From 5fe90c2cb2f19f22ba564178bcc3bab7239f17e1 Mon Sep 17 00:00:00 2001 From: Bruno Garcia Date: Fri, 25 Apr 2025 13:22:00 -0400 Subject: [PATCH 1/2] unity: note on tracing powering errors --- docs/platforms/unity/tracing/index.mdx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/platforms/unity/tracing/index.mdx b/docs/platforms/unity/tracing/index.mdx index 1701a03dcec62c..2a62965b1241d4 100644 --- a/docs/platforms/unity/tracing/index.mdx +++ b/docs/platforms/unity/tracing/index.mdx @@ -5,7 +5,7 @@ description: "Learn how to enable tracing in your app and discover valuable perf sidebar_order: 4000 --- -With [tracing](/product/insights/overview/), Sentry tracks your software performance, measuring metrics like throughput and latency, and displaying the impact of errors across multiple systems. Sentry captures distributed traces consisting of transactions and spans, which measure individual services and individual operations within those services. Learn more about our model in [Distributed Tracing](/product/sentry-basics/tracing/distributed-tracing/). +With [tracing](/product/insights/overview/), Sentry is able to connect events from different parts of your game as well as the backend. Helping debugging hard problems that involve issues in C# scripts as well as native layers of all platforms. It also allows tracking your game's performance, measuring metrics like game initialization time, time spent by game objects and ANRs. Besides connecting different errors together, Sentry captures distributed traces consisting of transactions and spans, which measure individual services and individual operations within those services. Learn more about our model in [Distributed Tracing](/product/sentry-basics/tracing/distributed-tracing/). From 0419ea03704bb64ed0886679441e46c2ea220fcc Mon Sep 17 00:00:00 2001 From: Stefan Jandl Date: Mon, 5 May 2025 17:47:38 +0200 Subject: [PATCH 2/2] Update docs/platforms/unity/tracing/index.mdx --- docs/platforms/unity/tracing/index.mdx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/platforms/unity/tracing/index.mdx b/docs/platforms/unity/tracing/index.mdx index 2a62965b1241d4..ef26a7fdbed81f 100644 --- a/docs/platforms/unity/tracing/index.mdx +++ b/docs/platforms/unity/tracing/index.mdx @@ -5,7 +5,7 @@ description: "Learn how to enable tracing in your app and discover valuable perf sidebar_order: 4000 --- -With [tracing](/product/insights/overview/), Sentry is able to connect events from different parts of your game as well as the backend. Helping debugging hard problems that involve issues in C# scripts as well as native layers of all platforms. It also allows tracking your game's performance, measuring metrics like game initialization time, time spent by game objects and ANRs. Besides connecting different errors together, Sentry captures distributed traces consisting of transactions and spans, which measure individual services and individual operations within those services. Learn more about our model in [Distributed Tracing](/product/sentry-basics/tracing/distributed-tracing/). +With [tracing](/product/insights/overview/), Sentry is able to [connect events coming from different parts of your game](/platforms/unity/usage/automatic-error-capture/#connecting-errors-captured-on-different-layers), whether it's native plugins or a backend. It helps you debug hard problems that involve C# scripts as well as the native layer on all platforms. It also allows you to monitor your game's performance, measuring metrics like initialization time, time spent on scene loading, and ANRs. Besides connecting different errors together, Sentry captures distributed traces consisting of transactions and spans, which measure individual services and individual operations within those services. Learn more about our model in [Distributed Tracing](/product/sentry-basics/tracing/distributed-tracing/).