-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathFirst.cpp
More file actions
257 lines (236 loc) · 5.84 KB
/
First.cpp
File metadata and controls
257 lines (236 loc) · 5.84 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
// First.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <iostream>
#include <fstream>
#ifndef COMPILE_NO_SF
#include <SFML/Graphics.hpp>
#include <SFML/Audio.hpp>
#endif
#include "You.h"
#include "Codes.h"
#include "Levels/Levels.h"
#include <cstdlib>
#include <time.h>
#include "Extras/Line.h"
#include "Extras/utilities.h"
#include "Menus/StartMenu.h"
#include "Menus/FileMenu.h"
#include "Menus/FileMenu2.h"
#include "Menus/PauseMenu.h"
void loadInFiles();
int main() {
srand(time(NULL));
//Definition of Window
int width = 700;
int height = 600;
loadAchievements();
#ifndef COMPILE_NO_SF
sf::RenderWindow window(sf::VideoMode(width, height), "YSA Version 0.2.5");
sf::Music* song = NULL;
window.setFramerateLimit(60);
#endif
loadInFiles();
int menu=0;
StartMenu start_menu;
// Definition of you
bool* isDead = new bool;
*isDead = false;
You* you1 = new You(200,height-400.0f,20,20,isDead);
you1->setDifficulty(MEDIUM);
you1->load(".7sdf43sdf2ds0598dsf432odhj");
You* you2 = new You(200,height-400.0f,20,20,isDead);
you2->setDifficulty(HARD);
you2->load(".9sdf43sdf2ds0598dsf432odhj");
You* you3 = new You(200,height-400.0f,20,20,isDead);
you3->setDifficulty(EASY);
you3->load(".8sdf43sdf2ds0598dsf432odhj");
FileMenu file_menu(you1,you2,you3);
FileMenu2 file_menu2;
PauseMenu pause_menu;
You* you = NULL;
Level* level = NULL;
bool isInFocus=true;
#ifndef COMPILE_NO_SF
while (window.isOpen()) {
sf::Event event;
while (window.pollEvent(event)) {
if (event.type == sf::Event::Closed)
window.close();
if (event.type == sf::Event::LostFocus) {
isInFocus=false;
if (menu==-1&&!you->isPause()) {
you->pause();
pause_menu.setYou(you);
}
}
if (event.type== sf::Event::GainedFocus) {
isInFocus=true;
}
if (event.type==sf::Event::KeyPressed&&
event.key.code == sf::Keyboard::Escape)
window.close();
if (menu==-1) {
if (event.type == sf::Event::KeyPressed) {
if(event.key.code ==sf::Keyboard::R&&((!you->isPause()&& !you->isPauseM())||*isDead)) {
*isDead=false;
you->reload();
delete level;
level = loadLevel(you,you->getSave());
}
if (event.key.code == sf::Keyboard::W&&*isDead==false&&!you->isPause()&& !you->isPauseM()) {
you->warp();
level->warp();
}
if (event.key.code ==sf::Keyboard::O) {
you->print();
}
if (event.key.code ==sf::Keyboard::P&&!*isDead&&!you->isPauseM()&&!you->isPauseC()) {
pause_menu.setYou(you);
you->pause();
}
if (event.key.code == sf::Keyboard::Num0) {
you->save(GAME_START);
}
if (event.key.code == sf::Keyboard::Num1) {
you->save(ROOM_1);
}
if (event.key.code==sf::Keyboard::Num2) {
you->save(CROSS_ROADS);
you->beatBoss1();
}
if (event.key.code==sf::Keyboard::Num3) {
you->save(ROOM_3);
}
if (event.key.code==sf::Keyboard::Num5) {
you->save(WALL_KICK_3);
}
if (event.key.code==sf::Keyboard::Num4) {
you->save(PRE_BOSS_2);
}
}
level->windowEvent(event);
}
}
if (menu==-1) {
if (!you->boss1()&&!level->isBoss()) {
if (!song) {
song=getSong("Colorless");
song->play();
}
}
else {
if (song)
song->stop();
song=NULL;
}
if (!you->isPause()) {
if (*isDead==false) {
if (!you->isPauseM())
you->act();
}
level->act();
}
L_CODE next_level;
ENT_CODE ent;
if (level->isChangeRoom(next_level,ent)) {
Level* temp = level;
level = makeLevel(you,temp,next_level,ent);
delete temp;
}
if (level->isBoss())
window.clear();
else if (you->isAntiGravity()) {
window.clear(sf::Color(0,180,180));
}
else
window.clear(sf::Color(100,100,100));
level->render(window);
you->render(window);
renderAchievements(window);
if (you->isPause()){
if (song)
song->setVolume(50);
if (isInFocus)
pause_menu.act();
pause_menu.render(window);
pause_menu.isChangeMenu(menu);
if (menu!=-1&&song) {
song->stop();
song=NULL;
}
}
else if (song)
song->setVolume(100);
}
else if (menu==0) {
if (isInFocus)
start_menu.act();
if (start_menu.isChangeMenu(menu)) {
if (menu==1)
file_menu.restart(you1,you2,you3);
}
window.clear(sf::Color(100,100,100));
start_menu.render(window);
}
else if (menu==1) {
if (isInFocus)
file_menu.act();
if (file_menu.isChangeMenu(menu)) {
if (menu!=0) {
if (menu==-2)
you=you1;
else if (menu==-3)
you=you2;
else if (menu==-4)
you=you3;
menu=2;
file_menu2.setYou(you);
}
}
window.clear(sf::Color(100,100,100));
file_menu.render(window);
}
else if (menu==2) {
if (isInFocus)
file_menu2.act();
if (file_menu2.isChangeMenu(menu)) {
if (menu==-1) {
level = loadLevel(you, you->getSave());
}
else if (menu==1)
file_menu.restart(you1,you2,you3);
}
window.clear(sf::Color(100,100,100));
file_menu2.render(window);
}
window.display();
}
#endif
saveAchievements();
if (song)
song->stop();
if (level) delete level;
delete you1;
delete you2;
delete you3;
delete isDead;
destroySongs();
return 0;
}
void loadInFiles() {
addGraphic("Pumpkin","Graphics/GreatPumpkin1.png");
addGraphic("Fairy1","Graphics/fairy1.png");
addGraphic("Fairy5","Graphics/fairy5.png");
addGraphic("GrayFairy","Graphics/grayfairy1.png");
addGraphic("PumpkinHead","Graphics/pumpkin1.png");
addGraphic("PumpkinHeadTurn","Graphics/pumpkin2.png");
addGraphic("GhostPumpkin","Graphics/pumpkin_spirit.png");
addGraphic("Vine","Graphics/vines.png");
addGraphic("DeadVine","Graphics/wiltedvines.png");
addFont("Arial","Fonts/arial.ttf");
//Songs
addSong("Colorless","Music/Colorless.wav",true);
//Sfx
addSong("Save","Music/save.wav",false);
}