From 7997d0130d443956f32c56c66c6e6f193f4b8e8f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Fran=C3=A7ois?= Date: Sat, 27 Nov 2021 01:55:15 +0100 Subject: [PATCH 1/2] add shadows in examples --- examples/3d/3d_scene_pipelined.rs | 4 ++++ examples/3d/shadow_biases_pipelined.rs | 2 ++ examples/3d/shadow_caster_receiver_pipelined.rs | 2 ++ 3 files changed, 8 insertions(+) diff --git a/examples/3d/3d_scene_pipelined.rs b/examples/3d/3d_scene_pipelined.rs index 48e30cfa8c55f..b04b041897101 100644 --- a/examples/3d/3d_scene_pipelined.rs +++ b/examples/3d/3d_scene_pipelined.rs @@ -117,6 +117,7 @@ fn setup( point_light: PointLight { intensity: 1600.0, // lumens - roughly a 100W non-halogen incandescent bulb color: Color::RED, + shadows_enabled: true, ..Default::default() }, ..Default::default() @@ -144,6 +145,7 @@ fn setup( point_light: PointLight { intensity: 1600.0, // lumens - roughly a 100W non-halogen incandescent bulb color: Color::GREEN, + shadows_enabled: true, ..Default::default() }, ..Default::default() @@ -171,6 +173,7 @@ fn setup( point_light: PointLight { intensity: 1600.0, // lumens - roughly a 100W non-halogen incandescent bulb color: Color::BLUE, + shadows_enabled: true, ..Default::default() }, ..Default::default() @@ -204,6 +207,7 @@ fn setup( far: 10.0 * HALF_SIZE, ..Default::default() }, + shadows_enabled: true, ..Default::default() }, transform: Transform { diff --git a/examples/3d/shadow_biases_pipelined.rs b/examples/3d/shadow_biases_pipelined.rs index 4126f83b613d2..ba1ca91b50dc0 100644 --- a/examples/3d/shadow_biases_pipelined.rs +++ b/examples/3d/shadow_biases_pipelined.rs @@ -69,6 +69,7 @@ fn setup( color: Color::WHITE, shadow_depth_bias: 0.0, shadow_normal_bias: 0.0, + shadows_enabled: true, ..Default::default() }, ..Default::default() @@ -90,6 +91,7 @@ fn setup( }, shadow_depth_bias: 0.0, shadow_normal_bias: 0.0, + shadows_enabled: true, ..Default::default() }, transform: Transform::from_matrix(light_transform), diff --git a/examples/3d/shadow_caster_receiver_pipelined.rs b/examples/3d/shadow_caster_receiver_pipelined.rs index 3c4b25c5361d1..c9592b08f705a 100644 --- a/examples/3d/shadow_caster_receiver_pipelined.rs +++ b/examples/3d/shadow_caster_receiver_pipelined.rs @@ -93,6 +93,7 @@ fn setup( intensity: 0.0, range: spawn_plane_depth, color: Color::WHITE, + shadows_enabled: true, ..Default::default() }, ..Default::default() @@ -112,6 +113,7 @@ fn setup( far: 50.0, ..Default::default() }, + shadows_enabled: true, ..Default::default() }, transform: Transform::from_matrix(light_transform), From ecf3fb24130554156b9d8d80ed30bbf0fac64563 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Fran=C3=A7ois?= Date: Sat, 27 Nov 2021 09:37:16 +0100 Subject: [PATCH 2/2] add shadows in load_gltf_pipelined --- examples/3d/load_gltf_pipelined.rs | 1 + 1 file changed, 1 insertion(+) diff --git a/examples/3d/load_gltf_pipelined.rs b/examples/3d/load_gltf_pipelined.rs index 8b842095e92b5..f136c9a1d40ba 100644 --- a/examples/3d/load_gltf_pipelined.rs +++ b/examples/3d/load_gltf_pipelined.rs @@ -41,6 +41,7 @@ fn setup(mut commands: Commands, asset_server: Res) { far: 10.0 * HALF_SIZE, ..Default::default() }, + shadows_enabled: true, ..Default::default() }, ..Default::default()