diff --git a/.DS_Store b/.DS_Store new file mode 100644 index 0000000..e691150 Binary files /dev/null and b/.DS_Store differ diff --git a/docs/content/schinese/Editor/Resource Editors/mipmap_editor.md b/docs/content/schinese/Editor/Resource Editors/mipmap_editor.md index 93fce77..5838034 100644 --- a/docs/content/schinese/Editor/Resource Editors/mipmap_editor.md +++ b/docs/content/schinese/Editor/Resource Editors/mipmap_editor.md @@ -1,19 +1,22 @@ +++ -title = "Texture Editor" +title = "纹理编辑器" +++ ------------------ -The Texture Editor can be accesed from; Editor > Window > Show Resource Browser > *..Search for Texture..* > *..Double Click on Texture..* +纹理编辑器 (Texture Editor) 可以通过 编辑器 (Editor) > 窗口 (Windows) > 资源展示浏览器 (Show Resource Browser) > 寻找目标纹理 (*..Search for Texture..*) > 双击找到的纹理 (*..Double Click on Texture..*) + ![](/img/mipmap_editor/tex_editor_pre_mip.PNG) -From the Texture Inspector (Right Panel), you can enable/disable MipMap blending by toggling Use Mipmap Blending checkbox. -When you enable MipMap Blending, you will see all mip levels of the selected texture next to each other in Preview Window. +从右侧面板中的 纹理查看器 (Texture Inspector) 中,你可以通过选中 使用纹理细节混合 (Use Mipmap Blending) 启用/禁用 纹理细节混合 (MipMap Blending) 功能。当时启用该功能的时候,你会在预览框 (Preview Windows) 中看到所有的被选中贴图的所有纹理细节层级。 + ![](/img/mipmap_editor/tex_editor_post_mip.PNG) -Clicking on MipMap Blend Amounts will open open a new window where you can adjust blend amounts for every mip level. +点击 纹理细节量 (MipMap Blend Amounts) 将会打开一个新的窗口,在这个窗口中你可以修改每一层级混合的数量。 + ![](/img/mipmap_editor/mipmap_blend_window.PNG) -Then you can select MipMap Blend Color (1) and click Recompile (2) button to apply blending. The result will be immediately visible in Preview Window and also in Game. +你可以选中 细节纹理混合颜色 (MipMap Blend Color) (1) 并点击 重新编译 (Recompile) (2) 来应用混合。结果会立即显示在预览框和游戏中。 + ![](/img/mipmap_editor/tex_editor_compiled.PNG)