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KeymapViewer.py
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303 lines (268 loc) · 10.6 KB
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import tkinter as tk
import math
import csv
class KeyVisualizer:
def __init__(self, master, key_positions, keymap):
self.master = master
self.key_positions = key_positions
self.keymap = keymap
self.key_states = {} # キーの押下状態を管理
self.canvas = tk.Canvas(master, width=1800, height=800, highlightthickness=0)
self.canvas.pack()
self.default_font = ("Hackgen", 14)
self.title_font = ("Hackgen", 25)
# ログ表示用のラベルを作成
self.log_label = tk.Label(master, text="KEY LOG", font=("Hackgen", 25), anchor="center")
self.log_label.place(relx=0.5, rely=0.32, anchor="center")
# ロゴ用
self.label1 = tk.Label(master, text="Moooose", font=("Parakeet", 35), anchor="center")
self.label2 = tk.Label(master, text="MooooseFree", font=("Parakeet", 35), anchor="center")
self.label3 = tk.Label(master, text="MooooseMini", font=("Parakeet", 35), anchor="center")
self.label4 = tk.Label(master, text="designed by ataruno", font=("Parakeet", 16), anchor="center")
self.label1.place(relx=0.5, rely=0.1, anchor="center")
self.label2.place(relx=0.5, rely=0.16, anchor="center")
self.label3.place(relx=0.5, rely=0.22, anchor="center")
self.label4.place(relx=0.5, rely=0.27, anchor="center")
self.key_buttons = {}
self.mouse_buttons = {}
self.create_keys()
# イベントバインディング
self.canvas.bind("<KeyPress>", self.on_key_press)
self.canvas.bind("<KeyRelease>", self.on_key_release)
self.canvas.bind("<ButtonPress-1>", self.on_mouse_press)
self.canvas.bind("<ButtonRelease-1>", self.on_mouse_release)
self.canvas.bind("<ButtonPress-3>", self.on_mouse_press)
self.canvas.bind("<ButtonRelease-3>", self.on_mouse_release)
self.canvas.bind("<ButtonPress-2>", self.on_mouse_press)
self.canvas.bind("<ButtonRelease-2>", self.on_mouse_release)
self.canvas.bind("<MouseWheel>", self.on_mouse_wheel) # Windows / Mac 対応
self.canvas.bind("<Button-4>", self.on_mouse_wheel) # Linux: ホイール上
self.canvas.bind("<Button-5>", self.on_mouse_wheel) # Linux: ホイール下
self.canvas.focus_set()
# キーの位置と回転を計算
def rotate(self, x, y, width, height, rotation):
# 回転角度をラジアンに変換
angle_rad = math.radians(rotation)
def rotate_point(px, py):
dx, dy = px - x, py - y
rx = x + dx * math.cos(angle_rad) - dy * math.sin(angle_rad)
ry = y + dx * math.sin(angle_rad) + dy * math.cos(angle_rad)
return rx, ry
p1 = rotate_point(x, y)
p2 = rotate_point(x + width, y)
p3 = rotate_point(x + width, y + height)
p4 = rotate_point(x, y + height)
return p1, p2, p3, p4
# キーの描画
def create_keys(self):
# キー全体の範囲を計算
min_x = min(k['x'] for k in self.key_positions)
min_y = min(k['y'] for k in self.key_positions)
max_x = max(k['x'] + k['w'] for k in self.key_positions)
max_y = max(k['y'] + k['h'] for k in self.key_positions)
key_width = max_x - min_x
key_height = max_y - min_y
canvas_width = int(self.canvas['width'])
canvas_height = int(self.canvas['height'])
offset_x = (canvas_width - key_width) / 2 - min_x
offset_y = (canvas_height - key_height) / 2 - min_y
for i, key in enumerate(self.key_positions):
x = key['x'] + offset_x
y = key['y'] + offset_y
w = key['w']
h = key['h']
r = key['r']
label = self.keymap[i] if i < len(self.keymap) else "?"
# 回転を適用
p1, p2, p3, p4 = self.rotate(x, y, w, h, r)
fill_color = "gray" if label in ("[NUM]","[ARROW]") else "lightgray"
# ポリゴン描画
polygon = self.canvas.create_polygon(
[p1[0], p1[1], p2[0], p2[1], p3[0], p3[1], p4[0], p4[1]],
fill=fill_color,
outline="gray",
tags=f"key_{label}"
)
# 文字の表示
text_x = (p1[0] + p2[0] + p3[0] + p4[0]) / 4
text_y = (p1[1] + p2[1] + p3[1] + p4[1]) / 4
self.canvas.create_text(text_x, text_y, text=label, font=("Hackgen", 12), fill="black")
# 初期のキーの状態を設定
self.key_states[label] = False # 最初はすべて押されていない
def update_log(self, message):
# ログ表示を更新
self.log_label.config(text=f"{message}")
def on_key_press(self, event):
key = event.keysym.upper()
print(f"Key Pressed: keysym={event.keysym}, keycode={event.keycode}, key = {key}")
self.update_log(f"Key Pressed: {key}")
if key == "":
key = ""
elif key in ("ALT_L","ALT_R"):
key = "ALT"
elif key in ("SHIFT_R","SHIFT_L"):
key = "SHIFT"
elif key == "CONTROL_L":
key = "CTRL"
elif key == "SUPER_L":
key = "WIN"
elif key == "DELETE":
key = "DELETE"
elif key == "BACKSPACE":
key = "BACKSPACE"
elif key == "RETURN":
key = "ENTER"
elif key == "TAB":
key = "TAB"
elif key == "SPACE":
key = "SPACE"
elif key == "ESCAPE":
key = "ESC"
elif key == "BACKSLASH":
key = "YEN"
elif key == "BRACKETLEFT":
key = "{"
elif key == "BRACKETRIGHT":
key = "}"
elif key == "AT":
key = "@"
elif key == "SEMICOLON":
key = ";"
elif key == "COLON":
key = ":"
elif key == "XF86AUDIOMUTE":
key = "MUTE"
# キーが存在する場合、その色を変更
if key in self.key_states:
self.key_states[key] = True
self.canvas.itemconfig(f"key_{key}", fill="orange")
def on_key_release(self, event):
key = event.keysym.upper()
print(f"Key release: keysym={event.keysym}, keycode={event.keycode}, key = {key}")
if key == "":
key = ""
elif key in ("ALT_L","ALT_R"):
key = "ALT"
elif key in ("SHIFT_R","SHIFT_L"):
key = "SHIFT"
elif key == "CONTROL_L":
key = "CTRL"
elif key == "SUPER_L":
key = "WIN"
elif key == "DELETE":
key = "DELETE"
elif key == "BACKSPACE":
key = "BACKSPACE"
elif key == "RETURN":
key = "ENTER"
elif key == "TAB":
key = "TAB"
elif key == "SPACE":
key = "SPACE"
elif key == "ESCAPE":
key = "ESC"
elif key == "BACKSLASH":
key = "YEN"
elif key == "BRACKETLEFT":
key = "{"
elif key == "BRACKETRIGHT":
key = "}"
elif key == "AT":
key = "@"
elif key == "SEMICOLON":
key = ";"
elif key == "COLON":
key = ":"
elif key == "XF86AUDIOMUTE":
key = "MUTE"
# キーが存在する場合、その色を変更
if key and key in self.key_states:
self.key_states[key] = False
self.canvas.itemconfig(f"key_{key}", fill="lightgray")
def on_mouse_press(self, event):
if event.num == 1:
key = "LCLK"
elif event.num == 2:
key = "MCLK"
elif event.num == 3:
key = "RCLK"
else:
return
print(f"Mouse Pressed: {key}")
self.update_log(f"Mouse Pressed: {key}") # ログを更新
if key in self.key_states:
self.key_states[key] = True
self.canvas.itemconfig(f"key_{key}", fill="orange")
def on_mouse_release(self, event):
if event.num == 1:
key = "LCLK"
elif event.num == 2:
key = "MCLK"
elif event.num == 3:
key = "RCLK"
else:
return
print(f"Mouse Released: {key}")
if key in self.key_states:
self.key_states[key] = False
self.canvas.itemconfig(f"key_{key}", fill="lightgray")
def on_mouse_wheel(self, event):
if hasattr(event, 'delta'): # Windows / Mac
key = "WHUP" if event.delta > 0 else "WHDN"
elif event.num == 4: # Linux 上スクロール
key = "WHUP"
elif event.num == 5: # Linux 下スクロール
key = "WHDN"
else:
return
self.update_log(f"Mouse Wheel: {key}") # ログを更新
print(f"Mouse Wheel: {key}")
if key in self.key_states:
self.key_states[key] = True
self.canvas.itemconfig(f"key_{key}", fill="orange")
# ホイールは一瞬なので即座にリセット
self.master.after(100, lambda: self.release_wheel(key))
def release_wheel(self, key):
if key in self.key_states:
self.key_states[key] = False
self.canvas.itemconfig(f"key_{key}", fill="lightgray")
# キー位置情報の読み込み
def load_key_positions(file_path, scale_factor=1.0):
keys = []
with open(file_path, newline='', encoding='utf-8') as csvfile:
reader = csv.DictReader(csvfile)
for row in reader:
keys.append({
'x': float(row['x']) * scale_factor,
'y': float(row['y']) * scale_factor,
'w': float(row['w']) * scale_factor,
'h': float(row['h']) * scale_factor,
'r': float(row.get('r', 0)), # 回転(r)
})
return keys
# keymapを読み込み
def load_keymap(file_path):
keymap = []
with open(file_path, newline='', encoding='utf-8') as csvfile:
reader = csv.reader(csvfile)
for row in reader:
for item in row:
item = item.strip()
if item:
key = item.split()[-1]
keymap.append(key)
return keymap
# GUIを作成
def create_gui(key_positions, keymap):
root = tk.Tk()
root.title("Key Visualizer")
root.geometry("1600x800")
# キーボードビジュアライザーを初期化
visualizer = KeyVisualizer(root, key_positions, keymap)
root.mainloop()
if __name__ == "__main__":
# 描画スケーリングを設定
scale_factor = 0.8
key_positions = load_key_positions("keypos.csv", scale_factor=scale_factor)
keymap = load_keymap("keymap.csv")
create_gui(key_positions, keymap)