See README.md for download links if you just want to play the game.
| Platform | Build System | Notes |
|---|---|---|
| Windows | Visual Studio 2017+ | Proton SDK sibling layout, uses FMOD for audio |
| Linux | CMake | Proton SDK cloned inside project, uses SDL2 + SDL2_mixer for audio |
| iOS | Xcode | Proton SDK sibling layout, uses FMOD for audio |
| Android | Gradle + CMake | Proton SDK sibling layout, uses FMOD for audio |
| macOS | Xcode | Broken/unmaintained |
| HTML5 | Emscripten | See Proton HTML5 setup |
All platforms require the Dink Smallwood game data (dink/ directory) to play. See README.md for how to obtain it.
Most platforms (except Linux) expect the Proton SDK sibling layout -- RTDink is cloned inside the Proton directory:
proton/
shared/ <-- Proton SDK
RTDink/ <-- this repo
Full step-by-step instructions are in README.md, including FMOD setup and required DLLs.
The short version:
proton/
shared/ <-- Proton SDK
RTDink/ <-- this repo
windows_vs2017/
iPhoneRTDink.sln
- Clone Proton SDK
- Clone this repo inside the Proton directory
- Run
media\update_media.bat - Set up FMOD (see README.md)
- Open
windows_vs2017/iPhoneRTDink.slnin Visual Studio - Build
Release GL | x64, copy DLLs and game data tobin/
The Xcode project at the repo root (RTDink.xcodeproj) includes iOS targets. It uses the Proton SDK sibling layout:
proton/
shared/ <-- Proton SDK
RTDink/
RTDink.xcodeproj
- Clone Proton SDK
- Clone this repo inside the Proton directory
- Open
RTDink.xcodeprojin Xcode - Select the iOS target/device and build
- You will need an Apple Developer account for device deployment
The Android build uses Gradle with CMake for native code. It uses the Proton SDK sibling layout:
proton/
shared/ <-- Proton SDK
RTDink/
AndroidGradle/
app/
src/main/cpp/CMakeLists.txt <-- references ../../../../../../shared
- Clone Proton SDK
- Clone this repo inside the Proton directory
- Copy
AndroidGradle/local.properties_removethispart_toAndroidGradle/local.propertiesand edit it with your Android SDK path, keystore info, and package name - Run
media\update_media.batto prepare assets (or ensurebin/interfaceandbin/audioexist) - Open
AndroidGradle/in Android Studio PrepareResources.batruns automatically during the build to copy assets and shared Java sources from the Proton SDK- Build and deploy
Note: The game data for Android comes from bin/dink_for_android/ (a trimmed version of the game data). See PrepareResources.bat for details on what gets packaged into the APK.
Note: The macOS build has not been maintained for a long time and likely does not build without fixes. It is left here for reference.
The Xcode project is at the repo root (RTDink.xcodeproj). Same sibling layout as Windows:
proton/
shared/ <-- Proton SDK
RTDink/
RTDink.xcodeproj
- Clone Proton SDK
- Clone this repo inside the Proton directory
- Open
RTDink.xcodeprojin Xcode - Build and run (may require fixes)
No build required. Use the correct bundle for your CPU:
- x86_64 (Intel/AMD): DinkSmallwoodHD-x86_64.flatpak
- aarch64 (ARM 64-bit, e.g. Raspberry Pi 4, Jetson, Apple Silicon in Linux): DinkSmallwoodHD-aarch64.flatpak
# Install Flatpak if needed (Debian/Ubuntu)
sudo apt install flatpak
# Download and install (example for x86_64)
wget https://www.rtsoft.com/dink/DinkSmallwoodHD-x86_64.flatpak
flatpak install --user DinkSmallwoodHD-x86_64.flatpak
# Run
flatpak run com.rtsoft.DinkSmallwoodHDOn ARM, use DinkSmallwoodHD-aarch64.flatpak instead.
The easiest way is to use the automated script from the repo root:
./linux_setup.shThis installs dependencies, clones the Proton SDK, and builds RTDink. Game data is included in the repo.
- C++ Compiler: GCC 7+ or Clang 7+
- CMake: 3.10 or newer
- Development libraries:
sudo apt update
sudo apt install build-essential cmake libgl1-mesa-dev libx11-dev \
libpng-dev zlib1g-dev libbz2-dev libcurl4-openssl-dev libsdl2-dev libsdl2-mixer-dev# 1. Clone Proton SDK inside the project root
git clone https://github.com/SethRobinson/proton.git
# 2. Configure and build
mkdir build && cd build
cmake ..
make -j$(nproc)
# 3. Run (game data is in the repo under bin/dink)
./RTDinkAppCMake automatically creates symlinks for interface/, audio/, and dink/ so the binary finds resources when run from build/.
- Missing dependencies: Install any missing
-devpackages as reported by CMake. - No game data: The
dink/game data is included in the repo (underbin/dink/). If it is missing, the game will crash when starting a new game.
- The Linux CMake build is independent from the Windows/macOS project files -- they can coexist safely.
- The Linux build uses SDL2 + SDL2_mixer for audio instead of FMOD (no proprietary dependencies).
- Proton SDK must be obtained separately on each platform.
- Contributions and bug reports are welcome!