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GameElement.java
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203 lines (152 loc) · 3.7 KB
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import java.awt.*;
public abstract class GameElement
{
private int x;
private int y;
private int xSpeed;
private int ySpeed;
private int width;
private int height;
public GameElement()
{
this(10,10,0,0,10,10);
}
public GameElement(int x, int y)
{
this(x,y,0,0,10,10);
}
public GameElement(int x, int y, int xS, int yS, int w, int h)
{
this.x = x;
this.y = y;
xSpeed = xS;
ySpeed = yS;
width = w;
height = h;
}
public void setPos( int x, int y)
{
this.x = x;
this.y = y;
}
public void setX(int x)
{
this.x = x;
}
public void setY(int y)
{
this.y = y;
}
public int getX()
{
return x;
}
public int getY()
{
return y;
}
public void setWidth(int w)
{
width = w;
}
public void setHeight(int h)
{
height = h;
}
public int getWidth()
{
return width;
}
public int getHeight()
{
return height;
}
public void setXSpeed(int s){
xSpeed = s;
}
public void setYSpeed(int s){
ySpeed = s;
}
public int getXSpeed(){
return xSpeed;
}
public int getYSpeed(){
return ySpeed;
}
public boolean touching(GameElement other) {
Rectangle thisRect = new Rectangle();
thisRect.width= width;
thisRect.x = x;
if(xSpeed > 0) {
thisRect.width= width + xSpeed;
} else if(xSpeed < 0) {
thisRect.x = x + xSpeed;
}
thisRect.height = height;
thisRect.y = y;
if(ySpeed > 0) {
thisRect.height= height + ySpeed;
} else if(ySpeed < 0) {
thisRect.y = y + ySpeed;
}
Rectangle otherRect = new Rectangle(other.x, other.y, other.width, other.height);
return thisRect.intersects(otherRect);
// return ((this.x >= other.x && this.x <= other.x + other.width) ||
// (this.x + this.width >= other.x && this.x <= other.x) &&
// (this.y >= other.y && this.y <= other.y + other.height) ||
// (this.y + this.height >= other.y && this.y <= other.y));
}
public void move(int x, int y){
this.x += x;
this.y += y;
}
public boolean touchingTop(GameElement other){
Rectangle thisRect = new Rectangle();
thisRect.width= width;
thisRect.x = x;
thisRect.height = height;
thisRect.y = y+1;
if(ySpeed > 0) {
thisRect.height+=ySpeed;
} else if(ySpeed < 0) {
thisRect.y+=ySpeed;
}
return thisRect.intersectsLine(other.x, other.y, other.x + other.width, other.y);
}
public boolean touchingBottom(GameElement other) {
Rectangle thisRect = new Rectangle();
thisRect.width= width;
thisRect.x = x;
thisRect.height = height;
thisRect.y = y-1;
if(ySpeed > 0) {
thisRect.height+=ySpeed;
} else if(ySpeed < 0) {
thisRect.y+=ySpeed;
}
return thisRect.intersectsLine(other.x, other.y+ other.height, other.x + other.width, other.y + other.height);
}
public boolean touchingSide(GameElement other){
Rectangle thisRect = new Rectangle();
thisRect.width= width;
thisRect.x = x;
if(xSpeed > 0) {
thisRect.width = width + xSpeed + 5;
} else if(xSpeed < 0) {
thisRect.x = x + xSpeed - 5;
}
thisRect.height = height;
thisRect.y = y;
if(ySpeed > 0) {
thisRect.height= height + ySpeed;
} else if(ySpeed < 0) {
thisRect.y = y + ySpeed;
}
return thisRect.intersectsLine(other.x, other.y, other.x, other.y + other.height) || thisRect.intersectsLine(other.x + other.width, other.y, other.x + other.width , other.y + other.height);
}
public abstract void draw(Graphics window);
public String toString()
{
return getX() + " " + getY() + " " + getWidth() + " " + getHeight();
}
}