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GeneticAlgorithm.cs
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213 lines (176 loc) · 6.7 KB
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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
namespace GeneticAlgorithm
{
public class Individual<T> where T : ICloneable, IEquatable<T>
{
public delegate double Evaluation(Individual<T> individual);
public List<T> Genome { get; set; }
public Evaluation Evaluate { get; private set; }
private double? _fitness { get; set; }
public Individual(List<T> genome, Evaluation eval)
{
Genome = genome ?? new List<T>();
Evaluate = eval;
_fitness = null;
}
public double Fitness()
{
var fitness = _fitness ?? Evaluate(this);
_fitness = fitness;
return fitness;
}
}
public class Algorithm<T> where T : ICloneable, IEquatable<T>
{
public delegate Individual<T> Mutate(Individual<T> individual, double rate);
private Mutate _mutate;
private Individual<T>[] _population { get; set; }
private bool _sorted { get; set; }
public double MaxMutationRate { get; set; }
public double MutationRate { get; set; }
public double MutationRateAdj { get; set; }
public double MinMutationRate { get; set; }
public int ResetCount { get; set; }
public int CurrentGeneration { get; private set; }
public Algorithm(
Mutate mutate,
Individual<T> adam,
int populationSize = 10,
double maxMutationRate = 100,
double mutationAdj = 10,
double minMutationRate = 10,
int resetCount = 40
)
{
_mutate = mutate;
MutationRate = maxMutationRate;
_population = new Individual<T>[populationSize];
_population[0] = adam;
for (int i = 1; i < populationSize; i++)
{
_population[i] = _mutate(adam, MutationRate / 100.0);
}
MaxMutationRate = maxMutationRate;
MutationRateAdj = mutationAdj;
ResetCount = resetCount;
CurrentGeneration = 0;
_sorted = false;
}
public (Individual<T>, Individual<T>) Mate(Individual<T> dad, Individual<T> mom)
{
if (dad.Genome.Count != mom.Genome.Count)
{
throw new ArgumentException("Two individuals must have the same length genome to be able to mate.");
}
var split = dad.Genome.Count > 7 ? dad.Genome.Count / 2 :
new Random().Next(dad.Genome.Count / 4, dad.Genome.Count / 4 * 3);
var dadGenes1 = dad.Genome.Take(split);
var dadGenes2 = dad.Genome.Skip(split);
var momGenes1 = mom.Genome.Take(split);
var momGenes2 = mom.Genome.Skip(split);
var childGenome1 = dadGenes1.Select(g => (T)g.Clone()).ToList();
foreach (var gene in mom.Genome)
{
if (!childGenome1.Contains(gene))
{
childGenome1.Add((T)gene.Clone());
}
}
var childGenome2 = momGenes1.Select(g => (T)g.Clone()).ToList();
foreach (var gene in dad.Genome)
{
if (!childGenome2.Contains(gene))
{
childGenome2.Add((T)gene.Clone());
}
}
return (new Individual<T>(childGenome1, dad.Evaluate), new Individual<T>(childGenome2, dad.Evaluate));
}
public void Generation()
{
if (!_sorted)
{
EvaluateAndSort();
}
var newPop = new Individual<T>[_population.Length];
newPop[0] = _population[0]; // preserve the best fit to the next generation
for (int i = 1; i < newPop.Length - 1; i += 2)
{
var dad = randomWeightedIndividual();
var mom = randomWeightedIndividual();
(newPop[i], newPop[i + 1]) = Mate(mom, dad);
// if one of the parents are the champ, don't mutate
if (!(dad == newPop[0] ^ mom == newPop[0]))
{
newPop[i] = _mutate(newPop[i], MutationRate / 100.0);
newPop[i + 1] = _mutate(newPop[i + 1], MutationRate / 100.0);
}
}
if (newPop[newPop.Length - 1] == null)
{
(var child, _) = Mate(randomWeightedIndividual(), randomWeightedIndividual());
newPop[newPop.Length - 1] = _mutate(child, MutationRate / 100.0);
}
_population = newPop;
_sorted = false;
EvaluateAndSort();
CurrentGeneration++;
}
public Individual<T> GetCurrentChamp() => _population[0];
public void EvaluateAndSort()
{
Parallel.ForEach(_population, p => p.Fitness());
Array.Sort(_population, (a, b) => (int)((a.Fitness() - b.Fitness()) * 1000));
_sorted = true;
}
public void Run(int generations = 0, Action<Individual<T>> callback = null)
{
callback = callback ?? (d => { });
EvaluateAndSort();
var prevChamp = GetCurrentChamp();
callback(prevChamp);
var staleCount = 0;
for (int i = 0; i < generations || generations == 0; i++)
{
Generation();
MutationRate = Math.Max(MutationRate - Math.Ceiling(MutationRate * (MutationRateAdj / 100)), 10);
var champ = GetCurrentChamp();
if (champ.Fitness() >= prevChamp.Fitness())
{
if (ResetCount <= ++staleCount)
{
MutationRate = MaxMutationRate;
staleCount = 0;
}
}
else
{
callback(champ);
staleCount = 0;
}
prevChamp = champ;
}
callback(_population[0]);
}
private Individual<T> randomWeightedIndividual()
{
var totalIndex = (_population.Length * (_population.Length + 1)) / 2.0;
var random = new Random().NextDouble();
var currentIndex = 0;
for (int i = 0; currentIndex < totalIndex; i++)
{
currentIndex += (_population.Length - i);
if (random < (currentIndex / totalIndex))
{
return _population[i];
}
}
// logically we shouldn't be here
return _population[0];
}
}
}