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ModuleSceneSpace.cpp
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226 lines (204 loc) · 11 KB
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//=================================
// forward declared dependencies
//=================================
// included dependencies
#include "Application.h"
#include "ModuleSceneSpace.h"
#include "ModuleTextures.h"
#include "ModulePlayer.h"
#include "ModuleInterface.h"
#include "ModuleEnemy.h"
#include "ModuleBoss.h"
#include "ModulePowerUp.h"
#include "ModuleRender.h"
#include "ModuleAudio.h"
#include "ModuleCollision.h"
#include "ModuleParticles.h"
#include "ModuleFadeToBlack.h"
#include "ModuleSceneWin.h"
//=================================
// the actual code
ModuleSceneSpace::ModuleSceneSpace(Application *app, bool start_enabled) : Module(app, start_enabled)
{
level1 = NULL;
}
ModuleSceneSpace::~ModuleSceneSpace()
{ }
// Load assets
bool ModuleSceneSpace::start()
{
LOG("Loading space scene");
level1 = app->textures->load("Sprites/BoundaryLevel.png");
background = app->textures->load("Sprites/BoundaryBackground.png");
app->player->enable();
app->game_interface->enable();
app->collision->enable();
app->enemy->enable();
app->powerup->enable();
app->particles->enable();
app->audio->playMusic("Music/Level1_resmastered.ogg", 1.0f);
scroll_speed = (int)(0.50 * SCALE_FACTOR);
left_limit = (10 * SCALE_FACTOR);
right_limit = (SCREEN_WIDTH - 42) * SCALE_FACTOR;
// Changing origin we can go to an exact position along the level.
origin = 0 * SCALE_FACTOR;
app->renderer->camera.x = origin * (-1);
app->renderer->camera.y = 0 * SCALE_FACTOR;
// Wall collider
app->collision->addCollider({ 0, 224, 3930, 16 }, COLLIDER_WALL, false);
app->collision->addCollider({ 142, 192, 64, 32 }, COLLIDER_WALL, false);
app->collision->addCollider({ 206, 208, 64, 16 }, COLLIDER_WALL, false);
app->collision->addCollider({ 592, 208, 64, 16 }, COLLIDER_WALL, false);
app->collision->addCollider({ 1232, 208, 64, 16 }, COLLIDER_WALL, false);
app->collision->addCollider({ 720, 192, 64, 32 }, COLLIDER_WALL, false);
app->collision->addCollider({ 1376, 16, 112, 80 }, COLLIDER_WALL, false);
app->collision->addCollider({ 1376, 144, 112, 80 }, COLLIDER_WALL, false);
app->collision->addCollider({ 1376, 0, 560, 16 }, COLLIDER_WALL, false);
app->collision->addCollider({ 1680, 16, 64, 16 }, COLLIDER_WALL, false);
app->collision->addCollider({ 1680, 208, 64, 16 }, COLLIDER_WALL, false);
app->collision->addCollider({ 1744, 192, 64, 32 }, COLLIDER_WALL, false);
app->collision->addCollider({ 1744, 16, 64, 32 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2000, 0, 640, 16 }, COLLIDER_WALL, false);
//Concrete walls by pixel
app->collision->addCollider({ 2064, 16, 13, 24 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2077, 16, 2, 23 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2079, 16, 1, 22 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2080, 16, 1, 21 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2081, 16, 2, 20 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2083, 16, 1, 19 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2084, 16, 2, 18 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2086, 16, 3, 16 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2089, 16, 2, 15 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2091, 16, 2, 14 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2093, 16, 2, 13 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2095, 16, 2, 12 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2097, 16, 2, 11 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2099, 16, 2, 10 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2101, 16, 2, 9 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2103, 16, 2, 8 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2105, 16, 2, 7 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2107, 16, 3, 6 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2110, 16, 3, 5 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2113, 16, 3, 4 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2116, 16, 3, 3 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2119, 16, 3, 2 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2122, 16, 4, 1 }, COLLIDER_WALL, false);
//Concrete walls by pixel
app->collision->addCollider({ 2243, 16, 13, 24 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2241, 16, 2, 23 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2240, 16, 1, 22 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2239, 16, 1, 21 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2237, 16, 2, 20 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2236, 16, 1, 19 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2234, 16, 2, 18 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2231, 16, 3, 16 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2229, 16, 2, 15 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2227, 16, 2, 14 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2225, 16, 2, 13 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2223, 16, 2, 12 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2221, 16, 2, 11 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2219, 16, 2, 10 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2217, 16, 2, 9 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2215, 16, 2, 8 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2213, 16, 2, 7 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2210, 16, 3, 6 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2207, 16, 3, 5 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2204, 16, 3, 4 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2201, 16, 3, 3 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2198, 16, 3, 2 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2194, 16, 4, 1 }, COLLIDER_WALL, false);
//Concrete walls by pixel
app->collision->addCollider({ 2064, 200, 13, 24 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2077, 201, 2, 23 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2079, 202, 1, 22 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2080, 203, 1, 21 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2081, 204, 2, 20 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2083, 205, 1, 19 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2084, 206, 2, 18 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2086, 208, 3, 16 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2089, 209, 2, 15 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2091, 210, 2, 14 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2093, 211, 2, 13 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2095, 212, 2, 12 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2097, 213, 2, 11 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2099, 214, 2, 10 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2101, 215, 2, 9 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2103, 216, 2, 8 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2105, 217, 2, 7 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2107, 218, 3, 6 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2110, 219, 3, 5 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2113, 220, 3, 4 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2116, 221, 3, 3 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2119, 222, 3, 2 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2122, 223, 4, 1 }, COLLIDER_WALL, false);
//Concrete walls by pixel
app->collision->addCollider({ 2243, 200, 13, 24 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2241, 201, 2, 23 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2240, 202, 1, 22 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2239, 203, 1, 21 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2237, 204, 2, 20 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2236, 205, 1, 19 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2234, 206, 2, 18 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2231, 208, 3, 16 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2229, 209, 2, 15 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2227, 210, 2, 14 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2225, 211, 2, 13 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2223, 212, 2, 12 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2221, 213, 2, 11 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2219, 214, 2, 10 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2217, 215, 2, 9 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2215, 216, 2, 8 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2213, 217, 2, 7 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2210, 218, 3, 6 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2207, 219, 3, 5 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2204, 220, 3, 4 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2201, 221, 3, 3 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2198, 222, 3, 2 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2194, 223, 4, 1 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2384, 16, 64, 16 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2384, 192, 64, 32 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2640, 208, 64, 16 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2704, 192, 64, 32 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2704, 0, 64, 48 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2768, 0, 1162, 16 }, COLLIDER_WALL, false);
app->collision->addCollider({ 3152, 16, 64, 16 }, COLLIDER_WALL, false);
app->collision->addCollider({ 3472, 16, 64, 16 }, COLLIDER_WALL, false);
app->collision->addCollider({ 3536, 16, 64, 32 }, COLLIDER_WALL, false);
app->collision->addCollider({ 3152, 208, 64, 16 }, COLLIDER_WALL, false);
app->collision->addCollider({ 3472, 208, 64, 16 }, COLLIDER_WALL, false);
app->collision->addCollider({ 3536, 192, 64, 32 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2832, 16, 192, 80 }, COLLIDER_WALL, false);
app->collision->addCollider({ 2832, 144, 192, 80 }, COLLIDER_WALL, false);
return true;
}
// Unload assets
bool ModuleSceneSpace::cleanUp()
{
LOG("Unloading space scene");
app->textures->unload(level1);
app->textures->unload(background);
app->player->disable();
app->game_interface->disable();
app->enemy->disable();
app->boss->disable();
app->powerup->disable();
app->particles->disable();
app->collision->disable();
app->audio->stopAllMusic(0.1f);
return true;
}
// Update: draw background
update_status ModuleSceneSpace::update()
{
// All the variables of ModuleScene are updated
// with the scroll speed.
app->player->position.x += scroll_speed;
app->renderer->camera.x -= scroll_speed;
left_limit += scroll_speed;
right_limit += scroll_speed;
origin += scroll_speed;
// Draw everything
app->renderer->blit(background, 0, 0, NULL);
app->renderer->blit(level1, 0, 0, NULL);
return UPDATE_CONTINUE;
}