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__init__.py
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261 lines (204 loc) · 7.7 KB
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__pragma__ ('skip')
document = Math = setInterval = clearInterval = 0
__pragma__ ('noskip')
_debug = False
#def abs (vec2D):
# return Math.sqrt (vec2D [0] * vec2D [0] + vec2D [1] * vec2D [1])
_ns = 'http://www.w3.org/2000/svg'
_svg = document.createElementNS (_ns, 'svg')
_defaultElement = document.getElementById ('__turtlegraph__')
if not _defaultElement:
_defaultElement = document.body
_defaultElement.appendChild (_svg)
_width = None
_height = None
_offset = None
def _rightSize (self):
nonlocal _width
nonlocal _height
nonlocal _offset
_width = _defaultElement.offsetWidth
_height = _defaultElement.offsetHeight
_offset = [_width // 2, _height // 2]
_svg.setAttribute ('width', _width)
_svg.setAttribute ('height', _height)
window.onresize = _rightSize
_rightSize ()
def bgcolor (color):
nonlocal _defaultElement
_bgcolor = color
_defaultElement.style.backgroundColor = _bgcolor
bgcolor ('white')
def setDefaultElement (element):
nonlocal _defaultElement
_defaultElement.removeChild (_svg)
_defaultElement = element
element.appendChild (_svg)
_rightSize ()
bgcolor ('white')
_allTurtles = []
class Turtle:
def __init__ (self):
_allTurtles.append (self)
self._paths = []
self.reset ()
def reset (self):
self._heading = Math.PI / 2
self.pensize (1)
self.color ('black', 'black')
self.down ()
self._track = [] # Need to make track explicitly because:
self.home () # Makes a position but needs a track to put in in
self.clear () # Makes a track but needs a position to initialize it with
def clear (self):
for path in self._paths:
_svg.removeChild (path)
self._paths = []
self._track = []
self._moveto (self._position)
def _flush (self):
if _debug:
print ('Flush:', self._track)
if len (self._track) > 1:
path = document.createElementNS (_ns, 'path')
path.setAttribute ('d', ' '.join (self._track))
path.setAttribute ('stroke', self._pencolor if self._pencolor != None else 'none')
path.setAttribute ('stroke-width', self._pensize)
path.setAttribute ('fill', self._fillcolor if self._fill and self._fillcolor != None else 'none')
path.setAttribute ('fill-rule', 'evenodd')
_svg.appendChild (path)
self._paths.append (path)
self._track = []
self._moveto (self._position) # _track should start with a move command
def done (self):
self._flush ()
def pensize (self, width):
self._flush ()
if width == None:
return self._pensize
else:
self._pensize = width
def color (self, pencolor, fillcolor = None):
self._flush ()
self._pencolor = pencolor
if fillcolor != None:
self._fillcolor = fillcolor
def goto (self, x, y = None):
if y == None:
self._position = x
else:
self._position = [x, y]
self._track.append ('{} {} {}'.format (
'L' if self._down else 'M',
self._position [0] + _offset [0],
self._position [1] + _offset [1])
)
def _moveto (self, x, y = None):
wasdown = self.isdown ()
self.up ()
self.goto (x, y)
if wasdown:
self.down ()
def home (self):
self._moveto (0, 0)
def position (self):
return self._position [:]
def pos (self):
return self.position ()
def distance (self, x, y = None):
if y == None:
other = x
else:
other = [x, y]
dX = other [0] - self._position [0]
dY = other [1] - self._position [1]
return Math.sqrt (dX * dX + dY * dY)
def up (self):
self._down = False
def down (self):
self._down = True
def isdown (self):
return self._down
def _predict (self, length):
delta = [Math.sin (self._heading), Math.cos (self._heading)]
return [self._position [0] + length * delta [0], self._position [1] + length * delta [1]]
def forward (self, length):
self._position = self._predict (length)
self._track.append ('{} {} {}'.format (
'L' if self._down else 'M',
self._position [0] + _offset [0],
self._position [1] + _offset [1])
)
def back (self, length):
self.forward (-length)
def circle (self, radius):
self.left (90)
opposite = self._predict (2 * (radius + 1) + 1)
self.right (90)
self._track.append ('{} {} {} {} {} {} {} {}'.format (
'A',
radius,
radius,
0,
1,
0,
opposite [0] + _offset [0],
opposite [1] + _offset [1]
))
self._track.append ('{} {} {} {} {} {} {} {}'.format (
'A',
radius,
radius,
0,
1,
0,
self._position [0] + _offset [0],
self._position [1] + _offset [1]
))
def left (self, angle):
self._heading = (self._heading + Math.PI * angle / 180) % (2 * Math.PI)
def right (self, angle):
self.left (-angle)
def begin_fill (self):
self._flush ()
self._fill = True
def end_fill (self):
self._flush ()
self._fill = False
def speed (speed = None):
pass
_defaultTurtle = Turtle ()
_timer = None
def reset ():
nonlocal _timer, _allTurtles
if _timer:
clearTimeout (_timer)
bgcolor ('white')
for turtle in _allTurtles:
turtle.reset ()
turtle.done ()
def clear ():
nonlocal _allTurtles
for turtle in _allTurtles:
turtle.clear ()
def ontimer (fun, t = 0):
nonlocal _timer
_timer = setTimeout (fun, t)
def done (): _defaultTurtle.done ()
def pensize (width): _defaultTurtle.pensize (width)
def color (pencolor, fillcolor = None): _defaultTurtle.color (pencolor, fillcolor)
def home (): _defaultTurtle.home ()
def goto (x, y = None): _defaultTurtle.goto (x, y)
def position (): return _defaultTurtle.position ()
def pos (): return _defaultTurtle.pos ()
def distance (x, y = None): return _defaultTurtle.distance (x, y)
def up (): _defaultTurtle.up ()
def down (): _defaultTurtle.down ()
def forward (length): _defaultTurtle.forward (length)
def back (length): _defaultTurtle.back (length)
def circle (radius): _defaultTurtle.circle (radius)
def left (angle): _defaultTurtle.left (angle)
def right (angle): _defaultTurtle.right (angle)
def begin_fill (): _defaultTurtle.begin_fill ()
def end_fill (): _defaultTurtle.end_fill ()
def speed (speed): _defaultTurtle.speed (speed)