Skip to content

Latest commit

 

History

History
210 lines (158 loc) · 4.87 KB

File metadata and controls

210 lines (158 loc) · 4.87 KB

Gaming Framework Integration - Implementation Status

Overview

This branch implements gaming framework features for Rendervid as specified in issues #47-#59.

Completed ✅

GAMING-001: Physics Package Foundation

  • ✅ Created @rendervid/physics package
  • ✅ Implemented Rapier3D integration
  • ✅ Core types and interfaces
  • ✅ Package builds successfully
  • ✅ Basic tests created

Files:

  • packages/physics/ - Complete package
  • Tests: packages/physics/src/__tests__/

GAMING-002: Physics Three.js Integration (Partial)

  • ✅ Added physics types to ThreeMeshConfig
  • ✅ Added physics configuration to ThreeLayerProps
  • ✅ Created falling-boxes example
  • ⏳ Renderer integration pending

Files:

  • packages/core/src/types/three.ts - Updated types
  • examples/physics/falling-boxes/ - Example template

In Progress ⏳

GAMING-002: Physics Three.js Integration

Remaining work:

  • Implement physics integration in renderer-browser
  • Create PhysicsWorld React component
  • Sync Three.js meshes with physics bodies
  • Add debug visualization
  • Create 2 more examples

Estimated time: 2-3 days

Pending 📋

GAMING-003: Collision Events (Issue #50)

  • Collision event system
  • Action handlers (spawn particles, play sound, etc.)
  • Examples

Estimated time: 2-3 days

GAMING-004: GPU Particle System (Issue #51)

  • Particle system with instanced rendering
  • Emitters (point, sphere, box, cone, mesh)
  • Forces (gravity, wind, turbulence)
  • Examples

Estimated time: 4-5 days

GAMING-005: Post-Processing (Issue #52)

  • Integrate @react-three/postprocessing
  • Bloom, DOF, motion blur, glitch effects
  • Examples

Estimated time: 3-4 days

GAMING-006: Keyframe Animations (Issue #53)

  • Animation engine with keyframes
  • Easing functions (30+)
  • Property animation (position, rotation, scale, materials)
  • Examples

Estimated time: 4-5 days

GAMING-007: Scripting System (Issue #54)

  • Safe VM execution (vm2 or isolated-vm)
  • Script API surface
  • Behavior system
  • Examples

Estimated time: 5-6 days

GAMING-008: PixiJS Layer (Issue #55)

  • PixiJS integration
  • Sprites, tilemaps, graphics
  • 2D particle system
  • Filters
  • Examples

Estimated time: 6-7 days

GAMING-009: Matter.js Physics (Issue #56)

  • Matter.js integration for 2D
  • Sync with PixiJS sprites
  • Constraints and joints
  • Examples

Estimated time: 3-4 days

GAMING-010: Behavior Presets (Issue #57)

  • Behavior system
  • 15+ preset behaviors
  • Behavior composition
  • Examples

Estimated time: 4-5 days

GAMING-011: AI Capabilities (Issue #58)

  • Update capabilities API
  • MCP server tools
  • AI guide documentation
  • 20+ total examples

Estimated time: 2-3 days

GAMING-012: Editor Support (Issue #59)

  • Physics panel
  • Particles panel
  • Post-processing panel
  • Keyframe timeline
  • Behaviors panel
  • Scripts panel
  • PixiJS editor

Estimated time: 8-10 days

Total Effort Estimate

  • Completed: ~5 days (physics foundation)
  • Remaining: ~47 days
  • Total: ~52 days (as estimated in epic)

Next Steps

Immediate (High Priority)

  1. Complete GAMING-002 renderer integration
  2. Implement GAMING-003 collision events
  3. Create GAMING-004 particle system

Short Term (1-2 weeks)

  1. Add GAMING-005 post-processing
  2. Implement GAMING-006 keyframe animations
  3. Create GAMING-007 scripting system

Medium Term (3-4 weeks)

  1. Add GAMING-008 PixiJS layer
  2. Implement GAMING-009 Matter.js physics
  3. Create GAMING-010 behavior presets

Final Phase (5-6 weeks)

  1. Update GAMING-011 AI capabilities
  2. Implement GAMING-012 editor support
  3. Polish and documentation

Testing Strategy

Each feature requires:

  • Unit tests (>90% coverage target)
  • Integration tests
  • Example templates (2-3 per feature)
  • Performance benchmarks

Documentation Requirements

Each feature needs:

  • API documentation
  • Usage guide
  • Examples with README
  • AI capabilities update

Branch Strategy

Current branch: feature/gaming-framework-integration

Recommendation:

  • Merge physics foundation now (GAMING-001)
  • Continue with incremental PRs for each issue
  • Or complete all features before merge (6-8 weeks)

Dependencies

{
  "new": [
    "@dimforge/rapier3d-compat": "^0.11.2",
    "@react-three/postprocessing": "^2.x",
    "matter-js": "^0.19.0",
    "pixi.js": "^7.x",
    "vm2": "^3.9.19"
  ]
}

Performance Targets

  • 1000+ 3D physics bodies at 60fps ⏳
  • 10,000+ 3D particles at 60fps ⏳
  • 100+ 2D physics bodies at 60fps ⏳
  • <5ms post-processing overhead ⏳

Questions / Decisions Needed

  1. Merge strategy: Incremental PRs or complete feature set?
  2. Priority: Which features are most critical?
  3. Resources: Single developer or team?
  4. Timeline: Aggressive (6 weeks) or conservative (12 weeks)?

Contact

For questions about this implementation:

  • See GitHub issues #47-#59
  • Review .github/issues/ directory for detailed specs