diff --git a/README.md b/README.md index 0f6efd5..468a9a6 100644 --- a/README.md +++ b/README.md @@ -45,6 +45,7 @@ Inspired by and ported from Christophe Riccio's ([@Groovounet](https://github.co |[fbo_multisample](http://webglsamples.org/WebGL2Samples/#fbo_multisample)|:white_check_mark:|:x: crashed|:x: WebGL: renderbufferStorageMultisample: Multisampling is still under development, and is currently disabled|:x: crashed| |[fbo_new_blend_equation](http://webglsamples.org/WebGL2Samples/#fbo_new_blend_equation)|:white_check_mark:|:grey_question:|:white_check_mark:|:grey_question:| |[buffer_copy](http://webglsamples.org/WebGL2Samples/#buffer_copy)|:white_check_mark:|:grey_question:|:white_check_mark:|:grey_question:| +|[geo_texture_format](http://webglsamples.org/WebGL2Samples/#geo_texture_format)|:grey_question:|:white_check_mark:|:grey_question:|:white_check_mark:| ## Running the Samples Locally diff --git a/index.html b/index.html index 0f3c69c..d1c2a22 100644 --- a/index.html +++ b/index.html @@ -253,6 +253,9 @@

WebGL 2.0 Samples

], "Buffer Objects":[ "buffer_copy" + ], + "Geometry": [ + "geo_vertex_format" ] }; diff --git a/samples/geo_vertex_format.html b/samples/geo_vertex_format.html new file mode 100644 index 0000000..c47b797 --- /dev/null +++ b/samples/geo_vertex_format.html @@ -0,0 +1,417 @@ + + + + + WebGL 2 Samples - geo_vertex_format + + + + + + + +
WebGL 2 Samples - geo_vertex_format
+
This sample demonstrates the use of different vertex formats. gl.SHORT for normals attribute and gl.UNSIGNED_BYTE for colors attribute. + + + + + + + + + + + +