + vec3_t lightDir; + + xyz = ( float * ) tess.xyz; + + ground[0] = backEnd.or.axis[0][2]; + ground[1] = backEnd.or.axis[1][2]; + ground[2] = backEnd.or.axis[2][2]; + + groundDist = backEnd.or.origin[2] - backEnd.currentEntity->e.shadowPlane; + + VectorCopy( backEnd.currentEntity->lightDir, lightDir ); + d = DotProduct( lightDir, ground ); + // don't let the shadows get too long or go negative + if ( d < 0.5 ) { + VectorMA( lightDir, (0.5 - d), ground, lightDir ); + d = DotProduct( lightDir, ground ); + } + d = 1.0 / d; + + light[0] = lightDir[0] * d; + light[1] = lightDir[1] * d; + light[2] = lightDir[2] * d; + + for ( i = 0; i < tess.numVertexes; i++, xyz += 4 ) { + h = DotProduct( xyz, ground ) + groundDist; + + xyz[0] -= light[0] * h; + xyz[1] -= light[1] * h; + xyz[2] -= light[2] * h; + } +} diff --git a/code/renderer_oa/tr_sky.c b/code/renderer_oa/tr_sky.c new file mode 100644 index 0000000000..b955230bb6 --- /dev/null +++ b/code/renderer_oa/tr_sky.c @@ -0,0 +1,875 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Quake III Arena source code; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// tr_sky.c +#include "tr_local.h" + +#define SKY_SUBDIVISIONS 8 +#define HALF_SKY_SUBDIVISIONS (SKY_SUBDIVISIONS/2) + +static float s_cloudTexCoords[6][SKY_SUBDIVISIONS+1][SKY_SUBDIVISIONS+1][2]; +static float s_cloudTexP[6][SKY_SUBDIVISIONS+1][SKY_SUBDIVISIONS+1]; + +/* +=================================================================================== + +POLYGON TO BOX SIDE PROJECTION + +=================================================================================== +*/ + +static vec3_t sky_clip[6] = +{ + {1,1,0}, + {1,-1,0}, + {0,-1,1}, + {0,1,1}, + {1,0,1}, + {-1,0,1} +}; + +static float sky_mins[2][6], sky_maxs[2][6]; +static float sky_min, sky_max; + +/* +================ +AddSkyPolygon +================ +*/ +static void AddSkyPolygon (int nump, vec3_t vecs) +{ + int i,j; + vec3_t v, av; + float s, t, dv; + int axis; + float *vp; + // s = [0]/[2], t = [1]/[2] + static int vec_to_st[6][3] = + { + {-2,3,1}, + {2,3,-1}, + + {1,3,2}, + {-1,3,-2}, + + {-2,-1,3}, + {-2,1,-3} + + // {-1,2,3}, + // {1,2,-3} + }; + + // decide which face it maps to + VectorCopy (vec3_origin, v); + for (i=0, vp=vecs ; i av[1] && av[0] > av[2]) + { + if (v[0] < 0) + axis = 1; + else + axis = 0; + } + else if (av[1] > av[2] && av[1] > av[0]) + { + if (v[1] < 0) + axis = 3; + else + axis = 2; + } + else + { + if (v[2] < 0) + axis = 5; + else + axis = 4; + } + + // project new texture coords + for (i=0 ; i 0) + dv = vecs[j - 1]; + else + dv = -vecs[-j - 1]; + if (dv < 0.001) + continue; // don't divide by zero + j = vec_to_st[axis][0]; + if (j < 0) + s = -vecs[-j -1] / dv; + else + s = vecs[j-1] / dv; + j = vec_to_st[axis][1]; + if (j < 0) + t = -vecs[-j -1] / dv; + else + t = vecs[j-1] / dv; + + if (s < sky_mins[0][axis]) + sky_mins[0][axis] = s; + if (t < sky_mins[1][axis]) + sky_mins[1][axis] = t; + if (s > sky_maxs[0][axis]) + sky_maxs[0][axis] = s; + if (t > sky_maxs[1][axis]) + sky_maxs[1][axis] = t; + } +} + +#define ON_EPSILON 0.1f // point on plane side epsilon +#define MAX_CLIP_VERTS 64 +/* +================ +ClipSkyPolygon +================ +*/ +static void ClipSkyPolygon (int nump, vec3_t vecs, int stage) +{ + float *norm; + float *v; + qboolean front, back; + float d, e; + float dists[MAX_CLIP_VERTS]; + int sides[MAX_CLIP_VERTS]; + vec3_t newv[2][MAX_CLIP_VERTS]; + int newc[2]; + int i, j; + + if (nump > MAX_CLIP_VERTS-2) + ri.Error (ERR_DROP, "ClipSkyPolygon: MAX_CLIP_VERTS"); + if (stage == 6) + { // fully clipped, so draw it + AddSkyPolygon (nump, vecs); + return; + } + + front = back = qfalse; + norm = sky_clip[stage]; + for (i=0, v = vecs ; i ON_EPSILON) + { + front = qtrue; + sides[i] = SIDE_FRONT; + } + else if (d < -ON_EPSILON) + { + back = qtrue; + sides[i] = SIDE_BACK; + } + else + sides[i] = SIDE_ON; + dists[i] = d; + } + + if (!front || !back) + { // not clipped + ClipSkyPolygon (nump, vecs, stage+1); + return; + } + + // clip it + sides[i] = sides[0]; + dists[i] = dists[0]; + VectorCopy (vecs, (vecs+(i*3)) ); + newc[0] = newc[1] = 0; + + for (i=0, v = vecs ; inumIndexes; i += 3 ) + { + for (j = 0 ; j < 3 ; j++) + { + VectorSubtract( input->xyz[input->indexes[i+j]], + backEnd.viewParms.or.origin, + p[j] ); + } + ClipSkyPolygon( 3, p[0], 0 ); + } +} + +/* +=================================================================================== + +CLOUD VERTEX GENERATION + +=================================================================================== +*/ + +/* +** MakeSkyVec +** +** Parms: s, t range from -1 to 1 +*/ +static void MakeSkyVec( float s, float t, int axis, float outSt[2], vec3_t outXYZ ) +{ + // 1 = s, 2 = t, 3 = 2048 + static int st_to_vec[6][3] = + { + {3,-1,2}, + {-3,1,2}, + + {1,3,2}, + {-1,-3,2}, + + {-2,-1,3}, // 0 degrees yaw, look straight up + {2,-1,-3} // look straight down + }; + + vec3_t b; + int j, k; + float boxSize; + + boxSize = backEnd.viewParms.zFar / 1.75; // div sqrt(3) + b[0] = s*boxSize; + b[1] = t*boxSize; + b[2] = boxSize; + + for (j=0 ; j<3 ; j++) + { + k = st_to_vec[axis][j]; + if (k < 0) + { + outXYZ[j] = -b[-k - 1]; + } + else + { + outXYZ[j] = b[k - 1]; + } + } + + // avoid bilerp seam + s = (s+1)*0.5; + t = (t+1)*0.5; + if (s < sky_min) + { + s = sky_min; + } + else if (s > sky_max) + { + s = sky_max; + } + + if (t < sky_min) + { + t = sky_min; + } + else if (t > sky_max) + { + t = sky_max; + } + + t = 1.0 - t; + + + if ( outSt ) + { + outSt[0] = s; + outSt[1] = t; + } +} + +static int sky_texorder[6] = {0,2,1,3,4,5}; +static vec3_t s_skyPoints[SKY_SUBDIVISIONS+1][SKY_SUBDIVISIONS+1]; +static float s_skyTexCoords[SKY_SUBDIVISIONS+1][SKY_SUBDIVISIONS+1][2]; + +static void DrawSkySide( struct image_s *image, const int mins[2], const int maxs[2] ) +{ + int s, t; + + GL_Bind( image ); + + for ( t = mins[1]+HALF_SKY_SUBDIVISIONS; t < maxs[1]+HALF_SKY_SUBDIVISIONS; t++ ) + { + qglBegin( GL_TRIANGLE_STRIP ); + + for ( s = mins[0]+HALF_SKY_SUBDIVISIONS; s <= maxs[0]+HALF_SKY_SUBDIVISIONS; s++ ) + { + qglTexCoord2fv( s_skyTexCoords[t][s] ); + qglVertex3fv( s_skyPoints[t][s] ); + + qglTexCoord2fv( s_skyTexCoords[t+1][s] ); + qglVertex3fv( s_skyPoints[t+1][s] ); + } + + qglEnd(); + } +} + +static void DrawSkyBox( shader_t *shader ) +{ + int i; + + sky_min = 0; + sky_max = 1; + + Com_Memset( s_skyTexCoords, 0, sizeof( s_skyTexCoords ) ); + + for (i=0 ; i<6 ; i++) + { + int sky_mins_subd[2], sky_maxs_subd[2]; + int s, t; + + sky_mins[0][i] = floor( sky_mins[0][i] * HALF_SKY_SUBDIVISIONS ) / HALF_SKY_SUBDIVISIONS; + sky_mins[1][i] = floor( sky_mins[1][i] * HALF_SKY_SUBDIVISIONS ) / HALF_SKY_SUBDIVISIONS; + sky_maxs[0][i] = ceil( sky_maxs[0][i] * HALF_SKY_SUBDIVISIONS ) / HALF_SKY_SUBDIVISIONS; + sky_maxs[1][i] = ceil( sky_maxs[1][i] * HALF_SKY_SUBDIVISIONS ) / HALF_SKY_SUBDIVISIONS; + + if ( ( sky_mins[0][i] >= sky_maxs[0][i] ) || + ( sky_mins[1][i] >= sky_maxs[1][i] ) ) + { + continue; + } + + sky_mins_subd[0] = sky_mins[0][i] * HALF_SKY_SUBDIVISIONS; + sky_mins_subd[1] = sky_mins[1][i] * HALF_SKY_SUBDIVISIONS; + sky_maxs_subd[0] = sky_maxs[0][i] * HALF_SKY_SUBDIVISIONS; + sky_maxs_subd[1] = sky_maxs[1][i] * HALF_SKY_SUBDIVISIONS; + + if ( sky_mins_subd[0] < -HALF_SKY_SUBDIVISIONS ) + sky_mins_subd[0] = -HALF_SKY_SUBDIVISIONS; + else if ( sky_mins_subd[0] > HALF_SKY_SUBDIVISIONS ) + sky_mins_subd[0] = HALF_SKY_SUBDIVISIONS; + if ( sky_mins_subd[1] < -HALF_SKY_SUBDIVISIONS ) + sky_mins_subd[1] = -HALF_SKY_SUBDIVISIONS; + else if ( sky_mins_subd[1] > HALF_SKY_SUBDIVISIONS ) + sky_mins_subd[1] = HALF_SKY_SUBDIVISIONS; + + if ( sky_maxs_subd[0] < -HALF_SKY_SUBDIVISIONS ) + sky_maxs_subd[0] = -HALF_SKY_SUBDIVISIONS; + else if ( sky_maxs_subd[0] > HALF_SKY_SUBDIVISIONS ) + sky_maxs_subd[0] = HALF_SKY_SUBDIVISIONS; + if ( sky_maxs_subd[1] < -HALF_SKY_SUBDIVISIONS ) + sky_maxs_subd[1] = -HALF_SKY_SUBDIVISIONS; + else if ( sky_maxs_subd[1] > HALF_SKY_SUBDIVISIONS ) + sky_maxs_subd[1] = HALF_SKY_SUBDIVISIONS; + + // + // iterate through the subdivisions + // + for ( t = sky_mins_subd[1]+HALF_SKY_SUBDIVISIONS; t <= sky_maxs_subd[1]+HALF_SKY_SUBDIVISIONS; t++ ) + { + for ( s = sky_mins_subd[0]+HALF_SKY_SUBDIVISIONS; s <= sky_maxs_subd[0]+HALF_SKY_SUBDIVISIONS; s++ ) + { + MakeSkyVec( ( s - HALF_SKY_SUBDIVISIONS ) / ( float ) HALF_SKY_SUBDIVISIONS, + ( t - HALF_SKY_SUBDIVISIONS ) / ( float ) HALF_SKY_SUBDIVISIONS, + i, + s_skyTexCoords[t][s], + s_skyPoints[t][s] ); + } + } + + DrawSkySide( shader->sky.outerbox[sky_texorder[i]], + sky_mins_subd, + sky_maxs_subd ); + } + +} + +static void FillCloudySkySide( const int mins[2], const int maxs[2], qboolean addIndexes ) +{ + int s, t; + int vertexStart = tess.numVertexes; + int tHeight, sWidth; + + tHeight = maxs[1] - mins[1] + 1; + sWidth = maxs[0] - mins[0] + 1; + + for ( t = mins[1]+HALF_SKY_SUBDIVISIONS; t <= maxs[1]+HALF_SKY_SUBDIVISIONS; t++ ) + { + for ( s = mins[0]+HALF_SKY_SUBDIVISIONS; s <= maxs[0]+HALF_SKY_SUBDIVISIONS; s++ ) + { + VectorAdd( s_skyPoints[t][s], backEnd.viewParms.or.origin, tess.xyz[tess.numVertexes] ); + tess.texCoords[tess.numVertexes][0][0] = s_skyTexCoords[t][s][0]; + tess.texCoords[tess.numVertexes][0][1] = s_skyTexCoords[t][s][1]; + + tess.numVertexes++; + + if ( tess.numVertexes >= SHADER_MAX_VERTEXES ) + { + ri.Error( ERR_DROP, "SHADER_MAX_VERTEXES hit in FillCloudySkySide()" ); + } + } + } + + // only add indexes for one pass, otherwise it would draw multiple times for each pass + if ( addIndexes ) { + for ( t = 0; t < tHeight-1; t++ ) + { + for ( s = 0; s < sWidth-1; s++ ) + { + tess.indexes[tess.numIndexes] = vertexStart + s + t * ( sWidth ); + tess.numIndexes++; + tess.indexes[tess.numIndexes] = vertexStart + s + ( t + 1 ) * ( sWidth ); + tess.numIndexes++; + tess.indexes[tess.numIndexes] = vertexStart + s + 1 + t * ( sWidth ); + tess.numIndexes++; + + tess.indexes[tess.numIndexes] = vertexStart + s + ( t + 1 ) * ( sWidth ); + tess.numIndexes++; + tess.indexes[tess.numIndexes] = vertexStart + s + 1 + ( t + 1 ) * ( sWidth ); + tess.numIndexes++; + tess.indexes[tess.numIndexes] = vertexStart + s + 1 + t * ( sWidth ); + tess.numIndexes++; + } + } + } +} + +static void FillCloudBox( const shader_t *shader, int stage ) +{ + int i; + + for ( i =0; i < 6; i++ ) + { + int sky_mins_subd[2], sky_maxs_subd[2]; + int s, t; + float MIN_T; + + if ( 1 ) // FIXME? shader->sky.fullClouds ) + { + MIN_T = -HALF_SKY_SUBDIVISIONS; + + // still don't want to draw the bottom, even if fullClouds + if ( i == 5 ) + continue; + } + else + { + switch( i ) + { + case 0: + case 1: + case 2: + case 3: + MIN_T = -1; + break; + case 5: + // don't draw clouds beneath you + continue; + case 4: // top + default: + MIN_T = -HALF_SKY_SUBDIVISIONS; + break; + } + } + + sky_mins[0][i] = floor( sky_mins[0][i] * HALF_SKY_SUBDIVISIONS ) / HALF_SKY_SUBDIVISIONS; + sky_mins[1][i] = floor( sky_mins[1][i] * HALF_SKY_SUBDIVISIONS ) / HALF_SKY_SUBDIVISIONS; + sky_maxs[0][i] = ceil( sky_maxs[0][i] * HALF_SKY_SUBDIVISIONS ) / HALF_SKY_SUBDIVISIONS; + sky_maxs[1][i] = ceil( sky_maxs[1][i] * HALF_SKY_SUBDIVISIONS ) / HALF_SKY_SUBDIVISIONS; + + if ( ( sky_mins[0][i] >= sky_maxs[0][i] ) || + ( sky_mins[1][i] >= sky_maxs[1][i] ) ) + { + continue; + } + + sky_mins_subd[0] = ri.ftol(sky_mins[0][i] * HALF_SKY_SUBDIVISIONS); + sky_mins_subd[1] = ri.ftol(sky_mins[1][i] * HALF_SKY_SUBDIVISIONS); + sky_maxs_subd[0] = ri.ftol(sky_maxs[0][i] * HALF_SKY_SUBDIVISIONS); + sky_maxs_subd[1] = ri.ftol(sky_maxs[1][i] * HALF_SKY_SUBDIVISIONS); + + if ( sky_mins_subd[0] < -HALF_SKY_SUBDIVISIONS ) + sky_mins_subd[0] = -HALF_SKY_SUBDIVISIONS; + else if ( sky_mins_subd[0] > HALF_SKY_SUBDIVISIONS ) + sky_mins_subd[0] = HALF_SKY_SUBDIVISIONS; + if ( sky_mins_subd[1] < MIN_T ) + sky_mins_subd[1] = MIN_T; + else if ( sky_mins_subd[1] > HALF_SKY_SUBDIVISIONS ) + sky_mins_subd[1] = HALF_SKY_SUBDIVISIONS; + + if ( sky_maxs_subd[0] < -HALF_SKY_SUBDIVISIONS ) + sky_maxs_subd[0] = -HALF_SKY_SUBDIVISIONS; + else if ( sky_maxs_subd[0] > HALF_SKY_SUBDIVISIONS ) + sky_maxs_subd[0] = HALF_SKY_SUBDIVISIONS; + if ( sky_maxs_subd[1] < MIN_T ) + sky_maxs_subd[1] = MIN_T; + else if ( sky_maxs_subd[1] > HALF_SKY_SUBDIVISIONS ) + sky_maxs_subd[1] = HALF_SKY_SUBDIVISIONS; + + // + // iterate through the subdivisions + // + for ( t = sky_mins_subd[1]+HALF_SKY_SUBDIVISIONS; t <= sky_maxs_subd[1]+HALF_SKY_SUBDIVISIONS; t++ ) + { + for ( s = sky_mins_subd[0]+HALF_SKY_SUBDIVISIONS; s <= sky_maxs_subd[0]+HALF_SKY_SUBDIVISIONS; s++ ) + { + MakeSkyVec( ( s - HALF_SKY_SUBDIVISIONS ) / ( float ) HALF_SKY_SUBDIVISIONS, + ( t - HALF_SKY_SUBDIVISIONS ) / ( float ) HALF_SKY_SUBDIVISIONS, + i, + NULL, + s_skyPoints[t][s] ); + + s_skyTexCoords[t][s][0] = s_cloudTexCoords[i][t][s][0]; + s_skyTexCoords[t][s][1] = s_cloudTexCoords[i][t][s][1]; + } + } + + // only add indexes for first stage + FillCloudySkySide( sky_mins_subd, sky_maxs_subd, ( stage == 0 ) ); + } +} + +/* +** R_BuildCloudData +*/ +void R_BuildCloudData( shaderCommands_t *input ) +{ + int i; + shader_t *shader; + + shader = input->shader; + + assert( shader->isSky ); + + sky_min = 1.0 / 256.0f; // FIXME: not correct? + sky_max = 255.0 / 256.0f; + + // set up for drawing + tess.numIndexes = 0; + tess.numVertexes = 0; + + if ( shader->sky.cloudHeight ) + { + for ( i = 0; i < MAX_SHADER_STAGES; i++ ) + { + if ( !tess.xstages[i] ) { + break; + } + FillCloudBox( shader, i ); + } + } +} + +/* +** R_InitSkyTexCoords +** Called when a sky shader is parsed +*/ +#define SQR( a ) ((a)*(a)) +void R_InitSkyTexCoords( float heightCloud ) +{ + int i, s, t; + float radiusWorld = 4096; + float p; + float sRad, tRad; + vec3_t skyVec; + vec3_t v; + + // init zfar so MakeSkyVec works even though + // a world hasn't been bounded + backEnd.viewParms.zFar = 1024; + + for ( i = 0; i < 6; i++ ) + { + for ( t = 0; t <= SKY_SUBDIVISIONS; t++ ) + { + for ( s = 0; s <= SKY_SUBDIVISIONS; s++ ) + { + // compute vector from view origin to sky side integral point + MakeSkyVec( ( s - HALF_SKY_SUBDIVISIONS ) / ( float ) HALF_SKY_SUBDIVISIONS, + ( t - HALF_SKY_SUBDIVISIONS ) / ( float ) HALF_SKY_SUBDIVISIONS, + i, + NULL, + skyVec ); + + // compute parametric value 'p' that intersects with cloud layer + p = ( 1.0f / ( 2 * DotProduct( skyVec, skyVec ) ) ) * + ( -2 * skyVec[2] * radiusWorld + + 2 * sqrt( SQR( skyVec[2] ) * SQR( radiusWorld ) + + 2 * SQR( skyVec[0] ) * radiusWorld * heightCloud + + SQR( skyVec[0] ) * SQR( heightCloud ) + + 2 * SQR( skyVec[1] ) * radiusWorld * heightCloud + + SQR( skyVec[1] ) * SQR( heightCloud ) + + 2 * SQR( skyVec[2] ) * radiusWorld * heightCloud + + SQR( skyVec[2] ) * SQR( heightCloud ) ) ); + + s_cloudTexP[i][t][s] = p; + + // compute intersection point based on p + VectorScale( skyVec, p, v ); + v[2] += radiusWorld; + + // compute vector from world origin to intersection point 'v' + VectorNormalize( v ); + + sRad = Q_acos( v[0] ); + tRad = Q_acos( v[1] ); + + s_cloudTexCoords[i][t][s][0] = sRad; + s_cloudTexCoords[i][t][s][1] = tRad; + } + } + } +} + +//====================================================================================== + +/* +** RB_DrawSun +*/ +void RB_DrawSun( void ) { + float size; + float dist; + vec3_t origin, vec1, vec2; + vec3_t temp; + + if ( !backEnd.skyRenderedThisView ) { + return; + } + if ( !r_drawSun->integer ) { + return; + } + + if ( backEnd.doneSun) // leilei - only do sun once + return; + + qglLoadMatrixf( backEnd.viewParms.world.modelMatrix ); + qglTranslatef (backEnd.viewParms.or.origin[0], backEnd.viewParms.or.origin[1], backEnd.viewParms.or.origin[2]); + + dist = backEnd.viewParms.zFar / 1.75; // div sqrt(3) + size = dist * 0.4; + + + // leilei - SUN color + vec3_t coll; + + coll[0]= 1.0; + coll[1]= 1.0; + coll[2]= 1.0; + + coll[0]=tr.sunLight[0]/128; + coll[1]=tr.sunLight[1]/128; + coll[2]=tr.sunLight[2]/128; + + + int g; + for (g=0;g<3;g++) + if (coll[g] > 1) coll[g] = 1; + + // also, ajdust the size of the sun depending how bright it is. + + size *= (coll[0] + coll[1] + coll[2] * 0.333) / 4; + + VectorScale( tr.sunDirection, dist, origin ); + PerpendicularVector( vec1, tr.sunDirection ); + CrossProduct( tr.sunDirection, vec1, vec2 ); + + VectorScale( vec1, size, vec1 ); + VectorScale( vec2, size, vec2 ); + + // farthest depth range + qglDepthRange( 1.0, 1.0 ); + + + + + // FIXME: use quad stamp + RB_BeginSurface( tr.sunShader, tess.fogNum ); + VectorCopy( origin, temp ); + VectorSubtract( temp, vec1, temp ); + VectorSubtract( temp, vec2, temp ); + VectorCopy( temp, tess.xyz[tess.numVertexes] ); + tess.texCoords[tess.numVertexes][0][0] = 0; + tess.texCoords[tess.numVertexes][0][1] = 0; + tess.vertexColors[tess.numVertexes][0] = 255; + tess.vertexColors[tess.numVertexes][1] = 255; + tess.vertexColors[tess.numVertexes][2] = 255; + tess.numVertexes++; + + VectorCopy( origin, temp ); + VectorAdd( temp, vec1, temp ); + VectorSubtract( temp, vec2, temp ); + VectorCopy( temp, tess.xyz[tess.numVertexes] ); + tess.texCoords[tess.numVertexes][0][0] = 0; + tess.texCoords[tess.numVertexes][0][1] = 1; + tess.vertexColors[tess.numVertexes][0] = 255; + tess.vertexColors[tess.numVertexes][1] = 255; + tess.vertexColors[tess.numVertexes][2] = 255; + tess.numVertexes++; + + VectorCopy( origin, temp ); + VectorAdd( temp, vec1, temp ); + VectorAdd( temp, vec2, temp ); + VectorCopy( temp, tess.xyz[tess.numVertexes] ); + tess.texCoords[tess.numVertexes][0][0] = 1; + tess.texCoords[tess.numVertexes][0][1] = 1; + tess.vertexColors[tess.numVertexes][0] = 255; + tess.vertexColors[tess.numVertexes][1] = 255; + tess.vertexColors[tess.numVertexes][2] = 255; + tess.numVertexes++; + + VectorCopy( origin, temp ); + VectorSubtract( temp, vec1, temp ); + VectorAdd( temp, vec2, temp ); + VectorCopy( temp, tess.xyz[tess.numVertexes] ); + tess.texCoords[tess.numVertexes][0][0] = 1; + tess.texCoords[tess.numVertexes][0][1] = 0; + tess.vertexColors[tess.numVertexes][0] = 255; + tess.vertexColors[tess.numVertexes][1] = 255; + tess.vertexColors[tess.numVertexes][2] = 255; + tess.numVertexes++; + + tess.indexes[tess.numIndexes++] = 0; + tess.indexes[tess.numIndexes++] = 1; + tess.indexes[tess.numIndexes++] = 2; + tess.indexes[tess.numIndexes++] = 0; + tess.indexes[tess.numIndexes++] = 2; + tess.indexes[tess.numIndexes++] = 3; + + RB_EndSurface(); + + // back to normal depth range + qglDepthRange( 0.0, 1.0 ); + + backEnd.doneSun = qtrue; +} + + + + +/* +================ +RB_StageIteratorSky + +All of the visible sky triangles are in tess + +Other things could be stuck in here, like birds in the sky, etc +================ +*/ +void RB_StageIteratorSky( void ) { + if ( r_fastsky->integer ) { + return; + } + + // go through all the polygons and project them onto + // the sky box to see which blocks on each side need + // to be drawn + RB_ClipSkyPolygons( &tess ); + + // r_showsky will let all the sky blocks be drawn in + // front of everything to allow developers to see how + // much sky is getting sucked in + if ( r_showsky->integer ) { + qglDepthRange( 0.0, 0.0 ); + } else { + qglDepthRange( 1.0, 1.0 ); + } + + // draw the outer skybox + if ( tess.shader->sky.outerbox[0] && tess.shader->sky.outerbox[0] != tr.defaultImage ) { + qglColor3f( tr.identityLight, tr.identityLight, tr.identityLight ); + + qglPushMatrix (); + GL_State( 0 ); + qglTranslatef (backEnd.viewParms.or.origin[0], backEnd.viewParms.or.origin[1], backEnd.viewParms.or.origin[2]); + + DrawSkyBox( tess.shader ); + + qglPopMatrix(); + } + + // generate the vertexes for all the clouds, which will be drawn + // by the generic shader routine + R_BuildCloudData( &tess ); + + RB_StageIteratorGeneric(); + + // draw the inner skybox + + + // back to normal depth range + qglDepthRange( 0.0, 1.0 ); + + // note that sky was drawn so we will draw a sun later + backEnd.skyRenderedThisView = qtrue; +} + diff --git a/code/renderer_oa/tr_subs.c b/code/renderer_oa/tr_subs.c new file mode 100644 index 0000000000..6f4901287c --- /dev/null +++ b/code/renderer_oa/tr_subs.c @@ -0,0 +1,48 @@ +/* +=========================================================================== +Copyright (C) 2010 James Canete (use.less01@gmail.com) + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Quake III Arena source code; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// tr_subs.c - common function replacements for modular renderer + +#include "tr_local.h" + +void QDECL Com_Printf( const char *msg, ... ) +{ + va_list argptr; + char text[1024]; + + va_start(argptr, msg); + Q_vsnprintf(text, sizeof(text), msg, argptr); + va_end(argptr); + + ri.Printf(PRINT_ALL, "%s", text); +} + +void QDECL Com_Error( int level, const char *error, ... ) +{ + va_list argptr; + char text[1024]; + + va_start(argptr, error); + Q_vsnprintf(text, sizeof(text), error, argptr); + va_end(argptr); + + ri.Error(level, "%s", text); +} diff --git a/code/renderer_oa/tr_surface.c b/code/renderer_oa/tr_surface.c new file mode 100644 index 0000000000..6abd649ea1 --- /dev/null +++ b/code/renderer_oa/tr_surface.c @@ -0,0 +1,1309 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Quake III Arena source code; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// tr_surf.c + +#include "tr_local.h" + +#if idppc_altivec && !defined(MACOS_X) +#include +#endif + +/* + + THIS ENTIRE FILE IS BACK END + +backEnd.currentEntity will be valid. + +Tess_Begin has already been called for the surface's shader. + +The modelview matrix will be set. + +It is safe to actually issue drawing commands here if you don't want to +use the shader system. +*/ + + +//============================================================================ + + +/* +============== +RB_CheckOverflow +============== +*/ +void RB_CheckOverflow( int verts, int indexes ) { + if (tess.numVertexes + verts < SHADER_MAX_VERTEXES + && tess.numIndexes + indexes < SHADER_MAX_INDEXES) { + return; + } + + RB_EndSurface(); + + if ( verts >= SHADER_MAX_VERTEXES ) { + ri.Error(ERR_DROP, "RB_CheckOverflow: verts > MAX (%d > %d)", verts, SHADER_MAX_VERTEXES ); + } + if ( indexes >= SHADER_MAX_INDEXES ) { + ri.Error(ERR_DROP, "RB_CheckOverflow: indices > MAX (%d > %d)", indexes, SHADER_MAX_INDEXES ); + } + + RB_BeginSurface(tess.shader, tess.fogNum ); +} + + +/* +============== +RB_AddQuadStampExt +============== +*/ +void RB_AddQuadStampExt( vec3_t origin, vec3_t left, vec3_t up, byte *color, float s1, float t1, float s2, float t2 ) { + vec3_t normal; + int ndx; + + RB_CHECKOVERFLOW( 4, 6 ); + + ndx = tess.numVertexes; + + // triangle indexes for a simple quad + tess.indexes[ tess.numIndexes ] = ndx; + tess.indexes[ tess.numIndexes + 1 ] = ndx + 1; + tess.indexes[ tess.numIndexes + 2 ] = ndx + 3; + + tess.indexes[ tess.numIndexes + 3 ] = ndx + 3; + tess.indexes[ tess.numIndexes + 4 ] = ndx + 1; + tess.indexes[ tess.numIndexes + 5 ] = ndx + 2; + + tess.xyz[ndx][0] = origin[0] + left[0] + up[0]; + tess.xyz[ndx][1] = origin[1] + left[1] + up[1]; + tess.xyz[ndx][2] = origin[2] + left[2] + up[2]; + + tess.xyz[ndx+1][0] = origin[0] - left[0] + up[0]; + tess.xyz[ndx+1][1] = origin[1] - left[1] + up[1]; + tess.xyz[ndx+1][2] = origin[2] - left[2] + up[2]; + + tess.xyz[ndx+2][0] = origin[0] - left[0] - up[0]; + tess.xyz[ndx+2][1] = origin[1] - left[1] - up[1]; + tess.xyz[ndx+2][2] = origin[2] - left[2] - up[2]; + + tess.xyz[ndx+3][0] = origin[0] + left[0] - up[0]; + tess.xyz[ndx+3][1] = origin[1] + left[1] - up[1]; + tess.xyz[ndx+3][2] = origin[2] + left[2] - up[2]; + + + // constant normal all the way around + VectorSubtract( vec3_origin, backEnd.viewParms.or.axis[0], normal ); + + tess.normal[ndx][0] = tess.normal[ndx+1][0] = tess.normal[ndx+2][0] = tess.normal[ndx+3][0] = normal[0]; + tess.normal[ndx][1] = tess.normal[ndx+1][1] = tess.normal[ndx+2][1] = tess.normal[ndx+3][1] = normal[1]; + tess.normal[ndx][2] = tess.normal[ndx+1][2] = tess.normal[ndx+2][2] = tess.normal[ndx+3][2] = normal[2]; + + // standard square texture coordinates + tess.texCoords[ndx][0][0] = tess.texCoords[ndx][1][0] = s1; + tess.texCoords[ndx][0][1] = tess.texCoords[ndx][1][1] = t1; + + tess.texCoords[ndx+1][0][0] = tess.texCoords[ndx+1][1][0] = s2; + tess.texCoords[ndx+1][0][1] = tess.texCoords[ndx+1][1][1] = t1; + + tess.texCoords[ndx+2][0][0] = tess.texCoords[ndx+2][1][0] = s2; + tess.texCoords[ndx+2][0][1] = tess.texCoords[ndx+2][1][1] = t2; + + tess.texCoords[ndx+3][0][0] = tess.texCoords[ndx+3][1][0] = s1; + tess.texCoords[ndx+3][0][1] = tess.texCoords[ndx+3][1][1] = t2; + + // constant color all the way around + // should this be identity and let the shader specify from entity? + * ( unsigned int * ) &tess.vertexColors[ndx] = + * ( unsigned int * ) &tess.vertexColors[ndx+1] = + * ( unsigned int * ) &tess.vertexColors[ndx+2] = + * ( unsigned int * ) &tess.vertexColors[ndx+3] = + * ( unsigned int * )color; + + + tess.numVertexes += 4; + tess.numIndexes += 6; +} + +/* +============== +RB_AddQuadStamp +============== +*/ +void RB_AddQuadStamp( vec3_t origin, vec3_t left, vec3_t up, byte *color ) { + RB_AddQuadStampExt( origin, left, up, color, 0, 0, 1, 1 ); +} + +/* +============== +RB_SurfaceSprite +============== +*/ +static void RB_SurfaceSprite( void ) { + vec3_t left, up; + float radius; + + // calculate the xyz locations for the four corners + radius = backEnd.currentEntity->e.radius; + if ( backEnd.currentEntity->e.rotation == 0 ) { + VectorScale( backEnd.viewParms.or.axis[1], radius, left ); + VectorScale( backEnd.viewParms.or.axis[2], radius, up ); + } else { + float s, c; + float ang; + + ang = M_PI * backEnd.currentEntity->e.rotation / 180; + s = sin( ang ); + c = cos( ang ); + + VectorScale( backEnd.viewParms.or.axis[1], c * radius, left ); + VectorMA( left, -s * radius, backEnd.viewParms.or.axis[2], left ); + + VectorScale( backEnd.viewParms.or.axis[2], c * radius, up ); + VectorMA( up, s * radius, backEnd.viewParms.or.axis[1], up ); + } + if ( backEnd.viewParms.isMirror ) { + VectorSubtract( vec3_origin, left, left ); + } + + RB_AddQuadStamp( backEnd.currentEntity->e.origin, left, up, backEnd.currentEntity->e.shaderRGBA ); +} + + +/* +============= +RB_SurfacePolychain +============= +*/ +static void RB_SurfacePolychain( srfPoly_t *p ) { + int i; + int numv; + + RB_CHECKOVERFLOW( p->numVerts, 3*(p->numVerts - 2) ); + + // fan triangles into the tess array + numv = tess.numVertexes; + for ( i = 0; i < p->numVerts; i++ ) { + VectorCopy( p->verts[i].xyz, tess.xyz[numv] ); + tess.texCoords[numv][0][0] = p->verts[i].st[0]; + tess.texCoords[numv][0][1] = p->verts[i].st[1]; + *(int *)&tess.vertexColors[numv] = *(int *)p->verts[ i ].modulate; + + numv++; + } + + // generate fan indexes into the tess array + for ( i = 0; i < p->numVerts-2; i++ ) { + tess.indexes[tess.numIndexes + 0] = tess.numVertexes; + tess.indexes[tess.numIndexes + 1] = tess.numVertexes + i + 1; + tess.indexes[tess.numIndexes + 2] = tess.numVertexes + i + 2; + tess.numIndexes += 3; + } + + tess.numVertexes = numv; +} + + +/* +============= +RB_SurfaceTriangles +============= +*/ +static void RB_SurfaceTriangles( srfTriangles_t *srf ) { + int i; + drawVert_t *dv; + float *xyz, *normal, *texCoords; + byte *color; + int dlightBits; + qboolean needsNormal; + + dlightBits = srf->dlightBits; + tess.dlightBits |= dlightBits; + + RB_CHECKOVERFLOW( srf->numVerts, srf->numIndexes ); + + for ( i = 0 ; i < srf->numIndexes ; i += 3 ) { + tess.indexes[ tess.numIndexes + i + 0 ] = tess.numVertexes + srf->indexes[ i + 0 ]; + tess.indexes[ tess.numIndexes + i + 1 ] = tess.numVertexes + srf->indexes[ i + 1 ]; + tess.indexes[ tess.numIndexes + i + 2 ] = tess.numVertexes + srf->indexes[ i + 2 ]; + } + tess.numIndexes += srf->numIndexes; + + dv = srf->verts; + xyz = tess.xyz[ tess.numVertexes ]; + normal = tess.normal[ tess.numVertexes ]; + texCoords = tess.texCoords[ tess.numVertexes ][0]; + color = tess.vertexColors[ tess.numVertexes ]; + needsNormal = tess.shader->needsNormal; + + for ( i = 0 ; i < srf->numVerts ; i++, dv++, xyz += 4, normal += 4, texCoords += 4, color += 4 ) { + xyz[0] = dv->xyz[0]; + xyz[1] = dv->xyz[1]; + xyz[2] = dv->xyz[2]; + + if ( needsNormal ) { + normal[0] = dv->normal[0]; + normal[1] = dv->normal[1]; + normal[2] = dv->normal[2]; + } + + texCoords[0] = dv->st[0]; + texCoords[1] = dv->st[1]; + + texCoords[2] = dv->lightmap[0]; + texCoords[3] = dv->lightmap[1]; + + *(int *)color = *(int *)dv->color; + } + + for ( i = 0 ; i < srf->numVerts ; i++ ) { + tess.vertexDlightBits[ tess.numVertexes + i] = dlightBits; + } + + tess.numVertexes += srf->numVerts; +} + + + +/* +============== +RB_SurfaceBeam +============== +*/ +static void RB_SurfaceBeam( void ) +{ +#define NUM_BEAM_SEGS 6 + refEntity_t *e; + int i; + vec3_t perpvec; + vec3_t direction, normalized_direction; + vec3_t start_points[NUM_BEAM_SEGS], end_points[NUM_BEAM_SEGS]; + vec3_t oldorigin, origin; + + e = &backEnd.currentEntity->e; + + oldorigin[0] = e->oldorigin[0]; + oldorigin[1] = e->oldorigin[1]; + oldorigin[2] = e->oldorigin[2]; + + origin[0] = e->origin[0]; + origin[1] = e->origin[1]; + origin[2] = e->origin[2]; + + normalized_direction[0] = direction[0] = oldorigin[0] - origin[0]; + normalized_direction[1] = direction[1] = oldorigin[1] - origin[1]; + normalized_direction[2] = direction[2] = oldorigin[2] - origin[2]; + + if ( VectorNormalize( normalized_direction ) == 0 ) + return; + + PerpendicularVector( perpvec, normalized_direction ); + + VectorScale( perpvec, 4, perpvec ); + + for ( i = 0; i < NUM_BEAM_SEGS ; i++ ) + { + RotatePointAroundVector( start_points[i], normalized_direction, perpvec, (360.0/NUM_BEAM_SEGS)*i ); +// VectorAdd( start_points[i], origin, start_points[i] ); + VectorAdd( start_points[i], direction, end_points[i] ); + } + + GL_Bind( tr.whiteImage ); + + GL_State( GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE ); + + qglColor3f( 1, 0, 0 ); + + qglBegin( GL_TRIANGLE_STRIP ); + for ( i = 0; i <= NUM_BEAM_SEGS; i++ ) { + qglVertex3fv( start_points[ i % NUM_BEAM_SEGS] ); + qglVertex3fv( end_points[ i % NUM_BEAM_SEGS] ); + } + qglEnd(); +} + +//================================================================================ + +static void DoRailCore( const vec3_t start, const vec3_t end, const vec3_t up, float len, float spanWidth ) +{ + float spanWidth2; + int vbase; + float t = len / 256.0f; + + RB_CHECKOVERFLOW( 4, 6 ); + + vbase = tess.numVertexes; + + spanWidth2 = -spanWidth; + + // FIXME: use quad stamp? + VectorMA( start, spanWidth, up, tess.xyz[tess.numVertexes] ); + tess.texCoords[tess.numVertexes][0][0] = 0; + tess.texCoords[tess.numVertexes][0][1] = 0; + tess.vertexColors[tess.numVertexes][0] = backEnd.currentEntity->e.shaderRGBA[0] * 0.25; + tess.vertexColors[tess.numVertexes][1] = backEnd.currentEntity->e.shaderRGBA[1] * 0.25; + tess.vertexColors[tess.numVertexes][2] = backEnd.currentEntity->e.shaderRGBA[2] * 0.25; + tess.numVertexes++; + + VectorMA( start, spanWidth2, up, tess.xyz[tess.numVertexes] ); + tess.texCoords[tess.numVertexes][0][0] = 0; + tess.texCoords[tess.numVertexes][0][1] = 1; + tess.vertexColors[tess.numVertexes][0] = backEnd.currentEntity->e.shaderRGBA[0]; + tess.vertexColors[tess.numVertexes][1] = backEnd.currentEntity->e.shaderRGBA[1]; + tess.vertexColors[tess.numVertexes][2] = backEnd.currentEntity->e.shaderRGBA[2]; + tess.numVertexes++; + + VectorMA( end, spanWidth, up, tess.xyz[tess.numVertexes] ); + + tess.texCoords[tess.numVertexes][0][0] = t; + tess.texCoords[tess.numVertexes][0][1] = 0; + tess.vertexColors[tess.numVertexes][0] = backEnd.currentEntity->e.shaderRGBA[0]; + tess.vertexColors[tess.numVertexes][1] = backEnd.currentEntity->e.shaderRGBA[1]; + tess.vertexColors[tess.numVertexes][2] = backEnd.currentEntity->e.shaderRGBA[2]; + tess.numVertexes++; + + VectorMA( end, spanWidth2, up, tess.xyz[tess.numVertexes] ); + tess.texCoords[tess.numVertexes][0][0] = t; + tess.texCoords[tess.numVertexes][0][1] = 1; + tess.vertexColors[tess.numVertexes][0] = backEnd.currentEntity->e.shaderRGBA[0]; + tess.vertexColors[tess.numVertexes][1] = backEnd.currentEntity->e.shaderRGBA[1]; + tess.vertexColors[tess.numVertexes][2] = backEnd.currentEntity->e.shaderRGBA[2]; + tess.numVertexes++; + + tess.indexes[tess.numIndexes++] = vbase; + tess.indexes[tess.numIndexes++] = vbase + 1; + tess.indexes[tess.numIndexes++] = vbase + 2; + + tess.indexes[tess.numIndexes++] = vbase + 2; + tess.indexes[tess.numIndexes++] = vbase + 1; + tess.indexes[tess.numIndexes++] = vbase + 3; +} + +static void DoRailDiscs( int numSegs, const vec3_t start, const vec3_t dir, const vec3_t right, const vec3_t up ) +{ + int i; + vec3_t pos[4]; + vec3_t v; + int spanWidth = r_railWidth->integer; + float c, s; + float scale; + + if ( numSegs > 1 ) + numSegs--; + if ( !numSegs ) + return; + + scale = 0.25; + + for ( i = 0; i < 4; i++ ) + { + c = cos( DEG2RAD( 45 + i * 90 ) ); + s = sin( DEG2RAD( 45 + i * 90 ) ); + v[0] = ( right[0] * c + up[0] * s ) * scale * spanWidth; + v[1] = ( right[1] * c + up[1] * s ) * scale * spanWidth; + v[2] = ( right[2] * c + up[2] * s ) * scale * spanWidth; + VectorAdd( start, v, pos[i] ); + + if ( numSegs > 1 ) + { + // offset by 1 segment if we're doing a long distance shot + VectorAdd( pos[i], dir, pos[i] ); + } + } + + for ( i = 0; i < numSegs; i++ ) + { + int j; + + RB_CHECKOVERFLOW( 4, 6 ); + + for ( j = 0; j < 4; j++ ) + { + VectorCopy( pos[j], tess.xyz[tess.numVertexes] ); + tess.texCoords[tess.numVertexes][0][0] = ( j < 2 ); + tess.texCoords[tess.numVertexes][0][1] = ( j && j != 3 ); + tess.vertexColors[tess.numVertexes][0] = backEnd.currentEntity->e.shaderRGBA[0]; + tess.vertexColors[tess.numVertexes][1] = backEnd.currentEntity->e.shaderRGBA[1]; + tess.vertexColors[tess.numVertexes][2] = backEnd.currentEntity->e.shaderRGBA[2]; + tess.numVertexes++; + + VectorAdd( pos[j], dir, pos[j] ); + } + + tess.indexes[tess.numIndexes++] = tess.numVertexes - 4 + 0; + tess.indexes[tess.numIndexes++] = tess.numVertexes - 4 + 1; + tess.indexes[tess.numIndexes++] = tess.numVertexes - 4 + 3; + tess.indexes[tess.numIndexes++] = tess.numVertexes - 4 + 3; + tess.indexes[tess.numIndexes++] = tess.numVertexes - 4 + 1; + tess.indexes[tess.numIndexes++] = tess.numVertexes - 4 + 2; + } +} + +/* +** RB_SurfaceRailRinges +*/ +static void RB_SurfaceRailRings( void ) { + refEntity_t *e; + int numSegs; + int len; + vec3_t vec; + vec3_t right, up; + vec3_t start, end; + + e = &backEnd.currentEntity->e; + + VectorCopy( e->oldorigin, start ); + VectorCopy( e->origin, end ); + + // compute variables + VectorSubtract( end, start, vec ); + len = VectorNormalize( vec ); + MakeNormalVectors( vec, right, up ); + numSegs = ( len ) / r_railSegmentLength->value; + if ( numSegs <= 0 ) { + numSegs = 1; + } + + VectorScale( vec, r_railSegmentLength->value, vec ); + + DoRailDiscs( numSegs, start, vec, right, up ); +} + +/* +** RB_SurfaceRailCore +*/ +static void RB_SurfaceRailCore( void ) { + refEntity_t *e; + int len; + vec3_t right; + vec3_t vec; + vec3_t start, end; + vec3_t v1, v2; + + e = &backEnd.currentEntity->e; + + VectorCopy( e->oldorigin, start ); + VectorCopy( e->origin, end ); + + VectorSubtract( end, start, vec ); + len = VectorNormalize( vec ); + + // compute side vector + VectorSubtract( start, backEnd.viewParms.or.origin, v1 ); + VectorNormalize( v1 ); + VectorSubtract( end, backEnd.viewParms.or.origin, v2 ); + VectorNormalize( v2 ); + CrossProduct( v1, v2, right ); + VectorNormalize( right ); + + DoRailCore( start, end, right, len, r_railCoreWidth->integer ); +} + +/* +** RB_SurfaceLightningBolt +*/ +static void RB_SurfaceLightningBolt( void ) { + refEntity_t *e; + int len; + vec3_t right; + vec3_t vec; + vec3_t start, end; + vec3_t v1, v2; + int i; + + e = &backEnd.currentEntity->e; + + VectorCopy( e->oldorigin, end ); + VectorCopy( e->origin, start ); + + // compute variables + VectorSubtract( end, start, vec ); + len = VectorNormalize( vec ); + + // compute side vector + VectorSubtract( start, backEnd.viewParms.or.origin, v1 ); + VectorNormalize( v1 ); + VectorSubtract( end, backEnd.viewParms.or.origin, v2 ); + VectorNormalize( v2 ); + CrossProduct( v1, v2, right ); + VectorNormalize( right ); + + for ( i = 0 ; i < 4 ; i++ ) { + vec3_t temp; + + DoRailCore( start, end, right, len, 8 ); + RotatePointAroundVector( temp, vec, right, 45 ); + VectorCopy( temp, right ); + } +} + +/* +** VectorArrayNormalize +* +* The inputs to this routing seem to always be close to length = 1.0 (about 0.6 to 2.0) +* This means that we don't have to worry about zero length or enormously long vectors. +*/ +static void VectorArrayNormalize(vec4_t *normals, unsigned int count) +{ +// assert(count); + +#if idppc + { + register float half = 0.5; + register float one = 1.0; + float *components = (float *)normals; + + // Vanilla PPC code, but since PPC has a reciprocal square root estimate instruction, + // runs *much* faster than calling sqrt(). We'll use a single Newton-Raphson + // refinement step to get a little more precision. This seems to yeild results + // that are correct to 3 decimal places and usually correct to at least 4 (sometimes 5). + // (That is, for the given input range of about 0.6 to 2.0). + do { + float x, y, z; + float B, y0, y1; + + x = components[0]; + y = components[1]; + z = components[2]; + components += 4; + B = x*x + y*y + z*z; + +#ifdef __GNUC__ + asm("frsqrte %0,%1" : "=f" (y0) : "f" (B)); +#else + y0 = __frsqrte(B); +#endif + y1 = y0 + half*y0*(one - B*y0*y0); + + x = x * y1; + y = y * y1; + components[-4] = x; + z = z * y1; + components[-3] = y; + components[-2] = z; + } while(count--); + } +#else // No assembly version for this architecture, or C_ONLY defined + // given the input, it's safe to call VectorNormalizeFast + while (count--) { + VectorNormalizeFast(normals[0]); + normals++; + } +#endif + +} + + + +/* +** LerpMeshVertexes +*/ +#if idppc_altivec +static void LerpMeshVertexes_altivec(md3Surface_t *surf, float backlerp) +{ + short *oldXyz, *newXyz, *oldNormals, *newNormals; + float *outXyz, *outNormal; + float oldXyzScale QALIGN(16); + float newXyzScale QALIGN(16); + float oldNormalScale QALIGN(16); + float newNormalScale QALIGN(16); + int vertNum; + unsigned lat, lng; + int numVerts; + + outXyz = tess.xyz[tess.numVertexes]; + outNormal = tess.normal[tess.numVertexes]; + + newXyz = (short *)((byte *)surf + surf->ofsXyzNormals) + + (backEnd.currentEntity->e.frame * surf->numVerts * 4); + newNormals = newXyz + 3; + + newXyzScale = MD3_XYZ_SCALE * (1.0 - backlerp); + newNormalScale = 1.0 - backlerp; + + numVerts = surf->numVerts; + + if ( backlerp == 0 ) { + vector signed short newNormalsVec0; + vector signed short newNormalsVec1; + vector signed int newNormalsIntVec; + vector float newNormalsFloatVec; + vector float newXyzScaleVec; + vector unsigned char newNormalsLoadPermute; + vector unsigned char newNormalsStorePermute; + vector float zero; + + newNormalsStorePermute = vec_lvsl(0,(float *)&newXyzScaleVec); + newXyzScaleVec = *(vector float *)&newXyzScale; + newXyzScaleVec = vec_perm(newXyzScaleVec,newXyzScaleVec,newNormalsStorePermute); + newXyzScaleVec = vec_splat(newXyzScaleVec,0); + newNormalsLoadPermute = vec_lvsl(0,newXyz); + newNormalsStorePermute = vec_lvsr(0,outXyz); + zero = (vector float)vec_splat_s8(0); + // + // just copy the vertexes + // + for (vertNum=0 ; vertNum < numVerts ; vertNum++, + newXyz += 4, newNormals += 4, + outXyz += 4, outNormal += 4) + { + newNormalsLoadPermute = vec_lvsl(0,newXyz); + newNormalsStorePermute = vec_lvsr(0,outXyz); + newNormalsVec0 = vec_ld(0,newXyz); + newNormalsVec1 = vec_ld(16,newXyz); + newNormalsVec0 = vec_perm(newNormalsVec0,newNormalsVec1,newNormalsLoadPermute); + newNormalsIntVec = vec_unpackh(newNormalsVec0); + newNormalsFloatVec = vec_ctf(newNormalsIntVec,0); + newNormalsFloatVec = vec_madd(newNormalsFloatVec,newXyzScaleVec,zero); + newNormalsFloatVec = vec_perm(newNormalsFloatVec,newNormalsFloatVec,newNormalsStorePermute); + //outXyz[0] = newXyz[0] * newXyzScale; + //outXyz[1] = newXyz[1] * newXyzScale; + //outXyz[2] = newXyz[2] * newXyzScale; + + lat = ( newNormals[0] >> 8 ) & 0xff; + lng = ( newNormals[0] & 0xff ); + lat *= (FUNCTABLE_SIZE/256); + lng *= (FUNCTABLE_SIZE/256); + + // decode X as cos( lat ) * sin( long ) + // decode Y as sin( lat ) * sin( long ) + // decode Z as cos( long ) + + outNormal[0] = tr.sinTable[(lat+(FUNCTABLE_SIZE/4))&FUNCTABLE_MASK] * tr.sinTable[lng]; + outNormal[1] = tr.sinTable[lat] * tr.sinTable[lng]; + outNormal[2] = tr.sinTable[(lng+(FUNCTABLE_SIZE/4))&FUNCTABLE_MASK]; + + vec_ste(newNormalsFloatVec,0,outXyz); + vec_ste(newNormalsFloatVec,4,outXyz); + vec_ste(newNormalsFloatVec,8,outXyz); + } + } else { + // + // interpolate and copy the vertex and normal + // + oldXyz = (short *)((byte *)surf + surf->ofsXyzNormals) + + (backEnd.currentEntity->e.oldframe * surf->numVerts * 4); + oldNormals = oldXyz + 3; + + oldXyzScale = MD3_XYZ_SCALE * backlerp; + oldNormalScale = backlerp; + + for (vertNum=0 ; vertNum < numVerts ; vertNum++, + oldXyz += 4, newXyz += 4, oldNormals += 4, newNormals += 4, + outXyz += 4, outNormal += 4) + { + vec3_t uncompressedOldNormal, uncompressedNewNormal; + + // interpolate the xyz + outXyz[0] = oldXyz[0] * oldXyzScale + newXyz[0] * newXyzScale; + outXyz[1] = oldXyz[1] * oldXyzScale + newXyz[1] * newXyzScale; + outXyz[2] = oldXyz[2] * oldXyzScale + newXyz[2] * newXyzScale; + + // FIXME: interpolate lat/long instead? + lat = ( newNormals[0] >> 8 ) & 0xff; + lng = ( newNormals[0] & 0xff ); + lat *= 4; + lng *= 4; + uncompressedNewNormal[0] = tr.sinTable[(lat+(FUNCTABLE_SIZE/4))&FUNCTABLE_MASK] * tr.sinTable[lng]; + uncompressedNewNormal[1] = tr.sinTable[lat] * tr.sinTable[lng]; + uncompressedNewNormal[2] = tr.sinTable[(lng+(FUNCTABLE_SIZE/4))&FUNCTABLE_MASK]; + + lat = ( oldNormals[0] >> 8 ) & 0xff; + lng = ( oldNormals[0] & 0xff ); + lat *= 4; + lng *= 4; + + uncompressedOldNormal[0] = tr.sinTable[(lat+(FUNCTABLE_SIZE/4))&FUNCTABLE_MASK] * tr.sinTable[lng]; + uncompressedOldNormal[1] = tr.sinTable[lat] * tr.sinTable[lng]; + uncompressedOldNormal[2] = tr.sinTable[(lng+(FUNCTABLE_SIZE/4))&FUNCTABLE_MASK]; + + outNormal[0] = uncompressedOldNormal[0] * oldNormalScale + uncompressedNewNormal[0] * newNormalScale; + outNormal[1] = uncompressedOldNormal[1] * oldNormalScale + uncompressedNewNormal[1] * newNormalScale; + outNormal[2] = uncompressedOldNormal[2] * oldNormalScale + uncompressedNewNormal[2] * newNormalScale; + +// VectorNormalize (outNormal); + } + VectorArrayNormalize((vec4_t *)tess.normal[tess.numVertexes], numVerts); + } +} +#endif + +static void LerpMeshVertexes_scalar(md3Surface_t *surf, float backlerp) +{ + short *oldXyz, *newXyz, *oldNormals, *newNormals; + float *outXyz, *outNormal; + float oldXyzScale, newXyzScale; + float oldNormalScale, newNormalScale; + int vertNum; + unsigned lat, lng; + int numVerts; + + outXyz = tess.xyz[tess.numVertexes]; + outNormal = tess.normal[tess.numVertexes]; + + newXyz = (short *)((byte *)surf + surf->ofsXyzNormals) + + (backEnd.currentEntity->e.frame * surf->numVerts * 4); + newNormals = newXyz + 3; + + newXyzScale = MD3_XYZ_SCALE * (1.0 - backlerp); + newNormalScale = 1.0 - backlerp; + + numVerts = surf->numVerts; + + if ( backlerp == 0 ) { + // + // just copy the vertexes + // + for (vertNum=0 ; vertNum < numVerts ; vertNum++, + newXyz += 4, newNormals += 4, + outXyz += 4, outNormal += 4) + { + + outXyz[0] = newXyz[0] * newXyzScale; + outXyz[1] = newXyz[1] * newXyzScale; + outXyz[2] = newXyz[2] * newXyzScale; + + lat = ( newNormals[0] >> 8 ) & 0xff; + lng = ( newNormals[0] & 0xff ); + lat *= (FUNCTABLE_SIZE/256); + lng *= (FUNCTABLE_SIZE/256); + + // decode X as cos( lat ) * sin( long ) + // decode Y as sin( lat ) * sin( long ) + // decode Z as cos( long ) + + outNormal[0] = tr.sinTable[(lat+(FUNCTABLE_SIZE/4))&FUNCTABLE_MASK] * tr.sinTable[lng]; + outNormal[1] = tr.sinTable[lat] * tr.sinTable[lng]; + outNormal[2] = tr.sinTable[(lng+(FUNCTABLE_SIZE/4))&FUNCTABLE_MASK]; + } + } else { + // + // interpolate and copy the vertex and normal + // + oldXyz = (short *)((byte *)surf + surf->ofsXyzNormals) + + (backEnd.currentEntity->e.oldframe * surf->numVerts * 4); + oldNormals = oldXyz + 3; + + oldXyzScale = MD3_XYZ_SCALE * backlerp; + oldNormalScale = backlerp; + + for (vertNum=0 ; vertNum < numVerts ; vertNum++, + oldXyz += 4, newXyz += 4, oldNormals += 4, newNormals += 4, + outXyz += 4, outNormal += 4) + { + vec3_t uncompressedOldNormal, uncompressedNewNormal; + + // interpolate the xyz + outXyz[0] = oldXyz[0] * oldXyzScale + newXyz[0] * newXyzScale; + outXyz[1] = oldXyz[1] * oldXyzScale + newXyz[1] * newXyzScale; + outXyz[2] = oldXyz[2] * oldXyzScale + newXyz[2] * newXyzScale; + + // FIXME: interpolate lat/long instead? + lat = ( newNormals[0] >> 8 ) & 0xff; + lng = ( newNormals[0] & 0xff ); + lat *= 4; + lng *= 4; + uncompressedNewNormal[0] = tr.sinTable[(lat+(FUNCTABLE_SIZE/4))&FUNCTABLE_MASK] * tr.sinTable[lng]; + uncompressedNewNormal[1] = tr.sinTable[lat] * tr.sinTable[lng]; + uncompressedNewNormal[2] = tr.sinTable[(lng+(FUNCTABLE_SIZE/4))&FUNCTABLE_MASK]; + + lat = ( oldNormals[0] >> 8 ) & 0xff; + lng = ( oldNormals[0] & 0xff ); + lat *= 4; + lng *= 4; + + uncompressedOldNormal[0] = tr.sinTable[(lat+(FUNCTABLE_SIZE/4))&FUNCTABLE_MASK] * tr.sinTable[lng]; + uncompressedOldNormal[1] = tr.sinTable[lat] * tr.sinTable[lng]; + uncompressedOldNormal[2] = tr.sinTable[(lng+(FUNCTABLE_SIZE/4))&FUNCTABLE_MASK]; + + outNormal[0] = uncompressedOldNormal[0] * oldNormalScale + uncompressedNewNormal[0] * newNormalScale; + outNormal[1] = uncompressedOldNormal[1] * oldNormalScale + uncompressedNewNormal[1] * newNormalScale; + outNormal[2] = uncompressedOldNormal[2] * oldNormalScale + uncompressedNewNormal[2] * newNormalScale; + +// VectorNormalize (outNormal); + } + VectorArrayNormalize((vec4_t *)tess.normal[tess.numVertexes], numVerts); + } +} + +static void LerpMeshVertexes(md3Surface_t *surf, float backlerp) +{ +#if idppc_altivec + if (com_altivec->integer) { + // must be in a seperate function or G3 systems will crash. + LerpMeshVertexes_altivec( surf, backlerp ); + return; + } +#endif // idppc_altivec + LerpMeshVertexes_scalar( surf, backlerp ); +} + +void RB_SurfaceMDO( mdoSurface_t *surface ); + +/* +============= +RB_SurfaceMesh +============= +*/ +static void RB_SurfaceMesh(md3Surface_t *surface) { + int j; + float backlerp; + int *triangles; + float *texCoords; + int indexes; + int Bob, Doug; + int numVerts; + + if ( backEnd.currentEntity->e.oldframe == backEnd.currentEntity->e.frame ) { + backlerp = 0; + } else { + backlerp = backEnd.currentEntity->e.backlerp; + } + + RB_CHECKOVERFLOW( surface->numVerts, surface->numTriangles*3 ); + + LerpMeshVertexes (surface, backlerp); + + triangles = (int *) ((byte *)surface + surface->ofsTriangles); + indexes = surface->numTriangles * 3; + Bob = tess.numIndexes; + Doug = tess.numVertexes; + for (j = 0 ; j < indexes ; j++) { + tess.indexes[Bob + j] = Doug + triangles[j]; + } + tess.numIndexes += indexes; + + texCoords = (float *) ((byte *)surface + surface->ofsSt); + + numVerts = surface->numVerts; + for ( j = 0; j < numVerts; j++ ) { + tess.texCoords[Doug + j][0][0] = texCoords[j*2+0]; + tess.texCoords[Doug + j][0][1] = texCoords[j*2+1]; + // FIXME: fill in lightmapST for completeness? + } + + tess.numVertexes += surface->numVerts; + +} + + +/* +============== +RB_SurfaceFace +============== +*/ +static void RB_SurfaceFace( srfSurfaceFace_t *surf ) { + int i; + unsigned *indices, *tessIndexes; + float *v; + float *normal; + int ndx; + int Bob; + int numPoints; + int dlightBits; + + RB_CHECKOVERFLOW( surf->numPoints, surf->numIndices ); + + dlightBits = surf->dlightBits; + tess.dlightBits |= dlightBits; + + indices = ( unsigned * ) ( ( ( char * ) surf ) + surf->ofsIndices ); + + Bob = tess.numVertexes; + tessIndexes = tess.indexes + tess.numIndexes; + for ( i = surf->numIndices-1 ; i >= 0 ; i-- ) { + tessIndexes[i] = indices[i] + Bob; + } + + tess.numIndexes += surf->numIndices; + + numPoints = surf->numPoints; + + if ( tess.shader->needsNormal ) { + normal = surf->plane.normal; + for ( i = 0, ndx = tess.numVertexes; i < numPoints; i++, ndx++ ) { + VectorCopy( normal, tess.normal[ndx] ); + } + } + + for ( i = 0, v = surf->points[0], ndx = tess.numVertexes; i < numPoints; i++, v += VERTEXSIZE, ndx++ ) { + VectorCopy( v, tess.xyz[ndx]); + tess.texCoords[ndx][0][0] = v[3]; + tess.texCoords[ndx][0][1] = v[4]; + tess.texCoords[ndx][1][0] = v[5]; + tess.texCoords[ndx][1][1] = v[6]; + * ( unsigned int * ) &tess.vertexColors[ndx] = * ( unsigned int * ) &v[7]; + tess.vertexDlightBits[ndx] = dlightBits; + } + + + tess.numVertexes += surf->numPoints; +} + + +static float LodErrorForVolume( vec3_t local, float radius ) { + vec3_t world; + float d; + + // never let it go negative + if ( r_lodCurveError->value < 0 ) { + return 0; + } + + world[0] = local[0] * backEnd.or.axis[0][0] + local[1] * backEnd.or.axis[1][0] + + local[2] * backEnd.or.axis[2][0] + backEnd.or.origin[0]; + world[1] = local[0] * backEnd.or.axis[0][1] + local[1] * backEnd.or.axis[1][1] + + local[2] * backEnd.or.axis[2][1] + backEnd.or.origin[1]; + world[2] = local[0] * backEnd.or.axis[0][2] + local[1] * backEnd.or.axis[1][2] + + local[2] * backEnd.or.axis[2][2] + backEnd.or.origin[2]; + + VectorSubtract( world, backEnd.viewParms.or.origin, world ); + d = DotProduct( world, backEnd.viewParms.or.axis[0] ); + + if ( d < 0 ) { + d = -d; + } + d -= radius; + if ( d < 1 ) { + d = 1; + } + + return r_lodCurveError->value / d; +} + +/* +============= +RB_SurfaceGrid + +Just copy the grid of points and triangulate +============= +*/ +static void RB_SurfaceGrid( srfGridMesh_t *cv ) { + int i, j; + float *xyz; + float *texCoords; + float *normal; + unsigned char *color; + drawVert_t *dv; + int rows, irows, vrows; + int used; + int widthTable[MAX_GRID_SIZE]; + int heightTable[MAX_GRID_SIZE]; + float lodError; + int lodWidth, lodHeight; + int numVertexes; + int dlightBits; + int *vDlightBits; + qboolean needsNormal; + + dlightBits = cv->dlightBits; + tess.dlightBits |= dlightBits; + + // determine the allowable discrepance + lodError = LodErrorForVolume( cv->lodOrigin, cv->lodRadius ); + + // determine which rows and columns of the subdivision + // we are actually going to use + widthTable[0] = 0; + lodWidth = 1; + for ( i = 1 ; i < cv->width-1 ; i++ ) { + if ( cv->widthLodError[i] <= lodError ) { + widthTable[lodWidth] = i; + lodWidth++; + } + } + widthTable[lodWidth] = cv->width-1; + lodWidth++; + + heightTable[0] = 0; + lodHeight = 1; + for ( i = 1 ; i < cv->height-1 ; i++ ) { + if ( cv->heightLodError[i] <= lodError ) { + heightTable[lodHeight] = i; + lodHeight++; + } + } + heightTable[lodHeight] = cv->height-1; + lodHeight++; + + + // very large grids may have more points or indexes than can be fit + // in the tess structure, so we may have to issue it in multiple passes + + used = 0; + while ( used < lodHeight - 1 ) { + // see how many rows of both verts and indexes we can add without overflowing + do { + vrows = ( SHADER_MAX_VERTEXES - tess.numVertexes ) / lodWidth; + irows = ( SHADER_MAX_INDEXES - tess.numIndexes ) / ( lodWidth * 6 ); + + // if we don't have enough space for at least one strip, flush the buffer + if ( vrows < 2 || irows < 1 ) { + RB_EndSurface(); + RB_BeginSurface(tess.shader, tess.fogNum ); + } else { + break; + } + } while ( 1 ); + + rows = irows; + if ( vrows < irows + 1 ) { + rows = vrows - 1; + } + if ( used + rows > lodHeight ) { + rows = lodHeight - used; + } + + numVertexes = tess.numVertexes; + + xyz = tess.xyz[numVertexes]; + normal = tess.normal[numVertexes]; + texCoords = tess.texCoords[numVertexes][0]; + color = ( unsigned char * ) &tess.vertexColors[numVertexes]; + vDlightBits = &tess.vertexDlightBits[numVertexes]; + needsNormal = tess.shader->needsNormal; + + for ( i = 0 ; i < rows ; i++ ) { + for ( j = 0 ; j < lodWidth ; j++ ) { + dv = cv->verts + heightTable[ used + i ] * cv->width + + widthTable[ j ]; + + xyz[0] = dv->xyz[0]; + xyz[1] = dv->xyz[1]; + xyz[2] = dv->xyz[2]; + texCoords[0] = dv->st[0]; + texCoords[1] = dv->st[1]; + texCoords[2] = dv->lightmap[0]; + texCoords[3] = dv->lightmap[1]; + if ( needsNormal ) { + normal[0] = dv->normal[0]; + normal[1] = dv->normal[1]; + normal[2] = dv->normal[2]; + } + * ( unsigned int * ) color = * ( unsigned int * ) dv->color; + *vDlightBits++ = dlightBits; + xyz += 4; + normal += 4; + texCoords += 4; + color += 4; + } + } + + + // add the indexes + { + int numIndexes; + int w, h; + + h = rows - 1; + w = lodWidth - 1; + numIndexes = tess.numIndexes; + for (i = 0 ; i < h ; i++) { + for (j = 0 ; j < w ; j++) { + int v1, v2, v3, v4; + + // vertex order to be reckognized as tristrips + v1 = numVertexes + i*lodWidth + j + 1; + v2 = v1 - 1; + v3 = v2 + lodWidth; + v4 = v3 + 1; + + tess.indexes[numIndexes] = v2; + tess.indexes[numIndexes+1] = v3; + tess.indexes[numIndexes+2] = v1; + + tess.indexes[numIndexes+3] = v1; + tess.indexes[numIndexes+4] = v3; + tess.indexes[numIndexes+5] = v4; + numIndexes += 6; + } + } + + tess.numIndexes = numIndexes; + } + + tess.numVertexes += rows * lodWidth; + + used += rows - 1; + } +} + + +/* +=========================================================================== + +NULL MODEL + +=========================================================================== +*/ + +/* +=================== +RB_SurfaceAxis + +Draws x/y/z lines from the origin for orientation debugging +=================== +*/ +static void RB_SurfaceAxis( void ) { + GL_Bind( tr.whiteImage ); + GL_State( GLS_DEFAULT ); + qglLineWidth( 3 ); + qglBegin( GL_LINES ); + qglColor3f( 1,0,0 ); + qglVertex3f( 0,0,0 ); + qglVertex3f( 16,0,0 ); + qglColor3f( 0,1,0 ); + qglVertex3f( 0,0,0 ); + qglVertex3f( 0,16,0 ); + qglColor3f( 0,0,1 ); + qglVertex3f( 0,0,0 ); + qglVertex3f( 0,0,16 ); + qglEnd(); + qglLineWidth( 1 ); +} + +//=========================================================================== + +/* +==================== +RB_SurfaceEntity + +Entities that have a single procedurally generated surface +==================== +*/ +static void RB_SurfaceEntity( surfaceType_t *surfType ) { + switch( backEnd.currentEntity->e.reType ) { + case RT_SPRITE: + RB_SurfaceSprite(); + break; + case RT_BEAM: + RB_SurfaceBeam(); + break; + case RT_RAIL_CORE: + RB_SurfaceRailCore(); + break; + case RT_RAIL_RINGS: + RB_SurfaceRailRings(); + break; + case RT_LIGHTNING: + RB_SurfaceLightningBolt(); + break; + default: + RB_SurfaceAxis(); + break; + } +} + +static void RB_SurfaceBad( surfaceType_t *surfType ) { + ri.Printf( PRINT_ALL, "Bad surface tesselated.\n" ); +} + +// leilei - fast flares +void RB_AddAMuchWorseFlare( srfFlare_t *surf ) { + vec3_t left, up; + float radius; + byte color[4]; + vec3_t dir; + vec3_t origin; + float d; + + // calculate the xyz locations for the four corners + radius = 30; + VectorScale( backEnd.viewParms.or.axis[1], radius, left ); + VectorScale( backEnd.viewParms.or.axis[2], radius, up ); + if ( backEnd.viewParms.isMirror ) { + VectorSubtract( vec3_origin, left, left ); + } + if (!r_flareQuality->integer) // leilei - low quality flares get depth testing + { + int index; + + for(index = 0; index shadder->numUnfoggedPasses; index++) + { + surf->shadder->stages[index]->adjustColorsForFog = ACFF_NONE; + surf->shadder->stages[index]->stateBits = GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE; // leilei - depth fix hack + } + } + color[0] = color[1] = color[2] = color[3] = 255; + + color[0] = surf->color[0] * 255; + color[1] = surf->color[1] * 255; + color[2] = surf->color[2] * 255; + + VectorMA( surf->origin, 3, surf->normal, origin ); + VectorSubtract( origin, backEnd.viewParms.or.origin, dir ); + VectorNormalize( dir ); + VectorMA( origin, -16, dir, origin ); + + d = -DotProduct( dir, surf->normal ); + if ( d < 0 ) { + return; + } + + color[0] *= d; + color[1] *= d; + color[2] *= d; + + + RB_AddQuadStamp( origin, left, up, color ); +} + + + +static void RB_SurfaceFlare(srfFlare_t *surf) +{ + if (r_flares->integer) { + + if (r_flareQuality->integer) { // properly z-tested flares + + RB_AddFlare(surf, tess.fogNum, surf->origin, surf->color, surf->normal, 146, r_flares->integer, 1.0f, 0); + } + else + { // really lame sprite flares + RB_AddAMuchWorseFlare (surf); + } + + } +} + +static void RB_SurfaceDisplayList( srfDisplayList_t *surf ) { + // all apropriate state must be set in RB_BeginSurface + // this isn't implemented yet... + qglCallList( surf->listNum ); +} + +static void RB_SurfaceSkip( void *surf ) { +} + + +void (*rb_surfaceTable[SF_NUM_SURFACE_TYPES])( void *) = { + (void(*)(void*))RB_SurfaceBad, // SF_BAD, + (void(*)(void*))RB_SurfaceSkip, // SF_SKIP, + (void(*)(void*))RB_SurfaceFace, // SF_FACE, + (void(*)(void*))RB_SurfaceGrid, // SF_GRID, + (void(*)(void*))RB_SurfaceTriangles, // SF_TRIANGLES, + (void(*)(void*))RB_SurfacePolychain, // SF_POLY, + (void(*)(void*))RB_SurfaceMesh, // SF_MD3, + (void(*)(void*))RB_MDRSurfaceAnim, // SF_MDR, + (void(*)(void*))RB_SurfaceMDO, // SF_MDO, + (void(*)(void*))RB_IQMSurfaceAnim, // SF_IQM, + (void(*)(void*))RB_SurfaceFlare, // SF_FLARE, + (void(*)(void*))RB_SurfaceEntity, // SF_ENTITY + (void(*)(void*))RB_SurfaceDisplayList // SF_DISPLAY_LIST +}; diff --git a/code/renderer_oa/tr_world.c b/code/renderer_oa/tr_world.c new file mode 100644 index 0000000000..0a2743f927 --- /dev/null +++ b/code/renderer_oa/tr_world.c @@ -0,0 +1,668 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Quake III Arena source code; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +#include "tr_local.h" + + + +/* +================= +R_CullTriSurf + +Returns true if the grid is completely culled away. +Also sets the clipped hint bit in tess +================= +*/ +static qboolean R_CullTriSurf( srfTriangles_t *cv ) { + int boxCull; + + boxCull = R_CullLocalBox( cv->bounds ); + + if ( boxCull == CULL_OUT ) { + return qtrue; + } + return qfalse; +} + +/* +================= +R_CullGrid + +Returns true if the grid is completely culled away. +Also sets the clipped hint bit in tess +================= +*/ +static qboolean R_CullGrid( srfGridMesh_t *cv ) { + int boxCull; + int sphereCull; + + if ( r_nocurves->integer ) { + return qtrue; + } + + if ( tr.currentEntityNum != REFENTITYNUM_WORLD ) { + sphereCull = R_CullLocalPointAndRadius( cv->localOrigin, cv->meshRadius ); + } else { + sphereCull = R_CullPointAndRadius( cv->localOrigin, cv->meshRadius ); + } + + // check for trivial reject + if ( sphereCull == CULL_OUT ) + { + tr.pc.c_sphere_cull_patch_out++; + return qtrue; + } + // check bounding box if necessary + else if ( sphereCull == CULL_CLIP ) + { + tr.pc.c_sphere_cull_patch_clip++; + + boxCull = R_CullLocalBox( cv->meshBounds ); + + if ( boxCull == CULL_OUT ) + { + tr.pc.c_box_cull_patch_out++; + return qtrue; + } + else if ( boxCull == CULL_IN ) + { + tr.pc.c_box_cull_patch_in++; + } + else + { + tr.pc.c_box_cull_patch_clip++; + } + } + else + { + tr.pc.c_sphere_cull_patch_in++; + } + + return qfalse; +} + + +/* +================ +R_CullSurface + +Tries to back face cull surfaces before they are lighted or +added to the sorting list. + +This will also allow mirrors on both sides of a model without recursion. +================ +*/ +static qboolean R_CullSurface( surfaceType_t *surface, shader_t *shader ) { + srfSurfaceFace_t *sface; + float d; + + if ( r_nocull->integer ) { + return qfalse; + } + + if ( *surface == SF_GRID ) { + return R_CullGrid( (srfGridMesh_t *)surface ); + } + + if ( *surface == SF_TRIANGLES ) { + return R_CullTriSurf( (srfTriangles_t *)surface ); + } + + if ( *surface != SF_FACE ) { + return qfalse; + } + + if ( shader->cullType == CT_TWO_SIDED ) { + return qfalse; + } + + // face culling + if ( !r_facePlaneCull->integer ) { + return qfalse; + } + + sface = ( srfSurfaceFace_t * ) surface; + d = DotProduct (tr.or.viewOrigin, sface->plane.normal); + + // don't cull exactly on the plane, because there are levels of rounding + // through the BSP, ICD, and hardware that may cause pixel gaps if an + // epsilon isn't allowed here + if ( shader->cullType == CT_FRONT_SIDED ) { + if ( d < sface->plane.dist - 8 ) { + return qtrue; + } + } else { + if ( d > sface->plane.dist + 8 ) { + return qtrue; + } + } + + return qfalse; +} + + +static int R_DlightFace( srfSurfaceFace_t *face, int dlightBits ) { + float d; + int i; + dlight_t *dl; + + for ( i = 0 ; i < tr.refdef.num_dlights ; i++ ) { + if ( ! ( dlightBits & ( 1 << i ) ) ) { + continue; + } + dl = &tr.refdef.dlights[i]; + d = DotProduct( dl->origin, face->plane.normal ) - face->plane.dist; + if ( d < -dl->radius || d > dl->radius ) { + // dlight doesn't reach the plane + dlightBits &= ~( 1 << i ); + } + } + + if ( !dlightBits ) { + tr.pc.c_dlightSurfacesCulled++; + } + + face->dlightBits = dlightBits; + return dlightBits; +} + +static int R_DlightGrid( srfGridMesh_t *grid, int dlightBits ) { + int i; + dlight_t *dl; + + for ( i = 0 ; i < tr.refdef.num_dlights ; i++ ) { + if ( ! ( dlightBits & ( 1 << i ) ) ) { + continue; + } + dl = &tr.refdef.dlights[i]; + if ( dl->origin[0] - dl->radius > grid->meshBounds[1][0] + || dl->origin[0] + dl->radius < grid->meshBounds[0][0] + || dl->origin[1] - dl->radius > grid->meshBounds[1][1] + || dl->origin[1] + dl->radius < grid->meshBounds[0][1] + || dl->origin[2] - dl->radius > grid->meshBounds[1][2] + || dl->origin[2] + dl->radius < grid->meshBounds[0][2] ) { + // dlight doesn't reach the bounds + dlightBits &= ~( 1 << i ); + } + } + + if ( !dlightBits ) { + tr.pc.c_dlightSurfacesCulled++; + } + + grid->dlightBits = dlightBits; + return dlightBits; +} + + +static int R_DlightTrisurf( srfTriangles_t *surf, int dlightBits ) { + // FIXME: more dlight culling to trisurfs... + surf->dlightBits = dlightBits; + return dlightBits; +#if 0 + int i; + dlight_t *dl; + + for ( i = 0 ; i < tr.refdef.num_dlights ; i++ ) { + if ( ! ( dlightBits & ( 1 << i ) ) ) { + continue; + } + dl = &tr.refdef.dlights[i]; + if ( dl->origin[0] - dl->radius > grid->meshBounds[1][0] + || dl->origin[0] + dl->radius < grid->meshBounds[0][0] + || dl->origin[1] - dl->radius > grid->meshBounds[1][1] + || dl->origin[1] + dl->radius < grid->meshBounds[0][1] + || dl->origin[2] - dl->radius > grid->meshBounds[1][2] + || dl->origin[2] + dl->radius < grid->meshBounds[0][2] ) { + // dlight doesn't reach the bounds + dlightBits &= ~( 1 << i ); + } + } + + if ( !dlightBits ) { + tr.pc.c_dlightSurfacesCulled++; + } + + grid->dlightBits = dlightBits; + return dlightBits; +#endif +} + +/* +==================== +R_DlightSurface + +The given surface is going to be drawn, and it touches a leaf +that is touched by one or more dlights, so try to throw out +more dlights if possible. +==================== +*/ +static int R_DlightSurface( msurface_t *surf, int dlightBits ) { + if ( *surf->data == SF_FACE ) { + dlightBits = R_DlightFace( (srfSurfaceFace_t *)surf->data, dlightBits ); + } else if ( *surf->data == SF_GRID ) { + dlightBits = R_DlightGrid( (srfGridMesh_t *)surf->data, dlightBits ); + } else if ( *surf->data == SF_TRIANGLES ) { + dlightBits = R_DlightTrisurf( (srfTriangles_t *)surf->data, dlightBits ); + } else { + dlightBits = 0; + } + + if ( dlightBits ) { + tr.pc.c_dlightSurfaces++; + } + + return dlightBits; +} + + + +/* +====================== +R_AddWorldSurface +====================== +*/ +static void R_AddWorldSurface( msurface_t *surf, int dlightBits ) { + if ( surf->viewCount == tr.viewCount ) { + return; // already in this view + } + + surf->viewCount = tr.viewCount; + // FIXME: bmodel fog? + + // try to cull before dlighting or adding + if ( R_CullSurface( surf->data, surf->shader ) ) { + return; + } + + // check for dlighting + if ( dlightBits ) { + dlightBits = R_DlightSurface( surf, dlightBits ); + dlightBits = ( dlightBits != 0 ); + } + + R_AddDrawSurf( surf->data, surf->shader, surf->fogIndex, dlightBits ); +} + +/* +============================================================= + + BRUSH MODELS + +============================================================= +*/ + +/* +================= +R_AddBrushModelSurfaces +================= +*/ +void R_AddBrushModelSurfaces ( trRefEntity_t *ent ) { + bmodel_t *bmodel; + int clip; + model_t *pModel; + int i; + + pModel = R_GetModelByHandle( ent->e.hModel ); + + bmodel = pModel->bmodel; + + clip = R_CullLocalBox( bmodel->bounds ); + if ( clip == CULL_OUT ) { + return; + } + + R_SetupEntityLighting( &tr.refdef, ent ); + R_DlightBmodel( bmodel ); + + for ( i = 0 ; i < bmodel->numSurfaces ; i++ ) { + R_AddWorldSurface( bmodel->firstSurface + i, tr.currentEntity->needDlights ); + } +} + + +/* +============================================================= + + WORLD MODEL + +============================================================= +*/ + + +/* +================ +R_RecursiveWorldNode +================ +*/ +static void R_RecursiveWorldNode( mnode_t *node, int planeBits, int dlightBits ) { + + do { + int newDlights[2]; + + // if the node wasn't marked as potentially visible, exit + if (node->visframe != tr.visCount) { + return; + } + + // if the bounding volume is outside the frustum, nothing + // inside can be visible OPTIMIZE: don't do this all the way to leafs? + + if ( !r_nocull->integer ) { + int r; + + if ( planeBits & 1 ) { + r = BoxOnPlaneSide(node->mins, node->maxs, &tr.viewParms.frustum[0]); + if (r == 2) { + return; // culled + } + if ( r == 1 ) { + planeBits &= ~1; // all descendants will also be in front + } + } + + if ( planeBits & 2 ) { + r = BoxOnPlaneSide(node->mins, node->maxs, &tr.viewParms.frustum[1]); + if (r == 2) { + return; // culled + } + if ( r == 1 ) { + planeBits &= ~2; // all descendants will also be in front + } + } + + if ( planeBits & 4 ) { + r = BoxOnPlaneSide(node->mins, node->maxs, &tr.viewParms.frustum[2]); + if (r == 2) { + return; // culled + } + if ( r == 1 ) { + planeBits &= ~4; // all descendants will also be in front + } + } + + if ( planeBits & 8 ) { + r = BoxOnPlaneSide(node->mins, node->maxs, &tr.viewParms.frustum[3]); + if (r == 2) { + return; // culled + } + if ( r == 1 ) { + planeBits &= ~8; // all descendants will also be in front + } + } + + } + + if ( node->contents != -1 ) { + break; + } + + // node is just a decision point, so go down both sides + // since we don't care about sort orders, just go positive to negative + + // determine which dlights are needed + newDlights[0] = 0; + newDlights[1] = 0; + if ( dlightBits ) { + int i; + + for ( i = 0 ; i < tr.refdef.num_dlights ; i++ ) { + dlight_t *dl; + float dist; + + if ( dlightBits & ( 1 << i ) ) { + dl = &tr.refdef.dlights[i]; + dist = DotProduct( dl->origin, node->plane->normal ) - node->plane->dist; + + if ( dist > -dl->radius ) { + newDlights[0] |= ( 1 << i ); + } + if ( dist < dl->radius ) { + newDlights[1] |= ( 1 << i ); + } + } + } + } + + // recurse down the children, front side first + R_RecursiveWorldNode (node->children[0], planeBits, newDlights[0] ); + + // tail recurse + node = node->children[1]; + dlightBits = newDlights[1]; + } while ( 1 ); + + { + // leaf node, so add mark surfaces + int c; + msurface_t *surf, **mark; + + tr.pc.c_leafs++; + + // add to z buffer bounds + if ( node->mins[0] < tr.viewParms.visBounds[0][0] ) { + tr.viewParms.visBounds[0][0] = node->mins[0]; + } + if ( node->mins[1] < tr.viewParms.visBounds[0][1] ) { + tr.viewParms.visBounds[0][1] = node->mins[1]; + } + if ( node->mins[2] < tr.viewParms.visBounds[0][2] ) { + tr.viewParms.visBounds[0][2] = node->mins[2]; + } + + if ( node->maxs[0] > tr.viewParms.visBounds[1][0] ) { + tr.viewParms.visBounds[1][0] = node->maxs[0]; + } + if ( node->maxs[1] > tr.viewParms.visBounds[1][1] ) { + tr.viewParms.visBounds[1][1] = node->maxs[1]; + } + if ( node->maxs[2] > tr.viewParms.visBounds[1][2] ) { + tr.viewParms.visBounds[1][2] = node->maxs[2]; + } + + // add the individual surfaces + mark = node->firstmarksurface; + c = node->nummarksurfaces; + while (c--) { + // the surface may have already been added if it + // spans multiple leafs + surf = *mark; + R_AddWorldSurface( surf, dlightBits ); + mark++; + } + } + +} + + +/* +=============== +R_PointInLeaf +=============== +*/ +static mnode_t *R_PointInLeaf( const vec3_t p ) { + mnode_t *node; + float d; + cplane_t *plane; + + if ( !tr.world ) { + ri.Error (ERR_DROP, "R_PointInLeaf: bad model"); + } + + node = tr.world->nodes; + while( 1 ) { + if (node->contents != -1) { + break; + } + plane = node->plane; + d = DotProduct (p,plane->normal) - plane->dist; + if (d > 0) { + node = node->children[0]; + } else { + node = node->children[1]; + } + } + + return node; +} + +/* +============== +R_ClusterPVS +============== +*/ +static const byte *R_ClusterPVS (int cluster) { + if (!tr.world->vis || cluster < 0 || cluster >= tr.world->numClusters ) { + return tr.world->novis; + } + + return tr.world->vis + cluster * tr.world->clusterBytes; +} + +/* +================= +R_inPVS +================= +*/ +qboolean R_inPVS( const vec3_t p1, const vec3_t p2 ) { + mnode_t *leaf; + byte *vis; + + leaf = R_PointInLeaf( p1 ); + vis = ri.CM_ClusterPVS( leaf->cluster ); // why not R_ClusterPVS ?? + leaf = R_PointInLeaf( p2 ); + + if ( !(vis[leaf->cluster>>3] & (1<<(leaf->cluster&7))) ) { + return qfalse; + } + return qtrue; +} + +/* +=============== +R_MarkLeaves + +Mark the leaves and nodes that are in the PVS for the current +cluster +=============== +*/ +static void R_MarkLeaves (void) { + const byte *vis; + mnode_t *leaf, *parent; + int i; + int cluster; + + // lockpvs lets designers walk around to determine the + // extent of the current pvs + if ( r_lockpvs->integer ) { + return; + } + + // current viewcluster + leaf = R_PointInLeaf( tr.viewParms.pvsOrigin ); + cluster = leaf->cluster; + + // if the cluster is the same and the area visibility matrix + // hasn't changed, we don't need to mark everything again + + // if r_showcluster was just turned on, remark everything + if ( tr.viewCluster == cluster && !tr.refdef.areamaskModified + && !r_showcluster->modified ) { + return; + } + + if ( r_showcluster->modified || r_showcluster->integer ) { + r_showcluster->modified = qfalse; + if ( r_showcluster->integer ) { + ri.Printf( PRINT_ALL, "cluster:%i area:%i\n", cluster, leaf->area ); + } + } + + tr.visCount++; + tr.viewCluster = cluster; + + if ( r_novis->integer || tr.viewCluster == -1 ) { + for (i=0 ; inumnodes ; i++) { + if (tr.world->nodes[i].contents != CONTENTS_SOLID) { + tr.world->nodes[i].visframe = tr.visCount; + } + } + return; + } + + vis = R_ClusterPVS (tr.viewCluster); + + for (i=0,leaf=tr.world->nodes ; inumnodes ; i++, leaf++) { + cluster = leaf->cluster; + if ( cluster < 0 || cluster >= tr.world->numClusters ) { + continue; + } + + // check general pvs + if ( !(vis[cluster>>3] & (1<<(cluster&7))) ) { + continue; + } + + // check for door connection + if ( (tr.refdef.areamask[leaf->area>>3] & (1<<(leaf->area&7)) ) ) { + continue; // not visible + } + + parent = leaf; + do { + if (parent->visframe == tr.visCount) + break; + parent->visframe = tr.visCount; + parent = parent->parent; + } while (parent); + } +} + + +/* +============= +R_AddWorldSurfaces +============= +*/ +void R_AddWorldSurfaces (void) { + if ( !r_drawworld->integer ) { + return; + } + + if ( tr.refdef.rdflags & RDF_NOWORLDMODEL ) { + return; + } + + tr.currentEntityNum = REFENTITYNUM_WORLD; + tr.shiftedEntityNum = tr.currentEntityNum << QSORT_REFENTITYNUM_SHIFT; + + // determine which leaves are in the PVS / areamask + R_MarkLeaves (); + + // clear out the visible min/max + ClearBounds( tr.viewParms.visBounds[0], tr.viewParms.visBounds[1] ); + + // perform frustum culling and add all the potentially visible surfaces + if ( tr.refdef.num_dlights > 32 ) { + tr.refdef.num_dlights = 32 ; + } + R_RecursiveWorldNode( tr.world->nodes, 15, ( 1 << tr.refdef.num_dlights ) - 1 ); +} diff --git a/code/renderercommon/qgl.h b/code/renderercommon/qgl.h index 02045a4948..5ea1107e01 100644 --- a/code/renderercommon/qgl.h +++ b/code/renderercommon/qgl.h @@ -381,8 +381,8 @@ extern void (APIENTRYP qglUnlockArraysEXT) (void); extern void (APIENTRY * qglDrawRangeElementsEXT) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); // GL_EXT_multi_draw_arrays -extern void (APIENTRY * qglMultiDrawArraysEXT) (GLenum, GLint *, GLsizei *, GLsizei); -extern void (APIENTRY * qglMultiDrawElementsEXT) (GLenum, const GLsizei *, GLenum, const GLvoid **, GLsizei); +extern void (APIENTRY * qglMultiDrawArraysEXT) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +extern void (APIENTRY * qglMultiDrawElementsEXT) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); // GL_ARB_shading_language_100 #ifndef GL_ARB_shading_language_100 @@ -677,12 +677,12 @@ extern void (APIENTRY * qglRenderbufferStorageMultisampleEXT)(GLenum target, GLs #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 #endif -#ifndef GL_EXT_texture_compression_latc -#define GL_EXT_texture_compression_latc -#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 -#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 -#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 -#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE #endif #ifndef GL_ARB_texture_compression_bptc @@ -726,6 +726,62 @@ extern void (APIENTRY * qglDrawBuffersARB)(GLsizei n, const GLenum *bufs); #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F #endif +// GL_ARB_vertex_array_object +extern void (APIENTRY * qglBindVertexArrayARB)(GLuint array); +extern void (APIENTRY * qglDeleteVertexArraysARB)(GLsizei n, const GLuint *arrays); +extern void (APIENTRY * qglGenVertexArraysARB)(GLsizei n, GLuint *arrays); +extern GLboolean (APIENTRY * qglIsVertexArrayARB)(GLuint array); +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object +#define GL_VERTEX_ARRAY_BINDING_ARB 0x85B5 +#endif + +// GL_EXT_direct_state_access +extern GLvoid(APIENTRY * qglBindMultiTexture)(GLenum texunit, GLenum target, GLuint texture); +extern GLvoid(APIENTRY * qglTextureParameterf)(GLuint texture, GLenum target, GLenum pname, GLfloat param); +extern GLvoid(APIENTRY * qglTextureParameteri)(GLuint texture, GLenum target, GLenum pname, GLint param); +extern GLvoid(APIENTRY * qglTextureImage2D)(GLuint texture, GLenum target, GLint level, GLint internalformat, + GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +extern GLvoid(APIENTRY * qglTextureSubImage2D)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +extern GLvoid(APIENTRY * qglCopyTextureImage2D)(GLuint texture, GLenum target, GLint level, GLenum internalformat, + GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +extern GLvoid(APIENTRY * qglCompressedTextureImage2D)(GLuint texture, GLenum target, GLint level, GLenum internalformat, + GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +extern GLvoid(APIENTRY * qglCompressedTextureSubImage2D)(GLuint texture, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, + GLsizei imageSize, const GLvoid *data); +extern GLvoid(APIENTRY * qglGenerateTextureMipmap)(GLuint texture, GLenum target); + +extern GLvoid(APIENTRY * qglProgramUniform1i)(GLuint program, GLint location, GLint v0); +extern GLvoid(APIENTRY * qglProgramUniform1f)(GLuint program, GLint location, GLfloat v0); +extern GLvoid(APIENTRY * qglProgramUniform2f)(GLuint program, GLint location, + GLfloat v0, GLfloat v1); +extern GLvoid(APIENTRY * qglProgramUniform3f)(GLuint program, GLint location, + GLfloat v0, GLfloat v1, GLfloat v2); +extern GLvoid(APIENTRY * qglProgramUniform4f)(GLuint program, GLint location, + GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +extern GLvoid(APIENTRY * qglProgramUniform1fv)(GLuint program, GLint location, + GLsizei count, const GLfloat *value); +extern GLvoid(APIENTRY * qglProgramUniformMatrix4fv)(GLuint program, GLint location, + GLsizei count, GLboolean transpose, + const GLfloat *value); + +extern GLvoid(APIENTRY * qglNamedRenderbufferStorage)(GLuint renderbuffer, + GLenum internalformat, GLsizei width, GLsizei height); + +extern GLvoid(APIENTRY * qglNamedRenderbufferStorageMultisample)(GLuint renderbuffer, + GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +extern GLenum(APIENTRY * qglCheckNamedFramebufferStatus)(GLuint framebuffer, GLenum target); +extern GLvoid(APIENTRY * qglNamedFramebufferTexture2D)(GLuint framebuffer, + GLenum attachment, GLenum textarget, GLuint texture, GLint level); +extern GLvoid(APIENTRY * qglNamedFramebufferRenderbuffer)(GLuint framebuffer, + GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); + + + + #if defined(WIN32) // WGL_ARB_create_context #ifndef WGL_ARB_create_context @@ -740,6 +796,11 @@ extern void (APIENTRY * qglDrawBuffersARB)(GLsizei n, const GLenum *bufs); #define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 #define ERROR_INVALID_VERSION_ARB 0x2095 #define ERROR_INVALID_PROFILE_ARB 0x2096 + +// leilei - 3dfx gamma fix +extern BOOL ( WINAPI * qwglGetDeviceGammaRamp3DFX)( HDC, LPVOID ); +extern BOOL ( WINAPI * qwglSetDeviceGammaRamp3DFX)( HDC, LPVOID ); + #endif extern HGLRC(APIENTRY * qwglCreateContextAttribsARB) (HDC hdC, HGLRC hShareContext, const int *attribList); diff --git a/code/renderercommon/tr_common.h b/code/renderercommon/tr_common.h index 31de1a8f35..d7920b5afd 100644 --- a/code/renderercommon/tr_common.h +++ b/code/renderercommon/tr_common.h @@ -62,6 +62,11 @@ typedef struct image_s { imgFlags_t flags; struct image_s* next; + + qboolean maptexture; // leilei - map texture listing hack + + float loadTime; // leilei - time taken loading image + float procTime; // leilei - time taken processing image/uploading to vram } image_t; // any change in the LIGHTMAP_* defines here MUST be reflected in @@ -134,6 +139,20 @@ void R_InitFreeType( void ); void R_DoneFreeType( void ); void RE_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font); +/* +============================================================= + +IMAGE LOADERS + +============================================================= +*/ + +void R_LoadBMP( const char *name, byte **pic, int *width, int *height ); +void R_LoadJPG( const char *name, byte **pic, int *width, int *height ); +void R_LoadPCX( const char *name, byte **pic, int *width, int *height ); +void R_LoadPNG( const char *name, byte **pic, int *width, int *height ); +void R_LoadTGA( const char *name, byte **pic, int *width, int *height ); + /* ==================================================================== diff --git a/code/renderercommon/tr_font.c b/code/renderercommon/tr_font.c index 4b641bac4a..0f89d5ad68 100644 --- a/code/renderercommon/tr_font.c +++ b/code/renderercommon/tr_font.c @@ -397,7 +397,7 @@ void RE_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) { // Com_Memcpy(font, faceData, sizeof(fontInfo_t)); Q_strncpyz(font->name, name, sizeof(font->name)); - for (i = GLYPH_START; i < GLYPH_END; i++) { + for (i = GLYPH_START; i <= GLYPH_END; i++) { font->glyphs[i].glyph = RE_RegisterShaderNoMip(font->glyphs[i].shaderName); } Com_Memcpy(®isteredFont[registeredFontCount++], font, sizeof(fontInfo_t)); @@ -445,7 +445,7 @@ void RE_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) { maxHeight = 0; - for (i = GLYPH_START; i < GLYPH_END; i++) { + for (i = GLYPH_START; i <= GLYPH_END; i++) { RE_ConstructGlyphInfo(out, &xOut, &yOut, &maxHeight, face, (unsigned char)i, qtrue); } @@ -455,11 +455,16 @@ void RE_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) { lastStart = i; imageNumber = 0; - while ( i <= GLYPH_END ) { + while ( i <= GLYPH_END + 1 ) { - glyph = RE_ConstructGlyphInfo(out, &xOut, &yOut, &maxHeight, face, (unsigned char)i, qfalse); + if ( i == GLYPH_END + 1 ) { + // upload/save current image buffer + xOut = yOut = -1; + } else { + glyph = RE_ConstructGlyphInfo(out, &xOut, &yOut, &maxHeight, face, (unsigned char)i, qfalse); + } - if (xOut == -1 || yOut == -1 || i == GLYPH_END) { + if (xOut == -1 || yOut == -1) { // ran out of room // we need to create an image from the bitmap, set all the handles in the glyphs to this point // @@ -504,7 +509,7 @@ void RE_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) { xOut = 0; yOut = 0; ri.Free(imageBuff); - if(i == GLYPH_END) + if ( i == GLYPH_END + 1 ) i++; } else { Com_Memcpy(&font->glyphs[i], glyph, sizeof(glyphInfo_t)); diff --git a/code/renderercommon/tr_image_jpg.c b/code/renderercommon/tr_image_jpg.c index bd81c04886..a9bbca158a 100644 --- a/code/renderercommon/tr_image_jpg.c +++ b/code/renderercommon/tr_image_jpg.c @@ -20,6 +20,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ +#include + #include "tr_common.h" /* @@ -37,21 +39,32 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #include #ifndef USE_INTERNAL_JPEG -# if JPEG_LIB_VERSION < 80 -# error Need system libjpeg >= 80 +# if JPEG_LIB_VERSION < 80 && !defined(MEM_SRCDST_SUPPORTED) +# error Need system libjpeg >= 80 or jpeg_mem_ support # endif #endif -static void __attribute__((__noreturn__)) R_JPGErrorExit(j_common_ptr cinfo) +/* Catching errors, as done in libjpeg's example.c */ +typedef struct q_jpeg_error_mgr_s +{ + struct jpeg_error_mgr pub; /* "public" fields */ + + jmp_buf setjmp_buffer; /* for return to caller */ +} q_jpeg_error_mgr_t; + +static void R_JPGErrorExit(j_common_ptr cinfo) { char buffer[JMSG_LENGTH_MAX]; + + /* cinfo->err really points to a q_jpeg_error_mgr_s struct, so coerce pointer */ + q_jpeg_error_mgr_t *jerr = (q_jpeg_error_mgr_t *)cinfo->err; (*cinfo->err->format_message) (cinfo, buffer); - - /* Let the memory manager delete any temp files before we die */ - jpeg_destroy(cinfo); - - ri.Error(ERR_FATAL, "%s", buffer); + + ri.Printf(PRINT_ALL, "Error: %s", buffer); + + /* Return control to the setjmp point */ + longjmp(jerr->setjmp_buffer, 1); } static void R_JPGOutputMessage(j_common_ptr cinfo) @@ -83,7 +96,7 @@ void R_LoadJPG(const char *filename, unsigned char **pic, int *width, int *heigh * Note that this struct must live as long as the main JPEG parameter * struct, to avoid dangling-pointer problems. */ - struct jpeg_error_mgr jerr; + q_jpeg_error_mgr_t jerr; /* More stuff */ JSAMPARRAY buffer; /* Output row buffer */ unsigned int row_stride; /* physical row width in output buffer */ @@ -115,10 +128,24 @@ void R_LoadJPG(const char *filename, unsigned char **pic, int *width, int *heigh * This routine fills in the contents of struct jerr, and returns jerr's * address which we place into the link field in cinfo. */ - cinfo.err = jpeg_std_error(&jerr); + cinfo.err = jpeg_std_error(&jerr.pub); cinfo.err->error_exit = R_JPGErrorExit; cinfo.err->output_message = R_JPGOutputMessage; + /* Establish the setjmp return context for R_JPGErrorExit to use. */ + if (setjmp(jerr.setjmp_buffer)) + { + /* If we get here, the JPEG code has signaled an error. + * We need to clean up the JPEG object, close the input file, and return. + */ + jpeg_destroy_decompress(&cinfo); + ri.FS_FreeFile(fbuffer.v); + + /* Append the filename to the error for easier debugging */ + ri.Printf(PRINT_ALL, ", loading file %s\n", filename); + return; + } + /* Now we can initialize the JPEG decompression object. */ jpeg_create_decompress(&cinfo); @@ -361,17 +388,29 @@ size_t RE_SaveJPGToBuffer(byte *buffer, size_t bufSize, int quality, int image_width, int image_height, byte *image_buffer, int padding) { struct jpeg_compress_struct cinfo; - struct jpeg_error_mgr jerr; + q_jpeg_error_mgr_t jerr; JSAMPROW row_pointer[1]; /* pointer to JSAMPLE row[s] */ my_dest_ptr dest; int row_stride; /* physical row width in image buffer */ size_t outcount; /* Step 1: allocate and initialize JPEG compression object */ - cinfo.err = jpeg_std_error(&jerr); + cinfo.err = jpeg_std_error(&jerr.pub); cinfo.err->error_exit = R_JPGErrorExit; cinfo.err->output_message = R_JPGOutputMessage; + /* Establish the setjmp return context for R_JPGErrorExit to use. */ + if (setjmp(jerr.setjmp_buffer)) + { + /* If we get here, the JPEG code has signaled an error. + * We need to clean up the JPEG object and return. + */ + jpeg_destroy_compress(&cinfo); + + ri.Printf(PRINT_ALL, "\n"); + return 0; + } + /* Now we can initialize the JPEG compression object. */ jpeg_create_compress(&cinfo); diff --git a/code/renderercommon/tr_image_png.c b/code/renderercommon/tr_image_png.c index 532454c555..7b6fbada89 100644 --- a/code/renderercommon/tr_image_png.c +++ b/code/renderercommon/tr_image_png.c @@ -2274,7 +2274,7 @@ void R_LoadPNG(const char *name, byte **pic, int *width, int *height) { case PNG_ColourType_Grey : { - if(!ChunkHeaderLength == 2) + if(ChunkHeaderLength != 2) { CloseBufferedFile(ThePNG); @@ -2296,7 +2296,7 @@ void R_LoadPNG(const char *name, byte **pic, int *width, int *height) case PNG_ColourType_True : { - if(!ChunkHeaderLength == 6) + if(ChunkHeaderLength != 6) { CloseBufferedFile(ThePNG); diff --git a/code/renderercommon/tr_image_tga.c b/code/renderercommon/tr_image_tga.c index bcfd046788..230e214766 100644 --- a/code/renderercommon/tr_image_tga.c +++ b/code/renderercommon/tr_image_tga.c @@ -103,17 +103,25 @@ void R_LoadTGA ( const char *name, byte **pic, int *width, int *height) && targa_header.image_type!=10 && targa_header.image_type != 3 ) { - ri.Error (ERR_DROP, "LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported"); + // leilei - made these far less fatal and more informative + ri.Printf( PRINT_WARNING, "LoadTGA: '%s' Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported\n", name); + //ri.Error (ERR_DROP, "LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported"); + return; } - if ( targa_header.colormap_type != 0 ) + else if ( targa_header.colormap_type != 0 ) { - ri.Error( ERR_DROP, "LoadTGA: colormaps not supported" ); + ri.Printf( PRINT_WARNING, "LoadTGA: '%s' colormaps not supported\n", name); + + //ri.Error( ERR_DROP, "LoadTGA: colormaps not supported" ); + return; } - if ( ( targa_header.pixel_size != 32 && targa_header.pixel_size != 24 ) && targa_header.image_type != 3 ) + else if ( ( targa_header.pixel_size != 32 && targa_header.pixel_size != 24 ) && targa_header.image_type != 3 ) { - ri.Error (ERR_DROP, "LoadTGA: Only 32 or 24 bit images supported (no colormaps)"); + ri.Printf( PRINT_WARNING, "LoadTGA: '%s' Only 32 or 24 bit images supported (no colormaps)\n", name); +// ri.Error (ERR_DROP, "LoadTGA: Only 32 or 24 bit images supported (no colormaps)"); + return; } columns = targa_header.width; diff --git a/code/renderercommon/tr_public.h b/code/renderercommon/tr_public.h index b93bbdbbc1..38d647f673 100644 --- a/code/renderercommon/tr_public.h +++ b/code/renderercommon/tr_public.h @@ -133,6 +133,7 @@ typedef struct { void (*Cvar_Set)( const char *name, const char *value ); void (*Cvar_SetValue) (const char *name, float value); void (*Cvar_CheckRange)( cvar_t *cv, float minVal, float maxVal, qboolean shouldBeIntegral ); + void (*Cvar_SetDescription)( cvar_t *cv, const char *description ); int (*Cvar_VariableIntegerValue) (const char *var_name); diff --git a/code/renderercommon/tr_types.h b/code/renderercommon/tr_types.h index 705964347a..41fea3737c 100644 --- a/code/renderercommon/tr_types.h +++ b/code/renderercommon/tr_types.h @@ -53,6 +53,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define RF_SHADOW_PLANE 0x0100 // use refEntity->shadowPlane #define RF_WRAP_FRAMES 0x0200 // mod the model frames by the maxframes to allow continuous + // animation without needing to know the frame count // refdef flags #define RDF_NOWORLDMODEL 0x0001 // used for player configuration screen @@ -116,6 +117,13 @@ typedef struct { // extra sprite information float radius; float rotation; + + // leilei - eyes + + vec3_t eyepos[2]; // looking from + vec3_t eyelook; // looking from + + } refEntity_t; @@ -138,6 +146,7 @@ typedef struct { // text messages for deform text shaders char text[MAX_RENDER_STRINGS][MAX_RENDER_STRING_LENGTH]; + } refdef_t; @@ -213,6 +222,7 @@ typedef struct { qboolean isFullscreen; qboolean stereoEnabled; qboolean smpActive; // UNUSED, present for compatibility + } glconfig_t; #endif // __TR_TYPES_H diff --git a/code/renderergl1/tr_animation.c b/code/renderergl1/tr_animation.c index ad54dd634f..b01cf81337 100644 --- a/code/renderergl1/tr_animation.c +++ b/code/renderergl1/tr_animation.c @@ -33,140 +33,6 @@ frame. */ -/* -============== -R_AddAnimSurfaces -============== -*/ -void R_AddAnimSurfaces( trRefEntity_t *ent ) { - md4Header_t *header; - md4Surface_t *surface; - md4LOD_t *lod; - shader_t *shader; - int i; - - header = (md4Header_t *) tr.currentModel->modelData; - lod = (md4LOD_t *)( (byte *)header + header->ofsLODs ); - - surface = (md4Surface_t *)( (byte *)lod + lod->ofsSurfaces ); - for ( i = 0 ; i < lod->numSurfaces ; i++ ) { - shader = R_GetShaderByHandle( surface->shaderIndex ); - R_AddDrawSurf( (void *)surface, shader, 0 /*fogNum*/, qfalse ); - surface = (md4Surface_t *)( (byte *)surface + surface->ofsEnd ); - } -} - -/* -============== -RB_SurfaceAnim -============== -*/ -void RB_SurfaceAnim( md4Surface_t *surface ) { - int i, j, k; - float frontlerp, backlerp; - int *triangles; - int indexes; - int baseIndex, baseVertex; - int numVerts; - md4Vertex_t *v; - md4Bone_t bones[MD4_MAX_BONES]; - md4Bone_t *bonePtr, *bone; - md4Header_t *header; - md4Frame_t *frame; - md4Frame_t *oldFrame; - int frameSize; - - - if ( backEnd.currentEntity->e.oldframe == backEnd.currentEntity->e.frame ) { - backlerp = 0; - frontlerp = 1; - } else { - backlerp = backEnd.currentEntity->e.backlerp; - frontlerp = 1.0f - backlerp; - } - header = (md4Header_t *)((byte *)surface + surface->ofsHeader); - - frameSize = (size_t)( &((md4Frame_t *)0)->bones[ header->numBones ] ); - - frame = (md4Frame_t *)((byte *)header + header->ofsFrames + - backEnd.currentEntity->e.frame * frameSize ); - oldFrame = (md4Frame_t *)((byte *)header + header->ofsFrames + - backEnd.currentEntity->e.oldframe * frameSize ); - - RB_CheckOverflow( surface->numVerts, surface->numTriangles * 3 ); - - triangles = (int *) ((byte *)surface + surface->ofsTriangles); - indexes = surface->numTriangles * 3; - baseIndex = tess.numIndexes; - baseVertex = tess.numVertexes; - for (j = 0 ; j < indexes ; j++) { - tess.indexes[baseIndex + j] = baseIndex + triangles[j]; - } - tess.numIndexes += indexes; - - // - // lerp all the needed bones - // - if ( !backlerp ) { - // no lerping needed - bonePtr = frame->bones; - } else { - bonePtr = bones; - for ( i = 0 ; i < header->numBones*12 ; i++ ) { - ((float *)bonePtr)[i] = frontlerp * ((float *)frame->bones)[i] - + backlerp * ((float *)oldFrame->bones)[i]; - } - } - - // - // deform the vertexes by the lerped bones - // - numVerts = surface->numVerts; - // FIXME - // This makes TFC's skeletons work. Shouldn't be necessary anymore, but left - // in for reference. - //v = (md4Vertex_t *) ((byte *)surface + surface->ofsVerts + 12); - v = (md4Vertex_t *) ((byte *)surface + surface->ofsVerts); - for ( j = 0; j < numVerts; j++ ) { - vec3_t tempVert, tempNormal; - md4Weight_t *w; - - VectorClear( tempVert ); - VectorClear( tempNormal ); - w = v->weights; - for ( k = 0 ; k < v->numWeights ; k++, w++ ) { - bone = bonePtr + w->boneIndex; - - tempVert[0] += w->boneWeight * ( DotProduct( bone->matrix[0], w->offset ) + bone->matrix[0][3] ); - tempVert[1] += w->boneWeight * ( DotProduct( bone->matrix[1], w->offset ) + bone->matrix[1][3] ); - tempVert[2] += w->boneWeight * ( DotProduct( bone->matrix[2], w->offset ) + bone->matrix[2][3] ); - - tempNormal[0] += w->boneWeight * DotProduct( bone->matrix[0], v->normal ); - tempNormal[1] += w->boneWeight * DotProduct( bone->matrix[1], v->normal ); - tempNormal[2] += w->boneWeight * DotProduct( bone->matrix[2], v->normal ); - } - - tess.xyz[baseVertex + j][0] = tempVert[0]; - tess.xyz[baseVertex + j][1] = tempVert[1]; - tess.xyz[baseVertex + j][2] = tempVert[2]; - - tess.normal[baseVertex + j][0] = tempNormal[0]; - tess.normal[baseVertex + j][1] = tempNormal[1]; - tess.normal[baseVertex + j][2] = tempNormal[2]; - - tess.texCoords[baseVertex + j][0][0] = v->texCoords[0]; - tess.texCoords[baseVertex + j][0][1] = v->texCoords[1]; - - // FIXME - // This makes TFC's skeletons work. Shouldn't be necessary anymore, but left - // in for reference. - //v = (md4Vertex_t *)( ( byte * )&v->weights[v->numWeights] + 12 ); - v = (md4Vertex_t *)&v->weights[v->numWeights]; - } - - tess.numVertexes += surface->numVerts; -} - // copied and adapted from tr_mesh.c @@ -195,7 +61,7 @@ static int R_MDRCullModel( mdrHeader_t *header, trRefEntity_t *ent ) { switch ( R_CullLocalPointAndRadius( newFrame->localOrigin, newFrame->radius ) ) { // Ummm... yeah yeah I know we don't really have an md3 here.. but we pretend - // we do. After all, the purpose of md4s are not that different, are they? + // we do. After all, the purpose of mdrs are not that different, are they? case CULL_OUT: tr.pc.c_sphere_cull_md3_out++; @@ -442,7 +308,7 @@ void R_MDRAddAnimSurfaces( trRefEntity_t *ent ) { RB_MDRSurfaceAnim ============== */ -void RB_MDRSurfaceAnim( md4Surface_t *surface ) +void RB_MDRSurfaceAnim( mdrSurface_t *surface ) { int i, j, k; float frontlerp, backlerp; @@ -454,7 +320,7 @@ void RB_MDRSurfaceAnim( md4Surface_t *surface ) mdrHeader_t *header; mdrFrame_t *frame; mdrFrame_t *oldFrame; - mdrBone_t bones[MD4_MAX_BONES], *bonePtr, *bone; + mdrBone_t bones[MDR_MAX_BONES], *bonePtr, *bone; int frameSize; @@ -480,7 +346,7 @@ void RB_MDRSurfaceAnim( md4Surface_t *surface ) oldFrame = (mdrFrame_t *)((byte *)header + header->ofsFrames + backEnd.currentEntity->e.oldframe * frameSize ); - RB_CheckOverflow( surface->numVerts, surface->numTriangles ); + RB_CHECKOVERFLOW( surface->numVerts, surface->numTriangles * 3 ); triangles = (int *) ((byte *)surface + surface->ofsTriangles); indexes = surface->numTriangles * 3; diff --git a/code/renderergl1/tr_backend.c b/code/renderergl1/tr_backend.c index 0a3fe03628..41fe47ac1d 100644 --- a/code/renderergl1/tr_backend.c +++ b/code/renderergl1/tr_backend.c @@ -474,7 +474,7 @@ void RB_BeginDrawingView (void) { // clip to the plane of the portal if ( backEnd.viewParms.isPortal ) { float plane[4]; - double plane2[4]; + GLdouble plane2[4]; plane[0] = backEnd.viewParms.portalPlane.normal[0]; plane[1] = backEnd.viewParms.portalPlane.normal[1]; @@ -495,8 +495,6 @@ void RB_BeginDrawingView (void) { } -#define MAC_EVENT_PUMP_MSEC 5 - /* ================== RB_RenderDrawSurfList @@ -710,7 +708,7 @@ void RB_SetGL2D (void) { GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA ); - qglDisable( GL_CULL_FACE ); + GL_Cull( CT_TWO_SIDED ); qglDisable( GL_CLIP_PLANE0 ); // set time for 2D shaders diff --git a/code/renderergl1/tr_bsp.c b/code/renderergl1/tr_bsp.c index 7ca4d9776b..1e660f28ae 100644 --- a/code/renderergl1/tr_bsp.c +++ b/code/renderergl1/tr_bsp.c @@ -927,7 +927,7 @@ int R_StitchPatches( int grid1num, int grid2num ) { for (m = 0; m < 2; m++) { - if ( grid2->width >= MAX_GRID_SIZE ) + if ( !grid2 || grid2->width >= MAX_GRID_SIZE ) break; if (m) offset2 = (grid2->height-1) * grid2->width; else offset2 = 0; @@ -971,7 +971,7 @@ int R_StitchPatches( int grid1num, int grid2num ) { } for (m = 0; m < 2; m++) { - if (grid2->height >= MAX_GRID_SIZE) + if (!grid2 || grid2->height >= MAX_GRID_SIZE) break; if (m) offset2 = grid2->width-1; else offset2 = 0; @@ -1026,7 +1026,7 @@ int R_StitchPatches( int grid1num, int grid2num ) { for (k = grid1->height-1; k > 1; k -= 2) { for (m = 0; m < 2; m++) { - if ( grid2->width >= MAX_GRID_SIZE ) + if ( !grid2 || grid2->width >= MAX_GRID_SIZE ) break; if (m) offset2 = (grid2->height-1) * grid2->width; else offset2 = 0; @@ -1070,7 +1070,7 @@ int R_StitchPatches( int grid1num, int grid2num ) { } for (m = 0; m < 2; m++) { - if (grid2->height >= MAX_GRID_SIZE) + if (!grid2 || grid2->height >= MAX_GRID_SIZE) break; if (m) offset2 = grid2->width-1; else offset2 = 0; @@ -1550,7 +1550,7 @@ static void R_LoadFogs( lump_t *l, lump_t *brushesLump, lump_t *sidesLump ) { } count = l->filelen / sizeof(*fogs); - // create fog strucutres for them + // create fog structures for them s_worldData.numfogs = count + 1; s_worldData.fogs = ri.Hunk_Alloc ( s_worldData.numfogs*sizeof(*out), h_low); out = s_worldData.fogs + 1; @@ -1776,7 +1776,7 @@ qboolean R_GetEntityToken( char *buffer, int size ) { s = COM_Parse( &s_worldData.entityParsePoint ); Q_strncpyz( buffer, s, size ); - if ( !s_worldData.entityParsePoint || !s[0] ) { + if ( !s_worldData.entityParsePoint && !s[0] ) { s_worldData.entityParsePoint = s_worldData.entityString; return qfalse; } else { diff --git a/code/renderergl1/tr_cmds.c b/code/renderergl1/tr_cmds.c index 00b819acd8..89bb88a389 100644 --- a/code/renderergl1/tr_cmds.c +++ b/code/renderergl1/tr_cmds.c @@ -114,20 +114,20 @@ void R_IssuePendingRenderCommands( void ) { /* ============ -R_GetCommandBuffer +R_GetCommandBufferReserved make sure there is enough command space ============ */ -void *R_GetCommandBuffer( int bytes ) { +void *R_GetCommandBufferReserved( int bytes, int reservedBytes ) { renderCommandList_t *cmdList; cmdList = &backEndData->commands; bytes = PAD(bytes, sizeof(void *)); // always leave room for the end of list command - if ( cmdList->used + bytes + 4 > MAX_RENDER_COMMANDS ) { - if ( bytes > MAX_RENDER_COMMANDS - 4 ) { + if ( cmdList->used + bytes + sizeof( int ) + reservedBytes > MAX_RENDER_COMMANDS ) { + if ( bytes > MAX_RENDER_COMMANDS - sizeof( int ) ) { ri.Error( ERR_FATAL, "R_GetCommandBuffer: bad size %i", bytes ); } // if we run out of room, just start dropping commands @@ -139,6 +139,17 @@ void *R_GetCommandBuffer( int bytes ) { return cmdList->cmds + cmdList->used - bytes; } +/* +============= +R_GetCommandBuffer + +returns NULL if there is not enough space for important commands +============= +*/ +void *R_GetCommandBuffer( int bytes ) { + return R_GetCommandBufferReserved( bytes, PAD( sizeof( swapBuffersCommand_t ), sizeof(void *) ) ); +} + /* ============= @@ -454,7 +465,7 @@ void RE_EndFrame( int *frontEndMsec, int *backEndMsec ) { if ( !tr.registered ) { return; } - cmd = R_GetCommandBuffer( sizeof( *cmd ) ); + cmd = R_GetCommandBufferReserved( sizeof( *cmd ), 0 ); if ( !cmd ) { return; } diff --git a/code/renderergl1/tr_image.c b/code/renderergl1/tr_image.c index 921bf7d0fa..b131f3663f 100644 --- a/code/renderergl1/tr_image.c +++ b/code/renderergl1/tr_image.c @@ -552,12 +552,12 @@ Upload32 =============== */ -extern qboolean charSet; static void Upload32( unsigned *data, int width, int height, qboolean mipmap, qboolean picmip, qboolean lightMap, + qboolean allowCompression, int *format, int *pUploadWidth, int *pUploadHeight ) { @@ -693,11 +693,11 @@ static void Upload32( unsigned *data, } else { - if ( glConfig.textureCompression == TC_S3TC_ARB ) + if ( allowCompression && glConfig.textureCompression == TC_S3TC_ARB ) { internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; } - else if ( glConfig.textureCompression == TC_S3TC ) + else if ( allowCompression && glConfig.textureCompression == TC_S3TC ) { internalFormat = GL_RGB4_S3TC; } @@ -893,6 +893,7 @@ image_t *R_CreateImage( const char *name, byte *pic, int width, int height, image->flags & IMGFLAG_MIPMAP, image->flags & IMGFLAG_PICMIP, isLightmap, + !(image->flags & IMGFLAG_NO_COMPRESSION), &image->internalFormat, &image->uploadWidth, &image->uploadHeight ); @@ -900,6 +901,7 @@ image_t *R_CreateImage( const char *name, byte *pic, int width, int height, qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, glWrapClampMode ); qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, glWrapClampMode ); + glState.currenttextures[glState.currenttmu] = 0; qglBindTexture( GL_TEXTURE_2D, 0 ); if ( image->TMU == 1 ) { @@ -1167,7 +1169,6 @@ static void R_CreateFogImage( void ) { int x,y; byte *data; float d; - float borderColor[4]; data = ri.Hunk_AllocateTempMemory( FOG_S * FOG_T * 4 ); @@ -1182,18 +1183,8 @@ static void R_CreateFogImage( void ) { data[(y*FOG_S+x)*4+3] = 255*d; } } - // standard openGL clamping doesn't really do what we want -- it includes - // the border color at the edges. OpenGL 1.2 has clamp-to-edge, which does - // what we want. tr.fogImage = R_CreateImage("*fog", (byte *)data, FOG_S, FOG_T, IMGTYPE_COLORALPHA, IMGFLAG_CLAMPTOEDGE, 0 ); ri.Hunk_FreeTempMemory( data ); - - borderColor[0] = 1.0; - borderColor[1] = 1.0; - borderColor[2] = 1.0; - borderColor[3] = 1; - - qglTexParameterfv( GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, borderColor ); } /* @@ -1442,12 +1433,15 @@ static char *CommaParse( char **data_p ) { // skip double slash comments if ( c == '/' && data[1] == '/' ) { - while (*data && *data != '\n') + data += 2; + while (*data && *data != '\n') { data++; + } } // skip /* */ comments else if ( c=='/' && data[1] == '*' ) { + data += 2; while ( *data && ( *data != '*' || data[1] != '/' ) ) { data++; @@ -1480,7 +1474,7 @@ static char *CommaParse( char **data_p ) { *data_p = ( char * ) data; return com_token; } - if (len < MAX_TOKEN_CHARS) + if (len < MAX_TOKEN_CHARS - 1) { com_token[len] = c; len++; @@ -1491,7 +1485,7 @@ static char *CommaParse( char **data_p ) { // parse a regular word do { - if (len < MAX_TOKEN_CHARS) + if (len < MAX_TOKEN_CHARS - 1) { com_token[len] = c; len++; @@ -1500,11 +1494,6 @@ static char *CommaParse( char **data_p ) { c = *data; } while (c>32 && c != ',' ); - if (len == MAX_TOKEN_CHARS) - { -// ri.Printf (PRINT_DEVELOPER, "Token exceeded %i chars, discarded.\n", MAX_TOKEN_CHARS); - len = 0; - } com_token[len] = 0; *data_p = ( char * ) data; @@ -1568,7 +1557,7 @@ qhandle_t RE_RegisterSkin( const char *name ) { // If not a .skin file, load as a single shader if ( strcmp( name + strlen( name ) - 5, ".skin" ) ) { skin->numSurfaces = 1; - skin->surfaces[0] = ri.Hunk_Alloc( sizeof(skin->surfaces[0]), h_low ); + skin->surfaces[0] = ri.Hunk_Alloc( sizeof( *skin->surfaces[0] ), h_low ); skin->surfaces[0]->shader = R_FindShader( name, LIGHTMAP_NONE, qtrue ); return hSkin; } @@ -1639,7 +1628,7 @@ void R_InitSkins( void ) { skin = tr.skins[0] = ri.Hunk_Alloc( sizeof( skin_t ), h_low ); Q_strncpyz( skin->name, "", sizeof( skin->name ) ); skin->numSurfaces = 1; - skin->surfaces[0] = ri.Hunk_Alloc( sizeof( *skin->surfaces ), h_low ); + skin->surfaces[0] = ri.Hunk_Alloc( sizeof( *skin->surfaces[0] ), h_low ); skin->surfaces[0]->shader = tr.defaultShader; } diff --git a/code/renderergl1/tr_init.c b/code/renderergl1/tr_init.c index 98cbfc6514..15e7972907 100644 --- a/code/renderergl1/tr_init.c +++ b/code/renderergl1/tr_init.c @@ -1031,7 +1031,7 @@ void R_Register( void ) r_ignorehwgamma = ri.Cvar_Get( "r_ignorehwgamma", "0", CVAR_ARCHIVE | CVAR_LATCH); r_mode = ri.Cvar_Get( "r_mode", "3", CVAR_ARCHIVE | CVAR_LATCH ); r_fullscreen = ri.Cvar_Get( "r_fullscreen", "1", CVAR_ARCHIVE ); - r_noborder = ri.Cvar_Get("r_noborder", "0", CVAR_ARCHIVE); + r_noborder = ri.Cvar_Get("r_noborder", "0", CVAR_ARCHIVE | CVAR_LATCH); r_customwidth = ri.Cvar_Get( "r_customwidth", "1600", CVAR_ARCHIVE | CVAR_LATCH ); r_customheight = ri.Cvar_Get( "r_customheight", "1024", CVAR_ARCHIVE | CVAR_LATCH ); r_customPixelAspect = ri.Cvar_Get( "r_customPixelAspect", "1", CVAR_ARCHIVE | CVAR_LATCH ); diff --git a/code/renderergl1/tr_light.c b/code/renderergl1/tr_light.c index fc6af6a917..80b55f5aa8 100644 --- a/code/renderergl1/tr_light.c +++ b/code/renderergl1/tr_light.c @@ -151,7 +151,7 @@ static void R_SetupEntityLightingGrid( trRefEntity_t *ent ) { frac[i] = v - pos[i]; if ( pos[i] < 0 ) { pos[i] = 0; - } else if ( pos[i] >= tr.world->lightGridBounds[i] - 1 ) { + } else if ( pos[i] > tr.world->lightGridBounds[i] - 1 ) { pos[i] = tr.world->lightGridBounds[i] - 1; } } @@ -182,6 +182,9 @@ static void R_SetupEntityLightingGrid( trRefEntity_t *ent ) { data = gridData; for ( j = 0 ; j < 3 ; j++ ) { if ( i & (1< tr.world->lightGridBounds[j] - 1 ) { + break; // ignore values outside lightgrid + } factor *= frac[j]; data += gridStep[j]; } else { @@ -189,6 +192,9 @@ static void R_SetupEntityLightingGrid( trRefEntity_t *ent ) { } } + if ( j != 3 ) { + continue; + } if ( !(data[0]+data[1]+data[2]) ) { continue; // ignore samples in walls } diff --git a/code/renderergl1/tr_local.h b/code/renderergl1/tr_local.h index 3f5a975add..aedf1a4f89 100644 --- a/code/renderergl1/tr_local.h +++ b/code/renderergl1/tr_local.h @@ -473,12 +473,10 @@ typedef enum { SF_TRIANGLES, SF_POLY, SF_MD3, - SF_MD4, SF_MDR, SF_IQM, SF_FLARE, SF_ENTITY, // beams, rails, lightning, etc that can be determined by entity - SF_DISPLAY_LIST, SF_NUM_SURFACE_TYPES, SF_MAX = 0x7fffffff // ensures that sizeof( surfaceType_t ) == sizeof( int ) @@ -504,11 +502,6 @@ typedef struct srfPoly_s { polyVert_t *verts; } srfPoly_t; -typedef struct srfDisplayList_s { - surfaceType_t surfaceType; - int listNum; -} srfDisplayList_t; - typedef struct srfFlare_s { surfaceType_t surfaceType; @@ -732,7 +725,6 @@ typedef enum { MOD_BAD, MOD_BRUSH, MOD_MESH, - MOD_MD4, MOD_MDR, MOD_IQM } modtype_t; @@ -745,7 +737,7 @@ typedef struct model_s { int dataSize; // just for listing purposes bmodel_t *bmodel; // only if type == MOD_BRUSH md3Header_t *md3[MD3_MAX_LODS]; // only if type == MOD_MESH - void *modelData; // only if type == (MOD_MD4 | MOD_MDR | MOD_IQM) + void *modelData; // only if type == (MOD_MDR | MOD_IQM) int numLods; } model_t; @@ -1390,11 +1382,8 @@ ANIMATED MODELS ============================================================= */ -// void R_MakeAnimModel( model_t *model ); haven't seen this one really, so not needed I guess. -void R_AddAnimSurfaces( trRefEntity_t *ent ); -void RB_SurfaceAnim( md4Surface_t *surfType ); void R_MDRAddAnimSurfaces( trRefEntity_t *ent ); -void RB_MDRSurfaceAnim( md4Surface_t *surface ); +void RB_MDRSurfaceAnim( mdrSurface_t *surface ); qboolean R_LoadIQM (model_t *mod, void *buffer, int filesize, const char *name ); void R_AddIQMSurfaces( trRefEntity_t *ent ); void RB_IQMSurfaceAnim( surfaceType_t *surface ); @@ -1402,20 +1391,6 @@ int R_IQMLerpTag( orientation_t *tag, iqmData_t *data, int startFrame, int endFrame, float frac, const char *tagName ); -/* -============================================================= - -IMAGE LOADERS - -============================================================= -*/ - -void R_LoadBMP( const char *name, byte **pic, int *width, int *height ); -void R_LoadJPG( const char *name, byte **pic, int *width, int *height ); -void R_LoadPCX( const char *name, byte **pic, int *width, int *height ); -void R_LoadPNG( const char *name, byte **pic, int *width, int *height ); -void R_LoadTGA( const char *name, byte **pic, int *width, int *height ); - /* ============================================================= ============================================================= diff --git a/code/renderergl1/tr_main.c b/code/renderergl1/tr_main.c index 79d825f654..0e388314df 100644 --- a/code/renderergl1/tr_main.c +++ b/code/renderergl1/tr_main.c @@ -1011,6 +1011,10 @@ int R_SpriteFogNum( trRefEntity_t *ent ) { return 0; } + if ( ent->e.renderfx & RF_CROSSHAIR ) { + return 0; + } + for ( i = 1 ; i < tr.world->numfogs ; i++ ) { fog = &tr.world->fogs[i]; for ( j = 0 ; j < 3 ; j++ ) { @@ -1142,13 +1146,6 @@ void R_SortDrawSurfs( drawSurf_t *drawSurfs, int numDrawSurfs ) { return; } - // if we overflowed MAX_DRAWSURFS, the drawsurfs - // wrapped around in the buffer and we will be missing - // the first surfaces, not the last ones - if ( numDrawSurfs > MAX_DRAWSURFS ) { - numDrawSurfs = MAX_DRAWSURFS; - } - // sort the drawsurfs by sort type, then orientation, then shader R_RadixSort( drawSurfs, numDrawSurfs ); @@ -1242,9 +1239,6 @@ void R_AddEntitySurfaces (void) { case MOD_MESH: R_AddMD3Surfaces( ent ); break; - case MOD_MD4: - R_AddAnimSurfaces( ent ); - break; case MOD_MDR: R_MDRAddAnimSurfaces( ent ); break; @@ -1360,6 +1354,7 @@ or a mirror / remote location */ void R_RenderView (viewParms_t *parms) { int firstDrawSurf; + int numDrawSurfs; if ( parms->viewportWidth <= 0 || parms->viewportHeight <= 0 ) { return; @@ -1382,7 +1377,15 @@ void R_RenderView (viewParms_t *parms) { R_GenerateDrawSurfs(); - R_SortDrawSurfs( tr.refdef.drawSurfs + firstDrawSurf, tr.refdef.numDrawSurfs - firstDrawSurf ); + // if we overflowed MAX_DRAWSURFS, the drawsurfs + // wrapped around in the buffer and we will be missing + // the first surfaces, not the last ones + numDrawSurfs = tr.refdef.numDrawSurfs; + if ( numDrawSurfs > MAX_DRAWSURFS ) { + numDrawSurfs = MAX_DRAWSURFS; + } + + R_SortDrawSurfs( tr.refdef.drawSurfs + firstDrawSurf, numDrawSurfs - firstDrawSurf ); // draw main system development information (surface outlines, etc) R_DebugGraphics(); diff --git a/code/renderergl1/tr_model.c b/code/renderergl1/tr_model.c index f9e2c3af92..51269a510e 100644 --- a/code/renderergl1/tr_model.c +++ b/code/renderergl1/tr_model.c @@ -26,7 +26,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define LL(x) x=LittleLong(x) static qboolean R_LoadMD3(model_t *mod, int lod, void *buffer, const char *name ); -static qboolean R_LoadMD4(model_t *mod, void *buffer, const char *name ); static qboolean R_LoadMDR(model_t *mod, void *buffer, int filesize, const char *name ); /* @@ -72,15 +71,10 @@ qhandle_t R_RegisterMD3(const char *name, model_t *mod) continue; ident = LittleLong(* (unsigned *) buf.u); - if (ident == MD4_IDENT) - loaded = R_LoadMD4(mod, buf.u, name); + if (ident == MD3_IDENT) + loaded = R_LoadMD3(mod, lod, buf.u, name); else - { - if (ident == MD3_IDENT) - loaded = R_LoadMD3(mod, lod, buf.u, name); - else - ri.Printf(PRINT_WARNING,"R_RegisterMD3: unknown fileid for %s\n", name); - } + ri.Printf(PRINT_WARNING,"R_RegisterMD3: unknown fileid for %s\n", name); ri.FS_FreeFile(buf.v); @@ -200,7 +194,6 @@ static modelExtToLoaderMap_t modelLoaders[ ] = { { "iqm", R_RegisterIQM }, { "mdr", R_RegisterMDR }, - { "md4", R_RegisterMD3 }, { "md3", R_RegisterMD3 } }; @@ -576,7 +569,7 @@ static qboolean R_LoadMDR( model_t *mod, void *buffer, int filesize, const char LL(pinmodel->ofsFrames); // This is a model that uses some type of compressed Bones. We don't want to uncompress every bone for each rendered frame - // over and over again, we'll uncompress it in this function already, so we must adjust the size of the target md4. + // over and over again, we'll uncompress it in this function already, so we must adjust the size of the target mdr. if(pinmodel->ofsFrames < 0) { // mdrFrame_t is larger than mdrCompFrame_t: @@ -873,162 +866,6 @@ static qboolean R_LoadMDR( model_t *mod, void *buffer, int filesize, const char return qtrue; } -/* -================= -R_LoadMD4 -================= -*/ - -static qboolean R_LoadMD4( model_t *mod, void *buffer, const char *mod_name ) { - int i, j, k, lodindex; - md4Header_t *pinmodel, *md4; - md4Frame_t *frame; - md4LOD_t *lod; - md4Surface_t *surf; - md4Triangle_t *tri; - md4Vertex_t *v; - int version; - int size; - shader_t *sh; - int frameSize; - - pinmodel = (md4Header_t *)buffer; - - version = LittleLong (pinmodel->version); - if (version != MD4_VERSION) { - ri.Printf( PRINT_WARNING, "R_LoadMD4: %s has wrong version (%i should be %i)\n", - mod_name, version, MD4_VERSION); - return qfalse; - } - - mod->type = MOD_MD4; - size = LittleLong(pinmodel->ofsEnd); - mod->dataSize += size; - mod->modelData = md4 = ri.Hunk_Alloc( size, h_low ); - - Com_Memcpy(md4, buffer, size); - - LL(md4->ident); - LL(md4->version); - LL(md4->numFrames); - LL(md4->numBones); - LL(md4->numLODs); - LL(md4->ofsFrames); - LL(md4->ofsLODs); - md4->ofsEnd = size; - - if ( md4->numFrames < 1 ) { - ri.Printf( PRINT_WARNING, "R_LoadMD4: %s has no frames\n", mod_name ); - return qfalse; - } - - // we don't need to swap tags in the renderer, they aren't used - - // swap all the frames - frameSize = (size_t)( &((md4Frame_t *)0)->bones[ md4->numBones ] ); - for ( i = 0 ; i < md4->numFrames ; i++) { - frame = (md4Frame_t *) ( (byte *)md4 + md4->ofsFrames + i * frameSize ); - frame->radius = LittleFloat( frame->radius ); - for ( j = 0 ; j < 3 ; j++ ) { - frame->bounds[0][j] = LittleFloat( frame->bounds[0][j] ); - frame->bounds[1][j] = LittleFloat( frame->bounds[1][j] ); - frame->localOrigin[j] = LittleFloat( frame->localOrigin[j] ); - } - for ( j = 0 ; j < md4->numBones * sizeof( md4Bone_t ) / 4 ; j++ ) { - ((float *)frame->bones)[j] = LittleFloat( ((float *)frame->bones)[j] ); - } - } - - // swap all the LOD's - lod = (md4LOD_t *) ( (byte *)md4 + md4->ofsLODs ); - for ( lodindex = 0 ; lodindex < md4->numLODs ; lodindex++ ) { - - // swap all the surfaces - surf = (md4Surface_t *) ( (byte *)lod + lod->ofsSurfaces ); - for ( i = 0 ; i < lod->numSurfaces ; i++) { - LL(surf->ident); - LL(surf->numTriangles); - LL(surf->ofsTriangles); - LL(surf->numVerts); - LL(surf->ofsVerts); - LL(surf->ofsEnd); - - if ( surf->numVerts >= SHADER_MAX_VERTEXES ) { - ri.Printf(PRINT_WARNING, "R_LoadMD4: %s has more than %i verts on %s (%i).\n", - mod_name, SHADER_MAX_VERTEXES - 1, surf->name[0] ? surf->name : "a surface", - surf->numVerts ); - return qfalse; - } - if ( surf->numTriangles*3 >= SHADER_MAX_INDEXES ) { - ri.Printf(PRINT_WARNING, "R_LoadMD4: %s has more than %i triangles on %s (%i).\n", - mod_name, ( SHADER_MAX_INDEXES / 3 ) - 1, surf->name[0] ? surf->name : "a surface", - surf->numTriangles ); - return qfalse; - } - - // change to surface identifier - surf->ident = SF_MD4; - - // lowercase the surface name so skin compares are faster - Q_strlwr( surf->name ); - - // register the shaders - sh = R_FindShader( surf->shader, LIGHTMAP_NONE, qtrue ); - if ( sh->defaultShader ) { - surf->shaderIndex = 0; - } else { - surf->shaderIndex = sh->index; - } - - // swap all the triangles - tri = (md4Triangle_t *) ( (byte *)surf + surf->ofsTriangles ); - for ( j = 0 ; j < surf->numTriangles ; j++, tri++ ) { - LL(tri->indexes[0]); - LL(tri->indexes[1]); - LL(tri->indexes[2]); - } - - // swap all the vertexes - // FIXME - // This makes TFC's skeletons work. Shouldn't be necessary anymore, but left - // in for reference. - //v = (md4Vertex_t *) ( (byte *)surf + surf->ofsVerts + 12); - v = (md4Vertex_t *) ( (byte *)surf + surf->ofsVerts); - for ( j = 0 ; j < surf->numVerts ; j++ ) { - v->normal[0] = LittleFloat( v->normal[0] ); - v->normal[1] = LittleFloat( v->normal[1] ); - v->normal[2] = LittleFloat( v->normal[2] ); - - v->texCoords[0] = LittleFloat( v->texCoords[0] ); - v->texCoords[1] = LittleFloat( v->texCoords[1] ); - - v->numWeights = LittleLong( v->numWeights ); - - for ( k = 0 ; k < v->numWeights ; k++ ) { - v->weights[k].boneIndex = LittleLong( v->weights[k].boneIndex ); - v->weights[k].boneWeight = LittleFloat( v->weights[k].boneWeight ); - v->weights[k].offset[0] = LittleFloat( v->weights[k].offset[0] ); - v->weights[k].offset[1] = LittleFloat( v->weights[k].offset[1] ); - v->weights[k].offset[2] = LittleFloat( v->weights[k].offset[2] ); - } - // FIXME - // This makes TFC's skeletons work. Shouldn't be necessary anymore, but left - // in for reference. - //v = (md4Vertex_t *)( ( byte * )&v->weights[v->numWeights] + 12 ); - v = (md4Vertex_t *)( ( byte * )&v->weights[v->numWeights]); - } - - // find the next surface - surf = (md4Surface_t *)( (byte *)surf + surf->ofsEnd ); - } - - // find the next LOD - lod = (md4LOD_t *)( (byte *)lod + lod->ofsEnd ); - } - - return qtrue; -} - //============================================================================= @@ -1049,11 +886,6 @@ void RE_BeginRegistration( glconfig_t *glconfigOut ) { RE_ClearScene(); tr.registered = qtrue; - - // NOTE: this sucks, for some reason the first stretch pic is never drawn - // without this we'd see a white flash on a level load because the very - // first time the level shot would not be drawn -// RE_StretchPic(0, 0, 0, 0, 0, 0, 1, 1, 0); } //============================================================================= @@ -1134,7 +966,7 @@ static md3Tag_t *R_GetTag( md3Header_t *mod, int frame, const char *tagName ) { return NULL; } -void R_GetAnimTag( mdrHeader_t *mod, int framenum, const char *tagName, md3Tag_t * dest) +md3Tag_t *R_GetAnimTag( mdrHeader_t *mod, int framenum, const char *tagName, md3Tag_t * dest) { int i, j, k; int frameSize; @@ -1169,13 +1001,11 @@ void R_GetAnimTag( mdrHeader_t *mod, int framenum, const char *tagName, md3Tag_t dest->origin[1]=frame->bones[tag->boneIndex].matrix[1][3]; dest->origin[2]=frame->bones[tag->boneIndex].matrix[2][3]; - return; + return dest; } } - AxisClear( dest->axis ); - VectorClear( dest->origin ); - strcpy(dest->name,""); + return NULL; } /* @@ -1196,34 +1026,29 @@ int R_LerpTag( orientation_t *tag, qhandle_t handle, int startFrame, int endFram { if(model->type == MOD_MDR) { - start = &start_space; - end = &end_space; - R_GetAnimTag((mdrHeader_t *) model->modelData, startFrame, tagName, start); - R_GetAnimTag((mdrHeader_t *) model->modelData, endFrame, tagName, end); + start = R_GetAnimTag((mdrHeader_t *) model->modelData, startFrame, tagName, &start_space); + end = R_GetAnimTag((mdrHeader_t *) model->modelData, endFrame, tagName, &end_space); } else if( model->type == MOD_IQM ) { return R_IQMLerpTag( tag, model->modelData, startFrame, endFrame, frac, tagName ); } else { - - AxisClear( tag->axis ); - VectorClear( tag->origin ); - return qfalse; - + start = end = NULL; } } else { start = R_GetTag( model->md3[0], startFrame, tagName ); end = R_GetTag( model->md3[0], endFrame, tagName ); - if ( !start || !end ) { - AxisClear( tag->axis ); - VectorClear( tag->origin ); - return qfalse; - } } - + + if ( !start || !end ) { + AxisClear( tag->axis ); + VectorClear( tag->origin ); + return qfalse; + } + frontLerp = frac; backLerp = 1.0f - frac; @@ -1265,17 +1090,6 @@ void R_ModelBounds( qhandle_t handle, vec3_t mins, vec3_t maxs ) { VectorCopy( frame->bounds[0], mins ); VectorCopy( frame->bounds[1], maxs ); - return; - } else if (model->type == MOD_MD4) { - md4Header_t *header; - md4Frame_t *frame; - - header = (md4Header_t *)model->modelData; - frame = (md4Frame_t *) ((byte *)header + header->ofsFrames); - - VectorCopy( frame->bounds[0], mins ); - VectorCopy( frame->bounds[1], maxs ); - return; } else if (model->type == MOD_MDR) { mdrHeader_t *header; diff --git a/code/renderergl1/tr_model_iqm.c b/code/renderergl1/tr_model_iqm.c index 0f99f1605c..6c47ed0737 100644 --- a/code/renderergl1/tr_model_iqm.c +++ b/code/renderergl1/tr_model_iqm.c @@ -144,7 +144,7 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na unsigned short *framedata; char *str; int i, j; - float jointInvMats[IQM_MAX_JOINTS * 12]; + float jointInvMats[IQM_MAX_JOINTS * 12] = {0.0f}; float *mat, *matInv; size_t size, joint_names; iqmData_t *iqmData; diff --git a/code/renderergl1/tr_shade.c b/code/renderergl1/tr_shade.c index 08648b2e8a..9bdf1e3953 100644 --- a/code/renderergl1/tr_shade.c +++ b/code/renderergl1/tr_shade.c @@ -421,7 +421,7 @@ static void ProjectDlightTexture_altivec( void ) { byte clipBits[SHADER_MAX_VERTEXES]; float texCoordsArray[SHADER_MAX_VERTEXES][2]; byte colorArray[SHADER_MAX_VERTEXES][4]; - unsigned hitIndexes[SHADER_MAX_INDEXES]; + glIndex_t hitIndexes[SHADER_MAX_INDEXES]; int numIndexes; float scale; float radius; @@ -593,7 +593,7 @@ static void ProjectDlightTexture_scalar( void ) { byte clipBits[SHADER_MAX_VERTEXES]; float texCoordsArray[SHADER_MAX_VERTEXES][2]; byte colorArray[SHADER_MAX_VERTEXES][4]; - unsigned hitIndexes[SHADER_MAX_INDEXES]; + glIndex_t hitIndexes[SHADER_MAX_INDEXES]; int numIndexes; float scale; float radius; diff --git a/code/renderergl1/tr_shade_calc.c b/code/renderergl1/tr_shade_calc.c index e8f43e4f1f..ae33c7fbac 100644 --- a/code/renderergl1/tr_shade_calc.c +++ b/code/renderergl1/tr_shade_calc.c @@ -771,7 +771,7 @@ void RB_CalcModulateAlphasByFog( unsigned char *colors ) { */ void RB_CalcModulateRGBAsByFog( unsigned char *colors ) { int i; - float texCoords[SHADER_MAX_VERTEXES][2]; + float texCoords[SHADER_MAX_VERTEXES][2] = {{0.0f}}; // calculate texcoords so we can derive density // this is not wasted, because it would only have diff --git a/code/renderergl1/tr_shader.c b/code/renderergl1/tr_shader.c index 877c619123..c931326fbb 100644 --- a/code/renderergl1/tr_shader.c +++ b/code/renderergl1/tr_shader.c @@ -690,7 +690,7 @@ static qboolean ParseStage( shaderStage_t *stage, char **text ) token = COM_ParseExt( text, qfalse ); if ( !token[0] ) { - ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'animMmap' keyword in shader '%s'\n", shader.name ); + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'animMap' keyword in shader '%s'\n", shader.name ); return qfalse; } stage->bundle[0].imageAnimationSpeed = atof( token ); @@ -728,7 +728,7 @@ static qboolean ParseStage( shaderStage_t *stage, char **text ) token = COM_ParseExt( text, qfalse ); if ( !token[0] ) { - ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'videoMmap' keyword in shader '%s'\n", shader.name ); + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'videoMap' keyword in shader '%s'\n", shader.name ); return qfalse; } stage->bundle[0].videoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader)); @@ -847,6 +847,8 @@ static qboolean ParseStage( shaderStage_t *stage, char **text ) { vec3_t color; + VectorClear( color ); + ParseVector( text, 3, color ); stage->constantColor[0] = 255 * color[0]; stage->constantColor[1] = 255 * color[1]; @@ -1010,8 +1012,8 @@ static qboolean ParseStage( shaderStage_t *stage, char **text ) token = COM_ParseExt( text, qfalse ); if ( token[0] == 0 ) break; - strcat( buffer, token ); - strcat( buffer, " " ); + Q_strcat( buffer, sizeof (buffer), token ); + Q_strcat( buffer, sizeof (buffer), " " ); } ParseTexMod( buffer, stage ); @@ -1457,7 +1459,7 @@ static qboolean ParseShader( char **text ) else if ( token[0] == '{' ) { if ( s >= MAX_SHADER_STAGES ) { - ri.Printf( PRINT_WARNING, "WARNING: too many stages in shader %s\n", shader.name ); + ri.Printf( PRINT_WARNING, "WARNING: too many stages in shader %s (max is %i)\n", shader.name, MAX_SHADER_STAGES ); return qfalse; } @@ -1476,7 +1478,7 @@ static qboolean ParseShader( char **text ) continue; } // sun parms - else if ( !Q_stricmp( token, "q3map_sun" ) ) { + else if ( !Q_stricmp( token, "q3map_sun" ) || !Q_stricmp( token, "q3map_sunExt" ) ) { float a, b; token = COM_ParseExt( text, qfalse ); @@ -1503,6 +1505,9 @@ static qboolean ParseShader( char **text ) tr.sunDirection[0] = cos( a ) * cos( b ); tr.sunDirection[1] = sin( a ) * cos( b ); tr.sunDirection[2] = sin( b ); + + SkipRestOfLine( text ); + continue; } else if ( !Q_stricmp( token, "deformVertexes" ) ) { ParseDeform( text ); @@ -1563,6 +1568,23 @@ static qboolean ParseShader( char **text ) return qfalse; } + if ( r_greyscale->integer ) + { + float luminance; + + luminance = LUMA( shader.fogParms.color[0], shader.fogParms.color[1], shader.fogParms.color[2] ); + VectorSet( shader.fogParms.color, luminance, luminance, luminance ); + } + else if ( r_greyscale->value ) + { + float luminance; + + luminance = LUMA( shader.fogParms.color[0], shader.fogParms.color[1], shader.fogParms.color[2] ); + shader.fogParms.color[0] = LERP( shader.fogParms.color[0], luminance, r_greyscale->value ); + shader.fogParms.color[1] = LERP( shader.fogParms.color[1], luminance, r_greyscale->value ); + shader.fogParms.color[2] = LERP( shader.fogParms.color[2], luminance, r_greyscale->value ); + } + token = COM_ParseExt( text, qfalse ); if ( !token[0] ) { @@ -2140,6 +2162,26 @@ static void VertexLightingCollapse( void ) { } } +/* +=============== +InitShader +=============== +*/ +static void InitShader( const char *name, int lightmapIndex ) { + int i; + + // clear the global shader + Com_Memset( &shader, 0, sizeof( shader ) ); + Com_Memset( &stages, 0, sizeof( stages ) ); + + Q_strncpyz( shader.name, name, sizeof( shader.name ) ); + shader.lightmapIndex = lightmapIndex; + + for ( i = 0 ; i < MAX_SHADER_STAGES ; i++ ) { + stages[i].bundle[0].texMods = texMods[i]; + } +} + /* ========================= FinishShader @@ -2459,7 +2501,7 @@ most world construction surfaces. */ shader_t *R_FindShader( const char *name, int lightmapIndex, qboolean mipRawImage ) { char strippedName[MAX_QPATH]; - int i, hash; + int hash; char *shaderText; image_t *image; shader_t *sh; @@ -2497,14 +2539,7 @@ shader_t *R_FindShader( const char *name, int lightmapIndex, qboolean mipRawImag } } - // clear the global shader - Com_Memset( &shader, 0, sizeof( shader ) ); - Com_Memset( &stages, 0, sizeof( stages ) ); - Q_strncpyz(shader.name, strippedName, sizeof(shader.name)); - shader.lightmapIndex = lightmapIndex; - for ( i = 0 ; i < MAX_SHADER_STAGES ; i++ ) { - stages[i].bundle[0].texMods = texMods[i]; - } + InitShader( strippedName, lightmapIndex ); // FIXME: set these "need" values apropriately shader.needsNormal = qtrue; @@ -2614,7 +2649,7 @@ shader_t *R_FindShader( const char *name, int lightmapIndex, qboolean mipRawImag qhandle_t RE_RegisterShaderFromImage(const char *name, int lightmapIndex, image_t *image, qboolean mipRawImage) { - int i, hash; + int hash; shader_t *sh; hash = generateHashValue(name, FILE_HASH_SIZE); @@ -2642,14 +2677,7 @@ qhandle_t RE_RegisterShaderFromImage(const char *name, int lightmapIndex, image_ } } - // clear the global shader - Com_Memset( &shader, 0, sizeof( shader ) ); - Com_Memset( &stages, 0, sizeof( stages ) ); - Q_strncpyz(shader.name, name, sizeof(shader.name)); - shader.lightmapIndex = lightmapIndex; - for ( i = 0 ; i < MAX_SHADER_STAGES ; i++ ) { - stages[i].bundle[0].texMods = texMods[i]; - } + InitShader( name, lightmapIndex ); // FIXME: set these "need" values apropriately shader.needsNormal = qtrue; @@ -2910,7 +2938,7 @@ a single large text block that can be scanned for shader names static void ScanAndLoadShaderFiles( void ) { char **shaderFiles; - char *buffers[MAX_SHADER_FILES]; + char *buffers[MAX_SHADER_FILES] = {0}; char *p; int numShaderFiles; int i; @@ -3067,12 +3095,7 @@ static void CreateInternalShaders( void ) { tr.numShaders = 0; // init the default shader - Com_Memset( &shader, 0, sizeof( shader ) ); - Com_Memset( &stages, 0, sizeof( stages ) ); - - Q_strncpyz( shader.name, "", sizeof( shader.name ) ); - - shader.lightmapIndex = LIGHTMAP_NONE; + InitShader( "", LIGHTMAP_NONE ); stages[0].bundle[0].image[0] = tr.defaultImage; stages[0].active = qtrue; stages[0].stateBits = GLS_DEFAULT; diff --git a/code/renderergl1/tr_shadows.c b/code/renderergl1/tr_shadows.c index f412b00d3e..13fbfdf74e 100644 --- a/code/renderergl1/tr_shadows.c +++ b/code/renderergl1/tr_shadows.c @@ -44,6 +44,7 @@ typedef struct { static edgeDef_t edgeDefs[SHADER_MAX_VERTEXES][MAX_EDGE_DEFS]; static int numEdgeDefs[SHADER_MAX_VERTEXES]; static int facing[SHADER_MAX_INDEXES/3]; +static vec3_t shadowXyz[SHADER_MAX_VERTEXES]; void R_AddEdgeDef( int i1, int i2, int facing ) { int c; @@ -80,13 +81,13 @@ void R_RenderShadowEdges( void ) { qglBegin( GL_TRIANGLE_STRIP ); qglVertex3fv( tess.xyz[ i1 ] ); - qglVertex3fv( tess.xyz[ i1 + tess.numVertexes ] ); + qglVertex3fv( shadowXyz[ i1 ] ); qglVertex3fv( tess.xyz[ i2 ] ); - qglVertex3fv( tess.xyz[ i2 + tess.numVertexes ] ); + qglVertex3fv( shadowXyz[ i2 ] ); qglVertex3fv( tess.xyz[ i3 ] ); - qglVertex3fv( tess.xyz[ i3 + tess.numVertexes ] ); + qglVertex3fv( shadowXyz[ i3 ] ); qglVertex3fv( tess.xyz[ i1 ] ); - qglVertex3fv( tess.xyz[ i1 + tess.numVertexes ] ); + qglVertex3fv( shadowXyz[ i1 ] ); qglEnd(); } #else @@ -126,9 +127,9 @@ void R_RenderShadowEdges( void ) { if ( hit[ 1 ] == 0 ) { qglBegin( GL_TRIANGLE_STRIP ); qglVertex3fv( tess.xyz[ i ] ); - qglVertex3fv( tess.xyz[ i + tess.numVertexes ] ); + qglVertex3fv( shadowXyz[ i ] ); qglVertex3fv( tess.xyz[ i2 ] ); - qglVertex3fv( tess.xyz[ i2 + tess.numVertexes ] ); + qglVertex3fv( shadowXyz[ i2 ] ); qglEnd(); c_edges++; } else { @@ -157,11 +158,6 @@ void RB_ShadowTessEnd( void ) { vec3_t lightDir; GLboolean rgba[4]; - // we can only do this if we have enough space in the vertex buffers - if ( tess.numVertexes >= SHADER_MAX_VERTEXES / 2 ) { - return; - } - if ( glConfig.stencilBits < 4 ) { return; } @@ -170,7 +166,7 @@ void RB_ShadowTessEnd( void ) { // project vertexes away from light direction for ( i = 0 ; i < tess.numVertexes ; i++ ) { - VectorMA( tess.xyz[i], -512, lightDir, tess.xyz[i+tess.numVertexes] ); + VectorMA( tess.xyz[i], -512, lightDir, shadowXyz[i] ); } // decide which triangles face the light @@ -211,7 +207,6 @@ void RB_ShadowTessEnd( void ) { // draw the silhouette edges GL_Bind( tr.whiteImage ); - qglEnable( GL_CULL_FACE ); GL_State( GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); qglColor3f( 0.2f, 0.2f, 0.2f ); @@ -222,28 +217,15 @@ void RB_ShadowTessEnd( void ) { qglEnable( GL_STENCIL_TEST ); qglStencilFunc( GL_ALWAYS, 1, 255 ); - // mirrors have the culling order reversed - if ( backEnd.viewParms.isMirror ) { - qglCullFace( GL_FRONT ); - qglStencilOp( GL_KEEP, GL_KEEP, GL_INCR ); - - R_RenderShadowEdges(); + GL_Cull( CT_BACK_SIDED ); + qglStencilOp( GL_KEEP, GL_KEEP, GL_INCR ); - qglCullFace( GL_BACK ); - qglStencilOp( GL_KEEP, GL_KEEP, GL_DECR ); + R_RenderShadowEdges(); - R_RenderShadowEdges(); - } else { - qglCullFace( GL_BACK ); - qglStencilOp( GL_KEEP, GL_KEEP, GL_INCR ); + GL_Cull( CT_FRONT_SIDED ); + qglStencilOp( GL_KEEP, GL_KEEP, GL_DECR ); - R_RenderShadowEdges(); - - qglCullFace( GL_FRONT ); - qglStencilOp( GL_KEEP, GL_KEEP, GL_DECR ); - - R_RenderShadowEdges(); - } + R_RenderShadowEdges(); // reenable writing to the color buffer @@ -272,7 +254,7 @@ void RB_ShadowFinish( void ) { qglStencilFunc( GL_NOTEQUAL, 0, 255 ); qglDisable (GL_CLIP_PLANE0); - qglDisable (GL_CULL_FACE); + GL_Cull( CT_TWO_SIDED ); GL_Bind( tr.whiteImage ); diff --git a/code/renderergl1/tr_sky.c b/code/renderergl1/tr_sky.c index daa5ff12d6..1d12e924ec 100644 --- a/code/renderergl1/tr_sky.c +++ b/code/renderergl1/tr_sky.c @@ -769,6 +769,7 @@ void RB_StageIteratorSky( void ) { qglPushMatrix (); GL_State( 0 ); + GL_Cull( CT_FRONT_SIDED ); qglTranslatef (backEnd.viewParms.or.origin[0], backEnd.viewParms.or.origin[1], backEnd.viewParms.or.origin[2]); DrawSkyBox( tess.shader ); diff --git a/code/renderergl1/tr_surface.c b/code/renderergl1/tr_surface.c index 3b4a943b4f..79852f051d 100644 --- a/code/renderergl1/tr_surface.c +++ b/code/renderergl1/tr_surface.c @@ -344,6 +344,8 @@ static void DoRailCore( const vec3_t start, const vec3_t end, const vec3_t up, f int vbase; float t = len / 256.0f; + RB_CHECKOVERFLOW( 4, 6 ); + vbase = tess.numVertexes; spanWidth2 = -spanWidth; @@ -905,7 +907,8 @@ RB_SurfaceFace */ static void RB_SurfaceFace( srfSurfaceFace_t *surf ) { int i; - unsigned *indices, *tessIndexes; + unsigned *indices; + glIndex_t *tessIndexes; float *v; float *normal; int ndx; @@ -1215,12 +1218,6 @@ static void RB_SurfaceFlare(srfFlare_t *surf) RB_AddFlare(surf, tess.fogNum, surf->origin, surf->color, surf->normal); } -static void RB_SurfaceDisplayList( srfDisplayList_t *surf ) { - // all apropriate state must be set in RB_BeginSurface - // this isn't implemented yet... - qglCallList( surf->listNum ); -} - static void RB_SurfaceSkip( void *surf ) { } @@ -1233,10 +1230,8 @@ void (*rb_surfaceTable[SF_NUM_SURFACE_TYPES])( void *) = { (void(*)(void*))RB_SurfaceTriangles, // SF_TRIANGLES, (void(*)(void*))RB_SurfacePolychain, // SF_POLY, (void(*)(void*))RB_SurfaceMesh, // SF_MD3, - (void(*)(void*))RB_SurfaceAnim, // SF_MD4, (void(*)(void*))RB_MDRSurfaceAnim, // SF_MDR, (void(*)(void*))RB_IQMSurfaceAnim, // SF_IQM, (void(*)(void*))RB_SurfaceFlare, // SF_FLARE, - (void(*)(void*))RB_SurfaceEntity, // SF_ENTITY - (void(*)(void*))RB_SurfaceDisplayList // SF_DISPLAY_LIST + (void(*)(void*))RB_SurfaceEntity // SF_ENTITY }; diff --git a/code/renderergl2/glsl/bokeh_vp.glsl b/code/renderergl2/glsl/bokeh_vp.glsl index 5ca4160080..bdaa74af8e 100644 --- a/code/renderergl2/glsl/bokeh_vp.glsl +++ b/code/renderergl2/glsl/bokeh_vp.glsl @@ -1,4 +1,4 @@ -attribute vec4 attr_Position; +attribute vec3 attr_Position; attribute vec4 attr_TexCoord0; uniform mat4 u_ModelViewProjectionMatrix; @@ -8,6 +8,6 @@ varying vec2 var_TexCoords; void main() { - gl_Position = u_ModelViewProjectionMatrix * attr_Position; + gl_Position = u_ModelViewProjectionMatrix * vec4(attr_Position, 1.0); var_TexCoords = attr_TexCoord0.st; } diff --git a/code/renderergl2/glsl/calclevels4x_fp.glsl b/code/renderergl2/glsl/calclevels4x_fp.glsl index c8cf06c710..8246c4b362 100644 --- a/code/renderergl2/glsl/calclevels4x_fp.glsl +++ b/code/renderergl2/glsl/calclevels4x_fp.glsl @@ -9,10 +9,15 @@ const vec3 LUMINANCE_VECTOR = vec3(0.2125, 0.7154, 0.0721); //vec3(0.299, 0.5 vec3 GetValues(vec2 offset, vec3 current) { - vec3 minAvgMax; - vec2 tc = var_TexCoords + u_InvTexRes * offset; minAvgMax = texture2D(u_TextureMap, tc).rgb; + vec2 tc = var_TexCoords + u_InvTexRes * offset; + vec3 minAvgMax = texture2D(u_TextureMap, tc).rgb; #ifdef FIRST_PASS + + #if defined(USE_PBR) + minAvgMax *= minAvgMax; + #endif + float lumi = max(dot(LUMINANCE_VECTOR, minAvgMax), 0.000001); float loglumi = clamp(log2(lumi), -10.0, 10.0); minAvgMax = vec3(loglumi * 0.05 + 0.5); diff --git a/code/renderergl2/glsl/calclevels4x_vp.glsl b/code/renderergl2/glsl/calclevels4x_vp.glsl index 5ca4160080..bdaa74af8e 100644 --- a/code/renderergl2/glsl/calclevels4x_vp.glsl +++ b/code/renderergl2/glsl/calclevels4x_vp.glsl @@ -1,4 +1,4 @@ -attribute vec4 attr_Position; +attribute vec3 attr_Position; attribute vec4 attr_TexCoord0; uniform mat4 u_ModelViewProjectionMatrix; @@ -8,6 +8,6 @@ varying vec2 var_TexCoords; void main() { - gl_Position = u_ModelViewProjectionMatrix * attr_Position; + gl_Position = u_ModelViewProjectionMatrix * vec4(attr_Position, 1.0); var_TexCoords = attr_TexCoord0.st; } diff --git a/code/renderergl2/glsl/depthblur_fp.glsl b/code/renderergl2/glsl/depthblur_fp.glsl index 93895b4e17..d71b3487ed 100644 --- a/code/renderergl2/glsl/depthblur_fp.glsl +++ b/code/renderergl2/glsl/depthblur_fp.glsl @@ -1,58 +1,82 @@ uniform sampler2D u_ScreenImageMap; uniform sampler2D u_ScreenDepthMap; -uniform vec4 u_ViewInfo; // zfar / znear, zfar +uniform vec4 u_ViewInfo; // zfar / znear, zfar, 1/width, 1/height varying vec2 var_ScreenTex; +//float gauss[8] = float[8](0.17, 0.17, 0.16, 0.14, 0.12, 0.1, 0.08, 0.06); //float gauss[5] = float[5](0.30, 0.23, 0.097, 0.024, 0.0033); float gauss[4] = float[4](0.40, 0.24, 0.054, 0.0044); //float gauss[3] = float[3](0.60, 0.19, 0.0066); -#define GAUSS_SIZE 4 +#define BLUR_SIZE 4 + +#if !defined(USE_DEPTH) +//#define USE_GAUSS +#endif float getLinearDepth(sampler2D depthMap, const vec2 tex, const float zFarDivZNear) { - float sampleZDivW = texture2D(depthMap, tex).r; - return 1.0 / mix(zFarDivZNear, 1.0, sampleZDivW); + float sampleZDivW = texture2D(depthMap, tex).r; + return 1.0 / mix(zFarDivZNear, 1.0, sampleZDivW); } -vec4 depthGaussian1D(sampler2D imageMap, sampler2D depthMap, vec2 tex, float zFarDivZNear, float zFar) +vec4 depthGaussian1D(sampler2D imageMap, sampler2D depthMap, vec2 tex, float zFarDivZNear, float zFar, vec2 scale) { - float scale = 1.0 / 256.0; + +#if defined(USE_DEPTH) + float depthCenter = getLinearDepth(depthMap, tex, zFarDivZNear); + vec2 slope = vec2(dFdx(depthCenter), dFdy(depthCenter)) / vec2(dFdx(tex.x), dFdy(tex.y)); + scale /= clamp(zFarDivZNear * depthCenter / 32.0, 1.0, 2.0); +#endif #if defined(USE_HORIZONTAL_BLUR) - vec2 direction = vec2(1.0, 0.0) * scale; + vec2 direction = vec2(scale.x * 2.0, 0.0); + vec2 nudge = vec2(0.0, scale.y * 0.5); #else // if defined(USE_VERTICAL_BLUR) - vec2 direction = vec2(0.0, 1.0) * scale; + vec2 direction = vec2(0.0, scale.y * 2.0); + vec2 nudge = vec2(-scale.x * 0.5, 0.0); #endif - - float depthCenter = zFar * getLinearDepth(depthMap, tex, zFarDivZNear); - vec2 centerSlope = vec2(dFdx(depthCenter), dFdy(depthCenter)) / vec2(dFdx(tex.x), dFdy(tex.y)); - + +#if defined(USE_GAUSS) vec4 result = texture2D(imageMap, tex) * gauss[0]; float total = gauss[0]; +#else + vec4 result = texture2D(imageMap, tex); + float total = 1.0; +#endif + float zLimit = 5.0 / zFar; int i, j; for (i = 0; i < 2; i++) { - for (j = 1; j < GAUSS_SIZE; j++) + for (j = 1; j < BLUR_SIZE; j++) { - vec2 offset = direction * j; - float depthSample = zFar * getLinearDepth(depthMap, tex + offset, zFarDivZNear); - float depthExpected = depthCenter + dot(centerSlope, offset); - if(abs(depthSample - depthExpected) < 5.0) - { - result += texture2D(imageMap, tex + offset) * gauss[j]; - total += gauss[j]; - } + vec2 offset = direction * (float(j) - 0.25) + nudge; +#if defined(USE_DEPTH) + float depthSample = getLinearDepth(depthMap, tex + offset, zFarDivZNear); + float depthExpected = depthCenter + dot(slope, offset); + float useSample = float(abs(depthSample - depthExpected) < zLimit); +#else + float useSample = 1.0; +#endif +#if defined(USE_GAUSS) + result += texture2D(imageMap, tex + offset) * (gauss[j] * useSample); + total += gauss[j] * useSample; +#else + result += texture2D(imageMap, tex + offset) * useSample; + total += useSample; +#endif + nudge = -nudge; } - + direction = -direction; - } - + nudge = -nudge; + } + return result / total; } void main() -{ - gl_FragColor = depthGaussian1D(u_ScreenImageMap, u_ScreenDepthMap, var_ScreenTex, u_ViewInfo.x, u_ViewInfo.y); +{ + gl_FragColor = depthGaussian1D(u_ScreenImageMap, u_ScreenDepthMap, var_ScreenTex, u_ViewInfo.x, u_ViewInfo.y, u_ViewInfo.zw); } diff --git a/code/renderergl2/glsl/depthblur_vp.glsl b/code/renderergl2/glsl/depthblur_vp.glsl index 9c46a79f26..9c47660c01 100644 --- a/code/renderergl2/glsl/depthblur_vp.glsl +++ b/code/renderergl2/glsl/depthblur_vp.glsl @@ -1,12 +1,16 @@ attribute vec4 attr_Position; attribute vec4 attr_TexCoord0; +uniform vec4 u_ViewInfo; // zfar / znear, zfar, 1/width, 1/height + varying vec2 var_ScreenTex; void main() { gl_Position = attr_Position; - var_ScreenTex = attr_TexCoord0.xy; + vec2 wh = vec2(1.0) / u_ViewInfo.zw - vec2(1.0); + var_ScreenTex = (floor(attr_TexCoord0.xy * wh) + vec2(0.5)) * u_ViewInfo.zw; + //vec2 screenCoords = gl_Position.xy / gl_Position.w; //var_ScreenTex = screenCoords * 0.5 + 0.5; } diff --git a/code/renderergl2/glsl/dlight_vp.glsl b/code/renderergl2/glsl/dlight_vp.glsl index d9fd71d061..c326bd7894 100644 --- a/code/renderergl2/glsl/dlight_vp.glsl +++ b/code/renderergl2/glsl/dlight_vp.glsl @@ -1,4 +1,4 @@ -attribute vec4 attr_Position; +attribute vec3 attr_Position; attribute vec4 attr_TexCoord0; attribute vec3 attr_Normal; @@ -32,7 +32,7 @@ vec3 DeformPosition(const vec3 pos, const vec3 normal, const vec2 st) if (u_DeformGen == DGEN_BULGE) { - phase *= M_PI * 0.25 * st.x; + phase *= st.x; } else // if (u_DeformGen <= DGEN_WAVE_INVERSE_SAWTOOTH) { @@ -48,7 +48,7 @@ vec3 DeformPosition(const vec3 pos, const vec3 normal, const vec2 st) } else if (u_DeformGen == DGEN_WAVE_SQUARE) { - func = sign(sin(value * 2.0 * M_PI)); + func = sign(0.5 - fract(value)); } else if (u_DeformGen == DGEN_WAVE_TRIANGLE) { @@ -62,7 +62,7 @@ vec3 DeformPosition(const vec3 pos, const vec3 normal, const vec2 st) { func = (1.0 - fract(value)); } - else if (u_DeformGen == DGEN_BULGE) + else // if (u_DeformGen == DGEN_BULGE) { func = sin(value); } @@ -73,16 +73,16 @@ vec3 DeformPosition(const vec3 pos, const vec3 normal, const vec2 st) void main() { - vec4 position = attr_Position; + vec3 position = attr_Position; vec3 normal = attr_Normal; #if defined(USE_DEFORM_VERTEXES) - position.xyz = DeformPosition(position.xyz, normal, attr_TexCoord0.st); + position = DeformPosition(position, normal, attr_TexCoord0.st); #endif - gl_Position = u_ModelViewProjectionMatrix * position; + gl_Position = u_ModelViewProjectionMatrix * vec4(position, 1.0); - vec3 dist = u_DlightInfo.xyz - position.xyz; + vec3 dist = u_DlightInfo.xyz - position; var_Tex1 = dist.xy * u_DlightInfo.a + vec2(0.5); float dlightmod = step(0.0, dot(dist, normal)); diff --git a/code/renderergl2/glsl/down4x_vp.glsl b/code/renderergl2/glsl/down4x_vp.glsl index 5ca4160080..bdaa74af8e 100644 --- a/code/renderergl2/glsl/down4x_vp.glsl +++ b/code/renderergl2/glsl/down4x_vp.glsl @@ -1,4 +1,4 @@ -attribute vec4 attr_Position; +attribute vec3 attr_Position; attribute vec4 attr_TexCoord0; uniform mat4 u_ModelViewProjectionMatrix; @@ -8,6 +8,6 @@ varying vec2 var_TexCoords; void main() { - gl_Position = u_ModelViewProjectionMatrix * attr_Position; + gl_Position = u_ModelViewProjectionMatrix * vec4(attr_Position, 1.0); var_TexCoords = attr_TexCoord0.st; } diff --git a/code/renderergl2/glsl/fogpass_fp.glsl b/code/renderergl2/glsl/fogpass_fp.glsl index 91884304d5..e2ad465ba3 100644 --- a/code/renderergl2/glsl/fogpass_fp.glsl +++ b/code/renderergl2/glsl/fogpass_fp.glsl @@ -5,5 +5,5 @@ varying float var_Scale; void main() { gl_FragColor = u_Color; - gl_FragColor.a *= sqrt(clamp(var_Scale, 0.0, 1.0)); + gl_FragColor.a = sqrt(clamp(var_Scale, 0.0, 1.0)); } diff --git a/code/renderergl2/glsl/fogpass_vp.glsl b/code/renderergl2/glsl/fogpass_vp.glsl index ce0e015b3c..c8ec9a93fa 100644 --- a/code/renderergl2/glsl/fogpass_vp.glsl +++ b/code/renderergl2/glsl/fogpass_vp.glsl @@ -1,27 +1,30 @@ -attribute vec4 attr_Position; +attribute vec3 attr_Position; attribute vec3 attr_Normal; + attribute vec4 attr_TexCoord0; -//#if defined(USE_VERTEX_ANIMATION) -attribute vec4 attr_Position2; +#if defined(USE_VERTEX_ANIMATION) +attribute vec3 attr_Position2; attribute vec3 attr_Normal2; -//#endif +#endif uniform vec4 u_FogDistance; uniform vec4 u_FogDepth; uniform float u_FogEyeT; -//#if defined(USE_DEFORM_VERTEXES) +#if defined(USE_DEFORM_VERTEXES) uniform int u_DeformGen; uniform float u_DeformParams[5]; -//#endif +#endif uniform float u_Time; uniform mat4 u_ModelViewProjectionMatrix; -//#if defined(USE_VERTEX_ANIMATION) +#if defined(USE_VERTEX_ANIMATION) uniform float u_VertexLerp; -//#endif +#endif + +uniform vec4 u_Color; varying float var_Scale; @@ -41,7 +44,7 @@ vec3 DeformPosition(const vec3 pos, const vec3 normal, const vec2 st) if (u_DeformGen == DGEN_BULGE) { - phase *= M_PI * 0.25 * st.x; + phase *= st.x; } else // if (u_DeformGen <= DGEN_WAVE_INVERSE_SAWTOOTH) { @@ -57,7 +60,7 @@ vec3 DeformPosition(const vec3 pos, const vec3 normal, const vec2 st) } else if (u_DeformGen == DGEN_WAVE_SQUARE) { - func = sign(sin(value * 2.0 * M_PI)); + func = sign(0.5 - fract(value)); } else if (u_DeformGen == DGEN_WAVE_TRIANGLE) { @@ -71,7 +74,7 @@ vec3 DeformPosition(const vec3 pos, const vec3 normal, const vec2 st) { func = (1.0 - fract(value)); } - else if (u_DeformGen == DGEN_BULGE) + else // if (u_DeformGen == DGEN_BULGE) { func = sin(value); } @@ -80,15 +83,15 @@ vec3 DeformPosition(const vec3 pos, const vec3 normal, const vec2 st) } #endif -float CalcFog(vec4 position) +float CalcFog(vec3 position) { - float s = dot(position, u_FogDistance) * 8.0; - float t = dot(position, u_FogDepth); + float s = dot(vec4(position, 1.0), u_FogDistance) * 8.0; + float t = dot(vec4(position, 1.0), u_FogDepth); + + float eyeOutside = float(u_FogEyeT < 0.0); + float fogged = float(t >= eyeOutside); - float eyeOutside = step(0.0, -u_FogEyeT); - float fogged = step(eyeOutside, t); - - t = max(t, 1e-6); + t += 1e-6; t *= fogged / (t - u_FogEyeT * eyeOutside); return s * t; @@ -97,18 +100,18 @@ float CalcFog(vec4 position) void main() { #if defined(USE_VERTEX_ANIMATION) - vec4 position = mix(attr_Position, attr_Position2, u_VertexLerp); - vec3 normal = normalize(mix(attr_Normal, attr_Normal2, u_VertexLerp)); + vec3 position = mix(attr_Position, attr_Position2, u_VertexLerp); + vec3 normal = mix(attr_Normal, attr_Normal2, u_VertexLerp); #else - vec4 position = attr_Position; - vec3 normal = attr_Normal; + vec3 position = attr_Position; + vec3 normal = attr_Normal; #endif #if defined(USE_DEFORM_VERTEXES) position.xyz = DeformPosition(position.xyz, normal, attr_TexCoord0.st); #endif - gl_Position = u_ModelViewProjectionMatrix * position; + gl_Position = u_ModelViewProjectionMatrix * vec4(position, 1.0); - var_Scale = CalcFog(position); + var_Scale = CalcFog(position) * u_Color.a * u_Color.a; } diff --git a/code/renderergl2/glsl/generic_fp.glsl b/code/renderergl2/glsl/generic_fp.glsl index 997d4daab0..50db078547 100644 --- a/code/renderergl2/glsl/generic_fp.glsl +++ b/code/renderergl2/glsl/generic_fp.glsl @@ -1,43 +1,12 @@ uniform sampler2D u_DiffuseMap; -#if defined(USE_LIGHTMAP) -uniform sampler2D u_LightMap; - -uniform int u_Texture1Env; -#endif - varying vec2 var_DiffuseTex; -#if defined(USE_LIGHTMAP) -varying vec2 var_LightTex; -#endif - varying vec4 var_Color; void main() { vec4 color = texture2D(u_DiffuseMap, var_DiffuseTex); -#if defined(USE_LIGHTMAP) - vec4 color2 = texture2D(u_LightMap, var_LightTex); - #if defined(RGBM_LIGHTMAP) - color2.rgb *= 32.0 * color2.a; - color2.a = 1.0; - #endif - - if (u_Texture1Env == TEXENV_MODULATE) - { - color *= color2; - } - else if (u_Texture1Env == TEXENV_ADD) - { - color += color2; - } - else if (u_Texture1Env == TEXENV_REPLACE) - { - color = color2; - } -#endif - gl_FragColor = color * var_Color; } diff --git a/code/renderergl2/glsl/generic_vp.glsl b/code/renderergl2/glsl/generic_vp.glsl index baae60463a..bbe08e842c 100644 --- a/code/renderergl2/glsl/generic_vp.glsl +++ b/code/renderergl2/glsl/generic_vp.glsl @@ -9,7 +9,7 @@ attribute vec3 attr_Normal2; attribute vec4 attr_Color; attribute vec4 attr_TexCoord0; -#if defined(USE_LIGHTMAP) || defined(USE_TCGEN) +#if defined(USE_TCGEN) attribute vec4 attr_TexCoord1; #endif @@ -57,9 +57,6 @@ uniform float u_VertexLerp; #endif varying vec2 var_DiffuseTex; -#if defined(USE_LIGHTMAP) -varying vec2 var_LightTex; -#endif varying vec4 var_Color; #if defined(USE_DEFORM_VERTEXES) @@ -73,7 +70,7 @@ vec3 DeformPosition(const vec3 pos, const vec3 normal, const vec2 st) if (u_DeformGen == DGEN_BULGE) { - phase *= M_PI * 0.25 * st.x; + phase *= st.x; } else // if (u_DeformGen <= DGEN_WAVE_INVERSE_SAWTOOTH) { @@ -89,11 +86,11 @@ vec3 DeformPosition(const vec3 pos, const vec3 normal, const vec2 st) } else if (u_DeformGen == DGEN_WAVE_SQUARE) { - func = sign(sin(value * 2.0 * M_PI)); + func = sign(fract(0.5 - value)); } else if (u_DeformGen == DGEN_WAVE_TRIANGLE) { - func = 1.0 - abs(4.0 * fract(value + 0.25) - 2.0); + func = abs(fract(value + 0.75) - 0.5) * 4.0 - 1.0; } else if (u_DeformGen == DGEN_WAVE_SAWTOOTH) { @@ -103,7 +100,7 @@ vec3 DeformPosition(const vec3 pos, const vec3 normal, const vec2 st) { func = (1.0 - fract(value)); } - else if (u_DeformGen == DGEN_BULGE) + else // if (u_DeformGen == DGEN_BULGE) { func = sin(value); } @@ -124,7 +121,9 @@ vec2 GenTexCoords(int TCGen, vec3 position, vec3 normal, vec3 TCGenVector0, vec3 else if (TCGen == TCGEN_ENVIRONMENT_MAPPED) { vec3 viewer = normalize(u_LocalViewOrigin - position); - tex = -reflect(viewer, normal).yz * vec2(0.5, -0.5) + 0.5; + vec2 ref = reflect(viewer, normal).yz; + tex.s = ref.x * -0.5 + 0.5; + tex.t = ref.y * 0.5 + 0.5; } else if (TCGen == TCGEN_VECTOR) { @@ -139,13 +138,14 @@ vec2 GenTexCoords(int TCGen, vec3 position, vec3 normal, vec3 TCGenVector0, vec3 vec2 ModTexCoords(vec2 st, vec3 position, vec4 texMatrix, vec4 offTurb) { float amplitude = offTurb.z; - float phase = offTurb.w; - vec2 st2 = vec2(dot(st, texMatrix.xz), dot(st, texMatrix.yw)) + offTurb.xy; + float phase = offTurb.w * 2.0 * M_PI; + vec2 st2; + st2.x = st.x * texMatrix.x + (st.y * texMatrix.z + offTurb.x); + st2.y = st.x * texMatrix.y + (st.y * texMatrix.w + offTurb.y); - vec3 offsetPos = position / 1024.0; - offsetPos.x += offsetPos.z; + vec2 offsetPos = vec2(position.x + position.z, position.y); - vec2 texOffset = sin((offsetPos.xy + vec2(phase)) * 2.0 * M_PI); + vec2 texOffset = sin(offsetPos * (2.0 * M_PI / 1024.0) + vec2(phase)); return st2 + texOffset * amplitude; } @@ -186,13 +186,13 @@ vec4 CalcColor(vec3 position, vec3 normal) #if defined(USE_FOG) float CalcFog(vec3 position) { - float s = (dot(position, u_FogDistance.xyz) + u_FogDistance.w) * 8.0; - float t = dot(position, u_FogDepth.xyz) + u_FogDepth.w; + float s = dot(vec4(position, 1.0), u_FogDistance) * 8.0; + float t = dot(vec4(position, 1.0), u_FogDepth); - float eyeOutside = step(0.0, -u_FogEyeT); - float fogged = step(eyeOutside, t); - - t = max(t, 1e-6); + float eyeOutside = float(u_FogEyeT < 0.0); + float fogged = float(t >= eyeOutside); + + t += 1e-6; t *= fogged / (t - u_FogEyeT * eyeOutside); return s * t; @@ -202,11 +202,11 @@ float CalcFog(vec3 position) void main() { #if defined(USE_VERTEX_ANIMATION) - vec3 position = mix(attr_Position, attr_Position2, u_VertexLerp); - vec3 normal = normalize(mix(attr_Normal, attr_Normal2, u_VertexLerp) * 2.0 - vec3(1.0)); + vec3 position = mix(attr_Position, attr_Position2, u_VertexLerp); + vec3 normal = mix(attr_Normal, attr_Normal2, u_VertexLerp); #else vec3 position = attr_Position; - vec3 normal = attr_Normal * 2.0 - vec3(1.0); + vec3 normal = attr_Normal; #endif #if defined(USE_DEFORM_VERTEXES) @@ -227,10 +227,6 @@ void main() var_DiffuseTex = tex; #endif -#if defined(USE_LIGHTMAP) - var_LightTex = attr_TexCoord1.st; -#endif - #if defined(USE_RGBAGEN) var_Color = CalcColor(position, normal); #else diff --git a/code/renderergl2/glsl/lightall_fp.glsl b/code/renderergl2/glsl/lightall_fp.glsl index b937483e7f..64cae3fab2 100644 --- a/code/renderergl2/glsl/lightall_fp.glsl +++ b/code/renderergl2/glsl/lightall_fp.glsl @@ -25,12 +25,8 @@ uniform samplerCube u_CubeMap; #endif #if defined(USE_NORMALMAP) || defined(USE_DELUXEMAP) || defined(USE_SPECULARMAP) || defined(USE_CUBEMAP) -uniform vec4 u_EnableTextures; // x = normal, y = deluxe, z = specular, w = cube -#endif - -#if defined(USE_LIGHT_VECTOR) && !defined(USE_FAST_LIGHT) -uniform vec3 u_DirectedLight; -uniform vec3 u_AmbientLight; +// y = deluxe, w = cube +uniform vec4 u_EnableTextures; #endif #if defined(USE_PRIMARY_LIGHT) || defined(USE_SHADOWMAP) @@ -39,12 +35,22 @@ uniform vec3 u_PrimaryLightAmbient; #endif #if defined(USE_LIGHT) && !defined(USE_FAST_LIGHT) -uniform vec2 u_MaterialInfo; +uniform vec4 u_NormalScale; +uniform vec4 u_SpecularScale; +#endif + +#if defined(USE_LIGHT) && !defined(USE_FAST_LIGHT) +#if defined(USE_CUBEMAP) +uniform vec4 u_CubeMapInfo; +#endif #endif varying vec4 var_TexCoords; varying vec4 var_Color; +#if (defined(USE_LIGHT) && !defined(USE_FAST_LIGHT)) +varying vec4 var_ColorAmbient; +#endif #if (defined(USE_LIGHT) && !defined(USE_FAST_LIGHT)) #if defined(USE_VERT_TANGENT_SPACE) @@ -57,10 +63,6 @@ varying vec3 var_ViewDir; #endif #endif -#if defined(USE_LIGHT_VERTEX) && !defined(USE_FAST_LIGHT) -varying vec3 var_LightColor; -#endif - #if defined(USE_LIGHT) && !defined(USE_FAST_LIGHT) varying vec4 var_LightDir; #endif @@ -96,6 +98,12 @@ float RayIntersectDisplaceMap(vec2 dp, vec2 ds, sampler2D normalMap) // best match found (starts with last position 1.0) float bestDepth = 1.0; + // texture depth at best depth + float texDepth = 0.0; + + float prevT = SampleDepth(normalMap, dp); + float prevTexDepth = prevT; + // search front to back for first point inside object for(int i = 0; i < linearSearchSteps - 1; ++i) { @@ -105,11 +113,20 @@ float RayIntersectDisplaceMap(vec2 dp, vec2 ds, sampler2D normalMap) if(bestDepth > 0.996) // if no depth found yet if(depth >= t) + { bestDepth = depth; // store best depth + texDepth = t; + prevTexDepth = prevT; + } + prevT = t; } depth = bestDepth; - + +#if !defined (USE_RELIEFMAP) + float div = 1.0 / (1.0 + (prevTexDepth - texDepth) * float(linearSearchSteps)); + bestDepth -= (depth - size - prevTexDepth) * div; +#else // recurse around first point (depth) for closest match for(int i = 0; i < binarySearchSteps; ++i) { @@ -125,293 +142,165 @@ float RayIntersectDisplaceMap(vec2 dp, vec2 ds, sampler2D normalMap) depth += size; } - - return bestDepth; -} #endif -vec3 CalcDiffuse(vec3 diffuseAlbedo, vec3 N, vec3 L, vec3 E, float NE, float NL, float shininess) -{ - #if defined(USE_OREN_NAYAR) || defined(USE_TRIACE_OREN_NAYAR) - float gamma = dot(E, L) - NE * NL; - float B = 2.22222 + 0.1 * shininess; - - #if defined(USE_OREN_NAYAR) - float A = 1.0 - 1.0 / (2.0 + 0.33 * shininess); - gamma = clamp(gamma, 0.0, 1.0); - #endif - - #if defined(USE_TRIACE_OREN_NAYAR) - float A = 1.0 - 1.0 / (2.0 + 0.65 * shininess); - - if (gamma >= 0.0) - #endif - { - B = max(B * max(NL, NE), EPSILON); - } - - return diffuseAlbedo * (A + gamma / B); - #else - return diffuseAlbedo; - #endif -} - -vec3 EnvironmentBRDF(float gloss, float NE, vec3 specular) -{ - #if 1 - // from http://blog.selfshadow.com/publications/s2013-shading-course/lazarov/s2013_pbs_black_ops_2_notes.pdf - vec4 t = vec4( 1/0.96, 0.475, (0.0275 - 0.25 * 0.04)/0.96,0.25 ) * gloss; - t += vec4( 0.0, 0.0, (0.015 - 0.75 * 0.04)/0.96,0.75 ); - float a0 = t.x * min( t.y, exp2( -9.28 * NE ) ) + t.z; - float a1 = t.w; - return clamp( a0 + specular * ( a1 - a0 ), 0.0, 1.0 ); - #elif 0 - // from http://seblagarde.wordpress.com/2011/08/17/hello-world/ - return mix(specular.rgb, max(specular.rgb, vec3(gloss)), CalcFresnel(NE)); - #else - // from http://advances.realtimerendering.com/s2011/Lazarov-Physically-Based-Lighting-in-Black-Ops%20%28Siggraph%202011%20Advances%20in%20Real-Time%20Rendering%20Course%29.pptx - return mix(specular.rgb, vec3(1.0), CalcFresnel(NE) / (4.0 - 3.0 * gloss)); - #endif + return bestDepth; } - -float CalcBlinn(float NH, float shininess) -{ -#if 0 - // from http://seblagarde.wordpress.com/2012/06/03/spherical-gaussien-approximation-for-blinn-phong-phong-and-fresnel/ - float a = shininess + 0.775; - return exp(a * NH - a); -#else - return pow(NH, shininess); #endif -} - -float CalcGGX(float NH, float gloss) -{ - // from http://blog.selfshadow.com/publications/s2013-shading-course/karis/s2013_pbs_epic_notes_v2.pdf - float a_sq = exp2(gloss * -13.0 + 1.0); - float d = ((NH * NH) * (a_sq - 1.0) + 1.0); - return a_sq / (d * d); -} -float CalcFresnel(float EH) +vec3 CalcDiffuse(vec3 diffuseAlbedo, float NH, float EH, float roughness) { -#if 1 - // From http://blog.selfshadow.com/publications/s2013-shading-course/lazarov/s2013_pbs_black_ops_2_notes.pdf - // not accurate, but fast - return exp2(-10.0 * EH); -#elif 0 - // From http://seblagarde.wordpress.com/2012/06/03/spherical-gaussien-approximation-for-blinn-phong-phong-and-fresnel/ - return exp2((-5.55473 * EH - 6.98316) * EH); -#elif 0 - float blend = 1.0 - EH; - float blend2 = blend * blend; - blend *= blend2 * blend2; - - return blend; +#if defined(USE_BURLEY) + // modified from https://disney-animation.s3.amazonaws.com/library/s2012_pbs_disney_brdf_notes_v2.pdf + float fd90 = -0.5 + EH * EH * roughness; + float burley = 1.0 + fd90 * 0.04 / NH; + burley *= burley; + return diffuseAlbedo * burley; #else - return pow(1.0 - EH, 5.0); + return diffuseAlbedo; #endif } -float CalcVisibility(float NH, float NL, float NE, float EH, float gloss) +vec3 EnvironmentBRDF(float roughness, float NE, vec3 specular) { -#if 1 - // From http://blog.selfshadow.com/publications/s2013-shading-course/lazarov/s2013_pbs_black_ops_2_notes.pdf - float k = min(1.0, gloss + 0.545); - return 1.0 / (k * EH * EH + (1.0 - k)); -#elif 0 - float roughness = exp2(gloss * -6.5); - - #if defined(USE_GGX) - // From http://blog.selfshadow.com/publications/s2013-shading-course/karis/s2013_pbs_epic_notes_v2.pdf - float k = roughness + 1.0; - k *= k * 0.125; - #else - float k = roughness; - #endif - // Modified from http://blog.selfshadow.com/publications/s2013-shading-course/karis/s2013_pbs_epic_notes_v2.pdf - // NL, NE in numerator factored out from cook-torrance - float k2 = 1.0 - k; - - float invGeo1 = NL * k2 + k; - float invGeo2 = NE * k2 + k; - - return 1.0 / (invGeo1 * invGeo2); -#else - float geo = 2.0 * NH * min(NE, NL); - geo /= max(EH, geo); - - return geo; -#endif + // from http://community.arm.com/servlet/JiveServlet/download/96891546-19496/siggraph2015-mmg-renaldas-slides.pdf + float v = 1.0 - max(roughness, NE); + v *= v * v; + return vec3(v) + specular; } - -vec3 CalcSpecular(vec3 specular, float NH, float NL, float NE, float EH, float gloss, float shininess) +vec3 CalcSpecular(vec3 specular, float NH, float EH, float roughness) { - float blinn = CalcBlinn(NH, shininess); - vec3 fSpecular = mix(specular, vec3(1.0), CalcFresnel(EH)); - float vis = CalcVisibility(NH, NL, NE, EH, gloss); - - #if defined(USE_BLINN) - // Normalized Blinn-Phong - return specular * blinn * (shininess * 0.125 + 1.0); - #elif defined(USE_BLINN_FRESNEL) - // Normalized Blinn-Phong with Fresnel - return fSpecular * blinn * (shininess * 0.125 + 1.0); - #elif defined(USE_MCAULEY) - // Cook-Torrance as done by Stephen McAuley - // http://blog.selfshadow.com/publications/s2012-shading-course/mcauley/s2012_pbs_farcry3_notes_v2.pdf - return fSpecular * blinn * (shininess * 0.25 + 0.125); - #elif defined(USE_GOTANDA) - // Neumann-Neumann as done by Yoshiharu Gotanda - // http://research.tri-ace.com/Data/s2012_beyond_CourseNotes.pdf - return fSpecular * blinn * (shininess * 0.124858 + 0.269182) / max(max(NL, NE), EPSILON); - #elif defined(USE_LAZAROV) - // Cook-Torrance as done by Dimitar Lazarov - // http://blog.selfshadow.com/publications/s2013-shading-course/lazarov/s2013_pbs_black_ops_2_notes.pdf - return fSpecular * blinn * (shininess * 0.125 + 0.25) * vis; - #endif - - return vec3(0.0); + // from http://community.arm.com/servlet/JiveServlet/download/96891546-19496/siggraph2015-mmg-renaldas-slides.pdf + float rr = roughness*roughness; + float rrrr = rr*rr; + float d = (NH * NH) * (rrrr - 1.0) + 1.0; + float v = (EH * EH) * (roughness + 0.5); + return specular * (rrrr / (4.0 * d * d * v)); } -float CalcLightAttenuation(vec3 dir, float sqrRadius) +float CalcLightAttenuation(float point, float normDist) { - // point light at >0 radius, directional otherwise - float point = float(sqrRadius > 0.0); - - // inverse square light - float attenuation = sqrRadius / dot(dir, dir); - - // zero light at radius, approximating q3 style + // zero light at 1.0, approximating q3 style // also don't attenuate directional light - attenuation = (0.5 * attenuation - 1.5) * point + 1.0; - + float attenuation = (0.5 * normDist - 1.5) * point + 1.0; + // clamp attenuation #if defined(NO_LIGHT_CLAMP) attenuation = max(attenuation, 0.0); #else attenuation = clamp(attenuation, 0.0, 1.0); #endif - + return attenuation; } // from http://www.thetenthplanet.de/archives/1180 mat3 cotangent_frame( vec3 N, vec3 p, vec2 uv ) { - // get edge vectors of the pixel triangle - vec3 dp1 = dFdx( p ); - vec3 dp2 = dFdy( p ); - vec2 duv1 = dFdx( uv ); - vec2 duv2 = dFdy( uv ); - - // solve the linear system - vec3 dp2perp = cross( dp2, N ); - vec3 dp1perp = cross( N, dp1 ); - vec3 T = dp2perp * duv1.x + dp1perp * duv2.x; - vec3 B = dp2perp * duv1.y + dp1perp * duv2.y; - - // construct a scale-invariant frame - float invmax = inversesqrt( max( dot(T,T), dot(B,B) ) ); - return mat3( T * invmax, B * invmax, N ); + // get edge vectors of the pixel triangle + vec3 dp1 = dFdx( p ); + vec3 dp2 = dFdy( p ); + vec2 duv1 = dFdx( uv ); + vec2 duv2 = dFdy( uv ); + + // solve the linear system + vec3 dp2perp = cross( dp2, N ); + vec3 dp1perp = cross( N, dp1 ); + vec3 T = dp2perp * duv1.x + dp1perp * duv2.x; + vec3 B = dp2perp * duv1.y + dp1perp * duv2.y; + + // construct a scale-invariant frame + float invmax = inversesqrt( max( dot(T,T), dot(B,B) ) ); + return mat3( T * invmax, B * invmax, N ); } void main() { + vec3 viewDir, lightColor, ambientColor, reflectance; vec3 L, N, E, H; - float NL, NH, NE, EH; - -#if (defined(USE_LIGHT) && !defined(USE_FAST_LIGHT)) || defined(USE_PARALLAXMAP) + float NL, NH, NE, EH, attenuation; + +#if defined(USE_LIGHT) && !defined(USE_FAST_LIGHT) #if defined(USE_VERT_TANGENT_SPACE) mat3 tangentToWorld = mat3(var_Tangent.xyz, var_Bitangent.xyz, var_Normal.xyz); + viewDir = vec3(var_Normal.w, var_Tangent.w, var_Bitangent.w); #else mat3 tangentToWorld = cotangent_frame(var_Normal, -var_ViewDir, var_TexCoords.xy); + viewDir = var_ViewDir; #endif + E = normalize(viewDir); #endif -#if defined(USE_DELUXEMAP) - L = texture2D(u_DeluxeMap, var_TexCoords.zw).xyz - vec3(0.5); - L = L * u_EnableTextures.y + var_LightDir.xyz; -#elif defined(USE_LIGHT) && !defined(USE_FAST_LIGHT) - L = var_LightDir.xyz; -#endif - -#if (defined(USE_LIGHT) && !defined(USE_FAST_LIGHT)) || defined(USE_PARALLAXMAP) - #if defined(USE_VERT_TANGENT_SPACE) - E = normalize(vec3(var_Normal.w, var_Tangent.w, var_Bitangent.w)); - #else - E = normalize(var_ViewDir); - #endif -#endif + lightColor = var_Color.rgb; #if defined(USE_LIGHTMAP) - vec4 lightSample = texture2D(u_LightMap, var_TexCoords.zw).rgba; + vec4 lightmapColor = texture2D(u_LightMap, var_TexCoords.zw); #if defined(RGBM_LIGHTMAP) - lightSample.rgb *= 32.0 * lightSample.a; + lightmapColor.rgb *= lightmapColor.a; + #endif + #if defined(USE_PBR) && !defined(USE_FAST_LIGHT) + lightmapColor.rgb *= lightmapColor.rgb; #endif - vec3 lightColor = lightSample.rgb; -#elif defined(USE_LIGHT_VECTOR) && !defined(USE_FAST_LIGHT) - vec3 lightColor = u_DirectedLight * CalcLightAttenuation(L, var_LightDir.w); - vec3 ambientColor = u_AmbientLight; -#elif defined(USE_LIGHT_VERTEX) && !defined(USE_FAST_LIGHT) - vec3 lightColor = var_LightColor; + lightColor *= lightmapColor.rgb; #endif vec2 texCoords = var_TexCoords.xy; #if defined(USE_PARALLAXMAP) - vec3 offsetDir = normalize(E * tangentToWorld); + vec3 offsetDir = viewDir * tangentToWorld; - offsetDir.xy *= -0.05 / offsetDir.z; + offsetDir.xy *= -u_NormalScale.a / offsetDir.z; texCoords += offsetDir.xy * RayIntersectDisplaceMap(texCoords, offsetDir.xy, u_NormalMap); #endif vec4 diffuse = texture2D(u_DiffuseMap, texCoords); -#if defined(USE_GAMMA2_TEXTURES) - diffuse.rgb *= diffuse.rgb; -#endif - #if defined(USE_LIGHT) && !defined(USE_FAST_LIGHT) + L = var_LightDir.xyz; + #if defined(USE_DELUXEMAP) + L += (texture2D(u_DeluxeMap, var_TexCoords.zw).xyz - vec3(0.5)) * u_EnableTextures.y; + #endif + float sqrLightDist = dot(L, L); + L /= sqrt(sqrLightDist); + + #if defined(USE_LIGHT_VECTOR) + attenuation = CalcLightAttenuation(float(var_LightDir.w > 0.0), var_LightDir.w / sqrLightDist); + #else + attenuation = 1.0; + #endif + #if defined(USE_NORMALMAP) #if defined(SWIZZLE_NORMALMAP) N.xy = texture2D(u_NormalMap, texCoords).ag - vec2(0.5); #else N.xy = texture2D(u_NormalMap, texCoords).rg - vec2(0.5); #endif - N.xy *= u_EnableTextures.x; - N.z = sqrt(0.25 - dot(N.xy, N.xy)); - N = normalize(tangentToWorld * N); + N.xy *= u_NormalScale.xy; + N.z = sqrt(clamp((0.25 - N.x * N.x) - N.y * N.y, 0.0, 1.0)); + N = tangentToWorld * N; #else - N = normalize(var_Normal.xyz); + N = var_Normal.xyz; #endif - - L = normalize(L); + + N = normalize(N); #if defined(USE_SHADOWMAP) vec2 shadowTex = gl_FragCoord.xy * r_FBufScale; float shadowValue = texture2D(u_ShadowMap, shadowTex).r; // surfaces not facing the light are always shadowed - shadowValue *= step(0.0, dot(var_Normal.xyz, var_PrimaryLightDir.xyz)); - + shadowValue *= clamp(dot(N, var_PrimaryLightDir.xyz), 0.0, 1.0); + #if defined(SHADOWMAP_MODULATE) - //vec3 shadowColor = min(u_PrimaryLightAmbient, lightColor); - vec3 shadowColor = u_PrimaryLightAmbient * lightColor; - - #if 0 - // Only shadow when the world light is parallel to the primary light - shadowValue = 1.0 + (shadowValue - 1.0) * clamp(dot(L, var_PrimaryLightDir.xyz), 0.0, 1.0); - #endif - lightColor = mix(shadowColor, lightColor, shadowValue); + lightColor *= shadowValue * (1.0 - u_PrimaryLightAmbient.r) + u_PrimaryLightAmbient.r; #endif #endif - #if defined(USE_LIGHTMAP) || defined(USE_LIGHT_VERTEX) - vec3 ambientColor = lightColor; + #if !defined(USE_LIGHT_VECTOR) + ambientColor = lightColor; float surfNL = clamp(dot(var_Normal.xyz, L), 0.0, 1.0); // Scale the incoming light to compensate for the baked-in light angle @@ -420,113 +309,128 @@ void main() // Recover any unused light as ambient, in case attenuation is over 4x or // light is below the surface - ambientColor -= lightColor * surfNL; + ambientColor = max(ambientColor - lightColor * surfNL, vec3(0.0)); + #else + ambientColor = var_ColorAmbient.rgb; #endif - - vec3 reflectance; NL = clamp(dot(N, L), 0.0, 1.0); NE = clamp(dot(N, E), 0.0, 1.0); #if defined(USE_SPECULARMAP) vec4 specular = texture2D(u_SpecularMap, texCoords); - specular = (specular - vec4(1.0)) * u_EnableTextures.z + vec4(1.0); - #if defined(USE_GAMMA2_TEXTURES) - specular.rgb *= specular.rgb; - #endif #else vec4 specular = vec4(1.0); #endif + specular *= u_SpecularScale; - specular *= u_MaterialInfo.xxxy; - - float gloss = specular.a; - float shininess = exp2(gloss * 13.0); - - #if defined(SPECULAR_IS_METALLIC) - // diffuse is actually base color, and red of specular is metallicness - float metallic = specular.r; - - specular.rgb = vec3(0.04) + 0.96 * diffuse.rgb * metallic; - diffuse.rgb *= 1.0 - metallic; + #if defined(USE_PBR) + diffuse.rgb *= diffuse.rgb; + #endif + + #if defined(USE_PBR) + // diffuse rgb is base color + // specular red is gloss + // specular green is metallicness + float gloss = specular.r; + float metal = specular.g; + specular.rgb = metal * diffuse.rgb + vec3(0.04 - 0.04 * metal); + diffuse.rgb *= 1.0 - metal; #else + // diffuse rgb is diffuse + // specular rgb is specular reflectance at normal incidence + // specular alpha is gloss + float gloss = specular.a; + // adjust diffuse by specular reflectance, to maintain energy conservation diffuse.rgb *= vec3(1.0) - specular.rgb; #endif - - - reflectance = CalcDiffuse(diffuse.rgb, N, L, E, NE, NL, shininess); - - #if defined(r_deluxeSpecular) || defined(USE_LIGHT_VECTOR) - float adjGloss = gloss; - float adjShininess = shininess; - - #if !defined(USE_LIGHT_VECTOR) - adjGloss *= r_deluxeSpecular; - adjShininess = exp2(adjGloss * 13.0); - #endif - - H = normalize(L + E); - EH = clamp(dot(E, H), 0.0, 1.0); - NH = clamp(dot(N, H), 0.0, 1.0); - - #if !defined(USE_LIGHT_VECTOR) - reflectance += CalcSpecular(specular.rgb, NH, NL, NE, EH, adjGloss, adjShininess) * r_deluxeSpecular; - #else - reflectance += CalcSpecular(specular.rgb, NH, NL, NE, EH, adjGloss, adjShininess); - #endif + #if defined(GLOSS_IS_GLOSS) + float roughness = exp2(-3.0 * gloss); + #elif defined(GLOSS_IS_SMOOTHNESS) + float roughness = 1.0 - gloss; + #elif defined(GLOSS_IS_ROUGHNESS) + float roughness = gloss; + #elif defined(GLOSS_IS_SHININESS) + float roughness = pow(2.0 / (8190.0 * gloss + 2.0), 0.25); #endif - - gl_FragColor.rgb = lightColor * reflectance * NL; - gl_FragColor.rgb += ambientColor * (diffuse.rgb + specular.rgb); - + + reflectance = CalcDiffuse(diffuse.rgb, NH, EH, roughness); + + gl_FragColor.rgb = lightColor * reflectance * (attenuation * NL); + gl_FragColor.rgb += ambientColor * diffuse.rgb; + #if defined(USE_CUBEMAP) - reflectance = EnvironmentBRDF(gloss, NE, specular.rgb); + reflectance = EnvironmentBRDF(roughness, NE, specular.rgb); vec3 R = reflect(E, N); - vec3 cubeLightColor = textureCubeLod(u_CubeMap, R, 7.0 - gloss * 7.0).rgb * u_EnableTextures.w; + // parallax corrected cubemap (cheaper trick) + // from http://seblagarde.wordpress.com/2012/09/29/image-based-lighting-approaches-and-parallax-corrected-cubemap/ + vec3 parallax = u_CubeMapInfo.xyz + u_CubeMapInfo.w * viewDir; + + vec3 cubeLightColor = textureCubeLod(u_CubeMap, R + parallax, 7.0 * roughness).rgb * u_EnableTextures.w; + + // normalize cubemap based on lowest mip (~diffuse) + // multiplying cubemap values by lighting below depends on either this or the cubemap being normalized at generation + //vec3 cubeLightDiffuse = max(textureCubeLod(u_CubeMap, N, 6.0).rgb, 0.5 / 255.0); + //cubeLightColor /= dot(cubeLightDiffuse, vec3(0.2125, 0.7154, 0.0721)); + + #if defined(USE_PBR) + cubeLightColor *= cubeLightColor; + #endif + + // multiply cubemap values by lighting + // not technically correct, but helps make reflections look less unnatural + //cubeLightColor *= lightColor * (attenuation * NL) + ambientColor; - #if defined(USE_LIGHTMAP) - cubeLightColor *= lightSample.rgb; - #elif defined (USE_LIGHT_VERTEX) - cubeLightColor *= var_LightColor; - #else - cubeLightColor *= lightColor * NL + ambientColor; - #endif - - //gl_FragColor.rgb += diffuse.rgb * textureCubeLod(u_CubeMap, N, 7.0).rgb * u_EnableTextures.w; gl_FragColor.rgb += cubeLightColor * reflectance; #endif - #if defined(USE_PRIMARY_LIGHT) - L = var_PrimaryLightDir.xyz; //normalize(var_PrimaryLightDir.xyz); - NL = clamp(dot(N, L), 0.0, 1.0); + #if defined(USE_PRIMARY_LIGHT) || defined(SHADOWMAP_MODULATE) + vec3 L2, H2; + float NL2, EH2, NH2; + + L2 = var_PrimaryLightDir.xyz; + + // enable when point lights are supported as primary lights + //sqrLightDist = dot(L2, L2); + //L2 /= sqrt(sqrLightDist); - H = normalize(L + E); - EH = clamp(dot(E, H), 0.0, 1.0); - NH = clamp(dot(N, H), 0.0, 1.0); + NL2 = clamp(dot(N, L2), 0.0, 1.0); + H2 = normalize(L2 + E); + EH2 = clamp(dot(E, H2), 0.0, 1.0); + NH2 = clamp(dot(N, H2), 0.0, 1.0); + + reflectance = CalcSpecular(specular.rgb, NH2, EH2, roughness); + + // bit of a hack, with modulated shadowmaps, ignore diffuse + #if !defined(SHADOWMAP_MODULATE) + reflectance += CalcDiffuse(diffuse.rgb, NH2, EH2, roughness); + #endif - reflectance = CalcDiffuse(diffuse.rgb, N, L, E, NE, NL, shininess); - reflectance += CalcSpecular(specular.rgb, NH, NL, NE, EH, gloss, shininess); + lightColor = u_PrimaryLightColor; - lightColor = u_PrimaryLightColor; // * CalcLightAttenuation(L, u_PrimaryLightDir.w); - #if defined(USE_SHADOWMAP) lightColor *= shadowValue; #endif - gl_FragColor.rgb += lightColor * reflectance * NL; + // enable when point lights are supported as primary lights + //lightColor *= CalcLightAttenuation(float(u_PrimaryLightDir.w > 0.0), u_PrimaryLightDir.w / sqrLightDist); + + gl_FragColor.rgb += lightColor * reflectance * NL2; #endif - gl_FragColor.a = diffuse.a; -#else - gl_FragColor = diffuse; - #if defined(USE_LIGHTMAP) - gl_FragColor.rgb *= lightColor; + #if defined(USE_PBR) + gl_FragColor.rgb = sqrt(gl_FragColor.rgb); #endif + +#else + + gl_FragColor.rgb = diffuse.rgb * lightColor; + #endif - gl_FragColor *= var_Color; + gl_FragColor.a = diffuse.a * var_Color.a; } diff --git a/code/renderergl2/glsl/lightall_vp.glsl b/code/renderergl2/glsl/lightall_vp.glsl index f616495778..783885e9b9 100644 --- a/code/renderergl2/glsl/lightall_vp.glsl +++ b/code/renderergl2/glsl/lightall_vp.glsl @@ -14,8 +14,7 @@ attribute vec4 attr_Tangent; attribute vec3 attr_Position2; attribute vec3 attr_Normal2; #if defined(USE_VERT_TANGENT_SPACE) -attribute vec3 attr_Tangent2; -attribute vec3 attr_Bitangent2; +attribute vec4 attr_Tangent2; #endif #endif @@ -58,10 +57,8 @@ uniform float u_VertexLerp; #if defined(USE_LIGHT_VECTOR) uniform vec4 u_LightOrigin; uniform float u_LightRadius; - #if defined(USE_FAST_LIGHT) uniform vec3 u_DirectedLight; uniform vec3 u_AmbientLight; - #endif #endif #if defined(USE_PRIMARY_LIGHT) || defined(USE_SHADOWMAP) @@ -72,6 +69,9 @@ uniform float u_PrimaryLightRadius; varying vec4 var_TexCoords; varying vec4 var_Color; +#if defined(USE_LIGHT_VECTOR) && !defined(USE_FAST_LIGHT) +varying vec4 var_ColorAmbient; +#endif #if defined(USE_LIGHT) && !defined(USE_FAST_LIGHT) #if defined(USE_VERT_TANGENT_SPACE) @@ -84,10 +84,6 @@ varying vec3 var_ViewDir; #endif #endif -#if defined(USE_LIGHT_VERTEX) && !defined(USE_FAST_LIGHT) -varying vec3 var_LightColor; -#endif - #if defined(USE_LIGHT) && !defined(USE_FAST_LIGHT) varying vec4 var_LightDir; #endif @@ -108,13 +104,15 @@ vec2 GenTexCoords(int TCGen, vec3 position, vec3 normal, vec3 TCGenVector0, vec3 else if (TCGen == TCGEN_ENVIRONMENT_MAPPED) { vec3 viewer = normalize(u_LocalViewOrigin - position); - tex = -reflect(viewer, normal).yz * vec2(0.5, -0.5) + 0.5; + vec2 ref = reflect(viewer, normal).yz; + tex.s = ref.x * -0.5 + 0.5; + tex.t = ref.y * 0.5 + 0.5; } else if (TCGen == TCGEN_VECTOR) { tex = vec2(dot(position, TCGenVector0), dot(position, TCGenVector1)); } - + return tex; } #endif @@ -123,38 +121,33 @@ vec2 GenTexCoords(int TCGen, vec3 position, vec3 normal, vec3 TCGenVector0, vec3 vec2 ModTexCoords(vec2 st, vec3 position, vec4 texMatrix, vec4 offTurb) { float amplitude = offTurb.z; - float phase = offTurb.w; - vec2 st2 = vec2(dot(st, texMatrix.xz), dot(st, texMatrix.yw)) + offTurb.xy; - - vec3 offsetPos = position / 1024.0; - offsetPos.x += offsetPos.z; - - vec2 texOffset = sin((offsetPos.xy + vec2(phase)) * 2.0 * M_PI); - + float phase = offTurb.w * 2.0 * M_PI; + vec2 st2; + st2.x = st.x * texMatrix.x + (st.y * texMatrix.z + offTurb.x); + st2.y = st.x * texMatrix.y + (st.y * texMatrix.w + offTurb.y); + + vec2 offsetPos = vec2(position.x + position.z, position.y); + + vec2 texOffset = sin(offsetPos * (2.0 * M_PI / 1024.0) + vec2(phase)); + return st2 + texOffset * amplitude; } #endif -float CalcLightAttenuation(vec3 dir, float sqrRadius) +float CalcLightAttenuation(float point, float normDist) { - // point light at >0 radius, directional otherwise - float point = float(sqrRadius > 0.0); - - // inverse square light - float attenuation = sqrRadius / dot(dir, dir); - - // zero light at radius, approximating q3 style + // zero light at 1.0, approximating q3 style // also don't attenuate directional light - attenuation = (0.5 * attenuation - 1.5) * point + 1.0; - + float attenuation = (0.5 * normDist - 1.5) * point + 1.0; + // clamp attenuation #if defined(NO_LIGHT_CLAMP) attenuation = max(attenuation, 0.0); #else attenuation = clamp(attenuation, 0.0, 1.0); #endif - + return attenuation; } @@ -162,24 +155,19 @@ float CalcLightAttenuation(vec3 dir, float sqrRadius) void main() { #if defined(USE_VERTEX_ANIMATION) - vec3 position = mix(attr_Position, attr_Position2, u_VertexLerp); - vec3 normal = normalize(mix(attr_Normal, attr_Normal2, u_VertexLerp) * 2.0 - vec3(1.0)); + vec3 position = mix(attr_Position, attr_Position2, u_VertexLerp); + vec3 normal = mix(attr_Normal, attr_Normal2, u_VertexLerp); #if defined(USE_VERT_TANGENT_SPACE) && defined(USE_LIGHT) && !defined(USE_FAST_LIGHT) - vec3 tangent = normalize(mix(attr_Tangent.xyz, attr_Tangent2.xyz, u_VertexLerp) * 2.0 - vec3(1.0)); + vec3 tangent = mix(attr_Tangent.xyz, attr_Tangent2.xyz, u_VertexLerp); #endif #else vec3 position = attr_Position; - vec3 normal = attr_Normal * 2.0 - vec3(1.0); + vec3 normal = attr_Normal; #if defined(USE_VERT_TANGENT_SPACE) && defined(USE_LIGHT) && !defined(USE_FAST_LIGHT) - vec3 tangent = attr_Tangent.xyz * 2.0 - vec3(1.0); + vec3 tangent = attr_Tangent.xyz; #endif #endif -#if defined(USE_VERT_TANGENT_SPACE) && defined(USE_LIGHT) && !defined(USE_FAST_LIGHT) - vec3 bitangent = cross(normal, tangent); - bitangent *= attr_Tangent.w * 2.0 - 1.0; -#endif - #if defined(USE_TCGEN) vec2 texCoords = GenTexCoords(u_TCGen0, position, normal, u_TCGen0Vector0, u_TCGen0Vector1); #else @@ -195,17 +183,20 @@ void main() gl_Position = u_ModelViewProjectionMatrix * vec4(position, 1.0); #if defined(USE_MODELMATRIX) - position = (u_ModelMatrix * vec4(position, 1.0)).xyz; - normal = (u_ModelMatrix * vec4(normal, 0.0)).xyz; - #if defined(USE_VERT_TANGENT_SPACE) - tangent = (u_ModelMatrix * vec4(tangent, 0.0)).xyz; - bitangent = (u_ModelMatrix * vec4(bitangent, 0.0)).xyz; + position = (u_ModelMatrix * vec4(position, 1.0)).xyz; + normal = (u_ModelMatrix * vec4(normal, 0.0)).xyz; + #if defined(USE_VERT_TANGENT_SPACE) && defined(USE_LIGHT) && !defined(USE_FAST_LIGHT) + tangent = (u_ModelMatrix * vec4(tangent, 0.0)).xyz; #endif #endif +#if defined(USE_VERT_TANGENT_SPACE) && defined(USE_LIGHT) && !defined(USE_FAST_LIGHT) + vec3 bitangent = cross(normal, tangent) * attr_Tangent.w; +#endif + #if defined(USE_LIGHT_VECTOR) vec3 L = u_LightOrigin.xyz - (position * u_LightOrigin.w); -#elif defined(USE_LIGHT) +#elif defined(USE_LIGHT) && !defined(USE_FAST_LIGHT) vec3 L = attr_LightDirection; #if defined(USE_MODELMATRIX) L = (u_ModelMatrix * vec4(L, 0.0)).xyz; @@ -215,18 +206,27 @@ void main() #if defined(USE_LIGHTMAP) var_TexCoords.zw = attr_TexCoord1.st; #endif - + var_Color = u_VertColor * attr_Color + u_BaseColor; -#if defined(USE_LIGHT_VERTEX) && !defined(USE_FAST_LIGHT) - var_LightColor = var_Color.rgb; - var_Color.rgb = vec3(1.0); -#endif -#if defined(USE_LIGHT_VECTOR) && defined(USE_FAST_LIGHT) - float attenuation = CalcLightAttenuation(L, u_LightRadius * u_LightRadius); - float NL = clamp(dot(normal, normalize(L)), 0.0, 1.0); +#if defined(USE_LIGHT_VECTOR) + #if defined(USE_FAST_LIGHT) + float sqrLightDist = dot(L, L); + float NL = clamp(dot(normalize(normal), L) / sqrt(sqrLightDist), 0.0, 1.0); + float attenuation = CalcLightAttenuation(u_LightOrigin.w, u_LightRadius * u_LightRadius / sqrLightDist); + + var_Color.rgb *= u_DirectedLight * (attenuation * NL) + u_AmbientLight; + #else + var_ColorAmbient.rgb = u_AmbientLight * var_Color.rgb; + var_Color.rgb *= u_DirectedLight; + #if defined(USE_PBR) + var_ColorAmbient.rgb *= var_ColorAmbient.rgb; + #endif + #endif +#endif - var_Color.rgb *= u_DirectedLight * attenuation * NL + u_AmbientLight; +#if defined(USE_LIGHT) && !defined(USE_FAST_LIGHT) && defined(USE_PBR) + var_Color.rgb *= var_Color.rgb; #endif #if defined(USE_PRIMARY_LIGHT) || defined(USE_SHADOWMAP) @@ -241,15 +241,12 @@ void main() var_LightDir = vec4(L, 0.0); #endif #if defined(USE_DELUXEMAP) - var_LightDir *= 1.0 - u_EnableTextures.y; + var_LightDir -= u_EnableTextures.y * var_LightDir; #endif #endif #if defined(USE_LIGHT) && !defined(USE_FAST_LIGHT) vec3 viewDir = u_ViewOrigin - position; -#endif - -#if defined(USE_LIGHT) && !defined(USE_FAST_LIGHT) #if defined(USE_VERT_TANGENT_SPACE) // store view direction in tangent space to save on varyings var_Normal = vec4(normal, viewDir.x); diff --git a/code/renderergl2/glsl/pshadow_vp.glsl b/code/renderergl2/glsl/pshadow_vp.glsl index 0e0e3b3d3d..07a49855bd 100644 --- a/code/renderergl2/glsl/pshadow_vp.glsl +++ b/code/renderergl2/glsl/pshadow_vp.glsl @@ -1,4 +1,4 @@ -attribute vec4 attr_Position; +attribute vec3 attr_Position; attribute vec3 attr_Normal; uniform mat4 u_ModelViewProjectionMatrix; @@ -8,10 +8,8 @@ varying vec3 var_Normal; void main() { - vec4 position = attr_Position; + gl_Position = u_ModelViewProjectionMatrix * vec4(attr_Position, 1.0); - gl_Position = u_ModelViewProjectionMatrix * position; - - var_Position = position.xyz; + var_Position = attr_Position; var_Normal = attr_Normal; } diff --git a/code/renderergl2/glsl/shadowfill_vp.glsl b/code/renderergl2/glsl/shadowfill_vp.glsl index 10802ecaf7..7de901ba15 100644 --- a/code/renderergl2/glsl/shadowfill_vp.glsl +++ b/code/renderergl2/glsl/shadowfill_vp.glsl @@ -1,9 +1,9 @@ -attribute vec4 attr_Position; +attribute vec3 attr_Position; attribute vec3 attr_Normal; attribute vec4 attr_TexCoord0; //#if defined(USE_VERTEX_ANIMATION) -attribute vec4 attr_Position2; +attribute vec3 attr_Position2; attribute vec3 attr_Normal2; //#endif @@ -38,7 +38,7 @@ vec3 DeformPosition(const vec3 pos, const vec3 normal, const vec2 st) if (u_DeformGen == DGEN_BULGE) { - phase *= M_PI * 0.25 * st.x; + phase *= st.x; } else // if (u_DeformGen <= DGEN_WAVE_INVERSE_SAWTOOTH) { @@ -54,7 +54,7 @@ vec3 DeformPosition(const vec3 pos, const vec3 normal, const vec2 st) } else if (u_DeformGen == DGEN_WAVE_SQUARE) { - func = sign(sin(value * 2.0 * M_PI)); + func = sign(0.5 - fract(value)); } else if (u_DeformGen == DGEN_WAVE_TRIANGLE) { @@ -68,7 +68,7 @@ vec3 DeformPosition(const vec3 pos, const vec3 normal, const vec2 st) { func = (1.0 - fract(value)); } - else if (u_DeformGen == DGEN_BULGE) + else // if (u_DeformGen == DGEN_BULGE) { func = sin(value); } @@ -78,12 +78,12 @@ vec3 DeformPosition(const vec3 pos, const vec3 normal, const vec2 st) void main() { - vec4 position = mix(attr_Position, attr_Position2, u_VertexLerp); - vec3 normal = normalize(mix(attr_Normal, attr_Normal2, u_VertexLerp)); + vec3 position = mix(attr_Position, attr_Position2, u_VertexLerp); + vec3 normal = mix(attr_Normal, attr_Normal2, u_VertexLerp); - position.xyz = DeformPosition(position.xyz, normal, attr_TexCoord0.st); + position = DeformPosition(position, normal, attr_TexCoord0.st); - gl_Position = u_ModelViewProjectionMatrix * position; + gl_Position = u_ModelViewProjectionMatrix * vec4(position, 1.0); - var_Position = (u_ModelMatrix * position).xyz; + var_Position = (u_ModelMatrix * vec4(position, 1.0)).xyz; } diff --git a/code/renderergl2/glsl/shadowmask_fp.glsl b/code/renderergl2/glsl/shadowmask_fp.glsl index 4bac5ccdd8..053907cf22 100644 --- a/code/renderergl2/glsl/shadowmask_fp.glsl +++ b/code/renderergl2/glsl/shadowmask_fp.glsl @@ -1,15 +1,17 @@ uniform sampler2D u_ScreenDepthMap; -uniform sampler2D u_ShadowMap; +uniform sampler2DShadow u_ShadowMap; #if defined(USE_SHADOW_CASCADE) -uniform sampler2D u_ShadowMap2; -uniform sampler2D u_ShadowMap3; +uniform sampler2DShadow u_ShadowMap2; +uniform sampler2DShadow u_ShadowMap3; +uniform sampler2DShadow u_ShadowMap4; #endif uniform mat4 u_ShadowMvp; #if defined(USE_SHADOW_CASCADE) uniform mat4 u_ShadowMvp2; uniform mat4 u_ShadowMvp3; +uniform mat4 u_ShadowMvp4; #endif uniform vec3 u_ViewOrigin; @@ -18,6 +20,10 @@ uniform vec4 u_ViewInfo; // zfar / znear, zfar varying vec2 var_DepthTex; varying vec3 var_ViewDir; +// depth is GL_DEPTH_COMPONENT24 +// so the maximum error is 1.0 / 2^24 +#define DEPTH_MAX_ERROR 0.000000059604644775390625 + // Input: It uses texture coords as the random number seed. // Output: Random number: [0,1), that is between 0.0 and 0.999999... inclusive. // Author: Michael Pohoreski @@ -35,93 +41,103 @@ float random( const vec2 p ) return mod( 123456789., 1e-7 + 256. * dot(p,r) ); } -float PCF(const sampler2D shadowmap, const vec2 st, const float dist) +float PCF(const sampler2DShadow shadowmap, const vec2 st, const float dist) { float mult; float scale = 2.0 / r_shadowMapSize; - + +#if 0 + // from http://http.developer.nvidia.com/GPUGems/gpugems_ch11.html + vec2 offset = vec2(greaterThan(fract(var_DepthTex.xy * r_FBufScale * 0.5), vec2(0.25))); + offset.y += offset.x; + if (offset.y > 1.1) offset.y = 0.0; + + mult = shadow2D(shadowmap, vec3(st + (offset + vec2(-1.5, 0.5)) * scale, dist)).r + + shadow2D(shadowmap, vec3(st + (offset + vec2( 0.5, 0.5)) * scale, dist)).r + + shadow2D(shadowmap, vec3(st + (offset + vec2(-1.5, -1.5)) * scale, dist)).r + + shadow2D(shadowmap, vec3(st + (offset + vec2( 0.5, -1.5)) * scale, dist)).r; + + mult *= 0.25; +#endif + #if defined(USE_SHADOW_FILTER) float r = random(var_DepthTex.xy); float sinr = sin(r) * scale; float cosr = cos(r) * scale; mat2 rmat = mat2(cosr, sinr, -sinr, cosr); - mult = step(dist, texture2D(shadowmap, st + rmat * vec2(-0.7055767, 0.196515)).r); - mult += step(dist, texture2D(shadowmap, st + rmat * vec2(0.3524343, -0.7791386)).r); - mult += step(dist, texture2D(shadowmap, st + rmat * vec2(0.2391056, 0.9189604)).r); + mult = shadow2D(shadowmap, vec3(st + rmat * vec2(-0.7055767, 0.196515), dist)).r; + mult += shadow2D(shadowmap, vec3(st + rmat * vec2(0.3524343, -0.7791386), dist)).r; + mult += shadow2D(shadowmap, vec3(st + rmat * vec2(0.2391056, 0.9189604), dist)).r; #if defined(USE_SHADOW_FILTER2) - mult += step(dist, texture2D(shadowmap, st + rmat * vec2(-0.07580382, -0.09224417)).r); - mult += step(dist, texture2D(shadowmap, st + rmat * vec2(0.5784913, -0.002528916)).r); - mult += step(dist, texture2D(shadowmap, st + rmat * vec2(0.192888, 0.4064181)).r); - mult += step(dist, texture2D(shadowmap, st + rmat * vec2(-0.6335801, -0.5247476)).r); - mult += step(dist, texture2D(shadowmap, st + rmat * vec2(-0.5579782, 0.7491854)).r); - mult += step(dist, texture2D(shadowmap, st + rmat * vec2(0.7320465, 0.6317794)).r); + mult += shadow2D(shadowmap, vec3(st + rmat * vec2(-0.07580382, -0.09224417), dist)).r; + mult += shadow2D(shadowmap, vec3(st + rmat * vec2(0.5784913, -0.002528916), dist)).r; + mult += shadow2D(shadowmap, vec3(st + rmat * vec2(0.192888, 0.4064181), dist)).r; + mult += shadow2D(shadowmap, vec3(st + rmat * vec2(-0.6335801, -0.5247476), dist)).r; + mult += shadow2D(shadowmap, vec3(st + rmat * vec2(-0.5579782, 0.7491854), dist)).r; + mult += shadow2D(shadowmap, vec3(st + rmat * vec2(0.7320465, 0.6317794), dist)).r; mult *= 0.11111; #else mult *= 0.33333; #endif #else - mult = step(dist, texture2D(shadowmap, st).r); + mult = shadow2D(shadowmap, vec3(st, dist)).r; #endif - + return mult; } float getLinearDepth(sampler2D depthMap, vec2 tex, float zFarDivZNear) { - float sampleZDivW = texture2D(depthMap, tex).r; - return 1.0 / mix(zFarDivZNear, 1.0, sampleZDivW); + float sampleZDivW = texture2D(depthMap, tex).r - DEPTH_MAX_ERROR; + return 1.0 / mix(zFarDivZNear, 1.0, sampleZDivW); } void main() { float result; - + float depth = getLinearDepth(u_ScreenDepthMap, var_DepthTex, u_ViewInfo.x); - float sampleZ = u_ViewInfo.y * depth; + vec4 biasPos = vec4(u_ViewOrigin + var_ViewDir * (depth - 0.5 / u_ViewInfo.x), 1.0); - vec4 biasPos = vec4(u_ViewOrigin + var_ViewDir * depth * 0.99, 1.0); - vec4 shadowpos = u_ShadowMvp * biasPos; - -#if defined(USE_SHADOW_CASCADE) - const float fadeTo = 1.0; - result = fadeTo; -#else - result = 0.0; -#endif - if (all(lessThanEqual(abs(shadowpos.xyz), vec3(abs(shadowpos.w))))) +#if defined(USE_SHADOW_CASCADE) + if (all(lessThan(abs(shadowpos.xyz), vec3(abs(shadowpos.w))))) { - shadowpos.xyz = shadowpos.xyz / shadowpos.w * 0.5 + 0.5; +#endif + shadowpos.xyz = shadowpos.xyz * (0.5 / shadowpos.w) + vec3(0.5); result = PCF(u_ShadowMap, shadowpos.xy, shadowpos.z); - } #if defined(USE_SHADOW_CASCADE) + } else { shadowpos = u_ShadowMvp2 * biasPos; - if (all(lessThanEqual(abs(shadowpos.xyz), vec3(abs(shadowpos.w))))) + if (all(lessThan(abs(shadowpos.xyz), vec3(abs(shadowpos.w))))) { - shadowpos.xyz = shadowpos.xyz / shadowpos.w * 0.5 + 0.5; + shadowpos.xyz = shadowpos.xyz * (0.5 / shadowpos.w) + vec3(0.5); result = PCF(u_ShadowMap2, shadowpos.xy, shadowpos.z); } else { shadowpos = u_ShadowMvp3 * biasPos; - if (all(lessThanEqual(abs(shadowpos.xyz), vec3(abs(shadowpos.w))))) + if (all(lessThan(abs(shadowpos.xyz), vec3(abs(shadowpos.w))))) { - shadowpos.xyz = shadowpos.xyz / shadowpos.w * 0.5 + 0.5; + shadowpos.xyz = shadowpos.xyz * (0.5 / shadowpos.w) + vec3(0.5); result = PCF(u_ShadowMap3, shadowpos.xy, shadowpos.z); - - float fade = clamp(sampleZ / r_shadowCascadeZFar * 10.0 - 9.0, 0.0, 1.0); - result = mix(result, fadeTo, fade); + } + else + { + shadowpos = u_ShadowMvp4 * biasPos; + shadowpos.xyz = shadowpos.xyz * (0.5 / shadowpos.w) + vec3(0.5); + result = PCF(u_ShadowMap4, shadowpos.xy, shadowpos.z); } } } #endif - + gl_FragColor = vec4(vec3(result), 1.0); } diff --git a/code/renderergl2/glsl/ssao_fp.glsl b/code/renderergl2/glsl/ssao_fp.glsl index 6263284c56..93f61859d2 100644 --- a/code/renderergl2/glsl/ssao_fp.glsl +++ b/code/renderergl2/glsl/ssao_fp.glsl @@ -1,6 +1,6 @@ uniform sampler2D u_ScreenDepthMap; -uniform vec4 u_ViewInfo; // zfar / znear, zfar +uniform vec4 u_ViewInfo; // zfar / znear, zfar, 1/width, 1/height varying vec2 var_ScreenTex; @@ -11,6 +11,7 @@ vec2(0.5784913, -0.002528916), vec2(0.192888, 0.4064181), vec2(-0.6335801, -0.5247476), vec2(-0.5579782, 0.7491854), vec2(0.7320465, 0.6317794) ); +#define NUM_SAMPLES 3 // Input: It uses texture coords as the random number seed. // Output: Random number: [0,1), that is between 0.0 and 0.999999... inclusive. @@ -39,48 +40,47 @@ mat2 randomRotation( const vec2 p ) float getLinearDepth(sampler2D depthMap, const vec2 tex, const float zFarDivZNear) { - float sampleZDivW = texture2D(depthMap, tex).r; - return 1.0 / mix(zFarDivZNear, 1.0, sampleZDivW); + float sampleZDivW = texture2D(depthMap, tex).r; + return 1.0 / mix(zFarDivZNear, 1.0, sampleZDivW); } -float ambientOcclusion(sampler2D depthMap, const vec2 tex, const float zFarDivZNear, const float zFar) +float ambientOcclusion(sampler2D depthMap, const vec2 tex, const float zFarDivZNear, const float zFar, const vec2 scale) { float result = 0; - float sampleZ = zFar * getLinearDepth(depthMap, tex, zFarDivZNear); + float sampleZ = getLinearDepth(depthMap, tex, zFarDivZNear); + float scaleZ = zFarDivZNear * sampleZ; - vec2 expectedSlope = vec2(dFdx(sampleZ), dFdy(sampleZ)) / vec2(dFdx(tex.x), dFdy(tex.y)); - - if (length(expectedSlope) > 5000.0) + vec2 slope = vec2(dFdx(sampleZ), dFdy(sampleZ)) / vec2(dFdx(tex.x), dFdy(tex.y)); + + if (length(slope) * zFar > 5000.0) return 1.0; - - vec2 offsetScale = vec2(3.0 / sampleZ); - + + vec2 offsetScale = vec2(scale * 1024.0 / scaleZ); + mat2 rmat = randomRotation(tex); - + + float invZFar = 1.0 / zFar; + float zLimit = 20.0 * invZFar; int i; - for (i = 0; i < 3; i++) + for (i = 0; i < NUM_SAMPLES; i++) { vec2 offset = rmat * poissonDisc[i] * offsetScale; - float sampleZ2 = zFar * getLinearDepth(depthMap, tex + offset, zFarDivZNear); - - if (abs(sampleZ - sampleZ2) > 20.0) - result += 1.0; - else - { - float expectedZ = sampleZ + dot(expectedSlope, offset); - result += step(expectedZ - 1.0, sampleZ2); - } + float sampleDiff = getLinearDepth(depthMap, tex + offset, zFarDivZNear) - sampleZ; + + bool s1 = abs(sampleDiff) > zLimit; + bool s2 = sampleDiff + invZFar > dot(slope, offset); + result += float(s1 || s2); } - - result *= 0.33333; - + + result *= 1.0 / float(NUM_SAMPLES); + return result; } void main() { - float result = ambientOcclusion(u_ScreenDepthMap, var_ScreenTex, u_ViewInfo.x, u_ViewInfo.y); - + float result = ambientOcclusion(u_ScreenDepthMap, var_ScreenTex, u_ViewInfo.x, u_ViewInfo.y, u_ViewInfo.wz); + gl_FragColor = vec4(vec3(result), 1.0); } diff --git a/code/renderergl2/glsl/texturecolor_fp.glsl b/code/renderergl2/glsl/texturecolor_fp.glsl index 5646b511c7..7c9046e18e 100644 --- a/code/renderergl2/glsl/texturecolor_fp.glsl +++ b/code/renderergl2/glsl/texturecolor_fp.glsl @@ -1,9 +1,7 @@ -#version 120 - uniform sampler2D u_DiffuseMap; uniform vec4 u_Color; -varying vec2 var_Tex1; +varying vec2 var_Tex1; void main() diff --git a/code/renderergl2/glsl/texturecolor_vp.glsl b/code/renderergl2/glsl/texturecolor_vp.glsl index ae26a18e84..552cd93837 100644 --- a/code/renderergl2/glsl/texturecolor_vp.glsl +++ b/code/renderergl2/glsl/texturecolor_vp.glsl @@ -1,6 +1,4 @@ -#version 120 - -attribute vec4 attr_Position; +attribute vec3 attr_Position; attribute vec4 attr_TexCoord0; uniform mat4 u_ModelViewProjectionMatrix; @@ -10,6 +8,6 @@ varying vec2 var_Tex1; void main() { - gl_Position = u_ModelViewProjectionMatrix * attr_Position; + gl_Position = u_ModelViewProjectionMatrix * vec4(attr_Position, 1.0); var_Tex1 = attr_TexCoord0.st; } diff --git a/code/renderergl2/glsl/tonemap_fp.glsl b/code/renderergl2/glsl/tonemap_fp.glsl index 9b18de8a1c..9e24e24adb 100644 --- a/code/renderergl2/glsl/tonemap_fp.glsl +++ b/code/renderergl2/glsl/tonemap_fp.glsl @@ -3,14 +3,16 @@ uniform sampler2D u_LevelsMap; uniform vec4 u_Color; + uniform vec2 u_AutoExposureMinMax; uniform vec3 u_ToneMinAvgMaxLinear; varying vec2 var_TexCoords; +varying float var_InvWhite; const vec3 LUMINANCE_VECTOR = vec3(0.2125, 0.7154, 0.0721); //vec3(0.299, 0.587, 0.114); -vec3 FilmicTonemap(vec3 x) +float FilmicTonemap(float x) { const float SS = 0.22; // Shoulder Strength const float LS = 0.30; // Linear Strength @@ -18,31 +20,38 @@ vec3 FilmicTonemap(vec3 x) const float TS = 0.20; // Toe Strength const float TAN = 0.01; // Toe Angle Numerator const float TAD = 0.30; // Toe Angle Denominator - - vec3 SSxx = SS * x * x; - vec3 LSx = LS * x; - vec3 LALSx = LSx * LA; - - return ((SSxx + LALSx + TS * TAN) / (SSxx + LSx + TS * TAD)) - TAN / TAD; - - //return ((x*(SS*x+LA*LS)+TS*TAN)/(x*(SS*x+LS)+TS*TAD)) - TAN/TAD; + return ((x*(SS*x+LA*LS)+TS*TAN)/(x*(SS*x+LS)+TS*TAD)) - TAN/TAD; } void main() { vec4 color = texture2D(u_TextureMap, var_TexCoords) * u_Color; + +#if defined(USE_PBR) + color.rgb *= color.rgb; +#endif + vec3 minAvgMax = texture2D(u_LevelsMap, var_TexCoords).rgb; vec3 logMinAvgMaxLum = clamp(minAvgMax * 20.0 - 10.0, -u_AutoExposureMinMax.y, -u_AutoExposureMinMax.x); - - float avgLum = exp2(logMinAvgMaxLum.y); - //float maxLum = exp2(logMinAvgMaxLum.z); - color.rgb *= u_ToneMinAvgMaxLinear.y / avgLum; - color.rgb = max(vec3(0.0), color.rgb - vec3(u_ToneMinAvgMaxLinear.x)); + float invAvgLum = u_ToneMinAvgMaxLinear.y * exp2(-logMinAvgMaxLum.y); + + color.rgb = color.rgb * invAvgLum - u_ToneMinAvgMaxLinear.xxx; + color.rgb = max(vec3(0.0), color.rgb); + + color.r = FilmicTonemap(color.r); + color.g = FilmicTonemap(color.g); + color.b = FilmicTonemap(color.b); + + color.rgb = clamp(color.rgb * var_InvWhite, 0.0, 1.0); + +#if defined(USE_PBR) + color.rgb = sqrt(color.rgb); +#endif + + // add a bit of dither to reduce banding + color.rgb += vec3(1.0/510.0 * mod(gl_FragCoord.x + gl_FragCoord.y, 2.0) - 1.0/1020.0); - vec3 fWhite = 1.0 / FilmicTonemap(vec3(u_ToneMinAvgMaxLinear.z - u_ToneMinAvgMaxLinear.x)); - color.rgb = FilmicTonemap(color.rgb) * fWhite; - - gl_FragColor = clamp(color, 0.0, 1.0); + gl_FragColor = color; } diff --git a/code/renderergl2/glsl/tonemap_vp.glsl b/code/renderergl2/glsl/tonemap_vp.glsl index 5ca4160080..577c0a1a9a 100644 --- a/code/renderergl2/glsl/tonemap_vp.glsl +++ b/code/renderergl2/glsl/tonemap_vp.glsl @@ -1,13 +1,27 @@ -attribute vec4 attr_Position; +attribute vec3 attr_Position; attribute vec4 attr_TexCoord0; uniform mat4 u_ModelViewProjectionMatrix; +uniform vec3 u_ToneMinAvgMaxLinear; varying vec2 var_TexCoords; +varying float var_InvWhite; +float FilmicTonemap(float x) +{ + const float SS = 0.22; // Shoulder Strength + const float LS = 0.30; // Linear Strength + const float LA = 0.10; // Linear Angle + const float TS = 0.20; // Toe Strength + const float TAN = 0.01; // Toe Angle Numerator + const float TAD = 0.30; // Toe Angle Denominator + + return ((x*(SS*x+LA*LS)+TS*TAN)/(x*(SS*x+LS)+TS*TAD)) - TAN/TAD; +} void main() { - gl_Position = u_ModelViewProjectionMatrix * attr_Position; + gl_Position = u_ModelViewProjectionMatrix * vec4(attr_Position, 1.0); var_TexCoords = attr_TexCoord0.st; + var_InvWhite = 1.0 / FilmicTonemap(u_ToneMinAvgMaxLinear.z - u_ToneMinAvgMaxLinear.x); } diff --git a/code/renderergl2/tr_animation.c b/code/renderergl2/tr_animation.c index f3329ee4e3..53e5ee9951 100644 --- a/code/renderergl2/tr_animation.c +++ b/code/renderergl2/tr_animation.c @@ -33,143 +33,6 @@ frame. */ -/* -============== -R_AddAnimSurfaces -============== -*/ -void R_AddAnimSurfaces( trRefEntity_t *ent ) { - md4Header_t *header; - md4Surface_t *surface; - md4LOD_t *lod; - shader_t *shader; - int cubemapIndex; - int i; - - header = (md4Header_t *) tr.currentModel->modelData; - lod = (md4LOD_t *)( (byte *)header + header->ofsLODs ); - cubemapIndex = R_CubemapForPoint(ent->e.origin); - - surface = (md4Surface_t *)( (byte *)lod + lod->ofsSurfaces ); - for ( i = 0 ; i < lod->numSurfaces ; i++ ) { - shader = R_GetShaderByHandle( surface->shaderIndex ); - R_AddDrawSurf( (void *)surface, shader, 0 /*fogNum*/, qfalse, qfalse, cubemapIndex ); - surface = (md4Surface_t *)( (byte *)surface + surface->ofsEnd ); - } -} - -/* -============== -RB_SurfaceAnim -============== -*/ -void RB_SurfaceAnim( md4Surface_t *surface ) { - int i, j, k; - float frontlerp, backlerp; - int *triangles; - int indexes; - int baseIndex, baseVertex; - int numVerts; - md4Vertex_t *v; - md4Bone_t bones[MD4_MAX_BONES]; - md4Bone_t *bonePtr, *bone; - md4Header_t *header; - md4Frame_t *frame; - md4Frame_t *oldFrame; - int frameSize; - - - if ( backEnd.currentEntity->e.oldframe == backEnd.currentEntity->e.frame ) { - backlerp = 0; - frontlerp = 1; - } else { - backlerp = backEnd.currentEntity->e.backlerp; - frontlerp = 1.0f - backlerp; - } - header = (md4Header_t *)((byte *)surface + surface->ofsHeader); - - frameSize = (size_t)( &((md4Frame_t *)0)->bones[ header->numBones ] ); - - frame = (md4Frame_t *)((byte *)header + header->ofsFrames + - backEnd.currentEntity->e.frame * frameSize ); - oldFrame = (md4Frame_t *)((byte *)header + header->ofsFrames + - backEnd.currentEntity->e.oldframe * frameSize ); - - RB_CheckOverflow( surface->numVerts, surface->numTriangles * 3 ); - - triangles = (int *) ((byte *)surface + surface->ofsTriangles); - indexes = surface->numTriangles * 3; - baseIndex = tess.numIndexes; - baseVertex = tess.numVertexes; - for (j = 0 ; j < indexes ; j++) { - tess.indexes[baseIndex + j] = baseIndex + triangles[j]; - } - tess.numIndexes += indexes; - - // - // lerp all the needed bones - // - if ( !backlerp ) { - // no lerping needed - bonePtr = frame->bones; - } else { - bonePtr = bones; - for ( i = 0 ; i < header->numBones*12 ; i++ ) { - ((float *)bonePtr)[i] = frontlerp * ((float *)frame->bones)[i] - + backlerp * ((float *)oldFrame->bones)[i]; - } - } - - // - // deform the vertexes by the lerped bones - // - numVerts = surface->numVerts; - // FIXME - // This makes TFC's skeletons work. Shouldn't be necessary anymore, but left - // in for reference. - //v = (md4Vertex_t *) ((byte *)surface + surface->ofsVerts + 12); - v = (md4Vertex_t *) ((byte *)surface + surface->ofsVerts); - for ( j = 0; j < numVerts; j++ ) { - vec3_t tempVert, tempNormal; - md4Weight_t *w; - - VectorClear( tempVert ); - VectorClear( tempNormal ); - w = v->weights; - for ( k = 0 ; k < v->numWeights ; k++, w++ ) { - bone = bonePtr + w->boneIndex; - - tempVert[0] += w->boneWeight * ( DotProduct( bone->matrix[0], w->offset ) + bone->matrix[0][3] ); - tempVert[1] += w->boneWeight * ( DotProduct( bone->matrix[1], w->offset ) + bone->matrix[1][3] ); - tempVert[2] += w->boneWeight * ( DotProduct( bone->matrix[2], w->offset ) + bone->matrix[2][3] ); - - tempNormal[0] += w->boneWeight * DotProduct( bone->matrix[0], v->normal ); - tempNormal[1] += w->boneWeight * DotProduct( bone->matrix[1], v->normal ); - tempNormal[2] += w->boneWeight * DotProduct( bone->matrix[2], v->normal ); - } - - tess.xyz[baseVertex + j][0] = tempVert[0]; - tess.xyz[baseVertex + j][1] = tempVert[1]; - tess.xyz[baseVertex + j][2] = tempVert[2]; - - tess.normal[baseVertex + j][0] = (uint8_t)(tempNormal[0] * 127.5f + 128.0f); - tess.normal[baseVertex + j][1] = (uint8_t)(tempNormal[1] * 127.5f + 128.0f); - tess.normal[baseVertex + j][2] = (uint8_t)(tempNormal[2] * 127.5f + 128.0f); - - tess.texCoords[baseVertex + j][0][0] = v->texCoords[0]; - tess.texCoords[baseVertex + j][0][1] = v->texCoords[1]; - - // FIXME - // This makes TFC's skeletons work. Shouldn't be necessary anymore, but left - // in for reference. - //v = (md4Vertex_t *)( ( byte * )&v->weights[v->numWeights] + 12 ); - v = (md4Vertex_t *)&v->weights[v->numWeights]; - } - - tess.numVertexes += surface->numVerts; -} - - // copied and adapted from tr_mesh.c @@ -198,7 +61,7 @@ static int R_MDRCullModel( mdrHeader_t *header, trRefEntity_t *ent ) { switch ( R_CullLocalPointAndRadius( newFrame->localOrigin, newFrame->radius ) ) { // Ummm... yeah yeah I know we don't really have an md3 here.. but we pretend - // we do. After all, the purpose of md4s are not that different, are they? + // we do. After all, the purpose of mdrs are not that different, are they? case CULL_OUT: tr.pc.c_sphere_cull_md3_out++; @@ -330,7 +193,8 @@ void R_MDRAddAnimSurfaces( trRefEntity_t *ent ) { header = (mdrHeader_t *) tr.currentModel->modelData; - personalModel = (ent->e.renderfx & RF_THIRD_PERSON) && !tr.viewParms.isPortal; + personalModel = (ent->e.renderfx & RF_THIRD_PERSON) && !(tr.viewParms.isPortal + || (tr.viewParms.flags & (VPF_SHADOWMAP | VPF_DEPTHSHADOW))); if ( ent->e.renderfx & RF_WRAP_FRAMES ) { @@ -448,7 +312,7 @@ void R_MDRAddAnimSurfaces( trRefEntity_t *ent ) { RB_MDRSurfaceAnim ============== */ -void RB_MDRSurfaceAnim( md4Surface_t *surface ) +void RB_MDRSurfaceAnim( mdrSurface_t *surface ) { int i, j, k; float frontlerp, backlerp; @@ -460,7 +324,7 @@ void RB_MDRSurfaceAnim( md4Surface_t *surface ) mdrHeader_t *header; mdrFrame_t *frame; mdrFrame_t *oldFrame; - mdrBone_t bones[MD4_MAX_BONES], *bonePtr, *bone; + mdrBone_t bones[MDR_MAX_BONES], *bonePtr, *bone; int frameSize; @@ -486,7 +350,7 @@ void RB_MDRSurfaceAnim( md4Surface_t *surface ) oldFrame = (mdrFrame_t *)((byte *)header + header->ofsFrames + backEnd.currentEntity->e.oldframe * frameSize ); - RB_CheckOverflow( surface->numVerts, surface->numTriangles ); + RB_CHECKOVERFLOW( surface->numVerts, surface->numTriangles * 3 ); triangles = (int *) ((byte *)surface + surface->ofsTriangles); indexes = surface->numTriangles * 3; @@ -548,9 +412,7 @@ void RB_MDRSurfaceAnim( md4Surface_t *surface ) tess.xyz[baseVertex + j][1] = tempVert[1]; tess.xyz[baseVertex + j][2] = tempVert[2]; - tess.normal[baseVertex + j][0] = (uint8_t)(tempNormal[0] * 127.5f + 128.0f); - tess.normal[baseVertex + j][1] = (uint8_t)(tempNormal[1] * 127.5f + 128.0f); - tess.normal[baseVertex + j][2] = (uint8_t)(tempNormal[2] * 127.5f + 128.0f); + R_VaoPackNormal((byte *)&tess.normal[baseVertex + j], tempNormal); tess.texCoords[baseVertex + j][0][0] = v->texCoords[0]; tess.texCoords[baseVertex + j][0][1] = v->texCoords[1]; diff --git a/code/renderergl2/tr_backend.c b/code/renderergl2/tr_backend.c index a050379ada..5a0eb6a762 100644 --- a/code/renderergl2/tr_backend.c +++ b/code/renderergl2/tr_backend.c @@ -20,6 +20,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "tr_local.h" +#include "tr_fbo.h" +#include "tr_dsa.h" backEndData_t *backEndData; backEndState_t backEnd; @@ -35,78 +37,28 @@ static float s_flipMatrix[16] = { }; -/* -** GL_Bind -*/ -void GL_Bind( image_t *image ) { - int texnum; - - if ( !image ) { - ri.Printf( PRINT_WARNING, "GL_Bind: NULL image\n" ); - texnum = tr.defaultImage->texnum; - } else { - texnum = image->texnum; - } - - if ( r_nobind->integer && tr.dlightImage ) { // performance evaluation option - texnum = tr.dlightImage->texnum; - } - - if ( glState.currenttextures[glState.currenttmu] != texnum ) { - if ( image ) { - image->frameUsed = tr.frameCount; - } - glState.currenttextures[glState.currenttmu] = texnum; - if (image && image->flags & IMGFLAG_CUBEMAP) - qglBindTexture( GL_TEXTURE_CUBE_MAP, texnum ); - else - qglBindTexture( GL_TEXTURE_2D, texnum ); - } -} - -/* -** GL_SelectTexture -*/ -void GL_SelectTexture( int unit ) -{ - if ( glState.currenttmu == unit ) - { - return; - } - - if (!(unit >= 0 && unit <= 31)) - ri.Error( ERR_DROP, "GL_SelectTexture: unit = %i", unit ); - - qglActiveTextureARB( GL_TEXTURE0_ARB + unit ); - - glState.currenttmu = unit; -} - /* ** GL_BindToTMU */ void GL_BindToTMU( image_t *image, int tmu ) { - int texnum; - int oldtmu = glState.currenttmu; + GLuint texture = (tmu == TB_COLORMAP) ? tr.defaultImage->texnum : 0; + GLenum target = GL_TEXTURE_2D; - if (!image) - texnum = 0; - else - texnum = image->texnum; - - if ( glState.currenttextures[tmu] != texnum ) { - GL_SelectTexture( tmu ); - if (image) - image->frameUsed = tr.frameCount; - glState.currenttextures[tmu] = texnum; + if (image) + { + if (image->flags & IMGFLAG_CUBEMAP) + target = GL_TEXTURE_CUBE_MAP; - if (image && (image->flags & IMGFLAG_CUBEMAP)) - qglBindTexture( GL_TEXTURE_CUBE_MAP, texnum ); - else - qglBindTexture( GL_TEXTURE_2D, texnum ); - GL_SelectTexture( oldtmu ); + image->frameUsed = tr.frameCount; + texture = image->texnum; + } + else + { + ri.Printf(PRINT_WARNING, "GL_BindToTMU: NULL image\n"); } + + GL_BindMultiTexture(GL_TEXTURE0_ARB + tmu, target, texture); } @@ -118,63 +70,24 @@ void GL_Cull( int cullType ) { return; } - glState.faceCulling = cullType; - if ( cullType == CT_TWO_SIDED ) { qglDisable( GL_CULL_FACE ); } else { - qboolean cullFront; - qglEnable( GL_CULL_FACE ); - - cullFront = (cullType == CT_FRONT_SIDED); - if ( backEnd.viewParms.isMirror ) - { - cullFront = !cullFront; - } + qboolean cullFront = (cullType == CT_FRONT_SIDED); - if ( backEnd.currentEntity && backEnd.currentEntity->mirrored ) - { - cullFront = !cullFront; - } + if ( glState.faceCulling == CT_TWO_SIDED ) + qglEnable( GL_CULL_FACE ); - qglCullFace( cullFront ? GL_FRONT : GL_BACK ); - } -} + if ( glState.faceCullFront != cullFront ) + qglCullFace( cullFront ? GL_FRONT : GL_BACK ); -/* -** GL_TexEnv -*/ -void GL_TexEnv( int env ) -{ - if ( env == glState.texEnv[glState.currenttmu] ) - { - return; + glState.faceCullFront = cullFront; } - glState.texEnv[glState.currenttmu] = env; - - - switch ( env ) - { - case GL_MODULATE: - qglTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); - break; - case GL_REPLACE: - qglTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE ); - break; - case GL_DECAL: - qglTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL ); - break; - case GL_ADD: - qglTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD ); - break; - default: - ri.Error( ERR_DROP, "GL_TexEnv: invalid env '%d' passed", env ); - break; - } + glState.faceCulling = cullType; } /* @@ -216,10 +129,26 @@ void GL_State( unsigned long stateBits ) // if ( diff & ( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS ) ) { - GLenum srcFactor = GL_ONE, dstFactor = GL_ONE; + uint32_t oldState = glState.glStateBits & ( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS ); + uint32_t newState = stateBits & ( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS ); + uint32_t storedState = glState.storedGlState & ( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS ); - if ( stateBits & ( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS ) ) + if (oldState == 0) { + qglEnable( GL_BLEND ); + } + else if (newState == 0) + { + qglDisable( GL_BLEND ); + } + + if (newState != 0 && storedState != newState) + { + GLenum srcFactor = GL_ONE, dstFactor = GL_ONE; + + glState.storedGlState &= ~( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS ); + glState.storedGlState |= newState; + switch ( stateBits & GLS_SRCBLEND_BITS ) { case GLS_SRCBLEND_ZERO: @@ -285,13 +214,8 @@ void GL_State( unsigned long stateBits ) break; } - qglEnable( GL_BLEND ); qglBlendFunc( srcFactor, dstFactor ); } - else - { - qglDisable( GL_BLEND ); - } } // @@ -344,26 +268,36 @@ void GL_State( unsigned long stateBits ) // if ( diff & GLS_ATEST_BITS ) { - switch ( stateBits & GLS_ATEST_BITS ) + uint32_t oldState = glState.glStateBits & GLS_ATEST_BITS; + uint32_t newState = stateBits & GLS_ATEST_BITS; + uint32_t storedState = glState.storedGlState & GLS_ATEST_BITS; + + if (oldState == 0) { - case 0: - qglDisable( GL_ALPHA_TEST ); - break; - case GLS_ATEST_GT_0: - qglEnable( GL_ALPHA_TEST ); - qglAlphaFunc( GL_GREATER, 0.0f ); - break; - case GLS_ATEST_LT_80: - qglEnable( GL_ALPHA_TEST ); - qglAlphaFunc( GL_LESS, 0.5f ); - break; - case GLS_ATEST_GE_80: - qglEnable( GL_ALPHA_TEST ); - qglAlphaFunc( GL_GEQUAL, 0.5f ); - break; - default: - assert( 0 ); - break; + qglEnable(GL_ALPHA_TEST); + } + else if (newState == 0) + { + qglDisable(GL_ALPHA_TEST); + } + + if (newState != 0 && storedState != newState) + { + glState.storedGlState &= ~GLS_ATEST_BITS; + glState.storedGlState |= newState; + + switch ( newState ) + { + case GLS_ATEST_GT_0: + qglAlphaFunc( GL_GREATER, 0.0f ); + break; + case GLS_ATEST_LT_80: + qglAlphaFunc( GL_LESS, 0.5f ); + break; + case GLS_ATEST_GE_80: + qglAlphaFunc( GL_GEQUAL, 0.5f ); + break; + } } } @@ -402,6 +336,7 @@ static void RB_Hyperspace( void ) { c = ( backEnd.refdef.time & 255 ) / 255.0f; qglClearColor( c, c, c, 1 ); qglClear( GL_COLOR_BUFFER_BIT ); + qglClearColor(0.0f, 0.0f, 0.0f, 1.0f); backEnd.isHyperspace = qtrue; } @@ -443,30 +378,20 @@ void RB_BeginDrawingView (void) { if (glRefConfig.framebufferObject) { + FBO_t *fbo = backEnd.viewParms.targetFbo; + // FIXME: HUGE HACK: render to the screen fbo if we've already postprocessed the frame and aren't drawing more world // drawing more world check is in case of double renders, such as skyportals - if (backEnd.viewParms.targetFbo == NULL) + if (fbo == NULL && !(backEnd.framePostProcessed && (backEnd.refdef.rdflags & RDF_NOWORLDMODEL))) + fbo = tr.renderFbo; + + if (tr.renderCubeFbo && fbo == tr.renderCubeFbo) { - if (!tr.renderFbo || (backEnd.framePostProcessed && (backEnd.refdef.rdflags & RDF_NOWORLDMODEL))) - { - FBO_Bind(NULL); - } - else - { - FBO_Bind(tr.renderFbo); - } + cubemap_t *cubemap = &tr.cubemaps[backEnd.viewParms.targetFboCubemapIndex]; + FBO_AttachImage(fbo, cubemap->image, GL_COLOR_ATTACHMENT0_EXT, backEnd.viewParms.targetFboLayer); } - else - { - FBO_Bind(backEnd.viewParms.targetFbo); - // FIXME: hack for cubemap testing - if (backEnd.viewParms.targetFbo == tr.renderCubeFbo) - { - //qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_CUBE_MAP_POSITIVE_X + backEnd.viewParms.targetFboLayer, backEnd.viewParms.targetFbo->colorImage[0]->texnum, 0); - qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_CUBE_MAP_POSITIVE_X + backEnd.viewParms.targetFboLayer, tr.cubemaps[backEnd.viewParms.targetFboCubemapIndex]->texnum, 0); - } - } + FBO_Bind(fbo); } // @@ -486,25 +411,12 @@ void RB_BeginDrawingView (void) { if ( r_fastsky->integer && !( backEnd.refdef.rdflags & RDF_NOWORLDMODEL ) ) { clearBits |= GL_COLOR_BUFFER_BIT; // FIXME: only if sky shaders have been used -#ifdef _DEBUG - qglClearColor( 0.8f, 0.7f, 0.4f, 1.0f ); // FIXME: get color of sky -#else - qglClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); // FIXME: get color of sky -#endif - } - - // clear to white for shadow maps - if (backEnd.viewParms.flags & VPF_SHADOWMAP) - { - clearBits |= GL_COLOR_BUFFER_BIT; - qglClearColor( 1.0f, 1.0f, 1.0f, 1.0f ); } // clear to black for cube maps - if (backEnd.viewParms.targetFbo == tr.renderCubeFbo) + if (tr.renderCubeFbo && backEnd.viewParms.targetFbo == tr.renderCubeFbo) { clearBits |= GL_COLOR_BUFFER_BIT; - qglClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); } qglClear( clearBits ); @@ -519,8 +431,6 @@ void RB_BeginDrawingView (void) { backEnd.isHyperspace = qfalse; } - glState.faceCulling = -1; // force face culling to set next time - // we will only draw a sun if there was sky rendered in this view backEnd.skyRenderedThisView = qfalse; @@ -528,7 +438,7 @@ void RB_BeginDrawingView (void) { if ( backEnd.viewParms.isPortal ) { #if 0 float plane[4]; - double plane2[4]; + GLdouble plane2[4]; plane[0] = backEnd.viewParms.portalPlane.normal[0]; plane[1] = backEnd.viewParms.portalPlane.normal[1]; @@ -545,8 +455,6 @@ void RB_BeginDrawingView (void) { } -#define MAC_EVENT_PUMP_MSEC 5 - /* ================== RB_RenderDrawSurfList @@ -798,7 +706,7 @@ void RB_SetGL2D (void) { GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA ); - qglDisable( GL_CULL_FACE ); + GL_Cull( CT_TWO_SIDED ); qglDisable( GL_CLIP_PLANE0 ); // set time for 2D shaders @@ -852,6 +760,7 @@ void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte * } RE_UploadCinematic (w, h, cols, rows, data, client, dirty); + GL_BindToTMU(tr.scratchImage[client], TB_COLORMAP); if ( r_speeds->integer ) { end = ri.Milliseconds(); @@ -861,14 +770,7 @@ void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte * // FIXME: HUGE hack if (glRefConfig.framebufferObject) { - if (!tr.renderFbo || backEnd.framePostProcessed) - { - FBO_Bind(NULL); - } - else - { - FBO_Bind(tr.renderFbo); - } + FBO_Bind(backEnd.framePostProcessed ? NULL : tr.renderFbo); } RB_SetGL2D(); @@ -892,23 +794,30 @@ void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte * } void RE_UploadCinematic (int w, int h, int cols, int rows, const byte *data, int client, qboolean dirty) { + GLuint texture; + + if (!tr.scratchImage[client]) + { + ri.Printf(PRINT_WARNING, "RE_UploadCinematic: scratch images not initialized\n"); + return; + } - GL_Bind( tr.scratchImage[client] ); + texture = tr.scratchImage[client]->texnum; // if the scratchImage isn't in the format we want, specify it as a new texture if ( cols != tr.scratchImage[client]->width || rows != tr.scratchImage[client]->height ) { tr.scratchImage[client]->width = tr.scratchImage[client]->uploadWidth = cols; tr.scratchImage[client]->height = tr.scratchImage[client]->uploadHeight = rows; - qglTexImage2D( GL_TEXTURE_2D, 0, GL_RGB8, cols, rows, 0, GL_RGBA, GL_UNSIGNED_BYTE, data ); - qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); - qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); - qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); - qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); + qglTextureImage2D(texture, GL_TEXTURE_2D, 0, GL_RGB8, cols, rows, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); + qglTextureParameterf(texture, GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + qglTextureParameterf(texture, GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); + qglTextureParameterf(texture, GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + qglTextureParameterf(texture, GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); } else { if (dirty) { // otherwise, just subimage upload it so that drivers can tell we are going to be changing // it and don't try and do a texture compression - qglTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, cols, rows, GL_RGBA, GL_UNSIGNED_BYTE, data ); + qglTextureSubImage2D(texture, GL_TEXTURE_2D, 0, 0, 0, cols, rows, GL_RGBA, GL_UNSIGNED_BYTE, data); } } } @@ -947,16 +856,7 @@ const void *RB_StretchPic ( const void *data ) { // FIXME: HUGE hack if (glRefConfig.framebufferObject) - { - if (!tr.renderFbo || backEnd.framePostProcessed) - { - FBO_Bind(NULL); - } - else - { - FBO_Bind(tr.renderFbo); - } - } + FBO_Bind(backEnd.framePostProcessed ? NULL : tr.renderFbo); RB_SetGL2D(); @@ -1056,6 +956,9 @@ const void *RB_DrawSurfs( const void *data ) { if (glRefConfig.framebufferObject && !(backEnd.refdef.rdflags & RDF_NOWORLDMODEL) && (r_depthPrepass->integer || (backEnd.viewParms.flags & VPF_DEPTHSHADOW))) { FBO_t *oldFbo = glState.currentFBO; + vec4_t viewInfo; + + VectorSet4(viewInfo, backEnd.viewParms.zFar / r_znear->value, backEnd.viewParms.zFar, 0.0, 0.0); backEnd.depthFill = qtrue; qglColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); @@ -1068,20 +971,23 @@ const void *RB_DrawSurfs( const void *data ) { // If we're using multisampling, resolve the depth first FBO_FastBlit(tr.renderFbo, NULL, tr.msaaResolveFbo, NULL, GL_DEPTH_BUFFER_BIT, GL_NEAREST); } - else if (tr.renderFbo == NULL) + else if (tr.renderFbo == NULL && tr.renderDepthImage) { // If we're rendering directly to the screen, copy the depth to a texture - GL_BindToTMU(tr.renderDepthImage, 0); - qglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, 0, 0, glConfig.vidWidth, glConfig.vidHeight, 0); + qglCopyTextureImage2D(tr.renderDepthImage->texnum, GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, 0, 0, glConfig.vidWidth, glConfig.vidHeight, 0); } - if (r_ssao->integer) + if (tr.hdrDepthFbo) { // need the depth in a texture we can do GL_LINEAR sampling on, so copy it to an HDR image - FBO_BlitFromTexture(tr.renderDepthImage, NULL, NULL, tr.hdrDepthFbo, NULL, NULL, NULL, 0); + vec4_t srcTexCoords; + + VectorSet4(srcTexCoords, 0.0f, 0.0f, 1.0f, 1.0f); + + FBO_BlitFromTexture(tr.renderDepthImage, srcTexCoords, NULL, tr.hdrDepthFbo, NULL, NULL, NULL, 0); } - if (backEnd.viewParms.flags & VPF_USESUNLIGHT) + if (r_sunlightMode->integer && backEnd.viewParms.flags & VPF_USESUNLIGHT) { vec4_t quadVerts[4]; vec2_t texCoords[4]; @@ -1122,25 +1028,33 @@ const void *RB_DrawSurfs( const void *data ) { GLSL_BindProgram(&tr.shadowmaskShader); GL_BindToTMU(tr.renderDepthImage, TB_COLORMAP); - GL_BindToTMU(tr.sunShadowDepthImage[0], TB_SHADOWMAP); - GL_BindToTMU(tr.sunShadowDepthImage[1], TB_SHADOWMAP2); - GL_BindToTMU(tr.sunShadowDepthImage[2], TB_SHADOWMAP3); - - GLSL_SetUniformMat4(&tr.shadowmaskShader, UNIFORM_SHADOWMVP, backEnd.refdef.sunShadowMvp[0]); - GLSL_SetUniformMat4(&tr.shadowmaskShader, UNIFORM_SHADOWMVP2, backEnd.refdef.sunShadowMvp[1]); - GLSL_SetUniformMat4(&tr.shadowmaskShader, UNIFORM_SHADOWMVP3, backEnd.refdef.sunShadowMvp[2]); + + if (r_shadowCascadeZFar->integer != 0) + { + GL_BindToTMU(tr.sunShadowDepthImage[0], TB_SHADOWMAP); + GL_BindToTMU(tr.sunShadowDepthImage[1], TB_SHADOWMAP2); + GL_BindToTMU(tr.sunShadowDepthImage[2], TB_SHADOWMAP3); + GL_BindToTMU(tr.sunShadowDepthImage[3], TB_SHADOWMAP4); + + GLSL_SetUniformMat4(&tr.shadowmaskShader, UNIFORM_SHADOWMVP, backEnd.refdef.sunShadowMvp[0]); + GLSL_SetUniformMat4(&tr.shadowmaskShader, UNIFORM_SHADOWMVP2, backEnd.refdef.sunShadowMvp[1]); + GLSL_SetUniformMat4(&tr.shadowmaskShader, UNIFORM_SHADOWMVP3, backEnd.refdef.sunShadowMvp[2]); + GLSL_SetUniformMat4(&tr.shadowmaskShader, UNIFORM_SHADOWMVP4, backEnd.refdef.sunShadowMvp[3]); + } + else + { + GL_BindToTMU(tr.sunShadowDepthImage[3], TB_SHADOWMAP); + GLSL_SetUniformMat4(&tr.shadowmaskShader, UNIFORM_SHADOWMVP, backEnd.refdef.sunShadowMvp[3]); + } GLSL_SetUniformVec3(&tr.shadowmaskShader, UNIFORM_VIEWORIGIN, backEnd.refdef.vieworg); { - vec4_t viewInfo; vec3_t viewVector; float zmax = backEnd.viewParms.zFar; float ymax = zmax * tan(backEnd.viewParms.fovY * M_PI / 360.0f); float xmax = zmax * tan(backEnd.viewParms.fovX * M_PI / 360.0f); - float zmin = r_znear->value; - VectorScale(backEnd.refdef.viewaxis[0], zmax, viewVector); GLSL_SetUniformVec3(&tr.shadowmaskShader, UNIFORM_VIEWFORWARD, viewVector); VectorScale(backEnd.refdef.viewaxis[1], xmax, viewVector); @@ -1148,13 +1062,38 @@ const void *RB_DrawSurfs( const void *data ) { VectorScale(backEnd.refdef.viewaxis[2], ymax, viewVector); GLSL_SetUniformVec3(&tr.shadowmaskShader, UNIFORM_VIEWUP, viewVector); - VectorSet4(viewInfo, zmax / zmin, zmax, 0.0, 0.0); - GLSL_SetUniformVec4(&tr.shadowmaskShader, UNIFORM_VIEWINFO, viewInfo); } - RB_InstantQuad2(quadVerts, texCoords); //, color, shaderProgram, invTexRes); + + if (r_shadowBlur->integer) + { + viewInfo[2] = 1.0f / (float)(tr.screenScratchFbo->width); + viewInfo[3] = 1.0f / (float)(tr.screenScratchFbo->height); + + FBO_Bind(tr.screenScratchFbo); + + GLSL_BindProgram(&tr.depthBlurShader[0]); + + GL_BindToTMU(tr.screenShadowImage, TB_COLORMAP); + GL_BindToTMU(tr.hdrDepthImage, TB_LIGHTMAP); + + GLSL_SetUniformVec4(&tr.depthBlurShader[0], UNIFORM_VIEWINFO, viewInfo); + + RB_InstantQuad2(quadVerts, texCoords); + + FBO_Bind(tr.screenShadowFbo); + + GLSL_BindProgram(&tr.depthBlurShader[1]); + + GL_BindToTMU(tr.screenScratchImage, TB_COLORMAP); + GL_BindToTMU(tr.hdrDepthImage, TB_LIGHTMAP); + + GLSL_SetUniformVec4(&tr.depthBlurShader[1], UNIFORM_VIEWINFO, viewInfo); + + RB_InstantQuad2(quadVerts, texCoords); + } } if (r_ssao->integer) @@ -1162,6 +1101,10 @@ const void *RB_DrawSurfs( const void *data ) { vec4_t quadVerts[4]; vec2_t texCoords[4]; + viewInfo[2] = 1.0f / ((float)(tr.quarterImage[0]->width) * tan(backEnd.viewParms.fovX * M_PI / 360.0f) * 2.0f); + viewInfo[3] = 1.0f / ((float)(tr.quarterImage[0]->height) * tan(backEnd.viewParms.fovY * M_PI / 360.0f) * 2.0f); + viewInfo[3] *= (float)backEnd.viewParms.viewportHeight / (float)backEnd.viewParms.viewportWidth; + FBO_Bind(tr.quarterFbo[0]); qglViewport(0, 0, tr.quarterFbo[0]->width, tr.quarterFbo[0]->height); @@ -1183,20 +1126,14 @@ const void *RB_DrawSurfs( const void *data ) { GL_BindToTMU(tr.hdrDepthImage, TB_COLORMAP); - { - vec4_t viewInfo; - - float zmax = backEnd.viewParms.zFar; - float zmin = r_znear->value; - - VectorSet4(viewInfo, zmax / zmin, zmax, 0.0, 0.0); - - GLSL_SetUniformVec4(&tr.ssaoShader, UNIFORM_VIEWINFO, viewInfo); - } + GLSL_SetUniformVec4(&tr.ssaoShader, UNIFORM_VIEWINFO, viewInfo); RB_InstantQuad2(quadVerts, texCoords); //, color, shaderProgram, invTexRes); + viewInfo[2] = 1.0f / (float)(tr.quarterImage[0]->width); + viewInfo[3] = 1.0f / (float)(tr.quarterImage[0]->height); + FBO_Bind(tr.quarterFbo[1]); qglViewport(0, 0, tr.quarterFbo[1]->width, tr.quarterFbo[1]->height); @@ -1207,16 +1144,7 @@ const void *RB_DrawSurfs( const void *data ) { GL_BindToTMU(tr.quarterImage[0], TB_COLORMAP); GL_BindToTMU(tr.hdrDepthImage, TB_LIGHTMAP); - { - vec4_t viewInfo; - - float zmax = backEnd.viewParms.zFar; - float zmin = r_znear->value; - - VectorSet4(viewInfo, zmax / zmin, zmax, 0.0, 0.0); - - GLSL_SetUniformVec4(&tr.depthBlurShader[0], UNIFORM_VIEWINFO, viewInfo); - } + GLSL_SetUniformVec4(&tr.depthBlurShader[0], UNIFORM_VIEWINFO, viewInfo); RB_InstantQuad2(quadVerts, texCoords); //, color, shaderProgram, invTexRes); @@ -1231,16 +1159,7 @@ const void *RB_DrawSurfs( const void *data ) { GL_BindToTMU(tr.quarterImage[1], TB_COLORMAP); GL_BindToTMU(tr.hdrDepthImage, TB_LIGHTMAP); - { - vec4_t viewInfo; - - float zmax = backEnd.viewParms.zFar; - float zmin = r_znear->value; - - VectorSet4(viewInfo, zmax / zmin, zmax, 0.0, 0.0); - - GLSL_SetUniformVec4(&tr.depthBlurShader[1], UNIFORM_VIEWINFO, viewInfo); - } + GLSL_SetUniformVec4(&tr.depthBlurShader[1], UNIFORM_VIEWINFO, viewInfo); RB_InstantQuad2(quadVerts, texCoords); //, color, shaderProgram, invTexRes); @@ -1296,13 +1215,13 @@ const void *RB_DrawSurfs( const void *data ) { RB_RenderFlares(); } - if (glRefConfig.framebufferObject && backEnd.viewParms.targetFbo == tr.renderCubeFbo) + if (glRefConfig.framebufferObject && tr.renderCubeFbo && backEnd.viewParms.targetFbo == tr.renderCubeFbo) { + cubemap_t *cubemap = &tr.cubemaps[backEnd.viewParms.targetFboCubemapIndex]; + FBO_Bind(NULL); - GL_SelectTexture(TB_CUBEMAP); - GL_BindToTMU(tr.cubemaps[backEnd.viewParms.targetFboCubemapIndex], TB_CUBEMAP); - qglGenerateMipmapEXT(GL_TEXTURE_CUBE_MAP); - GL_SelectTexture(0); + if (cubemap && cubemap->image) + qglGenerateTextureMipmap(cubemap->image->texnum, GL_TEXTURE_CUBE_MAP); } return (const void *)(cmd + 1); @@ -1379,7 +1298,7 @@ void RB_ShowImages( void ) { { vec4_t quadVerts[4]; - GL_Bind(image); + GL_BindToTMU(image, TB_COLORMAP); VectorSet4(quadVerts[0], x, y, 0, 1); VectorSet4(quadVerts[1], x + w, y, 0, 1); @@ -1555,16 +1474,19 @@ const void *RB_CapShadowMap(const void *data) if (cmd->map != -1) { - GL_SelectTexture(0); if (cmd->cubeSide != -1) { - GL_Bind(tr.shadowCubemaps[cmd->map]); - qglCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + cmd->cubeSide, 0, GL_RGBA8, backEnd.refdef.x, glConfig.vidHeight - ( backEnd.refdef.y + PSHADOW_MAP_SIZE ), PSHADOW_MAP_SIZE, PSHADOW_MAP_SIZE, 0); + if (tr.shadowCubemaps[cmd->map]) + { + qglCopyTextureImage2D(tr.shadowCubemaps[cmd->map]->texnum, GL_TEXTURE_CUBE_MAP_POSITIVE_X + cmd->cubeSide, 0, GL_RGBA8, backEnd.refdef.x, glConfig.vidHeight - ( backEnd.refdef.y + PSHADOW_MAP_SIZE ), PSHADOW_MAP_SIZE, PSHADOW_MAP_SIZE, 0); + } } else { - GL_Bind(tr.pshadowMaps[cmd->map]); - qglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, backEnd.refdef.x, glConfig.vidHeight - ( backEnd.refdef.y + PSHADOW_MAP_SIZE ), PSHADOW_MAP_SIZE, PSHADOW_MAP_SIZE, 0); + if (tr.pshadowMaps[cmd->map]) + { + qglCopyTextureImage2D(tr.pshadowMaps[cmd->map]->texnum, GL_TEXTURE_2D, 0, GL_RGBA8, backEnd.refdef.x, glConfig.vidHeight - (backEnd.refdef.y + PSHADOW_MAP_SIZE), PSHADOW_MAP_SIZE, PSHADOW_MAP_SIZE, 0); + } } } @@ -1622,10 +1544,6 @@ const void *RB_PostProcess(const void *data) srcBox[2] = backEnd.viewParms.viewportWidth * tr.screenSsaoImage->width / (float)glConfig.vidWidth; srcBox[3] = backEnd.viewParms.viewportHeight * tr.screenSsaoImage->height / (float)glConfig.vidHeight; - //FBO_BlitFromTexture(tr.screenSsaoImage, srcBox, NULL, srcFbo, dstBox, NULL, NULL, GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO); - srcBox[1] = tr.screenSsaoImage->height - srcBox[1]; - srcBox[3] = -srcBox[3]; - FBO_Blit(tr.screenSsaoFbo, srcBox, NULL, srcFbo, dstBox, NULL, NULL, GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO); } @@ -1666,7 +1584,72 @@ const void *RB_PostProcess(const void *data) else RB_GaussianBlur(backEnd.refdef.blurFactor); +#if 0 if (0) + { + vec4_t quadVerts[4]; + vec2_t texCoords[4]; + ivec4_t iQtrBox; + vec4_t box; + vec4_t viewInfo; + static float scale = 5.0f; + + scale -= 0.005f; + if (scale < 0.01f) + scale = 5.0f; + + FBO_FastBlit(NULL, NULL, tr.quarterFbo[0], NULL, GL_COLOR_BUFFER_BIT, GL_LINEAR); + + iQtrBox[0] = backEnd.viewParms.viewportX * tr.quarterImage[0]->width / (float)glConfig.vidWidth; + iQtrBox[1] = backEnd.viewParms.viewportY * tr.quarterImage[0]->height / (float)glConfig.vidHeight; + iQtrBox[2] = backEnd.viewParms.viewportWidth * tr.quarterImage[0]->width / (float)glConfig.vidWidth; + iQtrBox[3] = backEnd.viewParms.viewportHeight * tr.quarterImage[0]->height / (float)glConfig.vidHeight; + + qglViewport(iQtrBox[0], iQtrBox[1], iQtrBox[2], iQtrBox[3]); + qglScissor(iQtrBox[0], iQtrBox[1], iQtrBox[2], iQtrBox[3]); + + VectorSet4(box, 0.0f, 0.0f, 1.0f, 1.0f); + + texCoords[0][0] = box[0]; texCoords[0][1] = box[3]; + texCoords[1][0] = box[2]; texCoords[1][1] = box[3]; + texCoords[2][0] = box[2]; texCoords[2][1] = box[1]; + texCoords[3][0] = box[0]; texCoords[3][1] = box[1]; + + VectorSet4(box, -1.0f, -1.0f, 1.0f, 1.0f); + + VectorSet4(quadVerts[0], box[0], box[3], 0, 1); + VectorSet4(quadVerts[1], box[2], box[3], 0, 1); + VectorSet4(quadVerts[2], box[2], box[1], 0, 1); + VectorSet4(quadVerts[3], box[0], box[1], 0, 1); + + GL_State(GLS_DEPTHTEST_DISABLE); + + + VectorSet4(viewInfo, backEnd.viewParms.zFar / r_znear->value, backEnd.viewParms.zFar, 0.0, 0.0); + + viewInfo[2] = scale / (float)(tr.quarterImage[0]->width); + viewInfo[3] = scale / (float)(tr.quarterImage[0]->height); + + FBO_Bind(tr.quarterFbo[1]); + GLSL_BindProgram(&tr.depthBlurShader[2]); + GL_BindToTMU(tr.quarterImage[0], TB_COLORMAP); + GLSL_SetUniformVec4(&tr.depthBlurShader[2], UNIFORM_VIEWINFO, viewInfo); + RB_InstantQuad2(quadVerts, texCoords); + + FBO_Bind(tr.quarterFbo[0]); + GLSL_BindProgram(&tr.depthBlurShader[3]); + GL_BindToTMU(tr.quarterImage[1], TB_COLORMAP); + GLSL_SetUniformVec4(&tr.depthBlurShader[3], UNIFORM_VIEWINFO, viewInfo); + RB_InstantQuad2(quadVerts, texCoords); + + SetViewportAndScissor(); + + FBO_FastBlit(tr.quarterFbo[1], NULL, NULL, NULL, GL_COLOR_BUFFER_BIT, GL_LINEAR); + FBO_Bind(NULL); + } +#endif + + if (0 && r_sunlightMode->integer) { ivec4_t dstBox; VectorSet4(dstBox, 0, 0, 128, 128); @@ -1675,6 +1658,8 @@ const void *RB_PostProcess(const void *data) FBO_BlitFromTexture(tr.sunShadowDepthImage[1], NULL, NULL, NULL, dstBox, NULL, NULL, 0); VectorSet4(dstBox, 256, 0, 128, 128); FBO_BlitFromTexture(tr.sunShadowDepthImage[2], NULL, NULL, NULL, dstBox, NULL, NULL, 0); + VectorSet4(dstBox, 384, 0, 128, 128); + FBO_BlitFromTexture(tr.sunShadowDepthImage[3], NULL, NULL, NULL, dstBox, NULL, NULL, 0); } if (0) @@ -1703,7 +1688,7 @@ const void *RB_PostProcess(const void *data) { VectorSet4(dstBox, 0, glConfig.vidHeight - 256, 256, 256); //FBO_BlitFromTexture(tr.renderCubeImage, NULL, NULL, NULL, dstBox, &tr.testcubeShader, NULL, 0); - FBO_BlitFromTexture(tr.cubemaps[cubemapIndex - 1], NULL, NULL, NULL, dstBox, &tr.testcubeShader, NULL, 0); + FBO_BlitFromTexture(tr.cubemaps[cubemapIndex - 1].image, NULL, NULL, NULL, dstBox, &tr.testcubeShader, NULL, 0); } } #endif @@ -1713,6 +1698,74 @@ const void *RB_PostProcess(const void *data) return (const void *)(cmd + 1); } +// FIXME: put this function declaration elsewhere +void R_SaveDDS(const char *filename, byte *pic, int width, int height, int depth); + +/* +============= +RB_ExportCubemaps + +============= +*/ +const void *RB_ExportCubemaps(const void *data) +{ + const exportCubemapsCommand_t *cmd = data; + + // finish any 2D drawing if needed + if (tess.numIndexes) + RB_EndSurface(); + + if (!glRefConfig.framebufferObject || !tr.world || tr.numCubemaps == 0) + { + // do nothing + ri.Printf(PRINT_ALL, "Nothing to export!\n"); + return (const void *)(cmd + 1); + } + + if (cmd) + { + FBO_t *oldFbo = glState.currentFBO; + int sideSize = r_cubemapSize->integer * r_cubemapSize->integer * 4; + byte *cubemapPixels = ri.Malloc(sideSize * 6); + int i, j; + + FBO_Bind(tr.renderCubeFbo); + + for (i = 0; i < tr.numCubemaps; i++) + { + char filename[MAX_QPATH]; + cubemap_t *cubemap = &tr.cubemaps[i]; + byte *p = cubemapPixels; + + for (j = 0; j < 6; j++) + { + FBO_AttachImage(tr.renderCubeFbo, cubemap->image, GL_COLOR_ATTACHMENT0_EXT, j); + qglReadPixels(0, 0, r_cubemapSize->integer, r_cubemapSize->integer, GL_RGBA, GL_UNSIGNED_BYTE, p); + p += sideSize; + } + + if (cubemap->name[0]) + { + COM_StripExtension(cubemap->name, filename, MAX_QPATH); + Q_strcat(filename, MAX_QPATH, ".dds"); + } + else + { + Com_sprintf(filename, MAX_QPATH, "cubemaps/%s/%03d.dds", tr.world->baseName, i); + } + + R_SaveDDS(filename, cubemapPixels, r_cubemapSize->integer, r_cubemapSize->integer, 6); + ri.Printf(PRINT_ALL, "Saved cubemap %d as %s\n", i, filename); + } + + FBO_Bind(oldFbo); + + ri.Free(cubemapPixels); + } + + return (const void *)(cmd + 1); +} + /* ==================== @@ -1761,6 +1814,9 @@ void RB_ExecuteRenderCommands( const void *data ) { case RC_POSTPROCESS: data = RB_PostProcess(data); break; + case RC_EXPORT_CUBEMAPS: + data = RB_ExportCubemaps(data); + break; case RC_END_OF_LIST: default: // finish any 2D drawing if needed diff --git a/code/renderergl2/tr_bsp.c b/code/renderergl2/tr_bsp.c index 2947e8ffcb..2b3f0a556a 100644 --- a/code/renderergl2/tr_bsp.c +++ b/code/renderergl2/tr_bsp.c @@ -23,6 +23,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #include "tr_local.h" +#define JSON_IMPLEMENTATION +#include "../qcommon/json.h" +#undef JSON_IMPLEMENTATION + /* Loads and prepares a map file for scene rendering. @@ -101,7 +105,11 @@ static void R_ColorShiftLightingBytes( byte in[4], byte out[4] ) { int shift, r, g, b; // shift the color data based on overbright range +#if defined(USE_OVERBRIGHT) shift = r_mapOverBrightBits->integer - tr.overbrightBits; +#else + shift = 0; +#endif // shift the data based on overbright range r = in[0] << shift; @@ -128,17 +136,36 @@ static void R_ColorShiftLightingBytes( byte in[4], byte out[4] ) { /* =============== -R_ColorShiftLightingBytes +R_ColorShiftLightingFloats =============== */ static void R_ColorShiftLightingFloats(float in[4], float out[4], float scale ) { - scale *= pow(2.0f, r_mapOverBrightBits->integer - tr.overbrightBits); + float r, g, b; + +#if defined(USE_OVERBRIGHT) + scale *= 1 << (r_mapOverBrightBits->integer - tr.overbrightBits); +#endif - out[0] = in[0] * scale; - out[1] = in[1] * scale; - out[2] = in[2] * scale; + r = in[0] * scale; + g = in[1] * scale; + b = in[2] * scale; + + // normalize by color instead of saturating to white + if ( r > 1 || g > 1 || b > 1 ) { + float max; + + max = r > g ? r : g; + max = max > b ? max : b; + r = r / max; + g = g / max; + b = b / max; + } + + out[0] = r; + out[1] = g; + out[2] = b; out[3] = in[3]; } @@ -148,7 +175,7 @@ void ColorToRGBM(const vec3_t color, unsigned char rgbm[4]) vec3_t sample; float maxComponent; - VectorScale(color, 1.0f / 32.0f, sample); + VectorCopy(color, sample); maxComponent = MAX(sample[0], sample[1]); maxComponent = MAX(maxComponent, sample[2]); @@ -269,13 +296,10 @@ static void R_LoadLightmaps( lump_t *l, lump_t *surfs ) { tr.deluxemaps = ri.Hunk_Alloc( tr.numLightmaps * sizeof(image_t *), h_low ); } - if (r_hdr->integer) - { - if (glRefConfig.textureFloat && glRefConfig.halfFloatPixel && r_floatLightmap->integer) - textureInternalFormat = GL_RGBA16F_ARB; - else - textureInternalFormat = GL_RGBA8; - } + if (glRefConfig.floatLightmap) + textureInternalFormat = GL_RGBA16F_ARB; + else + textureInternalFormat = GL_RGBA8; if (r_mergeLightmaps->integer) { @@ -309,7 +333,6 @@ static void R_LoadLightmaps( lump_t *l, lump_t *surfs ) { { char filename[MAX_QPATH]; byte *hdrLightmap = NULL; - float lightScale = 1.0f; int size = 0; // look for hdr lightmaps @@ -366,55 +389,58 @@ static void R_LoadLightmaps( lump_t *l, lump_t *surfs ) { buf_p = buf + i * tr.lightmapSize * tr.lightmapSize * 3; } - lightScale = pow(2, r_mapOverBrightBits->integer - tr.overbrightBits - 8); //exp2(r_mapOverBrightBits->integer - tr.overbrightBits - 8); - for ( j = 0 ; j < tr.lightmapSize * tr.lightmapSize; j++ ) { - if (r_hdr->integer) + if (hdrLightmap) { - float color[3]; + vec4_t color; - if (hdrLightmap) - { #if 0 // HDRFILE_RGBE - float exponent = exp2(buf_p[j*4+3] - 128); + float exponent = exp2(buf_p[j*4+3] - 128); - color[0] = buf_p[j*4+0] * exponent; - color[1] = buf_p[j*4+1] * exponent; - color[2] = buf_p[j*4+2] * exponent; + color[0] = buf_p[j*4+0] * exponent; + color[1] = buf_p[j*4+1] * exponent; + color[2] = buf_p[j*4+2] * exponent; #else // HDRFILE_FLOAT - memcpy(color, &buf_p[j*12], 12); + memcpy(color, &buf_p[j*12], 12); - color[0] = LittleFloat(color[0]); - color[1] = LittleFloat(color[1]); - color[2] = LittleFloat(color[2]); + color[0] = LittleFloat(color[0]); + color[1] = LittleFloat(color[1]); + color[2] = LittleFloat(color[2]); #endif - } - else - { - //hack: convert LDR lightmap to HDR one - color[0] = (buf_p[j*3+0] + 1.0f); - color[1] = (buf_p[j*3+1] + 1.0f); - color[2] = (buf_p[j*3+2] + 1.0f); - - // if under an arbitrary value (say 12) grey it out - // this prevents weird splotches in dimly lit areas - if (color[0] + color[1] + color[2] < 12.0f) - { - float avg = (color[0] + color[1] + color[2]) * 0.3333f; - color[0] = avg; - color[1] = avg; - color[2] = avg; - } - } + color[3] = 1.0f; - VectorScale(color, lightScale, color); + R_ColorShiftLightingFloats(color, color, 1.0f/255.0f); - if (glRefConfig.textureFloat && glRefConfig.halfFloatPixel && r_floatLightmap->integer) + if (glRefConfig.floatLightmap) ColorToRGBA16F(color, (unsigned short *)(&image[j*8])); else ColorToRGBM(color, &image[j*4]); } + else if (glRefConfig.floatLightmap) + { + vec4_t color; + + //hack: convert LDR lightmap to HDR one + color[0] = MAX(buf_p[j*3+0], 0.499f); + color[1] = MAX(buf_p[j*3+1], 0.499f); + color[2] = MAX(buf_p[j*3+2], 0.499f); + + // if under an arbitrary value (say 12) grey it out + // this prevents weird splotches in dimly lit areas + if (color[0] + color[1] + color[2] < 12.0f) + { + float avg = (color[0] + color[1] + color[2]) * 0.3333f; + color[0] = avg; + color[1] = avg; + color[2] = avg; + } + color[3] = 1.0f; + + R_ColorShiftLightingFloats(color, color, 1.0f/255.0f); + + ColorToRGBA16F(color, (unsigned short *)(&image[j*8])); + } else { if ( r_lightmap->integer == 2 ) @@ -471,7 +497,7 @@ static void R_LoadLightmaps( lump_t *l, lump_t *surfs ) { image[j*4+2] = buf_p[j*3+2]; // make 0,0,0 into 127,127,127 - if ((image[j*4+0] == 0) && (image[j*4+0] == 0) && (image[j*4+2] == 0)) + if ((image[j*4+0] == 0) && (image[j*4+1] == 0) && (image[j*4+2] == 0)) { image[j*4+0] = image[j*4+1] = @@ -583,11 +609,7 @@ static void R_LoadVisibility( lump_t *l ) { int len; byte *buf; - len = ( s_worldData.numClusters + 63 ) & ~63; - s_worldData.novis = ri.Hunk_Alloc( len, h_low ); - Com_Memset( s_worldData.novis, 0xff, len ); - - len = l->filelen; + len = l->filelen; if ( !len ) { return; } @@ -720,9 +742,9 @@ static void ParseFace( dsurface_t *ds, drawVert_t *verts, float *hdrVertColors, //hack: convert LDR vertex colors to HDR if (r_hdr->integer) { - color[0] = verts[i].color[0] + 1.0f; - color[1] = verts[i].color[1] + 1.0f; - color[2] = verts[i].color[2] + 1.0f; + color[0] = MAX(verts[i].color[0], 0.499f); + color[1] = MAX(verts[i].color[1], 0.499f); + color[2] = MAX(verts[i].color[2], 0.499f); } else { @@ -864,9 +886,9 @@ static void ParseMesh ( dsurface_t *ds, drawVert_t *verts, float *hdrVertColors, //hack: convert LDR vertex colors to HDR if (r_hdr->integer) { - color[0] = verts[i].color[0] + 1.0f; - color[1] = verts[i].color[1] + 1.0f; - color[2] = verts[i].color[2] + 1.0f; + color[0] = MAX(verts[i].color[0], 0.499f); + color[1] = MAX(verts[i].color[1], 0.499f); + color[2] = MAX(verts[i].color[2], 0.499f); } else { @@ -965,9 +987,9 @@ static void ParseTriSurf( dsurface_t *ds, drawVert_t *verts, float *hdrVertColor //hack: convert LDR vertex colors to HDR if (r_hdr->integer) { - color[0] = verts[i].color[0] + 1.0f; - color[1] = verts[i].color[1] + 1.0f; - color[2] = verts[i].color[2] + 1.0f; + color[0] = MAX(verts[i].color[0], 0.499f); + color[1] = MAX(verts[i].color[1], 0.499f); + color[2] = MAX(verts[i].color[2], 0.499f); } else { @@ -1459,7 +1481,7 @@ int R_StitchPatches( int grid1num, int grid2num ) { for (m = 0; m < 2; m++) { - if ( grid2->width >= MAX_GRID_SIZE ) + if ( !grid2 || grid2->width >= MAX_GRID_SIZE ) break; if (m) offset2 = (grid2->height-1) * grid2->width; else offset2 = 0; @@ -1503,7 +1525,7 @@ int R_StitchPatches( int grid1num, int grid2num ) { } for (m = 0; m < 2; m++) { - if (grid2->height >= MAX_GRID_SIZE) + if (!grid2 || grid2->height >= MAX_GRID_SIZE) break; if (m) offset2 = grid2->width-1; else offset2 = 0; @@ -1558,7 +1580,7 @@ int R_StitchPatches( int grid1num, int grid2num ) { for (k = grid1->height-1; k > 1; k -= 2) { for (m = 0; m < 2; m++) { - if ( grid2->width >= MAX_GRID_SIZE ) + if (!grid2 || grid2->width >= MAX_GRID_SIZE ) break; if (m) offset2 = (grid2->height-1) * grid2->width; else offset2 = 0; @@ -1602,7 +1624,7 @@ int R_StitchPatches( int grid1num, int grid2num ) { } for (m = 0; m < 2; m++) { - if (grid2->height >= MAX_GRID_SIZE) + if (!grid2 || grid2->height >= MAX_GRID_SIZE) break; if (m) offset2 = grid2->width-1; else offset2 = 0; @@ -1796,6 +1818,19 @@ static int BSPSurfaceCompare(const void *a, const void *b) else if(aa->cubemapIndex > bb->cubemapIndex) return 1; + // by leaf + if (s_worldData.surfacesViewCount[aa - s_worldData.surfaces] < s_worldData.surfacesViewCount[bb - s_worldData.surfaces]) + return -1; + + else if (s_worldData.surfacesViewCount[aa - s_worldData.surfaces] > s_worldData.surfacesViewCount[bb - s_worldData.surfaces]) + return 1; + + // by surface number + if (aa < bb) + return -1; + + else if (aa > bb) + return 1; return 0; } @@ -1803,40 +1838,26 @@ static int BSPSurfaceCompare(const void *a, const void *b) static void CopyVert(const srfVert_t * in, srfVert_t * out) { - int j; - - for(j = 0; j < 3; j++) - { - out->xyz[j] = in->xyz[j]; + VectorCopy(in->xyz, out->xyz); #ifdef USE_VERT_TANGENT_SPACE - out->tangent[j] = in->tangent[j]; - //out->bitangent[j] = in->bitangent[j]; + VectorCopy4(in->tangent, out->tangent); #endif - out->normal[j] = in->normal[j]; - out->lightdir[j] = in->lightdir[j]; - } - - out->tangent[3] = in->tangent[3]; + VectorCopy(in->normal, out->normal); + VectorCopy(in->lightdir, out->lightdir); - for(j = 0; j < 2; j++) - { - out->st[j] = in->st[j]; - out->lightmap[j] = in->lightmap[j]; - } + VectorCopy2(in->st, out->st); + VectorCopy2(in->lightmap, out->lightmap); - for(j = 0; j < 4; j++) - { - out->vertexColors[j] = in->vertexColors[j]; - } + VectorCopy4(in->vertexColors, out->vertexColors); } /* =============== -R_CreateWorldVBOs +R_CreateWorldVaos =============== */ -static void R_CreateWorldVBOs(void) +static void R_CreateWorldVaos(void) { int i, j, k; @@ -1850,30 +1871,77 @@ static void R_CreateWorldVBOs(void) msurface_t *surface, **firstSurf, **lastSurf, **currSurf; msurface_t **surfacesSorted; - VBO_t *vbo; - IBO_t *ibo; + vao_t *vao; int maxVboSize = 4 * 1024 * 1024; - int maxIboSize = 4 * 1024 * 1024; int startTime, endTime; startTime = ri.Milliseconds(); + // mark surfaces with best matching leaf, using overlapping bounds + // using surfaceViewCount[] as leaf number, and surfacesDlightBits[] as coverage * 256 + for (i = 0; i < s_worldData.numWorldSurfaces; i++) + { + s_worldData.surfacesViewCount[i] = -1; + } + + for (i = 0; i < s_worldData.numWorldSurfaces; i++) + { + s_worldData.surfacesDlightBits[i] = 0; + } + + for (i = s_worldData.numDecisionNodes; i < s_worldData.numnodes; i++) + { + mnode_t *leaf = s_worldData.nodes + i; + + for (j = leaf->firstmarksurface; j < leaf->firstmarksurface + leaf->nummarksurfaces; j++) + { + int surfaceNum = s_worldData.marksurfaces[j]; + msurface_t *surface = s_worldData.surfaces + surfaceNum; + float coverage = 1.0f; + int iCoverage; + + for (k = 0; k < 3; k++) + { + float left, right; + + if (leaf->mins[k] > surface->cullinfo.bounds[1][k] || surface->cullinfo.bounds[0][k] > leaf->maxs[k]) + { + coverage = 0.0f; + break; + } + + left = MAX(leaf->mins[k], surface->cullinfo.bounds[0][k]); + right = MIN(leaf->maxs[k], surface->cullinfo.bounds[1][k]); + + // nudge a bit in case this is an axis aligned wall + coverage *= right - left + 1.0f/256.0f; + } + + iCoverage = coverage * 256; + + if (iCoverage > s_worldData.surfacesDlightBits[surfaceNum]) + { + s_worldData.surfacesDlightBits[surfaceNum] = iCoverage; + s_worldData.surfacesViewCount[surfaceNum] = i - s_worldData.numDecisionNodes; + } + } + } + + for (i = 0; i < s_worldData.numWorldSurfaces; i++) + { + s_worldData.surfacesDlightBits[i] = 0; + } + // count surfaces numSortedSurfaces = 0; - for(surface = &s_worldData.surfaces[0]; surface < &s_worldData.surfaces[s_worldData.numsurfaces]; surface++) + for(surface = s_worldData.surfaces; surface < s_worldData.surfaces + s_worldData.numWorldSurfaces; surface++) { srfBspSurface_t *bspSurf; shader_t *shader = surface->shader; - if (shader->isPortal) - continue; - - if (shader->isSky) - continue; - - if (ShaderRequiresCPUDeforms(shader)) + if (shader->isPortal || shader->isSky || ShaderRequiresCPUDeforms(shader)) continue; // check for this now so we can use srfBspSurface_t* universally in the rest of the function @@ -1892,18 +1960,12 @@ static void R_CreateWorldVBOs(void) surfacesSorted = ri.Malloc(numSortedSurfaces * sizeof(*surfacesSorted)); j = 0; - for(surface = &s_worldData.surfaces[0]; surface < &s_worldData.surfaces[s_worldData.numsurfaces]; surface++) + for(surface = s_worldData.surfaces; surface < s_worldData.surfaces + s_worldData.numWorldSurfaces; surface++) { srfBspSurface_t *bspSurf; shader_t *shader = surface->shader; - if (shader->isPortal) - continue; - - if (shader->isSky) - continue; - - if (ShaderRequiresCPUDeforms(shader)) + if (shader->isPortal || shader->isSky || ShaderRequiresCPUDeforms(shader)) continue; // check for this now so we can use srfBspSurface_t* universally in the rest of the function @@ -1921,37 +1983,34 @@ static void R_CreateWorldVBOs(void) qsort(surfacesSorted, numSortedSurfaces, sizeof(*surfacesSorted), BSPSurfaceCompare); k = 0; - for(firstSurf = lastSurf = surfacesSorted; firstSurf < &surfacesSorted[numSortedSurfaces]; firstSurf = lastSurf) + for(firstSurf = lastSurf = surfacesSorted; firstSurf < surfacesSorted + numSortedSurfaces; firstSurf = lastSurf) { - int currVboSize, currIboSize; + int currVboSize; - // Find range of surfaces to merge by: - // - Collecting a number of surfaces which fit under maxVboSize/maxIboSize, or - // - All the surfaces with a single shader which go over maxVboSize/maxIboSize - currVboSize = currIboSize = 0; - while (currVboSize < maxVboSize && currIboSize < maxIboSize && lastSurf < &surfacesSorted[numSortedSurfaces]) + // Find range of surfaces to place in a VAO by: + // - Collecting a number of surfaces which fit under maxVboSize, or + // - All the surfaces with a single shader which go over maxVboSize + currVboSize = 0; + while (currVboSize < maxVboSize && lastSurf < surfacesSorted + numSortedSurfaces) { - int addVboSize, addIboSize, currShaderIndex; + int addVboSize, currShaderIndex; - addVboSize = addIboSize = 0; + addVboSize = 0; currShaderIndex = (*lastSurf)->shader->sortedIndex; - for(currSurf = lastSurf; currSurf < &surfacesSorted[numSortedSurfaces] && (*currSurf)->shader->sortedIndex == currShaderIndex; currSurf++) + for(currSurf = lastSurf; currSurf < surfacesSorted + numSortedSurfaces && (*currSurf)->shader->sortedIndex == currShaderIndex; currSurf++) { srfBspSurface_t *bspSurf = (srfBspSurface_t *) (*currSurf)->data; addVboSize += bspSurf->numVerts * sizeof(srfVert_t); - addIboSize += bspSurf->numIndexes * sizeof(glIndex_t); } - if ((currVboSize != 0 && addVboSize + currVboSize > maxVboSize) - || (currIboSize != 0 && addIboSize + currIboSize > maxIboSize)) + if (currVboSize != 0 && addVboSize + currVboSize > maxVboSize) break; lastSurf = currSurf; currVboSize += addVboSize; - currIboSize += addIboSize; } // count verts/indexes/surfaces @@ -1967,7 +2026,7 @@ static void R_CreateWorldVBOs(void) numSurfaces++; } - ri.Printf(PRINT_ALL, "...calculating world VBO %d ( %i verts %i tris )\n", k, numVerts, numIndexes / 3); + ri.Printf(PRINT_ALL, "...calculating world VAO %d ( %i verts %i tris )\n", k, numVerts, numIndexes / 3); // create arrays verts = ri.Hunk_AllocateTempMemory(numVerts * sizeof(srfVert_t)); @@ -2000,25 +2059,14 @@ static void R_CreateWorldVBOs(void) } } -#ifdef USE_VERT_TANGENT_SPACE - vbo = R_CreateVBO2(va("staticBspModel0_VBO %i", k), numVerts, verts, - ATTR_POSITION | ATTR_TEXCOORD | ATTR_LIGHTCOORD | ATTR_TANGENT | - ATTR_NORMAL | ATTR_COLOR | ATTR_LIGHTDIRECTION, VBO_USAGE_STATIC); -#else - vbo = R_CreateVBO2(va("staticBspModel0_VBO %i", k), numVerts, verts, - ATTR_POSITION | ATTR_TEXCOORD | ATTR_LIGHTCOORD | - ATTR_NORMAL | ATTR_COLOR | ATTR_LIGHTDIRECTION, VBO_USAGE_STATIC); -#endif - - ibo = R_CreateIBO2(va("staticBspModel0_IBO %i", k), numIndexes, indexes, VBO_USAGE_STATIC); + vao = R_CreateVao2(va("staticBspModel%i_VAO", k), numVerts, verts, numIndexes, indexes); - // point bsp surfaces to VBO + // point bsp surfaces to VAO for (currSurf = firstSurf; currSurf < lastSurf; currSurf++) { srfBspSurface_t *bspSurf = (srfBspSurface_t *) (*currSurf)->data; - bspSurf->vbo = vbo; - bspSurf->ibo = ibo; + bspSurf->vao = vao; } ri.Hunk_FreeTempMemory(indexes); @@ -2027,10 +2075,137 @@ static void R_CreateWorldVBOs(void) k++; } + if (r_mergeLeafSurfaces->integer) + { + msurface_t *mergedSurf; + + // count merged surfaces + int numMergedSurfaces = 0, numUnmergedSurfaces = 0; + for(firstSurf = lastSurf = surfacesSorted; firstSurf < surfacesSorted + numSortedSurfaces; firstSurf = lastSurf) + { + for (lastSurf++ ; lastSurf < surfacesSorted + numSortedSurfaces; lastSurf++) + { + int lastSurfLeafIndex, firstSurfLeafIndex; + + if ((*lastSurf)->shader != (*firstSurf)->shader + || (*lastSurf)->fogIndex != (*firstSurf)->fogIndex + || (*lastSurf)->cubemapIndex != (*firstSurf)->cubemapIndex) + break; + + lastSurfLeafIndex = s_worldData.surfacesViewCount[*lastSurf - s_worldData.surfaces]; + firstSurfLeafIndex = s_worldData.surfacesViewCount[*firstSurf - s_worldData.surfaces]; + + if (lastSurfLeafIndex != firstSurfLeafIndex) + break; + } + + // don't merge single surfaces + if (firstSurf + 1 == lastSurf) + { + numUnmergedSurfaces++; + continue; + } + + numMergedSurfaces++; + } + + // Allocate merged surfaces + s_worldData.mergedSurfaces = ri.Hunk_Alloc(sizeof(*s_worldData.mergedSurfaces) * numMergedSurfaces, h_low); + s_worldData.mergedSurfacesViewCount = ri.Hunk_Alloc(sizeof(*s_worldData.mergedSurfacesViewCount) * numMergedSurfaces, h_low); + s_worldData.mergedSurfacesDlightBits = ri.Hunk_Alloc(sizeof(*s_worldData.mergedSurfacesDlightBits) * numMergedSurfaces, h_low); + s_worldData.mergedSurfacesPshadowBits = ri.Hunk_Alloc(sizeof(*s_worldData.mergedSurfacesPshadowBits) * numMergedSurfaces, h_low); + s_worldData.numMergedSurfaces = numMergedSurfaces; + + // view surfaces are like mark surfaces, except negative ones represent merged surfaces + // -1 represents 0, -2 represents 1, and so on + s_worldData.viewSurfaces = ri.Hunk_Alloc(sizeof(*s_worldData.viewSurfaces) * s_worldData.nummarksurfaces, h_low); + + // actually merge surfaces + mergedSurf = s_worldData.mergedSurfaces; + for(firstSurf = lastSurf = surfacesSorted; firstSurf < surfacesSorted + numSortedSurfaces; firstSurf = lastSurf) + { + srfBspSurface_t *bspSurf, *vaoSurf; + + for ( lastSurf++ ; lastSurf < surfacesSorted + numSortedSurfaces; lastSurf++) + { + int lastSurfLeafIndex, firstSurfLeafIndex; + + if ((*lastSurf)->shader != (*firstSurf)->shader + || (*lastSurf)->fogIndex != (*firstSurf)->fogIndex + || (*lastSurf)->cubemapIndex != (*firstSurf)->cubemapIndex) + break; + + lastSurfLeafIndex = s_worldData.surfacesViewCount[*lastSurf - s_worldData.surfaces]; + firstSurfLeafIndex = s_worldData.surfacesViewCount[*firstSurf - s_worldData.surfaces]; + + if (lastSurfLeafIndex != firstSurfLeafIndex) + break; + } + + // don't merge single surfaces + if (firstSurf + 1 == lastSurf) + continue; + + bspSurf = (srfBspSurface_t *)(*firstSurf)->data; + + vaoSurf = ri.Hunk_Alloc(sizeof(*vaoSurf), h_low); + memset(vaoSurf, 0, sizeof(*vaoSurf)); + vaoSurf->surfaceType = SF_VAO_MESH; + + vaoSurf->vao = bspSurf->vao; + + vaoSurf->firstIndex = bspSurf->firstIndex; + vaoSurf->minIndex = bspSurf->minIndex; + vaoSurf->maxIndex = bspSurf->maxIndex; + + ClearBounds(vaoSurf->cullBounds[0], vaoSurf->cullBounds[1]); + for (currSurf = firstSurf; currSurf < lastSurf; currSurf++) + { + srfBspSurface_t *currBspSurf = (srfBspSurface_t *)(*currSurf)->data; + + vaoSurf->numVerts += currBspSurf->numVerts; + vaoSurf->numIndexes += currBspSurf->numIndexes; + vaoSurf->minIndex = MIN(vaoSurf->minIndex, currBspSurf->minIndex); + vaoSurf->maxIndex = MAX(vaoSurf->maxIndex, currBspSurf->maxIndex); + AddPointToBounds((*currSurf)->cullinfo.bounds[0], vaoSurf->cullBounds[0], vaoSurf->cullBounds[1]); + AddPointToBounds((*currSurf)->cullinfo.bounds[1], vaoSurf->cullBounds[0], vaoSurf->cullBounds[1]); + } + + VectorCopy(vaoSurf->cullBounds[0], mergedSurf->cullinfo.bounds[0]); + VectorCopy(vaoSurf->cullBounds[1], mergedSurf->cullinfo.bounds[1]); + + mergedSurf->cullinfo.type = CULLINFO_BOX; + mergedSurf->data = (surfaceType_t *)vaoSurf; + mergedSurf->fogIndex = (*firstSurf)->fogIndex; + mergedSurf->cubemapIndex = (*firstSurf)->cubemapIndex; + mergedSurf->shader = (*firstSurf)->shader; + + // change surfacesViewCount[] from leaf index to viewSurface index - 1 so we can redirect later + // subtracting 2 (viewSurface index - 1) to avoid collision with -1 (no leaf) + for (currSurf = firstSurf; currSurf < lastSurf; currSurf++) + s_worldData.surfacesViewCount[*currSurf - s_worldData.surfaces] = -((int)(mergedSurf - s_worldData.mergedSurfaces)) - 2; + + mergedSurf++; + } + + // direct viewSurfaces to merged and unmerged surfaces + for (i = 0; i < s_worldData.nummarksurfaces; i++) + { + int viewSurfaceIndex = s_worldData.surfacesViewCount[s_worldData.marksurfaces[i]] + 1; + s_worldData.viewSurfaces[i] = (viewSurfaceIndex < 0) ? viewSurfaceIndex : s_worldData.marksurfaces[i]; + } + + ri.Printf(PRINT_ALL, "Processed %d mergeable surfaces into %d merged, %d unmerged\n", + numSortedSurfaces, numMergedSurfaces, numUnmergedSurfaces); + } + + for (i = 0; i < s_worldData.numWorldSurfaces; i++) + s_worldData.surfacesViewCount[i] = -1; + ri.Free(surfacesSorted); endTime = ri.Milliseconds(); - ri.Printf(PRINT_ALL, "world VBOs calculation time = %5.2f seconds\n", (endTime - startTime) / 1000.0); + ri.Printf(PRINT_ALL, "world VAOs calculation time = %5.2f seconds\n", (endTime - startTime) / 1000.0); } /* @@ -2094,7 +2269,7 @@ static void R_LoadSurfaces( lump_t *surfs, lump_t *verts, lump_t *indexLump ) { // Two passes, allocate surfaces first, then load them full of data - // This ensures surfaces are close together to reduce L2 cache misses when using VBOs, + // This ensures surfaces are close together to reduce L2 cache misses when using VAOs, // which don't actually use the verts and indexes in = (void *)(fileBase + surfs->fileofs); out = s_worldData.surfaces; @@ -2217,7 +2392,7 @@ static void R_LoadSubmodels( lump_t *l ) { if(i == 0) { - // Add this for limiting VBO surface creation + // Add this for limiting VAO surface creation s_worldData.numWorldSurfaces = out->numSurfaces; } } @@ -2583,7 +2758,11 @@ void R_LoadLightGrid( lump_t *l ) { if (hdrLightGrid) { - float lightScale = pow(2, r_mapOverBrightBits->integer - tr.overbrightBits); +#if defined(USE_OVERBRIGHT) + float lightScale = 1 << (r_mapOverBrightBits->integer - tr.overbrightBits); +#else + float lightScale = 1.0f; +#endif //ri.Printf(PRINT_ALL, "found!\n"); @@ -2706,7 +2885,7 @@ qboolean R_GetEntityToken( char *buffer, int size ) { s = COM_Parse( &s_worldData.entityParsePoint ); Q_strncpyz( buffer, s, size ); - if ( !s_worldData.entityParsePoint || !s[0] ) { + if ( !s_worldData.entityParsePoint && !s[0] ) { s_worldData.entityParsePoint = s_worldData.entityString; return qfalse; } else { @@ -2733,7 +2912,8 @@ qboolean R_ParseSpawnVars( char *spawnVarChars, int maxSpawnVarChars, int *numSp return qfalse; } if ( com_token[0] != '{' ) { - ri.Printf( PRINT_ALL, "R_ParseSpawnVars: found %s when expecting {",com_token ); + ri.Printf( PRINT_ALL, "R_ParseSpawnVars: found %s when expecting {\n",com_token ); + return qfalse; } // go through all the key / value pairs @@ -2742,7 +2922,8 @@ qboolean R_ParseSpawnVars( char *spawnVarChars, int maxSpawnVarChars, int *numSp // parse key if ( !R_GetEntityToken( keyname, sizeof( keyname ) ) ) { - ri.Printf( PRINT_ALL, "R_ParseSpawnVars: EOF without closing brace" ); + ri.Printf( PRINT_ALL, "R_ParseSpawnVars: EOF without closing brace\n" ); + return qfalse; } if ( keyname[0] == '}' ) { @@ -2751,18 +2932,18 @@ qboolean R_ParseSpawnVars( char *spawnVarChars, int maxSpawnVarChars, int *numSp // parse value if ( !R_GetEntityToken( com_token, sizeof( com_token ) ) ) { - ri.Printf( PRINT_ALL, "R_ParseSpawnVars: EOF without closing brace" ); - break; + ri.Printf( PRINT_ALL, "R_ParseSpawnVars: EOF without closing brace\n" ); + return qfalse; } if ( com_token[0] == '}' ) { - ri.Printf( PRINT_ALL, "R_ParseSpawnVars: closing brace without data" ); - break; + ri.Printf( PRINT_ALL, "R_ParseSpawnVars: closing brace without data\n" ); + return qfalse; } if ( *numSpawnVars == MAX_SPAWN_VARS ) { - ri.Printf( PRINT_ALL, "R_ParseSpawnVars: MAX_SPAWN_VARS" ); - break; + ri.Printf( PRINT_ALL, "R_ParseSpawnVars: MAX_SPAWN_VARS\n" ); + return qfalse; } keyLength = strlen(keyname) + 1; @@ -2770,8 +2951,8 @@ qboolean R_ParseSpawnVars( char *spawnVarChars, int maxSpawnVarChars, int *numSp if (numSpawnVarChars + keyLength + tokenLength > maxSpawnVarChars) { - ri.Printf( PRINT_ALL, "R_ParseSpawnVars: MAX_SPAWN_VAR_CHARS" ); - break; + ri.Printf( PRINT_ALL, "R_ParseSpawnVars: MAX_SPAWN_VAR_CHARS\n" ); + return qfalse; } strcpy(spawnVarChars + numSpawnVarChars, keyname); @@ -2788,6 +2969,78 @@ qboolean R_ParseSpawnVars( char *spawnVarChars, int maxSpawnVarChars, int *numSp return qtrue; } +void R_LoadEnvironmentJson(const char *baseName) +{ + char filename[MAX_QPATH]; + + union { + char *c; + void *v; + } buffer; + char *bufferEnd; + + const char *cubemapArrayJson; + int filelen, i; + + Com_sprintf(filename, MAX_QPATH, "cubemaps/%s/env.json", baseName); + + filelen = ri.FS_ReadFile(filename, &buffer.v); + if (!buffer.c) + return; + bufferEnd = buffer.c + filelen; + + if (JSON_ValueGetType(buffer.c, bufferEnd) != JSONTYPE_OBJECT) + { + ri.Printf(PRINT_ALL, "Bad %s: does not start with a object\n", filename); + ri.FS_FreeFile(buffer.v); + return; + } + + cubemapArrayJson = JSON_ObjectGetNamedValue(buffer.c, bufferEnd, "Cubemaps"); + if (!cubemapArrayJson) + { + ri.Printf(PRINT_ALL, "Bad %s: no Cubemaps\n", filename); + ri.FS_FreeFile(buffer.v); + return; + } + + if (JSON_ValueGetType(cubemapArrayJson, bufferEnd) != JSONTYPE_ARRAY) + { + ri.Printf(PRINT_ALL, "Bad %s: Cubemaps not an array\n", filename); + ri.FS_FreeFile(buffer.v); + return; + } + + tr.numCubemaps = JSON_ArrayGetIndex(cubemapArrayJson, bufferEnd, NULL, 0); + tr.cubemaps = ri.Hunk_Alloc(tr.numCubemaps * sizeof(*tr.cubemaps), h_low); + memset(tr.cubemaps, 0, tr.numCubemaps * sizeof(*tr.cubemaps)); + + for (i = 0; i < tr.numCubemaps; i++) + { + cubemap_t *cubemap = &tr.cubemaps[i]; + const char *cubemapJson, *keyValueJson, *indexes[3]; + int j; + + cubemapJson = JSON_ArrayGetValue(cubemapArrayJson, bufferEnd, i); + + keyValueJson = JSON_ObjectGetNamedValue(cubemapJson, bufferEnd, "Name"); + if (!JSON_ValueGetString(keyValueJson, bufferEnd, cubemap->name, MAX_QPATH)) + cubemap->name[0] = '\0'; + + keyValueJson = JSON_ObjectGetNamedValue(cubemapJson, bufferEnd, "Position"); + JSON_ArrayGetIndex(keyValueJson, bufferEnd, indexes, 3); + for (j = 0; j < 3; j++) + cubemap->origin[j] = JSON_ValueGetFloat(indexes[j], bufferEnd); + + cubemap->parallaxRadius = 1000.0f; + keyValueJson = JSON_ObjectGetNamedValue(cubemapJson, bufferEnd, "Radius"); + if (keyValueJson) + cubemap->parallaxRadius = JSON_ValueGetFloat(keyValueJson, bufferEnd); + } + + ri.FS_FreeFile(buffer.v); +} + void R_LoadCubemapEntities(char *cubemapEntityName) { char spawnVarChars[2048]; @@ -2812,33 +3065,45 @@ void R_LoadCubemapEntities(char *cubemapEntityName) return; tr.numCubemaps = numCubemaps; - tr.cubemapOrigins = ri.Hunk_Alloc( tr.numCubemaps * sizeof(*tr.cubemapOrigins), h_low); - tr.cubemaps = ri.Hunk_Alloc( tr.numCubemaps * sizeof(*tr.cubemaps), h_low); + tr.cubemaps = ri.Hunk_Alloc(tr.numCubemaps * sizeof(*tr.cubemaps), h_low); + memset(tr.cubemaps, 0, tr.numCubemaps * sizeof(*tr.cubemaps)); numCubemaps = 0; while(R_ParseSpawnVars(spawnVarChars, sizeof(spawnVarChars), &numSpawnVars, spawnVars)) { int i; + char name[MAX_QPATH]; qboolean isCubemap = qfalse; - qboolean positionSet = qfalse; + qboolean originSet = qfalse; vec3_t origin; + float parallaxRadius = 1000.0f; + name[0] = '\0'; for (i = 0; i < numSpawnVars; i++) { if (!Q_stricmp(spawnVars[i][0], "classname") && !Q_stricmp(spawnVars[i][1], cubemapEntityName)) isCubemap = qtrue; + if (!Q_stricmp(spawnVars[i][0], "name")) + Q_strncpyz(name, spawnVars[i][1], MAX_QPATH); + if (!Q_stricmp(spawnVars[i][0], "origin")) { sscanf(spawnVars[i][1], "%f %f %f", &origin[0], &origin[1], &origin[2]); - positionSet = qtrue; + originSet = qtrue; + } + else if (!Q_stricmp(spawnVars[i][0], "radius")) + { + sscanf(spawnVars[i][1], "%f", ¶llaxRadius); } } - if (isCubemap && positionSet) + if (isCubemap && originSet) { - //ri.Printf(PRINT_ALL, "cubemap at %f %f %f\n", origin[0], origin[1], origin[2]); - VectorCopy(origin, tr.cubemapOrigins[numCubemaps]); + cubemap_t *cubemap = &tr.cubemaps[numCubemaps]; + Q_strncpyz(cubemap->name, name, MAX_QPATH); + VectorCopy(origin, cubemap->origin); + cubemap->parallaxRadius = parallaxRadius; numCubemaps++; } } @@ -2878,354 +3143,42 @@ void R_AssignCubemapsToWorldSurfaces(void) } -void R_RenderAllCubemaps(void) +void R_LoadCubemaps(void) { - int i, j; + int i; + imgFlags_t flags = IMGFLAG_CLAMPTOEDGE | IMGFLAG_MIPMAP | IMGFLAG_NOLIGHTSCALE | IMGFLAG_CUBEMAP; for (i = 0; i < tr.numCubemaps; i++) { - tr.cubemaps[i] = R_CreateImage(va("*cubeMap%d", i), NULL, CUBE_MAP_SIZE, CUBE_MAP_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE | IMGFLAG_MIPMAP | IMGFLAG_CUBEMAP, GL_RGBA8); - } - - for (i = 0; i < tr.numCubemaps; i++) - { - for (j = 0; j < 6; j++) - { - RE_ClearScene(); - R_RenderCubemapSide(i, j, qfalse); - R_IssuePendingRenderCommands(); - R_InitNextFrame(); - } - } -} - - -/* -================= -R_MergeLeafSurfaces - -Merges surfaces that share a common leaf -================= -*/ -void R_MergeLeafSurfaces(void) -{ - int i, j, k; - int numWorldSurfaces; - int mergedSurfIndex; - int numMergedSurfaces; - int numUnmergedSurfaces; - VBO_t *vbo; - IBO_t *ibo; - - msurface_t *mergedSurf; - - glIndex_t *iboIndexes, *outIboIndexes; - int numIboIndexes; - - int startTime, endTime; - - startTime = ri.Milliseconds(); - - numWorldSurfaces = s_worldData.numWorldSurfaces; - - // use viewcount to keep track of mergers - for (i = 0; i < numWorldSurfaces; i++) - { - s_worldData.surfacesViewCount[i] = -1; - } - - // mark matching surfaces - for (i = 0; i < s_worldData.numnodes - s_worldData.numDecisionNodes; i++) - { - mnode_t *leaf = s_worldData.nodes + s_worldData.numDecisionNodes + i; - - for (j = 0; j < leaf->nummarksurfaces; j++) - { - msurface_t *surf1; - shader_t *shader1; - int fogIndex1; - int cubemapIndex1; - int surfNum1; - - surfNum1 = *(s_worldData.marksurfaces + leaf->firstmarksurface + j); - - if (s_worldData.surfacesViewCount[surfNum1] != -1) - continue; - - surf1 = s_worldData.surfaces + surfNum1; - - if ((*surf1->data != SF_GRID) && (*surf1->data != SF_TRIANGLES) && (*surf1->data != SF_FACE)) - continue; - - shader1 = surf1->shader; - - if(shader1->isSky) - continue; - - if(shader1->isPortal) - continue; - - if(ShaderRequiresCPUDeforms(shader1)) - continue; - - fogIndex1 = surf1->fogIndex; - cubemapIndex1 = surf1->cubemapIndex; - - s_worldData.surfacesViewCount[surfNum1] = surfNum1; - - for (k = j + 1; k < leaf->nummarksurfaces; k++) - { - msurface_t *surf2; - shader_t *shader2; - int fogIndex2; - int cubemapIndex2; - int surfNum2; - - surfNum2 = *(s_worldData.marksurfaces + leaf->firstmarksurface + k); - - if (s_worldData.surfacesViewCount[surfNum2] != -1) - continue; - - surf2 = s_worldData.surfaces + surfNum2; - - if ((*surf2->data != SF_GRID) && (*surf2->data != SF_TRIANGLES) && (*surf2->data != SF_FACE)) - continue; - - shader2 = surf2->shader; - - if (shader1 != shader2) - continue; - - fogIndex2 = surf2->fogIndex; - - if (fogIndex1 != fogIndex2) - continue; - - cubemapIndex2 = surf2->cubemapIndex; - - if (cubemapIndex1 != cubemapIndex2) - continue; - - s_worldData.surfacesViewCount[surfNum2] = surfNum1; - } - } - } - - // don't add surfaces that don't merge to any others to the merged list - for (i = 0; i < numWorldSurfaces; i++) - { - qboolean merges = qfalse; - - if (s_worldData.surfacesViewCount[i] != i) - continue; - - for (j = 0; j < numWorldSurfaces; j++) - { - if (j == i) - continue; - - if (s_worldData.surfacesViewCount[j] == i) - { - merges = qtrue; - break; - } - } + char filename[MAX_QPATH]; + cubemap_t *cubemap = &tr.cubemaps[i]; - if (!merges) - s_worldData.surfacesViewCount[i] = -1; - } + Com_sprintf(filename, MAX_QPATH, "cubemaps/%s/%03d.dds", tr.world->baseName, i); - // count merged/unmerged surfaces - numMergedSurfaces = 0; - numUnmergedSurfaces = 0; - for (i = 0; i < numWorldSurfaces; i++) - { - if (s_worldData.surfacesViewCount[i] == i) - { - numMergedSurfaces++; - } - else if (s_worldData.surfacesViewCount[i] == -1) - { - numUnmergedSurfaces++; - } + cubemap->image = R_FindImageFile(filename, IMGTYPE_COLORALPHA, flags); } +} - // Allocate merged surfaces - s_worldData.mergedSurfaces = ri.Hunk_Alloc(sizeof(*s_worldData.mergedSurfaces) * numMergedSurfaces, h_low); - s_worldData.mergedSurfacesViewCount = ri.Hunk_Alloc(sizeof(*s_worldData.mergedSurfacesViewCount) * numMergedSurfaces, h_low); - s_worldData.mergedSurfacesDlightBits = ri.Hunk_Alloc(sizeof(*s_worldData.mergedSurfacesDlightBits) * numMergedSurfaces, h_low); - s_worldData.mergedSurfacesPshadowBits = ri.Hunk_Alloc(sizeof(*s_worldData.mergedSurfacesPshadowBits) * numMergedSurfaces, h_low); - s_worldData.numMergedSurfaces = numMergedSurfaces; - - // view surfaces are like mark surfaces, except negative ones represent merged surfaces - // -1 represents 0, -2 represents 1, and so on - s_worldData.viewSurfaces = ri.Hunk_Alloc(sizeof(*s_worldData.viewSurfaces) * s_worldData.nummarksurfaces, h_low); - - // copy view surfaces into mark surfaces - for (i = 0; i < s_worldData.nummarksurfaces; i++) - { - s_worldData.viewSurfaces[i] = s_worldData.marksurfaces[i]; - } - // need to be synched here - R_IssuePendingRenderCommands(); +void R_RenderMissingCubemaps(void) +{ + int i, j; + imgFlags_t flags = IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE | IMGFLAG_MIPMAP | IMGFLAG_NOLIGHTSCALE | IMGFLAG_CUBEMAP; - // actually merge surfaces - numIboIndexes = 0; - mergedSurfIndex = 0; - mergedSurf = s_worldData.mergedSurfaces; - for (i = 0; i < numWorldSurfaces; i++) + for (i = 0; i < tr.numCubemaps; i++) { - msurface_t *surf1; - - vec3_t bounds[2]; - - int numSurfsToMerge; - int numIndexes; - int numVerts; - int firstIndex; - - srfBspSurface_t *vboSurf; - - if (s_worldData.surfacesViewCount[i] != i) - continue; - - surf1 = s_worldData.surfaces + i; - - // retrieve vbo - vbo = ((srfBspSurface_t *)(surf1->data))->vbo; - - // count verts, indexes, and surfaces - numSurfsToMerge = 0; - numIndexes = 0; - numVerts = 0; - for (j = i; j < numWorldSurfaces; j++) - { - msurface_t *surf2; - srfBspSurface_t *bspSurf; - - if (s_worldData.surfacesViewCount[j] != i) - continue; - - surf2 = s_worldData.surfaces + j; - - bspSurf = (srfBspSurface_t *) surf2->data; - numIndexes += bspSurf->numIndexes; - numVerts += bspSurf->numVerts; - numSurfsToMerge++; - } - - if (numVerts == 0 || numIndexes == 0 || numSurfsToMerge < 2) - { - continue; - } - - // create ibo - ibo = tr.ibos[tr.numIBOs] = ri.Hunk_Alloc(sizeof(*ibo), h_low); - memset(ibo, 0, sizeof(*ibo)); - Q_strncpyz(ibo->name, va("staticWorldMesh_IBO_mergedSurfs%i", tr.numIBOs++), sizeof(ibo->name)); - numIboIndexes = 0; - - // allocate indexes - iboIndexes = outIboIndexes = ri.Malloc(numIndexes * sizeof(*outIboIndexes)); - - // Merge surfaces (indexes) and calculate bounds - ClearBounds(bounds[0], bounds[1]); - firstIndex = numIboIndexes; - for (j = i; j < numWorldSurfaces; j++) + if (!tr.cubemaps[i].image) { - msurface_t *surf2; - srfBspSurface_t *bspSurf; - - if (s_worldData.surfacesViewCount[j] != i) - continue; + tr.cubemaps[i].image = R_CreateImage(va("*cubeMap%d", i), NULL, r_cubemapSize->integer, r_cubemapSize->integer, IMGTYPE_COLORALPHA, flags, GL_RGBA8); - surf2 = s_worldData.surfaces + j; - - AddPointToBounds(surf2->cullinfo.bounds[0], bounds[0], bounds[1]); - AddPointToBounds(surf2->cullinfo.bounds[1], bounds[0], bounds[1]); - - bspSurf = (srfBspSurface_t *) surf2->data; - for (k = 0; k < bspSurf->numIndexes; k++) + for (j = 0; j < 6; j++) { - *outIboIndexes++ = bspSurf->indexes[k] + bspSurf->firstVert; - numIboIndexes++; + RE_ClearScene(); + R_RenderCubemapSide(i, j, qfalse); + R_IssuePendingRenderCommands(); + R_InitNextFrame(); } - break; } - - vboSurf = ri.Hunk_Alloc(sizeof(*vboSurf), h_low); - memset(vboSurf, 0, sizeof(*vboSurf)); - vboSurf->surfaceType = SF_VBO_MESH; - - vboSurf->vbo = vbo; - vboSurf->ibo = ibo; - - vboSurf->numIndexes = numIndexes; - vboSurf->numVerts = numVerts; - vboSurf->firstIndex = firstIndex; - - vboSurf->minIndex = *(iboIndexes + firstIndex); - vboSurf->maxIndex = *(iboIndexes + firstIndex); - - for (j = 0; j < numIndexes; j++) - { - vboSurf->minIndex = MIN(vboSurf->minIndex, *(iboIndexes + firstIndex + j)); - vboSurf->maxIndex = MAX(vboSurf->maxIndex, *(iboIndexes + firstIndex + j)); - } - - VectorCopy(bounds[0], vboSurf->cullBounds[0]); - VectorCopy(bounds[1], vboSurf->cullBounds[1]); - - VectorCopy(bounds[0], mergedSurf->cullinfo.bounds[0]); - VectorCopy(bounds[1], mergedSurf->cullinfo.bounds[1]); - - mergedSurf->cullinfo.type = CULLINFO_BOX; - mergedSurf->data = (surfaceType_t *)vboSurf; - mergedSurf->fogIndex = surf1->fogIndex; - mergedSurf->cubemapIndex = surf1->cubemapIndex; - mergedSurf->shader = surf1->shader; - - // finish up the ibo - qglGenBuffersARB(1, &ibo->indexesVBO); - - R_BindIBO(ibo); - qglBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, numIboIndexes * sizeof(*iboIndexes), iboIndexes, GL_STATIC_DRAW_ARB); - R_BindNullIBO(); - - GL_CheckErrors(); - - ri.Free(iboIndexes); - - // redirect view surfaces to this surf - for (j = 0; j < numWorldSurfaces; j++) - { - if (s_worldData.surfacesViewCount[j] != i) - continue; - - for (k = 0; k < s_worldData.nummarksurfaces; k++) - { - int *mark = s_worldData.marksurfaces + k; - int *view = s_worldData.viewSurfaces + k; - - if (*mark == j) - *view = -(mergedSurfIndex + 1); - } - } - - mergedSurfIndex++; - mergedSurf++; - } - - endTime = ri.Milliseconds(); - - ri.Printf(PRINT_ALL, "Processed %d surfaces into %d merged, %d unmerged in %5.2f seconds\n", - numWorldSurfaces, numMergedSurfaces, numUnmergedSurfaces, (endTime - startTime) / 1000.0f); - - // reset viewcounts - for (i = 0; i < numWorldSurfaces; i++) - { - s_worldData.surfacesViewCount[i] = -1; } } @@ -3297,6 +3250,9 @@ void RE_LoadWorldMap( const char *name ) { tr.toneMinAvgMaxLevel[1] = -2.0f; tr.toneMinAvgMaxLevel[2] = 0.0f; + // reset last cascade sun direction so last shadow cascade is rerendered + VectorClear(tr.lastCascadeSunDirection); + tr.worldMapLoaded = qtrue; // load it @@ -3538,7 +3494,14 @@ void RE_LoadWorldMap( const char *name ) { // load cubemaps if (r_cubeMapping->integer) { - R_LoadCubemapEntities("misc_cubemap"); + // Try loading an env.json file first + R_LoadEnvironmentJson(s_worldData.baseName); + + if (!tr.numCubemaps) + { + R_LoadCubemapEntities("misc_cubemap"); + } + if (!tr.numCubemaps) { // use deathmatch spawn points as cubemaps @@ -3551,26 +3514,22 @@ void RE_LoadWorldMap( const char *name ) { } } - // create static VBOS from the world - R_CreateWorldVBOs(); - if (r_mergeLeafSurfaces->integer) - { - R_MergeLeafSurfaces(); - } + // create static VAOS from the world + R_CreateWorldVaos(); s_worldData.dataSize = (byte *)ri.Hunk_Alloc(0, h_low) - startMarker; // only set tr.world now that we know the entire level has loaded properly tr.world = &s_worldData; - // make sure the VBO glState entries are safe - R_BindNullVBO(); - R_BindNullIBO(); + // make sure the VAO glState entry is safe + R_BindNullVao(); - // Render all cubemaps + // Render or load all cubemaps if (r_cubeMapping->integer && tr.numCubemaps) { - R_RenderAllCubemaps(); + R_LoadCubemaps(); + R_RenderMissingCubemaps(); } ri.FS_FreeFile( buffer.v ); diff --git a/code/renderergl2/tr_cmds.c b/code/renderergl2/tr_cmds.c index 139a34302d..254bb0d75e 100644 --- a/code/renderergl2/tr_cmds.c +++ b/code/renderergl2/tr_cmds.c @@ -66,8 +66,8 @@ void R_PerformanceCounters( void ) { } else if (r_speeds->integer == 7 ) { - ri.Printf( PRINT_ALL, "VBO draws: static %i dynamic %i\nMultidraws: %i merged %i\n", - backEnd.pc.c_staticVboDraws, backEnd.pc.c_dynamicVboDraws, backEnd.pc.c_multidraws, backEnd.pc.c_multidrawsMerged ); + ri.Printf( PRINT_ALL, "VAO draws: static %i dynamic %i\nMultidraws: %i merged %i\n", + backEnd.pc.c_staticVaoDraws, backEnd.pc.c_dynamicVaoDraws, backEnd.pc.c_multidraws, backEnd.pc.c_multidrawsMerged ); ri.Printf( PRINT_ALL, "GLSL binds: %i draws: gen %i light %i fog %i dlight %i\n", backEnd.pc.c_glslShaderBinds, backEnd.pc.c_genericDraws, backEnd.pc.c_lightallDraws, backEnd.pc.c_fogDraws, backEnd.pc.c_dlightDraws); } @@ -121,20 +121,20 @@ void R_IssuePendingRenderCommands( void ) { /* ============ -R_GetCommandBuffer +R_GetCommandBufferReserved make sure there is enough command space ============ */ -void *R_GetCommandBuffer( int bytes ) { +void *R_GetCommandBufferReserved( int bytes, int reservedBytes ) { renderCommandList_t *cmdList; cmdList = &backEndData->commands; bytes = PAD(bytes, sizeof(void *)); // always leave room for the end of list command - if ( cmdList->used + bytes + 4 > MAX_RENDER_COMMANDS ) { - if ( bytes > MAX_RENDER_COMMANDS - 4 ) { + if ( cmdList->used + bytes + sizeof( int ) + reservedBytes > MAX_RENDER_COMMANDS ) { + if ( bytes > MAX_RENDER_COMMANDS - sizeof( int ) ) { ri.Error( ERR_FATAL, "R_GetCommandBuffer: bad size %i", bytes ); } // if we run out of room, just start dropping commands @@ -146,6 +146,17 @@ void *R_GetCommandBuffer( int bytes ) { return cmdList->cmds + cmdList->used - bytes; } +/* +============= +R_GetCommandBuffer + +returns NULL if there is not enough space for important commands +============= +*/ +void *R_GetCommandBuffer( int bytes ) { + return R_GetCommandBufferReserved( bytes, PAD( sizeof( swapBuffersCommand_t ), sizeof(void *) ) ); +} + /* ============= @@ -425,7 +436,6 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) { backEnd.colorMask[1] = GL_FALSE; backEnd.colorMask[2] = GL_FALSE; backEnd.colorMask[3] = GL_FALSE; - qglClearColor(0.0f, 0.0f, 0.0f, 1.0f); if (glRefConfig.framebufferObject) { @@ -526,7 +536,7 @@ void RE_EndFrame( int *frontEndMsec, int *backEndMsec ) { if ( !tr.registered ) { return; } - cmd = R_GetCommandBuffer( sizeof( *cmd ) ); + cmd = R_GetCommandBufferReserved( sizeof( *cmd ), 0 ); if ( !cmd ) { return; } diff --git a/code/renderergl2/tr_dsa.c b/code/renderergl2/tr_dsa.c new file mode 100644 index 0000000000..9cd481bd38 --- /dev/null +++ b/code/renderergl2/tr_dsa.c @@ -0,0 +1,287 @@ +/* +=========================================================================== +Copyright (C) 2016 James Canete + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +=========================================================================== +*/ + +#include "tr_local.h" + +#include "tr_dsa.h" + +static struct +{ + GLuint textures[NUM_TEXTURE_BUNDLES]; + GLenum texunit; + + GLuint program; + + GLuint drawFramebuffer; + GLuint readFramebuffer; + GLuint renderbuffer; +} +glDsaState; + +void GL_BindNullTextures() +{ + int i; + + if (glRefConfig.directStateAccess) + { + for (i = 0; i < NUM_TEXTURE_BUNDLES; i++) + { + qglBindMultiTexture(GL_TEXTURE0_ARB + i, GL_TEXTURE_2D, 0); + glDsaState.textures[i] = 0; + } + } + else + { + for (i = 0; i < NUM_TEXTURE_BUNDLES; i++) + { + qglActiveTextureARB(GL_TEXTURE0_ARB + i); + qglBindTexture(GL_TEXTURE_2D, 0); + glDsaState.textures[i] = 0; + } + + qglActiveTextureARB(GL_TEXTURE0_ARB); + glDsaState.texunit = GL_TEXTURE0_ARB; + } +} + +int GL_BindMultiTexture(GLenum texunit, GLenum target, GLuint texture) +{ + GLuint tmu = texunit - GL_TEXTURE0_ARB; + + if (glDsaState.textures[tmu] == texture) + return 0; + + if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) + target = GL_TEXTURE_CUBE_MAP; + + qglBindMultiTexture(texunit, target, texture); + glDsaState.textures[tmu] = texture; + return 1; +} + +GLvoid APIENTRY GLDSA_BindMultiTexture(GLenum texunit, GLenum target, GLuint texture) +{ + if (glDsaState.texunit != texunit) + { + qglActiveTextureARB(texunit); + glDsaState.texunit = texunit; + } + + qglBindTexture(target, texture); +} + +GLvoid APIENTRY GLDSA_TextureParameterf(GLuint texture, GLenum target, GLenum pname, GLfloat param) +{ + GL_BindMultiTexture(glDsaState.texunit, target, texture); + qglTexParameterf(target, pname, param); +} + +GLvoid APIENTRY GLDSA_TextureParameteri(GLuint texture, GLenum target, GLenum pname, GLint param) +{ + GL_BindMultiTexture(glDsaState.texunit, target, texture); + qglTexParameteri(target, pname, param); +} + +GLvoid APIENTRY GLDSA_TextureImage2D(GLuint texture, GLenum target, GLint level, GLint internalformat, + GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) +{ + GL_BindMultiTexture(glDsaState.texunit, target, texture); + qglTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); +} + +GLvoid APIENTRY GLDSA_TextureSubImage2D(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) +{ + GL_BindMultiTexture(glDsaState.texunit, target, texture); + qglTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); +} + +GLvoid APIENTRY GLDSA_CopyTextureImage2D(GLuint texture, GLenum target, GLint level, GLenum internalformat, + GLint x, GLint y, GLsizei width, GLsizei height, GLint border) +{ + GL_BindMultiTexture(glDsaState.texunit, target, texture); + qglCopyTexImage2D(target, level, internalformat, x, y, width, height, border); +} + +GLvoid APIENTRY GLDSA_CompressedTextureImage2D(GLuint texture, GLenum target, GLint level, GLenum internalformat, + GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) +{ + GL_BindMultiTexture(glDsaState.texunit, target, texture); + qglCompressedTexImage2DARB(target, level, internalformat, width, height, border, imageSize, data); +} + +GLvoid APIENTRY GLDSA_CompressedTextureSubImage2D(GLuint texture, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, + GLsizei imageSize, const GLvoid *data) +{ + GL_BindMultiTexture(glDsaState.texunit, target, texture); + qglCompressedTexSubImage2DARB(target, level, xoffset, yoffset, width, height, format, imageSize, data); +} + +GLvoid APIENTRY GLDSA_GenerateTextureMipmap(GLuint texture, GLenum target) +{ + GL_BindMultiTexture(glDsaState.texunit, target, texture); + qglGenerateMipmapEXT(target); +} + +void GL_BindNullProgram() +{ + qglUseProgramObjectARB(0); + glDsaState.program = 0; +} + +int GL_UseProgramObject(GLuint program) +{ + if (glDsaState.program == program) + return 0; + + qglUseProgramObjectARB(program); + glDsaState.program = program; + return 1; +} + +GLvoid APIENTRY GLDSA_ProgramUniform1i(GLuint program, GLint location, GLint v0) +{ + GL_UseProgramObject(program); + qglUniform1iARB(location, v0); +} + +GLvoid APIENTRY GLDSA_ProgramUniform1f(GLuint program, GLint location, GLfloat v0) +{ + GL_UseProgramObject(program); + qglUniform1fARB(location, v0); +} + +GLvoid APIENTRY GLDSA_ProgramUniform2f(GLuint program, GLint location, + GLfloat v0, GLfloat v1) +{ + GL_UseProgramObject(program); + qglUniform2fARB(location, v0, v1); +} + +GLvoid APIENTRY GLDSA_ProgramUniform3f(GLuint program, GLint location, + GLfloat v0, GLfloat v1, GLfloat v2) +{ + GL_UseProgramObject(program); + qglUniform3fARB(location, v0, v1, v2); +} + +GLvoid APIENTRY GLDSA_ProgramUniform4f(GLuint program, GLint location, + GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) +{ + GL_UseProgramObject(program); + qglUniform4fARB(location, v0, v1, v2, v3); +} + +GLvoid APIENTRY GLDSA_ProgramUniform1fv(GLuint program, GLint location, + GLsizei count, const GLfloat *value) +{ + GL_UseProgramObject(program); + qglUniform1fvARB(location, count, value); +} + +GLvoid APIENTRY GLDSA_ProgramUniformMatrix4fv(GLuint program, GLint location, + GLsizei count, GLboolean transpose, + const GLfloat *value) +{ + GL_UseProgramObject(program); + qglUniformMatrix4fvARB(location, count, transpose, value); +} + +void GL_BindNullFramebuffers() +{ + qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + glDsaState.drawFramebuffer = glDsaState.readFramebuffer = 0; + qglBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0); + glDsaState.renderbuffer = 0; +} + +void GL_BindFramebuffer(GLenum target, GLuint framebuffer) +{ + switch (target) + { + case GL_FRAMEBUFFER_EXT: + if (framebuffer != glDsaState.drawFramebuffer || framebuffer != glDsaState.readFramebuffer) + { + qglBindFramebufferEXT(target, framebuffer); + glDsaState.drawFramebuffer = glDsaState.readFramebuffer = framebuffer; + } + break; + + case GL_DRAW_FRAMEBUFFER_EXT: + if (framebuffer != glDsaState.drawFramebuffer) + { + qglBindFramebufferEXT(target, framebuffer); + glDsaState.drawFramebuffer = framebuffer; + } + break; + + case GL_READ_FRAMEBUFFER_EXT: + if (framebuffer != glDsaState.readFramebuffer) + { + qglBindFramebufferEXT(target, framebuffer); + glDsaState.readFramebuffer = framebuffer; + } + break; + } +} + +void GL_BindRenderbuffer(GLuint renderbuffer) +{ + if (renderbuffer != glDsaState.renderbuffer) + { + qglBindRenderbufferEXT(GL_RENDERBUFFER_EXT, renderbuffer); + glDsaState.renderbuffer = renderbuffer; + } +} + +GLvoid APIENTRY GLDSA_NamedRenderbufferStorage(GLuint renderbuffer, + GLenum internalformat, GLsizei width, GLsizei height) +{ + GL_BindRenderbuffer(renderbuffer); + qglRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, internalformat, width, height); +} + +GLvoid APIENTRY GLDSA_NamedRenderbufferStorageMultisample(GLuint renderbuffer, + GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) +{ + GL_BindRenderbuffer(renderbuffer); + qglRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples, internalformat, width, height); +} + +GLenum APIENTRY GLDSA_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target) +{ + GL_BindFramebuffer(target, framebuffer); + return qglCheckFramebufferStatusEXT(target); +} + +GLvoid APIENTRY GLDSA_NamedFramebufferTexture2D(GLuint framebuffer, + GLenum attachment, GLenum textarget, GLuint texture, GLint level) +{ + GL_BindFramebuffer(GL_FRAMEBUFFER_EXT, framebuffer); + qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attachment, textarget, texture, level); +} + +GLvoid APIENTRY GLDSA_NamedFramebufferRenderbuffer(GLuint framebuffer, + GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) +{ + GL_BindFramebuffer(GL_FRAMEBUFFER_EXT, framebuffer); + qglFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, attachment, renderbuffertarget, renderbuffer); +} diff --git a/code/renderergl2/tr_dsa.h b/code/renderergl2/tr_dsa.h new file mode 100644 index 0000000000..e820fe0046 --- /dev/null +++ b/code/renderergl2/tr_dsa.h @@ -0,0 +1,80 @@ +/* +=========================================================================== +Copyright (C) 2016 James Canete + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +=========================================================================== +*/ + +#ifndef __TR_DSA_H__ +#define __TR_DSA_H__ + +#include "../renderercommon/qgl.h" + +void GL_BindNullTextures(void); +int GL_BindMultiTexture(GLenum texunit, GLenum target, GLuint texture); + +GLvoid APIENTRY GLDSA_BindMultiTexture(GLenum texunit, GLenum target, GLuint texture); +GLvoid APIENTRY GLDSA_TextureParameterf(GLuint texture, GLenum target, GLenum pname, GLfloat param); +GLvoid APIENTRY GLDSA_TextureParameteri(GLuint texture, GLenum target, GLenum pname, GLint param); +GLvoid APIENTRY GLDSA_TextureImage2D(GLuint texture, GLenum target, GLint level, GLint internalformat, + GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLvoid APIENTRY GLDSA_TextureSubImage2D(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +GLvoid APIENTRY GLDSA_CopyTextureImage2D(GLuint texture, GLenum target, GLint level, GLenum internalformat, + GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLvoid APIENTRY GLDSA_CompressedTextureImage2D(GLuint texture, GLenum target, GLint level, GLenum internalformat, + GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +GLvoid APIENTRY GLDSA_CompressedTextureSubImage2D(GLuint texture, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, + GLsizei imageSize, const GLvoid *data); + +GLvoid APIENTRY GLDSA_GenerateTextureMipmap(GLuint texture, GLenum target); + +void GL_BindNullProgram(void); +int GL_UseProgramObject(GLuint program); + +GLvoid APIENTRY GLDSA_ProgramUniform1i(GLuint program, GLint location, GLint v0); +GLvoid APIENTRY GLDSA_ProgramUniform1f(GLuint program, GLint location, GLfloat v0); +GLvoid APIENTRY GLDSA_ProgramUniform2f(GLuint program, GLint location, + GLfloat v0, GLfloat v1); +GLvoid APIENTRY GLDSA_ProgramUniform3f(GLuint program, GLint location, + GLfloat v0, GLfloat v1, GLfloat v2); +GLvoid APIENTRY GLDSA_ProgramUniform4f(GLuint program, GLint location, + GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLvoid APIENTRY GLDSA_ProgramUniform1fv(GLuint program, GLint location, + GLsizei count, const GLfloat *value); +GLvoid APIENTRY GLDSA_ProgramUniformMatrix4fv(GLuint program, GLint location, + GLsizei count, GLboolean transpose, + const GLfloat *value); + +void GL_BindNullFramebuffers(void); +void GL_BindFramebuffer(GLenum target, GLuint framebuffer); +void GL_BindRenderbuffer(GLuint renderbuffer); + +GLvoid APIENTRY GLDSA_NamedRenderbufferStorage(GLuint renderbuffer, + GLenum internalformat, GLsizei width, GLsizei height); + +GLvoid APIENTRY GLDSA_NamedRenderbufferStorageMultisample(GLuint renderbuffer, + GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +GLenum APIENTRY GLDSA_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target); +GLvoid APIENTRY GLDSA_NamedFramebufferTexture2D(GLuint framebuffer, + GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLvoid APIENTRY GLDSA_NamedFramebufferRenderbuffer(GLuint framebuffer, + GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); + + +#endif diff --git a/code/renderergl2/tr_extensions.c b/code/renderergl2/tr_extensions.c index 5cd5c2a585..b33968d480 100644 --- a/code/renderergl2/tr_extensions.c +++ b/code/renderergl2/tr_extensions.c @@ -28,13 +28,14 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #endif #include "tr_local.h" +#include "tr_dsa.h" // GL_EXT_draw_range_elements void (APIENTRY * qglDrawRangeElementsEXT) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); // GL_EXT_multi_draw_arrays -void (APIENTRY * qglMultiDrawArraysEXT) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); -void (APIENTRY * qglMultiDrawElementsEXT) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount); +void (APIENTRY * qglMultiDrawArraysEXT) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +void (APIENTRY * qglMultiDrawElementsEXT) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); // GL_ARB_vertex_shader void (APIENTRY * qglBindAttribLocationARB) (GLhandleARB programObj, GLuint index, const GLcharARB * name); @@ -178,6 +179,56 @@ void (APIENTRY * qglRenderbufferStorageMultisampleEXT)(GLenum target, GLsizei sa // GL_ARB_draw_buffers void (APIENTRY * qglDrawBuffersARB)(GLsizei n, const GLenum *bufs); +// GL_ARB_vertex_array_object +void (APIENTRY * qglBindVertexArrayARB)(GLuint array); +void (APIENTRY * qglDeleteVertexArraysARB)(GLsizei n, const GLuint *arrays); +void (APIENTRY * qglGenVertexArraysARB)(GLsizei n, GLuint *arrays); +GLboolean (APIENTRY * qglIsVertexArrayARB)(GLuint array); + +// GL_EXT_direct_state_access +GLvoid (APIENTRY * qglBindMultiTexture)(GLenum texunit, GLenum target, GLuint texture); +GLvoid (APIENTRY * qglTextureParameterf)(GLuint texture, GLenum target, GLenum pname, GLfloat param); +GLvoid (APIENTRY * qglTextureParameteri)(GLuint texture, GLenum target, GLenum pname, GLint param); +GLvoid (APIENTRY * qglTextureImage2D)(GLuint texture, GLenum target, GLint level, GLint internalformat, + GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLvoid (APIENTRY * qglTextureSubImage2D)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +GLvoid (APIENTRY * qglCopyTextureImage2D)(GLuint texture, GLenum target, GLint level, GLenum internalformat, + GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLvoid (APIENTRY * qglCompressedTextureImage2D)(GLuint texture, GLenum target, GLint level, GLenum internalformat, + GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +GLvoid (APIENTRY * qglCompressedTextureSubImage2D)(GLuint texture, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, + GLsizei imageSize, const GLvoid *data); +GLvoid (APIENTRY * qglGenerateTextureMipmap)(GLuint texture, GLenum target); + +GLvoid(APIENTRY * qglProgramUniform1i)(GLuint program, GLint location, GLint v0); +GLvoid(APIENTRY * qglProgramUniform1f)(GLuint program, GLint location, GLfloat v0); +GLvoid(APIENTRY * qglProgramUniform2f)(GLuint program, GLint location, + GLfloat v0, GLfloat v1); +GLvoid(APIENTRY * qglProgramUniform3f)(GLuint program, GLint location, + GLfloat v0, GLfloat v1, GLfloat v2); +GLvoid(APIENTRY * qglProgramUniform4f)(GLuint program, GLint location, + GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLvoid(APIENTRY * qglProgramUniform1fv)(GLuint program, GLint location, + GLsizei count, const GLfloat *value); +GLvoid(APIENTRY * qglProgramUniformMatrix4fv)(GLuint program, GLint location, + GLsizei count, GLboolean transpose, + const GLfloat *value); + +GLvoid(APIENTRY * qglNamedRenderbufferStorage)(GLuint renderbuffer, + GLenum internalformat, GLsizei width, GLsizei height); + +GLvoid(APIENTRY * qglNamedRenderbufferStorageMultisample)(GLuint renderbuffer, + GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +GLenum(APIENTRY * qglCheckNamedFramebufferStatus)(GLuint framebuffer, GLenum target); +GLvoid(APIENTRY * qglNamedFramebufferTexture2D)(GLuint framebuffer, + GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLvoid(APIENTRY * qglNamedFramebufferRenderbuffer)(GLuint framebuffer, + GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); + + static qboolean GLimp_HaveExtension(const char *ext) { const char *ptr = Q_stristr( glConfig.extensions_string, ext ); @@ -579,6 +630,22 @@ void GLimp_InitExtraExtensions() ri.Printf(PRINT_ALL, result[2], extension); } + // GL_ARB_texture_compression + extension = "GL_ARB_texture_compression"; + glRefConfig.arbTextureCompression = qfalse; + if (GLimp_HaveExtension(extension)) + { + qglCompressedTexImage3DARB = (void *)SDL_GL_GetProcAddress("glCompressedTexImage3DARB"); + qglCompressedTexImage2DARB = (void *)SDL_GL_GetProcAddress("glCompressedTexImage2DARB"); + qglCompressedTexImage1DARB = (void *)SDL_GL_GetProcAddress("glCompressedTexImage1DARB"); + qglCompressedTexSubImage3DARB = (void *)SDL_GL_GetProcAddress("glCompressedTexSubImage3DARB"); + qglCompressedTexSubImage2DARB = (void *)SDL_GL_GetProcAddress("glCompressedTexSubImage2DARB"); + qglCompressedTexSubImage1DARB = (void *)SDL_GL_GetProcAddress("glCompressedTexSubImage1DARB"); + qglGetCompressedTexImageARB = (void *)SDL_GL_GetProcAddress("glGetCompressedTexImageARB"); + glRefConfig.arbTextureCompression = qtrue; + ri.Printf(PRINT_ALL, result[glRefConfig.arbTextureCompression], extension); + } + // GL_EXT_framebuffer_multisample extension = "GL_EXT_framebuffer_multisample"; glRefConfig.framebufferMultisample = qfalse; @@ -593,60 +660,14 @@ void GLimp_InitExtraExtensions() ri.Printf(PRINT_ALL, result[2], extension); } - // GL_EXT_texture_sRGB - extension = "GL_EXT_texture_sRGB"; - glRefConfig.textureSrgb = qfalse; - if (GLimp_HaveExtension(extension)) - { - if (r_srgb->integer) - glRefConfig.textureSrgb = qtrue; - - ri.Printf(PRINT_ALL, result[glRefConfig.textureSrgb], extension); - } - else - { - ri.Printf(PRINT_ALL, result[2], extension); - } - - // GL_EXT_framebuffer_sRGB - extension = "GL_EXT_framebuffer_sRGB"; - glRefConfig.framebufferSrgb = qfalse; - if (GLimp_HaveExtension(extension)) - { - if (r_srgb->integer) - glRefConfig.framebufferSrgb = qtrue; - - ri.Printf(PRINT_ALL, result[glRefConfig.framebufferSrgb], extension); - } - else - { - ri.Printf(PRINT_ALL, result[2], extension); - } - - // GL_EXT_texture_sRGB_decode - extension = "GL_EXT_texture_sRGB_decode"; - glRefConfig.textureSrgbDecode = qfalse; - if (GLimp_HaveExtension(extension)) - { - if (r_srgb->integer) - glRefConfig.textureSrgbDecode = qtrue; - - ri.Printf(PRINT_ALL, result[glRefConfig.textureSrgbDecode], extension); - } - else - { - ri.Printf(PRINT_ALL, result[2], extension); - } - - glRefConfig.textureCompression = TCR_NONE; - // GL_EXT_texture_compression_latc - extension = "GL_EXT_texture_compression_latc"; + // GL_ARB_texture_compression_rgtc + extension = "GL_ARB_texture_compression_rgtc"; if (GLimp_HaveExtension(extension)) { - if (r_ext_compressed_textures->integer) - glRefConfig.textureCompression |= TCR_LATC; + if (r_ext_compressed_textures->integer && glRefConfig.arbTextureCompression) + glRefConfig.textureCompression |= TCR_RGTC; ri.Printf(PRINT_ALL, result[r_ext_compressed_textures->integer ? 1 : 0], extension); } @@ -655,6 +676,8 @@ void GLimp_InitExtraExtensions() ri.Printf(PRINT_ALL, result[2], extension); } + glRefConfig.swizzleNormalmap = r_ext_compressed_textures->integer && !(glRefConfig.textureCompression & TCR_RGTC); + // GL_ARB_texture_compression_bptc extension = "GL_ARB_texture_compression_bptc"; if (GLimp_HaveExtension(extension)) @@ -710,4 +733,130 @@ void GLimp_InitExtraExtensions() { ri.Printf(PRINT_ALL, result[2], extension); } + + // GL_ARB_vertex_type_2_10_10_10_rev + extension = "GL_ARB_vertex_type_2_10_10_10_rev"; + glRefConfig.packedNormalDataType = GL_BYTE; + if( GLimp_HaveExtension( extension ) ) + { + if (r_arb_vertex_type_2_10_10_10_rev->integer) + glRefConfig.packedNormalDataType = GL_INT_2_10_10_10_REV; + + ri.Printf(PRINT_ALL, result[r_arb_vertex_type_2_10_10_10_rev->integer ? 1 : 0], extension); + } + else + { + ri.Printf(PRINT_ALL, result[2], extension); + } + + // use float lightmaps? + glRefConfig.floatLightmap = (glRefConfig.textureFloat && glRefConfig.halfFloatPixel && r_floatLightmap->integer && r_hdr->integer); + + // GL_ARB_vertex_array_object + extension = "GL_ARB_vertex_array_object"; + glRefConfig.vertexArrayObject = qfalse; + if( GLimp_HaveExtension( extension ) ) + { + qglBindVertexArrayARB = (void *) SDL_GL_GetProcAddress("glBindVertexArray"); + qglDeleteVertexArraysARB = (void *) SDL_GL_GetProcAddress("glDeleteVertexArrays"); + qglGenVertexArraysARB = (void *) SDL_GL_GetProcAddress("glGenVertexArrays"); + qglIsVertexArrayARB = (void *) SDL_GL_GetProcAddress("glIsVertexArray"); + + if (r_arb_vertex_array_object->integer) + glRefConfig.vertexArrayObject = qtrue; + + ri.Printf(PRINT_ALL, result[glRefConfig.vertexArrayObject ? 1 : 0], extension); + } + else + { + ri.Printf(PRINT_ALL, result[2], extension); + } + + // GL_ARB_half_float_vertex + extension = "GL_ARB_half_float_vertex"; + glRefConfig.packedTexcoordDataType = GL_FLOAT; + glRefConfig.packedTexcoordDataSize = sizeof(float) * 2; + glRefConfig.packedColorDataType = GL_FLOAT; + glRefConfig.packedColorDataSize = sizeof(float) * 4; + if( GLimp_HaveExtension( extension ) ) + { + if (r_arb_half_float_vertex->integer) + { + glRefConfig.packedTexcoordDataType = GL_HALF_FLOAT; + glRefConfig.packedTexcoordDataSize = sizeof(uint16_t) * 2; + glRefConfig.packedColorDataType = GL_HALF_FLOAT; + glRefConfig.packedColorDataSize = sizeof(uint16_t) * 4; + } + + ri.Printf(PRINT_ALL, result[r_arb_half_float_vertex->integer ? 1 : 0], extension); + } + else + { + ri.Printf(PRINT_ALL, result[2], extension); + } + + // GL_EXT_direct_state_access + extension = "GL_EXT_direct_state_access"; + + qglBindMultiTexture = GLDSA_BindMultiTexture; + qglTextureParameterf = GLDSA_TextureParameterf; + qglTextureParameteri = GLDSA_TextureParameteri; + qglTextureImage2D = GLDSA_TextureImage2D; + qglTextureSubImage2D = GLDSA_TextureSubImage2D; + qglCopyTextureImage2D = GLDSA_CopyTextureImage2D; + qglCompressedTextureImage2D = GLDSA_CompressedTextureImage2D; + qglCompressedTextureSubImage2D = GLDSA_CompressedTextureSubImage2D; + qglGenerateTextureMipmap = GLDSA_GenerateTextureMipmap; + + qglProgramUniform1i = GLDSA_ProgramUniform1i; + qglProgramUniform1f = GLDSA_ProgramUniform1f; + qglProgramUniform2f = GLDSA_ProgramUniform2f; + qglProgramUniform3f = GLDSA_ProgramUniform3f; + qglProgramUniform4f = GLDSA_ProgramUniform4f; + qglProgramUniform1fv = GLDSA_ProgramUniform1fv; + qglProgramUniformMatrix4fv = GLDSA_ProgramUniformMatrix4fv; + + qglNamedRenderbufferStorage = GLDSA_NamedRenderbufferStorage; + qglNamedRenderbufferStorageMultisample = GLDSA_NamedRenderbufferStorageMultisample; + qglCheckNamedFramebufferStatus = GLDSA_CheckNamedFramebufferStatus; + qglNamedFramebufferTexture2D = GLDSA_NamedFramebufferTexture2D; + qglNamedFramebufferRenderbuffer = GLDSA_NamedFramebufferRenderbuffer; + + glRefConfig.directStateAccess = qfalse; + if (GLimp_HaveExtension(extension)) + { + if (r_ext_direct_state_access->integer) + { + glRefConfig.directStateAccess = qtrue; + qglBindMultiTexture = (void *)SDL_GL_GetProcAddress("glBindMultiTextureEXT"); + qglTextureParameterf = (void *)SDL_GL_GetProcAddress("glTextureParameterfEXT"); + qglTextureParameteri = (void *)SDL_GL_GetProcAddress("glTextureParameteriEXT"); + qglTextureImage2D = (void *)SDL_GL_GetProcAddress("glTextureImage2DEXT"); + qglTextureSubImage2D = (void *)SDL_GL_GetProcAddress("glTextureSubImage2DEXT"); + qglCopyTextureImage2D = (void *)SDL_GL_GetProcAddress("glCopyTextureImage2DEXT"); + qglCompressedTextureImage2D = (void *)SDL_GL_GetProcAddress("glCompressedTextureImage2DEXT"); + qglCompressedTextureSubImage2D = (void *)SDL_GL_GetProcAddress("glCompressedTextureSubImage2DEXT"); + qglGenerateTextureMipmap = (void *)SDL_GL_GetProcAddress("glGenerateTextureMipmapEXT"); + + qglProgramUniform1i = (void *)SDL_GL_GetProcAddress("glProgramUniform1iEXT"); + qglProgramUniform1f = (void *)SDL_GL_GetProcAddress("glProgramUniform1fEXT"); + qglProgramUniform2f = (void *)SDL_GL_GetProcAddress("glProgramUniform2fEXT"); + qglProgramUniform3f = (void *)SDL_GL_GetProcAddress("glProgramUniform3fEXT"); + qglProgramUniform4f = (void *)SDL_GL_GetProcAddress("glProgramUniform4fEXT"); + qglProgramUniform1fv = (void *)SDL_GL_GetProcAddress("glProgramUniform1fvEXT"); + qglProgramUniformMatrix4fv = (void *)SDL_GL_GetProcAddress("glProgramUniformMatrix4fvEXT"); + + qglNamedRenderbufferStorage = (void *)SDL_GL_GetProcAddress("glNamedRenderbufferStorageEXT"); + qglNamedRenderbufferStorageMultisample = (void *)SDL_GL_GetProcAddress("glNamedRenderbufferStorageMultisampleEXT"); + qglCheckNamedFramebufferStatus = (void *)SDL_GL_GetProcAddress("glCheckNamedFramebufferStatusEXT"); + qglNamedFramebufferTexture2D = (void *)SDL_GL_GetProcAddress("glNamedFramebufferTexture2DEXT"); + qglNamedFramebufferRenderbuffer = (void *)SDL_GL_GetProcAddress("glNamedFramebufferRenderbufferEXT"); + } + + ri.Printf(PRINT_ALL, result[glRefConfig.directStateAccess ? 1 : 0], extension); + } + else + { + ri.Printf(PRINT_ALL, result[2], extension); + } } diff --git a/code/renderergl2/tr_extramath.c b/code/renderergl2/tr_extramath.c index b844678f2e..bded75701c 100644 --- a/code/renderergl2/tr_extramath.c +++ b/code/renderergl2/tr_extramath.c @@ -199,42 +199,35 @@ int NextPowerOfTwo(int in) return out; } -unsigned short FloatToHalf(float in) -{ - unsigned short out; - - union - { - float f; - unsigned int i; - } f32; - - int sign, inExponent, inFraction; - int outExponent, outFraction; +union f32_u { + float f; + uint32_t i; + struct { + unsigned int fraction:23; + unsigned int exponent:8; + unsigned int sign:1; + } pack; +}; + +union f16_u { + uint16_t i; + struct { + unsigned int fraction:10; + unsigned int exponent:5; + unsigned int sign:1; + } pack; +}; + +uint16_t FloatToHalf(float in) +{ + union f32_u f32; + union f16_u f16; f32.f = in; - sign = (f32.i & 0x80000000) >> 31; - inExponent = (f32.i & 0x7F800000) >> 23; - inFraction = f32.i & 0x007FFFFF; - - outExponent = CLAMP(inExponent - 127, -15, 16) + 15; - - outFraction = 0; - if (outExponent == 0x1F) - { - if (inExponent == 0xFF && inFraction != 0) - outFraction = 0x3FF; - } - else if (outExponent == 0x00) - { - if (inExponent == 0x00 && inFraction != 0) - outFraction = 0x3FF; - } - else - outFraction = inFraction >> 13; - - out = (sign << 15) | (outExponent << 10) | outFraction; + f16.pack.exponent = CLAMP((int)(f32.pack.exponent) - 112, 0, 31); + f16.pack.fraction = f32.pack.fraction >> 13; + f16.pack.sign = f32.pack.sign; - return out; + return f16.i; } diff --git a/code/renderergl2/tr_extramath.h b/code/renderergl2/tr_extramath.h index 08fb080aa5..9327153762 100644 --- a/code/renderergl2/tr_extramath.h +++ b/code/renderergl2/tr_extramath.h @@ -52,13 +52,10 @@ void Mat4SimpleInverse( const mat4_t in, mat4_t out); #define VectorCopy5(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2],(b)[3]=(a)[3],(b)[4]=(a)[4]) #define OffsetByteToFloat(a) ((float)(a) * 1.0f/127.5f - 1.0f) -#define FloatToOffsetByte(a) (byte)(((a) + 1.0f) * 127.5f) +#define FloatToOffsetByte(a) (byte)((a) * 127.5f + 128.0f) #define ByteToFloat(a) ((float)(a) * 1.0f/255.0f) #define FloatToByte(a) (byte)((a) * 255.0f) -#define RGBtosRGB(a) (((a) < 0.0031308f) ? (12.92f * (a)) : (1.055f * pow((a), 0.41666f) - 0.055f)) -#define sRGBtoRGB(a) (((a) <= 0.04045f) ? ((a) / 12.92f) : (pow((((a) + 0.055f) / 1.055f), 2.4)) ) - static ID_INLINE int VectorCompare4(const vec4_t v1, const vec4_t v2) { if(v1[0] != v2[0] || v1[1] != v2[1] || v1[2] != v2[2] || v1[3] != v2[3]) diff --git a/code/renderergl2/tr_fbo.c b/code/renderergl2/tr_fbo.c index c76e7db18f..9ba6344107 100644 --- a/code/renderergl2/tr_fbo.c +++ b/code/renderergl2/tr_fbo.c @@ -23,6 +23,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA // tr_fbo.c #include "tr_local.h" +#include "tr_dsa.h" + /* ============= R_CheckFBO @@ -30,26 +32,14 @@ R_CheckFBO */ qboolean R_CheckFBO(const FBO_t * fbo) { - int code; - int id; - - qglGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, &id); - qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo->frameBuffer); - - code = qglCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); + GLenum code = qglCheckNamedFramebufferStatus(fbo->frameBuffer, GL_FRAMEBUFFER_EXT); if(code == GL_FRAMEBUFFER_COMPLETE_EXT) - { - qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, id); return qtrue; - } // an error occured switch (code) { - case GL_FRAMEBUFFER_COMPLETE_EXT: - break; - case GL_FRAMEBUFFER_UNSUPPORTED_EXT: ri.Printf(PRINT_WARNING, "R_CheckFBO: (%s) Unsupported framebuffer format\n", fbo->name); break; @@ -86,13 +76,9 @@ qboolean R_CheckFBO(const FBO_t * fbo) default: ri.Printf(PRINT_WARNING, "R_CheckFBO: (%s) unknown error 0x%X\n", fbo->name, code); - //ri.Error(ERR_FATAL, "R_CheckFBO: (%s) unknown error 0x%X", fbo->name, code); - //assert(0); break; } - qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, id); - return qfalse; } @@ -136,6 +122,11 @@ FBO_t *FBO_Create(const char *name, int width, int height) return fbo; } +/* +================= +FBO_CreateBuffer +================= +*/ void FBO_CreateBuffer(FBO_t *fbo, int format, int index, int multisample) { uint32_t *pRenderBuffer; @@ -192,115 +183,45 @@ void FBO_CreateBuffer(FBO_t *fbo, int format, int index, int multisample) if (absent) qglGenRenderbuffersEXT(1, pRenderBuffer); - qglBindRenderbufferEXT(GL_RENDERBUFFER_EXT, *pRenderBuffer); if (multisample && glRefConfig.framebufferMultisample) - { - qglRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, multisample, format, fbo->width, fbo->height); - } + qglNamedRenderbufferStorageMultisample(*pRenderBuffer, multisample, format, fbo->width, fbo->height); else - { - qglRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, format, fbo->width, fbo->height); - } + qglNamedRenderbufferStorage(*pRenderBuffer, format, fbo->width, fbo->height); if(absent) { if (attachment == 0) { - qglFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, *pRenderBuffer); - qglFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, *pRenderBuffer); + qglNamedFramebufferRenderbuffer(fbo->frameBuffer, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, *pRenderBuffer); + qglNamedFramebufferRenderbuffer(fbo->frameBuffer, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, *pRenderBuffer); } else - qglFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, attachment, GL_RENDERBUFFER_EXT, *pRenderBuffer); - } -} - - -/* -================= -R_AttachFBOTexture1D -================= -*/ -void R_AttachFBOTexture1D(int texId, int index) -{ - if(index < 0 || index >= glRefConfig.maxColorAttachments) - { - ri.Printf(PRINT_WARNING, "R_AttachFBOTexture1D: invalid attachment index %i\n", index); - return; + { + qglNamedFramebufferRenderbuffer(fbo->frameBuffer, attachment, GL_RENDERBUFFER_EXT, *pRenderBuffer); + } } - - qglFramebufferTexture1DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT + index, GL_TEXTURE_1D, texId, 0); } -/* -================= -R_AttachFBOTexture2D -================= -*/ -void R_AttachFBOTexture2D(int target, int texId, int index) -{ - if(target != GL_TEXTURE_2D && (target < GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB || target > GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) - { - ri.Printf(PRINT_WARNING, "R_AttachFBOTexture2D: invalid target %i\n", target); - return; - } - - if(index < 0 || index >= glRefConfig.maxColorAttachments) - { - ri.Printf(PRINT_WARNING, "R_AttachFBOTexture2D: invalid attachment index %i\n", index); - return; - } - - qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT + index, target, texId, 0); -} /* ================= -R_AttachFBOTexture3D +FBO_AttachImage ================= */ -void R_AttachFBOTexture3D(int texId, int index, int zOffset) +void FBO_AttachImage(FBO_t *fbo, image_t *image, GLenum attachment, GLuint cubemapside) { - if(index < 0 || index >= glRefConfig.maxColorAttachments) - { - ri.Printf(PRINT_WARNING, "R_AttachFBOTexture3D: invalid attachment index %i\n", index); - return; - } + GLenum target = GL_TEXTURE_2D; + int index; - qglFramebufferTexture3DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT + index, GL_TEXTURE_3D_EXT, texId, 0, zOffset); -} - -/* -================= -R_AttachFBOTextureDepth -================= -*/ -void R_AttachFBOTextureDepth(int texId) -{ - qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_TEXTURE_2D, texId, 0); -} + if (image->flags & IMGFLAG_CUBEMAP) + target = GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + cubemapside; -/* -================= -R_AttachFBOTexturePackedDepthStencil -================= -*/ -void R_AttachFBOTexturePackedDepthStencil(int texId) -{ - qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_TEXTURE_2D, texId, 0); - qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_TEXTURE_2D, texId, 0); + qglNamedFramebufferTexture2D(fbo->frameBuffer, attachment, target, image->texnum, 0); + index = attachment - GL_COLOR_ATTACHMENT0_EXT; + if (index >= 0 && index <= 15) + fbo->colorImage[index] = image; } -void FBO_AttachTextureImage(image_t *img, int index) -{ - if (!glState.currentFBO) - { - ri.Printf(PRINT_WARNING, "FBO: attempted to attach a texture image with no FBO bound!\n"); - return; - } - - R_AttachFBOTexture2D(GL_TEXTURE_2D, img->texnum, index); - glState.currentFBO->colorImage[index] = img; -} /* ============ @@ -315,38 +236,10 @@ void FBO_Bind(FBO_t * fbo) if (r_logFile->integer) { // don't just call LogComment, or we will get a call to va() every frame! - if (fbo) - GLimp_LogComment(va("--- FBO_Bind( %s ) ---\n", fbo->name)); - else - GLimp_LogComment("--- FBO_Bind ( NULL ) ---\n"); + GLimp_LogComment(va("--- FBO_Bind( %s ) ---\n", fbo ? fbo->name : "NULL")); } - if (!fbo) - { - qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); - //qglBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0); - glState.currentFBO = NULL; - - return; - } - - qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo->frameBuffer); - - /* - if(fbo->colorBuffers[0]) - { - qglBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fbo->colorBuffers[0]); - } - */ - - /* - if(fbo->depthBuffer) - { - qglBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fbo->depthBuffer); - qglFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, fbo->depthBuffer); - } - */ - + GL_BindFramebuffer(GL_FRAMEBUFFER_EXT, fbo ? fbo->frameBuffer : 0); glState.currentFBO = fbo; } @@ -358,8 +251,7 @@ FBO_Init void FBO_Init(void) { int i; - // int width, height, hdrFormat, multisample; - int hdrFormat, multisample; + int hdrFormat, multisample = 0; ri.Printf(PRINT_ALL, "------- FBO_Init -------\n"); @@ -372,73 +264,41 @@ void FBO_Init(void) R_IssuePendingRenderCommands(); -/* if(glRefConfig.textureNonPowerOfTwo) - { - width = glConfig.vidWidth; - height = glConfig.vidHeight; - } - else - { - width = NextPowerOfTwo(glConfig.vidWidth); - height = NextPowerOfTwo(glConfig.vidHeight); - } */ - hdrFormat = GL_RGBA8; if (r_hdr->integer && glRefConfig.framebufferObject && glRefConfig.textureFloat) - { hdrFormat = GL_RGBA16F_ARB; - } - qglGetIntegerv(GL_MAX_SAMPLES_EXT, &multisample); + if (glRefConfig.framebufferMultisample) + qglGetIntegerv(GL_MAX_SAMPLES_EXT, &multisample); if (r_ext_framebuffer_multisample->integer < multisample) - { multisample = r_ext_framebuffer_multisample->integer; - } if (multisample < 2 || !glRefConfig.framebufferBlit) multisample = 0; if (multisample != r_ext_framebuffer_multisample->integer) - { ri.Cvar_SetValue("r_ext_framebuffer_multisample", (float)multisample); - } // only create a render FBO if we need to resolve MSAA or do HDR // otherwise just render straight to the screen (tr.renderFbo = NULL) if (multisample && glRefConfig.framebufferMultisample) { tr.renderFbo = FBO_Create("_render", tr.renderDepthImage->width, tr.renderDepthImage->height); - FBO_Bind(tr.renderFbo); - FBO_CreateBuffer(tr.renderFbo, hdrFormat, 0, multisample); FBO_CreateBuffer(tr.renderFbo, GL_DEPTH_COMPONENT24_ARB, 0, multisample); - R_CheckFBO(tr.renderFbo); - tr.msaaResolveFbo = FBO_Create("_msaaResolve", tr.renderDepthImage->width, tr.renderDepthImage->height); - FBO_Bind(tr.msaaResolveFbo); - - //FBO_CreateBuffer(tr.msaaResolveFbo, hdrFormat, 0, 0); - FBO_AttachTextureImage(tr.renderImage, 0); - - //FBO_CreateBuffer(tr.msaaResolveFbo, GL_DEPTH_COMPONENT24_ARB, 0, 0); - R_AttachFBOTextureDepth(tr.renderDepthImage->texnum); - + FBO_AttachImage(tr.msaaResolveFbo, tr.renderImage, GL_COLOR_ATTACHMENT0_EXT, 0); + FBO_AttachImage(tr.msaaResolveFbo, tr.renderDepthImage, GL_DEPTH_ATTACHMENT_EXT, 0); R_CheckFBO(tr.msaaResolveFbo); } else if (r_hdr->integer) { tr.renderFbo = FBO_Create("_render", tr.renderDepthImage->width, tr.renderDepthImage->height); - FBO_Bind(tr.renderFbo); - - //FBO_CreateBuffer(tr.renderFbo, hdrFormat, 0, 0); - FBO_AttachTextureImage(tr.renderImage, 0); - - //FBO_CreateBuffer(tr.renderFbo, GL_DEPTH_COMPONENT24_ARB, 0, 0); - R_AttachFBOTextureDepth(tr.renderDepthImage->texnum); - + FBO_AttachImage(tr.renderFbo, tr.renderImage, GL_COLOR_ATTACHMENT0_EXT, 0); + FBO_AttachImage(tr.renderFbo, tr.renderDepthImage, GL_DEPTH_ATTACHMENT_EXT, 0); R_CheckFBO(tr.renderFbo); } @@ -446,139 +306,118 @@ void FBO_Init(void) // this fixes the corrupt screen bug with r_hdr 1 on older hardware if (tr.renderFbo) { - FBO_Bind(tr.renderFbo); - qglClearColor( 1, 0, 0.5, 1 ); + GL_BindFramebuffer(GL_FRAMEBUFFER_EXT, tr.renderFbo->frameBuffer); qglClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - FBO_Bind(NULL); } - if (r_drawSunRays->integer) + if (tr.screenScratchImage) { - tr.sunRaysFbo = FBO_Create("_sunRays", tr.renderDepthImage->width, tr.renderDepthImage->height); - FBO_Bind(tr.sunRaysFbo); - - FBO_AttachTextureImage(tr.sunRaysImage, 0); - - R_AttachFBOTextureDepth(tr.renderDepthImage->texnum); + tr.screenScratchFbo = FBO_Create("screenScratch", tr.screenScratchImage->width, tr.screenScratchImage->height); + FBO_AttachImage(tr.screenScratchFbo, tr.screenScratchImage, GL_COLOR_ATTACHMENT0_EXT, 0); + FBO_AttachImage(tr.screenScratchFbo, tr.renderDepthImage, GL_DEPTH_ATTACHMENT_EXT, 0); + R_CheckFBO(tr.screenScratchFbo); + } + if (tr.sunRaysImage) + { + tr.sunRaysFbo = FBO_Create("_sunRays", tr.renderDepthImage->width, tr.renderDepthImage->height); + FBO_AttachImage(tr.sunRaysFbo, tr.sunRaysImage, GL_COLOR_ATTACHMENT0_EXT, 0); + FBO_AttachImage(tr.sunRaysFbo, tr.renderDepthImage, GL_DEPTH_ATTACHMENT_EXT, 0); R_CheckFBO(tr.sunRaysFbo); } // FIXME: Don't use separate color/depth buffers for a shadow buffer - for( i = 0; i < MAX_DRAWN_PSHADOWS; i++) + if (MAX_DRAWN_PSHADOWS && tr.pshadowMaps[0]) { - tr.pshadowFbos[i] = FBO_Create(va("_shadowmap%d", i), tr.pshadowMaps[i]->width, tr.pshadowMaps[i]->height); - FBO_Bind(tr.pshadowFbos[i]); - - //FBO_CreateBuffer(tr.pshadowFbos[i], GL_RGBA8, 0, 0); - FBO_AttachTextureImage(tr.pshadowMaps[i], 0); - - FBO_CreateBuffer(tr.pshadowFbos[i], GL_DEPTH_COMPONENT24_ARB, 0, 0); - //R_AttachFBOTextureDepth(tr.textureDepthImage->texnum); - - R_CheckFBO(tr.pshadowFbos[i]); + for( i = 0; i < MAX_DRAWN_PSHADOWS; i++) + { + tr.pshadowFbos[i] = FBO_Create(va("_shadowmap%d", i), tr.pshadowMaps[i]->width, tr.pshadowMaps[i]->height); + FBO_AttachImage(tr.pshadowFbos[i], tr.pshadowMaps[i], GL_COLOR_ATTACHMENT0_EXT, 0); + FBO_CreateBuffer(tr.pshadowFbos[i], GL_DEPTH_COMPONENT24_ARB, 0, 0); + R_CheckFBO(tr.pshadowFbos[i]); + } } - for ( i = 0; i < 3; i++) + if (tr.sunShadowDepthImage[0]) { - tr.sunShadowFbo[i] = FBO_Create("_sunshadowmap", tr.sunShadowDepthImage[i]->width, tr.sunShadowDepthImage[i]->height); - FBO_Bind(tr.sunShadowFbo[i]); - - //FBO_CreateBuffer(tr.sunShadowFbo[i], GL_RGBA8, 0, 0); - //FBO_AttachTextureImage(tr.sunShadowImage, 0); - qglDrawBuffer(GL_NONE); - qglReadBuffer(GL_NONE); - - //FBO_CreateBuffer(tr.sunShadowFbo, GL_DEPTH_COMPONENT24_ARB, 0, 0); - R_AttachFBOTextureDepth(tr.sunShadowDepthImage[i]->texnum); - - R_CheckFBO(tr.sunShadowFbo[i]); + for (i = 0; i < 4; i++) + { + tr.sunShadowFbo[i] = FBO_Create("_sunshadowmap", tr.sunShadowDepthImage[i]->width, tr.sunShadowDepthImage[i]->height); + // FIXME: this next line wastes 16mb with 4x1024x1024 sun shadow maps, skip if OpenGL 4.3+ or ARB_framebuffer_no_attachments + // This at least gets sun shadows working on older GPUs (Intel) + FBO_CreateBuffer(tr.sunShadowFbo[i], GL_RGBA8, 0, 0); + FBO_AttachImage(tr.sunShadowFbo[i], tr.sunShadowDepthImage[i], GL_DEPTH_ATTACHMENT_EXT, 0); + R_CheckFBO(tr.sunShadowFbo[i]); + } } - for (i = 0; i < 2; i++) + if (tr.screenShadowImage) { - tr.textureScratchFbo[i] = FBO_Create(va("_texturescratch%d", i), tr.textureScratchImage[i]->width, tr.textureScratchImage[i]->height); - FBO_Bind(tr.textureScratchFbo[i]); - - //FBO_CreateBuffer(tr.textureScratchFbo[i], GL_RGBA8, 0, 0); - FBO_AttachTextureImage(tr.textureScratchImage[i], 0); + tr.screenShadowFbo = FBO_Create("_screenshadow", tr.screenShadowImage->width, tr.screenShadowImage->height); + FBO_AttachImage(tr.screenShadowFbo, tr.screenShadowImage, GL_COLOR_ATTACHMENT0_EXT, 0); + R_CheckFBO(tr.screenShadowFbo); + } - R_CheckFBO(tr.textureScratchFbo[i]); + if (tr.textureScratchImage[0]) + { + for (i = 0; i < 2; i++) + { + tr.textureScratchFbo[i] = FBO_Create(va("_texturescratch%d", i), tr.textureScratchImage[i]->width, tr.textureScratchImage[i]->height); + FBO_AttachImage(tr.textureScratchFbo[i], tr.textureScratchImage[i], GL_COLOR_ATTACHMENT0_EXT, 0); + R_CheckFBO(tr.textureScratchFbo[i]); + } } + if (tr.calcLevelsImage) { tr.calcLevelsFbo = FBO_Create("_calclevels", tr.calcLevelsImage->width, tr.calcLevelsImage->height); - FBO_Bind(tr.calcLevelsFbo); - - //FBO_CreateBuffer(tr.calcLevelsFbo, hdrFormat, 0, 0); - FBO_AttachTextureImage(tr.calcLevelsImage, 0); - + FBO_AttachImage(tr.calcLevelsFbo, tr.calcLevelsImage, GL_COLOR_ATTACHMENT0_EXT, 0); R_CheckFBO(tr.calcLevelsFbo); } + if (tr.targetLevelsImage) { tr.targetLevelsFbo = FBO_Create("_targetlevels", tr.targetLevelsImage->width, tr.targetLevelsImage->height); - FBO_Bind(tr.targetLevelsFbo); - - //FBO_CreateBuffer(tr.targetLevelsFbo, hdrFormat, 0, 0); - FBO_AttachTextureImage(tr.targetLevelsImage, 0); - + FBO_AttachImage(tr.targetLevelsFbo, tr.targetLevelsImage, GL_COLOR_ATTACHMENT0_EXT, 0); R_CheckFBO(tr.targetLevelsFbo); } - for (i = 0; i < 2; i++) - { - tr.quarterFbo[i] = FBO_Create(va("_quarter%d", i), tr.quarterImage[i]->width, tr.quarterImage[i]->height); - FBO_Bind(tr.quarterFbo[i]); - - //FBO_CreateBuffer(tr.quarterFbo[i], hdrFormat, 0, 0); - FBO_AttachTextureImage(tr.quarterImage[i], 0); - - R_CheckFBO(tr.quarterFbo[i]); - } - + if (tr.quarterImage[0]) { - tr.screenShadowFbo = FBO_Create("_screenshadow", tr.screenShadowImage->width, tr.screenShadowImage->height); - FBO_Bind(tr.screenShadowFbo); - - FBO_AttachTextureImage(tr.screenShadowImage, 0); - - R_CheckFBO(tr.screenShadowFbo); + for (i = 0; i < 2; i++) + { + tr.quarterFbo[i] = FBO_Create(va("_quarter%d", i), tr.quarterImage[i]->width, tr.quarterImage[i]->height); + FBO_AttachImage(tr.quarterFbo[i], tr.quarterImage[i], GL_COLOR_ATTACHMENT0_EXT, 0); + R_CheckFBO(tr.quarterFbo[i]); + } } - if (r_ssao->integer) + if (tr.hdrDepthImage) { tr.hdrDepthFbo = FBO_Create("_hdrDepth", tr.hdrDepthImage->width, tr.hdrDepthImage->height); - FBO_Bind(tr.hdrDepthFbo); - - FBO_AttachTextureImage(tr.hdrDepthImage, 0); - + FBO_AttachImage(tr.hdrDepthFbo, tr.hdrDepthImage, GL_COLOR_ATTACHMENT0_EXT, 0); R_CheckFBO(tr.hdrDepthFbo); + } + if (tr.screenSsaoImage) + { tr.screenSsaoFbo = FBO_Create("_screenssao", tr.screenSsaoImage->width, tr.screenSsaoImage->height); - FBO_Bind(tr.screenSsaoFbo); - - FBO_AttachTextureImage(tr.screenSsaoImage, 0); - + FBO_AttachImage(tr.screenSsaoFbo, tr.screenSsaoImage, GL_COLOR_ATTACHMENT0_EXT, 0); R_CheckFBO(tr.screenSsaoFbo); } + if (tr.renderCubeImage) { tr.renderCubeFbo = FBO_Create("_renderCubeFbo", tr.renderCubeImage->width, tr.renderCubeImage->height); - FBO_Bind(tr.renderCubeFbo); - - //FBO_AttachTextureImage(tr.renderCubeImage, 0); - R_AttachFBOTexture2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, tr.renderCubeImage->texnum, 0); - glState.currentFBO->colorImage[0] = tr.renderCubeImage; - + FBO_AttachImage(tr.renderCubeFbo, tr.renderCubeImage, GL_COLOR_ATTACHMENT0_EXT, 0); FBO_CreateBuffer(tr.renderCubeFbo, GL_DEPTH_COMPONENT24_ARB, 0, 0); - R_CheckFBO(tr.renderCubeFbo); } GL_CheckErrors(); - FBO_Bind(NULL); + GL_BindFramebuffer(GL_FRAMEBUFFER_EXT, 0); + glState.currentFBO = NULL; } /* @@ -648,13 +487,9 @@ void R_FBOList_f(void) ri.Printf(PRINT_ALL, " %i FBOs\n", tr.numFBOs); } -// FIXME -extern void RB_SetGL2D (void); - -void FBO_BlitFromTexture(struct image_s *src, ivec4_t inSrcBox, vec2_t inSrcTexScale, FBO_t *dst, ivec4_t inDstBox, struct shaderProgram_s *shaderProgram, vec4_t inColor, int blend) +void FBO_BlitFromTexture(struct image_s *src, vec4_t inSrcTexCorners, vec2_t inSrcTexScale, FBO_t *dst, ivec4_t inDstBox, struct shaderProgram_s *shaderProgram, vec4_t inColor, int blend) { - ivec4_t dstBox, srcBox; - vec2_t srcTexScale; + ivec4_t dstBox; vec4_t color; vec4_t quadVerts[4]; vec2_t texCoords[4]; @@ -664,51 +499,49 @@ void FBO_BlitFromTexture(struct image_s *src, ivec4_t inSrcBox, vec2_t inSrcTexS int width, height; if (!src) + { + ri.Printf(PRINT_WARNING, "Tried to blit from a NULL texture!\n"); return; + } - if (inSrcBox) + width = dst ? dst->width : glConfig.vidWidth; + height = dst ? dst->height : glConfig.vidHeight; + + if (inSrcTexCorners) { - VectorSet4(srcBox, inSrcBox[0], inSrcBox[1], inSrcBox[0] + inSrcBox[2], inSrcBox[1] + inSrcBox[3]); + VectorSet2(texCoords[0], inSrcTexCorners[0], inSrcTexCorners[1]); + VectorSet2(texCoords[1], inSrcTexCorners[2], inSrcTexCorners[1]); + VectorSet2(texCoords[2], inSrcTexCorners[2], inSrcTexCorners[3]); + VectorSet2(texCoords[3], inSrcTexCorners[0], inSrcTexCorners[3]); } else { - VectorSet4(srcBox, 0, 0, src->width, src->height); + VectorSet2(texCoords[0], 0.0f, 1.0f); + VectorSet2(texCoords[1], 1.0f, 1.0f); + VectorSet2(texCoords[2], 1.0f, 0.0f); + VectorSet2(texCoords[3], 0.0f, 0.0f); } // framebuffers are 0 bottom, Y up. if (inDstBox) { - if (dst) - { - dstBox[0] = inDstBox[0]; - dstBox[1] = dst->height - inDstBox[1] - inDstBox[3]; - dstBox[2] = inDstBox[0] + inDstBox[2]; - dstBox[3] = dst->height - inDstBox[1]; - } - else - { - dstBox[0] = inDstBox[0]; - dstBox[1] = glConfig.vidHeight - inDstBox[1] - inDstBox[3]; - dstBox[2] = inDstBox[0] + inDstBox[2]; - dstBox[3] = glConfig.vidHeight - inDstBox[1]; - } - } - else if (dst) - { - VectorSet4(dstBox, 0, dst->height, dst->width, 0); + dstBox[0] = inDstBox[0]; + dstBox[1] = height - inDstBox[1] - inDstBox[3]; + dstBox[2] = inDstBox[0] + inDstBox[2]; + dstBox[3] = height - inDstBox[1]; } else { - VectorSet4(dstBox, 0, glConfig.vidHeight, glConfig.vidWidth, 0); + VectorSet4(dstBox, 0, height, width, 0); } if (inSrcTexScale) { - VectorCopy2(inSrcTexScale, srcTexScale); + VectorCopy2(inSrcTexScale, invTexRes); } else { - srcTexScale[0] = srcTexScale[1] = 1.0f; + VectorSet2(invTexRes, 1.0f, 1.0f); } if (inColor) @@ -727,38 +560,22 @@ void FBO_BlitFromTexture(struct image_s *src, ivec4_t inSrcBox, vec2_t inSrcTexS FBO_Bind(dst); - if (glState.currentFBO) - { - width = glState.currentFBO->width; - height = glState.currentFBO->height; - } - else - { - width = glConfig.vidWidth; - height = glConfig.vidHeight; - } - qglViewport( 0, 0, width, height ); qglScissor( 0, 0, width, height ); Mat4Ortho(0, width, height, 0, 0, 1, projection); - qglDisable( GL_CULL_FACE ); + GL_Cull( CT_TWO_SIDED ); GL_BindToTMU(src, TB_COLORMAP); - VectorSet4(quadVerts[0], dstBox[0], dstBox[1], 0, 1); - VectorSet4(quadVerts[1], dstBox[2], dstBox[1], 0, 1); - VectorSet4(quadVerts[2], dstBox[2], dstBox[3], 0, 1); - VectorSet4(quadVerts[3], dstBox[0], dstBox[3], 0, 1); + VectorSet4(quadVerts[0], dstBox[0], dstBox[1], 0.0f, 1.0f); + VectorSet4(quadVerts[1], dstBox[2], dstBox[1], 0.0f, 1.0f); + VectorSet4(quadVerts[2], dstBox[2], dstBox[3], 0.0f, 1.0f); + VectorSet4(quadVerts[3], dstBox[0], dstBox[3], 0.0f, 1.0f); - texCoords[0][0] = srcBox[0] / (float)src->width; texCoords[0][1] = 1.0f - srcBox[1] / (float)src->height; - texCoords[1][0] = srcBox[2] / (float)src->width; texCoords[1][1] = 1.0f - srcBox[1] / (float)src->height; - texCoords[2][0] = srcBox[2] / (float)src->width; texCoords[2][1] = 1.0f - srcBox[3] / (float)src->height; - texCoords[3][0] = srcBox[0] / (float)src->width; texCoords[3][1] = 1.0f - srcBox[3] / (float)src->height; - - invTexRes[0] = 1.0f / src->width * srcTexScale[0]; - invTexRes[1] = 1.0f / src->height * srcTexScale[1]; + invTexRes[0] /= src->width; + invTexRes[1] /= src->height; GL_State( blend ); @@ -770,14 +587,14 @@ void FBO_BlitFromTexture(struct image_s *src, ivec4_t inSrcBox, vec2_t inSrcTexS GLSL_SetUniformVec2(shaderProgram, UNIFORM_AUTOEXPOSUREMINMAX, tr.refdef.autoExposureMinMax); GLSL_SetUniformVec3(shaderProgram, UNIFORM_TONEMINAVGMAXLINEAR, tr.refdef.toneMinAvgMaxLinear); - RB_InstantQuad2(quadVerts, texCoords); //, color, shaderProgram, invTexRes); + RB_InstantQuad2(quadVerts, texCoords); FBO_Bind(oldFbo); } void FBO_Blit(FBO_t *src, ivec4_t inSrcBox, vec2_t srcTexScale, FBO_t *dst, ivec4_t dstBox, struct shaderProgram_s *shaderProgram, vec4_t color, int blend) { - ivec4_t srcBox; + vec4_t srcTexCorners; if (!src) { @@ -785,20 +602,19 @@ void FBO_Blit(FBO_t *src, ivec4_t inSrcBox, vec2_t srcTexScale, FBO_t *dst, ivec return; } - // framebuffers are 0 bottom, Y up. if (inSrcBox) { - srcBox[0] = inSrcBox[0]; - srcBox[1] = src->height - inSrcBox[1] - inSrcBox[3]; - srcBox[2] = inSrcBox[2]; - srcBox[3] = inSrcBox[3]; + srcTexCorners[0] = inSrcBox[0] / (float)src->width; + srcTexCorners[1] = (inSrcBox[1] + inSrcBox[3]) / (float)src->height; + srcTexCorners[2] = (inSrcBox[0] + inSrcBox[2]) / (float)src->width; + srcTexCorners[3] = inSrcBox[1] / (float)src->height; } else { - VectorSet4(srcBox, 0, src->height, src->width, -src->height); + VectorSet4(srcTexCorners, 0.0f, 0.0f, 1.0f, 1.0f); } - FBO_BlitFromTexture(src->colorImage[0], srcBox, srcTexScale, dst, dstBox, shaderProgram, color, blend | GLS_DEPTHTEST_DISABLE); + FBO_BlitFromTexture(src->colorImage[0], srcTexCorners, srcTexScale, dst, dstBox, shaderProgram, color, blend | GLS_DEPTHTEST_DISABLE); } void FBO_FastBlit(FBO_t *src, ivec4_t srcBox, FBO_t *dst, ivec4_t dstBox, int buffers, int filter) @@ -812,22 +628,15 @@ void FBO_FastBlit(FBO_t *src, ivec4_t srcBox, FBO_t *dst, ivec4_t dstBox, int bu return; } - // get to a neutral state first - //FBO_Bind(NULL); - srcFb = src ? src->frameBuffer : 0; dstFb = dst ? dst->frameBuffer : 0; if (!srcBox) { - if (src) - { - VectorSet4(srcBoxFinal, 0, 0, src->width, src->height); - } - else - { - VectorSet4(srcBoxFinal, 0, 0, glConfig.vidWidth, glConfig.vidHeight); - } + int width = src ? src->width : glConfig.vidWidth; + int height = src ? src->height : glConfig.vidHeight; + + VectorSet4(srcBoxFinal, 0, 0, width, height); } else { @@ -836,26 +645,22 @@ void FBO_FastBlit(FBO_t *src, ivec4_t srcBox, FBO_t *dst, ivec4_t dstBox, int bu if (!dstBox) { - if (dst) - { - VectorSet4(dstBoxFinal, 0, 0, dst->width, dst->height); - } - else - { - VectorSet4(dstBoxFinal, 0, 0, glConfig.vidWidth, glConfig.vidHeight); - } + int width = dst ? dst->width : glConfig.vidWidth; + int height = dst ? dst->height : glConfig.vidHeight; + + VectorSet4(dstBoxFinal, 0, 0, width, height); } else { VectorSet4(dstBoxFinal, dstBox[0], dstBox[1], dstBox[0] + dstBox[2], dstBox[1] + dstBox[3]); } - qglBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, srcFb); - qglBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, dstFb); + GL_BindFramebuffer(GL_READ_FRAMEBUFFER_EXT, srcFb); + GL_BindFramebuffer(GL_DRAW_FRAMEBUFFER_EXT, dstFb); qglBlitFramebufferEXT(srcBoxFinal[0], srcBoxFinal[1], srcBoxFinal[2], srcBoxFinal[3], dstBoxFinal[0], dstBoxFinal[1], dstBoxFinal[2], dstBoxFinal[3], buffers, filter); - qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + GL_BindFramebuffer(GL_FRAMEBUFFER_EXT, 0); glState.currentFBO = NULL; } diff --git a/code/renderergl2/tr_fbo.h b/code/renderergl2/tr_fbo.h index b5ab18c19f..29d24d52c9 100644 --- a/code/renderergl2/tr_fbo.h +++ b/code/renderergl2/tr_fbo.h @@ -52,11 +52,12 @@ typedef struct FBO_s int height; } FBO_t; +void FBO_AttachImage(FBO_t *fbo, image_t *image, GLenum attachment, GLuint cubemapside); void FBO_Bind(FBO_t *fbo); void FBO_Init(void); void FBO_Shutdown(void); -void FBO_BlitFromTexture(struct image_s *src, ivec4_t srcBox, vec2_t srcTexScale, FBO_t *dst, ivec4_t dstBox, struct shaderProgram_s *shaderProgram, vec4_t color, int blend); +void FBO_BlitFromTexture(struct image_s *src, vec4_t inSrcTexCorners, vec2_t inSrcTexScale, FBO_t *dst, ivec4_t inDstBox, struct shaderProgram_s *shaderProgram, vec4_t inColor, int blend); void FBO_Blit(FBO_t *src, ivec4_t srcBox, vec2_t srcTexScale, FBO_t *dst, ivec4_t dstBox, struct shaderProgram_s *shaderProgram, vec4_t color, int blend); void FBO_FastBlit(FBO_t *src, ivec4_t srcBox, FBO_t *dst, ivec4_t dstBox, int buffers, int filter); diff --git a/code/renderergl2/tr_glsl.c b/code/renderergl2/tr_glsl.c index 42ce225e09..683e173d06 100644 --- a/code/renderergl2/tr_glsl.c +++ b/code/renderergl2/tr_glsl.c @@ -22,7 +22,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA // tr_glsl.c #include "tr_local.h" -void GLSL_BindNullProgram(void); +#include "tr_dsa.h" extern const char *fallbackShader_bokeh_vp; extern const char *fallbackShader_bokeh_fp; @@ -79,16 +79,17 @@ static uniformInfo_t uniformsInfo[] = { "u_ShadowMap", GLSL_INT }, { "u_ShadowMap2", GLSL_INT }, { "u_ShadowMap3", GLSL_INT }, + { "u_ShadowMap4", GLSL_INT }, { "u_ShadowMvp", GLSL_MAT16 }, { "u_ShadowMvp2", GLSL_MAT16 }, { "u_ShadowMvp3", GLSL_MAT16 }, + { "u_ShadowMvp4", GLSL_MAT16 }, { "u_EnableTextures", GLSL_VEC4 }, { "u_DiffuseTexMatrix", GLSL_VEC4 }, { "u_DiffuseTexOffTurb", GLSL_VEC4 }, - { "u_Texture1Env", GLSL_INT }, { "u_TCGen0", GLSL_INT }, { "u_TCGen0Vector0", GLSL_VEC3 }, @@ -123,9 +124,10 @@ static uniformInfo_t uniformsInfo[] = { "u_ModelMatrix", GLSL_MAT16 }, { "u_ModelViewProjectionMatrix", GLSL_MAT16 }, - { "u_Time", GLSL_FLOAT }, - { "u_VertexLerp" , GLSL_FLOAT }, - { "u_MaterialInfo", GLSL_VEC2 }, + { "u_Time", GLSL_FLOAT }, + { "u_VertexLerp" , GLSL_FLOAT }, + { "u_NormalScale", GLSL_VEC4 }, + { "u_SpecularScale", GLSL_VEC4 }, { "u_ViewInfo", GLSL_VEC4 }, { "u_ViewOrigin", GLSL_VEC3 }, @@ -141,7 +143,9 @@ static uniformInfo_t uniformsInfo[] = { "u_PrimaryLightOrigin", GLSL_VEC4 }, { "u_PrimaryLightColor", GLSL_VEC3 }, { "u_PrimaryLightAmbient", GLSL_VEC3 }, - { "u_PrimaryLightRadius", GLSL_FLOAT } + { "u_PrimaryLightRadius", GLSL_FLOAT }, + + { "u_CubeMapInfo", GLSL_VEC4 }, }; @@ -248,7 +252,7 @@ static void GLSL_GetShaderHeader( GLenum shaderType, const GLcharARB *extra, cha // va("#ifndef r_NormalScale\n#define r_NormalScale %f\n#endif\n", r_normalScale->value)); - Q_strcat(dest, size, "#ifndef M_PI\n#define M_PI 3.14159265358979323846f\n#endif\n"); + Q_strcat(dest, size, "#ifndef M_PI\n#define M_PI 3.14159265358979323846\n#endif\n"); //Q_strcat(dest, size, va("#ifndef MAX_SHADOWMAPS\n#define MAX_SHADOWMAPS %i\n#endif\n", MAX_SHADOWMAPS)); @@ -318,6 +322,9 @@ static void GLSL_GetShaderHeader( GLenum shaderType, const GLcharARB *extra, cha Q_strcat(dest, size, va("#ifndef r_FBufScale\n#define r_FBufScale vec2(%f, %f)\n#endif\n", fbufWidthScale, fbufHeightScale)); + if (r_pbr->integer) + Q_strcat(dest, size, "#define USE_PBR\n"); + if (extra) { Q_strcat(dest, size, extra); @@ -385,24 +392,30 @@ static int GLSL_LoadGPUShaderText(const char *name, const char *fallback, Com_sprintf(filename, sizeof(filename), "glsl/%s_fp.glsl", name); } - ri.Printf(PRINT_DEVELOPER, "...loading '%s'\n", filename); - size = ri.FS_ReadFile(filename, (void **)&buffer); + if ( r_externalGLSL->integer ) { + size = ri.FS_ReadFile(filename, (void **)&buffer); + } else { + size = 0; + buffer = NULL; + } + if(!buffer) { if (fallback) { - ri.Printf(PRINT_DEVELOPER, "couldn't load, using fallback\n"); + ri.Printf(PRINT_DEVELOPER, "...loading built-in '%s'\n", filename); shaderText = fallback; size = strlen(shaderText); } else { - ri.Printf(PRINT_DEVELOPER, "couldn't load!\n"); + ri.Printf(PRINT_DEVELOPER, "couldn't load '%s'\n", filename); return 0; } } else { + ri.Printf(PRINT_DEVELOPER, "...loading '%s'\n", filename); shaderText = buffer; } @@ -460,11 +473,6 @@ static void GLSL_ShowProgramUniforms(GLhandleARB program) GLenum type; char uniformName[1000]; - // install the executables in the program object as part of current state. - qglUseProgramObjectARB(program); - - // check for GL Errors - // query the number of active uniforms qglGetObjectParameterivARB(program, GL_OBJECT_ACTIVE_UNIFORMS_ARB, &count); @@ -475,8 +483,6 @@ static void GLSL_ShowProgramUniforms(GLhandleARB program) ri.Printf(PRINT_DEVELOPER, "active uniform: '%s'\n", uniformName); } - - qglUseProgramObjectARB(0); } static int GLSL_InitGPUShader2(shaderProgram_t * program, const char *name, int attribs, const char *vpCode, const char *fpCode) @@ -514,10 +520,10 @@ static int GLSL_InitGPUShader2(shaderProgram_t * program, const char *name, int qglBindAttribLocationARB(program->program, ATTR_INDEX_POSITION, "attr_Position"); if(attribs & ATTR_TEXCOORD) - qglBindAttribLocationARB(program->program, ATTR_INDEX_TEXCOORD0, "attr_TexCoord0"); + qglBindAttribLocationARB(program->program, ATTR_INDEX_TEXCOORD, "attr_TexCoord0"); if(attribs & ATTR_LIGHTCOORD) - qglBindAttribLocationARB(program->program, ATTR_INDEX_TEXCOORD1, "attr_TexCoord1"); + qglBindAttribLocationARB(program->program, ATTR_INDEX_LIGHTCOORD, "attr_TexCoord1"); // if(attribs & ATTR_TEXCOORD2) // qglBindAttribLocationARB(program->program, ATTR_INDEX_TEXCOORD2, "attr_TexCoord2"); @@ -525,10 +531,8 @@ static int GLSL_InitGPUShader2(shaderProgram_t * program, const char *name, int // if(attribs & ATTR_TEXCOORD3) // qglBindAttribLocationARB(program->program, ATTR_INDEX_TEXCOORD3, "attr_TexCoord3"); -#ifdef USE_VERT_TANGENT_SPACE if(attribs & ATTR_TANGENT) qglBindAttribLocationARB(program->program, ATTR_INDEX_TANGENT, "attr_Tangent"); -#endif if(attribs & ATTR_NORMAL) qglBindAttribLocationARB(program->program, ATTR_INDEX_NORMAL, "attr_Normal"); @@ -548,10 +552,8 @@ static int GLSL_InitGPUShader2(shaderProgram_t * program, const char *name, int if(attribs & ATTR_NORMAL2) qglBindAttribLocationARB(program->program, ATTR_INDEX_NORMAL2, "attr_Normal2"); -#ifdef USE_VERT_TANGENT_SPACE if(attribs & ATTR_TANGENT2) qglBindAttribLocationARB(program->program, ATTR_INDEX_TANGENT2, "attr_Tangent2"); -#endif GLSL_LinkProgram(program->program); @@ -685,7 +687,7 @@ void GLSL_SetUniformInt(shaderProgram_t *program, int uniformNum, GLint value) *compare = value; - qglUniform1iARB(uniforms[uniformNum], value); + qglProgramUniform1i(program->program, uniforms[uniformNum], value); } void GLSL_SetUniformFloat(shaderProgram_t *program, int uniformNum, GLfloat value) @@ -709,7 +711,7 @@ void GLSL_SetUniformFloat(shaderProgram_t *program, int uniformNum, GLfloat valu *compare = value; - qglUniform1fARB(uniforms[uniformNum], value); + qglProgramUniform1f(program->program, uniforms[uniformNum], value); } void GLSL_SetUniformVec2(shaderProgram_t *program, int uniformNum, const vec2_t v) @@ -734,7 +736,7 @@ void GLSL_SetUniformVec2(shaderProgram_t *program, int uniformNum, const vec2_t compare[0] = v[0]; compare[1] = v[1]; - qglUniform2fARB(uniforms[uniformNum], v[0], v[1]); + qglProgramUniform2f(program->program, uniforms[uniformNum], v[0], v[1]); } void GLSL_SetUniformVec3(shaderProgram_t *program, int uniformNum, const vec3_t v) @@ -758,7 +760,7 @@ void GLSL_SetUniformVec3(shaderProgram_t *program, int uniformNum, const vec3_t VectorCopy(v, compare); - qglUniform3fARB(uniforms[uniformNum], v[0], v[1], v[2]); + qglProgramUniform3f(program->program, uniforms[uniformNum], v[0], v[1], v[2]); } void GLSL_SetUniformVec4(shaderProgram_t *program, int uniformNum, const vec4_t v) @@ -782,7 +784,7 @@ void GLSL_SetUniformVec4(shaderProgram_t *program, int uniformNum, const vec4_t VectorCopy4(v, compare); - qglUniform4fARB(uniforms[uniformNum], v[0], v[1], v[2], v[3]); + qglProgramUniform4f(program->program, uniforms[uniformNum], v[0], v[1], v[2], v[3]); } void GLSL_SetUniformFloat5(shaderProgram_t *program, int uniformNum, const vec5_t v) @@ -806,7 +808,7 @@ void GLSL_SetUniformFloat5(shaderProgram_t *program, int uniformNum, const vec5_ VectorCopy5(v, compare); - qglUniform1fvARB(uniforms[uniformNum], 5, v); + qglProgramUniform1fv(program->program, uniforms[uniformNum], 5, v); } void GLSL_SetUniformMat4(shaderProgram_t *program, int uniformNum, const mat4_t matrix) @@ -830,7 +832,7 @@ void GLSL_SetUniformMat4(shaderProgram_t *program, int uniformNum, const mat4_t Mat4Copy(matrix, compare); - qglUniformMatrix4fvARB(uniforms[uniformNum], 1, GL_FALSE, matrix); + qglProgramUniformMatrix4fv(program->program, uniforms[uniformNum], 1, GL_FALSE, matrix); } void GLSL_DeleteGPUShader(shaderProgram_t *program) @@ -900,12 +902,6 @@ void GLSL_InitGPUShaders(void) if (i & GENERICDEF_USE_RGBAGEN) Q_strcat(extradefines, 1024, "#define USE_RGBAGEN\n"); - if (i & GENERICDEF_USE_LIGHTMAP) - Q_strcat(extradefines, 1024, "#define USE_LIGHTMAP\n"); - - if (r_hdr->integer && !(glRefConfig.textureFloat && glRefConfig.halfFloatPixel && r_floatLightmap->integer)) - Q_strcat(extradefines, 1024, "#define RGBM_LIGHTMAP\n"); - if (!GLSL_InitGPUShader(&tr.genericShader[i], "generic", attribs, qtrue, extradefines, qtrue, fallbackShader_generic_vp, fallbackShader_generic_fp)) { ri.Error(ERR_FATAL, "Could not load generic shader!"); @@ -913,10 +909,8 @@ void GLSL_InitGPUShaders(void) GLSL_InitUniforms(&tr.genericShader[i]); - qglUseProgramObjectARB(tr.genericShader[i].program); GLSL_SetUniformInt(&tr.genericShader[i], UNIFORM_DIFFUSEMAP, TB_DIFFUSEMAP); GLSL_SetUniformInt(&tr.genericShader[i], UNIFORM_LIGHTMAP, TB_LIGHTMAP); - qglUseProgramObjectARB(0); GLSL_FinishGPUShader(&tr.genericShader[i]); @@ -933,9 +927,7 @@ void GLSL_InitGPUShaders(void) GLSL_InitUniforms(&tr.textureColorShader); - qglUseProgramObjectARB(tr.textureColorShader.program); GLSL_SetUniformInt(&tr.textureColorShader, UNIFORM_TEXTUREMAP, TB_DIFFUSEMAP); - qglUseProgramObjectARB(0); GLSL_FinishGPUShader(&tr.textureColorShader); @@ -981,9 +973,7 @@ void GLSL_InitGPUShaders(void) GLSL_InitUniforms(&tr.dlightShader[i]); - qglUseProgramObjectARB(tr.dlightShader[i].program); GLSL_SetUniformInt(&tr.dlightShader[i], UNIFORM_DIFFUSEMAP, TB_DIFFUSEMAP); - qglUseProgramObjectARB(0); GLSL_FinishGPUShader(&tr.dlightShader[i]); @@ -1010,19 +1000,13 @@ void GLSL_InitGPUShaders(void) extradefines[0] = '\0'; - if (r_deluxeSpecular->value > 0.000001f) - Q_strcat(extradefines, 1024, va("#define r_deluxeSpecular %f\n", r_deluxeSpecular->value)); - - if (r_specularIsMetallic->value) - Q_strcat(extradefines, 1024, "#define SPECULAR_IS_METALLIC\n"); - if (r_dlightMode->integer >= 2) Q_strcat(extradefines, 1024, "#define USE_SHADOWMAP\n"); - if (1) + if (glRefConfig.swizzleNormalmap) Q_strcat(extradefines, 1024, "#define SWIZZLE_NORMALMAP\n"); - if (r_hdr->integer && !(glRefConfig.textureFloat && glRefConfig.halfFloatPixel && r_floatLightmap->integer)) + if (r_hdr->integer && !glRefConfig.floatLightmap) Q_strcat(extradefines, 1024, "#define RGBM_LIGHTMAP\n"); if (lightType) @@ -1055,52 +1039,41 @@ void GLSL_InitGPUShaders(void) { Q_strcat(extradefines, 1024, "#define USE_NORMALMAP\n"); - if (r_normalMapping->integer == 2) - Q_strcat(extradefines, 1024, "#define USE_OREN_NAYAR\n"); - - if (r_normalMapping->integer == 3) - Q_strcat(extradefines, 1024, "#define USE_TRIACE_OREN_NAYAR\n"); - #ifdef USE_VERT_TANGENT_SPACE Q_strcat(extradefines, 1024, "#define USE_VERT_TANGENT_SPACE\n"); attribs |= ATTR_TANGENT; #endif if ((i & LIGHTDEF_USE_PARALLAXMAP) && !(i & LIGHTDEF_ENTITY) && r_parallaxMapping->integer) + { Q_strcat(extradefines, 1024, "#define USE_PARALLAXMAP\n"); + if (r_parallaxMapping->integer > 1) + Q_strcat(extradefines, 1024, "#define USE_RELIEFMAP\n"); + } } if (r_specularMapping->integer) - { Q_strcat(extradefines, 1024, "#define USE_SPECULARMAP\n"); - switch (r_specularMapping->integer) - { - case 1: - default: - Q_strcat(extradefines, 1024, "#define USE_BLINN\n"); - break; - - case 2: - Q_strcat(extradefines, 1024, "#define USE_BLINN_FRESNEL\n"); - break; - - case 3: - Q_strcat(extradefines, 1024, "#define USE_MCAULEY\n"); - break; - - case 4: - Q_strcat(extradefines, 1024, "#define USE_GOTANDA\n"); - break; - - case 5: - Q_strcat(extradefines, 1024, "#define USE_LAZAROV\n"); - break; - } - } - if (r_cubeMapping->integer) Q_strcat(extradefines, 1024, "#define USE_CUBEMAP\n"); + + switch (r_glossType->integer) + { + case 0: + default: + Q_strcat(extradefines, 1024, "#define GLOSS_IS_GLOSS\n"); + break; + case 1: + Q_strcat(extradefines, 1024, "#define GLOSS_IS_SMOOTHNESS\n"); + break; + case 2: + Q_strcat(extradefines, 1024, "#define GLOSS_IS_ROUGHNESS\n"); + break; + case 3: + Q_strcat(extradefines, 1024, "#define GLOSS_IS_SHININESS\n"); + break; + } } if (i & LIGHTDEF_USE_SHADOWMAP) @@ -1139,7 +1112,6 @@ void GLSL_InitGPUShaders(void) GLSL_InitUniforms(&tr.lightallShader[i]); - qglUseProgramObjectARB(tr.lightallShader[i].program); GLSL_SetUniformInt(&tr.lightallShader[i], UNIFORM_DIFFUSEMAP, TB_DIFFUSEMAP); GLSL_SetUniformInt(&tr.lightallShader[i], UNIFORM_LIGHTMAP, TB_LIGHTMAP); GLSL_SetUniformInt(&tr.lightallShader[i], UNIFORM_NORMALMAP, TB_NORMALMAP); @@ -1147,13 +1119,12 @@ void GLSL_InitGPUShaders(void) GLSL_SetUniformInt(&tr.lightallShader[i], UNIFORM_SPECULARMAP, TB_SPECULARMAP); GLSL_SetUniformInt(&tr.lightallShader[i], UNIFORM_SHADOWMAP, TB_SHADOWMAP); GLSL_SetUniformInt(&tr.lightallShader[i], UNIFORM_CUBEMAP, TB_CUBEMAP); - qglUseProgramObjectARB(0); GLSL_FinishGPUShader(&tr.lightallShader[i]); numLightShaders++; } - + attribs = ATTR_POSITION | ATTR_POSITION2 | ATTR_NORMAL | ATTR_NORMAL2 | ATTR_TEXCOORD; extradefines[0] = '\0'; @@ -1180,9 +1151,7 @@ void GLSL_InitGPUShaders(void) GLSL_InitUniforms(&tr.pshadowShader); - qglUseProgramObjectARB(tr.pshadowShader.program); GLSL_SetUniformInt(&tr.pshadowShader, UNIFORM_SHADOWMAP, TB_DIFFUSEMAP); - qglUseProgramObjectARB(0); GLSL_FinishGPUShader(&tr.pshadowShader); @@ -1199,9 +1168,7 @@ void GLSL_InitGPUShaders(void) GLSL_InitUniforms(&tr.down4xShader); - qglUseProgramObjectARB(tr.down4xShader.program); GLSL_SetUniformInt(&tr.down4xShader, UNIFORM_TEXTUREMAP, TB_DIFFUSEMAP); - qglUseProgramObjectARB(0); GLSL_FinishGPUShader(&tr.down4xShader); @@ -1218,9 +1185,7 @@ void GLSL_InitGPUShaders(void) GLSL_InitUniforms(&tr.bokehShader); - qglUseProgramObjectARB(tr.bokehShader.program); GLSL_SetUniformInt(&tr.bokehShader, UNIFORM_TEXTUREMAP, TB_DIFFUSEMAP); - qglUseProgramObjectARB(0); GLSL_FinishGPUShader(&tr.bokehShader); @@ -1237,10 +1202,8 @@ void GLSL_InitGPUShaders(void) GLSL_InitUniforms(&tr.tonemapShader); - qglUseProgramObjectARB(tr.tonemapShader.program); GLSL_SetUniformInt(&tr.tonemapShader, UNIFORM_TEXTUREMAP, TB_COLORMAP); GLSL_SetUniformInt(&tr.tonemapShader, UNIFORM_LEVELSMAP, TB_LEVELSMAP); - qglUseProgramObjectARB(0); GLSL_FinishGPUShader(&tr.tonemapShader); @@ -1262,9 +1225,7 @@ void GLSL_InitGPUShaders(void) GLSL_InitUniforms(&tr.calclevels4xShader[i]); - qglUseProgramObjectARB(tr.calclevels4xShader[i].program); GLSL_SetUniformInt(&tr.calclevels4xShader[i], UNIFORM_TEXTUREMAP, TB_DIFFUSEMAP); - qglUseProgramObjectARB(0); GLSL_FinishGPUShader(&tr.calclevels4xShader[i]); @@ -1281,9 +1242,10 @@ void GLSL_InitGPUShaders(void) if (r_shadowFilter->integer >= 2) Q_strcat(extradefines, 1024, "#define USE_SHADOW_FILTER2\n"); - Q_strcat(extradefines, 1024, "#define USE_SHADOW_CASCADE\n"); + if (r_shadowCascadeZFar->integer != 0) + Q_strcat(extradefines, 1024, "#define USE_SHADOW_CASCADE\n"); - Q_strcat(extradefines, 1024, va("#define r_shadowMapSize %d\n", r_shadowMapSize->integer)); + Q_strcat(extradefines, 1024, va("#define r_shadowMapSize %f\n", r_shadowMapSize->value)); Q_strcat(extradefines, 1024, va("#define r_shadowCascadeZFar %f\n", r_shadowCascadeZFar->value)); @@ -1294,12 +1256,11 @@ void GLSL_InitGPUShaders(void) GLSL_InitUniforms(&tr.shadowmaskShader); - qglUseProgramObjectARB(tr.shadowmaskShader.program); GLSL_SetUniformInt(&tr.shadowmaskShader, UNIFORM_SCREENDEPTHMAP, TB_COLORMAP); GLSL_SetUniformInt(&tr.shadowmaskShader, UNIFORM_SHADOWMAP, TB_SHADOWMAP); GLSL_SetUniformInt(&tr.shadowmaskShader, UNIFORM_SHADOWMAP2, TB_SHADOWMAP2); GLSL_SetUniformInt(&tr.shadowmaskShader, UNIFORM_SHADOWMAP3, TB_SHADOWMAP3); - qglUseProgramObjectARB(0); + GLSL_SetUniformInt(&tr.shadowmaskShader, UNIFORM_SHADOWMAP4, TB_SHADOWMAP4); GLSL_FinishGPUShader(&tr.shadowmaskShader); @@ -1316,16 +1277,14 @@ void GLSL_InitGPUShaders(void) GLSL_InitUniforms(&tr.ssaoShader); - qglUseProgramObjectARB(tr.ssaoShader.program); GLSL_SetUniformInt(&tr.ssaoShader, UNIFORM_SCREENDEPTHMAP, TB_COLORMAP); - qglUseProgramObjectARB(0); GLSL_FinishGPUShader(&tr.ssaoShader); numEtcShaders++; - for (i = 0; i < 2; i++) + for (i = 0; i < 4; i++) { attribs = ATTR_POSITION | ATTR_TEXCOORD; extradefines[0] = '\0'; @@ -1335,6 +1294,9 @@ void GLSL_InitGPUShaders(void) else Q_strcat(extradefines, 1024, "#define USE_HORIZONTAL_BLUR\n"); + if (!(i & 2)) + Q_strcat(extradefines, 1024, "#define USE_DEPTH\n"); + if (!GLSL_InitGPUShader(&tr.depthBlurShader[i], "depthBlur", attribs, qtrue, extradefines, qtrue, fallbackShader_depthblur_vp, fallbackShader_depthblur_fp)) { @@ -1343,10 +1305,8 @@ void GLSL_InitGPUShaders(void) GLSL_InitUniforms(&tr.depthBlurShader[i]); - qglUseProgramObjectARB(tr.depthBlurShader[i].program); GLSL_SetUniformInt(&tr.depthBlurShader[i], UNIFORM_SCREENIMAGEMAP, TB_COLORMAP); GLSL_SetUniformInt(&tr.depthBlurShader[i], UNIFORM_SCREENDEPTHMAP, TB_LIGHTMAP); - qglUseProgramObjectARB(0); GLSL_FinishGPUShader(&tr.depthBlurShader[i]); @@ -1364,9 +1324,7 @@ void GLSL_InitGPUShaders(void) GLSL_InitUniforms(&tr.testcubeShader); - qglUseProgramObjectARB(tr.testcubeShader.program); GLSL_SetUniformInt(&tr.testcubeShader, UNIFORM_TEXTUREMAP, TB_COLORMAP); - qglUseProgramObjectARB(0); GLSL_FinishGPUShader(&tr.testcubeShader); @@ -1387,21 +1345,10 @@ void GLSL_ShutdownGPUShaders(void) ri.Printf(PRINT_ALL, "------- GLSL_ShutdownGPUShaders -------\n"); - qglDisableVertexAttribArrayARB(ATTR_INDEX_TEXCOORD0); - qglDisableVertexAttribArrayARB(ATTR_INDEX_TEXCOORD1); - qglDisableVertexAttribArrayARB(ATTR_INDEX_POSITION); - qglDisableVertexAttribArrayARB(ATTR_INDEX_POSITION2); - qglDisableVertexAttribArrayARB(ATTR_INDEX_NORMAL); -#ifdef USE_VERT_TANGENT_SPACE - qglDisableVertexAttribArrayARB(ATTR_INDEX_TANGENT); -#endif - qglDisableVertexAttribArrayARB(ATTR_INDEX_NORMAL2); -#ifdef USE_VERT_TANGENT_SPACE - qglDisableVertexAttribArrayARB(ATTR_INDEX_TANGENT2); -#endif - qglDisableVertexAttribArrayARB(ATTR_INDEX_COLOR); - qglDisableVertexAttribArrayARB(ATTR_INDEX_LIGHTDIRECTION); - GLSL_BindNullProgram(); + for (i = 0; i < ATTR_INDEX_COUNT; i++) + qglDisableVertexAttribArrayARB(i); + + GL_BindNullProgram(); for ( i = 0; i < GENERICDEF_COUNT; i++) GLSL_DeleteGPUShader(&tr.genericShader[i]); @@ -1429,315 +1376,24 @@ void GLSL_ShutdownGPUShaders(void) GLSL_DeleteGPUShader(&tr.shadowmaskShader); GLSL_DeleteGPUShader(&tr.ssaoShader); - for ( i = 0; i < 2; i++) + for ( i = 0; i < 4; i++) GLSL_DeleteGPUShader(&tr.depthBlurShader[i]); - - glState.currentProgram = 0; - qglUseProgramObjectARB(0); } void GLSL_BindProgram(shaderProgram_t * program) { - if(!program) - { - GLSL_BindNullProgram(); - return; - } + GLuint programObject = program ? program->program : 0; + char *name = program ? program->name : "NULL"; if(r_logFile->integer) { // don't just call LogComment, or we will get a call to va() every frame! - GLimp_LogComment(va("--- GL_BindProgram( %s ) ---\n", program->name)); + GLimp_LogComment(va("--- GLSL_BindProgram( %s ) ---\n", name)); } - if(glState.currentProgram != program) - { - qglUseProgramObjectARB(program->program); - glState.currentProgram = program; + if (GL_UseProgramObject(programObject)) backEnd.pc.c_glslShaderBinds++; - } -} - - -void GLSL_BindNullProgram(void) -{ - if(r_logFile->integer) - { - GLimp_LogComment("--- GL_BindNullProgram ---\n"); - } - - if(glState.currentProgram) - { - qglUseProgramObjectARB(0); - glState.currentProgram = NULL; - } -} - - -void GLSL_VertexAttribsState(uint32_t stateBits) -{ - uint32_t diff; - - GLSL_VertexAttribPointers(stateBits); - - diff = stateBits ^ glState.vertexAttribsState; - if(!diff) - { - return; - } - - if(diff & ATTR_POSITION) - { - if(stateBits & ATTR_POSITION) - { - GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_POSITION )\n"); - qglEnableVertexAttribArrayARB(ATTR_INDEX_POSITION); - } - else - { - GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_POSITION )\n"); - qglDisableVertexAttribArrayARB(ATTR_INDEX_POSITION); - } - } - - if(diff & ATTR_TEXCOORD) - { - if(stateBits & ATTR_TEXCOORD) - { - GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_TEXCOORD )\n"); - qglEnableVertexAttribArrayARB(ATTR_INDEX_TEXCOORD0); - } - else - { - GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_TEXCOORD )\n"); - qglDisableVertexAttribArrayARB(ATTR_INDEX_TEXCOORD0); - } - } - - if(diff & ATTR_LIGHTCOORD) - { - if(stateBits & ATTR_LIGHTCOORD) - { - GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_LIGHTCOORD )\n"); - qglEnableVertexAttribArrayARB(ATTR_INDEX_TEXCOORD1); - } - else - { - GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_LIGHTCOORD )\n"); - qglDisableVertexAttribArrayARB(ATTR_INDEX_TEXCOORD1); - } - } - - if(diff & ATTR_NORMAL) - { - if(stateBits & ATTR_NORMAL) - { - GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_NORMAL )\n"); - qglEnableVertexAttribArrayARB(ATTR_INDEX_NORMAL); - } - else - { - GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_NORMAL )\n"); - qglDisableVertexAttribArrayARB(ATTR_INDEX_NORMAL); - } - } - -#ifdef USE_VERT_TANGENT_SPACE - if(diff & ATTR_TANGENT) - { - if(stateBits & ATTR_TANGENT) - { - GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_TANGENT )\n"); - qglEnableVertexAttribArrayARB(ATTR_INDEX_TANGENT); - } - else - { - GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_TANGENT )\n"); - qglDisableVertexAttribArrayARB(ATTR_INDEX_TANGENT); - } - } -#endif - - if(diff & ATTR_COLOR) - { - if(stateBits & ATTR_COLOR) - { - GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_COLOR )\n"); - qglEnableVertexAttribArrayARB(ATTR_INDEX_COLOR); - } - else - { - GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_COLOR )\n"); - qglDisableVertexAttribArrayARB(ATTR_INDEX_COLOR); - } - } - - if(diff & ATTR_LIGHTDIRECTION) - { - if(stateBits & ATTR_LIGHTDIRECTION) - { - GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_LIGHTDIRECTION )\n"); - qglEnableVertexAttribArrayARB(ATTR_INDEX_LIGHTDIRECTION); - } - else - { - GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_LIGHTDIRECTION )\n"); - qglDisableVertexAttribArrayARB(ATTR_INDEX_LIGHTDIRECTION); - } - } - - if(diff & ATTR_POSITION2) - { - if(stateBits & ATTR_POSITION2) - { - GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_POSITION2 )\n"); - qglEnableVertexAttribArrayARB(ATTR_INDEX_POSITION2); - } - else - { - GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_POSITION2 )\n"); - qglDisableVertexAttribArrayARB(ATTR_INDEX_POSITION2); - } - } - - if(diff & ATTR_NORMAL2) - { - if(stateBits & ATTR_NORMAL2) - { - GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_NORMAL2 )\n"); - qglEnableVertexAttribArrayARB(ATTR_INDEX_NORMAL2); - } - else - { - GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_NORMAL2 )\n"); - qglDisableVertexAttribArrayARB(ATTR_INDEX_NORMAL2); - } - } - -#ifdef USE_VERT_TANGENT_SPACE - if(diff & ATTR_TANGENT2) - { - if(stateBits & ATTR_TANGENT2) - { - GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_TANGENT2 )\n"); - qglEnableVertexAttribArrayARB(ATTR_INDEX_TANGENT2); - } - else - { - GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_TANGENT2 )\n"); - qglDisableVertexAttribArrayARB(ATTR_INDEX_TANGENT2); - } - } -#endif - - glState.vertexAttribsState = stateBits; -} - -void GLSL_VertexAttribPointers(uint32_t attribBits) -{ - qboolean animated; - int newFrame, oldFrame; - VBO_t *vbo = glState.currentVBO; - - if(!vbo) - { - ri.Error(ERR_FATAL, "GL_VertexAttribPointers: no VBO bound"); - return; - } - - // don't just call LogComment, or we will get a call to va() every frame! - GLimp_LogComment(va("--- GL_VertexAttribPointers( %s ) ---\n", vbo->name)); - - // position/normal/tangent are always set in case of animation - oldFrame = glState.vertexAttribsOldFrame; - newFrame = glState.vertexAttribsNewFrame; - animated = glState.vertexAnimation; - - if((attribBits & ATTR_POSITION) && (!(glState.vertexAttribPointersSet & ATTR_POSITION) || animated)) - { - GLimp_LogComment("qglVertexAttribPointerARB( ATTR_INDEX_POSITION )\n"); - - qglVertexAttribPointerARB(ATTR_INDEX_POSITION, 3, GL_FLOAT, 0, vbo->stride_xyz, BUFFER_OFFSET(vbo->ofs_xyz + newFrame * vbo->size_xyz)); - glState.vertexAttribPointersSet |= ATTR_POSITION; - } - - if((attribBits & ATTR_TEXCOORD) && !(glState.vertexAttribPointersSet & ATTR_TEXCOORD)) - { - GLimp_LogComment("qglVertexAttribPointerARB( ATTR_INDEX_TEXCOORD )\n"); - - qglVertexAttribPointerARB(ATTR_INDEX_TEXCOORD0, 2, GL_FLOAT, 0, vbo->stride_st, BUFFER_OFFSET(vbo->ofs_st)); - glState.vertexAttribPointersSet |= ATTR_TEXCOORD; - } - - if((attribBits & ATTR_LIGHTCOORD) && !(glState.vertexAttribPointersSet & ATTR_LIGHTCOORD)) - { - GLimp_LogComment("qglVertexAttribPointerARB( ATTR_INDEX_LIGHTCOORD )\n"); - - qglVertexAttribPointerARB(ATTR_INDEX_TEXCOORD1, 2, GL_FLOAT, 0, vbo->stride_lightmap, BUFFER_OFFSET(vbo->ofs_lightmap)); - glState.vertexAttribPointersSet |= ATTR_LIGHTCOORD; - } - - if((attribBits & ATTR_NORMAL) && (!(glState.vertexAttribPointersSet & ATTR_NORMAL) || animated)) - { - GLimp_LogComment("qglVertexAttribPointerARB( ATTR_INDEX_NORMAL )\n"); - - qglVertexAttribPointerARB(ATTR_INDEX_NORMAL, 3, GL_UNSIGNED_BYTE, GL_TRUE, vbo->stride_normal, BUFFER_OFFSET(vbo->ofs_normal + newFrame * vbo->size_normal)); - glState.vertexAttribPointersSet |= ATTR_NORMAL; - } - -#ifdef USE_VERT_TANGENT_SPACE - if((attribBits & ATTR_TANGENT) && (!(glState.vertexAttribPointersSet & ATTR_TANGENT) || animated)) - { - GLimp_LogComment("qglVertexAttribPointerARB( ATTR_INDEX_TANGENT )\n"); - - qglVertexAttribPointerARB(ATTR_INDEX_TANGENT, 4, GL_UNSIGNED_BYTE, GL_TRUE, vbo->stride_tangent, BUFFER_OFFSET(vbo->ofs_tangent + newFrame * vbo->size_normal)); // FIXME - glState.vertexAttribPointersSet |= ATTR_TANGENT; - } -#endif - - if((attribBits & ATTR_COLOR) && !(glState.vertexAttribPointersSet & ATTR_COLOR)) - { - GLimp_LogComment("qglVertexAttribPointerARB( ATTR_INDEX_COLOR )\n"); - - qglVertexAttribPointerARB(ATTR_INDEX_COLOR, 4, GL_FLOAT, 0, vbo->stride_vertexcolor, BUFFER_OFFSET(vbo->ofs_vertexcolor)); - glState.vertexAttribPointersSet |= ATTR_COLOR; - } - - if((attribBits & ATTR_LIGHTDIRECTION) && !(glState.vertexAttribPointersSet & ATTR_LIGHTDIRECTION)) - { - GLimp_LogComment("qglVertexAttribPointerARB( ATTR_INDEX_LIGHTDIRECTION )\n"); - - qglVertexAttribPointerARB(ATTR_INDEX_LIGHTDIRECTION, 3, GL_FLOAT, 0, vbo->stride_lightdir, BUFFER_OFFSET(vbo->ofs_lightdir)); - glState.vertexAttribPointersSet |= ATTR_LIGHTDIRECTION; - } - - if((attribBits & ATTR_POSITION2) && (!(glState.vertexAttribPointersSet & ATTR_POSITION2) || animated)) - { - GLimp_LogComment("qglVertexAttribPointerARB( ATTR_INDEX_POSITION2 )\n"); - - qglVertexAttribPointerARB(ATTR_INDEX_POSITION2, 3, GL_FLOAT, 0, vbo->stride_xyz, BUFFER_OFFSET(vbo->ofs_xyz + oldFrame * vbo->size_xyz)); - glState.vertexAttribPointersSet |= ATTR_POSITION2; - } - - if((attribBits & ATTR_NORMAL2) && (!(glState.vertexAttribPointersSet & ATTR_NORMAL2) || animated)) - { - GLimp_LogComment("qglVertexAttribPointerARB( ATTR_INDEX_NORMAL2 )\n"); - - qglVertexAttribPointerARB(ATTR_INDEX_NORMAL2, 3, GL_UNSIGNED_BYTE, GL_TRUE, vbo->stride_normal, BUFFER_OFFSET(vbo->ofs_normal + oldFrame * vbo->size_normal)); - glState.vertexAttribPointersSet |= ATTR_NORMAL2; - } - -#ifdef USE_VERT_TANGENT_SPACE - if((attribBits & ATTR_TANGENT2) && (!(glState.vertexAttribPointersSet & ATTR_TANGENT2) || animated)) - { - GLimp_LogComment("qglVertexAttribPointerARB( ATTR_INDEX_TANGENT2 )\n"); - - qglVertexAttribPointerARB(ATTR_INDEX_TANGENT2, 4, GL_UNSIGNED_BYTE, GL_TRUE, vbo->stride_tangent, BUFFER_OFFSET(vbo->ofs_tangent + oldFrame * vbo->size_normal)); // FIXME - glState.vertexAttribPointersSet |= ATTR_TANGENT2; - } -#endif - } @@ -1751,11 +1407,6 @@ shaderProgram_t *GLSL_GetGenericShaderProgram(int stage) shaderAttribs |= GENERICDEF_USE_FOG; } - if (pStage->bundle[1].image[0] && tess.shader->multitextureEnv) - { - shaderAttribs |= GENERICDEF_USE_LIGHTMAP; - } - switch (pStage->rgbGen) { case CGEN_LIGHTING_DIFFUSE: diff --git a/code/renderergl2/tr_image.c b/code/renderergl2/tr_image.c index 670b449979..7f8f2460fb 100644 --- a/code/renderergl2/tr_image.c +++ b/code/renderergl2/tr_image.c @@ -22,6 +22,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA // tr_image.c #include "tr_local.h" +#include "tr_dsa.h" + static byte s_intensitytable[256]; static unsigned char s_gammatable[256]; @@ -113,10 +115,9 @@ void GL_TextureMode( const char *string ) { // change all the existing mipmap texture objects for ( i = 0 ; i < tr.numImages ; i++ ) { glt = tr.images[ i ]; - if ( glt->flags & IMGFLAG_MIPMAP ) { - GL_Bind (glt); - qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min); - qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); + if ( glt->flags & IMGFLAG_MIPMAP && !(glt->flags & IMGFLAG_CUBEMAP)) { + qglTextureParameterf(glt->texnum, GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min); + qglTextureParameterf(glt->texnum, GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); } } } @@ -176,15 +177,20 @@ void R_ImageList_f( void ) { format = "sBPTC"; // 128 bits per 16 pixels, so 1 byte per pixel break; - case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT: - format = "LATC "; + case GL_COMPRESSED_RG_RGTC2: + format = "RGTC2"; // 128 bits per 16 pixels, so 1 byte per pixel break; - case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: format = "DXT1 "; // 64 bits per 16 pixels, so 4 bits per pixel estSize /= 2; break; + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + format = "DXT1a"; + // 64 bits per 16 pixels, so 4 bits per pixel + estSize /= 2; + break; case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: format = "DXT5 "; // 128 bits per 16 pixels, so 1 byte per pixel @@ -1275,182 +1281,59 @@ void R_LightScaleTexture (byte *in, int inwidth, int inheight, qboolean only_gam /* ================ -R_MipMap2 +R_MipMapsRGB Operates in place, quartering the size of the texture -Proper linear filter +Colors are gamma correct ================ */ -static void R_MipMap2( byte *in, int inWidth, int inHeight ) { - int i, j, k; - byte *outpix; - int inWidthMask, inHeightMask; - int total; - int outWidth, outHeight; - unsigned *temp; - - outWidth = inWidth >> 1; - outHeight = inHeight >> 1; - temp = ri.Hunk_AllocateTempMemory( outWidth * outHeight * 4 ); - - inWidthMask = inWidth - 1; - inHeightMask = inHeight - 1; - - for ( i = 0 ; i < outHeight ; i++ ) { - for ( j = 0 ; j < outWidth ; j++ ) { - outpix = (byte *) ( temp + i * outWidth + j ); - for ( k = 0 ; k < 4 ; k++ ) { - total = - 1 * (&in[ 4*(((i*2-1)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask)) ])[k] + - 2 * (&in[ 4*(((i*2-1)&inHeightMask)*inWidth + ((j*2 )&inWidthMask)) ])[k] + - 2 * (&in[ 4*(((i*2-1)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask)) ])[k] + - 1 * (&in[ 4*(((i*2-1)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask)) ])[k] + - - 2 * (&in[ 4*(((i*2 )&inHeightMask)*inWidth + ((j*2-1)&inWidthMask)) ])[k] + - 4 * (&in[ 4*(((i*2 )&inHeightMask)*inWidth + ((j*2 )&inWidthMask)) ])[k] + - 4 * (&in[ 4*(((i*2 )&inHeightMask)*inWidth + ((j*2+1)&inWidthMask)) ])[k] + - 2 * (&in[ 4*(((i*2 )&inHeightMask)*inWidth + ((j*2+2)&inWidthMask)) ])[k] + - - 2 * (&in[ 4*(((i*2+1)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask)) ])[k] + - 4 * (&in[ 4*(((i*2+1)&inHeightMask)*inWidth + ((j*2 )&inWidthMask)) ])[k] + - 4 * (&in[ 4*(((i*2+1)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask)) ])[k] + - 2 * (&in[ 4*(((i*2+1)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask)) ])[k] + - - 1 * (&in[ 4*(((i*2+2)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask)) ])[k] + - 2 * (&in[ 4*(((i*2+2)&inHeightMask)*inWidth + ((j*2 )&inWidthMask)) ])[k] + - 2 * (&in[ 4*(((i*2+2)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask)) ])[k] + - 1 * (&in[ 4*(((i*2+2)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask)) ])[k]; - outpix[k] = total / 36; - } - } - } - - Com_Memcpy( in, temp, outWidth * outHeight * 4 ); - ri.Hunk_FreeTempMemory( temp ); -} - - static void R_MipMapsRGB( byte *in, int inWidth, int inHeight) { - int i, j, k; - int outWidth, outHeight; - byte *temp; - - outWidth = inWidth >> 1; - outHeight = inHeight >> 1; - temp = ri.Hunk_AllocateTempMemory( outWidth * outHeight * 4 ); - - for ( i = 0 ; i < outHeight ; i++ ) { - byte *outbyte = temp + ( i * outWidth ) * 4; - byte *inbyte1 = in + ( i * 2 * inWidth ) * 4; - byte *inbyte2 = in + ( (i * 2 + 1) * inWidth ) * 4; - for ( j = 0 ; j < outWidth ; j++ ) { - for ( k = 0 ; k < 3 ; k++ ) { - float total, current; - - current = ByteToFloat(inbyte1[0]); total = sRGBtoRGB(current); - current = ByteToFloat(inbyte1[4]); total += sRGBtoRGB(current); - current = ByteToFloat(inbyte2[0]); total += sRGBtoRGB(current); - current = ByteToFloat(inbyte2[4]); total += sRGBtoRGB(current); - - total *= 0.25f; - - inbyte1++; - inbyte2++; - - current = RGBtosRGB(total); - *outbyte++ = FloatToByte(current); - } - *outbyte++ = (inbyte1[0] + inbyte1[4] + inbyte2[0] + inbyte2[4]) >> 2; - inbyte1 += 5; - inbyte2 += 5; - } - } + int x, y, c, stride; + const byte *in2; + float total; + static float downmipSrgbLookup[256]; + static int downmipSrgbLookupSet = 0; + byte *out = in; - Com_Memcpy( in, temp, outWidth * outHeight * 4 ); - ri.Hunk_FreeTempMemory( temp ); -} - -/* -================ -R_MipMap - -Operates in place, quartering the size of the texture -================ -*/ -static void R_MipMap (byte *in, int width, int height) { - int i, j; - byte *out; - int row; - - if ( !r_simpleMipMaps->integer ) { - R_MipMap2( in, width, height ); - return; + if (!downmipSrgbLookupSet) { + for (x = 0; x < 256; x++) + downmipSrgbLookup[x] = powf(x / 255.0f, 2.2f) * 0.25f; + downmipSrgbLookupSet = 1; } - if ( width == 1 && height == 1 ) { + if (inWidth == 1 && inHeight == 1) return; - } - row = width * 4; - out = in; - width >>= 1; - height >>= 1; + if (inWidth == 1 || inHeight == 1) { + for (x = (inWidth * inHeight) >> 1; x; x--) { + for (c = 3; c; c--, in++) { + total = (downmipSrgbLookup[*(in)] + downmipSrgbLookup[*(in + 4)]) * 2.0f; - if ( width == 0 || height == 0 ) { - width += height; // get largest - for (i=0 ; i>1; - out[1] = ( in[1] + in[5] )>>1; - out[2] = ( in[2] + in[6] )>>1; - out[3] = ( in[3] + in[7] )>>1; + *out++ = (byte)(powf(total, 1.0f / 2.2f) * 255.0f); + } + *out++ = (*(in) + *(in + 4)) >> 1; in += 5; } + return; } - for (i=0 ; i>2; - out[1] = (in[1] + in[5] + in[row+1] + in[row+5])>>2; - out[2] = (in[2] + in[6] + in[row+2] + in[row+6])>>2; - out[3] = (in[3] + in[7] + in[row+3] + in[row+7])>>2; - } - } -} - - -static void R_MipMapLuminanceAlpha (const byte *in, byte *out, int width, int height) -{ - int i, j, row; - - if ( width == 1 && height == 1 ) { - return; - } + stride = inWidth * 4; + inWidth >>= 1; inHeight >>= 1; - row = width * 4; - width >>= 1; - height >>= 1; + in2 = in + stride; + for (y = inHeight; y; y--, in += stride, in2 += stride) { + for (x = inWidth; x; x--) { + for (c = 3; c; c--, in++, in2++) { + total = downmipSrgbLookup[*(in)] + downmipSrgbLookup[*(in + 4)] + + downmipSrgbLookup[*(in2)] + downmipSrgbLookup[*(in2 + 4)]; - if ( width == 0 || height == 0 ) { - width += height; // get largest - for (i=0 ; i> 1; - out[3] = (in[3] + in[7]) >> 1; - } - return; - } + *out++ = (byte)(powf(total, 1.0f / 2.2f) * 255.0f); + } - for (i=0 ; i> 2; - out[3] = (in[3] + in[7] + in[row+3] + in[row+7]) >> 2; + *out++ = (*(in) + *(in + 4) + *(in2) + *(in2 + 4)) >> 2; in += 5, in2 += 5; } } - } @@ -1569,7 +1452,7 @@ RawImage_ScaleToPower2 =============== */ -static void RawImage_ScaleToPower2( byte **data, int *inout_width, int *inout_height, int *inout_scaled_width, int *inout_scaled_height, imgType_t type, imgFlags_t flags, byte **resampledBuffer) +static qboolean RawImage_ScaleToPower2( byte **data, int *inout_width, int *inout_height, imgType_t type, imgFlags_t flags, byte **resampledBuffer) { int width = *inout_width; int height = *inout_height; @@ -1578,6 +1461,7 @@ static void RawImage_ScaleToPower2( byte **data, int *inout_width, int *inout_he qboolean picmip = flags & IMGFLAG_PICMIP; qboolean mipmap = flags & IMGFLAG_MIPMAP; qboolean clampToEdge = flags & IMGFLAG_CLAMPTOEDGE; + qboolean notScaled; // // convert to exact power of 2 sizes @@ -1624,22 +1508,9 @@ static void RawImage_ScaleToPower2( byte **data, int *inout_width, int *inout_he *resampledBuffer = ri.Hunk_AllocateTempMemory( finalwidth * finalheight * 4 ); if (scaled_width != width || scaled_height != height) - { ResampleTexture (*data, width, height, *resampledBuffer, scaled_width, scaled_height); - } else - { - byte *inbyte, *outbyte; - int i; - - inbyte = *data; - outbyte = *resampledBuffer; - - for (i = width * height * 4; i > 0; i--) - { - *outbyte++ = *inbyte++; - } - } + Com_Memcpy(*resampledBuffer, *data, width * height * 4); if (type == IMGTYPE_COLORALPHA) RGBAtoYCoCgA(*resampledBuffer, *resampledBuffer, scaled_width, scaled_height); @@ -1653,34 +1524,29 @@ static void RawImage_ScaleToPower2( byte **data, int *inout_width, int *inout_he } if (type == IMGTYPE_COLORALPHA) - { YCoCgAtoRGBA(*resampledBuffer, *resampledBuffer, scaled_width, scaled_height); - } else if (type == IMGTYPE_NORMAL || type == IMGTYPE_NORMALHEIGHT) - { FillInNormalizedZ(*resampledBuffer, *resampledBuffer, scaled_width, scaled_height); - } - //endTime = ri.Milliseconds(); //ri.Printf(PRINT_ALL, "upsampled %dx%d to %dx%d in %dms\n", width, height, scaled_width, scaled_height, endTime - startTime); *data = *resampledBuffer; - width = scaled_width; - height = scaled_height; } - else if ( scaled_width != width || scaled_height != height ) { + else if ( scaled_width != width || scaled_height != height ) + { if (data && resampledBuffer) { *resampledBuffer = ri.Hunk_AllocateTempMemory( scaled_width * scaled_height * 4 ); ResampleTexture (*data, width, height, *resampledBuffer, scaled_width, scaled_height); *data = *resampledBuffer; } - width = scaled_width; - height = scaled_height; } + width = scaled_width; + height = scaled_height; + // // perform optional picmip operation // @@ -1689,16 +1555,6 @@ static void RawImage_ScaleToPower2( byte **data, int *inout_width, int *inout_he scaled_height >>= r_picmip->integer; } - // - // clamp to minimum size - // - if (scaled_width < 1) { - scaled_width = 1; - } - if (scaled_height < 1) { - scaled_height = 1; - } - // // clamp to the current upper OpenGL limit // scale both axis down equally so we don't have to @@ -1710,10 +1566,35 @@ static void RawImage_ScaleToPower2( byte **data, int *inout_width, int *inout_he scaled_height >>= 1; } - *inout_width = width; - *inout_height = height; - *inout_scaled_width = scaled_width; - *inout_scaled_height = scaled_height; + // + // clamp to minimum size + // + scaled_width = MAX(1, scaled_width); + scaled_height = MAX(1, scaled_height); + + notScaled = (width == scaled_width) && (height == scaled_height); + + // + // rescale texture to new size using existing mipmap functions + // + if (data) + { + while (width > scaled_width || height > scaled_height) + { + if (type == IMGTYPE_NORMAL || type == IMGTYPE_NORMALHEIGHT) + R_MipMapNormalHeight(*data, *data, width, height, qfalse); + else + R_MipMapsRGB(*data, width, height); + + width = MAX(1, width >> 1); + height = MAX(1, height >> 1); + } + } + + *inout_width = width; + *inout_height = height; + + return notScaled; } @@ -1735,22 +1616,25 @@ static qboolean RawImage_HasAlpha(const byte *scan, int numPixels) return qfalse; } -static GLenum RawImage_GetFormat(const byte *data, int numPixels, qboolean lightMap, imgType_t type, imgFlags_t flags) +static GLenum RawImage_GetFormat(const byte *data, int numPixels, GLenum picFormat, qboolean lightMap, imgType_t type, imgFlags_t flags) { int samples = 3; GLenum internalFormat = GL_RGB; qboolean forceNoCompression = (flags & IMGFLAG_NO_COMPRESSION); qboolean normalmap = (type == IMGTYPE_NORMAL || type == IMGTYPE_NORMALHEIGHT); + if (picFormat != GL_RGBA8) + return picFormat; + if(normalmap) { - if ((!RawImage_HasAlpha(data, numPixels) || (type == IMGTYPE_NORMAL)) && !forceNoCompression && (glRefConfig.textureCompression & TCR_LATC)) - { - internalFormat = GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT; - } - else + if ((type == IMGTYPE_NORMALHEIGHT) && RawImage_HasAlpha(data, numPixels)) { - if ( !forceNoCompression && glConfig.textureCompression == TC_S3TC_ARB ) + if (!forceNoCompression && glRefConfig.textureCompression & TCR_BPTC) + { + internalFormat = GL_COMPRESSED_RGBA_BPTC_UNORM_ARB; + } + else if (!forceNoCompression && glConfig.textureCompression == TC_S3TC_ARB) { internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; } @@ -1767,6 +1651,33 @@ static GLenum RawImage_GetFormat(const byte *data, int numPixels, qboolean light internalFormat = GL_RGBA; } } + else + { + if (!forceNoCompression && glRefConfig.textureCompression & TCR_RGTC) + { + internalFormat = GL_COMPRESSED_RG_RGTC2; + } + else if (!forceNoCompression && glRefConfig.textureCompression & TCR_BPTC) + { + internalFormat = GL_COMPRESSED_RGBA_BPTC_UNORM_ARB; + } + else if (!forceNoCompression && glConfig.textureCompression == TC_S3TC_ARB) + { + internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; + } + else if (r_texturebits->integer == 16) + { + internalFormat = GL_RGB5; + } + else if (r_texturebits->integer == 32) + { + internalFormat = GL_RGB8; + } + else + { + internalFormat = GL_RGB; + } + } } else if(lightMap) { @@ -1857,72 +1768,152 @@ static GLenum RawImage_GetFormat(const byte *data, int numPixels, qboolean light } } } + } + + return internalFormat; +} + +static void CompressMonoBlock(byte outdata[8], const byte indata[16]) +{ + int hi, lo, diff, bias, outbyte, shift, i; + byte *p = outdata; - if (glRefConfig.textureSrgb && (flags & IMGFLAG_SRGB)) + hi = lo = indata[0]; + for (i = 1; i < 16; i++) + { + hi = MAX(indata[i], hi); + lo = MIN(indata[i], lo); + } + + *p++ = hi; + *p++ = lo; + + diff = hi - lo; + + if (diff == 0) + { + outbyte = (hi == 255) ? 255 : 0; + + for (i = 0; i < 6; i++) + *p++ = outbyte; + + return; + } + + bias = diff / 2 - lo * 7; + outbyte = shift = 0; + for (i = 0; i < 16; i++) + { + const byte fixIndex[8] = { 1, 7, 6, 5, 4, 3, 2, 0 }; + byte index = fixIndex[(indata[i] * 7 + bias) / diff]; + + outbyte |= index << shift; + shift += 3; + if (shift >= 8) { - switch(internalFormat) + *p++ = outbyte & 0xff; + shift -= 8; + outbyte >>= 8; + } + } +} + +static void RawImage_UploadToRgtc2Texture(GLuint texture, byte *data, int width, int height, int mip) +{ + int wBlocks, hBlocks, y, x, size; + byte *compressedData, *p; + + wBlocks = (width + 3) / 4; + hBlocks = (height + 3) / 4; + size = wBlocks * hBlocks * 16; + + p = compressedData = ri.Hunk_AllocateTempMemory(size); + for (y = 0; y < height; y += 4) + { + int oh = MIN(4, height - y); + + for (x = 0; x < width; x += 4) + { + byte workingData[16]; + int component; + + int ow = MIN(4, width - x); + + for (component = 0; component < 2; component++) { - case GL_RGB: - internalFormat = GL_SRGB_EXT; - break; - - case GL_RGB4: - case GL_RGB5: - case GL_RGB8: - internalFormat = GL_SRGB8_EXT; - break; - - case GL_RGBA: - internalFormat = GL_SRGB_ALPHA_EXT; - break; - - case GL_RGBA4: - case GL_RGBA8: - internalFormat = GL_SRGB8_ALPHA8_EXT; - break; - - case GL_LUMINANCE: - internalFormat = GL_SLUMINANCE_EXT; - break; - - case GL_LUMINANCE8: - case GL_LUMINANCE16: - internalFormat = GL_SLUMINANCE8_EXT; - break; - - case GL_LUMINANCE_ALPHA: - internalFormat = GL_SLUMINANCE_ALPHA_EXT; - break; - - case GL_LUMINANCE8_ALPHA8: - case GL_LUMINANCE16_ALPHA16: - internalFormat = GL_SLUMINANCE8_ALPHA8_EXT; - break; - - case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - internalFormat = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT; - break; - - case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - internalFormat = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT; - break; - - case GL_COMPRESSED_RGBA_BPTC_UNORM_ARB: - internalFormat = GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB; - break; + int ox, oy; + + for (oy = 0; oy < oh; oy++) + for (ox = 0; ox < ow; ox++) + workingData[oy * 4 + ox] = data[((y + oy) * width + x + ox) * 4 + component]; + + // dupe data to fill + for (oy = 0; oy < 4; oy++) + for (ox = (oy < oh) ? ow : 0; ox < 4; ox++) + workingData[oy * 4 + ox] = workingData[(oy % oh) * 4 + ox % ow]; + + CompressMonoBlock(p, workingData); + p += 8; } } } - return internalFormat; + qglCompressedTextureImage2D(texture, GL_TEXTURE_2D, mip, GL_COMPRESSED_RG_RGTC2, width, height, 0, size, compressedData); + + ri.Hunk_FreeTempMemory(compressedData); +} + +static int CalculateMipSize(int width, int height, GLenum picFormat) +{ + int numBlocks = ((width + 3) / 4) * ((height + 3) / 4); + int numPixels = width * height; + + switch (picFormat) + { + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: + case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: + case GL_COMPRESSED_RED_RGTC1: + case GL_COMPRESSED_SIGNED_RED_RGTC1: + return numBlocks * 8; + + case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: + case GL_COMPRESSED_RG_RGTC2: + case GL_COMPRESSED_SIGNED_RG_RGTC2: + case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB: + case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB: + case GL_COMPRESSED_RGBA_BPTC_UNORM_ARB: + case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB: + return numBlocks * 16; + + case GL_RGBA8: + case GL_SRGB8_ALPHA8_EXT: + return numPixels * 4; + + default: + ri.Printf(PRINT_ALL, "Unsupported texture format %08x\n", picFormat); + return 0; + } + + return 0; } -static void RawImage_UploadTexture( byte *data, int x, int y, int width, int height, GLenum internalFormat, imgType_t type, imgFlags_t flags, qboolean subtexture ) +static void RawImage_UploadTexture(GLuint texture, byte *data, int x, int y, int width, int height, GLenum target, GLenum picFormat, int numMips, GLenum internalFormat, imgType_t type, imgFlags_t flags, qboolean subtexture ) { int dataFormat, dataType; - - switch(internalFormat) + qboolean rgtc = (internalFormat == GL_COMPRESSED_RG_RGTC2); + qboolean compressed = (!(picFormat == GL_RGBA8) || (picFormat == GL_SRGB8_ALPHA8_EXT)); + qboolean mipmap = !!(flags & IMGFLAG_MIPMAP); + qboolean picmip = !!(flags & IMGFLAG_PICMIP); + int size, miplevel; + qboolean lastMip = qfalse; + + switch (internalFormat) { case GL_DEPTH_COMPONENT: case GL_DEPTH_COMPONENT16_ARB: @@ -1941,64 +1932,83 @@ static void RawImage_UploadTexture( byte *data, int x, int y, int width, int hei break; } - if ( subtexture ) - qglTexSubImage2D( GL_TEXTURE_2D, 0, x, y, width, height, dataFormat, dataType, data ); - else - qglTexImage2D (GL_TEXTURE_2D, 0, internalFormat, width, height, 0, dataFormat, dataType, data ); + if (!data) + { + miplevel = 0; + do + { + lastMip = (width == 1 && height == 1) || !mipmap; + qglTextureImage2D(texture, target, miplevel, internalFormat, width, height, 0, dataFormat, dataType, NULL); + + width = MAX(1, width >> 1); + height = MAX(1, height >> 1); + miplevel++; + } + while (!lastMip); + + return; + } - if (flags & IMGFLAG_MIPMAP) + if (compressed && picmip) { - int miplevel; + for (miplevel = r_picmip->integer; miplevel > 0 && numMips > 1; miplevel--, numMips--) + { + size = CalculateMipSize(width, height, picFormat); + x >>= 1; + y >>= 1; + width = MAX(1, width >> 1); + height = MAX(1, height >> 1); + data += size; + } + } - miplevel = 0; - while (width > 1 || height > 1) + miplevel = 0; + do + { + lastMip = (width == 1 && height == 1) || !mipmap; + size = CalculateMipSize(width, height, picFormat); + + if (compressed) + { + if (subtexture) + qglCompressedTextureSubImage2D(texture, target, miplevel, x, y, width, height, picFormat, size, data); + else + qglCompressedTextureImage2D(texture, target, miplevel, picFormat, width, height, 0, size, data); + } + else { - if (data) + if (miplevel != 0 && r_colorMipLevels->integer) + R_BlendOverTexture((byte *)data, width * height, mipBlendColors[miplevel]); + + if (rgtc) + RawImage_UploadToRgtc2Texture(texture, data, width, height, miplevel); + else if (subtexture) + qglTextureSubImage2D(texture, target, miplevel, x, y, width, height, dataFormat, dataType, data); + else + qglTextureImage2D(texture, target, miplevel, internalFormat, width, height, 0, dataFormat, dataType, data); + + if (!lastMip && numMips < 2) { if (type == IMGTYPE_NORMAL || type == IMGTYPE_NORMALHEIGHT) - { - if (internalFormat == GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT) - { - R_MipMapLuminanceAlpha( data, data, width, height ); - } - else - { - R_MipMapNormalHeight( data, data, width, height, qtrue); - } - } - else if (flags & IMGFLAG_SRGB) - { - R_MipMapsRGB( data, width, height ); - } + R_MipMapNormalHeight(data, data, width, height, glRefConfig.swizzleNormalmap); else - { - R_MipMap( data, width, height ); - } + R_MipMapsRGB(data, width, height); } - - width >>= 1; - height >>= 1; - if (width < 1) - width = 1; - if (height < 1) - height = 1; - miplevel++; + } - if ( data && r_colorMipLevels->integer ) - R_BlendOverTexture( (byte *)data, width * height, mipBlendColors[miplevel] ); + x >>= 1; + y >>= 1; + width = MAX(1, width >> 1); + height = MAX(1, height >> 1); + miplevel++; - if ( subtexture ) - { - x >>= 1; - y >>= 1; - qglTexSubImage2D( GL_TEXTURE_2D, miplevel, x, y, width, height, dataFormat, dataType, data ); - } - else - { - qglTexImage2D (GL_TEXTURE_2D, miplevel, internalFormat, width, height, 0, dataFormat, dataType, data ); - } + if (numMips > 1) + { + data += size; + numMips--; } } + while (!lastMip); } @@ -2008,24 +2018,51 @@ Upload32 =============== */ -extern qboolean charSet; -static void Upload32( byte *data, int width, int height, imgType_t type, imgFlags_t flags, - qboolean lightMap, GLenum internalFormat, int *pUploadWidth, int *pUploadHeight) +static void Upload32(byte *data, int x, int y, int width, int height, GLenum picFormat, int numMips, image_t *image) { - byte *scaledBuffer = NULL; byte *resampledBuffer = NULL; - int scaled_width, scaled_height; int i, c; byte *scan; - RawImage_ScaleToPower2(&data, &width, &height, &scaled_width, &scaled_height, type, flags, &resampledBuffer); - - scaledBuffer = ri.Hunk_AllocateTempMemory( sizeof( unsigned ) * scaled_width * scaled_height ); + imgType_t type = image->type; + imgFlags_t flags = image->flags; + GLenum internalFormat = image->internalFormat; + qboolean subtexture = (x != 0) || (y != 0) || (width != image->width) || (height != image->height); + qboolean notScaled = qtrue; + qboolean compressed = (picFormat != GL_RGBA8 && picFormat != GL_SRGB8_ALPHA8_EXT); + qboolean mipmap = !!(flags & IMGFLAG_MIPMAP) && (!compressed || numMips > 1); + qboolean cubemap = !!(flags & IMGFLAG_CUBEMAP); + GLenum uploadTarget = cubemap ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : GL_TEXTURE_2D; + GLenum textureTarget = cubemap ? GL_TEXTURE_CUBE_MAP : GL_TEXTURE_2D; + int depth = cubemap ? 6 : 1; + + if (!data) + { + RawImage_ScaleToPower2(NULL, &width, &height, type, flags, NULL); + for (i = 0; i < depth; i++) + RawImage_UploadTexture(image->texnum, NULL, 0, 0, width, height, uploadTarget + i, GL_RGBA8, 0, internalFormat, type, flags, qfalse); + goto done; + } + else if (!subtexture) + { + if (compressed || cubemap) + { + for (i = 0; i < depth; i++) + { + int w2 = width, h2 = height; + RawImage_UploadTexture(image->texnum, data, 0, 0, width, height, uploadTarget + i, picFormat, numMips, internalFormat, type, flags, qfalse); + for (c = numMips; c; c--) + { + data += CalculateMipSize(w2, h2, picFormat); + w2 = MAX(1, w2 >> 1); + h2 = MAX(1, h2 >> 1); + } + } + goto done; + } + notScaled = RawImage_ScaleToPower2(&data, &width, &height, type, flags, &resampledBuffer); + } - // - // scan the texture for each channel's max values - // and verify if the alpha channel is being used or not - // c = width*height; scan = data; @@ -2050,150 +2087,44 @@ static void Upload32( byte *data, int width, int height, imgType_t type, imgFlag } } - // Convert to RGB if sRGB textures aren't supported in hardware - if (!glRefConfig.textureSrgb && (flags & IMGFLAG_SRGB)) - { - byte *in = data; - int c = width * height; - while (c--) - { - for (i = 0; i < 3; i++) - { - float x = ByteToFloat(in[i]); - x = sRGBtoRGB(x); - in[i] = FloatToByte(x); - } - in += 4; - } - - // FIXME: Probably should mark the image as non-sRGB as well - flags &= ~IMGFLAG_SRGB; - } - - // normals are always swizzled - if (type == IMGTYPE_NORMAL || type == IMGTYPE_NORMALHEIGHT) - { + if (glRefConfig.swizzleNormalmap && (type == IMGTYPE_NORMAL || type == IMGTYPE_NORMALHEIGHT)) RawImage_SwizzleRA(data, width, height); - } - // LATC2 is only used for normals - if (internalFormat == GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT) - { - byte *in = data; - int c = width * height; - while (c--) - { - in[0] = in[1]; - in[2] = in[1]; - in += 4; - } - } + // This corresponds to what the OpenGL1 renderer does + if (!(flags & IMGFLAG_NOLIGHTSCALE) && (!notScaled || mipmap)) + R_LightScaleTexture(data, width, height, !mipmap); - // copy or resample data as appropriate for first MIP level - if ( ( scaled_width == width ) && - ( scaled_height == height ) ) { - if (!(flags & IMGFLAG_MIPMAP)) - { - RawImage_UploadTexture( data, 0, 0, scaled_width, scaled_height, internalFormat, type, flags, qfalse ); - //qglTexImage2D (GL_TEXTURE_2D, 0, internalFormat, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); - *pUploadWidth = scaled_width; - *pUploadHeight = scaled_height; - - goto done; - } - Com_Memcpy (scaledBuffer, data, width*height*4); - } - else + if (subtexture) { - // use the normal mip-mapping function to go down from here - while ( width > scaled_width || height > scaled_height ) { - - if (flags & IMGFLAG_SRGB) - { - R_MipMapsRGB( (byte *)data, width, height ); - } - else - { - R_MipMap( (byte *)data, width, height ); - } - - width >>= 1; - height >>= 1; - if ( width < 1 ) { - width = 1; - } - if ( height < 1 ) { - height = 1; - } - } - Com_Memcpy( scaledBuffer, data, width * height * 4 ); + // FIXME: Incorrect if original texture was not a power of 2 texture or picmipped + RawImage_UploadTexture(image->texnum, data, x, y, width, height, uploadTarget, GL_RGBA8, 0, internalFormat, type, flags, qtrue); + GL_CheckErrors(); + return; } - if (!(flags & IMGFLAG_NOLIGHTSCALE)) - R_LightScaleTexture (scaledBuffer, scaled_width, scaled_height, !(flags & IMGFLAG_MIPMAP) ); - - *pUploadWidth = scaled_width; - *pUploadHeight = scaled_height; - - RawImage_UploadTexture(scaledBuffer, 0, 0, scaled_width, scaled_height, internalFormat, type, flags, qfalse); + RawImage_UploadTexture(image->texnum, data, 0, 0, width, height, uploadTarget, GL_RGBA8, 0, internalFormat, type, flags, qfalse); done: - if (flags & IMGFLAG_MIPMAP) - { - if ( textureFilterAnisotropic ) - qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, - (GLint)Com_Clamp( 1, maxAnisotropy, r_ext_max_anisotropy->integer ) ); - - qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min); - qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); - } - else - { - if ( textureFilterAnisotropic ) - qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1 ); - - qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); - qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); - } - - GL_CheckErrors(); - - if ( scaledBuffer != 0 ) - ri.Hunk_FreeTempMemory( scaledBuffer ); - if ( resampledBuffer != 0 ) - ri.Hunk_FreeTempMemory( resampledBuffer ); -} - - -static void EmptyTexture( int width, int height, imgType_t type, imgFlags_t flags, - qboolean lightMap, GLenum internalFormat, int *pUploadWidth, int *pUploadHeight ) -{ - int scaled_width, scaled_height; - - RawImage_ScaleToPower2(NULL, &width, &height, &scaled_width, &scaled_height, type, flags, NULL); + image->uploadWidth = width; + image->uploadHeight = height; - *pUploadWidth = scaled_width; - *pUploadHeight = scaled_height; - - RawImage_UploadTexture(NULL, 0, 0, scaled_width, scaled_height, internalFormat, type, flags, qfalse); - - if (flags & IMGFLAG_MIPMAP) + if (mipmap) { - if ( textureFilterAnisotropic ) - qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, - (GLint)Com_Clamp( 1, maxAnisotropy, r_ext_max_anisotropy->integer ) ); + if (textureFilterAnisotropic && !cubemap) + qglTextureParameteri(image->texnum, textureTarget, GL_TEXTURE_MAX_ANISOTROPY_EXT, + (GLint)Com_Clamp(1, maxAnisotropy, r_ext_max_anisotropy->integer)); - qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min); - qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); + qglTextureParameterf(image->texnum, textureTarget, GL_TEXTURE_MIN_FILTER, gl_filter_min); + qglTextureParameterf(image->texnum, textureTarget, GL_TEXTURE_MAG_FILTER, gl_filter_max); } else { - if ( textureFilterAnisotropic ) - qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1 ); + if (textureFilterAnisotropic && !cubemap) + qglTextureParameteri(image->texnum, textureTarget, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1); - qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); - qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); + qglTextureParameterf(image->texnum, textureTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + qglTextureParameterf(image->texnum, textureTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR); } // Fix for sampling depth buffer on old nVidia cards @@ -2204,26 +2135,29 @@ static void EmptyTexture( int width, int height, imgType_t type, imgFlags_t flag case GL_DEPTH_COMPONENT16_ARB: case GL_DEPTH_COMPONENT24_ARB: case GL_DEPTH_COMPONENT32_ARB: - qglTexParameterf(GL_TEXTURE_2D, GL_DEPTH_TEXTURE_MODE, GL_LUMINANCE ); - qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); - qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); + qglTextureParameterf(image->texnum, textureTarget, GL_DEPTH_TEXTURE_MODE, GL_LUMINANCE); + qglTextureParameterf(image->texnum, textureTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + qglTextureParameterf(image->texnum, textureTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST); break; default: break; } GL_CheckErrors(); + + if ( resampledBuffer != NULL ) + ri.Hunk_FreeTempMemory( resampledBuffer ); } /* ================ -R_CreateImage +R_CreateImage2 This is the only way any image_t are created ================ */ -image_t *R_CreateImage( const char *name, byte *pic, int width, int height, imgType_t type, imgFlags_t flags, int internalFormat ) { +image_t *R_CreateImage2( const char *name, byte *pic, int width, int height, GLenum picFormat, int numMips, imgType_t type, imgFlags_t flags, int internalFormat ) { image_t *image; qboolean isLightmap = qfalse; long hash; @@ -2257,81 +2191,24 @@ image_t *R_CreateImage( const char *name, byte *pic, int width, int height, imgT glWrapClampMode = GL_REPEAT; if (!internalFormat) - { - if (image->flags & IMGFLAG_CUBEMAP) - internalFormat = GL_RGBA8; - else - internalFormat = RawImage_GetFormat(pic, width * height, isLightmap, image->type, image->flags); - } + internalFormat = RawImage_GetFormat(pic, width * height, picFormat, isLightmap, image->type, image->flags); image->internalFormat = internalFormat; - - // lightmaps are always allocated on TMU 1 - if ( qglActiveTextureARB && isLightmap ) { - image->TMU = 1; - } else { - image->TMU = 0; - } - - if ( qglActiveTextureARB ) { - GL_SelectTexture( image->TMU ); - } + Upload32(pic, 0, 0, image->width, image->height, picFormat, numMips, image); if (image->flags & IMGFLAG_CUBEMAP) { - GL_Bind(image); - qglTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - qglTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - qglTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); - - if (image->flags & IMGFLAG_MIPMAP) - { - qglTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR); - qglTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); - } - else - { - qglTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - qglTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - } - - qglTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, pic); - qglTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, pic); - qglTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, pic); - qglTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, pic); - qglTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, pic); - qglTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, pic); - - if (image->flags & IMGFLAG_MIPMAP) - qglGenerateMipmapEXT(GL_TEXTURE_CUBE_MAP); - - image->uploadWidth = width; - image->uploadHeight = height; + qglTextureParameterf(image->texnum, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, glWrapClampMode); + qglTextureParameterf(image->texnum, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, glWrapClampMode); + qglTextureParameteri(image->texnum, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, glWrapClampMode); } else { - GL_Bind(image); - - if (pic) - { - Upload32( pic, image->width, image->height, image->type, image->flags, - isLightmap, image->internalFormat, &image->uploadWidth, - &image->uploadHeight ); - } - else - { - EmptyTexture(image->width, image->height, image->type, image->flags, - isLightmap, image->internalFormat, &image->uploadWidth, - &image->uploadHeight ); - } - - qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, glWrapClampMode ); - qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, glWrapClampMode ); + qglTextureParameterf(image->texnum, GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, glWrapClampMode); + qglTextureParameterf(image->texnum, GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, glWrapClampMode); } - GL_SelectTexture( 0 ); - hash = generateHashValue(name); image->next = hashTable[hash]; hashTable[hash] = image; @@ -2339,107 +2216,30 @@ image_t *R_CreateImage( const char *name, byte *pic, int width, int height, imgT return image; } -void R_UpdateSubImage( image_t *image, byte *pic, int x, int y, int width, int height ) -{ - byte *scaledBuffer = NULL; - byte *resampledBuffer = NULL; - int scaled_width, scaled_height, scaled_x, scaled_y; - byte *data = pic; - - // normals are always swizzled - if (image->type == IMGTYPE_NORMAL || image->type == IMGTYPE_NORMALHEIGHT) - { - RawImage_SwizzleRA(pic, width, height); - } - - // LATC2 is only used for normals - if (image->internalFormat == GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT) - { - byte *in = data; - int c = width * height; - while (c--) - { - in[0] = in[1]; - in[2] = in[1]; - in += 4; - } - } - - - RawImage_ScaleToPower2(&pic, &width, &height, &scaled_width, &scaled_height, image->type, image->flags, &resampledBuffer); - - scaledBuffer = ri.Hunk_AllocateTempMemory( sizeof( unsigned ) * scaled_width * scaled_height ); - - if ( qglActiveTextureARB ) { - GL_SelectTexture( image->TMU ); - } - - GL_Bind(image); - // copy or resample data as appropriate for first MIP level - if ( ( scaled_width == width ) && - ( scaled_height == height ) ) { - if (!(image->flags & IMGFLAG_MIPMAP)) - { - scaled_x = x * scaled_width / width; - scaled_y = y * scaled_height / height; - RawImage_UploadTexture( data, scaled_x, scaled_y, scaled_width, scaled_height, image->internalFormat, image->type, image->flags, qtrue ); - //qglTexSubImage2D( GL_TEXTURE_2D, 0, scaled_x, scaled_y, scaled_width, scaled_height, GL_RGBA, GL_UNSIGNED_BYTE, data ); - - GL_CheckErrors(); - goto done; - } - Com_Memcpy (scaledBuffer, data, width*height*4); - } - else - { - // use the normal mip-mapping function to go down from here - while ( width > scaled_width || height > scaled_height ) { - - if (image->flags & IMGFLAG_SRGB) - { - R_MipMapsRGB( (byte *)data, width, height ); - } - else - { - R_MipMap( (byte *)data, width, height ); - } - - width >>= 1; - height >>= 1; - x >>= 1; - y >>= 1; - if ( width < 1 ) { - width = 1; - } - if ( height < 1 ) { - height = 1; - } - } - Com_Memcpy( scaledBuffer, data, width * height * 4 ); - } - - if (!(image->flags & IMGFLAG_NOLIGHTSCALE)) - R_LightScaleTexture (scaledBuffer, scaled_width, scaled_height, !(image->flags & IMGFLAG_MIPMAP) ); - - scaled_x = x * scaled_width / width; - scaled_y = y * scaled_height / height; - RawImage_UploadTexture( (byte *)data, scaled_x, scaled_y, scaled_width, scaled_height, image->internalFormat, image->type, image->flags, qtrue ); +/* +================ +R_CreateImage -done: - - GL_SelectTexture( 0 ); +Wrapper for R_CreateImage2(), for the old parameters. +================ +*/ +image_t *R_CreateImage(const char *name, byte *pic, int width, int height, imgType_t type, imgFlags_t flags, int internalFormat) +{ + return R_CreateImage2(name, pic, width, height, GL_RGBA8, 0, type, flags, internalFormat); +} - GL_CheckErrors(); - if ( scaledBuffer != 0 ) - ri.Hunk_FreeTempMemory( scaledBuffer ); - if ( resampledBuffer != 0 ) - ri.Hunk_FreeTempMemory( resampledBuffer ); +void R_UpdateSubImage( image_t *image, byte *pic, int x, int y, int width, int height ) +{ + Upload32(pic, x, y, width, height, GL_RGBA8, 0, image); } //=================================================================== +// Prototype for dds loader function which isn't common to both renderers +void R_LoadDDS(const char *filename, byte **pic, int *width, int *height, GLenum *picFormat, int *numMips); + typedef struct { char *ext; @@ -2468,7 +2268,7 @@ Loads any of the supported image types into a cannonical 32 bit format. ================= */ -void R_LoadImage( const char *name, byte **pic, int *width, int *height ) +void R_LoadImage( const char *name, byte **pic, int *width, int *height, GLenum *picFormat, int *numMips ) { qboolean orgNameFailed = qfalse; int orgLoader = -1; @@ -2480,11 +2280,28 @@ void R_LoadImage( const char *name, byte **pic, int *width, int *height ) *pic = NULL; *width = 0; *height = 0; + *picFormat = GL_RGBA8; + *numMips = 0; Q_strncpyz( localName, name, MAX_QPATH ); ext = COM_GetExtension( localName ); + // If compressed textures are enabled, try loading a DDS first, it'll load fastest + if (r_ext_compressed_textures->integer) + { + char ddsName[MAX_QPATH]; + + COM_StripExtension(name, ddsName, MAX_QPATH); + Q_strcat(ddsName, MAX_QPATH, ".dds"); + + R_LoadDDS(ddsName, pic, width, height, picFormat, numMips); + + // If loaded, we're done. + if (*pic) + return; + } + if( *ext ) { // Look for the correct loader and use it @@ -2556,7 +2373,10 @@ image_t *R_FindImageFile( const char *name, imgType_t type, imgFlags_t flags ) image_t *image; int width, height; byte *pic; + GLenum picFormat; + int picNumMips; long hash; + imgFlags_t checkFlagsTrue, checkFlagsFalse; if (!name) { return NULL; @@ -2582,19 +2402,22 @@ image_t *R_FindImageFile( const char *name, imgType_t type, imgFlags_t flags ) // // load the pic from disk // - R_LoadImage( name, &pic, &width, &height ); + R_LoadImage( name, &pic, &width, &height, &picFormat, &picNumMips ); if ( pic == NULL ) { return NULL; } - if (r_normalMapping->integer && !(type == IMGTYPE_NORMAL) && (flags & IMGFLAG_PICMIP) && (flags & IMGFLAG_MIPMAP) && (flags & IMGFLAG_GENNORMALMAP)) + checkFlagsTrue = IMGFLAG_PICMIP | IMGFLAG_MIPMAP | IMGFLAG_GENNORMALMAP; + checkFlagsFalse = IMGFLAG_CUBEMAP; + if (r_normalMapping->integer && (picFormat == GL_RGBA8) && (type == IMGTYPE_COLORALPHA) && + ((flags & checkFlagsTrue) == checkFlagsTrue) && !(flags & checkFlagsFalse)) { char normalName[MAX_QPATH]; image_t *normalImage; int normalWidth, normalHeight; imgFlags_t normalFlags; - normalFlags = (flags & ~(IMGFLAG_GENNORMALMAP | IMGFLAG_SRGB)) | IMGFLAG_NOLIGHTSCALE; + normalFlags = (flags & ~IMGFLAG_GENNORMALMAP) | IMGFLAG_NOLIGHTSCALE; COM_StripExtension(name, normalName, MAX_QPATH); Q_strcat(normalName, MAX_QPATH, "_n"); @@ -2690,7 +2513,21 @@ image_t *R_FindImageFile( const char *name, imgType_t type, imgFlags_t flags ) } } - image = R_CreateImage( ( char * ) name, pic, width, height, type, flags, 0 ); + // force mipmaps off if image is compressed but doesn't have enough mips + if ((flags & IMGFLAG_MIPMAP) && picFormat != GL_RGBA8 && picFormat != GL_SRGB8_ALPHA8_EXT) + { + int wh = MAX(width, height); + int neededMips = 0; + while (wh) + { + neededMips++; + wh >>= 1; + } + if (neededMips > picNumMips) + flags &= ~IMGFLAG_MIPMAP; + } + + image = R_CreateImage2( ( char * ) name, pic, width, height, picFormat, picNumMips, type, flags, 0 ); ri.Free( pic ); return image; } @@ -2795,7 +2632,6 @@ static void R_CreateFogImage( void ) { int x,y; byte *data; float d; - float borderColor[4]; data = ri.Hunk_AllocateTempMemory( FOG_S * FOG_T * 4 ); @@ -2810,18 +2646,8 @@ static void R_CreateFogImage( void ) { data[(y*FOG_S+x)*4+3] = 255*d; } } - // standard openGL clamping doesn't really do what we want -- it includes - // the border color at the edges. OpenGL 1.2 has clamp-to-edge, which does - // what we want. tr.fogImage = R_CreateImage("*fog", (byte *)data, FOG_S, FOG_T, IMGTYPE_COLORALPHA, IMGFLAG_CLAMPTOEDGE, 0 ); ri.Hunk_FreeTempMemory( data ); - - borderColor[0] = 1.0; - borderColor[1] = 1.0; - borderColor[2] = 1.0; - borderColor[3] = 1; - - qglTexParameterfv( GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, borderColor ); } /* @@ -2879,7 +2705,7 @@ void R_CreateBuiltinImages( void ) { { for( x = 0; x < MAX_DLIGHTS; x++) { - tr.shadowCubemaps[x] = R_CreateImage(va("*shadowcubemap%i", x), (byte *)data, DEFAULT_SIZE, DEFAULT_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_CLAMPTOEDGE | IMGFLAG_CUBEMAP, 0); + tr.shadowCubemaps[x] = R_CreateImage(va("*shadowcubemap%i", x), NULL, PSHADOW_MAP_SIZE, PSHADOW_MAP_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_CLAMPTOEDGE | IMGFLAG_CUBEMAP, 0); } } @@ -2928,6 +2754,12 @@ void R_CreateBuiltinImages( void ) { tr.renderImage = R_CreateImage("_render", NULL, width, height, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, hdrFormat); + if (r_shadowBlur->integer) + tr.screenScratchImage = R_CreateImage("screenScratch", NULL, width, height, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, rgbFormat); + + if (r_shadowBlur->integer || r_ssao->integer) + tr.hdrDepthImage = R_CreateImage("*hdrDepth", NULL, width, height, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, GL_INTENSITY32F_ARB); + if (r_drawSunRays->integer) tr.sunRaysImage = R_CreateImage("*sunRays", NULL, width, height, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, rgbFormat); @@ -2972,25 +2804,35 @@ void R_CreateBuiltinImages( void ) { tr.quarterImage[x] = R_CreateImage(va("*quarter%d", x), NULL, width / 2, height / 2, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, GL_RGBA8); } - tr.screenShadowImage = R_CreateImage("*screenShadow", NULL, width, height, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, GL_RGBA8); - if (r_ssao->integer) { tr.screenSsaoImage = R_CreateImage("*screenSsao", NULL, width / 2, height / 2, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, GL_RGBA8); - tr.hdrDepthImage = R_CreateImage("*hdrDepth", NULL, width, height, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, GL_INTENSITY32F_ARB); } - for( x = 0; x < MAX_DRAWN_PSHADOWS; x++) + if (r_shadows->integer == 4) { - tr.pshadowMaps[x] = R_CreateImage(va("*shadowmap%i", x), NULL, PSHADOW_MAP_SIZE, PSHADOW_MAP_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, GL_RGBA8); + for( x = 0; x < MAX_DRAWN_PSHADOWS; x++) + { + tr.pshadowMaps[x] = R_CreateImage(va("*shadowmap%i", x), NULL, PSHADOW_MAP_SIZE, PSHADOW_MAP_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, GL_RGBA8); + } } - for ( x = 0; x < 3; x++) + if (r_sunlightMode->integer) { - tr.sunShadowDepthImage[x] = R_CreateImage(va("*sunshadowdepth%i", x), NULL, r_shadowMapSize->integer, r_shadowMapSize->integer, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, GL_DEPTH_COMPONENT24_ARB); + for ( x = 0; x < 4; x++) + { + tr.sunShadowDepthImage[x] = R_CreateImage(va("*sunshadowdepth%i", x), NULL, r_shadowMapSize->integer, r_shadowMapSize->integer, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, GL_DEPTH_COMPONENT24_ARB); + qglTextureParameterf(tr.sunShadowDepthImage[x]->texnum, GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE); + qglTextureParameterf(tr.sunShadowDepthImage[x]->texnum, GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); + } + + tr.screenShadowImage = R_CreateImage("*screenShadow", NULL, width, height, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, GL_RGBA8); } - tr.renderCubeImage = R_CreateImage("*renderCube", NULL, CUBE_MAP_SIZE, CUBE_MAP_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE | IMGFLAG_MIPMAP | IMGFLAG_CUBEMAP, rgbFormat); + if (r_cubeMapping->integer) + { + tr.renderCubeImage = R_CreateImage("*renderCube", NULL, r_cubemapSize->integer, r_cubemapSize->integer, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE | IMGFLAG_MIPMAP | IMGFLAG_CUBEMAP, rgbFormat); + } } } @@ -3004,38 +2846,24 @@ void R_SetColorMappings( void ) { int i, j; float g; int inf; - int shift; // setup the overbright lighting +#if defined(USE_OVERBRIGHT) tr.overbrightBits = r_overBrightBits->integer; - if ( !glConfig.deviceSupportsGamma ) { - tr.overbrightBits = 0; // need hardware gamma for overbright - } - - // never overbright in windowed mode without soft overbright - if ( !glConfig.isFullscreen && !r_softOverbright->integer ) - { - tr.overbrightBits = 0; - } +#else + tr.overbrightBits = 0; +#endif - // never overbright with tonemapping - if ( r_toneMap->integer && r_hdr->integer ) - { + // allow 2 overbright bits + if ( tr.overbrightBits > 2 ) { + tr.overbrightBits = 2; + } else if ( tr.overbrightBits < 0 ) { tr.overbrightBits = 0; } - // allow 2 overbright bits in 24 bit, but only 1 in 16 bit - if ( glConfig.colorBits > 16 ) { - if ( tr.overbrightBits > 2 ) { - tr.overbrightBits = 2; - } - } else { - if ( tr.overbrightBits > 1 ) { - tr.overbrightBits = 1; - } - } - if ( tr.overbrightBits < 0 ) { - tr.overbrightBits = 0; + // don't allow more overbright bits than map overbright bits + if ( tr.overbrightBits > r_mapOverBrightBits->integer ) { + tr.overbrightBits = r_mapOverBrightBits->integer; } tr.identityLight = 1.0f / ( 1 << tr.overbrightBits ); @@ -3054,32 +2882,13 @@ void R_SetColorMappings( void ) { g = r_gamma->value; - shift = tr.overbrightBits; - - // no shift with soft overbright - if (r_softOverbright->integer) - { - shift = 0; - } - for ( i = 0; i < 256; i++ ) { - int i2; - - if (r_srgb->integer) - { - i2 = 255 * RGBtosRGB(i/255.0f) + 0.5f; - } - else - { - i2 = i; - } - if ( g == 1 ) { - inf = i2; + inf = i; } else { - inf = 255 * pow ( i2/255.0f, 1.0f / g ) + 0.5f; + inf = 255 * pow ( i/255.0f, 1.0f / g ) + 0.5f; } - inf <<= shift; + if (inf < 0) { inf = 0; } @@ -3132,15 +2941,7 @@ void R_DeleteTextures( void ) { tr.numImages = 0; - Com_Memset( glState.currenttextures, 0, sizeof( glState.currenttextures ) ); - if ( qglActiveTextureARB ) { - GL_SelectTexture( 1 ); - qglBindTexture( GL_TEXTURE_2D, 0 ); - GL_SelectTexture( 0 ); - qglBindTexture( GL_TEXTURE_2D, 0 ); - } else { - qglBindTexture( GL_TEXTURE_2D, 0 ); - } + GL_BindNullTextures(); } /* @@ -3189,12 +2990,15 @@ static char *CommaParse( char **data_p ) { // skip double slash comments if ( c == '/' && data[1] == '/' ) { - while (*data && *data != '\n') + data += 2; + while (*data && *data != '\n') { data++; + } } // skip /* */ comments else if ( c=='/' && data[1] == '*' ) { + data += 2; while ( *data && ( *data != '*' || data[1] != '/' ) ) { data++; @@ -3227,7 +3031,7 @@ static char *CommaParse( char **data_p ) { *data_p = ( char * ) data; return com_token; } - if (len < MAX_TOKEN_CHARS) + if (len < MAX_TOKEN_CHARS - 1) { com_token[len] = c; len++; @@ -3238,7 +3042,7 @@ static char *CommaParse( char **data_p ) { // parse a regular word do { - if (len < MAX_TOKEN_CHARS) + if (len < MAX_TOKEN_CHARS - 1) { com_token[len] = c; len++; @@ -3247,11 +3051,6 @@ static char *CommaParse( char **data_p ) { c = *data; } while (c>32 && c != ',' ); - if (len == MAX_TOKEN_CHARS) - { -// ri.Printf (PRINT_DEVELOPER, "Token exceeded %i chars, discarded.\n", MAX_TOKEN_CHARS); - len = 0; - } com_token[len] = 0; *data_p = ( char * ) data; @@ -3315,7 +3114,7 @@ qhandle_t RE_RegisterSkin( const char *name ) { // If not a .skin file, load as a single shader if ( strcmp( name + strlen( name ) - 5, ".skin" ) ) { skin->numSurfaces = 1; - skin->surfaces[0] = ri.Hunk_Alloc( sizeof(skin->surfaces[0]), h_low ); + skin->surfaces[0] = ri.Hunk_Alloc( sizeof( *skin->surfaces[0] ), h_low ); skin->surfaces[0]->shader = R_FindShader( name, LIGHTMAP_NONE, qtrue ); return hSkin; } @@ -3386,7 +3185,7 @@ void R_InitSkins( void ) { skin = tr.skins[0] = ri.Hunk_Alloc( sizeof( skin_t ), h_low ); Q_strncpyz( skin->name, "", sizeof( skin->name ) ); skin->numSurfaces = 1; - skin->surfaces[0] = ri.Hunk_Alloc( sizeof( *skin->surfaces ), h_low ); + skin->surfaces[0] = ri.Hunk_Alloc( sizeof( *skin->surfaces[0] ), h_low ); skin->surfaces[0]->shader = tr.defaultShader; } diff --git a/code/renderergl2/tr_image_dds.c b/code/renderergl2/tr_image_dds.c new file mode 100644 index 0000000000..b509014d8a --- /dev/null +++ b/code/renderergl2/tr_image_dds.c @@ -0,0 +1,498 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + 2015 James Canete + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Quake III Arena source code; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "../renderercommon/tr_common.h" + +typedef unsigned int ui32_t; + +typedef struct ddsHeader_s +{ + ui32_t headerSize; + ui32_t flags; + ui32_t height; + ui32_t width; + ui32_t pitchOrFirstMipSize; + ui32_t volumeDepth; + ui32_t numMips; + ui32_t reserved1[11]; + ui32_t always_0x00000020; + ui32_t pixelFormatFlags; + ui32_t fourCC; + ui32_t rgbBitCount; + ui32_t rBitMask; + ui32_t gBitMask; + ui32_t bBitMask; + ui32_t aBitMask; + ui32_t caps; + ui32_t caps2; + ui32_t caps3; + ui32_t caps4; + ui32_t reserved2; +} +ddsHeader_t; + +// flags: +#define _DDSFLAGS_REQUIRED 0x001007 +#define _DDSFLAGS_PITCH 0x8 +#define _DDSFLAGS_MIPMAPCOUNT 0x20000 +#define _DDSFLAGS_FIRSTMIPSIZE 0x80000 +#define _DDSFLAGS_VOLUMEDEPTH 0x800000 + +// pixelFormatFlags: +#define DDSPF_ALPHAPIXELS 0x1 +#define DDSPF_ALPHA 0x2 +#define DDSPF_FOURCC 0x4 +#define DDSPF_RGB 0x40 +#define DDSPF_YUV 0x200 +#define DDSPF_LUMINANCE 0x20000 + +// caps: +#define DDSCAPS_COMPLEX 0x8 +#define DDSCAPS_MIPMAP 0x400000 +#define DDSCAPS_REQUIRED 0x1000 + +// caps2: +#define DDSCAPS2_CUBEMAP 0xFE00 +#define DDSCAPS2_VOLUME 0x200000 + +typedef struct ddsHeaderDxt10_s +{ + ui32_t dxgiFormat; + ui32_t dimensions; + ui32_t miscFlags; + ui32_t arraySize; + ui32_t miscFlags2; +} +ddsHeaderDxt10_t; + +// dxgiFormat +// from http://msdn.microsoft.com/en-us/library/windows/desktop/bb173059%28v=vs.85%29.aspx +typedef enum DXGI_FORMAT { + DXGI_FORMAT_UNKNOWN = 0, + DXGI_FORMAT_R32G32B32A32_TYPELESS = 1, + DXGI_FORMAT_R32G32B32A32_FLOAT = 2, + DXGI_FORMAT_R32G32B32A32_UINT = 3, + DXGI_FORMAT_R32G32B32A32_SINT = 4, + DXGI_FORMAT_R32G32B32_TYPELESS = 5, + DXGI_FORMAT_R32G32B32_FLOAT = 6, + DXGI_FORMAT_R32G32B32_UINT = 7, + DXGI_FORMAT_R32G32B32_SINT = 8, + DXGI_FORMAT_R16G16B16A16_TYPELESS = 9, + DXGI_FORMAT_R16G16B16A16_FLOAT = 10, + DXGI_FORMAT_R16G16B16A16_UNORM = 11, + DXGI_FORMAT_R16G16B16A16_UINT = 12, + DXGI_FORMAT_R16G16B16A16_SNORM = 13, + DXGI_FORMAT_R16G16B16A16_SINT = 14, + DXGI_FORMAT_R32G32_TYPELESS = 15, + DXGI_FORMAT_R32G32_FLOAT = 16, + DXGI_FORMAT_R32G32_UINT = 17, + DXGI_FORMAT_R32G32_SINT = 18, + DXGI_FORMAT_R32G8X24_TYPELESS = 19, + DXGI_FORMAT_D32_FLOAT_S8X24_UINT = 20, + DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS = 21, + DXGI_FORMAT_X32_TYPELESS_G8X24_UINT = 22, + DXGI_FORMAT_R10G10B10A2_TYPELESS = 23, + DXGI_FORMAT_R10G10B10A2_UNORM = 24, + DXGI_FORMAT_R10G10B10A2_UINT = 25, + DXGI_FORMAT_R11G11B10_FLOAT = 26, + DXGI_FORMAT_R8G8B8A8_TYPELESS = 27, + DXGI_FORMAT_R8G8B8A8_UNORM = 28, + DXGI_FORMAT_R8G8B8A8_UNORM_SRGB = 29, + DXGI_FORMAT_R8G8B8A8_UINT = 30, + DXGI_FORMAT_R8G8B8A8_SNORM = 31, + DXGI_FORMAT_R8G8B8A8_SINT = 32, + DXGI_FORMAT_R16G16_TYPELESS = 33, + DXGI_FORMAT_R16G16_FLOAT = 34, + DXGI_FORMAT_R16G16_UNORM = 35, + DXGI_FORMAT_R16G16_UINT = 36, + DXGI_FORMAT_R16G16_SNORM = 37, + DXGI_FORMAT_R16G16_SINT = 38, + DXGI_FORMAT_R32_TYPELESS = 39, + DXGI_FORMAT_D32_FLOAT = 40, + DXGI_FORMAT_R32_FLOAT = 41, + DXGI_FORMAT_R32_UINT = 42, + DXGI_FORMAT_R32_SINT = 43, + DXGI_FORMAT_R24G8_TYPELESS = 44, + DXGI_FORMAT_D24_UNORM_S8_UINT = 45, + DXGI_FORMAT_R24_UNORM_X8_TYPELESS = 46, + DXGI_FORMAT_X24_TYPELESS_G8_UINT = 47, + DXGI_FORMAT_R8G8_TYPELESS = 48, + DXGI_FORMAT_R8G8_UNORM = 49, + DXGI_FORMAT_R8G8_UINT = 50, + DXGI_FORMAT_R8G8_SNORM = 51, + DXGI_FORMAT_R8G8_SINT = 52, + DXGI_FORMAT_R16_TYPELESS = 53, + DXGI_FORMAT_R16_FLOAT = 54, + DXGI_FORMAT_D16_UNORM = 55, + DXGI_FORMAT_R16_UNORM = 56, + DXGI_FORMAT_R16_UINT = 57, + DXGI_FORMAT_R16_SNORM = 58, + DXGI_FORMAT_R16_SINT = 59, + DXGI_FORMAT_R8_TYPELESS = 60, + DXGI_FORMAT_R8_UNORM = 61, + DXGI_FORMAT_R8_UINT = 62, + DXGI_FORMAT_R8_SNORM = 63, + DXGI_FORMAT_R8_SINT = 64, + DXGI_FORMAT_A8_UNORM = 65, + DXGI_FORMAT_R1_UNORM = 66, + DXGI_FORMAT_R9G9B9E5_SHAREDEXP = 67, + DXGI_FORMAT_R8G8_B8G8_UNORM = 68, + DXGI_FORMAT_G8R8_G8B8_UNORM = 69, + DXGI_FORMAT_BC1_TYPELESS = 70, + DXGI_FORMAT_BC1_UNORM = 71, + DXGI_FORMAT_BC1_UNORM_SRGB = 72, + DXGI_FORMAT_BC2_TYPELESS = 73, + DXGI_FORMAT_BC2_UNORM = 74, + DXGI_FORMAT_BC2_UNORM_SRGB = 75, + DXGI_FORMAT_BC3_TYPELESS = 76, + DXGI_FORMAT_BC3_UNORM = 77, + DXGI_FORMAT_BC3_UNORM_SRGB = 78, + DXGI_FORMAT_BC4_TYPELESS = 79, + DXGI_FORMAT_BC4_UNORM = 80, + DXGI_FORMAT_BC4_SNORM = 81, + DXGI_FORMAT_BC5_TYPELESS = 82, + DXGI_FORMAT_BC5_UNORM = 83, + DXGI_FORMAT_BC5_SNORM = 84, + DXGI_FORMAT_B5G6R5_UNORM = 85, + DXGI_FORMAT_B5G5R5A1_UNORM = 86, + DXGI_FORMAT_B8G8R8A8_UNORM = 87, + DXGI_FORMAT_B8G8R8X8_UNORM = 88, + DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM = 89, + DXGI_FORMAT_B8G8R8A8_TYPELESS = 90, + DXGI_FORMAT_B8G8R8A8_UNORM_SRGB = 91, + DXGI_FORMAT_B8G8R8X8_TYPELESS = 92, + DXGI_FORMAT_B8G8R8X8_UNORM_SRGB = 93, + DXGI_FORMAT_BC6H_TYPELESS = 94, + DXGI_FORMAT_BC6H_UF16 = 95, + DXGI_FORMAT_BC6H_SF16 = 96, + DXGI_FORMAT_BC7_TYPELESS = 97, + DXGI_FORMAT_BC7_UNORM = 98, + DXGI_FORMAT_BC7_UNORM_SRGB = 99, + DXGI_FORMAT_AYUV = 100, + DXGI_FORMAT_Y410 = 101, + DXGI_FORMAT_Y416 = 102, + DXGI_FORMAT_NV12 = 103, + DXGI_FORMAT_P010 = 104, + DXGI_FORMAT_P016 = 105, + DXGI_FORMAT_420_OPAQUE = 106, + DXGI_FORMAT_YUY2 = 107, + DXGI_FORMAT_Y210 = 108, + DXGI_FORMAT_Y216 = 109, + DXGI_FORMAT_NV11 = 110, + DXGI_FORMAT_AI44 = 111, + DXGI_FORMAT_IA44 = 112, + DXGI_FORMAT_P8 = 113, + DXGI_FORMAT_A8P8 = 114, + DXGI_FORMAT_B4G4R4A4_UNORM = 115, + DXGI_FORMAT_FORCE_UINT = 0xffffffffUL +} DXGI_FORMAT; + +#define EncodeFourCC(x) ((((ui32_t)((x)[0])) ) | \ + (((ui32_t)((x)[1])) << 8 ) | \ + (((ui32_t)((x)[2])) << 16) | \ + (((ui32_t)((x)[3])) << 24) ) + + +void R_LoadDDS ( const char *filename, byte **pic, int *width, int *height, GLenum *picFormat, int *numMips ) +{ + union { + byte *b; + void *v; + } buffer; + int len; + ddsHeader_t *ddsHeader = NULL; + ddsHeaderDxt10_t *ddsHeaderDxt10 = NULL; + byte *data; + + if (!picFormat) + { + ri.Printf(PRINT_ERROR, "R_LoadDDS() called without picFormat parameter!"); + return; + } + + if (width) + *width = 0; + if (height) + *height = 0; + if (picFormat) + *picFormat = GL_RGBA8; + if (numMips) + *numMips = 1; + + *pic = NULL; + + // + // load the file + // + len = ri.FS_ReadFile( ( char * ) filename, &buffer.v); + if (!buffer.b || len < 0) { + return; + } + + // + // reject files that are too small to hold even a header + // + if (len < 4 + sizeof(*ddsHeader)) + { + ri.Printf(PRINT_ALL, "File %s is too small to be a DDS file.\n", filename); + ri.FS_FreeFile(buffer.v); + return; + } + + // + // reject files that don't start with "DDS " + // + if (*((ui32_t *)(buffer.b)) != EncodeFourCC("DDS ")) + { + ri.Printf(PRINT_ALL, "File %s is not a DDS file.\n", filename); + ri.FS_FreeFile(buffer.v); + return; + } + + // + // parse header and dx10 header if available + // + ddsHeader = (ddsHeader_t *)(buffer.b + 4); + if ((ddsHeader->pixelFormatFlags & DDSPF_FOURCC) && ddsHeader->fourCC == EncodeFourCC("DX10")) + { + if (len < 4 + sizeof(*ddsHeader) + sizeof(*ddsHeaderDxt10)) + { + ri.Printf(PRINT_ALL, "File %s indicates a DX10 header it is too small to contain.\n", filename); + ri.FS_FreeFile(buffer.v); + return; + } + + ddsHeaderDxt10 = (ddsHeaderDxt10_t *)(buffer.b + 4 + sizeof(ddsHeader_t)); + data = buffer.b + 4 + sizeof(*ddsHeader) + sizeof(*ddsHeaderDxt10); + len -= 4 + sizeof(*ddsHeader) + sizeof(*ddsHeaderDxt10); + } + else + { + data = buffer.b + 4 + sizeof(*ddsHeader); + len -= 4 + sizeof(*ddsHeader); + } + + if (width) + *width = ddsHeader->width; + if (height) + *height = ddsHeader->height; + + if (numMips) + { + if (ddsHeader->flags & _DDSFLAGS_MIPMAPCOUNT) + *numMips = ddsHeader->numMips; + else + *numMips = 1; + } + + // FIXME: handle cube map + //if ((ddsHeader->caps2 & DDSCAPS2_CUBEMAP) == DDSCAPS2_CUBEMAP) + + // + // Convert DXGI format/FourCC into OpenGL format + // + if (ddsHeaderDxt10) + { + switch (ddsHeaderDxt10->dxgiFormat) + { + case DXGI_FORMAT_BC1_TYPELESS: + case DXGI_FORMAT_BC1_UNORM: + // FIXME: check for GL_COMPRESSED_RGBA_S3TC_DXT1_EXT + *picFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; + break; + + case DXGI_FORMAT_BC1_UNORM_SRGB: + // FIXME: check for GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT + *picFormat = GL_COMPRESSED_SRGB_S3TC_DXT1_EXT; + break; + + case DXGI_FORMAT_BC2_TYPELESS: + case DXGI_FORMAT_BC2_UNORM: + *picFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; + break; + + case DXGI_FORMAT_BC2_UNORM_SRGB: + *picFormat = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT; + break; + + case DXGI_FORMAT_BC3_TYPELESS: + case DXGI_FORMAT_BC3_UNORM: + *picFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; + break; + + case DXGI_FORMAT_BC3_UNORM_SRGB: + *picFormat = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT; + break; + + case DXGI_FORMAT_BC4_TYPELESS: + case DXGI_FORMAT_BC4_UNORM: + *picFormat = GL_COMPRESSED_RED_RGTC1; + break; + + case DXGI_FORMAT_BC4_SNORM: + *picFormat = GL_COMPRESSED_SIGNED_RED_RGTC1; + break; + + case DXGI_FORMAT_BC5_TYPELESS: + case DXGI_FORMAT_BC5_UNORM: + *picFormat = GL_COMPRESSED_RG_RGTC2; + break; + + case DXGI_FORMAT_BC5_SNORM: + *picFormat = GL_COMPRESSED_SIGNED_RG_RGTC2; + break; + + case DXGI_FORMAT_BC6H_TYPELESS: + case DXGI_FORMAT_BC6H_UF16: + *picFormat = GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB; + break; + + case DXGI_FORMAT_BC6H_SF16: + *picFormat = GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB; + break; + + case DXGI_FORMAT_BC7_TYPELESS: + case DXGI_FORMAT_BC7_UNORM: + *picFormat = GL_COMPRESSED_RGBA_BPTC_UNORM_ARB; + break; + + case DXGI_FORMAT_BC7_UNORM_SRGB: + *picFormat = GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB; + break; + + case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB: + *picFormat = GL_SRGB8_ALPHA8_EXT; + break; + + case DXGI_FORMAT_R8G8B8A8_UNORM: + case DXGI_FORMAT_R8G8B8A8_SNORM: + *picFormat = GL_RGBA8; + break; + + default: + ri.Printf(PRINT_ALL, "DDS File %s has unsupported DXGI format %d.", filename, ddsHeaderDxt10->dxgiFormat); + ri.FS_FreeFile(buffer.v); + return; + break; + } + } + else + { + if (ddsHeader->pixelFormatFlags & DDSPF_FOURCC) + { + if (ddsHeader->fourCC == EncodeFourCC("DXT1")) + *picFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; + else if (ddsHeader->fourCC == EncodeFourCC("DXT2")) + *picFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; + else if (ddsHeader->fourCC == EncodeFourCC("DXT3")) + *picFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; + else if (ddsHeader->fourCC == EncodeFourCC("DXT4")) + *picFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; + else if (ddsHeader->fourCC == EncodeFourCC("DXT5")) + *picFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; + else if (ddsHeader->fourCC == EncodeFourCC("ATI1")) + *picFormat = GL_COMPRESSED_RED_RGTC1; + else if (ddsHeader->fourCC == EncodeFourCC("BC4U")) + *picFormat = GL_COMPRESSED_RED_RGTC1; + else if (ddsHeader->fourCC == EncodeFourCC("BC4S")) + *picFormat = GL_COMPRESSED_SIGNED_RED_RGTC1; + else if (ddsHeader->fourCC == EncodeFourCC("ATI2")) + *picFormat = GL_COMPRESSED_RG_RGTC2; + else if (ddsHeader->fourCC == EncodeFourCC("BC5U")) + *picFormat = GL_COMPRESSED_RG_RGTC2; + else if (ddsHeader->fourCC == EncodeFourCC("BC5S")) + *picFormat = GL_COMPRESSED_SIGNED_RG_RGTC2; + else + { + ri.Printf(PRINT_ALL, "DDS File %s has unsupported FourCC.", filename); + ri.FS_FreeFile(buffer.v); + return; + } + } + else if (ddsHeader->pixelFormatFlags == (DDSPF_RGB | DDSPF_ALPHAPIXELS) + && ddsHeader->rgbBitCount == 32 + && ddsHeader->rBitMask == 0x000000ff + && ddsHeader->gBitMask == 0x0000ff00 + && ddsHeader->bBitMask == 0x00ff0000 + && ddsHeader->aBitMask == 0xff000000) + { + *picFormat = GL_RGBA8; + } + else + { + ri.Printf(PRINT_ALL, "DDS File %s has unsupported RGBA format.", filename); + ri.FS_FreeFile(buffer.v); + return; + } + } + + *pic = ri.Malloc(len); + Com_Memcpy(*pic, data, len); + + ri.FS_FreeFile(buffer.v); +} + +void R_SaveDDS(const char *filename, byte *pic, int width, int height, int depth) +{ + byte *data; + ddsHeader_t *ddsHeader; + int picSize, size; + + if (!depth) + depth = 1; + + picSize = width * height * depth * 4; + size = 4 + sizeof(*ddsHeader) + picSize; + data = ri.Malloc(size); + + data[0] = 'D'; + data[1] = 'D'; + data[2] = 'S'; + data[3] = ' '; + + ddsHeader = (ddsHeader_t *)(data + 4); + memset(ddsHeader, 0, sizeof(ddsHeader_t)); + + ddsHeader->headerSize = 0x7c; + ddsHeader->flags = _DDSFLAGS_REQUIRED; + ddsHeader->height = height; + ddsHeader->width = width; + ddsHeader->always_0x00000020 = 0x00000020; + ddsHeader->caps = DDSCAPS_COMPLEX | DDSCAPS_REQUIRED; + + if (depth == 6) + ddsHeader->caps2 = DDSCAPS2_CUBEMAP; + + ddsHeader->pixelFormatFlags = DDSPF_RGB | DDSPF_ALPHAPIXELS; + ddsHeader->rgbBitCount = 32; + ddsHeader->rBitMask = 0x000000ff; + ddsHeader->gBitMask = 0x0000ff00; + ddsHeader->bBitMask = 0x00ff0000; + ddsHeader->aBitMask = 0xff000000; + + Com_Memcpy(data + 4 + sizeof(*ddsHeader), pic, picSize); + + ri.FS_WriteFile(filename, data, size); + + ri.Free(data); +} diff --git a/code/renderergl2/tr_init.c b/code/renderergl2/tr_init.c index dc67e3eeec..05cd40e7ca 100644 --- a/code/renderergl2/tr_init.c +++ b/code/renderergl2/tr_init.c @@ -23,6 +23,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #include "tr_local.h" +#include "tr_dsa.h" + glconfig_t glConfig; glRefConfig_t glRefConfig; qboolean textureFilterAnisotropic = qfalse; @@ -101,15 +103,19 @@ cvar_t *r_ext_multi_draw_arrays; cvar_t *r_ext_framebuffer_object; cvar_t *r_ext_texture_float; cvar_t *r_arb_half_float_pixel; +cvar_t *r_arb_half_float_vertex; cvar_t *r_ext_framebuffer_multisample; cvar_t *r_arb_seamless_cube_map; +cvar_t *r_arb_vertex_type_2_10_10_10_rev; +cvar_t *r_arb_vertex_array_object; +cvar_t *r_ext_direct_state_access; cvar_t *r_mergeMultidraws; cvar_t *r_mergeLeafSurfaces; cvar_t *r_cameraExposure; -cvar_t *r_softOverbright; +cvar_t *r_externalGLSL; cvar_t *r_hdr; cvar_t *r_floatLightmap; @@ -126,8 +132,6 @@ cvar_t *r_forceAutoExposure; cvar_t *r_forceAutoExposureMin; cvar_t *r_forceAutoExposureMax; -cvar_t *r_srgb; - cvar_t *r_depthPrepass; cvar_t *r_ssao; @@ -136,11 +140,14 @@ cvar_t *r_specularMapping; cvar_t *r_deluxeMapping; cvar_t *r_parallaxMapping; cvar_t *r_cubeMapping; -cvar_t *r_deluxeSpecular; -cvar_t *r_specularIsMetallic; +cvar_t *r_cubemapSize; +cvar_t *r_pbr; +cvar_t *r_baseNormalX; +cvar_t *r_baseNormalY; +cvar_t *r_baseParallax; cvar_t *r_baseSpecular; cvar_t *r_baseGloss; -cvar_t *r_recalcMD3Normals; +cvar_t *r_glossType; cvar_t *r_mergeLightmaps; cvar_t *r_dlightMode; cvar_t *r_pshadowDist; @@ -156,10 +163,12 @@ cvar_t *r_sunlightMode; cvar_t *r_drawSunRays; cvar_t *r_sunShadows; cvar_t *r_shadowFilter; +cvar_t *r_shadowBlur; cvar_t *r_shadowMapSize; cvar_t *r_shadowCascadeZNear; cvar_t *r_shadowCascadeZFar; cvar_t *r_shadowCascadeZBias; +cvar_t *r_ignoreDstAlpha; cvar_t *r_ignoreGLErrors; cvar_t *r_logFile; @@ -446,6 +455,7 @@ byte *RB_ReadPixels(int x, int y, int width, int height, size_t *offset, int *pa buffer = ri.Hunk_AllocateTempMemory(padwidth * height + *offset + packAlign - 1); bufstart = PADP((intptr_t) buffer + *offset, packAlign); + qglReadPixels(x, y, width, height, GL_RGB, GL_UNSIGNED_BYTE, bufstart); *offset = bufstart - buffer; @@ -821,6 +831,35 @@ void R_ScreenShotJPEG_f (void) { //============================================================================ +/* +================== +R_ExportCubemaps +================== +*/ +void R_ExportCubemaps(void) +{ + exportCubemapsCommand_t *cmd; + + cmd = R_GetCommandBuffer(sizeof(*cmd)); + if (!cmd) { + return; + } + cmd->commandId = RC_EXPORT_CUBEMAPS; +} + + +/* +================== +R_ExportCubemaps_f +================== +*/ +void R_ExportCubemaps_f(void) +{ + R_ExportCubemaps(); +} + +//============================================================================ + /* ================== RB_TakeVideoFrameCmd @@ -915,19 +954,11 @@ void GL_SetDefaultState( void ) qglColor4f (1,1,1,1); - // initialize downstream texture unit if we're running - // in a multitexture environment - if ( qglActiveTextureARB ) { - GL_SelectTexture( 1 ); - GL_TextureMode( r_textureMode->string ); - GL_TexEnv( GL_MODULATE ); - qglDisable( GL_TEXTURE_2D ); - GL_SelectTexture( 0 ); - } + GL_BindNullTextures(); + GL_BindNullFramebuffers(); qglEnable(GL_TEXTURE_2D); GL_TextureMode( r_textureMode->string ); - GL_TexEnv( GL_MODULATE ); //qglShadeModel( GL_SMOOTH ); qglDepthFunc( GL_LEQUAL ); @@ -936,16 +967,19 @@ void GL_SetDefaultState( void ) // make sure our GL state vector is set correctly // glState.glStateBits = GLS_DEPTHTEST_DISABLE | GLS_DEPTHMASK_TRUE; + glState.storedGlState = 0; + glState.faceCulling = CT_TWO_SIDED; + glState.faceCullFront = qtrue; + + GL_BindNullProgram(); - glState.vertexAttribsState = 0; - glState.vertexAttribPointersSet = 0; - glState.currentProgram = 0; - qglUseProgramObjectARB(0); + if (glRefConfig.vertexArrayObject) + qglBindVertexArrayARB(0); qglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); - glState.currentVBO = NULL; - glState.currentIBO = NULL; + glState.currentVao = NULL; + glState.vertexAttribsEnabled = 0; qglPolygonMode (GL_FRONT_AND_BACK, GL_FILL); qglDepthMask( GL_TRUE ); @@ -956,6 +990,11 @@ void GL_SetDefaultState( void ) if (glRefConfig.seamlessCubeMap) qglEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); + + // GL_POLYGON_OFFSET_FILL will be glEnable()d when this is used + qglPolygonOffset( r_offsetFactor->value, r_offsetUnits->value ); + + qglClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); // FIXME: get color of sky } /* @@ -1126,8 +1165,12 @@ void R_Register( void ) r_ext_framebuffer_object = ri.Cvar_Get( "r_ext_framebuffer_object", "1", CVAR_ARCHIVE | CVAR_LATCH); r_ext_texture_float = ri.Cvar_Get( "r_ext_texture_float", "1", CVAR_ARCHIVE | CVAR_LATCH); r_arb_half_float_pixel = ri.Cvar_Get( "r_arb_half_float_pixel", "1", CVAR_ARCHIVE | CVAR_LATCH); + r_arb_half_float_vertex = ri.Cvar_Get( "r_arb_half_float_vertex", "1", CVAR_ARCHIVE | CVAR_LATCH); r_ext_framebuffer_multisample = ri.Cvar_Get( "r_ext_framebuffer_multisample", "0", CVAR_ARCHIVE | CVAR_LATCH); r_arb_seamless_cube_map = ri.Cvar_Get( "r_arb_seamless_cube_map", "0", CVAR_ARCHIVE | CVAR_LATCH); + r_arb_vertex_type_2_10_10_10_rev = ri.Cvar_Get( "r_arb_vertex_type_2_10_10_10_rev", "1", CVAR_ARCHIVE | CVAR_LATCH); + r_arb_vertex_array_object = ri.Cvar_Get( "r_arb_vertex_array_object", "1", CVAR_ARCHIVE | CVAR_LATCH); + r_ext_direct_state_access = ri.Cvar_Get("r_ext_direct_state_access", "1", CVAR_ARCHIVE | CVAR_LATCH); r_ext_texture_filter_anisotropic = ri.Cvar_Get( "r_ext_texture_filter_anisotropic", "0", CVAR_ARCHIVE | CVAR_LATCH ); @@ -1148,7 +1191,7 @@ void R_Register( void ) r_ignorehwgamma = ri.Cvar_Get( "r_ignorehwgamma", "0", CVAR_ARCHIVE | CVAR_LATCH); r_mode = ri.Cvar_Get( "r_mode", "-2", CVAR_ARCHIVE | CVAR_LATCH ); r_fullscreen = ri.Cvar_Get( "r_fullscreen", "1", CVAR_ARCHIVE ); - r_noborder = ri.Cvar_Get("r_noborder", "0", CVAR_ARCHIVE); + r_noborder = ri.Cvar_Get("r_noborder", "0", CVAR_ARCHIVE | CVAR_LATCH); r_customwidth = ri.Cvar_Get( "r_customwidth", "1600", CVAR_ARCHIVE | CVAR_LATCH ); r_customheight = ri.Cvar_Get( "r_customheight", "1024", CVAR_ARCHIVE | CVAR_LATCH ); r_customPixelAspect = ri.Cvar_Get( "r_customPixelAspect", "1", CVAR_ARCHIVE | CVAR_LATCH ); @@ -1160,13 +1203,13 @@ void R_Register( void ) r_greyscale = ri.Cvar_Get("r_greyscale", "0", CVAR_ARCHIVE | CVAR_LATCH); ri.Cvar_CheckRange(r_greyscale, 0, 1, qfalse); - r_softOverbright = ri.Cvar_Get( "r_softOverbright", "1", CVAR_ARCHIVE | CVAR_LATCH ); + r_externalGLSL = ri.Cvar_Get( "r_externalGLSL", "0", CVAR_LATCH ); r_hdr = ri.Cvar_Get( "r_hdr", "1", CVAR_ARCHIVE | CVAR_LATCH ); r_floatLightmap = ri.Cvar_Get( "r_floatLightmap", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_postProcess = ri.Cvar_Get( "r_postProcess", "1", CVAR_ARCHIVE ); - r_toneMap = ri.Cvar_Get( "r_toneMap", "1", CVAR_ARCHIVE | CVAR_LATCH ); + r_toneMap = ri.Cvar_Get( "r_toneMap", "1", CVAR_ARCHIVE ); r_forceToneMap = ri.Cvar_Get( "r_forceToneMap", "0", CVAR_CHEAT ); r_forceToneMapMin = ri.Cvar_Get( "r_forceToneMapMin", "-8.0", CVAR_CHEAT ); r_forceToneMapAvg = ri.Cvar_Get( "r_forceToneMapAvg", "-2.0", CVAR_CHEAT ); @@ -1179,8 +1222,6 @@ void R_Register( void ) r_cameraExposure = ri.Cvar_Get( "r_cameraExposure", "0", CVAR_CHEAT ); - r_srgb = ri.Cvar_Get( "r_srgb", "0", CVAR_ARCHIVE | CVAR_LATCH ); - r_depthPrepass = ri.Cvar_Get( "r_depthPrepass", "1", CVAR_ARCHIVE ); r_ssao = ri.Cvar_Get( "r_ssao", "0", CVAR_LATCH | CVAR_ARCHIVE ); @@ -1189,13 +1230,16 @@ void R_Register( void ) r_deluxeMapping = ri.Cvar_Get( "r_deluxeMapping", "1", CVAR_ARCHIVE | CVAR_LATCH ); r_parallaxMapping = ri.Cvar_Get( "r_parallaxMapping", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_cubeMapping = ri.Cvar_Get( "r_cubeMapping", "0", CVAR_ARCHIVE | CVAR_LATCH ); - r_deluxeSpecular = ri.Cvar_Get( "r_deluxeSpecular", "0.3", CVAR_ARCHIVE | CVAR_LATCH ); - r_specularIsMetallic = ri.Cvar_Get( "r_specularIsMetallic", "0", CVAR_ARCHIVE | CVAR_LATCH ); + r_cubemapSize = ri.Cvar_Get( "r_cubemapSize", "128", CVAR_ARCHIVE | CVAR_LATCH ); + r_pbr = ri.Cvar_Get("r_pbr", "0", CVAR_ARCHIVE | CVAR_LATCH); + r_baseNormalX = ri.Cvar_Get( "r_baseNormalX", "1.0", CVAR_ARCHIVE | CVAR_LATCH ); + r_baseNormalY = ri.Cvar_Get( "r_baseNormalY", "1.0", CVAR_ARCHIVE | CVAR_LATCH ); + r_baseParallax = ri.Cvar_Get( "r_baseParallax", "0.05", CVAR_ARCHIVE | CVAR_LATCH ); r_baseSpecular = ri.Cvar_Get( "r_baseSpecular", "0.04", CVAR_ARCHIVE | CVAR_LATCH ); r_baseGloss = ri.Cvar_Get( "r_baseGloss", "0.3", CVAR_ARCHIVE | CVAR_LATCH ); + r_glossType = ri.Cvar_Get("r_glossType", "1", CVAR_ARCHIVE | CVAR_LATCH); r_dlightMode = ri.Cvar_Get( "r_dlightMode", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_pshadowDist = ri.Cvar_Get( "r_pshadowDist", "128", CVAR_ARCHIVE ); - r_recalcMD3Normals = ri.Cvar_Get( "r_recalcMD3Normals", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_mergeLightmaps = ri.Cvar_Get( "r_mergeLightmaps", "1", CVAR_ARCHIVE | CVAR_LATCH ); r_imageUpsample = ri.Cvar_Get( "r_imageUpsample", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_imageUpsampleMaxSize = ri.Cvar_Get( "r_imageUpsampleMaxSize", "1024", CVAR_ARCHIVE | CVAR_LATCH ); @@ -1211,10 +1255,12 @@ void R_Register( void ) r_sunShadows = ri.Cvar_Get( "r_sunShadows", "1", CVAR_ARCHIVE | CVAR_LATCH ); r_shadowFilter = ri.Cvar_Get( "r_shadowFilter", "1", CVAR_ARCHIVE | CVAR_LATCH ); - r_shadowMapSize = ri.Cvar_Get( "r_shadowMapSize", "1024", CVAR_ARCHIVE | CVAR_LATCH ); - r_shadowCascadeZNear = ri.Cvar_Get( "r_shadowCascadeZNear", "4", CVAR_ARCHIVE | CVAR_LATCH ); - r_shadowCascadeZFar = ri.Cvar_Get( "r_shadowCascadeZFar", "3072", CVAR_ARCHIVE | CVAR_LATCH ); - r_shadowCascadeZBias = ri.Cvar_Get( "r_shadowCascadeZBias", "-320", CVAR_ARCHIVE | CVAR_LATCH ); + r_shadowBlur = ri.Cvar_Get("r_shadowBlur", "0", CVAR_ARCHIVE | CVAR_LATCH); + r_shadowMapSize = ri.Cvar_Get("r_shadowMapSize", "1024", CVAR_ARCHIVE | CVAR_LATCH); + r_shadowCascadeZNear = ri.Cvar_Get( "r_shadowCascadeZNear", "8", CVAR_ARCHIVE | CVAR_LATCH ); + r_shadowCascadeZFar = ri.Cvar_Get( "r_shadowCascadeZFar", "1024", CVAR_ARCHIVE | CVAR_LATCH ); + r_shadowCascadeZBias = ri.Cvar_Get( "r_shadowCascadeZBias", "0", CVAR_ARCHIVE | CVAR_LATCH ); + r_ignoreDstAlpha = ri.Cvar_Get( "r_ignoreDstAlpha", "1", CVAR_ARCHIVE | CVAR_LATCH ); // // temporary latched variables that can only change over a restart @@ -1325,6 +1371,7 @@ void R_Register( void ) ri.Cmd_AddCommand( "gfxinfo", GfxInfo_f ); ri.Cmd_AddCommand( "minimize", GLimp_Minimize ); ri.Cmd_AddCommand( "gfxmeminfo", GfxMemInfo_f ); + ri.Cmd_AddCommand( "exportCubemaps", R_ExportCubemaps_f ); } void R_InitQueries(void) @@ -1428,7 +1475,7 @@ void R_Init( void ) { GLSL_InitGPUShaders(); - R_InitVBOs(); + R_InitVaos(); R_InitShaders(); @@ -1470,6 +1517,7 @@ void RE_Shutdown( qboolean destroyWindow ) { ri.Cmd_RemoveCommand( "modelist" ); ri.Cmd_RemoveCommand( "shaderstate" ); ri.Cmd_RemoveCommand( "gfxmeminfo" ); + ri.Cmd_RemoveCommand( "exportCubemaps" ); if ( tr.registered ) { @@ -1478,7 +1526,7 @@ void RE_Shutdown( qboolean destroyWindow ) { if (glRefConfig.framebufferObject) FBO_Shutdown(); R_DeleteTextures(); - R_ShutdownVBOs(); + R_ShutdownVaos(); GLSL_ShutdownGPUShaders(); } diff --git a/code/renderergl2/tr_light.c b/code/renderergl2/tr_light.c index 3d1d1f241a..a335eb6f08 100644 --- a/code/renderergl2/tr_light.c +++ b/code/renderergl2/tr_light.c @@ -99,7 +99,7 @@ void R_DlightBmodel( bmodel_t *bmodel ) { case SF_FACE: case SF_GRID: case SF_TRIANGLES: - case SF_VBO_MESH: + case SF_VAO_MESH: ((srfBspSurface_t *)surf->data)->dlightBits = mask; break; @@ -156,7 +156,7 @@ static void R_SetupEntityLightingGrid( trRefEntity_t *ent, world_t *world ) { frac[i] = v - pos[i]; if ( pos[i] < 0 ) { pos[i] = 0; - } else if ( pos[i] >= world->lightGridBounds[i] - 1 ) { + } else if ( pos[i] > world->lightGridBounds[i] - 1 ) { pos[i] = world->lightGridBounds[i] - 1; } } @@ -180,18 +180,15 @@ static void R_SetupEntityLightingGrid( trRefEntity_t *ent, world_t *world ) { byte *data; int lat, lng; vec3_t normal; - qboolean ignore; #if idppc float d0, d1, d2, d3, d4, d5; #endif factor = 1.0; data = gridData; - ignore = qfalse; for ( j = 0 ; j < 3 ; j++ ) { if ( i & (1<= world->lightGridBounds[j] - 1) - { - ignore = qtrue; // ignore values outside lightgrid + if ( pos[j] + 1 > world->lightGridBounds[j] - 1 ) { + break; // ignore values outside lightgrid } factor *= frac[j]; data += gridStep[j]; @@ -200,8 +197,9 @@ static void R_SetupEntityLightingGrid( trRefEntity_t *ent, world_t *world ) { } } - if ( ignore ) + if ( j != 3 ) { continue; + } if (world->hdrLightGrid) { @@ -473,7 +471,7 @@ int R_CubemapForPoint( vec3_t point ) vec3_t diff; vec_t length; - VectorSubtract(point, tr.cubemapOrigins[i], diff); + VectorSubtract(point, tr.cubemaps[i].origin, diff); length = DotProduct(diff, diff); if (shortest > length) diff --git a/code/renderergl2/tr_local.h b/code/renderergl2/tr_local.h index 6268549eb3..b50692e5c8 100644 --- a/code/renderergl2/tr_local.h +++ b/code/renderergl2/tr_local.h @@ -49,16 +49,21 @@ typedef unsigned int glIndex_t; #define MAX_FBOS 64 #define MAX_VISCOUNTS 5 -#define MAX_VBOS 4096 -#define MAX_IBOS 4096 +#define MAX_VAOS 4096 #define MAX_CALC_PSHADOWS 64 #define MAX_DRAWN_PSHADOWS 16 // do not increase past 32, because bit flags are used on surfaces #define PSHADOW_MAP_SIZE 512 -#define CUBE_MAP_MIPS 7 -#define CUBE_MAP_SIZE (1 << CUBE_MAP_MIPS) #define USE_VERT_TANGENT_SPACE +#define USE_OVERBRIGHT + +typedef struct cubemap_s { + char name[MAX_QPATH]; + vec3_t origin; + float parallaxRadius; + image_t *image; +} cubemap_t; typedef struct dlight_s { vec3_t origin; @@ -96,50 +101,41 @@ typedef struct { float transformMatrix[16]; } orientationr_t; +// Ensure this is >= the ATTR_INDEX_COUNT enum below +#define VAO_MAX_ATTRIBS 16 + typedef enum { - VBO_USAGE_STATIC, - VBO_USAGE_DYNAMIC -} vboUsage_t; + VAO_USAGE_STATIC, + VAO_USAGE_DYNAMIC +} vaoUsage_t; + +typedef struct vaoAttrib_s +{ + uint32_t enabled; + uint32_t count; + uint32_t type; + uint32_t normalized; + uint32_t stride; + uint32_t offset; +} +vaoAttrib_t; -typedef struct VBO_s +typedef struct vao_s { char name[MAX_QPATH]; + uint32_t vao; + uint32_t vertexesVBO; int vertexesSize; // amount of memory data allocated for all vertices in bytes - uint32_t ofs_xyz; - uint32_t ofs_normal; - uint32_t ofs_st; - uint32_t ofs_lightmap; - uint32_t ofs_vertexcolor; - uint32_t ofs_lightdir; -#ifdef USE_VERT_TANGENT_SPACE - uint32_t ofs_tangent; -#endif - uint32_t stride_xyz; - uint32_t stride_normal; - uint32_t stride_st; - uint32_t stride_lightmap; - uint32_t stride_vertexcolor; - uint32_t stride_lightdir; -#ifdef USE_VERT_TANGENT_SPACE - uint32_t stride_tangent; -#endif - uint32_t size_xyz; - uint32_t size_normal; + vaoAttrib_t attribs[VAO_MAX_ATTRIBS]; - int attribs; -} VBO_t; + uint32_t frameSize; // bytes to skip per frame when doing vertex animation -typedef struct IBO_s -{ - char name[MAX_QPATH]; - - uint32_t indexesVBO; + uint32_t indexesIBO; int indexesSize; // amount of memory data allocated for all triangles in bytes -// uint32_t ofsIndexes; -} IBO_t; +} vao_t; //=============================================================================== @@ -364,6 +360,7 @@ enum TB_SPECULARMAP = 4, TB_SHADOWMAP = 5, TB_CUBEMAP = 6, + TB_SHADOWMAP4 = 6, NUM_TEXTURE_BUNDLES = 7 }; @@ -400,7 +397,10 @@ typedef struct { stageType_t type; struct shaderProgram_s *glslShaderGroup; int glslShaderIndex; - vec2_t materialInfo; + + vec4_t normalScale; + vec4_t specularScale; + } shaderStage_t; struct shaderCommands_s; @@ -457,8 +457,6 @@ typedef struct shader_s { float portalRange; // distance to fog out at qboolean isPortal; - int multitextureEnv; // 0, GL_MODULATE, GL_ADD (FIXME: put in stage) - cullType_t cullType; // CT_FRONT_SIDED, CT_BACK_SIDED, or CT_TWO_SIDED qboolean polygonOffset; // set for decals and other items that must be offset qboolean noMipMaps; // for console fonts, 2D elements, etc. @@ -510,8 +508,8 @@ static ID_INLINE qboolean ShaderRequiresCPUDeforms(const shader_t * shader) enum { ATTR_INDEX_POSITION = 0, - ATTR_INDEX_TEXCOORD0 = 1, - ATTR_INDEX_TEXCOORD1 = 2, + ATTR_INDEX_TEXCOORD = 1, + ATTR_INDEX_LIGHTCOORD = 2, ATTR_INDEX_TANGENT = 3, ATTR_INDEX_NORMAL = 4, ATTR_INDEX_COLOR = 5, @@ -523,103 +521,28 @@ enum // GPU vertex animations ATTR_INDEX_POSITION2 = 10, ATTR_INDEX_TANGENT2 = 11, - ATTR_INDEX_NORMAL2 = 12 -}; - -enum -{ - GLS_SRCBLEND_ZERO = (1 << 0), - GLS_SRCBLEND_ONE = (1 << 1), - GLS_SRCBLEND_DST_COLOR = (1 << 2), - GLS_SRCBLEND_ONE_MINUS_DST_COLOR = (1 << 3), - GLS_SRCBLEND_SRC_ALPHA = (1 << 4), - GLS_SRCBLEND_ONE_MINUS_SRC_ALPHA = (1 << 5), - GLS_SRCBLEND_DST_ALPHA = (1 << 6), - GLS_SRCBLEND_ONE_MINUS_DST_ALPHA = (1 << 7), - GLS_SRCBLEND_ALPHA_SATURATE = (1 << 8), - - GLS_SRCBLEND_BITS = GLS_SRCBLEND_ZERO - | GLS_SRCBLEND_ONE - | GLS_SRCBLEND_DST_COLOR - | GLS_SRCBLEND_ONE_MINUS_DST_COLOR - | GLS_SRCBLEND_SRC_ALPHA - | GLS_SRCBLEND_ONE_MINUS_SRC_ALPHA - | GLS_SRCBLEND_DST_ALPHA - | GLS_SRCBLEND_ONE_MINUS_DST_ALPHA - | GLS_SRCBLEND_ALPHA_SATURATE, - - GLS_DSTBLEND_ZERO = (1 << 9), - GLS_DSTBLEND_ONE = (1 << 10), - GLS_DSTBLEND_SRC_COLOR = (1 << 11), - GLS_DSTBLEND_ONE_MINUS_SRC_COLOR = (1 << 12), - GLS_DSTBLEND_SRC_ALPHA = (1 << 13), - GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA = (1 << 14), - GLS_DSTBLEND_DST_ALPHA = (1 << 15), - GLS_DSTBLEND_ONE_MINUS_DST_ALPHA = (1 << 16), - - GLS_DSTBLEND_BITS = GLS_DSTBLEND_ZERO - | GLS_DSTBLEND_ONE - | GLS_DSTBLEND_SRC_COLOR - | GLS_DSTBLEND_ONE_MINUS_SRC_COLOR - | GLS_DSTBLEND_SRC_ALPHA - | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA - | GLS_DSTBLEND_DST_ALPHA - | GLS_DSTBLEND_ONE_MINUS_DST_ALPHA, - - GLS_DEPTHMASK_TRUE = (1 << 17), - - GLS_POLYMODE_LINE = (1 << 18), - - GLS_DEPTHTEST_DISABLE = (1 << 19), - - GLS_DEPTHFUNC_LESS = (1 << 20), - GLS_DEPTHFUNC_EQUAL = (1 << 21), - - GLS_DEPTHFUNC_BITS = GLS_DEPTHFUNC_LESS - | GLS_DEPTHFUNC_EQUAL, - - GLS_ATEST_GT_0 = (1 << 22), - GLS_ATEST_LT_128 = (1 << 23), - GLS_ATEST_GE_128 = (1 << 24), -// GLS_ATEST_GE_CUSTOM = (1 << 25), - - GLS_ATEST_BITS = GLS_ATEST_GT_0 - | GLS_ATEST_LT_128 - | GLS_ATEST_GE_128, -// | GLS_ATEST_GT_CUSTOM, - - GLS_REDMASK_FALSE = (1 << 26), - GLS_GREENMASK_FALSE = (1 << 27), - GLS_BLUEMASK_FALSE = (1 << 28), - GLS_ALPHAMASK_FALSE = (1 << 29), - - GLS_COLORMASK_BITS = GLS_REDMASK_FALSE - | GLS_GREENMASK_FALSE - | GLS_BLUEMASK_FALSE - | GLS_ALPHAMASK_FALSE, - - GLS_STENCILTEST_ENABLE = (1 << 30), - - GLS_DEFAULT = GLS_DEPTHMASK_TRUE + ATTR_INDEX_NORMAL2 = 12, + + ATTR_INDEX_COUNT = 13 }; enum { - ATTR_POSITION = 0x0001, - ATTR_TEXCOORD = 0x0002, - ATTR_LIGHTCOORD = 0x0004, - ATTR_TANGENT = 0x0008, - ATTR_NORMAL = 0x0010, - ATTR_COLOR = 0x0020, - ATTR_PAINTCOLOR = 0x0040, - ATTR_LIGHTDIRECTION = 0x0080, - ATTR_BONE_INDEXES = 0x0100, - ATTR_BONE_WEIGHTS = 0x0200, + ATTR_POSITION = 1 << ATTR_INDEX_POSITION, + ATTR_TEXCOORD = 1 << ATTR_INDEX_TEXCOORD, + ATTR_LIGHTCOORD = 1 << ATTR_INDEX_LIGHTCOORD, + ATTR_TANGENT = 1 << ATTR_INDEX_TANGENT, + ATTR_NORMAL = 1 << ATTR_INDEX_NORMAL, + ATTR_COLOR = 1 << ATTR_INDEX_COLOR, + ATTR_PAINTCOLOR = 1 << ATTR_INDEX_PAINTCOLOR, + ATTR_LIGHTDIRECTION = 1 << ATTR_INDEX_LIGHTDIRECTION, + ATTR_BONE_INDEXES = 1 << ATTR_INDEX_BONE_INDEXES, + ATTR_BONE_WEIGHTS = 1 << ATTR_INDEX_BONE_WEIGHTS, // for .md3 interpolation - ATTR_POSITION2 = 0x0400, - ATTR_TANGENT2 = 0x0800, - ATTR_NORMAL2 = 0x1000, + ATTR_POSITION2 = 1 << ATTR_INDEX_POSITION2, + ATTR_TANGENT2 = 1 << ATTR_INDEX_TANGENT2, + ATTR_NORMAL2 = 1 << ATTR_INDEX_NORMAL2, ATTR_DEFAULT = ATTR_POSITION, ATTR_BITS = ATTR_POSITION | @@ -644,9 +567,8 @@ enum GENERICDEF_USE_VERTEX_ANIMATION = 0x0004, GENERICDEF_USE_FOG = 0x0008, GENERICDEF_USE_RGBAGEN = 0x0010, - GENERICDEF_USE_LIGHTMAP = 0x0020, - GENERICDEF_ALL = 0x003F, - GENERICDEF_COUNT = 0x0040, + GENERICDEF_ALL = 0x001F, + GENERICDEF_COUNT = 0x0020, }; enum @@ -707,16 +629,17 @@ typedef enum UNIFORM_SHADOWMAP, UNIFORM_SHADOWMAP2, UNIFORM_SHADOWMAP3, + UNIFORM_SHADOWMAP4, UNIFORM_SHADOWMVP, UNIFORM_SHADOWMVP2, UNIFORM_SHADOWMVP3, + UNIFORM_SHADOWMVP4, UNIFORM_ENABLETEXTURES, UNIFORM_DIFFUSETEXMATRIX, UNIFORM_DIFFUSETEXOFFTURB, - UNIFORM_TEXTURE1ENV, UNIFORM_TCGEN0, UNIFORM_TCGEN0VECTOR0, @@ -753,7 +676,8 @@ typedef enum UNIFORM_TIME, UNIFORM_VERTEXLERP, - UNIFORM_MATERIALINFO, + UNIFORM_NORMALSCALE, + UNIFORM_SPECULARSCALE, UNIFORM_VIEWINFO, // znear, zfar, width/2, height/2 UNIFORM_VIEWORIGIN, @@ -771,6 +695,8 @@ typedef enum UNIFORM_PRIMARYLIGHTAMBIENT, UNIFORM_PRIMARYLIGHTRADIUS, + UNIFORM_CUBEMAPINFO, + UNIFORM_COUNT } uniform_t; @@ -831,7 +757,7 @@ typedef struct { int num_pshadows; struct pshadow_s *pshadows; - float sunShadowMvp[3][16]; + float sunShadowMvp[4][16]; float sunDir[4]; float sunCol[4]; float sunAmbCol[4]; @@ -924,14 +850,12 @@ typedef enum { SF_TRIANGLES, SF_POLY, SF_MDV, - SF_MD4, SF_MDR, SF_IQM, SF_FLARE, SF_ENTITY, // beams, rails, lightning, etc that can be determined by entity - SF_DISPLAY_LIST, - SF_VBO_MESH, - SF_VBO_MDVMESH, + SF_VAO_MESH, + SF_VAO_MDVMESH, SF_NUM_SURFACE_TYPES, SF_MAX = 0x7fffffff // ensures that sizeof( surfaceType_t ) == sizeof( int ) @@ -958,11 +882,6 @@ typedef struct srfPoly_s { polyVert_t *verts; } srfPoly_t; -typedef struct srfDisplayList_s { - surfaceType_t surfaceType; - int listNum; -} srfDisplayList_t; - typedef struct srfFlare_s { surfaceType_t surfaceType; @@ -994,7 +913,7 @@ typedef struct #define srfVert_t_cleared(x) srfVert_t (x) = {{0, 0, 0}, {0, 0}, {0, 0}, {0, 0, 0}, {0, 0, 0}, {0, 0, 0, 0}} #endif -// srfBspSurface_t covers SF_GRID, SF_TRIANGLES, SF_POLY, and SF_VBO_MESH +// srfBspSurface_t covers SF_GRID, SF_TRIANGLES, SF_POLY, and SF_VAO_MESH typedef struct srfBspSurface_s { surfaceType_t surfaceType; @@ -1024,8 +943,7 @@ typedef struct srfBspSurface_s glIndex_t maxIndex; // static render data - VBO_t *vbo; - IBO_t *ibo; + vao_t *vao; // SF_GRID specific variables after here @@ -1087,7 +1005,7 @@ typedef struct srfIQModel_s { int first_triangle, num_triangles; } srfIQModel_t; -typedef struct srfVBOMDVMesh_s +typedef struct srfVaoMdvMesh_s { surfaceType_t surfaceType; @@ -1101,9 +1019,8 @@ typedef struct srfVBOMDVMesh_s glIndex_t maxIndex; // static render data - VBO_t *vbo; - IBO_t *ibo; -} srfVBOMDVMesh_t; + vao_t *vao; +} srfVaoMdvMesh_t; extern void (*rb_surfaceTable[SF_NUM_SURFACE_TYPES])(void *); @@ -1253,8 +1170,6 @@ typedef struct { int clusterBytes; const byte *vis; // may be passed in by CM_LoadMap to save space - byte *novis; // clusterBytes of 0xff - char *entityString; char *entityParsePoint; } world_t; @@ -1329,8 +1244,8 @@ typedef struct mdvModel_s int numSurfaces; mdvSurface_t *surfaces; - int numVBOSurfaces; - srfVBOMDVMesh_t *vboSurfaces; + int numVaoSurfaces; + srfVaoMdvMesh_t *vaoSurfaces; int numSkins; } mdvModel_t; @@ -1342,7 +1257,6 @@ typedef enum { MOD_BAD, MOD_BRUSH, MOD_MESH, - MOD_MD4, MOD_MDR, MOD_IQM } modtype_t; @@ -1355,7 +1269,7 @@ typedef struct model_s { int dataSize; // just for listing purposes bmodel_t *bmodel; // only if type == MOD_BRUSH mdvModel_t *mdv[MD3_MAX_LODS]; // only if type == MOD_MESH - void *modelData; // only if type == (MOD_MD4 | MOD_MDR | MOD_IQM) + void *modelData; // only if type == (MOD_MDR | MOD_IQM) int numLods; } model_t; @@ -1438,22 +1352,17 @@ typedef struct { // the renderer front end should never modify glstate_t typedef struct { - int currenttextures[NUM_TEXTURE_BUNDLES]; - int currenttmu; qboolean finishCalled; int texEnv[2]; int faceCulling; - unsigned long glStateBits; - uint32_t vertexAttribsState; - uint32_t vertexAttribPointersSet; - uint32_t vertexAttribsNewFrame; - uint32_t vertexAttribsOldFrame; + int faceCullFront; + uint32_t glStateBits; + uint32_t storedGlState; float vertexAttribsInterpolation; qboolean vertexAnimation; - shaderProgram_t *currentProgram; + uint32_t vertexAttribsEnabled; // global if no VAOs, tess only otherwise FBO_t *currentFBO; - VBO_t *currentVBO; - IBO_t *currentIBO; + vao_t *currentVao; mat4_t modelview; mat4_t projection; mat4_t modelviewProjection; @@ -1467,7 +1376,7 @@ typedef enum { typedef enum { TCR_NONE = 0x0000, - TCR_LATC = 0x0001, + TCR_RGTC = 0x0001, TCR_BPTC = 0x0002, } textureCompressionRef_t; @@ -1491,17 +1400,25 @@ typedef struct { qboolean textureFloat; qboolean halfFloatPixel; qboolean packedDepthStencil; + qboolean arbTextureCompression; textureCompressionRef_t textureCompression; + qboolean swizzleNormalmap; qboolean framebufferMultisample; qboolean framebufferBlit; - qboolean textureSrgb; - qboolean framebufferSrgb; - qboolean textureSrgbDecode; - qboolean depthClamp; qboolean seamlessCubeMap; + + GLenum packedNormalDataType; + GLenum packedTexcoordDataType; + GLenum packedColorDataType; + int packedTexcoordDataSize; + int packedColorDataSize; + + qboolean floatLightmap; + qboolean vertexArrayObject; + qboolean directStateAccess; } glRefConfig_t; @@ -1510,13 +1427,12 @@ typedef struct { int c_surfBatches; float c_overDraw; - int c_vboVertexBuffers; - int c_vboIndexBuffers; - int c_vboVertexes; - int c_vboIndexes; + int c_vaoBinds; + int c_vaoVertexes; + int c_vaoIndexes; - int c_staticVboDraws; - int c_dynamicVboDraws; + int c_staticVaoDraws; + int c_dynamicVaoDraws; int c_multidraws; int c_multidrawsMerged; @@ -1604,12 +1520,13 @@ typedef struct { image_t *sunRaysImage; image_t *renderDepthImage; image_t *pshadowMaps[MAX_DRAWN_PSHADOWS]; + image_t *screenScratchImage; image_t *textureScratchImage[2]; image_t *quarterImage[2]; image_t *calcLevelsImage; image_t *targetLevelsImage; image_t *fixedLevelsImage; - image_t *sunShadowDepthImage[3]; + image_t *sunShadowDepthImage[4]; image_t *screenShadowImage; image_t *screenSsaoImage; image_t *hdrDepthImage; @@ -1622,11 +1539,12 @@ typedef struct { FBO_t *sunRaysFbo; FBO_t *depthFbo; FBO_t *pshadowFbos[MAX_DRAWN_PSHADOWS]; + FBO_t *screenScratchFbo; FBO_t *textureScratchFbo[2]; FBO_t *quarterFbo[2]; FBO_t *calcLevelsFbo; FBO_t *targetLevelsFbo; - FBO_t *sunShadowFbo[3]; + FBO_t *sunShadowFbo[4]; FBO_t *screenShadowFbo; FBO_t *screenSsaoFbo; FBO_t *hdrDepthFbo; @@ -1649,8 +1567,7 @@ typedef struct { int fatLightmapStep; int numCubemaps; - vec3_t *cubemapOrigins; - image_t **cubemaps; + cubemap_t *cubemaps; trRefEntity_t *currentEntity; trRefEntity_t worldEntity; // point currentEntity at this when rendering world @@ -1674,7 +1591,7 @@ typedef struct { shaderProgram_t calclevels4xShader[2]; shaderProgram_t shadowmaskShader; shaderProgram_t ssaoShader; - shaderProgram_t depthBlurShader[2]; + shaderProgram_t depthBlurShader[4]; shaderProgram_t testcubeShader; @@ -1698,6 +1615,8 @@ typedef struct { qboolean sunShadows; vec3_t sunLight; // from the sky shader for this level vec3_t sunDirection; + vec3_t lastCascadeSunDirection; + float lastCascadeSunMvp[16]; frontEndCounters_t pc; int frontEndMsec; // not in pc due to clearing issue @@ -1715,11 +1634,8 @@ typedef struct { int numFBOs; FBO_t *fbos[MAX_FBOS]; - int numVBOs; - VBO_t *vbos[MAX_VBOS]; - - int numIBOs; - IBO_t *ibos[MAX_IBOS]; + int numVaos; + vao_t *vaos[MAX_VAOS]; // shader indexes from other modules will be looked up in tr.shaders[] // shader indexes from drawsurfs will be looked up in sortedShaders[] @@ -1798,8 +1714,12 @@ extern cvar_t *r_ext_multi_draw_arrays; extern cvar_t *r_ext_framebuffer_object; extern cvar_t *r_ext_texture_float; extern cvar_t *r_arb_half_float_pixel; +extern cvar_t *r_arb_half_float_vertex; extern cvar_t *r_ext_framebuffer_multisample; extern cvar_t *r_arb_seamless_cube_map; +extern cvar_t *r_arb_vertex_type_2_10_10_10_rev; +extern cvar_t *r_arb_vertex_array_object; +extern cvar_t *r_ext_direct_state_access; extern cvar_t *r_nobind; // turns off binding to appropriate textures extern cvar_t *r_singleShader; // make most world faces use default shader @@ -1840,7 +1760,7 @@ extern cvar_t *r_anaglyphMode; extern cvar_t *r_mergeMultidraws; extern cvar_t *r_mergeLeafSurfaces; -extern cvar_t *r_softOverbright; +extern cvar_t *r_externalGLSL; extern cvar_t *r_hdr; extern cvar_t *r_floatLightmap; @@ -1859,8 +1779,6 @@ extern cvar_t *r_forceAutoExposureMax; extern cvar_t *r_cameraExposure; -extern cvar_t *r_srgb; - extern cvar_t *r_depthPrepass; extern cvar_t *r_ssao; @@ -1869,13 +1787,16 @@ extern cvar_t *r_specularMapping; extern cvar_t *r_deluxeMapping; extern cvar_t *r_parallaxMapping; extern cvar_t *r_cubeMapping; -extern cvar_t *r_deluxeSpecular; -extern cvar_t *r_specularIsMetallic; +extern cvar_t *r_cubemapSize; +extern cvar_t *r_pbr; +extern cvar_t *r_baseNormalX; +extern cvar_t *r_baseNormalY; +extern cvar_t *r_baseParallax; extern cvar_t *r_baseSpecular; extern cvar_t *r_baseGloss; +extern cvar_t *r_glossType; extern cvar_t *r_dlightMode; extern cvar_t *r_pshadowDist; -extern cvar_t *r_recalcMD3Normals; extern cvar_t *r_mergeLightmaps; extern cvar_t *r_imageUpsample; extern cvar_t *r_imageUpsampleMaxSize; @@ -1889,10 +1810,12 @@ extern cvar_t *r_sunlightMode; extern cvar_t *r_drawSunRays; extern cvar_t *r_sunShadows; extern cvar_t *r_shadowFilter; +extern cvar_t *r_shadowBlur; extern cvar_t *r_shadowMapSize; extern cvar_t *r_shadowCascadeZNear; extern cvar_t *r_shadowCascadeZFar; extern cvar_t *r_shadowCascadeZBias; +extern cvar_t *r_ignoreDstAlpha; extern cvar_t *r_greyscale; @@ -1935,8 +1858,9 @@ void R_DecomposeSort( unsigned sort, int *entityNum, shader_t **shader, void R_AddDrawSurf( surfaceType_t *surface, shader_t *shader, int fogIndex, int dlightMap, int pshadowMap, int cubemap ); -void R_CalcTangentSpace(vec3_t tangent, vec3_t bitangent, vec3_t normal, - const vec3_t v0, const vec3_t v1, const vec3_t v2, const vec2_t t0, const vec2_t t1, const vec2_t t2); +void R_CalcTexDirs(vec3_t sdir, vec3_t tdir, const vec3_t v1, const vec3_t v2, + const vec3_t v3, const vec2_t w1, const vec2_t w2, const vec2_t w3); +void R_CalcTbnFromNormalAndTexDirs(vec3_t tangent, vec3_t bitangent, vec3_t normal, vec3_t sdir, vec3_t tdir); qboolean R_CalcTangentVectors(srfVert_t * dv[3]); #define CULL_IN 0 // completely unclipped @@ -1956,17 +1880,14 @@ void R_RotateForEntity( const trRefEntity_t *ent, const viewParms_t *viewParms, /* ** GL wrapper/helper functions */ -void GL_Bind( image_t *image ); void GL_BindToTMU( image_t *image, int tmu ); void GL_SetDefaultState (void); -void GL_SelectTexture( int unit ); void GL_TextureMode( const char *string ); void GL_CheckErrs( char *file, int line ); #define GL_CheckErrors(...) GL_CheckErrs(__FILE__, __LINE__) void GL_State( unsigned long stateVector ); void GL_SetProjectionMatrix(mat4_t matrix); void GL_SetModelviewMatrix(mat4_t matrix); -void GL_TexEnv( int env ); void GL_Cull( int cullType ); #define GLS_SRCBLEND_ZERO 0x00000001 @@ -2080,24 +2001,24 @@ typedef struct stageVars vec2_t texcoords[NUM_TEXTURE_BUNDLES][SHADER_MAX_VERTEXES]; } stageVars_t; -#define MAX_MULTIDRAW_PRIMITIVES 16384 +#define MAX_MULTIDRAW_PRIMITIVES 256 typedef struct shaderCommands_s { glIndex_t indexes[SHADER_MAX_INDEXES] QALIGN(16); vec4_t xyz[SHADER_MAX_VERTEXES] QALIGN(16); - uint8_t normal[SHADER_MAX_VERTEXES][4] QALIGN(16); + uint32_t normal[SHADER_MAX_VERTEXES] QALIGN(16); #ifdef USE_VERT_TANGENT_SPACE - uint8_t tangent[SHADER_MAX_VERTEXES][4] QALIGN(16); + uint32_t tangent[SHADER_MAX_VERTEXES] QALIGN(16); #endif vec2_t texCoords[SHADER_MAX_VERTEXES][2] QALIGN(16); vec4_t vertexColors[SHADER_MAX_VERTEXES] QALIGN(16); - vec4_t lightdir[SHADER_MAX_VERTEXES] QALIGN(16); + uint32_t lightdir[SHADER_MAX_VERTEXES] QALIGN(16); //int vertexDlightBits[SHADER_MAX_VERTEXES] QALIGN(16); - VBO_t *vbo; - IBO_t *ibo; - qboolean useInternalVBO; + void *attribPointers[ATTR_INDEX_COUNT]; + vao_t *vao; + qboolean useInternalVao; stageVars_t svars QALIGN(16); @@ -2120,7 +2041,6 @@ typedef struct shaderCommands_s int multiDrawPrimitives; GLsizei multiDrawNumIndexes[MAX_MULTIDRAW_PRIMITIVES]; glIndex_t *multiDrawFirstIndex[MAX_MULTIDRAW_PRIMITIVES]; - glIndex_t *multiDrawLastIndex[MAX_MULTIDRAW_PRIMITIVES]; glIndex_t multiDrawMinIndex[MAX_MULTIDRAW_PRIMITIVES]; glIndex_t multiDrawMaxIndex[MAX_MULTIDRAW_PRIMITIVES]; @@ -2137,7 +2057,7 @@ void RB_EndSurface(void); void RB_CheckOverflow( int verts, int indexes ); #define RB_CHECKOVERFLOW(v,i) if (tess.numVertexes + (v) >= SHADER_MAX_VERTEXES || tess.numIndexes + (i) >= SHADER_MAX_INDEXES ) {RB_CheckOverflow(v,i);} -void R_DrawElementsVBO( int numIndexes, glIndex_t firstIndex, glIndex_t minIndex, glIndex_t maxIndex ); +void R_DrawElementsVao( int numIndexes, glIndex_t firstIndex, glIndex_t minIndex, glIndex_t maxIndex ); void RB_StageIteratorGeneric( void ); void RB_StageIteratorSky( void ); void RB_StageIteratorVertexLitTexture( void ); @@ -2256,23 +2176,27 @@ VERTEX BUFFER OBJECTS ============================================================ */ -VBO_t *R_CreateVBO(const char *name, byte * vertexes, int vertexesSize, vboUsage_t usage); -VBO_t *R_CreateVBO2(const char *name, int numVertexes, srfVert_t * vertexes, uint32_t stateBits, vboUsage_t usage); -IBO_t *R_CreateIBO(const char *name, byte * indexes, int indexesSize, vboUsage_t usage); -IBO_t *R_CreateIBO2(const char *name, int numIndexes, glIndex_t * inIndexes, vboUsage_t usage); +int R_VaoPackTangent(byte *out, vec4_t v); +int R_VaoPackNormal(byte *out, vec3_t v); +int R_VaoPackTexCoord(byte *out, vec2_t st); +int R_VaoPackColors(byte *out, vec4_t color); +void R_VaoUnpackTangent(vec4_t v, uint32_t b); +void R_VaoUnpackNormal(vec3_t v, uint32_t b); -void R_BindVBO(VBO_t * vbo); -void R_BindNullVBO(void); +vao_t *R_CreateVao(const char *name, byte *vertexes, int vertexesSize, byte *indexes, int indexesSize, vaoUsage_t usage); +vao_t *R_CreateVao2(const char *name, int numVertexes, srfVert_t *verts, int numIndexes, glIndex_t *inIndexes); -void R_BindIBO(IBO_t * ibo); -void R_BindNullIBO(void); +void R_BindVao(vao_t *vao); +void R_BindNullVao(void); -void R_InitVBOs(void); -void R_ShutdownVBOs(void); -void R_VBOList_f(void); +void Vao_SetVertexPointers(vao_t *vao); -void RB_UpdateVBOs(unsigned int attribBits); +void R_InitVaos(void); +void R_ShutdownVaos(void); +void R_VaoList_f(void); + +void RB_UpdateTessVao(unsigned int attribBits); /* @@ -2285,10 +2209,8 @@ GLSL void GLSL_InitGPUShaders(void); void GLSL_ShutdownGPUShaders(void); -void GLSL_VertexAttribsState(uint32_t stateBits); void GLSL_VertexAttribPointers(uint32_t attribBits); void GLSL_BindProgram(shaderProgram_t * program); -void GLSL_BindNullProgram(void); void GLSL_SetUniformInt(shaderProgram_t *program, int uniformNum, GLint value); void GLSL_SetUniformFloat(shaderProgram_t *program, int uniformNum, GLfloat value); @@ -2346,11 +2268,8 @@ ANIMATED MODELS ============================================================= */ -// void R_MakeAnimModel( model_t *model ); haven't seen this one really, so not needed I guess. -void R_AddAnimSurfaces( trRefEntity_t *ent ); -void RB_SurfaceAnim( md4Surface_t *surfType ); void R_MDRAddAnimSurfaces( trRefEntity_t *ent ); -void RB_MDRSurfaceAnim( md4Surface_t *surface ); +void RB_MDRSurfaceAnim( mdrSurface_t *surface ); qboolean R_LoadIQM (model_t *mod, void *buffer, int filesize, const char *name ); void R_AddIQMSurfaces( trRefEntity_t *ent ); void RB_IQMSurfaceAnim( surfaceType_t *surface ); @@ -2358,20 +2277,6 @@ int R_IQMLerpTag( orientation_t *tag, iqmData_t *data, int startFrame, int endFrame, float frac, const char *tagName ); -/* -============================================================= - -IMAGE LOADERS - -============================================================= -*/ - -void R_LoadBMP( const char *name, byte **pic, int *width, int *height ); -void R_LoadJPG( const char *name, byte **pic, int *width, int *height ); -void R_LoadPCX( const char *name, byte **pic, int *width, int *height ); -void R_LoadPNG( const char *name, byte **pic, int *width, int *height ); -void R_LoadTGA( const char *name, byte **pic, int *width, int *height ); - /* ============================================================= ============================================================= @@ -2507,6 +2412,10 @@ typedef struct { viewParms_t viewParms; } postProcessCommand_t; +typedef struct { + int commandId; +} exportCubemapsCommand_t; + typedef enum { RC_END_OF_LIST, RC_SET_COLOR, @@ -2519,7 +2428,8 @@ typedef enum { RC_COLORMASK, RC_CLEARDEPTH, RC_CAPSHADOWMAP, - RC_POSTPROCESS + RC_POSTPROCESS, + RC_EXPORT_CUBEMAPS } renderCommand_t; diff --git a/code/renderergl2/tr_main.c b/code/renderergl2/tr_main.c index 81bd09f355..24d17e0b7c 100644 --- a/code/renderergl2/tr_main.c +++ b/code/renderergl2/tr_main.c @@ -294,13 +294,11 @@ void R_CalcTangentSpaceFast(vec3_t tangent, vec3_t bitangent, vec3_t normal, /* http://www.terathon.com/code/tangent.html */ -void R_CalcTBN(vec3_t tangent, vec3_t bitangent, vec3_t normal, - const vec3_t v1, const vec3_t v2, const vec3_t v3, const vec2_t w1, const vec2_t w2, const vec2_t w3) +void R_CalcTexDirs(vec3_t sdir, vec3_t tdir, const vec3_t v1, const vec3_t v2, + const vec3_t v3, const vec2_t w1, const vec2_t w2, const vec2_t w3) { - vec3_t u, v; float x1, x2, y1, y2, z1, z2; - float s1, s2, t1, t2; - float r, dot; + float s1, s2, t1, t2, r; x1 = v2[0] - v1[0]; x2 = v3[0] - v1[0]; @@ -316,24 +314,27 @@ void R_CalcTBN(vec3_t tangent, vec3_t bitangent, vec3_t normal, r = 1.0f / (s1 * t2 - s2 * t1); - VectorSet(tangent, (t2 * x1 - t1 * x2) * r, (t2 * y1 - t1 * y2) * r, (t2 * z1 - t1 * z2) * r); - VectorSet(bitangent, (s1 * x2 - s2 * x1) * r, (s1 * y2 - s2 * y1) * r, (s1 * z2 - s2 * z1) * r); - - // compute the face normal based on vertex points - VectorSubtract(v3, v1, u); - VectorSubtract(v2, v1, v); - CrossProduct(u, v, normal); + VectorSet(sdir, (t2 * x1 - t1 * x2) * r, (t2 * y1 - t1 * y2) * r, (t2 * z1 - t1 * z2) * r); + VectorSet(tdir, (s1 * x2 - s2 * x1) * r, (s1 * y2 - s2 * y1) * r, (s1 * z2 - s2 * z1) * r); +} - VectorNormalize(normal); +void R_CalcTbnFromNormalAndTexDirs(vec3_t tangent, vec3_t bitangent, vec3_t normal, vec3_t sdir, vec3_t tdir) +{ + vec3_t n_cross_t; + vec_t n_dot_t, handedness; // Gram-Schmidt orthogonalize - //tangent[a] = (t - n * Dot(n, t)).Normalize(); - dot = DotProduct(normal, tangent); - VectorMA(tangent, -dot, normal, tangent); + n_dot_t = DotProduct(normal, sdir); + VectorMA(sdir, -n_dot_t, normal, tangent); VectorNormalize(tangent); - // B=NxT - //CrossProduct(normal, tangent, bitangent); + // Calculate handedness + CrossProduct(normal, sdir, n_cross_t); + handedness = (DotProduct(n_cross_t, tdir) < 0.0f) ? -1.0f : 1.0f; + + // Calculate bitangent + CrossProduct(normal, tangent, bitangent); + VectorScale(bitangent, handedness, bitangent); } void R_CalcTBN2(vec3_t tangent, vec3_t bitangent, vec3_t normal, @@ -1574,9 +1575,7 @@ static qboolean SurfIsOffscreen( const drawSurf_t *drawSurf, vec4_t clipDest[128 shortest = len; } - tNormal[0] = tess.normal[tess.indexes[i]][0] / 127.5f - 1.0f; - tNormal[1] = tess.normal[tess.indexes[i]][1] / 127.5f - 1.0f; - tNormal[2] = tess.normal[tess.indexes[i]][2] / 127.5f - 1.0f; + R_VaoUnpackNormal(tNormal, tess.normal[tess.indexes[i]]); if ( DotProduct( normal, tNormal ) >= 0 ) { @@ -1680,6 +1679,10 @@ int R_SpriteFogNum( trRefEntity_t *ent ) { return 0; } + if ( ent->e.renderfx & RF_CROSSHAIR ) { + return 0; + } + for ( i = 1 ; i < tr.world->numfogs ; i++ ) { fog = &tr.world->fogs[i]; for ( j = 0 ; j < 3 ; j++ ) { @@ -1817,13 +1820,6 @@ void R_SortDrawSurfs( drawSurf_t *drawSurfs, int numDrawSurfs ) { return; } - // if we overflowed MAX_DRAWSURFS, the drawsurfs - // wrapped around in the buffer and we will be missing - // the first surfaces, not the last ones - if ( numDrawSurfs > MAX_DRAWSURFS ) { - numDrawSurfs = MAX_DRAWSURFS; - } - // sort the drawsurfs by sort type, then orientation, then shader R_RadixSort( drawSurfs, numDrawSurfs ); @@ -1915,9 +1911,6 @@ static void R_AddEntitySurface (int entityNum) case MOD_MESH: R_AddMD3Surfaces( ent ); break; - case MOD_MD4: - R_AddAnimSurfaces( ent ); - break; case MOD_MDR: R_MDRAddAnimSurfaces( ent ); break; @@ -2037,7 +2030,7 @@ void R_DebugGraphics( void ) { R_IssuePendingRenderCommands(); - GL_Bind( tr.whiteImage); + GL_BindToTMU(tr.whiteImage, TB_COLORMAP); GL_Cull( CT_FRONT_SIDED ); ri.CM_DrawDebugSurface( R_DebugPolygon ); } @@ -2053,6 +2046,7 @@ or a mirror / remote location */ void R_RenderView (viewParms_t *parms) { int firstDrawSurf; + int numDrawSurfs; if ( parms->viewportWidth <= 0 || parms->viewportHeight <= 0 ) { return; @@ -2075,7 +2069,15 @@ void R_RenderView (viewParms_t *parms) { R_GenerateDrawSurfs(); - R_SortDrawSurfs( tr.refdef.drawSurfs + firstDrawSurf, tr.refdef.numDrawSurfs - firstDrawSurf ); + // if we overflowed MAX_DRAWSURFS, the drawsurfs + // wrapped around in the buffer and we will be missing + // the first surfaces, not the last ones + numDrawSurfs = tr.refdef.numDrawSurfs; + if ( numDrawSurfs > MAX_DRAWSURFS ) { + numDrawSurfs = MAX_DRAWSURFS; + } + + R_SortDrawSurfs( tr.refdef.drawSurfs + firstDrawSurf, numDrawSurfs - firstDrawSurf ); // draw main system development information (surface outlines, etc) R_DebugGraphics(); @@ -2204,12 +2206,6 @@ void R_RenderPshadowMaps(const refdef_t *fd) } break; - case MOD_MD4: - { - // FIXME: actually calculate the radius and bounds, this is a horrible hack - radius = r_pshadowDist->value / 2.0f; - } - break; case MOD_MDR: { // FIXME: never actually tested this @@ -2582,14 +2578,16 @@ void R_RenderSunShadowMaps(const refdef_t *fd, int level) //splitZFar = 3072; break; } - - VectorCopy(fd->vieworg, lightOrigin); - + + if (level != 3) + VectorCopy(fd->vieworg, lightOrigin); + else + VectorCopy(tr.world->lightGridOrigin, lightOrigin); // Make up a projection VectorScale(lightDir, -1.0f, lightViewAxis[0]); - if (lightViewIndependentOfCameraView) + if (level == 3 || lightViewIndependentOfCameraView) { // Use world up as light view up VectorSet(lightViewAxis[2], 0, 0, 1); @@ -2609,7 +2607,7 @@ void R_RenderSunShadowMaps(const refdef_t *fd, int level) // Check if too close to parallel to light direction if (abs(DotProduct(lightViewAxis[2], lightViewAxis[0])) > 0.9f) { - if (lightViewIndependentOfCameraView) + if (level == 3 || lightViewIndependentOfCameraView) { // Use world left as light view up VectorSet(lightViewAxis[2], 0, 1, 0); @@ -2646,56 +2644,117 @@ void R_RenderSunShadowMaps(const refdef_t *fd, int level) ClearBounds(lightviewBounds[0], lightviewBounds[1]); - // add view near plane - lx = splitZNear * tan(fd->fov_x * M_PI / 360.0f); - ly = splitZNear * tan(fd->fov_y * M_PI / 360.0f); - VectorMA(fd->vieworg, splitZNear, fd->viewaxis[0], base); - - VectorMA(base, lx, fd->viewaxis[1], point); - VectorMA(point, ly, fd->viewaxis[2], point); - Mat4Transform(lightViewMatrix, point, lightViewPoint); - AddPointToBounds(lightViewPoint, lightviewBounds[0], lightviewBounds[1]); - - VectorMA(base, -lx, fd->viewaxis[1], point); - VectorMA(point, ly, fd->viewaxis[2], point); - Mat4Transform(lightViewMatrix, point, lightViewPoint); - AddPointToBounds(lightViewPoint, lightviewBounds[0], lightviewBounds[1]); - - VectorMA(base, lx, fd->viewaxis[1], point); - VectorMA(point, -ly, fd->viewaxis[2], point); - Mat4Transform(lightViewMatrix, point, lightViewPoint); - AddPointToBounds(lightViewPoint, lightviewBounds[0], lightviewBounds[1]); - - VectorMA(base, -lx, fd->viewaxis[1], point); - VectorMA(point, -ly, fd->viewaxis[2], point); - Mat4Transform(lightViewMatrix, point, lightViewPoint); - AddPointToBounds(lightViewPoint, lightviewBounds[0], lightviewBounds[1]); - - - // add view far plane - lx = splitZFar * tan(fd->fov_x * M_PI / 360.0f); - ly = splitZFar * tan(fd->fov_y * M_PI / 360.0f); - VectorMA(fd->vieworg, splitZFar, fd->viewaxis[0], base); - - VectorMA(base, lx, fd->viewaxis[1], point); - VectorMA(point, ly, fd->viewaxis[2], point); - Mat4Transform(lightViewMatrix, point, lightViewPoint); - AddPointToBounds(lightViewPoint, lightviewBounds[0], lightviewBounds[1]); - - VectorMA(base, -lx, fd->viewaxis[1], point); - VectorMA(point, ly, fd->viewaxis[2], point); - Mat4Transform(lightViewMatrix, point, lightViewPoint); - AddPointToBounds(lightViewPoint, lightviewBounds[0], lightviewBounds[1]); - - VectorMA(base, lx, fd->viewaxis[1], point); - VectorMA(point, -ly, fd->viewaxis[2], point); - Mat4Transform(lightViewMatrix, point, lightViewPoint); - AddPointToBounds(lightViewPoint, lightviewBounds[0], lightviewBounds[1]); + if (level != 3) + { + // add view near plane + lx = splitZNear * tan(fd->fov_x * M_PI / 360.0f); + ly = splitZNear * tan(fd->fov_y * M_PI / 360.0f); + VectorMA(fd->vieworg, splitZNear, fd->viewaxis[0], base); + + VectorMA(base, lx, fd->viewaxis[1], point); + VectorMA(point, ly, fd->viewaxis[2], point); + Mat4Transform(lightViewMatrix, point, lightViewPoint); + AddPointToBounds(lightViewPoint, lightviewBounds[0], lightviewBounds[1]); + + VectorMA(base, -lx, fd->viewaxis[1], point); + VectorMA(point, ly, fd->viewaxis[2], point); + Mat4Transform(lightViewMatrix, point, lightViewPoint); + AddPointToBounds(lightViewPoint, lightviewBounds[0], lightviewBounds[1]); + + VectorMA(base, lx, fd->viewaxis[1], point); + VectorMA(point, -ly, fd->viewaxis[2], point); + Mat4Transform(lightViewMatrix, point, lightViewPoint); + AddPointToBounds(lightViewPoint, lightviewBounds[0], lightviewBounds[1]); + + VectorMA(base, -lx, fd->viewaxis[1], point); + VectorMA(point, -ly, fd->viewaxis[2], point); + Mat4Transform(lightViewMatrix, point, lightViewPoint); + AddPointToBounds(lightViewPoint, lightviewBounds[0], lightviewBounds[1]); + - VectorMA(base, -lx, fd->viewaxis[1], point); - VectorMA(point, -ly, fd->viewaxis[2], point); - Mat4Transform(lightViewMatrix, point, lightViewPoint); - AddPointToBounds(lightViewPoint, lightviewBounds[0], lightviewBounds[1]); + // add view far plane + lx = splitZFar * tan(fd->fov_x * M_PI / 360.0f); + ly = splitZFar * tan(fd->fov_y * M_PI / 360.0f); + VectorMA(fd->vieworg, splitZFar, fd->viewaxis[0], base); + + VectorMA(base, lx, fd->viewaxis[1], point); + VectorMA(point, ly, fd->viewaxis[2], point); + Mat4Transform(lightViewMatrix, point, lightViewPoint); + AddPointToBounds(lightViewPoint, lightviewBounds[0], lightviewBounds[1]); + + VectorMA(base, -lx, fd->viewaxis[1], point); + VectorMA(point, ly, fd->viewaxis[2], point); + Mat4Transform(lightViewMatrix, point, lightViewPoint); + AddPointToBounds(lightViewPoint, lightviewBounds[0], lightviewBounds[1]); + + VectorMA(base, lx, fd->viewaxis[1], point); + VectorMA(point, -ly, fd->viewaxis[2], point); + Mat4Transform(lightViewMatrix, point, lightViewPoint); + AddPointToBounds(lightViewPoint, lightviewBounds[0], lightviewBounds[1]); + + VectorMA(base, -lx, fd->viewaxis[1], point); + VectorMA(point, -ly, fd->viewaxis[2], point); + Mat4Transform(lightViewMatrix, point, lightViewPoint); + AddPointToBounds(lightViewPoint, lightviewBounds[0], lightviewBounds[1]); + } + else + { + // use light grid size as level size + // FIXME: could be tighter + vec3_t bounds; + + bounds[0] = tr.world->lightGridSize[0] * tr.world->lightGridBounds[0]; + bounds[1] = tr.world->lightGridSize[1] * tr.world->lightGridBounds[1]; + bounds[2] = tr.world->lightGridSize[2] * tr.world->lightGridBounds[2]; + + point[0] = tr.world->lightGridOrigin[0]; + point[1] = tr.world->lightGridOrigin[1]; + point[2] = tr.world->lightGridOrigin[2]; + Mat4Transform(lightViewMatrix, point, lightViewPoint); + AddPointToBounds(lightViewPoint, lightviewBounds[0], lightviewBounds[1]); + + point[0] = tr.world->lightGridOrigin[0] + bounds[0]; + point[1] = tr.world->lightGridOrigin[1]; + point[2] = tr.world->lightGridOrigin[2]; + Mat4Transform(lightViewMatrix, point, lightViewPoint); + AddPointToBounds(lightViewPoint, lightviewBounds[0], lightviewBounds[1]); + + point[0] = tr.world->lightGridOrigin[0]; + point[1] = tr.world->lightGridOrigin[1] + bounds[1]; + point[2] = tr.world->lightGridOrigin[2]; + Mat4Transform(lightViewMatrix, point, lightViewPoint); + AddPointToBounds(lightViewPoint, lightviewBounds[0], lightviewBounds[1]); + + point[0] = tr.world->lightGridOrigin[0] + bounds[0]; + point[1] = tr.world->lightGridOrigin[1] + bounds[1]; + point[2] = tr.world->lightGridOrigin[2]; + Mat4Transform(lightViewMatrix, point, lightViewPoint); + AddPointToBounds(lightViewPoint, lightviewBounds[0], lightviewBounds[1]); + + point[0] = tr.world->lightGridOrigin[0]; + point[1] = tr.world->lightGridOrigin[1]; + point[2] = tr.world->lightGridOrigin[2] + bounds[2]; + Mat4Transform(lightViewMatrix, point, lightViewPoint); + AddPointToBounds(lightViewPoint, lightviewBounds[0], lightviewBounds[1]); + + point[0] = tr.world->lightGridOrigin[0] + bounds[0]; + point[1] = tr.world->lightGridOrigin[1]; + point[2] = tr.world->lightGridOrigin[2] + bounds[2]; + Mat4Transform(lightViewMatrix, point, lightViewPoint); + AddPointToBounds(lightViewPoint, lightviewBounds[0], lightviewBounds[1]); + + point[0] = tr.world->lightGridOrigin[0]; + point[1] = tr.world->lightGridOrigin[1] + bounds[1]; + point[2] = tr.world->lightGridOrigin[2] + bounds[2]; + Mat4Transform(lightViewMatrix, point, lightViewPoint); + AddPointToBounds(lightViewPoint, lightviewBounds[0], lightviewBounds[1]); + + point[0] = tr.world->lightGridOrigin[0] + bounds[0]; + point[1] = tr.world->lightGridOrigin[1] + bounds[1]; + point[2] = tr.world->lightGridOrigin[2] + bounds[2]; + Mat4Transform(lightViewMatrix, point, lightViewPoint); + AddPointToBounds(lightViewPoint, lightviewBounds[0], lightviewBounds[1]); + } if (!glRefConfig.depthClamp) lightviewBounds[0][0] = lightviewBounds[1][0] - 8192; @@ -2725,11 +2784,10 @@ void R_RenderSunShadowMaps(const refdef_t *fd, int level) VectorScale(lightviewBounds[1], worldUnitsPerTexel, lightviewBounds[1]); } - //ri.Printf(PRINT_ALL, "znear %f zfar %f\n", lightviewBounds[0][0], lightviewBounds[1][0]); - //ri.Printf(PRINT_ALL, "fovx %f fovy %f xmin %f xmax %f ymin %f ymax %f\n", fd->fov_x, fd->fov_y, xmin, xmax, ymin, ymax); + //ri.Printf(PRINT_ALL, "level %d znear %f zfar %f\n", level, lightviewBounds[0][0], lightviewBounds[1][0]); + //ri.Printf(PRINT_ALL, "xmin %f xmax %f ymin %f ymax %f\n", lightviewBounds[0][1], lightviewBounds[1][1], -lightviewBounds[1][2], -lightviewBounds[0][2]); } - { int firstDrawSurf; @@ -2804,7 +2862,7 @@ void R_RenderCubemapSide( int cubemapIndex, int cubemapSide, qboolean subscene ) memset( &refdef, 0, sizeof( refdef ) ); refdef.rdflags = 0; - VectorCopy(tr.cubemapOrigins[cubemapIndex], refdef.vieworg); + VectorCopy(tr.cubemaps[cubemapIndex].origin, refdef.vieworg); switch(cubemapSide) { @@ -2862,21 +2920,27 @@ void R_RenderCubemapSide( int cubemapIndex, int cubemapSide, qboolean subscene ) // FIXME: sun shadows aren't rendered correctly in cubemaps // fix involves changing r_FBufScale to fit smaller cubemap image size, or rendering cubemap to framebuffer first - if(0) //(glRefConfig.framebufferObject && (r_forceSun->integer || tr.sunShadows)) + if(0) //(glRefConfig.framebufferObject && r_sunlightMode->integer && (r_forceSun->integer || tr.sunShadows)) { R_RenderSunShadowMaps(&refdef, 0); R_RenderSunShadowMaps(&refdef, 1); R_RenderSunShadowMaps(&refdef, 2); + R_RenderSunShadowMaps(&refdef, 3); } } { vec3_t ambient, directed, lightDir; + float scale; + R_LightForPoint(tr.refdef.vieworg, ambient, directed, lightDir); - tr.refdef.colorScale = 766.0f / (directed[0] + directed[1] + directed[2] + 1.0f); - if (directed[0] + directed[1] + directed[2] == 0) + scale = directed[0] + directed[1] + directed[2] + ambient[0] + ambient[1] + ambient[2] + 1.0f; + + tr.refdef.colorScale = 1.0f; //766.0f / scale; + // only print message for first side + if (scale < 1.0001f && cubemapSide == 0) { - ri.Printf(PRINT_ALL, "cubemap %d (%f, %f, %f) is outside the lightgrid!\n", cubemapIndex, tr.refdef.vieworg[0], tr.refdef.vieworg[1], tr.refdef.vieworg[2]); + ri.Printf(PRINT_ALL, "cubemap %d %s (%f, %f, %f) is outside the lightgrid or inside a wall!\n", cubemapIndex, tr.cubemaps[cubemapIndex].name, tr.refdef.vieworg[0], tr.refdef.vieworg[1], tr.refdef.vieworg[2]); } } @@ -2921,4 +2985,4 @@ void R_RenderCubemapSide( int cubemapIndex, int cubemapSide, qboolean subscene ) { RE_EndScene(); } -} \ No newline at end of file +} diff --git a/code/renderergl2/tr_mesh.c b/code/renderergl2/tr_mesh.c index 618958be50..0d6844a43c 100644 --- a/code/renderergl2/tr_mesh.c +++ b/code/renderergl2/tr_mesh.c @@ -388,9 +388,9 @@ void R_AddMD3Surfaces( trRefEntity_t *ent ) { // don't add third_person objects if not viewing through a portal if(!personalModel) { - srfVBOMDVMesh_t *vboSurface = &model->vboSurfaces[i]; + srfVaoMdvMesh_t *vaoSurface = &model->vaoSurfaces[i]; - R_AddDrawSurf((void *)vboSurface, shader, fogNum, qfalse, qfalse, cubemapIndex ); + R_AddDrawSurf((void *)vaoSurface, shader, fogNum, qfalse, qfalse, cubemapIndex ); } surface++; diff --git a/code/renderergl2/tr_model.c b/code/renderergl2/tr_model.c index 0b1500d6aa..897e202e96 100644 --- a/code/renderergl2/tr_model.c +++ b/code/renderergl2/tr_model.c @@ -26,7 +26,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define LL(x) x=LittleLong(x) static qboolean R_LoadMD3(model_t *mod, int lod, void *buffer, int bufferSize, const char *modName); -static qboolean R_LoadMD4(model_t *mod, void *buffer, const char *name ); static qboolean R_LoadMDR(model_t *mod, void *buffer, int filesize, const char *name ); /* @@ -73,15 +72,10 @@ qhandle_t R_RegisterMD3(const char *name, model_t *mod) continue; ident = LittleLong(* (unsigned *) buf.u); - if (ident == MD4_IDENT) - loaded = R_LoadMD4(mod, buf.u, name); + if (ident == MD3_IDENT) + loaded = R_LoadMD3(mod, lod, buf.u, size, name); else - { - if (ident == MD3_IDENT) - loaded = R_LoadMD3(mod, lod, buf.u, size, name); - else - ri.Printf(PRINT_WARNING,"R_RegisterMD3: unknown fileid for %s\n", name); - } + ri.Printf(PRINT_WARNING,"R_RegisterMD3: unknown fileid for %s\n", name); ri.FS_FreeFile(buf.v); @@ -201,7 +195,6 @@ static modelExtToLoaderMap_t modelLoaders[ ] = { { "iqm", R_RegisterIQM }, { "mdr", R_RegisterMDR }, - { "md4", R_RegisterMD3 }, { "md3", R_RegisterMD3 } }; @@ -379,7 +372,7 @@ R_LoadMD3 */ static qboolean R_LoadMD3(model_t * mod, int lod, void *buffer, int bufferSize, const char *modName) { - int f, i, j, k; + int f, i, j; md3Header_t *md3Model; md3Frame_t *md3Frame; @@ -605,70 +598,54 @@ static qboolean R_LoadMD3(model_t * mod, int lod, void *buffer, int bufferSize, #ifdef USE_VERT_TANGENT_SPACE // calc tangent spaces { - // Valgrind complaints: Conditional jump or move depends on uninitialised value(s) - // So lets Initialize them. - const float *v0 = NULL, *v1 = NULL, *v2 = NULL; - const float *t0 = NULL, *t1 = NULL, *t2 = NULL; - vec3_t tangent = { 0, 0, 0 }; - vec3_t bitangent = { 0, 0, 0 }; - vec3_t normal = { 0, 0, 0 }; - for(j = 0, v = surf->verts; j < (surf->numVerts * mdvModel->numFrames); j++, v++) { VectorClear(v->tangent); VectorClear(v->bitangent); - if (r_recalcMD3Normals->integer) - VectorClear(v->normal); } for(f = 0; f < mdvModel->numFrames; f++) { for(j = 0, tri = surf->indexes; j < surf->numIndexes; j += 3, tri += 3) { - v0 = surf->verts[surf->numVerts * f + tri[0]].xyz; - v1 = surf->verts[surf->numVerts * f + tri[1]].xyz; - v2 = surf->verts[surf->numVerts * f + tri[2]].xyz; + vec3_t sdir, tdir; + const float *v0, *v1, *v2, *t0, *t1, *t2; + glIndex_t index0, index1, index2; + + index0 = surf->numVerts * f + tri[0]; + index1 = surf->numVerts * f + tri[1]; + index2 = surf->numVerts * f + tri[2]; + + v0 = surf->verts[index0].xyz; + v1 = surf->verts[index1].xyz; + v2 = surf->verts[index2].xyz; t0 = surf->st[tri[0]].st; t1 = surf->st[tri[1]].st; t2 = surf->st[tri[2]].st; - if (!r_recalcMD3Normals->integer) - VectorCopy(v->normal, normal); - else - VectorClear(normal); - - #if 1 - R_CalcTangentSpace(tangent, bitangent, normal, v0, v1, v2, t0, t1, t2); - #else - R_CalcNormalForTriangle(normal, v0, v1, v2); - R_CalcTangentsForTriangle(tangent, bitangent, v0, v1, v2, t0, t1, t2); - #endif - - for(k = 0; k < 3; k++) - { - float *v; - - v = surf->verts[surf->numVerts * f + tri[k]].tangent; - VectorAdd(v, tangent, v); - - v = surf->verts[surf->numVerts * f + tri[k]].bitangent; - VectorAdd(v, bitangent, v); - - if (r_recalcMD3Normals->integer) - { - v = surf->verts[surf->numVerts * f + tri[k]].normal; - VectorAdd(v, normal, v); - } - } + R_CalcTexDirs(sdir, tdir, v0, v1, v2, t0, t1, t2); + + VectorAdd(sdir, surf->verts[index0].tangent, surf->verts[index0].tangent); + VectorAdd(sdir, surf->verts[index1].tangent, surf->verts[index1].tangent); + VectorAdd(sdir, surf->verts[index2].tangent, surf->verts[index2].tangent); + VectorAdd(tdir, surf->verts[index0].bitangent, surf->verts[index0].bitangent); + VectorAdd(tdir, surf->verts[index1].bitangent, surf->verts[index1].bitangent); + VectorAdd(tdir, surf->verts[index2].bitangent, surf->verts[index2].bitangent); } } for(j = 0, v = surf->verts; j < (surf->numVerts * mdvModel->numFrames); j++, v++) { - VectorNormalize(v->tangent); - VectorNormalize(v->bitangent); - VectorNormalize(v->normal); + vec3_t sdir, tdir; + + VectorCopy(v->tangent, sdir); + VectorCopy(v->bitangent, tdir); + + VectorNormalize(sdir); + VectorNormalize(tdir); + + R_CalcTbnFromNormalAndTexDirs(v->tangent, v->bitangent, v->normal, sdir, tdir); } } #endif @@ -679,111 +656,174 @@ static qboolean R_LoadMD3(model_t * mod, int lod, void *buffer, int bufferSize, } { - srfVBOMDVMesh_t *vboSurf; + srfVaoMdvMesh_t *vaoSurf; - mdvModel->numVBOSurfaces = mdvModel->numSurfaces; - mdvModel->vboSurfaces = ri.Hunk_Alloc(sizeof(*mdvModel->vboSurfaces) * mdvModel->numSurfaces, h_low); + mdvModel->numVaoSurfaces = mdvModel->numSurfaces; + mdvModel->vaoSurfaces = ri.Hunk_Alloc(sizeof(*mdvModel->vaoSurfaces) * mdvModel->numSurfaces, h_low); - vboSurf = mdvModel->vboSurfaces; + vaoSurf = mdvModel->vaoSurfaces; surf = mdvModel->surfaces; - for (i = 0; i < mdvModel->numSurfaces; i++, vboSurf++, surf++) + for (i = 0; i < mdvModel->numSurfaces; i++, vaoSurf++, surf++) { - vec3_t *verts; - vec2_t *texcoords; - uint8_t *normals; + uint32_t offset_xyz, offset_st, offset_normal, offset_tangent; + uint32_t stride_xyz, stride_st, stride_normal, stride_tangent; + uint32_t dataSize, dataOfs; + uint8_t *data; + + if (mdvModel->numFrames > 1) + { + // vertex animation, store texcoords first, then position/normal/tangents + offset_st = 0; + offset_xyz = surf->numVerts * glRefConfig.packedTexcoordDataSize; + offset_normal = offset_xyz + sizeof(vec3_t); + offset_tangent = offset_normal + sizeof(uint32_t); + stride_st = glRefConfig.packedTexcoordDataSize; + stride_xyz = sizeof(vec3_t) + sizeof(uint32_t); #ifdef USE_VERT_TANGENT_SPACE - uint8_t *tangents; + stride_xyz += sizeof(uint32_t); #endif + stride_normal = stride_tangent = stride_xyz; - byte *data; - int dataSize; - - int ofs_xyz, ofs_normal, ofs_st; + dataSize = offset_xyz + surf->numVerts * mdvModel->numFrames * stride_xyz; + } + else + { + // no animation, interleave everything + offset_xyz = 0; + offset_st = offset_xyz + sizeof(vec3_t); + offset_normal = offset_st + glRefConfig.packedTexcoordDataSize; + offset_tangent = offset_normal + sizeof(uint32_t); #ifdef USE_VERT_TANGENT_SPACE - int ofs_tangent; + stride_xyz = offset_tangent + sizeof(uint32_t); +#else + stride_xyz = offset_normal + sizeof(uint32_t); #endif + stride_st = stride_normal = stride_tangent = stride_xyz; + + dataSize = surf->numVerts * stride_xyz; + } - dataSize = 0; - ofs_xyz = dataSize; - dataSize += surf->numVerts * mdvModel->numFrames * sizeof(*verts); + data = ri.Malloc(dataSize); + dataOfs = 0; - ofs_normal = dataSize; - dataSize += surf->numVerts * mdvModel->numFrames * sizeof(*normals) * 4; + if (mdvModel->numFrames > 1) + { + st = surf->st; + for ( j = 0 ; j < surf->numVerts ; j++, st++ ) { + dataOfs += R_VaoPackTexCoord(data + dataOfs, st->st); + } + v = surf->verts; + for ( j = 0; j < surf->numVerts * mdvModel->numFrames ; j++, v++ ) + { #ifdef USE_VERT_TANGENT_SPACE - ofs_tangent = dataSize; - dataSize += surf->numVerts * mdvModel->numFrames * sizeof(*tangents) * 4; + vec3_t nxt; + vec4_t tangent; #endif + // xyz + memcpy(data + dataOfs, &v->xyz, sizeof(vec3_t)); + dataOfs += sizeof(vec3_t); - ofs_st = dataSize; - dataSize += surf->numVerts * sizeof(*texcoords); - - data = ri.Malloc(dataSize); + // normal + dataOfs += R_VaoPackNormal(data + dataOfs, v->normal); - verts = (void *)(data + ofs_xyz); - normals = (void *)(data + ofs_normal); #ifdef USE_VERT_TANGENT_SPACE - tangents = (void *)(data + ofs_tangent); + CrossProduct(v->normal, v->tangent, nxt); + VectorCopy(v->tangent, tangent); + tangent[3] = (DotProduct(nxt, v->bitangent) < 0.0f) ? -1.0f : 1.0f; + + // tangent + dataOfs += R_VaoPackTangent(data + dataOfs, tangent); #endif - texcoords = (void *)(data + ofs_st); - - v = surf->verts; - for ( j = 0; j < surf->numVerts * mdvModel->numFrames ; j++, v++ ) + } + } + else { - vec3_t nxt; - - CrossProduct(v->normal, v->tangent, nxt); - VectorCopy(v->xyz, verts[j]); - normals[j*4+0] = (uint8_t)(v->normal[0] * 127.5f + 128.0f); - normals[j*4+1] = (uint8_t)(v->normal[1] * 127.5f + 128.0f); - normals[j*4+2] = (uint8_t)(v->normal[2] * 127.5f + 128.0f); - normals[j*4+3] = 0; + v = surf->verts; + st = surf->st; + for ( j = 0; j < surf->numVerts; j++, v++, st++ ) + { #ifdef USE_VERT_TANGENT_SPACE - tangents[j*4+0] = (uint8_t)(v->tangent[0] * 127.5f + 128.0f); - tangents[j*4+1] = (uint8_t)(v->tangent[1] * 127.5f + 128.0f); - tangents[j*4+2] = (uint8_t)(v->tangent[2] * 127.5f + 128.0f); - tangents[j*4+3] = (DotProduct(nxt, v->bitangent) < 0.0f) ? 0 : 255; + vec3_t nxt; + vec4_t tangent; #endif - } + // xyz + memcpy(data + dataOfs, &v->xyz, sizeof(vec3_t)); + dataOfs += sizeof(v->xyz); + + // st + dataOfs += R_VaoPackTexCoord(data + dataOfs, st->st); - st = surf->st; - for ( j = 0 ; j < surf->numVerts ; j++, st++ ) { - texcoords[j][0] = st->st[0]; - texcoords[j][1] = st->st[1]; + // normal + dataOfs += R_VaoPackNormal(data + dataOfs, v->normal); + +#ifdef USE_VERT_TANGENT_SPACE + CrossProduct(v->normal, v->tangent, nxt); + VectorCopy(v->tangent, tangent); + tangent[3] = (DotProduct(nxt, v->bitangent) < 0.0f) ? -1.0f : 1.0f; + + // tangent + dataOfs += R_VaoPackTangent(data + dataOfs, tangent); +#endif + } } - vboSurf->surfaceType = SF_VBO_MDVMESH; - vboSurf->mdvModel = mdvModel; - vboSurf->mdvSurface = surf; - vboSurf->numIndexes = surf->numIndexes; - vboSurf->numVerts = surf->numVerts; + vaoSurf->surfaceType = SF_VAO_MDVMESH; + vaoSurf->mdvModel = mdvModel; + vaoSurf->mdvSurface = surf; + vaoSurf->numIndexes = surf->numIndexes; + vaoSurf->numVerts = surf->numVerts; - vboSurf->minIndex = 0; - vboSurf->maxIndex = surf->numVerts; + vaoSurf->minIndex = 0; + vaoSurf->maxIndex = surf->numVerts - 1; - vboSurf->vbo = R_CreateVBO(va("staticMD3Mesh_VBO '%s'", surf->name), data, dataSize, VBO_USAGE_STATIC); + vaoSurf->vao = R_CreateVao(va("staticMD3Mesh_VAO '%s'", surf->name), data, dataSize, (byte *)surf->indexes, surf->numIndexes * sizeof(*surf->indexes), VAO_USAGE_STATIC); - vboSurf->vbo->ofs_xyz = ofs_xyz; - vboSurf->vbo->ofs_normal = ofs_normal; + vaoSurf->vao->attribs[ATTR_INDEX_POSITION].enabled = 1; + vaoSurf->vao->attribs[ATTR_INDEX_TEXCOORD].enabled = 1; + vaoSurf->vao->attribs[ATTR_INDEX_NORMAL ].enabled = 1; #ifdef USE_VERT_TANGENT_SPACE - vboSurf->vbo->ofs_tangent = ofs_tangent; + vaoSurf->vao->attribs[ATTR_INDEX_TANGENT ].enabled = 1; #endif - vboSurf->vbo->ofs_st = ofs_st; - vboSurf->vbo->stride_xyz = sizeof(*verts); - vboSurf->vbo->stride_normal = sizeof(*normals) * 4; -#ifdef USE_VERT_TANGENT_SPACE - vboSurf->vbo->stride_tangent = sizeof(*tangents) * 4; -#endif - vboSurf->vbo->stride_st = sizeof(*st); + vaoSurf->vao->attribs[ATTR_INDEX_POSITION].count = 3; + vaoSurf->vao->attribs[ATTR_INDEX_TEXCOORD].count = 2; + vaoSurf->vao->attribs[ATTR_INDEX_NORMAL ].count = 4; + vaoSurf->vao->attribs[ATTR_INDEX_TANGENT ].count = 4; - vboSurf->vbo->size_xyz = sizeof(*verts) * surf->numVerts; - vboSurf->vbo->size_normal = sizeof(*normals) * surf->numVerts * 4; + vaoSurf->vao->attribs[ATTR_INDEX_POSITION].type = GL_FLOAT; + vaoSurf->vao->attribs[ATTR_INDEX_TEXCOORD].type = glRefConfig.packedTexcoordDataType; + vaoSurf->vao->attribs[ATTR_INDEX_NORMAL ].type = glRefConfig.packedNormalDataType; + vaoSurf->vao->attribs[ATTR_INDEX_TANGENT ].type = glRefConfig.packedNormalDataType; - ri.Free(data); + vaoSurf->vao->attribs[ATTR_INDEX_POSITION].normalized = GL_FALSE; + vaoSurf->vao->attribs[ATTR_INDEX_TEXCOORD].normalized = GL_FALSE; + vaoSurf->vao->attribs[ATTR_INDEX_NORMAL ].normalized = GL_TRUE; + vaoSurf->vao->attribs[ATTR_INDEX_TANGENT ].normalized = GL_TRUE; - vboSurf->ibo = R_CreateIBO2(va("staticMD3Mesh_IBO %s", surf->name), surf->numIndexes, surf->indexes, VBO_USAGE_STATIC); + vaoSurf->vao->attribs[ATTR_INDEX_POSITION].offset = offset_xyz; + vaoSurf->vao->attribs[ATTR_INDEX_TEXCOORD].offset = offset_st; + vaoSurf->vao->attribs[ATTR_INDEX_NORMAL ].offset = offset_normal; + vaoSurf->vao->attribs[ATTR_INDEX_TANGENT ].offset = offset_tangent; + + vaoSurf->vao->attribs[ATTR_INDEX_POSITION].stride = stride_xyz; + vaoSurf->vao->attribs[ATTR_INDEX_TEXCOORD].stride = stride_st; + vaoSurf->vao->attribs[ATTR_INDEX_NORMAL ].stride = stride_normal; + vaoSurf->vao->attribs[ATTR_INDEX_TANGENT ].stride = stride_tangent; + + if (mdvModel->numFrames > 1) + { + vaoSurf->vao->attribs[ATTR_INDEX_POSITION2] = vaoSurf->vao->attribs[ATTR_INDEX_POSITION]; + vaoSurf->vao->attribs[ATTR_INDEX_NORMAL2 ] = vaoSurf->vao->attribs[ATTR_INDEX_NORMAL ]; + vaoSurf->vao->attribs[ATTR_INDEX_TANGENT2 ] = vaoSurf->vao->attribs[ATTR_INDEX_TANGENT ]; + + vaoSurf->vao->frameSize = stride_xyz * surf->numVerts; + } + + Vao_SetVertexPointers(vaoSurf->vao); + + ri.Free(data); } } @@ -835,7 +875,7 @@ static qboolean R_LoadMDR( model_t *mod, void *buffer, int filesize, const char LL(pinmodel->ofsFrames); // This is a model that uses some type of compressed Bones. We don't want to uncompress every bone for each rendered frame - // over and over again, we'll uncompress it in this function already, so we must adjust the size of the target md4. + // over and over again, we'll uncompress it in this function already, so we must adjust the size of the target mdr. if(pinmodel->ofsFrames < 0) { // mdrFrame_t is larger than mdrCompFrame_t: @@ -1132,162 +1172,6 @@ static qboolean R_LoadMDR( model_t *mod, void *buffer, int filesize, const char return qtrue; } -/* -================= -R_LoadMD4 -================= -*/ - -static qboolean R_LoadMD4( model_t *mod, void *buffer, const char *mod_name ) { - int i, j, k, lodindex; - md4Header_t *pinmodel, *md4; - md4Frame_t *frame; - md4LOD_t *lod; - md4Surface_t *surf; - md4Triangle_t *tri; - md4Vertex_t *v; - int version; - int size; - shader_t *sh; - int frameSize; - - pinmodel = (md4Header_t *)buffer; - - version = LittleLong (pinmodel->version); - if (version != MD4_VERSION) { - ri.Printf( PRINT_WARNING, "R_LoadMD4: %s has wrong version (%i should be %i)\n", - mod_name, version, MD4_VERSION); - return qfalse; - } - - mod->type = MOD_MD4; - size = LittleLong(pinmodel->ofsEnd); - mod->dataSize += size; - mod->modelData = md4 = ri.Hunk_Alloc( size, h_low ); - - Com_Memcpy(md4, buffer, size); - - LL(md4->ident); - LL(md4->version); - LL(md4->numFrames); - LL(md4->numBones); - LL(md4->numLODs); - LL(md4->ofsFrames); - LL(md4->ofsLODs); - md4->ofsEnd = size; - - if ( md4->numFrames < 1 ) { - ri.Printf( PRINT_WARNING, "R_LoadMD4: %s has no frames\n", mod_name ); - return qfalse; - } - - // we don't need to swap tags in the renderer, they aren't used - - // swap all the frames - frameSize = (size_t)( &((md4Frame_t *)0)->bones[ md4->numBones ] ); - for ( i = 0 ; i < md4->numFrames ; i++) { - frame = (md4Frame_t *) ( (byte *)md4 + md4->ofsFrames + i * frameSize ); - frame->radius = LittleFloat( frame->radius ); - for ( j = 0 ; j < 3 ; j++ ) { - frame->bounds[0][j] = LittleFloat( frame->bounds[0][j] ); - frame->bounds[1][j] = LittleFloat( frame->bounds[1][j] ); - frame->localOrigin[j] = LittleFloat( frame->localOrigin[j] ); - } - for ( j = 0 ; j < md4->numBones * sizeof( md4Bone_t ) / 4 ; j++ ) { - ((float *)frame->bones)[j] = LittleFloat( ((float *)frame->bones)[j] ); - } - } - - // swap all the LOD's - lod = (md4LOD_t *) ( (byte *)md4 + md4->ofsLODs ); - for ( lodindex = 0 ; lodindex < md4->numLODs ; lodindex++ ) { - - // swap all the surfaces - surf = (md4Surface_t *) ( (byte *)lod + lod->ofsSurfaces ); - for ( i = 0 ; i < lod->numSurfaces ; i++) { - LL(surf->ident); - LL(surf->numTriangles); - LL(surf->ofsTriangles); - LL(surf->numVerts); - LL(surf->ofsVerts); - LL(surf->ofsEnd); - - if ( surf->numVerts >= SHADER_MAX_VERTEXES ) { - ri.Printf(PRINT_WARNING, "R_LoadMD4: %s has more than %i verts on %s (%i).\n", - mod_name, SHADER_MAX_VERTEXES - 1, surf->name[0] ? surf->name : "a surface", - surf->numVerts ); - return qfalse; - } - if ( surf->numTriangles*3 >= SHADER_MAX_INDEXES ) { - ri.Printf(PRINT_WARNING, "R_LoadMD4: %s has more than %i triangles on %s (%i).\n", - mod_name, ( SHADER_MAX_INDEXES / 3 ) - 1, surf->name[0] ? surf->name : "a surface", - surf->numTriangles ); - return qfalse; - } - - // change to surface identifier - surf->ident = SF_MD4; - - // lowercase the surface name so skin compares are faster - Q_strlwr( surf->name ); - - // register the shaders - sh = R_FindShader( surf->shader, LIGHTMAP_NONE, qtrue ); - if ( sh->defaultShader ) { - surf->shaderIndex = 0; - } else { - surf->shaderIndex = sh->index; - } - - // swap all the triangles - tri = (md4Triangle_t *) ( (byte *)surf + surf->ofsTriangles ); - for ( j = 0 ; j < surf->numTriangles ; j++, tri++ ) { - LL(tri->indexes[0]); - LL(tri->indexes[1]); - LL(tri->indexes[2]); - } - - // swap all the vertexes - // FIXME - // This makes TFC's skeletons work. Shouldn't be necessary anymore, but left - // in for reference. - //v = (md4Vertex_t *) ( (byte *)surf + surf->ofsVerts + 12); - v = (md4Vertex_t *) ( (byte *)surf + surf->ofsVerts); - for ( j = 0 ; j < surf->numVerts ; j++ ) { - v->normal[0] = LittleFloat( v->normal[0] ); - v->normal[1] = LittleFloat( v->normal[1] ); - v->normal[2] = LittleFloat( v->normal[2] ); - - v->texCoords[0] = LittleFloat( v->texCoords[0] ); - v->texCoords[1] = LittleFloat( v->texCoords[1] ); - - v->numWeights = LittleLong( v->numWeights ); - - for ( k = 0 ; k < v->numWeights ; k++ ) { - v->weights[k].boneIndex = LittleLong( v->weights[k].boneIndex ); - v->weights[k].boneWeight = LittleFloat( v->weights[k].boneWeight ); - v->weights[k].offset[0] = LittleFloat( v->weights[k].offset[0] ); - v->weights[k].offset[1] = LittleFloat( v->weights[k].offset[1] ); - v->weights[k].offset[2] = LittleFloat( v->weights[k].offset[2] ); - } - // FIXME - // This makes TFC's skeletons work. Shouldn't be necessary anymore, but left - // in for reference. - //v = (md4Vertex_t *)( ( byte * )&v->weights[v->numWeights] + 12 ); - v = (md4Vertex_t *)( ( byte * )&v->weights[v->numWeights]); - } - - // find the next surface - surf = (md4Surface_t *)( (byte *)surf + surf->ofsEnd ); - } - - // find the next LOD - lod = (md4LOD_t *)( (byte *)lod + lod->ofsEnd ); - } - - return qtrue; -} - //============================================================================= @@ -1296,6 +1180,7 @@ static qboolean R_LoadMD4( model_t *mod, void *buffer, const char *mod_name ) { ** RE_BeginRegistration */ void RE_BeginRegistration( glconfig_t *glconfigOut ) { + int i; R_Init(); @@ -1304,17 +1189,15 @@ void RE_BeginRegistration( glconfig_t *glconfigOut ) { R_IssuePendingRenderCommands(); tr.visIndex = 0; - memset(tr.visClusters, -2, sizeof(tr.visClusters)); // force markleafs to regenerate + // force markleafs to regenerate + for(i = 0; i < MAX_VISCOUNTS; i++) { + tr.visClusters[i] = -2; + } R_ClearFlares(); RE_ClearScene(); tr.registered = qtrue; - - // NOTE: this sucks, for some reason the first stretch pic is never drawn - // without this we'd see a white flash on a level load because the very - // first time the level shot would not be drawn -// RE_StretchPic(0, 0, 0, 0, 0, 0, 1, 1, 0); } //============================================================================= @@ -1399,7 +1282,7 @@ static mdvTag_t *R_GetTag( mdvModel_t *mod, int frame, const char *_tagName ) { return NULL; } -void R_GetAnimTag( mdrHeader_t *mod, int framenum, const char *tagName, mdvTag_t * dest) +mdvTag_t *R_GetAnimTag( mdrHeader_t *mod, int framenum, const char *tagName, mdvTag_t * dest) { int i, j, k; int frameSize; @@ -1432,12 +1315,11 @@ void R_GetAnimTag( mdrHeader_t *mod, int framenum, const char *tagName, mdvTag_t dest->origin[1]=frame->bones[tag->boneIndex].matrix[1][3]; dest->origin[2]=frame->bones[tag->boneIndex].matrix[2][3]; - return; + return dest; } } - AxisClear( dest->axis ); - VectorClear( dest->origin ); + return NULL; } /* @@ -1458,34 +1340,29 @@ int R_LerpTag( orientation_t *tag, qhandle_t handle, int startFrame, int endFram { if(model->type == MOD_MDR) { - start = &start_space; - end = &end_space; - R_GetAnimTag((mdrHeader_t *) model->modelData, startFrame, tagName, start); - R_GetAnimTag((mdrHeader_t *) model->modelData, endFrame, tagName, end); + start = R_GetAnimTag((mdrHeader_t *) model->modelData, startFrame, tagName, &start_space); + end = R_GetAnimTag((mdrHeader_t *) model->modelData, endFrame, tagName, &end_space); } else if( model->type == MOD_IQM ) { return R_IQMLerpTag( tag, model->modelData, startFrame, endFrame, frac, tagName ); } else { - - AxisClear( tag->axis ); - VectorClear( tag->origin ); - return qfalse; - + start = end = NULL; } } else { start = R_GetTag( model->mdv[0], startFrame, tagName ); end = R_GetTag( model->mdv[0], endFrame, tagName ); - if ( !start || !end ) { - AxisClear( tag->axis ); - VectorClear( tag->origin ); - return qfalse; - } } - + + if ( !start || !end ) { + AxisClear( tag->axis ); + VectorClear( tag->origin ); + return qfalse; + } + frontLerp = frac; backLerp = 1.0f - frac; @@ -1527,17 +1404,6 @@ void R_ModelBounds( qhandle_t handle, vec3_t mins, vec3_t maxs ) { VectorCopy( frame->bounds[0], mins ); VectorCopy( frame->bounds[1], maxs ); - return; - } else if (model->type == MOD_MD4) { - md4Header_t *header; - md4Frame_t *frame; - - header = (md4Header_t *)model->modelData; - frame = (md4Frame_t *) ((byte *)header + header->ofsFrames); - - VectorCopy( frame->bounds[0], mins ); - VectorCopy( frame->bounds[1], maxs ); - return; } else if (model->type == MOD_MDR) { mdrHeader_t *header; diff --git a/code/renderergl2/tr_model_iqm.c b/code/renderergl2/tr_model_iqm.c index d41a8f525b..3cabca0088 100644 --- a/code/renderergl2/tr_model_iqm.c +++ b/code/renderergl2/tr_model_iqm.c @@ -144,7 +144,7 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na unsigned short *framedata; char *str; int i, j; - float jointInvMats[IQM_MAX_JOINTS * 12]; + float jointInvMats[IQM_MAX_JOINTS * 12] = {0.0f}; float *mat, *matInv; size_t size, joint_names; iqmData_t *iqmData; @@ -1024,7 +1024,10 @@ void RB_IQMSurfaceAnim( surfaceType_t *surface ) { int i; vec4_t *outXYZ; - uint8_t *outNormal; + uint32_t *outNormal; +#ifdef USE_VERT_TANGENT_SPACE + uint32_t *outTangent; +#endif vec2_t (*outTexCoord)[2]; vec4_t *outColor; @@ -1039,7 +1042,10 @@ void RB_IQMSurfaceAnim( surfaceType_t *surface ) { RB_CHECKOVERFLOW( surf->num_vertexes, surf->num_triangles * 3 ); outXYZ = &tess.xyz[tess.numVertexes]; - outNormal = &tess.normal[tess.numVertexes][0]; + outNormal = &tess.normal[tess.numVertexes]; +#ifdef USE_VERT_TANGENT_SPACE + outTangent = &tess.tangent[tess.numVertexes]; +#endif outTexCoord = &tess.texCoords[tess.numVertexes]; outColor = &tess.vertexColors[tess.numVertexes]; @@ -1050,7 +1056,7 @@ void RB_IQMSurfaceAnim( surfaceType_t *surface ) { // transform vertexes and fill other data for( i = 0; i < surf->num_vertexes; - i++, outXYZ++, outNormal+=4, outTexCoord++, outColor++ ) { + i++, outXYZ++, outNormal++, outTexCoord++, outColor++ ) { int j, k; float vtxMat[12]; float nrmMat[9]; @@ -1116,22 +1122,25 @@ void RB_IQMSurfaceAnim( surfaceType_t *surface ) { vtxMat[11]; (*outXYZ)[3] = 1.0f; - (outNormal)[0] = (uint8_t)(( - nrmMat[ 0] * data->normals[3*vtx+0] + - nrmMat[ 1] * data->normals[3*vtx+1] + - nrmMat[ 2] * data->normals[3*vtx+2] - )* 127.5f + 128.0f); - (outNormal)[1] = (uint8_t)(( - nrmMat[ 3] * data->normals[3*vtx+0] + - nrmMat[ 4] * data->normals[3*vtx+1] + - nrmMat[ 5] * data->normals[3*vtx+2] - )* 127.5f + 128.0f); - (outNormal)[2] = (uint8_t)(( - nrmMat[ 6] * data->normals[3*vtx+0] + - nrmMat[ 7] * data->normals[3*vtx+1] + - nrmMat[ 8] * data->normals[3*vtx+2] - )* 127.5f + 128.0f); - (outNormal)[3] = 0; + { + vec3_t normal; + vec4_t tangent; + + normal[0] = DotProduct(&nrmMat[0], &data->normals[3*vtx]); + normal[1] = DotProduct(&nrmMat[3], &data->normals[3*vtx]); + normal[2] = DotProduct(&nrmMat[6], &data->normals[3*vtx]); + + R_VaoPackNormal((byte *)outNormal, normal); + +#ifdef USE_VERT_TANGENT_SPACE + tangent[0] = DotProduct(&nrmMat[0], &data->tangents[4*vtx]); + tangent[1] = DotProduct(&nrmMat[3], &data->tangents[4*vtx]); + tangent[2] = DotProduct(&nrmMat[6], &data->tangents[4*vtx]); + tangent[3] = data->tangents[4*vtx+3]; + + R_VaoPackTangent((byte *)outTangent++, tangent); +#endif + } (*outColor)[0] = data->colors[4*vtx+0] / 255.0f; (*outColor)[1] = data->colors[4*vtx+1] / 255.0f; diff --git a/code/renderergl2/tr_postprocess.c b/code/renderergl2/tr_postprocess.c index 35982fcec9..c4e51554fa 100644 --- a/code/renderergl2/tr_postprocess.c +++ b/code/renderergl2/tr_postprocess.c @@ -183,7 +183,7 @@ void RB_BokehBlur(FBO_t *src, ivec4_t srcBox, FBO_t *dst, ivec4_t dstBox, float FBO_Blit(tr.textureScratchFbo[0], NULL, blurTexScale, tr.textureScratchFbo[1], NULL, &tr.bokehShader, color, 0); } - FBO_Blit(tr.textureScratchFbo[1], NULL, NULL, dst, dstBox, &tr.textureColorShader, NULL, 0); + FBO_Blit(tr.textureScratchFbo[1], NULL, NULL, dst, dstBox, NULL, NULL, 0); } #else // higher quality blur, but slower else if (blur > 1.0f) @@ -217,7 +217,7 @@ void RB_BokehBlur(FBO_t *src, ivec4_t srcBox, FBO_t *dst, ivec4_t dstBox, float FBO_Blit(tr.quarterFbo[0], NULL, blurTexScale, tr.quarterFbo[1], NULL, &tr.bokehShader, color, GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA); } - FBO_Blit(tr.quarterFbo[1], NULL, NULL, dst, dstBox, &tr.textureColorShader, NULL, 0); + FBO_Blit(tr.quarterFbo[1], NULL, NULL, dst, dstBox, NULL, NULL, 0); } #endif } @@ -227,54 +227,40 @@ void RB_BokehBlur(FBO_t *src, ivec4_t srcBox, FBO_t *dst, ivec4_t dstBox, float static void RB_RadialBlur(FBO_t *srcFbo, FBO_t *dstFbo, int passes, float stretch, float x, float y, float w, float h, float xcenter, float ycenter, float alpha) { ivec4_t srcBox, dstBox; + int srcWidth, srcHeight; vec4_t color; const float inc = 1.f / passes; const float mul = powf(stretch, inc); float scale; - { - vec2_t texScale; - - texScale[0] = - texScale[1] = 1.0f; + alpha *= inc; + VectorSet4(color, alpha, alpha, alpha, 1.0f); - alpha *= inc; - VectorSet4(color, alpha, alpha, alpha, 1.0f); + srcWidth = srcFbo ? srcFbo->width : glConfig.vidWidth; + srcHeight = srcFbo ? srcFbo->height : glConfig.vidHeight; - VectorSet4(srcBox, 0, 0, srcFbo->width, srcFbo->height); - VectorSet4(dstBox, x, y, w, h); - FBO_Blit(srcFbo, srcBox, texScale, dstFbo, dstBox, &tr.textureColorShader, color, 0); + VectorSet4(srcBox, 0, 0, srcWidth, srcHeight); - --passes; - scale = mul; - while (passes > 0) - { - float iscale = 1.f / scale; - float s0 = xcenter * (1.f - iscale); - float t0 = (1.0f - ycenter) * (1.f - iscale); - float s1 = iscale + s0; - float t1 = iscale + t0; + VectorSet4(dstBox, x, y, w, h); + FBO_Blit(srcFbo, srcBox, NULL, dstFbo, dstBox, NULL, color, 0); - if (srcFbo) - { - srcBox[0] = s0 * srcFbo->width; - srcBox[1] = t0 * srcFbo->height; - srcBox[2] = (s1 - s0) * srcFbo->width; - srcBox[3] = (t1 - t0) * srcFbo->height; - } - else - { - srcBox[0] = s0 * glConfig.vidWidth; - srcBox[1] = t0 * glConfig.vidHeight; - srcBox[2] = (s1 - s0) * glConfig.vidWidth; - srcBox[3] = (t1 - t0) * glConfig.vidHeight; - } + --passes; + scale = mul; + while (passes > 0) + { + float iscale = 1.f / scale; + float s0 = xcenter * (1.f - iscale); + float t0 = (1.0f - ycenter) * (1.f - iscale); + + srcBox[0] = s0 * srcWidth; + srcBox[1] = t0 * srcHeight; + srcBox[2] = iscale * srcWidth; + srcBox[3] = iscale * srcHeight; - FBO_Blit(srcFbo, srcBox, texScale, dstFbo, dstBox, &tr.textureColorShader, color, GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE ); + FBO_Blit(srcFbo, srcBox, NULL, dstFbo, dstBox, NULL, color, GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE ); - scale *= mul; - --passes; - } + scale *= mul; + --passes; } } @@ -329,7 +315,7 @@ void RB_SunRays(FBO_t *srcFbo, ivec4_t srcBox, FBO_t *dstFbo, ivec4_t dstBox) // From RB_DrawSun() { float dist; - mat4_t trans, model, mvp; + mat4_t trans, model; Mat4Translation( backEnd.viewParms.or.origin, trans ); Mat4Multiply( backEnd.viewParms.world.modelMatrix, trans, model ); @@ -353,28 +339,16 @@ void RB_SunRays(FBO_t *srcFbo, ivec4_t srcBox, FBO_t *dstFbo, ivec4_t dstBox) // initialize quarter buffers { float mul = 1.f; - vec2_t texScale; ivec4_t rayBox, quarterBox; - - texScale[0] = - texScale[1] = 1.0f; + int srcWidth = srcFbo ? srcFbo->width : glConfig.vidWidth; + int srcHeight = srcFbo ? srcFbo->height : glConfig.vidHeight; VectorSet4(color, mul, mul, mul, 1); - if (srcFbo) - { - rayBox[0] = srcBox[0] * tr.sunRaysFbo->width / srcFbo->width; - rayBox[1] = srcBox[1] * tr.sunRaysFbo->height / srcFbo->height; - rayBox[2] = srcBox[2] * tr.sunRaysFbo->width / srcFbo->width; - rayBox[3] = srcBox[3] * tr.sunRaysFbo->height / srcFbo->height; - } - else - { - rayBox[0] = srcBox[0] * tr.sunRaysFbo->width / glConfig.vidWidth; - rayBox[1] = srcBox[1] * tr.sunRaysFbo->height / glConfig.vidHeight; - rayBox[2] = srcBox[2] * tr.sunRaysFbo->width / glConfig.vidWidth; - rayBox[3] = srcBox[3] * tr.sunRaysFbo->height / glConfig.vidHeight; - } + rayBox[0] = srcBox[0] * tr.sunRaysFbo->width / srcWidth; + rayBox[1] = srcBox[1] * tr.sunRaysFbo->height / srcHeight; + rayBox[2] = srcBox[2] * tr.sunRaysFbo->width / srcWidth; + rayBox[3] = srcBox[3] * tr.sunRaysFbo->height / srcHeight; quarterBox[0] = 0; quarterBox[1] = tr.quarterFbo[0]->height; @@ -408,14 +382,10 @@ void RB_SunRays(FBO_t *srcFbo, ivec4_t srcBox, FBO_t *dstFbo, ivec4_t dstBox) // add result back on top of the main buffer { float mul = 1.f; - vec2_t texScale; - - texScale[0] = - texScale[1] = 1.0f; VectorSet4(color, mul, mul, mul, 1); - FBO_Blit(tr.quarterFbo[0], NULL, texScale, dstFbo, dstBox, &tr.textureColorShader, color, GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE); + FBO_Blit(tr.quarterFbo[0], NULL, NULL, dstFbo, dstBox, NULL, color, GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE); } } @@ -443,31 +413,27 @@ static void RB_BlurAxis(FBO_t *srcFbo, FBO_t *dstFbo, float strength, qboolean h { ivec4_t srcBox, dstBox; vec4_t color; - vec2_t texScale; - - texScale[0] = - texScale[1] = 1.0f; VectorSet4(color, weights[0], weights[0], weights[0], 1.0f); VectorSet4(srcBox, 0, 0, srcFbo->width, srcFbo->height); VectorSet4(dstBox, 0, 0, dstFbo->width, dstFbo->height); - FBO_Blit(srcFbo, srcBox, texScale, dstFbo, dstBox, &tr.textureColorShader, color, 0 ); + FBO_Blit(srcFbo, srcBox, NULL, dstFbo, dstBox, NULL, color, 0); VectorSet4(color, weights[1], weights[1], weights[1], 1.0f); dx = offsets[1] * xmul; dy = offsets[1] * ymul; VectorSet4(srcBox, dx, dy, srcFbo->width, srcFbo->height); - FBO_Blit(srcFbo, srcBox, texScale, dstFbo, dstBox, &tr.textureColorShader, color, GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE ); + FBO_Blit(srcFbo, srcBox, NULL, dstFbo, dstBox, NULL, color, GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE); VectorSet4(srcBox, -dx, -dy, srcFbo->width, srcFbo->height); - FBO_Blit(srcFbo, srcBox, texScale, dstFbo, dstBox, &tr.textureColorShader, color, GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE ); + FBO_Blit(srcFbo, srcBox, NULL, dstFbo, dstBox, NULL, color, GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE); VectorSet4(color, weights[2], weights[2], weights[2], 1.0f); dx = offsets[2] * xmul; dy = offsets[2] * ymul; VectorSet4(srcBox, dx, dy, srcFbo->width, srcFbo->height); - FBO_Blit(srcFbo, srcBox, texScale, dstFbo, dstBox, &tr.textureColorShader, color, GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE ); + FBO_Blit(srcFbo, srcBox, NULL, dstFbo, dstBox, NULL, color, GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE); VectorSet4(srcBox, -dx, -dy, srcFbo->width, srcFbo->height); - FBO_Blit(srcFbo, srcBox, texScale, dstFbo, dstBox, &tr.textureColorShader, color, GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE ); + FBO_Blit(srcFbo, srcBox, NULL, dstFbo, dstBox, NULL, color, GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE); } } @@ -492,10 +458,6 @@ void RB_GaussianBlur(float blur) { ivec4_t srcBox, dstBox; vec4_t color; - vec2_t texScale; - - texScale[0] = - texScale[1] = 1.0f; VectorSet4(color, 1, 1, 1, 1); @@ -504,10 +466,8 @@ void RB_GaussianBlur(float blur) FBO_FastBlit(tr.quarterFbo[0], NULL, tr.textureScratchFbo[0], NULL, GL_COLOR_BUFFER_BIT, GL_LINEAR); // set the alpha channel - VectorSet4(srcBox, 0, 0, tr.whiteImage->width, tr.whiteImage->height); - VectorSet4(dstBox, 0, 0, tr.textureScratchFbo[0]->width, tr.textureScratchFbo[0]->height); qglColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE); - FBO_BlitFromTexture(tr.whiteImage, srcBox, texScale, tr.textureScratchFbo[0], dstBox, &tr.textureColorShader, color, GLS_DEPTHTEST_DISABLE); + FBO_BlitFromTexture(tr.whiteImage, NULL, NULL, tr.textureScratchFbo[0], NULL, NULL, color, GLS_DEPTHTEST_DISABLE); qglColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // blur the tiny buffer horizontally and vertically @@ -518,6 +478,6 @@ void RB_GaussianBlur(float blur) VectorSet4(srcBox, 0, 0, tr.textureScratchFbo[0]->width, tr.textureScratchFbo[0]->height); VectorSet4(dstBox, 0, 0, glConfig.vidWidth, glConfig.vidHeight); color[3] = factor; - FBO_Blit(tr.textureScratchFbo[0], srcBox, texScale, NULL, dstBox, &tr.textureColorShader, color, GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA); + FBO_Blit(tr.textureScratchFbo[0], srcBox, NULL, NULL, dstBox, NULL, color, GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA); } } diff --git a/code/renderergl2/tr_scene.c b/code/renderergl2/tr_scene.c index e3f52958d8..410f81e4c8 100644 --- a/code/renderergl2/tr_scene.c +++ b/code/renderergl2/tr_scene.c @@ -335,31 +335,30 @@ void RE_BeginScene(const refdef_t *fd) } else { +#if defined(USE_OVERBRIGHT) + float scale = (1 << (r_mapOverBrightBits->integer - tr.overbrightBits)) / 255.0f; +#else + float scale = (1 << r_mapOverBrightBits->integer) / 255.0f; +#endif tr.refdef.colorScale = r_forceSun->integer ? r_forceSunMapLightScale->value : tr.mapLightScale; + if (r_forceSun->integer) + VectorScale(tr.sunLight, scale * r_forceSunLightScale->value, tr.refdef.sunCol); + else + VectorScale(tr.sunLight, scale, tr.refdef.sunCol); + if (r_sunlightMode->integer == 1) { - tr.refdef.sunCol[0] = - tr.refdef.sunCol[1] = - tr.refdef.sunCol[2] = 1.0f; - tr.refdef.sunAmbCol[0] = tr.refdef.sunAmbCol[1] = tr.refdef.sunAmbCol[2] = r_forceSun->integer ? r_forceSunAmbientScale->value : tr.sunShadowScale; } else { - float scale = pow(2, r_mapOverBrightBits->integer - tr.overbrightBits - 8); if (r_forceSun->integer) - { - VectorScale(tr.sunLight, scale * r_forceSunLightScale->value, tr.refdef.sunCol); VectorScale(tr.sunLight, scale * r_forceSunAmbientScale->value, tr.refdef.sunAmbCol); - } else - { - VectorScale(tr.sunLight, scale, tr.refdef.sunCol); VectorScale(tr.sunLight, scale * tr.sunShadowScale, tr.refdef.sunAmbCol); - } } } @@ -496,11 +495,32 @@ void RE_RenderScene( const refdef_t *fd ) { } // playing with even more shadows - if(glRefConfig.framebufferObject && !( fd->rdflags & RDF_NOWORLDMODEL ) && (r_forceSun->integer || tr.sunShadows)) + if(glRefConfig.framebufferObject && r_sunlightMode->integer && !( fd->rdflags & RDF_NOWORLDMODEL ) && (r_forceSun->integer || tr.sunShadows)) { - R_RenderSunShadowMaps(fd, 0); - R_RenderSunShadowMaps(fd, 1); - R_RenderSunShadowMaps(fd, 2); + if (r_shadowCascadeZFar != 0) + { + R_RenderSunShadowMaps(fd, 0); + R_RenderSunShadowMaps(fd, 1); + R_RenderSunShadowMaps(fd, 2); + } + else + { + Mat4Zero(tr.refdef.sunShadowMvp[0]); + Mat4Zero(tr.refdef.sunShadowMvp[1]); + Mat4Zero(tr.refdef.sunShadowMvp[2]); + } + + // only rerender last cascade if sun has changed position + if (r_forceSun->integer == 2 || !VectorCompare(tr.refdef.sunDir, tr.lastCascadeSunDirection)) + { + VectorCopy(tr.refdef.sunDir, tr.lastCascadeSunDirection); + R_RenderSunShadowMaps(fd, 3); + Mat4Copy(tr.refdef.sunShadowMvp[3], tr.lastCascadeSunMvp); + } + else + { + Mat4Copy(tr.lastCascadeSunMvp, tr.refdef.sunShadowMvp[3]); + } } // playing with cube maps diff --git a/code/renderergl2/tr_shade.c b/code/renderergl2/tr_shade.c index 9e53e73bae..b49e914647 100644 --- a/code/renderergl2/tr_shade.c +++ b/code/renderergl2/tr_shade.c @@ -41,7 +41,7 @@ R_DrawElements ================== */ -void R_DrawElementsVBO( int numIndexes, glIndex_t firstIndex, glIndex_t minIndex, glIndex_t maxIndex ) +void R_DrawElementsVao( int numIndexes, glIndex_t firstIndex, glIndex_t minIndex, glIndex_t maxIndex ) { if (glRefConfig.drawRangeElements) qglDrawRangeElementsEXT(GL_TRIANGLES, minIndex, maxIndex, numIndexes, GL_INDEX_TYPE, BUFFER_OFFSET(firstIndex * sizeof(glIndex_t))); @@ -51,10 +51,10 @@ void R_DrawElementsVBO( int numIndexes, glIndex_t firstIndex, glIndex_t minIndex } -static void R_DrawMultiElementsVBO( int multiDrawPrimitives, glIndex_t *multiDrawMinIndex, glIndex_t *multiDrawMaxIndex, +static void R_DrawMultiElementsVao( int multiDrawPrimitives, glIndex_t *multiDrawMinIndex, glIndex_t *multiDrawMaxIndex, GLsizei *multiDrawNumIndexes, glIndex_t **multiDrawFirstIndex) { - if (glRefConfig.multiDrawArrays) + if (glRefConfig.multiDrawArrays && multiDrawPrimitives > 1) { qglMultiDrawElementsEXT(GL_TRIANGLES, multiDrawNumIndexes, GL_INDEX_TYPE, (const GLvoid **)multiDrawFirstIndex, multiDrawPrimitives); } @@ -101,11 +101,9 @@ static void R_BindAnimatedImageToTMU( textureBundle_t *bundle, int tmu ) { int index; if ( bundle->isVideoMap ) { - int oldtmu = glState.currenttmu; - GL_SelectTexture(tmu); ri.CIN_RunCinematic(bundle->videoMapHandle); ri.CIN_UploadCinematic(bundle->videoMapHandle); - GL_SelectTexture(oldtmu); + GL_BindToTMU(tr.scratchImage[bundle->videoMapHandle], tmu); return; } @@ -136,7 +134,7 @@ Draws triangle outlines for debugging ================ */ static void DrawTris (shaderCommands_t *input) { - GL_Bind( tr.whiteImage ); + GL_BindToTMU( tr.whiteImage, TB_COLORMAP ); GL_State( GLS_POLYMODE_LINE | GLS_DEPTHMASK_TRUE ); qglDepthRange( 0, 0 ); @@ -145,7 +143,6 @@ static void DrawTris (shaderCommands_t *input) { shaderProgram_t *sp = &tr.textureColorShader; vec4_t color; - GLSL_VertexAttribsState(ATTR_POSITION); GLSL_BindProgram(sp); GLSL_SetUniformMat4(sp, UNIFORM_MODELVIEWPROJECTIONMATRIX, glState.modelviewProjection); @@ -154,11 +151,11 @@ static void DrawTris (shaderCommands_t *input) { if (input->multiDrawPrimitives) { - R_DrawMultiElementsVBO(input->multiDrawPrimitives, input->multiDrawMinIndex, input->multiDrawMaxIndex, input->multiDrawNumIndexes, input->multiDrawFirstIndex); + R_DrawMultiElementsVao(input->multiDrawPrimitives, input->multiDrawMinIndex, input->multiDrawMaxIndex, input->multiDrawNumIndexes, input->multiDrawFirstIndex); } else { - R_DrawElementsVBO(input->numIndexes, input->firstIndex, input->minIndex, input->maxIndex); + R_DrawElementsVao(input->numIndexes, input->firstIndex, input->minIndex, input->maxIndex); } } @@ -202,7 +199,7 @@ void RB_BeginSurface( shader_t *shader, int fogNum, int cubemapIndex ) { tess.xstages = state->stages; tess.numPasses = state->numUnfoggedPasses; tess.currentStageIteratorFunc = state->optimalStageIteratorFunc; - tess.useInternalVBO = qtrue; + tess.useInternalVao = qtrue; tess.shaderTime = backEnd.refdef.floatTime - tess.shader->timeOffset; if (tess.shader->clampTime && tess.shaderTime >= tess.shader->clampTime) { @@ -415,7 +412,7 @@ static void ProjectDlightTexture( void ) { vector[3] = scale; GLSL_SetUniformVec4(sp, UNIFORM_DLIGHTINFO, vector); - GL_Bind( tr.dlightImage ); + GL_BindToTMU( tr.dlightImage, TB_COLORMAP ); // include GLS_DEPTHFUNC_EQUAL so alpha tested surfaces don't add light // where they aren't rendered @@ -429,11 +426,11 @@ static void ProjectDlightTexture( void ) { if (tess.multiDrawPrimitives) { shaderCommands_t *input = &tess; - R_DrawMultiElementsVBO(input->multiDrawPrimitives, input->multiDrawMinIndex, input->multiDrawMaxIndex, input->multiDrawNumIndexes, input->multiDrawFirstIndex); + R_DrawMultiElementsVao(input->multiDrawPrimitives, input->multiDrawMinIndex, input->multiDrawMaxIndex, input->multiDrawNumIndexes, input->multiDrawFirstIndex); } else { - R_DrawElementsVBO(tess.numIndexes, tess.firstIndex, tess.minIndex, tess.maxIndex); + R_DrawElementsVao(tess.numIndexes, tess.firstIndex, tess.minIndex, tess.maxIndex); } backEnd.pc.c_totalIndexes += tess.numIndexes; @@ -445,9 +442,22 @@ static void ProjectDlightTexture( void ) { static void ComputeShaderColors( shaderStage_t *pStage, vec4_t baseColor, vec4_t vertColor, int blend ) { + qboolean isBlend = ((blend & GLS_SRCBLEND_BITS) == GLS_SRCBLEND_DST_COLOR) + || ((blend & GLS_SRCBLEND_BITS) == GLS_SRCBLEND_ONE_MINUS_DST_COLOR) + || ((blend & GLS_DSTBLEND_BITS) == GLS_DSTBLEND_SRC_COLOR) + || ((blend & GLS_DSTBLEND_BITS) == GLS_DSTBLEND_ONE_MINUS_SRC_COLOR); + qboolean isWorldDraw = !(backEnd.refdef.rdflags & RDF_NOWORLDMODEL); + float scale = 1.0f; + +#if defined(USE_OVERBRIGHT) + float exactLight = 1.0f; +#else + float exactLight = (isBlend || !isWorldDraw) ? 1.0f : (float)(1 << r_mapOverBrightBits->integer); +#endif + baseColor[0] = baseColor[1] = - baseColor[2] = + baseColor[2] = exactLight; baseColor[3] = 1.0f; vertColor[0] = @@ -474,7 +484,7 @@ static void ComputeShaderColors( shaderStage_t *pStage, vec4_t baseColor, vec4_t vertColor[0] = vertColor[1] = - vertColor[2] = + vertColor[2] = exactLight; vertColor[3] = 1.0f; break; case CGEN_CONST: @@ -601,21 +611,16 @@ static void ComputeShaderColors( shaderStage_t *pStage, vec4_t baseColor, vec4_t break; } - // multiply color by overbrightbits if this isn't a blend - if (r_softOverbright->integer && tr.overbrightBits - && !((blend & GLS_SRCBLEND_BITS) == GLS_SRCBLEND_DST_COLOR) - && !((blend & GLS_SRCBLEND_BITS) == GLS_SRCBLEND_ONE_MINUS_DST_COLOR) - && !((blend & GLS_DSTBLEND_BITS) == GLS_DSTBLEND_SRC_COLOR) - && !((blend & GLS_DSTBLEND_BITS) == GLS_DSTBLEND_ONE_MINUS_SRC_COLOR)) + if (tr.overbrightBits && !isBlend) + scale *= 1 << tr.overbrightBits; + + if ((backEnd.refdef.colorScale != 1.0f) && !isBlend && isWorldDraw) + scale *= backEnd.refdef.colorScale; + + if (scale != 1.0f) { - float scale = 1 << tr.overbrightBits; - - baseColor[0] *= scale; - baseColor[1] *= scale; - baseColor[2] *= scale; - vertColor[0] *= scale; - vertColor[1] *= scale; - vertColor[2] *= scale; + VectorScale(baseColor, scale, baseColor); + VectorScale(vertColor, scale, vertColor); } // FIXME: find some way to implement this. @@ -811,7 +816,8 @@ static void ForwardDlight( void ) { GLSL_SetUniformFloat(sp, UNIFORM_LIGHTRADIUS, radius); - GLSL_SetUniformVec2(sp, UNIFORM_MATERIALINFO, pStage->materialInfo); + GLSL_SetUniformVec4(sp, UNIFORM_NORMALSCALE, pStage->normalScale); + GLSL_SetUniformVec4(sp, UNIFORM_SPECULARSCALE, pStage->specularScale); // include GLS_DEPTHFUNC_EQUAL so alpha tested surfaces don't add light // where they aren't rendered @@ -822,19 +828,40 @@ static void ForwardDlight( void ) { if (pStage->bundle[TB_DIFFUSEMAP].image[0]) R_BindAnimatedImageToTMU( &pStage->bundle[TB_DIFFUSEMAP], TB_DIFFUSEMAP); + // bind textures that are sampled and used in the glsl shader, and + // bind whiteImage to textures that are sampled but zeroed in the glsl shader + // + // alternatives: + // - use the last bound texture + // -> costs more to sample a higher res texture then throw out the result + // - disable texture sampling in glsl shader with #ifdefs, as before + // -> increases the number of shaders that must be compiled + // + if (pStage->bundle[TB_NORMALMAP].image[0]) + { R_BindAnimatedImageToTMU( &pStage->bundle[TB_NORMALMAP], TB_NORMALMAP); + } + else if (r_normalMapping->integer) + GL_BindToTMU( tr.whiteImage, TB_NORMALMAP ); if (pStage->bundle[TB_SPECULARMAP].image[0]) + { R_BindAnimatedImageToTMU( &pStage->bundle[TB_SPECULARMAP], TB_SPECULARMAP); + } + else if (r_specularMapping->integer) + GL_BindToTMU( tr.whiteImage, TB_SPECULARMAP ); - if (r_dlightMode->integer >= 2) { - GL_SelectTexture(TB_SHADOWMAP); - GL_Bind(tr.shadowCubemaps[l]); - GL_SelectTexture(0); + vec4_t enableTextures; + + VectorSet4(enableTextures, 0.0f, 0.0f, 0.0f, 0.0f); + GLSL_SetUniformVec4(sp, UNIFORM_ENABLETEXTURES, enableTextures); } + if (r_dlightMode->integer >= 2) + GL_BindToTMU(tr.shadowCubemaps[l], TB_SHADOWMAP); + ComputeTexMods( pStage, TB_DIFFUSEMAP, texMatrix, texOffTurb ); GLSL_SetUniformVec4(sp, UNIFORM_DIFFUSETEXMATRIX, texMatrix); GLSL_SetUniformVec4(sp, UNIFORM_DIFFUSETEXOFFTURB, texOffTurb); @@ -847,11 +874,11 @@ static void ForwardDlight( void ) { if (input->multiDrawPrimitives) { - R_DrawMultiElementsVBO(input->multiDrawPrimitives, input->multiDrawMinIndex, input->multiDrawMaxIndex, input->multiDrawNumIndexes, input->multiDrawFirstIndex); + R_DrawMultiElementsVao(input->multiDrawPrimitives, input->multiDrawMinIndex, input->multiDrawMaxIndex, input->multiDrawNumIndexes, input->multiDrawFirstIndex); } else { - R_DrawElementsVBO(input->numIndexes, input->firstIndex, input->minIndex, input->maxIndex); + R_DrawElementsVao(input->numIndexes, input->firstIndex, input->minIndex, input->maxIndex); } backEnd.pc.c_totalIndexes += tess.numIndexes; @@ -923,11 +950,11 @@ static void ProjectPshadowVBOGLSL( void ) { if (input->multiDrawPrimitives) { - R_DrawMultiElementsVBO(input->multiDrawPrimitives, input->multiDrawMinIndex, input->multiDrawMaxIndex, input->multiDrawNumIndexes, input->multiDrawFirstIndex); + R_DrawMultiElementsVao(input->multiDrawPrimitives, input->multiDrawMinIndex, input->multiDrawMaxIndex, input->multiDrawNumIndexes, input->multiDrawFirstIndex); } else { - R_DrawElementsVBO(input->numIndexes, input->firstIndex, input->minIndex, input->maxIndex); + R_DrawElementsVao(input->numIndexes, input->firstIndex, input->minIndex, input->maxIndex); } backEnd.pc.c_totalIndexes += tess.numIndexes; @@ -1006,11 +1033,11 @@ static void RB_FogPass( void ) { if (tess.multiDrawPrimitives) { shaderCommands_t *input = &tess; - R_DrawMultiElementsVBO(input->multiDrawPrimitives, input->multiDrawMinIndex, input->multiDrawMaxIndex, input->multiDrawNumIndexes, input->multiDrawFirstIndex); + R_DrawMultiElementsVao(input->multiDrawPrimitives, input->multiDrawMinIndex, input->multiDrawMaxIndex, input->multiDrawNumIndexes, input->multiDrawFirstIndex); } else { - R_DrawElementsVBO(tess.numIndexes, tess.firstIndex, tess.minIndex, tess.maxIndex); + R_DrawElementsVao(tess.numIndexes, tess.firstIndex, tess.minIndex, tess.maxIndex); } } @@ -1044,6 +1071,8 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input ) int deformGen; vec5_t deformParams; + qboolean renderToCubemap = tr.renderCubeFbo && glState.currentFBO == tr.renderCubeFbo; + ComputeDeformValues(&deformGen, deformParams); ComputeFogValues(fogDistanceVector, fogDepthVector, &eyeT); @@ -1114,9 +1143,9 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input ) index |= LIGHTDEF_USE_SHADOWMAP; } - if (r_lightmap->integer && index & LIGHTDEF_USE_LIGHTMAP) + if (r_lightmap->integer && ((index & LIGHTDEF_LIGHTTYPE_MASK) == LIGHTDEF_USE_LIGHTMAP)) { - index = LIGHTDEF_USE_LIGHTMAP; + index = LIGHTDEF_USE_TCGEN_AND_TCMOD; } sp = &pStage->glslShaderGroup[index]; @@ -1159,13 +1188,6 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input ) ComputeShaderColors(pStage, baseColor, vertColor, pStage->stateBits); - if ((backEnd.refdef.colorScale != 1.0f) && !(backEnd.refdef.rdflags & RDF_NOWORLDMODEL)) - { - // use VectorScale to only scale first three values, not alpha - VectorScale(baseColor, backEnd.refdef.colorScale, baseColor); - VectorScale(vertColor, backEnd.refdef.colorScale, vertColor); - } - GLSL_SetUniformVec4(sp, UNIFORM_BASECOLOR, baseColor); GLSL_SetUniformVec4(sp, UNIFORM_VERTCOLOR, vertColor); } @@ -1205,24 +1227,51 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input ) GLSL_SetUniformVec4(sp, UNIFORM_FOGCOLORMASK, fogColorMask); } - ComputeTexMods( pStage, TB_DIFFUSEMAP, texMatrix, texOffTurb ); - GLSL_SetUniformVec4(sp, UNIFORM_DIFFUSETEXMATRIX, texMatrix); - GLSL_SetUniformVec4(sp, UNIFORM_DIFFUSETEXOFFTURB, texOffTurb); + if (r_lightmap->integer) + { + vec4_t v; + VectorSet4(v, 1.0f, 0.0f, 0.0f, 1.0f); + GLSL_SetUniformVec4(sp, UNIFORM_DIFFUSETEXMATRIX, v); + VectorSet4(v, 0.0f, 0.0f, 0.0f, 0.0f); + GLSL_SetUniformVec4(sp, UNIFORM_DIFFUSETEXOFFTURB, v); - GLSL_SetUniformInt(sp, UNIFORM_TCGEN0, pStage->bundle[0].tcGen); - if (pStage->bundle[0].tcGen == TCGEN_VECTOR) + GLSL_SetUniformInt(sp, UNIFORM_TCGEN0, TCGEN_LIGHTMAP); + } + else { - vec3_t vec; + ComputeTexMods(pStage, TB_DIFFUSEMAP, texMatrix, texOffTurb); + GLSL_SetUniformVec4(sp, UNIFORM_DIFFUSETEXMATRIX, texMatrix); + GLSL_SetUniformVec4(sp, UNIFORM_DIFFUSETEXOFFTURB, texOffTurb); - VectorCopy(pStage->bundle[0].tcGenVectors[0], vec); - GLSL_SetUniformVec3(sp, UNIFORM_TCGEN0VECTOR0, vec); - VectorCopy(pStage->bundle[0].tcGenVectors[1], vec); - GLSL_SetUniformVec3(sp, UNIFORM_TCGEN0VECTOR1, vec); + GLSL_SetUniformInt(sp, UNIFORM_TCGEN0, pStage->bundle[0].tcGen); + if (pStage->bundle[0].tcGen == TCGEN_VECTOR) + { + vec3_t vec; + + VectorCopy(pStage->bundle[0].tcGenVectors[0], vec); + GLSL_SetUniformVec3(sp, UNIFORM_TCGEN0VECTOR0, vec); + VectorCopy(pStage->bundle[0].tcGenVectors[1], vec); + GLSL_SetUniformVec3(sp, UNIFORM_TCGEN0VECTOR1, vec); + } } GLSL_SetUniformMat4(sp, UNIFORM_MODELMATRIX, backEnd.or.transformMatrix); - GLSL_SetUniformVec2(sp, UNIFORM_MATERIALINFO, pStage->materialInfo); + GLSL_SetUniformVec4(sp, UNIFORM_NORMALSCALE, pStage->normalScale); + + { + vec4_t specularScale; + Vector4Copy(pStage->specularScale, specularScale); + + if (renderToCubemap) + { + // force specular to nonmetal if rendering cubemaps + if (r_pbr->integer) + specularScale[1] = 0.0f; + } + + GLSL_SetUniformVec4(sp, UNIFORM_SPECULARSCALE, specularScale); + } //GLSL_SetUniformFloat(sp, UNIFORM_MAPLIGHTSCALE, backEnd.refdef.mapLightScale); @@ -1232,7 +1281,7 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input ) if ( backEnd.depthFill ) { if (!(pStage->stateBits & GLS_ATEST_BITS)) - GL_BindToTMU( tr.whiteImage, 0 ); + GL_BindToTMU( tr.whiteImage, TB_COLORMAP ); else if ( pStage->bundle[TB_COLORMAP].image[0] != 0 ) R_BindAnimatedImageToTMU( &pStage->bundle[TB_COLORMAP], TB_COLORMAP ); } @@ -1241,11 +1290,23 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input ) int i; vec4_t enableTextures; - if ((backEnd.viewParms.flags & VPF_USESUNLIGHT) && (pStage->glslShaderIndex & LIGHTDEF_LIGHTTYPE_MASK)) + if (r_sunlightMode->integer && (backEnd.viewParms.flags & VPF_USESUNLIGHT) && (pStage->glslShaderIndex & LIGHTDEF_LIGHTTYPE_MASK)) { GL_BindToTMU(tr.screenShadowImage, TB_SHADOWMAP); GLSL_SetUniformVec3(sp, UNIFORM_PRIMARYLIGHTAMBIENT, backEnd.refdef.sunAmbCol); - GLSL_SetUniformVec3(sp, UNIFORM_PRIMARYLIGHTCOLOR, backEnd.refdef.sunCol); + if (r_pbr->integer) + { + vec3_t color; + + color[0] = backEnd.refdef.sunCol[0] * backEnd.refdef.sunCol[0]; + color[1] = backEnd.refdef.sunCol[1] * backEnd.refdef.sunCol[1]; + color[2] = backEnd.refdef.sunCol[2] * backEnd.refdef.sunCol[2]; + GLSL_SetUniformVec3(sp, UNIFORM_PRIMARYLIGHTCOLOR, color); + } + else + { + GLSL_SetUniformVec3(sp, UNIFORM_PRIMARYLIGHTCOLOR, backEnd.refdef.sunCol); + } GLSL_SetUniformVec4(sp, UNIFORM_PRIMARYLIGHTORIGIN, backEnd.refdef.sunDir); } @@ -1254,7 +1315,7 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input ) { for (i = 0; i < NUM_TEXTURE_BUNDLES; i++) { - if (i == TB_LIGHTMAP) + if (i == TB_COLORMAP) R_BindAnimatedImageToTMU( &pStage->bundle[TB_LIGHTMAP], i); else GL_BindToTMU( tr.whiteImage, i ); @@ -1264,7 +1325,7 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input ) { for (i = 0; i < NUM_TEXTURE_BUNDLES; i++) { - if (i == TB_LIGHTMAP) + if (i == TB_COLORMAP) R_BindAnimatedImageToTMU( &pStage->bundle[TB_DELUXEMAP], i); else GL_BindToTMU( tr.whiteImage, i ); @@ -1325,16 +1386,6 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input ) else if ( pStage->bundle[1].image[0] != 0 ) { R_BindAnimatedImageToTMU( &pStage->bundle[0], 0 ); - - // - // lightmap/secondary pass - // - if ( r_lightmap->integer ) { - GLSL_SetUniformInt(sp, UNIFORM_TEXTURE1ENV, GL_REPLACE); - } else { - GLSL_SetUniformInt(sp, UNIFORM_TEXTURE1ENV, tess.shader->multitextureEnv); - } - R_BindAnimatedImageToTMU( &pStage->bundle[1], 1 ); } else @@ -1343,26 +1394,36 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input ) // set state // R_BindAnimatedImageToTMU( &pStage->bundle[0], 0 ); - - GLSL_SetUniformInt(sp, UNIFORM_TEXTURE1ENV, 0); } // // testing cube map // if (!(tr.viewParms.flags & VPF_NOCUBEMAPS) && input->cubemapIndex && r_cubeMapping->integer) - GL_BindToTMU( tr.cubemaps[input->cubemapIndex - 1], TB_CUBEMAP); + { + vec4_t vec; + cubemap_t *cubemap = &tr.cubemaps[input->cubemapIndex - 1]; + + GL_BindToTMU( cubemap->image, TB_CUBEMAP); + + VectorSubtract(cubemap->origin, backEnd.viewParms.or.origin, vec); + vec[3] = 1.0f; + + VectorScale4(vec, 1.0f / cubemap->parallaxRadius, vec); + + GLSL_SetUniformVec4(sp, UNIFORM_CUBEMAPINFO, vec); + } // // draw // if (input->multiDrawPrimitives) { - R_DrawMultiElementsVBO(input->multiDrawPrimitives, input->multiDrawMinIndex, input->multiDrawMaxIndex, input->multiDrawNumIndexes, input->multiDrawFirstIndex); + R_DrawMultiElementsVao(input->multiDrawPrimitives, input->multiDrawMinIndex, input->multiDrawMaxIndex, input->multiDrawNumIndexes, input->multiDrawFirstIndex); } else { - R_DrawElementsVBO(input->numIndexes, input->firstIndex, input->minIndex, input->maxIndex); + R_DrawElementsVao(input->numIndexes, input->firstIndex, input->minIndex, input->maxIndex); } // allow skipping out to show just lightmaps during development @@ -1422,11 +1483,11 @@ static void RB_RenderShadowmap( shaderCommands_t *input ) if (input->multiDrawPrimitives) { - R_DrawMultiElementsVBO(input->multiDrawPrimitives, input->multiDrawMinIndex, input->multiDrawMaxIndex, input->multiDrawNumIndexes, input->multiDrawFirstIndex); + R_DrawMultiElementsVao(input->multiDrawPrimitives, input->multiDrawMinIndex, input->multiDrawMaxIndex, input->multiDrawNumIndexes, input->multiDrawFirstIndex); } else { - R_DrawElementsVBO(input->numIndexes, input->firstIndex, input->minIndex, input->maxIndex); + R_DrawElementsVao(input->numIndexes, input->firstIndex, input->minIndex, input->maxIndex); } } } @@ -1449,20 +1510,20 @@ void RB_StageIteratorGeneric( void ) return; } - if (tess.useInternalVBO) + if (tess.useInternalVao) { RB_DeformTessGeometry(); } vertexAttribs = RB_CalcShaderVertexAttribs( input ); - if (tess.useInternalVBO) + if (tess.useInternalVao) { - RB_UpdateVBOs(vertexAttribs); + RB_UpdateTessVao(vertexAttribs); } else { - backEnd.pc.c_staticVboDraws++; + backEnd.pc.c_staticVaoDraws++; } // @@ -1478,33 +1539,35 @@ void RB_StageIteratorGeneric( void ) // // set face culling appropriately // - if ((backEnd.viewParms.flags & VPF_DEPTHSHADOW)) + if (input->shader->cullType == CT_TWO_SIDED) { - //GL_Cull( CT_TWO_SIDED ); - - if (input->shader->cullType == CT_TWO_SIDED) - GL_Cull( CT_TWO_SIDED ); - else if (input->shader->cullType == CT_FRONT_SIDED) - GL_Cull( CT_BACK_SIDED ); - else - GL_Cull( CT_FRONT_SIDED ); - + GL_Cull( CT_TWO_SIDED ); } else - GL_Cull( input->shader->cullType ); + { + qboolean cullFront = (input->shader->cullType == CT_FRONT_SIDED); + + if ( backEnd.viewParms.flags & VPF_DEPTHSHADOW ) + cullFront = !cullFront; + + if ( backEnd.viewParms.isMirror ) + cullFront = !cullFront; + + if ( backEnd.currentEntity && backEnd.currentEntity->mirrored ) + cullFront = !cullFront; + + if (cullFront) + GL_Cull( CT_FRONT_SIDED ); + else + GL_Cull( CT_BACK_SIDED ); + } // set polygon offset if necessary if ( input->shader->polygonOffset ) { qglEnable( GL_POLYGON_OFFSET_FILL ); - qglPolygonOffset( r_offsetFactor->value, r_offsetUnits->value ); } - // - // Set vertex attribs and pointers - // - GLSL_VertexAttribsState(vertexAttribs); - // // render depth if in depthfill mode // @@ -1552,8 +1615,8 @@ void RB_StageIteratorGeneric( void ) // // pshadows! // - if (glRefConfig.framebufferObject && tess.pshadowBits && tess.shader->sort <= SS_OPAQUE - && !(tess.shader->surfaceFlags & (SURF_NODLIGHT | SURF_SKY) ) ) { + if (glRefConfig.framebufferObject && r_shadows->integer == 4 && tess.pshadowBits + && tess.shader->sort <= SS_OPAQUE && !(tess.shader->surfaceFlags & (SURF_NODLIGHT | SURF_SKY) ) ) { ProjectPshadowVBOGLSL(); } diff --git a/code/renderergl2/tr_shade_calc.c b/code/renderergl2/tr_shade_calc.c index d77136e793..bb16bb0d00 100644 --- a/code/renderergl2/tr_shade_calc.c +++ b/code/renderergl2/tr_shade_calc.c @@ -116,29 +116,27 @@ void RB_CalcDeformVertexes( deformStage_t *ds ) vec3_t offset; float scale; float *xyz = ( float * ) tess.xyz; - uint8_t *normal = ( uint8_t * ) tess.normal; + uint32_t *normal = tess.normal; float *table; if ( ds->deformationWave.frequency == 0 ) { scale = EvalWaveForm( &ds->deformationWave ); - for ( i = 0; i < tess.numVertexes; i++, xyz += 4, normal += 4 ) + for ( i = 0; i < tess.numVertexes; i++, xyz += 4, normal++ ) { - offset[0] = (normal[0] / 127.5f - 1.0f) * scale; - offset[1] = (normal[1] / 127.5f - 1.0f) * scale; - offset[2] = (normal[2] / 127.5f - 1.0f) * scale; + R_VaoUnpackNormal(offset, *normal); - xyz[0] += offset[0]; - xyz[1] += offset[1]; - xyz[2] += offset[2]; + xyz[0] += offset[0] * scale; + xyz[1] += offset[1] * scale; + xyz[2] += offset[2] * scale; } } else { table = TableForFunc( ds->deformationWave.func ); - for ( i = 0; i < tess.numVertexes; i++, xyz += 4, normal += 4 ) + for ( i = 0; i < tess.numVertexes; i++, xyz += 4, normal++ ) { float off = ( xyz[0] + xyz[1] + xyz[2] ) * ds->deformationSpread; @@ -147,13 +145,11 @@ void RB_CalcDeformVertexes( deformStage_t *ds ) ds->deformationWave.phase + off, ds->deformationWave.frequency ); - offset[0] = (normal[0] / 127.5f - 1.0f) * scale; - offset[1] = (normal[1] / 127.5f - 1.0f) * scale; - offset[2] = (normal[2] / 127.5f - 1.0f) * scale; - - xyz[0] += offset[0]; - xyz[1] += offset[1]; - xyz[2] += offset[2]; + R_VaoUnpackNormal(offset, *normal); + + xyz[0] += offset[0] * scale; + xyz[1] += offset[1] * scale; + xyz[2] += offset[2] * scale; } } } @@ -169,14 +165,12 @@ void RB_CalcDeformNormals( deformStage_t *ds ) { int i; float scale; float *xyz = ( float * ) tess.xyz; - uint8_t *normal = ( uint8_t * ) tess.normal; + uint32_t *normal = tess.normal; - for ( i = 0; i < tess.numVertexes; i++, xyz += 4, normal += 4 ) { + for ( i = 0; i < tess.numVertexes; i++, xyz += 4, normal++ ) { vec3_t fNormal; - fNormal[0] = normal[0] / 127.5f - 1.0f; - fNormal[1] = normal[1] / 127.5f - 1.0f; - fNormal[2] = normal[2] / 127.5f - 1.0f; + R_VaoUnpackNormal(fNormal, *normal); scale = 0.98f; scale = R_NoiseGet4f( xyz[0] * scale, xyz[1] * scale, xyz[2] * scale, @@ -195,9 +189,7 @@ void RB_CalcDeformNormals( deformStage_t *ds ) { VectorNormalizeFast( fNormal ); - normal[0] = (uint8_t)(fNormal[0] * 127.5f + 128.0f); - normal[1] = (uint8_t)(fNormal[0] * 127.5f + 128.0f); - normal[2] = (uint8_t)(fNormal[0] * 127.5f + 128.0f); + R_VaoPackNormal((byte *)normal, fNormal); } } @@ -211,22 +203,25 @@ void RB_CalcBulgeVertexes( deformStage_t *ds ) { int i; const float *st = ( const float * ) tess.texCoords[0]; float *xyz = ( float * ) tess.xyz; - uint8_t *normal = ( uint8_t * ) tess.normal; + uint32_t *normal = tess.normal; float now; now = backEnd.refdef.time * ds->bulgeSpeed * 0.001f; - for ( i = 0; i < tess.numVertexes; i++, xyz += 4, st += 4, normal += 4 ) { + for ( i = 0; i < tess.numVertexes; i++, xyz += 4, st += 4, normal++ ) { int off; float scale; + vec3_t fNormal; + + R_VaoUnpackNormal(fNormal, *normal); off = (float)( FUNCTABLE_SIZE / (M_PI*2) ) * ( st[0] * ds->bulgeWidth + now ); scale = tr.sinTable[ off & FUNCTABLE_MASK ] * ds->bulgeHeight; - xyz[0] += (normal[0] / 127.5f - 1.0f) * scale; - xyz[1] += (normal[1] / 127.5f - 1.0f) * scale; - xyz[2] += (normal[2] / 127.5f - 1.0f) * scale; + xyz[0] += fNormal[0] * scale; + xyz[1] += fNormal[1] * scale; + xyz[2] += fNormal[2] * scale; } } @@ -281,11 +276,8 @@ void DeformText( const char *text ) { height[0] = 0; height[1] = 0; height[2] = -1; - - fNormal[0] = tess.normal[0][0] / 127.5f - 1.0f; - fNormal[1] = tess.normal[0][1] / 127.5f - 1.0f; - fNormal[2] = tess.normal[0][2] / 127.5f - 1.0f; + R_VaoUnpackNormal(fNormal, tess.normal[0]); CrossProduct( fNormal, height, width ); // find the midpoint of the box @@ -648,7 +640,7 @@ float RB_CalcWaveAlphaSingle( const waveForm_t *wf ) */ void RB_CalcModulateColorsByFog( unsigned char *colors ) { int i; - float texCoords[SHADER_MAX_VERTEXES][2]; + float texCoords[SHADER_MAX_VERTEXES][2] = {{0.0f}}; // calculate texcoords so we can derive density // this is not wasted, because it would only have diff --git a/code/renderergl2/tr_shader.c b/code/renderergl2/tr_shader.c index 308b0f14ee..0ef9021108 100644 --- a/code/renderergl2/tr_shader.c +++ b/code/renderergl2/tr_shader.c @@ -203,10 +203,16 @@ static int NameToSrcBlendMode( const char *name ) } else if ( !Q_stricmp( name, "GL_DST_ALPHA" ) ) { + if (r_ignoreDstAlpha->integer) + return GLS_SRCBLEND_ONE; + return GLS_SRCBLEND_DST_ALPHA; } else if ( !Q_stricmp( name, "GL_ONE_MINUS_DST_ALPHA" ) ) { + if (r_ignoreDstAlpha->integer) + return GLS_SRCBLEND_ZERO; + return GLS_SRCBLEND_ONE_MINUS_DST_ALPHA; } else if ( !Q_stricmp( name, "GL_SRC_ALPHA_SATURATE" ) ) @@ -243,10 +249,16 @@ static int NameToDstBlendMode( const char *name ) } else if ( !Q_stricmp( name, "GL_DST_ALPHA" ) ) { + if (r_ignoreDstAlpha->integer) + return GLS_DSTBLEND_ONE; + return GLS_DSTBLEND_DST_ALPHA; } else if ( !Q_stricmp( name, "GL_ONE_MINUS_DST_ALPHA" ) ) { + if (r_ignoreDstAlpha->integer) + return GLS_DSTBLEND_ZERO; + return GLS_DSTBLEND_ONE_MINUS_DST_ALPHA; } else if ( !Q_stricmp( name, "GL_SRC_COLOR" ) ) @@ -627,7 +639,7 @@ static qboolean ParseStage( shaderStage_t *stage, char **text ) else if ( !Q_stricmp( token, "$lightmap" ) ) { stage->bundle[0].isLightmap = qtrue; - if ( shader.lightmapIndex < 0 ) { + if ( shader.lightmapIndex < 0 || !tr.lightmaps ) { stage->bundle[0].image[0] = tr.whiteImage; } else { stage->bundle[0].image[0] = tr.lightmaps[shader.lightmapIndex]; @@ -673,9 +685,6 @@ static qboolean ParseStage( shaderStage_t *stage, char **text ) { if (r_genNormalMaps->integer) flags |= IMGFLAG_GENNORMALMAP; - - if (r_srgb->integer) - flags |= IMGFLAG_SRGB; } stage->bundle[0].image[0] = R_FindImageFile( token, type, flags ); @@ -720,9 +729,6 @@ static qboolean ParseStage( shaderStage_t *stage, char **text ) { if (r_genNormalMaps->integer) flags |= IMGFLAG_GENNORMALMAP; - - if (r_srgb->integer) - flags |= IMGFLAG_SRGB; } @@ -741,7 +747,7 @@ static qboolean ParseStage( shaderStage_t *stage, char **text ) token = COM_ParseExt( text, qfalse ); if ( !token[0] ) { - ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'animMmap' keyword in shader '%s'\n", shader.name ); + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'animMap' keyword in shader '%s'\n", shader.name ); return qfalse; } stage->bundle[0].imageAnimationSpeed = atof( token ); @@ -764,9 +770,6 @@ static qboolean ParseStage( shaderStage_t *stage, char **text ) if (!shader.noPicMip) flags |= IMGFLAG_PICMIP; - if (r_srgb->integer) - flags |= IMGFLAG_SRGB; - stage->bundle[0].image[num] = R_FindImageFile( token, IMGTYPE_COLORALPHA, flags ); if ( !stage->bundle[0].image[num] ) { @@ -782,7 +785,7 @@ static qboolean ParseStage( shaderStage_t *stage, char **text ) token = COM_ParseExt( text, qfalse ); if ( !token[0] ) { - ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'videoMmap' keyword in shader '%s'\n", shader.name ); + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'videoMap' keyword in shader '%s'\n", shader.name ); return qfalse; } stage->bundle[0].videoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader)); @@ -899,6 +902,7 @@ static qboolean ParseStage( shaderStage_t *stage, char **text ) else if(!Q_stricmp(token, "normalMap") || !Q_stricmp(token, "bumpMap")) { stage->type = ST_NORMALMAP; + VectorSet4(stage->normalScale, r_baseNormalX->value, r_baseNormalY->value, 1.0f, r_baseParallax->value); } else if(!Q_stricmp(token, "normalParallaxMap") || !Q_stricmp(token, "bumpParallaxMap")) { @@ -906,12 +910,12 @@ static qboolean ParseStage( shaderStage_t *stage, char **text ) stage->type = ST_NORMALPARALLAXMAP; else stage->type = ST_NORMALMAP; + VectorSet4(stage->normalScale, r_baseNormalX->value, r_baseNormalY->value, 1.0f, r_baseParallax->value); } else if(!Q_stricmp(token, "specularMap")) { stage->type = ST_SPECULARMAP; - stage->materialInfo[0] = 1.0f; - stage->materialInfo[1] = 1.0f; + VectorSet4(stage->specularScale, 1.0f, 1.0f, 1.0f, 1.0f); } else { @@ -930,7 +934,18 @@ static qboolean ParseStage( shaderStage_t *stage, char **text ) ri.Printf( PRINT_WARNING, "WARNING: missing parameter for specular reflectance in shader '%s'\n", shader.name ); continue; } - stage->materialInfo[0] = atof( token ); + + if (r_pbr->integer) + { + // interpret specularReflectance < 0.5 as nonmetal + stage->specularScale[1] = (atof(token) < 0.5f) ? 0.0f : 1.0f; + } + else + { + stage->specularScale[0] = + stage->specularScale[1] = + stage->specularScale[2] = atof( token ); + } } // // specularExponent @@ -948,17 +963,23 @@ static qboolean ParseStage( shaderStage_t *stage, char **text ) exponent = atof( token ); - // Change shininess to gloss - // FIXME: assumes max exponent of 8192 and min of 1, must change here if altered in lightall_fp.glsl - exponent = CLAMP(exponent, 1.0, 8192.0); - - stage->materialInfo[1] = log(exponent) / log(8192.0); + if (r_pbr->integer) + stage->specularScale[0] = 1.0f - powf(2.0f / (exponent + 2.0), 0.25); + else + { + // Change shininess to gloss + // Assumes max exponent of 8190 and min of 0, must change here if altered in lightall_fp.glsl + exponent = CLAMP(exponent, 0.0f, 8190.0f); + stage->specularScale[3] = (log2f(exponent + 2.0f) - 1.0f) / 12.0f; + } } // // gloss // else if (!Q_stricmp(token, "gloss")) { + float gloss; + token = COM_ParseExt(text, qfalse); if ( token[0] == 0 ) { @@ -966,7 +987,144 @@ static qboolean ParseStage( shaderStage_t *stage, char **text ) continue; } - stage->materialInfo[1] = atof( token ); + gloss = atof(token); + + if (r_pbr->integer) + stage->specularScale[0] = 1.0f - exp2f(-3.0f * gloss); + else + stage->specularScale[3] = gloss; + } + // + // roughness + // + else if (!Q_stricmp(token, "roughness")) + { + float roughness; + + token = COM_ParseExt(text, qfalse); + if (token[0] == 0) + { + ri.Printf(PRINT_WARNING, "WARNING: missing parameter for roughness in shader '%s'\n", shader.name); + continue; + } + + roughness = atof(token); + + if (r_pbr->integer) + stage->specularScale[0] = 1.0 - roughness; + else + { + if (roughness >= 0.125) + stage->specularScale[3] = log2f(1.0f / roughness) / 3.0f; + else + stage->specularScale[3] = 1.0f; + } + } + // + // parallaxDepth + // + else if (!Q_stricmp(token, "parallaxdepth")) + { + token = COM_ParseExt(text, qfalse); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for parallaxDepth in shader '%s'\n", shader.name ); + continue; + } + + stage->normalScale[3] = atof( token ); + } + // + // normalScale + // or normalScale + // or normalScale + // + else if (!Q_stricmp(token, "normalscale")) + { + token = COM_ParseExt(text, qfalse); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for normalScale in shader '%s'\n", shader.name ); + continue; + } + + stage->normalScale[0] = atof( token ); + + token = COM_ParseExt(text, qfalse); + if ( token[0] == 0 ) + { + // one value, applies to X/Y + stage->normalScale[1] = stage->normalScale[0]; + continue; + } + + stage->normalScale[1] = atof( token ); + + token = COM_ParseExt(text, qfalse); + if ( token[0] == 0 ) + { + // two values, no height + continue; + } + + stage->normalScale[3] = atof( token ); + } + // + // specularScale + // or specularScale with r_pbr 1 + // or specularScale + // or specularScale + // + else if (!Q_stricmp(token, "specularscale")) + { + token = COM_ParseExt(text, qfalse); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for specularScale in shader '%s'\n", shader.name ); + continue; + } + + stage->specularScale[0] = atof( token ); + + token = COM_ParseExt(text, qfalse); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for specularScale in shader '%s'\n", shader.name ); + continue; + } + + stage->specularScale[1] = atof( token ); + + token = COM_ParseExt(text, qfalse); + if ( token[0] == 0 ) + { + if (r_pbr->integer) + { + // two values, metallic then smoothness + float smoothness = stage->specularScale[1]; + stage->specularScale[1] = (stage->specularScale[0] < 0.5f) ? 0.0f : 1.0f; + stage->specularScale[0] = smoothness; + } + { + // two values, rgb then gloss + stage->specularScale[3] = stage->specularScale[1]; + stage->specularScale[1] = + stage->specularScale[2] = stage->specularScale[0]; + } + continue; + } + + stage->specularScale[2] = atof( token ); + + token = COM_ParseExt(text, qfalse); + if ( token[0] == 0 ) + { + // three values, rgb + continue; + } + + stage->specularScale[2] = atof( token ); + } // // rgbGen @@ -989,6 +1147,8 @@ static qboolean ParseStage( shaderStage_t *stage, char **text ) { vec3_t color; + VectorClear( color ); + ParseVector( text, 3, color ); stage->constantColor[0] = 255 * color[0]; stage->constantColor[1] = 255 * color[1]; @@ -1163,8 +1323,8 @@ static qboolean ParseStage( shaderStage_t *stage, char **text ) token = COM_ParseExt( text, qfalse ); if ( token[0] == 0 ) break; - strcat( buffer, token ); - strcat( buffer, " " ); + Q_strcat( buffer, sizeof (buffer), token ); + Q_strcat( buffer, sizeof (buffer), " " ); } ParseTexMod( buffer, stage ); @@ -1400,9 +1560,6 @@ static void ParseSkyParms( char **text ) { int i; imgFlags_t imgFlags = IMGFLAG_MIPMAP | IMGFLAG_PICMIP; - if (r_srgb->integer) - imgFlags |= IMGFLAG_SRGB; - // outerbox token = COM_ParseExt( text, qfalse ); if ( token[0] == 0 ) { @@ -1613,7 +1770,7 @@ static qboolean ParseShader( char **text ) else if ( token[0] == '{' ) { if ( s >= MAX_SHADER_STAGES ) { - ri.Printf( PRINT_WARNING, "WARNING: too many stages in shader %s\n", shader.name ); + ri.Printf( PRINT_WARNING, "WARNING: too many stages in shader %s (max is %i)\n", shader.name, MAX_SHADER_STAGES ); return qfalse; } @@ -1755,6 +1912,23 @@ static qboolean ParseShader( char **text ) return qfalse; } + if ( r_greyscale->integer ) + { + float luminance; + + luminance = LUMA( shader.fogParms.color[0], shader.fogParms.color[1], shader.fogParms.color[2] ); + VectorSet( shader.fogParms.color, luminance, luminance, luminance ); + } + else if ( r_greyscale->value ) + { + float luminance; + + luminance = LUMA( shader.fogParms.color[0], shader.fogParms.color[1], shader.fogParms.color[2] ); + shader.fogParms.color[0] = LERP( shader.fogParms.color[0], luminance, r_greyscale->value ); + shader.fogParms.color[1] = LERP( shader.fogParms.color[1], luminance, r_greyscale->value ); + shader.fogParms.color[2] = LERP( shader.fogParms.color[2], luminance, r_greyscale->value ); + } + token = COM_ParseExt( text, qfalse ); if ( !token[0] ) { @@ -2021,161 +2195,6 @@ static void ComputeVertexAttribs(void) } } -typedef struct { - int blendA; - int blendB; - - int multitextureEnv; - int multitextureBlend; -} collapse_t; - -static collapse_t collapse[] = { - { 0, GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO, - GL_MODULATE, 0 }, - - { 0, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR, - GL_MODULATE, 0 }, - - { GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR, - GL_MODULATE, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR }, - - { GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR, - GL_MODULATE, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR }, - - { GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR, GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO, - GL_MODULATE, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR }, - - { GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO, GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO, - GL_MODULATE, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR }, - - { 0, GLS_DSTBLEND_ONE | GLS_SRCBLEND_ONE, - GL_ADD, 0 }, - - { GLS_DSTBLEND_ONE | GLS_SRCBLEND_ONE, GLS_DSTBLEND_ONE | GLS_SRCBLEND_ONE, - GL_ADD, GLS_DSTBLEND_ONE | GLS_SRCBLEND_ONE }, -#if 0 - { 0, GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA | GLS_SRCBLEND_SRC_ALPHA, - GL_DECAL, 0 }, -#endif - { -1 } -}; - -/* -================ -CollapseMultitexture - -Attempt to combine two stages into a single multitexture stage -FIXME: I think modulated add + modulated add collapses incorrectly -================= -*/ -static qboolean CollapseMultitexture( void ) { - int abits, bbits; - int i; - textureBundle_t tmpBundle; - - if ( !qglActiveTextureARB ) { - return qfalse; - } - - // make sure both stages are active - if ( !stages[0].active || !stages[1].active ) { - return qfalse; - } - - // on voodoo2, don't combine different tmus - if ( glConfig.driverType == GLDRV_VOODOO ) { - if ( stages[0].bundle[0].image[0]->TMU == - stages[1].bundle[0].image[0]->TMU ) { - return qfalse; - } - } - - abits = stages[0].stateBits; - bbits = stages[1].stateBits; - - // make sure that both stages have identical state other than blend modes - if ( ( abits & ~( GLS_DSTBLEND_BITS | GLS_SRCBLEND_BITS | GLS_DEPTHMASK_TRUE ) ) != - ( bbits & ~( GLS_DSTBLEND_BITS | GLS_SRCBLEND_BITS | GLS_DEPTHMASK_TRUE ) ) ) { - return qfalse; - } - - abits &= ( GLS_DSTBLEND_BITS | GLS_SRCBLEND_BITS ); - bbits &= ( GLS_DSTBLEND_BITS | GLS_SRCBLEND_BITS ); - - // search for a valid multitexture blend function - for ( i = 0; collapse[i].blendA != -1 ; i++ ) { - if ( abits == collapse[i].blendA - && bbits == collapse[i].blendB ) { - break; - } - } - - // nothing found - if ( collapse[i].blendA == -1 ) { - return qfalse; - } - - // GL_ADD is a separate extension - if ( collapse[i].multitextureEnv == GL_ADD && !glConfig.textureEnvAddAvailable ) { - return qfalse; - } - - // make sure waveforms have identical parameters - if ( ( stages[0].rgbGen != stages[1].rgbGen ) || - ( stages[0].alphaGen != stages[1].alphaGen ) ) { - return qfalse; - } - - // an add collapse can only have identity colors - if ( collapse[i].multitextureEnv == GL_ADD && stages[0].rgbGen != CGEN_IDENTITY ) { - return qfalse; - } - - if ( stages[0].rgbGen == CGEN_WAVEFORM ) - { - if ( memcmp( &stages[0].rgbWave, - &stages[1].rgbWave, - sizeof( stages[0].rgbWave ) ) ) - { - return qfalse; - } - } - if ( stages[0].alphaGen == AGEN_WAVEFORM ) - { - if ( memcmp( &stages[0].alphaWave, - &stages[1].alphaWave, - sizeof( stages[0].alphaWave ) ) ) - { - return qfalse; - } - } - - - // make sure that lightmaps are in bundle 1 for 3dfx - if ( stages[0].bundle[0].isLightmap ) - { - tmpBundle = stages[0].bundle[0]; - stages[0].bundle[0] = stages[1].bundle[0]; - stages[0].bundle[1] = tmpBundle; - } - else - { - stages[0].bundle[1] = stages[1].bundle[0]; - } - - // set the new blend state bits - shader.multitextureEnv = collapse[i].multitextureEnv; - stages[0].stateBits &= ~( GLS_DSTBLEND_BITS | GLS_SRCBLEND_BITS ); - stages[0].stateBits |= collapse[i].multitextureBlend; - - // - // move down subsequent shaders - // - memmove( &stages[1], &stages[2], sizeof( stages[0] ) * ( MAX_SHADER_STAGES - 2 ) ); - Com_Memset( &stages[MAX_SHADER_STAGES-1], 0, sizeof( stages[0] ) ); - - return qtrue; -} static void CollapseStagesToLightall(shaderStage_t *diffuse, shaderStage_t *normal, shaderStage_t *specular, shaderStage_t *lightmap, @@ -2219,6 +2238,8 @@ static void CollapseStagesToLightall(shaderStage_t *diffuse, diffuse->bundle[TB_NORMALMAP] = normal->bundle[0]; if (parallax && r_parallaxMapping->integer) defs |= LIGHTDEF_USE_PARALLAXMAP; + + VectorCopy4(normal->normalScale, diffuse->normalScale); } else if ((lightmap || useLightVector || useLightVertex) && (diffuseImg = diffuse->bundle[TB_DIFFUSEMAP].image[0])) { @@ -2239,18 +2260,40 @@ static void CollapseStagesToLightall(shaderStage_t *diffuse, if (parallax && r_parallaxMapping->integer) defs |= LIGHTDEF_USE_PARALLAXMAP; + + VectorSet4(diffuse->normalScale, r_baseNormalX->value, r_baseNormalY->value, 1.0f, r_baseParallax->value); } } } if (r_specularMapping->integer) { + image_t *diffuseImg; if (specular) { //ri.Printf(PRINT_ALL, ", specularmap %s", specular->bundle[0].image[0]->imgName); diffuse->bundle[TB_SPECULARMAP] = specular->bundle[0]; - diffuse->materialInfo[0] = specular->materialInfo[0]; - diffuse->materialInfo[1] = specular->materialInfo[1]; + VectorCopy4(specular->specularScale, diffuse->specularScale); + } + else if ((lightmap || useLightVector || useLightVertex) && (diffuseImg = diffuse->bundle[TB_DIFFUSEMAP].image[0])) + { + char specularName[MAX_QPATH]; + image_t *specularImg; + imgFlags_t specularFlags = (diffuseImg->flags & ~(IMGFLAG_GENNORMALMAP | IMGFLAG_SRGB)) | IMGFLAG_NOLIGHTSCALE; + + COM_StripExtension(diffuseImg->imgName, specularName, MAX_QPATH); + Q_strcat(specularName, MAX_QPATH, "_s"); + + specularImg = R_FindImageFile(specularName, IMGTYPE_COLORALPHA, specularFlags); + + if (specularImg) + { + diffuse->bundle[TB_SPECULARMAP] = diffuse->bundle[0]; + diffuse->bundle[TB_SPECULARMAP].numImageAnimations = 0; + diffuse->bundle[TB_SPECULARMAP].image[0] = specularImg; + + VectorSet4(diffuse->specularScale, 1.0f, 1.0f, 1.0f, 1.0f); + } } } @@ -2266,7 +2309,7 @@ static void CollapseStagesToLightall(shaderStage_t *diffuse, } -static qboolean CollapseStagesToGLSL(void) +static int CollapseStagesToGLSL(void) { int i, j, numStages; qboolean skip = qfalse; @@ -2503,9 +2546,6 @@ static qboolean CollapseStagesToGLSL(void) numStages++; } - if (numStages == i && i >= 2 && CollapseMultitexture()) - numStages--; - // convert any remaining lightmap stages to a lighting pass with a white texture // only do this with r_sunlightMode non-zero, as it's only for correct shadows. if (r_sunlightMode->integer && shader.numDeforms == 0) @@ -2556,29 +2596,6 @@ static qboolean CollapseStagesToGLSL(void) } } - // insert default material info if needed - for (i = 0; i < MAX_SHADER_STAGES; i++) - { - shaderStage_t *pStage = &stages[i]; - - if (!pStage->active) - continue; - - if (pStage->glslShaderGroup != tr.lightallShader) - continue; - - if ((pStage->glslShaderIndex & LIGHTDEF_LIGHTTYPE_MASK) == 0) - continue; - - if (!pStage->bundle[TB_SPECULARMAP].image[0] && r_specularMapping->integer) - { - if (!pStage->materialInfo[0]) - pStage->materialInfo[0] = r_baseSpecular->value; - if (!pStage->materialInfo[1]) - pStage->materialInfo[1] = r_baseGloss->value; - } - } - return numStages; } @@ -2839,6 +2856,40 @@ static void VertexLightingCollapse( void ) { } } +/* +=============== +InitShader +=============== +*/ +static void InitShader( const char *name, int lightmapIndex ) { + int i; + + // clear the global shader + Com_Memset( &shader, 0, sizeof( shader ) ); + Com_Memset( &stages, 0, sizeof( stages ) ); + + Q_strncpyz( shader.name, name, sizeof( shader.name ) ); + shader.lightmapIndex = lightmapIndex; + + for ( i = 0 ; i < MAX_SHADER_STAGES ; i++ ) { + stages[i].bundle[0].texMods = texMods[i]; + + // default normal/specular + VectorSet4(stages[i].normalScale, 0.0f, 0.0f, 0.0f, 0.0f); + if (r_pbr->integer) + { + stages[i].specularScale[0] = r_baseGloss->value; + } + else + { + stages[i].specularScale[0] = + stages[i].specularScale[1] = + stages[i].specularScale[2] = r_baseSpecular->value; + stages[i].specularScale[3] = r_baseGloss->value; + } + } +} + /* ========================= FinishShader @@ -2999,7 +3050,9 @@ static shader_t *FinishShader( void ) { // // look for multitexture potential // - stage = CollapseStagesToGLSL(); + if ( qglActiveTextureARB ) { + stage = CollapseStagesToGLSL(); + } if ( shader.lightmapIndex >= 0 && !hasLightmapStage ) { if (vertexLightmap) { @@ -3159,7 +3212,7 @@ most world construction surfaces. */ shader_t *R_FindShader( const char *name, int lightmapIndex, qboolean mipRawImage ) { char strippedName[MAX_QPATH]; - int i, hash; + int hash; char *shaderText; image_t *image; shader_t *sh; @@ -3197,14 +3250,7 @@ shader_t *R_FindShader( const char *name, int lightmapIndex, qboolean mipRawImag } } - // clear the global shader - Com_Memset( &shader, 0, sizeof( shader ) ); - Com_Memset( &stages, 0, sizeof( stages ) ); - Q_strncpyz(shader.name, strippedName, sizeof(shader.name)); - shader.lightmapIndex = lightmapIndex; - for ( i = 0 ; i < MAX_SHADER_STAGES ; i++ ) { - stages[i].bundle[0].texMods = texMods[i]; - } + InitShader( strippedName, lightmapIndex ); // // attempt to define shader from an explicit parameter file @@ -3235,9 +3281,6 @@ shader_t *R_FindShader( const char *name, int lightmapIndex, qboolean mipRawImag flags = IMGFLAG_NONE; - if (r_srgb->integer) - flags |= IMGFLAG_SRGB; - if (mipRawImage) { flags |= IMGFLAG_MIPMAP | IMGFLAG_PICMIP; @@ -3314,7 +3357,7 @@ shader_t *R_FindShader( const char *name, int lightmapIndex, qboolean mipRawImag qhandle_t RE_RegisterShaderFromImage(const char *name, int lightmapIndex, image_t *image, qboolean mipRawImage) { - int i, hash; + int hash; shader_t *sh; hash = generateHashValue(name, FILE_HASH_SIZE); @@ -3342,14 +3385,7 @@ qhandle_t RE_RegisterShaderFromImage(const char *name, int lightmapIndex, image_ } } - // clear the global shader - Com_Memset( &shader, 0, sizeof( shader ) ); - Com_Memset( &stages, 0, sizeof( stages ) ); - Q_strncpyz(shader.name, name, sizeof(shader.name)); - shader.lightmapIndex = lightmapIndex; - for ( i = 0 ; i < MAX_SHADER_STAGES ; i++ ) { - stages[i].bundle[0].texMods = texMods[i]; - } + InitShader( name, lightmapIndex ); // // create the default shading commands @@ -3554,15 +3590,6 @@ void R_ShaderList_f (void) { } else { ri.Printf (PRINT_ALL, " "); } - if ( shader->multitextureEnv == GL_ADD ) { - ri.Printf( PRINT_ALL, "MT(a) " ); - } else if ( shader->multitextureEnv == GL_MODULATE ) { - ri.Printf( PRINT_ALL, "MT(m) " ); - } else if ( shader->multitextureEnv == GL_DECAL ) { - ri.Printf( PRINT_ALL, "MT(d) " ); - } else { - ri.Printf( PRINT_ALL, " " ); - } if ( shader->explicitlyDefined ) { ri.Printf( PRINT_ALL, "E " ); } else { @@ -3600,7 +3627,7 @@ a single large text block that can be scanned for shader names static void ScanAndLoadShaderFiles( void ) { char **shaderFiles; - char *buffers[MAX_SHADER_FILES]; + char *buffers[MAX_SHADER_FILES] = {NULL}; char *p; int numShaderFiles; int i; @@ -3771,12 +3798,7 @@ static void CreateInternalShaders( void ) { tr.numShaders = 0; // init the default shader - Com_Memset( &shader, 0, sizeof( shader ) ); - Com_Memset( &stages, 0, sizeof( stages ) ); - - Q_strncpyz( shader.name, "", sizeof( shader.name ) ); - - shader.lightmapIndex = LIGHTMAP_NONE; + InitShader( "", LIGHTMAP_NONE ); stages[0].bundle[0].image[0] = tr.defaultImage; stages[0].active = qtrue; stages[0].stateBits = GLS_DEFAULT; @@ -3819,12 +3841,7 @@ static void CreateExternalShaders( void ) { else image = tr.dlightImage; - Com_Memset( &shader, 0, sizeof( shader ) ); - Com_Memset( &stages, 0, sizeof( stages ) ); - - Q_strncpyz( shader.name, "gfx/2d/sunflare", sizeof( shader.name ) ); - - shader.lightmapIndex = LIGHTMAP_NONE; + InitShader( "gfx/2d/sunflare", LIGHTMAP_NONE ); stages[0].bundle[0].image[0] = image; stages[0].active = qtrue; stages[0].stateBits = GLS_DEFAULT; diff --git a/code/renderergl2/tr_shadows.c b/code/renderergl2/tr_shadows.c index f412b00d3e..7637175254 100644 --- a/code/renderergl2/tr_shadows.c +++ b/code/renderergl2/tr_shadows.c @@ -44,6 +44,7 @@ typedef struct { static edgeDef_t edgeDefs[SHADER_MAX_VERTEXES][MAX_EDGE_DEFS]; static int numEdgeDefs[SHADER_MAX_VERTEXES]; static int facing[SHADER_MAX_INDEXES/3]; +static vec3_t shadowXyz[SHADER_MAX_VERTEXES]; void R_AddEdgeDef( int i1, int i2, int facing ) { int c; @@ -80,13 +81,13 @@ void R_RenderShadowEdges( void ) { qglBegin( GL_TRIANGLE_STRIP ); qglVertex3fv( tess.xyz[ i1 ] ); - qglVertex3fv( tess.xyz[ i1 + tess.numVertexes ] ); + qglVertex3fv( shadowXyz[ i1 ] ); qglVertex3fv( tess.xyz[ i2 ] ); - qglVertex3fv( tess.xyz[ i2 + tess.numVertexes ] ); + qglVertex3fv( shadowXyz[ i2 ] ); qglVertex3fv( tess.xyz[ i3 ] ); - qglVertex3fv( tess.xyz[ i3 + tess.numVertexes ] ); + qglVertex3fv( shadowXyz[ i3 ] ); qglVertex3fv( tess.xyz[ i1 ] ); - qglVertex3fv( tess.xyz[ i1 + tess.numVertexes ] ); + qglVertex3fv( shadowXyz[ i1 ] ); qglEnd(); } #else @@ -126,9 +127,9 @@ void R_RenderShadowEdges( void ) { if ( hit[ 1 ] == 0 ) { qglBegin( GL_TRIANGLE_STRIP ); qglVertex3fv( tess.xyz[ i ] ); - qglVertex3fv( tess.xyz[ i + tess.numVertexes ] ); + qglVertex3fv( shadowXyz[ i ] ); qglVertex3fv( tess.xyz[ i2 ] ); - qglVertex3fv( tess.xyz[ i2 + tess.numVertexes ] ); + qglVertex3fv( shadowXyz[ i2 ] ); qglEnd(); c_edges++; } else { @@ -157,11 +158,6 @@ void RB_ShadowTessEnd( void ) { vec3_t lightDir; GLboolean rgba[4]; - // we can only do this if we have enough space in the vertex buffers - if ( tess.numVertexes >= SHADER_MAX_VERTEXES / 2 ) { - return; - } - if ( glConfig.stencilBits < 4 ) { return; } @@ -170,7 +166,7 @@ void RB_ShadowTessEnd( void ) { // project vertexes away from light direction for ( i = 0 ; i < tess.numVertexes ; i++ ) { - VectorMA( tess.xyz[i], -512, lightDir, tess.xyz[i+tess.numVertexes] ); + VectorMA( tess.xyz[i], -512, lightDir, shadowXyz[i] ); } // decide which triangles face the light @@ -210,8 +206,7 @@ void RB_ShadowTessEnd( void ) { // draw the silhouette edges - GL_Bind( tr.whiteImage ); - qglEnable( GL_CULL_FACE ); + GL_BindToTMU( tr.whiteImage, TB_COLORMAP ); GL_State( GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); qglColor3f( 0.2f, 0.2f, 0.2f ); @@ -222,28 +217,15 @@ void RB_ShadowTessEnd( void ) { qglEnable( GL_STENCIL_TEST ); qglStencilFunc( GL_ALWAYS, 1, 255 ); - // mirrors have the culling order reversed - if ( backEnd.viewParms.isMirror ) { - qglCullFace( GL_FRONT ); - qglStencilOp( GL_KEEP, GL_KEEP, GL_INCR ); - - R_RenderShadowEdges(); + GL_Cull( CT_BACK_SIDED ); + qglStencilOp( GL_KEEP, GL_KEEP, GL_INCR ); - qglCullFace( GL_BACK ); - qglStencilOp( GL_KEEP, GL_KEEP, GL_DECR ); + R_RenderShadowEdges(); - R_RenderShadowEdges(); - } else { - qglCullFace( GL_BACK ); - qglStencilOp( GL_KEEP, GL_KEEP, GL_INCR ); + GL_Cull( CT_FRONT_SIDED ); + qglStencilOp( GL_KEEP, GL_KEEP, GL_DECR ); - R_RenderShadowEdges(); - - qglCullFace( GL_FRONT ); - qglStencilOp( GL_KEEP, GL_KEEP, GL_DECR ); - - R_RenderShadowEdges(); - } + R_RenderShadowEdges(); // reenable writing to the color buffer @@ -272,9 +254,9 @@ void RB_ShadowFinish( void ) { qglStencilFunc( GL_NOTEQUAL, 0, 255 ); qglDisable (GL_CLIP_PLANE0); - qglDisable (GL_CULL_FACE); + GL_Cull( CT_TWO_SIDED ); - GL_Bind( tr.whiteImage ); + GL_BindToTMU( tr.whiteImage, TB_COLORMAP ); qglLoadIdentity (); diff --git a/code/renderergl2/tr_sky.c b/code/renderergl2/tr_sky.c index 6a22031889..cc6b9cd843 100644 --- a/code/renderergl2/tr_sky.c +++ b/code/renderergl2/tr_sky.c @@ -374,7 +374,7 @@ static void DrawSkySide( struct image_s *image, const int mins[2], const int max //tess.numIndexes = 0; tess.firstIndex = tess.numIndexes; - GL_Bind( image ); + GL_BindToTMU( image, TB_COLORMAP ); GL_Cull( CT_TWO_SIDED ); for ( t = mins[1]+HALF_SKY_SUBDIVISIONS; t <= maxs[1]+HALF_SKY_SUBDIVISIONS; t++ ) @@ -421,7 +421,7 @@ static void DrawSkySide( struct image_s *image, const int mins[2], const int max tess.maxIndex = tess.numVertexes; // FIXME: A lot of this can probably be removed for speed, and refactored into a more convenient function - RB_UpdateVBOs(ATTR_POSITION | ATTR_TEXCOORD); + RB_UpdateTessVao(ATTR_POSITION | ATTR_TEXCOORD); /* { shaderProgram_t *sp = &tr.textureColorShader; @@ -442,14 +442,13 @@ static void DrawSkySide( struct image_s *image, const int mins[2], const int max shaderProgram_t *sp = &tr.lightallShader[0]; vec4_t vector; - GLSL_VertexAttribsState(ATTR_POSITION | ATTR_TEXCOORD); GLSL_BindProgram(sp); GLSL_SetUniformMat4(sp, UNIFORM_MODELVIEWPROJECTIONMATRIX, glState.modelviewProjection); color[0] = color[1] = - color[2] = (r_softOverbright->integer ? 1.0 : tr.identityLight) * backEnd.refdef.colorScale; + color[2] = backEnd.refdef.colorScale; color[3] = 1.0f; GLSL_SetUniformVec4(sp, UNIFORM_BASECOLOR, color); @@ -466,7 +465,7 @@ static void DrawSkySide( struct image_s *image, const int mins[2], const int max GLSL_SetUniformVec4(sp, UNIFORM_DIFFUSETEXOFFTURB, vector); } - R_DrawElementsVBO(tess.numIndexes - tess.firstIndex, tess.firstIndex, tess.minIndex, tess.maxIndex); + R_DrawElementsVao(tess.numIndexes - tess.firstIndex, tess.firstIndex, tess.minIndex, tess.maxIndex); //qglDrawElements(GL_TRIANGLES, tess.numIndexes - tess.firstIndex, GL_INDEX_TYPE, BUFFER_OFFSET(tess.firstIndex * sizeof(glIndex_t))); @@ -872,6 +871,7 @@ void RB_StageIteratorSky( void ) { mat4_t oldmodelview; GL_State( 0 ); + GL_Cull( CT_FRONT_SIDED ); //qglTranslatef (backEnd.viewParms.or.origin[0], backEnd.viewParms.or.origin[1], backEnd.viewParms.or.origin[2]); { diff --git a/code/renderergl2/tr_surface.c b/code/renderergl2/tr_surface.c index ee368cbd0d..72cd610e2d 100644 --- a/code/renderergl2/tr_surface.c +++ b/code/renderergl2/tr_surface.c @@ -66,19 +66,18 @@ void RB_CheckOverflow( int verts, int indexes ) { RB_BeginSurface(tess.shader, tess.fogNum, tess.cubemapIndex ); } -void RB_CheckVBOandIBO(VBO_t *vbo, IBO_t *ibo) +void RB_CheckVao(vao_t *vao) { - if (!(vbo == glState.currentVBO && ibo == glState.currentIBO) || tess.multiDrawPrimitives >= MAX_MULTIDRAW_PRIMITIVES) + if (vao != glState.currentVao || tess.multiDrawPrimitives >= MAX_MULTIDRAW_PRIMITIVES) { RB_EndSurface(); RB_BeginSurface(tess.shader, tess.fogNum, tess.cubemapIndex); - R_BindVBO(vbo); - R_BindIBO(ibo); + R_BindVao(vao); } - if (vbo != tess.vbo && ibo != tess.ibo) - tess.useInternalVBO = qfalse; + if (vao != tess.vao) + tess.useInternalVao = qfalse; } @@ -89,8 +88,11 @@ RB_AddQuadStampExt */ void RB_AddQuadStampExt( vec3_t origin, vec3_t left, vec3_t up, float color[4], float s1, float t1, float s2, float t2 ) { vec3_t normal; + uint32_t pNormal; int ndx; + RB_CheckVao(tess.vao); + RB_CHECKOVERFLOW( 4, 6 ); ndx = tess.numVertexes; @@ -124,26 +126,12 @@ void RB_AddQuadStampExt( vec3_t origin, vec3_t left, vec3_t up, float color[4], // constant normal all the way around VectorSubtract( vec3_origin, backEnd.viewParms.or.axis[0], normal ); - tess.normal[ndx][0] = (uint8_t)(normal[0] * 127.5f + 128.0f); - tess.normal[ndx][1] = (uint8_t)(normal[1] * 127.5f + 128.0f); - tess.normal[ndx][2] = (uint8_t)(normal[2] * 127.5f + 128.0f); - tess.normal[ndx][3] = 0; - - tess.normal[ndx+1][0] = (uint8_t)(normal[0] * 127.5f + 128.0f); - tess.normal[ndx+1][1] = (uint8_t)(normal[1] * 127.5f + 128.0f); - tess.normal[ndx+1][2] = (uint8_t)(normal[2] * 127.5f + 128.0f); - tess.normal[ndx+1][3] = 0; - - tess.normal[ndx+2][0] = (uint8_t)(normal[0] * 127.5f + 128.0f); - tess.normal[ndx+2][1] = (uint8_t)(normal[1] * 127.5f + 128.0f); - tess.normal[ndx+2][2] = (uint8_t)(normal[2] * 127.5f + 128.0f); - tess.normal[ndx+2][3] = 0; - - tess.normal[ndx+3][0] = (uint8_t)(normal[0] * 127.5f + 128.0f); - tess.normal[ndx+3][1] = (uint8_t)(normal[1] * 127.5f + 128.0f); - tess.normal[ndx+3][2] = (uint8_t)(normal[2] * 127.5f + 128.0f); - tess.normal[ndx+3][3] = 0; - + R_VaoPackNormal((byte *)&pNormal, normal); + tess.normal[ndx] = + tess.normal[ndx+1] = + tess.normal[ndx+2] = + tess.normal[ndx+3] = pNormal; + // standard square texture coordinates VectorSet2(tess.texCoords[ndx ][0], s1, t1); VectorSet2(tess.texCoords[ndx ][1], s1, t1); @@ -218,11 +206,9 @@ void RB_InstantQuad2(vec4_t quadVerts[4], vec2_t texCoords[4]) tess.minIndex = 0; tess.maxIndex = 3; - RB_UpdateVBOs(ATTR_POSITION | ATTR_TEXCOORD); + RB_UpdateTessVao(ATTR_POSITION | ATTR_TEXCOORD); - GLSL_VertexAttribsState(ATTR_POSITION | ATTR_TEXCOORD); - - R_DrawElementsVBO(tess.numIndexes, tess.firstIndex, tess.minIndex, tess.maxIndex); + R_DrawElementsVao(tess.numIndexes, tess.firstIndex, tess.minIndex, tess.maxIndex); tess.numIndexes = 0; tess.numVertexes = 0; @@ -299,6 +285,8 @@ static void RB_SurfacePolychain( srfPoly_t *p ) { int i; int numv; + RB_CheckVao(tess.vao); + RB_CHECKOVERFLOW( p->numVerts, 3*(p->numVerts - 2) ); // fan triangles into the tess array @@ -331,15 +319,16 @@ static void RB_SurfaceVertsAndIndexes( int numVerts, srfVert_t *verts, int numIn int i; glIndex_t *inIndex; srfVert_t *dv; - float *xyz, *texCoords, *lightCoords, *lightdir; - uint8_t *normal; + float *xyz, *texCoords, *lightCoords; + uint32_t *lightdir; + uint32_t *normal; #ifdef USE_VERT_TANGENT_SPACE - uint8_t *tangent; + uint32_t *tangent; #endif glIndex_t *outIndex; float *color; - RB_CheckVBOandIBO(tess.vbo, tess.ibo); + RB_CheckVao(tess.vao); RB_CHECKOVERFLOW( numVerts, numIndexes ); @@ -361,28 +350,18 @@ static void RB_SurfaceVertsAndIndexes( int numVerts, srfVert_t *verts, int numIn if ( tess.shader->vertexAttribs & ATTR_NORMAL ) { dv = verts; - normal = tess.normal[ tess.numVertexes ]; - for ( i = 0 ; i < numVerts ; i++, dv++, normal+=4 ) - { - normal[0] = (uint8_t)(dv->normal[0] * 127.5f + 128.0f); - normal[1] = (uint8_t)(dv->normal[1] * 127.5f + 128.0f); - normal[2] = (uint8_t)(dv->normal[2] * 127.5f + 128.0f); - normal[3] = 0; - } + normal = &tess.normal[ tess.numVertexes ]; + for ( i = 0 ; i < numVerts ; i++, dv++, normal++ ) + R_VaoPackNormal((byte *)normal, dv->normal); } #ifdef USE_VERT_TANGENT_SPACE if ( tess.shader->vertexAttribs & ATTR_TANGENT ) { dv = verts; - tangent = tess.tangent[ tess.numVertexes ]; - for ( i = 0 ; i < numVerts ; i++, dv++, tangent+=4 ) - { - tangent[0] = (uint8_t)(dv->tangent[0] * 127.5f + 128.0f); - tangent[1] = (uint8_t)(dv->tangent[1] * 127.5f + 128.0f); - tangent[2] = (uint8_t)(dv->tangent[2] * 127.5f + 128.0f); - tangent[3] = (uint8_t)(dv->tangent[3] * 127.5f + 128.0f); - } + tangent = &tess.tangent[ tess.numVertexes ]; + for ( i = 0 ; i < numVerts ; i++, dv++, tangent++ ) + R_VaoPackTangent((byte *)tangent, dv->tangent); } #endif @@ -413,9 +392,9 @@ static void RB_SurfaceVertsAndIndexes( int numVerts, srfVert_t *verts, int numIn if ( tess.shader->vertexAttribs & ATTR_LIGHTDIRECTION ) { dv = verts; - lightdir = tess.lightdir[ tess.numVertexes ]; - for ( i = 0 ; i < numVerts ; i++, dv++, lightdir+=4 ) - VectorCopy(dv->lightdir, lightdir); + lightdir = &tess.lightdir[ tess.numVertexes ]; + for ( i = 0 ; i < numVerts ; i++, dv++, lightdir++ ) + R_VaoPackNormal((byte *)lightdir, dv->lightdir); } #if 0 // nothing even uses vertex dlightbits @@ -430,12 +409,12 @@ static void RB_SurfaceVertsAndIndexes( int numVerts, srfVert_t *verts, int numIn tess.numVertexes += numVerts; } -static qboolean RB_SurfaceVbo(VBO_t *vbo, IBO_t *ibo, int numVerts, int numIndexes, int firstIndex, int minIndex, int maxIndex, int dlightBits, int pshadowBits, qboolean shaderCheck) +static qboolean RB_SurfaceVao(vao_t *vao, int numVerts, int numIndexes, int firstIndex, int minIndex, int maxIndex, int dlightBits, int pshadowBits, qboolean shaderCheck) { int i, mergeForward, mergeBack; GLvoid *firstIndexOffset, *lastIndexOffset; - if (!vbo || !ibo) + if (!vao) { return qfalse; } @@ -445,7 +424,7 @@ static qboolean RB_SurfaceVbo(VBO_t *vbo, IBO_t *ibo, int numVerts, int numIndex return qfalse; } - RB_CheckVBOandIBO(vbo, ibo); + RB_CheckVao(vao); tess.dlightBits |= dlightBits; tess.pshadowBits |= pshadowBits; @@ -456,29 +435,32 @@ static qboolean RB_SurfaceVbo(VBO_t *vbo, IBO_t *ibo, int numVerts, int numIndex firstIndexOffset = BUFFER_OFFSET(firstIndex * sizeof(glIndex_t)); lastIndexOffset = BUFFER_OFFSET((firstIndex + numIndexes) * sizeof(glIndex_t)); - if (r_mergeMultidraws->integer) + if (tess.multiDrawPrimitives && r_mergeMultidraws->integer) { i = 0; if (r_mergeMultidraws->integer == 1) { // lazy merge, only check the last primitive - if (tess.multiDrawPrimitives) - { - i = tess.multiDrawPrimitives - 1; - } + i = tess.multiDrawPrimitives - 1; } for (; i < tess.multiDrawPrimitives; i++) { - if (tess.multiDrawLastIndex[i] == firstIndexOffset) + if (firstIndexOffset == tess.multiDrawFirstIndex[i] + tess.multiDrawNumIndexes[i]) { mergeBack = i; + + if (mergeForward != -1) + break; } if (lastIndexOffset == tess.multiDrawFirstIndex[i]) { mergeForward = i; + + if (mergeBack != -1) + break; } } } @@ -486,7 +468,6 @@ static qboolean RB_SurfaceVbo(VBO_t *vbo, IBO_t *ibo, int numVerts, int numIndex if (mergeBack != -1 && mergeForward == -1) { tess.multiDrawNumIndexes[mergeBack] += numIndexes; - tess.multiDrawLastIndex[mergeBack] = tess.multiDrawFirstIndex[mergeBack] + tess.multiDrawNumIndexes[mergeBack]; tess.multiDrawMinIndex[mergeBack] = MIN(tess.multiDrawMinIndex[mergeBack], minIndex); tess.multiDrawMaxIndex[mergeBack] = MAX(tess.multiDrawMaxIndex[mergeBack], maxIndex); backEnd.pc.c_multidrawsMerged++; @@ -495,7 +476,6 @@ static qboolean RB_SurfaceVbo(VBO_t *vbo, IBO_t *ibo, int numVerts, int numIndex { tess.multiDrawNumIndexes[mergeForward] += numIndexes; tess.multiDrawFirstIndex[mergeForward] = firstIndexOffset; - tess.multiDrawLastIndex[mergeForward] = tess.multiDrawFirstIndex[mergeForward] + tess.multiDrawNumIndexes[mergeForward]; tess.multiDrawMinIndex[mergeForward] = MIN(tess.multiDrawMinIndex[mergeForward], minIndex); tess.multiDrawMaxIndex[mergeForward] = MAX(tess.multiDrawMaxIndex[mergeForward], maxIndex); backEnd.pc.c_multidrawsMerged++; @@ -503,7 +483,6 @@ static qboolean RB_SurfaceVbo(VBO_t *vbo, IBO_t *ibo, int numVerts, int numIndex else if (mergeBack != -1 && mergeForward != -1) { tess.multiDrawNumIndexes[mergeBack] += numIndexes + tess.multiDrawNumIndexes[mergeForward]; - tess.multiDrawLastIndex[mergeBack] = tess.multiDrawFirstIndex[mergeBack] + tess.multiDrawNumIndexes[mergeBack]; tess.multiDrawMinIndex[mergeBack] = MIN(tess.multiDrawMinIndex[mergeBack], MIN(tess.multiDrawMinIndex[mergeForward], minIndex)); tess.multiDrawMaxIndex[mergeBack] = MAX(tess.multiDrawMaxIndex[mergeBack], MAX(tess.multiDrawMaxIndex[mergeForward], maxIndex)); tess.multiDrawPrimitives--; @@ -512,14 +491,15 @@ static qboolean RB_SurfaceVbo(VBO_t *vbo, IBO_t *ibo, int numVerts, int numIndex { tess.multiDrawNumIndexes[mergeForward] = tess.multiDrawNumIndexes[tess.multiDrawPrimitives]; tess.multiDrawFirstIndex[mergeForward] = tess.multiDrawFirstIndex[tess.multiDrawPrimitives]; + tess.multiDrawMinIndex[mergeForward] = tess.multiDrawMinIndex[tess.multiDrawPrimitives]; + tess.multiDrawMaxIndex[mergeForward] = tess.multiDrawMaxIndex[tess.multiDrawPrimitives]; } backEnd.pc.c_multidrawsMerged += 2; } - else if (mergeBack == -1 && mergeForward == -1) + else //if (mergeBack == -1 && mergeForward == -1) { tess.multiDrawNumIndexes[tess.multiDrawPrimitives] = numIndexes; tess.multiDrawFirstIndex[tess.multiDrawPrimitives] = firstIndexOffset; - tess.multiDrawLastIndex[tess.multiDrawPrimitives] = lastIndexOffset; tess.multiDrawMinIndex[tess.multiDrawPrimitives] = minIndex; tess.multiDrawMaxIndex[tess.multiDrawPrimitives] = maxIndex; tess.multiDrawPrimitives++; @@ -539,7 +519,7 @@ RB_SurfaceTriangles ============= */ static void RB_SurfaceTriangles( srfBspSurface_t *srf ) { - if( RB_SurfaceVbo (srf->vbo, srf->ibo, srf->numVerts, srf->numIndexes, + if( RB_SurfaceVao (srf->vao, srf->numVerts, srf->numIndexes, srf->firstIndex, srf->minIndex, srf->maxIndex, srf->dlightBits, srf->pshadowBits, qtrue ) ) { return; @@ -595,7 +575,7 @@ static void RB_SurfaceBeam( void ) VectorAdd( start_points[i], direction, end_points[i] ); } - GL_Bind( tr.whiteImage ); + GL_BindToTMU( tr.whiteImage, TB_COLORMAP ); GL_State( GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE ); @@ -625,16 +605,15 @@ static void RB_SurfaceBeam( void ) tess.maxIndex = tess.numVertexes; // FIXME: A lot of this can probably be removed for speed, and refactored into a more convenient function - RB_UpdateVBOs(ATTR_POSITION); + RB_UpdateTessVao(ATTR_POSITION); - GLSL_VertexAttribsState(ATTR_POSITION); GLSL_BindProgram(sp); GLSL_SetUniformMat4(sp, UNIFORM_MODELVIEWPROJECTIONMATRIX, glState.modelviewProjection); GLSL_SetUniformVec4(sp, UNIFORM_COLOR, colorRed); - R_DrawElementsVBO(tess.numIndexes, tess.firstIndex, tess.minIndex, tess.maxIndex); + R_DrawElementsVao(tess.numIndexes, tess.firstIndex, tess.minIndex, tess.maxIndex); tess.numIndexes = 0; tess.numVertexes = 0; @@ -651,6 +630,10 @@ static void DoRailCore( const vec3_t start, const vec3_t end, const vec3_t up, f int vbase; float t = len / 256.0f; + RB_CheckVao(tess.vao); + + RB_CHECKOVERFLOW( 4, 6 ); + vbase = tess.numVertexes; spanWidth2 = -spanWidth; @@ -730,6 +713,8 @@ static void DoRailDiscs( int numSegs, const vec3_t start, const vec3_t dir, cons } } + RB_CheckVao(tess.vao); + for ( i = 0; i < numSegs; i++ ) { int j; @@ -1150,14 +1135,14 @@ static void LerpMeshVertexes_scalar(mdvSurface_t *surf, float backlerp) } #endif float *outXyz; - uint8_t *outNormal; + uint32_t *outNormal; mdvVertex_t *newVerts; int vertNum; newVerts = surf->verts + backEnd.currentEntity->e.frame * surf->numVerts; outXyz = tess.xyz[tess.numVertexes]; - outNormal = tess.normal[tess.numVertexes]; + outNormal = &tess.normal[tess.numVertexes]; if (backlerp == 0) { @@ -1172,14 +1157,11 @@ static void LerpMeshVertexes_scalar(mdvSurface_t *surf, float backlerp) VectorCopy(newVerts->xyz, outXyz); VectorCopy(newVerts->normal, normal); - outNormal[0] = (uint8_t)(normal[0] * 127.5f + 128.0f); - outNormal[1] = (uint8_t)(normal[1] * 127.5f + 128.0f); - outNormal[2] = (uint8_t)(normal[2] * 127.5f + 128.0f); - outNormal[3] = 0; + R_VaoPackNormal((byte *)outNormal, normal); newVerts++; outXyz += 4; - outNormal += 4; + outNormal++; } } else @@ -1200,15 +1182,12 @@ static void LerpMeshVertexes_scalar(mdvSurface_t *surf, float backlerp) VectorLerp(newVerts->normal, oldVerts->normal, backlerp, normal); VectorNormalize(normal); - outNormal[0] = (uint8_t)(normal[0] * 127.5f + 128.0f); - outNormal[1] = (uint8_t)(normal[1] * 127.5f + 128.0f); - outNormal[2] = (uint8_t)(normal[2] * 127.5f + 128.0f); - outNormal[3] = 0; + R_VaoPackNormal((byte *)outNormal, normal); newVerts++; oldVerts++; outXyz += 4; - outNormal += 4; + outNormal++; } } @@ -1247,6 +1226,8 @@ static void RB_SurfaceMesh(mdvSurface_t *surface) { backlerp = backEnd.currentEntity->e.backlerp; } + RB_CheckVao(tess.vao); + RB_CHECKOVERFLOW( surface->numVerts, surface->numIndexes ); LerpMeshVertexes (surface, backlerp); @@ -1278,7 +1259,7 @@ RB_SurfaceFace ============== */ static void RB_SurfaceFace( srfBspSurface_t *srf ) { - if( RB_SurfaceVbo (srf->vbo, srf->ibo, srf->numVerts, srf->numIndexes, + if( RB_SurfaceVao (srf->vao, srf->numVerts, srf->numIndexes, srf->firstIndex, srf->minIndex, srf->maxIndex, srf->dlightBits, srf->pshadowBits, qtrue ) ) { return; @@ -1330,11 +1311,12 @@ static void RB_SurfaceGrid( srfBspSurface_t *srf ) { int i, j; float *xyz; float *texCoords, *lightCoords; - uint8_t *normal; + uint32_t *normal; #ifdef USE_VERT_TANGENT_SPACE - uint8_t *tangent; + uint32_t *tangent; #endif - float *color, *lightdir; + float *color; + uint32_t *lightdir; srfVert_t *dv; int rows, irows, vrows; int used; @@ -1347,12 +1329,14 @@ static void RB_SurfaceGrid( srfBspSurface_t *srf ) { int pshadowBits; //int *vDlightBits; - if( RB_SurfaceVbo (srf->vbo, srf->ibo, srf->numVerts, srf->numIndexes, + if( RB_SurfaceVao (srf->vao, srf->numVerts, srf->numIndexes, srf->firstIndex, srf->minIndex, srf->maxIndex, srf->dlightBits, srf->pshadowBits, qtrue ) ) { return; } + RB_CheckVao(tess.vao); + dlightBits = srf->dlightBits; tess.dlightBits |= dlightBits; @@ -1417,14 +1401,14 @@ static void RB_SurfaceGrid( srfBspSurface_t *srf ) { numVertexes = tess.numVertexes; xyz = tess.xyz[numVertexes]; - normal = tess.normal[numVertexes]; + normal = &tess.normal[numVertexes]; #ifdef USE_VERT_TANGENT_SPACE - tangent = tess.tangent[numVertexes]; + tangent = &tess.tangent[numVertexes]; #endif texCoords = tess.texCoords[numVertexes][0]; lightCoords = tess.texCoords[numVertexes][1]; color = tess.vertexColors[numVertexes]; - lightdir = tess.lightdir[numVertexes]; + lightdir = &tess.lightdir[numVertexes]; //vDlightBits = &tess.vertexDlightBits[numVertexes]; for ( i = 0 ; i < rows ; i++ ) { @@ -1440,21 +1424,13 @@ static void RB_SurfaceGrid( srfBspSurface_t *srf ) { if ( tess.shader->vertexAttribs & ATTR_NORMAL ) { - normal[0] = (uint8_t)(dv->normal[0] * 127.5f + 128.0f); - normal[1] = (uint8_t)(dv->normal[1] * 127.5f + 128.0f); - normal[2] = (uint8_t)(dv->normal[2] * 127.5f + 128.0f); - normal[3] = 0; - normal += 4; + R_VaoPackNormal((byte *)normal++, dv->normal); } #ifdef USE_VERT_TANGENT_SPACE if ( tess.shader->vertexAttribs & ATTR_TANGENT ) { - tangent[0] = (uint8_t)(dv->tangent[0] * 127.5f + 128.0f); - tangent[1] = (uint8_t)(dv->tangent[1] * 127.5f + 128.0f); - tangent[2] = (uint8_t)(dv->tangent[2] * 127.5f + 128.0f); - tangent[3] = (uint8_t)(dv->tangent[3] * 127.5f + 128.0f); - tangent += 4; + R_VaoPackTangent((byte *)tangent++, dv->tangent); } #endif if ( tess.shader->vertexAttribs & ATTR_TEXCOORD ) @@ -1477,8 +1453,7 @@ static void RB_SurfaceGrid( srfBspSurface_t *srf ) { if ( tess.shader->vertexAttribs & ATTR_LIGHTDIRECTION ) { - VectorCopy(dv->lightdir, lightdir); - lightdir += 4; + R_VaoPackNormal((byte *)lightdir++, dv->lightdir); } //*vDlightBits++ = dlightBits; @@ -1543,7 +1518,7 @@ Draws x/y/z lines from the origin for orientation debugging static void RB_SurfaceAxis( void ) { // FIXME: implement this #if 0 - GL_Bind( tr.whiteImage ); + GL_BindToTMU( tr.whiteImage, TB_COLORMAP ); GL_State( GLS_DEFAULT ); qglLineWidth( 3 ); qglBegin( GL_LINES ); @@ -1603,34 +1578,33 @@ static void RB_SurfaceFlare(srfFlare_t *surf) RB_AddFlare(surf, tess.fogNum, surf->origin, surf->color, surf->normal); } -static void RB_SurfaceVBOMesh(srfBspSurface_t * srf) +static void RB_SurfaceVaoMesh(srfBspSurface_t * srf) { - RB_SurfaceVbo (srf->vbo, srf->ibo, srf->numVerts, srf->numIndexes, srf->firstIndex, + RB_SurfaceVao (srf->vao, srf->numVerts, srf->numIndexes, srf->firstIndex, srf->minIndex, srf->maxIndex, srf->dlightBits, srf->pshadowBits, qfalse ); } -void RB_SurfaceVBOMDVMesh(srfVBOMDVMesh_t * surface) +void RB_SurfaceVaoMdvMesh(srfVaoMdvMesh_t * surface) { //mdvModel_t *mdvModel; //mdvSurface_t *mdvSurface; refEntity_t *refEnt; - GLimp_LogComment("--- RB_SurfaceVBOMDVMesh ---\n"); + GLimp_LogComment("--- RB_SurfaceVaoMdvMesh ---\n"); - if(!surface->vbo || !surface->ibo) + if(!surface->vao) return; - //RB_CheckVBOandIBO(surface->vbo, surface->ibo); + //RB_CheckVao(surface->vao); RB_EndSurface(); RB_BeginSurface(tess.shader, tess.fogNum, tess.cubemapIndex); - R_BindVBO(surface->vbo); - R_BindIBO(surface->ibo); + R_BindVao(surface->vao); - tess.useInternalVBO = qfalse; + tess.useInternalVao = qfalse; - tess.numIndexes += surface->numIndexes; - tess.numVertexes += surface->numVerts; + tess.numIndexes = surface->numIndexes; + tess.numVertexes = surface->numVerts; tess.minIndex = surface->minIndex; tess.maxIndex = surface->maxIndex; @@ -1639,18 +1613,56 @@ void RB_SurfaceVBOMDVMesh(srfVBOMDVMesh_t * surface) refEnt = &backEnd.currentEntity->e; - if(refEnt->oldframe == refEnt->frame) - { - glState.vertexAttribsInterpolation = 0; - } - else + glState.vertexAttribsInterpolation = (refEnt->oldframe == refEnt->frame) ? 0.0f : refEnt->backlerp; + + if (surface->mdvModel->numFrames > 1) { - glState.vertexAttribsInterpolation = refEnt->backlerp; - } + int frameOffset, attribIndex; + vaoAttrib_t *vAtb; + + glState.vertexAnimation = qtrue; + + if (glRefConfig.vertexArrayObject) + { + qglBindBufferARB(GL_ARRAY_BUFFER_ARB, surface->vao->vertexesVBO); + } + + frameOffset = refEnt->frame * surface->vao->frameSize; + + attribIndex = ATTR_INDEX_POSITION; + vAtb = &surface->vao->attribs[attribIndex]; + qglVertexAttribPointerARB(attribIndex, vAtb->count, vAtb->type, vAtb->normalized, vAtb->stride, BUFFER_OFFSET(vAtb->offset + frameOffset)); + + attribIndex = ATTR_INDEX_NORMAL; + vAtb = &surface->vao->attribs[attribIndex]; + qglVertexAttribPointerARB(attribIndex, vAtb->count, vAtb->type, vAtb->normalized, vAtb->stride, BUFFER_OFFSET(vAtb->offset + frameOffset)); - glState.vertexAttribsOldFrame = refEnt->oldframe; - glState.vertexAttribsNewFrame = refEnt->frame; - glState.vertexAnimation = qtrue; + attribIndex = ATTR_INDEX_TANGENT; + vAtb = &surface->vao->attribs[attribIndex]; + qglVertexAttribPointerARB(attribIndex, vAtb->count, vAtb->type, vAtb->normalized, vAtb->stride, BUFFER_OFFSET(vAtb->offset + frameOffset)); + + frameOffset = refEnt->oldframe * surface->vao->frameSize; + + attribIndex = ATTR_INDEX_POSITION2; + vAtb = &surface->vao->attribs[attribIndex]; + qglVertexAttribPointerARB(attribIndex, vAtb->count, vAtb->type, vAtb->normalized, vAtb->stride, BUFFER_OFFSET(vAtb->offset + frameOffset)); + + attribIndex = ATTR_INDEX_NORMAL2; + vAtb = &surface->vao->attribs[attribIndex]; + qglVertexAttribPointerARB(attribIndex, vAtb->count, vAtb->type, vAtb->normalized, vAtb->stride, BUFFER_OFFSET(vAtb->offset + frameOffset)); + + attribIndex = ATTR_INDEX_TANGENT2; + vAtb = &surface->vao->attribs[attribIndex]; + qglVertexAttribPointerARB(attribIndex, vAtb->count, vAtb->type, vAtb->normalized, vAtb->stride, BUFFER_OFFSET(vAtb->offset + frameOffset)); + + + if (!glRefConfig.vertexArrayObject) + { + attribIndex = ATTR_INDEX_TEXCOORD; + vAtb = &surface->vao->attribs[attribIndex]; + qglVertexAttribPointerARB(attribIndex, vAtb->count, vAtb->type, vAtb->normalized, vAtb->stride, BUFFER_OFFSET(vAtb->offset)); + } + } RB_EndSurface(); @@ -1658,12 +1670,6 @@ void RB_SurfaceVBOMDVMesh(srfVBOMDVMesh_t * surface) glState.vertexAnimation = qfalse; } -static void RB_SurfaceDisplayList( srfDisplayList_t *surf ) { - // all apropriate state must be set in RB_BeginSurface - // this isn't implemented yet... - qglCallList( surf->listNum ); -} - static void RB_SurfaceSkip( void *surf ) { } @@ -1676,12 +1682,10 @@ void (*rb_surfaceTable[SF_NUM_SURFACE_TYPES])( void *) = { (void(*)(void*))RB_SurfaceTriangles, // SF_TRIANGLES, (void(*)(void*))RB_SurfacePolychain, // SF_POLY, (void(*)(void*))RB_SurfaceMesh, // SF_MDV, - (void(*)(void*))RB_SurfaceAnim, // SF_MD4, (void(*)(void*))RB_MDRSurfaceAnim, // SF_MDR, (void(*)(void*))RB_IQMSurfaceAnim, // SF_IQM, (void(*)(void*))RB_SurfaceFlare, // SF_FLARE, (void(*)(void*))RB_SurfaceEntity, // SF_ENTITY - (void(*)(void*))RB_SurfaceDisplayList, // SF_DISPLAY_LIST - (void(*)(void*))RB_SurfaceVBOMesh, // SF_VBO_MESH, - (void(*)(void*))RB_SurfaceVBOMDVMesh, // SF_VBO_MDVMESH + (void(*)(void*))RB_SurfaceVaoMesh, // SF_VAO_MESH, + (void(*)(void*))RB_SurfaceVaoMdvMesh, // SF_VAO_MDVMESH }; diff --git a/code/renderergl2/tr_vbo.c b/code/renderergl2/tr_vbo.c index 8c1a6779b3..8f9ba66fe7 100644 --- a/code/renderergl2/tr_vbo.c +++ b/code/renderergl2/tr_vbo.c @@ -22,802 +22,692 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA // tr_vbo.c #include "tr_local.h" -/* -============ -R_CreateVBO -============ -*/ -VBO_t *R_CreateVBO(const char *name, byte * vertexes, int vertexesSize, vboUsage_t usage) -{ - VBO_t *vbo; - int glUsage; - switch (usage) +union pack10_u { + struct { + signed int x:10; + signed int y:10; + signed int z:10; + signed int w:2; + } pack; + uint32_t i; +}; + +union pack8_u { + struct { + signed int x:8; + signed int y:8; + signed int z:8; + signed int w:8; + } pack; + uint32_t i; +}; + + +int R_VaoPackTangent(byte *out, vec4_t v) +{ + if (glRefConfig.packedNormalDataType == GL_INT_2_10_10_10_REV) { - case VBO_USAGE_STATIC: - glUsage = GL_STATIC_DRAW_ARB; - break; + union pack10_u *num = (union pack10_u *)out; - case VBO_USAGE_DYNAMIC: - glUsage = GL_DYNAMIC_DRAW_ARB; - break; - - default: - Com_Error(ERR_FATAL, "bad vboUsage_t given: %i", usage); - return NULL; + num->pack.x = v[0] * 511.0f; + num->pack.y = v[1] * 511.0f; + num->pack.z = v[2] * 511.0f; + num->pack.w = v[3]; } - - if(strlen(name) >= MAX_QPATH) + else { - ri.Error(ERR_DROP, "R_CreateVBO: \"%s\" is too long", name); - } + union pack8_u *num = (union pack8_u *)out; - if ( tr.numVBOs == MAX_VBOS ) { - ri.Error( ERR_DROP, "R_CreateVBO: MAX_VBOS hit"); + num->pack.x = v[0] * 127.0f; + num->pack.y = v[1] * 127.0f; + num->pack.z = v[2] * 127.0f; + num->pack.w = v[3] * 127.0f; } - R_IssuePendingRenderCommands(); - - vbo = tr.vbos[tr.numVBOs] = ri.Hunk_Alloc(sizeof(*vbo), h_low); - tr.numVBOs++; - - memset(vbo, 0, sizeof(*vbo)); - - Q_strncpyz(vbo->name, name, sizeof(vbo->name)); - - vbo->vertexesSize = vertexesSize; - - qglGenBuffersARB(1, &vbo->vertexesVBO); - - qglBindBufferARB(GL_ARRAY_BUFFER_ARB, vbo->vertexesVBO); - qglBufferDataARB(GL_ARRAY_BUFFER_ARB, vertexesSize, vertexes, glUsage); - - qglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); - - glState.currentVBO = NULL; - - GL_CheckErrors(); - - return vbo; + return 4; } -/* -============ -R_CreateVBO2 -============ -*/ -VBO_t *R_CreateVBO2(const char *name, int numVertexes, srfVert_t * verts, unsigned int stateBits, vboUsage_t usage) +int R_VaoPackNormal(byte *out, vec3_t v) { - VBO_t *vbo; - int i; - - byte *data; - int dataSize; - int dataOfs; - - int glUsage; - - switch (usage) + if (glRefConfig.packedNormalDataType == GL_INT_2_10_10_10_REV) { - case VBO_USAGE_STATIC: - glUsage = GL_STATIC_DRAW_ARB; - break; + union pack10_u *num = (union pack10_u *)out; - case VBO_USAGE_DYNAMIC: - glUsage = GL_DYNAMIC_DRAW_ARB; - break; - - default: - Com_Error(ERR_FATAL, "bad vboUsage_t given: %i", usage); - return NULL; + num->pack.x = v[0] * 511.0f; + num->pack.y = v[1] * 511.0f; + num->pack.z = v[2] * 511.0f; + num->pack.w = 0; } - - if(!numVertexes) - return NULL; - - if(strlen(name) >= MAX_QPATH) + else { - ri.Error(ERR_DROP, "R_CreateVBO2: \"%s\" is too long", name); - } + union pack8_u *num = (union pack8_u *)out; - if ( tr.numVBOs == MAX_VBOS ) { - ri.Error( ERR_DROP, "R_CreateVBO2: MAX_VBOS hit"); + num->pack.x = v[0] * 127.0f; + num->pack.y = v[1] * 127.0f; + num->pack.z = v[2] * 127.0f; + num->pack.w = 0; } - R_IssuePendingRenderCommands(); - - vbo = tr.vbos[tr.numVBOs] = ri.Hunk_Alloc(sizeof(*vbo), h_low); - tr.numVBOs++; - - memset(vbo, 0, sizeof(*vbo)); - - Q_strncpyz(vbo->name, name, sizeof(vbo->name)); + return 4; +} - if (usage == VBO_USAGE_STATIC) +int R_VaoPackTexCoord(byte *out, vec2_t st) +{ + if (glRefConfig.packedTexcoordDataType == GL_HALF_FLOAT) { - // since these vertex attributes are never altered, interleave them - vbo->ofs_xyz = 0; - dataSize = sizeof(verts[0].xyz); - - if(stateBits & ATTR_NORMAL) - { - vbo->ofs_normal = dataSize; - dataSize += sizeof(uint8_t) * 4; - } - -#ifdef USE_VERT_TANGENT_SPACE - if(stateBits & ATTR_TANGENT) - { - vbo->ofs_tangent = dataSize; - dataSize += sizeof(uint8_t) * 4; - } -#endif - - if(stateBits & ATTR_TEXCOORD) - { - vbo->ofs_st = dataSize; - dataSize += sizeof(verts[0].st); - } - - if(stateBits & ATTR_LIGHTCOORD) - { - vbo->ofs_lightmap = dataSize; - dataSize += sizeof(verts[0].lightmap); - } - - if(stateBits & ATTR_COLOR) - { - vbo->ofs_vertexcolor = dataSize; - dataSize += sizeof(verts[0].vertexColors); - } - - if(stateBits & ATTR_LIGHTDIRECTION) - { - vbo->ofs_lightdir = dataSize; - dataSize += sizeof(verts[0].lightdir); - } - - vbo->stride_xyz = dataSize; - vbo->stride_normal = dataSize; -#ifdef USE_VERT_TANGENT_SPACE - vbo->stride_tangent = dataSize; -#endif - vbo->stride_st = dataSize; - vbo->stride_lightmap = dataSize; - vbo->stride_vertexcolor = dataSize; - vbo->stride_lightdir = dataSize; - - // create VBO - dataSize *= numVertexes; - data = ri.Hunk_AllocateTempMemory(dataSize); - dataOfs = 0; - - //ri.Printf(PRINT_ALL, "CreateVBO: %d, %d %d %d %d %d, %d %d %d %d %d\n", dataSize, vbo->ofs_xyz, vbo->ofs_normal, vbo->ofs_st, vbo->ofs_lightmap, vbo->ofs_vertexcolor, - //vbo->stride_xyz, vbo->stride_normal, vbo->stride_st, vbo->stride_lightmap, vbo->stride_vertexcolor); - - for (i = 0; i < numVertexes; i++) - { - // xyz - memcpy(data + dataOfs, &verts[i].xyz, sizeof(verts[i].xyz)); - dataOfs += sizeof(verts[i].xyz); - - // normal - if(stateBits & ATTR_NORMAL) - { - uint8_t *p = data + dataOfs; - - p[0] = (uint8_t)(verts[i].normal[0] * 127.5f + 128.0f); - p[1] = (uint8_t)(verts[i].normal[1] * 127.5f + 128.0f); - p[2] = (uint8_t)(verts[i].normal[2] * 127.5f + 128.0f); - p[3] = 0; - - dataOfs += sizeof(uint8_t) * 4; - } - -#ifdef USE_VERT_TANGENT_SPACE - // tangent - if(stateBits & ATTR_TANGENT) - { - vec3_t nxt; - uint8_t *p = data + dataOfs; - - CrossProduct(verts[i].normal, verts[i].tangent, nxt); - - p[0] = (uint8_t)(verts[i].tangent[0] * 127.5f + 128.0f); - p[1] = (uint8_t)(verts[i].tangent[1] * 127.5f + 128.0f); - p[2] = (uint8_t)(verts[i].tangent[2] * 127.5f + 128.0f); - p[3] = (uint8_t)(verts[i].tangent[3] * 127.5f + 128.0f); - - dataOfs += sizeof(uint8_t) * 4; - } -#endif + uint16_t *num = (uint16_t *)out; - // vertex texcoords - if(stateBits & ATTR_TEXCOORD) - { - memcpy(data + dataOfs, &verts[i].st, sizeof(verts[i].st)); - dataOfs += sizeof(verts[i].st); - } - - // feed vertex lightmap texcoords - if(stateBits & ATTR_LIGHTCOORD) - { - memcpy(data + dataOfs, &verts[i].lightmap, sizeof(verts[i].lightmap)); - dataOfs += sizeof(verts[i].lightmap); - } + *num++ = FloatToHalf(st[0]); + *num++ = FloatToHalf(st[1]); - // feed vertex colors - if(stateBits & ATTR_COLOR) - { - memcpy(data + dataOfs, &verts[i].vertexColors, sizeof(verts[i].vertexColors)); - dataOfs += sizeof(verts[i].vertexColors); - } - - // feed vertex light directions - if(stateBits & ATTR_LIGHTDIRECTION) - { - memcpy(data + dataOfs, &verts[i].lightdir, sizeof(verts[i].lightdir)); - dataOfs += sizeof(verts[i].lightdir); - } - } + return sizeof(*num) * 2; } else { - // since these vertex attributes may be changed, put them in flat arrays - dataSize = sizeof(verts[0].xyz); + float *num = (float *)out; - if(stateBits & ATTR_NORMAL) - { - dataSize += sizeof(uint8_t) * 4; - } - -#ifdef USE_VERT_TANGENT_SPACE - if(stateBits & ATTR_TANGENT) - { - dataSize += sizeof(uint8_t) * 4; - } -#endif + *num++ = st[0]; + *num++ = st[1]; - if(stateBits & ATTR_TEXCOORD) - { - dataSize += sizeof(verts[0].st); - } + return sizeof(*num) * 2; + } +} - if(stateBits & ATTR_LIGHTCOORD) - { - dataSize += sizeof(verts[0].lightmap); - } +int R_VaoPackColors(byte *out, vec4_t color) +{ + if (glRefConfig.packedTexcoordDataType == GL_HALF_FLOAT) + { + uint16_t *num = (uint16_t *)out; - if(stateBits & ATTR_COLOR) - { - dataSize += sizeof(verts[0].vertexColors); - } + *num++ = FloatToHalf(color[0]); + *num++ = FloatToHalf(color[1]); + *num++ = FloatToHalf(color[2]); + *num++ = FloatToHalf(color[3]); - if(stateBits & ATTR_LIGHTDIRECTION) - { - dataSize += sizeof(verts[0].lightdir); - } + return sizeof(*num) * 4; + } + else + { + float *num = (float *)out; - // create VBO - dataSize *= numVertexes; - data = ri.Hunk_AllocateTempMemory(dataSize); - dataOfs = 0; + *num++ = color[0]; + *num++ = color[1]; + *num++ = color[2]; + *num++ = color[3]; - vbo->ofs_xyz = 0; - vbo->ofs_normal = 0; -#ifdef USE_VERT_TANGENT_SPACE - vbo->ofs_tangent = 0; -#endif - vbo->ofs_st = 0; - vbo->ofs_lightmap = 0; - vbo->ofs_vertexcolor = 0; - vbo->ofs_lightdir = 0; + return sizeof(*num) * 4; + } +} - vbo->stride_xyz = sizeof(verts[0].xyz); - vbo->stride_normal = sizeof(uint8_t) * 4; -#ifdef USE_VERT_TANGENT_SPACE - vbo->stride_tangent = sizeof(uint8_t) * 4; -#endif - vbo->stride_vertexcolor = sizeof(verts[0].vertexColors); - vbo->stride_st = sizeof(verts[0].st); - vbo->stride_lightmap = sizeof(verts[0].lightmap); - vbo->stride_lightdir = sizeof(verts[0].lightdir); - //ri.Printf(PRINT_ALL, "2CreateVBO: %d, %d %d %d %d %d, %d %d %d %d %d\n", dataSize, vbo->ofs_xyz, vbo->ofs_normal, vbo->ofs_st, vbo->ofs_lightmap, vbo->ofs_vertexcolor, - //vbo->stride_xyz, vbo->stride_normal, vbo->stride_st, vbo->stride_lightmap, vbo->stride_vertexcolor); +void R_VaoUnpackTangent(vec4_t v, uint32_t b) +{ + if (glRefConfig.packedNormalDataType == GL_INT_2_10_10_10_REV) + { + union pack10_u *num = (union pack10_u *)&b; - // xyz - for (i = 0; i < numVertexes; i++) - { - memcpy(data + dataOfs, &verts[i].xyz, sizeof(verts[i].xyz)); - dataOfs += sizeof(verts[i].xyz); - } + v[0] = num->pack.x / 511.0f; + v[1] = num->pack.y / 511.0f; + v[2] = num->pack.z / 511.0f; + v[3] = num->pack.w; + } + else + { + union pack8_u *num = (union pack8_u *)&b; - // normal - if(stateBits & ATTR_NORMAL) - { - vbo->ofs_normal = dataOfs; - for (i = 0; i < numVertexes; i++) - { - uint8_t *p = data + dataOfs; + v[0] = num->pack.x / 127.0f; + v[1] = num->pack.y / 127.0f; + v[2] = num->pack.z / 127.0f; + v[3] = num->pack.w / 127.0f; + } +} - p[0] = (uint8_t)(verts[i].normal[0] * 127.5f + 128.0f); - p[1] = (uint8_t)(verts[i].normal[1] * 127.5f + 128.0f); - p[2] = (uint8_t)(verts[i].normal[2] * 127.5f + 128.0f); - p[3] = 0; +void R_VaoUnpackNormal(vec3_t v, uint32_t b) +{ + if (glRefConfig.packedNormalDataType == GL_INT_2_10_10_10_REV) + { + union pack10_u *num = (union pack10_u *)&b; - dataOfs += sizeof(uint8_t) * 4; - } - } + v[0] = num->pack.x / 511.0f; + v[1] = num->pack.y / 511.0f; + v[2] = num->pack.z / 511.0f; + } + else + { + union pack8_u *num = (union pack8_u *)&b; -#ifdef USE_VERT_TANGENT_SPACE - // tangent - if(stateBits & ATTR_TANGENT) - { - vbo->ofs_tangent = dataOfs; - for (i = 0; i < numVertexes; i++) - { - vec3_t nxt; - uint8_t *p = data + dataOfs; + v[0] = num->pack.x / 127.0f; + v[1] = num->pack.y / 127.0f; + v[2] = num->pack.z / 127.0f; + } +} - CrossProduct(verts[i].normal, verts[i].tangent, nxt); - p[0] = (uint8_t)(verts[i].tangent[0] * 127.5f + 128.0f); - p[1] = (uint8_t)(verts[i].tangent[1] * 127.5f + 128.0f); - p[2] = (uint8_t)(verts[i].tangent[2] * 127.5f + 128.0f); - p[3] = (uint8_t)(verts[i].tangent[3] * 127.5f + 128.0f); +void Vao_SetVertexPointers(vao_t *vao) +{ + int attribIndex; - dataOfs += sizeof(uint8_t) * 4; - } - } -#endif + // set vertex pointers + for (attribIndex = 0; attribIndex < ATTR_INDEX_COUNT; attribIndex++) + { + uint32_t attribBit = 1 << attribIndex; + vaoAttrib_t *vAtb = &vao->attribs[attribIndex]; - // vertex texcoords - if(stateBits & ATTR_TEXCOORD) + if (vAtb->enabled) { - vbo->ofs_st = dataOfs; - for (i = 0; i < numVertexes; i++) - { - memcpy(data + dataOfs, &verts[i].st, sizeof(verts[i].st)); - dataOfs += sizeof(verts[i].st); - } - } + qglVertexAttribPointerARB(attribIndex, vAtb->count, vAtb->type, vAtb->normalized, vAtb->stride, BUFFER_OFFSET(vAtb->offset)); + if (glRefConfig.vertexArrayObject || !(glState.vertexAttribsEnabled & attribBit)) + qglEnableVertexAttribArrayARB(attribIndex); - // feed vertex lightmap texcoords - if(stateBits & ATTR_LIGHTCOORD) - { - vbo->ofs_lightmap = dataOfs; - for (i = 0; i < numVertexes; i++) - { - memcpy(data + dataOfs, &verts[i].lightmap, sizeof(verts[i].lightmap)); - dataOfs += sizeof(verts[i].lightmap); - } + if (!glRefConfig.vertexArrayObject || vao == tess.vao) + glState.vertexAttribsEnabled |= attribBit; } - - // feed vertex colors - if(stateBits & ATTR_COLOR) + else { - vbo->ofs_vertexcolor = dataOfs; - for (i = 0; i < numVertexes; i++) - { - memcpy(data + dataOfs, &verts[i].vertexColors, sizeof(verts[i].vertexColors)); - dataOfs += sizeof(verts[i].vertexColors); - } - } + // don't disable vertex attribs when using vertex array objects + // Vao_SetVertexPointers is only called during init when using VAOs, and vertex attribs start disabled anyway + if (!glRefConfig.vertexArrayObject && (glState.vertexAttribsEnabled & attribBit)) + qglDisableVertexAttribArrayARB(attribIndex); - // feed vertex lightdirs - if(stateBits & ATTR_LIGHTDIRECTION) - { - vbo->ofs_lightdir = dataOfs; - for (i = 0; i < numVertexes; i++) - { - memcpy(data + dataOfs, &verts[i].lightdir, sizeof(verts[i].lightdir)); - dataOfs += sizeof(verts[i].lightdir); - } + if (!glRefConfig.vertexArrayObject || vao == tess.vao) + glState.vertexAttribsEnabled &= ~attribBit; } } - - - vbo->vertexesSize = dataSize; - - qglGenBuffersARB(1, &vbo->vertexesVBO); - - qglBindBufferARB(GL_ARRAY_BUFFER_ARB, vbo->vertexesVBO); - qglBufferDataARB(GL_ARRAY_BUFFER_ARB, dataSize, data, glUsage); - - qglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); - - glState.currentVBO = NULL; - - GL_CheckErrors(); - - ri.Hunk_FreeTempMemory(data); - - return vbo; } - /* ============ -R_CreateIBO +R_CreateVao ============ */ -IBO_t *R_CreateIBO(const char *name, byte * indexes, int indexesSize, vboUsage_t usage) +vao_t *R_CreateVao(const char *name, byte *vertexes, int vertexesSize, byte *indexes, int indexesSize, vaoUsage_t usage) { - IBO_t *ibo; + vao_t *vao; int glUsage; switch (usage) { - case VBO_USAGE_STATIC: + case VAO_USAGE_STATIC: glUsage = GL_STATIC_DRAW_ARB; break; - case VBO_USAGE_DYNAMIC: + case VAO_USAGE_DYNAMIC: glUsage = GL_DYNAMIC_DRAW_ARB; break; default: - Com_Error(ERR_FATAL, "bad vboUsage_t given: %i", usage); + Com_Error(ERR_FATAL, "bad vaoUsage_t given: %i", usage); return NULL; } if(strlen(name) >= MAX_QPATH) { - ri.Error(ERR_DROP, "R_CreateIBO: \"%s\" is too long", name); + ri.Error(ERR_DROP, "R_CreateVao: \"%s\" is too long", name); } - if ( tr.numIBOs == MAX_IBOS ) { - ri.Error( ERR_DROP, "R_CreateIBO: MAX_IBOS hit"); + if ( tr.numVaos == MAX_VAOS ) { + ri.Error( ERR_DROP, "R_CreateVao: MAX_VAOS hit"); } R_IssuePendingRenderCommands(); - ibo = tr.ibos[tr.numIBOs] = ri.Hunk_Alloc(sizeof(*ibo), h_low); - tr.numIBOs++; + vao = tr.vaos[tr.numVaos] = ri.Hunk_Alloc(sizeof(*vao), h_low); + tr.numVaos++; + + memset(vao, 0, sizeof(*vao)); + + Q_strncpyz(vao->name, name, sizeof(vao->name)); + + + if (glRefConfig.vertexArrayObject) + { + qglGenVertexArraysARB(1, &vao->vao); + qglBindVertexArrayARB(vao->vao); + } - Q_strncpyz(ibo->name, name, sizeof(ibo->name)); - ibo->indexesSize = indexesSize; + vao->vertexesSize = vertexesSize; - qglGenBuffersARB(1, &ibo->indexesVBO); + qglGenBuffersARB(1, &vao->vertexesVBO); + + qglBindBufferARB(GL_ARRAY_BUFFER_ARB, vao->vertexesVBO); + qglBufferDataARB(GL_ARRAY_BUFFER_ARB, vertexesSize, vertexes, glUsage); - qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ibo->indexesVBO); + + vao->indexesSize = indexesSize; + + qglGenBuffersARB(1, &vao->indexesIBO); + + qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, vao->indexesIBO); qglBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, indexesSize, indexes, glUsage); - qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); - glState.currentIBO = NULL; + glState.currentVao = vao; GL_CheckErrors(); - return ibo; + return vao; } /* ============ -R_CreateIBO2 +R_CreateVao2 ============ */ -IBO_t *R_CreateIBO2(const char *name, int numIndexes, glIndex_t * inIndexes, vboUsage_t usage) +vao_t *R_CreateVao2(const char *name, int numVertexes, srfVert_t *verts, int numIndexes, glIndex_t *indexes) { - IBO_t *ibo; + vao_t *vao; int i; - glIndex_t *indexes; - int indexesSize; - - int glUsage; - - switch (usage) - { - case VBO_USAGE_STATIC: - glUsage = GL_STATIC_DRAW_ARB; - break; - - case VBO_USAGE_DYNAMIC: - glUsage = GL_DYNAMIC_DRAW_ARB; - break; + byte *data; + int dataSize; + int dataOfs; - default: - Com_Error(ERR_FATAL, "bad vboUsage_t given: %i", usage); - return NULL; - } + int glUsage = GL_STATIC_DRAW_ARB; - if(!numIndexes) + if(!numVertexes || !numIndexes) return NULL; if(strlen(name) >= MAX_QPATH) { - ri.Error(ERR_DROP, "R_CreateIBO2: \"%s\" is too long", name); + ri.Error(ERR_DROP, "R_CreateVao2: \"%s\" is too long", name); } - if ( tr.numIBOs == MAX_IBOS ) { - ri.Error( ERR_DROP, "R_CreateIBO2: MAX_IBOS hit"); + if ( tr.numVaos == MAX_VAOS ) { + ri.Error( ERR_DROP, "R_CreateVao2: MAX_VAOS hit"); } R_IssuePendingRenderCommands(); - ibo = tr.ibos[tr.numIBOs] = ri.Hunk_Alloc(sizeof(*ibo), h_low); - tr.numIBOs++; + vao = tr.vaos[tr.numVaos] = ri.Hunk_Alloc(sizeof(*vao), h_low); + tr.numVaos++; - Q_strncpyz(ibo->name, name, sizeof(ibo->name)); + memset(vao, 0, sizeof(*vao)); - indexesSize = numIndexes * sizeof(glIndex_t); - indexes = ri.Hunk_AllocateTempMemory(indexesSize); + Q_strncpyz(vao->name, name, sizeof(vao->name)); - for(i = 0; i < numIndexes; i++) + // since these vertex attributes are never altered, interleave them + vao->attribs[ATTR_INDEX_POSITION ].enabled = 1; + vao->attribs[ATTR_INDEX_NORMAL ].enabled = 1; +#ifdef USE_VERT_TANGENT_SPACE + vao->attribs[ATTR_INDEX_TANGENT ].enabled = 1; +#endif + vao->attribs[ATTR_INDEX_TEXCOORD ].enabled = 1; + vao->attribs[ATTR_INDEX_LIGHTCOORD ].enabled = 1; + vao->attribs[ATTR_INDEX_COLOR ].enabled = 1; + vao->attribs[ATTR_INDEX_LIGHTDIRECTION].enabled = 1; + + vao->attribs[ATTR_INDEX_POSITION ].count = 3; + vao->attribs[ATTR_INDEX_NORMAL ].count = 4; + vao->attribs[ATTR_INDEX_TANGENT ].count = 4; + vao->attribs[ATTR_INDEX_TEXCOORD ].count = 2; + vao->attribs[ATTR_INDEX_LIGHTCOORD ].count = 2; + vao->attribs[ATTR_INDEX_COLOR ].count = 4; + vao->attribs[ATTR_INDEX_LIGHTDIRECTION].count = 4; + + vao->attribs[ATTR_INDEX_POSITION ].type = GL_FLOAT; + vao->attribs[ATTR_INDEX_NORMAL ].type = glRefConfig.packedNormalDataType; + vao->attribs[ATTR_INDEX_TANGENT ].type = glRefConfig.packedNormalDataType; + vao->attribs[ATTR_INDEX_TEXCOORD ].type = glRefConfig.packedTexcoordDataType; + vao->attribs[ATTR_INDEX_LIGHTCOORD ].type = glRefConfig.packedTexcoordDataType; + vao->attribs[ATTR_INDEX_COLOR ].type = glRefConfig.packedColorDataType; + vao->attribs[ATTR_INDEX_LIGHTDIRECTION].type = glRefConfig.packedNormalDataType; + + vao->attribs[ATTR_INDEX_POSITION ].normalized = GL_FALSE; + vao->attribs[ATTR_INDEX_NORMAL ].normalized = GL_TRUE; + vao->attribs[ATTR_INDEX_TANGENT ].normalized = GL_TRUE; + vao->attribs[ATTR_INDEX_TEXCOORD ].normalized = GL_FALSE; + vao->attribs[ATTR_INDEX_LIGHTCOORD ].normalized = GL_FALSE; + vao->attribs[ATTR_INDEX_COLOR ].normalized = GL_FALSE; + vao->attribs[ATTR_INDEX_LIGHTDIRECTION].normalized = GL_TRUE; + + vao->attribs[ATTR_INDEX_POSITION ].offset = 0; dataSize = sizeof(verts[0].xyz); + vao->attribs[ATTR_INDEX_NORMAL ].offset = dataSize; dataSize += sizeof(uint32_t); +#ifdef USE_VERT_TANGENT_SPACE + vao->attribs[ATTR_INDEX_TANGENT ].offset = dataSize; dataSize += sizeof(uint32_t); +#endif + vao->attribs[ATTR_INDEX_TEXCOORD ].offset = dataSize; dataSize += glRefConfig.packedTexcoordDataSize; + vao->attribs[ATTR_INDEX_LIGHTCOORD ].offset = dataSize; dataSize += glRefConfig.packedTexcoordDataSize; + vao->attribs[ATTR_INDEX_COLOR ].offset = dataSize; dataSize += glRefConfig.packedColorDataSize; + vao->attribs[ATTR_INDEX_LIGHTDIRECTION].offset = dataSize; dataSize += sizeof(uint32_t); + + vao->attribs[ATTR_INDEX_POSITION ].stride = dataSize; + vao->attribs[ATTR_INDEX_NORMAL ].stride = dataSize; + vao->attribs[ATTR_INDEX_TANGENT ].stride = dataSize; + vao->attribs[ATTR_INDEX_TEXCOORD ].stride = dataSize; + vao->attribs[ATTR_INDEX_LIGHTCOORD ].stride = dataSize; + vao->attribs[ATTR_INDEX_COLOR ].stride = dataSize; + vao->attribs[ATTR_INDEX_LIGHTDIRECTION].stride = dataSize; + + + if (glRefConfig.vertexArrayObject) { - indexes[i] = inIndexes[i]; + qglGenVertexArraysARB(1, &vao->vao); + qglBindVertexArrayARB(vao->vao); } - ibo->indexesSize = indexesSize; - qglGenBuffersARB(1, &ibo->indexesVBO); + // create VBO + dataSize *= numVertexes; + data = ri.Hunk_AllocateTempMemory(dataSize); + dataOfs = 0; - qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ibo->indexesVBO); - qglBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, indexesSize, indexes, glUsage); + for (i = 0; i < numVertexes; i++) + { + // xyz + memcpy(data + dataOfs, &verts[i].xyz, sizeof(verts[i].xyz)); + dataOfs += sizeof(verts[i].xyz); - qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); + // normal + dataOfs += R_VaoPackNormal(data + dataOfs, verts[i].normal); - glState.currentIBO = NULL; +#ifdef USE_VERT_TANGENT_SPACE + // tangent + dataOfs += R_VaoPackTangent(data + dataOfs, verts[i].tangent); +#endif - GL_CheckErrors(); + // texcoords + dataOfs += R_VaoPackTexCoord(data + dataOfs, verts[i].st); - ri.Hunk_FreeTempMemory(indexes); + // lightmap texcoords + dataOfs += R_VaoPackTexCoord(data + dataOfs, verts[i].lightmap); - return ibo; -} + // colors + dataOfs += R_VaoPackColors(data + dataOfs, verts[i].vertexColors); -/* -============ -R_BindVBO -============ -*/ -void R_BindVBO(VBO_t * vbo) -{ - if(!vbo) - { - //R_BindNullVBO(); - ri.Error(ERR_DROP, "R_BindNullVBO: NULL vbo"); - return; + // light directions + dataOfs += R_VaoPackNormal(data + dataOfs, verts[i].lightdir); } - if(r_logFile->integer) - { - // don't just call LogComment, or we will get a call to va() every frame! - GLimp_LogComment(va("--- R_BindVBO( %s ) ---\n", vbo->name)); - } + vao->vertexesSize = dataSize; - if(glState.currentVBO != vbo) - { - glState.currentVBO = vbo; - glState.vertexAttribPointersSet = 0; + qglGenBuffersARB(1, &vao->vertexesVBO); - glState.vertexAttribsInterpolation = 0; - glState.vertexAttribsOldFrame = 0; - glState.vertexAttribsNewFrame = 0; - glState.vertexAnimation = qfalse; + qglBindBufferARB(GL_ARRAY_BUFFER_ARB, vao->vertexesVBO); + qglBufferDataARB(GL_ARRAY_BUFFER_ARB, vao->vertexesSize, data, glUsage); - qglBindBufferARB(GL_ARRAY_BUFFER_ARB, vbo->vertexesVBO); - backEnd.pc.c_vboVertexBuffers++; - } -} + // create IBO + vao->indexesSize = numIndexes * sizeof(glIndex_t); -/* -============ -R_BindNullVBO -============ -*/ -void R_BindNullVBO(void) -{ - GLimp_LogComment("--- R_BindNullVBO ---\n"); + qglGenBuffersARB(1, &vao->indexesIBO); - if(glState.currentVBO) - { - qglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); - glState.currentVBO = NULL; - } + qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, vao->indexesIBO); + qglBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, vao->indexesSize, indexes, glUsage); + + + Vao_SetVertexPointers(vao); + + + glState.currentVao = vao; GL_CheckErrors(); + + ri.Hunk_FreeTempMemory(data); + + return vao; } + /* ============ -R_BindIBO +R_BindVao ============ */ -void R_BindIBO(IBO_t * ibo) +void R_BindVao(vao_t * vao) { - if(!ibo) + if(!vao) { - //R_BindNullIBO(); - ri.Error(ERR_DROP, "R_BindIBO: NULL ibo"); + //R_BindNullVao(); + ri.Error(ERR_DROP, "R_BindVao: NULL vao"); return; } if(r_logFile->integer) { // don't just call LogComment, or we will get a call to va() every frame! - GLimp_LogComment(va("--- R_BindIBO( %s ) ---\n", ibo->name)); + GLimp_LogComment(va("--- R_BindVao( %s ) ---\n", vao->name)); } - if(glState.currentIBO != ibo) + if(glState.currentVao != vao) { - qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ibo->indexesVBO); + glState.currentVao = vao; - glState.currentIBO = ibo; + glState.vertexAttribsInterpolation = 0; + glState.vertexAnimation = qfalse; + backEnd.pc.c_vaoBinds++; - backEnd.pc.c_vboIndexBuffers++; + if (glRefConfig.vertexArrayObject) + { + qglBindVertexArrayARB(vao->vao); + + // why you no save GL_ELEMENT_ARRAY_BUFFER binding, Intel? + if (1) + qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER, vao->indexesIBO); + + // tess VAO always has buffers bound + if (vao == tess.vao) + qglBindBufferARB(GL_ARRAY_BUFFER_ARB, vao->vertexesVBO); + } + else + { + qglBindBufferARB(GL_ARRAY_BUFFER_ARB, vao->vertexesVBO); + qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, vao->indexesIBO); + + // tess VAO doesn't have vertex pointers set until data is uploaded + if (vao != tess.vao) + Vao_SetVertexPointers(vao); + } } } /* ============ -R_BindNullIBO +R_BindNullVao ============ */ -void R_BindNullIBO(void) +void R_BindNullVao(void) { - GLimp_LogComment("--- R_BindNullIBO ---\n"); + GLimp_LogComment("--- R_BindNullVao ---\n"); - if(glState.currentIBO) + if(glState.currentVao) { - qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); - glState.currentIBO = NULL; - glState.vertexAttribPointersSet = 0; + if (glRefConfig.vertexArrayObject) + { + qglBindVertexArrayARB(0); + + // why you no save GL_ELEMENT_ARRAY_BUFFER binding, Intel? + if (1) qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); + } + else + { + qglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); + qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); + } + glState.currentVao = NULL; } + + GL_CheckErrors(); } + /* ============ -R_InitVBOs +R_InitVaos ============ */ -void R_InitVBOs(void) +void R_InitVaos(void) { - int dataSize; + int vertexesSize, indexesSize; int offset; - ri.Printf(PRINT_ALL, "------- R_InitVBOs -------\n"); + ri.Printf(PRINT_ALL, "------- R_InitVaos -------\n"); - tr.numVBOs = 0; - tr.numIBOs = 0; + tr.numVaos = 0; - dataSize = sizeof(tess.xyz[0]); - dataSize += sizeof(tess.normal[0]); + vertexesSize = sizeof(tess.xyz[0]); + vertexesSize += sizeof(tess.normal[0]); #ifdef USE_VERT_TANGENT_SPACE - dataSize += sizeof(tess.tangent[0]); + vertexesSize += sizeof(tess.tangent[0]); #endif - dataSize += sizeof(tess.vertexColors[0]); - dataSize += sizeof(tess.texCoords[0][0]) * 2; - dataSize += sizeof(tess.lightdir[0]); - dataSize *= SHADER_MAX_VERTEXES; + vertexesSize += sizeof(tess.vertexColors[0]); + vertexesSize += sizeof(tess.texCoords[0][0]) * 2; + vertexesSize += sizeof(tess.lightdir[0]); + vertexesSize *= SHADER_MAX_VERTEXES; - tess.vbo = R_CreateVBO("tessVertexArray_VBO", NULL, dataSize, VBO_USAGE_DYNAMIC); + indexesSize = sizeof(tess.indexes[0]) * SHADER_MAX_INDEXES; + + tess.vao = R_CreateVao("tessVertexArray_VAO", NULL, vertexesSize, NULL, indexesSize, VAO_USAGE_DYNAMIC); offset = 0; - tess.vbo->ofs_xyz = offset; offset += sizeof(tess.xyz[0]) * SHADER_MAX_VERTEXES; - tess.vbo->ofs_normal = offset; offset += sizeof(tess.normal[0]) * SHADER_MAX_VERTEXES; + tess.vao->attribs[ATTR_INDEX_POSITION ].enabled = 1; + tess.vao->attribs[ATTR_INDEX_NORMAL ].enabled = 1; +#ifdef USE_VERT_TANGENT_SPACE + tess.vao->attribs[ATTR_INDEX_TANGENT ].enabled = 1; +#endif + tess.vao->attribs[ATTR_INDEX_TEXCOORD ].enabled = 1; + tess.vao->attribs[ATTR_INDEX_LIGHTCOORD ].enabled = 1; + tess.vao->attribs[ATTR_INDEX_COLOR ].enabled = 1; + tess.vao->attribs[ATTR_INDEX_LIGHTDIRECTION].enabled = 1; + + tess.vao->attribs[ATTR_INDEX_POSITION ].count = 3; + tess.vao->attribs[ATTR_INDEX_NORMAL ].count = 4; + tess.vao->attribs[ATTR_INDEX_TANGENT ].count = 4; + tess.vao->attribs[ATTR_INDEX_TEXCOORD ].count = 2; + tess.vao->attribs[ATTR_INDEX_LIGHTCOORD ].count = 2; + tess.vao->attribs[ATTR_INDEX_COLOR ].count = 4; + tess.vao->attribs[ATTR_INDEX_LIGHTDIRECTION].count = 4; + + tess.vao->attribs[ATTR_INDEX_POSITION ].type = GL_FLOAT; + tess.vao->attribs[ATTR_INDEX_NORMAL ].type = glRefConfig.packedNormalDataType; + tess.vao->attribs[ATTR_INDEX_TANGENT ].type = glRefConfig.packedNormalDataType; + tess.vao->attribs[ATTR_INDEX_TEXCOORD ].type = GL_FLOAT; + tess.vao->attribs[ATTR_INDEX_LIGHTCOORD ].type = GL_FLOAT; + tess.vao->attribs[ATTR_INDEX_COLOR ].type = GL_FLOAT; + tess.vao->attribs[ATTR_INDEX_LIGHTDIRECTION].type = glRefConfig.packedNormalDataType; + + tess.vao->attribs[ATTR_INDEX_POSITION ].normalized = GL_FALSE; + tess.vao->attribs[ATTR_INDEX_NORMAL ].normalized = GL_TRUE; + tess.vao->attribs[ATTR_INDEX_TANGENT ].normalized = GL_TRUE; + tess.vao->attribs[ATTR_INDEX_TEXCOORD ].normalized = GL_FALSE; + tess.vao->attribs[ATTR_INDEX_LIGHTCOORD ].normalized = GL_FALSE; + tess.vao->attribs[ATTR_INDEX_COLOR ].normalized = GL_FALSE; + tess.vao->attribs[ATTR_INDEX_LIGHTDIRECTION].normalized = GL_TRUE; + + tess.vao->attribs[ATTR_INDEX_POSITION ].offset = offset; offset += sizeof(tess.xyz[0]) * SHADER_MAX_VERTEXES; + tess.vao->attribs[ATTR_INDEX_NORMAL ].offset = offset; offset += sizeof(tess.normal[0]) * SHADER_MAX_VERTEXES; #ifdef USE_VERT_TANGENT_SPACE - tess.vbo->ofs_tangent = offset; offset += sizeof(tess.tangent[0]) * SHADER_MAX_VERTEXES; + tess.vao->attribs[ATTR_INDEX_TANGENT ].offset = offset; offset += sizeof(tess.tangent[0]) * SHADER_MAX_VERTEXES; #endif // these next two are actually interleaved - tess.vbo->ofs_st = offset; - tess.vbo->ofs_lightmap = offset + sizeof(tess.texCoords[0][0]); - offset += sizeof(tess.texCoords[0][0]) * 2 * SHADER_MAX_VERTEXES; + tess.vao->attribs[ATTR_INDEX_TEXCOORD ].offset = offset; + tess.vao->attribs[ATTR_INDEX_LIGHTCOORD ].offset = offset + sizeof(tess.texCoords[0][0]); + offset += sizeof(tess.texCoords[0][0]) * 2 * SHADER_MAX_VERTEXES; - tess.vbo->ofs_vertexcolor = offset; offset += sizeof(tess.vertexColors[0]) * SHADER_MAX_VERTEXES; - tess.vbo->ofs_lightdir = offset; + tess.vao->attribs[ATTR_INDEX_COLOR ].offset = offset; offset += sizeof(tess.vertexColors[0]) * SHADER_MAX_VERTEXES; + tess.vao->attribs[ATTR_INDEX_LIGHTDIRECTION].offset = offset; - tess.vbo->stride_xyz = sizeof(tess.xyz[0]); - tess.vbo->stride_normal = sizeof(tess.normal[0]); + tess.vao->attribs[ATTR_INDEX_POSITION ].stride = sizeof(tess.xyz[0]); + tess.vao->attribs[ATTR_INDEX_NORMAL ].stride = sizeof(tess.normal[0]); #ifdef USE_VERT_TANGENT_SPACE - tess.vbo->stride_tangent = sizeof(tess.tangent[0]); + tess.vao->attribs[ATTR_INDEX_TANGENT ].stride = sizeof(tess.tangent[0]); #endif - tess.vbo->stride_vertexcolor = sizeof(tess.vertexColors[0]); - tess.vbo->stride_st = sizeof(tess.texCoords[0][0]) * 2; - tess.vbo->stride_lightmap = sizeof(tess.texCoords[0][0]) * 2; - tess.vbo->stride_lightdir = sizeof(tess.lightdir[0]); - - dataSize = sizeof(tess.indexes[0]) * SHADER_MAX_INDEXES; + tess.vao->attribs[ATTR_INDEX_COLOR ].stride = sizeof(tess.vertexColors[0]); + tess.vao->attribs[ATTR_INDEX_TEXCOORD ].stride = sizeof(tess.texCoords[0][0]) * 2; + tess.vao->attribs[ATTR_INDEX_LIGHTCOORD ].stride = sizeof(tess.texCoords[0][0]) * 2; + tess.vao->attribs[ATTR_INDEX_LIGHTDIRECTION].stride = sizeof(tess.lightdir[0]); + + tess.attribPointers[ATTR_INDEX_POSITION] = tess.xyz; + tess.attribPointers[ATTR_INDEX_TEXCOORD] = tess.texCoords; + tess.attribPointers[ATTR_INDEX_NORMAL] = tess.normal; +#ifdef USE_VERT_TANGENT_SPACE + tess.attribPointers[ATTR_INDEX_TANGENT] = tess.tangent; +#endif + tess.attribPointers[ATTR_INDEX_COLOR] = tess.vertexColors; + tess.attribPointers[ATTR_INDEX_LIGHTDIRECTION] = tess.lightdir; - tess.ibo = R_CreateIBO("tessVertexArray_IBO", NULL, dataSize, VBO_USAGE_DYNAMIC); + Vao_SetVertexPointers(tess.vao); - R_BindNullVBO(); - R_BindNullIBO(); + R_BindNullVao(); GL_CheckErrors(); } /* ============ -R_ShutdownVBOs +R_ShutdownVaos ============ */ -void R_ShutdownVBOs(void) +void R_ShutdownVaos(void) { int i; - VBO_t *vbo; - IBO_t *ibo; + vao_t *vao; - ri.Printf(PRINT_ALL, "------- R_ShutdownVBOs -------\n"); + ri.Printf(PRINT_ALL, "------- R_ShutdownVaos -------\n"); - R_BindNullVBO(); - R_BindNullIBO(); + R_BindNullVao(); - - for(i = 0; i < tr.numVBOs; i++) + for(i = 0; i < tr.numVaos; i++) { - vbo = tr.vbos[i]; + vao = tr.vaos[i]; + + if(vao->vao) + qglDeleteVertexArraysARB(1, &vao->vao); - if(vbo->vertexesVBO) + if(vao->vertexesVBO) { - qglDeleteBuffersARB(1, &vbo->vertexesVBO); + qglDeleteBuffersARB(1, &vao->vertexesVBO); } - //ri.Free(vbo); - } - - for(i = 0; i < tr.numIBOs; i++) - { - ibo = tr.ibos[i]; - - if(ibo->indexesVBO) + if(vao->indexesIBO) { - qglDeleteBuffersARB(1, &ibo->indexesVBO); + qglDeleteBuffersARB(1, &vao->indexesIBO); } - - //ri.Free(ibo); } - tr.numVBOs = 0; - tr.numIBOs = 0; + tr.numVaos = 0; } /* ============ -R_VBOList_f +R_VaoList_f ============ */ -void R_VBOList_f(void) +void R_VaoList_f(void) { int i; - VBO_t *vbo; - IBO_t *ibo; + vao_t *vao; int vertexesSize = 0; int indexesSize = 0; ri.Printf(PRINT_ALL, " size name\n"); ri.Printf(PRINT_ALL, "----------------------------------------------------------\n"); - for(i = 0; i < tr.numVBOs; i++) + for(i = 0; i < tr.numVaos; i++) { - vbo = tr.vbos[i]; + vao = tr.vaos[i]; - ri.Printf(PRINT_ALL, "%d.%02d MB %s\n", vbo->vertexesSize / (1024 * 1024), - (vbo->vertexesSize % (1024 * 1024)) * 100 / (1024 * 1024), vbo->name); + ri.Printf(PRINT_ALL, "%d.%02d MB %s\n", vao->vertexesSize / (1024 * 1024), + (vao->vertexesSize % (1024 * 1024)) * 100 / (1024 * 1024), vao->name); - vertexesSize += vbo->vertexesSize; + vertexesSize += vao->vertexesSize; } - for(i = 0; i < tr.numIBOs; i++) + for(i = 0; i < tr.numVaos; i++) { - ibo = tr.ibos[i]; + vao = tr.vaos[i]; - ri.Printf(PRINT_ALL, "%d.%02d MB %s\n", ibo->indexesSize / (1024 * 1024), - (ibo->indexesSize % (1024 * 1024)) * 100 / (1024 * 1024), ibo->name); + ri.Printf(PRINT_ALL, "%d.%02d MB %s\n", vao->indexesSize / (1024 * 1024), + (vao->indexesSize % (1024 * 1024)) * 100 / (1024 * 1024), vao->name); - indexesSize += ibo->indexesSize; + indexesSize += vao->indexesSize; } - ri.Printf(PRINT_ALL, " %i total VBOs\n", tr.numVBOs); + ri.Printf(PRINT_ALL, " %i total VAOs\n", tr.numVaos); ri.Printf(PRINT_ALL, " %d.%02d MB total vertices memory\n", vertexesSize / (1024 * 1024), (vertexesSize % (1024 * 1024)) * 100 / (1024 * 1024)); - - ri.Printf(PRINT_ALL, " %i total IBOs\n", tr.numIBOs); ri.Printf(PRINT_ALL, " %d.%02d MB total triangle indices memory\n", indexesSize / (1024 * 1024), (indexesSize % (1024 * 1024)) * 100 / (1024 * 1024)); } @@ -825,89 +715,78 @@ void R_VBOList_f(void) /* ============== -RB_UpdateVBOs +RB_UpdateTessVao Adapted from Tess_UpdateVBOs from xreal -Update the default VBO to replace the client side vertex arrays +Update the default VAO to replace the client side vertex arrays ============== */ -void RB_UpdateVBOs(unsigned int attribBits) +void RB_UpdateTessVao(unsigned int attribBits) { - GLimp_LogComment("--- RB_UpdateVBOs ---\n"); + GLimp_LogComment("--- RB_UpdateTessVao ---\n"); - backEnd.pc.c_dynamicVboDraws++; + backEnd.pc.c_dynamicVaoDraws++; - // update the default VBO - if(tess.numVertexes > 0 && tess.numVertexes <= SHADER_MAX_VERTEXES) + // update the default VAO + if(tess.numVertexes > 0 && tess.numVertexes <= SHADER_MAX_VERTEXES && tess.numIndexes > 0 && tess.numIndexes <= SHADER_MAX_INDEXES) { - R_BindVBO(tess.vbo); + int attribIndex; + int attribUpload; - // orphan old buffer so we don't stall on it - qglBufferDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->vertexesSize, NULL, GL_DYNAMIC_DRAW_ARB); + R_BindVao(tess.vao); - if(attribBits & ATTR_BITS) - { - if(attribBits & ATTR_POSITION) - { - //ri.Printf(PRINT_ALL, "offset %d, size %d\n", tess.vbo->ofs_xyz, tess.numVertexes * sizeof(tess.xyz[0])); - qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_xyz, tess.numVertexes * sizeof(tess.xyz[0]), tess.xyz); - } + // orphan old vertex buffer so we don't stall on it + qglBufferDataARB(GL_ARRAY_BUFFER_ARB, tess.vao->vertexesSize, NULL, GL_DYNAMIC_DRAW_ARB); - if(attribBits & ATTR_TEXCOORD || attribBits & ATTR_LIGHTCOORD) - { - // these are interleaved, so we update both if either need it - //ri.Printf(PRINT_ALL, "offset %d, size %d\n", tess.vbo->ofs_st, tess.numVertexes * sizeof(tess.texCoords[0][0]) * 2); - qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_st, tess.numVertexes * sizeof(tess.texCoords[0][0]) * 2, tess.texCoords); - } + // if nothing to set, set everything + if(!(attribBits & ATTR_BITS)) + attribBits = ATTR_BITS; - if(attribBits & ATTR_NORMAL) - { - //ri.Printf(PRINT_ALL, "offset %d, size %d\n", tess.vbo->ofs_normal, tess.numVertexes * sizeof(tess.normal[0])); - qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_normal, tess.numVertexes * sizeof(tess.normal[0]), tess.normal); - } + attribUpload = attribBits; -#ifdef USE_VERT_TANGENT_SPACE - if(attribBits & ATTR_TANGENT) + if((attribUpload & ATTR_TEXCOORD) || (attribUpload & ATTR_LIGHTCOORD)) + { + // these are interleaved, so we update both if either need it + // this translates to updating ATTR_TEXCOORD twice as large as it needs + attribUpload &= ~ATTR_LIGHTCOORD; + attribUpload |= ATTR_TEXCOORD; + } + + for (attribIndex = 0; attribIndex < ATTR_INDEX_COUNT; attribIndex++) + { + uint32_t attribBit = 1 << attribIndex; + vaoAttrib_t *vAtb = &tess.vao->attribs[attribIndex]; + + if (attribUpload & attribBit) { - //ri.Printf(PRINT_ALL, "offset %d, size %d\n", tess.vbo->ofs_tangent, tess.numVertexes * sizeof(tess.tangent[0])); - qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_tangent, tess.numVertexes * sizeof(tess.tangent[0]), tess.tangent); + // note: tess has a VBO where stride == size + qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, vAtb->offset, tess.numVertexes * vAtb->stride, tess.attribPointers[attribIndex]); } -#endif - if(attribBits & ATTR_COLOR) + if (attribBits & attribBit) { - //ri.Printf(PRINT_ALL, "offset %d, size %d\n", tess.vbo->ofs_vertexcolor, tess.numVertexes * sizeof(tess.vertexColors[0])); - qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_vertexcolor, tess.numVertexes * sizeof(tess.vertexColors[0]), tess.vertexColors); + if (!glRefConfig.vertexArrayObject) + qglVertexAttribPointerARB(attribIndex, vAtb->count, vAtb->type, vAtb->normalized, vAtb->stride, BUFFER_OFFSET(vAtb->offset)); + + if (!(glState.vertexAttribsEnabled & attribBit)) + { + qglEnableVertexAttribArrayARB(attribIndex); + glState.vertexAttribsEnabled |= attribBit; + } } - - if(attribBits & ATTR_LIGHTDIRECTION) + else { - //ri.Printf(PRINT_ALL, "offset %d, size %d\n", tess.vbo->ofs_lightdir, tess.numVertexes * sizeof(tess.lightdir[0])); - qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_lightdir, tess.numVertexes * sizeof(tess.lightdir[0]), tess.lightdir); + if ((glState.vertexAttribsEnabled & attribBit)) + { + qglDisableVertexAttribArrayARB(attribIndex); + glState.vertexAttribsEnabled &= ~attribBit; + } } } - else - { - qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_xyz, tess.numVertexes * sizeof(tess.xyz[0]), tess.xyz); - qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_st, tess.numVertexes * sizeof(tess.texCoords[0][0]) * 2, tess.texCoords); - qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_normal, tess.numVertexes * sizeof(tess.normal[0]), tess.normal); -#ifdef USE_VERT_TANGENT_SPACE - qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_tangent, tess.numVertexes * sizeof(tess.tangent[0]), tess.tangent); -#endif - qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_vertexcolor, tess.numVertexes * sizeof(tess.vertexColors[0]), tess.vertexColors); - qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_lightdir, tess.numVertexes * sizeof(tess.lightdir[0]), tess.lightdir); - } - - } - - // update the default IBO - if(tess.numIndexes > 0 && tess.numIndexes <= SHADER_MAX_INDEXES) - { - R_BindIBO(tess.ibo); - // orphan old buffer so we don't stall on it - qglBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, tess.ibo->indexesSize, NULL, GL_DYNAMIC_DRAW_ARB); + // orphan old index buffer so we don't stall on it + qglBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, tess.vao->indexesSize, NULL, GL_DYNAMIC_DRAW_ARB); qglBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, tess.numIndexes * sizeof(tess.indexes[0]), tess.indexes); } diff --git a/code/renderergl2/tr_world.c b/code/renderergl2/tr_world.c index dba15c454c..98b1c811a1 100644 --- a/code/renderergl2/tr_world.c +++ b/code/renderergl2/tr_world.c @@ -213,7 +213,7 @@ static int R_DlightSurface( msurface_t *surf, int dlightBits ) { case SF_FACE: case SF_GRID: case SF_TRIANGLES: - case SF_VBO_MESH: + case SF_VAO_MESH: ((srfBspSurface_t *)surf->data)->dlightBits = dlightBits; break; @@ -299,7 +299,7 @@ static int R_PshadowSurface( msurface_t *surf, int pshadowBits ) { case SF_FACE: case SF_GRID: case SF_TRIANGLES: - case SF_VBO_MESH: + case SF_VAO_MESH: ((srfBspSurface_t *)surf->data)->pshadowBits = pshadowBits; break; @@ -330,7 +330,7 @@ static void R_AddWorldSurface( msurface_t *surf, int dlightBits, int pshadowBits } // check for dlighting - if ( dlightBits ) { + /*if ( dlightBits ) */{ dlightBits = R_DlightSurface( surf, dlightBits ); dlightBits = ( dlightBits != 0 ); } @@ -644,7 +644,7 @@ R_ClusterPVS */ static const byte *R_ClusterPVS (int cluster) { if (!tr.world->vis || cluster < 0 || cluster >= tr.world->numClusters ) { - return tr.world->novis; + return NULL; } return tr.world->vis + cluster * tr.world->clusterBytes; @@ -698,29 +698,21 @@ static void R_MarkLeaves (void) { for(i = 0; i < MAX_VISCOUNTS; i++) { - if(tr.visClusters[i] == cluster) + // if the areamask or r_showcluster was modified, invalidate all visclusters + // this caused doors to open into undrawn areas + if (tr.refdef.areamaskModified || r_showcluster->modified) { - //tr.visIndex = i; - break; + tr.visClusters[i] = -2; } - } - - // if r_showcluster was just turned on, remark everything - if(i != MAX_VISCOUNTS && !tr.refdef.areamaskModified && !r_showcluster->modified)// && !r_dynamicBspOcclusionCulling->modified) - { - if(tr.visClusters[i] != tr.visClusters[tr.visIndex] && r_showcluster->integer) + else if(tr.visClusters[i] == cluster) { - ri.Printf(PRINT_ALL, "found cluster:%i area:%i index:%i\n", cluster, leaf->area, i); + if(tr.visClusters[i] != tr.visClusters[tr.visIndex] && r_showcluster->integer) + { + ri.Printf(PRINT_ALL, "found cluster:%i area:%i index:%i\n", cluster, leaf->area, i); + } + tr.visIndex = i; + return; } - tr.visIndex = i; - return; - } - - // if the areamask was modified, invalidate all visclusters - // this caused doors to open into undrawn areas - if (tr.refdef.areamaskModified) - { - memset(tr.visClusters, -2, sizeof(tr.visClusters)); } tr.visIndex = (tr.visIndex + 1) % MAX_VISCOUNTS; @@ -734,17 +726,6 @@ static void R_MarkLeaves (void) { } } - // set all nodes to visible if there is no vis - // this caused some levels to simply not render - if (r_novis->integer || !tr.world->vis || tr.visClusters[tr.visIndex] == -1) { - for (i=0 ; inumnodes ; i++) { - if (tr.world->nodes[i].contents != CONTENTS_SOLID) { - tr.world->nodes[i].visCounts[tr.visIndex] = tr.visCounts[tr.visIndex]; - } - } - return; - } - vis = R_ClusterPVS(tr.visClusters[tr.visIndex]); for (i=0,leaf=tr.world->nodes ; inumnodes ; i++, leaf++) { @@ -754,7 +735,7 @@ static void R_MarkLeaves (void) { } // check general pvs - if ( !(vis[cluster>>3] & (1<<(cluster&7))) ) { + if ( vis && !(vis[cluster>>3] & (1<<(cluster&7))) ) { continue; } diff --git a/code/renderersoft/sdl_glimp.c b/code/renderersoft/sdl_glimp.c new file mode 100644 index 0000000000..7b08ec9012 --- /dev/null +++ b/code/renderersoft/sdl_glimp.c @@ -0,0 +1,820 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Quake III Arena source code; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// TODO: instead, make a pixel buffer to a 8, 16 or 32bit surface +// then reroute it all through TinySDGL there +#ifdef USE_LOCAL_HEADERS +# include "SDL.h" +#else +# include +#endif + +#include +#include +#include +#include + +#include "../renderercommon/tr_common.h" +#include "../sys/sys_local.h" +#include "sdl_icon.h" + +/* Just hack it for now. */ +#ifdef MACOS_X +#include +typedef CGLContextObj QGLContext; +#define GLimp_GetCurrentContext() CGLGetCurrentContext() +#define GLimp_SetCurrentContext(ctx) CGLSetCurrentContext(ctx) +#else +typedef void *QGLContext; +#define GLimp_GetCurrentContext() (NULL) +#define GLimp_SetCurrentContext(ctx) +#endif + +static QGLContext opengl_context; + +typedef enum +{ + RSERR_OK, + + RSERR_INVALID_FULLSCREEN, + RSERR_INVALID_MODE, + + RSERR_UNKNOWN +} rserr_t; + +static SDL_Surface *screen = NULL; +static const SDL_VideoInfo *videoInfo = NULL; + +cvar_t *r_allowSoftwareGL; // Don't abort out if a hardware visual can't be obtained +cvar_t *r_allowResize; // make window resizable +cvar_t *r_centerWindow; +cvar_t *r_sdlDriver; + +void (APIENTRYP qglActiveTextureARB) (GLenum texture); +void (APIENTRYP qglClientActiveTextureARB) (GLenum texture); +void (APIENTRYP qglMultiTexCoord2fARB) (GLenum target, GLfloat s, GLfloat t); + +void (APIENTRYP qglLockArraysEXT) (GLint first, GLsizei count); +void (APIENTRYP qglUnlockArraysEXT) (void); + +/* +=============== +GLimp_Shutdown +=============== +*/ +void GLimp_Shutdown( void ) +{ + ri.IN_Shutdown(); + + SDL_QuitSubSystem( SDL_INIT_VIDEO ); + screen = NULL; +} + +/* +=============== +GLimp_Minimize + +Minimize the game so that user is back at the desktop +=============== +*/ +void GLimp_Minimize(void) +{ + SDL_WM_IconifyWindow(); +} + + +/* +=============== +GLimp_LogComment +=============== +*/ +void GLimp_LogComment( char *comment ) +{ +} + +/* +=============== +GLimp_CompareModes +=============== +*/ +static int GLimp_CompareModes( const void *a, const void *b ) +{ + const float ASPECT_EPSILON = 0.001f; + SDL_Rect *modeA = *(SDL_Rect **)a; + SDL_Rect *modeB = *(SDL_Rect **)b; + float aspectA = (float)modeA->w / (float)modeA->h; + float aspectB = (float)modeB->w / (float)modeB->h; + int areaA = modeA->w * modeA->h; + int areaB = modeB->w * modeB->h; + float aspectDiffA = fabs( aspectA - displayAspect ); + float aspectDiffB = fabs( aspectB - displayAspect ); + float aspectDiffsDiff = aspectDiffA - aspectDiffB; + + if( aspectDiffsDiff > ASPECT_EPSILON ) + return 1; + else if( aspectDiffsDiff < -ASPECT_EPSILON ) + return -1; + else + return areaA - areaB; +} + + +/* +=============== +GLimp_DetectAvailableModes +=============== +*/ +static void GLimp_DetectAvailableModes(void) +{ + char buf[ MAX_STRING_CHARS ] = { 0 }; + SDL_Rect **modes; + int numModes; + int i; + + modes = SDL_ListModes( videoInfo->vfmt, SDL_OPENGL | SDL_FULLSCREEN ); + + if( !modes ) + { + ri.Printf( PRINT_WARNING, "Can't get list of available modes\n" ); + return; + } + + if( modes == (SDL_Rect **)-1 ) + { + ri.Printf( PRINT_ALL, "Display supports any resolution\n" ); + return; // can set any resolution + } + + for( numModes = 0; modes[ numModes ]; numModes++ ); + + if( numModes > 1 ) + qsort( modes, numModes, sizeof( SDL_Rect* ), GLimp_CompareModes ); + + for( i = 0; i < numModes; i++ ) + { + const char *newModeString = va( "%ux%u ", modes[ i ]->w, modes[ i ]->h ); + + if( strlen( newModeString ) < (int)sizeof( buf ) - strlen( buf ) ) + Q_strcat( buf, sizeof( buf ), newModeString ); + else + ri.Printf( PRINT_WARNING, "Skipping mode %ux%x, buffer too small\n", modes[i]->w, modes[i]->h ); + } + + if( *buf ) + { + buf[ strlen( buf ) - 1 ] = 0; + ri.Printf( PRINT_ALL, "Available modes: '%s'\n", buf ); + ri.Cvar_Set( "r_availableModes", buf ); + } +} + +/* +=============== +GLimp_SetMode +=============== +*/ +static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder) +{ + const char* glstring; + int sdlcolorbits; + int colorbits, depthbits, stencilbits; + int tcolorbits, tdepthbits, tstencilbits; + int samples; + int i = 0; + SDL_Surface *vidscreen = NULL; + Uint32 flags = SDL_OPENGL; + + ri.Printf( PRINT_ALL, "Initializing OpenGL display\n"); + + if ( r_allowResize->integer ) + flags |= SDL_RESIZABLE; + + if( videoInfo == NULL ) + { + static SDL_VideoInfo sVideoInfo; + static SDL_PixelFormat sPixelFormat; + + videoInfo = SDL_GetVideoInfo( ); + + // Take a copy of the videoInfo + Com_Memcpy( &sPixelFormat, videoInfo->vfmt, sizeof( SDL_PixelFormat ) ); + sPixelFormat.palette = NULL; // Should already be the case + Com_Memcpy( &sVideoInfo, videoInfo, sizeof( SDL_VideoInfo ) ); + sVideoInfo.vfmt = &sPixelFormat; + videoInfo = &sVideoInfo; + + if( videoInfo->current_h > 0 ) + { + // Guess the display aspect ratio through the desktop resolution + // by assuming (relatively safely) that it is set at or close to + // the display's native aspect ratio + displayAspect = (float)videoInfo->current_w / (float)videoInfo->current_h; + + ri.Printf( PRINT_ALL, "Estimated display aspect: %.3f\n", displayAspect ); + } + else + { + ri.Printf( PRINT_ALL, + "Cannot estimate display aspect, assuming 1.333\n" ); + } + } + + ri.Printf (PRINT_ALL, "...setting mode %d:", mode ); + + if (mode == -2) + { + // use desktop video resolution + if( videoInfo->current_h > 0 ) + { + glConfig.vidWidth = videoInfo->current_w; + glConfig.vidHeight = videoInfo->current_h; + } + else + { + glConfig.vidWidth = 640; + glConfig.vidHeight = 480; + ri.Printf( PRINT_ALL, + "Cannot determine display resolution, assuming 640x480\n" ); + } + + glConfig.windowAspect = (float)glConfig.vidWidth / (float)glConfig.vidHeight; + } + else if ( !R_GetModeInfo( &glConfig.vidWidth, &glConfig.vidHeight, &glConfig.windowAspect, mode ) ) + { + ri.Printf( PRINT_ALL, " invalid mode\n" ); + return RSERR_INVALID_MODE; + } + ri.Printf( PRINT_ALL, " %d %d\n", glConfig.vidWidth, glConfig.vidHeight); + + if (fullscreen) + { + flags |= SDL_FULLSCREEN; + glConfig.isFullscreen = qtrue; + } + else + { + if (noborder) + flags |= SDL_NOFRAME; + + glConfig.isFullscreen = qfalse; + } + + colorbits = r_colorbits->value; + if ((!colorbits) || (colorbits >= 32)) + colorbits = 24; + + if (!r_depthbits->value) + depthbits = 24; + else + depthbits = r_depthbits->value; + stencilbits = r_stencilbits->value; + samples = r_ext_multisample->value; + + for (i = 0; i < 16; i++) + { + // 0 - default + // 1 - minus colorbits + // 2 - minus depthbits + // 3 - minus stencil + if ((i % 4) == 0 && i) + { + // one pass, reduce + switch (i / 4) + { + case 2 : + if (colorbits == 24) + colorbits = 16; + break; + case 1 : + if (depthbits == 24) + depthbits = 16; + else if (depthbits == 16) + depthbits = 8; + case 3 : + if (stencilbits == 24) + stencilbits = 16; + else if (stencilbits == 16) + stencilbits = 8; + } + } + + tcolorbits = colorbits; + tdepthbits = depthbits; + tstencilbits = stencilbits; + + if ((i % 4) == 3) + { // reduce colorbits + if (tcolorbits == 24) + tcolorbits = 16; + } + + if ((i % 4) == 2) + { // reduce depthbits + if (tdepthbits == 24) + tdepthbits = 16; + else if (tdepthbits == 16) + tdepthbits = 8; + } + + if ((i % 4) == 1) + { // reduce stencilbits + if (tstencilbits == 24) + tstencilbits = 16; + else if (tstencilbits == 16) + tstencilbits = 8; + else + tstencilbits = 0; + } + + sdlcolorbits = 4; + if (tcolorbits == 24) + sdlcolorbits = 8; + +#ifdef __sgi /* Fix for SGIs grabbing too many bits of color */ + if (sdlcolorbits == 4) + sdlcolorbits = 0; /* Use minimum size for 16-bit color */ + + /* Need alpha or else SGIs choose 36+ bit RGB mode */ + SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 1); +#endif + + SDL_GL_SetAttribute( SDL_GL_RED_SIZE, sdlcolorbits ); + SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, sdlcolorbits ); + SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, sdlcolorbits ); + SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, tdepthbits ); + SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, tstencilbits ); + + SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, samples ? 1 : 0 ); + SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, samples ); + + if(r_stereoEnabled->integer) + { + glConfig.stereoEnabled = qtrue; + SDL_GL_SetAttribute(SDL_GL_STEREO, 1); + } + else + { + glConfig.stereoEnabled = qfalse; + SDL_GL_SetAttribute(SDL_GL_STEREO, 0); + } + + SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); + +#if 0 // See http://bugzilla.icculus.org/show_bug.cgi?id=3526 + // If not allowing software GL, demand accelerated + if( !r_allowSoftwareGL->integer ) + { + if( SDL_GL_SetAttribute( SDL_GL_ACCELERATED_VISUAL, 1 ) < 0 ) + { + ri.Printf( PRINT_ALL, "Unable to guarantee accelerated " + "visual with libSDL < 1.2.10\n" ); + } + } +#endif + + if( SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, r_swapInterval->integer ) < 0 ) + ri.Printf( PRINT_ALL, "r_swapInterval requires libSDL >= 1.2.10\n" ); + +#ifdef USE_ICON + { + SDL_Surface *icon = SDL_CreateRGBSurfaceFrom( + (void *)CLIENT_WINDOW_ICON.pixel_data, + CLIENT_WINDOW_ICON.width, + CLIENT_WINDOW_ICON.height, + CLIENT_WINDOW_ICON.bytes_per_pixel * 8, + CLIENT_WINDOW_ICON.bytes_per_pixel * CLIENT_WINDOW_ICON.width, +#ifdef Q3_LITTLE_ENDIAN + 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 +#else + 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF +#endif + ); + + SDL_WM_SetIcon( icon, NULL ); + SDL_FreeSurface( icon ); + } +#endif + + SDL_WM_SetCaption(CLIENT_WINDOW_TITLE, CLIENT_WINDOW_MIN_TITLE); + SDL_ShowCursor(0); + + if (!(vidscreen = SDL_SetVideoMode(glConfig.vidWidth, glConfig.vidHeight, colorbits, flags))) + { + ri.Printf( PRINT_DEVELOPER, "SDL_SetVideoMode failed: %s\n", SDL_GetError( ) ); + continue; + } + + opengl_context = GLimp_GetCurrentContext(); + + ri.Printf( PRINT_ALL, "Using %d/%d/%d Color bits, %d depth, %d stencil display.\n", + sdlcolorbits, sdlcolorbits, sdlcolorbits, tdepthbits, tstencilbits); + + glConfig.colorBits = tcolorbits; + glConfig.depthBits = tdepthbits; + glConfig.stencilBits = tstencilbits; + break; + } + + GLimp_DetectAvailableModes(); + + if (!vidscreen) + { + ri.Printf( PRINT_ALL, "Couldn't get a visual\n" ); + return RSERR_INVALID_MODE; + } + + screen = vidscreen; + + glstring = (char *) qglGetString (GL_RENDERER); + ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glstring ); + + return RSERR_OK; +} + +/* +=============== +GLimp_StartDriverAndSetMode +=============== +*/ +static qboolean GLimp_StartDriverAndSetMode(int mode, qboolean fullscreen, qboolean noborder) +{ + rserr_t err; + + if (!SDL_WasInit(SDL_INIT_VIDEO)) + { + char driverName[ 64 ]; + + if (SDL_Init(SDL_INIT_VIDEO) == -1) + { + ri.Printf( PRINT_ALL, "SDL_Init( SDL_INIT_VIDEO ) FAILED (%s)\n", + SDL_GetError()); + return qfalse; + } + + SDL_VideoDriverName( driverName, sizeof( driverName ) - 1 ); + ri.Printf( PRINT_ALL, "SDL using driver \"%s\"\n", driverName ); + ri.Cvar_Set( "r_sdlDriver", driverName ); + } + + if (fullscreen && ri.Cvar_VariableIntegerValue( "in_nograb" ) ) + { + ri.Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n"); + ri.Cvar_Set( "r_fullscreen", "0" ); + r_fullscreen->modified = qfalse; + fullscreen = qfalse; + } + + err = GLimp_SetMode(mode, fullscreen, noborder); + + switch ( err ) + { + case RSERR_INVALID_FULLSCREEN: + ri.Printf( PRINT_ALL, "...WARNING: fullscreen unavailable in this mode\n" ); + return qfalse; + case RSERR_INVALID_MODE: + ri.Printf( PRINT_ALL, "...WARNING: could not set the given mode (%d)\n", mode ); + return qfalse; + default: + break; + } + + return qtrue; +} + +static qboolean GLimp_HaveExtension(const char *ext) +{ + const char *ptr = Q_stristr( glConfig.extensions_string, ext ); + if (ptr == NULL) + return qfalse; + ptr += strlen(ext); + return ((*ptr == ' ') || (*ptr == '\0')); // verify it's complete string. +} + + +/* +=============== +GLimp_InitExtensions +=============== +*/ +static void GLimp_InitExtensions( void ) +{ + if ( !r_allowExtensions->integer ) + { + ri.Printf( PRINT_ALL, "* IGNORING OPENGL EXTENSIONS *\n" ); + return; + } + + ri.Printf( PRINT_ALL, "Initializing OpenGL extensions\n" ); + + glConfig.textureCompression = TC_NONE; + + // GL_EXT_texture_compression_s3tc + if ( GLimp_HaveExtension( "GL_ARB_texture_compression" ) && + GLimp_HaveExtension( "GL_EXT_texture_compression_s3tc" ) ) + { + if ( r_ext_compressed_textures->value ) + { + glConfig.textureCompression = TC_S3TC_ARB; + ri.Printf( PRINT_ALL, "...using GL_EXT_texture_compression_s3tc\n" ); + } + else + { + ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_compression_s3tc\n" ); + } + } + else + { + ri.Printf( PRINT_ALL, "...GL_EXT_texture_compression_s3tc not found\n" ); + } + + // GL_S3_s3tc ... legacy extension before GL_EXT_texture_compression_s3tc. + if (glConfig.textureCompression == TC_NONE) + { + if ( GLimp_HaveExtension( "GL_S3_s3tc" ) ) + { + if ( r_ext_compressed_textures->value ) + { + glConfig.textureCompression = TC_S3TC; + ri.Printf( PRINT_ALL, "...using GL_S3_s3tc\n" ); + } + else + { + ri.Printf( PRINT_ALL, "...ignoring GL_S3_s3tc\n" ); + } + } + else + { + ri.Printf( PRINT_ALL, "...GL_S3_s3tc not found\n" ); + } + } + + + // GL_EXT_texture_env_add + glConfig.textureEnvAddAvailable = qfalse; + if ( GLimp_HaveExtension( "EXT_texture_env_add" ) ) + { + if ( r_ext_texture_env_add->integer ) + { + glConfig.textureEnvAddAvailable = qtrue; + ri.Printf( PRINT_ALL, "...using GL_EXT_texture_env_add\n" ); + } + else + { + glConfig.textureEnvAddAvailable = qfalse; + ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_env_add\n" ); + } + } + else + { + ri.Printf( PRINT_ALL, "...GL_EXT_texture_env_add not found\n" ); + } + + // GL_ARB_multitexture + qglMultiTexCoord2fARB = NULL; + qglActiveTextureARB = NULL; + qglClientActiveTextureARB = NULL; + if ( GLimp_HaveExtension( "GL_ARB_multitexture" ) ) + { + if ( r_ext_multitexture->value ) + { + qglMultiTexCoord2fARB = SDL_GL_GetProcAddress( "glMultiTexCoord2fARB" ); + qglActiveTextureARB = SDL_GL_GetProcAddress( "glActiveTextureARB" ); + qglClientActiveTextureARB = SDL_GL_GetProcAddress( "glClientActiveTextureARB" ); + + if ( qglActiveTextureARB ) + { + GLint glint = 0; + qglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &glint ); + glConfig.numTextureUnits = (int) glint; + if ( glConfig.numTextureUnits > 1 ) + { + ri.Printf( PRINT_ALL, "...using GL_ARB_multitexture\n" ); + } + else + { + qglMultiTexCoord2fARB = NULL; + qglActiveTextureARB = NULL; + qglClientActiveTextureARB = NULL; + ri.Printf( PRINT_ALL, "...not using GL_ARB_multitexture, < 2 texture units\n" ); + } + } + } + else + { + ri.Printf( PRINT_ALL, "...ignoring GL_ARB_multitexture\n" ); + } + } + else + { + ri.Printf( PRINT_ALL, "...GL_ARB_multitexture not found\n" ); + } + + // GL_EXT_compiled_vertex_array + if ( GLimp_HaveExtension( "GL_EXT_compiled_vertex_array" ) ) + { + if ( r_ext_compiled_vertex_array->value ) + { + ri.Printf( PRINT_ALL, "...using GL_EXT_compiled_vertex_array\n" ); + qglLockArraysEXT = ( void ( APIENTRY * )( GLint, GLint ) ) SDL_GL_GetProcAddress( "glLockArraysEXT" ); + qglUnlockArraysEXT = ( void ( APIENTRY * )( void ) ) SDL_GL_GetProcAddress( "glUnlockArraysEXT" ); + if (!qglLockArraysEXT || !qglUnlockArraysEXT) + { + ri.Error (ERR_FATAL, "bad getprocaddress"); + } + } + else + { + ri.Printf( PRINT_ALL, "...ignoring GL_EXT_compiled_vertex_array\n" ); + } + } + else + { + ri.Printf( PRINT_ALL, "...GL_EXT_compiled_vertex_array not found\n" ); + } + + textureFilterAnisotropic = qfalse; + if ( GLimp_HaveExtension( "GL_EXT_texture_filter_anisotropic" ) ) + { + if ( r_ext_texture_filter_anisotropic->integer ) { + qglGetIntegerv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint *)&maxAnisotropy ); + if ( maxAnisotropy <= 0 ) { + ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not properly supported!\n" ); + maxAnisotropy = 0; + } + else + { + ri.Printf( PRINT_ALL, "...using GL_EXT_texture_filter_anisotropic (max: %i)\n", maxAnisotropy ); + textureFilterAnisotropic = qtrue; + } + } + else + { + ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_filter_anisotropic\n" ); + } + } + else + { + ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not found\n" ); + } +} + +#define R_MODE_FALLBACK 3 // 640 * 480 + +/* +=============== +GLimp_Init + +This routine is responsible for initializing the OS specific portions +of OpenGL +=============== +*/ +void GLimp_Init( void ) +{ + r_allowSoftwareGL = ri.Cvar_Get( "r_allowSoftwareGL", "0", CVAR_LATCH ); + r_sdlDriver = ri.Cvar_Get( "r_sdlDriver", "", CVAR_ROM ); + r_allowResize = ri.Cvar_Get( "r_allowResize", "0", CVAR_ARCHIVE | CVAR_LATCH ); + r_centerWindow = ri.Cvar_Get( "r_centerWindow", "0", CVAR_ARCHIVE | CVAR_LATCH ); + + if( ri.Cvar_VariableIntegerValue( "com_abnormalExit" ) ) + { + ri.Cvar_Set( "r_mode", va( "%d", R_MODE_FALLBACK ) ); + ri.Cvar_Set( "r_fullscreen", "0" ); + ri.Cvar_Set( "r_centerWindow", "0" ); + ri.Cvar_Set( "com_abnormalExit", "0" ); + } + + ri.Sys_SetEnv( "SDL_VIDEO_CENTERED", r_centerWindow->integer ? "1" : "" ); + + ri.Sys_GLimpInit( ); + + // Create the window and set up the context + if(GLimp_StartDriverAndSetMode(r_mode->integer, r_fullscreen->integer, r_noborder->integer)) + goto success; + + // Try again, this time in a platform specific "safe mode" + ri.Sys_GLimpSafeInit( ); + + if(GLimp_StartDriverAndSetMode(r_mode->integer, r_fullscreen->integer, qfalse)) + goto success; + + // Finally, try the default screen resolution + if( r_mode->integer != R_MODE_FALLBACK ) + { + ri.Printf( PRINT_ALL, "Setting r_mode %d failed, falling back on r_mode %d\n", + r_mode->integer, R_MODE_FALLBACK ); + + if(GLimp_StartDriverAndSetMode(R_MODE_FALLBACK, qfalse, qfalse)) + goto success; + } + + // Nothing worked, give up + ri.Error( ERR_FATAL, "GLimp_Init() - could not load OpenGL subsystem" ); + +success: + // This values force the UI to disable driver selection + glConfig.driverType = GLDRV_ICD; + glConfig.hardwareType = GLHW_GENERIC; + glConfig.deviceSupportsGamma = SDL_SetGamma( 1.0f, 1.0f, 1.0f ) >= 0; + + // Mysteriously, if you use an NVidia graphics card and multiple monitors, + // SDL_SetGamma will incorrectly return false... the first time; ask + // again and you get the correct answer. This is a suspected driver bug, see + // http://bugzilla.icculus.org/show_bug.cgi?id=4316 + glConfig.deviceSupportsGamma = SDL_SetGamma( 1.0f, 1.0f, 1.0f ) >= 0; + + if ( -1 == r_ignorehwgamma->integer) + glConfig.deviceSupportsGamma = 1; + + if ( 1 == r_ignorehwgamma->integer) + glConfig.deviceSupportsGamma = 0; + + // get our config strings + Q_strncpyz( glConfig.vendor_string, (char *) qglGetString (GL_VENDOR), sizeof( glConfig.vendor_string ) ); + Q_strncpyz( glConfig.renderer_string, (char *) qglGetString (GL_RENDERER), sizeof( glConfig.renderer_string ) ); + if (*glConfig.renderer_string && glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] == '\n') + glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] = 0; + Q_strncpyz( glConfig.version_string, (char *) qglGetString (GL_VERSION), sizeof( glConfig.version_string ) ); + Q_strncpyz( glConfig.extensions_string, (char *) qglGetString (GL_EXTENSIONS), sizeof( glConfig.extensions_string ) ); + + // initialize extensions + GLimp_InitExtensions( ); + + ri.Cvar_Get( "r_availableModes", "", CVAR_ROM ); + + // This depends on SDL_INIT_VIDEO, hence having it here + ri.IN_Init( ); +} + + +/* +=============== +GLimp_EndFrame + +Responsible for doing a swapbuffers +=============== +*/ +void GLimp_EndFrame( void ) +{ + // don't flip if drawing to front buffer + if ( Q_stricmp( r_drawBuffer->string, "GL_FRONT" ) != 0 ) + { + SDL_GL_SwapBuffers(); + } + + if( r_fullscreen->modified ) + { + qboolean fullscreen; + qboolean needToToggle = qtrue; + qboolean sdlToggled = qfalse; + SDL_Surface *s = SDL_GetVideoSurface( ); + + if( s ) + { + // Find out the current state + fullscreen = !!( s->flags & SDL_FULLSCREEN ); + + if( r_fullscreen->integer && ri.Cvar_VariableIntegerValue( "in_nograb" ) ) + { + ri.Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n"); + ri.Cvar_Set( "r_fullscreen", "0" ); + r_fullscreen->modified = qfalse; + } + + // Is the state we want different from the current state? + needToToggle = !!r_fullscreen->integer != fullscreen; + + if( needToToggle ) + sdlToggled = SDL_WM_ToggleFullScreen( s ); + } + + if( needToToggle ) + { + // SDL_WM_ToggleFullScreen didn't work, so do it the slow way + if( !sdlToggled ) + ri.Cmd_ExecuteText(EXEC_APPEND, "vid_restart\n"); + + ri.IN_Restart( ); + } + + r_fullscreen->modified = qfalse; + } +} diff --git a/code/sdl/sdl_gamma.c b/code/sdl/sdl_gamma.c index b1af55abda..a2569bedec 100644 --- a/code/sdl/sdl_gamma.c +++ b/code/sdl/sdl_gamma.c @@ -31,6 +31,11 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA extern SDL_Window *SDL_window; +#ifdef _WIN32 +// leilei - 3dfx gamma fix +BOOL ( WINAPI * qwglGetDeviceGammaRamp3DFX)( HDC, LPVOID ); +BOOL ( WINAPI * qwglSetDeviceGammaRamp3DFX)( HDC, LPVOID ); +#endif /* ================= GLimp_SetGamma @@ -87,7 +92,24 @@ void GLimp_SetGamma( unsigned char red[256], unsigned char green[256], unsigned table[j][i] = table[j][i-1]; } } + - SDL_SetWindowGammaRamp(SDL_window, table[0], table[1], table[2]); + // leilei - 3dfx gamma support +#ifdef _WIN32 + if ( qwglSetDeviceGammaRamp3DFX ) + { + HDC hDC;// = GetDC( hWnd ); + hDC = GetDC( GetForegroundWindow() ); + qwglSetDeviceGammaRamp3DFX( hDC, table ); + ReleaseDC( GetForegroundWindow(), hDC ); + } + else +#endif + { + if (SDL_SetWindowGammaRamp(SDL_window, table[0], table[1], table[2]) < 0) + { + ri.Printf( PRINT_DEVELOPER, "SDL_SetWindowGammaRamp() failed: %s\n", SDL_GetError() ); + } + } } diff --git a/code/sdl/sdl_glimp.c b/code/sdl/sdl_glimp.c index 166ce52d05..5de8983ae6 100644 --- a/code/sdl/sdl_glimp.c +++ b/code/sdl/sdl_glimp.c @@ -35,6 +35,16 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #include "../sys/sys_local.h" #include "sdl_icon.h" +int tvMode; // leilei - tvmode +int tvWidth; +int tvHeight; +int tvinterlace; // leilei - interlace value for height +float tvAspectW; // leilei - for aspect correction + +//int vresWidth; +//int vresHeight; + + typedef enum { RSERR_OK, @@ -49,7 +59,13 @@ SDL_Window *SDL_window = NULL; static SDL_GLContext SDL_glContext = NULL; cvar_t *r_allowSoftwareGL; // Don't abort out if a hardware visual can't be obtained +cvar_t *r_tvMode; // leilei - tv mode - force 480i rendering, which is then stretched and interlaced +cvar_t *r_tvFilter; // leilei - tv filter +cvar_t *r_tvModeAspect; // leilei - tv mode - to do widescreen and low res tv etc +cvar_t *r_tvModeForceAspect; // leilei - tv mode - to force the screen into its native aspect +cvar_t *r_motionblur; // leilei - moved here to set up accumulation bits cvar_t *r_allowResize; // make window resizable +cvar_t *r_conMode; // leilei - console mode - force native resolutions of various consoles cvar_t *r_centerWindow; cvar_t *r_sdlDriver; @@ -128,21 +144,34 @@ GLimp_DetectAvailableModes */ static void GLimp_DetectAvailableModes(void) { - int i; + int i, j; char buf[ MAX_STRING_CHARS ] = { 0 }; - SDL_Rect modes[ 128 ]; + int numSDLModes; + SDL_Rect *modes; int numModes = 0; - int display = SDL_GetWindowDisplayIndex( SDL_window ); SDL_DisplayMode windowMode; + int display = SDL_GetWindowDisplayIndex( SDL_window ); + if( display < 0 ) + { + ri.Printf( PRINT_WARNING, "Couldn't get window display index, no resolutions detected: %s\n", SDL_GetError() ); + return; + } + numSDLModes = SDL_GetNumDisplayModes( display ); - if( SDL_GetWindowDisplayMode( SDL_window, &windowMode ) < 0 ) + if( SDL_GetWindowDisplayMode( SDL_window, &windowMode ) < 0 || numSDLModes <= 0 ) { - ri.Printf( PRINT_WARNING, "Couldn't get window display mode, no resolutions detected\n" ); + ri.Printf( PRINT_WARNING, "Couldn't get window display mode, no resolutions detected: %s\n", SDL_GetError() ); return; } - for( i = 0; i < SDL_GetNumDisplayModes( display ); i++ ) + modes = SDL_calloc( (size_t)numSDLModes, sizeof( SDL_Rect ) ); + if ( !modes ) + { + ri.Error( ERR_FATAL, "Out of memory" ); + } + + for( i = 0; i < numSDLModes; i++ ) { SDL_DisplayMode mode; @@ -152,12 +181,24 @@ static void GLimp_DetectAvailableModes(void) if( !mode.w || !mode.h ) { ri.Printf( PRINT_ALL, "Display supports any resolution\n" ); + SDL_free( modes ); return; } if( windowMode.format != mode.format ) continue; + // SDL can give the same resolution with different refresh rates. + // Only list resolution once. + for( j = 0; j < numModes; j++ ) + { + if( mode.w == modes[ j ].w && mode.h == modes[ j ].h ) + break; + } + + if( j != numModes ) + continue; + modes[ numModes ].w = mode.w; modes[ numModes ].h = mode.h; numModes++; @@ -173,7 +214,7 @@ static void GLimp_DetectAvailableModes(void) if( strlen( newModeString ) < (int)sizeof( buf ) - strlen( buf ) ) Q_strcat( buf, sizeof( buf ), newModeString ); else - ri.Printf( PRINT_WARNING, "Skipping mode %ux%x, buffer too small\n", modes[ i ].w, modes[ i ].h ); + ri.Printf( PRINT_WARNING, "Skipping mode %ux%u, buffer too small\n", modes[ i ].w, modes[ i ].h ); } if( *buf ) @@ -182,6 +223,7 @@ static void GLimp_DetectAvailableModes(void) ri.Printf( PRINT_ALL, "Available modes: '%s'\n", buf ); ri.Cvar_Set( "r_availableModes", buf ); } + SDL_free( modes ); } /* @@ -194,6 +236,7 @@ static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder) const char *glstring; int perChannelColorBits; int colorBits, depthBits, stencilBits; + int accumbits; // leilei - motionblur int samples; int i = 0; SDL_Surface *icon = NULL; @@ -224,9 +267,15 @@ static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder) // If a window exists, note its display index if( SDL_window != NULL ) + { display = SDL_GetWindowDisplayIndex( SDL_window ); + if( display < 0 ) + { + ri.Printf( PRINT_DEVELOPER, "SDL_GetWindowDisplayIndex() failed: %s\n", SDL_GetError() ); + } + } - if( SDL_GetDesktopDisplayMode( display, &desktopMode ) == 0 ) + if( display >= 0 && SDL_GetDesktopDisplayMode( display, &desktopMode ) == 0 ) { displayAspect = (float)desktopMode.w / (float)desktopMode.h; @@ -314,6 +363,12 @@ static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder) stencilBits = r_stencilbits->value; samples = r_ext_multisample->value; + // leilei - motion blur via accumulation buffer support + if (r_motionblur->integer == 1) + accumbits = 16; + else + accumbits = 0; + for (i = 0; i < 16; i++) { int testColorBits, testDepthBits, testStencilBits; @@ -347,6 +402,7 @@ static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder) testColorBits = colorBits; testDepthBits = depthBits; testStencilBits = stencilBits; + if ((i % 4) == 3) { // reduce colorBits @@ -391,6 +447,12 @@ static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder) SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, testDepthBits ); SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, testStencilBits ); + // leilei - accumulation buffer motion blur + SDL_GL_SetAttribute( SDL_GL_ACCUM_RED_SIZE, accumbits ); + SDL_GL_SetAttribute( SDL_GL_ACCUM_GREEN_SIZE, accumbits ); + SDL_GL_SetAttribute( SDL_GL_ACCUM_BLUE_SIZE, accumbits ); + SDL_GL_SetAttribute( SDL_GL_ACCUM_ALPHA_SIZE, accumbits ); + SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, samples ? 1 : 0 ); SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, samples ); @@ -407,12 +469,14 @@ static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder) SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); +#if 0 // if multisampling is enabled on X11, this causes create window to fail. // If not allowing software GL, demand accelerated if( !r_allowSoftwareGL->integer ) SDL_GL_SetAttribute( SDL_GL_ACCELERATED_VISUAL, 1 ); +#endif if( ( SDL_window = SDL_CreateWindow( CLIENT_WINDOW_TITLE, x, y, - glConfig.vidWidth, glConfig.vidHeight, flags ) ) == 0 ) + glConfig.vidWidth, glConfig.vidHeight, flags ) ) == NULL ) { ri.Printf( PRINT_DEVELOPER, "SDL_CreateWindow failed: %s\n", SDL_GetError( ) ); continue; @@ -449,7 +513,14 @@ static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder) continue; } - SDL_GL_SetSwapInterval( r_swapInterval->integer ); + qglClearColor( 0, 0, 0, 1 ); + qglClear( GL_COLOR_BUFFER_BIT ); + SDL_GL_SwapWindow( SDL_window ); + + if( SDL_GL_SetSwapInterval( r_swapInterval->integer ) == -1 ) + { + ri.Printf( PRINT_DEVELOPER, "SDL_GL_SetSwapInterval failed: %s\n", SDL_GetError( ) ); + } glConfig.colorBits = testColorBits; glConfig.depthBits = testDepthBits; @@ -462,7 +533,73 @@ static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder) SDL_FreeSurface( icon ); + if( !SDL_window ) + { + ri.Printf( PRINT_ALL, "Couldn't get a visual\n" ); + return RSERR_INVALID_MODE; + } + GLimp_DetectAvailableModes(); + // leilei - TV MODE + // + tvWidth = glConfig.vidWidth; + tvHeight = glConfig.vidHeight; + + vresWidth = glConfig.vidWidth; + vresHeight = glConfig.vidHeight; + + + + + vresWidth = 640; + vresHeight = 480; + //tvAspectW = 1.0; // no change + + if( r_tvMode->integer > -1){ + + + if ( !R_GetModeInfo( &glConfig.vidWidth, &glConfig.vidHeight, &glConfig.windowAspect, r_tvMode->integer ) ) + { + glConfig.vidWidth = 640; // if we can't do a mode then do this mode + glConfig.vidHeight = 480; + } + + + if (glConfig.vidWidth > tvWidth) glConfig.vidWidth = tvWidth; // clamp + if (glConfig.vidHeight > tvHeight) glConfig.vidHeight = tvHeight; // clamp + + + // leilei - make it use an aspect-corrected lower resolution that's always 640 wide for the width, but variable height + // then change the gl port.. + + vresWidth = tvWidth; + vresHeight = tvHeight; + + if( r_tvModeForceAspect->integer ){ + float ttw = (float)glConfig.vidWidth / ((float)tvWidth * (float)((float)glConfig.vidHeight/(float)tvHeight)); // 640 / 853 = 0.75 = ASPECT VALUE + + tvAspectW = ttw; // let's try this first to see if we can get it to our renderer + + //tvAspectW = 0.75f; // let's try this first to see if we can get it to our renderer + + } + + } + // leilei - tv mode hack end + + + + +if( r_tvModeAspect->integer ){ + float aspe = 640.0f / tvWidth; + glConfig.vidWidth = tvWidth * aspe; + glConfig.vidHeight = tvHeight * aspe; + + } + // then change the gl port.. + + + glstring = (char *) qglGetString (GL_RENDERER); ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glstring ); @@ -483,7 +620,7 @@ static qboolean GLimp_StartDriverAndSetMode(int mode, qboolean fullscreen, qbool { const char *driverName; - if (SDL_Init(SDL_INIT_VIDEO) == -1) + if (SDL_Init(SDL_INIT_VIDEO) != 0) { ri.Printf( PRINT_ALL, "SDL_Init( SDL_INIT_VIDEO ) FAILED (%s)\n", SDL_GetError()); return qfalse; @@ -698,6 +835,11 @@ static void GLimp_InitExtensions( void ) #define R_MODE_FALLBACK 3 // 640 * 480 +#if defined( _WIN32 ) && defined( USE_CONSOLE_WINDOW ) +void Sys_DestroyConsole(void); +void Sys_ShowConsole( int visLevel, qboolean quitOnClose ); +#endif + /* =============== GLimp_Init @@ -712,8 +854,17 @@ void GLimp_Init( void ) r_allowSoftwareGL = ri.Cvar_Get( "r_allowSoftwareGL", "0", CVAR_LATCH ); r_sdlDriver = ri.Cvar_Get( "r_sdlDriver", "", CVAR_ROM ); - r_allowResize = ri.Cvar_Get( "r_allowResize", "0", CVAR_ARCHIVE ); - r_centerWindow = ri.Cvar_Get( "r_centerWindow", "0", CVAR_ARCHIVE ); + r_allowResize = ri.Cvar_Get( "r_allowResize", "0", CVAR_ARCHIVE | CVAR_LATCH ); + r_centerWindow = ri.Cvar_Get( "r_centerWindow", "0", CVAR_ARCHIVE | CVAR_LATCH ); +// leilei - tv mode hack + r_tvMode = ri.Cvar_Get( "r_virtualMode", "-1", CVAR_LATCH | CVAR_ARCHIVE ); + r_tvModeAspect = ri.Cvar_Get( "r_tvModeAspect", "0", CVAR_LATCH | CVAR_ARCHIVE ); // yes + r_tvModeForceAspect = ri.Cvar_Get( "r_tvModeForceAspect", "0", CVAR_LATCH | CVAR_ARCHIVE ); // yes + + r_tvFilter = ri.Cvar_Get( "r_tvFilter", "1", CVAR_LATCH | CVAR_ARCHIVE ); + +// leilei - move motionblur cvar here to get it to not upset the other renderers when setting up an accumulation buffer + r_motionblur = ri.Cvar_Get( "r_motionblur", "0", CVAR_LATCH | CVAR_ARCHIVE ); if( ri.Cvar_VariableIntegerValue( "com_abnormalExit" ) ) { @@ -757,6 +908,15 @@ void GLimp_Init( void ) glConfig.deviceSupportsGamma = !r_ignorehwgamma->integer && SDL_SetWindowBrightness( SDL_window, 1.0f ) >= 0; +#ifdef _WIN32 + // leilei - 3dfx gamma + if ( qwglSetDeviceGammaRamp3DFX ) + { + glConfig.deviceSupportsGamma = 1; // force it + } +#endif + + // get our config strings Q_strncpyz( glConfig.vendor_string, (char *) qglGetString (GL_VENDOR), sizeof( glConfig.vendor_string ) ); Q_strncpyz( glConfig.renderer_string, (char *) qglGetString (GL_RENDERER), sizeof( glConfig.renderer_string ) ); @@ -772,6 +932,11 @@ void GLimp_Init( void ) // This depends on SDL_INIT_VIDEO, hence having it here ri.IN_Init( SDL_window ); + +#if defined( _WIN32 ) && defined( USE_CONSOLE_WINDOW ) + // leilei - hide our console window + Sys_ShowConsole(0, 0 ); +#endif } diff --git a/code/sdl/sdl_icon.h b/code/sdl/sdl_icon.h index 866c549d5e..f7cacd10b2 100644 --- a/code/sdl/sdl_icon.h +++ b/code/sdl/sdl_icon.h @@ -11,122 +11,160 @@ static const struct { 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+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0" + "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0" + "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0" + "\0", }; diff --git a/code/sdl/sdl_input.c b/code/sdl/sdl_input.c index 3bf785cfc3..2afa2c1674 100644 --- a/code/sdl/sdl_input.c +++ b/code/sdl/sdl_input.c @@ -44,7 +44,6 @@ static cvar_t *in_mouse = NULL; static cvar_t *in_nograb; static cvar_t *in_joystick = NULL; -static cvar_t *in_joystickDebug = NULL; static cvar_t *in_joystickThreshold = NULL; static cvar_t *in_joystickNo = NULL; static cvar_t *in_joystickUseAnalog = NULL; @@ -248,8 +247,13 @@ static keyNum_t IN_TranslateSDLToQ3Key( SDL_Keysym *keysym, qboolean down ) case SDLK_LCTRL: case SDLK_RCTRL: key = K_CTRL; break; +#ifdef MACOS_X case SDLK_RGUI: case SDLK_LGUI: key = K_COMMAND; break; +#else + case SDLK_RGUI: + case SDLK_LGUI: key = K_SUPER; break; +#endif case SDLK_RALT: case SDLK_LALT: key = K_ALT; break; @@ -267,9 +271,11 @@ static keyNum_t IN_TranslateSDLToQ3Key( SDL_Keysym *keysym, qboolean down ) case SDLK_PRINTSCREEN: key = K_PRINT; break; case SDLK_SYSREQ: key = K_SYSREQ; break; case SDLK_MENU: key = K_MENU; break; + case SDLK_APPLICATION: key = K_MENU; break; case SDLK_POWER: key = K_POWER; break; case SDLK_UNDO: key = K_UNDO; break; case SDLK_SCROLLLOCK: key = K_SCROLLOCK; break; + case SDLK_NUMLOCKCLEAR: key = K_KP_NUMLOCK; break; case SDLK_CAPSLOCK: key = K_CAPSLOCK; break; default: @@ -321,7 +327,7 @@ static void IN_ActivateMouse( void ) if( !mouseActive ) { SDL_SetRelativeMouseMode( SDL_TRUE ); - SDL_SetWindowGrab( SDL_window, 1 ); + SDL_SetWindowGrab( SDL_window, SDL_TRUE ); IN_GobbleMotionEvents( ); } @@ -332,9 +338,9 @@ static void IN_ActivateMouse( void ) if( in_nograb->modified || !mouseActive ) { if( in_nograb->integer ) - SDL_SetWindowGrab( SDL_window, 0 ); + SDL_SetWindowGrab( SDL_window, SDL_FALSE ); else - SDL_SetWindowGrab( SDL_window, 1 ); + SDL_SetWindowGrab( SDL_window, SDL_TRUE ); in_nograb->modified = qfalse; } @@ -365,7 +371,7 @@ static void IN_DeactivateMouse( void ) { IN_GobbleMotionEvents( ); - SDL_SetWindowGrab( SDL_window, 0 ); + SDL_SetWindowGrab( SDL_window, SDL_FALSE ); SDL_SetRelativeMouseMode( SDL_FALSE ); // Don't warp the mouse unless the cursor is within the window @@ -431,7 +437,7 @@ static void IN_InitJoystick( void ) if (!SDL_WasInit(SDL_INIT_JOYSTICK)) { Com_DPrintf("Calling SDL_Init(SDL_INIT_JOYSTICK)...\n"); - if (SDL_Init(SDL_INIT_JOYSTICK) == -1) + if (SDL_Init(SDL_INIT_JOYSTICK) != 0) { Com_DPrintf("SDL_Init(SDL_INIT_JOYSTICK) failed: %s\n", SDL_GetError()); return; @@ -507,7 +513,6 @@ IN_JoyMove */ static void IN_JoyMove( void ) { - qboolean joy_pressed[ARRAY_LEN(joy_keys)]; unsigned int axes = 0; unsigned int hats = 0; int total = 0; @@ -518,8 +523,6 @@ static void IN_JoyMove( void ) SDL_JoystickUpdate(); - memset(joy_pressed, '\0', sizeof (joy_pressed)); - // update the ball state. total = SDL_JoystickNumBalls(stick); if (total > 0) @@ -726,11 +729,16 @@ static void IN_ProcessEvents( void ) switch( e.type ) { case SDL_KEYDOWN: + if ( e.key.repeat && Key_GetCatcher( ) == 0 ) + break; + if( ( key = IN_TranslateSDLToQ3Key( &e.key.keysym, qtrue ) ) ) Com_QueueEvent( 0, SE_KEY, key, qtrue, 0, NULL ); if( key == K_BACKSPACE ) Com_QueueEvent( 0, SE_CHAR, CTRL('h'), 0, 0, NULL ); + else if( keys[K_CTRL].down && key >= 'a' && key <= 'z' ) + Com_QueueEvent( 0, SE_CHAR, CTRL(key), 0, 0, NULL ); lastKeyDown = key; break; @@ -768,7 +776,7 @@ static void IN_ProcessEvents( void ) else if( ( *c & 0xF8 ) == 0xF0 ) // 1111 0xxx { utf32 |= ( *c++ & 0x07 ) << 18; - utf32 |= ( *c++ & 0x3F ) << 6; + utf32 |= ( *c++ & 0x3F ) << 12; utf32 |= ( *c++ & 0x3F ) << 6; utf32 |= ( *c++ & 0x3F ); } @@ -794,7 +802,11 @@ static void IN_ProcessEvents( void ) case SDL_MOUSEMOTION: if( mouseActive ) + { + if( !e.motion.xrel && !e.motion.yrel ) + break; Com_QueueEvent( 0, SE_MOUSE, e.motion.xrel, e.motion.yrel, 0, NULL ); + } break; case SDL_MOUSEBUTTONDOWN: @@ -821,7 +833,7 @@ static void IN_ProcessEvents( void ) Com_QueueEvent( 0, SE_KEY, K_MWHEELUP, qtrue, 0, NULL ); Com_QueueEvent( 0, SE_KEY, K_MWHEELUP, qfalse, 0, NULL ); } - else + else if( e.wheel.y < 0 ) { Com_QueueEvent( 0, SE_KEY, K_MWHEELDOWN, qtrue, 0, NULL ); Com_QueueEvent( 0, SE_KEY, K_MWHEELDOWN, qfalse, 0, NULL ); @@ -837,11 +849,19 @@ static void IN_ProcessEvents( void ) { case SDL_WINDOWEVENT_RESIZED: { - char width[32], height[32]; - Com_sprintf( width, sizeof( width ), "%d", e.window.data1 ); - Com_sprintf( height, sizeof( height ), "%d", e.window.data2 ); - Cvar_Set( "r_customwidth", width ); - Cvar_Set( "r_customheight", height ); + int width, height; + + width = e.window.data1; + height = e.window.data2; + + // check if size actually changed + if( cls.glconfig.vidWidth == width && cls.glconfig.vidHeight == height ) + { + break; + } + + Cvar_SetValue( "r_customwidth", width ); + Cvar_SetValue( "r_customheight", height ); Cvar_Set( "r_mode", "-1" ); // Wait until user stops dragging for 1 second, so @@ -875,7 +895,6 @@ void IN_Frame( void ) qboolean loading; IN_JoyMove( ); - IN_ProcessEvents( ); // If not DISCONNECTED (main menu) or ACTIVE (in game), we're loading loading = ( clc.state != CA_DISCONNECTED && clc.state != CA_ACTIVE ); @@ -898,6 +917,8 @@ void IN_Frame( void ) else IN_ActivateMouse( ); + IN_ProcessEvents( ); + // In case we had to delay actual restart of video system if( ( vidRestartTime != 0 ) && ( vidRestartTime < Sys_Milliseconds( ) ) ) { @@ -906,20 +927,6 @@ void IN_Frame( void ) } } -/* -=============== -IN_InitKeyLockStates -=============== -*/ -void IN_InitKeyLockStates( void ) -{ - const unsigned char *keystate = SDL_GetKeyboardState(NULL); - - keys[K_SCROLLOCK].down = keystate[SDL_SCANCODE_SCROLLLOCK]; - keys[K_KP_NUMLOCK].down = keystate[SDL_SCANCODE_NUMLOCKCLEAR]; - keys[K_CAPSLOCK].down = keystate[SDL_SCANCODE_CAPSLOCK]; -} - /* =============== IN_Init @@ -946,7 +953,6 @@ void IN_Init( void *windowData ) in_nograb = Cvar_Get( "in_nograb", "0", CVAR_ARCHIVE ); in_joystick = Cvar_Get( "in_joystick", "0", CVAR_ARCHIVE|CVAR_LATCH ); - in_joystickDebug = Cvar_Get( "in_joystickDebug", "0", CVAR_TEMP ); in_joystickThreshold = Cvar_Get( "joy_threshold", "0.15", CVAR_ARCHIVE ); SDL_StartTextInput( ); @@ -958,8 +964,6 @@ void IN_Init( void *windowData ) Cvar_SetValue( "com_unfocused", !( appState & SDL_WINDOW_INPUT_FOCUS ) ); Cvar_SetValue( "com_minimized", appState & SDL_WINDOW_MINIMIZED ); - IN_InitKeyLockStates( ); - IN_InitJoystick( ); Com_DPrintf( "------------------------------------\n" ); } diff --git a/code/sdl/sdl_snd.c b/code/sdl/sdl_snd.c index 710c0362ee..6c36366073 100644 --- a/code/sdl/sdl_snd.c +++ b/code/sdl/sdl_snd.c @@ -44,6 +44,9 @@ cvar_t *s_sdlMixSamps; static int dmapos = 0; static int dmasize = 0; +// leilei - setting correct speed for xmp +extern int xmpspeed; + /* =============== SNDDMA_AudioCallback @@ -156,7 +159,7 @@ qboolean SNDDMA_Init(void) if (!SDL_WasInit(SDL_INIT_AUDIO)) { - if (SDL_Init(SDL_INIT_AUDIO) == -1) + if (SDL_Init(SDL_INIT_AUDIO) != 0) { Com_Printf( "FAILED (%s)\n", SDL_GetError( ) ); return qfalse; @@ -178,6 +181,8 @@ qboolean SNDDMA_Init(void) if(!desired.freq) desired.freq = 22050; desired.format = ((tmp == 16) ? AUDIO_S16SYS : AUDIO_U8); + xmpspeed = desired.freq; // leilei + // I dunno if this is the best idea, but I'll give it a try... // should probably check a cvar for this... if (s_sdlDevSamps->value) diff --git a/code/server/server.h b/code/server/server.h index b577591fdd..e8b06c01d1 100644 --- a/code/server/server.h +++ b/code/server/server.h @@ -44,7 +44,7 @@ typedef struct voipServerPacket_s int len; int sender; int flags; - byte data[1024]; + byte data[4000]; } voipServerPacket_t; #endif @@ -194,7 +194,7 @@ typedef struct client_s { #endif int oldServerTime; - qboolean csUpdated[MAX_CONFIGSTRINGS+1]; + qboolean csUpdated[MAX_CONFIGSTRINGS]; #ifdef LEGACY_PROTOCOL qboolean compat; @@ -286,12 +286,14 @@ extern cvar_t *sv_dlRate; extern cvar_t *sv_minPing; extern cvar_t *sv_maxPing; extern cvar_t *sv_gametype; +extern cvar_t *sv_dorestart; extern cvar_t *sv_pure; extern cvar_t *sv_floodProtect; extern cvar_t *sv_lanForceRate; #ifndef STANDALONE extern cvar_t *sv_strictAuth; #endif +extern cvar_t *sv_public; extern cvar_t *sv_banFile; extern serverBan_t serverBans[SERVER_MAXBANS]; @@ -299,6 +301,7 @@ extern int serverBansCount; #ifdef USE_VOIP extern cvar_t *sv_voip; +extern cvar_t *sv_voipProtocol; #endif diff --git a/code/server/sv_bot.c b/code/server/sv_bot.c index eb7089e128..d92dfcafe0 100644 --- a/code/server/sv_bot.c +++ b/code/server/sv_bot.c @@ -188,7 +188,8 @@ static void BotImport_Trace(bsp_trace_t *bsptrace, vec3_t start, vec3_t mins, ve VectorCopy(trace.plane.normal, bsptrace->plane.normal); bsptrace->plane.signbits = trace.plane.signbits; bsptrace->plane.type = trace.plane.type; - bsptrace->surface.value = trace.surfaceFlags; + bsptrace->surface.value = 0; + bsptrace->surface.flags = trace.surfaceFlags; bsptrace->ent = trace.entityNum; bsptrace->exp_dist = 0; bsptrace->sidenum = 0; @@ -213,7 +214,8 @@ static void BotImport_EntityTrace(bsp_trace_t *bsptrace, vec3_t start, vec3_t mi VectorCopy(trace.plane.normal, bsptrace->plane.normal); bsptrace->plane.signbits = trace.plane.signbits; bsptrace->plane.type = trace.plane.type; - bsptrace->surface.value = trace.surfaceFlags; + bsptrace->surface.value = 0; + bsptrace->surface.flags = trace.surfaceFlags; bsptrace->ent = trace.entityNum; bsptrace->exp_dist = 0; bsptrace->sidenum = 0; diff --git a/code/server/sv_ccmds.c b/code/server/sv_ccmds.c index 62dd58c204..8956671b0c 100644 --- a/code/server/sv_ccmds.c +++ b/code/server/sv_ccmds.c @@ -173,6 +173,9 @@ static void SV_Map_f( void ) { // force latched values to get set Cvar_Get ("g_gametype", "0", CVAR_SERVERINFO | CVAR_USERINFO | CVAR_LATCH ); + //Notice that we have done a restart + sv_dorestart->integer = 0; + cmd = Cmd_Argv(0); if( Q_stricmpn( cmd, "sp", 2 ) == 0 ) { Cvar_SetValue( "g_gametype", GT_SINGLE_PLAYER ); @@ -262,9 +265,10 @@ static void SV_MapRestart_f( void ) { // check for changes in variables that can't just be restarted // check for maxclients change - if ( sv_maxclients->modified || sv_gametype->modified ) { + if ( sv_maxclients->modified || sv_gametype->modified || sv_dorestart->integer ) { char mapname[MAX_QPATH]; + sv_dorestart->integer = 0; Com_Printf( "variable change -- restarting.\n" ); // restart the map the slow way Q_strncpyz( mapname, Cvar_VariableString( "mapname" ), sizeof( mapname ) ); @@ -846,7 +850,7 @@ static void SV_AddBanToList(qboolean isexception) return; } - if(serverBansCount > ARRAY_LEN(serverBans)) + if(serverBansCount >= ARRAY_LEN(serverBans)) { Com_Printf ("Error: Maximum number of bans/exceptions exceeded.\n"); return; @@ -1141,6 +1145,25 @@ static void SV_ExceptDel_f(void) SV_DelBanFromList(qtrue); } +/* +** SV_Strlen -- skips color escape codes +*/ +static int SV_Strlen( const char *str ) { + const char *s = str; + int count = 0; + + while ( *s ) { + if ( Q_IsColorString( s ) ) { + s += 2; + } else { + count++; + s++; + } + } + + return count; +} + /* ================ SV_Status_f @@ -1161,20 +1184,20 @@ static void SV_Status_f( void ) { Com_Printf ("map: %s\n", sv_mapname->string ); - Com_Printf ("num score ping name lastmsg address qport rate\n"); - Com_Printf ("--- ----- ---- --------------- ------- --------------------- ----- -----\n"); + Com_Printf ("cl score ping name address rate \n"); + Com_Printf ("-- ----- ---- --------------- --------------------------------------- -----\n"); for (i=0,cl=svs.clients ; i < sv_maxclients->integer ; i++,cl++) { if (!cl->state) continue; - Com_Printf ("%3i ", i); + Com_Printf ("%2i ", i); ps = SV_GameClientNum( i ); Com_Printf ("%5i ", ps->persistant[PERS_SCORE]); if (cl->state == CS_CONNECTED) - Com_Printf ("CNCT "); + Com_Printf ("CON "); else if (cl->state == CS_ZOMBIE) - Com_Printf ("ZMBI "); + Com_Printf ("ZMB "); else { ping = cl->ping < 9999 ? cl->ping : 9999; @@ -1183,10 +1206,7 @@ static void SV_Status_f( void ) { Com_Printf ("%s", cl->name); - // TTimo adding a ^7 to reset the color - // NOTE: colored names in status breaks the padding (WONTFIX) - Com_Printf ("^7"); - l = 14 - strlen(cl->name); + l = 16 - SV_Strlen(cl->name); j = 0; do @@ -1195,11 +1215,11 @@ static void SV_Status_f( void ) { j++; } while(j < l); - Com_Printf ("%7i ", svs.time - cl->lastPacketTime ); + // TTimo adding a ^7 to reset the color s = NET_AdrToString( cl->netchan.remoteAddress ); - Com_Printf ("%s", s); - l = 22 - strlen(s); + Com_Printf ("^7%s", s); + l = 39 - strlen(s); j = 0; do @@ -1208,8 +1228,6 @@ static void SV_Status_f( void ) { j++; } while(j < l); - Com_Printf ("%5i", cl->netchan.qport); - Com_Printf (" %5i", cl->rate); Com_Printf ("\n"); @@ -1289,6 +1307,71 @@ static void SV_ConTell_f(void) { } +/* +================== +SV_ConSayto_f +================== +*/ +static void SV_ConSayto_f(void) { + char *p; + char text[1024]; + client_t *cl; + char *rawname; + char name[MAX_NAME_LENGTH]; + char cleanName[MAX_NAME_LENGTH]; + client_t *saytocl; + int i; + + // make sure server is running + if ( !com_sv_running->integer ) { + Com_Printf( "Server is not running.\n" ); + return; + } + + if ( Cmd_Argc() < 3 ) { + Com_Printf ("Usage: sayto \n"); + return; + } + + rawname = Cmd_Argv(1); + + //allowing special characters in the console + //with hex strings for player names + Com_FieldStringToPlayerName( name, MAX_NAME_LENGTH, rawname ); + + saytocl = NULL; + for ( i=0, cl=svs.clients ; i < sv_maxclients->integer ; i++,cl++ ) { + if ( !cl->state ) { + continue; + } + Q_strncpyz( cleanName, cl->name, sizeof(cleanName) ); + Q_CleanStr( cleanName ); + + if ( !Q_stricmp( cleanName, name ) ) { + saytocl = cl; + break; + } + } + if( !saytocl ) + { + Com_Printf ("No such player name: %s.\n", name); + return; + } + + strcpy (text, "console_sayto: "); + p = Cmd_ArgsFrom(2); + + if ( *p == '"' ) { + p++; + p[strlen(p)-1] = 0; + } + + strcat(text, p); + + SV_SendServerCommand(saytocl, "chat \"%s\"", text); +} + + /* ================== SV_Heartbeat_f @@ -1393,6 +1476,43 @@ static void SV_CompleteMapName( char *args, int argNum ) { } } +/* +================== +SV_CompletePlayerName +================== +*/ +static void SV_CompletePlayerName( char *args, int argNum ) { + if( argNum == 2 ) { + char names[MAX_CLIENTS][MAX_NAME_LENGTH]; + const char *namesPtr[MAX_CLIENTS]; + client_t *cl; + int i; + int nameCount; + int clientCount; + + nameCount = 0; + clientCount = sv_maxclients->integer; + + for ( i=0, cl=svs.clients ; i < clientCount; i++,cl++ ) { + if ( !cl->state ) { + continue; + } + if( i >= MAX_CLIENTS ) { + break; + } + Q_strncpyz( names[nameCount], cl->name, sizeof(names[nameCount]) ); + Q_CleanStr( names[nameCount] ); + + namesPtr[nameCount] = names[nameCount]; + + nameCount++; + } + qsort( (void*)namesPtr, nameCount, sizeof( namesPtr[0] ), Com_strCompare ); + + Field_CompletePlayerName( namesPtr, nameCount ); + } +} + /* ================== SV_AddOperatorCommands @@ -1439,6 +1559,8 @@ void SV_AddOperatorCommands( void ) { if( com_dedicated->integer ) { Cmd_AddCommand ("say", SV_ConSay_f); Cmd_AddCommand ("tell", SV_ConTell_f); + Cmd_AddCommand ("sayto", SV_ConSayto_f); + Cmd_SetCommandCompletionFunc( "sayto", SV_CompletePlayerName ); } Cmd_AddCommand("rehashbans", SV_RehashBans_f); diff --git a/code/server/sv_client.c b/code/server/sv_client.c index 2dcff87ee8..a7ece6ee52 100644 --- a/code/server/sv_client.c +++ b/code/server/sv_client.c @@ -1043,7 +1043,7 @@ int SV_WriteDownloadToClient(client_t *cl, msg_t *msg) if(cl->download) FS_FCloseFile(cl->download); - return 0; + return 1; } Com_Printf( "clientDownload: %d : beginning \"%s\"\n", (int) (cl - svs.clients), cl->downloadName ); @@ -1368,7 +1368,7 @@ static void SV_VerifyPaks_f( client_t *cl ) { cl->lastSnapshotTime = 0; cl->state = CS_ACTIVE; SV_SendClientSnapshot( cl ); - SV_DropClient( cl, "Unpure client detected. Invalid .PK3 files referenced!" ); + SV_DropClient( cl, "Invalid .PK3 files. Enabling auto-download might help." ); } } } @@ -1459,8 +1459,8 @@ void SV_UserinfoChanged( client_t *cl ) { else #endif { - val = Info_ValueForKey(cl->userinfo, "cl_voip"); - cl->hasVoip = atoi(val); + val = Info_ValueForKey(cl->userinfo, "cl_voipProtocol"); + cl->hasVoip = !Q_stricmp( val, "opus" ); } #endif @@ -1579,7 +1579,8 @@ void SV_ExecuteClientCommand( client_t *cl, const char *s, qboolean clientOK ) { if (clientOK) { // pass unknown strings to the game if (!u->name && sv.state == SS_GAME && (cl->state == CS_ACTIVE || cl->state == CS_PRIMED)) { - Cmd_Args_Sanitize(); + if(strcmp(Cmd_Argv(0), "say") && strcmp(Cmd_Argv(0), "say_team") ) + Cmd_Args_Sanitize(); //remove \n, \r and ; from string. We don't do that for say-commands because it makes people mad (understandebly) VM_Call( gvm, GAME_CLIENT_COMMAND, cl - svs.clients ); } } @@ -1794,7 +1795,7 @@ static qboolean SV_ShouldIgnoreVoipSender(const client_t *cl) } static -void SV_UserVoip(client_t *cl, msg_t *msg) +void SV_UserVoip(client_t *cl, msg_t *msg, qboolean ignoreData) { int sender, generation, sequence, frames, packetsize; uint8_t recips[(MAX_CLIENTS + 7) / 8]; @@ -1829,12 +1830,12 @@ void SV_UserVoip(client_t *cl, msg_t *msg) MSG_ReadData(msg, encoded, packetsize); - if (SV_ShouldIgnoreVoipSender(cl)) + if (ignoreData || SV_ShouldIgnoreVoipSender(cl)) return; // Blacklisted, disabled, etc. // !!! FIXME: see if we read past end of msg... - // !!! FIXME: reject if not speex narrowband codec. + // !!! FIXME: reject if not opus data. // !!! FIXME: decide if this is bogus data? // decide who needs this VoIP packet sent to them... @@ -1983,10 +1984,18 @@ void SV_ExecuteClientMessage( client_t *cl, msg_t *msg ) { } } while ( 1 ); + // skip legacy speex voip data + if ( c == clc_voipSpeex ) { +#ifdef USE_VOIP + SV_UserVoip( cl, msg, qtrue ); + c = MSG_ReadByte( msg ); +#endif + } + // read optional voip data - if ( c == clc_voip ) { + if ( c == clc_voipOpus ) { #ifdef USE_VOIP - SV_UserVoip( cl, msg ); + SV_UserVoip( cl, msg, qfalse ); c = MSG_ReadByte( msg ); #endif } diff --git a/code/server/sv_init.c b/code/server/sv_init.c index 71c789f6f4..dacda85a1c 100644 --- a/code/server/sv_init.c +++ b/code/server/sv_init.c @@ -82,7 +82,7 @@ void SV_UpdateConfigstrings(client_t *client) { int index; - for( index = 0; index <= MAX_CONFIGSTRINGS; index++ ) { + for( index = 0; index < MAX_CONFIGSTRINGS; index++ ) { // if the CS hasn't changed since we went to CS_PRIMED, ignore if(!client->csUpdated[index]) continue; @@ -422,11 +422,6 @@ void SV_SpawnServer( char *server, qboolean killBots ) { // clear the whole hunk because we're (re)loading the server Hunk_Clear(); -#ifndef DEDICATED - // Restart renderer - CL_StartHunkUsers( qtrue ); -#endif - // clear collision map data CM_ClearMap(); @@ -614,6 +609,14 @@ void SV_SpawnServer( char *server, qboolean killBots ) { Hunk_SetMark(); +#ifndef DEDICATED + if ( com_dedicated->integer ) { + // restart renderer in order to show console for dedicated servers + // launched through the regular binary + CL_StartHunkUsers( qtrue ); + } +#endif + Com_Printf ("-----------------------------------\n"); } @@ -635,6 +638,7 @@ void SV_Init (void) Cvar_Get ("fraglimit", "20", CVAR_SERVERINFO); Cvar_Get ("timelimit", "0", CVAR_SERVERINFO); sv_gametype = Cvar_Get ("g_gametype", "0", CVAR_SERVERINFO | CVAR_LATCH ); + sv_dorestart = Cvar_Get ("sv_dorestart", "0",0); Cvar_Get ("sv_keywords", "", CVAR_SERVERINFO); sv_mapname = Cvar_Get ("mapname", "nomap", CVAR_SERVERINFO | CVAR_ROM); sv_privateClients = Cvar_Get ("sv_privateClients", "0", CVAR_SERVERINFO); @@ -653,8 +657,9 @@ void SV_Init (void) sv_serverid = Cvar_Get ("sv_serverid", "0", CVAR_SYSTEMINFO | CVAR_ROM ); sv_pure = Cvar_Get ("sv_pure", "1", CVAR_SYSTEMINFO ); #ifdef USE_VOIP - sv_voip = Cvar_Get("sv_voip", "1", CVAR_SYSTEMINFO | CVAR_LATCH); + sv_voip = Cvar_Get("sv_voip", "1", CVAR_LATCH); Cvar_CheckRange(sv_voip, 0, 1, qtrue); + sv_voipProtocol = Cvar_Get("sv_voipProtocol", sv_voip->integer ? "opus" : "", CVAR_SYSTEMINFO | CVAR_ROM ); #endif Cvar_Get ("sv_paks", "", CVAR_SYSTEMINFO | CVAR_ROM ); Cvar_Get ("sv_pakNames", "", CVAR_SYSTEMINFO | CVAR_ROM ); @@ -686,6 +691,7 @@ void SV_Init (void) #ifndef STANDALONE sv_strictAuth = Cvar_Get ("sv_strictAuth", "1", CVAR_ARCHIVE ); #endif + sv_public = Cvar_Get( "sv_public", "0", 0); sv_banFile = Cvar_Get("sv_banFile", "serverbans.dat", CVAR_ARCHIVE); // initialize bot cvars so they are listed and can be set before loading the botlib diff --git a/code/server/sv_main.c b/code/server/sv_main.c index ed50707e39..a26656c82e 100644 --- a/code/server/sv_main.c +++ b/code/server/sv_main.c @@ -24,6 +24,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #ifdef USE_VOIP cvar_t *sv_voip; +cvar_t *sv_voipProtocol; #endif serverStatic_t svs; // persistant server info @@ -54,12 +55,14 @@ cvar_t *sv_dlRate; cvar_t *sv_minPing; cvar_t *sv_maxPing; cvar_t *sv_gametype; +cvar_t *sv_dorestart; cvar_t *sv_pure; cvar_t *sv_floodProtect; cvar_t *sv_lanForceRate; // dedicated 1 (LAN) server forces local client rates to 99999 (bug #491) #ifndef STANDALONE cvar_t *sv_strictAuth; #endif +cvar_t *sv_public; cvar_t *sv_banFile; serverBan_t serverBans[SERVER_MAXBANS]; @@ -245,7 +248,7 @@ void SV_MasterHeartbeat(const char *message) netenabled = Cvar_VariableIntegerValue("net_enabled"); // "dedicated 1" is for lan play, "dedicated 2" is for inet public play - if (!com_dedicated || com_dedicated->integer != 2 || !(netenabled & (NET_ENABLEV4 | NET_ENABLEV6))) + if ( ( (!com_dedicated || com_dedicated->integer != 2) && !(sv_public->integer) ) || !(netenabled & (NET_ENABLEV4 | NET_ENABLEV6))) return; // only dedicated servers send heartbeats // if not time yet, don't send anything @@ -487,7 +490,7 @@ qboolean SVC_RateLimit( leakyBucket_t *bucket, int burst, int period ) { int expired = interval / period; int expiredRemainder = interval % period; - if ( expired > bucket->burst ) { + if ( expired > bucket->burst || interval < 0 ) { bucket->burst = 0; bucket->lastTime = now; } else { @@ -665,8 +668,8 @@ void SVC_Info( netadr_t from ) { Info_SetValueForKey(infostring, "g_needpass", va("%d", Cvar_VariableIntegerValue("g_needpass"))); #ifdef USE_VOIP - if (sv_voip->integer) { - Info_SetValueForKey( infostring, "voip", va("%i", sv_voip->integer ) ); + if (sv_voipProtocol->string && *sv_voipProtocol->string) { + Info_SetValueForKey( infostring, "voip", sv_voipProtocol->string ); } #endif diff --git a/code/server/sv_snapshot.c b/code/server/sv_snapshot.c index 6e4f290796..2237abd345 100644 --- a/code/server/sv_snapshot.c +++ b/code/server/sv_snapshot.c @@ -547,7 +547,7 @@ static void SV_WriteVoipToClient(client_t *cl, msg_t *msg) if (totalbytes > (msg->maxsize - msg->cursize) / 2) break; - MSG_WriteByte(msg, svc_voip); + MSG_WriteByte(msg, svc_voipOpus); MSG_WriteShort(msg, packet->sender); MSG_WriteByte(msg, (byte) packet->generation); MSG_WriteLong(msg, packet->sequence); diff --git a/code/sys/con_win32.c b/code/sys/con_win32.c index ea64e013ff..e273ff05df 100644 --- a/code/sys/con_win32.c +++ b/code/sys/con_win32.c @@ -44,6 +44,7 @@ static int qconsole_history_oldest = 0; static char qconsole_line[ MAX_EDIT_LINE ]; static int qconsole_linelen = 0; static qboolean qconsole_drawinput = qtrue; +static int qconsole_cursor; static HANDLE qconsole_hout; static HANDLE qconsole_hin; @@ -139,6 +140,7 @@ static void CON_HistPrev( void ) Q_strncpyz( qconsole_line, qconsole_history[ qconsole_history_pos ], sizeof( qconsole_line ) ); qconsole_linelen = strlen( qconsole_line ); + qconsole_cursor = qconsole_linelen; } /* @@ -163,6 +165,7 @@ static void CON_HistNext( void ) qconsole_history_pos = pos; qconsole_line[ 0 ] = '\0'; qconsole_linelen = 0; + qconsole_cursor = qconsole_linelen; return; } @@ -170,6 +173,7 @@ static void CON_HistNext( void ) Q_strncpyz( qconsole_line, qconsole_history[ qconsole_history_pos ], sizeof( qconsole_line ) ); qconsole_linelen = strlen( qconsole_line ); + qconsole_cursor = qconsole_linelen; } @@ -208,7 +212,7 @@ static void CON_Show( void ) { if( i < qconsole_linelen ) { - if( Q_IsColorString( qconsole_line + i ) ) + if( i + 1 < qconsole_linelen && Q_IsColorString( qconsole_line + i ) ) attrib = CON_ColorCharToAttrib( *( qconsole_line + i + 1 ) ); line[ i ].Char.AsciiChar = qconsole_line[ i ]; @@ -233,7 +237,11 @@ static void CON_Show( void ) // set curor position cursorPos.Y = binfo.dwCursorPosition.Y; - cursorPos.X = qconsole_linelen > binfo.srWindow.Right ? binfo.srWindow.Right : qconsole_linelen; + cursorPos.X = qconsole_cursor < qconsole_linelen + ? qconsole_cursor + : qconsole_linelen > binfo.srWindow.Right + ? binfo.srWindow.Right + : qconsole_linelen; SetConsoleCursorPosition( qconsole_hout, cursorPos ); } @@ -358,6 +366,7 @@ char *CON_Input( void ) if( key == VK_RETURN ) { newlinepos = i; + qconsole_cursor = 0; break; } else if( key == VK_UP ) @@ -370,6 +379,34 @@ char *CON_Input( void ) CON_HistNext(); break; } + else if( key == VK_LEFT ) + { + qconsole_cursor--; + if ( qconsole_cursor < 0 ) + { + qconsole_cursor = 0; + } + break; + } + else if( key == VK_RIGHT ) + { + qconsole_cursor++; + if ( qconsole_cursor > qconsole_linelen ) + { + qconsole_cursor = qconsole_linelen; + } + break; + } + else if( key == VK_HOME ) + { + qconsole_cursor = 0; + break; + } + else if( key == VK_END ) + { + qconsole_cursor = qconsole_linelen; + break; + } else if( key == VK_TAB ) { field_t f; @@ -380,6 +417,7 @@ char *CON_Input( void ) Q_strncpyz( qconsole_line, f.buffer, sizeof( qconsole_line ) ); qconsole_linelen = strlen( qconsole_line ); + qconsole_cursor = qconsole_linelen; break; } @@ -389,15 +427,33 @@ char *CON_Input( void ) if( key == VK_BACK ) { - int pos = ( qconsole_linelen > 0 ) ? - qconsole_linelen - 1 : 0; - - qconsole_line[ pos ] = '\0'; - qconsole_linelen = pos; + if ( qconsole_cursor > 0 ) + { + int newlen = ( qconsole_linelen > 0 ) ? qconsole_linelen - 1 : 0; + if ( qconsole_cursor < qconsole_linelen ) + { + memmove( qconsole_line + qconsole_cursor - 1, + qconsole_line + qconsole_cursor, + qconsole_linelen - qconsole_cursor ); + } + + qconsole_line[ newlen ] = '\0'; + qconsole_linelen = newlen; + qconsole_cursor--; + } } else if( c ) { - qconsole_line[ qconsole_linelen++ ] = c; + if ( qconsole_linelen > qconsole_cursor ) + { + memmove( qconsole_line + qconsole_cursor + 1, + qconsole_line + qconsole_cursor, + qconsole_linelen - qconsole_cursor ); + } + + qconsole_line[ qconsole_cursor++ ] = c; + + qconsole_linelen++; qconsole_line[ qconsole_linelen ] = '\0'; } } diff --git a/code/sys/sys_main.c b/code/sys/sys_main.c index 52cb0c7ea0..b88f2398d6 100644 --- a/code/sys/sys_main.c +++ b/code/sys/sys_main.c @@ -127,6 +127,35 @@ char *Sys_ConsoleInput(void) return CON_Input( ); } +/* +================== +Sys_GetClipboardData +================== +*/ +char *Sys_GetClipboardData(void) +{ +#ifdef DEDICATED + return NULL; +#else + char *data = NULL; + char *cliptext; + + if ( ( cliptext = SDL_GetClipboardText() ) != NULL ) { + if ( cliptext[0] != '\0' ) { + size_t bufsize = strlen( cliptext ) + 1; + + data = Z_Malloc( bufsize ); + Q_strncpyz( data, cliptext, bufsize ); + + // find first listed char and set to '\0' + strtok( data, "\n\r\b" ); + } + SDL_free( cliptext ); + } + return data; +#endif +} + #ifdef DEDICATED # define PID_FILENAME PRODUCT_NAME "_server.pid" #else @@ -140,7 +169,7 @@ Sys_PIDFileName */ static char *Sys_PIDFileName( void ) { - const char *homePath = Sys_DefaultHomePath( ); + const char *homePath = Cvar_VariableString( "fs_homepath" ); if( *homePath != '\0' ) return va( "%s/%s", homePath, PID_FILENAME ); @@ -218,6 +247,8 @@ static __attribute__ ((noreturn)) void Sys_Exit( int exitCode ) remove( pidFile ); } + NET_Shutdown( ); + Sys_PlatformExit( ); exit( exitCode ); @@ -243,10 +274,12 @@ cpuFeatures_t Sys_GetProcessorFeatures( void ) cpuFeatures_t features = 0; #ifndef DEDICATED - if( SDL_HasRDTSC( ) ) features |= CF_RDTSC; - if( SDL_HasMMX( ) ) features |= CF_MMX; - if( SDL_HasSSE( ) ) features |= CF_SSE; - if( SDL_HasSSE2( ) ) features |= CF_SSE2; + if( SDL_HasRDTSC( ) ) features |= CF_RDTSC; + if( SDL_Has3DNow( ) ) features |= CF_3DNOW; + if( SDL_HasMMX( ) ) features |= CF_MMX; + if( SDL_HasSSE( ) ) features |= CF_SSE; + if( SDL_HasSSE2( ) ) features |= CF_SSE2; + if( SDL_HasAltiVec( ) ) features |= CF_ALTIVEC; #endif return features; @@ -333,6 +366,10 @@ void Sys_AnsiColorPrint( const char *msg ) } } +#if defined( _WIN32 ) && defined( USE_CONSOLE_WINDOW ) +void Conbuf_AppendText( const char *pMsg );// leilei - console restoration +#endif + /* ================= Sys_Print @@ -340,6 +377,9 @@ Sys_Print */ void Sys_Print( const char *msg ) { +#if defined( _WIN32 ) && defined( USE_CONSOLE_WINDOW ) + Conbuf_AppendText (msg); // leilei - console restoration +#endif CON_LogWrite( msg ); CON_Print( msg ); } diff --git a/code/sys/sys_unix.c b/code/sys/sys_unix.c index c2de336db8..cf980ebac0 100644 --- a/code/sys/sys_unix.c +++ b/code/sys/sys_unix.c @@ -44,6 +44,9 @@ qboolean stdinIsATTY; // Used to determine where to store user-specific files static char homePath[ MAX_OSPATH ] = { 0 }; +// Used to store the Steam Quake 3 installation path +static char steamPath[ MAX_OSPATH ] = { 0 }; + /* ================== Sys_DefaultHomePath @@ -78,6 +81,31 @@ char *Sys_DefaultHomePath(void) return homePath; } +/* +================ +Sys_SteamPath +================ +*/ +char *Sys_SteamPath( void ) +{ + // Disabled since Steam doesn't let you install Quake 3 on Mac/Linux +#if 0 //#ifdef STEAMPATH_NAME + char *p; + + if( ( p = getenv( "HOME" ) ) != NULL ) + { +#ifdef MACOS_X + char *steamPathEnd = "/Library/Application Support/Steam/SteamApps/common/" STEAMPATH_NAME; +#else + char *steamPathEnd = "/.steam/steam/SteamApps/common/" STEAMPATH_NAME; +#endif + Com_sprintf(steamPath, sizeof(steamPath), "%s%s", p, steamPathEnd); + } +#endif + + return steamPath; +} + /* ================ Sys_Milliseconds @@ -123,6 +151,8 @@ qboolean Sys_RandomBytes( byte *string, int len ) if( !fp ) return qfalse; + setvbuf( fp, NULL, _IONBF, 0 ); // don't buffer reads from /dev/urandom + if( fread( string, sizeof( byte ), len, fp ) != len ) { fclose( fp ); @@ -148,16 +178,6 @@ char *Sys_GetCurrentUser( void ) return p->pw_name; } -/* -================== -Sys_GetClipboardData -================== -*/ -char *Sys_GetClipboardData(void) -{ - return NULL; -} - #define MEM_THRESHOLD 96*1024*1024 /* @@ -729,6 +749,7 @@ dialogResult_t Sys_Dialog( dialogType_t type, const char *message, const char *t qboolean tried[ NUM_DIALOG_PROGRAMS ] = { qfalse }; dialogCommandBuilder_t commands[ NUM_DIALOG_PROGRAMS ] = { NULL }; dialogCommandType_t preferredCommandType = NONE; + int i; commands[ ZENITY ] = &Sys_ZenityCommand; commands[ KDIALOG ] = &Sys_KdialogCommand; @@ -740,50 +761,37 @@ dialogResult_t Sys_Dialog( dialogType_t type, const char *message, const char *t else if( !Q_stricmp( session, "kde" ) ) preferredCommandType = KDIALOG; - while( 1 ) + for( i = NONE + 1; i < NUM_DIALOG_PROGRAMS; i++ ) { - int i; + if( preferredCommandType != NONE && preferredCommandType != i ) + continue; - for( i = NONE + 1; i < NUM_DIALOG_PROGRAMS; i++ ) + if( !tried[ i ] ) { - if( preferredCommandType != NONE && preferredCommandType != i ) - continue; + int exitCode; - if( !tried[ i ] ) - { - int exitCode; + commands[ i ]( type, message, title ); + exitCode = Sys_Exec( ); - commands[ i ]( type, message, title ); - exitCode = Sys_Exec( ); - - if( exitCode >= 0 ) + if( exitCode >= 0 ) + { + switch( type ) { - switch( type ) - { - case DT_YES_NO: return exitCode ? DR_NO : DR_YES; - case DT_OK_CANCEL: return exitCode ? DR_CANCEL : DR_OK; - default: return DR_OK; - } + case DT_YES_NO: return exitCode ? DR_NO : DR_YES; + case DT_OK_CANCEL: return exitCode ? DR_CANCEL : DR_OK; + default: return DR_OK; } + } - tried[ i ] = qtrue; + tried[ i ] = qtrue; - // The preference failed, so start again in order - if( preferredCommandType != NONE ) - { - preferredCommandType = NONE; - break; - } + // The preference failed, so start again in order + if( preferredCommandType != NONE ) + { + preferredCommandType = NONE; + i = NONE + 1; } } - - for( i = NONE + 1; i < NUM_DIALOG_PROGRAMS; i++ ) - { - if( !tried[ i ] ) - continue; - } - - break; } Com_DPrintf( S_COLOR_YELLOW "WARNING: failed to show a dialog\n" ); @@ -835,9 +843,11 @@ void Sys_PlatformInit( void ) signal( SIGHUP, Sys_SigHandler ); signal( SIGQUIT, Sys_SigHandler ); signal( SIGTRAP, Sys_SigHandler ); - signal( SIGIOT, Sys_SigHandler ); + signal( SIGABRT, Sys_SigHandler ); signal( SIGBUS, Sys_SigHandler ); + Sys_SetFloatEnv(); + stdinIsATTY = isatty( STDIN_FILENO ) && !( term && ( !strcmp( term, "raw" ) || !strcmp( term, "dumb" ) ) ); } diff --git a/code/sys/sys_win32.c b/code/sys/sys_win32.c index 57c7ed563b..fe5bd23ada 100644 --- a/code/sys/sys_win32.c +++ b/code/sys/sys_win32.c @@ -39,9 +39,20 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #include #include + +#ifdef USE_CONSOLE_WINDOW +// windowstuff +void Sys_ShowConsole( int visLevel, qboolean quitOnClose ); +void Conbuf_AppendText( const char *pMsg ); +void Sys_DestroyConsole( void ); + +#endif // Used to determine where to store user-specific files static char homePath[ MAX_OSPATH ] = { 0 }; +// Used to store the Steam Quake 3 installation path +static char steamPath[ MAX_OSPATH ] = { 0 }; + #ifndef DEDICATED static UINT timerResolution = 0; #endif @@ -126,6 +137,56 @@ char *Sys_DefaultHomePath( void ) return homePath; } +/* +================ +Sys_SteamPath +================ +*/ +char *Sys_SteamPath( void ) +{ +#if defined(STEAMPATH_NAME) || defined(STEAMPATH_APPID) + HKEY steamRegKey; + DWORD pathLen = MAX_OSPATH; + qboolean finishPath = qfalse; + +#ifdef STEAMPATH_APPID + // Assuming Steam is a 32-bit app + if (!steamPath[0] && !RegOpenKeyEx(HKEY_LOCAL_MACHINE, "SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Uninstall\\Steam App " STEAMPATH_APPID, 0, KEY_QUERY_VALUE | KEY_WOW64_32KEY, &steamRegKey)) + { + pathLen = MAX_OSPATH; + if (RegQueryValueEx(steamRegKey, "InstallLocation", NULL, NULL, (LPBYTE)steamPath, &pathLen)) + steamPath[0] = '\0'; + } +#endif + +#ifdef STEAMPATH_NAME + if (!steamPath[0] && !RegOpenKeyEx(HKEY_CURRENT_USER, "Software\\Valve\\Steam", 0, KEY_QUERY_VALUE, &steamRegKey)) + { + pathLen = MAX_OSPATH; + if (RegQueryValueEx(steamRegKey, "SteamPath", NULL, NULL, (LPBYTE)steamPath, &pathLen)) + if (RegQueryValueEx(steamRegKey, "InstallPath", NULL, NULL, (LPBYTE)steamPath, &pathLen)) + steamPath[0] = '\0'; + + if (steamPath[0]) + finishPath = qtrue; + } +#endif + + if (steamPath[0]) + { + if (pathLen == MAX_OSPATH) + pathLen--; + + steamPath[pathLen] = '\0'; + + if (finishPath) + Q_strcat(steamPath, MAX_OSPATH, "\\SteamApps\\common\\" STEAMPATH_NAME ); + } +#endif + + return steamPath; +} + /* ================ Sys_Milliseconds @@ -190,33 +251,6 @@ char *Sys_GetCurrentUser( void ) return s_userName; } -/* -================ -Sys_GetClipboardData -================ -*/ -char *Sys_GetClipboardData( void ) -{ - char *data = NULL; - char *cliptext; - - if ( OpenClipboard( NULL ) != 0 ) { - HANDLE hClipboardData; - - if ( ( hClipboardData = GetClipboardData( CF_TEXT ) ) != 0 ) { - if ( ( cliptext = GlobalLock( hClipboardData ) ) != 0 ) { - data = Z_Malloc( GlobalSize( hClipboardData ) + 1 ); - Q_strncpyz( data, cliptext, GlobalSize( hClipboardData ) ); - GlobalUnlock( hClipboardData ); - - strtok( data, "\n\r\b" ); - } - } - CloseClipboard(); - } - return data; -} - #define MEM_THRESHOLD 96*1024*1024 /* @@ -437,6 +471,7 @@ char **Sys_ListFiles( const char *directory, const char *extension, char *filter intptr_t findhandle; int flag; int i; + int extLen; if (filter) { @@ -470,6 +505,8 @@ char **Sys_ListFiles( const char *directory, const char *extension, char *filter flag = _A_SUBDIR; } + extLen = strlen( extension ); + Com_sprintf( search, sizeof(search), "%s\\*%s", directory, extension ); // search @@ -483,6 +520,14 @@ char **Sys_ListFiles( const char *directory, const char *extension, char *filter do { if ( (!wantsubs && flag ^ ( findinfo.attrib & _A_SUBDIR )) || (wantsubs && findinfo.attrib & _A_SUBDIR) ) { + if (*extension) { + if ( strlen( findinfo.name ) < extLen || + Q_stricmp( + findinfo.name + strlen( findinfo.name ) - extLen, + extension ) ) { + continue; // didn't match + } + } if ( nfiles == MAX_FOUND_FILES - 1 ) { break; } @@ -579,6 +624,35 @@ Display an error message */ void Sys_ErrorDialog( const char *error ) { +#ifdef USE_CONSOLE_WINDOW + // leilei - console restoration + //va_list argptr; + //char text[4096]; + MSG msg; + + Conbuf_AppendText( error ); + Conbuf_AppendText( "\n" ); + + Sys_SetErrorText( error ); + Sys_ShowConsole( 1, qtrue ); + + timeEndPeriod( 1 ); + + IN_Shutdown(); + + // wait for the user to quit + while ( 1 ) { + if (!GetMessage (&msg, NULL, 0, 0)) + Com_Quit_f (); + TranslateMessage (&msg); + DispatchMessage (&msg); + } + Sys_DestroyConsole(); + + + exit (1); + +#else if( Sys_Dialog( DT_YES_NO, va( "%s. Copy console log to clipboard?", error ), "Error" ) == DR_YES ) { @@ -609,6 +683,7 @@ void Sys_ErrorDialog( const char *error ) CloseClipboard( ); } } +#endif } /* @@ -663,7 +738,11 @@ Windows specific GL implementation initialisation void Sys_GLimpInit( void ) { } - +#ifndef DEDICATED +#ifdef USE_CONSOLE_WINDOW +void Sys_CreateConsole( void ); +#endif +#endif /* ============== Sys_PlatformInit @@ -680,6 +759,19 @@ void Sys_PlatformInit( void ) Sys_SetFloatEnv(); #ifndef DEDICATED + + +#ifdef USE_CONSOLE_WINDOW + + // leilei - console restoration + // done before Com/Sys_Init since we need this for error output + Sys_CreateConsole(); + +#endif + + // leilei - no 3dfx splashes please + _putenv("FX_GLIDE_NO_SPLASH=1"); + if(timeGetDevCaps(&ptc, sizeof(ptc)) == MMSYSERR_NOERROR) { timerResolution = ptc.wPeriodMin; @@ -748,8 +840,33 @@ qboolean Sys_PIDIsRunning( int pid ) DWORD numBytes, numProcesses; int i; - if( !EnumProcesses( processes, sizeof( processes ), &numBytes ) ) - return qfalse; // Assume it's not running +// leilei - load PSAPI.DLL here, check for EnumProcesses. +// Fixes Windows 95 support. + HMODULE psapi = LoadLibrary("psapi.dll"); + FARPROC qEnumProcesses; + + if(psapi == NULL) + { + Com_Printf("Unable to load PSAPI.dll\n"); + FreeLibrary(psapi); + return qfalse; + } + + qEnumProcesses = GetProcAddress(psapi, "EnumProcesses"); + if(qEnumProcesses == NULL) + { + Com_Printf("Unable to find EnumProcesses in psapi.dll\n"); + FreeLibrary(psapi); + return qfalse; + } + + + if( !qEnumProcesses( processes, sizeof( processes ), &numBytes ) ){ + FreeLibrary(psapi); + return qfalse; // Assume it's not running + } + + FreeLibrary(psapi); // we're still done numProcesses = numBytes / sizeof( DWORD ); @@ -759,6 +876,559 @@ qboolean Sys_PIDIsRunning( int pid ) if( processes[ i ] == pid ) return qtrue; } - + return qfalse; } + + + +// leilei - win32 console restoration + + +#ifdef USE_CONSOLE_WINDOW + +#include "../sys/win_resource.h" +#include "../qcommon/q_shared.h" +#include "../qcommon/qcommon.h" +#include +#include +#include +#include +#include +#include +#include + +#include "../renderercommon/tr_common.h" +#include "../sys/sys_local.h" + +typedef struct +{ + + HINSTANCE reflib_library; // Handle to refresh DLL + qboolean reflib_active; + + HWND hWnd; + HINSTANCE hInstance; + qboolean activeApp; + qboolean isMinimized; + OSVERSIONINFO osversion; + + // when we get a windows message, we store the time off so keyboard processing + // can know the exact time of an event + unsigned sysMsgTime; +} WinVars_t; + +WinVars_t g_wv; + + + +#define CONSOLE_WINDOW_TITLE "OpenArena3 Console" +#define CONSOLE_WINDOW_ICON CLIENT_WINDOW_ICON + + +#define COPY_ID 1 +#define QUIT_ID 2 +#define CLEAR_ID 3 + +#define ERRORBOX_ID 10 +#define ERRORTEXT_ID 11 + +#define EDIT_ID 100 +#define INPUT_ID 101 + +typedef struct +{ + HWND hWnd; + HWND hwndBuffer; + + HWND hwndButtonClear; + HWND hwndButtonCopy; + HWND hwndButtonQuit; + + HWND hwndErrorBox; + HWND hwndErrorText; + + HBITMAP hbmLogo; + HBITMAP hbmClearBitmap; + + HBRUSH hbrEditBackground; + HBRUSH hbrErrorBackground; + + HFONT hfBufferFont; + HFONT hfButtonFont; + + HWND hwndInputLine; + + char errorString[80]; + + char consoleText[512], returnedText[512]; + int visLevel; + qboolean quitOnClose; + int windowWidth, windowHeight; + + WNDPROC SysInputLineWndProc; + +} WinConData; + +static WinConData s_wcd; + + + +static LONG WINAPI ConWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) +{ + //char *cmdString; // TODO: Reimplement Quit + static qboolean s_timePolarity; + + switch (uMsg) + { + case WM_ACTIVATE: + if ( LOWORD( wParam ) != WA_INACTIVE ) + { + SetFocus( s_wcd.hwndInputLine ); + } + + /* if ( com_viewlog && ( com_dedicated && !com_dedicated->integer ) ) + { + // if the viewlog is open, check to see if it's being minimized + if ( com_viewlog->integer == 1 ) + { + if ( HIWORD( wParam ) ) // minimized flag + { + // ri.Cvar_Set( "viewlog", "2" ); + } + } + else if ( com_viewlog->integer == 2 ) + { + if ( !HIWORD( wParam ) ) // minimized flag + { + // ri.Cvar_Set( "viewlog", "1" ); + } + } + } + */ + break; + + case WM_CLOSE: +// if ( ( com_dedicated && com_dedicated->integer ) ) +// { +// cmdString = CopyString( "quit" ); +// Sys_QueEvent( 0, SE_CONSOLE, 0, 0, strlen( cmdString ) + 1, cmdString ); +// } +// else if ( s_wcd.quitOnClose ) +// { +// PostQuitMessage( 0 ); +// } +// else + { +// Sys_ShowConsole( 0, qfalse ); + // ri.Cvar_Set( "viewlog", "0" ); + } + return 0; + case WM_CTLCOLORSTATIC: + if ( ( HWND ) lParam == s_wcd.hwndBuffer ) + { +// SetBkColor( ( HDC ) wParam, RGB( 0x00, 0x00, 0xB0 ) ); // old colors +// SetTextColor( ( HDC ) wParam, RGB( 0xff, 0xff, 0x00 ) ); + + SetBkColor( ( HDC ) wParam, RGB( 0x09, 0x29, 0x35 ) ); + SetTextColor( ( HDC ) wParam, RGB( 0xC3, 0xDA, 0xF3 ) ); + + return ( long ) s_wcd.hbrEditBackground; + } + else if ( ( HWND ) lParam == s_wcd.hwndErrorBox ) + { + if ( s_timePolarity & 1 ) + { + SetBkColor( ( HDC ) wParam, RGB( 0x80, 0x80, 0x80 ) ); + SetTextColor( ( HDC ) wParam, RGB( 0xff, 0x0, 0x00 ) ); + } + else + { + SetBkColor( ( HDC ) wParam, RGB( 0x80, 0x80, 0x80 ) ); + SetTextColor( ( HDC ) wParam, RGB( 0x00, 0x0, 0x00 ) ); + } + return ( long ) s_wcd.hbrErrorBackground; + } + break; + + case WM_COMMAND: + if ( wParam == COPY_ID ) + { + SendMessage( s_wcd.hwndBuffer, EM_SETSEL, 0, -1 ); + SendMessage( s_wcd.hwndBuffer, WM_COPY, 0, 0 ); + } + else if ( wParam == QUIT_ID ) + { + if ( s_wcd.quitOnClose ) + { + PostQuitMessage( 0 ); + } + else + { + //cmdString = CopyString( "quit" ); // TODO: Reimplement quit + // Sys_QueEvent( 0, SE_CONSOLE, 0, 0, strlen( cmdString ) + 1, cmdString ); + } + } + else if ( wParam == CLEAR_ID ) + { + SendMessage( s_wcd.hwndBuffer, EM_SETSEL, 0, -1 ); + SendMessage( s_wcd.hwndBuffer, EM_REPLACESEL, FALSE, ( LPARAM ) "" ); + UpdateWindow( s_wcd.hwndBuffer ); + } + break; + case WM_CREATE: +// s_wcd.hbmLogo = LoadBitmap( g_wv.hInstance, MAKEINTRESOURCE( IDB_BITMAP1 ) ); +// s_wcd.hbmClearBitmap = LoadBitmap( g_wv.hInstance, MAKEINTRESOURCE( IDB_BITMAP2 ) ); // could use one later for test throwbacks + // s_wcd.hbrEditBackground = CreateSolidBrush( RGB( 0x00, 0x00, 0xB0 ) ); + s_wcd.hbrEditBackground = CreateSolidBrush( RGB( 0x09, 0x29, 0x35 ) ); + + s_wcd.hbrErrorBackground = CreateSolidBrush( RGB( 0x80, 0x80, 0x80 ) ); + SetTimer( hWnd, 1, 1000, NULL ); + break; + case WM_ERASEBKGND: + return DefWindowProc( hWnd, uMsg, wParam, lParam ); + case WM_TIMER: + if ( wParam == 1 ) + { + s_timePolarity = !s_timePolarity; + if ( s_wcd.hwndErrorBox ) + { + InvalidateRect( s_wcd.hwndErrorBox, NULL, FALSE ); + } + } + break; + } + + return DefWindowProc( hWnd, uMsg, wParam, lParam ); +} + + +LONG WINAPI InputLineWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) +{ + char inputBuffer[1024]; + + switch ( uMsg ) + { + case WM_KILLFOCUS: + if ( ( HWND ) wParam == s_wcd.hWnd || + ( HWND ) wParam == s_wcd.hwndErrorBox ) + { + SetFocus( hWnd ); + return 0; + } + break; + + case WM_CHAR: + if ( wParam == 13 ) + { + GetWindowText( s_wcd.hwndInputLine, inputBuffer, sizeof( inputBuffer ) ); + strncat( s_wcd.consoleText, inputBuffer, sizeof( s_wcd.consoleText ) - strlen( s_wcd.consoleText ) - 5 ); + strcat( s_wcd.consoleText, "\n" ); + SetWindowText( s_wcd.hwndInputLine, "" ); + + Sys_Print( va( "]%s\n", inputBuffer ) ); + + return 0; + } + } + + return CallWindowProc( s_wcd.SysInputLineWndProc, hWnd, uMsg, wParam, lParam ); +} + + + +/* +** Sys_CreateConsole +*/ +void Sys_CreateConsole( void ) +{ + HDC hDC; + WNDCLASS wc; + RECT rect; + const char *DEDCLASS = "Q3 WinConsole"; + int nHeight; + int swidth, sheight; + int DEDSTYLE = WS_POPUPWINDOW | WS_CAPTION | WS_MINIMIZEBOX; + + memset( &wc, 0, sizeof( wc ) ); + + wc.style = 0; + wc.lpfnWndProc = (WNDPROC) ConWndProc; + wc.cbClsExtra = 0; + wc.cbWndExtra = 0; + wc.hInstance = g_wv.hInstance; + wc.hIcon = LoadIcon( g_wv.hInstance, MAKEINTRESOURCE(IDI_ICON1)); + wc.hCursor = LoadCursor (NULL,IDC_ARROW); + wc.hbrBackground = (void *)COLOR_WINDOW; + wc.lpszMenuName = 0; + wc.lpszClassName = DEDCLASS; + + if ( !RegisterClass (&wc) ) + return; + + rect.left = 0; + rect.right = 540; + rect.top = 0; + rect.bottom = 450; + AdjustWindowRect( &rect, DEDSTYLE, FALSE ); + + hDC = GetDC( GetDesktopWindow() ); + swidth = GetDeviceCaps( hDC, HORZRES ); + sheight = GetDeviceCaps( hDC, VERTRES ); + ReleaseDC( GetDesktopWindow(), hDC ); + + s_wcd.windowWidth = rect.right - rect.left + 1; + s_wcd.windowHeight = rect.bottom - rect.top + 1; + + s_wcd.hWnd = CreateWindowEx( 0, + DEDCLASS, + CONSOLE_WINDOW_TITLE, + DEDSTYLE, + ( swidth - 600 ) / 2, ( sheight - 450 ) / 2 , rect.right - rect.left + 1, rect.bottom - rect.top + 1, + NULL, + NULL, + g_wv.hInstance, + NULL ); + + if ( s_wcd.hWnd == NULL ) + { + return; + } + + // + // create fonts + // + hDC = GetDC( s_wcd.hWnd ); + nHeight = -MulDiv( 8, GetDeviceCaps( hDC, LOGPIXELSY), 72); + + s_wcd.hfBufferFont = CreateFont( nHeight, + 0, + 0, + 0, + FW_LIGHT, + 0, + 0, + 0, + DEFAULT_CHARSET, + OUT_DEFAULT_PRECIS, + CLIP_DEFAULT_PRECIS, + DEFAULT_QUALITY, + FF_MODERN | FIXED_PITCH, + "Courier New" ); + + ReleaseDC( s_wcd.hWnd, hDC ); + + // + // create the input line + // + s_wcd.hwndInputLine = CreateWindow( "edit", NULL, WS_CHILD | WS_VISIBLE | WS_BORDER | + ES_LEFT | ES_AUTOHSCROLL, + 6, 400, 528, 20, + s_wcd.hWnd, + ( HMENU ) INPUT_ID, // child window ID + g_wv.hInstance, NULL ); + + // + // create the buttons + // + s_wcd.hwndButtonCopy = CreateWindow( "button", NULL, BS_PUSHBUTTON | WS_VISIBLE | WS_CHILD | BS_DEFPUSHBUTTON, + 5, 425, 72, 24, + s_wcd.hWnd, + ( HMENU ) COPY_ID, // child window ID + g_wv.hInstance, NULL ); + SendMessage( s_wcd.hwndButtonCopy, WM_SETTEXT, 0, ( LPARAM ) "copy" ); + + s_wcd.hwndButtonClear = CreateWindow( "button", NULL, BS_PUSHBUTTON | WS_VISIBLE | WS_CHILD | BS_DEFPUSHBUTTON, + 82, 425, 72, 24, + s_wcd.hWnd, + ( HMENU ) CLEAR_ID, // child window ID + g_wv.hInstance, NULL ); + SendMessage( s_wcd.hwndButtonClear, WM_SETTEXT, 0, ( LPARAM ) "clear" ); + + s_wcd.hwndButtonQuit = CreateWindow( "button", NULL, BS_PUSHBUTTON | WS_VISIBLE | WS_CHILD | BS_DEFPUSHBUTTON, + 462, 425, 72, 24, + s_wcd.hWnd, + ( HMENU ) QUIT_ID, // child window ID + g_wv.hInstance, NULL ); + SendMessage( s_wcd.hwndButtonQuit, WM_SETTEXT, 0, ( LPARAM ) "quit" ); + + + // + // create the scrollbuffer + // + s_wcd.hwndBuffer = CreateWindow( "edit", NULL, WS_CHILD | WS_VISIBLE | WS_VSCROLL | WS_BORDER | + ES_LEFT | ES_MULTILINE | ES_AUTOVSCROLL | ES_READONLY, + 6, 40, 526, 354, + s_wcd.hWnd, + ( HMENU ) EDIT_ID, // child window ID + g_wv.hInstance, NULL ); + SendMessage( s_wcd.hwndBuffer, WM_SETFONT, ( WPARAM ) s_wcd.hfBufferFont, 0 ); + + s_wcd.SysInputLineWndProc = ( WNDPROC ) SetWindowLong( s_wcd.hwndInputLine, GWL_WNDPROC, ( long ) InputLineWndProc ); + SendMessage( s_wcd.hwndInputLine, WM_SETFONT, ( WPARAM ) s_wcd.hfBufferFont, 0 ); + + ShowWindow( s_wcd.hWnd, SW_SHOWDEFAULT); + UpdateWindow( s_wcd.hWnd ); + SetForegroundWindow( s_wcd.hWnd ); + SetFocus( s_wcd.hwndInputLine ); + + s_wcd.visLevel = 1; +} + +/* +** Sys_DestroyConsole +*/ +void Sys_DestroyConsole( void ) { + if ( s_wcd.hWnd ) { + ShowWindow( s_wcd.hWnd, SW_HIDE ); + CloseWindow( s_wcd.hWnd ); + DestroyWindow( s_wcd.hWnd ); + s_wcd.hWnd = 0; + } +} +void Conbuf_AppendText( const char *pMsg ); + +/* +** Sys_ShowConsole +*/ +void Sys_ShowConsole( int visLevel, qboolean quitOnClose ) +{ + s_wcd.quitOnClose = quitOnClose; + + if ( visLevel == s_wcd.visLevel ) + { + return; + } + + s_wcd.visLevel = visLevel; + + if ( !s_wcd.hWnd ) + return; + + switch ( visLevel ) + { + case 0: + ShowWindow( s_wcd.hWnd, SW_HIDE ); + break; + case 1: + ShowWindow( s_wcd.hWnd, SW_SHOWNORMAL ); + SendMessage( s_wcd.hwndBuffer, EM_LINESCROLL, 0, 0xffff ); + break; + case 2: + ShowWindow( s_wcd.hWnd, SW_MINIMIZE ); + break; + default: + Sys_Error( "Invalid visLevel %d sent to Sys_ShowConsole\n", visLevel ); + break; + } +} + + + +/* +** Conbuf_AppendText +*/ +void Conbuf_AppendText( const char *pMsg ) +{ +#define CONSOLE_BUFFER_SIZE 16384 + + char buffer[CONSOLE_BUFFER_SIZE*2]; + char *b = buffer; + const char *msg; + int bufLen; + int i = 0; + static unsigned long s_totalChars; + + // + // if the message is REALLY long, use just the last portion of it + // + if ( strlen( pMsg ) > CONSOLE_BUFFER_SIZE - 1 ) + { + msg = pMsg + strlen( pMsg ) - CONSOLE_BUFFER_SIZE + 1; + } + else + { + msg = pMsg; + } + + // + // copy into an intermediate buffer + // + while ( msg[i] && ( ( b - buffer ) < sizeof( buffer ) - 1 ) ) + { + if ( msg[i] == '\n' && msg[i+1] == '\r' ) + { + b[0] = '\r'; + b[1] = '\n'; + b += 2; + i++; + } + else if ( msg[i] == '\r' ) + { + b[0] = '\r'; + b[1] = '\n'; + b += 2; + } + else if ( msg[i] == '\n' ) + { + b[0] = '\r'; + b[1] = '\n'; + b += 2; + } + else if ( Q_IsColorString( &msg[i] ) ) + { + i++; + } + else + { + *b= msg[i]; + b++; + } + i++; + } + *b = 0; + bufLen = b - buffer; + + s_totalChars += bufLen; + + // + // replace selection instead of appending if we're overflowing + // + if ( s_totalChars > 0x7fff ) + { + SendMessage( s_wcd.hwndBuffer, EM_SETSEL, 0, -1 ); + s_totalChars = bufLen; + } + + // + // put this text into the windows console + // + SendMessage( s_wcd.hwndBuffer, EM_LINESCROLL, 0, 0xffff ); + SendMessage( s_wcd.hwndBuffer, EM_SCROLLCARET, 0, 0 ); + SendMessage( s_wcd.hwndBuffer, EM_REPLACESEL, 0, (LPARAM) buffer ); +} + + +/* +** Sys_SetErrorText +*/ +void Sys_SetErrorText( const char *buf ) +{ + Q_strncpyz( s_wcd.errorString, buf, sizeof( s_wcd.errorString ) ); + + if ( !s_wcd.hwndErrorBox ) + { + s_wcd.hwndErrorBox = CreateWindow( "static", NULL, WS_CHILD | WS_VISIBLE | SS_SUNKEN, + 6, 5, 526, 30, + s_wcd.hWnd, + ( HMENU ) ERRORBOX_ID, // child window ID + g_wv.hInstance, NULL ); + SendMessage( s_wcd.hwndErrorBox, WM_SETFONT, ( WPARAM ) s_wcd.hfBufferFont, 0 ); + SetWindowText( s_wcd.hwndErrorBox, s_wcd.errorString ); + + DestroyWindow( s_wcd.hwndInputLine ); + s_wcd.hwndInputLine = NULL; + } +} + +#endif diff --git a/code/tools/lcc/cpp/cpp.c b/code/tools/lcc/cpp/cpp.c index b999d21258..5c0cfd7b66 100644 --- a/code/tools/lcc/cpp/cpp.c +++ b/code/tools/lcc/cpp/cpp.c @@ -9,7 +9,7 @@ char rcsid[] = "cpp.c - faked rcsid"; #define OUTS 16384 char outbuf[OUTS]; -char *outp = outbuf; +char *outbufp = outbuf; Source *cursource; int nerrs; struct token nltoken = { NL, 0, 0, 0, 1, (uchar*)"\n" }; @@ -51,7 +51,7 @@ process(Tokenrow *trp) for (;;) { if (trp->tp >= trp->lp) { trp->tp = trp->lp = trp->bp; - outp = outbuf; + outbufp = outbuf; anymacros |= gettokens(trp, 1); trp->tp = trp->bp; } diff --git a/code/tools/lcc/cpp/cpp.h b/code/tools/lcc/cpp/cpp.h index 87871d9d49..ddd7502d9c 100644 --- a/code/tools/lcc/cpp/cpp.h +++ b/code/tools/lcc/cpp/cpp.h @@ -143,7 +143,7 @@ void setobjname(char *); char *basepath( char *fname ); -extern char *outp; +extern char *outbufp; extern Token nltoken; extern Source *cursource; extern char *curtime; diff --git a/code/tools/lcc/cpp/include.c b/code/tools/lcc/cpp/include.c index 54c0b77abf..5ecd8b301b 100644 --- a/code/tools/lcc/cpp/include.c +++ b/code/tools/lcc/cpp/include.c @@ -120,7 +120,7 @@ genline(void) static Tokenrow tr = { &ta, &ta, &ta+1, 1 }; uchar *p; - ta.t = p = (uchar*)outp; + ta.t = p = (uchar*)outbufp; strcpy((char*)p, "#line "); p += sizeof("#line ")-1; p = (uchar*)outnum((char*)p, cursource->line); @@ -133,8 +133,8 @@ genline(void) strcpy((char*)p, cursource->filename); p += strlen((char*)p); *p++ = '"'; *p++ = '\n'; - ta.len = (char*)p-outp; - outp = (char*)p; + ta.len = (char*)p-outbufp; + outbufp = (char*)p; tr.tp = tr.bp; puttokens(&tr); } diff --git a/code/tools/lcc/cpp/macro.c b/code/tools/lcc/cpp/macro.c index 7110257006..2972083eac 100644 --- a/code/tools/lcc/cpp/macro.c +++ b/code/tools/lcc/cpp/macro.c @@ -470,10 +470,10 @@ builtin(Tokenrow *trp, int biname) /* most are strings */ tp->type = STRING; if (tp->wslen) { - *outp++ = ' '; + *outbufp++ = ' '; tp->wslen = 1; } - op = outp; + op = outbufp; *op++ = '"'; switch (biname) { @@ -508,7 +508,7 @@ builtin(Tokenrow *trp, int biname) } if (tp->type==STRING) *op++ = '"'; - tp->t = (uchar*)outp; - tp->len = op - outp; - outp = op; + tp->t = (uchar*)outbufp; + tp->len = op - outbufp; + outbufp = op; } diff --git a/code/tools/lcc/cpp/unix.c b/code/tools/lcc/cpp/unix.c index bd8794481b..75e5b6d3c7 100644 --- a/code/tools/lcc/cpp/unix.c +++ b/code/tools/lcc/cpp/unix.c @@ -2,6 +2,7 @@ #include #include #include +#include #include "cpp.h" extern int lcc_getopt(int, char *const *, const char *); @@ -66,7 +67,12 @@ setup(int argc, char **argv) error(FATAL, "Can't open input file %s", fp); } if (optind+1 #include #include +#ifdef WIN32 +#include /* getpid() */ +#include /* access() */ +#else #include +#endif #ifndef TEMPDIR #define TEMPDIR "/tmp" diff --git a/code/tools/lcc/lburg/gram.c b/code/tools/lcc/lburg/gram.c index 8de09010d6..94fd3b3d03 100644 --- a/code/tools/lcc/lburg/gram.c +++ b/code/tools/lcc/lburg/gram.c @@ -1,260 +1,1545 @@ -#if defined(__STDC__) || defined(__cplusplus) -#define YYCONST const -#define YYPARAMS(x) x -#define YYDEFUN(name, arglist, args) name(args) -#define YYAND , -#define YYPTR void * -#else -#define YYCONST -#define YYPARAMS(x) () -#define YYDEFUN(name, arglist, args) name arglist args; -#define YYAND ; -#define YYPTR char * -#endif -#ifndef lint -YYCONST static char yysccsid[] = "@(#)yaccpar 1.8 (Berkeley +Cygnus.28) 01/20/91"; -#endif -#define YYBYACC 1 -#ifndef YYDONT_INCLUDE_STDIO -#include -#endif -#include /* for malloc/realloc/free */ -#line 2 "lburg/gram.y" +/* A Bison parser, made by GNU Bison 3.0.2. */ + +/* Bison implementation for Yacc-like parsers in C + + Copyright (C) 1984, 1989-1990, 2000-2013 Free Software Foundation, Inc. + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . */ + +/* As a special exception, you may create a larger work that contains + part or all of the Bison parser skeleton and distribute that work + under terms of your choice, so long as that work isn't itself a + parser generator using the skeleton or a modified version thereof + as a parser skeleton. Alternatively, if you modify or redistribute + the parser skeleton itself, you may (at your option) remove this + special exception, which will cause the skeleton and the resulting + Bison output files to be licensed under the GNU General Public + License without this special exception. + + This special exception was added by the Free Software Foundation in + version 2.2 of Bison. */ + +/* C LALR(1) parser skeleton written by Richard Stallman, by + simplifying the original so-called "semantic" parser. */ + +/* All symbols defined below should begin with yy or YY, to avoid + infringing on user name space. This should be done even for local + variables, as they might otherwise be expanded by user macros. + There are some unavoidable exceptions within include files to + define necessary library symbols; they are noted "INFRINGES ON + USER NAME SPACE" below. */ + +/* Identify Bison output. */ +#define YYBISON 1 + +/* Bison version. */ +#define YYBISON_VERSION "3.0.2" + +/* Skeleton name. */ +#define YYSKELETON_NAME "yacc.c" + +/* Pure parsers. */ +#define YYPURE 0 + +/* Push parsers. */ +#define YYPUSH 0 + +/* Pull parsers. */ +#define YYPULL 1 + + + + +/* Copy the first part of user declarations. */ +#line 1 "code/tools/lcc/lburg/gram.y" /* yacc.c:339 */ + #include #include "lburg.h" +//static char rcsid[] = "$Id: gram.y 145 2001-10-17 21:53:10Z timo $"; /*lint -e616 -e527 -e652 -esym(552,yynerrs) -esym(563,yynewstate,yyerrlab) */ static int yylineno = 0; -#line 8 "lburg/gram.y" -typedef union { + +#line 74 "y.tab.c" /* yacc.c:339 */ + +# ifndef YY_NULLPTR +# if defined __cplusplus && 201103L <= __cplusplus +# define YY_NULLPTR nullptr +# else +# define YY_NULLPTR 0 +# endif +# endif + +/* Enabling verbose error messages. */ +#ifdef YYERROR_VERBOSE +# undef YYERROR_VERBOSE +# define YYERROR_VERBOSE 1 +#else +# define YYERROR_VERBOSE 0 +#endif + + +/* Debug traces. */ +#ifndef YYDEBUG +# define YYDEBUG 0 +#endif +#if YYDEBUG +extern int yydebug; +#endif + +/* Token type. */ +#ifndef YYTOKENTYPE +# define YYTOKENTYPE + enum yytokentype + { + TERMINAL = 258, + START = 259, + PPERCENT = 260, + ID = 261, + TEMPLATE = 262, + CODE = 263, + INT = 264 + }; +#endif +/* Tokens. */ +#define TERMINAL 258 +#define START 259 +#define PPERCENT 260 +#define ID 261 +#define TEMPLATE 262 +#define CODE 263 +#define INT 264 + +/* Value type. */ +#if ! defined YYSTYPE && ! defined YYSTYPE_IS_DECLARED +typedef union YYSTYPE YYSTYPE; +union YYSTYPE +{ +#line 8 "code/tools/lcc/lburg/gram.y" /* yacc.c:355 */ + int n; char *string; Tree tree; -} YYSTYPE; -#line 37 "y.tab.c" -#define TERMINAL 257 -#define START 258 -#define PPERCENT 259 -#define ID 260 -#define TEMPLATE 261 -#define CODE 262 -#define INT 263 -#define YYERRCODE 256 -static YYCONST short yylhs[] = { -1, - 0, 0, 4, 4, 6, 6, 6, 6, 7, 7, - 5, 5, 5, 5, 1, 3, 3, 3, 2, + +#line 135 "y.tab.c" /* yacc.c:355 */ }; -static YYCONST short yylen[] = { 2, - 3, 1, 0, 2, 3, 3, 1, 2, 0, 4, - 0, 7, 2, 3, 1, 1, 4, 6, 1, +# define YYSTYPE_IS_TRIVIAL 1 +# define YYSTYPE_IS_DECLARED 1 +#endif + + +extern YYSTYPE yylval; + +int yyparse (void); +int yylex(void); + + + +/* Copy the second part of user declarations. */ + +#line 150 "y.tab.c" /* yacc.c:358 */ + +#ifdef short +# undef short +#endif + +#ifdef YYTYPE_UINT8 +typedef YYTYPE_UINT8 yytype_uint8; +#else +typedef unsigned char yytype_uint8; +#endif + +#ifdef YYTYPE_INT8 +typedef YYTYPE_INT8 yytype_int8; +#else +typedef signed char yytype_int8; +#endif + +#ifdef YYTYPE_UINT16 +typedef YYTYPE_UINT16 yytype_uint16; +#else +typedef unsigned short int yytype_uint16; +#endif + +#ifdef YYTYPE_INT16 +typedef YYTYPE_INT16 yytype_int16; +#else +typedef short int yytype_int16; +#endif + +#ifndef YYSIZE_T +# ifdef __SIZE_TYPE__ +# define YYSIZE_T __SIZE_TYPE__ +# elif defined size_t +# define YYSIZE_T size_t +# elif ! defined YYSIZE_T +# include /* INFRINGES ON USER NAME SPACE */ +# define YYSIZE_T size_t +# else +# define YYSIZE_T unsigned int +# endif +#endif + +#define YYSIZE_MAXIMUM ((YYSIZE_T) -1) + +#ifndef YY_ +# if defined YYENABLE_NLS && YYENABLE_NLS +# if ENABLE_NLS +# include /* INFRINGES ON USER NAME SPACE */ +# define YY_(Msgid) dgettext ("bison-runtime", Msgid) +# endif +# endif +# ifndef YY_ +# define YY_(Msgid) Msgid +# endif +#endif + +#ifndef YY_ATTRIBUTE +# if (defined __GNUC__ \ + && (2 < __GNUC__ || (__GNUC__ == 2 && 96 <= __GNUC_MINOR__))) \ + || defined __SUNPRO_C && 0x5110 <= __SUNPRO_C +# define YY_ATTRIBUTE(Spec) __attribute__(Spec) +# else +# define YY_ATTRIBUTE(Spec) /* empty */ +# endif +#endif + +#ifndef YY_ATTRIBUTE_PURE +# define YY_ATTRIBUTE_PURE YY_ATTRIBUTE ((__pure__)) +#endif + +#ifndef YY_ATTRIBUTE_UNUSED +# define YY_ATTRIBUTE_UNUSED YY_ATTRIBUTE ((__unused__)) +#endif + +#if !defined _Noreturn \ + && (!defined __STDC_VERSION__ || __STDC_VERSION__ < 201112) +# if defined _MSC_VER && 1200 <= _MSC_VER +# define _Noreturn __declspec (noreturn) +# else +# define _Noreturn YY_ATTRIBUTE ((__noreturn__)) +# endif +#endif + +/* Suppress unused-variable warnings by "using" E. */ +#if ! defined lint || defined __GNUC__ +# define YYUSE(E) ((void) (E)) +#else +# define YYUSE(E) /* empty */ +#endif + +#if defined __GNUC__ && 407 <= __GNUC__ * 100 + __GNUC_MINOR__ +/* Suppress an incorrect diagnostic about yylval being uninitialized. */ +# define YY_IGNORE_MAYBE_UNINITIALIZED_BEGIN \ + _Pragma ("GCC diagnostic push") \ + _Pragma ("GCC diagnostic ignored \"-Wuninitialized\"")\ + _Pragma ("GCC diagnostic ignored \"-Wmaybe-uninitialized\"") +# define YY_IGNORE_MAYBE_UNINITIALIZED_END \ + _Pragma ("GCC diagnostic pop") +#else +# define YY_INITIAL_VALUE(Value) Value +#endif +#ifndef YY_IGNORE_MAYBE_UNINITIALIZED_BEGIN +# define YY_IGNORE_MAYBE_UNINITIALIZED_BEGIN +# define YY_IGNORE_MAYBE_UNINITIALIZED_END +#endif +#ifndef YY_INITIAL_VALUE +# define YY_INITIAL_VALUE(Value) /* Nothing. */ +#endif + + +#if ! defined yyoverflow || YYERROR_VERBOSE + +/* The parser invokes alloca or malloc; define the necessary symbols. */ + +# ifdef YYSTACK_USE_ALLOCA +# if YYSTACK_USE_ALLOCA +# ifdef __GNUC__ +# define YYSTACK_ALLOC __builtin_alloca +# elif defined __BUILTIN_VA_ARG_INCR +# include /* INFRINGES ON USER NAME SPACE */ +# elif defined _AIX +# define YYSTACK_ALLOC __alloca +# elif defined _MSC_VER +# include /* INFRINGES ON USER NAME SPACE */ +# define alloca _alloca +# else +# define YYSTACK_ALLOC alloca +# if ! defined _ALLOCA_H && ! defined EXIT_SUCCESS +# include /* INFRINGES ON USER NAME SPACE */ + /* Use EXIT_SUCCESS as a witness for stdlib.h. */ +# ifndef EXIT_SUCCESS +# define EXIT_SUCCESS 0 +# endif +# endif +# endif +# endif +# endif + +# ifdef YYSTACK_ALLOC + /* Pacify GCC's 'empty if-body' warning. */ +# define YYSTACK_FREE(Ptr) do { /* empty */; } while (0) +# ifndef YYSTACK_ALLOC_MAXIMUM + /* The OS might guarantee only one guard page at the bottom of the stack, + and a page size can be as small as 4096 bytes. So we cannot safely + invoke alloca (N) if N exceeds 4096. Use a slightly smaller number + to allow for a few compiler-allocated temporary stack slots. */ +# define YYSTACK_ALLOC_MAXIMUM 4032 /* reasonable circa 2006 */ +# endif +# else +# define YYSTACK_ALLOC YYMALLOC +# define YYSTACK_FREE YYFREE +# ifndef YYSTACK_ALLOC_MAXIMUM +# define YYSTACK_ALLOC_MAXIMUM YYSIZE_MAXIMUM +# endif +# if (defined __cplusplus && ! defined EXIT_SUCCESS \ + && ! ((defined YYMALLOC || defined malloc) \ + && (defined YYFREE || defined free))) +# include /* INFRINGES ON USER NAME SPACE */ +# ifndef EXIT_SUCCESS +# define EXIT_SUCCESS 0 +# endif +# endif +# ifndef YYMALLOC +# define YYMALLOC malloc +# if ! defined malloc && ! defined EXIT_SUCCESS +void *malloc (YYSIZE_T); /* INFRINGES ON USER NAME SPACE */ +# endif +# endif +# ifndef YYFREE +# define YYFREE free +# if ! defined free && ! defined EXIT_SUCCESS +void free (void *); /* INFRINGES ON USER NAME SPACE */ +# endif +# endif +# endif +#endif /* ! defined yyoverflow || YYERROR_VERBOSE */ + + +#if (! defined yyoverflow \ + && (! defined __cplusplus \ + || (defined YYSTYPE_IS_TRIVIAL && YYSTYPE_IS_TRIVIAL))) + +/* A type that is properly aligned for any stack member. */ +union yyalloc +{ + yytype_int16 yyss_alloc; + YYSTYPE yyvs_alloc; }; -static YYCONST short yydefred[] = { 3, - 0, 0, 0, 9, 0, 11, 7, 4, 8, 0, - 15, 0, 0, 0, 5, 6, 0, 13, 0, 0, - 14, 0, 10, 0, 0, 0, 0, 0, 19, 0, - 17, 0, 12, 0, 18, + +/* The size of the maximum gap between one aligned stack and the next. */ +# define YYSTACK_GAP_MAXIMUM (sizeof (union yyalloc) - 1) + +/* The size of an array large to enough to hold all stacks, each with + N elements. */ +# define YYSTACK_BYTES(N) \ + ((N) * (sizeof (yytype_int16) + sizeof (YYSTYPE)) \ + + YYSTACK_GAP_MAXIMUM) + +# define YYCOPY_NEEDED 1 + +/* Relocate STACK from its old location to the new one. The + local variables YYSIZE and YYSTACKSIZE give the old and new number of + elements in the stack, and YYPTR gives the new location of the + stack. Advance YYPTR to a properly aligned location for the next + stack. */ +# define YYSTACK_RELOCATE(Stack_alloc, Stack) \ + do \ + { \ + YYSIZE_T yynewbytes; \ + YYCOPY (&yyptr->Stack_alloc, Stack, yysize); \ + Stack = &yyptr->Stack_alloc; \ + yynewbytes = yystacksize * sizeof (*Stack) + YYSTACK_GAP_MAXIMUM; \ + yyptr += yynewbytes / sizeof (*yyptr); \ + } \ + while (0) + +#endif + +#if defined YYCOPY_NEEDED && YYCOPY_NEEDED +/* Copy COUNT objects from SRC to DST. The source and destination do + not overlap. */ +# ifndef YYCOPY +# if defined __GNUC__ && 1 < __GNUC__ +# define YYCOPY(Dst, Src, Count) \ + __builtin_memcpy (Dst, Src, (Count) * sizeof (*(Src))) +# else +# define YYCOPY(Dst, Src, Count) \ + do \ + { \ + YYSIZE_T yyi; \ + for (yyi = 0; yyi < (Count); yyi++) \ + (Dst)[yyi] = (Src)[yyi]; \ + } \ + while (0) +# endif +# endif +#endif /* !YYCOPY_NEEDED */ + +/* YYFINAL -- State number of the termination state. */ +#define YYFINAL 3 +/* YYLAST -- Last index in YYTABLE. */ +#define YYLAST 35 + +/* YYNTOKENS -- Number of terminals. */ +#define YYNTOKENS 16 +/* YYNNTS -- Number of nonterminals. */ +#define YYNNTS 9 +/* YYNRULES -- Number of rules. */ +#define YYNRULES 20 +/* YYNSTATES -- Number of states. */ +#define YYNSTATES 37 + +/* YYTRANSLATE[YYX] -- Symbol number corresponding to YYX as returned + by yylex, with out-of-bounds checking. */ +#define YYUNDEFTOK 2 +#define YYMAXUTOK 264 + +#define YYTRANSLATE(YYX) \ + ((unsigned int) (YYX) <= YYMAXUTOK ? yytranslate[YYX] : YYUNDEFTOK) + +/* YYTRANSLATE[TOKEN-NUM] -- Symbol number corresponding to TOKEN-NUM + as returned by yylex, without out-of-bounds checking. */ +static const yytype_uint8 yytranslate[] = +{ + 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 10, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 13, 14, 2, 2, 15, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 12, 2, + 2, 11, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 1, 2, 3, 4, + 5, 6, 7, 8, 9 }; -static YYCONST short yydgoto[] = { 1, - 12, 30, 25, 2, 13, 8, 10, + +#if YYDEBUG + /* YYRLINE[YYN] -- Source line where rule number YYN was defined. */ +static const yytype_uint8 yyrline[] = +{ + 0, 22, 22, 23, 26, 27, 30, 31, 35, 36, + 39, 40, 43, 44, 45, 46, 49, 52, 53, 54, + 57 }; -static YYCONST short yysindex[] = { 0, - 0, -4, -2, 0, -250, 0, 0, 0, 0, -9, - 0, 1, -10, -49, 0, 0, 3, 0, -44, -248, - 0, -244, 0, -22, -242, -244, -245, -37, 0, 10, - 0, -244, 0, -20, 0, +#endif + +#if YYDEBUG || YYERROR_VERBOSE || 0 +/* YYTNAME[SYMBOL-NUM] -- String name of the symbol SYMBOL-NUM. + First, the terminals, then, starting at YYNTOKENS, nonterminals. */ +static const char *const yytname[] = +{ + "$end", "error", "$undefined", "TERMINAL", "START", "PPERCENT", "ID", + "TEMPLATE", "CODE", "INT", "'\\n'", "'='", "':'", "'('", "')'", "','", + "$accept", "spec", "decls", "decl", "blist", "rules", "nonterm", "tree", + "cost", YY_NULLPTR }; -static YYCONST short yyrindex[] = { 0, - 0, 22, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 23, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, -39, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, +#endif + +# ifdef YYPRINT +/* YYTOKNUM[NUM] -- (External) token number corresponding to the + (internal) symbol number NUM (which must be that of a token). */ +static const yytype_uint16 yytoknum[] = +{ + 0, 256, 257, 258, 259, 260, 261, 262, 263, 264, + 10, 61, 58, 40, 41, 44 }; -static YYCONST short yygindex[] = { 0, - 11, 0, -23, 0, 0, 0, 0, +# endif + +#define YYPACT_NINF -26 + +#define yypact_value_is_default(Yystate) \ + (!!((Yystate) == (-26))) + +#define YYTABLE_NINF -4 + +#define yytable_value_is_error(Yytable_value) \ + 0 + + /* YYPACT[STATE-NUM] -- Index in YYTABLE of the portion describing + STATE-NUM. */ +static const yytype_int8 yypact[] = +{ + -26, 11, 0, -26, 5, -26, 8, -26, -26, -26, + -26, 3, -26, 7, 6, 9, -26, -26, 12, -26, + 13, 14, -26, 15, -26, 16, 17, 15, 18, 4, + -26, 20, -26, 15, -26, 19, -26 }; -#define YYTABLESIZE 255 -static YYCONST short yytable[] = { 18, - 15, 16, 28, 31, 16, 7, 32, 9, 34, 11, - 16, 20, 21, 22, 23, 24, 29, 26, 27, 33, - 35, 2, 1, 19, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 17, 0, 0, 0, 11, - 14, 3, 4, 5, 6, + + /* YYDEFACT[STATE-NUM] -- Default reduction number in state STATE-NUM. + Performed when YYTABLE does not specify something else to do. Zero + means the default is an error. */ +static const yytype_uint8 yydefact[] = +{ + 4, 0, 0, 1, 0, 10, 0, 12, 8, 5, + 9, 0, 16, 0, 0, 0, 6, 7, 0, 14, + 0, 0, 15, 0, 11, 17, 0, 0, 0, 0, + 20, 0, 18, 0, 13, 0, 19 }; -static YYCONST short yycheck[] = { 10, - 10, 41, 26, 41, 44, 10, 44, 10, 32, 260, - 10, 61, 10, 58, 263, 260, 262, 40, 261, 10, - 41, 0, 0, 13, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, 261, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, 256, -1, -1, -1, 260, - 260, 256, 257, 258, 259, + + /* YYPGOTO[NTERM-NUM]. */ +static const yytype_int8 yypgoto[] = +{ + -26, -26, -26, -26, -26, -26, 21, -25, -26 }; -#define YYFINAL 1 -#ifndef YYDEBUG -#define YYDEBUG 0 -#endif -#define YYMAXTOKEN 263 -#if YYDEBUG -static YYCONST char *YYCONST yyname[] = { -"end-of-file",0,0,0,0,0,0,0,0,0,"'\\n'",0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, -0,0,0,0,0,0,0,0,0,"'('","')'",0,0,"','",0,0,0,0,0,0,0,0,0,0,0,0,0,"':'",0,0, -"'='",0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, -0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, -0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, -0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, -0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, -"TERMINAL","START","PPERCENT","ID","TEMPLATE","CODE","INT", + + /* YYDEFGOTO[NTERM-NUM]. */ +static const yytype_int8 yydefgoto[] = +{ + -1, 1, 2, 9, 11, 14, 13, 26, 31 +}; + + /* YYTABLE[YYPACT[STATE-NUM]] -- What to do in state STATE-NUM. If + positive, shift that token. If negative, reduce the rule whose + number is the opposite. If YYTABLE_NINF, syntax error. */ +static const yytype_int8 yytable[] = +{ + -3, 4, 29, 5, 6, 7, -2, 18, 35, 15, + 8, 3, 12, 16, 12, 10, 19, 17, 32, 33, + 21, 25, 22, 24, 28, 23, 30, 0, 0, 27, + 34, 0, 0, 36, 0, 20 +}; + +static const yytype_int8 yycheck[] = +{ + 0, 1, 27, 3, 4, 5, 0, 1, 33, 6, + 10, 0, 6, 10, 6, 10, 10, 10, 14, 15, + 11, 6, 10, 9, 7, 12, 8, -1, -1, 13, + 10, -1, -1, 14, -1, 14 }; -static YYCONST char *YYCONST yyrule[] = { -"$accept : spec", -"spec : decls PPERCENT rules", -"spec : decls", -"decls :", -"decls : decls decl", -"decl : TERMINAL blist '\\n'", -"decl : START nonterm '\\n'", -"decl : '\\n'", -"decl : error '\\n'", -"blist :", -"blist : blist ID '=' INT", -"rules :", -"rules : rules nonterm ':' tree TEMPLATE cost '\\n'", -"rules : rules '\\n'", -"rules : rules error '\\n'", -"nonterm : ID", -"tree : ID", -"tree : ID '(' tree ')'", -"tree : ID '(' tree ',' tree ')'", -"cost : CODE", + + /* YYSTOS[STATE-NUM] -- The (internal number of the) accessing + symbol of state STATE-NUM. */ +static const yytype_uint8 yystos[] = +{ + 0, 17, 18, 0, 1, 3, 4, 5, 10, 19, + 10, 20, 6, 22, 21, 6, 10, 10, 1, 10, + 22, 11, 10, 12, 9, 6, 23, 13, 7, 23, + 8, 24, 14, 15, 10, 23, 14 }; + + /* YYR1[YYN] -- Symbol number of symbol that rule YYN derives. */ +static const yytype_uint8 yyr1[] = +{ + 0, 16, 17, 17, 18, 18, 19, 19, 19, 19, + 20, 20, 21, 21, 21, 21, 22, 23, 23, 23, + 24 +}; + + /* YYR2[YYN] -- Number of symbols on the right hand side of rule YYN. */ +static const yytype_uint8 yyr2[] = +{ + 0, 2, 3, 1, 0, 2, 3, 3, 1, 2, + 0, 4, 0, 7, 2, 3, 1, 1, 4, 6, + 1 +}; + + +#define yyerrok (yyerrstatus = 0) +#define yyclearin (yychar = YYEMPTY) +#define YYEMPTY (-2) +#define YYEOF 0 + +#define YYACCEPT goto yyacceptlab +#define YYABORT goto yyabortlab +#define YYERROR goto yyerrorlab + + +#define YYRECOVERING() (!!yyerrstatus) + +#define YYBACKUP(Token, Value) \ +do \ + if (yychar == YYEMPTY) \ + { \ + yychar = (Token); \ + yylval = (Value); \ + YYPOPSTACK (yylen); \ + yystate = *yyssp; \ + goto yybackup; \ + } \ + else \ + { \ + yyerror (YY_("syntax error: cannot back up")); \ + YYERROR; \ + } \ +while (0) + +/* Error token number */ +#define YYTERROR 1 +#define YYERRCODE 256 + + + +/* Enable debugging if requested. */ +#if YYDEBUG + +# ifndef YYFPRINTF +# include /* INFRINGES ON USER NAME SPACE */ +# define YYFPRINTF fprintf +# endif + +# define YYDPRINTF(Args) \ +do { \ + if (yydebug) \ + YYFPRINTF Args; \ +} while (0) + +/* This macro is provided for backward compatibility. */ +#ifndef YY_LOCATION_PRINT +# define YY_LOCATION_PRINT(File, Loc) ((void) 0) #endif -#define YYLEX yylex() -#define YYEMPTY -1 -#define yyclearin (yychar=(YYEMPTY)) -#define yyerrok (yyerrflag=0) + + +# define YY_SYMBOL_PRINT(Title, Type, Value, Location) \ +do { \ + if (yydebug) \ + { \ + YYFPRINTF (stderr, "%s ", Title); \ + yy_symbol_print (stderr, \ + Type, Value); \ + YYFPRINTF (stderr, "\n"); \ + } \ +} while (0) + + +/*----------------------------------------. +| Print this symbol's value on YYOUTPUT. | +`----------------------------------------*/ + +static void +yy_symbol_value_print (FILE *yyoutput, int yytype, YYSTYPE const * const yyvaluep) +{ + FILE *yyo = yyoutput; + YYUSE (yyo); + if (!yyvaluep) + return; +# ifdef YYPRINT + if (yytype < YYNTOKENS) + YYPRINT (yyoutput, yytoknum[yytype], *yyvaluep); +# endif + YYUSE (yytype); +} + + +/*--------------------------------. +| Print this symbol on YYOUTPUT. | +`--------------------------------*/ + +static void +yy_symbol_print (FILE *yyoutput, int yytype, YYSTYPE const * const yyvaluep) +{ + YYFPRINTF (yyoutput, "%s %s (", + yytype < YYNTOKENS ? "token" : "nterm", yytname[yytype]); + + yy_symbol_value_print (yyoutput, yytype, yyvaluep); + YYFPRINTF (yyoutput, ")"); +} + +/*------------------------------------------------------------------. +| yy_stack_print -- Print the state stack from its BOTTOM up to its | +| TOP (included). | +`------------------------------------------------------------------*/ + +static void +yy_stack_print (yytype_int16 *yybottom, yytype_int16 *yytop) +{ + YYFPRINTF (stderr, "Stack now"); + for (; yybottom <= yytop; yybottom++) + { + int yybot = *yybottom; + YYFPRINTF (stderr, " %d", yybot); + } + YYFPRINTF (stderr, "\n"); +} + +# define YY_STACK_PRINT(Bottom, Top) \ +do { \ + if (yydebug) \ + yy_stack_print ((Bottom), (Top)); \ +} while (0) + + +/*------------------------------------------------. +| Report that the YYRULE is going to be reduced. | +`------------------------------------------------*/ + +static void +yy_reduce_print (yytype_int16 *yyssp, YYSTYPE *yyvsp, int yyrule) +{ + unsigned long int yylno = yyrline[yyrule]; + int yynrhs = yyr2[yyrule]; + int yyi; + YYFPRINTF (stderr, "Reducing stack by rule %d (line %lu):\n", + yyrule - 1, yylno); + /* The symbols being reduced. */ + for (yyi = 0; yyi < yynrhs; yyi++) + { + YYFPRINTF (stderr, " $%d = ", yyi + 1); + yy_symbol_print (stderr, + yystos[yyssp[yyi + 1 - yynrhs]], + &(yyvsp[(yyi + 1) - (yynrhs)]) + ); + YYFPRINTF (stderr, "\n"); + } +} + +# define YY_REDUCE_PRINT(Rule) \ +do { \ + if (yydebug) \ + yy_reduce_print (yyssp, yyvsp, Rule); \ +} while (0) + +/* Nonzero means print parse trace. It is left uninitialized so that + multiple parsers can coexist. */ +int yydebug; +#else /* !YYDEBUG */ +# define YYDPRINTF(Args) +# define YY_SYMBOL_PRINT(Title, Type, Value, Location) +# define YY_STACK_PRINT(Bottom, Top) +# define YY_REDUCE_PRINT(Rule) +#endif /* !YYDEBUG */ + + +/* YYINITDEPTH -- initial size of the parser's stacks. */ #ifndef YYINITDEPTH -#define YYINITDEPTH 200 +# define YYINITDEPTH 200 #endif -#ifdef YYSTACKSIZE + +/* YYMAXDEPTH -- maximum size the stacks can grow to (effective only + if the built-in stack extension method is used). + + Do not make this value too large; the results are undefined if + YYSTACK_ALLOC_MAXIMUM < YYSTACK_BYTES (YYMAXDEPTH) + evaluated with infinite-precision integer arithmetic. */ + #ifndef YYMAXDEPTH -#define YYMAXDEPTH YYSTACKSIZE -#endif -#else -#ifdef YYMAXDEPTH -#define YYSTACKSIZE YYMAXDEPTH -#else -#define YYSTACKSIZE 500 -#define YYMAXDEPTH 500 -#endif -#endif -#ifndef YYMAXSTACKSIZE -#define YYMAXSTACKSIZE 10000 +# define YYMAXDEPTH 10000 #endif -int yydebug; -int yynerrs; -int yyerrflag; -int yychar; -YYSTYPE yyval; -YYSTYPE yylval; -static short *yyss; -static YYSTYPE *yyvs; -static int yystacksize; -#define yyfree(x) free(x) -extern int yylex(); - -static YYPTR -YYDEFUN (yymalloc, (bytes), unsigned bytes) + + +#if YYERROR_VERBOSE + +# ifndef yystrlen +# if defined __GLIBC__ && defined _STRING_H +# define yystrlen strlen +# else +/* Return the length of YYSTR. */ +static YYSIZE_T +yystrlen (const char *yystr) { - YYPTR ptr = (YYPTR) malloc (bytes); - if (ptr != 0) return (ptr); - yyerror ("yyparse: memory exhausted"); - return (0); + YYSIZE_T yylen; + for (yylen = 0; yystr[yylen]; yylen++) + continue; + return yylen; } +# endif +# endif -static YYPTR -YYDEFUN (yyrealloc, (old, bytes), YYPTR old YYAND unsigned bytes) +# ifndef yystpcpy +# if defined __GLIBC__ && defined _STRING_H && defined _GNU_SOURCE +# define yystpcpy stpcpy +# else +/* Copy YYSRC to YYDEST, returning the address of the terminating '\0' in + YYDEST. */ +static char * +yystpcpy (char *yydest, const char *yysrc) { - YYPTR ptr = (YYPTR) realloc (old, bytes); - if (ptr != 0) return (ptr); - yyerror ("yyparse: memory exhausted"); - return (0); + char *yyd = yydest; + const char *yys = yysrc; + + while ((*yyd++ = *yys++) != '\0') + continue; + + return yyd - 1; } +# endif +# endif + +# ifndef yytnamerr +/* Copy to YYRES the contents of YYSTR after stripping away unnecessary + quotes and backslashes, so that it's suitable for yyerror. The + heuristic is that double-quoting is unnecessary unless the string + contains an apostrophe, a comma, or backslash (other than + backslash-backslash). YYSTR is taken from yytname. If YYRES is + null, do not copy; instead, return the length of what the result + would have been. */ +static YYSIZE_T +yytnamerr (char *yyres, const char *yystr) +{ + if (*yystr == '"') + { + YYSIZE_T yyn = 0; + char const *yyp = yystr; + + for (;;) + switch (*++yyp) + { + case '\'': + case ',': + goto do_not_strip_quotes; + case '\\': + if (*++yyp != '\\') + goto do_not_strip_quotes; + /* Fall through. */ + default: + if (yyres) + yyres[yyn] = *yyp; + yyn++; + break; + + case '"': + if (yyres) + yyres[yyn] = '\0'; + return yyn; + } + do_not_strip_quotes: ; + } + + if (! yyres) + return yystrlen (yystr); + + return yystpcpy (yyres, yystr) - yyres; +} +# endif + +/* Copy into *YYMSG, which is of size *YYMSG_ALLOC, an error message + about the unexpected token YYTOKEN for the state stack whose top is + YYSSP. + + Return 0 if *YYMSG was successfully written. Return 1 if *YYMSG is + not large enough to hold the message. In that case, also set + *YYMSG_ALLOC to the required number of bytes. Return 2 if the + required number of bytes is too large to store. */ static int -#ifdef __GNUC__ -inline -#endif -yygrow () +yysyntax_error (YYSIZE_T *yymsg_alloc, char **yymsg, + yytype_int16 *yyssp, int yytoken) { -#if YYDEBUG - int old_stacksize = yystacksize; + YYSIZE_T yysize0 = yytnamerr (YY_NULLPTR, yytname[yytoken]); + YYSIZE_T yysize = yysize0; + enum { YYERROR_VERBOSE_ARGS_MAXIMUM = 5 }; + /* Internationalized format string. */ + const char *yyformat = YY_NULLPTR; + /* Arguments of yyformat. */ + char const *yyarg[YYERROR_VERBOSE_ARGS_MAXIMUM]; + /* Number of reported tokens (one for the "unexpected", one per + "expected"). */ + int yycount = 0; + + /* There are many possibilities here to consider: + - If this state is a consistent state with a default action, then + the only way this function was invoked is if the default action + is an error action. In that case, don't check for expected + tokens because there are none. + - The only way there can be no lookahead present (in yychar) is if + this state is a consistent state with a default action. Thus, + detecting the absence of a lookahead is sufficient to determine + that there is no unexpected or expected token to report. In that + case, just report a simple "syntax error". + - Don't assume there isn't a lookahead just because this state is a + consistent state with a default action. There might have been a + previous inconsistent state, consistent state with a non-default + action, or user semantic action that manipulated yychar. + - Of course, the expected token list depends on states to have + correct lookahead information, and it depends on the parser not + to perform extra reductions after fetching a lookahead from the + scanner and before detecting a syntax error. Thus, state merging + (from LALR or IELR) and default reductions corrupt the expected + token list. However, the list is correct for canonical LR with + one exception: it will still contain any token that will not be + accepted due to an error action in a later state. + */ + if (yytoken != YYEMPTY) + { + int yyn = yypact[*yyssp]; + yyarg[yycount++] = yytname[yytoken]; + if (!yypact_value_is_default (yyn)) + { + /* Start YYX at -YYN if negative to avoid negative indexes in + YYCHECK. In other words, skip the first -YYN actions for + this state because they are default actions. */ + int yyxbegin = yyn < 0 ? -yyn : 0; + /* Stay within bounds of both yycheck and yytname. */ + int yychecklim = YYLAST - yyn + 1; + int yyxend = yychecklim < YYNTOKENS ? yychecklim : YYNTOKENS; + int yyx; + + for (yyx = yyxbegin; yyx < yyxend; ++yyx) + if (yycheck[yyx + yyn] == yyx && yyx != YYTERROR + && !yytable_value_is_error (yytable[yyx + yyn])) + { + if (yycount == YYERROR_VERBOSE_ARGS_MAXIMUM) + { + yycount = 1; + yysize = yysize0; + break; + } + yyarg[yycount++] = yytname[yyx]; + { + YYSIZE_T yysize1 = yysize + yytnamerr (YY_NULLPTR, yytname[yyx]); + if (! (yysize <= yysize1 + && yysize1 <= YYSTACK_ALLOC_MAXIMUM)) + return 2; + yysize = yysize1; + } + } + } + } + + switch (yycount) + { +# define YYCASE_(N, S) \ + case N: \ + yyformat = S; \ + break + YYCASE_(0, YY_("syntax error")); + YYCASE_(1, YY_("syntax error, unexpected %s")); + YYCASE_(2, YY_("syntax error, unexpected %s, expecting %s")); + YYCASE_(3, YY_("syntax error, unexpected %s, expecting %s or %s")); + YYCASE_(4, YY_("syntax error, unexpected %s, expecting %s or %s or %s")); + YYCASE_(5, YY_("syntax error, unexpected %s, expecting %s or %s or %s or %s")); +# undef YYCASE_ + } + + { + YYSIZE_T yysize1 = yysize + yystrlen (yyformat); + if (! (yysize <= yysize1 && yysize1 <= YYSTACK_ALLOC_MAXIMUM)) + return 2; + yysize = yysize1; + } + + if (*yymsg_alloc < yysize) + { + *yymsg_alloc = 2 * yysize; + if (! (yysize <= *yymsg_alloc + && *yymsg_alloc <= YYSTACK_ALLOC_MAXIMUM)) + *yymsg_alloc = YYSTACK_ALLOC_MAXIMUM; + return 1; + } + + /* Avoid sprintf, as that infringes on the user's name space. + Don't have undefined behavior even if the translation + produced a string with the wrong number of "%s"s. */ + { + char *yyp = *yymsg; + int yyi = 0; + while ((*yyp = *yyformat) != '\0') + if (*yyp == '%' && yyformat[1] == 's' && yyi < yycount) + { + yyp += yytnamerr (yyp, yyarg[yyi++]); + yyformat += 2; + } + else + { + yyp++; + yyformat++; + } + } + return 0; +} +#endif /* YYERROR_VERBOSE */ + +/*-----------------------------------------------. +| Release the memory associated to this symbol. | +`-----------------------------------------------*/ + +static void +yydestruct (const char *yymsg, int yytype, YYSTYPE *yyvaluep) +{ + YYUSE (yyvaluep); + if (!yymsg) + yymsg = "Deleting"; + YY_SYMBOL_PRINT (yymsg, yytype, yyvaluep, yylocationp); + + YY_IGNORE_MAYBE_UNINITIALIZED_BEGIN + YYUSE (yytype); + YY_IGNORE_MAYBE_UNINITIALIZED_END +} + + + + +/* The lookahead symbol. */ +int yychar; + +/* The semantic value of the lookahead symbol. */ +YYSTYPE yylval; +/* Number of syntax errors so far. */ +int yynerrs; + + +/*----------. +| yyparse. | +`----------*/ + +int +yyparse (void) +{ + int yystate; + /* Number of tokens to shift before error messages enabled. */ + int yyerrstatus; + + /* The stacks and their tools: + 'yyss': related to states. + 'yyvs': related to semantic values. + + Refer to the stacks through separate pointers, to allow yyoverflow + to reallocate them elsewhere. */ + + /* The state stack. */ + yytype_int16 yyssa[YYINITDEPTH]; + yytype_int16 *yyss; + yytype_int16 *yyssp; + + /* The semantic value stack. */ + YYSTYPE yyvsa[YYINITDEPTH]; + YYSTYPE *yyvs; + YYSTYPE *yyvsp; + + YYSIZE_T yystacksize; + + int yyn; + int yyresult; + /* Lookahead token as an internal (translated) token number. */ + int yytoken = 0; + /* The variables used to return semantic value and location from the + action routines. */ + YYSTYPE yyval; + +#if YYERROR_VERBOSE + /* Buffer for error messages, and its allocated size. */ + char yymsgbuf[128]; + char *yymsg = yymsgbuf; + YYSIZE_T yymsg_alloc = sizeof yymsgbuf; #endif - short *new_yyss; - YYSTYPE *new_yyvs; - - if (yystacksize == YYMAXSTACKSIZE) - return (1); - yystacksize += (yystacksize + 1 ) / 2; - if (yystacksize > YYMAXSTACKSIZE) - yystacksize = YYMAXSTACKSIZE; -#if YYDEBUG - if (yydebug) - printf("yydebug: growing stack size from %d to %d\n", - old_stacksize, yystacksize); + +#define YYPOPSTACK(N) (yyvsp -= (N), yyssp -= (N)) + + /* The number of symbols on the RHS of the reduced rule. + Keep to zero when no symbol should be popped. */ + int yylen = 0; + + yyssp = yyss = yyssa; + yyvsp = yyvs = yyvsa; + yystacksize = YYINITDEPTH; + + YYDPRINTF ((stderr, "Starting parse\n")); + + yystate = 0; + yyerrstatus = 0; + yynerrs = 0; + yychar = YYEMPTY; /* Cause a token to be read. */ + goto yysetstate; + +/*------------------------------------------------------------. +| yynewstate -- Push a new state, which is found in yystate. | +`------------------------------------------------------------*/ + yynewstate: + /* In all cases, when you get here, the value and location stacks + have just been pushed. So pushing a state here evens the stacks. */ + yyssp++; + + yysetstate: + *yyssp = yystate; + + if (yyss + yystacksize - 1 <= yyssp) + { + /* Get the current used size of the three stacks, in elements. */ + YYSIZE_T yysize = yyssp - yyss + 1; + +#ifdef yyoverflow + { + /* Give user a chance to reallocate the stack. Use copies of + these so that the &'s don't force the real ones into + memory. */ + YYSTYPE *yyvs1 = yyvs; + yytype_int16 *yyss1 = yyss; + + /* Each stack pointer address is followed by the size of the + data in use in that stack, in bytes. This used to be a + conditional around just the two extra args, but that might + be undefined if yyoverflow is a macro. */ + yyoverflow (YY_("memory exhausted"), + &yyss1, yysize * sizeof (*yyssp), + &yyvs1, yysize * sizeof (*yyvsp), + &yystacksize); + + yyss = yyss1; + yyvs = yyvs1; + } +#else /* no yyoverflow */ +# ifndef YYSTACK_RELOCATE + goto yyexhaustedlab; +# else + /* Extend the stack our own way. */ + if (YYMAXDEPTH <= yystacksize) + goto yyexhaustedlab; + yystacksize *= 2; + if (YYMAXDEPTH < yystacksize) + yystacksize = YYMAXDEPTH; + + { + yytype_int16 *yyss1 = yyss; + union yyalloc *yyptr = + (union yyalloc *) YYSTACK_ALLOC (YYSTACK_BYTES (yystacksize)); + if (! yyptr) + goto yyexhaustedlab; + YYSTACK_RELOCATE (yyss_alloc, yyss); + YYSTACK_RELOCATE (yyvs_alloc, yyvs); +# undef YYSTACK_RELOCATE + if (yyss1 != yyssa) + YYSTACK_FREE (yyss1); + } +# endif +#endif /* no yyoverflow */ + + yyssp = yyss + yysize - 1; + yyvsp = yyvs + yysize - 1; + + YYDPRINTF ((stderr, "Stack size increased to %lu\n", + (unsigned long int) yystacksize)); + + if (yyss + yystacksize - 1 <= yyssp) + YYABORT; + } + + YYDPRINTF ((stderr, "Entering state %d\n", yystate)); + + if (yystate == YYFINAL) + YYACCEPT; + + goto yybackup; + +/*-----------. +| yybackup. | +`-----------*/ +yybackup: + + /* Do appropriate processing given the current state. Read a + lookahead token if we need one and don't already have one. */ + + /* First try to decide what to do without reference to lookahead token. */ + yyn = yypact[yystate]; + if (yypact_value_is_default (yyn)) + goto yydefault; + + /* Not known => get a lookahead token if don't already have one. */ + + /* YYCHAR is either YYEMPTY or YYEOF or a valid lookahead symbol. */ + if (yychar == YYEMPTY) + { + YYDPRINTF ((stderr, "Reading a token: ")); + yychar = yylex (); + } + + if (yychar <= YYEOF) + { + yychar = yytoken = YYEOF; + YYDPRINTF ((stderr, "Now at end of input.\n")); + } + else + { + yytoken = YYTRANSLATE (yychar); + YY_SYMBOL_PRINT ("Next token is", yytoken, &yylval, &yylloc); + } + + /* If the proper action on seeing token YYTOKEN is to reduce or to + detect an error, take that action. */ + yyn += yytoken; + if (yyn < 0 || YYLAST < yyn || yycheck[yyn] != yytoken) + goto yydefault; + yyn = yytable[yyn]; + if (yyn <= 0) + { + if (yytable_value_is_error (yyn)) + goto yyerrlab; + yyn = -yyn; + goto yyreduce; + } + + /* Count tokens shifted since error; after three, turn off error + status. */ + if (yyerrstatus) + yyerrstatus--; + + /* Shift the lookahead token. */ + YY_SYMBOL_PRINT ("Shifting", yytoken, &yylval, &yylloc); + + /* Discard the shifted token. */ + yychar = YYEMPTY; + + yystate = yyn; + YY_IGNORE_MAYBE_UNINITIALIZED_BEGIN + *++yyvsp = yylval; + YY_IGNORE_MAYBE_UNINITIALIZED_END + + goto yynewstate; + + +/*-----------------------------------------------------------. +| yydefault -- do the default action for the current state. | +`-----------------------------------------------------------*/ +yydefault: + yyn = yydefact[yystate]; + if (yyn == 0) + goto yyerrlab; + goto yyreduce; + + +/*-----------------------------. +| yyreduce -- Do a reduction. | +`-----------------------------*/ +yyreduce: + /* yyn is the number of a rule to reduce with. */ + yylen = yyr2[yyn]; + + /* If YYLEN is nonzero, implement the default value of the action: + '$$ = $1'. + + Otherwise, the following line sets YYVAL to garbage. + This behavior is undocumented and Bison + users should not rely upon it. Assigning to YYVAL + unconditionally makes the parser a bit smaller, and it avoids a + GCC warning that YYVAL may be used uninitialized. */ + yyval = yyvsp[1-yylen]; + + + YY_REDUCE_PRINT (yyn); + switch (yyn) + { + case 2: +#line 22 "code/tools/lcc/lburg/gram.y" /* yacc.c:1646 */ + { yylineno = 0; } +#line 1240 "y.tab.c" /* yacc.c:1646 */ + break; + + case 3: +#line 23 "code/tools/lcc/lburg/gram.y" /* yacc.c:1646 */ + { yylineno = 0; } +#line 1246 "y.tab.c" /* yacc.c:1646 */ + break; + + case 7: +#line 31 "code/tools/lcc/lburg/gram.y" /* yacc.c:1646 */ + { + if (nonterm((yyvsp[-1].string))->number != 1) + yyerror("redeclaration of the start symbol\n"); + } +#line 1255 "y.tab.c" /* yacc.c:1646 */ + break; + + case 9: +#line 36 "code/tools/lcc/lburg/gram.y" /* yacc.c:1646 */ + { yyerrok; } +#line 1261 "y.tab.c" /* yacc.c:1646 */ + break; + + case 11: +#line 40 "code/tools/lcc/lburg/gram.y" /* yacc.c:1646 */ + { term((yyvsp[-2].string), (yyvsp[0].n)); } +#line 1267 "y.tab.c" /* yacc.c:1646 */ + break; + + case 13: +#line 44 "code/tools/lcc/lburg/gram.y" /* yacc.c:1646 */ + { rule((yyvsp[-5].string), (yyvsp[-3].tree), (yyvsp[-2].string), (yyvsp[-1].string)); } +#line 1273 "y.tab.c" /* yacc.c:1646 */ + break; + + case 15: +#line 46 "code/tools/lcc/lburg/gram.y" /* yacc.c:1646 */ + { yyerrok; } +#line 1279 "y.tab.c" /* yacc.c:1646 */ + break; + + case 16: +#line 49 "code/tools/lcc/lburg/gram.y" /* yacc.c:1646 */ + { nonterm((yyval.string) = (yyvsp[0].string)); } +#line 1285 "y.tab.c" /* yacc.c:1646 */ + break; + + case 17: +#line 52 "code/tools/lcc/lburg/gram.y" /* yacc.c:1646 */ + { (yyval.tree) = tree((yyvsp[0].string), 0, 0); } +#line 1291 "y.tab.c" /* yacc.c:1646 */ + break; + + case 18: +#line 53 "code/tools/lcc/lburg/gram.y" /* yacc.c:1646 */ + { (yyval.tree) = tree((yyvsp[-3].string), (yyvsp[-1].tree), 0); } +#line 1297 "y.tab.c" /* yacc.c:1646 */ + break; + + case 19: +#line 54 "code/tools/lcc/lburg/gram.y" /* yacc.c:1646 */ + { (yyval.tree) = tree((yyvsp[-5].string), (yyvsp[-3].tree), (yyvsp[-1].tree)); } +#line 1303 "y.tab.c" /* yacc.c:1646 */ + break; + + case 20: +#line 57 "code/tools/lcc/lburg/gram.y" /* yacc.c:1646 */ + { if (*(yyvsp[0].string) == 0) (yyval.string) = "0"; } +#line 1309 "y.tab.c" /* yacc.c:1646 */ + break; + + +#line 1313 "y.tab.c" /* yacc.c:1646 */ + default: break; + } + /* User semantic actions sometimes alter yychar, and that requires + that yytoken be updated with the new translation. We take the + approach of translating immediately before every use of yytoken. + One alternative is translating here after every semantic action, + but that translation would be missed if the semantic action invokes + YYABORT, YYACCEPT, or YYERROR immediately after altering yychar or + if it invokes YYBACKUP. In the case of YYABORT or YYACCEPT, an + incorrect destructor might then be invoked immediately. In the + case of YYERROR or YYBACKUP, subsequent parser actions might lead + to an incorrect destructor call or verbose syntax error message + before the lookahead is translated. */ + YY_SYMBOL_PRINT ("-> $$ =", yyr1[yyn], &yyval, &yyloc); + + YYPOPSTACK (yylen); + yylen = 0; + YY_STACK_PRINT (yyss, yyssp); + + *++yyvsp = yyval; + + /* Now 'shift' the result of the reduction. Determine what state + that goes to, based on the state we popped back to and the rule + number reduced by. */ + + yyn = yyr1[yyn]; + + yystate = yypgoto[yyn - YYNTOKENS] + *yyssp; + if (0 <= yystate && yystate <= YYLAST && yycheck[yystate] == *yyssp) + yystate = yytable[yystate]; + else + yystate = yydefgoto[yyn - YYNTOKENS]; + + goto yynewstate; + + +/*--------------------------------------. +| yyerrlab -- here on detecting error. | +`--------------------------------------*/ +yyerrlab: + /* Make sure we have latest lookahead translation. See comments at + user semantic actions for why this is necessary. */ + yytoken = yychar == YYEMPTY ? YYEMPTY : YYTRANSLATE (yychar); + + /* If not already recovering from an error, report this error. */ + if (!yyerrstatus) + { + ++yynerrs; +#if ! YYERROR_VERBOSE + yyerror (YY_("syntax error")); +#else +# define YYSYNTAX_ERROR yysyntax_error (&yymsg_alloc, &yymsg, \ + yyssp, yytoken) + { + char const *yymsgp = YY_("syntax error"); + int yysyntax_error_status; + yysyntax_error_status = YYSYNTAX_ERROR; + if (yysyntax_error_status == 0) + yymsgp = yymsg; + else if (yysyntax_error_status == 1) + { + if (yymsg != yymsgbuf) + YYSTACK_FREE (yymsg); + yymsg = (char *) YYSTACK_ALLOC (yymsg_alloc); + if (!yymsg) + { + yymsg = yymsgbuf; + yymsg_alloc = sizeof yymsgbuf; + yysyntax_error_status = 2; + } + else + { + yysyntax_error_status = YYSYNTAX_ERROR; + yymsgp = yymsg; + } + } + yyerror (yymsgp); + if (yysyntax_error_status == 2) + goto yyexhaustedlab; + } +# undef YYSYNTAX_ERROR +#endif + } + + + + if (yyerrstatus == 3) + { + /* If just tried and failed to reuse lookahead token after an + error, discard it. */ + + if (yychar <= YYEOF) + { + /* Return failure if at end of input. */ + if (yychar == YYEOF) + YYABORT; + } + else + { + yydestruct ("Error: discarding", + yytoken, &yylval); + yychar = YYEMPTY; + } + } + + /* Else will try to reuse lookahead token after shifting the error + token. */ + goto yyerrlab1; + + +/*---------------------------------------------------. +| yyerrorlab -- error raised explicitly by YYERROR. | +`---------------------------------------------------*/ +yyerrorlab: + + /* Pacify compilers like GCC when the user code never invokes + YYERROR and the label yyerrorlab therefore never appears in user + code. */ + if (/*CONSTCOND*/ 0) + goto yyerrorlab; + + /* Do not reclaim the symbols of the rule whose action triggered + this YYERROR. */ + YYPOPSTACK (yylen); + yylen = 0; + YY_STACK_PRINT (yyss, yyssp); + yystate = *yyssp; + goto yyerrlab1; + + +/*-------------------------------------------------------------. +| yyerrlab1 -- common code for both syntax error and YYERROR. | +`-------------------------------------------------------------*/ +yyerrlab1: + yyerrstatus = 3; /* Each real token shifted decrements this. */ + + for (;;) + { + yyn = yypact[yystate]; + if (!yypact_value_is_default (yyn)) + { + yyn += YYTERROR; + if (0 <= yyn && yyn <= YYLAST && yycheck[yyn] == YYTERROR) + { + yyn = yytable[yyn]; + if (0 < yyn) + break; + } + } + + /* Pop the current state because it cannot handle the error token. */ + if (yyssp == yyss) + YYABORT; + + + yydestruct ("Error: popping", + yystos[yystate], yyvsp); + YYPOPSTACK (1); + yystate = *yyssp; + YY_STACK_PRINT (yyss, yyssp); + } + + YY_IGNORE_MAYBE_UNINITIALIZED_BEGIN + *++yyvsp = yylval; + YY_IGNORE_MAYBE_UNINITIALIZED_END + + + /* Shift the error token. */ + YY_SYMBOL_PRINT ("Shifting", yystos[yyn], yyvsp, yylsp); + + yystate = yyn; + goto yynewstate; + + +/*-------------------------------------. +| yyacceptlab -- YYACCEPT comes here. | +`-------------------------------------*/ +yyacceptlab: + yyresult = 0; + goto yyreturn; + +/*-----------------------------------. +| yyabortlab -- YYABORT comes here. | +`-----------------------------------*/ +yyabortlab: + yyresult = 1; + goto yyreturn; + +#if !defined yyoverflow || YYERROR_VERBOSE +/*-------------------------------------------------. +| yyexhaustedlab -- memory exhaustion comes here. | +`-------------------------------------------------*/ +yyexhaustedlab: + yyerror (YY_("memory exhausted")); + yyresult = 2; + /* Fall through. */ #endif - new_yyss = (short *) yyrealloc ((char *)yyss, yystacksize * sizeof (short)); - if (new_yyss == 0) - return (1); - new_yyvs = (YYSTYPE *) yyrealloc ((char *)yyvs, yystacksize * sizeof (YYSTYPE)); - if (new_yyvs == 0) + +yyreturn: + if (yychar != YYEMPTY) + { + /* Make sure we have latest lookahead translation. See comments at + user semantic actions for why this is necessary. */ + yytoken = YYTRANSLATE (yychar); + yydestruct ("Cleanup: discarding lookahead", + yytoken, &yylval); + } + /* Do not reclaim the symbols of the rule whose action triggered + this YYABORT or YYACCEPT. */ + YYPOPSTACK (yylen); + YY_STACK_PRINT (yyss, yyssp); + while (yyssp != yyss) { - yyfree (new_yyss); - return (1); + yydestruct ("Cleanup: popping", + yystos[*yyssp], yyvsp); + YYPOPSTACK (1); } - yyss = new_yyss; - yyvs = new_yyvs; - return (0); +#ifndef yyoverflow + if (yyss != yyssa) + YYSTACK_FREE (yyss); +#endif +#if YYERROR_VERBOSE + if (yymsg != yymsgbuf) + YYSTACK_FREE (yymsg); +#endif + return yyresult; } -#line 60 "lburg/gram.y" +#line 59 "code/tools/lcc/lburg/gram.y" /* yacc.c:1906 */ + #include #include #include @@ -397,284 +1682,5 @@ void yywarn(char *fmt, ...) { fprintf(stderr, "line %d: ", yylineno); fprintf(stderr, "warning: "); vfprintf(stderr, fmt, ap); -} -#line 403 "y.tab.c" -#define YYABORT goto yyabort -#define YYACCEPT goto yyaccept -#define YYERROR goto yyerrlab - -#if YYDEBUG -#ifdef __cplusplus -extern "C" char *getenv(); -#else -extern char *getenv(); -#endif -#endif - -int -yyparse() -{ - register int yym, yyn, yystate; - register YYSTYPE *yyvsp; - register short *yyssp; - short *yysse; -#if YYDEBUG - register YYCONST char *yys; - - if (yys = getenv("YYDEBUG")) - { - yyn = *yys; - if (yyn >= '0' && yyn <= '9') - yydebug = yyn - '0'; - } -#endif - - yynerrs = 0; - yyerrflag = 0; - yychar = (-1); - - if (yyss == 0) - { - yyss = (short *) yymalloc (YYSTACKSIZE * sizeof (short)); - if (yyss == 0) - goto yyabort; - yyvs = (YYSTYPE *) yymalloc (YYSTACKSIZE * sizeof (YYSTYPE)); - if (yyvs == 0) - { - yyfree (yyss); - goto yyabort; - } - yystacksize = YYSTACKSIZE; - } - yysse = yyss + yystacksize - 1; - yyssp = yyss; - yyvsp = yyvs; - *yyssp = yystate = 0; - goto yyloop; - -yypush_lex: - yyval = yylval; - yystate = yytable[yyn]; -yypush: - if (yyssp >= yysse) - { - int depth = yyssp - yyss; - if (yygrow() != 0) - goto yyoverflow; - yysse = yyss + yystacksize -1; - yyssp = depth + yyss; - yyvsp = depth + yyvs; - } - *++yyssp = yystate; - *++yyvsp = yyval; - -yyloop: - if ((yyn = yydefred[yystate])) goto yyreduce; - yyn = yysindex[yystate]; - if (yychar < 0) - { - if ((yychar = yylex()) < 0) yychar = 0; -#if YYDEBUG - if (yydebug) - { - yys = 0; - if (yychar <= YYMAXTOKEN) yys = yyname[yychar]; - if (!yys) yys = "illegal-symbol"; - printf("yydebug: state %d, reading %d (%s)\n", yystate, - yychar, yys); - } -#endif - } - if (yyn != 0 - && ((yyn += yychar), ((unsigned)yyn <= (unsigned)YYTABLESIZE)) - && yycheck[yyn] == yychar) - { -#if YYDEBUG - if (yydebug) - printf("yydebug: state %d, shifting to state %d\n", - yystate, yytable[yyn]); -#endif - if (yyerrflag > 0) --yyerrflag; - yychar = (-1); - goto yypush_lex; - } - yyn = yyrindex[yystate]; - if (yyn != 0 - && ((yyn += yychar), ((unsigned)yyn <= (unsigned)YYTABLESIZE)) - && yycheck[yyn] == yychar) - { - yyn = yytable[yyn]; - goto yyreduce; - } - if (yyerrflag) goto yyinrecovery; -#ifdef lint - goto yynewerror; -yynewerror: -#endif - yyerror("syntax error"); -#ifdef lint - goto yyerrlab; -yyerrlab: -#endif - ++yynerrs; -yyinrecovery: - if (yyerrflag < 3) - { - yyerrflag = 3; - for (;;) - { - yyn = yysindex[*yyssp]; - if (yyn != 0 - && ((yyn += YYERRCODE), ((unsigned)yyn <= (unsigned)YYTABLESIZE)) - && yycheck[yyn] == YYERRCODE) - { -#if YYDEBUG - if (yydebug) - printf("yydebug: state %d, error recovery shifting\ - to state %d\n", *yyssp, yytable[yyn]); -#endif - goto yypush_lex; - } - else - { -#if YYDEBUG - if (yydebug) - printf("yydebug: error recovery discarding state %d\n", - *yyssp); -#endif - if (yyssp <= yyss) goto yyabort; - --yyssp; - --yyvsp; - } - } - } - else - { - if (yychar == 0) goto yyabort; -#if YYDEBUG - if (yydebug) - { - yys = 0; - if (yychar <= YYMAXTOKEN) yys = yyname[yychar]; - if (!yys) yys = "illegal-symbol"; - printf("yydebug: state %d, error recovery discards token %d (%s)\n", - yystate, yychar, yys); - } -#endif - yychar = (-1); - goto yyloop; - } -yyreduce: -#if YYDEBUG - if (yydebug) - printf("yydebug: state %d, reducing by rule %d (%s)\n", - yystate, yyn, yyrule[yyn]); -#endif - yym = yylen[yyn]; - yyval = yyvsp[1-yym]; - switch (yyn) - { -case 1: -#line 22 "lburg/gram.y" -{ yylineno = 0; } -break; -case 2: -#line 23 "lburg/gram.y" -{ yylineno = 0; } -break; -case 6: -#line 31 "lburg/gram.y" -{ - if (nonterm(yyvsp[-1].string)->number != 1) - yyerror("redeclaration of the start symbol\n"); - } -break; -case 8: -#line 36 "lburg/gram.y" -{ yyerrok; } -break; -case 10: -#line 40 "lburg/gram.y" -{ term(yyvsp[-2].string, yyvsp[0].n); } -break; -case 12: -#line 44 "lburg/gram.y" -{ rule(yyvsp[-5].string, yyvsp[-3].tree, yyvsp[-2].string, yyvsp[-1].string); } -break; -case 14: -#line 46 "lburg/gram.y" -{ yyerrok; } -break; -case 15: -#line 49 "lburg/gram.y" -{ nonterm(yyval.string = yyvsp[0].string); } -break; -case 16: -#line 52 "lburg/gram.y" -{ yyval.tree = tree(yyvsp[0].string, 0, 0); } -break; -case 17: -#line 53 "lburg/gram.y" -{ yyval.tree = tree(yyvsp[-3].string, yyvsp[-1].tree, 0); } -break; -case 18: -#line 54 "lburg/gram.y" -{ yyval.tree = tree(yyvsp[-5].string, yyvsp[-3].tree, yyvsp[-1].tree); } -break; -case 19: -#line 57 "lburg/gram.y" -{ if (*yyvsp[0].string == 0) yyval.string = "0"; } -break; -#line 630 "y.tab.c" - } - yyssp -= yym; - yyvsp -= yym; - yym = yylhs[yyn]; - yystate = *yyssp; - if (yystate == 0 && yym == 0) - { -#if YYDEBUG - if (yydebug) - printf("yydebug: after reduction, shifting from state 0 to\ - state %d\n", YYFINAL); -#endif - yystate = YYFINAL; - *++yyssp = YYFINAL; - *++yyvsp = yyval; - if (yychar < 0) - { - if ((yychar = yylex()) < 0) yychar = 0; -#if YYDEBUG - if (yydebug) - { - yys = 0; - if (yychar <= YYMAXTOKEN) yys = yyname[yychar]; - if (!yys) yys = "illegal-symbol"; - printf("yydebug: state %d, reading %d (%s)\n", - YYFINAL, yychar, yys); - } -#endif - } - if (yychar == 0) goto yyaccept; - goto yyloop; - } - yyn = yygindex[yym]; - if (yyn != 0 - && ((yyn += yystate), ((unsigned)yyn <= (unsigned)YYTABLESIZE)) - && yycheck[yyn] == yystate) - yystate = yytable[yyn]; - else - yystate = yydgoto[yym]; -#if YYDEBUG - if (yydebug) - printf("yydebug: after reduction, shifting from state %d \ -to state %d\n", *yyssp, yystate); -#endif - goto yypush; -yyoverflow: - yyerror("yacc stack overflow"); -yyabort: - return (1); -yyaccept: - return (0); + va_end(ap); } diff --git a/code/tools/lcc/lburg/gram.y b/code/tools/lcc/lburg/gram.y index 1ecd8a9e18..c0a9c942de 100644 --- a/code/tools/lcc/lburg/gram.y +++ b/code/tools/lcc/lburg/gram.y @@ -199,4 +199,5 @@ void yywarn(char *fmt, ...) { fprintf(stderr, "line %d: ", yylineno); fprintf(stderr, "warning: "); vfprintf(stderr, fmt, ap); + va_end(ap); } diff --git a/code/tools/lcc/src/c.h b/code/tools/lcc/src/c.h index 68c8f629fc..43bec0836f 100644 --- a/code/tools/lcc/src/c.h +++ b/code/tools/lcc/src/c.h @@ -577,6 +577,7 @@ extern Tree cnsttree(Type, ...); extern Tree consttree(unsigned int, Type); extern Tree eqtree(int, Tree, Tree); extern int iscallb(Tree); +extern int isnullptr(Tree); extern Tree shtree(int, Tree, Tree); extern void typeerror(int, Tree, Tree); diff --git a/code/tools/lcc/src/enode.c b/code/tools/lcc/src/enode.c index 760096dea3..4a37618c71 100644 --- a/code/tools/lcc/src/enode.c +++ b/code/tools/lcc/src/enode.c @@ -5,7 +5,6 @@ static Tree addtree(int, Tree, Tree); static Tree andtree(int, Tree, Tree); static Tree cmptree(int, Tree, Tree); static int compatible(Type, Type); -static int isnullptr(Tree e); static Tree multree(int, Tree, Tree); static Tree subtree(int, Tree, Tree); #define isvoidptr(ty) \ @@ -220,7 +219,7 @@ static int compatible(Type ty1, Type ty2) { && isptr(ty2) && !isfunc(ty2->type) && eqtype(unqual(ty1->type), unqual(ty2->type), 0); } -static int isnullptr(Tree e) { +int isnullptr(Tree e) { Type ty = unqual(e->type); return generic(e->op) == CNST diff --git a/code/tools/lcc/src/expr.c b/code/tools/lcc/src/expr.c index b8cb08b614..96eec21714 100644 --- a/code/tools/lcc/src/expr.c +++ b/code/tools/lcc/src/expr.c @@ -621,7 +621,7 @@ Tree cast(Tree p, Type type) { p = simplify(CVP, dst, p, NULL); else { if ((isfunc(src->type) && !isfunc(dst->type)) - || (!isfunc(src->type) && isfunc(dst->type))) + || (!isnullptr(p) && !isfunc(src->type) && isfunc(dst->type))) warning("conversion from `%t' to `%t' is compiler dependent\n", p->type, type); if (src->size != dst->size) diff --git a/code/ui/ui_atoms.c b/code/ui/ui_atoms.c index 16ce6f2f17..cdc4aeb05e 100644 --- a/code/ui/ui_atoms.c +++ b/code/ui/ui_atoms.c @@ -351,6 +351,7 @@ qboolean UI_ConsoleCommand( int realTime ) { if ( Q_stricmp (cmd, "ui_test") == 0 ) { UI_ShowPostGame(qtrue); + return qtrue; } if ( Q_stricmp (cmd, "ui_report") == 0 ) { diff --git a/code/ui/ui_main.c b/code/ui/ui_main.c index 6cdaa12c84..c1cdf74074 100644 --- a/code/ui/ui_main.c +++ b/code/ui/ui_main.c @@ -284,7 +284,7 @@ int Text_Width(const char *text, float scale, int limit) { s += 2; continue; } else { - glyph = &font->glyphs[(int)*s]; + glyph = &font->glyphs[*s & 255]; out += glyph->xSkip; s++; count++; @@ -319,7 +319,7 @@ int Text_Height(const char *text, float scale, int limit) { s += 2; continue; } else { - glyph = &font->glyphs[(int)*s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build + glyph = &font->glyphs[*s & 255]; if (max < glyph->height) { max = glyph->height; } @@ -361,7 +361,7 @@ void Text_Paint(float x, float y, float scale, vec4_t color, const char *text, f } count = 0; while (s && *s && count < len) { - glyph = &font->glyphs[(int)*s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build + glyph = &font->glyphs[*s & 255]; //int yadj = Assets.textFont.glyphs[text[i]].bottom + Assets.textFont.glyphs[text[i]].top; //float yadj = scale * (Assets.textFont.glyphs[text[i]].imageHeight - Assets.textFont.glyphs[text[i]].height); if ( Q_IsColorString( s ) ) { @@ -429,9 +429,9 @@ void Text_PaintWithCursor(float x, float y, float scale, vec4_t color, const cha len = limit; } count = 0; - glyph2 = &font->glyphs[ (int) cursor]; + glyph2 = &font->glyphs[cursor & 255]; while (s && *s && count < len) { - glyph = &font->glyphs[(int)*s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build + glyph = &font->glyphs[*s & 255]; //int yadj = Assets.textFont.glyphs[text[i]].bottom + Assets.textFont.glyphs[text[i]].top; //float yadj = scale * (Assets.textFont.glyphs[text[i]].imageHeight - Assets.textFont.glyphs[text[i]].height); if ( Q_IsColorString( s ) ) { @@ -528,7 +528,7 @@ static void Text_Paint_Limit(float *maxX, float x, float y, float scale, vec4_t } count = 0; while (s && *s && count < len) { - glyph = &font->glyphs[(int)*s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build + glyph = &font->glyphs[*s & 255]; if ( Q_IsColorString( s ) ) { memcpy( newColor, g_color_table[ColorIndex(*(s+1))], sizeof( newColor ) ); newColor[3] = color[3]; @@ -537,7 +537,7 @@ static void Text_Paint_Limit(float *maxX, float x, float y, float scale, vec4_t continue; } else { float yadj = useScale * glyph->top; - if (Text_Width(s, useScale, 1) + x > max) { + if (Text_Width(s, scale, 1) + x > max) { *maxX = 0; break; } @@ -971,7 +971,7 @@ void UI_Load(void) { menuDef_t *menu = Menu_GetFocused(); char *menuSet = UI_Cvar_VariableString("ui_menuFiles"); if (menu && menu->window.name) { - strcpy(lastName, menu->window.name); + Q_strncpyz(lastName, menu->window.name, sizeof(lastName)); } if (menuSet == NULL || menuSet[0] == '\0') { menuSet = "ui/menus.txt"; @@ -1280,8 +1280,8 @@ static void UI_DrawPlayerModel(rectDef_t *rect) { vec3_t moveangles; if (trap_Cvar_VariableValue("ui_Q3Model")) { - strcpy(model, UI_Cvar_VariableString("model")); - strcpy(head, UI_Cvar_VariableString("headmodel")); + Q_strncpyz(model, UI_Cvar_VariableString("model"), sizeof(model)); + Q_strncpyz(head, UI_Cvar_VariableString("headmodel"), sizeof(head)); if (!q3Model) { q3Model = qtrue; updateModel = qtrue; @@ -1289,9 +1289,9 @@ static void UI_DrawPlayerModel(rectDef_t *rect) { team[0] = '\0'; } else { - strcpy(team, UI_Cvar_VariableString("ui_teamName")); - strcpy(model, UI_Cvar_VariableString("team_model")); - strcpy(head, UI_Cvar_VariableString("team_headmodel")); + Q_strncpyz(team, UI_Cvar_VariableString("ui_teamName"), sizeof(team)); + Q_strncpyz(model, UI_Cvar_VariableString("team_model"), sizeof(model)); + Q_strncpyz(head, UI_Cvar_VariableString("team_headmodel"), sizeof(head)); if (q3Model) { q3Model = qfalse; updateModel = qtrue; @@ -1314,7 +1314,7 @@ static void UI_DrawPlayerModel(rectDef_t *rect) { } static void UI_DrawNetSource(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - if (ui_netSource.integer < 0 || ui_netSource.integer > numNetSources) { + if (ui_netSource.integer < 0 || ui_netSource.integer >= numNetSources) { ui_netSource.integer = 0; } Text_Paint(rect->x, rect->y, scale, color, va("Source: %s", netSources[ui_netSource.integer]), 0, 0, textStyle); @@ -1347,7 +1347,7 @@ static void UI_DrawNetMapCinematic(rectDef_t *rect, float scale, vec4_t color) { static void UI_DrawNetFilter(rectDef_t *rect, float scale, vec4_t color, int textStyle) { - if (ui_serverFilterType.integer < 0 || ui_serverFilterType.integer > numServerFilters) { + if (ui_serverFilterType.integer < 0 || ui_serverFilterType.integer >= numServerFilters) { ui_serverFilterType.integer = 0; } Text_Paint(rect->x, rect->y, scale, color, va("Filter: %s", serverFilters[ui_serverFilterType.integer].description), 0, 0, textStyle); @@ -1394,7 +1394,7 @@ static void UI_DrawTierMapName(rectDef_t *rect, float scale, vec4_t color, int t i = 0; } j = trap_Cvar_VariableValue("ui_currentMap"); - if (j < 0 || j > MAPS_PER_TIER) { + if (j < 0 || j >= MAPS_PER_TIER) { j = 0; } @@ -1408,7 +1408,7 @@ static void UI_DrawTierGameType(rectDef_t *rect, float scale, vec4_t color, int i = 0; } j = trap_Cvar_VariableValue("ui_currentMap"); - if (j < 0 || j > MAPS_PER_TIER) { + if (j < 0 || j >= MAPS_PER_TIER) { j = 0; } @@ -1490,8 +1490,8 @@ static void UI_DrawOpponent(rectDef_t *rect) { if (updateOpponentModel) { - strcpy(model, UI_Cvar_VariableString("ui_opponentModel")); - strcpy(headmodel, UI_Cvar_VariableString("ui_opponentModel")); + Q_strncpyz(model, UI_Cvar_VariableString("ui_opponentModel"), sizeof(model)); + Q_strncpyz(headmodel, UI_Cvar_VariableString("ui_opponentModel"), sizeof(headmodel)); team[0] = '\0'; memset( &info2, 0, sizeof(playerInfo_t) ); @@ -1707,13 +1707,13 @@ static int UI_OwnerDrawWidth(int ownerDraw, float scale) { s = va("%i. %s", ownerDraw-UI_REDTEAM1 + 1, text); break; case UI_NETSOURCE: - if (ui_netSource.integer < 0 || ui_netSource.integer > numNetSources) { + if (ui_netSource.integer < 0 || ui_netSource.integer >= numNetSources) { ui_netSource.integer = 0; } s = va("Source: %s", netSources[ui_netSource.integer]); break; case UI_NETFILTER: - if (ui_serverFilterType.integer < 0 || ui_serverFilterType.integer > numServerFilters) { + if (ui_serverFilterType.integer < 0 || ui_serverFilterType.integer >= numServerFilters) { ui_serverFilterType.integer = 0; } s = va("Filter: %s", serverFilters[ui_serverFilterType.integer].description ); @@ -2260,79 +2260,78 @@ static qboolean UI_OwnerDrawVisible(int flags) { } static qboolean UI_Handicap_HandleKey(int flags, float *special, int key) { - if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - int h; - h = Com_Clamp( 5, 100, trap_Cvar_VariableValue("handicap") ); - if (key == K_MOUSE2) { - h -= 5; - } else { - h += 5; - } - if (h > 100) { - h = 5; - } else if (h < 5) { + int select = UI_SelectForKey(key); + if (select != 0) { + int h; + + h = Com_Clamp( 5, 100, trap_Cvar_VariableValue("handicap") ); + h += 5 * select; + + if (h > 100) { + h = 5; + } else if (h < 5) { h = 100; } - trap_Cvar_Set( "handicap", va( "%i", h) ); - return qtrue; - } - return qfalse; + + trap_Cvar_SetValue( "handicap", h ); + return qtrue; + } + return qfalse; } static qboolean UI_Effects_HandleKey(int flags, float *special, int key) { - if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - - if (key == K_MOUSE2) { - uiInfo.effectsColor--; - } else { - uiInfo.effectsColor++; - } + int select = UI_SelectForKey(key); + if (select != 0) { + uiInfo.effectsColor += select; - if( uiInfo.effectsColor > 6 ) { - uiInfo.effectsColor = 0; + if( uiInfo.effectsColor > 6 ) { + uiInfo.effectsColor = 0; } else if (uiInfo.effectsColor < 0) { - uiInfo.effectsColor = 6; + uiInfo.effectsColor = 6; } - trap_Cvar_SetValue( "color1", uitogamecode[uiInfo.effectsColor] ); - return qtrue; - } - return qfalse; + trap_Cvar_SetValue( "color1", uitogamecode[uiInfo.effectsColor] ); + return qtrue; + } + return qfalse; } static qboolean UI_ClanName_HandleKey(int flags, float *special, int key) { - if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - int i; - i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); + int select = UI_SelectForKey(key); + if (select != 0) { + int i; + + i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); + if (uiInfo.teamList[i].cinematic >= 0) { - trap_CIN_StopCinematic(uiInfo.teamList[i].cinematic); + trap_CIN_StopCinematic(uiInfo.teamList[i].cinematic); uiInfo.teamList[i].cinematic = -1; } - if (key == K_MOUSE2) { - i--; - } else { - i++; - } - if (i >= uiInfo.teamCount) { - i = 0; - } else if (i < 0) { + + i += select; + + if (i >= uiInfo.teamCount) { + i = 0; + } else if (i < 0) { i = uiInfo.teamCount - 1; } - trap_Cvar_Set( "ui_teamName", uiInfo.teamList[i].teamName); - UI_HeadCountByTeam(); - UI_FeederSelection(FEEDER_HEADS, 0); - updateModel = qtrue; - return qtrue; - } - return qfalse; + + trap_Cvar_Set( "ui_teamName", uiInfo.teamList[i].teamName); + UI_HeadCountByTeam(); + UI_FeederSelection(FEEDER_HEADS, 0); + updateModel = qtrue; + return qtrue; + } + return qfalse; } static qboolean UI_GameType_HandleKey(int flags, float *special, int key, qboolean resetMap) { - if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { + int select = UI_SelectForKey(key); + if (select != 0) { int oldCount = UI_MapCountByGameType(qtrue); // hard coded mess here - if (key == K_MOUSE2) { + if (select < 0) { ui_gameType.integer--; if (ui_gameType.integer == 2) { ui_gameType.integer = 1; @@ -2348,57 +2347,49 @@ static qboolean UI_GameType_HandleKey(int flags, float *special, int key, qboole } } - if (uiInfo.gameTypes[ui_gameType.integer].gtEnum == GT_TOURNAMENT) { - trap_Cvar_Set("ui_Q3Model", "1"); + if (uiInfo.gameTypes[ui_gameType.integer].gtEnum < GT_TEAM) { + trap_Cvar_SetValue( "ui_Q3Model", 1 ); } else { - trap_Cvar_Set("ui_Q3Model", "0"); + trap_Cvar_SetValue( "ui_Q3Model", 0 ); } - trap_Cvar_Set("ui_gameType", va("%d", ui_gameType.integer)); + trap_Cvar_SetValue("ui_gameType", ui_gameType.integer); UI_SetCapFragLimits(qtrue); UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum); if (resetMap && oldCount != UI_MapCountByGameType(qtrue)) { - trap_Cvar_Set( "ui_currentMap", "0"); + trap_Cvar_SetValue( "ui_currentMap", 0); Menu_SetFeederSelection(NULL, FEEDER_MAPS, 0, NULL); } - return qtrue; - } - return qfalse; + return qtrue; + } + return qfalse; } static qboolean UI_NetGameType_HandleKey(int flags, float *special, int key) { - if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { + int select = UI_SelectForKey(key); + if (select != 0) { + ui_netGameType.integer += select; - if (key == K_MOUSE2) { - ui_netGameType.integer--; - } else { - ui_netGameType.integer++; - } - - if (ui_netGameType.integer < 0) { - ui_netGameType.integer = uiInfo.numGameTypes - 1; + if (ui_netGameType.integer < 0) { + ui_netGameType.integer = uiInfo.numGameTypes - 1; } else if (ui_netGameType.integer >= uiInfo.numGameTypes) { - ui_netGameType.integer = 0; - } + ui_netGameType.integer = 0; + } - trap_Cvar_Set( "ui_netGameType", va("%d", ui_netGameType.integer)); - trap_Cvar_Set( "ui_actualnetGameType", va("%d", uiInfo.gameTypes[ui_netGameType.integer].gtEnum)); - trap_Cvar_Set( "ui_currentNetMap", "0"); + trap_Cvar_SetValue( "ui_netGameType", ui_netGameType.integer); + trap_Cvar_SetValue( "ui_actualnetGameType", uiInfo.gameTypes[ui_netGameType.integer].gtEnum); + trap_Cvar_SetValue( "ui_currentNetMap", 0); UI_MapCountByGameType(qfalse); Menu_SetFeederSelection(NULL, FEEDER_ALLMAPS, 0, NULL); - return qtrue; - } - return qfalse; + return qtrue; + } + return qfalse; } static qboolean UI_JoinGameType_HandleKey(int flags, float *special, int key) { - if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - - if (key == K_MOUSE2) { - ui_joinGameType.integer--; - } else { - ui_joinGameType.integer++; - } + int select = UI_SelectForKey(key); + if (select != 0) { + ui_joinGameType.integer += select; if (ui_joinGameType.integer < 0) { ui_joinGameType.integer = uiInfo.numJoinGameTypes - 1; @@ -2406,7 +2397,7 @@ static qboolean UI_JoinGameType_HandleKey(int flags, float *special, int key) { ui_joinGameType.integer = 0; } - trap_Cvar_Set( "ui_joinGameType", va("%d", ui_joinGameType.integer)); + trap_Cvar_SetValue( "ui_joinGameType", ui_joinGameType.integer); UI_BuildServerDisplayList(qtrue); return qtrue; } @@ -2416,64 +2407,54 @@ static qboolean UI_JoinGameType_HandleKey(int flags, float *special, int key) { static qboolean UI_Skill_HandleKey(int flags, float *special, int key) { - if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - int i = trap_Cvar_VariableValue( "g_spSkill" ); + int select = UI_SelectForKey(key); + if (select != 0) { + int i = trap_Cvar_VariableValue( "g_spSkill" ); - if (key == K_MOUSE2) { - i--; - } else { - i++; - } + i += select; - if (i < 1) { + if (i < 1) { i = numSkillLevels; } else if (i > numSkillLevels) { - i = 1; - } + i = 1; + } - trap_Cvar_Set("g_spSkill", va("%i", i)); - return qtrue; - } - return qfalse; + trap_Cvar_SetValue("g_spSkill", i); + return qtrue; + } + return qfalse; } static qboolean UI_TeamName_HandleKey(int flags, float *special, int key, qboolean blue) { - if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - int i; - i = UI_TeamIndexFromName(UI_Cvar_VariableString((blue) ? "ui_blueTeam" : "ui_redTeam")); + int select = UI_SelectForKey(key); + if (select != 0) { + int i; - if (key == K_MOUSE2) { - i--; - } else { - i++; - } + i = UI_TeamIndexFromName(UI_Cvar_VariableString((blue) ? "ui_blueTeam" : "ui_redTeam")); + i += select; - if (i >= uiInfo.teamCount) { - i = 0; - } else if (i < 0) { + if (i >= uiInfo.teamCount) { + i = 0; + } else if (i < 0) { i = uiInfo.teamCount - 1; } - trap_Cvar_Set( (blue) ? "ui_blueTeam" : "ui_redTeam", uiInfo.teamList[i].teamName); - - return qtrue; - } - return qfalse; + trap_Cvar_Set( (blue) ? "ui_blueTeam" : "ui_redTeam", uiInfo.teamList[i].teamName); + return qtrue; + } + return qfalse; } static qboolean UI_TeamMember_HandleKey(int flags, float *special, int key, qboolean blue, int num) { - if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { + int select = UI_SelectForKey(key); + if (select != 0) { // 0 - None // 1 - Human // 2..NumCharacters - Bot char *cvar = va(blue ? "ui_blueteam%i" : "ui_redteam%i", num); int value = trap_Cvar_VariableValue(cvar); - if (key == K_MOUSE2) { - value--; - } else { - value++; - } + value += select; if (ui_actualNetGameType.integer >= GT_TEAM) { if (value >= uiInfo.characterCount + 2) { @@ -2489,20 +2470,16 @@ static qboolean UI_TeamMember_HandleKey(int flags, float *special, int key, qboo } } - trap_Cvar_Set(cvar, va("%i", value)); - return qtrue; - } - return qfalse; + trap_Cvar_SetValue(cvar, value); + return qtrue; + } + return qfalse; } static qboolean UI_NetSource_HandleKey(int flags, float *special, int key) { - if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - - if (key == K_MOUSE2) { - ui_netSource.integer--; - } else { - ui_netSource.integer++; - } + int select = UI_SelectForKey(key); + if (select != 0) { + ui_netSource.integer += select; if(ui_netSource.integer >= UIAS_GLOBAL1 && ui_netSource.integer <= UIAS_GLOBAL5) { @@ -2514,12 +2491,8 @@ static qboolean UI_NetSource_HandleKey(int flags, float *special, int key) { trap_Cvar_VariableStringBuffer(cvarname, masterstr, sizeof(masterstr)); if(*masterstr) break; - - if (key == K_MOUSE2) { - ui_netSource.integer--; - } else { - ui_netSource.integer++; - } + + ui_netSource.integer += select; } } @@ -2533,54 +2506,48 @@ static qboolean UI_NetSource_HandleKey(int flags, float *special, int key) { if (!(ui_netSource.integer >= UIAS_GLOBAL1 && ui_netSource.integer <= UIAS_GLOBAL5)) { UI_StartServerRefresh(qtrue); } - trap_Cvar_Set( "ui_netSource", va("%d", ui_netSource.integer)); + trap_Cvar_SetValue( "ui_netSource", ui_netSource.integer); return qtrue; } return qfalse; } static qboolean UI_NetFilter_HandleKey(int flags, float *special, int key) { - if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { + int select = UI_SelectForKey(key); + if (select != 0) { + ui_serverFilterType.integer += select; - if (key == K_MOUSE2) { - ui_serverFilterType.integer--; - } else { - ui_serverFilterType.integer++; - } - - if (ui_serverFilterType.integer >= numServerFilters) { - ui_serverFilterType.integer = 0; - } else if (ui_serverFilterType.integer < 0) { - ui_serverFilterType.integer = numServerFilters - 1; + if (ui_serverFilterType.integer >= numServerFilters) { + ui_serverFilterType.integer = 0; + } else if (ui_serverFilterType.integer < 0) { + ui_serverFilterType.integer = numServerFilters - 1; } UI_BuildServerDisplayList(qtrue); - return qtrue; - } - return qfalse; + return qtrue; + } + return qfalse; } static qboolean UI_OpponentName_HandleKey(int flags, float *special, int key) { - if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - if (key == K_MOUSE2) { + int select = UI_SelectForKey(key); + if (select != 0) { + if (select < 0) { UI_PriorOpponent(); } else { UI_NextOpponent(); } - return qtrue; - } - return qfalse; + return qtrue; + } + return qfalse; } static qboolean UI_BotName_HandleKey(int flags, float *special, int key) { - if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { + int select = UI_SelectForKey(key); + if (select != 0) { int game = trap_Cvar_VariableValue("g_gametype"); int value = uiInfo.botIndex; - if (key == K_MOUSE2) { - value--; - } else { - value++; - } + value += select; if (game >= GT_TEAM) { if (value >= uiInfo.characterCount + 2) { @@ -2596,30 +2563,29 @@ static qboolean UI_BotName_HandleKey(int flags, float *special, int key) { } } uiInfo.botIndex = value; - return qtrue; - } - return qfalse; + return qtrue; + } + return qfalse; } static qboolean UI_BotSkill_HandleKey(int flags, float *special, int key) { - if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - if (key == K_MOUSE2) { - uiInfo.skillIndex--; - } else { - uiInfo.skillIndex++; - } + int select = UI_SelectForKey(key); + if (select != 0) { + uiInfo.skillIndex += select; + if (uiInfo.skillIndex >= numSkillLevels) { uiInfo.skillIndex = 0; } else if (uiInfo.skillIndex < 0) { uiInfo.skillIndex = numSkillLevels-1; } - return qtrue; - } + return qtrue; + } return qfalse; } static qboolean UI_RedBlue_HandleKey(int flags, float *special, int key) { - if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { + int select = UI_SelectForKey(key); + if (select != 0) { uiInfo.redBlue ^= 1; return qtrue; } @@ -2627,19 +2593,16 @@ static qboolean UI_RedBlue_HandleKey(int flags, float *special, int key) { } static qboolean UI_Crosshair_HandleKey(int flags, float *special, int key) { - if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { - if (key == K_MOUSE2) { - uiInfo.currentCrosshair--; - } else { - uiInfo.currentCrosshair++; - } + int select = UI_SelectForKey(key); + if (select != 0) { + uiInfo.currentCrosshair += select; if (uiInfo.currentCrosshair >= NUM_CROSSHAIRS) { uiInfo.currentCrosshair = 0; } else if (uiInfo.currentCrosshair < 0) { uiInfo.currentCrosshair = NUM_CROSSHAIRS - 1; } - trap_Cvar_Set("cg_drawCrosshair", va("%d", uiInfo.currentCrosshair)); + trap_Cvar_SetValue("cg_drawCrosshair", uiInfo.currentCrosshair); return qtrue; } return qfalse; @@ -2648,7 +2611,8 @@ static qboolean UI_Crosshair_HandleKey(int flags, float *special, int key) { static qboolean UI_SelectedPlayer_HandleKey(int flags, float *special, int key) { - if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { + int select = UI_SelectForKey(key); + if (select != 0) { int selected; UI_BuildPlayerList(); @@ -2656,12 +2620,8 @@ static qboolean UI_SelectedPlayer_HandleKey(int flags, float *special, int key) return qfalse; } selected = trap_Cvar_VariableValue("cg_selectedPlayer"); - - if (key == K_MOUSE2) { - selected--; - } else { - selected++; - } + + selected += select; if (selected > uiInfo.myTeamCount) { selected = 0; @@ -2670,11 +2630,11 @@ static qboolean UI_SelectedPlayer_HandleKey(int flags, float *special, int key) } if (selected == uiInfo.myTeamCount) { - trap_Cvar_Set( "cg_selectedPlayerName", "Everyone"); + trap_Cvar_Set( "cg_selectedPlayerName", "Everyone"); } else { - trap_Cvar_Set( "cg_selectedPlayerName", uiInfo.teamNames[selected]); + trap_Cvar_Set( "cg_selectedPlayerName", uiInfo.teamNames[selected]); } - trap_Cvar_Set( "cg_selectedPlayer", va("%d", selected)); + trap_Cvar_SetValue( "cg_selectedPlayer", selected); } return qfalse; } @@ -2795,7 +2755,7 @@ static void UI_StartSinglePlayer(void) { i = 0; } j = trap_Cvar_VariableValue("ui_currentMap"); - if (j < 0 || j > MAPS_PER_TIER) { + if (j < 0 || j >= MAPS_PER_TIER) { j = 0; } @@ -3508,17 +3468,17 @@ static void UI_RunMenuScript(char **args) { if (String_Parse(args, &orders)) { int selectedPlayer = trap_Cvar_VariableValue("cg_selectedPlayer"); if (selectedPlayer < uiInfo.myTeamCount) { - strcpy(buff, orders); - trap_Cmd_ExecuteText( EXEC_APPEND, va(buff, uiInfo.teamClientNums[selectedPlayer]) ); + Com_sprintf( buff, sizeof( buff ), orders, uiInfo.teamClientNums[selectedPlayer] ); + trap_Cmd_ExecuteText( EXEC_APPEND, buff ); trap_Cmd_ExecuteText( EXEC_APPEND, "\n" ); } else { int i; for (i = 0; i < uiInfo.myTeamCount; i++) { - if (Q_stricmp(UI_Cvar_VariableString("name"), uiInfo.teamNames[i]) == 0) { + if (uiInfo.playerNumber == uiInfo.teamClientNums[i]) { continue; } - strcpy(buff, orders); - trap_Cmd_ExecuteText( EXEC_APPEND, va(buff, uiInfo.teamNames[i]) ); + Com_sprintf( buff, sizeof( buff ), orders, uiInfo.teamClientNums[i] ); + trap_Cmd_ExecuteText( EXEC_APPEND, buff ); trap_Cmd_ExecuteText( EXEC_APPEND, "\n" ); } } @@ -3545,8 +3505,8 @@ static void UI_RunMenuScript(char **args) { if (String_Parse(args, &orders)) { int selectedPlayer = trap_Cvar_VariableValue("cg_selectedPlayer"); if (selectedPlayer < uiInfo.myTeamCount) { - strcpy(buff, orders); - trap_Cmd_ExecuteText( EXEC_APPEND, va(buff, uiInfo.teamClientNums[selectedPlayer]) ); + Com_sprintf( buff, sizeof( buff ), orders, uiInfo.teamClientNums[selectedPlayer] ); + trap_Cmd_ExecuteText( EXEC_APPEND, buff ); trap_Cmd_ExecuteText( EXEC_APPEND, "\n" ); } trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); @@ -3996,8 +3956,6 @@ static int UI_GetServerStatusInfo( const char *serverAddress, serverStatusInfo_t while (p && *p) { if (*p == '\\') *p++ = '\0'; - if (!p) - break; score = p; p = strchr(p, ' '); if (!p) @@ -4569,6 +4527,11 @@ static qboolean Team_Parse(char **p) { } if (token[0] == '{') { + if (uiInfo.teamCount == MAX_TEAMS) { + uiInfo.teamCount--; + Com_Printf("Too many teams, last team replaced!\n"); + } + // seven tokens per line, team name and icon, and 5 team member names if (!String_Parse(p, &uiInfo.teamList[uiInfo.teamCount].teamName) || !String_Parse(p, &tempStr)) { return qfalse; @@ -4590,11 +4553,8 @@ static qboolean Team_Parse(char **p) { } Com_Printf("Loaded team %s with team icon %s.\n", uiInfo.teamList[uiInfo.teamCount].teamName, tempStr); - if (uiInfo.teamCount < MAX_TEAMS) { - uiInfo.teamCount++; - } else { - Com_Printf("Too many teams, last team replaced!\n"); - } + uiInfo.teamCount++; + token = COM_ParseExt(p, qtrue); if (token[0] != '}') { return qfalse; @@ -4628,6 +4588,11 @@ static qboolean Character_Parse(char **p) { } if (token[0] == '{') { + if (uiInfo.characterCount == MAX_HEADS) { + uiInfo.characterCount--; + Com_Printf("Too many characters, last character replaced!\n"); + } + // two tokens per line, character name and sex if (!String_Parse(p, &uiInfo.characterList[uiInfo.characterCount].name) || !String_Parse(p, &tempStr)) { return qfalse; @@ -4645,11 +4610,7 @@ static qboolean Character_Parse(char **p) { } Com_Printf("Loaded %s character %s.\n", uiInfo.characterList[uiInfo.characterCount].base, uiInfo.characterList[uiInfo.characterCount].name); - if (uiInfo.characterCount < MAX_HEADS) { - uiInfo.characterCount++; - } else { - Com_Printf("Too many characters, last character replaced!\n"); - } + uiInfo.characterCount++; token = COM_ParseExt(p, qtrue); if (token[0] != '}') { @@ -4683,17 +4644,18 @@ static qboolean Alias_Parse(char **p) { } if (token[0] == '{') { + if (uiInfo.aliasCount == MAX_ALIASES) { + uiInfo.aliasCount--; + Com_Printf("Too many aliases, last alias replaced!\n"); + } + // three tokens per line, character name, bot alias, and preferred action a - all purpose, d - defense, o - offense if (!String_Parse(p, &uiInfo.aliasList[uiInfo.aliasCount].name) || !String_Parse(p, &uiInfo.aliasList[uiInfo.aliasCount].ai) || !String_Parse(p, &uiInfo.aliasList[uiInfo.aliasCount].action)) { return qfalse; } Com_Printf("Loaded character alias %s using character ai %s.\n", uiInfo.aliasList[uiInfo.aliasCount].name, uiInfo.aliasList[uiInfo.aliasCount].ai); - if (uiInfo.aliasCount < MAX_ALIASES) { - uiInfo.aliasCount++; - } else { - Com_Printf("Too many aliases, last alias replaced!\n"); - } + uiInfo.aliasCount++; token = COM_ParseExt(p, qtrue); if (token[0] != '}') { @@ -5554,7 +5516,7 @@ void UI_DrawConnectScreen( qboolean overlay ) { if (!Q_stricmp(cstate.servername,"localhost")) { Text_PaintCenter(centerPoint, yStart + 48, scale, colorWhite, "Starting up...", ITEM_TEXTSTYLE_SHADOWEDMORE); } else { - strcpy(text, va("Connecting to %s", cstate.servername)); + Com_sprintf(text, sizeof(text), "Connecting to %s", cstate.servername); Text_PaintCenter(centerPoint, yStart + 48, scale, colorWhite,text , ITEM_TEXTSTYLE_SHADOWEDMORE); } diff --git a/code/ui/ui_players.c b/code/ui/ui_players.c index ee30febc90..53475d310b 100644 --- a/code/ui/ui_players.c +++ b/code/ui/ui_players.c @@ -89,15 +89,13 @@ static void UI_PlayerInfo_SetWeapon( playerInfo_t *pi, weapon_t weaponNum ) { } if ( weaponNum == WP_MACHINEGUN || weaponNum == WP_GAUNTLET || weaponNum == WP_BFG ) { - strcpy( path, item->world_model[0] ); - COM_StripExtension(path, path, sizeof(path)); - strcat( path, "_barrel.md3" ); + COM_StripExtension( item->world_model[0], path, sizeof(path) ); + Q_strcat( path, sizeof(path), "_barrel.md3" ); pi->barrelModel = trap_R_RegisterModel( path ); } - strcpy( path, item->world_model[0] ); - COM_StripExtension(path, path, sizeof(path)); - strcat( path, "_flash.md3" ); + COM_StripExtension( item->world_model[0], path, sizeof(path) ); + Q_strcat( path, sizeof(path), "_flash.md3" ); pi->flashModel = trap_R_RegisterModel( path ); switch( weaponNum ) { @@ -333,8 +331,8 @@ static void UI_PositionRotatedEntityOnTag( refEntity_t *entity, const refEntity_ } // cast away const because of compiler problems - MatrixMultiply( entity->axis, ((refEntity_t *)parent)->axis, tempAxis ); - MatrixMultiply( lerped.axis, tempAxis, entity->axis ); + MatrixMultiply( entity->axis, lerped.axis, tempAxis ); + MatrixMultiply( tempAxis, ((refEntity_t *)parent)->axis, entity->axis ); } @@ -690,12 +688,12 @@ UI_DrawPlayer */ void UI_DrawPlayer( float x, float y, float w, float h, playerInfo_t *pi, int time ) { refdef_t refdef; - refEntity_t legs; - refEntity_t torso; - refEntity_t head; - refEntity_t gun; - refEntity_t barrel; - refEntity_t flash; + refEntity_t legs = {0}; + refEntity_t torso = {0}; + refEntity_t head = {0}; + refEntity_t gun = {0}; + refEntity_t barrel = {0}; + refEntity_t flash = {0}; vec3_t origin; int renderfx; vec3_t mins = {-16, -16, -24}; @@ -845,10 +843,6 @@ void UI_DrawPlayer( float x, float y, float w, float h, playerInfo_t *pi, int ti angles[YAW] = 0; angles[PITCH] = 0; angles[ROLL] = UI_MachinegunSpinAngle( pi ); - if( pi->realWeapon == WP_GAUNTLET || pi->realWeapon == WP_BFG ) { - angles[PITCH] = angles[ROLL]; - angles[ROLL] = 0; - } AnglesToAxis( angles, barrel.axis ); UI_PositionRotatedEntityOnTag( &barrel, &gun, pi->weaponModel, "tag_barrel"); diff --git a/code/ui/ui_shared.c b/code/ui/ui_shared.c index 0cc74f7bf2..c95d386f34 100644 --- a/code/ui/ui_shared.c +++ b/code/ui/ui_shared.c @@ -417,6 +417,8 @@ qboolean PC_Int_Parse(int handle, int *i) { pc_token_t token; int negative = qfalse; + if (!i) + return qfalse; if (!trap_PC_ReadToken(handle, &token)) return qfalse; if (token.string[0] == '-') { @@ -606,19 +608,24 @@ void Fade(int *flags, float *f, float clamp, int *nextTime, int offsetTime, qboo void Window_Paint(Window *w, float fadeAmount, float fadeClamp, float fadeCycle) { //float bordersize = 0; - vec4_t color; - rectDef_t fillRect = w->rect; + vec4_t color = {0}; + rectDef_t fillRect; + if ( w == NULL ) { + return; + } if (debugMode) { color[0] = color[1] = color[2] = color[3] = 1; DC->drawRect(w->rect.x, w->rect.y, w->rect.w, w->rect.h, 1, color); } - if (w == NULL || (w->style == 0 && w->border == 0)) { + if (w->style == 0 && w->border == 0) { return; } + fillRect = w->rect; + if (w->border != 0) { fillRect.x += w->borderSize; fillRect.y += w->borderSize; @@ -1491,7 +1498,7 @@ float Item_Slider_ThumbPosition(itemDef_t *item) { x = item->window.rect.x; } - if (editDef == NULL && item->cvar) { + if (!editDef || !item->cvar) { return x; } @@ -1925,12 +1932,20 @@ qboolean Item_ListBox_HandleKey(itemDef_t *item, int key, qboolean down, qboolea qboolean Item_YesNo_HandleKey(itemDef_t *item, int key) { - if (Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory) && item->window.flags & WINDOW_HASFOCUS && item->cvar) { - if (key == K_MOUSE1 || key == K_ENTER || key == K_MOUSE2 || key == K_MOUSE3) { - DC->setCVar(item->cvar, va("%i", !DC->getCVarValue(item->cvar))); - return qtrue; + if (item->cvar) { + qboolean action = qfalse; + if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_MOUSE3) { + if (Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory) && item->window.flags & WINDOW_HASFOCUS) { + action = qtrue; + } + } else if (UI_SelectForKey(key) != 0) { + action = qtrue; } - } + if (action) { + DC->setCVar(item->cvar, va("%i", !DC->getCVarValue(item->cvar))); + return qtrue; + } + } return qfalse; @@ -1999,11 +2014,21 @@ const char *Item_Multi_Setting(itemDef_t *item) { qboolean Item_Multi_HandleKey(itemDef_t *item, int key) { multiDef_t *multiPtr = (multiDef_t*)item->typeData; if (multiPtr) { - if (Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory) && item->window.flags & WINDOW_HASFOCUS && item->cvar) { - if (key == K_MOUSE1 || key == K_ENTER || key == K_MOUSE2 || key == K_MOUSE3) { - int current = Item_Multi_FindCvarByValue(item) + 1; + if (item->cvar) { + int select = 0; + if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_MOUSE3) { + if (Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory) && item->window.flags & WINDOW_HASFOCUS) { + select = (key == K_MOUSE2) ? -1 : 1; + } + } else { + select = UI_SelectForKey(key); + } + if (select != 0) { + int current = Item_Multi_FindCvarByValue(item) + select; int max = Item_Multi_CountSettings(item); - if ( current < 0 || current >= max ) { + if ( current < 0 ) { + current = max-1; + } else if ( current >= max ) { current = 0; } if (multiPtr->strDef) { @@ -2327,10 +2352,10 @@ qboolean Item_Slider_HandleKey(itemDef_t *item, int key, qboolean down) { float x, value, width, work; //DC->Print("slider handle key\n"); - if (item->window.flags & WINDOW_HASFOCUS && item->cvar && Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory)) { - if (key == K_MOUSE1 || key == K_ENTER || key == K_MOUSE2 || key == K_MOUSE3) { + if (item->cvar) { + if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_MOUSE3) { editFieldDef_t *editDef = item->typeData; - if (editDef) { + if (editDef && Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory) && item->window.flags & WINDOW_HASFOCUS) { rectDef_t testRect; width = SLIDER_WIDTH; if (item->text) { @@ -2357,6 +2382,23 @@ qboolean Item_Slider_HandleKey(itemDef_t *item, int key, qboolean down) { return qtrue; } } + } else { + int select = UI_SelectForKey(key); + if (select != 0) { + editFieldDef_t *editDef = item->typeData; + if (editDef) { + // 20 is number of steps + value = DC->getCVarValue(item->cvar) + (((editDef->maxVal - editDef->minVal)/20) * select); + + if (value < editDef->minVal) + value = editDef->minVal; + else if (value > editDef->maxVal) + value = editDef->maxVal; + + DC->setCVar(item->cvar, va("%f", value)); + return qtrue; + } + } } } DC->Print("slider handle key exit\n"); @@ -2587,6 +2629,32 @@ static rectDef_t *Item_CorrectedTextRect(itemDef_t *item) { return ▭ } +// menu item key horizontal action: -1 = previous value, 1 = next value, 0 = no change +int UI_SelectForKey(int key) +{ + switch (key) { + case K_MOUSE1: + case K_MOUSE3: + case K_ENTER: + case K_KP_ENTER: + case K_RIGHTARROW: + case K_KP_RIGHTARROW: + case K_JOY1: + case K_JOY2: + case K_JOY3: + case K_JOY4: + return 1; // next + + case K_MOUSE2: + case K_LEFTARROW: + case K_KP_LEFTARROW: + return -1; // previous + } + + // no change + return 0; +} + void Menu_HandleKey(menuDef_t *menu, int key, qboolean down) { int i; itemDef_t *item = NULL; @@ -2716,7 +2784,6 @@ void Menu_HandleKey(menuDef_t *menu, int key, qboolean down) { case K_AUX14: case K_AUX15: case K_AUX16: - break; case K_KP_ENTER: case K_ENTER: if (item) { @@ -3428,9 +3495,10 @@ qboolean Item_Bind_HandleKey(itemDef_t *item, int key, qboolean down) { int id; int i; - if (Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory) && !g_waitingForKey) + if (!g_waitingForKey) { - if (down && (key == K_MOUSE1 || key == K_ENTER)) { + if (down && ((key == K_MOUSE1 && Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory)) + || key == K_ENTER || key == K_KP_ENTER || key == K_JOY1 || key == K_JOY2 || key == K_JOY3 || key == K_JOY4)) { g_waitingForKey = qtrue; g_bindItem = item; } @@ -3438,7 +3506,7 @@ qboolean Item_Bind_HandleKey(itemDef_t *item, int key, qboolean down) { } else { - if (!g_waitingForKey || g_bindItem == NULL) { + if (g_bindItem == NULL) { return qtrue; } @@ -4128,6 +4196,10 @@ menuDef_t *Menus_ActivateByName(const char *p) { void Item_Init(itemDef_t *item) { + if (item == NULL) { + return; + } + memset(item, 0, sizeof(itemDef_t)); item->textscale = 0.55f; Window_Init(&item->window); @@ -4197,12 +4269,12 @@ void Menu_HandleMouseMove(menuDef_t *menu, float x, float y) { } } } - } else if (menu->items[i]->window.flags & WINDOW_MOUSEOVER) { - Item_MouseLeave(menu->items[i]); - Item_SetMouseOver(menu->items[i], qfalse); - } - } - } + } else if (menu->items[i] && menu->items[i]->window.flags & WINDOW_MOUSEOVER) { + Item_MouseLeave(menu->items[i]); + Item_SetMouseOver(menu->items[i], qfalse); + } + } + } } @@ -5512,6 +5584,9 @@ qboolean MenuParse_itemDef( itemDef_t *item, int handle ) { menuDef_t *menu = (menuDef_t*)item; if (menu->itemCount < MAX_MENUITEMS) { menu->items[menu->itemCount] = UI_Alloc(sizeof(itemDef_t)); + if (!menu->items[menu->itemCount]) { + return qfalse; + } Item_Init(menu->items[menu->itemCount]); if (!Item_Parse(handle, menu->items[menu->itemCount])) { return qfalse; diff --git a/code/ui/ui_shared.h b/code/ui/ui_shared.h index efde614dd9..ea4a4596fd 100644 --- a/code/ui/ui_shared.h +++ b/code/ui/ui_shared.h @@ -417,6 +417,7 @@ void Menu_Reset( void ); qboolean Menus_AnyFullScreenVisible( void ); void Menus_Activate(menuDef_t *menu); +int UI_SelectForKey(int key); displayContextDef_t *Display_GetContext( void ); void *Display_CaptureItem(int x, int y); qboolean Display_MouseMove(void *p, int x, int y); diff --git a/jenkins-ci-build.sh b/jenkins-ci-build.sh index fb922f2511..31bdd97fc7 100755 --- a/jenkins-ci-build.sh +++ b/jenkins-ci-build.sh @@ -6,10 +6,10 @@ BUILD_DEFAULT="release" cd ${MASTER_DIR} -if [ "$OPTIONS" = "all_options" ]; +if [ "${OPTIONS}" == "all_options" ]; then - export USE_CODEC_VORBIS=1 - export USE_FREETYPE=1 + export USE_CODEC_VORBIS=1 + export USE_FREETYPE=1 fi if [ "$UNAME" == "Darwin" ]; then @@ -27,6 +27,28 @@ else echo "build type : ${BUILD_TYPE}" fi -make -j${CORES} distclean ${BUILD_TYPE} +echo "environment :" +export + +if [ -n "${CPPCHECK}" ]; then + if [ ! -f "${CPPCHECK}" ]; then + command -v cppcheck >/dev/null + if [ "$?" != "0" ]; then + echo "cppcheck not installed" + exit 1 + fi + + cppcheck --enable=all --max-configs=1 --xml --xml-version=2 code 2> ${CPPCHECK} + fi + + ln -sf ${CPPCHECK} cppcheck.xml +fi + +# Bit of a hack; only run scan-build with clang and all options enabled +if [ "${CC}" == "clang" ] && [ "${OPTIONS}" == "all_options" ]; then + MAKE_PREFIX="scan-build" +fi + +${MAKE_PREFIX} make -j${CORES} distclean ${BUILD_TYPE} exit $? diff --git a/make-macosx-app.sh b/make-macosx-app.sh index 7768964af6..00a92f022d 100755 --- a/make-macosx-app.sh +++ b/make-macosx-app.sh @@ -42,7 +42,7 @@ if [ "$2" != "" ]; then elif [ "$2" == "ppc" ]; then CURRENT_ARCH="ppc" else - echo "Invalid architecture: $1" + echo "Invalid architecture: $2" echo "Valid architectures are:" echo " x86" echo " x86_64" @@ -221,13 +221,13 @@ for ARCH in $SEARCH_ARCHS; do IOQ3_UI_ARCHS="${BUILT_PRODUCTS_DIR}/${BASEDIR}/${IOQ3_UI} ${IOQ3_UI_ARCHS}" fi # missionpack - if [ -e ${BUILT_PRODUCTS_DIR}/${BASEDIR}/${IOQ3_MP_CGAME} ]; then + if [ -e ${BUILT_PRODUCTS_DIR}/${MISSIONPACKDIR}/${IOQ3_CGAME} ]; then IOQ3_MP_CGAME_ARCHS="${BUILT_PRODUCTS_DIR}/${MISSIONPACKDIR}/${IOQ3_CGAME} ${IOQ3_MP_CGAME_ARCHS}" fi - if [ -e ${BUILT_PRODUCTS_DIR}/${BASEDIR}/${IOQ3_MP_GAME} ]; then + if [ -e ${BUILT_PRODUCTS_DIR}/${MISSIONPACKDIR}/${IOQ3_GAME} ]; then IOQ3_MP_GAME_ARCHS="${BUILT_PRODUCTS_DIR}/${MISSIONPACKDIR}/${IOQ3_GAME} ${IOQ3_MP_GAME_ARCHS}" fi - if [ -e ${BUILT_PRODUCTS_DIR}/${BASEDIR}/${IOQ3_MP_UI} ]; then + if [ -e ${BUILT_PRODUCTS_DIR}/${MISSIONPACKDIR}/${IOQ3_UI} ]; then IOQ3_MP_UI_ARCHS="${BUILT_PRODUCTS_DIR}/${MISSIONPACKDIR}/${IOQ3_UI} ${IOQ3_MP_UI_ARCHS}" fi diff --git a/misc/linux/q3a.service b/misc/linux/q3a.service new file mode 100644 index 0000000000..e039eec89b --- /dev/null +++ b/misc/linux/q3a.service @@ -0,0 +1,18 @@ +[Unit] +Description=This service spawns a ioquake3 dedicated server with sane defaults +# However, these defaults may not apply to all use cases. +# See comments below for further details + +[Service] +User=q3a +ExecStart=$(which ioq3ded.x86_64) +set dedicated 2 +Restart=on-abort +# there are several options to tweak the server's performance: +# net_port defines the UDP-port used for connections to the server +# fs_game should be the mod you want to play. Not necessary for vanilla-q3/FFA +# dedicated 0 is non-dedicted an not available with ioq3ded, 1 is LAN, 2 is Internet +# sv_pure 1 prevents clients from using their own pk3-files +# com_hunkmegs defaults to 56, should be 128/192/256 on a modern system(?) + +[Install] +WantedBy=multi-user.target diff --git a/misc/linux/server_compile.sh b/misc/linux/server_compile.sh new file mode 100644 index 0000000000..ed78be9256 --- /dev/null +++ b/misc/linux/server_compile.sh @@ -0,0 +1,30 @@ +#!/bin/bash +localPATH=`pwd` +export BUILD_CLIENT="0" +export BUILD_SERVER="1" +export USE_CURL="1" +export USE_CODEC_OPUS="1" +export USE_VOIP="1" +export COPYDIR="~/ioquake3" +IOQ3REMOTE="https://github.com/ioquake/ioq3.git" +IOQ3LOCAL="/tmp/ioquake3compile" +JOPTS="-j2" +echo "This process requires you to have the following installed through your distribution: + make + git + and all of the ioquake3 dependencies necessary for an ioquake3 server. + If you do not have the necessary dependencies this script will bail out. + Please post a message to http://community.ioquake.org/ asking for help and include whatever error messages you received during the compile phase. + Please edit this script. Inside you will find a COPYDIR variable you can alter to change where ioquake3 will be installed to." +while true; do + read -p "Are you ready to compile ioquake3 in the $IOQ3LOCAL directory, and have it installed into $COPYDIR? " yn +case $yn in + [Yy]* ) +if [ -x "$(command -v git)" ] && [ -x "$(command -v make)" ] ; then + git clone $IOQ3REMOTE $IOQ3LOCAL && cd $IOQ3LOCAL && make $JOPTS && make copyfiles && cd $localPATH && rm -rf $IOQ3LOCAL +fi + exit;; + [Nn]* ) exit;; + * ) echo "Please answer yes or no.";; +esac +done diff --git a/misc/linux/start_server.sh b/misc/linux/start_server.sh new file mode 100644 index 0000000000..da980072ad --- /dev/null +++ b/misc/linux/start_server.sh @@ -0,0 +1,3 @@ +#!/bin/sh +echo "Edit this script to change the path to ioquake3's dedicated server executable and which binary if you aren't on x86_64.\n Set the sv_dlURL setting to a url like http://yoursite.com/ioquake3_path for ioquake3 clients to download extra data" +~/ioquake3/ioq3ded.x86_64 +set dedicated 2 +set sv_allowDownload 1 +set sv_dlURL "" +set com_hunkmegs 64 "$@" diff --git a/misc/msvc/opengl1.vcproj b/misc/msvc/opengl1.vcproj index e23eddc017..a1daff6bb2 100644 --- a/misc/msvc/opengl1.vcproj +++ b/misc/msvc/opengl1.vcproj @@ -61,6 +61,7 @@ WarningLevel="4" SuppressStartupBanner="true" CompileAs="1" + FloatingPointModel="2" /> DynamicLibrary false + NotSet DynamicLibrary false + NotSet DynamicLibrary false + NotSet DynamicLibrary false + NotSet DynamicLibrary false + NotSet DynamicLibrary false + NotSet DynamicLibrary false + NotSet DynamicLibrary false + NotSet @@ -277,6 +285,7 @@ $(IntDir)$(TargetName).lib MachineX86 + false @@ -469,6 +478,7 @@ $(IntDir)$(TargetName).lib MachineX86 + false @@ -1112,6 +1122,7 @@ + diff --git a/misc/msvc10/cgame.vcxproj.filters b/misc/msvc10/cgame.vcxproj.filters index 44bfbbbc99..d2425d510a 100644 --- a/misc/msvc10/cgame.vcxproj.filters +++ b/misc/msvc10/cgame.vcxproj.filters @@ -115,5 +115,8 @@ Header Files + + Header Files + \ No newline at end of file diff --git a/misc/msvc10/cgame.vcxproj.user b/misc/msvc10/cgame.vcxproj.user deleted file mode 100644 index 695b5c78b9..0000000000 --- a/misc/msvc10/cgame.vcxproj.user +++ /dev/null @@ -1,3 +0,0 @@ - - - \ No newline at end of file diff --git a/misc/msvc10/game.vcxproj b/misc/msvc10/game.vcxproj index 207b6cec78..25456a0ce6 100644 --- a/misc/msvc10/game.vcxproj +++ b/misc/msvc10/game.vcxproj @@ -41,34 +41,42 @@ DynamicLibrary false + NotSet DynamicLibrary false + NotSet DynamicLibrary false + NotSet DynamicLibrary false + NotSet DynamicLibrary false + NotSet DynamicLibrary false + NotSet DynamicLibrary false + NotSet DynamicLibrary false + NotSet @@ -180,6 +188,7 @@ $(IntDir)$(TargetName).lib MachineX86 + false @@ -276,6 +285,7 @@ $(IntDir)$(TargetName).lib MachineX86 + false @@ -1241,17 +1251,17 @@ - - - - - - - - + + + + + + + + - + diff --git a/misc/msvc10/game.vcxproj.filters b/misc/msvc10/game.vcxproj.filters index 1e7135c6f5..d12945ccbf 100644 --- a/misc/msvc10/game.vcxproj.filters +++ b/misc/msvc10/game.vcxproj.filters @@ -139,64 +139,64 @@ Header Files - + Header Files - + Header Files - + Header Files - + Header Files - + Header Files - + Header Files - + Header Files - + Header Files - + Header Files - + Header Files - + Header Files - + Header Files - + Header Files - + Header Files - + Header Files - + Header Files - + Header Files - + Header Files - + Header Files - + Header Files diff --git a/misc/msvc10/game.vcxproj.user b/misc/msvc10/game.vcxproj.user deleted file mode 100644 index 695b5c78b9..0000000000 --- a/misc/msvc10/game.vcxproj.user +++ /dev/null @@ -1,3 +0,0 @@ - - - \ No newline at end of file diff --git a/misc/msvc10/q3_ui.vcxproj b/misc/msvc10/q3_ui.vcxproj index cde1487590..444ff14b28 100644 --- a/misc/msvc10/q3_ui.vcxproj +++ b/misc/msvc10/q3_ui.vcxproj @@ -41,42 +41,42 @@ DynamicLibrary false - MultiByte + NotSet DynamicLibrary false - MultiByte + NotSet DynamicLibrary false - MultiByte + NotSet DynamicLibrary false - MultiByte + NotSet DynamicLibrary false - MultiByte + NotSet DynamicLibrary false - MultiByte + NotSet DynamicLibrary false - MultiByte + NotSet DynamicLibrary false - MultiByte + NotSet @@ -468,6 +468,7 @@ $(IntDir)uix86.lib MachineX86 + false @@ -1800,20 +1801,31 @@ - + true true true true - + + true + true + true + true + + + true + true + true + true + true true true true - + true true true diff --git a/misc/msvc10/q3_ui.vcxproj.filters b/misc/msvc10/q3_ui.vcxproj.filters index 66153a2d8e..89c347a379 100644 --- a/misc/msvc10/q3_ui.vcxproj.filters +++ b/misc/msvc10/q3_ui.vcxproj.filters @@ -151,15 +151,18 @@ Header Files + + Header Files + - + Header Files - + Header Files - + Header Files diff --git a/misc/msvc10/q3_ui.vcxproj.user b/misc/msvc10/q3_ui.vcxproj.user deleted file mode 100644 index 695b5c78b9..0000000000 --- a/misc/msvc10/q3_ui.vcxproj.user +++ /dev/null @@ -1,3 +0,0 @@ - - - \ No newline at end of file diff --git a/misc/msvc10/quake3.vcxproj b/misc/msvc10/quake3.vcxproj index 78f7d5cee2..2479b36e3a 100644 --- a/misc/msvc10/quake3.vcxproj +++ b/misc/msvc10/quake3.vcxproj @@ -41,34 +41,42 @@ Application false + NotSet Application false + NotSet Application - Static + false + NotSet Application - Static + false + NotSet Application false + NotSet Application false + NotSet Application - Static + false + NotSet Application - Static + false + NotSet @@ -154,10 +162,10 @@ MaxSpeed AnySuitable - ..\..\code\SDL12\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories) + ..\..\code\SDL2\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories) _WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;USE_INTERNAL_JPEG;HAVE_CONFIG_H;MISSIONPACK;%(PreprocessorDefinitions) true - MultiThreaded + MultiThreadedDLL true @@ -168,30 +176,33 @@ Level4 true CompileAsC + Fast NDEBUG;%(PreprocessorDefinitions) 0x0409 - user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDLmain.lib;SDL.lib;OpenGL32.lib;%(AdditionalDependencies) + user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;%(AdditionalDependencies) $(OutDir)$(TargetName)$(TargetExt) true false $(IntDir)quake3.pdb true $(IntDir)quake3.map - Windows + Console 8388608 false MachineX86 libcmt.lib + false + ..\..\code\libs\win32;%(AdditionalLibraryDirectories) - Post build processing.. - rem bash -c "perl ./unix/cons -- release-TA" + copy SDL2.dll + xcopy /Y /S "$(SolutionDir)..\..\code\libs\win32\SDL2.dll" "$(TargetDir)" @@ -206,7 +217,7 @@ MaxSpeed AnySuitable - ..\..\code\SDL12\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories) + ..\..\code\SDL2\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories) _WIN32;WIN32;_WIN64;__WIN64__;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;USE_INTERNAL_JPEG;HAVE_CONFIG_H;MISSIONPACK;%(PreprocessorDefinitions) true MultiThreaded @@ -220,30 +231,32 @@ Level4 true CompileAsC + Fast NDEBUG;%(PreprocessorDefinitions) 0x0409 - user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDLmain.lib;SDL.lib;OpenGL32.lib;%(AdditionalDependencies) + user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;%(AdditionalDependencies) $(OutDir)$(TargetName)$(TargetExt) true false $(IntDir)quake3.pdb true $(IntDir)quake3.map - Windows + Console 8388608 false libcmt.lib false + ..\..\code\libs\win64;%(AdditionalLibraryDirectories) - Post build processing.. - rem bash -c "perl ./unix/cons -- release-TA" + copy SDL264.dll + xcopy /Y /S "$(SolutionDir)..\..\code\libs\win64\SDL264.dll" "$(TargetDir)" @@ -258,7 +271,7 @@ Disabled - ..\..\code\SDL12\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories) + ..\..\code\SDL2\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories) _WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;USE_INTERNAL_JPEG;HAVE_CONFIG_H;%(PreprocessorDefinitions) MultiThreadedDebugDLL @@ -273,6 +286,7 @@ true EditAndContinue CompileAsC + Fast _DEBUG;%(PreprocessorDefinitions) @@ -280,7 +294,7 @@ ..\winquake.res - user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDLmain.lib;SDL.lib;OpenGL32.lib;%(AdditionalDependencies) + user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;%(AdditionalDependencies) $(OutDir)$(TargetName)$(TargetExt) true @@ -289,16 +303,18 @@ $(IntDir)quake3.pdb true $(IntDir)quake3.map - Windows + Console 8388608 false MachineX86 + false + ..\..\code\libs\win32;%(AdditionalLibraryDirectories) - Post build processing.. - rem bash -c "perl ./unix/cons -- debug" + copy SDL2.dll + xcopy /Y /S "$(SolutionDir)..\..\code\libs\win32\SDL2.dll" "$(TargetDir)" @@ -312,7 +328,7 @@ Disabled - ..\..\code\SDL12\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories) + ..\..\code\SDL2\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories) _WIN32;WIN32;_WIN64;__WIN64__;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;USE_INTERNAL_JPEG;HAVE_CONFIG_H;%(PreprocessorDefinitions) MultiThreadedDebugDLL @@ -327,6 +343,7 @@ true ProgramDatabase CompileAsC + Fast FastCall @@ -335,7 +352,7 @@ ..\winquake.res - user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDLmain.lib;SDL.lib;OpenGL32.lib;%(AdditionalDependencies) + user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;%(AdditionalDependencies) $(OutDir)$(TargetName)$(TargetExt) true @@ -344,15 +361,16 @@ $(IntDir)quake3.pdb true $(IntDir)quake3.map - Windows + Console 8388608 false + ..\..\code\libs\win64;%(AdditionalLibraryDirectories) - Post build processing.. - rem bash -c "perl ./unix/cons -- debug" + copy SDL264.dll + xcopy /Y /S "$(SolutionDir)..\..\code\libs\win64\SDL264.dll" "$(TargetDir)" @@ -368,10 +386,10 @@ MaxSpeed AnySuitable - ..\..\code\SDL12\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories) + ..\..\code\SDL2\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories) _WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;USE_INTERNAL_JPEG;HAVE_CONFIG_H;%(PreprocessorDefinitions) true - MultiThreaded + MultiThreadedDLL true @@ -382,27 +400,34 @@ Level4 true CompileAsC + Fast NDEBUG;%(PreprocessorDefinitions) 0x0409 - user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDLmain.lib;SDL.lib;OpenGL32.lib;%(AdditionalDependencies) + user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;%(AdditionalDependencies) $(OutDir)$(TargetName)$(TargetExt) true false $(IntDir)quake3.pdb true $(IntDir)quake3.map - Windows + Console 8388608 false MachineX86 libcmt.lib + false + ..\..\code\libs\win32;%(AdditionalLibraryDirectories) + + copy SDL2.dll + xcopy /Y /S "$(SolutionDir)..\..\code\libs\win32\SDL2.dll" "$(TargetDir)" + @@ -416,10 +441,10 @@ MaxSpeed AnySuitable - ..\..\code\SDL12\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories) + ..\..\code\SDL2\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories) _WIN32;WIN32;_WIN64;__WIN64__;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;USE_INTERNAL_JPEG;HAVE_CONFIG_H;%(PreprocessorDefinitions) true - MultiThreaded + MultiThreadedDLL true @@ -430,26 +455,32 @@ Level4 true CompileAsC + Fast NDEBUG;%(PreprocessorDefinitions) 0x0409 - user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDLmain.lib;SDL.lib;OpenGL32.lib;%(AdditionalDependencies) + user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;%(AdditionalDependencies) $(OutDir)$(TargetName)$(TargetExt) true false $(IntDir)quake3.pdb true $(IntDir)quake3.map - Windows + Console 8388608 false libcmt.lib + ..\..\code\libs\win64;%(AdditionalLibraryDirectories) + + copy SDL264.dll + xcopy /Y /S "$(SolutionDir)..\..\code\libs\win64\SDL264.dll" "$(TargetDir)" + @@ -463,7 +494,7 @@ Disabled - ..\..\code\SDL12\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories) + ..\..\code\SDL2\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories) _WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;USE_INTERNAL_JPEG;HAVE_CONFIG_H;MISSIONPACK;%(PreprocessorDefinitions) MultiThreadedDebugDLL @@ -478,6 +509,7 @@ true EditAndContinue CompileAsC + Fast _DEBUG;%(PreprocessorDefinitions) @@ -485,14 +517,14 @@ ..\winquake.res - user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDLmain.lib;SDL.lib;OpenGL32.lib;%(AdditionalDependencies) + user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;%(AdditionalDependencies) $(OutDir)$(TargetName)$(TargetExt) true true $(IntDir)quake3.pdb true $(IntDir)quake3.map - Windows + Console 8388608 false @@ -500,10 +532,12 @@ MachineX86 + false + ..\..\code\libs\win32;%(AdditionalLibraryDirectories) - Post build processing.. - rem bash -c "perl ./unix/cons -- debug-TA" + copy SDL2.dll + xcopy /Y /S "$(SolutionDir)..\..\code\libs\win32\SDL2.dll" "$(TargetDir)" @@ -517,7 +551,7 @@ Disabled - ..\..\code\SDL12\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories) + ..\..\code\SDL2\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories) _WIN32;WIN32;_WIN64;__WIN64__;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;USE_INTERNAL_JPEG;HAVE_CONFIG_H;MISSIONPACK;%(PreprocessorDefinitions) MultiThreadedDebugDLL @@ -532,6 +566,7 @@ true ProgramDatabase CompileAsC + Fast _DEBUG;%(PreprocessorDefinitions) @@ -539,22 +574,23 @@ ..\winquake.res - user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDLmain.lib;SDL.lib;OpenGL32.lib;%(AdditionalDependencies) + user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;%(AdditionalDependencies) $(OutDir)$(TargetName)$(TargetExt) true true $(IntDir)quake3.pdb true $(IntDir)quake3.map - Windows + Console 8388608 false + ..\..\code\libs\win64;%(AdditionalLibraryDirectories) - Post build processing.. - rem bash -c "perl ./unix/cons -- debug-TA" + copy SDL264.dll + xcopy /Y /S "$(SolutionDir)..\..\code\libs\win64\SDL264.dll" "$(TargetDir)" @@ -968,6 +1004,41 @@ %(PreprocessorDefinitions) %(PreprocessorDefinitions) + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + true + true + true + + + @@ -1687,35 +1758,6 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - @@ -1773,38 +1815,35 @@ - + + + + + - - - - - + - - - - - - - - - - - - - + + + + + + + + + + diff --git a/misc/msvc10/quake3.vcxproj.filters b/misc/msvc10/quake3.vcxproj.filters index 4a471966c3..d7afa0c6dc 100644 --- a/misc/msvc10/quake3.vcxproj.filters +++ b/misc/msvc10/quake3.vcxproj.filters @@ -31,18 +31,18 @@ {e35bc6f6-1102-4c5c-a650-b7139842f45e} - - {c82e323c-9a35-41ea-9f28-ee0c1e15c7ba} - - - {0ee0a9cb-f315-480b-b7c7-9b1f0d15db54} - {78e83da0-aef9-489d-a068-e484f9f114da} {89531515-ab90-4808-b464-28319ea749c5} + + {6df83ba6-3829-4dba-be13-b88e502e2643} + + + {a0272781-b682-44ec-919d-b349861756d3} + @@ -456,93 +456,6 @@ botlib\Source Files - - renderer\Source Files - - - renderer\Source Files - - - renderer\Source Files - - - renderer\Source Files - - - renderer\Source Files - - - renderer\Source Files - - - renderer\Source Files - - - renderer\Source Files - - - renderer\Source Files - - - renderer\Source Files - - - renderer\Source Files - - - renderer\Source Files - - - renderer\Source Files - - - renderer\Source Files - - - renderer\Source Files - - - renderer\Source Files - - - renderer\Source Files - - - renderer\Source Files - - - renderer\Source Files - - - renderer\Source Files - - - renderer\Source Files - - - renderer\Source Files - - - renderer\Source Files - - - renderer\Source Files - - - renderer\Source Files - - - renderer\Source Files - - - renderer\Source Files - - - renderer\Source Files - - - renderer\Source Files - speex @@ -681,6 +594,96 @@ zlib + + renderercommon + + + renderercommon + + + renderercommon + + + renderercommon + + + renderercommon + + + renderercommon + + + renderercommon + + + renderergl1 + + + renderergl1 + + + renderergl1 + + + renderergl1 + + + renderergl1 + + + renderergl1 + + + renderergl1 + + + renderergl1 + + + renderergl1 + + + renderergl1 + + + renderergl1 + + + renderergl1 + + + renderergl1 + + + renderergl1 + + + renderergl1 + + + renderergl1 + + + renderergl1 + + + renderergl1 + + + renderergl1 + + + renderergl1 + + + renderergl1 + + + renderergl1 + + + renderergl1 + @@ -710,9 +713,6 @@ Header Files - - Header Files - Header Files @@ -731,12 +731,6 @@ Header Files - - Header Files - - - Header Files - Header Files @@ -749,15 +743,6 @@ Header Files - - Header Files - - - Header Files - - - Header Files - Header Files @@ -767,45 +752,9 @@ Header Files - - Header Files - Resource Files - - jpeg\Header Files - - - jpeg\Header Files - - - jpeg\Header Files - - - jpeg\Header Files - - - jpeg\Header Files - - - jpeg\Header Files - - - jpeg\Header Files - - - jpeg\Header Files - - - jpeg\Header Files - - - jpeg\Header Files - - - jpeg\Header Files - botlib\Header Files @@ -884,6 +833,57 @@ speex + + renderercommon + + + renderercommon + + + renderercommon + + + renderercommon + + + renderercommon + + + renderergl1 + + + Header Files + + + Header Files + + + jpeg\Header Files + + + jpeg\Header Files + + + jpeg\Header Files + + + jpeg\Header Files + + + jpeg\Header Files + + + jpeg\Header Files + + + jpeg\Header Files + + + jpeg\Header Files + + + jpeg\Header Files + diff --git a/misc/msvc10/quake3.vcxproj.user b/misc/msvc10/quake3.vcxproj.user deleted file mode 100644 index 04965e000b..0000000000 --- a/misc/msvc10/quake3.vcxproj.user +++ /dev/null @@ -1,55 +0,0 @@ - - - - - - - - $(ProjectDir) - WindowsLocalDebugger - - - - - - - $(ProjectDir) - WindowsLocalDebugger - - - $(ProjectDir) - WindowsLocalDebugger - - - - - $(ProjectDir) - WindowsLocalDebugger - - - - - $(ProjectDir) - WindowsLocalDebugger - - - - - $(ProjectDir) - WindowsLocalDebugger - - - - - $(ProjectDir) - WindowsLocalDebugger - - - - - $(ProjectDir) - WindowsLocalDebugger - - - - \ No newline at end of file diff --git a/misc/msvc10/ui.vcxproj b/misc/msvc10/ui.vcxproj index c01732170e..5c276f1a37 100644 --- a/misc/msvc10/ui.vcxproj +++ b/misc/msvc10/ui.vcxproj @@ -41,42 +41,42 @@ DynamicLibrary false - MultiByte + NotSet DynamicLibrary false - MultiByte + NotSet DynamicLibrary false - MultiByte + NotSet DynamicLibrary false - MultiByte + NotSet DynamicLibrary false - MultiByte + NotSet DynamicLibrary false - MultiByte + NotSet DynamicLibrary false - MultiByte + NotSet DynamicLibrary false - MultiByte + NotSet @@ -472,6 +472,7 @@ $(IntDir)uix86.lib MachineX86 + false @@ -784,7 +785,7 @@ true true - + true true true @@ -796,19 +797,13 @@ true true - + true true true true - - true - true - true - true - - + true true true diff --git a/misc/msvc10/ui.vcxproj.filters b/misc/msvc10/ui.vcxproj.filters index 875ff0efda..65a2468436 100644 --- a/misc/msvc10/ui.vcxproj.filters +++ b/misc/msvc10/ui.vcxproj.filters @@ -49,28 +49,25 @@ Header Files - - Header Files - Header Files - + Header Files - + Header Files - + Header Files - + Header Files - + Header Files - + Header Files diff --git a/misc/msvc10/ui.vcxproj.user b/misc/msvc10/ui.vcxproj.user deleted file mode 100644 index 695b5c78b9..0000000000 --- a/misc/msvc10/ui.vcxproj.user +++ /dev/null @@ -1,3 +0,0 @@ - - - \ No newline at end of file diff --git a/misc/msvc11/cgame.vcxproj b/misc/msvc11/cgame.vcxproj new file mode 100644 index 0000000000..50395b5cdd --- /dev/null +++ b/misc/msvc11/cgame.vcxproj @@ -0,0 +1,1138 @@ + + + + + Debug TA + Win32 + + + Debug TA + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release TA + Win32 + + + Release TA + x64 + + + Release + Win32 + + + Release + x64 + + + + {C878E295-CB82-4B40-8ECF-5CE5525466FA} + cgame + + + + DynamicLibrary + false + NotSet + v110 + + + DynamicLibrary + false + NotSet + v110 + + + DynamicLibrary + false + NotSet + v110 + + + DynamicLibrary + false + NotSet + v110 + + + DynamicLibrary + false + NotSet + v110 + + + DynamicLibrary + false + NotSet + v110 + + + DynamicLibrary + false + NotSet + v110 + + + DynamicLibrary + false + NotSet + v110 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.30319.1 + ..\..\build\cgame_release_ta\ + ..\..\build\cgame_release_ta\ + ..\..\build\cgame_release_ta\ + ..\..\build\cgame_release_ta\ + false + false + ..\..\build\cgame_debug\ + ..\..\build\cgame_debug\ + ..\..\build\cgame_debug\ + ..\..\build\cgame_debug\ + true + true + ..\..\build\cgame_release\ + ..\..\build\cgame_release\ + ..\..\build\cgame_release\ + ..\..\build\cgame_release\ + false + false + ..\..\build\cgame_debug_ta\ + ..\..\build\cgame_debug_ta\ + ..\..\build\cgame_debug_ta\ + ..\..\build\cgame_debug_ta\ + true + true + cgamex86_64 + cgamex86_64 + cgamex86_64 + cgamex86_64 + cgamex86 + cgamex86 + cgamex86 + cgamex86 + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\$(IntDir)cgame.tlb + + + + + MaxSpeed + OnlyExplicitInline + WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;MISSIONPACK;%(PreprocessorDefinitions) + true + MultiThreaded + true + + + $(IntDir)cgame.pch + $(IntDir) + $(IntDir) + $(IntDir) + Level4 + true + CompileAsC + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + winmm.lib;%(AdditionalDependencies) + $(OutDir)$(TargetName)$(TargetExt) + true + + + $(IntDir)$(TargetName).pdb + true + $(IntDir)$(TargetName).map + Windows + 0x30000000 + false + + + $(IntDir)$(TargetName).lib + MachineX86 + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + .\$(IntDir)cgame.tlb + + + + + MaxSpeed + OnlyExplicitInline + WIN32;__WIN64__;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;MISSIONPACK;%(PreprocessorDefinitions) + true + MultiThreaded + true + + + $(IntDir)cgame.pch + $(IntDir) + $(IntDir) + $(IntDir) + Level4 + true + CompileAsC + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + winmm.lib;%(AdditionalDependencies) + $(OutDir)$(TargetName)$(TargetExt) + true + + + $(IntDir)$(TargetName).pdb + true + $(IntDir)$(TargetName).map + Windows + 0x30000000 + false + + + $(IntDir)$(TargetName).lib + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Debug/cgame.tlb + + + + + Disabled + WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions) + MultiThreadedDebug + + + $(IntDir)cgame.pch + $(IntDir) + $(IntDir) + $(IntDir) + true + Level3 + true + EditAndContinue + CompileAsC + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + winmm.lib;%(AdditionalDependencies) + $(OutDir)$(TargetName)$(TargetExt) + true + + + true + $(IntDir)$(TargetName).pdb + true + $(IntDir)$(TargetName).map + Windows + 0x30000000 + false + + + $(IntDir)$(TargetName).lib + MachineX86 + false + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + .\Debug/cgame.tlb + + + + + Disabled + WIN32;__WIN64__;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions) + MultiThreadedDebug + + + $(IntDir)cgame.pch + $(IntDir) + $(IntDir) + $(IntDir) + true + Level3 + true + ProgramDatabase + CompileAsC + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + winmm.lib;%(AdditionalDependencies) + $(OutDir)$(TargetName)$(TargetExt) + true + + + true + $(IntDir)$(TargetName).pdb + true + $(IntDir)$(TargetName).map + Windows + 0x30000000 + false + + + $(IntDir)$(TargetName).lib + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Release/cgame.tlb + + + + + MaxSpeed + OnlyExplicitInline + WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions) + true + MultiThreaded + true + + + $(IntDir)cgame.pch + $(IntDir) + $(IntDir) + $(IntDir) + Level4 + true + CompileAsC + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + winmm.lib;%(AdditionalDependencies) + $(OutDir)$(TargetName)$(TargetExt) + true + + + $(IntDir)$(TargetName).pdb + true + $(IntDir)$(TargetName).map + Windows + 0x30000000 + false + + + $(IntDir)$(TargetName).lib + MachineX86 + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + .\Release/cgame.tlb + + + + + MaxSpeed + OnlyExplicitInline + WIN32;__WIN64__;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions) + true + MultiThreaded + true + + + $(IntDir)cgame.pch + $(IntDir) + $(IntDir) + $(IntDir) + Level4 + true + CompileAsC + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + winmm.lib;%(AdditionalDependencies) + $(OutDir)$(TargetName)$(TargetExt) + true + + + $(IntDir)$(TargetName).pdb + true + $(IntDir)$(TargetName).map + Windows + 0x30000000 + false + + + $(IntDir)$(TargetName).lib + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + Win32 + 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Disabled + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;%(PreprocessorDefinitions) + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;%(PreprocessorDefinitions) + EnableFastChecks + EnableFastChecks + true + true + true + true + Disabled + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + EnableFastChecks + EnableFastChecks + true + true + MaxSpeed + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + true + true + MaxSpeed + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + + + Disabled + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;%(PreprocessorDefinitions) + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;%(PreprocessorDefinitions) + EnableFastChecks + EnableFastChecks + true + true + true + true + Disabled + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + EnableFastChecks + EnableFastChecks + true + true + MaxSpeed + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + true + true + MaxSpeed + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + + + Disabled + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;%(PreprocessorDefinitions) + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;%(PreprocessorDefinitions) + EnableFastChecks + EnableFastChecks + true + true + true + true + Disabled + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + EnableFastChecks + EnableFastChecks + true + true + MaxSpeed + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + true + true + MaxSpeed + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + + + Disabled + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;%(PreprocessorDefinitions) + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;%(PreprocessorDefinitions) + EnableFastChecks + EnableFastChecks + true + true + true + true + Disabled + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + EnableFastChecks + EnableFastChecks + true + true + MaxSpeed + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + true + true + MaxSpeed + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + + + Disabled + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;%(PreprocessorDefinitions) + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;%(PreprocessorDefinitions) + EnableFastChecks + EnableFastChecks + true + true + Disabled + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + EnableFastChecks + EnableFastChecks + true + true + MaxSpeed + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + true + true + MaxSpeed + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + + + + + true + true + true + true + + + true + true + true + true + + + true + true + true + true + + + true + true + true + true + + + true + true + true + true + + + true + true + true + true + + + true + true + true + true + + + true + true + true + true + + + + + + \ No newline at end of file diff --git a/misc/msvc11/ui.vcxproj.filters b/misc/msvc11/ui.vcxproj.filters new file mode 100644 index 0000000000..65a2468436 --- /dev/null +++ b/misc/msvc11/ui.vcxproj.filters @@ -0,0 +1,74 @@ + + + + + {135a00f7-f921-4815-af07-87de1701b197} + cpp;c;cxx;rc;def;r;odl;idl;hpj;bat + + + {fadd75ad-8ce8-4c82-9a25-806d434d5139} + h;hpp;hxx;hm;inl + + + {5fc2173e-fd41-4d4e-9d60-7674c08af109} + + + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + \ No newline at end of file diff --git a/misc/msvc12/cgame.def b/misc/msvc12/cgame.def new file mode 100644 index 0000000000..48b774331e --- /dev/null +++ b/misc/msvc12/cgame.def @@ -0,0 +1,3 @@ +EXPORTS + vmMain + dllEntry \ No newline at end of file diff --git a/misc/msvc12/cgame.vcxproj b/misc/msvc12/cgame.vcxproj new file mode 100644 index 0000000000..6aa1afce1d --- /dev/null +++ b/misc/msvc12/cgame.vcxproj @@ -0,0 +1,604 @@ + + + + + Debug TA + Win32 + + + Debug + Win32 + + + Release TA + Win32 + + + Release + Win32 + + + + {C878E295-CB82-4B40-8ECF-5CE5525466FA} + cgame + + + + DynamicLibrary + v120 + false + + + DynamicLibrary + v120 + false + + + DynamicLibrary + v120 + false + + + DynamicLibrary + v120 + false + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>12.0.30501.0 + + + ..\..\build\release_ta-msvc12-x86\missionpack\ + ..\..\build\release_ta-msvc12-x86\missionpack\cgame\ + false + cgamex86 + + + ..\..\build\debug-msvc12-x86\baseq3\ + ..\..\build\debug-msvc12-x86\baseq3\cgame\ + true + cgamex86 + + + ..\..\build\release-msvc12-x86\baseq3\ + ..\..\build\release-msvc12-x86\baseq3\cgame\ + false + cgamex86 + + + ..\..\build\debug_ta-msvc12-x86\missionpack\ + ..\..\build\debug_ta-msvc12-x86\missionpack\cgame\ + true + cgamex86 + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\$(IntDir)cgame.tlb + + + + MaxSpeed + OnlyExplicitInline + WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;MISSIONPACK;%(PreprocessorDefinitions) + true + MultiThreaded + true + + $(IntDir)cgame.pch + $(IntDir) + $(IntDir) + $(IntDir) + Level4 + true + CompileAsC + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(OutDir)cgamex86.dll + true + .\cgame.def + $(IntDir)cgamex86.pdb + true + $(IntDir)cgamex86.map + Windows + 0x30000000 + false + + $(IntDir)cgamex86.lib + MachineX86 + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Debug/cgame.tlb + + + + Disabled + WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions) + MultiThreadedDebug + + $(IntDir)cgame.pch + $(IntDir) + $(IntDir) + $(IntDir) + true + Level3 + true + EditAndContinue + CompileAsC + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(OutDir)cgamex86.dll + true + .\cgame.def + true + $(IntDir)cgamex86.pdb + true + $(IntDir)cgamex86.map + Windows + 0x30000000 + false + + $(IntDir)cgamex86.lib + MachineX86 + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Release/cgame.tlb + + + + MaxSpeed + OnlyExplicitInline + WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions) + true + MultiThreaded + true + + $(IntDir)cgame.pch + $(IntDir) + $(IntDir) + $(IntDir) + Level4 + true + CompileAsC + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(OutDir)cgamex86.dll + true + .\cgame.def + $(IntDir)cgamex86.pdb + true + $(IntDir)cgamex86.map + Windows + 0x30000000 + false + + $(IntDir)cgamex86.lib + MachineX86 + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Debug_TA/cgame.tlb + + + + Disabled + WIN32;_DEBUG;_WINDOWS;MISSIONPACK;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions) + MultiThreadedDebug + + $(IntDir)cgame.pch + $(IntDir) + $(IntDir) + $(IntDir) + true + Level3 + true + EditAndContinue + CompileAsC + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(OutDir)cgamex86.dll + true + .\cgame.def + true + $(IntDir)cgamex86.pdb + true + $(IntDir)cgamex86.map + Windows + 0x30000000 + false + + $(IntDir)cgamex86.lib + MachineX86 + + + + + Disabled + WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + true + true + Disabled + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + + + true + Disabled + WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + true + true + Disabled + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + + + + + Disabled + WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/misc/msvc12/game.def b/misc/msvc12/game.def new file mode 100644 index 0000000000..6563196105 --- /dev/null +++ b/misc/msvc12/game.def @@ -0,0 +1,3 @@ +EXPORTS + dllEntry + vmMain \ No newline at end of file diff --git a/misc/msvc12/game.vcxproj b/misc/msvc12/game.vcxproj new file mode 100644 index 0000000000..abd039691f --- /dev/null +++ b/misc/msvc12/game.vcxproj @@ -0,0 +1,695 @@ + + + + + Debug TA + Win32 + + + Debug + Win32 + + + Release TA + Win32 + + + Release + Win32 + + + + {F9EE10DA-2404-4154-B904-F93C936C040A} + + + + DynamicLibrary + v120 + false + + + DynamicLibrary + v120 + false + + + DynamicLibrary + v120 + false + + + DynamicLibrary + v120 + false + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>12.0.30501.0 + + + ..\..\build\release_ta-msvc12-x86\missionpack\ + ..\..\build\release_ta-msvc12-x86\missionpack\game\ + false + qagamex86 + + + ..\..\build\debug-msvc12-x86\baseq3\ + ..\..\build\debug-msvc12-x86\baseq3\game\ + true + qagamex86 + + + ..\..\build\release-msvc12-x86\baseq3\ + ..\..\build\release-msvc12-x86\baseq3\game\ + false + qagamex86 + + + ..\..\build\debug_ta-msvc12-x86\missionpack\ + ..\..\build\debug_ta-msvc12-x86\missionpack\game\ + true + qagamex86 + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Debug_TA/game.tlb + + + + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions) + MultiThreadedDebug + + $(IntDir)game.pch + $(IntDir) + $(IntDir) + $(IntDir) + true + Level3 + true + EditAndContinue + CompileAsC + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + winmm.lib;%(AdditionalDependencies) + $(OutDir)qagamex86.dll + true + .\game.def + true + $(IntDir)qagamex86.pdb + true + $(IntDir)qagamex86.map + Windows + 0x20000000 + false + + $(IntDir)qagamex86.lib + MachineX86 + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Debug/game.tlb + + + + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions) + MultiThreadedDebug + + $(IntDir)game.pch + $(IntDir) + $(IntDir) + $(IntDir) + true + Level3 + true + EditAndContinue + CompileAsC + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + winmm.lib;%(AdditionalDependencies) + $(OutDir)qagamex86.dll + true + .\game.def + true + $(IntDir)qagamex86.pdb + true + $(IntDir)qagamex86.map + Windows + 0x20000000 + false + + $(IntDir)qagamex86.lib + MachineX86 + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Release/game.tlb + + + + MaxSpeed + OnlyExplicitInline + WIN32;NDEBUG;_WINDOWS;GLOBALRANK;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions) + true + MultiThreaded + true + + $(IntDir)game.pch + $(IntDir) + $(IntDir) + $(IntDir) + Level4 + true + CompileAsC + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + winmm.lib;%(AdditionalDependencies) + $(OutDir)qagamex86.dll + true + .\game.def + $(IntDir)qagamex86.pdb + true + $(IntDir)qagamex86.map + Windows + 0x20000000 + false + + $(IntDir)qagamex86.lib + MachineX86 + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Release_TA/game.tlb + + + + MaxSpeed + OnlyExplicitInline + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions) + true + MultiThreaded + true + + $(IntDir)game.pch + $(IntDir) + $(IntDir) + $(IntDir) + Level4 + true + CompileAsC + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + winmm.lib;%(AdditionalDependencies) + $(IntDir)qagamex86.dll + true + .\game.def + $(IntDir)qagamex86.pdb + true + $(IntDir)qagamex86.map + Windows + 0x20000000 + false + + $(IntDir)qagamex86.lib + MachineX86 + + + + + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions) + + + true + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions) + true + true + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions) + true + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions) + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/misc/msvc12/glsl_stringify.vbs b/misc/msvc12/glsl_stringify.vbs new file mode 100644 index 0000000000..34e4955320 --- /dev/null +++ b/misc/msvc12/glsl_stringify.vbs @@ -0,0 +1,18 @@ +Dim fso, infile, outfile, line +Set fso = CreateObject("Scripting.FileSystemObject") +Set infile = fso.OpenTextFile(WScript.Arguments(0)) +Set outfile = fso.CreateTextFile(WScript.Arguments(1), True) + +outfile.WriteLine("const char *fallbackShader_" & fso.GetBaseName(WScript.Arguments(0)) & " =") +While Not infile.AtEndOfStream + line = infile.ReadLine + line = Replace(line, "\", "\\") + line = Replace(line, Chr(9), "\t") + line = Replace(line, Chr(34), "\" & chr(34)) + line = Chr(34) & line & "\n" & Chr(34) + outfile.WriteLine(line) +Wend +outfile.WriteLine(";") + +infile.Close +outfile.Close \ No newline at end of file diff --git a/misc/msvc12/ioq3.sln b/misc/msvc12/ioq3.sln new file mode 100644 index 0000000000..c158f0222b --- /dev/null +++ b/misc/msvc12/ioq3.sln @@ -0,0 +1,83 @@ +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 2013 +VisualStudioVersion = 12.0.40629.0 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cgame", "cgame.vcxproj", "{C878E295-CB82-4B40-8ECF-5CE5525466FA}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "game", "game.vcxproj", "{F9EE10DA-2404-4154-B904-F93C936C040A}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "q3_ui", "q3_ui.vcxproj", "{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "quake3", "quake3.vcxproj", "{81CB51C4-B434-4E12-B69B-BAEE102F2852}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ui", "ui.vcxproj", "{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "opengl2", "opengl2.vcxproj", "{F7B397A4-8111-421B-A23B-B9A2CE509183}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "opengl1", "opengl1.vcxproj", "{CD289B03-887C-4602-BDCE-AB6785A7489E}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug TA|Win32 = Debug TA|Win32 + Debug|Win32 = Debug|Win32 + Release TA|Win32 = Release TA|Win32 + Release|Win32 = Release|Win32 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA|Win32.ActiveCfg = Debug TA|Win32 + {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA|Win32.Build.0 = Debug TA|Win32 + {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug|Win32.ActiveCfg = Debug|Win32 + {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug|Win32.Build.0 = Debug|Win32 + {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA|Win32.ActiveCfg = Release TA|Win32 + {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA|Win32.Build.0 = Release TA|Win32 + {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release|Win32.ActiveCfg = Release|Win32 + {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release|Win32.Build.0 = Release|Win32 + {F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA|Win32.ActiveCfg = Debug TA|Win32 + {F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA|Win32.Build.0 = Debug TA|Win32 + {F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|Win32.ActiveCfg = Debug|Win32 + {F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|Win32.Build.0 = Debug|Win32 + {F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|Win32.ActiveCfg = Release TA|Win32 + {F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|Win32.Build.0 = Release TA|Win32 + {F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.ActiveCfg = Release|Win32 + {F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.Build.0 = Release|Win32 + {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug TA|Win32.ActiveCfg = Debug TA|Win32 + {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|Win32.ActiveCfg = Debug|Win32 + {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|Win32.Build.0 = Debug|Win32 + {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release TA|Win32.ActiveCfg = Release TA|Win32 + {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release|Win32.ActiveCfg = Release|Win32 + {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release|Win32.Build.0 = Release|Win32 + {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|Win32.ActiveCfg = Debug TA|Win32 + {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|Win32.Build.0 = Debug TA|Win32 + {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug|Win32.ActiveCfg = Debug|Win32 + {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug|Win32.Build.0 = Debug|Win32 + {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA|Win32.ActiveCfg = Release TA|Win32 + {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA|Win32.Build.0 = Release TA|Win32 + {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release|Win32.ActiveCfg = Release|Win32 + {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release|Win32.Build.0 = Release|Win32 + {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA|Win32.ActiveCfg = Debug TA|Win32 + {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA|Win32.Build.0 = Debug TA|Win32 + {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug|Win32.ActiveCfg = Debug|Win32 + {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|Win32.ActiveCfg = Release TA|Win32 + {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|Win32.Build.0 = Release TA|Win32 + {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release|Win32.ActiveCfg = Release|Win32 + {F7B397A4-8111-421B-A23B-B9A2CE509183}.Debug TA|Win32.ActiveCfg = Debug TA|Win32 + {F7B397A4-8111-421B-A23B-B9A2CE509183}.Debug TA|Win32.Build.0 = Debug TA|Win32 + {F7B397A4-8111-421B-A23B-B9A2CE509183}.Debug|Win32.ActiveCfg = Debug|Win32 + {F7B397A4-8111-421B-A23B-B9A2CE509183}.Debug|Win32.Build.0 = Debug|Win32 + {F7B397A4-8111-421B-A23B-B9A2CE509183}.Release TA|Win32.ActiveCfg = Release TA|Win32 + {F7B397A4-8111-421B-A23B-B9A2CE509183}.Release TA|Win32.Build.0 = Release TA|Win32 + {F7B397A4-8111-421B-A23B-B9A2CE509183}.Release|Win32.ActiveCfg = Release|Win32 + {F7B397A4-8111-421B-A23B-B9A2CE509183}.Release|Win32.Build.0 = Release|Win32 + {CD289B03-887C-4602-BDCE-AB6785A7489E}.Debug TA|Win32.ActiveCfg = Debug TA|Win32 + {CD289B03-887C-4602-BDCE-AB6785A7489E}.Debug TA|Win32.Build.0 = Debug TA|Win32 + {CD289B03-887C-4602-BDCE-AB6785A7489E}.Debug|Win32.ActiveCfg = Debug|Win32 + {CD289B03-887C-4602-BDCE-AB6785A7489E}.Debug|Win32.Build.0 = Debug|Win32 + {CD289B03-887C-4602-BDCE-AB6785A7489E}.Release TA|Win32.ActiveCfg = Release TA|Win32 + {CD289B03-887C-4602-BDCE-AB6785A7489E}.Release TA|Win32.Build.0 = Release TA|Win32 + {CD289B03-887C-4602-BDCE-AB6785A7489E}.Release|Win32.ActiveCfg = Release|Win32 + {CD289B03-887C-4602-BDCE-AB6785A7489E}.Release|Win32.Build.0 = Release|Win32 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/misc/msvc12/opengl1.vcxproj b/misc/msvc12/opengl1.vcxproj new file mode 100644 index 0000000000..5427d37682 --- /dev/null +++ b/misc/msvc12/opengl1.vcxproj @@ -0,0 +1,428 @@ + + + + + Debug TA + Win32 + + + Debug + Win32 + + + Release TA + Win32 + + + Release + Win32 + + + + {CD289B03-887C-4602-BDCE-AB6785A7489E} + + + + DynamicLibrary + v120 + false + + + DynamicLibrary + v120 + false + + + DynamicLibrary + v120 + false + + + DynamicLibrary + v120 + false + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>12.0.30501.0 + + + ..\..\build\release_ta-msvc12-x86\ + ..\..\build\release_ta-msvc12-x86\opengl1\ + false + renderer_opengl1_x86 + + + ..\..\build\debug-msvc12-x86\ + ..\..\build\debug-msvc12-x86\opengl1\ + true + renderer_opengl1_x86 + + + ..\..\build\release-msvc12-x86\ + ..\..\build\release-msvc12-x86\opengl1\ + false + renderer_opengl1_x86 + + + ..\..\build\debug_ta-msvc12-x86\ + ..\..\build\debug_ta-msvc12-x86\opengl1\ + true + renderer_opengl1_x86 + + + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + Win32 + $(IntDir)opengl1.tlb + + + + MaxSpeed + AnySuitable + ..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories) + _WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;MISSIONPACK;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions) + true + MultiThreaded + true + + $(IntDir)opengl1.pch + $(IntDir) + $(IntDir) + $(IntDir) + Level4 + true + CompileAsC + Fast + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies) + $(OutDir)renderer_opengl1_x86.dll + true + ..\..\code\libs\win32;%(AdditionalLibraryDirectories) + false + $(IntDir)opengl1.pdb + true + $(IntDir)opengl1.map + Windows + 8388608 + false + + MachineX86 + + + Post build processing.. + rem bash -c "perl ./unix/cons -- release-TA" + + + + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + Win32 + $(IntDir)opengl1.tlb + + + + Disabled + ..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories) + _WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions) + MultiThreadedDebugDLL + + $(IntDir)opengl1.pch + $(IntDir) + $(IntDir) + $(IntDir) + true + $(IntDir) + Level3 + true + EditAndContinue + CompileAsC + Fast + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + ..\winquake.res + + + user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies) + $(OutDir)renderer_opengl1_x86.dll + true + ..\..\code\libs\win32;%(AdditionalLibraryDirectories) + true + $(IntDir)opengl1.pdb + true + $(IntDir)opengl1.map + Windows + 8388608 + false + + MachineX86 + + + Post build processing.. + rem bash -c "perl ./unix/cons -- debug" + + + + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + Win32 + $(IntDir)opengl1.tlb + + + + MaxSpeed + AnySuitable + ..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories) + _WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions) + true + MultiThreaded + true + + $(IntDir)opengl1.pch + $(IntDir) + $(IntDir) + $(IntDir) + Level4 + true + CompileAsC + Fast + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies) + $(OutDir)renderer_opengl1_x86.dll + true + ..\..\code\libs\win32;%(AdditionalLibraryDirectories) + false + $(IntDir)opengl1.pdb + true + $(IntDir)opengl1.map + Windows + 8388608 + false + + MachineX86 + + + + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + Win32 + $(IntDir)opengl1.tlb + + + + Disabled + ..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories) + _WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;MISSIONPACK;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions) + MultiThreadedDebugDLL + + $(IntDir)opengl1.pch + $(IntDir) + $(IntDir) + $(IntDir) + true + $(IntDir) + Level3 + true + EditAndContinue + CompileAsC + Fast + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + ..\winquake.res + + + user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies) + $(OutDir)renderer_opengl1_x86.dll + true + ..\..\code\libs\win32;%(AdditionalLibraryDirectories) + true + $(IntDir)opengl1.pdb + true + $(IntDir)opengl1.map + Windows + 8388608 + false + + MachineX86 + + + Post build processing.. + rem bash -c "perl ./unix/cons -- debug-TA" + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/misc/msvc12/opengl1.vcxproj.filters b/misc/msvc12/opengl1.vcxproj.filters new file mode 100644 index 0000000000..82f5def4c6 --- /dev/null +++ b/misc/msvc12/opengl1.vcxproj.filters @@ -0,0 +1,260 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + zlib + + + zlib + + + zlib + + + zlib + + + zlib + + + zlib + + + + + + + + + + + + + + + + + + + + + + + + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + + + {390df156-440d-42db-b71a-087565e4a5f4} + + + {33273ef7-ef3c-4823-905c-a0c8676fc7cf} + + + \ No newline at end of file diff --git a/misc/msvc12/opengl2.vcxproj b/misc/msvc12/opengl2.vcxproj new file mode 100644 index 0000000000..2f91590ee6 --- /dev/null +++ b/misc/msvc12/opengl2.vcxproj @@ -0,0 +1,589 @@ + + + + + Debug TA + Win32 + + + Debug + Win32 + + + Release TA + Win32 + + + Release + Win32 + + + + {F7B397A4-8111-421B-A23B-B9A2CE509183} + opengl2 + + + + DynamicLibrary + v120 + false + + + DynamicLibrary + v120 + false + + + DynamicLibrary + v120 + false + + + DynamicLibrary + v120 + false + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>12.0.30501.0 + + + ..\..\build\release_ta-msvc12-x86\ + ..\..\build\release_ta-msvc12-x86\opengl2\ + false + renderer_opengl2_x86 + + + ..\..\build\debug-msvc12-x86\ + ..\..\build\debug-msvc12-x86\opengl2\ + true + renderer_opengl2_x86 + + + ..\..\build\release-msvc12-x86\ + ..\..\build\release-msvc12-x86\opengl2\ + false + renderer_opengl2_x86 + + + ..\..\build\debug_ta-msvc12-x86\ + ..\..\build\debug_ta-msvc12-x86\opengl2\ + true + renderer_opengl2_x86 + + + + Stringify GLSL files + mkdir ..\..\build\dynamic +mkdir ..\..\build\dynamic\renderergl2 +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_fp.glsl ..\..\build\dynamic\renderergl2\bokeh_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_vp.glsl ..\..\build\dynamic\renderergl2\bokeh_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_fp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_vp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_fp.glsl ..\..\build\dynamic\renderergl2\depthblur_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_vp.glsl ..\..\build\dynamic\renderergl2\depthblur_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_fp.glsl ..\..\build\dynamic\renderergl2\dlight_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_vp.glsl ..\..\build\dynamic\renderergl2\dlight_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_fp.glsl ..\..\build\dynamic\renderergl2\down4x_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_vp.glsl ..\..\build\dynamic\renderergl2\down4x_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_fp.glsl ..\..\build\dynamic\renderergl2\fogpass_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_vp.glsl ..\..\build\dynamic\renderergl2\fogpass_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_fp.glsl ..\..\build\dynamic\renderergl2\generic_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_vp.glsl ..\..\build\dynamic\renderergl2\generic_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_fp.glsl ..\..\build\dynamic\renderergl2\lightall_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_vp.glsl ..\..\build\dynamic\renderergl2\lightall_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_fp.glsl ..\..\build\dynamic\renderergl2\pshadow_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_vp.glsl ..\..\build\dynamic\renderergl2\pshadow_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_fp.glsl ..\..\build\dynamic\renderergl2\shadowfill_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_vp.glsl ..\..\build\dynamic\renderergl2\shadowfill_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_fp.glsl ..\..\build\dynamic\renderergl2\shadowmask_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_vp.glsl ..\..\build\dynamic\renderergl2\shadowmask_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_fp.glsl ..\..\build\dynamic\renderergl2\ssao_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_vp.glsl ..\..\build\dynamic\renderergl2\ssao_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_fp.glsl ..\..\build\dynamic\renderergl2\texturecolor_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_vp.glsl ..\..\build\dynamic\renderergl2\texturecolor_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_fp.glsl ..\..\build\dynamic\renderergl2\tonemap_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_vp.glsl ..\..\build\dynamic\renderergl2\tonemap_vp.c + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + Win32 + $(IntDir)opengl2.tlb + + + + MaxSpeed + AnySuitable + ..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories) + _WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;MISSIONPACK;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions) + true + MultiThreaded + true + + $(IntDir)opengl2.pch + $(IntDir) + $(IntDir) + $(IntDir) + Level4 + true + CompileAsC + Fast + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies) + $(OutDir)renderer_opengl2_x86.dll + true + ..\..\code\libs\win32;%(AdditionalLibraryDirectories) + false + $(IntDir)opengl2.pdb + true + $(IntDir)opengl2.map + Windows + 8388608 + false + + MachineX86 + + + Post build processing.. + rem bash -c "perl ./unix/cons -- release-TA" + + + + + Stringify GLSL files + mkdir ..\..\build\dynamic +mkdir ..\..\build\dynamic\renderergl2 +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_fp.glsl ..\..\build\dynamic\renderergl2\bokeh_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_vp.glsl ..\..\build\dynamic\renderergl2\bokeh_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_fp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_vp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_fp.glsl ..\..\build\dynamic\renderergl2\depthblur_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_vp.glsl ..\..\build\dynamic\renderergl2\depthblur_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_fp.glsl ..\..\build\dynamic\renderergl2\dlight_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_vp.glsl ..\..\build\dynamic\renderergl2\dlight_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_fp.glsl ..\..\build\dynamic\renderergl2\down4x_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_vp.glsl ..\..\build\dynamic\renderergl2\down4x_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_fp.glsl ..\..\build\dynamic\renderergl2\fogpass_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_vp.glsl ..\..\build\dynamic\renderergl2\fogpass_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_fp.glsl ..\..\build\dynamic\renderergl2\generic_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_vp.glsl ..\..\build\dynamic\renderergl2\generic_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_fp.glsl ..\..\build\dynamic\renderergl2\lightall_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_vp.glsl ..\..\build\dynamic\renderergl2\lightall_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_fp.glsl ..\..\build\dynamic\renderergl2\pshadow_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_vp.glsl ..\..\build\dynamic\renderergl2\pshadow_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_fp.glsl ..\..\build\dynamic\renderergl2\shadowfill_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_vp.glsl ..\..\build\dynamic\renderergl2\shadowfill_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_fp.glsl ..\..\build\dynamic\renderergl2\shadowmask_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_vp.glsl ..\..\build\dynamic\renderergl2\shadowmask_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_fp.glsl ..\..\build\dynamic\renderergl2\ssao_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_vp.glsl ..\..\build\dynamic\renderergl2\ssao_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_fp.glsl ..\..\build\dynamic\renderergl2\texturecolor_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_vp.glsl ..\..\build\dynamic\renderergl2\texturecolor_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_fp.glsl ..\..\build\dynamic\renderergl2\tonemap_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_vp.glsl ..\..\build\dynamic\renderergl2\tonemap_vp.c + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + Win32 + $(IntDir)opengl2.tlb + + + + Disabled + ..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories) + _WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions) + MultiThreadedDebugDLL + + $(IntDir)opengl2.pch + $(IntDir) + $(IntDir) + $(IntDir) + true + $(IntDir) + Level3 + true + EditAndContinue + CompileAsC + Fast + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + ..\winquake.res + + + user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies) + $(OutDir)renderer_opengl2_x86.dll + true + ..\..\code\libs\win32;%(AdditionalLibraryDirectories) + true + $(IntDir)opengl2.pdb + true + $(IntDir)opengl2.map + Windows + 8388608 + false + + MachineX86 + + + Post build processing.. + rem bash -c "perl ./unix/cons -- debug" + + + + + Stringify GLSL files + mkdir ..\..\build\dynamic +mkdir ..\..\build\dynamic\renderergl2 +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_fp.glsl ..\..\build\dynamic\renderergl2\bokeh_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_vp.glsl ..\..\build\dynamic\renderergl2\bokeh_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_fp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_vp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_fp.glsl ..\..\build\dynamic\renderergl2\depthblur_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_vp.glsl ..\..\build\dynamic\renderergl2\depthblur_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_fp.glsl ..\..\build\dynamic\renderergl2\dlight_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_vp.glsl ..\..\build\dynamic\renderergl2\dlight_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_fp.glsl ..\..\build\dynamic\renderergl2\down4x_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_vp.glsl ..\..\build\dynamic\renderergl2\down4x_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_fp.glsl ..\..\build\dynamic\renderergl2\fogpass_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_vp.glsl ..\..\build\dynamic\renderergl2\fogpass_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_fp.glsl ..\..\build\dynamic\renderergl2\generic_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_vp.glsl ..\..\build\dynamic\renderergl2\generic_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_fp.glsl ..\..\build\dynamic\renderergl2\lightall_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_vp.glsl ..\..\build\dynamic\renderergl2\lightall_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_fp.glsl ..\..\build\dynamic\renderergl2\pshadow_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_vp.glsl ..\..\build\dynamic\renderergl2\pshadow_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_fp.glsl ..\..\build\dynamic\renderergl2\shadowfill_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_vp.glsl ..\..\build\dynamic\renderergl2\shadowfill_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_fp.glsl ..\..\build\dynamic\renderergl2\shadowmask_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_vp.glsl ..\..\build\dynamic\renderergl2\shadowmask_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_fp.glsl ..\..\build\dynamic\renderergl2\ssao_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_vp.glsl ..\..\build\dynamic\renderergl2\ssao_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_fp.glsl ..\..\build\dynamic\renderergl2\texturecolor_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_vp.glsl ..\..\build\dynamic\renderergl2\texturecolor_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_fp.glsl ..\..\build\dynamic\renderergl2\tonemap_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_vp.glsl ..\..\build\dynamic\renderergl2\tonemap_vp.c + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + Win32 + $(IntDir)opengl2.tlb + + + + MaxSpeed + AnySuitable + ..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories) + _WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions) + true + MultiThreaded + true + + $(IntDir)opengl2.pch + $(IntDir) + $(IntDir) + $(IntDir) + Level4 + true + CompileAsC + Fast + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies) + $(OutDir)renderer_opengl2_x86.dll + true + ..\..\code\libs\win32;%(AdditionalLibraryDirectories) + false + $(IntDir)opengl2.pdb + true + $(IntDir)opengl2.map + Windows + 8388608 + false + + MachineX86 + + + + + Stringify GLSL files + mkdir ..\..\build\dynamic +mkdir ..\..\build\dynamic\renderergl2 +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_fp.glsl ..\..\build\dynamic\renderergl2\bokeh_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_vp.glsl ..\..\build\dynamic\renderergl2\bokeh_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_fp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_vp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_fp.glsl ..\..\build\dynamic\renderergl2\depthblur_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_vp.glsl ..\..\build\dynamic\renderergl2\depthblur_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_fp.glsl ..\..\build\dynamic\renderergl2\dlight_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_vp.glsl ..\..\build\dynamic\renderergl2\dlight_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_fp.glsl ..\..\build\dynamic\renderergl2\down4x_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_vp.glsl ..\..\build\dynamic\renderergl2\down4x_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_fp.glsl ..\..\build\dynamic\renderergl2\fogpass_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_vp.glsl ..\..\build\dynamic\renderergl2\fogpass_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_fp.glsl ..\..\build\dynamic\renderergl2\generic_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_vp.glsl ..\..\build\dynamic\renderergl2\generic_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_fp.glsl ..\..\build\dynamic\renderergl2\lightall_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_vp.glsl ..\..\build\dynamic\renderergl2\lightall_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_fp.glsl ..\..\build\dynamic\renderergl2\pshadow_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_vp.glsl ..\..\build\dynamic\renderergl2\pshadow_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_fp.glsl ..\..\build\dynamic\renderergl2\shadowfill_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_vp.glsl ..\..\build\dynamic\renderergl2\shadowfill_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_fp.glsl ..\..\build\dynamic\renderergl2\shadowmask_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_vp.glsl ..\..\build\dynamic\renderergl2\shadowmask_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_fp.glsl ..\..\build\dynamic\renderergl2\ssao_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_vp.glsl ..\..\build\dynamic\renderergl2\ssao_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_fp.glsl ..\..\build\dynamic\renderergl2\texturecolor_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_vp.glsl ..\..\build\dynamic\renderergl2\texturecolor_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_fp.glsl ..\..\build\dynamic\renderergl2\tonemap_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_vp.glsl ..\..\build\dynamic\renderergl2\tonemap_vp.c + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + Win32 + $(IntDir)opengl2.tlb + + + + Disabled + ..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories) + _WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;MISSIONPACK;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions) + MultiThreadedDebugDLL + + $(IntDir)opengl2.pch + $(IntDir) + $(IntDir) + $(IntDir) + true + $(IntDir) + Level3 + true + EditAndContinue + CompileAsC + Fast + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + ..\winquake.res + + + user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies) + $(OutDir)renderer_opengl2_x86.dll + true + ..\..\code\libs\win32;%(AdditionalLibraryDirectories) + true + $(IntDir)opengl2.pdb + true + $(IntDir)opengl2.map + Windows + 8388608 + false + + MachineX86 + + + Post build processing.. + rem bash -c "perl ./unix/cons -- debug-TA" + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/misc/msvc12/opengl2.vcxproj.filters b/misc/msvc12/opengl2.vcxproj.filters new file mode 100644 index 0000000000..d8cded4d12 --- /dev/null +++ b/misc/msvc12/opengl2.vcxproj.filters @@ -0,0 +1,355 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + dynamic + + + dynamic + + + dynamic + + + dynamic + + + dynamic + + + dynamic + + + dynamic + + + dynamic + + + dynamic + + + dynamic + + + dynamic + + + dynamic + + + dynamic + + + dynamic + + + dynamic + + + dynamic + + + dynamic + + + dynamic + + + dynamic + + + dynamic + + + dynamic + + + dynamic + + + dynamic + + + dynamic + + + dynamic + + + dynamic + + + dynamic + + + dynamic + + + zlib + + + zlib + + + zlib + + + zlib + + + zlib + + + zlib + + + + + + + + + + + + + + + + + + + + + + + + + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + + + {8da41ebb-15ff-4640-8b12-c2ec23c68e77} + + + {e6c65cf2-d575-4c8e-bdbb-e19a5775e5a8} + + + {3f4484f0-65ac-4160-9569-ba63ede6dfee} + + + \ No newline at end of file diff --git a/misc/msvc12/q3_ui.def b/misc/msvc12/q3_ui.def new file mode 100644 index 0000000000..48b774331e --- /dev/null +++ b/misc/msvc12/q3_ui.def @@ -0,0 +1,3 @@ +EXPORTS + vmMain + dllEntry \ No newline at end of file diff --git a/misc/msvc12/q3_ui.vcxproj b/misc/msvc12/q3_ui.vcxproj new file mode 100644 index 0000000000..9a345618c8 --- /dev/null +++ b/misc/msvc12/q3_ui.vcxproj @@ -0,0 +1,967 @@ + + + + + Debug TA + Win32 + + + Debug + Win32 + + + Release TA + Win32 + + + Release + Win32 + + + + {D454C4C7-7765-4149-ABAD-05FDEB9D94F8} + + + + DynamicLibrary + v120 + false + MultiByte + + + DynamicLibrary + v120 + false + MultiByte + + + DynamicLibrary + v120 + false + MultiByte + + + DynamicLibrary + v120 + false + MultiByte + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>12.0.30501.0 + + + ..\..\build\q3_ui_debug_ta\ + ..\..\build\q3_ui_debug_ta\ + true + + + ..\..\build\q3_ui_release_ta\ + ..\..\build\q3_ui_release_ta\ + false + + + ..\..\build\q3_ui_release\ + ..\..\build\q3_ui_release\ + false + + + ..\..\build\q3_ui_debug\ + ..\..\build\q3_ui_debug\ + true + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Debug_TA/q3_ui.tlb + + + + Disabled + WIN32;_DEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE;MISSIONPACK;%(PreprocessorDefinitions) + EnableFastChecks + MultiThreadedDebug + + $(IntDir)q3_ui.pch + $(IntDir) + $(IntDir) + $(IntDir) + true + Level3 + true + EditAndContinue + CompileAsC + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(OutDir)uix86_old.dll + true + q3_ui.def + true + $(IntDir)ui.pdb + true + $(IntDir)uix86.map + 0x40000000 + false + + $(IntDir)uix86.lib + MachineX86 + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Release_TA/q3_ui.tlb + + + + MaxSpeed + OnlyExplicitInline + WIN32;NDEBUG;_WINDOWS;_USRDLL;Q3_UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE;MISSIONPACK;%(PreprocessorDefinitions) + true + MultiThreaded + true + + $(IntDir)q3_ui.pch + $(IntDir) + $(IntDir) + $(IntDir) + Level3 + true + CompileAsC + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(OutDir)uix86_old.dll + true + q3_ui.def + $(IntDir)uix86_old.pdb + false + + $(IntDir)q3_ui.lib + MachineX86 + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Release/q3_ui.tlb + + + + MaxSpeed + OnlyExplicitInline + WIN32;NDEBUG;_WINDOWS;_USRDLL;Q3_UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions) + true + MultiThreaded + true + + $(IntDir)q3_ui.pch + + $(IntDir) + $(IntDir) + $(IntDir) + Level3 + true + CompileAsC + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + $(OutDir)uix86.dll + true + .\q3_ui.def + $(IntDir)uix86.pdb + false + + $(IntDir)uix86.lib + MachineX86 + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\q3_ui___Win32_Debug/q3_ui.tlb + + + + Disabled + WIN32;_DEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions) + EnableFastChecks + MultiThreadedDebug + + $(IntDir)q3_ui.pch + $(IntDir) + $(IntDir) + $(IntDir) + true + Level3 + true + EditAndContinue + CompileAsC + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(OutDir)uix86.dll + true + q3_ui.def + true + $(IntDir)ui.pdb + true + $(IntDir)uix86.map + 0x40000000 + false + + $(IntDir)uix86.lib + MachineX86 + + + + + true + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + EnableFastChecks + true + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + EnableFastChecks + true + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;%(PreprocessorDefinitions) + + + true + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + EnableFastChecks + true + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + EnableFastChecks + true + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;%(PreprocessorDefinitions) + + + true + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + EnableFastChecks + true + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + EnableFastChecks + true + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;%(PreprocessorDefinitions) + + + true + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + EnableFastChecks + true + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + EnableFastChecks + true + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;%(PreprocessorDefinitions) + + + true + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + EnableFastChecks + true + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + EnableFastChecks + true + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;%(PreprocessorDefinitions) + + + true + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + EnableFastChecks + true + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + EnableFastChecks + true + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;%(PreprocessorDefinitions) + + + true + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + EnableFastChecks + true + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + EnableFastChecks + true + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;%(PreprocessorDefinitions) + + + true + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + EnableFastChecks + true + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + EnableFastChecks + true + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;%(PreprocessorDefinitions) + + + true + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + EnableFastChecks + true + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + EnableFastChecks + true + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;%(PreprocessorDefinitions) + + + true + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + EnableFastChecks + true + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + EnableFastChecks + true + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;%(PreprocessorDefinitions) + + + true + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + EnableFastChecks + true + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + EnableFastChecks + true + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;%(PreprocessorDefinitions) + + + true + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + EnableFastChecks + true + Disabled + 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Disabled + true + Disabled + true + MaxSpeed + true + MaxSpeed + + + Disabled + true + Disabled + true + MaxSpeed + true + MaxSpeed + + + Disabled + true + Disabled + true + MaxSpeed + true + MaxSpeed + + + Disabled + true + Disabled + true + MaxSpeed + true + MaxSpeed + + + Disabled + true + Disabled + true + MaxSpeed + true + MaxSpeed + + + Disabled + true + Disabled + true + MaxSpeed + true + MaxSpeed + + + Disabled + true + Disabled + true + MaxSpeed + true + MaxSpeed + + + + + + + + + + + + + + + Assembling... + ml /c /Zi /safeseh /Fo"$(OutDir)%(Filename).asm.obj" "%(FullPath)" + + $(OutDir)%(Filename).asm.obj;%(Outputs) + Assembling... + ml /c /Zi /safeseh /Fo"$(OutDir)%(Filename).asm.obj" "%(FullPath)" + + $(OutDir)%(Filename).asm.obj;%(Outputs) + Assembling... + ml /c /Zi /safeseh /Fo"$(OutDir)%(Filename).asm.obj" "%(FullPath)" + + $(OutDir)%(Filename).asm.obj;%(Outputs) + Assembling... + ml /c /Zi /safeseh /Fo"$(OutDir)%(Filename).asm.obj" "%(FullPath)" + + $(OutDir)%(Filename).asm.obj;%(Outputs) + + + Assembling... + ml /c /Zi /safeseh /Fo"$(OutDir)%(Filename).asm.obj" "%(FullPath)" + + $(OutDir)%(Filename).asm.obj;%(Outputs) + Assembling... + ml /c /Zi /safeseh /Fo"$(OutDir)%(Filename).asm.obj" "%(FullPath)" + + $(OutDir)%(Filename).asm.obj;%(Outputs) + Assembling... + ml /c /Zi /safeseh /Fo"$(OutDir)%(Filename).asm.obj" "%(FullPath)" + + $(OutDir)%(Filename).asm.obj;%(Outputs) + Assembling... + ml /c /Zi /safeseh /Fo"$(OutDir)%(Filename).asm.obj" "%(FullPath)" + + $(OutDir)%(Filename).asm.obj;%(Outputs) + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/misc/msvc12/quake3.vcxproj.filters b/misc/msvc12/quake3.vcxproj.filters new file mode 100644 index 0000000000..0cb1d4b59d --- /dev/null +++ b/misc/msvc12/quake3.vcxproj.filters @@ -0,0 +1,708 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + opus + + + opus + + + opus + + + opus + + + opus + + + opus + + + opus + + + opus + + + opus + + + opus + + + opus\celt + + + opus\celt + + + opus\celt + + + opus\celt + + + opus\celt + + + opus\celt + + + opus\celt + + + opus\celt + + + opus\celt + + + opus\celt + + + opus\celt + + + opus\celt + + + opus\celt + + + opus\celt + + + opus\celt + + + opus\celt + + + opus\celt + + + opus\celt + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk + + + opus\silk\float + + + opus\silk\float + + + opus\silk\float + + + opus\silk\float + + + opus\silk\float + + + opus\silk\float + + + opus\silk\float + + + opus\silk\float + + + opus\silk\float + + + opus\silk\float + + + opus\silk\float + + + opus\silk\float + + + opus\silk\float + + + opus\silk\float + + + opus\silk\float + + + opus\silk\float + + + opus\silk\float + + + opus\silk\float + + + opus\silk\float + + + opus\silk\float + + + opus\silk\float + + + opus\silk\float + + + opus\silk\float + + + opus\silk\float + + + opus\silk\float + + + opus\silk\float + + + opus\silk\float + + + opus\silk\float + + + opus\silk\float + + + opus\silk\float + + + opus\silk\float + + + botlib + + + botlib + + + botlib + + + botlib + + + botlib + + + botlib + + + botlib + + + botlib + + + botlib + + + botlib + + + botlib + + + botlib + + + botlib + + + botlib + + + botlib + + + botlib + + + botlib + + + botlib + + + botlib + + + botlib + + + botlib + + + botlib + + + botlib + + + botlib + + + botlib + + + botlib + + + botlib + + + botlib + + + zlib + + + zlib + + + zlib + + + zlib + + + zlib + + + zlib + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + botlib + + + botlib + + + botlib + + + botlib + + + botlib + + + botlib + + + botlib + + + botlib + + + botlib + + + botlib + + + botlib + + + botlib + + + botlib + + + botlib + + + botlib + + + botlib + + + botlib + + + botlib + + + botlib + + + botlib + + + botlib + + + botlib + + + botlib + + + botlib + + + botlib + + + + + + + + + + + + {d6204e4b-159e-401d-a96a-3d1b72f5df0a} + + + {c2fe2fed-c3c6-4bc8-9372-2db1a3d924f2} + + + {722d3052-e380-4561-9e7a-c28529679f03} + + + {315655da-209f-4733-bf40-e5ecc84dc00b} + + + {6961d5c6-f671-48f2-ae60-25b4274d2f55} + + + {896eb09e-4521-4061-8cba-7dbd49166a36} + + + \ No newline at end of file diff --git a/misc/msvc12/ui.def b/misc/msvc12/ui.def new file mode 100644 index 0000000000..48b774331e --- /dev/null +++ b/misc/msvc12/ui.def @@ -0,0 +1,3 @@ +EXPORTS + vmMain + dllEntry \ No newline at end of file diff --git a/misc/msvc12/ui.vcxproj b/misc/msvc12/ui.vcxproj new file mode 100644 index 0000000000..a5584ba4b2 --- /dev/null +++ b/misc/msvc12/ui.vcxproj @@ -0,0 +1,451 @@ + + + + + Debug TA + Win32 + + + Debug + Win32 + + + Release TA + Win32 + + + Release + Win32 + + + + {A8EAC38E-C7DA-42F8-811D-77FD092B9D19} + + + + DynamicLibrary + v120 + false + MultiByte + + + DynamicLibrary + v120 + false + MultiByte + + + DynamicLibrary + v120 + false + MultiByte + + + DynamicLibrary + v120 + false + MultiByte + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>12.0.30501.0 + + + ..\..\build\release_ta-msvc12-x86\missionpack\ + ..\..\build\release_ta-msvc12-x86\missionpack\ui\ + false + uix86 + + + ..\..\build\debug-msvc12-x86\baseq3\ + ..\..\build\debug-msvc12-x86\baseq3\ui\ + true + uix86 + + + ..\..\build\release-msvc12-x86\baseq3\ + ..\..\build\release-msvc12-x86\baseq3\ui\ + false + uix86 + + + ..\..\build\debug_ta-msvc12-x86\missionpack\ + ..\..\build\debug_ta-msvc12-x86\missionpack\ui\ + true + uix86 + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Release_TA/ui.tlb + + + + MaxSpeed + OnlyExplicitInline + WIN32;NDEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions) + true + MultiThreaded + true + + $(IntDir)ui.pch + $(IntDir) + $(IntDir) + $(IntDir) + Level3 + true + CompileAsC + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(OutDir)uix86.dll + true + .\ui.def + $(IntDir)uix86.pdb + true + $(IntDir)uix86.map + 0x40000000 + false + + $(IntDir)uix86.lib + MachineX86 + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Debug/ui.tlb + + + + Disabled + WIN32;_DEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions) + EnableFastChecks + MultiThreadedDebug + + $(IntDir)ui.pch + $(IntDir) + $(IntDir) + $(IntDir) + true + Level3 + true + EditAndContinue + CompileAsC + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(OutDir)uix86_new.dll + true + true + $(IntDir)ui.pdb + true + $(IntDir)uix86_new.map + 0x40000000 + false + + $(IntDir)uix86_new.lib + MachineX86 + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Release/ui.tlb + + + + MaxSpeed + OnlyExplicitInline + WIN32;NDEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions) + true + MultiThreaded + true + + $(IntDir)ui.pch + $(IntDir) + $(IntDir) + $(IntDir) + Level3 + true + CompileAsC + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(OutDir)uix86_new.dll + true + $(IntDir)uix86_new.pdb + true + $(IntDir)uix86_new.map + 0x40000000 + false + + $(IntDir)uix86_new.lib + MachineX86 + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Debug_TA/ui.tlb + + + + Disabled + WIN32;_DEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;MISSIONPACK;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions) + EnableFastChecks + MultiThreadedDebug + + $(IntDir)ui.pch + $(IntDir) + $(IntDir) + $(IntDir) + true + Level3 + true + EditAndContinue + CompileAsC + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(OutDir)uix86.dll + true + .\ui.def + true + $(IntDir)ui.pdb + true + $(IntDir)uix86.map + 0x40000000 + false + + $(IntDir)uix86.lib + MachineX86 + + + + + true + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;%(PreprocessorDefinitions) + EnableFastChecks + true + true + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + EnableFastChecks + true + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;%(PreprocessorDefinitions) + EnableFastChecks + true + true + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + EnableFastChecks + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + + + true + true + + + true + true + + + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;%(PreprocessorDefinitions) + EnableFastChecks + true + true + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + EnableFastChecks + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;%(PreprocessorDefinitions) + EnableFastChecks + true + true + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + EnableFastChecks + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;%(PreprocessorDefinitions) + EnableFastChecks + true + true + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + EnableFastChecks + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;%(PreprocessorDefinitions) + EnableFastChecks + true + true + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + EnableFastChecks + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;%(PreprocessorDefinitions) + EnableFastChecks + true + true + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + EnableFastChecks + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;%(PreprocessorDefinitions) + EnableFastChecks + true + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + EnableFastChecks + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + + + + + true + true + + + true + true + + + true + true + + + true + true + + + true + true + + + true + true + + + true + true + + + true + true + + + true + true + + + + + + + + + \ No newline at end of file diff --git a/misc/nsis/Makefile b/misc/nsis/Makefile index a79e4e159c..82dec12ff1 100644 --- a/misc/nsis/Makefile +++ b/misc/nsis/Makefile @@ -28,8 +28,13 @@ endif ifndef USE_INTERNAL_JPEG USE_INTERNAL_JPEG=1 endif - -SDLDLL=SDL.dll +ifndef SDLDLL + ifeq ($(ARCH),x86_64) + SDLDLL=SDL264.dll + else + SDLDLL=SDL2.dll + endif +endif DEFINES= ifeq ($(USE_RENDERER_DLOPEN),1) @@ -55,7 +60,7 @@ endif all: ioquake3-$(VERSION)-$(RELEASE).$(ARCH).exe ioquake3.$(ARCH).nsi: ioquake3.nsi.in - sed 's/XXXVERSIONXXX/$(VERSION)/;s/XXXRELEASEXXX/$(RELEASE)/;s/x86/$(ARCH)/g;s/SDL.dll/$(SDLDLL)/' < $< > $@ + sed 's/XXXVERSIONXXX/$(VERSION)/;s/XXXRELEASEXXX/$(RELEASE)/;s/x86/$(ARCH)/g;s/SDL2.dll/$(SDLDLL)/' < $< > $@ ioquake3-$(VERSION)-$(RELEASE).$(ARCH).exe: ioquake3.$(ARCH).nsi makensis $(DEFINES) ioquake3.$(ARCH).nsi diff --git a/misc/nsis/ioquake3.nsi.in b/misc/nsis/ioquake3.nsi.in index c30391b8dc..de029e64bc 100644 --- a/misc/nsis/ioquake3.nsi.in +++ b/misc/nsis/ioquake3.nsi.in @@ -5,7 +5,7 @@ ; This file is used to automatically build the installers in the ; openSUSE build service, don't break this! ; -; you have to copy SDL.dll and OpenAL32.dll here manually +; you have to copy OpenAL32.dll here manually !define MULTIUSER_MUI !define MULTIUSER_EXECUTIONLEVEL Highest @@ -97,7 +97,7 @@ Section "ioquake3 (required)" !endif File "../../COPYING.txt" - File "/oname=README.txt" "../../README" + File "/oname=README.txt" "../../README.md" File "../../id-readme.txt" File "../../voip-readme.txt" @@ -132,11 +132,11 @@ Section "Start Menu Shortcuts" SectionEnd -Section "SDL.dll" +Section "SDL2.dll" SetOutPath $INSTDIR - File "SDL.dll" + File "../../build/release-mingw32-x86/SDL2.dll" SectionEnd @@ -199,7 +199,7 @@ Section "Uninstall" Delete $INSTDIR\jpeg8c.dll !endif - Delete $INSTDIR\SDL.dll + Delete $INSTDIR\SDL2.dll !ifdef USE_OPENAL_DLOPEN Delete $INSTDIR\OpenAL32.dll !endif diff --git a/misc/osx/start_server.sh b/misc/osx/start_server.sh new file mode 100644 index 0000000000..66a295ffd1 --- /dev/null +++ b/misc/osx/start_server.sh @@ -0,0 +1,3 @@ +#!/bin/sh +echo "Edit this script to change the path to ioquake3's dedicated server executable.\n Set the sv_dlURL setting to a url like http://yoursite.com/ioquake3_path for ioquake3 clients to download extra data" +/Applications/ioquake3/ioquake3.app/Contents/MacOS/ioq3ded +set dedicated 2 +set sv_allowDownload 1 +set sv_dlURL "" +set com_hunkmegs 64 "$@" diff --git a/misc/quake3-tango.png b/misc/quake3-tango.png index ccd3fdd954..6654c27eb5 100644 Binary files a/misc/quake3-tango.png and b/misc/quake3-tango.png differ diff --git a/misc/quake3.icns b/misc/quake3.icns index 30e3b673cd..a0862fc686 100644 Binary files a/misc/quake3.icns and b/misc/quake3.icns differ diff --git a/misc/quake3.ico b/misc/quake3.ico index 6106c27f95..d9a5531bf7 100644 Binary files a/misc/quake3.ico and b/misc/quake3.ico differ diff --git a/misc/quake3.png b/misc/quake3.png index 94010a7ba5..b7c212ce13 100644 Binary files a/misc/quake3.png and b/misc/quake3.png differ diff --git a/misc/quake3.svg b/misc/quake3.svg index 24c4b9fc7b..425d2b7f87 100644 --- a/misc/quake3.svg +++ b/misc/quake3.svg @@ -1,67 +1,15 @@ - - - - - - - - - - - - - - - - - - - - + + + + + + + + diff --git a/opengl2-readme.txt b/opengl2-readme.md similarity index 75% rename from opengl2-readme.txt rename to opengl2-readme.md index 999fd38522..d2757d4bd1 100644 --- a/opengl2-readme.txt +++ b/opengl2-readme.md @@ -18,8 +18,7 @@ compatibility with existing Quake 3 mods. - Texture upsampling. - Advanced materials support. - Advanced shading and specular methods. - - sRGB support. - - LATC and BPTC texture compression support. + - RGTC and BPTC texture compression support. - Screen-space ambient occlusion. @@ -53,7 +52,9 @@ For Win32: 1. Start ioquake3. (ioquake3.x86.exe on Win32) -2. Open the console (default key ~) and type '/cl_renderer opengl2; vid_restart' +2. Open the console (the default key is tilde ~) and type +`/cl_renderer opengl2` and press enter +`/vid_restart` then press enter again. 3. Enjoy. @@ -63,134 +64,113 @@ For Win32: ------------------------------------------------------------------------------- Cvars for simple rendering features: - r_ext_compressed_textures - Automatically compress textures. + +* `r_ext_compressed_textures` - Automatically compress textures. 0 - No texture compression. (default) - 1 - DXT/LATC texture compression if + 1 - DXT/RGTC texture compression if supported. 2 - BPTC texture compression if supported. - r_ext_framebuffer_multisample - Multisample Anti-aliasing. +* `r_ext_framebuffer_multisample` - Multisample Anti-aliasing. 0 - None. (default) 1-16 - Some. 17+ - Too much! - r_ssao - Enable screen-space ambient occlusion. +* `r_ssao` - Enable screen-space ambient occlusion. Currently eats framerate and has some visible artifacts. 0 - No. (default) 1 - Yes. - r_softOverbright - Enable software overbrighting. This enables - overbrighting even in a window. Is disabled - when r_toneMap 1 and r_hdr 1. - 0 - No. - 1 - Yes. (default) - Cvars for HDR and tonemapping: - r_hdr - Do scene rendering in a framebuffer with + + * `r_hdr` - Do scene rendering in a framebuffer with high dynamic range. (Less banding, and exposure changes look much better) 0 - No. 1 - Yes. (default) - r_cameraExposure - Cheat. Alter brightness, in powers of two. +* `r_cameraExposure` - Cheat. Alter brightness, in powers of two. -2 - 4x as dark. 0 - Normal. (default) 0.5 - Sqrt(2)x as bright. 2 - 4x as bright. - r_postProcess - Enable post-processing. +* `r_postProcess` - Enable post-processing. 0 - No. 1 - Yes. (default) - r_toneMap - Enable tone mapping. Requires +* `r_toneMap` - Enable tone mapping. Requires r_hdr and r_postProcess. 0 - No. 1 - Yes. (default) - r_forceToneMap - Cheat. Override built-in and map tonemap - settings and use cvars r_forceToneMapAvg, - r_forceToneMapMin, and r_forceToneMapMax. +* `r_forceToneMap` - Cheat. Override built-in and map tonemap settings and use cvars r_forceToneMapAvg, r_forceToneMapMin, and r_forceToneMapMax. 0 - No. (default) 1 - Yes. - r_forceToneMapAvg - Cheat. Map average scene luminance to this +* `r_forceToneMapAvg` - Cheat. Map average scene luminance to this value, in powers of two. Requires r_forceToneMap. -2.0 - Dark. -1.0 - Kinda dark. (default). 2.0 - Too bright. - r_forceToneMapMin - Cheat. After mapping average, luminance +* `r_forceToneMapMin` - Cheat. After mapping average, luminance below this level is mapped to black. Requires r_forceToneMap. -5 - Not noticeable. -3.25 - Normal. (default) 0.0 - Too dark. - r_forceToneMapMin - Cheat. After mapping average, luminance +* `r_forceToneMapMin` - Cheat. After mapping average, luminance above this level is mapped to white. Requires r_forceToneMap. 0.0 - Too bright. 1.0 - Normal. (default). 2.0 - Washed out. - r_autoExposure - Do automatic exposure based on scene +* `r_autoExposure` - Do automatic exposure based on scene brightness. Hardcoded to -2 to 2 on maps that don't specify otherwise. Requires r_hdr, r_postprocess, and r_toneMap. 0 - No. 1 - Yes. (default) - r_forceAutoExposure - Cheat. Override built-in and map auto +* `r_forceAutoExposure` - Cheat. Override built-in and map auto exposure settings and use cvars r_forceAutoExposureMin and r_forceAutoExposureMax. 0 - No. (default) 1 - Yes. - r_forceAutoExposureMin - Cheat. Set minimum exposure to this value, +* `r_forceAutoExposureMin` - Cheat. Set minimum exposure to this value, in powers of two. Requires r_forceAutoExpsure. -3.0 - Dimmer. -2.0 - Normal. (default) -1.0 - Brighter. - r_forceAutoExposureMax - Cheat. Set maximum exposure to this value, +* `r_forceAutoExposureMax` - Cheat. Set maximum exposure to this value, in powers of two. Requires r_forceAutoExpsure. 1.0 - Dimmer. 2.0 - Normal. (default) 3.0 - Brighter. - r_srgb - Treat all input textures as sRGB, and do - final rendering in a sRGB framebuffer. Only - required if assets were created with it in - mind. - 0 - No. (default) - 1 - Yes. - Cvars for advanced material usage: - r_normalMapping - Enable normal mapping for materials that - support it, and also specify advanced - shading techniques. + +* `r_normalMapping` - Enable normal maps for materials that + support it. 0 - No. 1 - Yes. (default) - 2 - Yes, and use Oren-Nayar reflectance - model. - 3 - Yes, and use tri-Ace's Oren-Nayar - reflectance model. - - r_specularMapping - Enable specular mapping for materials that - support it, and also specify advanced - specular techniques. + +* `r_specularMapping` - Enable specular maps for materials that + support it. 0 - No. - 1 - Yes, and use tri-Ace. (default) - 2 - Yes, and use Blinn-Phong. - 3 - Yes, and use Cook-Torrance. - 4 - Yes, and use Torrance-Sparrow. + 1 - Yes. (default) - r_deluxeMapping - Enable deluxe mapping. (Map is compiled +* `r_deluxeMapping` - Enable deluxe mapping. (Map is compiled with light directions.) Even if the map doesn't have deluxe mapping compiled in, an approximation based on the lightgrid @@ -198,13 +178,59 @@ Cvars for advanced material usage: 0 - No. 1 - Yes. (default) - r_parallaxMapping - Enable parallax mapping for materials that +* `r_parallaxMapping` - Enable parallax mapping for materials that support it. + 0 - No. (default) + 1 - Use parallax occlusion mapping. + 2 - Use relief mapping. (slower) + +* `r_baseSpecular` - Set the specular reflectance of materials + which don't include a specular map or + use the specularReflectance keyword. + 0 - No. + 0.04 - Realistic. (default) + 1.0 - Ack. + +* `r_baseGloss` - Set the glossiness of materials which don't + include a specular map or use the + specularExponent keyword. + 0 - Rough. + 0.3 - Default. + 1.0 - Shiny. + +* `r_baseNormalX` - Set the scale of the X values from normal + maps when the normalScale keyword is not + used. + -1 - Flip X. + 0 - Ignore X. + 1 - Normal X. (default) + 2 - Double X. + +* `r_baseNormalY` - Set the scale of the Y values from normal + maps when the normalScale keyword is not + used. + -1 - Flip Y. + 0 - Ignore Y. + 1 - Normal Y. (default) + 2 - Double Y. + +* `r_baseParallax` - Sets the scale of the parallax effect for + materials when the parallaxDepth keyword + is not used. + 0 - No depth. + 0.01 - Pretty smooth. + 0.05 - Standard depth. (default) + 0.1 - Looks broken. + +* `r_pbr` - Enable physically based rendering. + Experimental, will not look correct without + assets meant for it. 0 - No. (default) 1 - Yes. Cvars for image interpolation and generation: - r_imageUpsample - Use interpolation to artifically increase + +* `r_imageUpsample` - Use interpolation to artifically increase the resolution of all textures. Looks good in certain circumstances. 0 - No. (default) @@ -212,50 +238,48 @@ Cvars for image interpolation and generation: 2 - 4x size. 3 - 8x size, etc - r_imageUpsampleMaxSize - Maximum texture size when upsampling +* `r_imageUpsampleMaxSize` - Maximum texture size when upsampling textures. 1024 - Default. 2048 - Really nice. 4096 - Really slow. 8192 - Crash. - r_imageUpsampleType - Type of interpolation when upsampling +* `r_imageUpsampleType` - Type of interpolation when upsampling textures. 0 - None. (probably broken) 1 - Bad but fast (default, FCBI without second derivatives) 2 - Okay but slow (normal FCBI) - r_genNormalMaps - Naively generate normal maps for all +* `r_genNormalMaps* - Naively generate normal maps for all textures. 0 - Don't. (default) 1 - Do. Cvars for the sunlight and cascaded shadow maps: - r_forceSun - Cheat. Force sunlight and shadows, using sun - position from sky material. + +* `r_forceSun` - Cheat. Force sunlight and shadows, using sun position from sky material. 0 - Don't. (default) 1 - Do. 2 - Sunrise, sunset. - r_forceSunMapLightScale - Cheat. Scale map brightness by this factor +* `r_forceSunMapLightScale` - Cheat. Scale map brightness by this factor when r_forceSun 1. 1.0 - Default - r_forceSunLightScale - Cheat. Scale sun brightness by this factor +* `r_forceSunLightScale` - Cheat. Scale sun brightness by this factor when r_forceSun 1. 1.0 - Default - - r_forceSunAmbientScale - Cheat. Scale sun ambient brightness by this - factor when r_forceSun 1. - 0.5 - Default - r_sunShadows - Enable sunlight and cascaded shadow maps for +* `r_forceSunAmbientScale` - Cheat. Scale sun ambient brightness by this factor when r_forceSun 1. 0.5 - Default + +* `r_sunShadows` - Enable sunlight and cascaded shadow maps for it on maps that support it. 0 - No. 1 - Yes. (default) - r_sunlightMode - Specify the method used to add sunlight to +* `r_sunlightMode` - Specify the method used to add sunlight to the scene. 0 - No. 1 - Multiply lit areas by light scale, and @@ -265,13 +289,13 @@ Cvars for the sunlight and cascaded shadow maps: and doesn't integrate well with existing maps. - r_shadowFilter - Enable filtering shadows for a smoother +* `r_shadowFilter` - Enable filtering shadows for a smoother look. 0 - No. 1 - Some. (default) 2 - Much. - r_shadowMapSize - Size of each cascaded shadow map. +* `r_shadowMapSize` - Size of each cascaded shadow map. 256 - 256x256, ugly, probably shouldn't go below this. 512 - 512x512, passable. @@ -279,66 +303,59 @@ Cvars for the sunlight and cascaded shadow maps: 2048 - 2048x2048, extreme. 4096 - 4096x4096, indistinguishable from 2048. - + Cvars that you probably don't care about or shouldn't mess with: - r_mergeMultidraws - Optimize number of calls to + +* `r_mergeMultidraws` - Optimize number of calls to glMultiDrawElements(). 0 - Don't. 1 - Do some. (default) 2 - Do more than necessary (eats CPU). - r_mergeLeafSurfaces - Merge surfaces that share common materials +* `r_mergeLeafSurfaces` - Merge surfaces that share common materials and a common leaf. Speeds up rendering. 0 - Don't. 1 - Do. (default) - r_recalcMD3Normals - Recalculate the normals when loading an MD3. +* `r_recalcMD3Normals` - Recalculate the normals when loading an MD3. Fixes normal maps in some cases but looks ugly in others. 0 - Don't. (default) 1 - Do. - r_depthPrepass - Do a depth-only pass before rendering. +* `r_depthPrepass` - Do a depth-only pass before rendering. Speeds up rendering in cases where advanced features are used. Required for r_sunShadows. 0 - No. 1 - Yes. (default) - r_normalAmbient - Split map light into ambient and directed - portions when doing deluxe mapping. Not - very useful. - 0 - Don't. (default). - 0.3 - 30% ambient, 70% directed. - 1.0 - 100% ambient. - - r_mergeLightmaps - Merge the small (128x128) lightmaps into +* `r_mergeLightmaps` - Merge the small (128x128) lightmaps into 2 or fewer giant (4096x4096) lightmaps. Easy speedup. 0 - Don't. 1 - Do. (default) - r_shadowCascadeZNear - Near plane for shadow cascade frustums. +* `r_shadowCascadeZNear` - Near plane for shadow cascade frustums. 4 - Default. - r_shadowCascadeZFar - Far plane for shadow cascade frustums. +* `r_shadowCascadeZFar` - Far plane for shadow cascade frustums. 3072 - Default. - r_shadowCascadeZBias - Z-bias for shadow cascade frustums. +* `r_shadowCascadeZBias` - Z-bias for shadow cascade frustums. -256 - Default. - Cvars that have broken bits: - r_dlightMode - Change how dynamic lights look. + +* `r_dlightMode` - Change how dynamic lights look. 0 - Quake 3 style dlights, fake brightening. (default) 1 - Actual lighting, no shadows. 2 - Light and shadows. (broken) - r_pshadowDist - Virtual camera distance when creating shadow - maps for projected shadows. Deprecated. - - cg_shadows - Old shadow code. Deprecated. +* `r_pshadowDist` - Virtual camera distance when creating shadowmaps for projected shadows. Deprecated. + +* `cg_shadows` - Old shadow code. Deprecated. ------------------------------------------------------------------------------- @@ -362,6 +379,8 @@ Here's an example of a material stored in one, showing off some new features: { stage normalparallaxmap map textures/abandon/grass3_1024_n.png + normalScale 1 1 + parallaxDepth 0.05 } { stage specularmap @@ -401,7 +420,16 @@ they mean: alpha channel of the specular map, so if it were set to 16, and the alpha channel of the specular map was set to 0.5, then the shininess would be set to 8. Default 256. - + + normalScale + - State the X and Y scales of the normal map. This is useful for increasing + or decreasing the "strength" of the normal map, or entering negative values + to flip the X and/or Y values. Default 1 1. + + parallaxDepth + - State the maximum depth of the parallax map. This is a fairly sensitive + value, and I recommend the default or lower. Default 0.05. + An important note is that normal and specular maps influence the diffuse map declared before them, so materials like this are possible: @@ -500,7 +528,7 @@ There are currently two ways to use this in your own (and other people's) maps. surfaceparm nolightmap surfaceparm sky q3map_sunExt 240 238 200 100 195 35 3 16 - q3gl2_sun 240 238 200 50 195 35 3 1.0 0.2 + q3gl2_sun 240 238 200 50 195 35 1.0 0.2 q3map_skylight 50 16 q3map_lightimage $whiteimage @@ -523,7 +551,7 @@ There are currently two ways to use this in your own (and other people's) maps. surfaceparm noimpact surfaceparm nolightmap surfaceparm sky - q3gl2_sun 240 238 200 50 195 35 3 0.5 0.2 + q3gl2_sun 240 238 200 50 195 35 0.5 0.2 q3map_skylight 50 16 q3map_lightimage $whiteimage diff --git a/travis-ci-build.sh b/travis-ci-build.sh index d5119431a6..f4637d59cf 100755 --- a/travis-ci-build.sh +++ b/travis-ci-build.sh @@ -2,28 +2,35 @@ failed=0; +# Travis is currently running 12.04 and do not support XMP + # check if testing mingw if [ "$CC" = "i686-w64-mingw32-gcc" ]; then export PLATFORM=mingw32 export ARCH=x86 export CC= haveExternalLibs=0 +elif [ "$CC" = "x86_64-w64-mingw32-gcc" ]; then + export PLATFORM=mingw32 + export ARCH=x86_64 + export CC= + haveExternalLibs=0 else haveExternalLibs=1 fi # Default Build -(make clean release) || failed=1; +(make clean release USE_CODEC_XMP=0) || failed=1; # Test additional options if [ $haveExternalLibs -eq 1 ]; then - (make clean release USE_CODEC_VORBIS=1 USE_FREETYPE=1) || failed=1; + (make clean release USE_CODEC_XMP=0 USE_CODEC_VORBIS=1 USE_FREETYPE=1) || failed=1; fi if [ $failed -eq 1 ]; then echo "Build failure."; else - echo "All builds successful."; + echo "Build successful."; fi exit $failed;