This branch implements gaming framework features for Rendervid as specified in issues #47-#59.
- ✅ Created
@rendervid/physicspackage - ✅ Implemented Rapier3D integration
- ✅ Core types and interfaces
- ✅ Package builds successfully
- ✅ Basic tests created
Files:
packages/physics/- Complete package- Tests:
packages/physics/src/__tests__/
- ✅ Added physics types to
ThreeMeshConfig - ✅ Added physics configuration to
ThreeLayerProps - ✅ Created falling-boxes example
- ⏳ Renderer integration pending
Files:
packages/core/src/types/three.ts- Updated typesexamples/physics/falling-boxes/- Example template
Remaining work:
- Implement physics integration in renderer-browser
- Create PhysicsWorld React component
- Sync Three.js meshes with physics bodies
- Add debug visualization
- Create 2 more examples
Estimated time: 2-3 days
- Collision event system
- Action handlers (spawn particles, play sound, etc.)
- Examples
Estimated time: 2-3 days
- Particle system with instanced rendering
- Emitters (point, sphere, box, cone, mesh)
- Forces (gravity, wind, turbulence)
- Examples
Estimated time: 4-5 days
- Integrate @react-three/postprocessing
- Bloom, DOF, motion blur, glitch effects
- Examples
Estimated time: 3-4 days
- Animation engine with keyframes
- Easing functions (30+)
- Property animation (position, rotation, scale, materials)
- Examples
Estimated time: 4-5 days
- Safe VM execution (vm2 or isolated-vm)
- Script API surface
- Behavior system
- Examples
Estimated time: 5-6 days
- PixiJS integration
- Sprites, tilemaps, graphics
- 2D particle system
- Filters
- Examples
Estimated time: 6-7 days
- Matter.js integration for 2D
- Sync with PixiJS sprites
- Constraints and joints
- Examples
Estimated time: 3-4 days
- Behavior system
- 15+ preset behaviors
- Behavior composition
- Examples
Estimated time: 4-5 days
- Update capabilities API
- MCP server tools
- AI guide documentation
- 20+ total examples
Estimated time: 2-3 days
- Physics panel
- Particles panel
- Post-processing panel
- Keyframe timeline
- Behaviors panel
- Scripts panel
- PixiJS editor
Estimated time: 8-10 days
- Completed: ~5 days (physics foundation)
- Remaining: ~47 days
- Total: ~52 days (as estimated in epic)
- Complete GAMING-002 renderer integration
- Implement GAMING-003 collision events
- Create GAMING-004 particle system
- Add GAMING-005 post-processing
- Implement GAMING-006 keyframe animations
- Create GAMING-007 scripting system
- Add GAMING-008 PixiJS layer
- Implement GAMING-009 Matter.js physics
- Create GAMING-010 behavior presets
- Update GAMING-011 AI capabilities
- Implement GAMING-012 editor support
- Polish and documentation
Each feature requires:
- Unit tests (>90% coverage target)
- Integration tests
- Example templates (2-3 per feature)
- Performance benchmarks
Each feature needs:
- API documentation
- Usage guide
- Examples with README
- AI capabilities update
Current branch: feature/gaming-framework-integration
Recommendation:
- Merge physics foundation now (GAMING-001)
- Continue with incremental PRs for each issue
- Or complete all features before merge (6-8 weeks)
{
"new": [
"@dimforge/rapier3d-compat": "^0.11.2",
"@react-three/postprocessing": "^2.x",
"matter-js": "^0.19.0",
"pixi.js": "^7.x",
"vm2": "^3.9.19"
]
}- 1000+ 3D physics bodies at 60fps ⏳
- 10,000+ 3D particles at 60fps ⏳
- 100+ 2D physics bodies at 60fps ⏳
- <5ms post-processing overhead ⏳
- Merge strategy: Incremental PRs or complete feature set?
- Priority: Which features are most critical?
- Resources: Single developer or team?
- Timeline: Aggressive (6 weeks) or conservative (12 weeks)?
For questions about this implementation:
- See GitHub issues #47-#59
- Review
.github/issues/directory for detailed specs