From 9a49a54dfc435bdbed0c178f664792ae72f81d9f Mon Sep 17 00:00:00 2001 From: Peter Hebden Date: Wed, 7 Sep 2022 22:08:40 +0100 Subject: [PATCH] Fix typos --- book/src/multiplayer.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/book/src/multiplayer.md b/book/src/multiplayer.md index 1610414647..78b11afe53 100644 --- a/book/src/multiplayer.md +++ b/book/src/multiplayer.md @@ -1,7 +1,7 @@ # Multiplayer Connection process in the FishFight is extremely low-level right now. -We do not have matchmaking server and we want to collect data and network setups and possible problems before doing the process fully automatic. +We do not have a matchmaking server and we want to collect data and network setups and possible problems before doing the process fully automatic. ![image](https://user-images.githubusercontent.com/910977/133952684-19e7f10a-ed80-49e6-8a31-205f28a78c39.png) @@ -24,7 +24,7 @@ Idea is exactly the same as with LAN: copy-paste your own "Self addr" over disco ### Relay -When both players are on remote computers over internet, but STUN connection did not worked and router reconfiguration is not an option - there is a relay server available. +When both players are on remote computers over internet, but STUN connection did not work and router reconfiguration is not an option - there is a relay server available. Relay server will introduce additional LAG - each packet will be forwarded through a server. @@ -34,6 +34,6 @@ Connection idea is still the same, but instead of IP "Self addr" will be an ID o When STUN server failed, but Relay is too slow - there is a way to improve gameplay experience. Go to router settings and forward ports 3400, 3401, 3402, 3403 to computer with the FishFight. -It still may depend on the internet provider, maybe the router itself is behind some global, provider NAT or something. +It still may depend on the internet provider, maybe the router itself is behind some global provider NAT or something. TODO: Make a better "Router configuration" section here.