This repository was archived by the owner on Jan 23, 2023. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 4.8k
Expand file tree
/
Copy pathConcurrentQueueTests.cs
More file actions
440 lines (385 loc) · 14.6 KB
/
ConcurrentQueueTests.cs
File metadata and controls
440 lines (385 loc) · 14.6 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Xunit;
namespace System.Collections.Concurrent.Tests
{
public class ConcurrentQueueTests : ProducerConsumerCollectionTests
{
protected override IProducerConsumerCollection<T> CreateProducerConsumerCollection<T>() => new ConcurrentQueue<T>();
protected override IProducerConsumerCollection<int> CreateProducerConsumerCollection(IEnumerable<int> collection) => new ConcurrentQueue<int>(collection);
protected override bool IsEmpty(IProducerConsumerCollection<int> pcc) => ((ConcurrentQueue<int>)pcc).IsEmpty;
protected override bool TryPeek<T>(IProducerConsumerCollection<T> pcc, out T result) => ((ConcurrentQueue<T>)pcc).TryPeek(out result);
protected override bool ResetImplemented => false;
protected override IProducerConsumerCollection<int> CreateOracle(IEnumerable<int> collection) => new QueueOracle(collection);
protected override string CopyToNoLengthParamName => null;
[Fact]
public void Concurrent_Enqueue_TryDequeue_AllItemsReceived()
{
int items = 1000;
var q = new ConcurrentQueue<int>();
// Consumer dequeues items until it gets as many as it expects
Task consumer = Task.Run(() =>
{
int lastReceived = 0;
int item;
while (true)
{
if (q.TryDequeue(out item))
{
Assert.Equal(lastReceived + 1, item);
lastReceived = item;
if (item == items) break;
}
else
{
Assert.Equal(0, item);
}
}
});
// Producer queues the expected number of items
Task producer = Task.Run(() =>
{
for (int i = 1; i <= items; i++) q.Enqueue(i);
});
Task.WaitAll(producer, consumer);
}
[Fact]
public void Concurrent_Enqueue_TryPeek_TryDequeue_AllItemsSeen()
{
int items = 1000;
var q = new ConcurrentQueue<int>();
// Consumer peeks and then dequeues the expected number of items
Task consumer = Task.Run(() =>
{
int lastReceived = 0;
int item;
while (true)
{
if (q.TryPeek(out item))
{
Assert.Equal(lastReceived + 1, item);
Assert.True(q.TryDequeue(out item));
Assert.Equal(lastReceived + 1, item);
lastReceived = item;
if (item == items) break;
}
}
});
// Producer queues the expected number of items
Task producer = Task.Run(() =>
{
for (int i = 1; i <= items; i++) q.Enqueue(i);
});
Task.WaitAll(producer, consumer);
}
[Theory]
[InlineData(1, 4, 1024)]
[InlineData(4, 1, 1024)]
[InlineData(3, 3, 1024)]
public void MultipleProducerConsumer_AllItemsTransferred(int producers, int consumers, int itemsPerProducer)
{
var cq = new ConcurrentQueue<int>();
var tasks = new List<Task>();
int totalItems = producers * itemsPerProducer;
int remainingItems = totalItems;
int sum = 0;
for (int i = 0; i < consumers; i++)
{
tasks.Add(Task.Factory.StartNew(() =>
{
while (Volatile.Read(ref remainingItems) > 0)
{
int item;
if (cq.TryDequeue(out item))
{
Interlocked.Add(ref sum, item);
Interlocked.Decrement(ref remainingItems);
}
}
}, CancellationToken.None, TaskCreationOptions.LongRunning, TaskScheduler.Default));
}
for (int i = 0; i < producers; i++)
{
tasks.Add(Task.Factory.StartNew(() =>
{
for (int item = 1; item <= itemsPerProducer; item++)
{
cq.Enqueue(item);
}
}, CancellationToken.None, TaskCreationOptions.LongRunning, TaskScheduler.Default));
}
Task.WaitAll(tasks.ToArray());
Assert.Equal(producers * (itemsPerProducer * (itemsPerProducer + 1) / 2), sum);
}
[Theory]
[InlineData(1, false)]
[InlineData(100, false)]
[InlineData(512, false)]
[InlineData(1, true)]
[InlineData(100, true)]
[InlineData(512, true)]
public void CopyTo_AllItemsCopiedAtCorrectLocation(int count, bool viaInterface)
{
var q = new ConcurrentQueue<int>(Enumerable.Range(0, count));
var c = (ICollection)q;
int[] arr = new int[count];
if (viaInterface)
{
c.CopyTo(arr, 0);
}
else
{
q.CopyTo(arr, 0);
}
Assert.Equal(q, arr);
if (count > 1)
{
int toRemove = count / 2;
int remaining = count - toRemove;
for (int i = 0; i < toRemove; i++)
{
int item;
Assert.True(q.TryDequeue(out item));
Assert.Equal(i, item);
}
if (viaInterface)
{
c.CopyTo(arr, 1);
}
else
{
q.CopyTo(arr, 1);
}
Assert.Equal(0, arr[0]);
for (int i = 0; i < remaining; i++)
{
Assert.Equal(arr[1 + i], i + toRemove);
}
}
}
[Fact]
public void IEnumerable_GetAllExpectedItems()
{
IEnumerable<int> enumerable1 = new ConcurrentQueue<int>(Enumerable.Range(1, 5));
IEnumerable enumerable2 = enumerable1;
int expectedNext = 1;
using (IEnumerator<int> enumerator1 = enumerable1.GetEnumerator())
{
IEnumerator enumerator2 = enumerable2.GetEnumerator();
while (enumerator1.MoveNext())
{
Assert.True(enumerator2.MoveNext());
Assert.Equal(expectedNext, enumerator1.Current);
Assert.Equal(expectedNext, enumerator2.Current);
expectedNext++;
}
Assert.False(enumerator2.MoveNext());
Assert.Equal(6, expectedNext);
}
}
[Fact]
public void ReferenceTypes_NulledAfterDequeue()
{
int iterations = 10; // any number <32 will do
var mres = new ManualResetEventSlim[iterations];
// Separated out into another method to ensure that even in debug
// the JIT doesn't force anything to be kept alive for longer than we need.
var queue = ((Func<ConcurrentQueue<Finalizable>>)(() =>
{
var q = new ConcurrentQueue<Finalizable>();
for (int i = 0; i < iterations; i++)
{
mres[i] = new ManualResetEventSlim();
q.Enqueue(new Finalizable(mres[i]));
}
for (int i = 0; i < iterations; i++)
{
Finalizable temp;
Assert.True(q.TryDequeue(out temp));
}
return q;
}))();
GC.Collect();
GC.WaitForPendingFinalizers();
Assert.True(Array.TrueForAll(mres, e => e.IsSet));
GC.KeepAlive(queue);
}
[Fact]
public void ManySegments_ConcurrentDequeues_RemainsConsistent()
{
var cq = new ConcurrentQueue<int>();
const int Iters = 10000;
for (int i = 0; i < Iters; i++)
{
cq.Enqueue(i);
cq.GetEnumerator().Dispose(); // force new segment
}
int dequeues = 0;
Parallel.For(0, Environment.ProcessorCount, i =>
{
while (!cq.IsEmpty)
{
int item;
if (cq.TryDequeue(out item))
{
Interlocked.Increment(ref dequeues);
}
}
});
Assert.Equal(0, cq.Count);
Assert.True(cq.IsEmpty);
Assert.Equal(Iters, dequeues);
}
[Fact]
public void ManySegments_ConcurrentEnqueues_RemainsConsistent()
{
var cq = new ConcurrentQueue<int>();
const int ItemsPerThread = 1000;
int threads = Environment.ProcessorCount;
Parallel.For(0, threads, i =>
{
for (int item = 0; item < ItemsPerThread; item++)
{
cq.Enqueue(item + (i * ItemsPerThread));
cq.GetEnumerator().Dispose();
}
});
Assert.Equal(ItemsPerThread * threads, cq.Count);
Assert.Equal(Enumerable.Range(0, ItemsPerThread * threads), cq.OrderBy(i => i));
}
[Theory]
[InlineData(0)]
[InlineData(1)]
[InlineData(1000)]
public void Clear_CountMatch(int count)
{
var q = new ConcurrentQueue<int>(Enumerable.Range(1, count));
Assert.Equal(count, q.Count);
// Clear initial items
q.Clear();
Assert.Equal(0, q.Count);
Assert.True(q.IsEmpty);
Assert.Equal(Enumerable.Empty<int>(), q);
// Clear again has no effect
q.Clear();
Assert.True(q.IsEmpty);
// Add more items then clear and verify
for (int i = 0; i < count; i++)
{
q.Enqueue(i);
}
Assert.Equal(Enumerable.Range(0, count), q);
q.Clear();
Assert.Equal(0, q.Count);
Assert.True(q.IsEmpty);
Assert.Equal(Enumerable.Empty<int>(), q);
// Add items and clear after each item
for (int i = 0; i < count; i++)
{
q.Enqueue(i);
Assert.Equal(1, q.Count);
q.Clear();
Assert.Equal(0, q.Count);
}
}
[Fact]
public static void Clear_DuringEnumeration_DoesntAffectEnumeration()
{
const int ExpectedCount = 100;
var q = new ConcurrentQueue<int>(Enumerable.Range(0, ExpectedCount));
using (IEnumerator<int> beforeClear = q.GetEnumerator())
{
q.Clear();
using (IEnumerator<int> afterClear = q.GetEnumerator())
{
int count = 0;
while (beforeClear.MoveNext()) count++;
Assert.Equal(ExpectedCount, count);
count = 0;
while (afterClear.MoveNext()) count++;
Assert.Equal(0, count);
}
}
}
[Theory]
[InlineData(1, 10)]
[InlineData(3, 100)]
[InlineData(8, 1000)]
public void Concurrent_Clear_NoExceptions(int threadsCount, int itemsPerThread)
{
var q = new ConcurrentQueue<int>();
Task.WaitAll((from i in Enumerable.Range(0, threadsCount) select Task.Run(() =>
{
var random = new Random();
for (int j = 0; j < itemsPerThread; j++)
{
switch (random.Next(7))
{
case 0:
int c = q.Count;
break;
case 1:
bool e = q.IsEmpty;
break;
case 2:
q.Enqueue(random.Next(int.MaxValue));
break;
case 3:
q.ToArray();
break;
case 4:
int d;
q.TryDequeue(out d);
break;
case 5:
int p;
q.TryPeek(out p);
break;
case 6:
q.Clear();
break;
}
}
})).ToArray());
}
/// <summary>Sets an event when finalized.</summary>
private sealed class Finalizable
{
private ManualResetEventSlim _mres;
public Finalizable(ManualResetEventSlim mres) { _mres = mres; }
~Finalizable() { _mres.Set(); }
}
protected sealed class QueueOracle : IProducerConsumerCollection<int>
{
private readonly Queue<int> _queue;
public QueueOracle(IEnumerable<int> collection) { _queue = new Queue<int>(collection); }
public int Count => _queue.Count;
public bool IsSynchronized => false;
public object SyncRoot => null;
public void CopyTo(Array array, int index) => ((ICollection)_queue).CopyTo(array, index);
public void CopyTo(int[] array, int index) => _queue.CopyTo(array, index);
public IEnumerator<int> GetEnumerator() => _queue.GetEnumerator();
public int[] ToArray() => _queue.ToArray();
public bool TryAdd(int item) { _queue.Enqueue(item); return true; }
public bool TryTake(out int item)
{
if (_queue.Count > 0)
{
item = _queue.Dequeue();
return true;
}
else
{
item = 0;
return false;
}
}
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
}
}
}