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area:class referenceIssues and PRs about the class reference, which should be addressed on the Godot engine repositoryIssues and PRs about the class reference, which should be addressed on the Godot engine repositoryenhancementgood first issue
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Issue description:
Current description says "Sets the camera projection to frustum mode (see PROJECTION_FRUSTUM), by specifying a size, an offset, and the z_near and z_far clip planes in world space units."
But it doesn't really say what we are specifying the size of. I saw someone very confused on how to use this function because they didn't know. As I understand it, it's the size of the near plane. So maybe we can add a line to clarify:
"The size parameter is the size of the near plane, either the width or height, according to the value of keep_aspect."
URL to the documentation page (if already existing):
https://docs.godotengine.org/en/stable/classes/class_camera3d.html#class-camera3d-method-set-frustum
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area:class referenceIssues and PRs about the class reference, which should be addressed on the Godot engine repositoryIssues and PRs about the class reference, which should be addressed on the Godot engine repositoryenhancementgood first issue