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start.py
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132 lines (114 loc) · 4.48 KB
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# -*- coding: utf-8 -*-
"""
This is a worked example of applying the Model-View-Controller (MVC)
design pattern to the creation of a simple arcade game (in this case
Brick Breaker).
We will create our game in stages so that you can see the process by
which the MVC pattern can be utilized to create clean, extensible,
and modular code.
@author: SoftDesProfs
"""
import pygame
from pygame.locals import *
import time
class PyGameWindowView(object):
""" A view of brick breaker rendered in a Pygame window """
def __init__(self, model, size):
""" Initialize the view with a reference to the model and the
specified game screen dimensions (represented as a tuple
containing the width and height """
self.model = model
self.screen = pygame.display.set_mode(size)
def draw(self):
""" Draw the current game state to the screen """
self.screen.fill(pygame.Color(0,0,0))
pygame.draw.rect(self.screen,
pygame.Color(255, 0, 0),
pygame.Rect(self.model.paddle.x,
self.model.paddle.y,
self.model.paddle.width,
self.model.paddle.height))
pygame.draw.rect(self.screen,
pygame.Color(255, 255, 255),
pygame.Rect(self.model.paddle2.x,
self.model.paddle2.y,
self.model.paddle2.width,
self.model.paddle2.height))
pygame.draw.rect(self.screen,
pygame.Color(255, 255, 255),
pygame.Rect(self.model.puck.height,
self.model.puck.w,
self.model.puck.x,
self.model.puck.y))
pygame.display.update()
class Model(object):
""" Encodes a model of the game state """
def __init__(self, size):
self.paddle = Paddle(50,10,0,240)
self.paddle2=Paddle(50,10,630,240)
self.puck=Puck(10,10,10,10)
def update(self):
""" Update the game state (currently only tracking the paddle) """
self.paddle.update()
self.paddle2.update()
self.puck.update()
def __str__(self):
output_lines = []
# convert each brick to a string for outputting
output_lines.append(str(self.paddle))
# print one item per line
return "\n".join(output_lines)
class Paddle(object):
""" Encodes the state of the paddle in the game """
def __init__(self, height, width, x, y):
""" Initialize a paddle with the specified height, width,
and position (x,y) """
self.height = height
self.width = width
self.x = x
self.y = y
self.vx = 0.0
def update(self):
""" update the state of the paddle """
self.x += self.vx
def __str__(self):
return "Paddle height=%f, width=%f, x=%f, y=%f" % (self.height,
self.width,
self.x,
self.y)
class Puck(object):
""" Encodes the state of the paddle in the game """
def __init__(self, height, width, x, y):
""" Initialize a paddle with the specified height, width,
and position (x,y) """
self.height=height
self.x=x
self.y=y
self.w=width
self.vx = 0.0
def update(self):
""" update the state of the paddle """
self.x += self.vx
def __str__(self):
return "Puck x coordinate=%f, y coordinate=%f, radius=%f, width=%f" % (self.x,
self.y,
self.height,
self.w)
if __name__ == '__main__':
pygame.init()
size = (640, 480)
model = Model(size)
print(model)
view = PyGameWindowView(model, size)
#controller = PyGameKeyboardController(model)
#controller = PyGameMouseController(model)
running = True
while running:
for event in pygame.event.get():
if event.type == QUIT:
running = False
#controller.handle_event(event)
model.update()
view.draw()
time.sleep(.001)
#pygame.quit()