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settings.cpp
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131 lines (122 loc) · 4.2 KB
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#include "settings.h"
#include "ui_settings.h"
Settings::Settings(QWidget *parent) :
QWidget(parent),
ui(new Ui::Settings)
{
ui->setupUi(this);
// Load all available interior items to itemCatalog
catalogPath = new QString("C:/Users/timof/Documents/Programming/ComputerGraphics/QtProjects/InteriorBuilder/models");
loadItemCatalog(*catalogPath);
// Set validators to prevent bad values
QDoubleValidator verticalValidator(1, 501, 6);
QDoubleValidator horizontalValidator(1, 10001, 6);
ui->heightField->setValidator(&verticalValidator);
ui->lengthField->setValidator(&horizontalValidator);
ui->widthField->setValidator(&horizontalValidator);
connect(ui->addItemsButton, &QPushButton::released, this, &Settings::addItems);
connect(ui->deleteItemButton, &QPushButton::released, this, &Settings::deleteItem);
connect(ui->setSceneSize, &QPushButton::released, this, &Settings::sceneSizeChanged);
connect(ui->ItemListWdt, &QListWidget::itemDoubleClicked, this, &Settings::openItemMenu);
}
Settings::~Settings()
{
ui->ItemListWdt->selectAll();
deleteAllItems();
delete ui;
}
void Settings::loadItemCatalog(const QString &catalogPath)
{
QDir path(catalogPath);
QDir filepath("");
QStringList items;
//qDebug() << path.entryList(QDir::NoDotAndDotDot | QDir::AllDirs) << path.absolutePath();
QStringList folders = path.entryList(QDir::NoDotAndDotDot | QDir::AllDirs);
for (int i = 0; i < folders.count(); i++)
{
QTreeWidgetItem *root = new QTreeWidgetItem(ui->itemCatalogWdt);
root->setText(0, folders[i]);
filepath.setPath(path.absolutePath() + "/" + folders[i]);
items = filepath.entryList(QStringList("*.obj"));
for (int j = 0; j < items.count(); j++)
{
QTreeWidgetItem *item = new QTreeWidgetItem(root);
item->setText(0, items[j].replace(".obj", ""));
item->setCheckState(0, Qt::Unchecked);
}
}
}
void Settings::addItems()
{
for (int i = 0; i < ui->itemCatalogWdt->topLevelItemCount(); i++)
{
QTreeWidgetItem *item = ui->itemCatalogWdt->topLevelItem(i);
for (int j = 0; j < item->childCount(); j++)
{
//qDebug() << item->child(j)->checkState(0);
// Find all checked items and add them to the Qlist
// Only use child attribute when traversing the QTreeItem * or Segment fault
if (item->child(j)->checkState(0) == Qt::Checked)
{
// Check if Item is added before
//ui->ItemListWdt->findItems(item[i].text(0), Qt::MatchExactly).size()
QListWidgetItem *listItem = new QListWidgetItem;
QString itemName = item->child(j)->text(0);
listItem->setText(itemName);
ui->ItemListWdt->insertItem(0, listItem);
item->child(j)->setCheckState(0, Qt::Unchecked);
scene->addItem(*catalogPath + "/" + item->text(0), itemName);
}
}
}
scene->renderScene();
}
void Settings::deleteItem()
{
for (int i = 0; i < ui->ItemListWdt->count(); i++)
{
if (ui->ItemListWdt->item(i)->isSelected())
{
scene->deleteItem(i);
if (imenu && i == imenu->getCurrentIndex())
{
imenu->close();
imenu = nullptr;
}
}
}
qDeleteAll(ui->ItemListWdt->selectedItems());
}
void Settings::deleteAllItems()
{
scene->deleteItems();
if (imenu)
{
imenu->close();
}
}
void Settings::sceneSizeChanged()
{
double width = ui->widthField->text().toDouble();
double length = ui->lengthField->text().toDouble();
double height = ui->heightField->text().toDouble();
// call Size Change in scene
scene->setSize(width, length, height);
}
void Settings::openItemMenu(QListWidgetItem *item)
{
// Change item in window if it exists
if (!imenu)
{
imenu = new itemMenu();
imenu->setScene(this->scene);
}
// Set index of item in Scene's QList of Items
imenu->setCurrentIndex(ui->ItemListWdt->row(item));
imenu->setWindowTitle(item->text());
imenu->show();
}
void Settings::showScene()
{
scene->renderScene();
}