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executable file
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#!/usr/local/bin/python3
"""
A script used to fine-tune detection box placements and check the color stats from those boxes.
After using image_viewer.py to get an initial box placement, you can place the box values
(x, y, width, height) into this script, repeating the line
add_infer_box_to_image(raw_image, <x>, <y>, <width>, <height>, image)
to add a box onto the image.
In the end of the script, it will call ImageViewer to render the image, with boxes added.
You can inspect the boxes to fine tune their positions.
"""
import cv2
import sys
import numpy as np
from typing import Tuple
from dataclasses import dataclass
from image_viewer import ImageViewer
from image_region_check import RegionCheck, add_rect, add_infer_box_to_image
assert len(sys.argv) == 2
filename = sys.argv[1]
image = cv2.imread(filename)
height = image.shape[0]
width = image.shape[1]
print(f"Size: {width} x {height}")
raw_image = image.copy()
# ==================================================================
# LZA Donut flavor power icon
for i in range(3):
# Empty space after a subtype-free power icon
add_infer_box_to_image(raw_image, 0.1125, 0.7745 + 0.046*i,0.005,0.013, image)
# Number of a subtype-free power icon
# add_infer_box_to_image(raw_image, 0.102, 0.77 + 0.046*i,0.011,0.02, image)
# Nummber of a subtype power icon
# add_infer_box_to_image(raw_image, 0.108, 0.77 + 0.046*i,0.011,0.02, image)
# add_infer_box_to_image(raw_image, 0.081, 0.764 + 0.045*i, 0.043, 0.034, image)
# ==================================================================
# LZA Donut flavor power text
# for i in range(3):
# add_infer_box_to_image(raw_image, 0.131, 0.759 + 0.045*i, 0.260, 0.043, image)
# ==================================================================
# LZA Donut Berry Selection
#add_infer_box_to_image(raw_image, 0.001, 0.245, 0.006, 0.070, image)
#add_infer_box_to_image(raw_image, 0.001, 0.332, 0.006, 0.070, image)
#add_infer_box_to_image(raw_image, 0.001, 0.419, 0.006, 0.070, image)
#add_infer_box_to_image(raw_image, 0.001, 0.506, 0.006, 0.070, image)
#add_infer_box_to_image(raw_image, 0.001, 0.593, 0.006, 0.070, image)
#add_infer_box_to_image(raw_image, 0.001, 0.68, 0.006, 0.070, image)
#add_infer_box_to_image(raw_image, 0.001, 0.767, 0.006, 0.070, image)
#add_infer_box_to_image(raw_image, 0.001, 0.854, 0.006, 0.070, image)
# ==================================================================
# LZA Donut Berry Text
#add_infer_box_to_image(raw_image, 0.065, 0.250, 0.173, 0.037, image)
#add_infer_box_to_image(raw_image, 0.065, 0.336, 0.173, 0.037, image)
#add_infer_box_to_image(raw_image, 0.065, 0.422, 0.173, 0.037, image)
#add_infer_box_to_image(raw_image, 0.065, 0.508, 0.173, 0.037, image)
#add_infer_box_to_image(raw_image, 0.065, 0.594, 0.173, 0.037, image)
#add_infer_box_to_image(raw_image, 0.065, 0.680, 0.173, 0.037, image)
#add_infer_box_to_image(raw_image, 0.065, 0.766, 0.173, 0.037, image)
#add_infer_box_to_image(raw_image, 0.065, 0.852, 0.173, 0.037, image)
# ==================================================================
# LZA Donut Berry Image
#add_infer_box_to_image(raw_image, 0.029, 0.254, 0.030, 0.047, image)
#add_infer_box_to_image(raw_image, 0.029, 0.341, 0.030, 0.047, image)
#add_infer_box_to_image(raw_image, 0.029, 0.428, 0.030, 0.047, image)
# ==================================================================
# Home summary screen finish loading detector
# add_infer_box_to_image(raw_image, 0.388, 0.238, 0.109, 0.062, image)
# ==================================================================
# LZA Hyperspace Timer detection
# add_infer_box_to_image(raw_image, 0.044, 0.111, 0.060, 0.067, image)
# ==================================================================
# LZA Map detector
# add_infer_box_to_image(raw_image, 0.760730, 0.937023, 0.241416, 0.064885, image)
# add_infer_box_to_image(raw_image, 0.005000, 0.150000, 0.025000, 0.110000, image)
# add_infer_box_to_image(raw_image, 0.005000, 0.210000, 0.025000, 0.110000, image)
# ==================================================================
# LZA alert eye detector
# add_infer_box_to_image(raw_image, 0.485, 0.088, 0.029, 0.034, image)
# add_infer_box_to_image(raw_image, 0.464, 0.142, 0.071, 0.074, image)
# ==================================================================
# LZA bench sit button A when running back
# add_infer_box_to_image(raw_image, 0.486, 0.477, 0.115, 0.5, image)
# ==================================================================
# LZA overworld party selection buttons
# for i in range(6):
# loctions for the dpad up buttons to send party pokemon from ball to outside
# add_infer_box_to_image(raw_image, 0.048 + 0.0398*i, 0.954, 0.017, 0.030, image)
# locations for the dpad down buttons to retrieve outside pokemon back to ball while
# current party selection is on another in-ball pokemon
# add_infer_box_to_image(raw_image, 0.048 + 0.0398*i, 0.926, 0.017, 0.030, image)
# locations for the dpad down buttons to retrieve outside pokemon back to ball while
# current party selection is this outside pokemon. In this case, dpad up button is not
# present.
# add_infer_box_to_image(raw_image, 0.048 + 0.0398*i, 0.939, 0.017, 0.030, image)
# combined boxes
# add_infer_box_to_image(raw_image, 0.048 + 0.0398*i, 0.926, 0.017, 0.058, image)
# ==================================================================
# LZA map view dialog change
# add_infer_box_to_image(raw_image, 0.216, 0.757, 0.565, 0.174, image)
# ==================================================================
# LZA selection arrow
# add_infer_box_to_image(raw_image, 0.654308, 0.481553, 0.295529, 0.312621, image) # restaurant farmer
# add_infer_box_to_image(raw_image, 0.543, 0.508, 0.365, 0.253, image) # Jacinthe farmer
# ==================================================================
# LZA main menu detector
# add_infer_box_to_image(raw_image, 0.87, 0.940, 0.077, 0.044, image) # detect button B
# ==================================================================
# LZA fossil selection green arrow when reviving fossils
# add_infer_box_to_image(raw_image, 0.630, 0.444, 0.226, 0.319, image)
# ==================================================================
# New LZA box system cursor detection
# triangle_upper_edge_width = 0.008
# traingle_full_height = 0.035
# for row in range(6):
# y = (0.122 if row == 0 else 0.333 + (0.797 - 0.331)/ 4.0 * (row-1)) - 0.003
# for col in range(6):
# x = 0.0545 + col*(0.386 - 0.059)/5.0
# add_infer_box_to_image(raw_image, x, y, 0.025, traingle_full_height, image)
# ==================================================================
# LZA box system cursor detection
# for row in range(6):
# y = 0.122 if row == 0 else (0.333 + (0.797 - 0.331)/ 4.0 * (row-1))
# for col in range(6):
# x = 0.058 + col*(0.386 - 0.059)/5.0
# # non-held positions
# # add_infer_box_to_image(raw_image, x, y, 0.018, 0.026, image)
# # held positions
# # add_infer_box_to_image(raw_image, x+0.011, y-0.010, 0.023, 0.032, image)
# # narrow gap to detect holding
# add_infer_box_to_image(raw_image, x+0.011, y+0.010, 0.023, 0.004, image)
# Pixel (x,y) = (775, 136), (0.404, 0.126), rgb=[255,188,245,71] hsv=[ 80 181 245]
# Pixel (x,y) = (759, 135), (0.395, 0.125), rgb=[255,182,233,70] hsv=[ 81 178 233]
# Pixel (x,y) = (796, 135), (0.415, 0.125), rgb=[255,181,239,63] hsv=[ 80 188 239]
# Pixel (x,y) = (764, 133), (0.398, 0.123), rgb=[255,181,239,61] hsv=[ 80 190 239]
# Pixel (x,y) = (754, 133), (0.393, 0.123), rgb=[255,182,240,63] hsv=[ 80 188 240]
# Pixel (x,y) = (768, 141), (0.4, 0.131), rgb=[255,184,241,54] hsv=[ 81 198 241]
# Pixel (x,y) = (748, 141), (0.39, 0.131), rgb=[255,176,232,62] hsv=[ 80 187 232]
# Pixel (x,y) = (757, 150), (0.394, 0.139), rgb=[255,181,236,58] hsv=[ 81 192 236]
# ==================================================================
# ==================================================================
# LA map weather symbol
# add_infer_box_to_image(raw_image, 0.028, 0.069, 0.025, 0.044, image)
# ==================================================================
# LA mult-pokemon battle sprite arrow
# for i in range(8):
# loc = (0.936 - 0.035*i, 0.018, 0.015, 0.027)
# add_infer_box_to_image(raw_image, *loc, image)
# ==================================================================
# LA battle sprite locations
# for i in range(8):
# loc = (0.957 - 0.035*i, 0.044, 0.021, 0.035)
# add_infer_box_to_image(raw_image, *loc, image)
# ==================================================================
# LA battle + details pokemon info
# add_infer_box_to_image(raw_image, 0.726, 0.133, 0.015, 0.023, image)
# add_infer_box_to_image(raw_image, 0.750, 0.133, 0.015, 0.023, image)
# add_infer_box_to_image(raw_image, 0.777, 0.138, 0.001, 0.015, image)
# add_infer_box_to_image(raw_image, 0.525, 0.130, 0.100, 0.038, image)
# ==================================================================
# LA wild pokemon focus reading pokemon info
# add_infer_box_to_image(raw_image, 0.108, 0.868, 0.135, 0.037, image)
# add_infer_box_to_image(raw_image, 0.307, 0.873, 0.016, 0.030, image)
# add_infer_box_to_image(raw_image, 0.307, 0.920, 0.016, 0.029, image)
# add_infer_box_to_image(raw_image, 0.324, 0.868, 0.023, 0.04, image)
# add_infer_box_to_image(raw_image, 0.244, 0.815, 0.026, 0.047, image)
# ==================================================================
# LA wild pokemon focus
# add_infer_box_to_image(raw_image, 0.109, 0.857, 0.24, 0.012, image)
# add_infer_box_to_image(raw_image, 0.109, 0.949, 0.24, 0.012, image)
# add_infer_box_to_image(raw_image, 0.102, 0.875, 0.007, 0.073, image)
# add_infer_box_to_image(raw_image, 0.348, 0.873, 0.007, 0.073, image)
# ==================================================================
# LA battle start boundary lines
# add_infer_box_to_image(raw_image, 0.0, 0.113, 1.0, 0.015, image)
# add_infer_box_to_image(raw_image, 0.2, 0.871, 0.63, 0.015, image)
# ==================================================================
# LA map mission tab raised detection
# add_infer_box_to_image(raw_image, 0.9235, 0.617, 0.003, 0.019, image)
# add_infer_box_to_image(raw_image, 0.937, 0.62, 0.0035, 0.012, image)
# ==================================================================
# LA map zoom
# add_infer_box_to_image(raw_image, 0.780, 0.085, 0.008, 0.014, image)
# add_infer_box_to_image(raw_image, 0.795, 0.082, 0.010, 0.019, image)
# add_infer_box_to_image(raw_image, 0.807, 0.081, 0.014, 0.022, image)
# ==================================================================
# LA MMO Map question mark locations
# add_infer_box_to_image(raw_image, 0.362, 0.670, 0.045, 0.075, image)
# add_infer_box_to_image(raw_image, 0.683, 0.555, 0.039, 0.076, image)
# add_infer_box_to_image(raw_image, 0.828, 0.372, 0.042, 0.082, image)
# add_infer_box_to_image(raw_image, 0.485, 0.440, 0.044, 0.080, image)
# add_infer_box_to_image(raw_image, 0.393, 0.144, 0.050, 0.084, image)
# ==================================================================
# LA Map location detector
# add_infer_box_to_image(raw_image, 0.252, 0.400, 0.025, 0.150, image)
# add_infer_box_to_image(raw_image, 0.415, 0.550, 0.025, 0.150, image)
# add_infer_box_to_image(raw_image, 0.750, 0.570, 0.025, 0.150, image)
# add_infer_box_to_image(raw_image, 0.865, 0.240, 0.025, 0.150, image)
# add_infer_box_to_image(raw_image, 0.508, 0.320, 0.025, 0.150, image)
# add_infer_box_to_image(raw_image, 0.457, 0.060, 0.025, 0.150, image)
# add_infer_box_to_image(raw_image, 0.635, 0.285, 0.025, 0.150, image)
# ==================================================================
# LA dropped items detection
# add_infer_box_to_image(raw_image, 0.030, 0.177, 0.020, 0.038, image)
# add_infer_box_to_image(raw_image, 0.030, 0.225, 0.020, 0.038, image)
# add_infer_box_to_image(raw_image, 0.050, 0.177, 0.200, 0.038, image)
# add_infer_box_to_image(raw_image, 0.050, 0.177, 0.055, 0.038, image) # MMO ??????
# ==================================================================
# LA dropped items detection
# add_infer_box_to_image(raw_image, 0.439, 0.819, 0.029, 0.059, image)
# add_infer_box_to_image(raw_image, 0.031, 0.900, 0.024, 0.017, image)
# add_infer_box_to_image(raw_image, 0.026, 0.743, 0.021, 0.038, image)
# add_infer_box_to_image(raw_image, 0.022, 0.581, 0.020, 0.018, image)
# add_infer_box_to_image(raw_image, 0.152, 0.482, 0.017, 0.040, image)
# add_infer_box_to_image(raw_image, 0.016, 0.218, 0.018, 0.021, image)
# add_infer_box_to_image(raw_image, 0.169, 0.103, 0.024, 0.036, image)
# add_infer_box_to_image(raw_image, 0.815, 0.244, 0.026, 0.026, image)
# add_infer_box_to_image(raw_image, 0.737, 0.126, 0.045, 0.056, image)
# add_infer_box_to_image(raw_image, 0.806, 0.431, 0.043, 0.026, image)
# add_infer_box_to_image(raw_image, 0.827, 0.507, 0.023, 0.028, image)
# add_infer_box_to_image(raw_image, 0.747, 0.603, 0.087, 0.086, image)
# add_infer_box_to_image(raw_image, 0.885, 0.653, 0.041, 0.093, image)
# add_infer_box_to_image(raw_image, 0.934, 0.556, 0.039, 0.038, image)
# add_infer_box_to_image(raw_image, 0.761, 0.913, 0.071, 0.051, image)
# add_infer_box_to_image(raw_image, 0.865, 0.098, 0.022, 0.030, image)
# add_infer_box_to_image(raw_image, 0.202, 0.631, 0.057, 0.075, image)
# add_infer_box_to_image(raw_image, 0.099, 0.265, 0.072, 0.070, image)
# add_infer_box_to_image(raw_image, 0.908, 0.313, 0.020, 0.017, image)
# ==================================================================
# LA black out detection
# add_infer_box_to_image(raw_image, 0.068, 0.088, 0.864, 0.581, image)
# add_infer_box_to_image(raw_image, 0.720, 0.842, 0.028, 0.051, image)
# ==================================================================
# LA Transparent Dialogue Yellow arrow detection
# add_infer_box_to_image(raw_image, 0.720, 0.759, 0.049, 0.128, image)
# ==================================================================
# LA Dialogue Ellipse detection
# add_infer_box_to_image(raw_image, 0.741, 0.811, 0.028, 0.023, image)
# ==================================================================
# LA Tenacity path menu
# add_infer_box_to_image(raw_image, 0.56, 0.46, 0.33, 0.27, image)
# ==================================================================
# LA wild pokemon name in focus
# add_infer_box_to_image(raw_image, 0.11, 0.868, 0.135, 0.043, image)
# ==================================================================
# LA camp dialogue box
# add_infer_box_to_image(raw_image, 0.741, 0.811, 0.028, 0.023, image)
# ==================================================================
# LA item compatibility
# add_infer_box_to_image(raw_image, 0.838, 0.1815, 0.090, 0.024, image)
# ==================================================================
# LA battle move image match
# for i in range(4):
# add_infer_box_to_image(raw_image, 0.66 - i * 0.0205, 0.622 + i * 0.0655, 0.25, 0.032, image)
# ==================================================================
# LA Ingo battle initial dialogue selection
# add_infer_box_to_image(raw_image, 0.50, 0.350, 0.40, 0.400, image)
# add_infer_box_to_image(raw_image, 0.50, 0.350, 0.40, 0.400, image)
# ==================================================================
# LA battle pokemon switch
# add_infer_box_to_image(raw_image, 0.641, 0.178, 0.050, 0.023, image)
# add_infer_box_to_image(raw_image, 0.641, 0.248, 0.050, 0.023, image)
# add_infer_box_to_image(raw_image, 0.517, 0.195, 0.011, 0.061, image)
# add_infer_box_to_image(raw_image, 0.924, 0.185, 0.019, 0.076, image)
# add_infer_box_to_image(raw_image, 0.540, 0.216, 0.016, 0.018, image)
# add_infer_box_to_image(raw_image, 0.676, 0.216, 0.016, 0.018, image)
# add_infer_box_to_image(raw_image, 0.044, 0.091, 0.043, 0.077, image)
# ==================================================================
# LA battle move selection
# for i in range(4):
# add_infer_box_to_image(raw_image, 0.8 - i * 0.021, 0.622 + i * 0.0655, 0.02, 0.032, image)
# ==================================================================
# LA battle menu
# add_infer_box_to_image(raw_image, 0.056, 0.948, 0.013, 0.020, image)
# add_infer_box_to_image(raw_image, 0.174, 0.948, 0.032, 0.046, image)
# ==================================================================
# LA normal opaque dialogue
# add_infer_box_to_image(raw_image, 0.278, 0.712, 0.100, 0.005, image)
# add_infer_box_to_image(raw_image, 0.278, 0.755, 0.100, 0.005, image)
# add_infer_box_to_image(raw_image, 0.259, 0.715, 0.003, 0.043, image)
# add_infer_box_to_image(raw_image, 0.390, 0.715, 0.003, 0.043, image)
# add_infer_box_to_image(raw_image, 0.500, 0.750, 0.200, 0.020, image)
# add_infer_box_to_image(raw_image, 0.400, 0.895, 0.200, 0.020, image)
# add_infer_box_to_image(raw_image, 0.230, 0.805, 0.016, 0.057, image)
# add_infer_box_to_image(raw_image, 0.755, 0.805, 0.016, 0.057, image)
# ==================================================================
# LA normal surprise dialogue
# add_infer_box_to_image(raw_image, 0.295, 0.722, 0.100, 0.005, image)
# add_infer_box_to_image(raw_image, 0.295, 0.765, 0.100, 0.005, image)
# add_infer_box_to_image(raw_image, 0.500, 0.760, 0.200, 0.020, image)
# add_infer_box_to_image(raw_image, 0.400, 0.900, 0.200, 0.020, image)
# add_infer_box_to_image(raw_image, 0.720, 0.855, 0.030, 0.060, image)
# ==================================================================
# Pokemon Home Box Sorting
# , m_box_sprite(console, {0.228, 0.095, 0.030, 0.049}) // ball
# ImageFloatBox GENDER_BOX{0.417, 0.097, 0.031, 0.046}; // gender
# add_infer_box_to_image(raw_image, 0.495, 0.0045, 0.01, 0.005, image) # square color to check which mode is active
# add_infer_box_to_image(raw_image, 0.447, 0.250, 0.037, 0.034, image) # pokemon national dex number pos
# add_infer_box_to_image(raw_image, 0.702, 0.09, 0.04, 0.06, image) # shiny symbol pos
# add_infer_box_to_image(raw_image, 0.463, 0.09, 0.04, 0.06, image) # gmax symbol pos
# add_infer_box_to_image(raw_image, 0.623, 0.095, 0.033, 0.05, image) # origin symbol pos
# add_infer_box_to_image(raw_image, 0.69, 0.18, 0.28, 0.46, image) # pokemon render pos
# add_infer_box_to_image(raw_image, 0.228, 0.095, 0.030, 0.049, image) # ball type pos
# add_infer_box_to_image(raw_image, 0.417, 0.097, 0.031, 0.046, image) # gender pos
# add_infer_box_to_image(raw_image, 0.546, 0.099, 0.044, 0.041, image) # Level box
# add_infer_box_to_image(raw_image, 0.782, 0.719, 0.193, 0.046, image) # OT ID box
# add_infer_box_to_image(raw_image, 0.492, 0.719, 0.165, 0.049, image) # OT box
# add_infer_box_to_image(raw_image, 0.157, 0.783, 0.212, 0.042, image) # Nature box
# add_infer_box_to_image(raw_image, 0.158, 0.838, 0.213, 0.042, image) # Ability box
# ==================================================================
# Pokemon BDSP Poffin Cooking
# add_infer_box_to_image(raw_image, 0.56, 0.724, 0.012, 0.024, image) # green & blue arrow pos
viewer = ImageViewer(image)
viewer.run()