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System.Runtime.Intrinsics.cs
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1743 lines (1742 loc) · 250 KB
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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
// ------------------------------------------------------------------------------
// Changes to this file must follow the http://aka.ms/api-review process.
// ------------------------------------------------------------------------------
namespace System.Runtime.Intrinsics
{
public static partial class Vector128
{
public static System.Runtime.Intrinsics.Vector128<System.Byte> AsByte<T>(this System.Runtime.Intrinsics.Vector128<T> vector) where T : struct { throw null; }
public static System.Runtime.Intrinsics.Vector128<System.Double> AsDouble<T>(this System.Runtime.Intrinsics.Vector128<T> vector) where T : struct { throw null; }
public static System.Runtime.Intrinsics.Vector128<System.Int16> AsInt16<T>(this System.Runtime.Intrinsics.Vector128<T> vector) where T : struct { throw null; }
public static System.Runtime.Intrinsics.Vector128<System.Int32> AsInt32<T>(this System.Runtime.Intrinsics.Vector128<T> vector) where T : struct { throw null; }
public static System.Runtime.Intrinsics.Vector128<System.Int64> AsInt64<T>(this System.Runtime.Intrinsics.Vector128<T> vector) where T : struct { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector128<System.SByte> AsSByte<T>(this System.Runtime.Intrinsics.Vector128<T> vector) where T : struct { throw null; }
public static System.Runtime.Intrinsics.Vector128<System.Single> AsSingle<T>(this System.Runtime.Intrinsics.Vector128<T> vector) where T : struct { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector128<System.UInt16> AsUInt16<T>(this System.Runtime.Intrinsics.Vector128<T> vector) where T : struct { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector128<System.UInt32> AsUInt32<T>(this System.Runtime.Intrinsics.Vector128<T> vector) where T : struct { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector128<System.UInt64> AsUInt64<T>(this System.Runtime.Intrinsics.Vector128<T> vector) where T : struct { throw null; }
public static System.Runtime.Intrinsics.Vector128<System.Single> AsVector128(this System.Numerics.Vector2 value) { throw null; }
public static System.Runtime.Intrinsics.Vector128<System.Single> AsVector128(this System.Numerics.Vector3 value) { throw null; }
public static System.Runtime.Intrinsics.Vector128<System.Single> AsVector128(this System.Numerics.Vector4 value) { throw null; }
public static System.Runtime.Intrinsics.Vector128<T> AsVector128<T>(this System.Numerics.Vector<T> value) where T : struct { throw null; }
public static System.Numerics.Vector2 AsVector2(this System.Runtime.Intrinsics.Vector128<System.Single> value) { throw null; }
public static System.Numerics.Vector3 AsVector3(this System.Runtime.Intrinsics.Vector128<System.Single> value) { throw null; }
public static System.Numerics.Vector4 AsVector4(this System.Runtime.Intrinsics.Vector128<System.Single> value) { throw null; }
public static System.Numerics.Vector<T> AsVector<T>(this System.Runtime.Intrinsics.Vector128<T> value) where T : struct { throw null; }
public static System.Runtime.Intrinsics.Vector128<U> As<T, U>(this System.Runtime.Intrinsics.Vector128<T> vector) where T : struct where U : struct { throw null; }
public static System.Runtime.Intrinsics.Vector128<System.Byte> Create(byte value) { throw null; }
public static System.Runtime.Intrinsics.Vector128<System.Byte> Create(byte e0, byte e1, byte e2, byte e3, byte e4, byte e5, byte e6, byte e7, byte e8, byte e9, byte e10, byte e11, byte e12, byte e13, byte e14, byte e15) { throw null; }
public static System.Runtime.Intrinsics.Vector128<System.Double> Create(double value) { throw null; }
public static System.Runtime.Intrinsics.Vector128<System.Double> Create(double e0, double e1) { throw null; }
public static System.Runtime.Intrinsics.Vector128<System.Int16> Create(short value) { throw null; }
public static System.Runtime.Intrinsics.Vector128<System.Int16> Create(short e0, short e1, short e2, short e3, short e4, short e5, short e6, short e7) { throw null; }
public static System.Runtime.Intrinsics.Vector128<System.Int32> Create(int value) { throw null; }
public static System.Runtime.Intrinsics.Vector128<System.Int32> Create(int e0, int e1, int e2, int e3) { throw null; }
public static System.Runtime.Intrinsics.Vector128<System.Int64> Create(long value) { throw null; }
public static System.Runtime.Intrinsics.Vector128<System.Int64> Create(long e0, long e1) { throw null; }
public static System.Runtime.Intrinsics.Vector128<System.Byte> Create(System.Runtime.Intrinsics.Vector64<byte> lower, System.Runtime.Intrinsics.Vector64<byte> upper) { throw null; }
public static System.Runtime.Intrinsics.Vector128<System.Double> Create(System.Runtime.Intrinsics.Vector64<double> lower, System.Runtime.Intrinsics.Vector64<double> upper) { throw null; }
public static System.Runtime.Intrinsics.Vector128<System.Int16> Create(System.Runtime.Intrinsics.Vector64<short> lower, System.Runtime.Intrinsics.Vector64<short> upper) { throw null; }
public static System.Runtime.Intrinsics.Vector128<System.Int32> Create(System.Runtime.Intrinsics.Vector64<int> lower, System.Runtime.Intrinsics.Vector64<int> upper) { throw null; }
public static System.Runtime.Intrinsics.Vector128<System.Int64> Create(System.Runtime.Intrinsics.Vector64<long> lower, System.Runtime.Intrinsics.Vector64<long> upper) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector128<System.SByte> Create(System.Runtime.Intrinsics.Vector64<sbyte> lower, System.Runtime.Intrinsics.Vector64<sbyte> upper) { throw null; }
public static System.Runtime.Intrinsics.Vector128<System.Single> Create(System.Runtime.Intrinsics.Vector64<float> lower, System.Runtime.Intrinsics.Vector64<float> upper) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector128<System.UInt16> Create(System.Runtime.Intrinsics.Vector64<ushort> lower, System.Runtime.Intrinsics.Vector64<ushort> upper) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector128<System.UInt32> Create(System.Runtime.Intrinsics.Vector64<uint> lower, System.Runtime.Intrinsics.Vector64<uint> upper) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector128<System.UInt64> Create(System.Runtime.Intrinsics.Vector64<ulong> lower, System.Runtime.Intrinsics.Vector64<ulong> upper) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector128<System.SByte> Create(sbyte value) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector128<System.SByte> Create(sbyte e0, sbyte e1, sbyte e2, sbyte e3, sbyte e4, sbyte e5, sbyte e6, sbyte e7, sbyte e8, sbyte e9, sbyte e10, sbyte e11, sbyte e12, sbyte e13, sbyte e14, sbyte e15) { throw null; }
public static System.Runtime.Intrinsics.Vector128<System.Single> Create(float value) { throw null; }
public static System.Runtime.Intrinsics.Vector128<System.Single> Create(float e0, float e1, float e2, float e3) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector128<System.UInt16> Create(ushort value) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector128<System.UInt16> Create(ushort e0, ushort e1, ushort e2, ushort e3, ushort e4, ushort e5, ushort e6, ushort e7) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector128<System.UInt32> Create(uint value) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector128<System.UInt32> Create(uint e0, uint e1, uint e2, uint e3) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector128<System.UInt64> Create(ulong value) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector128<System.UInt64> Create(ulong e0, ulong e1) { throw null; }
public static System.Runtime.Intrinsics.Vector128<System.Byte> CreateScalar(byte value) { throw null; }
public static System.Runtime.Intrinsics.Vector128<System.Double> CreateScalar(double value) { throw null; }
public static System.Runtime.Intrinsics.Vector128<System.Int16> CreateScalar(short value) { throw null; }
public static System.Runtime.Intrinsics.Vector128<System.Int32> CreateScalar(int value) { throw null; }
public static System.Runtime.Intrinsics.Vector128<System.Int64> CreateScalar(long value) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector128<System.SByte> CreateScalar(sbyte value) { throw null; }
public static System.Runtime.Intrinsics.Vector128<System.Single> CreateScalar(float value) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector128<System.UInt16> CreateScalar(ushort value) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector128<System.UInt32> CreateScalar(uint value) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector128<System.UInt64> CreateScalar(ulong value) { throw null; }
public static System.Runtime.Intrinsics.Vector128<System.Byte> CreateScalarUnsafe(byte value) { throw null; }
public static System.Runtime.Intrinsics.Vector128<System.Double> CreateScalarUnsafe(double value) { throw null; }
public static System.Runtime.Intrinsics.Vector128<System.Int16> CreateScalarUnsafe(short value) { throw null; }
public static System.Runtime.Intrinsics.Vector128<System.Int32> CreateScalarUnsafe(int value) { throw null; }
public static System.Runtime.Intrinsics.Vector128<System.Int64> CreateScalarUnsafe(long value) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector128<System.SByte> CreateScalarUnsafe(sbyte value) { throw null; }
public static System.Runtime.Intrinsics.Vector128<System.Single> CreateScalarUnsafe(float value) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector128<System.UInt16> CreateScalarUnsafe(ushort value) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector128<System.UInt32> CreateScalarUnsafe(uint value) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector128<System.UInt64> CreateScalarUnsafe(ulong value) { throw null; }
public static T GetElement<T>(this System.Runtime.Intrinsics.Vector128<T> vector, int index) where T : struct { throw null; }
public static System.Runtime.Intrinsics.Vector64<T> GetLower<T>(this System.Runtime.Intrinsics.Vector128<T> vector) where T : struct { throw null; }
public static System.Runtime.Intrinsics.Vector64<T> GetUpper<T>(this System.Runtime.Intrinsics.Vector128<T> vector) where T : struct { throw null; }
public static T ToScalar<T>(this System.Runtime.Intrinsics.Vector128<T> vector) where T : struct { throw null; }
public static System.Runtime.Intrinsics.Vector256<T> ToVector256Unsafe<T>(this System.Runtime.Intrinsics.Vector128<T> vector) where T : struct { throw null; }
public static System.Runtime.Intrinsics.Vector256<T> ToVector256<T>(this System.Runtime.Intrinsics.Vector128<T> vector) where T : struct { throw null; }
public static System.Runtime.Intrinsics.Vector128<T> WithElement<T>(this System.Runtime.Intrinsics.Vector128<T> vector, int index, T value) where T : struct { throw null; }
public static System.Runtime.Intrinsics.Vector128<T> WithLower<T>(this System.Runtime.Intrinsics.Vector128<T> vector, System.Runtime.Intrinsics.Vector64<T> value) where T : struct { throw null; }
public static System.Runtime.Intrinsics.Vector128<T> WithUpper<T>(this System.Runtime.Intrinsics.Vector128<T> vector, System.Runtime.Intrinsics.Vector64<T> value) where T : struct { throw null; }
}
public readonly partial struct Vector128<T> : System.IEquatable<System.Runtime.Intrinsics.Vector128<T>> where T : struct
{
private readonly int _dummyPrimitive;
public static int Count { get { throw null; } }
public static System.Runtime.Intrinsics.Vector128<T> Zero { get { throw null; } }
public override bool Equals(object? obj) { throw null; }
public bool Equals(System.Runtime.Intrinsics.Vector128<T> other) { throw null; }
public override int GetHashCode() { throw null; }
public override string ToString() { throw null; }
}
public static partial class Vector256
{
public static System.Runtime.Intrinsics.Vector256<System.Byte> AsByte<T>(this System.Runtime.Intrinsics.Vector256<T> vector) where T : struct { throw null; }
public static System.Runtime.Intrinsics.Vector256<System.Double> AsDouble<T>(this System.Runtime.Intrinsics.Vector256<T> vector) where T : struct { throw null; }
public static System.Runtime.Intrinsics.Vector256<System.Int16> AsInt16<T>(this System.Runtime.Intrinsics.Vector256<T> vector) where T : struct { throw null; }
public static System.Runtime.Intrinsics.Vector256<System.Int32> AsInt32<T>(this System.Runtime.Intrinsics.Vector256<T> vector) where T : struct { throw null; }
public static System.Runtime.Intrinsics.Vector256<System.Int64> AsInt64<T>(this System.Runtime.Intrinsics.Vector256<T> vector) where T : struct { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector256<System.SByte> AsSByte<T>(this System.Runtime.Intrinsics.Vector256<T> vector) where T : struct { throw null; }
public static System.Runtime.Intrinsics.Vector256<System.Single> AsSingle<T>(this System.Runtime.Intrinsics.Vector256<T> vector) where T : struct { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector256<System.UInt16> AsUInt16<T>(this System.Runtime.Intrinsics.Vector256<T> vector) where T : struct { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector256<System.UInt32> AsUInt32<T>(this System.Runtime.Intrinsics.Vector256<T> vector) where T : struct { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector256<System.UInt64> AsUInt64<T>(this System.Runtime.Intrinsics.Vector256<T> vector) where T : struct { throw null; }
public static System.Runtime.Intrinsics.Vector256<T> AsVector256<T>(this System.Numerics.Vector<T> value) where T : struct { throw null; }
public static System.Numerics.Vector<T> AsVector<T>(this System.Runtime.Intrinsics.Vector256<T> value) where T : struct { throw null; }
public static System.Runtime.Intrinsics.Vector256<U> As<T, U>(this System.Runtime.Intrinsics.Vector256<T> vector) where T : struct where U : struct { throw null; }
public static System.Runtime.Intrinsics.Vector256<System.Byte> Create(byte value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<System.Byte> Create(byte e0, byte e1, byte e2, byte e3, byte e4, byte e5, byte e6, byte e7, byte e8, byte e9, byte e10, byte e11, byte e12, byte e13, byte e14, byte e15, byte e16, byte e17, byte e18, byte e19, byte e20, byte e21, byte e22, byte e23, byte e24, byte e25, byte e26, byte e27, byte e28, byte e29, byte e30, byte e31) { throw null; }
public static System.Runtime.Intrinsics.Vector256<System.Double> Create(double value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<System.Double> Create(double e0, double e1, double e2, double e3) { throw null; }
public static System.Runtime.Intrinsics.Vector256<System.Int16> Create(short value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<System.Int16> Create(short e0, short e1, short e2, short e3, short e4, short e5, short e6, short e7, short e8, short e9, short e10, short e11, short e12, short e13, short e14, short e15) { throw null; }
public static System.Runtime.Intrinsics.Vector256<System.Int32> Create(int value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<System.Int32> Create(int e0, int e1, int e2, int e3, int e4, int e5, int e6, int e7) { throw null; }
public static System.Runtime.Intrinsics.Vector256<System.Int64> Create(long value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<System.Int64> Create(long e0, long e1, long e2, long e3) { throw null; }
public static System.Runtime.Intrinsics.Vector256<System.Byte> Create(System.Runtime.Intrinsics.Vector128<byte> lower, System.Runtime.Intrinsics.Vector128<byte> upper) { throw null; }
public static System.Runtime.Intrinsics.Vector256<System.Double> Create(System.Runtime.Intrinsics.Vector128<double> lower, System.Runtime.Intrinsics.Vector128<double> upper) { throw null; }
public static System.Runtime.Intrinsics.Vector256<System.Int16> Create(System.Runtime.Intrinsics.Vector128<short> lower, System.Runtime.Intrinsics.Vector128<short> upper) { throw null; }
public static System.Runtime.Intrinsics.Vector256<System.Int32> Create(System.Runtime.Intrinsics.Vector128<int> lower, System.Runtime.Intrinsics.Vector128<int> upper) { throw null; }
public static System.Runtime.Intrinsics.Vector256<System.Int64> Create(System.Runtime.Intrinsics.Vector128<long> lower, System.Runtime.Intrinsics.Vector128<long> upper) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector256<System.SByte> Create(System.Runtime.Intrinsics.Vector128<sbyte> lower, System.Runtime.Intrinsics.Vector128<sbyte> upper) { throw null; }
public static System.Runtime.Intrinsics.Vector256<System.Single> Create(System.Runtime.Intrinsics.Vector128<float> lower, System.Runtime.Intrinsics.Vector128<float> upper) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector256<System.UInt16> Create(System.Runtime.Intrinsics.Vector128<ushort> lower, System.Runtime.Intrinsics.Vector128<ushort> upper) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector256<System.UInt32> Create(System.Runtime.Intrinsics.Vector128<uint> lower, System.Runtime.Intrinsics.Vector128<uint> upper) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector256<System.UInt64> Create(System.Runtime.Intrinsics.Vector128<ulong> lower, System.Runtime.Intrinsics.Vector128<ulong> upper) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector256<System.SByte> Create(sbyte value) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector256<System.SByte> Create(sbyte e0, sbyte e1, sbyte e2, sbyte e3, sbyte e4, sbyte e5, sbyte e6, sbyte e7, sbyte e8, sbyte e9, sbyte e10, sbyte e11, sbyte e12, sbyte e13, sbyte e14, sbyte e15, sbyte e16, sbyte e17, sbyte e18, sbyte e19, sbyte e20, sbyte e21, sbyte e22, sbyte e23, sbyte e24, sbyte e25, sbyte e26, sbyte e27, sbyte e28, sbyte e29, sbyte e30, sbyte e31) { throw null; }
public static System.Runtime.Intrinsics.Vector256<System.Single> Create(float value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<System.Single> Create(float e0, float e1, float e2, float e3, float e4, float e5, float e6, float e7) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector256<System.UInt16> Create(ushort value) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector256<System.UInt16> Create(ushort e0, ushort e1, ushort e2, ushort e3, ushort e4, ushort e5, ushort e6, ushort e7, ushort e8, ushort e9, ushort e10, ushort e11, ushort e12, ushort e13, ushort e14, ushort e15) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector256<System.UInt32> Create(uint value) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector256<System.UInt32> Create(uint e0, uint e1, uint e2, uint e3, uint e4, uint e5, uint e6, uint e7) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector256<System.UInt64> Create(ulong value) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector256<System.UInt64> Create(ulong e0, ulong e1, ulong e2, ulong e3) { throw null; }
public static System.Runtime.Intrinsics.Vector256<System.Byte> CreateScalar(byte value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<System.Double> CreateScalar(double value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<System.Int16> CreateScalar(short value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<System.Int32> CreateScalar(int value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<System.Int64> CreateScalar(long value) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector256<System.SByte> CreateScalar(sbyte value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<System.Single> CreateScalar(float value) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector256<System.UInt16> CreateScalar(ushort value) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector256<System.UInt32> CreateScalar(uint value) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector256<System.UInt64> CreateScalar(ulong value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<System.Byte> CreateScalarUnsafe(byte value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<System.Double> CreateScalarUnsafe(double value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<System.Int16> CreateScalarUnsafe(short value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<System.Int32> CreateScalarUnsafe(int value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<System.Int64> CreateScalarUnsafe(long value) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector256<System.SByte> CreateScalarUnsafe(sbyte value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<System.Single> CreateScalarUnsafe(float value) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector256<System.UInt16> CreateScalarUnsafe(ushort value) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector256<System.UInt32> CreateScalarUnsafe(uint value) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector256<System.UInt64> CreateScalarUnsafe(ulong value) { throw null; }
public static T GetElement<T>(this System.Runtime.Intrinsics.Vector256<T> vector, int index) where T : struct { throw null; }
public static System.Runtime.Intrinsics.Vector128<T> GetLower<T>(this System.Runtime.Intrinsics.Vector256<T> vector) where T : struct { throw null; }
public static System.Runtime.Intrinsics.Vector128<T> GetUpper<T>(this System.Runtime.Intrinsics.Vector256<T> vector) where T : struct { throw null; }
public static T ToScalar<T>(this System.Runtime.Intrinsics.Vector256<T> vector) where T : struct { throw null; }
public static System.Runtime.Intrinsics.Vector256<T> WithElement<T>(this System.Runtime.Intrinsics.Vector256<T> vector, int index, T value) where T : struct { throw null; }
public static System.Runtime.Intrinsics.Vector256<T> WithLower<T>(this System.Runtime.Intrinsics.Vector256<T> vector, System.Runtime.Intrinsics.Vector128<T> value) where T : struct { throw null; }
public static System.Runtime.Intrinsics.Vector256<T> WithUpper<T>(this System.Runtime.Intrinsics.Vector256<T> vector, System.Runtime.Intrinsics.Vector128<T> value) where T : struct { throw null; }
}
public readonly partial struct Vector256<T> : System.IEquatable<System.Runtime.Intrinsics.Vector256<T>> where T : struct
{
private readonly int _dummyPrimitive;
public static int Count { get { throw null; } }
public static System.Runtime.Intrinsics.Vector256<T> Zero { get { throw null; } }
public override bool Equals(object? obj) { throw null; }
public bool Equals(System.Runtime.Intrinsics.Vector256<T> other) { throw null; }
public override int GetHashCode() { throw null; }
public override string ToString() { throw null; }
}
public static partial class Vector64
{
public static System.Runtime.Intrinsics.Vector64<System.Byte> AsByte<T>(this System.Runtime.Intrinsics.Vector64<T> vector) where T : struct { throw null; }
public static System.Runtime.Intrinsics.Vector64<System.Double> AsDouble<T>(this System.Runtime.Intrinsics.Vector64<T> vector) where T : struct { throw null; }
public static System.Runtime.Intrinsics.Vector64<System.Int16> AsInt16<T>(this System.Runtime.Intrinsics.Vector64<T> vector) where T : struct { throw null; }
public static System.Runtime.Intrinsics.Vector64<System.Int32> AsInt32<T>(this System.Runtime.Intrinsics.Vector64<T> vector) where T : struct { throw null; }
public static System.Runtime.Intrinsics.Vector64<System.Int64> AsInt64<T>(this System.Runtime.Intrinsics.Vector64<T> vector) where T : struct { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector64<System.SByte> AsSByte<T>(this System.Runtime.Intrinsics.Vector64<T> vector) where T : struct { throw null; }
public static System.Runtime.Intrinsics.Vector64<System.Single> AsSingle<T>(this System.Runtime.Intrinsics.Vector64<T> vector) where T : struct { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector64<System.UInt16> AsUInt16<T>(this System.Runtime.Intrinsics.Vector64<T> vector) where T : struct { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector64<System.UInt32> AsUInt32<T>(this System.Runtime.Intrinsics.Vector64<T> vector) where T : struct { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector64<System.UInt64> AsUInt64<T>(this System.Runtime.Intrinsics.Vector64<T> vector) where T : struct { throw null; }
public static System.Runtime.Intrinsics.Vector64<U> As<T, U>(this System.Runtime.Intrinsics.Vector64<T> vector) where T : struct where U : struct { throw null; }
public static System.Runtime.Intrinsics.Vector64<System.Byte> Create(byte value) { throw null; }
public static System.Runtime.Intrinsics.Vector64<System.Byte> Create(byte e0, byte e1, byte e2, byte e3, byte e4, byte e5, byte e6, byte e7) { throw null; }
public static System.Runtime.Intrinsics.Vector64<System.Double> Create(double value) { throw null; }
public static System.Runtime.Intrinsics.Vector64<System.Int16> Create(short value) { throw null; }
public static System.Runtime.Intrinsics.Vector64<System.Int16> Create(short e0, short e1, short e2, short e3) { throw null; }
public static System.Runtime.Intrinsics.Vector64<System.Int32> Create(int value) { throw null; }
public static System.Runtime.Intrinsics.Vector64<System.Int32> Create(int e0, int e1) { throw null; }
public static System.Runtime.Intrinsics.Vector64<System.Int64> Create(long value) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector64<System.SByte> Create(sbyte value) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector64<System.SByte> Create(sbyte e0, sbyte e1, sbyte e2, sbyte e3, sbyte e4, sbyte e5, sbyte e6, sbyte e7) { throw null; }
public static System.Runtime.Intrinsics.Vector64<System.Single> Create(float value) { throw null; }
public static System.Runtime.Intrinsics.Vector64<System.Single> Create(float e0, float e1) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector64<System.UInt16> Create(ushort value) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector64<System.UInt16> Create(ushort e0, ushort e1, ushort e2, ushort e3) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector64<System.UInt32> Create(uint value) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector64<System.UInt32> Create(uint e0, uint e1) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector64<System.UInt64> Create(ulong value) { throw null; }
public static System.Runtime.Intrinsics.Vector64<System.Byte> CreateScalar(byte value) { throw null; }
public static System.Runtime.Intrinsics.Vector64<System.Int16> CreateScalar(short value) { throw null; }
public static System.Runtime.Intrinsics.Vector64<System.Int32> CreateScalar(int value) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector64<System.SByte> CreateScalar(sbyte value) { throw null; }
public static System.Runtime.Intrinsics.Vector64<System.Single> CreateScalar(float value) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector64<System.UInt16> CreateScalar(ushort value) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector64<System.UInt32> CreateScalar(uint value) { throw null; }
public static System.Runtime.Intrinsics.Vector64<System.Byte> CreateScalarUnsafe(byte value) { throw null; }
public static System.Runtime.Intrinsics.Vector64<System.Int16> CreateScalarUnsafe(short value) { throw null; }
public static System.Runtime.Intrinsics.Vector64<System.Int32> CreateScalarUnsafe(int value) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector64<System.SByte> CreateScalarUnsafe(sbyte value) { throw null; }
public static System.Runtime.Intrinsics.Vector64<System.Single> CreateScalarUnsafe(float value) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector64<System.UInt16> CreateScalarUnsafe(ushort value) { throw null; }
[System.CLSCompliantAttribute(false)]
public static System.Runtime.Intrinsics.Vector64<System.UInt32> CreateScalarUnsafe(uint value) { throw null; }
public static T GetElement<T>(this System.Runtime.Intrinsics.Vector64<T> vector, int index) where T : struct { throw null; }
public static T ToScalar<T>(this System.Runtime.Intrinsics.Vector64<T> vector) where T : struct { throw null; }
public static System.Runtime.Intrinsics.Vector128<T> ToVector128Unsafe<T>(this System.Runtime.Intrinsics.Vector64<T> vector) where T : struct { throw null; }
public static System.Runtime.Intrinsics.Vector128<T> ToVector128<T>(this System.Runtime.Intrinsics.Vector64<T> vector) where T : struct { throw null; }
public static System.Runtime.Intrinsics.Vector64<T> WithElement<T>(this System.Runtime.Intrinsics.Vector64<T> vector, int index, T value) where T : struct { throw null; }
}
public readonly partial struct Vector64<T> : System.IEquatable<System.Runtime.Intrinsics.Vector64<T>> where T : struct
{
private readonly int _dummyPrimitive;
public static int Count { get { throw null; } }
public static System.Runtime.Intrinsics.Vector64<T> Zero { get { throw null; } }
public override bool Equals(object? obj) { throw null; }
public bool Equals(System.Runtime.Intrinsics.Vector64<T> other) { throw null; }
public override int GetHashCode() { throw null; }
public override string ToString() { throw null; }
}
}
namespace System.Runtime.Intrinsics.X86
{
[System.CLSCompliantAttribute(false)]
public abstract partial class Aes : System.Runtime.Intrinsics.X86.Sse2
{
internal Aes() { }
public static new bool IsSupported { get { throw null; } }
public static System.Runtime.Intrinsics.Vector128<byte> Decrypt(System.Runtime.Intrinsics.Vector128<byte> value, System.Runtime.Intrinsics.Vector128<byte> roundKey) { throw null; }
public static System.Runtime.Intrinsics.Vector128<byte> DecryptLast(System.Runtime.Intrinsics.Vector128<byte> value, System.Runtime.Intrinsics.Vector128<byte> roundKey) { throw null; }
public static System.Runtime.Intrinsics.Vector128<byte> Encrypt(System.Runtime.Intrinsics.Vector128<byte> value, System.Runtime.Intrinsics.Vector128<byte> roundKey) { throw null; }
public static System.Runtime.Intrinsics.Vector128<byte> EncryptLast(System.Runtime.Intrinsics.Vector128<byte> value, System.Runtime.Intrinsics.Vector128<byte> roundKey) { throw null; }
public static System.Runtime.Intrinsics.Vector128<byte> InverseMixColumns(System.Runtime.Intrinsics.Vector128<byte> value) { throw null; }
public static System.Runtime.Intrinsics.Vector128<byte> KeygenAssist(System.Runtime.Intrinsics.Vector128<byte> value, byte control) { throw null; }
}
[System.CLSCompliantAttribute(false)]
public abstract partial class Avx : System.Runtime.Intrinsics.X86.Sse42
{
internal Avx() { }
public static new bool IsSupported { get { throw null; } }
public static System.Runtime.Intrinsics.Vector256<double> Add(System.Runtime.Intrinsics.Vector256<double> left, System.Runtime.Intrinsics.Vector256<double> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<float> Add(System.Runtime.Intrinsics.Vector256<float> left, System.Runtime.Intrinsics.Vector256<float> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<double> AddSubtract(System.Runtime.Intrinsics.Vector256<double> left, System.Runtime.Intrinsics.Vector256<double> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<float> AddSubtract(System.Runtime.Intrinsics.Vector256<float> left, System.Runtime.Intrinsics.Vector256<float> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<double> And(System.Runtime.Intrinsics.Vector256<double> left, System.Runtime.Intrinsics.Vector256<double> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<float> And(System.Runtime.Intrinsics.Vector256<float> left, System.Runtime.Intrinsics.Vector256<float> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<double> AndNot(System.Runtime.Intrinsics.Vector256<double> left, System.Runtime.Intrinsics.Vector256<double> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<float> AndNot(System.Runtime.Intrinsics.Vector256<float> left, System.Runtime.Intrinsics.Vector256<float> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<double> Blend(System.Runtime.Intrinsics.Vector256<double> left, System.Runtime.Intrinsics.Vector256<double> right, byte control) { throw null; }
public static System.Runtime.Intrinsics.Vector256<float> Blend(System.Runtime.Intrinsics.Vector256<float> left, System.Runtime.Intrinsics.Vector256<float> right, byte control) { throw null; }
public static System.Runtime.Intrinsics.Vector256<double> BlendVariable(System.Runtime.Intrinsics.Vector256<double> left, System.Runtime.Intrinsics.Vector256<double> right, System.Runtime.Intrinsics.Vector256<double> mask) { throw null; }
public static System.Runtime.Intrinsics.Vector256<float> BlendVariable(System.Runtime.Intrinsics.Vector256<float> left, System.Runtime.Intrinsics.Vector256<float> right, System.Runtime.Intrinsics.Vector256<float> mask) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector128<float> BroadcastScalarToVector128(float* source) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<double> BroadcastScalarToVector256(double* source) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<float> BroadcastScalarToVector256(float* source) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<double> BroadcastVector128ToVector256(double* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<float> BroadcastVector128ToVector256(float* address) { throw null; }
public static System.Runtime.Intrinsics.Vector256<double> Ceiling(System.Runtime.Intrinsics.Vector256<double> value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<float> Ceiling(System.Runtime.Intrinsics.Vector256<float> value) { throw null; }
public static System.Runtime.Intrinsics.Vector128<double> Compare(System.Runtime.Intrinsics.Vector128<double> left, System.Runtime.Intrinsics.Vector128<double> right, System.Runtime.Intrinsics.X86.FloatComparisonMode mode) { throw null; }
public static System.Runtime.Intrinsics.Vector128<float> Compare(System.Runtime.Intrinsics.Vector128<float> left, System.Runtime.Intrinsics.Vector128<float> right, System.Runtime.Intrinsics.X86.FloatComparisonMode mode) { throw null; }
public static System.Runtime.Intrinsics.Vector256<double> Compare(System.Runtime.Intrinsics.Vector256<double> left, System.Runtime.Intrinsics.Vector256<double> right, System.Runtime.Intrinsics.X86.FloatComparisonMode mode) { throw null; }
public static System.Runtime.Intrinsics.Vector256<float> Compare(System.Runtime.Intrinsics.Vector256<float> left, System.Runtime.Intrinsics.Vector256<float> right, System.Runtime.Intrinsics.X86.FloatComparisonMode mode) { throw null; }
public static System.Runtime.Intrinsics.Vector128<double> CompareScalar(System.Runtime.Intrinsics.Vector128<double> left, System.Runtime.Intrinsics.Vector128<double> right, System.Runtime.Intrinsics.X86.FloatComparisonMode mode) { throw null; }
public static System.Runtime.Intrinsics.Vector128<float> CompareScalar(System.Runtime.Intrinsics.Vector128<float> left, System.Runtime.Intrinsics.Vector128<float> right, System.Runtime.Intrinsics.X86.FloatComparisonMode mode) { throw null; }
public static System.Runtime.Intrinsics.Vector128<int> ConvertToVector128Int32(System.Runtime.Intrinsics.Vector256<double> value) { throw null; }
public static System.Runtime.Intrinsics.Vector128<int> ConvertToVector128Int32WithTruncation(System.Runtime.Intrinsics.Vector256<double> value) { throw null; }
public static System.Runtime.Intrinsics.Vector128<float> ConvertToVector128Single(System.Runtime.Intrinsics.Vector256<double> value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<double> ConvertToVector256Double(System.Runtime.Intrinsics.Vector128<int> value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<double> ConvertToVector256Double(System.Runtime.Intrinsics.Vector128<float> value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<int> ConvertToVector256Int32(System.Runtime.Intrinsics.Vector256<float> value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<int> ConvertToVector256Int32WithTruncation(System.Runtime.Intrinsics.Vector256<float> value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<float> ConvertToVector256Single(System.Runtime.Intrinsics.Vector256<int> value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<double> Divide(System.Runtime.Intrinsics.Vector256<double> left, System.Runtime.Intrinsics.Vector256<double> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<float> Divide(System.Runtime.Intrinsics.Vector256<float> left, System.Runtime.Intrinsics.Vector256<float> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<float> DotProduct(System.Runtime.Intrinsics.Vector256<float> left, System.Runtime.Intrinsics.Vector256<float> right, byte control) { throw null; }
public static System.Runtime.Intrinsics.Vector256<double> DuplicateEvenIndexed(System.Runtime.Intrinsics.Vector256<double> value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<float> DuplicateEvenIndexed(System.Runtime.Intrinsics.Vector256<float> value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<float> DuplicateOddIndexed(System.Runtime.Intrinsics.Vector256<float> value) { throw null; }
public static System.Runtime.Intrinsics.Vector128<byte> ExtractVector128(System.Runtime.Intrinsics.Vector256<byte> value, byte index) { throw null; }
public static System.Runtime.Intrinsics.Vector128<double> ExtractVector128(System.Runtime.Intrinsics.Vector256<double> value, byte index) { throw null; }
public static System.Runtime.Intrinsics.Vector128<short> ExtractVector128(System.Runtime.Intrinsics.Vector256<short> value, byte index) { throw null; }
public static System.Runtime.Intrinsics.Vector128<int> ExtractVector128(System.Runtime.Intrinsics.Vector256<int> value, byte index) { throw null; }
public static System.Runtime.Intrinsics.Vector128<long> ExtractVector128(System.Runtime.Intrinsics.Vector256<long> value, byte index) { throw null; }
public static System.Runtime.Intrinsics.Vector128<sbyte> ExtractVector128(System.Runtime.Intrinsics.Vector256<sbyte> value, byte index) { throw null; }
public static System.Runtime.Intrinsics.Vector128<float> ExtractVector128(System.Runtime.Intrinsics.Vector256<float> value, byte index) { throw null; }
public static System.Runtime.Intrinsics.Vector128<ushort> ExtractVector128(System.Runtime.Intrinsics.Vector256<ushort> value, byte index) { throw null; }
public static System.Runtime.Intrinsics.Vector128<uint> ExtractVector128(System.Runtime.Intrinsics.Vector256<uint> value, byte index) { throw null; }
public static System.Runtime.Intrinsics.Vector128<ulong> ExtractVector128(System.Runtime.Intrinsics.Vector256<ulong> value, byte index) { throw null; }
public static System.Runtime.Intrinsics.Vector256<double> Floor(System.Runtime.Intrinsics.Vector256<double> value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<float> Floor(System.Runtime.Intrinsics.Vector256<float> value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<double> HorizontalAdd(System.Runtime.Intrinsics.Vector256<double> left, System.Runtime.Intrinsics.Vector256<double> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<float> HorizontalAdd(System.Runtime.Intrinsics.Vector256<float> left, System.Runtime.Intrinsics.Vector256<float> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<double> HorizontalSubtract(System.Runtime.Intrinsics.Vector256<double> left, System.Runtime.Intrinsics.Vector256<double> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<float> HorizontalSubtract(System.Runtime.Intrinsics.Vector256<float> left, System.Runtime.Intrinsics.Vector256<float> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<byte> InsertVector128(System.Runtime.Intrinsics.Vector256<byte> value, System.Runtime.Intrinsics.Vector128<byte> data, byte index) { throw null; }
public static System.Runtime.Intrinsics.Vector256<double> InsertVector128(System.Runtime.Intrinsics.Vector256<double> value, System.Runtime.Intrinsics.Vector128<double> data, byte index) { throw null; }
public static System.Runtime.Intrinsics.Vector256<short> InsertVector128(System.Runtime.Intrinsics.Vector256<short> value, System.Runtime.Intrinsics.Vector128<short> data, byte index) { throw null; }
public static System.Runtime.Intrinsics.Vector256<int> InsertVector128(System.Runtime.Intrinsics.Vector256<int> value, System.Runtime.Intrinsics.Vector128<int> data, byte index) { throw null; }
public static System.Runtime.Intrinsics.Vector256<long> InsertVector128(System.Runtime.Intrinsics.Vector256<long> value, System.Runtime.Intrinsics.Vector128<long> data, byte index) { throw null; }
public static System.Runtime.Intrinsics.Vector256<sbyte> InsertVector128(System.Runtime.Intrinsics.Vector256<sbyte> value, System.Runtime.Intrinsics.Vector128<sbyte> data, byte index) { throw null; }
public static System.Runtime.Intrinsics.Vector256<float> InsertVector128(System.Runtime.Intrinsics.Vector256<float> value, System.Runtime.Intrinsics.Vector128<float> data, byte index) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ushort> InsertVector128(System.Runtime.Intrinsics.Vector256<ushort> value, System.Runtime.Intrinsics.Vector128<ushort> data, byte index) { throw null; }
public static System.Runtime.Intrinsics.Vector256<uint> InsertVector128(System.Runtime.Intrinsics.Vector256<uint> value, System.Runtime.Intrinsics.Vector128<uint> data, byte index) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ulong> InsertVector128(System.Runtime.Intrinsics.Vector256<ulong> value, System.Runtime.Intrinsics.Vector128<ulong> data, byte index) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<byte> LoadAlignedVector256(byte* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<double> LoadAlignedVector256(double* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<short> LoadAlignedVector256(short* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<int> LoadAlignedVector256(int* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<long> LoadAlignedVector256(long* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<sbyte> LoadAlignedVector256(sbyte* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<float> LoadAlignedVector256(float* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<ushort> LoadAlignedVector256(ushort* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<uint> LoadAlignedVector256(uint* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<ulong> LoadAlignedVector256(ulong* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<byte> LoadDquVector256(byte* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<short> LoadDquVector256(short* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<int> LoadDquVector256(int* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<long> LoadDquVector256(long* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<sbyte> LoadDquVector256(sbyte* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<ushort> LoadDquVector256(ushort* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<uint> LoadDquVector256(uint* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<ulong> LoadDquVector256(ulong* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<byte> LoadVector256(byte* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<double> LoadVector256(double* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<short> LoadVector256(short* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<int> LoadVector256(int* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<long> LoadVector256(long* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<sbyte> LoadVector256(sbyte* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<float> LoadVector256(float* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<ushort> LoadVector256(ushort* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<uint> LoadVector256(uint* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<ulong> LoadVector256(ulong* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector128<double> MaskLoad(double* address, System.Runtime.Intrinsics.Vector128<double> mask) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<double> MaskLoad(double* address, System.Runtime.Intrinsics.Vector256<double> mask) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector128<float> MaskLoad(float* address, System.Runtime.Intrinsics.Vector128<float> mask) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<float> MaskLoad(float* address, System.Runtime.Intrinsics.Vector256<float> mask) { throw null; }
public unsafe static void MaskStore(double* address, System.Runtime.Intrinsics.Vector128<double> mask, System.Runtime.Intrinsics.Vector128<double> source) { }
public unsafe static void MaskStore(double* address, System.Runtime.Intrinsics.Vector256<double> mask, System.Runtime.Intrinsics.Vector256<double> source) { }
public unsafe static void MaskStore(float* address, System.Runtime.Intrinsics.Vector128<float> mask, System.Runtime.Intrinsics.Vector128<float> source) { }
public unsafe static void MaskStore(float* address, System.Runtime.Intrinsics.Vector256<float> mask, System.Runtime.Intrinsics.Vector256<float> source) { }
public static System.Runtime.Intrinsics.Vector256<double> Max(System.Runtime.Intrinsics.Vector256<double> left, System.Runtime.Intrinsics.Vector256<double> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<float> Max(System.Runtime.Intrinsics.Vector256<float> left, System.Runtime.Intrinsics.Vector256<float> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<double> Min(System.Runtime.Intrinsics.Vector256<double> left, System.Runtime.Intrinsics.Vector256<double> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<float> Min(System.Runtime.Intrinsics.Vector256<float> left, System.Runtime.Intrinsics.Vector256<float> right) { throw null; }
public static int MoveMask(System.Runtime.Intrinsics.Vector256<double> value) { throw null; }
public static int MoveMask(System.Runtime.Intrinsics.Vector256<float> value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<double> Multiply(System.Runtime.Intrinsics.Vector256<double> left, System.Runtime.Intrinsics.Vector256<double> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<float> Multiply(System.Runtime.Intrinsics.Vector256<float> left, System.Runtime.Intrinsics.Vector256<float> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<double> Or(System.Runtime.Intrinsics.Vector256<double> left, System.Runtime.Intrinsics.Vector256<double> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<float> Or(System.Runtime.Intrinsics.Vector256<float> left, System.Runtime.Intrinsics.Vector256<float> right) { throw null; }
public static System.Runtime.Intrinsics.Vector128<double> Permute(System.Runtime.Intrinsics.Vector128<double> value, byte control) { throw null; }
public static System.Runtime.Intrinsics.Vector128<float> Permute(System.Runtime.Intrinsics.Vector128<float> value, byte control) { throw null; }
public static System.Runtime.Intrinsics.Vector256<double> Permute(System.Runtime.Intrinsics.Vector256<double> value, byte control) { throw null; }
public static System.Runtime.Intrinsics.Vector256<float> Permute(System.Runtime.Intrinsics.Vector256<float> value, byte control) { throw null; }
public static System.Runtime.Intrinsics.Vector256<byte> Permute2x128(System.Runtime.Intrinsics.Vector256<byte> left, System.Runtime.Intrinsics.Vector256<byte> right, byte control) { throw null; }
public static System.Runtime.Intrinsics.Vector256<double> Permute2x128(System.Runtime.Intrinsics.Vector256<double> left, System.Runtime.Intrinsics.Vector256<double> right, byte control) { throw null; }
public static System.Runtime.Intrinsics.Vector256<short> Permute2x128(System.Runtime.Intrinsics.Vector256<short> left, System.Runtime.Intrinsics.Vector256<short> right, byte control) { throw null; }
public static System.Runtime.Intrinsics.Vector256<int> Permute2x128(System.Runtime.Intrinsics.Vector256<int> left, System.Runtime.Intrinsics.Vector256<int> right, byte control) { throw null; }
public static System.Runtime.Intrinsics.Vector256<long> Permute2x128(System.Runtime.Intrinsics.Vector256<long> left, System.Runtime.Intrinsics.Vector256<long> right, byte control) { throw null; }
public static System.Runtime.Intrinsics.Vector256<sbyte> Permute2x128(System.Runtime.Intrinsics.Vector256<sbyte> left, System.Runtime.Intrinsics.Vector256<sbyte> right, byte control) { throw null; }
public static System.Runtime.Intrinsics.Vector256<float> Permute2x128(System.Runtime.Intrinsics.Vector256<float> left, System.Runtime.Intrinsics.Vector256<float> right, byte control) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ushort> Permute2x128(System.Runtime.Intrinsics.Vector256<ushort> left, System.Runtime.Intrinsics.Vector256<ushort> right, byte control) { throw null; }
public static System.Runtime.Intrinsics.Vector256<uint> Permute2x128(System.Runtime.Intrinsics.Vector256<uint> left, System.Runtime.Intrinsics.Vector256<uint> right, byte control) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ulong> Permute2x128(System.Runtime.Intrinsics.Vector256<ulong> left, System.Runtime.Intrinsics.Vector256<ulong> right, byte control) { throw null; }
public static System.Runtime.Intrinsics.Vector128<double> PermuteVar(System.Runtime.Intrinsics.Vector128<double> left, System.Runtime.Intrinsics.Vector128<long> control) { throw null; }
public static System.Runtime.Intrinsics.Vector128<float> PermuteVar(System.Runtime.Intrinsics.Vector128<float> left, System.Runtime.Intrinsics.Vector128<int> control) { throw null; }
public static System.Runtime.Intrinsics.Vector256<double> PermuteVar(System.Runtime.Intrinsics.Vector256<double> left, System.Runtime.Intrinsics.Vector256<long> control) { throw null; }
public static System.Runtime.Intrinsics.Vector256<float> PermuteVar(System.Runtime.Intrinsics.Vector256<float> left, System.Runtime.Intrinsics.Vector256<int> control) { throw null; }
public static System.Runtime.Intrinsics.Vector256<float> Reciprocal(System.Runtime.Intrinsics.Vector256<float> value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<float> ReciprocalSqrt(System.Runtime.Intrinsics.Vector256<float> value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<double> RoundCurrentDirection(System.Runtime.Intrinsics.Vector256<double> value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<float> RoundCurrentDirection(System.Runtime.Intrinsics.Vector256<float> value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<double> RoundToNearestInteger(System.Runtime.Intrinsics.Vector256<double> value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<float> RoundToNearestInteger(System.Runtime.Intrinsics.Vector256<float> value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<double> RoundToNegativeInfinity(System.Runtime.Intrinsics.Vector256<double> value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<float> RoundToNegativeInfinity(System.Runtime.Intrinsics.Vector256<float> value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<double> RoundToPositiveInfinity(System.Runtime.Intrinsics.Vector256<double> value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<float> RoundToPositiveInfinity(System.Runtime.Intrinsics.Vector256<float> value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<double> RoundToZero(System.Runtime.Intrinsics.Vector256<double> value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<float> RoundToZero(System.Runtime.Intrinsics.Vector256<float> value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<double> Shuffle(System.Runtime.Intrinsics.Vector256<double> value, System.Runtime.Intrinsics.Vector256<double> right, byte control) { throw null; }
public static System.Runtime.Intrinsics.Vector256<float> Shuffle(System.Runtime.Intrinsics.Vector256<float> value, System.Runtime.Intrinsics.Vector256<float> right, byte control) { throw null; }
public static System.Runtime.Intrinsics.Vector256<double> Sqrt(System.Runtime.Intrinsics.Vector256<double> value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<float> Sqrt(System.Runtime.Intrinsics.Vector256<float> value) { throw null; }
public unsafe static void Store(byte* address, System.Runtime.Intrinsics.Vector256<byte> source) { }
public unsafe static void Store(double* address, System.Runtime.Intrinsics.Vector256<double> source) { }
public unsafe static void Store(short* address, System.Runtime.Intrinsics.Vector256<short> source) { }
public unsafe static void Store(int* address, System.Runtime.Intrinsics.Vector256<int> source) { }
public unsafe static void Store(long* address, System.Runtime.Intrinsics.Vector256<long> source) { }
public unsafe static void Store(sbyte* address, System.Runtime.Intrinsics.Vector256<sbyte> source) { }
public unsafe static void Store(float* address, System.Runtime.Intrinsics.Vector256<float> source) { }
public unsafe static void Store(ushort* address, System.Runtime.Intrinsics.Vector256<ushort> source) { }
public unsafe static void Store(uint* address, System.Runtime.Intrinsics.Vector256<uint> source) { }
public unsafe static void Store(ulong* address, System.Runtime.Intrinsics.Vector256<ulong> source) { }
public unsafe static void StoreAligned(byte* address, System.Runtime.Intrinsics.Vector256<byte> source) { }
public unsafe static void StoreAligned(double* address, System.Runtime.Intrinsics.Vector256<double> source) { }
public unsafe static void StoreAligned(short* address, System.Runtime.Intrinsics.Vector256<short> source) { }
public unsafe static void StoreAligned(int* address, System.Runtime.Intrinsics.Vector256<int> source) { }
public unsafe static void StoreAligned(long* address, System.Runtime.Intrinsics.Vector256<long> source) { }
public unsafe static void StoreAligned(sbyte* address, System.Runtime.Intrinsics.Vector256<sbyte> source) { }
public unsafe static void StoreAligned(float* address, System.Runtime.Intrinsics.Vector256<float> source) { }
public unsafe static void StoreAligned(ushort* address, System.Runtime.Intrinsics.Vector256<ushort> source) { }
public unsafe static void StoreAligned(uint* address, System.Runtime.Intrinsics.Vector256<uint> source) { }
public unsafe static void StoreAligned(ulong* address, System.Runtime.Intrinsics.Vector256<ulong> source) { }
public unsafe static void StoreAlignedNonTemporal(byte* address, System.Runtime.Intrinsics.Vector256<byte> source) { }
public unsafe static void StoreAlignedNonTemporal(double* address, System.Runtime.Intrinsics.Vector256<double> source) { }
public unsafe static void StoreAlignedNonTemporal(short* address, System.Runtime.Intrinsics.Vector256<short> source) { }
public unsafe static void StoreAlignedNonTemporal(int* address, System.Runtime.Intrinsics.Vector256<int> source) { }
public unsafe static void StoreAlignedNonTemporal(long* address, System.Runtime.Intrinsics.Vector256<long> source) { }
public unsafe static void StoreAlignedNonTemporal(sbyte* address, System.Runtime.Intrinsics.Vector256<sbyte> source) { }
public unsafe static void StoreAlignedNonTemporal(float* address, System.Runtime.Intrinsics.Vector256<float> source) { }
public unsafe static void StoreAlignedNonTemporal(ushort* address, System.Runtime.Intrinsics.Vector256<ushort> source) { }
public unsafe static void StoreAlignedNonTemporal(uint* address, System.Runtime.Intrinsics.Vector256<uint> source) { }
public unsafe static void StoreAlignedNonTemporal(ulong* address, System.Runtime.Intrinsics.Vector256<ulong> source) { }
public static System.Runtime.Intrinsics.Vector256<double> Subtract(System.Runtime.Intrinsics.Vector256<double> left, System.Runtime.Intrinsics.Vector256<double> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<float> Subtract(System.Runtime.Intrinsics.Vector256<float> left, System.Runtime.Intrinsics.Vector256<float> right) { throw null; }
public static bool TestC(System.Runtime.Intrinsics.Vector128<double> left, System.Runtime.Intrinsics.Vector128<double> right) { throw null; }
public static bool TestC(System.Runtime.Intrinsics.Vector128<float> left, System.Runtime.Intrinsics.Vector128<float> right) { throw null; }
public static bool TestC(System.Runtime.Intrinsics.Vector256<byte> left, System.Runtime.Intrinsics.Vector256<byte> right) { throw null; }
public static bool TestC(System.Runtime.Intrinsics.Vector256<double> left, System.Runtime.Intrinsics.Vector256<double> right) { throw null; }
public static bool TestC(System.Runtime.Intrinsics.Vector256<short> left, System.Runtime.Intrinsics.Vector256<short> right) { throw null; }
public static bool TestC(System.Runtime.Intrinsics.Vector256<int> left, System.Runtime.Intrinsics.Vector256<int> right) { throw null; }
public static bool TestC(System.Runtime.Intrinsics.Vector256<long> left, System.Runtime.Intrinsics.Vector256<long> right) { throw null; }
public static bool TestC(System.Runtime.Intrinsics.Vector256<sbyte> left, System.Runtime.Intrinsics.Vector256<sbyte> right) { throw null; }
public static bool TestC(System.Runtime.Intrinsics.Vector256<float> left, System.Runtime.Intrinsics.Vector256<float> right) { throw null; }
public static bool TestC(System.Runtime.Intrinsics.Vector256<ushort> left, System.Runtime.Intrinsics.Vector256<ushort> right) { throw null; }
public static bool TestC(System.Runtime.Intrinsics.Vector256<uint> left, System.Runtime.Intrinsics.Vector256<uint> right) { throw null; }
public static bool TestC(System.Runtime.Intrinsics.Vector256<ulong> left, System.Runtime.Intrinsics.Vector256<ulong> right) { throw null; }
public static bool TestNotZAndNotC(System.Runtime.Intrinsics.Vector128<double> left, System.Runtime.Intrinsics.Vector128<double> right) { throw null; }
public static bool TestNotZAndNotC(System.Runtime.Intrinsics.Vector128<float> left, System.Runtime.Intrinsics.Vector128<float> right) { throw null; }
public static bool TestNotZAndNotC(System.Runtime.Intrinsics.Vector256<byte> left, System.Runtime.Intrinsics.Vector256<byte> right) { throw null; }
public static bool TestNotZAndNotC(System.Runtime.Intrinsics.Vector256<double> left, System.Runtime.Intrinsics.Vector256<double> right) { throw null; }
public static bool TestNotZAndNotC(System.Runtime.Intrinsics.Vector256<short> left, System.Runtime.Intrinsics.Vector256<short> right) { throw null; }
public static bool TestNotZAndNotC(System.Runtime.Intrinsics.Vector256<int> left, System.Runtime.Intrinsics.Vector256<int> right) { throw null; }
public static bool TestNotZAndNotC(System.Runtime.Intrinsics.Vector256<long> left, System.Runtime.Intrinsics.Vector256<long> right) { throw null; }
public static bool TestNotZAndNotC(System.Runtime.Intrinsics.Vector256<sbyte> left, System.Runtime.Intrinsics.Vector256<sbyte> right) { throw null; }
public static bool TestNotZAndNotC(System.Runtime.Intrinsics.Vector256<float> left, System.Runtime.Intrinsics.Vector256<float> right) { throw null; }
public static bool TestNotZAndNotC(System.Runtime.Intrinsics.Vector256<ushort> left, System.Runtime.Intrinsics.Vector256<ushort> right) { throw null; }
public static bool TestNotZAndNotC(System.Runtime.Intrinsics.Vector256<uint> left, System.Runtime.Intrinsics.Vector256<uint> right) { throw null; }
public static bool TestNotZAndNotC(System.Runtime.Intrinsics.Vector256<ulong> left, System.Runtime.Intrinsics.Vector256<ulong> right) { throw null; }
public static bool TestZ(System.Runtime.Intrinsics.Vector128<double> left, System.Runtime.Intrinsics.Vector128<double> right) { throw null; }
public static bool TestZ(System.Runtime.Intrinsics.Vector128<float> left, System.Runtime.Intrinsics.Vector128<float> right) { throw null; }
public static bool TestZ(System.Runtime.Intrinsics.Vector256<byte> left, System.Runtime.Intrinsics.Vector256<byte> right) { throw null; }
public static bool TestZ(System.Runtime.Intrinsics.Vector256<double> left, System.Runtime.Intrinsics.Vector256<double> right) { throw null; }
public static bool TestZ(System.Runtime.Intrinsics.Vector256<short> left, System.Runtime.Intrinsics.Vector256<short> right) { throw null; }
public static bool TestZ(System.Runtime.Intrinsics.Vector256<int> left, System.Runtime.Intrinsics.Vector256<int> right) { throw null; }
public static bool TestZ(System.Runtime.Intrinsics.Vector256<long> left, System.Runtime.Intrinsics.Vector256<long> right) { throw null; }
public static bool TestZ(System.Runtime.Intrinsics.Vector256<sbyte> left, System.Runtime.Intrinsics.Vector256<sbyte> right) { throw null; }
public static bool TestZ(System.Runtime.Intrinsics.Vector256<float> left, System.Runtime.Intrinsics.Vector256<float> right) { throw null; }
public static bool TestZ(System.Runtime.Intrinsics.Vector256<ushort> left, System.Runtime.Intrinsics.Vector256<ushort> right) { throw null; }
public static bool TestZ(System.Runtime.Intrinsics.Vector256<uint> left, System.Runtime.Intrinsics.Vector256<uint> right) { throw null; }
public static bool TestZ(System.Runtime.Intrinsics.Vector256<ulong> left, System.Runtime.Intrinsics.Vector256<ulong> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<double> UnpackHigh(System.Runtime.Intrinsics.Vector256<double> left, System.Runtime.Intrinsics.Vector256<double> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<float> UnpackHigh(System.Runtime.Intrinsics.Vector256<float> left, System.Runtime.Intrinsics.Vector256<float> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<double> UnpackLow(System.Runtime.Intrinsics.Vector256<double> left, System.Runtime.Intrinsics.Vector256<double> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<float> UnpackLow(System.Runtime.Intrinsics.Vector256<float> left, System.Runtime.Intrinsics.Vector256<float> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<double> Xor(System.Runtime.Intrinsics.Vector256<double> left, System.Runtime.Intrinsics.Vector256<double> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<float> Xor(System.Runtime.Intrinsics.Vector256<float> left, System.Runtime.Intrinsics.Vector256<float> right) { throw null; }
}
[System.CLSCompliantAttribute(false)]
public abstract partial class Avx2 : System.Runtime.Intrinsics.X86.Avx
{
internal Avx2() { }
public static new bool IsSupported { get { throw null; } }
public static System.Runtime.Intrinsics.Vector256<ushort> Abs(System.Runtime.Intrinsics.Vector256<short> value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<uint> Abs(System.Runtime.Intrinsics.Vector256<int> value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<byte> Abs(System.Runtime.Intrinsics.Vector256<sbyte> value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<byte> Add(System.Runtime.Intrinsics.Vector256<byte> left, System.Runtime.Intrinsics.Vector256<byte> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<short> Add(System.Runtime.Intrinsics.Vector256<short> left, System.Runtime.Intrinsics.Vector256<short> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<int> Add(System.Runtime.Intrinsics.Vector256<int> left, System.Runtime.Intrinsics.Vector256<int> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<long> Add(System.Runtime.Intrinsics.Vector256<long> left, System.Runtime.Intrinsics.Vector256<long> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<sbyte> Add(System.Runtime.Intrinsics.Vector256<sbyte> left, System.Runtime.Intrinsics.Vector256<sbyte> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ushort> Add(System.Runtime.Intrinsics.Vector256<ushort> left, System.Runtime.Intrinsics.Vector256<ushort> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<uint> Add(System.Runtime.Intrinsics.Vector256<uint> left, System.Runtime.Intrinsics.Vector256<uint> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ulong> Add(System.Runtime.Intrinsics.Vector256<ulong> left, System.Runtime.Intrinsics.Vector256<ulong> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<byte> AddSaturate(System.Runtime.Intrinsics.Vector256<byte> left, System.Runtime.Intrinsics.Vector256<byte> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<short> AddSaturate(System.Runtime.Intrinsics.Vector256<short> left, System.Runtime.Intrinsics.Vector256<short> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<sbyte> AddSaturate(System.Runtime.Intrinsics.Vector256<sbyte> left, System.Runtime.Intrinsics.Vector256<sbyte> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ushort> AddSaturate(System.Runtime.Intrinsics.Vector256<ushort> left, System.Runtime.Intrinsics.Vector256<ushort> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<byte> AlignRight(System.Runtime.Intrinsics.Vector256<byte> left, System.Runtime.Intrinsics.Vector256<byte> right, byte mask) { throw null; }
public static System.Runtime.Intrinsics.Vector256<short> AlignRight(System.Runtime.Intrinsics.Vector256<short> left, System.Runtime.Intrinsics.Vector256<short> right, byte mask) { throw null; }
public static System.Runtime.Intrinsics.Vector256<int> AlignRight(System.Runtime.Intrinsics.Vector256<int> left, System.Runtime.Intrinsics.Vector256<int> right, byte mask) { throw null; }
public static System.Runtime.Intrinsics.Vector256<long> AlignRight(System.Runtime.Intrinsics.Vector256<long> left, System.Runtime.Intrinsics.Vector256<long> right, byte mask) { throw null; }
public static System.Runtime.Intrinsics.Vector256<sbyte> AlignRight(System.Runtime.Intrinsics.Vector256<sbyte> left, System.Runtime.Intrinsics.Vector256<sbyte> right, byte mask) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ushort> AlignRight(System.Runtime.Intrinsics.Vector256<ushort> left, System.Runtime.Intrinsics.Vector256<ushort> right, byte mask) { throw null; }
public static System.Runtime.Intrinsics.Vector256<uint> AlignRight(System.Runtime.Intrinsics.Vector256<uint> left, System.Runtime.Intrinsics.Vector256<uint> right, byte mask) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ulong> AlignRight(System.Runtime.Intrinsics.Vector256<ulong> left, System.Runtime.Intrinsics.Vector256<ulong> right, byte mask) { throw null; }
public static System.Runtime.Intrinsics.Vector256<byte> And(System.Runtime.Intrinsics.Vector256<byte> left, System.Runtime.Intrinsics.Vector256<byte> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<short> And(System.Runtime.Intrinsics.Vector256<short> left, System.Runtime.Intrinsics.Vector256<short> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<int> And(System.Runtime.Intrinsics.Vector256<int> left, System.Runtime.Intrinsics.Vector256<int> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<long> And(System.Runtime.Intrinsics.Vector256<long> left, System.Runtime.Intrinsics.Vector256<long> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<sbyte> And(System.Runtime.Intrinsics.Vector256<sbyte> left, System.Runtime.Intrinsics.Vector256<sbyte> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ushort> And(System.Runtime.Intrinsics.Vector256<ushort> left, System.Runtime.Intrinsics.Vector256<ushort> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<uint> And(System.Runtime.Intrinsics.Vector256<uint> left, System.Runtime.Intrinsics.Vector256<uint> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ulong> And(System.Runtime.Intrinsics.Vector256<ulong> left, System.Runtime.Intrinsics.Vector256<ulong> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<byte> AndNot(System.Runtime.Intrinsics.Vector256<byte> left, System.Runtime.Intrinsics.Vector256<byte> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<short> AndNot(System.Runtime.Intrinsics.Vector256<short> left, System.Runtime.Intrinsics.Vector256<short> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<int> AndNot(System.Runtime.Intrinsics.Vector256<int> left, System.Runtime.Intrinsics.Vector256<int> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<long> AndNot(System.Runtime.Intrinsics.Vector256<long> left, System.Runtime.Intrinsics.Vector256<long> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<sbyte> AndNot(System.Runtime.Intrinsics.Vector256<sbyte> left, System.Runtime.Intrinsics.Vector256<sbyte> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ushort> AndNot(System.Runtime.Intrinsics.Vector256<ushort> left, System.Runtime.Intrinsics.Vector256<ushort> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<uint> AndNot(System.Runtime.Intrinsics.Vector256<uint> left, System.Runtime.Intrinsics.Vector256<uint> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ulong> AndNot(System.Runtime.Intrinsics.Vector256<ulong> left, System.Runtime.Intrinsics.Vector256<ulong> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<byte> Average(System.Runtime.Intrinsics.Vector256<byte> left, System.Runtime.Intrinsics.Vector256<byte> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ushort> Average(System.Runtime.Intrinsics.Vector256<ushort> left, System.Runtime.Intrinsics.Vector256<ushort> right) { throw null; }
public static System.Runtime.Intrinsics.Vector128<int> Blend(System.Runtime.Intrinsics.Vector128<int> left, System.Runtime.Intrinsics.Vector128<int> right, byte control) { throw null; }
public static System.Runtime.Intrinsics.Vector128<uint> Blend(System.Runtime.Intrinsics.Vector128<uint> left, System.Runtime.Intrinsics.Vector128<uint> right, byte control) { throw null; }
public static System.Runtime.Intrinsics.Vector256<short> Blend(System.Runtime.Intrinsics.Vector256<short> left, System.Runtime.Intrinsics.Vector256<short> right, byte control) { throw null; }
public static System.Runtime.Intrinsics.Vector256<int> Blend(System.Runtime.Intrinsics.Vector256<int> left, System.Runtime.Intrinsics.Vector256<int> right, byte control) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ushort> Blend(System.Runtime.Intrinsics.Vector256<ushort> left, System.Runtime.Intrinsics.Vector256<ushort> right, byte control) { throw null; }
public static System.Runtime.Intrinsics.Vector256<uint> Blend(System.Runtime.Intrinsics.Vector256<uint> left, System.Runtime.Intrinsics.Vector256<uint> right, byte control) { throw null; }
public static System.Runtime.Intrinsics.Vector256<byte> BlendVariable(System.Runtime.Intrinsics.Vector256<byte> left, System.Runtime.Intrinsics.Vector256<byte> right, System.Runtime.Intrinsics.Vector256<byte> mask) { throw null; }
public static System.Runtime.Intrinsics.Vector256<short> BlendVariable(System.Runtime.Intrinsics.Vector256<short> left, System.Runtime.Intrinsics.Vector256<short> right, System.Runtime.Intrinsics.Vector256<short> mask) { throw null; }
public static System.Runtime.Intrinsics.Vector256<int> BlendVariable(System.Runtime.Intrinsics.Vector256<int> left, System.Runtime.Intrinsics.Vector256<int> right, System.Runtime.Intrinsics.Vector256<int> mask) { throw null; }
public static System.Runtime.Intrinsics.Vector256<long> BlendVariable(System.Runtime.Intrinsics.Vector256<long> left, System.Runtime.Intrinsics.Vector256<long> right, System.Runtime.Intrinsics.Vector256<long> mask) { throw null; }
public static System.Runtime.Intrinsics.Vector256<sbyte> BlendVariable(System.Runtime.Intrinsics.Vector256<sbyte> left, System.Runtime.Intrinsics.Vector256<sbyte> right, System.Runtime.Intrinsics.Vector256<sbyte> mask) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ushort> BlendVariable(System.Runtime.Intrinsics.Vector256<ushort> left, System.Runtime.Intrinsics.Vector256<ushort> right, System.Runtime.Intrinsics.Vector256<ushort> mask) { throw null; }
public static System.Runtime.Intrinsics.Vector256<uint> BlendVariable(System.Runtime.Intrinsics.Vector256<uint> left, System.Runtime.Intrinsics.Vector256<uint> right, System.Runtime.Intrinsics.Vector256<uint> mask) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ulong> BlendVariable(System.Runtime.Intrinsics.Vector256<ulong> left, System.Runtime.Intrinsics.Vector256<ulong> right, System.Runtime.Intrinsics.Vector256<ulong> mask) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector128<byte> BroadcastScalarToVector128(byte* source) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector128<short> BroadcastScalarToVector128(short* source) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector128<int> BroadcastScalarToVector128(int* source) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector128<long> BroadcastScalarToVector128(long* source) { throw null; }
public static System.Runtime.Intrinsics.Vector128<byte> BroadcastScalarToVector128(System.Runtime.Intrinsics.Vector128<byte> value) { throw null; }
public static System.Runtime.Intrinsics.Vector128<double> BroadcastScalarToVector128(System.Runtime.Intrinsics.Vector128<double> value) { throw null; }
public static System.Runtime.Intrinsics.Vector128<short> BroadcastScalarToVector128(System.Runtime.Intrinsics.Vector128<short> value) { throw null; }
public static System.Runtime.Intrinsics.Vector128<int> BroadcastScalarToVector128(System.Runtime.Intrinsics.Vector128<int> value) { throw null; }
public static System.Runtime.Intrinsics.Vector128<long> BroadcastScalarToVector128(System.Runtime.Intrinsics.Vector128<long> value) { throw null; }
public static System.Runtime.Intrinsics.Vector128<sbyte> BroadcastScalarToVector128(System.Runtime.Intrinsics.Vector128<sbyte> value) { throw null; }
public static System.Runtime.Intrinsics.Vector128<float> BroadcastScalarToVector128(System.Runtime.Intrinsics.Vector128<float> value) { throw null; }
public static System.Runtime.Intrinsics.Vector128<ushort> BroadcastScalarToVector128(System.Runtime.Intrinsics.Vector128<ushort> value) { throw null; }
public static System.Runtime.Intrinsics.Vector128<uint> BroadcastScalarToVector128(System.Runtime.Intrinsics.Vector128<uint> value) { throw null; }
public static System.Runtime.Intrinsics.Vector128<ulong> BroadcastScalarToVector128(System.Runtime.Intrinsics.Vector128<ulong> value) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector128<sbyte> BroadcastScalarToVector128(sbyte* source) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector128<ushort> BroadcastScalarToVector128(ushort* source) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector128<uint> BroadcastScalarToVector128(uint* source) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector128<ulong> BroadcastScalarToVector128(ulong* source) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<byte> BroadcastScalarToVector256(byte* source) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<short> BroadcastScalarToVector256(short* source) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<int> BroadcastScalarToVector256(int* source) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<long> BroadcastScalarToVector256(long* source) { throw null; }
public static System.Runtime.Intrinsics.Vector256<byte> BroadcastScalarToVector256(System.Runtime.Intrinsics.Vector128<byte> value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<double> BroadcastScalarToVector256(System.Runtime.Intrinsics.Vector128<double> value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<short> BroadcastScalarToVector256(System.Runtime.Intrinsics.Vector128<short> value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<int> BroadcastScalarToVector256(System.Runtime.Intrinsics.Vector128<int> value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<long> BroadcastScalarToVector256(System.Runtime.Intrinsics.Vector128<long> value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<sbyte> BroadcastScalarToVector256(System.Runtime.Intrinsics.Vector128<sbyte> value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<float> BroadcastScalarToVector256(System.Runtime.Intrinsics.Vector128<float> value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ushort> BroadcastScalarToVector256(System.Runtime.Intrinsics.Vector128<ushort> value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<uint> BroadcastScalarToVector256(System.Runtime.Intrinsics.Vector128<uint> value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ulong> BroadcastScalarToVector256(System.Runtime.Intrinsics.Vector128<ulong> value) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<sbyte> BroadcastScalarToVector256(sbyte* source) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<ushort> BroadcastScalarToVector256(ushort* source) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<uint> BroadcastScalarToVector256(uint* source) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<ulong> BroadcastScalarToVector256(ulong* source) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<byte> BroadcastVector128ToVector256(byte* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<short> BroadcastVector128ToVector256(short* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<int> BroadcastVector128ToVector256(int* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<long> BroadcastVector128ToVector256(long* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<sbyte> BroadcastVector128ToVector256(sbyte* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<ushort> BroadcastVector128ToVector256(ushort* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<uint> BroadcastVector128ToVector256(uint* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<ulong> BroadcastVector128ToVector256(ulong* address) { throw null; }
public static System.Runtime.Intrinsics.Vector256<byte> CompareEqual(System.Runtime.Intrinsics.Vector256<byte> left, System.Runtime.Intrinsics.Vector256<byte> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<short> CompareEqual(System.Runtime.Intrinsics.Vector256<short> left, System.Runtime.Intrinsics.Vector256<short> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<int> CompareEqual(System.Runtime.Intrinsics.Vector256<int> left, System.Runtime.Intrinsics.Vector256<int> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<long> CompareEqual(System.Runtime.Intrinsics.Vector256<long> left, System.Runtime.Intrinsics.Vector256<long> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<sbyte> CompareEqual(System.Runtime.Intrinsics.Vector256<sbyte> left, System.Runtime.Intrinsics.Vector256<sbyte> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ushort> CompareEqual(System.Runtime.Intrinsics.Vector256<ushort> left, System.Runtime.Intrinsics.Vector256<ushort> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<uint> CompareEqual(System.Runtime.Intrinsics.Vector256<uint> left, System.Runtime.Intrinsics.Vector256<uint> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ulong> CompareEqual(System.Runtime.Intrinsics.Vector256<ulong> left, System.Runtime.Intrinsics.Vector256<ulong> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<short> CompareGreaterThan(System.Runtime.Intrinsics.Vector256<short> left, System.Runtime.Intrinsics.Vector256<short> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<int> CompareGreaterThan(System.Runtime.Intrinsics.Vector256<int> left, System.Runtime.Intrinsics.Vector256<int> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<long> CompareGreaterThan(System.Runtime.Intrinsics.Vector256<long> left, System.Runtime.Intrinsics.Vector256<long> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<sbyte> CompareGreaterThan(System.Runtime.Intrinsics.Vector256<sbyte> left, System.Runtime.Intrinsics.Vector256<sbyte> right) { throw null; }
public static int ConvertToInt32(System.Runtime.Intrinsics.Vector256<int> value) { throw null; }
public static uint ConvertToUInt32(System.Runtime.Intrinsics.Vector256<uint> value) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<short> ConvertToVector256Int16(byte* address) { throw null; }
public static System.Runtime.Intrinsics.Vector256<short> ConvertToVector256Int16(System.Runtime.Intrinsics.Vector128<byte> value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<short> ConvertToVector256Int16(System.Runtime.Intrinsics.Vector128<sbyte> value) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<short> ConvertToVector256Int16(sbyte* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<int> ConvertToVector256Int32(byte* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<int> ConvertToVector256Int32(short* address) { throw null; }
public static System.Runtime.Intrinsics.Vector256<int> ConvertToVector256Int32(System.Runtime.Intrinsics.Vector128<byte> value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<int> ConvertToVector256Int32(System.Runtime.Intrinsics.Vector128<short> value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<int> ConvertToVector256Int32(System.Runtime.Intrinsics.Vector128<sbyte> value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<int> ConvertToVector256Int32(System.Runtime.Intrinsics.Vector128<ushort> value) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<int> ConvertToVector256Int32(sbyte* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<int> ConvertToVector256Int32(ushort* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<long> ConvertToVector256Int64(byte* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<long> ConvertToVector256Int64(short* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<long> ConvertToVector256Int64(int* address) { throw null; }
public static System.Runtime.Intrinsics.Vector256<long> ConvertToVector256Int64(System.Runtime.Intrinsics.Vector128<byte> value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<long> ConvertToVector256Int64(System.Runtime.Intrinsics.Vector128<short> value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<long> ConvertToVector256Int64(System.Runtime.Intrinsics.Vector128<int> value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<long> ConvertToVector256Int64(System.Runtime.Intrinsics.Vector128<sbyte> value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<long> ConvertToVector256Int64(System.Runtime.Intrinsics.Vector128<ushort> value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<long> ConvertToVector256Int64(System.Runtime.Intrinsics.Vector128<uint> value) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<long> ConvertToVector256Int64(sbyte* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<long> ConvertToVector256Int64(ushort* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<long> ConvertToVector256Int64(uint* address) { throw null; }
public static new System.Runtime.Intrinsics.Vector128<byte> ExtractVector128(System.Runtime.Intrinsics.Vector256<byte> value, byte index) { throw null; }
public static new System.Runtime.Intrinsics.Vector128<short> ExtractVector128(System.Runtime.Intrinsics.Vector256<short> value, byte index) { throw null; }
public static new System.Runtime.Intrinsics.Vector128<int> ExtractVector128(System.Runtime.Intrinsics.Vector256<int> value, byte index) { throw null; }
public static new System.Runtime.Intrinsics.Vector128<long> ExtractVector128(System.Runtime.Intrinsics.Vector256<long> value, byte index) { throw null; }
public static new System.Runtime.Intrinsics.Vector128<sbyte> ExtractVector128(System.Runtime.Intrinsics.Vector256<sbyte> value, byte index) { throw null; }
public static new System.Runtime.Intrinsics.Vector128<ushort> ExtractVector128(System.Runtime.Intrinsics.Vector256<ushort> value, byte index) { throw null; }
public static new System.Runtime.Intrinsics.Vector128<uint> ExtractVector128(System.Runtime.Intrinsics.Vector256<uint> value, byte index) { throw null; }
public static new System.Runtime.Intrinsics.Vector128<ulong> ExtractVector128(System.Runtime.Intrinsics.Vector256<ulong> value, byte index) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector128<double> GatherMaskVector128(System.Runtime.Intrinsics.Vector128<double> source, double* baseAddress, System.Runtime.Intrinsics.Vector128<int> index, System.Runtime.Intrinsics.Vector128<double> mask, byte scale) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector128<double> GatherMaskVector128(System.Runtime.Intrinsics.Vector128<double> source, double* baseAddress, System.Runtime.Intrinsics.Vector128<long> index, System.Runtime.Intrinsics.Vector128<double> mask, byte scale) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector128<int> GatherMaskVector128(System.Runtime.Intrinsics.Vector128<int> source, int* baseAddress, System.Runtime.Intrinsics.Vector128<int> index, System.Runtime.Intrinsics.Vector128<int> mask, byte scale) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector128<int> GatherMaskVector128(System.Runtime.Intrinsics.Vector128<int> source, int* baseAddress, System.Runtime.Intrinsics.Vector128<long> index, System.Runtime.Intrinsics.Vector128<int> mask, byte scale) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector128<int> GatherMaskVector128(System.Runtime.Intrinsics.Vector128<int> source, int* baseAddress, System.Runtime.Intrinsics.Vector256<long> index, System.Runtime.Intrinsics.Vector128<int> mask, byte scale) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector128<long> GatherMaskVector128(System.Runtime.Intrinsics.Vector128<long> source, long* baseAddress, System.Runtime.Intrinsics.Vector128<int> index, System.Runtime.Intrinsics.Vector128<long> mask, byte scale) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector128<long> GatherMaskVector128(System.Runtime.Intrinsics.Vector128<long> source, long* baseAddress, System.Runtime.Intrinsics.Vector128<long> index, System.Runtime.Intrinsics.Vector128<long> mask, byte scale) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector128<float> GatherMaskVector128(System.Runtime.Intrinsics.Vector128<float> source, float* baseAddress, System.Runtime.Intrinsics.Vector128<int> index, System.Runtime.Intrinsics.Vector128<float> mask, byte scale) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector128<float> GatherMaskVector128(System.Runtime.Intrinsics.Vector128<float> source, float* baseAddress, System.Runtime.Intrinsics.Vector128<long> index, System.Runtime.Intrinsics.Vector128<float> mask, byte scale) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector128<float> GatherMaskVector128(System.Runtime.Intrinsics.Vector128<float> source, float* baseAddress, System.Runtime.Intrinsics.Vector256<long> index, System.Runtime.Intrinsics.Vector128<float> mask, byte scale) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector128<uint> GatherMaskVector128(System.Runtime.Intrinsics.Vector128<uint> source, uint* baseAddress, System.Runtime.Intrinsics.Vector128<int> index, System.Runtime.Intrinsics.Vector128<uint> mask, byte scale) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector128<uint> GatherMaskVector128(System.Runtime.Intrinsics.Vector128<uint> source, uint* baseAddress, System.Runtime.Intrinsics.Vector128<long> index, System.Runtime.Intrinsics.Vector128<uint> mask, byte scale) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector128<uint> GatherMaskVector128(System.Runtime.Intrinsics.Vector128<uint> source, uint* baseAddress, System.Runtime.Intrinsics.Vector256<long> index, System.Runtime.Intrinsics.Vector128<uint> mask, byte scale) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector128<ulong> GatherMaskVector128(System.Runtime.Intrinsics.Vector128<ulong> source, ulong* baseAddress, System.Runtime.Intrinsics.Vector128<int> index, System.Runtime.Intrinsics.Vector128<ulong> mask, byte scale) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector128<ulong> GatherMaskVector128(System.Runtime.Intrinsics.Vector128<ulong> source, ulong* baseAddress, System.Runtime.Intrinsics.Vector128<long> index, System.Runtime.Intrinsics.Vector128<ulong> mask, byte scale) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<double> GatherMaskVector256(System.Runtime.Intrinsics.Vector256<double> source, double* baseAddress, System.Runtime.Intrinsics.Vector128<int> index, System.Runtime.Intrinsics.Vector256<double> mask, byte scale) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<double> GatherMaskVector256(System.Runtime.Intrinsics.Vector256<double> source, double* baseAddress, System.Runtime.Intrinsics.Vector256<long> index, System.Runtime.Intrinsics.Vector256<double> mask, byte scale) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<int> GatherMaskVector256(System.Runtime.Intrinsics.Vector256<int> source, int* baseAddress, System.Runtime.Intrinsics.Vector256<int> index, System.Runtime.Intrinsics.Vector256<int> mask, byte scale) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<long> GatherMaskVector256(System.Runtime.Intrinsics.Vector256<long> source, long* baseAddress, System.Runtime.Intrinsics.Vector128<int> index, System.Runtime.Intrinsics.Vector256<long> mask, byte scale) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<long> GatherMaskVector256(System.Runtime.Intrinsics.Vector256<long> source, long* baseAddress, System.Runtime.Intrinsics.Vector256<long> index, System.Runtime.Intrinsics.Vector256<long> mask, byte scale) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<float> GatherMaskVector256(System.Runtime.Intrinsics.Vector256<float> source, float* baseAddress, System.Runtime.Intrinsics.Vector256<int> index, System.Runtime.Intrinsics.Vector256<float> mask, byte scale) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<uint> GatherMaskVector256(System.Runtime.Intrinsics.Vector256<uint> source, uint* baseAddress, System.Runtime.Intrinsics.Vector256<int> index, System.Runtime.Intrinsics.Vector256<uint> mask, byte scale) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<ulong> GatherMaskVector256(System.Runtime.Intrinsics.Vector256<ulong> source, ulong* baseAddress, System.Runtime.Intrinsics.Vector128<int> index, System.Runtime.Intrinsics.Vector256<ulong> mask, byte scale) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<ulong> GatherMaskVector256(System.Runtime.Intrinsics.Vector256<ulong> source, ulong* baseAddress, System.Runtime.Intrinsics.Vector256<long> index, System.Runtime.Intrinsics.Vector256<ulong> mask, byte scale) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector128<double> GatherVector128(double* baseAddress, System.Runtime.Intrinsics.Vector128<int> index, byte scale) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector128<double> GatherVector128(double* baseAddress, System.Runtime.Intrinsics.Vector128<long> index, byte scale) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector128<int> GatherVector128(int* baseAddress, System.Runtime.Intrinsics.Vector128<int> index, byte scale) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector128<int> GatherVector128(int* baseAddress, System.Runtime.Intrinsics.Vector128<long> index, byte scale) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector128<int> GatherVector128(int* baseAddress, System.Runtime.Intrinsics.Vector256<long> index, byte scale) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector128<long> GatherVector128(long* baseAddress, System.Runtime.Intrinsics.Vector128<int> index, byte scale) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector128<long> GatherVector128(long* baseAddress, System.Runtime.Intrinsics.Vector128<long> index, byte scale) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector128<float> GatherVector128(float* baseAddress, System.Runtime.Intrinsics.Vector128<int> index, byte scale) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector128<float> GatherVector128(float* baseAddress, System.Runtime.Intrinsics.Vector128<long> index, byte scale) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector128<float> GatherVector128(float* baseAddress, System.Runtime.Intrinsics.Vector256<long> index, byte scale) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector128<uint> GatherVector128(uint* baseAddress, System.Runtime.Intrinsics.Vector128<int> index, byte scale) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector128<uint> GatherVector128(uint* baseAddress, System.Runtime.Intrinsics.Vector128<long> index, byte scale) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector128<uint> GatherVector128(uint* baseAddress, System.Runtime.Intrinsics.Vector256<long> index, byte scale) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector128<ulong> GatherVector128(ulong* baseAddress, System.Runtime.Intrinsics.Vector128<int> index, byte scale) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector128<ulong> GatherVector128(ulong* baseAddress, System.Runtime.Intrinsics.Vector128<long> index, byte scale) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<double> GatherVector256(double* baseAddress, System.Runtime.Intrinsics.Vector128<int> index, byte scale) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<double> GatherVector256(double* baseAddress, System.Runtime.Intrinsics.Vector256<long> index, byte scale) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<int> GatherVector256(int* baseAddress, System.Runtime.Intrinsics.Vector256<int> index, byte scale) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<long> GatherVector256(long* baseAddress, System.Runtime.Intrinsics.Vector128<int> index, byte scale) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<long> GatherVector256(long* baseAddress, System.Runtime.Intrinsics.Vector256<long> index, byte scale) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<float> GatherVector256(float* baseAddress, System.Runtime.Intrinsics.Vector256<int> index, byte scale) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<uint> GatherVector256(uint* baseAddress, System.Runtime.Intrinsics.Vector256<int> index, byte scale) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<ulong> GatherVector256(ulong* baseAddress, System.Runtime.Intrinsics.Vector128<int> index, byte scale) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<ulong> GatherVector256(ulong* baseAddress, System.Runtime.Intrinsics.Vector256<long> index, byte scale) { throw null; }
public static System.Runtime.Intrinsics.Vector256<short> HorizontalAdd(System.Runtime.Intrinsics.Vector256<short> left, System.Runtime.Intrinsics.Vector256<short> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<int> HorizontalAdd(System.Runtime.Intrinsics.Vector256<int> left, System.Runtime.Intrinsics.Vector256<int> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<short> HorizontalAddSaturate(System.Runtime.Intrinsics.Vector256<short> left, System.Runtime.Intrinsics.Vector256<short> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<short> HorizontalSubtract(System.Runtime.Intrinsics.Vector256<short> left, System.Runtime.Intrinsics.Vector256<short> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<int> HorizontalSubtract(System.Runtime.Intrinsics.Vector256<int> left, System.Runtime.Intrinsics.Vector256<int> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<short> HorizontalSubtractSaturate(System.Runtime.Intrinsics.Vector256<short> left, System.Runtime.Intrinsics.Vector256<short> right) { throw null; }
public static new System.Runtime.Intrinsics.Vector256<byte> InsertVector128(System.Runtime.Intrinsics.Vector256<byte> value, System.Runtime.Intrinsics.Vector128<byte> data, byte index) { throw null; }
public static new System.Runtime.Intrinsics.Vector256<short> InsertVector128(System.Runtime.Intrinsics.Vector256<short> value, System.Runtime.Intrinsics.Vector128<short> data, byte index) { throw null; }
public static new System.Runtime.Intrinsics.Vector256<int> InsertVector128(System.Runtime.Intrinsics.Vector256<int> value, System.Runtime.Intrinsics.Vector128<int> data, byte index) { throw null; }
public static new System.Runtime.Intrinsics.Vector256<long> InsertVector128(System.Runtime.Intrinsics.Vector256<long> value, System.Runtime.Intrinsics.Vector128<long> data, byte index) { throw null; }
public static new System.Runtime.Intrinsics.Vector256<sbyte> InsertVector128(System.Runtime.Intrinsics.Vector256<sbyte> value, System.Runtime.Intrinsics.Vector128<sbyte> data, byte index) { throw null; }
public static new System.Runtime.Intrinsics.Vector256<ushort> InsertVector128(System.Runtime.Intrinsics.Vector256<ushort> value, System.Runtime.Intrinsics.Vector128<ushort> data, byte index) { throw null; }
public static new System.Runtime.Intrinsics.Vector256<uint> InsertVector128(System.Runtime.Intrinsics.Vector256<uint> value, System.Runtime.Intrinsics.Vector128<uint> data, byte index) { throw null; }
public static new System.Runtime.Intrinsics.Vector256<ulong> InsertVector128(System.Runtime.Intrinsics.Vector256<ulong> value, System.Runtime.Intrinsics.Vector128<ulong> data, byte index) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<byte> LoadAlignedVector256NonTemporal(byte* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<short> LoadAlignedVector256NonTemporal(short* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<int> LoadAlignedVector256NonTemporal(int* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<long> LoadAlignedVector256NonTemporal(long* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<sbyte> LoadAlignedVector256NonTemporal(sbyte* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<ushort> LoadAlignedVector256NonTemporal(ushort* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<uint> LoadAlignedVector256NonTemporal(uint* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<ulong> LoadAlignedVector256NonTemporal(ulong* address) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector128<int> MaskLoad(int* address, System.Runtime.Intrinsics.Vector128<int> mask) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<int> MaskLoad(int* address, System.Runtime.Intrinsics.Vector256<int> mask) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector128<long> MaskLoad(long* address, System.Runtime.Intrinsics.Vector128<long> mask) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<long> MaskLoad(long* address, System.Runtime.Intrinsics.Vector256<long> mask) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector128<uint> MaskLoad(uint* address, System.Runtime.Intrinsics.Vector128<uint> mask) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<uint> MaskLoad(uint* address, System.Runtime.Intrinsics.Vector256<uint> mask) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector128<ulong> MaskLoad(ulong* address, System.Runtime.Intrinsics.Vector128<ulong> mask) { throw null; }
public unsafe static System.Runtime.Intrinsics.Vector256<ulong> MaskLoad(ulong* address, System.Runtime.Intrinsics.Vector256<ulong> mask) { throw null; }
public unsafe static void MaskStore(int* address, System.Runtime.Intrinsics.Vector128<int> mask, System.Runtime.Intrinsics.Vector128<int> source) { }
public unsafe static void MaskStore(int* address, System.Runtime.Intrinsics.Vector256<int> mask, System.Runtime.Intrinsics.Vector256<int> source) { }
public unsafe static void MaskStore(long* address, System.Runtime.Intrinsics.Vector128<long> mask, System.Runtime.Intrinsics.Vector128<long> source) { }
public unsafe static void MaskStore(long* address, System.Runtime.Intrinsics.Vector256<long> mask, System.Runtime.Intrinsics.Vector256<long> source) { }
public unsafe static void MaskStore(uint* address, System.Runtime.Intrinsics.Vector128<uint> mask, System.Runtime.Intrinsics.Vector128<uint> source) { }
public unsafe static void MaskStore(uint* address, System.Runtime.Intrinsics.Vector256<uint> mask, System.Runtime.Intrinsics.Vector256<uint> source) { }
public unsafe static void MaskStore(ulong* address, System.Runtime.Intrinsics.Vector128<ulong> mask, System.Runtime.Intrinsics.Vector128<ulong> source) { }
public unsafe static void MaskStore(ulong* address, System.Runtime.Intrinsics.Vector256<ulong> mask, System.Runtime.Intrinsics.Vector256<ulong> source) { }
public static System.Runtime.Intrinsics.Vector256<byte> Max(System.Runtime.Intrinsics.Vector256<byte> left, System.Runtime.Intrinsics.Vector256<byte> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<short> Max(System.Runtime.Intrinsics.Vector256<short> left, System.Runtime.Intrinsics.Vector256<short> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<int> Max(System.Runtime.Intrinsics.Vector256<int> left, System.Runtime.Intrinsics.Vector256<int> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<sbyte> Max(System.Runtime.Intrinsics.Vector256<sbyte> left, System.Runtime.Intrinsics.Vector256<sbyte> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ushort> Max(System.Runtime.Intrinsics.Vector256<ushort> left, System.Runtime.Intrinsics.Vector256<ushort> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<uint> Max(System.Runtime.Intrinsics.Vector256<uint> left, System.Runtime.Intrinsics.Vector256<uint> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<byte> Min(System.Runtime.Intrinsics.Vector256<byte> left, System.Runtime.Intrinsics.Vector256<byte> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<short> Min(System.Runtime.Intrinsics.Vector256<short> left, System.Runtime.Intrinsics.Vector256<short> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<int> Min(System.Runtime.Intrinsics.Vector256<int> left, System.Runtime.Intrinsics.Vector256<int> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<sbyte> Min(System.Runtime.Intrinsics.Vector256<sbyte> left, System.Runtime.Intrinsics.Vector256<sbyte> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ushort> Min(System.Runtime.Intrinsics.Vector256<ushort> left, System.Runtime.Intrinsics.Vector256<ushort> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<uint> Min(System.Runtime.Intrinsics.Vector256<uint> left, System.Runtime.Intrinsics.Vector256<uint> right) { throw null; }
public static int MoveMask(System.Runtime.Intrinsics.Vector256<byte> value) { throw null; }
public static int MoveMask(System.Runtime.Intrinsics.Vector256<sbyte> value) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ushort> MultipleSumAbsoluteDifferences(System.Runtime.Intrinsics.Vector256<byte> left, System.Runtime.Intrinsics.Vector256<byte> right, byte mask) { throw null; }
public static System.Runtime.Intrinsics.Vector256<long> Multiply(System.Runtime.Intrinsics.Vector256<int> left, System.Runtime.Intrinsics.Vector256<int> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ulong> Multiply(System.Runtime.Intrinsics.Vector256<uint> left, System.Runtime.Intrinsics.Vector256<uint> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<short> MultiplyAddAdjacent(System.Runtime.Intrinsics.Vector256<byte> left, System.Runtime.Intrinsics.Vector256<sbyte> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<int> MultiplyAddAdjacent(System.Runtime.Intrinsics.Vector256<short> left, System.Runtime.Intrinsics.Vector256<short> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<short> MultiplyHigh(System.Runtime.Intrinsics.Vector256<short> left, System.Runtime.Intrinsics.Vector256<short> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ushort> MultiplyHigh(System.Runtime.Intrinsics.Vector256<ushort> left, System.Runtime.Intrinsics.Vector256<ushort> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<short> MultiplyHighRoundScale(System.Runtime.Intrinsics.Vector256<short> left, System.Runtime.Intrinsics.Vector256<short> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<short> MultiplyLow(System.Runtime.Intrinsics.Vector256<short> left, System.Runtime.Intrinsics.Vector256<short> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<int> MultiplyLow(System.Runtime.Intrinsics.Vector256<int> left, System.Runtime.Intrinsics.Vector256<int> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ushort> MultiplyLow(System.Runtime.Intrinsics.Vector256<ushort> left, System.Runtime.Intrinsics.Vector256<ushort> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<uint> MultiplyLow(System.Runtime.Intrinsics.Vector256<uint> left, System.Runtime.Intrinsics.Vector256<uint> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<byte> Or(System.Runtime.Intrinsics.Vector256<byte> left, System.Runtime.Intrinsics.Vector256<byte> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<short> Or(System.Runtime.Intrinsics.Vector256<short> left, System.Runtime.Intrinsics.Vector256<short> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<int> Or(System.Runtime.Intrinsics.Vector256<int> left, System.Runtime.Intrinsics.Vector256<int> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<long> Or(System.Runtime.Intrinsics.Vector256<long> left, System.Runtime.Intrinsics.Vector256<long> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<sbyte> Or(System.Runtime.Intrinsics.Vector256<sbyte> left, System.Runtime.Intrinsics.Vector256<sbyte> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ushort> Or(System.Runtime.Intrinsics.Vector256<ushort> left, System.Runtime.Intrinsics.Vector256<ushort> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<uint> Or(System.Runtime.Intrinsics.Vector256<uint> left, System.Runtime.Intrinsics.Vector256<uint> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ulong> Or(System.Runtime.Intrinsics.Vector256<ulong> left, System.Runtime.Intrinsics.Vector256<ulong> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<sbyte> PackSignedSaturate(System.Runtime.Intrinsics.Vector256<short> left, System.Runtime.Intrinsics.Vector256<short> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<short> PackSignedSaturate(System.Runtime.Intrinsics.Vector256<int> left, System.Runtime.Intrinsics.Vector256<int> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<byte> PackUnsignedSaturate(System.Runtime.Intrinsics.Vector256<short> left, System.Runtime.Intrinsics.Vector256<short> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ushort> PackUnsignedSaturate(System.Runtime.Intrinsics.Vector256<int> left, System.Runtime.Intrinsics.Vector256<int> right) { throw null; }
public static new System.Runtime.Intrinsics.Vector256<byte> Permute2x128(System.Runtime.Intrinsics.Vector256<byte> left, System.Runtime.Intrinsics.Vector256<byte> right, byte control) { throw null; }
public static new System.Runtime.Intrinsics.Vector256<short> Permute2x128(System.Runtime.Intrinsics.Vector256<short> left, System.Runtime.Intrinsics.Vector256<short> right, byte control) { throw null; }
public static new System.Runtime.Intrinsics.Vector256<int> Permute2x128(System.Runtime.Intrinsics.Vector256<int> left, System.Runtime.Intrinsics.Vector256<int> right, byte control) { throw null; }
public static new System.Runtime.Intrinsics.Vector256<long> Permute2x128(System.Runtime.Intrinsics.Vector256<long> left, System.Runtime.Intrinsics.Vector256<long> right, byte control) { throw null; }
public static new System.Runtime.Intrinsics.Vector256<sbyte> Permute2x128(System.Runtime.Intrinsics.Vector256<sbyte> left, System.Runtime.Intrinsics.Vector256<sbyte> right, byte control) { throw null; }
public static new System.Runtime.Intrinsics.Vector256<ushort> Permute2x128(System.Runtime.Intrinsics.Vector256<ushort> left, System.Runtime.Intrinsics.Vector256<ushort> right, byte control) { throw null; }
public static new System.Runtime.Intrinsics.Vector256<uint> Permute2x128(System.Runtime.Intrinsics.Vector256<uint> left, System.Runtime.Intrinsics.Vector256<uint> right, byte control) { throw null; }
public static new System.Runtime.Intrinsics.Vector256<ulong> Permute2x128(System.Runtime.Intrinsics.Vector256<ulong> left, System.Runtime.Intrinsics.Vector256<ulong> right, byte control) { throw null; }
public static System.Runtime.Intrinsics.Vector256<double> Permute4x64(System.Runtime.Intrinsics.Vector256<double> value, byte control) { throw null; }
public static System.Runtime.Intrinsics.Vector256<long> Permute4x64(System.Runtime.Intrinsics.Vector256<long> value, byte control) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ulong> Permute4x64(System.Runtime.Intrinsics.Vector256<ulong> value, byte control) { throw null; }
public static System.Runtime.Intrinsics.Vector256<int> PermuteVar8x32(System.Runtime.Intrinsics.Vector256<int> left, System.Runtime.Intrinsics.Vector256<int> control) { throw null; }
public static System.Runtime.Intrinsics.Vector256<float> PermuteVar8x32(System.Runtime.Intrinsics.Vector256<float> left, System.Runtime.Intrinsics.Vector256<int> control) { throw null; }
public static System.Runtime.Intrinsics.Vector256<uint> PermuteVar8x32(System.Runtime.Intrinsics.Vector256<uint> left, System.Runtime.Intrinsics.Vector256<uint> control) { throw null; }
public static System.Runtime.Intrinsics.Vector256<short> ShiftLeftLogical(System.Runtime.Intrinsics.Vector256<short> value, byte count) { throw null; }
public static System.Runtime.Intrinsics.Vector256<short> ShiftLeftLogical(System.Runtime.Intrinsics.Vector256<short> value, System.Runtime.Intrinsics.Vector128<short> count) { throw null; }
public static System.Runtime.Intrinsics.Vector256<int> ShiftLeftLogical(System.Runtime.Intrinsics.Vector256<int> value, byte count) { throw null; }
public static System.Runtime.Intrinsics.Vector256<int> ShiftLeftLogical(System.Runtime.Intrinsics.Vector256<int> value, System.Runtime.Intrinsics.Vector128<int> count) { throw null; }
public static System.Runtime.Intrinsics.Vector256<long> ShiftLeftLogical(System.Runtime.Intrinsics.Vector256<long> value, byte count) { throw null; }
public static System.Runtime.Intrinsics.Vector256<long> ShiftLeftLogical(System.Runtime.Intrinsics.Vector256<long> value, System.Runtime.Intrinsics.Vector128<long> count) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ushort> ShiftLeftLogical(System.Runtime.Intrinsics.Vector256<ushort> value, byte count) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ushort> ShiftLeftLogical(System.Runtime.Intrinsics.Vector256<ushort> value, System.Runtime.Intrinsics.Vector128<ushort> count) { throw null; }
public static System.Runtime.Intrinsics.Vector256<uint> ShiftLeftLogical(System.Runtime.Intrinsics.Vector256<uint> value, byte count) { throw null; }
public static System.Runtime.Intrinsics.Vector256<uint> ShiftLeftLogical(System.Runtime.Intrinsics.Vector256<uint> value, System.Runtime.Intrinsics.Vector128<uint> count) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ulong> ShiftLeftLogical(System.Runtime.Intrinsics.Vector256<ulong> value, byte count) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ulong> ShiftLeftLogical(System.Runtime.Intrinsics.Vector256<ulong> value, System.Runtime.Intrinsics.Vector128<ulong> count) { throw null; }
public static System.Runtime.Intrinsics.Vector256<byte> ShiftLeftLogical128BitLane(System.Runtime.Intrinsics.Vector256<byte> value, byte numBytes) { throw null; }
public static System.Runtime.Intrinsics.Vector256<short> ShiftLeftLogical128BitLane(System.Runtime.Intrinsics.Vector256<short> value, byte numBytes) { throw null; }
public static System.Runtime.Intrinsics.Vector256<int> ShiftLeftLogical128BitLane(System.Runtime.Intrinsics.Vector256<int> value, byte numBytes) { throw null; }
public static System.Runtime.Intrinsics.Vector256<long> ShiftLeftLogical128BitLane(System.Runtime.Intrinsics.Vector256<long> value, byte numBytes) { throw null; }
public static System.Runtime.Intrinsics.Vector256<sbyte> ShiftLeftLogical128BitLane(System.Runtime.Intrinsics.Vector256<sbyte> value, byte numBytes) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ushort> ShiftLeftLogical128BitLane(System.Runtime.Intrinsics.Vector256<ushort> value, byte numBytes) { throw null; }
public static System.Runtime.Intrinsics.Vector256<uint> ShiftLeftLogical128BitLane(System.Runtime.Intrinsics.Vector256<uint> value, byte numBytes) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ulong> ShiftLeftLogical128BitLane(System.Runtime.Intrinsics.Vector256<ulong> value, byte numBytes) { throw null; }
public static System.Runtime.Intrinsics.Vector128<int> ShiftLeftLogicalVariable(System.Runtime.Intrinsics.Vector128<int> value, System.Runtime.Intrinsics.Vector128<uint> count) { throw null; }
public static System.Runtime.Intrinsics.Vector128<long> ShiftLeftLogicalVariable(System.Runtime.Intrinsics.Vector128<long> value, System.Runtime.Intrinsics.Vector128<ulong> count) { throw null; }
public static System.Runtime.Intrinsics.Vector128<uint> ShiftLeftLogicalVariable(System.Runtime.Intrinsics.Vector128<uint> value, System.Runtime.Intrinsics.Vector128<uint> count) { throw null; }
public static System.Runtime.Intrinsics.Vector128<ulong> ShiftLeftLogicalVariable(System.Runtime.Intrinsics.Vector128<ulong> value, System.Runtime.Intrinsics.Vector128<ulong> count) { throw null; }
public static System.Runtime.Intrinsics.Vector256<int> ShiftLeftLogicalVariable(System.Runtime.Intrinsics.Vector256<int> value, System.Runtime.Intrinsics.Vector256<uint> count) { throw null; }
public static System.Runtime.Intrinsics.Vector256<long> ShiftLeftLogicalVariable(System.Runtime.Intrinsics.Vector256<long> value, System.Runtime.Intrinsics.Vector256<ulong> count) { throw null; }
public static System.Runtime.Intrinsics.Vector256<uint> ShiftLeftLogicalVariable(System.Runtime.Intrinsics.Vector256<uint> value, System.Runtime.Intrinsics.Vector256<uint> count) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ulong> ShiftLeftLogicalVariable(System.Runtime.Intrinsics.Vector256<ulong> value, System.Runtime.Intrinsics.Vector256<ulong> count) { throw null; }
public static System.Runtime.Intrinsics.Vector256<short> ShiftRightArithmetic(System.Runtime.Intrinsics.Vector256<short> value, byte count) { throw null; }
public static System.Runtime.Intrinsics.Vector256<short> ShiftRightArithmetic(System.Runtime.Intrinsics.Vector256<short> value, System.Runtime.Intrinsics.Vector128<short> count) { throw null; }
public static System.Runtime.Intrinsics.Vector256<int> ShiftRightArithmetic(System.Runtime.Intrinsics.Vector256<int> value, byte count) { throw null; }
public static System.Runtime.Intrinsics.Vector256<int> ShiftRightArithmetic(System.Runtime.Intrinsics.Vector256<int> value, System.Runtime.Intrinsics.Vector128<int> count) { throw null; }
public static System.Runtime.Intrinsics.Vector128<int> ShiftRightArithmeticVariable(System.Runtime.Intrinsics.Vector128<int> value, System.Runtime.Intrinsics.Vector128<uint> count) { throw null; }
public static System.Runtime.Intrinsics.Vector256<int> ShiftRightArithmeticVariable(System.Runtime.Intrinsics.Vector256<int> value, System.Runtime.Intrinsics.Vector256<uint> count) { throw null; }
public static System.Runtime.Intrinsics.Vector256<short> ShiftRightLogical(System.Runtime.Intrinsics.Vector256<short> value, byte count) { throw null; }
public static System.Runtime.Intrinsics.Vector256<short> ShiftRightLogical(System.Runtime.Intrinsics.Vector256<short> value, System.Runtime.Intrinsics.Vector128<short> count) { throw null; }
public static System.Runtime.Intrinsics.Vector256<int> ShiftRightLogical(System.Runtime.Intrinsics.Vector256<int> value, byte count) { throw null; }
public static System.Runtime.Intrinsics.Vector256<int> ShiftRightLogical(System.Runtime.Intrinsics.Vector256<int> value, System.Runtime.Intrinsics.Vector128<int> count) { throw null; }
public static System.Runtime.Intrinsics.Vector256<long> ShiftRightLogical(System.Runtime.Intrinsics.Vector256<long> value, byte count) { throw null; }
public static System.Runtime.Intrinsics.Vector256<long> ShiftRightLogical(System.Runtime.Intrinsics.Vector256<long> value, System.Runtime.Intrinsics.Vector128<long> count) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ushort> ShiftRightLogical(System.Runtime.Intrinsics.Vector256<ushort> value, byte count) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ushort> ShiftRightLogical(System.Runtime.Intrinsics.Vector256<ushort> value, System.Runtime.Intrinsics.Vector128<ushort> count) { throw null; }
public static System.Runtime.Intrinsics.Vector256<uint> ShiftRightLogical(System.Runtime.Intrinsics.Vector256<uint> value, byte count) { throw null; }
public static System.Runtime.Intrinsics.Vector256<uint> ShiftRightLogical(System.Runtime.Intrinsics.Vector256<uint> value, System.Runtime.Intrinsics.Vector128<uint> count) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ulong> ShiftRightLogical(System.Runtime.Intrinsics.Vector256<ulong> value, byte count) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ulong> ShiftRightLogical(System.Runtime.Intrinsics.Vector256<ulong> value, System.Runtime.Intrinsics.Vector128<ulong> count) { throw null; }
public static System.Runtime.Intrinsics.Vector256<byte> ShiftRightLogical128BitLane(System.Runtime.Intrinsics.Vector256<byte> value, byte numBytes) { throw null; }
public static System.Runtime.Intrinsics.Vector256<short> ShiftRightLogical128BitLane(System.Runtime.Intrinsics.Vector256<short> value, byte numBytes) { throw null; }
public static System.Runtime.Intrinsics.Vector256<int> ShiftRightLogical128BitLane(System.Runtime.Intrinsics.Vector256<int> value, byte numBytes) { throw null; }
public static System.Runtime.Intrinsics.Vector256<long> ShiftRightLogical128BitLane(System.Runtime.Intrinsics.Vector256<long> value, byte numBytes) { throw null; }
public static System.Runtime.Intrinsics.Vector256<sbyte> ShiftRightLogical128BitLane(System.Runtime.Intrinsics.Vector256<sbyte> value, byte numBytes) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ushort> ShiftRightLogical128BitLane(System.Runtime.Intrinsics.Vector256<ushort> value, byte numBytes) { throw null; }
public static System.Runtime.Intrinsics.Vector256<uint> ShiftRightLogical128BitLane(System.Runtime.Intrinsics.Vector256<uint> value, byte numBytes) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ulong> ShiftRightLogical128BitLane(System.Runtime.Intrinsics.Vector256<ulong> value, byte numBytes) { throw null; }
public static System.Runtime.Intrinsics.Vector128<int> ShiftRightLogicalVariable(System.Runtime.Intrinsics.Vector128<int> value, System.Runtime.Intrinsics.Vector128<uint> count) { throw null; }
public static System.Runtime.Intrinsics.Vector128<long> ShiftRightLogicalVariable(System.Runtime.Intrinsics.Vector128<long> value, System.Runtime.Intrinsics.Vector128<ulong> count) { throw null; }
public static System.Runtime.Intrinsics.Vector128<uint> ShiftRightLogicalVariable(System.Runtime.Intrinsics.Vector128<uint> value, System.Runtime.Intrinsics.Vector128<uint> count) { throw null; }
public static System.Runtime.Intrinsics.Vector128<ulong> ShiftRightLogicalVariable(System.Runtime.Intrinsics.Vector128<ulong> value, System.Runtime.Intrinsics.Vector128<ulong> count) { throw null; }
public static System.Runtime.Intrinsics.Vector256<int> ShiftRightLogicalVariable(System.Runtime.Intrinsics.Vector256<int> value, System.Runtime.Intrinsics.Vector256<uint> count) { throw null; }
public static System.Runtime.Intrinsics.Vector256<long> ShiftRightLogicalVariable(System.Runtime.Intrinsics.Vector256<long> value, System.Runtime.Intrinsics.Vector256<ulong> count) { throw null; }
public static System.Runtime.Intrinsics.Vector256<uint> ShiftRightLogicalVariable(System.Runtime.Intrinsics.Vector256<uint> value, System.Runtime.Intrinsics.Vector256<uint> count) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ulong> ShiftRightLogicalVariable(System.Runtime.Intrinsics.Vector256<ulong> value, System.Runtime.Intrinsics.Vector256<ulong> count) { throw null; }
public static System.Runtime.Intrinsics.Vector256<byte> Shuffle(System.Runtime.Intrinsics.Vector256<byte> value, System.Runtime.Intrinsics.Vector256<byte> mask) { throw null; }
public static System.Runtime.Intrinsics.Vector256<int> Shuffle(System.Runtime.Intrinsics.Vector256<int> value, byte control) { throw null; }
public static System.Runtime.Intrinsics.Vector256<sbyte> Shuffle(System.Runtime.Intrinsics.Vector256<sbyte> value, System.Runtime.Intrinsics.Vector256<sbyte> mask) { throw null; }
public static System.Runtime.Intrinsics.Vector256<uint> Shuffle(System.Runtime.Intrinsics.Vector256<uint> value, byte control) { throw null; }
public static System.Runtime.Intrinsics.Vector256<short> ShuffleHigh(System.Runtime.Intrinsics.Vector256<short> value, byte control) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ushort> ShuffleHigh(System.Runtime.Intrinsics.Vector256<ushort> value, byte control) { throw null; }
public static System.Runtime.Intrinsics.Vector256<short> ShuffleLow(System.Runtime.Intrinsics.Vector256<short> value, byte control) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ushort> ShuffleLow(System.Runtime.Intrinsics.Vector256<ushort> value, byte control) { throw null; }
public static System.Runtime.Intrinsics.Vector256<short> Sign(System.Runtime.Intrinsics.Vector256<short> left, System.Runtime.Intrinsics.Vector256<short> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<int> Sign(System.Runtime.Intrinsics.Vector256<int> left, System.Runtime.Intrinsics.Vector256<int> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<sbyte> Sign(System.Runtime.Intrinsics.Vector256<sbyte> left, System.Runtime.Intrinsics.Vector256<sbyte> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<byte> Subtract(System.Runtime.Intrinsics.Vector256<byte> left, System.Runtime.Intrinsics.Vector256<byte> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<short> Subtract(System.Runtime.Intrinsics.Vector256<short> left, System.Runtime.Intrinsics.Vector256<short> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<int> Subtract(System.Runtime.Intrinsics.Vector256<int> left, System.Runtime.Intrinsics.Vector256<int> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<long> Subtract(System.Runtime.Intrinsics.Vector256<long> left, System.Runtime.Intrinsics.Vector256<long> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<sbyte> Subtract(System.Runtime.Intrinsics.Vector256<sbyte> left, System.Runtime.Intrinsics.Vector256<sbyte> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ushort> Subtract(System.Runtime.Intrinsics.Vector256<ushort> left, System.Runtime.Intrinsics.Vector256<ushort> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<uint> Subtract(System.Runtime.Intrinsics.Vector256<uint> left, System.Runtime.Intrinsics.Vector256<uint> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ulong> Subtract(System.Runtime.Intrinsics.Vector256<ulong> left, System.Runtime.Intrinsics.Vector256<ulong> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<byte> SubtractSaturate(System.Runtime.Intrinsics.Vector256<byte> left, System.Runtime.Intrinsics.Vector256<byte> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<short> SubtractSaturate(System.Runtime.Intrinsics.Vector256<short> left, System.Runtime.Intrinsics.Vector256<short> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<sbyte> SubtractSaturate(System.Runtime.Intrinsics.Vector256<sbyte> left, System.Runtime.Intrinsics.Vector256<sbyte> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ushort> SubtractSaturate(System.Runtime.Intrinsics.Vector256<ushort> left, System.Runtime.Intrinsics.Vector256<ushort> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ushort> SumAbsoluteDifferences(System.Runtime.Intrinsics.Vector256<byte> left, System.Runtime.Intrinsics.Vector256<byte> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<byte> UnpackHigh(System.Runtime.Intrinsics.Vector256<byte> left, System.Runtime.Intrinsics.Vector256<byte> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<short> UnpackHigh(System.Runtime.Intrinsics.Vector256<short> left, System.Runtime.Intrinsics.Vector256<short> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<int> UnpackHigh(System.Runtime.Intrinsics.Vector256<int> left, System.Runtime.Intrinsics.Vector256<int> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<long> UnpackHigh(System.Runtime.Intrinsics.Vector256<long> left, System.Runtime.Intrinsics.Vector256<long> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<sbyte> UnpackHigh(System.Runtime.Intrinsics.Vector256<sbyte> left, System.Runtime.Intrinsics.Vector256<sbyte> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ushort> UnpackHigh(System.Runtime.Intrinsics.Vector256<ushort> left, System.Runtime.Intrinsics.Vector256<ushort> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<uint> UnpackHigh(System.Runtime.Intrinsics.Vector256<uint> left, System.Runtime.Intrinsics.Vector256<uint> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ulong> UnpackHigh(System.Runtime.Intrinsics.Vector256<ulong> left, System.Runtime.Intrinsics.Vector256<ulong> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<byte> UnpackLow(System.Runtime.Intrinsics.Vector256<byte> left, System.Runtime.Intrinsics.Vector256<byte> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<short> UnpackLow(System.Runtime.Intrinsics.Vector256<short> left, System.Runtime.Intrinsics.Vector256<short> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<int> UnpackLow(System.Runtime.Intrinsics.Vector256<int> left, System.Runtime.Intrinsics.Vector256<int> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<long> UnpackLow(System.Runtime.Intrinsics.Vector256<long> left, System.Runtime.Intrinsics.Vector256<long> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<sbyte> UnpackLow(System.Runtime.Intrinsics.Vector256<sbyte> left, System.Runtime.Intrinsics.Vector256<sbyte> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ushort> UnpackLow(System.Runtime.Intrinsics.Vector256<ushort> left, System.Runtime.Intrinsics.Vector256<ushort> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<uint> UnpackLow(System.Runtime.Intrinsics.Vector256<uint> left, System.Runtime.Intrinsics.Vector256<uint> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ulong> UnpackLow(System.Runtime.Intrinsics.Vector256<ulong> left, System.Runtime.Intrinsics.Vector256<ulong> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<byte> Xor(System.Runtime.Intrinsics.Vector256<byte> left, System.Runtime.Intrinsics.Vector256<byte> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<short> Xor(System.Runtime.Intrinsics.Vector256<short> left, System.Runtime.Intrinsics.Vector256<short> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<int> Xor(System.Runtime.Intrinsics.Vector256<int> left, System.Runtime.Intrinsics.Vector256<int> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<long> Xor(System.Runtime.Intrinsics.Vector256<long> left, System.Runtime.Intrinsics.Vector256<long> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<sbyte> Xor(System.Runtime.Intrinsics.Vector256<sbyte> left, System.Runtime.Intrinsics.Vector256<sbyte> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ushort> Xor(System.Runtime.Intrinsics.Vector256<ushort> left, System.Runtime.Intrinsics.Vector256<ushort> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<uint> Xor(System.Runtime.Intrinsics.Vector256<uint> left, System.Runtime.Intrinsics.Vector256<uint> right) { throw null; }
public static System.Runtime.Intrinsics.Vector256<ulong> Xor(System.Runtime.Intrinsics.Vector256<ulong> left, System.Runtime.Intrinsics.Vector256<ulong> right) { throw null; }
}
[System.CLSCompliantAttribute(false)]
public abstract partial class Bmi1
{
internal Bmi1() { }
public static bool IsSupported { get { throw null; } }
public static uint AndNot(uint left, uint right) { throw null; }
public static uint BitFieldExtract(uint value, byte start, byte length) { throw null; }
public static uint BitFieldExtract(uint value, ushort control) { throw null; }
public static uint ExtractLowestSetBit(uint value) { throw null; }
public static uint GetMaskUpToLowestSetBit(uint value) { throw null; }
public static uint ResetLowestSetBit(uint value) { throw null; }
public static uint TrailingZeroCount(uint value) { throw null; }
public abstract partial class X64
{
internal X64() { }
public static bool IsSupported { get { throw null; } }
public static ulong AndNot(ulong left, ulong right) { throw null; }
public static ulong BitFieldExtract(ulong value, byte start, byte length) { throw null; }
public static ulong BitFieldExtract(ulong value, ushort control) { throw null; }
public static ulong ExtractLowestSetBit(ulong value) { throw null; }
public static ulong GetMaskUpToLowestSetBit(ulong value) { throw null; }
public static ulong ResetLowestSetBit(ulong value) { throw null; }
public static ulong TrailingZeroCount(ulong value) { throw null; }
}
}
[System.CLSCompliantAttribute(false)]
public abstract partial class Bmi2
{
internal Bmi2() { }
public static bool IsSupported { get { throw null; } }
public static uint MultiplyNoFlags(uint left, uint right) { throw null; }
public unsafe static uint MultiplyNoFlags(uint left, uint right, uint* low) { throw null; }
public static uint ParallelBitDeposit(uint value, uint mask) { throw null; }
public static uint ParallelBitExtract(uint value, uint mask) { throw null; }
public static uint ZeroHighBits(uint value, uint index) { throw null; }
public abstract partial class X64
{
internal X64() { }
public static bool IsSupported { get { throw null; } }
public static ulong MultiplyNoFlags(ulong left, ulong right) { throw null; }
public unsafe static ulong MultiplyNoFlags(ulong left, ulong right, ulong* low) { throw null; }
public static ulong ParallelBitDeposit(ulong value, ulong mask) { throw null; }
public static ulong ParallelBitExtract(ulong value, ulong mask) { throw null; }
public static ulong ZeroHighBits(ulong value, ulong index) { throw null; }
}
}
public enum FloatComparisonMode : byte
{
OrderedEqualNonSignaling = (byte)0,
OrderedLessThanSignaling = (byte)1,
OrderedLessThanOrEqualSignaling = (byte)2,
UnorderedNonSignaling = (byte)3,
UnorderedNotEqualNonSignaling = (byte)4,