diff --git a/assets/map/elements/item/sword/sword.ts b/assets/map/elements/item/sword/sword.ts index 1265afc97d..b9ebbff3f5 100644 --- a/assets/map/elements/item/sword/sword.ts +++ b/assets/map/elements/item/sword/sword.ts @@ -63,7 +63,7 @@ export default { Transform, KinematicBody, AnimatedSprite, - GlobalTransform, + GlobalTransform ); // Helper to spawn a damage region @@ -76,7 +76,13 @@ export default { ) => { /// This is a hack to get a global transform because scripts can't construct it with /// Value.create(). ( Fixed in Bevy 0.9 ) - const globalTransform = items[0].components[3]; + const [ + _item, + _transform, + _kinematicBody, + _animatedSprite, + globalTransform, + ] = items[0].components; // Spawn damage region entity let entity = world.spawn();