The main idea is to create flappy bird, but more educational by having the target be the answer to a multiplication problem rather than a gap in the pipes. Topics explored will be modeling a game using OOP and MVC, as well as overall structure on handling gravity, distance from viewport (if we add, say, the moon in the distance), etc. The minimum viable product is a rectangle flying through a stack of boxed numbers with the score and problem displayed. The stretch goal is moving scenery, complete with a flapping bird and a moon in the distance.
- Kawin
- Get comfortable with creating games, or anything which requires animation and user input.
- Daena
- Learn how to break down problems in a programmer-esque way.
- pygame
- render graphics scene, work with rects, etc.
We’d like to have an MVP ready which is structured well enough that future addition is trivial.
- Making the game visually appealing is the hardest part.