From ea4f05486c6113b79a1d539b631fe1ef48f35974 Mon Sep 17 00:00:00 2001 From: JsouLiang Date: Fri, 19 Aug 2022 18:29:04 +0800 Subject: [PATCH 1/2] Make ShaderMaskLayer code builder aware --- flow/layers/shader_mask_layer.cc | 24 +++++++++++++++------- flow/layers/shader_mask_layer_unittests.cc | 13 ++++++------ 2 files changed, 24 insertions(+), 13 deletions(-) diff --git a/flow/layers/shader_mask_layer.cc b/flow/layers/shader_mask_layer.cc index b7dd47e48d99e..7a1d42116793d 100644 --- a/flow/layers/shader_mask_layer.cc +++ b/flow/layers/shader_mask_layer.cc @@ -59,14 +59,24 @@ void ShaderMaskLayer::Paint(PaintContext& context) const { context, paint_bounds(), cache_paint.sk_paint()); PaintChildren(context); - SkPaint paint; - paint.setBlendMode(ToSk(blend_mode_)); - if (shader_) { - paint.setShader(shader_->skia_object()); + auto shader_rect = SkRect::MakeWH(mask_rect_.width(), mask_rect_.height()); + if (context.leaf_nodes_builder) { + DlPaint dl_paint; + dl_paint.setBlendMode(blend_mode_); + if (shader_) { + dl_paint.setColorSource(shader_.get()); + } + context.leaf_nodes_builder->translate(mask_rect_.left(), mask_rect_.top()); + context.leaf_nodes_builder->drawRect(shader_rect, dl_paint); + } else { + SkPaint paint; + paint.setBlendMode(ToSk(blend_mode_)); + if (shader_) { + paint.setShader(shader_->skia_object()); + } + context.leaf_nodes_canvas->translate(mask_rect_.left(), mask_rect_.top()); + context.leaf_nodes_canvas->drawRect(shader_rect, paint); } - context.leaf_nodes_canvas->translate(mask_rect_.left(), mask_rect_.top()); - context.leaf_nodes_canvas->drawRect( - SkRect::MakeWH(mask_rect_.width(), mask_rect_.height()), paint); } } // namespace flutter diff --git a/flow/layers/shader_mask_layer_unittests.cc b/flow/layers/shader_mask_layer_unittests.cc index 5f6c38b76a0f1..c4f863ac01eaa 100644 --- a/flow/layers/shader_mask_layer_unittests.cc +++ b/flow/layers/shader_mask_layer_unittests.cc @@ -373,17 +373,18 @@ TEST_F(ShaderMaskLayerTest, OpacityInheritance) { { expected_builder.translate(offset.fX, offset.fY); /* ShaderMaskLayer::Paint() */ { - expected_builder.setColor(opacity_alpha << 24); - expected_builder.saveLayer(&child_path.getBounds(), true); + DlPaint sl_paint; + sl_paint.setColor(opacity_alpha << 24); + expected_builder.saveLayer(&child_path.getBounds(), &sl_paint); { /* child layer paint */ { - expected_builder.setColor(0xFF000000); - expected_builder.drawPath(child_path); + expected_builder.drawPath(child_path, + DlPaint().setColor(0xFF000000)); } expected_builder.translate(mask_rect.fLeft, mask_rect.fTop); - expected_builder.setBlendMode(DlBlendMode::kSrc); expected_builder.drawRect( - SkRect::MakeWH(mask_rect.width(), mask_rect.height())); + SkRect::MakeWH(mask_rect.width(), mask_rect.height()), + DlPaint().setBlendMode(DlBlendMode::kSrc)); } expected_builder.restore(); } From 876ecd5fba8ed245971d1328a000f132bf894b30 Mon Sep 17 00:00:00 2001 From: JsouLiang Date: Fri, 19 Aug 2022 18:35:23 +0800 Subject: [PATCH 2/2] DLBuilder saveLayer --- flow/layers/shader_mask_layer.cc | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) diff --git a/flow/layers/shader_mask_layer.cc b/flow/layers/shader_mask_layer.cc index 7a1d42116793d..9a99a807ea2fe 100644 --- a/flow/layers/shader_mask_layer.cc +++ b/flow/layers/shader_mask_layer.cc @@ -54,13 +54,13 @@ void ShaderMaskLayer::Paint(PaintContext& context) const { return; } } - - Layer::AutoSaveLayer save = Layer::AutoSaveLayer::Create( - context, paint_bounds(), cache_paint.sk_paint()); - PaintChildren(context); - auto shader_rect = SkRect::MakeWH(mask_rect_.width(), mask_rect_.height()); + if (context.leaf_nodes_builder) { + context.builder_multiplexer->saveLayer(&paint_bounds(), + cache_paint.dl_paint()); + PaintChildren(context); + DlPaint dl_paint; dl_paint.setBlendMode(blend_mode_); if (shader_) { @@ -69,6 +69,9 @@ void ShaderMaskLayer::Paint(PaintContext& context) const { context.leaf_nodes_builder->translate(mask_rect_.left(), mask_rect_.top()); context.leaf_nodes_builder->drawRect(shader_rect, dl_paint); } else { + Layer::AutoSaveLayer save = Layer::AutoSaveLayer::Create( + context, paint_bounds(), cache_paint.sk_paint()); + PaintChildren(context); SkPaint paint; paint.setBlendMode(ToSk(blend_mode_)); if (shader_) {