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itemmenu.cpp
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61 lines (56 loc) · 1.63 KB
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#include "itemmenu.h"
#include "ui_itemmenu.h"
itemMenu::itemMenu(QWidget *parent) :
QWidget(parent),
ui(new Ui::itemMenu)
{
ui->setupUi(this);
// Use modern style lambdas
connect(ui->xNegBtn, &QPushButton::pressed, [this]()
{
scene->getItemByIndex(currentIndex).move(-(ui->coordinateInput->text().toDouble()), 0, 0);
scene->renderScene();
});
connect(ui->xPosBtn, &QPushButton::pressed, [this]()
{
scene->getItemByIndex(currentIndex).move((ui->coordinateInput->text().toDouble()), 0, 0);
scene->renderScene();
});
connect(ui->zNegBtn, &QPushButton::pressed, [this]()
{
scene->getItemByIndex(currentIndex).move(0, 0, -(ui->coordinateInput->text().toDouble()));
scene->renderScene();
});
connect(ui->zPosBtn, &QPushButton::pressed, [this]()
{
scene->getItemByIndex(currentIndex).move(0, 0, ui->coordinateInput->text().toDouble());
scene->renderScene();
});
// Main direction is AntiClockwise
connect(ui->rotateClockwise, &QPushButton::pressed, [this]()
{
scene->getItemByIndex(currentIndex).spin(-ui->angleInput->text().toDouble());
scene->renderScene();
});
connect(ui->rotateAClockwiseBtn, &QPushButton::pressed, [this]()
{
scene->getItemByIndex(currentIndex).spin(ui->angleInput->text().toDouble());
scene->renderScene();
});
}
itemMenu::~itemMenu()
{
delete ui;
}
void itemMenu::setCurrentIndex(int index)
{
currentIndex = index;
}
int itemMenu::getCurrentIndex()
{
return currentIndex;
}
void itemMenu::setScene(Scene *&scene)
{
this->scene = scene;
}