diff --git a/Assembly-CSharp-vs.csproj b/Assembly-CSharp-vs.csproj new file mode 100644 index 0000000..932ce19 --- /dev/null +++ b/Assembly-CSharp-vs.csproj @@ -0,0 +1,86 @@ + + + + Debug + AnyCPU + 9.0.21022 + 2.0 + {80CE8C27-FECA-E020-5EC6-DCB3914EBC42} + Library + Properties + + Assembly-CSharp + v3.5 + 512 + + + true + full + false + Temp\bin\Debug\ + DEBUG;TRACE;UNITY_3_4_0;UNITY_3_4;UNITY_EDITOR;ENABLE_PROFILER;UNITY_STANDALONE_OSX;ENABLE_GENERICS;ENABLE_DUCK_TYPING;ENABLE_TERRAIN;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CLOTH;ENABLE_WWW + prompt + 4 + 0169 + + + pdbonly + true + Temp\bin\Release\ + TRACE + prompt + 4 + 0169 + + + + + + + C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll + + + C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj new file mode 100644 index 0000000..932ce19 --- /dev/null +++ b/Assembly-CSharp.csproj @@ -0,0 +1,86 @@ + + + + Debug + AnyCPU + 9.0.21022 + 2.0 + {80CE8C27-FECA-E020-5EC6-DCB3914EBC42} + Library + Properties + + Assembly-CSharp + v3.5 + 512 + + + true + full + false + Temp\bin\Debug\ + DEBUG;TRACE;UNITY_3_4_0;UNITY_3_4;UNITY_EDITOR;ENABLE_PROFILER;UNITY_STANDALONE_OSX;ENABLE_GENERICS;ENABLE_DUCK_TYPING;ENABLE_TERRAIN;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CLOTH;ENABLE_WWW + prompt + 4 + 0169 + + + pdbonly + true + Temp\bin\Release\ + TRACE + prompt + 4 + 0169 + + + + + + + C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll + + + C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Assembly-CSharp.pidb b/Assembly-CSharp.pidb new file mode 100644 index 0000000..a7aad74 Binary files /dev/null and b/Assembly-CSharp.pidb differ diff --git a/Assets/Materials/guiPlane-No Name.mat b/Assets/Materials/guiPlane-No Name.mat new file mode 100755 index 0000000..19c7730 Binary files /dev/null and b/Assets/Materials/guiPlane-No Name.mat differ diff --git a/Assets/Scenes/GUILib.unity b/Assets/Scenes/GUILib.unity new file mode 100755 index 0000000..a18df9f Binary files /dev/null and b/Assets/Scenes/GUILib.unity differ diff --git a/Assets/Scenes/GUILib_testPlanes.unity b/Assets/Scenes/GUILib_testPlanes.unity new file mode 100755 index 0000000..a2f217a Binary files /dev/null and b/Assets/Scenes/GUILib_testPlanes.unity differ diff --git a/Assets/Scripts/Facebook.cs b/Assets/Scripts/Facebook.cs index ee3c3c7..b30436b 100644 --- a/Assets/Scripts/Facebook.cs +++ b/Assets/Scripts/Facebook.cs @@ -1,6 +1,5 @@ using UnityEngine; using System.Runtime.InteropServices; -using System; public class Facebook : MonoBehaviour { public string AppId; @@ -105,5 +104,11 @@ private static void _deleteSession() {} extern static private void _graphRequest(string methodname, string[] param, string method); [System.Runtime.InteropServices.DllImport("__Internal")] extern static private void _deleteSession(); + #else + private static void _init(string AppId) {} + private static void _authorize(int permissions) {getInstance().loggedOut();} + private static void _logout() {getInstance().loggedOut();} + private static void _graphRequest(string methodname, string[] param, string method) {getInstance().requestFailed("Not implemented");} + private static void _deleteSession() {} #endif } diff --git a/Assets/Scripts/GUILib/Assets/GUILib_Test_Material/GUIMaterial.mat b/Assets/Scripts/GUILib/Assets/GUILib_Test_Material/GUIMaterial.mat new file mode 100755 index 0000000..d537a8f Binary files /dev/null and b/Assets/Scripts/GUILib/Assets/GUILib_Test_Material/GUIMaterial.mat differ diff --git a/Assets/Scripts/GUILib/Assets/GUILib_Test_Material/colorGrid.png b/Assets/Scripts/GUILib/Assets/GUILib_Test_Material/colorGrid.png new file mode 100755 index 0000000..aeeab39 Binary files /dev/null and b/Assets/Scripts/GUILib/Assets/GUILib_Test_Material/colorGrid.png differ diff --git a/Assets/Scripts/GUILib/Assets/GUILib_Test_Material/menu_credits.png b/Assets/Scripts/GUILib/Assets/GUILib_Test_Material/menu_credits.png new file mode 100644 index 0000000..41e88fb Binary files /dev/null and b/Assets/Scripts/GUILib/Assets/GUILib_Test_Material/menu_credits.png differ diff --git a/Assets/Scripts/GUILib/Assets/GUILib_Test_Material/menu_credits_active.png b/Assets/Scripts/GUILib/Assets/GUILib_Test_Material/menu_credits_active.png new file mode 100644 index 0000000..7baba52 Binary files /dev/null and b/Assets/Scripts/GUILib/Assets/GUILib_Test_Material/menu_credits_active.png differ diff --git a/Assets/Scripts/GUILib/Assets/GUILib_Test_Material/menu_highscore.png b/Assets/Scripts/GUILib/Assets/GUILib_Test_Material/menu_highscore.png new file mode 100644 index 0000000..ae31b1f Binary files /dev/null and b/Assets/Scripts/GUILib/Assets/GUILib_Test_Material/menu_highscore.png differ diff --git a/Assets/Scripts/GUILib/Assets/GUILib_Test_Material/menu_highscore_active.png b/Assets/Scripts/GUILib/Assets/GUILib_Test_Material/menu_highscore_active.png new file mode 100644 index 0000000..1f6cc5d Binary files /dev/null and b/Assets/Scripts/GUILib/Assets/GUILib_Test_Material/menu_highscore_active.png differ diff --git a/Assets/Scripts/GUILib/Assets/GUILib_Test_Material/menu_mypux.png b/Assets/Scripts/GUILib/Assets/GUILib_Test_Material/menu_mypux.png new file mode 100755 index 0000000..5d98190 Binary files /dev/null and b/Assets/Scripts/GUILib/Assets/GUILib_Test_Material/menu_mypux.png differ diff --git a/Assets/Scripts/GUILib/Assets/GUILib_Test_Material/menu_mypux_active.png b/Assets/Scripts/GUILib/Assets/GUILib_Test_Material/menu_mypux_active.png new file mode 100755 index 0000000..9856208 Binary files /dev/null and b/Assets/Scripts/GUILib/Assets/GUILib_Test_Material/menu_mypux_active.png differ diff --git a/Assets/Scripts/GUILib/Assets/GUILib_Test_Material/menu_play.png b/Assets/Scripts/GUILib/Assets/GUILib_Test_Material/menu_play.png new file mode 100644 index 0000000..e269aac Binary files /dev/null and b/Assets/Scripts/GUILib/Assets/GUILib_Test_Material/menu_play.png differ diff --git a/Assets/Scripts/GUILib/Assets/GUILib_Test_Material/menu_top.png b/Assets/Scripts/GUILib/Assets/GUILib_Test_Material/menu_top.png new file mode 100644 index 0000000..31bec92 Binary files /dev/null and b/Assets/Scripts/GUILib/Assets/GUILib_Test_Material/menu_top.png differ diff --git a/Assets/Scripts/GUILib/Assets/GUILib_Test_Material/white.png b/Assets/Scripts/GUILib/Assets/GUILib_Test_Material/white.png new file mode 100755 index 0000000..f476f9d Binary files /dev/null and b/Assets/Scripts/GUILib/Assets/GUILib_Test_Material/white.png differ diff --git a/Assets/Scripts/GUILib/Assets/Media/Materials/guiPlane-No Name.mat b/Assets/Scripts/GUILib/Assets/Media/Materials/guiPlane-No Name.mat new file mode 100755 index 0000000..19c7730 Binary files /dev/null and b/Assets/Scripts/GUILib/Assets/Media/Materials/guiPlane-No Name.mat differ diff --git a/Assets/Scripts/GUILib/Assets/Media/guiPlane.dae b/Assets/Scripts/GUILib/Assets/Media/guiPlane.dae new file mode 100755 index 0000000..2fc87e9 --- /dev/null +++ b/Assets/Scripts/GUILib/Assets/Media/guiPlane.dae @@ -0,0 +1,77 @@ + + + + + Blender User + Blender 2.60.0 r41226 + + 2011-11-11T13:23:13 + 2011-11-11T13:23:13 + + Z_UP + + + + + + + + + 1 1 0 1 -1 0 -1 -0.9999998 0 -0.9999997 1 0 + + + + + + + + + + 0 0 1 + + + + + + + + + + 1 1 0 1 0 0 1 0 + + + + + + + + + + + + + + + 4 +

0 0 0 3 0 1 2 0 2 1 0 3

+
+
+ 1 +
+
+ + + + 0 0 0 + 0 0 1 0 + 0 1 0 0 + 1 0 0 0 + 1 1 1 + + + + + + + +
\ No newline at end of file diff --git a/Assets/Scripts/GUILib/Assets/Resources/guiPlane.prefab b/Assets/Scripts/GUILib/Assets/Resources/guiPlane.prefab new file mode 100755 index 0000000..d2831e6 Binary files /dev/null and b/Assets/Scripts/GUILib/Assets/Resources/guiPlane.prefab differ diff --git a/Assets/Scripts/GUILib/Behaviours/HorizontalLayoutBehaviour.cs b/Assets/Scripts/GUILib/Behaviours/HorizontalLayoutBehaviour.cs new file mode 100644 index 0000000..db1e145 --- /dev/null +++ b/Assets/Scripts/GUILib/Behaviours/HorizontalLayoutBehaviour.cs @@ -0,0 +1,15 @@ +using UnityEngine; +using System.Collections; + +public class HorizontalLayoutBehaviour : MonoBehaviour { + + // Use this for initialization + void Start () { + + } + + // Update is called once per frame + void Update () { + + } +} diff --git a/Assets/Scripts/GUILib/Behaviours/ILayoutBehaviour.cs b/Assets/Scripts/GUILib/Behaviours/ILayoutBehaviour.cs new file mode 100644 index 0000000..fd423d7 --- /dev/null +++ b/Assets/Scripts/GUILib/Behaviours/ILayoutBehaviour.cs @@ -0,0 +1,15 @@ +using UnityEngine; +using System.Collections; + +public class ILayoutBehaviour : MonoBehaviour { + + // Use this for initialization + void Start () { + + } + + // Update is called once per frame + void Update () { + + } +} diff --git a/Assets/Scripts/GUILib/Behaviours/InteractionBehaviour.cs b/Assets/Scripts/GUILib/Behaviours/InteractionBehaviour.cs new file mode 100755 index 0000000..df2e071 --- /dev/null +++ b/Assets/Scripts/GUILib/Behaviours/InteractionBehaviour.cs @@ -0,0 +1,23 @@ +using UnityEngine; +using System.Collections; + +public class InteractionBehaviour : MonoBehaviour{ + + // DONT USE THIS + void Awake(){ + AwakeOverride(); + } + + // USE THIS FOR INITIALISATION + protected virtual void AwakeOverride(){ + + } + + public virtual void Click(MouseEventArgs mouse){} + public virtual void Hover(MouseEventArgs mouse){} + public virtual void Down(MouseEventArgs mouse){} + public virtual void Up(MouseEventArgs mouse){} + public virtual void Move(MouseEventArgs mouse){} + public virtual void Swipe(MouseEventArgs mouse){} + +} diff --git a/Assets/Scripts/GUILib/Behaviours/LayoutBehaviour.cs b/Assets/Scripts/GUILib/Behaviours/LayoutBehaviour.cs new file mode 100644 index 0000000..bef2ff6 --- /dev/null +++ b/Assets/Scripts/GUILib/Behaviours/LayoutBehaviour.cs @@ -0,0 +1,15 @@ +using UnityEngine; +using System.Collections; + +public class LayoutBehaviour : MonoBehaviour { + + // Use this for initialization + void Start () { + + } + + // Update is called once per frame + void Update () { + + } +} diff --git a/Assets/Scripts/GUILib/Behaviours/VerticalLayoutBehaviour.cs b/Assets/Scripts/GUILib/Behaviours/VerticalLayoutBehaviour.cs new file mode 100644 index 0000000..dae0364 --- /dev/null +++ b/Assets/Scripts/GUILib/Behaviours/VerticalLayoutBehaviour.cs @@ -0,0 +1,15 @@ +using UnityEngine; +using System.Collections; + +public class VerticalLayoutBehaviour : MonoBehaviour { + + // Use this for initialization + void Start () { + + } + + // Update is called once per frame + void Update () { + + } +} diff --git a/Assets/Scripts/GUILib/Configs/ScreenConfig.cs b/Assets/Scripts/GUILib/Configs/ScreenConfig.cs new file mode 100644 index 0000000..a68f75b --- /dev/null +++ b/Assets/Scripts/GUILib/Configs/ScreenConfig.cs @@ -0,0 +1,9 @@ +using UnityEngine; +using System.Collections; + +public static class ScreenConfig { + + public static int TargetScreenWidth = 960; + public static int TargetScreenHeight = 640; + public static float ScreenAspect = 1.0f; +} diff --git a/Assets/Scripts/GUILib/Elements/Button.cs b/Assets/Scripts/GUILib/Elements/Button.cs new file mode 100755 index 0000000..ceb3828 --- /dev/null +++ b/Assets/Scripts/GUILib/Elements/Button.cs @@ -0,0 +1,46 @@ +using UnityEngine; +using System.Collections; + +public class Button : Control { + + public Rect hoverUV; + public Rect activeUV; + + private bool active = false; + + + + public override void OnClick(object sender, MouseEventArgs e){ + base.OnClick(sender,e); + + } + + public override void OnDown(object sender, MouseEventArgs e){ + base.OnDown(sender,e); + active = true; + plane.UV = activeUV; + } + + public override void OnUp(object sender, MouseEventArgs e){ + base.OnUp(sender,e); + active = false; + plane.UV = Uv; + } + + public override void OnHover(object sender, MouseEventArgs e){ + base.OnHover(sender,e); + if(!active) + plane.UV = hoverUV; + + } + + public override void resetElement(){ + if(!active && plane != null){ + plane.UV = Uv; + } + } + + + + +} diff --git a/Assets/Scripts/GUILib/Elements/CameraScreen.cs b/Assets/Scripts/GUILib/Elements/CameraScreen.cs new file mode 100755 index 0000000..6f6d829 --- /dev/null +++ b/Assets/Scripts/GUILib/Elements/CameraScreen.cs @@ -0,0 +1,175 @@ +using UnityEngine; +using System.Collections; +using System.Collections.Generic; + +public class CameraScreen : Frame { + + // If DebugModus is checked, ScreenPosition is update every OnGUI call this is usefull for positioning elements + // but not good for the framerate + public bool DebugModus; + + public Material GUIMaterial; + + // Public Member - init in the inspector + public Camera ScreenCamera; + + + // Propertys + public static Vector2 mousePosition{ + get{ + return NormalizeScreenPosition(Input.mousePosition); + } + } + + private Panel[] allChildren{ + get{ + return (gameObject.GetComponentsInChildren() as Panel[]); + } + } + + // DONT USE THIS + void Awake(){ + AwakeOverride(); + } + + protected override void AwakeOverride(){ + base.AwakeOverride(); + } + + void Start(){ + CalculatePhysicalRegion(); + initEvents(); + LayoutElement(); + + + } + + private void initEvents(){ + InputEvents.Instance.ClickEvent += OnClick; + InputEvents.Instance.MoveEvent += OnMove; + InputEvents.Instance.MoveEvent += OnHover; + InputEvents.Instance.DownEvent += OnDown; + InputEvents.Instance.UpEvent += OnUp; + } + + + void Update(){ + UpdateOverride(); + } + + protected override void UpdateOverride(){ + base.UpdateOverride(); +#if UNITY_EDITOR + if(DebugModus) + CalculatePhysicalRegion(); +#endif + } + public override void LayoutElement(){ + base.LayoutElement(); + CalculatePhysicalRegion(); + createElements(); + + } + + + public void CalculatePhysicalRegion(){ + //base.LayoutElement(); + foreach(Panel box in allChildren){ + box.RealRegionOnScreen = GetPhysicalRegionFromRect(box.VirtualRegionOnScreen); + } + + } + + private static Vector2 getFactor(){ + // Get the right Hight and Width proportional to screen + float factorY = (float)(Screen.height) / (float)(ScreenConfig.TargetScreenHeight); + float factorX = (float)(Screen.width) / (float)(ScreenConfig.TargetScreenWidth); + return new Vector2(factorX, factorY); + } + + public Rect GetPhysicalRegionFromRect(Rect rect){ + Rect camPosition = ScreenCamera.pixelRect; + // Move Camera is needed for Splitscreen + if(((int)ScreenCamera.pixelHeight) != Screen.height){ + //Debug.Log("ScreenCamera Height: " + ScreenCamera.pixelHeight + "\n Screen Height: " + Screen.height); + camPosition.y = ScreenCamera.pixelHeight - camPosition.y; + } + + Vector2 factor = getFactor(); + Vector2 newPosition = new Vector2((camPosition.x+rect.x)*factor.x, (camPosition.y + rect.y)*factor.y); + Vector2 newSize = new Vector2(rect.width*factor.x,rect.height*factor.y); + + return new Rect ( newPosition.x, newPosition.y, newSize.x, newSize.y ); + } + + protected override void callHandler(InteractionEvent interaction, ActionEvent action){ + InteractionBehaviour[] behaviours = gameObject.GetComponents() as InteractionBehaviour[]; + foreach(InteractionBehaviour ib in behaviours){ + interaction(ib); + } + base.callHandler(interaction, action); + + + + + } + + private void createElements(){ + foreach(Panel box in allChildren){ + box.createGUIElement(); + } + } + + + + // STATIC FUNCTIONS + public static bool cursorInside(Vector2 elementPosition, Vector2 elementSize) { + bool flagX = false; + bool flagY = false; + + if (mousePosition.x >= elementPosition.x && (mousePosition.x <= (elementPosition.x + elementSize.x))) + flagX = true; + if (mousePosition.y >= elementPosition.y && (mousePosition.y <= (elementPosition.y + elementSize.y))) + flagY = true; + return (flagX && flagY); + } + + + public static bool cursorInside(Rect region){ + return cursorInside(new Vector2(region.x, region.y), new Vector2(region.width, region.height)); + } + + public static CameraScreen GetScreenForObject(GameObject obj){ + GameObject savedObj = obj; + GameObject savedParent = null; + CameraScreen screen = null; + while(obj != null){ + screen = obj.GetComponent(); + if( screen != null){ + break; + } + + savedParent = obj.transform.parent.gameObject; + obj = savedParent; + } + if(screen == null){ + Debug.LogWarning("Element: " + savedObj.gameObject.name + " is not a child of a Screen!"); + } + return screen; + + + } + + public static Vector3 NormalizeScreenPosition(Vector2 screenPosition){ + float factorY = (float)(Screen.height) / (float)(ScreenConfig.TargetScreenHeight); + float factorX = (float)(Screen.width) / (float)(ScreenConfig.TargetScreenWidth); + screenPosition.y = Screen.height - screenPosition.y; + screenPosition.x /= factorX; + screenPosition.y /= factorY; + return screenPosition; + } + + + + +} diff --git a/Assets/Scripts/GUILib/Elements/Control.cs b/Assets/Scripts/GUILib/Elements/Control.cs new file mode 100755 index 0000000..9d7aff2 --- /dev/null +++ b/Assets/Scripts/GUILib/Elements/Control.cs @@ -0,0 +1,55 @@ +using UnityEngine; +using System.Collections; + +public class Control : Panel { + + // Show Active Region is an Debug Option that makes the active array visible + public bool ShowActiveRegion = false; + public Rect ActiveRegion; + + private Rect realActiveRegion; + + + void Awake(){ + AwakeOverride(); + } + protected override void AwakeOverride(){ + base.AwakeOverride(); + initActiveRegion(); + } + + + void Start () { + + } + + public override void createGUIElement(){ + base.createGUIElement(); + } + + void OnGUI(){ +#if UNITY_EDITOR + if(ShowActiveRegion){ + initActiveRegion(); + UnityEngine.GUI.Box(realActiveRegion, ""); + } +#endif + } + + public override bool checkMouseOverElement(){ + if(ShowActiveRegion) + initActiveRegion(); + Rect t = new Rect(VirtualRegionOnScreen.x+ ActiveRegion.x, + VirtualRegionOnScreen.y + ActiveRegion.y, ActiveRegion.width, ActiveRegion.height); + return CameraScreen.cursorInside(t); + } + + // Caclulate the Absolute Values on the physical screen - because ActiveRegion is virtual an relative to the Control Position + private void initActiveRegion(){ + realActiveRegion = new Rect(RealRegionOnScreen.x+ ActiveRegion.x, + RealRegionOnScreen.y + ActiveRegion.y, ActiveRegion.width, ActiveRegion.height); + Rect t = activeScreen.GetPhysicalRegionFromRect(realActiveRegion); + realActiveRegion = new Rect(realActiveRegion.x, realActiveRegion.y, t.width, t.height); + } + +} diff --git a/Assets/Scripts/GUILib/Elements/Frame.cs b/Assets/Scripts/GUILib/Elements/Frame.cs new file mode 100755 index 0000000..7a74492 --- /dev/null +++ b/Assets/Scripts/GUILib/Elements/Frame.cs @@ -0,0 +1,102 @@ +using UnityEngine; +using System.Collections; +using System.Collections.Generic; +using System; + +public class Frame : MonoBehaviour { + + + protected List directChildren; + protected delegate void InteractionEvent(InteractionBehaviour ib); + protected delegate void ActionEvent(Panel b); + + protected ControlManager controlerManager; + + // DONT USE THIS! + void Awake () { + AwakeOverride(); + } + + // Use this for initialization + protected virtual void AwakeOverride(){ + controlerManager = new ControlManager(); + initDirectChildren(); + } + + void Start(){ + + } + // Update is called once per frame + void Update () { + UpdateOverride(); + } + + protected virtual void UpdateOverride(){ + controlerManager.Update(this); + } + + /** + * This Function is called by Parent to force the child to arrange them selves + **/ + public virtual void LayoutElement(){ + foreach(Panel b in directChildren) + b.LayoutElement(); + + //do positioning etc. for this class here + } + + + public virtual void OnClick(object sender, MouseEventArgs e){ + callHandler(ib=>{ib.Click(e);}, action=>{action.OnClick(sender, e);}); + } + + public virtual void OnHover(object sender, MouseEventArgs e){ + callHandler(ib=>{ib.Hover(e);}, action=>{action.OnHover(sender, e);}); + } + + public virtual void OnDown(object sender, MouseEventArgs e){ + callHandler(ib=>{ib.Down(e);}, action=>{action.OnDown(sender, e);}); + } + + public virtual void OnUp(object sender, MouseEventArgs e){ + callHandler(ib=>{ib.Up(e);}, action=>{action.OnUp(sender, e);}); + } + + public virtual void OnMove(object sender, MouseEventArgs e){ + callHandler(ib=>{ib.Move(e);}, action=>{action.OnMove(sender, e);}); + } + + public virtual void OnSwipe(object sender, MouseEventArgs e){ + callHandler(ib=>{ib.Swipe(e);}, action=>{action.OnSwipe(sender, e);}); + } + + + protected virtual void callHandler(InteractionEvent interaction, ActionEvent action){ + foreach(Panel b in directChildren){ + if(b.checkMouseOverElement()){ + action(b); + InteractionBehaviour[] behaviours = b.GetComponents() as InteractionBehaviour[]; + foreach(InteractionBehaviour ib in behaviours){ + interaction(ib); + } + } else { + b.resetElement(); + } + + } + } + + + + private void initDirectChildren(){ + directChildren = new List(); + foreach(Transform child in transform){ + Panel b = child.GetComponent(); + if(b != null) + directChildren.Add(b); + } + + + + } +} diff --git a/Assets/Scripts/GUILib/Elements/GUIPlane.cs b/Assets/Scripts/GUILib/Elements/GUIPlane.cs new file mode 100755 index 0000000..4e873e4 --- /dev/null +++ b/Assets/Scripts/GUILib/Elements/GUIPlane.cs @@ -0,0 +1,85 @@ +using UnityEngine; +using System.Collections; + +public class GUIPlane : MonoBehaviour { + + public Mesh MeshObject{ + get{ + return GetComponent().mesh; + } + } + public Rect VirtualRegionOnScreen{ + set{ + var vertices = MeshObject.vertices; + + Rect tmp = value; + vertices[3] = new Vector2(tmp.x, tmp.y); + vertices[0] = new Vector2(tmp.x+tmp.width, tmp.y); + vertices[2] = new Vector2(tmp.x, tmp.y+tmp.height); + vertices[1] = new Vector2(tmp.x+tmp.width, tmp.y+tmp.height); + + + + for(int i = 0; i < vertices.Length; i++){ + vertices[i] = ScreenToWorldCoordinates(vertices[i]); + } + MeshObject.vertices = vertices; + } + + } + public Material GUIMaterial{ + get{ + return renderer.sharedMaterial; + } + set{ + renderer.sharedMaterial = value; + } + } + + //public Rect VirtualPosition + public Rect UV{ + set{ + Vector2[] uvs = new Vector2[4]; + uvs[2] = new Vector2(value.x, value.y); + uvs[1] = new Vector2(value.x+value.width, value.y); + uvs[3] = new Vector2(value.x, value.y+value.height); + uvs[0] = new Vector2(value.x+value.width, value.y+value.height); + + for(int i = 0; i < uvs.Length; i++){ + uvs[i] = toUVSpace(uvs[i]); + } + + MeshObject.uv = uvs; + } + + } + + private Vector3 ScreenToWorldCoordinates(Vector2 screenCoordinate){ + + Camera cam = transform.parent.GetComponent(); + if(cam == null){ + Debug.LogError("No camera found on Object: " + gameObject.name); + throw new MissingComponentException("No camera found on Object: " + gameObject.name); + } + + Ray r = cam.ScreenPointToRay(screenCoordinate); + Debug.DrawRay(r.origin, r.direction); + // Switch x because Plane is looking at camera - so coordinate system is opposite, switching y because Camera has inverted space + // in y in comparison to World + var ret = new Vector3(r.origin.x*-1, r.origin.y*-1, 0); + return ret; + + } + + + private Vector2 toUVSpace(Vector2 xy){ + if(xy.x < 1 && xy.y < 1) + return xy; + + Texture t = GUIMaterial.GetTexture("_MainTex"); + var p = new Vector2(xy.x / ((float)t.width), xy.y / ((float)t.height)); + return p; + } + + +} diff --git a/Assets/Scripts/GUILib/Elements/Panel.cs b/Assets/Scripts/GUILib/Elements/Panel.cs new file mode 100755 index 0000000..b11473d --- /dev/null +++ b/Assets/Scripts/GUILib/Elements/Panel.cs @@ -0,0 +1,146 @@ +using UnityEngine; +using System.Collections; + +public class Panel : Frame { + + public enum HorizontalFloatPositions {left, right, none} + public enum VerticalFloatPositions {top, bottom, none} + + public Rect VirtualRegionOnScreen; + public LayoutBehaviour Layout; + public int layer; + public VerticalFloatPositions verticalFloat; + public HorizontalFloatPositions horizontalFloat; + + public Rect Uv; + + private GUIStyle inactiveStyle; + + protected GUIPlane plane; + + public Rect RealRegionOnScreen{ + get; + set; + } + protected GUIStyle currentStyle; + + protected CameraScreen activeScreen; + + + // PROPERTYS + public Vector2 position{ + get{ + return new Vector2(VirtualRegionOnScreen.x, VirtualRegionOnScreen.y); + } + set{ + VirtualRegionOnScreen.x = value.x; + VirtualRegionOnScreen.y = value.y; + } + + } + + public Vector2 size{ + get{ + return new Vector2(VirtualRegionOnScreen.xMax, VirtualRegionOnScreen.yMin); + } + set{ + VirtualRegionOnScreen.width = value.x; + VirtualRegionOnScreen.height = value.y; + } + } + + + + // DONT USE THIS + void Awake(){ + + AwakeOverride(); + + } + + // Use this for initialization + protected override void AwakeOverride(){ + base.AwakeOverride(); + RealRegionOnScreen = new Rect(0,0,0,0); + resetElement(); + activeScreen = CameraScreen.GetScreenForObject(this.gameObject); + } + + void Start () { + + } + + // Update is called once per frame + void Update () { + UpdateOverride(); + } + + protected override void UpdateOverride(){ + base.UpdateOverride(); +#if UNITY_EDITOR + if(activeScreen.DebugModus){ + plane.VirtualRegionOnScreen = RealRegionOnScreen; + //plane.UV = Uv; + } +#endif + } + + public virtual void createGUIElement(){ + + CreateGUIPlane(); + + Camera cam = activeScreen.ScreenCamera; + plane.name = gameObject.name + "_guiPlane"; + plane.transform.parent = cam.transform; + + // Orient Plane to Camera + resetPlaneTransform(); + plane.transform.position = new Vector3(0,0,(activeScreen.ScreenCamera.nearClipPlane)); + plane.transform.LookAt(cam.transform); + + // set Materials + plane.GUIMaterial = activeScreen.GUIMaterial; + plane.UV = Uv; + plane.VirtualRegionOnScreen = RealRegionOnScreen; + + + + } + + private void CreateGUIPlane(){ + GameObject go = ResourceManager.CreateInstance("guiPlane"); + if(go == null){ + Debug.LogError("No GameObject found for Plane on Object "+ this.gameObject.name + "! Stop!"); + return; + } + + plane = go.GetComponent(); + if(plane == null){ + Debug.LogError("No GUIPlane found on Object "+ this.gameObject.name + "! Stop!"); + return; + } + + + } + + public virtual bool checkMouseOverElement(){ + return CameraScreen.cursorInside(RealRegionOnScreen); + } + + + + public virtual void resetElement(){ + if(plane != null) + plane.UV = Uv; + + } + + private void resetPlaneTransform(){ + plane.transform.rotation = Quaternion.identity; + plane.transform.localRotation = Quaternion.identity; + plane.transform.position = Vector3.zero; + plane.transform.localScale = Vector3.one; + } + + +} diff --git a/Assets/Scripts/GUILib/EventArgs/MouseEventArgs.cs b/Assets/Scripts/GUILib/EventArgs/MouseEventArgs.cs new file mode 100755 index 0000000..8088427 --- /dev/null +++ b/Assets/Scripts/GUILib/EventArgs/MouseEventArgs.cs @@ -0,0 +1,27 @@ +using UnityEngine; +using System.Collections; +using System; + +public class MouseEventArgs : EventArgs {// where T : MonoBehaviour{ + + public int ButtonId{get;set;} + public float MoveDistance{get{ + return MoveDirection.magnitude; + } + } + public Vector2 MoveDirection{get;set;} + public Vector2 MousPosition{get;set;} + + public MouseEventArgs(int buttonId) { + MousPosition = new Vector2(0,0); + MoveDirection = new Vector2(0,0); + this.ButtonId = buttonId; + + } + + public MouseEventArgs(Vector2 direction) { + MoveDirection = direction; + ButtonId = -1; + } + +} diff --git a/Assets/Scripts/GUILib/Samples/SampleUIController.cs b/Assets/Scripts/GUILib/Samples/SampleUIController.cs new file mode 100755 index 0000000..df8235b --- /dev/null +++ b/Assets/Scripts/GUILib/Samples/SampleUIController.cs @@ -0,0 +1,64 @@ +using System; +using UnityEngine; + + + +public sealed class SampleUIController : Controller +{ + private Func function; + private TimeSpan elapsedTime = TimeSpan.Zero; + + public SampleUIController() + : this((x) => x) { } + + public SampleUIController(Func function) { + this.function = function; + } + + public TimeSpan Duration { + get; + set; + } + + public Vector2 StartPosition { + get; + set; + } + + public Vector2 TargetPosition { + get; + set; + } + + protected override void UpdateOverride (MonoBehaviour entity) + { + + /* UNTESTET + if (IsFinished || entity == null) { + return; + } + + elapsedTime = elapsedTime.Add(TimeSpan.FromSeconds(Time.deltaTime)); + + if (elapsedTime >= Duration) { + elapsedTime = TimeSpan.Zero; + InvokeControllerFinished(entity); + return; + } + + var relTime = (float)elapsedTime.TotalMilliseconds / (float)Duration.TotalMilliseconds; + if (relTime > 1.0f) { + relTime = 1.0f; + } + var relDistance = function(relTime); + // need more speed for we do operate on a larger scale than in game + + var vec = (TargetPosition - StartPosition); + + //HACK for mono bug, something with trampolines + var ui = (UIElementBehaviour) entity; + ui.Position = StartPosition + (vec * relDistance); */ + } +} + + diff --git a/Assets/Scripts/GUILib/Samples/TestAllInteractionsBehaviour.cs b/Assets/Scripts/GUILib/Samples/TestAllInteractionsBehaviour.cs new file mode 100755 index 0000000..39d43d8 --- /dev/null +++ b/Assets/Scripts/GUILib/Samples/TestAllInteractionsBehaviour.cs @@ -0,0 +1,30 @@ +using UnityEngine; +using System.Collections; + +public class TestAllInteractionsBehaviour : InteractionBehaviour { + + public override void Click(MouseEventArgs mouse){ + Debug.Log("Click Element: " + gameObject.name); + } + + public override void Hover(MouseEventArgs mouse){ + Debug.Log("Hover Element: " + gameObject.name); + } + + public override void Down(MouseEventArgs mouse){ + Debug.Log("Mouse Down on Element: " + gameObject.name); + } + + public override void Up(MouseEventArgs mouse){ + Debug.Log("Mouse Up Element: " + gameObject.name); + } + + public override void Move(MouseEventArgs mouse){ + Debug.Log("Mouse Move Element: " + gameObject.name + "\n" + + "Moved Distance " + mouse.MoveDistance); + } + + public override void Swipe(MouseEventArgs mouse){ + Debug.Log("Swipe Element: " + gameObject.name); + } +} diff --git a/Assets/Scripts/GUILib/Samples/TestMoveWithMouse.cs b/Assets/Scripts/GUILib/Samples/TestMoveWithMouse.cs new file mode 100755 index 0000000..d9862d4 --- /dev/null +++ b/Assets/Scripts/GUILib/Samples/TestMoveWithMouse.cs @@ -0,0 +1,28 @@ +using UnityEngine; +using System.Collections; + +public class TestMoveWithMouse : InteractionBehaviour { + + private bool down = false; + + /** + * BTW: This class is super cool for position Elements with Drag Drop on Screen in DebugModus :) + * */ + public override void Down(MouseEventArgs mouse){ + down = true; + } + + public override void Up(MouseEventArgs mouse){ + down = false; + } + + public override void Move(MouseEventArgs mouse){ + if(down){ + Panel ui = gameObject.GetComponent(); + Vector2 newPosition = new Vector2(ui.VirtualRegionOnScreen.x, ui.VirtualRegionOnScreen.y); + newPosition += mouse.MoveDirection; + Rect newRegion = new Rect(newPosition.x, newPosition.y, ui.VirtualRegionOnScreen.width, ui.VirtualRegionOnScreen.height); + ui.VirtualRegionOnScreen = newRegion; + } + } +} diff --git a/Assets/Scripts/GUILib/Samples/TestUIControllerBehaviour.cs b/Assets/Scripts/GUILib/Samples/TestUIControllerBehaviour.cs new file mode 100755 index 0000000..062cdcf --- /dev/null +++ b/Assets/Scripts/GUILib/Samples/TestUIControllerBehaviour.cs @@ -0,0 +1,16 @@ +using UnityEngine; +using System.Collections; + +public class TestUIControllerBehaviour : InteractionBehaviour { + + private SampleUIController controller; + protected override void AwakeOverride(){ + base.AwakeOverride(); + controller = new SampleUIController(); + + } + + public override void Click(MouseEventArgs mouse){ + //controller.Trigger = true; + } +} diff --git a/Assets/Scripts/GUILib/Wrapper/InputEvents.cs b/Assets/Scripts/GUILib/Wrapper/InputEvents.cs new file mode 100755 index 0000000..4256e28 --- /dev/null +++ b/Assets/Scripts/GUILib/Wrapper/InputEvents.cs @@ -0,0 +1,127 @@ +using UnityEngine; +using System.Collections; +using System; + +public class InputEvents : MonoBehaviour{ + + + public float ClickTimeInSeconds = 0.1f; + + public static InputEvents Instance; + + public event EventHandler ClickEvent; + public event EventHandler DownEvent; + public event EventHandler UpEvent; + public event EventHandler MoveEvent; + + private Timer clickTimer; + private bool clickStarted = false; + + private Vector2 mousePosition; + + void Awake(){ + Instance = this; + clickTimer = new Timer(); + mousePosition = new Vector2(0,0); + clickTimer.TimerFinished += OnClickTimerFinished; + } + + void Update(){ + checkMove(); +#if UNITY_IPHONE || UNITY_ANDROID + checkTouches(); +#endif +#if UNITY_STANDALONE_OSX || UNITY_STANDALONE_WIN || UNITY_WEBPLAYER + checkClick(); +#endif + + + } + + private void checkMove(){ + Vector2 oldMouse = mousePosition; + mousePosition = new Vector2(Input.mousePosition.x, Input.mousePosition.y); + Vector2 direction = new Vector2(mousePosition.x - oldMouse.x, oldMouse.y - mousePosition.y); + if(direction.magnitude != 0) + InvokeMoveEvent(direction); + + } + private void checkClick(){ + if(Input.touches.Length > 0) + return; + if(Input.GetMouseButtonDown(0)){ + clickStart(0); + } else if(Input.GetMouseButtonUp(0)){ + clickEnd(0); + } + } + + private void checkTouches(){ + Touch[] touches = Input.touches; + if(touches.Length > 0 ){ + foreach(Touch touch in touches){ + if(touch.phase == TouchPhase.Began){ + clickStart(touch.fingerId); + } else if(touch.phase == TouchPhase.Ended){ + clickEnd(touch.fingerId); + } + } + } + } + + private void clickStart(int buttonId){ + InvokeDownEvent(buttonId); + clickTimer.StartTimer(ClickTimeInSeconds); + clickStarted = true; + } + + private void clickEnd(int buttonId){ + InvokeUpEvent(buttonId); + if(clickStarted){ + InvokeClickEvent(buttonId); + clickStarted = false; + } + } + + + private void OnClickTimerFinished(object sender, EventArgs e){ + clickStarted = false; + } + + private void InvokeClickEvent(int buttonId){ + var handler = ClickEvent; + if (handler == null) { + return; + } + var e = new MouseEventArgs(buttonId); + handler(this, e); + } + + private void InvokeUpEvent(int buttonId){ + var handler = UpEvent; + if (handler == null) { + return; + } + var e = new MouseEventArgs(buttonId); + handler(this, e); + } + + private void InvokeDownEvent(int buttonId){ + var handler = DownEvent; + if (handler == null) { + return; + } + var e = new MouseEventArgs(buttonId); + handler(this, e); + } + + private void InvokeMoveEvent(Vector2 direction){ + var handler = MoveEvent; + if (handler == null){ + return; + } + var e = new MouseEventArgs(direction); + handler(this, e); + } + +} diff --git a/Assets/Scripts/General/ControlManager.cs b/Assets/Scripts/General/ControlManager.cs new file mode 100755 index 0000000..465b9df --- /dev/null +++ b/Assets/Scripts/General/ControlManager.cs @@ -0,0 +1,74 @@ +using System; +using System.Collections.Generic; +using UnityEngine; + +public sealed class ControlManager where T : MonoBehaviour +{ + private readonly List keysToBeRemoved; + private readonly Dictionary> controllers; + private readonly Dictionary> queuedControllers; + + public ControlManager() { + queuedControllers = new Dictionary>(); + controllers = new Dictionary>(); + keysToBeRemoved = new List(); + } + + public void ClearControllers() { + controllers.Clear(); + } + + public void Reset() + { + controllers.Clear(); + keysToBeRemoved.Clear(); + queuedControllers.Clear(); + } + + public void QueueController(string name, Controller controller) { + if (queuedControllers.ContainsKey(name)) { + queuedControllers.Remove(name); + } + queuedControllers.Add(name, controller); + } + + private void AddController(string name, Controller controller) { + if (controllers.ContainsKey(name)) { + var message = string.Format("must remove controller with name {0}, before attaching a second with the same name.",name); + throw new ApplicationException(message); + } + + controller.ControllerFinished += (sender, e) => keysToBeRemoved.Add(name); + controllers.Add(name, controller); + } + + public void DequeueController(string name) { + keysToBeRemoved.Add(name); + } + + public bool IsControllerAttached(string name) { + return controllers.ContainsKey(name); + } + + public void Update(T entity) { + foreach (var c in this.Controllers) { + c.Update(entity); + } + + foreach (var oc in keysToBeRemoved) { + controllers.Remove(oc); + } + keysToBeRemoved.Clear(); + + foreach (var qc in queuedControllers) { + this.AddController(qc.Key, qc.Value); + } + queuedControllers.Clear(); + } + + public IEnumerable> Controllers { + get { return controllers.Values; } + } +} + + diff --git a/Assets/Scripts/General/Controller.cs b/Assets/Scripts/General/Controller.cs new file mode 100755 index 0000000..3a1c3ae --- /dev/null +++ b/Assets/Scripts/General/Controller.cs @@ -0,0 +1,55 @@ +using System; +using UnityEngine; + +public abstract class Controller where T : MonoBehaviour +{ + protected Controller () { + // imediately active + Trigger = () => true; + } + + public Func Trigger { + get; + set; + } + + public bool IsTriggered { + get; + private set; + } + + public bool IsFinished { + get; + private set; + } + + public virtual void Update(T entity) + { + if (Trigger == null) { + return; + } + + if (IsTriggered) { + UpdateOverride(entity); + return; + } + + IsTriggered = Trigger(); + } + + protected abstract void UpdateOverride(T entity); + + public event EventHandler> ControllerFinished; + protected void InvokeControllerFinished (T entity) { + var handler = ControllerFinished; + if (handler == null) { + return; + } + + var e = new BehaviourEventArgs (entity); + ControllerFinished (this, e); + IsFinished = true; + } +} + + diff --git a/Assets/Scripts/General/Samples/BehaviourEventArgs.cs b/Assets/Scripts/General/Samples/BehaviourEventArgs.cs new file mode 100755 index 0000000..298b0e3 --- /dev/null +++ b/Assets/Scripts/General/Samples/BehaviourEventArgs.cs @@ -0,0 +1,16 @@ +using System; +using UnityEngine; + +public class BehaviourEventArgs : EventArgs where T : MonoBehaviour +{ + public BehaviourEventArgs(T behaviour) { + Behaviour = behaviour; + } + + public T Behaviour { + get; + private set; + } +} + + diff --git a/Assets/Scripts/General/Samples/SampleMovementController.cs b/Assets/Scripts/General/Samples/SampleMovementController.cs new file mode 100755 index 0000000..9e983b7 --- /dev/null +++ b/Assets/Scripts/General/Samples/SampleMovementController.cs @@ -0,0 +1,50 @@ +using System; +using UnityEngine; + + +/* UNTESTET +public class SampleMovmentController : EntityController +{ + private readonly Vector3 targetPosition; + private bool lookAt; + + public LinearMovementController(Vector3 targetPosition) + : this(targetPosition, true) { } + + public LinearMovementController(Vector3 targetPosition, bool lookAt) { + this.lookAt = lookAt; + this.targetPosition = targetPosition; + } + + protected override void UpdateOverride (EntityBehaviour entity) + { + if (IsFinished || entity == null) { + return; + } + + var isCloseEnough = entity.transform.position.IsCloseEnoughTo(targetPosition); + if (isCloseEnough) { + return; + } + + // v = s / t + // s = v * t + var currentPosition = entity.transform.position; + + var direction = targetPosition - currentPosition; + + var normalizedDirection = direction; + normalizedDirection.Normalize(); + + var offset = entity.Speed * Time.deltaTime; + var movementVector = normalizedDirection * offset; + + entity.transform.position = entity.transform.position + movementVector; + if (lookAt) { + entity.gameObject.transform.LookAt(entity.transform.position + normalizedDirection); + } + } +} +*/ + + diff --git a/Assets/Scripts/General/TimeBehaviour.cs b/Assets/Scripts/General/TimeBehaviour.cs new file mode 100644 index 0000000..872695a --- /dev/null +++ b/Assets/Scripts/General/TimeBehaviour.cs @@ -0,0 +1,32 @@ +using UnityEngine; +using System.Collections; +using System.Collections.Generic; +public class TimeBehaviour : MonoBehaviour { + + public static TimeBehaviour Instance{get;private set;} + + void Awake(){ + Instance = this; + timerList = new List(); + } + private List timerList; + + // Use this for initialization + void Start () { + + } + + // Update is called once per frame + void Update () { + foreach(Timer t in timerList) + t.Update(); + } + + public void AddTimer(Timer timer){ + timerList.Add(timer); + } + + public void RemoveTimer(Timer timer){ + timerList.Remove(timer); + } +} diff --git a/Assets/Scripts/General/Timer.cs b/Assets/Scripts/General/Timer.cs new file mode 100755 index 0000000..4a340c8 --- /dev/null +++ b/Assets/Scripts/General/Timer.cs @@ -0,0 +1,61 @@ +using UnityEngine; +using System.Collections; +using System; + +public class Timer { + + private float currentTime = 0; + private float maxTime; + private bool run = false; + + public event EventHandler TimerFinished; + + public Timer(){ + init(); + } + + public Timer(float timeInSeconds){ + init(); + maxTime = timeInSeconds; + } + + ~Timer(){ + TimeBehaviour.Instance.RemoveTimer(this); + } + + // Update is called once per frame + public void Update () { + if(run){ + currentTime += Time.deltaTime; + if(currentTime >= maxTime){ + InvokeTimerFinished(); + StopTimer(); + } + } + + + } + + public void StartTimer(float timeInSeconds){ + StopTimer(); + maxTime = timeInSeconds; + run = true; + } + + public void StopTimer(){ + currentTime = 0; + run = false; + } + + private void init(){ + TimeBehaviour.Instance.AddTimer(this); + } + + private void InvokeTimerFinished(){ + var handler = TimerFinished; + if (handler == null) { + return; + } + handler(this, null); + } +} diff --git a/Assets/Scripts/LocalStorage.cs b/Assets/Scripts/LocalStorage.cs new file mode 100644 index 0000000..5af2195 --- /dev/null +++ b/Assets/Scripts/LocalStorage.cs @@ -0,0 +1,64 @@ +using UnityEngine; +using System.Collections; +using System.Text; +using System.IO; +using System; + +public class LocalStorage { + public const int BUF_SIZE = 64; + private static UTF8Encoding enc = new UTF8Encoding(); + /* + * Writes (and creates if necessary) a file in local storage + * and fills it with the content of a byte array. + */ + public static void WriteBinaryFile(string name, byte[] data) { + var w = new BinaryWriter(File.Open(getLocalStoragePath()+"/"+name, FileMode.Create)); + w.Write(data); + w.Close(); + } + + /* + * Reads a whole file from local storage into an byte array. + * + * The file name is appended to the local storage path and opened + * read-only. + * The file is read in BUF_SIZE chunks (64 bytes by default). + */ + public static byte[] ReadBinaryFile(string name) { + var r = new BinaryReader(File.Open(getLocalStoragePath()+"/"+name, FileMode.Open)); + byte[] result = new byte[0]; + byte[] buf = new byte[BUF_SIZE]; + int read, count = 0;; + do { + //read = r.Read(buf, count*BUF_SIZE, BUF_SIZE); + read = r.Read(buf, 0, BUF_SIZE); + byte[] new_result = new byte[count*BUF_SIZE + read]; + Array.Copy(result, 0, new_result, 0, count*BUF_SIZE); + Array.Copy(buf, 0, new_result, count*BUF_SIZE, read); + result = new_result; + count++; + } while (read == BUF_SIZE); + r.Close(); + return result; + } + + /* + * Reads a whole UTF8 formatted file from local storage into a string. + */ + public static string ReadUTF8File(string name) { + var data = ReadBinaryFile(name); + return enc.GetString(data); + } + + /** + * Writes (and creates if necessary) an UTF8 formatted file in local + * storage and fills it with the content of the string. + */ + public static void WriteUTF8File(string name, string data) { + WriteBinaryFile(name, enc.GetBytes(data)); + } + + private static string getLocalStoragePath() { + return Application.persistentDataPath; + } +} diff --git a/Assets/Scripts/ResourceManager/ResourceLoadingBehaviour.cs b/Assets/Scripts/ResourceManager/ResourceLoadingBehaviour.cs new file mode 100755 index 0000000..36fd00a --- /dev/null +++ b/Assets/Scripts/ResourceManager/ResourceLoadingBehaviour.cs @@ -0,0 +1,52 @@ +using System; +using System.Collections.Generic; +using UnityEngine; + + + + +public class ResourceLoadingBehaviour : MonoBehaviour +{ + public string ResourcesPath; + public bool LoadAllResourcesInPath; + public string[] ResourceNames; + + private List loadedResources; + + protected ResourceLoadingBehaviour() { + } + + private void Awake() { + if(ResourcesPath != "") + ResourcesPath += "/"; + OnResourcesLoading(EventArgs.Empty); + LoadResources(); + OnResourcesLoaded(EventArgs.Empty); + } + + protected virtual void OnResourcesLoading(EventArgs e) { } + protected virtual void OnResourcesLoaded(EventArgs e) { } + + protected virtual void LoadResources(){ + if(LoadAllResourcesInPath){ + loadedResources = ResourceManager.LoadAllResources(ResourcesPath); + + } else{ + foreach(string resource in ResourceNames){ + ResourceManager.LoadResource(ResourcesPath + resource); + } + } + } + + protected virtual void UnloadResources(){ + if(LoadAllResourcesInPath){ + ResourceManager.LoadAllResources(ResourcesPath); + } else{ + foreach(string resource in loadedResources){ + ResourceManager.UnloadResource(ResourcesPath + resource); + } + } + } +} + + diff --git a/Assets/Scripts/ResourceManager/ResourceManager.cs b/Assets/Scripts/ResourceManager/ResourceManager.cs new file mode 100755 index 0000000..72793f2 --- /dev/null +++ b/Assets/Scripts/ResourceManager/ResourceManager.cs @@ -0,0 +1,68 @@ +using System; +using System.Collections.Generic; +using UnityEngine; + +public static class ResourceManager +{ + private static readonly Dictionary _resources; + + static ResourceManager() { + _resources = new Dictionary(); + } + + public static bool IsResourceLoaded(string key) + { + return _resources.ContainsKey(key); + } + + public static bool UnloadResource(string key) { + if (_resources.ContainsKey(key)) { + _resources.Remove(key); + return true; + } + return false; + } + + public static List LoadAllResources(string path){ + UnityEngine.Object[] objects = Resources.LoadAll(path); + List loadedResources = new List(); + foreach(UnityEngine.Object obj in objects){ + string resourcePath = path + "/" + obj.name; + _resources.Add(resourcePath, obj); + loadedResources.Add(obj.name); + } + return loadedResources; + } + + public static void LoadResource(string key) + { + if (IsResourceLoaded(key)) { + var message = string.Format("Resource {0} already loaded, skipping.", key); + Debug.Log(message); + return; + } + var r = UnityEngine.Resources.Load(key); + if (r == null) { + Debug.Log("resouce not found" + key + " while loading"); + } + _resources.Add(key, r); + } + + public static T GetResource(string key) where T : UnityEngine.Object + { + if (!IsResourceLoaded(key)) { + Debug.LogWarning(key + "not found"); + } + return (T) _resources[key]; + } + + public static T CreateInstance(string key) where T : UnityEngine.Object { + if (!IsResourceLoaded(key)) { + Debug.LogWarning(key + "not found"); + } + var res = _resources[key]; + return (T) GameObject.Instantiate(res, Vector3.zero, Quaternion.identity); + } +} + + diff --git a/Library/AssetImportState b/Library/AssetImportState old mode 100644 new mode 100755 index da864f6..f82f7e9 --- a/Library/AssetImportState +++ b/Library/AssetImportState @@ -1 +1 @@ -9;0 \ No newline at end of file +2;0 \ No newline at end of file diff --git a/Library/EditorUserBuildSettings.asset b/Library/EditorUserBuildSettings.asset old mode 100644 new mode 100755 index 7aa5a3b..be2286f Binary files a/Library/EditorUserBuildSettings.asset and b/Library/EditorUserBuildSettings.asset differ diff --git a/Library/InspectorExpandedItems.asset b/Library/InspectorExpandedItems.asset old mode 100644 new mode 100755 index 2c4f9d6..d0724bc Binary files a/Library/InspectorExpandedItems.asset and b/Library/InspectorExpandedItems.asset differ diff --git a/Library/ScriptMapper b/Library/ScriptMapper old mode 100644 new mode 100755 index 68ea87f..ac88732 Binary files a/Library/ScriptMapper and 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9ade805..3a3cdc9 Binary files a/Library/metadata/f9/f94e218413cfe421698a047c08f2ac08 and b/Library/metadata/f9/f94e218413cfe421698a047c08f2ac08 differ diff --git a/Library/metadata/fb/fba68aaf8959a6141b41478ce2df3d1a b/Library/metadata/fb/fba68aaf8959a6141b41478ce2df3d1a new file mode 100755 index 0000000..6b523c5 Binary files /dev/null and b/Library/metadata/fb/fba68aaf8959a6141b41478ce2df3d1a differ diff --git a/Library/metadata/fc/fc07c7179143d36469d2d3af4a1db866 b/Library/metadata/fc/fc07c7179143d36469d2d3af4a1db866 new file mode 100755 index 0000000..b0e05a4 Binary files /dev/null and b/Library/metadata/fc/fc07c7179143d36469d2d3af4a1db866 differ diff --git a/asdfunity-csharp.sln b/asdfunity-csharp.sln new file mode 100644 index 0000000..a307782 --- /dev/null +++ b/asdfunity-csharp.sln @@ -0,0 +1,21 @@ +Microsoft Visual Studio Solution File, Format Version 10.00 +# Visual Studio 2008 + +Project("{C350BA15-F10C-D3B7-65B1-F21EABB8A77D}") = "asdfunity", "Assembly-CSharp-vs.csproj", "{80CE8C27-FECA-E020-5EC6-DCB3914EBC42}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {80CE8C27-FECA-E020-5EC6-DCB3914EBC42}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {80CE8C27-FECA-E020-5EC6-DCB3914EBC42}.Debug|Any CPU.Build.0 = Debug|Any CPU + {80CE8C27-FECA-E020-5EC6-DCB3914EBC42}.Release|Any CPU.ActiveCfg = Release|Any CPU + {80CE8C27-FECA-E020-5EC6-DCB3914EBC42}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + +EndGlobal diff --git a/asdfunity.sln b/asdfunity.sln new file mode 100644 index 0000000..e8d128d --- /dev/null +++ b/asdfunity.sln @@ -0,0 +1,21 @@ +Microsoft Visual Studio Solution File, Format Version 10.00 +# Visual Studio 2008 + +Project("{C350BA15-F10C-D3B7-65B1-F21EABB8A77D}") = "asdfunity", "Assembly-CSharp.csproj", "{80CE8C27-FECA-E020-5EC6-DCB3914EBC42}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {80CE8C27-FECA-E020-5EC6-DCB3914EBC42}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {80CE8C27-FECA-E020-5EC6-DCB3914EBC42}.Debug|Any CPU.Build.0 = Debug|Any CPU + {80CE8C27-FECA-E020-5EC6-DCB3914EBC42}.Release|Any CPU.ActiveCfg = Release|Any CPU + {80CE8C27-FECA-E020-5EC6-DCB3914EBC42}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + +EndGlobal diff --git a/asdfunity.userprefs b/asdfunity.userprefs new file mode 100644 index 0000000..4dfa10c --- /dev/null +++ b/asdfunity.userprefs @@ -0,0 +1,33 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file