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MainScript.js
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142 lines (110 loc) · 4.15 KB
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var scene = new THREE.Scene();
var renderer;// = new THREE.WebGLRenderer();
//renderer.setSize( window.innerWidth, window.innerHeight );
//document.body.appendChild( renderer.domElement );
//var geometry = new THREE.BoxGeometry( 1, 1, 1 );
//var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
//var cube = new THREE.Mesh( geometry, material );
//scene.add( cube );
//camera.position.z = 5;
var clock = new THREE.Clock();
var MARGIN = 0;
var SCREEN_HEIGHT = window.innerHeight - MARGIN * 2;
var SCREEN_WIDTH = window.innerWidth;
var camera;
var container;
var controls;
var mouseControls;
var geometry;
var material;
var cube;
init();
render();
rend();
function init(){
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
container = document.createElement( 'div' );
document.body.appendChild( container );
controls = new THREE.FlyControls( camera );
controls.movementSpeed = 10;
controls.domElement = container;
controls.rollSpeed = Math.PI / 24;
controls.autoForward = false;
controls.dragToLook = false;
//controls.addEventListener( 'change', render );
mouseControls = new THREE.OrbitControls( camera );
mouseControls.damping = 0.2;
mouseControls.addEventListener( 'change', rend );
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
geometry = new THREE.BoxGeometry( 1, 1, 1 );
material = new THREE.MeshNormalMaterial( ) ;//new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
cube = new THREE.Mesh( geometry, material );
scene.add( cube );
geometry = new THREE.BoxGeometry( 1, 1, 1 );
material = new THREE.MeshNormalMaterial( ) ;//new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
cube = new THREE.Mesh( geometry, material );
cube.position.set( 10, 10, 0 );
scene.add( cube );
var line_material = new THREE.LineBasicMaterial( { color: 0x303030 } ),
geometry = new THREE.Geometry(),
floor = -75, step = 25;
for ( var i = 0; i <= 40; i ++ ) {
geometry.vertices.push( new THREE.Vector3( - 500, floor, i * step - 500 ) );
geometry.vertices.push( new THREE.Vector3( 500, floor, i * step - 500 ) );
geometry.vertices.push( new THREE.Vector3( i * step - 500, floor, -500 ) );
geometry.vertices.push( new THREE.Vector3( i * step - 500, floor, 500 ) );
}
var line = new THREE.Line( geometry, line_material, THREE.LinePieces );
scene.add( line );
var line_material = new THREE.LineBasicMaterial( { color: 0x330000 } ),
geometry = new THREE.Geometry(),
floor = 75, step = 25;
for ( var i = 0; i <= 40; i ++ ) {
geometry.vertices.push( new THREE.Vector3( - 500, floor, i * step - 500 ) );
geometry.vertices.push( new THREE.Vector3( 500, floor, i * step - 500 ) );
geometry.vertices.push( new THREE.Vector3( i * step - 500, floor, -500 ) );
geometry.vertices.push( new THREE.Vector3( i * step - 500, floor, 500 ) );
}
var line = new THREE.Line( geometry, line_material, THREE.LinePieces );
scene.add( line );
camera.position.z = 5;
}
function changeTarget(vector){
var rot = camera.getWorldRotation();
mouseControls.target.copy(vector);
//camera.lookAt( vector );
//mouseControls.update();
render();
camera.setRotationFromEuler(rot);
}
function onKeyDown( event ) {
switch ( event.keyCode ) {
case 13:
changeTarget(camera.position);
break;
}
}
// this.addEventListener( 'dblclick', changeTarget, false );
this.addEventListener( 'keydown', onKeyDown, false );
function render() {
requestAnimationFrame( render );
var delta = clock.getDelta();
controls.update( delta );
// mouseControls.target.add(camera.position);
// mouseControls.update();
//mouseControls.reset(camera.position);
//var dx = Math.abs(mouseControls.target.x - camera.position.x);
//var dy = Math.abs(mouseControls.target.y - camera.position.y);
//mouseControls.pan(dx, dy);
renderer.clear();
renderer.render( scene, camera );
}
function rend() {
//var rot = camera.getWorldRotation();
// mouseControls.update();
renderer.clear();
renderer.render( scene, camera );
//camera.setRotationFromEuler(rot);
}