diff --git a/mapfixes_bhop.txt b/mapfixes_bhop.txt index 175c00f..b71e613 100644 --- a/mapfixes_bhop.txt +++ b/mapfixes_bhop.txt @@ -31,6 +31,7 @@ submitted fixes (wipe times): tested, pending upload: submitted fixes (no wipe): +16503936411 - Questionable Trials - Fixed being able to do a diffcult jump around teleport add map data: @@ -43,6 +44,7 @@ submitted fixes need add map data: 16234113783 - Fus - Moved map closer to origin 15282887072 - City Fun - Fixed headhits and altered weird triggers 16314753937 - Impulse - Made map larger (about 20%), increased height of doors so you don't hit your head on them as easily, updated lighting for Future lighting +16443363311 - Minecraft - Some alterations for new physics (Map missing for some reason despite being mostly fine) rejected fixes, additional fix notes: 10060990749 - Synced V2 (COPYLOCKED) - Fixed RNG jump next to ladder (moved rock blocks up 0.2 studs) - This map loads a script with require in the lighting script. @@ -53,4 +55,4 @@ rejected fixes, additional fix notes: 3889303022 bhop-fus - fixed lighting problems on first stage - still suffers from sliding on spawns 14311240482 - High segdaB - The physics bug as described in map_issues.txt does not appear to be happening anymore. Fixed impossible jump towards the end - brah this map sucks I'm deleting it 13118097070 - Y - Re-port using import plugin. Scaled up. - excuse me the boosters aren't supposed to give horizontal boost -16042545662 - deep chicago night (fix: polyrhythm) - end ramp converted to a Surf to prevent speed loss - this should be fixed in the physics, not like this \ No newline at end of file +16042545662 - deep chicago night (fix: polyrhythm) - end ramp converted to a Surf to prevent speed loss - this should be fixed in the physics, not like this