diff --git a/docs/content/schinese/_index.md b/docs/content/schinese/_index.md index 8c28a90..82b2ace 100644 --- a/docs/content/schinese/_index.md +++ b/docs/content/schinese/_index.md @@ -4,14 +4,14 @@ description = "" weight = 1 +++ -# Welcome to the Mount&Blade Bannerlord Modding Documentation +# 欢迎来到《骑马与砍杀2:霸主》 Mod 开发文档 -To acces the "Frequently Asked Questions" section, see [F.A.Q]({{< ref "faq.md" >}}). +获取更多“常见问题解答”,请访问 [常见问题解答]({{< ref "faq.md" >}}). -For a quick guide on creating and registering modules, see [Modules-Quickguide]({{< ref "quickguide_create_a_mod.md" >}}). +想要快速创建并且注册一个游戏 Mod 请访问 [快速入门指南]({{< ref "quickguide_create_a_mod.md" >}}). -For further information: +更多信息请参阅: -- [[Asset Management]]({{< ref "Asset Management" >}}) Creating & editing a module which can contain assets, scripts, scenes and gamelogic data which is either new or an override for an existing one in the base game. -- [[Bannerlord Missions]]({{< ref "Authoring Mission Scenes" >}}) Detail about how script components work, when does the callbacks get triggered and some specific script templates that Bannerlord use to create the gameplay experience. -- [[Editor]]({{< ref "Editor" >}}) Information about how to use the scene and content editors with maximum efficency. \ No newline at end of file +- [[资源管理]]({{< ref "Asset Management" >}}) 创建/编辑一个包含资源、脚本、场景以及游戏逻辑数据的模组,这些可以是新建的数据,也可以用于覆盖游戏内已经存在的数据。 +- [[霸主任务系统]]({{< ref "Authoring Mission Scenes" >}}) 详细介绍游戏脚本组件的工作原理,何时能触发回调,以及骑砍2:霸主中用来建立游戏流程(体验)的特定脚本模板。 +- [[编辑器]]({{< ref "Editor" >}}) 关于编辑器的信息,引导玩家如何能最有效地使用编辑器编辑场景和内容。