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InspectUnit.lua
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368 lines (341 loc) · 15.1 KB
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-------------------------------------
-- 查看装备等级 Author: M
-------------------------------------
local addon, ns = ...
local locale = GetLocale()
local LibEvent = LibStub:GetLibrary("LibEvent.7000")
local LibItemInfo = LibStub:GetLibrary("LibItemInfo.1000")
local LibItemStats = LibStub:GetLibrary("LibItemStats.1000")
--裝備清單
local slots = {
{ index = 1, name = HEADSLOT, },
{ index = 2, name = NECKSLOT, },
{ index = 3, name = SHOULDERSLOT, },
{ index = 5, name = CHESTSLOT, },
{ index = 6, name = WAISTSLOT, },
{ index = 7, name = LEGSSLOT, },
{ index = 8, name = FEETSLOT, },
{ index = 9, name = WRISTSLOT, },
{ index = 10, name = HANDSSLOT, },
{ index = 11, name = FINGER0SLOT, },
{ index = 12, name = FINGER1SLOT, },
{ index = 13, name = TRINKET0SLOT, },
{ index = 14, name = TRINKET1SLOT, },
{ index = 15, name = BACKSLOT, },
{ index = 16, name = MAINHANDSLOT, },
{ index = 17, name = SECONDARYHANDSLOT, },
}
if ns.GameVersion < 50000 then
table.insert(slots, { index = 18, name = RANGEDSLOT })
end
--創建面板
local function GetInspectItemListFrame(parent)
if (not parent.inspectFrame) then
local itemfont = "ChatFontNormal"
local frame = CreateFrame("Frame", nil, parent, "BackdropTemplate")
frame.backdrop = {
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true,
tileSize = 8,
edgeSize = 16,
insets = {left = 4, right = 4, top = 4, bottom = 4}
}
local height = 424
frame:SetSize(160, height)
--frame:SetFrameLevel(0)
frame:SetPoint("TOPLEFT", parent, "TOPRIGHT", 0, 0)
frame:SetBackdrop(frame.backdrop)
frame:SetBackdropColor(0, 0, 0, 0.8)
frame:SetBackdropBorderColor(0.6, 0.6, 0.6)
frame.portrait = CreateFrame("Frame", nil, frame, "ClassicGarrisonFollowerPortraitTemplate")
frame.portrait:SetPoint("TOPLEFT", frame, "TOPLEFT", 18, -16)
frame.portrait:SetScale(0.8)
frame.title = frame:CreateFontString(nil, "ARTWORK", "GameFontNormalLargeOutline")
frame.title:SetPoint("TOPLEFT", frame, "TOPLEFT", 66, -18)
frame.level = frame:CreateFontString(nil, "ARTWORK", itemfont)
frame.level:SetPoint("TOPLEFT", frame, "TOPLEFT", 66, -42)
frame.level:SetFont(frame.level:GetFont(), 12, "THINOUTLINE")
local itemframe
local fontsize = locale:sub(1,2) == "zh" and 12 or 9
local backdrop = {
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Buttons\\WHITE8X8",
tile = true,
tileSize = 8,
edgeSize = 1,
insets = {left = 1, right = 1, top = 1, bottom = 1}
}
for i, v in ipairs(slots) do
itemframe = CreateFrame("Button", nil, frame, "BackdropTemplate")
itemframe:SetSize(120, (height-80)/#slots)
itemframe.index = v.index
itemframe.slot = v.name
itemframe.backdrop = backdrop
if (i == 1) then
itemframe:SetPoint("TOPLEFT", frame, "TOPLEFT", 15, -68)
else
itemframe:SetPoint("TOPLEFT", frame["item"..(i-1)], "BOTTOMLEFT")
end
itemframe.label = CreateFrame("Frame", nil, itemframe, "BackdropTemplate")
itemframe.label:SetSize(38, 16)
itemframe.label:SetPoint("LEFT")
itemframe.label:SetBackdrop(backdrop)
itemframe.label:SetBackdropBorderColor(0, 0.9, 0.9, 0.2)
itemframe.label:SetBackdropColor(0, 0.9, 0.9, 0.2)
itemframe.label.text = itemframe.label:CreateFontString(nil, "ARTWORK")
itemframe.label.text:SetFont(UNIT_NAME_FONT, fontsize, "THINOUTLINE")
itemframe.label.text:SetSize(34, 14)
itemframe.label.text:SetPoint("CENTER", 1, 0)
itemframe.label.text:SetText(v.name)
itemframe.label.text:SetTextColor(0, 0.9, 0.9)
itemframe.levelString = itemframe:CreateFontString(nil, "ARTWORK", itemfont)
itemframe.levelString:SetPoint("LEFT", itemframe.label, "RIGHT", 4, 0)
itemframe.levelString:SetJustifyH("RIGHT")
itemframe.itemString = itemframe:CreateFontString(nil, "ARTWORK", itemfont)
itemframe.itemString:SetFont(itemframe.itemString:GetFont(), 13, "NONE")
itemframe.itemString:SetHeight(16)
itemframe.itemString:SetPoint("LEFT", itemframe.levelString, "RIGHT", 2, 0)
itemframe:SetScript("OnEnter", function(self)
local r, g, b, a = self.label:GetBackdropColor()
self.label:SetBackdropColor(r, g, b, a+0.5)
if (self.link or (self.level and self.level > 0)) then
GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
GameTooltip:SetInventoryItem(self:GetParent().unit, self.index)
GameTooltip:Show()
end
end)
itemframe:SetScript("OnLeave", function(self)
local r, g, b, a = self.label:GetBackdropColor()
self.label:SetBackdropColor(r, g, b, abs(a-0.5))
GameTooltip:Hide()
end)
itemframe:SetScript("OnDoubleClick", function(self)
if (self.link) then
ChatEdit_ActivateChat(ChatEdit_ChooseBoxForSend())
ChatEdit_InsertLink(self.link)
end
end)
frame["item"..i] = itemframe
LibEvent:trigger("INSPECT_ITEMFRAME_CREATED", itemframe)
end
frame.closeButton = CreateFrame("Button", nil, frame)
frame.closeButton:SetSize(12, 12)
frame.closeButton:SetScale(0.85)
frame.closeButton:SetPoint("BOTTOMLEFT", 5, 6)
frame.closeButton:SetNormalTexture("Interface\\Cursor\\Item")
frame.closeButton:GetNormalTexture():SetTexCoord(0, 12/32, 12/32, 0)
frame.closeButton:SetScript("OnClick", function(self)
self:GetParent():Hide()
end)
parent:HookScript("OnHide", function(self) frame:Hide() end)
parent.inspectFrame = frame
LibEvent:trigger("INSPECT_FRAME_CREATED", frame, parent)
end
return parent.inspectFrame
end
--等級字符
local ItemLevelPattern = (ITEM_LEVEL_ABBR or "ItemLevel") .. " %.1f"
--顯示面板
function ShowInspectItemListFrame(unit, parent, ilevel, maxLevel)
if (not parent:IsShown()) then return end
local frame = GetInspectItemListFrame(parent)
local class = select(2, UnitClass(unit))
local color = RAID_CLASS_COLORS[class] or NORMAL_FONT_COLOR
frame.unit = unit
frame.portrait.Level:SetText(UnitLevel(unit))
frame.portrait.PortraitRingQuality:SetVertexColor(color.r, color.g, color.b)
frame.portrait.LevelBorder:SetVertexColor(color.r, color.g, color.b)
SetPortraitTexture(frame.portrait.Portrait, unit)
frame.title:SetText(UnitName(unit))
frame.title:SetTextColor(color.r, color.g, color.b)
frame.level:SetText(format(ItemLevelPattern, ilevel))
frame.level:SetTextColor(1, 0.82, 0)
local _, name, level, link, quality, equipLoc
local itemframe, mframe, oframe, itemwidth
local width = 160
local formats = "%2s"
if (maxLevel and maxLevel > 0) then
formats = "%" .. string.len(floor(maxLevel)) .. "s"
end
for i, v in ipairs(slots) do
level, name, link, quality, _, _, _, _, _, equipLoc = LibItemInfo:GetUnitItemInfo(unit, v.index)
itemframe = frame["item"..i]
itemframe.name = name
itemframe.link = link
itemframe.level = level
itemframe.quality = quality
itemframe.equipLoc = equipLoc
itemframe.itemString:SetWidth(0)
if (level > 0) then
itemframe.levelString:SetText(format(formats,level))
itemframe.itemString:SetText(link or name)
itemframe:SetAlpha(1)
else
itemframe.levelString:SetText(format(formats,""))
itemframe.itemString:SetText("")
if (not link) then itemframe:SetAlpha(0.5) end
end
itemwidth = itemframe.itemString:GetWidth()
if (itemwidth > 208) then
itemwidth = 208
itemframe.itemString:SetWidth(itemwidth)
end
itemframe.width = itemwidth + max(64, floor(itemframe.label:GetWidth() + itemframe.levelString:GetWidth()) + 4)
itemframe:SetWidth(itemframe.width)
if (width < itemframe.width) then
width = itemframe.width
end
LibEvent:trigger("INSPECT_ITEMFRAME_UPDATED", itemframe)
end
frame:SetWidth(width + 36)
frame:Show()
LibEvent:trigger("INSPECT_FRAME_SHOWN", frame, parent, ilevel)
frame:SetBackdrop(frame.backdrop)
frame:SetBackdropColor(0, 0, 0, 0.9)
frame:SetBackdropBorderColor(color.r, color.g, color.b)
return frame
end
--裝備變更時
LibEvent:attachEvent("UNIT_INVENTORY_CHANGED", function(self, unit)
if (InspectFrame and InspectFrame.unit and InspectFrame.unit == unit) then
ReInspect(unit)
end
end)
--@see InspectCore.lua
LibEvent:attachTrigger("UNIT_INSPECT_READY, UNIT_REINSPECT_READY", function(self, data)
if (MerInspectDB and not MerInspectDB.ShowInspectItemSheet) then return end
if (InspectFrame and InspectFrame.unit and UnitGUID(InspectFrame.unit) == data.guid) then
local frame = ShowInspectItemListFrame(InspectFrame.unit, InspectFrame, data.ilevel, data.maxLevel)
LibEvent:trigger("INSPECT_FRAME_COMPARE", frame)
end
end)
--Backdrop
LibEvent:attachTrigger("INSPECT_FRAME_BACKDROP", function(self, frame)
if (MerInspectDB and MerInspectDB.ShowInspectAngularBorder) then
frame.backdrop.edgeSize = 1
frame.backdrop.edgeFile = "Interface\\Buttons\\WHITE8X8"
frame.backdrop.insets.top = 1
frame.backdrop.insets.left = 1
frame.backdrop.insets.right = 1
frame.backdrop.insets.bottom = 1
else
frame.backdrop.edgeSize = 16
frame.backdrop.edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border"
frame.backdrop.insets.top = 4
frame.backdrop.insets.left = 4
frame.backdrop.insets.right = 4
frame.backdrop.insets.bottom = 4
end
end)
LibEvent:attachTrigger("INSPECT_FRAME_SHOWN", function(self, frame, parent, ilevel)
local x, y, f = 0, 0, parent:GetName()
if ((f == "PaperDollFrame" or f == "InspectFrame") and parent:GetHeight() > 500) then
x, y = 33, 14
end
-- SoD rune frame
if (f == "PaperDollFrame" and EngravingFrame and EngravingFrame:IsVisible()) then
x = x - 211
end
local backdrop = frame:GetBackdrop()
if (MerInspectDB and MerInspectDB.ShowInspectAngularBorder) then
backdrop.edgeSize = 1
backdrop.edgeFile = "Interface\\Buttons\\WHITE8X8"
backdrop.insets.top = 1
backdrop.insets.left = 1
backdrop.insets.right = 1
backdrop.insets.bottom = 1
frame.backdrop = backdrop
frame:SetPoint("TOPLEFT", parent, "TOPRIGHT", 2-x, 0-y)
else
backdrop.edgeSize = 16
backdrop.edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border"
backdrop.insets.top = 4
backdrop.insets.left = 4
backdrop.insets.right = 4
backdrop.insets.bottom = 4
frame.backdrop = backdrop
frame:SetPoint("TOPLEFT", parent, "TOPRIGHT", 0-x, 0-y)
end
end)
--根據品質設置Label顔色
LibEvent:attachTrigger("INSPECT_ITEMFRAME_UPDATED", function(self, itemframe)
local r, g, b = 0, 0.9, 0.9
if (MerInspectDB and MerInspectDB.ShowInspectColoredLabel) then
if (itemframe.quality) then
r, g, b = C_Item.GetItemQualityColor(itemframe.quality)
elseif (itemframe.name and not itemframe.link) then
r, g, b = 0.9, 0.8, 0.4
elseif (not itemframe.link) then
r, g, b = 0.6, 0.6, 0.6
end
end
itemframe.label:SetBackdropBorderColor(r, g, b, 0.2)
itemframe.label:SetBackdropColor(r, g, b, 0.2)
itemframe.label.text:SetTextColor(r, g, b)
end)
--自己裝備列表
LibEvent:attachTrigger("INSPECT_FRAME_COMPARE", function(self, frame)
if (not frame) then return end
if (MerInspectDB and MerInspectDB.ShowOwnFrameWhenInspecting) then
local ilevel, _, maxLevel = LibItemInfo:GetUnitItemLevel("player")
local playerFrame = ShowInspectItemListFrame("player", frame, ilevel, maxLevel)
if (frame.statsFrame) then
frame.statsFrame:SetParent(playerFrame)
end
elseif (frame.statsFrame) then
frame.statsFrame:SetParent(frame)
end
if (frame.statsFrame) then
frame.statsFrame:SetPoint("TOPLEFT", frame.statsFrame:GetParent(), "TOPRIGHT", 1, 0)
end
end)
----------------
-- Player --
----------------
local PlayerStatsFrame = CreateFrame("Frame", nil, UIParent, "ClassicStatsFrameTemplate")
local mask = PlayerStatsFrame:CreateTexture()
mask:SetTexture("Interface\\Tooltips\\UI-Tooltip-Background")
mask:SetPoint("TOPLEFT", PlayerStatsFrame, "TOPLEFT", 3, -2)
mask:SetPoint("BOTTOMRIGHT", PlayerStatsFrame, "BOTTOMRIGHT", -3, 2)
mask:SetBlendMode("ADD")
mask:SetGradient("VERTICAL", CreateColor(0.1, 0.2, 0.3, 0.8), CreateColor(0.1, 0.2, 0.1, 0.8))
LibEvent:attachTrigger("TogglePlayerStatsFrame", function(self, frame, bool, forceShown)
if (bool == false) then
return PlayerStatsFrame:Hide()
end
if (forceShown or (MerInspectDB and MerInspectDB.ShowCharacterItemStats)) then
if (LibItemStats:IsSupported()) then
local stats = LibItemStats:GetUnitStats("player")
stats.ilevel = LibItemInfo:GetUnitItemLevel("player")
PlayerStatsFrame:SetStats(stats):Show()
if (frame.inspectFrame and frame.inspectFrame:IsShown()) then
PlayerStatsFrame:SetPoint("TOPLEFT", frame.inspectFrame, "TOPRIGHT", 1, 0)
elseif (not frame:GetName()) or (frame == PaperDollFrame and frame:GetHeight() < 500) then
PlayerStatsFrame:SetPoint("TOPLEFT", frame, "TOPRIGHT", 1, 0)
else
PlayerStatsFrame:SetPoint("TOPLEFT", frame, "TOPRIGHT", -32, -14)
end
end
end
end)
PaperDollFrame:HookScript("OnShow", function(self)
if (MerInspectDB and MerInspectDB.ShowCharacterItemSheet) then
local ilevel, _, maxLevel = LibItemInfo:GetUnitItemLevel("player")
ShowInspectItemListFrame("player", self, ilevel, maxLevel)
end
LibEvent:trigger("TogglePlayerStatsFrame", self, true)
end)
PaperDollFrame:HookScript("OnHide", function(self)
LibEvent:trigger("TogglePlayerStatsFrame", self, false)
end)
LibEvent:attachEvent("PLAYER_EQUIPMENT_CHANGED", function(self)
if (CharacterFrame:IsShown() and PaperDollFrame:IsShown() and MerInspectDB and MerInspectDB.ShowCharacterItemSheet) then
local ilevel, _, maxLevel = LibItemInfo:GetUnitItemLevel("player")
ShowInspectItemListFrame("player", PaperDollFrame, ilevel, maxLevel)
end
if (CharacterFrame:IsShown() and PaperDollFrame:IsShown()) then
LibEvent:trigger("TogglePlayerStatsFrame", PaperDollFrame, false)
LibEvent:trigger("TogglePlayerStatsFrame", PaperDollFrame, true)
end
end)