From 13a502fe861d985c0d08ad850c5df3c05165d901 Mon Sep 17 00:00:00 2001 From: Zhuoran Wu Date: Sun, 18 Oct 2020 21:33:44 -0700 Subject: [PATCH 1/2] [Translate] Mipmap Editor md --- .../Editor/Resource Editors/mipmap_editor.md | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-) diff --git a/docs/content/schinese/Editor/Resource Editors/mipmap_editor.md b/docs/content/schinese/Editor/Resource Editors/mipmap_editor.md index 93fce77..66d48f3 100644 --- a/docs/content/schinese/Editor/Resource Editors/mipmap_editor.md +++ b/docs/content/schinese/Editor/Resource Editors/mipmap_editor.md @@ -1,19 +1,22 @@ +++ -title = "Texture Editor" +title = "纹理编辑器" +++ ------------------ -The Texture Editor can be accesed from; Editor > Window > Show Resource Browser > *..Search for Texture..* > *..Double Click on Texture..* +纹理编辑器 (Texture Editor) 可以通过 编辑器 (Editor) > 窗口 (Windows) > 资源展示浏览器 (Show Resource Browser) > 寻找目标纹理 (*..Search for Texture..*) > 双击找到的纹理 (*..Double Click on Texture..*) + ![](/img/mipmap_editor/tex_editor_pre_mip.PNG) -From the Texture Inspector (Right Panel), you can enable/disable MipMap blending by toggling Use Mipmap Blending checkbox. -When you enable MipMap Blending, you will see all mip levels of the selected texture next to each other in Preview Window. +从右边栏中的 纹理查看器 (Texture Inspector) 中,你可以通过选中 使用纹理细节混合 (Use Mipmap Blending) 启用/禁用 纹理细节混合 (MipMap Blending) 功能。当时启用该功能的时候,你会在预览框 (Preview Windows) 中看到所有的被选中贴图的所有纹理细节层级。 + ![](/img/mipmap_editor/tex_editor_post_mip.PNG) -Clicking on MipMap Blend Amounts will open open a new window where you can adjust blend amounts for every mip level. +点击 纹理细节量 (MipMap Blend Amounts) 将会打开一个新的窗口,在这个窗口中你可以修改每一层级混合的数量。 + ![](/img/mipmap_editor/mipmap_blend_window.PNG) -Then you can select MipMap Blend Color (1) and click Recompile (2) button to apply blending. The result will be immediately visible in Preview Window and also in Game. +你可以选中 细节纹理混合颜色 (MipMap Blend Color) (1) 并点击 再编译 (Recompile) (2) 来应用混合。结果会立即显示在预览框和游戏中。 + ![](/img/mipmap_editor/tex_editor_compiled.PNG) From 12109fa66cd89e1847f40a98e166453d2bbace45 Mon Sep 17 00:00:00 2001 From: Zhuoran Wu Date: Sun, 18 Oct 2020 22:09:12 -0700 Subject: [PATCH 2/2] fix: address reviews --- .DS_Store | Bin 0 -> 6148 bytes .../Editor/Resource Editors/mipmap_editor.md | 4 ++-- 2 files changed, 2 insertions(+), 2 deletions(-) create mode 100644 .DS_Store diff --git a/.DS_Store b/.DS_Store new file mode 100644 index 0000000000000000000000000000000000000000..e691150380a79d983caca368a0f7cb37d01418ca GIT binary patch literal 6148 zcmeHK&1%~~5T141L~<$hp^zMPDfAG6-ISVA3X1C-awwE4B!{#lQY2!5q79Z@CvjbL z=|i+{&`0SL^l{p6e_~>#Jq1b$Gcfzj&d%(z--=xg5sCgd?h>_$$bl+sxM=<$YFz0J zX;{xPP^dX}GI<^c94&a$*9 zJDs1RvDCb`yy7^mR_j6QLok$+pbX1#(GN!ls`oZ5hmo~+rOf7b811FWO#r&e7?`<@D3+^H*~g0w1cDhZe8k8;tn|KL(>bllcjJD&C7+=v%A|!UGW|6=+h0Eir_x z9E3^7xNqYtgC?DXUK#V)m4&TPge^RTr^8A32DxPhn1MwGmQ1&;-v8~t*Z+%2++zlq zfjh;3XbyrwA6v3->y6E+x7LFmL6xYu%HTW&hJK0>tDfRDs22D=WdMDPl|gtQ{3D=g L;D#CarwsfCh){s} literal 0 HcmV?d00001 diff --git a/docs/content/schinese/Editor/Resource Editors/mipmap_editor.md b/docs/content/schinese/Editor/Resource Editors/mipmap_editor.md index 66d48f3..5838034 100644 --- a/docs/content/schinese/Editor/Resource Editors/mipmap_editor.md +++ b/docs/content/schinese/Editor/Resource Editors/mipmap_editor.md @@ -9,7 +9,7 @@ title = "纹理编辑器" ![](/img/mipmap_editor/tex_editor_pre_mip.PNG) -从右边栏中的 纹理查看器 (Texture Inspector) 中,你可以通过选中 使用纹理细节混合 (Use Mipmap Blending) 启用/禁用 纹理细节混合 (MipMap Blending) 功能。当时启用该功能的时候,你会在预览框 (Preview Windows) 中看到所有的被选中贴图的所有纹理细节层级。 +从右侧面板中的 纹理查看器 (Texture Inspector) 中,你可以通过选中 使用纹理细节混合 (Use Mipmap Blending) 启用/禁用 纹理细节混合 (MipMap Blending) 功能。当时启用该功能的时候,你会在预览框 (Preview Windows) 中看到所有的被选中贴图的所有纹理细节层级。 ![](/img/mipmap_editor/tex_editor_post_mip.PNG) @@ -17,6 +17,6 @@ title = "纹理编辑器" ![](/img/mipmap_editor/mipmap_blend_window.PNG) -你可以选中 细节纹理混合颜色 (MipMap Blend Color) (1) 并点击 再编译 (Recompile) (2) 来应用混合。结果会立即显示在预览框和游戏中。 +你可以选中 细节纹理混合颜色 (MipMap Blend Color) (1) 并点击 重新编译 (Recompile) (2) 来应用混合。结果会立即显示在预览框和游戏中。 ![](/img/mipmap_editor/tex_editor_compiled.PNG)