diff --git a/Cargo.toml b/Cargo.toml index 0ea80afabedf2..fc40979fb6e25 100644 --- a/Cargo.toml +++ b/Cargo.toml @@ -184,7 +184,6 @@ default_app = [ # COLLECTION: These are platform support features, such as OS support/features, windowing and input backends, etc. default_platform = [ "std", - "android-game-activity", "bevy_gilrs", "bevy_winit", "default_font", diff --git a/docs/cargo_features.md b/docs/cargo_features.md index b126a17ff77d2..2dfb794ea8384 100644 --- a/docs/cargo_features.md +++ b/docs/cargo_features.md @@ -42,7 +42,7 @@ collections to build your own "profile" equivalent, without needing to manually |scene|Features used to compose Bevy scenes. **Feature set:** `bevy_world_serialization`, `bevy_scene`.| |picking|Enables picking with all backends. **Feature set:** `bevy_picking`, `mesh_picking`, `sprite_picking`, `ui_picking`.| |default_app|The core pieces that most apps need. This serves as a baseline feature set for other higher level feature collections (such as "2d" and "3d"). It is also useful as a baseline feature set for scenarios like headless apps that require no rendering (ex: command line tools, servers, etc). **Feature set:** `async_executor`, `bevy_asset`, `bevy_input_focus`, `bevy_log`, `bevy_state`, `bevy_window`, `custom_cursor`, `reflect_auto_register`.| -|default_platform|These are platform support features, such as OS support/features, windowing and input backends, etc. **Feature set:** `std`, `android-game-activity`, `bevy_gilrs`, `bevy_winit`, `default_font`, `multi_threaded`, `webgl2`, `x11`, `wayland`, `sysinfo_plugin`.| +|default_platform|These are platform support features, such as OS support/features, windowing and input backends, etc. **Feature set:** `std`, `bevy_gilrs`, `bevy_winit`, `default_font`, `multi_threaded`, `webgl2`, `x11`, `wayland`, `sysinfo_plugin`.| |common_api|Default scene definition features. Note that this does not include an actual renderer, such as bevy_render (Bevy's default render backend). **Feature set:** `bevy_animation`, `bevy_camera`, `bevy_color`, `bevy_gizmos`, `bevy_image`, `bevy_mesh`, `bevy_shader`, `bevy_material`, `bevy_text`, `hdr`, `png`.| |2d_api|Features used to build 2D Bevy apps (does not include a render backend). You generally don't need to worry about this unless you are using a custom renderer. **Feature set:** `common_api`, `bevy_sprite`.| |2d_bevy_render|Bevy's built-in 2D renderer, built on top of `bevy_render`. **Feature set:** `2d_api`, `bevy_render`, `bevy_core_pipeline`, `bevy_post_process`, `bevy_sprite_render`, `bevy_gizmos_render`.|