diff --git a/map_issues.txt b/map_issues.txt index b17c780..50ecd9c 100644 --- a/map_issues.txt +++ b/map_issues.txt @@ -10,7 +10,6 @@ bhop main: 5692105876 - Senpai - Lighting is very dark 6115159232 - Sqee - Bonus: 5692093322 - Sqee (Short) 6115161141 - Terral - moving platforms decoration -5692152916 - Toc - Stage 15 teleport pit leads to a spawn touching a trigger. Make bonus zones at end surf main: 5732172079 - Banal - bumpy ramp @@ -257,11 +256,7 @@ new physics bug (mapfix): 5692135173 - Chimera - some spines need to be fixed, far from 0,0,0 5692106532 - Chrome - fix start spawn in ground, long ramp makes you restart 5692133764 - City Fun - fix start, maybe gameplay fixes -5692098704 - Clarion - alternate reality part crashes the physics 5692102646 - Compact - can't leave spawn -5692146451 - Concrete - PLEASE FIX THE FLOORS, don't allow touching startzone from the top -5693295211 - Danmark - fix teleports -5692141003 - Deletive - impossible jump 6111005316 - Desolate - ramps are weird and buggy, you phase through the second ramp 5692113845 - Divine - 1st ramp spine + randomly kills, 3rd ramp spine, 5th ramp killed once, 9th ramp would cause the screen to flash, camera punch, and killed once, 10 has spine issues, 11 has spine issues, 13 has spine issues, last ramp killed once 5692103788 - Downfall - hitbox harder @@ -270,7 +265,6 @@ new physics bug (mapfix): 5692104185 - Flandre II - needs spine fixes, some ramps hitboxes are wrong somehow on blue and green stages, and move closer to 0,0,0 5692152419 - Fus - move stages closer together and closer to 0,0,0 5692134367 - Gravity - hitbox harder -5692151345 - Horizon - hitbox harder/impossible throughout the map 5692159828 - Icire - move to origin, align ramps 5692099285 - Impulse - no map issues, just everyone thinks the whole port should be redone 5692153618 - Ineffable 2 - broken bhop at end @@ -296,11 +290,8 @@ new physics bug (mapfix): 5693293179 - Seventy-Two Percent more Pineapple - hitbox harder 5692134185 - Shade - hitbox harder, fix diamond hitbox 5692170594 - Strawberry Avalanche - getting triggered at end -5692122753 - Tide - remove the invisible path to the end -5692145794 - Touch - head hit roof 5692153444 - Trumpwall2020 - impossible 5692176099 - Tumb 2 - very small holes, too hard with new hitbox -5692111744 - Ultimate - fix skip at 9s 5692118585 - Verde - fix last stage spawn 5692124370 - Void - invisible part at start 5692093974 - Zor - last ramp spine diff --git a/mapfixes_bhop.txt b/mapfixes_bhop.txt index ae0fa39..5349b8a 100644 --- a/mapfixes_bhop.txt +++ b/mapfixes_bhop.txt @@ -54,6 +54,7 @@ submitted fixes (no wipe): 14259263856 - Green Yellow Red Rtv - Avoid overlaying platforms and triggers causing triggers to be inconsistent. Not an important trigger so no wipe 14422470662 - Kotodama - Fixed oob 14422612927 - Hidden place - Fixed oob + Added missing part +14517295281 - Toc - Removed duplicate Spawn16, zoned the bonus add map data: @@ -66,6 +67,13 @@ submitted fixes need add map data: 14512222872 - Dawn2 - Fixed impossible spot due to hitbox 14512310428 - Dev V1 - Fixed impossible jumps 14512630110 - Xerox - Fixed impossible vent at s 28 +14516654108 - Concrete - Ensure walking is sane, map already had invisible roof +14516825239 - Deletive - Fixed impossible jumps, adjusted doorways, made some climbs have consistent height change +14516879833 - Horizon - Fixed impossible sections +14516936733 - Tide - Removed the invisible secret path that leads straight to the end +14516987139 - Touch - Fixed headhits +14517036326 - Ultimate - Fixed skip caused by barely misaligned platforms, made headhits not awful to play +14517133487 - Danmark - Fixed teleports rejected fixes, additional fix notes: 11750977271 - Alley - End compatible with new physics + spawn fixed - There's a weird part in the middle of the start zone that you bump into