diff --git a/mapfixes_bhop.txt b/mapfixes_bhop.txt index 4ce5b85..27fabd7 100644 --- a/mapfixes_bhop.txt +++ b/mapfixes_bhop.txt @@ -28,7 +28,8 @@ submitted fixes (wipe times): 10057123234 - Workshop (removed) - Trigger skips everywhere at the end of the map, All trigger skips should be gone. 11751012626 - Stone - Old routes are now possible in new physics 11750867663 - Dust - End used to clip through last block -11750720432 - Failure - Fixed TP + Added SetVel +11750720432 - Failure - Fixed TP + Added SetVel +12192059799 - I DROPPED MY HECKIN POP-TARTS!! - Fixed trigger skips with the use of SetSpawn# tested, pending upload: @@ -45,8 +46,8 @@ tested, pending upload & add map data: submitted fixes need add map data: 10049775129 - Badges 2 - Spawns in many places were completely broken and bugged, every spawn is fixed, also fixed booster bugs. +12192047288 - Freedom Puppies XXX - Fixed main map lighting + original freedom puppies map as a bonus rejected fixes, additional fix notes: 11117971522 - Colossus - remake - going through the teleport spawns you in the wall, check spawns (9th spawn does not exist, other issues) 10057239529 - FrozenRuins - Trigger skip after bounce pad no longer possible. - This trigger skip does not detract from the map in my opinion. May need to have a vote to see what people think. -10055563939 - I DROPPED MY HECKIN POP-TARTS!! - Trigger skip through pop tart boxes no longer possible. Added invisible walls in the map to stop further trigger skips. - Always think twice about using invisible walls. In my opinion, the skip through the walls is epic but the trigger skip is cringe. I'll allow an invisible wall that blocks the trigger skip, but if you want to block the skip through the walls, use more visible walls. diff --git a/mapfixes_surf.txt b/mapfixes_surf.txt index b73e3ee..3e6b1fe 100644 --- a/mapfixes_surf.txt +++ b/mapfixes_surf.txt @@ -6,6 +6,7 @@ tested, pending upload & wipe: submitted fixes (wipe times): 10056176330 - Futurebound - Fixed trigger skips and out of bound skips. 10077886389 - Submerged - Fixed gap in wall used in route. - Was the gap intentional? +12200450586 - TrueCetric - fixed Trigger2 parts letting you phase through them due to no Spawn2 12116717615 - Got The Blues - Fixed bhopsurf, lighting, broken spawn, and bonusstart/finish tested, pending upload: @@ -25,6 +26,7 @@ tested, pending upload & add map data: submitted fixes need add map data: 10375338147 - Elementary - switched b3 to b1 569053285 - Sand Temple - now possible - delayed due to moving parts being bad +12200007846 - Daydreamer 2 - End teleport fixed, you ACTUALLY teleport to the end now rejected fixes, additional fix notes: 852889271 - Golden Glory - ramp fix - fall through ramp??? diff --git a/maps.txt b/maps.txt index ed1e530..9372800 100644 --- a/maps.txt +++ b/maps.txt @@ -528,7 +528,7 @@ on main: 5692123475 - Trigger 5692146112 - Tropica 5692106931 - Tropics -5692164554 - TrueCetric +5692164554 - TrueCetric -- fixed: see mapfixes_surf.txt 5692169679 - Tunnels 5692139434 - Turf 5692182179 - Tutorial @@ -646,7 +646,7 @@ need testing surf: submitted hub fixes: where are these maps I know they exist and I want them: -Daydreamer 2 - 394706015 - the end zone is floating somewhere weird +Daydreamer 2 - 394706015 - the end zone is floating somewhere weird -- fixed: see mapfixes_surf.txt bhop_brickcolors - in submissions_bhop.txt 8642318889 backlog: diff --git a/submissions_bhop.txt b/submissions_bhop.txt index e74c016..9db8ff3 100644 --- a/submissions_bhop.txt +++ b/submissions_bhop.txt @@ -24,4 +24,4 @@ rejected: 11167147137 - start of the map is nice but not the rest. cancollide false the tree meshes too short: -10787961943 - 8s \ No newline at end of file +10787961943 - 8s