From 57199950fcc8253814ad06632e3b4e1179e8e90e Mon Sep 17 00:00:00 2001 From: ecangi <99343756+ecangi@users.noreply.github.com> Date: Wed, 9 Feb 2022 15:54:50 +0100 Subject: [PATCH] Added opencascade to the graphics section --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 4d40f3a13..c5b0ff443 100644 --- a/README.md +++ b/README.md @@ -516,6 +516,7 @@ A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny * [Ogre 3D](http://www.ogre3d.org/) :zap: - A scene-oriented, real-time, flexible 3D rendering engine (as opposed to a game engine) written in C++. [MIT] * [OpenSceneGraph](http://www.openscenegraph.org/) - An open source high performance 3D graphics toolkit. [OSGPL] * [OpenSubdiv](https://github.com/PixarAnimationStudios/OpenSubdiv) - Pixar's library for evaluating and rendering subdivision surfaces on CPU and GPU. [Modified Apache2] +* [OpenCascade](https://dev.opencascade.org/) - An extensible cad software kernel for geometric operations, supporting a native descriptive boundary representation (BREP) format. [LGPL2.1 with exception] * [OpenVDB](http://www.openvdb.org/) - Library and tools for storing, editing, and rendering volumetric datasets. [MPL2] * [Panda3D](http://www.panda3d.org/) - A framework for 3D rendering and game development for Python and C++. [BSD] * [Partio](https://github.com/wdas/partio) - Library for wrangling particle data, with support for most common file formats. [Modified BSD]