From 5f6d790b74588a0ac1ffff0e6b857ac85bb9d7c4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Biel=20Bestu=C3=A9=20de=20Luna?= <7318.tk@gmail.com> Date: Mon, 1 May 2017 17:59:40 +0200 Subject: [PATCH] allow modding when using *.resources files! --- neo/framework/FileSystem.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/neo/framework/FileSystem.cpp b/neo/framework/FileSystem.cpp index 969c071256..ca25738cb8 100644 --- a/neo/framework/FileSystem.cpp +++ b/neo/framework/FileSystem.cpp @@ -330,7 +330,7 @@ idCVar idFileSystemLocal::fs_game_base( "fs_game_base", "", CVAR_SYSTEM | CVAR_ idCVar fs_basepath( "fs_basepath", "", CVAR_SYSTEM | CVAR_INIT, "" ); idCVar fs_savepath( "fs_savepath", "", CVAR_SYSTEM | CVAR_INIT, "" ); -idCVar fs_resourceLoadPriority( "fs_resourceLoadPriority", "1", CVAR_SYSTEM , "if 1, open requests will be honored from resource files first; if 0, the resource files are checked after normal search paths" ); +idCVar fs_resourceLoadPriority( "fs_resourceLoadPriority", "0", CVAR_SYSTEM , "if 1, open requests will be honored from resource files first; if 0, the resource files are checked after normal search paths" ); idCVar fs_enableBackgroundCaching( "fs_enableBackgroundCaching", "1", CVAR_SYSTEM , "if 1 allow the 360 to precache game files in the background" ); idFileSystemLocal fileSystemLocal;