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Tron3P.java
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411 lines (369 loc) · 10.7 KB
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import uk.ac.warwick.dcs.maze.logic.*;
import java.awt.event.*;
import javax.swing.*;
import java.awt.*;
import static java.awt.GraphicsDevice.WindowTranslucency.*;
import java.io.File;
public class Tron{
private MazeEvent event;
private Overlay overlay;
private int pollRun = 0;
private Player player1;
private Player player2;
private IRobot robot;
private int play; // 0-play, 1-not play
private Maze maze;
private int heading;
public Tron(){
event = new MazeEvent();
player1 = new Player(Color.RED,10,10,1,0,"Player 1");
player2 = new Player(Color.ORANGE,40,40,-1,0,"Player 2");
overlay = new Overlay(); //Creates the initial blank overlay to resize screen
JOptionPane.showMessageDialog(new JFrame(),"Welcome to Tron.\nPlayer 1 is red and is controlled by WASD. \nPlayer 2 is orange and is controlled by the arrow keys.\nPress Begin to start!","Welcome",JOptionPane.PLAIN_MESSAGE);
}
public void controlRobot(IRobot robot) {
if((robot.getRuns() == 0) && (pollRun ==0)){
this.robot = robot;
event.setDelay();
overlay.close();
overlay = new Overlay(player1, player2);
try{
maze = new Maze(new File("./TronMaze.warwickmaze"), robot);
event.loadMaze(maze);
//loads TronMaze
}catch(Exception e){
System.err.println("ERROR: Cannot find maze. Place TronMaze in same directory as controller.");
}
try{
//sleeps for 1sec
Thread.sleep(1000);
}catch(InterruptedException e){}
}
if(robot.getMaze().getCellType(player1.getX(), player1.getY()) == 2){
//Player2 wins
player2.incrementScore();
overlay.notOnTop();
//Shows winning screen on top of overlay
play = JOptionPane.showConfirmDialog(new JFrame(),"Player 2 wins! \nCurrent Score: \nPlayer 1: " + player1.getScore() + "\t Player 2: " + player2.getScore () + "\nWould you like to play again?","",JOptionPane.YES_NO_OPTION);
overlay.onTop();
resetMaze();
if(play == 0){
try{
//.5 sec pause
Thread.sleep(500);
}catch(InterruptedException e){}
}
}
if(robot.getMaze().getCellType(player2.getX(), player2.getY()) == 2){
//Player1 wins
player1.incrementScore();
overlay.notOnTop();
//Shows winning screen on top of overlay
play = JOptionPane.showConfirmDialog(new JFrame(),"Player 1 wins! \nCurrent Score: \nPlayer 1: " + player1.getScore() + "\t Player 2: " + player2.getScore () + "\nWould you like to play again?","",JOptionPane.YES_NO_OPTION);
overlay.onTop();
resetMaze();
if(play == 0){
try{
//.5 sec pause
Thread.sleep(500);
}catch(InterruptedException e){}
}
}
if(play == 0){
// 1:North, 2:East, 3:South, 4:West
switch(overlay.getP1()){ //Controls Player1
case 1:
if(player1.getPlayerHeading().getY() != 1)
player1.setPlayerHeading(0,-1);
break;
case 2:
if(player1.getPlayerHeading().getX() != -1)
player1.setPlayerHeading(1,0);
break;
case 3:
if(player1.getPlayerHeading().getY() != -1)
player1.setPlayerHeading(0,1);
break;
case 4:
if(player1.getPlayerHeading().getX() != 1)
player1.setPlayerHeading(-1,0);
}
switch(overlay.getP2()){ //Controls Player2
case 1:
if(player2.getPlayerHeading().getY() != 1)
player2.setPlayerHeading(0,-1);
break;
case 2:
if(player2.getPlayerHeading().getX() != -1)
player2.setPlayerHeading(1,0);
break;
case 3:
if(player2.getPlayerHeading().getY() != -1)
player2.setPlayerHeading(0,1);
break;
case 4:
if(player2.getPlayerHeading().getX() != 1)
player2.setPlayerHeading(-1,0);
}
//Advances players and sets previous square to a wall
robot.getMaze().setCellType((int) player1.getPlayerLocation().getX(), (int) player1.getPlayerLocation().getY(), 2);
robot.getMaze().setCellType((int) player2.getPlayerLocation().getX(), (int) player2.getPlayerLocation().getY(), 2);
player1.advancePlayer();
player2.advancePlayer();
overlay.movePlayerIcons(); //Updates overlay
event.regenMaze(); //Makes maze load the walls (not really needed any more)
}
if(play == 1){
player1.resetScore();
player2.resetScore();
}
pollRun++;
}
public void removeWalls(){
//Loops through all squares and sets them to path
for(int i=1; i<= robot.getMaze().getWidth()-2; i++){
for(int j=1; j<=robot.getMaze().getHeight()-2; j++){
robot.getMaze().setCellType(i,j,1);
}
}
event.regenMaze();
}
public void reset(){
player1.resetScore();
player2.resetScore();
play = 0; //Makes game ready to play
resetMaze();
}
public void resetMaze(){
overlay.close();
player1.resetPlayer();
player2.resetPlayer();
player1.setPlayerHeading(1,0);
player2.setPlayerHeading(-1,0);
overlay = new Overlay(player1, player2);
removeWalls();
}
//PLAYERS
public class Player{
private Color colour;
private Point start;
private Point location;
private Point heading;
private String name;
private int score;
public Player(Color colour, int x, int y, int dx, int dy, String name){
this.colour = colour;
start = new Point(x,y);
location = new Point(x,y);
heading = new Point(dx, dy);
this.name = name;
score = 0;
}
//Sets heading
public void setPlayerHeading(int dx, int dy){
heading.setLocation(dx,dy);
}
//Returns heading
public Point getPlayerHeading(){
return heading;
}
//Moves player forward one
public void advancePlayer(){
location.translate((int) heading.getX(), (int) heading.getY());
}
//Returns current location
public Point getPlayerLocation(){
return location;
}
//Returns current X coord
public int getX(){
return (int) location.getX();
}//Returns current Y coord
public int getY(){
return (int) location.getY();
}
//Gets colour
public Color getColour(){
return colour;
}
//Sets current location to start location
public void resetPlayer(){
location.setLocation(start);
}
//Increases score by 1
public void incrementScore(){
score++;
}
//Sets score to 0
public void resetScore(){
score = 0;
}
//Returns current score
public int getScore(){
return score;
}
}
//EVENT STUFF
public class MazeEvent implements IEventClient{
public MazeEvent(){
EventBus.addClient(this);
}
//Cause maze elements to update
public void regenMaze(){
EventBus.broadcast(new uk.ac.warwick.dcs.maze.logic.Event(102, new Point(1, 1)));
}
//Meant to call reset, does work correctly
public void resetMaze(){
EventBus.broadcast(new uk.ac.warwick.dcs.maze.logic.Event(103, 0.25));
}
//Sets the delay between moves
public void setDelay(){
EventBus.broadcast(new uk.ac.warwick.dcs.maze.logic.Event(113, 50));
}
//Loads a maze
public void loadMaze(Maze maze){
EventBus.broadcast(new uk.ac.warwick.dcs.maze.logic.Event(107, maze));
}
public void notify(IEvent event){}
}
//GUI STUFF
public class Overlay extends JFrame{
private Frame[] frames;
private Frame frame = new Frame();
private int player1;
private int player2;
private JPanel panel;
//Creates transparent window
public Overlay(){
super("Transparent Window");
setUndecorated(true);
frames=frame.getFrames(); //Finds the current frames, frame 0 should be maze
setLayout(new GridBagLayout());
frames[0].setSize(980,820); //Sets size of maze
setSize(728,728);
setLocationRelativeTo(frames[0]);
setBackground(new Color(0,0,0,0));
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setVisible(true);
setAlwaysOnTop(false);
setFocusable(false);
}
//Creates transparent window with player icons and keylistener
public Overlay(Player p1, Player p2){
super("Transparent Window");
frames=frame.getFrames(); //Finds the current frames, frame 0 should be maze
setUndecorated(true);
setLayout(new GridBagLayout());
frames[0].setSize(980,820); //Sets size of maze
setSize(728,728);
setLocationRelativeTo(frames[0]);
setBackground(new Color(0,0,0,0));
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//Adding player icons
panel = new MyPanel(p1, p2);
setContentPane(panel);
//Adding KeyListeners
KeyboardFocusManager manager1 = KeyboardFocusManager.getCurrentKeyboardFocusManager();
KeyboardFocusManager manager2 = KeyboardFocusManager.getCurrentKeyboardFocusManager();
manager1.addKeyEventDispatcher(new Player1Controls());
manager2.addKeyEventDispatcher(new Player2Controls());
setVisible(true);
setAlwaysOnTop(false);
setFocusable(false);
}
//Sets AlwaysOnTop to false, use for pop-up windows
public void notOnTop(){
setAlwaysOnTop(false);
}
//Sets AlwaysOnTop to true, use after pop-up windows
public void onTop(){
setAlwaysOnTop(true);
}
//Trigs the player icons to update
public void movePlayerIcons(){
panel.repaint();
}
public class MyPanel extends JPanel{
private Player player1;
private Player player2;
MyPanel(Player player1, Player player2){
super();
this.player1 = player1;
this.player2 = player2;
}
@Override
public void paint(Graphics g) {
//Paints the wall
g.setColor(Color.CYAN);
g.fillRect(0,0,714,14);
g.fillRect(0,714,714,14);
g.fillRect(0,0,14,714);
g.fillRect(714,0,14,728);
//Paints player1
g.setColor(player1.getColour());
g.fillRect(14 + (int) player1.getX()*14 , 14+ (int) player1.getY()* 14 ,14,14);
//Paints player2
g.setColor(player2.getColour());
g.fillRect(14 + (int) player2.getX()*14 , 14+ (int) player2.getY()* 14 ,14,14);
}
}
//Controls player1
private class Player1Controls implements KeyEventDispatcher{
@Override
public boolean dispatchKeyEvent(KeyEvent e) {
if (e.getKeyCode() == KeyEvent.VK_W) {
setP1(1);
}
if (e.getKeyCode() == KeyEvent.VK_A) {
setP1(4);
}
if (e.getKeyCode() == KeyEvent.VK_S) {
setP1(3);
}
if (e.getKeyCode() == KeyEvent.VK_D) {
setP1(2);
}
return false;
}
}
//Controls player2
private class Player2Controls implements KeyEventDispatcher{
@Override
public boolean dispatchKeyEvent(KeyEvent e) {
if (e.getKeyCode() == KeyEvent.VK_UP) {
setP2(1);
}
if (e.getKeyCode() == KeyEvent.VK_LEFT) {
setP2(4);
}
if (e.getKeyCode() == KeyEvent.VK_DOWN) {
setP2(3);
}
if (e.getKeyCode() == KeyEvent.VK_RIGHT) {
setP2(2);
}
return false;
}
}
//Returns player1's input
public int getP1(){
return player1;
}
//Sets player1's input
public void setP1(int direction){
this.player1 = direction;
}
//Returns player2's input
public int getP2(){
return player2;
}
//Returns player2's input
public void setP2(int direction){
this.player2 = direction;
}
//Gets rid of overlay
public void close(){
dispose();
}
}
}