From f35387ba616bb2ebc03987371d668f3e4d8213bd Mon Sep 17 00:00:00 2001 From: 3n <129352794+3nrk@users.noreply.github.com> Date: Mon, 3 Jun 2024 14:54:38 -0500 Subject: [PATCH] Reddish fix --- mapfixes_bhop.txt | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/mapfixes_bhop.txt b/mapfixes_bhop.txt index 8939949..3221043 100644 --- a/mapfixes_bhop.txt +++ b/mapfixes_bhop.txt @@ -29,6 +29,7 @@ tested, pending upload: submitted fixes (no wipe): 15563027754 - Zyper - Changed the mesh stage's collision to Triggers instead of Platforms to prevent speed boost 17719226130 - Zyper - Fixed a faste Surf to skip most of the map (delete top Faste times using the skip only) +12687188945 - Reddish - removed the Jump1 at map spawn, revamped the map finish, fixed misplaced invisible wall add map data: @@ -49,4 +50,4 @@ rejected fixes, additional fix notes: 16042545662 - deep chicago night (fix: polyrhythm) - end ramp converted to a Surf to prevent speed loss - this should be fixed in the physics, not like this - same opinion as before, this is a workaround and not a root cause and makes the map worse for casual players 16503936411 - Questionable Trials - Fixed being able to do a difficult jump around teleport - script loaders are not allowed, use a Script with RunContext set to Client 16204975834 - Dumb Blocks 4 (wipe Main Faste) - Fixed slopes to prevent edgeboosting at high speeds - polled to 62% -12687188945 - Reddish (wipe Main All) - misplaced invisible wall fixed, wall wedge at the end is now collidable - polled to 52% \ No newline at end of file +12687188945 - Reddish (wipe Main All) - misplaced invisible wall fixed, wall wedge at the end is now collidable - polled to 52%