-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathcontrol.lua
More file actions
318 lines (279 loc) · 13.7 KB
/
control.lua
File metadata and controls
318 lines (279 loc) · 13.7 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
-- /c remote.call("lua-processor", "initialize")
require("config")
require("lib")
require("bios")
-------------------------------------------------------------------------------
-- data
local programs, programs_id = require("programs.index")() --[[ user programs connection point ]]--
local object_tag_source = {}; for i = 1, 100 do object_tag_source[i] = i end -- used for assign tag's to objects 1-100 (static table)
-------------------------------------------------------------------------------
-- main
local function initialize(reset)
if reset then
global = {}
for _, force in pairs(game.forces) do
if force.technologies["circuit-network"].researched then
force.recipes["lua-processor-cpu"].enabled = true
force.recipes["lua-processor-io"].enabled = true
force.recipes["lua-processor-ram"].enabled = true
shout(string.format("lua-processor: enabled for force %s", force.name))
end
end
end
global.objects = global.objects or {}
global.opened = global.opened or {}
shout("lua-processor: initilized !")
end
remote.add_interface("lua-processor", { initialize = function() initialize(true); end })
local banner_color_default = {r = 1, g = 1, b = 1}
function banner(text, position, surface, color)
surface.create_entity({ name = "flying-text-banner", position = position, text = text, color = (color and color or banner_color_default)})
end
-------------------------------------------------------------------------------
-- controllers
local controller = {}
controller["lua-processor-cpu"] = {
-------------------------------------------------------------------------------------------------------------------
on_built = function(entity)
if global.objects == nil then global.objects = {} end
local object = {
tag = 1,
entity = entity,
program_id = nil, -- nil "storage-controller" "lua-executor"
program_data = {},
io = bios:new(entity.get_or_create_control_behavior()),
}
global.objects[get_eid(entity)] = object
end,
-------------------------------------------------------------------------------------------------------------------
on_destroy = function(entity)
local object, eid = find_object(entity)
if not object then return end
if object.program_id and programs[object.program_id] and programs[object.program_id].on_destroy ~= nil then
programs[object.program_id].on_destroy(object)
end
global.objects[eid] = nil
end,
-------------------------------------------------------------------------------------------------------------------
on_tick = function(eid, object, tick)
if object.io.control.enabled == false then return end
if object.program_id and programs[object.program_id] and programs[object.program_id].on_tick ~= nil then
programs[object.program_id].on_tick(object, tick)
end
end,
-------------------------------------------------------------------------------------------------------------------
on_gui_create = function(entity, player)
local object = find_object(entity)
if not object then return end
local selected_index = 1
if object.program_id then
for k, v in pairs(programs_id) do
if object.program_id == v then selected_index = k; break; end
end
end
gui = gui_or_new(player.gui.left, entity.name, {type = "frame", name = entity.name, caption = {"msg-options-title"}, direction = "vertical"})
panel = gui_or_new(gui, "panel", {type = "flow", name = "panel", direction = "vertical"})
tag_panel = gui_or_new(panel, "tag-panel", {type = "flow", name = "tag-panel", direction = "horizontal"})
gui_or_new(tag_panel, "tag-label", {type = "label", name = "tag-label", caption = {"msg-object-tag-label"}, style = "label_style_1"})
gui_or_new(tag_panel, "tag-selector", {type = "drop-down", name = "tag-selector", items = object_tag_source, selected_index = object.tag })
gui_or_new(tag_panel, "tag-ok", {type="button", name = "tag-ok", caption = "OK", style = "button_style_1"})
gui_or_new(panel, "program-current", {type = "label", name = "program-current", caption = {"msg-program-id-current", object.program_id or "none"}, style = "label_style_1" })
program_panel = gui_or_new(panel, "program-panel", {type="flow", name="program-panel", direction="horizontal"})
gui_or_new(program_panel, "program-label", {type = "label", name = "program-label", caption = {"msg-program-id", ""} })
gui_or_new(program_panel, "program-selector", {type = "drop-down", name = "program-selector", items = programs_id, selected_index = selected_index })
gui_or_new(program_panel, "program-load", {type = "button", name = "program-load", caption = {"msg-button-load"}, style = "button_style_1"})
description_panel = gui_or_new(panel, "description-panel", {type="flow", name="description-panel", direction="horizontal"})
local element = gui_or_new(description_panel, "program-description", {type = "label", name = "program-description", caption = {"", ""}, single_line = false })
if object.program_id and programs[object.program_id] and programs[object.program_id].description ~= nil then
-- programs[object.program_id].on_gui_create(object, player, panel)
element.parent["program-description"].caption = programs[object.program_id].description
end
if object.program_id and programs[object.program_id] and programs[object.program_id].on_gui_create ~= nil then
programs[object.program_id].on_gui_create(object, player, panel)
end
end,
-------------------------------------------------------------------------------------------------------------------
on_gui_destroy = function(entity, player)
local object = find_object(entity)
if not object then return end
if object.program_id and programs[object.program_id] and programs[object.program_id].on_gui_destroy ~= nil then
programs[object.program_id].on_gui_destroy(object, player)
end
end,
-------------------------------------------------------------------------------------------------------------------
on_gui_click = function(entity, player, element)
local object = find_object(entity)
if not object then return end
if element.name == "program-load" then
local new_program_id = programs_id[element.parent["program-selector"].selected_index]
if object.program_id ~= new_program_id then
object.io:clear()
if new_program_id == "none" then
object.program_id = nil
else
object.program_id = new_program_id
say(player, {"msg-program-loaded", object.program_id})
if programs[object.program_id].on_load ~= nil then
programs[object.program_id].on_load(object, player)
end
end
element.parent.parent.parent.destroy()
end
elseif element.name == "tag-ok" then
object.tag = element.parent["tag-selector"].selected_index
say(player, {"msg-object-tag-changed", object.tag})
elseif object.program_id and programs[object.program_id] and programs[object.program_id].on_gui_click ~= nil then
programs[object.program_id].on_gui_click(object, player, element)
end
end,
-------------------------------------------------------------------------------------------------------------------
on_settings_pasted = function(source, destination) -- src and dst entities
local object_src = find_object(source)
local object_dst = find_object(destination)
if object_src.program_id and programs[object_src.program_id] and programs[object_src.program_id].on_settings_pasted ~= nil then
programs[object_src.program_id].on_settings_pasted(object_src, object_dst)
end
end,
-------------------------------------------------------------------------------------------------------------------
}
local controller_shared = {
-------------------------------------------------------------------------------------------------------------------
on_built = function(entity)
if global.objects == nil then global.objects = {} end
local object = {
tag = 1,
entity = entity,
io = bios:new(entity.get_or_create_control_behavior()),
}
global.objects[get_eid(entity)] = object
end,
-------------------------------------------------------------------------------------------------------------------
on_destroy = function(entity)
local eid, object = find_object(entity)
if not object then return end
global.objects[eid] = nil
end,
-------------------------------------------------------------------------------------------------------------------
on_gui_create = function(entity, player)
local object = find_object(entity)
if not object then return end
gui = gui_or_new(player.gui.left, entity.name, {type = "frame", name = entity.name, caption = {"msg-options-title"}, direction = "vertical"})
panel = gui_or_new(gui, "panel", {type = "flow", name = "panel", direction = "vertical"})
tag_panel = gui_or_new(panel, "tag-panel", {type = "flow", name = "tag-panel", direction = "horizontal"})
gui_or_new(tag_panel, "tag-label", {type = "label", name = "tag-label", caption = {"msg-object-tag-label"}, style = "label_style_1"})
gui_or_new(tag_panel, "tag-selector", {type = "drop-down", name = "tag-selector", items = object_tag_source, selected_index = object.tag })
gui_or_new(tag_panel, "tag-ok", {type="button", name = "tag-ok", caption = "OK", style = "button_style_1"})
end,
-------------------------------------------------------------------------------------------------------------------
on_gui_click = function(entity, player, element)
local object = find_object(entity)
if not object then return end
if element.name == "tag-ok" then
object.tag = element.parent["tag-selector"].selected_index
say(player, {"msg-object-tag-changed", object.tag})
end
end,
-------------------------------------------------------------------------------------------------------------------
}
controller["lua-processor-io"] = controller_shared
controller["lua-processor-ram"] = controller_shared
-------------------------------------------------------------------------------
-- events
local function on_built(event)
local entity = event.created_entity
if controller[entity.name] ~= nil and controller[entity.name].on_built then
controller[entity.name].on_built(entity)
end
end
local function on_destroy(event)
local entity = event.entity
if controller[entity.name] ~= nil and controller[entity.name].on_destroy ~= nil then
controller[entity.name].on_destroy(entity)
end
end
local function on_tick(event)
global.objects = global.objects or {} -- if global.objects == nil then return end
global.opened = global.opened or {}
-- handle gui
if event.tick % config.refresh_rate_gui == 0 then -- 7
for _, player in pairs(game.players) do
entity = player.opened
opened = global.opened[player.index]
isOpen = is_valid(entity) and is_valid_("entity.name") ~= nil and controller[entity.name]
if (not isOpen and opened) or (isOpen and opened and entity ~= opened.entity) then --close = true
if is_valid(opened.entity) and controller[opened.name].on_gui_destroy ~= nil then
controller[opened.name].on_gui_destroy(opened.entity)
end
if player.gui.left[opened.name] ~= nil then
player.gui.left[opened.name].destroy()
end
global.opened[player.index] = nil
elseif isOpen and not opened then --open = true
if not player.gui.left[entity.name] and controller[entity.name].on_gui_create ~= nil then
global.opened[player.index] = { entity = entity, name = entity.name }
controller[entity.name].on_gui_create(entity, player)
end
end
--[[
if is_valid(entity) and is_valid_("entity.name") ~= nil and controller[entity.name] and controller[entity.name].on_gui_create ~= nil then
if not player.gui.left[entity.name] and opened == nil then
global.opened[player.index] = { entity = entity, name = entity.name }
controller[entity.name].on_gui_create(entity, player)
end
elseif opened and player.gui.left[opened.name] ~= nil then
if is_valid(opened.entity) and controller[opened.name].on_gui_destroy ~= nil then
controller[opened.name].on_gui_destroy(opened.entity)
end
player.gui.left[opened.name].destroy()
global.opened[player.index] = nil
end
]]--
end
end
-- handle entity update
if event.tick % config.refresh_rate == 0 then -- 23
for index, object in pairs(global.objects) do
if object.entity.valid and controller[object.entity.name].on_tick ~= nil then
controller[object.entity.name].on_tick(index, object, event.tick)
end
end
end
end
local function on_gui_click(event)
local player = game.players[event.player_index]
local entity = player.opened
if is_valid(entity) and controller[entity.name] and controller[entity.name].on_gui_click then
controller[entity.name].on_gui_click(entity, player, event.element)
end
end
local function on_settings_pasted(event)
if event.source.name ~= event.destination.name or controller[event.source.name] == nil or controller[event.source.name].on_settings_pasted == nil then
return
end
controller[event.source.name].on_settings_pasted(event.source, event.destination)
end
local function on_init()
initialize(true)
end
local function on_load()
if global.objects ~= nil then
for _,object in pairs(global.objects) do
object.io = bios:new(object.io.control)
end
end
end
local function on_configuration_changed()
initialize(false)
end
--[[ Setup event handlers ]]--
script.on_init(on_init)
script.on_load(on_load)
script.on_configuration_changed(on_configuration_changed)
script.on_event(defines.events.on_tick, on_tick)
script.on_event(defines.events.on_gui_click, on_gui_click)
script.on_event(defines.events.on_built_entity, on_built)
script.on_event(defines.events.on_robot_built_entity, on_built)
script.on_event(defines.events.on_pre_player_mined_item, on_destroy)
script.on_event(defines.events.on_robot_pre_mined, on_destroy)
script.on_event(defines.events.on_entity_died, on_destroy)
script.on_event(defines.events.on_entity_settings_pasted, on_settings_pasted)