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Model.cpp
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115 lines (101 loc) · 3.23 KB
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#include "Model.hpp"
#include <fstream>
#include <iostream>
#include <sstream>
Model::Model(const char *filename)
: verts_(),
faces_(),
norms_(),
uv_(),
diffusemap_(),
normalmap_(),
specularmap_() {
std::ifstream in;
in.open(filename, std::ifstream::in);
if (in.fail()) return;
std::string line;
while (!in.eof()) {
std::getline(in, line);
std::istringstream iss(line.c_str());
char trash;
if (!line.compare(0, 2, "v ")) {
iss >> trash;
Vec3f v;
for (int i = 0; i < 3; i++) iss >> v[i];
verts_.push_back(v);
} else if (!line.compare(0, 3, "vn ")) {
iss >> trash >> trash;
Vec3f n;
for (int i = 0; i < 3; i++) iss >> n[i];
norms_.push_back(n);
} else if (!line.compare(0, 3, "vt ")) {
iss >> trash >> trash;
Vec2f uv;
for (int i = 0; i < 2; i++) iss >> uv[i];
uv_.push_back(uv);
} else if (!line.compare(0, 2, "f ")) {
std::vector<Vec3i> f;
Vec3i tmp;
iss >> trash;
while (iss >> tmp[0] >> trash >> tmp[1] >> trash >> tmp[2]) {
for (int i = 0; i < 3; i++)
tmp[i]--; // in wavefront obj all indices start at 1, not zero
f.push_back(tmp);
}
faces_.push_back(f);
}
}
std::cerr << "# v# " << verts_.size() << " f# " << faces_.size() << " vt# "
<< uv_.size() << " vn# " << norms_.size() << std::endl;
load_texture(filename, "_diffuse.tga", diffusemap_);
load_texture(filename, "_nm.tga", normalmap_);
load_texture(filename, "_spec.tga", specularmap_);
}
Model::~Model() {}
int Model::nverts() { return (int)verts_.size(); }
int Model::nfaces() { return (int)faces_.size(); }
std::vector<int> Model::face(int idx) {
std::vector<int> face;
for (int i = 0; i < (int)faces_[idx].size(); i++)
face.push_back(faces_[idx][i][0]);
return face;
}
Vec3f Model::vert(int i) { return verts_[i]; }
Vec3f Model::vert(int iface, int nthvert) {
return verts_[faces_[iface][nthvert][0]];
}
void Model::load_texture(std::string filename, const char *suffix,
TGAImage &img) {
std::string texfile(filename);
size_t dot = texfile.find_last_of(".");
if (dot != std::string::npos) {
texfile = texfile.substr(0, dot) + std::string(suffix);
std::cerr << "texture file " << texfile << " loading "
<< (img.read_tga_file(texfile.c_str()) ? "ok" : "failed")
<< std::endl;
img.flip_vertically();
}
}
TGAColor Model::diffuse(Vec2f uvf) {
Vec2i uv(uvf[0] * diffusemap_.get_width(), uvf[1] * diffusemap_.get_height());
return diffusemap_.get(uv[0], uv[1]);
}
Vec3f Model::normal(Vec2f uvf) {
Vec2i uv(uvf[0] * normalmap_.get_width(), uvf[1] * normalmap_.get_height());
TGAColor c = normalmap_.get(uv[0], uv[1]);
Vec3f res;
for (int i = 0; i < 3; i++) res[2 - i] = (float)c[i] / 255.f * 2.f - 1.f;
return res;
}
Vec2f Model::uv(int iface, int nthvert) {
return uv_[faces_[iface][nthvert][1]];
}
float Model::specular(Vec2f uvf) {
Vec2i uv(uvf[0] * specularmap_.get_width(),
uvf[1] * specularmap_.get_height());
return specularmap_.get(uv[0], uv[1])[0] / 1.f;
}
Vec3f Model::normal(int iface, int nthvert) {
int idx = faces_[iface][nthvert][2];
return norms_[idx].normalize();
}