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LatestVersion.json
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20 lines (20 loc) · 5.63 KB
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{
"Release": {
"VersionMajor": 0,
"VersionMinor": 61,
"VersionPatch": 9,
"Changes": "<b>Version 0.61.10:</b><br><br>- Improved reliability of SV Auto Story. (reported by danilosvc, jojoaman, credit jw)<br>- Improved reliability of game resets.<br>- Improved reliability of code entry. (reported by gardivanyth)<br><br><b>Version 0.61.9:</b><br><br>- Added Hyperspace Legendary hunting. (credit Gin, Gimikyu, MrDonders, wakaraina, theastrogoth + lots of others)<br>- Add Magearna Stats Reset. (credit Nymphea)<br>- Add Meltan/Melmetal Stats Reset. (credit Nymphea)<br>- Improved config UI for Fly Spot Reset. (credit Gin)<br>- Improved reliability of Donut maker. (credit Gin, Gimikyu)<br>- Improved reliability of PLZA Box Sorter. (credit Gin)<br>- Improved reliability of Floette Stats Reset.<br>- Improved reliability of fly reset in hyperspace. (reported by soucouyant, credit Gin)<br>- Improved reliability of AutoStory for the Titan battles. (reported by cristianaxe, credit jw)<br>- Improved reliability of code entry. (reported by gardivanyth)<br>- Added Daily Highlight RNG to public beta. (credit fye)<br>- Move AutoStory and Mystery Gift out of public beta section.<br>- When opening a game that requires internet, the program will try to recover from being unable to connect to the internet. (credit pifopi)<br>- SV Egg Autonomous how has a button to stop after current batch. (credit ArceusMI)<br>- In AutoDA Boss Finder, the table has been unlocked while running.<br>- Improved reliability of AutoDA.<br>- Decreased CPU usage for Mac builds. (credit Gin)<br>- Randomized OEM controllers have more color variety.<br>- The default colors for an OEM controller is now consistent across program instances. (hashed from MAC address)<br>- Fix serial error spam on Linux. (reported by murdererfight)<br>- Fix a crash on Linux. (reported by murdererfight)<br><br>This release wraps up the main phase of PLZA development. While there is still a lot of things left to automate in PLZA, most of the low-hanging fruit has been covered now. Therefore, some (most?) of the devs will be moving onto infra work as we prepare for what appears to be the upcoming insanity of CFW-less gen10.<br><br>Stay tuned for more updates - especially if you are a machine learning or AI developer/researcher. If you haven't already <a href=\"https://discord.gg/TUYuxeKgFg\" style=\"color: #0080ff\">joined our Discord yet</a>, please do so as that's where the announcements will be happening."
},
"Beta": {
"VersionMajor": 0,
"VersionMinor": 63,
"VersionPatch": 1,
"Changes": "<p><strong>Version 0.63.1 (public beta):</strong><br />\n- <a href=\"https://pokemonautomation.github.io/Programs/PokemonFRLG/MacroRngManipulation.html\">Added a macro guide for FRLG RNG manipulation!</a> (credit dolphincurry)<br />\n- Added FRLG Pickup Farmer (beta). (credit theastrogoth)<br />\n- Added FRLG shiny hunt fishing (beta). (credit Butters)<br />\n- Added Snorlax to FRLG legendary reset. (credit kichi)<br />\n- Added FRLG EV farmer (beta). (credit theastrogoth)<br />\n- Prize Reset now supports multiple fetches. (credit kichi)<br />\n- Stability improvements to all FRLG programs. (credit kichi)<br />\n- Stability improvements to SV AutoStory. (credit jw)<br />\n- Stability improvements to material farmer. (reported by butters2492, credit jw)</p>\n<p>A full RNG program for FRLG is in the works courtesy of theastrogoth. Until then, we have that guide for RNG macros!</p>\n<hr />\n<p><strong>Deprecation Notice for AVR8 controllers:</strong></p>\n<p>Sometime in the next few months (exact timeline is TBD), we will be removing support for all the AVR8-based controllers:<br />\n- Arduino Uno R3<br />\n- Arduino Leonardo<br />\n- Teensy 2.0<br />\n- Teensy++ 2.0<br />\n- Pro Micro</p>\n<p>If you are still using these controllers, you will eventually need to upgrade to the newer ones: ESP32, ESP32-S3, Pico W</p>\n<p>For years, we've been warning of dropping support for the Uno R3. Now it is finally happening - along with all the old boards.</p>\n<p><strong>Why are we doing this?</strong></p>\n<p>Last year's push to support new controllers (ESP32, ESP32-S3, Pico W) has produced amazing results. So after evaluating our long-term goals as well as our expected developer availability, we have decided to discontinue support for the old AVR8 controllers.</p>\n<p>Dropping the AVR8 controllers will:<br />\n- Free up developer time to focus on other things.<br />\n- Eliminate the suffering of TX/RX wiring issues!</p>\n<p>If you're interested in a full technical rundown on why we are finally doing this now after years of putting it off, feel free to ask in #automation-chat.</p>"
},
"PrivateBeta": {
"VersionMajor": 0,
"VersionMinor": 63,
"VersionPatch": 3,
"Changes": "<p><strong>Version 0.63.3 (private beta):</strong></p>\n<ul>\n<li>New/Untested Program: FRLG RNG Helper (credit Astro)</li>\n<li>New/Untested Program: FRLG Lucky Egg Farmer (credit dolphincurry)</li>\n<li>New/Untested Program: Pokopia Cloud Island Reset (credit Gimikyu)</li>\n<li>Various stability improvements to FRLG programs. (credit Astro)</li>\n</ul>\n<p>We are going to try something new with regards to brand new programs.</p>\n<p>Normally we lock new programs to developers until multiple developers can test before we release. But it's pretty clear at this point that we simply do not have the throughput to do that. So it slows everything down.</p>\n<p>So instead, we will try something new. We're just gonna shove these new programs out to the ~900 of you who have private beta access. IOW, we're crowd-sourcing these raw programs to you folks to help us test them!</p>"
}
}