diff --git a/README.md b/README.md
index 4c6290cc..a62a293b 100644
--- a/README.md
+++ b/README.md
@@ -1,64 +1,63 @@
-# ps-inventory
-Formally lj-inventory redesigned into ps-inventory by [OK1ez](https://github.com/OK1ez) for full redesign. We will add improvements and support normal monitor sizes.
+# PS-Inventory
+
+lj-Inventory has been fully redesigned by [OK1ez](https://github.com/OK1ez), under the name ps-inventory.
+
+Future updates will be coming and we will of course support all normal monitor sizes.
+
+# Key Features
+
+* ALL IMAGES FOLLOW THE SAME DIMENSIONS
+* Easy Photoshop guideline template for creating custom images within ps-inventory
+* Custom brand logo above option buttons
+* Options menu
+* Help box
+* Custom inventory images (more always being added in each new update)
+* Default weight icon easily changeable with Font Awesome icons
+* Hotkey numbers visible in inventory and hotbar slots
+* Weight progress bar
+* Tooltip has a determined height (so it won't ever go higher than visible or cut off)
+* Text overflow ellipsis used (so your product titles with never overlap the containers and instead do "...")
+* Blurred inventory background
+* Elements of NoPixel 3.5 design ideas interwoven
# How to install ps-inventory (Latest QBCore Update)
-* Download source files from github
-* Make sure you have latest updated [qb-core](https://github.com/qbcore-framework/qb-core)
-* Make sure you have latest updated [qb-smallresources](https://github.com/qbcore-framework/qb-smallresources)
-* Make sure you have latest updated [qb-weapons](https://github.com/qbcore-framework/qb-weapons)
-* Drag source files into your resources folder
-* Rename folder from `ps-inventory-main` to `ps-inventory`
-* Replace all qb-inventory to ps-inventory. Example below using Visual Studio Code in replacing all instances.
-
-# Previews
-### Simple guideline psd provided (found in main directory ps-inventory)
-
-### Full Inventory
-
-### Options Menu
-
-### Hotbar Slots
-
-### Inventory Glovebox
-
-### Inventory Trunk
-
+* Download `ps-inventory` from our GitHub
+* Make sure you have the latest update of [qb-core](https://github.com/qbcore-framework/qb-core)
+* Make sure you have the latest update of [qb-smallresources](https://github.com/qbcore-framework/qb-smallresources)
+* Make sure you have the latest update of [qb-weapons](https://github.com/qbcore-framework/qb-weapons)
+* Drag `ps-inventory` into your resources folder or any subfolder
+* Make sure that the folder is named `ps-inventory` and **not** `ps-inventory-main`
+* Replace all occurrences of `qb-inventory` with `ps-inventory`.
The example below uses Visual Studio Code to replace all instances.
+
-
+## Set up the decay system
-Join my Discord for updates, support, and special early testing!
-
-https://discord.gg/projectsloth
+If you want the decay system to work, then please read the information below, otherwise it won't work.
-So, I know the NoPixel 3.5 inventory update is a very controversial topic for most people. I wasn't a huge fan of it myself at first, but I liked the overall idea and concept behind it. So, here's my own take and spin on the design. This is was made off the awesome inventory [ihyajb](https://github.com/ihyajb) made
-
+You need to add a decay value for all items in your `qb-core/shared/items.lua` file, the variable stands for the number of days it takes to decay.
-Runs at ~ 0.00 to 0.01 ms if you have more optimization suggestions feel free to reach out
+### Examples:
-# Important, If you want the decay to work follow this steps, this is not needed if you dont want to use decay
-you need to add a decay and created value in your qb-core/shared/items for all items, the decay is set to be the days the item lasts
-
+#### Example of what you have to add
```lua
--- created = this will get filled in with the time when it's created, just leave this
--- decay = amount of days that an item will decay
--- delete = choice whether to remove the item when it's decayed or not
-["created"] = nil, ["decay"] = 28.0, ["delete"] = true
+-- decay = The number of days it takes for an item to decay
+-- delete = If set to true, the item will be removed once it decays
+["decay"] = 28.0, ["delete"] = true
```
-
-Example:
-
+
+#### Example with the full item in QB-Core's shared file
```lua
-['sandwich'] = {['name'] = 'sandwich', ['label'] = 'Sandwich', ['weight'] = 200, ['type'] = 'item', ['image'] = 'sandwich.png', ['unique'] = false, ['useable'] = true, ['shouldClose'] = true, ['combinable'] = nil, ['description'] = 'Nice bread for your stomach', ["created"] = nil, ["decay"] = 3.0, ["delete"] = true},
+['sandwich'] = {['name'] = 'sandwich', ['label'] = 'Sandwich', ['weight'] = 200, ['type'] = 'item', ['image'] = 'sandwich.png', ['unique'] = false, ['useable'] = true, ['shouldClose'] = true, ['combinable'] = nil, ['description'] = 'Nice bread for your stomach', ["decay"] = 3.0, ["delete"] = true},
```
-In this example our sandwich will decay in 3 days and removed when used.
-
-In collaboration with [OnlyCats](https://github.com/onlycats) who helped reorganized and also created some custom images.
+In this example, the sandwich item would take 3 days to decay and once it does, it would be removed.
+
# Dependencies
+
* [qbcore framework](https://github.com/qbcore-framework)
* [qb-target](https://github.com/BerkieBb/qb-target)
* [qb-core](https://github.com/qbcore-framework/qb-core)
@@ -67,27 +66,58 @@ In collaboration with [OnlyCats](https://github.com/onlycats) who helped reorgan
* [qb-radio](https://github.com/qbcore-framework/qb-radio)
* [qb-drugs](https://github.com/qbcore-framework/qb-drugs)
* [qb-shops](https://github.com/qbcore-framework/qb-shops)
-
-# Key Features
-* ALL IMAGES FOLLOW THE SAME DIMENSIONS
-* Easy Photoshop guideline template for creating custom images within ps-inventory
-* Custom brand logo above option buttons
-* Options menu
-* Help box
-* Custom inventory images (more always being added in each new update)
-* Default weight icon easily changeable with Font Awesome icons
-* Hotkey numbers visible in inventory and hotbar slots
-* Weight progress bar
-* Tooltip has a determined height (so it won't ever go higher than visible or cut off)
-* Text overflow ellipsis used (so your product titles with never overlap the containers and instead do "...")
-* Blurred inventory background
-* Elements of NoPixel 3.5 design ideas interwoven
-#
+
+# Previews
+
+### Simple item guidelines (found in main directory ps-inventory)
+
+
+
+### Full Inventory
+
+
+
+### Options Menu
+
+
+
+### Hotbar Slots
+
+
+
+### Inventory Glovebox
+
+
+
+### Inventory Trunk
+
+
+
+
+
+## Connect with us
+
+Join our [**Discord**](https://discord.gg/projectsloth) for updates, support, and special early testing!
+
+## Addressing the controversy
+
+So, the NoPixel 3.5 inventory update is a very controversial topic for most people. I wasn't a huge fan of it myself at first, but I liked the overall idea and concept behind it. So, here's my own take and spin on the design. This is was made off the awesome inventory [ihyajb](https://github.com/ihyajb) made
+
+## Performance
+
+Runs at ~ 0.00 to 0.01 ms if you have more optimization suggestions feel free to reach out
+
+## Supporters
+
+In collaboration with [OnlyCats](https://github.com/onlycats) who helped reorganize and also created some custom images.
+
# Credits
+
* [OK1ez](https://github.com/OK1ez) for full redesign.
* ihyajb (Aj) for [original version](https://github.com/ihyajb/aj-inventory)
* Jay for [decay](https://github.com/tnj-development/inventory)
* i-kulgu for [updated decay](https://github.com/i-kulgu/qb-inventory-decay)
# Issues and Suggestions
-Please use the GitHub issues system to report issues or make suggestions, when making suggestion, please keep [Suggestion] in the title to make it clear that it is a suggestion.
+
+Please use the GitHub issues system to report issues or make suggestions, when making suggestions, please keep [Suggestion] in the title to make it clear that it is a suggestion.