diff --git a/docs/platforms/unity/configuration/app-not-responding/img/unity-anr.jpg b/docs/platforms/unity/configuration/app-not-responding/img/unity-anr.jpg
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diff --git a/docs/platforms/unity/configuration/app-not-responding/img/unity-anr.png b/docs/platforms/unity/configuration/app-not-responding/img/unity-anr.png
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diff --git a/docs/platforms/unity/configuration/app-not-responding/index.mdx b/docs/platforms/unity/configuration/app-not-responding/index.mdx
index dab8eeec61ceb7..a4c1a418cf832c 100644
--- a/docs/platforms/unity/configuration/app-not-responding/index.mdx
+++ b/docs/platforms/unity/configuration/app-not-responding/index.mdx
@@ -17,7 +17,7 @@ On platforms that do no support multithreading the ANR detection falls back to r
ANR detection is enabled by default in Sentry, but you can opt-out through the editor window by going to `Tools -> Sentry -> Advanced -> ANR Detection`. You can also set the ANR timeout there.
-
+
You can also opt out by disabling the integration.
diff --git a/docs/platforms/unity/configuration/options/cli-options/img/sentry-cli-option-configuration.png b/docs/platforms/unity/configuration/options/cli-options/img/sentry-cli-option-configuration.png
index c5ab429fc56b16..5a56275d88ca49 100644
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diff --git a/docs/platforms/unity/configuration/options/programmatic-configuration/img/unity-options-configuration.png b/docs/platforms/unity/configuration/options/programmatic-configuration/img/unity-options-configuration.png
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diff --git a/docs/platforms/unity/enriching-events/screenshots/img/editor-window.png b/docs/platforms/unity/enriching-events/screenshots/img/editor-window.png
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diff --git a/docs/platforms/unity/enriching-events/screenshots/index.mdx b/docs/platforms/unity/enriching-events/screenshots/index.mdx
index 21b747ce283f31..17b7dabc729b3f 100644
--- a/docs/platforms/unity/enriching-events/screenshots/index.mdx
+++ b/docs/platforms/unity/enriching-events/screenshots/index.mdx
@@ -9,9 +9,28 @@ This feature is only available for SDKs with a user interface, like the ones for
## Enabling Screenshots
-Because screenshots may contain PII, they are an opt-in feature. You can enable screenshots as shown below:
+Because screenshots may contain PII, they are an opt-in feature. You can enable screenshots as shown below through **Tools > Sentry**:
-
+
+
+Or, like so, if you're [configuring things programatically](/platforms/unity/configuration/options/):
+
+```csharp {tabTitle:ScriptableOptionsConfiguration}
+options.AttachScreenshot = true;
+```
+
+## Screenshot capture mechanism
+
+Since the Unity SDK internally consists of multiple SDKs, the mechanism with which a screenshot gets captured depends on where the error originates.
+
+- C# errors from within your game will be captured through Unity's built-in [ScreenCapture](https://docs.unity3d.com/ScriptReference/ScreenCapture.html). This means that screenshots only contain things visible within your game. Overlays on top of your game will not be visible.
+- Native errors get captured by their respective SDK. If you're using a native plugin to display an overlay and an error occurs then that SDK will try to capture a screenshot that contains the overlay.
+
+
+
+Screenshots might contain PII of your app. For example, if your game has a registration form and an error happens while the form is being displayed.
+
+
## Viewing Screenshots
diff --git a/docs/platforms/unity/enriching-events/view-hierarchy/img/editor-window.png b/docs/platforms/unity/enriching-events/view-hierarchy/img/editor-window.png
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diff --git a/docs/platforms/unity/enriching-events/view-hierarchy/index.mdx b/docs/platforms/unity/enriching-events/view-hierarchy/index.mdx
index b98457efa4d840..1cd5e74334aa05 100644
--- a/docs/platforms/unity/enriching-events/view-hierarchy/index.mdx
+++ b/docs/platforms/unity/enriching-events/view-hierarchy/index.mdx
@@ -9,9 +9,13 @@ This feature only applies to SDKs with a user interface, such as the ones for mo
## Enabling View Hierarchy Attachments
-View hierarchy debugging is an opt-in feature. You can enable it via the configuration editor `Enrichment -> Attach Hierarchy` or programmatically:
+View hierarchy debugging is an opt-in feature. You can enable attaching the view hierarchy as shown below through **Tools > Sentry**:
-```csharp
+
+
+Or, like so, if you're [configuring things programatically](/platforms/unity/configuration/options/):
+
+```csharp {tabTitle:ScriptableOptionsConfiguration}
options.AttachViewHierarchy = true;
```
diff --git a/docs/platforms/unity/tracing/instrumentation/auto-transaction-config.png b/docs/platforms/unity/tracing/instrumentation/auto-transaction-config.png
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diff --git a/platform-includes/enriching-events/attach-screenshots/attach-screenshot-unity-editor.png b/platform-includes/enriching-events/attach-screenshots/attach-screenshot-unity-editor.png
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diff --git a/platform-includes/enriching-events/attach-screenshots/img/attach-screenshot-unity-editor.png b/platform-includes/enriching-events/attach-screenshots/img/attach-screenshot-unity-editor.png
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diff --git a/platform-includes/enriching-events/attach-screenshots/unity.mdx b/platform-includes/enriching-events/attach-screenshots/unity.mdx
deleted file mode 100644
index 6c6e880509a43d..00000000000000
--- a/platform-includes/enriching-events/attach-screenshots/unity.mdx
+++ /dev/null
@@ -1,22 +0,0 @@
-Using the editor integrations in **Tools > Sentry**:
-
-
-
-Or, like so, if you're [configuring things programatically](/platforms/unity/configuration/options/):
-
-```csharp {tabTitle:ScriptableOptionsConfiguration}
-options.AttachScreenshot = true;
-```
-
-## Screenshot capture mechanism
-
-Since the Unity SDK internally consists of multiple SDKs, the mechanism with which a screenshot gets captured depends on where the error originates.
-
-- C# errors from within your game will be captured through Unity's built-in [ScreenCapture](https://docs.unity3d.com/ScriptReference/ScreenCapture.html). This means that screenshots only contain things visible within your game. Overlays on top of your game will not be visible.
-- Native errors get captured by their respective SDK. If you're using a native plugin to display an overlay and an error occurs then that SDK will try to capture a screenshot that contains the overlay.
-
-
-
-Screenshots might contain PII of your app. For example, if your game has a registration form and an error happens while the form is being displayed.
-
-
diff --git a/platform-includes/getting-started-config/img/unity-sentry-window.png b/platform-includes/getting-started-config/img/unity-sentry-window.png
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