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scene.cpp
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143 lines (127 loc) · 3.19 KB
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#include "scene.h"
Scene::Scene(QWidget *parent)
{
width = 200;
length = 200;
height = 250;
this->setMinimumSize(640, 480);
QSize size = this->size();
imageWidth = size.width();
imageHeight = size.height();
image = new QImage(size, QImage::Format_RGBA8888);
setupImage();
}
void Scene::resizeEvent(QResizeEvent *event)
{
QImage other(this->size(), QImage::Format_RGBA8888);
imageWidth = this->size().width();
imageHeight = this->size().height();
image->swap(other);
this->setPixmap(QPixmap::fromImage(*image));
renderScene();
}
void Scene::setupImage()
{
image->fill(QColor(255, 255, 255));
// Camera setup: fovX, fovY, focalLength, apertureWidth, apertureHeight, near, far
cam = {90, 90, 20, 24, 18, 1, 1000};
for (size_t i = 0; i < depthBuffer.size(); i++)
{
depthBuffer[i].clear();
}
depthBuffer.clear();
for (int i = 0; i < image->size().width(); i++)
{
std::vector<double> temp;
for (int j = 0; j < image->size().height(); j++)
{
temp.push_back(qInf());
}
depthBuffer.push_back(temp);
}
}
void Scene::addItem(QString dir, QString item)
{
items.push_back(Item(dir, item));
}
void Scene::deleteItem(int index)
{
items.remove(items.size() - index - 1);
renderScene();
}
void Scene::deleteItems()
{
items.clear();
renderScene();
}
double Scene::getWidth()
{
return width;
}
double Scene::getLength()
{
return length;
}
double Scene::getHeight()
{
return height;
}
void Scene::setSize(double &width, double &length, double &height)
{
this->width = width;
this->length = length;
this->height = height;
}
Item &Scene::getItemByIndex(int index)
{
return items[items.size() - index - 1];
}
void Scene::renderScene()
{
setupImage();
if (!items.isEmpty())
{
//computeScreenCoordinates();
const matrix projection = computeProjectionMatrix();
for (int i = 0; i < items.size(); i++)
{
items[i].rasterise(projection, imageWidth, imageHeight);
items[i].render(depthBuffer, image, imageWidth, imageHeight);
}
}
setPixmap(QPixmap::fromImage(*image));
this->show();
}
void Scene::computeScreenCoordinates()
{
// imageTop = cam.apertureWidth / 2 / cam.focalLength * cam.near;
// imageRight = cam.apertureHeight / 2 / cam.focalLength * cam.near;
// imageBottom = -imageTop;
// imageLeft = -imageRight;
imageTop = imageHeight / 2 * cam.near;
imageRight = imageWidth / 2 * cam.near;
imageBottom = -imageTop;
imageLeft = -imageRight;
}
void Scene::rotateSceneOX(double angle)
{
for (int i = 0; i < items.size(); i++) items[i].rotateOX(angle);
}
void Scene::rotateSceneOY(double angle)
{
for (int i = 0; i < items.size(); i++) items[i].rotateOY(angle);
}
const matrix Scene::computeProjectionMatrix()
{
double scale = 1;//1 / tanh(cam.fovX * 0.5 * PI / 180);
double a = 1;//imageWidth / imageHeight;
double q = cam.far / (cam.far - cam.near);
const matrix projection =
{
{a * scale, 0, 0, 0},
{0, scale, 0, 0},
{0, 0, -q, -1},
{0, 0, -cam.near * q, 0}
};
return projection;
}