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control.lua
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593 lines (553 loc) · 20.4 KB
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require "constants"
require "__DragonIndustries__.mathhelper"
require "__DragonIndustries__.tiles"
require "__DragonIndustries__.arrays"
require "__DragonIndustries__.world"
--TODO move this to DI
local function addGlobalKV(k, v)
if not storage.geothermal then storage.geothermal = {} end
local at = storage.geothermal
local prev = nil
if type(k) == "table" then
for i,step in ipairs(k) do
prev = at
at = prev[step]
if not at then
at = {}
prev[step] = at
end
if i == #k then
prev[step] = v
end
end
else
storage.geothermal[k] = v
end
end
local function onEntityRotated(event)
end
local function onEntityRemoved(event)
if event.entity and event.entity.valid then
if string.find(event.entity.name, "geothermal-exchanger", 1, true) then
if storage.geothermal and storage.geothermal.exchangers then
local entry = storage.geothermal.exchangers[event.entity.unit_number]
if entry and entry.entity.valid then
entry.input.destroy()
storage.geothermal.exchangers[event.entity.unit_number] = nil
end
end
elseif string.find(event.entity.name, "geothermal-heat-well", 1, true) then
if storage.geothermal and storage.geothermal.wells then
local entry = storage.geothermal.wells[event.entity.unit_number]
if entry and entry.graphics and entry.graphics.valid then
entry.graphics.destroy()
end
if entry and entry.animation and entry.animation.valid then
entry.animation.destroy()
end
if entry and entry.patches then
for _,r in pairs(entry.patches) do
if r.valid then r.destroy() end
end
end
storage.geothermal.wells[event.entity.unit_number] = nil
end
end
end
end
script.on_event(defines.events.on_entity_died, onEntityRemoved)
script.on_event(defines.events.on_pre_player_mined_item, onEntityRemoved)
script.on_event(defines.events.on_robot_pre_mined, onEntityRemoved)
script.on_event(defines.events.script_raised_destroy, onEntityRemoved)
script.on_event(defines.events.on_player_rotated_entity, onEntityRotated)
--might even want to move the whole compound entity framework to DI
script.on_event(defines.events.on_script_trigger_effect, function(event)
local effect_id = event.effect_id
local entity = event.target_entity
if not (entity and entity.valid) then
return
end
if effect_id == "on-create-geothermal-extractor" then
local assembler = entity.surface.create_entity{name="geothermal-extractor-fluid-input", position = {entity.position.x, entity.position.y-1}, force=entity.force, direction=entity.direction}
assembler.operable = false
assembler.destructible = false
assembler.minable_flag = false
assembler.rotatable = false
addGlobalKV({"extractors", entity.unit_number}, {entity=entity, logic=assembler})
elseif effect_id == "on-create-geothermal-well" then
entity.operable = false
local well = entity.surface.create_entity{name="geothermal-heat-well", position = {entity.position.x, entity.position.y}, force=entity.force, direction=entity.direction, quality = entity.quality}
local reactor = entity.surface.create_entity{name="geothermal-heat-well-graphics", position = {entity.position.x, entity.position.y}, force=entity.force, direction=entity.direction}
entity.destroy()
well.update_connections()
reactor.destructible = false
reactor.minable_flag = false
reactor.operable = false
reactor.rotatable = false
local anim = rendering.draw_animation{animation="heat-well-animation", render_layer="object", animation_speed=0, target=well, surface=well.surface, visible=true, only_in_alt_mode=false}
local patches = {}
for patch,coord in pairs(WELL_PATCHES) do
local r = rendering.draw_sprite{sprite="heat-well-patch-" .. patch, render_layer="ground-patch", target=well, surface=well.surface, visible=false, only_in_alt_mode=false}
patches[patch] = r
end
addGlobalKV({"wells", well.unit_number}, {entity=well, graphics=reactor, animation = anim, patches = patches})
elseif effect_id == "on-create-geothermal-exchanger" then
local pos = entity.position
if entity.direction == defines.direction.north then
--pos.y = pos.y+1
end
if entity.direction == defines.direction.south then
--pos.y = pos.y-1
end
if entity.direction == defines.direction.east then
--pos.x = pos.x-1
end
if entity.direction == defines.direction.west then
--pos.x = pos.x+1
end
local assembler = entity.surface.create_entity{name="geothermal-exchanger-fluid-input", position = pos, force=entity.force, direction=getOppositeDirection(entity.direction)}
assembler.operable = false
assembler.destructible = false
assembler.minable_flag = false
assembler.rotatable = false
addGlobalKV({"exchangers", entity.unit_number}, {entity=entity, input=assembler, hot=string.find(entity.name, "hot", 1, true)})
end
end)
script.on_nth_tick(10, function(data)
if storage.geothermal then
if storage.geothermal.wells then
for unit,entry in pairs(storage.geothermal.wells) do
if entry.entity.valid then
--entry.entity.temperature = 625
local surface = entry.entity.surface
local x = entry.entity.position.x
local y = entry.entity.position.y
local lava = false
if entry.patches then
for patch,coord in pairs(WELL_PATCHES) do
local r = entry.patches[patch]
if r and r.valid then
r.visible = isTileType(surface, x+coord.x, y+coord.y, {"lava", "geothermal", "molten"})
if r.visible then lava = true end
end
end
end
local tiername = nil
if lava then
tiername = "hot" --lava is hot
else
local tier = -1
local res = surface.find_entities_filtered{area = {{x-0.2, y-0.2}, {x+0.2, y+0.2}}, type = "resource"}
for _,item in pairs(res) do
if string.find(item.name, "geothermal-patch", 1, true) and item.position.x == entry.entity.position.x and item.position.y == entry.entity.position.y then
local tierat = -1
for i,name in ipairs(TEMPERATURE_INDICES) do
if string.find(item.name, name, 1, true) then
tierat = i
end
end
tier = math.max(tier, tierat)
end
end
tiername = tier >= 0 and TEMPERATURE_INDICES[tier] or nil
end
local active = tiername ~= nil and entry.graphics and entry.graphics.valid and entry.graphics.energy > 0
if active then
local factor = 0.24
if entry.entity.force.technologies["geothermal-heat-well-efficiency"].researched then factor = factor*(1+HEAT_WELL_EFFICIENCY_TECH_AMOUNT) end
factor = factor*getHeatWellEfficiency(entry.entity.quality)
local dT = (PATCH_TEMPERATURES[tiername].temperature-entry.entity.temperature)*factor/60
--game.print(entry.entity.temperature .. " + " .. dT)
entry.entity.set_heat_setting({temperature = dT, mode = "add"})
else
entry.entity.set_heat_setting({temperature = entry.entity.temperature-5, mode = "at-most"})
end
if entry.animation and entry.animation.valid then
if active then
local animTemp = math.min(600, math.max(0, entry.entity.temperature-20))
local round = math.floor(animTemp / 50 + 0.5)*0.5
entry.animation.animation_speed = 0.25*round
--game.print(entry.entity.temperature .. " > " .. animTemp .. " > " .. round .. " > " .. entry.animation.animation_speed)
else
entry.animation.animation_speed = 0
end
end
if entry.graphics and entry.graphics.valid then
entry.graphics.temperature = entry.entity.temperature
--[[
local inv = entry.graphics.get_inventory(defines.inventory.fuel)
if active then
inv.insert("uranium-fuel-cell")
else
inv.clear()
end
--]]
end
end
end
end
if storage.geothermal.exchangers then
for unit,entry in pairs(storage.geothermal.exchangers) do
if entry.entity.valid and entry.input.valid then
--entry.entity.temperature = 625
local surface = entry.entity.surface
local input = entry.input.get_inventory(defines.inventory.crafter_output)
local count = input.get_item_count()
if count > 0 then
--entry.entity.energy = entry.entity.energy + 1000
local qualityFactor = 1+0.3*entry.entity.quality.level --basic = 1x, improved 1.3x, exceptional 1.6x, etc up to masterwork 2.5x (this matches boiler rate)
entry.entity.temperature = math.min(entry.entity.temperature+1.5*qualityFactor*count, entry.hot and 625 or 325)
--game.print("setting temp to " .. entry.entity.temperature)
end
input.clear()
end
end
end
end
end)
local SET_VERSION = 3
local function getPatchSize(tile)
local low = 2
local high = 6
if string.find(tile, "volcanic", 1, true) then
high = 2--32
low = high
end
if string.find(tile, "snow", 1, true) then
low = 5
high = 10
end
if string.find(tile, "desert", 1, true) then
low = 4
high = 6
end
return low, high
end
local function calculateSpawnSet(glbl)
local lavatiles = prototypes.tile["volcanic-orange-heat-1"]
local snowtiles = prototypes.tile["frozen-snow-0"]
local set = {}
local setting = settings.startup["geothermal-spawn-rules"].value;
if setting == "everywhere" or getTableSize(set) == 0 then
for name,tile in pairs(prototypes.tile) do
set[name] = {rate = 0.012, radius = 6} --0.0015 is too rare to appear enough; as was 0.006 and 0.009
end
else
for name,tile in pairs(prototypes.tile) do
if string.find(name, "volcanic", 1, true) then
local heat = tonumber(string.sub(name, -1)) -- 1-4, 4 is hotter & brighter
--game.print(name .. " > " .. heat)
local f2 = 36*0.36*((heat/4)^2)--0.4*((heat/4)^2)--0.25*heat/4
set[name] = {rate = f2, radius = 4}--16}
end
if setting == "volcanic-and-snow" or setting == "volcanic-snow-and-red-desert" then
if string.find(name, "frozen-snow", 1, true) then
set[name] = {rate = 0.055, radius = 9} --was 0.03, then 0.045
end
end
if setting == "volcanic-snow-and-red-desert" then
if string.find(name, "red-desert", 1, true) then
set[name] = {rate = 0.04, radius = 8} --was 0.006, then 0.02
end
end
end
end
for k,v in pairs(set) do
if type(v) == "number" then
local low,high = getPatchSize(k)
set[k] = {rate = v, count_min = low, count_max = high}
--game.print(k)
elseif type(v) == "table" and not v.count_min then
local low,high = getPatchSize(k)
v.count_min = low
v.count_max = high
end
end
--game.print(serpent.block(set))
set.version = SET_VERSION
return set
end
local function getSpawnSet()
local geo = storage.geo
if not geo then
geo = {}
storage.geo = geo
end
if geo.set and (geo.set.version == nil or geo.set.version < SET_VERSION) then
geo.set = nil
end
if not geo.set then
geo.set = calculateSpawnSet(geo)
end
return geo.set
end
local function isNonZeroTile(surface, x, y)
local set = getSpawnSet()
for i = -1,1 do
for k = -1,1 do
local tile = surface.get_tile(x+i, y+k)
--game.print(tile.name .. " > " .. serpent.block(set[tile.name]))
if set[tile.name] and set[tile.name].rate > 0 then
return true
end
end
end
return false
end
function canPlaceAt(surface, x, y)
return surface.can_place_entity{name = "geothermal-patch-hot", position = {x, y}} and isNonZeroTile(surface, x, y)
end
local function getTileColor(surface, x, y)
local tile = surface.get_tile(x, y)
local clr = nil
if string.find(tile.name, "volcanic", 1, true) then
clr = string.sub(tile.name, string.len("volcanic")+2, -2-string.len("heat")-2)
end
--game.print(tile.name .. " > " .. (clr and clr or "nil"))
return clr
end
local function getPrevailingColor(surface, x, y)
local clrs = {}
--game.print(clr)
for dx = x-4,x+4 do
for dy = y-4,y+4 do
local clr = getTileColor(surface, dx, dy)
if clr then
clrs[clr] = clrs[clr] and clrs[clr]+1 or 1
end
end
end
return getHighestTableKey(clrs)
end
function createResource(surface, dx, dy, rand, color)
if canPlaceAt(surface, dx, dy) then
local clrAt = getTileColor(surface, dx, dy)
if clrAt or not color then color = getPrevailingColor(surface, dx, dy) end
local clr = (color and color ~= "red" and color ~= "orange") and color or ""
local temp = getRandomTemperature(rand)
local entity = "geothermal-patch-" .. temp .. clr
if (prototypes.entity[entity] == nil) then
clr = ""
end
surface.create_entity{name = entity, position = {x = dx, y = dy}, force = game.forces.neutral, amount = 1000}
surface.create_entity{name = "geothermal-light-" .. temp .. clr, position = {x = dx+0.5, y = dy+0.5}, force = game.forces.neutral}
surface.destroy_decoratives{area={{dx-6, dy-6}, {dx+6, dy+6}}, exclude_soft=false}
end
end
function cantorCombine(a, b)
--a = (a+1024)%16384
--b = b%16384
local k1 = a*2
local k2 = b*2
if a < 0 then
k1 = a*-2-1
end
if b < 0 then
k2 = b*-2-1
end
return 0.5*(k1 + k2)*(k1 + k2 + 1) + k2
end
---@return integer
function createSeed(surface, x, y) --Used by Minecraft MapGen
local seed = surface.map_gen_settings.seed
--if Config.seedMixin ~= 0 then
-- seed = bit32.band(cantorCombine(seed, Config.seedMixin), 2147483647)
--end
return bit32.band(cantorCombine(seed, cantorCombine(x, y)), 2147483647)
end
local function getSpawnData(surface, x, y)
local set = getSpawnSet()
local ret = 0
local sizes = {0, 0}
local radius = 0
c = 0
for i = -1,1 do
for k = -1,1 do
local tile = surface.get_tile(x+i, y+k)
--game.print(tile.name .. " > " .. serpent.block(set[tile.name]))
if tile.valid and set[tile.name] then
ret = ret+set[tile.name].rate
sizes[1] = math.max(sizes[1], set[tile.name].count_min)
sizes[2] = math.max(sizes[2], set[tile.name].count_max)
radius = math.max(radius, set[tile.name].radius)
c = c+1
--if ret > 0 then game.print(tile.name) end
--surface.set_tiles({{name = "water", position = {x+i, y+k}}})
end
end
end
return (c > 0 and ret/c or 0), sizes, radius
end
local size = settings.startup["geothermal-size"].value
local freq = settings.startup["geothermal-frequency"].value
local minDist = settings.startup["geothermal-min-distance"].value
local distFac = settings.startup["geothermal-distance-scalar"].value
local rateClamp = settings.startup["geothermal-rate-clamp"].value
local function trySpawnPatchAt(rand, surface, x, y, df, counts, radius)
--game.print("Genning Chunk at " .. x .. ", " .. y)
x = x-6+rand(0, 12)
y = y-6+rand(0, 12)
local count = rand(counts[1], counts[2])
count = math.max(1, math.ceil(df*1.5*count*size))
local color = getRandomColor(rand)
--game.print("Chunk at " .. x .. ", " .. y .. " attempting " .. count)
for i = 1, count do
local r = math.floor(radius*size+0.5)
local dx = x-r+rand(0, r*2)
local dy = y-r+rand(0, r*2)
createResource(surface, dx, dy, rand, color)
end
end
local function controlChunk(surface, area)
local x = (area.left_top.x+area.right_bottom.x)/2
local y = (area.left_top.y+area.right_bottom.y)/2
local dd = x*x+y*y
local mind = minDist
if dd < mind*mind then
return
end
local rand = game.create_random_generator()
local df = math.min(1, (math.sqrt(dd)-mind)/(mind+100))
--game.print(df .. " @ " .. math.sqrt(dd))
local seed = createSeed(surface, x, y) --[[@as uint]]
rand.re_seed(seed)
local dx = area.left_top.x+rand(0, 32)
local dy = area.left_top.y+rand(0, 32)
if df >= 1 or rand(0, 100)/100 < df then
local f0,counts,radius = getSpawnData(surface, dx, dy)
--if f0 > 0 then game.print(f0) end
local f = f0*math.min(rateClamp, 1+(math.sqrt(dd)/(1000*distFac)))*256
f = f*freq*PATCH_RATE_FACTOR*0.003 -- *0.003 because of 0.17 algo change
local f1 = rand(0, 2147483647)/2147483647
local shouldGen = f1 < f
--game.print("Chunk at " .. x .. ", " .. y .. " with chance " .. f .. " / " .. f1)
if shouldGen then
--game.print("Genning patch at " .. dx .. " , " .. dy)
trySpawnPatchAt(rand, surface, dx, dy, df, counts, radius)
end
end
end
script.on_event(defines.events.on_chunk_generated, function(event)
if event.surface.name == "nauvis" or event.surface.name == "gleba" or event.surface.name == "tenebris" or event.surface.name == "tenebris-prime" or event.surface.name == "maraxsis" then
controlChunk(event.surface, event.area)
end
end)
--[[
script.on_event(defines.events.on_tick, function(event)
if not ranTick and Config.retrogenDistance >= 0 then
local surface = game.surfaces["nauvis"]
for chunk in surface.get_chunks() do
local x = chunk.x
local y = chunk.y
if surface.is_chunk_generated({x, y}) then
local area = {
left_top = {
x = x*CHUNK_SIZE,
y = y*CHUNK_SIZE
},
right_bottom = {
x = (x+1)*CHUNK_SIZE,
y = (y+1)*CHUNK_SIZE
}
}
local dx = x*CHUNK_SIZE+CHUNK_SIZE/2
local dy = y*CHUNK_SIZE+CHUNK_SIZE/2
local dist = math.sqrt(dx*dx+dy*dy)
if dist >= Config.retrogenDistance then
controlChunk(surface, area)
end
end
end
ranTick = true
for name,force in pairs(game.forces) do
force.rechart()
end
--game.print("Ran load code")
end
if event.tick%60 == 0 then
for name,force in pairs(game.forces) do
for _,train in pairs(force.get_trains()) do
for __,car in pairs(train.fluid_wagons) do
if car.prototype.name ~= "insulated-wagon" then
--[[
for name,amt in pairs(car.get_fluid_contents()) do
if string.find(name, "geothermal-water", 1, true) then
car.remove_fluid{name=name, amount=100}
end
end
--]]--[[
for i = 1,#car.fluidbox do
local box = car.fluidbox[i]
if box and string.find(box.name, "geothermal-water", 1, true) then
if box.temperature > 95 then
box.name = "cooling-geothermal-water"
else
box.name = "water"
end
box.temperature = box.temperature-5
car.fluidbox[i] = {name = box.name, temperature = box.temperature, amount = box.amount}
end
end
end
end
end
end
end
--local pos=game.players[1].position
--for k,v in pairs(game.surfaces.nauvis.find_entities_filtered{area={{pos.x-1,pos.y-1},{pos.x+1,pos.y+1}}, type="resource"}) do v.destroy() end
end)
--]]
--[[
Good AlienBiomes test map: (0.15)
>>>AAAPABUAAAADAwgAAAAEAAAAY29hbAMDAwoAAABjb3BwZXItb3Jl
AwMDCQAAAGNydWRlLW9pbAMDAwoAAABlbmVteS1iYXNlAwMDCAAAAGl
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gAAAAHIAAAAAQUAAAABAAAAAAAAAEABAQEAAAAAAABZQAEFAAAAARkA
AAABAAAAAAAAJEABMgAAAAEAAAAAAAA+QAFkAAAAAZqZmZmZmck/ATM
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AAAAAhAAQoAAAABZAAAAAFkAAAAAegDAAABAAAAAAAA4D8B0AcAAAEA
AAAAAEB/QAMAAAAAAAAAAAAAAPA/5tUb0Q==<<<
0.16:
>>>eNptUjFoFEEUnXFzuSRnLinSCCGmSHsgKmKh2ZWAFtrYaTm3O7cZ
MrdzmZ25804wFlEsBBsbrWy10DaCiGAlKARsFBGMaQKxEAQLQeLM7Mz
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6P/jDASWRp6eNNm4t1e4JtQL7hddSzaiAJQ2s9wGny69g/+42si<<<
0.17:
>>>eNptUT2IE0EUfmOMiYmIQgoPjpAibSzUwkJuRi0stLnm4MrN7
iQ3uDd7zs7qXQQvxflTCNreVbZaeJYnWBxco6ggWIkIkWsELQTBT
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ki6mt7E/ppJDg34jO052gRd0smb2r3VblJw2pmZbJnEgbk0qp6eg
2x5Lx3unal4kClt9dA2PVwgM0awmHZm8TVdx5u6H6VpE2qDnyrmR
jZJCVJTP5i8f/X0P2w45GQ=<<<
--]]