From 903addbc380049b7111b216053eada894b32d5bd Mon Sep 17 00:00:00 2001 From: Brian Salomon Date: Fri, 8 Jan 2021 11:35:37 -0500 Subject: [PATCH] Use Fractal rather than Improved noise in shader mask flow unit test --- flow/layers/shader_mask_layer_unittests.cc | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/flow/layers/shader_mask_layer_unittests.cc b/flow/layers/shader_mask_layer_unittests.cc index b5a4a7eb501e1..dac312c773c5e 100644 --- a/flow/layers/shader_mask_layer_unittests.cc +++ b/flow/layers/shader_mask_layer_unittests.cc @@ -90,7 +90,7 @@ TEST_F(ShaderMaskLayerTest, SimpleFilter) { const SkPath child_path = SkPath().addRect(child_bounds); const SkPaint child_paint = SkPaint(SkColors::kYellow); auto layer_filter = - SkPerlinNoiseShader::MakeImprovedNoise(1.0f, 1.0f, 1, 1.0f); + SkPerlinNoiseShader::MakeFractalNoise(1.0f, 1.0f, 1, 1.0f); auto mock_layer = std::make_shared(child_path, child_paint); auto layer = std::make_shared(layer_filter, layer_bounds, SkBlendMode::kSrc); @@ -133,7 +133,7 @@ TEST_F(ShaderMaskLayerTest, MultipleChildren) { const SkPaint child_paint1 = SkPaint(SkColors::kYellow); const SkPaint child_paint2 = SkPaint(SkColors::kCyan); auto layer_filter = - SkPerlinNoiseShader::MakeImprovedNoise(1.0f, 1.0f, 1, 1.0f); + SkPerlinNoiseShader::MakeFractalNoise(1.0f, 1.0f, 1, 1.0f); auto mock_layer1 = std::make_shared(child_path1, child_paint1); auto mock_layer2 = std::make_shared(child_path2, child_paint2); auto layer = std::make_shared(layer_filter, layer_bounds, @@ -187,9 +187,9 @@ TEST_F(ShaderMaskLayerTest, Nested) { const SkPaint child_paint1 = SkPaint(SkColors::kYellow); const SkPaint child_paint2 = SkPaint(SkColors::kCyan); auto layer_filter1 = - SkPerlinNoiseShader::MakeImprovedNoise(1.0f, 1.0f, 1, 1.0f); + SkPerlinNoiseShader::MakeFractalNoise(1.0f, 1.0f, 1, 1.0f); auto layer_filter2 = - SkPerlinNoiseShader::MakeImprovedNoise(2.0f, 2.0f, 2, 2.0f); + SkPerlinNoiseShader::MakeFractalNoise(2.0f, 2.0f, 2, 2.0f); auto mock_layer1 = std::make_shared(child_path1, child_paint1); auto mock_layer2 = std::make_shared(child_path2, child_paint2); auto layer1 = std::make_shared(layer_filter1, layer_bounds, @@ -257,7 +257,7 @@ TEST_F(ShaderMaskLayerTest, Readback) { auto initial_transform = SkMatrix(); const SkRect layer_bounds = SkRect::MakeLTRB(2.0f, 4.0f, 20.5f, 20.5f); auto layer_filter = - SkPerlinNoiseShader::MakeImprovedNoise(1.0f, 1.0f, 1, 1.0f); + SkPerlinNoiseShader::MakeFractalNoise(1.0f, 1.0f, 1, 1.0f); auto layer = std::make_shared(layer_filter, layer_bounds, SkBlendMode::kSrc);