From dc492b9126677ca5306c6d8b00ba9b841e336cb4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Micha=C5=82=20Janiszewski?= Date: Fri, 12 Jan 2024 00:35:07 +0100 Subject: [PATCH] Use correct MAG filter for GL texture Miscopy from MIN filter, which accepts wider variety of options. MAG filter only accepts GL_LINEAR and GL_NEAREST. --- Source/Managers/PostProcessMan.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/Managers/PostProcessMan.cpp b/Source/Managers/PostProcessMan.cpp index b285f2b2e2..89ca5aefb6 100644 --- a/Source/Managers/PostProcessMan.cpp +++ b/Source/Managers/PostProcessMan.cpp @@ -159,7 +159,7 @@ namespace RTE { glBindTexture(GL_TEXTURE_2D, reinterpret_cast(bitmap->extra)->m_Texture); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap->w, bitmap->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, bitmap->line[0]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glGenerateMipmap(GL_TEXTURE_2D); } @@ -548,4 +548,4 @@ namespace RTE { } } } -} // namespace RTE \ No newline at end of file +} // namespace RTE